Feedback:User/Tounaku/Balthazar's Pendulum


 * Elite Enchantment Spell. For  seconds, the next time target ally attacks or casts a spell that targets a foe, that ally deals an additional + damage.  That ally is then healed for the total amount of damage that he or she dealt (maximum of  health), and loses up to one condition.


 * This skill is never really used due to its minimalistic effect (only prevents 1 knockdown), and in taking it, one generally just loses an elite slot. I suggest a full functionality change.  I think that Smiting Prayers needs to be more of a buffer skill line.  In addition to this, the line needs a better way to keep people alive.


 * Elite Enchantment Spell. For  seconds, the next time target ally takes damage that exceeds 10% of that ally's total health, that ally is healed for  health, the foe that dealt the damage takes  damage, and this enchantment ends.


 * This version would still keep the "smiting pendulum" aspect of the skill intact while providing some more survivability to the Smiting Prayers line.