Talk:A Little Help From Above

Unlike the Wanted quests leading to this one from Lion's Arch Keep, there is no additional reward for completing this in Hard Mode.
I am rather sure the reason behind this is because these are not bounty quests but are in fact normal quests.- Zesbeer 23:39, 10 June 2010 (UTC)
 * Salma gives them, like the other one, so i think u ar right on this one! -- M ann 08:16, 11 June 2010 (UTC)
 * Did it in HM, took me 1.5h and yes, same reward - at least it was challenging THC4k

Ugg
well im at 50DP looks like another quest i cant beat even with discordway Yay Killing Charr talk 23:51, 10 June 2010 (UTC)
 * maybe its because they want you to use something other then discord way.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 23:59, 10 June 2010 (UTC)
 * discord is pretty much fail against anything not enterly stupid just take a resto rti boss on hm with mbas it simply cant win 127.0.0.1 00:20, 11 June 2010 (UTC)
 * I pretty much assumed that after a few "War in Kryta" encounters. Ended up modding Discord to be more survivable. (DaveBaggins 00:41, 11 June 2010 (UTC)
 * my bad not discord sabway ^^ Yay Killing Charr talk 01:08, 11 June 2010 (UTC)
 * "sab"way and discordway are both crap. sorry to say, but it's a shitters way through PvE. |Cynn's   Thong|  01:58, 11 June 2010 (UTC)
 * And that's why IWAY in PvE is FTW! Warherox 02:10, 11 June 2010 (UTC)
 * Lol, this is still easymode with Discord. I'm even looking at the wiki while standing in fights and I still win without anyone dying. Infested Hydralisk  02:14, 11 June 2010 (UTC)
 * If sabway isnt working you need to go to discordway. sabway is too outdated anymore, save for a few instances. and dont hate on discord. when i discord in pve it opens up my time so i can do flips and shit while my npcs kill everything, sometimes i even get on a boat. Siris / talk  00:34, 12 June 2010 (UTC)
 * I still use sabway and it does moderately well. Just... takes more effort on your part nowadays. No more AFK-fighting.-- User Vanguard VanguardLogo.png anguard  17:59, 28 July 2010 (UTC)

Justiciar Sevaan
Does anybody know if killing him while doing this quest will also satisfy the victory conditions for the Wanted: Justiciar Sevaan quest? - Zaxares 01:17, 11 June 2010 (UTC)
 * It does. 000.00.00.00  01:36, 11 June 2010 (UTC)
 * Sweet! I'll make sure to grab the bounty before doing this quest then. :D - Zaxares 01:57, 11 June 2010 (UTC)
 * Actually, I believe you will only satisfy the main objective, but not the bonus, unless you do the quest in HM as well, which is not required>Filofax1us 03:32, 11 June 2010 (UTC)
 * I was going to do it in HM anyway (don't particularly feel like dragging around 4 level 15 henchies without elite skills against beefed up White Mantle), but thanks for pointing it out! It's useful to know for others who might be wondering the same question. - Zaxares 07:55, 11 June 2010 (UTC)
 * Wanted: Vess could also be done as well, but just try to get a group, people are dumb. Ramei Arashi 23:37, 1 November 2010 (UTC)

Fun as hell
Anet is finally doing something sorta right. Although I had to use dual discord with a bit of SoS, I found this quest to be amazingly engaging.good job anet keep em coming.The Emmisary 02:00, 11 June 2010 (UTC)
 * Yea this is a lot of fun. Just did it in 29 minutes with a good pug. We made jokes the entire way and killed everything in a few seconds. Although they are tough mobs, nothing beats the unbeatable golem barrage when you you agrro every group in Shaemoor :D--Zeonozero 04:11, 11 June 2010 (UTC)
 * This mission had a decent mix of fun and infuriating moments. It was a bit too easy to over-aggro, imo. Bad luck I guess. Was fun once we got the ball rolling, took around 1 hour for me and my friend. P.S The Orbital Bombardment was cool. 217.9.223.19 23:21, 11 June 2010 (UTC)

