ArenaNet talk:Guild Wars 2 suggestions/Armor cost just gold

I do not agree. I find it an attractive feature that you need to bring materials for your armor. A better buy & sell materials system would solve this. -- Silverleaf   07:02, 24 June 2008 (UTC)

Well the reason I said it, is becaue it' a pain to keep running back and forth to make sure if i have enough or not. But thats why I said to still have the material armor and just the gold costing armor.

Either write down or simply remember which materials are required

Simply buy the mats upfront and store em, then you know if you have enough cash left for the armor itself. Easy enough. And the extra minute wasted is just an extra minute to enjoy it :).

This is an interesting idea, because it would be the same as paying the armorer a little extra to go find/buy the materials he needs on his own. I know some people might just think this is an excuse to be lazy, but it actually makes some logical sense. In the real world (yes i know, GW isnt the real world) you dont need to supply anything but the money, because the person making the product buys all the supplies necessary for the product themselves. PhoenixAvenger 08:37, 5 August 2008 (UTC)

All good points. And not a bad idea. I think this would be best applied to the early-on armor sets so that new characters don't have to deal with the supply&demand system until they start upgrading their armor to the higher-end stuff. Even in Ascalon City, the lowest-AL suit at the crafter requires you to go request quote/buy at the material trader. I think at the very least, make the first couple of suits of noob armor not require any crafting materials. New players/characters shouldn't have to hit the brick wall of the material trader economy when they try to get their first armor upgrade. Painted Bird 16:02, 23 August 2008 (UTC)


 * personally I think all armour should be just gold, because materials are so annoying. You can only buy some materials (like tanned hide squares) in stacks of 50 or so, when the armour only needs like 35, and then you cant sell those materials back to the material trader. I suppose this could be fixed by just improving the material buy/sell system, but I'd say its just easier to make armour cost gold. Crimmastermind 20:43, 23 August 2008 (UTC)

I would tend to support this idea in general implemented as follows:


 * Armor crafter will allow you to buy armor always if some or all materials are missing


 * The price will be recalculating every time when you add the material(s)


 * The price will always be higher if some materials are missing than the sum of prices on the materials if you purchased or crafted them (+ cost of crafting rare material)

This implementation will support both types of players: those who value more their time than their money and those who enjoy collecting materials while also paying lesser price. This, as noted by PhoenixAvenger, can reflect a real fact of life such as rich people don't want to be bothered with the details when making an order. Another positive outcome of this idea is that there may be no need to have a separate storage for materials, which is a problem in GW1 and has its limitation of 250 stack anyway. I was collecting materials first because did not know what kind of armor I would need and now have a storage with lots of material which I probably will never use. So all my time an money spent on getting these materials are wasted and if I just sell it to trader I would not get all my money back, but trading them to players is another waste of time. The problem is that we cannot know what materials will be needed for newly added types of armor and with every campaign new rare materials are usually introduced too...

So, yah, it is an excellent idea having it implemented as an option for an armor crafter. By the extent of this idea all the crafters can craft using the same principle-- HH LEADER  talk 14:17, 27 August 2008 (UTC)