Feedback:User/Racthoh/Blessed Light

The 10 energy cost of Blessed Light is only ever justified if you can remove both a hex and take full advantage of the healing aspect. Just hitting a condition and the heal is a tad lackluster as non-elite options would work equally as well. Yes, Blessed Light has the jack-of-all-trades aspect to it but the skill should at least be usable when the perfect conditions aren't met.

5 3/4 5 Elite spell. Removes one condition, one hex, heals target ally for health. Lose 1 energy if a hex was removed, or a condition was removed, or the target was below 75% health.

Note 1 energy is lost for each of those conditionals, wasn't quite sure how to properly word it. With this change the spell still retains its jack-of-all-trades essence while becoming more powerful overall with the hefty energy cost only coming into play when the conditions are met.