ArenaNet talk:Guild Wars 2 suggestions/Visual Effects

More Fancy Effects
The effects in GW is fine, it's just that you can't really see them! It happens too fast!

Imagine a spell that's called "Death Erase" or something, and when the spell takes 200 dmg, you can only do it when the enemy has exacly, or under 200 life points remaining. So when the enemy has only 200 or less life points, you cast the "Erase" spell, and some fancy effects appear, and then the shape of the monster remains.

Like a strong bright light, the monster brawls, and then the shape or pose of the monster in the death posission remains, based of light, like the soul is remaining! and it does in a very long time before it fades away, like 20 min or something, You get it?

MORE FANCY EFFECTS IN GW 2!!! Please --The preceding unsigned comment was added by User:StupidJoe (talk).

Yeah!!!!! and free new CPUS for all the players... or at least a way to go old style and play a game that dont have a bizarre kaleidoscopic explosion of light that cause dizziness, nausea, fainting, loss of vision, seizures and other symptoms like pokemon episode 38 loool. Now seriously, a lot of effects and ligths would raise the requiered hardware for the game, and it would make dificult to see the entire action or the entire party at a given time.. remember this is a game with lot of strategy, where you need to see your enviorement and the mobs arround you. Kioga 16:27, 28 April 2008 (UTC)

Visual effects on players is a good idea: Bleeding = heartbeat faster (sound), red mist over screen but can still see through it. Dazed = vision sways like as if you're drunk so can still see but effect hinders play SLIGHTLY Blinded = cant have total black outs or this effect would be too powerful. Every 2.5 seconds the screen could blank out for 0.5 seconds? ... you get the idea.

Effects can apply to other things than your character. Like other characters! I think the AI and physics programs from the force unleashed should be used( where nothing happens the same twice, characters react in different ways to different things and objects break according to the material, velocity of projectile, angle, etc.) It would truly make the game "crazy awesome" --higgin3 21:59, 8 May 2008 (UTC)


 * part of Anets way of thinking is keeping system requirements down they want to be able to bring in serious gamers as well as those who want to vent cool down after a long day. by boosting graphics and such you start limiting your pool of people and limit game experience for all Gow Czar
 * btw, peeps, if every1 got more money from drops, it would make absolutely no difference as everything would be worth more. It would be the same as inflation in RL, your 200gold drop would be worth only about 50


 * i dont get the last comment, but anyway, some of those effects look good--[[Image:User_Raph_Sig.png|19px]]Ra ph  Tal ky  00:40, 12 May 2008 (UTC)


 * Well, you can just turn off the effects if your system slows down. There should be an option in the graphics menu like a slider or something (not just a checkbox)


 * Not sure this is the best idea. The current effects in GW1 last around as long as it takes for the spell to be cast. Any longer and all the effects would start to overlap, as near 100% of the time in GW, players need to constantly fire off skills. Longer effects would just mix up together, causing lag and just making the whole thing look very tacky and bigger effects may not be suitable for short casting spells as most of the detail would be missed anyway.--Neyon 15:11, 1 June 2008 (UTC)

i think that when it comes to effects flashy lights are cool and all but IMO i think that players should be able temporarily effect terrain such as say i am in one guild and i want kill someone in the other! so what do i do? i raise up my hands and blast him/her with every thing ive got! but say a fire ball misses that person and it hits a building behind them. perhaps a scorch mark will appear for a while then fade away for mabey even catch on fire for a short while but then going out later with no permanent effects to the building. or say im out in the desert and im an earth elemental! well you know what i think of when i think of earth elemental i think of Gara off of Naruto or like on that last air bender show where i literally pull the earth up and smack you with it! stuff that is just cool but is only temporary!~RedRabbit

A person far up said about something about using the Force Unleashed physics system. What you need to understand is that Arena net is beaming this game to people all over the world. With a console game like Star Wars: The Force Unleashed, the only thing that's being beamed is your wireless controller's signal. Everything else is sitting in front of you in your state of the art, Next Gen system. With an MMO, developers need to limit how incredible the effects and graphics are, because if they don't they end up taxing the server so much that the game can only be run on the most hard-core gaming system ever, which costs like 14000 dollars or something crazy like that. Unless the Internet gets an enormous upgrade, I'm afraid you're out of luck if you want to find an online game with Console quality graphics (And physics and load-time and running speed) in your lifetime.--70.71.240.170 06:23, 17 December 2008 (UTC)

I love guild wars and the enviornment is amazing, like to see the inside of a few places but thats a different rant already taken up above. I was looking back and thinking on what i would like to see improved in GW2 and what I came across was that the spell animations are, well, kinda boring. Air spells are nothing but lightining bolts fire magic has no flair, and all of the ritualist channeling spells look exactly the same. Look at the monk skill Ray of Judgment i blast some one and it looks like nothing happens. Stoning looks exactly like ebon hawk which looks like another ten spells in the earth magic line. Now doing an overhaul on the 500+ skills for each clas here and now in GW1 is impractical but since GW2 is in the works and is supposed to be a graphical update i thought that now would be a good time to speak up. I remember reading somewhere that there will be fewer skills in GW2 so it makes that option feasble. In short I'd just like to see some of the spells have a little more panache. Thank you, Weaponmaster 18:42, 19 July 2008 (UTC)
 * Yes, the spell animations blow. Allow me to show a few examples of how animations in games are supposed to look: Picture this as Energy Blast and this as Energy Surge.  But I guess that might be a bit more than an MMO can handle, so I suppose we'll have to live with Space Invaders-esque blips.  --Jette 02:54, 20 July 2008 (UTC)

All i have to say is that i want to be able to SEE the visuals of spells during a fight, coz i am one to take special interest in visual effects. --122.107.149.30 02:16, 31 July 2008 (UTC)