Talk:Body Blow

Skill Tweaks 07/26/07

 * Body Blow: the scaling params where wrong fixed those and upped damage to 10..40. Please put feedback for new numbers here. ~Izzy @-&#39; 23:07, 26 July 2007 (UTC)


 * Is this a non elite Eviscerate ? Miss Velvetine 01:47, 27 July 2007 (UTC)
 * No, it actually does more damage for less adrenaline. It's a pre-faction non-elite Eviscerate =p Except it's usable by swords too, so go go Body Blow->Final Trust spikes!!! My main question now is, if you have Sundering Weapon on you, can you Body Blow straight for the DW, or do you have to hit the target with something else first? Patccmoi 02:50, 27 July 2007 (UTC)
 * I don't think anyone specs 15 into strength... 9-11 is probably the more likely numbers, and that'se close to current Eviscerate, without being elite, costs less, but more hurdles to jump to get the Deep Wound. If Weaken Armor gets a worthy enough boost when it changes to Cracked Armor, it could very well be the new spike skill, and the axes can have a different elite. --Kale Ironfist 03:01, 27 July 2007 (UTC)
 * I spec 16 weapon mastery & 15 strength in PvE :) Maestro Ed 13:40, 27 August 2007 (UTC)
 * You still need the a-lot-whined-about-Cracked Armor - IH 10:35, 31 July 2007 (UTC)
 * Well, if you want Cracked Armor in team builds, this sure is one way to do it.--Skye Marin 02:59, 27 July 2007 (UTC)
 * Actually if you go Battle Rage, which isn't actually bad now with Agonizing Chop, etc. you have quite high Str, usually 13. This would make it +36 damage, which is higher than Eviscerate at 16 right now, and in Battle Rage you could spam it like crazy. If there's a good, reliable way to cause Cracked Armor in your team (Shell Shock and Sundering Weapon seem to be 2 that are very easy to fit in team builds and very good at reliably causing it), this could be extremely high pressure. A fast recharging cycle of Body Blow->Agonizing->Prot Strike-Executioner's (note that after doing that, you're only 1 hit away from being able to Body Blow again) could be pretty much constant spiking as long as your team can keep you clean. And if they truly let the Rt skills as they are now, a Smite Rt spamming Ghostly Weapon on your back would prevent anyone from blocking you, and he could switch it for a Sundering every 10s so you can cause Cracked Armor for your Body Blow. I think this will become a major skill on many warrior bars. It's good though, it migth open up many different bars with it. Hell, you might even see W/D using it with a Scythe. Something like Warrior's Endurance (go go high Str), Body Blow->Prot Strike->Mystic Sweep->Eremite's Attack could do huge spikes over and over. Can also open Sword bars without requiring a Bleeding skill. Just tons of potential ^^ Patccmoi 07:12, 27 July 2007 (UTC)
 * Patccmoi, I think you meant to say W/D... fixed it for you. And I love the idea, btw. My scythe warrior needed something like this. Wulfgast 15:57, 30 July 2007 (UTC)

It also seems like a reasonable candidate to replace sever->gash in a dragon slash build, though you're trading a free slot for greater dependence on timing and coordination with the cracked armor.


 * Overpowered imo... Does more damage than Eviscerate and requires less adrenaline. It can be used too easily along with Sundering Weapon or Shell Shock to keep this skill as it currently is, i think it would be way better to make this skill requires 8 adrenaline, and lower damages to those of Eviscerate. And you could even rebuff Eviscerate by restoring its initial bonus damage output since now Sword Warriors and Hammer Warriors have gotten new usefull skills, there's no longer as much Eviscerate Warriors than there was before, there's rather more Crp'slash warriors and since the last update you can do some interesting things with Battle Rage too. But Eviscerate isn't the subject here, i'm mostly concerned by the fact this skill is better than Eviscerate and it's non-elite, that's problematic.better because the condition foe suffering from cracked armor can be easily met by a W/Rt or if there's an Air E in your team with Shell Shock, and it won't hurt any Air E if they take Shell Shock, it's not a problem for them. As somebody mentionned before, that could lead to a new spike thing with your team being able to kill a warrior just as easily as a Mesmer. 88.122.32.10 09:51, 29 July 2007 (UTC)


