Talk:Guild Wars Utopia

Could you perhaps link a few references to where you happened upon this information? --Thervold 08:16, 19 October 2007 (UTC)
 * There was a rumour a while ago that C4 would be Utopia, after someone discovered a trademark for it in July 2006. A domain had also been registered. Eventually it surfaced that it was a "cancelled NCSoft project". When ANet got round a table and discussed Utopia, they found that many of the features that they planned to include in C4 (such as mounts, which is heavily inferred in this thread) were simply not possible. They also found that with each campaign the game was becoming more difficult to balance and manage, the tutorial experiences were more bloated, and the player population was becoming more thinly distributed. It was then they decided to do GW2, with GW:EN serving as a bridge. A lot of information about the setting, races and features of Utopia can be discovered by looking through that thread I linked to earlier, but there's got to be more information out there. I intend to pester Emily or Gaile for more information later on so this article can be fleshed out a bit more. --Santax (talk · contribs) 08:56, 19 October 2007 (UTC)
 * Wow, the idea of this Utopia campaign seems much more interesting than GW:EN. The 'Chronomancer' and Aztec themes in particular... I wouild rather have played this than an expansion based on reused models and short storylines. [[Image:User-brains12-scale-sig.png]] brains12 - - 14:14, 19 October 2007 (UTC)
 * And I'd rather not have another set of professions introduced that can't be balanced into the meta and cause constant bitching from the player base, cause that's always fun. ANet was probably right in deciding to make a GW2 and start a new game having learned from their experiences. That being said, I do hope they revisit this setting idea in the future, it sounds damn cool. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 14:28, 19 October 2007 (UTC)
 * Since I dont do PvP, I didnt really think of how it would affect it. In PvE terms, it seems better. Dont get me wrong, I think GWEN and GW2 are/sound great, but Utopia appeals to me more. Right now, I'm feeling how I felt when details for Nightfall were released, but I didnt feel that for GWEN or GW2. [[Image:User-brains12-scale-sig.png]] brains12 - - 14:33, 19 October 2007 (UTC)
 * I don't PvP either, but I have felt the ripples from the constant (bloody) flux of attempting to balance the Ritualists, Assassins, Dervishes, and especially Paragons into the game. Let's be honest, none of them are particularly balanced. Assassins are the closest things to balanced, and they are too fragile for PvE, and apparently instagib everything in 4v4. Besides 10 professions is (probably more than) enough. If they are going to introduce new professions in additional campaigns for GW2, 1 per expansion would probably make the balancing more manageable. I don't feel I know enough about GW2's setting to decide how excited I am about it yet. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 14:58, 19 October 2007 (UTC)
 * Profession count is a problem in PvE as well. The typical "ideal" PvE team setup is a tank, a pair of monks, several nukers and a few support / utility / miscellaneous characters, and any profession which can't out-heal or out-protect a Monk, out-tank a Warrior or out-damage an Elementalist has to fight over the support / utility / miscellaneous slots. Chronomancer sounds great in theory, and I hope that the concept gets incorporated into Guild Wars 2's Mesmer counterpart. -- Gordon Ecker 03:01, 20 October 2007 (UTC)
 * I find it hard to believe that the Chronomancer would have been a profession as they seem to be missing parts of their limbs in all of the concept arts, being a profession means you can interchange armor and during at interchange when your limbs magically appeared isn't quite right. They were probably an common enemy in Utopia like the Margonite, maybe the Aztec had some Time issues lol. --64.180.234.222 21:38, 30 October 2007 (UTC)

