Talk:"It's Just a Flesh Wound."

Woah!!
The new version of this skill is rather overpowered... a (pretty much) conditionless removal, as it's somewhat uncommon to have a Deep Wound. Zenikoetsu 02:37, 8 August 2008 (UTC)

lol, i dont see what the complaint is about... it costs 3 energy because the shout affects your target and self... and it's spammable, people should be praising this. considering the on field circumstances, all a monk needs to worry about is rc on the para and let him go crazy. and if you think it's overpowered, when a wounding strike derv enters the fray, this skill now becomes useless. this skill is justified. --~Phill Gaston ‎ 16:51, 8 August 2008 (UTC)


 * It also makes sense, as the paragon wouldn't cleanse the target because "It's just a flesh wound." Brilliant, ANet.  :P 66.56.218.206 21:50, 8 August 2008 (UTC)


 * Should the list of related skills be shortened since it does not self inflict conditions any more.Farlong 03:53, 19 September 2008 (UTC)
 * OR, when a wounding strike derv comes, just stand back and use this on other ppl that he hits =) J  ustin  6  [[Image:User Justing6 Justing6 siggypic.png|19px]] 03:44, 10 October 2008 (UTC)

Restore Condition Comparison
Junk compared to Restore Condtion. If it said: Heal 50 HP, it would be a better shout. --193.77.18.206 16:27, 18 August 2007 (UTC)
 * I suppose it has its uses...its pros and its cons. For one thing, not needing a monk to clear all conditions can be very useful. Plus, it has no casting time...still, I won't take it because other elites appeal to me more. Nicky Silverstar 18:16, 5 September 2007 (UTC)
 * Even RC can get power leaked, but not this one. Lightblade 01:40, 9 December 2007 (UTC)
 * Wouldn't RC be a related skill?--Ryudo 01:54, 9 December 2007 (UTC)
 * This is better... it pumps energy into the paragon and if the paragons has finale of restoration on him, bye bye goes condition on him too... They are just plain crazy for condition removal :)
 * It does not pump energy into the paragon, it only effects one target, so max of gain of 1 e (net cost of 4e). So its an uninterpretable, undazable, condition removal that cost 1 e less and recharges faster, but doesnt heal, isnt effected by Divine Favor, and causes deep wound on yourself.  Though i wouldnt call it complete junk compared to RC, it is distinctly the inferior.
 * Just Capped this skill and it seems to return no energy even though it is a shout and I have 12 Leadership, is this right? Would have thought it should return 1 energy since it affects 1 other ally, this seems like a bug to me, especially rading the wording of the effect of the Leadership attribute "You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks)". My understanding of that is that it should return 1 energy but you actually get nothing back. Ajax Baby Eater 01:21, 12 January 2008 (UTC)

compared to Cautery Signet (my new favourite skill against mandragors and skales) this has few uses Coruskane 21:55, 19 February 2008 (UTC)


 * If by few uses, you mean anything that can inflict a condition upon multiple party members, then I guess you're right. Not that there are any conditions that specifically spread from player to player, and are a nuisance to take care of one by one... Chaiyo Kaldor 22:34, 19 February 2008 (UTC)
 * Junk junk junk junkjunkjunkjunk JUNK! It accomplishes nothing and bleeds paragon energy pool dry in seconds. It should at the very least allow the paragon to target himself, since right now it is junk compared to RC. And don't give me that RC is interruptable bollocks. P/Mo with low spec RC is far better off than P/X with this junk skill.--Spura 17:39, 20 March 2008 (UTC)
 * I play Paragon and thats the same reason I dont take it. I cant cant be a target, Motivation skills sucks plus no good blocking Paragon skills makes you a whack me first loudspeaker.--ShadowFog 05:32, 29 September 2008 (UTC)

I've been testing the skill with other means after the update, especially with Plague Sending at attribute 4, and it seems good now. Cost 4 for the Paragon, the saved 1 energy can be used for Plague Sending effect if you feel the need for it. For energy management and healing you can use Chorus of Restoration(It can be activated with "It's just a flesh wound.") and for more healing there's Signet of Synergy. Basically something like this:

Energizing Chorus is another and better solution for energy management, unlike Chorus, it doesn't have recharge and it's basically giving you around 6 energy due to Leadership's effect plus a free "It's just a flesh wound.", two free shouts. I would like to say besides the wall of text, this really helps the Monk get around and his life easier doing it's job, if done correctly you will be removing conditions like Dazed from your allies by just shouting at a fast paced without running out of energy, and the only way to stop this shout from supporting your Monks or other allies(shouts can't be interrupted) is for the foe to bring some kind of anti-shout skill which is really rare in meta and only available in NightFall.--ShadowFog 15:23, 20 November 2008 (UTC)

