Talk:Guild Wars 2/Archive6

Guild Wars 2 Professions
''Quote GW2 Wiki art: Professions from the original Guild Wars are being redesigned but there is no information on these yet. Would you confirm that? I thinked there gonna be more than 8 profesions -- Grethort 15:03, 16 October 2007 (UTC)
 * We don't have any information to share about Guild Wars 2's professions. They will not be the professions of Guild Wars, it's true, but beyond that, their types or numbers or other details are not being discussed. --Gaile [[Image:User gaile_2.png| ]] 15:55, 16 October 2007 (UTC)
 * While cleaning up the Guild Wars 2 article, "the professions" was replaced with "professions from the original Guild Wars" and "designed" was replaced with "redesigned", I have corrected the misunderstanding. By the way, does "They will not be the professions of Guild Wars" just mean that any hypothetical returning professions will be different from their GW1 counterparts, or does it mean that the secret GW2 profession list doesn't share any names with the GW1 list? -- Gordon Ecker 01:41, 17 October 2007 (UTC)
 * Nope - that paragraph was new since I reorganized the page. Allocate blame if it pleases you. :) I didn't mean for it to imply any form of decision on the final state, merely that the professions what ever they were were going to be different from what we have now. What you've changed it to is clearer on that. I'd swear that I've read an interview which said that but can I find it... no. sigh --Aspectacle 02:07, 17 October 2007 (UTC)
 * The parapgraph in question was expanded from a single sentence to three sentences in this edit. -- Gordon Ecker 02:40, 17 October 2007 (UTC)
 * Here's my guess. (1) The archetypical roles will remain, monk, tank, ele, etc. Because you just need those. But they will be redesigned to be playable solo as well as within groups. (2) Professions that were less popular in GW1 will be modified most. I'm thinking mesmers, assassins, and maybe even paragons. (3) Those professions that are similar enough in GW1 and GW2 will probably keep the same name. Alaris 22:36, 20 October 2007 (UTC)
 * One more guess: (4) we might see some professions that were meant for Utopia come out in GW2 instead. Alaris 22:15, 2 November 2007 (UTC)


 * Like maybe...(i have been going on and on about this..) a..Chronomancer?? Possibly?--Raph [[Image:User_ Raph_ Sig.png|19px]] 18:35, 9 December 2007 (UTC)


 * I'd like to see all of the GW1 human professions to still be there, even just giving them a face lift perhaps but with the Monument on Valor in the Hall of Monument one can guess the GW professions will be there in GW2 (they can't get rid of dervish).  I'd expect Norn to say as they are in GWEN but have cooler animations and beast effects :D  Asura I'd at least like to see some kind of spellsword class so they're not just spellcasters or summon up big robots or whatever to do their work - maybe some kind of teleportation spells (I cast on you, you go to random local and burn :P).  It's a pity the Centuars aren't going to be a main race, that'd be fun.  Charr, I'm looking forward to seeing, but would imagine that'd follow the same ways as in GW1.  This other race, the tree people whoever you call them, I'm also excited about seeing.  Main thing Anet, don't drop any human professions especially dervish ... I want my Avatars :D House Of Furyan


 * Yea. I sure hope Dervishes are in Guild Wars 2 because thats my main profession in Guildwars one, and I would be so sad (aww man!) if the dervish doesnt come back. 2) It will be cool to play as a four-legs ^^. 3) If they do come back with avatars, will they have an Avatar of Kormir (A.K.A., the sixth god??)?? 4) I thought of a support profession that could take the form of animals (lots) and energy bond spells (Spells that affect you and the target/ally). This was just an idea i came up with. 5) ok, im done! TitanSacranus 00:21, 10 January 2008 (UTC)
 * chronomancer time changes, that would own being able to bring your team back 5-10 secs so retry something that would be so fun. imagine fore solo sins, kill get drop, change time, kill, lol profession r realeased in pairs, so maybe another support char, probly like a warrior spellscaster one, that kinda like a paragon and dervish combined with more emphasis on the team than a paragon but less relying on enchants for survival than a derv Annoying And Deadly 00:48, 25 February 2008 (UTC)

I imagine the future professions won't be as limited as they were in GW1. The current classes are fairy stereotypical, and so it's difficult to allow them to have any leadway in how skills function. I hope in GW2 we'll see a more open system of how classes function, and what you can do with your secondary rather than allocating a meager amount of points into an attribute. The design behind GW2 seems to be context-sensitive applications. In modern GW, if you want to be a warrior with a scythe, you're going to be laughed at, and for good reason. Hopefully there will be a wide variety of options in GW2. Instead of picking a "warrior model" and a "necromancer model" for your character, it's quite possible (and hopeful) that you can have a warrior that's actually lean and fast looking instead of a massive, barrel-chested, hideous man with a face that looks like a cutting board. Rather than a Necromancer that is gangly, unkempt and hideous, you may be able to have... well, someone that looks a little more normal. Hopefully in all things, GW2 will not be so limited by its art assets and its game design that it specifically needs to shove players into niches they can't escape from, when choosing a profession. Rather than "Monk" and "Warrior" and "Elementalist," perhaps we'll just see "Male" and "Female" with profession classes like "Hexer" or "Enchanter" or "Stealth," that have the potential to span skill types across multiples of what we'd consider profession skills. Attributes might be general across all professions and read something more like "Weapon Mastery" or "Stance Mastery." I really don't know. But I do hope ANet does something a little more interesting than "Healing Prayers" and "Sword Mastery," forcing professions into simple role characters that are blamed for trying something new. I'd like my character to be able to learn to be just as proficient in hitting someone with a hammer as being able to summon the undead for once. I think GW1 failed in this regard. If I saw a W/N trying to raise minions, I'd want to leave the group as soon as possible. If I see a monk actually trying to damage someone, I'd think the same thing. It was one of the major failings of GW1, since having a secondary profession was supposed to be an incredibly big deal, and that needs to change. Long gone are the post-Prophecies release, pre-Searing days of wandering the countryside on a Ranger that kills enemies with a bow, and then raises minions at range. It sounded so good when you were a noob, and when the game was first released, but now... now it's just an idea that never panned out in execution, mainly due to the current rune and attribute system. That, in turn, had a big effect on how professions are perceived in the game. --Reklaw 08:34, 25 February 2008 (UTC)


