Talk:Earthbind

A good Synergy
In a team with a Earth Shaker war, this skill could very well Be quiet Effective if used right.
 * Would need a lot of recasting; knocking down 3+ foes at a time will kill this spirit quickly. ~ Da Si

Does this work? I've tried it in PvP and knockdown time doesn't seem to change at all. The warrior probably has stonefist on.
 * The practicality of this skill is limited to aiding KD sins, lol. --  euphoracle  |  talk  17:04, 7 June 2009 (UTC)
 * I'm in the Isle of the Nameless to test earthbind with meteor and meteor shower, it doesn't seem to make more than a half-second difference. It's not PvP, but maybe something strange is affecting it, I'll try elsewhere.97.122.123.188 02:13, 6 December 2009 (UTC)

Armor of Unfeeling
Does it stack? --Falconeye 06:24, 22 June 2009 (UTC)
 * No because it loses health, however things that take damage do stack with Armor of Unfeeling.80.192.149.50 22:23, 22 June 2009 (UTC)
 * Forgot to add, such as Shelter.80.192.149.50 00:01, 23 June 2009 (UTC)

Um if it doesnt stack then why does note say it does?--Justice 03:47, 2 July 2009 (UTC)

It should take effect, other spirits that lose health like union, shelter, etc. benefit from armour of unfeeling yet they too "lose" health.

Doesn't Seem to Make Much of a Difference
It seems that the average knockdown is 2 seconds (see Knock Down). So this spirit adds maybe one more second. Some may argue that is a big difference, but I haven't see it matter that much. I'm wondering if casting Meteor Shower with Earthbind will keep the monsters in the shower when casting Teinai's/Searing Heat which cause scatter. But then you can't use Assasins Promise or Arch Echo and Meteor Shower is less effective w/o those. And the spirit probably wouldn't live long while knocking down large groups at a low Communing level.97.122.123.188 02:31, 6 December 2009 (UTC)


 * Glyph of Renewal. Actually using Meteor Shower + Earthbind doesnt works quite right. The KDs seam to overlap slightly so you get a 3sec kd,3sec stand, 3sec kd. Some say its random. In general it doesnt work and this skill is a waisted slot for pve. In pvp KDs are more prominent but Im not gonna stick my foot on a landmine and say it is/not useful there. Justice 06:02, 28 February 2010 (UTC)

Makes a huge difference on immune foes though, 3 seconds vs. 0 seconds. I wonder if there are exceptions though that would still be immune. Necromas 17:14, 27 March 2010 (UTC)
 * Can we get a list of "Knockdown Immunity" foes as to verify this? --Falconeye 08:34, 3 June 2010 (UTC)
 * Shiro Tagachi Ghosst  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •
 * What about siege turtles and hydras? K61824 14:27, 12 February 2011 (UTC)
 * I've seen hydras get KD'd normally. Siege turtles only by Juggernauts iirc but I haven't tried it with extended knockdowns. -- ஸ Kyoshi [[Image:User_Kyoshi_sig2.png|19px]] 14:52, 12 February 2011 (UTC)
 * Siege Turtles are knocked down under the effects of Earthbind. The animation is different from the one caused by Juggernaut Toss, though. MA Anathe 07:51, 12 March 2011 (UTC)

PI
Does psycic instabilitys aoe KD make this spirit go pewpew like minions make shelter/union go pewpew? --The preceding unsigned comment was added by Reaper94 (talk) at timestamp (UTC).
 * Yes. --Falconeye 05:09, 1 May 2011 (UTC)