Talk:Enfeebling Blood (PvP)

Seventeen percent health lose is a little bit to much for just weakness by itself. This skill has somewhat potential in RA due to melee opponents focusing on the same target, but anywhere else it is non-viable due to players not clumping together.William Wallace 01:06, 11 July 2008 (UTC)
 * It's a suiting 'penalty' for the low cost and this skill being AoE-effective, imo Saphatorael 14:39, 13 July 2008 (UTC)

In my opinion, I think that they should've nerfed only one aspect of it. Now I almost refuse to look at it in my skill bar, as it was increased for health sacrifice as well as shortening it's duration. Now I'd rather spam weakness with a hammer than use a necromancer.
 * use a hammer with heavy mod on it, then cast this ;o 78.20.153.111 18:48, 25 March 2009 (UTC)
 * you mean axe or spear* - Auron 18:54, 25 March 2009 (UTC)
 * Err, hammers seem to benefit more from weakness then the others...don't they? --[[Image:User Wandering Traveler Sig2.png|19px]] Wandering Traveler  19:10, 25 March 2009 (UTC)
 * A warrior using a hammer would never use this spell, only casters would - and casters would never use a hammer when they could still have a shield or focus item equipped on top of a spear or axe for the weakness bonus. - Auron 02:38, 26 March 2009 (UTC)