ArenaNet talk:Developer updates/20080702

will it decrease the damage done by spells too? --Anorith 20:11, 2 July 2008 (UTC)
 * Duh. - FireFox [[Image:User_FireFox_av.png]] 20:51, 2 July 2008 (UTC)
 * Ah, good. ANET is starting to nerf skills to balance PvE. A sign of recovery for PvE? Ezekial Riddle 21:03, 2 July 2008 (UTC)
 * HAHA Nice!  ''Reaper  [[Image:User_Reaper_Sig.jpg|19px]] 21:24, 2 July 2008 (UTC)
 * So Shadow Form's going to be the first skill to have different functionality in PvP and PvE? I don't think any other skills have different effects in PvP, just different costs/recharges/damage/etc. 75.146.48.190 21:35, 2 July 2008 (UTC)

Bye bye Raptor farming on my Sin. Time to find a new build... Calor  21:36, 2 July 2008 (UTC)
 * I know what ya mean......I dont have EotN so I cant do the perma-SF like everyone else, but seriously, you deal half-damage while under its effects? Thats retarded. They said they dont want to remove its farming purposes, and they managed to do that with the half damage. If you can perma-SF a run in 10 minutes, now it would take 20 minutes. Theres likely to be a build that doesnt include SF that takes less than 20 minutes for that same run. They wanted to stop the UW ezmode farming, they did that with the UW mob changes, further change to SF just kills all other SF farming. Mwpeck 21:47, 2 July 2008 (UTC)
 * Well if there's no UW its likely people would use SF to over farm other elite areas and so on and so forth. -Izu 68.103.85.250 21:50, 2 July 2008 (UTC)
 * Not really.....back when you could perma-SF before the whole UW phase, no one really over-farmed elite areas with it. Mwpeck 01:21, 3 July 2008 (UTC)

This is going to make any kind of UW run much harder now, 9 mindflayers running around with enchant removal and hex backfire is going to make monks, dervs, necros and mesmers very unhappy.-Izu 68.103.85.250 21:50, 2 July 2008 (UTC)


 * @calor 55/130? And ectos are going to go up it looks like. Dominator Matrix  21:39, 2 July 2008 (UTC)

You people do realize that shadow form is worse than it was before. I would rather they had reverted the duration.`Psychiatric Consultant 22:28, 2 July 2008 (UTC) 22:27, 2 July 2008 (UTC)
 * "You people do realize that shadow form is worse than it was before"
 * Isn't that the whole point of a nerf? Ezekial Riddle 01:03, 3 July 2008 (UTC)
 * Bah. Quit complaining about change. Change is good. The Underworld is an Elite area; let's keep it that way. Make a challenge. With Permanent Shadow Form builds out there, there's no chance of keeping the Underworld a challenge, is there. Now it is.--JupiterStarWarrior 02:29, 3 July 2008 (UTC)

how dumb
i think this whole idea is worthless. GW has long been boring for some people due to its repetiveness, now that we find something halfway fun anet does away with it. Way to screw up a good thing. Why dont ya just take Shadow form out of the game completely? I understand your worried about the game economy but its been screwed since the beginning of nightfall. way to take action......


 * The economy was completely broken with perma shadow form so easy and efficient. QQ less. 24.188.82.8 00:16, 3 July 2008 (UTC)


 * No u. --Super  Igor [[Image:User Super Igor sig2.jpg|19px|User:Super Igor]] 00:20, 3 July 2008 (UTC)


 * Hopefully the economy will recover enough to make ursan old. Dominator Matrix  00:47, 3 July 2008 (UTC)

Ursan will be the next skill they nerf, because its too easy to use. Who cares about the playability of the game....


