Feedback:User/Underwood/MoI and Water Magic Snares

"For 30+ seconds, your water magic hexes act as fire magic spells that also cause cripple, except its harder to remove and is spammable." Combined with Shard Storm, Rust, and Freezing Gust this spell creates a problem. The water hexes themselves do a lot of damage. This or the damage on water magic hexes needs to be toned down because a character that is very versatile with its offensive/defensive hexes is overpowered. Snares can be combined with Blurred Vision to reduce the other teams melee pressure and rust/shard storm/freezing gust MoI can easily spike down targets.
 * 1) Add a different effect to Snares other than damage. (diversion/shame-esque type, ex. KD/Big movement% debuff next time you move)
 * 2) Make more snares like Winter's Embrace (punishment when moving)