Talk:Guide to modifying in-game graphics/Archive 4

Banning
You all should be careful about doing mods, While chatting in that thread on guildwarsguru while Ailia was making a mod, I was working on a HP bar 50% solution and my account was perma banned (code=045) for doing nothing more then logging in and out semi rapidly on a throwaway pvp character I was testing textures on.

I'd run texmod and photoshop at the same time. Have the texture I wanted opened from a dds, then make a change. package it with texmod and run gw, log in. look at what happened and then log out, make a change in PS and rinse repeat. Doesn't take very long to do. After about the 6th login or so I was suddenly banned.

So be careful because Gaile has not replied to my PM and NCSoft are not reading support tickets thoroughly at all and asking weird questions like what the name of my characters are. What that has to do with this banning I have no idea. Imaginos 06:56, 6 July 2007 (UTC)


 * I guess that the asking the names of your characters is to verify that A) The computer is all run by a human, and it wasn't a bot, and B) That it is YOUR account, and someone else isn't trying to steal your account. 24.61.22.75 02:58, 4 July 2007 (UTC)
 * ANet needs to get thinking clearly on this one. Emily's official response is "yeah, modifying your game is a bannable offense, but go ahead, we think it's a great educational experience." They're sending mixed messages, and that's not a good thing. I'm not gonna touch my game to mod it because ANet's inability to give a clear answer doesn't convince me that I won't be banned, especially in light of your experience. - Auron 03:03, 4 July 2007 (UTC)
 * Emily has responded on her talk page that she was told by the company founders that it was ok, and that she is looking into it, so hopefully this will get resolved. As for the seemingly strange questions that you get asked, my understanding (never having personally had to contact support, just from what I've heard from people), the first one or two responses are automated.  They are to weed out the people who contact support for things like, "I forgot my password" or "This game won't work on my Mac." and just find what the computer thinks is the best response based on keywords in the ticket.  If you follow up to the response(s) then the ticket is elevated to an actual human who will look at your question and (hopefully) respond in a more sensible manner.  --Rainith 03:13, 4 July 2007 (UTC)
 * OK that does make some sense, so we'll see what they answer tomorrow or the day after. Not sure if they get the 4th off :). Gaile has not answered yet either. Imaginos 06:56, 6 July 2007 (UTC)

Issue Resolved: (partial note from GM) "After reviewing the issue, it appears that your account was blocked in error. The initial blocking of your account had nothing to do with the texture program you used."

They didn't say why I was blocked but they did say it was their mistake. Imaginos 06:56, 6 July 2007 (UTC)


 * I am glad this was resolved happily. And yes, I did respond to your PM about 30 hours ago, but the forum must have timed out because I do not see it in the Sent folder after all. And no, we do not work on the 4th, which begs the question of why I'm here, now, but we'll not go into that. ;) --Gaile [[Image:User gaile_2.png| ]] 00:33, 5 July 2007 (UTC)
 * Thanks Gaile! I appreciate your attempt to respond to me. Seeing as I didn't get the PM the forums must have timed out as you've mentioned, they have been pretty slow for me recently too and I've had to resubmit posts I've made to get them to go through. Imaginos 06:56, 6 July 2007 (UTC)

CR response
To all modders: It's important to note that the parameters concerning the use of third-party programs do still apply. We cannot condone the use of such programs, and we cannot support the accounts of those who may be negatively impacted in using such programs. That's called the "If it eats your hard drive and blows up your refrigerator, don't call us" policy. ;)

Honestly, though, as previously stated, it is unlikely that we would actively pursue or action those who use such programs in a positive manner, that is, those whose only interest is creating benign mods of our games. Keep in mind that occasionally people get creative and might bring up the use of a harmless program to attempt to mask other harmful activities. We see that with other situations, such as where they say "But I was only using an alternative OS, why was I blocked?" and we discover they are using major bot programs.

If you feel that this creates a "mixed message," then I guess we should discuss that concern. I can understand where the strict "Don't do that" is clearer than "We can't say you can do that, but we won't take action if you do choose to do it." There are some cases where it's not black and white. One example that comes to mind is the use of emulators to play Guild Wars. We develop only for the PC, but others play on other systems and that's totally ok. However, if they develop difficulties, our Support Team is not available to help them resolve those issues. So we don't prohibit the alternative, we simply decline to support it.

What I want to say above all about this matter is that if you're going to mod, have fun, but do stick with the benign and positive uses of the programs and create mods that impact the game only in ways that are fun and harmless. If there's more information to share, I will do so as soon as it becomes available to me. --Gaile 00:33, 5 July 2007 (UTC)


 * I think that a strict approach on this subject would not only be unnecessary, but also very harshly received. I mean, some people (as mentioned on this page) have gone so far as to design a new custom skin for the game.  I think, should it ever be used to disguise a more malicious use, it should be dealt with specifically for that case - as ANet seems to do with many issues currently.  I don't think allowing benign mods to the game sends a mixed message of any kind. Kami No Kei 03:29, 5 July 2007 (UTC)


 * What about the spirit range bubble and the 50% / 80% Health notches in the Quartz UI mod? On one hand, they look like they might fall just barely into a gray area because they're slightly more than cosmetic, however you could get the same effect with scotch tape and a marker. -- Gordon Ecker 22:55, 5 July 2007 (UTC)

Texmod with latest patch
Is it just me, or did it break with the last patch? I can't get either of the cartographer mods to work any more. &mdash; Galil 12:07, 9 January 2008 (UTC)
 * Not even logging works (not working as in nothing happening), and it's not a problem with TexMod or unsupported graphics card, since it works with other apps and used to work for GW before the last patch. :S &mdash; Galil [[Image:User Galil sig.png]] 12:26, 9 January 2008 (UTC)
 * Works fine for me ~ SCobra [[Image:User-SuperCobra-Sig.png]] 14:20, 9 January 2008 (UTC)
 * Oh well, must just be me then. Thanks though. &mdash; Galil [[Image:User Galil sig.png]] 16:24, 9 January 2008 (UTC)

I also got a problem with TexMod after today's update... it logs on, but then there are no changes in the map, just as texmod wasn't working. previously everything was ok :/
 * You need to download the full update without using texmod, preferably using the -image switch, then run texmod. Texmod will not work if you update the client while running it.--Pyron Sy 01:35, 11 January 2008 (UTC)

done the -image, but still nothing :/ should I wait for the next update? Tazeru 10:42, 11 January 2008 (UTC)
 * ok, luckily I had second version of GW at another drive, swapped them and now it works again. quite strange with that previous one, though. so generally I should always turn off Texmod before updating, to avoid such situation as above?
 * and thanks for support Tazeru 14:21, 11 January 2008 (UTC)
 * Strange, for me it's still not working. I tried even reinstalling the dat file and doing the -image update and then run the cartography mod and still doesn't do anything. I don't really wanna re-download everything from the internet.Tigros 12:26, 20 January 2008 (UTC)
 * Same problem. I guess it updated once when I was running Texmod, but now no matter what I do it will not run certain mods. I've tried replacing GW.exe and GW.dat but nothing is working. Even tried deleting GW.dat and letting it completely re-download, but certain mods still don't work. Dark Glass is working, but not the Cartographer aids. Anyone have a solution yet? 72.39.42.33 23:06, 23 April 2008 (UTC)
 * To everyone having this problem, try resetting your graphics card's driver controller. That fixed it for me. --Kairu 22:42, 26 April 2008 (UTC)
 * And how do we do this? --Gigaclon 16:15, 21 May 2008 (UTC)
 * You can either use the software end of the controller (I have an ATI and I don't remember how I did this. Try reinstalling your CCC client and retesting your cards capabilities using SmartGart) Or I believe uninstalling and reinstalling your graphics card driver should accomplish the same thing.
 * If not, check directX by going into your Start menu, click Run (Alternatively hit windows key + r). Type in dxdiag and look through the pages. It sometimes points you in the direction of the problem. --Kairu 21:08, 27 May 2008 (UTC)

I've recently had the same problem with running texmod with the newest gw update, ive tried re-installing my guild wars twice, and none of my mods seem to be working, im also not entirely 100% sure about re-installing my graphics cards if anyone has a step-by-step walkthrough on how to fix this problem i appreciate it. -- Wulu 12:44, 13 December 2008 (UTC)
 * Well, for one, new stuff goes at the bottom. :P I haven't had any problems with my Texmod. If you beleve it is your graphics card,(This will be if you're running Windows XP) Download the newest drivers from your card's manufacter (ATI or Nvidia),boot into Safe Mode with and Admin account, and use Add/Remove Programs to remove your old graphics card drivers.  Restart the computer into safe mode again and find and install the new drivers.  After the install, it should ask for a reboot. Reboot and go into normal mode, and that should be it.  ~Farlo Talk 14:48, 14 December 2008 (UTC)
 * Sorry about the above :P, no im not running xp im running vista 32 bit, ive also done the -image thing for my guild wars several time to no avail, ive tried re-downloading all the mods i use same with texmod, doesnt seem to like me very much, same with self-created mods through the logging mode, they texture themselves and load into the tpf when i create them but texmod gives that very grudgingly annoying D'OH message.-- ~Wulu 15:10, 15 December 2008 (UTC)

Virus Update
Trend Micro is now labeling Texmod as Troj_Lineage, changed from Troj_Generic. I was in contact with them for over a week trying to get it cleared and allowed by their real time protection. They have started to quarantine the temp files used by texmod, throwing a file not found error (And yes, it only says "D'OH")

I am still in contact with them trying to get an exception put into their definition files for Texmod, though so far all they have done is label it with a unique name.

I'll post more info when I get it. --Kairu 23:12, 23 April 2008 (UTC)


 * According to the tech support, it has been deemed non malicious, and they will have a new exception in their pattern files with the next update of their CPR (Controlled Pattern Release). Which means soon after it will be live on the auto update servers. I will post when each is available. Though for now they are still auto quarantined. --Kairu 14:20, 24 April 2008 (UTC)


 * As of April 24, 2008, 24:23:45 (GMT - 05:00) The CPR contains the updated/removed definition of Texmod. It no longer registers as a virus or trojan. However, you do need to download this pattern file manually until it reaches the live servers, which will most likely be some time tomorrow. The file is located here:


 * Note: This is ONLY for Trend Micro. If you are not a Trend Micro user, you will need to speak to your respective virus protection companies.


