Conjure spell

Conjure spells are a prefix nomenclature subset of Mesmer and Elementalist spells.

The elementalist skills are self-targeting enchantments (costing 10 energy and last 60 seconds) that add bonus damage to weapons causing damage that matches the element of the skill:


 * boosts output from weapons causing fire damage;
 * boosts output from weapons causing cold damage;
 * boosts output from weapons causing lightning damage.

The mesmer skills are illusion Magic Hex Spells that cause health degeneration, last seconds, and recharge in 5 seconds.


 * causes -8 degeneration and costs 15 energy;
 * causes -5 degeneration and costs 10 energy.

Multiple hits when enchanted
Dagger double strikes and scythes will activate the elemental conjures for each hit they cause. In addition, these skills will also trigger the conjure effects more than once:




 * PvE-only skills