User:Poke/sandbox/Skills

Development of skill categorization and skill infobox. Note that everything here is under construction. {| style="width: 900px; border: 1px solid silver; margin: 1em auto;" cellpadding="5" ! colspan="3" style="background: #EEE; font-size: 130%;" | Skill infobox parameters (draft 2) ! colspan="3" style="background: #EEE; font-size: 130%;" | Skill categorization (draft 2)
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General parameters

 * name
 * Skill name.


 * icon
 * Optional. Skill icon (default: ).


 * description
 * Traditional skill description.


 * concise description
 * Concise skill description.

Skill information
The skill informations are optional and are not visible when unset.
 * type
 * Optional. Original skill type from the Skills panel or from the skill description.


 * activation
 * Optional, number. Activation time.


 * recharge
 * Optional, number. Recharge time.


 * elite
 * Optional, yes/no. Skill's elite status.


 * availability
 * Optional. Skill's availability. Can be one of the following values:
 * : For monster skills
 * /  : For PvE-only skills
 * : For event skills
 * /  : For removed/historical skills
 * : For unavailable developer-only skills


 * disguise
 * Optional. Disguise for PvE-only or event skills. Can be for example one of the following values:
 * ,,   : for PvE-only skills
 * ,,  ,   : for event skills

Skill cost

 * energy
 * Optional, number. Energy cost.


 * adrenaline
 * Optional, number. Adrenaline cost in strikes.


 * sacrifice
 * Optional, percentage. Sacrifice cost.


 * upkeep
 * Optional, yes/no. Skill requires upkeep.


 * exhaustion
 * Optional, yes/no. Skill causes exhaustion.


 * gold
 * Optional, number. Additional gold cost.

Player skill parameters

 * profession
 * Optional. Profession associated with the skill.


 * attribute
 * Optional. Attribute or Title track as listed in the Skills panel.


 * campaign
 * Optional. Campaign or Expansion as listed in the Skills panel.

Effect skill parameters

 * effect type
 * Optional. Effect type, can be one of the following values:
 * : For conditions.
 * : For environment effects that occur while in a specific area/range.
 * : For effects triggered by holding bundles.
 * : For effects triggered by using consumables.
 * : For effects which involve a Disguise.
 * : For divine blessings given by God's avatars.
 * : For effects you get by reaching a specific title.
 * : For reputation blessings (including bounties).


 * effect source
 * Optional. Source of the effect. Value depends on selected effect type and can be of the following types:
 * A list of gods for.
 * A list of bundle items for.
 * A list of consumable items for.
 * A title track for.
 * A reputation name for.


 * duration
 * Optional, number. Effect duration.


 * fixed health
 * Optional, number. Fixed maximum health the disguise gives for the duration of the effect.


 * fixed energy
 * Optional, number. Fixed maximum energy the disguise gives for the duration of the effect.


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Category:Skills by skill type
based on parameter type. Unless other specified, categorizes into.


 * Category:Untyped skills
 * for unset parameter

Category:Skills by profession
based on parameters profession, attribute and pve-only. Player skills only.


 * Category:Common player skills
 * Category:Common PvE-only skills
 * Category:Devourer skills
 * Category:Junundu skills
 * Category:Polymock skills
 * Category:Event skills
 * Category:Rollerbeetle skills
 * Category:Snow fighting skills
 * Category:Dragon Arena skills

Category:Skills by campaign
based on parameter campaign. Player skills only.


 * Category:Core skills
 * Category:Prophecies skills
 * Category:Factions skills
 * Category:Nightfall skills
 * Category:Eye of the North skills
 * Category:Bonus Mission Pack skills

Category:Skills by cost
based on parameters energy, adrenaline, sacrifice, upkeep and exhaustion. Includes skill type Signets without cost.


 * Category:Energy skills
 * Category:Adrenal skills
 * Category:Skills with sacrifice
 * Category:Maintained enchantments
 * Category:Skills which cause exhaustion
 * Category:Signets

Category:Effects by type
based on parameter effect type.


 * Category:Conditions
 * Category:Environment effects
 * Category:Bundle effects
 * Category:Consumable effects
 * Category:Disguises
 * Category:Divine blessings
 * Category:Title effects
 * Category:Reputation blessings

Category:Elite skills
based on parameter elite.

