ArenaNet talk:Skill feedback/Ranger/Revive Animal

Eh... while it does promote thumpers... we could give it a go. -- NUKLEAR   IIV  20:50, 30 April 2008 (UTC)
 * It is open for change, but right now I think its simply unplayable, especially with the range of resurrection. --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png]]  Wandering Traveler  23:24, 30 April 2008 (UTC)
 * This buff is ok, because it would still be very dangerous for Thumper-Teams to rely only 1 person with a pet-rezz. Atm this skill belongs to the less useful ones. A. von Rin 15:20, 7 May 2008 (UTC)
 * PvE-only buff it then. 66.75.136.251 23:15, 30 November 2008 (UTC)
 * atm anyone who brings this skill on a bar which isn't a joke bar should uninstall. Srsly, to have to wait at least 11 seconds to revive your pet is very shitty. It fails even compared to Resurrect. Add the fact that you need to be melee range to use this skill, and you have it: A-net designed this skill for thumpers. They could buff this to compass range and it would still see no use, know why? Because of 20 sec recharge, 6 second activation and 10 energy. The energy is the least of its problems, but only an idiot would want to spend 3-4 energy (after expertise) to cast such a shitty skill. Its better to leave the skill slot blank, because then you can't accidentally use it. It needs a very aggressive buff to make it viable, and even A-net would find it hard to make it good enough to really overpower thumpers that much.
 * To fix it, it needs 2/3 sec activation, 5 energy and 16-18 recharge (if you leave it at nearby range). O, the smarter and less thumper way, increase to earshot, reduce activation to 4. There you go, a decent/good skill, that is good for PvE teams with mass pets, and a viable skill for PvP.Crimmastermind 13:17, 3 January 2009 (UTC)