Talk:Dragon Slash (Turai Ossa)

Is this really necessary? It's exactly the same skill. --Aldarik 02:24, 13 September 2009 (UTC)
 * Agree. I notice on the Turai Ossa (disguise) page, the other skills that are unchanged from normal just use the standard skill pages. I'll redirect this one. -- Hong 16:00, 25 September 2009 (UTC)
 * Whirlwind attack has its own page for Turai. I reverted but instead of having the variable attribute, just set it to what it is for the disguise. --JonTheMon 16:11, 25 September 2009 (UTC)
 * What is the point? It's exactly the same as DSlash at that particular Strength rank. You don't exactly gain anything by making another page just for this skill. And you'll note that the Turai Ossa (disguise) page just reuses Distracting Blow, Healsig, FGJ and Endure Pain rather than making new pages. -- Hong 16:13, 25 September 2009 (UTC)
 * Because as it's a separate skill we document it as a separate skill. --JonTheMon 16:16, 25 September 2009 (UTC)
 * Think of ANet balancing Dragon Slash; it is unlikely that this skill gets changed then. But when we merge both skills to a single page, we won't ever think of this skill having a Turai Ossa-version again, and document wrong information then. So it's safer to keep the pages split. poke | talk 16:26, 25 September 2009 (UTC)
 * Poke is actually correct in that, mechanically, these are unique skills. Case in point: Togo's Disenchantment (Togo). When spirits got a faster casting time, it retained it's 5 second casting time. That said, the skills should all have a set number in place, since we won't ever see any different numbers. -- Konig / talk 10:04, 22 November 2010 (UTC)
 * What skills "should" do belongs in feedback space. Mainspace is about hwat they currently do. Backsword 15:23, 24 November 2010 (UTC)
 * All are documented as of what they do... - J.P.[[Image:User J.P. sigicon.png| ]] Talk  17:51, 24 November 2010 (UTC)
 * That's how I made them, yes. Backsword 17:55, 24 November 2010 (UTC)