A little more info
I thought some one might be interested in this little scrap of info. Its not much but I felt it should be shared here. --Broodling67 22:09, 19 October 2007 (UTC)
 * This whole thing makes me sad, not that i was dissapointed with eye of the north but utopia seemed so much cooler, I never even heard anything about it until i saw it now. EotN was kind of too short, the story involved too few missions and it had a lame story compared to Prophesies. The new skills were too few and i was really looking forward to the fourth campaign because nightfalls proffessions succeeded to fail admireably much. I think the whole nightfall thing was a pve campaign and both of the proffessions were for pve as they, except the melandru dervish, suck in pvp. Mounts, leave it for the wow nerds as gw isnt built the same way as wow, in gw you just map travel. And, gw is a pvp game, some people dont understand it even if the name is guildwars, they balance it after pvp as pve dont need to be balanced, except putting those nightmare things in uw. I really want to know more about this, it could've been the best thing in gw but instead they didnt have the time and putted in a short re-skinned expansion. --Cursed Angel 23:22, 25 October 2007 (UTC)
 * I agree. I liked Eye of the North very much, but when I saw the ideas for this game I would have been genuinely excited. I personally love the ideas for the Chronomancer. If they were a profession then they could be masters of dodging, bending time and space. I would also, in my opinion, love to have a game sooner rather than later (not saying that I won't like/play Guild Wars 2 but some players may not play PC games in 2-3 years and many consumers would like to have things now).
 * This is the thing that Guild Wars 1 would have needed to be complete. One last big Campaign of which can end the series with a bang. It seemed well into development so why not revive it, and make it the best thing on the internet? Torgvil 19:22, 6 November 2007 (UTC)

The Chronomancer
I am hoping they include this profession into GW2, the concept art looked awsome. I say put the chronomancer in GW2, anyone against this?--Raph 20:14, 8 November 2007 (UTC)


 * Um..no...I want to see more Skill diversity, not more class diversity. Lightblade 09:22, 10 November 2007 (UTC)


 * As in?--Raph [[Image:User_ Raph_ Sig.png|19px]] 23:47, 11 November 2007 (UTC)


 * I disagree that this armor is even showing a new profession. It could well be a concept art of another profession (in my opinion, ele) that is called Chronomancer armor (just like aeromancer, pyromancer armor, etc).  There is NO evidence that the Chronomancer was a propossed profession.  All we know is that it was a word used to describe that armor.  Until we get some evidence that that was actually a propossed profession, and not just a name for a style of art, I suggest we remove such implications about a new profession from the article.
 * I do agree that we shouldn't immediately think the Chronomancer is a new profession, however, I don't think it's an elementalist armour. The prefix just doesn't fit - aero, pyro is air and fire, the elements. Chrono relates to time and space. This fits the idea of the Chronomancer being a "time mage", as the article says. [[Image:User-brains12-sigicon5.png|Talk|14px]] br12  • 20:19, 12 November 2007 (UTC)
 * I shouldn't have used pyro, etc my examples (that same arguement was used against me on Guru). Think of "Chronomancer" armor as "Dwarven" or "Istani" armor.  I mean, there could have been a group called the chronomancers that made our armor in Utopia.  I understand the concept of what a chronmancer is... just I don't think we should make assumptions.


 * The point of this is assuming that they ARE a new profession. On top of that, so far it doesnt seem like Anet would make such drastic features to armor. Such as invisible limbs (as seen in the picture). I overall think it was first a new profession. That was the main point of this article. AS in; "IF it was a planned profession".--Raph [[Image:User_ Raph_ Sig.png|19px]] 01:00, 14 November 2007 (UTC)
 * It would ruin pvp, they wouldn't add it, its ok if it was an idea but it could aswell been a monster/npc/boss. What should it do if it was real? Stop time? slow time? hexes? I really dont know what this was supposed to do except throwing "slow time" on people. And thats the surreal thing in it, nothing in gw is close to it as it probably would disturb alot like a "conjure lagg". Also, the armor can be done, chaos gloves is something like it, --Cursed Angel 15:35, 17 November 2007 (UTC)


 * Im assuming that GW2 would be diverse enough that it would create the slow down time skill to work just like that in PvE, but in PvP it would have some other effect. Or they make it PvE only, which would be suicide--Raph [[Image:User_ Raph_ Sig.png|19px]] 23:49, 17 November 2007 (UTC)


