User talk:Linsey Murdock/Suggestions4

FAQ Response RE: New Festival Content Suggestions
I have created a new topic on the Guild Wars Ideas & Feedback site in which people can make suggestions for new festival content in order to fill your invitation for ideas, (qv. FAQ). I have also written a description for a Halloween Festival Event that I think would be fun called Feast of All Undead Souls Tournament (FAUST), which you can read at Guild Wars 1 Festival Content Suggestions and assess at your leisure. To summarize the event, it's a variation on the Rollerbeetle Race that consists of players racing to feed the most undead within a time limit, with food being represented by custom skills and players running a course to find the undead. Although this new post (originally posted 03/29/09) has not yet won much attention on the site, what it has received has been positive. You can reach me through links on the pages provided here or in-game (screen name: Brown Fang Thump). Hopefully, in the coming months the topic will receive more attention as the site grows. Please do me the honor of checking out what I've created. Thank you.

By the way, to players reading this post, please visit Guild Wars Ideas & Feedback and help the site mature. There are many good ideas there for improving the game. The site also includes an interesting dynamic ranking system that lets users vote on what is important or popular. If you're interested in this sort of thing, you'll like it.
 * My opinion summarized: redundant. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  21:35, 31 March 2009 (UTC)
 * Obviously RoK, you didn't follow the link and read the actual description, but thank you for you flippancy. It's very, um, helpful?, constructive?, insightful? -- or whatever. My idea actually doesn't involve Rollerbeetles, I just used that as reference. There is no identical event in rotation currently, that I know of. If you could read my description, then sight any actual duplication, that would be worthwhile. Thanks. Brown Fang Thump.
 * I'm sorry you got offended, the redundancy is in the fact that we already have quite a few mini games, and making another one is a HUGE effort that is not necessary, imo, as you can already see how crunched their time is on more important issues. Please read the FAQ about new explorable areas/realm of the gods for an idea, I'm sure the effort to create either would be comparable.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  22:13, 1 April 2009 (UTC)
 * OP: I have to agree with ROK. You have to realize that not only do new features take time to implement, but they also require players. Halloween already has a specific minigame, the costume brawl, and any other Halloween events would risk detracting players from this and other quests. It seems more economical to improve on what we have than to spread players and development resources thin. HOWEVER, I think you could suggest it as a possibility for GW2. (Though frankly I don't like it that much, it just doesn't seem like something the GW engine handles as well as combat or other things. Who knows what GW2 will hold?)-Julian[[Image:User_Julian_sig.png]] 05:29, 3 April 2009 (UTC)

New Dragon Festival Content Suggestion: Canthan Hold 'Em
Hallo Linsey.

I've just added a new suggestion to the topic I mentioned earlier. This new game is something like Magic: the Gathering meets GW Costume Brawl, with a King of the Hill play format. It uses some poker mechanics to spice things up. You may find a complete description of Canthan Hold 'Em at this link or via the base site links in my earlier post. Thank you for your time and consideration.

Also, please let me know if there is a better way for me to submit these suggestions. I'm posting them here because this seems to be where your FAQ directs people. Still, the cross-chatter on this page tends to confuse the issue. I don't want to be a nuisance. You will note that I don't have an account of this wiki (simply haven't taken the time to create one). I don't really have an interest in editing a lot of pages on this site.

Brown Fang Thump
 * Where on my FAQ does it say to post suggestions here? - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:42, 1 April 2009 (UTC)


 * Seems to me this dude is mis-using this page to advertise that 3rd party site. 76.30.79.54 22:21, 1 April 2009 (UTC)


 * I was not simply trying to advertise a site. I was responding to 2 things: Linsey's FAQ "Q: Will there be any additional festivals or new content for the existing festivals? A: I don't think we'll do any more new festivals, but I don't think it's out of bounds to do new content for existing festivals like we did with Wintersday 2008." and the claim at the top of this page "5. Suggestions pertaining to Guild Wars can be posted here, but not for Guild Wars 2." Those two entries together = post GW1 festival content suggestions here. Add the above flame about whether or not users should post pages of info or not and the result is exactly what I've done: post 2 links here to my ideas that exist elsewhere, saving space here. Obviously, I wasted my time. Such is life. You all enjoy yours, okay. cya.
 * The Idea site is on the list of sites already visited by the developers. I don't think reposting ideas here is necessary. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 03:58, 2 April 2009 (UTC)

