Game updates/20090514

Bug Fix

 * Fixed a crash bug.

Assassin

 * : functionality changed to: "You are healed for, and you Shadow Step to a nearby location directly away from your target."
 * : added an after-cast delay.
 * : functionality changed to: "All adjacent foes are Poisoned for seconds, and you Shadow Step to a nearby location, directly away from your target."

Elementalist

 * : functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional cold damage whenever you cast a Water Magic hex."
 * : functionality changed to: "Target foe is struck for cold damage. If target foe is on fire, Steam Blinds that foe for  seconds."

Mesmer

 * : decreased Energy cost to 5.

Monk

 * : increased recharge to 20 seconds.
 * : decreased duration to seconds; increased recharge to 12 seconds.
 * : decreased non-conditional healing to ; increased conditional healing to.

Necromancer

 * : increased recharge to 5 seconds.
 * : decreased healing reduction to 20%.

Ranger

 * : functionality changed to: "If this attack hits, your target bleeds for seconds."
 * : functionality change to: "If this attack hits, your target bleeds for seconds. If it hits a foe that is moving or knocked down, that foe takes + damage and is crippled for + seconds."
 * : decreased conditional damage to.

Ritualist

 * : increased recharge to 25 seconds.

Monk

 * : decreased damage to.
 * : reduced casting time to .25. Functionality changed to: "For seconds, hostile spells and attacks against 'target other ally' fail."

Warrior

 * : this skill is now a stance.

Dwarf

 * : functionality changed to: "Strike target foe for damage. If target foe is knocked down, that foe takes an additional  damage and suffers from Cracked Armor for 14..20 seconds."

Faction Skills

 * : functionality changed to: "For seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for % of the Energy cost each time you cast a spell."
 * : decreased recharge time to 5 seconds.

Mesmer

 * : this skill now also affects adjacent foes.

Monk

 * : increased damage to.

Vanguard

 * : this skill no longer requires touch range.

Bug Fixes

 * Fixed a bug that prevented pet names from displaying properly in some languages.

Miscellaneous

 * Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot.
 * A Xunlai Agent and Chest has arrived in the Zaishen Menagerie.
 * Ai Tei [Merchant] has arrived in the Great Temple of Balthazar.
 * Moss Spiders and Black Moas now grow appropriately as they evolve.
 * Adjusted the amount of dishonor points given out by the Dishonorable Combatant System.

Guild Wars Wiki notes

 * A bug with Heart of Shadow disconnected everyone in the same instance when used. It was fixed in a subsequent update.
 * This update also removed the activation time of Hunter's Shot and increased its' recharge time to 10 seconds.
 * This update also lowered the energy cost of Aegis (PvP) from 15 to 10.
 * This update also lowered the activation time of Sharpen Daggers from 2 seconds to 1 second, and changed its duration from 30 seconds to seconds.
 * For more information about these skill updates, see the developer update.
 * Gunther destroys masterless minions with a new NPC skill, Gunther's Gaze.