Feedback talk:User/Tennessee Ernie Ford/Community Chest

robbery
my thing is. So many would join a guild, just to take advantage of this, rob others of their 'fortunes' so to speak. How would one propose control over all of this? ♥ Ariyen ♀ 08:42, 28 September 2009 (UTC)

This is what I suggested some days ago: User/Agaetis Ros/Guild/Ally chest. It seems that this feature was planned for Factions but abandonned due to system problems. Concerning the robbery, there is no point since once you put something inside the chest you decide to give it to anyone of the ally/guild. However it could be possible to add a log system to see who added or get waht in the chest. Agaetis Ros 12:26, 28 September 2009 (UTC)


 * @Ariyen: curiously, I forgot to consider greed as a factor. I was thinking that (a) lots of guilds want to share good fortune among members, (b) there are too many tiny guilds, (c) nearly everyone finds too much of something and not enough of something else, and (d) a lot of people are interested in ways to balance the advantage of having played the game for longer.
 * probably, the easiest thing would be to create a new tier of guild membership, Probationary Status, that would entitle you to some guild features immediately and force a waiting period for others. Guild leaders would be able to tweak the duration and the features that are nerfed for probes. Guilds with well-stocked community chests might want to set longer waiting periods. Small guilds might not want to use the community chest at all.


 * @Agaetis Ros: wow, I looked for similar suggestions before posting and missed yours. I'll have to take a look. Thanks for the link.


 * I've been discussing this within my guild because there's a couple of people in it who have been reserving nearly a whole pane of their own storage space for this purpose. Tomes take up a huge amount of room, so it takes a really generous person to volunteer for this duty. Similarly, nearly everyone in my group is willing to contribute consumables (even if they aren't participating in a particular run), but there's no easy way to ensure that there are enough consets to go around; someone is always offline at a key moment.  &mdash; Tennessee Ernie Ford ( TEF ) 16:07, 28 September 2009 (UTC)


 * I'm thinking on a system or seeing a system, where if someone knows another needs something, not wants, but needs something that person could use this 'chest' to put in what the other needs and designate it to that person. I don't know how this would work... But it could be a secondary storage for the people too, just only assigned to others, and that not just anyone can get something out that doesn't belong. I'm also thinking of like a note board of some sort so we could leave each other messages of what we need and wipe it once it's done, etc.  This might help go with your idea, what u think? ♥ Ariyen ♀ 17:12, 28 September 2009 (UTC)


 * The main purpose of these chest would be to let experienced help new players by giving them some stuff they need. As I said in my post, the guild master or evenc the officers could grant permissions to put or get stuff from the chest. Maybe add some quota stuff, etc. Arenanet must have something working somewhere as it was planned a long time ago. Agaetis Ros 09:01, 29 September 2009 (UTC)

Another safety feature
Items in the chest expire and when they do expire they go back to the chest. So nobody can truly steal something. I guess they could keep taking it out over and over, but it would come back every time. Make sure aren't tradable though, that would be one hot scam. Previously Unsigned 06:19, 6 December 2009 (UTC)


 * Hi! Thanks for your suggestion. Could you clarify your idea?
 * The original idea is a simple chest that is identical to Xunlai except that it can be used by multiple accounts. To prevent theft, the guild can choose to require officers to approve (in some way) any removal of items. In that context,
 * What do you mean expire? Are you suggesting that the chest convert items into ones with special properties? (e.g. no tradeability and only temporary usability.)
 * What serious risks do you see that in addition to people joining a guild just to loot the community chest?
 * Do you think requiring officer involvement (to remove items) offers too little protection? If yes, could you explain the loophole that would allow someone to join a guild, loot the chest, and disappear?
 * Thanks again for taking the time to help make this idea better.  &mdash; Tennessee Ernie Ford ( TEF ) 08:08, 6 December 2009 (UTC)


 * 1*. Yes, items would have expiration dates when you take them out. And when an item expires, it is removed from that player's inventory and put back into the community chest. There will be a warning a couple minutes before it happens and on the item itself too so nobody can blame the system for ending up somewhere without a weapon.


 * Anyways, this would prevent items from being "accidentally stolen" as well, like when somebody doesn't log in for a really long time, forgets about GW, or leaves an item on a character they don't touch. In these cases, technically it may be a mistake, but if an item is taken out forever or would normally be returned, but is not, it might as well be stolen. And if they forget about it, it's probably not being used either! So an item could be "stolen" in vain! But this way everything returns over time. Also, it reduces the need to check on super rare items.


 * With expiration dates too, if a chest is getting every single item taken out, there would be a higher chance for things to disappear, but not with this system.


 * It also means you could share really fun items in the chest. OH I just thought of another idea... what if they have items that are locked in the chest but can still be used? That would be cool. You could put everlasting tonics in the community chest so that people can transform into any form for fun, and with it locked in the chest, everybody would have access to it still, rather than one person taking it out and hogging it.


 * Also it means you could technically allow anybody access to items in the chest which would save time for both parties (the person taking out not waiting for approval, the person not having to deal with people they don't trust). If everybody could take out items there could be a shortage of items though so your approval or per account basis would still be viable. If a character is deleted all expiration date items are returned as well.


 * 2* I don't really see any additional serious risks. Originally I thought that there would be some scams where you trade with somebody and then later the item they paid for disappears from their inventory but the scammer still has their gold. Not being able to trade then closes this off. Oh, and I was thinking of Corp Theft from EVE Online.


 * 3* Do you think requiring officer involvement (to remove items) offers too little protection? If yes, could you explain the loophole that would allow someone to join a guild, loot the chest, and disappear? This I don't understand at all.

Previously Unsigned 23:39, 8 December 2009 (UTC) Previously Unsigned 23:39, 8 December 2009 (UTC)


 * Thanks! I appreciate you taking the time to explain your suggestion. My concept for a Community Chest is simply a place where one player can donate items to the guild rather than merch them; it's perfectly alright if some people consume more than others. Your suggestion of item expiration dates (when they boomerang back to a chest) is intriguing; perhaps you should add it to your own suggestion page.  &mdash; Tennessee Ernie Ford ( TEF ) 23:54, 8 December 2009 (UTC)

tbh
I only see that benefitting people handing around mats. But ohai GuildWiki person =)  A F K  When  Needed 17:14, 23 December 2009 (UTC)


 * Ohai, AFK! Thanks for the note. Actually, almost all the small guilds I know of have members who graciously dedicate storage space to tomes, ugly skinned (but perfect) weapons, dyes, and/or various consumables. &mdash; Tennessee Ernie Ford ( TEF ) 19:01, 23 December 2009 (UTC)