Feedback:User/€uroinnova/Build-balance by skill-limit

We all know about builds called "lame builds". Offering exorbitant build options without limits resulted in imbalanced Skillcombinations. They often base on taking advantage of skills from the secondary profession; furthermore the used skills seem to work better on an other Primaryclass than they "are made" for. e.g. : W/A Backbreaker-Warriors(4-5 A-Skills); E/Rt Prism-Healer(2 E-Skills); Rt/A (5 A-Skills); R/A Sway (5 A-Skills); R/N Toucher (3-5 N-Skills)

Me/E Snare Me/N curse got already well nerfed. Some Assassinskills(in particular Eliteskills) have been extended by a penalty(deactivation of nonattribute related skills). Additionally Weaponspells and some Eleskills recieved an increased Primaryattribut realation(E/Rt..). All these updates are made to decrease the effectivness of "lame builds", aren't they?

However a lot of lamebuilds exist. In my opinion the introduction of a Skill-Limit for Secondaryclass-Skills would balance GW effective while having a  lasting  effect by the prevention of new lamebuilds-development. My examples are related to PvP-Builds; anyway, also PvE-Builds often use this principle(e.g.: Roj-Mesmers; Sf-Assassins). In PvE we already have a Skilllimit of 3 for PvE-Skills(What would happen if it does not exist?).

What do you think of introducing the same Limit for Secondary-class-skills?

- A constriction on PvP-Areas would be an alternative to an overall implementation(But PvE-would be also balanced by this e.g.: N/Rt-Healer-Heros)

- Also a limitation on Secondary-class-skills which are related to an Attribute(->No Attribute-skills from secondaryclass are not effected)

- Giving Gwen-PvE(only)-Skills a class-relation as it is the case of Factions and Nightfall PvE-Skills would also support a PvE-Balance