 * I will post when the Pattern is live. --Kairu 05:41, 25 April 2008 (UTC)


 * The new pattern file is live, however, they screwed up. It is still blocked as TROJ_Generic. --Kairu 17:18, 27 April 2008 (UTC)


 * Allright, good news. As of April 30, 2008 00:34:23 (GMT - 05:00) The update which excludes Texmod and all components is live. If you update, Texmod should no longer be identified as a virus, or be quarentined. This is only for Trend Micro mind you.


 * If your Trend Micro is identifying Texmod as a virus, make sure you have updated. If that does not work, make sure you downloaded from a link provided at the top of the main article page. --Kairu 20:19, 30 April 2008 (UTC)
 * AVG is giving me the following trojan warning: PSW.Lineage.AGX and when i checked online its listed as a keylogger. Is this the case? Any advice would be appreacited as really dont want ot have to change all my passwords if i dont have too. -- Salome [[Image:User_salome_sig.png|19px]] 07:55, 16 July 2008 (UTC)


 * I can not answer that question Salome, however a generally good idea is to set up your firewall such that Texmod is blocked from accessing the internet. There is no reason for it to do so and I don't think it can use GW to communicate anything to other people, except the ANet servers (feel free to proof me wrong on this if you know how it could work). --Xeeron 11:26, 16 July 2008 (UTC)


 * There is no reason for Texmod to connect to the net, as its entire process is confined to your system. So long as your firewall is up to date, you should be fine. And for the record, I also run AVG, and have not had it trigger an alert on Texmod. Which link did you download it from, Salome?--Pyron Sy 01:21, 17 July 2008 (UTC)
 * I used the link I found on the official wiki. However I downloaded texmod about a year back now and this is the first time i got the virus report. However it's also the first time i ran AVG while using texmod for the cantha carty made easy mod. As for my firewell....ummm.....not a clue if it is set up or how to set it up. Got wanky Avast on it and don't have a clue how to use it (i'm more at home with zonealarm myself, but the free version doesnt work with 64bit Vista). I'm thinking it's just a false positive or at least I hope it is. -- Salome [[Image:User_salome_sig.png|19px]] 12:40, 17 July 2008 (UTC)

Suggest changing the FAQ
Add a list of virus sanners which identify Texmod as a virus, nad what it identifies it as. This would help make sure that if someone does download a bad version somewhere, they can chack the name against our list. --Kairu 20:22, 30 April 2008 (UTC)
 * There are too many scanners to-do that, plus its unnecessary as most of them react the same way ~ Kurd [[Image:User Kurd sig.png]] 22:38, 30 April 2008 (UTC)

Help?
is there anywhere where i can get help with this programe, or do i post problems here?Neco 02:11, 12 May 2008 (UTC)
 * What is it that you need help with? Nobody here worked on the program itself (as far as I know, anyway), but someone could probably still help. -- AT (talk | contribs) 02:13, 12 May 2008 (UTC)

Hey. I just downloaded TexMod with no problem. I followed the instructions to the bit about using the + key. Nothing happened. Now, whenever I try to get back to thing I was on (Which is the screen you get if you are installing GW) the actual game launches. Any ideas? Thanks in advance! 88.104.73.3 07:18, 9 July 2008 (UTC)


 * What? Your trying to edit the loading screen before the actual game loads? Not possible. You can only edit the game graphics. The 3D stuff. Once you hit the login screen, you can start editing, but not before. --Kairu 07:45, 11 July 2008 (UTC)
 * The game launches, and I can do absolutely nothing from then on, it just plays completely normal. I might be reading it wrong, but it siounds like that's not supposed to happen from the guide on the article. 88.104.73.3 15:34, 11 July 2008 (UTC)


 * Are you in build mode (i think, the middle tab anyway)? That's the one you need for pulling textures. You'll see red junk in the upper left if you didn't turn it off. Package mode is for running finished mods, and the third mode is just for packaging files. Also, watch out for game patches, as the restarting to apply the patch will put the new instance of the client outside of texmod's control. --Star Weaver 15:53, 11 July 2008 (UTC)
 * I'm in logging mode. Is that the problem? 88.104.73.3 08:14, 12 July 2008 (UTC)

Posting of Links to Download Sites
It's been suggested that links to external, unsupported third party applications shouldn't be linked to on the wiki, since Guild Wars itself doesn't support these third-party apps. One of the concerns is that when people come to the official wiki, they expect content to be official. Even if there are lots of disclaimers everywhere, there still seems to be some confusion on how official these third party applications are and whether we support them or not. How do people feel about this? -- Regina Buenaobra 01:36, 15 May 2008 (UTC)


 * For me its fine, as well its textmod, its on so many valid sites I now its safe. But you may never now...till its to late. I say some apps like this need a waifer or an agreement... Maybe have a verifed host for this kinda thing? Dominator Matrix  01:41, 15 May 2008 (UTC)


 * I'm not sure how to read your comment Regina - do you intend to remove just the links to a Texmod download/information or remove the sections on Texmod modifications altogether? This stuff using Texmod is only one example of external applications being detailed on the wiki - Guild Wars on Wine and Voice chat are two examples I can think of.  I think that some of this is important and really useful information for players of Guild Wars even if it isn't officially supported - it would be a shame to loose it.  --Aspectacle 02:16, 15 May 2008 (UTC)


 * I agree that this wiki is an important reference resource for players. Though there is concern about the security of these links, there are also disclaimers everywhere saying that ArenaNet does not officially sanction or support these mods. The wiki is community-driven and I don't think anyone here would outrightly remove any links without consultation with the community. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 19:22, 2 June 2008 (UTC)


 * Regina, I'm not sure how informed you are about Texmod and Guild Wars, so forgive me if I restate something you're already aware of. When the subject first came up, rather than simply plow ahead, the subject was brought to Anet's attention, specifically Emily Diehl, who got the "unofficial" ok from the higher ups on the matter. Almost every forum post regarding Texmod has linked back to this article, and in the year or so since it's creation, no word has come down regarding its removal. Given the recent hacking scare, many people are wary of any 3rd party program, so I completely understand why this is being brought up now. However, I think if the link to Texmod were removed, the modding community would wither. While I understand Anet can't officially support Texmod without opening a can of worms regarding other, more hamrful 3rd party apps, as a modder I'd hate to see even this unofficial ok disappear. If the external download links must be removed, then would it be possible for Anet to either host a version of Texmod on its own, or even release a similar tool for true official modification?--Pyron Sy 03:17, 15 May 2008 (UTC)


 * Now that I've read the GWG thread on this I can see what the concern is. At the least I think that there is a requirement to carefully watch any links added here, possibly even to the extent of blocking anon IP edits. I think that the community can police this, Regina, and make sure that the links are clean.  If we're to keep a page of user mods I think if we can keep a single link to a safe place to download texmod it would actually help reduce any problems from users downloading texmod from unknown sources. --Aspectacle 10:40, 15 May 2008 (UTC)


 * I agree. I think the community can police these links well enough. Would it be possible to have third party mods and their related links reviewed before being posted to the wiki? I think it may also be good to ensure that random users can't simply post links to mods whenever they feel like it. Perhaps posting any new third party mods could be subject to approval from the wiki admins? These are just some ideas I'm throwing out there for discussion. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 19:22, 2 June 2008 (UTC)


 * I think blocking the main Texmod page from anon edits is a good idea. That way there's at least some degree of protection from bad links. One question though, Regina. When you say get approval before porting new mods, are you referring to new third party programs, or just new Texmod tpf files?--Pyron Sy 21:41, 2 June 2008 (UTC)


 * I think that Texmod is safe, but there's been reports of many virus scanners picking it up, so it could potentially be harmful to your computer. &mdash;  ク  Eloc  貢  16:09, 15 May 2008 (UTC)
 * Ok, can we put the virus thing to rest? Yes, because of the way texmod works it is identified as a virus/trojan/etc by almost all virus scanners. This is because of what it does, editing the graphics card ram as it is run. Even though it is identified as a virus, it WILL NOT harm your computer if you downloaded it from the links on the main page of this article.
 * As for the thoughts on this entire section. I'd say the community watches these pages like hawks. Vandalism is undone ridiculously fast and to be honest, there is no other collection of Guild Wars mods anywhere on the internet. --Kairu 21:28, 27 May 2008 (UTC)
 * how about adding a checksum or allowing executable files to be uploaded to the wiki? :) --Revelation 05:48, 1 June 2008 (UTC)
 * Just a thought, why not incorporate the code into the main game client? WoW had the right idea in the case of integrated GUI modification. Or an official version of some sort? The coding isn't really that hard and it would remove any concerns. Just throw a little warning that the texture modifications used are not supported and to talk to the creators for support. I'd say the same about TexMod, but I dont believe the author is publicly anything. --Kairu 20:43, 1 June 2008 (UTC)


 * An unoffical feature wherein the game client loaded (only graphics) files from a by-default-non-existant 'override' directory and used them instead of whatever's in the .dat would be cool. Of course, it would probably require dat-hacking to get the source files for this (or even the filenames), and that assumes that inside the .dat they're just stored as e.g. skill/flare.dds rather than in some even-more-internal package file. (City of Heroes did soemthing like this, actually, people used it to get rid of e.g. ear-piercing whistles and music that played over the effects channel.)
 * As far as the original question . . . IDK. I never really saw the place as offical in that sense, because, well, it's a wiki. It's official in the sense of offical people say offical things on it, and some things may be removed because of that status for all I know, but the information on things like game mechanics and mission and skill details seems to be put together almost entirely by players through their exploration and experimentation, so . . . it's a wiki. Of course, some people may not understand what that means, but . . . it's a wiki . . . . ^_^. --Star Weaver 22:36, 2 June 2008 (UTC)

reverse...
is there a way to get the .tpf file back into the images you worked with before? --The preceding unsigned comment was added by User:69.118.111.44 (talk).
 * Manual says In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification. so no. ~ Kurd [[Image:User Kurd sig.png]] 18:57, 2 July 2008 (UTC)

