User:Raine Valen/Musings/Notes

=Profession-Specific=

Pro

 * If you land Bull's under IAS, you will need to qstep to land dchop. If you Frenzy after Bull's, you will not.
 * Most hammer knockdowns don't do additional damage. Don't waste knockdowns on targets with low health.
 * If you Shock a healer AFTER you inflict Deep Wound, you increase your odds of interrupting a skill and you gain more time to deal damage while they are knocked down.
 * Players attempting to kite when a knockdown hits will turn in the direction they were attempting to move while knocked down; foes that turn away from you are probably attempting to flee, and so can generally be qbull'sed easily.
 * Most players kite immediately after being interrupted; use this for easy Bull's or Coward.

Anti

 * Many warriors queue Bull's Strike. Stopping to cast a spell or wand when they run into adjacent range of you will cause them to miss Bull's.

Pro

 * Make it a practice to tab through targets even when not running Apply.
 * You can remove Shield Bash for your melee with your attack skills.
 * There's a short time before the arrow leaves the bow where you can quarterstep; this makes it possible to land attacks on foes that would otherwise be obstructed.

Anti

 * Shield Bash blocks ranger interrupts; use it for important casts (like Faint) if necessary.

Pro

 * Life's duration is the same as its recharge, so you can easily tell when a Life heal will trigger by looking at its recharge status.

Anti

 * Weapon of Warding has a long recharge. Since rits tend to cast it on themselves, it is often worthwhile to hit a rit a few times before spiking something else.
 * If you catch casters wanding, keep in mind that Warding will not stick on them.

Pro

 * Your ideal energy is between "full" and "5 less than full". "Managing Energy" is not the same as "not running out of energy".  Conversely, sitting on full energy is a waste.
 * Both you and your party are very vulnerable between your casting of Auspicious and Heal Party.
 * Don't queue spells while knocked down unless you can prevent interrupts when you get up.

Anti

 * Monks typically cast WoH immediately after Patient if their health is still below 50% - this makes them easy to interrupt.

=Game-Specific=

HA

 * Attempting to use any skill that returns an "invalid target" message (res sig, specifically) will reset your position on your client; this is extremely useful in relic runs.