Guild Wars Wiki talk:Projects

I think it would make more sense if project articles were subpages of this article, so I'm going to move the other page! LordBiro 06:18, 22 February 2007 (EST)
 * I also think that it makes more sense to have them as subpages, but shouldn't the text in the how to section be updated accordingly? Holding off on doing this in case there is some argument about it. --Indecision 07:23, 22 February 2007 (EST)

Gave this page a bit of colour, lets see if it sticks. I kinda really want to label the Projects column to Missions, and the To-Do list column to Quests, to make them feel more familiar and less intimidating. Afraid that it might cause some confusion though. Any thoughts? --Dirigible 19:52, 29 March 2007 (EDT)

Creature infobox -> NPC infobox
Finished changing over what I believe were the last article pages left in the Template:Creature infobox list (the rest are talk or user pages AFAIK). I've left the note up there for now, but we may want to remove the Template:Creature infobox to prevent new articles from using it. Just thought I'd let you know. --Indecision 08:21, 2 April 2007 (EDT)

Guild pages project
I'm thinking we're going to need a project to start whipping up some guild pages about classic guilds (thinking WM, Evil, etc). Those are well-documented guilds, so it shouldn't be much trouble getting their pages done. If no one beats me to it, I'll start the project page about that this evening (of course, you're more than welcome to beat me to it :P ). --Dirigible 12:26, 13 April 2007 (EDT)
 * That's one bloody long evening, you lazy bastard! --Dirigible 00:02, 5 August 2007 (UTC)
 * O.o - anja  [[Image:User Anja Astor sig icon.png|talk]] 07:04, 5 August 2007 (UTC)

Translation
What about Translation, making nationnal editor team, is there an official line on this point ? I think you could find many helpers to translate this wiki or complete wiki in other language. I'm ready to register and start working on french wiki but need official guide for this. Is something already in build, should we just strat from beginning, making in double page or independant wiki ?? This kind of infos should be nice, i think lot of people could be pleased to have this info in their own language. :)
 * ArenaNet have said several times they are planning on adding wikis for other languages like French, German, Spanish (possibly more, I don't have an exact quote). But they are using this English wiki as a "beta", they are trying it out to see if it works and if it's valuable. When they have decided, then we can get a definitive answer on official wiki in other languages. Until then, we keep our content in English since this is meant to be the English wiki. One exception might be guild pages, that is still being discussed here. - anja  [[Image:User Anja Astor sig icon.png|talk]]  (contribs)  18:25, 25 May 2007 (UTC)

My project
From the GWW:Projects page: "A project represents a focused effort by a group of editors to improve a particular part of the wiki." I guess my project counts, but can I link to a project in a user name space from here? The reason I want to keep the project there and not as a sub page for this page is that I want to keep my awesome reward system and my dictatorship over what the project tries to improve next. -- (gem / talk) 10:32, 19 September 2007 (UTC)
 * Tbh, I feel it is better off being linked from the community portal than here. All projects here can be clearly defined by dealing with one specific content, whereas yours deals with several different contents, only linked by the reward system. --Xeeron 10:54, 19 September 2007 (UTC)
 * Ok. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 12:20, 19 September 2007 (UTC)

Skill trainers
Hope nobody minds, I added my skill trainers project right below "skills", because it's kinda related to it. Erszebet 12:20, 16 November 2007 (UTC)
 * I wrote on the talk page when it was in your user space, can I move that talk page into this namespace? - anja  [[Image:User Anja Astor sig icon.png|talk]] 12:21, 16 November 2007 (UTC)
 * Oops, I must've missed that. I just made a talk page for the project, but if Emily can provide some info it would certainly make this project a whole lot easier :D I'll keep a close eye on her talk page from now on ;) Erszebet 12:43, 16 November 2007 (UTC)

