Talk:Ruins of Surmia

Mages not standing on obelisks
I did this mission a couple times recently and I'm not sure if it's a bug or I'm doing something wrong, but the mages don't stand on the obelisks anymore. If you try to talk to them they say "I'll wait here," but they follow you instead. If you don't talk to them they still follow you. I seem to recall a long time ago that they would stand and hold position on the obelisks. Tedium 20:34, 17 August 2007 (UTC)
 * Yea, I experienced the same about a month ago. I'm almost sure they stood at the obelisks before - anja  [[Image:User Anja Astor sig icon.png|talk]] 20:40, 17 August 2007 (UTC)
 * Yea I think that happened to me too. I'm positive they use to stand on the obelisks. Is it a glitch? --Primeval 21:18, 17 August 2007 (UTC)
 * Similar thing happened to me too, yesterday, but the next minute, I lagged out :P Ace 14:16, 19 August 2007 (UTC)
 * I've never been able to get that to work. Obelisks do nothing that I can see, the FSMs get slaughtered every time, and the Charr get close enough that I can watch them attacking me and my teammates while Rurik is lecturing us in the cinematic.  I just don't see the point.  This is one of the longest, most annoying and boring missions in the entire game.  I'd just as soon skip it.  The only purpose it serves is to advance the story, but the skimpy rewards and drops don't justify the time expenditure.  If there was any hope of completing the bonus, it might be worth considering.  But I doubt it. 71.200.140.35 07:37, 8 January 2009 (UTC)

Mages walk through gate
I missed the lever that lets Rurik into the area and spent ages looking for it xD. The mages that you find just after that actually walk straight through the closed door anyway without Rurik there and go ahead and stand on the obelisks (which do nothing anyway ^^) This is easier though because nothing triggers and all the char just sitting around wondering why arenanet made ths mission so long :P. (Also the "Impossible army" is actually really quite killable and is funny afterwards cos Rurik soils himself over nohting,) but this is mainly helpful with the bonus cos Rurik doesnt trigger the Ember Carriers ^^ --Winglash 22:15, 23 July 2010 (UTC)

Bonus dies...
I've done this mission and bonus dozens of times. Today I noticed the bonus chick get slaughtered by the charr boss guarding her. Even while sprinting, there was no possible way to stop her execution. Anyone else experience this "bug?"
 * Same experience here. Should I add it as a bug/note? 84.86.230.252 03:50, 18 December 2007 (UTC)

This mission does have a tough bonus, bugged everywhere, this time the flame got stuck even before the tar pit, and it's my third time trying...

I've tried this too many times. Always something goes wrong, disconnects, AI fails, bonus guy gets killed, charrs get stucked. Something always goes wrong with this mission :/. Anet, please fix. (Limu Tolkki - talk) 15:38, 13 February 2008 (UTC)
 * Ditto. I've tried six times in the last two days, and the same things always go wrong.  (1) Boss kills contact before you can get to her, (2) outlandishly huge aggro range cause the Charr to attack you before they get anywhere near the gate, (3) Charr aggro Rurik and/or Erol, who then kill the Charr or die in the attempt, (4) flame gets lost somewhere and Charr aggro you as soon as they reach the gate.  I'm sure this can't be possible with henchmen due to the poor AI, and I'm not sure it's any less impossible with an all human party since there isn't anyway to prevent the flame getting lost, or control how close the Charr get to Rurik/Erol, or to follow the Charr closely enough to get to the gate w/o aggroing the three guards near the gate or aggroing the flame carriers before they've opened the gate.  Including the six recent tries, I've done this 11 times and never succeeded completing the bonus mission.  Never trying again.  ArenaNet, you might as well remove the mission from the game. 71.200.140.35 07:25, 8 January 2009 (UTC)


 * On the other hand, I've done this mission + bonus lots of times (at least 5 or 6) and never had any problem. All I can say is that you're unlucky. Astralphoenix777~

Redirect
I am redirecting Ruins of Surmia (explorable area) here because this mission has no explorable area. Shard 05:46, 7 January 2008 (UTC)

Far East Gate
There is a gate to the east of Breena Stavinson. Just behind the spawing point of the bearers. There is usually a devourer boss behind it. How do you open it to kill it and explore that area? &mdash;The preceding unsigned comment was added by 88.104.105.234 (talk &bull; contribs) at 15:30, 30 May 2008 (UTC).
 * afaik you can't. i can remember that i once read in the old wiki that the devourer bosses have an unreachable spawn location behind some gate... &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 15:33, 30 May 2008 (UTC)
 * Doesn't the gate open when the Ember Bearers come through? Paddymew 14:48, 28 April 2009 (UTC)
 * That gate does not open, just the one the Ember Bearers came through. MystiLefemEle 10:46, 24 October 2009 (UTC)

Are you JOKING me?
At the moment, i'm trying to control my rage over the bonus in this mission. I've babysat Rurik through this boring, gut wrenchingly long mission for the third time, and "The Flame" has gotten CAUGHT on the tar pit wall every single time. Once the charr get to the fence, you CANNOT pull them to initiate movement in "The Flame", and so your bonus completion is EFFED. Please, PLEASE, ArenaNet, can you please do something about this? I've just wasted two hours trying to through this bonus as fast as possible, yawning all the while as my party's health rests at about 100%, only to be undone by a TECHNICAL ERROR!

