User talk:Regina Buenaobra/Random Feedback 1

Skill ideas
I have some elite skill ideas if you're curious. Most are pretty crappy, but I like to think they at least give interesting ideas to the game. Use as you wish. It's on my user page. [Eyekwah User Page] --Eyekwah 13:52, 8 April 2008 (UTC)
 * Omg let the misplaced articles commence. This should be on a suggestions page, not here. -- Salome [[Image:User_salome_sig.png|19px]] 14:02, 8 April 2008 (UTC)
 * I should post the link on suggestion's page if I want to have Regina to look at it? Omg, I totally think your comment is misplaced.  --Eyekwah 15:50, 8 April 2008 (UTC)
 * Yes, you should post them on suggestions page if you want Regina to look at them. (Tbh trying to sell own wishes for game skills to new CRM must mean failing ideas, no offence but propably it's so. Otherwise this page would get full of those.) 91.152.186.234 20:29, 8 April 2008 (UTC)
 * I fail to see the relevance of all this to having me post my skills on suggestions page. Was there a point to being nasty or are you always so mean?  I bet you're popular at parties, though.  --Eyekwah 08:01, 9 April 2008 (UTC)

Superior Identification and Salvage Kits
There is a very obvious problem with Superior Identification Kits and Superior Salvage Kits: they cost more per use than their non-superior counterparts. This makes buying them absolutely useless unless you are just trying to save trips to the merchant. Please request that the price of these be reduced to have the same price-per-use of the Identification Kit and the Expert Salvage Kit. VegaObscura 08:35, 9 April 2008 (UTC)
 * "unless you are just trying to save trips to the merchant" is reason enough for the small price difference. --24.179.151.252 08:45, 9 April 2008 (UTC)
 * You have a good weapon with a good mod on it. Let's say you have a fellblade with HP+30 and you want to change to enchantments last 20%. You don't want to loose the hp+30 nor the weapon. That's when you use the perfect salvage Kit. The price is ok in my opinion. --disarm76 09:20, 9 April 2008 (UTC)
 * Yeah that's the whole point of the Superior Salvage kit's Pricing, it's paying more for less storage space. If you level out the prices, then the Salvage kit will become redundant, because getting that extra money is not that hard.
 * If you reduce their price, then the normal kits are the ones that turn useless. What they should do is adding an "Identify All" button that cost even more (6 per identified item instead 4 or 5) so we don't have to double-click so much. My hands hurt. Mith[[Image:User MithranArkanere Star.png]]Talk 14:32, 9 April 2008 (UTC)
 * I'm with You Mith ^^ --Haldamir Arfeiniel Talk 18:09, 9 April 2008 (UTC)
 * Not to mention the fact that you can get more from your trading items (such as Luxon Totems, Equipment Requisition, Kournan Coins, etc) than their normal cousins. 81.77.206.180 20:47, 9 April 2008 (UTC)

Alliance Battle safety hut?
Hi Regina,

I was an Alliance Battles yesterday, in Grenz Frontier, and I saw this:



Is it meant to be there? --Burning Freebies 14:17, 9 April 2008 (UTC)
 * yes its been there for a long time....75.165.117.200 00:52, 10 April 2008 (UTC)
 * I'll admit, I've never seen that before....I'll have to take a closer look. --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png]] Wandering Traveler 20:02, 10 April 2008 (UTC)

Buff Mesmer's Elite Skills and Nerf Ursan plx
It should be your first mission /cry --Bargaw 08:09, 8 April 2008 (UTC)


 * Agree buffing the Mes XD, not agree nerfing ursan ><! Zulis 11:35, 8 April 2008 (UTC)

Ursan is the IWAY of pve. It has ruined the game by (inconceivable as it once was) bringing elitism to pve.

make visions of regret trigger on all attack skills pls :D 189.70.180.85 18:21, 8 April 2008 (UTC)

You do realize that in some of the quests in Eye of the North, Ursan is the only way some players can beat the solo quests right. I mean without ursan, what chance does a monk have of killing a lvl 28 norn in bear form?


 * You have plenty of chances with healing/prot/smiting (could even 55 it), saying things like that is just silly. Ursan "ruined" pve "balance" prettymuch but not that dev would think it matters much. (As GW originally=pvp game, where pve=teaching skills of game and game mechanics b4 pvp) 91.152.186.234 20:29, 8 April 2008 (UTC)


 * Ursan is reshaping the way a lot of players use the game, yet it does it in an unbalancing way. Arenanet's lack of interest in trying to balance this skill is disappointing, and sadly a trend that is becoming more and more evident on the PvE side of the game.   The common thing I hear from PvE'ers who share a like-minded view of Ursan all agree "If it was PvP it would have been fixed ages ago", is this a trend Arenanet really wants to let linger within the gaming community?
 * EOTN has been out for quite a while now and Ursan is truly re-defining gameplay, all be it more of a lazy minimal button pressing unchecked style. Guild Wars 2 is supposedly very high on their list of things to do (and rightfully so to some degree), yet Arenanet should have been keeping a close eye on the PVE game after it was released, for a few weeks at least, and Ursans unbalancing effects would have been noticed within that time.  My point?  Meh, I just like hearing myself type... lol no.  More disappointed in Arenanet's lack of interest, its seem they're more interested in stopping others from profiting off their in-game gold than providing a balanced, enjoyable gameplay environment for those who have brought their products. 118.92.46.25 00:58, 9 April 2008 (UTC)


 * I will need to disagree with the person that said its impossible to go through EotN without Ursan (on Monk), i've went through EotN Hero/Hench way with my Warrior/Ranger/Monk/Ellementalist and i will have to agree with annyone that says Ursan unballanced PvE or even destroyed it to a certain degree. All areas are well do-able with organised parties , evidence of people getting Legendary Vanquisher and Gaurdian before EotN.


