User:Kyuubi no Youko/Final Threat Arises

 Spoiler alert: The following text contains spoilers relating to the story of Guild Wars.

Objectives

 * Ask the ghost of Master Togo in Tahnnakai Temple what he thinks about the weird appearances.
 * Go find Suun in Wajjun Bazaar near Nahpui Quarter and ask him about his opinion.
 * Summon Voice of Grenth and find out whether there is something unusual happening in the Realm of Gods.
 * Ask Commander Kuro in Tomb of the Primeval Kings about what exactly was happening when the Chaos Portal appeared.
 * Return to High Priest Zhang with what you discovered.
 * Go to Hall of Monuments and see what Gwen wants to tell you so urgently.
 * Defeat the incoming hordes. Pick up some samples of the substance they leave on the ground.
 * [8...0] waves of monsters remaining.
 * [10...0] substance samples remaining.
 * Talk to Gwen again.
 * Go find Suun once more. He should be able to identify the substance.
 * See High Priest Zhang for your reward.

Rewards

 * 5,000 Experience
 * 1,000 Gold
 * 5 Runes of Balthazar

Walkthrough
This quest is very straightforward and mainly about travelling between continents. The only fighting part is after Gwen calls you to the Hall of Monuments.

First, travel to Zin Ku Corridor (Cantha), enter north-western exit and speak with Master Togo. Afterwards, travel to Nahpui Quarter and enter Wajjun Bazaar. You'll find Suun there. Then, go to either Zin Ku Corridor, Chantry of Secrets (Elona), Temple of the Ages (Tyria) or just find any other Statue of Grenth and /kneel. Talk to Voice of Grenth that appears. After that's done, travel to Tomb of the Primeval Kings (Tyria), speak with Commander Kuro, return to Great Temple of Balthazar (Battle Isles) and talk to High Priest Zhang. Then move to Eye of the North (Tyria), enter northern exit and speak to Gwen. You will then be moved to the zone called Final Threat Arises, consisting of Hall of Monuments connected to Eye of the North outpost. You can freely move between these two places, as there is no warp for this quest.

This part of the quest works similar way as mini-missions: if you die or leave, the quest objectives will reset back to the time when you had to speak with Gwen. Eight (8) groups will be spawning near the closed gate leading to Ice Cliff Chasms and will begin to move to the Hall of Monuments. Each new group spawns after you kill all foes in the previous one. After you defeat all groups and pick up 10 Unidentified Substances, a 30 second timer will appear, and you will be moved to Hall of Monuments to continue in the quest.