Feedback:User/Damysticreaper/Blood Magic

=Blood Magic=

Enchantment Spell (30 seconds). Gain + Blood Magic and Curses.

Hex Spell (10 seconds). Also hexes foes near your target. Allies hitting these foes gain health. Initial effect: deals Shadow damage. End effect: heals adjacent allies for health.

Spell. Steals health.

Enchantment Spell. Enchants all party members. Gain strike[s] of Adrenaline whenever you hit with an attack.

Spell. Deals Shadow damage.

Hex Spell (6 seconds). Also hexes foes adjacent to your target. Steals health next time these foes take Shadow damage. Initial effect: inflicts Bleeding condition ( second[s]).

Elite Hex spell ( seconds). Also hexes foes near target. Causes - health degeneration. You gain + health regeneration.

Spell. Steals health from target foe and foes adjacent to your target.

Hex Spell (6 seconds). Next time target foe uses a skill target and foes near target take Shadow damage.

Elite Spell. Gain energy.

Enchantment Spell (5 seconds). Enchants all party members. Deal + damage with attacks.


 * (PvP Version) Enchantment Spell (5 seconds). Enchants all party members. Deal + damage with attacks.

Elite Enchantment Spell (5 seconds). Enchants all party members. Steal health with attacks.


 * (PvP Version) Elite Enchantment Spell (5 seconds). Enchants all party members. Steal  health with attacks.

Elite Spell. Deals shadow damage and steals  health from target foe and foes near target.


 * (PvP Version) Elite Spell. Deals  Shadow damage and steals  health from target foe and foes near target.

Spell. Steals health from target foe.


 * (PvP Version) Spell. Steals  health from target foe.

Hex spell (30 seconds). Whenever you deal Shadow damage to target hexed foe foes adjacent to target lose health.

Spell. Steals health.

Elite Spell. Steals health from target foe. Gain health.


 * (PvP Version) Elite Spell. Steals  health from target foe. Gain  health.

Hex spell (30 seconds). Whenever you cast a spell on target hexed foe you steal health from target.

Elite Well Spell ( seconds). Allies in this well have +2 energy regeneration and recharge skills 25% faster. Whenever allies in this well deal damage using a skill they steal + health.

Afterword
Hmmm how to say this one...

Blood magic is quite a difficult attribute to work on since if you push the numbers too high it becomes overpowered and if they are too low it's too weak to use. So comparing damage combined with it's armor ignoring and self healing properties i tried to make a balanced suggestion. I gave some underused and underpowered skills a modorate buff with a small improvement to AoE damage, altough i'm sure it might still need some balancing.