 * There's a lot of skills which speed up or slow down specific targets, although only Sum of All Fears slows down everything, but it seems pretty narrow, and Mesmers don't need anyone else fighting over their niche. -- Gordon Ecker 03:33, 18 November 2007 (UTC)


 * In all honesty, lose the flames, give it a face. Its Jora with her normal armour on :o you know the gold stuff. :)


 * This 'Chronomancer' looks like fancy Ritualist armor too me Cassius 16:37, 27 November 2007 (UTC)
 * Yeah, she bears a strong resemblance to Razah. -- Gordon Ecker 02:00, 28 November 2007 (UTC)

This is a response to Cursed Angel. I think that there r many possoblitys to this profession. For instants a resurect spell called rewind time where u can bring back an ally by rewinding time in the allys area. Also when u refer to Chrono that means time and SPACE which in fact means reality itself. There for the possibility of skills could be limitless. From teleportation to something similar to spirit rift. I do think that slow time would be something that this profession would have but it is not the only thing. They could freeze time for an instant and do damage. So you have to think into this.

--Shadowphoenix 19:27, 18 January 2008 (UTC)Shadow


 * So a CRONOMANCER is -- in context of Guild Wars & using Dungeons & Dragons definition -- a master of Transmutation (alteration, chemistry, polymorph, etc.) & Conjuration (creation, healing, summmoning, teleporation, etc.) magic? As both deal with manipulation of time/space/matter/energy? --Falconeye 04:24, 21 January 2009 (UTC)

Dual Wielding Weapons
Would have been nice to get this but is understandable why it couldn't happen. --70.105.26.65 12:57, 1 December 2007 (UTC) maybe in guild wars 2? who knows what lies ahead
 * Yeah because no other professions can dual weild... *cough*assassin*cough* 70.51.126.84 22:00, 8 September 2008 (UTC)
 * dont even dual weild thats a single weapon with singular stats. the double strike mechanic is as close as it gets though... even in wow when they say u can dual weild your not. it only adds like 30% dmg to your normal attack. the only online game i can think of that actually allows you to dual weild is like Diablo.174.144.234.11 12:13, 1 February 2009 (UTC)

Disappointed
I was kinda disappointed with EOTN (GW:EN). The only thing i could say that was good about it was getting the heros. They should have done more with it, the Utopia campaign i think i would have liked. EOTN did not add any new professions Utopia could have done this, and we would have been able to get a wider vairety of skills. I think that they need to rethink Utopia, if they dont add it to GW then add it to GW2 the. Plus something like the chronokancer would have been a very cool profession to add to what we have now. hopefully they will rethink this and add it to GW or GW2 or at least something similar.

--Shadowphoenix 19:18, 18 January 2008 (UTC)Shadow
 * GW2 Will be totally different so I don't see any use in adding Utopia to GW2. User:Kanijah|Kanijah]]

Would You rather have a new campaign, professions and all with no eotn..or a whole new improved guild wars (GW2) with the EOTN expansion to kinda help players get set for GW2. think about that...you should be happy about what Anet did. --The preceding unsigned comment was added by User:74.193.227.28 (talk).


 * I personally belive Utopia would've been more interesting, think about it, EotN simply "expanded" on the continent of Tyria, rather than adding a whole new continent to explore. I'm not so miffed about the professions(we already have too many [10], why add more?) or the length of EotN, but rather that they skimped out on a new continent and went for the whole revisiting Tyria deal. I think the whole theme of Utopia would have helped round out GW's diversity with areas. Prophecies didn't really have a specific theme to it, but then Factions came along and threw in some Chinese/Asian flair, then came Nightfall with it's African locales. Utopia was going to be an Aztec/Mayan themed campaign, which would've really rounded out the diversity of areas in GW to explore. Maybe I only feel this way because I've been everywhere in GW1 but regardless, The game feels like it's missing a part of itself without Utopia's continent.
 * Of course, they could always add this continent in GW2 along with Cantha and Elona at some point. Which would be enough to make me happy because by then, who cares about GW1? Adamus Marden 02:58, 3 December 2009 (UTC)

