Talk:Signet of Infection

At rank 5, they are diseased for 14 seconds. -- Mafaraxas  07:43, 3 September 2007 (UTC)
 * 13 seconds at rank 4 --Thervold 03:18, 5 September 2007 (UTC)

Extremely useful! As a ranger I can combine it with Screaming Shot to be able to spread yet another condition, disease. --Timolas Silverbow 23:19, 18 November 2007 (UTC)
 * You pretty much said the skill description there. I agree though, it can be fairly useful. --[[Image:User Mafaraxas sigimg.jpg|onoes!]]  Mafaraxas  07:48, 19 November 2007 (UTC)

synergy?
maybe because of the new update to wounding strike, could it be possible to combine those two skills on a dervsih and create something effective?--Ra ph  Tal ky  19:40, 12 March 2008 (UTC)
 * Degeneration is typically inferior to straight damage in PvE, since things die quickly regardless and you'll get less benefit out of the degen. So there's still better skills to run, but the synergy is there, yes. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  02:55, 13 March 2008 (UTC)
 * Apply Poison + Heart of Fury + Wounding Strike + Signet of Infection :) Paddymew 09:24, 5 May 2009 (UTC)

Aww
PvE only, would love this in PvP... Dark Morphon  (contribs)  16:29, 8 July 2008 (UTC)

synergy note?
how is using this with ebon vanguard sniper support synergy? By that logic using ANY skill with bleeding would cause synergy, which it isnt because without the bleeding the skill does nothing. Removing the note 71.15.47.30 15:04, 13 July 2009 (UTC)
 * puting the note back... its synergy because of the following...


 * same title track
 * distance bleeding
 * distance distance disease (ya dont wanna catch it yourself if used on human enemys)
 * so yer I think its fine to keep in there, I'd also add anything with distance bleeding like you suggest... if ya go to generic bleeding ya run the risk of being diseased yourself at melee ranges MrPaladin talk 15:12, 13 July 2009 (UTC)
 * Not to mention that both deal pretty long lasting conditions, over 20 seconds at max title. I think sniper support causes the longest unconditional bleeding on it's own in this game. - J.P. [[Image:User Jope12 sigicon.png|18px]] Talk  15:23, 13 July 2009 (UTC)


 * not going to start a revert war, but the fact that it's convenient to use one and the length of the conditions is the same isnt synergy, its just coincidence. if theyre both used from distance.. so? read the article about synergy to learn what synergy is so that in the future you can better understand what synergy means please. Quote from the synergy article "Synergy describes two or more skills which interact well with each other and which are more effective when used in combination than either would be alone." While it is true that one skill works better when used with bleeding, that doesn't make it synergy because without bleeding it doesnt work at ALL. The argument that is posed that makes it synergy isn't wether or not they're both in the same title track or both ranged, it is as if a skills effect would work better when used in conjunction with another skill i.e. barrage + Splinter Weapon or grapple with "I Meant to Do That!" therefore, it is NOT synergy. Using EVSS has as much "synergy" as using it with any other skill that inflicts bleeding. Using it at distance isn't synergy so much as strategy, and if that was the case then any ranged bleeding would be synergy, which it isn't. 71.15.47.30 02:18, 14 July 2009 (UTC)


 * Ebon Vanguard Sniper Support is a useful way for any profession to apply bleeding to a target from a distance, and Signet of Infection can be used from a distance, and it works with any profession. For the simple fact that as a monk, I have no means of applying bleeding, and say I wanted to utilize Signet of Infection, but my sub profession was currently used by something with no means of applying bleeding (Let's say I'm subbed mesmer), Ebon Vanguard Sniper Support is an extremely easy way to apply bleeding from a distance, and it requires the same title as Signet of Infection, which means I don't have to grind another title to use it properly. If this convenient use with each other for any profession isn't synergy, I don't know what is. Bottom line, if it isn't technically synergy, it's something close and note worth, but it isn't worth making up a new type of category for, so therefor it stays as synergy. Also, your whole argument fails because you assume we're playing a profession that can already easily apply bleeding. ~Ryuu [[Image:User_Ryuu_Desu_Sig.png|18px]][  Talk | Contributions  ] 02:28, 14 July 2009 (UTC)
 * No. --67.240.83.137 02:39, 14 July 2009 (UTC)


 * So let me get this straight, you think that if you can't think of a classification for something that isn't synergy (*HINT IT'S CALLED STRATEGY) then you should call it synergy anyway because it's convenient for you to use..? if you are /mesmer and think it's synergy because it's easy for you to use that's not synergy thats strategy.. and by the way, if you take the time to be able to change your secondary like every player should, then I'll go ahead and assume you can apply bleeding. 71.15.47.30 02:34, 15 July 2009 (UTC)
 * So. I went and edited it. I did so because this argument is 2 years old, and there appears to be general consensus that "synergy" might not the quite the right word, even though I'm not entirely sure with all the insults flying in between here. Also, that was my gut instinct when I saw it, that it could use a slight change. But if someone still objects, seriously, I'm raising a white flag right now, oh my god I am nowhere near hearty enough for you guys's flame wars, I will crumble like pastry. xD --76.166.187.131 04:30, 8 April 2011 (UTC)
 * Don't see what the big fuss is about. Isn't the whole point of synergy that two skills benefit FROM EACH OTHER or at least reduces the hassle required to inflict the necessary conditions? What is convenient (as a combo) isn't necessary synergy. -Wrei110.175.241.229 02:00, 14 April 2011 (UTC)