User:MionShion/Normal Balance/Mesmer

= Balance =

Disclaimer: Balance is a derogatory term for me. Most of these are actually functionality changes. Remember, you may feel free to criticize or assist in any way. However, please try to refrain from just bluntly stating that they will not work in practice. You don't know that without any proof.

Domination Magic

 * - Hex Spell. For 6 seconds, if target foe uses a skill, that skill is disabled for an additional seconds and Diversion ends. If this skill is cast on a foe who already has a disabled skill, this skill fails. (Attribute: Domination Magic)

Mion's Opinion: I know this will anger some. In my opinion, Diversion is just too powerful. (I.E. It disables skills for roughly 5x its recharge, and is somewhat spammable under HCR). I'm restricting it to disabling one skill per foe at a time, though a more valid solution might be to just increase its recharge or lower the disable duration.

Illusion Magic

 * - Hex Spell. For 10 seconds, target foe suffers health degeneration and takes  damage per second. When Illusion of Pain ends or is recast on its target, that foe is healed  health each second this hex dealt damage. (Attribute: Illusion Magic)