ArenaNet:Skill feedback/Ritualist/Weapon of Fury

Lancy's 1214 Proposal
Issue
 * -energy is not really required for fighting classes as they either do not need it or have other means of e-management (rangers having expertise and assasins have critical strikes)
 * -the 50% adrenaline boost is nice but other classes (in particular, the warrior) have better means of generating additional adrenaline (for great justice, enraging charge...etc)

Suggestion
 * - - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenalin from the next  attacks. These attacks cannot be blocked and deal + damage. Weapon of Fury has no effect if that ally is Enchanted."

--Lancy1214 20:27, 10 September 2008 (UTC)
 * -=OR=-
 * - - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenaline from the next  attacks. These attacks cannot be blocked and deal  damage to 3 adjacent foes. Weapon of Fury has no effect if that ally is Enchanted."

--Falconeye 08:27, 3 January 2009 (UTC)

Kigamo's Issue
Issue
 * Same as above

Suggestion
 * - - (Channeling Magic) - Elite Weapon Spell. "For 5 seconds target other ally's next attack steals up to  life and knocks the foe down.--Kigamo 15:27, 21 January 2009 (UTC)

68.202.136.112 06:14, 27 August 2009 (UTC) issue

 * issue
 * practically an unused skill that needs to be changed


 * suggestion
 * change it in line with illusionary weapon - self cast only

For 20 seconds, you deal no damage in melee, but whenever you attack in melee, You life steal.