Talk:Shared Burden

I removed Eternal Grove Explorable because the skill is not there. Map shows only echo.

What's this skill's use anyway? I never saw ANY1 using this skill. Dark Morphon 09:32, 29 December 2007 (UTC) This skill is horribly inferior to deep freeze in pretty much every respect possible.
 * I suppose you overlooked energy cost, duration and attribute.
 * How annoying would this be in AB? Would Mantra of Persistence affect this spell as well, meaning if you didn't have hex removal, you'd be talking about you and your entire team getting bullseye targetted by nukers, all the while rendering all your melee warriors entirely useless.  --Eyekwah 09:53, 23 April 2008 (UTC)
 * You would suffer the initial nuke a few seconds longer. After that if your party is still in the area of each other you pretty much deserve to die.  This skill needs a buff, perhaps something along the lines of... "(effect as it is), all regeneration and degeneration is shared amongst affected foes".  Just something to make this either extra potent or extra worthless.  Barkingllama 23:42, 15 May 2008 (UTC)
 * How about something like "Damage is shared and equal to the maximum damage by a single player under Shared Burden." That is to say, if I inflict 100 lightning damage to a warrior and there is also a mesmer under the effect of Shared Burden, that damage is split as 50 lightning damage and 50 lightning damage to each player.  Furthermore, the mesmer would likely take all 50 lightning damage having 60 armor, therefore the warrior too will receive 50 lightning damage rather than having it reduced due to his armor or any armor buffs he has equipped.  --Eyekwah 10:16, 4 June 2008 (UTC)
 * Way too complicated. Perhaps just adding CrAr along with the slowdown would help, but this skill is fine in it's own way. This and Crippling Anguish are often overlooked because Crippling an opponent has the same amount of shutdown, and is usually easier to inflict but also to remove. This is an elite that doesn't have any umph in it, but it's not bad...Not like Wastrel's Collapse bad at least. 72.81.247.139 20:41, 21 July 2008 (UTC)
 * Needs a buff imo. Add something stupid like, for every second while moving, foe under Shared Burden loses 1 energy.  In addition to slowing them all down, you'd give them reason to not even move in the first place.   --Eyekwah 11:36, 22 July 2008 (UTC)

Yeah, this skill has some utility, but it is just kinda simple and boring. Maybe something like "Hex Spell. Target foe and all adjacent foes are hexed with Shared Burden and move 33% slower for 5...20...25 seconds. If more than one foe was affected, those foes also lose 2 energy every time they use a spell." This would imply the burden slowing them also affects their will to fight, yadda yadda, by draining them of their energy slowly. Not as powerful an E-denial as Depravity, but something to consider. As well, this energy loss would not be considered stolen, so it would not be overpwoered. FleshAndFaith 19:47, 12 November 2008 (UTC)

Hex spell. For seconds, if you are in Hard Mode, target foe and nearby foes are no longer Hard Mode foes. -- Mafaraxas 02:13, 16 December 2008 (UTC)

Should have 10s recharge--Bargaw 13:41, 29 December 2008 (UTC)


 * Only if they make it not work with Mantra of Persistence. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 13:45, 29 December 2008 (UTC)

Lots of people saying stuff about this skill but as a PvE Mesmer I think it's actually great. It hexes lots of enemies, diminishes their damage output, snares and makes interrupts easier. Bonus points if you have someone running Avatar of Lyssa on your team as well. I always get the feeling people don't believe in Mesmers in PvE, but this is one of the reasons why they should. - VileLasagna 20:39, 5 December 2009 (UTC)

Synergy?
With Lingering Curse? &rarr; J.J.  berks   (contrib)  03:29, 16 December 2008 (UTC)
 * Not synergy, just more similar debuffing. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 02:37, 16 December 2008 (UTC)
 * ok &rarr; J.J.  berks   (contrib)  03:29, 16 December 2008 (UTC)

Hex Target foe with Shadow Burden: For 20 Seconds Whenever The Foe Takes Damage, All Nearby Foes Take 5..20..35 damage. IMO --The preceding unsigned comment was added by User:87.115.97.11 (talk).
 * Are we playing the same game? If we aren't you need to wake up. IMOPika Fan 19:47, 20 March 2009 (UTC)
 * How about: Hex target foe and all foes on the map for about one minute. Everytime one of the hexed foes takes damage the same amount of damage is dealt to all the other hexed foes and they are knocked down and become dazed and blind and diseased for the rest of the match. That would be fun to play IMO 95.89.101.51 19:24, 3 May 2009 (UTC)
 * 4/10, I raged. --Jette  [[Image:User_Jette_awesome.png|19px]] 19:35, 3 May 2009 (UTC)
 * I lawl'd. This skill isn't that imba. It makes it annoying, as the dervish trying to catch the delicious, squishie mesmer, but nothing major once I do. They have to stop to cast sometime. :P 141.165.171.194 20:51, 4 December 2009 (UTC)
 * Well that has a point. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:56, 20 Nov 2010 (UTC)
 * Well that has a point. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:56, 20 Nov 2010 (UTC)

50
is it really 50%? it doesn't seem so... and yes I was using it in pve. I was expecting similar to deepfreeze and i know deepfreeze has 16% more but still. 70.135.124.76 04:12, 20 June 2010 (UTC)
 * this may be a little late. But Deep freeze only slows movement. This slows movement, attack speed, and spell cast speed. Kinda Epic if you ask me.--Yozuk 21:14, 4 November 2010 (UTC)

From what I can tell, it's very effective in pve against caster mobs. Not so much in Ravenheart Gloom where enemies scatter too much. In hard mode though, Vor would most likely be quite superior. --Shou Tadashi 18:57, 25 April 2011 (UTC)

The buff
kinda epic now as support skill, though overshadowed by the other skill updates its funny to use -- Miriforst fox  18:33, 21 June 2010 (UTC)

PvE
This is the skill version of Lag.74.235.62.209 00:40, 28 December 2010 (UTC)
 * lol concise description should be: target foe and all nearby foes lag. 24.5.97.189 01:01, 8 March 2011 (UTC)
 * should be more like: target foe and all nearby foes are normal moded, if used in normal mode foes travel back in time. --COWARD 11:22, 24 May 2011 (UTC)