User talk:Mtew/Main/NotesLocation

= Locations = The system used here is a bit of a 'lash up'. A traditional rectangular coordinate system would require a measurement unit and might be taken as an exact specification. Since the targets 'spawn' location varies, an exact location can not be provided. Instead, I have used a deliberatly crude triangulation notation.

A set of Maps would work better if the following display problems can be solved:
 * Multiple targets should appear on the same map in order to save space and give a sense of the relation between the locations.
 * The 'spawning' location can be an area rather than a single point.
 * After 'spawning', the targets may wander around their 'teritory'.
 * Some targets have patrol routes rather than fixed locations. The direction of movement should be indicated as well.
 * Back links to the descriptive text are needed.
 * Other information like the approximate defense and strength of potential foes should be indicated.
 * Still more information like belligerence and function should be included.