Feedback talk:User/Insidious420/Locust's Fury: Attack Skill

It looks like this skill just does too many things. Extra damage, Posion, unblockable, critical hit, removes stance, disables stances. That's a bit too much I think. Rypofalem 12:39, 30 September 2009 (UTC)


 * How is that necessarily a bad thing? I don't think it's OP'd considering most of the effects are conditional to reward 'proper' use.  What effect(s) would you remove?  The stance kill & disable thing is an idea I've had for awhile & rather like it, what do you think?  I'd get rid of +dmg if anything....  i n s i d i o u s 420  13:46, 30 September 2009 (UTC)


 * Actually on 2nd thought I'd possibly be inclined to agree. Poison is possibly a bit much in addition to everything else, maybe Bleeding instead, or no condition.  i n s i d i o u s 420  14:26, 30 September 2009 (UTC)


 * It's good, not too far for a 10 elite.--Tea Cat ._. 14:37, 30 September 2009 (UTC)


 * Oh, sorry, my eyes must have skipped over the "If this attack lands while target foe is using a skill" part. Rypofalem 18:37, 30 September 2009 (UTC)


 * Kinda complicated. Wouldn't it need to be 1/4th activation? I don't recall any 3/4 attacks, just 1/4 and 1/2. Also, there is probably a better way to word the second part. Also, you can use to make the progressions in the skill text. X is it at 0 and Y is it at 15. :P [[Image:User Bathory Spirit to Flesh.jpg|18px]]  Bathory   talk  16:54, 1 October 2009 (UTC)

I'm afraid this skill is too complex, too many conditionals and little effects. Keep skills nice and simple. Dark Morphon 13:25, 3 October 2009 (UTC)