ArenaNet talk:Guild Wars 2 suggestions/Joining a guild should be character based

Making Joining a Guild Character Based
I think that joining a Guild should be Character based instead of Account based so your PVP char can play in a PVP guild while your PVE char can be ina PVE guild if you want or if you simply want to be in your friends guild with once char and in a big guild with another char.
 * To make it less messy and easier to view you could incorporate it where if I have ten characters and five are in one guild and five in another then all five would show as one person instead of five people on the roster.
 * This would make it so my Sin wouldn't be kicked from the guild because I have been playing only my Ele for the last month, and it would make it neater as some people play alot of char(me included) then the guild won't have hundreds of char that are really only 60 actual people.
 * It would work where when a character joins a guild it checks the account to see if there is a char already in the guild on that account. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 14:49, 21 April 2008 (UTC)


 * I think it would probably make it better/easier if you can join multiple guilds/alliances. 21 April Tog


 * You should not be allowed multiple guilds for PvP play. This is counterproductive and has been addressed above. That being said having a guild for PvE that is separate for PvP is not a bad Idea but will not work. To do that you will have to have completely different characters for PvE then PvP as your PvE should not be allowed to fight against your own guild in PvP and with the way they are going to setup GW2 is that all chars will be both PvE and PvP so this is not viable. I like the Idea though.


 * I've played games where they use a guild system similar to what you're suggesting and it only makes it more complicated than it's worth. So what about this: 2 categories within a guild for either PvE or PvP. When you join a guild it has thsoe 2 categories. Then, when you're logged on as a PvP char, your name is added to the PvP roster. When you're logged on as a PvE char, your name is added to the PvE roster.  Then there would be an in guild PvP chat for talking about PvP related issues within the guild.  Then a PvE guild chat for PvE related issues, and finally just a Guild Chat for the issues in between. Lord Zepherr 04:22 May 06 2008 (UTC)


 * The problem is that some (including me) use their PvE chars for PvP issues aswell... But it can be handled by option in roster, like "display this character in PvE roster" and "display this character in PvP roster" checkboxes. Ratys 12:35, 7 May 2008 (UTC)


 * GvG is important, this suggestion will not undermine that.
 * I suggested this same topic before and one person pointed out that there could be "spies" that get into a guild and learn their PvP builds.You can just as easily do the same with multiple accounts. They went on to suggest that Guilds were primarily PVP institutions. What a load of nonsense! The definition in this wiki (as linked from the official GW site) is that a Guild is a place for players to gather. Access to GvG battles is "in addition" to the social benefits.  But, please remember that you cant play two characters from the same account  at the same time. so what is the issue again? Infiltration?   People can have different PVP chars on different accounts, and that is different how?  No wait! YOU CAN play different accounts at the same time if you have the computers. So really you don't have any security now anyway. They could be playing with and against you at the same time. Waiting for the moment to strike. The GOTY edition was selling at a major outlet (initials BB) for $10 usd recently.  I bought three. Now I already know what your secret builds are. I am secretly in your PvP guild sharing the secrets to the highest secret bidder. And I'm going to Spoil your victory by playing against you while I'm pretending to be on your team.  Point is...people already have multiple account for storage reasons anyway, and you cant stop cheaters. they cheat. So, get over it.
 * If there is concern about the guild capacity, different issue. We would need a combined method of Guild membership.  Not just Char, and not just Account Based.  Any Guild members from the same account are the same person on the Guild roster, listed as the last one logged in. This combines the Account Base and Char Base options,  all Chars on the same account can list as one person, because they are. (can't play more than one at a time remember?) Your Sin can't be kicked for non-participation because the roster show your ELEs name as suggested. It only takes one space on the roster, and your other chars can join other guilds. But they can be kick out of that "other" guild for non-participation, that's Your time-management concern.  Keep it simple, the initial suggestion here is the best. but it really is a combine of Account and Character systems. (Monkenstien)

I like the idea of having guilds character based rather than account based. I also think that a friend's list should be this way too, although it takes a long time to add each friend when you make a new character, it allows you to have more friends across all chars.


 * The problem with the guild-based-on-character system is that joining a guild with 8-10 characters is tedious at best, and it is also hard to keep track of what each person in the guild is doing when trying to plan for events. I often find myself playing as an Ele or Ranger, and hear my guild ask for a monk, so I sign off and sign on as a monk.  I agree, though, that it is frustrating having to pick a PvE or PvP guild, and basically being locked out of the other part of the game for lack of guild support once you do, since it's so hard to find a guild that does both.  As far as the friends list goes, I'd rather just have more space on my friends list.Miss Innocent 16:45, 27 May 2008 (UTC)

If you don't think the name of the guild suits a particular character/race, why not have a different name for the guild when your playing certain races? So when the guild leader sets the guild name, they set 5 other names too, or would that be too much hastle?--Elijah 20:44, 11 June 2008 (UTC)

Strongly Disagree
Playing with guildmates on quests or PvP, or simply just trading items in a known, convenient location (the hall), requires character-switching. More importantly, providing this level of unecessary granularity adds too much management overhead (from all parties---the guild leader, officers, your guildmates, and you yourself---tracking what character belongs to what can be a pain, more so switching guilds on a character-by-character basis just to do PvP) as well as complexity.

I would however reverse my opinion if this included full access to your other character's full inventories, and on-the-fly switching of professions. If being a member of multiple guilds is the underlying request here, then just allow accounts to be a member of multiple guilds (ala FFXI).--148.87.1.171 02:22, 30 June 2008 (UTC)
 * Sorry but, several other MMO's out there have offered this feature for a very long time. Two examples that come to mind without even thinking about it are WoW and Eve. Part of the problem with GW1 and the way that I think most people are considering this issue is that an aweful lot of people have many character slots and/or accounts that they use specifically for storage due to severe limitations in GW's storage system. As an example, my primary account has 21 storage characters. Resolve that issue by offering massive amounts of storage would resolve just about every concern raised about this idea to what most people would consider to be reasonable. 24.188.207.20