Gates in factions
Can you make it so once you have beaten the game all the gates are open? its annoying at unwakeing waters, and the eternal grove.75.165.115.205 23:56, 7 April 2009 (UTC)
 * That cannot really be done, as outposts - which is what you are referring to, no? - are set for all players. This is why the HoM and the Command Post are in explorable areas. It can, however, be done to add NPCs to the missions of Prophecies and Factions to allow access to the area - Prophecies being more work since they would be needing explorable version NPCs and may be added to the Vanquishing title. But both have been wanted, and are more plausible than what you propose unless Factions were to be made like Nightfall, which has it's benefits and it's downsides.-- Azazel The Assassin\talk 00:52, 8 April 2009 (UTC)
 * I don't see this being an issue in Prophecies, since all missions outposts are available to anyone regardless of whether they have completed a prior quest, etc. However, with Factions there are several outposts that are not available without having completed the primary quests, and once those quests have been completed, those outposts should be unlocked from all directions. Unfortunately, there are several where that is not the case, and I believe that is the annoyance. Unwaking Waters, Eternal Grove, are only two where you can only access the outpost from one direction, or exit into one adjoining explorable. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 01:06, 8 April 2009 (UTC)
 * Or just add an NPC to the gates so you can enter the explorable and enter the outpost from the explorable if you've met a necessary requirement, like what you have to do with Guard Lae Fao, since you need to have completed the Zen Daijun mission.  000.00.00.00 01:24, 8 April 2009 (UTC)
 * Currently foreign characters can't get into Vizunah Square (Local Quarter) unless they have already completed Zen Daijun and tag along with a group doing Mayhem in the Market. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:46, 8 April 2009 (UTC)
 * seeing as i said nothing about Prophecies or night fall GG, i was in fact referring to what wyn is talking about and the unwaking waters exits/entrances. for the luxon and kurzick out posts. and i know there is an exit in the eternal grove out post that is closed off and you cant go out of to reach the eternal grove explorable area. i dont know what the hell everyone else is talking about... 75.165.115.205 02:19, 8 April 2009 (UTC)
 * There's more, but they don't seem to be listed at any central location. I've suggested a central list at Guild Wars Wiki talk:Projects/Explorable Areas. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 02:15, 8 April 2009 (UTC)
 * Ah, sorry IP, I just misunderstood what you were asking because that's never been a problem to me. Guess I just don't notice it. I thought you meant from outpost to explorable, not explorable to outpost. -- Azazel The Assassin\talk 02:32, 8 April 2009 (UTC)
 * i mean both.75.165.115.205 03:30, 8 April 2009 (UTC)
 * I agree with IP. I also think that the complementary Vizunah Square gate should open once you beat on of them.  For Foreign characters, once you beat Foreign Quarter, the gate to Local Quarter should open, and vice versa.  As it is now, you need another player to ferry you to the missing outpost, and you have to do this if you want Cartographer title.  This is a silly annoyance that should not be there.  Last time I did this, it actually took a little while before I found a local player doing Mayhem, the game is not as saturated as it used to be anymore, and such dependency on someone else doing a specific non-repeatable quest is bad, soon people will start charging for ferries...  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  08:35, 8 April 2009 (UTC)
 * I'm not sure it's required for the Grandmaster Cartographer title, but otherwise, I agree with you. 145.94.74.23 11:55, 8 April 2009 (UTC)
 * Charging for ferries? Oh, that's a good idea. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:35, 8 April 2009 (UTC)

