Feedback:User/Konig Des Todes/Enemy build cycles

This would be a long hefty project for the Live Team, but one would could hopefully reduce the amount of stagnation in PvE once done without much observation (at least, beyond the first few months after the initial release).

What I suggest is to make multiple sets (for example, 3) of enemy skills to cycle through automatically and randomly (removes predictability of what comes next) every month or so of npc skill bars. This does not have any effect on the skills themselves, just what skills the enemies use (just a clarification).

For example, let's take a simple common enemy we all know and love (I literally went through Special:RandomPage until I got something a hostile NPC with more than 4 skills): Stygian Fiend. The Stygian Fiend would have its current build, and two additional builds, and instead of acting like the War in Kryta mobs (you can't tell which build it'll have until you see the skills), the builds will change on a monthly (or more/less) basis. What build the Stygian Fiend has will not affect which build other enemies - for instance, the Stygian Brute.


 * A couple notes
 * Bosses would be exempt from this.
 * Monster skills on bars would never be altered/removed.
 * Allied NPCs are not exempt from this, but are not necessarily requiring this.
 * Works alongside my NM/HM suggestion.