User:Valion Sentis/profcrap

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Key Ideas
When playing a warrior, you want to focus on two main things: attacking and taking the aggro. To do this, it is necessary to have maximum armor level, fully modded armor, and a good weapon set (this can be your choice of a hammer, axe and shield, or sword and shield). Concentrate your efforts on absorbing damage and charging your adrenaline. Leave the large spikes and AoE to the other professions.

Having the best skills is important to any profession, including the warrior. If you're going to invest in a warrior, the best campaign(s) to get are Prophecies and/or Factions. Below are skills to consider using once they become available:

Core


 * "For Great Justice!".jpg "For Great Justice!"
 * "Watch Yourself!".jpg "Watch Yourself!"
 * Endure Pain.jpg Endure Pain
 * Executioner's Strike.jpg Executioner's Strike
 * Gash.jpg Gash
 * Hundred Blades.jpg Hundred Blades
 * Mighty Blow.jpg Mighty Blow
 * Power Attack.jpg Power Attack
 * Sever Artery.jpg Sever Artery
 * Thrill of Victory.jpg Thrill of Victory
 * Wild Blow.jpg Wild Blow

Prophecies


 * "Fear Me!".jpg "Fear Me!"
 * "To the Limit!".jpg "To the Limit!"
 * Backbreaker.jpg Backbreaker
 * Crude Swing.jpg Crude Swing
 * Defy Pain.jpg Defy Pain
 * Dolyak Signet.jpg Dolyak Signet
 * Dwarven Battle Stance.jpg Dwarven Battle Stance
 * Earth Shaker.jpg Earth Shaker
 * Gladiator's Defense.jpg Gladiator's Defense
 * Penetrating Blow.jpg Penetrating Blow
 * Warrior's Endurance.jpg Warrior's Endurance

Factions


 * "Save Yourselves!".jpg "Save Yourselves!"
 * Auspicious Blow.jpg Auspicious Blow
 * Dragon Slash.jpg Dragon Slash
 * Forceful Blow.jpg Forceful Blow
 * Penetrating Chop.jpg Penetrating Chop
 * Sun and Moon Slash.jpg Sun and Moon Slash
 * Triple Chop.jpg Triple Chop

Nightfall

{| width="100%" style="background: transparent;"
 * Burst of Aggression.jpg Burst of Aggression
 * Counterattack.jpg Counterattack
 * Enraging Charge.jpg Enraging Charge
 * Flail.jpg Flail
 * Lion's Comfort.jpg Lion's Comfort
 * Magehunter's Smash.jpg Magehunter's Smash
 * Mokele Smash.jpg Mokele Smash
 * Signet of Stamina.jpg Signet of Stamina
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
Rangers are not tanks, so do not act like one. Rangers are (duh) the main ranged attack profession. The only time, if ever, you should go up close is if you are setting traps on clumped foes or using a touch skill. Your pet should really be your only melee aspect. Ranger bows have different ranges and arcs. It is a good idea to have one of each bow- longbows are great for general use (they have the longest range); recurve bows are great for interrupting due to a low arc; and flatbows also have a great range. Keep in mind your role and you skillbar when selecting equipment and positioning yourself in battle.

Rangers can take advantage of all 3 campaigns, but some are less useful than others depending on what you want to do as a ranger. If you want to use a very offensive bow build, invest in Prophecies and/or Nightfall. If you want to interrupt, invest in Facions for some great skills. If you would like to spread some nasty conditions, get Prophecies. Beastmasters are best off getting Prophecies and Factions. I've listed some skills to think about when selecting an expansion.

