User:Kigamo/My Ritualist version 2.0


 * Page is In progress

After an update Rits finally become involved in PvE - spirits are no more a burden. Spawning power change affects huge part of the game - primary Rits are now better with Weapon Spells, than secondary Rits. The game looks now more balanced wrom ritualist's position. But there are still some problems with this glorious class: About the first problem: We can totally reform spirit sistem, but it would affect the game balance. We also can use some other ways to achieve this task. For example some skills, like current Reclaim Essence, that could make spirit spamming in PvP easier.
 * Spirits in PvP are still weak (exept of some Resto spirits)
 * Rits have unused skills, like each other profession in the game.

About the second problem: Some skills need to be balanced. We need to correct some numbers and functionality to involve them in the game.

=Weapon Spells= I would begin with weapon spells, because after an update they become that part of the Rit, that differ it from the other classes. I decided to split all weapon spells into three groups: Useful, Acceptable, Unused.

Useful Weapon Spells

 * (PvE&PvP)

''WoW is a very good spell. Even after thousand nerfs, it's still useful.''

This weapon is one of the best ways to stop fighting classes.



''After nerfs to WoW, this weapon become more popular. It's effect helps to survive under an effect of hexes or conditions.''



''Quick source of life stealing and condition counter. Useful in any situation.''



Similar to Weapon of Warding, Xinrae's Weapon provides huge amount of life steling and damage reduction.


 * (PvE)

Splinter weapon shines in PvE, helping rit's allies to kill groups of mobs.



''Heavy pressure to casters. With this weapon any fighter profession becomes a headache.''

''Non elite life stealing. Works well in both offensive and defensive way.''

Acceptable Weapon Spells
''Brutal weapon is not so good, because almost every team has a monk wich means a lot of enchantments. The other problem is that this weapon is in Communing, wich is totally useless in PvP. ''In PvE we have Great Dwarf's Weapon, wich needs no attribute points wasting. We also have a new Strenght of Honour in PvE, that totally outshines this skill''
 * Suggestion (PvE):
 * Decrease duration to seconds, change functionality to: "For  seconds whenever taget ally hits with an attack, his target takes  damage."

''With removed ristrict and added armor ignoring damage, this weapon would become more flexible. Qute similar to Barbs, but affecting an ally.In PvP it is pretty balanced, but not used, because players rarely spec into Communing.'' ''After a nerf, this skill seems balanced for PvP, but it is not used. Players found new sources of damage, wich are better.''
 * (PvP)
 * Suggestion:
 * Increase number of attacks affected to.

With attacks number increased, Splinter Weapon will last longer, so recharge time would not be so frustrating and Rits could more often use Wielder's Boon on a fighter. Duration is low.
 * Suggestion:
 * Increase number of attacks to 4. Decrease the amount of life stealing to.

''Same as Splinter Weapon. With this change, Nightmare would deal a little more damage and last longer.'' Conditional and boring skill, that is useful only in countering degeneration.
 * Suggestion:
 * Change functionality to:"For 10 seconds, target ally is healed for health each second. If that ally is within earshot of a spirit, he gains % health more when healed.

With this weapon Rit could increase healing of the team, but for the full effect he needs to have a spirit near.