ArenaNet talk:Guild Wars 2 suggestions/Music

Here's hoping for dynamic music in GW2. That would be beyond awesome. -- MrSmiles 05:35, 10 July 2008 (UTC)
 * Whoever wrote this, I love you. I really hope anet reads this because music is a place where guild wars is lacking (ESPECIALLY BOSS MUSIC! No special music for Varesh or The Great Destroyer?)--The Gates Assassin 05:48, 10 July 2008 (UTC)
 * Add this to GW2. Now. -- E lven C haos  [[Image:User Elven Chaos RiftEdit.jpg|19px|Elven's Talk Page]] 22:41, 11 July 2008 (UTC)

Bravo. That's all I have Mr. I-Majored-In-Musical-Theory. I agree entirely. --The preceding unsigned comment was added by User:124.168.94.166 (talk).

Added some text, including a summary as requested by someone. I can't really shorten it (as requested by someone else) without losing what I consider to be vital details, so the length of it stands. We'll just have to assume, as noted in the page history, that Arenanet knows how to read a full page. -- MrSmiles 15:55, 15 July 2008 (UTC)
 * Thank you so much for writing this. I've been thinking this since prophecies.--The Gates Assassin 16:08, 15 July 2008 (UTC)
 * You're welcome. It's an important issue to me. Glad to see I'm not the only one. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 16:44, 15 July 2008 (UTC)
 * I've added another article/suggestion regarding storytelling in general, of which music is a major (but not the only) part. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 19:19, 15 July 2008 (UTC)
 * This is an extremely well put together suggestion. And I too love all sorts of music. Jeremy Soule rocks! His best hits are in Morrowind, where you have a lot of time to spare crossing it. But no matter how amazing the music is after few years in a game when it loops through and through it might be a good idea to give it a rest. If someone was interested in my opinion, I'd say that it's best to turn it off when in a battle for better results. When exploring it may be more entertaining to listen to birds chirping and wolves howling and approaching enemies’ growling or sounds of your steps or waterfall falling and its sound changing when you turn around the cliff or waves meeting a shore... and listen to my favorite music on a soundtrack after the game. But it's just me. I guess what I wanted to say is not about your suggestion that is excellent but that we have also give a huge credit to those who created background effects ‘music’ (in a sense) for it really gives one a feel of true immersion in a game universe. I do hope that the background effects in GW2 will be on par with those that we have in GW1 or better. Thank you for listening. ;-)-- HH LEADER [[Image:User_HH_LEADER_Peace_symbol_svg.png]]  talk 19:30, 27 August 2008 (UTC)

Interestingly enough...
The Matrix Online has very little music, but when it happens, it's awesome. That's actually all I wanted to say ok bai love you. Vael Victus  01:33, 18 July 2008 (UTC)
 * There are many way to do music in a game, and what you're describing is one of them. First game I can think of that did that (aside from games made before soundtracks were common) is Secret of Evermore. Most of the "music" there is simply ambient sound, but the real music, when it happens, is awesome. Very effective overall. Interestingly enough, Jeremy Soule was the composer for that game. Small world. But given the extensive use of music in the first GW, I think it might be too much of a shift to try that approach in GW2. And frankly I'd be disappointed if they did, I love music. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 01:42, 18 July 2008 (UTC)
 * Yeah, me too. It's pretty bland in the matrix honestly. ._. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 13:33, 18 July 2008 (UTC)

Dynamic
I love the idea of dynamic music, or layered music. A very good example of layered music is The Legend of Zelda:The Wind Waker. With every sword slash and spin the music changed subtlety. An excellent example of live music boss themes would be any of the tracks from Shadow of the Colossus - a game designed around less than 20 bosses and no enemies. Youtube a few review videos, and you'll get a nice epic feel of the game's music, or visit Blue Leguna for some samplings of SotC. -- People of Antioch 19:41, 27 August 2008 (UTC)