Template talk:Charr boss nav

So uh, show/hide box? I'd do it myself but I don't know how. - Mini Me   talk  21:05, 3 November 2009
 * class="collapsible"?--Fighterdoken 21:23, 3 November 2009 (UTC)
 * Thanks. - Mini Me   talk  21:26, 3 November 2009
 * Expandable works better, now that i think about it.. Feel free to change it if you think otherwise, though.--Fighterdoken 21:27, 3 November 2009 (UTC)

Pointless..
There is already a category : Charr bosses.

Adding a navigation for charr bosses is pointless no ? do you plan to make a nav bar for every creature type bosses... Elephant 21:36, 3 November 2009 (UTC)
 * I agree. Pointless. de   Kooning  21:43, 3 November 2009 (UTC)
 * I don't know is it so pointless... Needs a bit work on (campaign separation i.e.). - J.P.[[Image:User J.P. sigicon.png| ]] Talk  21:53, 3 November 2009 (UTC)
 * OK, for the sake of argument, let's say it is pointless. Then so are the festive items nav bars, so are ANY of the nav bars already done.  Noone seems to have a problem with them.  After all, the items on them can be all found on the respective category page, as long as the entire pages that are supposed to be listed on that nav bar are properly categorized.  I do plan on making the respective ones like this smaller, through smaller text and hideable bar, and/or sub areas.  It is also my intention to break it down into campaign sections.  I am still learning the how-to on the table pages.  42 -  talk  21:18, 10 November 2009 (UTC)
 * On the consumables vs. NPC navigation, I refer to my talkpage. poke | talk 21:20, 10 November 2009 (UTC)
 * Despite my earlier small rage moment which didn't really achieve anything, I too agree that this is kind of pointless. A nav for bosses for every profession would be a better idea (this does not mean I think it's a good idea). - Mini Me   talk  21:24, 10 November 2009
 * My point being, Poke, the same argument about it supposedly being pointless (it isn't) could be applied to any nav bar, because if the categories are done properly, there is really no need for any nav bar to be done either, because there is a category page already for anything you might need. Why isn't it an issue with the other nav bars, since they are as pointless as this one?  A nav bar is there for the users to easily be able to navigate (what a wild concept) to other similar pages.  This one could be organized better, yes, but it still has the same point as any other navigation aid already in use.  42 -  talk  23:44, 10 November 2009 (UTC)
 * BTW, mini, it is my intent to make boss list by profession and species ultimately, and have appropriate nav bars for both sides. The charr bar was done first because that was the boss list I got done first.  42 -  talk  00:47, 11 November 2009 (UTC)
 * Navbars are helpful / good / useful for stuff where you likely want to quickly check similar pages for information. Like for example alcohol nav, sweets nav or tonics nav (just to name a few) to quickly check other items of said kind on how many points they give to the respective title or on how to acquire them. Navbars for Bosses or every NPC are pointless as its extremely unlikely you want to check the Page for NPC b when you just want info on NPC a. And even IF you want to check information on another NPC / Boss its way faster to just search for said NPC via the searchbox then it is to locate said NPC/Boss in such an overfilled Navbox. -- Silent Storm  [[Image:User SilentStorm MySig.png|Talk to me|19px]] 01:02, 11 November 2009 (UTC)
 * Just because that is the way you think doesn't mean that every person is going to just want to look up that type of information. They might also want to quickly check "OK how does this NPC compare to this other one, what skills does this one have that this other one doesn't".  A nav bar gives them a quicker way to get to that page, then having to type in the search box.  You can argue that they can do the same thing with any of the other items already in nav bars.  Or you can use the same lame excuse about there is already a category page like others have tried.  42 -  talk  04:02, 11 November 2009 (UTC)
 * Ok, let's try this. Where do you propose using this nav bar? On each and every Charr boss page? I would vehemently disagree with such a usage. Each Charr boss page is clearly linked to the category. Other nav bars, like consumables, and minipets gives a quick overview of each level/type and is pertinent. How many people are going to be looking specifically for all Charr bosses in the game? For what purpose? I do not believe that the addition of this and nav bars for all other types of bosses is needed, or would be used by enough of the community to make them worthwhile. (I also find it visually unappealing) -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  04:28, 11 November 2009 (UTC)

Just because someone with a lot of experience is using something and it works for them, and something else doesn't seem to be useful to those experienced people doesn't mean that someone else with less experience is going to know how to do everything the more knowledgeable people can.

I also had another nav bar idea that I think more people might be agreeable to. On the bottom of each boss page (by each distinction used on that page) have a nav bar to each of the other lists of that sort. Specifically, on the bottom of the assassin list, have a nav bar to the other profession lists. And on the lists broken down by type, to the other type lists, etc. 42 -  talk  23:59, 11 November 2009 (UTC)
 * A nav bar to the list pages is a totally different idea and I would not be as disagreeable to something like that, the way we have nav bars on the skill list pages to the other professions. But I personally do not want to see a nav bar like this on the bottom of every boss page. And quite simply, if you put this one on Charr boss pages, I'm assuming it's your intention to do it for all the different boss types. It is unsightly, and just doesn't work. The categories should not be difficult for even an inexperienced user to find and use, since they are linked from every page that pertains.  -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]]  talk  00:11, 12 November 2009 (UTC)

NOT Pointless
And yet, people have no problem agreeing that the same exact thing should be on another page, that if categorized properly, ALSO has no need for it. I am welcome to helpful suggestions on ways to improve it, instead of people arguing FOR their nav bar that is already there, and against the same thing in the same post. If you want to play the category card, then get rid of all nav bars for everything, because they already have category pages. Otherwise, make helpful suggestions on how to make this more usable. It is almost as if people are trying to make suggestions to force this to become even more unwieldly so they can then have more "proof", "see? we don't need it, it has too much information we can look up on the pages". Someone else added the hide tag, I made the text smaller, and the next example I put up, if you want to use it, it is there. If not, it is a lot smaller than those festive items nav bars. If you can think of something better (other than not having one), then go for it. Use mine as a starting point for yours, I would like someone else to make it better. Or how about having an even smaller expanded version that has each campaign only having the ones from that campaign on it. Just because you don't happen to think it is useful doesn't mean that others won't find a use for it. It is hard to judge how useful something would be that isn't even there. Gasoline wasn't useful when it first came out either. 42 - talk  07:43, 11 November 2009 (UTC)