Talk:Mending Refrain

Win
When this is re-applied, does it use current Motivation levels or the level at switch this was cast? 71.252.105.179 14:48, 22 December 2007 (UTC)
 * level at which it was cast--81.51.150.23 13:29, 13 January 2008 (UTC)

WHY you hate so much the Paragons?
Are you kidding me? PPL should not post builds to your PVX cuz all the good ideas you see are immediatly nerfed! Im talking abot the Ursan Blessing Refrain build, dont say its not nerfed for that... The build came out on PVX and after 1 week the skill is nerfed! WHY WHY WHY you hate sooooo much the Paragon? At this point im starting to wonder WHY you have created this class?Just cuz there was a need for a a nerfed class??? Its hard to play on its own, hard en management, no decent dmg, hybrid "middle" class... Where do you keep seeing the overpowered class and his skills!? People are NOT playing Paragon for a reason! Ursan was the only thing that could save -a bit- the Para from extinction and as soon as a-net has seen the Para/Ursan build --->NERF! Pretty soon you will have your perfectly balanced -empty- game, and you will be happy with your resultSpaghetti 00:55, 8 February 2008 (UTC)
 * Please stop being bad at the game. People play paragons because they are the most overpowered class in PvE. They still can SY spam, therefore, they are still good. 210.84.56.220 05:56, 8 February 2008 (UTC)
 * Hard to play? No decent dmg? No management?, QQ some moar ~ SCobra [[Image:User-SuperCobra-Sig.png]] 14:28, 8 February 2008 (UTC)
 * Ursan needs to be removed from the game so bad players can stop beating elite areas.
 * QQ all you want about mending refrain, I won't stop QQing until ursan is worse than Ether Renewal. - Auron 14:49, 8 February 2008 (UTC)

Than you got a long work ahead of you pal, (off topic ursan is not about bad or good players, its about casual gamers, that cant afford to spend 5h for an elite zone clearout, mature people with real life you know)Spaghetti 00:36, 9 February 2008 (UTC)
 * No, Ursan is for people who are too terrible at this game to succeed normally, meaning they must simplify the game down into just hitting 2-3 buttons on recharge. If you think said function is good because it allows even the worst players to be able to complete elite areas with ease, you should go play another game. The fact that you were running Ursan on a PARAGON shows how little you know about the class (Further reinforced with your QQing, no e.management? Do you even know what your primary attribute does??). Mending Refrain was NOT nerfed to hinder Ursan in any way. XDusT II 03:00, 9 February 2008 (UTC)

Off topic, low class, ignorant personal attacks are to keep out pal, the discussion pages are not about this. (but if you want to see how much i know the game i invite you on 1vs1 to burn your little teen mouth for good)Spaghetti 11:00, 12 February 2008 (UTC)
 * I don't know what everyone is talking about, how is 10 energy cost to 5 a nerf? Justing6 21:39, 23 February 2008 (UTC)

It used to give 4 regen at 13 motivation, the energy cost really doesn't matter because you cast the refrain once and its up forever.

what a petty nerf. 10 energy I can live with but dropping it to +3 maximum and only 15 seconds duration is boohoo :(. No more ursanrefrain, Coruskane 21:34, 6 March 2008 (UTC)
 * Ursan refrain? Thats what this shit was about? OMFG!! a perfectly good skill was nerfed cause of ursan? Why not just nerf ursans..
 * It wasn't nerfed because of ursans -_- If ANet cared about PvE balance, they would remove PvE skills from the game.  Ursans exist because ANet can now get all the PvE-only players to stop QQing about skill nerfs due to PvP, because between ursan and paragons PvE is pretty hard to die in now, regardless of what ANet does.  This was nerfed because it was one of the viable partywide heals left in the game for PvP.  Look at Wail of Doom now to see what I mean, Izzy hates healing.  71.31.153.138 00:29, 7 March 2008 (UTC)

I believe that they should still allow 4 regen at this (10) energy cost, provided the motivation required is 15-16. This would require a bit of sacrifice health and rune wise. As is, this skill is still viable, provided leadership is high and there are energy efficient shouts/chants on your skillbar. PizzaboyFaul / Talk 18:23, 8 March 2008 (UTC) well the posative side of this is those URSANS *glares at an ursan tank* for a hit with the nerfbat. YAY!!!! The Golden Arrow 00:40, 9 March 2008 (UTC)

Auron Bushi: This isnt a nerf is a restore to normal it was originally 10 nrg. i'm don't recal it being changed to 5 but hey it apears it was. this is not a problem. and i hate to say it but i see why it is 10 nrg. its the echo effect. perhaps they should jsut keep it at 5 and make it a shout that targets a single ally. either way w/e 70.3.42.28 12:43, 9 March 2008 (UTC)strike hard strike fast every strike first and last!


 * slightly off topic, i dont understand the problem with ursan. I know, its overpower by quite a bit, but there's nothing wrong with that. It's (imo) used by people who dont wish to spend 5 hours trying to make a spiritway style team buld for elite areas. The fact that its also overpowered (this is a little odd to say) may also mean it was an effective gold sink on elite area items. Personally, id rather run a two monk 6 ursan team in DoA then using up the time it would take to do the enitre DoA, including Mallyx, talking to your teammates on how your "iodiotway" or whatever build is going to work--[[Image:User_Raph_Sig2.jpg|19px]]Ra ph  Tal ky  21:31, 14 March 2008 (UTC)

Apologize for responding on the off topic message,however ursan isnt only something that speeds runs up. it also makes them incredibly easy. not to mention that it has taken over every area of high end pve. ò.ó. bad!83.249.119.162 21:04, 20 April 2008 (UTC)


 * I see plenty of teams takee on the FoW in HM w/o ursan. Imo, it is a welcome addition, because (like most people who do not completely fail or QQ at this game), i am good with both ursan AND a normal build--[[Image:User_Raph_Sig.png|19px]]Ra ph  Tal ky  00:00, 21 April 2008 (UTC)

Reapplied?

 * So it gets reapplied after a chant or shout ends, huh? Then what I am taking from this is that there is something wrong - I have seen it work once.  Does it have to be cast before a chant/shout, or while one is in effect?  I would love to know how to use these echoes, but currently I and my nancy-boy Para are confused...  -  Vik 21:00, 30 June 2008 (UTC)
 * Basically, whenever a shout or chants ends while you are under the effects of this skill, it is reapplied. So, using a 10 second shout with a 10 second recharge (like anthem of flame) and having Mending Refrain will have it reapplied every 10 seconds or less, allowing you to keep it up indefinitely over the entire party. It's a pretty decent passive effect that cannot be stripped. 99.242.113.98 05:28, 6 July 2008 (UTC)
 * Okay, that makes alot more sense. I was wondering why nothing was coming back when I was shouting at Koss...  -  Vik 18:50, 6 July 2008 (UTC)
 * Koss had his rap's bass too loud, that's why.--66.192.104.13 19:59, 7 May 2009 (UTC)

Warrior Shouts?

I tried combining some warrior shouts (Tactics) on my para hero and noticed that when Shields Up or Watch Yourself ends Mending Refrain DOES NOT reapply. Hence, either the skill description must be changed to 'reapplied when a paragon shout or chant ends' or the code must be changed to make it function as described. Its weird inconsistencies like these that make me not like paragons at all.