ArenaNet:Skill feedback/Ritualist/Armor of Unfeeling

Issue -- 10:18, 20 July 2008 (UTC)
Discussion
 * Issue
 * Inferior to Shielding Hands - high cost, too weak effect


 * Suggestion
 * Decrease energy cost, make effect scaling, change condition to "while wielding ashes"

Lancy and Falconeye Proposal

 * Issue:
 * The most useless skill in the game. If you are targeted/being damaged... MOVE!


 * Suggestion:
 * - - (Communing) - Enchantment Spell. "For  seconds, if you within earshot of a spirit, you have a 75% chance to block while casting binding rituals." This skill recharges 66% faster if holding an Item spell.

Bathory's Issue 18:11, 19 January 2009 (UTC)

 * Issue
 * No point using in PvP, as you will want to prepare more against interrupts. In PvE, spam Ritualists can set up before agro, or can have someone else agro.


 * Suggestion
 * Enchantment Spell. For 20 seconds, you have a 50% chance to block while casting Binding Rituals. No effect unless you are holding an Item. 
 * Like the suggestion above, only not as powerful, as a non-elite should never protect against all Melee and some Caster damage constantly. Also, as the best item offered in Communing to fulfill an Item requirement, Mighty Was Vorizun, gives armor, there is little point in having another Communing spell do it when it needs the other to work right. The lower energy is because this skill would require two other skills in order to work completely, which is something that needs to be worked around. (ex: 15 energy for Shadowsong and 5 energy for Vorizun would make this cost 25 to get an effect.)
 * Like the suggestion above, only not as powerful, as a non-elite should never protect against all Melee and some Caster damage constantly. Also, as the best item offered in Communing to fulfill an Item requirement, Mighty Was Vorizun, gives armor, there is little point in having another Communing spell do it when it needs the other to work right. The lower energy is because this skill would require two other skills in order to work completely, which is something that needs to be worked around. (ex: 15 energy for Shadowsong and 5 energy for Vorizun would make this cost 25 to get an effect.)