Talk:Game updates/Archive 1

Update - Thursday August 16, 2007
The message when someone in the district maxes a FotG title is just stupid. When you max Leg Vanq.. you're in an explorable. Leg Guardian.. the same.. Leg Carographer.. an explorable! Only Sweet Tooth/Drunkard and Allegiance titles actually work with this.. (Hag 03:04, 17 August 2007 (UTC))
 * awwwwwwww --The preceding unsigned comment was added by User:210.11.146.112.
 * You misunderstand how it works. By "district," they mean, wherever you are. So, if you complete your last mission for leg guardian, your party gets the message along with the mission complete message. ~ Kailianna Firesoul 13:09, 21 August 2007 (UTC)

Update - Thursday April 5, 2007
It could be that I just didn't notice, but when did they add gauges for the conditions? like a "time remaining" bar under the icon? Also something that might have been added earlier and I somehow missed was that when you target an enemy, there is a secondary box around the life(and name) of that enemy, that box is red. 68.104.205.160 02:04, 6 April 2007 (EDT)umph
 * time remaining was added in first update of 5th April. Towards the red box - did not notice, think I don't watch that ;) - MSorglos 02:22, 6 April 2007 (EDT)
 * Both have been added and noted on the 5th, first update. ~ dragon legacy  16:54, 9 April 2007 (EDT)

Update - Wednesday March 7, 2007
German version does not have a working shortcut. Don't know wether to add this to Update Notes or not. MSorglos 04:03, 8 March 2007 (EST)
 * I've always put this in update notes in GuildWiki, some times only as "This only affects english language version" "This does not affect German, xyz language versions of the game". Besides, GWW(iki) is a wiki for the whole game, not only english language version (in lack of other languages in this wiki!). BigBlue 04:29, 8 March 2007 (EST)
 * German version does have a shortcut now :)Krushak 12:47, 9 April 2007 (EDT)
 * Shouldn't have removed all of the notes -.- --zeeZ 18:33, 5 April 2007 (EDT)

Update - Friday April 13th, 2007
I'm not quite sure when exactly this was added, but today when we were running through Zen Daijun, we noticed that the mobs there were using Elites (such as Broad Head Arrow) and the Afflicted Bulls were using signet of rage. Can someone confirm this and add a note to it? --Tayos 08:23, 14 April 2007 (EDT)
 * I noticed the bulls using signet of rage maybe 2 or 3 days ago, I can't remember. - B e X o R  08:51, 14 April 2007 (EDT)

Update 20/04/2007
Let me be the first one to say: TY GODZOR. Farming is viable again! Armond 22:25, 20 April 2007 (EDT)
 * Seconded, and AWESOME on the new armor!!! Going to look now! - B e X  22:59, 20 April 2007 (EDT)
 * I still think they should give Assassins and Ritualists one non-ascended armor set with insignia slots, even if it reuses the Factions armor art. -- Gordon Ecker 23:19, 20 April 2007 (EDT)
 * I still think they should convert everything to the insignia system retroactively. Armond 02:59, 21 April 2007 (EDT)
 * That would be nice. If they want to keep Insignia exclusive to Nightfall and Eye of the North, they could add NPCs similar to weaponsmiths in Kamadan and the EotN cities who can install insignia slots in existing max armor (and either converting the existing prefix into an insignia or stripping it out). Of course this could be unfeasible due to technical reasons we're unaware of. -- Gordon Ecker 03:11, 21 April 2007 (EDT)
 * I'm sure it can be done, but I think if they do do that, it wont be for a long time. At the moment Insignia and Inscription slots are a big selling point for GW:N. - B e X  04:05, 21 April 2007 (EDT)
 * But if the NPC's in Kamadan, you'll need Nightfall to get the upgrade. -- Gordon Ecker 05:11, 21 April 2007 (EDT)
 * Put the NPC in Kamadan, as you say, and make the inherent bonus unsalvageable if you choose to make it insignia armor (so we don't get ppl destroying the Bloodstained and Sentinel's market ;) ) - Anja [[Image:User Anja Astor sig icon.png|Anja Astor]] (talk)  05:24, 21 April 2007 (EDT)
 * It's a viable suggestion. You should send it in to support or let Gaile know sometime. :) - B e X  07:56, 21 April 2007 (EDT)
 * It's already suggested several times by different people over at GWOnline, and I guess Guru too. That's where I got the idea from :) - Anja [[Image:User Anja Astor sig icon.png|Anja Astor]] (talk)  08:14, 21 April 2007 (EDT)
 * Same here, the suggestion's been floating around since they revealed the insignia system. -- Gordon Ecker 23:48, 21 April 2007 (EDT)

April 26 2007
Woot for titles! :D And THANK CHUCK FOR LACK OF BLANK LINES OF DOOM~! Armond 23:29, 26 April 2007 (EDT)

Update May 10, 2007
I can't be certain that it happened in this update, but I recall them having been around earlier this week: Storage Upgrade Xunlai. They have disappeared from Kaineng, Shing Jea and Lion's Arch- presumably also Kamadan. My new characters can't access my materials storage now, which is an inconvenience at best. What's going on and when will it be fixed? :( -- Elveh 13:12, 11 May 2007 (EDT)
 * In the meentime you can just go to a xunlai agent in your guild hall and she will take the 50 gold for opening the storage. I don't know if you can also activate the material-storage. Der moon 15:00, 11 May 2007 (EDT)
 * The Xunlai Agent closest to the chest in Shing Jea will still allow you to purchase the upgrade, I can only assume it's the same in other towns. BigRuss 23:00, 11 May 2007 (EDT)
 * The instant district change remark doesn't seem to be true, you still get a loading screen when you change districts, at least I do. Liokapelenoria 16:30, 14 May 2007 (EDT)

