Talk:Majesty's Rest

Vanquishing with - Hero / Hench Team
Henchmen: Alesia, Claude, Dunham, Reyna ( from TOA )

monk ( me ) healing monk

Master of Whispers (N/Me) - Spiteful Spirit, Mantra of Resolve - OAVDMsNHP5BhmdYPUGODV1IA

Soul Reaping: 3,  Curses: 12,   Inspiration Magic: 12

Livia (N/Mo) - Spoil Victor, Life Siphon - OANjcMGMBTqQtBzQFCuBGOVVCAA

Soul Reaping: 12,  Blood Magic: 12,   Curses: 3.

Tahlkora (Mo/Me) - Bonder / Protector - OwUjApP7gS6DxDHEpEUayDPAyEA

Divine Favor: 10,  Protection Prayers: 11,   Inspiration Magic: 10

The 2 Necro Heroes are you main "damage doers"

On the Bonder/Protector Monk disable the following skills (Shift Click)

Essence Bond, Life Bond, Protective Bond, Balthazar's Spirit, Rebirth

and manually put - Life Bond and Protective Bond on the 2 Necro hero's (note - You need to reapply the bonds when you enter a new area).

Leave Temple of Ages, into The Black Curtain then Talmark Wilderness towards Dakutu Village and into Majesty's Rest.

Straight foward run, the only problem that you might have is with the Inferno Imp's

Go through the swamp and work your way around until you come to the bridge by Rotscale - killing as you go. Near the bridge, kneeling at the tablet of the Statue of Balthazar will make a Champion of Balthazar arise, from whom you can get a blessing.

After you have cleared the bridge you need to prepare to kill Rotscale and his group.

On the Spiteful Spirit Necro disable:

Reckless Haste, Enfeebling Blood, Insidious Parasite, Barbs

leaving: Spiteful Spirit, Price of Failure, Signet of Lost Souls, Mantra of Resolve

On the Spoil Victor Necro disable:

Vampiric Swarm, Dark Pact, Unholy Feast, Blood of the Aggressor

leaving: Spoil Victor, Life Siphon, Signet of Lost Souls, Resurrection Signet

Flag your Henchies to near the start of the bridge.

Flag your Bonder/Protector Hero to about the middle of the bridge.

Flag the 2 Necro hero’s to the end of the bridge ( nearest end to the Rotscale group ).

Aggro one of the Rotscales group and retreat to near the middle of the bridge, they should follow and the 2 necro hero's should start attacking them, if not then "Target" the Necro's to one of the group and inch them forward until they initiate aggro.

Continue in this way until all of Rotscales group have been defeated - then move onto Rotscale using the same principle. (Note: once you are approximately halfway up the stairs there will spawn some phantoms at the statue of balthazar, you need to break aggro on Rotscales group and deal with these).

Once Rotscale has been defeated it is an easy area to Vanquish Master mendel 16:27, 10 July 2008 (UTC)


 * Thanks for the guide. &mdash;  ク  Eloc  貢  23:56, 10 July 2008 (UTC)

Thx for your guide, it rly helped me. But since i am a P/W i had to ask a friend along with 2 hero healers (WoH monk)and a necro GB+blood ritual necro hero. And then we still had problems keeping the 2 SS SV alive. It was almost impossible to separate that last big Rotscale group. Only the damned clerics came all the way to the bridge. We managed to get rid of the smaller dragons between party wipes. So could u tel us which monk build u used for this Master Mendel? The problem with me was also the energy of the bonder, did u use energy essence bond too or baltazar bond? What worked for me as to use only the SV for most of rotscale's health and the last few bits i switched to the SS. It took longer but we still defeated and vanquished the area.--213.17.24.10 10:21, 22 August 2008 (UTC)Inhert Orbitalframe


 * WOOT! I couldn't believe how easy he was!  Thank you, Thank you, Thank you!


 * I was dreading doing majesty's rest in HM. Saved it for my last area to vanquish. (WOOT! Tyrian Vanquisher DONE!) Memories of party wipes with old guildies sounded no fun!!!


 * Did some home work. Followed Master mendel's these suggestions with some changes because of guildies joining me. I was using a Ether Renewal fire nuker build (love it with mindbender!) Wife was fire nuker too. We had a mes and 2 monks. Worked like a charm. The hardest part was getting through the inferno imps!


 * It took a little bit to figure out where to put things and how to agro/pull. Once rotscale was on these necro's radar, WOW! I've never seen him go down that fast!!


 * SV FTW!


 * P.S. And BTW the bonder can / should use all bonds on both necros.


