User:Lancy1214/Ritualist Skills/Weapon Spells, Armor Spells & Bundle Item Spells

Channeling Magic
''Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.''

Bundle Item Spells

 * - - (Channeling Magic) - Elite Item Spell. Hold Glaive's ashes for up to  seconds. While you hold her ashes, your Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for  lightning damage.
 * - - (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to  seconds. Whenever you would be knocked down while holding his ashes, that foe is knocked down instead and is struck for  lightning damage. When you drop his ashes, foes in the area are struck for  lightning damage and are knocked down.


 * Non-Elites:
 * - - (Channeling Magic) - Elite Item Spell. Hold Daoshen's ashes for up to  seconds. Whenever you are dealt damage while holding his ashes, both you and attacking foe lose one enchantment. When you drop his ashes, all foes in the area are struck for  lightning damage and lose 1 enchantment.

Weapon Spells

 * - - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenaline from the next  attacks and deals  damage to 3 adjacent foes."


 * Non-Elites:
 * - - (Channeling Magic) - Weapon Spell. "For 20 seconds, target ally has a Splinter Weapon. Target ally's next  attacks deal  damage to up to 3 adjacent foes."
 * - - (Channeling Magic) - Weapon Spell. "For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by  damage and steal up to  Health."
 * - - (Channeling Magic) - Weapon Spell. ( seconds.) Interrupts a skill from the next  attacks.  Interruption effect: also interrupts all foes in the area." 
 * - - (Channeling Magic) - Weapon Spell. ( seconds.) The next  attack skills will interrupt an action.
 * - - (Channeling Magic) - Weapon Spell. For  seconds, target ally attacks 25% faster.
 * - - (Channeling Magic) - Weapon Spell. ( seconds.) Target ally gains 1 energy regeneration.  End effect: gain 1 Energy for each successful hit (maximum ). 

Communing
''An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.''

Bundle Item Spells

 * - - (Communing) - Item Spell. "Hold Tanasen's ashes for up to  seconds. While you Hold his ashes, you gain  armor and cannot be interrupted. When you drop his ashes, party members and spirits within earshot absorb the next  damage, divided equally among allies (10 seconds)."
 * See Shield of Saint Viktor.


 * Non-Elites:
 * - - (Communing) - Item Spell. Hold Lingwah's ashes for up to 30 seconds. While you Hold her ashes, Enchantments and Hexes on you expire 33% faster. Dropping her ashes summons a Spirit of Anger, a Spirit of Hate and a Spirit of Suffering. These level  spirits use the Pain attack skill and deal  damage. These Spirits die after 30 seconds.
 * See Call to the Spirit Realm.
 * - - (Communing) - Item Spell. Hold Vorizun's ashes for up to  seconds. While you Hold his ashes, you gain + armor and + maximum Energy. When you drop his ashes, for  seconds, all hostile spells and attacks against spirits in the area fail, and all damage these spirits take are reduced to 0.
 * See Aegis (PvP).

Weapon Spells

 * - - (Communing) - Weapon Spell. Elite Weapon Spell. ( seconds.) Spells and binding rituals activate 33% faster and recharge 33% faster.
 * See Shared Burden.


 * Non-Elites:
 * - - (Communing) - Weapon Spell. ( seconds.) You and target foe moves, attacks, and casts spells 66% slower. No effect unless spirits are within earshot.
 * -  (Communing) - Hex Spell. ( seconds.) Reduces both yours and target foe's Weapon Mastery attributes by 50%. Removes ability to land a critical hit.
 * - - (Communing) - Weapon Spell. ( seconds.) You and target foe cannot be the target of Weapon Spells. Target is immune to Enchantments, Hexes and Conditions (except Burning)." No effect unless spirits are within earshot.
 * - - (Communing) - Weapon Spell. ( seconds.) Target ally's attacks deal + damage. No effect while target ally is enchanted.
 * - - (Communing) - Weapon Spell. ( seconds.) Target ally's attack(s) cannot be blocked. No effect unless spirits are within earshot.
 * - - (Communing) - Weapon Spell. ( seconds.) Target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for  seconds. No effect unless spirits are within earshot.
 * - - (Communing) - Weapon Spell. (3 seconds.) Target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by . Cannot self-target.

