Feedback:User/Viktor/Motivation skills fix

= Paragon =
 * Issue

The paragon has taken several nerfs due to its brokenness in PvP, its a profession that clearly wasn't designed around PvP. The reasons that I say it's broken is because is that its shouts are not interrupt-able, its buffs are not removable and a lot of its skills are party-wide. Due to this the paragon has been a target for constant nerfs. The only way to play a 'motigon' is in an all paragon team that is both lame since its hard to counter by balanced teams and a boring gimmick to play but after the latest nerf to Finale of Restoration it is no longer a very viable option to play.
 * Suggestion


 * Make all echoes into enchantments
 * Make all chants and shouts disable all other chants and shouts on party-members it affects with the same name for 2/3 of its recharge (adrenal skills take 1 sec recharge) (same recharge on elites to not make them redundant)
 * Give all shouts a 1 second cast time when suffering from daze.
 * After the above three suggestions have been implemented buff all paragon skills to their former glory and lower cost on some echoes
 * Reasoning


 * Making all echoes into enchantments will make them easier to counter and thus easier to balance.
 * Making all chants/shouts disable all other of the same name when used will make Para- or 'Zerg-' way harder to play while opening up the possibility for a lone 'motigon' healer (if skills are buffed that is).
 * Giving all shouts a 1 seconds cast time when suffering from daze will make it possible to counter shouts (other than bringing specific necro counters)
 * When all of the above are done the paragon will not be the invincible unbalance beast (and pain in the behind to balance) he once was, he will be easier to handle since his skills won't need to be a constant balance issue paras will be easier to counter and thus can be buffed from their almost unplayable state.
 * Wishes


 * Changing Leadership to *You gain 2 Energy for each ally in earshot when using one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).* would make the Paragon more fun to play with build-wise.

Here are some changes that I would like to see in the Motivation and leadership skill-trees:
 * Enchantment Spell. For 5...21...25 seconds, you attack 25% faster but have Cracked Armor for 10 seconds. This Enchantment is reapplied if you are under a Chant or Shout when it would normally end.
 * Enchantment Spell. For 5...21...25 seconds, you attack 25% faster but have Cracked Armor for 10 seconds. This Enchantment is reapplied if you are under a Chant or Shout when it would normally end.
 * Enchantment Spell. For 5...21...25 seconds, you attack 25% faster but have Cracked Armor for 10 seconds. This Enchantment is reapplied if you are under a Chant or Shout when it would normally end.


 * Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 30...78...90 Health. Skills named Aria of Restoration on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 30...78...90 Health. Skills named Aria of Restoration on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 30...78...90 Health. Skills named Aria of Restoration on other affected allies are disabled for 10 seconds.


 * Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1...5...6 Energy. Skills named Aria of Zeal on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1...5...6 Energy. Skills named Aria of Zeal on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1...5...6 Energy. Skills named Aria of Zeal on other affected allies are disabled for 10 seconds.


 * Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63...75 Health. Skills named Ballad of Restoration on other affected allies are disabled for 15 seconds.
 * Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63...75 Health. Skills named Ballad of Restoration on other affected allies are disabled for 15 seconds.
 * Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63...75 Health. Skills named Ballad of Restoration on other affected allies are disabled for 15 seconds.


 * Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 30...78...90 Health. Skills named Chorus of Restoration on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 30...78...90 Health. Skills named Chorus of Restoration on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 30...78...90 Health. Skills named Chorus of Restoration on other affected allies are disabled for 1 second.


 * Elite Chant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Skills named Defensive Anthem on other affected allies are disabled for 15 second.
 * Elite Chant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Skills named Defensive Anthem on other affected allies are disabled for 15 second.
 * Elite Chant. For 4...9...10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Skills named Defensive Anthem on other affected allies are disabled for 15 second.


 * Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3...6...7 less Energy. Skills named Energizing Chorus on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3...6...7 less Energy. Skills named Energizing Chorus on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3...6...7 less Energy. Skills named Energizing Chorus on other affected allies are disabled for 1 second.


