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STRENGTH

Shout. All your skills disabled for 5 seconds. For 5 seconds you have +10 health regeneration and +2 energy regeneration When this shout ends you gain 5 strikes of adrenaline.

Shout. For each dead ally, you gain 10 seconds of + Health regeneration and your attack speed increases by 25%.

Shout. You lose bleeding, poison and cripple conditions. For each removed condition you gain gain +3 Health regeneration for 7 seconds.

Shout. If target foe is below 50% Health, you gain strike[s] of adrenaline and your next attack deals additional + damage.

Stance. For seconds, you attack 33% faster and gain 25% more adrenaline. Berserker Stance ends if you move.

Melee Attack. If this attack hits, target foe takes + damage. Inflicts cracked armor for seconds.

Elite Stance. For seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down and you deal + damage. Bull's Charge ends if you use a skill.

Stance. For seconds, you attack 25% faster.

Elite Skill. For second[s], you run 33% faster. Your next successful melee hit does + damage and this skill ends.

Melee Attack. If this attack hits, you strike for + damage. If you hit an attacking foe, you gain Energy.

Melee Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for seconds.

Elite Stance. For seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit.

Skill. For seconds you have an additional  Health. When this skill ends you gain 50 health.

Elite Skill. Gain strike[s] of adrenaline. All of your attack skills become recharged. You gain 3 Energy for each skill recharged by Flourish.

Melee Attack. If this attack hits, you strike for damage. If target foe suffers from two or more conditions this foe and all adjacent foes take damage.

Elite Skill. Target touched foe takes damage. You are Dazed for 10 seconds.

Melee Attack. Lose all adrenaline. If this attack hits, you strike for + damage. If you have more Health than target foe, that foe loses one enchantment.

Elite Melee Attack. If this attack hits, you strike for + damage. If your target is under the effects of an enchantment, this attack cannot be blocked and has 25% armor penetration.

Elite Stance. For second[s], you attack 33% faster and move 25% faster, but you take double damage from elemental sources.

Elite Skill. Your next attacks has 25% armor penetration and deal additional + damage.

Signet Your next attack skill also inflict cracked armor for seconds.

Stance. For 5 seconds, you attack % faster and inflict bleeding for 5 seconds with your melee attacks. Tiger Stance ends if any of your attacks fail to hit.

Skill. For seconds, your melee attacks cannot be blocked.

NO ATTRIBUTE

Melee Attack. This attack interrupts an target foe's action if it hits. If target foe has Cracked Armor, that skill is disabled for 20 seconds. This attack does 50% normal damage.

Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage from elemental sources.

Stance. For 8 seconds, you attack 33% faster but take double damage from elemental sources.

Skill. You and target touched foe are knocked down. You gain 2 strikes of adrenaline. Target touched foe is crippled for 7 seconds.