Talk:Asuran Scan

+95% dmg with the proper mod? I haven't aquired this yet, wouldn't know.72.209.41.202 05:55, 1 September 2008 (UTC)


 * Source: http://flickr.com/photo_zoom.gne?id=1047943095&size=l

Source: http://flickr.com/photo_zoom.gne?id=1048799054&size=l

It would be nice if someone could make pages for all those skills ~ Kurd 08:58, 9 August 2007 (UTC)

A bit of a bummer. I was hoping this skill would be a one of those PvE non-combat utility skills a.net had been touting. But it looks like Light of Deldrimor may be the only one. :(. --Drekmonger 05:20, 10 August 2007 (UTC)

In the pics, it is 12 seconds and 75% more damage. This is close to putting Frenzy without attack speed buff on an enemy. Another "Must Have" PvE skill like TNTF for Paragons, but this time it seems for everyone. A good thing? I doubt it. --Longasc 09:50, 12 August 2007 (UTC)


 * This skill is going to replace all other Hexes on my assassin. :D --Zaxares 03:01, 14 August 2007 (UTC)

Aslong as this skill doesnt get into pvp its all good.. coz on sp sins this is deadly.

I wonder if by "attacks" it refers just to the hack / chop / whack side of things ? Probably, but if not I would LOVE to have this + Necrosis.--Walks With Angels 22:01, 13 August 2007 (UTC)

I'm already sick of PvE skills and they're making it worse. So much for a fun enjoyable experimenting-rich gameplay experience when there are skills like this that must be on every skill bar.
 * Eh, this'll only be any good against high-end bosses and the like; most everything else dies quickly anyways. --[[Image:User Mafaraxas sigimg.jpg|onoes!]] Mafaraxas  07:58, 3 September 2007 (UTC)

It does say your attacks, that sounds like it only works for the people who use it on the foe, it probably stacks like Mark of Instability and Protective Bond though.

I like the skill art! :)--Yakky 23:33, 3 September 2007 (UTC)
 * I thought it was a pokéball  Firoas. [[Image:User-FiroasSignature.png|19px|talk]] 13:13, 29 July 2008 (UTC)

This is far from a skill that "has" to be on every skill bar. First off this only effects attacks, not spells. It's 2 second casting time and has a short duration if you dont have very high title. Over all this skill really isn't that great. --Lou-Saydus 22:19, 4 September 2007 (UTC)
 * I disagree; the 2 second cast makes it mostly useless against normal critters, but against bosses, getting multipliers like that for 3-6 attacks (you should be using an IAS with this anyway) really help. --[[Image:User Mafaraxas sigimg.jpg|onoes!]] Mafaraxas  22:38, 4 September 2007 (UTC)

I think that they should change this skill to a 1/4 cast time and make it available for elemental damage as well, that way this skill could compete with Ursan and we could return to playing other builds.... (Narziss 03:59, 20 June 2008 (UTC))

Just my 2 gold, but asuran scan + i am the strongest + club of a thousand bears..... for when ur just surrounded by enemy's... it's at least.. +74? dmg if you have 10 mobs next to you.. + up to 75%... even more with max norn title for IAtS... looking at 80+ base hit + 75% + + special weapon effects + weapon spells + spirits/buffs... it can add up to ALOT Asguard 11:06, 2 September 2008 (UTC)

Reminder Note
Shall I add a note that this only affects attacks? looks like some people get confused as the skills of the asuran title track are normally usable for casters. i've also already seen some people ingame, like eles, who had this on their skill bar... —Zerpha The Improver 20:21, 27 November 2007 (UTC)