 * I don't know why but I get the strange feeling in my gut that Guild Wars 2 is going to be like Oblivion, where you choose core elements of your 'class' and are shaped that way, not with set professions. Don't know why but can't shake that feeling...118.92.12.97 08:18, 30 March 2008 (UTC)


 * Maybe you are playing too much oblivion? :P--[[Image:User_Raph_Sig2.jpg|19px]]Ra ph  Tal ky  21:24, 30 March 2008 (UTC)


 * I'm really going to be disappointed if they do it the Runescape way and not make any professions, but instead just have 1 char that you can change into anything you want. Bad idea. Why? Because it will significantlly (sp?) reduce the diversity between (mainly) the characters faces, and their armor. But what would be fun to see, is more faces and hairstyles for each profession, and a WoW-like randomiser. No set profession would mean we see clones of each other even more often. So, as I was saying, VERY bad idea. Mechu95 11:04, 16 November 2008 (UTC)

Whatever you do Anet, do not introduce a healing class. Give players the ability to be self sufficient to heal themselves. Healing should be left up to themselves, the npc's or environment not to other players. If you need healing, run back to base or find a strategic location giving an environmental effect or cap a shrine that gives regen or somethin...just do something that does not put healing power in the hands of other players. Healing classes ruin this game; if you have a skill that can heal others then it is a healing class even though Paragon is support. Man, I have seen Dervs and Rits act as better healers than Monks. If GW already has a Monk, then what in the world is the Rits role??? Healing?...we have a Monk for that. Lightning damage?...we have an Ele for that even though the Rit does a better job at it. Support?...we have a Paragon for that. What is the role? It all boils down to this --If you have a hierarchy or food-chain(attack Monks first then Rits>Paragons>Mesmers>etc), then a game is unbalanced...common sense 101.

In PvE, you can't do anything unless you are a "glf 2 monks then we go! We don't want to use henchies we prefer real peeps." Alas, a chain effect happens and all you see now are peeps taking only henchies/heroes and not bothering with real peeps. It's not that they don't want to use real peeps, its just that healers are soooooooo crucial in Guild Wars that you can't go anywhere without them unless its a gimmick build farming a tiny section on the map. Can I go without an Assassin? Sure. Can I go without a Mesmer? Sure. Can I go without a Monk? Hell no. That, my friends is the beginning of the unbalancing act.

In PvP, that is the only problem with Random Arenas. It not the randomizing that's the problem...it's the healing class especially if your team doesn't have one (notice that statement, "if your team doesn't have one"). If you have only 2 in your group and go against 4 peeps, you can be the noobiest sob out there and have the crappiest build but can still win if your healer can keep you alive long enough to kill something...hmmm, sounds unbalanced to me. When was the last time you saw a group in the Halls or GvG or arenas not needing a healing class? IWAY? at least they had a way to be self sufficient without relying on a healing class. Do you realize how diverse a group can be if you aren't worried about a mandatory healer?

It appears Anet has listened since GW2 allows for solo play. That's right, no need to depend on a healing class to survive. If you lose, its your own fault for not have the skills to survive. If they have a Monk this time, it may focus on smite and martial arts instead of being at the top of the food chain. 24.106.177.50 13:26, 3 April 2008 (UTC)
 * About Rts, they were meant to be a hybrid class, giving players an alternative to the Mo for healing. As for Paragon & Dervish, I guess that with enough support, you could do without dedicated healers. And enough players enjoy playing a healing / prot profession to justify it. Of course, in GW2 with solo content, the healing class(es) will have to be revised. But the problem is not so much that the monk (& Rt) has healing spells, but rather that the other classes lack good ways to heal themselves and others. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:00, 3 April 2008 (UTC)

Mesmers are not popular?!?!?! oh they are hard to use... but yea that's what makes them fun. They interrupt and sorta like some area spells make people move, I mean their meant for CHAOS and for pissing the monks and elementalists off. They don't do much direct damage though, but it's good to couple it. The fast casting dont help in lag either, lol oh yea please add some cool stuff for Monks, they are a cool class but their smiting capabilities can be somewhat limited. [[User:leoleez|leoleez]

IF THEY GET RID OF DERVISH I KILL HIM!! or i just dont buy the version xD in my opinion i have some jobs rolling in my head X.X look

Illusionist ( also cool if called joker =P ) : he uses cards to attack enimies and is technic is.... copy enemies attacks(like signet of capture but i will explain)u get an extra numer in ur skill bar for some seconds...  (number 9) and thath 9 skill button is the skill u captured for seconds! he could also delete skills from seconds of the enemy skill bar or reverse the enemy skill bar!

also liked if assassin could use dual swords... and not dual daggers

Cleric : like monk but is idea is not healing.. is idea is buff and use spells to strenghen himself and is friends

Musician : a dude thath plays guitar and piano all is idea is put the enemie whit a giant quantity of conditions incluiding paralyse tthe enemye they wold have things like avatars from dervish but to transform to great guitarris players like slash joe striani =D

gunner : uses guns duh...

and......

