Talk:Mind Wrack

Great for Using it in a Cryway because the hex lasts long!

Great for use in general, a 30 second hex that costs 5e and 5 recharge, with no attribute points put in it. 69.129.199.244 15:32, 22 October 2009 (UTC)

Am I reading this wrong, or can you use with Energy Surge and do (9x10) 90 + (11*25) 255 damage on a target? Or does the damage per point lost only for the energy lost via Mind Wrack? 24.141.10.151
 * It only does damage for the point lost from Mind Wrack itself. Just tested on Master of Damage. 173.88.136.15 00:07, 22 May 2010 (UTC)

I don't understand. If the foe always loses 1 energy, why does it have to say "per point of energy"? --72.194.106.172 04:52, 22 May 2010 (UTC)
 * I don't know, but personally I think this skill is making Mesmers so overpowered. Lolwho 02:24, 24 May 2010 (UTC)
 * They worded it the way they did to make it clear that no damage is dealt to a target with 0 energy. It could possibly be worded better, but it does what the description says. Rayala 06:17, 28 May 2010 (UTC)
 * Do you play mesmers in pve? This skill finally made me feel somewhat useful for once. The latest nerf that removed damage and energy removal from my hexes almost completely removed all my damage in one of my builds. --Vulpes Foxnik 07:21, 30 May 2010 (UTC)
 * Mesmers weren't supposed to be about damage. Previously Unsigned 07:57, 30 May 2010 (UTC)

Nerf
When will it happen? -~=Ϛρѧякγ   (τѧιк)  03:57, 22 May 2010 (UTC)
 * While I like the change, I have to admit it's basically a cover hex + non-elite Mirror of Ice for Mesmers, isn't it? Arshay Duskbrow 05:40, 22 May 2010 (UTC)
 * Wait, does this do damage for every -single- point of energy lost do to other skills, or just itself? If so, Hello Energy Surge 76.188.221.120 08:45, 22 May 2010 (UTC)
 * Only does damage for the energy lost by this skill, engery loss of Energy Surge doesn't cause extra damage.--81.165.39.51 12:23, 22 May 2010 (UTC)
 * Ok, good, but still, the wording of this skill in both it's normal and concise desc are weird. It'd be better to say "Causes 1 energy loss and Deals 5...21...25 damage whenever foe is targeted by a mesmer skill"76.188.221.120 18:04, 22 May 2010 (UTC)
 * I never used to use this in PvE, meanwhile Spirit Barbs is so effective I used it very often in PvE before and I also died to it a number of times the first year GW came out. I've never once died to a mergoyle though so any buff to wrack was long overdue.  & PvP'ers bitching about hexway should run moar AvDwayna paraway or come up with suggestions that really will counter it. -- ilr [[image:User_ilr_deprav.png]] 02:44, 24 May 2010 (UTC)
 * Did you really suggest we should run an Avatar of Dwayna? A form? In PVP? Lolwho 09:47, 30 May 2010 (UTC)

I like it
but in high end pvp I think it's a hex that screams look who i'm going to target next! in low end pvp, have fun =P Roflmaomgz 17:03, 22 May 2010 (UTC)
 * Way OP, I think. Nothing but Mesmers hitting you with this and then spamming Wastrel's to basically mimic the effects of Chaos Storm, except they follow you around. Good thing I bring Complicate...--Ph03n1x 04:23, 24 May 2010 (UTC)
 * this has been sucking me dry as a monk lately, but really it's only 1 more enery lost per every enery surge/burn, and 25 more damage. the biggest thing is that it is now THE cover hex for a PvP Mesmer.--Srinivassa 01:52, 27 July 2010 (UTC)

