User:Pika Fan/Buff/MonkPvE

Divine Favor

 * - - Divine Favor - Elite Spell. Remove one condition and hex from target ally. If a condition is removed, target ally is healed for  health. If a hex is removed, target ally is healed for  health.
 * Functionality changed, made healing more conditional to promote and reward skillful use. Lowered energy cost to make it more affordable and raised recharge to prevent it from being too superior to Empathic Removal.


 * PvP - - Divine Favor - Enchantment Spell. For 30 seconds, your smiting prayer skills have an extra 3 seconds of recharge but has double divine favor bonus.
 * Smiter's Boon before the PvP nerf made smiters deal a lot of AoE damage while increasing the amount of support to phenomenal levels in large groups. By changing the functionality to include an extra recharge clause, this effectively trades damage for support, thus balancing the skill, and thus reintroducing smiters as a viable yet not too broken a class.


 * - - Divine Favor - Elite Signet. Heal target ally for  health. If target ally is enchanted, gain  energy.
 * Boon Signet's heal was too weak to provide decent red barring and was pretty much a waste of slot even for conditional energy management. This change reintroduces Boon Signet with a buff to healing and a nerf to energy gain and recharge as a viable alternative for support monk roles.


 * - - Divine Favor - Elite Enchantment Spell. For  seconds, signets that target an ally heals for  health for each point in its respective attribute. Signets that target a foe does  damage for each point in its respective attribute.
 * This attempts to bring back Scribe's Insight as a slight buff to actually provide a more useful boost to signets.


 * - - Divine Favor - Elite Spell. Transfer all hexes from target ally to you. For each hex transferred in this way, heal both you and your target ally for  health. Each hex transferred in this way has its duration increased by %.
 * Would be an interesting elite now, would like to actually see if this would make it viable and balanced at the same time.

Healing Prayers

 * - - Healing Prayers - Elite Spell. Heal target ally for  health. For each hex or enchantment on target ally, gain 1 energy.
 * Healing Light is weak at restoring health, although its e-management effect is decent. By raising the amount of health healed and energy consumed, while increasing the potential energy return, this is an attempt to make a viable and interesting elite similar to Zealous Benediction, while requiring intelligent use(healing on targets with enchantments/hex stacks).


 * - - Healing Prayers - Elite Enchantment Spell. For 8 seconds, target ally gains + health regeneration. The next time target ally takes damage, target ally and up to  adjacent allies are healed for  health and Healing Hands ends prematurely.
 * Healing Hands is an elite with a poor recharge while being inferior to its non-elite version, Healing Seed. By introducing a Reversal of Fortune-like effect, this change attempts to bring it back to play as a protection-like Healing Prayers spell without being too overpowered.


 * - - Healing Prayers - Elite Enchantment Spell. Heal target ally for  health. For  seconds, target ally is Enchanted with Glimmer of Light. When this Enchantment ends, that ally is healed for  health.
 * Glimmer of Light has been outclassed by Patient Spirit, a non-elite counterpart that heals more(although with a heal delay). It is also outclassed by Zealous Benediction and Word of Healing as more efficient and effective heals. This attempts to bring it back to useful play by changing the function of the skill to that of a Patient Spirit with the added effect of a heal right at the start.


 * - - Healing Prayers - Elite Spell. Heal target ally for  health. Up to  additional allies near target ally are healed for  health. For each additional ally healed, you lose  energy.
 * Healing Burst at its current state is still inferior to Word of Healing as its AoE healing effect is very minimal. This attempts to buff the skill such that it does its intended job(AoE healing) more effectively.

Protection Prayers

 * - - Protection Prayers - Elite Hex. For 6 seconds, target foe and all nearby foes are hexed with Amity. The next time foes hexed with Amity uses a skill that targets a foe or attacks, up to  damage is converted to healing, and removes a condition and hex, and Amity ends.

Smiting Prayers

 * Ray of Judgment - Recharge raised to 30 seconds.
 * - - Smiting Prayers - Elite Hex. For 4 seconds, target foe is hexed with Word of Censure. The next time target foe attacks while under Word of Censure, the attack fails and target foe and all nearby foes take  and is blinded and burnt for  seconds, and Word of Censure ends.