Although there are some places that you can use to help you miss a few spots for Cartography in factions i mapped both side's of Vizunah Square and imho i think it is needed to get full Grand Master Cartographer. truesimzy 15:24, 8 April 2009 (UTC)
 * Both sides of Viz are required for Grandmaster cartographer in Factions. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 19:16, 8 April 2009 (UTC)
 * I have legendary cartographer and never got foreign quarter. In fact according to TextMod, I am missing a few other little pieces too. It's not big enough to matter. 76.84.34.210 20:10, 8 April 2009 (UTC)
 * i want the change because i have played though both sides kuzick and luxon and its like why cant i leave from unwakeing waters kuzick side to go to the unwakeing waters zone? same with the eternal grove the zone is there just cant use it because its gated off. i know some places its because anet dosnt want runners to be able to get to the end of the game at lvl 1 but for the most part eternal grove and unwakeing waters you have to do the quests, Journey to House zu Heltzer or Journey to Cavalon and i am fine with people having to have those quests so they can gain acess when the story lets them but these other gates are just annoying and have no point to being locked. also i am extremely supriced that you didn't have to do foreign. i was hard pressed to find my last 00.01% in cantha and that was one of the places i made sure i got. but my main reason for the request was and is for elite skill caping, there are a lot of elites that you can cap in unwakeing waters and eternal grove explorables and its annoying that i cant just leave from my desired location, and that it has to take longer. also for the wakeing waters some times the "battle line" is over the waking waters outpost (the one in the middle) and i would rather go from a out post that i can use the merchants at (mainly because i hate doing the 90 billion zones to get back to were i was if i am to go to my guild hall, or most cases a allied guild hall (dont have all the npcs not worth the money imo.) any way now i am ranting.75.165.115.205 23:59, 8 April 2009 (UTC)

Zaishen points
Hello Linsey,

The Flameseeker Prophecies

Due to the fact experience does not bring me much of a reward and to stimulate redoing the flameseekers prophecies it's considerable to change the reward to Zaishen points for the zaishen title. Just like the faction and Nightfall storybooks giving points to those specific titles (factions, lightbringer and sunspear title). Me, and maybe other players, as PVE-players would love to be able to work on this title by really enjoying the game. although this propably wont go fast...but just to enjoying playing the game. Didis 21:50, 14 April 2009 (UTC)
 * We aren't going to do this, sorry. You should wait until after the big update before suggesting ways to stimulate redoing missions. The Zquests should really help this. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:10, 14 April 2009 (UTC)
 * I want to believe ! Yseron - 90.48.130.176 22:37, 14 April 2009 (UTC)
 * (edit conflict, Linsey was faster :P) Zaishen points for the zaishen title is in no way related to (the Flameseeker) Prophecies or, so that would just be a bad idea, and people would start crying out loud because they cannot get the title maxed that fast with Factions or Nightfall only. Prophecies just doesn't have any appropriate faction points so just live with it. poke | talk 22:12, 14 April 2009 (UTC)
 * Thank you Linsey for this answer. In a early reply you mentioned Kanaxai. I believe you don't mean the elite mission end boss but the Kanaxai aspects? In reply to poke...hmmm now i understand why in factions and nightfall you will be rewarded with zcoins...But then if it's a way to stimulate people to buy the best chapter in my opinion...Prophecies...this would be a great opportunity. And then, if i would only have Prophecies and Factions i would not be able to get sunspear skills...so i tink you're answer is a little short sighted. But thanx for you're oppinion and confirming that the game can't be bend in your oppinion to have flameseekers related to zaishen reward due to the story. Didis 22:36, 14 April 2009 (UTC)
 * Why would I mean the aspects and not the boss? - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:40, 14 April 2009 (UTC)
 * That's why they're called Bounty Quests! ;) ~  M  ervil     [[Image:User_Mervil_Sig.png]] 22:45, 14 April 2009 (UTC)
 * Oh my, you have my attention...We have something with Kanaxai himself. The aspects are in a challenge missions in the Jade sea, so i was assuming (didis don't assume) that we would get extra rewards in those missions. But then i should, as you already mentioned, wait till the update goes live...But then assuming gives extra information...ha ha...thanx Linsey. Oh and did i already mention...you're wonderfull for us... Didis 22:54, 14 April 2009 (UTC)

