Feedback:User/Ph03n1x/Light of Deliverance

Spell. Heal target ally for. If that ally is under the effects of a Hex or Condition, heal for an additional points and gain 5 energy.

While expensive expensive for an 80 pt heal alone, if the conditional effect is activated it heals for a solid 190. The req isn't hard to meet, especially with teams running hexway, and the energy gain plus the heal spike make it a worthwhile elite when it is.

Alternate:

Spell. Heal all other allies in earshot for. For each party member healed in this way, you gain 1 energy.

A 'maximum X energy' restriction might be wise for PvP, but since the gain is tied to party members healed and not allies (preventing an exploit with NPCs, minions or pets), this elite gives a modest mass-heal but is mostly helpful to the caster as energy management.