Talk:Elemental Lord

Suggestion
Everyone with kurzick title will tell the rank and the duration

rank 3 = 36 seconds

someone from my guild have rank 8 and he said the duration is longer then the recharge, so i will ask him how much time is it...


 * I'm rank 12, duration is 60 seconds. (article edited) Habacalva Zann Esu 08:13, 18 June 2007 (UTC)

Anyone know why they lowered it to 1 instead of 2?-- §  Eloc   §  20:49, 25 June 2007 (UTC)
 * Glyph of Elemental Power--Thelordofblah 08:53, 7 July 2007 (UTC)
 * So? Your point?-- §  Eloc   §  05:11, 8 July 2007 (UTC)
 * Elemental Lord was like a 30-60 second Glyph, they wanted people to use the glyph instead of dropping it in favor of Elemental Lord. --Pork soldier 03:52, 18 July 2007 (UTC)

Yeah but now it is trash. Nobody would take it over glyph of elemental power or waste 2 slots for +3.


 * alright then, don't take it. But...for someone pumping up their attribute levels to get extreme damage on some fast recharging skills or if they have a spare slot then this provides an extremely nice boost, if the longevity of the boost is considered. It may not be as noticeable as some skills but when taken into consideration for everything an elementalist does it is significant and I presume it is particularly important for skills that have breakpoints that are normally only reached with a +1/20% mod (such as burning duration etc). Perhaps not but hey...I havent even got it :) Coruskane 02:16, 10 February 2008 (UTC)
 * This skill is just bad - the original +2 for PvE may have seemed a bit unbalanced at the time, but the buff to Glyph of Elemental Power (usable in PvP!) completely obsoleted it. GoEP costs about the same energy over time, is unstrippable, and gives twice the benefit.  Yes, they stack, but is 7 extra damage per hit on Meteor Shower worth a slot?  Not to me.  I'd rather bring Intensity (which I recharge with Assassin's Promise and chain nuke). --Falseprophet 14:53, 5 June 2008 (UTC)

Goodness gracious me. What a horrible little skill this is. Warriors get SY! and we get something that requires faction grinding to become almost as good as the Glyph? Thanks, aNet. Lousy anti-ele's.

wtf? eww, no change the icon, this screws up the template im using and it looks lame. omg. Make two skills w/ the same name(kinda) or something. This icon is horrible. --Lou-Saydus 01:36, 3 August 2007 (UTC)

for MASSIVE spike damage try this -Glyph of Elemetal Power -elemental lord -double dragon -fire attunment -aria of restoration -intensity / By urals hammer / Ebon Battle Standard of Honor -with rodgorts invocation. this adds up to a MASSIVE spike damage. climbing WAY over 200 if you play your cards right. plus around 5 seconds of burning. if your looking to have some serious fun, its the way to go. spike some enemies into the ground on one hit.76.20.33.106 21:56, 17 May 2009 (UTC)briar
 * I'd like to point out that as far as PvE goes, it doesn't matter what skills you bring, it's all pretty simple to do if you've got anybody with SY, or any decent monk with you. Thus, using this skill with Glyph of Elemental Power, just for the fun of it is completely acceptable. Faction titles are account wide too, so if you've already got the title for one of the good skills, why not play around with something like this for the fun of it?72.161.123.22 17:09, 20 June 2009 (UTC)

I'd like to ask a question to anything who thinks this is a bad skill. You people DO realize that you get energy healing and energy return when you cast a spell? This spell can effectively save a slot on your bar (Aura of Restoration and Glyph of Elemental Power), with the small sacrifice of attributes lowered by 1 and not as much healing. Aldarik 00:47, 7 July 2009 (UTC)
 * Two years ago this didn't have healing or energy return. It was just +1 to attributes for the duration.  66.190.15.232 01:24, 7 July 2009 (UTC)

