ArenaNet:Skill feedback/Paragon/Hexbreaker Aria

Spura's Issue -- 14:33, 31 May 2008 (UTC)
Discussion
 * Issue
 * Highly conditional on party make up.(bad for pve)
 * Most of hexes target physicals, not casters in pvp


 * Suggestion
 * For the love of god, change this to Hexbreaker Song (ends on any skill rather than spell)
 * (with 2 sec cast, something like Power Return can just own this skill in pvp anyway)

Counter for Hexway?

 * Issue
 * 8, 2 and only works on spells. However, this has a lot of potential.


 * Suggestion
 * The ability to remove hexes from multiple allies at once makes this potentially quite powerful. Short of the above suggestion, simply improving it a bit could help make it a counter to hexway (since while there are one or two multiple hex removers, there aren't any viable party-wide ones). It only works on spells, but all teams have at least two healers and many have at least a couple of midliners like eles or necros - plus, many frontliners may take at least one spell (dervs have enchantments, warriors may have things like Grasping Earth et.c.). Furthermore, someone will often go /P anyway to take SoC and "MH!", and since this is essentially unlinked they could squeeze it in to, if they had the space.
 * Anyway, I would just improve the numbers a bit:
 * . 6 1  4.
 * Chant. For seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex, and the caster of that Hex loses  Energy.
 * By decreasing the adrenaline cost but increasing the recharge, you limit its overuse by people with IASs and adrenaline-boosters, while still allowing people to cast it almost as often just by wanding. Decreasing the activation is the main buff, since now it's a lot harder to interrupt and doesn't occupy you for as long. The Energy bit is just a random idea I added to improve it a bit - basically, it punishes Hex users and also relieves pressure by denying them energy. By linking the duration and energy loss to Leadership, it actually becomes worthwhile to put this on a paragon now (other than Leadership's energy gain) - however, it's still effective at removing hexes on a paragon secondary since 8 seconds is more than long enough for someone to cast a spell under it.
 * Anyway, just an idea to get people thinking a bit.