Feedback:User/Poke/PvP effect

The PvP effect is applied to players in PvP areas to make their skills display the PvP-skill versions of their equipped skills. This works quite well, however there are problems in PvE and PvP overlapping locations such as the Guild Hall, the Great Temple of Balthazar and the Isle of the Nameless.

When I am not doing something particular I generally stand in our guild hall and idle. If our guild decides to do something, we often prepare our guild-intern groups inside of the guild hall. The problem is you get the PvP effect while being in the Guild Hall, regardless of what character type (PvP/PvE) you are. This makes skilling for PvE nearly impossible, especially as the differences between the PvP and PvE versions get more and more complex.

A similar issue happens with PvP teams. When doing Heroes' Ascent, my team often came to the Isle of the Nameless to test a build or to arrange the tactics with the team. The problem here is that the Isle of the Nameless is a PvE area and the PvP effect is not applied.

In both cases the current setting is important as well, especially when thinking of GvG that starts in Guild Halls, and PvE players often use the Isle of the Nameless for testing builds as well. This leads to a conclusion all three locations would need both options: PvP effect enabled and disabled. There are multiple ways of adding such a mechanism, to enable or disable the effect, however there are the following two that are probably easier to implement with the current system than others:
 * Based on the character type, the PvP effect is applied in those locations only to PvP characters but not PvE characters. In case of groups, the group leader's type decides.
 * This would work for most situations (except GvG playing PvE characters maybe, but if the team leader is a PvP character, it could be updated live, as soon as that PvE character joins the group). Also this solution would not require additional interface changes; everything that makes it working like this works in the background.
 * A simple setting is added to the Options panel, similar to the option for concise descriptions. Anyone would be able to change the setting whenever they want.
 * This is probably a more flexible way to implement it but it would require interface changes and a new option that is stored somewhere.