 * I DO NOT BELIEVE IN NERFING URSAN BLESSING. Ursan has opened up new possibilities as it gives an alternative to Elite Area farming and Vanquishing groups.  Personally, I love to sit in a district spamming "LF 2 Monks, MM, Nukers for mission".  lol.  With Ursan we can now make a group of miscreants, and still get by.  As well, my alliance isn't littered with monks, and even fewer use monk as their title character, as a matter of fact, most prefer to be ranger or melee, which can be problematic with high level content.  With Ursan we can still have a party where everyone brings their prefered character, work on high level content and bring 2 hero monks if no one wants to play the role.  My primary character is a Necro, and for general playing, SS is my hands down favorite.  However, situation depicts what you need for a build, and Ursan has done wonders for group formations.  I will use SS if my group is tank heavy, and I'll use ursan if we need a tank.  For those who don't like using Ursan, don't join an Ursan group, its that simple.  If you are having a hard time finding a non-ursan group, then start a guild that is dedicated to not playing Ursan.  I don't know how it is that everyone seems to talk to the exact opposite type of people I do, because everyone I talk to figures it will be nerfed because it has become too popular, NOT because they want it to.  chevy  09:48, 9 April, 2008
 * Arenanet will nerf it not because its overpowered (which it clearly is), not because it creates even more lines between PUGs or groups (which it is), but not that its becoming too popular, but more for the fact its completely blurring the lines between professions and proving to be a hazard for the economy, let alone its gaming reputation. Already some of my friends from other MMOs have heard about how Ursan is ripping up the game, the "one skill wonder" I've heard.  Guild Wars one-hit-kill right to the gut.
 * I'd hate to be in Arenanet's position right now, they bring out one skill, one skill, that has redefined many aspects of Guild Wars. 1 skill. Not one profession, but 1 skill.  Having trouble with an area, sweet, just grab 4 ursan players and monks, done and done.  Does Arenanet really want to be known for that?  Geez, one would think Arenanet has just thrown in the towel for Guild Wars PvE and just gone "Nope, I'm done".  Gone are the days when builds actually meant something.  No, we don't need builds we just need Ursan (and monks).  It is very sad ArenaNet has lowered itself to such a level, but, what can one really expect?
 * Oh, and monks can beat most challenges in EOTN without Ursan. That Round 1 Fight quest line I've seen finished with a monk.  Ursan just prompts lazy gameplay, Arenanet just prompts ... I can't really finish that sentence, who knows what they're up to... Cause A Little Mayhem 16:10, 9 April 2008 (UTC)
 * By all means, lets nerf Ursan Blessing. Much better to go back to the days where it was impossible to get into a human group if you were a Warrior, Mesmer, and/or a Paragon. I loved getting rejected and/or kicked out of groups because it was assumed that if you were running a Warrior toon, you were a no0b gamer. Yes, lets rebalance the game back to the days where only a single warrior will be taken by an advanced area group, and that warrior had to be an Obby. Nothing is more fun than spending 2 hours being an aggro monkey for your party and NEVER once swinging your sword. Man, those were the good ole' days, I miss that. I especially loved if the group was lucky enough to find a Terra tank, that meant instant kick for my Warrior. No need to have a heavily armored tank who cannot fight when you can have a lightly armored Elementalist which tanks just as well AND deals damage. Gorgar Il - 15:54, 9 April 2008 PST
 * And you think nows better? Profession means nothing.  Skill means nothing.  Mindless 1,2,3,1,1,2,3,4 clicking for the win? Cause A Little Mayhem 23:19, 9 April 2008 (UTC)
 * Yes, now is better. Being able to play high end stuff is better than not being able to do it at all, but thats just mho. Seriously, I'm sure there must be someone out there who likes standing around in outposts looking for groups for hours, right? Ashes Of Doom 23:24, 9 April 2008 (UTC)
 * You have a point for the "for" side of the conversation. But Elite Areas and HM were made to be a challenge, Ursan removes that challenge because it is un-balanced.  Having the skill may be the new norm, doesn't require any skill to use it and may let more inexperienced players go through these challenging areas, but what does it boil down?  Skill?  No.  The fact of the matter is that people aren't finding these a challenge anymore, and the 'old days' of elitism are now replaced with the "ursan requirement", the "Ursan Way" and of having the skill and having a high enough ranking.  The Old Days are still here, just with a face lift.  But they now take away the challenge of it all.
 * What becomes more important to players, knowing you finished the alpha of all areas with skill, or finishing the alpha of all areas relaying on only one skill to pull you through One skill that effectively removes challenge, blurs profession?  What many people know-adays since Ursan go through DoA, UW, FoW without Ursan?  Arenanet has just trivialized all they worked to do, the work they themselves put into making these elite areas, these challenges has just been taken away, and they allowed it themselves.  I think thats the sad part.  Content is added to challenge, but they remove the challenge. Hmm... it is an interesting time Cause A Little Mayhem 23:46, 9 April 2008 (UTC)
 * More important that the challenge was to allow all professions to enter. Those that mae those areas again and again only care about the fastest combination, and so, they only allowed the professions that fit the fastest combination. As a good punishment, a new combination usable by all professions was added: Ursan. Mith[[Image:User MithranArkanere Star.png]]Talk 10:35, 10 April 2008 (UTC)

stfu, does she look like a skills balancer? no. take it to izzy. /endsection
 * People have, if you go look you'll see. There are even many suggests on skills etc.  People come to the community rep so we can voice our opinion, so the community reps now what we're feeling or thinking, and so they can take this to the developers if they feel its worth going.  Thats their job, that's what they do, listen to the community or tell us stuff. Cause A Little Mayhem 00:41, 11 April 2008 (UTC)

stop crying. dont make it look like ursan killed pve guild wars. '''it is from GW:EN dont forget that. alot of stuff they included in this expansion changes the way guild wars was used to be'''. Look at consumables, whoa.. you can ressurect someone without bringing skills? you can remove DP and get 10% blessing? whta's up with that. w/e happen to traditional survivor? now you can farm it in what.. less than 13 hours? like i said there are alot of stuff they included in GW:EN that made it a bit easier to players. Dont make it sound like its only Ursan that's ruining pve side of Guild wars. oh and btw I dont use ursan >_> since there are other pve skills that are also overpowered.--Ridz16 01:20, 11 April 2008 (UTC)
 * To everyone here crying about how Ursan Blessing has "let other professions in to elite areas" I wish to bring something to your awareness. When buying a Guild wars account, there is not just one slot included. No, my good people. There are 4. And thats not including additional campaigns and expansions. So your mez can't get into an elite area? Make an ele/monk. Yes, this skill has let other professions into pve, at the expense of actually using your profession! I'm suggesting the same thing you are. You want to play in elite areas as any profession, but using a generic skill set, I want Ursan nerfed and other people just to create another character. Either way you're not playing as your original character. Except in the 2nd example, areas that are normally just difficult can be returned to normal balanced class play, and not be plagued by Ursan grind-way. Ursan has singlehandedly transformed high end pve areas into grindtastical button mash play, eliminating any skill once needed. Do we really want this to represent the future of Guild Wars? - Warior Kronos [[Image:User_Warior_Kronos_Sig.jpg|18px|]] 03:35, 11 April 2008 (UTC)

Ingame Stat Tracking for PvP and More Ladder Resets
Is it possible for us to get a page that can keep record of various things that are in pvp. I always see the most commonly used skills, most intrupted skills, most common elite and so forth. How hard is it for anet to keep track of players individual stats. for starters it could include the following:
 * kills
 * deaths
 * kill assists
 * most played class
 * most used elite
 * percentage for interrupts
 * ranging from 1/2 second to five seconds skills
 * interrupts missed
 * most common skill interrupted
 * flagstand captures
 * average time taken to capure a flagstand
 * a percentage on the different guild halls
 * average damage delt
 * average healing per game
 * most common skill diverted
 * list of previous guilds

Set it so it would be viewable ingame under the registered name for the account.It would provide stats on the account. for example, if i looked up some one i saw in observer, i would type in their current character name and it would provide a cumlative list of stats from their account as a whole.

