Talk:Dancing Daggers/A1

Bug Note
I understand the bug not. So all 3 will trigger the effect, but if they don't, only 1 will? I mean, I understand that they are supposed to do earth dmg and the bug note is saying they're doing physical...I just don't get the 1 or 3 dagger part :S 68.104.205.160 05:54, 22 July 2007 (UTC)
 * Um, the there is no 1 or 3 part, and there is nothing saying they do physical. The bug states that Dancing Daggers, despite causing earth damage, will activate a sheild's -2 vs physical effect. ‽-(eronth)  I gi  ve up  17:13, 26 August 2007 (UTC)
 * The word "randomly" is very misleading. It suggests it doesn't always trigger. If this isn;t the case it needs rewording. -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 02:49, 9 September 2007 (UTC)
 * Agreed, its very misleadingly placed here. LunarEffect 00:10, 12 November 2007 (UTC)

nerf
nerf this already. everyone who doesn't want it nerf only know how to mash their keyboard in order from 1-7, 8 if they didn't bring rez sig. oh yeah, this isn't used in pve either nor 8v8 pvp. so thanks.Penguincontact 12:16, 1 September 2007 (UTC)
 * What's overpowered about a slightly better version of Stone Daggers?Hyper Cutter 03:21, 9 September 2007 (UTC)
 * not sure if something happened in gwen to change this skill in pvp, but seems to be alot more of it being spammed now and when you get hit it takes you from 100% to 0% in under 3 seconds now. balance needs to be looked at.Palewook 02:16, 18 September 2007 (UTC)
 * If youre going from 100% to 0% in under 3 seconds from a skill that takes 5 seconds to recharge, you have some issues that need to be taken care of.--Fallen 22:19, 10 November 2007 (UTC)
 * 3 second recharge with deadly paradox... but still dying from 2 DD's still means youre really weak... This should be nerfed but only a small nerf - recharge of 7 seconds... its all it needs 06:19, 8 December 2007 (UTC)

I do not see how you players are saying this skill is overpowered. Assassins have a very low power supply and although this skill can be spammed, it still brings them dangerously close half the spell range of other melee classes that can tear the assassin to shreds. Cast soul leech on one of these so called spamming Dancing Dagger assassins and watch what happens, there is nothing powerful about this skill and even than restricts the assassin to just playing as another spell casting class with a horrible supply of power.Highway Man 04:51, 23 January 2008 (UTC)


 * being kod by dd makes you a 55 monk or you have less than 210 health at 100% and it not amour ignoring, maybe echo skill chaining, but thats a waste, would give you maybe the ability to attak with it contsanly for 20-30 sec, maybe k-o then. be a weak build tho, ill have to try it out, have an abnormally slow but annoying spike would be fun, too bad cant combine it with shadow form, does not need nerf,
 * One. Lern2grammar.
 * Two. No one gets killed by Dancing Daggers alone, but no one uses Dancing Daggers alone, either.  You get hit by SoJ, hit by dd under any big prots, knocked down and poisoned out of nowhere, take a hundred or so damage, suffer a deep wound, then get killed by a second round of dd.  It's not just dd that's stupid, it's the retarded 12345 combo.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  17:21, 7 February 2009 (UTC)

Woo for Leetness!
1337 Damage at rank 666. xD Halogod35 00:30, 24 April 2008 (UTC)
 * THIS SKILL IS EVIL!!! NERF IT BEFORE IT KILLS US ALL!! Treesbyty 12:24, 2 June 2008 (UTC)
 * Alot of skills use this the same amount of dmg to rank raito, ss for example. making SS do 1337 at rank 666 :P 60.234.157.213 01:43, 24 July 2008 (UTC)
 * Confirmed, this really does 1337 damage at rank 666 --Final Abomination 02:24, 27 January 2009 (UTC)

Skill Name
Dancing Daggers doesn't seem very descriptive. I think Breakdancing Buttterknives or Square-dancing Stilettos make more sense. - Elder Angelus 18:42, 10 June 2008 (UTC)
 * Lololololo pwnd. Dark Morphon  (contribs)  07:27, 2 July 2008 (UTC)
 * Speaking of butterknives, would anyone else other than me think it would be hilarious to rip apart an aatax with a pair of butterknives?  Amazing  Steve  [[image:User_amazing_steve_-_Sig.JPG‎|19px]] 03:46, 14 July 2008 (UTC)

2009-02-05 Anet nerfs the Assassin again
Anet nerfs Dancing Daggers (DD), so that the skill only count as a lead attack, if you hit a foe with it. Previously DD always counted as a lead attack, as stated in the skill description. Dancing Daggers is not a lead attack nor a dagger attack; it is a half-range spell that when cast, counts as a lead attack. But Anet writes:


 * Fixed a bug that caused Dancing Daggers to count as a lead attack when daggers missed their target.

Now the assassin has become useless in pvp (note: The replies below reffering me as mad and complete idiot seems be from trolls. Go figure.) --The preceding unsigned comment was added by User:Sir Mu (talk).


 * You mad? It's so rare to have DD miss that this fix barely changes anything. You can't mark people through walls/bridges/whatever now, but really, should that ever have been possible in the first place? No. (note: disagreeing with Sir Mu automatically makes you a troll. You have been warned.) Vili [[Image:User Vili sig.jpg|User talk:Vili]] 08:23, 6 February 2009 (UTC)
 * Assasins are usless in pvp?, you sir are a complete idiot Palm Strike says hello [[Image:User Wild rituals signature.png|Talk]]Wild 08:31, 6 February 2009 (UTC)
 * I went head-to-head with an azzacaster in AB today. He died. Why? Not because DD now works properly (you may want to note that Izzy himself thought it was bugged; for comparison, fixing Signet of Ghostly Might was not a "nerf"), but because I interrupted his combo, gave him exhaustion, and turned his conditions against him. Funny thing is, I do that to pimpslappers too, because they do the same thing: 1 2 3 4 5 6 queue their skills so they become interrupt fodder. Moral of the story: requiring players to think to be able to succeed in PvP is good. This fix is a small push in the right direction.
 * DD still hits for like a hundred damage total on AL60; it's ~as difficult to dodge as Disrupting/Crippling Dagger; it may as well still be an unconditional lead, because non-luck-based ways of dodging the daggers would almost always mean you are out of melee range or kiting anyway. (Not that potitioning means much these days, but...) I'm really not seeing the problem here. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 08:45, 6 February 2009 (UTC)
 * I've never dodged all three in actual gameplay. Ever.  If you can dodge three projectiles from half-range, you're paying way too much attention to that sin.  Furthermore, even if you ARE simply focusing on the sin, they're not easy to dodge; each dagger is shot as an individual projectile; they aren't all aimed at the same place.  So dodging DD means, basically, dodging three Ice Spears with Glyph of Swiftness in rapid succession.  The only place this functionally makes a difference is if it's obstructed.  In which case it just didn't make sense before.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  09:46, 6 February 2009 (UTC)