Talk:Lyssa's Aura

WHo would use this? Really? if it was target ally, it would be useful, but mesmers aren't major constant spell targets in either PVP or PVE. 81.2.90.239
 * Yeh, it's quite a pity. This could be useful but not like this. Dark Morphon 09:23, 29 December 2007 (UTC)


 * Maybe change to enemy skills and decrease energy a bit--[[Image:User_Raph_Sig2.jpg|19px]]Ra ph  Tal ky  01:25, 6 February 2008 (UTC)

Or be /Me...

Dervish with extend enchantments maybe? Halogod35 20:53, 6 May 2008 (UTC)

Seems best suited for a mesmer primary in CM to me. Barkingllama 23:38, 15 May 2008 (UTC)

The Picture reminds me of Gwen in Deldrimor armour (yes i no it came out before eotn). User:Elvynd Doomscythe 12:21 29 November 2009

Related skills
Should Kinetic Armor be placed as a related skill? It's kinda similar, and have basically the same mechanics when it comes to renewing the enchantment. Silavor 05:23, 8 August 2008 (UTC)
 * Hmm...now that you mention it, I think it should be. Adding. -- Michael the Perfectionist  [[Image:User-Michael the Perfectionist Signature.gif]] 06:49, 8 August 2008 (UTC)
 * Yay! for the update :) I didn't cap it for nothing now ;) &lt;HORSEDROWNER&gt;  11:03, 8 August 2008 (UTC)

might be useful
on a monk, perhaps.--85.130.45.208 15:55, 8 August 2008 (UTC)
 * It reapplies itself when you cast a spell on a foe, not ally.--Fallen (talk ) 16:23, 8 August 2008 (UTC)
 * Not sure, but I think this skill could be exploited in some way, I smell a nerf soon. -- NeHoMaR [[Image:User_NeHoMaR_sig.jpg]] 20:31, 8 August 2008 (UTC)
 * Maybe Wastrel's Worry for a quick casting, always available renewal spell? Two slots used for maintainable +3 regen, yea or nay? --68.111.76.179 22:05, 8 August 2008 (UTC)
 * Spamming spells that cost 5 energy should not be a problem with 21 ~ 24 energy coming in every 10 seconds, 10 energy spells are more manageable too. A monk only has to use 1 offensive spell in every 10 second period to maintain this in battle, i'm not sure if a hero monk would but that's no problem for a human monk. --Don Knowall 22:21, 8 August 2008 (UTC)
 * How are they getting 21-24 energy? Lets say the monk spends all the attribute points required  to get a 10 in Inspiration Magic for the plus 3 regen.  That puts them at just recieving 10 energy every 10 seconds; however, since they have to cast a spell on an foe lets say they are smart and use a 5 energy spell like Wastrel's Worry since it's recharge will help out as well.  It has a a 1/4 second cast time but since they have to target a foe in range and then cast on that foe, the monks need to aim at doing the casting on the 9 second mark. This brings the enegy gain from 10 to just 9 energy but when you count in the 5 energy cost of Wastrel's Worry then it brings the gain down to just 4 energy every 9 seconds for them.  Hardly worth them giving up their Elite slot for 4 energy every 9 seconds thats going to take out two of their skill slots, with one being th their elite skill, not to mention all those attribute points spent to get a 10 in Inspiration Magic when they could make better use of GoLE as they currently do.  ~ [[Image:UserSabastian sig.gif|User:Sabastian]]  Sabastian  00:18, 9 August 2008 (UTC)
 * using this on a monk would be retarded --Venomoth 00:28, 9 August 2008 (UTC)
 * This+Inspired Enchantment on a boon prot bar. Tbh. --Around 10:10, 9 August 2008 (UTC)
 * That's every 21s. Even taking Inspired and Revealed won't do it. You need more. Drag  nmn   talk cont  12:08, 9 August 2008 (UTC)

To get 24 energy every 10 seconds for a monk you must take the base regeneration of 4 with the +3 at 10 Inspiration to give 7 pips of energy regeneraton per second. The actual energy is 7/3 per second so after 10 seconds you get 70/3 or ~ 23.333... energy without taking into account casting times and need for an offensive skill. You can gain more energy from this than you can get from Energy Drain in the first 20 seconds due to this skill having a maintainable condition but Energy Drain will give more energy a few seconds after that. Think of it as having a Blood Ritual self cast without life sacrifice. If you want an offensive skill from the Inspiration skill line then Ether Feast will count as one with the needed recharge time. --Don Knowall 13:01, 9 August 2008 (UTC)
 * Thinking this will work on a monk = fail--enable  [[Image:User_Enable1337_hierba.gif|25px|User:Enable1337 #redirect [[User talk:Enable1337]]]] 20:48, 9 August 2008 (UTC)


