Feedback:User/Shai Halud/Asuran Gate Krewe

This idea proposes a map travel system for GW2 as well as some lore to go along with it...

The AGK
The Asuran Gate Krewe (more commonly known as the AGK) is the second oldest Asura krewe in existence and one of the three krewes which make up the Triple Krewe Council (TKC). They have authority to appoint krewes to repair, maintain, and build new Asuran gates throughout the world. They employ members of the Asuran Defense Krewe (ADK) as guards and receive a large portion of their funding from investments made through the Asuran Banking Krewe (ABK). They have placed gates in every city, town, and outpost in Tyria. It is also rumored that they have hidden some gates in distant locations for their own secretive use. Some say they even have some gates located outside of Tyria, but that is considered highly improbable.

Map Travel
To map travel, you have only to buy a passport from the local administrator (for about 100g; he stands right next to the gate) and enter an Asuran gate. When you enter an Asuran gate, the world map comes up and you can select the location to which you wish to travel. Use of the gates is free, only the passport costs money (and you need only buy one).

The AGK also maintains a strict usage policy for their gate system to prevent abuse and maintain the balance of power throughout Tyria. To prevent the use of their gates for expeditionary purposes, no one who is not employed by the TKC can use an Asuran gate to travel to any gates they have not already visited. When you enter an Asuran gate that location is automatically added to the list of places you have been. You can also ask the local administrator for his signature as proof of your travels. The AGK makes very few exceptions to this rule, so one must assume that AGK employees (or, more likely, their golems) personally handle the transportation of goods to places like Ebonhawke which cannot be reached by land.

Also, map travel to any location where you have already used the gate can be done from your personal map screen as it was in GW. However, the first time you visit a town, if you don't speak to the gate guard or use the gate it won't be added to your map screen. This is assuming towns and outposts are part of the continuous world. If they are instanced areas, then they will be marked on your map screen the first time you enter the instance. You can always enter the portal in a town to bring up the map screen or you can bring up your personal map screen to map travel. It's like the Vortex in Nightfall and the Asura Gates which lead to Boreal Station. They are accessible from the map for convenience, but exist in the physical world to provide realism. I have a much more complex explanation for how map travel works, but that has a lot to do with gate-warfare and res shrines, which I might make into a different suggestion as it complicates things greatly.