ArenaNet talk:Skill feedback/Necromancer/Cacophony

I do like the idea of cursing them with Cacophany and then yelling in their ears to cause damage. =D - Elder Angelus 14:58, 23 September 2008 (UTC)
 * Well, it makes more sense theme-wise and would open up some interesting attack options. --The preceding unsigned comment was added by User:81.107.195.55 (talk).
 * Definitely a bad idea. 60 damage for being affected by shouts and chants. Simply use this, then have 5 people use "You're All Alone!" and then use "You Will Die!". Shouts have instant activation, so this is an instant 600 damage(People without Nightfall can use "Victory Is Mine!" instead).
 * EXCEPT that "You're All Alone!" only affects people who are not near an ally and "You Will Die!" and "Victory is Mine!" don't actually affect enemies at all - though I'm not sure how this would work within the game engine, or even if it's actually feasilbe at all (you can tell if someone has been targetted by a skill, but can you tell if it actually affects them?). Also, YAA and ViM are both elite, but that alone isn't enough. You could always decrease the damage a bit, but I guess it's a case of one of those things which is balanced if it's just a person or two using the hex and some shouts, but imba if it's a whole team, so it could end up being put to the point where it's not useful at all unless you have a whole team built around it.
 * Doesn't matter if they are affected, they are still technically the target of a shout. And making it useful for a team based around it is completely bad balancing- that's the reason why vampiric gaze was nerfed. It was balanced on its own but coupled with 2 other skills and equipped on 6 peoples' skill bars it caused degenerate spikes. &mdash;The preceding unsigned comment was added by 96.233.11.164 (talk &bull; contribs) at 12:24, November 12, 2008 (UTC).
 * I know. What I was saying is that my suggestion was only meant to work with shouts which actually affect you - however, the game mechanics probably wouldn't allow this (unless each shout was given a special flag or something, which would be pretty awkward). I was also saying that if you balanced it on its own it would become OP in a team build around it (as you said) so you would have to balance it for that eventuality as well, which would ruin it for normal use.
 * Maybe the damage could be limited to, say, once per second, or something, so that it can't be used for instant spikes? 86.26.88.229 20:55, 29 January 2009 (UTC)