User talk:Gaile Gray/Archive Guild Wars suggestions/December 2007

Other ways to get bonus mission pack
I think that other ways to get the bonus mission pack should be made because alot of players were not able to get the bonus mission pack because they could not get a credit card or they did not feel safe giving away that info. My suggestion would be to make it so people who have all the games on there accounts could do the bonus mission pack. I know that the people who did get the bonus mission pack earned it by probaly going out of there way to buy things in the store they did'nt really want to buy, so it would be considered unfair to make availible to people who did'nt have pay money to be eligible for the bonus. But to make it fair you could make an alternative way to qualify for it in a month or at least in the future, and of course if you did agr ee with this then it would probaly take time to make anyways. --Soul of misery 23:44, 1 December 2007 (UTC)


 * Wouldn't it be like allowing to get CE bonuses separately? They let a lot of time to acquire the pack, and there were a lot of products in the online store to get them (Character Slots the most used, and there where also other NCSoft products, like T-Shirts). Why should people who just have all campaigns get it, when I had to buy other things? Now people see the rewards and want it, uh? I don't like anyone being left for something they can't control. But I can't get Prophecies and Factions CE. So... it's just the same, lost chances. If they added other ways for this, that would open the way for others. MithranArkanere 23:08, 30 November 2007 (UTC)

I see where your coming from but I was talking about having an alternative way to get the bonus mission pack or making it availible to everyone in the future, I think it is slighty un moral to make a game that allows 14 years olds to play but they miss out on things just because there not old enough to a get a credit card. I think that the people who were eligible for this should be rewarded but because not everyone were really given a fair chance to get the bonus mission pack, it seems a bit un fair, but keeping this a thing that only people with credit cards can have is a bit extreme. Another alternative would be to sell the bonus mission pack at stores for a fair price. It would be nice if everyone had a fair chance to get it.--Soul of misery 05:11, 1 December 2007 (UTC)


 * And how can a 14 year-old buy a game that costs 30€? Where does he get the money from? From his parents or relatives? Working? In the same way he can ask them to pay the online articles for him. They do not want? Ok, then as he is not an adult, he should not have a way to get it anyways. I see this much better for parents than allowing the minor to buy it anyways with his allowance. See the GameSpot advertisement to see what I mean. Is the 'mom' who buys the game, not the kid. There are also Prepaid credits card for online purchasing (that's what I used to buy in the store since I do not have credit card) and they exist in all countries were Guild Wars is sold. Everyone of them, I've checked it, and warned in at least three mayor forums about them, in thread talking about 'other ways' to get them, more than three months ago. Now... I do not have credit card. I ha all campaigns and the Gwen expansion, and I had to purchase other things to get the Bonus Mission Pack, and that was more than three months ago. Why should be anyone available to get it anyways, if I can't get anyways other things, like Event masks of the Collector editions that were sold when I didn't even knew about the game, which was not not my fault since I didn't had Internet connection? MithranArkanere 09:27, 1 December 2007 (UTC)

I have bought all GW:s and theres not over 29 stuff to buy. So players should get BMP by buying all campaigns and used all keys into 1 account, so computer knows you have bought them all. I have bought every campaign and completed them. I think ppl like me deserves BMP

Sincerely ~Chilos


 * The BMP promotion was announced before GW:EN was released, so you could have bought GW:EN from the in game store. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 11:31, 1 December 2007 (UTC)

Pre-ordered from game shop :( ~Chilos


 * Pre orders can be canceled, and pre orders werent available in most places before the BMP was announced. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 14:13, 1 December 2007 (UTC)
 * Could've also bought character slots. -- Doll 14:29, 1 December 2007 (UTC)
 * Plues there are other Guild Wars products in the NCSoft store, not only the keys. Articles purchased in the NCSoft shop also counted towards the 26€/29$. MithranArkanere 14:39, 1 December 2007 (UTC)

Yes but again to buy things from the in game store you need a credit card, which only a majority of the people playing guild wars have.--Soul of misery 15:18, 1 December 2007 (UTC)

No, you don't. As I've said, I do not have credit card, yet I purchased items in the GW/NCSoft online stores(and also the DirectSong music packs). I used a pre-paid online visa. In Spain La Caixa sells them, and I've already googled that in almost every country you can get them. So, 'no credit card' is not an excuse, sorry. MithranArkanere 22:43, 1 December 2007 (UTC)

I don't agree. You are not thinking about people who had to spend money just to get the BMP and still they had all campaigns (like me). Its better to leave it as it is now and make it available in the future, either by selling it like an expansion or through another offer. MageMontu 22:48, 1 December 2007 (UTC)

Mithran im sure it is very easy for you to disagree with this because you have it and another point to look at is people who bought like all the games from the in game store before the pack came out did not get the bonus mission pack. --Soul of misery 23:44, 1 December 2007 (UTC)

Pre-paid cards often have registration fees and activation fees associated with them (depending on your location) so i bought a 30$ prepaid card that cost me 10$ extra dollars and when i registered online it took .50$ off of my card, so here i am stuck with 9.49$ i can do nothing with because a character slot costs 9.99$.
 * This whole thing was unfair, i already had all the campaigns and the expansion, also im fine with 8 slots as i think paragons, dervishes and eles are lame. these missions and the weapons must be able to get for everyone i think, although i see the problem in making it free and the problem in selling it as it is, its not enough to be an expansion. --Cursed Angel [[Image:User_Cursed_Angel_Signature.jpg|19px|talk]] 00:01, 2 December 2007 (UTC)

Well i believe that these mission packs should be added to all new accesskeys for the campaigns you buy at stores with maybe a 5-10$ associated with the new expansion placed on the campaign's price.

Also not only do the players that were'nt able to get the bonus mission pack are not able to do the missions but they are'nt even able to get the weapons because there all customized,and those weapons are pratically the nicest in the game, so now anyone that were not able to get the bonus mission pack will have the weapons you get from it shoved in there face for 2 years ti'll gw 2 comes out by smug people like mithrin who think that people who were not given the fair chance to get the bonus mission pack should be punished for 2 years. And another point not all 14 year olds get there money from allowances and people that are not adults have just as much right to get the bonus because the last time I checked this game was rated teen.--Soul of misery 03:53, 2 December 2007 (UTC)

I agree with Soul of Misery on this one kids under 16 do not usually have jobs so they can't afford such a pricely addition plus they have to get someone to use a credit card or debit card for them.


 * I'll make myself clear once and for all:
 * There was a limited time.
 * The content was well announced.
 * There are ways for those with no credit card. As I've already said many times, in almost all threads about that in the forums I visit in English and Spanish, there are things called pre-paid credits cards for online purchases than can be even given or asked for as gifts. They are available in all countries were GW is sold in retail stores. I used them myself to get the Bonus Mission Pack by purchasing different things in the GWShop, the NCShop and DirectSong.
 * Being under 16 it's not an excuse, if their do not work, they'll have to get the money from someone else, being it for Retail or Online store.
 * The Divine Aura can be also 'shoved in other's faces', and no one bothers about that. There are also pre-order weapons and special event weapons (Coke ones) with unique nice skins. And they remain unique.
 * MANY people has obtained the Bonus Mission pack before GW:EN, and some others after. So they had to make the purchases separately from the Campaings and GW:EN. So sorry, but no 'all campaigns+GW:EN=BMP'.
 * It's content, missions and such, do not work, either. The Day of Tengu was also content, missions, yet it was exclusive.
 * It was a limited offer, for a limited time, and people had a lot of time and was well aware of it. Want it available? It was not their fault not to have credit card? Ok, fine with me, I will be never against letting anyone get or do anything...
 * But -there's always a 'but'- if the BMP is made available like the Million edition update or in any other way, every other 'purchase limited in time with exclusive features' should be also made available again, like all CE and preorder. Specially for those who didn't had internet until after their additions, since it 'wasn't their fault' also. It would be exaclty the same. Open the gate for one soul, and all will come along. It's up to you to decide if that would be good or bad. MithranArkanere 06:47, 2 December 2007 (UTC)
 * Except that the BMP provides new playable content, whereas the other stuff was just some flashy lights and a couple of weapons. :p Biscuits [[Image:User Biscuits sig.png]] 13:27, 2 December 2007 (UTC)
 * I know that I've wrote quite a lot, but you have to read it all.Me nor anyone without the Factions preorder will be never able to experience the Day of Tengu and its missions. Although it happened just one time, it was playable content with its own quests and such. So that nullifies the 'except it was playable content', sorry. MithranArkanere 13:44, 2 December 2007 (UTC)
 * I did read your whole post, I just chose to reply to your last point. I still disagree with you. Day of the Tengu is a special event. Day of the tengu / Dragon Festival (Fesitval, hehe) are Factions-only events for people that bought Factions. Wintersday and Halloween are Prophecies and Nightfall only events for people that bought those campaigns. They are basically extra bonuses for the people that bought the campaigns, as a part of those campaigns. Eye of the North is additional content for people who bought Eye of the North; it is not a bonus, is it purchasable content in its own right. The BMP is also extra playable content, like GW:EN, for people that "bought" it (in it's own bizarre, indirect way). Making it available for sale as extra purchasable playable content, does not mean they will have to make all "bonus" (i.e. Special-events, Divine Aura, Bonus weapons, etc.) content available to people did not buy the content these bonuses came with. Even though this is advertised as "bonus" content, it still had to be bought so is really extra purchasable content. Biscuits [[Image:User Biscuits sig.png]] 16:39, 2 December 2007 (UTC)
 * I will have to disagree with you Biscuit that you had to buy something to get the BMP for free. One is that it was offered as a means of purchasing Guild Wars: Eye of the North online and secondly For the fact that, as promoted by the makers of Guild Wars through other gaming magazines the special offer of "free/bonus" minipets. Do you remember when the mini Asura and the mini destroyer were available as a bonus/free when you got the PC Gamer magazine? It is essentially the same. We did NOT buy the magazine for the minipets (but i can safely assume that ALOT of other players did buy the magazine for the minipets) but for the magazine, it was just a "bonus" or a "Freebie." Much like how the BMP is, it's a free/bonus thing if you bought into their offer. The same reason why that certain magazine is no longer in production (at least, that magazine that was released that specific month) is the same reason why the BMP was offered for a few months.Renin 17:04, 2 December 2007 (UTC)
 * That's a very good point, and I also can't say otherwise because the BMP is technically a "free" bonus. However what I am trying to say is that because it was only available via the online store when you spent a specific amount, this provides much more evidence that the intention was to persuade people to spend money in the store in order to "buy" the bonus pack, rather than receive it as a nice freebie for things they would have bought anyway. Add to this that because it is playable content, not a status-symbol mini-pet or exclusive skin, making this available for people to buy does not mean that we should expect all "bonus" content to be purchasable separately. Biscuits [[Image:User Biscuits sig.png]] 17:28, 2 December 2007 (UTC)
 * It's a bonus for getting the game online, the same exact way you're getting a mini-pet from a magazine and to be honest, it's nothing but more than a hassle into getting the bonus equips you get as compared to the /bonus you got from purchasing the pre-orders. Again, true that there is alot more content but put it this way. Almost all of the proceeds goes directly towards the company as opposed to the boxed version where they have to spend for the packaging (7Ps of business), the CD and encoding it with the date, and the other things that comes with it. This is just a "thank you" by the company for directly forking over your money to them and not let them waste our precious money on stuff that kills trees Renin 17:53, 2 December 2007 (UTC)
 * I agree. It doesn't mean that they should not make it available via some other means too though. :-) Biscuits [[Image:User Biscuits sig.png]] 20:20, 2 December 2007 (UTC)

Mithrin your only defence was that you said people did not need to get credit cards because they could have gotten a pre paid card. But the use of a pre paid card has already already been proven useless "Pre-paid cards often have registration fees and activation fees associated with them (depending on your location) so i bought a 30$ prepaid card that cost me 10$ extra dollars and when i registered online it took .50$ off of my card, so here i am stuck with 9.49$ i can do nothing with because a character slot costs 9.99$". It was a limit offer for a limited time that was un fair because alot of players had the money to get it but could'nt, and people who had bought all the games in the in game store before the bonus mission did not get the bonus mission pack. Im sure you'll say they should have bought 3 character slots when the bonus came out, well not everyone wants to waste that much money on character slots they don't need. And you cannot really compare day of the tengu to the bonus mission pack, day of the tengu was an event for the people who pre ordered and bought the factions game from stores like e.b games or game stop, while the bonus mission pack had to bought from the in game store by credit cards or pre paid card methods that do not work. The truth is this was an offer that not everyone had a fair chance to get, I do think it would be wrong to make it availible to people who did not get it right now because alot of desperate players did buy the 3 character slot they did'nt really want just so they could get it, so I think that it would be reasonable to make it availible to more people in the future. Just because many people have obtained the bonus mission pack does not mean the people who did not get the fair chance to should be over looked and maybe this whole thing could have been avoided if the bonus mission pack came with GW:EN like many of the other things like the nightfall dance and the divine aura.--Soul of misery 16:23, 2 December 2007 (UTC)
 * Unless my math is wrong, $30 - $10 - $0.50 is $19.95, so you should be able to buy that character slot. Anyway, the whole point is that the BMP qualification period was available for four whole months--a lot longer than most companies run limited time offers. Most people (and I say most, because it doesn't matter how something is offered, there will always be some people who won't be able to get it due to certain circumstances) would have been able to find some way to access a credit card or a paid card. You say that it cost $10 to register the card? Well, I find it hard to believe as they mostly work like gift certificates, but in any case, then you should have got a $40 card. Sure, it's an extra $10, but everyone that owns a regular credit card pays that much in interest yearly, so it's not like we all got off scott-free, either. Also, your point about making purchases before the qualification period is moot--otherwise, every company that ever offers ANYTHING for a limited time would have to give ALL those bounus products to EVERY CUSTOMER that ever purchased a product. It's a marketing ploy, granted, to get more people to go, "Oh no, if I don't act now, maybe it won't be offered in the future again, so I'd better do it!" But ANet is a business, too, and needs money if they are to stay in business. If you are a child below a certain age that still relies on parents for money, then that's too bad. That's life as a child; you don't always get what you want. Heck, I know *I* didn't. And your point about having nothing to buy in the online store is also moot, because you had GW:EN, a product that no one had and was well over the amount needed to qualify for the BMP. Sure, a lot of people will say they preordered already at a game store, but so did I. Like Gem said above, preorders are easily cancelled (and usually without any penalty). And if you are going to counter with, "Well, I wanted to have a physical box!" then that's a choice you made. I would have liked a manual and disc too, but I gladly forfeited that for the chance at some bonus content. I've only been playing GW about a year, so I never had a chance at other limited time offers like the Factions and Nightfall CE, nor the Day of the Tengu missions, nor the pumpkin hats. Having them only available to certain people that were around at that time makes them special, just like the Bonus Mission Pack. And really, all you're missing is the skins. If you want to see the story, then poke around YouTube, I'm sure you can find videos of missions' the cut scenes. Kokuou 17:00, 2 December 2007 (UTC)

lol well i don't you what to say, you've really convinced me to go out and get a pre paid card now, the reason I did not get the bonus was because i did'nt know there was other paying methods than credit cards that worked. If the bonus does come up for sale in the store again i'll be sure to buy it.--Soul of misery 18:03, 2 December 2007 (UTC)


 * Thank you. But remember that I'm not against making it available again. I only say that they have to decide to make 'limited' content always available or not. Not only some. All or No-one. Otherwise people would doubt upon getting those offers again, since they would be available anyways. I will always be in the say of 'allow anyone get anything', but it wont be fair to make exceptions there and here. MithranArkanere 22:01, 2 December 2007 (UTC)
 * Ah! And about the cards:
 * Fee for the service: 0.
 * Registration: Just an ID card.
 * Require account in the bank: No.
 * I just paid the exact amount I wanted to expend. The 'extras' were only for 'gift' cards, cards with special designs meant to be presents. They only required my ID card, due to Spanish laws, so the transactions made with them get linked to me. Nothing else. I paid 30€ the first time, them 15€ more to get DirectSong music. And not a single extra cent was spent. Just the precise amount I paid, without commisions. I still have some cash remaining in it. Since I forgot about the €/$ difference. It's just like transportation cards. You load it, then use it to pay subway, bus, etc... MithranArkanere 22:08, 2 December 2007 (UTC)

Well I see in gaile/frog talk that there thinking of making it availible in the store, so lets hope it happens and thx for the info.--Soul of misery 23:54, 2 December 2007 (UTC)
 * That gaile/frog talk says "it's uncertain" - read: a player in the game asked her, and she said "it's uncertain" (or something similar, depending on how the author posed it). How does that equate to "thinking of making it available in the store"?  --Mystisteel 03:20, 3 December 2007 (UTC)

It also says right after that that no fixed decision made yet, so get a life mystisteel.--Soul of misery 16:15, 4 December 2007 (UTC)
 * I have a fantastic life, Soul of Misery, thank you very much (I'm sure your intent wasn't to get personal, right?) On that note, "no fixed decision made yet" does not, in any way, shape, or form equate to "thinking of making it available in the store".  That's just basic reading comprehension.  --Mystisteel 16:53, 5 December 2007 (UTC)

Well its been announsed to come out in stores on january 28th so i guess its not so uncertain--Soul of misery 19:14, 15 January 2008 (UTC)

Bonus Mission Pack........Bonus, it is an extra for meeting certin requirements, it is not a necessity, it is not something everyone will have. And if it does become something everyone can get at any time.....kinda defeats the whole "Bonus" concept dosn't it. It was a marketing tool to get people to use the online store, to encourage people to buy direct, yet most of the complaints come from people who don't or can't buy direct. Med Luvin


 * I just want to add... It is NOT true that every country has an easy way to acquire prepaid cards. Here, at least, the only option would be acquiring a (Visa) debit card, but the banks require that you have an account with at least U$1,000 in order to acquire it. I will not complain because i have to pay 65 dollars for EotN when others can buy it for half the price on stores (darn S&H), but i think i have the right to complain if products related to the game (talking specifically about expansions) require an international credit card to be acquired, with no other option available (and i am no longer thinking about the BMP, but about what they may have planned to do with GW2).--Fighterdoken 22:25, 27 December 2007 (UTC)

change the way how customizing works
just a random sugestion here, let customized weapons be used across you're entire account, i want to use my super hot bonus mission pack weapons on all my characters without doing those missions over and over again. --The preceding unsigned comment was added by User:62.131.56.167.


