Feedback:User/Skye Marin/Feedback:User/Skye Marin/Underused Skills Update - Warrior

Here is a short list of Warrior skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Shout. "For 3..8 seconds, target foe has 33% less benefit from healing. If you have more health than target foe, you gain 1..4 adrenaline."

 Melee Attack. "Deals +15 damage (maximum 45) for each signet you have equipped."

 Shout. For 5..11 seconds you have +3..5 Health regeneration for each condition on you and you take half damage if you are not in a stance. Ends if you use a non-attack skill.

 Axe Attack. If this attack hits, it deals +5..10 damage and inflicts Cripple for 5 seconds. If target foe is suffering from a Deep Wound, this attack hits for +10..25 and inflicts Cripple for 15 seconds instead.

 Axe Attack. If this attack hits, it deals +5..20 damage and inflicts weakness for 5 seconds. If target foe is suffering from a Deep Wound, this attack hits for +10..35 and inflicts weakness for 15 seconds instead.

 Elite Attack Skill. Target foe suffers from a deep wound for 2..10 seconds. If this attack hits, you strike for +5..50 damage with an automatic critical hit. You lose all adrenaline and Energy. If you kill a foe in this way, you gain 3..15 energy and 2..5 strikes of adreniline.

 Axe Attack. "Always a critical hit. If you strike a foe with a deep wound, you gain +0..2 adrenaline."

 Sword Attack. "If this attack hits, you deal +5..30 damage. If you have more health than target foe, you also inflict Bleeding for 5..15 seconds."

 Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell.