Consulate Docks

Consulate Docks is the first mission in the Nightfall campaign for characters from other campaigns. You join the Sunspears as they assault Gandara, the Moon Fortress in an attempt to depose Varesh and end her threat to Elona. Make sure you have Dunkoro in your party to enter.

Requirements
You need to have Dunkoro in your party to enter this mission.

Objectives
Assault Gandara.
 * Unite the western and southern attack fronts.
 * Capture the forward wall!
 * ADDED: Defeat the Kournan Gate Captain to prevent him from summoning Kournan troops.
 * ADDED: Kill the siege engineers manning the firespitters to clear the way for the southern attack front.
 * ADDED: Capture the Kournan bombard to gain entrance to the heart of Gandara.
 * ADDED: Rally the attack force outside the Plaza of the Five Gods.
 * *BONUS* Eliminate the Kournan field marshal groups.
 * You have [3...0] of 3 Kournan field marshal groups remaining.

Reward
In this mission, the rewards depend on how many Kournan field marshal groups you destroy (See Normal mode reward/Hard mode reward for details).

Walkthrough
For this mission, all members of the party will be buffed with Sunspear Battle Call, which increases maximum health and armor (but not attribute points) to the equivalent of a level 20 character. This can assist lower-level characters and heroes to get through the mission more easily.

Leave the boat and head to the left. You will launch straight into fighting the Kournans alongside your Sunspear allies. Be wary when you approach groups of Kournan Bowmen situated at the top of stairs. Often their attacks will focus on one target, making them deadly to those who are unprepared. If you are a spellcaster, try to approach from behind walls if you can and use skills which reduce bow damage or prevent bow attacks from hitting you.

Once you've killed the bowmen, go down the stairs and towards the gate. Captain Lumanda is the gate guard who is able to call in reinforcements. It is recommended to focus on killing Captain Lumanda first, as defeating her will stop reinforcements from arriving. The other option, kill all the enemy reinforcements before facing the boss alone, will work almost as well, but it does run the risk of more reinforcements being called down. For extra help, you can pull the enemy reinforcements up the stairs and the nearby Sunspear Rangers will attack them.

In the next area, your reinforcements are trapped behind two firespitters. Kill the enemies in this area and then the Kournan Engineers to allow your reinforcements through. Speak to Nerashi to launch the next stage of the mission.

Continue forward, killing Kournans as you find them. Only by eliminating all enemies in this area will you capture the bombard to allow you to open the next gate. Beyond the gate is the next named boss, Captain Mwende, stationed with four Elite Kournans.

Travel up the stairs and follow the left wall - beware the Kournan Bowmen, just like at the very beginning of the mission- killing Kournans on the way until you reach the main square to complete the mission.

Bonus
There are three Kournan Field Commander groups which you have to kill to obtain masters for this mission. These groups are located as yellow markers on the map provided. Like all Field Commanders, they will call down a Kournan Siege upon the entire party if they are not interrupted quickly.

The first is to the left at top of the first set of stairs that you come across, before the gate guard. The second is situated on the wall if you walk on past the bombards, so capture the bombards and head for this group before you take on the elementalist boss. The final group is to the right at the top of the first stairs near the end of the mission. Don't go left towards the Elite Kournans, or you could accidentally finish the mission before you're able to complete the bonus.

Skill recommendations

 * If your party has anyone equipped with attack skills, bring skills that remove stances or that can bypass blocking to use against the Kournan Bowman, who use Whirling Defense. Using offensive spells or hexes, such as Spiteful Spirit, will make facing the Kournan Bowman much easier without bringing skills that remove stances or bypass blocking.
 * Skills which defend against ranged attacks, such as "Shields Up!", or provide damage reduction over time, such as Shielding Hands, are useful.
 * All the foes you will face will leave exploitable corpses, so minion masters should be able to create a substantial force to overwhelm the soldiers.
 * Avoid using enchantment-based builds, since Kournan Oppressors and Kournan Seers can remove enchantments.
 * Hex removal skills are unnecessary, since the only hex spells you will encounter are Enchanter's Conundrum (Kournan Seer) and Life Siphon (Kournan Oppressor). Enchanter's Conundrum cannot increase the activation time of your enchantments if you avoid bringing any enchantments and Life Siphon ends when the caster is killed.