 * DEfinitely no for changing how customization works. If you only want to change the way hot the BMP items work then instead of customizing they could be 'dedicated' like the miniatures are or something. Still imo not ncessary. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 17:48, 1 December 2007 (UTC)


 * There could be three types of customization: PvP, Account and Character. Character would be Armor and easily acquirable items (Like collectible stuff such as the BMP items) and account wide would be for the rest of the items, by Armorer customization. MithranArkanere 22:39, 1 December 2007 (UTC)

Do remember if they make them 'Dedicated' than they could be sold. Anet doesn't want us to sell those items, that's why they are customized. MageMontu 22:50, 1 December 2007 (UTC)


 * On this note: all primary attack weapons (swords, daggers, wands, etc.) get a 20% damage bonus when customized. Offhand items (in particular, HOM-displayed destroyer foci and shields) get no bonus from customization.  I think a little rework would go a looooong way.  Attack weapons get their usual +20% damage bonus, which is super useful if you attack with them.  Caster weapons (wands and staves) should get a +5% halves skill recharge of spells bonus (or something equally useful for casters, since they have no use whatsoever from the +20% damage bonus).  While Foci should get +3 energy (12en/4 = 3), or something like that, and shields +4 armor (16arm/4 = 4).  This would make it fair to customize weapons that currenty only lose sale value and give you no other benefit. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  00:04, 5 December 2007 (UTC)

Guild Changes and Content Changes Suggestion
GUILD CHANGES:

You should change the layout of how the guild is. There should be levels of power for the officers in the guilds. The guild leader should have a list of what he can allow his officers to do and check what he wishes, such as:

1. Recruiting 2. Promoting 3. Demoting 4. Guild status

This way if it is a new officer that still is earning the trust of the guild lord he can make it so that this officer would not be able to kick members. Not only would this stop the random "kick everyone in the guild" officer mistakes but also would give that extra bit of encouragment for an officer after he is promoted.

STORE CONTENT

May I suggest that you make available in the store the bonus you get for purchasing the collectors edition of prophecies; the emote colours. I understand that this collectable is a status among the players, but for anyone who has started from nightfall on it is impossible to buy this extra feature unless you go on ebay and buy the collectors edition for 300+$. With factions there was no bonus like this, just a mini pet that you can purchase in the game for 100k so it is not the same.

These 2 things are my suggestions and I hope you follow through with them. - Zeck Tu Nackwa (01/12/2007)

I agree with both of these things especially the one about giving officers different powers. I bought a guild from someone called [aG] and i had a rogue officer kick all my members within the first week, not so fun.
 * Yes thats a good idea I have had people I have invited and promoted to recruit and when went offline they kicked half the guild.Lost a guild member other day as said would think about promoting him to Officer.Reason for that was he was new to guild and didn't totally trust him as not known him/chatted to him much as dif time zones.Would have promoted him if he could just recruit.Have also had people play around with the guild status just to say hi to people, so if guild leader should maybe have a separate announcement box.Have made some suggestions to anet about having event announcement option etc.Plus also Alliance tab having similar to guild especially the status bit.Alliance probably needs the same if not more options than guild.

With the Merchant guy in guild hall he should offer everything that all the merchants in the game offer.Obviously this should be tied to the chars account so that it wouldn't show items from campaigns the char doesn't have.--Dan Mocha 11:28, 12 December 2007 (UTC)

Factions
Make it record what member donates what factions and have the faction reward npc be able to show this information when asked on. So do it by day, not by name.

XXXX 5k Dec 1

then if he donates again it automatically changes to:

XXXX 10k Dec 1

then on the third if he donates it starts over like:

XXXX 5k Dec 3

and store 3 days on record so it would show Dec 1 - Dec 3. Zeck Tu Nackwa (1/12/2007)

This would certainly help with faction contests and with guilds that require a daily donation

I believe that you need to please make the faction cap raised for levels in the friend of the luxons/kurzicks title track. It seems like such a simple thing to do, and I know that factions has been out for a long time, but if Balthazar faction can be raised through titles, why not these? It would be something simple but would make a lot of FFers happy, please look into this some one. ~Big Foot Bob

Festival Hats
I was talking about this in another discussion, when I figured id suggjest it. What about making the festival hat dude have an option where you can make one with an armor rating? Perhaps 10-15k, and a few common materials that match your profession (warriors iron ingots, casters bolts of cloth, etc.) so it's not like a free cheap headpiece? Which seems fair considering people get runs to max armor towns anyways. I wanna fight jotun and afflicted without being killed, but with my mummy mask or something. ~Ajc2123
 * This would be interesting (and most certainly enjoyable) and I see no reason not to do it except for perhaps simply because the team is working of GW2 right now... Anyone have a reason as to why this is not good? --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 23:19, 2 December 2007 (UTC)
 * Actually i just thought about it. And i know this is my own topic but I feel I have to say it. Maybe Anet jsut wants festival hats for festicvals and special events only and thats why theres no armor rating......but then again, I don't see why 10-15k + some materials to HAVE armor yould really be bad. I dunno. I want it lol ~ajc2123
 * Well it would serve as a gold sink (and in my opinion it always stablizes the economy when there are many small gold sinks, as opposed to a few huge sinks, so it might actually be favorable...) Then again, see my above points about the Dev's time... --   Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 23:23, 2 December 2007 (UTC)
 * I rather have the festival hats at the beginning of the festivities instead at the end, that way more people will look they're enjoying the festivities. Meaning, they will really have to be creative on the end items we get for waiting in the capitals Renin 23:32, 2 December 2007 (UTC)
 * I proposed this some time ago -Armored Festival Hats -- Coran Ironclaw 06:08, 3 December 2007 (UTC)
 * Well then its a really good idea lol. Sorry I didn't realize it was already talked about, nor do i know how to look about that in the future. Ajc2123

Holiday Chests
It would be cool if there were randomly spawning chests all over the GW world in explorable areas, when you open them they drop a bunch of holiday items like alcohol, candy, tonics, candy cane weapons etc. This would just be a cool new feature. Maybe even random event quests like Dwayna appears in random locations on the map at random times, like the white moa, and you need to help her do something and if you do she rewards you. 122.104.228.3 07:37, 8 December 2007 (UTC)
 * I believe the recently added Xunlai chest in Isle of the nameless (i believe my info could be wrong) does this sort of thing, and although it isnt randomly spawned across the "World of GuildWars" (sorry couldn't help myself :p) it still has the same sort of effect. Crazy 00:35, 9 December 2007 (UTC)
 * *Cough*ZaishenChest*Cough* --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 02:41, 9 December 2007 (UTC)
 * The Zaishen Chest do not work like that. It stands in a single spot, and must be opened with Balthazar faction. MithranArkanere 13:07, 9 December 2007 (UTC)
 * Zaishen Chest has to be opened with a Zaishen key that you can get with Bal Faction or 5 Tournament points.--Dan Mocha 10:59, 12 December 2007 (UTC)

Chat
Hey, i've always had a problem with this and always had 2 typ lik dis because the room to type in chat was too small, any chance to change that or make it bigger?--‎ Fire  Tock  23:27, 8 December 2007 (UTC)
 * I've always written kinda in small additions, like when writing a story of something I did that day in Guild chat or something. A few words, enter, a few words, enter, etc. Gaile said a few months back, about expanding the words in the search panel, something like "If we allowed a large amount of characters, people would begin writing the Lord of the Rings in there.". Personally, I've never had a problem with normal chat or the party search panel in terms of length, and see no need for it to be expanded.  Calor  &mdash;  talk  23:31, 8 December 2007 (UTC)
 * I agree sometimes chat is too small but think that maybe better if whisper only was changed to allow more text.Don't think for any of the other chats as they can be too busy, mainly write more when telling people what they need to do or info about something. So whisper is best as only that person would get it.--Dan Mocha 11:02, 12 December 2007 (UTC)

Fix Ctrl/Alt behavior
This is something that gets really annoying when being a healer and in Town Events. You go to the Xunlai storage or any other NPC, hold Alt to show the NPC name, and when you move the mouse to the name, all the names of players, that should be shown when not holding Alt or when holding Ctrl, appear, and the name of the Xunlai Agent goes Kormir knows where. Now you have to move the mouse to the Xinlai Agent name, but some playeres move, and all the anmes get reaarranged again... In the end, you get tired, move to the Xunlai Agent and hit Space when being near. But this is not useful in the battlefield, since you may need to stay away from danger. With party members and some allies you may have the Party panel, but if you want to select any other ally or NPC, you end up with this again. The names that should appear when holding Ctrl are Show when holding Alt. So I suggest that, when you hold either Ctrl or Alt (but not necessarily both) the names show either: That way such annoying behavior of the names would banish for good. MithranArkanere 14:18, 9 December 2007 (UTC)
 * Are the only ones show, and the names for the other key are never show until you release the key or hit both.
 * Are fixed in place, and take preference in positioning, so the names of the other key are placed around the names of the hold key.
 * I agree. It hasn't overly annoyed me, but it could be quite effective. Preferably only "A" shows if the "A" button is pressed down, and only "B" shows if the "B" button is down.  Calor  &mdash;  talk  14:54, 9 December 2007 (UTC)
 * There's nothing like quickly and easily pressing one key to show you your storage, only to point at the object and have 20 blue "Xx ownz jooz Xx"s pop up. Joy of joys...
 * Yeah, this is definitely something that needed fixing from the beginning. Personally I largely avoid the problem by playing in international districts (because they're emptier, and I usually use heroes/hench or go solo), but it still needs fixing. Friar Khan 09:08, 12 December 2007 (UTC)
 * Thought about suggesting that myself as it can be annoying,another thing related is when pressing ; to pickup things. Especially during festivals it often targets signs which should really be disabled as no real use.Found that to be a pain in wintersday Festival last year when trying to grab items before grenth people got them in the town.--Dan Mocha 11:07, 12 December 2007 (UTC)

More Inventory Space?
Okay, I know you've said numerous times that you had no plans to add more storage. I'm not sure if this would fit into the same category but I was thinking about this last night:

Would it be possible for us to upgrade our two Bags and Belt Pouch with one more Rune of Holding? That way you get 10 spaces for the Belt Pouch and 15 for each of the Bags. See, my problem isn't really with storage space, it's the inventory space. My warrior now has 2 sets of armor and a whole Bag+ full of weapons for use in different situations. Add in minipets and the new one that I'll be getting in April and the necessities like Salvage Kits and Identification Kits and you have a recipe for loss of space. I can't imagine that this would be too hard to implement but then again I've never coded before so don't take that one too seriously. ^_^ YuGiOh 18:14, 9 December 2007 (UTC)


 * Personally, I think the better move would be to create minipet and/or dye storage, since those are two things that seem to take up way too much space in my Xunlai box. Silver40596
 * Or even just mini-pet and armor storage, since dies stack, but for people with maybe 3 sets of armor, keeping all of those on your character significantly reduces your inventory space. --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 19:55, 9 December 2007 (UTC)
 * That would also be nice. Basically, ANet needs to do something for us players with all 4 campaigns so we can actually do stuff until GW2 comes out.Silver40596
 * I also would like some more relief from storage woes. I spend WAY too much time sorting and even cataloging my storage/inventory. I would much rather spend that time playing the game. Overall I feel Anet is punishing me for my appreciation of their armor and weapon skins (not to mention that I may want different weapons for different functionality). I have some ideas I'll be posting of fun things they could do to help storage woes, but for the time being I just wanted to show support for your suggestion.Friar Khan 09:19, 12 December 2007 (UTC)
 * It would be just great have lesser limitations for customized items. At least 'saving' which armors have you already purchased, without dyes nor runes. For example, craft something, and the same crafter will make the same thing for free anytime from there. But not all the other things. Like that, it would be something more to 'unlock', if you make it a title, people would go find all crafters and unlock all things. Super gold sink! XD

I would be in favor of an armory in the guild hall .. a simple place to store all your armours and weapons openly on storage racks possibly..After seeing my armour proudley displayed in gwen... Why not in a usable faction in the hall...that in an of itself would remedy so much space.


 * The problem with just the guild hall idea (don't get me wrong, I like it) but what happens if you get kicked or leave your guild? How would you access your armor? And I agree that armor takes up LOTS of storage...and I only really ever buy armor for one character! The problem is that Anet makes the HoM able to display 5 sets of armor...assuming you kept 1 on at all times, thats still 20 spaces of inventory that is gone...basically your losing a large chunk of space even before you factor in other characters and weapons. Please implement armor/mod storage, it would make a lot of people happy!


 * I say give PvE characters an item 'creation panel' but empty, that they fill by purchasing stuff in crafters and collectors. So you can get all armor,s but have to pay only once for each one. MithranArkanere 00:44, 28 December 2007 (UTC)

True i never considered the chance of being kicked from the guild..but only cause i run mine ... I have a huge burden ..i have on hand a total of 14 characters..11 of which i play almost daily with different builds and what not..Tons of weapon switching between heros by the way..(that in and of itself is a inventory night mare  After all 11 x's 20 heros) Atleast 30 sets of armour to configure(and yes i switch that many times ) for just about any desired game play ..the remaining 3 character slots are nothing more than pack horses  for my  characters .And a near full constant bag sitution. I can only sell off so much. An armory would just be a starting point.. i realise that this will never happen .. sad fact is that once gw2 comes out .. gw1 will be a almost forgotten ghost town.. Already a sad dip in players now so atleast fix the storage crisis before you abandon us in the future..I'd be all to happy to buy more storage room .. don't really care what price ..

Rune and Dye Storage
Would be nice. &mdash; Teh Uber Pwnzer 23:34, 9 December 2007 (UTC)
 * Ummm... isn't this the current subject of the topic above this one?? (If so, try to keep each topic to one post section)... --   Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 00:07, 10 December 2007 (UTC)
 * The above is inventory. Since when was the storage part of your character's inventory? &mdash; Teh Uber Pwnzer 23:15, 10 December 2007 (UTC)
 * I'm afraid that there is one storage for those already... quite costly, by the way. It's called 'traders'. More storage should be added for things that do not have traders. MithranArkanere 00:42, 12 December 2007 (UTC)

It's a good point that items with traders probably don't need storage as much as things that you can't make a simple trade for; however we still get materials storage. Other than that, personally I think dye is more in need of storage, or some other update, than runes. I say this because I like to have dyes handy so I can experiment with the combinations in preview. I would find it frustrating to always buy dyes and sell them back whenever I was experimenting with dye combinations. Another way of fixing this problem would be to have the dye npc offer a service of unlimited use of dyes in preview mode only. Maybe it'd cost 1k for 8 hours of unlimited use or more to have the service available forever. Dye storage would probably be easier to code though. About rune storage, there are so many runes that I'm not so sure that rune storage is a practical idea. I think it'd make more sense for runes and insignia's to stack, because whenever a good one drops for me (e.g. Vigor runes) I always save it for a rainy day. And keeping track of which heroes have the rune I'd want for my new armor is enough to drive someone insane if you have a lot of characters. Friar Khan 08:38, 12 December 2007 (UTC)
 * Oh, yes, but we may need more than 250 dust in a week, and we get only 250, but people usually don't need more than one or two runes per week, and they do not stack. And what use would be having only one slot per rune? I see much more use for any way to store armor and other customized stuff, and even miniatures, than runes. Let people save runes, and they will use them as coins to trade. MithranArkanere 13:04, 12 December 2007 (UTC)
 * At the moment my ele keeps all my dyes in his inventory as my storage chests are pretty much always full and have other chars for storing my greens/runes etc.Rune stacking would be useful as I tend to save sup runes and some insignias for when chars reach level 20 etc.Unless I need the money in which case sell to trader.Don't tend to sell dyes as it isn't really worth it as you don't get much for them.If needed a dye would have to pay a lot more to get them eg about 10 times more. Only dyes tend to buy are black/white ones as rarely have 5 of each.--Dan Mocha 11:14, 12 December 2007 (UTC)

Ability to change the title screen
I don't know about you guys, but the ability to change the title screen that appears when you open GW would be a nice touch to GW. I absolutely loved the Factions screen and the original GW screen wasn't bad either. Don't get me wrong, I do like the GW:EN screen, but it seems like a waste to just throw these title screens into the trash once a new GW product comes out. I know this might be a lot of work for A-Net with GW 2 and everything, but this would be one feature I would greatly appreciate. -AyaStowar


 * Seconded, I really miss the original Guild Wars title screen and UI skin. The music at the beginning was awesome as well.  Besides if things keep going like this, we'll have the GW:EN intro for the rest of GW's life, and it's kinda boring... YuGiOh 20:52, 10 December 2007 (UTC)
 * Aye, I was fond of the music and background with the one where you were in the Old Ascalon camp and there was the campfire to your left and your characters lined up next to the fire.  Calor  &mdash;  talk  20:57, 10 December 2007 (UTC)
 * Agreed, I even would use the original screen because I'm a little nostalgic... --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 22:12, 10 December 2007 (UTC)
 * Thirded (can I do that?). I've wanted this for a while, though the original prophecies screen will have to be amended a little because it was designed to only have four characters on it (man, remember when we could only have four characters??). But yeah, I also miss the whale fin coming up every once in a while, that was a cool touch. (Satanael 07:55, 11 December 2007 (UTC))
 * Gaile has already stated that this can be done like the client currently works... a shame... I would like to have the Log screesns working like areas you can load to, and the older screens recovered and redesigned to work like the last one... It's the thing that I miss most in GW: retroactivity. MithranArkanere 00:40, 12 December 2007 (UTC)


 * Personally, I'd like this change. Couldn't it be possible to add it into the "Options Menu" as a drop-down bar? Wouldn't mind seeing the original login screen, considering I got into GW after Factions was released, so I never got to see this one. - Raknor  -  Talk  08:58, 12 December 2007 (UTC)


