User:Deadfalk/GS

Elite skill change suggestions
This game is suffering of the tendency to leave underused, bad elites alone, and they should be about equal - that would add more versatility in the game, and thus make it more fun.

So, here are my suggestions;


 * Golden Skull Strike this skill is ridiculous at best - it requires an easy to remove enchantment, attacks at the normal speed, recharges at a mediocre time and doesnt do anything, virtually - 4(5 with a silencing mod) secs of daze will NOT do the job, especially when there are far superior ways of applying it (Fevered Dreams,Broad Head Arrow and Stunning Strike, to name a few).

So i got the following three suggestions for it;
 * 5e, 15r, off-hand attack, you deal +5...17.20 damage, if enchanted this also inflicts dazed for 1...3.4 seconds and deals 7...25.30 damage on that foe and all adjacent enemies. Requires a lead attack to be performed first.
 * 5e, 1/2 acti, 5r, lead attack, you deal +8...18.20 damage, if you are enchanted you deal +15...40.45 damage and inflicted dazed for 1...1.2 second(s).
 * 10e, 15r, dual attack, you deal +8...20...25 damage, if you are enchanted you inflict dazed for 1...4.5 seconds and knock target enemy down.

