Feedback:User/Magican/Greater Weapon Depth Than GW1

What I would like to see in GW2 is more depth in weapons, and more unique to that character’s class, set of skills and attributes he or she has chose. The greater depth weapons will have stats such as, 5 or 10% chance to inflict bleeding for 5 seconds.

What I mean by this is that a character’s weapon would be a tool for them that are made specifically for them either by them or a weapon smith on a step to step basis, not sure what has been decided for weapon creation for GW2.

My vision of this extra depth weapons is to strengthen the character’s attack and defence directly, let’s say a monk based character’s staff heals either them or nearby allies by a little bit each time he or she attacks or uses a skill, or maybe a necromancer based character that concentrates on a blood magic based attribute steals health as their attack type, like foe looses 10 health per hit and you gain 10 health per hit, with no or little health degeneration.

However these stats will require certain level of the allocated attribute, like with GW1 focuses, if the requirement is not meet, the strength of the strength of the weapon will decrease, in addition the cost and or negative effects will increase. Example the Necromancer staff mention just before would have a high health degeneration if requirements are not met.

Other stats of the weapons would include extra damage with a certain skill, such as attack skill deals damage and the weapon has a chance to deal bonus damage when one uses that attack skill. Other ways would lengthen a certain Hex type, or a chance to remove an Enchantment/Hex.

Also to create such weapons that related and are customized to your character would be when creating/customizing weapons you purchase the stat you want for a price depending on its strength. For example if you wanted to have a chance at inflict bleeding with your attacks, you would choose from for say, 1% for 2 seconds for 1 gold or 5% for 5 seconds for 10 gold.

As an extra thought, Rare items or unique items dropped from either bosses or highly powerful foes would drop items with salvageable inscriptions that are stronger than the ones you can purchase, like say the max strength you can buy for a chance to inflict bleeding is 20% for 10 seconds, it would be 20% for 15, 20 or however long that is still fair and accessible for pvp only or based characters.

I find this hard to explain but I hope my point has come across.

--Magican 08:20, 28 September 2009 (UTC)