Heroes vs. Henchmen revisited
I know there have been a lot of requests to update henchmen's skill bars, and we all know that this requires a lot of time that you guys don't have. People also have been asking to allow 7 heroes per player instead of 3, which you have declined time and time again. How about something in the middle? How feasible would it be to allow the players to modify the skill bar of a henchman they hired, kind of like a hero, with skills they have unlocked on the account, but NOT allow them to have a second profession or change their attributes, runes, or weapons, and don't let players micro-manage skill use or have individual flags like they can with heroes. You can allow the change of all 8 skills, only non-elite skills, or just say 4 skills on the right half of the skill bar (the latest probably being the most likely). This still leaves a limited selection of henchmen professions and their attribute specifications available in each area, but would give them a little bit more flexibility, like putting an interrupt or a nature ritual on Reyna's bar, or Ward of Weakness or Dragon's Stomp on Herta's, etc. Sometimes it takes only a couple skills to make henchmen so much more useful in a given area. As it is now, their skills never change, but the enemies they face change zone to zone, giving new challenges like heavy defensive enchants, hexes, conditions, nukes that can be interrupted, melee pressure, etc. What do you think? Is this possible to do? And would this be something acceptable to you as a compromise between increasing hero cap and spending all kinds of time figuring out how to improve henchman AI in the entire game? I know this would require a lot of code to allow the change of henchman's skills, but maybe it's not as hard as it may seem? Just something to consider when you have time. Another option would be to make henchmen a little bit like the Golem 2.0 - have a couple versions of them, but only allow the choice in town and not while outside. For example, a monk henchman like Mhenlo or Alesia could have a version focused heavily on direct healing, and another focused on removing conditions and hexes and general party support like Aegis. While Lina can focus on spike protection with single-target spells, or turn into a smiter when you need some Holy. A warrior can be specified as a "tank" with heavy armor buffs and other defensive skills, or as an annoyance who spreads bleeding and uses disruption attacks and wild blow to break stances. There are a lot of ideas here to play with, but this would require a lot of build research or community inputs, as well as some code to make the choices between versions. And then there's the good old "Please improve henchman skill bars" option. EotN monsters were given a "facelift" with dual professions, using builds "borrowed" from players, I think henchmen deserve a similar treatment, at least for Hard Mode (in order to no "overpower" them in Normal Mode, which is easy enough as it is). Rose Of Kali 23:51, 30 March 2009 (UTC)
 * i thought that moving to seven heroes would be your idea for henchmen (ie all you can do is change there bar) i thought that would be the down side to havening 7 heroes. were all you could do is mass flag them.75.165.115.205 23:55, 30 March 2009 (UTC)
 * [slips over own tongue thinking of a 7 hero party] Just think of the wicked build/team combinations!!!! [slips] 000.00.00.00 00:02, 31 March 2009 (UTC)
 * Which is exactly why I got Edit-conflicted with you trying to type this:
 * Mass-flagging them is hardly a handicap, and heroes can be pre-equipped with better weapons and armor upgrades, unless those can be somehow "deactivated" for heroes 4-7, but then you still have a free choice of professions and attribute distributions, which is A LOT when you look at the henchman selection in some places. I'd rather take an un-runed MM than Brutus or Sheena with their last 4 skill slots modified, and especially in the places that don't even have a necromancer henchman at all.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  00:09, 31 March 2009 (UTC)
 * Everything that encourages people to play with heroes/henchmen instead of other players is bad for the game. Guild Wars is an MMOG, where the 2 Ms stand for massive multiplayer. If you don't want to play with other people, don't play on teh intarnetz. Vortex  ™  04:18, 1 April 2009 (UTC)
 * IMO forcing people to play with eachother is bad for the game. Sometimes it's fun playing with other people, but waiting to form a group in a lightly populated area is boring, and wiping due to a bad PUG is frustrating. IMO ArenaNet should make playing with heroes and henchmen a viable option in all areas, while adding some incentive to play with other people, such as increased drop rates. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 05:34, 1 April 2009 (UTC)
 * You are mistaking cause and effect. The main reason why there even are light populated areas is because almost everyone who likes to play with other people has either left the game or moved to PvP and the rest plays with heroes/henchmen only. Analog to this there are no "good" Pugs because players who like to pug get bored of this game after a while and quit, so the only people that pug anymore are complete newbs. To summarize:


