Feedback talk:User/Talamare/Lingering Curse

Like Suffering, this won't fix it, only weaken it. As long as this skill has a spam-on-recharge mentality, it's not going to be balance-able. Long duration slightly shorter than duration recharge is exactly that. The best thing you can do against hexes is rework them. Dark Morphon 16:15, 23 September 2009 (UTC)
 * Weakening it is a step towards the goal tho... atm this and suffering have durations = 3x the recharge... so even if it is removed, they can probably recast it instantly... and its not really like you can just wait for it to end since it has 30 seconds duration... and with 3x recharge... it also means they can maintain it on 3 "groups" of targets Talamare 16:24, 23 September 2009 (UTC)
 * Not really because this skill and Suffering are pretty binary. Either they are not used and thus underpowered or they are overpowered and overused. There is no middle ground really. Dark Morphon 16:34, 23 September 2009 (UTC)
 * isnt the point of balance to try the perfect middle ground for everything Talamare 16:47, 23 September 2009 (UTC)
 * Yes. Yes it is. Point is, there is no middle ground for one-dimensial skills such as these. Dark Morphon 12:00, 24 September 2009 (UTC)
 * Tbh, I'd just turn it back the way it was, maybe with an energy decrease.
 * But this also works, though I'd suggest 30 sec recharge. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  18:51, 4 October 2009 (UTC)
 * I think the point is to balance skills, not to kill them. Dark Morphon 11:48, 7 October 2009 (UTC)
 * The range is nearby, so... yeah, 25 seconds then. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  17:20, 7 October 2009 (UTC)
 * Because, you know, this > pot. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  17:21, 7 October 2009 (UTC)