Feedback:User/Konig Des Todes/Bonus Mission Pack: The Nameless Heroes

Unlike my other BMP suggestion, I have literally no intention of picking out what the missions would focus on, rather I'm suggesting the theme and how to go through it all.

One of the two biggest (if not only) issues that the first BMP met was that it was only solo content. If you died or were unable to get used to the unique playstyle of the mission and its forced bars, then you'd find it very hard to complete. There were people that just hated the solo aspect of it.

So my suggestion is this: For the same reasons I listed to create the other BMP (people enjoy new content, it allows unique storytelling of non-modern events, and if its paid-for content it could help fund Beyond content if it sells well, if not it could still bring in more profit than Beyond is), create this but have it as a team-based BMP.

For example, one mission is focused on the Guild Wars, you play as part of Ascalon's Chosen in a guild battle. You can enter alone, automatically replacing your teammates with NPCs (akin to entering Vizunah Square or Unwaking Waters and there's no one for the other team), or you can enter with a group (going in with heroes/henchmen would act the same as going alone) and they'd take control of what would of been NPCs. It might take some time getting the coding right, but I think Kimmes can handle it.

Like the BMP and the above-linked suggestion, I'd suggest 1 mission per release (and maybe a fifth for Beyond content, though not necessary).

The reason behind the name is for the themes of the missions. Most of the historical lore of GW focuses on individuals of fame. Even if they had teams, they are the focus and the hero. This BMP would focus on the underdogs of the lore. A unit unknown about to most, if not all, people. You could even have every single member of the team be generically named (which just gave me the thought of playing as, say, a group of regular enemies, never given a name).