Jester!!!.... uses Chakrams like (axel From Kingdom hearts) and he can disappear in sight

I have one thing to say, and that is that when redesigning the professions, do NOT leave out some sort of group leader type profession (AKA paragon). It would be sad if they were complete and totally destroyed (i don't really care what they are, i just like the leader role). same goes for having some form of the old professions show themselves in GW2.The Emissary 05:54, 4 August 2008 (UTC)
 * People will take your ideas much more seriously if you at least try and make the grammar/spelling readable.--Ryudo 22:58, 7 August 2008 (UTC)

there may be 2-4 new proffesions and one may be able to play with time. &mdash;The preceding unsigned comment was added by 86.152.116.5 (talk &bull; contribs) at 18:05, 11 August 2008 (UTC) (UTC).
 * What's your source for this claim? -- Gordon Ecker 05:58, 12 August 2008 (UTC)
 * The chronomancer was a profession originally made for Eutopia, but cancelled when it was decided that GW:EN would not include new professions. Whether that profession will make GW2, who knows. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:37, 12 August 2008 (UTC)


 * See Utopia. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:51, 13 August 2008 (UTC)
 * Still, no source has been provided for the 2-4 figure, and I'm not aware of any official source confirming or denying the possibility of Chronomancer being under consideration for GW2. -- Gordon Ecker 04:52, 13 August 2008 (UTC)

New Races
I would really really like to see undead and tengue as a playble races in guild wars 2. --The preceding unsigned comment was added by User:King dude (talk).


 * Why play undead when you got charr people. In fact the should just forget about all the other races and make GW2 charr only. Charr ftw! Antiarchangel
 * Lol I think that the currently known starter races have a good variety of diverse races (asura is currently my favorite)... --  Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 23:30, 29 February 2008 (UTC)
 * Tengu yes! Probably would be a better fit for when we get to Cantha. Undead... I'd rather something original, uniquely GW, if it will be something roughly undead. Perhaps Ghosts would be fun. You could even have creepy vengeful ghosts as well as good-looking benevolent ones. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:06, 1 March 2008 (UTC)
 * What about Forgotten they are definitely a GW thing and they are an organized race--Spartiatai 21:32, 2 March 2008 (UTC)
 * I'd like to see Undead as well, but in relation to Palawa Joko. --Valentein 21:45, 2 March 2008 (UTC)
 * I'd totally love to see the Forgotten as a playable race. I'd play one for sure. 4 arms, and snake body? Ancient race to boot? Nice... -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:11, 3 March 2008 (UTC)
 * LOL, think of when christmas comes, chars with christmas hats on! xD I canni wait :) -- Alien [[Image:User Alien Sig.png]] 16:23, 3 March 2008 (UTC)
 * I wonder if the Asuras will like be able to jump into their crafted golem thingies for PvE that would be intense, and like get special golem skills. --Ja 16:56, 20 April 2008 (UTC)
 * Nothing says that there will not be more races in following expansions of GW2, still, undead? why not Nornmancharr ? =) Biz 11:58, 14 June 2008 (UTC)
 * lol nornmancharr, someone's using south park references :P sure its not charrnornman? Slaphead Monk 20:25, 26 July 2008 (UTC)
 * If you notice, currently all of the races except for human in GW2 are unique to guild wars--therefore I think that tengu and forgotten are more likely than undead. --  Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 15:15, 14 June 2008 (UTC)

I feel like I want them to add the Devourers. They are cool and awesome and are just plain addable! and it wont feel weird melee-ing or casting if you play them, cause they can already do that. especially if you plan on being a ranger or para-like character. User:Kiega123456789ooo 01:14, 3 July 2008
 * I think it would be really cool if every race had a specific mount that would work like junundu and siege devourers.For example humans had something like a horse(did any1 actually see a horse in GW? :/ ), charr should have the original siege devourer,asura have the golems,norn should have a bear ^^(i dont like ursan btw)and something for sylvari or whatever they are called have something.But they should be hard to get.They could be an end game reward or a reward for some very hard and long quests or an elite area not just find them on a field and take them or buy them from a merchant :P Super Range Ranger Cow 12:06, 25 July 2008 (UTC)
 * Forgotten wouldn't make sense. They're nearly an extinct species on Tyria. Just wouldn't make sense. Gmr Leon 00:20, 27 July 2008 (UTC)
 * Who else would want to be a Titan with the ability to spawn 2 units upon death? [[Image:User_Woop_sig.png]] Woop ‧  talk  ‧ 18:27, 13 August 2008 (UTC)

Has anyone ever noticed that all the new races officially announced are from tyria? I think this gives a bit of evidence that A-net is alreeady planning on having new races from the other regions of the world. What do you all think?The Emissary 05:40, 4 August 2008 (UTC)
 * Gotta wonder about what'll happen when they release an expansion with a new set of races. I wouldn't really want to create a new character and (if it's like GW1 with titles and whatnot taking ages to get max rank on and stuff) have to go through all that again...--216.221.67.104 23:09, 10 August 2008 (UTC)
 * Same problem with professions. I'd rather get new ones, even if that means re-starting the title-hunter. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:13, 11 August 2008 (UTC)

I think that the Asura, Norn, Human and Charr are enough for Anet to handle ATM- love to see another 2 races per expansion though!--144.139.119.31 09:30, 11 September 2008 (UTC)

I think you guys are forgetting how would you put the Tengu in? Humans control Kryta I think and the tree people proboley cotrol the Magnum Jungle.

