Template:Weapon stats

Description


This template is used to display the stats on unique weapon articles.

Parameters

 * parameter 1
 * Weapon type. See Weapon for possible values. Note that for bows, the bow class should be used instead.


 * damage
 * Optional. Damage range. By default set to the maximal possible damage depending on weapon type.


 * energy
 * Optional. Energy bonus. By default set to the maximal possible energy depending on weapon type.


 * armor
 * Optional. Armor bonus. By default set to the maximal possible armor depending on weapon type.


 * req
 * Optional. Weapon's requirement. By default set to.


 * attribute
 * Semi-optional. Weapon's attribute. By default set to the default attribute depending on weapon type. Need to be set for spellcasting weapons and off-hand items.


 * damage type
 * Semi-optional. Weapon's damage type. By default set to the common damage type depending on weapon type. Need to be set for spellcasting weapons, Daggers and martial weapons with uncommon damage type.


 * spell recharge
 * Optional. Staff's spell recharge chance. By default set to.


 * bonus
 * Optional. Weapon's inscription or fixed bonus.


 * prefix
 * Optional. Weapon's prefix bonus. Note that has to be set to the Elemental damage type for Elemental upgrades.


 * suffix
 * Optional. Weapon's suffix bonus


 * combined
 * Optional. Summed bonus from prefix and suffix. Currently only needed for two Health bonuses. Anyway both parameters should be set for DPL usage.


 * combined energy
 * Optional. Set this parameter to combine a staff's initial energy with the bonus given by a prefix upgrade (always displays 15 energy).


 * customized
 * Optional. Set this parameter to display the weapon as customized.


 * special.
 * Optional. Set this parameter to display special and uncommon combinations. Possible values:
 * - for caster weapons which have bonuses regardless of the primary attribute (such as Kerrsh's Staff and Zehtuka's Horn)
 * - only used for Chimeric Prism


 * not replicable
 * Optional. Set this parameter to mark this weapon as not replicable.
 * This should be done when the weapon cannot be replicated by normal upgrades or inscriptions, for example when there are two inscription bonuses used. In this case all non-standard compatible bonuses should be listed as the value of the bonus parameter, separated by a linebreak