User:Iris Of Wonders

Need help with your ranger??? Or just want to learn some new skills? This page is the place for you!

Icon Name  Description  a        Campaign Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10   0  10   Factions Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds. 0 5   0  20   Factions Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. 0 5   0  10   Prophecies Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage. 0 10   0  5   Prophecies Call of Haste Shout. For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster. 0 10   0  25   Core Call of Protection Shout. For 120 seconds, your animal companions have a 5...17...20 base damage reduction. 0 5   0  90   Prophecies Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. 0 10   10   0  Core Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. 0 10   1   1   Core Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. 0 5   2   10   Eye of the North Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. 0 5   0  10   Core Edge of Extinction Nature Ritual. Create a level 1...8...10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Prophecies Energizing Wind Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Core Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19...23 damage (maximum bonus 80) for each recharging Beast Mastery skill. 0 5   0  5   Factions Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage. 0 15   0  20   Eye of the North Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds. 0 5   0  10   Prophecies Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. 0 5   0  8   Core Fertile Season Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range have +50...290...350 maximum Health and gain +15 armor. This Spirit dies after 15...39...45 seconds. 0 5   5   60   Prophecies Heal as One Elite Skill. If you or your animal companion are below 75% Health, you are both healed for 25...121...145 Health. If your companion is dead, it is resurrected with 50% Health. 0 5   1   8   Factions Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This Stance ends if you use an attack Skill. 0 5   0  10   Nightfall Lacerate Elite Nature Ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. 0 10   3   15   Factions Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17...20 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds. 0 10   0  5   Core Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5...29...35 additional damage. 0 10   0  5   Prophecies Otyugh's Cry Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked. 0 5   0  30   Prophecies Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds. 0 5   0  7   Factions Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down. 0 5   0  20   Factions Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health. 0 5   0  5   Prophecies Predatory Bond Shout. For 5...17...20 seconds, attacks by your animal companion heal you for 1...25...31 Health. 0 10   0  30   Factions Predatory Season Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Prophecies Primal Echoes Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Core Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. 0 25   0  10   Nightfall Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health. 0 5   6   20   Prophecies Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster. 0 5   0  15   Factions Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. 0 5   0  10   Factions Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12...15 damage. 0 10   0  5   Core Strike as One Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals 4...9...10 additional damage. 0 5   0  10   Nightfall Symbiosis Nature Ritual. Create a level 1...8...10 Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27...125...150 maximum Health. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Prophecies Symbiotic Bond Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. 0 10   0  55   Prophecies Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. 0 10   0  10   Prophecies Toxicity Nature Ritual. Create a level 1...8...10 Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30...78...90 seconds. 0 15   5   60   Nightfall Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. 0 10   2   20   Factions

[edit] Expertise Icon Name  Description  a        Campaign Archer's Signet Elite Signet. All your non-attack skills are disabled for 15...7...5 seconds. For 30 seconds, your next 1...6...7 bow attacks cost no Energy. 0 0  2   45   Factions Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 0 5   0.5 ½   10   Core Dodge Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. 0 5   0  30   Prophecies Escape Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. 0 5   0  12   Core Expert Focus Preparation. For 24 seconds, your bow attacks cost 1...2...2 less Energy and deal 1...8...10 extra damage. 0 10   2   12   Eye of the North Expert's Dexterity Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15...63...75% faster. 0 5   2   12   Nightfall Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked. 0 5   2   12   Factions Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds. 0 5   3   15   Nightfall Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 0 10   0  30   Core Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 0 5   2   24   Prophecies Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) 0  10   0  25   Prophecies Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5   0  3   Prophecies Practiced Stance Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer. 0 5   0  15   Prophecies Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. 0 5   1   30   Core Trapper's Focus Elite Preparation. For 5...17...20 seconds, your trap skills are not easily interruptible. 0 5   2   20   Factions Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. 0 5   0  20   Nightfall Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. 0 10   0  60   Core Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. 0 5   0  30   Factions Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. 0 5   0  3   Factions

