Feedback:User/MA Anathe/TGENP - Dervish/Mysticism/

Despite being the most fun skills to toy with, these are easiest one to completely flop with. Feedback is greatly appreciated. Additional musings on talk page.
 * Do they feel suitably like the embodiment of their respective gods? (PvE more so than PvP).
 * Do the PvE avatars offer any interesting new build ideas for you, and would you also still run other Dervish builds that you currently consider playable?
 * In either format, do you foresee any degenerate abuses? If so, in what way?

Mysticism
(All values not provided remain identical to the current skill. All scaling values are provided in 0...15 attribute format.)


 * Arcane Zeal - No change.
 * Avatar of Balthazar (PvE) - For 10...90 seconds, you gain +40 armor, move and attack 33% faster, and your attack skills set foes on fire for 0...8 seconds.
 * Avatar of Balthazar (PvP) - For 10...90 seconds, you gain +40 armor, move and attack 10% faster, and your attack skills set foes on fire for 0...3 seconds.
 * Avatar of Dwayna (PvE) - For 10...75 seconds, you gain 10...30 health, party members gain 5...20 health, and you lose one hex whenever you use a spell or attack skill.
 * Avatar of Dwayna (PvP) - For 10...75 seconds, you gain 15...30 health, party members gain 5...10 health, and you lose one hex whenever you use a spell or attack skill.
 * Avatar of Grenth (PvE) - For 10...90 seconds, enchanted foes can not block your attacks, your attack skills steal 0...30 life, and your attacks deal an additional 5...20 cold damage to foes with less health than you.
 * Avatar of Grenth (PvP) - For 10...90 seconds, enchanted foes can not block your attacks, your attack skills steal 0...5 life, and your attacks deal cold damage.
 * Avatar of Lyssa (PvE) - For 10...90 seconds, whenever you strike a foe activating a skill, you deal an additional +5...50 damage and your target loses 0...3 energy. For each point of energy lost this way, your party members within earshot gain 1 energy.
 * Avatar of Lyssa (PvP) - For 10...90 seconds, whenever you strike a foe activating a skill, you deal an additional +5...50 damage and your target loses 0...1 energy. For each point of energy lost this way, your party members within earshot gain 1 energy.
 * Avatar of Melandru (PvE) - For 10...70 seconds, you have +100 maximum health, you are immune to conditions, and hexes cast on you expire 50% faster.
 * Avatar of Melandru (PvP) - For 10...70 seconds, You have +100 maximum health, you are immune to conditions, and your attacks deal earth damage.
 * Pious Renewal - No change.
 * Vow of Silence - No change.