User:Ryuu Desu/Balance

Lately, I've been finding various individuals with their own opinions regarding how the current situation of the Dervish metagame should be balanced.

I rarely participate in sort of brainstorming myself, but this time I've decided to do so!

I don't feel like devoting too much time to this, so it's just going to be a list, for now. I'm trying to keep to things people haven't already suggested, so there really won't be a lot here.

It's hardly complete, but I'll be adding to it every now and then.

Changes to The Warrior

 * 1) Tenacity - Each rank of Strength decreases the duration of Blind, Weakness, and certain hexes by 2%.
 * 2) Knock downs - Increase the duration of all knock downs caused by a Warrior to 3 seconds (with Strength 8 and above). Remove Stonefist Insignias from the game.
 * 3) Whirling Axe, Forceful Blow, and Wild Blow also remove one flash enchantment.
 * 4) Sentinel's Insignias increase armor vs all other damage sources (except physical), including chaos damage, and life stealing.

Changes to The Dervish

 * 1) Two second Knockdowns disable Flash enchantment spells for 2.25 seconds.
 * 2) Knock downs inflicted by a Warrior disable flash enchantments for 3.25 seconds.
 * 3) Increased the standard Flash enchantment disable to three seconds every time a flash enchantment is used.
 * 4) Mysticism - Decreases the standard Flash enchantment disable after another flash is used by 1 second at ranks 8 and above, and 2 seconds at 13 ranks above.
 * 5) Decrease the Flash enchantment energy discount granted by Mysticism.
 * 6) Decrease the armor bonus granted by Mysticism.