User:Robert Gee/Journal



Robert's Journal
Here's what's up. 

January 29th 2010
We just pushed an update yesterday to try and address some PvP issues including lowering the restrictions for a GvG match. I hope this encourages more GvG matches in the future. Similarly I'm really happy about the improvements we were able to do to Codex Arena. I know the wiki community has been working hard to keep up with our daily Codex rotations and I was really exicited when Joe figured out how to set up this new filtering option for the format.

A lot of my work lately has been with the Test Krewe and preparing for this skill update. So far it's been a really unique experience and I've been learning a lot about how to use the feedback we've been getting in order to craft the best update possible. Support from Linsey, James and the rest of the Live Team has been invaluable for this project and I can't wait to get the next set of changes up on the servers for everyone to play. (Hammer changes are looking awesome right now!)

October 24th 2009
Halloween update went live a few days ago along with the PvE Henchmen changes. This is the first big update to Guild Wars that I've done since I started working here so I'm really excited about it. I hope everyone is having fun with the new henchmen and Codex Arena in addition to the Halloween festivities. I'm especially happy about the new PvE Henchmen updates since it's something that I always thought would be nice to improve before I started working here. (Dunham's lack of Ether Feast has annoyed me for years!) Working on the content of this update has taught me a lot about how things work around here at ArenaNet and I hope I'll be able to take on more ambitious projects in the future as my skill level improves.

Happy Halloween everyone!

September 3rd 2009
I went and updated the general information section of my wiki space today. I'm still pretty new to this wiki thing so hopefully I'll be able to add more interesting and important things later.

I essentially jumped into the deep end when I started this job and it's been pretty non-stop with all the projects I've been involved with in some way or another. Having been playing Guild Wars as a player before starting this job I'm really excited about some of the things I've been working on and can't wait until they get in the game. I've also been doing a bit of tools programming as well. I'm a bit rusty, but with any luck this little application I'm working on will help streamline certain aspects of the design process while also reducing the number of errors. (Isn't it always the case that you realize you needed the tool AFTER you've already done things the hard way for several days?)

PAX is starting tomorrow and I'll be in the Live Team panels on Saturday and Sunday. To be honest it feels a little odd since I just started working here not too long ago, but I want to make sure I can meet with the community I that plays the game I'm working on now. This will be my first time at PAX so I'm pretty exited to check everything out.