User:Crypto/Builds

Auspicious Swordsman
This build uses Auspicious Parry to block and build Adrenaline to unleash a strong string of attacks.

Attributes and Skills
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 * SwordsmanShip: 11+1+3
 * Tactics: 10
 * Strength: 8+2
 * WindPrayers: 6

Equipment

 * Armor
 * SwordsmanShip +1 Helm
 * Survivor Insignia x 5
 * Superior Swordsmanship x 1
 * Major Strength x 1
 * Rune of Vitae x 1
 * Superior Absorbtion x 1 (Or best you can get)
 * Superior Vigor x 1 (Or best you can get)

Weapon & Shield
 * Sword:
 * +30 Health
 * Damage +15 while Health is above 50%
 * +20% Armor Penetration (Chance 20%)
 * Shield:
 * +30 Health
 * Recieved physical damage -5 (Chance 20%)

Usage

 * Use Berserker Stance to build up enough adrenaline to use all attacks.
 * Use Barbarous Slice
 * Use Gash
 * Use Silverwing Slash
 * Use Auspicious Parry when ever possible to build up adrenaline
 * Use what ever attacks are available until target is dead.
 * Use Lions Comfort as main heal (should heal about 150)
 * Use Natural Healing if Lions Comfort is not available
 * Use Featherfoot Grace to kite, chase after foe, or to get rid of unwanted conditions.

Counters

 * Heavy Damage
 * Anti-Melee
 * Heavy Conditions

Variants

 * Replace Berserkers Stance with Rezz Signet for RA or TA.
 * Silverwing Slash can be replaced by Galrath Slash

Migraine Mesmer
Primary caster killer, uses Migraine to interupt, damage foes, assisted with degeneration.

Attributes and Skills
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 * Fast Casting: 10+2
 * Illusion Magic: 11+1+1
 * Domination Magic: 10+1

Equipment

 * Armor
 * +1 Illusion Magic Mask of minor/major/superior Illusion Magic
 * major/superior Fast Casting
 * minor/major/superior Domination Mage
 * Sup Fortitude
 * Suvivor/Radiant Insignias (use them how you will feel most comfortable.)
 * Runes of Attunment and Vitae on other armors
 * Use highest class runes as you like but I dont suggest going over major.
 * Weapons
 * Staff
 * 1/2 Casting time of Domination Spells
 * 1/2 Recharge time of Domination Spells
 * +1 Domination Magic OR Fortitude

Usage

 * Before entering the fray, cast Glyph of Lesser Energy.
 * If Caster or someone using spells:
 * Cast Migraine
 * Cast Frustration
 * Power Spike
 * Signet of Distraction
 * Overload
 * Repeat when recharged
 * Recast hexes when needed
 * If meele/not using spells:
 * Cast Migraine
 * Cast Empathy
 * Cast Shrinking Armor
 * Repeat when recharged

Counters

 * Hex removal
 * Melee

Variants
Replace Empathy with Ressurection Signet if you know your roll in your group is going to be anti-caster/monk.