User:Borotvaltgandalf/PvE rant

PvE is not challenging. It doesn't reward basic strategy, neither it teaches you the basic skill to play pvp. High-End PvE and EoTN, which was meant to be challenging is frustrating instead. Hard Mode is the same.

But the question is: Why?

The reason it is not challenging that it doesn't reward the player's skills. Monsters in hard mode don't reward kiting, because they have a permament IMS. They don't reward interrupts aswell. They only reward bringing mindless and overpowered skills like Save Yourselves and Shadow Form.

Let's see how can it be changed:

Take Blood Rage, the grawl monster skill for example. It increases base damage. Although it may promote prots, it doesnt promote it much more than other monsters. Let's see how can we improve it:

Stance. For 10 seconds. You attack 25% faster and deal 25% more damage. But you move 50%slower.

It now promotes kiting and stance removal.

Now let's see another example: Enraged.

Stance. Attacks and skills do +25% damage but the creature's skills take 50% longer to activate and attacks 25%slower if this creature's Health is below 70%, and an additional +25% damage, skill activation time and the creature attacks 50% slower if its Health is below 30%.

It now rewards interrupts, and is less broken.