Possible Professions
http://www.conceptart.org/forums/attachment.php?s=5e13aa2a759baa086827795239496ea9&attachmentid=227861&stc=1&d=1193681967 I honestly think this guy had more involvement then the chronomancer (Just because I basic my thoughs on the fact that they won't make a character with missing limbs :P). See he has a glowing lancer... Rider? Lancer? I know for a fact that they were planning mounts... so probably they had a class based on mounts just like ranger had pets. --64.180.250.252 03:26, 11 March 2008 (UTC)
 * how do you "know for a fact" that they were planning mounts? wheres your source--Ryudo 03:36, 11 March 2008 (UTC)

Mostly because there's abunch of concept art on horse and alot of dudes riding stuff... lizards... raptors... roller bettles :P--64.180.250.252 04:02, 11 March 2008 (UTC)
 * could just have been something anyone could have done, like the wurms in NF. doesnt mean that it was only for a certain class.  concept art is a far line from "they were for a fact planning a mounted class"--Ryudo 04:04, 11 March 2008 (UTC)

Could've been on the rejected side of planning :P Still planning lol, besides I didn't say for a certain class... like R/?, W/R can use pets... it's not required to be them... just one of their features :D --64.180.250.252 04:06, 11 March 2008 (UTC)
 * Cant see it. would change way too much on both the pve and pvp levels. map travel makes mounts a foolish idea.--Ryudo 04:10, 11 March 2008 (UTC)

Would explain why it was dropped won't it? lol--64.180.250.252 04:11, 11 March 2008 (UTC)
 * it took me a whooping 3 seconds to think of like 5 things wrong with a mount class. cant see anet wasting the resources to start planning and/or development on it, since im sure they are smarter than me.--Ryudo 04:15, 11 March 2008 (UTC)

Well someone thought the same as I did... *looks at the main article* Never noticed that before (sorry I skim) --64.180.250.252 04:17, 11 March 2008 (UTC)
 * bleh, I missed that too. God, GW2 sounds more like WoW with every passing day. *grumble grumble*--Ryudo 04:23, 11 March 2008 (UTC)

I nu to GWs but I agree it coulda been a class. I played morrowind The Elder Scrolls a hot minute and made my own classes. I made a race of things I called Specter Beings. Took off the feet,legs, and forearms. It worked. Besides each class on GW has its own armor, duhhh. I sure if this was another clas to play with they coulda worked the attributes out. And skills, yea I see that too! We already have hex skills that work as time slow (damn imps) Hastely attacks too. But it never came out so we will never really know.

And to the mounts, are we saying we would fyte while riding the backs of beasts? That would be kool. We could have some skills for our Rider and our Beast we ride. And like if we have an axe and have sword skills equipt, they wouldnt beabled to activate. But I maybe on a whole diffrent page here.

Zhagy Zeven --The preceding unsigned comment was added by User:70.146.241.160 (talk).

Meaning
Utopia means an ideal society. Qualities of an ideal society include no violence and everything else that was listed, so I disagree with the removal of the note. Calor  01:16, 18 May 2008 (UTC)

just because its becoming a real mmo doesnt make it "like wow". some people just think wow is the only mmo out there, try reading
 * This game isn't even being released. Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 18:52, 13 June 2008 (UTC)

wth is the anon talking about? also, anon, dont be an asshat, especially to calor. kthxbai--Ra ph  Tal ky  18:55, 13 June 2008 (UTC)

Hack and Slash
if only GW was a hack and slash game....

Historic Content?
Utopia was at one point part of the historical content, why isnt it still part of it? -- LordYaara 21:06, 26 July 2008 (UTC)
 * Because we now have a separate category for unimplemented content. -- Gordon Ecker 05:31, 27 July 2008 (UTC)

Chronomancers and Clockwork
Most people seem to be hoping that the Chronomancers are a new class, but given the name of one the concept art pieces being called "Clockwork" and appears to depict a floating city, which certainly shares similarities with the Asura, these could be a new race of enemies for the players to face, or perhaps even a race on the brink of extinction that finds new allies in heroes of old.

