ArenaNet talk:Skill feedback/Elementalist/Chain Lightning

TimeToGetIntense's Discussion
Wasn't this nerfed once because it was OP? Dark Morphon  (contribs)  15:08, 4 March 2008 (UTC)
 * I think it was nerfed because AoE "feels wrong" for Air Magic. They wanted people to spec into fire if they just want AoE damage. Compare you suggestion to Invoke Lightning. That skill is elite and I found it not too bad on high level groups such as torment creatures. Your suggestion would make Chain Lightning almost as good except non-elite, unless you are proposing a buff to Invoke Lightning too, your suggestion doesn't make any sense. 141.14.133.231 15:44, 4 March 2008 (UTC)
 * If u make this have the same cast time, do the same damage, have the same energy cost but recharge half as long time as the elite version of the skill u have a problem. plz no more suggestion from u --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 15:52, 4 March 2008 (UTC)
 * well, chain lightning is bad and cast time should be 2 seconds, http://wiki.guildwars.com/wiki/User_talk:Isaiah_Cartwright/Underpowered_Skills/Elementalist#Chain_Lightning --Zealous 16:01, 4 March 2008 (UTC)
 * This skill was nerfed because it was OP. People spiked with it. That wouldn't work today if this skill was strong again, everything else has been buffed so much and there are so many defensive options. Oh and Invoke Lightning sucks hardcore, there's no reason to balance this skill based on a shitty elite. Also, this skill has Exhaustion while Invoke Lightning doesn't if you meet the (easy) condition.


 * The only viable Air Magic elites are Blinding Surge and Mind Shock. Do not use the other elites for balance comparisons, as they suck. --TimeToGetIntense 06:06, 5 March 2008 (UTC)
 * What about removing the exhaustion and lowering the damage to secondary targets? -- Gordon Ecker 02:04, 7 March 2008 (UTC)
 * I suggested one of many possible ways to buff it. I don't know, I just like Exhaustion skills that are powerful. --TimeToGetIntense 11:27, 7 March 2008 (UTC)


 * Remove exhaustion, increase damage to 10...82...100, reduce casting time to 2 seconds and increase energy cost to 25 - then it would be a good skill and not OP at all compared to Rodgort's Invocation. A. von Rin 23:00, 24 March 2008 (UTC)
 * I agree, thats what I was about to say 68.230.145.127 20:19, 19 June 2008 (UTC)
 * That's a great idea, but then Lightning Hammer would need a buff. --The preceding unsigned comment was added by User:72.64.14.219 (talk).
 * As the first suggestion said: 15e 2s 5r, no exhaustion, fixed. --The preceding unsigned comment was added by User:72.71.236.9 (talk).

Ritual Doll's discussion

 * This skill is definitely NOT spike-like. The damage is way too low to be used for spiking, no one will use it due to cast time and exhaustion, and there are way better options for AoE spike. --The preceding unsigned comment was added by User:71.174.21.250 (talk).
 * Agreed, anyone who spikes with this instead of SF is a stupidiot. --The preceding unsigned comment was added by User:72.43.62.68 (talk).