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Certain skills in Codex Arena
There are certain skills that, in Codex Arena, are far out of balance. These skills are usually some of the stronger skills in other PvP-formats, but that are - somewhat - balanced by the skills counters.

An example would be Ebon Dust Aura. In other PvP-formats this skill already is quite strong; but it's barely used because off the fact it is easily stripped off. In Codex, there isn't always a lot off Enchantment Removal around, which takes away the main drawbacks off EDA, making it quite OP on D/P's (which were used far before CA, I know.)

Another perfect example is Illusion of Pain. While, in my eyes, it's already out of balance in regular PvP formats, it shines in Codex Arena. Again because off the fact that it's main drawback (Getting removed early, giving a free xxx point heal) is not always highly present.

Furthermore, 2 skills that aren't particuarly (I need a spelling checker. ;)) out of balance in other PvP-formats, but, in my opinion, are in CA. Arcane Thievery and it's sibling Arcane Larceny. Usual healers already have to cope with 2 to 3 good skills max, when - on a lucky hit. - these skills get drawn by AT or AL, it leaves the backliner with barely any good skills. (Supportive Spirit is v useful guys!)

A solution would be either to make a Codex version off these skills. (Per example; having Wounding Strikes' Deep Wound cover it's Bleeding. [It would still be out of balance then though. Deep Wound on an entire opponents team in an area with little condition removal is a decent joke]) or not including these skills in the skill-draw-pool at all.

There are more skills that work this way, but i cba writing more. Homework and all. ^___^

Excuses for my bad English,

Brandnew

Oh also, as in regular Sealed Deck, skills should get tiered.