Feedback talk:User/Damysticreaper/Marksmanship

Changed into a ranger suggestion so i deleted the previous posts.

My second dervish suggestion has been merged with my first one.Damysticreaper

My god I hope this is for PvE, if not, welcome back Pew pew rangers! --frostels 18:28, 26 October 2010 (UTC)


 * For now those are for PvE yes.
 * I'm still trying to get some good ideas for the PvP versions wich i still have to add.Damysticreaper 19:12, 26 October 2010 (UTC)


 * I updated it with PvP versions. Is it better like this? Damysticreaper 20:44, 26 October 2010 (UTC)
 * Rapid Fire + Read the Wind with BA, Precision Shot, Savage Shot is basically like the old BA Turret, and god were those OP. --frostels 16:21, 27 October 2010 (UTC)
 * If i recall it correctly, the power of the old BA turret was mainly the combination of Flail combined with Read the Wind and Burning arrow as offence.
 * The result to that is a overkill nerf to Read the Wind and a adjustment to Flail, since those two skills were the OP factor.
 * Adjusting Precision Shot, Savage Shot and Burning Arrow would be deemed useless because of other available options with similar numbers and effects, as well as keeping Read the Wind PvP in it's underpowered function.
 * So that only leaves Rapid Fire to be changed if i'm correct?
 * Well i'm planning on keeping it as a stance even for PvP, but when it comes to the numbers of the skill i'm open to suggestions.Damysticreaper 18:04, 27 October 2010 (UTC)

...I love your version of Broad Head Arrow

Terrible. These changes would break a now rather well-balanced class You admitted yourself that you don't know much about the Ranger in PvP, so why are you suggesting changes in the first place? 83.163.190.111 21:34, 25 November 2010 (UTC)
 * True that the ranger is a balanced profession with the exception of Expertise and that there are a few skills completly inferior to other ones. I originally started with the Nature Rituals wich i my opinion are out of balance for PvE comparing them to the Binding Rituals post buff, pre buff those 2 were balanced out as rituals. Well anyways when i have posted 1 skill suggestion of an attribute of a profession i have a tendacy of go on with the other attributes as well. Also because of some duplicate skills that in my point of view are useless i usually add more than is actually needed, and most of the time in an OP state wich i usually after some (useful and valid) comments balance out. In this case of Marksmanship i tried to balance out some inferior skills to match up to the balanced ones altough in this case it's best to look at each skill individually tough. Good enough for a reason why?Damysticreaper 18:52, 26 November 2010 (UTC)
 * If you don't see why bringing back the pewpew ranger is a bad idea, my words are lost on you. 83.163.190.111 21:48, 27 November 2010 (UTC)
 * You asked for the reason why and i gave you that and i never said that i don't see bringing back 'pew pew rangers' as a bad thing. But if the ranger is a balanced profession because only half of it's skill are actually used because the other half are inferior to it i don't see a reason why the inferior half should not receive a change. My intention is not to OP the ranger for PvP but to balance out the skills it has a bit better between eachother. And with the interrupts i wanted to make those a bit more hero friendly. I did look at what is used and made a comparison in damage and effects of the skills. And words are not lost on me just say what the flaws are and i will see if i can come up with an acceptable change.


 * Barrage, Volley. I remoddeled those 2 skills to work with preperations better at the cost of the damage they inflict.


 * Dual Shot, Forked Arrow. Those are two skills who hardly have seen any action at all as with Barrage and Volley they now should function better with Preperations.


 * Broadhead Arrow, Cuncussion Shot. I made BHA an elite version of Concussion Shot and made the latter more playable bu reducing it's cost but increasing it's recharge and reducing it's dazed duration. BHA is a skill that serves and an interrupt with an unconditional daze but has a very hard time hitting the target, i turned it into an elite interrupt skill with the daze as interrupt effect instead an unconditional dazed. Like CC the change is to make it more playable as an interrupt.


 * Savage Shot, Disrupting Shot, Punishing Shot. Savage Shot only has an increased damage of 2 points wich should not have any impact whatsoever and Disrupting Shot has it's recharge and damage reduced so it's a better match for Savage Shot. Punishing Shot simply received and interruption effect so players are more likey to use it for it's interrupt instead of just spiking. I highly doubt these changes will seriously increase the damage output or danger level of the ranger.


 * Debilitating Shot now is an interrupt as well with the energy loss as interruption effect instead of unconditional Edenial. Altough increasing the interrupts available i seriously doubt a ranger will fill up it's bar with interrupts only.


 * Marauder Shot works similar like and interrupt dealing damage on skill activation only and has some nice synergy with the dazed condition. It has primarily been designed as a makeshift interrupt only dealing damage on a condition.