 * Check the history tab I left a Note indicating how to keep this indefinitely, it was removed, dont know why but thanks to Brain12 for the rewording before it was removed by Cursed Angel, if you are playing as a Mesmer only,as follows:"As they have low recharge times, Overload or Wastrel's Worry may be worth using in order to reapplicate Lyssa's Aura.".
 * I think we can edit the word low to lowest. I think its a valid Note since these are the only skills with the lowest recharge times that a Mesmer have, that can cast on a foe, to reapply this. Can I get some "Nay" or "Aye" to add this to the note section before its removed again?--ShadowFog 00:12, 11 August 2008 (UTC)
 * u can use anything to reapplicate it, recharge doesnt matter as u moslty throw spells all time anyway. --Anorith [[Image:User Anorith Grenths Grasp.jpg|19px]] Talk 00:20, 11 August 2008 (UTC)
 * Fast cast mesmer here i come?--68.116.156.71 04:36, 11 August 2008 (UTC)
 * it's in inspiration lol --Anorith [[Image:User Anorith Grenths Grasp.jpg|19px]] Talk 19:55, 11 August 2008 (UTC)
 * "you must take the base regeneration of 4" You don't count natural regen when determining how much energy a skill gives if you want accurate results on how useful the skill actually is.  Also, Ether Feast has a one second cast time making it more clumsy than even Wastel's Worry in use as you'll then have to cast it around the 8 second mark, it's recharge, to make sure you cast it in time as you have to take into account targeting the enemy and moving within range.  Also, since it has a one second cast time you are more likely to be Power Leaked, even more so since you will be on a set pattern with it.  It also takes more time away from what you should be doing which is focusing   on protecting/healing your team. ~ [[Image:UserSabastian sig.gif|User:Sabastian]]  Sabastian  21:40, 16 August 2008 (UTC)
 * Don't you guys think its silly that Anet designed monks on purpose with pretty poor energy management while having in mind (and proposing) that they should rely on their 2ndary for e-management, and then they go nurf EVERY possible e-management that could be used by a 2ndary? Why this skill needs an offensive spell and not just a spell? Mesmers didn't had an easy e-management just conditional spells (mostly interrupts) that returned energy. From that point of view Lyssa's Aura is good. But not all Mesmers use Inspiration. Only reason to have it in Inspiration would be to make it available to 2ndaries also. From the 3 other spell casting heavy professions (Necro, Ele, Monk) its only Monks that lack in energy management (Ele's would prefer Elemental Attunement instead of Lyssa's Aura, Necros just put some points into Spawning Power and they re ok). It should be either in Fast Casting (as is or buffed for Mesmers) or changed to include friendly spells and kept in Inspiration. Otherwise it doesn't make much sense. This is an Elite skill. Eth 10:01, 16 September 2008 (UTC)
 * Necros have Spawning Power? Oh snaps, can I get Mysticism for my monk plz? [[Image:User_Raine_R.gif|19px]]  Raine   - talk  01:08, 10 October 2008 (UTC)
 * (But really, jk, just pay attention in the future.) [[Image:User_Raine_R.gif|19px]]  Raine  - talk  01:08, 10 October 2008 (UTC)
 * To be honest, Lyssa's Aura is in Inspiration Magic because it gives you Energy. Fast Casting is for faster skill activations and recharges. Inspiration is for Energy management. <>208.117.81.49 20:12, 25 October 2008 (UTC)

Break Point too High
The break for +4 is too high. It should be 12. If an X/Me is investing 12 into inspiration to get the +4, they are retarded. A primary mesmer is already hard pressed to do that. 14 is ridiculous. Even 13 would be better, 11+1+1 insp, 12+1 dom, rest in fast cast (and even that is low for the fast cast att) LordSojar 22:13, 11 August 2008 (UTC)
 * On the other hand, +3 regen is already awesome enough, no? 157.193.77.108 21:54, 12 August 2008 (UTC)
 * +3 is fine. This skill allows almost continuous spamming of 5 and 10 energy spells as long as you're smart about it. Arshay Duskbrow 04:18, 13 August 2008 (UTC)
 * Indeed, it's a great buff for this skill (be honest, it deserved it)Gelei 13:47, 15 August 2008 (UTC)
 * Like all other Inspiration Magic skills, this is made so that you get enough of a benefit at lower levels of inspiration magic. PDrain is used very effeciently at levels as low as 8, and I'm sure lower when needed. The same goes for other spells, like when monks use Revealed and Inspired Hex, or using Revealed/Inspired Enchantment to strip Holy Veil. Almost no one (seriously) uses Inspiration that high. If this was in a more popular and useful (outside of e-management) attribute, it would probably cap at +2. 71.127.159.233 14:13, 28 August 2008 (UTC)

