Feedback:User/Raine Valen/Skill suggestions/Warrior/Hammer Mastery

Current:

 * Hammer Attack. Inflicts Blindness condition to adjacent foes ( seconds) if target foe is knocked down.

Proposed:

 * Hammer Attack. Inflicts Cracked Armor condition ( seconds) if target foe is knocked down.

Current:

 * Hammer Attack. Causes knock-down if target foe is attacking.

Proposed:

 * Hammer Attack. Interrupts an action.  Interrupt effect: causes knockdown if that action targeted one of your allies.

Current:

 * Hammer Attack. Attack all adjacent foes for + damage.

Proposed:

 * Hammer Attack. Hits all adjacent foes.  Deals + damage and causes knockdown to moving foes.

Current:

 * Elite Hammer Attack. Gives you strike[s] of adrenaline if you hit. Deals + damage and causes knockdown if your target was moving.

Proposed:

 * Elite Hammer Attack. Gives you strike[s] of adrenaline if you hit.  Deals + damage for each of your fully charged adrenal skills and causes knockdown if your target was not moving.

Current:

 * Elite Hammer Attack. Deals + damage. Remove target foe's stance. Inflicts Weakness condition ( seconds). Unblockable.

Proposed:

 * Elite Hammer Attack. Deals + damage.  Causes knockdown.

Current:

 * Hammer Attack. Deals + damage and causes knock-down if target foe is Weakened.

Proposed:

 * Hammer Attack. Deals + damage and causes knock-down if target foe is Dazed or Weakened.

Current:

 * Hammer Attack. Deals + damage. Deals damage and causes knock-down if blocked.

Proposed:

 * Hammer Attack. Causes knock-down.  Causes knock-down if blocked.

Current:

 * Elite Hammer Attack. Causes knock-down. Unblockable if target foe is enchanted.

Proposed:

 * Elite Hammer Attack. Causes knock-down.  Unblockable and inflicts Daze ( seconds) if target was enchanted or casting a spell.

Current:

 * Hammer Attack. Deals + damage.

Proposed:

 * Hammer Attack. Deals + damage.  Inflicts Deep Wound ( seconds) and knocks down adjacent foes if target foe is knocked down.

Current:

 * Hammer Attack. Deals + damage. If target foe is knocked down, this attack inflicts Dazed condition ( second[s]).

Proposed:

 * Hammer Attack. Deals + damage.  If target foe is knocked down, inflicts Dazed condition ( second[s]).

Current:

 * Hammer Attack. Inflicts Weakness condition ( seconds).

Proposed:

 * Hammer Attack. Interrupts an action and inflicts Weakness condition ( seconds).  Interrupt effect: inflicts Dazed condition ( second[s]) if that action was a spell.