User:Lancy1214/Ritualist Skills/All Other Ritualist Skills & Counter Skills

Other Skills Talk
--Falconeye 07:13, 1 February 2009 (UTC)
 * Reclaim Essence: Since Anet is so keen on 'mating' skills for skill compression sake, Reclaim Essense is now a cross between Reclaim Essence's old function, Soul Twisting's old function, and current Explosive Growth. I'm sure Necro's will love it as much as Rits are enjoying Aura Of The Lich. (I know I am... raising 5+ corpses that go -BOOM- upon creation is very satisfying. ^_^) Good syngery with Destruction/Bloodsong with alternatives evenly between Weapon of Quickening, Ritual Lord, and Reclaim Essence. and if Rit-bombers want to use it, they will have to dip between 3 attributes.

Channeling Magic
''Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.''

Other Elite Skills

 * - - (Channeling Magic) - Elite Spell. "Deals  lightning damage to target and nearby foes. Deals double damage to summoned creatures.  You gain  Energy if you are within earshot of a spirit or holding a bundle item." 
 * - - (Channeling Magic) - Elite Spell. Deals  lightning damage. You lose 1 Condition, gain 7 Energy and  Health if you are within earshot of a spirit or holding a bundle item."
 * - 17% - (Channeling Magic) - Elite Spell. "You gain Energy. You have + to Channeling Magic ( seconds)."  You do not sacrifice Health if any spirits are within earshot. 

Other Non-Elites

 * - - (Channeling Magic) - Skill. For 2 seconds all foes adjacent to target ally are struck for  lightning damage each second.
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. That foe is struck for an additional  lightning damage if you are within earshot of a spirit or holding a bundle item."
 * - - (Channeling Magic) - Spell. Spirits in range lose  Health.  Deals 4 lightning damage to target foe for each point of Health lost. Additional nearby foes are stuck for each affected spirit beyond the first. The same foe cannot be dealt damaged more then once.
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage.  You gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power if you are within earshot of a spirit or holding a bundle item." 
 * - - (Channeling Magic) - Hex Spell. Also hexes foes near your target ( seconds). Spirits deal  more damage against these foes. Also deals  damage to adjacent foes whenever hit by a Spirit's attack.
 * - - (Channeling Magic) - Spell. "Target foe is struck for  lightning damage.  You gain  Energy if you are within earshot of a spirit or holding a bundle item. 
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. Inflicts Burning condition ( seconds) if you are within earshot of a spirit or holding a bundle item."
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. Spirits you control shadowstep to your location and gain  Health.
 * - - (Channeling Magic) - Spell. "Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for  lightning damage and knock down."
 * -A- -  - (Channeling Magic) - Spell. "You steal  Energy from earshot spirits (maximum  energy). Target foe takes  lightning damage for each point of Energy gained."
 * -B- -  - (Channeling Magic) - Spell. "Spirit loses all Energy and you gain % of that Energy. Target foe takes  damage for each point of Energy gained."
 * -C- -  - (Channeling Magic) - Spell.  Spirit loses  Health. You gain 1 energy for each  points of Health lost.


 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. If you are under the effects of a weapon or holding a bundle item, you deal an additional  lightning damage."

Communing
''An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.''

Other Elite Skills

 * -PvP- -  - (Communing) - Elite Signet. "For 5 seconds, spirits you control attack 33% faster. Also deals + damage. (Maximum 1 spirit within earshot, plus 1 additional controlled spirit for every 3 ranks of Spawning Power you have.) This signet recharges instantly if you control only one spirit. "
 * -PvE- -  - (Communing) - Elite Signet. ( seconds). Spirits you control within earshot attack 33% faster and deal  additional damage.
 * - - (Communing) - Elite Signet. (10 seconds) Incoming damage to spirits within earshot are reduced to % of spirit's maximum Health. Initial effect: earshot spirits gain  Health and are relieved of Burning.

Other Non-Elites

 * - - (Communing) - Enchantment Spell. "For  seconds, you have a 50% chance to block attacks while using spells and binding rituals." No effect unless you are wielding a weapon spell or holding a bundle item.
 * - - (Communing) - Signet. Target allied summoned creature gains + maximum Health and 50% chance to block. After 30 seconds, that creature is destroyed.

Restoration Magic
Primary healing/protection & life-stealing line for ritualists.

Other Non-Elites

 * Non-Elites:
 * - - (Restoration Magic) - Spell. Heals for  health and removes a condition. Removes an additional condition if target ally was under the effects of a weapon or holding a bundle item.
 * - - (Restoration Magic) - Spell. Heals for . Removes  conditions if earshot of a spirit.
 * - 17%, - (Restoration Magic) - Spell. "Heals target ally for .  You do not sacrifice Health if any spirits are within earshot or while holding a bundle item. 
 * - - (Restoration Magic) - Spell. Spirits in range lose  Health. For each affected spirit, one earshot ally is healed for 5 for each point of Health lost. The same ally cannot be healed more then once.
 * - - (Restoration Magic) - Spell. Heals target ally for  Health.  You gain  Energy if you are within earshot of a spirit or holding a bundle item. 
 * - - (Restoration Magic) - Spell. "Heals target ally for . Heals for an additional Health if target ally is under the effects of a weapon or holding a bundle item."
 * - - (Restoration Magic) - Signet. Resurrect target party member with % of your current Health and % Energy. (120 seconds) You die the next time this party member dies.
 * - 50%, - (Restoration Magic) - Spell. Sacrifice half your Health. Resurrect target party member with your current Health and % Energy. That ally steals additional Energy from one earshot spirit.