 * Hunter's Shot, Screaming Shot, Melandru's Shot. Hunter's Shot i will admit does not really need a change functioning well to apply a cover condition but only offering -3 degeneration at a recharge of 10 it still gave me a feeling of underpowerednes so together with Screaming Shot i made those inflict uncondition Bleeding with added damage in a balanced function. Melandru's Shot as elite however is a different story. Only inflicting Bleeding at a recharge of 12 and having it's damage conditional is hardly elite worthy even with the added cripple, so i reduced the recharge and made it's damage unconditional making it elite and use worthy again.


 * Penetrating Attack, Sundering Attack, Focused Shot. Penetrating and Sundering Attack have been powerful skills and nerfed to a point wich made them nearly unusable. Focused Shot is a skill hardly used a all. I increased the damage output of Penetrating for PvE a bit slightly for PvP as well against an increased recharge and for PvP i removed it's fast activation. Focused Shot now has the same cost and recharge as Penetrating and roughly the same damage output as well and has synergy with Disrupting Accuracy as with Penetrating the PvP version attacks at normal bow attack rate instead of a 1 sec ativation time. Sundering Attack has been rerolled to inflict Cracked Armor instead of having Armor penetration to have synergy with Body Shot to make that skill usable again as well. The daamage these attacks inflict has hardly been increased and with the slower attack rate for PvP should not increase the damage of the ranger to an imbalanced level.


 * Precision Shot, Prepared Shot. I matched the damage and recharge of Precision Shot to that of Crossfire and removed it's unblockable effect and it's easily interrupted side effect to make it better playable again. Prepared Shot is an elite that sees some action but not much so i made it into an elite version of Prepared Shot so it can compete better with the other elites. I doubt these 2 changes will significantly impact the damage output of the ranger in PvP or disrupt the balance, altough i'm still open to add a PvP version of Precision Shot if needed.


 * Called Shot, Quick Shot. These 2 skills see hardly any play it at all. To make them see more play again i designed Called Shot as an attack skill to inflict armor ignoring damage on a small but spammable base. Quick Shot has an added bonus damage and now inflicts and critical hit and like Called Shot is now Unblockable. Aside for it's activation Called Shot sees no changes for PvP and for Quick Shot i reduces it's conditional damage. Altough the fast activating unblockabe critical hits of Quick Shot has me a bit concerned for unblockable spiking. I might remove it's unblockable effect in the future.


 * Arcing Shot, Splinter Shot i simply tried to make those 2 skills more playable by giving Arcing Shot an faster activation time and rerolling Splinter Shot into an unconditional AoE damage bow attack. I don't believe these 2 changes will have any significant impact of the damage of the ranger at all.


 * Crippling Shot, Burning Arrow. Crippling Shot sees alot of activity in PvP due it's it's unblockable Crippled so are mostly left it unchanged or might revert it completly for PvE however it is completly useless. For PvE i added damage and gave it a faster attack rate at an increased recharge to make it compete better with the other elites. Burning Arrow basicly sees no change in damage at all except that i gave it an faster activation time of 1 sec and increased it's recharge by the same ammount so it has no impact on it's damage output.

Summing it up i just increased the playability of some of the skills and gave the ranger and simply increased the skill worthy of taking. The damage and effects of the skills are still designed to be balanced to eachother but if increasing the ammount of playable skills the ranger can take means that it's balanced will be destroyed you can hardly call it balanced in the first place as you might simply remove all those skills that are hardly used if at allinstead.Damysticreaper 15:25, 29 November 2010 (UTC)

Damysticreaper 14:12, 29 November 2010 (UTC)




 * R-spike.


 * You know something is wrong when I can randomly pick any sentence in a post and debunk it with 2 words. Actually, it kind of applies to everything else in your post as well. Funny how that works. 83.163.190.111 17:58, 29 November 2010 (UTC)
 * Easy to pick a random sentence indeed and add 2 words to it but next time do explain why the 2 words instead of just adding 2 words.Damysticreaper 18:15, 29 November 2010 (UTC)

After having removed a few skills from the list (Hunter's Shot, Barrage), changed some others (Melandru's Shot, Sundering Attack, Screaming Shot) and added PvP versions of multiple skills trying to balance them out a bit better. I'm still thinking of the multi-arrow attacks. My main concern atm is the PvP balance of some damage skills like Splinter Shot, Determined Shot and Called Shot and the elites Crippling Shot, Broad Head Arrow, Punishing Shot and Quick Shot combined with Disrupting Accuracy. Please give it a second look and a second opinion if you like. Damysticreaper 15:14, 27 April 2011 (UTC)