Core


 * Apply Poison.jpg Apply Poison
 * Barrage.jpg Barrage
 * Charm Animal.jpg Charm Animal
 * Comfort Animal.jpg Comfort Animal
 * Distracting Shot.jpg Distracting Shot
 * Escape.jpg Escape
 * Favorable Winds.jpg Favorable Winds
 * Power Shot.jpg Power Shot
 * Savage Shot.jpg Savage Shot
 * Throw Dirt.jpg Throw Dirt
 * Troll Unguent.jpg Troll Unguent
 * Whirling Defense.jpg Whirling Defense

Prophecies


 * Call of Protection.jpg Call of Protection
 * Edge of Extinction.jpg Edge of Extinction
 * Frozen Soil.jpg Frozen Soil
 * Ignite Arrows.jpg Ignite Arrows
 * Incendiary Arrows.jpg Incendiary Arrows
 * Melandru's Arrows.jpg Melandru's Arrows
 * Penetrating Attack.jpg Penetrating Attack
 * Poison Arrow.jpg Poison Arrow
 * Serpent's Quickness.jpg Serpent's Quickness

Factions


 * Broad Head Arrow.jpg Broad Head Arrow
 * Enraged Lunge.jpg Enraged Lunge
 * Famine.jpg Famine
 * Glass Arrows.jpg Glass Arrows
 * Heal as One.jpg Heal as One
 * Melandru's Shot.jpg Melandru's Shot
 * Poisonous Bite.jpg Poisonous Bite
 * Predatory Bond.jpg Predatory Bond
 * Sundering Attack.jpg Sundering Attack
 * Triple Shot.jpg Triple Shot

Nightfall

{| width="100%" style="background: transparent;"
 * Burning Arrow.jpg Burning Arrow
 * Infuriating Heat.jpg Infuriating Heat
 * Magebane Shot.jpg Magebane Shot
 * Natural Stride.jpg Natural Stride
 * Never Rampage Alone.jpg Never Rampage Alone
 * Prepared Shot.jpg Prepared Shot
 * Screaming Shot.jpg Screaming Shot
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
You are the healer. Chances are, you're one of only two healers in a group of eight players. This means that you need to be well equipped and focused, especially in PvP. You will generally be the main target unless your tank takes the aggro, so try and keep your distance. Always carry a staff, general wand and offhand set, a high energy set (such as a weapon with Live for Today), and a defensive set (sword/spear and a shield). Energy is very important to a monk. Always equip radiant insignias and runes of attunement.

Monks are expected to be the best healers or protectors, and not very often is being a smiter tolerated. With that in mind, a monk would find the best skills in the Prophecies and Nightfall campaigns.

Core


 * Aegis.jpg Aegis
 * Guardian.jpg Guardian
 * Heal Party.jpg Heal Party
 * Healing Seed.jpg Healing Seed
 * Healing Touch.jpg Healing Touch
 * Infuse Health.jpg Infuse Health
 * Life Bond.jpg Life Bond
 * Orison of Healing.jpg Orison of Healing
 * Protective Spirit.jpg Protective Spirit
 * Rebirth.jpg Rebirth
 * Reversal of Fortune.jpg Reversal of Fortune
 * Shielding Hands.jpg Shielding Hands
 * Spell Breaker.jpg Spell Breaker
 * Word of Healing.jpg Word of Healing

Prophecies


 * Aura of Faith.jpg Aura of Faith
 * Blessed Aura.jpg Blessed Aura
 * Divine Healing.jpg Divine Healing
 * Dwayna's Kiss.jpg Dwayna's Kiss
 * Peace and Harmony.jpg Peace and Harmony
 * Restore Condition.jpg Restore Condition
 * Restore Life.jpg Restore Life
 * Unyielding Aura.jpg Unyielding Aura

Factions


 * Air of Enchantment.jpg Air of Enchantment
 * Deny Hexes.jpg Deny Hexes
 * Dwayna's Sorrow.jpg Dwayna's Sorrow
 * Ethereal Light.jpg Ethereal Light
 * Heaven's Delight.jpg Heaven's Delight
 * Life Sheath.jpg Life Sheath
 * Resurrection Chant.jpg Resurrection Chant
 * Selfless Spirit.jpg Selfless Spirit
 * Spirit Bond.jpg Spirit Bond

Nightfall

{| width="100%" style="background: transparent;"
 * Dismiss Condition.jpg Dismiss Condition
 * Healer's Boon.jpg Healer's Boon
 * Holy Haste.jpg Holy Haste
 * Light of Deliverance.jpg Light of Deliverance
 * Mending Touch.jpg Mending Touch
 * Seed of Life.jpg Seed of Life
 * Shield of Absorption.jpg Shield of Absorption
 * Words of Comfort.jpg Words of Comfort
 * Zealous Benediction.jpg Zealous Benediction
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
Necromancers can play quite a few roles. The most general are Spiteful Spirit, which focuses on caster/melee shutdown; minion master, a necro which controls an army of undead that act as additional bodies; or Blood is Power a.k.a. a battery which provides energy for other party members.Energy is very important to a necromancer. Also, some runes that lower or increase health make a necro more effective. Plan your gear accordingly.

