Talk:Farming

Methods of farming
Is this whole section really needed? Especially the part on bots seems very.. odd to me. I don't know too much about farming, but I don't feel this section would help me either. I'd rather have specific farming guides on specific areas and just a short description on what farming is here. And links to more specific farming areas, like faction farming. - anja   15:51, 2 July 2007 (UTC)

Look at fansites for farming guides.

This section would be much better dedicated to the effects on drop rate, drop rates when playing with heros/henchies/solo.

Maybe also add "notorious" farming locations like trolls, minos, hydras, 2 man UW, 5 man FOW, and B/P (Although I assume BP is dead in tombs now)


 * 5 man FoW? What do the other 3 people do? Leech shards? -- adrin [[Image:User_adrin_ecto_sig.png]] 09:41, 26 January 2009 (UTC)
 * You just get more drops. And yes, some people pay to leech the areas. Almost every area can be cleared with only two-four people if you have the right build and time. Consets also help ;-) --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 12:39, 26 January 2009 (UTC)

Places where you can farm
Is Nolani Academy(hm)good for farming golds and skill tomes???Lord Vallern 14:27, 13 February 2009 (UTC)

Good Place to farm for an assasin?
where is a good place to farm? (for an assassin) --The preceding unsigned comment was added by User:216.160.225.84.
 * I heard that Tyria and Elona are really good places to farm. (In other words, have a look at one of the elite fansite forums.) -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 01:28, 22 June 2007 (UTC)
 * heheheh lol. --Stokoe  [[Image:user stokoe warrior icon.png‎|19px|Talk]] 15:17, 15 August 2008 (UTC)

Bot Farming
.....Should we really tell people that bots are out there? I mean...it's against the policies...We shouldn't tell them about it...should we? Vengeance Signet 06:30, 15 July 2007 (UTC)
 * It's not like it is some big secret. Everyone knows about it. Could mention that is against the ULA and a bannable offense. Kairu 03:11, 16 April 2008 (UTC)

Possibly a candidate for deletion
I agree with the above couple of people - no offence to the writer but this article is not well written nor actually very useful. I just deleted some comments which are not helpful eg "noob farming" and the section on botting - there is NO reason to discuss botting unless it is to suggest people to report bots. To be honest, i think the whole section needs to be either:

a) simplified, just to explain what the concept of farming is as people new to the game and the concept may wonder what the word means; b) very much improved so that it is useful (tbh there are great guides elsewhere already) c) deleted alltogether. Gawa 15:53, 26 July 2007 (UTC)

Added a warning
I added a drop quality warning. Though the triggers are unknown (what decreases and raises drop quality) this no doubt exists, as many farmers can witness. This should discourage users from looking into farming via bots, and even farming in general, since ANET doesn't seem to approve of it (thats why Hard Mode was created)


 * Farming is used by almost everyone to come degree. And even HM has anti farming codes in effect.  Went through the First City in Elona and got some nice drops the first run, bugger all the second, nothing gold or purple the third and that was in HM.  I also noticed a cross account effect where all my drops were greatly decreased (getting little to nothing clearer entire areas with a party in NM and HM.  I personally think the UW and hard areas like that should have a higher anti farming threshold than say something like the First City as the loot drops are far superior (ectos and the likes) but HM map areas shouldn't be hit so hard as there are a lot of casual farmers out there that use HM to raise cash.  I mean how are we supposed to buy the fancy armour, mini pets and Destroyer weapons for our bloody hall of monuments if we don't get the money together?

--Back pre-factions, when I was farming Nolani Academy for minor runes, I got an in-game notification (Blue box w/ instructions. ex. 'how to equip skills') confirming the existance of this loot degradation.

---I could be mistaken, but I believe that Missions are subject to no or less degredation, also I think that farming in a group nullifies it, since group members have farmed an area in varying degrees.Once Great King 22:44, 3 April 2008 (UTC)

Anti-Farming code
Does this code decrease drop rates on the character or account basis? I use a 105/55 monk to farm in Elona and have noticed that most of my characters in any of the three campaigns are only getting blue or white drops, very rarely do that get any purples. I was wondering because I monk farm certain areas if ANET brands you whole account. Also, does anyone know of the cycle of the anti-farming code as my monk is purely my only source of viable income as going around with a party of 8 rarely provide much in the way of viable gold sources or loot sources.

