Talk:Nicholas the Traveler/Archive 8

November 22
Come out, come out, whereever you are... :3 85.19.140.9 15:38, 22 November 2010 (UTC)


 * I just saw him in Watchtower Coast --98.238.110.109 15:45, 22 November 2010 (UTC)


 * Without any sources or confirmation I highly doubt that statement. Care to be a bit more specific at least?--Fogeltje 15:54, 22 November 2010 (UTC)


 * Vouch : North East Watchtower coast


 * I just made a quick tour through Watchtower Coast but I didn't do the NE corner, will check as well.--Fogeltje 16:04, 22 November 2010 (UTC)


 * Follow the east wall from Beetletun, you'll find him near the sands.


 * Confirmed He's collection 3 Mergoyle Skulls per gift. --Se7en 16:06, 22 November 2010 (UTC)


 * Weird, I have been in that exact spot. I'll restart my client, maybe he'll show up then :) --Fogeltje 16:07, 22 November 2010 (UTC)


 * Is he there both in the normal and WiK instance? 85.19.140.9 16:09, 22 November 2010 (UTC)


 * I restarted, he's still not showing up for me. I have the normal instance, but I don't think that should matter. I think Watchtower Coast isn't different in WiK and normal.--Fogeltje 16:12, 22 November 2010 (UTC)


 * Not there for me either. i've not got WiK on atm, but it certainly does affect watchtower, because the screenie of nick above is right where one of the bounty bosses spawnsNyb.thering 16:21, 22 November 2010 (UTC)


 * You are right, it does affect this zone, I was wrong there. I've heard people in Beetletun who have WiK going and get him to spawn. Maybe this is one of the many bugs regarding WiK. Sadly I have one toon who has completed WiK and the others are nowhere near to access it. Anet better fix this as this is an easy farm and I don't want to miss out on gifts.--Fogeltje 16:23, 22 November 2010 (UTC)


 * I'm not certain about this but doesn't picking up one of the Wanted Quests (which are still available after WiK) re-enable all the WiK areas?


 * Yes it does, and i've got nicholas standing right next to Calamitous, so it seems he spawns only in WiK oddly enough Nyb.thering 16:28, 22 November 2010 (UTC)


 * Just want to confirm, he's only spawning in WiK, should we add a note or a bug note? As shouldn't he be in both.--TimOfDoom 16:30, 22 November 2010 (UTC)


 * A friend with WiK unlocked just tried it, she gets Peacekeepers and stuff but no Nick. I'm going to try it with a Wanted quest now.--Fogeltje 16:31, 22 November 2010 (UTC)

K, guys i think hes been moved, seen him 30 mins ago, now hes not there the next time i went.


 * Alright, as far as I can tell: Me, having completed WiK, no spawn. My friend, having unlocked it, meaning finished Prophecies and EotN but not having done anything WiK related (not even access to LA Keep), no spawn. Me taking a Wanted quest, spawns. This is just too weird and I think it's a bug, not even an analomy.--Fogeltje 16:35, 22 November 2010 (UTC)

He shows during Wik quest but not before or after.


 * Yup, thats the same as i had; Finished WiK and all available thackeray stuff, dropped wanted quest i had to go look for him - not there. Picked up wanted and now he is (and yes he still is, i reran it a min ago). have to agree with the unsigned poster before me Nyb.thering 16:39, 22 November 2010 (UTC)


 * In response to his dialogue, just how strong is Nick? There should have been a costume brawl disguise with his build this past Halloween.131.247.140.18 16:53, 22 November 2010 (UTC) -Yumiko Ishida


 * Anyone notice yet again that nick seems to be following the happenings of whats going on? (IE:Thackeray stuff releases and here is nick in the middle of where it was? Is there a trend or am I just seeing things?) Rogueonion 17:01, 22 November 2010 (UTC)


 * Nick's path was determined before WiK development completed and certainly before HotN was fully fleshed out. I think there's more evidence that he is not following happenings. I think Nick's locations and WiK/HotN spawn points are partially determined by geography, so we should expect to see similar placement for both. — Tennessee Ernie Ford ( TEF ) 17:25, 22 November 2010 (UTC)
 * I thought nick was set to randomly choose from a list, I may of course be wrong about this, but it does seem that he does follow events asking for wings when everyone was using them for black moa chicks when the HoM stuff released, asking for holiday items (items used to get holiday stuff) when that comes around. While I believe you, I need to start tracking this just to see for myself. Rogueonion 17:39, 22 November 2010 (UTC)


 * So what if you only have prophocies? I don't have EoTN which means I don't have access to WiK.  I guess I will find out later.  Jaida

(Reset indent) So far, I have seen a friend's toon fail to find Nick; they have EotN but have not completed it. My own toon was able to find Nick with only a completed Bounty on the quest list. (I haven't tried going there without any active WiK quests or bounties.) He isn't there for the same toon after turning in the completed quest (and therefore leaving no active WiKs).

I also double-checked whether an WiK-eligible toon can bring a WiK-ineligible &mdash; unfortunately, the answer is no; Nick only appears if (any part of) WiK is active for all toons. Beginning A Good Deed counts; although that is logged as a Festival Quest, it can be taken after completing the EV quests in EotN.

@Rogue Onion: random behavior will offer up coincidences. Long before HoM calculator was released, Nick collected other items needed for the Black Moa Chick: spiritwood, juni berries, herring, stone grawl necklaces for honeycombs &mdash; everything except for hardened/unhardened eggs and volcanic rock. Of those, only the Skree Wings were collected after the HoM/BMC frenzy began. The list is probably as random as the Zaishen Mish cycle &mdash; that is, it was randomized once and now follows a repeating cycle. — Tennessee Ernie Ford ( TEF ) 18:12, 22 November 2010 (UTC)


 * Seems that everyone must be eligible for WiK (or have already finished it). I.e. not eligible for WiK? No Nick.  Finished WiK? Take a Wanted... quest and he'll be there.  Taking along somebody ineligible for WiK?  No Nick.  Or, putting it another way, it rather seems that Nick is in the WiK version of Watchtower Coast, and no others.  -- Splodge of Cat 19:00, 22 November 2010 (UTC)


 * Just eligible for WiK doesn't work. I can spawn Nick with a Wanted quest. My friend has access to WiK content but hasn't done anything, not even unlocked LA Keep yet and she can't spawn Nick, but the Peacekeepers are on the map. The boss group in the spot were Nick's supposed to spawn as well is not present though. So it must have another WiK requirement, probably a Wanted quest for also those who are eligible for WiK. I wouldn't call this an anomaly but an outright bug as potentially a lot of players are excluded from Nick this week and I don't think that is the intention. I think Nick should spawn in Watchtower Coast regardless of WiK or stage of progression in WiK.--Fogeltje 21:06, 22 November 2010 (UTC)


 * Yes, to see Nick, you must have any WiK related quest active in your log (including Wanted!/SBBs or A Good Deed). The boss group that overlaps with Nick has another set of requirements. I'm sure that ANet expected that Nick would instead spawn in Watchtower (normal) and not under WiK, which is the same behavior he displays everywhere else with conflicting quest spawns. — Tennessee Ernie Ford ( TEF ) 21:14, 22 November 2010 (UTC)


