Feedback:User/I approve this pwn/NPC and foes


 * Have NPCs and foes actively do something before players interact with them instead of just remaining static at their location. Adds immersion.


 * Don't allow players etc to walk through each other, maybe when teleporting but not after that. Breaks immersion.  They can jump over each other lol.


 * Add multi directional wall traversing.


 * Rope traversing.


 * World objects that can explode if damaged.


 * Foggy areas that decrease visibility.


 * Cloudy days.


 * A hunter land. I liked the pack of lions from gw1.


 * Add more world interactivity.


 * Have trees that can break, burn and grow back.


 * Branches that can be used as weapons.


 * Beavers that make dams that can be broken.


 * Have nests with creatures (hawks, falcons, ravens, vultures, etc) living in and around them.


 * Hives, dens, bear caves, shelters, ant hills, prairie dog and spider holes.


 * Increase animal types (predators, scavengers, hunters, parasites, etc)


 * Have torches and fire pits to see at night to increase visibility. Groups and parties can persons maintain night time lighting.  Targeting can be affected by lighting.


 * Have more emotes like cry, smile, frown, grunt, cower, shiver, evil laugh...so on.


 * Added dashing can turn into running after a short distance.


 * Add friendship level to friends list.


 * Add icons and category to friends list.


 * More guild and friends tools.


 * Community tools.


 * PVP tools.


 * Tournament tools.


 * Game news tools.


 * Social website integration.