Drunk

A player can become drunk (intoxicated) by consuming alcohol; doing so allows for progress towards the Drunkard title.

Intoxication is visually obvious, both to the drunken player and to others. The player's screen will become warped and blurry and may change color; this effect intensifies the more drunk the character is. In addition, the drunken character will begin to act irrationally, randomly emoting and declaring their love for passers-by.

Note: Disabling the Enable post-process effects option in the graphics tab of your options panel will disable the blurry-screen effect of drunkenness, although you will continue to emote. The effect will not occur if your graphic settings are set to low.

Intoxication mechanics
Intoxication works on a 5-tier system. Every alcoholic drink in the game has its own intoxication level; consuming a drink will raise the character's current level of drunkenness by the amount that drink represents. For example, consuming a Hunter's Ale will raise your drunkenness by 1 tier; consuming a Spiked Eggnog will raise it by 5 tiers. The higher the level of drunkenness a character is at, the more pronounced the blurry-screen effect becomes.

One minute after a drink has been consumed, the character will begin to "recover" and will lose one level of drunkenness. Note, however, that a character is not considered officially "intoxicated" until they are at level 3 -- at levels 1 and 2, they will not emote. Once a character reaches level 5, they are at the maximum tier of drunkenness and consuming further drinks will have no effect.

Death and zoning do not affect your drunken level. Should you die or zone, your level of drunkenness will continue to progress as normal. Upon resurrection, drunken visual effects may disappear until your drunkenness level changes.

Screen color effects
Certain types of alcohol alter the coloring of the post process effect; the particular tint is determined by which drink was consumed last and the effect might become stronger as you drink more of the same beverage.


 * By default, the table is sorted by rainbow colors: Red → Orange → Yellow → Green → Blue → Indigo → Violet.

Random behaviors caused by intoxication
Quotes:
 * "I love you, man!"
 * "I think I'm gonna be sick."
 * "I'm the king of the world!"
 * "Everyone stop shouting!"
 * "Oh no, not again."
 * "It's spinning..."
 * "I think I need to sit down."

Emotes:
 * /sit
 * /stand
 * /kneel
 * /moan
 * /bored

Additional emotes, only observed when drunk on pirate grog:
 * /flex
 * /fistshake
 * /roar

Skills affected by intoxication
Activate these PvE skills while drunk to add these effects:


 * — Movement and attack speeds are increased by % (instead of %).
 * — Prevents knock down (in addition to increasing stance duration)
 * — Gain maximum health (in addition to increasing health regeneration).