Noarchive template
Hi. Please note that the noarchive template is intended to be used in the help section or other main pages where archival is not needed. Talk pages content (besides NPA) has to be archived, not removed just because it's redundant.--Fighterdoken 22:58, 14 July 2008 (UTC)

Help Me Plz?
How do you even use texmod? I got it I'm uber stuck...could someone plz help me? I basically don't undertsnad anything about this "texmod". Thnx for reading and let me know any advice you have.....basically....I would appreciate STEP BY STEP instructions on how to use Texmod....I just wanna get Elonian Grandmaster Carotgrapher.....Thnx again and plz help.... --The preceding unsigned comment was added by User:68.18.2.5 (talk).
 * Try reading the part of the page entitled "Running a mod." ~Shard  [[Image:User Shard Sig Icon.png]] 00:00, 25 July 2008 (UTC)

Thank you so much for the comebackbut I don't udnerstand what to actually look for in the Guild Wars folder more advice would be greatly appreciated. xD Thanks all. --The preceding unsigned comment was added by User:68.18.3.59 (talk).
 * You need to select the file: gw.exe 83.84.143.208 18:38, 2 August 2008 (UTC)

New versions?
Anyone knows if TM will get updated versions or so? (Finalized versions for instance) &mdash; DarK NeSS (Contribs ) 09:35, 4 August 2008 (UTC)
 * I highly doubt it. This version has been around for a couple years, and no one has a clue who made it, so requesting an update is kinda pointless.--Pyron Sy 10:22, 4 August 2008 (UTC)
 * Is there anyway someone that did know how to make programs like this could do anything with it without the source or whatever (no idea what I'm talking about, I'm a scripting noob)~Farlo Talk 11:06, 4 August 2008 (UTC)
 * You probably mean the source code, but heck, I'm no scripting geek either, so... Anyone else step forward? &mdash; DarK NeSS (Contribs ) 16:27, 4 August 2008 (UTC)
 * I doubt it. Given long enough to try we could probobly make a more advanced version, but to be honest... This does everything we need it to. Kairu 20:04, 4 September 2009 (UTC)

Removing shiny effect
i'm using gimp for modding, and i'm encountering exactly what the additional notes describe. the problem is, it doesn't give any solution (except one which is instantly discouraged to use) to the problem if you are using those programs it suggests. so, anyone have an idea? i'm using the newest version of gimp, .dds files and i do not wanna black out the shiny model. - Y0_ ich_halt  16:55, 7 August 2008 (UTC)
 * so afterall, you're telling people what to use and give them a possibility to fix an error that will surely occur, but you tell them not to do it? that's really great. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px]] 15:11, 26 August 2008 (UTC)
 * It's saying that it may mess up the mod. If there was a better answer, they would post it. ~Farlo Talk 05:56, 27 August 2008 (UTC)

DirectX/Vista Help?
I'm entirely new to mods for GW as a whole, but i recently tried to run the Cartography Made Easy mod, and when i do so, everything works fine but i see no differences (or effects from the mod, basically). After reading around i eventually found out the following. If i open GW, go to the graphics tab in the options, it tells me it is being rendered in DirectX8. If i run dxdiag, it says i have DirectX10 installed. I read that if the graphics card doesn't support it, it'll revert to DirectX8 (or something like that) so i checked to see if my graphics card supported it. I have a Intel GMA 3100 of the Intel G330/G310 Express Chipset Family. From what i can tell, it supports at the least DirectX9B (or whatever it's called.) According to the intel website, it supports DirectX9.0C, but according to wikipedia, it only supports DirectX9.0B. Also, the computer i'm using it relatively new (Not even 2 months old) and is running Windows Vista Home Premium 32 bit. I would have given up had i found out my integrated graphics don't support the correct version of DirectX, but as stated above that wasn't the case. So i'm wondering if anyone has any idea what i should do, or if i just need to update a driver or change a setting somewhere on something? Thanks. 76.95.151.212 22:45, 7 August 2008 (UTC)
 * hmm, well, it's never a good idea to run games on on-board graphics. If you can't get a card, download the latest drivers from the Intel site. and re-download the latest DirectX drivers. Since Texmod wasn't made for DX10, I'd just download DX9.0c. You won't me missing much, since DX10 is just for high-end games, which you probably can't run on the on-board graphics anyways. ~Farlo Talk 23:10, 7 August 2008 (UTC)
 * Also, reading through it again, if the computer is only 2 months old and runs Vista, it should have a semi-decent graphics card built in. I'd say open up the case and look for a chip made by Nvida or ATI. If one's found, find out which card it is, and then get drivers for that.  And again, if you want to game, I'd say spend the extra 100 bucks or so and get a good Nvida card. ~Farlo Talk 23:13, 7 August 2008 (UTC)

Problem
i downloaded TM, i ran it, im going step by step on what to do, but once i get around step 7 nothing happens, i bound F8 to saving it. i have the GW logo green, i hit F8, i closed GW, i went to TExmod and nothing happens, am i supposed to close texmod while working on it? somone help me.--‎ Fire</tt>  To</tt>ck</tt>  15:14, 17 August 2008 (UTC)
 * i mean, there's no picture and stuff at the output folder.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fi</tt>re</tt>  To</tt>ck</tt>  15:22, 17 August 2008 (UTC)
 * thbe steps would probably be alot easier if you had a little screenshot for each one.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fi</tt>re</tt>  To</tt>ck</tt>  15:23, 17 August 2008 (UTC)
 * or this, this is helpful. No its not Rickroll.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fi</tt>re</tt>  To</tt>ck</tt>  15:32, 17 August 2008 (UTC)
 * bad link, umm, from watching the video, i think i see the problem, the guy had F12 bound for saving it, do you need to press whatever you bound or take a screenshot, 'cause it looked like a screenshot. It flashed white for half a second like press Printscreen. but that's what i need help with, when i hit F8 nothing happens, i close GW, go to texmod, and nothing changed.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fi</tt>re</tt>  T<tt>o</tt>c<tt>k</tt>  16:03, 17 August 2008 (UTC)
 * Ok, set your "capture" key and as a test, I'd set your output folder to your Desktop, or somewhere else very simple. Then in the game, use "-" and "+" to scan through the textures. When the texture you have is selected (should turn green if you left default settings on) press the capture key. Then, (you don't have to close GW or Texmod, but it clears up computer power) go to your folder and there should be a picture file with a weird name. That's your texture. Hope this helps ~Farlo Talk 13:22, 18 August 2008 (UTC)
 * I have it set to F8. when i ahve what i want selected, i hit it and no flash.--[[Image:User Fire Tock sig.jpg|19px]]‎ F<tt>i</tt>r<tt>e</tt>  T<tt>o</tt>c<tt>k</tt>  03:16, 29 August 2008 (UTC)
 * What flash? ~Farlo Talk 07:30, 29 August 2008 (UTC)

multiple mods
can you run multiple mods at the same time, or do they have to be one at a time, like, lets say you want enchanced adrenaline, and the 50% mark on health bars, could you run both at the same time?--‎ F<tt>i</tt>r<tt>e</tt>  T<tt>o</tt>c<tt>k</tt>  12:40, 17 August 2008 (UTC)


 * Yes you can, I thought this was said clearly in de guide. &mdash; <font color="#084961">DarK <font color="#010dfe">NeSS (<font color="#ff8a00">Contribs ) 19:36, 17 August 2008 (UTC)

cape help
im trying to create a new cape, but when i run the mod, the cape is to "shiny" to see! im using paint shop pro for editing...any help? --The preceding unsigned comment was added by User:69.118.111.44 (talk).
 * Please read this section in regards to shiny effects.--Pyron Sy 00:32, 22 August 2008 (UTC)

NVidia MX Issue
Texmod doesn't seem to work on MX cards -> 2 Guildmembers are the only one where the mod didnt do a thing after starting... both have MX cards. --The preceding unsigned comment was added by User:80.121.114.233 (talk).
 * MX series cards do not support directx 9. Unfortunately, there is no fix for this other than a hardware upgrade.--Pyron Sy 22:55, 27 August 2008 (UTC)
 * Just a suggestion, but if you're trying to run GW on seven year old card, I'd say a major hardware upgrade is in order. You said it was your guildies? If they aren't as tech-savvy, I'd be glad to help them out getting a new rig or whatever they need. Lemme know or have them contact me :) ~Farlo Talk 05:42, 28 August 2008 (UTC)

Texmod
hey, how could you make a shortcut for Texmod, i like the mods ive downloaded, but i can't acsess them unless i get on the internet, go to Gwwiki, go to this page, click on the Texmod download link, and hit open, any quicker way to get to Texmod, or way to make a shortcut on desktop?--‎ F<tt>i</tt>r<tt>e</tt>  T<tt>o</tt>c<tt>k</tt>  02:32, 29 August 2008 (UTC)
 * When you click the download link, click Save, not open. then place the program in any folder you want, I put mine in the GW root folder. Do the same with your mods. ~Farlo Talk 07:32, 29 August 2008 (UTC)
 * yup, save or open the .zip file and unzip it to a folder of your choice. i'd recommend setting up a \Tools folder where you store stuff like texmod, GIMP, photoshop etc. - <tt>Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px]] 12:04, 29 August 2008 (UTC)

