Options

The options panel has five tabs: General, Graphics, Sound, Control and Interface.

General
The general tab contains settings for the following: text language, audio language, chat filter level, and damage text size. You can enable or disable the following controls: mouse walking; mouse control of camera; double tap forward to auto-run, backward to flip; double click to attack/interact; show nearby names in PvP; close windows when pressing escape key; show skill tips on skills bar; show skill tips on effect monitors; show text in skill floaters; auto-target foes when there is no chosen target; auto-target NPCs, items and interactive objects when there is no chosen target; fade distant name tags; and show all concise skill descriptions. The chat filter removes words commonly considered offensive.


 * Changing the audio language during a mission may not change the spoken language of the cutscenes in that instance of the mission.

Graphics
The graphics tab allows you to manually or automatically control most of the display options for the game. You can change any of the following: screen resolution, refresh rate, interface size, anti-aliasing, visual quality, terrain quality, reflections, texture quality, shadow quality, shader quality, and full screen gamma. In addition, you can choose to enable or disable the following options: waiting for vertical sync, post-process effects, and best texture filtering, or using high-resolution textures in towns/outposts (applies to player and NPC models). To let the game choose for you, click on the Auto Detect button towards the bottom.

Trivia

 * KSMod is a player-created tool that manually forced the game to use high resolution textures. Prior to the 28 April 2011 update, this was the only way of seeing these textures.

Sound
The sound tab allows you to set the volume for music, background audio, effects, and user interface. Additionaly you can mute the sound when Guild Wars is in the background, set the audio quality, and enable or disable the use of 3D audio hardware.

Control
The control tab is used to assign functions to keys. Functions are divided into Action, Camera, Chat, Inventory, Miscellaneous, Movement, Panel and Targeting sections.

Interface
The interface tab is used to enable, disable, move and resize the following user interface elements: Chat, Compass, Damage Monitor, District List, Performance Monitor, Effects Monitor, Experience Bar, Mission Progress, Dialogue 1, Dialogue 2, Mission Goals, Hints, Notifications, Skill Bar, Skill Monitor, Upkeep Monitor, Skill Warmup, Energy Bar, Health Bar, Target Display, Trade Button, and Weapon Bar.