ArenaNet talk:Skill feedback/Elementalist/Burning Speed

The Self Burning does not make up for the lack of speed and the burning on foes, as it is expensive enough to only see use on 60AL characters. frvwfr2  (talk · contributions) 20:32, 7 August 2008 (UTC)
 * And when they frontline, they die. Clarifying. --[[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 03:57, 10 August 2008 (UTC)
 * I quite like this skill, but it's true that it's only actually useful in very niche builds (maybe Contagion builds, possibly as a Dervish to fuel an enchantment-removing attack (and give a speed buff so you can hit with it) and apply Burning at the same time, but not really worth the Burning on yourself). It could do with a buff. Maybe just an Energy cost decrease?
 * The reason why this isn't buffed is because of use with Plague Signet.
 * Yes, because wasting an elite and another skill slot is worth 10 seconds of burning for 10 energy every 4 seconds. That said, it would be okay if not for the fact that you just wasted your secondary (if you are ele this means no survivability and only up to 9 sec burning, if you are necro this means that you are pretty much screwed due to lack of synergy between curses and fire magic).This needs a buff, definitely. Crimmastermind 04:19, 15 October 2008 (UTC)
 * I agree that this skill needs a buff. With that aside, Plague Signet can extend conditions by about 200%, so that's about 12 seconds of burning.
 * Well, since it takes you a second to use Plague Signet, you're only going to inflict Burning for 8 seconds at most with it. You will still then be able to get the AoE burining when this ends but it's centered on you (so you have to be in a big melee for it to work well) and you would have got it anyway. Also, as mentioned above, a N/E or E/N won't be able to take any self-heals (unless they take necro Blood Magic skills which are kinda poor at that) which wouldn't normally be too much of a problem (at least not in PvE and structured PvP where you have monks and things) but burning for a second at the start deals 14 damage whenever you run this combo (and if Plague Signet gets interrupted or something you burn for 5 seconds, which equals 70 damage) and more importantly you're going to be putting yourself in the frontline if you want to get the most out of it. So as it stands, that combo isn't really dangerous at all (it could do if this was changed too much, but probably wouldn't).