User:Fraught/Vanquishing

Random Thoughts on Vanquishing Areas

 * Dry Top: multiple Maguuma Protectors in a group made the last part of this area a matter of stubborn perseverence. This is, I think, the biggest HM flaw -- while these mobs are reasonably easy to overcome in NM, it's damn near impossible to outdamage them in HM, especially with only a 6-person party.


 * Arborstone: went on foreeeeeveeeeer and stopped being fun about halfway through. The repetition can really get to you in huge, maze-like zones like this one. Also I was a monk and we had dual MMs, so you may want to bring something less overpowered if you're a monk too and actually want to do something :P


 * Kessex Peak: fun zone. Beautiful scenery. We lingered at the Wizard's Tower. Verata's minions kept stealing our minions, but it was no big deal. Aegis > minos.


 * Nebo Terrace: came here from ToA. No real issues. Multiple healer mobs near the portal to the Cursed Lands could probably be an issue for parties leaving from Bergen Hot Springs.


 * Scoundrel's Rise: lotsa hexes. Keep your frontliners clean.


 * Deldrimor Bowl: again, mobs with multiple healers. Can be tedious to chew through 'em, otherwise a fairly easy zone. Some great scenery too.