Feedback talk:User/Fanmad/Keep loot drop like in GW1

Yeah, I'd have to agree with this.--Will Greyhawk 00:06, 11 April 2011 (UTC)

I like the fact that the new GW2 loot system is much more organized, and it serves the exact same purpose. --SB 11 April 2011 (CST)
 * They probably can't, because the world is persistent, and has a much larger population. Think of an event that scales up for 50 players that are in the vicinity. If all drops actually dropped on the ground as in GW1, you soon wouldn't be able to see the ground. This is a much cleaner solution. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 12:42, 22 April 2011 (UTC)

Sorry, I'm lazy :P I'd prefer the new window way. Greep 17:49, 13 June 2011 (UTC)

In GW1 you still had a loot window at the end of a mission containing all the stuff that you forgot on the ground, left behind, or just didn't see. The reason they felt they even needed that was because of the loot drop system in GW1, and the problems it had. The new system is smarter and more efficient mechanically, even if it doesn't have as satisfying of a look to it. I mean I can see the appeal in something like watching your enemy drop dead and they "drop" the weapon they currently are holding. But things like gold, crafting materials, bear asses and bird scalps don't just fall out/off of you when you die. You have to loot the corpse for things like that. And what will happen when you're looting a corpse in a game? You get a Loot Window. :D Besides, with a hundred guys running around the countryside and leaving behind all their 'junk drops' because "I only take the good stuff, lol", the game world will be littered with people's unwanted garbage and it will look like crap. Plus then you'd have twenty "scavengers" running around picking up all that trash instead of doing something more fun. The new system will be much more efficient for a persistent world. Metal Maniac 00:38, 6 July 2011 (UTC)