Texmod Website?
Supposed to be a storage area for all the mods people have made?... We already have that... on a trusted site that is controlled. That site may have viruses or whatever else the one owner decides to put into it. ~Farlo Talk 23:26, 25 October 2008 (UTC)
 * Hello guys,I have worked a lot on this http://texmod.cn Therefore - I am just wondering, what do you think about it? Is it a good thing now that everything is run on a seprate texmod website or was it better within the wiki? Would you like me to change some things round or is it good the way it is? All your comments are valued greatly, please leave any comments (good or bad :P) --86.96.229.85 19:12, 25 October 2008 (UTC)Ryan
 * I just want to bring it up to your attention, all the links are intact from this wiki, i have not changed anything at all - a lot of people were just wanting a website which had all the files together and where all the people with and without wiki experience could add their mods, nothing else. --86.96.229.85 19:14, 25 October 2008 (UTC) Ryan
 * I don't really get the purpose of the site, its just a copy of what we have? Users lacking wiki experience still add their mod anyway and its gets corrected. Still, if you're going to have a forum like your site says it going to. It might be a good place for modders to share their mods. ~  Kurd [[Image:User Kurd sig.png]] 19:18, 25 October 2008 (UTC)
 * Exactly, that was the main reason from it - however, people rapidly think that because its the same - it might be viruses, we live in the 21st century and i fully understand their capabilities but its your choice I wont force any one to use the site.
 * Looks to me, with all the buttons asking for donations and sponsors, like a cheap attempt to cash in on something that has been documented here. I'm against keeping the link, particularly since there is no information on there that isn't just a straight copy/paste of the mod pages we've developed here.--Pyron Sy 21:44, 25 October 2008 (UTC)
 * I just don't really see the point in seperating them between the wiki, which has everything needed, and a template for any new mods. Also, I haven't seen anyone asking for a website that makes it easy to upload.  I'm not that concerned about viruses anymore, this just makes it even more of a hassle to manage and keep mods up to date and organized.  And I agree with Pyron that this site is an exact copy of the wiki with a giant "Give me some cash" button on it.  Also against keeping the link up. ~Farlo Talk 23:26, 25 October 2008 (UTC)
 * This site was built completely for free - I never want your money, the only reason i kept it there because if any one was interested to donate (not me forcing him/her) would donate. And plus, there are many other mods around that im trying to compile and add to the site which arent here on the guildwars wiki. The begining looks like copy/paste however, every one has to start somewhere.--86.96.229.85 02:53, 26 October 2008 (UTC) Ryan
 * Money aside, because that's not that big a deal, whatever. If there is already a giant database of mods, why wouldn't you add new ones to that instead of making your own? I don't know you, I'm not trying to be offensive, but it seems like this site is just a way to give yourself control over everyone else and manage the mods to your own liking instead of the general people. Again, not trying to offend, but if there is a working database full of mods, there is really no point in making another.  I say we have a vote on whether the site link remain on the Wiki.  ~Farlo Talk 05:41, 26 October 2008 (UTC)

Ok, here we go i have setup a poll, and i would like it if you guys can cast your vote, do not be influenced by friends - cast your own vote please. HEREI am not taking control over anything this only made me start because of another comment in a discussion page of wiki (texmod) on the other pages i will try and get the link as soon as i get back home as i have put that in the favourites.--195.229.241.173 and here is the link 08:35, 26 October 2008 (UTC) Ryan
 * Ive removed the link until we can agree on something.
 * First off, i think we'd be better off discussing rather than voting. Second. Visiting the site it says: "Thanks a lot to the people who donate to help keep texmod a live project!", © 2008 TEXMOD It seems like the site is taking credit for Texmod, whether intended or not. And considering what Farlo said. I agree with him. It just seems like a copy/paste with its own site ~ Kurd [[Image:User Kurd sig.png]] 09:30, 26 October 2008 (UTC)
 * I don't really see what's the problem. Its a site for sharing texmod files. The maker is spending money & time to get the website up and have people share their mods. I do however believe that the website shouldn't take credit for the mod itself, but I think thats rather just a typo.  SniperFox [[Image:User_SniperFox_IconSmall.gif]] 12:06, 26 October 2008 (UTC)
 * But why spend the time & money if its just a copy of this? ~ Kurd [[Image:User Kurd sig.png]] 13:55, 26 October 2008 (UTC)
 * Someone else at one point tried to make their own database of mods. I think it's the same guy that did the ascalon pre mod, but I'm not certain. In the end it went under, mainly because most people who use texmod already come here. Furthermore, as seen by the number of responses here, there's several people interested in keeping this database properly maintained and organized.--Pyron Sy 15:02, 26 October 2008 (UTC)
 * Sniper has a point, it is just a site helping people but there are about 4 forums and this wiki already dedicated to this. Why start over with one person running everything and accepting donations when we have no one running this (besides GGW admins of course). Are we actually using this voting thing or not? ~Farlo Talk 18:25, 26 October 2008 (UTC)

Virustotal.com

 * I am here to let all know, that this is unsafe. I used VirusTotal.com to scan the file. For those of you who dont know what it is "Virustotal is a service that analyzes suspicious files and facilitates the quick detection of viruses, worms, trojans, and all kinds of malware detected by antivirus engines." The scan found:
 * -(Suspicious) - DNAScan
 * -Packed_NSPack.C
 * -Backdoor.Win32.Popwin.beg
 * -New Malware.aj
 * -Packed/NSPack
 * -Trojan.Win32.Packed.gen (v)


 * You may see the page full page of results by clicking here.

The above messages were added to guide to modifying in-game graphics by 72.221.105.28 and removed by DominatorMatrix because he believed that it was a false positive. I agree with DominatorMatrix, as only 10 of the 36 programs used in the scan detected anything suspicious. -- Gordon Ecker 02:08, 3 November 2008 (UTC)
 * Looking at the list, you'll notice Symantic passed it. In one of their updates a couple weeks ago, it had Texmod listed as a virus. Apparently they've changed their minds. If you've got av companies dropping the file from their lists, it's a safe bet that there's nothing wrong with it.--Pyron Sy 03:14, 3 November 2008 (UTC)


 * Notice how some say "new malware,packed,suspicious." etc? It means that its "new" malware thats been found. Its quite clearly a false postive since that the names for the "virus/trojan" are automatic generic names. <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  04:10, 3 November 2008 (UTC)


 * Umm... If you haven't bothered to read the many many posts here, many of them are about viruses and the reasons it isn't one. One: Many peoiple use it and haven't reported being hacked. Two: It is a virus by technical terms, it edits the memory flow of another program, so obviously a program that can't think beyond the obvious, will think it's bad. Can we just drop this damn topic once and for all? Texmod, if downloaded from a safe link, has nothing that will hack or otherwise affect your account. ~Farlo Talk 05:15, 3 November 2008 (UTC)
 * I'd like to redirect my last post at the poster of it on the nontalk page. I looked through the actual page's history and now I get it :P. ~Farlo Talk 05:16, 3 November 2008 (UTC)

Windows XP SP3
Has trouble running this, since this is a third-party program after all. When I run GW through Texmod, GW freezes after a while (ranges from 5 to 50 minutes) and doesn't unfreeze, which forces me to kill it through windows taskmanager... &mdash; <font color="#084961">DarK <font color="#010dfe">NeSS (<font color="#ff8a00">Contribs ) 10:28, 8 November 2008 (UTC)
 * I would question if it's genuinely due to SP3, I ran GW on my XP+SP3 box for multi hour sessions thru Texmod with no apparent ill effect. Not to mention that if there was an issue with Texmod freezing GW, it would surely have been raised long before now. -- BramStoker (talk, contribs) 10:47, 8 November 2008 (UTC)
 * Well, it could be my GFX Card driver too (I formatted my HDD not too long ago, and having this problem since then), but before I formatted everything, GW was running fine, through texmod or without it, with the same GFX drivers as I use now.. &mdash; <font color="#084961">DarK <font color="#010dfe">NeSS (<font color="#ff8a00">Contribs ) 11:24, 8 November 2008 (UTC)
 * Hmm, it sounds like you screwed up reformatting :P. Did you change anything from before or do you still have all the same settings/apps/etc?  I also run it very nicely on SP3 and have been for a while.  ~Farlo Talk 21:30, 8 November 2008 (UTC)
 * Well, I found my problem :P It wasn't formatting, the WDM Nvidia driver I used somehow couldn't stand GW (and it's a newer one than the one I had before). So I simply reinstalled the older one and GW runs fine once again :P &mdash; <font color="#084961">DarK <font color="#010dfe">NeSS (<font color="#ff8a00">Contribs ) 09:53, 9 November 2008 (UTC)

Tagged as Trojan by Norton, but not while packed.
I ran Texmod program a while back but it was tagged as a Trojan. This is using the latest piece of Norton that has been released. The old Norton didn't mind it, but this one does. Also, I scanned the WinZIP it came in, but it had no problems. Anyone else had it tagged as Trojan? -- smashman   talk   17:24, 12 November 2008 (UTC)
 * it's a false positive. all stuff i have here didn't say anything and it hasn't caused any problems. - <tt>Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.png|18px]] 17:34, 12 November 2008 (UTC)
 * This is really bugging me, can we put a giant warning thingy at the top of the page that says "Do Not Accuse of Trojan!"and list why it is a false positive or something? There must be at least 3 or 4 not including the archives, I mean come on, read before you post! /end rant ~Farlo Talk 22:27, 12 November 2008 (UTC)
 * There already is, it says "Warning: Read the FAQ before posting concerns about Trojan's and viruses. " -- Lemming [[Image:User Lemming64 sigicon.png]] 22:34, 12 November 2008 (UTC)

New Video.
I did not add this. I moved it because it did not seem in the right place. I couldn't watch it to vet it as I was at school. (YouTube are block... IT Teacher Phail.) If it's k, then yay! If not, don't murder me! D= -- smashman   talk   17:42, 20 November 2008 (UTC)

.dds format
When I try to save files as .dds, I get a lot of options. Which ones are the right ones? What options? All the check boxes are just to help you identify the textures, and the explorer bars are to designate where to put the files and where to put the .log used to build the .tpf ~Farlo Talk 01:44, 10 December 2008 (UTC)

