Talk:Holy Spear

is the nearby next to the creature or you?
 * No it's Nearby your target. ~Izzy @-&#39; 18:44, 25 July 2007 (UTC)
 * Spiritual Pain is pretty strong and this seems stronger--too strong, at a guess.
 * Totally mops the floor compared to Ray of Judgement. Sirocco 05:32, 21 July 2007 (UTC)
 * This seems honestly OP as spirit counter. I mean, it does huge damage, and compared to Banishing Strike, which requires you to run up to the spirit, possibly in traps (although if you're on Melandru that's not so bad), this skill can just be easily used from range to destroy spirits at will and seriously hurt people around. Spears are already good at taking down spirits naturally since they don't move, they shouldn't have such a powerful buff on top of their attack. And compared to skills like Unnatural Signet that kinda has the same spirit-counter ability, this is actually not a useless skill if no spirits are around, in fact it compares favorably to many spear attack out there being low adrenal with some +damage to it. I'd really consider lowering its effect against spirits (and a bit against people around too cause it's VERY strong right now). It already does burning on top of the holy damage, couldn't you raise the burning duration by 1-3 sec but cut the Holy damage in half? This way it would remain fairly strong vs Minions (but still not wipe out a pack in a second) and people around the spirit, but wouldn't destroy spirits as much since they can't burn.Patccmoi 14:25, 24 July 2007 (UTC)
 * Could possibly use am adrenaline increase. However, the two main places where Spirit Spammers and Minion Masters thrive are RA (Spirits) and AB (Minions). Guess the two places that paragons rather lack at? AB and RA. With this skill, they actually have a purpose in these places. Since both the MM and Spirit Spammer are rather strong in their given area, I think they should be able to withstand a counter skill, specially on a profession that usually lacks in that arena. --Deathwing 14:46, 24 July 2007 (UTC)

Holy Spear I'm guessing is the new way of demoting MMs, increase the Adrenaline considerably and then its better balanced.
 * Whoa, this deals way too much damage against an MM horde... 95 holy damage and 3 seconds of burning equates to 232 nearby AoE damage for four adren. That seems a bit excessive - one hit is nearly enough to wipe out every minion the MM has, and two definitely are.~ Kailianna Firesoul 01:13, 27 July 2007 (UTC)
 * Like I have said, where do you see MM's? AB. How many Paragons do you see in AB? Maybe 1/100 people. This skill makes them somewhat more viable in AB. Even though I do agree that a 5 or 6 adrenaline would probably fit better. Edit: If it is moved to 6 adrenaline, it should get a little more non-conditional damage. Maybe 5 more at 15. --Deathwing 01:29, 27 July 2007 (UTC)
 * Cool skill, specific but still useful against opponent's that are not of the right type. Well done, I'll use this one for sure, even outside AB. Nicky Silverstar 19:40, 5 August 2007 (UTC)

GG rit spike. --Lou-Saydus 23:41, 7 August 2007 (UTC)

This skill is not only as good as Banishing Strike vs summoned creatures, it also sets them afire. Is this really necessary, is this skill not already powerful enough for its normal damage? I think the conditional extra damage to summoned creates is by far enough, more than enough. No need to set them afire as well! --Longasc 13:10, 8 August 2007 (UTC)
 * And Banishing Strike is good enough to be used regularly? Saying this skill is overpowered because it is stronger than a underused/underpowered skill is kind of flawed logic. --Deathwing 01:01, 24 August 2007 (UTC)

AB
Going to run this and burning shield in AB, simply because I like the icons and names. But really, Anti-MM and Anti-Assassin spikes, are you guys trying to make Paragons more AB friendly? --Deathwing 00:58, 21 July 2007 (UTC)
 * Well since AB has 4 man parties... it would be nice -Rakeman 03:35, 21 July 2007 (UTC)
 * Yeah, ever since they nerfed Anthem of Flame and They're on Fire Paragons have suffered a bit in ABs --MasterPatricko 10:10, 21 July 2007 (UTC)
 * (3 * (7 * 2)) + (85 * 2) = 212 Damage to nearby undead creatures at 14 Spear Mastery. 2 Uses of this skill and all minions except Flesh Golems are dead. Seems worth taking.

