Talk:Wajjun Bazaar

Some one deleted
I put All the Green Weapons that the bosses drop and someone Deleted. I was in the middle of fixing a few errors I made and Someone deleted it all before I had a chance. Most other Pages With Bosses included have it showing What bosses drop. 70.121.168.43 19:27, 16 July 2008 (UTC)
 * It does look like the other pages do have them listed, like Bukdek Byway and Xaquang Skyway. I'll revert and you can continue on if you'd like. Kokuou 19:32, 16 July 2008 (UTC)
 * Actually, if you could follow the format on those two pages, that would be great. That is, Enemy name → Elite skill (Unique name). Thanks. Kokuou 19:34, 16 July 2008 (UTC)
 * Apologies, I reverted it originally. I thought it was unnecessary to have the unique weapon there, but it looks like the formatting guidelines say they should be listed. Carry on, sorry for the inconvenience. --[[Image:User Brains12 Spiral.png|17px|]] Brains12 \ talk 19:40, 16 July 2008 (UTC)
 * It is alright. Fixed It up and added HM levels for All foes and bosses. 70.121.168.43 20:48, 16 July 2008 (UTC)

Vanquishing
This is a screenshot of a vanquish beginning from the Nahpui Quarter outpost, under the Seek out Brother Tosai quest, after killing the Mantid enemies at the entrance of the zone. This is the same area, after moving to the northwest part of the map (the island with the Jade Brotherhood). Apparently the Jade enemies only spawn when a character walks within a specific distance to their locations, which makes me wonder if there are any non Jade enemies on this map other than the 20 Mantids in front of the exit to Nahpui. If there are, it may be possible to vanquish this area by killing around 25 enemies. Erasculio 15:12, 17 July 2008 (UTC)
 * That can't be Confirmed Because It only shows The Vanquising. Add a Full Screen shot with you at the place in HM. People have no idea if you are just taking a screen shot from Shenzu Tunnels or the place conecting Shing Jea and the harbor. 70.121.168.43 19:37, 18 July 2008 (UTC)


 * You dont need to kill the Mantids to vanquishing the area &mdash;The preceding unsigned comment was added by 94.67.82.176 (talk &bull; contribs) at 16:47, 15 March 2009 (UTC).
 * I find that difficult to believe. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 14:03, 19 March 2009 (UTC)
 * I just vanquished this area and came to say that aswell, I can confirm that you do NOT need to kill the mantis to vanquish this area (i started from Marketplace) in the screenshot below you can see from the icon in the topleft, that it says every enemy has been vanquished, even though there are obviously mantis still on the map :). --Craz1 15:24, 18 May 2009 (UTC)


 * Just vanquished this area at about 90 enemies no active quests.--Tyri Sunbeam 20:59, 23 July 2009 (UTC)
 * I took a screenshot after i vq'd this area just now aquiring 395 gold which equals out to 79 enemies. 23:22, 13 September 2010 (UTC)
 * Confirmed even now, two years later. Entering from The Marketplace and heading directly west, I got the Vanquish completion message after the last Jade Brotherhood in the north section died.  The reward was 475 xp and 475 gold, which means 95 foes killed (I popped up all Jade spawns in the area).  I didn't expect any Am Fah foes because I had the Tosai quest active, but I did expect to have to kill the mantids.  Amazed at getting the Vanquish reward, I travelled south and the mantids were there, so the reports of this anomaly are correct.  I've added a second anomaly note accordingly. Morgaine 01:37, 7 May 2011 (UTC)


 * Right. The mantids are pop-ups. (Like a lot of pops, you can sometimes see the red dots appear before they are hidden again; e.g. this happens all the time in Drazach Thicket when you grab the Duel quest.) You don't have to VQ them and that is covered in the previous notes. (Also discussed elsewhere.) Please take a look at what others have already said and then decide whether these are two different situations or not. — Tennessee Ernie Ford ( TEF ) 02:00, 7 May 2011 (UTC)
 * Talk pages aside, there is no place in the wiki (AFAIK) that refers to foe groups appearing at the distant edge of the radar being spawns or popups. The term is used almost universally to denote foes suddenly appearing when triggered by your agro circle.  If this is not anomalous behavior then it should have an official place in the wiki (not just in Talk pages), and if it is an anomaly then Notes should describe it explicitly in the very few places where it happens. Morgaine 02:18, 7 May 2011 (UTC)


 * This doesn't seem to be connected to edge of the radar; that's coincidental to what we are noticing. There are several areas in the game where popups seem to appear (red dots) and then disappear or become green dots (sometimes this happens with animals, too). You are correct to note that it's poorly documented. I think this has to do with the order in which the game renders the display: the game generates the spawn, looks for flags indicating whether an NPC is visible/hidden and hostile/neutral/friendly. There are also multiple types of popups; in theory, these should appear the same to us, but in practice...not always. Some pops are independent of other factors; they are always hidden. Some depend on active quests in the area. Some are loaded by taking a local quest (Duel, In the Army Now). And they are triggered differently: some are event triggers (if you do x &rarr; y pops); some are motion triggers (if you cross area x); some are timed (x seconds after something else happens...).


