User talk:Rezponder

Ursan, the Economy, and so much more

How did we come to the point that everyone complains about Ursan being too powerful, over-balanced, and ruining the economy? I find it ironic that those who cry loudest are also the ones who see gems that originally cost a mere 250 now sell for over 3K and have no issue with that. And they call it a fair economy. Why not nerf Volfen or Raven at the same time (yes this is a rhetorical question for those who don't get it). Those are two more skills that easily coincide with Ursan--sure they're different but you'd be amazed what one can do with those too. I've got everything from the 55 to the Vengeful to the SS to a Sin to all avatar forms of the Dervish, and yes, even Ursan. Why, you might ask, would I run so many characters and not side with those rallying for the Ursan nerf? Because, I came late, I'm only about a year into the game, and found nothing but greed and hypocrisy in GW. Those who can spend hours on the game sit in towns offering runs and masters for anything anyone is willing to pay--and not at a cheap price mind you. So I began to make various builds to farm, run, master, and give things away in the hopes that it would spread. What I found was I could give away a Celestial Bow with 20^20 and 15^50 inscriptions only to find the user soon trying to sell it for upwards of 15K. Granted, it's their right to do so but it shows the greed and runaway economy developed when people don't look at things from a realistic view. I'd run people, master missions over and over without charging, and only about 3 percent of the time was I able to convert people to give a good deed for free to a stranger in return for it all. Some, bless their hearts, would offer tips but I'd turn them down every time because they are the good ones. I truly enjoy Ursan coming along because it actually shifted the balance in favor of those who are more weekend warriors than unemployed full-time gamers, coupled with alleviating my need to help out so much. And it let me enjoy the ruckus found when the Pvp'ers didn't get to use it--seems if they cannot have it, might as well argue right from day one to nerf it. Let's be honest, how long before the new CRM came along before people were posting to nerf it. It showed that GW on some level kept PvP separate from PvE. Ursan, in and of itself isn't the be all end all of skills. Meet up with anyone who can drain your energy and your Ursan is done for. Well at least 30 seconds but then if you kept getting drained, you'd still not be able to run it until you built up again--hint, hint for all you Mesmers out there. Everyone forgets, there's two sides to every coin. I expect nothing more than getting blasted for all I say here since it's nothing that won't be par for the course here. So enjoy, feel free to repost, edit, chop, and we'll have fun along the way. But before you do, don't take anything personal. It's a game after all and we should all remember that.