I soloed this with H/H. Nicely difficult. Being the only one in my party able to carry Zinns weapon my question is ; is Zinns weapon a one at a time device or can all players grab one.(Jaxx Hammer)--173.16.56.248 06:16, 11 June 2010 (UTC)
 * Each player can get one. — [[Image:User_Kyrasantae_Fin_sig.gif]] kyrasantae  08:14, 11 June 2010 (UTC)
 * Unbeatable golem barrage? I used it when my party was about to wipe, I didn't notice any of the White Mantle going down.  000.00.00.00  19:51, 11 June 2010 (UTC)
 * Maybe you should use it at the start of battle not the end. Besides it does do damage maybe you just dropped at fail spot69.107.74.43 20:11, 11 June 2010 (UTC)
 * It does like 100 damage to foes within the area whenever a golem explodes. Infested Hydralisk  21:11, 11 June 2010 (UTC)
 * The skill is only visible for a brief moment, but I think they use Bit Golem Crash, and there's at least 4 of them in a small area. We don't have a page for the beacon, right? Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 22:57, 11 June 2010 (UTC)

~Oh yeeah, Went my War, a LC, Discord and a RC prot + Hench in HM and had a Blood Bath! Totally red-lining my builds...took me around 30+ mins I think...Thanks ANET! Please MORE of this mission difficulty!!!~Still no "The Soul Reaper" :(...

Strange. I have been trying this quest solo and it has been as unpleasant and tedious as this game gets (and I am comparing that to the contents of all 4 campaigns). I can't see anything fun about this; certainly not for solos. --Deafblindmute 22:41, 21 November 2010 (UTC)

(Reset indent) The original poster should seek help for his masochistic narcissism. I'm sure this kind of slog would be fine as a side quest, but to make it a tremendous central bottle-neck, keeping casual players from accessing further content shows the devs intentions rather starkly. I'd been looking forward to GW2, but this mission raises serious cause for alarm.

Tried it in Normal, tried it in Hard. Thought I had decent Heroes, but this mission proved me wrong. Was looking forward to the rest of the War in Kryta content, but I guess this is where GW ends for me. &mdash;The preceding unsigned comment was added by Philmosk (talk &bull; contribs) at 23:48, 13 February 2011  (UTC).

Ohmg defendud mursawtt
OOOOOH OH GOD HEROES BE CAREFUL NOW THEM MURSAAT DAEMONS ARE LIKE SO FREAKING FORTIFIED AND IT WILL GIVE Y OU A HEART ATTACK SO PLEASE MAKE SURE YOU ARE NOT LIGHT-HEADED... OOOOOH MAN THIS IS SO HARD PLEASE DON'T DIE OR ANYTHING NORMAL MODE IS SERIOUS SERIOUS SERIOUS BUSINESS OH YOU'RE BACK WELL YOU'RE NOT GETTIN SHIT UNTIL DWAYNA FINISHES PROGRAMMING OUR REWARDS!!1 Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә    ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 02:38, 11 June 2010 (UTC)
 * You also want a bigger reward for every other quest in Guild Wars if completed in HM? Markus Clouser  [[Image:User_Markus_Clouser_signature_img.jpg|19px]] 14:27, 11 June 2010 (UTC)
 * They started it with the Z mish and quests followed by the wanted and the Courier runs... this is considered end of game content... should do something for HM 192.203.160.241 17:18, 11 June 2010 (UTC)
 * No I'm just poking fun at Kryta acting like we're newbs when all we're doing is assassinating one mursaat... Yeah... Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 21:50, 11 June 2010 (UTC)
 * It's because so many have been killed, all the remaining ones have to be eliminated. Infested Hydralisk  21:52, 11 June 2010 (UTC)

.....
Yah dont run this h/h with a war when u get beacon ur basically useless. BurrTheKing 03:44, 11 June 2010 (UTC)
 * You don't need to use the beacon at all, but I do wish it functioned as a skill that only recharged when you talk to Zinn, or had a long recharge. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 03:53, 11 June 2010 (UTC)
 * Or if one person stayed behind to punch in coordinates to fire off golems where your party calls for them... 67.158.10.44 04:20, 11 June 2010 (UTC)

Cartography
Should this be noted in regards to previously inreachable areas? --Falconeye 04:22, 11 June 2010 (UTC)
 * No, because you can access the area regardless of whether or not you have the quest. If a note should be added, it would be on the Divinity Coast (explorable area) page, not here. 68.118.250.100 18:47, 11 June 2010 (UTC)

Trivia?
"This is your mission; do you accept it?" Sounds familiar? Your mission, should you choose to accept it maybe? 83.251.193.118 05:58, 11 June 2010 (UTC)
 * I'd call that a long shot. 145.94.74.23 06:19, 11 June 2010 (UTC)