Minion Attacks?
Does anyone know if "your" attacks count for minions/spirits/pets? Probably not, but does anyone know for sure? ~ Da Si 02:18, 17 January 2008 (UTC)
 * This works with the Ebon Vanguard Assassin Support, Summon Mursaat, etc, so... maybe. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 02:27, 17 January 2008 (UTC)
 * I believe they fixed it, so doesn't work with Ebon Vanguard anymore. Didn't test it myself yet though. 81.165.130.83 23:05, 23 January 2008 (UTC)
 * i don't work anymore nether with assassin support, asura summon or minion. so it's only our own weapons attacks. only lussh 12:05, 19 March 2008 (UTC)
 * aparently, this works with your pets, but this is just an uncomfirmed rumour, I'll have to check up on it Crimmastermind 07:44, 16 June 2008 (UTC)
 * It doesn't work. I tested it myself, and there's absolutely no difference in my pets damage. It doesn't deal much damage (2-5), and this would increase it to a max of 7/8 damage, but it doesn't. --Sir Bertrand 14:53, 11 August 2008 (UTC)

Huge buff
0 cast time. Actually when you use the skill, you stop for less than half a sec...same thing with skills like Doly Sig/Sig of Mystic Speed/etc. Still fine though - Phys classes just became insane. P A R A S I T I C 03:04, 8 August 2008 (UTC)
 * i'd assume it has a normal aftercast as it's a hex spell. if that's the case you'd stop for more than half a second; .75s to be exact ;) 71.230.145.170 04:24, 8 August 2008 (UTC)
 * Sup, Para? :D And yeah, this does wonders for Assassins now. -- Luigi [[Image:User Luigi Sig.jpg]] (T/C) 10:34, 8 August 2008 (UTC)
 * yes, i've tried it, and that 0.75 sec aftercast seems about right. it's a pretty good skill, but i'd not call it overpowered as it's only truly useful in certain situations. --Adul 14:30, 8 August 2008 (UTC)
 * Lol? Dude, how much damage buff do you need to reach the threshold for overpowered? 300%, 1000%? It was trash because of the 2.75s down time, but 0.75s is practically zero and it can never be interrupted. For physicals there is no place in GW where AS is not the best skill on the skillbar. --Brainless Thought 16:41, 8 August 2008 (UTC)
 * Seriously, it's alright. That's all. Somewhat helps with boss-type foes, but it doesn't make much of a difference with foes with really high health, as the damage dealt by you is usually about the 20% of all the damage he'll receive anyway. Sure, it's nice to use for smaller foes too, that is, if you're willing to sacrifice 5 en and 0.75 sec of your time to cast this spell on every single foe when they go down in two blows anyway. All I'm saying is, as a warrior, I find "Finish Him!" more useful (e.g. over-powered) in both nm and hm. --Adul 00:43, 9 August 2008 (UTC)
 * and i thought pve should be nerfed :/ --Anorith [[Image:User Anorith Grenths Grasp.jpg|19px]] Talk 00:45, 9 August 2008 (UTC)
 * It isn't AoE, you need to keep applying it. To make it worth bringing at all you want to be fighting bosses or mobs which are harder to take down, most single foes in pve die in less than 5 seconds under focused fire. This skill is fine. 122.104.165.13 11:54, 9 August 2008 (UTC)
 * I'd say in PvE, This skill is pretty damn near insane on Warriors, Paragons, and Assassins. Dervish not so much due to non-AoE nature of AS. The main reason no one used the skill was due to the casting time vs duration issue. Those are no longer an issue, and the recharge is so low that you can easily recast it cycling through targets. Axel Zinfandel 08:47, 11 August 2008 (UTC)
 * ok, first if you use finish him as a warrior, you are bad. 10 ene shouts are not for warriors with 0.66 e-regen, and I don't even know what to say to the argument "I deal only 20% damage so it does not matter if I deal twice as much or not....". Aoe: if you do not play the second most stupid team build in GW PvE (ursan was first, rip; tankandspank is second), just forget about aoe. --98.27.147.126 02:14, 12 August 2008 (UTC)
 * This skill is not overpowered. You do not need this skill, as everything dies fast enough.  Seriously.  I rarely get more than 1 moebius strike in before they fall.  On my assassin for exmaple, I'd rather take some utility like critical eye or assassin's remedy to help me keep spammmering those attack skills.  You wouldn't do any damage blinded or with no energy, even with asura scan on them.  And a lot of the time, i ACTUALLY DO NOT WANT my target to die, because that = less death blossom = less AoE.  --72.130.222.79 16:45, 13 August 2008 (UTC)
 * 98.27.147.126, you pretty much failed to understand what I was trying to get across. Maybe it's my fault. But it doesn't really matter, as most of the others are saying the same thing than I was. Read their posts too and this time, try to keep yourself from classifying them based on what other skills they state they like to use. --Adul 08:37, 15 August 2008 (UTC)

