Feedback talk:User/Seef II/Aura Slicer underbuffed

You might want to consider that it's the only non-elite scythe attack to apply Bleeding and that its recharge fits Signet of Infection very well. I think the reason behind its recharge is that spammable scythe attack skills tend to be a problem in PvP. Ɲ oɕʈɋɽɕɧ  14:24, 3 September 2009 (UTC)
 * It is quite strong as skill and deep wound is a big condition. I think is good the current version and your can be a little overpowerd.--Ciotto 16:05, 3 September 2009 (UTC)
 * I don't think Dervishes need another way of inflicting Deep Wound or a huge hitting skill that screams 'spike with me'. That said the current version could use a recharge buff and an increase to the bleed duration. As is you can barely keep the bleeding effect up on one person making it rather weak compared to other skills. Barbed Spear is two adrenaline for a better bleed, Sever Artery is four for an even longer bleed. Aura Slicer sells itself on the notion that multiple targets can bleed and has to suffer for that when it hits one target. Racthoh 18:24, 4 September 2009 (UTC)
 * Suggestiong 1: Too close to wounding strike, which is elite. Suggestion 2: Crazy damage with almost no condition. Compare to mystic sweep.Rypofalem 19:23, 4 September 2009 (UTC)
 * Mystic Sweep's still a better spike/finisher/DW trigger skill due to the fast activation. I adjusted some numbers based on the discussions here. ~Seef II &lt;◈|۞&gt; 00:05, 5 September 2009 (UTC)
 * Suggestion 1 is probably a bit overpowered as you can spam deepwound using any avatar build with greater energy management (through Attacker's Ingisht), although an indirect buff to avatars is nice; I'd say to restrict the skill a bit. 71.146.66.218 23:58, 7 September 2009 (UTC)

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 * Suggestions 1: I might have missed something, because I saw no part of "Lose an enchantment" which fits "[...]self-removal of Aura of Holy Might[...]". Anyway, in PvE, you would run an Avatar 3 spammable attack skills and some more stuff and won't even bother with this skill. In PvP, the recharge isn't worthwhile-you take another big dommage skill to spam on recharge, and won't bother with the Deep Wound.
 * Suggestion 2: is Victorious Sweep, only worse. Same for Mystic Sweep. Also, nowdays, you should really, really suggest Utility>Big Dommage.
 * Suggestion 3: Isn't changing anything at all.
 * 4 is 4 Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  19:22, 22 September 2009 (UTC)