Optional objectives
It's already mentioned there's no need to talk to zinn, but I just tried it and you don't need to do "Acquire the Key to the Fountain of Truth by killing Cairn the Berserker in Loamhurst" at all. Just go directly to the boss, kill the 10 groups + open the gate - you'll complete it just the same. But quicker! Future 15:52, 11 June 2010 (UTC)
 * Yeaaaaa but thats no fun so shhhhh.The Emmisary 17:46, 11 June 2010 (UTC)


 * Yes, I just wlaked over and killed it. No need to talk to Livia even. &#33; Backsword 22:50, 11 June 2010 (UTC)
 * That was a glitch, and it's just been fixed Kirbett 00:09, 12 June 2010 (UTC)
 * Good thing they fixed it - it IS more fun to do the entire thing. I did the entire quest the proper way on my main character, and then a second run on another. It wasn't until the second run when I tried out if you could skip objectives. Everyone should however complete it the proper way at least once (well I suppose there's not much choice now that anet fixed it) Future [[Image:User_Future_Signature.png]] 06:51, 12 June 2010 (UTC)

New skill?
I saw a white mantle use "To the Limit!" but he shouted "Everyone, To the Limit!" and all the white mantle started using Adrenal skills like crazy. Phil 15:56, 11 June 2010 (UTC)
 * There is a little chance you will scout that when using "To the Limit!", like the notes state at the skillpage.  Demonic Cobra    [[Image:User_Demonic_Cobra_Cobra_icon.png | 15px ]] 16:35, 11 June 2010 (UTC)

Maps
Added the 'needed?' maps. First time i've done this so if i've done it wrong, drop me a line on my talk page Kraal Fardale Talk 17:48, 11 June 2010 (UTC)
 * looks perfectly fine to me. Backsword 22:22, 11 June 2010 (UTC)

Magical Pop Up Groups are LAME
Groups that just appear are at least reasonable in UW or DoA...due to the whole demonic aspect. But White Mantel just appearing after you kill Cain is just annoying and LAME.

-- Well the Mursaat have "returned" so this could account for their teleport abilities :) I mean, look at all assassins and such around the game, they can teleport aswell :)
 * Just advanced teleporters from the crystal desert MrPaladin  &dagger;  talk 22:02, 11 June 2010 (UTC)
 * @op i like it. also please sign your comments with ~ thanks!- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 00:51, 12 June 2010 (UTC)
 * @ 90.224.177.250, the Mursaat do not have abilities that allow them to freely teleport around Tyria. Remember the Inquisitor in Iron Mines of Moladune? That guy had to reach a Mursaat teleportation pad in order to escape us. He would've surely teleported away if he'd had that ability. But he didn't... -Thalador Doomspeaker 07:45, 12 June 2010 (UTC)
 * No i think thats just because this mursaat was weak.-- Neil  2250  User Neil2250 sig icon6.png 07:46, 12 June 2010 (UTC)
 * Edit:and Explain the cinematic in sauls story where the mursaat appear from no-where-- Neil  2250  User Neil2250 sig icon6.png 07:47, 12 June 2010 (UTC)
 * @neil they are called the unseen for a reason.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 08:12, 12 June 2010 (UTC)
 * True Sight: You got it; Mantle don't. 24.197.253.243 08:49, 12 June 2010 (UTC)
 * I found it easier to wipe after killing Cairn to completely skip the spawns. Phil 12:12, 12 June 2010 (UTC)
 * It must be either a shadow step or a cloak of some sort Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:49, 12 June 2010 (UTC)
 * Obviously they Map Travel, since Shaemoor is a White Mantle outpost. -77.166.63.187 07:30, 8 September 2010 (UTC)

Easier in HM
Yup, not a joke. I find this quest to be much easier in HM. As someone pointed somewhere above, henchies are just crappy as hell against white mantle in nm. With lvl 15 and no elites, they do little to no damage, have low armor and health, therefore leeching most of the party's healing. My recommendations to make this quest easy and fast? Just my 2 cents --Lhoj 10:53, 13 June 2010 (UTC)
 * 1) If you can, go in normal mode with at least another player. With 2 players and 6 heroes, this quest is absurdly easy.
 * 2) Case you have to solo it, do it in HM. There isn't too much difference between nm & hm white mantle, but you'll obtain a large benefit from having 4 lvl 20 henchies.
 * 3) If you go in nm I'd even say that I find better going just with 3 heroes and use no henchies. A group of a player and 3 heroes can blast white mantle groups away, and the healing will be much easier.
 * 4) Pull, pull, pull! Do you know how to pull? Then pull as there's no tomorrow damnit!
 * 4... yes. Mobs will come at you all the way from Pluto at the fortress.  If your eyes aren't on the radar you will likely wipe there once.  And DON'T FORGET TO TAKE THE GOLEM SHOOTER IF YOU DIE!!  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:22, 13 June 2010 (UTC)
 * It's hard to pull if you're the only player and carrying the Beacon... >.< But yes, those magical beamed-in mobs were the bane of my first attempt at completing it with H/H. I'd managed to battle my way to Cairn and killed him (and the other boss nearby, just for morale) with a few deaths, but nothing that couldn't be worked off... But getting bushwhacked by White Mantle without the opportunity to prepare or set up kill zones soon sent everybody into -45% DP or worse.