While I can't say I've tested this in actual PvE conditions, I've tried mixing this in with Vow of Strength and Aura of Holy might on my dervish (with a standard 20/20 15^50 scythe), and took on the Master of Damage. I managed to hit as high as 294 damage in a single hit (No attack skills, since energy was harder to come by)... It's awesome now. If you time it right, you can activate it right after the damage pops up, meaning that there's no delay between attacks. Anyways, great skill.--99.241.76.164 05:09, 28 August 2008 (UTC)

good GOD! i used to have a section on my page of what i would do to buff skills. i made this have... 5 energy cost, 0 cast, 5 recharge... and no, im not giving myself credit, this skill needed a huge buff. 75.70.87.112 03:28, 25 February 2009 (UTC)

What about rangers?
Sundering Attack + Penetrating attack + Asuran scan anyone? I tend to hit 100's in Hardmode (Depending on the armor of what I'm fighting of course) with a sundering hornbow. And that's only at R3 asuran. Can take a couple screenshots if you want proof :P Demy 09:48, 11 August 2008 (UTC)
 * If you add a good preparation, use a hornbow (firing rate irrelevant) or add I am the strongest, it will climb even further. --98.27.147.126 02:14, 12 August 2008 (UTC)
 * Expert's Dexterity + RtW. Use em' for epic pew pew. 68.51.95.206 06:28, 30 April 2009 (UTC)

Asuran Sniper anyone?
What happens if I add Ebon Vanguard Sniper Support into the mix?-- ITAMAR     17:42, 14 August 2008 (UTC)
 * Nothing. Asuran Scan affects attacks, while EVSS is a spell. Sorry, no 2000 damage hits for you :) --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  17:45, 14 August 2008 (UTC)

How about with AoHM
Well Aura of Holy Might makes you do holy dmg and this says attacks.... will this still trigger with hoy dmg or any elemental dmg mod?71.83.125.34 03:10, 17 September 2008 (UTC)
 * Attack simply means you swung your weapon at them, so you can use any weapon modifiers you like. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 03:30, 29 September 2008 (UTC)

Base damage or total damage?
Dose it add to your base weapon damage similar to how flurry works when it reduces, or does it work like vow of strength and add to total damage with all the + modifiers included?

Additive scans ?
What happens if 2 players use this on the same foe ? Does the second scan "override" the first one, like any other hex, or can they be at the same time on the foe ? I ask this question because of the "YOUR attacks" condition.


 * Similar to Life Siphon, the result will be one Asuran Scan on the target, but all characters who used Asuran Scan will gain the positive benefits. In other words, yes, you are safe to run Asuran Scan on two or more characters in a party. -- WarBlade 17:56, 7 December 2008 (UTC)

Pet Attacks
Does not effect the damage that your pet does.76.91.173.89 08:18, 5 December 2008 (UTC)

Darn it!!! so it wont work with my beastmastery build... 218.186.10.242 17:23, 12 July 2010 (UTC)

Stack
DOes this skill stack with vow of strength and aura of holy might? 213.93.109.51 16:28, 7 December 2008 (UTC)
 * Asuran Scan is a hex so enchantments or buffs you put on yourself will add to the damage output. Laserblasto! 16:41, 7 December 2008 (UTC)

Metroid Prime
This totally reminds me of Metroid Prime.. how you scan enemies and then you find out their weaknesses to do more damage.
 * Or maybe ANY game that allows you to scan an enemy? e.g, most RPGs? 76.188.221.120 23:33, 8 November 2009 (UTC)
 * You're an idiot. Have you never played Metroid Prime? (Talking to the IP, not the no-sign) 59.100.118.70 23:50, 9 April 2010 (UTC)

Only hex with no cast time?
This is the only hex spell with no activation time. not entirely true... it's the only "player-castable" hex spell with no activation, but there are hexes in the game other than this (like the torch hexes) that have no cast time, they just can't be used by players. See List_of_hex_spells (sort by cast time)... reword it or just leave it? --Go4the1 12:01, 20 July 2009 (UTC)
 * This: "However, by precisely timing the activation of the hex immediately after the attack is completed, it is possible to use the skill with no slowdown in attack speed." is true but fro the wrong reason. See activation time for explanation. What is happening is that asurna scan, just like any other spell CAN eliminate "attack skill aftercast" (yes, attack skills have an "aftercast"-like delay).

