Talk:War in Kryta/Checkpoint dialogue

Research
Spots:
 * 1) East of Divinity Coast (outpost).
 * 2) East of Beetletun.
 * 3) South of the Ascalon Settlement

Different locations, different lines
The one in NKP says "To Hakewood!" instead of "I have business in Beetletun." -- Konig / talk 01:59, 8 May 2010 (UTC)
 * Starting from Beetletun and going eastward I got the dialogue A but the first response was changed to "Nebo Terrace." and the last line was from dialogue B "Good enough for me.". The rest was exactly the version A. So is this a dialogue C or should there be a note that the dialogues change slightly, depending on the direction one approachs the check point? Balwin 17:39, 8 May 2010 (UTC)
 * I think that dialogues change in the "where are you going" response based on which direction you meet the group from. I.e., go north in the NPK area you go to one place, head south in the same area you're going to Hakewood. The last line might be random between the two. -- Konig / talk 19:24, 8 May 2010 (UTC)
 * Edit: As such, there are 2 scripts per location. -- Konig / talk 19:25, 8 May 2010 (UTC)
 * Edit2: (sorry for the edits), looking at the dialogue more closely, I have gotten the second line from the Goon ("Show me your Travel Permit.") but got the "lay down your weapons" line. It seems like there are both scripted and random responses. First line by the player determined by the location and direction; second line by the good may be random; third line by the goon (either lay down your weapons or give the gold) and on until the last line I think is determined by whether or not you have gold in your inventory (I never do and have never gotten that line); the last line may be random as well. The randoms may also be based on location. Easiest way to figure this out is to grab a running skill and do the one nearby the Ascalonian Settlement. -- Konig / talk 19:28, 8 May 2010 (UTC)
 * Definitly not gold. Tends to have ~20 o 30p on me. the rest seems a random for now, but I've added new columns based on your input. Perhas there is a pattern. Backsword 17:50, 12 May 2010 (UTC)

Delete
The differences are too great for a single page, in my opinion. Especially the "to location" bit. Unless someone could make this so that we can have something more like or something, as the  holds no informational value at all, as sometimes it says to go to places which are not outposts - such as the example I gave, Hakewood, which is the town you save in the D'Alessio Seabed mission. As such, I think it would just be overall easier to delete this page and have the checkpoint dialogues in their three explorables. -- Konig / talk 17:40, 21 May 2010 (UTC)
 * As far as I know, the only thing locaion dependent is that 'goal' line. I haven' gotten the Hakewood line, so I don't know where that is, but all the rest seems to be identical to me. Backsword 17:44, 21 May 2010 (UTC)
 * Heading south in NKP (coming from Nebo), it always said "To Hakewood!" for the destination. Whether I left from Beetletun or Bergen didn't seem to matter. But there would be a set location dependant on the map and the direction, I'd assume (as such, 6 destinations, three ways to say it, one of which is generic). -- Konig / talk 18:35, 21 May 2010 (UTC)
 * If you look at the research table above, it doesn't seem to matter where you started. I've gotten'to LA' when I came from LA. And also when coming from Nabo. Backsword 19:03, 21 May 2010 (UTC)
 * Interesting considering this. -- Konig / talk 20:03, 21 May 2010 (UTC)
 * That is interesting. Do you get that one every time? Or did you have to rezone for it? Have you tried to get i when coming from LA? Backsword 20:08, 21 May 2010 (UTC)
 * Yes, no, yes. Going north, which I did once and I'm doing again by going around (that is, enter from Nebo, go east then south, then north), I got "I have business in Beetletun." or some other beetletun line. -- Konig / talk 20:13, 21 May 2010 (UTC)
 * Just did the from the south again - I came from Nebo Terrace and it said "Nebo Terrace." for "where are you going?" - nothing else. So where you zone from holds no value, but which direction you head in does. And it seems to hold variables too. Probably a series of randoms. First variable is the sentence (of which we know 4), and then the second variable is the destination (which is chosen but not shown should it say "I am merely passing through, good sir." But the possible destinations are determined by the location and direction.
 * As such, there are 6 sets of 2 variables, one per location per direction, with - most likely - 2 or 3 destinations each. Giving us 72 possible outcomes (if 3 each), but with only 54 visible (as there are 18 possibilities with "I am merely passing through, good sir." but we cannot see the differences). -- Konig / talk 20:23, 21 May 2010 (UTC)
 * To be honest, I don't get your math. Bu approach direction seems to not matter in my tests. i've gotten the same replies no matter the direction. Of course, none of our ests a statistically sufficient. Backsword 20:42, 21 May 2010 (UTC)
 * How doesn't my math make sense? There are three explorables in which you can get a checkpoint, and each checkpoint has 2 sides - that's 6. We have seen 4 sentences for the first choice - the three seen in the page along with just the location which I just witnessed (and have a screenshot should you need proof). We have seen minimal of 2 destinations per direction and location, but it could, possibly, be three in some. So 6 times 3=18 locations, give or take, times 4=72 possible outcomes, but because one of the 4 won't show the destination, it becomes 18 times 3, thus 52 visible outcomes. Where did I lose you or are you just one of those who get confused from numbers? :p
 * In regards to the direction. It does seem to matter from what I've noticed. Are you sure you got a "To Lion's Arch" when heading from LA? And it might be that the destination isn't random, but based on profession or something else. This, of course, is just a hypothesis. -- Konig / talk 21:20, 21 May 2010 (UTC)
 * I don't see where you get the second "3". 3 locations times 2 approaches * 3 whats * 4 dialogue possibilities.


 * And yes, very sure. Seemed a silly answer, so I noticed it. I've also gotten he the same sort of result in Nebo. Backsword 21:45, 21 May 2010 (UTC)
 * I just did it again, going south, and I got To Lion's Arch. Something I noticed was that Hakewood has an exclamation mark, while LA has a period. So my previous thought was wrong. Also, I got the 3 as a replacement of 4 - not an addition. But that was wrong. There is, in fact, no 4. Each destination has its own sentence (based on location, I'm guessing). As such, the amount of answers for that is 3 locations * 2 directions (I think you might have gotten a glitch, as it has only been noticed once) * 2-3 destinations + 1 generic destination. As such, there are 13-19 different possible responses. Depending on how many destinations there are per direction and location. -- Konig / talk 22:04, 21 May 2010 (UTC)


 * (Reset indent) I always thought it was seperate strings. Easier to code than both strings and locations. See my article edit.


 * Not convinced on approach direction matering, I've gotten Bettletun twice when arriving just from Bettletun, in a straight line. Backsword 22:10, 21 May 2010 (UTC)
 * This is quite a confusing thing to figure out... Shall we just ask Emily or Joe? -- Konig / talk 22:15, 21 May 2010 (UTC)
 * Just talked to Joe Kimmes, he says that he thinks it is random. No restrictions based on location or direction (I assume he said "thinks" because it's been a while with all that work). -- Konig / talk 22:20, 21 May 2010 (UTC)
 * Ypou aksed him off wiki? Didn't see anything here. Backsword 14:35, 2 June 2010 (UTC)