On another note can we see more frequent ladder resets? It seems like the only movement on the ladder is at the 200+ rank.
 * Yes, encourage elitism more. PvP areas are hard to get into someone due to many groups wanting a specific rank in a title, now if you had this you could check, for want of a better term, how good a player is.  If a plain thing like rank title can already have elitism issues do you really want to have a more indepth view?  Players will then only pick the 'better' players and leave others learning or new to it out in the cold.  Giving out too much information, on less than a personal level (you could view your own stats perhaps) will only bring even more issues. Cause A Little Mayhem 15:53, 9 April 2008 (UTC)
 * How would you go about measuring "kill assists"? Lord of all tyria 19:32, 9 April 2008 (UTC)
 * Think of this: Warrior rocks up to a monk, hands sword to the monk.  Warrior points to wounded Paragon in the distance "Hey, can you kill that guy for me?" asks the Warrior.  "Sure, why not." replies the eager monk.  Monk runs up to Paragon and runs him through.  Impressed with himself he darts back over to the Warrior.  "There ya go." he beams happily.  "Thanks for the assist, my back was killing me."  "So," inquires the monk, "Why was he wear pink?".  "I don't know..." replies the puzzled Warrior.  "Maybe I could res him and ask, that and why he's wearing a mini skirt?"  They both laugh. Cause A Little Mayhem 23:17, 9 April 2008 (UTC)
 * Even kills don't always have a death blow or damage that can determined who killed (aka degen). And what would a sucessful interrupt be? how useful is it to interrupt wanding, because that's still interrupting an action, but certainly not missing an interrupt. And healing per game is a stupid idea, monks would start spamming heals to increase their stats, while some might not need to heal much because their team is strong, or highly defensive, what's the point?
 * It won't help measuring anything. And what would "average time taken to capure a flagstand" be? the time from picking it till you put it in the stand? the time it takes for you to recover it from the enemy team? skills diverted? that's vague, put a statistic based on a single skill? because if any disabling ability against enemy skills counted, having Blackout or PD would overshadow any Ranger, Axe Warrior or other Dom Mesmer.
 * And worse of all, I played Guild Wars for ages and I learned that making anything grindable and people will, even if it's PvP. For instance: Commander titles by rolling. What good can that be if it won't measure anything at all, GW sadly has many players who try to get everything the easy way, as they are incompetent to try it the normal way, or simply lazy, because the game was made to record what they do, not how they manage to. And if those statistics were important, all PvP would start taking longer, because people would be increasing those stats, so why not letting slip some ressurection skills, making the match last longer and getting a higher damage count and extra kills? And there is no way you could keep that to yourself, guilds and groups would ask you to give the information with screen shots or any other proofs. The good faith of the guild wars community is not that reliable, I don't mean everyone, but those who want to take advantage of this major flaw in GW will, and in any possible way. Try to use your head a little before coming up with these kind of ideas, there is a reason they are terrible, no offence.
 * On a last note, it's not that ladder doesn't reset frequently it's that it doesn't reset at all anymore. Before it was just who could grind a massive number of Guild Battles for Rating after each reset to keep a good Rank.
 * As I understand it, the current plan is to never have any more ladder resets. -- Gordon Ecker 02:25, 11 April 2008 (UTC)

Unlikely Presearing Suggestion.
In presearing it would be rather delightful if there was a way to register your 'Legendary Defender of Ascalon' with the Hall of Monuments without actually having to leave presearing (or any other title for that matter, theoretically its possible to have 13 maxed titles bringing you to 'People Know Me' in presearing -- good luck with that grind though). It is something that has torn me for quite a while now, I don't want to leave the area (since I like presearing) but I also would like to register my achievement on a monument. While I highly doubt that this will ever materialise (even if they developed a mini monument in pre that only level 20's could access for instance) it would still be a cool addition, allowing level 20's to remain in the area they enjoy most plus giving them the ability to register their achievement. Just a thought. Yu Takami 08:53, 10 April 2008 (UTC)


 * Yea Same here I posted the Idea on the GW Suggestion page ans posted it on Gaile Grays Page. We would like to see a NPC or something that can make a Halls for our pre-searing character without even going there. Also in GW2 I would like to see there be a difference in people who gotten their title in post-searing and then the titles where it shows people who gotten their title in pre searing. Why its because its UBER hard to get max title in pre. I only seen 1 max sweets in pre as of 1 level 3 Treasure hunter in pre. Ale Hounds there is a quite a handful as of etc. etc. --Mithos Agar 21:44, 10 April 2008 (UTC)

Is someone at ANet willing to answer this ?
What, in the opinion of ANet' levels and game designers, makes an elite area a succesfully designed area ? Does it take professions into consideration ? Or not at all ? Is it important ? Or not ? Which aspects, beside difficulty, are they working on when designing such areas ? What kind of people are testing these areas before it receives the "approved" stamp ? Some top ranked guilds that are given the complete walktrough with the list of skills they must use along with Vent or TS ? or pugs made of experienced players ? How the broken lightbringer title did happen ? Never tested it ? You test elite areas in god mode ? If we know what is the position of ANet about those areas it could one day end some endless discussions, no ? It's also perfectly ok to answer that 'ANet' does not have to justify itself... Dont hesitate to tell it, if it's the case. Really dont... We can be very comprehensive sometimes. Yseron - 90.28.209.81 19:45, 10 April 2008 (UTC)
 * Good questions ;) Ulkiges Ding 20:48, 10 April 2008 (UTC)
 * I don't think those are questions. Sounds more like a rant to me. Try and find guildies or friends with the same mindset as you and do these elite areas balanced as you like. Worry about how you are playing the game, not the rest of GW. (Not in PvE anyways). BlazeRick 22:08, 10 April 2008 (UTC)

Stupid Questions
Stop wasting her time with them, this is why Gaile went nuts (well, more nuts) &mdash;  Skakid  20:51, 10 April 2008 (UTC)
 * /agree ska for being awesome for once. Tis Gaypalm btw if anyone asks. Also, on that one ska, faile was nuts in the first place, her and her MINIPETS >. .< doesn't matter anyway, faile gray was bad full stop, we established that one ages ago. Considering Regina comes from Xfire, looks like GW has some hope at last. =D


 * Also WHY THE HELL are you people running to her when you want skills to be buffed/nerfed? DOES SHE LOOK LIKE A SKILLS BALANCER? DOES SHE LOOK LIKE IZZY? Goddammit take it to the right place PLEASE. /rant


 * On a side note, welcome. 80.193.1.106 22:41, 10 April 2008 (UTC)


 * For once i /agree with Skakid, for the most part anyway. Shes not Izzy, go ask him about skill balence. Imagine Regina is like Gaile, except....shes...not...er....Gaile.......take regina and put her in Gaile's old job! There!--[[Image:User_Raph_Sig.png|19px]]Ra ph  Tal ky  22:51, 10 April 2008 (UTC)
 * She's the ear for the community... and she's not a skill balancer, but do you see the skill balancer doing his job?Cause A Little Mayhem 00:36, 11 April 2008 (UTC)
 * QQQQQQQQQQ --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 00:38, 11 April 2008 (UTC)
 * "I am a Community Manager at ArenaNet. I work with my fellow Guild Wars Community Managers, Martin Kerstein, Julien Crevits, and Peter Verhelst to convey your feedback to the ArenaNet developers." We come to her to give feedback (just as we did to Gaile), and there's a lot of feedback. feedback isn't defined to just one or two things, its broad, from events, to AI issues, to clipping issues, to skill issues, to messages of support to the staff and the likes.  If you don't understand this then I feel a great swell of pity for you. Cause A Little Mayhem 00:45, 11 April 2008 (UTC)

In a nutshell: She reports the problems, not fix them. So everyone's complaints that are placed here hold some merit.-  Vanguard  00:50, 11 April 2008 (UTC)

Phraseology
I just got 'jumped', for lack of a better term, for using the phrase 'whup ass' in my alliance's chat. I strongly suspect that this was triggered by NCSoft or ArenaNet not really monitoring the conversation.

According to the FCC (see below)

Obscene Broadcasts Are Prohibited at All Times

Obscene material is not protected by the First Amendment to the Constitution and cannot be broadcast at any time. The Supreme Court has established that, to be obscene, material must meet a three-pronged test:
 * An average person, applying contemporary community standards, must find that the material, as a whole, appeals to the prurient interest;
 * The material must depict or describe, in a patently offensive way, sexual conduct specifically defined by applicable law; and
 * The material, taken as a whole, must lack serious literary, artistic, political, or scientific value.

Indecent Broadcast Restrictions

The FCC has defined broadcast indecency as “language or material that, in context, depicts or describes, in terms patently offensive as measured by contemporary community standards for the broadcast medium, sexual or excretory organs or activities.” Indecent programming contains patently offensive sexual or excretory material that does not rise to the level of obscenity.