This is way better than any smite skill. --The preceding unsigned comment was added by User:72.84.72.113.
 * Banishing Strike as a spear skill. Spiffy.  [[Image:User GD Defender sig.png]] 07:30, 22 July 2007 (UTC)

If you have a problem with the adrenaline, try building up 6 or 7 adren while a full minion army targets you.

skill icon
this skill resembles the luxon spear of fury icon... Zerpha The Improver 17:52, 24 August 2007 (UTC)

Change from Summoned Creature to Undead?
Would make this a lot more fun in PvE especially Shards of Orr. Dancing Gnome 22:19, 11 September 2007 (UTC)
 * make it summoned creature or undead and i say yes that would be awesome --Tenshi Strife 22:21, 11 September 2007 (UTC)
 * You don't see anything overpowered about a 4 adrenalin spear attack that would do 222 damage to a nearby AoE at rank 15, if you consider the burning and double damage from holy? --24.179.151.252 01:48, 12 September 2007 (UTC)
 * Imagine, then we'd see a new breed of farmers! Paragons! OMW! --Shaia 11:52, 14 November 2007 (UTC)

Shouldn't be altered
This skill is fine as it is. It gives the paragon a more useful PVE spear attack and doesn't really cause an overkill reaction in PVP - aside from AB where all the lame N/D live but can't without their minions. Yes, it does cause Holy Damage to the adjacent foes of target if it hits a summoned creature and does some burning but still not so that it would be an overwhelmingly powerful attack, most of its extra damage being conditional on hitting the summoned creature. Can probably see the adrenaline requirment being raised though as it is a cheap spammable attack...--Shaia 11:50, 14 November 2007 (UTC)

Rit Killer
I can see this being amazingly useful if you're going up against a ritualist or a ranger in PvE, since in that setting they almost always have a spirit. Surprised nobody brought that up here, actually. KrelusDerian 01:52, 11 April 2008 (UTC)
 * that's because you're stupid.

Holy Spear
Could this skill be a link of about Jesus Christ being stabbed by the spear making the spear holy
 * Nothing in the skill description would suggest that. It is most likely an obvious skill name as paragons are supposed to be holy warriors that attack with spears. Furthermore, the spear used to stab Jesus was never iconified as the chalice (grail) or the roo (cross) itself. That would be a rather obscure reference. Mohnzh  say   what?  19:36, 30 April 2008 (UTC)
 * Obscure, and in rather poor taste. KrelusDerian 18:34, 2 May 2008 (UTC)
 * It would be funny if they added that it kills Jesus into the description. --76.2.227.98 05:57, 5 May 2008 (UTC)
 * yah --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 07:01, 5 May 2008 (UTC)
 * Sorry for the vandalism on the page. Just couldn't hold myself not to add the kill Jesus part.(77.70.60.74 10:01, 26 June 2008 (UTC))
 * Youre sooooooo not funny ~ Kurd [[Image:User Kurd sig.png]] 10:43, 26 June 2008 (UTC)

Uh? The Sprear of longinus(also known as the Spear of Destiny, Holy Spear, Lance of Longinus, Spear of Longinus or Spear of Christ) was "iconified" as you call it. I has its own history and every thing. If you don't believe me then check out the links..--Yozuk 08:34, 26 January 2009 (UTC)

Buff to double holy dmg
plz make mms cry82.8.146.164 14:11, 22 August 2008 (UTC)

removed synergy note
Removed the note for two reasons. First, the 'synergy' there is questionable at best. Not only are you relying on a target dropping and triggering MI, you're then betting that other targets will be in range to take the additional damage, AND you're still creating a new potential threat to you and your allies. You're also wasting lots of time setting up this highly conditional, barely useful under the best circumstances combo. You'd be better of just taking virtually ANY unconditional damage skill. The second reason is that if this note is valid here, it's valid for ANY skill that has an additional effect when hitting a summoned creature, and if that's the case, it should be noted on the MI page itself, as an intrinsic feature of the skill. --Belker 23:10, 15 October 2008 (UTC)

possible buff
peeps want the holy dmg part buffed or condition changed for pve play to undead targets. Instead maybe keep the skill mechanics the same and for both pve and pvp versions make the attack itself also do holydmg. kinda like spear of lightning does lightning dmg--Justice 19:25, 23 October 2008 (UTC)

aspenwood/ab
This is why i allways take holy spear in aspenwood, to piss off the mm's! (and it's just 4 adrenaline :P) http://i252.photobucket.com/albums/hh28/0rg3ron/gw011.jpg

6 X 170dmg nice lol. I used to run pagaon in FA and AB using holyspear aswell. If using with focused anger its alright as a dmg skill other wise. However i still think its needs more use beyond the regular bonus dmg and minion slayer. I really would like to see the attack itself converted to holydmg to bypass ranger and warrior armor bonuses to elemental and pysical dmg and gives the added boon of double dmg to undead in pve.--Justice 20:00, 8 January 2009 (UTC)