Feedback talk:User/Talamare/Expel Hexes

Compare it to Peace and Harmony and even 3 hexes removed is pretty low for an elite. I'd be tempted to tie it into domination and make it able to remove half a dozen hexes in one go at higher attribute levels. Draxynnic 05:42, 15 September 2009 (UTC)
 * Or maybe PnH is overpowered? Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 05:43, 15 September 2009 (UTC)
 * Yea PnH is OP, but this is unlinked (and thats a good thing!) so you can throw it on a bitch roll character, not to mention it has 4 less recharge, good for removing hex spread among allies Talamare 05:44, 15 September 2009 (UTC)
 * PnH is only just one example of where monk hex removal >>> Mesmer hex removal. If Expel was left at 2 hexes removed unlinked, it could be given a greater effect with actual investment without hurting its use in other ways - as well as meaning that 20/20 gear works on it. Draxynnic 06:01, 17 September 2009 (UTC)

Hmm, Hexes should be given a high recharge, removal shouldn't be buffed. That's plain power creep. Dark Morphon 16:12, 17 September 2009 (UTC)
 * theres also the factor of - "whats easier to fix, nerfing 20 or buffing 1" Talamare 18:04, 17 September 2009 (UTC)
 * Well, if you want to really fix hexes, simply nerfing it to death or buffing hex removal through the roof will only kill them, reworking is a better option. Dark Morphon 15:39, 18 September 2009 (UTC)
 * That, and one elite hex removal isn't enough to combat the hexway teams. You need to buff non-elite removals, and that's power creep. NuVII  [[Image:User NuclearVII signature 3.jpg|19x19px]] 10:19, 18 October 2009 (UTC)
 * Oh gawd this skill already makes certain areas in Factions annoying or hard with some builds. :S Cuilan 11:34, 18 September 2010 (UTC)