Feedback talk:User/Replect/collision detection from a different angle

There will be no body blocking in GW2. Anet has made it clear they aren't changing their minds on that. However, I'm sure there is going to be collision with the environments, would be silly if there were not. Remember, what your viewed was a demo, far from the finished product.--Will Greyhawk 23:18, 10 April 2011 (UTC)

Things like trees and fences will be solid - we've only seen pre-beta demos. Also, going by WoW standards mobs won't bunch together on their own. On the PvP side of things, if people bunch together then they'll be totally vulnerable to AoE abilities, and we've seen that every class so far has a variety of those. The reason I've always been given for why there's no player-player-NPC collision is that it would lag the game out keeping track of collision with large numbers of people and people wouldn't be able to enter buildings/areas, or a single trainer/etc. would be body-blocked from players by the other players talking to him. --Thunderduck 22:53 7 May (UTC)

It is sad there won't be any bodyblocking in GW2 - especially because the newly-implemented "Launch" is such a good counter to it. Players could slip by their teammates/nonhostile NPCs with a simple context keypress (such as space bar in GW1). --Silverdawn 21:50, 17 May 2011 (UTC)