Feedback:User/Falconeye/Spirit's Strength


 * Spawning Power
 * Elite Hex Spell. Also hexes foes adjacent to your target ( seconds.) Allied attacks against these foes cannot be blocked and do + damage if they are wielding a weapon spell.
 * See Asuran Scan.
 * Elite Hex Spell. Also hexes foes adjacent to your target ( seconds.) Allied attacks against these foes cannot be blocked and do + damage if they are wielding a weapon spell.
 * See Asuran Scan.

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 * Spawning Power
 * Elite Enchantment Spell. ( seconds.) Your attacks deal + damage if you are under a weapon spell.  You take 50% less damage and are immune to critical attacks while earshot of a spirit. 
 * See Spirit Shield.
 * Elite Enchantment Spell. ( seconds.) Your attacks deal + damage if you are under a weapon spell.  You take 50% less damage and are immune to critical attacks while earshot of a spirit. 
 * See Spirit Shield.

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 * Spawning Power
 * Elite Weapon Spell. ( seconds.) Target ally attacks 33% faster and deal + damage.  No effect unless spirits are within earshot. 
 * See Great Dwarf Weapon.
 * Elite Weapon Spell. ( seconds.) Target ally attacks 33% faster and deal + damage.  No effect unless spirits are within earshot. 
 * See Great Dwarf Weapon.


 * Reason
 * A caster profession behaving like martial profession -- though fun in theory -- is bad in practice in terms of high-end pvp/pve.
 * Very low synergy with Spawning Power and the other Ritualist skills.
 * Ineffective & outdated.