Feedback talk:User/Adul/Pre-Searing Overhaul

I, too, believe strongly in this. I agree that Anet should make this adjustment. But you're proposed mechanism of having the levels change based off your level and whether you enter the area alone or not does not work. If you recall, you need a gate monkey to enter the area, who enters the area when you do. So you will NEVER be able to enter the area alone. --Musha 20:04, 25 June 2010 (UTC)
 * You can actually enter alone, by having the the opener open the gates, running in to the "transition area", paying him if needed to (by selecting him, standing directly below him and pressing Trade), then having him map back to town. Then you will be free to enter the Northlands, even if the gates had already been closed by then, because the gates' collision boxes only work from the outside, once you are already in the "transition area" you are free to pass through the closed gates. I know a lot of charr hunters and gate openers who use this technique. --Adul 20:49, 25 June 2010 (UTC)
 * Which is in itself sort of weird and complicated. If they are updating it, then they should make it right in one go. (213.17.21.103 16:07, 27 June 2010 (UTC)).
 * I suppose that would make more sense. They could update the gate mechanics so that once the lever is pulled, it stays open until you re-enter the area, removing the need for bringing along a gate opener for farming. Still, I would be content with only the changes I have listed in the suggestion. --Adul 17:30, 27 June 2010 (UTC)

I agree that they should plug in some level 14 bosses somewhere, or something along that line.--  anguard  18:53, 29 July 2010 (UTC)

As a perma pre monk I too highly agree with this proposition and say that anet bring some higher lvl foes into pre sear. Long Live Ascalon --~Danger~ 02:38, 1 August 2010 (UTC)

I would actually have to agree with this, I don't like the idea of having to death level for hours and days in Pre for the title. Having the bosses be higher level, and getting yourself up to 19 before having to do a few death levels might make it much better. Alternatively, have a 'must sacrifice' point perhaps, something that will kill you outright, before you go through the final act perhaps, and remove death levelling entirely. -- Tashiro 14:02, 21 October 2010 (UTC)
 * Hehe I'm digging that. I'll add that as an alternative approach. --Adul 18:25, 21 October 2010 (UTC)

Absolutely need more higher level bosses.MystiLefemEle 11:18, 29 December 2010 (UTC)
 * Yes, please!! Sort of a "Hard Mode" approach, except for pre-searing, and you don't have to wait till lvl 20. You could maybe have a quest that you have to do to unlock this "Hard Mode" that requires the self-sacrifice approach that Tashiro was talking about? Thereby eliminating the Survivor/LDoA quandry and making it much easier on Anet. All they'd have to do is implement a mechanic similar to the Hard Mode they already have, just in pre-searing, and add a quest that involves you dying. --Teska Jadestar 05:36, 27 February 2011 (UTC)