 * FelixLives 12:52, 26 September 2008 (UTC)


 * Didn't work for me at all. Never died on Rotscale so fast infact..--Kryzz 20:41, 6 March 2011 (UTC)


 * Best usage would be Life Bond, Essence bond, and Protective Bond on the necros, Balthazar's Spirit on the monk - remember that BS triggers when Life Bond redirects damage so it is cheaper to bond two necros with LB and the monk with BS, though you could bond the necros as well (I personally prefer to keep maintained bonds to 7-8). I've noticed the hero monk seems unable to use Mantra of Inscriptions or Scribe's Insight at all, so you will manually need to apply them, as well.  A second human running another bonder would be optimal because PB energy loss is divided into the bonders - in fact, if you can maintain 8 bonds you could bond BS on your lead necro (the puller) and generally get a net gain.  I would think 3 monks and two necros would be unstoppable (2 bonders and 1 party healer, though you may also need a BiPer for the party healer's e-management), even if you hit the whole mob at once. --Falseprophet 17:30, 6 April 2009 (UTC)

Also, it's worth considering using a conset. I know what the general view on consets is, I'm just stating it as another option. Because, well, we all know killing Rotscale in HM in order to become Tyrian Vanquisher is simply a fuss. --Adul 16:08, 8 October 2008 (UTC)
 * Hmmm dunno about this build i tried but still got the full force of rotscale wrath used a conset serveral powerstones still an epic phail.Cult Mephisto 13:42, 6 December 2008 (UTC)
 * You probably did something wrong - you should pull a group at a time with one of the necros using this build as described because the full mob will quickly burn the monk's energy (note that it may be hard to always pull a single mob). If you're still having problems, a second protter (preferably a human and ditch the henchies) splits the energy cost of Protective Bond, so you could make aggro'ing the entire mob possible since you don't lose energy this way (4 energy split between 2 casters and Balth + EB is 0 loss) - note that you still need a healer for the damage that gets through (and degen). --Falseprophet 17:30, 6 April 2009 (UTC)
 * Note that it is quite difficult to pull one group at a time unless you do the pulling. It should be possible to double bond, as I stated, but it really only works with two monks bonding.

I ended up running this on my ele with a guildie, which allowed me to tank indefinitely (just don't get close) and others to run up one at a time and cast - Pain Inverter can do all the work, but is very slow. 295 health, Air Magic 1+3, Earth Magic 12+3+1, Protection Prayers 10, Energy Storage 3+3, weapon with +20% enchant +5 energy, energy runes and insignias

If you run an Ele, this works to tank:

Obby Flesh is mostly only so Rottie can't life steal, though I did use it toward the end of the fire imps when my health dipped under 100 due to burning because I had to jog/walk them. Aura of Restoration may be a better option than Dismiss if E-Storage could get bumped to 8 (like running 9 prot prayers, but timing PS-Stoneflesh is much harder because you can't time PS by blinking - maybe with Mindbender or consumables). If I did it again, I'd set up 1-2 monks for Shield of Judgment smiting + maybe a Xinrae's Weapon N/Rt and not run SS and SV necros because Rotscale's mob appears to prefer casters (based on weapon). Balthazar's Spirit was pretty much only for the Rotscale mob, so the monk could take it for you freeing a skill slot for something else, especially if you're not the runner (or jogger/walker, in this case - useful for the imps if you have to get by them with this char). --Falseprophet 18:36, 8 April 2009 (UTC)


 * Thank You for the Ele build, Falseprophet!

I used it, but made a few adjustments, and took your suggestion of putting in Aura of Restoration. As an Ele with experience as a terra tank in the underworld, and well as experience as a 600 monk for SoO runs and such, I knew these were Undead, and therefore, would go down relitively fast, aside from Rotscale, ofcourse. The trick to it was paying attention to agro bubble, not pulling too many at once, watching energy and health, and after the rest of Rotscale's group is dead, constantly putting Pain Inverter on him, whenever possible.

Here's the build template I used: OgNDkMjvSfVSfaDaR1Dyl0C6DA

Earth Magic: 16 (On Earth headpiece), Energy Storage: 9, Protection Prayers: 10. Runes: Superior Earth, Minor Energy Storage, Superior Vigor, Rune of Vitae x2

Insignias: All Survivor

For Armor, Since I couldnt go back to Pre-Seering to get my starter armor back, I had to settle for 15 rating.

