Feedback talk:Guild Wars 2 mechanics suggestions

Sub Categories
I think this Section looks like it will need Sub-Categories soon because it's filling up faster than any other section. Partially b/c people are double-marking things mechanics that aren't necessarily mechanics, but also because it's a bit of a Vague main category to begin with for the "Layman". But I guarantee you for the Employees of Anet, it's not. They are all very specialized roles, for example there's isn't one group of "Artists"... there's usually a User-Interface artist, concept artist, story-boarder, modeler, animator, particles artist, background artist, rendering, texture artists, sequencers and/or pixel monkies. If anyone agrees this section could be broken down more, then help out with some sub-cats plz (refine or suggest new ones):
 * Allies -- Everything concerning the coding of NPCs to Teaming, plus Companions, Pets & Mounts
 * Character -- Non-combat, art/proportion "sliders", progression, Town & Outpost options, etc.
 * Economy -- Pretty simple but could also house farming & anti-farming mechanics.
 * User Interface -- GFX, On-Screen HUD stuff, skill indicators, Menus, SoundFX, Server/Account stuff
 * General Combat -- self explanatory but also might need to have competing sub-cats for Racial/Class differences
 * Class Mechanics -- GW2 probably won't be abandoning their MTG break-down of Attributes separation.
 * Race Mechanics -- ...based solely on the trailer: Expertise in certain Techs/Magics is apparent.

...Any takers? -- ilr  20:18, 25 September 2009 (UTC)
 * Anything that absolutely doesn't fit in any of these categories could just default to a list underneath these categories (assuming DPL's can share pages with category lists)
 * Given that we were asked to keep the GW2 categories very broad, I don't see us sub-categorizing anything here, unless the developers specifically request it. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  05:24, 26 September 2009 (UTC)
 * Well I didn't mean immediately of course. We can always wait for a lull in the development cycle and ask Emily which of their departments will be looking through mechanics... And if there's no preferences, wait until more Gw2 details come out and come up with some based on that. *shrug* -- ilr [[image:User_ilr_deprav.png]] 05:31, 26 September 2009 (UTC)
 * So how many Suggestions are we up to now or atleast averaging every month? Would an Archive box be at all possible in the short term here?  B/c this page is getting pretty huge... Or should we wait and see if they want it migrated it to the GW2 wiki instead? -- ilr [[image:User_ilr_deprav.png]] 18:48, 12 August 2010 (UTC)

So...
How do i add to it?

Well Anyways
Ok my idea is that every race has a main town with an effect that will kill any other race ex. Charr=Sulfurous Fumes (from the machines), Sylvari= Natural Poison, Asura= Telekinetic energy, Humans= God's Will (ghostly light around town), Norn= Spirit of the Ancients (just spirits with like 1000-1000 dmg.)
 * *double facepalm* ...YOU would need to go --> here <-- first, READ it and do what it says, then finally go HERE and use that Box on your page labeled "Create a Suggestion"... -- ilr [[image:User_ilr_deprav.png]] 04:44, 26 September 2009 (UTC)

Is this the right place?
should i put my suggestion for something for the gameplay of humans here?--Crazy guy 06:27, 27 March 2010 (UTC)
 * No, please see Feedback:Getting started. – User Balistic B d-dark.pngalistic 06:33, 27 March 2010 (UTC)