User:Karasu/Farming/Missions/Elona/DoA/DoASC/Team

2Do
 * Put in tables/edit layout
 * Create Caster Weapon
 * Specify Armour/Weapon Sets
 * more tips

Tanks

 * Armour
 * 5 x Blessed Insignia's
 * 1 x Rune of Superior Shadow Arts (head)
 * 1 x Rune of Superior Vigor
 * 2 x Rune of Attunement
 * 1 x Rune of Attunement
 * OR Rune of Restoration (Cripple/Bleed)
 * OR Rune of Minor Deadly Arts


 * Weapon Sets
 * Caster Weapon (+20% ench, +5e) + Shield +10 vs Demons
 * Longbow (+20% ench) (luring)
 * Defensive Set: Spear + Shield (with recall)
 * High Energy Staff (+20% ench, +20e) (emergencies)

For a total of 485 health and 36/34 energy WITHOUT consumables.


 * Consumables
 * Birthday Cupcake + Candy Apple (more energy/health/speed)
 * optional: Candy Corn, Pumpkin Pie


 * Tips
 * When tanking in, is not needed but if you switch from one QZ to another QZ, be careful of QZ not triggering. In the event that should happen, notify the team immediately and try to get into a rezable location.
 * Do not spam

Cryers

 * Consumables
 * Scroll of Resurrection


 * Tips
 * If aggro breaks from the tank, continue to spike the main group.
 * If you do not know who to follow or where to go, stay with the VoR at all times (do not follow tanks!). Stay behind the VoR but extremely close as often as possible.
 * If the team looks like its going to wipe, do NOT run towards the monks.
 * If you somehow take aggro and the team has not yet been spotted, do not run to the team, drop dead where you are and you will be rezzed later (try to die in a decent place to be rezzed).

VoR

 * Armour
 * 5 x Virtuoso's Insignia or Survivor Insignia
 * 1 x Rune of Major Domination Magic (head)
 * 1 x Rune of Superior Vigor
 * 1 x Rune of Minor Fast Casting
 * 1 x Rune of Minor Inspiration Magic
 * 1 x Rune of Attunement


 * Weapon Sets
 * Caster Weapon: Sword or Spear + Shield +10 vs Demons (while calling)
 * +20e Staff


 * Tips
 * Try to call high health targets, often the tank will give you a target from the middle of the balled up group.
 * Do not place your hex until the aggro has settled on the tank, but do not wait too long either. You should be the leader for the other cryers, make sure they are getting arcane echoes up in time and are spiking well.

eSurge

 * Armour
 * 5 x Survivor Insignia
 * 1 x Rune of Major Domination Magic (head)
 * 1 x Rune of Superior Vigor
 * 1 x Rune of Minor Fast Casting
 * 2 x Rune of Attunement


 * Weapon Sets
 * Caster Weapon Health + Shield +10 vs Demons (while calling)
 * Caster Weapon Enchanting + Shield +10 vs Demons (while calling)
 * Staff +30hp +20e


 * Casting order:


 * Tips
 * Despite having deep freeze on your bar, your main job is a Cryer, you are not there to deep freeze every group. You mainly deep freeze when the tank dies or if a large amount of aggro breaks from the tank.

Elementalist

 * Armour
 * 5 x Radiant Insignia (?)
 * 1 x Rune of Superior Energy Storage (head)
 * 1 x Rune of Superior Vigor
 * 3 x Rune of Attunement (?)


 * Weapon Sets


 * Tips
 * Don’t run out of energy.
 * Hex when its needed
 * Stay alert
 * Get echo up in time for clean spikes
 * Do not spike with

HB

 * Armour


 * Weapon Sets
 * 40/40 Healing Prayers Set
 * Defensive Set: Spear + Shield


 * Tips
 * Don't run in and heal the tank until aggro has settled.
 * Often you should follow the VoR and stay near him. When its safe for the VoR to call the hex, you should be safe to cast your heals.
 * When the tank is tanking hungers use infuse health when the tank is at about 50% health, then follow immediately with a seed of life. you may need to use more than one infuse health.
 * You are the main rezzer. Be fast with when you are able to cast it.

Bonder

 * Armour
 * 5 x Radiant Insignia
 * 1 x Rune of Superior Protection Prayers (head)
 * 1 x Rune of Superior Vigor
 * 1 x Rune of Minor Divine Favor
 * 2 x Rune of Attunement


 * Weapon Sets
 * Standard Protection Staff or set
 * Defensive Set: Spear + Shield
 * Low energy set (rezzing)


 * Tips
 * Cast on the caller before he calls.
 * NEVER bond a tank that is already taking aggro, you will pull aggro off the tank.
 * Do not place EoE until the tank has finished balling.
 * You need to do your best to stay in range of the tanks when you have them bonded, while still managing to not take aggro.