 * We can only pray Ursan will be the next skill to be nerfed, it's been way too long in it's present state of ridiculousness. I guess I don't understand your comment about game playability in conjunction with it however.--[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wynthyst 01:37, 3 July 2008 (UTC)
 * "Holy crap! DoA would be totally unbalanced! The Monsters would actually be stronger than us" Is what he means. Ezekial Riddle 01:42, 3 July 2008 (UTC)

The idea behind my whole thinking is who has the time to sit down for 3 hours to do some farming? Some of us have lives outside the game. Why is it so wrong for some of us to have a chance to sit down for an hour and do some farming but at the same time gain some monetary value in the game. Alot of people are a whole lot older then the age requirement for this game. We play this game to escape from our real life issues, but thats hard when you HAVE to devote 3-4 hours to do some farming.
 * There are oodles more other options than Ursan for farming. 55 monking, 130 derving, 330 riting, 600-smiting, etc. If you have an hour, you could also do CoF! Having CoF run for you yields about a 6K profit, while running it for people yields more! Ezekial Riddle 02:26, 3 July 2008 (UTC)

The 50% damage reduction was unnecessary, why don't we nerf all the other farming builds like this one, you are a clueless dev that didn't think before you act, I have more to say, but i will only end up cursing you out, AoC here i come, Diablo 3 will get my Money, and for anymore responding to me, I don't care about ectos I did 10 or 12 complete runs and I was bored, I agree with the Chaos plain Nerf it was needed, but the 50% will make me move on from Anet.


 * Well, I just celebrated my 45th birthday. I have had no issues with playing through the game without the 'gimmick' builds and the value of items/drops would be significantly higher without them, so that even the casual player would be more likely to get something of any real pixel gold value. The quick and easy solo SF farming of UW drove the price of ectos down by 50% in the few weeks it was here. Even Ursan didn't have that drastic of an effect. As for not having the time... well, Elite areas are called Elite areas for a reason. If they were intended to be completed in an hour or less, they wouldn't be elite areas. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wynthyst 02:27, 3 July 2008 (UTC)


 * please all QQ babies just stfu, go play WoW or AoC and spare us your constant whining. if you find gw boring, then why don't you try pvp a bit instead of spamming "izzy is a noob" in ToA? The larry 08:50, 3 July 2008 (UTC)
 * Troll less and get a clue, this sf nerf was pve only and was totally unneeded imo as it was enough to nerf speedruns uw and chaos plain solofarming to get the economy back, killing 90% of all sf farming builds was a madness considerring that they didnt impact the economy more than others and that ursan is still there. --Super  Igor [[Image:User Super Igor sig2.jpg|19px|User:Super Igor]] 12:31, 3 July 2008 (UTC)

Wrong Way
Fail at nerfing... This update didn't really hurt extreme UW farming, as there are already new/upgraded builds that can do it nearly as efficiently as before. The nerf didn't touch the problem but destroyed all the Shadow Form farming that wasn't based on maintaining it permanently, builds that weren't really overpowered and causing problems, ones that were possible since Factions release. They went Wrong Way with the nerf - instead of nerfing the real problem - the ability to maintain a God Mode skill with zero downtime, they destroyed the possibility of using the skill the way it should really work - Invulnerability for a short time to do a fast action, an assassination, like shadow step into a group, kill a target and escape. Now the nerf killed this way of Shadow Form usage but the extreme gimmicky high-end zone overfarm remains, with damage reduced the builds now use degeneration skills, hexes and conditions.

If you just cannot die the killing speed is not the most important factor, but if you don't perma SF you must deal as much damage as possible in a short time. The nerf hit the second, much less degenerate and imbalanced way of farming, while not doing much with the real problem.--Yawg 05:42, 3 July 2008 (UTC)
 * There shouldn't be infinite near-invincibility in any game, which can only be countered with something like Signet of Disenchantment. Duration reduction or recharge increase would have helped a lot better. Skill changes for monsters were okay, though... 212.226.177.30 11:08, 3 July 2008 (UTC)

well if i read correctly the whole idea of this nerf was to stabilize the ecto economy. as of right now they're selling for only 4k each....hmmmm think it might have worked. BTW, the chaos plain solo farm is still doable, just not as fast :)

I think the skill should have simply gained the "Lose all Enchantments.", like Ether Prodigy. So health drop would happen no matter what you do. With all the point blank AoE spells like Lava Font, Inferno out there the degree of difficulty would have gone up just enough - SF users would need to retreat for 5-10 seconds adding a risk factor. SamoK 11:19, 4 July 2008 (UTC)

this nerf destroyed all build that weren't based on perma SF. now you can't actually do anything without maintaining it permamently because u can't deal enough damage in only 30 sec to kill a group or something. if u want to use SF now you have to go perma. they should just nerf UW, not the whole SF farming builds. Plohek 08:32, 8 July 2008 (UTC)