Talk:Signet of Suffering

someone should update the notes to be clearerRhydeble 18:22, 21 November 2007 (UTC)^
 * weak skill, make aoe 87.189.221.118 13:17, 11 December 2007 (UTC)
 * Feast of Corruption. &mdash; Skuld 13:26, 11 December 2007 (UTC)

needs a lame tag imo lol. its not even viable for a spike because it needs 4 hexes minimum. sure i can think of 5 cheap hexes but i can also think of 5 cheap hex removal skills... not to mention a target with 5 hexes is gonna be protted to hell. maybe increase the dmg so it only needs 3 at 15 to hit the max? and buff the recharge time to 12 seconds max. just my 2cents. Charr Axxxe Fiend 18:49, 25 January 2008 (UTC)
 * Necrosis is far superior to this, at least for pve

Yes this skill in it's currently state is sadly in need of a buff. At least four hexes to do max damage and even than it's still only very little amount (140 damage) it's still falls short of anything other than an extra skill slot. Mesmers might find some use in it but a two second activation time for a measly one hundred and forty damage is not the best idea while playing as a necromancer.Highway Man 09:27, 2 February 2008 (UTC)
 * This is trash.
 * Agreed I even flinched when capping it for my title. Worthless skill, remove entirely. Nay the One and Only 21:37, 27 October 2009 (UTC)

Lets pretend this isn't a terrible skill, true it is conditonal on hexes but still shouldn't curses be to hinder and basicaly just frustarate your target? Come on anet, revamp please.

the damage is bad AND the recharge is bad. i mean if this thing was non attribute and 140 damage and everything else was the same i wouldn't use cuz of recharge... buff either damage or recharge =)

Function Change
Elite Signet. 1 second cast, 25 second recharge. Target foe takes 10...30...50 cold damage. This signet recharges 1...3...5 seconds faster for each Necromancer Hex on target foe.

This would make it somewhat useful, I think. The problem is the recharge is too unreasonable, considering the ridiculous conditions for damage. FleshAndFaith 22:28, 9 August 2009 (UTC)
 * that can be solved with: Elite Signet. Target foe takes  cold damage. This signet recharges  seconds faster for each Necromancer Hex on target foe(maximum 4). -  Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 23:57, 15 August 2009 (UTC)

aug 6 update
now inferior to Signet of Deadly Corruption in PvE?
 * sorry didnt sign 24.127.42.103 13:56, 21 August 2009 (UTC)
 * Bad skill is worse. 91.34.97.173 05:10, 5 December 2009 (UTC)

Quite honestly
I wouldn't use this were this non-elite (obviously, asides from (lolop) hexwayspikes) :/ 82.75.192.76 00:55, 20 February 2010 (UTC)
 * Agreed, not worth using if elite status is removed. Sounds awfully similar to most paragon elites \= K2K 03:08, 21 March 2010 (UTC)

Please A NET BUFF THIS SKILL!!!
 * Its being moved to Blood Magic soon. --Falconeye 05:42, 18 March 2011 (UTC)
 * C'mon guys/ gals in dev team! It's an elite, therefore pls add life steal or dmg...... this nerf is incredibly strange Ö Klefer

Was only pseudo-viable
in Hex-heavy teams that had several iterations of this skill on the team to spike down a single target...otherwise, no. Now it's just silly. OMG A LITTLE BLEEDING! Necromancers don't do that already just as efficiently without using an elite slot!--Ph03n1x 01:43, 23 March 2011 (UTC)

Terrible. Usable yes but.....ugh. Putting up the previous function of non-elite Barb signet(PvP) onto this? i didn't know bleeding waranted a freaking elite slot! No thanks, won't see the light of day in PVE. As for PvP it might synegize well with Angorodon's gaze, which is why they made this update. -Wrei110.175.241.56 02:15, 23 March 2011 (UTC)
 * Combine it with the new Barb Sig for double bleed roflmaomgz--Ph03n1x 03:07, 23 March 2011 (UTC)

Anomalies
Does this skill have the same anomalies as Barbed Signet (PvP)? --Silver Edge 05:15, 23 March 2011 (UTC)

Nice nerf anet
Might make Jokos VQ's easier for the noobs tho Reaper94 08:43, 23 March 2011 (UTC)

This skill is still dumb
The original functionality was fine, the only problem was that it needed a little something extra like less recharge time, less cast time, more damage per hex, some added functionality like AoE damage, or a combination of any of those. I agree that Barbed Signet was way out of line the way it was but changing this skill completely to be an inferior version of Barbed Signet is really lame. 72.220.21.110 18:07, 25 March 2011 (UTC)
 * I don't play a Necro, but even I can tell that this skill is one of the biggest stinkers in the entire game...then and now. Shocking. Astralphoenix777 14:45, 1 April 2011 (UTC)
 * Strong, uninformed opinion. -- Oiseau | User_Oiseau_Melandru.jpg 16:18, 1 April 2011 (UTC)
 * these wikis are INCREDIBLY OVERFLOWING WITH TROLLS. Go ahead and ban me.  76.232.73.127 05:45, 19 June 2011 (UTC)

Seriously.
This skill is now worse than Barbed Signet. Seriously? what is going on.Scar Of The Lotus 18:14, 26 March 2011 (UTC)
 * In 100% seriousness, I checked my computers calendar for April 1st when I saw this, since Anet always do something like this for April fools. I couldn't work out why they gimped a skill that already sucked. This just baffles me right now, because I wouldn't bring this if it was non elite. I'm guessing this was something to do with PvP - is it so hard to split a skill? And make PvE at least SEMI decent? I agree with you 100% that I'd take barbed signet over this any day.K2K 07:54, 27 March 2011 (UTC)

wow..... thats all i can say this skill fails so hard right now. Congratulations you ruined my only build that used this skill for pvp. That build wasnt even that good in the first place. This is like nerfing quickshot lol not many ways to make it worse...
 * rofl, everyone here is so bad. Open OB's for once in your life. 128.119.156.206 16:21, 28 March 2011 (UTC)