 * I'm sure this quest would be extremely easy in NM with a group of all players (or just 2 players and 6 Heroes), but non-elite henchies just won't cut it here. If you're doing this in HM, either get other players to help you, or use consumables. - Zaxares 00:42, 14 June 2010 (UTC)
 * This quest is incredibly poorly balanced for HM if you play a non caster class and you solo. In fact if you solo it's much harder. Having to run all the way back to Zinn means the beacons are nearly useless and holding onto them for the right time means you can't attack or use your skills. THERE IS A REASON PEOPLE HATE ARBORSTONE AND IT'S NOT BECAUSE OF THE FALLING ROCKS. BUNDLE ITEMS ARE BAD FOR SOLO PLAYERS WHO PLAY A NON CASTER CLASS. 122.105.107.211 03:42, 14 June 2010 (UTC)
 * The solution? Just don't use Zinn's beacons. In arborstone or boreas you have to carry the items necesarily, but in this quest you don't even have to talk to Zinn. I've made the quest 4 times by now (3 in HM, 1 in NM (I don't like to go Hm with the monk and rely on heroes damage to wipe out mobs :P)), 3 of them with melee classes (well, in fact 2 with melee clases and another with a ranger) and have never taken a beacon. I just think they hinder more than they help. --Lhoj 08:16, 14 June 2010 (UTC)
 * yea, bundle items suck for non casters this is true, Rogueonion 07:53, 13 July 2010 (UTC)

Rez Shrine
Should it be noted that Zinn's lab acts as a rez shrine here even though it isn't marked as one? 173.19.255.112 21:57, 13 June 2010 (UTC)
 * And that the stupid thing needs to be closer to the damned fortress. I hate wiping and having to run all the way back. Such a waste of time.--Ph03n1x 02:12, 10 July 2010 (UTC)

Bush in doorway?
Is that a misplaced item? I notice that every time I go through that gate (near the end of the mission) that there is a bush in the middle of the gateway, every time, even though I am aware it is there, I and my party get hooked on it while tying to get through the gate. I am unsure that this is a good spot for it, but has anyone else noticed this? Rogueonion 07:51, 13 July 2010 (UTC)


 * AGREED!
 * That bloody bush has caused so many wipes because i couldnt get thru it.


 * MOVE it or Lose it!
 * Yep, I got snagged several times. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 15:37, 13 July 2010 (UTC)
 * But guys.... that's the Mursaat's secret weapon :( The Emmisary 17:00, 13 July 2010 (UTC)
 * LOL But what I am wondering, is, Does it belong in that doorway? or is it just there to make that stupid doorway the size of a pea because the mission was not hard enough carrying bundled Items through MOBS? <facetious. Rogueonion 00:33, 14 July 2010 (UTC)
 * Ok, Just woke up, that sounded better between my ears! Rogueonion 00:36, 14 July 2010 (UTC)
 * AH! clear thought, What I wanna know is, should this bush be noted by the test krewe or is that not the kind of thing they look for? Rogueonion 00:44, 14 July 2010 (UTC)


 * This bush is present in the Divinity Coast mission as well. I always get hung on this silly plant to and from Fountain of Truth. Yeger Mayster 18:19, 21 July 2010 (UTC)
 * Hey! You are right! I never noticed it in the Divinity Coast mission because I always run past that straight to Sanctum Cay lol But maybe the Test Krewe should get in there and tell them to move it, I mean, what good is a doorway if everyone has trouble moving past it? Rogueonion 23:20, 21 July 2010 (UTC)

Shortcut
should it be noted that after killing Cairn the Berserker you can just party wipe and be resed at the starting point, therefore avoiding the 10 hidden groups? Waldir 14:52 25 July 2010 (UTC)
 * I can add it to notes I guess but only after you can gain more support for the idea. --The Emmisary 16:31, 25 July 2010 (UTC)
 * Confirmed this is a valid way to avoid the map-traveled mantle. Rogueonion 13:48, 8 September 2010 (UTC)