 * This skill seems reasonable to me, because even though it can deal more damage than Eviscerate, a) it's tied to Strength, forcing you to invest heavily in it, and b) the only way to satisfy the Cracked Armor requirement is to invest heavily in yet another attribute. Somewhere in here you need to balance a weapon mastery attribute, so if you're not careful you can spread yourself thin quite fast. I'd say the only way to make good use of this skill's condition effect is to have someone else on your team do your armor cracking for you, making it much less viable for PvE. Wulfgast 17:06, 30 July 2007 (UTC)


 * Even with 10 Strenght (which is not hard to hit), this skill has a +30 bonus (approximatively the same than Eviscerate for 7 adre) and with Shell Shock and the other Rt skill, you don't need to invest in any attribute, or just 3-4. A crp'slash conjure warrior has to invest a lot more into his conjure's attribute for instance (besides shell shock won't be used by the warrior, only the rt skill maybe, which has to be used right before you spike). This is pretty imba as it is  Azul  [[image:Frigid_Armor.jpg|20px]] 08:31, 31 July 2007 (UTC)


 * Charging Strike, Power Attack and Counterattack (-5) have same damage are energy based and as for Conjure Wars: after 10 minutes of testing on 100, 80 armour dummys just high axe and str and signet of str deals same or more damage then conjure at level 10 elemental attribute. Biz 10:15, 31 July 2007 (UTC)
 * Yeah but conjures do more damage than Signet of strength, which is needed during spikes where short but powerfull effects are better than long effects but lower dmgs even for the same result. Besides, signet of strength is not viable because of its reload (even if i agree, an enchantment removal can easily strip the conjure, but you can just cast the conjure right before the spike :p).All what i said concerns PvP i'm not speaking about PvE actually. But i don't really see what this has to do with Body Blow ? You mean that a warrior even don't have to invest in any E attribute but should rather invest in Strength and bring the signet ? And that Body Blow should be energy based ?   Azul  [[image:Frigid_Armor.jpg|20px]] 12:03, 31 July 2007 (UTC)
 * Conjure Damage is quickly negotiated by even 20 armor making it in line with, lets say, slightly higher weapon attribute and strength, Offten the case in higher level areas of PvE. Wars spend their points divided among Weapon attribute, tactics and strength, no one ever sed that warrior Got to spread his points thin over secondary profession to be able to spike or IF some one doesn't do that and relies on Str and Weapon attribute alone will make skills used 2powerfull. Biz 08:50, 1 August 2007 (UTC)

This skill is on the weak side. There is only one strong source of cracked armor and warriors don't have any sources of cracked armor. The deep wound doesn't matter because any warrior worth his salt is going to be taking a reliable deep wound anyway. So you just get an executioner's strike in the strength line. -Warskull 03:52, 1 August 2007 (UTC)


 * A cheaper executioner's strike (galrath slash, mighty blow) which also has a conditional bonus. This skill as it is would allow certain all-around builds be effective attackers with no skills from their respective weapon attribute (Counterattack being the other skill that's like that), just 9/10 ranks. I'd say bump this up to 9 strikes or 10 before you start seeing shellshock/conjure lightning/Shock on every warrior's bar to facilitate this spike. --Ckal Ktak 14:01, 1 August 2007 (UTC)


 * Stop, reread what you just said, and think of the absurdity of it. You are proposing taking warrior secondary and spamming shell shock when you could just take eviscerate, crushing blow, or gash.  7 adrenaline is one adrenaline less than executioner's or galrath slash.  In addition this skill does less damage then executioner's/galrath because for every point of weapon mastery you take out to pump your strength you reduce your damage, your chance to crit, and the power of your crits.  No warrior is going to take only an unreliable deep wound.  Being a damage skill in strength is a big downside as opposed to being a damage skill in a weapon mastery line.  Go watch some GvG and ask yourself how many real PvPers use counter attack or the other strength based damage attacks.  -Warskull 23:40, 1 August 2007 (UTC)
 * Actually, expect Warrior's Endurance W, nobody takes counterattack or power attack because these are energy-based skills and there's enough work to do with just Shock, Frenzy and Bull's strike. the fact that Body Blow is adrenaline-based may change the way it will be played but we can't be sure until the release. I think this skill as it is might see some play in Battle Rage builds instead of Dismember even if it requires 3 more strikes of adre especially if there's a Rt midliner in your team that spams Ghostly Weapon and the other skill that causes Cracked Armor. You'll do more damage but less pressure and less interrupts since you'll have to hit twice to charge Dismember and four times for Body Blow but +30 dmg is worth it imo.   Azul  [[image:Frigid_Armor.jpg|20px]] 09:37, 2 August 2007 (UTC)


