Talk:Natural Temper

What use is this skill? 4 reasons why it sucks.

1. First 33% boost makes it so, that 3 attacks yield 99% of another adrenaline strike instead of a full strike. 2. In 9 sec, you will throw spear 6 times which will give you extra 2 adren. Well 1.98 to be exact. And you lose 1 adren from all adren pools when activating this skill, so that gives you a total of 1 extra strike of adrenaline. 3. New FGJ has 100% bonus 4. Doesn't work if enchanted, which makes crap skill even worse.

1. It's spammable 2. It's not a stance so u can put IAS 3. Paragons usually don't carry enchantments. But, yes, this need buff to atleast to +50% more adrenaline... FGJ totally owns this, but if u r not going for warrior 2ndry, maybe after a little buff...
 * FGJ has a downtime (although definitely FGJ is better than this), this can be maintained, also you could use Aggressive Refrain to further increase the adren gain. Btw, this needs a buff, maybe in duration AND removing the enchantment thing. PD: sign your comments ^^. - Rayd 12:47, 18 November 2007 (UTC)
 * Agreed, it does suck. Raptaz 14:02, 6 December 2007 (UTC)
 * lol, this is not maintainable without an IAS. As above, in 9 sec you only gain 2 adr, while this takes 3. That means basically you have 2 skills on your bar so that you can gain +33% adrenaline for as long as the IAS lasts. FGJ would probably have just as good down time as your IAS.Crimmastermind 09:53, 20 September 2008 (UTC)

agreed on the 33% to 50%. Instead of not working while enchanted, make it remove 1 or even all enchantments on you. What i would be overjoyed with is:
 * 4 adren
 * Every hit +50-100% adren
 * Removes all enchantments/Cannot be the target of further enchantments.
 * lasts 5-10seconds

If your monks cant cast enchantments on you, your puting yourself at risk and since this cant be removed....Consider it a frenzy like skill in that it drops your defenses for a benefit--Justice 09:04, 2 October 2008 (UTC)
 * How about Soldier's Fury + this. +66 more adrenaline ain't so bad.77.70.60.74 12:28, 14 October 2008 (UTC)
 * Note that because this is +33%, three hits give you 3 strikes + 99% of an extra strike which isn't rounded up... tested it with "TPiY!" to see if I could make a good battery build and it still takes 4 hits to charge it, meaning Natural Temper is essentially useless (for that build). :-(. I guess it could be handy for things with bigger costs, though. Maybe.


 * There are other ways to gain adrenaline than attacking. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  05:31, 29 October 2009 (UTC)
 * Little late in this catagory, but if you look at the Adrenaline page, you'll see that adrenaline isn't measured in strikes, so this DOES make a difference for some skills 86.80.183.215 20:37, 21 June 2010 (UTC)

love
<3 May you stay the same forever! -85.202.29.251 00:58, 2 January 2010 (UTC)
 * stop being sarcastic--88.16.238.137 14:26, 18 April 2010 (UTC)
 * Stop being an Ass.-- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 14:29, 18 April 2010 (UTC)