In my party, I took 3 monk heros, then Alesia, Orion, Claude, and Dunham, for extra healing from alesia, and damage dealers for any pop-ups along the way to Majesty's Rest, and along the way to Rotscale, and then afterwords, to complete the vanquish.

Heros: Ogden (Mo/N) - Smite Bonder - OwQDQjzPH35kpMk0Df5TmA

Blood Magic: 3, Smiting Prayers: 16, Protection Prayers: 15 Runes: Superior Smiting Prayers (On headpiece), Superior Protection Prayers, Minor Divine Favor, Rune of Vitae, Major Vigor. Insignias: All Radiant

Tahlkora (Mo/Me) - Protection Bonder - OwUTMwHD1xhEP0HVkNdK5BITAA

Protection Prayers: 16, Divine Favor: 11, Inspiration Magic: 8 Runes: Superior Protection Prayers, Minor Devine Favor, Major Vigor, Rune of Attunement x2. Insignias: All Radiant

Dunkoro (Mo/Me) - Healer Bonder - OwAS0YIPakNCdVfIPoJiE0I

Healing Prayers: 16, Divine Favor: 13 Runes: Superior Healing (On headpiece), Minor Divine Favor, Major Vigor, Rune of Attunement x2. Insignias: All Radiant

To keep my heros/henchmen from getting into agro of the pop-up wraths and smoke phantoms, I flagged them near the entrence to Rotscale's area.

As for getting to Majesty's rest, this was the only time I used Stoneflesh Aura, so I could walk by the Inferno Imps, to the portal, without my heros/henchmen. I flagged them to the place where I killed an Oakenheart, just before risk of agro from the Inferno Imps. Took 0 dmg the whole way.

Note: Tahlkora and Dunkoro's build (besides Mending, Balth Spirit and maybe Life Bond) isnt completely needed, but simply nice to have around, to deal with damage and energy management. Also, I never needed any consumables.

Vanquish completion time: 44 minutes. (30 for Rotscale)


 * Update: Since Rotscale has become the Zaishen Bounty, I've tweaked my builds, and came up with a more sufficiant way to not only beat rotscale a slight faster, but also vanquish whole area faster, too. With these tweaked builds, there's more damage output, better healing for my heros, and all around a more efficiant way to go about killing Rotscale and vanquishing the area.

For an ele 600, I once again ran the build above, but like I said, I tweaked it a slight.

Ele 600 Build template: OgNDkMjvSfVSfaDaR1Dyl6i6DA

For heros, I ran the previous smite-bonder as before with Ogden. Here's the build again, incase anyone is confused what build I meant...

Ogden (Mo/N) - Smite Bonder - Build Template: OwQDQjzPH35kpMk0Df5TmA

Blood Magic: 3, Smiting Prayers: 16, Protection Prayers: 15

Runes: Superior Smiting Prayers (On headpiece), Superior Protection Prayers, Minor Divine Favor, Rune of Vitae, Major Vigor.

Insignias: All Radiant

And then Dunkoro has an updated build too.

Dunkoro(Mo/Me) - Healer Bonder - Build Template: OwAT04nCRCkQjoBclQegmQkANCA

Healing Prayers: 16, Protection Prayers: 10 Divine Favor: 9

Runes: Superior Healing (On headpiece), Minor Divine Favor, Major Vigor, Rune of Attunement x2.

Insignias: All Radiant

You can opt out Shielding Hands for Protective Spirit. Or, Another bond that I like to use when running Rotscale, and not vanquishing, is Watchful Spirit, because it gives an extra 2 health regen. This is helpful because of the poisonous ground in Rotscale's area, and to add to the healing. Also, I took the blessing from the Balthazar shrine in front of Rotscale's area for 50 gold, which adds another +3 health regen.


 * Ever since the Holloween event, when I took my necro out to farm grawls for their necklaces out of Surmia, and came up with a build that uses both spirits and minions, I've since then come up with a few simular builds that my necro hero can use, especially for these 4-person areas, when vanquishing, or doing missions in hard mode. This build on a necro hero is especially helpful on survivor characters, for just about anything.

Olias (N/Rt) - Minion Master and Spirit Spammer (MM&SS Hero) - Build Template: OAhlUoGFoGGi6cUrCXzvZ58sFtvY

Death Magic: 14, Soul Reaping: 6, Communing: 10, Channeling: 10, Restoration: 1, and a remainder of 1 attribute point.

Runes: Superior Death Magic (on headpiece), Minor Soul Reaping, Major Vigor, Attunement x2.

Insignias: Bloodstained (on headpiece), Minion Master's (on hands), Radiant x3 (on chest, pants, and feet)


 * I use this necro build pretty much everywhere, whenever I'm not running these spirits myself.

