User:Vili/sandbox

= Chi =

"The Ronin's sole ability to use magic comes from the Chi line. Each seven ranks of Chi grant the Ronin one extra point of Energy Regeneration, and skills that use Energy to cast spells become more powerful with higher ranks in Chi."

example:

Dragon's Breath
 * Spell. Also hits adjacent foes.  Deals  Fire damage and causes Burning ( seconds).  Knocks down Stunned foes.

Epicenter
 * Spell. Lose all Adrenaline. All foes in the area suffer from Burning for . All nearby foes take fire damage. All adjacent foes take  fire damage. All foes in touch range take  fire damage. Target touched foe takes  fire damage. Your sword must be sheathed.

Sky Render
 * Attack skill. Swipe your weapon with lightning speed at target foe and all foes adjacent to that foe, interrupting them. If any foe was using a skill and it is successfully interrupted, that foe takes an additional lightning damage.

All Divide
 * Maintained enchantment. While you maintain this enchantment, target other party member deals and receives % less damage from all sources (except self-inflicted). Any time damage taken is reduced in this way, you gain Adrenaline and 1 energy. (adrenal "points", like Balthazar's Spirit)

Full Chakra
 * Skill. Lose all adrenaline. You and all adjacent allies gain health and lose  conditions.

Scarlet Origami
 * Skill. Lose all adrenaline. For each strike of adrenaline lost, all foes in the area take fire damage. (separate packets)

Petalchaser
 * Spell. Target touched foe dies. No effect if that foe was not below % health. (does not count Deep Wound)

Go no Sen
 * Skill. For seconds, any time you take damage, you counterattack the source of that damage for  magical damage. This skill ends if you attack, move, or use another skill. Your sword must be sheathed.

Spirit Cry
 * Skill. Lose all adrenaline. For each strike of adrenaline lost, for seconds, all foes in earshot suffer from bleeding, disease, poison, cripple, and cracked armor, and you are immune to disease.

Ath n Gabla
 * Spell. For seconds, retreat is forbidden for the warrior, and escape is impossible for the warrior's foe. Target foe cannot move outside your earshot range, and you cannot move outside that foe's earshot range.

Helm Splitter / Skull Crush
 * Spell. Target touched for takes magical damage. If that foe was knocked down, they take an additional  magical damage and are Stunned for 1 second when they get up.

Quick Draw
 * Spell. Unsheathe your sword. All foes in front of you and within melee range take magical damage. You can 1 strike of adrenaline for each foe damaged.

Anticipate
 * Spell. For seconds, block the next attack used against you. If an attack is not blocked in this time, lose an additional 5 energy. Your sword must be sheathed.

Spirit Strike
 * Spell. For seconds, your next attack skill deals damage as if it had hit, even if it is blocked, evaded, etc, but deals magical damage.

Tempest Blade
 * Spell. Target foe takes lightning damage equivalent to a critical hit. You gain 1 strike of adrenaline. (fast-moving projectile)

Invisible Air
 * Maintained Enchantment. While you maintain this enchantment, your weapon is invisible to foes, and is % harder to block, dodge, or evade.

Sonic Boom
 * Spell. Shadow Step to some point past target foe. All foes you pass through take lightning damage.

Soul Forge
 * Spell. Target touched creature loses energy, and is healed 10 health for each point of energy lost.

Spirit Pin
 * Spell. Target foe is hexed with Spirit Pin for seconds. While hexed, they move % slower. If that foe expends at least  energy, Spirit Pin ends, and that foe takes  magical damage.

False Reflection
 * Spell. Create mirror images of yourself that mimic your every move. These images deal only 1 damage and have only % of your health. Mirror images have no collision detection. You may only maintain one set of mirror images at a time. (you and opponents can walk through mirror images; they do not bodyblock. also, they go through walls etc)

Rising Dragon
 * Spell. Target touched foe takes fire damage. If that foe was knocked down, they immediately get back up, suffer from burning for  seconds, and take an additional  fire damage. That foe is immune to knockdowns for  seconds.

Spark of Life
 * Spell. Touch target corpse. If an ally, target is revived with % max health and energy, but suffers from burning for seconds. If a foe, target explodes in a fiery blast, dealing  fire damage to all nearby foes, and if that foe is revived within  seconds they suffer from burning for  seconds.

Sever Contract
 * Spell. Target summoned creature loses health. You gain % of that creature's energy and health. If that creature dies as a result of this spell, it recharges instantly.

Delusional Heartbeat / Zabinaya
 * Spell. Separate target's spirit from its body for seconds. This spirit copy acts independently of its original, and has an additional % more health. If you kill the spirit copy, the original dies as well.

Tranquil Barrier
 * Maintained Enchantment. All incoming damage is reduced by %, but you move 33% slower. Ends if you deal damage.

Wavedash
 * Stance. For seconds, you move 15% faster, and all foes in the area move 15% slower. (area moves with the caster)

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= Hexual Sealing =

Aquisition

 * A Sticky Operation
 * Prince Rurik
 * Koss

= Slapchop =

Aquisition

 * Stop having a boring life
 * Vince Shlomi (You're gonna love my nuts)
 * Vince Offer (You hit it like this)

People I've Played With
I hope to see everyone on this list eventually. (That means you!)

"Tk Noodle" Skillz
 * 1) Auron

Swordchucks Skillz
 * 1) Armond
 * 2) CA
 * 3) Felix
 * 4) Jio
 * 5) Misery
 * 6) Pika Fan
 * 7) Pling
 * 8) Prose
 * 9) Raine
 * 10) Ryuu
 * 11) Salad
 * 12) Viper
 * 13) Wizardboy
 * 14) Wyn
 * 15) Yasmin

Pro Skillz
 * 1) Adrin
 * 2) Belar
 * 3) Blaze
 * 4) Dejh
 * 5) Giga
 * 6) Jon
 * 7) PoA
 * 8) Portraits
 * 9) Dr. J. Pianc
 * 10) Silent
 * 11) Tanetris
 * 12) Underwood
 * 13) Warwick