Core


 * Animate Bone Fiend.jpg Animate Bone Fiend
 * Animate Bone Minions.jpg Animate Bone Minions
 * Barbs.jpg Barbs
 * Blood is Power.jpg Blood is Power
 * Blood of the Master.jpg Blood of the Master
 * Dark Bond.jpg Dark Bond
 * Death Nova.jpg Death Nova
 * Enfeebling Blood.jpg Enfeebling Blood
 * Faintheartedness.jpg Faintheartedness
 * Life Siphon.jpg Life Siphon
 * Mark of Pain.jpg Mark of Pain
 * Order of Pain.jpg Order of Pain
 * Parasitic Bond.jpg Parasitic Bond
 * Rotting Flesh.jpg Rotting Flesh
 * Suffering.jpg Suffering
 * Taste of Death.jpg Taste of Death
 * Unholy Feast.jpg Unholy Feast
 * Weaken Armor.jpg Weaken Armor

Prophecies


 * Animate Bone Horror.jpg Animate Bone Horror
 * Aura of the Lich.jpg Aura of the Lich
 * Awaken the Blood.jpg Awaken the Blood
 * Blood Ritual.jpg Blood Ritual
 * Enfeeble.jpg Enfeeble
 * Feast of Corruption.jpg Feast of Corruption
 * Insidious Parasite.jpg Insidious Parasite
 * Life Transfer.jpg Life Transfer
 * Mark of Subversion.jpg Mark of Subversion
 * Price of Failure.jpg Price of Failure
 * Shadow of Fear.jpg Shadow of Fear
 * Soul Barbs.jpg Soul Barbs
 * Spiteful Spirit.jpg Spiteful Spirit
 * Well of Power.jpg Well of Power

Factions


 * Animate Flesh Golem.jpg Animate Flesh Golem
 * Animate Vampiric Horror.jpg Animate Vampiric Horror
 * Blood Bond.jpg Blood Bond
 * Cultist's Fervor.jpg Cultist's Fervor
 * Discord.jpg Discord
 * Icy Veins.jpg Icy Veins
 * Oppressive Gaze.jpg Oppressive Gaze
 * Reckless Haste.jpg Reckless Haste
 * Signet of Corruption.jpg Signet of Corruption
 * Soul Bind.jpg Soul Bind
 * Spoil Victor.jpg Spoil Victor
 * Vampiric Spirit.jpg Vampiric Spirit
 * Wail of Doom.jpg Wail of Doom
 * Weaken Knees.jpg Weaken Knees

Nightfall

{| width="100%" style="background: transparent;"
 * Animate Shambling Horror.jpg Animate Shambling Horror
 * Corrupt Enchantment.jpg Corrupt Enchantment
 * Jagged Bones.jpg Jagged Bones
 * Necrosis.jpg Necrosis
 * Order of Undeath.jpg Order of Undeath
 * Reaper's Mark.jpg Reaper's Mark
 * Rip Enchantment.jpg Rip Enchantment
 * Signet of Lost Souls.jpg Signet of Lost Souls
 * Signet of Sorrow.jpg Signet of Sorrow
 * Well of Silence.jpg Well of Silence
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
Mesmers are great at dealing armor-ignoring damage. They are great at punishing foes, interrupting, and casting spells quickly. Mesmers also use a lot of signets and hexes. Energy management is important, and so are some skills that either copy spells or reduce recharge time. Long recharge times are a drawback of quite a few mesmer hexes.

