Talk:Stolen Speed

Bug increasing casting time on ALL skills(signets at least)
I was running around in PvE when i got stolen speed on me from an afflicated, I ran past the group only with Stolen Speed on me, and used Healing signet, which took longer to cast. Can anyone please test this? Thanks!

I proved it now...and is reporting it on gailes side.

Major bug in Stolen Speed!
This is tested and proved. The cast time of signet is also increased by 25%(tested this with Signet of Humility and a guildie). The casting time of your own signets is not increased, so I do not think this is a feature of the skill. My ingame name is: Warrior Mush Please pass this on to someone if it is important enough :)
 * Theres worse bugs...Focused Anger. I'd hardly say this is major though...a slight bug that makes a rather crap skill less crappier. --Deathwing 00:00, 20 November 2007 (UTC)
 * For the skill Stolen Speed this is major, for overal gameplay not. Check the title before saying it is wrong please Rhydeble 15:43, 20 November 2007 (UTC)
 * Never said it is wrong....it is in fact a bug. However, Major Bug implies a game breaking bug. Major means something is broke. This bug does not break Stolen Speed. This bug does not make the skill unusable, and it does not imbalance anything. The bug is a minor bug with the skill, since it still works. The bug is also minor in overall gameplay, since the game is still playable. A major bug is dying when you cast it, killing someone instantly with it, or the skill not working at all. Major bugs are bugs that usually need immediate attention. This bug could go on forever and not make any difference in the game or in the use of the skill. --Deathwing 21:01, 20 November 2007 (UTC)
 * This is quite interesting. Let me move it to the topical page (Stolen Speed) but alert QA. We have a great group of folks over there -- I love working with those guys! They're fantastic about getting into the nuts and bolts to see if we need to make an amendment, either in text (as in explaining the properties properly) or in functionality (assuring it's doing what the designers want it to do). Thanks for the report. -- Gaile [[Image:User gaile_2.png| ]] 05:47, 1 December 2007 (UTC)

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Not just Signets
This skill's bug wont just affect the casting time of spells and signets, it will decrease the casting time of ALL of your skills used vs the hexed foes with Stolen Speed(which includes Skills, Attack skills , Signets ....and so on) tested with Shock / Signet of Humility / Poison Arrow,also it will affect ALL of the Hexed target skills (including Traps, Chants, Echoes, Glyphs and even Lion's Comfort O_o"), they should fix the skill's description, or fix the skill to do what it says, tho I think its more useful and fun this way :P Aljazya 04:42, 28 December 2007 (UTC)

Does this elite stack in percentage?
I'd like to know whether there's a stacking increase beyond 25%. I don't see a difference. I know that casting foes get the 25% decrease, but if two or more foes are hexed, will the hexer recieve 50%, 75%, etc..? Thanks in advance. ^_^ --Warren G 15:19, 6 November 2008 (UTC)
 * The Skill description states that your spells are shortened only on the target which is Hexed with Stolen Speed, it doesn't reduce the casting time of spells cast on targets not hexed with stolen speed. 4.225.90.83 04:32, 19 December 2008 (UTC)

Note
Removing the note "Useful to satisfy skills that benefit from hexes, such as Discharge Enchantment, Signet of Disruption, or Cry of Pain." Because obviously a hex is useful in making sure your target is hexed. Redundant. FleshAndFaith 18:20, 13 November 2008 (UTC)

well this is useful because it has a fast recharge, and quickens that next spell. there is no other hex that helps in that way.

It is useful for those reasons, but that's not what the note said. It basically said "This hex is a hex, and goes good with skills that require a hexed foe." FleshAndFaith 23:06, 12 July 2009 (UTC)

And cry of pain doesnt exactly mesh hand-in-hand with this skill since its a 1/4sec cast. Justice 07:56, 29 July 2009 (UTC)

Hex Removal
Does the speed boost continue if the hex is removed? I know Life Siphon ends if the target dies, and this seems like it could be the case here, but I wanted to check anyway. --RoyHarmon 05:15, 28 August 2009 (UTC)

Does any effect in game still take effect after it ends? The hex makes the foe vulnerable to your casting, not the hex on the foe buffs your character, even though the end result is pretty much the same. Thats why casting this on one foe doesnt make your spells cast faster on another foe. If life siphon is burnt off by hex removal its effect ends for both, and if you die life siphon ends on them. The real question should be "Does Stolen Speed end on the foe if you die?" Justice 19:47, 26 September 2009 (UTC)
 * I think so. I never tested it for real, but I do own a copy of Factions and I'm pretty sure whenever an Afflicted Mesmer dies, I lose Stolen Speed on my Effects Area. It's the same thing with Leech and Flux, same thing with Siphon and Transfer. The person getting the positive condition of the hex is no longer alive, the hex ends. FleshAndFaith 18:59, 5 May 2010 (UTC)

I love this skill
Ok, I am officially in love with this skill ATM. Yes, it could use a buff, but it can really work in FA. Non stop easy interruption on a majority of players. Love love love. Previously Unsigned 05:05, 6 March 2010 (UTC)
 * And now it has been buffed! Looks like you got your wish. And now I love using this to screw with monks in RA, as an interruption aid, then to get off an easy Diversion just before it ends.95.144.128.238 06:22, 24 May 2010 (UTC)
 * Best Mesmer Skill Ever!--Yozuk 23:17, 15 June 2010 (UTC)
 * I still haven't gotten tired of PI yet, but I've used this a couple times. It's neat because it turns hexes like Mistrust and Wandering Eye into interrupts. One day I'll get around to throwing on 3 nuker heroes and just freakin' go to town on some poor mobs in HM.--Ph03n1x 06:19, 8 July 2010 (UTC)

Should this be related to that celestial skill now? Looks awesome by the way. My Mesmer needed a new build anyway after the change to Fast Casting, this skill is definitely my first choice. 213.236.112.126 08:06, 30 July 2010 (UTC)

Spell duration Increase cap
I know that movement modifiers are all capped at 33%, but what about casting speed modifiers? Is there a cap for that? If so, what is it? -- Briar    The Spider  11:31, 25 October 2010 (UTC)
 * -25%/+150% according to effect stacking. 88.153.105.75 11:51, 25 October 2010 (UTC)