ArenaNet talk:Skill feedback/Elementalist/Gust

/agree Lilondra 14:40, 21 March 2008 (UTC)
 * Also /agree. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 12:39, 23 March 2008 (UTC)
 * I would use that. Dark Morphon  (contribs)  16:35, 25 March 2008 (UTC)
 * /agree ==Angelic Loki 07:05, 4 April 2008 (UTC)
 * most people used GoE just for gale, saves space if you skip the middle man 76.26.189.65 12:27, 4 April 2008 (UTC)
 * @ angelic, I think we can do that. There are skills that have unusual KD times, like BB. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 15:25, 10 April 2008 (UTC)
 * BB is still hardcoded at 4 sec. Izzy has stated that they cant scale KD time with skill attrib. --Angelic Loki 09:35, 12 April 2008 (UTC)
 * he said he cant scale it with attributes, but the way its been put in this thread is possible 76.26.189.65 13:00, 12 April 2008 (UTC)
 * meh, the suggestions (At least logical ones) do not concern themselves with technical difficulties. 2 years ago, we would've thought form type skills would be impossible. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 13:52, 12 April 2008 (UTC)
 * As I understand it, only the Stonefist can modify kd. They cant be conditionally modified at all. If izzy could clarify that would be nice. --Angelic Loki 09:28, 14 April 2008 (UTC)
 * it should be something like - If blah blah has blah blah use KD2/ If blah blah has blah blah use KD3. I dont see how thats not possible 76.26.189.65 23:25, 16 April 2008 (UTC)
 * Except that Izzy already stated that he has no intention of creating ranged 3-sec knock-downs. So I'd suggest to make this exactly similar to Gale (including exhaustion, and maybe a slightly higher recharge) and add cold damage or something. 145.94.74.23 10:43, 20 April 2008 (UTC)
 * that would suck very very much indeed. NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  10:45, 20 April 2008 (UTC)
 * More than it does now? 145.94.74.23 11:24, 27 April 2008 (UTC)
 * Yeah. this somehow needs to do a 3 sec KD. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:42, 27 April 2008 (UTC)
 * Just keep the current condition and add an unconditional 2 second knockdown, making the knockdown 3 seconds instead if the condition is met. 76.89.81.150 23:55, 28 May 2008 (UTC)

Main prob w/ this
is that a earth hex=snared=no need for KD. The disable of KD is nice, but the only time this is/has ever been used for is to prevent kiting. -- frvwfr2  (talk · contributions) 05:36, 14 August 2008 (UTC)
 * Well, the reasoning behind it was that you could combine it with 1 more hex. 3 seconds of monk disabling can be pretty useful, regardless of wheter he had been snared or not...but I suppose you can already do that. Anyway, it wasn't meant as the UBERFIXTHATMAKESTHISSPELL1337. It was just meant as a minor "hey, this might be nice" suggestion. 145.94.74.23 09:31, 6 November 2008 (UTC)