Core


 * Arcane Echo.jpg Arcane Echo
 * Backfire.jpg Backfire
 * Clumsiness.jpg Clumsiness
 * Conjure Phantasm.jpg Conjure Phantasm
 * Crippling Anguish.jpg Crippling Anguish
 * Cry of Frustration.jpg Cry of Frustration
 * Diversion.jpg Diversion
 * Drain Enchantment.jpg Drain Enchantment
 * Echo.jpg Echo
 * Empathy.jpg Empathy
 * Energy Burn.jpg Energy Burn
 * Energy Tap.jpg Energy Tap
 * Ether Feast.jpg Ether Feast
 * Fragility.jpg Fragility
 * Leech Signet.jpg Leech Signet
 * Mantra of Inscriptions.jpg Mantra of Inscriptions
 * Mantra of Persistence.jpg Mantra of Persistence
 * Mantra of Recovery.jpg Mantra of Recovery
 * Mind Wrack.jpg Mind Wrack
 * Power Drain.jpg Power Drain
 * Power Spike.jpg Power Spike
 * Signet of Humility.jpg Signet of Humility
 * Soothing Images.jpg Soothing Images

Prophecies


 * Channeling.jpg Channeling
 * Chaos Storm.jpg Chaos Storm
 * Fevered Dreams.jpg Fevered Dreams
 * Guilt.jpg Guilt
 * Ineptitude.jpg Ineptitude
 * Keystone Signet.jpg Keystone Signet
 * Migraine.jpg Migraine
 * Panic.jpg Panic
 * Power Leak.jpg Power Leak
 * Shame.jpg Shame
 * Signet of Weariness.jpg Signet of Weariness
 * Wastrel's Worry.jpg Wastrel's Worry

Factions


 * Accumulated Pain.jpg Accumulated Pain
 * Auspicious Incantation.jpg Auspicious Incantation
 * Conjure Nightmare.jpg Conjure Nightmare
 * Ether Nightmare.jpg Ether Nightmare
 * Illusion of Pain.jpg Illusion of Pain
 * Lyssa's Aura.jpg Lyssa's Aura
 * Overload.jpg Overload
 * Psychic Distraction.jpg Psychic Distraction
 * Shared Burden.jpg Shared Burden
 * Unnatural Signet.jpg Unnatural Signet

Nightfall

{| width="100%" style="background: transparent;"
 * Cry of Pain.jpg Cry of Pain
 * Enchanter's Conundrum.jpg Enchanter's Conundrum
 * Frustration.jpg Frustration
 * Hex Eater Vortex.jpg Hex Eater Vortex
 * Mistrust.jpg Mistrust
 * Signet of Clumsiness.jpg Signet of Clumsiness
 * Signet of Illusions.jpg Signet of Illusions
 * Spiritual Pain.jpg Spiritual Pain
 * Tease.jpg Tease
 * Visions of Regret.jpg Visions of Regret
 * }
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Key Ideas
Elementalists are great damage dealers. Their AoE spells hit multiple targets very hard, making them the designated killers of the group. Energy is the most important thing to an elementalist, so invest in runes and high energy weapon sets.

Core


 * Air Attunement.jpg Air Attunement
 * Aura of Restoration.jpg Aura of Restoration
 * Blinding Flash.jpg Blinding Flash
 * Deep Freeze.jpg Deep Freeze
 * Earth Attunement.jpg Earth Attunement
 * Elemental Attunement.jpg Elemental Attunement
 * Enervating Charge.jpg Enervating Charge
 * Fire Attunement.jpg Fire Attunement
 * Glyph of Lesser Energy.jpg Glyph of Lesser Energy
 * Ice Spikes.jpg Ice Spikes
 * Immolate.jpg Immolate
 * Inferno.jpg Inferno
 * Lightning Orb.jpg Lightning Orb
 * Maelstrom.jpg Maelstrom
 * Meteor.jpg Meteor
 * Stoning.jpg Stoning
 * Ward Against Melee.jpg Ward Against Melee
 * Water Attunement.jpg Water Attunement