Vanquish time: 38 minutes (about 23 to 25 minutes for Rotscale) (Angel Serrenity 13:10, 5 October 2009 (UTC))

Different Vanquish Technique
Well, seeing as the character I am using to vanquish is not a monk, and nobody in the guild was on at 3 AM in the morning I figured I'd try something a little different. This build only requires 2 heroes (one technically since you pretty much need a prot hero anyways), and yourself.

On your prot hero you MUST have shield of absorption, and protective spirit. That's it, rest of the skill bar is up to you.

Then you run a smiter hero with the following.

16 smite, 15 prot, though you could just go 12/12. Int the optional slots I brought purge signet, bane signet, and rebirth.

Maintain all 4 enchantments on yourself and fight to majesty's rest. (As a derv I could solo the inferno imps, so that made things much easier). Then just clear a path to rotscale, kill the 4 wraiths, and then put the smiter on the back edge of the bridge. Place everyone else near the middle. Then disable everything but SOA, and prot spirit on your prot hero. Aggro the skeletons ans let them kill themselves, keeping up prot spirit and SOA if needed. After this comes the hard part. Make sure everyone except the smiter is near the center of the bridge, while still within casting range of you. Put SOA and prot spirit on yourself and pull rotscales group. maintain SOA and prot spirit at all times. The clerics will often come down. Focus fire on them and they should eventually go down. (Note, retribution should be cast before Holy Wrath as then retribution will trigger their reversal of fortune letting holy wrath do more damage than was healed). Eventually the clerics will die. Then find a good spot and let the dragons pound on you. Rotscale and the one necrid horseman (who you don't need to aggro) should be all thats left. If you are a higher AL class you may be able to just find this spot and go afk, but if you are a caster, than you may need to stick around and maintain prot spirit on yourself, depending on whether you can get your hero to autocast it on you or not.

This is MUCH slower than the above method (As in rotscale takes almost 10 minutes to bring down). However, it works as well, and allows more flexibility in builds especially because it can easily be done with one healer henchman.

Cheers Kelvin Greyheart 18:42, 15 December 2008 (UTC)


 * Thank you, Thank you, Thank you! That realy helped me, woot. (Tyrian Vanquisher/Leg Vanquisher, DONE!) And for the record, the builds that are above this one, don't work now, the bonder can't manage the energy. ;)
 * It should be doable with the build above (which is post-nerf according to history - nerf in 2005, build in 2008), read my notes about bonding and pulling. Adding a second bonder like teams do in some AB teams and maybe arenas works well, too (e-loss is split). --Falseprophet 19:20, 6 April 2009 (UTC)
 * It should be noted that a 600 smite team can clear this area with very little effort. The exception being reed stalkers, which can generally be avoided.  This is a trick for 600 smiting it without being a monk.  Also  The above version uses mantra of resolve, which is dated since incendiary arrows no longer interrupts.  Kelvin Greyheart 15:16, 16 December 2008 (UTC)


 * Wraiths have Guilt in HM and Ghita Bonz has Concussion Shot, so it still has some use, but it isn't essential like it once was (I plan to use Spell Breaker when necro charges wraiths, and Ghita is a minor issue). --Falseprophet 19:20, 6 April 2009 (UTC)


 * Thanks, this helped a lot. :) 90.149.239.21 00:36, 12 January 2009 (UTC)


 * A minor note. I seem to have forgotten to mention this earlier, but try to avoid aggroing the necrid horseman.  Generally you can aggro him without something dangerous happening, but sometimes you will trigger the pop up spawn of phantoms that will generally cause a party wipe.  If you are tanking this with a very low AL set of armor (not really recommended unless a true 600 smite 2 man team since everything on the island does enough damage save rotscale (who does triple digits anyways) to kill themselves in seconds) you may be able to get essentially all of the spells cast on you instead of your team because the AI loves going after what it sees as very squishy targets.  They may or may not attack you, and chain lightning can still cause a wipe, but there is a chance that you can survive this.  A wipe is nothing serious for this build however so its not worth packing extra armor, but it is an option.  Another note is that when aggroing the necrid horseman it is a good idea to have all NPCs but the prot hero off the bridge in case the phantoms do pop up.  If they do, try to run the prot hero and yourself to the end of the bridge for a rebirth by your smiter.  If its worth the effort that is, since by the time you are set up again you may as well wipe, res with full energy, and run back.