 * Has anyone tried using TexMod for this? - elviondale  (tahlk) 02:21, 13 December 2007 (UTC)


 * XDD, TexMods replaces textures when they are loaded to the graphic card, not models, nor areas. TexMod cannot do that. MithranArkanere 12:40, 13 December 2007 (UTC)


 * norly! Models have textures. Change the textures and suddenly you have a Ring-of-Fire-island-chain-like backdrop, while you're standing on a mound of hardened lava and embers are falling where once snow fell. - elviondale  (tahlk) 23:32, 13 December 2007 (UTC)
 * Yup, this would be a lovely feature!  0xLunarEffect 13:53, 15 December 2007 (UTC)

Report Gold Sellers
Could a new option be added to the /report window specifically for gold sellers? I have been choosing "spamming", but it is worse than that, and it would be nice if reports could go in a separate queue for priority of being dealt with. Thanks! - Lord Ehzed 14:21, 11 December 2007 (UTC)
 * I totally agree with you =) --[[Image:User_Sander_Sig_Icon.png|15px]] Sander 17:01, 11 December 2007 (UTC)
 * I've been reporting those with with "Spamming" option, but I agree there should be a separate category. Dragnmn 17:46, 11 December 2007 (UTC)
 * I think Gold Sellers and Bots should be in the same category, along with those that advertise pages with dangerous thrid party program and phishing pages and such. "Out of the Game" behavior could be called. MithranArkanere 00:38, 12 December 2007 (UTC)
 * "Metagame violations"? Armond 08:39, 12 December 2007 (UTC)
 * I agree that there should be a more specific option, but a bit wider than just Gold Selling, people shouting ingame: "want to buy prophecies account = 200K" and "sell 10 hour trial key for Nightfall = 31K" gotta have to be reported as well. I would use a more general term like: "violating of the UA" (read user agreement), because buying/selling accounts isn't allowed either and it's mostly done by people with names like sdfs sdfedsdf <-- fictional name, but you get the picture. greetz --[[Image:User_Tribina_Mulogo.jpg]] (Tribina / talk) 08:54, 12 December 2007 (UTC)


 * "Metagame violations"? Armond 08:39, 12 December 2007 (UTC)
 * I think a small text box would be useful maybe together with an other option box,to give more info.Maybe a priority option with that to indicate if needs to be dealt with,would be useful for exploits or bugs.--Dan Mocha 11:17, 12 December 2007 (UTC)
 * "Metagame" is not that, Armond. "External", "Out of the Game", "EULA violation", "Third party stuff", etc... that's the idea for that. MithranArkanere 13:01, 12 December 2007 (UTC)

new type of armor
well as i went over my economy article again, i thought of a great idea. Why not add a new type of armor that only the most skilled and prestige players could get,but also only available through teamwork?an idea would be armor that drops from enemies in very difficult and prestige places, this armor would only drop if there is a party of 8 REAL PEOPLE OR MORE and when dropped it would be a random armor piece(chest,face,legs,armors,torso) and would be atomatically customized for the person it dropped for.Introducing this would make this prestige armor very very very rare, coveted, and only available to the skilled and teamworking people.The only problems i see is getting the armor to be pre-accustomed to the proffession it drops for since it wouldnt make sense to have warrior armor to drop for a monk or so,so if armor drops for someone it would be monk armor lvl and customized for them alrdy.as well as maybe putting this in,keep the regular armor crafters,collectors etc, because this armor is more prestigous,valuable, and non-tradeable-bottable-farmer buyingable tastic :P, and would empashize the real gw players.

some rules to this would be: non tradeable(as alrdy customized) non merchable

drop rules: very very very very very very low drop rate as this must be the best of the best to have in gw.


 * only drops in areas of high difficulty and team work requiring-deep,urgoz warren,torment areas,and sorrows furnace.
 * Only drops with 8+ real people in the party, and drops for a specific person when it does(not entire party).
 * drops from random enemies in the area,no chests or bosses that drop it for party or can only drop it.
 * WILL NOT DROP WITH PVE ONLY SKILLS IN ANYONES SKILL BARS UPON ENTERING!!!!!!!!no ursan cheap way out!.
 * areas under this effect will have reduced gold,money,dye,tome drops etc.
 * ONLY DROPS IN HM.

some suggestions for the armor skins for the armor skins would be: +sorrows furnace=stone summit armor. +deep=outcast armor or oni/kanaxia type armor. +urgoz=plant type armor or warden. +torment areas=margonite armor.

well this is an idea i came up with and think would really add a appeal to players as well as bring out the true gw-ers into a glory position, and this armor would keep prestige as only skill and teamwork can acquire it as well as a low drop rate to keep it in balance.tell me what ya think.Snipey lizard 20:10, 11 December 2007 (UTC)


 * Don't count on it, ANet doesn't like that sort of thing. They like for everyone to have access to everything (see ursan blessing & GW economy). All challenge is a bad thing. &mdash; Skuld 20:17, 11 December 2007 (UTC)
 * Essentially the original poster is pushing for something even more exclusive than FoW armor. IMHO, not a good idea. No matter how clever you build it, no matter how much limits you put on it, people WILL find away to reduced-group/solo farm it.

Additionally, this involves adding another new game mechanism, which, at this point in the lifecycle of the game, is less than remotely feasible. Guild Wars has more than enough high-end equipment/areas available to satisfy all but the most hardcore players; and they will NEVER be satisfied, no matter what gets added to the game (either at the detriment of the average players or by adding content only a handful of people will ever experience) Sorry to burst the idea so definitively (no offense intended) - but Guild Wars has other mechanics in place to service players' needs and desires, and they ought to be respected. Clan Yumemiru 20:20, 11 December 2007 (UTC)
 * hey are also working on GW2 more, and GW2 is supposed to "Fix" all the things that couldn't be in the first guild wars, sooooo well see. I just hope my ATI radeon 9200 can run it, since I was recently left out of a pirate mmorpg beta since i couldnt run it >_> Ajc2123 (Edited post)


 * Not to mention that on several occasions Gaile has said that armour is one of the more difficult things to add to the game. I hate sounding like a broken record but suggestions should go on the appropriate page, that is why its there. --  Broodling67 [[Image:User Broodling67 sig.PNG]] 23:41, 11 December 2007 (UTC)
 * Yes, Brookling67 is correct. This is a suggestion, and should be placed on that page. I've corrected formatting errors and will move it now. -- Gaile [[Image:User gaile_2.png| ]] 05:24, 12 December 2007 (UTC)
 * We had something along the OP's line of thought, the Torment weapons...but certain unscrupulous or maybe creative(?) players circumvented the system. I don't want to come off as an elitist jerk here but the average HM Deep run takes 40 minutes max provided you keep the Hall of Monuments statue nubs to a bare minimum.  Adding additional exclusivity to these areas would only serve to draw in more people who refuse to read up on areas first with the many guides available or learn the basic fundamentals of GW before attempting the elites.  As they say "a chain is only as strong as its weakest link" the same is also true in PuGs particularly in elite zones where one careless mistake or misuse of a skill bar can often result in a wipe.  67.191.245.177 23:19, 16 December 2007 (UTC)

Reading this, I don't think its a very good idea. What do casual players (like me) who have a family and kids and a job do to get this armor. Its kind of insulting to be considered a noob, and not worthy of elite armor just because I only have maybe 1 hour a day to play. Thats just my view though. Johnathan Allen 21:45, 16 January 2008 (UTC)

Ooze minipet?
Oh, come on. Tell me that wouldn't be awesome.

Me and my friend are pretty much OOZE obsessed, and we were wondering if there was any plans of an Ooze minipet in the future.

Ooooze~ Lowerletters 06:05, 12 December 2007 (UTC)
 * Good idea. :) Biscuits [[Image:User Biscuits sig.png]] 23:29, 12 December 2007 (UTC)

Title for the other consumables
Both alcohol and sweets have related titles, one could also be added for all the various party items from the special events. --Just One More Thing 01:06, 10 December 2007 (UTC)
 * Suggestions like these should go here, now if only I knew how to move this topic there... --  Broodling67 [[Image:User Broodling67 sig.PNG]] 02:14, 10 December 2007 (UTC)
 * Its Gaile's talk page, so technically only she is allowed to move the convos - elviondale  (tahlk) 05:30, 11 December 2007 (UTC)


 * I remember at one of Gailes past in-game visits she seemed pretty enthusiastic about a "party" title. She says that it would NOT be retroactive for past uses of sparklers, but I believe it's a great idea. I already get a snowman summoner at the end of the Secret Lair of the Snowmen, so it would be nice for those to actually have a purpose. ~Big Foot Bob

Gold Sellers and Reporting
Hi Gaile,

Just a quick note. Lately I've noticed a number of gold selling representative characters (spamming USD prices for 100k gold and websites) in a number of towns (Kamadan International 1 and Temple of Balthazar International 1 come to mind of the top of my head). Currently I have been reporting these accounts as spammers using the report system, however I have to wonder whether a separate gold/item selling category within the report system would be helpful to prioritise these accounts. Although I understand that going into the exact mechanics of how reports are dealt with may not be possible, it would still be nice to know whether such reports (gold-sellers as spammers) are useful in the never-ending fight against gold-selling.

Thanks, and keep up the good work, --Indecision 15:38, 11 December 2007 (UTC)
 * I have to agree, maybe add Account Selling as well? I know you can e-mail support about both but using /report is a lot easier and quicker. -- Kakarot  [[Image:User_Kakarot_Sig.gif|Talk]] 15:45, 11 December 2007 (UTC)


 * Just a quick update, looks like you and I are not the only ones with this idea Kakarot :). See here. --Indecision 15:47, 11 December 2007 (UTC)


 * Yeah, I've seen people selling their accounts before, I reported them for spamming aswell. --[[Image:User_Sander_Sig_Icon.png|15px]] Sander 17:00, 11 December 2007 (UTC)
 * I always wished the support report system could be done in game. Maybe just a less detailed report system would work too. 122.104.231.28 18:15, 11 December 2007 (UTC)
 * I do aswell report them for spam, but I dont no if they take this as serieus as gold selling if you report them as spam. So a option to report them for selling gold ore website would be a good thing to at to the report list.
 * Yea, I have also seen people trying to sell their accounts or buy ones in game and a function like this would be very useful... --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 03:36, 12 December 2007 (UTC)

I agree with all of you that having an expanded list of options--even only to include the one for "gold sales" or "advertising a gold selling site" would be very helpful to players (and to us!). I will send this idea about spam/bot/gold sales to Mike O'Brien tonight, as I know he has taken a personal interest in improving the player experience and reducing the gold sales network issues at the same time. Thanks for your comments. -- Gaile 05:28, 12 December 2007 (UTC)
 * That would be great Gaile, I was actually thinking of it yesterday when I saw a guy selling nightfall trial keys ingame (31K he asked) and asking to buy prophecies accounts with at least 1 lvl 20 (200K offered). checking out the report system, there wasn't an appropriate subject to report him on the list. Maybe botting, goldselling, advertising gold sites and buying accounts ingame, could just be classified under a general term like violation of the UA (user agreement). I despite goldseller and sites who sell gold. May I ask you, if a fan site of GW is also hosting a gold site, and is prooven and reported by email, can it still stay as a listed fansite on the gw.com page? Just wondering ;-) thx --[[Image:User_Tribina_Mulogo.jpg]] (Tribina / talk) 09:08, 12 December 2007 (UTC)
 * Had to laugh - I was reading this topic and thinking, "but I started this topic - where is my post?" Anyway, there's another discussion about this on the Gaile's Guild Wars Suggestions subpage. - Lord Ehzed 13:12, 12 December 2007 (UTC)
 * Excellent point, Lord Ehzed. We have had this discussion a few times, on multiple pages. I think I will move this thread to the Suggestions page (and remark the similar thread that you started. I sure don't want to stop the discussion, so if anyone has something to add to the idea, please do post there! -- Gaile [[Image:User gaile_2.png| ]] 05:36, 13 December 2007 (UTC)

In Game, Game update link
i think it would be nice if they added a permant link in the log-in screen announcements section that would take you to the game updates page. because alot of people in game ask what was changed and it would be nice to have a direct link in game right at the start.
 * Even easier, /wiki Game Updates [[Image:UserDrago-sig.gif]]  Drago  05:17, 11 December 2007 (UTC)
 * yea thats what i meant.
 * I passed this idea along to the lead designer, James, and he said that it's an interesting idea and the design team will discuss it. -- Gaile [[Image:User gaile_2.png| ]] 00:57, 19 December 2007 (UTC)
 * thanks gaile

Rainbow Phoenix
Hi Gaile I was thinking. Why not make the Rainbow Phoenix charmable to all your characters once one of your characters reach People Know Me and the other requirments are met with the other chars. This is because there are alot of people like me who their main char is not a Ranger and they don't have time to max 10 titles with every char. Example my main is an ele and I would like to have this on my Ranger, but cause of college I don't have time to max 10 titles with my ranger aswell. Thanks for reading and hope I didn't confuse you with my terrible explaining =) MageMontu 07:48, 12 December 2007 (UTC)
 * I second that suggestion. I'd love to get a Rainbow Phoenix, but I still wanna keep my uber super cool Warthog I have on my title character. Nicky Silverstar 15:04, 12 December 2007 (UTC)
 * Well phoenixs are 'Prestige' pets. This would be like letting people charm the green phoenix without finishing Factions. But I think that they should let you at east charm it with your other heroes. MithranArkanere 12:43, 13 December 2007 (UTC)
 * I'm not saying that they should make them easy to get, but at least not time consuming like it is atm. MageMontu 12:15, 19 December 2007 (UTC)
 * You can get a Dune Lizard or a Crocodile much easier. And they behave EXACTLY like them, evolving and dealing piercing damage. So the rest is 'prestige', you canget it, but "not-so-fast". MithranArkanere 13:05, 20 December 2007 (UTC)

Graphical PvP/PvE emotes
Okay, this probably already has been suggested a million times, but I like to suggest a very concrete scenario:

Everyone wants /emote, everyone likes /emote, so why don't you extend the whole concept - it's nothing more than a change than those Minipets were, for example. Introduce some shiny new stuff, something cool to look at, and hand it out to title hunters. Keep the 30s (?) limit on showing (graphical) emotes, and make sure this limit counts for all (graphical) Emotes, no matter which was shown.

So, here are my ideas: Give those HA emotes a new colour, and introduce them to other PvP titles: Maybe silver for gladiator title, bronze for hero battles, and some super-sparkling bright white for GvG (that should represent how most PvP'er would rank the different modes). Make a nice Saltspray Dragon animation and grant them to all Kurzick-/Luxontitel hunters, one being blue, the other one red. For PvE, make a cool-looking animation for the maxed titles rank. It's the PvE title, people will be happy if they can boast with it beyond having some rarely recognized text under their name.

Graphical emotes are fancy and cool, so there really should be more of them - I think we have a lot of wasted potential here. With the 30s limit spamming should be no problem, no more than it is currently. - TeleTeddy 12:32, 12 December 2007 (UTC)

/signed --Lou-Saydus 18:09, 14 December 2007 (UTC)

Wisdom and Treasure Hunter Title Tracks
Is there any news on the subject?

On september there was this discussion on wiki talk page: http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray/Archive_Guild_Wars_suggestions/September_2007#Account-Based_Treasure_Hunter_and_Wisdom_Titles But still no definitive answer at the moment. Thanks!
 * I'm curious about this too, Gaile, and I'd like to respond to something you posted in that discussion. I agree that titles like Gamer, Sweet Tooth, Drunkard, and Cartographer were deliberately designed to be difficult to obtain.  I didn't have a problem with the Wisdom and Treasure Hunter titles being the same way until another design change was subsequently made: a player's chance of successfully salvaging items and retaining lockpicks became dependent on these titles.  At that point they became more than a status symbol.  Playing my secondary characters has become cost-prohibitive.  It's bad enough that I have to purchase skills and/or tomes for my secondaries; now I'm reluctant to open chests with them or salvage multiple runes because their chances at doing those things successfully are so low in relation to my primary.  Note that luck, faction, and PvP titles are account-wide, so even though your assertion regarding the strangeness of linking wisdom on one character with the others in the account is valid, it is also inconsistent.
 * The fact that I can't dislpay my (hypothetical) incorrigible alehound title on a second character is irritating, but it doesn't hamper my enjoyment while I'm playing. The knowledge that I am 20% more likely to break a lockpick on my second character does, and that's why it's different.  I would almost say that the Asuran/Norn/Delver/Vanguard titles are the same way by virtue of their affecting PvE-only skills, but these are much easier to acquire.  I've been playing this game since the first BWE and I've still only opened about 1000 chests and identified 850 items with my primary (those numbers would have been much higher if we'd been counting from the very beginning, but that's another issue altogether...).  How am I going to find the time to do the same on a second or third character?  My guildies have been missing my monk, and it's all due to these title tracks :) --Ronduwil 06:57, 21 December 2007 (UTC)

