Feedback talk:User/Musha/4th Ele Hero

I'm gonna say no, because A) the "having to buy new runes, insignia, blah" is sort of a necessary evil, since God knows GW needs a goldsink, and B)I'd rather they add 3 heroes for every class (namely, another Mes, Rit and Para) before they start adding foursies to the other classes. -- R I D DLE 02:21, 13 October 2009 (UTC)
 * I already saw this recommandation somewhere. Anyway I think th idea is interesting. The problem is that adding a hero requires designing armors for them, etc. I think a 4th elem would be much more useful than a 3rd mesmer, ritualist or parangon. Agaetis Ros 23:50, 13 October 2009 (UTC)
 * Lol, yeah, the other recommendation was this very same recommendation. I had it on another suggestion of mine related to heroes and decided to separate the 2 into their own suggestion pages, because I agree with you, Agaetis, while I would very much like to see the other classes get their 3rd hero, I would much rather see a 4th ele hero.  It would get much more use.  The nature of the builds used for the classes are such that we could use a 4th ele hero for an entire new element, where the only 2 atts used for mesmer builds are domination and illusion, with fast casting and inspiration adding supplemental skills.  The same goes for Rit, Sin, and Paragon.  These classes have only 2 atts that can be used as the main focus in decent builds.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  02:11, 14 October 2009 (UTC)
 * Since when does every attribute only have 1 build possible for it? Mesmers and ritualists are versatile enough to get an additional hero.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  22:16, 15 October 2009 (UTC)
 * Hint: The classes without three heroes aren't limited to 2 builds (though if they were, it wouldn't surprise me). --User Ezekial Riddle silverbluesig.png R I D DLE 22:31, 15 October 2009 (UTC)
 * Lol. I wasn't saying they were restricted to 1 build per att. I was saying that they only have 2 ATTS with which to make good builds.  You wouldn't make a mesmer build with the main focus in Fast Casting OR Inspiration Magic, nor would you make a Rit build with the main focus in Communing or Spawning Power, at least, not in PvE, and since they're removing heroes from PvP, the PvE side is what counts, in terms of heroes.  I have 2 mesmer heroes: Norgu and Gwen.  One is set up to run Dom builds, the other Illusion.  It doesn't matter which Dom build I use, I never have to change runes or insigs on that hero, and the same goes for my Illusion hero, my Channeling Rit hero, and my Restoration Rit hero, etc.  To me, that's the point.  I have all my heroes configured to run a certain TYPE of build and they are runed up to conform to each TYPE.  3 Warrior heroes: 1 for Sword, 1 for Axe, 1 for Hammer; 3 Monk heroes: 1 for Healing, 1 for Prot, 1 for Smite; etc.  Perhaps I'm just not familiar with any awesome PvE build that focuses entirely on Tactics that would benefit from me putting a tactics rune into a hero's headpiece.  What I am saying is that, while we NEED a 3rd hero for all the ones that just have 2, simply to bring them up to par, IMO a 4th ele hero would get more utility because it has 4 main attributes with which to focus builds: Air, Earth, Fire, and Water.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  00:41, 16 October 2009 (UTC)
 * Air and Water basically do the same thing so you do not gain that much utility, unlike mesmers which do have builds with the main focus in Fast Casting (in fact, one such build is the most hated meta right now), and unlike ritualists who do use Communing  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  15:00, 16 October 2009 (UTC)


 * There is no female human elementalist or female human warrior. For the sake of completion, they should be. Ah, there's the thing of saving a build in each of them too. Warriors and Elementalist's have 5 primary profession attributes instead of the usual 4. They DO are different than the rest. Mith[[Image:User MithranArkanere Star.png]]Talk 15:24, 8 February 2010 (UTC)
 * Yeah, that's true. No human female ele or warrior.  I agree that there should be.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] 02:14, 4 March 2010 (UTC)

why a 4th one if there isn't even a 3rd one for some classes?
I'm pretty sure before Anet is going to add a fourth elementalist hero, they're going to add a third hero of one of the five classes which only has two heroes so far (Mesmer, Ritualist, Assassin, Paragon). Since you can't use more than three heroes at the same time, this proposal would really for the largest part just support some comfort by sparing a bunch of clicks. I hardly believe that there will be many players which have the urge to have one elementalist hero for each secondary attribute available instantly who all get used that frequently that being forced to exchange a rune and a staff and loading a build template would cause any problems. I also know a bunch of players which give each of their elementalist hero a Searing Flames build. These don't ask for further three heroes to still have one for each element either^^ &mdash;Zerpha The Improver 17:58, 4 March 2010 (UTC) I personally don't think we need a fourth ele because Air Magic seems pretty much useless in PvE anyway. Really, if you want to argue that the use of different rune sets is a good reason to have more heroes, you might as well request one for each build. Runes are inexpensive (besides Vigors which you don't need to replace) and it doesn't take that long to replace them. You talk to the rune trader, buy runes, insert into armor, done. --Kyoshi (Talk) 07:58, 5 March 2010 (UTC)
 * Because they'd make a third assassin or something. However, I don't get the point of having 4 anythings if we can only have 3 heroes at a time. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  17:59, 4 March 2010  (UTC)
 * My opinion: NO MORE HEROES. What's the use of a fourth one anyway? You can only take three at a time, and runes are very inexpensive to replace (Vigors aside, but if you replace those you're an idiot). --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 18:02, 4 March 2010 (UTC)
 * i never said that it's likely for Anet to do so, but at least it's more likely than adding a 4th elementalist hero. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 18:29, 4 March 2010 (UTC)
 * I don't see any reason why a 4th ele hero has to be released separately from the additional heroes that bring the quantity of each profession up to par. A 4th ele hero would be nice because of the extra attributes the ele class has.  Many players have each of their heroes specd for a certain attribute.  For example, I, myself, have 1 fire ele, 1 water ele, and 1 earth ele; and 1 blood magic necro, 1 curses necro, and 1 death magic necro, etc.  I have achieved great balance in getting set up this way.  I am not alone in setting up my heroes this way, in fact, every other player I have talked to does it this way.  Now, if I need to change one of my eles to air magic, then I will have to switch out many runes and insignias and possibly the weapon.  This means that I have to keep the extra weapons, runes, and insignias somewhere and use up valuable storage real estate, or purchase them every time I switch out.  My suggestion is to create an extra hero for the extra attribute this class has compared to other classes.  Naturally, it would follow, then, that a 4th warrior hero should be created as well, but since the warrior heroes don't have as much utility in PvE play, I, personally, don't think we need one.  The purpose of adding the 4th ele hero isn't so you can take that many heroes with you, since obviously, you can't, but to reduce weapon, rune, and insignia switching when switching a hero to a different build.  Now, we still need to give mes, sin, para, and rt their 3rd hero, but while we're adding hereos, a 4th ele would be sweet.  There's no reason to do one or the other beforehand.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] 01:07, 5 March 2010 (UTC)
 * Again, I don't think we need any more heroes. The game has already turned enough from team-based play. The MMO has practically been stripped from the RPG as it is.
 * "since the warrior heroes don't have as much utility in PvE play, I, personally, don't think we need one."