User:Lilondra/Gamebalance/Mesmer

Developer Update
My Dev Update (Mesmer)

Fast Casting








Illusion magic
: Changed functionality to : Enchantment spell.For seconds whenever target foe is struck in melee all nearby foes lose 1 strike adrenaline and  energy. : Changed functionality to : Enchantment spell.For seconds whenever a foe casts a spell on target ally that ally steals  energy from that foe and damage is reduced by  %.



























First of all I wanted to make non hex mesmers viable.Its just another fun way to play with mesmer.2nd I want to fix ineptitude,clumsiness and Wandering Eye.As problems arise when you have all 3 * X times on your team problems arise.I +- HALVED the damage of using these skills together and modified WE to another anti-melee ish niche

Let me explain the change to distortion.I rly like the skill as it gives you easy saccrifice to blocking but at a cost.Currently it is used on anything That has infinite energy  and about every other caster that doesnt use return.I realise a big part is the NEED for such a blockstance but distortion is just way to cheap.To adress this issue I didn't want to nerf it to the ground so Basicly it still gives people a decent blockstance but it drains people (especially lowspecced ones) much much quicker.I hope this will force people to use it in a balanced way and not just as immunity against melee/ints.

Domination magic
whenever they hit with a attack.

For 6 seconds, the next time target foe uses a spell, that foe takes damage and is knocked down.









If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for seconds and that skill is interrupted.



For seconds, the next time target foe uses a skill, that skill takes an additional  seconds to recharge.




 * Elite Hex Spell. For seconds target foe and all adjectant foes suffer from - pips of health degeneration and take  damage whenever he uses a skill.

Inspiration magic








For seconds you gain  energy every 4 seconds. But whenever you cast a spell that targets an ally you lose energy.













unlinked






Just some elite buffs here.echo now is more versatile if you ask me while Expel hexes got a slight buff to cast and recharge time.Shatter Storm now removes all enchantments from target foe but it will also remove enchantments on you're frontline if used when spiking (conjures,SoH,...)