Feedback:User/Greep/Improved Matching System

In gw2, I believe the structured pvp (not world pvp of course) should have a more structured system for matching up good players with good players and newbies with newbies. In GW1, the most prominent reasons some of the pvp systems failed were lack of a ladder.

For instance, you would think TA would be more filled up than GvG, because getting together 4 people is not very difficult correct? However, as anyone who's played there often will tell you, TA just ended up becoming simply two or three parties of four high level gladiators utterly destroying everyone. Now imagine if GvG had that setup. Imagine if who you fought was completely random. Furthermore imagine that you mostly faced the highest ranks because they'd be in more often fighting rather than forming groups because they were winning. It would die for the same reason TA died: After a while you'd always end up hitting a top guild, getting smashed, and having your guild fall apart, rinse repeat, till no gvg guild but the ones that started years ago would have a chance.

This is why quite literally every area in pvp needs either a ladder or a ladder-like system. This is the default for most games as it is! Now as for ladder-like systems... it could be awkward for some pvp systems, such as Hero's Ascent, to have a ladder. However, what would work is a division between better players and newbies. There would be a normal HA, with rank, and a minor HA, with rank dependent only on how many matches you've played. The reward at the end would be negligible compared to the real HA, but people would play it because it would give you practice for real HA battles. Sort of like a GvG unranked match. This is preferable to the current system of newbies forming terribly mind-numbing gimmicks to get rank that teach them nothing about real pvp. (Obviously RA is the only system in GW1 that didn't ened this).

So please, add a structure system for all pvp, before it becomes too late to bother.