User:Yullive/Players Who Want Rit challenge/game updates

=Thursday, February 25 (2010)=

PvE and PvP

 * : removed Energy cost; added Health sacrifice of 2%; increased recharge time to 45 seconds; changed functionality to: "Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...51...60% faster and Ritual Lord recharges instantly."
 * : decreased recharge time to 20 seconds; changed functionality to: "Signet. You gain 4 Energy for every summoned creature you control within earshot, maximum 3...10...12 Energy."
 * : increased recharge to 10 seconds; damage now ignores armor.
 * : decreased Energy cost to 5; decreased casting time to 2 seconds; changed attribute dependence to Spawning Power; changed functionality to: "Item Spell. (10...54...60 seconds). Your Ritualist Hexes cost 1...4...5 less Energy and last 33% longer. Drop effect: Your Ritualist Hexes are all recharged."
 * : reduced Energy cost to 10; reduced activation to 1 second; reduced recharge to 15 seconds; changed functionality to: "Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving."
 * : increased activation time to 2 seconds; increased recharge time to 30 seconds; decreased damage dealt to 10...82...100; added the functionality: "Your Ritualist skills have 10% armor penetration."
 * : decreased duration to 5...13...15 seconds; increased Energy cost to 15; increased recharge to 20 seconds; changed functionality to: "Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage."
 * : decreased casting time to 1 second; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage. That foe is Blinded for 2...5...6 seconds if you are within earshot of a spirit."
 * : increased Energy cost to 10; decreased recharge to 15 seconds; changed functionality to: "Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer 0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse."
 * : increased recharge to 15 seconds; changed functionality to: "Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 Energy."
 * : reduced duration to 3...10...12; increased recharge to 6.
 * : decreased damage to 5...21...25; increased recharge time to 30 seconds.
 * : changed attribute dependence to Spawning Power; changed functionality to "Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals."
 * : decreased healing and damage dealt to 20...56...65; decreased Energy cost to 5; decreased activation time to 1 second; decreased recharge time to 3 seconds; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage, and all Spirits you control within earshot gain 20...56...65 Health."
 * : increased Burning duration to 1...4...5 seconds.
 * : increased duration to 12 seconds; changed functionality to: "Elite Enchantment Spell. (12 seconds.) You have + 1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit."
 * : changed functionality to: "Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...16...20 seconds."

PvE Only

 * : increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 5...21...25 damage (maximum: 150) for each second the Spirit was alive.
 * : decreased Energy cost to 5; decreased casting time to 3/4 second; decreased recharge time to 5 seconds; increased armor penetration to 20%.

PvP Only

 * : REMOVED from play; functionality for Ritual Lord is now the same in both PvE and PvP.
 * : split for PvP; no change from current functionality.
 * : increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 1...8...10 damage (maximum: 150) for each second the Spirit was alive.
 * : REMOVED from play; functionality for Signet of Creation is now the same in both PvE and PvP.

=Thursday, June 18 (2009)=

PvE and PvP

 * Spawning Power: increased effect on Weapon Spells to 4% per rank.
 * : decreased duration to seconds.
 * : decreased duration to  seconds.
 * : decreased duration to  seconds.
 * : functionality changed to: "You lose Health. Gain control of target spirit."
 * : functionality changed to: "Skill. For seconds, all of your spirits within earshot deal  less damage and steal  Health when they attack."
 * : functionality changed to: "The spirit nearest you loses all Energy. You gain % of that Energy."
 * : decreased duration to  seconds.
 * : decreased duration to  seconds.
 * : decreased duration to seconds.
 * : decreased duration to seconds.
 * : decreased duration to seconds.

PvE Only

 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to.
 * : decreased Energy cost to 5. Functionality changed to: "For seconds, your spirits takes 50% less damage and are immune to critical attacks."
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to 1 second; increased spirit level to.
 * : decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to.
 * : decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to.
 * : decreased casting time to 1 second; increased spirit level to.
 * : increased recharge time to 30 seconds. Functionality changed to: "For seconds, your next  Binding Rituals cast instantly."
 * : increased recharge time to 20 seconds. Functionality changed to: "Create three level spirits. These spirits deal  damage with attacks. These spirits die after 60 seconds."
 * : decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to.
 * : decreased casting time to .75 seconds; increased spirit level to.
 * : decreased casting time to 1 second; increased spirit level to.
 * : decreased duration to seconds.

AI Updates

 * Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
 * Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
 * Heroes will now use Mending Grip as a self-targeting spell.
 * Heroes will now only use Brutal Weapon on targets who are engaged in combat.
 * Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
 * Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.

Bug Fixes

 * Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation.