Feedback:User/Damysticreaper/Dagger Mastery

=Dagger Mastery=

Off-hand attack. Deals + damage. Gain energy if target foe is hexed.

Dual attack. Deals + damage. Inflicts poison condition ( seconds) if target foe is hexed.

Dual attack. Deals + damage.


 * (Pvp version) Dual attack. Deals + damage.

Lead attack. Deals + damage.


 * (Pvp version) Lead attack. Deals + damage.

Dual attack. Deals + damage. Inflicts Deep Wound condition ( second[s]) if you are enchanted.

Off-hand attack. Deals + damage. Gain energy if you are enchanted.

Elite Off-hand attack. Deals + damage and Interrupts an action. Inflicts Dazed condition ( second[s]) if you are enchanted.


 * (Pvp version) Elite Off-hand attack. Interrupts an action. Inflicts Dazed condition ( seconds) if you are enchanted.

Off-hand attack. Deals + damage.


 * (Pvp version) Off-hand attack. Deals + damage.

Lead attack. Deals + damage. Gain energy.

Dual attack. Unblockable. Deals + damage.


 * (Pvp version) Dual attack. Unblockable. Deals + damage.

Elite Lead attack. Deals + damage. Interrupts an action. Inflicts Crippled condition ( second[s]).


 * (Pvp version) Elite Lead attack. Interrupts an action. Inflicts Crippled condition ( seconds).

Afterword
I mainly chose dagger attacks who are mostly underused or are a bit too situational to use. I mainly had 3 things in mind with this suggestion. First is to make an effective skill chain with the Golden skills, second an effective skill chain with the Black skills and third to make an elite varsetile Lead Attack.

With the Golden skills i adjusted the functions of Golden Fang Strike and Golden Lotus Strike a bit. Changing Golden Lotus Strike into an Off-Hand attack and Golden Fang Strike into a Dual attack players can now chain Golden Fox Strike as a strong unblockable lead, Golden Lotus as a management Off-Hand ending it with Golden Fang for a powerful finisher. Those who can spare the elite Golden Skull is a powerful option interrupting your target with it's initial effect and dazed condition.

The Black skills had a similar change as the Golden skills. Now having a Lead, an Off-Hand and a Dual Attack able to be placed effectively in one chain. Black Mantis has always been a popular lead as it can snare the opponent so i left it unchanged. Following it as Off-Hand i changed Black Lotus who was originally an Off-Hand and moved it to Dagger Mastery, however unlike it's old function it now requires a Lead Attack. I also reduced it's cost and increased it's energy gain so it's more viable to use with the costly hexes of the assassin. I turned Black Spider Strike into a Dual Attack to follow up Black Lotus. With these changes players can now use Black Mantis, Black Lotus and Black Spider into one chain.

Last is the elite Lead Attack. With the change i made to Golden Skull Strike i chose Temple Strike for the change. Altough conditionally strong it's cost and recharge do not make it a viable option to take in an assassin build wich is already very limited in skill choises for an effective chain. Reducing it's cost and recharge to make it usable in a semi-repeatable attack chain would be no good since it would be too effective in shutting down enemies. So instead i turned it into an elite snare giving it Crippled condition instead of Dazed and Blind but keeping it's interruption function. I also added damage to it and reduced it's cost and recharge. It can now serve as an effective Lead for a chain.

With the changes i made i also adjusted a few other skills. I turned Lotus Strike into a lead attack with the change to Golden Lotus. I turned Desperate Strike into a fast and strong Lead Attack wich in it's new function should give it better competition to the popular leads Jagged Strike and Unsuspecting Strike and the changes to the Golden and Black chains. I reduced the recharge of Jungle Strike and alterred it's function to a strong single target damage off-hand attack with no aditional effect or requirements. To finish the chain of skills with just damage and no aditional effects i alterred Blades of Steel's function. I reduced it's damage but it's now unconditional. For PvE it's recharge has been reduced by half so it isn't outplayed by Death Blossom. Together with Desperate Strike and Jungle Strike it makes a powerful fast activating damage chain with no extra effects or requirments to them. Last of the skills that received a change is Nine Tail Strike with a recharge reduction to 4 for PvE and 6 for PvP to make it a bit more playable, it's recharge of 8 with simply 2 seconds too long for it to be worth taking even with it's unblockable effect.