User:MystiLefemEle/Design

Weapon Design Mark-Up

DO NOT DELETE.

Markup for design-a-weapon contest and any other Weird and Strange weapon ideas I come up with

Weird Weapon Design
The UnKnown is a UnKnown skin introduced with the UnKnown.

Stats

 * UnKnown Dmg: 00-00 (req. 9 UnKnown)
 * Inscription: UnKnown
 * UnKnown Type
 * Customized

Acquisition
Acquisition UnKnown

Dye
Dye affects UnKnown portions along the UnKnown.

Parameters for infobox

 * name : Optional. Defaults the name of the article.
 * image : Optional. The weapon image should not include any text. See the image use policy. Defaults to the page name.
 * type : Optional. Will auto-type by attribute for martial weapons and shields. This will also auto-type uniques based on the value of the "unique" parameter. Needs to be set manually for caster weapons (Staff, Wand and Focus). Sets Category:(weapon type) for all weapons including uniques. These categories may need to be adjusted manually.
 * campaign : Mandatory. The campaign this weapon appears in. Defaults to "Core".
 * attribute : The attribute(s) associated with this weapon. Defaults to "Not specified".
 * damagetype : The type(s) of damage this weapon does. Omit if not required.
 * bowclass : Additional information for bows. Omit if not required.
 * pvpreward : Optional. Used to categorize PvP reward items. Possible values are Basic, Fancy and Exotic.
 * commonsalvage : The common crafting materials this weapon produces when salvaged. Defaults to "Not specified". This field autocategorises to Category:Contains (common salvage), for single terms only. If you list multiple salvage items, please manually adjust the resulting categories.
 * raresalvage : The rare crafting materials this weapon produces when salvaged. Defaults to "Not specified". This field autocategorises to Category:Contains (rare salvage), for single terms only. If you list multiple salvage items, please manually adjust the resulting categories.
 * unique : Sets whether or not the weapon is unique. If this is set to "yes" this also hides the salvage rows in the box, no matter the value of salvageable. Default is "no".
 * salvageable : Sets whether or not the weapon is salvageable. If this is set to "no" it hides the salvage rows in the box. Default is "yes".