 * Is there any reason to believe this isn't just a bug? It's currently marked as an Anomaly. I've raised a bug report on this on the Miscellaneous Feedback Page. Kirbett 22:18, 22 November 2010 (UTC)


 * I have access to WiK and the A Good Deed quest is active and I can confirm that Nick still won't spawn there so yeah, bug indeed. Kougajin 22:28, 22 November 2010 (UTC)


 * Bug is fair. Kougajin: your experience is different from mine. I have a friend with a toon that has finished EotN and the only possible WiK related quest she has is A Good Deed; the Watchtower spawns are WiK, not pre-WiK and Nicholas is present as well. Another toon on the same account (who has not take AGD) sees the original Caromi/Mergoyle foes and does not see Nick. Could you review your toon's quest log to see what else might be involved? What has your toon done to gain access? Maybe it's different from above and that makes the difference. Thanks. — Tennessee Ernie Ford ( TEF ) 01:14, 23 November 2010 (UTC)

I have several toons in various stages, some aren't eligble to do WiK, some have done some WiK, and some have completed WiK. The aren't eligibles, and those who've completed WiK (but have no wanted quests) can't get Nick to spawn. The ones who've done some WiK, but haven't finished it, even if they don't have an active quest, can get Nick to spawn. And those who have finished WiK, can only get Nick to show up with an active wanted quest.-- Warzog Watch your six! 05:00, 23 November 2010 (UTC)
 * I just tried with multiple toons: one which has done all up through the thackeray line and had wanted quest... (no Nick), another that had done up through thackeray with no wanted (No Nick), one who had just started WiK (NO Nick) and one which is incapable of getting WiK... (NO FRIGGEN NICK). Come on Anet, quit screwin up please. Or, if that's not an option, at least fix this particular screw-up. [[Image:User_Captain_Bulldozer_Bulldozer1.jpg|24px]] Captain Bulldozer  05:43, 23 November 2010 (UTC)


 * Why would Nick be "in the past"? I actually find it cool. Markus Clouser  [[Image:User_Markus_Clouser_signature_img.jpg|19px]] 06:30, 23 November 2010 (UTC)


 * OK, I was wrong above. I abandoned Good Deed and no WiK bosses, no Nick (but: Peacekeepers and SB allies). Re-acquired Deed and returned: same spawns (nothing new). Short story: it looks like you need an active SBB to spawn him at the moment.


 * That strikes me as unintentional by ANet &mdash; everywhere else, Nick does not spawn when there are active local quests, but does when you drop them. Here, it's the opposite. — Tennessee Ernie Ford ( TEF ) 08:19, 23 November 2010 (UTC)
 * Just visited him on all my 6 accounts (yeah I know, you don't need to tell me). He shows up in the WiK version of Watchtower regardless of having wanted quests active or not. --Manassas  [[File: User Manassas Mannysig.png]] 08:46, 23 November 2010 (UTC)


 * Well, you have to define "WiK" version; there's at least two. As I said, I could get PKs without Nick. (And of course, no WiK at all, no Nick at all either.) — Tennessee Ernie Ford ( TEF ) 09:23, 23 November 2010 (UTC)
 * Agree with Ernie. I have a character who has completed Prophecies but other than that has not started WiK. I get random Peacekeeper spawns in Watchtower Coast, but no WiK bosses and no large groups of Peacekeepers, and Nick does not spawn Magua 09:34, 23 November 2010 (UTC)
 * I had characters who had completed WiK but had an active Wanted quest (In order to spawn a WiK version of the instance) and he was there. I also had characters who hadn't completed WiK but had Wanted active and he spawned. Finally I had a character who had no Wanted quests and hadn't completed WiK either and he spawned. I think the only WiK version I haven't tried, is without a Wanted quest and without having access to LA keep yet. --Manassas  [[File: User Manassas Mannysig.png]] 09:54, 23 November 2010 (UTC)


 * That's consistent with my experience: all of the later WiKers (completed or nearly so) can get Nick; all of the early WiKers (just completed EotN, just started WiK, just found SB Camp) cannot see him. The triggering event might be access to the Keep or it might be completing the initial (required) 3 bounties; I don't think there are any other major events which can affect spawns. — Tennessee Ernie Ford ( TEF ) 11:32, 23 November 2010 (UTC)
 * At least one of my chars have not completed the 3 first Wanted bosses but had Nicholas spawn, so my best guess is that access to LA Keep triggers him. --Manassas  [[File: User Manassas Mannysig.png]] 11:46, 23 November 2010 (UTC)
 * I hauled my storage acct char to nick with my norm acct char that has WiK. I wanted to see if he'd spawn with a char in the party that has WiK and with one that doesn't and sure enough he doesn't. After reading everyone's trials it appears he only spawns when there is a perfect recipe of active quests/finished quests/w.e. Obviously his spawns are not tested before his Monday move. I cannot imagine them leaving it like this, but I would wager that they do. 64.207.245.230 18:34, 23 November 2010 (UTC)

Oh ye of little faith! They just fixed Nick, and you just lost your wager :) Kirbett 00:13, 24 November 2010 (UTC)

Tis true. I only have prophecies and I went out and checked and Nick is there now. :) Jaida

Is it odd for peacekeepers to show up when I do not have EoTN at all? One of my accounts is experiencing this, just found it odd. Raminator Chick


 * Big thanks to Anet for fixing this. @ Raminator_Chick, not that is not weird. If you have finished Prophecies you unlock the first WiK content. However without EotN you won't be able to progress.--Fogeltje 11:31, 24 November 2010 (UTC)


 * No what I'm saying is my one account that does not have EoTN still has peacekeepers showing up. I didn't think that would be possible without having the WiK activated and not having completed Prophecies. Either way I found it odd that peacekeepers still showed up when they shouldn't have.  Raminator Chick  [[Image:Pain Inverter.jpg|25px]] 07:16, 25 November 2010 (UTC)


 * Well, that's annoying. Then you sort of -have- to get EoTN to get rid of them again.  :/  193.215.199.34 17:47, 25 November 2010 (UTC)

where do you guys farm mergoyle skulls? 187.78.99.2 09:21, 26 November 2010 (UTC)
 * My playpen for this week was Scoundrel's Rise, with a character that wasn't doing the War in Kryta. G R E E N E R  09:25, 26 November 2010 (UTC)

November 29
Where is he ? 79.88.249.178 15:49, 29 November 2010 (UTC)


 * Next to Yakington--84.192.7.219 16:01, 29 November 2010 (UTC)
 * lol, thanks for making me choke on my coffee :) --Craz1 16:03, 29 November 2010 (UTC)
 * LOL. Rogueonion 16:18, 29 November 2010 (UTC)
 * I made this answer as Guild Announcement until he is found!!! LOL --  Pixy | Talk User_pixy_hand.png 16:28, 29 November 2010 (UTC)


