Feedback:User/Bathory/Ghostly & Guided Weapon


 * Neither spell is particularly good for buffing your frontline allies.
 * Changing one to another function and buffing the other makes both of them better skills to use in general.


 * Weapon Spell. (8 seconds) Target Other Allies' next Attack Skill has % armor penetration and cannot be blocked by foes under the effects of a Weapon Spell.
 * Would offer more penetration than Sundering Weapon, but would not cause Cracked Armor.
 * Would only affect attack skills, making it impossible for it to be wasted on a stray auto-attack during a combo.
 * Would only offer unblockable if the opponent is utilizing Weapon Spells as well.
 * Would only affect attack skills, making it impossible for it to be wasted on a stray auto-attack during a combo.
 * Would only offer unblockable if the opponent is utilizing Weapon Spells as well.


 * Weapon Spell. ( seconds.) Attacks are unblockable.
 * 15 Energy is expensive for Ritualists, and 2 second cast on top of that kills this skill.
 * Lowering the activation time gives Communing Ritualists the ability to support frontline more effectively.
 * 15 Energy is expensive for Ritualists, and 2 second cast on top of that kills this skill.
 * Lowering the activation time gives Communing Ritualists the ability to support frontline more effectively.