Feedback:User/Tounaku/Communing Suggestions

(PvP) Binding Ritual. Create a level Spirit. This Spirit deals damage and deals double damage to hexed foes. This Spirit dies after seconds.

(PvP) Enchantment Spell. Your nearest spirit loses Health. For seconds, target ally has  base damage reduction. No effect unless within earshot of a spirit.

(PvP) Binding Ritual. Create a level spirit. This spirit deals damage and anyone struck by its attack loses one enchantment. Whenever this spirit removes an enchantment, it burns for 3 seconds. This spirit dies after seconds.

(PvP) Binding Ritual. Create a level spirit. All non-spirit allies within its range have a 50% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit burns for 4 seconds. If this effect triggers while this spirit is already burning, it takes 14 damage and the Burning duration is renewed. This spirit dies after seconds.

Hex Spell. For seconds, target foe and all adjacent foes cannot achieve a critical hit and deal  less damage.

Weapon Spell. For seconds, target ally's attacks cannot be blocked and his attack skills remove blindness.

(PvP) Binding Ritual. Create a level spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it burns for 4 seconds. If this effect triggers while this spirit is already burning, it takes 14 damage and the Burning duration is renewed. This spirit lasts seconds.

(PvP) Elite Signet. Elite Signet. For seconds, all spirits you control within earshot deal  additional damage and burn for 2 seconds each time that they attack.

(PvP) Binding Ritual. Create a level spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit burns for 1 second. This spirit dies after seconds.