ArenaNet:Skill feedback/Assassin/Fox Fangs

Life Infusion Issue -- 04:11, 3 March 2008 (UTC)
Discussion
 * Issue
 * overshadowed by wild strike
 * has "fangs" in it, but no deepwound


 * Suggestion
 * add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding
 * remove bonus damage
 * remove 1/2 activation
 * increase recharge to 12

OR if the above is deemed too strong


 * add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and you are under an enchantment
 * remove bonus damage
 * remove 1/2 activation
 * increase recharge to 12

OR


 * add target foe suffers from a Deep Wound for 5...17...20 seconds if suffering from bleeding and cracked armor
 * remove bonus damage
 * remove 1/2 activation
 * increase recharge to 12

Ensoriki Issue -- 19:04, 5 March 2008 (UTC)

 * Inferior to similar alternative Wild Strike.
 * Name discrepency
 * somewhat weak in general


 * Suggestion


 * Decrease recharge to 5 and increase damage to 3 more than Wild strike, or keep recharge decrease damage and add a 1-4 second DW, in either event it is a spike skill.

Lann's Issue -- 12 June, 2008
Inferrior to Wild Strike, high recharge for 1/2 effect
 * Issue
 * Suggestions
 * Reduce recharge to 4
 * Remove 1/2 effect, add deepwound
 * Add damage comparable to wild strike

Makku's Issue -- 24 July, 2008
Needs a minor buff to be on par with Wild Strike, Jungle Strike etc.
 * Issue
 * Suggestions
 * Decrease recharge to 6 seconds
 * Increase damage to 10...30...35 (same as Wild Strike)
 * KEEP 1/2 activation and do NOT add deep wound tbh, functionality of this skill is just fine, only the numbers have to be tweaked slightly

The Sins We Die By's Issue 06:48, 28 October 2008 (UTC)

 * Issue
 * Name and less effective than wild strike even with 1/2 activation


 * Suggestion
 * Make it inflict deep wound and increase its energy use to 10

Tounaku's Issue

 * Issue:
 * See above


 * Suggestion:
 * Fox Fangs - - (Dagger Mastery) - Dagger Attack. Off-hand Attack.  Must follow a Lead Attack. If this attack hits, deal + damage.  If target foe is Bleeding when this hits, it suffers from Weakness for  seconds.  This attack cannot be blocked.


 * After seeing this, see my suggestion on Nine Tail Strike
 * -- Tounaku 17:19, 3 June 2009 (UTC)