User:MionShion/Elite Balance/Elementalist

= Balance =

Disclaimer: Balance is a derogatory term for me. Most of these are actually functionality changes. Remember, you may feel free to criticize or assist in any way. However, please try to refrain from just bluntly stating that they will not work in practice. You don't know that without any proof.

Air Magic

 * - Elite Hex Spell. Target and adjacent enemies are hexed with Invoke Lightning for seconds. Enemies hexed with Invoke Lightning take an additional % armor penetration from all lightning elemental attacks and spells. This spell causes Exhaustion. (Attribute: Air Magic)


 * - Elite Spell. Create Thunderclap at target foe's location. That foe is struck for lightning damage. Each second after, one for In the Area is then hit, adding  lightning damage for each successive target until there are either no foes in the area or each foe in that area has been hit once. This attack has 25% armor penetration. You are Exhausted. (Attribute: Air Magic)

Earth Magic

 * - Elite Hex Spell. Target and Nearby foes are hexed with Stone Sheath for seconds. Hexed foes move 33% slower, build adrenaline at half the normal rate, and cannot critical. When Stone Sheath ends naturally, foes adjacent to the target take  earth damage. (Attribute: Earth Magic)

Energy Storage

 * - Elite Skill. Remove all Exhaustion from target ally. For each point of exhaustion removed, that ally gets 1 second of + health regeneration and + energy regeneration. (Max 35 seconds) (Attribute: Energy Storage)