User:Xeeron/suggestions/nerf traps

nerf traps (Discussion)
If the objective of periodic balancing of skills (through updates) is to maintain a somewhat level playing field, then I would submit the developers are failing to apply this to all corners.I should preface this with the admission that I am not a great player. Good, but not in the same league as many players I encounter out there. Having said that, my experiences thus far in PvP have been mixed. I enjoy some successes in the various venues with the sole exception of engaging Rangers (with their attendent trapping Skills). Facing four or five Rangers is decidedly an exercise in futility, a sentiment drawn from only this adversary. Victory against these Trapping skills it would seem is not an option.'Non-balance' is the term that repeatedly comes to mind.If there is any question as to the edge allowed to this skill line take a look at the population of Rangers in the PvP waiting areas.It would suggest an advantage being realized and exploited. I reiterate if balanced play is a developers objective, perhaps they could turn their gaze towards Traps and I'd submit this suggestion as an example-- Halve the damage from all traps- Halve the duration of all traps- Double the recharge time.I would echo another players recent sentiments read here "no fun is no fun".


 * Why this is a good idea


 * Why it may not work out
 * Traps are fine just as they are. there are counters to trappers, and traps are easily interrupted, and you can simply not walk into them.