Charr

History
The feline Charr have always been a savage fighting race that once dominated the eastern side of the Shiverpeak Mountains. They fought anything they could - including themselves. Eventually the many warbands of the Charr united under a single leader: the Khan-Ur.

In days before the Gods of Tyria brought the humans to Tyria, the Charr battled with the Forgotten in the Blazeridge Mountains. Long after the Forgotten stopped threatening the Charr, the humans appeared and, with the help of their Gods, pushed the Charr from their southern borders. The conquered the land that became known as Ascalon in 100 BE. Along with being pushed back, the Khan-Ur was assassinated, preventing any hope the Charr had to retake their lands. The death of the Khan-Ur caused a schism among its four children, who became known as imperators, and brought the establishment of the High Legions - the Ash Legion, the Blood Legion, the Flame Legion, and the Iron Legion.

In order to combat the Humans, they sought gods to call their own, and at the volcano called Hrangmer, the Burnt Warband discovered gods for the Charr. Having found gods, the Shaman caste, the first Charr to unite under the new fiery gods, united the rest of the Charr warbands under their faith. Though one Charr, Bathea Havocbringer, rejected these new gods. She was quickly executed as a living sacrifice to the gods and the Shaman caste banned all female Charr from warbands and armies, sent to do utility work.

Their gods gave the Charr the Cauldron of Cataclysm, allowing the Charr to breach the Great Northern Wall and assault the three human kingdoms of Ascalon, Orr, and Kryta. In their assault, they ended the last Guild Wars through the Ritual of the Searing, causing crystals to fall from the sky and shatter the Wall.

Culture
In modern times, the Charr generally follow the way of the Shaman caste. The caste led them in name of the fiery "gods": the Titans. The Shamans, fully knowing that they were false gods, used them as a pretense to control the other Charr and fight the humans. Many bases of worship can be seen including burning effigies of titans littering Charr camps in Ascalon.

During A Flickering Flame and Dismember the Titans, Scorch Emberspire finds out the truth about the Titans not being gods. Scorch expected to be rewarded in his afterlife due to his service to the Titans but was pulled instead into the Realm of Torment. On inspection to ask his "gods" why this has happened the Titans begin to attack triggering the lies he was told about the "gods".

In Guild Wars: Eye of the North Pyre Fierceshot and his warband have dedicated their lives to bringing down Hierophant Burntsoul and the Shaman caste. The Shaman's grip over the Charr was weakening steadily so they reaffirmed their rule over the Charr with the Destroyers as their new gods. This relationship is seemingly destroyed on the mission Assault on the Stronghold where the destroyers are released on the players by the Charr but ironically turn on the Charr instead. Finishing the mission results in Pyre Fierceshot telling the Charr to remember this day and continue to spread the word that there are no gods for the Charr.

List of hostile NPCs

 * 1) Only during quests and missions.
 * 2) Also encountered in the Far Shiverpeaks during quests and missions.
 * 3) Also encountered in the Depths of Tyria.
 * 4) Suspected

The Fierce warband

 * 20 Bonwor Fierceblade
 * 20 Pyre Fierceshot
 * 20 Swift Fiercejustice
 * 20 Roan Fierceheart
 * 20 Cowl Fiercetongue
 * 20 Seer Fiercereign
 * 20 Gron Fierceclaw

Enemies
See also: Category:Charr bosses
 * / Hierophant Burntsoul
 * Bonfaaz Burntfur
 * Vatlaaw Doomtooth
 * Garfazz Bloodfang
 * / Rend Ragemauler

Eye of the North voice responses

 * "I'm not impressed."
 * "The Charr shall rule."
 * "You may be useful."
 * "You look weak."
 * "You want something, meat?"

Trivia

 * The Charr appear to have influences from Mongolian and Roman civilizations.
 * The Charr will be one of the playable races in Guild Wars 2.
 * All Charr encountered in Guild Wars are male.