User:NoXiFy/Skill Balance

Assassin

 * : functionality changed to: After 4 seconds target foe is knocked down, that foe and all adjacent foes take 125 damage. Ends if target foe uses a skill.


 * functionality changed to: For seconds whenever you land a critical hit all adjacent foes take  shadow damage. Recharge increased to 45 seconds, skill moved to Shadow Arts attribute.
 * functionality changed to: Shadow step to target foe, this foe loses all hexes but has their skills disabled for seconds.

Monk

 * functionality changed to: Signet. Heal target ally for 50 health and an additional health for each enchantment on that ally. If that ally was not under the effects of an enchantment, they lose 1 hex and this skill takes an additional 5 seconds to recharge.


 * casting time reduced to 3/4.


 * functionality changed to: Enchantment Spell.For 15 seconds next time target ally would take damage that ally and all adjacent allies gain energy. 5 energy, 1 second cast, 7 second recharge.


 * All allies within earshot lose hexes. For each unique hex removed this skill takes an additional  seconds to recharge. 15 energy, 10 second recharge, 1 second cast time.


 * Same damage, same everything, just added: If struck foe was under the effects of an enchantment you gain 3 energy.