Scythe

A Scythe is a two-handed melee weapon that can require investment in the Scythe Mastery attribute and has a maximum range of 9-41 slashing damage. It is the preferred weapon of the Dervish.

Properties

 * Maximum damage range: 9 - 41.
 * Damage type: Slashing damage.
 * Attack rate: 1.5 seconds.
 * Base: Salvageable inscription (Nightfall or Eye of the North).
 * Modifiers: Scythe Snathe (name prefix) and Scythe Grip (suffix).


 * Scythes with a maximum less than 41 damage occasionally have a minimum of 10 damage.
 * They have a lower critical hit damage than other weapons, providing approximately a 10% bonus instead of 40%.
 * They have an inherent ability to strike up to three adjacent targets in front of the wielder. All bonuses (and penalties) will be calculated for each successful hit, including those from attack skills.
 * For example, Vampiric scythes can steal up to 15 health per swing.
 * Some skills can cause different types of effects on each hit, e.g. Desperation Blow might cause different conditions on each foe.
 * The range of the scythe is slightly larger than adjacent and is not the same as that used by Cyclone Axe or Ancestors' Rage.

Scythe types
''Note: This is a list of all the different appearances a scythe may have. It is completely independent of its stats and modifiers; for example a Bronze Scythe may be as effective as a Tormented Scythe if they share the same inscription and modifiers.''
 * 1) These Scythes have 10-10 damage and no attribute requirement.
 * 2) Tormented Scythes can only be obtained in exchange for an Armbrace of Truth.

Trivia

 * Until an update on March 13, 2008, there was an axe from the Prophecies campaign and a dagger set from Factions with "scythe" in their names. They were renamed from "White Scythe" to White Reaver and from "Dragon Scythes" to Dragon Kamas, to prevent confusion over the weapon type.