User:Khomet/Furious Angel

Summary
My variant of the Imbagon.
 * Pro: Can gain 9.33 adrenaline with one hit which allows the paragon to trigger "Save Yourselves" as soon as battle begins.  Does more damage than standard imbagon, has stance removal and can use it very frequently.  Provides TNTF-like damage resistance with "They're On Fire".  Has an extra skill slot available since adrenaline gain and IAS are merged into the same skill (Soldier's Fury).
 * Con: Does not use TNTF. I believe the advantages above outweigh the benefit of 35% damage resistance which can only be kept up 50% of the time.  ToF can substitute for TNTF very well if you have sufficient sources of burning.

Attributes and Skills
Consider replacing Anthem of Weariness with Anthem of Flame if your team does not have it already.

Good choices for optional slot:
 * Burning Refrain (for synergy with They're On Fire)
 * Signet of Aggression (for adrenaline gain while blinded)
 * Signet of Return
 * We Shall Return
 * Find Their Weakness

Equipment

 * Centurion or Survivor insignia, superior rune of vigor.
 * Sundering/Vampiric/Zealous/Furious Spears of Fortitude with Command Shields of Fortitude (various sets). I usually go with Sundering and +10 vs. piercing, or else +10 vs. whatever elemental damage is common in the area.

Usage

 * Maintain Soldier's Fury
 * Use Anthem of Weariness to refresh Aggressive Refrain on paragons in the group. Anthem of Weariness also primes Spear of Fury so that you always gain adrenaline.
 * Use Spear of Fury to recharge Wild Throw and Save Yourselves instantly. This will allow the use of SY as soon as battle begins.
 * Use Wild Throw to remove stances so that your team can kill things.
 * Note: My Kurzick rank is maxed, so I get a 6 second SY and +6 adrenaline from Spear of Fury. Results will vary depending on rank.

Counters

 * General anti-physical conditions and hexes
 * Skills which prevent the use of shouts and anthems
 * Skills which interfere with adrenaline gain