User:Raine Valen/Underpowered Skills/Dervish

Aura Slicer

 * Added due to inability to compete damage-wise against skills like Victorious Sweep, in spite of a longer recharge, and inability to compete with Rending Sweep due to its hard-to-meet condition for the same result.
 * Suggested functionality changes:
 * Scythe Attack. If this attack hits, you deal + damage. If this attack hits a foe with Cracked Armor, that foe takes an extra damage and loses  Enchantment(s).  --Raine Valen 20:16, 10 September 2008 (UTC)

Extend Enchantments

 * In its current state, its not exceptionally useful. Again, it's not terrible, but not something good enough to be considered on the typical bar.
 * Suggested functionality changes:
 * Enchantment Spell. The duration of every enchantment on you is increased by  seconds.  For  seconds, this enchantment does nothing.  When this enchantment ends, you lose all enchantments. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  05:33, 27 October 2008 (UTC)
 * Unfortunately, this creates enormous abuse potential. Perhaps changing the numbers so that it's not maintainable in PvP (even with a mod) so we won't see such things as Dervishes keeping up Elemental Attunement or Shadow Form forever.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  05:33, 27 October 2008 (UTC)

Guiding Hands

 * Added, frankly, due to being too short-lived to actually accomplish much. Compare to Fox's Promise, Seeking Arrows, Warrior's Cunning, Expose Defenses, or Rigor Mortis.
 * Suggested functionality changes:
 * Enchantment Spell. For seconds, your attacks cannot be blocked. Raine Valen 07:49, 20 September 2008 (UTC)
 * On its own, this may seem like a hugely OP skill, but as it is now, Wind Prayers is typically not specced into at more than 3+1 or 4+1 points. For the hardcore Wind Prayers users, this skill still wouldn't be worse than such things as Harrier's Grasp at high spec.  Raine Valen 07:49, 20 September 2008 (UTC)