Feedback talk:Game updates/20100603

New Content?
So did this update add any new content? 66.183.238.30 01:38, 4 June 2010 (UTC)
 * I haven't seen anything yet. Nothing new in the Shining Blade camp or in the lab - Marisa 01:41, 4 June 2010 (UTC)
 * Inquisitor Lovisa bounty. Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 01:45, 4 June 2010 (UTC)
 * How about in the Lion's Arch Keep? What I wonder about, personally, is this "gift of True Sight".  How does one get that? Complete the Divinity Coast mission, or is this something unrelated?  4.154.51.136 01:51, 4 June 2010 (UTC)
 * I'm not sure if it was this update or an earlier one but Evennia is at the Krytan camp outside of Ascalon City 01:53, 4 June 2010 (UTC)
 * Maybe Riverside Assassination was part of the update ? Vezz 01:59, 4 June 2010 (UTC)
 * Ah ha! I think you are on to something, there. 4.154.51.136 02:05, 4 June 2010 (UTC)

"What I wonder about, personally, is this "gift of True Sight"." It's Ascension -- Large 02:09, 4 June 2010 (UTC) Yes, that part of this update. Ghosst   •  Talk  •
 * "but Evennia is at the Krytan camp outside of Ascalon City"
 * Completing the new bounty unlocks the quest Riverside Assassination, which takes place in the new Riverside explorable zone.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 02:18, 4 June 2010 (UTC)

Update was a hit to speedbooking. Mobs now spawn on the way to do against the charr even though you only have heroes going. 98.248.90.248 02:29, 4 June 2010 (UTC)
 * The gift of True Sight is what you get in the Crystal Desert and Nahpui Quarter missions correct? 145.94.74.23 06:19, 4 June 2010 (UTC)
 * - J.P.[[Image:User J.P. sigicon.png| ]] Talk  08:22, 4 June 2010 (UTC)

Divinity Coast (explorable)
This area is now open for me. Loose Magic was only near the lab. Might be a fluke. Can someone confirm this? 66.170.212.17 02:32, 4 June 2010 (UTC)
 * I've just gone there again, and fought my way all the way to Shaemoor which is now controlled by Justiciar Sevaan. I added to the notes. 66.170.212.17 10:27, 4 June 2010 (UTC)

Against the Charr -> nerf to hero speedbooking...
Mobs now spawn at the bridge below the helmet, at least 4 mobs on the way to the garrison. Interesting, not sure if Anet also beefed up ATFH or Curse of the Nornbear parts of the Speedbooking. Granted, you only need to affect of the 1 of 3 missions to be effective in deterring people from using hero speedbooking.
 * I can confirm this, ran into this problem too. --Risus 04:28, 4 June 2010 (UTC)
 * ATFH is still possible, Curse of the Nornbear probably isn't. --Risus 04:28, 4 June 2010 (UTC)
 * How badly does this effect playing through normally? Or doesn't it make much difference for regular play through, just speedbooking? I'm about to run out the door so can't check things out myself right now. Tylenol Jones 07:01, 4 June 2010 (UTC)
 * Hmmph. It seems that Speedbooking has been fixed well and truly now. I'm sure it will still be viable to some degree, just got to figure on the PvX page what to do with both the builds. It's Saberhagen, but I'm not logged in
 * Seriously...was there still that many people doing speedbooking that they felt that they needed to nerf it? They nerfed dungeon running and then regular speedbooking, and now Hero speedbooking.  The titles take long enough to get as it is when those those things could still be done, but now, repetitive completions of EOTN quests and VQing are about all that's left to get 160k points in 4 different titles.  They seem to have gone nerf crazy the last couple months.  I hope in Feb. when I get back from my deployment that either GW2 is out, or ANET has settled down on the nerf side.  (Usaf1a8xx 11:58, 4 June 2010 (UTC))
 * Don't complain about dungeon runs please Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 13:09, 4 June 2010 (UTC)
 * Thanks for your input but I will complain about the mass series of nerfs in the past 6mo to a year including dungeon runs if I so choose. You are free to choose otherwise if you like (Usaf1a8xx 19:58, 4 June 2010 (UTC))
 * COTN was a terrible speedbook anyways. Those jotuns were already in the way.  I haven't rerun it after the new update.  But when I make an alt that needs high rank in EOTN titles (asura etc), I can use this method to get them done relatively quickly.  I think it's also important to note that hero speedbooking is done by people who have finished HM and working on titles or rank.


