Talk:Healing Breeze

DOUBLEYOU TEE EFF???? 15 seconds? - Y0_ ich_halt  13:32, 9 November 2007 (UTC)


 * It always was weak, this is the sort of buff it needed without dropping its cost. Potentially heals up to 324 with an enchanting mod. --Ckal Ktak 14:03, 9 November 2007 (UTC)
 * 18 seconds of 18HP/s... yeah, indeed. Is this now actually... good? :) I think this is one of the better changes to Monk Healing in this update. --Longasc 00:08, 10 November 2007 (UTC)
 * nope. the best ones are WoH and GoL. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 00:14, 10 November 2007 (UTC)

Still this could find some use in the hands of various farm builds, especially those who lack NF. Also it does pose changes to those long winded threads on various forums on Healing Breeze. Buddah668 08:31, 10 November 2007 (UTC)
 * hmm... 55ing won't need this buff :) what other farm builds use breeze? - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 15:10, 10 November 2007 (UTC)

You will notice that the "new" HB is supposed to have "4...9" after the update, right? Well HB still only does "4...8". ANet: you guys should fix this. --Uchiha Lena 09:06, 22 November 2007 (UTC)
 * anet's information always gives values for attributes 0..15, not 0..12. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 13:40, 22 November 2007 (UTC)

I think HB is bugged. Any time I use it, it will drain a point or two of adren, and will make Dolyak Signet recharge. Its pretty crucial for a build I'm putting together, and HB screws up the entire chain, sometimes fatally. (Aeos 21:01, 19 December 2007 (UTC))
 * Nope. Healing Breeze isn't bugged. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 21:13, 19 December 2007 (UTC)
 * Yeah, I realized after I posted that Lion's Comfort disables signets... Grr.(Aeos 21:28, 19 December 2007 (UTC))

Attention
If you think 15 seconds make this skill good, it doesn't, if you want to be taken serious ever again, DO NOT RUN THIS SKILL, that concludes the QQing from me for today. Thank you for your time. Antiarchangel 17:44, 3 March 2008 (UTC)
 * you wasted 5s of my life. go burn in hell. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 21:27, 3 March 2008 (UTC)
 * The only reason this skill can be considered bad is that it can be stripped with something like Strip Enchantment. Just like the other billion skills out there. 76.235.135.238 00:03, 13 May 2008 (UTC)

Replace mystic regen?
yeah, you heard me right. I've seen a few people do this when they have a monk secondary. Sometimes its not a bad idea, either--Ra ph  Tal ky  21:35, 13 March 2008 (UTC)
 * Since the two very harmful nerfs on mystic regen, healing breeze on 8 healing prayers can replace it (+7 regen, 15 secs, 10 energy, and can target allies). Ninjas In The Sky 09:02, 15 March 2008 (UTC)


 * I suppose that settles it then. Providing you are a secondary monk, and can spend some points in healing prayers, this might actually replace mystic regen--[[Image:User_Raph_Sig2.jpg|19px]]Ra ph  <font color="Blue">Tal <font color="Orange">ky  17:03, 15 March 2008 (UTC)


 * Depends on the use. My ele in AB will still be running with Mystic Regen simply cause of higher regen and a godly cast time. &mdash; Galil [[Image:User Galil sig.png|Talk page]] 17:06, 15 March 2008 (UTC)


 * Lasts Shorter nerf is rly stupid cuz every 12 secs u gotta spend 10 energy which is annoying. A-Net didn't need to nerf this, instead do somehing about armor of earth at 16 earth magic and same goes for stoneflesh aura. Now dervishes have around 3 heal spikes and that's even worse than the warriors running around with healing signet. Ninjas In The Sky 11:44, 16 March 2008 (UTC)

just thinking...
why the hell can't they show both the full description and the concise description? &mdash;Zerpha The Improver 06:49, 14 March 2008 (UTC)

mending refrain
if that's related, all regeneration skills are. remove it. - Y0_ ich_halt </tt> 15:12, 26 March 2008 (UTC)

