Talk:Auspicious Parry

Bosses
Someone please make the page for the bosses where you are able to cap this elite. --The preceding unsigned comment was added by User:Than.
 * Done:
 * Bound Jaizhanju
 * Sword Ancient Kai
 * Have fun! --Dirigible 21:23, 9 May 2007 (EDT)

campaign 2
this skill can be capped in two campaigns but isn't core. any action required on the campaign parameter? -- VVong | BA 00:57, 7 August 2007 (UTC)
 * It requires that you have Factions to use it. Otherwise it is locked from use until a Factions key is entered on your account. As it is, it's still a Factions elite. --Kale Ironfist 01:15, 7 August 2007 (UTC)
 * I don't like this skill. Raptaz 13:48, 6 December 2007 (UTC)
 * It doesn't like you. FleshAndFaith 06:11, 6 April 2008 (UTC)
 * I'm in a row with the Parry, I don't like him for saying almost nothing else than "I (don't) like this skill". That's not very constructive. You should improve that so we have insight and understand why you judge skills the way you do - it only can improve the life of all of us. Noctarch 23:33, 5 June 2008 (UTC)

Synergy
Please add riposte to the list to skills that this synergizes with, and deadly riposte.Once Great King 03:50, 6 October 2007 (UTC)
 * Added to a "related skills" list. =S It was really easy; YOU could have even done it. 71.245.167.36 05:37, 20 December 2007 (UTC)

also
has big synergy with Riposte, when you're running something that has high tactics in it. Parry -> Riposte -> Parry -> Riposte. damage shouldn't be really bad, since you also got your weapons.

Heroes
I run this on Jora, she has an almost-all adrenal bar, this, and "To The Limit!", and I must say, I'm happy with the results. Heroes use this rather intelligently, which surprised me. KrelusDerian 18:45, 23 March 2008 (UTC)

Can I spam this skill every 2s for infinite adrenaline?
--88.194.131.168 11:20, 26 February 2010 (UTC)
 * ^-- -Chaos?- (moo!) -- 11:21, 26 February 2010 (UTC)
 * Yes. -C2Talon 11:29, 26 February 2010 (UTC)
 * 2 recharge says hi.  SniperFox [[Image:User_SniperFox_IconSmall.gif]] 11:41, 26 February 2010 (UTC)
 * "Every 2s". -- -Chaos?- (moo!) -- 12:04, 26 February 2010 (UTC)
 * No, actually, you can't. The stance lasts for 8 seconds, so you can spam it for adrenaline every 8 seconds (outside of combat, that is). Otherwise, yes. FleshAndFaith 18:09, 26 February 2010 (UTC)
 * What? I can just cancel it into itself and gain adrenaline. Will test in practice tommmarrow. -- -Chaos?- (moo!) -- 21:06, 26 February 2010 (UTC)
 * Refreshing a stance does not trigger When this stance ends... effects. You have to either overwrite it with a different stance, or wait for it to wear off. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 21:25, 26 February 2010 (UTC)
 * uterly wrong i sugest you stop theorycraftin aiane and start testing tehn youd se it does trigger on bein refreshed 127.0.0.1 21:31, 26 February 2010 (UTC)
 * "When canceling a stance, the previous stance is considered to end before the new stance takes effect.", are you sure? The stance article might require some updating in that case. I'm not at home, can someone test this for me in game? ^____^ -- -Chaos?- (moo!) -- 22:46, 26 February 2010 (UTC)
 * This stance gives you adrenaline when you renew it. Canceling stances implies canceling one stance with another, therefor this is an anomaly with the skill itself and not stances in general, I don't think at least. I could be wrong. I'm not a dev so I don't know how stances are programmed. This update brought the only stances that have definite 'on end' effects, perhaps if the other stance (adrenaline per attack skill one) functions the same way, then AP works as intended.  perhaps someone with max dwarven can take stability + it and renew it on recharge?76.188.221.120 16:59, 27 February 2010 (UTC)
 * Assassins have always had definite end effects on several stances, we've known you can cancel a stance with the same stance. Also, at least since the technical Serpent's Quickness nerf, we know stances do not affect their cancel stances. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  14:21, 18 August 2010 (UTC)


 * Flail + Auspicious Parry + FGJ = any class SY! Spammer 76.188.221.120 21:55, 26 February 2010 (UTC)
 * Actually, disregard that. Mr. 127 up there was right. you just need to keep refreshing it. 76.188.221.120 22:00, 26 February 2010 (UTC)

No idea why people keep posting replies in the middle, but yes, you can "cancel" even Defensive Stance into itself to gain adrenaline. -C2Talon 23:39, 27 February 2010 (UTC)
 * It's consistent to have all comments in one nice chain. -- -Chaos?- (moo!) -- 23:44, 27 February 2010 (UTC)

Bottom line is that we can spam this skill every 2 seconds for infinite adrenaline ! Tiberium 11:40, 22 April 2010 (UTC)
 * Or, you could use Rage of The Ntouka and instantly have enough adrenaline to do damn near anything. FleshAndFaith 00:30, 13 May 2010 (UTC)
 * You could have enough adrenaline to do almost anything and then not be able to do anything at all for 10-20 seconds.* -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  14:21, 18 August 2010 (UTC)
 * You could have enough adrenaline to do anything and then do something and then continue to build adrenaline after 5 measly seconds. FleshAndFaith 01:24, 5 November 2010 (UTC)ww

I really don't see whats so bad about this. I stuck it on my imbagon and its surprisingly good. spamable adrenaline gain + blocking utility + attribute with a shield = not shabby at all. Try taking this instead of Focused Anger some time. --66.91.82.73 03:22, 16 November 2010 (UTC)

Revert war
I am not gonna do one. So, this. I think the note about synergy with Riposte is of no use since you could say that for every skill requiring adrenaline and I see no synergy whatsoever with Deadly Riposte. They are just skills with a bit similar effects, nothing more imo. ***EAGLEMUT***  T  A  L K 00:49, 9 August 2010 (UTC)
 * and all the skills in question are terrible, it's a bit like arguing over level 1 mobs being eles or not :p - Auron 00:52, 9 August 2010 (UTC)
 * Pretty much. That's why it instantly interested me. ***EAGLEMUT***   T  A  L K 00:56, 9 August 2010 (UTC)
 * It has definitely nothing to do with synergy. Even using both at same time wastes the block effect of one of them (though not the additional benefit), and as Eaglemut said, Auspicious simply fuels any adrenal. skill, so it's useless to name one of them just because has a similar effect. Related != Synergy. Thus, I removed the note. --Lhoj 01:08, 9 August 2010 (UTC)
 * you know you can ap>reposte>ap>reposte and so on? its not there for using teh same time and if this is bad synergy (and it IS synergy) whys earh bind still on wandrelust page though its cleary making wanderlust worse? 127.0.0.1 01:29, 9 August 2010 (UTC)
 * Actually, the only players you would catch in a chain KD with wanderlust are orangutans and chimpanzees; earthbind simply improves the one (*possibly* two) KDs you do get with it on any human player. That is, however, a pretty good analogy, as all of the skills mentioned so far have been absolute trash, and wanderlust is terrible both with and without earthbind. - Auron 01:36, 9 August 2010 (UTC)