 * Anyhow, that's all theory. What we can see is that just because there's a red dot visible momentarily doesn't mean there's an actual foe present in the instance that must be VQ'd. That's consistent across the game and not unique to Wajjun. — Tennessee Ernie Ford ( TEF ) 02:30, 7 May 2011 (UTC)


 * 214 foes, 53min, vanq/maping. I was ~80 foes into the vanq and the counter displayed ~75% complete. I started from market place and hadnt yet cleared mantids. Very strange things with the counter but the note on the page isnt right. Am Fah are required (except if there is a quest here that makes them allies?) as last foe was am fah group. The jade brotherhood need a little bit of pulling to avoid over aggro and a way to shutdown ccasters is recomended. Party wide condition removal for those stupid am fah and their annoying (but not deadly) conditions. Again a shutdown for the mantid monks (may not be an issue if they are not required for the vanq). The most challenging aspect is the map layout which eats time more then anything. Justice 00:19, 8 May 2011 (UTC)


 * This trick seems to mainly or only happen in Factions above Maatu Keep. I think they did something to the system so that foes only spawn when in range for efficiency reasons. The same thing happens when vanquishing Bukdek Byway and Nahpui Quarter and possibly other areas. 72.89.217.185 16:54, 24 June 2011 (UTC)

This area....
kills my FPS :| pers  onn5  03:32, 17 October 2009 (UTC)

Same here. Dunno why, maybe the fog...  Ðαrĸ Яεvəηςєr  00:10, 21 December 2009 (UTC)

I have a ping of 5 seconds, but only in that area..... Ladu 18:47, 21 December 2009 (UTC)

Dialogue

 * "Cantha will make it through any difficulty so long as the emperor is alive."


 * "Fruit can be hard to come by these days now that the plague has slowed trade coming from Kryta."


 * "The docks are so empty these days. People are afraid to come to Cantha."


 * "The emperor cares greatly for all of us who have suffered because of the plague."


 * "The guards try to keep order but there are fewer of them each day."


 * "The local guilds are taking over the streets. Most have bought off the Ministry and do as they please."


 * "The Luxon and Kurzicks have been quarreling for so long, I think they've probably forgotten why they started fighting to begin with."


 * "The Ministry of fire never seems incapable of understanding the plight of the common people."


 * "The Obsidian Flame help keep the rogue guilds in check."


 * "Those Am Fah thugs are frightening!"

Quotes from the 3 npcs that occasionally spawn north of nahpui

 * Paoko: "What a shock. Another day goes by, and still no response from the Ministry."
 * Mangjo: "I'd be more suprised if they did respond."
 * Paoko: "It's called sarcasm...I know they aren't going to respond to me pleas for assistance in investigating who destroyed my store."
 * Raiyi: "I told you, your store was destroyed by flornobbles!"
 * Paoko: "What are you talking about? What is a flornobble anyway??"
 * Raiyi: "I can't tell you that. It ruins the surprise!"
 * Mangjo: "Paoko, you know he is just rambling."
 * Paoko: "I'd rather listen to him ramble than sit here and wait for nothing to happen."
 * Mangjo: "Well, sooner or later we'll all end up dead, so you aren't waiting for nothing, you're waiting to die."
 * Paoko: "You're just a bundle of optimism today, aren't you?"
 * Mangjo: "Just trying to keep your mind off of the continued silence from our glorious ministry of paperwork"
 * Paoko: "So you keep bringing it back up? Don't you have a bridge to jump off of?"
 * Mangjo: "But then you'd only have Raiyi here to talk too [sic]. I couldn't do that to you."
 * Paoko: "Oh sure you could."
 * Raiyi: "The bricks are staring at me again!"
 * Mangjo: "On second thought, maybe I should jump off the bridge."

Ok does this go on the Wajjun page or just on the character's pages? -- Chieftain  Alex 11:24, 15 September 2010 (UTC)
 * I say just put it on the character page. There are dozens of those kinds of dialogues. But i guess you have to ask someone more official for the official answer :p -- Magamdy 18:41, 15 September 2010 (UTC)
 * According to GWW:LOCATIONS, that dialogue should be included on the Wajjun Bazaar article. It would make sense, since the dialogue involves three different NPCs. --Silver Edge 20:24, 15 September 2010 (UTC)

WAIJUN vs. WAJJUN
It should be noted (and maybe the re-direct should be removed) that there is a location titled Waijun Bazaar (on the little square map thing) that looks close to how Wajjun Bazaar does. There are some major differences there, as certain pathways are blocked off totally. 69.182.180.195 04:27, 1 December 2010 (UTC)


 * Once more, since it seems to be flying totally over the heads of people, (this according to the actual in-game mechanics) Waijun Bazaar and Wajjun Bazaar are two totally different locations. While they seem to be similar in that they occupy the same basic area, there are huge differences.  (This is valid here since these appear in Waijun and NOT Wajjun)  The biggest difference is the pathways that are blocked by debris ONLY when it is named Waijun, the other significant is the appearance of these markers, which DO NOT APPEAR in Wajjun Bazaar.  (The above has also been posted on all four Most Wanted Am Fah discussion pages as well, since they appear in Waijun and NOT Wajjun)  69.182.180.195 08:06, 2 December 2010 (UTC)