 * In summary, if you accidentally trigger the phantom popups, generally you can just save time by getting wiped. Kelvin Greyheart 04:13, 12 January 2009 (UTC)
 * Thanks a lot for this, I've finally vanquished the bastard. ^^ I have a couple of notes, though. First, 10 minutes is a gross underestimation; Rotscale took at least 35 minutes to go down for me. Maybe I was using too many protective skills? I had Faithful Intervention, Mystic Regen, Windwalker Runes and a birthday cake. I can't see why this would make him harder to kill, but it's the only thing I did differently from your walkthrough. I also felt like I was in extreme danger of failing and no way could I afford to go afk, but I might just be paranoid. Finally, the necrid horseman doesn't seem to be responsible for causing the phantom pops: I killed the horseman, then a few minutes later came within aggro range of where he'd been standing... and then the phantoms spawned. --Mme. [[Image:User Mme. Donelle sig.jpg]]Donelle  00:13, 18 January 2009 (UTC)
 * 35 minutes? Make sure you are out of casting range so that he only attacks you.  That prevents healing from FoC, and time being wasted by him casting instead of attacking.  The necrid horseman does not trigger the phantoms, however he will sometimes spawn far enough back that aggroing him will trigger them.  Kelvin Greyheart 02:03, 18 January 2009 (UTC)
 * I figured as much about the horseman; your wording just implied that he spawned them directly. As for Rotscale... you didn't say you had to be out of casting range. I figured he'd try to cast his spells on you either way once you'd aggro'd, so I just ran up and stood with him on the edge of my aggro bubble. Ugh, I KNEW I was too stupid to do it right. >_< --Mme. [[Image:User Mme. Donelle sig.jpg]]Donelle  02:36, 18 January 2009 (UTC)
 * I was forced to solo this as a primary warrior/secondary monk, because of the recent Zaishen quest bounty, and of course because I needed to vanquish the area. I maintained Retribution and Holy Wrath on myself, which left me needing only one hero monk as a prot/bonder (though I brought Alesia from ToA anyway, just in case).  I used Lion's Comfort and Defy Pain in my own skillbar because I knew HW would leave me with 0 energy, and because I never trust healbots to do all the work.  Well, I did kill Rotscale without any real trouble, and judging by the number of return hits he took, in HM he may have nearly twice the hp the wiki suggests (!)...  however, I had to go ahead and kill the other dragons who hang out with him the normal way with axe and spell, because when their hp get too low from the returned holy damage they whip out with Troll Unguent, which heals them faster than smiting 12 can hurt them.  Admittedly this may be simply because I had too much armor, since the returned damage is calculated from the actual damage dealt, but since I only used two slots on my own skillbar and one hero to set up the boss kill, it's not as if there was any trouble dealing with everyone else in the map.  Note for the wise, micro Protective Spirit or whatever other damage mitigation you brought with you as you begin the pull of Rotscale and his group, or you will be spiked dead in about 2 seconds no matter how many hit points or how high armor you have.  Flagging your team just shy of the bridge center should leave them out of range of Frozen Soil, so they can be commanded to Rebirth you if needed; and of course, as mentioned above, once you aggro Rotscale and his brood back away to about 1.2 or more from him--this puts you at a range where they can hit you with projectiles, but not with spells, and since the invertebrate-level AI is programmed to be happy shooting you instead of moving closer and killing you with spells, you win.  Any closer, and fuhgeddaboudit.
 * I did the whole area with just myself and 2 monks as smiters with my 600 dervy. Was way easier and faster than a 600 monk and I pwned Rotscale in about 10 minutes (not the fastest but was easy enough), amazingly no spider pop-ups on that VQ just the undead and the trees. Nay the One and Only 08:20, 15 January 2010 (UTC)

NONE OF THIS WORKS ANYMORE AS OF JULY, 2009! the hero will not cast on you as needed, the clerics will strip all enchants on you, and thats it, your dead!
 * The clerics will strip all enchants on you?!How come when they don't have enchant removal...i tried the /mo tactic and it works with a lot of problems with the imps on the way...95.180.43.70 21:33, 4 August 2009 (UTC)

This was the one area I had left to vanquish with H/H only (I'd done it before, but with a guildmate, and he was doing all the heavy lifting). Using this build, I took down Rotscale and his group in about 20 minutes, and the rest of the area was a piece of cake. I did have to micro Tahlkora to cast Prot Spirit, so I couldn't quite go AFK, but it was still pretty simple. Kudos! -- Hong 09:52, 8 October 2009 (UTC)

Alternates
Make it easy and fast for everyone, run this:

Or

Micro AEcho and RoJ, and AI and BAura.