Cutscenes / Cinematics
I've noticed that there seem to be no articles detailing the content of cutscenes. I understand why they're left out of mission articles (being highly spoilerific, and all), but I personally feel that they would be a wonderful addition to the wiki on their own. Perhaps we could make a directory linking to the pages of all cutscenes, or something? I know that there is a cinematic page on the wanted pages list, so maybe we could use it as a starting point. I'm personally up to the task of documenting the text of cutscenes, but I'd like some opinions first before I start. I'd also like to see if there is a preference for either "cutscene" or "cinematic"- the terms are used interchangably, but I'd like one standard. Suggestions on formatting would also be highly welcome. :) -- Elv 15:34, 3 December 2007 (UTC)
 * Hey Elv ^-^ The missions formatting page has a Dialogues section, so feel free to add any missing cutscene dialogues wherever needed. A while ago I added dialogues on all the Prophecies mission pages (on the old GuildWiki), so you can basically copy those over. I used a table for maximum use of page width, kept the pages of somewhat reasonable length. The only formatting I can suggest is use quotes and italics "like this"... Erszebet 16:40, 3 December 2007 (UTC)
 * I think separate articles (or sections, which we prefer) to document the cutscenes more would also be nice. At the moment they are kind of hidden, and some cutscenes are never described. - anja  [[Image:User Anja Astor sig icon.png|talk]] 16:46, 3 December 2007 (UTC)
 * It would also help to keep mission page sizes to a minimum, and allow for more attention to the more relevant information. I really think that (yes, even now) adding cutscene transcriptions to the mission articles would be too spoilerific for some people. It takes up a lot of space, it distracts attention from the walkthrough... best left to a separate page. This leaves me the issue of naming the cutscenes. GW:EN cutscenes are easy enough, as most come with names ready from the scrying pool, but for the other missions it's a little tricky. Do I create them as mission subpages (to which the main mission article would link), for instance, and if so, what name do I give them?
 * As for that offer... greatly appreciated, Erszebet. It will save a lot of time if the dialogue is ready to be copied to its new home. :) -- [[Image:Mursaat Token.png|15px]] Elv 16:54, 3 December 2007 (UTC)
 * I was thinking about that naming. One way is to do them as subpages of the mission or quest article. Another is to name them like we do with List of hex spells, for example. Something like: "Gates of Kryta cutscenes". I think the latter would "look better", and also be a bit more consistent with the Eye of the North way of naming them. I think we can simply add normal dialogue to the mission articles (like NPC's talking as you click on them or pass by), and then a short link "For a full transcript of the cutscenes, see article name " - anja  [[Image:User Anja Astor sig icon.png|talk]] 17:01, 3 December 2007 (UTC)
 * That sounds like a good way to go. Do you have any visual examples I could check out, just so we're on the same wavelength? I also think that, if we're creating cutscene subpages, it might be a good idea to create a cutscene category for easy reference and to avoid potential duplicate articles. -- [[Image:Mursaat Token.png|15px]] Elv 17:12, 3 December 2007 (UTC)
 * Exactly what did you want examples of? :) Just tell me and I'll scramble up a sandbox version of my thoughts. - anja  [[Image:User Anja Astor sig icon.png|talk]] 17:39, 3 December 2007 (UTC)
 * From working on the quest project I know any cutscene that happens during the quest it is documented in a separate section of the dialogue section. -- Sktbrd341 17:43, 3 December 2007 (UTC)
 * Do you think it would be beneficial to move that dialogue out of the article and instead keep it in a separate article with more descriptions what happens in the cutscene (or pictures, or both)? - anja  [[Image:User Anja Astor sig icon.png|talk]] 17:45, 3 December 2007 (UTC)
 * An example of the naming scheme, I'm not sure I'm familair with the List hex scheme. If you have any ideas for a basic page setup that would be good too- I never know how to start a new type of page. -- [[Image:Mursaat Token.png|15px]] Elv 18:15, 3 December 2007 (UTC)
 * I threw up a (very simple) idea in my userspace - anja  [[Image:User Anja Astor sig icon.png|talk]] 18:26, 3 December 2007 (UTC)
 * Works for me. I'll be starting on the first page and see how it works out. Creating a new category shouldn't be *too* difficult... -- [[Image:Mursaat Token.png|15px]] Elv 19:21, 3 December 2007 (UTC)

