Feedback:User/Dan Dan Teddy Bearz/Item Security

Feel free to discuss this suggestion.

 * Discuss additions.
 * Discuss subtractions.
 * Discuss other changes.
 * Do so with maturity.
 * Do so with clarity.
 * Do so... with honor.
 * Yeah, I know. Lame.
 * Seriously, though... Discuss something.

=Problem= Many users over the years have faced a similar problem: Hackers. Within that problem, many of those users face a similar problem: Item manipulation. Many have been victimized by these degenerate vandals and thieves. Items upon which countless hours have been spent, stolen or otherwise removed from possession. Some unique items which are no longer available, such as limited miniatures, BCAM Pink dye, and others I fail to recall.

=Proposal= It's time we fix that.

Within GW1, several systems are in place individually that could be combined to provide a safer environment for (potential) players.

Those included: Those to be included:
 * The customization feature. (It is essential to the entire process.)
 * The inability of one character to use/equip an item customized for another.
 * The inability to trade Zaishen Coins.
 * NPCs that allow for the customization of certain items (currently such as weapons).
 * The inability to salvage from customized items.
 * The ability to retrieve deleted customized items.
 * The ability to craft customized items with customized crafting materials.

With these systems combined, one could take any item to an NPC to customize it and that item will be unsellable, non-trade-able, non-salvageable and retrievable if deleted. Effectively hacker-proof, provided said hacker does not simply delete the character(s). At which point, the ability to retrieve deleted characters and the items that were deleted with them would be useful. Perhaps, to stem a backlog that could potentially crash a server over time, a grace period of two (2) weeks or one (1) month to request retrieval.

When customizing a weapon or piece of armor, the player would be prompted on which (if any) modifications they would also like to customize. The choices would be given similar as such:

If you select "[_] One", a window would display your modifications and you would then be able to choose which to customize.

This would prevent hackers from salvaging modifications to sell/steal but would also allow players the freedom to customize their modifications collectively, individually or not at all if they so choose.

With GW2 slowly but surely drawing nearer, marking a steady decline in the significance of adding new features to GW1, it seems it would be best to build on this idea for GW2 rather than its senior. Of course, this would be a useful and almost guaranteed welcome feature in GW1. This late in the game, though... I suppose it's just best to leave it up to you, ArenaNet.


 * Note: The customization process is strictly voluntary.

=Potential Side-Effects=
 * To be added.