 * People play with heroes because they can --> there are less pugs --> most of the pugging people leave the game --> there are almost no pugs anymore --> everyone is (practically) forced to play with heroes --> by and by everyone leaves the game or moves to PvP when they finally realize that playing with heroes is boring


 * This is in short what happened to GW PvE since Nightfall release. As i said, this is a massive multiplayer online game (yes it is an MMO, even if the developers call it CORPG), where the PvE part is intended to be cooperative, not singleplayer mode. Pugging (aka playing with other people you don't know) is the heart and core of every MMO and keeps the game fun and interesting. It should be encouraged whenever possible and not discouraged like it is done in GW right now. Lifting the 3 heroes per player restriction would allow people to solo the last areas of the game where players actually need to form a party to succeed (Fow, UW, DoA and Slavers' Exile). And this is exactly why it is bad for the game. Vortex  ™  07:55, 1 April 2009 (UTC)
 * I'd just like to point out that FoW, UW, and some parts of DoA and Slavers' have already been done with only one human in the team. Vili &gt;8&lt; [[Image:User Vili sig.jpg|User talk:Vili]] 08:40, 1 April 2009 (UTC)


 * Guild Wars isn't a MMORPG. It's a common mistake. Guild Wars is, as stated by it's developers, a CoöperativeOnlineRolePlayingGame. Basically, it means you can play with real players if you want, but are in no way required to do so if you don't like it. 145.94.74.23 07:31, 1 April 2009 (UTC)


 * I would agree that forcing people to play with other people is just bad for the game. How does anyone choosing to play with heroes or henchies detract from your enjoyment of the game? If you wish to play with other people there are plenty out there, but from someone who suffered through endless PUG groups that mostly turned out to be a waste of time. having a reliable team of npc's at my disposal has greatly extended my enjoyment and playtime. Not everyone wishes to play with other people and saying that they should then be denied the enjoyment of a great game is just ridiculous. I have several friends who play Guild Wars solo, and they enjoy it immensely and have accomplished a lot more than some people I know of who rely on other players to "play the game" for them by leeching or just being bad in PUG groups. Also if you look at Linsey's FAQ you will see she wants to update the henchmen's skill bars. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 11:02, 1 April 2009 (UTC)


 * IMO it would already be a great improvement if you could take as many heroes as you like (and skilled/equipped as you like), but heroes #4-8 just going into "henchman mode" (i.e. no separate flags, no direct skill control). [[Image:User Xelonir sig.png| ]]Xelonir 11:27, 1 April 2009 (UTC)
 * One other thing on 'singleplayer' being good for the game - I'm often playing in circumstances where I might have to multitask out, or even go afk for short periods mid-mission. I've been in enough PUGs where I've had someone call out GTG or, in one extreme case, go to get the door and not come back for over half an hour (while holding the urn in Arborstone...) that I'd prefer not to do it to someone else. Heroes don't complain if you go idle for a few minutes. Well, Olias might, but he can just accept that he's going to need to raise some new minions. ;) Draxynnic 13:40, 4 April 2009 (UTC)


 * Well, the emptiness factor got addressed a little bit with the Zquests, now I can get some titles on a secondary char and get more than just titles in return. But still, Zquests are a rather slow way to cover most of this massive game...  :(  (Especially for vanquishing, which was not addressed by these quests, and people still often opt to "borrow" 3 heroes from a friend over taking 4 henchmen.)  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  22:12, 28 April 2009 (UTC)
 * What you are talking about here, Rose, just isn't possible. One of the projects we are considering is rebalancing henchmen, but I don't think that the kind of changes you are hoping for are possible. I am hoping that we'll be able to eventually add a batch of zQuests for Vanquishing. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:59, 6 May 2009 (UTC)


 * Is there any chance what so ever to get heros back into GvG so the game isnt so dead? If yes, do it. If no then do somehting else to increase the number of GvGs, some of us dont like waiting 1 hour to set up 1 hour to enter match and quit after a few GvGs because you dont want to wait anotehr hour to find another match.