Needed
A section on EoTN Reputation farming is needed. So are links to the farming guides. Particularly since they're not under a title that is likely to be immediately obvious to most users (ie, they cannot guess the page name). -- Sabardeyn 11:03, 14 March 2008 (UTC)
 * Feel free to add it. &mdash;  ク  Eloc  貢  23:15, 14 March 2008 (UTC)

Pre-searing farming
It seems as if enemies in Pre-searing drop more dyes than they do in Post-searing, or is this just coincidence? --Horsedrowner 05:52, 1 April 2008 (UTC)
 * I'm pretty sure they do drop the more often in Pre-Searing than anywhere else. I think there's a guide for this on guildwiki somewhere on how to go about farming them. &mdash;  ク  Eloc  貢  15:19, 1 April 2008 (UTC)
 * I tend to disagree wit the above statements, why would ANET make dyes drop in one area more than others? I read somewhere that the odds of a dye dropping in pre, are the same as anywhere in post, it's just the fact that the enemies are much easier to kill, therefor it is faster to go back over and over to keep killing them, thus "Farming". --Stokoe  [[Image:user stokoe warrior icon.png‎|19px|Talk]] 15:15, 15 August 2008 (UTC)
 * No, dye doesn't drop more frequently in pre-searing. It just so happens that for the most part, you're the only one in your aprty in pre-searing. If not, you're with another player. So you see 100% of the items that drop, even if those aren't for you. In post, if you're with heroes or henchment, you don't see the drops that they get. Hah, imagine being able to open your hero's inventory and seeing that he has got 3 black dyes and you only got a Scorched Lodestone? The reason people find that dye is more commonly seen in pre is also because enemies there are MUCH more easy to kill, and often times you can kill them in groups of 1-3 at a time. With that being said, if you were able to kill just as many enemies and just as quickly in post as you do in pre, you would see that the dye drop rate is in fact the same all around, just as it is programmed to be. Think of a giant "Wheel of Fortune" where some of the slots are dye. Every time you land on that slot, another wheel is spun to determine the color of the dye. Obviously the slots with red, yellow, etc are bigger than the ones for white, silver and black. But again, you are just as likely to get a dye from a level 1 River Skale in Pre-searing ascalon as you are to get a dye from from a level Veldt Beetle Lance in post. --ChristopherRodrigues 04:35, 22 January 2009 (UTC)
 * Farming low-level creatures in Post-Searing does not give me nearly as much dye as farming low-level creatures in Pre. I am without henchmen or heroes in both cases. My theory is that the "drop tables" (what each monster can drop) are more limited in Pre-Searing, as only a very select few skins are available. And so this corresponds to an increase of that random number landing on "Vial of Dye". Complete conjecture, I know, but it is an effect that many people have observed over the years... Vili [[Image:User Vili sig.jpg|User talk:Vili]] 04:45, 22 January 2009 (UTC)

Reset
Is there any known data on how to "Reset" the anti-farming code, or is it in place in the area on a timer? I'm somewhat trying to get obby armor, this thing kinda gets in mah way xP 83.109.78.120 12:02, 23 June 2008 (UTC)
 * I think it is just based on time. &mdash;  ク  Eloc  貢  19:46, 23 June 2008 (UTC)

Farming Builds
Shouldn't there be a page with a list of farming builds? Bisurge 06:55, 1 July 2008 (UTC)

Anti-Freaking-Farm Code
All I can say is OMG... I been looking all around the internet and nobody in the world seem to know what the hell is triggering the damn f*cking farm code. It's driving me crazy and I really feel like killing someone right now. This code exist for...how much time?...like a year now... and nobody seem to know what the hell triggers it or how to get rid of it. Do people keep that information for themselves? Are they too lazy to test it? Or is it really THHHISSSS tough to figure it out? This is...like... the only one thing in the world that I have ever REALLYY searched for in wiki to get informatiom and the only thing I never got answer about! This is just soooo annoying!!! I can talk about this whole day...omgomgomg give me answers or just shoot me already....
 * If you want to learn how the game works, go find it out yourself, you're making yourself into a burden :P --Stokoe  [[Image:user stokoe warrior icon.png‎|19px|Talk]] 15:16, 15 August 2008 (UTC)

Farming Videos
Getting Rich @ The Gates Of Kryta (Hardmode) by User:Xiandrinker

More specific effects
Moved from Talk:Loot_scaling

I'm experiencing heavy decrease in loot after farming an area 2-10 times. Few questions:
 * 1) How fast does the loot decrease, what drops decrease: I guess that's gold + whites + craft materials + "trophies"(collector items))
 * 2) How fast does it increase
 * 3) Does it affect a specific type of monster, small area, groups, a whole explorable area, your whole character or the whole account
 * 4) What changes in groups and what is the optimal party size? With Players or Heroes?
 * 5) How does it work with hidden treasure, treasure chests and boss chests?
 * 6) According to the mentioned update - party items aren't affected. I'm not so sure about that after doing a few farms (HM and NM)
 * 7) Is there any penalty once rare items are recieved or not (ex: you have a higher/lower chance on the mini polar bear or voltaic spear after missing one or getting one from the chest/as loot)
 * 8) Do titles influence the drops? (lucky)
 * 9) And for all the above questions - how does Hard Mode/Normal Mode affect this?