EotN Hero Skill Trainers suggestion
These have been bugging me for a while; they all offer the same package of skills (as opposed to the ones in Nightfall - where each offered a different set of skills) and none of them offer any of the new PvE skills, leaving the quests as the only means of acquisition for them Given there's one (hero skill) trainer for each of the four factions (Norn, Dwarf, Asura and Ebon Vanguard), would it be a good suggestion to ask for the PvE skills of the related faction to be added to their respective selections ? Clan Yumemiru 13:35, 13 December 2007 (UTC)
 * Althout I think that all skills should be spread in all hero trainers so you would be able to acquire all 10 skills of your primary profession in them, I will never agree to make the PvE skills available that way, when they are acquirable in quests. I also think that the Signet of capture behavior should be changed not to work until the Signet quest is done, and Signets should be available in all hero trainers. Ah, and refundable, at least partially, so if you get all 1319 skills, you can get rid of surplus signets.MithranArkanere 17:02, 13 December 2007 (UTC)
 * Why this rigid position ? Why force people to have only one option at obtaining things ? Isn't Guild Wars very much about having a choice how you play, how you do things ? A lot of things in GW can be obtained through multiple ways; why not these PvE skills - simply because there's a quest for it ? Clan Yumemiru 17:29, 13 December 2007 (UTC)
 * Because the quest is the way to get th skill. In the same way hero trainers are for Nightfall skills, and Faction the way for Factions skills. To get the Norn blessing skills, you have to beat first the three Norn primary quests. Unlike Factions and Nightfall skils, that were added in a latter stage of the game, GW:EN skills are plot-related. You have that skill, you have made that quest. MithranArkanere 17:37, 13 December 2007 (UTC)
 * Your position is correct so long as it involves skills given out that are required for the specific quest/mission (such as Disarm Trap in Venta Cemetery or the Blessings in the Norn Primary Quests/Missions) Besides, if A.net had wanted they could have chosen to implement quests for the Factions/Nightfall PvE-only skills if they had chosen to. Also the "plot-related" defense is a bit ... suspect. How do the various PvE skills tie back to the plot ? Please elaborate, since they are given out in secondary (optional) quests that do not directly tie back to the main story. Where do they link to the main story ? Please provide some form of evidence that the current method of obtaining them is so closely tied to the main storyline that changing it would violate the lore of the game. Hence my reuqest to have an option at an alternative way to obtain these skills. It's all about offering players choices. Nothing more, nothing less. I for one wouldn't mind spending a hero skill point (and remember, they are a finite resource, too; maxing all 6 titles that grant them will net you a total of 104 points!) to obtain one rather than do a high-difficulty, low-reward quest (hey look! 100 points towards a title track requiring thousands to advance - another sore point that might benefit from adjusting) just to get the skill. Clan Yumemiru 18:35, 13 December 2007 (UTC)
 * Oh, no, they made those sklls 'direct' because they had no time for more quests. GW:EN quests rewards are the better of all games, and people should make them all:
 * The Asuran summonings are actually polymock pieces. You can't manage to use them unless you can manage polymock. For that, you have to enter the Polymock game and make the calcification rounds.
 * In order to use powers of the Great Dwarf, you have to prove yourself worthy of them, by making quests. The Alkar Acid quests is another good example of plot quest. How can you learn that skill if you haven't helped Alkar to develop it? The skill desn't eve exist until you make the quest!
 * You can't have the Norn Blessings without making the Norn quests, because, well... because you EARN the right to earn them by making those quests.
 * Everything is like that. It would not be fair for those that have already made the quests. Some people find Polymock really hard, but the rewards are great. MithranArkanere 18:50, 13 December 2007 (UTC)
 * OK, granted. That I will concede. But that's only 8 of the 50 skills. ("By Ural's Hammer" might be another one to fall into that bracket, so that makes 9) - but what of the other 41 ? Just on the minority merit they should be kept in the exclusive bracket ? I hate to be rude -  but frankly, the GW:EN Hero Skill Trainers suck on skill selection; they're all identical, and two of them (Kodan and Tyr) are in the same town as well! Hence my suggestion to give them (given your argumentation, some of) the PvE skills to expand their selection. Clan Yumemiru 19:01, 13 December 2007 (UTC)
 * Yeah, as I've said, there are 10 skills per profession, but they offer only some core skills. At least All 100 GW:EN PvP skills should be available separated between the 4 GW:EN hero trainers. I have so many spare points that I'm getting all skill in Nightfall hero trainers. MithranArkanere 21:10, 13 December 2007 (UTC)
 * Actually they offer 6 skills per profession (and no PvE skills); only for the 4 expansion profession they offer 6 out of the 10 GW:EN skills; I believe that in NF it was possible at least to gain all the non-elite Assassin and Ritualist NF-specific skills from the Hero Trainers - the 6 core professions there had some overlap with core skills being offered; no problem, NF is a full campaign, people are going to want core skills there - GW:EN is an expansion (that requires owning acampaign; each of which already offers equal/better access to core skills) so handing them out via Hero Trainers is rather ... pointless. However getting back to the point, I still think the four Hero Trainers ought to allow players to purchase (some) of the PvE skills of their respective factions. Clan Yumemiru 21:21, 13 December 2007 (UTC)
 * Hero skill points are not finite, if you have none left you may spend 1k and a skill point to obtain another one. At that point you might as well add PvE skills to the normal skill trainers. --  Broodling [[Image:User Broodling67 sig.PNG]] 06:16, 17 December 2007 (UTC)
 * True, I'd forgotten that. It wouldn't be that bad of a trade tho (given that this is how you acquire Sunspear skills atm - and nobody is complaining about that) and remember that for the first 20-something (27 IIRC) skill prices at the regular Skill Trainer are below 1 plat ... plus as I initially stated, the 4 Hero Skill Trainers in GW:EN are identical in their offerings, 2 of them are in the same town - and I can't say I'm much impressed by their offerings for the 6 core professions. Only the 4 expansion professions can get some of the GW:EN skills from them ... hence my suggestion to offer (some) of the faction-specific PvE skills there. Clan Yumemiru 11:24, 18 December 2007 (UTC)
 * Oops, looks like I forgot skill trainers aren't set to 1k per skill. Well now that I thought about it a little longer I wouldn't care if thats how someone wanted to acquire some of the PvE only skills, I always thought part of the fun was exploring each new culture and learning what they know by befriending and helping them. -- <font color="#228b22"> Broodling [[Image:User Broodling67 sig.PNG]] 06:18, 19 December 2007 (UTC)

Drunkard
A while back I expanded the description of the Drunkard title, and as an aside, added a short warning at the end, with both the players safety and ANET's legal liability in mind. Since, a strongly opinionated controversy has spawned as a result. Mostly out of curiosity, I would like to know what ANET's official opinion is on the subject and if they endorse, or reject the message, either as originally posted, or as amended in a later edit. See:Talk:Drunkard --Lefick 19:11, 13 December 2007 (UTC)
 * With all due respect, I see your point in wanting the message, BUT, the fact of the thing is, Guildwiki is an encyclopedia, and encyclopedias dont put disclaimers in their books/online resources. For example, under drugs it may say what they do and the effects it could do, but they dont say under the message (This company) does no endorse drug use. The fast is, this is a fact website, nothing that can be sued for telling children to go drink. I know where you are coming from, but you dont need to worry about that as far as I know. Ajc2123
 * Well... putting a disclaimer in every article would be a bit... strange... Wolf, Anet do not endorse killing wolves. Weapons Anet do not endorse the use of weapons... we could go on forever... the game is rated [ T ], so there should be no problem, nor need to put disclaimers for anything that enters th [ T ] category. MithranArkanere 21:31, 13 December 2007 (UTC)
 * However, one of the few things in this game that translates directly to real life is the use of alcohol... I doubt some kid is going to make a real sword and attack something with it, however using alcohol is a possibility... --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 23:22, 13 December 2007 (UTC)
 * Anet do not endorse hunting down the last of an extincted race to turn it into a music instrument --<font color="Black">Cursed Angel [[Image:User_Cursed_Angel_Signature.jpg|19px|talk]] 23:39, 13 December 2007 (UTC)
 * I'm also pretty sure that no kid that plays this game is going to be "inspired" to do that either... My point was that drinking was one of the few things that is at all close to home... --  Frozzen   [[Image:User_Frozzen_sig.PNG|User_Frozzen_sig.PNG]] 23:53, 13 December 2007 (UTC)
 * Picking a hammer and going to smack animals is also quite posible, easier that getting alcohol in countries with laws about selling alcohol to minors. MithranArkanere 23:59, 13 December 2007 (UTC)
 * Even if the trolls won't admit to your point being valid, I see where you're coming from. Just keep in mind it wasn't ANet that gave itself the T rating, it was the ESRB. Apparently here in the US, a panel of unelected people determine the rules of society. :D - elviondale  (tahlk) 00:30, 14 December 2007 (UTC)
 * The fact still remains though that this is an encyclopedia, and therefore is a place to storage information. Disclamers arent required in britannica when they talk about alcohol, so why should this encyclopedia? Ajc2123
 * I'm speaking in terms of the game itself, not the wiki. A little bit off-topic, maybe, but the convo did touch on that. - elviondale  (tahlk) 05:22, 14 December 2007 (UTC)
 * Come on ¬¬, this is Gaile's Talk page, that discussion is already on the drunkard page. This topic was refering only to the anet's official opinion on the matter and not over the discussion about the having the disclaimer or not on the drunkard page or all over the wiki... Coran Ironclaw 06:43, 14 December 2007 (UTC)
 * Actually this is GW suggestions page, and this whole topic shouldn't be here. The topic should be on Gaile's Talk page (without the rest of discussion). Coran Ironclaw 06:54, 14 December 2007 (UTC)

larger material storage
could you guys increase the size of the material storage 250 isnt that much and there are a lot of armors that require like 400 of one thing so if you guys where to triple it, i think it would be more useful. so up it to 750. this could also be a thing you buy in the ingame store or something for gwen players only.
 * ANet doesn't (yet) want to dedicate additional server room, from what I've heard, to additional storage. If they did add more storage, the primary player request is armor storage, or another 20 item slot.  Calor  &mdash;  talk  22:34, 13 December 2007 (UTC)
 * Another twenty slots would be great. --71.229.204.25 22:38, 13 December 2007 (UTC)
 * This should be moved to GW1 suggestion page as it has nothing to do with the website. Please do remember that format next time you suggest something of this nature. :) Renin 01:26, 14 December 2007 (UTC)

Althea minipet?
Speaking of minipets...

We have a miniature Prince Rurik, why not a miniature Althea as well? Not only would it be a very sweet thing to have, I would love to see a miniature mesmer. Is there any chance of seeing a mini Althea at any time in the future?
 * Miniture Gwen not Little Cute and Mesmery enough for you ? :p 210.185.92.41 04:25, 14 December 2007 (UTC)
 * It's a start, definitely. -- Alyrrae 08:50, 14 December 2007 (UTC)
 * A Mini Cynical Cynn would be nice. Renin 12:39, 14 December 2007 (UTC)
 * All 5 Prophecies heroes would be cool: Devona, Mhenlo, Eve, Cynn and Aidan. Since there is no mesmer Ascalon Chosen one, Althea would do. MithranArkanere 12:53, 14 December 2007 (UTC)
 * Seconded, definitely. It'd make a lovely collection of minis. I'd try to collect them all. -- Alyrrae 12:00, 15 December 2007 (UTC)
 * Ahhh! I would love to see a miniature Jora! Or a Miniature Livia!! I'm so for A mini pet Althea as well!That would so rock!--Adiana 20:06, 19 December 2007 (UTC)Adiana
 * Splendid idea! I'd love to see miniatures of those too. My fiance would absolutely love a Jora miniature, I know for sure. --Alyrrae 17:53, 21 December 2007 (UTC)

Minipet crafter that crafts a mini pet of yourself in the current armor you're wearing(very expensive). That is all. --Lou-Saydus 17:45, 20 December 2007 (UTC)
 * I wouldn't object to that either. That way, I could get minipets of my friends, if I so wished. It'd be neat. --Alyrrae 17:53, 21 December 2007 (UTC)

Log in Screen Improvments
i would like to see some more sorting options like by age or by profession or lvl. mainly in the log in screen.
 * This really should also go to the suggestion page. Everything has its place so please do keep that in mind. :) Renin 01:27, 14 December 2007 (UTC)
 * this is the suggestion page i thought.
 * i moved the suggestions here i hope that was ok. i read the title of the discussion wrong.
 * And I was just going to move a copy of your post to this very page, so I will not place a duplicate here, so you so kindly moved the content. Thanks. -- Gaile [[Image:User gaile_2.png| ]] 03:54, 24 December 2007 (UTC)

Disable Texture Compression Option
I was reading a thread on Guru and saw a really neat idea. Two years ago when Gw was released, most computers could not handle loading the his res armors in a town. They would have choked and died on the spot after loading the 50th player. Today, with many more computers running 2gigs of ram, multi core CPUs, twin graphics cards, and other things; I think we would be able to handle it. Is there a way that you can enable the client side to view all players in an outpost with his-res armor?

No more blurry armor on your friends in the guild hall, no more guessing when you see that insanely cool dye combo on some guy's 15k armor, no more ugly textures! Please add this option into the game. Thank you. -- Counciler 17:20, 14 December 2007 (UTC)
 * Keep in mind though, that some players probably do not have 2 GB RAM, or multi core CPUs. A change like what you've suggested, could hypothetically, alienate players with low-end systems. - Raknor  -  Talk  17:46, 14 December 2007 (UTC)
 * I don't see how. Honestly... I don't. -- Counciler 00:42, 15 December 2007 (UTC)
 * This is already in the game, so i dont think adding a switch to the options would be too hard. It's already in the game, because when you go outside of an outpost all armor textures are high res. Although i don't think graphical improvements in guildwars are what anet focuses on like some other mmo's. But it's definantly possible to do this and give players the option to choose between the two(high res textures and low res ones in towns) as they wish. --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 17:56, 14 December 2007 (UTC)


 * What you mean is a 'Use Better Texture Possible Also in Outposts' option. A checkbox in the Graphical options tab. So people with better machines can make the most of them. It has been suggested many times and everyone agree to this. MithranArkanere 22:47, 14 December 2007 (UTC)
 * KS mod removes low res textures in town. I just hope you can bare the stupid UT sounds it adds. (i take no responsibility for broken comps, neither does anet. --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 17:47, 20 December 2007 (UTC)

Suggestion for Access the Realms of the Gods
I think we should have a method in which all players, no matter which campaign they own, can enter the realms of the gods among themselves. There are some guilds who have players who do not own all of the campaigns, and if they want to venture into the Underworld or the Fissure of Woe, they simply can't do it at the same time or party. I have a few friends spread over all the campaigns and it would be really nice to do at least one thing together even if it's just UW and FoW. Maybe Anet could make the scrolls passages to work in the Guild Halls, or a Set of statues in the Isle of the Nameless. There's no way a pvp character could enter since they are not ascended so this shouldn't be an issue. I hope others who feel like this like the idea. 66.50.228.81 02:48, 15 December 2007 (UTC)
 * If your characters are Ascended/Closer to the Stars, it doesn't matter from which of the three points you launch into FoW/UW; the Temple of the Ages (being in Prophecies) is the most accessible (no missions required to reach it) of the trio; getting there isn't much of a challenge compared to what lies ahead in the divine realms. 09:54, 15 December 2007 (UTC)
 * It seems that 66.50.228.81 did mention that not everybody in his guild do own every campaigns, but from what I know people answer first, then read the post. PS: i am not 66.50.228.81, this is not my suggestion. Yseron
 * Oh thank you SO much! Take an "AssUMe Maneuver Merit Star" for your thoughts!
 * Having awarded that stellar prize, let us kindly consider and think about the alternatives; Zin Ku Corridor, a "mere" 3 unpleasant missions on the Canthan Mainland away from the port city. The Chantry of Secrets, a mere 5 missions from the port city. I suggested ToA because ownership of Prophecies is near-universal (and it's available at a good price in stores & the online store - support Arena.Net in the process!!) and it is an easy location to reach (15-20 minutes mild work from Lion's Arch) without any storyline getting the way - hence my suggestion. But as second respondent, intent on slamming the first respondent, you were too quick to respond, rather than THINK about it.
 * The problem is "where else ?" - Divine Realms is a PvE perk (at the moment) ,so the Battle Isles are out as a central location; and somehow I doubt making a new micro-continent will either fit The Movement of the World or be an appealing job for developers with other things on their mind. So please, next time before you shoot off at a "first respondent" - think it through, don't assume. Thank you. Clan Yumemiru 10:44, 15 December 2007 (UTC)
 * The initial post talk about guild mates who all own a different campaign ( they probably met each other in a pvp map, or during a special event or etc. ), that is: one have acess to ToA, the others :no, one have access to the Chantry, the others: no, one have acess to the corridor, the others : no. Thanks for your stellar answer who gave me a cosmic laugh. Yseron
 * What's wrong with the Battle Isles? They're already established to have a portal in the Underworld, and are the location of at least two major temples of Balthazar, and PvP character's won't be able to enter because they can't Ascend, become Weh no Su or complete Hunted!. -- Gordon Ecker 11:09, 15 December 2007 (UTC)
 * Hm. That's an interesting point you raise. However, PvP chars can freely change secondary professions; which could indicate they have their "Ascend" flag set (I don't know the specifics of implementation server-side, so I'm not 100% sure which of the flags take precedence; the quest/mission complete flag or the 'able to change secondary profession' flag) - which may be something to take into consideration. Clan Yumemiru 12:08, 15 December 2007 (UTC)
 * Good point, I didn't consider that possibility. -- Gordon Ecker 12:15, 15 December 2007 (UTC)
 * No, please, don't you do that! XDDD Pick a PvP character. Go to a Competitive Mission, Aspenwoond, for instance. Try to exit to the PvE Outpost. See what happens? Yes, they 'know' when a character is PvP only and they can set the transition gate in the same way so PvP characters can't pass by. So, no problem about that. Now the place. There is a huge gap between the Great Temple of Balthazar and the Zaishen chalenge. I always though that something could be there, and the Training Arenas are not big enough, cover only the coast and do not explore the map when you move there. So there could be this, an outpost so all players from all campaigns go there to sell things, all year minigames that you can enter by paying Balthazar faction, etc.
 * Another option would be to Purchase the statues for your Guild Hall. They could be a bit far from the character spawn point, so people has to walk a bit around the Isle. Somehting like that would bo so cool that would have to cost 100, of course. MithranArkanere 13:02, 15 December 2007 (UTC)
 * Yseron (90.15.50.19), this is not a forum (for that, please go to GWGuru. Please do not splice your comments in (and leave a summary, many thanks in advance) - and take another Merit Star for your (rather inane) comment. YHBT. YHL. HAND.
 * Mithran, you forget that while in the Battle Isles, a PvP character CAN use a portal - unless you deny the existence of Isle of the Nameless (a not inconsiderate point for thought) However your point there is a "this is a PvP char" flag does indeed raise the possibility of putting an Access Temple in the Battle Isles - good point. This would however add another check to the entry requirements for any group wishing to pass into the Divine Realms; and I do not know how much (additional) back-end coding this would involve, but I don't think it'll be a one-line solution.
 * Divine Realms as a GH upgrade - interesting, definitely something to consider! Clan Yumemiru 13:28, 15 December 2007 (UTC)
 * One thing about coding is that if something has been made once, can be made twice. They already can detect PvP characters, so that is not a problem. MithranArkanere 13:30, 15 December 2007 (UTC)
 * Thanks for the responses. I see we are having a bit of brainstormin here that probably Anet(as they usually do) will listen to. And to answer the question, yes, my guildmates at the momment are spread over the campaigns. Mostly because some of them are students and can't afford buying a second campaign at the momment. Some have two, and they don't own the third! But those do not own the same two... which is kind of complicated(no mattter how we do it, it always ends up with at least one or two left out). The battle isles are the neutral ground for everything, that's why I though it could work, and we have already the scrolls implemented, but they can only be used in their respective outposts which doesn't help a bit, just bypass the "no-favor-atm". Since UW and FoW are always considered Core-areas campaign wise, i think they should have a core-way to get into them for people with our issues. 66.50.228.81 13:35, 15 December 2007 (UTC)
 * This depends on your definition of 'Core". You cannot access any content without access to at least one campaign; and access to acampaign grants you the allowance to play/use that campaign's content plus the core on top of which the game is built. Point is, there is no separate "core" access without campaign access. While I am sympathetic to your plight (and that of your friends) I also have to look at it from the developer's point of view; (I hate to be a party pooper, but all of these are issues that'll be considered prior to someone authorizing the additions!!)
 * * If you add an Access Temple to the Battle Isles, what's the best way of excluding inapplicable characters from entering, and, is it feasible to (re)code this.
 * * How do you decide if someone is allowed to do Divine Realms in Hard Mode on an overview map where it does not exist ?
 * * Where is it placed ? Is there room in the map to place it; does the overview map have to be changed, what's the best access method (either as a dot on the map, or (initially) via NPC in any of the existing locations
 * * Suppose such a temple is taken into service, what of the original three temples; are they going to keep running, will they get a new use (Visions of the ravaged Tomb of the Primeval Kings spring to mind) or will they turn to storyline outposts ?
 * I'm not saying it's a bad idea, just that it's probably more work than people imagine. Clan Yumemiru 13:56, 15 December 2007 (UTC)
 * You all are making this way too difficult, if you expect anet to add a new place then this will propably never be added. The only thing really needed is to allow fow and uw scrolls work in the temple of balthazar, and add a flag to not allow pvp charas (that should be really simple) the most important thing is to not request any graphical updated because that is very complicated. The only thing remaining to discuss is the hard mode option. Coran Ironclaw 17:17, 15 December 2007 (UTC)

