User talk:Raine Valen/Mass Balance/Dervish/Equipment

Raine's Proposal:
I've actually been thinking about this for a while. It seems like the logical first step toward balancing the profession for frontline use. IMO, of course.  Raine  - talk  03:02, 5 February 2009 (UTC)
 * It could work, but it would have to be part of a larger plan. At the moment, the Dervish can DPS just as well as a Warrior and spike just as well as an Assassin. To make them just as durable as a Warrior without rebalancing the damage a scythe can do, might not be a wise thing to do at the moment. And at the same time: do you really want the Warrior and the Dervish to be near copies of eachother, or different but fulfilling the same role? Personally, I like the fact that the Dervish defends himself through skills instead of passive base armor, but that is just my opinion. Skills like Mirage Cloak (defense and damage) and Avatar of Balthazar (defense and speed boost) would be the way I'd go personally. 145.94.74.23 12:24, 6 February 2009 (UTC)
 * I just did this first as an example of an equipment page. My intention was to get one of each page first so people could use them as examples when creating new pages.  However, as frontline, being required to spec into defense is like requiring a war or para (they're midline, seriously) to spec into Tactics or Motivation for defensive shouts/chants.  They can, but they're not required to.  If you look at my original rebalance, check out Wind Prayers.  That's kind of how I liked the class, something between a warrior and a caster.  However, just because they can cast spells protective enchants doesn't mean that they should have to, it should be an extra.  It's the same deal with Expertise and Fast Casting; the profession (in those cases, the skills) are inherently skewed to compensate for another part of the class.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  16:49, 6 February 2009 (UTC)

Boro's Proposal (removed):
This actually makes them worse than axes (not only would axe DPS be higher due to faster attack speed, but they'd have shields). I think the really tough issue with scythes has been the AoE: if you balance with it in mind, they're weak against single targets (most of the time), and if you balance without it in mind, they're too strong when they actually *do* hit AoE. I'll add a suggestion, I have something in mind...  Raine  - talk  07:05, 12 March 2009 (UTC)

Raine's Proposal:
Yes it actually looks a good way to deal with this problem. completely /agree --Boro 17:03, 13 March 2009 (UTC)