Talk:Game mechanics

Campaign vs. Installment
I think that the edit that changed the reference to multiple campaigns to multiple installments introduced an ambiguity, as an installment may be percieved as multiple accounts of the same campaign, just as I have two copies of Prophecies to make up for the lack of storage in pre-searing. I have not edited it back, as I would like a second opinion. Thanks LeFick 15:10, 9 October 2007 (UTC)

Spell removal
I also disagree with the removal of the word spell from the article, as spells and skills are not the same. Skill is a weapon attack or similar move that is based on dexterity and may rely on adrenaline, while a spell is purely a magical effect that is accompliched via concentration and the use of energy or a signet. If they truely were one and the same - we would not need to maintain both artilces. LeFick 15:32, 9 October 2007 (UTC)
 * Technically, for Guild Wars, a spell is by definition a skill, hence the removal. Do note that a skill is not by definition a spell. -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 15:47, 9 October 2007 (UTC)
 * And as we want to maintain an information about the Game mechanics, and a spell is a subtype of a skill, we should use only skill or all subtypes (which would be very messy :P). See also this. poke | talk 16:01, 9 October 2007 (UTC)
 * While technically, you both are correct, I think the overall level of understanding that the casual reader will come away with after having read the article, will be diminished by the removal. My intention within the article, was to introduce as many links to other articles as possible, while keeping the content of this article conversaional and informational. However, I yeild to the majority opinion, (2 to 1) and leave the article as is. I just felt the need to defend my possition. Thanks for listening...LeFick 16:47, 9 October 2007 (UTC)
 * On wiki's we don't really count votes. :-) That's not the way it works. I think you might have a point there that a new user might get confused by the article, and that we do need to explain that there are a number of sub-types to "skills". -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 16:53, 9 October 2007 (UTC)
 * But I think "skill" is general enough (especially to beginners).. poke | talk 16:57, 9 October 2007 (UTC)
 * I'm not a fan of numerous sub pages. Take a pet for example, there is animal companion, charm animal, charmable animals, and a few others I couldn't find right now. Another one is the norn title track, it is not even mentioned in the norn article, rather on a sub page, which is hard to find if you don't know what you are looking for. I prefer pages with general information, but specific enough to state spell, attack skill etc, but the complexities and mathematics go on another page. This way people don't end up opening 10 browsers for each sub page to understand how their character works in general, with enough knowledge to differentiate. I guess how detailed is too much detail is a perception though. Dancing Gnome 09:34, 22 October 2007 (UTC)

Note to future editors of this article:
While WIKIs allow anyone to edit, and feel free to do so, please do so with the following understanding in mind:

This article was written in such a way as to be both informational, and conversationally engaging. The information provided is not ment to duplicate information from any single article, rather, provide insight as to how information in one article may influence the results of information in another article, and demonstate the relationship between articles. As many links as possible to other articles have been deliberately sprinkled throughout the Game Mechanics article as a way for the casual reader to select a topic of interest without having to read endless lists or other unrelated articles. The more this article contains, the better it will be. the more that is removed will only serve to minumize the value of the article. I'm not trying to preserve the writtings, just the intent. Thanks for listening! LeFick 18:28, 10 October 2007 (UTC)

Weapon Bonuses
"Example: a staff may have +30 to health, but -5 to energy."

Is this accurate? I know that weapons or focus items can have -5 energy mods, but not linked to health bonuses. Unless the writer had a specific green/quest reward staff in mind to be given as an example, I suggest that we either rephrase the sentence so that it becomes less misleading, or remove it altogether(since a discussion on upgrade penalties would probably require an extensive explanation of inscriptions).Azo 22:14, 12 October 2007 (UTC)
 * Actually thats a deliberate missmacth, so as not to single out any specific weapon. Rather it is to demonstarte the principle, when the reader encounters it later. LeFick 22:20, 12 October 2007 (UTC)

Umm wrong place
This article is more of a noob info guide... game mechanics usually refers to things like aftercast/drop rate/ speed buffs etc. any comments?? 24.141.45.72 20:53, 1 November 2007 (UTC)
 * This game shows all game mechanics in the game. If the article is missing any, feel free to add them yourself.-- §  Eloc   §  22:31, 1 November 2007 (UTC)
 * Originally, when I thought there should have been an article about Game mechanics, thats more of what I was thinking. Rules and limitations. Then after reading the first draft, it sounded too much like sterio instructions. Thats when I went back and decided that the linked articles should specify the actuall details and the GM article should try to show the relationship between them. I agree also, that it's now a cross between a noob article, and a list of how the game works. However, as to the location, it's probably the noob who will benifit most from the article, and its location makes it easy to find. On the other hand, Old Timers already have the article pages they want in thier favorites anyway. And, like Eloc said, feel free to edit.LeFick 23:07, 1 November 2007 (UTC)