Feedback:User/Staples

This is my suggestion homepage. I only care about high-level PvP balance issues. Any carebears worried about Shadow Form or UW farming won't find a home here.

Current Issues of interest:


 * Healing Prayers changes. Namely Patient Spirit and Word of Healing.
 * GvG end-game mechanics.
 * The Bodyguard needs a revert to his old self. He currently serves no purpose.
 * Elite energy management. Namely Mind Blast, Ether Prism, and Lyssa's Aura.
 * Complete elimination of Passive defense. Old Aegis, Wards should have more use in the game. They promote shutdown and more intelligent play as opposed to raw damage.
 * Abuse of long-term or large effect hexes. This has gotten better, but the ideas behind things like Visions of Regret do not promote intelligent play styles.
 * General powercreep issues and ease of bar compression. It is too easy to make a character that can do almost anything. The current Mind Blast exhibit that the best. They deal huge damage, can split, and can self heal/dodge. Versatility should come at the price of not being able to do everything well. The Mind Blast template throws that out the window.
 * Secondary profession abuse. This was mainly seen in the past with Me/E using Water Magic and Fast Casting. The current problem is the R/A template where Rangers use Expertise, Escape, and low-recharge dagger attacks to create pressure. These issues generally are because of balance issues throughout other parts of the game and problems with primary attributes.
 * Primary attribute abuse. Change Expertise, Fast Casting, and all other primary attributes to only work on skills used for that profession. I am still up in the air on this change because I feel that most of the abuse comes from other areas. I.e.- I felt the main problem with the old Me/E Fast Cast Water Mesmers was that energy management for that bar was too easy. Elementalist skills generally are balanced around their Energy cost, Mesmer skills are balanced around cast time, etc. That Water bar had decently cheap skills and extremely easy energy management. The problem wasn't Fast casting, it was that Mesmers with fast castings did the job better because Elementalists runes did not have much of an effect on those particular skills and the large energy pool of Eles did not payoff because energy management was too easy with Water Attunement, Glowing Ice, and Waste Not, Want Not.

Quick reference links

 * Suggestion portal
 * Getting started with feedback
 * Rules for the Feedback section
 * Feedback section F.A.Q.
 * Bug/localization issue reporting