Feedback talk:User/Damysticreaper/Protection Prayers

Pacifism + Spell Breaker is the new Shadow Form. Morphy 18:35, 9 January 2011 (UTC)
 * Well i added Pvp versions of Pacifism and Amity, i don't expect them to be that much OP for PvE tough...for now. Damysticreaper 19:48, 9 January 2011 (UTC)
 * Rebirth+Shield Guardian+Protective Bond are fine as they are, they should be left alone. Also amity is a bit like aegis but then its elite and only a few seconds longer. --83.82.62.210 22:44, 18 January 2011 (UTC)
 * I like the proposed change to Reverse Hex, though since it ultimately stops 2 hexes, I think either giving it increased recharge or 10 Energy cost may balance it out. Otherwise, I like the proposed changes. My personal preference would be to see Aura of Faith returned to more its original function, but still... I wouldn't mind seeing Unyielding Aura (PvP) given the old AoF function just for giggles. But that's neither here nor there, really. FleshAndFaith 01:36, 19 January 2011 (UTC)
 * You can compare Cure Hex to Reverse hex since theyre both 5e and 12 recharge and both in a monk tree. And from there you can pick between a strong heal or the POSSIBILITY of protecting your ally from another hex.--83.82.62.210 08:46, 19 January 2011 (UTC)
 * Rebirth has it's energy loss to prevent spamming the rez similar to the health loss of Flesh of My Flesh, so i simply altered that by giving it a recharge instead of energy loss. Altough it might rez slower now it does rez for more health and energy, but simply put it's intended function is hardly any different from the current one just more player friendly. Shield Guardian is a nice spell but too costly to be really useful even tough it has an AoE heal so i reduces it's cost and made it a single target heal and with a 100% chance of block instead of 75% chance and now being similar to Reversal of Fortune altough i am still thinking if giving it an alterate function (also keeping it in mind it's currently used on Ether Renewal ele prots]]. As with AoF i do believe i changed UA to a skill similar to AoF's old function in my Divine Favor suggestion for PvP. I did compare Remove Hex to Cure Hex when i made the suggestion about it, while Cure Hex gives a direct strong heal as second effect and Reverse Hex a chance of preventing a hex Remove casts at 1/4 speed being able to remove the main hex and preventing the follow up hex from being casted. My idea behind Pacifism and Amity is quite simple, Pacifism being a spell that prevent damage from attack by preventing the opponent being able to attack but only for one target with a rather bad end condition and the same goes for Amity except that it targets multiple foes. Instead of preventing the opponent being able to attack i changed it into an enchantment preventing damage from attacks but unlike blocking effects from attacks of or hex and enchantment  spells benefiting from attacks do take effect, similar to Mist Form. Amity being the elite of Pacifism i added the effect that it also prevents damage from spells to fill up the gap of the nerfed Spell Breaker a bit, but like Pacifism effects other than damage are still applied. I do think these spells can make some interresting play. I'm still doubting if Purge Signet actually needs a PvP version, what do you guys think. Damysticreaper 12:47, 19 January 2011 (UTC)
 * Yeah purge sig still needs pvp version because else it would be pretty fucking strong in comparison to stuff like remove hex/mending touch.--83.82.62.210 12:52, 19 January 2011 (UTC)

I'm still thinking of adding Shield of Deflection but i'm still doubting between a cheap single target strong blocking skills or a party wide blocking skill like Aegis or completly changing it's function into something not involving blocking but something more like damage mitigation with maybe a heal like an elite Shielding Hands or elite Shield of Absorption, keeping it in a name theme being that shield skills reduce damage per numbers like the guardian skill block attacks and the protect skills reduce damage at a health cap. Any thoughts or preferences about this? Damysticreaper 14:48, 19 January 2011 (UTC)
 * I think Shield of Deflection just needs his numbers adjusted.--83.82.62.210 07:42, 20 January 2011 (UTC)
 * Well for now i made it an AoE Shielding Hands working similar to Aegis and being able to defend allies from AoE spells like Invoke Lightning, Savannah Heat and Ray of Judgment and spells of such type. I do think this function could be very useful in both PvE and PvP alike. I gave it this function because i believe players will take healing and overal damage reduction over blocking when it comes to elites (also partially because of it's name). I hope there won't be too many objections to it. Damysticreaper 12:46, 20 January 2011 (UTC)
 * Im sure if you just adjust the numbers like longer ench, less energy it would be useable.--83.82.62.210 14:23, 20 January 2011 (UTC)
 * Hmmm lemme work out a blocking version then. I'll make it's current version a V.2 then when i figured out a good blocking elite, people can then decide wich version they like better (because i personally prefer it's current function over an elite block). Damysticreaper 15:16, 20 January 2011 (UTC)
 * I added second versions of Shield of Deflection and Shield of Regeneration. The first versions have effects closest to the original while the second versions are a complete functionality change. Damysticreaper 17:03, 20 January 2011 (UTC)
 * You do realised you nerfed SoD. Armor is also less damage you know that? Which is why i say reduce the energy of both spells to 5 and theyre fine IMO, maybe a little bit longer duration. Also don't touch RoF. RoF is fine.--83.82.62.210 23:19, 21 January 2011 (UTC)
 * Well i changed the reduction back to AR but since it blocks attacks i made it elemental damage specific at an increased armor rating since you will most likely take damage from spells than attacks, also keeping in mind that nearly all non elemental damage are armor ignoring. Also removed RoF but i still feel that spell could use a small buff...still thinking of giving it a function that fully negates damage one time only and then heals, but i'll leave it be for now. Damysticreaper 00:47, 22 January 2011 (UTC)