User talk:89.134.135.215

why are
random peps keep deleting my message that i wrote for fckin half of an hour???89.134.135.215 11:00, 1 January 2009 (UTC)
 * At the top "non-useful and inappropriate discussion may be removed entirely. This is left to admin discretion". That's most likely why it was removed. --Mashav 12:08, 1 January 2009 (UTC)


 * not useful? lol... lemme decide if it is useful, i f*ckin wanted to point out the problems out there, and i dont like, really, really dont like to see it deleted what i wrote for fckin 30 mins dude...>.<89.134.135.215 12:27, 1 January 2009 (UTC)
 * Its no longer a community portal accept it.This wiki only serves to document the game wich it does.IF the inactivity of izzy here doesnt ring a bell then I dont know what does. Lilondra [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  14:40, 1 January 2009 (UTC)
 * History, copy-paste it. Then it's not lost. Dark Morphon  (contribs)  14:57, 1 January 2009 (UTC)


 * eh, I've tried to bring it back, but another guy deleted it again...and what can i do with it copy-pasted?89.134.135.215 17:09, 1 January 2009 (UTC)


 * read my post again well read this whole paragraph again Lilondra  [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  18:32, 1 January 2009 (UTC)
 * After having a wee read of your post it's really just a suggestion about balance and skill design that you are making which is A)better suited to another area of the wiki such as ArenaNet:Guild Wars suggestions and B) won't be paid heed to by Izzy anyway who has in essence given up on the wiki. You may be better off posting that type of post on one of the community boards such as guru or gwonline. -- Salome  [[Image:User_salome_sig2.png|19px]] 18:45, 1 January 2009 (UTC)


 * well, i like flaming izzy whatsoever, or I'd like to if u guys wouldnt delete my writings89.134.135.215 00:30, 2 January 2009 (UTC)
 * This is a flame free zone. &mdash; Jon   Lupen  01:36, 2 January 2009 (UTC)


 * I'm saying Anet became mad of their own power creep.Every campaign had to be harder then the previous one.Harder like in harder not better.You can clearly see in eotn that the "elite" from elite areas purely comes from overpowered monsters or monster only skills.Now you can try to dimm this away with your pve only skills but then there is one thing remaining.

If everything in power goes up but youre health bar doesn't ...You know people didnt always run 600 health ? yh you get my point now.Actually dungeons would be the ideal way to prepare people for not sucking at pvp if they actually balanced them and gave them a little glinth tut thingie :) Lilondra   *gale*  07:29, 2 January 2009 (UTC)


 * Like Kathandrax= tutorial to beat SFspike lol. Boro [[Image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 08:20, 2 January 2009 (UTC)
 * Actually it should teach how to defeat balanced :p Lilondra  [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  12:21, 2 January 2009 (UTC)


 * Yea speaking of that I've always wanted a PvP area that had several meta and oldschool GvG/HA team builds on monsters so it could at least teach them about skills and effective ways of play....nahh they'd just run another monk with PaH to counter anything that sticks x.x The problems arose when PvPers came in and wanted more professions with stronger skills and the more Anet delivered the more PvPers quit and the more QQing Anet got to make it all their way. Most the people I knew prefactions loved the game and how it was. Now you see GW2 turning into a poor mans WoW from the new "direction" they talk about.  So in a sentence now what exactly do you think is wrong with this game?  Because if it's a skill or a monster on your mind then you are really oblivious as to the supply and demand that's really ruining this game imo.  You can't make your own original game and cater to people who whenever you ask what they want they'll spit out a list of generic MMO traits like grind and huge level cap.  So it makes me wonder, why not make some professions PvE instead of nerfing them to near uselessness like paras, why let people use half a team of npcs made as PvE compagns for PvP.  Why limit it in HA but not GvG yet not allow any in TA but some in HB.  Does Anet even know? You cant balance skills without making 3 called rock paper scissors and not expect some to be better in certain situations and you can't expect a seemingly doable task will be easy for just any noob who picks up the game and wonders why the imps endgame Proph do more AoE damage than his weapon of warding regens. And I've probably rambled off topic so I'll close this here.  Basically like I just did maybe what you thought was relevant to your argument belonged elsewhere.  24.98.60.22 18:22, 2 January 2009 (UTC)

If you would like to continue this line of conversation, I suggest you take it to one of your talk pages. &mdash; Jon   Lupen  18:42, 2 January 2009 (UTC)

The thing is casters need utility + small damage,frontline's need less utility + bigger damage ==> anything that does not stroke with it moves the game out of balance. Lilondra  *gale*  16:44, 7 January 2009 (UTC)