Raisu Palace

The palace has been breached and Shiro has taken Emperor Kisu. Make your way through the Shiro'ken before it's too late.

Objectives
Get to the emperor before Shiro kills him!
 * , you must choose two allies from among these heroes to accompany the party.
 * Master Togo must survive.
 * Mhenlo must survive.

Preparation
At the beginning of this mission, be sure to acquire a Celestial skill from Kuunavang. These skills are very powerful, and will recharge each time you defeat one of the many bosses in this mission. Take note that only player characters and henchmen can get Celestial skills; heroes cannot. As such, it is worth considering whether or not your hero build really is more effective than the warrior and elementalist henchmen as they get Storm of Swords and Celestial Storm respectively.

After that, the party leader has to choose two NPCs to join as allies. These NPCs will leave your party at a prescribed point during the mission to let your party skip a small section of the mission:
 * Argo - Lets the party skip the first groups of Shiro'ken and head straight to the Warrior boss.
 * Cynn - Lets the party skip the group of Shiro'ken before the bridges after the Elementalist boss.
 * Danika - Closes a gate on a large room full of Shiro'ken, providing the party with a faster route to the Ritualist boss.
 * Nika - Lets the party skip the Ranger boss.
 * Panaku - Disables the Acid Traps in the corridor that leads to the Ritualist boss.
 * Talon Silverwing - Closes the gates on the portal rooms after the Warrior boss containing the Shiro'ken in those rooms.

Choosing Danika or Cynn, in addition to Talon is recommended because he skips the largest parts that have the largest number of Shiro'ken. Argo only skips a group of six or seven Shiro'ken and Panaku only disables the traps (that only deal 10-20 damage each and can be easily avoided). Panaku can also get body blocked by enemies during the cutscene and end up not disabling the traps.

The timer for the mission does not actually start until after the party leader has selected two allies, and walked through the gate that opens after the allies have been selected. In addition to the two allies selected, Master Togo and Mhenlo will also be accompanying the party.

If you try and take Nika's route without having Nika with you then the Ranger boss runs round and onto the high point and engages you anyway.

Getting to the emperor
Room one, unless you chose Argo you must go left or right around the outside of the room to reach the Warrior boss. It is advised to pull the boss as to not aggro the group behind him.

Boss two, if you chose Talon the doors to the spawn portals close and you can approach and kill the Necromancer boss with ease. If you did not chose Talon, your party should run through the middle into the Necromancer group and be careful not to aggro the growing group of Shiro'ken forming in the middle of the room.

Boss three, if you chose Nika as your hero you will skip the Ranger boss. Otherwise, you must defeat the ranger boss atop the ramp. After killing the boss, turn left or right and begin pulling the small patrolling groups of enemies careful to eliminate them before engaging the Elementalist boss.

Boss four, after pulling the groups near the Elementalist boss, engage and kill the boss group. Be mindful that Ritualists and Monks tend to hide on the stairs behind the boss and can resurrect or heal without pressure. If you chose Danika as your hero, be prepared to run.

Boss five, if you chose Danika, you must make a dash across the bridge behind this room, ignoring enemies from the spawn portals until the cinematic engages. You may be followed by a group from behind you will have to defeat. This can be hard to do if your party has not discussed the run. After the cinematic, you must turn left and follow the outside wall until reaching the Ritualist boss. Stay on the carpet to avoid the Acid Traps.

Boss five, if you chose Cynn, the spawn portals are closed and you can fight your way across the bridge in the middle of the room. Once across, you must follow the multiple groups of enemies until reaching the Ritualist boss. Stay on the carpet to avoid the Acid Traps.

Boss five, if you chose Panaku as your hero, and he is still alive, the Acid Traps will be disabled making it possible for yourself and hero/henchman to stand where you like.

Boss six/seven/eight, the bosses in this mission are all just health and energy tank versions of their Shiro’ken offspring. Use the same kill order as before, making the Monk a priority, followed by the Assassin and Mesmer.

Skill recommendations

 * Consider damage over time skills, such as Ray of Judgment, to deal with the spirits created by Shiro'ken Ritualist.
 * Minion masters should consider Blood of the Master to keep their minions alive from the Elementalist health degeneration.
 * Because Shiro'ken Monks use Spell Breaker and Spell Shield, consider non-spell skills like "You Move Like A Dwarf!", "Finish Him!", or Brawling Headbutt to spike the Monks.
 * Bring enchantment removal skills to deal with the Shiro'ken Elementalist's Sliver Armor and Shiro'ken Monk's Spell Breaker and Spell Shield.

Allies
Dragon Humans Tengu
 * 30 Kuunavang
 * 20 Brother Mhenlo
 * 20 Danika
 * 20 Argo
 * 20 Cynn
 * 20 Nika
 * 20 Panaku
 * 20 Master Togo
 * 20 Talon Silverwing

Foes
Shiro'ken
 * 28 (30) Shiro'ken Warrior
 * 28 (30) Shiro'ken Ranger
 * 28 (30) Shiro'ken Monk
 * 28 (30) Shiro'ken Necromancer
 * 28 (30) Shiro'ken Mesmer
 * 28 (30) Shiro'ken Elementalist
 * 28 (30) Shiro'ken Assassin
 * 28 (30) Shiro'ken Ritualist

