ArenaNet talk:Skill feedback/Assassin/Shadow shroud

Pls discuss Lilondra 10:45, 3 April 2008 (UTC)
 * still worthless. Buff it up a bit. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 16:00, 3 April 2008 (UTC)

worthless ? In deadly arts its far better off as you can use augury,palm,entangling,etc
 * Yeah, lil, better off but still worthless. But the problem with this is that it either is heniously OP, or pathetic like this. I think a rework is in order? (By the way, you can indent using colums. Makes reading stuff a whole lot easier) [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 12:22, 4 April 2008 (UTC)
 * ok but its not OP.Lilondra 15:35, 4 April 2008 (UTC)
 * How about for some amount of time (3-5 seconds?), target foe has x% miss chance, and cannot target allies with enchantments? Lower the recharge to 15 in this case?  This way, it still helps when coordinated, but is still useful as a general hex. --Kalas Silvern 22:13, 30 April 2008 (UTC)
 * I liked how someone said that it has useless effect, i lolled, yea sure, being unable to cast enchies on spiked target is useless, yea...sure yea. --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 16:48, 6 July 2008 (UTC)
 * Maybe just add something simple like getting 10% less benefit from healing. Would make it quite powerful in a spike.