OpenGL
I hope this time they'll base the graphics on OpenGL, so there's at least a _REMOTE_ chance of getting Guild Wars to work with non-microsoft operating systems. On a second thought, no they probably *WON'T*. So much about trying something new... --The preceding unsigned comment was added by User:84.135.72.57 (talk).
 * Well, GW has been working on Linux for quite a while now. Take a look at Guild Wars on Wine. Unless you'd like it to run on Mac. Unless ArenaNet is rewriting a whole new graphics engine with no plans to reuse GW stuff, I doubt they'll switch wholly to OpenGL. To switch to a different graphics library you'd need to train existing people or hire new ones, so there's a cost and time factor involved. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:22, 6 March 2008 (UTC)
 * GW won't run under wine on every system (as is the case with mine.) OpenGL support or improved virtual machine software would allow almost everyone to play GW under linux. If only ANet would release a Linux version, they don't HAVE to release it under GNU. --Znof 06:47, 6 March 2008 (UTC)
 * You mean GPL. GNU is something completely different. --The preceding unsigned comment was added by User:84.135.119.223 (talk).
 * Well if you want to be exact then I mean the GNU GPL. --Znof 13:55, 13 March 2008 (UTC)
 * I see, didn't know that. As for the licensing... I don't think they're worried about GNU. It's more about whether they would be willing to spend additional resources to support another operating system. That's even more unlikely if they plan on reusing or evolving parts of the existing GW engine. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 09:45, 6 March 2008 (UTC)
 * Agreed, there is no reason they should spend the extra resources, but a man can dream can't he? :D --Znof 17:59, 6 March 2008 (UTC)

I hope to god they do!!! 68.204.198.205 17:53, 11 May 2008 (UTC)
 * Well, one can hope and one can just go and dualboot XP just for sake of GW2, 1min restart and you went from flaming MS on a IRC, talking about how opengl is so much better, to playing the game =) Biz 11:53, 14 June 2008 (UTC)


 * Lol. "Try something new"  - Am I the only person thinking that this is a completely wrong statement, am I the only one that thinks that OpenGL is just a tad bit 'old'? FromStokoe  15:16, 8 August 2008 (UTC)
 * OpenGL is: faster, easier, smaller, more intuitive way of rendering 3D graphics than DirectX. This is my opinion as a programmer. 92.100.103.252 00:44, 26 August 2008 (UTC)

Lore VS Equality
Should GW follow lore and make Norn "better" for Warrior like profession and Asura "better" for caster like professions; or should it follow equality and be fair? I think that equality is the way Aney should go, even if it doesn't make any sense to have a giant norn charcater rasining minoins and having 60armor or a tiny asura sin spiking (that would be sweet) I think more people will be upset if they follow lore instead of equailty. Lost-Blue 20:40, 6 April 2008 (UTC)
 * I think there's gonna be an inherent benefit for each race.  Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 20:43, 6 April 2008 (UTC)
 * Equality. It'll be no fun if all Norn are warriors, all Asuras are casters, etc. There should be good reasons to combine most races with most professions. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 21:44, 6 April 2008 (UTC)
 * As long as the benefits to each race are not specifically about a profession then I think they'll be fine, even if it does not initially appear that they are suited to a certain profession... For example, if the Norn have a temporary armor, attack, and maximum health buff for bear form, while it may appear that it would initially be suited to a warrior or other melee class, it could also be used by casters with spike dmg to protect them as they go into a spike...  Whereas other casters might opt for the more obvious (but also more defenseless) extra spell damage, etc... --   Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 23:18, 8 April 2008 (UTC)
 * I can see a Norn earth ele doing that just well and being a very viable build. But I still feel that there should be enough variety in what racial bonuses you get to benefit most professions. It'll be really difficult to justify added health & armor for a fire ele build. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 23:51, 8 April 2008 (UTC)
 * I can imagine them giving advantages to certain styles of each profeession for each race, so charr mages are destructive, and the asuran magi given mroe "subtle" advantages =) --TimOfDoom 19:28, 6 May 2008 (UTC)
 * Equal, I hate playing anything but humans in any game and I would hate to be forced to in order to be upto par with everyone else =\ and half their size as a caster...74.229.66.241 14:43, 24 June 2008 (UTC)
 * I'm a bit "rasist" (more correct then when referign to white/black humans) in the fact that I'm bit stuck ont he Humanoids I won't play an Asura, mostlikely not a Charr, and the Norn are a bit too freakishly tall for me. My chars will be vastly human with maybe a silvari or two. --Wolf 14:53, 24 June 2008 (UTC)
 * Unlike Wolf, I am pretty happy playing different races. I just don't like it when the profession of that race is pre-determined or restricted, or even slightly encouraged. It's only ok if different races are equally viable with different professions, so any combo is good. I'm happy if they play differently, as long as they are equally viable (i.e. balanced). -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 02:46, 25 June 2008 (UTC)
 * I agree with Alaris, but this comes into play a bit more when you have people like myself who will only play one race or mostly one race, so every profession must be a viable and balanced option for every race. Although you can;t avoid the fact that most people probably will make norn warriors and asuran spellcasters and stuff like that. Although, I greatly look forward to see people who will break the mold and dp something creative and see where that leads. --Wolf 13:38, 25 June 2008 (UTC)
 * Agreed. And then again, when looking at races in the GW universe, they usually have a good mix of professions. Djinns come in ele, dervish, paragon; Dwarves come in ranger, warrior, ele, monk, mesmer; humans can be any profession; even bugs can be different professions. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 20:25, 25 June 2008 (UTC)
 * I might add that Char do it all, Norn do Warrior, Ranger, and Paragon, I've seen Asuran elementalists, and mesmers, but not realy anything else, could easily be more of the little fellas. --Wolf 20:28, 25 June 2008 (UTC)
 * You forgot Asuran warriors: Commander Hixx, Hudd, and Vask. Yes, there actually ARE Asuran Warriors in GW1! -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 00:39, 26 June 2008 (UTC)
 * There's also Oola, the necromancer with ritualist items named after her, Blimm, who owns a ritualist staff, Lork, who wields a spear and shield, the rangers in O Brave New World and the dagger-wielding Krewe members. The only Asura professions we haven't seen yet are monk and dervish. There's also at least one Norn ritualist: Hogni Truthseeker. -- Gordon Ecker 03:07, 26 June 2008 (UTC)
 * Thanks for pointing those out, and now I remember running into most of them. The norn are they only ones that seem to stick to one general area with the warriors, rangers and paras. We haven't seen a lot of the Sylvari, but I can see them being vastly ranger, monk and dervish oriented. --Wolf 14:01, 26 June 2008 (UTC)
 * Correction, we have not seen a single Sylvari. The only thing we saw of them is the tree that will eventually give them life. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 04:14, 27 June 2008 (UTC)
 * You know what I mean...... Besides, none still constiuteds as not a lot =D --Wolf 13:29, 27 June 2008 (UTC)
 * =D -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:02, 27 June 2008 (UTC)

