Turtle (strategy)

Turtling is a term used for a team withdrawing back into heavy defenses and playing entirely defensively, preferably used to kill time until a strategy is formed or an important event is reached due to passing time. In GvG, to turtle is to rely on the extra offense your NPCs generate, making the opposing team a little easier to kill or less of a threat. In Heroes' Ascent, turtling most likely refers to balling up and using skills that have high defense or high healing (for example Ward Against Harm and Heal Area) that work best in your small area. Turtling does come with its own fair share of risks (Monks running low on energy, your NPCs dying, etc.). Turtling is generally frowned upon.