Guild Wars Wiki talk:Projects/Skills

I guess it is included in this : "Inclusion of more skill parameters into the skill pages, to facilitate list creation through DPL. (Future project, and should be put up for consensus first.)" But I think it would be a good idea to add some categories such as "Hex Removal", "Condition Removal", "Inflicts Conditions", "Affected by conditions" ... This would allow the creation of DPL useful for players (a quick comparison of available removal is nice).

I dunno if it should be mentionned here but adding a new skill display template with recharge, energy cost, casting time, sacrifice and exhaustion could be useful, especially on guides where it would allow easy to read quick references. Something like :

(5, 1/4, 2) --Faena 08:21, 24 August 2007 (UTC)

More data with same parameters for broader DPL uses and aftercast delay as new parameter
About "Inclusion of more skill parameters into the skill pages, to facilitate list creation through DPL. (Future project, and should be put up for consensus first.)"

I created Template:Skill infobox/sortmod for this purpose (yeah sorry accidently modified the original one Template:Skill infobox during the process, but was hopefully reverted without troubles, thanks to Greener vigilance).

New parameter : aftercast delay

 * aftercast (optional) : This parameter is on automatic mode (based on current knowledege of the process, it depends of the type of skill and its activation time), but accept 'yes' or 'no' values in exception case (noted but not yet modified on the aftercast delay page.

New features:search by cost and time

 * Categorize adrenaline, energy and/or sacrifice costs (check Category:Skills by adrenaline cost, Category:Skills by energy cost and Category:Skills with sacrifice for a detailled tree usable with DPL.
 * Categorize recharge time and activation time on same pattern (see Category:Skills by recharge time and Category:Skills by activation time).
 * Naturally categorize the new aftercast delay parameter (see Category:Skills which cause aftercast delay and Category:Skills which use animation delay).

Corrections

 * Better manage range categories : closer to ingame phrasing, as half range skills and half range spells.
 * The category Category:Touch ranged skills was unused and people are using Category:Touch skills, though it is replaced by the Category:Touch range skills which is more inline with the ingame phrasing.
 * Some skills where misplaced (like Lift Enchantment and Touch_of_Aaaaarrrrrrggghhh) because the type was capitalized as "skill" and the code expected "Skill", it has been corrected in the code to avoid further errors and to be even with other treatments.

Example
The new template is functional, you can use preview results in any of the current skill articles ("..." representing the current call parameters) as following :

For instance (without categories showing) :