 * When we find out, we'll say.-- Neil • User Neil2250 sig icon6.png 16:29, 29 November 2010 (UTC)
 * UmMMM why was this reverted? Rogueonion 16:33, 29 November 2010 (UTC)
 * cause some idiot wants to be a narc --Craz1 16:37, 29 November 2010 (UTC)
 * I found him in Drakkar lake. Directly left to the lake. He collects piles of elemental dust. --The preceding unsigned comment was added by User:Gitterrost4 (talk).
 * I guess the wisps outside EoTN outpost is an easily available source. 193.215.199.34 16:49, 29 November 2010 (UTC)
 * Been looking around. Can't see him.  Anyone confirm this?- TheRave [[Image:User_TheRave_sig.png|talk]] (talk) 16:53, 29 November 2010 (UTC)
 * Confirmation pic in Traveler tread on GWGuru. 193.215.199.34 16:57, 29 November 2010 (UTC)
 * Confirmed, directly to the west of the lake collecting 2 piles of elemental dust --Manassas  [[File: User Manassas Mannysig.png]] 17:00, 29 November 2010 (UTC)
 * Wonder if anyone'll be selling the glitched dust from the Sacks of Random Junk. 24.197.253.243 17:09, 29 November 2010 (UTC)
 * No, he does not accept the bugged Piles of Elemental Dust. Means I'll be stuck with them longer. :'( Disconnect 18:14, 29 November 2010 (UTC)
 * Confirmed. Can someone update the page? Edit: forgot to sign Animalbrad 17:19, 29 November 2010 (UTC)
 * You forgot to restore my lol comment. Rogueonion 17:39, 29 November 2010 (UTC)
 * Forgot? I didn't find your comment when I looked at the revision history (even though I thought I saw you LoL at the Yakkington comment). — Tennessee Ernie Ford ( TEF ) 17:42, 29 November 2010 (UTC)

These are so easy to farm at Drakkar Lake!R U Who U Want To B 23:11, 29 November 2010 (UTC)

(Reset indent) I think it's quicker to reach Nick from Olafstad, although you can probably avoid foes from both outposts. — Tennessee Ernie Ford ( TEF ) 02:55, 30 November 2010 (UTC) YES! I've been collecting every pile i get for 1½ year in the hopes i Nick asking for them. Now i have 81 to sell! Hehe
 * Heh, its all good man, I was not at all worried about it was just curious why the whole top of the conversation was wiped away - and for the record I was LOL'ing the coffee comment=) Rogueonion 15:52, 6 December 2010 (UTC)

December 6
Let the speculation begin anew. Yume 16:42, 6 December 2010 (UTC)
 * Lets play find Yakkington instead of find nick today? Rogueonion 16:44, 6 December 2010 (UTC)

Nobody has found him yet?
 * only 51 areas left for him. It should be getting easier to find him.Wasga 18:34, 6 December 2010 (UTC)
 * Be my guest in checking them all out. Yume 18:36, 6 December 2010 (UTC)
 * for him to appear once in every single explorable surely that leaves more than 51 areas in the whole of gw?Spark-TBa 19:04, 6 December 2010 (UTC)
 * He won't go anywhere twice, so that limits it a bit. 212.204.134.122 19:07, 6 December 2010 (UTC)


 * See these predictions or Guild Wiki's historical record. He's covered a lot of ground already. — Tennessee Ernie Ford ( TEF ) 19:12, 6 December 2010 (UTC)
 * I've searched the Flame Temple Corridor and Dragon's Gullet, nothing that I could see. -Malchior 19:17, 6 December 2010 (UTC)


 * i've searched in Boreas Seabed,Archipelagos,Saoshang Trail,Drazach Thicket,Ascalon Foothills,Tears of the Fallen, Talmark Wilderness and Mamnoon Lagoon... nothing....-KingFlames 19:23, 6 December 2010 (UTC)


 * I've been through Xaquang, Shenzun and Nahpui (Explorable), no joy there either. Also tried Marga Coast, not there either. Wouldn't it be a hoot if they forgot to place him at all for a week ? Yume 19:23, 6 December 2010 (UTC)
 * I'm going to search Diessa Lowlands -Malchior 19:25, 6 December 2010 (UTC)

He is in frozen forest (east, near outpost) Browcio 19:31, 6 December 2010 (UTC)
 * Seeking for alpine seeds (3x) Browcio 19:31, 6 December 2010 (UTC)
 * Actually, it's 2 Alpine Seeds per gift, hun Yojimaru 19:40, 6 December 2010 (UTC)
 * Confirmed, just a bit South of Iron Mines collecting 2 Alpine Seeds per gift. Kylix 19:50, 6 December 2010 (UTC)
 * Confirmed. http://img405.imageshack.us/img405/3050/gw053m.jpg
 * My wiki-fu is weak. Can someone add the Dialogue for me? The stark beauty of this area is dulled by the lack of edible vegetation for my poor pal's rumbling stomach. The best local fare I've found for him is Alpine Seeds. Can you help me locate a few more? Yakkington gobbles them up faster than I track them down. Thank you, friend. It should only take 2 more to provide a a snack sizable enough to calm his overactive belly. -Malchior 19:58, 6 December 2010 (UTC)
 * Also here is a more direct routed screen shot. http://i38.photobucket.com/albums/e104/MALCHIOR1134/Nicholas6thofDec.png -Malchior 20:01, 6 December 2010 (UTC)
 * http://img530.imageshack.us/img530/4962/gw055.jpg Better with mission mastered. :O
 * Nice. I haven't done Hungry Devourer on my ele.   Now to farm Junipers. 85.19.140.9 20:06, 6 December 2010 (UTC)
 * There is a typo on the Dialogue added to the article. I can't figure out exactly how to change it since apparently it comes from a dialogue page which doesn't I don't know of. It says "snake" instead of "Snack" towards the end. I'm all done spamming recent edits now, lol. -Malchior 20:08, 6 December 2010 (UTC)

WHAT THE F-
I got some funky shit going down with Nick here...



Sees to happen at Knockdown from the hearders, Anyone else get this?

-- Neil •  21:31, 6 December 2010 (UTC)

HAHA wow that's interesting.... Nick: HEIL HITLER! 98.229.216.111 08:11, 8 December 2010 (UTC)
 * ^...first comment; sudden death-of-convo. -- Neil • User Neil2250 sig icon6.png 19:17, 9 December 2010 (UTC)
 * That's cause we all know this convo can't be topped off anymore ... Sneaker 19:54, 9 December 2010 (UTC)
 * His arm is straight up and not angled. Just saying. Infested Hydralisk  23:03, 9 December 2010 (UTC)
 * Obviously they swapped Nick with Alternate Nick to see if we'd notice. Daine  10:52, 10 December 2010 (UTC)
 * Trying to change a lightbulb I guess..... --65.38.38.42 08:33, 14 December 2010 (UTC)
 * @InfestedHydralisk: You're just Nick-picking. Haaaaa! -78.92.0.163 17:02, 20 December 2010 (UTC)

