Feedback:User/Replect/collision detection from a different angle

First of all, I have realised why there is no collision detection in general, especially concerning between all the players. I think Guild Wars 2 shouldn't be rid of collision detection in every way. So, following a list where I think these mechanic should still be part of the world, after this list I will try to explain my thoughts behind that:


 * 1) Collision detection between
 * 2) player/mob and environment
 * 3) player and mob
 * 4) mob and mob
 * 5) Collision detection in (at least organized) PvP
 * 6) player and player
 * 7) the already named points

My explanation about these points:

1.1 In the actual Guild Wars 2 Demo you can see both players and mobs are able to walk through some environments, for example through all the trees. Apart from that this could absolutely destroy the atmosphere (what certainly applies to every missing collision detection - but probably have to be in case of playability) I see problems and unused possibilities caused by this for the combat-system.

I will stay with the trees now. Some stock of the trees are so big, hole players and mobs could disappear in these. Especially if trees will be present in PvP maps, this could be exploit by players for tactical advantage surely not designed for that. In case of unused possibilities I mean, the trees and so on could be one more point players have to look out for in combat, they could run behind it (not just through it) to escape from coming projectiles. In another way they have to look out that there is anothe free place around them if they need to dodge in any direction.

1.2 Definitively the "it destroys the atmosphere" point here as well. Also its one unused possibility for more tactic in combat, because you dont have to look for a route to get to a special mob in a bigger fight, you just can run straight through all of them. Furthermore if players and mobs standing in each other it will be difficult to mouseclick the right in the hecticness.

1.3 Well, as you already can think about, its almost the same reasons for this like for the other two points. Mobs staying in each other will destroy the atmosphere and more important from my perspective make it hard to mouseclick the right mob in such a bulk. Point 1.2 would make even more sense together with that one.

2.1 Well, apart from that I liked the body blocking possibility in Guild Wars 1 and the tactic resulting out of that, I know that these part should more be handled with the skills now. But I think again about some exploits occure out of that. A hole team could stay in each other, making it hard for the opposite team to mouseclick a special member. Also staying in each other most the time will make it much easier for teams to use skills like "Shield of Absorption" of the guardian profession for their advantage.

So, I hope my explanations are understandable. Im from germany, so its hard for me to explain all the stuff in english.