Talk:Shell Shock

Skill Tweaks 07/26/07

 * Shell shock:10e -> Change to lightning damage, 5e
 * Please discuss skill change here. ~Izzy @-&#39; 23:36, 26 July 2007 (UTC)


 * rit spike with a rit/ele with even a 0 spec 'shell shock' will now be able to spike even warriors and paragons without worrying as much about their high armour. As if rit spike needed help. I am very worried about this skill, applying cracked armour so easily, i hope we dont see spike builds everywhere.87.194.81.41 01:37, 27 July 2007 (UTC) Lorekeeper
 * Would make the spike kind of obvious though. Would have to use this before the actual spike. So would give monks a slight second to see it coming. --Deathwing 01:41, 27 July 2007 (UTC)


 * This can definitely be very scary for Rt spike or elemental caster spikes in general, but it's not like this particular change to the skill changed anything. But then again, Izzy is supposed to fix Rt spike too =p Patccmoi 01:47, 27 July 2007 (UTC)
 * Now it is cheap enough to be worth considering on conjure lightining warriors. Good thing. Narayanese 05:52, 27 July 2007 (UTC)
 * I didn't think about it, but this might be true. Though i really don't know what you'd skip on the bar, unless it's Rez Sig. Likely better on a midliner! Patccmoi 06:55, 27 July 2007 (UTC)
 * Looks good. Now all professions have access to easy Cracked Armor.  [[Image:User GD Defender sig.png]] 07:20, 27 July 2007 (UTC)
 * I personally think it should retain it's original energy cost. It shouldn't be that easy to apply the condition. It's not as strong as say Blinding Surge, but a similar situation will arise where everyone and there mother uses it to make anyone and everyone around a squishy. Basically the warriors job just got a lot harder. Whether or not this is a bad thing ( especially considering how regularly warriors feature in teams) remains to be seen... Fro 10:15, 27 July 2007 (UTC)


 * Only viable (other than Sundering Weapon, but that's in the absolute worst attribute in the game) application of Cracked Armor. All the others are too clunky to be used but this really is a nice skill now. Living Parasite 07:40, 27 July 2007 (UTC)
 * Too strong now. 20 armor isn't anything to joke with. Move to 12 recharge or back to 10 energy I'd say. --Dragonious 07:43, 27 July 2007 (UTC)
 * I think the 5e is good, but maybe the Cracked Armor time should be reduced a bit, like 0..14..17 -- Xelonir 09:53, 27 July 2007 (UTC)


 * Just guess if I will go as Enduring attack spam W/E with air at 6+ =D, lower energy cost will make it possible for non primary eles to use this quite well, resulting in acctual use of cracked armor based skills Biz 14:06, 27 July 2007 (UTC)

Seems too good now. I think duration should be 1-2 secs at lower levels of Air magic and the cost should be 10.
 * If you're going to reduce the duration and/or increase the cost, I'd suggest an 8 second recharge. 10/1/10 isn't quite good enough IMO even though people will still use it because it's the best cracked armor applicator.  [[Image:User GD Defender sig.png]] 20:03, 27 July 2007 (UTC)
 * Keep in mind, though, that apparently a few older skills will be changed to add cracked armor (such as Weaken Armor). This skill is the best way to add cracked armor now, but maybe (a huge maybe) it won't be so when the game arrives. Erasculio 21:16, 27 July 2007 (UTC)
 * I know, but at the moment the only suggestions we can make are based on what Izzy has released to us. If he gives us some insight on his plans for Shadowy Burden and Weaken Armor then we could take them into account, but for the time being this is all we have to go on.  [[Image:User GD Defender sig.png]] 22:25, 27 July 2007 (UTC)


 * I'm a bit sceptical about this skill but it's OK... It would probably find a place in E's skill bars instead of Lightning Strike or even on X/E midline casters. What i'm worry about his the cracked armor condition that can be too easily inflicted imo. Against casters that's ok, since it won't really affect them (however it could rather easily open a way for Cracked Armor-related skills that benefits from foes suffering from this condition which is interesting), but against W,P...... It will be much more difficult at the flagstand for a warrior to take the flag, rush through the lines and reach the flagstand before getting owned (timed correctly upon a spike the condition won't be removed in time). However it's still a condition and the 10s reload doesn't really make it spammable and we can still remove it rather easily (Draw Condition by a midline caster or even the new Spotless Soul). In definitive, i think it's okay if it remains like that for the moment, we could still update this skill if there are some abuses after GWEN's release. 83.156.69.245 19:16, 28 July 2007 (UTC)


