ArenaNet:Skill feedback/Elementalist/Energy Blast

Lyssan's Issue -- 22:32, 26 August 2008 (UTC)
Discussion
 * Issue
 * Too long cast time and recharge time to be used effectively.


 * Suggestion
 * Change cast time to either 3/4 seconds or 1 second and recharge to 15 or 10 seconds.

Desocupado's Issue -- (11:29 30 November 2008 (GMT-3))

 * Issue
 * Long cast time
 * Lengthy recharge
 * Bad synergy


 * Suggestion
 * Effect: Spell. Target foe takes 1 damage for each point of your actual maximum Energy.
 * 15 1  15

This way this spell will be seldom used along exhaustion spells, but provides spike assistance.

Vili's Issue 08:14, 4 December 2008 (UTC)

 * Issue
 * Lack of breakpoint at 15+


 * Suggestion
 * Effect: change progression to 1...2...3. No one runs 15+ Energy storage anyway, so those foolish creative enough to do so ought to get a little treat. This would also make Master of Magic builds more feasile (indirectly).

Cruel Atomic Bomber's Issue -- 02:28, 6 February 2009 (UTC)

 * Issue
 * Bad synergy
 * Lengthy recharge

This skill is one of the best skills for ele in HM because it ignores armor but does not cause exhaustion.


 * Suggestion 1
 * Effect: Spell. Target foe takes 1...3...3 damage for each point of Energy you have (maximum 130 damage).
 * 15 2  15


 * Suggestion 2
 * Effect: Spell. Target foe takes 1...2...3 damage for each point of Energy you have (maximum 130 damage).
 * 5 2  15