ArenaNet:Guild Wars 2 suggestions/Penalise leavers

Team-Oriented Missions(Pros and Cons, mostly cons)(Discussion)

To penalize people that quit missions before they end, they should recieve gold deductions, or if they quit often through missions, they'll gain the title "The Deserter".

Another way that can reduce the number of quitters is putting an average completion time for each mission, so before hand, players can know the time and see if they have the time to complete the mission. This is a much less harsh way than above. However, if they knew the time and still had to quit, then they are just idiots.


 * Why this is a good idea
 * Makes less players get frustrated at newbie players.
 * So players can actually get some of the later missions done in one or two tries.


 * Why it may not work out
 * A lot of money deductions.
 * People will intentionally leave groups to gain that title.
 * If a party wipe occurs and one person is left standing who doesn't want to resign, then all players will have to wait while that one player runs around.
 * Discriminates against new players who are trying to learn how to play.
 * Will make sure that players just cause a wipe-out instead to prevent a penalty. Also sometimes leaving is unavoidable (hardware faillure). Alternative suggestion: replace leavers with an NPC or something alike (if still implementable).
 * What about players trying to get the survivor title?They may quit because they're about to die.
 * Considerable griefing potential.
 * Because there are [|other ways] to get rid of all your social interaction troubles.
 * It will probably count towards Kind of a Big Deal.

Vote to kick a player from a group

The other side of the coin - players who stay and annoy the rest of the group. How frustrating can it be for a team to have one player either doing nothing (leeching) or causing trouble with the rest of the group? Currently the only options are to put up with it or leave and reform.

The ability to remove players by majority vote would give some power back to the rest of the team - and also act as a deterrant.

This has worked well in other games, e.g. the Rainbow 6 series and I'd recommend it here.
 * Bad idea. A lot of potential for people to abuse the system. How about this- A group of 8 people in FoW. 5 are from your guild(you're the guild leader) and 3 are random people. 2 of the random people not in your guild get shards/gold items/sapphires and your guild wants them, so you instruct your guild to vote the 3 random people out(your guild is more than half) then proceed to collect their drops, sell them at merchants/traders and split the gold.
 * Not necessarily. Have a pop up saying "Kick Vote Passed: Player will be kicked in X Seconds" and have it count down from, say, 30 seconds. That will prevent the abuse of the system to swipe drops assigned to that player. Maybe limit it to while not in combat and only players who are currently living.

Anet stepping in and banning intentional leavers with repeated offense
 * Another bad idea. This either costs Anet more(hiring a complaints manager) or detracts from game improvements.

Check out the discussion page for what I had to say.