Talk:Escape (PvP)

This nerf was about 2 years too late for my liking. At least it happened though. PowerGamer 01:35, 18 September 2009 (UTC)
 * Oh win! --[[Image:User PoA Sig.png|Talk]] Antioch 04:24, 18 September 2009 (UTC)
 * Pff. Now Rangers will take sup expertise and marksmanship, and abuse Point Blank Shot and Throw Dirt. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 04:25, 18 September 2009 (UTC)
 * yeah, that is how this shit is meant to be used. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 16:36, 18 September 2009 (UTC)
 * Because Point Blank Shot totally matches the DPS of the Escape/dagger builds. Death Blossom nearly doubles PBS damage at comparable attribute levels, and let's not forget the half-sec bleeding spammed on 1-sec recharge (Hunter's Shot is the closest bow attack, 10 sec recharge), the half-second unblockable +30 dmg immediately afterward (closest comparable bow attack is Precision Shot, not even close). The crippling used with this build has half the recharge of Pin Down, and the interrupt is the only interrupt that causes exhaustion, and has less recharge than nearly every Ranger interrupt. Any build adapted to copy Escape/daggers with a bow is no match whatsoever. --70.158.147.35 16:53, 18 September 2009 (UTC)

Totally murdered R/A's in random and team arenas. That was just getting way out of hand. Zidijan 18:56, 18 September 2009 (UTC)

Thank you anet, for remembering to split pve/pvp when you did this! Now it is balanced..it was and is a decent skill in pve, not used much tho, but in pvp it was so annoying..I mean, its called "ESCAPE" and people are using it to take more hits! gg  П  ALANA  00:01, 20 September 2009 (UTC)


 * I guess rangers had this coming for a long time. I know I made my R/D using escape and healing scythe attacks for random arenas.  It wasn't as overpowered originally when it had a 30 second recharge and lasted for 16 seconds but the buff to it really made it so much more effective.  IMO its not really worth the elite slot anymore in PvP.  Now if anet could somehow nerf touch rangers I would be a happy camper. &mdash;The preceding unsigned comment was added by Valerian (talk &bull; contribs) at 15:02, 20 September 2009 (UTC).


 * I personaly think its fun to use in JQ now and then (with bow attacks) -- I wonder how well it would work with traps C4K3 [[Image:User_C4K3_Signature.jpg]] Talk 07:53, 21 September 2009 (UTC)


 * There are better elites out there, preferable whilst using a bow, IMO. Escape always had a special place in my bar from time to time.Tong2 12:41, 25 September 2009 (UTC)


 * You can stilla abuse escape with a bow or a spear. (or a wand) n___n  Nectarines / / 12:46 25 September 2009(UTC)
 * Sigh...R/P escape attack spammers are going to be coming around soon >.>  П  ALANA  16:25, 25 September 2009 (UTC)
 * Mind if I steal that idea? --70.158.147.147 03:47, 26 September 2009 (UTC)
 * Not at all. :D  Nectarines / / 13:24 26 September 2009(UTC)
 * I was actually being slightly sarcastic, but it'd work well with spears since they've got shorter ranger than bows. This could be interesting. *gets to work* --70.158.147.24 21:32, 28 September 2009 (UTC)

Does This Work On
Spear Swipe? It's a Spear attack but it has melee range. Than 04:33, 29 September 2009 (UTC)
 * Yes, you can use Spear Swipe without Escape ending. Silencing spears are available to increase the duration to either 5s or 5.33s (not sure if rounding takes place - anyone?).  Either way, 5s is long enough to make it interesting. Cirian 22:04, 30 September 2009 (UTC)

Dont know what everyones crying about...
Rigor mortis. Or better yet Defile Defenses, Put these guys on ice in all of 10 seconds max. And its not like they dont have any use in a balanced team. Most monks carry guardian. Plus most physicals bring stance removal. Sooooooooooooooooooooooo.................. Briar 03:16, 21 December 2009 (UTC)
 * Because melee classes have access to those skills. ~Shard  [[Image:User Shard Sig Icon.png]] 03:26, 21 December 2009 (UTC)
 * Warrior's Cunning &larr; Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 03:40, 21 December 2009 (UTC)
 * (Inset 5 links to wild attacks here) Briar 04:10, 21 December 2009 (UTC)
 * Wild Blow is for Dervishes; Wild Throw takes 7 adrenaline or whatever to charge, so attempting to use that as a counter to Escape is pretty silly. Wild Strike...well, I haven't seen Warriors using that since Warrior's Endurance got changed. Assassins and other R/A usually have ways to get around block in any case. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 04:21, 21 December 2009 (UTC)
 * True most of the wild attacks have pretty heavy consequences, But physicals arent the only people on a team. Why are people acting like they are? >.> Briar 05:06, 21 December 2009 (UTC)
 * Just as it's difficult for a melee to spec a useful Rigor Mortis or Defile Defenses, it's difficult (well...impractical) for the backline to take a stance removal skill. E/P, Mo/W, Mo/A, etc. are already used, but they do not exactly have slots to spare for such things. (Not to mention that Wild Strike needs a lead, anyway, so it is effectively two skills.) Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 05:18, 21 December 2009 (UTC)
 * Heres a crazy idea, Bring a necro? Speced into curses? Briar 05:33, 21 December 2009 (UTC)
 * Problem was RA and HA, in RA you have no choice and hardly find anyone who actually bring it anyway. In HA it was really annoying because it was difficult to spike their frontline with rangers' a large reduction to elemental damage and then the blocking ability.  Putting rigor on someone makes your spike obvious.  --Link4all 22:25, 8 January 2010 (UTC)

Briar, countering X with something that is completely useless except against X promotes a boring game of buildwars and leads to degenerate metagames. You shouldn't have to spec that heavily against something in order to have a chance against it. You know, the whole "balance" concept? Yeah, escape wasn't it. - Auron 22:56, 8 January 2010 (UTC)