ArenaNet:Skill feedback/Paragon/Ballad of Restoration


 * Last update: April 17th, 2008

Life Infusion Issue -- 22:08, 8 March 2008 (UTC)
Discussion
 * Issue
 * brainless to use
 * paragon stacking makes 20 recharge irrelevant


 * Suggestion
 * reduce heal power to 5...29...35
 * reduce recharge to 10

"For 10 seconds, the next time each party member within earshot takes damage, that party member gains 5...29...35 Health. (10 energy, 10 recharge)"

Spura's Issue -- 22:08, 8 March 2008 (UTC)
Discussion
 * Issue
 * Stacks with multiple paragons


 * Suggestion
 * increase duration to 20 sec
 * change the way it works

"For 20 seconds, every time an ally is hit with an attack, that ally is healed for 1..7..8"

Normal Ballad of Restoration heals 75 on up to 8 party members. This version would heal up to 120 per enemy axe/sword warrior, 104 per enemy paragon, 88 per enemy hammer/dervish. That is before you factor in blocks/blinds/kiting. For instance chaining Aegis will also cut this skill's effectivness in half. And enemy teams rarely have more than 4 attackers. So you see...this version would actually heal less and at the same time, it would be totally unstackable. Bringing multiple copies of this skill would be pointless, as duration matches recharge and it doesn't end on things.