Draft version of a page up in my Sandbox. I think that images can be left to the main mission article, unless people really feel that an image or two per cutscene would really add to the article. I think that a spoiler warning at the top of the page should be standard for cinematics, other than that... links in the relevant articles, and a category at the bottom. Should the cutscene text be taken from those articles that already contain it, and be moved to the cutscene page? -- Elv 19:56, 3 December 2007 (UTC)
 * Come to think of it, I don't really like the idea of having mission dialogues separated from their articles. This discussion has been done to death anyway (just look at mission formatting talk page, here and on GuildWiki). Too 'spoilerific' ? -> the whole article is one big spoiler if you want. To distractive from walkthrough ? -> not to me, but it was mentioned before so that's why we placed the NPC-section between walkthrough and dialogues so it's less distractive. Makes pages too long ? -> not really an argument, because that way we can make separate pages for practically all the sections (have you seen some of the NPC-sections ? Now that's lengthy :p ). Anyway, since I won't be working on it, I'd suggest you place your ideas in the mission / quest formatting talk pages before you start editing. Erszebet 10:43, 4 December 2007 (UTC)
 * I put the idea here because it's a more central place to discuss it, rather than to divide it per mission. Even with a walkthrough, some details are still not incorporated without the cutscenes in the article (for instance what happens to Rurik), and I'm personally not a big fan of adding it to the main mission articles. In those articles where it's been added I wouldn't remove it, but I still like the idea of separate cutscene pages. -- [[Image:Mursaat Token.png|15px]] Elv 11:31, 4 December 2007 (UTC)


 * One thing to keep in mind is that GW:EN has cinematics that are not part of any quest. These also often have a map zone of their own, with the same name as the cinematic. Can't see a way to handle them as anything other than seperate articles.


 * Another thing is that people may search for the name of cinematics. Should at least have redirects there. Backsword 11:41, 4 December 2007 (UTC)

new Shortcut?
What do you think of a new shortcut? Something like GWW:PR or GWW:PJ? &mdash;Zerpha The Improver 18:37, 15 April 2008 (UTC)
 * How about GWW:PROJ? PR and PJ seem a lot less intuitive to immediately understand and not worth shortening that far. --Rezyk 19:29, 15 April 2008 (UTC)
 * imo there is no big difference between "GWW:PROJ" and "GWW:PROJECT" - or at least I am able to type the additional 3 letters in a second :D But feel free to add as many shortcuts as you want, I don't have a problem with it (I mostly use the full names..) poke | talk 19:31, 15 April 2008 (UTC)
 * well, i just thought we could add a shorter shortcut to the GWW sections that only consist of one word, unlike the others that are only made up of more words and use two or three letters. As it's unlikely that there will come new sections to the wiki, or at least new ones that could get a shortcut that could be mixed up with GWW:PROJECTS for example, i thought it could be created a page like GWW:PR for lazy writers :P &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 19:36, 15 April 2008 (UTC)
 * ok, i added GWW:PR and GWWT:PR now. should i simply add it to the shortcut list, replace it with one of the other (more similar) shortcuts or just not mention it there? &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:28, 15 April 2008 (UTC)
 * More shortcuts the merrier! &mdash;  ク  Eloc  貢  02:45, 16 April 2008 (UTC)
 * What's wrong with the current ones? It's not that they are overloaded or anything? Backsword 02:51, 16 April 2008 (UTC)
 * Like with sysops, it never hurts to have more :D Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 02:55, 16 April 2008 (UTC)

King Size Skill Icons
Does the Wiki have any need for the larger and more detailed version of the skill icons? | Someone at Guru has been very busy gathering them form the Sealed Deck Cards. -- Arduinna  10:17, 4 June 2008 (UTC)
 * O that would be very nice and handy. ~ Kurd [[Image:User Kurd sig.png]] 18:42, 6 July 2008 (UTC)
 * Yes. Do we want to keep the separate from the ones we have now, or just re-upload and overwrite? --[[Image:User People of Antioch sig.png|Talk]] People of Antioch 18:56, 6 July 2008 (UTC)
 * I think they would be handy to have a higher resolution skill icon, because the higher the resolution, the better, right? &mdash;  ク  Eloc  貢  19:06, 6 July 2008 (UTC)


 * It's of little, if any, benefit. Do you visit a skill page just to look at skill icons? -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:32, 7 July 2008 (UTC)
 * Our users would surely love them on their pages; plus, it's something to document, as it's a new and better recognizable icon. We're about getting the best documentation possible, right? --[[Image:User People of Antioch sig.png|Talk]] People of Antioch  05:17, 7 July 2008 (UTC)
 * Many of the Core/Prophecies skills are just scaled up versions of their in-game icons and look quite awful, and some don't even use the same art.

