ArenaNet:Skill feedback/Ritualist/Union

Lancy's Issue -- -Active Rituals-

 * Issue:
 * -Not bad skill, but again, since everything else is being active, making this one active too
 * -Recharge ineffective in preventing 2 Searing Flames while foes cast 10 or more in one battle.


 * Suggestion:
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Damage taken by non-spirit allies Union's range are reduced by 20. Hexed allies gain damage reduction 30 instead. Union dies after 6 seconds." For every 3 ranks in Spawning Power, Union lasts 1 second longer.
 * --Lancy1214 23:16, 23 September 2008 (UTC)
 * --Falconeye 06:04, 2 May 2009 (UTC)

Dies too easily

 * Issue
 * This is a passive skill with a long activation time which even in small arenas gives you a very short burst of protection. It's effect isn't bad in itself, but it is bad for long-term protection and the cast time means it can't be used in emergencies.


 * Suggestion
 * Allow the spirit to live a bit longer, and make it so that it only takes damage equal to what it negated (currently wanding will kill this very quickly).
 * 10 2  30
 * Binding Ritual. Create a level Spirit. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by  and the Spirit loses Health equal to the amount it negated. This Spirit dies after  seconds.
 * Being a higher level and taking less damage would make this a bit more versetile. The lower recharge and faster cast time also make it generally better, and that little bit less passive.

Yullive's Issue 21:58, 15 October 2008 (UTC)
Discussion
 * Issue: The spirit loses too much health by blocking harmless incoming attacks (like staff/wand attacks from average enemys) and dies too quick. It dies way too quick, to take out pressure.
 * Idea: Use the new spirit abiltiy to burn to creat a version of union, which takes enaugh damage for reducing but that doesn't die too quick.
 * Suggestion:
 * - - (Communing) - Binding Ritual. Create a level  Spirit. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 10, the Spirit takes 5 damage and burns for 2 seconds. If the Spirit already burns, it burns for 2 seconds longer. This Spirit dies after  seconds.

Darth's Idea Darth The X 05:34, 30 November 2008 (UTC)

 * Issue
 * Long activation and recharge makes it far from useful in PvP


 * Suggestion
 * Change to something like this

Union (PvP) Binding Ritual. Create a level spirit that lasts for  seconds which reduces the damage taken by allies within its range by 15. Each time damage is reduced the spirit takes damage.

This would make it more viable in PvP by making it more mobile.

euphoracle's idea

 * Issue
 * It effects summons. In pve, you have to choose "take a mm or the rit" and the mm will always get the vote because meat shields are more effective than weak party prot.


 * Solution
 * Make it not affect summoned creatures.


 * -- euphoracle  |  talk  20:13, 27 August 2009 (UTC)