User:Torak321/BadElites

Warrior

 * Disables all skills for 10 seconds.
 * 9 Adrenaline is too much for only 10 seconds of dazed.
 * Soldier's Fury with 0 Leadership lasts the same as Soldier's Stance with 14 strength

Ranger

 * Linked to expertise, no need for more energy reduction.
 * : 15 energy is too much for such a short cripple.
 * Now costs 10 energy, not so bad anymore.
 * Too specialized - mainly affects only Elementalists, unless combined with Arcane Languor.
 * Completely ruins energy management.
 * More likely to hurt your own party. Toxicity is just as good.
 * More likely to hurt your own party.
 * Glass Arrows = unconditional +damage.

Monk

 * Very small range, usually won't last long.
 * "Brace Yourself!".
 * Maintained enchantment.
 * Self-disabling, only effect is damage.

Necromancer

 * Short duration, long recharge. Life Siphon is better.
 * Max 140 damage, 20 second recharge.
 * Adding damage like Hidden Caltrops would make it good.

Mesmer

 * Too much condition removal in PvP, longer conditions shouldn't be needed in PvE.
 * Short blind duration, long recharge.
 * No thanks.
 * Deep Freeze is just as good.

Elementalist

 * 30 second recharge.
 * Better ways of energy management.
 * Somewhat decent, but usually not worth it.
 * Shadow stepping is better.
 * Primarily anti-assassin.

Assassin

 * High energy cost, long recharge, short dazed duration.
 * Not worth the elite slot.
 * Assassins usually use attack skills for damage.
 * Conditional degen, Conjure Phantasm is better.
 * Temple Strike is more versatile.
 * Adding damage like Wastrel's Worry would make it decent.
 * Critical Strikes should be all the energy management you need.

Ritualist

 * Net gain of 15 energy. 30 second recharge.

Paragon

 * Too short. "There's Nothing to Fear!" is better...by a lot.
 * Cautery Signet or Restore Condition.
 * No need to explain.

Dervish

 * Stops your allies' spells too.