[edit] Marksmanship Icon Name  Description  a        Campaign Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 150% slower. 0 5   0  6   Nightfall Barrage Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1...13...16 damage if they hit. 0 5   0  1   Core Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy. 0 5   0  8   Eye of the North Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a Spell that Spell is interrupted. 0 15   0  15   Factions Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds. 0 10   0  5   Nightfall Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. 0 25   0.5 ½   5   Core Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...7...8 seconds. This attack cannot be blocked. 0 10   0  1   Prophecies Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked. 0 5   0  4   Nightfall Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. 0 10   0  10   Core Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. 0 5   0  10   Core Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. 0 5   2   12   Nightfall Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10...34...40 damage. 0 10   0.5 ½   15   Eye of the North Favorable Winds Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Core Focused Shot Bow Attack. If Focused Shot hits, you strike for 10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds. 0 5   0  2   Factions Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. 0 10   0  5   Nightfall Hunter's Shot Bow Attack. If Hunter's Shot hits, you strike for +3...13...15 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3...21...25 seconds. 0 5   0  5   Core Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...29...35 damage. 0 5   0  6   Nightfall Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 5 seconds. 0 10   0  6   Factions Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, you deal +10...30...35 damage. If it hits an enchanted foe, you gain 15 Energy. 0 10   0  7   Factions Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. 0 5   1   4   Factions Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +3...15...18 damage and this attack has 20% armor penetration. 0 10   0  3   Prophecies Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. 0 15   0  15   Core Power Shot Bow Attack. If Power Shot hits, you strike for +10...22...25 damage. 0 10   0  6   Core Precision Shot Bow Attack. If Precision Shot hits, you strike for +10...22...25 damage. Precision Shot cannot be blocked. This action is easily interrupted. 0 10   0  6   Core Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a Preparation, you gain 1...7...9 Energy. 0 5   0  6   Nightfall Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. 0 10   0.5 ½   5   Prophecies Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster. 0 5   2   12   Eye of the North Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. 0 5   2   12   Core Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13...25...28 damage. 0 10   0.5 ½   5   Core Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds. 0 10   0  8   Nightfall Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. 0 15   2   20   Factions Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10...30...35 damage. 0 10   0  8   Eye of the North Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage. 0 10   0  5   Factions Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +3...15...18 damage and this attack has 20% armor penetration. 0 10   0  3   Factions Volley Bow Attack. All your Preparations are removed. Shoot arrows at up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. 0 5   0  2   Eye of the North

[edit] Wilderness Survival Icon Name  Description  a        Campaign Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. 0 15   2   12   Core Barbed Arrows Preparation. For 18 seconds, your arrows cause Bleeding for 3...13...15 seconds. This Skill is easily interrupted. 0 10   2   12   Nightfall Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 15   2   20   Core Brambles Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds. 0 10   5   60   Factions Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. 0 15   2   24   Core Conflagration Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Factions Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. 0 5   0  60   Prophecies Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. 0 25   2   30   Prophecies Equinox Elite Nature Ritual. Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. This Spirit dies after 30...126...150 seconds. 0 10   3   15   Factions Famine Elite Nature Ritual. Create a level 1...8...10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This Spirit dies after 30...78...90 seconds. 0 10   3   15   Factions Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10   2   20   Core Frozen Soil Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30...78...90 seconds. 0 10   5   30   Prophecies Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126...150 seconds. 0 5   3   15   Prophecies Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. 0 10   2   20   Prophecies Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. 0 10   2   12   Prophecies Incendiary Arrows Elite Preparation. For 3...13...15 seconds, targets struck by your arrows are interrupted and set on fire for 1...3...3 seconds. 0 5   2   24   Prophecies Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. 0 5   2   12   Core Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage. 0 5   2   12   Prophecies Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. 0 5   0  15   Prophecies Muddy Terrain Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range move 10% slower and speed boosts have no effect. This Spirit dies after 30...78...90 seconds. 0 5   5   30   Prophecies Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 0 5   0  12   Nightfall Nature's Renewal Nature Ritual. Create a level 1...11...13 Spirit. For 30...126...150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Core Pestilence Nature Ritual. Create a level 1...8...10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30...78...90 seconds. 0 5   5   60   Nightfall Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor [sic] are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10   2   30   Eye of the North Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. 0 5   0  1   Prophecies Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. 0 0  1   6   Eye of the North Quickening Zephyr Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15...39...45 seconds. 0 25   5   60   Core Quicksand Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds. 0 10   5   30   Nightfall Roaring Winds Nature Ritual. Create a level 1...8...10 Spirit. Chants and Shouts cost 1...4...5 more Energy. This Spirit dies after 30...54...60 seconds. 0 10   5   60   Nightfall Scavenger's Focus Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition. 0 10   2   12   Nightfall Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. 0 5   0  45   Prophecies Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10   2   20   Nightfall Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. 0 5   2   20   Factions Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10   2   20   Core Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. 0 10   0  20   Core Tranquility Nature Ritual. Create a level 1...8...10 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20...44...50% faster. This Spirit dies after 15...51...60 seconds. 0 15   5   60   Factions Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10   2   30   Nightfall Troll Unguent Skill. For 10 seconds, you gain +3...9...10 Health regeneration. 0 5   3   10   Core Winnowing Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126...150 seconds. 0 5   5   60   Core Winter Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126...150 seconds. 0 5   3   60   Prophecies

