Bahdok Caverns

Bahdok Caverns is a large underground area that connects northeastern Kourna with southern Vabbi. It used to be a secret known only to smugglers and corsairs. Now the Kournan military heavily patrols this area.

Getting there
Your character must have completed the Moddok Crevice mission to be able to enter this area. If entering from the Moddok Crevice mission outpost, talk to Gatekeeper Kahno there to gain entry.

No quests take place here. As such, coming to this explorable area is totally optional, even when taking secondary quests into consideration.

Exits

 * Moddok Crevice (southwest)
 * Wehhan Terraces (northwest)

Shrines

 * Resurrection shrines with bounties:
 * Wandering Priest → Heket Hunt
 * Near the southeastern corner, in the middle of watery area.
 * Wandering Priest → Kournan Bounty
 * At the exit into Moddok Crevice.
 * At the exit into Wehhan Terraces.
 * In the northwestern chamber, near Mirmahk the collector.
 * In the southwestern chamber, to the east of the waterfall.
 * Wandering Priest → Mandragor Hunt
 * In the center of the eastern half of the area.
 * Wandering Priest → Monster Hunt
 * To the north, on the path that connects the east and west sides.
 * Whispers Informant → Elemental Hunt
 * Along the southern edge, midway along the path that connects the eastern and western parts.
 * Near the northeastern corner.


 * Resurrection shrines with a statue:
 * Avatar of Dwayna
 * At the exit into Moddok Crevice.
 * At the exit into Wehhan Terraces.
 * Champion of Balthazar
 * In the center of the eastern half of the area.
 * In the southwestern chamber, to the east of the waterfall.
 * Lyssa's Muse
 * In the northwestern chamber, near Mirmahk the collector.
 * Near the southeastern corner, in the middle of watery area.
 * Melandru's Watcher
 * To the north, on the path that connects the east and west sides.
 * Voice of Grenth
 * Along the southern edge, midway along the path that connects the eastern and western parts.
 * Near the northeastern corner.

Allies

 * 10 Mirmahk (collector for 5 Water Djinn Essences)

Foes
Elementals
 * Djinn
 * 22 (26) Immolated Djinn
 * 24 (26) Maelstrom Djinn
 * 21 (26) Water Djinn
 * Living Land
 * 24 (26) Cracked Mesa
 * 24 (26) Stone Shard Crag

Great beasts
 * 22 (26) Tusked Howler
 * 22 (26) Tusked Hunter

Hekets
 * 21 (26) Stoneaxe Heket
 * 21 (26) Beast Sworn Heket
 * 21 (26) Blue Tongue Heket
 * 21 (26) Blood Cowl Heket

Humans
 * Corsairs
 * 17 Corsair Cutthroat
 * 15 Corsair Raider
 * 15 Corsair Blackhand
 * 14 Corsair Wizard
 * 16 Corsair Cook
 * 16 Corsair Commandant
 * 15 Corsair Berserker
 * Kournan military
 * 20 Kournan Guard
 * 20 Kournan Bowman
 * 20 Kournan Priest
 * 20 Kournan Oppressor
 * 20 Kournan Seer
 * 20 Kournan Scribe
 * 20 Kournan Phalanx
 * 20 Kournan Zealot

Mandragors
 * 22 Mandragor Slither
 * 22 Mandragor Imp
 * 22 Stoneflesh Mandragor

Skales
 * 20 Ridgeback Kuskale
 * 21 Kuskale Blighter
 * 21 Frigid Kuskale
 * 20 Kuskale Lasher

Bosses
Elementals
 * Djinn
 * 24 Sehlon, Beautiful Water → Zealous Vow (Sehlon's Vow)

Humans
 * Corsairs
 * 26 (30) Riseh the Harmless → Balthazar's Pendulum (Riseh's Wand)
 * 25 (30) Commander Sehden → Reaper's Mark (Sehden's Mark)

Mandragors
 * 26 Joknang Earthturner → Stone Sheath (The Earthturner)

Skale
 * 24 (30) Armind the Balancer → Grenth's Balance (Armind's Focus)

Great beasts
 * 24 (30) Wandalz the Angry → Focused Anger (Wandalz's Refuge)

Objects

 * Do Not Touch (There is a treasure in the southeastern corner of the area.)