The Hall of Heroes

The Hall of Heroes is lit by an unearthly glow at its center. In 851 AE, Lord Odran opened various portals into the Rift and to the Hall of Heroes and hid them in the most dangerous places, behind various traps and wards. However, with his death, the wards disappeared and soon the Hall of Heroes became a battle of honor among the living. There are only three portals that are known: in the Tomb of Drascir, Tomb of the Primeval Kings, and on the Battle Isles.

The Hall of Heroes acts as the fourth and final area of the Ruins of the Tomb of the Primeval Kings. It houses statues of the Gods of Tyria and is besieged by the three Darknesses. Upon killing all of three of the Darknesses, several Lost Souls will cheer the victory and fireworks will appear followed by a countdown timer, which sends players back to the Tomb of the Primeval Kings.

Getting there
You arrive in this area after defeating all of the enemies in The Courtyard.

Allies
Ghosts
 * 20 (20) Lost Souls

Foes
Demons Ghosts Wurms
 * 22 (26) Chained Soul
 * Dryders
 * 28 (30) Terrorweb Dryder
 * Torment creatures
 * 28 (30) Grasp of Insanity
 * 24 (26) Scythe of Chaos
 * 28 (30) Banished Dream Rider
 * 30 (32) Chaos Wurm

Bosses
Demons
 * 30 (32) The Darkness &rarr; Energy Surge
 * Dropped items:
 * Victo's Battle Axe, Victo's Blade, Victo's Maul, Victo's Bulwark
 * Elswyth's Recurve Bow, Elswyth's Longbow
 * Wenslauss' Faith, Wenslauss' Chalice
 * Kole's Torment, Kole's Gauntlet
 * Illyana's Staff, Illyana's Mirror
 * Milius' Pillar, Milius' Eye
 * Any Ogre-Slaying Knife

Trivia

 * Jora mentions that the Norn believe that the bravest heroes go to a place called the "Hall of Spirits."