Image Extraction
Anybody know how to extract the images used to create the .tpf file back into the original format, or at least preview them before use? Long story short, my computer got fucked and I don't have the original files, only the .tpf's. Problem is, I made a few minor errors and I don't want to have to redo 440+ files. Aside from that, I'd like to combine about... oh... seven mods into one so they all fit on my list, which obviously requires extracting the files. tl;dr how do i got images back? --Jette 11:05, 20 December 2008 (UTC)
 * Dude, that sucks. There's no way of extracting the .tpf. Sorry
 * Once it's made into a tpf, there's no way to get the images back out. The only way is to remake the mad from scratch.--Pyron Sy 14:05, 20 December 2008 (UTC)
 * Is that "there is no way to get the images back out," or "there is no known way to get the images back out?" The data is in the file, it exists, it's just a matter of getting it out.  The program itself can obviously interpret the files, so unless they have created some mind-bogglingly complex and utterly pointless anti-tampering feature for it, there must be some way to get the files out.  Doesn't anyone know how the program reads the files?  I can't program/code/whatever for jack, so I can't do it myself, but there's got to be some sort of way to get them back out.  Otherwise I'll have to figure out how to un-microwave my last hard drive.  --Jette 14:25, 20 December 2008 (UTC)
 * Not known way. No one even knows who made the original program, so that doesn't help.  If we had a coding group willing to help, maybe we could crack it, but doubtful.  Also, how did you manage to microwave it? ~Farlo Talk 19:28, 20 December 2008 (UTC)
 * Intentionally. I had to be damn sure what was on there was gone for good.  Also, that sucks.  Meh, I guess I need to re-do it anyway.  I'd reduced all the hi-res icons from the skill card sheets to 128x128 skill icons, and sharpened them as well.  Only for the monk, ele, and rit professions, but it was still a good bit of work.  I did the sharpening process wrong though, as I recently discovered, so I guess I'll just do it over.  Unless, of course, it's possible to add to a file without actually remaking it?  --Jette 19:52, 20 December 2008 (UTC)
 * Manual says: packages can be created, which are both compressed and prevent a further modification. .Maybe a de-compressor will work. ~ Kurd [[Image:User Kurd sig.png]]
 * Well, you'd need to know how to decompress it. It's possible the author used a common method of compression, but I wouldn't know how to check.  --Jette 20:54, 20 December 2008 (UTC)
 * I'll add it to my list of programs to decompile, I've got a lot of experience in software development, reverse-engineering, etc. so once I get to it, I'll likely find a way to decompress the files, texmod doesn't look at all complex. R evelation talk 07:42, 13 January 2009 (UTC)
 * A little late but others might be interested in knowing it's possible to open the tpf files. Here's a little program I created to convert them into unencrypted zip files. Just drag the .tpf file onto the exe. Program source is included. If don't trust an executable (understandably), the steps to opening the tpf file is to XOR it with 0xA4 0x3F giving you a zip file. Then you decrypt the zip file with a password that include non-printable characters. In hex it's 73 2A 63 7D 5F 0A A6 BD 7D 65 7E 67 61 2A 7F 7F 74 61 67 5B 60 70 45 74 5C 22 74 5D 6E 6A 73 41 77 6E 46 47 77 49 0C 4B 46 6F . I don't know if any zip programs allow non-printable characters. -Smurf 21:31, 1 August 2009 (UTC)
 * zomg ty --Jette [[Image:User_Jette_awesome.png|19px]] 02:54, 2 August 2009 (UTC)

Texmod Problem.
When i press the 'Run' Button in texmod, instead of opening gw, a little window pops up and says : 'S*** Happened, D'OH'.I'm 0.5% away from getting my leg carto, and im realy frustrated because i cant do it without texmod... Oh, my NOD antivirus, when the crazy window pops up, acuses a Wni32/PSW.agent Trojan, i don't know if its a virus, because it only afectes my texmod. Can someone help me? :) Elizabeth Genevieve 18:56, 4 January 2009 (UTC)
 * TexMod is detected as a false positive by a lot of antivirus software. It shares characteristics with a lot of viruses and other malicious programs in that it affects the way another program runs.  Chances are you'll need to shut down your virus protection in order to run the program, though I don't use NOD so I wouldn't know if there's a way around having to do that.  Your virus scanner is working fine.  If it detects a trojan during a scan, that's because GW was shut down improperly.  That's a residual effect of TexMod not being able to "clean up" after itself the way it should when the program shuts down.  You can safely remove it with the virus scanner with no ill effects.  --Jette 20:39, 4 January 2009 (UTC)

Oh, didnt think it was that easy :P. Thanks :). Elizabeth Genevieve 21:36, 4 January 2009 (UTC)
 * I have this same issue and know of at least two others having it two. It all started a couple of weeks ago out of no where.  I run McAfee and I was able to use texmod with no issues up to this problem starting.  For those who say there are no spybots or malware in this are liars.  I have turned McAfee virus scan off while I load the mapping mod for texmod up to the point where I have to log in to GW.  I then turn McAfee back on.  I am able to run the program this way.  How ever, I am amazed at the amount of malwar that is loaded by texmod onto my computer. the following item show up. wtf494.tmp (containing PWS-Mmorpg.gen) and 6 other variations of that tmp file were loaded. New AMalware.aj awas loaded into various registery settings.  Someone somewhere has changed a file in either the texmod program itself or the maps for use in cartographing. --Silent fist of fury 23:59, 9 January 2009 (UTC)
 * McAfee sucks, that's why there's malware on your computer. --Jette  [[Image:User_Jette_awesome.png|19px]] 00:26, 10 January 2009 (UTC)
 * If by some chance there is a legitimate infection of the texmod.exe file, then it must have become infected from another file on your computer. The version of the file linked on this wiki is virus free, and the mod files are nothing but compressed images and file indexes. The fact that only a relatively small handful of people are claiming to have found a virus in texmod compared to the thousands of people using it should give you a clue. While there's no way to know how many people are using it, I can say that the cartography files have been downloaded well over 50,000 times. If that many people were infected, then you can believe this entire project would be shut down very quickly.--Pyron Sy 01:25, 10 January 2009 (UTC)
 * If you think it's bad, don't use it... No amount of whining here is going to shut this down. The only way that program could have a virus is if something you have infected it, or if the link linked to an infected copy, and since the link hasn't changed, it was on your machine.  You also said it was fine before, so unless you downloaded a copy and then it broke, it was your computer. ~Farlo Talk 19:17, 10 January 2009 (UTC)
 * Seriously, I think there is an issue with Texmod. I just did a clean install of my PC a couple weeks ago and only have installed updates and programs from CD, then I run Texmod and immediately get a trojan alert for a password stealer and my virus scanner starts turning off and on randomly.  Someone should post something on the main page about this.  98.28.141.78 19:39, 31 May 2009 (UTC)
 * That's called a false positive. Texmod isn't a trojan, but it works in some ways very similarly to a trojan so programs using heuristics to detect new, undocumented threats will pick it up anyway.  --Jette  [[Image:User_Jette_awesome.png|19px]] 21:40, 31 May 2009 (UTC)
 * If your anti-virus is turning on and off randomly, either some other program is doing it, or the program got messed up when you installed it. There is a big warning on the top of this page as well as in the FAQ on the main page.  If you still don't trust it, even with thousands of people using it and trusting it, then don't use it.  ~Farlo Talk 23:35, 31 May 2009 (UTC)

FFFFFFFFFF-
Having a little trouble with some skill icon mods I made. It just switches them to hi-res, nothing special -- I'm working on a mod for each profession, to be eventually compiled into one big mod for all ten. I've got a few done, but I've had trouble with the most recent one, for Dervishes. This is the first one that's 100% finished, I intend to release it as soon as I can figure out the last issue out: specifically, parts of the icons are "cut off" around the edges. This hasn't happened with any other sets I've made. The one I made immediately before this, the necro one (which is still a work in progress -- I screwed up a few files, so well of blood looks like well of suffering and I can't find a hi-res BiP icon) works fine. I haven't changed anything regarding my method, everything is the same. So, what gives? Anybody else having a similar problem? I've got them both available for direct download here, and I can upload the original jpg images and modified dds images for you to examine if need be. --Jette  02:38, 11 January 2009 (UTC)
 * I'd be happy to have a look and see if I can find what's going on. If you could post a couple of the original files up for comparison, I'd appreciate it.--Pyron Sy 17:52, 11 January 2009 (UTC)
 * Alright. I didn't upload all of the files, since the problem affects all of the Dervish icons and none of the necro ones, and I used the same format and everything for both.  Instead, I uploaded Lyssa's Assault and Animate Bone Fiend and their dds counterparts.  They're both available in the same folder as before.  --Jette  [[Image:User_Jette_awesome.png|19px]] 22:25, 11 January 2009 (UTC)
 * It seems like there's just not enough buffer around the edge of the skill icon, which is making it oversized for the skill box. Whatever size buffer you have around the dervish icons now, double it up. That should correct the problem.--Pyron Sy 00:44, 12 January 2009 (UTC)
 * Alright. That's unusual, since it should be the same size on the necro ones and the dervish ones... maybe dervish icons use a different formula in-game... oh well, thanks.  --Jette  [[Image:User_Jette_awesome.png|19px]] 02:32, 12 January 2009 (UTC)

My computer crashed, like when my hard drive crashed?
So I'm highly paranoid now...how do I de-install the TexMod?--68.91.24.214 19:50, 25 January 2009 (UTC)
 * There is no install/uninstall process. Just delete the files related to texmod. When you feel safe enough to run texmod again, just redownload it.--Pyron Sy 19:53, 25 January 2009 (UTC)

Okay, when I run Texmod, then Guild Wars, through Logging Mode and stuff, why doesn't the thing in the upper left corner appear that shows you the texture or whatever?

February 09 AVG Malware Detections
Just a heads up - I've been using Texmod for quite a while now, downloaded from the links here on the Wiki. No problems. As of very recently, AVG has started flagging texmod as malware. There's a post on the AVG forums about it (not mine), but unless you post in exactly the proper format, the AVG moderators don't care to answer questions. I guess that's why they offer paid premium support. Anyway, it appears as though AVG gets confused with the packaging of texmod, and marks it as malware as a result. Seeing as how Texmod is safe, instructing AVG to "Add to Exceptions" will eliminate the constant notifications. There's nothing to worry about. Ninjatek 12:48, 4 February 2009 (UTC)

Filefront link
The Filefront link on the top of the page is no longer directing to the uploaded .zip file. Instead, it goes directly to the front page. --68.32.187.152 00:50, 7 February 2009 (UTC)
 * Link removed.--Pyron Sy 01:55, 7 February 2009 (UTC)
 * Updated it ~ Kurd [[Image:User Kurd sig.png]] 10:01, 7 February 2009 (UTC)

Pulling out Armor
Trying to edit my armor set. however, the only thing i can pull out is a mostly transparent layer with a couple detailing lines on it, not the armor texture itself. How do I find it? I cycled through all the loaded textures several times. Mat Cauthorn 06:21, 8 February 2009 (UTC)
 * PNG alpha channels are usually read by graphics editors as transparency, but Guild Wars uses alpha channels as specular (shininess). Metallic armors may therefore come through looking mostly transparent and difficult to see.  There is actually color information in the file in those transparent areas, but photoshop (the editor I'm familiar with) has no way of ignoring the alpha channel to show that color information when you're dealing PNG files.  There's two ways to deal with this.


