Talk:Devastating Hammer

weird note... —Zerpha The Improver 15:11, 3 December 2007 (UTC)
 * isn't bb more popular? - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 17:08, 3 December 2007 (UTC)
 * dunno. I couldn't mind any "08-15 (=common)" bb builds. And since when have we ever been adding "popular/unpoular" notes? ok, there's a argumentation why it is like it is. but there weren't any notes like "this is uber, this is rubbish compared to that". ok, that was a bit exxagerrated, maybe. —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:25, 4 December 2007 (UTC)
 * i wouldn't keep the note as it is, either... and i'm german, i know what 0815 is ;) - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 14:05, 5 December 2007 (UTC)
 * ;) i knowingly added this. but if writing this without explaining, i could also have simly answered german then. :P —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:46, 5 December 2007 (UTC)
 * excuse accepted XD - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 16:50, 6 December 2007 (UTC)
 * We don't document popularity. Raptaz 13:54, 6 December 2007 (UTC)
 * good ^^ - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 16:50, 6 December 2007 (UTC)

lol, id laugh if the weakness legnth shared the KD legnth XD 20 second KD ftw!--Destructos Maximus 16:02, 24 February 2008 (UTC)
 * lol, use some kinda uber adren gain increase and go knock out the whole enemy team XD - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 20:44, 25 February 2008 (UTC)

Well, the current note is right if you think about it... Hammer Bash is 6 Adrenal, but loses all adrenal. and the next knockdown is Magehunter's blow (I think? xD) and that's a crappy knockdown for 8 adrenal. Therefore.. This is the best hammer attack, cheap and good. Halogod35 09:28, 26 March 2008 (UTC)
 * Tell that to the top GvG teams...any of them that have been using hammers, even after the change to 8 adrenaline, are still using Magehunter's. Apparently being unblockable is still worth it.  76.89.81.150 03:43, 2 April 2008 (UTC)
 * " apparently " obviously. Although I haven't obsed after the temporary nerf, being able to KD past most blocking is far better than the weakness (which is just RC fodder anyway) from devhammer. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  07:13, 21 April 2008 (UTC)

U just have to use skills that trigger on weakness i made a build with it actually but i don't know how to post it ^^ the skills are: Mokele Smash,Enraging Charge,Devestating Hammer,Renewing Smash,Heavy Blow,Crushing Blow,Attacker's Insight and Resurrection Signet(for RA) or Grapple (other PvP places) u can knock-lock a target for 9 seconds with it if use use em in this order: Enraging Charge-Mokele Smash-Attacker's Insight-Devestating Hammer-Renewing Smash-Heavy Blow-Enraging Charge-Auto attack-Heavy Blow-Crushing Blow with a 9s knockdown most monks are dead the attribute split is 12 Strength 11 Hammer Mastery 6 Wind Prayers

I like this skill.--Raptaz Fanatic 04:14, 20 October 2009 (UTC) [I love this skill;OQATEzZS5ZsAWM1TNDjW5nIAAA]. 82.1.246.150 01:02, 28 March 2010 (UTC)