ArenaNet:Skill feedback/Monk/Smite Condition

Recharge too long

 * Issue
 * It can't handle anywhere near the number of conditions skills from other lines can.


 * Suggestion
 * Reduce recharge to somewhere in the region of 4-5. Possibly decrease the area of the holy damage to compensate.

Pluto's Issue - 00:10, 10 October 2008 (UTC)

 * Issue
 * Too big an aoe effect makes builds with hero smiters too good at pressure.


 * Solution
 * Obviously, reduce the aoe range to "nearby." Same thing on smite hex.