Possible bug
I was playing as a mesmer with Gwen in my party, both of us had MW. I hadn't cast MW yet and when I cast Power Drain and Drain Enchantment they each did 20 damage. This continued for a few mobs but after that I couldn't get it to happen again. Also note that Gwen's MW was set to do 21 damage while mine was 20. -- Kirbman 03:21, 26 May 2010 (UTC)
 * Gwen's wouldn't show on your screen, would it? It had to be yours. -- Tha Reckoning 03:29, 26 May 2010 (UTC)
 * Or maybe Gwen had weakness? -- Tha Reckoning 03:30, 26 May 2010 (UTC)
 * Skill is bugged, adds the dmg to any mesmer spell that doesn't have delayed affects, ie, diversion, WW. Triggers on interrupts even if nothing is interrupted and doesn't trigger nrg loss or dmg if using non-mesmer hex spells like malaise.
 * No, it's not, I just tested with diversion, wastrel's, and a few other hexes, it doesn't trigger. It's supposed to trigger on rupts, they're non hex spells. It's not supposed to trigger on malaise, that's not a mesmer spell. If you're using mind wrack with rupts or diversion/wastrels, you're doing it wrong. A good diversion/shame chain doesn't need e denial, and neither do rupts, they're for... rupting. The E denial from MW alone isn't going to accent your bar of rupts or VoR/whatever very much, it's just there for huge domages once you run people out of energy, to be reapplied for 94 damage every 8 seconds. It's also used to add damage onto existing E denial skills, hence what the skill description says. -- Tha Reckoning 00:06, 8 June 2010 (UTC)
 * Actually, Power Leak is/was good for E-denial. Power Drain is always good for E-management, anyways. Oh, and MW adds extra damage to Power Spike (whoopie?). Before this was nerfed, WW+Overload destroyed everything in low-end PvP. :P -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  02:11, 23 June 2010 (UTC)

Needs a Major Nerf!!
This skill is way over powered... and can kill basically any class without e. management or hex removal. I suggest that this skill's energy would be 15. That way, mesmers must actually conserve energy to use to this skill. And not use it + Energy surge... Mind wrack + Energy Burn... U get it right? its like having a monk in a battlefield is useless. Cuz all they end up with is 0 energy ... and running around in circles!!! Lets do the math... 81 damage from energy surge + 90 damage from mind wrack T_T complete ownage...

Nerf to the ground baby!!!!


 * Then Aneurysm = dead enemy. Nerf this OP shit. Waar Kijk Je Naar 08:06, 31 May 2010 (UTC)
 * THey didn't need to nerf the PvE version... 90.198.74.17 15:47, 1 June 2010 (UTC)
 * PvE -> NO NERF
 * PVP-> PURE NUrF!
 * Indeed, good sir. 90.198.74.32 19:17, 2 June 2010 (UTC)
 * IT DOESN'T STACK DAMAGE WITH ENERGY BURN OR ENERGY SURGE! ONLY PER MESMER NON-HEX! It's fine! o.o
 * O RLY??? 90.208.113.57 16:20, 7 June 2010 (UTC)
 * IT DOSNT STACK DMG WITH ENERGY BURN -- BUT IT CAN BE REAPPLIED AND then KABOOM ENERGY SURGE AGAIN T_T just run around with 0 energy why dont u? NUUUUURF!
 * You know, Energy surge builds that use Mind Wrack have been around for a loooong time. If it was worth nerfing, wouldnt that be considered in the recent overhaul of mesmer skills?--Ipsen 10:10, 12 June 2010 (UTC)
 * i agree, but buffing of mind wrack = domiance over other professions.
 * You do realise they buffed Mind Wrack, right? King Neoterikos 11:40, 12 June 2010 (UTC)
 * I would have to agree with the nerf on this skill. I'm primary a RA person but this skill is promoting Mesmers NOT to have skill. Mind Wrack + fast cast = totally uninterpretable. Every time you cast on someone they lose 1 en?!? omg. I would recommend one of three things be applied (or all three) to this skill if it has to have the same functionality. 1) Change cast time to 3 seconds, so it's relatively easy to interrupt. 2) Recharge be set to 20 seconds and can be only applied to 2 people max and so it's important to get it off. 3) Set durations to 5-10 seconds max; an additional cover hex is unnecessary but this would lessen the power of the -1 en per cast. I'll give you that there are suppose to be builds out there that strictly counter other builds, but there isn't any counter to the current e-deny in RA besides getting an assassin with some daze. The way it is now, someone who gets an e-deny wiki build can outperform all the other mesmers by just spamming. That's not right.  ~Mrs Rahl 09:37, 28 July 2010 (UTC)
 * PS Energy Surge/Burn IS a mesmer spell that isn't a hex, so yes, it does stack, quite painfully I might add.