The courts have held that indecent material is protected by the First Amendment and cannot be banned entirely. It may, however, be restricted in order to avoid its broadcast during times of the day when there is a reasonable risk that children may be in the audience.

Consistent with a federal indecency statute and federal court decisions interpreting the statute, the Commission adopted a rule that broadcasts -- both on television and radio -- that fit within the indecency definition and that are aired between 6:00 a.m. and 10:00 p.m. are prohibited and subject to indecency enforcement action.

ANet, ACSoft, and others, need to keep on top of the current language restrictions before informing monitors that a violation may have occurred.

Sorry about the RANT, but I am very ... read V*E*R*Y ticked off about this.

Algonda 21:02, 11 April 2008 (UTC)
 * So were you banned for this or what? That would seem overboard to me and I find it hard to believe.  Anyway, what does the situation you describe have to do with the First Amendment, the FCC and broadcasts? You where in a private game which has a license which you agreed to follow in order to play.  You are obligated to abide by that license regardless or they are fully within their rights to withdraw their license to use the game. Also, it would seem that someone in your Alliance must have "reported" you for you to get any response at all from NCSoft or ANet, so apparently your Alliance needs to clarify what their languange rules are for Alliance Chat so all their members are on the same page.-- Inspired  to ____ 21:42, 11 April 2008 (UTC)
 * The FCC can't regulate the internet. Lord Belar 21:57, 11 April 2008 (UTC)

Nope, not banned .. just a bit ticked off at the time, and probably should have just kept my big mouth shut. Algonda 04:12, 12 April 2008 (UTC)
 * I don't get it. So if you weren't banned, then why are you bringing this issue up? (Really, I'm confused.) Kokuou 07:25, 12 April 2008 (UTC)
 * 1)Why are you here? 2)Something said on a private server bound by a user agreement is not a broadcast. 3) Why are you here? --Ravious 01:53, 14 April 2008 (UTC)

Scammers and Anet's Postion
I've noticed recently that theres a lot of people in game and on fansite forums complaining about scamming. Its really bad in Domain of Anguish and some other popular areas. I've recommended that the person be reported when I see this in game, but the response is always A-net doesn't do anything to scammers. This is the same on fan site forums. Could an official statement be released about the A-Net's stance on people scamming others and punishments involved? I know that A-Net bans people for this action. Unfortunetly with so many people saying that there is no punishment for scamming this will only increase the use of scamming. One example of this is the thread located at: http://www.guildwarsguru.com/forum/showthread.php?t=10278644 66.82.9.57 15:55, 14 April 2008 (UTC)

Totally agreed, i bought this great game for 1 month and i just recently bought all the expansion for it but I'm really disappointed today because 4 people try to scam me. 3 of them try to pay me 50g for 50k item and another one keep cancel trade and say that it's laggy for him and party me out in explorable area to try to trade with me, after he keep canceling(which i didn't know) he proposed that we should both drop our item on the ground and then get it by walking over a safe distant. End up he try to use some assassin skill to jump over to me and try to take my item on the ground luckily i manage to get it back before he snatch it. I tried to look up on arena net scammer complaining thing but found out i forgot to take the snap shot down or get all those information needed to make a valid complain. Overall i hope arena net can address this growing scammer problem as it really make the gaming environment unpleasant. Otherwise i really think guild war is one of the best game pc can play. -channel


 * Even though I myself hate scammers, the blame isn't for ANET or the person who scammed you but you yourself.--Ridz16 21:34, 15 April 2008 (UTC)


 * There's actually a section of conducts that is against scamming. Mith[[Image:User MithranArkanere Star.png]]Talk 17:28, 16 April 2008 (UTC)


 * Just today I played for 2 hours, and was only in one outpost, but saw 3 people complain about how someone had just scammed them or attempted to. It seems to have become a more profitable means of gaining gold in the game.  The community is already rated as one of the worst in online games, and seems to be getting more and more horrible with the lack of support from the staff. 69.19.14.21 22:52, 16 April 2008 (UTC)
 * Uh, according to whom? I'm aware it has its bad parts, but is it really the worst?139.147.159.200 00:23, 17 April 2008 (UTC)
 * http://mmorpg.com/showFeature.cfm/loadFeature/1648 http://mmorpg.com/gamelist.cfm/game/277/view/reviews/loadReview/47
 * As for scammers, its a difficult thing for Arenanet to police, I've heard friends tell tales but nothing could really been done. ANet seems more focused on gold sellers than scammers.  And, as for those reviews, I agree with quite a bit of the GWEN one, it does feel rushed, so many thing felt like they were screaming for more to be done after, but no.. like Livia could have had her own little story arc, but no it just shows you at the end (which leaves much to be explained as to how) ... also, anything shown in cimematics needs to refer to cinematics... I hate reading :P Cause A Little Mayhem 23:28, 18 April 2008 (UTC)
 * Some scammers try to steal accounts, so scamming IS an issue. Mith[[Image:User MithranArkanere Star.png]]Talk 11:09, 19 April 2008 (UTC)

It's unfortunate that people have been deceived, but it's up to the individuals to make judgment calls on whether to trade with other players. If scammers are stealing accounts, do report them. --Regina Buenaobra 19:14, 19 April 2008 (UTC)

ordering hero's to follow a player
please see this it would be awsome if you get this under attention of some developers :D Fox007   16:22, 14 April 2008 (UTC)

Where to Post Suggestions and Feedback
Thanks everyone for the feedback you've been giving. To better organize everything, I would prefer that suggestions go to centralized locations, rather than my personal discussion page. For now, you can make suggestions at the following locations, off of Gaile Gray's user pages (except for Bug Reports -- those are hosted off of Mike Z's page):
 * Guild Wars Suggestions
 * Guild Wars 2 Suggestions
 * International Cultural References

Going forward, these pages above will probably be moved away from Gaile Gray's user space to a general location.


 * Bug Reports

(That above was written by me --> --Regina Buenaobra 23:01, 14 April 2008 (UTC))


 * i whanted to comment and say that right before gaile switched jobs there was a push to get the suggestions organized into category's like game play, pvp, pve, aperance, etc. also sign your comments LOL75.165.117.200 22:20, 14 April 2008 (UTC)
 * Whoops, my apologies. I have to get into the habit of signing still. --Regina Buenaobra 23:01, 14 April 2008 (UTC)
 * I'd like to take this opportunity to apologize to you on behalf of all anonymous users for the reeking shithole that is the GW2 Suggestions page. --71.229.204.25 22:45, 14 April 2008 (UTC)
 * rofl... but that is too true for my liking. It needs to be cleaned up a bt and maybe archived according to category. But first we probably want to get the whote Anet namespace and stuff set up.Ashes Of Doom 23:23, 14 April 2008 (UTC)
 * The suggestion page had no format and was poorly organised, it wouldn't be so much of a 'mess' if it had order to it to begin with but, that is the past. It would be nice for someone to actually make the categories, many were waiting on Gaile's approval to do it last time, even though she thought it was a good idea from memory nothing was done about it.  Even if the new format started from May, that would be good. 203.109.186.49 00:24, 15 April 2008 (UTC)
 * Actually, I was referring to the utterly retarded suggestions. But the formatting needs some work too. --67.176.107.126 00:46, 15 April 2008 (UTC)
 * there not all that bad. the siguestion has been made to have thouse pages link directly from the main page so people know where they are and how to get to them. but i think organization is in order before that happens.75.172.43.176 00:46, 16 April 2008 (UTC)
 * Hi Regina, I changed your links into internal instead of external links, and put them in a bulletted list, hope you don't mind. ;) See this diff if you're interested in the changes. Biscuits [[Image:User Biscuits sig.png]] 20:53, 17 April 2008 (UTC)
 * i dont know if anyone else is haveing this problem but my guess is that the page has gotten to large. but that is the guild was 2 Suggestions page isn't showing up.75.172.43.176 03:01, 24 April 2008 (UTC)

China players' many question like account block,how's the GW2 will going and so on

 * Greetings


 * This is bright from china mainland.I'm one of the only several players still play in the American server of the GW.We crazy love this game,the problem of "testing"in china had been world wide known,so i won't tell about this again.


