Feedback:User/Randomguy123/Mesmer AoE nerf

This is my first page so bare with me if it doesn't look pretty.

Since the buff, Me has turned into an AoE machine in PvP. Keystone Signet +  provides Me with a spammable, costless way of generating massive amount of damage that is hard to interrupt. Wastrel's Worry also has become a monster since it not only punishes one player for doing nothing, but also damages those close to him. Especially in JQ this makes for a spammable, hard to interrupt way to cap quarries without any real effort other than simple button mashing.

My suggestions:


 * Split Wastrel's Worry, reverting the PvP version to the old behavior
 * Split Keystone Signet, setting the PvP version to something like this: Casting time up to 2 or 3 seconds with a duration of 5-10 seconds (keeping the limit on the number of signets it affects), or reduce the damage it deals and eliminate the interrupt aspect. Another option would be to limit it to a single target or a select number of targets (like Splinter Weapon).