Turtling

Turtling (or base camping) is a defensive GvG strategy, where a team hides inside their base, taking advantage of area of effect bonuses, such as spirits, traps, and wells, while also using the extra damage from the surrounding NPCs to deter against attackers.

Turtling is often used after a team has lost a normal flag stand contest and has been forced to fall back into their base. Turtling can be used by teams with inferior mobility against teams with superior mobility when that team realizes contesting the flag stand could cost them one or all of their NPCs. Some teams will turtle an entire match as a strategy.

Turtlers can cover for a split, wait for Victory or Death, or attempt a push. Teams hoping for a successful push are often waiting for dead teammates to be resurrected or casters to regain energy. Good turtling teams often send out a player or two, in a attempt to fake an overextended frontline. A turtling team can also hope to use the advantage of friendly NPCs to make kills on an enemy team, helping to equalize death penalty.