Prophecies


 * Armor of Frost.jpg Armor of Frost
 * Chain Lightning.jpg Chain Lightning
 * Eruption.jpg Eruption
 * Ether Renewal.jpg Ether Renewal
 * Glyph of Energy.jpg Glyph of Energy
 * Glyph of Renewal.jpg Glyph of Renewal
 * Incendiary Bonds.jpg Incendiary Bonds
 * Lava Font.jpg Lava Font
 * Mark of Rodgort.jpg Mark of Rodgort
 * Meteor Shower.jpg Meteor Shower
 * Mind Shock.jpg Mind Shock
 * Phoenix.jpg Phoenix
 * Rodgort's Invocation.jpg Rodgort's Invocation
 * Searing Heat.jpg Searing Heat
 * Thunderclap.jpg Thunderclap
 * Ward Against Elements.jpg Ward Against Elements

Factions


 * Ash Blast.jpg Ash Blast
 * Breath of Fire.jpg Breath of Fire
 * Churning Earth.jpg Churning Earth
 * Dragon's Stomp.jpg Dragon's Stomp
 * Elemental Lord.jpg Elemental Lord
 * Energy Boon.jpg Energy Boon
 * Mirror of Ice.jpg Mirror of Ice
 * Shatterstone.jpg Shatterstone
 * Shockwave.jpg Shockwave
 * Sliver Armor.jpg Sliver Armor
 * Smoldering Embers.jpg Smoldering Embers
 * Teinai's Heat.jpg Teinai's Heat
 * Unsteady Ground.jpg Unsteady Ground
 * Vapor Blade.jpg Vapor Blade

Nightfall

{| width="100%" style="background: transparent;"
 * Blinding Surge.jpg Blinding Surge
 * Ebon Hawk.jpg Ebon Hawk
 * Flame Djinn's Haste.jpg Flame Djinn's Haste
 * Frigid Armor.jpg Frigid Armor
 * Glowing Gaze.jpg Glowing Gaze
 * Glowstone.jpg Glowstone
 * Invoke Lightning.jpg Invoke Lightning
 * Lightning Bolt.jpg Lightning Bolt
 * Liquid Flame.jpg Liquid Flame
 * Mind Blast.jpg Mind Blast
 * Sandstorm.jpg Sandstorm
 * Savannah Heat.jpg Savannah Heat
 * Searing Flames.jpg Searing Flames
 * Stone Striker.jpg Stone Striker
 * Stoneflesh Aura.jpg Stoneflesh Aura
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
Assassins are wonderful at spiking. Their attack chains are capable of killing an enemy within seconds if not interrupted. However, they are often considered to be the "glass cannons" of guild wars. They deal large amounts of damage, but assassins can be very vulnerable. Very few skills offer protection in combat, and the ones that do require a fair amount of energy. When making a build for an assassin, one must include: 1) a series of dagger attacks; your main spike. This is usually a lead attack-> off-hand attack-> dual attack. 2) some skill that either increases attack speed or the chance to land a critical hit. The assassin's primary, Critical Strikes, has plenty of these skills. Critical hits are the player's form of energy management and make the spike more deadly. 3) a form of defense or a recuperation skill. Critical strikes and Shadow Arts are perfect for finding these kinds of skills.

Factions


 * Assassin's Promise.jpg Assassin's Promise
 * Black Lotus Strike.jpg Black Lotus Strike
 * Black Mantis Thrust.jpg Black Mantis Thrust
 * Blades of Steel.jpg Blades of Steel
 * Critical Defenses.jpg Critical Defenses
 * Critical Eye.jpg Critical Eye
 * Dark Escape.jpg Dark Escape
 * Dash.jpg Dash
 * Death's Charge.jpg Death's Charge
 * Death Blossom.jpg Death Blossom
 * Entangling Asp.jpg Entangling Asp
 * Exhausting Assault.jpg Exhausting Assault
 * Falling Spider.jpg Falling Spider
 * Fox Fangs.jpg Fox Fangs
 * Golden Lotus Strike.jpg Golden Lotus Strike
 * Golden Phoenix Strike.jpg Golden Phoenix Strike
 * Horns of the Ox.jpg Horns of the Ox
 * Jagged Strike.jpg Jagged Strike
 * Jungle Strike.jpg Jungle Strike
 * Moebius Strike.jpg Moebius Strike
 * Palm Strike.jpg Palm Strike
 * Recall.jpg [[Recall]
 * Seeping Wound.jpg Seeping Wound
 * Shadow Form.jpg Shadow Form
 * Shadow Refuge.jpg Shadow Refuge
 * Shadow Sanctuary.jpg Shadow Sanctuary
 * Shroud of Distress.jpg Shroud of Distress
 * Temple Strike.jpg Temple Strike
 * Twisting Fangs.jpg Twisting Fangs
 * Unsuspecting Strike.jpg Unsuspecting Strike
 * Way of Perfection.jpg Way of Perfection
 * Wild Strike.jpg Wild Strike

