Feedback:User/Konig Des Todes/Rework the Prophecies "Elite" Areas

The three original things which could be considered "Elite Areas" are now out of date - as is all of Prophecies and arguably parts of Factions and Nightfall. They are tossed into "easy mode" by consets, summoning stones, and just simply skills from later campaigns. I have made various changes to these three things which could bring them to life, for a time at least, and bring them back to the elite area status.
 * This suggestion assumes that my normal mode and hard mode suggestion takes place

Quests
First step to make this a bit more like other elite areas would be to change the quests - make them function akin to The Last Hierophant and Mallyx the Unyielding. This is only to be done to prevent exploiting “The Final Assault” quest for what will be brought up next.

Currently, there are eight "main" quests to Sorrow's Furnace, and they all only reward experience - this too, can be changed.


 * To Sorrow's Furnace - 10,000 experience
 * Summit Slaves - 2,000 experience
 * Kilroy Stonekin (quest) - 3,000 experience
 * Unspeakable, Unknowable - 8,000 experience
 * Noble Intentions - 4,000 experience
 * Noble Intentions Plan B - 4,000 experience
 * The Final Assault - 10,000 experience
 * The Forge Heart - 8,000 experience

With the change to Survivor, there is now a purpose to the high-experience quests, so I'd keep that, but experience doesn't help most people - those wither not bothering with Survivor and those who have it already. So I'd add in an extra reward, gold. I'd also alter the experience as to be closer to the experience rewarded by the 2 elites designed to how Sorrow's would be reworked as. In essence, the rewards would change to this:


 * To Sorrow's Furnace - 15,000 experience, 1,000 gold
 * Summit Slaves - 1,500 experience
 * Kilroy Stonekin (quest) - 4,500 experience
 * Unspeakable, Unknowable - 8,500 experience
 * Noble Intentions - 2,500 experience
 * Noble Intentions Plan B - 3,000 experience
 * The Final Assault - 20,000 experience, 4,000 gold
 * The Forge Heart - 5,000 experience

Currently, To Sorrow's Furnace and The Final Assault are merely overarc quests which offers rewards for things you're already being rewarded for. So I've balanced out the rewards with that in mind - in other words, with the idea of an overarc quest in mind I have kept all of the gold reward until all of To Sorrow's Furnace/The Finale Assault is completed - with more reward to the later. I also like flat numbers so I rounded out the experience to give a nice even multiple of 5k - by doing all mandatory quests, you'll get 60k experience.

Also, in order to restart the To Sorrow's Furnace quest, you'd have to do The Final Assault (requiring the destruction of the Iron Forgeman).

Chest
Other elite areas have a chest at the end. Like the other two which share the system Sorrow's Furnace would be given, a chest would appear with the completion of each quest. Each would appear in a different area - where the quest would end. As such:


 * Summit Slaves - Chest appears near entrance, next to Galen Trask
 * Kilroy Stonekin (quest) - Chest appears where Gulnar Irontoe was
 * Unspeakable, Unknowable - Chest appears where the cinematic places the players
 * Noble Intentions Plan B - Chest appears near entrance
 * The Forge Heart - Chest appears in the spot where the Iron Forgeman was

For Summit Slaves, Kilroy Stonekin (quest), Unspeakable, Unknowable, and Noble Intentions Plan B:
 * Chest drops
 * Sorrow Summoning Stone
 * Lockpick (only Hard Mode)
 * 1 (in Normal Mode) or 2 (in Hard Mode) of the following:
 * Deldrimor Steel Ingot, Onyx Gemstone, Diamond, Ruby, Sapphire
 * Random Rare (gold) Weaponss
 * Random Unique (green) Weapons

For The Forge Heart:
 * Sorrow Summoning Stone
 * Lockpick
 * 2 (in Normal Mode) or 4 (in Hard Mode) of the following:
 * Deldrimor Steel Ingot, Onyx Gemstone, Diamond, Ruby, Sapphire
 * Random Rare (gold) Weaponss
 * Random Unique (green) Weapons


 * New items
 * Add Sorrow Summoning Stone (summons a Dredge Shaman)
 * Add 8 new "Summit" skins as rare (gold) weapons - using both existing skins from Category:Summit weapons and new weapons to finish the set (includes expansion weapons/attributes)
 * Staffs, Wands, and Focuses would use all attributes of a single profession and be named " Summit "
 * For example: Necromancer Summit Staff would have the requirements: 9 Curses, 9 Blood, 9 Death, and 9 Soul Reaping
 * Shields would include all 4 possible attributes.
 * All weapons would be inscribable.

Enemies
As per my NM and HM suggestion, there would be two changes done: 1) change to the current enemies' skill bars and 2) in hard mode, the mobs' skills would be altered to include skills from other games, and the addition of an assassin, ritualist, paragon, and dervish enemies wouldn't be exempt.

