Feedback:User/XxxTenebraexxX/Abyssal Puzzlebox (Portable Solo Dungeon)

The following is a concept in which I had posted on Guildwars 2 Guru that obtained a decent amount of positive feedback.

Mysterious Robed Figure:

''The being stands before you, completely enshrouded by an old tattered black robe. Little can be seen of the individual's features, though the feeling of it's gaze upon you sends shivers throughout your frame. With an outstretched palm, a strange black flesh covers the entirety of the sinister hand. Two clawed fingers and a thumb upon both sides clutch a rather cryptic looking cube...a puzzlebox.''

''Speaking in duel voices, one quite mortal...and the other anything but...the figure expresses that the object is yours to take...amusement within it's tone. As you take the cube in hand, gazing down upon the complexity of it's design, you look up to notice the figure had backed away into the shadows...awaiting the next passerby while showing no further interest in you.''

What wonders lie within the box...what nightmares.

Abyssal Puzzlebox:

The puzzlebox is an item that can be obtained free of charge from these dark robed figures, who seem quite amused by giving them out.

Anywhere within Tyria, a player can make an attempt to open the box during the night cycle of the day. A successful attempt activates the following flavor text:


 * As your fingers tease across the surface of the darkened cube, you hear a rather strange sound emanating from the device. Your eyes fixated upon the object, it's apparent something is happening. Mysterious runes begin to glow an ethereal white...your mind clouding before going black.

It's at this point that you now find yourself within the cube itself...completely alone. Despite the fact that the object fit within your hand in the physical world, it's now quite vast...a labyrinth-like puzzle filled with hidden dangers and mind bending obstacles for you to conquer..or die trying.

The Basics:


 * These puzzleboxes basically suck you into a solo mini-game in which you are placed into a maze with puzzlebox specific enemies, puzzles, traps, ect...


 * Each puzzlebox has 5-10 levels, each level ending in a mini-boss that, upon being defeated, will drop a puzzlebox exclusive skinned weapon or armor.


 * Each time you complete a level, it will kick you out of the cube, but unlock the next level for the next time you successfully access the cube.

Possible Additional Features:


 * I would prefer that every puzzlebox has a very dark, twisted, insane kind of feel about it...but this is not nessisary, and simply a matter of my own dark nature being bias.


 * Each year the Robed Figure sells a new puzzlebox, which provides a completely new set of puzzlebox exclusive skinned weapons and armor...as well as completely new levels, enemies, puzzles ect...


 * While within your box, it does not disappear from Tyria. Instead, it falls to the ground...and any player can pick your puzzlebox up and luge it around the world until you exist it. They move at a drastically reduced speed, but this is just something for novelty. Imagine if someone picked you up and dropped you into the Ocean...you'd be pretty confused once you exited your box. It's just a fun little way to annoy people in their box.


 * Each years new puzzleboxe could have different themes that reflect the skin appearance of the puzzlebox exclusive weapons and armor it grants.

Balance:


 * Levels are designed for solo play, you and you alone...when accessed, no henchmen, heroes, or group members follow.


 * Puzzleboxes are free to obtain from these robed figures, thus they are available for anyone and everyone.


 * Puzzlebox exclusive weapons and armor are simply like Green items in GW. They look awesome, but they aren't overpowered or anything of that nature.


 * You do gain experience and gold from puzzlebox enemies, but only the mini-bosses at the end of the levels drop the puzzlebox exclusive weapons and armor.


 * The labyrinth moves, meaning that various pieces shift and cut off your path while opening up new passageways for you to follow. This, coupled with potentially randomly spawned enemies, ensures that a wiki article can't properly map out a solidified means of traversing any given level of the puzzlebox. Time is of the essence for any given pathway before it's cut off, forcing you to choose another direction, newly exposed path, or wait for the shift to open up that which you had previously been following.

Additional Lore:	

The robed figures are a race concept I'm currently working on because I'm a lore fiend and bored out of my mind for the majority of my existence. They hold no basis in old lore and are completely new...but have been around for quite some time, in one form or another. They're just a bit playfully sadistic and intelligently insane...two qualities I hold dear to my own heart. This, to them, is viewed as amusement...much like rats in a maze.

This also does not mean that said race have to be the individuals in which give out the cubes, I simply incorporated them into the idea.

XxxTenebraexxX 21:57, 26 February 2010 (UTC)