 * To Warskull, Warrior secondary? Where did I say that? Clealry I was talking about a variant on the W/E shock warrior we've seen before. You'd only need to spec even as little as 3-5 in air magic to inflit enough cracked armour to make the spike. 5 energy to cast shellshock is certainly cheaper than the 5 energy and exhaustion warriors are happy to spend on shock. In addition, dopping your target's armour by 20 is far more useful than sarificing a couple of points in your weapon mastery do it. You seem to forget thet strength increases damage of attack skills via armour penetration, which in a spike, is more important than basic attack damage and crits, since you aren't likely to be doing any such normal attacks. It doesnt matter how you say it, 7 strikes of adrenaline which inflicts the damage +damage as 8 strike skills AND has a fairly eay condition to meet on top of it which inflicts the ubiquitous dep wound is clealry OTT. --Ckal Ktak 12:49, 2 August 2007 (UTC)
 * The difference between using 5 energy for cracked armor to inflict your deep wound the 5 energy + exhaustion from shock is that an unconditional KD that can't be replicated by any other skill is actually WORTH IT. Shell Shock + Body Blow can be done just as well by eviscerate... better in fact, since it doesn't have to worry about the cracked armor being removed or shell shock being interrupted.  And, again, speccing into strength more than a weapon attribute is just bad.  Armor penetration just isn't that valuable.  Getting a greater chance of critical hits is more important.  HOWEVER, I'm still likely to use this skill on a hammer warrior with 14 hammer and 13 strength.  It has the same damage spread as mighty blow, so I only lose 2 damage from having 1 less strength than hammer!  Plus, there's a chance it might be a second deep wound skill on my bar.  That's pretty hot in my opinion =) Pluto 08:20, 5 August 2007 (UTC)
 * Like Patccmoi i see this skill having a great deal of potential, mainly because it is accessible by any melee user, whether its axe, hammer, sword, scythe, even dagger lol. It allows axe warriors to free up elite slot instead of taking evis maybe taking something like Rage of Ntouka to charge adren real fast... it allows hammer warriors to spike faster and much harder without needing a 2 hit combo with KD+Crushing blow... they can go body blow+mighty maybe or body blow + KD to stop target escaping follow up dmg. Sword warriors are no longer locked into bleeding+gash combos for DW, which effectively frees up 2 slots for attack skills. Scythe warriors will be extremely scary with this skill it scares me already! I expect to see sundering weapon rits everywhere with warriors with body blow. Ghostly weapon/splinter weapon for pressure between spikes... sundering weapon for high dmg deep wound adren spike. Its going to be interesting to see how people integrate these skills into builds.--Lorekeeper 11:45, 7 August 2007 (UTC)


 * Dervishes and assassins? Using strength skills to inflict deep wounding? Those classes already have native methods of inflicting deep wounds far better because it'd involve more +damage if they used an attribute they can actually assign points to. --Ckal Ktak 12:02, 7 August 2007 (UTC)


 * I may be wrong, but I believe Lorekeeper was referring to a W/D or W/A. At least, that's the only thing that makes sense. Wulfgast 14:07, 8 August 2007 (UTC)
 * In the right team, this skill would shine, and I expect to see a lot of blind bots with the new version of Shell Shock. Nicky Silverstar 08:11, 11 November 2007 (UTC)

I personally would like to see the deep wound changed to cracked armor and the condition for its application changed to "if target is suffering from a condition. Wars have plenty of skill to apply deep wound, all of wich apply it for longer periods of time. while the dmg is significantly higher its conditional nature makes it not synergise well with skills of the users profession. makeing this skill cause cracked armor would be a reasonable change... i wonder how you justify haveing mesmer(frikin mind ninjas) cause and affliction of your outer garment, while warriors (whom break thngs with hard blunt, spikey, and sharp objects for a living) lack this ablility.

realy was hopeing for a skill that a hammer warrior could use to apply deep wound that isnt bound to chaining a knock down. 68.240.238.0 05:58, 12 January 2008 (UTC)Auron Bushi

This is truly hilarious with a scythe against a trio of enemies standing in a Well of Ruin. =D Astralphoenix777 10:13, 23 March 2011 (UTC)

Original skill feedback
I can see this get used in synergy with Sundering Weapon or even Well of Ruin, if the Cracked Armor would be applied first... still quite a high adrenaline cost, though, the weapon attributes usually have better means of dealing Deep Wounds Saph 19:13, 22 July 2007 (UTC)