RSS?
Is there any way to get the game updates as a RSS feed?Sparticuz 16:21, 13 May 2007 (EDT)
 * Isn't there a link for it on the official game updates page? - FireFox [[Image:firefoxav.png]] 16:39, 13 May 2007 (EDT)
 * Yeah, but it doesn't include any of the GWW user found updates. I was just wondering if MediaWiki even has this functionality on any of it's pages.Sparticuz 16:45, 13 May 2007 (EDT)
 * There is a RSS and an Atom link in the toolbox when you view recent changes.. So I guess it could be possible to include it for Game updates also. - anja  [[Image:User Anja Astor sig icon.png|talk]]  (contribs)  17:00, 13 May 2007 (EDT)
 * http://wiki.guildwars.com/index.php?title=Game_updates&feed=rss brings up the normal Game updates page when viewed in FF and Google Reader does not accept it. Oh well, if no one knows how I'll just have to use the official feed.Sparticuz 00:04, 14 May 2007 (EDT)
 * MediaWiki only offers RSS feeds for Special:Recentchanges and Special:Newpages by default. We'd need to install some kind of third-party extension to enable per-article RSS feeds. So, subscribing to the official feed is probably your only option. =\ --Dirigible 17:37, 14 May 2007 (EDT)
 * :-(, thanksSparticuz 00:21, 15 May 2007 (EDT)
 * It would be a cool thing to offer though... LordBiro 16:08, 15 May 2007 (EDT)
 * Mediawiki does offer RSS feeds of page histories - gives a feed for the update notes. AT (talk | contribs) 15:22, 8 June 2007 (UTC)

Urgoz farm
Has been nerfed. Finally. Not that ANYONE didn't see this coming :P Specifically, hopping vampires and thought stealers no longer give experience or drop loot. Ah well, there goes my attempt at getting a character to legendary survivor in 15 hours :D ~ Kailianna Firesoul 00:18, 25 May 2007 (UTC)
 * Please explain what was the exploit? Curious. Alaris 00:27, 25 May 2007 (UTC)
 * Thought Stealers and Hopping Vampires used to give exp and drop loot. This wasn't a problem in normal mode, since they were level 10, and their drops and exp were accordingly worthless. However, in Hard Mode, they are level 24, and high level mobs in Urgoz drop good stuff, including gold zodiac weapons. The aforementioned creatures are suicide attackers, but they'll attack spirits. So, you create a line of three spirits at the entrance, one right where you start, and one a few steps in where you get Weakness on you. Move forward enough to spawn the creatures, then run back to between the two lines of spirits. The creatures rush the line, die, and drop loot. Then you pick up the loot, /resign, and do it again. One run took under a minute and gave 3,000 experience and about a 10% chance of a gold item. Not TECHNICALLY an exploit, just an oversight as to how Hard Mode worked, in my view. ~ Kailianna Firesoul 00:36, 25 May 2007 (UTC)
 * Thanks. Definately an "exploit" of some kind. Alaris 01:44, 25 May 2007 (UTC)

I am in love with the armor people at ArenaNet. This is awesome - I always liked the prophesies armor art, but half the time it wouldn't have good stats to go with it. Much yay. And links to the wiki in game! Armond 00:26, 25 May 2007 (UTC)
 * F#*$%NG LAME A&& ANET WTF MY URGOZ FARM!!! Ok venting done. -- [[Image:Blackgeneralstar.png|19px]] ( General |  Talk ) 01:49, 25 May 2007 (UTC)

Template Flash Bug
Sending templates to chat/ctrl-clicking a skill bar fails something around half the time. No idea why - sometimes it works for some people but not others. Armond 03:11, 25 May 2007 (UTC)
 * Armond I am getting the same after the first flash, then just the code after every consecutive input. I moved this down to a seperate topic to be noticed, Armond,I hope you do not mind. Sorsscriba 03:34, 25 May 2007 (UTC)
 * Same... but it is horrible... you cant request changes to a build and then see them anymore... 62.165.96.134 13:07, 25 May 2007 (UTC)
 * After fooling around in GvG last night we found that it's not half the time, sometimes the first ping works and the rest don't, and sometimes it's just that a certain build can't be displayed (to some of us at least) and we only get the code. Even when I had the brilliant idea to go into template code and send it to the chat I only got code. Armond 14:49, 25 May 2007 (UTC)
 * Just hold right CTRL one second and release it. Now every ping works... (tested with german/english & english/german switch) --BigBlue [[Image:Monk 20.png]] talk 15:24, 25 May 2007 (UTC)
 * Yeah, this works, but it's definitely a bug ;) [edit: forgot to login] poke | talk 18:07, 25 May 2007 (UTC)
 * Didn't work for me, and I've been able to put it in all chat. Armond 21:50, 25 May 2007 (UTC)
 * I think it only works if you can change the language by pressing right CTRL. So english speaking users do not have such an option (?) poke | talk 23:43, 25 May 2007 (UTC)

YES it's fixed! That was SO FREAKING ANNOYING. Armond 00:34, 26 May 2007 (UTC)

Log-in Bug?
Is it just me or is there now a log-in bug that if you switch characters too fast (via the switch character option of f12) that you get a quick err=007? I can provide a picture if required. It seems to be a 5 minute ban, almost. it is particular to a certain character, not an account. Btw... Love the new armour update, been asking for this since nf release!! Sorsscriba 03:21, 25 May 2007 (UTC)


 * Dunno about login bug but i had a bug where when i went to ascalon city with the icon on the map with any chara, i'd get kicked off...now i dont after that update. - Chrisworld 22:50, 27 May 2007 (UTC)

Lost Insignia Bug
Again, I see another bug... All my head-pieces except my healing prayers (my oldest from first couple weeks)kept the radient insignia in them. It would not even let me put a radient in it. This cost me 30 parch and 2700g to recoup (radients are at 1900 at moment). now I can afford this but in the average player has a bank of only <20K I am sure this is hitting the pocket-books. Sorsscriba 04:05, 25 May 2007 (UTC)
 * I suggest you send this in to support, Anet don't use the wiki for bug reports. - B e X  04:34, 25 May 2007 (UTC)
 * Is it a collector's headpiece by any chance? - thecount 14:57, 16 June 2007 (UTC)

Luxon/Kurzick skills
Does anyone know whether the luxon/kurzick skills:


 * Show up twice when bought from luxons/kurzicks?
 * Automatically use the title track with the higher title?
 * Work if you switch from one to the other faction?
 * Work if you switch to the other faction which you do not have a title with?
 * Are affected by your current luxon/kurzick faction? --Xeeron 11:12, 16 June 2007 (UTC)


 * I'm not sure, but I think you can only buy the skills once, either from the kurzicks or the luxons or both (like 3 skills from kurzicks and 7 from luxons). -Tulen elementti 14:31, 16 June 2007 (UTC)

Ele Nerf
We all saw that coming. That really blows for eles though. Too bad it had to happen soo soon. 24.254.58.190 23:39, 18 June 2007 (UTC)
 * don't worry about the changes, this is the playtest week in GW, and seeing the skills have not been out for a whole week, expect changes to be made again to the skills. --Jamie [[Image:User Jamie.gif|(Talk Page)]] 00:07, 19 June 2007 (UTC)
 * They nerfed my nuking skills but not SoL.... That's just weird.

Wow... so yeah I think I'm wrapping up my 3 chapter stay. They even finally make PvE only skills so I should be able to breathe easy and not get hammered right? Both PvE only skills get hammered, SF and stone D gets hammered - talk about bait and switch, what a let down. Those 20 skills got my interest re-kindled, eles my main, now they put out the flame. Back to huntin down next MMO.
 * OMG. Today's nerf was the nerf of nerfs!!!!24.254.58.190 00:35, 20 June 2007 (UTC)
 * Er SF went from 7-112 to 1-100. That's really not that big a deal. - B e X  02:49, 20 June 2007 (UTC)

That extra 12 damage adds up....do you know how many times a SF nuker can go through that skill in one mission? One mob might take 5, the mission with an estimated minimum 10 mobs would mean you go through 50 SF, 50x12=600. Losing 600 damage in a mission is quite a big loss. My guess is they want people to use their oh so highly prized PvE skills to pump it back up.--Hyprodimus Prime 23:12, 20 June 2007 (UTC)
 * I think they are just making sure that the new skills aren't going to make Searing Flames too powerful again rather than weakening Searing Flames and "forcing" us to use the new PvE skills. Like Jamie said its not set in stone yet anyways.- Broodling67 23:33, 21 June 2007 (UTC)

Hotkey bug
I first noticed this around Monday. Occasionally, the number keys will open the chat box rather than activating skills like they're supposed to. Minimising and then switching back to Guild Wars fixes the problem. -- Gordon Ecker 01:00, 22 June 2007 (UTC)

Jun 22 Update
Bah, absolutely ridiculous. The leechers don't CARE how much faction they get, the whole point of it is that they get faction while they're not playing. Now it will take them longer to get the same amount of faction, but since they do it when they're not playing anyways, it doesn't matter to them. Afterall, you've ALWAYS gotten less from losing than winning, and they don't care. OTOH, those of us who actively play now have no reason to keep playing if it looks like we're not gonna win, cause the reward for losing simply isn't worth it. So now we get the same amount of leechers, but a lot more leavers. And really no reason at all to play on the "hard" maps like Ancestral Lands if it's not your home map. Great job Anet, let's make AB/CM even LESS rewarding. Add new reasons to get Lux/Kurz faction, then make it harder to get it. Simply brilliant. *Sigh*. 66.169.114.32 03:40, 23 June 2007 (UTC)


 * I don't understand why people are leaving, they'll get even less faction than the small amount they get from losing. When a loss is inevitable, it makes more sense to speed up a loss by making suicide runs, or to give up on the control points and focus on killing to salvage some faction. If I was in ANet's position, I'd provide faction boosts for the disadvantaged sides in the non-neutral Alliance Battle maps, and handle leechers with something like this ...




 * [[Image:Defensive Stance.jpg]]||Stand and Fight: Environmental effect. If you spend N seconds without moving or taking actions, you will be affected by Mark of the Deserter.
 * [[Image:Illusion of Haste.jpg]]||Mark of the Deserter: For the next N minutes, you cannot gain faction in Alliance Battles or Competitive Missions, cannot join parties in Alliance Battle outposts and cannot enter Competitive Missions. This affects all of your characters.
 * }
 * I'm not sure if they could implement a debuff which persists across zones and affects the entire account, but it would work well if it's practical. -- Gordon Ecker 04:24, 23 June 2007 (UTC)
 * }
 * I'm not sure if they could implement a debuff which persists across zones and affects the entire account, but it would work well if it's practical. -- Gordon Ecker 04:24, 23 June 2007 (UTC)


 * Wow, that is actually a pretty good idea! Even the first part (or the next N minutes, you cannot gain faction in Alliance Battles or Competitive Missions) should be enough to disencourage your usual Leecher. --Xeeron 10:28, 23 June 2007 (UTC)


 * Because, if you're not at AB for the simple fun of it, and only want the faction, the piddly amount of faction you get for losing is not worth the time to stay. They'd rather go find another, hopefully winning, team. The only reason there has EVER been to stay if your side was getting it's ass kicked was the fact that you at least got a reasonable amount of faction even if you lost(and even THEN you still occasionally had leavers when it looked like a game was lost for sure). Now that that's gone, so is the reason most people had for staying in a game that's obviously lost. Me, I just don't waste my time with ABs anymore. Jade Arena has pretty much always been a faster source of faction(even WINNING an AB was never faster, in the time it took to win 1 AB I could get 1200-1600 faction by repeating Arena), the only reason I bothered with ABs was cause it was less repetitive and I could at least get a reasonable amount of faction even if my side lost. But now that's gone, and so less repitition alone isn't worth the loss of faction intake. As for the new boost for winning, Anet made that rather negligible by adding the blessing, which nets about 100 extra faction per Jade Arena run. As for your suggested solution, I like it as well, if you could make it work. My solution was a lot more harsh-"If you spend X minutes without using a skill, attacking a foe, or casting a spell, you are booted from the round and lose all Faction". Admittedly, use of a bot would get around both our suggestions, but for the average idiot leecher it'd at least make it a lot more annoying for them. DKS01 11:08, 23 June 2007 (UTC)


