ArenaNet:Guild Wars 2 suggestions/Larger Party Sizes

Larger Party Sizes(Discussion)
Ok, so the general party size is 8, and you play through about half the game with 8 maximum members in your party. This doesn't seem right, because the game should increase in dificulty as you progress, as should the party size. Now, depending on how long the game is and its difficulty curve, the party size should steadily increase.

There should be big Uber dungeons and bosses that require 20-30 people to bash through, and have like a massive chest, like in GW:EN, when the Uber boss is slain that everyone can open and get something Uber or not-so Uber.


 * Why this is a good idea
 * Many people enjoy playing in large groups. For instance, many people enjoy Alliance Battles (12-person group), or the two-team missions in Factions (Vizunah, Unwaking).
 * Larger party size introduces novel challenge. Carefully designed missions like Urgoz's Warren and The Deep (12-person parties) require a whole new level of strategy and planning.
 * There would be enormous guild and alliance comraderie in playing and completing a mission with a large party size, whether it's a carefully designed mission or not -- the sense of working together as a team, and the shared experience of it.
 * The opportunity to meet and socialize with many more people while playing.


 * Why it may not work out
 * 20-30?!? That's as many people as in an outpost or city....even more!
 * The better missions take developer time to design -- like Urgoz and The Deep -- where every team role is important, and people feel less like a number.
 * Large parties become increasingly unwieldy. Team chat goes crazy, etc.
 * The larger the party, the more complex the mission, the smaller the number of people that such missions would cater to, and the more difficult to PUG. Eventually, you'd have to belong to a well-organized alliance with high-ranking players. ANet doesn't have the money to be in the WoW position where you're generating a lot of new content for a very small percentage of the gaming population.

This could work better if you had Subgroups within Parties. Some way of dividing the groups but still see the entire party that way healers would know who they are to heal, or some kind of markers, could click the avatar On or Off to add to your sub-group. -Xeridian Darkmoon