I like the overall Utopian idea's that have been shown and the inconclusive hints to what may be coming in GW2. Mounts may not be original, and would be a nice additional touch that could make travel across larger areas quicker (new angle for runners too), being able to dual wield weapons for any class would spice things up nicely.

With our new nemesis being ancient dragons and defeating such mighty foes may indeed require the aid of chronomancers. With the Asura having built the central transfer chamber so close to one of the dragons, it could well be that it was the Asura's own curiosity that inadvertantly awoke the dragons and somehow affected the timeline or somesuch. Lady Elyssa 23:17, 29 September 2008 (UTC)
 * No. Chronomancer was to be one of the two expansion professions in Utopia. That much was confirmed. Backsword 02:33, 7 December 2008 (UTC)
 * When and where? Can you show us this confirmation? Kirenne Starfire &#91;Kw&#93; 09:35, 13 December 2008 (UTC)
 * Confirmed in this interview that it was a class they were considering. 206.21.75.136 19:55, 21 November 2009 (UTC)

utopia, eotn and GW2
ok just a suggestion but what if playNC deliberatly released ideas of utopia knowing completly that it was not being released and was in fact just going to be divided between GW2 and eotn Moosymoose 03:25, 7 October 2008 (UTC)
 * Yes I know this is old. But as in released info with no intent to do anything with it? They'd be wtfpwn'd faster than a sin dealing double dmg with a 200% IAS. That sounds more like a taunt thing really.

new professions
I really like the idea i thought of called a Frozemalist which studies freezing so foes cant move and they still take damage.

Would be quite well mixed with Chronomancer or Necromancer (if they bring Necro into GW2) --The preceding unsigned comment was added by User:XxGw2xX (talk).


 * This isn't the place for suggestions. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 02:11, 7 December 2008 (UTC)

So basically your idea is a water elementalist...--Evil guy563 21:05, 17 June 2009 (UTC)

Uh...
From the first paragraph: "It first came to the attention of the community in April 2006, when a domain name and a trademark from June 2006 were found." How could a trademark from June 2006 have been found in April 2006? Is that supposed to say April 2007, or are the June and April switched, or what?  &not; Wizårdbõÿ777  ( talk ) 15:51, 25 December 2008 (UTC)
 * Not sure.... I can tell you, though, that I knew the name "Guild Wars Utopia" before Nightfall came out. 24.188.207.20 04:07, 20 January 2009 (UTC)

O.O
This game looks like it would own GW:EN!--Unendingfear 19:43, 8 January 2009 (UTC)

2nd Profession
I agree that Chronomancer looks great as a profession(not saying that i'm sure it is a profession),but what about the other one?I mean in Factions and NF 2 professions were added so there must have been another profession...If it is the druid/sidhe...i will only say if it doesn't reach GW2...i will abandon all hope for GW...Not sure about Sylvari,concept on sidhe looks awesome though...Don't know how they would fit in GW1 Dervisshes and Paragons barely did...Still not sure how they made Dervs as a profession...only for PvE i guess/multi strike has almost no uses in PVP...About those mounts-what would u use them for if the explorabe areas are 5x5 at least in Nf/Factions-I think it is more of a thing for the NPCs....?
 * Multi strike is just another thing that makes scythes so broken in pvp. Nothing else can do 500 damage with an auto attack.  Wands, swords, axes, staves, hammers, daggers and spears.  Nothing comes even remotely close to a multihit weapon that critical hits for 150s.  Kelvin Greyheart 19:28, 12 January 2009 (UTC)


 * Yes but the dmg range in scythes (9-41) and simply the thing that in PvP u rarely get the chance to multi-hit totally destroy all hope for it in PvP.I've played with a derv for 2 years and am only wery lucky in pve,can't even reach Hero Arena in PvP >D,but i really stink in pvp ;D.And about the mounts,now that i think of it...they wouuld really help sometime while vanquishing... ;D
 * HA. If you are good at positioning yourself you can almost always hit 2 people because the maps force some form of balling.  Kelvin Greyheart 00:44, 28 January 2009 (UTC)

Userbox
Anyone who wants to can use this userbox I made.

