User:Seryu

About the player

 * Is a Game Designer (graduated with a Bachelor of Science degree in Digital Entertainment and Game Design).
 * Frequently visualizes code while playing games as a passive habit, trying to understand the mechanics and how they'd be accomplished.
 * Has frequent issues with editing wiki softwares and suspects the internet of malevolent AI. Birthday_Cupcake.png
 * Greatly prefers PvE, especially over PvP, but will do her best when participating in PvP because of a belief that competent support or challenge is/should be mandatory in PvP gameplay.
 * Primarily plays in Leader/Support character roles as they seem to be the most fun and generously challenging.
 * Is usually a member of the Kurzick alliance but would support the dissolvement of warring factions in a heartbeat.
 * Is confused by how often Guild Wars plays as if they're charging a monthly subscription fee (I guess genre standards persist regardless of innovations).
 * Has played many MMO games, last count was around 30, Guild Wars is listed as her favorite due to business model and because it has an actual player-affected story even if it is individual basis only.
 * Really appreciates the following:
 * The concept of eliminating grinding (level-grinding worked-out, factional and title level-grinding not so much)
 * No more player arms races
 * Releasing new content every time they had the player pay for something (hurray!)
 * Trying to eliminating farming (oh well, few games bother to even try, can't blame them for it not working out)
 * and all the other wonderful attempts at innovation in the genre. A partial victory of inovation beats the MMO cloning wars that's prevalent in the industry.


 * Is still trying to find a way to "hunt" the Wumpus as his rewards are almost never worth the hours of effort it takes to get them (sadly, some of them are only available through this weekly tedium).
 * Owns the collector's editions of all three campaigns... but usually avoids using /dancenew
 * Would have been fine with Hard Mode had they only used one or two of the monster boosts... not all of them, or perhaps all of them if they were not all at once!
 * Signet_of_Capture.jpg Her favorite skill is the Signet of Capture. She'd prefer it to be a system similar to Identification or Salvage kits, but understands the programming nightmare that would probably be.
 * Desperate hopes of potential improvements Sometimes also called suggestions/feedback. Though if I'm posting an idea at all, anywhere, it's effectively fair game (not that it's possible to patent game mechanics anyway).
 * Is very happy to see the drunkard title track become pursuable without booze grinding for days, full party of heroes (and the ability to create personalized heroes), a survivor track that long time players and human players (i.e. people capable of making mistakes) can pursue.