ArenaNet:Guild Wars 2 suggestions/Make Guilds More Meaningful

Make Guilds More Meaningful Discussion
Guilds in GW1 are basically meaningless. Anyone can go to Kamadan, pay 100G and make a Guild named We Did Your Mom Last [Nite}, recruit three random idiots, and disband it. A *Guild* symbolizes a group of people under a common insignia, they all share goals and are familiar with one another. A *Guild* must establish itself and get a location, have a purpose, and have real dedicated players working towards it. A real Guild doesn't have a criar standing in front of the weapons shop saying "HEY EVERYONE COME JOIN OUR GUILD WE DONT HAVE A PURPOSE BUT WE WANT MORE PEOPLEZ" and then disband three days later leaving a vacant hall in the middle of the town.
 * The Problem

Guilds should be much, much, much harder/more taxing/difficult to make. The way it is now any noob can wake up, pay 23K and have a fully functioning Guild, Cape, and Hall. In the setting that Guild Wars takes place, Tyria can't fit a hundred million random Guilds that aren't really even Guilds. They should be a challenge to form and only worthy leaders should attempt it. For example, one way we could implement this is:
 * Implementation approach

Application Form: Arenanet should have some automized criteria for Guilds. On the form you need to have the name of the leader and some people trying to make the Guild with him. The reason for this is that you can't just have one dude say "oh hai id liek to maek guildz now kthx ima recroot pplz". A real Guild has multiple people that join together to establish it for a purpose, not one guy who recruits random people trying to make connections among people who have never played together. It should cost a much larger amount of in-game money (say 100K, I know that sounds like a lot, but making a real guild should only be for the serious player) and the group should have to take a test, say a randomized dungeon of a certain difficulty level, to prove that they are proficient enough to lead a Guild (say a randomized Urgoz in a way, however, catered to the number of people wishing to establish it). Only then will they be granted a Hall and cape etc. Of course the process would have automated criteria since there's no way ArenaNet would pay an employee to look at guild applications from the people supplying his or her income.

Applying for a Guild would require filling out a form (created by the Guild Leader) and completing an in-game proficiency test (how difficult it is depends on the Leader's decision). The test this time would not be randomized but would be customized to test you on whatever the Guild wants you to be tested on. Guilds can customize forms so that anyone can apply, for higher end guilds they could make it so you need permission to send in a form, etc. This makes it actually meaningful to join a guild.

The reason for all this difficulty is that there are SO many meaningless guilds out there, the word doesnt have a purpose. You shouldnt be able to hop into Kamadan, whisper some noob, and join a group of players youve nevet met and call yourselves a guild. nor should you be able to make a meaningless guild with no purpose. This process would turn it from ninety nine thousand crappy guilds with four members with a thousand good guilds with many members to simply a thousand good ones with many members. You shouldn't be in a Guild if you're not looking to contribute to a serious organization of players, if your not into that, then theres really no point. of course guilds could be not serious, they could be very laidback with just a circle of fifteen friends, nothing wrong with that, but there just shouldnt be a bunch of shitty guilds representing ninety nine percent of them.
 * I agree with this him/her (I'm the editor). Guilds don't mean anything right now in GuildWars. Guilds don't have any respect either. There are no Guild Battles exept for the #1-#100 rank teams. The game would be so much cooler if you could say, "I'm in the (Guild Name) and we own." and have other people say, "Holy Crap! That is an awesome guild, I bow down to your supperorness."


 * Why this is a good idea
 * Would actually give GUILDS a meaning.
 * This game is GUILD Wars, we've got the 'Wars', but a lot of guilds are one person guilds owned by someone who has been playing for one day, and I don't think that was the object of having guilds when Anet made GW 1.
 * Would give the given Guilds a reputation. To be honest most of the guilds i see, i have never heard off. You should be able, when u see a cape or guild name, to say "wow its the [guildname], dam those are good players.
 * I kinda agree mostly because I have a small guild 4 myself, which is inactive right now, and I once saw that a guild with a stupid name that was just created got more members than me n than got disbanded -.- n it made me feel so stupid... guilds need more meaning, n they need it fast!


 * Why it may not work out
 * Variety of reasons listed in the Discussion section.
 * People might not share the ideas of the original poster as to what a guild should and should not be, and they might not see anything wrong with a multitude of different types of guilds.
 * It takes away from the fun of the game to impose on people's freedom of association.
 * There are other ways to "make guilds meaningful" than to impose strict start-up criteria.