Please, for the love of god, fix this! Aegis 19:22, 15 July 2008 (UTC)
 * indeed... still very bugged. Can't pull the guys back to the flame thingy... and the Flame comes "lollipin'" over the path... until the tar... [[Image:User_Kyle_van_der_Meer_Sig_Pic.png|15px]]Kyle van der Meer  13:06, 5 November 2008 (UTC)

I absoluteley hate this mission, even in Normal Mode. However, i cannot believe people are having this much problem with it. Ive done this mission probably over 20-30 times for various reasons and maybe 1-2 times i recall having had the flame get stuck. Ive never had rurik agro the ember bearers and have never done it 3-6times in a row and not got the bonus...The worst part of this mission? Its so rediculously long for a starter mission with bonus 3/4 of the way in. So if something goes wrong you are redoing the meaningless 3/4 all over again.--Justice 02:24, 18 June 2009 (UTC)


 * I think this is the longest mission in the game in terms of time taken, and it is full of boring pointless rubbish. Not ANet's finest hour, this one... Astralphoenix777 23:19, 11 August 2009 (UTC)

Boss Name Differnt
The boss at which I collected the Bonus was not the name it stated, so I think we should just change it and state that you find a Charr Boss. Anybody else? Than 22:47, 22 June 2009 (UTC)

Yeah its random. I recall facing a fire ele boss there and a necro too. Not sure if there is a way that u can direct to a page that lists what bosses appear in the mission. Smarter way would be to somehow relink to the same page only the charr boss section. Justice 23:47, 14 July 2009 (UTC)


 * Funny, every time I've done this mission it's been Scaar Sternclaw. Never anyone else. If it's not fixed he certainly has a high % chance of spawning there. Astralphoenix777 23:21, 11 August 2009 (UTC)

Knock
Does Rurik still use it? I've finished this mission in HM and he didn't use it. --M age M ontu 09:59, 9 September 2009 (UTC)
 * He used it when I did it yesterday in HM 83.248.186.171 17:06, 23 January 2010 (UTC)
 * it is used but after the boss group dies the mission auto completes-- Nataliexxx 03:09, 15 July 2010 (UTC)
 * Actually the "mission auto completes" when either the boss or the 2 Charr warriors in the boss group dies; i.e. you kill the 2 Charr warriors and the mission ends without having to kill the boss and vice versa. For some reason, you don't need to kill the entire boss group. --Silver Edge 07:40, 15 July 2010 (UTC)

Unfucking real
Did bonus, even cleared path and area around the oblesks before droping bridge for rurik. a patrol split from the huge mob in the middle and blocked the path infront of us to the mages, so i engaged them. Rurik and Erol had other plans and attacked the middle mob while i was in another fight and ends up dieing. Since when does rurik attack the middle? Justice 20:40, 23 January 2010 (UTC)
 * I just had the exact same thing happen. I spent like 2 hours in there getting the (bugged) bonus, then we cleared out everything, went back to get Rurik, and after saying we can't win the fight with the mob in the center, he engages them after a group breaks off! Why have none of these bugs been fixed or even addressed?
 * I know why he will aggro middle now. When you clear ahead, Erol and Rurik take a straight shot to the mages. Theres a hill on the path that forks it, causing them to walk very close to the middle charr. If you do the mission the "normal" way, they end up following the outside path because of charr they engage. I had cleared ahead and was freaking when erol (a good 15secs ahead of rurik btw)and then rurik took the inside path, but neither aggroed the middle thankfully. Another note, the mages were already free once i,rurik and erol arrived and had already claimed obleisks. Justice 05:22, 2 May 2010 (UTC)

Bugs
There are like 5 bugs on this mission, why haven't they been fixed? It's bad enough there are level 23+ monsters in a 4-person party in HM, but we have to do it over and over because of the bugs too.
 * Anet doesn't care about PvE, apparently. This adds pretty bad first impressions to the game IMO. However, I will forgive them... Once they release GW2. 114.77.108.48 07:42, 9 September 2010 (UTC)
 * Did anyone submit a bug report to them? They won't know unless some one brings it to their attention. (Yes, I have just sent one in.)58.170.55.216 11:54, 18 January 2011 (UTC)
 * I'm going to cry, haven't done this mission in years, just doing it now in HM trying to finish a book and Rurik get's stuck on a chest right outside the end of the mission.... what a waste of 46 minutes. FIX THE BUGS!!!!!!!!!!! [[Image:Dervish-tango-icon-20.png|19px]] Devi Talk 15:27, 6 May 2011 (UTC)

ez bonus?
didnt see it noted, but the flame keepers that you kill for bonus can be pulled individually. A spirit spammer with pain inverter can easily take them 1 by 1, or you can pull them back to the groupAuren X neruA 18:52, 29 December 2010 (UTC)