Recommended Hero set?
Tried this twice. Both same spot, failed due to overaggro. I pull a group a mile away from another and somehow they still zerg me. Kudos for improved AI, "Hey, what's going over there? Let's check it out." But still. Sure, I'm in Hard Mode (so the henches are level 20), and it was smooth up to a point. I just think I need to use a different hero set. --  anguard  14:08, 30 July 2010 (UTC)
 * Discordway -- Neil  2250  User Neil2250 sig icon6.png 14:22, 30 July 2010 (UTC)
 * Don't like discordway. Requires the player to have a specific condition-starting build. That fucks my freedom, and shoots down my versatility. Try again.-- User Vanguard VanguardLogo.png anguard  14:34, 30 July 2010 (UTC)
 * I have no idea if this will works since I only used it for Slaver's Exile with a buddy. Thats about it. Tahlkora can do some stupid stuff so you might wanna take your own monk build if your not sure. Or you can take a classical MM for meat shields. Try and take another person as a human SoS and a smarter-than-henchy prot monk are prob going to help. Good luck.

--The Emmisary 21:50, 30 July 2010 (UTC)

Help with solo?
I've tried on normal and hard mode with H/H. All my heroes suck. I'm a Ranger, and almost all my elites are ranger skills. What should I do? >.< --InfamousMyzt|
 * Get better heroes and use a scythe/daggers. 98.248.90.248 02:48, 12 September 2010 (UTC)
 * Honestly man? you Have a couple options, pull together a Ritualist build using channeling and communing, then spirit spam your way through, or =) put runes on your heros, that helps ALOT if you need builds you could try PVX wiki builds (though honestly I am not a fan of said web based builds). Rogueonion 05:14, 12 September 2010 (UTC)

Attack him from behind
Found it was much easier to go around behind the hill Ally is on and pull him back from there, he paths away from his buddies. Had heavy interrupts, just focused on him and his guards were too busy with the minions to notice.

Glitch
I cannot obtain this quest after completing the riverside assassination. Google -> GW Guru showed my Im not the only one and apparently it is a glitch that came with the update. Any solutions? 83.160.29.246 21:41, 26 November 2010 (UTC) Jake

I also cant get it either. Not sure why.. Richard

I had the same problem. I had to get the war in kryta quest from Murro? I think. Because that quest didn't exist when the content was first added. After I did that guy's quest, I had to do the three wanted quests again, and then went straight back to A little help from above.

If this is what GW2 has in store for us
If this is an example of what GW2 will be like, i'll probably not be buying it. Just cramming a ridiculous amount of enemies in a ridiculously large area for a tedious and boring quest that links in with the GW1 -> GW2 story line is a big nono, tbh. Also, is it really necessary to spawn those effing white mantle after you get the key? really? just making us walk all the goddamn way to the key isn't enough, you have to annoy us on the way back as well.. **** you, Arenanet, **** you. seriously! --The preceding unsigned comment was added by 94.111.110.245 (talk).

- edited what someone else put because I'm not sure if swearing is allowed here or not --90.202.69.94 18:20, 1 January 2011 (UTC)
 * Agreed. That said, review the first comment in the Notes section - if you're happy to take the hit, let your party wipe at the first popup group on the way back, and you'll resurrect back at Livia & Zinn! -- BramStoker (talk, contribs) 17:37, 15 January 2011 (UTC)

-Just be glad they aren't Peacekeepers. I find the White Mantle far easier to defeat. -IndigoAK

STUPID!!!
How in the hell does discouragement and aggravation create any kind of interest in a games sequel? I don't think it is necessary for me to go into details on this one! One word sums it up just fine... FAIL! Kass Munroe 07:27, 19 January 2011 (UTC) Edit: Found some real payers and got it done. Much, MUCH easier with real people + heroes... no henchies.
 * TONE IT DOWN, DEV's!


