ArenaNet:Skill feedback/Monk/Smite

Energy cost too high -- 14:54, 29 August 2008 (UTC)
Discussion
 * Issue
 * Energy cost too high. Worse than Bane Signet but for the recharge.


 * Suggestion
 * Decrease cost to 5 or something.

Agreed

 * Issue
 * Spear of Light does more damage for less energy and the only downsides are the recharge and it can miss.


 * Suggestion
 * Decrease cost to 5 and recharge to 10. People have a choice between smite and spear of light. Damage or reliability.

Lancy1214's & Falconeye's Proposal
Discussion
 * Issue: See Above ^_^
 * See Glowing Gaze
 * See Shock Arrow
 * See Glowstone
 * See Glowing Ice


 * Suggestion:
 * Please give Smite, Essence Strike, Bitter Chill, & Angorodon's Gaze the same treatment Anet did with 4 elemental energy-management spells by tying them to thier respective Primary Attributes... a reliable alternative source of energy-management.
 * The change to the 4 elemental e-skills was quite eligent and clever:
 * 1) It removed possibility of secondary-abuse.
 * 2) It provided free conditional spell regardless of attribute spread.
 * 3) Grants superior e-management then old version for each attribute point spent.
 * As of today, evenly split 10/9/9/9/9 elementalist has an option of 4 (+5/1/8) vs. a 16/13's option of 1 (+5/1/8)!


 * Proposal:
 * - - (Smiting Prayers) - Spell. "Target foe is struck for  holy damage. If target is knocked down, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor."

-=OR=-
 * - - (Smiting Prayers) - Spell. "Target foe is struck for  holy damage. if target is hexed with Smiting Prayers skill, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor."

-=OR=-
 * - - (Smiting Prayers) - Spell. "Target foe is struck for  holy damage. If target is attacking, you gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor."


 * Reason:
 * The best Monks always have at least Divine Favor 10. This allows them to mix-in some offence/energy in additon supporting allies, regardless if they are running any combination of Healing, Protection, or Smiting.
 * Makes the Primary Attribute more essential while reducing the stale/static nature of Monkness (some of us want to smite & heal at same time).


 * Also See:
 * Essence Strike, Bitter Chill, & Angorodon's Gaze

--Falconeye 06:45, 7 November 2008 (UTC)
 * Agreed.. Especially on Angorodon's ^^ --Chaos Messenger 15:42, 21 December 2008 (UTC)

Bathory's Issue 07:44, 10 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * Like above, this would be much more useful as an energy management skill. The only difference I really care about it that the energy gain shouldn't be tied to Divine Favor. To my knowledge, that was done to the Elemental skills to avoid Me/E "FC (insert Element). Forcing every profession to use their Primary attribute in order to gain energy is a bit too intense for most skills and professions to me. So again - my suggestion is similar but different in the ties to Primary Attribute.


 * Suggestion
 * Spell. Deals holy damage. You gain  Energy if target foe is knocked down.
 * Spell. Deals holy damage. You gain  Energy if target foe is knocked down.