Feedback talk:User/Eclipse143/Attributes

THIS. I agree, if attributes are un-reversable then it would be big problem. Especially since its a new game ,there wont be guides to follow etc you will be playing it by ear. You get to like lvl 50 odd and think, this is really tough because i havent got enough health.... nothing i can do it about it now though so i guess im screwed. I shouldve put more points in vitality earlier on. I dont think you should have to wait 10 levels to get an item to reset attributes though. Maybe an NPC in each of the main cities which charges in-game gold (maybe 5k or so since its a quite a big deal to reset your stats) but you can do it unlimeted times whenever needs be. --Jimmer123 17:50, 3 September 2010 (UTC)
 * Well, the thing is for a reset every 10 levels is so that the player can test out different attributes, record outcomes, and record differences. So by the time they reach the final level of 80, they should already know what they want, what ratios to carry out, and so on. --Eclipse143 23:26, 3 September 2010 (UTC)
 * There is no need for this suggestion because we already know the attribute points will be easily respeccable, and in GamesCom they said in the interviews that it would be as easy as it was in Guild Wars 1 to do it, after having confirmed the day before that they really are respeccable. So, it's totally confirmed, no need to worry. ;) --217.129.133.230 02:21, 4 September 2010 (UTC)