Talk:Pious Renewal

could this suck more?
 * Yes. Lord of all tyria 19:50, 30 December 2007 (UTC)
 * lol seriously? :P, try this with D/Mo and spam Shield Guardian and Reversal of Fortune <_< fun fun fun :D ,if your only targeting yourself anyways o.o", also works with attack skills that remove self Ench, its really useful =o, oh righto, its also good when playing D/A Mystic Sandstorm in AB xD Aljazya 20:17, 30 December 2007 (UTC)

how did this even get thought up? let alone made an elite.

really...isnt this exactly what mysticism does? not mentioning that it is in MYSTICISM--Justice 16:27, 20 March 2008 (UTC)


 * When you put it that way, I see your point. Heck, if monks had a skill that doubled Divine Favor effect I'm sure they would avoid it like the plague.  Likewise, warriors who could further increase their armor penetration with a Strength skill.  Or an assassin that could critical more often and get more energy with a Critical Strikes skill.  Yeah, that sounds useless.

Smiter's Boon, Primal Rage, and Critical Eye... Sarcasm owned?--The Holy Llama
 * That was sort of his point... FleshAndFaith 20:10, 24 May 2008 (UTC)
 * Smiter's Boon is a must to keep normal Smiter's alive and Primal Rage renders Strength's inherent effect useless ('cause tehre's a cap of sundering) and Critical Eye? The point's the threshold; a dervish can reach his 7 energy gain for each removed enchantment while most to combine with this cost 10 where an Assassin can reach 5 energy gain per critical hit while relying on good 5-energy attacks. If it doubled your mysticism attribute for seconds... Noctarch 01:12, 25 June 2008 (UTC)
 * Then it would be overpowered. But as it stands, a Dervish can maintain a barrage of enchantments with no problem at all. And to be clear, I don't think the idea behind this one was to make the Dervish lose all enchantments for a health/energy spike. I think this one was meant to be spammed in combat whenever it ended, to maintain the Dervish for the duration of the fight. Try this:

Pious Renewal, Heart of Holy Flame, Aura of Holy Might, Balthazar's Rage, Zealous Renewal, optional x3. A holy damage bomb with a maintainable energy management buff that can also tank a fair bit. FleshAndFaith 07:22, 22 February 2010 (UTC)

It does seem the skill should last longer 20 seconds maybe?)Tambora 16:33, 16 May 2008 (UTC)
 * The duration is fine, the scaling is just awful, though. I assumed this was supposed to help make 10 and 15 energy enchantments more manageable, but it barely does that at all.  --  euphoracle  |  talk  03:12, 18 October 2008 (UTC)

at 12+ Mysticism, this skill effectively increases your mysticism by 6 points...well, the effect of mysticism at least. It is also the fastest recharging enchantment for a dervish (besides mirage cloak, but you cant spam that without something like this). I wont help anyone out with synergy here, but use your heads..its one of the best elites you have as a dervish IMO. --Celtus 03:30, 7 February 2009 (UTC)


 * If you actually want to play the Dervish as intended, sure; but I'd laugh at anyone using Pious Renewal over Wounding Strike/Reaper's Sweep (and the avatars, to a lesser extent). Vili [[Image:User Vili sig.jpg|User talk:Vili]] 03:33, 7 February 2009 (UTC)

Key to this skill
Though the ages ago nerf pretty much killed the ability for this to be of any use, the idea is to remove a bunch of enchants from yourself for massive health and energy regen (or bunches of PBAoE after-conditions unto foe~). <3

synergy with kinetic armor
wtf? what synergy? 12.28.133.6 08:42, 13 October 2008 (UTC)
 * Every time it reapplies itself, you get health/energy as if it was removed, I guess. Nevermind! -- euphoracle  |  talk  00:11, 18 October 2008 (UTC)
 * Lol you're right :P Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 17:24, 19 October 2008 (UTC)
 * Just to be clear, kinetic armor renewing itself doesn't trigger pious. --JonTheMon 01:11, 18 November 2008 (UTC)

Pious Renewal/Vow of Piety + "Lose All Enchantments" Anomoly

 * Pious Renewal and Vow of Piety are inconsistent on their triggers when you lose all enchantments simultaneously. Whether you cast Pious Renewal -> Mirage Cloak -> Mystic Sandstorm, or Mirage Cloak -> Pious Renewal -> Mystic Sandstorm, you will not gain additional Energy or Health from Mirage Cloak.  (You WILL gain the Energy and Health from Pious Renewal ending.)
 * Pious Renewal is not compatible with most Dervish enchantments when running a Mystic Sandstorm build. Only the following enchantments* from the Dervish line appear to give additional Health and Energy when ended via Mystic Sandstorm, Winds of Disenchantment, Contemplation of Purity, and Extend Enchantments. (*I did not test any elite enchantments other than Pious Renewal.)
 * Pious Renewal
 * Aura of Thorns
 * Dust Cloak
 * Balthazar's Rage
 * Mystic Corruption
 * Staggering Force
 * Grenth's Fingers
 * For a fuller exploration of this phenomena, please see my User Page. I noticed this oddity while tinkering with a Mystic Sandstorm Dervish, and experimented with a wide variety of skills. MA Anathe 00:02, 23 December 2008 (UTC)

