Feedback:User/Falconeye/Maximum Health Skills


 * Increasing maximum health in PvE is generally ineffective on its own.
 * Allow health increase as an end effect.
 * Allow damage reduction vs. foes with less Health.

Warrior

 *  ~ Tactics ~  ~ Shout.
 * ( seconds.) You have + max Health and you take - damage from foes with less Health than you. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum ).


 *  Defy Pain.jpg "I Defy Pain!" (elite) ~ Strength ~ ~ Elite Shout.
 * (20 seconds.) You have + max Health, +20 armor, and take - damage. End effect: gain + Health.


 *  Endure Pain.jpg "I Endure Pain!" ~ Strength ~ ~ Shout.
 * (20 seconds.) You have + max Health. End effect: gain + Health.


 *  ~ Strength ~  ~ Signet.
 * You have + max Health and you take - damage from foes with less Health than you. End effect: Heals you for.

Ranger

 *  ~ Beast Mastery ~  ~ Nature Ritual.
 * Creates a level spirit ( second lifespan). Creatures in range have + max health and take - damage from foes with less Health.


 *  ~ Beast Mastery ~  ~ Nature Ritual.
 * Creates a level spirit ( second lifespan). Creatures in range have + max health for each enchantment on them. Heals those creatures for  whenever an enchantment ends on them. Does not affect spirits.

Monk

 *  ~ Protection Prayers ~ -1  ~ Enchantment Spell.
 * + max Health. End effect: gain Health.

Ritualist

 *  ~ Spawning Power ~  ~ Binding Ritual. Creates a level  spirit ( second lifespan).  Hold effect: Allies in range holding an item gain  max Health and 5 maximum Energy. Drop effect: Allies in range dropping an item gain  Health and 5 Energy.
 *  ~ Restoration ~  ~ Item Spell.
 * ( seconds.) You have + max Health and take - damage from foes with less Health than you.  Drop effect: you gain  health.


 *  ~ Communing ~  ~ Weapon Spell.
 * ( seconds.) + max Health. End effect: gain health.

Paragon

 *  ~ Leadership ~  ~ Shout.
 * ( seconds.) You have + max Health and you take - damage from foes with less Health than you. Initial effect: You gain one adrenaline (maximum ) for each party member in earshot.

Dervish

 *  (elite) ~ Mysticism ~  ~ Elite Form.
 * ( seconds.) You have +150 max Health, +30 elemental armor, take damage, and your attacks deal earth damage. Remove 1 condition from earshot party members whenever you lose a Dervish enchantment.


 *  ~ Sunspear rank ~  ~ Enchantment Spell.
 * You have +100 max health. Initial effect: Heals allies within earshot for . End Effect: All party members in the area are Resurrected with % Health and % Energy.


 *  ~ Mysticism ~  ~ Enchantment Spell.
 * (60 seconds.) You have + max Health and take - damage from foes with less Health than you. End effect: Heals you for.


 *  ~ Earth Prayers ~  ~ Flash Enchantment Spell.
 * (30 seconds.) You have + max Health. Initial effect: Removes Deep Wound and 1 other condition. End effect: Heals you for.

Other

 * Any ~ Deldrimor rank ~  ~ Enchantment Spell.
 * ( seconds.) +24 armor and +60 max Health. You take - damage against Destroyers. Initial effect: target loses the Cracked Armor and 1 other condition. End effect: Heals target for 60.


 * Any Feel No Pain.jpg "I Feel No Pain!" ~ Norn rank ~ ~ Shout.
 * (30 seconds.) You have + Health regeneration. You have + max Health if you are drunk when activating this skill. End effect: You gain if you are drunk.


 * Any ~ Norn rank ~ Title.
 * Norn territory: You have + maximum Health. All regions: You take - damage from foes with less Health than you.