Gates of Kryta

Prince Rurik has passed, and it is now up to the player to get the survivors to a new home in Kryta. Unfortunately, doing so will require the player to aid in defeating an invasion of the undead.

Objectives
Secure a safe place for your people to settle.
 * Make contact with the local authorities at Lion's Arch.
 * Head south across the beach to find Justiciar Hablion.
 * Help Justiciar Hablion clear the swamp of undead.
 * *BONUS* Retrieve the Orrian text and have it translated.

Walkthrough
Head south until you reach the village (point 2). To open the gate, you must defeat all the undead in the open area along the route. Once inside, speak to Justiciar Toriimo to open the southern exit from the village and head over the bridge at the beach. Even though you are prompted to speak to Justiciar Hablion, do not engage him in conversation; you can complete the mission without him, but it will fail if he dies. Hablion tends to run ahead of the party, getting himself killed or aggroing foes before you are ready. Proceed to the swamp; eliminating all undead there triggers the final cinematic.

If you want to capture a skill from one of the two bosses in the swamp, be sure to kill him early.

Bonus
Talk to the pig named Oink (point 1) to get it to follow you; lead it back to Cheswick (the owner) (point 2). Follow the water north from the beach until you find a chest (point 3) that contains the Orrian Text. Picking up the book will popup several Smoke Phantoms; they should be easily defeated, but can present a problem if you try to outrun them. Along the way, you will encounter several more trigger points; again, fight rather than run. You get credit for the bonus when you return the text to the Orrian Historian McClain (point 2).

Alternatively, you can go straight to the chest (point 3) after getting Oink to follow you, bypassing both McClain and Cheswick. Oink will tank your enemies, allowing you to easily defeat them (the pig's damage output is next to nothing, but it is invincible to your enemies). (You could retrieve the book without Oink, but (a) he must be with you to get credit for the bonus and (b) you would lose his help along the way.)

Skill recommendations

 * Almost all foes are vulnerable to Holy damage, making things much easier, especially in Hard Mode. Good choices include Judge's Insight or Heart of Holy Flame for converting attack damage to holy damage, as well as most Smiting Prayers skills.
 * Most of the enemies are not fleshy; think twice before bringing skills that inflict poison, bleeding, or disease. Similarly, minion masters are less effective here because there are few exploitable corpses.


 * Bring condition removal and hex counters, especially in hard mode. In particular, Skeleton Mesmer's Fragility and Ineptitude can cause trouble.

Allies
Warthog
 * 8 (20) Oink

Humans
 * 1 (20) Cheswick
 * 10 (20) Josephine
 * 18 (20) Justiciar Hablion
 * 15 (20) Justiciar Toriimo
 * 10 (20) Orrian Historian McClain
 * 10 (20) Farmer
 * 8 (20) Kryta Female
 * 8 (20) Kryta Male
 * 15 (20) Lion's Arch Guard
 * 10 (20) Merchant

Humans (White Mantle)
 * 10 (20) Recruit
 * 10 (20) Veteran
 * 15 (20) White Mantle Knight
 * 12 (20) White Mantle Seeker
 * 15 (20) White Mantle Abbot
 * 15 (20) White Mantle Savant

Charmable animals
Animals
 * 5 Lynx

Foes
Drakes Gargoyles Phantoms (Undead) Skeletons (Undead) Zombies (Undead)
 * 18 (25) Lightning Drake
 * 14 (24) Mergoyle
 * 12 (24) Mergoyle Wavebreaker
 * 17 (25) Smoke Phantom
 * 16 (25) Hellhound
 * 13 (24) Skeleton Ranger
 * 13 (24) Skeleton Mesmer
 * 13 (24) Skeleton Sorcerer
 * 11 (24) Grasping Ghoul
 * 18 (25) Necrid Horseman
 * 14 (24) Zombie Warlock

Bosses
Skeletons (Undead) Zombies (Undead)
 * 14 (28) Sayad the Bloodless
 * 15 (28) Ijan the Cursed
 * 15 (28) Onan the Spiritless
 * 15 (28) Nazeem the Damned
 * 15 (28) Haja Bloodwail
 * 15 (28) Bakkir the Forsaken

Objects
Chests
 * Chest (provides Orrian Text)
 * Krytan Chest

Dialogue
Between a Lionguard Recruit and a Veteran:


 * Recruit: "Do you think this will be like the standoff at the Temple of Mercy?"
 * Veteran: "I understand. But keeping this location safe is also important."
 * Recruit: "This is bunk. Stuck here while everyone else is out fighting."
 * Veteran: "Be patient. Your time will come."
 * Recruit: "It's just that I feel so powerless here."


 * White Mantle Seeker: The scriptures speak of the walking dead. Soon the true seers will be revealed.

Between Josephine and a Merchant:


 * Josephine: "You've got to be kidding me."
 * Merchant: "I never kid."
 * Josephine: "Four gold for a head of lettuce?"
 * Merchant: "It's supply and demand."
 * Josephine: "Well, then I demand my money back."
 * Merchant: "Look, Joe, my whole crop was trampled by those ghouls."
 * Josephine: "I don't care. I won't pay that much."
 * Merchant: "Suit yourself."
 * Merchant: "All right, look, how 'bout I give it to you for three gold."
 * Josephine: "Three gold? For that much, I could clothe my entire family!"
 * Merchant: "Then, what would you pay?"
 * Josephine: "Hmm... For a gold piece each, I'll take three."
 * Merchant: "I'll give you three heads of lettuce for four gold."
 * Josephine: "I'll give you three heads of lettuce for four gold." [sic]