Feedback talk:User/Lilondra/Mesmer Changes PvP

Finally got the box right >>.I'm going to update this stuff with some additional why-info later.Obv you can already discuss in the meanwhile.Yes I will also port my other balance pages to the Feedback zone when finished Lilondra   *poke*  05:54, 7 October 2009 (UTC)

Wow
As a primary Mesmer, I really love what you did with this (the page). I won't say that I agree with all the changes, but it is nice to see such a page with work put into it. Some of these changes are so big though, I'd have to test them out first to form opinions.

GOOD
 * Psychic Instability
 * Illusion of Pain (it is overpowered ATM, it was not meant as a cast twice, dead skill or "quick, break out the hex removal!"
 * Illusion of Haste (that is a long speed boost, huge cripple too)
 * Illusion of Weakness
 * Clumsiness
 * Wandering Eye (really like this, feels like a wandering eye)
 * Imagined Burden (yes, please!)
 * Distortion
 * Energy Surge
 * Energy Burn
 * Blackout
 * Keystone Signet
 * Leech Signet
 * Hex Eater Signet
 * Leech Signet
 * Hex Eater Signet
 * Ether Feast (DAMN)

BAD => Yh basicly.The only reason Divesion isn't meta now is because cheer damage has taken over :/ Lilondra   *poke*  06:05, 8 October 2009 (UTC) => Just fixed numbers again Lilondra   *poke*  06:05, 8 October 2009 (UTC) = > The new functionlity is only to open up room.If this gets nerfed you can reduce the recharge on normal signets and balance them around themselves and not around MoI Lilondra   *poke*  06:05, 8 October 2009 (UTC) = > I do think nerfing it is good tbh Lilondra   *poke*  06:05, 8 October 2009 (UTC) = > just Like VoR I had no clue what to do with it Lilondra   *poke*  06:05, 8 October 2009 (UTC)
 * Persistence of Memory (nothing will make this skill good, it needs a new function, such as "interrupted skills recharge instantly and cost no energy to use but cast/recharge __% slower)
 * Soothing Images (I understand the change, more in line with Illusion, but I don't like it)
 * Sum of All Fears (20% for nearly everything and less recharge)
 * Diversion (less recharge for them added and shorter duration?)
 * Signet of Weariness (I would not trade AoE for 5s less recharge)
 * Visions of Regret
 * Mantra of Inscriptions
 * Signet of Humility
 * Lyssa’s Aura (encourages mobbing)

NEED TO TEST FIRST/NOT SO SURE => I'm basicly trying to create viable niches that won't result in another spamfest.The reduced duration on empathy is because I don't want it to be maintainable.Balancing it out a bit.Even if your hex removal got shutted or if you had to use it all on more powerfull hexes you'll still have a small window of relief.Then again having a dshot yourself is cool :p Lilondra   *poke*  06:05, 8 October 2009 (UTC)
 * Arcane Languor (a lot of people like thi skill as it is, this change, I don't know)
 * Accumulated Pain (having direct access to deep wound screams overpowered but I like the dual idea thing. Reminds me of Enchanter's Conundrum)
 * Sympathetic Visage (I would like to try this to see how well I could use it first)
 * Ethereal Burden (I like 50% less speed any day, would have to see how this works)
 * Empathy (I like it with longer duration, less recharge, but the speed penalty is interesting)
 * Backfire (having knockdown is great LOL potential as well as combing it with Wastrel's Worry, but still a huge damage change, less duration, 5s more recharge)
 * Ignorance
 * Feedback
 * Mantra of Recall
 * Signet of Recall
 * Echo

If all these changes were implemented, it wouldn't be fair to other professions because some things are so much better. I would like to see equal skill changes.

Also, what is up with the "For 3 seconds, hexes on target foe fail"? You need to explain that. Previously Unsigned 02:49, 8 October 2009 (UTC)
 * The 3 seconds hexes fail clause (we rly need a better name for that) is menth to be powerfull on splits or in AB or anything but really weak on stand.It doesn't contribute to hex stacking and stuff but its just a real powerfull snare or shutdown.Like I said its designed for splits ^^.Also I have balanced almost every profession atm however some aren't rdy yet wich explains why they aren't on the feedback page. Lilondra [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  05:48, 8 October 2009 (UTC)

Illusion Magic
I like some of what you're trying to do here, but there's also quite a bit I disagree with. Here are a few things: Just some thoughts on the Illusion Magic stuff, I'll read over the other things later maybe. 86.27.179.159 13:15, 16 October 2009 (UTC) EDIT: Also, Distortion might work better with a recharge over 5 as a way of balancing it since you would have to use it only at critical moments. This would allow you to keep its energy cost from killing everyone except MB eles while not letting it be OP. 86.27.179.159 13:17, 16 October 2009 (UTC)
 * Accumulated Pain would be interesting to use like this but I think it's not really viable since it does the most damage with 3 hexes and Deep Wound only with none. The fact that it's damage per hex means it doesn't lend itself to putting hexes where they should be, damaging people with them and DWing ppl without. Also it could make a powerful spike in a hexway (AP -> Shatter Delusions?).
 * Crippling Anguish definately needs a buff but at 5 15 it's really easily maintainable and with the buffed degen too it looks a bit OP, especially in 1v1 vs melee chars.
 * Soothing Images needs to be cheaper and/or faster, but you're both removing the AoE AND reducing the adrenaline denial to half speed (instead of none). If nobody takes it now, I doubt they'd take it after that change. Personally I would add a DAS too as that it's viable against sins, dervs and rangers.
 * Ineptitude/Clumsiness are good but I prefer them with the interrupt to your attack too.

I personaly really like your Ancestor's Visage and Sympathetic Visage very much! It splits the old double used skills into two usefull ones! They are balanced too both of them... --Kali Shin Shivara 16:42, 18 November 2009 (UTC)