Note
This edit got reverted. Not to start a revert war again but i think hes right. The note says: After a battle or during a battle Is there a other situation other than during and after a battle? ~ SCobra  10:46, 22 January 2008 (UTC)
 * I suppose there's always before a battle...Nicky Silverstar 09:19, 3 March 2008 (UTC)

Python
Just wanted to say that Monty Python and the Holy Graile is an amazing movie and that if you havent seen it, WATCH IT. > Awk34  talk  01:02, 17 April 2008 (UTC) it is a good movie, but i think that maybe should be taken away in the trivia section, im pretty sure it IS a reference, as the human on the skill icon has lost it arm and in the Python movie, the black knigh says the exact same line when he loses his arm Fenrir dragonbone 11:16, 3 May 2008 (UTC)
 * errrr, he says it after losing both his arms, WATCH MORE pl0x J  ustin  6  [[Image:User Justing6 Justing6 siggypic.png|19px]] 03:45, 10 October 2008 (UTC)
 * His arms are off!

Bug
Can the bug on this page even be considdered a bug as its a shout targetting one ally, meaning leadership isn 't suposed to give you any energy as it now is? Making the bug notice a non-valid one. This is just my opinion. 84.196.72.19 07:10, 8 August 2008 (UTC)
 * Agreed. Neat facts about game mechanics ain't bugs. Removing.ComfortOsprey 10:50, 8 August 2008 (UTC)

Um im confused...its a shout that targets an ally. Leadership gives 1 energy for each ally affected by a shout. How is it not a bug when an ally is targeted by this shout and the paragon gains no energy from it, aka 1e. yes this is assuming the paragon has at least r2 leadership. Going to add the bug back if no one complains here in the next few days--Justice 06:05, 2 October 2008 (UTC)
 * If that's the case, it's a bug. Even "Find Their Weakness!" gives you 1 energy when used.--ShadowFog 11:14, 2 October 2008 (UTC)
 * Yes because its effects are only on one ally. When you use "Find Their Weakness!" only one ally person sees the icon on their effects tab, thus 1 energy returned from leadership. "It's Just A Flesh Wound!" works in the exact same manner only without an actual visible icon on your effects monitor. The old "The Power Is Yours!" had a bug where you only received 1 energy back from the shout + TPIY's bonus energy, as opposed to "Never Give Up!" where the user paragon would receive the energy for each ally that meet the condition. Leadership returns energy equal to the number of allies who meet the conditions of whatever shout/chant is being use. Therefore, no bug is present.Racthoh 05:50, 7 October 2008 (UTC)
 * I understand your point. If the shout didn't affect the ally like a Weapon,enchantment, ETC. would then you don't get the energy back. That's some lazy programming.--ShadowFog 12:47, 7 October 2008 (UTC)

Related Skills
Are Foul Feast and Draw Conditions still considered related to Flesh wound? They "remove" all conditions from target other ally, but that's about it. If that's the case, Purge Conditions seems like a Related candidate. Then there's Cautery Signet, which is related to Martyr. RC is obviously related. --8765 22:51, 8 September 2008 (UTC)

Personally i wouldnt connect foul feast or draw conditions to this. This removes all conditions from ally where the other two switch who has the conditions. That being said, they all 3 remove all conditions from an ally. Toss up by me--Justice 06:31, 3 October 2008 (UTC)
 * They still remove all conditions from an ally...so they're related in that way.--66.192.104.13 14:23, 12 December 2008 (UTC)

Dec 12 Update
Still useless. With Life Sheath, why would anyone take this? --Jette 05:08, 12 December 2008 (UTC)
 * if this was self targetable... infinate run speed... still not bad... everytime an ally takes a conition, poof... instant speed boost. its different, ill give it that... SabreWolf 05:23, 12 December 2008 (UTC)

Probably will get some use in HA as a supliment to make haste.71.84.240.55 08:47, 12 December 2008 (UTC)
 * ^it's incredibly beefy now. great for HA paragons, cause being able to give a front liner or backliner an IMS to catch up to foes/get away from, combined with complete condition removal is amazing.--66.192.104.13 14:21, 12 December 2008 (UTC)

It's terrible, why would anyone take this above ff?Oni  21:03, 2 January 2009 (UTC)
 * Because is the fastest Un-counterable (no one takes anti-shouts skills anyhow) condition removal in the game?(⌐_⌐)...what's ff?--ShadowFog 22:54, 2 January 2009 (UTC)
 * Foul Feast. --Jette 23:03, 2 January 2009 (UTC)
 * Oh...yeah I had this blue not read yet. Still Foul Feast needs two skills to work but not Life Sheath. It's an option I guess. blah blah my last statement with speed buff or remove only 2 conditions with limited healing. Both have the same energy and recharge conditions.--ShadowFog 17:19, 24 March 2009 (UTC)
 * Foul Feast nerfed. Ijafw anyone? 95.119.51.98 14:44, 17 May 2009 (UTC)