Bosses
Shiro'ken
 * 28 (30) Sword Ancient Kai &rarr; Auspicious Parry (Kai's Sword)
 * 28 (30) Famished Ancient Brrne &rarr; Famine (Brrne's Recurve Bow)
 * 28 (30) Untouched Ancient Ky &rarr; Spell Breaker (Ky's Chalice)
 * 24 (30) Gate Guard (Skills from this boss cannot be captured)
 * 28 (30) Doomed Ancient Kkraz &rarr; Wail of Doom (Kkraz's Indulgence)
 * 28 (30) Arcane Ancient Phi &rarr; Arcane Languor (Phi's Wisdom)
 * 28 (30) Star Ancient Koosun &rarr; Star Burst (Koosun's Fire Staff)
 * 28 (30) Silent Ancient Onata &rarr; Shroud of Silence (Onata's Shards)
 * 28 (30) Defiant Ancient Sseer &rarr; Defiant Was Xinrae (Sseer's Wish)

Boss-like foes
Envoy
 * 31 (33) Shiro Tagachi (Invulnerable)

Opening cinematic

 * Gate Captain: "Lock down the palace."
 * Gate Captain: "Activate the defenses."
 * Gate Guard: "But sir, our men are out there, too."
 * Gate Guard: "They'll be killed."
 * Gate Captain: "Don't fool yourself soldier."
 * Gate Captain: "Those men are already dead."
 * Gate Captain: "And we will be too if you don't do as I tell you."
 * Gate Guard: "As you command."


 * Emperor's Guard: "My emperor, the palace is surrounded, and the main hall is under attack."
 * Emperor's Guard: "I will not be long before the walls of this chamber are breached."
 * Emperor's Guard: "We must take you to safety."
 * Emperor Kisu: "We're surrounded? By whom?"
 * Emperor Kisu: "Who would attack the Royal Palace?"
 * Emperor's Guard: "He has returned, my emperor. Shiro Tagachi."
 * Shiro Tagachi returns!
 * Emperor Kisu: "Do your worst."
 * Shiro Tagachi: "All in good time, Emperor."
 * Shiro Tagachi: "All in good time."


 * Master Togo: "The palace has been breached."
 * Master Togo: "The emperor is within Shiro's grasp."
 * Kuunavang: "Take heed, my friends. There are more spirit warriors on the horizon."
 * Kuunavang: "They will arrive at the palace gates within the hour."
 * Brother Mhenlo: "Once inside the palace walls, we cannot afford to get caught between two forces. We'll get cut to pieces."
 * Master Togo: "Mhenlo is right."
 * Master Togo: "We will have to split up."
 * Master Togo: "Some of you will have to stay here and hold this gate."

Initial dialogue

 * Master Togo: "Shiro's army has taken control of the palace!"
 * Master Togo: ''"He undoubtedly has more forces coming in as we speak. , choose two of these six to accompany us. The rest will stay here and hold off the incoming forces for as long as they can.
 * Master Togo: "I am coming, brother!"
 * Brother Mhenlo: "You heard Master Togo, let's go save his brother!"

Intermediate dialogue
If choosing Argo.
 * Argo: "I will represent the Luxons with honor."

If choosing Cynn.
 * Cynn: "You picked me! A wise choice. Perhaps I underestimated you. Mhenlo, I sure hope you brought your Healing Hands."

If choosing Danika.
 * Danika: "Now is the time for action! The time for deliberation is past."

If choosing Nika.
 * Nika: "Why do we wait? My daggers are eager for action."

If choosing Panaku.
 * Panaku: "I will watch your back."

If choosing Talon Silverwing.
 * Talon Silverwing: "I am but a feather that follows the wind."

After leaving the first room if Argo is not with you.
 * Master Togo: "If only there was a way to sneak across the waterway...Yes! That is it! A burst of Argo's power should do the trick!"

When entering Doomed Ancient Kkraz's room if Talon Silverwing is not with you.
 * Master Togo: "Be wary of those side corridors to the north and south; I would be surprised if Shiro did not have some of his army positioned there. Now that I think of it, Talon could seal off those corridors..."

When reaching Famished Ancient Brrne if Nika is not with you.
 * Brother Mhenlo: "Look up ahead! I think those are some of Shiro's lieutenants. If the stories I've heard about Nika are true, I am sure she could kill them all in a single blow!"

When reaching the bridge if Cynn is not with you.
 * Master Togo: "Ahhh, the bridge...we are getting close now. This could be a very strategic location; were anyone following us, Cynn could cut them off by destroying the bridge."

After crossing the bridge.
 * Master Togo: "I fear that my brother cannot hold out much longer! We must hurry!"

If Danika is not with you.
 * Master Togo: "Danika's headstrong nature and eagerness to help could sure come in handy....I can just see her charging in to seal that door to protect us."

When reaching the room with Acid Traps if Panaku is not with you.
 * Master Togo: "There are acid traps in this room, so watch where you step. Not only are they extremely painful, they can actually cripple you."
 * Master Togo: ''"Usually, traps such as these can be disabled by finding the correct talisman. Were I to hazard a guess, I would say that there is one master talisman that will disable all of the traps, and a number of minor talismans that will shut off portions of the traps.
 * Master Togo: "Panaku would be able to find the correct talisman in no time, I am sure of it. He has always been extremely gifted when it comes to solving puzzles such as this."

When reaching Shiro Tagachi.
 * Shiro Tagachi: "Ku kao Xa'ah, ikah tanra bah nae."

End cinematic

 * Master Togo: "Emperor!"
 * Emperor Kisu: "Brother! No!"