Imo, if you're going to a core area, you should be allowed hard mode if you've unlocked hard mode on any of the three campaigns. Armond 17:20, 15 December 2007 (UTC)
 * True, but I suspect there are implementation issues if you are (re)using an existing location in a neutral location; I'll gladly be proven wrong, but as far as I'm aware now the HM flag is tied to whatever area you're in and whether or not you have successfully completed that area's campaign/expansion. Clan Yumemiru 17:45, 15 December 2007 (UTC)
 * The question then becomes "how difficult is it to detect hm flag settings in other continents?" Armond 18:30, 15 December 2007 (UTC)
 * I believe it's more likely to be a marketing scheme. In other words, not owning the same campaign as some of your friends is another incentive to buy that campaign so that you can UW/FoW together. If this is the case (which I have no qualms with), then the chances of making these areas core are probably slim. Kokuou 21:42, 15 December 2007 (UTC)

Pre-Order Bonuses.
Of all my possessions that I will regret not having in my hall of monuments... Yeah thats it my Pre-order Bonus Items. I started playing Guild Wars durring the WPE in 2004 having found the site just 2 weeks before. I have enthusiasticly awaited each campaign (and expansion). I have payed to pre-order each campaign including GW;EN. and now I leave all these pretty toys behind for GW2 ? I will do it, but its realy sad ! Will I pre Order GW2 ? yes regardless of if there will be pretties there as well. But maybe as a part of the pre order bonus for GW2 they could include access to bonuses for GW1 preorder holders as I was always happy that I could start a monk in ANY campaign and get my Censors Icon, and that was not going away no matter how many campaigns they came out with. --Sable Lightblade 19:17, 15 December 2007 (UTC)
 * Not everyone can access those. Masks aren't there either. MithranArkanere 19:21, 15 December 2007 (UTC)
 * the only thing i want to know is exactly how adding things in the hall of monument will aid me in gw2, with armors i want the armors to be transfered as they are and not become something else, the other things makes no sense to me. And besides that i want to know if adding more than 5 armors still gives me something for it. --<font color="Black">Cursed Angel [[Image:User_Cursed_Angel_Signature.jpg|19px|talk]] 19:52, 15 December 2007 (UTC)
 * I'm sorry I realy wasnt intending for this to become another dragging and beating of the HoM, was just wondering if it would be possible to set the same preorder bonus flags in GW2 for those of us (like myself)that have not missed an oportunity to show our interest in advance of an upcoming release. Of course this would likely involve designing a completely new set (or even type) of preorder bonus. I havent sen this raised in any of the other talk pages has it been ? anyone know ? thanks --Sable Lightblade 21:07, 15 December 2007 (UTC)
 * And as to "Not everyone can access those", not evryone has acess to the grey giant, asura, and destroyer minis,(or any SE/CE minis), but they will still go into your hall, just as with the magazine and SE/CE minis, the oportunity was there for all at the time it was availiable, thanks --Sable Lightblade 21:59, 15 December 2007 (UTC)
 * They can be bought from other players, preorder items can't. And I don't think being a good idea to 'punish' players that would have bought the preorder or CE packs if they knew they existed. Imagine somebody that didn't had internet connection until then. You already have the preorder items, isn't that good enough? MithranArkanere 16:16, 16 December 2007 (UTC)
 * imo, the extra charge for the CE isn't worth the reward in HoM. You bought the collector's edition to say you owned the collector's edition. I wish everyone would get over this "its not fair, its not fair" issue and realize that ANet rewards loyalty, and those rewards have been advertised sufficiently. Do I have CE's? no. Do I wish I did? Yes. Did I want to pay extra for them? No. Do I have all the benefits of the CE's minus the /dancenew and aura? Yes. Am I complaining? No- It was my own choice to not buy them. - elviondale  (tahlk) 16:46, 16 December 2007 (UTC)
 * /agree Biscuits [[Image:User Biscuits sig.png]] 20:36, 16 December 2007 (UTC)

Obsidian Weapons
Yeah i know this may be a bit retard but why is there are eternal weapons smith. only to customize your stuff. So my idea as many have suggested before i think Obsidian Weapons. You can craft devine armor (FoW) why not devine weapons This would be a nice ecto money sick as wel course most people want to be part of it to have these weapons. If they are HoM competable is a story on it's own but just to start. Cult Mephisto very good point i've often wondered that myself..

Hall of Monuments
Ok, well I've wondered, IF we do get more then one title that we can display on the "Honour Stage" and we want to display it, what happens to the other Titles up there? Eg. I mean that we might want certain titles up there, instead of the random order it gives you. I am also wondering if u do get more then one title (and u already got the titles u want up on the "Honour Stage") and it is a very good title, will it be included as being "transfered" to GW2 if it isn't up there?

Ok one last question. Will we be able to display our "special gloves" eg. Chaos Gloves/ Destroyer Gloves/ Dragon Gaunlets/ Glacial Gaunlets/ Stone Gaunlets in HoM aswell as our "special masks" eg.Blindfold/ Crown/ Dread Mask/ Norn Woad/ Highlander Woad/ Spectacles/ Slim Spectacles/ Tinted Spectacles/ Bandana/ Mask of the Mo Zing (includes Festival Masks) in there too?

Clock
Tonnes of people always ask "whens MKT coming?!?! whens Dwayna or Grenth coming?!?!?" so i wondered, would it be much easier if they could put in a countdown for the events until the special "Hat Giver" arrives?

Hero Storage
I'm not sure if this has been suggested before, but i would like to see some hero inventory. Just two slots per hero would suffice. So we could store a second weapon/offhand set with the hero. 195.243.153.10 14:11, 17 December 2007 (UTC)
 * Would be gr8... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (talk · contributions) 21:51, 19 December 2007 (UTC)
 * Yes would be good it would also maybe mean that if heros steal your green drops they can get to use them.A system like Dungeon Siege uses would be good, would be nice if heroes had an extra weapon slight so could equip a bow etc.--Dan Mocha 22:15, 24 December 2007 (UTC)

Thats somthing that always bother me about the hero's .. They can take from you a precentage of drops but they aren't allowed any storage....i'm practically field packing my heros weapons.. they should be able to backpack their own stuff...


 * I'd like to see each hero have a main bag each. Could make storage a lot easier, having an armor hero (to carry all my armor.  A weapons hero.  and item hero.  Man, that would be sweet.  Saves my character storage for loot.  Unless, of course, ANET wants to have the user by additional character slots for storage characters, that is. House Of Furyan 02:13, 27 January 2008 (UTC)

Additional Character Screen Sorting Options
Hello! I have a few suggestions about the Character selection screen. First, I'd like to see more sorting options, like an option to sort characters by birth date, and perhaps another one by primary profession. I would love to see my characters sorted in the order I created them. Second, it would be nice to display the character's birth date in the info box on the top left corner of the screen. I just can't remember when I created all my characters, so this feature would be very helpful to know when to check for a birthday present. Thanks. --Funky Jah (talk) 17:07, 17 December 2007 (UTC)
 * I for one would welcome being able to manually sort/place my characters. Clan Yumemiru 18:59, 17 December 2007 (UTC)
 * I have previously Suggested this Here Just last month. Although your addition to sort by birthday adds to it. Chik En 19:49, 17 December 2007 (UTC)

I agree completely with the idea ..i have a total of 14 characters and nothing anoys me more then to have to manually check each of there age ...
 * Here here, I second or... erm... fourth that... Raxous 15:34, 2 January 2008 (UTC)

this would be soooo nice i have posted this a lot of times on forums and sites and no one has relay supported it nor kind of cared but i find it very frustrating that my ch just randomly reorganize them selfs how ever they please. if they added by age and by birth date that would also be cool or also by class i know thats not a huge one but i think it could be cool i know i have 2 duplicates 2 normal versions and one of each that are going for eather doa or survivor.
 * I am for that as well, would rather order them myself rather than them doing it themselves.It confuses me when that happens especially when you can't revert it to selection you had before.It also takes a while to get used to it as you click on last char you used or your main one but he has moved etc.Age one would be ace as you will be able to keep an eye while you wait for present:-)--Dan Mocha 22:24, 30 January 2008 (UTC)

/age
Others may have a problem with this but.... I think it would be nice to be able to perform the /age command against a char name. Example /age Chik En would give the /age results of that other person. It would be nice also if we could do other actions / cmd's against others such as /yes Gaile Gray would result it "Chik En says Yes to Gaile Gray" but really it would be useful to know how long others have been playing... I like to give things away from time to time and really knowing when you have a real noob that needs help or just a scammer, this would really help out with that. Chik En 18:34, 17 December 2007 (UTC)
 * But it could also be detrimental for forming a group. Oh look Chik En's /age. He's too new to fully know how to play in an elite mission/dungeon. It could also give people an invisible barrier that will group those new to the game and those who have been longer. Being new to the game shouldn't be penalized but the truth is, most people do flame those new people who tends no to listen to other people. So i don't like this idea, unless there's an option that you're willing to publicize your in-game age. Renin 19:02, 17 December 2007 (UTC)
 * I could see your point but being a noob really does not matter if you have the skill bar that is needed and you can share that... and if you can follow instructions... and willing to learn what needs to be done... Personally if someone in the group says they know how to do a mission better and his or her Age is better then mine etc then I think I will probably listen without troubles. The same could be said about Skill bars and publishing them... if you don't show your skill bar in some teams they won't take you with them. Chik En 19:24, 17 December 2007 (UTC)
 * Something like... /age Character Name? Does not sound bad. Mean people already call 'noob' other anyways, but if you 'account /age' is low, you have the excuse of being new to the game. And if you account age is high, you have no excuse, so you really are a bad player if after two years you don't have most of your primary professions skills unlocked... or all of them... ~this could be also used to really knknow which players are new to the game. In my guild we welcome newbies and theach them if they are willing to play, but some poeple enter guild to ask for items and them leave. This would help too. MithranArkanere 19:29, 17 December 2007 (UTC)
 * I would much rather see a "You have x days left to this character's birthday!" message added to any character's /age query at year+11 months of age instead. Clan Yumemiru 19:32, 17 December 2007 (UTC)
 * That is suggested in a above topic and I have also suggested that previously and it was just recently put into the Archive. This suggestion does not deal with birthday's as it already been covered this is purely for using a action / emote against other users to get info to help ident what you can expect from a particular player. Chik En 19:46, 17 December 2007 (UTC)
 * So this is supposed to help people rather than function as another "eh, age him, he's just a noob with a PvXWiki build - get someone else instead" exclusion tool ? As if exclusion by title wasn't bad enough ... Clan Yumemiru 20:00, 17 December 2007 (UTC)
 * Everything can be used in a negative fashion. I recall teams I was with previously would actually interview a person that was just added to a group to do a tombs run... ask from runes to attributes to armor and weapons and then finally skill bar / build. And when that was all done they would add the next one to fill the gap and before they began would indicate who is leader and that you follow directions. Really as a noob would you really want to be part of a group that hopes to filter you out for being a noob even though you have the skills etc? Eventually noobs will band together or get help within a guild etc. Personally if someone says hey I know this mission well and I /age them... if they are only a 2 week old account I might not believe them so well vs someone who is 6 months at least. Or someone asking for help such as in need of a junk weapon... that would help them out but is nothing to you.... would you believe someone who has a 2 year old account that the level 3 char needs help getting a good free weapon? Or perhaps that guy who says... I just been playing for 3 weeks... give me a deal on that trade.... you actually could verify they tell the truth for once. Filtering of noobs will happen anyways. By those that fear noobs... personally Fresh meat can be useful if they are willing to learn and be part of team. Chik En 23:53, 17 December 2007 (UTC)
 * Given the fact that aNet dev team intends for people to play Guild Wars at their own time (you know, to go play it once in a while, make a baby or two and then play again kinda deal) the /theirage would be unfair also for those people who have sort of played the game and is still new after 2 years it was released. I for one was those people, I had prophecies but got utterly bored so I stopped. Factions came out and it was still boring. Then Nightfall came and that's when I really started investing time (I'm more of the solo type of player and with the introduction of the hero system made solo h/h much more fun). So having that /theirage as an excuse for "oh he's a noob" or claiming that "i'm a pro, just take a look at my /age" thing may be used by people with no good intentions. Knowing someone's age should not be one of the key factors for people not to help or to trust. Renin 00:44, 18 December 2007 (UTC)
 * Like I said at the start of my suggestion... others might have a problem with this.. Chik En 05:11, 18 December 2007 (UTC)
 * I find the proposal highly discriminative and smacking of elitism. Not only towards new players (whom the experienced players should be helping and (god forbid) teach to play the game, rather than barrage with questions/demands and then discard with a disparaging comment) but what of the people with a (new) secondary account ?
 * It's bad enough that titles are being used as a metric of player performance (and a poor one - titles only prove you were willing to spend time/effort on them; they say little of your ability to play the game) and for lack of anything else to distinguish players it has become a benchmark (and remember, all benchmarks are flawed, except possibly the rear-end impression left by someone on a freshly painted outdoors seating device) and people are clinging to it desparately despite evidence to the contrary.
 * The attitude "go away noob form your own noob guild" I find reprehensible. Guild Wars is very much a social game - and I consider behavior like that to be highly antisocial. You want to find out if someone can play ? Fine, take him outside the outpost and see where it leads you. But please, everyone deserves a chance to play - not just grizzled veterans - and you mightdo well to remember that they were noobs once, as well. Think about it. Clan Yumemiru 08:08, 18 December 2007 (UTC)
 * There's also the possibility of people being ridiculed due to a high hour count, either due to the hour count itself or because they didn't play as well as expected for someone with that hour count. -- Gordon Ecker 08:52, 18 December 2007 (UTC)
 * This would just create a chasm between those who are new and those who aren't, if people dont accept new people for missions and so it would just be unfair, and the elitists would disturb me even more, its not cool to have played alot of hours more than others. --<font color="Black">Cursed Angel [[Image:User_Cursed_Angel_Signature.jpg|19px|talk]] 09:32, 18 December 2007 (UTC)
 * Responding as if that isn't tongue in cheek*: Its not a matter of playing a lot of hours that is uncool- its a matter of making a big deal out of playing a lot of hours or making a big deal out of someone else not playing a lot of hours - elviondale  (tahlk) 12:58, 18 December 2007 (UTC)

I fully expect people to let their characters idle in the guild hall 24/7 just to up their age if this is implemented. --Xeeron 13:13, 18 December 2007 (UTC)
 * Character age count from it's creation. Character played hours do not. So they won't increase the age just by being idle. Just make it so the command only show account hours and character and account age, and done. MithranArkanere 15:02, 18 December 2007 (UTC)

The idea has a lot of pros an cons for sure ..not many of which i'm ready to discuss but for the most part .I already  fear that i'm guilty of trying to sift the wreckage of a few good players from the  all to new group that springs up from time to time .. I have had to resort to looking at the player names and searching out those with good titles..Friends of the kurzick etc etc ... Atleast that way when it comes to Alaince battling or pvp of any kind .. Finding a good team is at best less stressfull...CAse in point.. If i want to find out the status of a fortune 500 company, i don't ask the new hire or the guy in the mail room .. I ask the guy or woman running the company. Sad..i know .. some missions i just simply want to complete, and if i am able to tell the new from the old .. so be it...