Category:Skills by topic
custom

! colspan="6" style="background: #EEE; font-size: 130%;" | Skill properties (draft 1)
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 * General skill properties
 * Skill name
 * Skill icon
 * Traditional skill description
 * Concise skill description
 * Concise skill description


 * Global skill properties
 * Attribute (default: None)
 * Skill cost
 * No cost
 * Energy
 * Adrenaline
 * Upkeep
 * Exhaustion
 * Sacrifice
 * Gold
 * Recharge time
 * Activation time
 * Status (default Non-elite)


 * Player skills only (normally)
 * Campaign
 * Profession
 * Player skill type
 * Availability (PvE-only y/n)

! colspan="6" style="background: #EEE; font-size: 130%;" | References (static in-game information only)
 * Effect only
 * Effect duration
 * Effect fixed health
 * Effect fixed energy
 * Effect type
 * Condition
 * Environment effect
 * Bundle effect
 * Consumable effect
 * Disguise
 * Divine blessing
 * Title effect
 * Reputation blessing
 * Effect source
 * god
 * bundle
 * consumable
 * title
 * reputation
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Attributes (by Attribute, 0)

 * Strength
 * Axe Mastery
 * Hammer Mastery
 * Swordsmanship
 * Tactics
 * Expertise
 * Beast Mastery
 * Marksmanship
 * Wilderness Survival
 * Divine Favor
 * Healing Prayers
 * Protection Prayers
 * Smiting Prayers
 * Soul Reaping
 * Blood Magic
 * Curses
 * Death Magic
 * Fast Casting
 * Domination Magic
 * Illusion Magic
 * Inspiration Magic
 * Energy Storage
 * Air Magic
 * Earth Magic
 * Fire Magic
 * Water Magic
 * Critical Strikes
 * Dagger Mastery
 * Deadly Arts
 * Shadow Arts
 * Spawning Power
 * Channeling Magic
 * Communing
 * Restoration Magic
 * Leadership
 * Command
 * Motivation
 * Spear Mastery
 * Mysticism
 * Earth Prayers
 * Scythe Mastery
 * Wind Prayers
 * Titles
 * Friend of the Kurzicks Title Track
 * Friend of the Luxons Title Track
 * Sunspear Title Track
 * Lightbringer Title Track
 * Asura Title Track
 * Deldrimor Title Track
 * Ebon Vanguard Title Track
 * Norn Title Track
 * Default
 * No attribute

Campaigns (by Campaign, 1)

 * Core
 * Prophecies Campaign
 * Factions Campaign
 * Nightfall Campaign
 * Eye of the North Expansion
 * Bonus Mission Pack ??


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Skill Costs (by Cost, 2)

 * Signets
 * Strikes of adrenaline
 * 1 Strike
 * 2 Strike
 * 3 Strike
 * 4 Strike
 * 5 Strike
 * 6 Strike
 * 7 Strike
 * 8 Strike
 * 9 Strike
 * 10 Strike
 * Energy
 * 1 Energy
 * 5 Energy
 * 10 Energy
 * 15 Energy
 * 25 Energy

Status (by Elite Status, 3)

 * Elite
 * Non-Elite

Professions (by Profession, 4)

 * Common
 * Warrior
 * Ranger
 * Monk
 * Necromancer
 * Mesmer
 * Elementalist
 * Assassin
 * Ritualist
 * Paragon
 * Dervish

Recharge time (by Recharge, 5)

 * Instant
 * 1 Second Recharge
 * 2 Second Recharge
 * 3 Second Recharge
 * 4 Second Recharge
 * 5 Second Recharge
 * 6 Second Recharge
 * 7 Second Recharge
 * 8 Second Recharge
 * 10 Second Recharge
 * 12 Second Recharge
 * 15 Second Recharge
 * 20 Second Recharge
 * 24 Second Recharge
 * 25 Second Recharge
 * 30 Second Recharge
 * 40 Second Recharge
 * 45 Second Recharge
 * 55 Second Recharge
 * 60 Second Recharge
 * 90 Second Recharge


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Player skill types (by Type, 6)

 * Skill
 * Attack
 * Melee Attack
 * Axe Attack
 * Hammer Attack
 * Sword Attack
 * Lead Attack
 * Off-Hand Attack
 * Dual Attack
 * Scythe Attack
 * Ranged Attack
 * Bow Attack
 * Spear Attack
 * Pet Attack
 * Spell
 * Hex Spell
 * Item Spell
 * Enchantment Spell
 * Ward Spell
 * Weapon Spell
 * Well Spell
 * Chant
 * Echo
 * Form
 * Glyph
 * Ritual
 * Nature Ritual
 * Binding Ritual
 * Ebon Vanguard Ritual
 * Preparation
 * Shout
 * Signet
 * Stance
 * Trap

Activation time (by Activation, 7)

 * Instant Activation
 * 1⁄4 Second Activation
 * 1⁄2 Second Activation
 * 3⁄4 Second Activation
 * 1 Second Activation
 * 2 Second Activation
 * 3 Second Activation
 * 4 Second Activation
 * 5 Second Activation
 * 6 Second Activation
 * 10 Second Activation

! colspan="6" style="background: #EEE; font-size: 130%;" | Category:Skills draft 1
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 * colspan="6" |

