User talk:Jioruji Derako/Specialized Technical Experimentation Page

Hey
Hey- nice sandbox xD - elviondale  (tahlk) 06:40, 6 November 2007 (UTC)
 * Agreed, this sandbox owns. - Auron 06:45, 6 November 2007 (UTC)
 * should be main space imo XD this is really useful. when it's complete, we should maybe link to it from Hero and from Assassin. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 12:50, 6 November 2007 (UTC)
 * Hehe, that might be an option at some point; a skills list that shows how Heros use the skills. I'm thinking it might be good to format it into a normal skills list layout, and use the space for the skill description to explain the Hero usage instead...
 * ...Making it a mainspace article at some point when it's done would be pretty sweet I'd think, and pretty helpful for Hero build designing (no need to run into Isle of the Nameless and micro-manage to see if it works). Isle of the Nameless isn't even that great for testing; Assassins use Siphon Speed wonderfully before they engage a Dummy, but they never re-cast it on a target that doesn't move... and testing on the Master of Healing takes a while, because they keep getting hexes removed and whatnot. But anyway, mainspace; nice idea. And also solves the problem of where to put all this stuff when I'm done researching. --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  17:47, 6 November 2007 (UTC)

Regarding Haze, my Zenmai ran up to one of the Eternal Guardian Paragon Djinn in Dasha Vestibule, and then after she was adjacent to him, used Beguiling Haze. - HeWhoIsPale 18:47, 6 November 2007 (UTC)
 * Nice way to get rid of all that useless energy! Speaking of energy, let me see if I added Critical Eye to the list... --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  22:37, 6 November 2007 (UTC)

Heroes have bad reflexes? Wtf? -- Armond Warblade 19:23, 18 May 2008 (UTC)
 * They insist on using the attack skills with a bit of delay between them, so they never hit the foe before it's already gotten up. As opposed to interrupt skills, where they're programed to be inhuman interruption masters. 71.229 figured out that they can hit with the Falling attacks, but the foe needs to be down for about three seconds or more, or the hero needs some sort of IAS to speed them up. I prefer to just stick with stuff that works more consistently. --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  06:28, 19 May 2008 (UTC)

Please excuse me, but...
THIS PAGE IS A SANDBOX! /hide --Kheraz Zarahi 20:57, 27 October 2008 (UTC)
 * *unleashes an Assassin hero with a working skillbar on Kheraz* --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  21:06, 27 October 2008 (UTC)