Talk:Spirit Bond (PvP)

Hmm.. I guess it works out for all (excluding the monks) Searing Flames teams who bring enchantment removal skills.William Wallace 08:11, 8 August 2008 (UTC)

This and prot Spirit
Sorry, but I don't understand why SB is favored over Protective Spirit. If you happen to play against a standard Derv or Critical Scythe Assa / Escape Ranger you will get either between 120 to 200 damage per hit or below 60 damage. Radiant scythe does 180 (holy) damage. With 14 in PP this means: 180 - 96 = 84 Damage. With PS I get ~60 dmg which can be easily negated with RoF. PS lasts for 22 + 5 = 27 seconds (20% upgrade) without any limits, SB only for a few seconds. The window in which SB is superior to PS is rather small, you need 10 times damage above 60 and below 156 (from 156 dmg on you take more than 60 dmg although SB heals you back) in 8 seconds while PS reduces any damage over 60 to 0 for 27 seconds. For 10 energy you get way more with PS. Any good spikes are either health loss or break down damage in packets below 60. Nonwithstanding these facts the usage of PS is strongly discouraged while SB is favoured. My personal experience shows that PS is a far better skill in PvP especially with all that high damage skills that cause damage usually bigger than 150. --82.83.47.211 21:32, 16 September 2008 (UTC)
 * You're supposed to use it when you know the target will be taking massive damage. If you're not a terrible prot monk, you can get the equivalent of 4 rofs out of it.  Prot spirit doesn't heal, it just lowers damage.  ~Shard  [[Image:User Shard Sig Icon.png]] 21:59, 16 September 2008 (UTC)
 * In organized play there will be no massive damage anymore, because all spikes take into account there is an RC with SB. They use either small damage packages or unprotable health loss. Has to be infused. In RA/TA typical spike damage by a derv or hammer warrior is bigger than 150 dmg thus making a net damage of more than 60 with SB. I used SB until I realized that I needed about three times the energie per minute as with PS with the same effekt. If I cast Guardian on me SB is an even worse skill compared to PS due to the long duration of the latter. PS may reduce an indefinite amount of damage in 27 seconds, SB may negate only a maximum of 960 dmg in 10 seconds. In very special occasions this my prove better than PS but on average SB costs more than PS for the same damage reduction. --82.83.47.211 22:28, 16 September 2008 (UTC)
 * Really? The only thing I see in pvp is people trying to do big damage.  I RC all the time and I use it a ton.  It lols @ pretty much any kind of spike.  ~Shard  [[Image:User Shard Sig Icon.png]] 04:22, 19 September 2008 (UTC)
 * This may be true when playing against bad teams. ^^ In RA/TA you usually don't have the energy for SB, it's just too costly against good players. At the beginning of a fight you may use it once or twice, but then you'll run out of energy. In HA/GvG good teams will always try to circumvent SB, thus I usually put SB as RC on an ally but will never get any healing back. Too bad SoA sucks so bad because of its long casting time, with 0.25 it would be clearly superior. --82.83.35.123 17:40, 29 September 2008 (UTC)
 * Fun against Backfire and any big dommoges. I've been using both as of late.  Remember, your prots are your energy management. 68.51.95.206 04:48, 9 April 2009 (UTC)
 * Not in HA. Prot DF spamming is how you make up for lack of talent on the heal monk purge decided to pug for me.  ~Shard  [[Image:User Shard Sig Icon.png]] 09:20, 9 April 2009 (UTC)
 * Anyhow, yeah, Prot Spirit is for general big damage reduction and SB will save someone's life in a spike situation. You can use it like Infuse basically; might not seem like a great general prot just as Infuse is not a good general heal, but if used correctly, it will save someone from death. 68.51.95.206
 * K. First of all, lol.  Even rspike, with forked arrow/dual shot *still* hits over SB on squishies.  Things like Omegaspike and Balanced spikes are completely destroyed with a good SB.  PS, on the other hand, does almost *nothing* to that kind of damage.
 * Hammer warriors don't hit for 150-200. Maybe with SoH and JI it was possible with a good Bull's, but Crushing Blow typically doesn't break 120 (and I run 16 Hammer, 14 Strength).  Even with that taken into consideration, SB reduces hammer and scythe pressure damage to almost nothing, and actually heals *more* than axe pressure damage (at 15+ axe).  Against VoR and Backfire (both triggers), WC sins (completely negates BoS damage), assassacasters (ups Signet of Toxic Shock does nothing, there goes your kill power), Mind Blast (everything on the bar triggers SB except Mind Blast), and Soul Bind (heals you every time you heal an ally), Spirit Bond will do far more for you than PS.
 * And, lastly, you said that it "costs too much". If you have VoR and Backfire on you, are you going to eat 220 damage Veiling yourself, then another 5 to cast WoH (half of which just gets sucked up by VoR) on yourself because you're half dead?  Are you going to Protective Spirit first (and then *still* have to heal the damage?) and blow twice as much energy?  Or are you going to cast SB, save yourself a Veil and several seconds, and energy in the long run?  Spirit Bond saves so much more energy than it costs in the hands of a semi-decent monk.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  20:57, 5 June 2009 (UTC)

10 incoming attacks/spells?
I believe that it only considers incoming attacks/spells that trigger it. Can anyone confirm? I noted that while playing RaO axe (with pet, ofc) and attacking a monk with 13 seconds of SB (Enchanting Mod + Blessed Aura), SB lasted its full duration, when it should've expired after ~6 seconds with both myself and my pet attacking. I'll test further when I get a chance, but if someone else could reproduce the same (or otherwise valid) results, that'd be nice.  Raine  - talk  17:59, 8 June 2009 (UTC)
 * [[file:User Raine Valen SB.jpg|thumb]]
 * Aggroed 6 Hulking Stone Elementals in Old Ascalon; SB lasted full duration (13s) with all of them hitting me. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  21:45, 26 June 2009 (UTC)
 * Yes, it only counts damage that triggers it. ~Shard  [[Image:User Shard Sig Icon.png]] 22:07, 26 June 2009 (UTC)
 * Does it count damage that triggers it that's not from an attack or spell? [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:13, 26 June 2009 (UTC)
 * Yes :/
 * The description is pretty bad. "Attack or Spell" really means "source." However, the worst description ever goes to Ice Cauldron from Magic: the Gathering. If you don't play MtG and have no idea what it does, you're in the same boat as people who do play MtG.  ~Shard  [[Image:User Shard Sig Icon.png]] 23:22, 26 June 2009 (UTC)