User talk:Coran Ironclaw/Finding the best solution for gladiator title

ty User: Mont for grammar corrections. English is not my mother language

TA vs. RA win streaks
I don't see how any change to the way glad points are accumulated would change the comparative difficulty to advance in TA vs RA, as long as the same rule applies to both. For the few groups that can field excellent teams in TA it has always been extremely easy to get 10+ in a row, and it will always be easy for them to get long win streaks. But it doesn't matter because the overwhelming majority of people never have and never will play on those teams and for them, getting a win streak in TA still won't be substantially easier then in a completely random (every match) RA. Cloud 06:07, 19 August 2007 (UTC)


 * I agree. That is why I plan to propose two different systems to obtain points, one for each arena. For example that is a must for the random every battle in ra option. Coran Ironclaw 07:36, 19 August 2007 (UTC)


 * My point is that there's no reason to have different systems of tracking glad points unless you're actually trying to make it easier in one place then the other. The only 'unfairness' is that its easier for good teams to get points in TA then for good players to get points in RA but I don't really see that as any different from the way HA works. In fact moving the title seekers over to TA would be a good thing, under the current system its much easier for a mediocre player to get a glad point in RA then in TA and I don't think that's right. Cloud 22:13, 19 August 2007 (UTC)


 * RA and TA are different things, and both are valid pvp gamestyles. I putted as design guideline: "Ra and Ta are two different valid pvp gamestyles, two equal skilled players who prefer different arena should receive a similar reward if they invest the same time, being able to get to its highest tier." The principal problem here is that the natural random environment of RA differs much more less the skill level of players than in TA. In order to contrarrest that we need to assign a reward system to RA that differenciates a lot more the skill level of the player. Which needs to be different to TA, in order to assure that it is not easier to obtain points in one arena or the other no matter your skill level. The main goal is to be able to tell a player "Dont worry about your point rewards, play whichever arena you prefer since the system will reward your time invested the same according to your skill."  When all the analyses is finished (if ever ¬¬) if you look only on the reward table you might think it will be easier to a low skilled player to obtain points in ta, and easier to a high skilled one in ra, but considering all factors it will require the same effort. Just like now, if you see only to the reward table (1 point ever 10 streaks for both arenas) you might think it requires the same level of effort in ta than in ra, but as you just wrote it is not the case.


 * HA has nothing to do with this, HA has only one place to go. Here we are dealing with two very different gamestyles and trying to assign the same title in the fairest possible way.


 * Forcing players to move over TA for the title it is not a good thing. RA is a valid pvp gamestyle at all skill levels.
 * PD. Please avoid concepts likes "mediocre player". Most casual players have low skill level just because they dont have time to invest, not because of mediocrity. Coran Ironclaw 19:18, 21 August 2007 (UTC)


 * Mediocre is not an insult. It is a fact that most players are average/mediocre, and few are completely unskilled or elite. My belief that it is easier for average players to get points in RA then TA and the opposite for elite players. The simple act of being able to pick a team and match them with random other teams dramatically favors the best players. Personally I'd like to see teams in TA (and RA for that matter) matched up using some kind of combined/averaged/whatever ELO of the players on the team, since until that happens TA will always be extremely biased toward the top teams and punishing to the bottom teams. If you really want all skill levels in TA that's what you have to address.
 * In fact your purpose in suggesting all random all the time is to prevent the this same process in RA. People trying to form an "elite" team (by repeatedly leaving, syncing, whatever) so they can then abused the average teams they're likely to be matched up with. Cloud 04:34, 21 August 2007 (UTC)


 * I would love to the some kind of ELO on TA too. what i will try to address is the fact to reward better the high skilled player on ra, in order to balance. and then adjust the rank points required accordingly. I understand that no matter how you reward points in ta it will be difficult to low skilled player because almost everytime they enter a battle are paired with a high skilled team and crushed down in a blink. But that is something that has nothing to do with the title but with the arena mechanics itself, and since I see not easy proposition to solve it (ELO or similar is a very sofisticated and large issue) it is beyond the limits of this article.
 * PD. Can we stick to "low skilled players" and "high skilled players" concepts? please? Coran Ironclaw 19:18, 21 August 2007 (UTC)

Highest Gladiator rank attained so far?
anyone knows? can anet confirm it? Coran Ironclaw 04:57, 21 August 2007 (UTC)


 * wow....like what kind of gladiator doesn't know that identity is the highest......--71.111.113.211 17:16, 21 August 2007 (UTC)


 * then your answer is 9? I have only this: Coran Ironclaw 19:01, 21 August 2007 (UTC)