ArenaNet talk:Guild Wars 2 suggestions/Make Guilds More Meaningful

Well, your approach could use a little work, but I for the most part agree with you. I like the idea that more than one person is necessary to create the guild, though I'm not to keen on the whole testing people for proficiency. It has always bothered me that a game named Guild Wars has kinda weak guilds. --Will Greyhawk 12:58, 16 September 2008 (UTC)


 * Sorry to say it, but i can't stand this idea..


 * Firstly, how'd you make friends within guild wars in the first place (Not a personal attack), i bet it was through a guild in which you didn't know anyone that's how i made my friends. I played with people i didn't know and after a few months we decide to make our own guild, invite random people who don't know eachother we help them and all is well. Then friendships are made within that guild and they may (Or may not) make their own guild within their friendship circle they have.
 * Secondly, testing how skilled the guild is, well were to start? I beleive that quite a large amount of people within guild wars just like to socialise and talk, thats fine i have no problem with that and people shouldn't, but this means they're not the most skilled at the game and so may fail at this yet all they want to do is make a guild and talk to friends.. or random people made in point one.
 * Thirdly, Application form?! I'm making a guild I'm not trying to become the new assistant manager of Tesco's! I (And many others) want to relax and make a casual guild were applying through several stages is not neccassery
 * Fourthly, More than one person? Hmm not actually that much of a bad idea however sometimes you just don't get on well with people and want to make your own guild so you can AB in peice without having an alliance hasstle you 24/7. Also you may want to start your own guild without anyone you know without having to follow the rules of others.
 * Point Proven? --Lt Death 20:22, 24 September 2008 (UTC)

Personal Additions to the points already made - Guild Wars did as well as it did, partly because of it's name GUILD Wars. I was so excited getting the game, expecting to see such a complex elegant Guild system. We all know what I got, it didn't bother me one bit though.

Why? It didn't bother me because there were so many people to meet, and play with. I enjoyed recruiting people for my guild, I enjoyed playing with them. It has become very apparent now however, that part of why Guild Wars did as badly as it did, is that the guild system was pathetic.
 * You can't set up taxes, you can't setup a bank to share the wealth of the guild..
 * There were only two types of members.. officers and members.. WEAK
 * Given there were only two ranks, you obviously had no reason to set permissions for those ranks.
 * No reward system that could be setup for contributing to the guild.
 * There was NOTHING special about being in a guild, you joined your name was on a list with other names. You sometimes interacted with those names, and sometimes... often times.. not

It is called Guild Wars.. there should at least be more than 2 ranks, in war there are all sorts of ranks to be given.. and yet there were two in Guild WARS.. This isn't gameplay we are talking about, this is SOCIAL NETWORKING. Social Networking, is the backbone of MMORPGs or MMOs to be very general, and to include GW under the developpers view of the game. With out the social aspect it becomes dry, and unplayable. You first get bored from knowing how to play the game, and the gameplay itself gets stale. That is a problem with the inflexible gameplay however and not for this topic of discussion. The second thing that turns the game into a desert, is the lack of communication and social networking. Nobody to play with in other words, this year in 2008 I have logged onto Guild Wars a total of maybe 20 times, and the year is almost over. I log on, I see if any friends are on.. I see if I can maybe find some friendly pugs.. and I proceed to log off of guild wars for another long period of time and play various other games instead. Mainly Valve games, because of how well crafted steam has become, they have got the Social Networking down pretty well. Then only way Steam could become better is if the integrated clans into the community system, then improved the networking aspect by giving their users features to network out even easier. Help find users with similar thoughts, or goals, in relation to games, groups of players, or real life. -Sagenth [no account]

I agree that Guild Wars is no longer living up to its name. I think this is a good idea he/she proposed. We need to find a way to make guilds more meaningful b/c they aren't right now. -Murtagh Da Man