ArenaNet:Skill feedback/Mesmer/Expel Hexes

Armond's Issue 21:29, 19 February 2008 (UTC)

 * Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.


 * Suggestion: Remove hexes, tie to Fast Casting. If, however, you don't want to discourage characters going X/Me (generally Rt/Me or P/Me in the past) for this skill, change to remove  hexes and tie to Inspiration Magic. (The idea here is that secondary Mesmers can still take this skill, but primary Mesmers can make better use of it from runes. Perhaps Inspiration Magic isn't the best choice for this purpose.)

Discussion

Cool suggestion, Id prefer 1..2 but I like the idea, I'll throw this on my list to discuss in our next balance meeting. ~Izzy

Falconeye's Proposal

 * Issue:
 * -Peace and Harmony (and other updated advances in hex-removal skills).
 * Suggestion:
 * -Allow it to function as anti-stacking/anti-hexway, along with free energy like Tease.
 * - - (Fast Casting) - Elite Spell. Remove one top hex, one bottom hex, and one Mesmer hex from target ally. Return  Energy for each Hex removed in this way. Cannot self-target.

-=OR=-
 * - - (Inspiration Magic) - Elite Spell. Remove one 2 hexes from target ally. Return  Energy for each Hex removed in this way. Cannot self-target.
 * --Falconeye 06:57, 30 March 2009 (UTC)

Worse than Peace and Harmony in every way

 * Issue
 * Worse than Peace and Harmony "Elite Imitation of Non-Elite Skill. Target ally loses 2 hexes. Same effect as Peace and Harmony at level 3, except that you aren't immune to conditions and hexes and no conditions are removed. In short, Expel Hexes is trash."


 * Suggestion
 * "Remove 2 hexes from all allies in the area."