Or

Micro glyph --> RoJ --> DF.

Profit when everything goes boom.

Pika Fan 04:21, 12 January 2009 (UTC)
 * No protection (IE prot spirit) from rotscale's 2 and 3 hundred damage attacks and spells. The damage from RoJs adds up, but isn't significantly better if it is at all from 600 smiting things.  (Foes drop in about 5 seconds with that by itself let a lone if you have a party dropping a hit or two as well.  Please explain how this works, because as is, the damage is high for clearing the undead critters, but everyone has to be in casting range of rotscale for the final push on him, which means deathly swarms, FoCs, and a few cheap hexes essentially instagibbing your party.  The condition and hex removals in smiting require your target to be next to rotscale to actually do anything noteworthy, which without protection is suicide since that party member can't hide behind the cliff to avoid attacks.


 * Unless you want the player to run a prot monk, which is completely unnecessary in the build above. If the person is just running a monk they can simply 600 smite this anyways as well, and 600 + undead = 5 second mob clears.  There is also a build floating around for speed farming rotscale with 2 monks, which can kill him in a few minutes.  After proofreading this I must apologize.  I'm not trying to be rude here, I simply cannot see how the above will get the job done easily, and without things like protective spirit.  Is there some specific build you use on yourself or something?  Kelvin Greyheart 13:22, 12 January 2009 (UTC)


 * I read this as "run this build on EVERYBODY in your team" - 8 of the above CAN do this imho, 1 goes on the bridge, fires his load, gets wiped, next one - and so on. Finding monks in toa is easy. I still think that a team of speednukers with mark of rodg can be more efficient for the rubble around, maybe even for the Rotti himself. 79.67.3.47 17:48, 16 January 2009 (UTC)

Only Eastern Half Needed To Vanquish
Just vanquished. Started from Talmark Wilderness entrance. Did entire eastern half, as I moved into western half (on map just above vanquish helmet icon), last mob was spiders. All western half must be pops.
 * Correct. Kelvin Greyheart 19:06, 7 February 2009 (UTC)


 * It seems to me there is another good reason for starting from the Talmark Wilderness, or rather Temple of the Ages - you get a party size of 8, compared to 6 from Druid's Overlook or The Wilds. Kirbett 18:09, 26 July 2009 (UTC)

Rotscale's mob and Shadowform
Is it possible to defeat Rotscale's mob with Shadowform and some sort of damage like Sliver Armor or Daggers? ==

It would be hard. Doesn't deafening roar go through shadow form? so you be dazed half the time.
 * It actually is pretty hard, considering the phantoms drain ur energy about 16 points every 20 secs. If you can get around that, though, yeah. Engerizer 13:55, 1 August 2009 (UTC)
 * It's possible, but only if you use a Conset and probably a BiP hero/human. You would need to use Zealous Daggers of Enchanting (Max damage doesn't matter, you want low Req), an Insightful Earth Staff of Enchanting @ q8 or q9, and Vampiric Daggers of Enchanting q8 or q9 (higher damage the better on these). This would work for a Sliver SF Perma. I am starting to wonder though how fast the A/MO + A/P Sinway Smite team for SoO could run this area. -the  jynxed-  23:45, 15 September 2009 (UTC)

Problem's with Rotscale
Well after fighting Rotscale for the past 2 hours and 6 minutes he finally beat me in HM iv used all of the above methods and none of them worked, including some other ones like discordway, sabway ect.. i think Guild wars just hates me.

IMPORTANT for Those Who wish to Kill Rotscale
I have no idea what is wrong with all of you. Do you have any idea how much money I spent putting together the builds you guys described above only to get killed repeatedly be inferno imps? I finally got frustrated at never even reaching Majesty's Rest and decided to scout the area with my derv and see what Rotscales Group is actualy composed of. That was when I started to suspect the idiocy of the advice I had been given. Maybe its just outdated or something but Tanking? Bonding? You really think thats nessicary for a bunch of bone dragons and a few damned clerics plus an overhyped bosslike foe? Finally, I decided to put a slightly modded Smiteway team together to try it. A few minutes later...

