Feedback:User/Skye Marin/Underused Skills Update - Ritualist

Here is a short list of Ritualist skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Elite Enchantment Spell. "For 5..30 seconds, your Restoration spells heal for 10..35% more and cast 10..35% faster. However, you lose 5..2% of your health each time you cast a spell if there are no allied spirits in earshot"

 Elite Enchantment Spell. "For 10..30 seconds, whenever you cast a weapon spell on an ally, you gain 0..2 energy and the target ally is healed for 15..60 Health."

 Spell. "Target foe takes 20..65 lightning damage plus an additional 10..25 damage for every other foe in earshot with less than 50..80% health. (max 135)"

 Spell. Heals for 25..165 Health. Removes 0..2 conditions if target ally was under the effects of a Weapon Spell or holding an item.

 - Increased duration to 5..30

 - Lowered cost to 5 and casting time to 1.

 - Increased healing range to earshot, lowered healing to 50..95.

 - Increased Spirit's Healing range to Earshot. Now targets party member with lowest health.