Changed Builds

 * Will replace this list with a list of enemy builds at a later date.
 * 24 (26) Dredge Brute
 * 24 (26) Dredge Spirit Guard
 * 24 (26) Dredge Scout
 * 24 (26) Dredge Spirit Caller
 * 24 (26) Dredge Shaman
 * 24 (26) Dredge Spirit Keeper
 * 24 (26) Rebel Spirit Keeper
 * 24 (26) Dredge Blastrock
 * 28 (30) Flame Djinn
 * 24 (26) Siege Ice Golem
 * 24 (26) Enslaved Ettin
 * 28 (30) Furnace Guardian
 * 24 (26) Summit Deep Knight
 * 24 (26) Summit Surveyor
 * 24 (26) Priest of Sorrows
 * 24 (26) Rage Binder
 * 24 (26) Summit Dark Binder
 * 24 (26) Summit Taskmaster
 * 24 (26) Summit Warden


 * Bosses


 * 24 (26) Molachev
 * 28 (30) Grognard Gravelhead
 * 28 (30) Malinon Threshammer
 * 28 (30) Tanzit Razorstone
 * 28 (30) Drago Stoneherder
 * 28 (30) Graygore Boulderbeard
 * 28 (30) Tarnok Forgerunner
 * 28 (30) Brohn Stonehart
 * 28 (30) Gardock Stonesoul
 * 28 (30) Gulnar Irontoe
 * 28 (30) Ivor Helmhewer
 * 28 (30) Bortak Bonesmelter
 * 28 (30) Gordac Fleshweaver
 * 28 (30) Villnar Painforge
 * 28 (30) Garbok Handsmasher
 * 28 (30) Hierophant Morlog
 * 28 (30) Korvald Willcrusher
 * 28 (30) Vokur Grimshackles
 * 28 (30) Galigord Stonestrike
 * 28 (30) Rago Kindlerock
 * 28 (30) Runar Brimstone


 * allies
 * 24 (26) Molachev
 * 20 Ennis Granitestrider
 * 20 Budger Blackpowder
 * 20 Kilroy Stonekin
 * 20 Orozar Highstone
 * 20 High Priest Alkar
 * 24 Tharn Stonerift

Tomb of the Primeval Kings
Due to how large this part of the suggestion has grown and how I feel it may grow larger still, I have moved it over here.

Titan quests
People's view on the titan quests - on whether they're "elite" or not - varies from person to person. Most people who say they aren't elite say such because they do not act like other elites. All current elites can be put into two categories: Elite Missions (Tombs, UW, FoW, Urgoz, Deep, DoA) and Elite Dungeons (Sorrow's Furnace, Slavers'). The titan quests fit into this in a different way. They are not missions, but quests, and likewise they are not dungeons.

The titan quests are challenging like an elite, and in lore they occur post-storyline like (some? all? hard to say with Deep/Urgoz/UW/FoW) other elites. What they lack are repeatability and rewards.

Quests and Statues
First and foremost, make the quests repeatable. This is possibly the main reason why they are not considered elite areas by some. Not only this, but they hold some of the most unique enemies - the ice-themed titans are literally seen no where but Defend Droknar's Forge (the fire and plant themed titans can be seen in a single mission/quest (respectively) in the Realm of Torment).

Like the above suggestion to Sorrow's Furnace, the quests would need to be repeatable in order - rather than how Sorrow's Furnace is done now. Effectively it's just a case of having the quests in an endless repeating loop, rather than "do them once, you can do any." This is for the below suggestion (rewards).

Also, for completion, add a statue to the HoM (one of the three legged titans - burning would be my suggestion).

And lastly, change the rewards of the quests. Mere experience isn't much motivation (UW and FoW have ecto/obsidian shards, so that's enough for them). So change the rewards to:
 * Defend Droknar's Forge-> 10,000 experience; 1,000 gold
 * Defend Denravi-> 10,000 experience; 1,000 gold
 * Defend North Kryta Province-> 10,000 experience; 1,000 gold
 * The Last Day Dawns-> 15,000 experience; 2,000 gold
 * The Titan Source-> 30,000 experience; 5,000 gold

In the end, it all totals out to 75,000 experience and 10,000 gold (was 130,000 experience prior).

Chests and Rewards
Like with Sorrow's Furnace, a chest would appear at the end of each quest - spawned where the boss is at. The chest for Titan's Source would be different (better) than the others.