 * I just want to tell something truth of"china players' account block(CODE=045)".If a common china player want to play in american server,the only way to have a legal CDK is through the friend in american,use theirs visa to purchase CDK from www.amazon.com or other websites !Then the chinese players remit the RMB from china bank to american,so,if our accound is blocked,only we can supply is CDK,and the information between master account and billing summary are never the same!


 * many of my friends' accound had been block for the reason of CODE=045,they all use the money and the CDK are correct,but the problem is they don't know english and they even don't know how to use their evidence to release the account!Then they leave with sorrow!


 * All i want is give us chinese players a convenient path to purchase the CDK and a chinese simplified character support page to deal with the problem of account block.For now it's urgent because the Taiwan,hongkong and macao area is join the american sever,many of them need this too!


 * My english is also poor,wish you can know what i said,tks!--Bright亮月 08:05, 15 April 2008 (UTC)
 * Your English is good enough. :) Best of luck with trying to get an easier way to purchase Guild Wars accounts for you and your friends. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 09:03, 15 April 2008 (UTC)
 * Bright, I have contacted one of our Localization team members about your problem, and have asked him to contact you via your talk page to get a better understanding of what is going on and to hopefully see if we can resolve the issue. --Regina Buenaobra 02:13, 18 April 2008 (UTC)
 * Bright, we are looking into this internally to see whether there is something we can do or not. --Regina Buenaobra 17:55, 18 April 2008 (UTC)
 * Thank you very much Regina,i setup my wiki page and upload some information,welcome you to discuss!Account Block of China Players--Bright亮月 03:24, 21 April 2008 (UTC)

Your game has been fixed
http://www.guildwarsguru.com/forum/showthread.php?p=3866306#post3866306

Fixing Arena Net’s Mistakes – Part 1

Character customization is greatly lacking in Guild Wars.

Arena Net is too busy working on Guild Wars 2, so I figured I would fix their problems cause I’m such a nice guy.

Characters Need More Customization In Physical Appearance

-Add Tattoos (All types Girly, Guy, Skulls, Angels, Demons, Etc – Go here for ideas http://www.tattoofinder.com/)

-Allow weight customization (Skinny, Obese, Medium, Etc)

-Allow Earrings (Males + Females; varying sizes + styles + gemstones + gold/silver metal)

-All muscle customization; not all of us want to be a Hercules (Small muscles, large muscles)

-Allow more face customization. Everything on the face should be separate, NO WHOLE FACES! I want to choose a different nose, mouth, ear, eye, eye color, eyebrow, mustache, facial hair, etc I should be able to adjust the size and color of each of these)

-Combine all the hairstyles, faces, into one master selection depending on the expansions you have purchased. Sometimes I want to put a Tyrian face with a Canthan hairstyle with an Elonian skin color. LET ME!

-Allow me to choose my avatar’s animations! They’re should be an animation library in game and anytime I am in an outpost I can change my animations to how I see fit. Player’s shouldn’t be stuck with animations they don’t like.

-Allow me to adjust my looks at anytime. I should have the ability to change my looks once a month without penalty, but to do it more than that there should be a small gold fee to serve as a gold sink. Maybe a couple thousand gold.

-Allow the addition of make up (Sorry, this should be for females only)

-Allow highlights for female hair and be able to adjust the color, location, size of said highlight.

-Allow me to show my weapons in outposts! (Add an option for people who don’t want to see other people’s weapons, and to hide your weapons like we have currently)

-Allow me to select how my weapons are sheathed on my back, on my side, on my backpack, in my backpack, through a belt loop, inside of its own holder! Feel free to add anything else you think I might have missed!


 * Begins again* Hello. I was going to say hi on the last one but I don't quite understand talk pages yet. So yeah. Grats on getting this position at Arenanet. Rev 20:30, 13 April 2008 (UTC) Revelation Bringer


 * Nice idea, but I'm fairly sure they're not lacking in ideas or suggestions, but rather programmers. Unless you were going to post all of the necessary code or offer your time free of charge, I'd advise putting this on the GW suggestion page. Lord Belar 03:12, 15 April 2008 (UTC)
 * GOD I LOVE IT WHEN PEOPLE SUGGEST MAKING A WHOLE NEW GAME AS A WAY OF FIXING THE CURRENT ONE. --67.176.107.126 03:14, 15 April 2008 (UTC)
 * Save for a few talented individuals, giving too much customization to the general public is a bad thing. And what's that about make-up should only be for girls? Genderism much? Kokuou 03:52, 15 April 2008 (UTC)
 * I think this pertains to this topic.


 * You said: "Arena Net is too busy working on Guild Wars 2, so I figured I would fix their problems cause I’m such a nice guy."
 * Know what? The problem with being busy isn't coming up with ideas. Coming up with ideas is the easiest part in creating more stuff / fixing stuff in a game. The problem is the huge amount of time that those features take to create, test and amend. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 09:26, 15 April 2008 (UTC)
 * Customizing your character at such a level is time-consuming and rather girly. I prefer the way it already is. 62.51.183.226 11:51, 15 April 2008 (UTC)
 * I normally support new ideas, but this kind of idea does, as anon said, not suit to gw, and rather to a new game. Improving the appearance and graphics is not a urgently needed part. In fact i think it's one of the least needed parts. idk how GW2's character costumization will look like, but changing it for gw(1) is needless imo. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 12:13, 15 April 2008 (UTC)

The weapons in outposts has been brought up. People said it would rape city loading time, as it did when minipets in towns before they were limited. (Is it still limited to like, 20 per outpost?) Well, there are a lot more people in towns and a lot don't have minipets but they ALL have weapons. It would be painful to try and travel through them-  Vanguard  12:21, 15 April 2008 (UTC)
 * One could easily add something to the options like 'don't show weapons in towns' and turn that on by default. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 12:37, 15 April 2008 (UTC)
 * Unless you're a programmer, you have no room to say "Ohh, it would be EASY!" But an option like that would be hawt.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 12:43, 15 April 2008 (UTC)
 * BOY that's retarded. I'm a coder, it just so happens, so is that going to change how my opinion is perceived? That's all for you? I could be a coder with shitty speaking (in this case typing) skill, and shitty game design knowledge, but golly gee willickers, since I'm a coder, I must be instantly right. Puh-lease. Anyway, Gem wasn't "exactly" correct. Most people are probably going to want to leave it on, which is an extra 2 queries (at least) onto the server for each player. Considering tons of people are constantly going in and out of outposts, this could wrack up database strain in no time. Yes, it would be cool, but it would also be visual clutter both for video card and your brains. I'm not entirely sure how guild wars does it, or would do it, but it's possible even that just selecting the weapons to not be shown wouldn't exactly stop the queries from being made, anyway. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 01:00, 16 April 2008 (UTC)


