Talk:Reversal of Damage

Does it deal double damage to undead beings? I doubt it, as it seems to be pure damage and not holy damage. But I honestly don't know. --Longasc 13:22, 5 September 2007 (UTC)
 * "Holy" is not mentioned anywhere in the skill description. [[Image:User GD Defender sig.png]]| GD Defender  /  contribs 13:24, 5 September 2007 (UTC)

It does double damage back to undead creatures - so I assume that it does Holy Damage, I suggest adding it to the notes.
 * This skill now also redirects the damage from Spiteful Spirit to the caster, something not even Duncan's Defense can do. Very interesting...67.191.245.177 03:48, 17 February 2008 (UTC)

Well, just once...--Belinda 15:44, 7 March 2008 (UTC)

Note about the bug
Do not change the reminder on the bug on either this page or the update that caused the bug. People have been PMing me about it telling me how wrong I am, and every time, I login and test it in a scrimmage with humans who know how to read, and everytime, I turn out to be right. If the bug gets fixed, the reminder will be removed. ~Shard (talk / Nerf List) 07:46, 17 February 2008 (UTC)
 * ... screenshot? --24.179.151.252 10:54, 17 February 2008 (UTC)
 * Image:Reversal of Damage test1.jpg. Doesn't pan out.  --Valshia 19:30, 17 February 2008 (UTC)
 * How is it a bug? In your example, it's Retribution that's dealing the damage ("... this Spell deals 33% of the damage back..."), not the enchanted ally, so it would actually make more sense to deal damage back to whoever's maintaining the enchantment... Am I missing something? &rarr; BROWNSPANK  06:13, 22 February 2008 (UTC)
 * I wouldn't call it a "bug" myself, more a change in behavior. I've seen it called a "fix" too, so opinions differ.  It's just that this change affected a major farming run, and some people got upset over it.  --Valshia 18:07, 22 February 2008 (UTC)
 * I think the "bug" status was just wishful thinking by farmers, frankly. - T HARKUN  [[Image:User_Tharkun_sig.png|16px]] 00:57, 10 March 2008 (UTC)
 * I agree that this is not a Bug. It's just an adjustion of the function nothing more. It's more like a fix that the damage is dealt to however is maintaining the Enchantment that returns the damage as it IS the one who is maintaining the Enchantment (like Retribution) that deals the damage and not the one who is enchanted with it. From a Farmer's point of view one _could_ call it a nerf but nothing more. Removing Bug Tag! -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 13:49, 18 March 2008 (UTC)

The above is in regards to a bug that was removed from the page, follow the screenshot link to learn more. This is NOT in about the bug dealing with Backfire. (Raine Valen 06:37, 18 August 2008 (UTC))

This skill
...is pretty uber now.--Ryudo 20:02, 6 March 2008 (UTC)
 * omg... i love you izzy.... --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|How dare you put that damned dirty thing on me!|19px]] 21:46, 6 March 2008 (UTC)


 * nice izzy, don't change this skill now, as dervs got killed
 * I have no idea what the person who wrote above me meant, but on topic: nice buff to the skill. Also, please sign your comments by typing four "~"-s. Ninjas In The Sky 17:16, 21 May 2008 (UTC)

Combinations
Would it collide with Reversal of Fortune? That is to say, if I cast Reversal of Fortune followed by this skill, would Reversal of Fortune cancel damage and then Reversal of Damage would apply?

Also, I tried this with Vengeful Weapon, and it works well (Vengeful Weapon triggers and steals the complete amount). --Eyekwah 12:22, 11 June 2008 (UTC)


 * After a LOT of testing, I've found that RoD triggers before all protection prayers, so this would deal damage and RoF would do nothing, if they were both on the same target. From what you've said, it looks like it triggers before Xinrae's/Remedy/Vengeful, too.  So RoD deals back the damage and the weapon steals the life because the person still got hit, even if it was for no damage. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:11, 25 October 2008 (UTC)

YES.
You see, now THAT is smiting. Good spell fix Izzy!!!

Notes/Bug
I just added another note and a bug description.

For those of you wondering, I WAS trying to lol at a Mesmer who Backfired me, thinking that it'd preform like Reversal of Fortune under the circumstances, protecting me while, presumably, damaging the mesmer. I killed us both. For some reason, Reversal of Fortune mitigates damage from Backfire while Reversal of Damage does not, it instead damages the caster of Backfire while also allowing its caster to take the full damage. I don't know why this is, I'd really like to, though. I'm assuming that it's something in the coding for Backfire that allows it to "penetrate" the effects of spells (so, for instance, a monk couldn't put up Divine/Judges Intervention to save themself from Backfire), though I'm yet to test Divine or Judge's Intervention with Backfire.

For those of you who'd reply to this saying that Backfire deals more damage than can be prevented with Reversal of Damage, I performed this test while under the effect of Protective Spirit, which, yes, DOES reduce the damage to a manageable amount.

Also noteworthy is that, when dealing with Backfire, both Reversal of Fortune and Reversal of Damage won't trigger until the NEXT spell is cast, so you'll take full damage while putting either up for the first time. I'm yet to test Reversal of Fortune or Reversal of Damage with other spell (skill) punishing, such as Spiteful Spirit, Visions of Regret, or anything else along those lines. When I do, I'll post those results here, as well as the results from Judge's and Divine Intervention. (Raine Valen 06:37, 18 August 2008 (UTC))


 * Bug description removed, the explanation added in a third note.


 * After hours of being hit with Backfire, wanding, spears, Lightning Orbs, and Visions of Regret, I finally figured it out: Reversal of Damage happens before other damage reduction. It triggered before Protective Spirit, reducing the damage to 77, which PS then reduced to 56 (560 max health).  It is because of this that it seemed that Reversal of Damage wasn't reducing the damage at all, when in actuality, it was reducing it overhead.  Had Protective Spirit not been on, I'd have dealt 56 and taken 77.


 * I suppose I should also mention that Reversal of Fortune triggers after other damage reduction.


 * If both Reversal of Fortune and Reversal of Damage are up, they will both trigger on the next attack, with Reversal of Damage taking effect first and Reversal of Fortune healing for the remaining damage (up to its stated maximum), even if that damage is zero.


 * Also, because I said I'd do it here, I'll say that Judge's Intervention and Divine Intervention won't save you from any damage that triggers on them. (Raine Valen 09:46, 18 August 2008 (UTC))

The obvious
''The damage for this reversal is calculated before other damage reduction. So, a 55 using Protective Spirit and Reversal of Damage can deal more than five damage, with the remaining (above the stated maximum for this skill) damage being reduced by Protective Spirit.  This spell will also trigger on passive damage such as Empathy or Backfire.  Does not, however, trigger on life stealing or health degeneration. '' Do people really not know this stuff? I'm ashamed to know that people can't figure out game mechanics when it's being screamed to them all game long. So, summing up the points up there... 1) Enchantments occur in order. 2 and 3) Damage reduction will trigger on any damage. Damage, life steal, and health degeneration are not the same things.. I vote for those last three bullets to be removed. ANet needs to throw a Game Mechanics Weekend o_o24.227.222.75 12:55, 16 December 2008 (UTC)
 * Game mechanics are the only thing that should be recorded to be honest. Also things like Spiteful Spirit triggering this sort of thing is inconsistent so it should be recorded. I also think it was changed in various updates. Misery  13:00, 16 December 2008 (UTC)