User:Reaper94/Skill Balances

Assassin

 * 10 Energy. 1 cast time. 60 recharge. -1 Energy.
 * While you maintain this enchantment you cannot be the target of enemy attacks or spells. Whilst maintaining this enchantment you lose 50...10 health per second which cannot be reduced and have -10...3 health degeneration.
 * While you maintain this enchantment you cannot be the target of enemy attacks or spells. Whilst maintaining this enchantment you lose 50...10 health per second which cannot be reduced and have -10...3 health degeneration.


 * 1/2 Cast time. 20 second recharge.
 * If target foe is suffering from poisen that foe takes 20...75 shadow damage and takes 5...15 damage every second for 2...12 seconds.
 * If target foe is suffering from poisen that foe takes 20...75 shadow damage and takes 5...15 damage every second for 2...12 seconds.

Warrior

 * 8 Adrenaline
 * Interupts targets action and inflicts Dazed condition for 1...15 seconds, if that action was a spell that foe takes +15...40 damage. >Move too strength.
 * Interupts targets action and inflicts Dazed condition for 1...15 seconds, if that action was a spell that foe takes +15...40 damage. >Move too strength.

Elementalist

 * Cost 5, Cast 0.5, Recharge 20
 * Make the damage target the creature which attacked you.
 * Make the damage target the creature which attacked you.

This would destroy a/e permas because it would cause split.

All Profs

 * 10 cost 0 cast 300 Recharge
 * Revert ursan too what it was before but give 10...18 energy based on rank of norn.
 * Revert ursan too what it was before but give 10...18 energy based on rank of norn.

Ursan did no damage too pve like shadow form does, uwsc could be done in 8 minutes with permas, it could NEVER be doner that quickly on ursans, ursan gave all professions the chance to be good, this way ursan is stronger but the cost of failing too maintain it would be devastating, thus causing teams too rush in - making them unprepared thus suceptible too wiping.