Turai's Procession

Turai's Procession is the long stretch of rocky and barren terrain in northern Kourna. There are small villages on both the eastern and western edges of the area. The Ancestor Tree of the centaurs can also be found in this area, towards the west, near the western human village.

Getting there
Follow the quest marker of the primary quest Crossing the Desolation; it will lead you from Venta Cemetery to the Gate of Desolation.

Or you might follow the quest Centaur Concerns to a spot near the center and then find your own way to the northwestern corner.

Exits

 * Command Post (south)
 * Gate of Desolation (northwest)
 * Jahai Bluffs (southeast)
 * Venta Cemetery (southwest)

Shrines

 * Resurrection shrines with bounties:
 * Wandering Priest → Heket Hunt
 * At exit into Jahai Bluffs.
 * At exit into the Command Post.
 * Wandering Priest → Kournan Bounty
 * Just outside Gate of Desolation.
 * Towards the north, between two bridges.
 * Wandering Priest → Monster Hunt
 * At the center of the eastern clearing (will be replaced by a Whispers Informant, see notes section)
 * Just outside Venta Cemetery.
 * Near the western edge, southwest from Mirza Veldrunner.
 * Whispers Informant → Elemental Hunt
 * At the center of the eastern clearing (replaces a Wandering Priest, see notes section)


 * Resurrection shrines with a statue:
 * Avatar of Dwayna
 * Just outside Venta Cemetery.
 * Champion of Balthazar
 * At exit into the Command Post.
 * Just outside Gate of Desolation.
 * Towards the north, between two bridges.
 * Lyssa's Muse
 * At exit into Jahai Bluffs.
 * Melandru's Watcher
 * Near the western edge, southwest from Mirza Veldrunner.
 * Voice of Grenth
 * At the center of the eastern clearing.

Quests available

 * Mirza Veldrunner
 * Last of the Breed
 * Mirza's Last Stand
 * A Bushel of Trouble
 * Troubled Lands
 * Ancestral Anguish (Difficulty: Master)
 * Total Corruption
 * Battle of Turai's Procession (Difficulty: Master)

NPCs

 * These quests affect the spawns in this area:
 * A Bushel of Trouble
 * Ancestral Anguish
 * Battle of Turai's Procession
 * Crossing the Desolation
 * Mirza's Last Stand
 * Total Corruption
 * Troubled Lands

Allies
Centaurs
 * 20 Mirza Veldrunner

Humans
 * 10 Wandering Priests
 * 20 Whispers Informant

Services

 * The collectors are in the small village near the southeastern corner while the other services are in another small village along the western edge.


 * 20 Gamyuka (collector for 5 Immolated Djinn Essences)
 * 20 Kehtu (collector for 5 Sentient Lodestones)
 * 20 Jormar (artisan)
 * 20 Sende (weaponsmith)
 * 20 Lumesah (merchant) (outside the village, a bit further south)
 * 20 Lutinu (dye trader)

Foes
Animals
 * 15 Crocodile (pets of Beast Sworn Heket)
 * 15 Elder Hyena (pet of Sergeant Behnwa)

Drakes
 * 20 (26) Steelfang Drake

Elementals Elementals (Djinn)
 * 24 (26) Cracked Mesa
 * 24 (26) Stone Shard Crag
 * 21 (26) Immolated Djinn
 * 21 (26) Water Djinn
 * 24 (26) Maelstrom Djinn

Great beasts
 * 20 (26) Ntouka Bird
 * 20 (26) Crested Ntouka Bird
 * 22 (26) Tusked Howler (only after completion of Battle of Turai's Procession)
 * 22 (26) Tusked Hunter (only after completion of Battle of Turai's Procession)
 * 20 (26) Rampaging Ntouka

Hekets
 * 21 (26) Stoneaxe Heket
 * 21 (26) Beast Sworn Heket
 * 21 (26) Blue Tongue Heket
 * 21 (26) Blood Cowl Heket

Humans (Kournan military)
 * 20 (26) Kournan Guard
 * 20 (26) Kournan Bowman
 * 20 (26) Kournan Priest
 * 20 (26) Kournan Oppressor
 * 20 (26) Kournan Seer
 * 20 (26) Kournan Scribe
 * 20 (26) Kournan Phalanx
 * 20 (26) Kournan Zealot

Bosses
Elementals (Djinn)
 * 24 (30) Korr, Living Flame &rarr; Searing Flames (Korr's Focus)

Great beasts
 * 24 (30) Chiossen, Soothing Breeze &rarr; Glimmer of Light (Chiossen's Wind)
 * 24 (30) Olunoss Windwalker &rarr; Mantra of Recovery (Olunoss' Focus) (only after completion of Battle of Turai's Procession)

Humans (Kournan military)
 * 24 (30) Sergeant Behnwa &rarr; Strike as One (Benwah's Recurve Bow)

Trivia

 * The re-spawning Troubled Lands was once used as an exploit to farm Lightbringer points: Players would accept the Elemental Hunt and walk away from the computer, leaving their heroes and henchmen to do the killing. This exploit was removed from the game by replacing the Whispers Informant with a Wandering Priest until the quest is completed.