 * Now I've timed my runs with the new changes with Against the Charr, takes about 10-12 minutes. So safe to say to complete 3 missions in HM will take about 30 minutes, netting 3k rep points, 600 gold, and 6000 exp.  Raptors at their fastest at 1 minute per run with leechers(which of note has also been nerfed by 1)shadow form nerf (removing sins) 2)slive armor nerf (removing everyone else except warriors0. , will net about 4k to 5k in 1 hour depending on your success.  I'm not sure if there is any other way to get points faster in HM otherwise then "hero speedbooking" as it is now(even though it has been nerfed).


 * Nerfing speedbooking really does seem to be anti-player and pro-grinding. The game is getting older.  It's harder to find runners in general.  There are less players.  Guild Wars can not last forever, but it's easier to decrease resources and cost with more roadblocks isn't it?  Money reward for speedbooking is obviously terrible.  The basic feather farmer makes upwards to 20k an hour compared to what appears to be 1.2k for 1 hour of work now.--71.88.220.126 15:19, 4 June 2010 (UTC)

Guild Wars = Grind? No way ... lol. It's amusing that the anti-grind philosophy was that you didn't "need" to grind mindlessly in order to make your skills useful, and yet that's exactly what the mindless grind does - it makes those PvE skills more useful. And of course, there's the argument of "you don't need to max your titles, you choose to" which is completely wrong since we have been given some vague promise of something better being unlocked in GW2 if we can achieve GWAMM. So actually, we *do* need to. This is where people end up botting; mindless repetitive tasks that they have now made even more tiresomely long. Perhaps the ultimate goal here is to encourage us to bot so they have a reason to ban us all and save money on bandwidth. Ghosst   •  Talk  •
 * Grind is the only content remaining in PvE once you have gone through the elite areas once. You do not have a choice to complete the rest of the game through skill or by grinding.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  16:06, 4 June 2010 (UTC)
 * Yeah I love the fact that my super-secret grind-tastic run will require me to do "something" 341 more times and change absolutely nothing in the game and yet it's something I have to do in order to complete GWAMM. (Sorry I must be vague or else a dev will see it and go, "oh crap, he's actually making progress ... quick - to the nerfmobile!") I mean seriously, 341 times? HGF! That's not mindless, repetitive, or grind? I'm only thankful it's not as hard as it used to be. Ghosst  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •
 * Why is everyone so hung up on maxing their EoTN titles? It's like, one extra second or 5 more damage on skills. At rank 5 skills have what, 85% of their total power? Some people choose to "grind" (doing a Hero and Dungeon book of NM and HM and vanquishing is actually how the game is meant to played, and will max almost two titles) for something they will never notice, then complain about it. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 16:43, 4 June 2010 (UTC)
 * Services that you use, like dervish runners for droks forge need high norn rank and high deldrimor rank for anti-KD. Not to mention a few farming builds require his ebon vanguard rank for EBSOH.  Asura rank, with pain inverter/asura scan/radiation field.  Compare rank 1 to rank 10 and tell me that it isn't important? It's called speedbooking for a reason.  If I wanted to spend an hour vqing and doing dungeon runs with a full party, that's for a different purpose.--71.88.220.126 16:53, 4 June 2010 (UTC)
 * So you need to grind for rep (rather than earn it normally, in a more fun manner), so you can grind for money (rather than earn it normally, in a more fun manner), so you can buy something that functions no differently from what you had before. It's still completely up to you, and not imposed upon you to be effective at all. You can complete any dungeon/quest/mission/etc in the game without PvE skills, much less max rank pve skills. In any case, this involved abusing game mechanics, right? Shouldn't be too suprised or upset about abuses getting fixed.Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 17:02, 4 June 2010 (UTC)
 * If I needed the skills to do something else other than that particular dungeon, does it make sense to putz around doing dungeons and vqing to get that rank when I don't care about vqing or dungeon chest reward? I will do the fastest method to gain the skill at the power I need it to have it work in whatever I am trying to do.  If it is farming out UW and I need a high EBSOH, I would rather spend 10 hours maxing my title than spending 1 month of passively gaining rank to be able to do what I want to do.  Again, if it doesn't affect you or other people negatively, WHY would you nerf something like this?  WHY would you do it after a couple years?  WHY would it matter?  Is it balance?  Too many high rank skill achievers?  Was is another "bug" that took a year or two to fix?  Like sliver armor's "bug"?  How you choose to play the game isn't any more "right" than any others.  And it doesn't invalidate anyone else's mode of play.  I respect how you play it.  You shouldn't denegrate how other play it.  Quite honestly, everything is interconnected.  What you pay for, for you equipment supplies, comes from a bigger balance of players that play it for farming, for skills, for titles, etc.  How they achieve their goal is independent and no less worthy than yours or anyone else's for that matter.  What we see here is a loss of _ANOTHER_ avenue for players to achieve their goals.  Less options, in general is considered to be a negative thing.  Now, I'm not sure if this was a game mechanics issue.  And if it was, why is it that it gets fixed without an announcement?  Bug fixed -> spawn of mobs in grothmar wardowns were not happening after the quest Against the Charr was activated.--71.88.220.126 17:14, 4 June 2010 (UTC)

