User:Farwind/Skree

Skree history Idea
It’s pretty simple. When Palawa launched his second known campaign to take control of Elona, he recruited the Skree to help in the major key role they were needed in of diverting the Elon River. Afterwards, with no use for the remainders of the damaged race, Palawa banished them from the kingdom, with orders to kill them on site. The few surviving members sought refuge outside in the inhabitable desert outlands surrounding the habitable land, surviving by making raids on the enemies’ towns and outposts, and by seeking refuge with the remainders of the Sunspears, who accepted them hesitantly as a possible ally for the coming hardships. Over the last few hundred years they still have not managed to earn the full trust of the battered order with few ever becoming full members working against Joko, and almost (none/ none at all) being trusted with crucial information. Most, when they finally come of age, serve simply as suppliers for the Order, finding and raiding enemy strongholds and sneaking back the supplies to their hidden villages, where the Sunspears pick up the produce and other goods and take them back to their even more secretive camp.
 * I must apologize for the spelling before hand, and any mistakes in grammar.
 * Please Leave feedback. I want to know what others think of this Idea.

You start out as a newly accepted member of the Sunspears supply division, where you go out into the area surrounding your village to be trained in the way of your chosen profession. Soon after you complete these rudimentary challenges, a Sunspear General, who happens to be a very rare spectacle, arrives causing quiet whispers of excitement throughout the village, and delivers secure information on one of the nearby forts. As your raiding group, who is uncommonly accompanied by full members of the order (consisting of many high ranking, as the Skree consider them, first and second spears), raids this fort, you get separated from the main group, and come across the small Sunspear regiment with a well known Sunspear General (different from the one before) pressed against the wall being interrogated in the middle of this fight. You accidentally knock a stone with your (foot/wing),alerting them to your prescence, and quickly you're knocked out by the nearest of the four remaining Sunspears. When you wake up, you’re in the back corner of one of the huts in your village, tied up with the general that gave the information staring down at you. While still groggy, he goes over some monologue given to make you cower, and just as he’s beginning to ask the first question a flaming boulder launched from a catapult lands on him as the attack from Joko's army begins. Quickly you burn/cut the ropes off and run into the terrified village, and happen to notice member of the Sunspears, which you have happened to have seen at some point in the preceding events, attempting to leave the hectic attack, and in the second mission of the game follow him and somehow through luck manage to escape from the burning village (while searing your wings to the point where they're unusable until they are given a sufficient amount of time to heal) into a hidden crag which a few of the remaining Sunspears have slipped into. They immediately notice you, point an arrow at you head/put a sword to your throat and back you away from the cave/crag entrance, which they immediately collapse. Quickly the lead member lists off a quick list of questions, and with the persuasion of the lowest ranking member, who you happened to have followed out, are barely allowed to live, for now. You are put under his/her charge until they get back to the main camp, where they will decide what to do with you. After many hours of travel and hiding, you reach the nearest encampment of the Sunspears, where after much deliberation they tentatively decide to allow you to live, and explain the events witnessed earlier. You are put once again under the lowest ranking members charge to be evaluated for possible full membership. Over the duration of the game, while you rise in rank and become more and more key to the victory of the Sunspears, the events witnessed are brought into doubt by Joko himself and eventually you have to make the choice between the Mordent Crescent and the order of the Sunspears. Your choice will determine the future.

The event witnessed, as described by the Sunspears, is that the general was once one of the most trusted men of the Sunspear order till Joko found him and converted him to become one of the key leaders of the Mordent Crescent (later revealed by Joko that he was converted because of the burning of his hometown, which the Sunspears had led the enemy and "supposedly" chosen to save the life of a possible recruit over his elders and family, plus many more misdeeds). After this, he had led a harsh front upon the remainders of the Sunspear resistance, while using the village in which you had grown up (which he had visited a few times during his reign and new well) to gain any information he could while under his old guise as a Sunspear general (this is discovered after a few questions asked by the character him/herself). It was discovered that this man who led the force which was about to topple the Sunspear order was currently in residence at the fort which was raided, and all the troops that could be spared were sent to capture this man and bring him in for interrogation. During the attack on the village the now-Mordent Crescent commander was recovered, and the village was burnt to a pile of tinder. No survivors had been thought to exist until the ragtag remains of the group you had arrived in were found. P.s. Please post comments
 * Farwind 02:08, 22 March 2008 (UTC)

Extra notes/ideas

 * This is under the assumption that these once were servants of Dwayna, punished for some ancient forgotten misdeed. They were driven to work for Palawa Joko with the promises of wealth and pain, and after Joko's Betrayal, most were driven out to the lifeless deserts surrounding the land. The few who stayed sought refuge with the Sunspear, waiting for revenge. Countless years have passed, and they have slowly begun to listen to the reason of the other races, and some have even begun to repent their ancestors’ misdeeds to Dwayna, ages ago.
 * This is Just winging it, but the misdeed could easily have something to do with Abaddons first attempt for domination and could become a major idea in a possible campaign/expansion. Or possibly something cooler and new.
 * The Game could begin with a narrated telling of the skree’s past, summarizing the legend that they were cast from Dwayna, spent countless centuries hunting and murdering for pleasure, and Joko’s Betrayal, leading to the present day. Your Character is standing to the side listening, and at the end the Sunspear Supply Division calls (in skree screech) all new recruits to the village entrance. This is where you take control.
 * Under normal conditions, the harpies would have never agreed to work with another creature or master, but fueled by the merchant princes of Vabbi unending seige bent on erradicating the skree, the harpies furyhad grown to levels unseen, and were willing to do anything to see the destruction of the nation.

Idea Two
My second Idea for the Skree deviates at the point in which the river is diverted. Simply put, The Skree are soon glorified my Joko and live life as overseers for the prisoners and Slaves. You Start out As a Soldier in Joko’s Army, and Start off after basic training with the mission to destroy a Sunspear base. While there, you accidentally kill a member of the Mordent Crescent in murder frenzy and are forced to make a quick escape as your former allies hunt you down, accidentally knocking aside a member of the Sunspears and ultimately saving his/her life from a falling pillar. From here the version deviates.

Either you wind up being caught a General of the Mordent crescent, and while in prison awaiting execution the fort is raided by the sunspears, and you are freed by the one who you saved earlier. You are brought back and after much thought are allowed to live, under the soldiers charge. From their on you pretty much proceed through the ranks against Joko, and when your identity is realized by the enemy, he sends out a specific order that you are to be brought to him alive, and a trap is set. When you are finally cornered, He makes an offer of joining the Mordent Crescent with powerful persuasion, where you are rescued by another raid. Back at the main city, a note is slipped to you saying the offer still stands, except as a spy versus a leader. The choice is yours.

The other Idea is that after being captured, Joko enters your cell, calling upon you to offer you a deal. He details how the Sunspears are about to launch a raid upon the specific fort you are in, and explains that he wants you to gain their trust, and become a spy for the Mordent Crescent. After accepting the offer, the raid occurs, and the soldier whose life you accidentally save frees you and takes you back to the Sunspear stronghold. You proceed to go up through the ranks against Joko, until the time comes in which you choose to forsake you Sunspear partners or fight to strike Joko Down. The Choice is yours.

Extra notes/ideas
I prefer the first one, as it seems more reasonable to why there are so many other skree present with you as you go through the campaign. I know it’s kind of extremely corny. They’ll love that part of it.