Nerf
Bring the duration down, increase the cast time/recast time, or move it over to energy storage because this skill is mostly used by elementalist.William Wallace 02:05, 16 April 2008 (UTC)
 * ...move it to energy storage? monk skill ftw? - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 12:15, 16 April 2008 (UTC)
 * Mostly used by ele...? All my monk heroes have this. Except the prot ones, of course.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 12:16, 16 April 2008 (UTC)
 * that is, tbh, fail, vanguard. this is indeed a skill to be used by E/Mos. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 12:32, 16 April 2008 (UTC)
 * Saved my ass more than once. Think what you will. It counteracts most degen, and that is, tbh, helpful.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 12:46, 16 April 2008 (UTC)
 * removing degen > countering. oh, btw, mending also counters degen, so it's helpful? xD - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 13:59, 16 April 2008 (UTC)
 * Lemme make this clear. I am not royal to my heroes, they are nothing more to me than henchmen with a few more skills and the ability to stay in one spot If I tell them to. I do not upgrade thier equipment (well, I obviously upgrade from Koss' first sword), I do not give them any of my spare green weapons. I give them simplistic builds that do not require me to make sure they are managing their energy. Mending has -1, and I am not nearly proficient enough as a monk to give them stuff that helps fix that. I'm not even sure if they'd use it properly, they'd probably buff the entire team, giving themselves a -2 regen or some crap. While Healing Breeze counteracts stacks of degen, Mending might counteract one hex.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 14:03, 16 April 2008 (UTC)
 * ...you would seriously ever consider putting mending on a character's bar? lol, that was sarcasm ^^ i mean, heck, the only skill worse than mending is Seeping Wound... and i'd recommend giving monk heroes builds that have a)no res and b)only 5e spells which they can spam as much as they want to (WoH ftw!). except prot spirit and spirit bond of course. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 14:13, 16 April 2008 (UTC)
 * Because sarcasm is REALLY helpful on the internet. Yes I thought you were serious, and I would never touch mending to save my life. And I have a SW AB build o_O But that's an entirely different discussion. Still, healing breeze is good.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 14:40, 16 April 2008 (UTC)
 * sorry, i just thought you were a bit... well, more experienced. ^^ neither hb nor mending are good. in fact, the only good (monk) regeneration skill is Restful Breeze. It has low cost and pushes up your health even quicker than hb and with little attribute investion, which makes it the perfect skill for kiting. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 15:58, 16 April 2008 (UTC)
 * There's a reason Healing Breeze is the butt of most jokes. ;]   In the case of heroes and henchmen, the trouble lies in the short recharge, cast, and relatively high energy cost for a weak effect. Why is it weak? It's a HoT (heal over time), and not even a very good one at that, only 16 health every second at most (8 pips of regen * 2 health per pip). Yes, it heals for 240 over the course of that 15 seconds, but 15 seconds is a very long time in PvE (even moreso in PvP). Making matters worse is the fact that a hero monk is likely to spam this because of the low recharge, for an effect that is only gradually helpful - when you need it most, you're still waiting on the rest of the effect. It doesn't mitigate damage, nor does it help to catch a spike. For a poor example, compare to, say, Healing Ribbon, which has the same energy cost, same activation time, and heals for near 300 health in total instantaneously. Or Healing Whisper, which can accomplish what Healing Breeze can do much faster. If you want to counter heavy party-wide degen, bring Light of Deliverance. Sure, it can be helpful in certain situations, but generally it's a weak HoT that eats energy like popcorn on hero monks. But at the end of the day, personally, I'd run something like Protective Spirit instead.  --SoraMitsukai 15:33, 16 April 2008 (UTC)
 * /agree - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 15:58, 16 April 2008 (UTC)