Black Panther
Just thought this would be a really cool ranger pet that would only need a little work to implement. Just change the color of the Melandru's Stalker to black, with yellow eyes (I think they're yellow already) and decide where to put them, like Ring of Fire or something end-game-ish. I know people are gonna say that it requires work and bla-bla, but I think it wouldn't be all that much, and it would look totally awesome. We all know well how popular black things are in GW. :P <font color="#000099">Rose Of Kali  23:39, 18 December 2007 (UTC)
 * This is close and probably more realistic then anet releasing a new pet. - elviondale  (tahlk) 03:17, 19 December 2007 (UTC)
 * Black panthers are not an animal species by themselves, but a coloration of other animals, namely Leopard, Jaguar, Cougar, etc... so... lets see... what 'cats' we have... Lynx and Melandru stalker. The Lion and the Tiger are not fit for this. So... if any panther were to be added, it could perfectly be a Stalker re-skin. But... as Elviondale already said, do not expect any new content at all. I've already suggested to add Legandary pets than are allowed in the HoM in in all campaigns, so each chapter has 2 of them including one Phoenix for each one (Flaming Phoenix for Prophecies and Ghostly Phoenix for Nightfall), but I seriously doubt it. MithranArkanere 13:00, 20 December 2007 (UTC)

HoM-Displayable Pets
More tameable pets should be HoM-displayable, since the 3 that are now were a bit unbalanced: 2 from Factions (!!!) and 1 core... There should be at least one from Prophecies, Nightfall, and Eye of the North that can be displayed also. And what about the Rainbow Phoenix? How come Imperial is displayable and Rainbow isn't? I don't get it... <font color="#000099">Rose Of Kali 23:42, 18 December 2007 (UTC)
 * (just to clarify: when I call something "HoM-displayable" I mean that they get a unique statue) [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 23:44, 18 December 2007 (UTC)
 * Just thought I'd point out that while this might seem like a good idea, the specific pets displayed probably affect something in GW2 (Kinda like why you can only put Destroyer weapons in the weapon shrine Dx) Srakin 04:35, 15 January 2008 (UTC)
 * I made a suggestion somewhere to add reskins of other animals in other campaigns, so each campaign would get 2:
 * Lvl20 Black Widow in the Underworld. Already added. Appearing after beating different Underworld quests.
 * Lvl20 Hound in Fisure of woe, a reskin of wolves. Either a Ghost Hound (Eternal) or a Hell Hound (black shadow with flaming eyes). Appearing after beating different Fissure quests.
 * Lvl20 Moss Spider. Already there (Reskin of the Black Widow with the Moss Spider skin). After a runaround quest taken in Denravi from Shadow, that takes you to different "No-reason-to-go-there" places, that takes you finally to Dry Top. After making the quest, the Moss Spider will be for you there always.
 * Lvl 5 Flame Phoenix. Appears somewhere in the Fire Ring Islands after beating the Prophecies campaign, as long as all party members have beaten the campaign too.
 * Lvl 20 Black Moa. Already Added. After making a run around quest.
 * Lvl 5 Imperial Phoenix. Already added. After beating Factions campaign.
 * Lvl 20 Golden Moa. Another Moa resking. In Crystal Overlook. After making a runaround quest in the Desolation.
 * Lvl 5 Ghostly Phoenix. Phoenix reskin. In throne of secrets after beating Abaddon.
 * Lvl 20 Black Panther. Lynx reskin. After making a runaround quest in the Tarnished Coast.
 * Lvl 5 Rainbox Phoenix. Already added. After reaching King of a Big deal rank (2).
 * 4 of them are already added, and the rest would be simple reskins. I think it could be quite possible. MithranArkanere 13:20, 15 January 2008 (UTC)
 * Aside from new pets, I'd be glad if the statue would provide a bit more information. The generic "Animal Companion" statue doesn't mention that I've got a Stalker, or that I kept him from the first day I tamed him.

Feels wrong, IMO, that you're rewarded for switching pets every other day, but not for keeping one all the time... Cp 10:32, 18 January 2008 (UTC)

Alternative Method of Obtaining Festival Hats
I think it would be nice if we could obtain the festival hats even if we are disposed of on the finale? As a nod to those of us forced to be away? Hey, we paid just as much for the game for the next guy, and we'd like to to be left out just because we're busy a single day. Perhaps offering them up to two weeks after the finale to those of us who completed the relevant quests during the event? I'm sure this isn't the first time, but you have no idea how happy my guild was that this option was availible during the dragon festival. Thank you for your time! Julian 04:10, 19 December 2007 (UTC)
 * They have had this sort of thing in place, albeit not 2 weeks, its for 1 week afterwards, the collector stays behind (Actually maybe this was only Dragon Festival) Crazy 11:24, 19 December 2007 (UTC)
 * I posted this on the Festaival hat keepers talk page a while back: This is just an Idea, for those of us who would like a chance to get festival hats from events gone by. Add a second hand option to the festival hat maker. The availability could be based on players who sell thier hats, like a dye trader dynamic, but there is a difference. The second hand versions of the hats would be "used" looking. A dirt smudge, a chip off of an antler, the tusk broken on the deamon mask etc. that way, close inspection would still seperate the original masks from the second hand ones. Again, just an idea. --Lefick [[Image:User Lefick Talk Icon.png|15px]] 20:02, 19 December 2007 (UTC)

Celebration Days for Other GW gods?
I was wondering if Wintersday is the only day we celebrate and "honor" the gods, even though Wintersday is based off of Christmas. From what I understand the whole event surrounds Dwayna and Grenth, but what about the other three gods? I would like to see a day we "honor" Balthazar Lyssa and Melandru. If we have then excuse this post, but if we haven't I would like a event for them done :D--Adiana 20:25, 19 December 2007 (UTC)Adiana


 * We can call Melandru's festival "Green Day" :P MageMontu 20:32, 19 December 2007 (UTC)
 * Lmfao! So corny on so many levels...but funny! :P Nice! --Adiana 20:36, 19 December 2007 (UTC)Adiana

Balthazarday requires 64-man AB rounds using the Droks run as a map. --71.229.204.25 21:34, 19 December 2007 (UTC)


 * That would be shit-crazy, but shit-crazy awesome. Lyssa Day would be... April Fools? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (talk · contributions) 21:38, 19 December 2007 (UTC)
 * Ever played NetHack and gotten confused? Like that.  Character and item skins are made totally random.  You chould be a Mini-Asura wielding Zhed Shadowhoof as a bow. :O --71.229.204.25 22:10, 19 December 2007 (UTC)
 * Mmmm...April Fools = Lyssa Day. Lol that would be awesome and somehow suits her. Nice Frvwfr2!:D --Adiana 22:34, 19 December 2007 (UTC)Adiana
 * Yes, my suggestions are good... lol [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (talk · contributions) 22:53, 19 December 2007 (UTC)
 * Lol So modest. :P Lol I hope the GW Team takes this suggestion into consideration!--Adiana 23:57, 19 December 2007 (UTC)Adiana


 * In the last Day of the Dragon they praised Kormir. In the Tihark Orchard mission you learn about the Lyssa's day to drink and eat, so all the spare events where there are no decoration but consumables drop are hers... all Battle Isles Events are Balthazar's... Grenth and Lyssa have Yuletide... now... what's for Melandru? Canthan new year? Apri'ls Fool? Halloween? MithranArkanere 12:54, 20 December 2007 (UTC)
 * Small correction: Grenth and Dwayna have Wintersday. :D Clan Yumemiru 15:04, 20 December 2007 (UTC)
 * Nah..I can't picture Melandru hosting Canthan new year, Apri'ls Fool, or Halloween. X.x; So not halloween since Mad Thorn king pretty much stated that was his day. I didn't know there was a "Lyssa's Day" already.--Adiana 17:40, 20 December 2007 (UTC)Adiana
 * If you are talking about the Festival of Lyss, that's not an event but a mission, part of the nightfall story. Although its not a bad idea if anet makes it an event once a year. MageMontu 20:40, 20 December 2007 (UTC)
 * Yeah, that's what I meant. Lore. We know the Festival exists. Why not making it real? It could be during... hm... Carnival...? Mardi Gras? Oh... no... that's too much... XD (And yes, I also meant Grenth vs Dwayna). MithranArkanere 20:48, 20 December 2007 (UTC)
 * 1 question, why is everyone comparing Lyssa with fools? She's the goddess of illusion not fools :P. MageMontu 21:10, 20 December 2007 (UTC)
 * Lyssa is the Goddess of illusion, it's not about 'fools', it's about 'to fool others'. MithranArkanere 21:16, 20 December 2007 (UTC)
 * Fair enough. In that case carnival suits well for this goddess, the finale could be mardi grass. Actually I'm surprised that Anet never did a Carnival like festival in Gw. MageMontu 21:35, 20 December 2007 (UTC)
 * Now that I think of it, doesn't Dwayna have the Harvest Festival? What happened to iy? Did the Canthans stop celebrating it after what Shiro has done to the emperor? MageMontu 23:11, 20 December 2007 (UTC)
 * Didn't one April's Fool event turned people into the other sex? :D That fooled others and also it was an "illusion" which fits Lyssa right? Lol mardi grass would be great! So the Mesmers with their masks :D Would be awesome to get beads as drops and can actually wear them ^^--Adiana 05:58, 21 December 2007 (UTC)Adiana

Festival Hat Bonuses
Just a thought: Pay 5k to get festival hat with +1 item's attribute, normal armor, and tie ability to add insignias, i think it would be nice to see people actually using these in missions/outposts/PvP. I do like hat makers in GH btwKiller Revan 21:25, 19 December 2007 (UTC)
 * Look up there ^^^^^ It's been suggested a bit already. Ajc2123
 * I'd suggest marking it up, upto 20k as the ones in eye of the north rendered useless since those requires materials but not the festival hats. heh. Renin 03:37, 20 December 2007 (UTC)
 * Ajc: Where? I'd like to give my "pro"-vote for this :D geeat gold sink. (the bad thing would be: as long as anet does not want new players to get all hats, this gets unfairer for them) —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 23:21, 29 December 2007 (UTC)
 * Oh, it's not Anet. They are the owners of the old hats. They don't want other to have them also, like CE owners. If they didn't care about that, anet would gladly add a way to get anything and people would get them... even having to pay a small fee. You know, the childish 'Can't Touch This!', against the also childish, but fairer 'I want it all'. Some poeple like MC Jaggger, some people like Queen. I think Queen is timeless and thus greater. MithranArkanere 02:27, 30 December 2007 (UTC)

Choose Base Location in Your Guild Hall
When you visit de Isles with the Canthan Ambassador, there are two of them in the isles. One in the 'Base' side,and one in the 'visitors' side. I find many times that the other side is nicer to set the base. I think that they could let you change sides anytime, either by talking to an NPC that appears in the other side of an owned Hall, or, at least, when you choose the hall, by talking to the Canthan Ambassador of the side you want to set the Base in (This way you'll have to use another sigil if you want to switch sides again). The Canthan Ambassador would warn you that the NPCs and the spawn location for your guild members would be in that side, of course. Why? There are some Isles that are pretty different in one side and the other, like the Jade Isle, the Corrupted Isle, the Isle of Solitude... I think that people should be able to choose which side they like most, and we have already seen that they can load the same area with different NPCs, thanks to the Command Post. MithranArkanere 13:19, 20 December 2007 (UTC)

Valentine's Day (Special Treats Weekend?)
Valentine's Day...not really a big thing and the 14th is on a Thursday next Feb but...it could be just another special Treats Weekend? Wine could be the alcohol and white/dark chocolate could be treats? Also..just for fun..maybe there could be like a bag with rose petals in it and when you double click it it explodes and the petals along with sparkles flow around the players? ^^; Lol just a thought....would be nice to do...or something.--Adiana 08:53, 21 December 2007 (UTC)Adiana
 * Lovely ideas. I think that the Dragon Festival takes place in February, so it may be that this is what the focus will be, but I will pass along the ideas. -- Gaile [[Image:User gaile_2.png| ]] 22:14, 27 December 2007 (UTC)
 * Hm... chocolates and champagne? Nice... MithranArkanere 00:41, 28 December 2007 (UTC)
 * Euh, didn’t you mean the Canthan New Year festival for the upcoming year of the rat instead of the Dragon Festival? Something for Valentine’s Day would be cool too. Jaxom 21:42, 29 December 2007 (UTC)
 * Thanks Gaile :D I look forward to any event the GW team does, but please keep me posted if that ideas is a hit or miss. Speaking of Dragon Festival/Canthan New Year festival, could you give me your thoughts on my suggestion about them here: Talk:Contests ? Thanks again and have a great new year! --Adiana 05:53, 1 January 2008 (UTC)Adiana
 * Would be a good idea for some quests for Feb 14th, delivering chocolates after a scavenger hunt for items.Or something similar to the drunk part of tihark orchard where you have to kiss as many people as you can in time limit.Another could be chatting someone up and if succeed get a prize.:-)--Dan Mocha 22:35, 30 January 2008 (UTC)
 * Yes, I meant the Canthan New Year. Goodness, I always mix those up! Anyway, the Canthan New Year Festival is taking place again this year, and there are new surprises in store. I don't think we can do a special Valentine's Day event the very next week, but I'm sure we can consider it for the future! -- Gaile [[Image:User gaile_2.png| ]] 01:40, 31 January 2008 (UTC)
 * Thought would be too late for this time,but knowing my memory if don't say it now will forget it lol:-)--Dan Mocha 08:19, 31 January 2008 (UTC)

Hall of Monuments Revisited
I just wanted to call attention back to the problem of trophy organization in the Hall of Monuments. Other interfaces in the game have one box with available items and another with available slots. Users can then populate those available slots with items from the other box. Examples include:


 * Moving items between your inventory and your chest
 * Equipping weapons and armor
 * Picking skills

I don't understand why the displays in the Hall of Monuments can't work that way. I have 25 titles in my main display and I can only show five at a time. It's awfully frustrating to constantly have to rearrange those 25 items until I come to a configuration that is adequate (but rarely optimal). --Ronduwil 06:24, 21 December 2007 (UTC)
 * Furthermore, it's a rotation scheme, so if you have 25 monuments available, you only have 25 different configurations, instead of the 25*24*23*22*21=6375600 you would have if you could place them manually. So the chances that one of these 25 configurations fits your taste are very low, hence the frustration. --Funky Jah (talk) [[Image:User_Funky_Jah_icon.jpg]] 14:24, 21 December 2007 (UTC)
 * This has been brought up countless times on this page and many others, but I have yet to see an answer from Anet. Of ALL the suggestions that are currently active, this one is by far the most important one, and it NEEDS to be done.  COMMON! SAY SOMETHING! [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  20:19, 21 December 2007 (UTC)
 * Heck, I would even be OK with the current interface if only you could undo your selections. This first came up when I got Legendary Vanquisher.  At that point, displaying my Elonian Vanquisher title was worthless because it's already implied by Legendary.  Still, I had no way to back out that decision.  If I could simply undo selections I could force the display to look almost like I want it by simply backing out everything I don't want to show.  This would be a minimal solution though.  It would still be frustrating to not be able to set the trophies up in the order that you want them.--Ronduwil 20:56, 21 December 2007 (UTC)
 * I don't think backing out is a good solution. I'd even live with them making the rotation random, even if it means I may have to go through 15768 rotations to get my arrangement, it's still POSSIBLE, unlike the way it is now, where I can't display my two favorite heroes together, or my two favorite armor sets (I have 13 on display, and my Vabbi and Obby are too far apart to ever appear on the same display).  But still, Anet remains silent on this topic YET AGAIN...  Come on, Gaile, ask someone!  Tell us something!  You know we won't leave you alone, and as more people add more things to theie monuments, more people will be getting upset about this...  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  19:58, 23 December 2007 (UTC)
 * Just read a recent Frog Talk summary... Disappointed to no ends by the statement that there are no plans to modify HoM anytime soon.  WHYYYY???? I asks you! WHY?  Get us all excited about displaying our achievements without a warning that it'll be messed up like this... :(  I would have been much more careful about what I displayed in what order, but too late now. :(  Sadness...  Didn't think it would have been very hard to do, but I guess it must be, since nobody is saying anything after sooooo many complaints in all the forums... [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  22:30, 1 January 2008 (UTC)

New Mini
Ok, I read this on Guild Wiki that someone wanted one of these, and I think it would look awesome. How-about-a-mini... Drakkar!?-- ‎ Christmas  Tock  14:40, 21 December 2007 (UTC)

Also, what if you could customize mini's like, maybe there would be a Mini Pet crafter in certain towns (this could also be GW2) and you customize what he looks like. And then you can save him in a mini pet page for your account, and when ever you want, buy him. But the price differs. Or... always an or, you could make a mini YOU! you can customize the mini so it looks like you in any previous armor you've had?-- ‎ Christmas  Tock  14:48, 21 December 2007 (UTC)
 * LoL mini drakkar... wouldnt that be the size of a small village ? :P
 * Mini's which have there relevance revealed in GW2 would be cool, well anything to do with GW2 would be awesome :D:D:D Crazy 14:02, 22 December 2007 (UTC)

Bonus Missions
I have a couple ideas, if they are being looked for. First, it would be cool to have hard mode for it (are really easy as-is) Second, could there be a historian title? like if you get all the discoveries, you get the title. I think that these would be cool to have implemented, if they are not too hard to do so. Demons carnage 21:11, 21 December 2007 (UTC)
 * We're already seeing a ton of whining from people who don't have access to these, even when the reward is a clean inscribable maxed item. Imagine the outcry if they added HM and a title track for this to boot! I don't think that investing time adding and balancing content for a section of the game with such a limited audience is worthwhile right now.  If ArenaNet ever makes the Bonus Missions available to everyone through other means, I might have a different opinion. --Ronduwil 21:39, 21 December 2007 (UTC)
 * If they will add something someday, I prefer if its the mission regarding the fall of Orr. MageMontu 23:39, 21 December 2007 (UTC)
 * What is the purpose of having these in hard mode? Get 2 books filled instead of one or something? Or just for the sake of saying you did it?  No point otherwise.  Also, a discovery title would be too easy to max, as none of the discoveries are particularly difficult.  They could all be done in one day.  Talk about a fast track title.  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  11:24, 28 January 2008 (UTC)

