Feedback:User/TahiriVeila/Healing Prayers/Healing Seed

Current:

 * . Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain Health.

Proposed:

 * . Enchantment Spell. For seconds, whenever target other ally takes damage, that ally gains  Health
 * Cast time, energy, and recharge constraints mean that this spell sees little outside of a a very small number Hero's Ascent builds that utilize a third support monk. By transforming it into a single target spell with reduced energy cost, cast time, duration, and recharge, it may be opened up to arena play where it can play the role of reactionary heal over time.--TahiriVeila 18:42, 22 January 2010 (UTC)