Feedback:User/Damysticreaper/Death Magic

=Death Magic=

Spell. Creates a level Bone Fiend that has a Ranged attack that is unblockable.

Spell. Creates a level Bone Horror. Foes attack Bone Horror suffer from Weakness condition ( seconds).

Spell. Creates two level Bone Minions. When these Minions die adjacent foes suffer Poison condition ( seconds).

Elite Spell. Creates a level. Flesh Golem that causes knock down on critical hits.


 * (PvP Version) Elite Spell. Creates a level  Flesh Golem that causes knock down on critical hits.

Spell. Creates a level Shambling Horror. When this Minion dies a level Jagged Horror is summoned that inflicts Bleeding condition ( seconds) with it's attack.

Spell. Creates a level Vampiric Horror that steals + health with it's attacks.

Spell. Deals Cold damage. Recharges 50% faster if target foe has more health than you.


 * (PvP Version) Spell. Deals  Cold damage. Recharges 50% faster if target foe has more health than you.

5%+ . Heals all allied Minions for health.

Elite Hex Spell ( seconds). Foes adjacent to target suffer the same conditions as target foe. Whenever target foe inflicts a condition target suffers the same condition for the same duration.


 * (PvP Version) Elite Enchantment Spell (60 seconds). Whenever you gain a condition all foes in the area gain the same condition.

Hex Spell ( seconds). Deals Shadow damage to target foe and foes adjacent to target whenever you sacrifice health.


 * (PvP Version) Enchantment Spell (30 seconds). Deals  damage to adjacent foes whenver target ally sacrifices health.

Enchantment Spell ( seconds). Enchants target ally and all allies nearby target. Whenever an ally enchanted with this spell dies all foes adjacent to that ally take damage suffer Poison condition ( seconds).


 * (PvP Version) Enchantment Spell (30 seconds). Deals  damage and inflicts Poison condition to adjacent foes when target ally dies.

Spell. Deals Cold damage to target foe and foes adjacent to target.


 * (PvP Version) Spell. Deals  Cold damage to target foe and foes adjacent to target.

Spell. Destroys the allied Minion closest to you. Heals all allied Minions for.

Spell. Deals Cold damage. Inflicts Poison condition ( seconds) if target foe is hexed.

Elite Enchantment spell (30 seconds). Increases your Death Magic by for your next 5 Minion spells. When you create a Minion one level  Jagged Horror that inflicts Bleeding condition ( seconds) with it's attacks is summoned.

Enchantment Spell ( seconds). Whenever you Sacrifice health one Minion you control loses health instead.

Hex Spell ( seconds). Hexes foes adjacent to target. Deals damage and inflicts Poison condition ( seconds) whenever a nearby creature dies.

15% Elite Enchantment Spell (5 seconds). Allied Minions suffer no Health degeneration and attack 33% faster. Initial effect: heals allied Minions for health.

Hex Spell (20 seconds). Causes - Health degeneration. End effect: deals damage to target and foes near target.


 * (PvP Version) Hex Spell (20 seconds). Causes - Health degeneration. End effect: deals  damage to target foe and foes near target.

Hex Spell (10 seconds). Deals damage each second to target foe and foes near target.

Elite Enchantment Spell ( seconds). Target ally's Melee attacks inflicts Disease condition ( seconds). Foes hitting target ally with an Attack suffer Disease condition ( seconds). Target ally cannot suffer Disease condition.

Enchantment Spell ( seconds). For each Minion you control you gain +1 Health regeneration.

17% Enchantment Spell ( seconds). Your Minions gain health whenever they deal damage. Initial effect: become master of all hostile Minions in the area.

15% Spell. Steals health from target foe. Allied Minions are healed for the same amount of health.


 * (PvP Version) 15% Spell. Steals  health from target foe. Allied Minions are healed for the same amount of health.

20% Spell. All your Minions gain +10 Health regeneration (10 seconds). Initial effect: heals are you Minions for. End effect: destroys all your Minions and foes adjacent to your Minions take damage equal to 50% of the remaining health of the destroyed Minions (Maximum damage).

Hex Spell (10 seconds). Causes - Health degeneration if target foe is suffering from a condition. Initial effect: deals Cold damage.


 * (PvP Version) Hex Spell (10 seconds). Causes - Health degeneration if target foe is suffering from a condition. Initial effect: deals  Cold damage.

Spell. Deals Cold damage. Inflicts Weakness condition ( seconds).

10% Elite Spell. Inflicts Poison, Bleeding, Disease and Weakness condition ( seconds) to target foe and foes adjacent to target.


 * (PvP Version) 15% Elite Spell. Inflicts Poison, Bleeding, Disease and Weakness condition ( seconds) to target foe and foes adjacent to target.

Enchantment Spell ( seconds). Target ally's Melee attacks inflict Weakness condition ( seconds).

Summary
Since Death Magic is primarily used by the Minion Master i aimed at functions for some skills that support a MM. I gave some skill functions that allows a non MM to support a MM as well as keeping minions alive much better. Noticable would be Order of Undeath, i turned it into an elite that counters the natural health degenerations minions have and heals them making them last much longer allowing a strong MM in corpse light areas and can even allow a second MM due to the extended life duration of minions. Second part of Death Magic are it's skill for damage. I gave them all a decent buff for PvE and a lesser buff for PvP. With these changes the necromancer can deal a good amount of damage with death magic again and altough not really needed allows some better playability for the Minion Master by having skills to support it better.Damysticreaper 01:58, 14 November 2010 (UTC)