 * Must agree with you on this one. This makes me want to break my computer.  Not all of us are social players ANET >.< ffs! &mdash;The preceding unsigned comment was added by 67.142.174.21  (talk &bull; contribs) at 23:01, 23 January 2011  (UTC).
 * Agreed this quest is shit --<font color="Goldenrod">Rhonin User Rhonin Soren sig.png<font color="Goldenrod">Soren 13:21, 7 February 2011 (UTC)
 * Gotta agree here. I'd have much more fun if this were more friendly to casual, solo players. Fritzywiggins 08:06, 28 February 2011 (UTC)
 * Well with 8 heroes it now was a breeze so yay! :p --<font color="Goldenrod">Rhonin User Rhonin Soren sig.png<font color="Goldenrod">Soren 09:18, 4 March 2011 (UTC)

Yes, this quest is terrible. I've recently returned after a multi-year break, so I only have Proph and EOTN, and I have been having fun toughing it out through everything in these two campaigns in both NM and HM. Some of the EOTN dungeons were tough in HM, but I was still able to beat them after a couple tries and learning experiences. This quest has me stopped dead in my tracks though. It seems to be constructed so that without Factions or Nightfall, you lack the necessary skills to run this quest. I have tried so many times and it is simply impossible. As one who enjoys soloing through as much as possible, as has been stated is an intended benefit of this game series, its disheartening to find that a progression quest such as this is impossible to run solo without buying additional campaigns or skill bundles. If this is what GW2 will look like then I will definitely not be sticking around either.

I HATE THIS FREAKING MISSION/QUEST
THIS MISSION IS COMPLETE BS. WAY TOO MANY MOBS, TOO BIG, TOO CLOSE TOGETHER, OVERLAPPING AGRO/PATROLS, KITING, W TOO MUCH HARD REZ, OVER TOO BIG A MAP = TOO MUCH DP, TOO ANNOYING, TOO IRRITATING, TOO AGGRAVATING, NOT FUN AT ALL GRIND FOR NOTHING!!!! & WTF IS W THE BUSH IN THE MIDDLE OF THE GATE LEADING TO THE FOUNTAIN??? EXCEPT FOR A COUPLE DUNGEON'S & REALM OF TORMENT I HAVE NO PROBLEM HERO/HENCHING THE REST OF PVE IN BOTH NM & HM! &mdash;The preceding unsigned comment was added by 99.72.195.220 (talk &bull; contribs) at 15:59, 27 January 2011  (UTC).
 * Use a flatbow to pull each group apart, wait for your healers to have full energy before each fight, set up your spirits/traps/buffs before you pull, make sure enemies are always running toward you, wait for patrols and/or kill them to ensure a safe field of battle, use hero/hench flags, etc. On that note this mini-mission is complete cheese with 3 SF heroes and you as SoS... even without being a rit primary, or using the new hero party size boosts. Just don't be an idiot and you should fly through. I completed this as a ranger/ritualist using a channeling/restoration SoS build and 3 SF spam elementalist heroes, and brought an assassin buddy with 3 healers. Total cheese, SF+heals.
 * Edit: assassin was jagged strike/fox fangs/death blossom spam. 24.13.209.23 00:43, 20 March 2011 (UTC)

A Tip for ANET
Story quests should never take more than an hour to complete, when playing solo. I can understand group based dungeons, but story progressing quests? Why ANET? WHY?

Things that should be fixed. Instead of a "beacon" you should replace/add a skill that has a cool down. That way when i'm playing with H/H im not forced to run back and forth 10 times if i want to use the Golemn Beacons. This is, with out a doubt, the absolute WORST quests i've ever played, not only in GW, but any MMO. --The preceding unsigned comment was added by 71.170.191.97 (talk).


 * First, you don't need to use the beacons. You can finish it without the golems just fine; with a good enough 7-hero team, you can even do it in hard mode. Second, there sure are a lot of absolute WORST quests these days. -- Hong 23:22, 22 June 2011 (UTC)


 * I think ANet agrees with the OP that storyline quests shouldn't take hours and hours. So in GW, if I find a primary quest taking me that long, I <tt>/resign</tt> and revamp my strategy. — Tennessee Ernie Ford ( TEF ) 01:00, 23 June 2011 (UTC)
 * I don't really mind the enemies in this one, it's the 10 miles you have to travel only to have to travel 25 miles (back past where you started) to get to the next objective. About the only strategy that can speed this one up is bringing a drill sergeant or dying on purpose, which doesn't help much during last part of the quest. I do like the skill idea, too bad it isn't a suggestion.... <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 01:14, 23 June 2011 (UTC)


 * Fair point: dying shouldn't be the faster way to return to the lab. It would have been better to break this into two parts: defeat the western boss (and return to LA Keep for rewards) → revisit lab (for beacons); defeat the eastern boss (return to Salma to march for civil rights...wait, wrong epic quest). — Tennessee Ernie Ford ( TEF ) 01:20, 23 June 2011 (UTC)