Feedback:User/Damysticreaper/Expertise

=Expertise=


 * For every rank of expertise the energy cost of your bow attacks, pet attacks, rituals. preperations, stances and traps are decreased by 4%. While in PvE for every 3 ranks of expertise the flight time of your arrows is decreased by 5%. For every 4 ranks of expertise your traps and nature rituals activate 15% faster.

Elite Signet (10 seconds). Your next next Ritual, Preperation or Bow attack activates instantly, recharges % faster and costs less energy.


 * Pvp version. Elite Signet (10 seconds) Your next Ritual, Preperation, or Bow attack activates instantly and recharges % faster and costs  less energy.

Bow attack. Deals damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +1 second for every rank of Expertise you have.

Stance ( seconds). You move 33% faster and have 75% chance to block.


 * Pvp version Stance ( seconds). You move 33% faster and have 75% to block.

Elite Stance ( seconds). You attack 25% faster and have +1 Marksmanship attribute.

Preperation (36 seconds). You gain + Marksmanship and Expertise.


 * Pvp version Preperation (24 seconds). You gain +  Marksmanship and Expertise.

Elite Preperation (36 seconds). Your arrows deal + damage. Inflicts Bleeding condition ( seconds). Deals damage to target foe and foes adjacent to target if blocked.


 * Pvp version Elite Preperation (18 seconds). Your arrows deal + damage. Inflicts Bleeding condition ( seconds). Deals  damage to target foe if blocked.

Elite Bow attack. Deals + damage. Interrupts a skill. Interruption effect: disables interrupted skill for +2 seconds for every rank of Expertise you have.

Elite Preperation (36 seconds). Your arrows are unblockable. Gain energy whenever you hit with an arrow.


 * Pvp version Elite Preperation (18 seconds). Your arrows are unblockable. You gain  energy whenever you hit with an arrow.

Elite Bow attack. Deals + damage. Recharges instantly if it hits. Recharges all other skills if it fails to hit.

Elite Stance ( seconds). Your Preperations activate 50% faster and last % longer. While under the effect of a Preperation you attack 33% faster.


 * Pvp version Elite Stance ( seconds). Your Preperations activate 50% faster and last % longer. While under the effect of a Preperation you attack 25% faster.

Elite Preperation ( seconds). You gain + Wilderness Survival attribute. Your Traps are no longer easily interrupted and use your Wilderness Survival attribute. You have damage reduction while activating Traps.


 * Pvp version Elite Preperation ( seconds). You gain + Wilderness Survival attribute. Your Traps are no longer easily interrupted and use your Wilderness Survival Attribute.

Stance (10 seconds). Your traps recharge % faster.

Stance ( seconds). You have 75% to block. Deals damage to the attacker whenever you block.

Stance ( seconds). You have 75% chance to block and move 25% faster while under the effect of a Preperation.


 * Pvp version Stance ( seconds). You have 50% chance to block and move 25% faster while under the effect of a Preperation.

Bow attack. Deals + damage. Deals an aditional + damage if you are under the effect of a Preperation.

Summary
I adjusted the effect of Expertise by limiting the skill types it affect. It now only affect Bow attacks as attacks and not any other type of attack that causes alot of skill nerfing in PvP like Dagger attacks and Scythe attacks. Touch skills are also no longer affected but i doubt many will miss the toucher.

First time i'm doing a PvP only skill suggestion and i did it because my Expertise effect is meant for both PvE and PvP alike.

My intention with this suggestion is to push back some underused ranger skills back into play as well as eliminate the abuse of non ranger attack skills due to expertise wich eventually lead to nerfing of non-ranger skills, mainly the assassin in pvp wich limited builds to assassin could take due to the fault of the ranger and expertise. Limiting the attack skill types affected by expertise to only bow and pet attacks would almost fully eliminate that abuse and allows revertion of nerfed skills in pvp that were caused by the effect of expertise. To counter act the loss of that effect i added a casting time reduction of traps and nature rituals to the effect of expertise to make these type of skills more playable. For a damage buff in PvE i added a the flighttime reduction effect so arrows hit more often.

For the skill changes i decided to make using rituals, preperations and traps easier. Trapper's Focus aside from increasing wilderness survival now also changes trap attributes into wilderness survival so that traps that are outside the wilderness survival attribute like Viper's Nest and the eotn title traps also fully benefit from it's effect. For PvE i added a damage reduction so the ranger can endure an enemy attack better when placing traps inside mobs. With the change to expertise Trapper's Speed now only reduces recharge but at a greater ammount. It's drawback has been reduced to attack skills only so pulling is possible, it can no longer be maintained normally tough. I remodelled Archer's Signet into a Ranger version of Soul Twisting. It's been designed to make casting Nature Rituals and Preperations easier for PvE. I excluded Traps and any other Ranger skills because it would overshadow Trapper's Focus and the ranger would have a instant Troll Unguent wich it can upkeep it indefinitly for no cost. The 10 second disabling for the PvP version is because it also affect Binding rituals. It's to prevent a ranger Spirit Spammer in PvP.

Oath Shot became a skill more like Determined Shot recharging skills on a miss and now similar like Needling Shot it recharges instantly if it hits. It also deals aditional damage but cannot be used unless Expertise is 6 or higher so non rangers will abuse it's instant recharge. This should give it more flexibility in it's usage so it isn't just used for recharging traps and spirits.

The Zojun skills have been changed into skills that benefits from a Preperation instead of being a copies of other skills.

I reduced the recharge reduction of Distracting Shot because a 20 seconds disable time is too much for a non elite to have. To still have such a disabling time i changed Magebane Shot into a proper elite version of distracting shot and gave it a + damage and is able to disable skills longer than 20 seconds.

For Expert's Focus i let it have a similar effect than it has now but in a different method. The energy reduction now comes in the form of an expertise buff and the damage increase in the form of an marksmanship buff. Marksman's Wager has been given an unblockable effect but a energy gain reduction.

Dodge is now a non elite version of Escape but with 1/3 upkeep time over a 30 seconds recharge. Whirling Defenses has had it's recharge reduced to 30 and a 1/3 upkeep time. It's damage now triggers on any attack but only damages the attacker.

Prepared Stance has always had it's useage limited to 2 preperations, by giving it a IAS it gives it more synergy when combined with offensive preperations like Kindle Arrows and Apply Poison. It now only increases the durations and no longer decreases the recharge time of them.