ArenaNet:Skill feedback/Paragon/"Can't Touch This!"


 * Last update: 2008/06/12

Life Infusion's Issue -- 21:36, 8 March 2008 (UTC)
Discussion
 * Issue
 * Looks like a joke skill given how narrow its usage is


 * Suggestion
 * Make it target ally, reduce to 5 energy

Epinephrine's Issue --19:27, 11 March 2008 (UTC)
Discussion
 * Issue
 * Limited when it can only protect oneself


 * Suggestion
 * Make it target enemy, possibly a duration rather than number of uses.

Gordon Ecker's Issue -- 07:47, 12 March 2008 (UTC)
Discussion
 * Issue
 * Narrow and expensive counter to a rare skill type, self-only.


 * Suggestion
 * 1) Change functionality to "Shout. For X seconds, the next time each ally within earshot is attacked, that attack is blocked, and the next time each ally is targeted by a foe with a touch skill, that skill is interrupted. "Can't Touch This!" ends after it has successfully blocked or interrupted.".
 * 2) Change functionality to "Shout. For X seconds, the next time each ally within earshot is attacked or targeted by a foe with a touch skill, that foe is knocked down.", increase cost and/or recharge.

Spura's Issue -- 21:36, 8 March 2008 (UTC)
Discussion
 * Issue
 * Too narrow, can't protect allies
 * Touch ranger just burns through all fails in 2 seconds with plague touch, so do PvE mobs.


 * Suggestion
 * 1) Change functionality to "Shout. For 5..20 seconds, touch skills targeting target ally cast 200% longer." This will hinder touch rangers more than 5 failed touches and will also work on PvE mobs better.

Shard's Issue -- 20 March 2008 (UTC)

 * Issue
 * Same as the above.


 * Suggestion
 * Energy cost to 5, recharge to 20s, duration to 10s. "For 10 seconds, the next  touch skills or attack skills against target ally fail."

Zerpha The Improver's Issue -- 21:36, 8 March 2008 (UTC)
Discussion
 * Issue
 * Limited usage (despite the fact that it's one of few touch skill counters.)
 * Atrophy is preferable when focusing against touch rangers.


 * Suggestion 1. Make it targets an ally rather than the user. (Discussion)
 * 10 20 . Shout.(20 seconds) The next  touch-range skill[s] against target ally fail.


 * Suggestion 2. Make it targets the foe instead. (Discussion)
 * 10 20 . Shout.(20 seconds) The next  touch-range skill[s] used by target foe fail.


 * Suggestion 3. Punish the toucher. (Discussion)
 * 10 20 . Shout.(20 seconds) The next  touch-range skill[s] against you fail. Casters of skills failed this way are knocked down.


 * Suggestion 4. Add other advantages. (Discussion)
 * 10 20 . Shout.(20 seconds) The next  touch-range skill[s] against you fail. When this skill ends, all your hammer attacks are recharged.


 * Suggestion 5. Improve values. (Discussion)
 * 5 12 . Shout.(20 seconds) The next  touch-range skill[s] against you fail.
 * (all suggestions can be combined of course.)

Unused skill, 86.26.89.66 16:02, 5 July 2008 (UTC)

 * Issue
 * Do I need to go into this? It has a very limited use and is only self-targeting.


 * Suggestion
 * Same sorts as above - make it more powerful, add another effect, or make it effect allies. Personally, I would not favour simply making it more powerful since it's still a niche skill and so it would be either worthless or imba in a very few situations.
 * Specifically, I would suggest something like:
 * 5 12 . Shout. For 15 seconds, all touch Skills used against you by adjacent foes fail, and melee attack Skills have a 10% chance to fail. Whenever a skill fails in this way, it takes an additional  seconds to recharge. "Can't Touch This!" ends after it have prevented  skills.
 * The specific semantics are unimportant but the idea is that it would firstly disable touch skills and secondly have a minor secondary use. It also has a small area of effect. The duration and recharge are lowered so that it can be reapplied if it absorbs too many effects, but this also prevents abuse as a long-duration, nigh-irremovable shout to use with echoes.

The Problem with Paragons

 * Issue
 * The skill does only one tiny niche thing. It also does this very badly.


 * Suggestion
 * . 5 12
 * Shout. For 15 seconds, all offensive touch Skills used by adjacent foes fail, and melee attack Skills have a 10% chance to fail. Whenever a skill fails in this way, it takes an additional 2...8...10 seconds to recharge. "Can't Touch This!" ends after it has prevented 2...5...6 skills.
 * The idea here is that this skill could actually be useful if it did something other than simply block touch skills. A small chance to prevent attack skills combined with the extra disable duration, further empowered by the small area, would make it reasonable at relieving pressure from attackers as well as simply negating touch skills. What's more, touchers can't simply carry on spamming at you because their touch attacks will be disabled. Remember that this skill not only stops touchers, it also affects Shock (and Shock Axes are quite common in HA), Plague Touch, Rending Touch (SWay) and so on, and it also fulfils the requirement for Soldier's Fury, Soldier's Defense et c. Since it's a single-target shout, it would also be just as useful in RA, TA and HB as in HA, GvG and large PvE, which (if it actually became useful) would help make paragons decent there without making them even more powerful in large teams.
 * The idea here is that this skill could actually be useful if it did something other than simply block touch skills. A small chance to prevent attack skills combined with the extra disable duration, further empowered by the small area, would make it reasonable at relieving pressure from attackers as well as simply negating touch skills. What's more, touchers can't simply carry on spamming at you because their touch attacks will be disabled. Remember that this skill not only stops touchers, it also affects Shock (and Shock Axes are quite common in HA), Plague Touch, Rending Touch (SWay) and so on, and it also fulfils the requirement for Soldier's Fury, Soldier's Defense et c. Since it's a single-target shout, it would also be just as useful in RA, TA and HB as in HA, GvG and large PvE, which (if it actually became useful) would help make paragons decent there without making them even more powerful in large teams.