Restoration Magic
Primary healing/protection & life-stealing line for ritualists.

Bundle Item Spells

 * - - (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for  seconds. While holding her ashes,  you have +30 maximum Energy and incoming damage is reduced to 5% of your maximum health.  When you drop her ashes, all allies within earshot are healed for  Health."
 * - - (Restoration Magic) - Elite Item Spell. "Hold Khanhei's ashes for  seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal  Health from that foe. When you drop his ashes, you steal  Health from all foes in the area.


 * Non-Elites:
 * - - (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to  seconds. While you hold his ashes, you are Blinded (20 seconds). When you drop his ashes, all foes in the area are Blinded for  seconds.
 * - - (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to  seconds and gain + maximum Health. When you drop his ashes, you gain  Health."
 * - - (Restoration Magic) - Item Spell. "Hold Kaolai's ashes for up to  seconds. While you hold his ashes, party members in the area have +10 armor if holding a bundle item. When you drop his ashes, all party members are healed for, and an additional  if hexed.
 * - - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for  seconds. While you hold her ashes, Conditions on you expire % faster. When you drop her ashes, all allies within earshot lose  Conditions.
 * - - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to  seconds. While you hold her ashes, you have +3 Health regeneration for each hex or condition on you. When you drop her ashes, you transfer all conditions from earshot party members to yourself and gain  Health for each condition transferred.
 * - - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for  seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum  energy)."
 * - - (Restoration Magic) - Item Spell. "Hold Naomei's ashes for 45 seconds. Death while holding her ashes do not incure death penalty. When you drop her ashes, all party members in the area are resurrected with % Health and % Energy.

Weapon Spells

 * - - (Restoration Magic) - Elite Weapon Spell. "For 3 seconds, whenever target ally takes damage from an attack or spell, that damage is limited to 5% of the target ally's maximum health and that ally also steals  health when struck in combat."
 * - - (Restoration Magic) - Elite Weapon Spell. "For 8 seconds, the next 2 times target ally takes damage from a foe, that ally steals up to  Health from that foe and loses 1 Condition."
 * - - (Restoration Magic) - Elite Weapon Spell. "For 10 seconds, target ally has a Spirit Light Weapon. Ally gains 75% chance to block and  Health each second.


 * Non-Elites:
 * - - (Restoration Magic) -Weapon Spell. "For  seconds, target ally gains + additional armor and + Health regeneration. Reduces incoming damage by 5 each time target ally takes damage if ally was hexed."
 * - - (Restoration Magic) - Weapon Spell. For  seconds, target ally has a Weapon of Warding that grants target ally + Health regeneration and a 50% chance to block. Weapon of Warding ends when target ally strikes with a melee attack.
 * - - (Restoration Magic) -Weapon Spell. "For 3 seconds, target ally has a Weapon of Shadow. Whenever ally is struck by physical damage, all adjacent foes are blinded for  seconds.
 * - - (Restoration Magic) - Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to  Health from that foe. Steal an additional  Health if ally was hexed.

Spawning Power
''Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Many Spawning Power skills also relate to or are influenced by Weapon Spells and Item Spells.''
 * For every 1 rank of Spawning Power you have...
 * Your Weapon Spells duration last 3% longer.
 * Your Item Spells grant one additional armor (stacking) and +1 maximum energy.

Bundle Item Spells

 * - - (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Your spells and binding rituals cost -% of the base Energy. Drop Effect: Your spells and binding rituals are recharged.''


 * Non-Elites:
 * - (Spawning Power)- Item Spell. "Hold Lee Sa's ashes for 15 seconds. While you hold her ashes, you gain + Energy regeneration. When you drop her ashes, you gain + Energy."

Weapon Spells

 * - - (Spawning Power) - Elite Weapon Spell. ( seconds.) Target ally attacks 33% faster and deal + damage. No effect unless spirits are within earshot.
 * -A- -  - (Spawning Power) - Elite Weapon Spell. (10 seconds.) Target ally gains  health regeneration and  energy regeneration.  End effect: ally gains  Health and 1 Energy for each successful hit while using Wielder's Zeal. 
 * -B- -  - (Spawning Power) - Elite Weapon Spell. (10 seconds.) Allies within earshot gain  energy regeneration.  End effect: allies gain 1 Energy for each successful hit (maximum ) while using Wielder's Zeal. 

