Feedback:User/Raine Valen/Skill suggestions/Monk/Healing Prayers

Current:

 * Spell. Heals for . Easily interrupted.

Proposed:

 * Spell. Heals for . Easily interrupted.

Current:

 * See Protection Prayers.

Proposed:

 * Spell. Target ally and nearby allies lose a condition.  Removal effect: heals for.

Current:

 * Elite Spell. Heals for.

Proposed:

 * Elite Spell. Heals for .  Disables your Healing Prayers skills ( seconds).

Current:

 * Spell. Heals you and adjacent allies and foes for.

Proposed:

 * Spell. Heals target and adjacent allies and foes for .  Cannot self-target.

Current:

 * Elite Enchantment Spell. Your Healing Prayers spells cost less Energy. These spells heal for 25% less.

Proposed:

 * See Divine Favor.

Current:

 * Enchantment Spell. (15 seconds.) + Health regeneration.

Proposed:

 * Enchantment Spell. (12 seconds.) + Health regeneration. Ends if target ally has full health.  End effect: gain  Energy minus 1 energy for each second that this enchantment has been in effect (maximum 10).

Current:

 * Elite Spell. Heals for . Also heals all party members for in the area of your target.

Proposed:

 * Elite Enchantment Spell. (3 seconds.) Heals for .  Your Healing Prayers spells cast 50% faster and cost 10 less Energy (minimum 1).

Current:

 * Elite Enchantment Spell. (10 seconds.) Heals for whenever target takes damage.

Proposed:

 * Elite Enchantment Spell. (6 seconds.) Also enchants nearby allies. Heals for  whenever one of these allies takes damage.

Current:

 * Elite Spell. Heals for . You gain  Energy if target ally is enchanted.

Proposed:

 * Elite Spell. Heals for . You gain  Energy if target ally is enchanted.

Current:

 * Spell. Heals for .  Heals two additional allies near target ally for .  Cannot self-target.

Proposed:

 * Enchantment Spell. You have +1 Energy Regeneration.  End effect: heals nearby allies for .  Cannot self-target.

Current:

 * Spell. Heals adjacent allies and foes for . The caster is not healed.

Proposed:

 * Enchantment Spell. ( seconds.) Heals target ally and adjacent allies for  whenever that ally is the target of an attack.

Current:

 * Enchantment Spell. (10 seconds.) Target and adjacent allies gain  Health whenever this ally takes damage. Cannot self-target.

Proposed:

 * Enchantment Spell. (10 seconds.) Target and adjacent allies gain  Health whenever this ally takes damage. Cannot self-target.

Current:

 * Touch spell. Heals for . Double Health gain from Divine Favor for this spell.

Proposed:

 * Touch spell. Heals for .  Also heals allies in earshot for.

Current:

 * Half Range Spell. Heals for .  Cannot self-target.

Proposed:

 * Spell. Heals for .  Heals for an additional  if target is in the area.  Cannot self-target.

Current:

 * Spell. Heals for . Cannot self-target.

Proposed:

 * Spell. Heals for .  Gain 7 Energy if target was below 75% Health.

Current:

 * Spell. Heals you and adjacent allies and foes for.

Proposed:

 * Spell. Affects allies adjacent to target's initial location.  After 2 seconds, heals for.

Current:

 * Enchantment Spell. You gain Health whenever target ally hits a foe.

Proposed:

 * Enchantment Spell. + Health regeneration.  You gain  Health and 1 Energy whenever that ally hits a foe.

Current:

 * Enchantment Spell. + Health regeneration.

Proposed:

 * Enchantment Spell. (15 seconds.) Heals for .  + Health regeneration.

Current:

 * See Protection Prayers.

Proposed:

 * Spell. If target ally is not suffering from a condition, that ally loses a hex and is healed for .  Otherwise, that ally loses a condition and is healed for .  Cannot self-target.

Current:

 * See Protection Prayers.

Proposed:

 * Spell. Removes one condition. Removal effect: heals for . Cannot self-target.

Current:

 * See Protection Prayers.

Proposed:

 * Touch Spell. Removes two conditions.  Heals for  for each condition removed.

Current:

 * Spell. Heals for.

Proposed:

 * Spell. Heals for .  Heals for an additional  if target ally was below 75% Health.

Current:

 * Enchantment Spell. (2 seconds.) End effect: heals for.

Proposed:

 * Enchantment Spell. (2 seconds.) + Health regeneration. End effect: heals for.

Current:

 * See Protection Prayers.

Proposed:

 * Elite Spell. Removes all conditions.  Removal effect: heals for  for each condition removed.  Cannot self-target.

Current:

 * Enchantment Spell. ( seconds.) Removes a hex every 5 seconds. Cannot self-target.

Proposed:

 * See Protection Prayers.

Current:

 * Enchantment Spell. ( seconds.) Removes a condition every 3 seconds. Cannot self-target.

Proposed:

 * See Protection Prayers.

Current:

 * Enchantment Spell. ( seconds.) Heals for whenever target ally takes damage while knocked-down.

Proposed:

 * See Protection Prayers.

Current:

 * See Protection Prayers.

Proposed:

 * Elite Spell. Heals for . You gain 7 Energy if target ally was below 50% Health.