 * "If you spend X minutes without using a skill, attacking a foe, or casting a spell, you are booted from the round and lose all Faction" - sucks for anyone who runs amber for a few minutes and didn't bring a run skill. :P - B e X  11:19, 23 June 2007 (UTC)


 * But remember, if there's more faction from FA and JQ and less from AB, then this spreads the players using them out more evenly, which I think was the idea of this update. It also looks like it's made the idea of FA for Kurzicks not winning, since it's so unbalanced, but earning faction. Personally I'm quite happy with this update. --Santax (talk · contribs) 11:22, 23 June 2007 (UTC)


 * By "without moving or taking actions", I meant "without moving and without taking actions", as opposed to "without moving or without taking actions". -- Gordon Ecker 22:58, 23 June 2007 (UTC)


 * It also might be possible to use a much shorter timer (2 minutes instead of 10 hours) for idle disconnects in Alliance Battles and competitive missions, and to give the competitive missions and the Alliance Battle maps some kind of "no reconnect" flag. -- Gordon Ecker 02:07, 24 June 2007 (UTC)


 * "No reconnect" for that missions is not a good opinion - I've seen one player loosing connection twice during one fight in FA, but the time he was on he was really helping (and no leecher) - MSorglos (talk|contrib) 07:10, 24 June 2007 (UTC)


 * I don't think there's any way to make leeching unprofitable without also having negative effects on the victims of disconnects. I think the big question is whether getting rid of leeching is worth the tradeoff of losing Alliance Battle and Competitive Mission reconnects. It's not perfect, but I think it's better than the latest anti-leeching measure, which is drying up all the non-neutral AB maps. Another solution would be to bring back 12 member Alliance Battle teams, making it easier for a team to identify and kick leechers, and preventing one all-leech team for ruining things for 2 other teams. In fact now I think that bringing back 12 member teams and introducing faction scaling for the unever battlegrounds would be the best solution. -- Gordon Ecker 08:08, 24 June 2007 (UTC)

I agree, the 12 player teams are less prone to leechers and leavers. That counts double if you're the monk in a team. Of course, you can call skills like Aegis, Charge! and Extinguish overpowered, but I really liked the dynamics during the FPE last year. ~ dragon legacy  09:35, 24 June 2007 (UTC)

Ghost Forge Insignia Bug
My ritualist armor with ghostforge insignias state "Armor +15 while affected by a Chant". 24.254.58.190 15:39, 1 July 2007 (UTC)

Change Heroes ascent back
Can u change the fucking HA back how it was? k tnx --The preceding unsigned comment was added by User:86.123.241.248.
 * So, to paraphrase: "Dear ANet, please change your game to fit my whiny, selfish needs. Thanks <3"

...people are so strange on the interwebs. 24.77.129.8 22:32, 17 July 2007 (UTC)
 * More importantly could you explain your point of view, back to how it was it a bit hard to pull any reasonable feedback from, seeming how we don't understand your definition of how it was, or your reasons you feel it needs to be changed. ~Izzy @-&#39; 22:39, 17 July 2007 (UTC)
 * Also, you'll get no-one from NCSoft/Arenanet to read this, so ktnxbai 84.87.168.39 22:41, 17 July 2007 (UTC)
 * Well actually good-old Izzy just responded but okay. Great upadte Izzy /cheer for Anet! ~ Kurd [[Image:Kurdsig.png]] 22:43, 17 July 2007 (UTC)
 * Yeah, I think I'll really like this one once my game loads...its been loading the zone for 20 minutes...90 percent done :P 24.77.129.8 22:51, 17 July 2007 (UTC)
 * Loaded :D Love the new map of tyria 24.77.129.8 22:53, 17 July 2007 (UTC)
 * Nothing should have changed in HA. ~Izzy @-&#39; 23:02, 17 July 2007 (UTC)
 * the one thing that isn't great IMO...I liked being able to have a bigger party window than the number of people...its completely unecessary but it looked better to me aesthetically. *shrug*, no big deal either way...just putting it out there24.77.129.8 23:06, 17 July 2007 (UTC)

July 17, 2007 Updates
Well, I think I really love the new updates to Party Search. I love how when you use "wts", "wtt", etc, it automatically parses those things into party search under the proper category. It makes buying and selling MUCH easier, and I think it is somewhat of a decent upgrade, considering there will be no auction house until GW2. However, when someone enters something into the party search text box, 2 things bother me. One, "Party Search - item I am selling" in chat gets really annoying. Secondly...the party search textbox allows only a short amount of characters. It really cannot be used effectively unless the character amount for the textfield is increased. Overall, kudos on the update. Some minor organizational things changed, and all in all, so far, I am happy. Lord Xivor 00:11, 18 July 2007 (UTC)
 * You're not supposed to be buying or selling in general chat anyway. -- Gordon Ecker 00:33, 18 July 2007 (UTC)
 * It works in all channels, I believe. Lord Xivor 00:34, 18 July 2007 (UTC)
 * Just tested by trading in trade chat. It put my item into party search, as well as added that annoying "Party Search - " prefix. Lord Xivor 00:40, 18 July 2007 (UTC)

Ok... sorry to the moderator for placing this in the wrong location... but this RUMOR is too funny to pass up: A hairdresser has been added for 5K, now your monks can... read the rest at http://www.SobyLand.com/GuildWars or the original at http://guildwars.gameamp.com/forum/showTopic/62075.php
 * Ok New Party Search feature is great but flawed...Should not truncate the text in the Trade channel (Ok for the party search window) and should at least have 80 chars for the text msg for "Party Search window". It is great for a green item that is Unique everyone knows the stats but a gold with req8 with the price and what it is will be shortened to a useless message resulting in more confusion and messaging traffic. And my last few thoughts on this is ... Rename the Party Search window to something more suited. And that new text prefix "Party Search" should stand out more with a different color and be clickable to bring UP the party search window. I have always liked this Party Search window and hope it finally will get used. But with these issues it is only forced to be populated but will be for sure hated and avoided. Chik En 04:37, 18 July 2007 (UTC)
 * I totally agree. A new name really is needed now, especially when the majority of the usage of this screen will be for trading/buying/selling.  And the character limit is so annoying as well.  I anticipate an change in an upcoming update to fix that.  As well, people who use "W T B" instead of "WTB" and other variations are not having their info show up in the party search.  Now, I know it is the person's responsibility to type it right, but it may be a good idea to program in few variations of the typical slang terms as well.  Just my two cents anyway.... Lord Xivor 07:40, 18 July 2007 (UTC)
 * Yeah, I'd appreciate a greater character limit for party search. -- Gordon Ecker 08:10, 18 July 2007 (UTC)
 * I like the changes, too. But I prefer adding other language abbreviations for selling/buying for the party search mechanism such as "VK" in German. BigBlue[[Image:Monk 20.png]]talk 07:42, 18 July 2007 (UTC)