 * Always easier said than done. All this suff sounds more like something to add to GW2. And I don't like some of them, like tatoos and piercings. Mith[[Image:User MithranArkanere Star.png]]Talk 13:18, 15 April 2008 (UTC)
 * Also, "-Allow the addition of make up (Sorry, this should be for females only)". Should it? Go to hell. I wear eye shadow nearly every time I go out because I like to look tired and dreary so only the darker people can get any enjoyment out of my presence. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 01:00, 16 April 2008 (UTC)
 * Bahahahahaha. --71.229.204.25 03:14, 16 April 2008 (UTC)
 * "I have fixed your game for you by suggesting large and complex aditions to graphics and programming!" Hmmmm..... 79.67.76.78 23:26, 16 April 2008 (UTC)
 * Earings????? why? The Wepons in out posts idea seem good though --Wild 00:40, 17 April 2008 (UTC)
 * Female monks do have earrings. They do not change with the scalp design, but with the chest armor. Weird, eh? They should change at least that. Mith[[Image:User MithranArkanere Star.png]]Talk 11:16, 17 April 2008 (UTC)
 * If you think about it why would some warrior need his big hammer out when he is talking to a merchant? If they had a new position to have it sheathed then it would make sense but that is alot of waisted time when they could be making EOTN guild halls so we can have new maps for GVG. :) -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 21:04, 22 April 2008 (UTC)

Please More Weekend Events for Us PVE people
It seems the majority of fun weekend events are aimed towards the Pvp, gvg or AB folks, please what about us PVE players. We enjoy surprises too!! Just wanted to pass that on because if you look back over the weekend events I bet you will see the balance is not there. Thanks. Failend Bhallach
 * 7 out of the last 16 weekend events (all of those in 2008 so far) have been PvE-oriented. I can't say I really see a problem with "balance" in that regard. (You can review the list of previous weekend events if you want.) [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 10:48, 16 April 2008 (UTC)
 * Have to agree with Aiiane here, it's nearly a 50/50 spilt thus far this year. -- Salome [[Image:User_salome_sig.png|19px]] 11:38, 16 April 2008 (UTC)
 * Dual Weekends would be nice... one event for PvE'ers, one event for PvPers. Cause A Little Mayhem 11:56, 16 April 2008 (UTC)
 * That would seem plenty excessive, and I also heard somewhere that there are actually people who do both PvP and PvE.-- Inspired to ____ 13:48, 16 April 2008 (UTC)
 * I was being smart. There are enough weekend bonuses for each part of the game already, just gotta wait for the right one you actually like. Cause A Little Mayhem 19:04, 16 April 2008 (UTC)

Complaints about Direct Song (the company not the product) and a plea for your help.
Dear Regina,

I bought the CE of Nightfall which came with a special chunk of music from Directsong. However I have been unable to get it to work on my computer. Now I am not bringing this to your attention, to help me fix it, as I know that Directsong's support network is the right way to go about this. However what I do feel that I need to bring to your attention is the fact that I have now submitted several such report requests over the past 6 weeks and I have received 0 replies from Directsong. I'm just being completely ignored by them and it is this that I do feel is an area for the Community Relations Manager to look into. AS a company which anet promotes and has very strong ties with is basically ignoring the support requests from lots of users. It's not just me who has experienced this, if one goes onto GWonline or Guru, one will find almost any thread which is to do with Directsong includes complaints about the lack of support from this company, if their product doesn't work. Thus I have came here to ask you, in light of the fact that anet endorses the use of directsong's products, if it is possible for you to check if Directsong is still operating an active Support network, as at least that way I would not have to keep checking my inbox there every day and i could tell other's waiting on replies, that this is a lost cause. Any help you can give in this matter would be gratefully recieved by all those waiting for respeonses which seem never to be coming from directsong. Warmest Regards. -- Salome 17:24, 17 April 2008 (UTC)
 * Salome, I am looking into this. Cheers. --Regina Buenaobra 01:53, 18 April 2008 (UTC)
 * Personally I have the Factions and Nightfall CE, as well as the Sorrows Furnace Minipack and didn't have any special problems with them. I wrote to DS support once with a request to renew my machine Install count, and although the reply was very slow (a Month I think :/) they fulfilled my request. Although DS Support probably needs someone to poke them and make them work faster, I may be able to help solve you problem if you want to tell me what's wrong (on my talk page I think). &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 19:23, 17 April 2008 (UTC)
 * How unusual. I have all files but Factions CE (yargh, if I knew earlier that GW existed!!!). I sent 3 issues and all of them they were solved in under 3 days. They even thanked me when I warned them about an error in the GuildWars.ds file, quite thoughtful people. The last one was after EotN going out, a problem with a license not working correctly, they even reseted my license counters. Is this happening since a long time ago? Mith[[Image:User MithranArkanere Star.png]]Talk 14:07, 18 April 2008 (UTC)
 * Salome, thank you for bringing this matter to my attention. Our business team is investigating this issue with DirectSong. Thanks! --Regina Buenaobra 17:57, 18 April 2008 (UTC)
 * I bought the CE of NF the first day NF was released (had it pre-ordered for like a month) and i also never managed to link DS with my game. I never rly submitted a ticket about this since its not crucial imo, but now that i saw this, I decided to ask. --MageMontu 19:17, 18 April 2008 (UTC)
 * See my anwser here. And I have made some guides in the past, in French, on http://fr.guildwars.wikia.com/wiki/Extensions_musicales and http://fr.wikipedia.org/wiki/Extensions_musicales_de_Guild_Wars .Jaxom 03:09, 19 April 2008 (UTC)

DirectSong Free Downloads O.o
Also I want to point out that when U buy the Songs of DirectSong they give you a link to the songs after the payment. But There is a way to where u can change the link to where u can actually download the other Songs u haven't purchased if you changed the link correctly DirectSong gave you. The only downfall is that when U downloaded the other Songs that you didn't buy u can't add them to game but u still have the songs though which is in a different format which u can get around with iTunes to change them to a mp3 format. Someone who found this loophole did report it in a couple of times but DirectSong but also like above didn't reply so he posted it up on the for others to use to download it for free. Can You see into this Regina? --რiɫՒ¤§ 19:02, 18 April 2008 (UTC)
 * Not sure I understood correctly (my school english badly adapt to slang), but every single music DirectSong has made so far is available from their reposity, on their own website at http://www.directsong.com/zip. This is done because for some people around the world, such as myself, their installer do not work (only the initial installers for GW special edition soundtrack and Furnace of Sorrows mini-pak worked for me, all the other released since, including the non-GW one failed so far to download the music). This link was initially given to my by Direct Song support to allow me to get my legally bought music and I have been using it since to get the update 320kps releases (you are allowed to get the 320Kpbs paks if you initially bought the 128kbps equivalent ones, it's the very same license) or the updated DS file for GW (eg: when GWEN was released in order to enable GWEN soundtrack to play in game). So you can download whatever you want from here BUT it still require a valid licence to be played, which means you still need to buy them from DS. Jaxom 03:03, 19 April 2008 (UTC)
 * Thanks guys that's all REALLY appreciated! To the people offering direct help, ill get in touch with them on their user pages to further this and thanks again everyone. -- Salome [[Image:User_salome_sig.png|19px]] 11:47, 19 April 2008 (UTC)

Guild Wars 2 Beta
Hello, I haven't heard anything in a while about the Beta for GW2. I would very much Like to Participate in the Beta, Is there a way I can sign up as a Possible Candidate? Is it still scheduled for the end of this year? and how long is the beta anticipated to last? Thanks for any info you can Provide! 65.41.147.195 19:42, 18 April 2008 (UTC)Elessar Numenor


 * I think they will have New Info at the end of the Month. I think the Event is called PAX 2008 I am not sure. I think X-Play is going to be there also. --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 19:51, 18 April 2008 (UTC)

