ArenaNet talk:Skill feedback/Dervish/Pious Assault

AoB telespike is pretty gay, and fairly mindless. Removes two enchantments, and does around 900 damage (when combined with pre-casted AR + Some spear-chucking). They have +40 AR, run 33% faster, and can spike every 15 seconds. In addition, they look scary. nerf plx, rlly need. -- Readem 10:18, 27 February 2008 (UTC)


 * I agree that something needs to be done about them, but removing the Deep Wound isn't the way to go. Dervishes do need some ways to do a DW without having to run Melandru or using their elite. As you said, the problem is the spiking. Most sense then would be dealing with the spiking part. In other words, change the 3/4 activation. At normal activation it is still a strong skill. Dutchsmurf 12:23, 27 February 2008 (UTC)


 * Yes, Pious > Chilling > Eremites is much better than Chilling > Pious > Eremites. Prokiller88 13:25, 27 February 2008 (UTC)
 * I aggree, 3/4 cast is a bit too strong ^^. Tho I rly like the DW effect. Dark Morphon  (contribs)  16:43, 27 February 2008 (UTC)

even if the skill is strong, it's the only way that a non-Mel Derv can inflict a deep wound , the only nerf that i can see on this is an increased recharge , removing the deep wound would just make all dervs use melandru again. a thing that i forgot: since the problem with this is that it uses Grenth's Aura to remove enchantments, removing the "You lose one enchantment." from this skill would balance it?189.70.149.39 19:59, 27 February 2008 (UTC)
 * Without DW it would be worthless again... Set it back to normal attack speed, so the spike won't be that hard and lower recharge to 8. A. von Rin 03:43, 28 February 2008 (UTC)

Remove the fast activation. Hit Attacker's Insight so the energy cost of Chilling + Pious means something. Riotgear 12:18, 28 February 2008 (UTC)


 * Just change it so it has no activation time. It's a pretty big nerf and please don't give it the 1 second activation time. Prokiller88 22:23, 28 February 2008 (UTC)
 * With normal activation time it should only cost 5 energy and have 8 seconds of recharge, otherwise it would be inferior to wearying and you would have only Mel-Dervs again. :( 83.171.161.241 22:59, 28 February 2008 (UTC)


 * It wouldn't be worse then Wearing, because you can use other elites with this one. Choosing Wearing means you are only effective during the time Melandru is up. With Pious Assault your effectiveness isn't related to your elite. Dutchsmurf 11:27, 29 February 2008 (UTC)
 * Whoever decided to change this skill to a nonelite eviscerate should be fired because it's apparent they miserably fail at balancing pvp. Revert it to how it used to be.  There's nothing wrong with the old Pious Assault.  The only reason nobody ever used it is because half the other scythe attacks were too broken to pass up. Seriously, go get one of the good Blizzard people to fix your game. In the last 30 skill updates, the meta has been frozen solid because you don't know what makes skills good or bad. 72.235.48.41 13:25, 1 March 2008 (UTC)
 * Yea they forgot about wounding strike >.> Prokiller88 22:26, 1 March 2008 (UTC)
 * This skill is the easily the one of the worst things to happen to GvG in the past year. Not that I'm shocked about this skill being as broken as it turned out to be.  Right when it was first changed to 1/2 activation I was screaming "Has Izzy learned nothing?"  I mean, if critical chop and agonizing chop were a problem at their 1/2 activation, and they didn't even have the deep wound, as was 1/4 activation impale, why the hell would doing this AGAIN on a dervish, who already does more damage than any of those other templates anyway, suddenly seem like a good idea?  How long is it going to take before we (and by "we" I mean Izzy, since it honestly does seem like most everyone else already gets it) realize that damage compression like this has been, and will continue to be, an idea that no good can come from.


 * The attack activation isn't the only problem though. Also is the fact that attacker's insight and grenth's aura negate it's downsides, and even turn one of them into an advantage.  I'd suggest also killing grenth's aura, and/or changing Attacker's Insight to need at least 10 or 11 wind prayers to get the break point of 2 attacks, so they can't run it on a mysticism dervish for avatars as easily.  Either that, or just kill pious assault.  At this point, I really won't miss it. Pluto 07:25, 4 March 2008 (UTC)

the only problem with this is the enchant removal that triggers Grenth's Aura, just get rid of the "You lose one enchantment." on this skill, so it won't trigger grenth's aura , don't turn it into a useless skill again , we have finally seen non-melandru dervishes working after a long time 189.70.138.10 01:00, 5 March 2008 (UTC)


 * That, but also the faster activation. It will still be a strong skill without it, no idea where you got the idea we are killing it. Dutchsmurf 11:33, 5 March 2008 (UTC)


 * I think the best thing to do to this skill would be to lower the energy cost to 5, put it at regular activation time, have it only inflict a Deep Wound if you actually remove an enchantment from yourself... Also make it a Scythe Attack. This way we won't see those R/D's swarming all over the place anymore, non-Mel dervs will get a Deep Wound without it being insane, and all that would be left to do is change Grenth's Aura. It should remove enchantments when you cast it rather than when it ends. The whole Deep Wound + Enchantment Removal at the same time is just too powerful and too easy. --TimeToGetIntense 15:15, 6 March 2008 (UTC)

This Issue Wasn't Addressed By Anyone
Seriously, who changed that? -- Spawn  ‎  Legacy  04:37, 4 September 2008 (UTC)

If you are sure about it and there's no evidence against your claim, you can take it out. No worries.--Wealedout 02:06, 10 September 2008 (UTC)
 * I know, this skill is still imbalanced. --The preceding unsigned comment was added by User:71.174.27.252 (talk).
 * the real issue is Front loaded attack chains but back loaded attack chains are retarded. hard to find a happy medium. I like pious assault b4 the change but No One can honestly say that a Melee class that needs an elite to apply deap wound is cool. Dervishes needed this, and chaining atacks with enchants is what dervs are all about, they are still fragile as crap aside from some avatars and are deeply reliant on enchantments they are essentially spellcastors in a Warriors role. 99.204.70.116 05:01, 2 February 2009 (UTC)