ArenaNet talk:Skill feedback/Necromancer/Orders

you're serious aren't you? -- -Ch ao s-  20:36, 24 January 2009 (UTC)
 * Serious as in how? Impaled's proposal makes sense. I was tempted to adding -- "Renewal: This enchantment refreshes itself each time that ally attacks/fullfills condition/under another necro-enchant. -- to all except Order of Undeath, but thought it too much. Do you have better options? ^_^ --Falconeye 21:07, 24 January 2009 (UTC)


 * nerf Orders to oblivion, gj. People rarely run order and if they do it's some stupid gimmick. Nothing broken in dedicating a character to buffing physicals of 1 party. -- -Ch ao s-  12:17, 25 January 2009 (UTC)
 * I say lower sacrifice to 10%, lower energy to 5 (15 energy for the one the removes enchants) and increase recharge to 12 seconds.
 * still sucks. -- -Ch ao s-  16:30, 27 January 2009 (UTC)
 * The faster cast time is the most major thing... right now, they're just too easy to interrupt. And OK, you can just recast in 5 seconds, but there's always D-Shot, or even Magebane... 86.26.63.60 13:01, 8 February 2009 (UTC)
 * It's nice to see my ideas live on ;) All of this could probably be rebalanced a bit but I really like the concept of making them more active. Impaled 08:31, 15 February 2009 (UTC)
 * thumbs up Falconeye - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 03:02, 25 June 2009 (UTC)