ArenaNet talk:Skill feedback/Monk/Ray of Judgment

Good Now?
So, since it is a pretty powerful nuke, and it has a good recharge too, can we say that this skill was fixed? I'm loving this in pve, with half my bar with offensive smite and half defensive. This skill works wonders in high areas, since it does armor ignoring damage and burning. Its about on par with Savannah Heat, I'd say. Arcdash 02:52, 16 December 2008 (UTC)
 * Agreed, I've archived the old issues and discussions. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 04:47, 16 December 2008 (UTC)

PVP-version Desperately Needed; Jade Quarry is a Monk War
My apologies ahead of time for the lengthy comment. I like this skill in PVE - it gives monks a way to deal solid AOE damage without taking on a secondary profession. When hero/henching alone, I can now better take on the role of a primary damage dealer rather than a healer that just deals some damage.

As for PVP, especially in the Jade Quarry, this skill needs serious adjusting. Every single JQ match, and I mean ALL as in 100 out of 100, now feature several ROJ monks blasting shrines. They camp shrines, nursing teammates and NPCs with Reversal of Damage, Smite Condition, and Patient Spirit. As soon as the shrine is taken, they slam it with ROJ to take it back, only to have it fall to another ROJ monk waiting nearby. Recently players have wised up, and have started taking Mesmer secondary with Mantra of Resolve and inspiration interrupts. The result? ROJ monks trying, and failing, to interrupt one another - and wanding each other while ROJ recharges.

Normally, one might say that this is just creative, strategic gameplay. But it's not - not when traditional shrine nukers like Elementalists and N/A's are swapping their characters out for ROJ monks. Instead of inspiring creative builds and strategy, this skill has single-handedly changed the fundamentals of gameplay in Jade Quarry. Not only has this change been for the worse, but, unlike balance issues in Fort Aspenwood, this change hasn't benefited either the Luxons or the Kurzicks. Instead, it's made the game grueling, predictable, and boring for BOTH sides.

JQ has turned into am absolutely ridiculous Monk War. The solution is a toned-down PVP-version of Ray of Judgment. If anyone has an intelligent rebuttal to this argument, I'd certainly like to hear opposing arguments. Ninjatek 03:37, 11 January 2009 (UTC)


 * Yes it most defiantly needs a toned down version for PvP. But if they change that, then they have to fix every other spike in the game to make it fair. Dominator Matrix  23:44, 25 January 2009 (UTC)
 * The problem is the npcs don't scatter. It's just abuse of npc AI, that's all really. --8765 17:45, 29 April 2009 (UTC)
 * I second that, either tone down the skill or tone down a PP-version. Satrek 18:07, 15 May 2009 (UTC)


 * I think a big part of the problem is that because it's a Monk skill, it's very easy to dump points into Smiting Prayers and then put the rest into Healing and Divine Favor. Because of this, they can deal out good damage to Shrines with RoJ but then heal friendly NPCs rather easily with Healing Prayers.  For this reason, I propose that RoJ should disable non-Smiting skills for a period of time, thus promoting Smiting focused builds. --Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 08:48, 12 June 2009 (UTC)
 * I just looked at the "original" version of RoJ and realized that it had what I'm suggesting. --Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 09:08, 12 June 2009 (UTC)
 * Just make NSc scatter from it. --Kali Shin Shivara 22:19, 2 July 2009 (UTC)

Deletion proposal
Oppose, deletion would orphan the archive subpage. -- Gordon Ecker (talk) 03:56, 28 March 2009 (UTC)
 * Also, I'd prefer it if this issue was sorted out in a central location, such as ArenaNet talk:Skill feedback. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 04:09, 28 March 2009 (UTC)
 * I didn't even know there was an ongoing discussion on the subject, since there was no link to the feedback-page for RoJ before I put it back in the list. Also, I'd like to argue that the skill is overpowered when compairing elementalist elites to it. It's too strong for it's cost, and makes monks the better nukers- which is not a question of the AI working correctly. Satrek 18:09, 15 May 2009 (UTC)

Second deletion proposal
Still oppose. Once again, deletion would orphan the archive subpage, and once again, I think that this issue should be sorted at a central location such as ArenaNet talk:Skill feedback. -- Gordon Ecker (talk) 04:29, 16 May 2009 (UTC)
 * Removed delete tag per discussion last time, also removed the "feedback" which belongs more appropriately on a bug report somewhere. - Auron 07:08, 19 May 2009 (UTC)
 * I mentioned a bug, yes, but - in my opinion - I also gave feedback on the skill itself.Why has that been deletred, too? I believe that fixing the DOT-bug will improve things, yes, but I think the skill would still be too strong, hence the additional suggestions. Shouldn't they at least be discussed before deleting them? Satrek 16:54, 19 May 2009 (UTC)

Current suggestion
BURNING IS SRS BSNS. 82.75.192.76 08:20, 4 June 2009 (UTC)