Talk:Fendi Nin

This is some hard sob. Lightblade 08:48, 8 September 2007 (UTC)

Games are supposed to be fun. This is the MOST frustrated I have been in a LOOOONG time. Let me explain. Unless you are superman, then you have around a 60% death penalty by the time you get to this joker. Then he has his special little tricks that already make him nearly impossible. Please NCSoft, don't punish people. Especially don't punish them after they spent 3 - 4 hours in game getting to this point. Provide this joker to be at the beginning of the first dungeon if you want to get cute and make him so impossible.

Note, searching for hours on the net for the 'perfect build and party' is silly too. Lets keep this fun and not frustrating. --Sevenseeker 23:14, 1 March 2008 (UTC) (look, I am so frustrated, I can't spell or use proper grammar, shame on you NCSoft!)
 * It's not too hard. Take Holy Damage, anti blind skills, condition removal and voila. Few guildies and I beat this on the second try and we only died twice the whole run. -- Mini Me [[Image:User Mini Me sig.png|19px|talk]] 23:27, 1 March 2008 (UTC)
 * Also, Ward of Stability and/or "I Am Unstoppable!" (was most of the trouble I had hero/henching it in NM). Party-wide heals can't hurt, too. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  23:31, 1 March 2008 (UTC)
 * Holy damage is the key. My party went with three holy dervs, an interrupter, and plenty of healing and condition removal, and we beat the dungeon easily. --Mme. Donelle 22:50, 2 March 2008 (UTC)
 * Oh, and I should mention that a holy derv is NOT a derv using Avatar of Balthazar, though you can always use it if you want. Preferably you want to use Eternal Aura, Aura of Holy Might and Light of Deldrimor (Holy Might changes physical damage into holy damage, though it isn't stated in the description); then I bring Lyssa for energy and a damage bonus. Melandru also works to avoid the conditions in here, but you'll probably need a staff. --Mme. Donelle 22:59, 2 March 2008 (UTC)

This can be done with your heroes/henchman at 60% but if you didn't read about the boss fight or what skills to bring for it before you got there (I don't) you might be faced with a bunch of runs from the rez spot. Use whatever interupts you have and see if your heroes are running out of energy before the Soul. I had to shut one or two things off pre-soul and turn them back on. Keep the H/H spread out as best you can. After you kill archers don't pull him TOO far out of the room. He and his allies can bug on the bridge. Crewman popped right in the middle of the bridge with no Soul. When I ran back they changed back to archers/boss but were stuck on the brige. They would not move but could be attacked. If that happens try to kill all the archers and wipe before he turns to soul. When you run back he'll still be on the bridge but won't be stuck. For the people who reply to "frustrated" posts by saying how easy it was for you and your human counterparts keep in mind that the people who are frustrated are solo players using heroes and henchman. They put a lot of thought into what they bring, and they DO flag, but they may not read the specifics of bosses or "what to bring" because it spoils the surprise and doesn't let them think for themselves. They may have finished entire campaigns and hero handbooks this way but find some dungeons have them wiping all day and arrving at an end boss with parties all at 60% dp. The come here when they already invested hours and are trying to salvage the run. They can't change skills and bragging does nothing for them. -Eris - August 2010

Chilblains
I was doing Shards of Orr in HM and he used this. I'm not sure if he uses it in NM or not, so I didn't add (Hard Mode) next to it. If he doesn't use it in Normal Mode, please add that. xP And yes, both this version and the Soul of him were using Chilblains. I was not confusing the two.71.127.159.233 08:23, 19 September 2008 (UTC)

Farming Deldrimor rank
couldn't you use healing ring or heal area, etc., on the soul? if you had room? Invincible  Rogue  23:20, 11 December 2008 (UTC)
 * plenty of easier and simpler ways to farm deldrimor rank, no? --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 00:00, 12 December 2008 (UTC)

Chilblanes
I thought this should be added, someone else thought otherwise so ill put it here:

"Fendi Nin and the subsequent Soul of Fendi Nin will not use Chilblains if only one party member is in the area, or if only one party member is alive. This means a player who maintains enchantments to prevent damage like shadow form can position themselves so Fendi Nin and the subsequent Soul of Fendi Nin are in a flame trap. This make finishing this dungeon in Hard mode very easy."

Furthermore it also makes farming DDM points technically possible if you have Fendi in the trap and then pull back when his soul spawns the trap will kill his spawns but not damage him then move back, This would be slow and tiresome but technically possible with shadow form, i did it for a while without damaging the soul but got bored so killed him as its so awkward and very slow. Xiay 12:53, 2 March 2009 (UTC)

Health
How much health got Fendi and Soul of Fendi Nin on HM? somebody knows? 192.168.1.64 19:15, 20 November 2009 (UTC)

Fendi's Allies
I had posted this on the main page, but it got removed. Before posting it again I just wanted to make sure other people were seeing the same behaviour. It is a known fact that Fendi spawns damned crewmen when you damage it enough and summon the Soul of Fendi. Initially the crewmen spawn where Fendi started combat. I have observed that in hard mode, the crewmen will always spawn where the skeletal archers die. This means that if you bring the archers to the other side of the room with the boss before damaging Fendi to the point his soul is summoned again, you will not agro the adds. I used this trick to very easily complete the hard mode of this dungeon with heroes and henchmen. Someone else please confirm this so we can properly post this helpful tip on the main page. 98.124.27.175 02:29, 19 March 2010 (UTC)
 * This tip is already included in note #3. --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]] 01:19, 21 August 2010 (UTC)

Hard? You bet
Hard? You bet. This one is a no-win situation. While I have beat it once or twice (as an Elementalist and a Mesmer), even when I won I felt cheated. This is way too hard for the small reward you get. IMHO, it is definitely not worth the time and effort invested. I recommend skipping this quest (abandon it). Small reward for a lot of frustration.

Good luck, Stevizard


 * lol just join a sc Demonic Sin Ex 01:20, 17 April 2011 (UTC)


 * 8 times 15 minutes is still 2 hours of player-effort &rarr; speed clears aren't less work, they are just more efficient. However, I also disagree with the OP's contention that it requires a lot of gimmicks. — Tennessee Ernie Ford ( TEF ) 01:57, 17 April 2011 (UTC)

How long does the Soul of Fendi Nin stay out?
Fendi Nin says the soul stays out for ~30 seconds, Soul of Fendi Nin says it stays out for ~15 seconds. So which is it? 45 sec? 30 sec? 15 sec? Darthlight  17:26, 24 June 2011 (UTC)


 * stays for 30 seconds. Demonic Sin Ex 17:54, 25 June 2011 (UTC)