I'm worried about abuse of the party search district-wide tell... You can put something into party search, add a comma or period or something at the end, and do that over and over and it'll spam to the district without blocking your all chat spam. 69.109.173.82 16:40, 18 July 2007 (UTC)

I noticed there was a minor update that fixed problems for users with integrated graphics cards. Apparently, the problem persists with my set-up, but I use an nVidia GeForce 7800 Go. The geometry has been corrupted since the last major update and was not affected by the minor update that fixed issues with integrated cards. Hope it gets fixed soon.

Proposal: include rough update size
I propose that if possible, updates notes should include some kind of rough update size note. Actual Update 1 + 2 (July, 17th) has a size of roughly 10 MB. I think I am not the only person who wants to know how much content to load for full update. - MSorglos (talk|contrib) 17:40, 18 July 2007 (UTC)
 * If you run -image it was actually about 20,000 files and 530 meg. :P - B e X  [[Image:User BeXoR sig.gif|iawtc]] 17:42, 18 July 2007 (UTC)
 * That's not right. I -image before every entry into GW and I was on the day before and the day after.  I got about 22000 files and almost 1 gig. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  17:45, 18 July 2007 (UTC)
 * I did a -image and got closer to 560 meg. The problem is, people get different sizes, especially with that bug that still seems to pop up every now and then (the one that artificially inflates the .dat size). 69.109.171.246 01:08, 21 July 2007 (UTC)
 * I noticed my 10 MB were only "prime content" prior to login screen. I thought that waiting in login screen triggers full download... nothing happened there... I actually entered with my main char (Kodash) and it started to load additional content. I think -image is not best way, doesn't it (re)load all content? - MSorglos (talk|contrib) 17:48, 18 July 2007 (UTC)
 * I think it's just stuf you haven't got yet. And yeah, maybe download size should be included, maybe in Latest update too. --Santax (talk · contribs) 17:51, 18 July 2007 (UTC)
 * -image downloads ALL content that you do not have yet. - FireFox [[Image:firefoxav.png]] 17:59, 18 July 2007 (UTC)
 * I know I could log in and wait in character selection screen to load all update content. This behavior did not work today. Instead of only decompressing new content, there are roughly 1500 additional files to load at Kodash, around 25 MB. Will check wether there is additional download in other towns now. I had all content 2 days ago, so I don't think that is much stuff I did not load previously. Another 8 MB in Lions Arch...- MSorglos (talk|contrib) 18:11, 18 July 2007 (UTC)
 * @Vallen, I personally have run image frequently, but I hadn't logged in in a month and I had around 22000 files and it was only 570meg. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 03:45, 19 July 2007 (UTC)
 * The figures that Bex stated were identical to mine, It would be nice to get an official word off Anet about the update to put this topic to rest. -- Scourge  [[Image:User Scourge Spade.gif]] 03:48, 19 July 2007 (UTC)
 * I should also not that I run -image frequently as well, so ~500+mb is around right -- Scourge  [[Image:User Scourge Spade.gif]] 03:49, 19 July 2007 (UTC)
 * I run "-image" daily and I had 24000~25000+ files to download. Took quite a while, but I didn't pay attention to the difference between my gw.dat before and after. -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 10:43, 19 July 2007 (UTC)
 * We measured what the client said it had downloaded, not the decompressed size difference of the dat. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 11:07, 19 July 2007 (UTC)
 * I feel like a big noob, bu what is -image? [[Image:User_Foxysheri_sig.png]] Foxysheri  15:18, 19 July 2007 (UTC)
 * -image ;)-Khan Reaper Kerensky 16:01, 19 July 2007 (UTC)
 * @BeX, I'm not saying you aren't right - just that something isn't right (apologies if I aimed it at you). I didn't take any pics of the finished results (I didn't know when it would be done) but I am confident that I d/l that many files and was personally asstounded at the size of the d/l (which is why I remembered it so well - it was actually about 980 meg).  It could be that something is wrong with my connection and I d/l redundant data or something else that I overlooked.  But for my part, I am still confident in my numbers even if others experienced something different. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  18:42, 19 July 2007 (UTC)
 * I'm not saying you aren't right either! :P I don't think we're going to be able to measure the update after seeing the huge differences in everyones download amounts. When I made my first comment I assumed everyone would be getting around that much because that's what Scourge told me he got and he runs image frequently. I hadn't played in about a month, nor run image in quite a while and only downloaded 50 meg more. I was watching the entire time because he managed to download it something like 30 minutes faster than me, even though his internet is a 10th of my speed. And adding your data to that makes everything go insane. O_O - B e X  [[Image:User BeXoR sig.gif|iawtc]] 02:36, 20 July 2007 (UTC)
 * Sounds good to me. Due to this difference we're experiencing I suggest we ditch the proposal for update size.  Perhaps stating it's 'large' is enough if it takes more than a few minutes to d/l maybe but I don't see the need for numbers since we can't determine them.  Thanks for the corespondence BeX. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  19:44, 20 July 2007 (UTC)
 * But "large" depending on your own internet speed can mean 5MB or 50MB - and that is a difference that is interesting for me (because of relativly slow internet). Btw update was 2,5MB + 1,5 MB (~250 files) (pre-login). Perhaps we could ask Emily if they can include that size information. - MSorglos (talk|contrib) 06:47, 21 July 2007 (UTC)

Problems with the Guild Wars Online Store (Update July 20, 2007)
Anyone else having problems using the online store to purchase Eye of the North? I get to the screen where you enter your credit card info, and the field for the type of credit card is empty, preventing me from finishing the transaction. I also get an annoying Error 173: Timeout while trying to connect to the shop server.