Any more Questions and Answers? -- Karasu (talk) 01:00, 6 January 2009 (UTC)
 * "I'm experiencing heavy decrease in loot after farming an area 2-10 times": that has nothing to do with loot scalling, to say the truth. Less loot after multiple farming runs has nothing to do with the number of drops changing based on party size. Erasculio 01:24, 6 January 2009 (UTC)
 * This was the closest page to "Anti-Farm" I could ;-) And actually it has - it scales its loot on how fast you can get it. --[[Image:User_Karasu_sig.png|19px]] Karasu  (talk) 01:32, 6 January 2009 (UTC)
 * The effect mentioned in the article is based on how fast you kill enemies (so killing them with AoE would give less drops than killing one by one), not on farming an area multiple times; and even the mentioned effect has nothing to do with loot scale (which Arena Net has defined just as loot scalling with party size), given how it used to happen before loot scalling was implemented. This would be more fitting to an "Anti farm" page, or maybe to the Farming article, IMO. Erasculio 01:36, 6 January 2009 (UTC)
 * Thanks for moving the discussion here : ) Erasculio 01:48, 6 January 2009 (UTC)
 * Found these two very interesting posts:


 * http://guildwarsguru.com/forum/showthread.php?t=10225077
 * http://www.guildwarsguru.com/forum/showthread.php?t=10329475
 * But I could use more information on the subject --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 11:32, 8 January 2009 (UTC)

Feather farming
Feather Farming is a farm used to gather large amounts of feathers and sell them to the material trader for a large sum of money.

Feather farming is right outside of Saitung.

55'ers can do this farm quite well.

The goal is to salvage the items you get for feathers and sell them to the Material trader. --The preceding unsigned comment was added by User:69.143.109.188 (talk).

Group farming
"Some of the more advanced areas (such as Grenth's Footprint) can be solo farmed however, because the henchmen in the nearby outposts make better teams than other players do." Is it just me or is that part extremely biased? I don't wanna argue between players and npc parties, I just would like some insight on whether or not this statement belongs in the article.-- Venture  03:01, 9 March 2009 (UTC)
 * That sentence doesn't even make sense to me, because (assuming you're not just picking randoms) the Prophecies hench don't do anything better than a decently competent human player does. They don't have interrupts, serious hex/condition/enchant removal, or anything else that really benefits from the AI. On those grounds alone I'd strike it, let alone considering Heroes these days.
 * It might be talking about the practice of "grab an H/H party, kill everything except the target mobs, then send H/H off radar and solo it". This is not feasible with humans for a number of reasons. But in any case it needs to be removed/rewritten cause it's just a bad note atm. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 07:06, 12 March 2009 (UTC)

Group Farming
"Most of these can be done solo or in a group" No shit?--Tyri Sunbeam 23:30, 13 May 2009 (UTC) lol

Loot Scaling, Henchies/Heroes and Green Drops
Moved to Talk:Loot_scaling.

question about solo farming section
Do we really need to include Keg farming and "Rusty's Route"? Both seem little outdated ways to farm. Mediggo 11:20, 15 June 2009 (UTC)
 * I'd update this. However, I think, farming is nothing that should be promoted in any CORPG by show what to do. =/ 128.176.178.36 11:27, 15 June 2009 (UTC)
 * Yep right now they are just examples... (especially with the keg nerf)... I'll also take time in the furture to put up some solo warrior locations...) Trick is the wiki is not really a farming site or a build site and some of the farming stuff starts to dabble in those areas... MrPaladin talk 11:32, 15 June 2009 (UTC)
 * I had exactly the same thing in mind... This article probably should be tagged with serious cleanup template as well. (I can't started with the cleanup right now :/ ) Mediggo 12:12, 15 June 2009 (UTC)
 * I suggest to remove both current links as obsolete/unpopular and include the link Raptor farming instead. It's definitely one of most known solo farming area, in particular, for items dropped at special events. --Slavic 08:07, 3 December 2009 (UTC)

Dear ANet
Your drop system fucking sucks. --71.193.48.146 00:44, 23 February 2010 (UTC)

Overfarming bullshit
Prove the overfarming bullshit. I can disprove it in game with real evidence. I'm removing it. If you are curious to find out, post on my talk page--Risus 03:48, 10 April 2010 (UTC)
 * To clarify: per the April 19, 2007 update notes and the corresponding Developer Notes, repeatedly farming the same area does not reduce the amount of loot that drops. --Irgendwer 07:04, 12 June 2010 (UTC)

Derp
I took out the offered solo farm. 3k an hour is horrible and not a good example of what can be achieved by solo farming. 66.66.172.108 02:01, 13 August 2010 (UTC)