Feedback talk:User/Satanael/Ships

Also the I would assume the guild whose guild hall was successfully raided would get the hall back so it would be a cool thing if on a wall was a guild cape of the guild that raided the hall so nobody would forget their defeat and maybe even make it so by selecting it you could read the guild name and tag with the date and/or time they raided. - Giant Nuker 21:34, 12 September 2009 (UTC)
 * I really like this idea. How about making a GvG out of it? Perhaps even having a 16v16: 8 on ground and 8 on sea, and of course the ships won't be able to attack the people on the ground. Also, I don't think that giving individuals ships is a very good idea, as the rich people will only get richer by that and the poor people will only get poorer. Another thing: What's the advantage of being a Corsair? And what is the limit of ships that can sail? If all ships are manned, being a Corsair isn't worthwhile. And yet, another thing: Do you get a skill bar on the ship? Those things. Other than the specifics, it sounds like a great idea. Titani [[image:User Titani Ertan chrome.png|19x19px]] Ertan  14:02, 15 September 2009 (UTC)
 * In a certain respect being a corsair is really just being the attacker instead of the defender, but maybe the reward for successfully capturing a ship is greater than simply successfully delivering a shipment (as one would do with a merchant ship). The limit of ships on the sea would depend on the size of the sea, but I think it could be controlled by preventig player-owned ships from sailing in the pve-seas. In other words, a guild can buy a ship but it can only be used for pvp purposes like raiding a Guild Hall. I meant that a player can buy a ship for use by the guild, say only officers and the leader can purchase a ship, similar to buying NPCs for the GH. And yes, you definitely get your skill bar on the ships, that way when you board an enemy ship or get boarded, you fight as you would normally fight in any other area in PvP or PvE, it's just that the ships would have certain stations on it for fighting in other ways, say one player has to got to a certain station to stear the ship, and there would be cannon emplacements that players can man as well. (Satanael 04:13, 16 September 2009 (UTC))
 * I see. Me likey. +1 for idea! Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  04:39, 16 September 2009 (UTC)

Now, would this count as a transportation mechanism as well as a combat opportunity? Say, the only way to get out to an isolated island is to charter a ship and fight through the pirates and sea monsters. Or if you can steer the boat you could literally ferry people from one coastal area to another. I really like this idea and have thought about other ways of making more area's playable. There is alot of combat depth when you have non-static environments. I am thinking of all the Nipper ship-fight maps and all the fun they were to play in counter-strike. Obie Quiet 16:03, 19 October 2009 (UTC)
 * Well, I wouldn't want this to necessarily prevent easy map travel to important areas/towns, but it could be cool to have some islands with unique monsters and stuff that could only be reached by ship. Also, I was thinking it could be a cool event system mechanic. For example, when they finally decide to open up Cantha for us, they could have an event where guilds and npc ships get together and form an armada to break through the undead corsair blockade, and that's how everybody starts to be able to travel to Cantha. ( Satanael |  talk ) 20:46, 21 October 2009 (UTC)

I only like this idea as a great setting for a quest. But to make it so that a player can steer it and gvg and all that, that's too much. MadSkillz1o1 20:06, 18 February 2010 (UTC)

I support the use of some form of mass-transport unit (Ship, Carriage, gateway through the Underworld, w/e) as a means of making travel more exciting. Granted, GW2 will probably retain use of its "map travel" feature which I sort of loathe, but consider the well-known "Drok's Run". Imagine that rather than having to trek on foot through the mountains or pay a runner (which I also loathe), you could board IDK, a train with several other people at certain times of the day and go from Beacon's Perch to Droknar's Forge--but the train wouldn't be a passive experience, but a sort of "instance" where you could walk about the train and maybe even enter a pvp part of the transport, or fight bandits who try to jump aboard the train when it's going through enemy territory. I don't however believe we ought to own or navigate these transports as characters, but maybe along the lines of what was suggested by the topic creator, maybe ships moving from one continent to another can be used as a point for the new event system (like the rise of an aquatic enemy, or attacking enemy vessels) so if you're on the boat at that time, you can join the call to arms and get up on deck, or stay below and keep quiet until the fight is over. I suppose I wouldn't want people to have to walk everywhere and have no map travel, but why bother working on fantastic landscapes if there is no real reason to explore them if you don't need to? I honestly think if the Cartographer branch of titles hadn't existed, people wouldn't have bothered to just "walk" around maps to look at the scenery: For GW2, I'd like a better reason that a lame title to see the world the developers have created, and I think implementing "Ships" (or other similar transports) would help in that matter. 74.79.132.108 20:44, 24 April 2010 (UTC)

This could be used for how to fight the "Deap Sea Dragon"
In Guild Wars 2, there's supposedly going to be a |"Deep Sea Dragon, therefore this would be the only logical way to get to it. Thus, I support your idea, + it'd be a pretty cool way to PvP.
 * Yeah, I think fighting sea monsters would be a lot of fun, and a good way to make the whole thing a little more varied than just constantly fighting other ships. ( Satanael |  talk ) 20:26, 11 December 2009 (UTC)