ArenaNet talk:Skill feedback/Warrior/"None Shall Pass!"

making it 5 energy would be inline with Pounce --Life Infusion &laquo;T&raquo; 02:09, 28 February 2008 (UTC)
 * 10 energy isn't too much energy for a warrior. Its not like you're gonna spam this skill a lot because of the long recharge.--SavageX 04:18, 28 February 2008 (UTC)
 * I think 10 energy is still hard for a warrior. The other problem of this skill is the 45 seconds recharge. I think one limiter (10 energy) or long recharge (45 seconds) is enough. I would really like it reduced to 5 energy. The recharge would then still be too high for my personal taste, I would not use it. --Longasc 12:34, 29 February 2008 (UTC)
 * The effect is nigh godly, btw. I'd go with... 10 cost, 20 reload. It is and AOE kd. Nukleaer VII  [[Image:Nuclear7 sig image2.jpg|19px]] 20:36, 1 March 2008 (UTC)
 * 20 second recharge is incredibly overpowered, 30 is the lowest you could ever set this 76.26.189.65 19:21, 2 March 2008 (UTC)
 * Not with 10 energy cost. Warrior are more reliant on energy then you'd think. [[Image:Nuclear7 sig image2.jpg|19px]]  nuke7 [[Image:Nuclear7 sig image2.jpg|19px]] 20:32, 2 March 2008 (UTC)
 * And we all know that there is no class that loves shouts, is secondary warrior most of the time and has plenty of energy ... --Xeeron 12:43, 3 March 2008 (UTC)
 * That would require the paragon is question to be pretty close to the frontlines, plus this can't generate energy.. [[Image:Nuclear7 sig image2.jpg|19px]]  nuke7 [[Image:Nuclear7 sig image2.jpg|19px]] 14:17, 3 March 2008 (UTC)
 * the partygon can be in the enemy backline and he will go ignored usually, compare it to other skills that isnt adren and causes KD, they pretty much all have 20 seconds recharge, this is AOE KD, so 30 seconds is minimal for balance(at least 25 man) 76.26.189.65 01:32, 4 March 2008 (UTC)
 * the Aoe from this skill radiates from the user, FYI. So the partygon in question wil be forced into frontlines, and strain his energy while spamming skill. If all goes to hell, connect to strentgh? 10 cost, 15 reload, fails if not over 2 strentgh. It would give wars a really tactical skill, and hurt incessant moving. Also, Bull's is cheaper and adds repectrable damage. [[Image:Nuclear7 sig image2.jpg|19px]]  nuke7 [[Image:Nuclear7 sig image2.jpg|19px]] 14:47, 4 March 2008 (UTC)

Should recharge faster based on the number of enemies you hit. --Racthoh 00:37, 16 March 2008 (UTC)
 * Needs Earshot range like all other shouts. --Falconeye 20:19, 2 June 2009 (UTC)