User:Raine Valen/Class/Ronin/Chi

Dragon's Breath

 * Spell. Also hits adjacent foes.  Deals  Fire damage and causes Burning ( seconds).  Knocks down Stunned foes.

Dragon's Kiss

 * Touch Spell. Deals  Fire damage and causes Burning ( seconds).  Knocks down Burning foes.

Dragonfaust (Elite)

 * Touch Spell. Five projectiles: each explodes on impact, dealing  Fire damage to adjacent foes.  Gain 1 Adrenaline per hit.

Epicenter

 * Touch Spell. For each point of Energy you have, foes in the area begin Burning for 1 second (maximum 12), nearby foes take  Fire damage, adjacent foes take  Fire damage, and target foe takes  Fire damage.  Lose all Energy.  No effect unless your sword is sheathed.

Eye of the Storm (Elite)

 * Spell. Nearby foes take  Cold damage and are knocked down.  Adjacent foes are not affected.

Galeforce

 * Touch Spell. Deals  Cold damage and causes knockdown (3 seconds) if target foe is Stunned.  Otherwise, causes Stun (1 second).

Hang By Flame

 * Touch Spell. Target foe takes  fire damage and is Stunned (1 second).  For 2 seconds, the next time that foe would be knocked down, they take  fire damage and begin Burning ( seconds) instead.

Lionfaust

 * Touch Spell. Three projectiles: each deals  Fire damage.  Gain 1 Adrenaline per hit.

Storm Blade

 * Spell. Fast-moving projectile: deals Cold damage equal to a critical hit with your equipped weapon on target foe.  Gain 1 Adrenaline if it hits.

Tempestforce (Elite)

 * Touch Spell. Deals  Cold damage and causes knockdown (3 seconds).  Inflicts Stun (3 seconds).

Tempest Pulse

 * Spell. All adjacent foes are stunned ( seconds).  50% failure chance with Chi 8 or lower.

Windcutter

 * Spell. Deals  Cold damage.  If your sword is sheathed, you draw your sword and target foe is Stunned (1 second).

Blade of Air

 * Iaido Draw Enchantment Spell. Draw your sword.  Your attacks have % chance to negate block and deal + Cold damage.  Ends if you sheathe your sword.

Ember to Inferno

 * Iaido Sheath Enchantment Spell. The next time you draw your sword, all nearby foes take  Fire damage (maximum 120) for each second this enchantment has been in effect.

Vacuum

 * Iaido Sheathe Enchantment Spell. Adjacent foes are interrupted.  End effect: deals  Cold damage to one adjacent foe for each interrupted foe.  Ends if you draw your sword.

Sonic Blade

 * Iaido Draw Enchantment Spell. ( second[s]). Draw your sword.  You move % faster and inflict Stun (1 second) whenever you come into contact with a foe.  End effect: deals  Slashing damage to all foes between your location and your initial location.  Ends if you sheathe your sword.

Flame's Edge

 * Enchantment Spell. (8 seconds.) The next time you use a melee attack skill, your target takes  Fire damage and begins Burning ( second[s]).

Lionheart (Elite)

 * Enchantment Spell. (12 seconds.) The next time you use a melee attack skill, your target takes  Fire damage and begins Burning ( second[s]).  End effect: gain  Adrenaline.

Rolling Blaze

 * Enchantment Spell. (60 seconds.) Whenever you deal Fire damage with an attack, all adjacent foes take  Fire damage and begin Burning ( seconds).  Ends if you sheathe your sword.

Soul's Edge

 * Enchantment Spell. (8 seconds.) The next time you fail to hit with a melee attack skill, your target takes damage equal to % of the amount that they would have taken.

Tempest's Release

 * Enchantment Spell. (60 seconds.) Whenever you draw your sword, deal  Cold damage to all nearby foes.

Wind's Edge

 * Enchantment Spell. (8 seconds.) The next time you use a melee attack skill, your target takes  Cold damage and is Stunned ( second[s]).

Dragonrage (Elite)

 * Enchantment Spell. ( second[s].) You attack 33% faster and move % faster.  Renewal: hit with an attack.  End effect: lose all adrenaline.  Ends if you fail to hit.

Dragon's Fury

 * Enchantment Spell. ( second[s].) You attack 33% faster.  Renewal: hit with an attack.  End effect: lose all adrenaline.  Ends if you fail to hit.

Lion's Mane

 * Enchantment Spell. ( seconds.) You gain % more Adrenaline.  End effect: deals  Fire damage to nearby foes.

Tailwind

 * Enchantment Spell. ( seconds.) You move % faster.  Renewal: hit with an attack.

Flame Eater

 * Spell. All nearby creatures cease Burning.  Gain  Health and  Energy for each creature relieved of Burning.

Scarlet Origami

 * Skill. Lose 1 Adrenaline.  Loss effect: all foes in the area take  fire damage and you gain 5 Energy.

Wavedash

 * Stance. ( seconds). You move % faster.  Foes in the area move % slower.  Initial effect: lose 1 Energy for each foe in the area.