Feedback:User/Phlemhacker/Hitpoints

I suggest the size of the race should determine the players base hitpoints. The bigger you are the more you get and the smaller you get the fewer you have. After all, If a Norn kicks an Asura, the little guy will go flying, if it kicks the Norn, the Norn might not even notice. Now in order to promote balance the smaller races could be more agile and harder to hit than the big guys and perhaps get to places that are inaccessible to bigger guys. If not that, than hitpoint deficiencies could be offset by certain types of armor or skilles. That said, I also think player speed should be dependent on race. Obviously all of these things could be modified by other game mechanics, I am just talking about the bare minimum. No physical attribute should be required for any mission but it could add an interesting new dimension to game play.