ArenaNet:Skill feedback/Necromancer/Soul Barbs

Skye Marin Issue -- 03:25, 21 February 2008 (UTC)
Discussion
 * Issue
 * Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.


 * Suggestion
 * Change functionality to affect new Hexes/Enchantments only, similar to that in Fragility or Fevered Dreams. Lower recharge to 10. Couple this with suggested RI buffs.
 * []

Interesting idea, allthough most of the issue with SB/RI was a bug in a few hexes which created millions of damage within a few seconds. Izzy @  -' 21:12, 28 February 2008 (UTC)

Impaled's Issue -- 05:23, 30 December 2008 (UTC)

 * Issue
 * I like the near-unique effect and all, but it's really passive.


 * Suggestion
 * Hex Spell. ( seconds.) Deals damage when an enchantment or hex is cast on target foe. Ends after dealing damage 5 times.
 * Though it would do more damage, it would also have a hard limit to combat abuse :P
 * Though it would do more damage, it would also have a hard limit to combat abuse :P