Bloodstone Caves

The Bloodstone Caves is a series of caves which contains a few ruins with inscriptions, similar to those seen on two of the Bloodstones, on doors. These caves extend into the Shiverpeak Mountains and contain the bloodstone which Glint mentions that Evennia and Saidra were intended to be sacrificed upon.

Reward

 * Deldrimor Reputation Points
 * First time: 1,500 (2,250 in hard mode)
 * On repeat: 750 (1,125 in hard mode)
 * 2,500 Experience

Allies
Ghosts
 * 1 (20) Beacon of Droknar (Dwarven Raider) (all levels)
 * 20 (20) Pekk (Collector of 5 Fungal Roots) (level 1)
 * 1 (20) Hidden Treasures (Four 1st floor, four 2nd floor, four 3rd floor)
 * 24 (24) Dwarven Ghost (one 1st floor, three 2nd floor, one 3rd floor)
 * 1 (20) Secret Switch found at the second Beacon of Droknar Level 3 will open a closed door to the north of this level's entrance.

Foes
Charmable animals Enchanted weapons Ettin Incubi Skeletons
 * 5 Albino Rat (levels 1 and 3)
 * 24 (26) Enchanted Shield (all levels)
 * 24 (26) Enchanted Scythe (all levels)
 * 28 (30) Forge Master (all levels)
 * 20 (26) Tomb Ettin (levels 2 and 3)
 * 28 (30) Tomb Ettin (levels 1 and 2)
 * 20 (26) Cryptwing Incubus (levels 1 and 2)
 * 20 (26) Bloodbath Incubus (level 1)
 * 20 (26) Bloodthirst Incubus (levels 1 and 2)
 * 20 (26) Stormcloud Incubus (levels 1 and 2)
 * 20...24 (26) Skeletal Hound (level 1)
 * 24 (26) Skeleton Archer (level 2)
 * 24 (26) Skeleton Illusionist (level 2)
 * 24 (26) Skeleton Wizard (level 2)

Bosses
Ettins
 * 28 (30) Crystal Ettin &rarr; Backbreaker (one on level 2) (Crystal Focus)
 * 26 (30) First Inscribed &rarr; Backbreaker (one on level 1, two on level 3)
 * 28 (30) Paranoia Ettin &rarr; Backbreaker (one on level 1) (Ettin Club)

Boss-like foes

 * 29 (32) Eldritch Ettin &rarr; (Spectral Crystal) (only during Crystal Method)

Objects
Chests Signpost Levers
 * Locked Chests
 * Eldritch Chest will spawn after defeating the Dungeon Boss and rewards players with one item each in Normal Mode, and two items each in Hard Mode.
 * Ruined Bag
 * Dungeon Lock (1st and 2nd floor)

Walkthrough

 * Due to the large number of melee foes, melee counter skills are very useful, e.g. Ward Against Melee, Aegis, Enfeebling Blood, Ineptitude and Spiteful Spirit.
 * Killing Ettins will cause their associated Enchanted Shields to vanish. (Enchanted Scythes are not linked to any of the Ettins; they must be killed separately.)
 * Many of the foes are non-Fleshy; builds that depend on corpses (e.g. minion masters) are less effective. In addition, the Enchanted Scythes focus Banishing Strikes against minions, spirits and summons, quickly eliminating them.
 * On Level 2, the final hall that includes the Ettin and the Dungeon Lock also has a large number of skeleton casters that are initially friendly. Once Ettin takes damage, those in the center will turn hostile quickly; those on the edge will remain friendly unless you aggro them. If you can pull and kill the Ettin quickly, the second group will remain friendly, allowing you to reach the lock without any further combat. Otherwise, be very careful to avoid getting swarmed by the Wizards and Illusionists after they become hostile.
 * On Level 3, if you kill the First Inscribed Ettins (guarding the Eldritch Ettin), their accompanying Enchanted (Shields or Scythes) will die.
 * Make sure to have Crystal Method quest from Gadd's Encampment or the first door in the dungeon will not open.