User talk:8765/Nerf Buff List

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This is just my oppinion. You don't have to respond to this but i just want to say... Those are the worst suggestions i've ever seen.. i find it hard to agree with any of 'em. maybe a few but like 95%, honestly, suck. And like i said: it's only what i think and you don't have to respond ^ Teo ^ 21:01, 23 December 2007 (UTC)
 * Then consider this, would you use any of the skills on the buff list in PvE, PvP, would you even consider using them at all? I doubt you took the time to look through all the skills or even spend a second thinking about what such a change would do. Many of these skills nobody uses. Look at the skill bars of all the top tournament games, look at anyone's skill bar. How often do you see some of these skills on their bars? Unlike you, I'm at least putting some thought and effort at improving these skills. I bet you saw the first change to savage shot, and wrote off the entire list. I don't see you making any constructive suggestions. --8765 22:38, 23 December 2007 (UTC)
 * I didn't just read to savage shot.. i read atleast half the page :p alot of the skills listed is used.. like for example "Eviscerate", "Screaming Shot." i see them beeing used daily.. I just don't think any of those changes make any sense, exept a few of 'em. And personally i only want some changes that are so insignificant that i just don't care. and why should i? it's a fantastic game which prob. could be even more fantastic. But why go beyond fantastic? if we get a "perfect" game it would just get boring at the end of the day. And hey, why do you jump to conclusions? [[Image:User_Teo_Sig_Icon.JPG]] ^ Teo ^ 22:58, 23 December 2007 (UTC)
 * If you read half the page, how can you say 95% sucks? Of course eviscerate & screaming shot are used daily, perhaps some aspect of it makes it so strong that there's no practical reason to use other similar skills. And, "...would you use any of the skills on the [b]buff list[/b]..." evi & screaming are on the nerf list.
 * "...but like 95%, honestly, suck." "...i read atleast half the page :p ..." Who's jumping to conclusions? I knew you couldn't have read the entire list because it's simply too long for someone to understand all the changes. Look at the archives. I started the list almost 2 months before the first comment, back when only gwiki was around. --8765 02:59, 24 December 2007 (UTC)
 * ok dude... i was real tired yesterday and i just couldn't rly read cause of my eye's were like half shut. i'm sry. but still, i can't agree with "most" of it. that's all [[Image:User_Teo_Sig_Icon.JPG]] ^ Teo ^ 20:52, 24 December 2007 (UTC)

Actually, I aggree. These suggestions are just pure bad, that would make guild wars even more imbalanced. Sorry to say but I simply don't like these changes. Dark Morphon 09:47, 29 December 2007 (UTC)
 * Your "buffs" look like nerfs... And on skills that are completely balanced.--Fallen (talk ) 19:19, 11 February 2008 (UTC)

Sry this is just meh there are many balanced skills youre trying to buff/nerf :s Lilondra 18:33, 3 June 2008 (UTC)

Why
You can't say "Nerf X." You have to tell people why. ~Shard  22:50, 12 September 2008 (UTC)

Shadow Form
Well, your nerf doesn't do anything. Shadow Form removes all enchantments on you upon resolution which means there's no gap in between two shadow forms. All other cases are quite irrelevant, I assume. Ɲ oɕʈɋɽɕɧ  01:29, 17 November 2008 (UTC)
 * That's not the point. When the first copy is replaced, you lose all but 41 health or so (see Ether Renewal). There's no need to break perma-shadow chains, just make it really risky and based on luck to use. --8765 02:23, 17 November 2008 (UTC)
 * Okay... but what insecurity do you achieve? Beinge prone to AoE (where farming AoE heavy areas already is questionable) for the next two seconds? Ɲ oɕʈɋɽɕɧ  06:35, 17 November 2008 (UTC)
 * Losing all enchantments upon casting Shadowform doesn't achieve anything at all. You are still invincible with perma SF chains. Absolutely useless nerf.152.226.7.213 06:38, 17 November 2008 (UTC)

Hmm..

 * If Anet nerfs, , , etc, rits would be totally UP and we can kick them from this game. Btw I dont think that if players use some skills more often than others means those skills are OP...rly OP skills are: Palm Strike, Mark of Insecurity, Visions of Regret, Lingering Curse, etc... and the list of UP skills is 2 big and heavy. --Kigamo 19:08, 5 February 2009 (UTC)
 * An OP skill is not the only justification for nerfing a skill. Besides, the rit skills aren't done as a whole, namely all the buffs haven't been updated or looked in detail yet. Weapon of warding(pvp) is usually more efficient on a rit secondary, since the duration bonus from a rit primary is usually wasted since a target buffed with weapon of warding is a cold target. A cooldown tweak encourages the skill to keep a single target "cold" for longer, while leaving other targets more vulnerable. PwK is out of line compared to divine healing/heaven's delight; both are 15sec cd, but PwK only costs 5 more energy for more heal, larger range, not primary attribute restricted, and an armor bonus to yourself (as well as bonuses for holding an item). WoR/X's W is especially strong in 4v4-type pvp where combining vengeful weapon with either elite can virtually indefinitely keep you alive while stopping a spike and taking down the enemy at the same time. For 8v8, the total damage in a spike is higher (as well as the amount of healing backup), so WoR/X's W alone is not enough. But for 4v4, the healing/damage and the versatility are too high.
 * The power of palm strike sins does not entirely come from PS, but rather the chain that follows it. The near-unpreventable application of cripple is trumped by the fact that trampling ox usually follows it, preventing any method of removing cripple from yourself before the chain comes down. PS was on the nerf list, but the typical skills that accompany PS were being nerfed as well, so PS should be fine afterwards. Mark of insecurity is a solid skill, although could use some tweaking since the duration and the cost/cooldown are especially strong. Its uses are somewhat limited still; it's very strong in some situations, completely useless in other situations. I'll scrutinize MoI later. --8765 22:24, 5 February 2009 (UTC)
 * Rits are not shine in 4v4... In RA, HB maybe, but not TA. And Xinrae's Weapon cant stop a spike, it could probably only slow it, Protective Spirit & Spirit Bond work 100 times better. Why no-rt professions like to use rt skills? Because their primary attr > Spawning Power, and combinations like N/Rt, Me/Rt, E/Rt, can offer more supporting, than a Rt/any. This is one of the problems that GW has. --Kigamo 08:40, 8 February 2009 (UTC)