ArenaNet talk:Guild Wars 2 suggestions/Make it harder

I'd rather see it more challenging intellectually than more difficult monster bashing - in fact, everyone I know quit because difficulty scaled too slow early on and then too quickly around or slightly after Lion's Arch (they all then started WoW and are still playing). I would rather have deeper quests, more storyline, and more engaging gameplay than harder PvE. If you want hard PvE, there are special missions - do Urgoz's Warrens, The Deep, or Domain of Anguish, all optional and all very hard (I'd throw in Slaver's Exile and Joko's Domain in HM, but only without Frozen Soil). --Falseprophet 16:12, 27 June 2008 (UTC)
 * Try my munky without ursan or consumables, in hard mode. --Jette 09:07, 6 July 2008 (UTC)

well, i feel the same way. GW needs a more dificult end-game. You reach level 20. Ok, now What? farm to get armor. Or just titles. There is no objective at all(well for does who cant play in full partys mostly or just want to farm for some thing). Greater challege in end-game would give PvE'rs a reason to play.

And, please ANet dont let in GW2 exist builds and skills like 55hp, Ursan, shadowform etc. That is killing the game (GW1). Or make some things, important ones that really need guilds to be united, great groups to acomplish. (this builds dont let it happen 90% of the players that stop playing is because tired of solo/dual farm or never ended any elite areas with a full party with balanced skills)

Find a Way that an full party group make por money that a lone farmer. Then, we will have fun playing PvE. Progressive challege, allways wanting more. "Ok we did this, well took us some days and some trys... but we did ok, next stop X place. Start raiding tomorrow".