User:Michael the Perfectionist/Skill Changes

Divine Favor

 * changed functionality to "Heal target ally for Health and remove one Condition and one Hex. You gain 3 Energy if a Condition is removed and 2 Energy if a Hex is removed."
 * increased primary and secondary healing to.
 * decreased recharge time to 25.
 * decreased Energy cost to 5; decreased recharge time to 20; changed functionality to "For 10 seconds, your next Monk Spells cost  less Energy."
 * changed functionality to "Lose all Enchantments. Each party member gains 1 Energy and is healed for Health for each Enchantment lost."
 * increased Energy cost to 10; increased activation time to 2; changed functionality to "For 30 seconds, whenever you cast a Spell, you gain Energy (maximum  Energy) for each Signet you have equipped."
 * increased healing to ; decreased activation time to 1; increased recharge time to 6.
 * decreased Energy cost to 5; increased activation time to 2; decreased recharge time to 30.
 * changed functionality to "For seconds, whenever target other ally takes damage from a Spell, the damage is reduced by, and the caster of that Spell takes 50% of the damage."
 * decreased recharge time to 8; the healing from this Spell now takes place when the Enchantment ends.
 * moved to Protection Prayers; removed Upkeep; decreased Energy cost to 5; increased recharge time to 15; changed functionality to "For seconds, target ally has a 50% chance to block attacks and gains  Health whenever they successfully block an attack."
 * changed skill type to Elite Enchantment Spell; decreased activation time to 3⁄4; increased recharge time to 8; changed functionality to "Remove all Hexes from target ally. For 2 seconds plus 1 second for each Hex removed, that ally gains + Health regeneration and a 33% chance to block attacks."

Healing Prayers

 * decreased recharge time to 4.
 * increased healing to.
 * Healing Prayers Spells no longer heal for 25% less.
 * decreased Energy cost to 5; increased recharge time to 5; decreased Health regeneration to +.
 * the secondary healing now affects all party members within earshot.
 * changed skill type to Elite Spell; decreased recharge time to 2; changed functionality to "Teleport to target other ally and heal that ally for Health."
 * decreased activation time to 3⁄4; increased healing to.
 * decreased activation time to 3⁄4.
 * decreased activation time to 1⁄4; removed recharge time.
 * decreased recharge time to 5; increased healing to.
 * you also now gain 1 Energy and Adrenaline whenever your target hits a foe.
 * removed Upkeep; decreased Energy cost to 5; decreased activation time to 1; increased recharge time to 10; changed functionality to "For 10 seconds, target ally gains + Health regeneration and Health per second."
 * changed skill type to Spell; increased activation time to 5; increased recharge time to 7.
 * decreased activation time to 1⁄4.
 * decreased Energy cost to 5; increased activation time to 5.
 * you can now target yourself with this Skill.
 * you can now target yourself with this Skill.
 * decreased Energy cost to 5; increased recharge time to 12; increased duration to ; your target now also gains Energy whenever they take damage while knocked down.
 * increased healing to.
 * split into PvE and PvP versions.
 * PvP: increased activation time to 1.
 * increased primary healing to ; this Skill now also casts 50% faster if your target is suffering from a Condition.

Protection Prayers

 * changed functionality to "For seconds, Enchantments you cast cost  less Energy."
 * decreased Energy cost to 10; increased activation time to 2; you can now target yourself with this Skill.
 * decreased recharge time to 10.
 * decreased activation time to 1⁄4; decreased recharge time to 25.
 * decreased recharge time to 3.
 * decreased activation time to 3⁄4; changed functionality to "For seconds, target ally has a 50% chance to block attacks while Enchanted."
 * decreased Energy cost to 5; increased activation time to 1; increased recharge time to 15.
 * decreased Energy cost to 5; increased recharge time to 4.
 * decreased Energy cost to 5; increased recharge time to 12.
 * decreased Energy cost to 10; increased activation time to 3⁄4; increased recharge time to 10.
 * decreased recharge time to 12.
 * Energy gain now occurs if your target was below 60% Health.