He just /waves once in a while. MithTalk 19:06, 22 December 2010 (UTC)
 * Im sure thats not it, im sure thats actually his knockdown animation, its a wave.-- Neil • User Neil2250 sig icon6.png 19:15, 22 December 2010 (UTC)

December 13
So where is good old Nick hiding this week? Let the search begin! ®emi¢k§ 15:27, 13 December 2010 (UTC) -2 Silver Bullion coins on the bridge in Mehtani Keys--SunJinyu 16:26, 13 December 2010 (UTC)
 * There is more than one bridge in Mehtani Keys. 99.246.26.128 16:33, 13 December 2010 (UTC)


 * Confirmed it, it's the second bridge. Screenie here: http://img694.imageshack.us/content_round.php?page=done&l=img694/2093/gw192a.jpg --Fogeltje 16:34, 13 December 2010 (UTC)
 * Saw him there too! Indeed gathering 2Silver Bullion Coins --Priest Tully 16:36, 13 December 2010 (UTC)
 * Yes. And there are bunches of coin dropping corsairs near him. Farmed mine in one run and just went straight to Nick for gifty goodness. 85.19.140.9 16:57, 13 December 2010 (UTC)
 * Yep, the zone is absolutely crawling with Corsairs, if you solo all of them you should easily net enough in one run for all 5 gifts. Lyra' Valo' [[Image:User Lyra Valo Sig.jpg]] 21:12, 13 December 2010 (UTC)
 * Gotta love people like remick (nothing to post, but gl on finding nick for me!)... I cant believe its only 2 coins. Thats not a bad thing but im sure someone will be selling/buying for 1k each. Justice 21:58, 13 December 2010 (UTC)
 * Hey, I was bored and figured I'd just start the "Where's Nick this week?" section as I went searching for him :) ®emi¢k§ 07:00, 14 December 2010 (UTC)
 * This was my first visit to Nick, as I haven't been playing all that long and I have only one character outside of pre-searing. It was a great visit.  Not only did I get to beat up Corsairs, but I received a moss spider egg and 3 disco balls.  Beginner's luck and all that. --La Visiteuse 07:22, 17 December 2010 (UTC)

December 20
It's that time of the week again. Release the hounds. 85.19.140.9 16:36, 20 December 2010 (UTC)


 * My Alliance Chat points to Xaquang Skyway near the burnt out Vermin area, wanting 3 Vermin Hides. Haven't seen him myself yet.--Fogeltje 16:46, 20 December 2010 (UTC)


 * I found him in Skyway, but he's actually more near the center of the map. (Near the two bridges).  And it's 3 vermin hides. 85.19.140.9 17:03, 20 December 2010 (UTC)
 * Goddamnit.. i once had a stack of those hides, Now this?! FUUUUUUUUUUUUUUUU -- Neil  • User Neil2250 sig icon6.png 17:05, 20 December 2010 (UTC)
 * Confirmed, just north of the two bridges. Tub 17:12, 20 December 2010 (UTC)
 * Secondary Confirmed, I'll churn a map out in a few minutes. edit:map Animalbrad \ 17:44, 20 December 2010 (UTC)

Farming Vermin Hides
how the hell do we farm this stuff? 187.78.106.34 10:52, 22 December 2010 (UTC)


 * See: Guild Wiki's IotW farming guide — Tennessee Ernie Ford ( TEF ) 11:27, 22 December 2010 (UTC)


 * How to farm it? Find Vermin, then kill them, rezone, repeat. 66.170.212.17 21:00, 22 December 2010 (UTC)

December 27 2010
Christmas is over/time to hunt the Traveler/Eagle eyed observers find Yume 16:09, 27 December 2010 (UTC)
 * For once i hope its something a bit harder to farm, its been so easy lately its been boringSpark-TBa 16:54, 27 December 2010 (UTC)
 * Wikia says 1 bottle of vabian wine in vehtendi valley--38.124.140.96 18:35, 27 December 2010 (UTC)


 * Not likely: it's not a trophy, rare mat, or used for the Black Moa Chick; there's only a single foe that drops it. — Tennessee Ernie Ford ( TEF ) 18:39, 27 December 2010 (UTC)
 * and yet in the past he asked for booze you can buy from a merch in propheciesSpark-TBa 18:41, 27 December 2010 (UTC)
 * But not impossible. Busy checking, but I'm skeptical since there's no precise location information given. Yume 18:41, 27 December 2010 (UTC)
 * wikia also says it's Chuck Norris weekend try the new site www.guildwiki.org Bob soddoth 18:42, 27 December 2010 (UTC)
 * Guilde claims to have seen him collecting one Vabbian Wine - near the mesmer boss. Haven't confirmed myself yet. (edit: forgot to sign) Zohane Trueaim 21:00, 27 December 2010 (UTC)
 * it's true, just went and checked Refia 18:47, 27 December 2010 (UTC)
 * This was posted by someone on guru ~ http://www.guildwarsguru.com/forum/showpost.php?p=5344264&postcount=4589 ~ -- Find And Seek  [[image:user Find_And_Seek sig.png]] 18:50, 27 December 2010 (UTC)
 * Confirmed. Yamesh Mindclouder's field, then walk up to the rocks ENE of him. One Bottle of Vabbian Wine. Yume 18:54, 27 December 2010 (UTC)
 * Yeah he's there. 1 Bottle of Vabbian Wine per gift. Screenie is not a fake. Disconnect 18:54, 27 December 2010 (UTC)
 * So what we're getting is essentially 25 sentient spores then, since it's not the brightest idea to use trade contracts for the wine. Clobimon Craiggy 18:59, 27 December 2010 (UTC)
 * Yeah, no way am I using my contracts for wine. The drop rate on spores isn't great, been at it 20 minutes solo for 5 of them. 85.19.140.9 19:15, 27 December 2010 (UTC)
 * Eh, just saw the map location now. They must have some kind of fetish with that spot. Seems like I've had to go there way too often lately, like for The Killing Joke during Halloween for instance. Clobimon Craiggy 23:02, 27 December 2010 (UTC)
 * Isn't it faster to do 5 trade contract quests than farm 25 spores? U can use the time saved to for example...farm more contracts?217.122.185.102 23:12, 27 December 2010 (UTC)
 * Trade contract quests aren't repeatable and trade contracts are way too valuable to use for this .. that's why --<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 23:39, 27 December 2010 (UTC)


 * 7 trade contracts = 1 sapphire = 12k or 5 trade contract = 5 bottles of vabbian wine = 5 gott = 20k. — Tennessee Ernie Ford ( TEF ) 03:12, 28 December 2010 (UTC)
 * If this were facebook, I'd like that comment. --122.111.229.52 02:42, 29 December 2010 (UTC)

^ ^Thats assuming people have any trade contracts left after the mad scramble to trade them in for gems for Vabbian armour after the HoM calculator update. If I have to run around to do more quests for trade contracts (assumming I even have any left) I'd might as well stay in 'Holding of Chohkin' and prune some plants. Wrei110.175.241.56 12:13, 28 December 2010 (UTC)
 * Also wrongly assuming that everyone sells all of their gott or the items received within. Clobimon Craiggy 17:41, 28 December 2010 (UTC)


 * The numbers are in response to trade contracts are way too valuable [to use on vabbian wine] &mdash; that's clearly not true for people who sell traveler's gifts. It's even less true for people who don't sell them because, just as clearly, non-sellers value gott even more than the market does. (To test that proposition, ask those who don't sell them if they would sell 5 gott for 100 ectos... or a mini Yak or... Since the answer is going to be yes, we know that we are just haggling over the price; that establishes that 5k is too low for non-sellers and that some higher price would be enough.)