Good for Mesmer Heroes.
This is one of the few elites that Mesmer heroes can actually make effective use of, since it rewards the only thing they understand: spell spamming. :P Arshay Duskbrow 11:24, 29 August 2008 (UTC)
 * /agree--enable  [[Image:User_Enable1337_hierba.gif|25px|User:Enable1337 #redirect [[User talk:Enable1337]]]] 04:49, 10 September 2008 (UTC)
 * Power block > this for hero's leet reflexes--68.116.156.71 04:42, 11 September 2008 (UTC)
 * And Pdrain > this for energy management. --71.229.253.172 05:19, 11 September 2008 (UTC)
 * And Arcane Mimicry as the wedding ring so that two mesmer heroes can share them... :P Paddymew 13:54, 26 June 2009 (UTC)
 * Better micro Mimicry if you plan on doing that... I forgot to disable it and had Gwen steal Wounding Strike =.= ~ [[Image:Signet of Devotion.jpg|WELL HELLO|19px]] Chao  16:14, 20 October 2009 (UTC)

Buffed.
No more breakpoint worries. +4 at reasonable levels, +5 even higher now. A great change. Arshay Duskbrow 03:13, 10 October 2008 (UTC)

Yey Bring Back Dancing daggers spammers ~Bound
 * Oh you mean doing two dancing daggers that each can do up to 111 of damage?--ShadowFog 03:52, 10 October 2008 (UTC)

They made it better than Ether Prodigy in PvE even more?? 93.193.125.66 04:05, 11 October 2008 (UTC)

Lyssa's Aura vs. Peace and Harmony
Doesn't this skill kinda make PaH look quite weak in comparison (not like PaH has ever been good)? Just want to point out that the balance between this skill and PaH kinda sucks. -- Treasure Boy   Talk  21:45, 13 October 2008 (UTC)
 * you bring up a good point. There are a very few selection of monk elites that are only decent and 3-4 that are actually worth bringing. Not to mention that there are 0 good smiting elites. A lot of monk elites need a buff. At least a buff for PvE so teams of 8 monks don't start popping up in PvP. I agree, there needs to be a buff to that skill.--66.192.104.10 03:01, 15 October 2008 (UTC)

Ele/Me maybe?
Well it could be used with an ele to achieve a possible 7-9 pips of energy regen, which would almost eliminate the need for a high amount of energy storage. Think of it as healing breeze on a 55hp monk or necro.--FuzzyRanger 21:53, 8 November 2008 (UTC)


 * except 1 pip of hp regen = 2hp per sec, and 1 pip of energy regen = .333 energy per second-- Arrythmia [[Image:User Arrythmia arrythmia.sig.JPG|18px|]] 05:01, 18 November 2008 (UTC)
 * It is more accurate to say 1 pip of energy regen=1/3 energy a second, because 3 pips are 1 energy a second, 6 pips are 2, etc. Fractions make things better. 75.36.236.17 14:03, 18 November 2008 (UTC)
 * ^Me^ J  ustin  6  [[Image:User Justing6 Justing6 siggypic.png|19px]] 14:03, 18 November 2008 (UTC)

FLARESPAM FLARESPAM FLARESPAM FLARESPAM FLARESPAM Paddymew 13:50, 26 June 2009 (UTC)

Incoming Nerf
Just like master of magic got nerfed, it was providing way to much energy for other classes. )You gain +5 energy regeneration for 10 seconds, ends if you use a non mesmer skill)--68.52.164.153 16:55, 27 January 2009 (UTC)
 * Ether Feast's 8 sec recharge says hai2that ~ [[Image:User Chao imgsig.jpg|WELL HELLO|19px]] Chao  17:59, 8 June 2009 (UTC)
 * Fast Casting doesn't mean Fast Recharge. You will still have to cast something continuously like FLARE to get LA to be running most of the time. Paddymew 13:51, 26 June 2009 (UTC)
 * there's plenty of skills you can spam tbh78.20.153.111 10:02, 5 July 2009 (UTC)
 * Combine with Illusion of Pain, especially after its buff this month. You'll be recasting that at least every 8 seconds, so so that the enemy doesn't heal from it. Or, when he dies, stick that max degen on another beastie! This should give enough energy to maintain cover hexes over that too. Makes it hard to hit off an Ether Signet though, if you use that skill. 68.41.122.155 05:16, 19 August 2009 (UTC)

Renewal
does this 'end' when it renews? I'm thinking of mysticism in particular 131.128.72.3 23:18, 15 September 2009 (UTC)
 * No it doesn't. The enchantment doesn't end so things such as Mysticism don't trigger. ~Celestia 09:10, 3 October 2009 (UTC)