Id love to test out the GW2 beta, Is it for anybody that wants to or Do they pick certain people for it?70.234.170.236 20:30, 18 April 2008 (UTC)Frisk


 * They should determine players for the Closed Beta for How long they played Guild Wars on their Account yanno. IT would be fair. --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 20:36, 18 April 2008 (UTC)
 * The old message from Gaile's talk page said that whenever information about the beta becomes available, you'll know about it. If you can't find anything about it on the Guild Wars 2 article, it's likely that there isn't any new information. Any new information about the beta and Guild Wars 2 will likely be posted up in a very obvious way on their website. --[[Image:User Brains12 Spiral.png|15px|Pling! \]] Brains12 \ Talk 20:40, 18 April 2008 (UTC)


 * Yea I know I seen that BUT Gaile Also Confirmed that they will be at PAX 2008. Why Would Anet Be at a Game Convention. I know is assuming but thats the closest info that we have at the moment. --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 21:19, 18 April 2008 (UTC)
 * Did you just ask why ANet, a games company, would be at a game convention that they've been going to since 2004? :/ Capcom 21:26, 18 April 2008 (UTC)


 * Here is the Link Gaile Talks ALOT ABOUT IT. PAX 2008
 * It Was a while back Had to look DEEP in the Archives for it xD --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 21:34, 18 April 2008 (UTC)


 * Forgot Here is Offical Site if you guys think Anet isn't going to be there. Just Look to the Left under Sponsors and Look for Anet xD PAX Offical Site --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 21:40, 18 April 2008 (UTC)
 * PAX 2008 is in August by the way. --[[Image:User Brains12 Spiral.png|15px|Pling! \]] Brains12 \ Talk 22:15, 18 April 2008 (UTC)


 * Dam months that start with A -,- Well Like I said they will still have Info about GW 2 by then. --[[Image:User Mithos Agar.png|19px]]რiɫՒ¤§ 22:20, 18 April 2008 (UTC)

Focus of Future Skill Balances
[Dev Update] Game Update Notes - 17 April 2008 contained a very strong assertion: For future tournaments, we aim to focus on changes that will not impact PvE play at all. It is important to note the last few words: will not impact PvE at all. Could you please clarify and elaborate on that statement?

Recent update had many modifications that involved some skills not affecting GvG NPCs. These changes do not influence PvE at all. Is that where the future focus will be? I hope that future skills changes will balance both skill function and, if necessary, their function in relation to the NPCs. However, how would it be possible to change a skill without affecting PvE unless you separate functions for PvE and PvP? --Celestial Kitsune 02:03, 19 April 2008 (UTC)
 * Currently all user-accessible skills (skill you use on your bar) excluding the PvE-only Skills are of a shared skill system between PvP and PvE. Cause A Little Mayhem 04:02, 19 April 2008 (UTC)
 * Taking a look at These Updates it may be more clearer as to how they will change the skills without effecting pve. [[Image:Elementalist-tango-icon-20.png]] Kei Miyaichi 04:15, 19 April 2008 (UTC)
 * If that's the case then why are they reverting them? They can't balance PvP if they don't want to upset PvE farmers at the same time, so that would mean problematic skills will only be nerfed if they don't have any impact at all on PvE. That's really bad news for PvP in GW. --Draikin 12:39, 19 April 2008 (UTC)
 * Saying no impact at all is a very strong assertion. Since most skills function the same in both PvE and PvP changing a skill will impact both. The impact on PvP may be greater than on PvE, but there will be an effect on both. A skill change might influence PvE very very mildly, but it will affect it. Stating that it will not affect PvE at all implies that the skill functions will be separated for PvE and PvP, the skills themselves will be separated for PvE and PvP or future skills balanced will only involve changing functionality of skills in relation to GvG NPCs for example. If the latter is true, then it is really sad news for GW. Another possibility is that whoever wrote that statement used stronger language than intended (at all). If that is true, then future skill balances will try to soften skill nerfs to reduce the negative impact on PvE. This will also mean very sad news for GW. The reversion of the balance is somewhat puzzling in itself. Why revert back to skill functions that are less balanced? This will impact both PvE and PvP, but favor will be given to PvE. More sad news...--Celestial Kitsune 16:50, 19 April 2008 (UTC)

Hey, folks, if you look at the bottom of the Dev Update Notes, there's a link to Izzy's talk pages. Izzy has offered to host all discussion of these changes there, and you can ask questions directly from the source. :-) --Regina Buenaobra 18:56, 19 April 2008 (UTC)
 * Izzy has not responded and people are going crazy on forums over that statement in the Dev Update - just look at Guru and GWO. It would be nice to hear some clarification.--Celestial Kitsune 20:04, 19 April 2008 (UTC)
 * The way it was explained to me is that the changes are going to be reverted, as stated -- to reduce the impact on PvE play. After the changes have been reverted, the effects of the changes will be evaluated. As for the statement regarding possible future tournament changes "that will not impact PvE play at all," I'm unable to provide more details because of the contingent nature of the possible plans. Basically, there are some ideas floating around about this, but they aren't sure whether the implementation will work, and/or whether we have the resources to do so. Because the plans are not definite one way or the other, and because the plans depend on a lot of internal factors, it's not something we can go into great detail about at this time. If we did go into detail and then the plans changed, there would probably be a lot more anger and speculation than if such details were not released. --Regina Buenaobra
 * Thank you very much for your response, Regina. Since the plans are not definite one way or the other, it is best not to say anything at all to avoid confusion one can witness in the community right now. If Anet does want to say something, it would be nice to provide sufficient details to seek constructive feedback from the community. Anet would do well to think more carefully before making such ambiguous statements in the future to prevent needless uproar by the community. --Celestial Kitsune 22:41, 19 April 2008 (UTC)


 * Dude, it's the weekend. It's unreasonable to expect them to be on call 24/7. Have some respect for the fact that ArenaNet staff have personal lives too, you know. Be patient and let them deal with this during work time. 128.32.28.139 21:05, 19 April 2008 (UTC)


 * This was not an unqualified statement that future balance changes will have no effect on PvP, it was a stetement of intent to focus on changes that won't impact PvE, in other words, avoiding impact to PvE will be a priority, but will not be the only factor. As for not wanting to upset farmers, if ArenaNet didn't want to upset farmers, they wouldn't have nerfed Protective Bond or added Dying Nightmares. -- Gordon Ecker 23:50, 19 April 2008 (UTC)
 * Dying Nightmares were also a way to stop bot farmers too.
 * As much as I detest skill balances for PvP that hack play on PvE I don't really mind this current update, and that it reverts.  If Regina is correct, and I assume to a point, its as if they're testing changes before putting them solidly into practice.  Though it may be more work, it would be nice to see how things go if they implimented trials of skill changes.  Give it a week or two and its effects could be able to be seen, primarily one would say more for PvP than PvE.  Pros and Cons could be evaluated, how the players used the modded skills and how they tried to counter them (if this is the case), thus after some review of the impact on both games (PvP and PvE) they could keep the changes they liked and throw out the rest.  Though, this is probably not where they want to go, as a PvE'er this is something I wouldn't mind instead of a full blown skill update thats primarily armed at PvP that hurts my gameplay. I watch this with much interest. Cause A Little Mayhem 04:53, 20 April 2008 (UTC)
 * I don't understand the need for a "don't worry, we will revert it" if of all the changes made, none of them have a serious impact in PvE. Sure, Ancestors' Rage and Splinter Weapon got slight nerfs, but both that slight that I don't get the problem. In my opinion, if you are going to do an experiment like this, at least make it a serious one. Change the whole game, throw in every change PvP players have been asking for for months (or even years at times) and see what happens. While using the "don't worry, revert in 2 weeks" to keep the PvE part calmed down. That would have been fun and interesting to see. Now we got a minor update that hardly deserves a discussion. As can be seen in the forums too. People are only discussing the added note, not the skillupdates itself. And Regina, people are discussing it here, because Izzy hasn't updated his page and still has the March update as main link.Dutchsmurf 10:38, 20 April 2008 (UTC)
 * Perhaps Anet is experimenting? This is an interesting turn of events. Cause A Little Mayhem 09:59, 21 April 2008 (UTC)

Oh, the lovely streaming, how will ye fare?
Peculiar headings aside, this is a serious question. Straight to the point, will the streaming system still work as it did with GW in GW2 assuming it is compatible with GW2?

