Feedback:User/Damysticreaper/Illusion Magic

Illusion Magic since post buff is an attribute that is more balanced than Domination Magic. It doesn't really have any skills that can be seen as OP. PvE and PvP skills have been split nicely but there are some skills that could use an adjustment to give them better play.

=Illusion Magic=

Hex spell ( seconds). Also hexes foes adjacent to target foe. Doubles non-attack skill activation time.

Hex spell ( seconds). Causes -8 health degeneration to target foe and foes adjacent to target.

Hex spell (15 seconds). Causes - health degeneration to target foe

Hex spell (5 seconds). Causes - health degeneration. Deals damage if target foe is attacking.

Hex spell ( seconds). Target foe moves and attacks 50% slower.

Elite Hex spell (4 seconds). Interrupts target foe's next attack. Interruption effect: deals damage and inflicts blindness condition (10 seconds) to target foe and foes adjacent to target.

Elite Signet ( seconds). You gain + Illusion Magic. All your spells use your Illusion Magic attribute.

Elite Signet. Interrupts an attack of target foe and foes adjacent to target. Interruption effect: deals damage and inflicts blindness condition ( seconds). Causes a knock down to target foe and foes adjacent to target if target foe is using an attack skill.


 * Pvp version Elite Signet. Interrupts an attack of target foe and foes adjacent to target. Interruption effect: deals  damage and inflicts blindess condition ( seconds). Causes a knock down to target foe and foes adjacent to target if target foe is using an attack skill.

Hex spell ( seconds). Also hexes foes adjacent to target foe. These foes cannot gain adrenaline.

Summary
I increased the range of Confusing Images from single target to adjacent so it can properly match up to the powers of Arcane Conundrum, Frustration and Sum of All Fears. As a similar skill i reduced the cost of Imagines Burden and added an attack speed reduction. I reduced it's duration and it's recharge, these changes should make it more playable. Soothing Images also only has it's cost reduced to make it more playable.

Conjure Nightmare has it's duration reduced and it's casting time and recharge increased. It now causes AoE degeneration giving Illusion Magic a bit of unconditional AoE damage. Conjure Phantasm has it's cost reduced and it's duration set to 15, it's degeneration now scales instead and has been increased from 5 to 7 offering better damage. It's recharge has been increased to 7. Being the first damage spell the mesmer receives it needs to be playable at low where energy isn't that high but also be playable at higher level of PvE when comparing to other damage skills like Accumulated Pain and Illusion of Pain. Images of Remorse has it's casting time reduced to 1/4 and also it's damage. It's degeneration has been capped at 5 seconds and it's initial damage has also been slightly reduced. This should make it more playable agains attacking foes and offer better competition between Illusion Magic's damage skills.

Signet of Illusions now has a scaling duration and increases Illusion Magic. It's recharge has also been increased greatly and no longer has a cap on how many spells are affected by it. It cannot be normally maintained unlike skills like Double Dragon and Masochism.

Ineptitude's function is now closer to Wandering Eye. It now target's only 1 foe and interrupts it, and causing and AoE effect as result of the interrupt rather then dealing damage to each attacking foe individually. This gives it better playability to deal AoE damage and blind and let's it synergize with Frustration like it's non elite counterparts do.

Signet of Midnight had not been changed during the mesmer update and remained too conditional for an elite as well as it has been outplayed by the buffed Ineptitude. To make it see play again in both PvE and PvP i moved it to Illusion Magic and turned it into an elite version of Signet of Clumsiness. It's function is basicly the same as Signet of Clumsiness but deals a larger ammount of damage and inflicts blindness condition. It's knock down condition is slightly different than Signet of Clumsiness. It now only requires that target to be using an attack skill for an aoe knock down instead of all affected foes individually using an attack skill. This new function should give it better competition to Ineptitude. I gave it a PvP split with increased recharge and reduced blind duration to prevent an anti-melee power creep in PvP.

Well thats it for Illusion Magic.