Feedback talk:User/Phoenix Tears/Assassin Skill Merges

The amount of skillbar compression you achieve by doing this would push Assassins further into the overpowered scale. --Life Infusion &laquo;T&raquo; 02:59, 28 December 2010 (UTC)

Not if all classes get a skill compression and receive due to this some more powerful skills. If Anet would do that well, then would these skill compressions balance out each other. And what doesn't get balanced out automaticalyl from each other would be solved with a few new implemented skills or some already existing skills jump into the line and receive either new effects or get problem solving effects added. The important point is more, that GW1 needs definetely a Skill Compression to get rid of the useless skills and to make space for new skills to get implemented, so that GW1 gets with a bigger Skill Update containing with new Skills some new fresh air!!! With EotN its the last thing since 2 years that gave us a few new skills. GW1 feels like it could need again some new skills which players can test out. And when a Skill Compression would give enough space to implement new skills for players, then this is imo a great thing that would improve GW1. Just as most simple example, take out all these silly copy skills like "Tenais Heat" from "Searing Heat" or how the original was again called and replace them with something new ;) (Phoenix Tears 05:55, 3 January 2011 (UTC))
 * These are all stupidly broken. 98.207.35.105 07:47, 3 January 2011 (UTC)

Don't take numbers serious, they are only examples...the numbers and with them the real power of the skills is anyways not something we have to think about, because thats the topic of Izzy to do the skill balancing. (Phoenix Tears 01:08, 6 January 2011 (UTC))