Catacombs of Kathandrax

Getting There
From Doomlore Shrine head South East to Sacnoth Valley. Once in Sacnoth Valley hug the East side and head south. The entrance to the dungeon is in the South East corner.

Allies
Shrine
 * 1 Beacon of Droknar (Provides Dwarven Raider)

Asura
 * 20 Sark (Collector of 5 Piles of Elemental Dust)

Light of Deldrimor rewards

 * Level 1
 * 24 (24) Dwarven Ghost - At the Beacon of Droknar near the northen area map.
 * 24 (24) Dwarven Ghost - At the Beacon of Droknar just above the dungeon key location.
 * 24 (24) Dwarven Ghost - At the Beacon of Droknar at the dungeon lock.
 * 1 (20) Hidden Treasure - Two in the large furnace room. One near southern furnace and one between the two furnaces.
 * 1 (20) Hidden Treasure - In the room with the Dungeon Key.
 * 1 (20) Hidden Treasure - Near Area Map just past dungeon door
 * 1 (20) Hidden Treasure - Last room to right of bridge just before dungeon level exit.


 * Level 2
 * 1 (20) Hidden Treasure - Two Hidden Treasures, one at each Area Map.
 * 1 (20) Hidden Treasure - At the second Resurrection Shrine on your way to the dungeon key, in the middle of the first hall.
 * 1 (20) Hidden Treasure - Just behind the Regent of Flame that drops the dungeon key.
 * 1 (20) Hidden Treasure - Near the Dungeon Lock.
 * 1 (20) Hidden Treasure - In a lava pool just past the 4th Resurrection Shrine, where two Infernal Wurms stand.


 * Level 3
 * 1 (20) Hidden Treasure - In the middle of the first room, near the Beacon of Droknar.
 * 1 (20) Hidden Treasure - In the second room past the boss lock, near the fire dart in the south-west (opposite to the Area Map).
 * 1 (20) Hidden Treasure - The third room - past the first flame guardian- close to the entrance.
 * 1 (20) Hidden Treasure - In the boss room, east of Ilsundur.

Foes
Arachnids
 * 20 (26) Needling Lavastrider (all levels)
 * 24 (26) Needling Lavastrider (level 3)

Elementals
 * 24 (26) Flame Guardian (levels 1 and 3)
 * 20 (26) Roaring Ether (all levels)
 * 24 (26) Burning Spirit (all levels)
 * 24 (26) Flowstone Elemental (all levels)
 * 20 (26) Becalmed Djinn (level 3)

Enchanted weapons
 * 24 (26) Enchanted Sword (levels 1 and 2)

Ettins
 * 28 (30) Forge Master (all levels)

Imps
 * 24 (26) Forge Imp (levels 2 and 3)

Insects
 * 20 (26) Deadly Lavastrider (all levels)

Jellies
 * 24 (26) Magma Blister (all levels)
 * 20 (26) Ominous Ooze (level 2)

Plants
 * 20 (26) Cave Aloe (levels 1 and 2)

Wurms
 * 24 (26) Infernal Wurm (level 2)
 * 24 (26) Raging Infernal Wurm (level 2)
 * 24 (26) Infernal Siege Wurm (all levels)

Bosses
Elementals
 * 28 (30) Flame Djinn &rarr; Flourish (one on level 3)
 * 28 (30) Regent of Flame &rarr; Savannah Heat (one on level 1, two on level 2, one on level 3)

Boss-like foes
Elementals
 * 29 (32) Ilsundur, Lord of Fire (level 3)

Objects

 * Area Map
 * Locked Chest
 * Chest of Kathandrax (appears after killing Ilsundur, Lord of Fire)

Level 1
Kill the Flame Guardian to disable the fire traps south of the southern furnace, then kill the Infernal Siege Wurm at the bottom of the trench for the Dungeon Key. The Infernal Siege Wurm is far enough to the east to be targeted by spells and range attacks from the top of the cliffs. Running a team with spell caster shutdown proves to be useful.

Level 2
Kill the southern Regent of Flame to obtain the Dungeon Key. The southern route is shorter and poses fewer problems for melee characters as there are fewer burning surfaces. Fire traps and Infernal Siege Wurms are the primary hazards after the door.

Level 3
When fighting the Flame Djinn, to lower the damage caused from Consuming Flames equip all heroes with melee weapons, as the damage is lowered from 400 to 50 if all 8 party members are in melee range. This also reduces its healing. Pain Inverter and knock down effects are particularly effective. After aggroing Ilsundur, Lord of Fire there are 2 flaming rocks that will go around the chamber it is in. Like other rock traps they will instantly kill a player. One flaming rock travels clockwise around the inner perimeter and the other counterclockwise around the outer perimeter, so flag heroes not engaged in melee in between. It is highly recommended that when the dungeon has been completed, you wait for the timer to finish counting down so you will be transported to the exit where you can claim your reward from Swithin Nye.