User talk:BeXoR/To do list

Bahdok Caverns map
Image:Bahdok Caverns map.jpg and Image:Bahdok Caverns bosses map.jpg. Or did you have something else in mind? --Dirigible 05:50, 21 March 2007 (EDT)
 * Something else - it's for the treasure page. I've done the rest, just need to do that one in the same style as the others. :) - B e X o R  07:31, 21 March 2007 (EDT)
 * Like this? --Dirigible 09:08, 21 March 2007 (EDT)
 * Thanks for doing that, but I had planned on having all the images using the same style. That was the last of the maps that needed to be done, and I'd rather they all look consistent. I wasn't able to get the images because of my ISP problems, but I'll be able to do it tomorrow. - B e X o R  10:30, 21 March 2007 (EDT)
 * Well, if it's a matter of consistency, it's probably better if I redo the other treasure maps (the ones you've already done) to suit this appearance style. I'm redoing the maps for all bosses (something desperately needed for a long time now, since many of the maps on GuildWiki are either cropped to uselessness, full with red dots all over the map, non GDFL and/or simply non-existent; merely waiting for the formatting guidelines to be formulated so I can start uploading them). So maybe I might as well also do these ones, so as to keep the appearance of all maps consistent throughout the site?
 * (Btw, in this map, is the treasure on the green marker or the yellow dot?) --Dirigible 11:52, 21 March 2007 (EDT)
 * If you insist on doing it, but I prefer the style of my maps to yours. Your coloured dots are way too big, and they need some transparency on the sides so they don't look so blocky and pixelly. I'm not fond of the symbol you used for the do not touch either. Plus I'm fairly sure you drew the route through a wall. I spent a lot of time fighting out to those places and it's a pity to let that go to waste. My maps work fine, and they are consistent for the subject matter. If the maps on the wiki all need to be the same, then I think there should be a discussion about how they would look before it gets implemented.
 * And on that map of mine, it should have had some text below it but because the server cache was having problems it was repeatedly deleted and the text is lost on a backup disc because I just formatted my computer. The yellow dot is where a Margonite boss with his group and two other groups of demons or something block the way. It is possible to kill them but most attempts will cause your party to wipe. The boss hits incredibly hard and the other monsters use water magic slow downs and there are MM creatures with that elite that causes pretty much infinite minions. - B e X o R  13:11, 21 March 2007 (EDT)
 * Before I talk about anything else (sense of pride kicking in!) as far as accuracy goes, the map above is fine. There's no "drawing through walls" because this map (and all others I've done) have always been drawn based on a real path screenshot. For the Do Not Touch path the screenshot is this, I ran there this morning. Feel free to check it dot by dot, it's an actual walkable route. *Deep breath*. :P
 * About the dots being blocky and pixelly, agreed, the map is just a quick example I did on my laptop this morning during class, (basically just copy pasted one dot all over). The actual Photoshop brush I've made to draw the paths is on my PC at home, so that'll have to wait till this evening. (For an idea of how the paths should look, here's a couple of random maps: multiple paths, single path).
 * As far as the coloured dots and the green marker go, that's a matter of personal taste. I made the dots larger for clarity and ease of view. Usually when you're making your way to a boss, you're Alt-Tabbing between the browser and the game window; smaller dots require more time spent looking at the browser trying to figure out whether you should turn left or right, while these larger and brighter ones are somewhat more comfortable in that respect, I believe. The green marker I made by modifying the in-game one, trying to keep it similar, but (like with the dots) make it a bit more clear and eye-catching. To me both of these look fine, but if it's decided that they need to look elsehow though, I can change both easily to whatever else. For now I'll keep going with these styles.
 * As for the treasure maps, it's fine, I won't mess with them. They're all yours. :) Cheers. --Dirigible 14:45, 21 March 2007 (EDT)