Feedback talk:User/Raine Valen/Skill suggestions/Warrior/Hammer Mastery

Belly Smash
It's obviously for linebacking warrior trains. Earth Shaker --> Belly Smash --> vent rage. -- Armond Warblade 16:39, 20 October 2010 (UTC)

Kinda doesn't make sense for a blow to the belly to cause Cripple. Cracked Armor and Weakness would be pretty awesome. Or one of the two. --frostels 17:01, 20 October 2010 (UTC)
 * I think cracked armor would be appropriate here. &mdash; Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:32, 20 Oct 2010 (UTC)
 * Personaly, i always thought you basicly did a belly-flop on the floor.but ive clearly been proved wrong, Ah well.-- Neil  2250  User Neil2250 sig icon6.png 17:36, 20 October 2010 (UTC)

Crude Swing
So I am guessing this is a Bull's Strike just for hammer wars, looks nice in that you trade 2 seconds more recharge for possible lolAoE kd. --frostels 17:01, 20 October 2010 (UTC)
 * Qcrude EVERYONE after an earth shaker! &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:36, 20 Oct 2010 (UTC)

Forceful Blow
Why does it make you lose all adrenaline? Either add back unblockable or remove the lose all adrenaline clause, imo. -- Armond Warblade 16:43, 20 October 2010 (UTC)
 * Unconditional heavy blow is elite worthy IMO. I was toying with making it 4 adrenaline, but then wars could basically spam it with mokele smash or thrill of victory or on your knees or... You get the idea.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:31, 20 Oct 2010 (UTC)
 * The recipe for a hammer elite:
 * Start with Hammer Bash.
 * Remove "Lose all adrenaline" clause.
 * Add a gimmick.
 * Adjust adrenaline/recharge/etc as necessary.
 * -- Armond Warblade[[Image:User Armond sig image.png]] 17:35, 20 October 2010 (UTC)
 * Eh. There are already enough high-adrenaline hammer elites that encompass everything.  I wanted a viable low-adren elite, kind of like a hammer cleave.  I think it would be fine at 4 adren, though, since you'd still need to build another skill to qknock.  Or use any strength adren-building skill and blow up everything.  I dunno, I'll have to look at strength and see how strong I can make this without it becoming abusive.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:42, 20 Oct 2010 (UTC)

IBlow
Weaker than shock. You gain adrenaline if you knock the guy down, but you can still whiff through blind, blurred, etc, and it's affected by attack speed debuffs. Maybe I'm good with energy (or haven't read enough to know how hard hammer skills are on energy), but I'd never take it over shock. -- Armond Warblade 16:48, 20 October 2010 (UTC)
 * Not sure why you'd take shock on a hammer warrior --frostels 17:01, 20 October 2010 (UTC)
 * Shock can be used once every 30 seconds. This has more than twice that frequency potential.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:34, 20 Oct 2010 (UTC)
 * If I wouldn't take shock on a hammer warrior, why would I take this? -- Armond Warblade[[Image:User Armond sig image.png]] 17:37, 20 October 2010 (UTC)
 * Because you can warrior's endurance hammer and knock stuff down on recharge.
 * Or normal hammer and knock stuff down every time you have spare energy.
 * Shock's exhaustion makes it more of a clutch skill; this is "use as frequently as possible". &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:57, 20 Oct 2010 (UTC)

Magehunter's
Not sure we need more quicker activating skills, especially ones that KD, and can daze. --frostels 17:01, 20 October 2010 (UTC)
 * I really don't like Yeti Smash. :\ &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:25, 21 Oct 2010 (UTC)