Feedback talk:User/Gah My Name Cant Fi/Mending

this is way too big a nerf for wammos imo Talamare 04:07, 13 September 2009 (UTC)
 * I kinda like this, though it does overshadow healing breeze a bit. ~Shard  [[Image:User Shard Sig Icon.png]] 04:31, 13 September 2009 (UTC)
 * Talamare, I hope you were kidding. Shard, does that look a bit better? -- Gah_  20:41, 14 September 2009 (UTC)
 * I was kidding, now I will be serious... this needs to be elite and 10 energy or none elite and 15 energy, also the cooldown needs to be 12...... then at that point it becomes crap... skills that try to do too much become crap because they have to be weakened to crap - take blessed light for example... its unused because it has every thing awesome, which makes it cost too much energy for when you dont need everything Talamare 22:21, 14 September 2009 (UTC)
 * Actually I think it's good as it is. It just looks like mend condition + cure hex rolled into one, with a more drawn-out benefit. ~Shard  [[Image:User Shard Sig Icon.png]] 05:44, 16 September 2009 (UTC)
 * when you combine normal skills they become elites, healing for 220 + hex remove + condition remove for 10 energy + none elite is insanely OP Talamare 06:16, 16 September 2009 (UTC)
 * He isn't combining two normal skills. He's combining the effects of two normal skills, then reducing the benefit greatly. Look at enraging charge.  It's Sprint and "To the Limit!", but you almost never get the full effect of both aspects of it. The full 220 healing is conditional. Most of the time, players only have one or the other. Even so, it's a 10 second long shatter fodder.  ~Shard  [[Image:User Shard Sig Icon.png]] 06:44, 16 September 2009 (UTC)