Double Icon
Why double icon??-- §  Eloc   §  05:10, 5 August 2007 (UTC)
 * Luxon and Kurzick icon? - anja  [[Image:User Anja Astor sig icon.png|talk]] 07:10, 5 August 2007 (UTC)
 * Oh, might be good to say that in the article for people, like me, who don't know.-- §  Eloc   §  19:34, 5 August 2007 (UTC)

elemental attributes
whats are all elemental attributes? does Dervish attributes count on these? --83.102.80.125 10:22, 8 December 2007 (UTC)
 * Fire, Water, Air and Earth are the only "Elemental" Attributes. Because those the Elementalist attributes attaining to elements. Which is why this is an Elementalist skill. RitualDoll 19:16, 24 December 2007 (UTC)

No idea, but....
I think the note concerning the skill icons is reversed. I'm Luxon, and i've only seen Elemental Lord being the top icon.... --  Wandering   Traveler  18:11, 8 November 2008 (UTC)
 * i lol'd. gg @ failing --78.20.159.213 18:35, 8 November 2008 (UTC)


 * You're a Luxon with a Kurzick skill, then. The top icon is the Kurzick skill (just double-checked in-game). --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  09:09, 9 November 2008 (UTC)

Master of Magic
Is there any way this can stack with Master of Magic for 13 in all attributes before glyph?
 * No. Master of Magic overrides all additions to an attribute, through skills, armor, runes, and items. Magic  [[Image:User Magic Icon.jpg|19px]] Talk  00:52, 7 July 2009 (UTC)
 * Not true. MoM works with Glyph of Elemental Power, as long as you use the glyph afterward. I assume this works this same way. Arshay Duskbrow 20:55, 1 October 2009 (UTC)

Buff
Nice, an alternative to Aura of Restoration  Firoas.  23:46, 14 May 2009 (UTC)
 * Actually E/Rt healers are going to love a combination of both (the attribute boost is irrelevant), 800% energy cost healing, 2 energy regain are pretty neat. Ɲ oɕʈɋɽɕɧ  23:52, 14 May 2009 (UTC)
 * Either way, this is going to get some major usage on my ele's skillbar.  Firoas. [[Image:User_firoas_decap_sig.png|19px|talk]] 11:16, 15 May 2009 (UTC)

What?
Why 1 energy for every 10 ranks? What's the point? just say 1, no one runs 20 energy storage 75.187.206.97 00:42, 15 May 2009 (UTC)
 * Its so it doesn't get abused by secondary professions. &mdash; Teh Uber Pwnzer 00:43, 15 May 2009 (UTC)
 * I say make it every 5 ranks. It's next to impossible for a Elementalist secondary to get 5 Energy Storage without using up a lot of different consumables.  At least that way an Elementalist primary can get up to 3 energy per spell without using consumables themselves, though most will likely only get 2 (15 Energy Storage is a little over the top most of the time). --Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 05:47, 15 May 2009 (UTC)
 * I must say that this description fails big time anyway >< --Aartist21 06:18, 15 May 2009 (UTC)
 * 1 energy for every 6 would be nice. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 12:19, 15 May 2009 (UTC)
 * Gain 1 energy every 10 ranks: Anet making fun out eles! Why not just make it every 5 ranks? Is this the reason: Aura of Restoration? I bet it is. But using that with this already gives you nice healing. 740% (!!!!!!!) healing when you cast any spell, when Energy Storage is 12. Any 25 energy cost spell heals you 185 health. We have a new skill for farming here. Don't forget you gain 2 energy after each spell you cast. Add attunement skill to this mess (or even an elite one) and you can laugh when casting high cost spells and and it makes low cost ones free(makes Mind Blast quite powerful, but you have to use normal attunement). And GoLE.... you know already. PvE ele is nasty now. And i like it! XD - J.P. [[Image:User Jope12 sigicon.png]] Talk  15:08, 15 May 2009 (UTC)
 * Yep just don't farm anywhere that strips enchants... I really need to dig out my elementalist again... MrPaladin talk 15:20, 15 May 2009 (UTC)