Spirits?
Does this affect spirits?--Sageofprofession 14:39, 9 November 2009 (UTC)
 * nope "your attacks against target foe" so summons like the ausran summons and the ebon assassin don't get increased either... MrPaladin  &dagger;  talk 14:42, 9 November 2009 (UTC)
 * It's worth noting that this should combine with painful bond. Title effects such as light bringer do. --Kenny7220 23:08, 31 March 2010 (UTC)
 * Painful Bond isn't an attack, so no. Toraen 23:10, 31 March 2010 (UTC)
 * ...Unless the question was asked in terms of "if I put this hex on a spirit, do I deal more damage against this spirit?". 84.56.134.178 15:59, 11 April 2010 (UTC)
 * Then the answer becomes, spirits can't be hexed. 65.6.156.101 12:09, 18 April 2010 (UTC)

Rank 11?
How do you get to rank 11?--Yozuk 01:29, 12 January 2010 (UTC)
 * Signet of Illusions 127.0.0.1 01:38, 12 January 2010 (UTC)

Err
The article states you cannot activate it in mid-action, but i managed to while i was doing Bauer's bounty. I activated a skill and about halfway trough Counterattack i activated Asuran scan, half a second before the hit landed i activated it, no aftercast, nothing. I'll screen it next chance i get, anyone else ever noticed this? DemonicFahrir 07:33, 31 August 2010 (UTC)
 * To the contrary. That was dumb of me, the video should say 4 not 5!
 * (I saw I hit 270 dmg, and realized Scan was on before the hit. But it was still on from the last cast, so I couldn't be sure which one cast first. So I wrote down these number:
 * No scan: 70 dmg -- No scan + Sloth: 160 -- Scan: 120 -- Scan + Sloth: 250
 * Then I tried again on some clean Grawl, casting Sloth and Scan right after, then switching target to try again. All the hits did 150-170 damage, which means that Scan was not on them before the hit struck. Video available if necessary...)
 * Case closed :D | 7  2   User_72_Truly_Random.jpg | 14:49, 31 August 2010 (UTC)
 * Case open, for those who dont understand game mechanics when there is no IMS the attack skill finishes about 3/4 of the way thru the bar (this also means it cant be dshotd) and it also means asuran scan can be used in this time blah blah blah so you can use it during a skill if you're not too stupid i guess. -- S ilven User Silven sig.jpg 13:01, 16 September 2010 (UTC)
 * AHA! So i wasnt drunk when activated asuran scan trough counterattack! HAH! Demonic Fahrir talk
 * Well, case closed, cuz Scan does have an activation slot --- You just reminded us why it's possible for both that and the OP's case to be true :) |  7  2   User_72_Truly_Random.jpg | 22:26, 16 September 2010 (UTC)

Aftercast Delay
lately i've been running an onslaught build on my dervish and i haven't noticed an aftercast delay while attacking like i did when i used my wounding strike build, anyone know if asuran scan's aftercast can be avoided by having a 25% ias skill in effect? 74.97.182.177 18:44, 12 October 2010 (UTC)
 * They may have simply removed it. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:40, 26 Feb 2011 (UTC)
 * Can anyone confirm that AScan still has no aftercast delay even after it changed in the most recent update? That would make info on this wiki wrong: Aura_of_Displacement --War_Pig5 21:21, 16 March 2011 (UTC)

