User talk:Isaiah Cartwright/Overpowered Skills/Assassin/Archive 3

This skill is a bit overpowered in herobattles, assassins can spike a target every 12 sec and have infinite energy, pls make it at least 15s r.


 * I don't think hero battles are a significant concern, and the hex requirement is not free, even if it does turn out to be cheap. With the frequency of hex removal in the game, it cannot even be used if the foe is tending to hexes, effectively shutting down its use.  Besides, 12 seconds is not often.--BahamutKaiser 23:27, 19 September 2007 (UTC)
 * This is overpowered in general. The limit to assassins has always been having enough maximum energy to perform a chain (getting through block/evade is somewhat as well) and black louts strike basically removes this letting people do some pretty insane combos.
 * Sins shouldn't be forced zealous. Readem   Hate Mail Goes Here  02:33, 26 September 2007 (UTC)
 * The idea that professions should require particular rune, insignia, weapon mods, or singular skills to operate is a misunderstanding, all abilities for a profession should be designed for reasonable use by that profession, perhaps some combinations of abilities should be restricted by cost or function, but in general, a profession should be able to operate any one ability in a reasonable fashion. This is a serious issue with overly costly and overly infrequent skills along many professions.  Skills and general builds should not require the addition of particular equipment additions or even skills from other professions to operate.  This includes skills like Melundrus, Balthazars Aura, and Shelter, as well as many others.  The cost should be reasonable to the profession they are related to.  Sure they are powerful, and need a just cost, but if they are outside of the realm of use for that profession, then they should be redeveloped with less power and less cost, and perhaps higher reuse, so they can at least break down the cost into smaller chunks.--BahamutKaiser 03:18, 26 September 2007 (UTC)
 * I think this is a pipe-dream. Balancing is already difficult enough as it is, if your point is factored in, a fair balance will become next to impossible. Why should every (!) single skill be usable for primary profession only anyway? Guild Wars gives us the possibility of having a secondary class, it's perfectly OK if there are skills where you need to make use of that. - TeleTeddy 07:35, 27 September 2007 (UTC)

Drawing conclusions obviously, I ment that no professions own skill should require any single other skill to operate properly, from that profession or it's secondary is not an issue. the issue is that no skill should be subject to a single skill combination, it is only worse if it requires a single skill from another profession to operate. Asking questions and inquiry will grant you the understanding neccessary to make a legitimate conclusion.--BahamutKaiser 00:21, 29 September 2007 (UTC)
 * And why exactly is a skill that works only in one specific combo a problem? Lack of diversity? Main goal should be, that no combo is imbalanced - ensuring that there is more than one use for each skill is negligibly compared to this main goal. Let me put it this way: I think there are much more important balance issues than ensuring multifaceted use for each skill - just think of all that skills that currently have absolutely no use, before you turn your attention to those which have at least one. ;) - TeleTeddy 22:31, 30 September 2007 (UTC)
 * The worse off of another does not justify neglegence of this situation, it is unreasonable for a skill to be too costly or to restrictive to operate without the addition of one or even a select few additional skills, the skill should be tailored in a reasonable fashion for that profession, and multiple build options. The utilization of every skill increases the diversity and dynamic of each character, and those less functional than others do not assume higher priority, the functionality of every skill improves the game just as much.


 * Now if it doesn't trouble you too much, why don't you take your own advice and discuss the topic instead of pretending to justify yourself. But if you must defend the perspective of abandoning water in order to pursue food, feel free to do it privately.--BahamutKaiser 00:26, 1 October 2007 (UTC)


 * At 12 Critical Strikes it should be 10 energy and pays for itself, 12 energy at 13-14, give 13 energy at 15 CS and finally give 16 energy at 16 dagger mastery.

