Talk:Charr at the Gate

Preceded by & followed by
I wrote "Charr in the Catacombs" for the "Fallowed by" Quest info, but i'm not realy sure and i can't remember if there a Previous Quest with Prince Rurik this info have to be confirm. (Odin Son of Barr 07:07, 6 April 2007 (EDT))
 * Well, Trouble in the Woods is required, but Charr in the Catacombs is not a follow-up, but rather a seperate quest that can be taken from Prince Rurik at the same time. --77.98.24.142 07:09, 6 April 2007 (EDT)
 * Ok thanks for the specification i'll mopd the article to fit this new info thanks to you.(Odin Son of Barr 07:10, 6 April 2007 (EDT))

I got rid of the preceded by thing, as I was able to take this quest and use it for xp on my mesmer when I haven't completed any quests on her. Chilli 20:52, 25 January 2009 (UTC)

Maybe make a note they don't drop anything? I don't get anything of them 80.56.51.129 14:36, 28 August 2009 (UTC)
 * Nvm got my first item at lvl 8 80.56.51.129 20:30, 28 August 2009 (UTC)

resize
Why did you resize my map ? It was better before, bigger and clearer, and it didn't bother any text or anything. I think it's weak to resize it just so it can fit the infobox when it's clearly worse :(

Formatting Guide Compliance

 * mtew 23:34, 4 February 2009 (UTC) Infobox used.
 * mtew 23:34, 4 February 2009 (UTC) No Map.
 * mtew 23:34, 4 February 2009 (UTC) Overview exists. Send them back is not an option though.
 * mtew 12:55, 3 April 2009 (UTC) Initial requirements section correct.
 * mtew 23:34, 4 February 2009 (UTC) Objectives section exists.
 * mtew 23:34, 4 February 2009 (UTC) Early benefits section not needed.
 * mtew 23:34, 4 February 2009 (UTC) Rewards section exists.
 * mtew 23:34, 4 February 2009 (UTC) Environment changes missing
 * mtew 23:34, 4 February 2009 (UTC) Walkthrough section exists.
 * mtew 23:34, 4 February 2009 (UTC) Associated NPCs section exists.
 * mtew 23:34, 4 February 2009 (UTC) Dialogue section exists.
 * mtew 23:34, 4 February 2009 (UTC) Notes section exists.
 * mtew 23:34, 4 February 2009 (UTC) Trivia not needed.
 * mtew 23:34, 4 February 2009 (UTC) Categories exist.

Behind the Gate
http://img225.imageshack.us/img225/5529/gw002p.jpg

This proves they can occasionally spawn behind the gate, so I'll update the page. Sorry, I don't have an account, so I can't upload it to Wikipedia.

Behind the gate: one solution
This happened to me once. A Charr Ash Walker spawned behind the gate and it didn't just stay behind it quietly, either. It kept throwing hexes on everyone, mainly life siphon. Neither Rurik nor the guard could do anything about it, of course. I had thought that the monk might do something, but all she did was just keep healing everyone. I had a warrior trying out ranger skills at that point, so I couldn't do anything about it with my skills. I could have mapped out, then, of course, but I took it as a challenge. And, of course, I could do something about it and did: I ran upstairs and opened the gate. A moment later, the charr was dead. --La Visiteuse 13:44, 4 November 2010 (UTC)

Guard and Monk sometimes are distracted/stuck
It's best to stay by the Guard and the Monk as much as possible during the run to gate because sometimes they get distracted by an Aloe Husk and fall far behind, and can arrive very late in the battle. They can also get stuck if they get too close to the Actor's Stage, and, again, this can cause them to arrive very late in the battle. Both of these things have happened to me. The first time, I saw them on my radar screen go for the Aloe Husk; they then headed for the Actor's Stage and just stayed there. I thought that Rurik would stop when we got close to the Charr to wait for them, but he didn't. He rushed into battle and one of the Charr rushed me. The upshot is that it was just Rurik and my character against the charr, with the monk and the guard finally showing up after everyone was dead. The second time it happened they just arrived late. I now keep with them on the run and stop if they go for an Aloe Husk or get stuck. If you have a high-level character, say level 9 farming XP to go to level 10, this little problem won't be a concern. If your character's level is low, though, it's worth staying with the guard and the monk. --La Visiteuse 13:44, 4 November 2010 (UTC)

Having to battle all the charr yourself
Once when I decided to go around the tree to get at a Charr Stalker who was positioned near there, I ended up battling all the charr without any help from the others. My character was tough, and I'm a good player, so I won. I wondered about this, so I tested it again, and, while it's not always reliable - probably something to do with timing - it is a danger. If your character is tough and you play well, it isn't a problem. If your character's level is low, though, don't do this if you want to live. There's never a problem if you follow Rurik into battle (unles, of course, the guard and the monk have been distracted or are lost as I mention above), so that's the best course of action. --La Visiteuse 13:44, 4 November 2010 (UTC)


 * well, theres absolutely no point to fighting yourself. seriously. 132.205.14.118 15:08, 4 November 2010 (UTC)

No need to abandon the quest
If you go alone to do this quest (or with the fire imp), you can repeat it without abandon it. You only have to go from other post (not Ascalon), you can skip Rurik and after killing the charrs you only need to go to the western portal and rezone. Fighting alone maybe it's harder (it depends on your level), but I think this way is faster than going to Ascalon, abandoning the quest, taking it again and so on.

How do you get this quest?
^ This. I can't seem to get it? Thepoisonx 14:26, 14 March 2011 (UTC)