Spawning Power
''Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Many Spawning Power skills also relate to Weapon Spells, Item Spells and animated/created/summoned creatures in general. ''

Other Elite Skills

 * - - (Spawning Power) - Elite Enchantment Spell. (10 seconds.) You gain + Energy regeneration. Initial effect: spirits you control shadowstep to your current location.  End effect: you are healed for 100 if you are within earshot of a spirit.
 * - - (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain  Energy. Your rituals activate 33% slower (10 seconds).
 * - - (Spawning Power) - Elite Spell. Destroy target allied summoned creature. You gain  Energy. If target ally was a Spirit, your next  binding rituals casts 66% faster and recharges instantly.
 * - - (Spawning Power) - Elite Spell. Steal up to  Health. Earshot spirits you control gain up to  health. You have + to Communing ( seconds). If target foe was a summoned creature, you steal all of it's current health and energy.

Other Non-Elites

 * - - (Spawning Power) Spell. Heals you and target ally spirit for . Initial effect: Teleports target allied spirit to your location.

-
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Heals for  whenever you cast a weapon spell on an ally. If you are holding a bundle item, you heal an addition  Health.
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Whenever you cast a weapon spell on an ally, that ally loses 1 Condition. If you are holding a bundle item, you lose 1 condition.
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Weapon spells cost % less Energy. If you are holding a bundle item, you gain  Energy whenever a weapon spell's effect ends.

-
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Whenever you create a summoned creature, you gain  Health and  Energy.
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Whenever you create a summoned creature, up to 5 foes near each individual creature you control are struck for  lightning damage."
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Whenever you create a summoned creature, party members are healed for  Health and lose 1 Condition."
 * See Aura of Restoration. See Dwayna's Sorrow.

-
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) You are immune to Blindness. If you are holding a bundle item, your Binding Rituals lasts  seconds longer.
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Whenever you use a skill, you steal  Health and  Energy from one spirit within earshot."
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Your spells and rituals recharge 25% faster. You are immune to Summoning Sickness." No effect unless earshot of a spirit.

-
 * - - (Spawning Power) - Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for  Health and loose one condition.
 * - - (Spawning Power) - Spell. Target allied Spirit is destroyed. All nearby enemies are struck for  lightning damage and become blinded and dazed for  seconds.
 * - - (Spawning Power) - Touch Spell. Destroy target touched allied Spirit. Resurrect one random earshot party member with Energy amount equal to destroyed spirit. Heals allies within earshot for.

-
 * - - Signet. (30 seconds.) Affects spirits and all undead servants within earshot. + Health regeneration. End effect: these creatures are destroyed.

Non-Rit Counter-Skills
Thought I should add skills relavent to changes directly affected by Active project for easy reference. ^_^ --Falconeye 06:35, 5 February 2009 (UTC)


 * Skills which specifically interact with Summoned creature.
 * - - (Smiting Prayers) - Spell. "Target foe takes  holy damage. This spell does double damage to nearby foes if targeting demonic and summoned creatures."
 * - - (Smiting Prayers) - Enchantment Spell. (30 seconds.) Your attacks deal holy damage and double damage to demonic and summoned creatures.Initial effect: deals  holy damage to adjacent foes. End effect: inflicts Burning condition ( seconds) on adjacent foes.
 * - - (Shadow Magic) - Spell. Heals you and target summoned creature for  Health. Initial effect: Shadow Step to each other's locations. Cannot self-target.
 * - - (Shadow Magic) - Enchantment Spell. Shadow Step to target spirit. ( seconds.) Your melee attacks deal +% damage against summoned creatures.


 * - - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If an Enchantment or Weapon spell were removed, you gain  Energy and  Health.
 * - - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If that foe was hexed, this Skill recharges % faster.
 * - - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If a Weapon Spell or Enchantment were removed in this way, that foe also loses  energy.

Ritualist Recycle Bin
(Reserved for Lancy's Comments)
 * - Skills which specifically interact with spirits and undead servants you control and within earshot activate % faster."

( seconds.) You steal Health from one spirit in earshot whenever you cast a spell.
 * - - (Restoration Magic) - Spell. Remove 1 condition and heal for  health. If target ally was under the effects of a weapon or holding a bundle item, heal an additional  health and remove 1 condition.
 * -A- -  - (Restoration Magic) - Spell. Heal for . Removes one condition for each spirit within earshot. For each condition removed, target ally gains  Health.
 * - - (Restoration Magic) - Spell. "Heals for . Heals an additional allies near target ally for  if you are within earshot of a spirit." Cannot self-target.
 * - - (Spawning Power) - Enchantment Spell. ( seconds.) Spells activate % faster but cost % more Energy. If you are holding a bundle item, Weapons and Item Spells you cast lasts % longer.
 * - - (Spawning Power) - Elite Skill. "For  seconds, Binding Rituals you cast activate 33% faster, last 33% longer, have 33% increased health and gain an additional + armor. Also effects skills that Summoned creatures. "
 * - - (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain  Energy and your non-ritual skills are disabled (10 seconds). "
 * - - (Spawning Power) - Elite Spell. "Steal up to  health and  energy from target foe. If target foe was a Spirit, you steal all of it's current health and energy." The Binding Rituals of foes earshot of spirit are disabled for  seconds.


 * - - (Spawning Power) - Elite Enchantment Spell. Spirits you control shadowstep to your current location. Both you and your shadowsteped spirits gain  Health. (10 seconds.) For each spirit shadowsteped, You gain +  energy regeneration, but suffer -3 Health degeneration.

End effect: you are healed for 100 if you are within earshot of a spirit.