ArenaNet:Skill feedback/Ritualist/Doom

Falconeye's Proposal -- Spirit of Doom (Nancy's -Active Rituals- Version)
Discussion This skill could serve Ritualists better as AoE and Binding Ritual. [Yes it’s a Spell; and a horrible one at that!] Its viably impossible for any veteran rit-player to bring more then 6 Binding Rituals to bear; a typical Spirit Heavy builds uses an average of 3-4 rituals (9 Spawning Power).
 * Issue

Change PvE functionality to:
 * Suggestion
 * Condition-based
 * -A- -  - (Communing) - Binding Ritual. "Create a level  Spirit. Non-primary attributes of enchanted foes in range of Doom are reduced by . Whenever an enchantment ends, all enchanted foes are crippled for  seconds. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.
 * =OR=
 * -B- -  - (Communing) - Binding Ritual. Create a level  Spirit. It's attacks deals  damage on conditioned foes and cause Weakness for  seconds. When Doom dies, all earshot foes are Weakness for  seconds and dealt  damage if suffering from a condition. Doom dies after 15 seconds. For every 3 ranks in Spawning Power, Doom lasts 2 seconds longer.
 * =OR=
 * Keep Spirit Synergy
 * -C- -  - (Communing) - Binding Ritual. Create a level  Spirit. It's attacks deals 10 (maximum  damage) for each condition on a foe and cause Weakness for  seconds. When Doom dies, all earshot foes are Weakness for  seconds and dealt  damage if suffering from a condition. Doom dies after 15 seconds. For every 3 ranks in Spawning Power, Doom lasts 2 seconds longer.

Doom could do better as Pain-like attack spirit who's -duration- and -damage- both scale to Spawning Power and dependant on conditions inflicted on foes.
 * Appendum
 * Use these spirits (Pain, Anquish, Doom) as three extremes of attack spirits.
 * Pain being the cheap/spammable/undying spirit that lives up to its -Namesake-.
 * Anguish being somewhat of the opposite, an expensive/tough spirit when used correctly dishes precisly timed Double damge to to hexed foes and adjacent foes... with the emphasis of Misery -Loves- Company
 * Doom occupying third corner of this love trangle which literally spells DOOM for any unlucky conditioned foes.
 * --Falconeye 07:36, 20 September 2008 (UTC)


 * Pending Version
 * Enchantment-based (conflicts with Tranquility)
 *  -A- -  - (Channeling Magic) - Elite Binding Ritual. "Create a level  Spirit. Enchantment duration reduced by % on foes in earshot of Doom. Whenever an enchantment is removed from foes, Doom deals  damage to all enchanted foes. Lamentation dies after 10 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer. 
 * --Falconeye 19:02, 7 February 2009 (UTC)

Bathory's Issue 13:44, 18 January 2009 (UTC)

 * Issue
 * Requires too many spirits to be cast and too much energy, while often falling short of the 135 ceiling even if all conditions are fulfilled.


 * Suggestion
 * Change to Dark Damage, which is unaffected by armor. The damage still maxes out at 135, and the cost and condition (having 4 recharging Binding Rituals) keep it from becoming a spike threat.

Kigamo's Suggestion

 * Here
 * Move to communing/channeling.
 * - - (Channeling Magic) - Spell Deals  lightning damage to target foe. For each spirit within your earshot that foe also loses 1 enchantment.
 * This could help in pre-spiking the target. Like foe feels his doom, feels that he will be spiked soon ^ ^.