Somehow, I think that the +dmg and Deep Wound duration need to be swapped. I'm reasonably sure that a 5..30 DW is the longest one in the game, and the damage is really nothing spectacular. ~Seef II &lt;☎&gt; 19:21, 22 July 2007 (UTC)
 * I have to agree - while I can see the appeal in making a skill with an extraordinarily long Deep Wound ( same as there would be in one that Bleeds for 60 seconds ), I cannot see situations where a skill this expensive is really appealing. In Tactics I could see it working on secondary Warriors ( building 7 Adrenaline as a primary Assassin is trivial ), but as a primary Warrior there are undoubtedly superior & more easily triggered Deep Wound skills in every single weapon mastery.
 * For 7 adrenaline damage seem to be quite low, as it is now Dismember is quite a lot better for deep wounding purposes. Biz 15:07, 23 July 2007 (UTC)

This is a description error I'll fix it in my next update, the two are actaully swaped. Thank you. ~Izzy @-&#39; 19:26, 23 July 2007 (UTC)
 * It is rather nice now, and certainly on par with Executioner's / Mighty / Galrath. Technically I would judge it slightly superior to them, but I am sure average Strength distribution is much lower than those of Mastery attributes so I cannot see that being an issue.


 * How so? The heavy hitters in each attribute line go for ~+40 damage, this at 18 spec does the same.  No one runs 18, much less >13 strength. Also, unless you have a reliable source of Cracked Armor in your build the Deep Wound will be unwieldy. ~Seef II &lt;☎&gt; 09:31, 25 July 2007 (UTC)
 * Did you read Izzy's comment? It's Deep Wound before Cracked Armor, not the reverse. --Ufelder 10:00, 25 July 2007 (UTC)
 * Doubt it. At the time of the comment, the damage was +15 and 30 second Deep Wound (@15 Str), which is extremely poor for a 7 adrenal strike attack. --Kale Ironfist 10:15, 25 July 2007 (UTC)
 * Its the damage and deep wound duration that were sepose to be swapped (fixed now) not deep wound for cracked amour. Biz 14:52, 25 July 2007 (UTC)
 * If you have a reliable source of Cracked Armor (say an ele with Shell Shock), this actually becomes nearly as strong as Eviscerate. You'd run it at high Str likely ofc, but think of it in maybe a Battle Rage build where you have high Str and you could spam the hell out of it. And then you could use Sword and actually skip Sever-Gash if there's truly reliable Cracked Armor around, which could make for some really nice skill bar. Something like Battle Rage, Body Blow, Sun and Moon, Final Trust, Prot Strike, Bull's Strike... Seems to me that Body Blow-Prot Strike-Final Trust with an Ele throwing Shell Shock on the guy as you spike can be incredibly powerful. It's like doing Evis-Final on your own. Patccmoi 07:48, 26 July 2007 (UTC)

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:09, 1 August 2007 (UTC)

Italian: Colpo al Corpo --YukoIshii 23:09, 1 August 2007 (UTC)

French: Coup au Corps --Theeth 23:42, 18 August 2007 (UTC)

Skill icon character
Should we put a mention in that the person doing the skill in the icon is a male warrior in Charr Hide armor. Genji 00:55, 25 November 2007 (UTC)
 * It's a male warrior in Charr Hide armor punching a female monk (who is wearing some form of tattoos) right in the boobs. ~Seef II &lt;ℹ|۞&gt; 10:59, 9 December 2007 (UTC)
 * A monk? I'd say it's a tyrian necromancer with Necromancer Elite Necrotic armor, though i can't figgure out what that thing in the bottom left corner exactly is. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:04, 12 May 2008 (UTC)
 * The warrior is actually wearing elite charr hide since there are spikes on his gloves and normal charr hide doesnt have spikes on gloves. 75.55.120.174 22:19, 18 July 2008 (UTC)
 * It's a monk judging by the hairstyle. Female necromancers don't have a pony tailed-braid --SetandSpike 07:08, 2 February 2009 (UTC)
 * I'd say female necromancer with the livia hair style... but W/EThe Holy Dragons 18:24, 13 July 2010 (UTC)
 * [[image:Body_Blow_(large).jpg|thumb|248px|This is a monk. Being punched by a warrior.  Your argument is invalid.]]
 * Guys it's a monk. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  18:29, 13 July 2010 (UTC)

Bug note
While trying to prevent dervishes from using the skill, they changed it from a 5 second deep wound to a 20 second one? Nice. 24.197.253.243 00:06, 26 February 2011 (UTC)