"Why is everyone so hung up on maxing their EoTN titles?" If that was intended for my response, then I can already say I've maxed my EOTN titles, aside from Master of the North. And now I dread doing that because they "needed" to make it harder so people wouldn't get through it quickly. As for what I've been working on - it's pointlessly repetitive and there is no other way to actually complete it. And of course, you have to take breaks, or die intentionally, or switch to a different character and do something else because if you become too good at it you get banned (and yes, I've seen it happen - human beings called "bots" because they're too good at grinding (which BTW, doesn't really exist ...)). It's kind of sad that a few elitists who whine about things not being hard enough caused this. All the updates have done is say - farm it quick before they wreck it so we can show off titles/armor/whatever the non-farmers aren't allowed to have. Love to chat, but I have to go grind before the next "aww sh!@ what did they break now" update. Ghosst   •  Talk  •
 * Oh my look what I started lol...but I still say...to nerf this when it doesn't affect other people's gameplay is pretty lame (Usaf1a8xx 20:04, 4 June 2010 (UTC))

Evennia
She is in the same camp as a White Mantle. Doesn't make sense to me. :/ --M age M ontu 05:16, 4 June 2010 (UTC)
 * True, they should be fighting Sanderevers 05:27, 4 June 2010 (UTC)
 * Diplomats speak quietly while their countries wage war. [[Image:User_Felix_Omni_Signature.png]]elix Omni 05:31, 4 June 2010 (UTC)
 * I think Evennia traveled back in time like the rest of us and she still doesn't know it. :p --- Laibcoms (talk | Contribs) 08:32, 4 June 2010 (UTC)
 * Diplomats speak quietly while their countries wage war. How poetic. Not being sarcastic either, mind you. Twam 94.209.65.245 08:39, 4 June 2010 (UTC)
 * She should replace the camp instead being added to it. Mith[[Image:User MithranArkanere Star.png]]Talk 13:11, 4 June 2010 (UTC)

Funny: watch Evennia, every now and then, she turns and shakes a fist at Ambassador Zain. 66.170.212.17 18:11, 4 June 2010 (UTC)
 * Ok, so... a couple of shabby tents and Ambassador Zain have remained standing in the same place, in the same condition, for... how many years? Continuity, anyone?  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:02, 4 June 2010 (UTC)
 * Yeah! Continuity! It is SUCH a problem! I will go into an area, kill a bunch of Charr, and then when I come back to the same area, those same Charr are there again and I have to kill them again!! 208.207.36.72 16:33, 7 June 2010 (UTC)

"A new bounty..."

 * "A new bounty, Wanted: Inquisitor Lovisa ... [was] added added to the War in Kryta."

Was this really added? Are you sure that it was not simple the normal rotation? Because if it was really added, we have to assume that a new cycle started with it.. poke | talk 09:20, 4 June 2010 (UTC)
 * No, since she is a high-ranked white mantle officer (same rank as Bauer and Lashona) I will assume this is also a permanent quest. Tyraelxy 09:41, 4 June 2010 (UTC)
 * Remains to be seen I guess. But to get the Riverside Assassination quest, you have to do Wanted: Inquisitor Lovisa.  That's the only time the Princess gives a new quest.


 * Nope, the update is actually correct poke. There are three wanted quests outside the normal rotation. We had two, this was the last one. they still count towards the max 3 limit. Backsword 10:48, 4 June 2010 (UTC)
 * Ah, I see, thanks for the clarification. poke | talk 10:52, 4 June 2010 (UTC)

If you gives the use of more heros instead of 3
It would be much better and FUN! not anoying as it is when we have to take crappy for nothing hencemen, and I don't want to mention PUGs, Smelly unwashed PUGs! Eww Grosss hicky pooo D= Also it would take the need to speed book since we would have fun doing it witha team of our lovable heros with their deserved builds and gear. But nooo It's bloody stupids nerfs and DUMB Ideas of balance 85.242.77.50 12:35, 4 June 2010 (UTC)PugsAreSmelly