 * Well, this skill is actually meant to counter health degen and not to heal allies, so thats why it doesn't heal that much, and if you think that 8 pips of regen sucks, what about burning? It only last for like 3 seconds and has basically the same in degen, yet skills like immolate basically only inflict burning. Secondly, heroes onl use this skill if an ally is suffering from degen (like bleeding), and if you equiped any other healing spells like Healing Ribbon, they would use that instead to heal you. Crimmastermind
 * 8 pips of regen for 10e sucks. and removing is still > countering. especially when removing with stuff like dismiss condition or cure hex which heals at the same time. burning is that popular because it brings many side effects, and it's damage-wise (not counting deep wound as damage) the strongest condition of all. immolate is trash. Blazing Spear isn't. Anthem of Flame isn't. people don't use skills for burning but for their other effects, like energy management in terms of anthem of flame. people would use regen skills for their other effects, but they don't have any. Restful Breeze is popular because it has +10 regen for 5e over 8s without any attrib investment. everything else is simply bad, because there's always better spike-heal spells. healing breeze heals 240 over a total of 16s. word of healing heals that in no more than 3/4s (activatíon) and costs only 5e. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px]] 11:05, 30 May 2008 (UTC)
 * Imagine a spell that caused Burning plus an extra 1 or 2 degen, and lasted for 15 seconds...would you say 10 energy is too much then? - 144.226.230.37 13:02, 5 June 2008 (UTC)
 * no, because you can use burning for other stuff, and cover it so it isn't removed. you can not use regeneration with other skills, and nobody would even care to remove it since it's your energy getting wasted. i did just explain to you why burning is better than regeneration. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px]] 14:20, 5 June 2008 (UTC)
 * I like how the above user uses the argument, mainly because it is complete nonsense. Firstly if your going to waste your time and skill bar on 4 conditions to cover burning, your build completely sucks. Secondly lets not forget that healing breeze is in fact an enchantment, and therefore can interact with all skills and items which interact with enchantments. So now that your comments about covering burning with additional conditions and burning being a superior due to its interaction with other skills, lets get back to a valid argument. Take a ranger prepping their arrows with poison or burning for example. you could:
 * a) remove it for 5 energy every 6 seconds letting most of the damage through, draining your energy, and wasting casting time.
 * b)ignore it since 16 damage every second is apparently negligible (kinda makes you wonder why condition and hex removal even exists doesn't it? such a waste of 5 energy by your logic)
 * c) spend 10 energy completely nullifying its effect for 15 seconds and also giving you the opportunity to exploit skills and items which interact with enchantments.
 * Well guys I personally picked c, guess I'm a HB noob. Zero4549 09:02, 22 August 2008 (UTC)
 * i'd like to stop arguing about burning, it's nothing you inflict only for damage. burning arrow has it kinda as a plus to nice damage and apply poison. searing flames inflicts burning to reach spike damage afterwards. this leads back to "exploiting" burning. the difference with hb being an enchantment to exploit is, if burning is applied as a requirement, it's because the next skill needs "burning" and not "condition". if you want an enchantment to exploit, there's better stuff. to respond to your possibilities: a) 5e every 3s if you care to remove it, also i'd say 100 heal with each of them is pretty good. b) hex and condition removal are there to deal with more dangerous stuff, like deep wound. c) get good enchantments if you need them or let others do the enchanting. tbh, i'd go for d) use woh or healer's boon with patient spirit. to sum up, healing breeze is acceptable now if the player uses it correctly, but there's better alternatives. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px]] 17:32, 26 August 2008 (UTC)