 * As I've said on the body blow thread, This skill makes body blow a little too awesome since warriors would gladly spec some air magic for enough cracked armour so Use body blow, galrath slash and final thrust for 300+ damage in one go. And that wouldnt need much moe than 3 points in air magic to inflict cracked amour for that long. And oesn't use an elite. I do think taking it up to 10 energy takes it out of the hands of many warriors, after all, shadowy buren is 10 energy. --Ckal Ktak 14:14, 1 August 2007 (UTC)
 * 40 elemental damage for 10e... You'll have to increase its damage in this case. Shell Shock isn't the problem, it's Body Blow that needs to be reviewed imo.  Azul  [[image:Frigid_Armor.jpg|20px]] 09:47, 2 August 2007 (UTC)
 * Rather not. The damage is fine. Compare with Enervating Charge for instance ... and the condition inflicted is pretty good, as well.
 * "This Spell has 25% armor penetration" + moreless 10 elemental dmg, here is the difference. I don't care if it becomes 10e, moreover it is 10 reload so it's ok, but as i said i think damage should be increased in this case which will balance it compared to Enervating btw. Currently, Shell = offensive high armor (lets say physical classes) spell, Enervating = defensive spell against high physical damage (lets say physical classes) + correct damage against them. If you increase damage and energy to those of Enervating, that's fair imo, i see it that way ^^  Azul  [[image:Frigid_Armor.jpg|20px]] 10:55, 3 August 2007 (UTC)
 * True, Enervating Charge deals more damage, but, it costs 10 energy, this costs 5.

I agree with your first-sight assessment that they're intended against hard targets, but looking a bit further, remember that Weakness has been upgraded to also affect caster classes, and that most of them can pull quite serious defense buffs out of their back pockets; Shell Shock's function isn't to inflict the damage (which it deals plenty of for a 5e spell that also inflicts a condition), it's to soften up a target - which it does admirably in this form. Your suggestion, while it has merits, would only depress usage and just make it a fringe replacement for Enervating Charge; in its current form it's worthwhile to drop something else from your Bar (Lightning Strike/Bolt) and put Shell Shock in its stead. Clan Yumemiru 09:28, 4 August 2007 (UTC)
 * I agree, i never wanted this skill to be changed, i was just replying to Ckal Ktak's suggestion of making it 10e and thought that if it becomes 10e then its damage should be increased a bit up to 50dmg, the fact that it applies Cracked Armor would help way better than the 25% armor penetration from other Air Magic Skills (like those you've mentionned) because your teammates will deal more damages to the cracked armor target due to defense lowering (and those added damages compared to a non-cracked armor target would be thanks to Shell Shock). Besides i already find it quite powerfull (for the previously mentionned reasons), but making it 10e will depreciate this skill a bit too much imo (which is the same than your's), this is why i suggested added damages if it is 10e :p I didn't say "in this case" for nothing in my previous posts ^^  Azul  [[image:Frigid_Armor.jpg|20px]] 10:01, 4 August 2007 (UTC)
 * Ah, I missed that. My sincere apologies!! Clan Yumemiru 10:36, 4 August 2007 (UTC)
 * It's ok, no need of apologizes :p  Azul  [[image:Frigid_Armor.jpg|20px]] 11:20, 4 August 2007 (UTC)

I expect this skill to scare the hell out of warriors. Hooray Air!--Atlas Oranos 10:50, 7 August 2007 (UTC)

Will Weaken Armor Recieve a buff in light of the fact this skill completely punks it? --Ckal Ktak 11:17, 18 August 2007 (UTC)
 * Weaken Armor is going to need a HUGE e/c/r buff if it functions like this skill, minus damage. --Deathwing 02:31, 19 August 2007 (UTC)

Original skill feedback
Could be brutal against warriors. --Deathwing 03:26, 21 July 2007 (UTC)
 * Is CA applied before the damage? Also, this +armor penetration from Air Magic spells = yummy. --Heelz 03:33, 21 July 2007 (UTC)
 * typically effects are after the stuff like damage. look at deep wound for example.--Xapti 05:52, 21 July 2007 (UTC)
 * There is no armor penetration from this spell, or did I miss something? - MSorglos (talk|contrib) 07:10, 21 July 2007 (UTC)
 * Cracked armor is reducing their armor by 20, not exactly armor pen, but kind of. --Deathwing 07:27, 21 July 2007 (UTC)

I'm talking about using this, then spamming the many armor penetrating spells of the Air Magic line. --Heelz 07:33, 21 July 2007 (UTC)

Cracked armor shouldn't be that simple to apply imo 88.169.112.155 10:32, 21 July 2007 (UTC)


 * I guess it's like a Cracked Armour version of Enervating Charge. More useful in the sense that it makes all your armour considerate attack spells stronger on 60+al. Dunno, still prefer Enervating to this. We'll see. :) Fro 11:42, 21 July 2007 (UTC)
 * Eh, this turns a warrior into a squishy instantly. That is just brutal. --Deathwing 11:49, 21 July 2007 (UTC)

You all feared the shock warrior! ho ho ho, now fear the shell shock warrior! This time theres no kd, but theres also no exhaustion! he shall crack your armor then take advantage of the warrior skills that need cracked armor and rape your souuul! (68.63.233.200 00:33, 19 August 2007 (UTC))