 * However, monetary value is only one factor in decision making: just because trade contracts are demonstrably worth more this week if devoted to gott doesn't mean that any particular person should use them for that purpose. — Tennessee Ernie Ford ( TEF ) 18:24, 28 December 2010 (UTC)


 * 20k-12k for Ruby/Saph =8k gain. It's still a gain, but a much smaller gain than simply farming. 24.118.99.65 17:21, 30 December 2010 (UTC)

Template for location
The main page uses a template to show Nick's current location. Is there some special reason why we require this page to be manually updated? (At the moment, two pages need to be updated every week; we could change that to one; see Guild Wiki's solution.) — Tennessee Ernie Ford ( TEF ) 20:10, 27 December 2010 (UTC)
 * You suggest that when the article about Nic is edited, the front pages picks up on it automatically? Even though only registered users can edit the article itself, that functionality in combination with the 'hotness' of the information, would make it an awfully attractive target for trolls. Since wiki is maintained mostly by players and not by Anet staff, I think it would be best that the wiki's main page only reflects the new info after it has been confirmed. Disconnect 21:54, 27 December 2010 (UTC)
 * I believe TEF was looking for Nicholas the Traveler/Research to update both the mainpage and the NPC page, instead of just the former. I may be wrong, as this headache has made me delusional. G R E E N E R  22:21, 27 December 2010 (UTC)


 * What Greener said: I'm recommending that we should only need to update the research page (which is semi-protected) to update both the main page and this one. Currently, updating the research page updates Main (but not Nick's article). — Tennessee Ernie Ford ( TEF ) 22:47, 27 December 2010 (UTC)

please label maps
Whoever does the maps please label the outposts. Maps without labels are rather useless. Ramei Arashi 18:54, 28 December 2010 (UTC)
 * Rather useless? How is that? You know he's in Vehtendi Valley, of which there is only one, so I fail to see the problem. Labels would be nice, perhaps, but even without them I'd hardly call them useless. -- ★ KOKUOU ★ 19:27, 28 December 2010 (UTC)


 * They are in fact super useful, and besides anybody with a registered account can upload a better version if they think they can do better. Beleeth 05:33, 29 December 2010 (UTC)


 * Ramei: I agree that maps would be better with labels. If you don't have a good image editor (as many of us do not), you could update the caption for the map(s). I usually add text identifying the starting and ending locations, e.g. Path to Nick from Kodash Bazaar.  — Tennessee Ernie Ford ( TEF ) 06:08, 29 December 2010 (UTC)
 * Ramei's been complaining about everything as of late. Honestly, I wouldn't really care about anything he says... -- Konig / talk 03:14, 30 December 2010 (UTC)

has nick moved already?
why does the wiki read his location as unknown? Just curious. Rogueonion 18:21, 1 January 2011 (UTC)
 * I'd be willing to bet it has something to do with the change of the year. ®emi¢k§ 18:29, 1 January 2011 (UTC)


 * I've kludged the research article to fix the display on the Main. I expect that someone with a better understanding of how the templates/DPLs are setup can figure out why it borked on the 1st. — Tennessee Ernie Ford ( TEF ) 18:36, 1 January 2011 (UTC)


 * Aye I only asked because I was unsure exactly of what to do with his page so I did not want to mess it up. thanks to whomever fixed it. Rogueonion 18:41, 1 January 2011 (UTC)
 * Nudged Poke about a proper fix. - Tanetris 18:47, 1 January 2011 (UTC)


 * Thanks. — Tennessee Ernie Ford ( TEF ) 19:20, 1 January 2011 (UTC)

January 03
Let the first hunt of 2011 begin :)Spark-TBa 16:51, 3 January 2011 (UTC)
 * Let's hope it's good this time. The last few have been big wastes of time. Ifm2181 16:53, 3 January 2011 (UTC)
 * GuildWiki says 2 Tangled Seeds in Dry Top Cynique 04:20, 4 January 2011 (UTC)

I added a map. --Oh Noes, Ritualist Extraordinaire 06:23, 4 January 2011 (UTC)

January 10 2011
Happy hunting. Yume 15:00, 10 January 2011 (UTC)


 * Someone on GWGuru says Dragon's Gullet, 3 gruesome ribcages. 193.215.199.34 15:26, 10 January 2011 (UTC)
 * Confirmed, he's in the southeastern corner of Dragon's Gullet on a little tongue of land sticking into a tar lake (roughly ESE of the entrance) and indeed, he wants 3 Gruesome Ribcages per gift. Yume 15:51, 10 January 2011 (UTC)
 * Confirmed more. He's at the very bottom of the map to the SE. 24.46.99.66 16:29, 10 January 2011 (UTC)
 * Superconfirm! :D 3 gruesome ribcages per gift, follow Yume's directions and you'll find him70.171.27.95 16:59, 10 January 2011 (UTC)
 * Confirmed! http://img121.imageshack.us/img121/779/gw339.jpg Dorid "Rigor mortis, habeas corpus." 17:03, 10 January 2011 (UTC)
 * Confirmed, too. For farming, stick to the south east parts of dragon's gullet. Bring a speed boost and something to remove corpses. Tub 17:43, 10 January 2011 (UTC)
 * Hooray, more items that don't drop much! Ifm2181 00:10, 11 January 2011 (UTC)
 * Don't drop much? I got 17 dropped in around 20 minutes, this is one of the easiest weeks i've done. <font color="Black">Lyra' <font color="Maroon">Valo' [[Image:User Lyra Valo Sig.jpg]] 01:01, 11 January 2011 (UTC)
 * Yeah, I had 30 for my two accounts in a short time. Of course, in case you don't solo, it's obviously going to be harder. 193.215.199.34 12:54, 11 January 2011 (UTC)

reference?
I think it is fairly obvious that the first sentence of this week's dialogue references User:Aliceandsven/Alternate Nicholas. -- Konig / talk 19:01, 10 January 2011 (UTC)