[edit] No attribute Icon Name  Description  a        Campaign Antidote Signet Signet. Cleanse yourself of Poison, Disease, and Blindness. 0 0  1   4   Core Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked. 0 5   0  3   Core Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. 0 10   0  10   Core Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges. 0 5   0.5 ½   10   Nightfall Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast. 0 5   1   1   Core Storm's Embrace Stance. For 10 seconds, you move 25% faster. This Stance is refreshed whenever you take Elemental damage. 0 5   0  30   Nightfall

[edit] PvE-only Icon Name  Description  a        Attribute  Campaign Never Rampage Alone Skill. For 15...23...25 seconds, you and your pet attack 25% faster and have 1...3...3 Health regeneration. 0 25   0  20   Sunspear rankZ  Nightfall Triple Shot Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 50...30...25% less damage. 0 10   0  10   Allegiance rankZ  Factions

Bow From Guild Wars Wiki Jump to: navigation, search Warning: Key elements of this weapon-related article are incomplete. You can help the Guild Wars Wiki by expanding it. A bow is a two-handed ranged weapon that deals 15 to 28 Piercing damage at maximum quality. High-end bows are linked to the Ranger's Marksmanship attribute.

[edit] Properties There exist several types of bows, each differing in one or more of the following attributes:

Range: Bows range from just inside the danger zone radius to significantly beyond its scope. Refire rate: The number of seconds between automatic bow attacks. Arrow arc/flight time: This influences how high the bow's arrows fly, determining accuracy on moving targets and for interrupts, as well as the steepness of hills that will obscure shots. Armor penetration: Some bows have inherent armor-penetrating bonuses. Bow class Two-handed  Damage1  Attack Interval  Range2  Flight Time3  Arc Size  Standard Damage Type  Other Properties Flatbow Yes  15-28  2.0 seconds  1.35  0.88 seconds  High  Piercing Hornbow Yes  15-28  2.7 seconds  1.2  0.59 seconds  Medium  Piercing  10% armor penetration Longbow Yes  15-28  2.4 seconds  1.35  0.59 seconds  Medium  Piercing Recurve Bow Yes  15-28  2.4 seconds  1.2  0.40 seconds  Low  Piercing Shortbow Yes  15-28  2.0 seconds  1.0  0.59 seconds  Normal  Piercing

Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes. Range is approximate, and is measured in aggro circle / danger zone radii. Flight time is at Shortbow range. Although most bows in Guild Wars are named "(skin) (type)", as in "Jade Longbow" or "Ancient Recurve Bow", many Core and Prophecies bows have names which do not specify their type.

[edit] Bow types Bow types by campaign:

Campaign Flatbow  Hornbow  Longbow  Recurve Bow  Shortbow Core Flatbow  Hornbow Ivory Bow Shadow Bow Feathered Longbow Longbow Storm Bow Composite Bow Dead Bow Eternal Bow Grinning Recurve Bow Recurve Bow Starter Bow Shortbow Half Moon Prophecies Ascalon Flatbow  Ascalon Hornbow  Ascalon Longbow  Ascalon Recurve Bow  Ascalon Shortbow Factions Bramble Flatbow Ironwing Flatbow2 Bramble Hornbow Plagueborn Hornbow Amber Longbow Bramble Longbow Celestial Longbow Jade Longbow Platinum Longbow Naga Longbow Zodiac Longbow Bramble Recurve Bow Plagueborn Recurve Bow Bramble Shortbow Naga Shortbow Nightfall Ancient Flatbow Bramble Flatbow Feathered Flatbow Skull Flatbow Tormented Flatbow3 Vabbian Flatbow Ancient Hornbow Bramble Hornbow Dragon Hornbow Skull Hornbow Stoneshard Hornbow Tormented Hornbow3 Vabbian Hornbow Aureate Longbow Ancient Longbow Bramble Longbow Skull Longbow Tormented Longbow3 Vabbian Longbow Wooden Longbow Ancient Recurve Bow Azure Recurve Bow Bladed Recurve Bow Bramble Recurve Bow Skull Recurve Bow Spiked Recurve Bow Sturdy Recurve Bow Tormented Recurve Bow3 Vabbian Recurve Bow Ancient Shortbow Azure Shortbow Bramble Shortbow Caged Shortbow Composite Shortbow Skull Shortbow Tormented Shortbow3 Vabbian Shortbow Zehtuka's Shortbow4 Eye of the North  Forked Hornbow  Maplewood Longbow Turtle Shell Longbow Oaken Recurve Bow Silverwing Recurve Bow Promotional Bows Ithas Bow Nevermore Flatbow    Darksteel Longbow     Candy Cane Bow1 Wintergreen Bow1 Poisoner's Eagle Lust Bow5 Scorpion Bow5 Poisoner's Scorpion Lust Bow5