Allies
Human
 * 20 Sunspear Warrior
 * 20 Sunspear Ranger
 * 20 Nerashi
 * 20 Lonai
 * 20 Rojis
 * 20 Kormir

Foes
Humans (Kournan military)
 * 20 (26) Kournan Guard
 * 22 (26) Kournan Elite Guard
 * 20 (26) Kournan Spotter
 * 16 (25), 20 (26) Kournan Bowman
 * 16 (25) Kournan Priest
 * 20 (26) Kournan Oppressor
 * 20 (26) Kournan Seer
 * 20 (26) Kournan Siege Engineer
 * 20 (26) Kournan Scribe
 * 16 (25), 20 (26) Kournan Zealot
 * 22 (26) Kournan Elite Zealot
 * 16 (25), 20 (26) Kournan Phalanx
 * 22 (26) Kournan Elite Spear
 * 24 (26) Kournan Field Commander

Bosses
Humans (Kournan military)
 * 24 (30) Captain Kavaka &rarr; Magehunter Strike
 * 24 (30) Captain Mwende &rarr; Master of Magic
 * 24 (30) Captain Lumanda &rarr; Cautery Signet
 * 24 (30) Captain Denduru &rarr; Pious Renewal

Initial dialogue

 *  : "Sunspears, forward! We stay here, we die!"
 * Kormir: "You all heard . Forward!"

Intermediate dialogue
When approaching Ahtok's group.
 * Ahtok: "Spearmarshal Kormir! The Kournans are preparing to..."
 * Ahtok and his group are killed in a siege attack.
 * Kormir: ", take your squad and capture that forward wall. We'll bring reinforcements to you once it's captured."

When the forward wall is captured.
 * Dunkoro: "Archers, forward! Secure this position!"

When approaching the Captain Lumanda.
 * Captain Lumanda: "Troops...reinforce this position! Guard the docks!"
 * Dunkoro: "That Kournan officer coordinates enemy troop movement. Take him out and we'll stem the tide of replacements."

After Captain Lumanada is defeated.
 * Kormir: "Well done, ."
 * Kormir: "We have them flanked!"
 * Kormir: "We can't let up, Sunspears! On my command! Forward!"

When approaching the western gate.
 * Kournan Phalanx: "Huh? They are behind us! Quickly!"

When approaching the southern front.
 * Nerashi: "Fall back! Away from the fire!"

When speaking with Nerashi.
 * Nerashi: "Spears as one!"
 * Nerashi: "It's about time you got to us."
 * Kormir: "Nerashi, save it for the Mists. Lonai, can you make us some "reinforcements?""
 * Lonai: "Of course. You heard the Spearmarshal!"

When approaching the eastern gate.
 *  : "Rojis! What can we do to break down these walls?"
 * Rojis: "Not much, I'm afraid. They've got heavier artillery than we do."
 * Dunkoro: "I have a plan. We can capture that Kournan bombard. They haven't fully set it up, and it's still facing their gate!"

When the eastern Field Commander comes into range.
 * Dunkoro: "Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time."

Intermediate cinematic

 * Dunkoro: "Objective secure! Good work, Captain."
 *  : "Good work all around, Dunkoro."
 * Dunkoro: "We've gotten word from Kormir. She's trapped Varesh Ossa at the Plaza of the Five Gods, and needs reinforcements!"
 *  : "We'll be there at once! Move out!"

Intermediate dialogue

 * Warmarshal Varesh: "All troops! Pull back!"
 * Warmarshal Varesh: "Set up defensive positions at the Plaza of the Five Gods!"

After Captain Mwende and his group are defeated.
 * Dunkoro: "This is a trap, Kormir."
 * Kormir: "I know, Dunkoro. I know."

When the northern Field Commander comes into range.
 * Dunkoro: "Those Kournan spotters are coordinating the siege attacks on our ships. If we can eliminate some of them, our landing troops will have an easier time."

After Captain Kavaka and his group are defeated.
 * Dunkoro: "Then why push forward?"
 * Kormir: "We must take the brunt of Varesh's dark magic."
 * Kormir: "We must be the ones to protect Elona."

End cinematic

 *  : "Spearmarshal Kormir!"
 * Kormir: "Good to see you, Captain. Varesh has holed up here with her followers."
 * Kormir: "Now that you're here, we can make the assault!"
 * Kormir: "Sunspears! At the ready! Spare those who surrender! Now, in the name of the Five Gods, forward!"
 * Prophet Varesh: "Fools! Your gods are weak!"
 * Prophet Varesh: "My god gives me strength! Abaddon!"
 * Dunkoro: "Gods! She has demons!"
 * Kormir: "Regroup! Fall back! Don't let them get behind you!"
 * Kormir: "Blast! We're outmatched! Retreat! Save those you can!"
 * Prophet Varesh: "Abaddon will feast on your eyes!"
 *  : "Kormir!"
 * Dunkoro: "Come on! Save who you can!"
 *  : "Where's Koss? Where are the others?"
 * Dunkoro: "This way! We can retreat across the bridge."
 * Prophet Varesh: "Running will not save you, fools. Abaddon is strong! Nightfall is coming!"
 * Their forces smashed by Varesh's demons...
 * Their allies slain or captured...
 * The surviving Sunspears search for sanctuary.

Trivia

 * Just before the final cinematic, a large group of allied NPCs spawns. These NPCs are called Demon and strangely enough resemble Sunspear Rangers.