 * Do not, absolutely do not tell User:Aliceandsven this theory. He (she? they?) will finally have the last piece of evidence he (she? they?) needs to prove that ANet is out to get him (her? them?). — Tennessee Ernie Ford ( TEF ) 19:09, 10 January 2011 (UTC)
 * Haha thats brilliant :) -- Nick 123  User Nick123 sig.jpg 19:11, 10 January 2011 (UTC)
 * You do realize that is even more reason to tell A&S. :P -- Konig / talk 19:12, 10 January 2011 (UTC)
 * This is too good, srs. --<span style="background-color: Lavender; -moz-border-radius: 5px; -webkit-border-radius: 5px; border: 1px solid #c7c7c7; padding: 0 5px;"> Neil • User Neil2250 sig icon6.png 19:14, 10 January 2011 (UTC)
 * I thought of this the instant I saw the dialog. Well played, ANet. 96.33.173.168 19:59, 10 January 2011 (UTC)
 * Weren't all of his locations and dialogues done before Nicholas even appeared the first time, ruling out any relation to a piece of fanfic that appeared later? ..but then again, where's the fun in that? Tub 20:30, 10 January 2011 (UTC)
 * yeah i also thought of that. pretty sure they wrote all of his weekly dialogues in advance. John Hargrove could also tell us that there are 137 items in total that he is searching for and that they're going to loop, so it's rather unprobable. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:39, 10 January 2011 (UTC)


 * We know (from the Krait Skin week) that some dialogue wasn't yet in the system. We know that not all translations were available early on. We also have seen any number of updates. There's absolutely no reason that they couldn't have updated a single look-up table to change the dialogue for this week. As for the 137-week loop, we'll find out at the end of the year. (If it's a multi-cycle loop, we'll be playing GW3 before we discover the pattern.) — Tennessee Ernie Ford ( TEF ) 20:47, 10 January 2011 (UTC)
 * Only his items and locations were programmed for 2 years. His dialogue may or may not have been. -- Konig / talk 23:50, 10 January 2011 (UTC)
 * Reference is tenuous at best. I just don't see it.<font color="Black">Lyra' <font color="Maroon">Valo' [[Image:User Lyra Valo Sig.jpg]] 00:01, 11 January 2011 (UTC)

not that tenuous actually. If his lines were not written in advance, it actually could be possible. He might as well just talk about building fishtraps with the Gruesome Ribcages. Yet their name are a good item where you could ask yourself "why would someone want to collect that?", so possibly they planned doing an alternate Nicholas reference already for some time and just waited for a good, dubious item. &mdash;Zerpha The Improver 10:06, 11 January 2011 (UTC)
 * @Zerpha - There are 137 explorable areas in all of Tyria, so it couldn't have taken John weeks of planning to give us that piece of trivia. --<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 10:19, 11 January 2011 (UTC)

Actually, there are more than that, but the others are not useful for NtT: Pre-Searing, a bunch of substitutes only accessible while doing specific battle quests (e.g. Kamadan during Bad Tide Rising), post-end-game areas, the two non-Prophecies tutorial zones (especially Nightfall's, which you absolutely cannot get back to), the Hall of Monuments (check it, it's an Explorable), and so on. Cynique 10:58, 11 January 2011 (UTC)
 * Still the same thing. There are 137 vanquishable explorable areas in Tyria which are the ones being used for Nick, not one more, not one less. --<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 12:21, 11 January 2011 (UTC)
 * I wasn't disputing that. I was disputing the flat, unqualified statement that there are 137 explorable areas, full stop.  In effect, we both qualified the statement, so I'll stop there, lest we violently agree. Cynique 13:12, 11 January 2011 (UTC)
 * Well i wasn't talking about the area, i was talking about the item. If someone asks for an abomination's Gruesome Ribcage it makes this person more whimsical than if he just asks for some seeds, wine, hides, coins or the like. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 15:30, 11 January 2011 (UTC)
 * I also doubt he'll ever visit the Realm of Torment. I would think he only visits vanquishable areas, but there are only 121 of those. – NuclearDuckie 07:14, 17 January 2011 (UTC)
 * I don't think the number of vanquishable or explorable zones matter much; he'll probably re-visit zones, as long as there are trophies and whatnot available for request (i.e: Trophies he has not requested before); and that number is greater than 121 or 137. --[[Image:User Large sig.png|talk]] Large 16:26, 17 January 2011 (UTC)


 * It was John Hargrove who told us that Nick will travel to 137 locations. source. As it turns out, there are 137 vanquishable locations. However, the original question on this page was whether Nick's gruesome ribcage dialogue had anything to do with User:Aliceandsven/Alternate Nicholas.


 * There were two arguments against:
 * Reference is tenuous at best &mdash; any reference is in the eye of the beholder.
 * pretty sure they wrote all of his weekly dialogues in advance &mdash; there is plenty of evidence that (some) dialogues have been changed since Nick arrived.


 * — Tennessee Ernie Ford ( TEF ) 18:16, 17 January 2011 (UTC)
 * He has visited locations that cannot be vanquished: The Undercity collecting Ancient Kappa Shells in December 2009. --Silver Edge 03:47, 19 January 2011 (UTC)

January 17 2011
No new section, so here you guys go. 17:09, 17 January 2011 (UTC)
 * Above comment by me. Fnord. Yume 17:09, 17 January 2011 (UTC)

On guru, being said he is in Dalada Uplands wanting 3 Superb Charr Carvings per gift, no pics yet Darcy 17:20, 17 January 2011 (UTC)
 * He's in the south west corner, standing near the lake. C0Zm1c 17:29, 17 January 2011 (UTC)

I found him in Dalada Uplands Over by the scale by the water on the south east corner

pic here Necromas 17:47, 17 January 2011 (UTC)
 * Quite convenient that we had that Reputation weekend. Vanquishing those Charr areas really paid off. 66.170.212.17 18:03, 17 January 2011 (UTC)

Here is the dialog for this week: "I'm glad to find an ally out here! This isn't my favorite locale, but I ventured here to help a friend. Durmand is amassing quite an extensive collection of art from other cultures, and he's always interested in more. He mentioned wanting Superb Charr Carvings, and, while I'm no fan of the Charr, I can't say no to a friend in need. I promised I'd bring him 3 from my travels. If you come across any, I would be happy to trade for them." Link to image of it: http://img34.imageshack.us/i/traveler01172011.png/