Nightfall

{| width="100%" style="background: transparent;"
 * Assault Enchantments.jpg Assault Enchantments
 * Critical Agility.jpg Critical Agility
 * Deadly Paradox.jpg Deadly Paradox
 * Death's Retreat.jpg Death's Retreat
 * Feigned Neutrality.jpg Feigned Neutrality
 * Fox's Promise.jpg Fox's Promise
 * Golden Fox Strike.jpg Golden Fox Strike
 * Shadow Walk.jpg Shadow Walk
 * Shattering Assault.jpg Shattering Assault
 * Way of the Assassin.jpg Way of the Assassin
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
Ritualists serve quite a few purposes. They can deal significant damage with spirits, protect their party members, buff melee attacks, and heal. Channeling magic is the main attribute for damage dealing, and is the most common among ritualists. Communing is the attribute that contain the most spirits. Not only do the spirits in communing deal damage, but some also protect allies. Communing also has many skills that buff spirits. Restoration magic is used for healing. There are not many spirits in this attribute, but it heals almost as well as a monk. Spawning Power increase your summoned creatures' maximum health with each rank. Spawning power also provides some enchantments that heal, remove conditions, deal damage, and provide energy when creatures are created.

Factions


 * Ancestors' Rage.jpg Ancestors' Rage
 * Armor of Unfeeling.jpg Armor of Unfeeling
 * Attuned Was Songkai.jpg Attuned Was Songkai
 * Bloodsong.jpg Bloodsong
 * Boon of Creation.jpg Boon of Creation
 * Disenchantment.jpg Disenchantment
 * Displacement.jpg Displacement
 * Dissonance.jpg Dissonance
 * Earthbind.jpg Earthbind
 * Essence Strike.jpg Essence Strike
 * Explosive Growth.jpg Explosive Growth
 * Flesh of My Flesh.jpg Flesh of My Flesh
 * Life.jpg Life
 * Mend Body and Soul.jpg Mend Body and Soul
 * Pain.jpg Pain
 * Painful Bond.jpg Painful Bond
 * Preservation.jpg Preservation
 * Protective Was Kaolai.jpg Protective Was Kaolai
 * Recuperation.jpg Recuperation
 * Ritual Lord.jpg Ritual Lord
 * [[file:Shadowsong.jpg|25px]] Shadowsong
 * Shelter.jpg Shelter
 * Signet of Creation.jpg Signet of Creation
 * Signet of Spirits.jpg Signet of Spirits
 * Soothing.jpg Soothing
 * Soothing Memories.jpg Soothing Memories
 * Soul Twisting.jpg Soul Twisting
 * Spirit Burn.jpg Spirit Burn
 * Spirit Channeling.jpg Spirit Channeling
 * Spirit Light.jpg Spirit Light
 * Spirit Light Weapon.jpg Spirit Light Weapon
 * Spirit Rift.jpg Spirit Rift
 * Spirit Siphon.jpg Spirit Siphon
 * Splinter Weapon.jpg Splinter Weapon
 * Summon Spirits.jpg Summon Spirits
 * Union.jpg Union
 * Vengeful Was Khanhei.jpg Vengeful Was Khanhei
 * Vengeful Weapon.jpg Vengeful Weapon
 * Wanderlust.jpg Wanderlust
 * Weapon of Warding.jpg Weapon of Warding