 * You may want to point this out to Anet so that they can fix the spelling. Feedback:Bug_reports/Text_bugs G R E E N E R  08:16, 2 December 2010 (UTC)
 * A dev made a typo that made it to Live and hasn't been fixed yet (probably because no one's noticed). Get over it and/or report it.
 * PS: Try to keep the conversation to a single talk page. - Tanetris 08:17, 2 December 2010 (UTC)


 * The area is only superficially the same, you cannot access all areas when it is named Wa*i*jun, and in effect, it is a different area. If I am remembering properly, the only areas you can actually access are the walkway along the water, and that extended area where the Golem battle happens.  There should not be a correction, there should be a seperate page, unless/until Anet verifies that it is a typo.  69.182.175.212 07:27, 17 January 2011 (UTC)


 * If you are referring to how we have given areas different names based on the structure of the map, such as Talmark Wilderness and Talmark Wilderness (War in Kryta), then we could use that as precedence for creating Wajjun Bazaar (Deactivating P.O.X. . The problem is, while we can encounter the WiK versions of the map quite often and the changes hold relevancy, we enter the POX map only briefly, and the details of the difference are already stated quite easily on the quest page, Deactivating P.O.X.. G R E E N E R  07:47, 17 January 2011 (UTC)

running guard?
im not sure if this is usual, but i saw a guard running to nahpui quarter when i was doing closer to the stars quest, along the path along the cliffs, as i went into the outpost, i saw another one, can someone tell me if its something new or something that has been reported ages ago &mdash;The preceding unsigned comment was added by Getefix (talk &bull; contribs) at 18:18, 3 March 2011 (UTC).
 * There's a little ambient event going on involving a thief in the plaza near the bottom of the cliff road, resulting in guards chasing him along the cliffs. Been a while though, I can't remember the details, but I don't think there's a quest related to it. 66.170.212.17 19:34, 3 March 2011 (UTC)

Vanquishing
i really thing there is something odd about this zone, as an earlier poster noted the number of vanquished foes left rises as you explore more of the map. zoning out of the marketplace if i kill the first 3 of a 2 group of 3, it looks as if im 33% complete with my VQ, killing the second group makes it appear to be 66%, venturing out further widens the gap of my VQ completion, and uncovering more foes. I changed the enemy range to 73 because thats where i completed, going through the center of the end, allowed me to avoid vanquishing 20 or so Jade brotherhood. --The preceding unsigned comment was added by 24.126.18.170 (talk &bull; contribs) at 05:27, 7 July 2011  (UTC).


 * The counter is accurately portraying the foes that have spawned. However, as you wander, you trigger additional foes. The clearest example is if you have the relevant quests active (and inactive), you have 0 foes to VQ. You find the Drunken Master and aggro him → you are 0 for 1; when he's defeated, the counter goes to 0/0 and you complete the VQ. The Chasing Zenmai variant, you start at 0/0, aggro some foes near Brian to get 0/3; killing them takes you to 3/3. In other spots, just stepping over a line can add 10-20 or more. If we knew where to step, we could probably avoid a lot of pops in a lot of zones.


 * The counter does not measure possible foes, only actually spawned ones (and, if the foes disappear for some reason, they are removed from the count, too). — Tennessee Ernie Ford ( TEF ) 07:01, 7 July 2011 (UTC)


 * I think I found the "trick"... If you exit from The market, you will have 6 mobs. I killed them flagging the heroes and I was 6/9. I used a vampiric sword (to die and see the map from hero's eyes) and explored all the map for the last three mobs, but nothing ! So I tried to "pop" the groups going slowly ahead (after heroes rez me). After popping and killing the first boss (the Jade M near their temple), the counter told me I had 2 mobs more to kill, and not 3 ! Popping and killing the other two bosses (the Am Fang Warrior and the Jade Fire El) made me vanquisher of the zone. I suppose you have to kill the bosses of this zone and heroes cannot pop them... I will try to see if the explorable Nahpui works in the same way : the counter says 1 mob but nothing pops when I explore the zone with heroes... and there is only one boss)--Wulfgainer 10:53, 8 July 2011 (UTC)


 * The game treats hidden foes differently from triggered ones: the first type must be killed to VQ; the second type only need to be killed if they pop. I like what you did to try to find the missing foes, but, as you noticed, heroes might not expose either hidden or triggered foes. (To make things more confusing, you can trip a trigger that creates additional foes and those foes might be hidden (meaning you now have to VQ them) or triggered (meaning you don't). The explore-as-hero trick won't expose these at all.)


 * The Mantids in Wajjun are triggered foes; as long as you don't step in the wrong spot, you don't have to VQ them at all. From your description, I am guessing that the bosses you mention are hidden (although they can be suppressed by various quests), while their allies are triggered (this is fairly common).— Tennessee Ernie Ford ( TEF ) 12:45, 8 July 2011 (UTC)