ArenaNet:Skill feedback/Monk/Amity

The Gates Assassin's Issue -- 21:30, 23 February 2008 (UTC)
Discussion
 * Issue
 * Taking damage for an ending effect is way to hard to avoid and takes a ton of coordination to make sure that they don't. The recharge on this is laughable for it's effect and more importantly it's range. This is completely worthless in comparison to Guardian or Pasifism, Both of which are ranged.


 * Suggestion
 * Make it ranged and lower recharge to 20.

When this skill is viable, it's just not fun, making it so people can't attack is just a very unfun mechanic. Izzy @  -' 02:26, 28 February 2008 (UTC)

Gordon Ecker's Issue -- 01:50, 7 March 2008 (UTC)
Discussion
 * Issue
 * Underpowered
 * Unfun mechanic


 * Suggestions
 * 1) Chance functionality to "Elite Hex Spell. For X seconds, target foe and all foes within (range) are hexed with Amity, whenever a hexed foe attacks, that foe is knocked down and Amity ends.", adjust cost, activation and recharge as appropriate.
 * 2) Change functionality to "Elite Enchantment Spell. For X seconds, target other ally cannot be attacked or targeted by foes' skills, Amity ends if target ally attacks or uses a skill.", adjust cost, activation and recharge as appropriate.

76.26.189.65 21:45, 27 March 2008 (UTC) Issue

 * Issue
 * Listed Above


 * Suggestion
 * 10 - 1/4 - 8 = Enchantment Spell. For seconds. Target Ally takes 50% less damage from attacks and spells and has 1...4 HP regeneration

Frvwfr2's Issue -- 14:33, 12 April 2008 (UTC)

 * Issue
 * Listed Above


 * Suggestion
 * Change functionality to:

Hex spell. For 3...8 seconds, the next time target foe uses an attack skill, that attack is interrupted and the target of that attack is healed for 30...80 health. Cost:10, Cast=.25, Recharge=3. Maybe a tad bit underpowered, but kind of a Clumsiness but with healing instead. And remember there is no Divine Favor on this. frvwfr2  (talk · contributions) 14:33, 12 April 2008 (UTC)

Proposal (Lancy1214)

 * Issue
 * -Not attacking is an unfun mechanic
 * -Hexes don't belong in a protection line

Suggestion
 * -Reworked skill to be favourable for Smiting supporters
 * - - (Smiting Prayers) "Hex Spell. For  seconds, the  next  attacks or spells that target your allies from target foe also heal the target of that foe for ."

Justice's Idea

 * Issue
 * Same as pacifism, not party friendly or smart. Gotta admit it has potential when being ganked by melee in pve or pvp but that hardly warrants the elite when u could just throw on a blocking skill.


 * Suggestion
 * Elite Spell
 * Transfer hexes and their remaining durations from your allies to you. For  seconds you cannot be targeted by enemy spells.
 * Transfer hexes and their remaining durations from your allies to you. For  seconds you cannot be targeted by enemy spells.
 * Transfer hexes and their remaining durations from your allies to you. For  seconds you cannot be targeted by enemy spells.


 * The martyr for hexes. The protection from spells can also be the real boon. Its not maintainable without extreme effort.--Justice 09:59, 12 January 2009 (UTC)

Wuhy's Issue

 * Issue
 * roflcopter skill...not usable at all and is annoying...


 * Suggestion
 * Elite Enchantment Spell
 * For 2...6 seconds, whenever you or target other ally would be knocked down, hexed or got a condition, it is swapped between you and target other ally.
 * For 2...6 seconds, whenever you or target other ally would be knocked down, hexed or got a condition, it is swapped between you and target other ally.
 * For 2...6 seconds, whenever you or target other ally would be knocked down, hexed or got a condition, it is swapped between you and target other ally.


 * ^lol, well, it may be usable to cast on a warrior, in that way you receive anti-melee and he gets the anti-caster stuff and the knockdowns...

Bathory's Issue 03:16, 5 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * Doesn't even really need to be said. Affects only melee units and it useless if they even get wanded. Making it work against attack skills like Wary Stance would allow the user to avoid a lot of damage over short periods of time from attackers, both melee and ranged.


 * Suggestion
 * Elite Enchantment Spell. (3 seconds) You block attacks skills. Block effect: You are healed for . You can not deal damage.
 * Elite Enchantment Spell. (3 seconds) You block attacks skills. Block effect: You are healed for . You can not deal damage.

Gutti's Suggestion
See Above.
 * Issue

Gutti Loh 09:53, 7 July 2009 (UTC)
 * Solution
 * (Protection Prayer) - Elite enchantment spell. Enchant all party members within earshot. ( seconds). +5 armor and take  less damage. + 5 more armor and take additional  less damage for every party member near you.

Tounaku's Issue

 * Issues: See above
 * Suggestions:
 * Bring the old Life Sheath back.

Amity Elite Enchantment Spell. Target ally absorbs the next damage.
 * This version is more or less an elite PvP Aegis.

Amity Elite Enchantment Spell. For seconds, all damage dealt to target ally is reduced to 0. When this enchantment ends, you gain energy.
 * Another Reversal of Fortune copy. I know, I am ashamed as well.  However, this version definitely says, "PLAY NICE."

Amity Elite Enchantment Spell. For 10 seconds, the next time target ally would take damage, that damage would not exceed 5% of his total health and he is healed for  health. The foe that would strike target ally would then be dazed and blinded for seconds.
 * Some protection for the Smite Line as this is a hex afterall.

Amity MOVED TO SMITING PRAYERS. Elite Hex Spell. For seconds, target foe cannot attack. This hex ends if target foe receives damage. If this hex ends prematurely, the hexed foe beings burning for seconds and he his adjacent allies receive  holy damage.

Tounaku 17:33, 30 July 2009 (UTC)