Talk:Enfeeble

Enfeeble Vs. Enfeebling Blood
5e, 1/4 cast, 5 cd, 30 sec duration, single target vs. 1e, 10% sac, 1 cast, 8 cd, 20 sec duration, nearby aoe. There's not much reason to take enfeeble over blood, unless you really can't afford saccing. imo, the 10% sac is worth the nearby aoe, and cast/cd are that much different. Enfeeble needs a boost, or enfeebling blood needs a small nerf. --8765 19:30, 10 March 2008 (UTC)
 * Umm I think this is a perfect skill. Sacrifice skills are stupid imo, because you lose more health than the effect you achieve with it. The casting on this 1 is much nicer, impossible to interrupt with a human concentration, recharge is nice 2 so ucan spam every 5 secs to shut down a warr or delay a monk. 5 energy is nicer than 10% hp loss, since there's achance you don't affect anyone with the narby AoE.  Ninjas In The Sky 14:36, 19 April 2008 (UTC)

Anyone else noticed the Price of Failure skill in the background? Price of Failure

Even paired up with Epidem/FeDr, Enfeebling blood is cheaper overall and has a better effect :]
 * Depends where you are. T against balanced the two physicals they MAY have will never be nearby each other. So you'd waste a lot of time, health and risk interupts for a slightly weaker effect than this. However, weakness itself isn't very game breaking so most people don't use either in PvP, but this is the better choice there. In PvE, Enfeebling Blood takes it hands down. 66.202.1.169 02:21, 17 February 2009 (UTC)

Great Synergy
With the few spells that spread conditions to x foes (Epidemic etc)... lasting as long as it does 'n' all. 211.27.186.153 13:04, 22 July 2008 (UTC)

Odd Description
"Target suffers from..." instead of the much more common "Target foe suffers from..." Just noticed and felt like pointing it out. Srakin 17:09, 22 July 2008 (UTC)