Talk:Vanguard Initiate

Effect visible while a Vanguard Annihilation quest is active... 84.101.140.84 01:36, 4 March 2011 (UTC)

amount?
is there a certain amount or what?Auren X neruA 07:04, 4 March 2011 (UTC)
 * I would guess that it scales according to the same formula as all other creatures' base armor rating. Level*3+profession-bonus. --Tloch14 07:54, 4 March 2011 (UTC)
 * about 15 armor for today Charr quest on lvl 14 nec 78.35.179.114 01:51, 8 March 2011 (UTC)

Does it affect your armour all the time?
If I go across the wall for a charr hunt and I have this active, does that mean I have increased armour for a general charr hunt even though I don't have quest stuff to do in that area? 58.111.85.122 08:58, 4 March 2011 (UTC)
 * This armor boost works specifically only against the new special mobs that spawn for the quests, but not for anything else (if it works at all). Confirmed. --Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 11:17, 5 March 2011 (UTC)
 * Then it's bugged, since it does affect your armor against charr. I used Jaw Smokeskin's Flare as a reference. As a lvl 19 Ele I had 35 armor and a friend of mine had 15 as a lvl 11 Ele. A lvl 16 Warrior told me the damage he got (it was 30) which results in 55 armor. Thats quite a lot, so either Warriors (and probably Rangers) get more, or I missed something.
 * However, insignias and the base armor of a shield do not add to this value, a mod with '+x vs. charr' does. I can say nothing about the bonuses warriors and rangers get by default (vs. physical resp. elemental) though.
 * I guess the armor-boost is split into four three levels, like the levels of the quest enemies are, depending on the level of your character. –User ARTy sig.png 03:09, 6 March 2011 (UTC)

Environment effect?
Fixed the infobox (and image), but I sort-of dislike it being an environment effect. I assumed it has to be, as Journey to the North is, but should it be? -- snog  rat  16:15, 5 March 2011 (UTC)

Lucky Aura
Did anyone notice any armor boost at all? Deathly Swarm from Undead Necromancer deals 145 damage to me with or without the boost. Is this another Lucky Aura-like joke effect again? ***EAGLEMUT*** TALK  19:41, 6 March 2011 (UTC)
 * What level are you? It might not start doing anything until the mobs' levels surpass those of the charr in the northlands (so, when you're level 14+). --68.55.65.212 20:00, 6 March 2011 (UTC)
 * Sounds about right, the first test was done on a <14 character. Now I tested it on my L17 ele and the boost was a bit more satisfying; 103 damage taken with boost and 167 without. User ***EAGLEMUT*** Signature.png ***EAGLEMUT***  TALK  20:39, 6 March 2011 (UTC)

Stacking?
Does this stack with the armor level of your armor, or does it just set your base AL to a specific amount? In other words, does it negate the difference in AL between starter armor and collector armor? 96.33.173.168 16:25, 13 March 2011 (UTC) --Musha 22:35, 14 March 2011 (UTC)
 * On John's talk page, he says, "It overrides the value of your armor and adjusts it to an appropriate level for the content - it's very similar to how Journey to the North works (and the quirks that come along with it.)"

Weapon mods DO affect armor with this effect active
I can confirm that whilst this effect is active, weapon mods that affect armor operate as normal. When I was under this effect and had a bow with +5 armor bow grip equipped, I took less damage from Flare than when I had no weapon equipped. --Combatter 17:49, 16 June 2011 (UTC)