This just came to mind one day as I thought about my previous experiences with patches and games and came to the realization of how convenient GW's update system is. As I thought it over more thoroughly I came to the idea that it was in some way linked with the instancing system and that led to thoughts that formed the question mentioned. It has been said some areas will still be instanced, whether that holds up in development will be seen, but for the most part it sounds persistent. If streaming is in someway tied strongly to the instancing, well..Hopefully my worries/doubts/meanderings of the mind are clear. I just hope, for time's sake, patches won't become the update system of GW2. Thank you if you can answer this question! Gmr Leon 03:39, 21 April 2008 (UTC)


 * I don't think it's linked to instancing. -- Gordon Ecker 03:57, 21 April 2008 (UTC)


 * I agree with Gordon. A.Net prolly spent a lot of time and resources developing their amazing stream system, and I doubt they would trash that to go with a more "conventional" style.  They have probably gotten quite good with their format, and I bet they will just build on it. --Ravious 18:18, 22 April 2008 (UTC)


 * I don't doubt that at all, to be quite honest. I was just curious because I adore the streaming system. Gmr Leon 22:12, 23 April 2008 (UTC)

Favor Reset
Ursan is not killing the economy, FoW/UW are not killing the economy. The amout of favor (still @ 16,000) is killing the economy. I ask of you to please reset favor. As with no favor equals no buffs, no FoW/UW, and it will force us to go else where. So can you please...before another PvE weekend makes it large again. <font color="#00CC00" size="2px">Dominator <font color="#FDD017" size="2px">Matrix  04:49, 21 April 2008 (UTC)
 * Favor is linked to (grinding) titles, and people work hard on them, and you want that work to be removed? Cause A Little Mayhem 09:57, 21 April 2008 (UTC)
 * Didn't think i would say this in this lifetime, but have to agree with Mayhem on this one. People worked hard to grind those titles, why should the reward for it be removed? -- Salome [[Image:User_salome_sig.png|19px]] 12:37, 21 April 2008 (UTC)
 * They should just reduce the number of minutes earned per title. -- Lemming [[Image:User Lemming64 sigicon.png]] 12:38, 21 April 2008 (UTC)
 * Why not just leave it alone but not give any more title grinding pve events, until the current amount of favour has ran out? As they are the things which make favor sky rocket. -- Salome [[Image:User_salome_sig.png|19px]] 12:42, 21 April 2008 (UTC)
 * Or just re-work the system entirely, as it's quite trash. Revert to old HoH to win favor imo; this current system makes no sense even by the lore perspective. Why would the gods care more about people killing shit in junundu wurms than people competing to appease them directly? :/
 * Favor simply shouldn't be maintainable. I like the world-wide favor idea, but I dislike how easy favor is to get. FoW/UW used to be a treat; now it's just a standard part of PvE. How about a cool-down timer for favor? If it's been active for so long, disable favor for a few hours? Or possibly increase the price of entry/blessings after a certain number of hours, for a few hours? - Auron 12:52, 21 April 2008 (UTC)
 * just reset to the old system, it was pretty fun to win hoh back then. --<font color="Black">Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 12:59, 21 April 2008 (UTC)
 * reset to the old system after they removed territory separation? "Oh darn, Europe doesn't have favor. Well let's just move over to an American district, no problem." The only difference would be that right now, there's a chance that the favor will run out and the reams will be blocked off. With the old system, the realms would only be blocked for a few minutes after a server reset, untill the 1st team that holds HoH. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 13:21, 21 April 2008 (UTC)

I don't think reverting to the old system is going to work, or going to happen for that matter. ANet's been working on opening the territories and allowing more inter-continental gameplay for a while now, and I just can't see them reverting all that. As for the amount of favour- it's actually already far less than what it should be. During the weekend that caused it to skyrocket the counter couldn't handle it, and favour was reduced to zero at least twice. I think some of these "lost minutes" were restored, but certainly not everything.<BR> As for "ruining the economy"... many things lose their value over time. Elemental Swords used to cost a fortune, now they're virtually worthless. Why? Because there's a big increase in supply, ever since people learned where and how to farm them. This goes for most items in a game economy- the longer they've been in the game, the more people will know about them, and the greater the supply can ultimately be. This causes a natural drop in price.<BR> I think resetting favour isn't the answer. It's not fair on the players who spent their time earning this reward. Would it be fair to give favour to Europe after America has won 10 times? No, of course not, because the people playing for America spent time and effort to keep up the winning streak. You can't stop the drop in prices of certain items- at best, you can slow down the drop in prices by looking at artificial causes and solving those. Bots and gold sellers are a much bigger problem where the economy is concerned, not the favour count. Let the players who worked hard for that favour get their due, and let them farm their own ectos and their own shards. They earned the right. -- Elv 13:54, 21 April 2008 (UTC)
 * I agree whole heartedly with Elv. -- Salome [[Image:User_salome_sig.png|19px]] 14:06, 21 April 2008 (UTC)
 * Items will keep dropping in price. So you have to stop that, not stop people from getting into areas. To help decrease price droppin, customiation must be made a better choice, and items that are not customized should be so. That way you 'remove' items from the market, and the new ones get demand. A better market system would help too. Mith[[Image:User MithranArkanere Star.png]]Talk 15:12, 21 April 2008 (UTC)
 * Another alternative would be to re-work the number of minutes depending on the title earned. So sunspear/lightbringer would be low as they are more common and far easier to get then say legendary vanquisher. -- Lemming [[Image:User Lemming64 sigicon.png]] 16:32, 21 April 2008 (UTC)
 * They could also change the favor to require finishing elite missions. But not just single and esparate elite missions, but getting one minute every time one in each 'set' of them is made: Fissure or Underworld; Furnace or Tombs; Deep or Urgoz; Ansguish AND Slavers. Once one in each region is made, ding. +1 Minute. That would also be a PvE achievement that gods praise. Mith[[Image:User MithranArkanere Star.png]]Talk 19:57, 21 April 2008 (UTC)
 * There are many factors hurting the economy, yet remove favor that many have worked so hard for is not the answer. Weekends that increase favor, through more rewards for titles, continue the high favor, so would a new format for the weekend change this, or half price skills for a weekend?  Something like a gold sink instead of a 'free event?  Or, I've never seen a bonus for drunkard or wisdom titles, the high tier titles don't seem to get love (this is from what I've seen yet I am very well be wrong).  I am just talking from the top of my head, not much thought, but anyone got any views as to weekends that won't necessarily increase favor but still be fun?  Oh, oh, or that beetle racing thing, managed to get a few turns of that in at the last festival, it was fun, yet I missed the bulk of it.  That was fun but I'm not sure if thats linked to a title in some way.  Weekends don't always have to be about the rewards, maybe some fun stuff?  Cause A Little Mayhem 23:09, 21 April 2008 (UTC)