Feedback:User/Miliana/height based damage

I haven't read about it anyware yet(correct me if I'm wrong), so here is my suggestion.

I was thinking that projectiles should do more or less damage, depending from where and where to they are shot.


 * Take a simple example: if a bowman would shoot at a target at the base of a cliff, while he stands at the top of it, that arrow should do more damage(even if it only slightly) than if he would try to shoot down something/someone at the top of the cliff, while standing at the bottom.


 * I think that it should apply to all types of projectiles.(arrows, bullets, trown axes/knives,...)
 * Another example would be an elementalist that picks up a small boulder from the ground, and propulse it at an enemy. It should also have the same effect.


 * Magic projectiles (maybe with some exceptions) should not have that effect, as it is mostly the magic, and not realy the projectile, that counts here.


 * As positioning seems to be important in Guild Wars 2, I think this totaly fits the profile. Having to watch out where from enemies shoot at you, or try to sneek up on higher grounds before attacking is definitely something I would like to see.