lol. I think it's time to start this on a new set eh? :P I think it should be based equally because it's more of a freedom based thing. More choice when creating a character. FromStokoe 15:21, 8 August 2008 (UTC)

Idea
I havce an idea on why you basically never use the mosue in this game... Anyone ever play on the Orange Box (HL2, Portal, TF2)? You use the mouse so much in that game that i had to move almost all my controls to near the arrows keys unlike GW where most of the stuff is on the keyboard that you sit in front of it. SO.... since you'll be able to run, jump, swim, climb, scale, etc you had to use more buttons and unless they make it where you press like shift or something to change from jumping to swimming and it's all done on the space bar then being in front of the mouse the whole time would make it a pain to reach everywhere at once. SO for all of you complaining about how the use mouse clicking to go everywhere and one... TAKE THAT!!! I FIGURED IT OUT!--‎ Fire  Tock  22:42, 11 April 2008 (UTC)
 * heh good one, they will actually remove click to walk feature from the GW2 Biz 20:55, 20 April 2008 (UTC)

I couldn't understand a word he said. 68.204.198.205 17:57, 11 May 2008 (UTC)
 * Yeah, I guess we could do without the mouse walking, but I have some other ideas of my own. lol az :D 01:35, 12 May 2008 (UTC)

I freaking hate Click-to-walk. Such a bitch, I'm glad I wont need to switch it off in GW2, that gives me a little bit more time. :P FromStokoe 15:24, 8 August 2008 (UTC)
 * I'm an old WASD junky, but I use click-to-walk, WASD, and the deal where you hold down both mouse buttons and walk forward all interchangably. Helps fo talking to peeps will running, soloing, ect. Long ago, I mastered using multiple forms of movement to get around while having an active conversation and doing runs at the same time. =D I would like to see all 3 movement forms come back for GW2. -- Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 15:28, 8 August 2008 (UTC)
 * Agreed. Click-to-move was great as an alternative way to move, instead of having both hands used up for keyboard & mouse. It's also a pain to look around and move in a straight line without click-to-move. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:38, 8 August 2008 (UTC)

Only problem with this is, they made a decision on this thinking only players with 2 hands would play. My wife plays GW, one handed, and thats tough enough. I guess our family of 3 won't be buying into GW2. --The preceding unsigned comment was added by User:75.163.18.40 (talk).

Beta question
Is the beta open to anyone? Or is Anet going to assign it to people. --Own age myname(talk)
 * I believe the beta is open. Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 23:14, 28 April 2008 (UTC)
 * No one knows yet, but it has been suggested that it will be released in late 2008 -- Shadowphoenix  [[Image:User Shadowphoenix Necromancer.png|19x19px|Please, talk to me; I'm so lonley ;-;]] 23:14, 28 April 2008 (UTC)


 * No beta is NOT open. <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  23:17, 28 April 2008 (UTC)
 * He means will it be open to everyone or will it be for specific ppl -- Shadowphoenix  [[Image:User Shadowphoenix Necromancer.png|19x19px|Please, talk to me; I'm so lonley ;-;]] 23:19, 28 April 2008 (UTC)


 * Yeah, that's what a meant Shadow. Own age myname(talk) 23:22, 28 April 2008 (UTC)


 * Oh sorry by bad. There will be first a alpha beta, then a private beta, finishing off with a public beta then the release (just like how the original beta went). <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  23:41, 28 April 2008 (UTC)


 * Ok thanks :] Own age myname(talk) 20:45, 29 April 2008 (UTC)


 * I want to be in the beta soo much :p --Neyon 20:04, 5 May 2008 (UTC)


 * Could it be, that they send private beta keys out? --84.151.218.37 11:02, 17 May 2008 (UTC)

Does anyone know whe the beta test will begin? --The preceding unsigned comment was added by User:24.236.196.169 (talk).
 * No. -- Gordon Ecker 02:10, 2 June 2008 (UTC)

I am really concerned that they make no mention of Guild Wars 2 on the adverts for Pax and Leipzig. How far back has this been pushed? Tsafran 22:52, 22 August 2008 (UTC)
 * Consider that Anet has to share booth space with NCsoft at both events and NCsoft's focus is Aion atm, as it's closer to being out the door. -- Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 23:04, 22 August 2008 (UTC)
 * Alpha is nearly always inhouse, they were suppose to make public beta available right about now, before it was pushed back to 2009 -.- Biz 18:12, 6 September 2008 (UTC)

