Feedback talk:User/Ilr/Softcap Professions

Interesting what would happen with pve skills then?-- BobbyT  00:40, 5 March 2011 (UTC)
 * PvE skills operate off an Attribute line??? ...that's news to me.  (I always thought they worked off title rank) ...hmm... -- ilr [[image:User_ilr_deprav.png]] 02:09, 5 March 2011 (UTC)
 * It's totally awesome. It solves all the speedclear gimmicks. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 08:39, 14 March 2011 (UTC)
 * It's... interesting. On the one hand, it might bother me, because I like running silly full-party Smiting Prayers PvE groups now that I can have 7 heroes (Jesus Beam FTW!), but on the other hand, we might someday see a balanced UW or FoW group again... Then again, after the 7H update, I doubt it. I don't think this would change anything other than to nerf the farmers and the SCers, who don't bother me much. =/ And you know they'd come up with a new team build in five seconds flat. There'd just be (however much the cap is) number of each different type of overpowered tank. Maybe more creativity, but not a massive change. Or maybe I'm wrong? Anyone with more knowledge about such things have a response? --Isolina 04:21, 29 March 2011 (UTC)
 * Well I never said it was a cure for minmaxxing. If you know of one, I'm sure the folks working on GW2 could use your help there too since they obviously haven't solved ALL those problems in the sequel either.  The only point of this was to nix some of the class-zerging advantages that the Mercenary Hero micro provides. It was entirely by accident that it might also have potential to break up a couple Speed Clears (like SoO & Glaiveway).  -- ilr [[image:User_ilr_deprav.png]] 19:39, 29 March 2011 (UTC)
 * So... it's supposed to make it so that Discordway, for instance, does not work? But where's Discordway breaking the game? I mean, it's stupid, but I'm not entirely clear on why you'd implement an entire system designed to remove it completely, especially when people could just start running a moderately-overpowered balancedway instead (like, say, 2 mesmers, 2 monks, sabway, and two spirit lords? Requires more skills to be bought, but not much more thought). It's not that I think it's an inherently bad idea, but you might want to be clear on why, exactly, you think some groups having six rits in them is a bad thing in and of itself. Because, tbh, most groups out there right now are balanced unless they're made up of heroes, or they're speed-clearers. And I'm not sure why we have to nerf the whole game to enforce one style of play. If a group of people does get 3 or 4 of one profession, it's normally a group of friends who all happen to like the same profession, in my experience... which is not a situation in which you want a nerf. Right now, groups of all necros are pretty far from any meta with more than two humans in it. So I don't know why you want them gone so badly.
 * Then again, I don't spend a lot of time trying to break my game. Maybe there's an exploit or something I'm unaware of. --Isolina 21:28, 29 March 2011 (UTC)