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Final Notes
Quips are transient, but Wit is forever. Or is it? (Content pending.)

Expertise
(All values not provided remain identical to the current skill. All scaling values are provided in 0...15 attribute format.)


 * Archer's Signet - 2 cast, 20 recharge - For 1...24 seconds, conditions you apply while wielding a bow last 100% longer, and your bow attack skills cause bleeding for 1...3 seconds.
 * Escape - No change.
 * Expert's Dexterity - 5en, 20 recharge - Stance - For 20 seconds, your melee attack skills cost 75% more and recharge 15...75% faster, and your Marksmanship attribute is increased by 1 for every 5 ranks of Expertise.
 * Glass Arrows - INCOMPLETE.
 * Infuriating Heat - No change.
 * Marksman's Wager - No change.
 * Oath Shot - No change.
 * Practiced Stance (PvE) - For 20...35 seconds, you attack 33% faster, and your Preparations recharge 50% faster and last 30...126...150% longer.
 * Practiced Stance (PvP) - No change.
 * Trapper's Focus - For 12...24 seconds, your trap skills are not easily interrupted, and the next 0...2 times you would be interrupted while activating a trap skill, you are not interrupted.