Grow up? 77.102.52.40
 * Balance is a bad thing? Huh... I never knew.  I have thus been enlightened... 96.245.7.179 13:01, 4 June 2010 (UTC)
 * You are inferior -- Neil  2250  User Neil2250 sig icon6.png 13:15, 4 June 2010 (UTC)
 * That's kind of ironic because all they have been doing is making PvE skills really unbalanced.  SniperFox [[Image:User_SniperFox_IconSmall.gif]] 13:31, 4 June 2010 (UTC)
 * God forbid you ACTUALLY have friends on Guild Wars, with whom you're able to team up and... GASP! not have to bring Alesia and Stefan around anymore! --Kristofferus 14:11, 4 June 2010 (UTC)
 * Alesia and Stefan aren't elitist PvE'ers who spend more time telling stories of their exploits than actually doing something. Probably why they have more friends, and why most people would rather take them along. Ghosst</I>  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •
 * I see using henchies as part of a challenge, similar to the way you can only bring 8 skills on your bars, and only one elite. 71.146.75.71 14:32, 4 June 2010 (UTC)

I see it as pointless grind, but I dont think my opinion will care for you or the wikitards, if people want to have seven heros fine. They gave very good reasons for that to happen, the most reasonable- for me- being when some of us can play most of their friends are off line due to, oh my yes!:- they have a life and jobs, and different time zones! And when they are on they do something like UW or other elite area or bake a cake! The thing I don't really agree is, Anets' reason for not having seven heros is that: "GW was a strong player data base so we don't see the point of doing this at this stage of the game". It may not be as per se the proper quote but it's close enough, what Anet doesn't realized, as usual, is that the community is mostly rotten or anoying spoiled kids, or rude, or perverts. As stated before, a game is supposed to be fun not work or a second job, if it goes apart from this... Its dumb. Besides people still can play with friends when they want (or when available) or with hencemen when they feel the need for a chalange I for once did the last mission of Prophencies in HM with a team of Henche just for the fun. Having seven heros will not force people to be anti social, what makes people anti social is a complete differrent thing.
 * if people want to have seven heros fine" yes, lets not play the game! the AI can take over on both sides... in an ONLINE game!
 * "the community is mostly rotten or anoying spoiled kids, or rude, or perverts" Maybe YOU attract those kind of people. I mostly get good PUGs... yeah I know, defying logic! And having 7 heros encourages some of this.
 * "As stated before, a game is supposed to be fun not work or a second job" I didn't know it was that hard. But then again, I only have 1 PvE character.
 * "Having seven heros will not force people to be anti social, what makes people anti social is a complete differrent thing." you mean asocial, but anyways it would do a hell of a job... why take YOU (real player) when I can take this hero and have total control over him... skills, equipment, even where he stands... you save time because they have anything you have, they don't have to sell to merchant, they never disagree with you. basically heros are your bitches... will you be my bitch too!? because if not why take a real person? if 7 heros were used what would be the big incentive for people to NOT use them? (besides pve skills) Previously Unsigned 00:08, 5 June 2010 (UTC)
 * Those who want to participate in PUGs in PvE can and will do so regardless of how many heroes they are allowed to take, and those who do not want to PUG will always take heroes and/or henchmen. Personally I do not see what the point of this debate is other than to try to prove which gaming culture is superior to the other one, which would be a hopelessly childish notion. --Adul 05:14, 5 June 2010 (UTC)
 * Actually, why are people bitching so much about henchmen ? People did just fine before heroes. They still do fine without heroes. Just because you don't have total control over henchmen doesn't mean they're awful... give them some love, please. 213.166.211.46 12:42, 5 June 2010 (UTC)

Weapons
I was doing the mursaat Willem quest and I realized the white mantle troops carry the same weapons that are rumored to be unlockable with medals of honor ( you can see them at Zora's user page: http://wiki.guildwars.com/wiki/User:Zora/Gwdat ). I'm not sure but I think that it's the first time I see them with this weapons, please correct me if I'm wrong and they actually had the weapons before this. Lokheit 16:15, 4 June 2010 (UTC) Lokheit
 * User Neil2250 New White Mantle Weapons.jpg <-- those are them.Me and zora announced this weeks ago.please keep up in the times.-- Neil  2250  User Neil2250 sig icon6.png 16:17, 4 June 2010 (UTC)

Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә    ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 22:51, 4 June 2010 (UTC)
 * So White Mantle troops had it before. I was surprised because I've been doing all the war in kryta quests and I always seem them with regular weapons, it was during this special quest that I realized it for the first time (and noticed that all of them were wielding this weapons), I should take more attention to what my enemies are wielding :P Lokheit 16:39, 4 June 2010 (UTC)Lokheit
 * i was not implying they are old weapons... they are indeed new, and i have a sence we will get them as 'spoils' of war,otherwise, why would anet add them? -- Neil  2250  User Neil2250 sig icon6.png 16:58, 4 June 2010 (UTC)
 * Now that I see them, I find them less pretty than I hoped... But thank you for noticing ! 213.166.211.46 20:03, 4 June 2010 (UTC)
 * I think all of them with the exception of the horn and the scythe are pretty sweet looking actually. Tho if they don't go in HoM towards GW2 then I really don't care...I'll just get one with my MoHs (which if this is indeed the way u get them, I assume it will require several MoHs), and then sell it off the first day before the prices drop so I can get more Tormented and Destroyer weapons. (Usaf1a8xx 20:09, 4 June 2010 (UTC))
 * I really hope these aren't the ones.84.92.169.252 21:31, 4 June 2010 (UTC)
 * "this item cannot be traded or sold"
 * Alice what was ur comment in reference to?  If it was to me, then I was talking about selling off whatever the MoHs give you not selling off the actually MoH  (Usaf1a8xx 01:58, 5 June 2010 (UTC))
 * If the MoH isn't tradeable than why would the item that requires them be tradeable? Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:23, 6 June 2010 (UTC)
 * Same reason you can trade items obtained from Zaishen Coins. <font color="#008800">Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 20:27, 6 June 2010 (UTC)

Heroes now trigger mob spawns
In this update the whole concept of "ghost running" got nerfed. Heroes now spawn mobs just like a player would when approaching their spawn points. This is not limited to just the two listed Missions. --Myotac 23:18, 4 June 2010 (UTC)
 * Yep. Just tested in MQ. Heroes triggered Oni spawns. I don't recall them doing that before. G R E E N E R  23:23, 4 June 2010 (UTC)
 * Retested. Oni's only popped once the location came onto my radar range. Either that, or everyone was partying it up together while I was out of sight. G R E E N E R  23:29, 4 June 2010 (UTC)
 * Not that. Onis are popups and I'm talking about mobs spawning. Basically, if you die and flag you heroes far away where mobs are supposed to be, the mobs wouldn't spawn. Kurzick/Luxon HFFF, Ghost Running and Speedbook worked on this principle for example. In this updates, this apparently got fixed and now heroes will spawn mobs similar to how a player would only that the range at which it happens seems slightly smaller. This effectively nerfs the aforementioned builds. --Myotac 01:55, 5 June 2010 (UTC)

Willem the Tank & Cairn the Reconstructed
Is it just me, or is Willem nearly impossible to bring down?? I was in Normal Mode on my Lyssa Dervish (which is normally capable of 200+ hits on any HM mob except Jades), and I was doing really bad damage, even without Physical Resistance up. Not to mention he has Ether Feast and e-denial! It took about 5 minutes just to kill him alone. That is some incredible defense for a caster.

Also how many times are we going to wreck Cairn O.o Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә    ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 01:14, 5 June 2010 (UTC)


 * I din't have a hard time killing him with H/H and my usual builds,probably less than 15-20 seconds. In fact the ones that annoy me are the Jade guys, it's me or they resist about 10 times more than the older jades?? Even the new jade casters apparently are made with Chuck Norris essence. I don't remember this guys being so hard even on hard mode Lokheit 11:02, 5 June 2010 (UTC)
 * Just bring a discord team, -- Neil  2250  User Neil2250 sig icon6.png 11:03, 5 June 2010 (UTC)
 * The new jade guys are quite tough but Willem was really a joke, did this quest 3 times and he always died in 3-5 seconds. ***EAGLEMUT***   T  A  L K 11:16, 5 June 2010 (UTC)
 * I believe I've heard that all Mursaat bosses have a ton of armor, something like 140. They are the only bosses I've heard of having different armor ratings than their normal counterparts. <font color="#008800">Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 15:31, 5 June 2010 (UTC)
 * This is why eles suck in PvE  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  09:21, 6 June 2010 (UTC)
 * Yeah coz they have no Energy management and can't do 120 AoE damage to any target with 60 armor every 2 seconds. Also, they surely can't make half of all builds totally useless, not to mention they also fail at healing. I guess this is why. ***EAGLEMUT***   T  A  L K 12:22, 6 June 2010 (UTC)
 * Exactly :P  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  16:51, 6 June 2010 (UTC)
 * Hitting Jade's with a Rodgort that does only 30 damage sure makes you feel strong huh? Tyraelxy 07:30, 8 June 2010 (UTC)
 * Hitting Jade's with a Rodgort that does only 30 damage sure makes you feel strong huh? Tyraelxy 07:30, 8 June 2010 (UTC)