You can add the box by typing {{User GW Utopia} }-- Unending fear   22:34, 11 February 2009 (UTC)

Could help Guild Wars 2?
I know if Utopia comes out, people will play OGW atleast a bit more. But I'm thinking, what if Anet releases Guild Wars Utopia and then get old and new players alike to play. I mean, it might not be a major outcome, but it could help Anet increase its earnings. Thus, it can help Guild Wars 2's release. --Warnlord 02:43, 14 May 2009 (UTC)
 * It would also delay GW2 or lead to a worse game, given how it would take away resources from the GW2. Arena Net does not need people to play Guild Wars. You are not paying a monthly fee, thus if you play the game every day, you won't be helping Arena Net any more than someone who never plays GW1 but plans to buy GW2. What they have to do is make GW2 the best game it could possibly be, which means investing fully on it and not releasing side products that would only be taking resources away. Erasculio 02:51, 14 May 2009 (UTC)

Actually i think that Guild Wars Utopia can still be released but they would have think of a good story line that would fit with the events that are gonna happen in GW2.{{User GW Utopia} }--Elegost1558 00:33, 5 November 2009 (UTC)

The Hourglass Staff
Perhabs the Hourglass Staff could be coming from this place :P (although I know it's player-submitted). I just thought of it, since one of the pictures shows a clock work-city. perhabs?
 * No. - Reanimated X 10:44, 17 July 2009 (UTC)
 * It wouldn't be too far-fetched to say that the Hourglass Staff is just a recycled asset from Utopia. --94.171.77.82 01:04, 26 August 2009 (UTC)
 * True,mabey the guy who drew the wepon was thinking of the 'time hub' picture of utopia at the time.-- Nei l2250 User Neil2250 sig icon4.jpg. 14:43, 27 November 2009 (UTC)
 * this is more of weapon that would have come from utopia (chronomancer area) Infested Hydralisk  17:32, 17 December 2009 (UTC)

Summoner
this was going to be the other profession to be released in Utopia, source! and heres concept art! Infested Hydralisk  19:03, 16 December 2009 (UTC)
 * Damn that looks awesome! Wish they would implement this. The armour looks fantastic! -- [[Image:User_Lacky_Blue_Paw_Sig.png|15px|My Talk]] Lacky 02:37, 17 December 2009 (UTC)

So ...
If Zinn sent a golem to the Hub of Time, would it have been called C.L.O.X.? – NuclearDuckie 08:22, 1 August 2010 (UTC)
 * Lul. -- Neil  2250  User Neil2250 sig icon6.png 08:31, 1 August 2010 (UTC)

Make this a expansion to GW2
I don't really care much for the Mounts, the Profession or anything. But The World and the Race of Aztec sounds like it could be more amazing than Nightfall. Plus the Clockworks would amaze an Asuran definitely. --Miteshu 18:44, 24 August 2010 (UTC)

Attention Arena Net
Would it be possible for someone who was involved in the development of Utopia to give us a comprehensive overview of what Utopia was going to be? Such as plot synopsis, mechanics, features, so on and so forth. This would be much appreciated, from myself and I'm sure others in the community.


 * if they did that, then they cant introduce it back in one way or another. just in case.Nibelhim 15:18, 22 November 2010 (UTC)
 * Even though I would like to know at some point. It's best not to. Atleast we got to know about the Chronomancer and Summoner and that the main theme was Aztec. :> Infested Hydralisk  15:41, 22 November 2010 (UTC)
 * This is definitely where the dinosaurs in EotN came from. 67.182.24.195 17:24, 2 March 2011 (UTC)