Feedback:User/Previously Unsigned/Signet of Recall

Current
Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain Energy.

Proposed

 * 1)  Hex Signet. (5 seconds) Target foe's next spell costs the same energy as the last spell they cast (maxiumum ? energy).
 * 2)  Signet. Target foe loses energy equal to the last spell they cast (maxiumum ? energy).
 * 3)  Hex Signet. (5 seconds) Target's next spell may not cost more then their previous spell.
 * 4)  Hex Signet. (5 seconds) Target's next spell may not cost less then their previous spell.
 * 5)  Hex Signet. (5 seconds) Target Ally's next spell costs the same energy as the last spell they cast (maxiumum ? energy).
 * 6)  Signet. Ally gains energy equal to the last spell they cast (maxiumum ? energy).
 * 7)  Signet. (10 seconds) You lose 2 pips of energy. End effect: (10 seconds) You gain 4 pips of energy. (sounds sucky but I kinda like the concept, refine it
 * 8)  Signet. You lose ? energy. After 10 seconds, you gain ? energy).
 * 9)  Signet. For 20 seconds, you gain no benefit from it. You gain  Energy when Mantra of Recall ends. <(make it Mantra of Recall)
 * 10)  Signet. Target foe is shadow stepped to position they were in  seconds ago.
 * 11)  Signet. You shadow step to the position you were in  seconds ago.
 * 12)  Signet. Does nothing for 10 seconds. End effect: Shadow step back to where you activated it.

Yes I know I kinda got carried away, inventing things that don't exists or cross boundaries, but mostly what I focus on are ideas for how things could work (I have yet to really go through all activation and recharge times). Plus I if I made it a spell, the name wouldn't fit. Once I started thinking of the word recall, I got a million ideas in my head. Some remind me of the Chronomancer.