ArenaNet:Skill feedback/Ranger/Primal Echoes

Niche use
Discussion
 * Issue
 * Though this skill is quite powerful as an anti-signet skill, its use it just to niche for it ever to be run. It's also more awkward to run than other signet counters since you have to spend 5 seconds putting it up.


 * Suggestion
 * I would give it a wider-ranging use. In fact, it could be almost totally re-worked, but failing that I would go with something more like:
 * . 10 3  45
 * Nature Ritual. Create a level Spirit. For non-Spirit creatures within its range, Signets cost 8 Energy to use and Spells cost 40% more Energy to use. Whenever one of these creatures uses an adrenaline skill, they gain 1 Energy. This Spirit dies after  seconds.
 * OK, well I'm not too sure about this, but basically I thought that a skill with a very "primal" theme should punish use of more advanced methods and reward more brutal attacks. Therefore, I made it affect spells as well, but give energy whenever an adrenaline skill is used. I was going to simply add the energy cost to both signets and spells (and reduce it to ~5), but that would really kill most healers as all 5 spells would cost 10. As it is, they only cost 7, although more expensive spells would cost more {e.g. 25 -> 35). I figured this might work in a team based around warriors and maybe some paragons and/or thumpers et.c. since it would punish casters but reward them.