Here's what I'm going to be scared of
Obviously, given the limited creativity of 90% of the playerbase, this is what I think the first few months of the game will be like: Personally, I'm getting a human for my first character. Oh, and of course, the professions I mentioned are probably not going to be in the game, or will have a different name and a slightly different role, but I'm using because they're terms we all know.
 * Norn will be all Warriors. All of them.
 * Asuras will be nothing but Elementalists and Mesmers.
 * Sylvari players will be all Rangers.
 * Humans will be practically non-existent. There will be so few human players that Anet will add a little paragraph to The Movement of the World saying that there are very few humans left.
 * Hopefully, there will be enough with creativity and humor so that you'll see some players making unusual race-profession combinations. Hopefully, ANet will find a way to make all race-profession combinations viable. I'll have a Sylvari ranger, but I'm seriously thinking about Asuran warrior. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 04:46, 4 May 2008 (UTC)
 * You can be scared all you want, people will seep trough all possible combinations and find those that are most useful. Eventually Meta will form and all who deviate will be considered inferior. Thats how things work right now and considering vast majority of dedicated members of GW2 community will be GW1 veterans, its not going to change. Personally I don't care much for all of my warrior builds from a year ago being outclassed by single skill, I realize it potential and drawbacks and embrace the changes for good or the bad. Biz 11:13, 4 May 2008 (UTC)
 * I'm actually thinking of making an asuran warrior, like Alaris. Small guy with a big hammer, what's NOT to like?! :D Oh, and OP, you forgot Charr ;) --  Mini Me  [[Image:User Mini Me sig.png|19px|talk]] 11:34, 4 May 2008 (UTC) forgot to sign...
 * Well, I care less about what people consider inferior, as long as they are not in fact inferior. I've met my share of Mesmers and Assassins in PvE that did some truly amazing things. And yet, those would be considered inferior classes by the masses. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:44, 4 May 2008 (UTC)


 * I think you're underestimating and misinterpreting the tendencies of players when it comes to choosing their race and profession (that is, assuming that ArenaNet is even going to adopt a similar profession system for GW2). -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 06:10, 5 May 2008 (UTC)
 * Ab.er.rant, it's not clear whom you're talking to, hence, which way we're underestimating & misinterpreting. Do you mean that people are more likely to play all kinds of race-prof combos than we assume? -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:50, 5 May 2008 (UTC)
 * I am personally going with a human Necromancer (hoping the profession is still an option) And I think you are underestimating the human player base. --Kairu 19:09, 5 May 2008 (UTC)


 * I don't know what i will be yet, but me and my friend are going to do the game together, and will pick classes that should help us go through the story. Perhaps alone - just us two. We will try to be the first to finish :D.--Neyon 20:06, 5 May 2008 (UTC)
 * I never understood people who strive to be the first to finish. It seems so.. dull after that :P I usually check out the scenery first, make my character look good, get good skills etc. before I even bother with things. And killing random things is fun too ofcourse :D -- Mini Me  [[Image:User Mini Me sig.png|19px|talk]] 21:21, 5 May 2008 (UTC)
 * Yep. I go slowly too. Rushing through things for the sake of rushing through just isn't fun. Some of these types of players don't even know what the story was about. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:50, 6 May 2008 (UTC)
 * Rushing through gives you a sense of adventure. You are one of the first ones to see that area, it isn't documented on the wiki, theres no notes of it anywhere, and theres definitely no guides. Untraveled places are better than well documented places with a walkthrough for every step. --76.2.231.29 13:56, 26 May 2008 (UTC)
 * You don't *have* to use walkthroughs, you know. That sense of adventure can still be there even if you play the game long after it has been well documented at every turn. 82.26.28.168 13:37, 8 June 2008 (UTC)


 * Alaris, my first reply was 1 indent, so I was replying to the first comment. And yes to your question. (this is 3 indents so I'm replying to you :) -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:50, 6 May 2008 (UTC)
 * Thx for clarification. I think you are right, there's plenty of casual players who just want to play how they want to play, and don't care about optimal builds. And there's plenty of advanced players who will find ways to make their character work even in difficult areas. I'm not worried, as long as these rare race-prof combos are viable. And with ANet's track record, I'm not really worried. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:55, 6 May 2008 (UTC)
 * (resets indent) As several have said I think you underestimate the human player base, myself I'm going to try all the strange combinations I can think of. (Charr Mesmers, Silvari fire mages :P )--TimOfDoom 19:34, 6 May 2008 (UTC)


 * I sure hope that the devs read this:


 * "I'd like to see each race have a specific inherent buff for every class. Perhaps Asuran warriors can increase their dexterity for a bit, making them possible to psuedo-tank as it will be harder to hit them. And in the same vein, perhaps Norn's bear form could have evolved into a generalized buff over the race (as the years from GW would have evolved them or something, work with me here!) and give them +spell damage as they are bear."


 * That's what I'd like love to see. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 20:10, 3 June 2008 (UTC)


 * I, personaly, am probably going to end up with a vastly human collection of chars with 2-3 sylvari. I'm realy not that bif of a fan of playing a non-humanoid race, and I kinda don't wanna be a massive giant thing of a norn. I will, however, enjoy very much to see people making the oddest of race/profession combinations and making them work. Asuran melee, Norn caster, or sylvari caster/melee. If your observant, Charr are not in the list, they already do it all in GW1, so any prof as a charr will not be out of the ordinary. The devs are a smart bunch, they will figure out something fun and creative. Half the skills in GW may be ignored, but that doesn't mean you can't make some amazingly fun to play builds out of them. Still rootin for ya devs! --Wolf 16:32, 17 June 2008 (UTC)
 * If they were really that smart, wouldn't they have realized they're just making WoW? 72.81.247.139 08:55, 26 July 2008 (UTC)
 * For me....Charr is my first. Then Norn, Then human, the Syvalini, then the asura. Plus, I just thought of something, we should be able to play as Dwarfs!!!!! Ogden Reborn!

