Feedback:User/Jette/Fort Aspenwood

Suggestion on behalf of a friend who can't l2wiki.

Remove the enchant removal aspect of siege turtles and lengthen the timer to compensate. Apparently mass enchantment removal breaks a lot of things, like any semblance of balance. If necessary, prevent NPCs from being targeted by maintained enchantments to stop gate bonder silliness.

Additionally, make command posts uncapturable. Having to activate the turtles is a good mechanic and you should keep it, but the reward/effort ratio for command posts is staggeringly low and it just tricks people into thinking there's a reward for doing it, when there really isn't.