I dragged the wraiths away and killed them. Then I got the blessing and the 10% bonus. I dragged and defeated the second group of wraiths. Then I found that the rangers and necrid horseman on the left side of the mount are part of a different aggro group from Rotscale so i tried to attack them at range. That was when a squad of smoke phantoms showed up and raped me from behind. After I was dead, I flagged my heroes across the bridge hoping they would escape or at least pull the group apart. That didn't work. When i rezed, I went back and pulled the phantoms and killed them. I then succeeded at killing the necrid horseman and rangers without aggroing Rotscale by going in on my own, maintaining prot spirit and depending on my h/h to heal me. My searing flames, assassin support, and their smiting enchants finished those three off. Then I noticed that Rotscale's group was all bunched up so I had my heroes hold back as I intended to pull him onto the bridge. When i found he would not budge, I unflagged my heroes and spammed Searing Flames on Rotscale. As his whole group was right next to him, while this did practically nothing to Rotscale himself his whole group was wiped out. I Then ascended up onto the mount and posted my heroes at the separate locations around Rotscale and myself at a fourth allowing my henchies to run where they wanted to. I maintained Prot Spirit on myself and we continued spamming SF and RoJ on Rotscale slowly whittling him down.

These were my heroes stats Talk=div12+1+1smit12+1 Dunk=div9+1+1prot9+1smit12+1 Ogd=curs9smit12+1div9+1. That's it. Not even very well coordinated builds. They had radiant insigs on their pants and shirts but nowhere else. Talk and Ogd were using Insightful Spiritbinders and Dunk had a Hale Smiting Staff of Enchanting. The wraiths can be pulled and easily killed. The rangers and horseman can be killed at range as long as you're careful not to aggro Rotscale. Watch out for smoke phantoms coming in from behind.Spam AoE attacks on Rotscale and his group until only he is left. Then just make sure you're group is spread out enough to avoid taking too much damage from his attacks. I recommend bringing Prot Spirit on more than two chars as it really helps against FoC. Rotscale's offensive power is not strong enough to take on a group of eight but his hp is high enough that it just takes a while to kill him no matter what. Do not use any of the strategies above as they are unnecessary. Rotscale is not a god. Abaddon on HM was harder. Hes just another boss. Rotting dragons may look impressive but they are crappy fighters. Damned clerics are also terrible healers and deal little damage. Rotscale was easy. Stop acting like he's that hard. If you're failing, you probably listened to one of the strategies above. The one at the top is especially retarded as it lacks a second healer and barely has enough offensive power to take down a pair of Spiked Aloes. Bonding is unnecessary.--Shai Halud 06:28, 10 April 2010 (UTC)
 * Maybe if you just played the game first instead of taking "advice" you would have avoided all this. Rotscale doesn't pose much threat to "competent" players but compared to other bosses players may face (especially in early prophecies) he can be "hard". At the end of the day, it all comes down to how you play the game. Two years later, when someone reads this huge comment of yours, they will probably say the exact same thing as you. ~Celestia 07:01, 10 April 2010 (UTC)
 * I really don't consider myself that competent of a player. It took me two or three days to vanq Ice Floe. I even brought Rebirth with me on this vanq because I forgot the Rotscale group has Frozen soil. I accidentally also forgot that I didn't have a rune on Ogden's head piece. But, anyway, my only advice was that people should not bother with the above strategies. If someone says that two years from now after looking at my little tale, well, I sort of agree. Also, no one above has said anything like what you just said. They all talk about Rotscale like he's the boogieman and make it sound as if a single player with a smiteway team has no chance against him. These people need to lighten up and be a little more honest.--Shai Halud 19:23, 10 April 2010 (UTC)
 * Ray of Judgment in its current form didn't exist when all those strategies were written. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 19:34, 10 April 2010 (UTC)
 * My advice still stands. Someone should archive those responses. Anyway, the one three spaces above us was written in Jan 2009 and RoJ did exist in its current form at that time. Kelvin Greyheart up there, however, still feels it necessary to inform us this would never work--Shai Halud 19:48, 10 April 2010 (UTC)
 * The Smite build works, and very easily. (See attached screenie). Like Halud suggested, don't try the build all the way at the top. Complete fail xD.  Power WM [[Image:Elementalist-tango-icon-200.png|19px]] 00:42, 19 April 2010 (UTC)
 * I should probably note that this can be very difficult without the blessing. Fortunately, it is simpler to wait for the favor of the gods than it is to put together a team that can work without the blessing, so you should probably just put your vanqing or ZB off until favor is returned.--Shai Halud 19:09, 22 June 2010 (UTC)

Use the terrain to your advantage
I vanquished the area pretty easily by using the staircase for cover. Take a ranged team that's vanquish worthy (mine was a spirit spammer, 3 Discord necros, Alesia, Dunham, Claude, and Reyna.) Fight to the statue of Balthazar. Pull and kill the undead foes guarding the stairs. Some point on the stairs triggers a popup group by the bridge. Dispatch everything until only foes at the top of the stairs are left. Flag and re-flag your heros/hench in place as you advance, to prevent them getting into trouble.

