Talk:Aura of Restoration

Scourge Healing
It won't cause damage because there is no "healer" in this case; this is also the case with skills like Healing Seed, for example. If others feel that the note is necessary we can re-add it. Tain 15:02, 6 April 2008 (UTC)
 * no it isn't needed --Blood Anthem [[Image:User Blood Anthem Sig.jpg|19px]] 15:27, 6 April 2008 (UTC)

Although a lot of players complain about the healing amount, but it is still one of the best conver enchantments in the game due to it's recast time, cost (for the elemenatlist profession), and casting time.William Wallace 21:28, 19 May 2008 (UTC)


 * I use it as such all the time on my Searing Flames build. And honestly, the healing is great if you spam, because I've managed to solo a few enemies in Lornar's Pass (after my heroes and henchies had died).

Healing Amounts
I thought I'd just add the healing amounts for energy costs, could help some people. The Deathless Derv 13:17, 2 January 2009 (UTC)
 * I like to think that anyone could do a simple multiplication problem, but since you already corrected it for rounding it is more useful. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 13:29, 2 January 2009 (UTC)

Buff
This is about to get abused by non-primary eles, tbh. Karate   Jesus
 * You mean by primary eles. "Hi.  My rit heals cost 3 4 energy."  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:44, 6 March 2009 (UTC)
 * Ether heeeeaaalers are about to be sick. Karate  [[Image:User Karate Jesus sig.png]]  Jesus
 * Before you go crazy, notice the energy gain is wrong on this page. :) Foolsauce 00:54, 6 March 2009 (UTC)
 * I know it is, but ether healers have Ether Renewal or in rare cases Energy Boon for energy. Karate  [[Image:User Karate Jesus sig.png]]  Jesus  00:57, 6 March 2009 (UTC)
 * Ether Prism, tbh. why would anyone ever want to use ether renewal..? --Cursed Angel [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 01:25, 6 March 2009 (UTC)

The website gives wrong numbers for the energy gain. I have 16 in ES and it is still 1 energy.
 * Fixed it, though someone should add a table or whatnot for the energy gain, although it's 0 from ranks 0 to 7, and 1 from ranks 8 to ? FC 01:00, 6 March 2009 (UTC)
 * I honestly think that the energy gain may be getting reverted, I can see this getting used by ritualist secondary heal spammers.
 * Just got out of AB. ZF smite spammer eles are strong. :(  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  01:31, 6 March 2009 (UTC)
 * Lol, told you. Karate  [[Image:User Karate Jesus sig.png]]  Jesus  01:34, 6 March 2009 (UTC)
 * Smite spam eles are primary eles. Unless by "non-primary eles" you meant "primary eles", you didn't really tell me. =/  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  01:39, 6 March 2009 (UTC)
 * I meant about the ether healers thing. I consider Ether healers the same thing as ether smiters :/ Karate  [[Image:User Karate Jesus sig.png]]  Jesus  01:42, 6 March 2009 (UTC)

WHY do eles keep getting buffs? i was gone from GW for a few months, and i noticed alot of ele skills had been buffed, and they just keep buffing them. eles were not weak, i just dont understand where all this ele love is coming from all of a sudden --Celtus 01:56, 6 March 2009 (UTC)
 * Monks need some love, tbh. 80% of their skills are lolterrible.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  02:08, 6 March 2009 (UTC)
 * yea...and monks only real protection from PS sins was just nerfed. Sorry monks. Karate  [[Image:User Karate Jesus sig.png]]  Jesus  02:13, 6 March 2009 (UTC)

Revert and PvE Split it, this is glorious, but too glorious for the intentional purpose. 211.27.166.174 02:42, 6 March 2009 (UTC)

Elemental Attunement + Attunement + Aura of Restoration = free 5 energy spells! Woo! Vili 03:24, 6 March 2009 (UTC)

Okay. I fail at maths. But still, consider:
 * 5e spell costs 1 energy
 * 10e spell is free (!)
 * 15e spell costs 1 energy (!)
 * 25e spell costs 4 energy (!)

...it's only a one-energy difference compared to usual, but this makes it suddenly seem fun and exciting, doesn't it. Vili 04:08, 6 March 2009 (UTC)


 * Yes, removing your enchantments will be indeed fun and exciting. -- NeHoMaR [[Image:User_NeHoMaR_sig.jpg]] 05:44, 6 March 2009 (UTC)
 * Good luck with that, Rend Enchantments and Gaze of Contempt got nerfed.

kinda reminds me of Mysticism only its when casting spells and not enchantments ending. I prefer this version. Definetely for cheap spell spaming.--Justice 06:20, 6 March 2009 (UTC)

Bad Math again, here's the real one

Elemental Attunement = 50% of energy cost back

Attunement = 30% of energy cost back + 1 energy

Aura of Restoration = 1 energy

Hence your energy cost is reduced to 20% of its normal cost, then you gain 2 energy

5e Spell = (0.2 * 5) -2 = -1 energy loss(which means 1 energy gain)

10e Spell = (0.2 * 10) -2 = 0 energy loss(which means the spell is free)

15e Spell = (0.2 * 15) - 2 = 1 energy loss(which means the spell costs 1 energy)

25e Spell = (0.2 * 20) -2 = 3 energy loss(which means the spell costs 3 energy)


 * ...I actually cast 5, 10, 15, and 25e spells in the game and recorded the energy costs. You don't gain energy on 5e spells, you break even (2 + 2 + 1). (My only mistake.) 10 energy spells are free (5 + 4 + 1). 15 energy spells cost 1 energy (7 + 6 + 1). 25 energy spells cost 4 energy (12 + 8 + 1). But thank you for theorycrafting anyway. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 15:02, 6 March 2009 (UTC)

