User:Impaled/Suggestions

Just a placeholder till I get feedbacking.

=Assassin=

Deadly Arts
-- -- Elite Half Range Hex Spell. ( seconds.) Causes - Health degeneration. Enchantments and stances expire % faster on target foe.

Shadow Arts
-- -- Elite Hex Spell. ( seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition ( seconds).

-- -- Hex Spell. ( seconds.) Causes 33% slower movement. Ends and inflicts Cracked Armor ( seconds) the next time target foe takes physical damage.

=Mesmer=

Illusion Magic
-- -- Elite Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: deals damage and causes Blindness ( seconds).

-- -- Elite Hex Spell. (10 seconds.) Deals damage each second. Renewal: if target foe has another hex or an enchantment when Recurring Insecurity would end.

=Monk=

Healing Prayers
-- -- Elite Enchantment Spell. (10 seconds.) Heals target ally for whenever you cast a Monk spell.

Protection Prayers
-- -- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, that ally gains that amount of Health instead (maximum ) and loses condition. Initial effect: this ally loses condition.

-- -- Enchantment Spell. ( seconds.) Target and adjacent allies have 100% chance to block. Block effect: this ally is healed for and this spell ends.

Smiting Prayers
-- -- Enchantment Spell. ( seconds.) Deals holy damage per second to foes adjacent to target ally. Attacking foes take + damage.

-- -- Elite Enchantment Spell. (8 seconds.) The next time target ally would take damage, the attacker takes that damage instead (maximum ) and 1 condition is transferred to that foe.

-- -- Elite Enchantment Spell. ( seconds.) Whenever target ally is hit by an attack, the attacker is knocked down and takes holy damage.

-- (maintained) -- Enchantment Spell. Target ally deals + damage with holy melee attacks. This ally's weapon deals holy damage.

=Necromancer=

Blood Magic
-- -- Enchantment Spell. ( seconds). Party members in earshot gain 1 extra strike of adrenaline from physical attacks.

-- -- Enchantment Spell. ( seconds.) Party members in earshot deal + damage with physical damage attacks.

-- -- Enchantment Spell. ( seconds.) Party members in earshot steal health with physical damage attacks, but are not affected by effects that increase damage.

-- -- Signet. Foes near you take damage and begin Bleeding ( seconds). You begin Bleeding (15 seconds).

-- -- Move to Blood Magic. -- Hex Spell. ( seconds.) Also hexes foes near target. Whenever these foes use a chant or shout they Bleed ( seconds), and whenever they cast a spell they Bleed seconds).

-- -- Spell. Steals Health from  foes in the area around you. Recharges 50% faster if you were below 50% Health.

Curses
-- -- Skill. Target foe loses 1 enchantment. Removal effect: also affects all other foes in the area and deals cold damage to foes who lost an enchantment.

-- Duration reduced to seconds.

-- Duration reduced to seconds.

-- Duration reduced to seconds.

-- -- Elite Hex Spell. ( seconds.) Target and adjacent foes have - Health degeneration and receive 33% less benefit from healing.

-- -- Hex Spell. ( seconds.) Causes -1 Health degeneration and - Energy degeneration.

-- -- Hex Spell. (10 seconds.) Target foe has - Health degeneration. When this hex ends, you gain Health, plus  for each second it was in effect.

-- -- Hex Spell ( seconds.) 33% chance to miss. Target foe takes damage whenever it fails to hit.

-- Duration reduced to seconds.

-- -- Elite Signet. ( seconds). Whenever you cast a hex on a foe, you steal Health from that foe.

-- Duration reduced to seconds, recharge reduced to 15 seconds.

-- Duration reduced to seconds.

-- -- Elite Hex Spell. ( seconds.) Causes - Health degeneration and - Energy degeneration.

Death Magic
-- -- Enchantment Spell. (25 seconds.) Enchants target and nearby allies. Deals damage and inflicts Poison ( seconds) on adjacent foes when these allies die.

-- -- Move to Death Magic. -- Spell. Removes one enchantment. Removal effect: poisons target and adjacent foes ( seconds).

-- -- Elite Hex Spell. ( seconds.) Target foe receives 25% less from healing and takes damage each time it attacks or uses a skill. If this foe dies while suffering from this hex, its corpse is exploited and a level jagged horror is summoned under your control.

-- -- Hex Spell. ( seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, its corpse is exploited and a level bone horror is summoned under your control.

Soul Reaping
-- -- Elite Hex Spell. ( seconds.) Target foe's attributes are 0.

=Paragon=

Command
-- -- Shout. ( seconds.) Allies in earshot with less than 75% energy gain +2 energy regeneration.

-- -- Shout. (10 seconds.) Allies in earshot with less than 75% health gain + health regeneration.

Leadership
-- -- Elite Signet. Allies in earshot lose conditions. Foes near an ally that lost a condition begin burning ( seconds).

Tactics
-- -- Shout. ( seconds.) Allies in earshot move 33% faster. Ends on an ally if it attacks or uses a skill.

-- -- Shout. ( seconds.) Allies in earshot have + armor. While activating skills, these allies have 100% chance to block. Ends after 1 block.

-- -- Shout. (6 seconds.) Allies in earshot have + armor. Ends after incoming hits.