 * Enchantment Spell. For 10...30...35 seconds, whenever a Shout or Chant ends on target non-Spirit ally, that ally gains 1 Energy.
 * Enchantment Spell. For 10...30...35 seconds, whenever a Shout or Chant ends on target non-Spirit ally, that ally gains 1 Energy.
 * Enchantment Spell. For 10...30...35 seconds, whenever a Shout or Chant ends on target non-Spirit ally, that ally gains 1 Energy.


 * Enchantment Spell. Heal target ally for 15...63...75 Health. For 10 seconds, whenever one of the next 4 Chant or Shout ends on target non-spirit ally, that ally is healed for 15...63...75 Health.
 * Enchantment Spell. Heal target ally for 15...63...75 Health. For 10 seconds, whenever one of the next 4 Chant or Shout ends on target non-spirit ally, that ally is healed for 15...63...75 Health.
 * Enchantment Spell. Heal target ally for 15...63...75 Health. For 10 seconds, whenever one of the next 4 Chant or Shout ends on target non-spirit ally, that ally is healed for 15...63...75 Health.


 * Chant. For 2...10..15 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. Skills named Hexbreaker Aria on other affected allies are disabled for 1 second.
 * Chant. For 2...10..15 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. Skills named Hexbreaker Aria on other affected allies are disabled for 1 second.
 * Chant. For 2...10..15 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. Skills named Hexbreaker Aria on other affected allies are disabled for 1 second.

Move to Leadership
 * Skill. for 10 seconds You cannot gain adrenaline and target other ally gains 0...67...75% more adrenaline.
 * Skill. for 10 seconds You cannot gain adrenaline and target other ally gains 0...67...75% more adrenaline.


 * Chant. For 5...17...20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. Skills named Lyric of Purification on other affected allies are disabled for 10 second.
 * Chant. For 5...17...20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. Skills named Lyric of Purification on other affected allies are disabled for 10 second.
 * Chant. For 5...17...20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. Skills named Lyric of Purification on other affected allies are disabled for 10 second.


 * Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 1...7...8 Energy. Skills named Lyric of Zeal on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 1...7...8 Energy. Skills named Lyric of Zeal on other affected allies are disabled for 1 second.
 * Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 1...7...8 Energy. Skills named Lyric of Zeal on other affected allies are disabled for 1 second.


 * Enchantment Spell. For 20 seconds, target non-Spirit ally has +2...3...3 Health regeneration. This Enchantment is reapplied every time a Chant or Shout ends on that ally.
 * Enchantment Spell. For 20 seconds, target non-Spirit ally has +2...3...3 Health regeneration. This Enchantment is reapplied every time a Chant or Shout ends on that ally.
 * Enchantment Spell. For 20 seconds, target non-Spirit ally has +2...3...3 Health regeneration. This Enchantment is reapplied every time a Chant or Shout ends on that ally.


 * Signet. Target other ally is healed for 40...88...100 Health. If you are suffering from a condition, you are also healed for 40...88...100 Health.
 * Signet. Target other ally is healed for 40...88...100 Health. If you are suffering from a condition, you are also healed for 40...88...100 Health.
 * Signet. Target other ally is healed for 40...88...100 Health. If you are suffering from a condition, you are also healed for 40...88...100 Health.


 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.
 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.
 * Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 45...97...110 Health. Skills named Song of Restoration on other affected allies are disabled for 15 seconds.


 * Chant. For 10 seconds, the next time each ally within earshot uses an attack Skill, that ally gains 1...7...8 Energy. Skills named Zealous Anthem on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each ally within earshot uses an attack Skill, that ally gains 1...7...8 Energy. Skills named Zealous Anthem on other affected allies are disabled for 10 seconds.
 * Chant. For 10 seconds, the next time each ally within earshot uses an attack Skill, that ally gains 1...7...8 Energy. Skills named Zealous Anthem on other affected allies are disabled for 10 seconds.