Feedback:User/Jette/Nerf Wail of Doom

As per title. Wail of Doom is an amazingly overpowered skill that really should never have existed in the first place -- in essence, it removes any enemy from the game for 4 seconds at next to no cost and with a short recharge. Usually, if this skill is cast on a monk, one of the target's party members will die. The former version, which looked as follows: was sorely underused, but not necessarily underpowered -- it was the ultimate shutdown against assassins, and extremely annoying to anyone who used adrenaline as well.
 * Elite spell. Target foe is interrupted.  If that foe was attacking, all of that foe's skills are disabled for  seconds.

My suggestion, therefore, is thus. Choose one: Since it only affects one attribute, it could be allowed to last a bit longer. The obvious response to this is "Power Block is better," which is true from a single-skill perspective, but it's important to remember that Necromancers have other utility skills (gimmicks) such as Foul Feast that give them a different role. I should point out this second option is half-assed, and you should really go for the first one. &mdash;Jette  19:39, 2 September 2009 (UTC)
 * Revert Wail of Doom. The original skill, while not optimal, was more balanced than the current incarnation.
 * Nerf the skill. This is only if you're certain the mechanic is valid and won't listen to anyone who says otherwise.  I say it should work like a necromancer Power Block, doing the following:
 * Elite spell. If target foe is using a skill, that skill's attribute becomes zero for  seconds.

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