The Candy Cane Bow and Wintergreen Bow can only be obtained during special in-game events. The Ironwing Flatbow is only available in Factions elite missions. Tormented weapons can only be obtained in exchange for an Armbrace of Truth. Zehtuka's Shortbow can be found lying on the ground in various explorable areas of the Desolation. The bow types and official English names of the Poisoner's Eagle Lust Bow, the Scorpion Bow and Poisoner's Scorpion Lust Bow are currently unknown. They are promotional items exclusive to Taiwan, Korea and Japan respectively. [edit] Skin types Bow types (excluding promotional items) by skin name:

Campaign   Skin    Flatbow    Hornbow    Longbow    Recurve Bow    Shortbow Core (plain)  Flatbow  Hornbow  Longbow  Recurve Bow  Shortbow Core Composite  -  -  -  Composite Bow  - Core Dead  -  -  -  Dead Bow  - Core Eternal  -  -  -  Eternal Bow  - Core Feathered  -  -  Feathered Longbow  -  - Core Grinning  -  -  -  Grinning Recurve Bow  - Core Half Moon  -  -  -  -  Half Moon Core Ivory  -  Ivory Bow  -  -  - Core Shadow  -  Shadow Bow  -  -  - Core Starter  -  -  -  Starter Bow  - Core Storm  -  -  Storm Bow  -  - Prophecies Ascalon  Ascalon Flatbow  Ascalon Hornbow  Ascalon Longbow  Ascalon Recurve Bow  Ascalon Shortbow Factions Amber  -  -  Amber Longbow  -  - Factions Bramble  Bramble Flatbow  Bramble Hornbow  Bramble Longbow  Bramble Recurve Bow  Bramble Shortbow Factions Celestial  -  -  Celestial Longbow  -  - Factions Ironwing  Ironwing Flatbow  -  -  -  - Factions Jade  -  -  Jade Longbow  -  - Factions Naga  -  -  Naga Longbow  -  Naga Shortbow Factions Plagueborn  -  Plagueborn Hornbow  -  Plagueborn Recurve Bow  - Factions Platinum  -  -  Platinum Longbow  -  - Factions Zodiac  -  -  Zodiac Longbow  -  - Nightfall Ancient  Ancient Flatbow  Ancient Hornbow  Ancient Longbow  Ancient Recurve Bow  Ancient Shortbow Nightfall Aureate  -  -  Aureate Longbow  -  - Nightfall Azure  -  -  -  Azure Recurve Bow  Azure Shortbow Nightfall Bladed  -  -  -  Bladed Recurve Bow  - Nightfall Bramble  Bramble Flatbow  Bramble Hornbow  Bramble Longbow  Bramble Recurve Bow  Bramble Shortbow Nightfall Caged  -  -  -  -  Caged Shortbow Nightfall Composite  -  -  -  -  Composite Shortbow Nightfall Dragon  -  Dragon Hornbow  -  -  - Nightfall Feathered  Feathered Flatbow  -  -  -  - Nightfall Skull  Skull Flatbow  Skull Hornbow  Skull Longbow  Skull Recurve Bow  Skull Shortbow Nightfall Spiked  -  -  -  Spiked Recurve Bow  - Nightfall Stoneshard  -  Stoneshard Hornbow  -  -  - Nightfall Sturdy  -  -  -  Sturdy Recurve Bow  - Nightfall Tormented  Tormented Flatbow2  Tormented Hornbow2  Tormented Longbow2  Tormented Recurve Bow2  Tormented Shortbow2 Nightfall Vabbian  Vabbian Flatbow  Vabbian Hornbow  Vabbian Longbow  Vabbian Recurve Bow  Vabbian Shortbow Nightfall Wooden  -  -  Wooden Longbow  -  - Nightfall Zehtuka's  -  -  -  -  Zehtuka's Shortbow3

1 The Ironwing Flatbow is only available in elite missions.

2 Tormented weapons can only be obtained in exchange for an Armbrace of Truth.

3 Zehtuka's Shortbow can be found lying on the ground in various explorable areas in the Desolation.