Category:Skills

 * Category:Skills by campaign
 * Category:Core skills
 * Category:Prophecies skills
 * Category:Factions skills
 * Category:Nightfall skills
 * Category:Eye of the North skills
 * Category:Bonus Mission Pack skills
 * Category:Skills by skill type
 * Category:Attack skills
 * Category:Pet attack skills
 * Category:Melee attack skills
 * Category:Axe attack skills
 * Category:Dagger attack skills
 * Category:Lead attack skills
 * Category:Off-hand attack skills
 * Category:Dual attack skills
 * Category:Hammer attack skills
 * Category:Scythe attack skills
 * Category:Sword attack skills
 * Category:Ranged attack skills
 * Category:Projectile attack skills
 * Category:Bow attack skills
 * Category:Spear attack skills
 * Category:Chants
 * Category:Conditions
 * Category:Disguises
 * Category:Environment effects
 * Category:Echoes
 * Category:Forms
 * Category:Glyphs
 * Category:Preparations
 * Category:Rituals
 * Category:Binding rituals
 * Category:Nature rituals
 * Category:Shouts
 * Category:Signets
 * Category:Spells
 * Category:Enchantment spells
 * Category:Hex spells
 * Category:Item spells
 * Category:Ward spells
 * Category:Weapon spells
 * Category:Well spells
 * Category:Stances
 * Category:Title effects (Title)
 * Category:Trap skills
 * Category:Skills by profession
 * Category:Common player skills (renamed from Common skills to only include player but not monster skills)
 * Category:Common PvE-only skills
 * Category:Devourer skills
 * Category:Junundu skills
 * Category:Polymock skills
 * Category:Event skills
 * Category:Rollerbeetle skills
 * Category:Snow fighting skills
 * Category:Dragon Arena skills
 * Category:Warrior skills
 * Category:Strength skills
 * Category:Axe Mastery skills
 * Category:Hammer Mastery skills
 * Category:Swordsmanship skills
 * Category:Tactics skills
 * Category:Warrior PvE-only skills
 * Category:Ranger skills
 * Category:Expertise skills
 * Category:Beast Mastery skills
 * Category:Marksmanship skills
 * Category:Wilderness Survival skills
 * Category:Ranger PvE-only skills
 * Category:Monk skills
 * Category:Divine Favor skills
 * Category:Healing Prayers skills
 * Category:Protection Prayers skills
 * Category:Smiting Prayers skills
 * Category:Monk PvE-only skills
 * Category:Necromancer skills
 * Category:Soul Reaping skills
 * Category:Blood Magic skills
 * Category:Curses skills
 * Category:Death Magic skills
 * Category:Necromancer PvE-only skills
 * Category:Mesmer skills
 * Category:Fast Casting skills
 * Category:Domination Magic skills
 * Category:Illusion Magic skills
 * Category:Inspiration Magic skills
 * Category:Mesmer PvE-only skills
 * Category:Elementalist skills
 * Category:Energy Storage skills
 * Category:Air Magic skills
 * Category:Earth Magic skills
 * Category:Fire Magic skills
 * Category:Water Magic skills
 * Category:Elementalist PvE-only skills
 * Category:Assassin skills
 * Category:Critical Strikes skills
 * Category:Dagger Mastery skills
 * Category:Deadly Arts skills
 * Category:Shadow Arts skills
 * Category:Ritualist skills
 * Category:Spawning Power skills
 * Category:Channeling Magic skills
 * Category:Communing skills
 * Category:Restoration Magic skills
 * Category:Ritualist PvE-only skills
 * Category:Paragon skills
 * Category:Leadership skills
 * Category:Command skills
 * Category:Motivation skills
 * Category:Spear Mastery skills
 * Category:Paragon PvE-only skills
 * Category:Dervish skills
 * Category:Mysticism skills
 * Category:Earth Prayers skills
 * Category:Scythe Mastery skills
 * Category:Wind Prayers skills
 * Category:Dervish PvE-only skills
 * Category:Skills by cost
 * Category:Adrenal skills
 * Category:Energy skills
 * Category:Maintained enchantments
 * Category:Signets
 * Category:Skills which cause exhaustion
 * Category:Skills with sacrifice
 * Category:Skills by topic
 * Category:Easily interrupted skills
 * Category:Elite skills
 * Category:Monster skills
 * Category:Effects
 * Category:Effects by campaign
 * Category:Core effects
 * Category:Prophecies effects
 * Category:Factions effects
 * Category:Nightfall effects
 * Category:Eye of the North effects
 * Category:Bonus Mission Pack effects
 * Category:Effects by type
 * Category:Conditions
 * Category:Environment effects
 * Category:Bundle effects
 * Category:Consumable effects
 * Category:Disguises
 * Category:Divine blessings
 * Category:Title effects
 * Category:Reputation blessings
 * (some of the following do not create "effects"..)
 * Category:Chants
 * Category:Echoes
 * Category:Forms
 * Category:Glyphs
 * Category:Preparations
 * Category:Rituals
 * Category:Binding rituals
 * Category:Nature rituals
 * Category:Shouts
 * Category:Enchantment spells
 * Category:Hex spells
 * Category:Item spells
 * Category:Ward spells
 * Category:Weapon spells
 * Category:Well spells
 * Category:Stances
 * }
 * }