Feedback:User/Knighthonor/Druid (New Healer Class)

DRUID
(Role): Healer and Ranged Physical Fighter and Pet Class

(Armor): Robe, Hide

(Weapons): Bow, Crossbow, Daggers, 1hander Swords, 1hander Axe, Staffs,1hander and 2hander Mace, polearms, and Spears.

(Comments): Healer class. Best at Heal over time effects and Massive natural Healing. Druids Blend with the nature, and call forth the help of the Animals and Nature Spirits.

(Unlocked Titles): Naturalist, Beast Master, Nature Priestest/Priest

MECHANICS:
Uses a System called ==Blossom==. Blossom system functions the same as the (1-to-2-to-3-Skill) system, which Assassins used in GW1, only difference is this time it is used for Spell casting. The first waves of Spells are the Seed effects. Next are the Nurture effects which when used after a Seed Spell, transforms Seed spell into a Blossom Spell. Once the Blossom Spell is used, they unlock Bloom Spells. Both Seed spells and Nurture spells are Independent. Blossom and Bloom Spells are dependent on the first waves. But Seed Spells only unlock Blossom Spells after Nurture spells are using on the target. So it would look like so, (Seed ->Nurture [or Independent ])->Blossom>Bloom

How Do Each Race Connect to This Class?
Human Druid: Followers of the Druid

Norn Druid: Follower of the Animal Spirts

Asura Druid: Naturaulist and Study of Nature Magic and Plant Creatures and Golem Earthren rock monster.

Sylvari Druid: Nature Plant Follower

Charr Druid: Proweling Hunter ---

(Druid Companion):
Trent

Bear Spirit

Wolf Spirt

Hawk Spirit

Cat Spirit

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Main Class Stats:
Will

Strength

Agility

Intellect ---

SPELL IDEAS:
Lifeblood (Nurture) Heals target for (X) heath points and an additional (Y) over 20 seconds, and Increase resistant’s to the next Snare effects by (50%) at the cost of 10% of your Heath, and snaring you for 10seconds unless target has a Seed Effect on them.

Predation Increase the Damage of your Nature attacks and Bow attacks by (X), and increases the critical strike chance of your Nature attacks by 50% for the next attack. Last 20 seconds.

Dust Storm (Bloom) 2 second cast Affects nearby foes. Deals (X) Nature damage every second for 6seconds. Reduce target’s chance to hit with melee attacks by 50 % for (Y) seconds [6 seconds max].

Sense Animals Track Animals from other creatures on your radar.

Terror of the Wild 2 second cast. Causes Beast creatures to flee in terror.

Famine channeled 25second cooldown Cause nearby enemies to take (X) Nature Damage, and (1%) of [Secondary Mechanic] is drained from the enemy. Last 10 seconds

Entangling Shot (Blossom) 20 second Cool Down Shoot at the target’s legs, entangling it in a weed of vines, dealing (X) Nature damage, and snaring the target by 100%, slowly regaining speed by 10% per second. Last 10seconds.

Herb Treatment (Seed) Using your herd, you heal the target for (X) and a additional (Y) over (Z) seconds [Start at 25 seconds, max point at 15 seconds]. Stacking effect 3 times. Nurture has a (P) % [10Max] chance to causes Herb Treatment to jump to 1 nearby ally.

Tiger Claw (Nurture) 10 second cool down. Strike the Target with a melee attack, dealing (X) damage, and causing the target to bleed for 10 seconds.

Thorn (Seed) Place your ally in Thorns causing (X) Nature Damage to Melee Attackers while increasing the effect of Snare effects by (Y)%[50% at start, 10% at max points] on target ally.

Camouflage Stealth into the wild, becoming invisible for (Y) [25] seconds or until your perform a attack. 1 min cool down.

Poisonous Cure Remove 1 Poison effect and (X)[1max] Diseases effect off the ally.

Earth Shield (Nurture) Place the target in a shielding of Earthen Orbs, reducing damage target takes from Nature attacks, and Melee attacks by(20%) and heals the ally for [X). Removes 1 charge per attack. 5 Charges.

Wood Skin (Nurture) Strike target, dealing (X) damage over (10) seconds and reduce target’s armor by (Y) while increasing you’re your armor by (Z). Stacking 5 times. 3 second cool down period

Hawk Eye (Blossom) Increase chance to hit with Bow by (X)%, and increase Critical Damage from Bow attacks by (Y)%. Last 45 seconds.

Dance with Fireflies (Bloom) Swarm the Enemy with a swarm of Fireflies, causing (X) Fire Damage to the Enemy, and (Y)[5max] Number of nearby enemies, while reducing their chance to hit with Melee and Ranged attacks by (Z)%. Last 12 seconds.

Ignite (Bloom) Set target enemy on fire, dealing (X) Fire Damage and half damage to enemies near the target.

Diseases Resilience (Nurture) Clean target ally of one Disease.

Stinging Swarm (Bloom) Swarm the target with Stinging Bees, dealing (X) Nature Damage per second for (Y) seconds, and healing you for (Z) % of the damage done after the spell is depleted or removed.

Call of Lighting (Blossom) Channeled Call forth a Lighting Cloud at the selected ground area, dealing (X) Nature Damage per tic, to all enemies in the ground area. Last 8 seconds.

