User talk:Shard/Suggestions/HeroAI

Solution
Ban Heroes from all PvP except Hero Battles, period. (Unless you want a real 1v1 PvP...? Hmm that's not a bad idea actually, then we can have Gladiator Wars.) Vili 05:56, 1 December 2008 (UTC)
 * The PvP community agrees with that decision. Unfortunately, ANet CR folks are incapable of realizing where the "PvP community" is and will probably just poll retards on GWO who have never PvP'd in their life. - Auron 06:03, 1 December 2008 (UTC)

Me/Rt's are soooooooo strong in HA. 90.212.161.117 23:41, 5 January 2009 (UTC)

Heroes in PvP
They are there primarily for casual players who can't get a full 8 man team. The problem is, those players will be terrible and have terrible hero bars anyway, but the heroes with correct bars are actually good. They will never remove the heroes from PvP because it actually will generate more sales to the mainstream market, but what they should do, is gimp the AI in PvP. Make them miss every interupt. Make them poor at maintaining spammable spells. Gimp everything they are good at so that they can only fufill a couple of niche roles and just as a spot filler in bad teams who only have 6 people and need a couple of spot fillers to practice. Anet has to consider the mainstream and economics in their balance decisions so if you want your suggestions to be taken seriously, you should too. --The preceding unsigned comment was added by User:Misery (talk). 23:48, 5 January 2009 (UTC)
 * The fact that a hero can interrupt a Quarter cast spell is enough to either make you say, remove them from PvP or at least dumb them down. Maybe making them say, a quarter to a half second slower at interrupting, but even then that means they will interrupt any 3/4 or 1 second spell. The fact that they have the vision to know what hexes are on each and every player and to know what every single player on the field is targeting makes them outragesly good (especially with weapon spells and such), I doubt there is a balanced way of fixing these issues without making heroes cannon fodder in pvp, so removing them and going back to proper 8v8 is a better idea (talking HA and to some extent GvG). 90.212.161.117 23:59, 5 January 2009 (UTC)
 * Have you ever played rank 3000 GvG? Dervish healer heroes with Rebirth in GvG are hilarious. Make them cannon fodder, casual players will still use them and desperate good players will occasionally use them and still take halls. Ever hear of henchway? --The preceding unsigned comment was added by User:Misery (talk). 08:00, 6 January 2009 (UTC)

I take my balance decisions seriously because I'm right, not because I want my game to sell. Huge difference in mindset, huge difference in application. That's why Guild Wars will always be terrible, pvp wise. ~Shard  20:18, 9 May 2009 (UTC)
 * Then feel free to rage on. It won't achieve much. As a side note, Linsey said she was looking at removing heroes from PvP while making Henchmen bars viable enough that people who can't get a full team can go in and have a chance without the henchmen actually being better than human players. Not exactly "gimping hero AI for PvP", but it has the same effect. We'll see how it pans out. Misery  20:50, 9 May 2009 (UTC)

They know too much.
There's really no reason to leave them in any form of PvP besides HB. I don't see why they haven't already implemented this plan. The skill sin Nightfall and Eye of the North are more than enough to convince PvPers to buy both. PS, I hate agreeing with you, Shard. Bathory 22:54, 2 March 2009 (UTC)

Or maybe just fix them?
Being able to take heroes makes it a lot easier for PuGs who are struggling to find another character to fill a specific role, since you can take a hero with any build (though ofc they can't run them all effectively). Removing heroes completely is just harsh. However, I totally agree that their interrupting is too good. The problem is that they have no reaction times, but then they are also bad at prioritising. They need a bit of AI to simulate human thinking with some deliberate slowness added. If done properly, they would still be usable, but not completely overpowered. 81.107.77.52 08:54, 9 June 2009 (UTC)
 * Yes, that would be the best possible option. ANet, however, does not have the manpower to fix stuff the way it should be fixed; so instead of letting heroes continue to destroy PvP, the next best option is to remove them entirely. - Auron 09:05, 9 June 2009 (UTC)