Wouldn't an Asuran ranger have a serious problem using a recurve bow? I'd think their stature would have a bad effect on that.. Woop ‧  talk  ‧ 05:02, 13 August 2008 (UTC)
 * Asuran would use smaller recurve bows. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:51, 13 August 2008 (UTC)
 * Nevermind. I was talking about the arc height.  They'd always be shooting upwards at something and their view would probably always be blocked by something.  I'm just kidding around, but if the game actually took stature into account for things like this, it would make it difficult for some people to be successful. [[Image:User_Woop_sig.png]] Woop  ‧  talk  ‧ 18:23, 13 August 2008 (UTC)
 * Maybe Asuran archers will specialize in Pin-Down... :) Pandelume 20:34, 3 November 2008 (UTC)

I just hope that metas wont exist any more. I also want to be able to say "welcome mesmer" instead of "Sorry guy, if I invite you they will curse me for life, go away before they suspect something" Yseron - 81.251.21.155 22:40, 2 September 2008 (UTC)

One of the most problematic worries
I hope that with all the new graphics and downloading and with all the people storming into the store to buy the game that the LAGG wont be so horrible that people will be warping or just frozen like the time during Christmas when all the presents are given out and people are just frozen... waiting to move and stuff. User:Kiega123456789ooo 6-8-2008


 * That wont happen, like now, Anet uses 3 different servers for different tasks in the game... a login server, an update server, and a game server... i dont think they will change it, because it works pretty solid... so IF there are many people downloading, it would be the update servers slowing down... and not the others... not to mention different servers for more regions... --The preceding unsigned comment was added by User:212.83.72.13 (talk).
 * Nothing stops them from making Idle players distribute chunks of the game they have already downloaded, sort of huge p2p with just one a single file archive to share, resolving any problems with server load and even speeding up download for all who sit on same network, say on a metropolitan area network. Biz 18:07, 6 September 2008 (UTC)

Dualwiedling & Two-handed
I haven't found any fact about this, but will there be Dualwielding and Two-handed weapons in Gw2? I think it's really sad that there isn't anything of this in gw1, sins have dualwield ofc, and warrios got their hammers.

As the sin weapons are now paired directly, you always find a pair of daggers, you should instead be able to have a different dagger in both hands. Maybe a Fiery Hilt on Mainhand to trigger Mark of Rodgort more often, but in Off-hand instead have a 33% Poison hilt to lenghten the poison you inflict with your of-hand attack. This would give alot more brainskillz for the play.
 * A semi-nice idea, but it is open to way too much abuse. Would things like 20% enchantment stack? If so, way, way overpowered. Dual wield could be done, I'm sure, but the tricky part is to make it balanced. Besides, you can switch weapon sets to achieve the exact same thing you're talking about, which requires not only "brainskillz" but also requires finesse. Peter Acid Eater 11:51, 30 June 2008 (UTC)

And same for warr weps, maybe use a axe in main to have a spike-capability with say Eviscerate, and have sword in off-hand to trigger bleeding, idk?

remember that GW2 will be very different from the Guild Wars we know now, so they may make the endchantment buffs smaller on one handed weapons, to counteract and make balance. Im almost certain that, in some way, shape, or form, dual weilding and two handed weapons will exist in Guild Wars 2.--<font color="Blue">Ra <font color="Orange">ph  <font color="Blue">Tal <font color="Orange">ky  13:12, 7 July 2008 (UTC)

I assume, if this implemented, the bonuses will be half, for each weapon. So instead of having 20% from both, getting you 40%, it'd be 10% on both, to have a total of 20%. That way, you can still diversify, but it cannot be imbalanced compared to other classes.
 * If I would implement dual-wield in GW1, I would look at how it was implemented for casters. They can use a staff, or a wand+focus. The way them did that is to split the mods onto the two items, so they are equivalent. I would still give dual-wield a slightly faster attack rate, to compensate for having no shield and having no damage bonus from two-handed weapon. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:47, 7 August 2008 (UTC)

Guild Wars 2 engine
According to the article Guild Wars 2 will have a different game engine than Guild Wars, does anyone know which Engine Arena Net bought? Or did they write a new one entirely by them selves? (which is quite impressive in a short amount of time, a good game engine takes 3-5 years) --Alexandra-Sweet 11:01, 5 July 2008 (UTC)
 * I believe they are writing their own, but probably not completely. I would imagine That they would recycle bits and peices of the GW1 engine that can be reused and I would not be surprised if they used some more bits and pieces from other game engines. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 15:24, 5 July 2008 (UTC)
 * I think they will use a lot of the old engine, but who knows, they may borrow some stuff from Aeon or whatever it's called, as that has Z axis and is an NCsoft product. If they decide to go with buying an engine, i would like to see them use source, haha (half-life 2 etc.) I just cannot wait for this game, as long as the controls are fluid and responsive like they are now, and you can jump, and it feels satisfying, i will be happy. I'm fed up of all these sticky unresponsive control systems that many MMOs are adopting now. Oggy 20:27, 21 July 2008 (UTC)
 * Well, according to the interview from the PC Gamer May 2007 issue about GW2, they said they were taking the existing GW engine and heavily modifying it to suite GW2's developments. -- Luigi [[Image:User Luigi Sig.jpg]] (T/C) 13:43, 6 August 2008 (UTC)
 * I'm pretty sure they will rewrite large portions of GW1 engine making it better, faster, stronger, then slap a new sticker on it and call it v2.0. They do make it inhouse and that's a good thing because buying someone else's engine is like making a bad parody on that game, just look at all games that were build on Unreal/Doom/Quake/Source engines, they ALL feel just like the original titles for witch engine was written. Biz 18:00, 6 September 2008 (UTC)

