Talk:Lightning Hammer

Why does this skill combine better with Shell Shock than other skills? Nicky Silverstar 19:25, 5 November 2007 (UTC)
 * Eh, weird note. I'd say remove it, it's not a synergy specific to this skill, imo. - anja  [[Image:User Anja Astor sig icon.png|talk]] 19:37, 5 November 2007 (UTC)
 * o.o People unfamiliar with air magic might not be able to figure out the difference between this and lightning orb at first, and then would wonder about the higher energy cost. Ive even conversed with some newbies about this difference in game. I feel it is a viable note . I'm a dumbass, not looking at comment dates ><.--Ryudo 20:47, 7 December 2007 (UTC)

and yeah you can dodge this bad boy just like Meteor.
 * um...no you cant -R---96.225.144.48 22:55, 28 April 2008 (UTC)

Added a note about Thor - not sure if it belongs in notes or trivia. Feel free to move it to trivia if necessary.--AgentWolf 03:57, 8 June 2008 (UTC)
 * It's not notes, and it's too generic for trivia. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 04:03, 8 June 2008 (UTC)

I'd say it's not generic at all, it's very specific - and several other people have told me the same. Are you sure you're not just mad because you didn't think of it first? =P~ --AgentWolf 06:36, 1 July 2008 (UTC)
 * Oh, and if it's generic, I dare you to name five other references to "lightning hammer" in pop culture. Can't be done. It's a reference to Thor. Deal with it. --AgentWolf 06:38, 1 July 2008 (UTC)
 * What if it's not a reference to anything? Boogy 15:53, 1 July 2008 (UTC)
 * "US FORCES launched a big offensive in Iraq with an overnight airborne assault targeting al-Qaeda guerrillas, part of a major new countrywide push. "Our main goal with Lightning Hammer is to eliminate the terrorist organisations...and show them that they truly have no safe haven - especially in Diyala," Major-General Benjamin Mixon, US commander in northern Iraq, said in a statement." -> It's a reference to al-Qaeda. Deal with it. Eth 08:37, 22 July 2008 (UTC)
 * Except that Operation Lightning Hammer went public in August of 2007 when Factions was released in 2006. Removing trivia. 98.30.140.196 20:02, 11 August 2008 (UTC)
 * A reference to the red text in which 4channers are banned, also known as the Ban Hammer. Deal with it. [/sarcasm] Paddymew 20:36, 7 July 2009 (UTC)

Okay, so why does this skill cost 25 energy? From a PvE view, it does the same damage as Lightening Orb, same 25% armor penetration, same casting time, and it doesn't cause cracked armor. Does not being a projectile and one whopping second shorter recharge really validate 10 energy cost higher? They should just knock the recharge time up one second and push the energy cost down to 15, because as is its only useful as ideal fuel for Auspicious Incantation. Too costly for a nice spike of single target damage. 69.221.66.99 04:58, 12 February 2009 (UTC)
 * It does less damage than Lightning Orb because it doesn't apply Cracked Armor (in PvE). Dual Attunements means that energy is completely irrelevant, and Aura of Restoration says hi to 100+ point heals. (If you're running Lightning Hammer without Elemental Attunement, you're doing something wrong.) The projectile business isn't usually a problem, especially in PvE...but, a moving foe can sometimes dodge Lightning Orb, and of course you can't fire it through walls/bridges/stairs. Which can suck in some places. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 05:17, 12 February 2009 (UTC)
 * Shorter recharge than Orb, so with dual attunement and aura of restoration you can effectively outheal any single damage source. The projectile thing is only annoying when you just spent a lot of energy on nothing. Which can't happen to this. Paddymew 20:35, 7 July 2009 (UTC)
 * Yes there is nothing wrong with this skill, its is meant as a non-projectile strong heal for ele's, which imo means it is legit. And yeah someone mentioned if you don't have dual attunement you're doing something wrong,partly true. ANy high energy power build requires meticulous e-management to be truly effective or else you are just pissing away your energy. this can easily be accomidated in such a build. Nay the One and Only [[Image:User Nay the One and Only SIG.png]] 21:17, 11 February 2010 (UTC)

I'm still lost on this skill -- like why unless you are using for PVE? I can think of the other 25 energy point attacks that help the dual attunement / and does anyone use armor in PVP anymore anyway? I'm newer player at this, but 60 armor and you can't go any lower? Maybe that warrior pounding on my teams luxon archers--> he has plus 20 percent elemental damage offset on both chest and leggings at strength 13+ (more than likely) -- but he just sits there and pounds away on them. He's not moving. Just pounding. I think I would try lightning Orb for the PVP / unless i could hit that monk enchanting and healing (just behind) the gate NPC's with the lightning hammer. Is that possible to do with this spell? i do like 4sec recharge. / 300 pts. of damage at cost of 75 energy if monk doesn't high tail and escape spell range (again wasn't sure if that is possible to do with this spell.) Just learning. 75 pts of energy offset by the air magic attunement plus aura of restoration for health (Just learning outloud but that must be what is meant by dual attunement)/ so health plus e-management as mentioned above. cecil 12:34, 16 June 2010 (UTC)
 * It's good in pvp, just watch out for interrupts. Combine with Lightning Surge, then Lightning Hammer, then a 1-second casting spell and all 3 packets of damage will hit the enemy at once, dealings upwards of 250 damage and knocking them down. With dual attune, spam blinding flash on melee and like you said, just keep pounding them with hammer :D  П  ALANA  02:56, 17 June 2010 (UTC)

Why not split for PvP?
Why not split this for PvP, reduce its energy cost to 15 for PvE, increase it's recharge to 5 seconds, then for PvP keep the 25 energy cost and increase recharge to 10 seconds, which would both help kill spikes as well as make this a USEFUL skill in PvE
 * You can dual-attune in pve. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  21:44, 28 Mar 2011 (UTC)
 * Doesn't make it any less garbage for PvE. 25 energy is WAY too much for a simple high damage spell.  Make it hit nearby foes as well and it would be fine, although the damage would probably need to be toned down a bit then. Pjwned 01:42, 18 May 2011 (UTC)
 * Eles cared about energy since when? The short four second recharge is the reason why this skill is what it is, with a 40/40 set and dual attune you could and can spam between Lightning Orb, this, and blinding flash and Gale in. The appeal of Lightning Hammer during times long past was due to it being undodgable unlike Lightning Orb. Granted, weak now compared to Chain Lightning but the problem is with the Chain Lightning having been buffed to OPness. In PvE, the appeal to air eles were the high damage output in HM and the blinds compared to the minimal damage fire eles deal. Air eles were meant to be largely single target minded rather than the AoE freaks that they are currently, asking for more is just absurd.  Z  encow [[Image:User_Ox_rider_Sig.png]] 23:26, 19 May 2011 (UTC)
 * @Raine, Eles in pve don't dual attune, they single attune with Ether Renewal and EAT PIE! Z  encow [[Image:User_Ox_rider_Sig.png]] 23:29, 19 May 2011 (UTC)