Wedding dialogue move
I do not get this move. The sub-page has, and imo should remain, as the dialogue for the weekly changes. He will always say the wedding dialogue, no matter when you show up there, so it isn't going to be an incredibly long list (like the other dialogue is) - which is why the sub-page was made. Not only that, but now the wedding dialogue, which is as I said always accessible cannot be viewed on Nick's main page. That should not be the case. People should not be forced to go to navigate through page after page to get currently accessible in the game content. I've always viewed the /dialogue sub-page as an archive, like Category:Nicholas the Traveler maps is for the maps. -- Konig / talk 19:06, 17 January 2011 (UTC)
 * Moved it back. G R E E N E R  19:26, 17 January 2011 (UTC)
 * My reasoning is that this article is the third-most viewed page on this wiki, and most of the viewers sure don't come to view the wedding dialogue. The position it's at may be confusing if you only care for the weekly hunt and don't look too carefully. I understand the reasoning about the "current content" / "archive" split, but I'd still like to see a way to move it out of the way of the "weekly hunt"-content. Any other ideas? Tub 19:50, 17 January 2011 (UTC)
 * I fail to see how it can be confusing. The weekly article is on top, and the two are split by two very bold lines:
 * '''Previous and the Wedding dialogue can be seen on the dialogue page
 * '''Olafstead (during the Wedding)
 * And if one read the final line - which is where the item amount always is at, you get "Just kidding! I got a few from one of the Vanguard scouts a little while ago!" furthering telling the difference between the two. If people mistake the two dialogues when they come here weekly, they must not be very bright. -- Konig / talk 19:59, 17 January 2011 (UTC)
 * If someone is reading the whole article and still goes hunting for Berserker Horns, there isn't much we can do about that. But most people aren't reading the article (certainly not everytime they visit), instead they're just skimming it for the piece of information they're looking for. And if the eye happens to find that cute Berserker Horns link in some dialogue-like formatted paragraph first, user goes *clicky*, user goes hunting, user gets disappointed.
 * I'm not saying it's common or that anyone is to blame for it but that guy with the stack of berserker horns, but we're spending a lot of time improving the articles, making them easier to understand (even for the not-so-bright people) and helping players avoid pitfalls. Why shouldn't we do the same here? Tub 03:08, 18 January 2011 (UTC)
 * Because people who skim here skim here weekly and should be able to see the two big bold lines separating the two dialogues. I don't see why we should limit an article just for the sake of making things "easier" (a subjective occurrence might I add!). I don't see how we're spending time to make them "easier to understand and helping players avoid pitfalls" - at least, the times I improve them, I'm focused more on maximizing the information in the article in an organized format - and this is organized. And maximizing the information on the article. -- Konig / talk 03:52, 18 January 2011 (UTC)
 * I agree with Konig, that the risk of misunderstanding is very slim. However, a salomonic approach to this could be to remove the wikilink from Berserker Horns as it is a joke anyway and that he could as well have asked for non existing stuff. This way we retain the dialogue as we should and still avoid "mis-clicks" --<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 09:43, 18 January 2011 (UTC)
 * I doubt people skimming the article for the item of the week will make it as far as the dialogue. The top of the page has all the info they want. I say leave it as it is.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 13:12, 18 January 2011 (UTC)

While it hasn't confused me, I always see the Berserker Horns request first before I see the one he's actually asking for, probably because "Superb Charr Carvings" is not a blue link in his dialogue, but "Berserker Horns" is. Maybe changing the way they're labeled would work? Or changing the formatting some? Something like "This Week's Dialogue" for whatever he's asking for this week, and just plain "Dialogue" or "Other Dialogue" for the wedding dialogue? Or, adding a couple extra blank lines between what he's asking for this week and the wedding dialogue? Or adding a dividing line between them? Or putting an additional box at the top summarizing what he's asking for and where he is? Or something along those lines?--Res 00:46, 19 January 2011 (UTC)
 * There already is a summary at the top of the page, listing his location, what he wants, and how many.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 00:59, 19 January 2011 (UTC)
 * It really does belong in the notes section. Past dialogs go in the archive. After we do the wedding his dialog within is no longer seen. Aro [[Image:User_Aro_Signature_Logo.gif]] 01:11, 24 January 2011 (UTC)
 * What belongs in the notes section? And it's not past dialogue. It's not seen to us but it's always viewable to someone whereas the weekly dialogue is not. -- Konig / talk 11:08, 24 January 2011 (UTC)

Really worth the time?
I'm just wondering if taking the time to farm the items Nicholas wants is really worth it. I have never gotten anything that is worth anything to me and all I really want from him is a Moss Spider Egg. I want to complete my menagerie and all I am missing is this one, the Black Widow Spider and the Rainbow Phoenix. I don't think there are any rewards for completing the menagerie, it is just a personal goal, although I accept that I will never have the Rainbow Phoenix and possibly this one. The Black Widow will be hard, but not completely out of reach.

Tameable wild Moss Spiders were before I started GW. I wish they would have, at least, left them as an exclusively Pre-searing tameable pet. You can't get Tigers and Phoenix's without the Factions campaign, or Lions and Hyenas without the Nightfall campaign, so why the change for the moss spiders? Having the moss spiders as excusively pre-searing would only mean that you'd have to create a perfectly deletable pre-searing character to tame and carry the spider over to post-searing. The same thing hordes of people do for the pre-searing Nicholas and the hunters ale quest.

Yea, my target audience is SO the developers! ;o) Kass Munroe 21:28, 18 January 2011 (UTC)

Just as you cannot get Melandru's stalkers, lynx's, (normal) moa, or black bears. The only pet which isn't game specific - outside Helena that is - is warthog. So that argument is flawed. And having a pre-Searing-only-gained pet would be bad. Why? Because many people don't have enough character slots for a new pre-Searing character, myself being one (though I'm irrelevant as I happened to have gotten 2 Moss eggs thus far). -- Konig / talk 02:43, 19 January 2011 (UTC)
 * (1) sell your gifts for 5k each. 80% or more of the farms take 60 minutes or less (or you can farm trades for the requested item). If you sell all 5 gifts, that's 20k for an hour of your time (at worst, 5k for 15 min of time, if you spend a lot in trade). You can use some of that money to buy an egg (they go for 15-50k, depending).
 * (2) The expected value of the contents of opened GotT is something around 3k, if you were to sell everything at current market rates.
 * (3) If your target audience is the developers, why not offer a suggestion that they are more likely to read? (You might also consider that their goal might have been to offer additional sources for consumable titles and summoning stones; the low-frequency items might just be a modestly cool bonus.) — Tennessee Ernie Ford ( TEF ) 21:47, 18 January 2011 (UTC)
 * (1) Money isn't an issue, really. Well, kinda-sorta. But, how many Moss Spider Eggs could there possibly be out there to buy and how many of those are real, not devourer? Lot's of scammers out there.
 * (2) See number 1.
 * (3) Might try that.
 * Kass Munroe 01:47, 19 January 2011 (UTC)
 * Zoins... or faction. 24.197.253.243 02:14, 19 January 2011 (UTC)
 * Slight correction, Kass- Moss Spiders were NEVER tamable in Pre-Searing. Nicholas was the first (and only, besides paying Helena for the unlock) way of obtaining one.
 * As for Nick being "worth the time"... the only worth involved is monetary, and if (as you replied to Tennessee) money is not an issue, then you can just buy an egg from a player and happily ignore Nick. Or again, pay the Menagerie NPC. 96.33.173.168 02:22, 19 January 2011 (UTC)
 * "You can't get Tigers and Phoenix's without the Factions campaign, or Lions and Hyenas without the Nightfall campaign"
 * I read it somewhere, although I cannot find it now. The idea that Moss Spiders were once tameable in the wild didn't just pop into my head out of the blue. It said they were once tameable, but it was changed in an update. But if you say so... I'm not looking for argument. Kass Munroe 03:35, 19 January 2011 (UTC)
 * If you really want an egg, try Kamadan. I sold two eggs myself in the last three months. As for the scamming, just read carefully what you are being offered. If you are careful, you can't get scammed unless the other party uses a hack or something. As for being worth, I used to do Nick whenever I could to max my consumable titles. I finally maxed all three and suddenly don't have that much will to go farm for the items anymore. I find myself only going when I have nearly enough items already on my mules. So, as to being "worth it", I guess that depends for every individual player. If you are just there for the egg, I suggest buying one. Finding them is a lot easier than you think. I also wanted a full menagerie and settled for the fact that Moss Spider was probably the only pet I would never get as money has always been an issue for me. Then a friend got me one and recently I got gifted an egg twice.--Fogeltje 13:03, 19 January 2011 (UTC)

