ArenaNet talk:Skill feedback/Mesmer/Panic

If you really wanted to make certian people panic, try this. 10e, 2s cast, 20s recharge, Hex Spell. Target foe loses all energy. Every second for 10 seconds, target foe gains 20% of their maximum energy. Whenever Panic raises that foe's energy above 90%..65%..50% of their maximum energy, the foe takes 30..60..80 damage. When panic ends or is removed, the foe loses 50% of their remaining energy. Panic cannot be removed by spells that target foes. Kumlekar 04:15, 26 May 2009 (UTC)