Only decent skill change in this update.
Discuss.  SniperFox  12:11, 6 March 2009 (UTC)
 * You're not happy they finally nerfed prage etc? I'm also thinking the energy gain will be restricted to Elementalist skills in the future, too. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 12:31, 6 March 2009 (UTC)
 * I think he means:Raises his beer/coffe/tea/ or whatever Sniper drinks, takes a sip: "What change for me today in GuildWars...hhmm theres a lot of skills I wouldnt take now. Oh yeah better gameplay, less headache and still cant make new builds... back to zombies, a lot of zombies games lately... I gotta dominate with Zangief." Yes, the only skill that got a decent change in pace and maybe(may not happen) new gameplay is AoR. But I dont think new builds will be made.--ShadowFog 14:15, 6 March 2009 (UTC)
 * I never took Aura of Restoration on my heroes after a certain point, because it honestly didn't make one bit of difference whether their attuments were stripped or not, and the healing was rather meh (it is PvE, after all). I got a lot more usage out of other skills in its place, such as Cry of Frustration. Now, though, I've put it back on them since the healing is slightly better than negligible and it also gives free energy management. Not a new build, no, but it's a start. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 14:19, 6 March 2009 (UTC)
 * This skill is very good now. Any better and it would be elite. It's now "Everything attunement." "For (passive skill is passive) seconds, you get healed for don't care...orison of healing...W00T! health whenever you use any spells, and you gain nothing for secondaries...w00t!...w00t! energy."(Attribute: Too good to not get reverted)
 * Gaining 1 energy per spell isn't that impressive, although Channeling shows us how that mentality can be bad. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 14:55, 6 March 2009 (UTC)
 * Don't compare this to Channeling. Channeling can be abused by secondaries, but this requires 8 energy storage to not suck.
 * You could use it with Signet of Illusions.
 * I'm just saying, that especially on an Elementalist (with ~80 max energy and a bunch of other energy management skills already), unless you are spamming Flare or something it's not that big a deal to get back 1 energy on spell cast. But I'm sure people will find a way to abuse it with E/Mo Ether Renewal healers or something. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 03:05, 7 March 2009 (UTC)
 * Theory: At 15 or 16 Energy Storage, a 55-elementalist can spam 10% sacrifice (5hp sacrifice) 1 energy (5hp healing) necromancer spells, such as Jaundiced Gaze, Dark Pact or Touch of Agony. LoL? sure, being a secondary Necromancer also means you can't add Protective Spirit to your build. :P --NIN37 04:57, 7 March 2009 (UTC)
 * When combined with an attunement, it basically turns Flare, Stone Dagges and Ice Spear into 1 energy spells (a requested change I might add). But you also get healing equal to 5 pips of health regen. I don't know about you guys, but those spells may finally be useful now. Especially Stone Daggers, since it bypasses Protective Spirit and Spirit Bond. 145.94.74.23 21:46, 13 March 2009 (UTC)
 * The thing with Ice Spear is that they never buffed its damage accordingly with Flare, and it still has the terrifible drawback of half-range. But Stone Daggers spammers could definitely start appearing again. Which would be good news for me, since I get more easy kills... Vili [[Image:User Vili sig.jpg|User talk:Vili]] 01:46, 14 March 2009 (UTC)

removing redundant table
Well... I know some people really hate Mathematics, but 5 lines just to say that "5.0 x 15 = 75" (healing, at 15 energy storage, for 15 energy spells) seems a bit... unneeded. IMHO, there's no need for that second table that just makes the article unnecessarily cluttered, therefor, removed. --NIN37 01:25, 7 March 2009 (UTC)
 * Not everyone runs 15 ES. Heck, I hope I never run into anyone with 15 ES. 9, 11, and 13 ES are more typical, and none of those have an even percentage increase. Several other skill articles have supplemental tables, and tables hardly count as clutter, especially on skill pages. Look at Gate of Madness and tell me that's not a cluttered article. --8765 01:41, 7 March 2009 (UTC)
 * (PvE) Ether supporters should run 15+ ES. Ɲ oɕʈɋɽɕɧ  03:12, 7 March 2009 (UTC)
 * For each rank of Energy Storage, spells heal for more 20%.
 * So, it's like "For 60s, every time you cast a spell, you're healed for 2 x its cost + 1/5 x for each rank in Energy Storage (you gain 1 energy if your Energy Storage is at least 8)".
 * 5 energy spells will give +1 HP for each rank of ES; 10 = +2; 15 = +3; and 25 = +5.
 * In short, they are not decimal values (unless you're using those 1 energy spells...).
 * Bleh, seriously, if people decide that we must have that table, at least move it to Notes section, so it push the rest of the page down. :P --NIN37 04:51, 7 March 2009 (UTC)
 * How about making a collapsable table for it? 145.94.74.23 11:54, 15 March 2009 (UTC)

Removed Note
Removed some bonehead's note that implied Glyph of Lesser Energy would leave you with the full healing of the original spell cost.
 * It does. I just checked. -Norwegian Thunder 17:42, 14 October 2009 (UTC)
 * To clarify, Aura of resto, will heal for the listed spell cost reguardless of anything reducing the actual cost... cool huh 192.203.160.241 18:19, 14 October 2009 (UTC)

Wtf?
There's something seriously fucked up about this chart. →← 23:19, 6 November 2010 (UTC)
 * Copypasta in the template. 24.197.253.243 02:06, 7 November 2010 (UTC)

Copypasta?--76.201.169.117 22:20, 6 March 2011 (UTC)