User:Guild Wars 3 perhaps

My suggestions (for Guild Wars 2):

 * Engineering...we have a problem...can you fix it?
 * Suggested lore additions and texture changes to the Engineer's turrets and mines to make their aesthetics and mechanics more plausible within the historical and technological context of GW2. Evolved out of a contribution I made to the Engineer profession discussion page before it was moved to my talk page.


 * Magic Motion Sensor Rest in Peace
 * A suggestion to remove enemy little red dots from the in-game compass to improve game immersion. Also discusses alternative means for enemy detection with emphasis on what can actually be seen in the main game window rather than an interface contrivance.


 * Skill building
 * Skills acquisition and development based on what and how skills are used rather than simply buying skills outright or earning them as part of a quest reward.


 * World Building and the Death of the Map Jump
 * Eliminating (or at least heavily modifying) map jumping to make players more a part of the game world around them. Also suggests a means for accomplishing dynamic world building within GW2.  Discussion page delves even deeper into the potential pitfalls of the original suggestion as well as considers possible solutions to these identified shortcomings.  Fair warning: it's a book!  But the suggestion is fully examined from many angles and the discussion has (so far) been very civil.  Worth the read if you have the time.