User:Caecus/Rework/Mesmer/Skills/Domination Magic

Current:

 * 5, 1⁄4, 1 Hex Spell. After 3 seconds, target foe takes  damage. Wastrel's Worry ends prematurely if that foe uses a skill. 

My Proposal:

 * 5, 1⁄4, 5 Hex Spell.  For 6 seconds, target foe takes  damage each second. This hex ends preaturely when a foe activates a skill
 * designed to do damage over time, so that even if they cancel it, it still does something. Should end when the target starts activating a skill.

Current:

 * 10, 2, 20 Elite Hex Spell. For 10 seconds, target foe and adjacent foes take  damage whenever they use a skill and  additional damage if not under the effects of another Mesmer hex.

My Proposal:

 * 10, 2, 20 Elite Hex Spell. Affects nearby foes. For 7 seconds, the next hostile skill that target foe uses takes  seconds longer to recharge
 * designed to instead massively screw over the offensive capabilities of the other team when used right. could be very effective in PVE due to the large numbers of guys who would be screwed over. Maybe have a shorter recharge in pve?