ArenaNet:Skill feedback/Necromancer/Deathly Chill

TimeToGetIntense's Issue -- 12:57, 25 March 2008 (UTC)
Discussion
 * Issue
 * Too much energy for what it does.


 * Suggestion
 * Reduce energy cost to 5. It would become a strong skill. 5e for 100 damage causes prots to be thrown around, but thanks to the conditionality of this skill it would not be overpowered. It can't do much to a low target but it can cause a distraction on a target who's not actually being pressured.