Feedback talk:User/Tha Reckoning/Palm Strike

Iron Palm says hello :) -- Johnny Rodrigues  00:42, 5 September 2009 (UTC)
 * Ah, orite. I was wondering why that seemed so familiar. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 00:46, 5 September 2009 (UTC)
 * Revised. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 00:51, 5 September 2009 (UTC)
 * whats with everyone suggesting cracked armor on a melee... it wont happen Talamare 10:01, 5 September 2009 (UTC)
 * Palm Strike is kinda balanced now. --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] flame my shove sin bar!  13:51, 5 September 2009 (UTC)
 * I'm a fan of this suggestion because it's following a name. Let's think this through, you hitting someone with your palm for a..cripple?  It makes more sense to me that it would be bleeding and cracked armor that are applied, but that's okay.  I'd say a 15 second recharge for this is a better option, too, since 20 seconds is a little over-the-top and iron-palm-ish.-- Alce  [[Image:User_Alce_infobox.png|18px]]   What's the Build today?  14:13, 5 September 2009 (UTC)
 * Daze tbh. --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 14:14, 5 September 2009 (UTC)
 * I'll down the recharge, cause it could still be on par with eviscerate, which I'm using as my guide to balancing this skill. I won't daze though, because assassins don't need another daze skill. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 15:48, 5 September 2009 (UTC)

Welcome to an other tipe of Ranger Toucher.--Ciotto 21:14, 5 September 2009 (UTC)
 * What? -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 21:17, 5 September 2009 (UTC)
 * Never mind wrong read >.< today i'm a little tired sorry.--Ciotto 21:40, 5 September 2009 (UTC)
 * No probs, I was confused anyway. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 21:41, 5 September 2009 (UTC)
 * This skill was borderline dead in the past... then they gave it cripple... suddenly its the only skill worth using... simple fix would be to remove cripple... slightly different fix - reduce the damage of trampling ox to +1-10 (like HoTo) Talamare 10:06, 7 September 2009 (UTC)
 * It's not the cripple that makes it broken. What makes it broken is that you can instantly skip lead and off hand attacks, which are sort of the "hey here comes doom" warning to monks, giving them time to put up guardian. Sure, a good monk will guardian up before the sin gets there, but there's still the 1/2 chance that the dual will hit, vs the 1/8 chance it will hit if they went through an attack chain. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 17:44, 7 September 2009 (UTC)
 * Its the cripple thats the problem, it causes synergy with trampling ox... if it was just the fact it skipped an off hand then we would be seeing more aura of displacement/golden phoenix sins... but we dont... because that cant be followed up by a guaranteed good damage KD, at most that would follow is horns of the ox, a low damage dual attack that doesnt work half the time... atm 2 most used sins are probably palm strike and wastrel collapse (and bb i guess) because of the KDs, before Palm Strike was given cripple it used to do a lot more damage and had much shorter CD, but was barely used Talamare 17:58, 7 September 2009 (UTC)
 * I suppose it's both, since if it just crippled and did not count as an off hand, that chain would be broken, and if it just counted as an off hand and didn't cripple, that chain would be broken. But consider this, if you take away the cripple, and nothing else, how long before PS>HotO chains? -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 18:03, 7 September 2009 (UTC)
 * They have been around in the past, HoTo is semi unreliable and does low damage... some people would use it, but the majority will find the next major build, or go back to old ones like Grenths Grasp sins that were popular before the palm strike buff Talamare 18:21, 7 September 2009 (UTC)

Suppose, but that doesn't change the fact that it's fundamentally broken, even if there are some anti melee skills that are worse. --  Tha Reckoning   19:02, 7 September 2009 (UTC)

Lacks any synergy/use whatsoever. Cracked Armor on melee doesn't make any sense. I'd rather take Shock than this, even considering the Exhaustion. Dark Morphon 12:56, 10 September 2009 (UTC)
 * Umm, what? Why shouldn't melee chars be able to put cracked armor on people? You don't think that a fast attacking melee character that can consistently crit would be deadly with a skill that caused warriors to lose 1/4 of their armor? So basically, you get more damage than shock, plus KD like shock, without shock's exhaustion. I will reduce the recharge to 10. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 18:37, 10 September 2009 (UTC)
 * Changed my mind, upped KD to 4 seconds instead. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 18:40, 10 September 2009 (UTC)
 * Cracked Armor is a bad condition to put on frontliners because it gives them acces to something they benefit directly from themselves. Concerning the new version, 4 second knockdown is obviously stupid. You just overpowered the skill. Dark Morphon 15:08, 14 September 2009 (UTC)
 * Reverted the 4 second bit. So, according to you, warriors  should  not  be  allowed  to  inflict bleeding, weakness, deep wound, or knockdown. So it synergizes well with a couple of skills, big deal. It won't be imbalanced because of that. --  Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 20:42, 14 September 2009 (UTC)
 * damage kd with no downsides on a 15 second recharge = imba... adding the cracked armor just makes this so insanely imba not even funny Talamare 22:34, 14 September 2009 (UTC)
 * Plenty of downsides, but I added more just in case. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 22:38, 14 September 2009 (UTC)
 * if it didnt have the cracked armor, itd be balanced... with it, its imba... either remove the damage or the cracked armor Talamare 23:04, 14 September 2009 (UTC)
 * Why is it imba with cracked armor? -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 23:09, 14 September 2009 (UTC)
 * its imba because of the combination of conditon + damage + recharge + kd... increase energy to 10 or recharge to 20 or remove kd otherwise Talamare 23:21, 14 September 2009 (UTC)
 * It's not imba, because the recharge is high, and because the condition doesn't affect casters. One KD every 15 seconds is not imba, and neither is 60ish damage. It's also not imba because assassins cant do more than autoattack for a few secs, long enough for the enemy to get up and adjust. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 23:24, 14 September 2009 (UTC)
 * Iron Palm says hi Talamare 23:25, 14 September 2009 (UTC)
 * And? -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 23:27, 14 September 2009 (UTC)
 * and nothing, it just wanted to say hi... still imba Talamare 23:32, 14 September 2009 (UTC)
 * Hardly. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 23:38, 14 September 2009 (UTC)
 * It's not imba at all. The only real thing it could be good for is to finish up a combo or for use with a spell or something.  The 5 seconds is overkill imo, I'd suggest to just revert it back to the 2 seconds: that was more balanced.  As you have it now, it's close to unusable for most sins.-- Alce  [[Image:User_Alce_infobox.png|18px]]   What's today's Build?  00:37, 15 September 2009 (UTC)
 * only assacasters will use this Talamare 02:57, 15 September 2009 (UTC)
 * I agree, Alce. Done. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 18:49, 15 September 2009 (UTC)

Wording
I hope you mean target touched foe, because as it's currently worded, it's a 1/4 Gale + cracked armor + damage. ~Shard  01:23, 15 September 2009 (UTC)
 * I do mean that, thanks. -- Tha Reckoning  [[Image:User Tha Reckoning Sig.png|19px]] 01:58, 15 September 2009 (UTC)

Worse than Shove
Why with the disabling and the disabling? :\   is for   Raine,   etc.  17:51, 3 March 2010 (UTC)