Feedback talk:User/Konig Des Todes/Kurzick & Luxon faction

Not sure
Not sure what you were going for on the refined amber, but I can think of two ways to improve it. 1)(probably the easier option) make it so that the gatekeepers won't accept it, and it can only be given to Gunther. 2) changing the value to making it repair two gates, but then you'd still run the risk of people wasting it because they don't understand the value. -- FreedomBound  16:29, 17 May 2011 (UTC)
 * I am a bookah for not realizing I didn't finish that suggestion. My idea was to have it spawn more NPCs per gate (like 2-3 more). I saw the "repairs 2 gates" suggested elsewhere and while I don't oppose that idea, I think that giving a couple more NPCs would be more efficient. "Make gates harder to break or give twice as much of a boost to Gunthar?" That's the situation I'm going for, rather than "create two relatively simple to destroy gates or give twice as much of a boost to Gunthar?" With the later, at least to me, it's a simple case of giving to Gunthar. -- Konig / talk 20:14, 17 May 2011 (UTC)
 * It would be nice if the interior NPCs were respawned with refined amber. Is that what you were thinking, or more on the gate itself? Another thought, it could respawn the gate and give the rest to Gunther automatically, that would take the intelligence of the other players out of the mix. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:28, 17 May 2011 (UTC)
 * Respawning non-gate NPCs would be a plus, but it would probably require a lot more coding and design work - possibly even a rework of the coding on such a level that it'd be pointless to do alone (as nothing currently triggers a respawn for them, so one would have to add in the requirements, conditions, etc. for them being respawned). I've updated the suggestion for what I had in mind. Which NPCs are actually used are changeable. -- Konig / talk 20:56, 17 May 2011 (UTC)

Very nice
I see we share a LOT in common. Previously Unsigned 22:56, 2 June 2011 (UTC)