User:S Serpent/Projects/FARM - E D - Mystic Regen Farmer

FARM - E/D - Mystic Enchanter Farmer
-= Created and testing by Master Xinix and Miss S Serpent =-


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Template code: OgpjkwM6KO1CWB79rWK4hZjUBA

Attributes:

Earth Magic: 16 (12+1+3) Earth Magic Headpiece + Sup Earth Magic Rune

Energy Storage: Rest (10+1) Minor Energy Storage Rune

Earth Prayers: 8

Skills:

Ether Renewal [Elite]

Stone Daggers

Mystic Regeneration

Stoneflesh Aura

Kinetic Armor / Armor of Earth

Sliver Armor / Fleeting Stability

Crystal Wave / Storm Djinn's Haste / Intensity

Earth Attunement

Skill Descriptions:

Ether Renewal: Elite Enchantment Spell. For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you. 10 	Energy 	1 	Activation 	30 	Recharge

Armor of Earth: Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower. 10 	Energy 	¾ 	Activation 	15 	Recharge

Crystal Wave: Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. 15 	Energy 	¾ 	Activation 	20 	Recharge

Earth Attunement: Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. 10 	Energy 	2 	Activation 	45 	Recharge

Kinetic Armor: Enchantment Spell. For 8 seconds, you gain 20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. 15 	Energy 	3 	Activation 	60 	Recharge

Sliver Armor: Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack, one nearby foe is struck for 5...29 earth damage. 10 	Energy 	1 	Activation 	30 	Recharge

Stone Daggers: Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits. 5 	Energy 	1 	Activation

Stoneflesh Aura: Enchantment Spell. For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. 10 	Energy 	2 	Activation 	15 	Recharge

Fleeting Stability: Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. 10 	Energy 	1 	Activation 	10 	Recharge

Storm Djinn's Haste: Enchantment Spell. For 10...22 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy. 5 	Energy 	¼ 	Activation 	10 	Recharge

Mystic Regeneration: Enchantment Spell. For 20 seconds, you have +1...3 Health regeneration for each Enchantment on you. 10 	Energy 	¼ 	Activation 	5 	Recharge

Equipment:

A +5 Energy, 20% longer enchantments single handweapon and a 20% HCT and HSR Earth Magic Offhand. Or Galigords Stone staff or equivalent. An Earth Headpiece with Superior Earth Rune An Minor Energy Storage Rune An Superior Vigor Rune Max Armor with Blessed insignia (+10 Armor while enchanted) or Survivor insignia (+HP Armor)

Farmable Area's:

in Prophecies:


 * Gates of Kryta mission in HM:

Ether Renewal [Elite];Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Sliver Armor; Crystal Wave; Earth Attunement

Undead mobs, follow the little sidewalk left off the mansion at the start. Trigger the first spawn by killing the, at first solo, Undead Hound. Kill all, and follow up the road, until you reach stationary mobs that do not aggro. Keep moving slowly utter right and you'll trigger the second spawn that will make the stationary foes aggroable too. Continue as desired.


 * Nebo Terrace in HM:

Ether Renewal [Elite];Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Sliver Armor; Crystal Wave; Earth Attunement

Undead mobs just outside Bergen Hot Springs and into The Cursed Lands (don't try to tackle groups with more then one monk foe).


 * Skyward Reach in HM:

Ether Renewal [Elite]; Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Fleeting Stability; Crystal Wave; Earth Attunement

Hydra's and Griffons. You'll need Fleeting Stability with the Hydra's, which you don't let run out, recast so you don't get KD'ed by it.

in Factions:


 * Pongmei Valley in HM:

Ether Renewal [Elite]; Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Sliver Armor; Crystal Wave; Earth Attunement

Stonescale Kirin, Undergrowths and Dragon Moss

in Nightfall:


 * The Floodplain of Mahnkelon in HM:

Ether Renewal [Elite]; Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Armor of Earth; Sliver Armor; Storm Djinn's Haste; Earth Attunement

Spider spawn with Zehlehun Ranger Boss, only run to spawn is difficult and you'll need Speed Boost, but Spiders are actually very easy as is the boss.


 * Domain of Secrets in HM:

Ether Renewal [Elite];Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Sliver Armor; Crystal Wave; Earth Attunement

Exuro Flatus (elementalist boss) and part of his group in less then 2 min a run


 * Sunward Marches in HM

Ether Renewal [Elite]; Stone Daggers; Mystic Regeneration; Stoneflesh Aura; Kinetic Armor; Sliver Armor; Crystal Wave; Earth Attunement

Leave from Dajkah Inlet, and skip the groups that have an Healer Queen beetle. Groups with them you can handle, if you don't over aggro (=some major degen) you can kill the mesmer boss Eshim Mindclouder amongst some of your targets in HM.