Talk:Chest Thumper

Non-elite deep wounds are cool Rakeman 03:03, 21 July 2007 (UTC)
 * Especially for 5 energy and a 5 recharge. - 75.75.148.44 17:34, 21 July 2007 (UTC)

I'd rather use Cruel Spear, and if my elite was already in use, Vicious Attack/GftE!. Paragons have no means of applying of the Cracked Armour condition and it's not like you see sword warriors using Gash without Crippling Slash or Sever Artery. If Chest Thumper + Sundering Weapon does cause the deep wound... it makes it a little better I suppose.
 * yeah like hey its a spear while pointy like an arrow it is much larger. i think its fare to say that an spear that has breached through your chest has compermised your armor... almost as if it CRACKED your ARMOR!

72.57.231.232 01:02, 12 May 2008 (UTC)
 * Makes for good group synergy though, you could have your paragon or a hero paragon use this while having a necro or elementalist hero apply the condition. :) Xitoahc 21:00, 23 July 2007 (UTC)
 * How about this + Sundering Weapon? --Deathwing 00:36, 24 July 2007 (UTC)
 * Not necessarily bad, but man doesn't Spear Mastery have enough conditional non-elite DW that also tend to just deal no +damage? Why do they need 10 versions of them? I'd sooo much rather see a spear attack with ANOTHER effect than DW so that you can actually put some utility in your Spear Mastery skills... Patccmoi 14:16, 24 July 2007 (UTC)
 * I have to second that sentiment - another Deep Wound ( to go with 4 Spear skills and 1 Command ) was not what I was hoping for. Any chance of replacing this with something shiny and new e.g. if target has a Deep Wound they get Cracked Armour ?

This is an "Attack".... so does that mean any character with a weapon can use this skill? Rokasomee 05:40, 30 July 2007 (UTC)
 * I think it was forgotten to make it an spear attack .. - to above.. i agree - spear mastery has enough deep wounds - i'd like to see this skill doing somethin else than deepwound aswell ..maybe +damage and additional damage if target has cracked armor.. Eli Wiki 22:23, 30 July 2007 (UTC)
 * I take it back, paragon has enough deep wounds.... -Rakeman 00:58, 9 August 2007 (UTC)

This+Shellshock ftw.--Atlas Oranos 11:01, 7 August 2007 (UTC)

Another DW??????????????? That is so not needed, especially considering paragon has no means of getting cracked armor. I'd rather see some +dmg skills with good secondary effects not bunch of no +dmg DW skills. --The preceding unsigned comment was added by User:193.95.195.227.

I dont get it? What the hell GW team were thinking? Theres no way a Paragon can do Cracked Armor plus the Paragon doesnt have a skill that can DW without requirements(most of them are absurd), the W can DW with and without requirements but he can meet them with his own skills. Heres the link for Issues for this skill. I sugest a rain of issues that holds some ideas.--ShadowFog 23:21, 15 August 2008 (UTC)

Suggestion
Dunno what you guys think about this... reverse the conditions around. "Spear Attack. If this attack hits a foe with Deep Wound, that foe suffers Cracked Armor for 5...17 seconds." Right now Paragons have no means to produce cracked armor and FIVE skills for causing deep wound... so let's make this skill FUN! =D -Rakeman 00:08, 29 August 2007 (UTC)
 * I agree, not enough things cause Cracked Armor IMO (I remember talk of Weaken Armor being changed to cause it... don't know why that hasn't changed yet). My only concern would be the fact that Cracked Armor is a pretty powerful condition, despite the 60 AL limit. Think about it, with one condition you're reducing a tank's AL to that of a caster. With all of the DW conditions in the Paragon's arsenal, allowing them such easy access to inflicting Cracked Armor with such a low cost and recharge would be devastating to game balance. --SoraMitsukai 21:19, 18 September 2007 (UTC)
 * You'd really have to test it to see how unbalanced it is. And if it's as powerful as you think it is, it'd be better to up it to 10 energy or 10 recharge then just have another spear DW effect. Personally, I'm never going to use this skill as it is now, Vicious and GftE are better because of the +damage and the energy gain... RitualDoll 01:53, 25 September 2007 (UTC)
 * nian, Go see paraspike, P-spike, R-spike in meta ha and you will see why. This skill is awesome for teamwork and second prof have a purpose for para especially

Comment to the above (Sora), remember insignia's, natural physical resistance, and shield armor too. Not counting if they have any other skills raising it... Barkingllama 04:11, 31 January 2008 (UTC)

Reference
Maybe a reference to a parathumper build? -Warior kronos 22:34, 26 October 2007 (UTC)

Weak
Compare to body blow, enough said! 76.26.189.65 20:16, 18 February 2008 (UTC)


 * u suck, thats 7 adren, so u can't use it at the start of a fight, its strenght, which is warrior primary and this is para .. u can't compare them, /uninstall plz 84.192.144.207 16:20, 11 March 2008 (UTC)

Skills that only synergize with skills outside of thier primary profession are fundamentaly lame. Honestly dont see why it is that spellcastors can cuase cracked armor... MESMERS CAN CAUSE CRACKED ARMOR!? frikin ILLUSIONIST can rend your armor asunder but heaven forbid a HAMMER to the chest breach their SILK vests! 72.57.231.232 00:50, 12 May 2008 (UTC)
 * The hammer-to-vest move usually leaves a corpse, though. - 144.226.230.37 15:45, 3 June 2008 (UTC)


 * Skills that synergize with skills outside their primary profession encourage teamwork and are part of what makes Guild Wars an interesting game, thank you very much. --70.190.103.3 01:34, 23 August 2008 (UTC)
 * That isn't what the meta think.--ShadowFog 10:54, 25 August 2008 (UTC)

An Idea
Insert whatever you think. By Spear of Lighting, your foe(any kind for that matter) should already be dying. I had Air Magic to 6 so Cracked Armor lasted 11 seconds more than enough time to kill any opponent. You might have problem with some Ws in the field.--ShadowFog 22:12, 15 September 2008 (UTC)


 * E/P Spike tbh. <>Sparky, the Tainted 03:17, 10 August 2009 (UTC)


 * Skills that rely on cracked armor are only not LOLOP if cracked armor is rly hard to apply.Wich it is right now.However they key is just to use it on coordinated spike teams (Rspike for example) since they have cracked armor built in most of the time anyway Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  05:59, 10 September 2009 (UTC)


 * Perhaps it's just a dumb idea from me, but how's about this with this afterwards? 20 seconds of Cracked armor on a pack of enemies without speccing into another attribute for it and can be available again quick. The sac cost and the timely vulnerability (Cracked a. on self) are perhaps it's only bad sides (oh yeah...and possible condition removal from your own party), but since you're going to be a midliner this probably won't matter much; though I'll let you be the judge of that. Deluriam 14:29, 18 September 2009 (UTC)