To OP: I really don't like the basis of your argument. Firstly, it assumes Healing Breeze is overpowered simply because it is run, and that is far from fact. Healing breeze is run on split eles because it's pretty much the only thing they have left. Remember SoR? Yeah, that got nerfed. Compare Breeze to, say, Troll Unguent (since both skills are run on split characters). Troll is in wilderness survival, which all rangers have specced anyway because of Apply Poison and natty stride, so it isn't a huge tax on attribute points. Troll's got longer activation, but again, rangers have natural stride. Elementalists have to sacrifice a substantial amount of attributes into Healing Prayers for a single skill, and have no viable anti-interrupt skills available. They're already at a loss, and we haven't even started comparing the actual healing yet. Rangers have a 5e heal, which expertise drops to 2, while elementalists have a 10 energy heal that isn't affected by attunements. Again, eles get boned. Looking at viable specs, rangers easily put 10 into wilderness (with a 14 exp/10 wild/10 marks split), which grants 8 regen for 13 seconds. Eles generally put 8 or 9 in a secondary attribute, which only gives 7 pips. Probably the only benefit that elementalists have is the ability to use enchanting mods to lengthen the heal effect, which is barely a benefit considering how convenient it is for rangers to run troll. The other reason I don't like your argument is that it attempts to make gameplay more boring than it already is. Eles being able to split promotes more interesting gameplay. Removing all their self heal options will remove them from the split game, which will decrease interesting gameplay. AKA - eles splitting = good. Eles not splitting because they have no skills to split with = not good. Be careful that, when you whine about something being overpowered, you leave options open for that profession to complete the role. Lastly... you want to move breeze to e storage because mostly eles use it? So by that logic, ANet should move Conjure Frost/Lightning/Flame to Scythe Mastery instead of their respective elements? Come on, now, be reasonable. - Auron 18:00, 26 August 2008 (UTC)
 * As a side note, I can't believe I had to seriously refute claims that Breeze was overpowered. I'm losing faith in humanity, guys. - Auron 18:02, 26 August 2008 (UTC)

As a Ranger/Monk, I have to say that Troll Unguent combined with Healing Breeze offers a substantial increase in survivability. Nothing quite like having +12 to +15 Health regen on yourself, that you yourself casted, only to leave the Monk with a bit more breathing room to heal others. I just wished Expertise affected non-Ranger skills as well. Then you can spam this skill and act as a secondary medic to the team. (of course, being equipped with Purge Conditions and a rechargeable res will make you more useful in that role, to add on to HB.) --68.207.156.253 08:24, 27 October 2008 (UTC)Raven of Esquire.
 * Late response but, Expertise does affect non-ranger-skills just not spells. Lou Wolfskin 09:48, 1 July 2010 (UTC)

i was thinkin a mini buff...
What you think about adding "Adjacent (or maybe nearby) allies are healed for 2..20 (maybe other numbers..) each second." and maybe low the duration back to 10 seconds.. say yours.--83.58.152.100 21:48, 11 July 2010 (UTC)
 * Well, maybe if you put up the recharge so that it can't be maintained on multiple targets and 2..10 heal would be more than enough for such an effect. But before this gets to big, such a thing would belong elsewhere, the feedback area for example. Lou Wolfskin 22:03, 12 July 2010 (UTC)

Healer's Covenant "synergy"
On 10 energy skills, HC gives a 30% discount. Yet, it costs 25% of your energy regeneration just to maintain. It gives no benefit to Healing Breeze other than the cost reduction, and its own benefit is diminished by HB's cost. How is that synergy? A reduction or negation of drawback only makes sense as a synergy if it's not offset by a penalty of similar magnitude in the process. MA Anathe 00:28, 30 March 2011 (UTC)
 * There's synergy because HC lower's its cost but doesn't affect its healing, unlike most other healing prayers spells. HB is already great anti-pressure, healing for 324 for 10 energy. That makes up for its inability to spike heal, which you should be using other skills for. Using HC with HB makes HB even better (cheaper). Also, if you say that HB is useless when an ally is full health, keep in mind that it shouldn't be a problem if you use it on targets that are getting pressured, and if that ally stops receving pressure, that's also good because that target is safe and melee have to waste time going to another ally. 99.238.104.105 03:49, 12 May 2011 (UTC)