User talk:MrPaladin

Welcome to my Talk Page. My guildmates can feel free to contact me here.

New Guild
Created Guild Full Armor of God. Creating this topic as a placeholder MrPaladin  &dagger;  talk 13:16, 30 May 2010 (UTC)
 * I have moved your guild page to Guild:Full Armor Of God to properly capitalize the name so that the F10 menu link in game will work. I also moved your cape image accordingly. :D -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  14:05, 30 May 2010 (UTC)
 * Thanks Win... that works... MrPaladin  &dagger;  talk 17:00, 30 May 2010 (UTC)

GOLEM
Hi there. You undid my change to the GOLEM page, so I wanted to discuss my reasons for adding what I did.

I have done that mission a crapload of times the "normal" way, and never had a problem doing it in HM with H/H, even when I was pretty new to the game and had very bad heroes. First time would have been about a year ago, so this is with the current, fairly easy, version of the mission (from what I can tell it was originally harder). Anyway, the point is that doing this the normal way should not be a problem for most teams.

Now, as for the speed, the two alternate ways will always be at least a bit slower than the front way because the amount of travel is the same, the amoutn of combat on the way is the same, and you have to wait for the same timer in both cases. The difference is that in the alternate ways you waste a bit of time while someone travels back to start the counter. Not a huge difference, but it will always be just that little bit slower than the front way.

Why did I want to add this revision to the page?

Because at the moment there are three ways to finish that mission, so if you do it with other people there is a good chance they will do it a different way to you. This can cause confusion and restarts (seen it happen a few times). Given that doing it the normal way should not be a challenge for nearly everyone and that it is the fastest most direct route to finishing, I thought it worth pointing out so that most people use the same method. From what I can tell, given the way the wiki is currently worded, most people think the front way is real slow and hard, and the alternate paths make life easier, which is simply not true.

So please let me know if you still disagree with this, and why. Otherwise I will put my comment back in. Oh, and if you haven't tried the front way for a while, give it a try, it's possible the mission has changed. Dances With Goblins 23:17, 31 May 2010 (UTC)
 * Hi there... Actually the alternate ways are faster because of travel time,  it only takes 1 party member to travel back and start the dialog...  then when the kilns are fired your able to go spike the destroyers (you don't need the golems) from the top of the hill... The front way is not that much slower or harder, but there is safety in numbers and depending on how peopledo hard mode its better to spike with 8 players together then a 4/4 split... MrPaladin  &dagger;  talk 23:56, 31 May 2010 (UTC)


 * Hmm, don't think that's quite right... the new spawns that fire during the timer are killed while the timer is running in both cases, so they effectively take zero time. The time of the mission is made up of (in different orders depending on how you do it): a) run to the stairs, b) activate the timer and kill all the spawns (fixed duration), c) work your way to the end area killing mobs along the way, and d) kill the two bosses at the end. With the alternate ways you are basically inserting an e) run back to activate timer.


 * As for the superior numbers bit, that isn't quite right either (though I get your point about the spikes, but since this is during the "zero time" it doesn't really matter). Your way you have at best an 8-man team (and for a bit there 7-man), against both spawns (4-5 enemies). That's about a 1.7:1 advantage. Doing it the normal way you have two teams of 4 plus the kilns (which can soak up a lot of damage), plus the NPC Asura. So that's at least 6-man versus enemy groups of 2-3. Though in fact it is better than that, because you can run back and forth between the sides as needed to help. So it's something like a 2.6:1 advantage. Then for the rest of the mission you have the advantage of 2 Golems plus always a full team of 8.


 * Now obviously the time difference we are talking about here is pretty small, except... it isn't when you factor in restart times. I've tried the back way a few times with groups and they couldn't do it (no seriously, the bigger group of destroyers at the end was too much for them, couldn't kill them quick enough before the next wave). On the other hand never had a problem with the front way (even when one side carelessly got themselves wiped - you can always back them up from the other). Also, as I've said before, I've had to restart a couple of times because of confusion over how to do it. So once you average in the times for those occasional restarts, the front way is a clear winner.
 * Dances With Goblins 07:40, 1 June 2010 (UTC)
 * In the alternate methods D gets negated as its done at the same time as C MrPaladin  &dagger;  talk 11:01, 1 June 2010 (UTC)
 * Don't the final two "bosses" only spawn after the countdown is complete? In which case it is exactly the same as in the front way. Unless you are also killing the other things around them? Dances With Goblins 12:37, 1 June 2010 (UTC)
 * Close to the same... The only way to really cut down on the timer is if you start the dialog then somehow fight thru the attacking spawns and the sentient spawns (if someone manages to do this they deserve an award) But the difference in time is negligable, I find the alternate methods to be slightly faster.  If you want to throw your info onto the talk page of GOLEM I don't see why the wording could not be altered... one method is not really better then the other... each to their own... Only downside I have seen is if you push the timer too much you can bug the spawn of the bringer(s) of destruction... Which would speek to the credit of doing it by the intended path... MrPaladin  &dagger;  talk 12:45, 1 June 2010 (UTC)
 * Well I was coming at this from the angle of Zaishen Coin farming, trying to get as many coins per hour as possible. It's why I tried the alternate ways even though the front way worked fine. When I H/H the front way it takes about 10 minutes. The one time I successfully did the alternate route with a competent player and 6 heroes it took 12 minutes. So yes not much, but it's still 20% (well, not really once you factor in time between missions).
 * I do think the wording of the main page as it stands needs redoing, as at the moment it implies the alternate routes are better (especially with H/H) than the front route.Dances With Goblins 14:22, 1 June 2010 (UTC)
 * Friend me in game and we can do a run or two wit hour heros and see what we find (I can always do with more asuran rep) MrPaladin  &dagger;  talk 14:06, 1 June 2010 (UTC)
 * Ok, will do. For a possible change to the article, how about something like: "If done smoothly the normal way will be slightly faster than the two alternatives. They are there as something else to try if for some reason your team is having troubles with the front route." Only better worded ;)Dances With Goblins 14:22, 1 June 2010 (UTC)
 * Yer sounds fine, I like the safty of the alternate method, cause even if you party wipe the Kilns are not getting attacked... MrPaladin  &dagger;  talk 14:46, 1 June 2010 (UTC)

Promotion
6/6/10 - Promoted new officer Ranger of Chaos II after passing a test of game and wiki knowledge... Congrats! Recruitment is going strong... posting user count on main. MrPaladin  &dagger;  talk 16:11, 6 June 2010 (UTC)

Not sure if you are aware of this
But your email adress is visible for everyone. For your privacy, I would recommend removing it from the "Real Name" field in your preferences.  Koda   Kumi  20:36, 29 July 2010 (UTC)
 * Thanks for the heads up... I'm usually particular about that kind of thing, I'm unsure how it got there MrPaladin  &dagger;  talk 09:53, 15 September 2010 (UTC)