Feedback talk:User/Goril/Agonizing,Disrupting and Critical Chop

This leaves the sword the shaft. If axes have 1/2 interrupts with damaget they are better in everyway than swords, except that their damage isn't as consistant. The only change I would make is to make critical chop have an unconditional interrupt and auto critical if a skill is interrupted, keep the bit of +dmg on it. Don't justify anything about the axe as a reason to buff the sword. The sword is as close to balanced as it gets, imo obviously.~>Sins  WDB 18:10, 18 September 2009 (UTC)
 * please dont suggest to change agonizing chop, atm its great at the end of a combo as they are getting up you can usually time it to interrupt 1/4 casts, and if they dont cast anything the +20 damage on it helps kill them anyways Talamare 23:38, 18 September 2009 (UTC)
 * Actually, all these are OP, especially the last one. It's pretty much super spike compression. 71.146.69.44 06:31, 19 September 2009 (UTC)

The reason they were nerfed in the first place is that they allowed a spike to be compressed to even smaller amounts. 1/2s activation+Frenzy is too powerful on melee, basically.  —ǥrɩɳsɧƴ ɖɩđđɭɘş   02:19, 25 September 2009 (UTC)
 * these guys beat me to it - Eurospike says hi. Besides, nobody ever used melee interrupts to do just that. WUBLEAR  [[Image:User NuclearVII signature 3.jpg|19px]] [[Image:Tango-heart-icon.png|12px]]   VII  21:54, 9 October 2009 (UTC)