ArenaNet:Skill feedback/Warrior/Triple Chop

FleshAndFaith's Issue with Triple Chop Miss-- 02:37, 30 June 2008 (UTC)
Discussion
 * Issue
 * Triple Chop misses against fleeing foes unless they are snared.


 * Suggestion
 * Make Triple Chop like every other attack skill and let it hit a foe if you catch up to them. You can even keep Cyclone Axe alone, since the animation is you spinning, not attacking in the normal way.

Recharge fails

 * Issue
 * No warrior is seriously going to bring this as an elite. Warriors have better things to use their energy on, this misses kiting foes, and the recharge fails.


 * Suggestion
 * Reduce recharge to 4 seconds to roughly match Power Attack, gain 1 energy for each foe hit by Triple Chop.

Durga Dido's Proposal

 * Issue
 * Recharge


 * Suggestion
 * Drop the recharge to 8 seconds or maybe even 6.

The damage of this skill is not a problem,it being energy is also not a problem, we need a few energy and a few adrenaline skills in each warriors bar anyways.I think this skill is meant for PVE as it gets the best effect when enemies bunch up which people in PvP don't do,so we shouldn't have to fix it for PvP just make it better to use in PvE.The recharge of this skill kills it, at 10 seconds, you would have the rest of your chain ready and this skill would still be recharging, i capped this skill last week to use in pve because of the "aoe" kind of effect and found out the recharge on it is bad,so i know first hand about it, so i suggest you lower it to 8 or maybe even 6 to help it,the rest shouldn't need change.

Sneaky's Suggestion

 * Issue: recharge and kiting


 * Suggestion
 * . 8 2 or 3 1
 * Elite Axe Attack.Attack target foe Three times. The first attack cause deep wound for seconds. the second attacks+damage and the third attack interrupts target foes action.

its a solo spike but like Mighty Throw has a activation time that cause it to be easily interrupted and pre-protected

Bathory's Issue 22:17, 4 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue:
 * Cyclone Axe exists and has a better recharge and this elite isn't chosen often when there are others available.


 * Suggestion:
 * Elite Axe Attack. You attack target foe three times. Each attack deals + damage. 50% miss chance with Strength 5 or less.
 * Tagging a miss chance tied to Strength prevents use by other classes. In it's current state, this attack deals + damage, so the numbers listed above remove the AoE part of the skill and lower the extra damage, but make it a good skill to follow Deep Wound with.
 * Tagging a miss chance tied to Strength prevents use by other classes. In it's current state, this attack deals + damage, so the numbers listed above remove the AoE part of the skill and lower the extra damage, but make it a good skill to follow Deep Wound with.

Media Control's Suggestion
Perhaps change this into a 'skill' instead of an attack and give it a mechanic such as "For *blank* seconds, you attack to 2 additional adjacent targets while attacking with an axe." Kinda like what was done for Hundred Blades. Also it would go work with the name better, and really the name not having anything to do with the skills effect was my only problem with it.
 * Issue: Skill is redundant, a beefed up copy of cyclone axe, and does nothing that relates to the name of the skill.
 * Suggestion