Did I read that right?
This skill can be used while dead?!?!?Zeph 01:54, 2 April 2009 (UTC)
 * Lol. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 05:26, 5 April 2009 (UTC)
 * Gotta love the humor of the A-net people. 92.239.41.229 20:28, 9 April 2009 (UTC)
 * ? 87.61.124.2 20:37, 18 August 2009 (UTC)
 * Ahaha I remember that in the old concise description. Was it actually true? Can a dead person even be afflicted with conditions? XD Anyway i say we petition for the reintroduction of this in PvE only! Zero4549 02:49, 29 October 2009 (UTC)

EN Gain?
Since its a single target shout, will it grant just 1 energy?
 * In theory it should. ~Shard  [[Image:User Shard Sig Icon.png]] 21:50, 7 July 2009 (UTC)
 * It does. So do other one-target shouts like FGJ and Brace Yourself.  --Jette  [[Image:User_Jette_awesome.png|19px]] 22:42, 18 August 2009 (UTC)

A cheap, repeatable ccondition removal. Good. Add a speed boost so the poor sap can run from his attacker. Good. Make it Elite? Yikes. They probably deny us from using it on self to prevent abuse of those skills that draw or impose condditions on self... but there's a nonelite weapon spell that can be abused in this way... Really, if it's going to be an elite, give it a bit more versatility than this; keep it as it is, but let us target ourself; we still need to use another skill to give ourself the boost, so it isnt completely self contained / abusable.
 * Self-target RC says hi. Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  04:45, 22 September 2009 (UTC)

BEST. CONDITION. REMOVAL. EVER =D Canarygeorge 20:02, 22 September 2009 (UTC)
 * RC (or Dismiss Condition) says hi. Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  20:03, 22 September 2009 (UTC)
 * The skills pretty good for support. NicanTlaca 03:00, 29 October 2009 (UTC)

My sources say that it's actually 1 energy for targeting the guy, and another energy if the conditional effects triggers. Can someone confirm this? -- -Chaos- (talk) -- 12:23, 16 November 2009 (UTC)
 * You are right http://i268.photobucket.com/albums/jj5/Shlushie/ijfw.jpg ... Ζεφ  22:02, 17 November 2009 (UTC)
 * Amazing. 3e. -- -Chaos- (talk) -- 10:32, 18 November 2009 (UTC)

Echoes.
alright, I think there's something wrong. this is a shout affecting a party member, so why does it not trigger echoes like mending refrain and finale of restoration? I dunno if its a bug or what, but it does seem odd... Ζεφ  23:42, 16 November 2009 (UTC)
 * Because it doesn't have a duration, so it doesn't end. It's like Patient Spirit under Mark of Insecurity. Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  05:17, 17 November 2009 (UTC)
 * yeah, I was being stupid. Fr some reason, I thought it did a while ago... but it doesn't matter... Ζεφ 

Can you base your recent addition to the notes on anything? Do you got a screenie or something? I find that extremely hard to believe. Titani  Ertan  05:27, 18 November 2009 (UTC)
 * err, IJAFW does have a duratian oO 128.176.178.20 10:35, 18 November 2009 (UTC)
 * K, To Titani. I did have a Screenie the night I changed it, but I my internet went out abruptly before I could actually post it here. Look in the EN gain sect. for the pic. And to the random user above me, the skill--as it is set now--has no duration time. Ζεφ  23:11, 20 November 2009 (UTC)
 * Zeph- k. About the duration- when you use this skill, does "It's just a flesh wound." icon appear in your effects line, with a duration bar? From what I remember, it doesn't. Titani [[image:User Titani Ertan chrome.png|Uth]] Ertan  10:13, 21 November 2009 (UTC)
 * Because the shout-effect that would trigger echoes is only applied when a condition was removed. Lou Wolfskin 10:32, 6 December 2009 (UTC)

Name Change Proposal
"Stop Bitching and RUN!" Sonic Sunday 22:44, 31 January 2010 (UTC)
 * LMAO! 90.208.113.60 13:57, 12 April 2010 (UTC)
 * +1 86.91.68.168 18:47, 17 May 2010 (UTC)
 * I prefer "Walk It Off!" myself. 173.27.156.186 03:27, 3 August 2010 (UTC)

How does this work with heroes?
Heroes never recast enchantments that are already on target ally(which is why they use stuff like Aura of the Lich only once it ends and not to its max potential). How would a hero use this skill if they had 12 points in motivation?

case1. Hero would not use a shout that is already on target ally, which would make the hero only use IJAFW every 8 seconds on THAT ally.

case2. Hero would use it properly, meaning would use it to remove all conditions regardless of renewing the shout.

If case1, then it would be better to use this skill at 0 motivation on heroes since the "removes all conditions instantly" great effect far surpasses the "move 25% faster" weak effect.

Anyone can test? Specially after acquiring the new Paragon Hero...

Nvm, went to cap it myself and heroes use it as case2. 173.32.190.24 02:07, 17 December 2010 (UTC)