Talk:Healing Ribbon/Archive 1

I like this. lol well what is says. ~  Reaper  23:46, 20 July 2007 (UTC)
 * Anti-ritspike anyone??? xD -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 01:12, 21 July 2007 (UTC)
 * At 1 second cast time? I think not... perhaps with boon/hh
 * *cough*Chain Heal*cough*. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 02:11, 21 July 2007 (UTC)
 * I was thinking with boon anyways, i just didnt write it for some reason. =S -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 02:29, 21 July 2007 (UTC)
 * Nearby=Cocaine
 * This + Healer's Boon = AoE Infuse o.o

Pretty well balanced imo, worthless if the condition isn't met good otherwise. heal other heals for more. this skill is good as it is. 88.169.112.155 08:31, 21 July 2007 (UTC)

I agree, good as it is. not overpowered.--82.243.4.182 10:38, 21 July 2007 (UTC)

Healers boon on this is almost like a group infuse = awesome :P And perhaps followed up with heal party if it is for soething like rit spike? but still rit spike does like 1000 damage with 7 spirit rifts and 7 ancestors so unless the target has prot spirit on him looks like this will make little difference anyway :( . Might be a nice PvE skill mind, still with healers boon, generally the ppl that need heals the most are standing close to each other, like the tanks, the eles stand together etc etc. might be interesting to see Quazark Zeklar   10:57, 21 July 2007 (UTC)


 * This skill is about countering pressure because it's so efficient if you can consistantly heal 3 people with it. It has nothing to do with spikes. --TimeToGetIntense 11:38, 21 July 2007 (UTC)

Steel wall deep group anyone...most times down there only the warriors need healing anyway. Nice skill...should be good for multiple tanks...and most allies that need heals are in the same area and often need healing for the same reason.Killer Revan 13:34, 21 July 2007 (UTC)

DF on first target only, as with most skills like this? ¨¨¨¨
 * It only target one ally, so it should only trigger DF on that ally 88.169.112.155 17:12, 21 July 2007 (UTC)


 * I never run 10 energy heals on my monk except BL. This skill will change my mind and looks like a lot of fun! Healing Burst needs a buff though :P If you think it is still overpowered give it half cast range, similair to healing burst but not as crippleing as touch range. It currently already has two drawbacks to counter its powerful effect, can't target urself and only hits three people (kinda drawback)EDIT: Not a drawback, what was I thinking :P I meant its a limitation as opposed to making it heal EVERYONE nearby. Dancing Gnome 07:43, 24 July 2007 (UTC)

Doesn't really specify, so I thought I'd ask: While this says "Target other ally", can it still heal you if you happen to be one of the 2 additional allies nearby? 24.186.207.198 05:58, 26 July 2007 (UTC)
 * All the signs point to yes, but we'll see soon enough. :P --Lou-Saydus 22:29, 28 July 2007 (UTC)
 * I feel that this skill outshines Healing Burst the Faction's Healing Prayers elite. Healing Burst has a touch requirement and a 10 seconds recharge. Add the touch requirement onto this skill and remove it from Healing Burst. --Shadetz X 05:45, 29 July 2007 (UTC)

This is probably not a monk skill. It is rather energy efficient, like a mini heal party. However, justifying running this on a monk's bar would be difficult. This seems like it will function much more like a heal party in smaller formats (like TA) and be used as a healing method in gimmicky x/Mo builds. -Warskull 23:51, 1 August 2007 (UTC)

NOT? Overpowered?
Healing burst with no touch range needed and pretty close in healing, less cost AND 5 seconds recharge. Did i mention its NOT an elite?
 * Imo, healing burst is underpowered. This one is a correct healing spell that will find many use in PvE and should be used to reduce pressure in PvP.
 * Hopefully, when EotN is released, the currently existing skills will undergo another balance change. --Ufelder 07:52, 23 July 2007 (UTC)
 * Yeah I'm just saying its a lot better than its elite bother. Would be better if they buffed healing burst to not a touch range or something. --71.184.113.36 16:04, 23 July 2007 (UTC)


 * Overpowered. Its Heal other on roids. Readem (talk *gwwcontribs ) 01:45, 24 July 2007 (UTC)
 * Dont forget HO has 3 seconds recharge and 3/4 casting time. That makes a difference, dont see ribbon as overpowered. --Xeeron 16:21, 24 July 2007 (UTC)


 * This is THE heal to heal frontline peeps InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 18:49, 24 July 2007 (UTC)

I think this spell is balanced, it isn't cheap, and doesn't heal the target as much heal other, but is pretty useful if your teammates got hit with meteor, earthquake, etc.DK

If I want to heal three allies at once, I would use LoD and that is the only bar speccing highly into Healer Prayers right now. It needs a little extra umph. --Racthoh 13:54, 25 July 2007 (UTC)


 * Kind of unconditional LoD w/o partywide effect and more healing. I don't find it overpowered, just because of its cost, there's hardly only E that could use it "often"  Azul  [[image:Frigid_Armor.jpg|20px]] 14:59, 30 July 2007 (UTC)


 * Great skill. Pretty much an exact copy of Chain Heal from WoW :P. Anyway, This will work well with Healer's Boon, but is there a reason to take this over heal party if you are running boon anyway? 5 energy? Glyph of lesser Energy... --Zarfol 03:18, 1 August 2007 (UTC)


 * Dunno.. Even with HB up, this would still have a faster cast time, and the five more energy does matter while GoLE is recharging. Also, I don't see this as an "exact copy" of Chain Heal - chain heal has no range limitation and, if I remember correctly, bounces specifically to your most damaged party/raid members. It also heals a ton less on each bounce. So, a ranged heal area with a small AoE is completely different than healing your three most hurt party members :P ~ Kailianna Firesoul 09:15, 16 August 2007 (UTC)