User:Killer Revan/Mythway

This build, which me and Azn spent half an afternoon writing, is designed to defend against without emulating the metagame, and thus is about as unorthodox as possible. Note it is completely viable in PvE, HA, and GvG.

Earthshaker Warrior
Hammer Mastery 12, Motivation 10, Tactics 8, Strength 2

Stonefist Insignia. Minor/Major Hammer, Minor/Major Tactics, Minor Strength, Superior Absorption, Superior Vigour.

Usage: Main caller, begins spike by knocking down the target. Maintain Finale of Restoration on self, spam GftE, Remedy Signet as needed, use warrior skills for spiking/chasing.

Eviscerate Warrior
Axe Mastery 12, Motivation 10, Command 8, Strength 2

Minor/Major Axe, Minor Strength, Superior Absorption, Superior Vigour.

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Warrior skills for spiking/chasing.

Dragon Slash Warrior
Swordsmanship 12, Motivation 10, Command 8, Strength 2

Minor/Major Sword, Minor Strength, Superior Absorption, Superior Vigour.

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Attack skills can be used regularly, although don't use Dragon Slash when a spike is imminent. Chase with Rush.

Crippling Slash Warrior
Swordsmanship 12, Motivation 10, Tactics 8, Strength 2

Minor/Major Sword, Minor/Major Tactics, Minor Strength, Superior Absorption, Superior Vigour.

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Use Crippling Slash and Gash as much as needed. Use Enraging Charge to build adrenaline and chase. Spike with Final Thrust.

Motivation Paragon
Motivation 12, Tactics 9, Leadership 9

Centurion's Insignia. Minor/Major Motivation, Minor/Major Leadership, Superior Vigour.

Usage: Spam Restoration chants in combat. Spam warrior shouts in combat. Use Signet of Synergy when viable. Apply Mending Refrain to all characters. Resurrect only if party is not under pressure.

Command Paragon
Command 12, Leadership 12

Centurion's Insignia. Minor/Major Command, Minor/Major Leadership, Superior Vigour.

Usage: Spam Anthem of Flame to maintain Mending Refrain. Maintain Natural Temper in combat. Use Anthem of Guidance often, especially in conjunction with a spike OR spam GftE. Use SYG when possible. Use Fall Back to enhance mobility. Maintain Aggressive Refrain OR use Expel Hexes as necessary. Resurrect only if party is not under pressure.

Ritual Lord
Communing 12, Spawning Power 10, Wilderness Survival 8

Shaman's Insignia. Minor/Major Communing, Minor/Major Spawning Power, Superior Vigour.

Usage: Spam Spirits. Maintain MWV, although be careful to cast it out of pressure. Use Death Pact Signet if your team's resurrection signets are consumed.

Channeling Ritualist
Spawning Power 12, Channeling Magic 12

Minor/Major Spawning Power, Minor/Major Channeling, Superior Vigour.

Usage: Run the flag in GvG. Cast weapon spells on allies to increase adrenaline gain and damage. Use Spirits and Spells to injure opponents.

Well, there you have it. Check back for edits to this Post, since it's quite possible testing will reveal unforeseen flaws.

Backup from User:Arkhar/Mythway