Mystic Regeneration/Skill history

February 17th, 2011

 * Increased recharge to 10 seconds.
 * Inceased enchantment cap to maximum of 8.

June 12th, 2008

 * Decreased recharge to 5 seconds
 * Split skill into separate PvE and PvP versions.

March 6th, 2008

 * Increased recharge time to 12 seconds.
 * Decreased duration to seconds

February 6th, 2008

 * Health regeneration capped at 3 enchantments

Nightfall release

 * Removed "When this Enchantment ends, you lose 1 Enchantment."

Nightfall PvE preview

 * Reduced energy cost to 10.
 * Increased regeneration to