18/2/11 Update ('dervish overhaul' one) Buff or nerf?
A nerf imo. Although the -Dp thing per kill is nice I would rather have kept the +dmg%. Martial dmg dealers already has the short end of the stick in HM where enemies wear armors of stone. Original AScan balanced that and it was great to spike those HM bast---s with 150dmg instead of the other way around. Reducing the +dmg% would have been alright but to lose it altogether is a slap to the face.-Wrei110.175.241.56 00:28, 18 February 2011 (UTC)
 * Take it to a forum. We're here to document the game, and this page concerns the article. The above does not. G R E E N E R  00:43, 18 February 2011 (UTC)


 * Yeah, they completely killed it :-( Goodbye, melee damage... --208.179.66.2 01:16, 18 February 2011 (UTC)
 * Cry more, babies. There's something called Cracked Armor, try using it. Dervish balance update provided more venues for this condition too. People have to admit - dealing 200+ damage on an auto attack is a bit overpowered.
 * pve ranger overkill :-/ --89.0.57.177 01:52, 18 February 2011 (UTC)
 * Bring this and Avatar of Dwayna to SoO, and go hit some Skeleton Wizards and see what happens. I don't care about losing a bit of damage, I can use many other of the new things for that, like the new Vow of Strength. But a skill that lets me hit those Blinding-surge spamming SoO Skeleton Wizard bastards, that's priceless. I'll go there to hit, and hit them with tears of joy in my cheeks. This also lets your imbagons keep spamming shouts even under blindness. Mith[[Image:User MithranArkanere Star.png]]Talk 03:43, 18 February 2011 (UTC)
 * Why couldn't they just scale it down? 69.9.92.72 04:17, 18 February 2011 (UTC)

(reset indent) Is there a reason the removal of 5% DP isn't mentioned in the article but is on the update page? 68.104.204.103 06:55, 18 February 2011 (UTC)


 * the page hasn't been updated yet. — Tennessee Ernie Ford ( TEF ) 07:09, 18 February 2011 (UTC)

Research
The new update says that your attacks cannot miss the target. This counteracts the effects of Blinding, apparently, as I blinded myself and still landed every hit on the target while he had Asuran Scan on him. Pretty nice effect for a melee character to have, I think.~ A R A ~ 04:22, 18 February 2011 (UTC)


 * Meh. There are so many other better skills at this point. Plus in pve if you don't have someone with a quick condition removal ability that can be used often, you're usually doing it wrong. And not that many monsters block in pve, so... This is a "maybe, in some places" skill, but has been completely removed from main bars on all my weapon-using characters :-/ --208.179.66.2 08:40, 18 February 2011 (UTC)
 * Actually, I'm pretty excited about this skill now. My BHA ranger could put this to good use. --RoyHarmon 12:18, 18 February 2011 (UTC)
 * Nope afraid not. It only stops 'miss', not 'dodge' so it doesn't synergise well with BHA or using a flatbow, etc :(   --Combatter 14:34, 18 February 2011 (UTC)

Need clarification
1. This could be useful against Dhuum, right? Killing his minions to reduce DP? 2. it says "If YOU kill this enemy..." - does this mean, if my teammate does the last strike, I will not loose DP? sry, cannot test, am still at work. Weird update imho, lots of changes. Need to re-skill at least 30 heroes now.... 83.236.214.68 14:16, 18 February 2011 (UTC)
 * I've just tested it in Isle of the Nameless. If the foe dies whilst hexed with this, the person who applied the hex gets the DP reduction, regardless of who got the killing 'blow' --Combatter 14:36, 18 February 2011 (UTC)
 * In Dhuum you are granted a DP removal skill already (when in spirit form), and considering the availability of consumables for pve the DP removal seems pretty pointless 70.40.154.44 22:02, 18 February 2011 (UTC)
 * Look at it this way. It can reduce the need for DP consumables, and keep you from going to spirit form longer (unless you WANT spirit form, having never faced Dhuum, I don't really know). Guildwarsrunner 01:01, 19 February 2011 (UTC)
 * I would honestly prefer that they drop the DP reduction in favor of an increased chance to get a critical hit. After all, casters have advantages over martials in PVE due to their damage being reduced by AL only, rather than both AL and level. --108.23.64.23 03:09, 21 February 2011 (UTC)
 * tested with blind, anything that can cause you to miss, with asuran scan u practically hit everytime even with block skills on FOES or conditions such as hex or blind that can cause you to miss =>