For the first four quests:
 * Chest Drops
 * Onyx, Diamond, Ruby, Sapphire
 * 1 (in Normal Mode) or 2 (in Hard Mode) of the following:
 * Random Rare (gold) Weapon
 * Onyx, Diamond, Ruby, Sapphire
 * Lockpick

For The Titan's Source:
 * Titanic Summoning Stone
 * Onyx, Diamond, Ruby, Sapphire
 * 2 (in Normal Mode) or 4 (in Hard Mode) of the following:
 * Onyx, Diamond, Ruby, Sapphire
 * Random Rare (gold) Weapon
 * Random Unique (green) Weapon
 * Lockpick


 * New Items
 * Add Titanic Summoning Stone (summons a random Prophecies titan)
 * An entire weapon set would be hard to make, but some weapons - perhaps taken from the list of weapons Tolkano gives that aren't available in PvE - unique to the Titan quests' chests.

It should be noted that the Magmas Shields and Magmas Arms (weapons only dropped from Titans and chests) would be accessible via the chests.

As I briefly mentioned, the way to get the Titan weapons (gold versions) would be via a collector or crafter – the NPC would appear in “The Titan Source” and, if collector, trade 250 Molten Claws (something hard enough to make it both “free” and yet of some difficulty to get) – if a crafter, it depends on the style (fire, plant, or ice), and thus the materials would vary between the forms.
 * Collector/Crafter

Enemy changes
As per my NM and HM suggestion (linked above), HM enemies would get professions and skills from all games. Likewise, imo, a sad thing about the quests (only thing outside the lack of repeatingness) would be the lack of professions in the bosses. There are a total of 6 bosses in these 5 quests, and 4 of them are necromancers with the same exact builds. With 6 bosses, there was the perfect chance to have one boss per core profession.

So my primary suggestion on the enemies would merely to alter the professions of the bosses encountered:
 * Both Normal Mode and Hard Mode
 * Evirso Sectus – change to Warrior
 * Mentanl Arobo – change to Monk
 * Desnas Hubor – change to Elementalist

I would also add 4 bosses for Hard Mode only:
 * Hard Mode
 * Replace an Armageddon Lord in the final group of “The Last Day Dawns” with a Ritualist Titan Boss.*
 * Add a Dervish Titan Boss in Flame Temple Corridor, near the exit to Dragon's Gullet (at the Charr Altar during The Titan Source.
 * Add an Assassin Titan Boss to the middle of the northeast tar pit.
 * Add a Paragon Titan Boss to the middle of the northeast tar pit.

The Titan Source quest would have altered objectives for Hard Mode, making it to kill 6 bosses rather than just 3. The boss fights would likewise get increasingly harder by having to fight 1 boss, then 2, then 3. The chest for The Titan Source would spawn where the three are at. Likewise, the first boss (the dervish) would have to be killed before the assassin and paragon would spawn, who in turn must be killed before the final three (the current three existing enemies) would spawn.

Outside this, the builds would also be rebalanced as per the NM/HM changes suggestion (again, linked above).

New Builds
Titans
 * Will replace this list with a list of enemy builds at a later date.
 * 28 (30) Frost Titan
 * 28 (30) Icy Brute
 * 28 (30) Dark Titan
 * 28 (30) Titan's Malice
 * 28 (30) Titan's Heart
 * 28 (30) Rotting Titan
 * 28 (30) Wild Growth
 * 28 (30) Earth Born Titan
 * 28 (30) Water Born Titan
 * 28 (30) Wind Born Titan
 * 28 (30) Armageddon Lord
 * 28 (30) Risen Ashen Hulk
 * 28 (30) Hand of the Titans
 * 28 (30) Fist of the Titans
 * 28 (30) Spark of the Titans
 * 8 (23) Charr Axe Fiend
 * 24 (26) Charr Axe Lord
 * 8 (23) Charr Blade Storm
 * 6 (23) Charr Blade Warrior
 * 8 (23) Charr Hunter
 * 24 (26) Charr Stalker Lord
 * 5 (23) Charr Martyr
 * 24 (26) Charr Shaman Lord
 * 8 (23) Charr Ashen Claw
 * 24 (26) Charr Ashen Lord
 * 8 (23) Charr Chaot
 * 24 (26) Charr Mind Lord
 * 24 (26) Charr Flame Lord
 * 8 (23) Charr Flame Wielder


 * Bosses


 * 26 Phlog the Indomitable &rarr; Eviscerate
 * 26 Staggh the Fervid &rarr; Greater Conflagration
 * 26 Lugg the Malignant &rarr; Life Transfer
 * 26 Druul the Untamed &rarr; Energy Drain
 * 26 Singe the Malevolent
 * 28 Gigas Expii
 * 28 Ludo Ossidi
 * 28 Mallus Funo
 * 28 (30) Evirso Sectus
 * 28 (32) Mentanl Arobo
 * 28 (30) Desnas Hubor


 * Allies
 * 20 Adelbern's Guard
 * 20 Captain Greywind
 * 24 King Adelbern
 * 15 (20) Lionguard Sentry
 * 20 Adelbern's Priest
 * 20 Evennia