Feedback talk:User/Ilovepi/A different way to cast skills

How's about an interaction of different abilities that does the same thing? Like shotting an arrow through fire to light it up... ANet said they wanted each player to be more self-sufficient so this would be a step backwards to them. 24.233.173.55 00:11, 29 August 2010 (UTC)
 * lol never really done this before so I'm just going to respond here, yeah I know about the system they're developing for attacks to work together, but I think my idea is a little different. They still want players to work together, but the also want to cater to the soloers too.  I think it would be cool to have multiple ppl summon something together and that thing would be better...I think it's fun working together with ppl. --Ilovepi 13:06, 29 August 2010 (UTC)ilovepi
 * What about spell casting similar to the Warlock in WoW's Summoning spell. For those that dont know about this, The Warlock would cast a Spell(ritual) that requires 3-4 other group members to click on the floating orb to help cast the spell. In this way, the Warlock can Summon ally, or Sacrifice a Member to summon forth powerful Monsters. Seems like that would be the best way to handle the OP idea of multiplayer casting--Knighthonor 02:16, 30 August 2010 (UTC)
 * aww I guess someone else thought of it first D: ... I seriously didn't know. --Ilovepi 19:36, 30 August 2010 (UTC)


 * No WoW-clone stuff, please.--Will Greyhawk 17:05, 9 September 2010 (UTC)
 * I said I didn't know ): --Ilovepi 22:05, 11 September 2010 (UTC)

Feedback:User/Ilovepi
If you'd go ahead and create that page so that you may submit suggestions, that'd be awesome. Otherwise, someone's going to go ahead with the deletion. Thanks! &mdash; Raine Valen    18:58, 23 Sep 2010 (UTC)
 * Actually, the feedback user space needs to be properly capitalized, too. &mdash; Why [[Image:User Why s.png|User talk:Why]] 20:10, 23 September 2010 (UTC)
 * Oops, I didn't even catch that! Thanks!  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  20:25, 23 Sep 2010 (UTC)