Anomaly
I noticed a weird anomaly when capping this skill. At 0 attribute, the skill had no effect, but when it ends it causes 0 damage to me. Anyone know anything about this? 82.149.1.199 18:04, 12 January 2009 (UTC)
 * Not unusual, really. If something heals for nothing, it's displayed as 0 damage.  Prolly just an anomaly in the programming or whatever.  --Jette  [[Image:User_Jette_awesome.png|19px]] 18:39, 12 January 2009 (UTC)
 * Healing/gaining health is negative damage/Health loss and because you cannot display the negative and positive halves of Null you have to decide. Generally, things are more likely to deal 0 damage than healing for 0. Ɲ oɕʈɋɽɕɧ  18:41, 12 January 2009 (UTC)

Synergy
Next to the obvious synergy with skills like mystic sandstorm, can anyone think up more skills (I was thinking about skills like Eternal Aura) Niccy 22:44, 2 February 2009 (UTC)

Make it better
Elite Enchantment Spell(5e, 1/4cast, 2rec) : For 10 seconds, you gain 0..2..3 energy and 5..10..15 health whenever an enchantment is cast or ends on you.Haseo 20:53, 22 March 2009 (UTC)
 * Tweaking the numbers alone would be alright, as this is rarely used anyway, but having it trigger off enchantments starting and ending would make it a bit too strong imo. For example, you could then cast Reversal of Fortune on yourself for a net gain of 1-5 energy or so. With Dervish already having 4 energy regeneration, that would be kind of excessive. For that matter, you could keep casting Pious Renewal on yourself and almost break even on energy... Vili [[Image:User Vili sig.jpg|User talk:Vili]] 20:59, 22 March 2009 (UTC)

yah, i realize that now. 1e 5 health when cast on wouldn't be overpowered.Haseo 21:13, 22 March 2009 (UTC)

Removing note
"At mysticism 0, Pious Renewal causes health loss of 0." A) This skill doesn't cause health loss and B)  I think the scale above makes it evident enough that you gain 0 life at 0 Mysticism. Removing. --89.97.254.200 16:14, 15 December 2009 (UTC)
 * I'm assuming (not tested) that by "causes health loss of 0" whoever put it there meant to state that a yellow 0 will pop up as it triggers. This would be something seperate from the fact that it doesnt heal at 0 att as shown in the chart. Whether it is actually relevant enough in any way to keep it on the page is another matter entirely though. [[image:User_Yena_Newsig1.png‎|Talk‎]] ena. 16:19, 15 December 2009 (UTC)
 * Someone should test using this while at negative health --JonTheMon 16:25, 15 December 2009 (UTC)

Health Gain vs. Healing
The age-old inconsistency in Guild Wars - does this give health or heal? I realize going purely by the skill's description it's obvious, but there are plenty of skills that don't follow proper syntax.--Ph03n1x 04:52, 5 December 2010 (UTC)

Is it worth using now? As I am reading it, its one and only function is teardown combo spam. Teardown ends it, it gives you back its cost and some health, and as a flash enchantment, you can put it right back up almost instantly. Only thing slowing you down would be timing and your teardown recharges. Guildwarsrunner 06:33, 19 February 2011 (UTC)
 * And Adrenaline from Scythe attacks. This skill is okay, but I do, however, miss using this for the older Mystic Sandstorm bomber builds. Since it activated itself when it ended, it gave a huge spike of energy and health gain - From 0 to 40+. Right now, as you've stated, it's nice for Teardown combos with cheap costs and low adrenaline.


 * It is a pro cover enchant and possibly the most annoying-to-use skill ever. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 20:03, 20 February 2011 (UTC)
 * Indeed. Very useful, very irritating. Essentially a free enchantment to burn away whenever you need. And, unless I am mistaken, even if it lasts the full duration, it heals and restores energy. Quite a powerful skill for a class designed to tear down enchantments as a battery. FleshAndFaith 16:45, 5 March 2011 (UTC)

Net gain chart
Or would it be unnecessary?--Relyk 10:47, 24 February 2011 (UTC)


 * I could possibly see it being useful, since you're bringing separate pieces of info (the energy gain, and the energy reduction table on mysticism) together, but I wonder if it would just be better to make a note stating the breakpoint for 0 cost? --JonTheMon 13:34, 24 February 2011 (UTC)
 * The chart gives more information; I found it useful and interesting. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:38, 19 Apr 2011 (UTC)

Demonic Flesh
...triggers every time a skill that targets a foe is used, not every time an enchantment is lost/cast. How is there direct synergy with Pious Renewal? Yes, I understand that some scythe attacks cause enchantment loss and that this provides an infinite supply of feeder enchantments for them, but are there any spammable enough to warrant a note that doesn't even clearly define what the synergy is?--Ph03n1x 04:28, 24 March 2011 (UTC)