Reference
http://en.wikipedia.org/wiki/Shell_shock ~  Reaper  08:17, 21 July 2007 (UTC)

could also be a ratchet and clank reference but i dout it --The preceding unsigned comment was added by User:67.191.13.49.
 * Ninja Turtles came to mind first for me. Capcom 19:59, 21 July 2007 (UTC)
 * ^ Me too. In fact I wish the icon had a ninja turtle in it. :D --Redfeather 23:16, 24 July 2007 (UTC)
 * I still think it has more to do with my link there...~  Reaper  20:54, 27 July 2007 (UTC)
 * The term "shell shock" has so many pop culture references that it's futile and not worthwhile to list them all. The origins of the term is more than adequate.--Drekmonger 08:19, 28 July 2007 (UTC)

Damage before or after CA is applied?
To be investigated: does the damage from this skill apply BEFORE or AFTER CA is applied? -- (CoRrRan / talk) 11:57, 21 July 2007 (UTC)
 * The description clearly states damage first, cracked armor second. Descriptions in GW usually dont lie, I don't see why people don't just read them. - 75.75.148.44 17:45, 21 July 2007 (UTC)
 * There are a LOT of unclear skills in GW. Take Savannah Heat for example. The description implies that it does armor ignoring damage because it does not tell you what type of damage it deals. Meteor leads you to believe that the damage and kd are unavoidable. In fact, if you have speed buffs, you can run out of the meteor and avoid it altogether. EDIT: Also, the use of "and" in the description doesn't necessarily mean the first mentioned is applied first and the second is applied second. --Heelz 19:52, 21 July 2007 (UTC)


 * Sense it's not doing a damage type at the moment it's impossible to tell, once I change it to a damage type I'll tell ya how it works. ~Izzy @-&#39; 22:59, 24 July 2007 (UTC)

Damage type
This skill description currently does not mention any elemental damage type, even though all of the other air magic skills deal some form of elemental damage (mostly lightning or cold). (Aiiane - talk - contribs) 17:49, 21 July 2007 (UTC)

Looks like armor ignoring damage to me, with the damage being so low. I am interested to see how this will stack up with armor penetration skills. --The preceding unsigned comment was added by User:24.166.5.29.


 * Hm, given it inflicts a pretty powerful condition I'm not so sure. I do like this skill though - it's definitely going on my Stormchild PvE bar to use Clan Yumemiru 07:50, 22 July 2007 (UTC)

This spell seems to lack the 25% Armor Penetration that is so typical for Air Magic spells. --Longasc 11:35, 22 July 2007 (UTC)


 * It gives -20... lol &mdash; Skuld 11:40, 22 July 2007 (UTC)


 * Depends on their base AL. Also, before or after damage? 69.109.171.112 17:06, 23 July 2007 (UTC)


 * Currently it has no damage type, but I'll change that to lightning, thanks. ~Izzy @-&#39; 22:58, 24 July 2007 (UTC)

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 00:18, 2 August 2007 (UTC)

Italian: Shell Shock (i would suggest to leave it as it is. Plz don't translate it literally as Guscio Scioccante xD ) --YukoIshii 00:18, 2 August 2007 (UTC)

I don't think it's working on Elemental damage
I just went to test Shell Shock with the various lightning spells on the 60, 80 and 100 AL suits of armor. I saw no difference in my lighting damage from Lightning Hammer, Invoke Lightning, or Chain Lightning when cracked armor was applied. Is it supposed to effect elemental spells, or no? I currently think it is either bugged, or only effects physical damage. =( 69.119.169.41 04:35, 25 August 2007 (UTC)
 * Confirmed. It's not working. --72.211.155.160 08:01, 26 August 2007 (UTC)
 * Agreed. The condition will appear on foe but will not activate. I tested in pve and on the barrels. The 100 armor barrel did not lose armor and neither did foes. --Phoenix Locklear 13:18, 27 August 2007 (UTC)
 * is it just this spell or is it cracked armor which is not working? Jaimes Laig Romarto
 * Good news, tested this yesterday, and one of the updates fixed the cracked armor to make it work. This skill rocks.  69.119.169.41 19:41, 17 September 2007 (UTC)

Why
Would anyone run this over shock? Best Utility in the game>RC Fodder. Enlighten me plx! Readem  Sorry, I'll stop trolling now.  22:47, 30 August 2007 (UTC)

As an added note, Tank hunting is ftl. Readem  Promote My Ban Here  04:01, 5 September 2007 (UTC)
 * Readem, this is used a lot in HA as a spike skill. Dark Morphon 15:50, 23 October 2007 (UTC)
 * Ur kidding right? --- Ressmonkey (talk)  01:31, 13 December 2007 (UTC)
 * Actually I'm not. This was and is used alot by HA spike teams. You don't seem to play or didn't play HA at that time because you would have seen it there. Dark Morphon  (contribs)  14:07, 23 January 2008 (UTC)
 * Isn't this skill now redundant compared to lightning orb now for spikes? --Ckal Ktak 19:32, 14 April 2008 (UTC)

Pvp versions took care of that. Barkingllama 03:12, 26 May 2008 (UTC)

Trivia
Edited the note about the term first being used during World War I and World War II. Given the 21 year gap between the wars, I think it's more accurate to suggest it first came into use during WWI. Magua 11:07, 18 October 2009 (UTC)