Smiting Prayers

 * decreased Energy cost to 10; decreased recharge time to 10; changed functionality to "For 10 seconds; target other ally's attacks deal + damage, and whenever that ally attacks, all adjacent foes are struck for holy damage."
 * increased recharge time to 8; changed functionality to "For seconds, target ally's attacks deal + damage, and whenever that ally would be knocked down, the foe causing the knock-down is knocked down instead."
 * this Skill's knock-down is now unconditional.
 * decreased recharge time to 8.
 * changed skill type to Elite Enchantment Spell; changed functionality to "For seconds, you gain 2 Energy whenever target ally is hit by an attack."
 * changed skill type to Spell; increased recharge time to 10.
 * the damage is now dealt to all nearby foes.
 * decreased activation time to 1; this Skill's area of effect now occurs at target foe's location.
 * increased recharge time to 10; changed functionality to "For 20 seconds, whenever an Enchantment is cast on target foe, that foe takes holy damage, and the caster of the Enchantment takes  holy damage."
 * decreased Energy cost to 5.
 * this Skill now deals holy damage when cast on foes.
 * decreased recharge time to 15.
 * decreased Energy cost to 5.
 * now removes Conditions.
 * now removes Hexes.
 * decreased activation time to 1⁄4.
 * changed skill type to Spell; increased recharge time to 10.
 * decreased activation time to 1; this Skill's area of effect now occurs at target foe's location.
 * decreased activation time to 3⁄4; changed functionality to "Target foe takes holy damage. If that foe was using a skill, that skill is disabled for 8 seconds."

Unlinked

 * decreased activation time to 3; functionality changed to "Resurrect all dead party members within earshot. They are returned to life with 80% Health and 50% Energy."
 * decreased recharge time to 3; now takes an additional 1 second to recharge for each Condition removed.
 * decreased Energy lost per Condition or Hex to 5.
 * decreased recharge time to 7.
 * decreased Energy cost to 5; increased Health restored to 60%; increased Energy restored to 30%.
 * changed functionality to "For each Enchantment on target ally, that ally loses one Condition and one Hex."

Energy Storage

 * changed functionality to "For 60 seconds, you gain Health and % of the Energy cost each time you cast a Spell."
 * decreased activation time to 3⁄4; changed functionality to "You gain Energy for each Elemental Skill you have equipped."
 * increased Energy cost to 10; increased activation time to 1; increased recharge time to 40; changed skill type to Enchantment spell; changed functionality to "For seconds, each time you cast an Elemental Hex, you gain  Energy, and all foes near your target take  damage."
 * increased recharge time to 25; changed functionality to "For seconds, your Elementalist Spells cast 33% faster while you are above % maximum Energy."

Air Magic

 * the secondary damage now strikes foes near your target.
 * increased Blind duration to.
 * split into PvE and PvP versions.
 * PvE: removed exhaustion, increased damage to.
 * reverted to [[Image:Tango-energy.png]]10 [[Image:Tango-activation.png]]2 [[Image:Tango-recharge.png]]5 "For seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 5 seconds."
 * increased damage to ; decreased recharge time to 12.
 * decreased recharge time to 4.
 * changed functionality to "Target foe is hexed with Lightning Surge for 3 seconds. When this Hex ends, that foe is knocked down and struck for lightning damage. This skill has 25% armor penetration."
 * reverted to "Target touched foe and all adjacent foes are struck for lightning damage. Foes suffering from a Water Magic Hex are struck for an additional  lightning damage. This skill has 25% armor penetration."
 * removed exhaustion; increased primary damage to ; increased knockdown duration to 3 seconds.
 * removed exhaustion.
 * decreased Energy cost to 5; decreased activation time to 1⁄4; increased recharge time to 15.

Earth Magic

 * increased duration to 8 seconds.
 * increased Energy cost to 15; now hexes adjacent foes.
 * this skill is no longer a projectile.
 * increased activation time to 2; decreased recharge time to 20; changed functionality to "For seconds, whenever target other ally takes elemental damage, that damage is redirected to you and reduced by ."
 * decreased recharge time to 25.
 * decreased recharge time to 10; changed functionality to "Target foe and all nearby foes are struck for earth damage and are hexed with Stone Sheath. For  seconds, all damage those foes deal while suffering from Weakness is reduced by ."
 * increased duration to.
 * decreased Energy cost to 10.
 * increased duration to.

Fire Magic

 * changed skill type to Skill; removed activation time; increased recharge time to 5.
 * this skill now triggers on any Hex.
 * increased recharge time to 8; now has normal range.
 * removed exhaustion; increased primary and secondary damage to ; increased recharge time to 8.
 * split into PvE and PvP versions.
 * PvP: increased activation time to 2.
 * the Burning it causes now affects adjacent foes.
 * decreased activation time to 1⁄4; now damages all foes in the area; you no longer lose 5 Energy if more than one foe is struck.

Water Magic

 * now also interrupts foes adjacent to your target.
 * decreased Energy cost to 5.
 * removed exhaustion, increased recharge time to 10.
 * decreased activation time to 3⁄4; decreased recharge time to 12; changed functionality to "For seconds, foes suffering from a Water Magic Hex take 66% of the damage they deal whenever they deal damage to target ally."
 * decreased recharge time to 8.
 * increased activation time to 2; decreased recharge time to 30; changed functionality to "For seconds, all foes in your area move 20% slower."
 * moved to Earth Magic; changed functionality to "Create a Ward Against Harm at this location. For seconds, non-Spirit allies in this area have  armor against physical damage and  armor against other damage."
 * increased activation time to 3⁄4; decreased recharge time to 8; changed functionality to "For seconds, whenever target foe takes cold damage from a Water Magic skill, they take an additional  cold damage."

