Feedback talk:User/Shard/Empathy

Wording is a bit confusing. Does it do damage per attack, or at the end of the hex?--  anguard  22:34, 24 October 2009 (UTC)
 * Think of it as a reverse Shield of Absorption.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  22:48, 24 October 2009 (UTC)
 * Per attack, like SoA. I'll fix it later. ~Shard  [[Image:User Shard Sig Icon.png]] 22:52, 24 October 2009 (UTC)

Imo "blow up bad players/reward skillful play" skills for HA/GvG creates a "don't play the game for " everywhere else where people can't call for hexremoval through vent. :/ Cursed Angel  22:54, 24 October 2009 (UTC)
 * So, this skill is actually less effective then the current version until you hit someone 6 or more times. Good players would be able to use key attack skills through this for very little damage if they needed to. ~Shard  [[Image:User Shard Sig Icon.png]] 23:46, 24 October 2009 (UTC)
 * so 15 > 30(45) > 45(90) > 60(150) > 75(225) > 90 (315) > 115 (430) > 130 (560) > 145 (705) > 160 (865)
 * vs 55 > 110 > 165 > 220 > 275 > 330 > 385 > 440 > 495 > 550
 * 10 hits for each, this new version starts doing more damage by the 6th hit, then it grows in damage insanely fast... its an interesting suggestion to say the least -Talamare-   feedback  00:56, 25 October 2009 (UTC)
 * I'd say bump the recharge to 20, or else the Empathy talk page will be filled with QQ McBaddersons complaining for a nerf. --User Ezekial Riddle silverbluesig.png R I D DLE 01:00, 25 October 2009 (UTC)
 * Why would I make a skill bad to please the noobs? ~Shard  [[Image:User Shard Sig Icon.png]] 01:05, 25 October 2009 (UTC)
 * Anet would. --User Ezekial Riddle silverbluesig.png R I D DLE 01:08, 25 October 2009 (UTC)
 * Am I Anet? ~Shard  [[Image:User Shard Sig Icon.png]] 01:11, 25 October 2009 (UTC)
 * Are you supposed to sift through the feedback space, find suggestions that you think might work, and then possibly implement them into your game named Guild Wars? --User Ezekial Riddle silverbluesig.png R I D DLE 01:15, 25 October 2009 (UTC)
 * I'm not, but why should anet care about the noob assassins who can't recognize the picture on the corner of their screen? ~Shard  [[Image:User Shard Sig Icon.png]] 01:17, 25 October 2009 (UTC)
 * I can see this isn't going to lead anywhere, so I'll just drop it. I like the suggestion, but I'm curious of how Anet might treat it. --User Ezekial Riddle silverbluesig.png R I <font color="#b8c2cc">D <font color="#a1b1bf">DLE 01:19, 25 October 2009 (UTC)
 * Empathy isn't a high priority skill, I'd be surprised if anything happened to it soon. ~Shard  [[Image:User Shard Sig Icon.png]] 01:21, 25 October 2009 (UTC)
 * Maybe cap the damage at 80? --213.134.2.161 14:52, 25 October 2009 (UTC)

Shud be only pvp change no reason to instant kill bosses. 195.95.208.223 08:37, 26 October 2009 (UTC)
 * Why? Is pve not effortless yet? ~Shard  [[Image:User Shard Sig Icon.png]] 08:44, 26 October 2009 (UTC)
 * What do you mean if you put this on to boss and he hits you 20 times thats quite big chunk of hp.~There is no point making pve easier and easier and easier and easier and easier ... and easier + easier and maybe a bit more easier ? 195.95.208.223 08:46, 26 October 2009 (UTC)
 * Use Spoil Victor or Pain Inverter on a boss. It cannot even reach the 20 hits because its health reaches 0 sooner. But you are right, PvE is a joke.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  10:29, 26 October 2009 (UTC)

This change is brilliant. Morphy 14:19, 12 March 2010 (UTC)