totally agree needs balance in pvp...whats worse is that, especially when you're monking in ra, you're weapon swapping alot, and mindwrack can be spammed so that it triggers everytime you weapon swap, let alone when they use esurge/burn...if only nerf duration/recharge like comeone 30+seconds on 7sec recharge O_O
 * It sucks because it goes one of two ways: either you lowset after every cast and this ends up being 100 armor-ignoring damage instacast every 5 seconds, or you don't lowset and you lose all your energy. ffffffffffffff.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]] 18:38, 30 Jul 2010 (UTC)

yeah seriously even if you do lowset to reduce the damage/edenial you gotta pray no one is dying on your team --The preceding unsigned comment was added by 128.189.191.28 (talk).
 * Just a damage removal for PvP will do to balance it out a bit, let it keep it's e-denial effect. Damysticreaper 17:38, 26 December 2010 (UTC)

Oh, oops.
I read "target dies" for some reason. My bad.  is for  Raine,   etc.  02:04, 23 June 2010 (UTC)
 * To be fair, that note isn't on any other hex affecting the caster (except Parasitic Bond, by coincidence). It really shouldn't be there unless we add that to all the other hexes affecting the caster, in addition to "or when the caster moves out of compass range of the target." -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  02:15, 23 June 2010 (UTC)
 * Except Mind Wrack doesn't really affect the caster, does it? I guess the closest thing would be Expose Defenses; does that also end?  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  02:21, 23 June 2010 (UTC)
 * All enchantments/hexes that have an effect relying on the caster not only end when the caster dies, their caster effects can also be stacked. ~Shard  [[Image:User Shard Sig Icon.png]] 02:30, 23 June 2010 (UTC)
 * Yeah, Expose Defenses and MW technically affect the caster, as they say "your." Maybe it should be noted on all of their pages? This mechanic is consistent with all skills whose effect goes on another, but still affects the caster. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  02:37, 23 June 2010 (UTC)
 * Good points all around, I was the one who added that note. I just saw it as a bit odd at first, but after reading this it doesn't make much sense to keep it on the page. I'll delete it.
 * No, it should be on the page. It's worth noting. ~Shard  [[Image:User Shard Sig Icon.png]] 04:19, 23 June 2010 (UTC)

Having trouble understanding this
The way I read this, causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. So an enemy elementalist hexed with Mind Wrack with 80 energy has to be hit 80 times by a non-hex mesmer skill to trigger the prime time effect? The middle portion of the explanation shows the damage each time 1 point of energy is lost: But still has to be struck by a non-hex mesmer skill 80 times in order to trigger the final kaboom in my understanding?

Wasn't sure why the "cap-lock" guy was so upset (two or three sections up from my post). I was trying to picture what his opponent's mesmer skill bar may have looked liked to get him so fired up.

Again I don't get it. For luxon ft. aspenwood gate crashing (where there is at least one elementalist at each gate that has to be taken down) I use chaos storm/interupt enemy npc's spell/wastrel's worry, then cover hex. That pretty much takes care of one elementalist, then the other has to be dealt with with single target mesmer skills / spells to finish off.

All this plus crossing fingers there isn't a PnH or Healing Burst monk or monks guarding behind the gates.

Cover hex is nice, but how could I be utilizing mind wrack to get opponents like "caps-lock guy" really mad like he is? Aneurysm gives energy back -- how does that drop someone hexed with mind wrack to zero energy?

I know I'm overlooking the damage per point lost (around 20 points damage per point lost) but still it's one full non-hex mesmer skill take away one point of energy right?

