Feedback:User/BobbyT/Skill Changes (Elementalist)

The changes I'm suggesting here are for the reason because i felt these skill where not user friendly or awkward to use.

I change the Mind skills by taking the conditional damage, divided by half and adding to the uncondition side, then making it so you only gain exhaustion on the uncondition effect. my hope was to give an option for damage when you where low on energy with out getting exhausted

For the defensive skills i lowered the recharge and duration on the aura skills to have roughly a 50% uptime, and with kinetic armour I up'd the duration easier use.

Second Wind was change to give players an option to use their exhaustion spells with out the fear of being exhausted until the end

The change to Star Burst give the fire line a bit more utility, offering a KD with a quick getaway for defense, or a way to keep their foes in their dot spells longer.


 * Elite Touch Spell. Target foe is knocked down and you deal fire damage to target foe and all nearby foes. You shadowstep to a nearby location away from your target.


 * Elite Spell. For 10 seconds you gain +25 maximum and do not gain exhaustion from spells you cast. End effect: You are Exhausted.


 * Enchantment Spell. (10 seconds.) You have + armor. This enchantment renews itself whenever you cast a spell.


 * Enchantment Spell. ( seconds.) You have 75% chance to block melee attacks.


 * Enchantment Spell. ( seconds.) You have 50% chance to block projectile attacks.


 * Elite Spell. Deals fire damage.  If you have more Energy than target foe, you deal  more fire damage, inflict Burning for (  seconds) and you are Exhausted.


 * Elite Hex Spell. Deals cold damage. That foe suffers an additional  cold damage  and moves 90% slower (  seconds) if you have more Energy than target foe and you are Exhausted.


 * Elite Spell. Deals lightning damage, 25% armor penetration. if you have more Energy than this foe that foe is knock-down, you deal  more lightning damage and You are Exhausted.