User talk:Shard/Statistics


 * How fucking bored were you that you counted each NOP? -- Armond Warblade[[Image:User Armond sig image.png]] 04:49, 1 July 2009 (UTC)
 * FA is always that bad. The players are bad, the design is worse, the wait time is abysmal, the balance manages to be even worse than that... but, at least you don't have to put up with 12-year-olds to form a group, only once you're in.  I like the long wait time -- it gives me more time to shitpost on the wiki and work on my texmods, which leads me to believe I don't actually like playing the game anymore.  On another note, if you play on the Luxon side, you will get in on timer 1 or 2.  Every time.  This is because Luxons lose 80% of the time there, unless they bring healball -- because, amazingly, on a map where their goal is to do damage and destroy, healing is actually the most effective tactic.  Isn't Guild Wars great?  --Jette  [[Image:User_Jette_awesome.png|19px]] 10:11, 1 July 2009 (UTC)
 * Bored? There's nothing else to do while you're waiting.  ~Shard  [[Image:User Shard Sig Icon.png]] 03:46, 2 July 2009 (UTC)
 * For this one I am with you, even if practicaly i dont play FA or JQ anymore. Yseron - 90.9.248.55 21:37, 14 July 2009 (UTC)
 * Alt + tab. Misery  16:00, 2 July 2009 (UTC)

Recent edit
In your edit notes, you said: "Average No Opposings: luxon and kurzick enter against each other - these stats will be identical". That's not necessarily true. If the Luxon side, for example, has 8 players waiting to enter a map, and the Kurzick side has 16, NOPS will occur twice as frequently for Kurzicks. Unless I'm missing something. Freedom Bound 22:22, 2 July 2009 (UTC)
 * IF there are 12 Lux and 16 Kurz trying to enter AB, for example, the lux figure will be 0, while the Kurz will have one every 30 seconds.
 * Also, if there are 8 lux and 16 kurz trying to JQ, the lux will have 0 and the Kurz will have 8 every 30 seconds (not twice as many). [[Image:User_Raine_R.gif|19px]]  Raine   - talk  23:50, 2 July 2009 (UTC)
 * The point of these is not to count the total number of PEOPLE who get no opposings - it is to count the total number of no opposings themselves (same with builds). If there is 1 person on lux and 500 people on kurzick, there is only 1 NoP happening, except 501 people are getting the message.  Obviously, not every player will add to this, so the chance of larger populations of players adding more data than there really is is small.  ~Shard  [[Image:User Shard Sig Icon.png]] 04:54, 3 July 2009 (UTC)
 * Raine brought up the number of people, that wasn't my point. If there's 8 people on Lux and 16 people on Kurzick, every thirty seconds, no Lux gets a no opp, and 1 of 2 Kurzicks does get one. Simple example, but my point is that if there's more people trying to get in on one side than the other, the number of no opps won't be the same. Freedom Bound 14:46, 3 July 2009 (UTC)
 * But, should someone join that district, he would get a no opposing. Just because nobody is there doesn't mean there isn't a skip. What I'm trying to say is that at any given time, no matter what side you're on, you have some chance of getting another wait timer. ~Shard  [[Image:User Shard Sig Icon.png]] 20:40, 7 July 2009 (UTC)

Smiteway should be added to HA teams ^ Frosty 13:17, 5 July 2009 (UTC)

Ups
Rspike with 2 ranger heroes fails →Darklɘs  McChaosmongɘr  03:18, 8 July 2009 (UTC)
 * okay... ~Shard  [[Image:User Shard Sig Icon.png]] 05:20, 8 July 2009 (UTC)

Do...
People actually run 8-man smiteway? I've only ever seen it run with heroes. Then again, I play from Australia. King Neoterikos 01:40, 25 July 2009 (UTC)
 * People run heroes a lot because heroes (1) are very coordinated (they never RoD or Smite Hex/Condi the same target at the same time) and (2) have h4x reflexes (RoD makes the Infuse's job loleasy). However, a good pair of human monks can outdo them (Skittles runs a good HA smiteway with human monks); it's just so popular with heroes because heroes are so much easier to come by.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  19:11, 27 July 2009 (UTC)

th'fuck
is golemspike?  Raine  - talk  21:39, 10 August 2009 (UTC)
 * WS + airspike + Steady Stance wars, haven't you ever done Oola's Lab? Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 21:45, 10 August 2009 (UTC)
 * Golemspike (or Deathspike) is necros with flesh golems or aura of the lich who spike with death skills. ~Shard  [[Image:User Shard Sig Icon.png]] 21:53, 10 August 2009 (UTC)
 * Oh. Mind if I change the heading to "Lichway/Golemspike"?  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  21:55, 10 August 2009 (UTC)