PLSPLS
everlasting zaishen tonic & everlasting mercantile summoning stone PL0X :-))))))))))) Wuhy - 86.101.134.142 19:01, 5 May 2009 (UTC)
 * I think this counts as a suggestion, unfortunately. But man. I would totally pay 100 gold zoins for an everlasting merchantile summoning stone, for reals. --Mme. Donelle 19:07, 5 May 2009 (UTC)
 * That said, for all we know these items might already drop from the zchest or gifts of the traveller, but are so rare that nobody's discovered them yet. Is that the case, Linsey? (Assuming you're allowed to tell XD) --Mme. Donelle 19:12, 5 May 2009 (UTC)
 * Heck... I'd hoard a stack of golds for that stone. O_o [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  19:25, 5 May 2009 (UTC)
 * I want an everlasting izzy tonic, but keep it to the damn suggestion pages. --Cursed Angel [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 19:31, 5 May 2009 (UTC)
 * I raise your 100 to 250!~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]]
 * No, they aren't already in the game, but they are both things I have thought of. I don't think that making an everlasting version of something that is random chance makes sense. Why wouldn't you just use the tonic, if it's not something you like, zone, use the tonic, rinse and repeat until you get the thing you do want? That is the main reason we didn't make an everlasting mysterious tonic or summoning stone in the first place and I think the point still holds with the Zaishen tonic too. We want and intend to add more ways to spend Zcoins. I do think that adding some more everlasting versions of stuff is a viable and likely option, but I think we are more likely to separate out certain forms from a random tonic or stone and make separate versions instead. *shrug* Not sure, haven't planned anything yet. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 00:05, 6 May 2009 (UTC)
 * I think the original posters intention was that an everlasting merchant summon that you can call up to empty your inventory during those long long dungeon crawls would be a boon. I know they are a random chance from Traveller, but in GW's some people are just not that lucky at all.  Seems all I get from him is Tonics.  Whilst I agree with you on the Mysterious stone, the Merchant stone will always spawn a merchant, and to my mind is much more useful.  Anon-e-mouse 10:41, 7 May 2009 (UTC)
 * psssst. Dragon. pretend you never saw this here on wiki. Saw what? Exactly. :) 201.6.66.4 00:30, 6 May 2009 (UTC)
 * Linsey, the cause I'd like an everlasting zaishen tonic coz its usable outside outposts, I've cosidered a yuletide tonic several times but its not that great to have a necros' animations all the time and I like the tonics' looks but it would get boring with time:P .. With an everlasting zaishen tonic, i could have lots of variable animations and being able to use it outside outposts! And everlasting mercantile summoning stone would be just great:P especially if u'd remove the summoning sickness from it so still max 1 summon but u could have a merchant all the time... Imho all the summoning stones are damn expensive, the craftable ones are like 2.5k with materials, and i dont get it why does it cost 1k, they are cool and all but...hey:P.. Imho make a summoner title and it should give 1 point for each summon(except the everlasting mercantile summoning stone/fire imp:P) and have a rank at 100 (Summoner) and 1000 (max'd, Conjuror of the Stones) <- lol imho very creative, oh btw: nvm the title we dont want mooarr grind O_o, but srsly, consider the tonic, the everlasting mercantile and lowering the summoning stone prices pl0x :-).. - Wuhy 86.101.134.142 10:22, 6 May 2009 (UTC)

Halloween Night of the Mad Kings Return!
Well I love the new Update Linsey! You Rock and Tell Everyone in the design team and hard working Live Team mad props! Not Sure what you get with the zaishen summon stones maybe a transmogrifier? Possibly wondering if this upcoming Halloween to have a Halloween henchmen as a summonstone? *begs on his knees*The6thkarni 07:28, 24 April 2009 (UTC)
 * I have another, similar, request. Not a suggestion, but a request *take that Liscensing? x)* - Add the Teller of Tales this time! (along with some quests and more lore!) :D -- Azazel The Assassin\talk 08:25, 24 April 2009 (UTC)
 * I'd love to add more content for Halloween, but I'm not sure if we will have time. The Teller of Tales... heh, not likely, but we will see... - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:49, 12 May 2009 (UTC)