Illusionary Weaponry
How does this affect IW? does it cause your normal attacks to hit while under IW? cause if it does, i know what im going to put on my Assassin :P 82.156.22.85 11:36, 25 February 2011 (UTC) (Deadfalk, too lame to log in)
 * Illusionary Weaponry does not cause attacks to miss. [[Image:User_Felix_Omni_Signature.png]]elix Omni 09:59, 26 February 2011 (UTC)

bring back +75% dmg
the new Asuran Scan is rather useless unless you die a lot. Please bring back the +75% damage. --The preceding unsigned comment was added by 76.176.191.22 (talk &bull; contribs) at 21:27, 31 March 2011  (UTC).
 * I disagree, it completely bypasses all forms of blocking AND protects you from blind along with other similar status effects.--Yojimaru 21:51, 31 March 2011 (UTC)
 * it does not bypass blocking as it is not considered a 'miss' according to Asuran Scan. I've tested it. Only if you're blinded or blurred vision or any hex/spell that causes you to miss your target --The preceding unsigned comment was added by 76.176.191.22 (talk) at 23:49, 31 March 2011 (UTC).
 * Of course it bypasses blocking. You should retest it. Maybe against Am Fah Assassins with Flashing Blades or rangers with block stances or something. Also, please sign your comments by adding four tildes ( ~ ) after your comment. Judas 00:23, 1 April 2011 (UTC)
 * Indeed, IP is nuts. This skill is still brilliant. -- Hong 15:55, 1 April 2011 (UTC)

This vs Shroud of Darkness?
As this prevents misses, I assume it would be useful for counteracting the Shroud of Darkness environmental effect in Ravenheart Gloom in Hard Mode (and during the Ebony Citadel of Mallyx while the Shrouded Soul is alive)... --Combatter 21:00, 5 April 2011 (UTC)

Missleading?
I've been testing a build using Oath shot + asuran scan on an echo mesmer to spam skills, but i find that the lack of expertise allows me to still miss on oath shot, even though AS means i shouldn't. are there any other skills with miss conditions for which this doesn't work and do people think this worthy of a bug note? is it even technically a bug, as the miss 50% is a specified condition of oath shot? 188.222.77.162 10:14, 9 May 2011 (UTC)
 * Oath Shot's description could be considered misleading. You'll see fail instead of miss with low Expertise.  24.197.253.243 11:06, 9 May 2011 (UTC)
 * yeah, that's what I was thinking. I assume than mechanicly the condition on Oath Shot prevents a hit, as opposed to causes you to miss, in a similar manner to the effect of Illusionry Weapon 188.222.77.162 17:49, 9 May 2011 (UTC)

WORST SKILL EVER!
What shit player would bring this. If your missing/being blocked, you need more hex/condition/stance removal. If your dying, then your just crap at the game. Its PvE afterall. Even without some crappy gimmick like Discord, its easy to roll.
 * Anyone saying that this skill sucks in it's current format must be terribad in pve (or just lacks the understanding of how things work). 88.114.116.124 11:24, 28 June 2011 (UTC)
 * - That is all. -- Briar  User Briar Sig 3.jpg  The Spider  15:11, 28 June 2011 (UTC)

Best bar compression skill ever!

 * The fact that a single skill single-handedly  does the job of 3+ skills slots normally used to remove or ignore hexs, conditions, stances, enchantments, echos, ward spells, well spells, weapon spells, etc; making things like this possible and soo fast/easy its noob proof! --Falconeye 20:42, 25 May 2011 (UTC)

SF
Yarr, no longer those lil devils keep running so long. Barbe-Q Michael 08:29, 2 July 2011 (UTC)
 * Shadow Form doesn't cause misses anymore and you cannot even cast Asuran Scan on an Afflicted Assassin enchanted with Shadow Form. --Silver Edge 04:53, 5 July 2011 (UTC)
 * Totally forgot the skill changes.. :/ Barbe-Q Michael 09:00, 9 July 2011 (UTC)