Feedback talk:User/Pwrkaril/Signet of Removal

Since this is an elite skill, I removed the part about the ally having to be under an enchantment. This way, this skill can always do something. I also reduced the recharge by 1 and I also made it so that it removes two conditions instead of one. I did all of this because as it stands right now, Empathic Removal is better than this skill. This buff idea at least makes it much better than it currently was.  Pwrkaril  02:04, 26 August 2010 (UTC)
 * Hmn its quite useless as it is for an elite... the buff is the same useless I fear. "Empathic Removal" is much better i think :/. Better add "you got healed by x...y...z when a hex or condition is removed in this way" --Kali Shin Shivara 17:24, 3 October 2010 (UTC)
 * A 4 second recharge hex removal is quite strong, sort of a budget Divert Hexes. But still, you need to devote an elite slot for it. I can see monk secondaries using it sometimes.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  17:34, 3 October 2010 (UTC)
 * I didn't want to make it heal because of the fact that it was a 4-second recharge on it. Koda did bring up the point perfectly about how it would have to be devoted to get a nice hex removal. And, of course, more conditions. The idea was just to make this skill non-conditional and get a nice hex/condition removal out very fast. At the expense of healing. [[image:User_Pwrkaril_sig.jpg|19px]]  Pwrkaril  01:40, 4 October 2010 (UTC)
 * Making it remove the bottom hex of a stack helps its efficiency even more. If you use a monk elite that does not heal or do damage, it has to help against a lot of things instead of just removing a cover hex.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  17:09, 5 October 2010 (UTC)
 * Well, the recharge is at 4-seconds and it also removes conditions. It is a very fast hex removal that can also remove conditions off allies. I know that there is Remove Hex that can do this effect, however, Signet of Removal (my version) is much faster at removing the hexes and it can also remove conditions. I will admit, however, that I do see your point and how it could still be considered weak. But I do not want to add any healing to it. [[image:User_Pwrkaril_sig.jpg|19px]]  Pwrkaril  22:24, 5 October 2010 (UTC)
 * Lower recharge to 4 seconds, cast time set to 3/4 seconds, heals for fixed 50 health, and then I'd consider it in PvP. It'd be pretty much a elite signet version of M.Touch with a better recharge, and it's be tougher to rupt. Could limit it to self-target only to balance it. --72.189.77.167 07:14, 30 October 2010 (UTC)