Nightfall

{| width="100%" style="background: transparent;"
 * Anguish.jpg Anguish
 * Destructive Was Glaive.jpg Destructive Was Glaive
 * Gaze of Fury.jpg Gaze of Fury
 * Ghostmirror Light.jpg Ghostmirror Light
 * Offering of Spirit.jpg Offering of Spirit
 * Recovery.jpg Recovery
 * Sight Beyond Sight.jpg Sight Beyond Sight
 * Signet of Binding.jpg Signet of Binding
 * Signet of Ghostly Might.jpg Signet of Ghostly Might
 * Spirit's Gift.jpg Spirit's Gift
 * Spirit's Strength.jpg Spirit's Strength
 * Vampirism.jpg Vampirism
 * Warmonger's Weapon.jpg Warmonger's Weapon
 * Weapon of Remedy.jpg Weapon of Remedy
 * Xinrae's Weapon.jpg Xinrae's Weapon
 * }
 * style="background: ; border: 1px solid ; padding: .5em 1em; -moz-border-radius: 1em;"|

Key Ideas
The paragon is great at limiting the damage dealt to their party. The shouts and chants they use are designed to benefit allies, and paragons are granted energy for the more allies affected by their shouts and chants. Paragon are not meant to spam attack skills like a warrior, contrary to some belief. The paragon's true calling lies in serving their party and taking a load off of the monks. Paragons are typically hard to play, and are thus not seen being played by new people very often. Instead of trying to deal damage with a spear. it is best to focus on providing support for teammates.

Nightfall


 * "Can't Touch This!".jpg "Can't Touch This!"
 * "Fall Back!".jpg "Fall Back!"
 * "Find Their Weakness!".jpg "Find Their Weakness!"
 * "Go for the Eyes!".jpg "Go for the Eyes!"
 * "Incoming!".jpg "Incoming!"
 * "Never Give Up!".jpg "Never Give Up!"
 * "Never Surrender!".jpg "Never Surrender!"
 * "Stand Your Ground!".jpg "Stand Your Ground!"
 * "The Power Is Yours!".jpg "The Power Is Yours!"
 * "There's Nothing to Fear!".jpg "There's Nothing to Fear!"
 * "They're on Fire!".jpg "They're on Fire!"
 * "We Shall Return!".jpg "We Shall Return!"
 * Aggressive Refrain.jpg Aggressive Refrain
 * Anthem of Envy.jpg Anthem of Envy
 * Anthem of Flame.jpg Anthem of Flame
 * Anthem of Fury.jpg Anthem of Fury
 * Anthem of Guidance.jpg Anthem of Guidance
 * Aria of Zeal.jpg Aria of Zeal
 * Ballad of Restoration.jpg Ballad of Restoration
 * Barbed Spear.jpg Barbed Spear
 * Blazing Spear.jpg Blazing Spear
 * Chorus of Restoration.jpg Chorus of Restoration
 * Defensive Anthem.jpg Defensive Anthem
 * Enduring Harmony.jpg Enduring Harmony
 * Energizing Chorus.jpg Energizing Chorus
 * Energizing Finale.jpg Energizing Finale
 * Finale of Restoration.jpg Finale of Restoration
 * Focused Anger.jpg Focused Anger
 * Leader's Comfort.jpg Leader's Comfort
 * Leader's Zeal.jpg Leader's Zeal
 * Merciless Spear.jpg Merciless Spear
 * Remedy Signet.jpg Remedy Signet
 * Signet of Return.jpg Signet of Return
 * Slayer's Spear.jpg Slayer's Spear
 * Soldier's Fury.jpg Soldier's Fury
 * Song of Purification.jpg Song of Purification
 * Song of Restoration.jpg Song of Restoration
 * Spear of Lightning.jpg Spear of Lightning
 * Vicious Attack.jpg Vicious Attack
 * Zealous Anthem.jpg Zealous Anthem
 * }

Key Ideas
Nightfall
 * Armor of Sanctity.jpg Armor of Sanctity
 * Attacker's Insight.jpg Attacker's Insight
 * Aura of Holy Might.jpg Aura of Holy Might
 * Avatar of Balthazar.jpg Avatar of Balthazar
 * Avatar of Dwayna.jpg Avatar of Dwayna
 * Avatar of Grenth.jpg Avatar of Grenth
 * Avatar of Lyssa.jpg Avatar of Lyssa
 * Chilling Victory.jpg Chilling Victory
 * Conviction.jpg Conviction
 * Ebon Dust Aura.jpg Ebon Dust Aura
 * Enchanted Haste.jpg Enchanted Haste