Earth Magic

Earth Magic is an elementalist secondary attribute.

Variety of skills
Earth magic skills are useful for a wide variety of needs:


 * Armor bonuses and other defensive boosts provide resiliency, including Sliver Armor and Magnetic Aura.
 * Armor-ignoring damage skills get past enemy defenses, but come with trade-offs: Crystal Wave hits multiple enemies, but also cures them of all conditions. Obsidian Flame has low energy cost and recharge time, but hits only a single enemy and causes exhaustion. Magnetic Surge causes substantially more damage to enchanted targets.
 * Debuffs hamper the effectiveness of enemy melee professions, causing blindness, weakness or knockdown on foes.
 * Snares can slow down the enemy, e.g. Earthen Shackles or Grasping Earth.
 * 5 of the 6 caster Wards belong to Earth Magic; they provide AoE protection against melee attackers and elemental damage, prevent knockdowns, and slow or weaken the enemy.