Feedback:User/Falconeye/Animate Flesh Golem


 *  (-PvE-)
 * Death Magic
 * Elite Animate Spell. Creates a level Flesh Golem which leaves a fresh corpse when it dies; it instantly Shadow Steps at the location of your target. You gain  Health and 3 Energy each time the Flesh Golem lands an attack. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * A Flesh Golem that does -not- exploit a fresh corpse, utilizes the Star Servant bonus, and who thinks its an Ebon Vanguard Assassin.
 * A Flesh Golem that does -not- exploit a fresh corpse, utilizes the Star Servant bonus, and who thinks its an Ebon Vanguard Assassin.

Reason
Minion Bombing and other Elites have proven to be more effective.
 * You are the Commander of your army.
 * Your Golem is your tanking Lieutenant who leads the attack and aids your minions in fullfilling thier master's desire.
 * Suffers from lack of bar-compression that other elite animate skills enjoy.
 * Consume Soul and other anti-summon skills make Animate Flesh Golem a joke skill.


 * Like Pets, the Flesh Golem is in need of bonus utilities. Plus its a matter of Campaign themes.
 * Prophecies &rarr; Aura of the Lich /+/ Animate Bone Horror /=/ Instant Army; Inexpensive; fast recharging; and Bone Horror as the toughest minions.
 * Aura of the Lich's massive AoE summoning combined with buffs to death magic allows for unparalled bar-compression.
 * Factions &rarr; My Flesh Golem /+/ Animate Vampiric Horror /=/ Defensive Wall; Self-Healing; and Life-Stealing Vampiric Horror.
 * With self-exploding Afflicted abound, my Flesh Golem would make partying with 2+ minion masters within a party would ease the use of Blood of the Master.
 * Nightfall &rarr; Jagged Bones /+/ Animate Shambling Horror /=/ Renewal-Bombing; Corpesless Animation; and Self-Replenishing Jagged Horror minions.
 * Jagged Bones is squarely focused on bombing-synergy, while Order of Undeath builds focus on maximizing overall damage output.

Alternatives

 *  -A- Elite Animate Spell. Creates a level Flesh Golem which leaves a fresh corpse when it dies. Your Necromancer skills are recharged when Flesh Golem dies. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff the Minion Master.
 * -=OR=-
 *  -B- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. Your Necromancer skills cost 15 less Energy (minimum 10) while Flesh Golem lives. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff the Minion Master.
 * -=OR=-
 *  -C- Elite Animate Spell. Creates a level Flesh Golem which leaves a fresh corpse when it dies. All of your Animate spells take 1 second to cast instead of their normal casting time. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff the Minion Master.
 * -=OR=-
 *  -D- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. If Flesh Golem is the only minion you control, it has + Health regeneration. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's defence.
 * -=OR=-
 *  -E- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. The Flesh Golem gains + Health regeneration for each minion you control. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's defence.
 * -=OR=-
 *  -F- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. The Flesh Golem gains 5 damage reduction for each minion you control. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's defence.
 * -=OR=-
 *  -G- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. The Flesh Golem gains +5% chance to cause knock-down with attacks for each minion you control. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's offence.
 * -=OR=-
 *  -H- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. The Flesh Golem attack adjacent foes (like a Scythe-based attack) and attacks 33% faster. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's offence.
 * -=OR=-
 *  -I- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. If Flesh Golem is the only minion you control, it deals  less damage and life steals  Health when it attacks. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your Flesh Golem's offence.
 * -=OR=-
 *  -J- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. Allied minions within earshot of Flesh Golem take % less damage and are immune to critical attacks. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your other minions.
 * -=OR=-
 *  -K- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. Allied minions within earshot of Flesh Golem deal  less damage and steal  Health when they attack. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your other minions.
 * -=OR=-
 *  -L- Elite Animate Spell. Creates a level flesh golem which leaves a fresh corpse when it dies. Allied minions within earshot of Flesh Golem have % chance to block. Exploits a fresh corpse. You can have only one flesh golem at a time. Does not count against maximum number of undead servants you can control.
 * Buff your other minions.