Why? 16 dagger mastery means you just lost 75 hp, making the sin overall easier to kill, at any other level however it should really just pay for itself and HALF of another skill.--Ensoriki 20:47, 8 November 2007 (UTC)

I may be out of line here, but an unblockable attack that removes a stance and does bonus damage every 4 seconds? that seems a bit excessive...Wild Blow will normally do less damage, has 2x the recharge, and causes all adrenline loss(massively weakening its use on wars), with the benefit of being unlinked. Wild throw has a costly 7 adrenline, which is hard to gain if the target is blocking prior to use of it. Assassins get a cheap, quick recharging, unblockable, damage boosting-stance ending attack. Suggest increase of recharge to 8sec for a nerf. (I actually feel it needs something more, but I'm not sure what. Lower the bonus damage maybe?) The only downside is that it needs a lead attack, and then they have the beautiful skills  and --Ryudo 06:30, 9 November 2007 (UTC)
 * One of the problems with assassin combos is that you can make the lead attack unblockable. If you couldn't make lead attacks unblockable, this skill would be fine, but yes in the right build, you can land this every 4 seconds unless blind. Nerf to 8-12 to make fox fangs usable again. Shard 09:40, 9 November 2007 (UTC)
 * It forces assassins to use a lead attack to use this, that was the intention of assassins from the start, the fact that most lead attacks are so arse means that this skill suffers as a result. You need two skill slots to make this skill hit through blocks, since you have to devote your lead to bing unblockable, and that's usually golden fox strike, which in turn needs an enchantment.... see where I'm going here? This skill isn't overpowered because it's difficult to use to order, much as it is good at stuffing up random long lasting stances (like mantras, but no-one uses those). Even the 1.33 seconds to land the lead attack is enough to make a difference. --Ckal Ktak 23:34, 9 November 2007 (UTC)

Either Wild Strike is overpowered or Fox Fangs is underpowered. 69.137.78.47 00:45, 10 November 2007 (UTC)
 * Given the rather large amount of assassins that use DD, the lead attack is rarely an issue. And, it postively rapes anyone using non-blocking stances--Ryudo 06:09, 10 November 2007 (UTC)
 * Assassins who use DD use Deadly paradox, which disables attack skills, like wild strike. To Mr. Not-logged-in, I'd say fox fangs is weak and wild strike is fine. --Ckal Ktak 10:23, 10 November 2007 (UTC)

I use DD for my lead in my 14 Dagger, 13 Deadly build (works very well, but isn't some instagib thing) With DD, You can do damage through blind (DD is a spell, I know it works well =P) Which means you have an unblockable start to your dual attack, DD then Wild, which will remove a stance letting you then use a strong Dual or Horns. However Wild Doesnt strip enchants. Wild isn't over powered its balanced in the idea that you Must use X in order to use it. It does not skip leads, it does not give an unfair advantage, or insta kill. IF you see an assassin use a Lead its probably wild next as its really one of the only (must follow a lead) skill to use, except for Temple strike and golden skull strike.


 * Jungle strike has had a resurgance of use due to the likes of Grenth's grasp and black mantis shtrust being used after shadow prison. --Ckal Ktak 10:09, 17 November 2007 (UTC)


 * Tbh, i had to lol @14 dagger & 13 deadly. Also had to lol @ dd w/o deadly paradox. If you want an unblockable lead, use golden fox strike (i think thats it). &mdash; Teh Uber Pwnzer 11:25, 17 November 2007 (UTC)
 * Needs an enchantment, but then you do have [[image:Golden_Fox_Strike.jpg]][[image:Wild_Strike.jpg]][[image:Shattering_Assault.jpg]] if you really hate blocks and love fast combo recharges. --Ckal Ktak 13:13, 17 November 2007 (UTC)
 * I read that last bit as 'if you really hate blacks'. 2bednao. --71.229.204.25 08:05, 26 November 2007 (UTC)
 * nn grammarine Armond 08:44, 26 November 2007 (UTC)


 * Please stop reverting this section. It was a joke (albeit a bad one) and does not belong on this page.  The serious discussion for this skill can be found at User_talk:Isaiah_Cartwright/Underpowered_Skills/Assassin. Shard 03:06, 7 January 2008 (UTC)