User:Shotmonkey/Sandbox/Builds/A-Any Moebius Critical

= The build =

= Positive points =


 * Jagged Strike is a 1 second recharge costing 5e, allowing for quick combo recovery should a foe break your combo, and quick build of combo on new targets.
 * Wild Strike does decent damage, cheap on energy, quick to recharge, removes stances and is unblockable. After the recent buff I consider it one of the best off-hand attacks available.
 * Critical Strike does a decent amount of +dmg, gives 2 guaranteed crits giving energy through critical strikes, health through WoP, and refreshes Critical Defenses, and +6e per hit purely from the skill, ensuring energy gain through use of the skill.
 * Moebius Strike being the great skill that it is, has quick recharge, low energy requirement (not an issue after Critical Strike hits) and when foe is below 50% health recharges Critical Strike instantly, compensating for the longer recharge on it.
 * Critical Defenses is kept constantly up as long as you can hit - even before the foe drops below 50% hp the combo is quick enough to run through all four skills and refresh constantly.
 * Way of Perfection gives lots and lots of healing, with 2/3 of hits guaranteed to crit once you get into a CS/Moebius flow.
 * Critical Eye gives more crits on auto-attacks and abilities other than Critical Strike, boosting healing, energy and refresh of CD.

= Negative points =


 * Jagged Strike only applies bleeding and does not do significant damage otherwise. The rest of the build is completely without condition application.
 * Blinding or blocking can make the user unable to start the combo, or put a stop to it once started. No condition removal.
 * If you rely on the blocking from Critical Defenses or the healing from Way of Perfection (common in a solo situation), foes with enchantment removal skills can render you very vulnerable.
 * Low HP after use of one superior and one major rune.