Report System (PvE addition)
In the past month I have experienced quite a lot of times, where someone in my PvE party left halfway through a mission, or in perticular; after having defeated either Thommis or Rand in Slaver's (having said they needed both before entering). So I think it would be nice to add a feature for PvE players to the report system. This feature should be called "Leaver", and should add a hex similar to "Dishonorable", when enough reported the player as a leaver. The hex, however, should not work in the same way as "Dishonorable", since it would be a lame punishment to keep a PvE player away from something in 10 mins. Instead it should have no apperant effect, other than stating to the team upon joining, that the player was likely to leave. (or something alike) Does anybody share my opinion about this? Hope you'll add this. Symphy 19:39, 23 December 2007 (UTC)
 * I agree that this is a widespread problem in PvE, not just in Slavers, but I'm not sure Anet will bother to add it... [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  19:53, 23 December 2007 (UTC)
 * Problem I can see with this is when (as I do sometimes) a player joins a group, the group is taking way too long to do a simple task (like many PUGs) and the player has to leave early to drive the kids somewhere. No one should be tagged as a "leaver" just because other people are inefficient.Johnathan Allen 21:42, 17 January 2008 (UTC)

Auto-Away
I think this has been requested before, in some form or another, but I don't think a concensus was ever reached. The problem is that I, as well as many other people who play GW, sometimes have to leave the computer unexpectedly, just to later realize that it will be for a long time. A few hours later I come back to find that a few people tried to message me without realizing that I'm gone, and thus thinking I'm just ignoring them. This may not be a completely trivial solution, but I don't think it would be very difficult, either. The game already tracks how long you have been playing (the "Please, take a break." message). The game already tracks how long you have been idle (the "Hide UI" feature on the login screen). Why not combine the two to make an auto-away option, with a user-selected timeframe of 5, 15, 30 minutes, for example. This would be very helpful to those who rarely think about changing their status while rushing to the forgotten lunch on the stove, or many other family "emergencies." GW is a social game, and this is a very much needed social feature, in my opinion. <font color="#000099">Rose Of Kali 20:11, 23 December 2007 (UTC)
 * I completely agree with this one. As anyone with small children will tell you, life is very random, and sometimes you just have to go rather suddenly. This should be added to the game as soon as possible.
 * Yeah. It should let you choose the time whe you want to bet set AFK (5,10, 15, 20 min, etc). After that time, your character should be set as AFK automatically. It would be nice too if the camera were set to 1st person, and started go around in circles like in the login screen, to work as an screen saver. Mith[[Image:User MithranArkanere Star.png]]Talk 23:53, 30 January 2008 (UTC)

Weapon Customization
All primary attack weapons (swords, daggers, wands, etc.) get a 20% damage bonus when customized. Offhand items (in particular, HOM-displayed destroyer foci and shields and the Bonus Mission Pack weapons) get no bonus at all from customization. I think a little rework would go a looooong way. This would make it fair to customize weapons that currenty only lose resale capability and give you no other play benefit. So far, only 5 professions can appreciate weapon customization in its current form (A, D, P, R, W), and even P and W still miss out on the shields. If you decide that this is too much work for GW1, please, SERIOUSLY consider it for GW2, because this is plain unfair to any caster player who is forced to customize weapons for one reason or another, or is facing a player who actually benefits from customized weapons. <font color="#000099">Rose Of Kali 20:27, 23 December 2007 (UTC)
 * Attack weapons keep their usual +20% damage bonus, which is super useful if you attack with them.
 * Caster weapons (wands and staves) should get a +5% halves skill recharge or casting time of spells bonus (or something equally useful for casters, since they have no use whatsoever from the +20% damage bonus).
 * While Foci should get +3 energy (12en/4 = 3), or something like that, and shields +4 armor (16arm/4 = 4).
 * I agree with you. The customization needs a rework and I like your idea of it. MageMontu 21:12, 23 December 2007 (UTC)
 * My version of this... allow me to search for it...
 * 1-handed weapons (including wands): +20% damage.
 * 2-handed weapons (NOT including staves): +33% damage.
 * Staves: +5 Energy.
 * Foci: +3energy (For a total of 15).
 * Shields: +4 Defense (For a total of 20)
 * That, way, casters that want the +damage can use wands, and casters that prefer the energy can use staves. MithranArkanere 00:12, 24 December 2007 (UTC)
 * seconded I totally agree--83.215.172.239 15:12, 24 December 2007 (UTC)


 * Or simply drop the customization feature, it more anoying then anything. Also why not drop the "infusion" on armor, Just grant the player resistence to murssat after completing Iron Mines of Moladune. (It out topic but equaly anoying) --Bob 20:33, 24 December 2007 (UTC)


 * I don't like the idea of 33% damage on martial weapons, NO WAY, they are already overpowered. I also don't like the idea of damage bonus on wands, since it's still useless (want to wand something to death? be my guest, let me know if it works on anything other than Dying Nightmares), and I love using them for 40/40 combos, which you cannot do with a staff.  If you want damage, use a martial weapon, that's what they're for.  And there is no need to raise the energy on staves, as it already is possible to get +20 energy on them.  Plus, you also have Radiant Insignia to boost energy further.  Casting or recharge bonuses are much more valuable, in my opinion, since they are more difficult to obtain with upgrades.  Also, I don't support the suggestion to get rid of it entirely, because it's the key to ensuring that only one person can use the weapon (think HoM), and this'd better give something in return for not being able to ever sell it. Thus, I stand by my original suggestion:
 * +20% damage on martial weapons (may raise to 25%, to make all bonuses exactly 1/4 of the max)
 * +5% halves casting or recharge time of spells on spellcasting weapons
 * +3 Energy on focus items
 * +4 Armor on shields
 * [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 20:55, 26 December 2007 (UTC)
 * Chances are not a good idea to make customization worthwhile, specially when they are so low. People tend to avoid them. It would be better if all things were completely measurable, energy, armor, damage, damage reduction, etc... Maybe 5% is 1/4 of the default 20%recharge in staves. But that 20%recharge is fixed. They still have another 5 properties: energy, damage, and 3 upgrades, for a total of 6, that's 1/4 of 1/6. While a sword, for example, has damage + 3 upgrades, plus the armor and 2 upgrades of a shield, that makes 7 properties for someone using a shield and sword. If you want to make all of them have 1/4 of their 'base' properties, then Wands stay with the 20% damage and staves get 20% damage, 5% extra chances of recharge and 2.5 energy.MithranArkanere 00:57, 28 December 2007 (UTC)
 * Well, there are no numbers with decimal places in Guild Wars ;). But i think this costumization ideas would be great. 20%more damage on a martial weapon is a hundred times (exaggerated) better than on a caster wand or staff, in some caster builds you maybe use your staff once a minute...customization does nearly nothing there. I'd also prefer another bonus for caster weapons. But what should be considered are offhands: If they also get a bonus when costumized (and can then also be costumized by Weaponsmiths), the costumization bonus for one-handed weapons should be lowered, so that you don't get an advantage compared to two-handed weapons. —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 23:33, 29 December 2007 (UTC)
 * That's a good idea too, but one-handed items tend to go for just as much as two-handed items in trades...((With exceptions of course)) And by customizing them it really just means you can't re-sell them to players...So wouldn't it make sense to allow both to be customized to maximum effect? Also, maybe the bonuses on the Foci could be more in line with the bonuses on the weapons, granting a +5 or +10% HCT or HSR of spells, and shields would be recieved physical damage -1? Srakin 04:56, 15 January 2008 (UTC)
 * How about when you customize items, it gives you a choice of bonuses. You can re-customize the item (to change the bonus) using the same character only. Alaris 00:15, 17 January 2008 (UTC)
 * I don't understand what the problem is. Customization gives a 20% increase in weapon damage. The maximum effect it has is on a scythe that hits for 41 damage, and even then, the 20% increase only brings the max damage up by 8.2. The lowest increase it has is daggers hitting for 7, which gives a 1.4 damage increase. With a customized scythe, assuming constant 41 damage per hit, and a 33% increase in attack speed, it would only add 8.2 damage per second to the weapon. On the other extreem, daggers, assuming a 0.5 attack speed and constant 17 damage, it would only increase the dps by 6.8. If between 6.8 and 8.2 damage per second is so upsetting that it merits changing the game, then why not just remove customization completely, instead of making a new, complicated system? Johnathan Allen 22:16, 17 January 2008 (UTC)
 * You missed the point completely. It's not about the martial weapons like daggers and axes, it's about the fact that +20% damage on a staff or wand is useless to 99% of spellcasters. =/  Also, it's about possibly making focus items customizable.  Please read before you post. x3 --Srakin 06:20, 26 January 2008 (UTC)
 * My vote goes to removing the customization, even if it were only to lessen the damage of physical characters a bit. Nicky Silverstar 09:15, 21 January 2008 (UTC)
 * Then what of the forced customizations, like the BMP weapons, or more importantly, Destroyer weapons in the HoM? The game FORCES you to customize them, which makes the weapon lose any and all resale value, and you get nothing in return? [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  20:21, 27 January 2008 (UTC)
 * Yeah, removing it's not an option. What the system needs it's an extra for the items without it. MithranArkanere 22:29, 27 January 2008 (UTC)

Diversity
I would like elite areas where every profession is welcome. I want Love every-where. I would like to see a ranger inviting a mesmer at Urgoz, I would like to see a ranger inviting a warrior at the tombs, I would like to see a W/A inviting a ranger at the deep, I would like to see... I would like... I... I see frieeeeends shaaaking hands, saying: "howww do youuu dooo?", they really say "I looove y..." ! Well, in fact they say "I dont want you". Oh...by the way: happy christmas ! Yseron
 * Good idea, but way too much work for GW1 in its current state. Definitely something to keep in mind for GW2: Do not make profession exclusive areas!!  Make sure everyone can play a vital role, and not just by using the professions as a secondary.  Make sure the primaries are needed as well. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  21:02, 26 December 2007 (UTC)
 * Give me some time, I need to recover from the shock: I have found someone who agree with me in this Massively Barage Ranger Role Playing Game - I AM NOT ALONE ! More seriously, if there was some kind of reward system for using key game mechanics (enchantments removal, enchantments duration shortened with spirits or rituals, low cost / long duration anti-block hexs, waves of Splinter Shot, heal denial + other things familiar to pvp'ers and skills that turn some of the environmental effects in those elite areas into a benefit for players etc) maybe we would also see more diversity in PUGs and not exclusively in guild groups. From what I know the only things that makes people come in those areas are items. They rush on it with the nobility of a bear who rush on a honey pot. And also...awww, I did forget I was me, nobody will listen any way. Nevermind, let's just continue to spam barage around like the bonobos we are in this wonderfull world of infinite possibilities regarding skills usage and professions. Oh, I almost forgot: ANet should add this in the minimum recquirements section of the Factions cover box "A ranger with a level 20 pet and barage is required in order to play Urgoz, I swear that's what said the game designer, I know him well - signed: a barage pet ranger". Yseron
 * PS: if you flame me, flame here ->
 * What about Ursan Blessing. Sure, it's not an ideal solution, but it's better than nothing. -- Gordon Ecker 10:29, 28 December 2007 (UTC)
 * Only problem here is that ANet didn't make the areas profession exclusive. Other players did.  If you have a active guild, you can experiment with builds and run unusual stuff.  Playing with pugs, they don't trust u, u don't trust them, nobody wants to experiment so you're stuck with cookie cutter.  Best thing about Ursan Blessing is that it let more professions in, because nobody cares what you are as long as you've got a bear suit.  Sadie2k 04:24, 29 December 2007 (UTC)
 * As always, the problem is CHOICE. People have to choose which profession their favor, because you will never fill a HoM if you play with 10 professions. People have to choose which profession they favor, because they can't store armor for all of them. People have to choose which profession they favor, because it could take two ages and a half to get all titles in all of them. If more things where account-wide (separeted in two 'account wides', one PvE and one PvP) there would be no need for such a choice. A Warrior is better here? You get your warrior, and whatever you do in made for all. Just like in PvP. It's not the same to play as monk or as a warrior in PvP, yet they share titles. Remove 'choice', and you remove the problem, and no need for Matrix 7.0. MithranArkanere 20:01, 29 December 2007 (UTC)

Couple of suggestions
Good day! I'm here on behalf of my Guild/Alliance, the Nomadas de Hispania [ndh], a PvE guild made mostly of Spanish members (I think I'm the only non-Spanish, hailing from Buenos Aires), and I come with suggestions. We have discussed the following ideas thoroughly, and we've all agreed that they are rather viable. First of all, we would like to see more GW merchandise. Particularly, we wanted maps made of cloth, rather than paper. Those are pretty, aren't they? Second, (and this idea might have been already suggested) we had a rather... well, a really crazy idea for Heroes. We wanted to be able to do some super-hard, super-long quest (but one that doesn't take having more than one campaign), and have to pay a truckload of money to have one of our characters (obviously, not the one we're playing) recruited as a Hero. That was the basic idea, and then we started adding stuff to it. For example, we wanted the Hero to have the same weapons, level, armor and runes as its Character counterpart. Also, we were really excited about the idea of writing our one idle and battle quotes (which, of course, should have an option to be turned off). And about those quotes, having different "sets" of quotes: say, one set of quotes for Cantha, one set for the North, etc. The idea of only being able to play these characters when playing alone with heroes and henchmen was also briefly discussed. Of course, we're not expecting inmediate results for this (actually, we're not really expecting any results, just hoping and praying) but it is something that we would all very much like to see. Thanks for taking the time to read this! Keep up the splendid work and have a happy holiday!
 * Firstly shouldnt this be in the suggestions page? Secondly in regards to heroes, its a nice idea and sounds great. However due to the sheer amount of programming time that would have to go into that to make it a possibility, if it was even possible in the first place as what you're suggesting sounds amazingly complex, would seem to make it compleatly unviable. As gaile has said a few times now, most of the development and programming teams have been moved over to work on GW2. GW1 has not been abandoned, however its generally upkeep of the game, through balance and events and occasional items, which they are focusing on for GW1 now.This is to allow GW2 to be produced quickly and effectively with the degree of focus it needs to make the game whatit can be. What you are suggesting is a complete overhaul of the hero system, not to mention the possible imbalances which may be caused by this overhaul in hero battles. IMHO there is very little chance of this being implemented. especially considering as the hero/hench system isn't directly transfering over to GW2 anyway and its getting a massive overhaul. Perhaps you should put this in suggestions for GW2 on the off chance that later in the development they might want to pick the idea up, as it is a lovely idea imho, just not a very viable one? To Gaile, my apologies if i over stepped the mark in answering this for you. Regards -- Salome 04:44, 29 December 2007 (UTC)	+
 * Note to self; dont stay up til 4:45am writing on wiki. My use of the English language at this time of the morning is atrocious. *shudders at the poor use of grammar and the excessive use of commas in my prior response and this one for that matter* -- Salome 04:49, 29 December 2007 (UTC)

Sorry if this is in the wrong place, but i have a question. If you complete a dungeon in Normal Mode for the first time but are over R8 in the reputation the reward gives, do you still get the bonus? Best by example, say you have 85,000 Norn points but complete Slavers Exile in Normal Mode for the first time, do you go up to 90,000? or remain at 85,000?~Darth


 * Other characters as heroes has been already discarded in GW1, as far as I can tell. But I like the cloth maps idea. For Darth, you will get the points. The only thing about Hard/Normal mode and R8 is that people in Shrines will not give you bounty bonuses, just some bonuses that add fighting features, without adding points. MithranArkanere 02:21, 31 December 2007 (UTC)

Improve the Henchmen, PLEASE
I like guildwars, i really do. however i find myself pulling my hair at times, those trying times where i just want some results, especially in hard mode. lately i noticed henchmen have become a shadow of their former self, no longer able to respond to simple flagging commands, as well as acts of greater stupidity. if there was ever a henchmen id like to club to death it would be mhenlo. has anyone ever noticed his 'kiting' always results in the unwanted pulling of another mob? which ultimately results in the failiure of whatever you fathomed to complete? and if the only reply i'd get is 'find a PUG' then id really reconsider if gw2 is at all worthy to play, if anet continues to leave problems unfixed, especially issues that are the crux of the gameplay--220.245.178.135 07:20, 30 December 2007 (UTC)
 * I agree. Henchmen in 'guard' mode now act as if they were in 'attack' mode when I attempt to pull or call a target.  I now have to flag them waaay back.  A side effect of this is also that they wander much farther from the flag than can be reasonably expected.  They also have a really annoying tendency to chase targets in situations where they should instead switch to closer ones.  Speaking of switching targets, they don't do that anymore either.  This is not that big a deal on most of my characters, because they just attack whoever I'm attacking.  If I'm H&Hing with my monk, however, I have to constantly call targets for them because my warriors will literally run out of hot & heavy battles after the current target is dead.  You can work around all this behavior, but it is still irritating.--Ronduwil 00:41, 3 January 2008 (UTC)
 * They should have either the 'guard' by default (they have the offensive status by default), or make the melee fighters offensive, the casters defensive and the supporters(monk, rits, etc) 'flee'. Alesia dies enough without having her attacking creatures than can kill her in one single hit. MithranArkanere 00:49, 3 January 2008 (UTC)
 * I found a more appropriate section for discussions like this: http://wiki.guildwars.com/wiki/User_talk:Mike_Zadorojny/Guild_Wars_AI_issues . We should probably quite whining here and post some constructive comments there so that Mike can take a look at them for us.--Ronduwil 01:01, 4 January 2008 (UTC)