 * 1) You can find another program that will ignore the alpha just so that you can extract the color information separately. I've seen XnView  recommended in many places as a free option, but I've never personally tried it.  I have access to After Effects through work, and while it seems overkill for such a simple problem, it's quick because I'm familiar with it.


 * 2) A non-perfect solution is to save out a separate copy of the transparency for later and then simply duplicate and merge the layer you have until the semi-transparent areas are brought up into opacity. This can be non-perfect since any area that was 100% transparent will be forever lost.  To save a copy of the transparency and thus preserve your shininess, in photoshop (all I'm familiar with, sorry) you can simply create a separate alpha channel to store that information by doing a load selection (control + click on the layer) and save selection as channel (small button at the bottom of the channel tab of the layers palette).


 * I hope that helps! It's annoying that PNGs automatically assume alpha MUST be transparency, so while you're working you might want to try saving things as a TGA.  I have better luck keeping my color channels and alpha channels separate that way.  When you're done editing, you can save it out as a PNG again. Jenosavel 13:57, 14 July 2009 (UTC)

Problems with downloading DDS plug-in for GIMP
I've tried a bunch of times to download and install this plug-in but it keeps telling me that i there is some kind of file missing that prevents it from installing. How do i fix this? [note: i found the plug-in download site from the link on the guide page]
 * Nvm i just figgured out that i was trying to open something, not download it. It was alrdy downloaded ^_^'

NOD 32
Text Mod. i tried to run clearskills with it, its the first time i tried using it and this is what happened. every time i would hit "run" i will get a warning from my AV.. its NOD 32.

17/02/2009 03:40:11	Real-time file system protection file	C:\DOCUME~1\Me\LOCALS~1\Temp\wtf337B.tmp probably a variant of Win32/PSW.Agent trojan cleaned by deleting - quarantined NT AUTHORITY\SYSTEM Event occurred on a file modified by the application: C:\Documents and Settings\Me\Desktop\Text Mod\Texmod.exe.

just a warning to everyone..


 * You didn't read the FAQ did you? Many virus programs detect this and flag texmod as a trojan.  This simply isn't the case though, texmod is harmless and benign. -- BramStoker (talk, contribs)  08:03, 17 February 2009 (UTC)
 * Yes my AVG (and everyone elses) flashes pops and squeels each and every time i try to load up too ;) harmless really but if you want to be 100% safe (dont download mods)... T1Cybernetic 11:50, 17 February 2009 (UTC)

Can someone help me make a mod?
Could someone help me build a modification that changes the looks of pet cranes to look like. Let me know via my talkpage if you will :)-- Unending fear   16:07, 27 February 2009 (UTC)
 * That's not hard to do. I think that if you read through the tutorial you can make one yourself ~ Kurd [[Image:User Kurd sig.png]] 21:43, 27 February 2009 (UTC)


 * I tried reading the tutorial, but I still can't get it to work! I even followed it step by step! >.<-- Unending fear  [[Image:User Unendingfear Crane.jpg|19px]] 22:52, 27 February 2009 (UTC)

Command Line Arguments
Anyone know i TexMod supports any commadline arguments so I don't have to manually load everything up each time? Like texmod.exe -Path\To\Gw.exe -Path\to\tpf ...

Would be rather helpful. 97.122.217.84 16:56, 4 March 2009 (UTC)

Stupid Window
Whenever I set the Texmod window to the center of my main screen and either exit or run GW and such, whenever I reopen it, it resets to the top left corner of my secondary display. I don't think this has anything to do with Texmod itself, but was wondering if anyone knew a way to keep the window in one place even after closing and restarting it. ~Farlo Talk 13:51, 6 April 2009 (UTC)

prob
i wanna do new skill icons, but it only overlaps with the existing one... solution any1? - Wuhy 01:13, 11 April 2009 (UTC)
 * I'm guessing you've captured the wrong file, it's easy to grab the skillbar itself rather than an individual skill icon. Post a screenshot of what's happening, and I can probably tell you what you're doing wrong.  --Jette  [[Image:User_Jette_awesome.png|19px]] 03:28, 11 April 2009 (UTC)


 * its basically the original overlapped by my version with 50% opacity one but i could've captured the entire bar too, ok i'll do that thx:-) - Wuhy 13:50, 15 April 2009 (UTC)


 * does not work, with the entire bar i can only change for example trims for elite skills or basic shading of the skills which i dont want, only the skill icons:P and i dont understand that why does the original still remains there behind mine since i gave them entirely new look =/ - Wuhy 14:35, 15 April 2009 (UTC)
 * Well, assuming you're editing the icon itself and not some other feature, it could be the method you're editing the file, or possible a problem with TexMod and your computer. Try using one of the skill icon mods that's known to work here and see if the same problem happens.  This one should be fine, it modifies several skill icons (check Chain Lightning and Animate Bone Minions to see if they look the same).  If it has the transparency problem, then it's probably something wrong with your computer or DirectX configuration, neither of which I am particularly familiar with, unfortunately.  If it works properly, then most likely you're saving your images incorrectly.  --Jette  [[Image:User_Jette_awesome.png|19px]] 20:34, 15 April 2009 (UTC)

it seems like the problem was saving with an alpha-channel file format, now works with jpg ty - Wuhy 13:14, 17 April 2009 (UTC)

Saving Configuration
Is there a way to save all the mods so the next time I start TexMod, they're already there and I've just to click "run"?

Or do I really have to restart every time? --Fire Ops 16:21, 21 April 2009 (UTC)
 * You'll have to load the mods each time. However, it does save the last five mods used in a quick load list when you click the load mod button.--Pyron Sy 23:02, 21 April 2009 (UTC)

3D Ripper DX
There is a program that operates on Direct X and not Guild Wars at all. "3D Ripper DX" is freeware that could assist in extraction of textures while playing the game. It takes snapshots of the DX frames and saves them to the hard drive. Also this makes one question, if you couldn't reverse the procedure and inject 3D mesh and graphics back through the Direct X. Either way if you are a modder you want to check this stuff out.

Reviewed on Blender Underground
 * Aslong as you don't mean putting stuff in this game, you could get into soooooo much trouble--Smithyben 23:38, 28 April 2009 (UTC)
 * Injecting a new model into the game would require altering the dat file, which is against Anet policy. Texmod is only tolerated because it works with DirectX, and not directly with Guild Wars.--Pyron Sy 23:54, 28 April 2009 (UTC)
 * I wish people would read what others type, the author above stated the program "operates on Direct X and not Guild Wars at all". I use this program myself and have found the Ripper works better in extracting ALL mesh and ALL textures. The only problem I have when using it, is finding the texture I wanted after extraction. The program grabs several thousand DDS textures and places them in the same directory. I agree with the original author it would be very cool to have something to inject the 3D mesh as well as the texture. Pyron Sy should note the statement in the disclosure, NCSoft won't support or tolerate any modification by any 3rd party software. And NCSoft not Anet is whom you are talking about since they own it. Since you never own Guild Wars, the game is only licensed to you through the EULA. It would be even cooler if GW2 comes out with a way to change our textures without having to mod our games.--Glowing Black 13:35, 16 May 2009 (UTC)
 * Considering how easily it could be implemented, I'm surprised there haven't been whisperings of it happening for GW. Kairu 19:49, 4 September 2009 (UTC)

.rar problem
I downloaded a mod, but the file format is in .rar rather than .tpf, is ther any way to change this? --96.18.38.29 23:34, 28 April 2009 (UTC)
 * UnRAR the file...A rar file is similar to a zip file. It needs extacting, download WinRAR --Smithyben 23:38, 28 April 2009 (UTC)

Trojan: PWS-mmorpg.gen
I just downloaded texmod from the first site listed, and when I try to launch Guild Wars with it, McAfee tells me it has stopped a trojan called PWS-mmorpg.gen. Now I know there is a warning about heuristic detection of trojans, as this program attempts to mess with the DX in a kind of odd way, but this isn't heuristic, it is recognizing a well documented password stealing trojan designed specifically to steal MMORPG accounts. Maybe someone should check these links before posting them for people to use. Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. 15:04, 13 May 2009 (UTC)
 * The only trojan on your computer is McAfee. Get avast! or Avira.  --Jette  [[Image:User_Jette_awesome.png|19px]] 17:09, 13 May 2009 (UTC)
 * You are telling me McAfee is making it up? If "avast or Avira" don't find it, and McAfee does, that seems to me like those are the ones you need to replace. If it had just given me a general trojan alert, I wouldn't have been surprised, as we were warned against that. However, the fact that it actually gave me a specific name of a trojan that targets MMORPG users, makes me think that it is a legitimate find. Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 18:45, 13 May 2009 (UTC)
 * I have heard of other programs giving false positives on McAffe's Huerstic Analysis thingie, I can't remember what off the top of my head, though. Fsekrit maybe? I think it's just checking for programs that carry out any of a class of operations on other running programs, or possibly on themselves, because you COULD be doing something malicious with that (and possibly they have an opinion that no legit program would do it.) --Star Weaver 19:01, 13 May 2009 (UTC)
 * McAfee is pretty notorious for false postives, truthfully. So I double-checked my version. Jotti's malware scan shows 16/19 checkers say virus-free, with the 3 positives each identifying something different, which suggests false positives on their part. Malwarebytes and Spybot both report it clean. Xylia 19:26, 13 May 2009 (UTC)
 * Makes sense - I was just concerned that it actually gives me the name of the trojan as something I can look up online and see steals MMORPG passwords. I mean, heuristic searching can tell them it does something bad, but when they name the trojan...O.o UPDATE: I just launched gw through texmod without a tpf loaded and McAfee was fine. It seems only when I use the all in one carto pack that it complains. I'll go try some other tpf's. Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 23:21, 13 May 2009 (UTC)


 * This happens all the time. Avast has rules to stop detection of textmod. The others don't so there heuristics go berserk and flag the file. Its a false positive and should be fixed with an update. <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  23:30, 13 May 2009 (UTC)
 * Well, it seems to happen with all tpf's I use. After googling the exact trojan name, someone claims to have had the same issue with mcafee and texmod back in 2005, and they haven't had an issue yet, so I figure, why not. Thanks for the advice guys! Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 23:38, 13 May 2009 (UTC)

