Feedback:User/Skye Marin/Underused Skills Update - Necromancer

Here is a short list of Necromancer skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Spell. "Target foe and adjacent foes take 15..50 damage. If struck foes have no conditions, they suffer from Weakness for 6..12 seconds. Otherwise, they suffer from Cracked Armor for 10..20 seconds."

 Hex Spell. "For 10..25 seconds, target foe suffers from -1..4 degen, and whenever they use a skill, they suffer Poison for 10..20 seconds and spread all their current conditions to all nearby foes."

 Hex Spell. "You steal 10..25 health. If target foe is still over 80..50% health, you steal an additional 10..25 health each second for 5 seconds."

 Elite Enchantment Spell "For 10..25 seconds, you gain +2..5 health regeneration. Whenever you cast a Necromancer hex on a foe that has no hexes, you steal 20..50 health from that foe."

 Elite Signet. "Target foe takes 10..40 damage for each hex on them (max 95). For 3 seconds, any signet skill targeting that foe fails."

 Elite Spell. "Target foe and nearby foes are struck for 15..75 shadow damage. If any of those foes are suffering from Bleeding, Poison, Disease, or Weakness, they each cured of those conditions, and you steal 15..60 health from each foe cured."

 - Increase duration to 5..15, lower recharge to 10.

 - Lower recharge to 5.

 - You also sacrifice 50% less health than normal.

 - Lower recharge to 10. Lower duration to 5..20 seconds.

 - Reduce casting time to 1/4