69.66.51.249 01:26, 21 July 2007 (UTC)

Under Billing Address, go to country, and change the "Choose Location" to your country to get the field for the type of credit card to change. The Error 173 is caused by many players accessing the ingame store to purchase Prerelease Pack.--Bane of Worlds 01:35, 21 July 2007 (UTC)


 * I must note that the shop acted fairly surprisingly. It kept glitching with different errors each time I tried to purchase (press the purchase button)... It would try to connect and fail... Then I gave up, went to play the game... 5 hours later, I go try to buy the pre-order and it says I already have it. While I was glad the transaction went through, I think it is VERY dangerous that as a buyer I was NEVER told the transaction completed and THEN it did. I could have woken up the next day and bought it from the store only to dscover I have 2 copies. I thought that was very bad.
 * Overlal I was surprised by how unprepared they were for the demand on the server. I hope they will be more prepared this time around. --Karlos 09:49, 21 July 2007 (UTC)

Seperate Update Pages
Is there any reason this site doesn't use seperate pages for each update like GuildWiki does. Antiarchangel 02:11, 24 July 2007 (UTC)
 * They do have separate pages for each update. -- Scourge  [[Image:User Scourge Spade.gif]] 02:14, 24 July 2007 (UTC)
 * However, they are not as readily accessible as GuildWikis where the header for each update was a link to the update's page. Here you need to kinda dig to get to the update's individual page. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 12:15, 24 July 2007 (UTC)
 * They are very easily reached, by just clicking on the edit-link. You will directly be editing in the subpage for the update. Anything else is just superfluous. Why would one want to access the specific subpage as a stand alone article? -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 12:38, 24 July 2007 (UTC)
 * To refer to a past update? &mdash; Skuld 09:34, 28 July 2007 (UTC)

Should we get a nav up, like they have on guildwiki, so it's easier to find the archives and such? - anja   09:39, 28 July 2007 (UTC)


 * makes sense to help keep discussions on relevant update pages too Eerie Moss 11:18, 28 July 2007 (UTC)

August 2 Gladiator Track Text Change
Is this text change going to be implemented? I'm only a glad 2, but i can see a whole lot of people going into an uproar over this one. It doesn't take much skill or effort to win one round, I could do that afk with the right team. This is just going to promote more RA bots if it goes into effect and the title will mean nothing for those that worked so hard for it. --Rururrur 02:29, 3 August 2007 (UTC)
 * Gaile Gray made a post about it a few minutes ago, this description wasn't supposed to get on live servers, and if they do change to this one, they'll increase the amount of points people already have and the points needed for each rank... (link to the post: ) --Torins 02:33, 3 August 2007 (UTC)
 * I would suggest just making a new title for this and leaving gladiator alone (I suggest "Arena Challenger/Competitor" for the first rank). Whether or not the points of current title holders are increased, it still turns what we've worked for into a sham. The prestige of the title is gone because it wouldn't take skill, just a lot of time. I worked hard to gett streaks, not to get wins, I don't want to trade my hard-earned "streak points" for even triple that number in "win points" because it just isn't an equal trade, it doesn't represent the work put into it. 70.226.200.36 03:16, 3 August 2007 (UTC)

Problem with Updates while playing
This didn't happen to me after the last update, as I was not playing. However, it seems like just about every other update it seems to happen, so I figured I would post this here because it is something that could be fixed. If a group is doing an elite mission or even if I am out in a zone alone and a new build becomes available and someone disconnnects.... that person will not be able to re-connect to that session and re-join the team. This has happened multiple times while on long quad runs in the Domain of Anguish missions, vanquishing or UW. Would it be possible to fix this lil bug so that if this happens, that person can re-join the party? Also extending the amount of time to be able to get back on to that place would be nice (in case of thunderstorms or something). Foxysheri 16:31, 3 August 2007 (UTC)
 * I've had the same problem while vanquishing :P it's a pain when you've almost cleared an entire zone and you then lag out and the update kicks in. --Pork soldier 14:20, 4 August 2007 (UTC)
 * It's not a bug, people with different builds cannot be in the same party for obvious reasons.  [[Image:User_Riven_sigicon.png]]    20:22, 4 August 2007 (UTC)

August 09, 2007 Updates
Goodbye Rit-spike... :-(  But hello FoW and UW every other hour!!  :-D In all seriousness, I think I like a bunch of the changes in this update, but to have half the Rit skills cause exhaustion now is just plain overdoing it.  Spirit's causing exhaustion?  Cmon.....  This is why I hate having the same skills for PvE as for PvP, because the PvP metagame totally destroys PvE play with these skill updates.  Also, I think Glyph of Elemental Power has been buffed too high.  From 5 spells to 10 spells?  Isn't that a bit overpowered when compared to Intensity and Elemental Lord? Lord Xivor 07:50, 10 August 2007 (UTC)
 * I don't mind the glyph buffs, but I think that Intensity needs to be de-nerfed, and that Elemental Lord needs to be reworked so that it's no longer in direct competition with GoEP. -- Gordon Ecker 08:00, 10 August 2007 (UTC)
 * You can still use them both to get a +3 boost. Xelonir 08:23, 10 August 2007 (UTC)

I'm kind of curious to see if anything interesting/good will come out of the Signet of Illusions buff. "For Great Justice" is another fun one; you can put it up, then spam Dragon Slash at 14 swordsmanship. Oh, making Attacker's Insight viable is nice too; you could use it instead of expertise in an R/D build to manage energy. -- Mafaraxas  09:38, 10 August 2007 (UTC)

WHAT?! still no Strike as One buff?! :O!!! btw...nice buff to GoEP :D InfestedHydralisk   20:01, 10 August 2007 (UTC)

Discuss August 10 Update here.

