Feedback:User/Viktor/Song of Restoration


 * Issue

Nerfed to death, unreasonably long recharge due to being overpowered in zergway/Para only teams.


 * Suggestion

Make it recharge on all bars to remove copies of the skill on other allies affected, this way a single motivation paragon can be stronger in a team with other non paragons while not as strong in a team with all paragons, same method should be used on all paragon party-wide skills. It also makes it easier to balance since multiple uses of the same skill will have less to no effect.
 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.
 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.
 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.


 * Reasoning

Para only teams was hard to counter due to their unremovable buffs are party wide skills, now they have become a laughing stock with a bunch of more or less unusable skills (not counting cruel spear para or spear focused paragons in general that has a limited use in some teams) This is one of my suggestions to the paragon profession