Feedback talk:User/Falconeye/Expel Hexes

"Scaleable effect rewards proper skill usag" How? :P Dark Morphon 08:24, 17 February 2010 (UTC)

Not underpowered
Why would you give this skill a direct buff? It already sees play. :\   is for   Raine,   etc.  10:42, 3 March 2010 (UTC)
 * More e-management options in terms of bar compression; and I inherently dislike non-attributed skills --Falconeye 06:33, 5 March 2010 (UTC)
 * Why do you think it needs to be improved at all? It's already very good.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  09:05, 5 March 2010 (UTC)
 * Im not making it stronger, im giving it Essence Strike-like energy-management tied to Inspiration line usable at 0-14 ranks. --Falconeye 02:36, 7 March 2010 (UTC)
 * ...that's making it stronger. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  05:01, 7 March 2010 (UTC)
 * It's the same guy that wants to powercreep Warriors. Don't bother reasoning with him. Morphy 12:39, 18 March 2010 (UTC)
 * On the contrary, I would like nothing more then to be reasoned with. So how is Expel Hexes more broken then Empathic Removal? --Falconeye 02:57, 7 April 2010 (UTC)
 * Neither skill is broken. But you're making a skill that's already very good (it drifts in and out of the meta) even better; why?  That's like buffing... well, Empathic Removal.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  03:04, 7 April 2010 (UTC)
 * I came upon this particular version after spending hours comparing it with all other hex-removal skills/elite skills; many elite had an secondary/utility effect in addition to removal and some none-elites were comparable after years of re-balancing/power creeping. None with option of energy buy-back as a reward, and its appropriate for Inspiration Magic line. The energy gain/recharge time scales with Essence Strike/Glowing Gaze. Its now PvE-only, will that do? So the suggestion for Empathic Removal's healing bonus to scale with Divine Favor/Healing Prayers (instead of 50 health) is bad as well? --Falconeye 18:49, 17 April 2010 (UTC)
 * It depends on the scaling: if it scaled from, say, 10...50, then it'd be fine. But making it scale from, say, 50-100 (to give primary monks an incentive to run it!) would be bad.
 * You say that "Giving it energy gain keeps it in line with other inspiration skiils", but it's not an inspiration skill. You put it in inspiration.
 * There's a subtext here that non-attribute skills are bad for the game, and it's true. Attributes are a control mechanism; good skills without that are inherently broken (not overpowered, but broken).  By moving a no-att skill into an att and then adding a scaling functionality, you're doing nothing to address that: the skill with 0 spec is just as good as it was without an attribute.  Moving it to Inspiration and then giving it a scaling like Life Sheath's, on the other hand, gives the skill some requirement to be good.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  19:55, 17 April 2010 (UTC)
 * Also, if it's going to cost 0 energy every time you cast it, why give it an energy cost at all? Make it a signet. 5 energy to remove 2 hexes every 8 seconds is already good. You don't need to give every single character in the game "bar compression." There's a reason you only get 8 slots. ~Shard  [[Image:User Shard Sig Icon.png]] 20:18, 17 April 2010 (UTC)