User:Pika Fan/Buff/RitualistPvE

Channeling Magic

 * - - Channeling Magic - Spell. Target foe takes  damage. If target foe is within earshot of a corpse or Spirit, this spell recharges immediately.
 * This skill is a joke compared to spirit burn. This is too conditional and unrewarding for 20 seconds recharge.

Communing

 * - - Communing - Binding Ritual. Create a level  spirit. This Spirit's attacks deal  damage and deal double damage to hexed foes. This spirit dies after  seconds.
 * 25 energy for a spirit that does not prioritise attacking hexed foes is very very expensive. Even if otherwise, 25 energy is still very costly and unviable for ritualists. Energy cost should be decreased and AI improved to prioritise attacking hexed foes.


 * - - Communing - Enchantment Spell. For {{gr|0|10} seconds you have  damage reduction while within earshot of a spirit.
 * Boring skill and too conditional to be of practical use except in niche circumstances(spirit spam).

Spawning Power

 * - - Spawning Power - Item Spell. Hold Lee Sa's ashes for  seconds. While you hold her ashes, you gain +3 Energy regeneration. When you drop her ashes, you gain  Energy.
 * Poor energy management at its current state. Reduced energy consumed and casting time while increasing energy regeneration and decreasing energy gain when ashes are dropped. Overall, this skill is still weaker than power drain because power drain requires intelligent use while this is a fire-and-forget emanagement skill like ether signet.