User talk:Crimmastermind/Skill Ideas

About Glyph of Risk- The concise description is incorrect. It suggests that the glyph is easily interrupted.

Glyph of Weakness is inferior to Glyph of Immolation.

No it is not ;) Weakness can be a lot more helpfull then just burning imo.I know it is combined with steam and blind > weakness but this can be combined with non exhaust gale.Anyway the frost glyph is broken Lilondra   *gale*  17:30, 19 November 2008 (UTC)
 * Only use I can see for Glyph of Weakness is in conjunction with that skill that knocks down foes suffering from weakness.
 * Well, given that earth magic is quite inefficient at applying weakness even though many skills require it for additional effect, this skill would be quite decent (probably not as good as glyph of immolation, but almost). It has the same synergies as immolation has (KD with Stoning, energy gain with Glow Stone, and weakness is decent at minimising damage taken (in PvE anyway).Crimmastermind 23:28, 28 December 2008 (UTC)

Teh water glyph has lower duration in Concise description D:. Dark Morphon  (contribs)  12:57, 29 December 2008 (UTC)
 * The Water glyph also kinda sucks; why would I want just two levels on Water when I could have 2 on every element (including water) by using the Glyph of Elemental Power.  It either needs to add more levels, or be able to stack (glyphs currently don't stack).Miss Innocent 11:20, 5 March 2009 (UTC)
 * Yeah, the idea was kinda of a stronger Glyph of Elemental Power that only worked for a single attribute, but it seems that this version kinda sucks. I think I might change functionality to something like this:

Do you think that its too OP? I originally thought about 50% longer, but decided its way too long. +25% is probably good enough, you reckon?Crimmastermind 22:58, 6 March 2009 (UTC)

Added a few &lt;br&gt;-tags before Life Channel so the infobox wouldn't float somewhere midscreen -- BlackHole  Sun  15:26, 19 April 2009 (UTC)