Energy denial

Energy denial or e-denial is a tactic which attempts to control an opponent's energy management by keeping their energy pool low - specifically, the energy pool of characters important to the opponents' defense. Energy denial is often part of a larger pressure tactic. Domination mesmers generally are the most powerful class for this purpose, but rangers often support them as well as other classes such as necromancers.

Energy denial skills

 * , reduce energy and reset adrenaline when the enchanted target is struck.
 * can deny energy through the exhaustion effect.
 * can deny energy through the exhaustion by doubling the amount caused by spells.
 * and can be used to inflict direct energy loss as well as damage which must subsequently take energy to heal.
 * can be used by warriors to add slight pressure.
 * directly depletes the opponent's energy.
 * and cause the both friend and foe's energy pools to deplete faster, and also allow energy denial skills to recharge faster.
 * can also be used to inflict direct energy loss.
 * ,, and incur extra energy costs if the opponent casts through them.
 * steals energy from foes it interrupts.
 * ,, and steal small amounts of energy directly.
 * can be used with cheap hexes to repeatedly drain the opponent.
 * incurs energy loss on interrupt.
 * Foe loses energy on each spell cast, also effects another foe near it.
 * reduces energy whenever hexed foe attacks.

Energy degen skills

 * also grants you energy regeneration, but causes you to lose all energy.
 * also causes direct energy loss if it ends prematurely.
 * , if it interrupts a skill.

Skills benefiting from Energy denial
All cause damage when the opponent reaches 0 energy, adding pressure and punishing enemies who use weapon swaps to hide their energy.