Talk:Keen Arrow

Bugged?
I was wondering if anyone had tested this recently, as I know that it used to be bugged. For people who don't know, the bug was that the unconditional damage of (for example) +19, would ONLY apply if you hit a critical hit. On critical hits, you would do the unconditional +19 AND the +33 bonus, but if you didn't critical hit, it would be a basic bow attack. From what I've seen by playing with it recently, it's still bugged like this. Anyone wanna test it? Or confirm it? -- F enix 14:20, 9 August 2007 (UTC)
 * Tested: +dmg is added, but it's finicky. On the 60 AL dummy with a 15-28 flatbow, 15^50 customized (16 Marksmanship), I normally critical for 63, the same number you'd expect from an axe.  A critical Keen Shot hits for 127, which is +64 damage.  At 16 spec, however, the bonus damage should be +21 and +37 for a total of +58 damage.  Something's at work here.
 * Non-critical Keen Arrows hit as low as 34 damage, meaning I had to do 13 on a normal shot. I have not observed any normal hits below ~24 damage.  Even if the skill is bugged to do  percent more damage unconditionally, that doesn't even come up to 30.  The highest damage I saw from a non-critical was 63, but my admittedly low sample size doesn't preclude higher values.
 * Normal bow shots: 24-44 damage (crit=63)
 * Keen Arrow: 34-63 damage (crit = 127)
 * If you can make any sense out of these numbers, be my guest. I recently threw away my candy cane weapons, unfortunately.
 * Further testing on the 80 AL dummy - getting sleepy, so here are some quick numbers. Regular critical = 44, Keen Arrow critical = 101, +57 damage.  Slight undershoot here.
 * Further testing on the 100 AL dummy - this is creepy: a noncritical Keen Arrow hit for 19 damage, which means I had to hit for -2 normally. A critical hits for 82, but autoattacking generated a critical of 31.  So against 60 AL, the mechanism overshoots the +dmg, and at 100 AL, it undershoots.  ~Seef II &lt;☎|→&gt; 09:11, 11 August 2007 (UTC)
 * Tested today with my Candy Cane bow, and the bug seems to be fixed. Preparation +9 damage. Normal attack:27 damage, normal critical: 30, normal Keen: 44 and Keen Critical: 76 with +17 normal damage bonus and +29 critical damage bonus. 20.11.2007
 * Doesn't the damage you deal with a bow also change slightly with each type of bow? or was i wrong when i was reading about the different bow classes on wiki?74.97.182.177 21:22, 31 October 2010 (UTC)
 * Only hornbows deal a different amount of raw damage (they have an innate +10% armor penetration). Other variations in damage are caused by different attack speeds that only affect the damage per second, which does not apply for a single shot's damage. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 22:13, 31 October 2010 (UTC)

Err...
Sloth Hunter's Shot isn't related to this at all except in the fact that it has both conditional and unconditional damage. Removing. -- Gah   01:32, 1 February 2009 (UTC)


 * they're both popular r spike skils

removed the note with A/R bow users, as they are terrible and obvious notes are pretty obvious, the GFTE! note is good since its actually used in the meta78.20.153.111 16:04, 15 June 2009 (UTC)