User talk:St Lucretia/Skills/PvE/Mystic Grace

Just recast it. OP alert!  Titani   Ertan  { {Snappy the Turtle}} 21:04, 17 August 2009 (UTC)
 * I did look for this, there aren't many Dervish enchants that really benefit from a longer duration to make them OP, but it does allow a few good things to be more easily maintained (Onslaught, Heart of Fury, Mystic Corruption) [[Image:Summit_Axe.png‎|16px]] St Lucretia 22:03, 17 August 2009 (UTC)
 * Ever thought why they can't be maintained? Yeah. That's right. No downside except recasting is a bad downside.  Titani [[image:User Titani Ertan Sig2.jpg|19x19px]]  Ertan  { {Snappy the Turtle}} 22:09, 17 August 2009 (UTC)
 * But those 3 CAN be maintained. Onslaught is easy, the other two need enchanting mods and glyph of swiftness. So this just helps out a little more. Dervish still needs help in PvE to be as good as other melee. [[Image:Summit_Axe.png‎|16px]] St Lucretia 01:10, 18 August 2009 (UTC)
 * Mystic Corruption is useless in PvE (and PvP). Onslaught is elite (there's much better elites for PvE). The only use this has is Heart of Fury. Even if it can keep HoF up indefinitely, it still requires two skills (one of which PvE-only) just for an IAS. This skill seems kind of... not useful TBH. P.S. Don't even get me started on mobs with enchantment removal. -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:19, 18 August 2009 (UTC)
 * A little better after that update, still needs some AoE holy damage on cast and/or end (or make conditions expire faster). -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:28, 18 August 2009 (UTC)