Feedback:User/Nom/Consumable use sanity check

Would it be difficult to sanity-check consumable use?

In the heat of combat (or a laggy interface), it's easy to accidentally double-click a consumable twice. If it's a Snowman Summoner, this isn't a big problem. If it's an Armor of Salvation, it's annoying (and expensive). Especially since it should be obvious that you don't want to trigger a second armor immediately after triggering the first. Would it be practical to put a short "cooldown" (eg 1 second) on using a consumable stack that doesn't make sense to use more than once? The consumables created by the consumable item crafters from Eye of the North would seem the most obvious targets.

This isn't a problem for summoning stones, since they already fail if used more than once in succession.