+ - (Plus and Minus) Buttons on Keyboard arnet doing anything.
My keyboard is not broken and alot of people have this problem, i cant capture textures because they arnet selecting a thing, Somebody help? :S --  Yo Jm   17:05, 16 May 2009 (UTC)
 * Not trying to be insulting, but are you sure you're using the keypad + and -? I got stuck with that a couple times too, trying to use the ones on the main keyboard. ~Farlo Talk 18:06, 16 May 2009 (UTC)
 * Fixed, Now ive captured my guild cape texture, now how to i load it on paint.net? --  Yo Jm  User_Yo_Jm_SigNew2.png‎ 18:37, 16 May 2009 (UTC)

Matryoshka texmod
Uh... is it possible to run a logging mode of another texmod? See, I has a conundrum... GW.EXE_0xF7163305, the texture used for icon borders, is used for all icon borders, not just one. I want to use Glazed Graphite 1.2 (or whatever other mod I feel like at the time) to make my interface more prettier, but if I place a modified version of that file -- one that removes what I want it to remove, which is the elite skill icon gold borders -- above the Glazed UI Mod in the list, then it will override all the icon appearances, rather than merely remove the elite borders. So, what I want to do is capture the skin the Glazed mod uses by running TexMod with another copy of TexMod. That is to say, start TexMod, go to logging mode, select TexMod as the program I want to log, run it, then -- using the texmod that's being logged -- run GW with the Glazed mod active so that I can snatch the textures and edit them to... whatever. Well, obviously it didn't work, or else I wouldn't be here. So what I need to know is, how can I get the images out of the .tpf file? I could probably ask whoever wrote the mod I'm looking for for the file in question, but I may need to do this again sometime so I'd prefer to know how to do it for future reference. I swear, whoever made this little program really has no understanding of the concept of user-friendliness. --Jette  02:17, 19 May 2009 (UTC)
 * Screenshot the changes. Photoshop is your friend.  ~Shard  [[Image:User Shard Sig Icon.png]] 02:48, 19 May 2009 (UTC)
 * Not possible as far as we know. There isn't any way to extract the images from the .tpf You could try a ghetto way though.  Take screenshots of the frames with Glazed UI, copy/paste those onto a fresh capture of the texture and photoshop them to fit and look right. them you basically have a copy of the Glazed UI image to toy with. I've used that method for a couple mods, doesn't work too well with any actual objects though :P.  Hope this helps, lemme know if you need any help. ~Farlo Talk 04:24, 19 May 2009 (UTC)
 * Yeah, that worked fine. Thanks guys.  --Jette  [[Image:User_Jette_awesome.png|19px]] 18:22, 19 May 2009 (UTC)

CPU going crazy after extracting Texmod
I downloaded Texmod, extracted it, and then the CPU went crazy. It's at a constant 25% usage, but when I delete texmod.exe (after retrying because the "file is in use"), it falls back to the usual 0%. I tried opening Texmod.exe, this takes forever, but it works fine. However when I do this the CPU goes even more crazy. I do not have an old CPU, I recently bought an Intel Q9400. I use Windows 7 RC (this might be why?). Worth noticing though is that I don't even have to run the exe before my CPU goes to 25%. It does this after extracting, and stops when I delete Texmod again. DriXiLB 10:05, 9 June 2009 (UTC)


 * I didn't download something infected, the checksum is right. DriXiLB 10:18, 9 June 2009 (UTC)
 * It's probably your antivirus software acting up. If it has the feature, make sure you set TexMod as non threatening or whatever.  --Jette  [[Image:User_Jette_awesome.png|19px]] 12:34, 9 June 2009 (UTC)
 * It works fine now. Maybe it was a build-in feature of Windows or something. It was not my antivirus, I shut it down before extracting (because I knew it would react). I just left my computer while it was working at those 25-35% and a few minutes later it worked fine. The weird thing is why it should take so long for an unknown program (or texmod itself) to figure out whatever it was figuring out... DriXiLB 15:40, 9 June 2009 (UTC)
 * I'm using W7 too, but I never had that. Maybe the UAC or the Windows Firewall (which are both disabled for me) wanted to scan it or something. But in any case, glad it works :). ~Farlo Talk 23:19, 9 June 2009 (UTC)

ugh i have everything working until i press "build" for my armor. but when i do texmod says invalid definitions..any idea what to do? --The preceding unsigned comment was added by User:72.81.184.83 (talk).
 * Hmm... that means you've changed the .log file or the textures themselves. You can't rename, make them different file types, etc. They must remain the same files in the same place you extracted them to.  ~Farlo Talk 16:14, 25 June 2009 (UTC)

Alternative
Anybody know of an alternative to texmod? Any will do, but bonus points if you know for a fact it works on Linux. I'm considering tossing out my windows partition for good, and I know that TexMod doesn't work on Linux. I also remember someone making a program designed to work specifically with Guild Wars that works as an alternative to it and should work on Linux (I think it's whoever made that hi-definition armor texture mod, which has been on my computer for so long I've gone and forgotten who it was), but I'm pretty sure they decided not to release the blasted thing. Google hasn't helped me, can any of you? --Jette  17:17, 29 June 2009 (UTC)

Guild Wars on Linux :O, bye bye vista Lord Caeliat 15:55, 4 August 2009 (UTC)

Problem
Before the cartography mods update i can see the mods in the game but now i cant. Why? (sorry im new and dont know where to post my question) -unsigned --The preceding unsigned comment was added by User:72.81.184.83 (talk).
 * Post questions in the discussion page, not the main page :D. ~Farlo Talk 03:25, 3 July 2009 (UTC)
 * If it was working fine before the update today and now isn't, just run guild wars normally, allow it to fully update, then run texmod. The update process confuses texmod and can keep mods from running properly. Once you've fully updated, everything should run fine.--Pyron Sy 03:27, 3 July 2009 (UTC)
 * For those who -image their installs, you simply need to -repair, let it do it's thing, and then texmod will run. Kairu 20:07, 4 September 2009 (UTC)

Laptop Problems
okay, i read the FAQ about the [Fn] key and i do have that, but unlike most laptops, i do not have a numpad, i konw what the FAQ is referring to, but mine doesnt have one, and holding down the plus sign over the equals sign doesnt register with texmod, so can i use it or do i have to wait for somebody to update it. --The preceding unsigned comment was added by User:132.170.39.8 (talk).

While holding down the "FN" key the "+" and "-" key you need to use will be on the ";" key and the "/" key. Lord Caeliat 15:53, 4 August 2009 (UTC)


 * No, my laptop is weird, and doesnt have the Numpad, even with the [Fn] functions. there are no blue +,-,/,* signs on any of the keys. The ones in the number row dont seem to be recognizeable with texmod. is there a way to change the buttons or something? I want my carto title.


 * I suppose there is, but it would most likely be safer to just go pick up a cheep $5 - $10 USB keyboard. Trying to re-map keyboard keys is a bad idea if you don't know what you are doing. And you dont need to create a package for the cartographers title, use the cartography aid in the user made UI mods section. Kairu 19:41, 4 September 2009 (UTC)

Boohoo
A while ago, I wanted to run two Guild Wars clients at once, so I headed over to here, and followed the steps. I no longer had the need to trade between accounts, so I got rid of the stuff I downloaded. I started up my original Guild Wars client through Texmod with the same mods I had before (Glazed Graphite), which I'm sure still works. I didn't understand why Texmod wasn't working, so I deleted it and downloaded it at least twice, but still no luck. Anyone got any ideas? I really prefer the Glazed Graphite UI over the original Guild Wars one and any help will be greatly appreciated. -- smøni 00:52, 6 August 2009 (UTC)
 * I've not used that method of running dual account before, so I can't say for certain. However, it sounds like you've altered the exe in such a away that Texmod no longer recognizes it. If that's the case, you'll need to reinstall GW in order to get a proper exe again. If you choose to do this, I recommend copying your .dat file to a new folder, uninstall and reinstall the client. Once the initial install is complete, just move your .dat file to the GW folder to save on redownloading everything. Also, should you need to run two accounts again, I recommend using this method to do so, as it is fully compatible with Texmod.--Pyron Sy 02:15, 6 August 2009 (UTC)
 * Thank you so much. I'm so glad that worked :), can I have your children?  -- smøni  02:52, 6 August 2009 (UTC)

Map textures
I am working on making a mod to show all of the Draz Thicket SC paths, and I believe that I found the correct texture, but when I edit the texture and build the package, the texture is unmodified. I am certain the image was saved, as I modded other textures in the same package just to be certain. My armor is changed. My weapons are changed. The map is not. Any ideas? jhgaylor 11:33, 13 August 2009 (UTC)
 * You may be working on the wrong texture. Which one did you pull to work with?--Pyron Sy 17:05, 13 August 2009 (UTC)
 * This is the output in the log file. 0x27D2E1A2|C:\Users\jhgaylor\Downloads\texmod\Out\GW.EXE_0x27D2E1A2.bmp . Here is a link to the image on my flickr.  http://www.flickr.com/photos/39284780@N06/3818472141/ .  That isn't how I wanted to edit the image, it was just a mark to make it obvious that it had been changed.  Thanks for the help. jhgaylor 23:56, 13 August 2009 (UTC)
 * It is the right texture to edit, so that's not the problem. Double check that the edited file is in the right location when you build the package, and make sure it's got the same filename as what's in the log.--Pyron Sy 00:09, 14 August 2009 (UTC)
 * Well, it worked now. I am not sure what I did differently, but it worked.  Thank you for the help. :D jhgaylor 00:33, 14 August 2009 (UTC)

problem with texmod
so i go to open texmod and have my output format as jpg i log with f12 and the picture goes right into my out folder.then when i was all done editing my entire body that after i went to package build and made the definition file the out folder it worked fine too.but when i went to package mode and selected my tfp file i have this message that comes up and says "unable to open" c:/users/john/desktop/johns mod.tpf. if somebody could pleas tell me why texmod is doing this horible thing that would be wonderfull because it is very frusterating and im about ready to give up. thanks guys;) --The preceding unsigned comment was added by User:Wind soar (talk).
 * Was the ? a typo you made, or did it really say that? I would say rebuild the tpf, it sounds like it got broken when it was being built. Also, open the .log and make sure the files it lists mach EXACTLY with the edited jpgs, same name and location. ~Farlo Talk 16:49, 15 August 2009 (UTC)

extention to texmod problem
texmod is still not working for me. i use a laptop if that makes a difference. ok i will go through exactly what i do so somebody with a much smarter brain can figure this one out: i open texmod and find guild wars exe i then go into logging mode and press run. my format is set to bmp and i use f1 to save files. then i go onto a drawing program called smoothdraw and edit the picture. since smoothdraw is only a trial i then copy the finished product and go to paint and paste it there. i then save it over the original picture and go back to texmod. i open up package build and find the folder containing the picture and paste the address to the definition file nd then press build. then after i go over to package mode and try to open the newly created tpf file and it says it is unable to open C:/users/john/desktop/johns mods.tpf i know this is a similar thing to what i said last time butt ifyou guys could pinpoint what exactly i am doing wrong i would really appreciate it. thanks a million guys john--Wind soar 07:38, 16 August 2009 (UTC)
 * The error may be in the way your log file is set up. Please post a line to the log file so we can verify it is correctly set up.--Pyron Sy 12:51, 16 August 2009 (UTC)

the pictures are saved to C:\Users\john\Desktop and another thing is when i save them on paint they are saved as jpeg files--Wind soar 17:54, 16 August 2009 (UTC)

