ArenaNet:Skill feedback/Monk/Boon Signet

(last update: December 11th, 2008)

Frvwfr2's Issue -- 18:38, 31 December 2008 (UTC) (At top due to updates)

 * Issue
 * 8s recharge and 1s cast make it unusable - 1s cast makes it bad in HA/GvG due to DShot, and 8s recharge is just to long to be used as a heal.


 * Suggestion
 * 1/2 cast, 4 recharge. Drop the heals to to make up for much more spammability.
 * Makes it uninterruptable unless lucky, and can actually heal for a lot.

Shard's Issue -- 18:54, 18 January 2009 (UTC)

 * Issue
 * Recharge too big to be useful


 * Solution
 * Recharge to 4 seconds

Lancy's Suggestion

 * Issue:
 * -See Above


 * Suggestion:
 * - - (Divine Favor) - Elite Signet. "Heal target ally for  Health. Your next  Healing Prayers or Protection Prayers spells that target an ally healed for an additional + Health.
 * --Falconeye 06:46, 26 March 2009 (UTC)

Tounaku's Suggestion

 * Issue:
 * -See Above


 * Suggestion:
 * Turning it into--yet another version of--an elite Reversal of Fortune without too much healing in order to keep it balanced. The fact that it doesn't do anything other than give a modest heal and some energy also keeps it rather balanced due to the fact that it both takes up an elite slot, and does not have any real bar compression abilities like Life Sheath or Peace and Harmony.  The full effect can be comparable to Word of Healing if the full 80 damage of a following hit were to be negated, but this is often rare, and the fact that its recharge remains 8 seconds prevents too much spamming from occuring thus limiting this ability as well as the energy gain.  However, f this becomes too much of an advantage, I would suggest raising the recharge to either 10 or 12 seconds to further balance it out.
 * - - (Divine Favor) - Elite Signet.  "Heal target ally for  Health.  For 10 seconds, the next time target ally takes damage, that damage is negated (up to  damage) and you gain  Energy.
 * -- Tounaku 15:11, 3 June 2009 (UTC)