I'm having trouble understanding - thank you for your patience. I know this must be trouble for warriors or low energy characters - but mesmers are (usually) spellcaster bane --

cecil 03:20, 29 June 2010 (UTC)
 * Most of the time, it's just sapping their energy, and you usually bring other energy denial, esurge, and they're casting skills too. Sonic Tuesday User Da Sonic Sig2.png 03:22, 29 June 2010 (UTC)
 * The guy in all caps was angry because the original poster of that section misunderstood what the skill does and was complaining about something he knew nothing about and didn't test at all. ~Shard  [[Image:User Shard Sig Icon.png]] 03:29, 29 June 2010 (UTC)


 * Its a nice energy denial plus some pressure on casters skill. It'll need energy surge, energy burn, energy tap and Ether feast in the build to make it a monk killer. A full AB build looks something like that: OQBDAqsjCxcCUqgyFZoA

--81.15.59.113 23:08, 3 July 2010 (UTC)

OK im having trouble understanding to, the skill says that whenever this foe is the target  of one of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25  damage  (per point of Energy lost). So if i use say Energy tap and steals 6 energy which is a none hex shouldn t that be 150 damage if im doing 25 per point?(69.139.13.97)
 * No. They only take damage for energy loss caused by mind wrack. ~Shard  [[Image:User Shard Sig Icon.png]] 22:18, 10 July 2010 (UTC)

This skill is just stupid and needs to be reverted along with a plethora of mesmer skills to less retarded versions. Nice job anet, providing mesmers with easy, spammable armor ignoring damage... thus making them the lamest class ever. They behave a bit like smiters now. Target foe, use skill, target takes X amount of armor ignoring damage. hmm74.61.39.33 20:32, 26 July 2010 (UTC)
 * Mesmers have always done that. They have just been doing more of it since Nightfall came out. ~Shard  [[Image:User Shard Sig Icon.png]] 01:59, 27 July 2010 (UTC)

"Non-Hex Mesmer skills"
Is there a list for these? -- Briar    The Spider  21:36, 3 April 2011 (UTC)
 * Should there be a list? Damysticreaper 11:08, 4 April 2011 (UTC)

Regardless, if you actually want one... Sorted thematically, then by alphabetical order. Only Power Leak is double listed in spite of several skills sharing multiple roles.

Energy Denial
 * Aneurysm
 * Chaos Storm
 * Energy Burn
 * Energy Drain
 * Energy Surge
 * Energy Tap
 * Ether Feast
 * Power Leak
 * Signet of Weariness

Enchantment Removal
 * Discharge Enchantment
 * Drain Enchantment
 * Feedback
 * Inspired Enchantment / Revealed Enchantment
 * Lyssa's Balance
 * Mirror of Disenchantment
 * Shatter Enchantment
 * Signet of Disenchantment

Interrupts
 * Complicate
 * Cry of Frustration
 * Cry of Pain
 * Leech Signet
 * Power Block
 * Power Drain
 * Power Leak
 * Power Lock
 * Power Return
 * Power Spike
 * Psychic Distraction
 * Psychic Instability
 * Signet of Clumsiness
 * Signet of Disruption
 * Signet of Distraction
 * Web of Disruption

Other
 * Accumulated Pain
 * Arcane Larceny
 * Arcane Thievery
 * Blackout
 * Drain Delusions
 * Epidemic
 * Extend Conditions
 * Hypochondria
 * Shatter Delusions
 * Signet of Humility
 * Spiritual Pain
 * Unnatural Signet
 * Waste Not, Want Not

Elite
 * Shatter Storm
 * Signet of Midnight
 * Simple Thievery
 * Symbols of Inspiration
 * Tease

Hope that helps. MA Anathe 11:42, 4 April 2011 (UTC)


 * I think just alphabetic order will be fine, no need for any sub order with such a list. Damysticreaper 12:03, 4 April 2011 (UTC)
 * For personal use, which I'm assuming they wanted it for, sort-by-role seemed more useful. MA Anathe 12:11, 4 April 2011 (UTC)