Party Window for Minions
I don't know if this is already been suggested, but I'm gonna try anyway. What do you think about adding a party window for minions, just like the one for party members that already exists? That would make the work of "Minion Master" waaaay easier (using skills like "death nova" wouldn't be a problem anymore). Thank you for listening, and sorry if my english isn't perfect. 87.9.147.28 09:15, 30 December 2007 (UTC)
 * object Cluttered, if you have an MM in your party, you list will be full of "minion 1, 2" etc, and the list will be flickering if any die (dissaperaing, more appearing) object <B><font color="Green">RT </B>| <font color="Red">Talk  - A joyous wintersday to all 09:20, 30 December 2007 (UTC)
 * What if it was collapsible and only showed your own minions? -- Gordon Ecker 09:45, 30 December 2007 (UTC)
 * I meant in ANOTHER window, not in the same of the party members' (which you can trigger on/off in the Interface Menu). 87.9.147.28 10:49, 30 December 2007 (UTC)
 * I agree that this feature would be handy, especially in another window. I used to play MM all the time, but it became pointless after they introduced heroes.  The heroes do the job way better than I could ever hope to do, and it's mainly because they have access to information that I don't.  I can never see where all the minions are at a given time, and even if I could I would have to mouse over them to see which ones were running low.  Even then, there's no guarantee that I managed to use Death Nova and/or Jagged Bones on the minion who is closest to dying.  A window like this might make human MMs viable. --Ronduwil 17:15, 31 December 2007 (UTC)
 * Or one easier modification: make spells like Death Nova/Jagged Bones/Putrid Flesh etc. target the minion with the lowest health if it is cast without an explicit target (if the minion dies during the casting time, target the next one up instead of failing, kind of like a corpse exploitation spell where the initial corpse may get used up before you're done casting, but if a new one is available, the minion animation will still work).  Spells like Death Nova, which can also target self or allies, should still target minions if no explicit ally/self target is selected.  This would be a much easier mod to implement versus making an entire new window for tracking minions, and will be of incredible help to human MM's versus hero MM's.  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  22:54, 3 January 2008 (UTC)


 * I would so be for this, even if its for GW2. I love playing my MM and running around with my minions but 'controlling' them leaves so much to be done.  A flag for them maybe, so I don't need to be heavily targetted cos they're lagging a little behind me and don't aggro straight away. A system to easily select them, a MM window would be perfect.  Players can not react as fast as the AI, but trying to find/select the right minion at the right time is hard, unenjoyable. I've got to the point where I don't use Death Nova because I don't have a reliable way of using it properly.  House Of Furyan 21:58, 19 January 2008 (UTC)


 * For players it's just too annoying to go MM. AI target automatically, but we have to hit Ctrl or Alt and navigate through too many names to select a minion, even if it's not a certain minion. Since players can only bring a certain number of minions, it won't harm to see just their own, and it would be even better to see al allied minions. My Livia can keep 10 minions all the time even in Hard Mode, but for me they just banish in no time. It just takes too much to look for the one you want to target to apply death nova or Shatteed bones. It' won't also harm to have a way to make them 'heel' and stop attacking. They could add a button that appears while you have a summoned creature, whatever it is, and that shows a second 'party panel' with a list of health bars of summoned things. Listed from the ones with less health to the ones with more. MithranArkanere 03:00, 20 January 2008 (UTC)

Custom Models
I, for a time, wondered if it could be possible to go round the inherent problems linked to users custom models for weapons or armors ( loading time overhead in large partys when no one hold localy the models of other users, crc / md5 check to see if the models currently stored have changed and should be downloaded again when you got hundreds of them on the hard drive - even if threaded / streamed, options to clean up the directory holding those models from time to time, etc ). Not mentioning that talented users out there could come up with so wonderfull creations that the guild wars world would loose it's consistency ( white weapons customs models beeing more beautiful than gold and green ones, or anachronistic ). And then I realised : nothing would prevent a user from using textures with indecent figures in it, or a user from modeling a giant penis to use as a hammer. Monitoring all the custom models submitted would take too long and would not prevent indecent ones from staying on clients who downloaded it before it is removed from servers ( althought a parental filter could disable the download of custom models ). Plus some users may be tempted to deviate from the game graphic line. For all these reasons I finally understood that custom models will hardly ever exist, except at a certain degree, with weapons design contests run by ANet. Unfortunately, this means that if you have different tastes from ANet you have to do with it. These were my thoughts of the day. Yseron
 * You could consider the use of the report function to help monitor said skins, since this would limit the skins ANET monitored to ones that were possibly indecent. --  Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 17:23, 30 December 2007 (UTC)
 * Custom models -- "modded" files -- made by players are only visible by those who possess the files, generally just the modder himself. No one is adding to the general DAT file or requiring anyone else to download those personal files. Therefore, unless I am misunderstanding the comments here, there is no problem whatsoever with loading times or inappropriate imagery. -- Gaile [[Image:User gaile_2.png| ]] 20:22, 30 December 2007 (UTC)
 * Precisely. I am talking about having custom model for everyone to be visible by other players. Yseron

Updating Prophecies Preorder Items, /Bonus Interface
Just a quick inquiry into the current state of the Prophecies preorder bonus items, specifically, their oddness compared to the preorder items of newer campaigns. Most players understand that the best items tend to be the green ones or customized ones, but most of the preorder items are themselves no slouches. However, the Prophecies ones are such an oddity compared to all the other preorder items. They are distinctly less useful in comparison. ArenaNet has done this before, so I'm curious if we'll ever see a revamp to the preorder items from Prophecies? For that matter, could we expect to see more alterations to preorder items as a whole in the future? Revamping a few of them, Prophecies or not, may see them put to greater use. Secondly, there have been previous suggestions about implementing a far more efficient /bonus interface, allowing us to pick only the item(s) we want. I don't frequent the forums all that much and I would be thankful if Gaile or anyone has any news to share regarding these inquiries. 69.235.44.237 06:14, 30 December 2007 (UTC)
 * but but but... they're classics! my ithas bow does, um, something. and I've never wanted it to do anything else! granted, I never use it, especially now that I have the darksteel longbow. Nostalgia aside, I don't think the preorder items really need changing, they are what they are, such, but I would like an update to the interface. Some of us have rather a lot of weapons pop up when we type /bonus! [[Image:User_Purple_llama_sig.png]] purple llama 08:20, 30 December 2007 (UTC)
 * Yes, you're right, in terms of need, they don't need to be updated, if only because in terms of need virtually everything else exceeds them in usefulness. The Prophecies items seem like whimsical oddities at the moment. I just think it would be appropriate to bring them up to speed on comparable footing with the other items. Even some of those could use a re-evaluation or two. However, the interface would definitely be a universal boon. Gaile, I was simply wondering if you had any comments on these two areas? 69.235.12.122 10:17, 30 December 2007 (UTC)
 * Except for the Chimeric Prism, which is the only max +energy shield in the game. -- Gordon Ecker 11:40, 30 December 2007 (UTC)
 * I have asked about this before, and the design team does not plan to change the pre-order items from three years ago. As Mike O'Brien said, "For everyone who might want them changed, there may be someone who likes them the way that they are, or has specific uses for them as they are." And it is extremely unlikely that we will change the /bonus system. We appreciate the suggestions, however, neither change is planned or likely to be planned.
 * Speaking of suggestions, I will be moving this to suggestions, as that's the best place for it. -- Gaile [[Image:User gaile_2.png| ]] 17:26, 30 December 2007 (UTC)
 * Gotta say, either this item unbalances the game for those that have it, in which case it should be updated, or it doesn't unbalance the game, in which case something with equivalent stats (keep the skin unique) should be available for the rest of us. I don't think there should be items with unreproducable stats. Sadie2k 22:12, 30 December 2007 (UTC)
 * I understand your position. However, this item is from 2005, and it's highly unlikely that we will go back and "balance" the item or make an attempt at "compensation" for those who did not get it. For the item was available, if not easily, and those who wanted it could obtain it, or could buy it from another player or trade for it, even now. -- Gaile [[Image:User gaile_2.png| ]] 03:44, 2 January 2008 (UTC)
 * And doh! I forgot to move this to suggestions, so I will do that now. -- Gaile [[Image:User gaile_2.png| ]] 03:45, 2 January 2008 (UTC)
 * Gaile, I was the one who started the original discussion, and I understand the conflicting opinions about the items. Some want it changed, others don't. Since changing it requires some minor work, why not just leave it? I can't say I'm not a tad bit disappointed by the decision, but I will not deny that it is a rational one. Still, you said that these items could be traded for? How is that possible? I thought these Prophecies preorder items were account-exclusive? How could I give it to someone else? 69.235.38.47 07:51, 2 January 2008 (UTC)


 * And what about being able to make Inscribable maxed copies of them, with no upgrades? Afterall, their skins are cool, why not just allo to use the skins with different upgrades we find ourselves. Or making them able to replace their inherent modifiers, acepting inscriptions (by losing all other modifiers) MithranArkanere 14:36, 2 January 2008 (UTC)


 * Mike O'Brien's statement is overly generalized. I really have to wonder about the 50% of the population that has a use for the +7 energy (or some low number like that) Censor's Icon.  I personally found it useful for about the first 2 days that I played my monk.  I have never felt so cheated as I did when I got my "bonus" item for my Prophecies pre-order.  That having been said, I still bought the other pre-orders just because I love this game, so I do have useful bonus items.  I agree that this probably shouldn't be a very high priority item for that reason, but I still don't buy Mike's argument. --Ronduwil 21:57, 2 January 2008 (UTC)
 * I don't pretend to know much about programming or designing for this game, but I don't think it would be too difficult to adjust the items for more functionality. I don't buy Mike's argument either. I too have a difficult time believing many players even care for the Prophecies preorder items aside from the novelty of simply having them. Like the previous poster, I too have a Censor's Icon, which is, to say the least, underpowered. Every preorder item set since Factions has been similar in theme or ability, but the Prophecies items just stand out as bizarre. The bonus items are tied to individual accounts and are static. I can definitely why I understand it's a low priority for the team, I just don't perceive it as being too difficult to change. Again, I'm no game development expert, so maybe I'm just talking hot air. 76.212.207.71 08:14, 14 January 2008 (UTC)
 * While i'm not going to say whether or not they should bring the original Prophecies bonus items inline with the rest of the bonus items, statwise, I do know for a fact that they have modified them since release, at least one of them anyway. The Ithas Bow originally had a dual req of 10 marksmanship for it's damage and 10 expertise for it's armor bonus, but sometime after release it was changed to 10 marksmanship for both. Dargon 22:09, 30 January 2008 (UTC)

Auto Re-connect Feature
The bane of all LDoA-hopefuls is losing your connection while AFK death-leveling a group of charr. Please consider adding an option that would allow the client to attempt to re-connect without player input during the 10 minute window when reconnecting to a zone is still possible. The LDoA title already requires a lot of patience, persistence, and time. Waking up/coming home from work to find that the group of 12-16 charr you painstakingly setup at the rez shrine replaced with a "connection lost" message is incredibly frustrating. Verity Grey 23:26, 30 December 2007 (UTC)
 * The servers disconnect those that are AFK for 24 hours. If you leave the character unattended, it's your fault only, being AFK is not supported by ANet, since disconnecting AFK players save server resources for players that are actually... playing. MithranArkanere 02:16, 31 December 2007 (UTC)
 * I'm not asking them to automatically reconnect players after they get kicked for being online for 24 hours, or after 10 hours of inactivity. The only time you CAN reconnect currently is from Error 7, client crash, or loss of internet connection on the client's side. The reconnect feature does not work when getting kicked for 10 hours of inactivity or 24 hours of uninterrupted connection. I'm 100% fine with that. I'm asking them to have the client automatically reconnect when you lose your internet connection, and qualify for the already existing reconnect feature. ie: Player 1 stays online for 10 hours, and hasn't touched his keyboard the entire time. The game kicks him, and he cannot use the reconnect feature. Player 2 stays online for 24 hours without restarting the client. The game kicks him and he cannot use the reconnect feature. Player 3 is death-leveling Charr while AFK and her internet connection restarts, causing her to lose connection to the GW servers. Rather than pop up a window for 10 minutes saying "Would you like to reconnect?" as it currently does, the game would attempt to re-connect on it owns(without player input) every 2 minutes for a total of 10 minutes. Verity 13:35, 31 December 2007 (UTC)
 * Basically you're asking ArenaNet to write a bot for you. I think that, as you said, the LDoA title is a test of patience, persistence, and time.  How much patience, persistence, or time does it take to set up an exploit at a res shrine?  Besides, I distinctly remember an update to the monster following algorithms that was made a while back specifically to nerf AFK deathlevelling.  Why would ArenaNet actually go to the trouble of facilitating it? --Ronduwil 17:23, 31 December 2007 (UTC)
 * It's a test of persistence, patience, and time because it takes 20-40 minutes to set up, you have to do it hundreds and hundreds of time, and to level the charr from 8 to 15+ takes 6-9 hours. For people who are really dedicated to achieving the title(and that means setting up 1-2 sessions every single day), it takes 4-6 months. If in fact Anet does consider AFK death-leveling an exploit, they would be banning the hundreds of people who do it in pre-searing Ascalon every day. Death-leveling is the only way to achieve the title. I can't imagine they would encourage their players to sit in front of their computers for 8-10 hours straight while charr kill them at a rez shrine... Afterall, after two hours of playing they flash the "take a break" message on your screen. Also, you have to use the rez shrine in order to get the charr to a level that is high enough to get XP from them. If you manually ran to the charr's spawn point, let them kill you, rezzed, and repeated, you would be disconnected from the servers for being online for 24 hours before they were high enough level to actually get XP from killing them. Verity 18:25, 31 December 2007 (UTC)
 * I /agree with Verity, MithranArkanere and Ronduwil clearly doesn't know about the title, because it is obvious that Anet actually supports AFK there. Coran Ironclaw 07:42, 2 January 2008 (UTC)
 * I cant remember where I did read it but, unless my memory is playing tricks on me, it have been said that this title was intented as a joke from the ANet staf. Players who are in the HoM thing should read one of the last frog talks before rushing on every title that require only time, money and everything but skills. Yseron
 * Nope no money ethier. Just time. Antiarchangel 21:07, 1 January 2008 (UTC)
 * No, no. ANet supports the 'cleverness' of getting the title by leveling up enemies, not by staying AFK. You can death level without being AFK. It' boring, yes. But it's what it is. MithranArkanere 21:15, 1 January 2008 (UTC)
 * Really? Have you done it? just a single time? Do you mean to just be looking your character die not pressing a single botton because it is not needed, just looking the same again and again and again every 15 seconds for about 6~10 hours (depending how many you pulled) and do nothing else absolutely? Do you really mean doing that every day for 5 to 6 months? if you really do, please go to your nearest medic. Coran Ironclaw 07:42, 2 January 2008 (UTC)
 * Given the chances of a disconnect, people would just need to go 'visit' the computer once in a while, and connect again and go level up enemies again if a disconnection occurred. People reached level 20 before the reconnect feature, so people can still get to it without auto-reconnects. As you said, it was a title to treat those who reach level 20. If they were able like things are now, people still can. Other ways to get the title will be always better that letting myriads of AFK people stay connected for 10 hours when they are AFK. MithranArkanere 14:40, 2 January 2008 (UTC)
 * You would need to "visit" your computer every 9 minutes in order to be able to insure you didn't get disconnected. Most people don't have a block of 7-10 hours of free time where they can check on a game every 10 minutes. Most people death-level while at work/school/sleeping because of this. No one said that people were incapable of gaining the title without the reconnect feature. This is the suggestions section -- a place to post ideas for IMPROVING the game. My suggestion would improve the experience of working on LDoA by helping to reduce the hours and hours lost to random disconnects. Verity 09:24, 3 January 2008 (UTC)
 * The EULA states:
 * You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.


 * How can one claim that ArenaNet supports AFK gaming when their EULA explicitly prohibits it? --Ronduwil 00:27, 3 January 2008 (UTC)
 * That paragraph does not speaks of afk, it has nothing to do with this. It only speaks about third party tools or method of supports. Here you don't use any of those. Coran Ironclaw 06:47, 3 January 2008 (UTC)


 * While you are AFK, you are gaining nothing. Your character stands there and dies -- you gain no loot or XP while away(ie: you are not playing the game automatically). Ultimately it boils down to this: Anet knows that the only realistic way to get the LDoA title is through AFK death-leveling and they've done nothing to stop people from doing it. If you disagree with automatic re-connect because you think it will promote people in the game going AFK, that's valid argument against the suggestion. If you think automatic reconnect will have a negative impact on other players or the game, then that's a valid argument against the suggestion. Saying that AFK death-leveling is against the EULA/cheating isn't true. If it were, they would've said so by now or at least banned or warned people who do it on a daily basis. They would also lower the timer for kicking people who are inactive from 10 hours to something more in line with every other game out there. Verity 09:18, 3 January 2008 (UTC)
 * AFK gaming falls into the category of any other method by which the Service may be played automatically without human input. By definition, AFK implies that no human input is occurring.  If you are gaining nothing while AFK, you are losing nothing when you disconnect and this discussion is moot.  Death-levelling is not against the EULA, but expecting for your character to automatically reconnect while you are AFK is.  Automatic reconnect will benefit farmer bots, and in so doing will impact the economy.  It will also, as stated elsewhere, promote people going AFK more frequently and cause unnecessary strain on the servers.  Also consider the effect of all the disconnected computers attempting to auto-reconnect simultaneously when there is a server crash. With people manning the keyboards, there is enough variation to help stagger these attempts; there will be some variation with computers too, but not as much.  I'll quit commenting on this now.  I think that implementing this idea would do more harm than good, and I'll leave it at that.--Ronduwil 22:19, 3 January 2008 (UTC)

The whole thing goes to simple statement: The game was made to be played. If no-one is there to hit the button, then no-one is playing, and there is no problem to complain about nor fix. There are no support tickets for 'no-ones', just for players. MithranArkanere 03:13, 4 January 2008 (UTC)
 * Powerfull. Yseron

I would like to recommend that both MithranArkanere and Ronduwil attempt the LDoA title. I'd really like to see them sit at their computer for as many as 10 hours straight, and not have any connection problems, and suicide into a small group of Charr for the full 10 hours. Then I would like to see them do that again, once a day, for the next 5 or 6 months. And then I think, just maybe, their input here would be accepted as worth reading. Allowing your character to sit AFK in the game is not against the EULA. If it was, many hundreds of people would be banned for it by now. The fact that something is repeatedly killing you as you sit AFK doesn't make any difference as far as the EULA's statement is concerned, as the EULA is refering specifically to third party/outside influences on the game while the player is not present. To sum all that up, AFKing is not an offence against the rules. Srakin 08:59, 15 January 2008 (UTC)


 * Many have the title already. So you can't say it's impossible, because the title was added PRECISELY because it's possible. MithranArkanere 12:48, 15 January 2008 (UTC)