Compare to the "King Size" version near the bottom of the page. '''| Sounds Risky  | 06:08, 7 July 2008 (UTC)
 * Theres no use for the king size icons. Plus those pages are around 1.5-2.5mb. Which we don't need either. Dominator Matrix  06:13, 7 July 2008 (UTC)
 * I suggest we still upload them, even if were not going to use them on the skill pages ~ Kurd [[Image:User Kurd sig.png]] 12:39, 7 July 2008 (UTC)
 * If you're going to upload them, upload them as separate filenames (perhaps the skill with a "-Large" on the end of the name) - don't overwrite the currently existing ones. Even if the image is only displayed on the page at 80x80 or so, the entire image is still loaded - large images for the icons used in things like the skill lists would make them take forever to load. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 15:29, 7 July 2008 (UTC)
 * Ok i'm about ready to upload them all(with _large at the end). Should i make then redirect to the skill pages right away? ~ Kurd [[Image:User Kurd sig.png]] 19:12, 7 July 2008 (UTC)
 * I did the assassin for now. Takes longer than i thought. Can't a bot do this? ~ Kurd [[Image:User Kurd sig.png]] 20:25, 7 July 2008 (UTC)
 * Yes, it can. If you can send me the files somehow, if possible with the correct name already, than I can have them uploaded. poke | talk 21:21, 7 July 2008 (UTC)
 * Here ya go ~ Kurd [[Image:User Kurd sig.png]] 21:52, 7 July 2008 (UTC)
 * k, thanks. I don't know if I'll be able to do it today, but in case I'll do it tomorrow. poke | talk 22:00, 7 July 2008 (UTC)
 * Ok. Take your time ~ Kurd [[Image:User Kurd sig.png]] 22:16, 7 July 2008 (UTC)

Images to Update
Just added my "Images to Update" project. Basically, it sorts out all the images that have to be updated...rofl—     K  A Y C H    02:37, 30 July 2008 (UTC)

Work Flow
The state of various content projects is confusing at best. There is little in the way of work flow guidelines or automatic reporting. (And what there is very ad-hoc.) I was thinking that a more formal procedure might help. I've seen this done but I have not done it myself, so these are suggestions. PLEASE review this AND comment.

mtew 15:13, 7 January 2009 (UTC)
 * A description of the project goals
 * I believe these already exist, but I have not checked personally
 * A master list of &lt;whatever&gt; that is covered by the project.
 * This might be populated initially using DPL but is the master list from which everything else flows.
 * Nothing should be removed from this list automatically.
 * A person should sign additions to this list.
 * A high level technical summary – Which campaign/expansion, region and area if applicable. Other stuff?
 * This aught to be a DPL report.
 * Content guidelines.
 * These exist as formatting guidelines.
 * Templates to mark each checkable item. These should drive some of the DPL reporting scripts.
 * Status information in each relevant page.
 * Silent. They do NOT generate any displayable text.
 * Include sign-offs
 * Can probably be inserted or have their existence checked by a bot.
 * Used to generate DPL status reports.
 * Should probably add category information – unknown (needs review), n/a for not needed, missing &lt;element&gt;, review needed, needs fixing, or has (good) &lt;element&gt; . The list of &lt;element&gt;s comes from the templates in the formatting guidelines.
 * It sure sounds like a whole lot of trouble to me. When I was working on the cinematic project, we didn't have any trouble with our "informal" approach, but I suppose it has its uses for larger projects such as the Images to Update thingy &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 20:06, 7 January 2009 (UTC) uhm, wait, content projects, does that include image projects?  &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 20:08, 7 January 2009 (UTC)


 * I think you're treating things a bit too formally. If you feel a project page is better if organised differently, check with the users currently involved in that project. If most of them are not doing much for that project atm or not bothering with it much, feel free to reorganise it. Too much effort into streamlining processes amongst projects might not be too beneficial since only a few users bother with projects. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:09, 8 January 2009 (UTC)


