Feedback talk:User/Aliceandsven/Fixing Random Arena

Well, about the synchronizing thing, it's every 25 wins already, not infinite. In the past, when Team Arenas & Hero Battles were still here, it used to be 10-12, depending on when some of your team mates joined. Winning only 1 gladiator point, without stacking it up is annoying. :/ Than 03:56, 28 April 2010 (UTC)
 * There is probably too much incentive in stacking glad points every 10-15-20-25. That's why you have people synching or raging or leaving when your team isn't 100% the way they want it.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 21:00, 28 April 2010 (UTC)
 * Well there's no other way to grind gladiator title since TA is gone. →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 01:07, 7 May 2010 (UTC)
 * And why should the non-serious pvp community be burdened by miserable people who just want to grind Gladiator? There is just a miserable air in RA and a lot of people have bad attitudes and act like it's some kind of high-tier pvp arena.  In less than an hour of playing you'll see two or more teams resign out of matches, they don't even bother to play.  That never really used to happen.  The thing is, you're entering the Random Arena, and the idea of pressing Enter Battle is that you want to roll the dice and play the game.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 02:44, 7 May 2010 (UTC)
 * 90% of the players in RA can't even make a build. IMO Don't continue on with your team after the first win. It's random arena's. Make it random. Every match you need to have a build that can adapt to different team setups. YEs this will be hell annoying to players that come in and dont see a monk/healer and leave. But seriously, every profession can make a build that has some sort of survivability. THIS should be the way of RA, not "Hope for a Healer" arenas. (if you look at costume brawl, i think there is where you see the most what Anet wanted with the arenas) It's the way that you can play on with a team that makes RA syncable. It's bitch hard to code against syncing. It's not like that with 50 people pressing enter battle within 10 seconds the system can figure out which people are syncing and which ones are not. This way entering RA would just leave people loading for 30 seconds. Unneeded. (Frizz 14:29, 7 May 2010 (UTC)) Moreover, making a hard draw would be unfair. Clearly when both teams kill one of the other team, and the game ends in a win for the team that had the last kills is unfair. This is because the person that died first will get a slight morale boost because of the other person dieing (incase he's alive at the time that other team's person dies) resulting in a slightly higher morale at the end of the match for the ones that made the last kill. Otherwise making two kills against one kill is obviously that the team making the two kills wins. Kill count follows this principle, except that the whole team being dead doesn't result in a loss. as far as I know it always results in a draw as long as no one died. Either way it can be refined, but otherwise i think the system is good. Sure it sucks when you loose when you almost won, but that's just a matter of taking the blow. Not a matter that the system is flawed.(Frizz 14:52, 7 May 2010 (UTC))


 * What if they just shuffled teams after every match? &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]] 22:01, 30 Jul 2010 (UTC)
 * Alternatively, they could just reward Gladiator Points for x amount of independent wins, (in addition to?) the current method via consecutive wins. It would cause title bars to fill slow, but not stupid quick. Shuffling teams constantly would just mean dealing with more bad players more often, and it not even mattering if you get decent players. "Oh, I have a ranked ____!.. But, it doesn't matter anyway because I'm probably just going to get some "Charge!" shitter right after this."
 * No. 66.230.230.230 01:40, 31 July 2010 (UTC)