Stylist
You cant change the way we can make our character but what about a stylist for lvl1 till3.
 * They have provided you a way to change your character's appearance with the update. I would not expect any additional options at least not for a long time... --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 07:13, 25 April 2009 (UTC)
 * Another thing about the stylist, you can still only choose from appearance options available to your primary profession. That is, for instance, you can't give an elementalist a ranger's hair or a mesmer's face. I'm sure there's probably technical reasons for that, but I thought I'd point it out just the same. Otherwise, it's a great new feature. --Axwind 17:42, 25 April 2009 (UTC)

I mean we can only choose from nightfall if we make a nightfall character and since it wasnt possible to change this how about a stylist for lvl1 till3/5. Then we still need to buy the tokens if we want to change our character. But in this way you give players the choose to styl there character better. Maybe this can be done by a Azura who say: "Psst do you like a geneticchange to your body will it is still young talk to me." Somewhere at the beginning of the campainges. Death Sligher 80.183.224.183 21:21, 26 April 2009 (UTC)
 * To be honest, if your character is level 1-3 and you want to change how they look, just delete and recreate the character. The stylist is more for people who have a character they have invested large amounts of time in that they wouldn't want to lose (quest/mission completion, titles, years active for minipets, etc.)--Goteki-45 11:28, 27 April 2009 (UTC)
 * I dont mean change it because I dont like how my lvl1 character looks. But change it to give players more costumisch option about how they look since it cant be installed at the start window. And I sayed make it for lvl1 till3/5 so that people who want to change there invested large amount character still need to buy them at the store. Death Sligher80.183.224.183 17:05, 27 April 2009 (UTC)
 * It would be to make up for the fact that you can't mix cross-campaign options at character creation, but want to simulate being "born that way" and have the character have the look from the start of playing it. I can understand that. I've made a post-it note to talk to the team about it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:34, 12 May 2009 (UTC)

Gifts of the Traveler
I LOVE THEM! Thank you so much! Maybe, just maybe, we could get 10 per week?? ~ M  ervil      03:07, 26 April 2009 (UTC)
 * 5 Per week is already alot but enough for me considering the rewards we already know. Larger amounts would probably have a to big impact to the in-game economy. Qaletaqa 04:02, 26 April 2009 (UTC)
 * lol. Mervil, I think you would blow through the 10 just as fast as you did the 5 and you would STILL have to wait a week for the next set of gifts. --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  04:13, 26 April 2009 (UTC)
 * The people with many accounts (I know some with at least 4) now not only get more Zkeys for tourney predictions, but more gifts each week. Bummer...  Though, it is good to have the limit, or else I would be out there farming all these collectable items til my eyes bleed... [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  05:04, 26 April 2009 (UTC)
 * I think 5 is a little to low(though it might just be the case of the Iris flowers, the next one could be dropped from monsters that only appear a few times in an explorable area, like Oni's).(marsc 12:09, 26 April 2009 (UTC))
 * 5 per week is a lot? Maybe if thats how many times you were struck by lightning, sure that'd be a lot. But I agree, Kali, a limit is needed. and the limit is... TEN! weeee! But you bring up a good point about people with multiple accounts. Instead of people being able to get 15 more than me per week, they'd be getting 30 more than me (*shakes fist even harder at people who have the time to play 4 accounts and still somehow have enough money to buy the 4 accounts...) Well, can you make it so that only I can get 10 per week?? lol. LOVE THE GIFTS! ~  M  ervil     [[Image:User_Mervil_Sig.png]] 15:19, 26 April 2009 (UTC)
 * Guild Wars was only $5.99 USD a while ago so it's not that expensive to get accounts, I personally have eleven accounts, I use them for Storage, Betting, Gifts, etc. Gifts unlike Zaishen Keys require a person to play through the game to find where the traveler is, which a lot of people with multiple accounts probably will not do. Sir Baddock 06:11, 2 May 2009 (UTC)
 * Glad you enjoy the Gifts, John Hargrove worked very hard and for a very long time to make them as cool as possible so people would be really compelled to get them every week. It was balanced for 5 per week, if we upped that we would need to rebalance everything that comes out of the presents to not give as much and to have the rare things be even rarer. I don't think we will be doing that. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:41, 12 May 2009 (UTC)