Feedback talk:User/Lou Wolfskin/Contagion

Correct me if I'm wrong, but isn't it a lot more Useful than your suggested version, the way it is already? Example: It's in Death magic, so is DarkAura and Verata's Sac. ...From there you add on Masochism(PvE split version preferred) and any number of self-infliction or small Sac% skills from blood magic and just stand in the middle of as many enemies as you can to trigger double or even triple "Procs" of DarkAura for massive armor-ignoring AoE damage. -- ilr  16:53, 5 September 2009 (UTC) Smiter's Boon was a lot more useful before they nerfed it in PvP, too. Again, I'm not defending this suggestion in any way; in fact, I agree that it's rather bad; but you seem to be implying that the only reason it would be changed is if the new version was more useful than the current version. -- Gah_  02:02, 6 September 2009 (UTC)
 * You don't always balance a skill by increasing its strength. I'm not defending or attacking the suggestion either way, but your reasoning is poor. -- Gah_  17:57, 5 September 2009 (UTC)
 * Since He didn't even give any reasoning, I'm going to assume you're attacking my Reasoning (but not providing any counter evidence). Well my reasoning is a hell of a lot more sound than his suggestion.  He specifically says:  "You lose health"  even though it's current functionality states: "You sacrifice  maximum health" which makes a HUGE difference if you have DarkAura.  On top of that... the Current version affects all mobs in the Area while he suggests only Adjacent foes.  Again, ...no reason for this MASSIVE NERF is given.  And "New ways to use it" isn't convincing enough when the current version has a lot more direct damaging (Armor-Ignoring) utility when combined with other skills already in its attribute line.  ...My Reasoning is Sound, b/c your Reasoning against it has yet to come into existence.  Meanwhile he should just change his Secondary to Mesmer if he wants epidemic so bad (and it wouldn't cost an Elite slot OR health "loss").  In other Words: Step up and use some reasoning yourself b/c "Poor" reasoning beats the shit out of NO reasoning -- ilr [[image:User_ilr_deprav.png]] 21:20, 5 September 2009 (UTC)
 * I am simply saying that not all changes of a skill need to be for the better. "Correct me if I'm wrong, but isn't it a lot more Useful than your suggested version, the way it is already?"

Okay, so you want reasoning like: NPC's using this skill kill themselve and do not really deal any dmg. Or, except for the Necro-Bomber i don't see someone use this. As it is now the skill is just some niche for ppl wanting to kill shrines fast in JQ. The suggestion i made would open up new possibilites and have a slightly different effect than epidemic since epidemic can only effect an enemy not your allies. And that's just what it is: A suggestion. Lou Wolfskin 10:11, 6 September 2009 (UTC)
 * I would rather they just remove the skill's health sacrifice and otherwise leave it alone. That way it won't work with Dark Aura.  It's overpowered in "competitive missions" that depend on NPCs, but useless everywhere else.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 10:38, 6 September 2009 (UTC)

Your suggestion makes it severely underpowered. An elite that does less than Foul Feast + Plague Sending (or Draw Conditions + Plague Sending since everyone seems to hate Foul Feast for being a Necromancer skill) and actually makes you sacrifice a shitload of health, all that on a 10 second recharge? Why would anyone EVER use that? Dark Morphon 08:14, 11 September 2009 (UTC)

If you want to go with a function such as this one, I'd suggest something like: "Enchantment Spell. While Enchanted, all conditions on target ally are contagious between creatures of the same kind". This turns all conditions into Disease while being balanced out by the fact that it's an elite skill and it also spreads to your allies. I would certainly love this skill on a Death Magic bar. Dark Morphon 08:17, 11 September 2009 (UTC)

The recharge could still be scaled down, and it wouldn't do less then Foul Feast + Plague Sending because even with Plague Sending you have to sacrifice your hp multiple times, for as far as i know the max. conditions spread is at 3, the suggestion i made would give you the oppurtunity to turn conditions against the enemie in one single strike. And it's still just a suggestion. Lou Wolfskin 11:32, 11 September 2009 (UTC)
 * With Plague Sending + Foul Feast the HP sacrifice is mostly countered by the heal Foul Feast provides. A character is rarely under the effect of more than 2 conditions, let alone more than 3, so in normal situations Plague Sending won't have any problems doing its job. Note that you now have regained some energy and get to choose what opponents you want to inflict your conditions on, making it much more controllable. Concerning the whole idea of a Necromancer Epidemic, Epidemic itself isn't ever used, for good reason. This idea is uncontrollable and will only be useful when it's severely overpowered. Dark Morphon 13:18, 11 September 2009 (UTC)
 * Read again what you wrote please cause you don't get the heal of Foul Feast after offering with Plague Sending, plus at least the last is in another attribute line. What i'm suggesting is still not uncontrollable, you're simply choosing one ally and use the skill on him, let's say, in PvE, a tank, wow, everybody around him has the same conditions, with one skill. Maybe what i suggested is not perfect, but it's an opportunity that could be quite usefull and wouldn't be too overpowered. For the sacrifice, you could get a selfheal into your build, that would help counter it (but that's just a side note). Lou Wolfskin 09:10, 12 September 2009 (UTC)
 * You can use Foul Feast more than once per match. And no, this is uncontrollable. Unless, of course, you're inflicting the conditions on your allies first. -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:55, 12 September 2009 (UTC)
 * If you want to go like that: Foul Feast+Plague Sending is uncontrollable too, i mean, you don't know if your enemy brings conditions do you? Really, with that argument every skill depending on something is uncontrollable. Lou Wolfskin 09:10, 12 September 2009 (UTC)
 * It's uncontrollable because you will not be able to pick the targets you want the conditions to be applied to. Foul Feast provides a heal before you use it, that's true, but you will likely not be at full health all the time anyway. Getting a self heal to counter the sacrifice? You just spent two skills of which one is an elite to get less effect than when you just take FF+sending. Dark Morphon 15:03, 13 September 2009 (UTC)
 * okay, you know what? You're right, how could i suggest a change of this skill that is not a perfect elite like it is know. If i'd know how to delete the entry i would do it. Lou Wolfskin 22:53, 13 September 2009 (UTC)
 * Sarcasm or not? Also, I have no clue. Haven't put up any suggestions so far. Dark Morphon 15:06, 14 September 2009 (UTC)
 * That was totally serious. You can call me a crybaby now but instead of just saying what you don't like about the suggestion you could try to be a bit more productive with your criticism (That goes to all who posted here). Anyways, bye. Lou Wolfskin 17:01, 14 September 2009 (UTC)
 * Uhm, what were we supposed to do? Give you another possibility? I did that. Suggest a change to your skill which would make it balanced? I've put up the objections to that above. You proposed a broken functionality, I merely pointed it out. Dark Morphon 15:30, 15 September 2009 (UTC)

Dislike. Nothing is wrong with this skill. Bathory  talk  06:21, 20 September 2009 (UTC)