User talk:Raine Valen/Musings/Energy Potions

zzz
zzzzzzzzzzzzzz. &mdash; Raine Valen    23:41, 5 Sep 2010 (UTC)
 * Making games intentionally slow-paced by forcing players to wait for energy between fights is a terrible mechanic. I should know, I've played games that make you do it. –Jette 23:57, 5 September 2010 (UTC)
 * Adrenaline. Infested Hydralisk  01:04, 6 September 2010 (UTC)
 * What about adrenaline? &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  1:05, 6 Sep 2010 (UTC)
 * Ish is what it's becoming. Infested Hydralisk  01:07, 6 September 2010 (UTC) also, you accepted me on msn?
 * How's that? &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  1:12, 6 Sep 2010 (UTC)

WoT
It's up; discuss. &mdash; Raine Valen    1:05, 6 Sep 2010 (UTC)
 * I just put this on your talk page, but oh well.
 * I made a potion system for another pvp game, and it works very well. There's no reason items can't be a part of pvp games. War3 had the right idea about items, except they were random, and WC3 had heroes too, which made that game's pvp a joke. ~Shard  [[Image:User Shard Sig Icon.png]] 02:27, 7 September 2010 (UTC)
 * I designed Aether to work with consumables in PvP, too. However, neither you or I are ArenaNet.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:35, 7 Sep 2010 (UTC)

I've said it before and I'll say it again: Energy, e-management, and e-denial were some of, if not the only, balanced parts of Guild Wars. Removing them is ignorant. Karate  Jesus  03:28, 7 September 2010  (UTC)
 * Eviscerate. :( &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:35, 7 Sep 2010 (UTC)
 * What's that? I'm a new player, when I read that I only see Not Wounding Strike. -- Tha Reckoning  User- Tha Reckoning Another Sig.png 03:53, 7 September 2010 (UTC)