User talk:Slavic

Hi, Anton ^__^ 128.176.178.19 10:41, 20 July 2009 (UTC)
 * Hello! If you have found a mistake in my Wiki notes or disagree with my opinion, you are welcome to tell whatever you think. --Slavic 13:57, 20 July 2009 (UTC)

"Prestige" pets
Feel free to update the page so it looks better. At the time I made such edits, we had no precise information about charmable animal, so it was a bit hard to tell which notes would be useful and which ones would be superfluous. IIRC, I removed the "notes" sub-section of "animal by location" section (check table of content); restored relevant info (concerning Charmable Animal) to page's "notes" section. If you thing re-adding foot notes about "prestige" pets would make the page easier to understand, feel free to edit the page as you see fit. More contributors improving the wiki will make it even better. :) At this time I'm a bit short on time, so I can't make bit changes to the wiki (can't play the game often to check which info is "true" and which one is just an "urban legend", so I'm just doing minor edits --grammar, broken links/redirects, spelling, etc-- for the time). Last, but not least, happy 2010. :D --NIN37 13:25, 4 January 2010 (UTC)
 * Well, thanks for explanation! You can guess, I tried to trace an inconsistency in current article, but now I see that roots of this problem are really deep and now to write new explanation is much better than restore old information directly. I will try to add some missed things. However, I still don't know the strict definition of prestige pets, I only can suppose that they can be added to Hall of Monuments because of their rarity or difficulty to obtain (?). This cannot explain exactly why a particular pet is counted as "prestige" (not the same situation with prestige armor, which is much more clear). So, would you informed deeper in this area than I, it would be better if you add that info, otherwise I need to do some researches first.
 * Thank you again for answer and suggestions and happy 2010 in game and real life! --Slavic 18:35, 4 January 2010 (UTC)
 * P.S. Because I'm not a native English speaker, I'm always grateful for fixing my possible spelling/grammar mistakes.

Limitation (not bug/anomaly/feature)

 * in re: noting that you can reaching Nick from below, because "the difference in [height] between characters doesn't prevent the interaction or combat"

I think of it as a limitation of the artificial physics used by the game; it's not a feature, bug, or anomaly since it is an expected, although undesired, effect. — Tennessee Ernie Ford ( TEF ) 20:01, 15 March 2011 (UTC)
 * I could express my thought in other words: it's a some kind of deficiency in the 3D graphics platform which has been developed before 2005 and is still used in GW; whether it was intentional cut because of average system requirements or a design flaw, I don't know. Anyway, it's not a serious feature/anomaly/effect, but some side effects occur time to time, most known is the combat with foes who are on (or below) the bridge. Here we meet another side effect, ability to talk. I hope that platform in GW2 is essentially reworked and will not have such "effect". --Slavic 21:10, 15 March 2011 (UTC)


 * I'm with you on GW2 (which is supposed to have atrue 3D environment). What I'm saying is that, as humans, we tend to expect the unreasonable from gaming systems. The physics/3D-gfx that GW1 uses doesn't have the capability to distinguish the position of someone 3 meters above the ground from someone on the ground. Technically, that's how physics works in the game. It was known before they built the game and we can either accept it or be grumpy about it (or both, I suppose).


 * A bug could be fixed; this cannot. An anomaly would be a discrepancy within the game; this is consistent. A feature would be something intentionally included in the game; this was not a desired effect. I guess I'm being nitpicky because I have a soft heart for developers trying to do the right thing. (And yet, I have no sympathy when they commit easily-preventable issues, such as lose NPCs during major events.)


 * My point is it's a product of the game engine; we think that the z-axis is meaningful, but the game does not and never has. The MMO world is always going to be somewhat different from the real one; this is just an annoying example. — Tennessee Ernie Ford ( TEF ) 21:31, 15 March 2011 (UTC)