&mdash;[ 2007 edit of Moss Spider Article]
 * "Commonly found in parts of Green Hills Country and Regent Valley. These are non "charmable" creatures."
 * "Commonly found in parts of Green Hills Country and Regent Valley. These are non "charmable" creatures."
 * &mdash;Guild Wiki article, 2005 edit


 * If any moss spiders were tamable, it was only briefly...and only in early 2005. I have seen rumors about the tamability of the moss spider, but I think they were based on an incorrect edit of the Guild Wiki article over 5 years ago. — Tennessee Ernie Ford ( TEF ) 20:12, 19 January 2011 (UTC)
 * I may be wrong as I missed the beta myself but I believe it was during the beta that they were tameable (can't remember where I read this so can't quote), I started soon after launch and have never been able to tame them. Draco 20:48, 31 January 2011 (UTC)

January 24 2011
Let the hunt begin!

he's in the pockmark flats near the collector he wants 1 stormy eye per gift - Lallu Meuse 13:01, 24 January 2011
 * Does nobody sign their post anymore? go figure. 108.75.73.62 18:04, 24 January 2011 (UTC)

Confirmed - Daenerys Targyen 13:14, 24 January 2011
 * I'm surprised he only wants one per gift. They have a pretty high drop rate! C0Zm1c 18:18, 24 January 2011 (UTC)
 * Yeah, I was surprised too. Will be a quick farm this week. 85.19.140.9 18:30, 24 January 2011 (UTC)


 * Confirmed Disconnect 18:17, 24 January 2011 (UTC)
 * Confirmed <font color="Goldenrod">Rhonin  User Rhonin Soren sig.jpg <font color="Goldenrod">Soren   18:25, 24 January 2011 (UTC)
 * im stood exactly where the map says he is and he isnt there,i have no quests active :( Spark-TBa 18:39, 24 January 2011 (UTC)
 * There seems to be a chance that he doesn't appear. Just like the collector Nicanor Gannel. 93.212.56.180 18:44, 24 January 2011 (UTC)
 * ok, on thrid attempt he was thereSpark-TBa 18:45, 24 January 2011 (UTC)

Yep, I ran past the spot 4 times, and the they spawned 3 times. 66.170.212.17 19:00, 24 January 2011 (UTC)
 * Funny how Nick spawns right on top of a nest of Devourers (or at least he did when I visited). Wasn't he telling us a few months ago that he loathes those things? 96.33.173.168 19:26, 24 January 2011 (UTC)
 * Heh, and they drop Fetid Carapaces which may be useful in a couple years when Nick returns to Eastern Frontier. 66.170.212.17 19:49, 24 January 2011 (UTC)
 * Maybe he's grabbing some eggs for some good ol' devourer omelets. Lowering their population. Or maybe he was just eggstomping. -- Konig / talk 21:38, 24 January 2011 (UTC)
 * Considering what he's doing with the eyes, it might not be his own idea... -Yossitaru 23:01, 24 January 2011 (UTC)
 * Been to the location indicated on the Map Twice so far, no Nick.--92.9.174.26 23:10, 24 January 2011 (UTC)
 * I think he is tripping.
 * Bugged? He's been in pockmark before (scorched lodestones) and he doesn't always spawn.173.120.222.154 02:45, 25 January 2011 (UTC)


 * He collected Scorched Lodes from Old Ascalon, not Pockmark. However, there was a decent SL farm in Pockmark. — Tennessee Ernie Ford ( TEF ) 02:53, 25 January 2011 (UTC)

(Reset indent) When did the update occur that removed all the riders? There used to be several groups of them around the Flats and now they have all gone and there are just a few on your way to Fort Ranik - the drop rate is pretty easy still but I don't understand why they removed all the riders. &mdash;The preceding unsigned comment was added by 86.23.8.5 (talk &bull; contribs) at 03:58, 25 January 2011  (UTC).
 * WTF is with his dialogue? They're really trying to make him more like that "twisted" version. – NuclearDuckie 12:19, 25 January 2011 (UTC)
 * Looks like the job of A&S is done :D i guess he'll be doing an "up up and away" XD Sneaker 13:35, 25 January 2011 (UTC)
 * One time out of 5 runs I went towards him there were only 2 Storm Riders and no other monsters and he was there so I could turn 4 in. Then I had to go back to try to get my last one, took me 3 more runs but I got 20+ eyes. The drop rate was really high, one run every one was dropping them. My Alliance was pretty happy. I think because it was so overwhelmed that the drop rate and appearance of Nicholas the Traveler and Storm Riders got messed up. But if they aren't there, zone and try again. [[Image:Dervish-tango-icon-20.png|19px]] <font face="Papyrus">Devi Talk 14:50, 25 January 2011 (UTC)

Abnormal appearance in Pockmark Flats (week of 24 Jan 2011)
In Talk:Pockmark Flats, two players have noted that there are three different types of spawns in the circular valley in the north (the one surrounding the crystal); there can be Storm Riders, Elementals, or Gargoyles. It's possible that Nick appears only with one or two of these groups (instead of all the time). If you exit from Serenity Temple, you should be able to tell if you're going to get Storm Riders or not and rezone accordingly. — Tennessee Ernie Ford ( TEF ) 01:49, 26 January 2011 (UTC)
 * Nick has spawned for me no matter which of the 3 spawns I got. It looks to me that it (as usual) is a matter of which quest the player has active which determines if he spawns or not (He seems to not spawn with Hungry Devourers active--<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 11:54, 28 January 2011 (UTC)
 * Nick was there my first time out there as well--MystiLefemEle 12:04, 28 January 2011 (UTC)
 * Just ran through Pockmark twice looking for him, but he failed to spawn either timeDruss 12:32, 29 January 2011 (UTC)
 * Third run through and Nick spawned. Interesting that the normal collector (Nicanor Gannel) didn't spawn on the first 2 runs either. Also, I didn't change any quests for any of the 3 runs I made.Druss 12:38, 29 January 2011 (UTC)
 * Same here, sometimes the collector, Yakkington and Nick do not spawn. Jaxom 01:39, 29 January 2011 (UTC)
 * Ditto - ran through with a friend and neither Nick nor the collector were there. Spawn was Storm Riders, I think. I just ran through again separately and now I can see Nick as well as the collector. This time, I got whiptails spawning. He also shows up for my friend, so obviously he does not have an active quest that blocks Nick from spawning either. *Edit* I went back a few times to confirm. When a *lot* of Storm Riders spawn near Nick, Nick and the collector do not appear. 70.116.15.27 06:02, 31 January 2011 (UTC)
 * Thanks for the research notes. It's probably worth adding to the other Nic's page (Gannel's). — Tennessee Ernie Ford ( TEF ) 08:10, 31 January 2011 (UTC)