 * This is not intended for projects where the informal procedures are working well. (If it isn't broken, it doesn't need fixing.)  This is intended for projects where people have given up because it is difficult to keep track of what has been done and what needs doing.  The main reason I am raising the issue for all projects is that there seems to be (and I could definitely be wrong on this) a consensus that project tracking markers do not belong in main space articles.  I can see not having visible tracking markers, but silent ones aught to be allowed.      mtew 10:54, 8 January 2009 (UTC)


 * Couldn't we put project markers on the head of the talk page like Wikipedia does? &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 15:27, 8 January 2009 (UTC)
 * It would make the editing a bit more complex, but that might work.     mtew 23:26, 8 January 2009 (UTC)

Help?
I've used the wiki for years, and now I'm interested to see if there is anything i can do to make it better. Are there any projects that really need help? -- 'Mai Yi ' talk  23:16, 14 November 2010 (UTC)
 * hmm, there aren't really anyone to direct people like that. Tradiionally, people adopt projects that centres on something that interestes them, and then focus on that. Backsword 13:13, 16 November 2010 (UTC)
 * Yes, thank you for offering your help! As Backsword said there are no explicit projects or things to work on, ususally people just do something when they come across something or when they want to participate in a project.
 * Basically, you can just help with whatever you want. You can just choose one of the projects we have and contribute there, if you like, or work on any page you come across and simply look for something to improve. A good point to get such pages is the stub category, which contains all pages that are incomplete to some extend (please don't be discouraged by the high number of pages in there, it is not always much that is missing, and you don't need to do it to begin with), or simply press the random page button to get to a random page and look if there is anything you can do. Another location to look could be featured pages project as sometimes articles get rejected because of a low style or content, so those could be improved as well. And then we have another category, the maintenance category which contains some pages that might need some special (usually non-content related) improvements.
 * Anyway, whatever you decide to work with, thank you very much and happy editing :) poke | talk 14:22, 16 November 2010 (UTC)
 * Okay, I'll go look there. -- 'Mai Yi ' talk  20:06, 16 November 2010 (UTC)

Starting a new project
This is going to my first project, I wanted to create maps of the in-game towns/outposts and labeling the location of npc's. I'm wondering if there is any requirements needed to be satisfied before creating a project and altering the actual town pages. Darthlight 15:07, 13 June 2011 (UTC)
 * No need. Your's seem to fit Guild_Wars_Wiki:Projects/Images_needed. Though, I could be wrong. Check it out. Kaisha  User Kaisha Sig.png 17:13, 13 June 2011 (UTC)
 * There's really no requirements to start the project, and people will see it and hopefully jump on if it's good, but I think before you set out mass-editing pages, you should solidify the formatting/style and get suggestions or psuedo-confirmation with some of the more active members/admins (e.g. TEF, Konig, GREENER, etc.). I did this once and it all got reverted and I got yelled at, so just a head's up :P.
 * On another note, I think this would be a cool thing we could implement with the Interactive Maps project. If you think so, just make more headings under the missions and dungeons to add town maps, or bring it up on the discussion there.  Whether you do or not though, I think one problem might be the scale of the map.  They're rather low resolution, especially if you blow them up to fit all the NPCs some of the towns have.  I'm not sure if there's any way around this, but it's something to think about if you start.  ~FarloUser Farlo Triad.png Talk 17:22, 13 June 2011 (UTC)
 * Farlo, please do not remove my comments. Ty. Kaisha  User Kaisha Sig.png 17:25, 13 June 2011 (UTC)
 * Huh? I didn't. Maybe there was a glitch in the edit conflict or something? Either way, my bad >.<  It was because I hit Edit stright from the difference screen of the original post, that's why.  Oops. ~FarloUser Farlo Triad.png Talk 18:34, 13 June 2011 (UTC)
 * Hehe, I figured as much. It's okay. :-) Kaisha  User Kaisha Sig.png 18:41, 13 June 2011 (UTC)
 * Thanks alot for the help, I guess I'll merge my project with Farlo's Interative Map one. (That was me, forgot to login) Darthlight 19:56, 13 June 2011 (UTC)