 * Wielder's Strike: reduced recharge time to 5 seconds.
 * Ancestors' Rage: reduced Energy cost to 5.

Thanks, now i can exhaust faster :) Try no ex, more cast, more recast. --YukoIshii 23:29, 10 August 2007 (UTC)


 * Still no Strike as One or Scavenger's Focus buff?! We want buff! We Want buff! We want buff! Come one everyone join me! ...anyone...? :O InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 23:37, 10 August 2007 (UTC)

Cool, after I use Ancestor's Rage I actually have as much energy left as I had before the update! Good Job! Kemar 23:42, 10 August 2007 (UTC)

All I want, is buffs that actually make any difference. So far, I have seen none. Readem (talk *gwwcontribs ) 23:45, 10 August 2007 (UTC)

I hate almost the whole Ritualist nerf, all nerf nerf nerf...DO THEY ONLY THINK OF RIT SPIKE?! WHAT ABOUT PVE?! my heroes are getting exhausted like sh*t :( InfestedHydralisk   23:53, 10 August 2007 (UTC)

There was little thought put into the Rt nerf. Mostly just laziness, from what I see. Readem (talk *gwwcontribs ) 23:54, 10 August 2007 (UTC)

Yeah, it's all like exhaustion, exhaustion, exhaustion...argh it's everywhere!! InfestedHydralisk  23:57, 10 August 2007 (UTC)

"Removed the ability to create a Guild Wars account without a Guild Wars Access Key." OWN3D. -BuG-

I really have no idea why all the PvE rits are whining so much about the nerf. Exhaustion is manageable. Ancestors' Rage DESERVED a nerf, it was way too powerful, along with wielder's strike. My only real qualm with the situation now, is that if Wielders causes exhaustion, it should be armor-ignoring to place it on par with Obsidian Flame. Both deal around 100 damage at max in a single packet, causing exhaustion and recharging in five seconds. As for spirit burn, yes, it does do slightly less damage, but that's overshadowed by the buff in recharge time! If you play PvE, having a single-target damage spell with an eight-second recharge time is not great. Now you can switch targets 10 times a minute instead of 7. (I know, I forgot casting time/aftercast/whatever. Who cares?) I play a ritualist more often than not, and honestly I think that the "uber-nerf" is totally fair, and actually a buff in some cases. Gaze of Fury is now viable, for instance. The Xinrae moves are actually usable, because EXHAUSTION IS NOT THE END OF THE WORLD. USE ONE SKILL THAT CAUSES IT AND DON'T SPAM! So many ritualist skills that were in the "useless" pile have now been resurrected by lowering their high cost and adding a little exhaustion. I just with they could have made recuperation 20 energy cheaper and cause exhaustion, but I mean, with a ritualist buff this great, they have to stop somewhere. 24.77.129.8 17:09, 13 August 2007 (UTC)

Item duplication?!
How long is reconnect up? Eight months? No wonder why there is nothing whort more than 100g in this game anymore, no matter how hard is to get it. At least, i understand why i was the only one who couldn't affrod 5 fows... --YukoIshii 14:23, 13 August 2007 (UTC)
 * I wondered why that guy wanted the armbrace so badly last night. I'm not kidding either. - elviondale  (tahlk) 14:51, 13 August 2007 (UTC)
 * I think we should start thinking of solutions instead of discussing the problem. A rollback would be unable, since it's hard to pick a restore point, plus, it will affect agreat deal of innocent players. That leaves only ingame solutions, none of which are very anemable to everybody - there will be angry people, so it's about picking the best solution that fits the problem.
 * The primary one would be to destroy all accounts that can be linked to actively being involved with the duping exploit; then the problem becomes dealing with the aftereffects; the plethora of dupe high-ends floating around, and it's going to be hard properly dealing with those. I can only hope the developers pick a solution that will not significantly harm players uninvolved in this. (Gaile or any of the a.net staff, comments or new s please ?) Clan Yumemiru 15:21, 13 August 2007 (UTC)
 * Armbraces of Truth could be made unstackable, so all those stacks of 250 would turn into 1. That would be a start. --Santax (talk · contribs) 15:23, 13 August 2007 (UTC)
 * That is indeed a good start. As would changing the armbrace trader to not take armbraces, but something else.
 * I have a crazy idea that might work, but should be saved as a very last resort: Remove the armbrace trader. Nix gem drops. Keep them out for a couple years. After that, if tormented weapons and such are rare enough again, reintroduce them... That doesn't do anything about ecto dupes, though. Armond 15:29, 13 August 2007 (UTC)
 * That last resort could just increase the prices of the items already in the market...do you want the same crazy thing happening when HoD weapons were removed? Also, removing the ones already in the game can cause an uproar for those who worked hard to earn them. I'd be happy for those willingly abusing this bug to be banned. Exploiting bugs is a violation--Bane of Worlds 15:39, 13 August 2007 (UTC)


 * There is just no solution. Delete objects is just impossible. Would you like to see the armbrace you bought yesterday deleted because the original possessor duplicated it? Would you like to see your, for instance, five armbraces become one bacause someone else cheated? There is no solution, it just happened. It's very bad, lot of honest pepole will feel tricked, like me, but there's nothing anyone can do. These things remember us that it's just a game and there is no point in playing it after the main storyline or little more (not counting pvp). --YukoIshii 15:47, 13 August 2007 (UTC)


 * There are enough solutions, but none that will satisfy everybody, period. The one that's quite possibly the most equal for all players is to delete all Armbraces and Tormented items and grant every charcter that's on an account with access to Nightfall one Armbrace. It's a horrible hack and not very fair to all people, but it's better than doing nothing and wailing how the game's gone to hell. I think the chief thing to do now is not not panic and wait for an official response from ArenaNet, which will happen soon enough, and see what the solution is. The timing is awful, so short prior to Eye of the North, so I'm reasonably sure nothing utterly drastic will happen. Clan Yumemiru 16:08, 13 August 2007 (UTC)


