Feedback:User/Ph03n1x/Amity

 Enchantment Spell. "For seconds, target ally gains  health per second while not attacking foes or targeting them with skills." Alternate: Enchantment Spell. "For seconds, target ally gains  health per second. That ally also loses one hex and one condition while not attacking foes or targeting them with skills."

I think that hexes really have little to no place in Protection Prayers, thus I suggest a change to this as a supportive skill rather than a debilitating one. I think the energy cost and activation time provide significant drawbacks to the skill, while its activation time and its effects (an overall 180pt heal if the target cools off for 6 seconds) offer benefits that are significant enough to warrant use, especially with the lack of heal-over-time skills in the game. After considering the feedback on the discussion page for this article, I added the alternate skill description. Since the skill name is 'Amity' it seems only fair that the skill would have something to do with not harming the enemy, as it does now. However, making it a skill that would target foes and prevent them from harming you is overpowered in itself and therefore requires considerable (and undesirable) drawbacks, like those it has now. However, I can understand that, as a monk, it's unacceptable to take an elite that requires a member of your team to stop dealing damage to the opposition to be of any value and so kept the clause in the alternate version, but gave it an inherent heal no matter what and changed the conditional to be a substantial reward for remaining passive. Considering the popularity of 'Hexway', this should be an attractive option for a counter to it.