User:Dark Morphon/Balance stuff/SkillComparisons

Shard made up a way to compare skills that I believe is utterly flawed. To demonstrate why I think this, I'll list a few inverted skills, much in his style, of skills that aren't considered overpowered.

Airborne Speed (Sum of All Fears)
 * Attribute: Air Magic
 * "Enchantment Spell. Target ally moves, attacks and casts Spells 33% faster ( seconds)."
 * "Enchantment Spell. Target ally moves, attacks and casts Spells 33% faster ( seconds)."

Godly Might (Enervating Charge)
 * Attribute: Healing Prayers/Smiting Prayers
 * "Enchantment Spell. Heals for . That ally deals 66% more damage with attacks and has its attributes highened by one ( seconds)."
 * Note: this inversion is wrong on purpose to show that Shard's Mending Wave can't be properly compared to Wounding Strike.
 * Note: this inversion is wrong on purpose to show that Shard's Mending Wave can't be properly compared to Wounding Strike.

Conjure Fabulous (Healing Breeze)
 * Attribute: Illusion Magic
 * "Hex Spell. For 15 seconds, target foe has - Health degeneration.
 * "Hex Spell. For 15 seconds, target foe has - Health degeneration.

Health Blast (Infuse Health)
 * Attribute: Blood Magic/Energy Storage
 * "Spell. Inflicts damage equal to % of half your current Health. Lose half your current Health."
 * "Spell. Inflicts damage equal to % of half your current Health. Lose half your current Health."

Remove Enchantment (Remove Hex)
 * Attribute: Unlinked for Mesmer or Necromancer
 * "Spell. Remove an Enchantment from target foe."
 * "Spell. Remove an Enchantment from target foe."

Invertout (Blackout)
 * Attribute: ''' Curses
 * "Spell. All creatures within earshot except you have their skills disabled ( seconds)."
 * Note: This inversion is wrong on purpose to show that Shard's Stop Time can't be properly compared to Wail of Doom.
 * Note: This inversion is wrong on purpose to show that Shard's Stop Time can't be properly compared to Wail of Doom.

Now, as you can see, by simply inverting a skill one can make it underpowered or overpowered, whatever that person wants to do with it. Healing Breeze definitely isn't an overpowered skill whereas my Conjure Fabulous would be ridiculous. Damage increasal and damage decreasal have a different role in the game and so do damage and healing. Simply inverting a skill's function is therefore a flawed way to show that a skill is overpowered because you make a skill with a completely different function. My Blackout comparison and Shard's Wail of Doom comparison are extra bad: they increase the range (Shard's suggested skill seems to have infinite range) and replace the mechanic with something that's much, much more powerful than the one the skill actually has.

Can I from these examples conclude that Monks and Blackout are ridiculously overpowered and desperately need a nerf? If you take Shard's logic, it should. Obviously though, it doesn't. If needed, I'll add some more but I believe I made my point clear.