Armor Spells

 * Note: New Experimental Project

Armor Spells

 * - - (Channeling Magic) - Armor Spell. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for  lightning damage.

-
 * - - (Communing) Armor Spell. "For  seconds, you have a 50% chance to block attacks while casting weapon spells, item spells and binding rituals." No effect unless you are holding an Weapon or Item spell.


 * - - (Communing) - Armor Spell. For  seconds, target foe moves 75% slower. Binding Chains refreshes each second foe is earshot of a spirit.

-
 * - - (Spawning Power) - Armor Spell. For  seconds, you are immune to Blindness. If you are holding a bundle item, your Binding Rituals lasts  seconds longer.
 * - - (Spawning Power) - Armor Spell. For  seconds, whenever you cast a weapon on an ally, that ally loses 1 Condition. If you are holding a bundle item, both you and that ally lose 1 additional condition.
 * - - (Spawning Power) - Armor Spell. For  seconds, Spells activate % faster but cost % more Energy. If you are holding a bundle item, Weapons and Item Spells you cast lasts % longer.

Ritualist Recycle Bin

 * -A- - - (Spawning Power) - Armor Spell. For  seconds, while holding an item, any Rituals, weapon and Item Spells you cast cost  less Energy.
 * -B- - - (Spawning Power) - Armor Spell. For  seconds, spells you cast also heals you for  Health while within earshot of a Spirit.


 * - - (Communing) - Item Spell. Hold Vorizun's ashes for up to  seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. When you drop his ashes, earshot spirits negates the next damage and hits the source for that same amount (maximum ) (10 seconds).
 * See Reversal of Damage.


 * - - (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for  seconds. While holding her ashes, your Restoration Magic skills activate 50% faster, incoming damage is reduced to 10% of your maximum health and gain +10 maximum Energy. When you drop her ashes, all allies within earshot are healed for  Health."
 * - - (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to  seconds. While you hold his ashes, party members in the area have 50% chance to block foes suffering from conditions. When you drop his ashes, all foes in the area are Blinded for  seconds.
 * - - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for  seconds. While you hold her ashes, Conditions on earshot allies expire % faster. When you drop her ashes, all allies within earshot lose  Conditions.
 * - - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to  seconds. For each Hex or Condition a party member in the area is suffering from while holding her ashes, that ally gains +3 Health regeneration. When you drop her ashes, up to  hexes and conditions (and their remaining duration) are transferred from yourself to foes in the area.
 * - - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for  seconds. While you hold his ashes, all Shouts and Chants used by earshot party members activate and recharge 25% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum  energy)."
 * - - (Spawning Power) - Elite Weapon Spell. "For 10 seconds, all allies within earshot gain  Energy the next time they strike with an attack. If any ally is holding bundle item, that ally instead gain  Energy next time they use a spell."
 * - - (Communing) - Weapon Spell. (  seconds.) Target foe cannot be the target of Weapon Spells and can't achieve critical hits. That foe and nearby foes' attacks deal -% less damage. Cannot self-target.


 * -A- -  - (Communing) - Weapon Spell. "For  seconds, your next  binding rituals spawns at target non-spirit ally location and activatess instantly. The next time you are interrupted while holding a bundle item, your non-elite Ritualist skills are recharged and Weapon of Quickening ends." Interrupted weapon spells and item spells recharge instantly.
 * -B- -  - (Communing) - Weapon Spell. "For  seconds, target non-spirit ally has Weapon of Quickening. Your next  binding rituals spawns at ally's location. That ally's Binding Rituals recharges instantly when Weapon of Quickening ends. Spells and binding rituals recharge 33% faster if ally holding a bundle item."
 * See Assassin's Promise.


 * -A- -  - (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Skills you cast cost -%. When you drop her ashes, gain 5 energy per spirit within earshot (maximum  energy)."
 * --Falconeye 07:06, 5 April 2009 (UTC) - Having an option to maintain Attune (and drop it without worry) appeals to me. I would have it scale with but am fearfull of any possible abuse. Discuss?