Hair dye
Wouldn't it be awesome? 194.237.146.68 04:26, 25 July 2008 (UTC)
 * Nope. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 05:17, 25 July 2008 (UTC)
 * Care to elaborate? Instead of just saying "Nope.", you could try and be a bit constructive. It doesn't hurt. 194.237.146.68 13:28, 25 July 2008 (UTC)
 * Hairstylist would be great, hair dye, and anything to change your appearance (including physical characteristics). My first character was eventually deleted in part for being too short (though I had other better reasons too). -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:19, 25 July 2008 (UTC)
 * I'd rather have same stupid hair cut/colour for years but get awesome combat/crafting system, items etc. Some things are vital for a game, others are OK to have, but most will most likely never even notice or use them. Biz 17:39, 6 September 2008 (UTC)

Not sure if this reply belongs here but......... it would be great to change your characters apeareance later in the gameAFTER you had created the characters appearance when first creating the character.

Controls
"(in particular mouse movement in the form "click to move" will be removed from the game)" Do we have proof of this? Otherwise it should be removed as it would only be hearsay. --Kairu 14:10, 1 August 2008 (UTC)
 * Yes we have proof of it. I believe it was in the PC Gamer that introduced GW:EN and GW2, but it could be from an interview published around that time. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:20, 1 August 2008 (UTC)
 * Last I heard it was misinterpreted from a source and became a widespread rumor. --Kairu 19:39, 1 August 2008 (UTC)
 * "The click-to-move mechanic is going to be scrapped in favour of more freedom, to run, swim, or jump..." Eurogamer. Hard to misinterpret that :-( (Satanael 04:43, 14 August 2008 (UTC))
 * No big deal for people who were running around with wasd for 3 years, still if game has actual third dimension, then point to click wouldn't really worked anyway. Biz 17:22, 6 September 2008 (UTC)
 * I'm just hoping that keyboard only control is easy, as mouselook can be tricky for those of us who can only play on a laptop computer. Duckrustler

Possible Idea
In GW1 you normal health and energy would always be detirmned by Primary Profession. I think in GW2, The Health and energy would be detirmened by 3 things: Race;Primary proffesion; AND secondary Proffesion. So that way every persons HP and Energy is unquie!70.121.168.43 00:29, 5 August 2008 (UTC)
 * Hm... nice idea for your purpose, but it was only energy that's predetermined in GW1, so even more customization than this version. Since this is a suggestion, I'd put it here. -- Chaiyo Kaldor  חיו 00:32, 5 August 2008 (UTC)
 * Actually, health and energy is determined by armour, armour and weapon systems will change and become "more important" part of the game in GW2 thus I'm pretty sure every one will have a chance to pick their own equipment after their playing style changing the basic stats in the process. Biz 17:18, 6 September 2008 (UTC)

Yea - with the second profession altering your character thingy- it should also alter your appearance maybe? E.g: a W/Me could occasionally get surrounded by purple light or a W/E have elementalist runes on their armour or somthing, so every primary profession dosn't look too similar.
 * I'm all in for white aura(as in smoke around character) and glowing white eyes for paladins (halo maybe?), Black aura for W/N horns too, then purple butterflies aura for W/Me =P. But, Its loads of work, work rather be spent on fixing bugs and We have no idea if GW2 will even have professions, or secondariness, its likely but not confirmed. Biz 08:36, 13 September 2008 (UTC)

any news?
please, give us something new. there hasn't been anything for months and were dying here. If anyone has heard something new, please post it unsigned --The preceding unsigned comment was added by User:72.1.111.113 (talk).
 * See the news article on the Guild Wars 2 wiki for up to date news. The last news article was published on July 7th. -- Gordon Ecker 08:11, 24 August 2008 (UTC)
 * I'm kind of surprised there's no new GW2 info from the LGC, it's Europe's largest game convention. Oh well, PAX in a couple of days, lets hope for some info. 83.84.149.170 13:44, 24 August 2008 (UTC)

Guilds In Guild Wars 2
Can take guild from guild wars into guild wars 2 though Hall Of Monuments? --The preceding unsigned comment was added by User:77.98.159.88 (talk).
 * Nobody knows. There is supposed to be a major change to HoM in the works. Also supposedly, player names are reserved for your account in GW2 (so if you had a "Joe Schmo" in GW1, you would have the name "Joe Schmo" reserved for use on your account and yours only). The same may or may not apply for guilds. Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 00:50, 1 September 2008 (UTC)

Guild wars 2 Directx10?
If Guild Wars 2 can suport DirectX10 then it will have very good graphics but imagine a giant turtle sits on you and slowly starts crushing ur back then he fart on your head and u die.I wouldent like to see that with DirectX10!<===== wtf was that about? --The preceding unsigned comment was added by User:91.143.221.141 (talk).
 * Dunno? you trieng to be funny i guess.... -=Richi2k8=- --The preceding unsigned comment was added by User:90.211.36.68 (talk).
 * Do we even know if GW2 is Dx10?- TheRave [[Image:User_TheRave_sig.jpg]] (talk) 15:54, 29 September 2008 (UTC)
 * Gaile said somewhere that it would use DX10, but DX10 wouldn't be required to play the game. It hasn't been officially stated, so I'd take her word with a grain of salt. Marisa 16:07, 29 September 2008 (UTC) -