Treeform (Seed) [Form] Heals nearby ally for (X) per second while in Treeform, and increases healing done by (Y)%. While in Tree form you cannot move and take extra damage from Fire Damage, but take reduced damage from Physical attacks and Nature Damage by (Z)%. Treeform last 30 seconds or until canceled.

Eye of the Tiger (Channeled) 6 second cast Summon forth a cat and binding your vision to the cat. The Cat can move around undetected by NPC. The cat is very Fragile and can easily be destroyed by enemy players with a single attack. Last 50 seconds.

Flaming Arrow (Blossom) Shoot a Fire arrow, dealing (X) Damage ,and causing (Y) Damage over 10 seconds. Flaming Arrow deals (Z) more damage for every negative Fire effect on the target [up to (E){3max}]

Wings of the Hawk Slow fall speed of friendly players for (X)[30max] seconds.

Nature’s Harmony (Nurture) Reduce the range at which animals will attack you for 30 seconds, and reduce your threat on the animal by (X)% each time used.

Cheetah  (Bloom)3min cooldown Increase your speed by (X)% for (Y) [15max]seconds.

Regrowth (Blossom) 2second cast Instantly heal target for (X) and an additional (Y) over 20 seconds.

Pounce Pounce on the target, knocking them down and stunning them for (X)[3max] seconds, and deals (Y) Damage over 15 seconds. Only Useable while in Stealth Phased.

Grow Food 3 second cast Conjure (X)[10max] Fruit  to eat and from the tree of life. Restoring (Y) Health over 30 seconds. Can only be used while out of combat. Effect will end if you take Damage. Conjured Fruit last 1 hour.

Spring of the Unicorn  half second cast Summon forth a Spring from the earth. Group Members who click the Sacred Spring are healed for (X) over 6 seconds. And gain a Vail of Sacred Water. Spring of the Unicorn last for 3 min or 10 charges. Spring of the Unicorn fades from the land once you take damage equal to (Y)%[5 min to 35max] of your total health. Sacred Water restores (Z) of your [Caster Secondary Bar only] over 20 seconds. Sacred Water can only be used while out of combat. Effect will end if you take Damage. Conjured Drink last 1 hour.

Befriend Animal 5 second cast Channeled Charm Animal’s mind up to [Your Lvl plus 2] but increasing the time between attacks by (X)%[50min and 25 max]. Last (Y) seconds[1 min Max]

Force of Nature (Seed) Increase friendly target’s max Health Points by (X), and increase all attributes by (Y), and armor by (Z). last 10 min.

Rock Skin (Bloom)(Self Target) Heal yourself by (X),And Increase max Heath Points by (Y) and Agility by (Z) and Armor by (E). Last 30 seconds or 5 charges [Charge is removed each time you are hit with a Melee attack or Physical Range Attack]

Jolting Bolt (Blossom)2second cast. 12 second cooldown Shoot a Lighting Arrow at the target, Dealing (X) nature damage, and jumping to (Y) nearby enemies, dealing 30% less damage per jump.

Diamond Barrage (Blossom) Instantly throw out many shards of sharp Diamonds, dealing (X)% of Weapon Damage to all neaby Enemies nearby.

Tranquility of the Glade (Bloom) Channeled Heal all nearby group members by (X) every 2 second for 10 seconds. Animals are healed for double. Healing effects used on Enemies in the area are reduced by (Y)%

Hail of Arrows (Nurture) 12 second cool down hail of ethereal arrows to fly out in front of you on your next Ranged attack, causing damage to any creatures caught in the arc. Hits up to (X) number of Enemies.

Naga Form Change into a Naga, increasing Swim Speed by 50% and allowing the druid to breathe underwater and walk on water. Any Damage taken will remove the Illusion. Last 3 min. Counteract Disease (nurture) 60 sec cooldown. Reflect up to (X) Diseased effects back to their source. Last (Y) seconds

Snarl of the Predator (Bloom)60 second Cooldown. Let out a mighty Growl, reducing the Defense by (X) and Attack by (Y)of nearby enemies. Last 20 seconds.

Nature Dew (Seed)1.5 second cast Reduce target’s [secondary bar] by(X)% each time used and dealing (Y) nature Damage over 25 seconds. 3second cool down.

Viper Sting (Seed) Shoot the target with a Venom Arrow, dealing (X)Nature Damage over 15 seconds.

Leaf Volley (Blossom) Channeled Fire a Volley of Arrows at the target continuously, causing (X) nature damage to the enemy and any nearby enemies every second for 6 seconds.

Voice of the Wild (Passive) Allow you to understand the voice of Animals and Plant Creatures.

Cataclysm (Bloom)3 second cast. 2 min cool down Cause a earth Quake at the targeted ground area, causing(X) Fire Damage instantly to enemies in the area, and (Y)Nature Damage over 30 seconds and slow movement of speed by (Z)%[50max] while in the area.

Storm Shot  (Bloom) 3second cast, 2 min cooldown Shoot the target with the power of the enraged Wind Spirit, engulfing the target in a cyclone, disabling the target, but making them immune to all effects added afterward.

Foggy Mist (Bloom) 3min cooldown Disable target’s View on the Screen for (X) seconds.

Serpent Sight (Nurture) 30 second cool down Allow the player to see nearby characters in the blinding dark and through Screen Blinding effects. Last (X) seconds

--Knighthonor 09:05, 5 March 2010 (UTC)