Recharge time

Recharge time is the minimum period that a character must wait after using a skill before they can attempt to activate it again. Skills that are interrupted or disrupted by knock down also have to wait to be recharged. Failing skills are ready immediately; they do not need to recharge. The visual indicator of a recharging skill is a darkened skill icon that gradually lightens as if a clock-hand was sweeping through from noon to midnight.

Recharge mechanics

 * A skill's begins recharging at the exact moment the skill is completed or prevented.
 * Before a skill is used, its recharge time can be affected by other skills or environmental effects. For example, Quickening Zephyr lessens recharge times while Energizing Wind lengthens them.
 * Disabling a skill can also change the length of recharge. For example, Blackout will reset the recharge times of any waiting skills to seconds, regardless of the actual recharge time: skills with 1 second remaining and those with 30 seconds remaining will both recharge at the same time.
 * While a skill is being activated, the user can alter its recharge time by invoking a stance. For example, if you activate Serpent's Quickness before completing a casting of Meteor, the recharge time will be shortened.
 * Boosts from multiple skills cannot combine to reduce the time by more than 50%, although a single skill's effect can bypass this limit.

Reduces other skills' recharge times

 * ends if under 50% maximum health
 * also makes skills cost more energy
 * only for traps
 * (elite) only for Preparations
 * reduces Signets' recharge times
 * only for Spells
 * reduces your next Signet's recharge time
 * (PvE only)
 * only affects spells
 * only for half-ranged spells, also decreases activation
 * only for assassin skills, also decreases activation, disables attack skills for 10s
 * affects only spells cast in earshot of a spirit
 * (elite) only for Binding Rituals
 * (elite) only for Spells and Binding Rituals
 * (elite) only applies to dervish enchantments
 * only applies to dervish enchantments
 * Any Spells cast within the ward have a % chance of recharging 50% faster (PvE only)
 * Any Volfen skills recharge 66% faster (PvE only)

Conditionally reduces its own recharge time

 * for each foe knocked down
 * if it removes disease
 * if target was hexed
 * if a foe is hit
 * if target was moving
 * if a dervish enchantment is removed
 * if a dervish enchantment is removed
 * if a dervish enchantment is removed

Skills that involve instant recharge

 * instantly recharges all of your stances if adjacent to knocked down foe.
 * (elite) instantly recharges all of your attack skills and gives energy for each skill recharged.
 * instantly recharges if it hits a knocked down foe.
 * instantly recharges if target is under 50% health.
 * (elite) instantly recharges all skills but itself if target is successfully hit.
 * instantly recharges all attack skills if target is not hit.
 * instantly recharges if foe has more health than you.
 * instantly recharges if target has a dead pet or is nearby to a corpse.
 * instantly recharges if you have 3 or fewer minions.
 * / instantly recharges if a monster-only enchantment is removed.
 * / instantly recharges if a monster-only hex spell is removed.
 * (elite) instantly recharges all signets except this one.
 * instantly recharges interrupted spells.
 * (elite) instantly recharges your next spell.
 * (elite) instantly recharges all skills if enemy dies while affected by this hex.
 * (elite) instantly recharges all other attack skills if it hits a foe below 50% health.
 * instantly recharges Ritualist hexes when dropped.
 * (elite) affects Binding rituals.
 * (elite) instantly recharges if a Binding ritual is used while under its effect.
 * (elite) affects Binding rituals
 * instantly recharges if it hits more than one foe.
 * (elite) instantly recharges when it ends
 * Any 10% chance of recharging all skills every time you earn experience from killing an enemy (PvE only).

Skills that recharge by a morale boost

 * (PvE only)
 * (PvE only)
 * (PvE only)
 * (PvE only)
 * (PvE only)
 * (PvE only)
 * (PvE only)
 * (PvE only)
 * Any
 * Any (PvE only)

Skills that increase recharge time

 * adrenaline skills have a 5 second recharge
 * increases all skill recharge times by 25%
 * increases its recharge by seconds for each hex removed
 * increases its recharge by 20 seconds if used on a foe with less than 33% health
 * disables your next spell for an additional seconds
 * increases the recharge time of the next skill used by a foe
 * also causes instant casting with an additional 30 second recharge
 * increases its recharge by 15 seconds if it misses