Honestly, the +1 for every 10 ranks makes sense to me. If you think about spamming 5 energy cost skills, you might figure that with attunement, master of magic, and elemental lord, you would pretty much never run out of energy and be able to heal yourself like a mad man aswell. With master of magic there are too many powerful possibilities if you are gaining 2+ with each cast. I threw it together with Aura of Restoration, master of magic, and life attunement. I have to say, it's already pretty OP. I was able to heal myself for 150 for 10 energy cost skills, and 220 for 15 energy cost ones. I think that's quite enough. My Allegiance rank is only rank 6. If my rank was maxed and it added +2 or more for each cast, I could not image how well I could solo. Mass enchant stripping may be a problem. However, a few single stips could be just covered up with quick recharge enchantments. I plan to get a load of use out of this skill, and I have much more incentive to get my rank up.72.236.201.222 21:10, 15 May 2009 (UTC)Purity Burns
 * Couldn't it be changed to " you gain 0....1 energy " and 1 would start from 10 energy ? it should look better then, even with the same functionality from latest update.83.24.18.8(UTC)
 * This spell does not scale with Energy Storage since it is an allegiance rank skill.--98.238.169.189 18:21, 16 May 2009 (UTC)

I never figured why they made it every 10 ranks. Most times I run 9 energy storage if I am dual element...--Life Infusion &laquo;T&raquo; 01:42, 9 September 2010 (UTC)

new table
Why does the table for duration scale on the 0...10...12 scale while the "amount healed per spell energy" table scales 0..12..15? And also, what's the point in scaling all the way to 21? Is there a R21 Kurzick and someone forgot to tell me? Or am I being completely stupid and the percent healed scales based on your energy storage rank? *confused* --69.143.6.8 03:46, 15 May 2009 (UTC)
 * (double post) Okay, so I just checked, and the percent healed definitely scales with your Kurzick rank. I suck at wiki tables, so I don't have the foggiest first notion of an idea of how to change/fix it... --69.143.6.8 03:49, 15 May 2009 (UTC)
 * I dont think it needs to be changed. 12 kurzick/luxon is equivalent to 15 regular attribute. See this table here Loves to Sync 03:52, 15 May 2009 (UTC)
 * actualy it does need to be split/changed due to that 10 and 20 energy storage = 1 and 2 respectively ONLY but the HEALING is based on the alliance rank not the energy storage (which either way is currently showing a 100%-200% heal not a 100%-300%) 96.13.38.147 10:23, 15 May 2009 (UTC)

Mouseover Description
The Mouseover for this skill is wrong. It has been updated in game. I dont know how to edit it srry.--81.2.86.131 12:47, 24 May 2009 (UTC)

Aura of Restoration
Is this just as good/better than Aura?--  anguard  01:16, 26 November 2009 (UTC)
 * Nevermind, I just did an actual cross-reference.-- User Vanguard VanguardLogo.png anguard  01:36, 26 November 2009 (UTC)

How do I get just one image.
On my user page, I have a bit for favorite builds. When I try to use this skill in one of my builds, I get both images, one on top of the other (like the pic on the page). I used to know how to get it to display just one image but I can't for the life of me remember how. The code looks like this: But then looks like this when done:

I think (as far as I can remember) that the "Elemental Lord" bit of the line should look something like "Kurzick Elemental Lord" or "Elemental Lord/Kurzick" or something. I don't suppose anyone can remember how it should be written? Titan Crow 13:37, 12 June 2010 (UTC)
 * The files are: File:Elemental Lord (Kurzick).jpg and File:Elemental Lord (Luxon).jpg --JonTheMon 15:51, 12 June 2010 (UTC)
 * Perfect! You Da Man! [[Image:User Tytan Crow Crow.jpg|20px]] Titan Crow  16:25, 12 June 2010 (UTC)