Feedback:User/Raine Valen/Skill suggestions/Monk/Protection Prayers

Current:

 * Enchantment Spell. ( seconds). Hostile spells and attacks against target party member fail. Cannot self-target.

Proposed:

 * Enchantment Spell. Enchants all party members (one second for every 2 ranks in Divine Favor).  % damage reduction.

Current:

 * Elite Enchantment Spell. ( seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target.

Proposed:

 * Elite Enchantment Spell. ( seconds.) Affects target ally and allies in the area.  The next enchantment cast on each of these allies casts % faster (minimum 1⁄2 second) and costs  less Energy (minimum 2).  Enchantments on these allies last % longer.  Cannot self-target.

Current:

 * Elite Hex Spell. ( seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage.

Proposed:

 * See Divine Favor.

Current:

 * Elite Enchantment Spell. (3 seconds.) Target ally gains % more Health when healed and takes % less damage.

Proposed:

 * Elite Enchantment Spell. ( seconds.) Target ally gains % more Health when healed and takes % less damage. That ally cannot be the target of further enchantments.

Current:

 * Spell. Removes one condition. Heals for if target ally is enchanted.

Proposed:

 * Enchantment Spell. (8 seconds). The next time target ally would suffer from a condition, that ally gains  Health instead.

Current:

 * Elite Spell. Removes  hex[es]. For each hex removed, target ally loses one condition and gains  Health.

Proposed:

 * Enchantment Spell. (6 seconds). Initial effect: remove a hex from target ally.  Hexes against target ally take twice as long to cast and are disabled for an additional  seconds.  Ends after  incoming hex[es].

Current:

 * Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for.

Proposed:

 * See Healing Prayers.

Current:

 * Enchantment Spell. Target ally gains % more Health when healed. This ally deals 30% less damage with attacks.

Proposed:

 * Enchantment Spell. ( seconds.)  Whenever target ally takes damage, % of that damage is redirected to you.  The next time that ally is healed, that ally is healed for % more Health and Life Attunement ends.  Cannot self-target.

Current:

 * Elite Enchantment Spell. Reduces damage by %. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends.

Proposed:

 * Enchantment Spell. (1 second.)  Negate the next  damage target ally would take.

Current:

 * Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum ).

Proposed:

 * Elite Enchantment Spell. ( seconds.)  Target ally cannot lose more than % of their maximum health due to damage from a single attack or spell.  Whenever that ally takes damage, that ally is healed for.

Current:

 * Spell. Removes a condition. Removal effect: heals for for each remaining condition.

Proposed:

 * See Healing Prayers.

Current:

 * Spell. Removes one condition. Removal effect: heals for . Cannot self-target.

Proposed:

 * See Healing Prayers.

Current:

 * Touch Spell. Removes two conditions. Heals for for each condition removed.

Proposed:

 * See Healing Prayers.

Current:

 * Hex Spell. ( seconds.) Target foe cannot attack. Ends if this foe takes damage.

Proposed:

 * Enchantment Spell. ( seconds.) Target ally cannot attack or be the target of attacks. No effect while using skills.  Ends if this ally uses a skill.  Cannot self-target.

Current:

 * Enchantment Spell. ( seconds.) 50% chance to block enchanted foes.

Proposed:

 * Enchantment Spell. ( seconds.) Target ally has a 50% chance to block attacks.  No effect for first 2 seconds.

Current:

 * Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose Energy or this spell ends.

Proposed:

 * Enchantment Spell. Whenever target ally would lose more than % max Health from a single attack or spell, damage over that amount is redirected to you.  Ends if that ally takes damage that would be fatal.  Cannot self-target.

Current:

 * Enchantment Spell. Conditions expire % faster on target ally. End effect: removes a condition.

Proposed:

 * Enchantment Spell. Conditions on target ally and adjacent creatures expire % faster.  End effect: removes  conditions.

Current:

 * Elite Spell. Removes all conditions. Removal effect: heals for for each condition removed. Cannot self-target.

Proposed:

 * See Healing Prayers.

Current:

 * Enchantment Spell. ( seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by . No effect unless this ally is hexed.

Proposed:

 * Enchantment Spell. ( seconds.) The next time target ally would be hexed, that ally gains  Health and loses a hex instead.

Current:

 * Enchantment Spell. (10 seconds.) 75% chance to block. Block effects: target ally and all nearby allies are healed for, and this spell ends.

Proposed:

 * Enchantment Spell. ( seconds.) Target ally blocks the next  attacks.  Block effect: the attacker is knocked down if it was an attack skill.  Cannot self-target.

Current:

 * Elite Enchantment Spell. ( seconds.) 75% chance to block. + armor.

Proposed:

 * Elite Enchantment Spell. ( seconds.) 75% chance to block.  + armor.  Disables your Guardian (20 seconds).

Current:

 * Elite Enchantment Spell. ( seconds.) + Health regeneration and +40 armor.

Proposed:

 * Elite Enchantment Spell. ( seconds.) + Health regeneration.  +40 armor.

Current:

 * Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by . End effect: heals for.

Proposed:

 * Enchantment Spell. (6 seconds.) Reduces incoming damage and life steal by . End effect: heals for.

Current:

 * Enchantment Spell. (8 seconds.) Heals for whenever target ally takes more than 60 damage. Ends after this ally takes damage from 10 attacks or spells.

Proposed:

 * Enchantment Spell. (8 seconds.) Heals for  whenever target ally takes more than 55 damage.

Current:

 * See Healing Prayers.

Proposed:

 * Enchantment Spell. ( seconds.) Removes a hex every 3 seconds. Cannot self-target.

Current:

 * See Healing Prayers.

Proposed:

 * Enchantment Spell. ( seconds.) Removes a condition every 2 seconds. Cannot self-target.

Current:

 * See Healing Prayers.

Proposed:

 * Enchantment Spell. (2 seconds.) Prevents next knockdown.  Target ally has + armor while knocked down.  End effect: heals for.

Current:

 * Enchantment Spell. + maximum Health.

Proposed:

 * Enchantment Spell. ( seconds.) + maximum Health.  Cannot self-target.

Current:

 * Elite Spell. Heals for . You gain 7 Energy if target ally was below 50% Health.

Proposed:

 * See Healing Prayers.