User:Raine Valen/Underpowered Skills/Assassin

Shadow Form (PvP)

 * Added due to loss of viability as an elite in its current form due to extreme penalty for mediocre effect.
 * Suggested functionality changes:
 * Elite Enchantment Spell. While you maintain this enchantment, all attacks against you miss and all spells targeted against you fail.  Your Health regeneration is set to 0 and you lose  health each second.  When this enchantment ends, you lose half your current health, but this effect can cannot drop your health below .  Raine Valen 19:29, 25 September 2008 (UTC)
 * I personally like this one as it keeps the spirit of the original while making it much harder to exploit. At this cost, I'd even shorten the recharge to spammable levels because of the penalty preventing overuse.  Raine Valen 19:29, 25 September 2008 (UTC)
 * Added anti-regen clause. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  23:08, 18 November 2008 (UTC)
 * Elite Skill. For  seconds, the next  attacks or spells against you miss or fail and you shadow step to the foe that attempted the attack or spell.  You lose  health each time this effect is triggered.  Raine Valen 19:29, 25 September 2008 (UTC)
 * This version would make it more active defense, like Auspicious Parry or Smoke Powder Defense. The shadow step element could be seen as both a help or a hindrance, but I thought this would be somewhat like Shiro's Riposting Shadows skill.  Of course, this functionality would also call for a shortening of the recharge.  Raine Valen 19:29, 25 September 2008 (UTC)


 * This was Never viable at all unless it was abused therefor it needs a complete rework btw ;) Lilondra  [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  16:07, 11 November 2008 (UTC)
 * Yes, I was aware of that; this would constitute a "complete rework." The numbers on the first suggestion need to be modified; a Dervish with Mystic Regeneration could keep it up pretty easily.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  09:48, 18 November 2008 (UTC)

Spirit Walk

 * Seriously, what is it good for?
 * Suggestion:
 * All of your spirits are destroyed. Shadow Step to target foe.  Create a level 5 Spirit of Return (15 second lifespan) at your original location.  When this spirit dies, you Shadow Step to its location.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  10:10, 18 November 2008 (UTC)

Swap

 * Because there are summoned creatures all over the place?
 * Suggested functionality changes:
 * Spell. You and target other creature shadow step to each other's locations.
 * I could totally see stopping spikes in GvG with this. [[Image:User_Raine_R.gif|19px]]  Raine  - talk  05:46, 27 October 2008 (UTC)
 * Well... That would need some serious downside to it then, like 15 energy or something cause that would have a powerful effect. Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 21:34, 30 October 2008 (UTC)
 * This skill is used remove the Spirits at Duncan, so whatever suggestion you make, please make sure it can still do that. 145.94.74.23 08:49, 18 November 2008 (UTC)
 * Enough sins (or one with the right build) could Swap-chain someone pretty far across a map. Would definitely need some kind of protection against that.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  09:44, 21 November 2008 (UTC)
 * Don't. This will be abused with traps. Dark Morphon  (contribs)  12:41, 3 January 2009 (UTC)
 * Ouch. I didn't foresee that at all, thanks.  What would you suggest, then?  Target other ally?  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  12:59, 5 January 2009 (UTC)
 * I don't know, will think about it. Dark Morphon  (contribs)  14:29, 9 January 2009 (UTC)

Wastrel's Collapse

 * Added due to general inability to effectively create any results whatsoever.
 * Suggested functionality changes:
 * Elite Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Collapse.  When this hex ends, that foe is knocked down for one second for each second that this hex was in effect.  This hex ends prematurely if that foe uses a skill. --Raine Valen 16:27, 10 September 2008 (UTC)
 * Good idea, but it would be pretty much impossible to code this because there are no such things as 1 sec Knock Downs.Crimmastermind 19:26, 18 November 2008 (UTC)
 * If there are 2, 3, and 4 second knock-downs, I don't see why there can't be a 1 second one. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:05, 19 November 2008 (UTC)
 * Knockdown duration can be scaled.


 * This skill is pretty pwnsauce post-update. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:17, 18 December 2008 (UTC)