 * Judging by ANet's response in the past, I think the most we can expect is the banning of accounts where this duplication has transpired. I'm looking forward to the official response... As an avid trader, I've never seen prices on EVERYTHING plummet so much so quickly over the past month. - elviondale (tahlk) 16:39, 13 August 2007 (UTC)
 * It's not as bad as when they merged the trader inventories for all the territories and reset the prices, letting anyone online at the time buy huge amounts of ectos for 100 gold each. -- Gordon Ecker 22:03, 13 August 2007 (UTC)
 * Anyway, I think the best solution would be to ban the people involved in duping. It won't remove the duped items they sold from the economy, but it will remove whatever they traded the duped items for. -- Gordon Ecker 22:09, 13 August 2007 (UTC)
 * When I logged in to GW this morning, I didn't really believe what was going on. Once I did realize what was up, I had no idea of the scale.  When these dupers got rolling, they'd be cloning 1750 armbraces every 30 seconds or so.
 * [[Image:User Elviondale OMFG.jpg]]
 * Hmm.. Maybe ANet should give 1 to everyone who preordered GW:EN? - elviondale (tahlk) 22:13, 13 August 2007 (UTC)
 * I wonder how many of these things are in circulation. If there's 1 armbrace per 10 players, it shouldn't have a long-term impact on the economy. On the other hand, if there's 10 armbraces for every player, the market for anguish gemstones is pretty much ruined, and players are going to have to hope for a good green drop instead of getting a guaranteed valuable item every time they kill a Lord of Anguish. Maybe they can make the chests drop an Anguish Gemstone and a random green from the DoA section. -- Gordon Ecker 02:17, 14 August 2007 (UTC)
 * WTB AoT 5k whisp. Ok, joking, but Titan Gemstones just dropped of a full 33% of their value. Other gems are not even whort the time of typing wts on the keyboard, AoT are still sold for a lot but it's just for monopoly. --YukoIshii 11:51, 14 August 2007 (UTC)

Solution to Armbrace Duplication
I came up with an idea. Put in GemStones and Armbraces traders in DoA. They should work just as material traders. All the dupers will sell their AoT before they get banned (cause theya are, right? [edit - just read the guru forum, good job]) and the price will drop, just to rise after a while. So the problem of flooding the market will still exist, but the benefits of the hack would be splitted to the whole community. As a partial solution, you could implement after a while a second Tormented set, maybe with just a different color, so new Armbraces could have a little more value. I think it's a good idea, please can we have some feedback (from the staff too)? --YukoIshii 11:57, 14 August 2007 (UTC)
 * That's what dupers want, an easy way to make money or anything that trades easily. These items were meant to have high value, so the bug has to be fixed, and hopefully the perps punished. Alaris 14:05, 14 August 2007 (UTC)
 * Agreed, no easy solution for the dupers please. Just a plain simple ban. -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 14:11, 14 August 2007 (UTC)
 * OK, I don't want to sound like the harbringer of doom, but let me ask you this: When was the last time you saw someone selling and Armbrace for a less-than-normal-price since yesterday afternoon EST? In fact, it seems that no one is selling them.  I have a hankering the accounts are already banned and this situation is already 'taken-care-of'. - elviondale  (tahlk) 15:48, 14 August 2007 (UTC)
 * There's also a chance that anyone with an armbrace (or without, in my case) is simply avoiding them like the plague to avoid banning by association for the next week... --The preceding unsigned comment was added by User:24.77.129.8.
 * According to Gaile there was only a few dupers, so all this discussion is a bit exagerated. The admins made a good work finding the bug in his early stages it seems. My proposal was useless. --YukoIshii 17:19, 14 August 2007 (UTC)

Here's a solution: make all armbraces and tormented weapons automaticly customized.69.34.219.118 22:39, 14 August 2007 (UTC)


 * Here is the link to Gaile's post on Guru -- ₪₪ JOS ə PH ₪₪ 10:31, 15 August 2007 (UTC)
 * I have a better solution. Make it so you can sell armbraces to merchants. Every time you do, it announces on the server how many armbraces of truth have been sold to merchants. Every time 1000 are traded, a message appears saying Shiro Tagachi walks the earth. You then have to kill shiroclone, and he drops a charm that increases your attributes and increases experience, fame, glad and champ points by a certain % when you gain them.

New Build Available
Just now. Anyone happen to know anything about it?  —ǥrɩɳsɧƿoɲ  〚 ₮ /ḉ〛 02:21, 15 August 2007 (UTC)
 * Thats what I was gonna say...-Cheese
 * Guildwiki says that its unknown. I suppose that it was maybe a test to see of the code to solve the reconnect bug worked?  Maybe get the back end patched? - elviondale  (tahlk) 05:57, 15 August 2007 (UTC)
 * Shows how much they know! GWW has it on the day's updates page - elviondale  (tahlk) 06:00, 15 August 2007 (UTC)

Update - Thursday, August 16, 2007
Discuss here.

I like the new updates. Now assassins can have more than just one usable build, and ritualists are powerful again. In Ha, RitSpike is still playable, but it requires lot of skill to hit. I like it. Now let's try it and see how it goes. Only little issue, imho, Xinrae Weapon was better with exaustion than now. --YukoIshii 12:31, 17 August 2007 (UTC)


 * Well, the update is already being discussed here and here. Erasculio 12:49, 17 August 2007 (UTC)

You poor saps in england!
The recent change dicked you lot over hard, and you know it! Now, instead of paying in cheap dollars, you have to pay the same nominal price I do in dollars, but in pounds! Bwahahahahaha!

Oh man, I just laughed and laughed... until I realized that ya'll probably took advantage of piss poor dollar performance to get the last three at discount rates. So...


 * The previous immature comment has been striked! Have a great day! - [[Image:Drago-sig.gif]] Drago 04:00, 31 August 2007 (UTC)


 * thanks for showing such maturity. Dargon 03:30, 31 August 2007 (UTC)


 * Can't we just delete this section altogether? Pulse 15:02, 31 August 2007 (UTC)