ArenaNet:Guild Wars 2 suggestions/Dungeon Exit or Dungeon Portal option

Dungeon Exit & Dungeon Portal (Discussion)
The current dungeon system has a lot of flaws. One in particular is that once you get to the end of a dungeon, nothing happens. You just get teleported back out. Since GW2 will be using a sort of "wide open spaces" approach to areas, I think you have an opportunity to make dungeons have an added appeal: give them an exit that takes you out the other side.

You don't have to make *all* the dungeons take you to a new location, but some of them definitely should. Here's how I would do it...

The world is persistent, as are all quests, but missions and dungeons would be instanced. So if you stumble onto a suspicious looking crypt and decide to explore it, it'll be a dungeon and you can go ahead and complete it on your way to wherever you were going.

You enter the dungeon. Get to the end and finish the objective(s), and open the reward chest. Once everyone in the party has opened the reward chest, if the dungeon has an exit, the wall or gate or lava pool or whatever was blocking it off before, will clear a path for you and grant access to the area that has the dungeon exit, and a dungeon portal. Zoning through the dungeon exit will take you out the other end and put you in a place you haven't seen yet, whereas using the dungeon portal will warp you outside to where you first entered, thus saving you the footwork of running all the way back out the way you came in.

However, once you use the exit, if you re-enter through that same exit, since the dungeon was instanced and you'd already completed it, the "exit" will instead warp you back to the beginning and allow you to repeat the dungeon start-to-finish. If you don't want this option for a particular dungeon, just link that dungeon's repeatability to a quest that the player(s) have to close and re-open before coming back.

Something along those lines would make the 'accidental discovery' of dungeons and the new locations they might lead to a very fun experience and just add one more bit of appeal to completing dungeons.


 * Why this is a good idea
 * Would add an exploratory value to completing dungeons.
 * Would make completing a dungeon for the first time much more satisfying.


 * Why it may not work out
 * Might clash with your existing plans for how the world and the instancing works.
 * Some dungeons wouldn't/shouldn't be this easy to repeat due to over-farming or other abuses. Basically you'd have to choose very carefully which ones let you repeat them just by walking back in, but there are other ways around that...