Botnet Edition
Windows 7 won't let me use texmod. D: Every time I try, something keeps it from logging the file. No error message is produced, it doesn't mention anything about security, and the program is an exception in my anti-virus software. Considering 7 is mostly just Vista SP3, I'm guessing Vista users may have the problem as well, and may know a solution. Anybody able to help? &mdash;Jette  03:01, 19 September 2009 (UTC)
 * Actually, I'll revise that: I can't take screenshots either. No \Screenshots folder is created when I press PrtScr, and even if I created the folder manually, no files are written when I try either.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 03:13, 19 September 2009 (UTC)
 * Revised revision: it'll output to the desktop if I point it there, so I'm guessing this is some sort of B.S. with folder permissions, but this still precludes me from taking screenshots. Is there a way to let programs create folders?  If you guys don't know I'll go yell as MS support.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 03:17, 19 September 2009 (UTC)
 * Did you, by any chance, install GW or texmod on C:\Program Files or any related system folder? If you did, that's why.--Fighterdoken 03:22, 19 September 2009 (UTC)
 * Yes... can I override it or do I need to reinstall? &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 03:59, 19 September 2009 (UTC)
 * As far as i have read, you will need to reinstall on a non-system folder. Windows 7 puts a lot of obstacles on programs when they use those folders, even if you run it as admin.--Fighterdoken 08:04, 19 September 2009 (UTC)
 * Actually, I'm an idiot. Apparently GW just saves files to [System Drive]:\Users\[name]\Guild Wars, which I discovered by bothering to read the "screenshot saved as..." message.  My attention span can be a little lacking sometimes.  :/  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 08:09, 19 September 2009 (UTC)
 * Yeah, I always found the UAC and the other Windows "security features" a bit retarded... I just turned them all off, and it works like XP, nothing bugging you :D ~Farlo Talk 17:32, 19 September 2009 (UTC)
 * Actually, it saves to the Documents folder of the currently logged in users profile. So in most cases that means it saves to C:\Users\[Username]\Documents\Guild Wars\ --Kairu 22:05, 29 October 2009 (UTC)

Cartographer
How do i get rid of the textures that show up at fog but actually can never be 'cleared.' I know this probably simple but im fairly dumb when it comes to these types of things... please help.

Wrong Textures in Wrong Places

 * Every so often (I'd say, a third of the time) there are random textures that will get replaced by ones that I have done (not the correct textures). Okay, not random but it's certain ones some of the time. The screenshot is a fairly extreme screenshot, but as you can see, certain textures that I have done have been placed in awkward places. Why is it doing this? How do I fix this? Fright01  × 21:06, 28 October 2009 (UTC)
 * This bug is common and unfortunately unavoidable. It can be fixed by simply minimizing the window.--Pyron Sy 21:36, 28 October 2009 (UTC)

Texmod Disappearing from Computer
This is a problem that has been recurring every time I download Texmod. It stays on my computer for several days, and then inevitably one time upon starting my computer I find that the Texmod start icon has vanished and the only thing left of the application is the readme. Does anyone know how to avoid this? Elendor 21:16, 1 November 2009 (UTC)
 * Sounds like the program is being flagged by an antivirus.--Pyron Sy 21:29, 1 November 2009 (UTC)

Texmod opens slowly, and CPU usage spikes
Whenever i try to open texmod it always takes a couple of minutes and when i check the performance tab in task manager my CPU spikes really high often to 100% i didn't know if this was a common problem or if i need to redownload in case something got delete, corrupted etc. If anyone knows anything about this problem or a solution, it would be greatly appreciated.
 * Its not just you, its been happening to alot of people, i know that some anti-virus programs have been flagging it as a virus program but thats just a false-positive, the only people i know who have had this spike their computer have all been on windows 7, while i do not know of a way of stopping this it may be a good idea to place texmod straight onto your desktop as it might help stop it and should only slow your system down when you first start your computer. Simzy '' User Truesimzy mysig.jpg 01:43, 9 November 2009 (UTC)
 * The overhead is pretty atrocious, yeah. Which mods are you using?  –Jette [[Image:User_Jette_awesome.png|19px]] 03:07, 9 November 2009 (UTC)
 * I had this long load time in XP, Vista, and 7, but I use a lot of mods, so I think this is the problem. Also, if you use a virus scanner, make sure to add Texmod as an exception or it will complain to you every time you boot it.  This loading, if not because of a huge number of mods or anti-virus, is simply because this program was made a long time ago and has not been updated in years.  I really wish someone knew how to make it better or optimize it with GW. This would make me happy :D. ~Farlo Talk 03:41, 10 November 2009 (UTC)
 * I'm learning lol C(++), so eventually I might be able to make a version customized for GW. Don't count on it though, I'm far more likely to make firmware for a giant laser, then fire it in a virtual machine.  –Jette [[Image:User_Jette_awesome.png|19px]] 04:49, 10 November 2009 (UTC)

Program not centered
I was wondering if anyone knew how to force a program to start in a specific location, or centered, it always starts on my other monitor off in a corner. Any answers for Vista or 7 would be the most helpful, but XP tricks might work too. Thanks ~Farlo Talk 22:01, 14 November 2009 (UTC)

Texmod freezes display
Texmod works fine during and after launch, but when I go to close GW the screen goes entirely black. Ctrl alt del, alt tabbing, esc, nothing works. The only way to make the display normal again is to restart the computer, but needless to say this is a bit annoying and also a little harmful to the computer. Can anyone explain or fix this error?

white shiny blindfold
k, so i was trying to make my blindfold black, but when﻿ i ran the mod my blindfold was shiny and white. i tried using paint and gimp but they both just made it shiny and white. what am i doing wrong? My Name Is Fuz 21:35, 27 November 2009 (UTC)
 * You messed up the alpha channel. GW renders it as shininess.  Remove the alpha layer by going to Layer → Transparency → Remove Alpha Channel.  If that makes the problem worse, it may not be possible to get a black blindfold.  If it doesn't work, send me the log, a picture of your character and the file itself and I'll see if I can make it work.  –Jette [[Image:User_Jette_awesome.png|19px]] 21:55, 27 November 2009 (UTC)

...Huh?
so will my account get banned for using texmod... its 3rd party(yup.) its a download(time..) and it may conatain viruses(Uh huh.)

because since my carto. of tyria is stuck at 95.4... i have no idea were to go without using texmod on the map... do we have any ideas

of what i should do?... i want my carto.but the main question is- Does Anet ban people for using Texmod? -- Nei l2250. 15:50, 2 December 2009 (UTC)
 * Nope. Just using texmod won't get you banned. For confirmation, read the CR response in the first section of this page.--Pyron Sy 17:56, 2 December 2009 (UTC)
 * I initially used Texmod for the map too, haha. I've been using it for years and nothing yet :D ~Farlo Talk 22:22, 2 December 2009 (UTC)

Avast started blocking
Avast just started blocking texmod, and it won't let it start. I have added it to the exclusions, but it still catches it. Is there any way to exclude texmod, without stopping Avast every time? --  Cat Slayer  Calli  02:00, 3 December 2009 (UTC)


 * Submit to Avast! (virus@avast.com) Tell them its a false positive and to unblock it. --<font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  02:22, 3 December 2009 (UTC)


 * They fixed this, and a few other false positives, in the last update (VPS 091203-1). --  Cat Slayer  Calli  [[Image:User Cat Slayer Calli signature.png]] 12:39, 3 December 2009 (UTC)

Texmod Issues
Texmod refuses to work. I've downloaded the program again and again and the textures again as well but the texture in-game remain the same. Why? I don't know. What I can add is that I've recently acquired Guild Wars Multi-Launch program and I *am* Avast. Response ASAP. I don't know if Avast is excluding it or not but I will try to check. 24.95.248.100 18:30, 2 January 2010 (UTC)
 * The Multi-Launcher is probably the cause of the problem. I know it says it supports it, but does the Texmod work when running a single copy of the game? Also, make sure Texmod is excluded from any and all firewall, virus, spyware, etc programs that you may have on the computer. ~Farlo Talk 10:04, 3 January 2010 (UTC)
 * I know when Avast (and Threatfire a different time) blocked Texmod, it wouldn't start & alerted me about a virus. If Texmod starts with no alerts, my bet is that it's not Avast (though I could be wrong). Also, Texmod shouldn't need firewall exceptions. As far as I know, it doesn't\shouldn't contact the internet. I agree that it's the probably the Multi-Launcher causing the problem. --  Cat Slayer  Calli  [[Image:User Cat Slayer Calli signature.png]] 18:31, 3 January 2010 (UTC)
 * Yeah, I know it doesn't connect to the internet either. I was just covering all the base cause some programs have them packaged and whatnot.  And yeah, do you get a virus alert and does the Texmod.exe show up in Task Manager?~Farlo Talk 19:57, 3 January 2010 (UTC)