Feedback:User/I approve this pwn/skill bar, game mechanic and profession suggestion

A few suggestions for now I guess.


 * If you use hands only combat you should have hand-to-hand combat skills a la Street Fighter or some type of fighting game skills. Then maybe add melee combat mechanics (combos, powering up a power bar) to go with that a la Street Fighter, Tekken or whatever, etc.


 * There should be crouching and maybe proning to dodge attacks and enhance some skills e.g. greater damage or increased attack range and also to perform gaming tasks like avoid foe detection etc or decrease the detection radius of a foe.


 * Be able to walk and crouch while using shield.


 * Have shield as a basic game mechanic to block predominently all physical attacks (melee, projectiles, etc). Have it displacable (knock-off-able and maybe weapons too) with a shield displacement gauge or some sort of mechanic to determine what will cause it to get knocked off.


 * Add Shields to all professions with some benefiting more from it than others.


 * Add a hand-to-hand combat marshall arts professsion.


 * Have a mechanic to modify skills to perform slightly differently at a cost of some disadvantage or handicap of some sort. E.g. A skill stone or reward mod, collectable, to spread arrows wider at the cost of attack speed or use rocks instead of fire as a projectile; apply weakness instead of bleeding; shoot further at the cost of damage strength and vice versa, etc.  The mechanics of the skill stays the same but the variables are modifiable by the player.


 * Give bonuses (XP points, extra damage..) for performing certain difficult moves like interrupting fast skills, etc.


 * Have a aggression level gauge for each foe or even a whole group. The gauge can cause one a few or all foes to attack.  Or it can cause foes to attack more sporadically.  Or it could also increase the strength and/or speed of the foes.


 * Have computer AI foes/opponent call one or more to join the battle instead of just having group aggro maybe depending on the amount and level of foes.


 * Have different groups have different attack patterns and formations or tactics.


 * Increase computer AI.


 * Have bosses attack in the area and direction of largest damage as part of the AI..