Talk:Assassin's Remedy

i think this one needs to be buffed socom22

It just needs to work and it'd be fine. 65.30.20.38 16:31, 25 July 2007 (UTC)

I believe it currently is not working right, it should remove the condition when you use your attack skill, but it ends up your attack skill has to hit the target for it to remove the condition. Anti Oath 01:16, 31 July 2007 (UTC)
 * Yes, it should remove a condition when doing an action, not hitting. So far my only walk-around to remove Blindness is Assassin's Remedy + Golden Phoenix Strike (It works for me) [[Image:User Karuro Icon.png]] Karuro 19:31, 30 August 2007 (UTC)

Nerv pls. Trigger AFTER hit Ulkiges Ding 14:03, 9 April 2008 (UTC)

would make it completely useless.. Close Impact 17:45, 9 April 2008 (UTC)

Why??
Why was the energy cost increased for this skill?? Assassins are terrible at removing conditions and at least this skill allows assassins for their weak and pathetic attack chains to go through.William Wallace 05:29, 18 April 2008 (UTC)


 * Read wiki notes...Dominator Matrix  05:29, 18 April 2008 (UTC)


 * Atleast they didn't make it 15e like Deadly Paradox... 90.212.161.119 09:37, 18 April 2008 (UTC)


 * Weak and pathetic attack chains? Have you seen what those assassins were doing with their scythes? Clearly not, it was unstoppable.--Ckal Ktak 12:54, 18 April 2008 (UTC)
 * the problem was the scythe not this skill :/ crit sins should never have existed it was a way of e-management and they were asking for it to get exploitedLilondra 18:02, 18 April 2008 (UTC)


 * Mother %$#@! I've been running an SS sin for a ganker in GvG, and now because of this %$#@ nerf, I'm gonna have to change it up! I just need something to keep b-surge eles off me. Should I consider sight beyond sight or would that be stupid? CorrectJeans 23:02, 18 April 2008 (UTC)
 * SBS got a good amount of play back during the factions era, it'll probably work as a stopgap until the update gets reverted. --71.229.204.25 23:12, 18 April 2008 (UTC)
 * Even if it's got a doubled cost now... it's still 9 condition removals for 10 energy now. Still pretty good if you've got a spare slot. Saphatorael 21:12, 19 April 2008 (UTC)
 * Its not even close to being nerfed out of the meta. Its still a very efficient way to get conditions off of you when you need them off most (when you are attacking, the obvious exception being crip). Dont forget that in 7-8 seconds, you get all the energy back assuming you aren't attacking, so you can easily precast it and get your energy back before you even have to chain. --Angelic Loki 18:03, 21 April 2008 (UTC)
 * Don't forget that the nerf is also temporary. It's supposed to be reverted back to the original casting cost on the first of may. Farwind 03:46, 28 April 2008 (UTC)

Wait.. so?
Does it remove conditions with out using attacks skills or is the note wrong? and, Does it count down every time you use an attack skill or each time you remove a condition? Halogod35 07:15, 5 June 2008 (UTC)
 * No, you have to use an attack skill, but you don't have to hit with it. So, if you're blind and you use, say, Jagged Strike on a ranger and it gets blocked, you still lose the condition.  In fact, you lose the condition when the skill activates, not when it connects, so you'd lose Blind before the actual attack.  That wasn't part of your question, but I thought I'd mention that.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  19:37, 24 October 2008 (UTC)
 * This skill is great in combo with Golden Fox Strike --> Wild Strike in areas with both conditions and blocking (Rangers anyone?). It removes your condition first, hits with the unblockable lead then removes the blocking stance with the unblockable off-hand so you can finish the spike. Unfortunately it does count every attack skill used while enchanted so you'll not see it last through its recharge during a long battle. You can avoid that problem by pre-casting so that it will recharge during the first 10-15 seconds of battle. You'll probably not use 8 attack skills in the first 15s of battle so it should stay up for almost full duration and be recharged by the time you've use the 8th attack so it won't matter if you do get hit with conditions. With this combo, the only thing you really have to watch-out for is hexes like SS, Empathy or Insidious Parasite. 64.32.249.154 19:44, 29 October 2008 (UTC)

Pet Attacks
Being curious... I tested how this works with pet attacks. Unlike Heket's Rampage, Assassin's Remedy does not count pet attack skills as attack skills. <>Sparky, the Tainted 15:47, 31 May 2009 (UTC)

pet attack skill arn't really attack skills the player can use him self, it really only buffs the pet's next attack, same way paragon skills that trigger on attack skill won't effect them--67.70.68.195 20:55, 21 June 2009 (UTC)

removing Crippled
Is Cripple removement somewhat excluded from this (in PvE)? Ever so often when using an attack skill on enemies while under AR, the cripple isn't removed, even after multiple tries.--85.182.14.3 08:57, 29 December 2009 (UTC)
 * Make sure you weren't attacking a derv with Veil of Thorns, which applies crip each time you hit the foe. 96.48.131.210 10:02, 9 January 2010 (UTC)