Unlinked

 * moved to Air Magic; changed skill type to Hex spell; increased Energy cost to 15; increased recharge time to 10; changed functionality to "Target foe takes lightning damage and is hexed with Second Wind for 5 seconds. When this Hex ends, that foe takes  lightning damage and suffers from Weakness and Cracked Armor for  seconds. This spell has 25% armor penetration."

New Game Mechanics

 * No more than half of your party may be composed of primary Paragons. This change applies to both PvE and PvP.

Leadership

 * decreased Energy cost to 5; increased recharge time to 12.
 * moved to Command; removed Energy cost; increased Adrenaline cost to 6; reduced recharge time to 25; functionality changed to "For seconds, all allies within earshot deal +% damage with attacks."
 * functionality changed to "For seconds, whenever target ally takes more than  damage from a single attack or Skill, that damage is negated."
 * increased activation time to 2; this Skill now affects all allies within earshot.
 * decreased activation time to 1⁄4.
 * name changed to Hexbreaker Song; this skill now activates when an ally within earshot uses a Skill.
 * increased Adrenaline cost to 5; functionality changed to "For seconds, you attack 33% faster while not under the effects of an Enchantment."

Command

 * increased recharge time to 20; this Skill now affects all allies within earshot.
 * removed Energy cost; increased Adrenaline cost to 2; removed recharge time; changed functionality to "For 10 seconds, the next time a foe uses a touch Skill against target ally, that foe takes damage instead."
 * decreased recharge time to 12; decreased duration to ; this Skill now affects all allies within earshot.
 * changed functionality to "For 10 seconds, other allies' Spells targeting you cost less Energy."
 * decreased recharge time to 20; changed functionality to "For seconds, all allies within earshot have + armor and have a 33% chance to block incoming attacks."
 * functionality changed to "For seconds, attacks made by all allies within earshot cannot be blocked and ignore the effects of being Blind. For each ally, this Skill ends if that ally hits with an attack Skill."
 * increased recharge time to 10; functionality changed to "For seconds, target non-Spirit ally has + armor against slashing damage and + armor against all other physical damage. This Echo is reapplied every time a Shout or Chant ends on that ally."
 * decreased Adrenaline cost to 7.

Motivation

 * increased duration to seconds; increased Energy regeneration to.
 * removed Energy cost; increased Adrenaline cost to 5; decreased recharge time to 15; functionality changed to "You lose Energy. Target other ally gains 2 Energy for each point of Energy you lost."
 * increased range to in the area.
 * moved to Leadership; changed skill type to Elite Chant; decreased Energy cost to 20; functionality changed to "For seconds, all allies within earshot deal + damage with attacks."
 * reverted to [[Image:Tango-energy.png]]5 [[Image:Tango-activation.png]]1 [[Image:Tango-recharge.png]]15 "For 10 seconds, the next time each party member within earshot uses a Skill that party member gains Health."

Spear Mastery

 * this Skill now always results in a critical hit.
 * increased damage to +; decreased recharge time to 8.
 * removed Adrenaline cost; increased Energy cost to 10; increased recharge time to 5; increased damage to +.
 * changed skill type to Elite Spear Attack; removed Adrenaline cost; increased Energy cost to 5; increased recharge time to 6; changed functionality to "If this attack hits, you strike for + damage, and your target is Weakened for seconds. If you hit a target that is already suffering from Weakness, that target is knocked down instead."
 * removed Adrenaline cost; increased Energy cost to 5; increased recharge time to 10.

Unlinked

 * functionality changed to "You are relieved of Cracked Armor, Cripple, Weakness, and one additional Condition."

Strength

 * functionality changed to "For seconds, the next time you receive damage that would be fatal, you are healed for  Health, and all of your other Warrior skills are recharged."
 * decreased recharge time to 10; functionality changed to "For 3 seconds, the next time you attack a foe with less than 50% Health, that attack deals + damage, and you gain strike[s] of adrenaline."
 * decreased recharge time to 8; functionality changed to "For seconds, you attack 33% faster and gain 50% more adrenaline, but your maximum Health is reduced by %."
 * you also gain strike[s] of adrenaline with your next melee hit.
 * removed Energy cost; increased Adrenaline cost to 4; decreased activation time to 1.
 * changed skill type to Melee Attack; decreased activation time to 1⁄4; decreased recharge time to 15.
 * changed functionality to "For 15 seconds, you gain Health,  strike[s] of adrenaline, and  Energy whenever you hit with a melee attack."