Feedback:User/Falconeye/Wielder's Zeal


 * Spawning Power
 * Elite Hex Spell. Also hexes foes adjacent to your target ( seconds). Allies hitting these foes gain health and  energy if they are using a weapon spell. If any of these foes dies while hexed, allies using a weapon spell are healed for.
 * Elite Hex Spell. Also hexes foes adjacent to your target ( seconds). Allies hitting these foes gain health and  energy if they are using a weapon spell. If any of these foes dies while hexed, allies using a weapon spell are healed for.
 * Elite Hex Spell. Also hexes foes adjacent to your target ( seconds). Allies hitting these foes gain health and  energy if they are using a weapon spell. If any of these foes dies while hexed, allies using a weapon spell are healed for.

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 * Spawning Power
 * Elite Weapon Spell. (10 seconds.) Target ally gains health regeneration and  energy regeneration. End effect: ally gains  Health and 1 Energy for each successful hit while using Wielder's Zeal.
 * Elite Weapon Spell. (10 seconds.) Target ally gains health regeneration and  energy regeneration. End effect: ally gains  Health and 1 Energy for each successful hit while using Wielder's Zeal.
 * Elite Weapon Spell. (10 seconds.) Target ally gains health regeneration and  energy regeneration. End effect: ally gains  Health and 1 Energy for each successful hit while using Wielder's Zeal.

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 * Spawning Power
 * Elite Enchantment Spell. ( seconds.) Whenever you cast a weapon spell or item spell, you gain Energy and target ally is healed for % of the Energy cost.
 * Elite Enchantment Spell. ( seconds.) Whenever you cast a weapon spell or item spell, you gain Energy and target ally is healed for % of the Energy cost.
 * Elite Enchantment Spell. ( seconds.) Whenever you cast a weapon spell or item spell, you gain Energy and target ally is healed for % of the Energy cost.

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 * Spawning Power
 * Elite Skill. (20 seconds.) Your weapon spells and item spells gain double Spawning Power bonus. Initial effect: Recharges your weapon spells and item spells. You gain  Energy for each skill recharged.
 * Elite Skill. (20 seconds.) Your weapon spells and item spells gain double Spawning Power bonus. Initial effect: Recharges your weapon spells and item spells. You gain  Energy for each skill recharged.
 * Elite Skill. (20 seconds.) Your weapon spells and item spells gain double Spawning Power bonus. Initial effect: Recharges your weapon spells and item spells. You gain  Energy for each skill recharged.


 * Reason
 * Inferior to other elite ritualist skills and secondary non-elite energy-management alternatives.
 * See Weapon Support