ArenaNet talk:Guild Wars 2 suggestions/Tower Dungeons

Pretty good idea, you have no idea how many times I've wished I could fight hoards of monsters in places like the Wizard's Tower, off the coast of Fishermans' Heaven. Also why not have dungeons instanced like in Guild Wars 1, wouldn't that solve the spawning problem? --Fox427   00:19, 14 June 2008 (UTC)
 * I'd love to see tower dungeons, especilly with open windowed wind effects, and as you go higher get stronger wind and even mayby some clouds.
 * Infact, it would be great to have one tower to be extremely tall, lots of levels, but the levels be very small and quick. Perhaps a "tower of memories" where you fight bosses from previous dungeons and the story line and all over. After you beat each level you get to admire the room, how high you are, the view from the window, etc. This tower should be accessable after you beat the campaign to prevent spoilers. The very top floor would not be a tower room but the roof with blasting winds in the clouds, and an awesome aerial view of the landscape and sky. This tower should be very much a visual treat as also a challenge to get to the top. Infact the tower should be so difficult you should feel honored to make it to the top. --Elven Chaos 06:24, 23 June 2008 (UTC)