Template:Skill infobox/sortmod

Purpose
 


 * Type:
 * Campaign:

This template is meant for use in the main namespace in articles about in-game skills.

Parameters

 * id:Internal number


 * name:Skill name
 * description:Skill description
 * concise description:Short concise skill description
 * Affected category is "Category:Skills missing concise description" if lacking.


 * type:The type of the skill, i.e. enchantment spell, scythe attack, preparation, etc.
 * Affected categories are within "Category:Skills by type" (as "Category:...s" using the gramatically correct plural, or "Category:Title skills" or "Category:Untyped skills").


 * image (optional):The image to show. Default is [[Image:.jpg]]


 * campaign (optional):The campaign in which the skill is available. Defaults to "Core".
 * Affected category is within "Category:Skills by campaign" (as "Category:Campaign skills" or "Category:Core skills").


 * profession (optional):The profession that this skill is tied to. Default is none.
 * Affected category is within "Category:Skills by profession" (as "Category:Profession skills" or "Category:Common skills").


 * attribute (optional):The skill's attribute. Default is Common (no attribute).
 * Affected category is within "Category:Skills by attribute" (as "Category:Attribute skills", "Category:Profession skills" or "Category:Common skills").


 * elite (optional):Whether the skill is elite or not. Possible values are yes, y or true. Default is none.
 * Affected category is "Category:Elite skills".


 * pve-only (optional):"y" if this skill is only for PvE and can't be used in PvP.
 * Affected categories are within "Category:PvE-only skills" (as "Category:Profession PvE-only skills").


 * has-pvp (optional):"y" if this skill has a separate PvP version.
 * is-pvp (optional):"y" if this skill is the PvP version of a skill with a separate PvE version.
 * Affected categories are within "Category:PvP versions of skills" (as "Category:Profession PvP-only skills").


 * adrenaline (optional):The amount of adrenaline needed to use this skill. Default is none.
 * Affected categories are within "Category:Adrenal skills" (as "Category:Adrenal skills which cost ...")..


 * sacrifice (optional):The % of health lost when using this skill. Value should include the "%" sign for a sacrifice cost (pure Health loss is not considered by this template yet). Default is none.
 * Affected categories are within "Category:Skills with sacrifice" (as "Category:Skills with ... health sacrifice") or "Category:Skills which cause health loss".


 * energy (optional):The amount of energy this skill costs. Default is none.
 * Affected categories are within "Category:Energy skills" (as "Category:Energy skills which cost ...").


 * upkeep (optional):The cost of maintaining this skill. Default is none.
 * Affected category is "Category:Maintained enchantments".


 * exhaustion (optional):Whether this skill causes exhaustion after use. Default is none.
 * Affected category is "Category:Skills which cause exhaustion".


 * activation (optional):The amount of time this skill takes to activate. Default is none.
 * Affected categories are within "Category:Skills by activation time" (as "Category:Skills with ...s activation") or "Category:Instant activation skills".


 * aftercast (optional):Whether this skill causes an aftercast delay after successful activation. Valid values are yes, y, true, no, n and false. Default depends on the skill type.
 * Affected categories are within "Category:Skills which cause aftercast delay".


 * recharge (optional):The time it takes for the skill to recharge after use. Default is none.
 * Affected categories are within "Category:Skills by recharge time" (as "Category:Skills with ...s recharge") or "Category:Instant recharge skills".


 * target (optional): Valid targets of the skill. Guessed from the skill type if not set. Valid values are self, foes, allies, other allies, corpses and dead party members.
 * Affected categories are within "Category:Skills by target" (as "Category:Skills which target ...").


 * range (optional): The range of the skill. Assumed to be normal if not set. Valid values are touch, melee, adjacent, nearby, area, half, earshot, spell, longbow, spirit, party.
 * Affected categories are within "Category:Skills by range".


 * projectile (optional): Identifies projectile skills by their speed. Default to none. Possible values are : halved, normal, magic, double or triple.
 * Affected category is "Category:Projectile spells" (corresponding to magic value) or, could be some within "Category:Projectile skills" (categorized per speed or damage type).


 * aoe (optional): The size of any aoe on the skill. Guessed from skill type if not set. Valid values are none, adjacent, nearby, area, earshot, and spirit.
 * Affected categories are within "Category:Skills with AoE" (as "Category:Skills with ... AoE" or "Category:Skills with in the area AoE").


 * causes1 (optional): For things caused by this skill. Values can be Critical hit, Knockdown, a particular condition (like Burning, etc.) or simply Condition. the current skill name (and only this one) is allowed to indicate a self-reapplying skill.
 * Affected categories are "Skills that cause ..." or "Category:Self-reapplying skills".


 * causes2 (optional): Extra for skills that have several effects of this type. Works as above.
 * causes3 (optional): Extra for skills that have several effects of this type. Works as above.


 * removes1 (optional): Other effects removed by this skill or providing immunity to. Possible values may be Condition, Enchantment, Hex or Stance for the removal case; Critical hit or Knockdown in the latter.
 * Affected categories are within "Category:Skills by removal effect" (as "Category:... removal skills" or "Category:... immunity skills").


 * removes2 (optional): Extra for skills that have several effects of this type. Works as above.


 * special (optional):For special (monster) skill. Possible values are Monster, Environment or other specials (like Junundu etc.). Default is none.
 * Affected categories are within "Category:Special skills" ("Category:Monster skills", "Category:Environment skills" or "Category:Special skills").


 * categorize (optional):"y" or "n" to turn on/off categorization (affected categories in each parameter's description). Default is on for main namespace articles and off for others.

Possible additions

 * penetration (optional): The % of base Armor penetration provided with this skill. Default is none. Possible values are 10%, 20% or 25%.
 * Affected category would be "Category:Skills with armor penetration".


 * damage-type (optional): Damage type (if any), default to none. Possible values are found in the linked article, Cold, Slashing, etc. in addition to Typeless.
 * Affected categories would be within "Category:Skills by damage type" (as "Category:Skills which cause ... damage").


 * easily (optional): If the skill is interrupted easily. Possible values are y, yes and true. Default to none.
 * Affected category is "Category:Easily interrupted skills".

Further options
The following extra parameter (splited in action and impact subs) doesn't hold a value on purpose : it defines a complementary definition of the skill rather than another numerical effect (see above for those) : quality over quantity.


 * extra-action (optional): For more complex effects yield in the description, among :
 * disables, interrupts, prevents, immunity to;
 * requires, triggers on;
 * affects, buffs, debuffs;
 * affected by, hampered by;
 * enhances or reduces.


 * extra-impact (optional, required with extra-impact): For more complex effects linked to the skill. Possible values are :
 * attack, attack rate, critical hit, block, miss;
 * skill use, attack or skill use;
 * movement speed;
 * casting, casting time, recharge time;
 * adrenaline, adrenaline gain;
 * health, healing, 'health gain', health regeneration;
 * sacrifice cost health loss, health degeneration;
 * death, resurrection;
 * energy, energy cost, upkeep;
 * armor rating, armor penetration;
 * damage, fatal damage, damage type, range;
 * shout, chant, shout or chant, shout and chant duration;
 * enchantment, hex, enchantment or hex, enchantment duration, hex duration;
 * condition, condition or hex, condition and hex;
 * or a "skill type".

Affected categories would be "Category:Skills which extra-action extra-impact".