At the top of the stairs, there will be a group of undead on each side, Rotscale's group behind those. Approach the nearest undead foe and pull it or start attacking. Repeat until only Rotscale and friends are left. Avoid climbing the last flight of stairs and flag any heros at casting range.

To kill Rotscale's group, advance up the stairs until the nearest of the Rotting Dragons is at the edge of your aggro circle. If you hug the right stair wall, the terrain will block their projectile attacks but your team will be able to cast on them. Carefully nuke the Rotting Dragons. You will hopefully be outside of Rotscale's casting range. Once Rotscale is alone, leave the stairs and attack. Don't forget to spread out your team to minimize damage from Feast of Corruption. Ebirah 23:57, 21 June 2010 (UTC)

Vanqing
73foes, 44min, vanq/mapping, h/h. Dont let people scare you with the Rotscale is tough without special builds crap. I purposely went when we had favor and left from ToA with ~55min left. I finished the zone with 7min of favor left. The thing with rotscale is that its a choke point and their archers have the high ground. I wiped 3 times against rotscale but each time i took 2-3 foes down just by rushing them (pulling doesnt seem to work very well). Kill off the skelly archers and the Necrid Horseman that are foward with spell casting and ranged attacks. The Monks are pathetic and like to run out to you so kill them when possible aswell without getting buried in dragons. Last run to Rotscale and his dragons and finish them off (they stand on top of eachother). I had the boon of Ineptitude so the dragons attacks generally failed to hit. Side note, Rotscale hits hard despite not being a boss and his deadliest skill is probably Deathly Swarm but its not a 1-hit wonder thankfully. Its no lie, the west side is just popups but I had to map anyhow so it made no difference. Leave from ToA, shorter/easier despite 2 zone crossings, 8man team and you end up on the correct side of the map (balthy shrine/rez point close to Rotscale) Justice 02:31, 7 October 2010 (UTC)

7 Hero Update Makes This a Snore
Well, well, well; here I am reading all these special builds and strategy, and in the end I kill Rotscale and his group on Hard Mode using the amazing tactics of...run up the stairs and hit everything until it dies. Seriously guys, with the 7 hero update, this is easy, easy, easy. I used myself (warrior) with Hundred Blades, FGJ, Pain Inverter and "Save Yourselves!", 2 Spirit Spammers, 2 N/Rt healers (1 with Spoil Victor, 1 with Spiteful Spirit), Norgu as a Panic Mesmer for interrupts, and 2 E/Mo Ether Renewal protters with buckets of energy. Seriously, I just ran in and killed everything; wiped just the once, and that was only because I was messing around at the bottom of the stairs trying to pull. In the end I just manned-up and charged in. Problem solved. Andran Steel 02:32, 1 May 2011 (UTC)
 * Indeed. I was cartographing the area so I wasn't even meaning (or needed) to kill him, but once I saw him I wanted to give it a try (I had heard he was "hard to kill", that's about it). 7-hero team from Temple of the Ages, I was Warrior. No runes or insignia on heroes. Completely ordinary builds: IAS+FGJ and sword adren skills on myself, two monks with hybrid heal/prot builds (couple of heal skills, couple of prots, hex and condition removal), another two melee with ordinary stuff, interrupt mesmer, necro (not MM, his role was mainly poison remover) and an Earth ele with elemental/melee wards. As described above, I got the Balthazar blessing and killed the wraiths separately. Wiped once when the phantoms appeared (I didn't know about them). On the second run pulled and killed phantoms, cleared the right-hand foes and several on the left before wiping (couldn't move the heroes properly from right to left past Rotscale, the melees basically stood there and did nothing). On the third run cleared the left and then just wore Rotscale down slowly. 92.80.78.222 19:31, 29 May 2011 (UTC)

can be soloed :)


--The preceding unsigned comment was added by RolandOfGilead (talk &bull; contribs) at 12:50, 10 May 2011  (UTC).


 * Doesn't work like it says .Dont even waste your time. --The preceding unsigned comment was added by 98.176.114.144 (talk &bull; contribs) at 20:04, 17 June 2011  (UTC).

The Sceptre of Ore was hidden here.
I recently found myself running though this area, I noted the temple etc, and accidentally also noticed...

The small shelter where the Scepter of Ore was found is in this section of the map, opposite the Temple and within sight of the ressurection shrine.