Feedback:User/Tounaku/Ritualist Skill Suggestions IV

Spawning Power Function Change for PvP
For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, weapon Spells you cast last 4% longer, and you activate Binding Ritual spells 3% faster. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
 * Yup, I'm still pushing this.

Spawning Power PvP
Elite Skill. Destroy target allied spirit and gain energy. The next Binding Ritual you perform casts 66% faster and recharges instantly.
 * If my Spawning Power suggestion were ever to be implemented, I'd change the 66% reduction in activation time to 33%.

Enchantment Spell. For 45 seconds, whenever you create a creature, you and up to allies in the area gain  health and lose one condition.

Enchantment Spell. For seconds, whenever you successfully create a creature, you gain  health and  energy.

Hex Spell. For 7 seconds, target foe takes lightning damage per second. If that foe were to enter within earshot of a spirit, that foe and all adjacent foes take lightning damage and this hex ends.
 * If a spirit were to be created by a Ritualist already within earshot of a person hexed with this spell, it's secondary effect should trigger.

Communing PvP
Enchantment Spell. Your nearest spirit loses health. For seconds, damage taken by target ally is reduced by. No effect if you are not within earshot of a spirit.

Hex Spell. For 10 seconds, target foe and all adjacent foes deal only 15 damage with their next attacks.

Channeling Magic PvP
Hex Spell. For 7 seconds, target foe takes lightning damage and you gain  energy every two seconds.

Restoration Magic PvP
Binding Ritual. Create a level spirit. Every 4 seconds, this spirit heals up to two party members in the area for health. This spirit dies after 90 seconds.

Item Spell. For seconds, all shouts and chants you use last % longer and each time an ally is effected by your shouts, that ally loses 1 Condition.

Spell. You and target other ally are healed for health. If you are within earshot of a spirit when you cast this spell, this skill recharges 70% faster.