Talk:Polymock


 * Games Radar Interview
 * IGN - Official Demo Overview:
 * Onlinewelten.com - Eye of the North presentation video: part 1 part 2

Some news
In this video, you can see that:
 * - The arena is called Polymock Coliseum.
 * - The NPC that lets you choose your 3 Polymock pieces is called Wokk.
 * - It appears that the 2 first pieces you choose give you 3 skills each. And the last "piece" give you the last 2 skills
 * (In the video you can see the player choosing Fire Imp, Gargoyle, Mergoyle and finally getting a skillbar with 3 fire magic skills, 3 utility skills & 2 healing/e-management skills).
 * - As a result, your skillbar may contain skills from more than 2 professions.
 * - Once you have chosen your 3 pieces and your opponent, your take the appearence of one of them (might be always the first one or a random one).
 * - You keep your weapon and shield after transforming.

ChrisKang 84.16.226.75 13:26, 3 August 2007 (UTC)

18 or 27 pieces?
I'm not sure that the last 9 pieces you've added Santax are indeed collectable by players. If you look inside Gw.dat there are 27 icons but only 18 textual descriptions. Moreover I remember reading somewhere a dev interview saying that there are only 18 collectable pieces (can't find the link though). I guess we won't know the real answer before 2 weeks. Chriskang 17:41, 12 August 2007 (UTC)
 * I've just finished reading gamespy's preview thats been posted on the guild wars website, it said there was 18 peices :/ --[[Image:User Gummy Joe Sig Icon.PNG]]Gummy Joe 17:50, 12 August 2007 (UTC)
 * (Edit conflict) I was poking through the ATEXDXTL files and found skill icons saying Form for all of these together, and I didn't see any for the other 18 so I dunno... they might have been dropped ideas or something, but there are unfinished icons in the Gw.dat. --Santax (talk · contribs) 17:52, 12 August 2007 (UTC)
 * And btw, how do you access the descriptions? I tried setting the things for the FFNA files to display only ASCII in the columns and it just came out all jumbled, which is what you'd expect. How did you access the descriptions of the PvE-only skills and the like? --Santax (talk · contribs) 17:54, 12 August 2007 (UTC)
 * The file containing polymock skill description is #130137 in the current build (using -image of course). It's not an FFNA file (type is "unknown" in GwDatBrowser) and the text is not ASCII but UTF16, therefore it's hard to read in the build-in hew editor. I suggest you export the file as raw data, rename it to "dummy.htm" and open it in Firefox. Then choose "Encoding = UTF16" in your firefox option and you sould see everything correctly. Chriskang 18:20, 12 August 2007 (UTC)
 * Ok, I'll give that a go :D --Santax (talk · contribs) 18:27, 12 August 2007 (UTC)
 * Hmm... I did an -image just a minute ago and for me, #130137 is an ATEXDXT5 O_o --Santax (talk · contribs) 18:35, 12 August 2007 (UTC)
 * Weird... I thought everyone add the exact same Gw.dat when doing -image. Let's try another method : sort your list by uncompressed size and look for a file whose uncomp. size is 55696. Can you find it? Chriskang 18:52, 12 August 2007 (UTC)
 * Yeah... it's #7300 O_o --Santax (talk · contribs) 19:01, 12 August 2007 (UTC)
 * I've brought this up at User talk:Gaile Gray. -- Gordon Ecker 04:09, 30 January 2008 (UTC)
 * confirmed by gaile that the pieces are not obtainable. -- VVong | BA 15:54, 1 February 2008 (UTC)
 * the question now is, what do we do w/ the articles regarding the polymock piece? i think the polymock piece articles are jumbled up content-wise anyways. it makes more sense to tie the skillbars displayed in those articles to the polymock form articles than the piece articles. once we do that, we can just go and delete the piece articles since those pieces don't exist. -- VVong | BA 16:00, 1 February 2008 (UTC)
 * Is there a chance that these will be added at a later time? If removed, we should keep the formatting saved somewhere in case that they are later added. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 19:15, 1 February 2008 (UTC)
 * we could keep them on the talk page maybe. -- VVong | BA 00:18, 2 February 2008 (UTC)

(reset indent) since there hasn't been more comment, i'm going to go ahead and do what i've outlined and move the skill tables from the piece articles to the form articles and add the delete tag to the piece articles. the part that bugs me is that 9 of the form articles aren't forms the players can use. they're really monster disguises, i.e monster skills. i feel like it makes more sense to keep these forms w/ the effects infobox, but if someone disagrees, we can discuss it. -- VVong | BA 21:06, 4 February 2008 (UTC)
 * When you click on one of the 27 polymock pieces, it brings up a new screen which says something like, "...is one of the 27 pieces a player can choose...". This is obviously wrong, a player can only choose from 18 pieces.  Anyone planning on fixing this?  --IGN: Thirteen Thirtysven
 * done. -- VVong | BA 14:16, 13 March 2008 (UTC)

Weird skill type
According to this image, the Polymock "Watch Yourself!" skill is an enchantment. Don't know why though. Maybe there are no shouts in the minigame? Chriskang 09:51, 14 August 2007 (UTC)

Where to Get
Is this available during the Weekend Event? I thought it might since there is a list of available pieces. However I can not find where to obtain the first pieces :( 68.104.205.160 03:18, 26 August 2007 (UTC)
 * Fonk in Gunnar's Hold says: You need to acquire your starter Polymock peices in Rata Sum ... - Rata Sum isn't avalible on preview weekend, so Polymock isn't either. --Шєвч [TALK] @ 09:24, 26 August 2007 (UTC)
 * A friend in alliance said they just got a Gaki piece from a dungeon end chest. -- Lemming [[Image:User Lemming64 sigicon.png]] 15:14, 26 August 2007 (UTC)
 * Lol, I sold him that! But yeah, the Gaki Piece wasn't a "starter piece", so the minigame still wasn't available. --Santax (talk · contribs) 09:38, 27 August 2007 (UTC)

Bug?
I just killed the 2 guys (Necro, and one in the Grotto) for the quest. and got the reward.. but the master polymock guy wont give me the next quest.. is this a bug??? or.. how can i get the next quest..
 * The Necro is not the last one, the last one is in Doomlore Shrine, and you can only get the quest from Hoff, when you have DS on your map explored. --71.72.56.53 15:12, 1 September 2007 (UTC)

Ehh, a guildie have the same problem, hoff wont give him more quest, and i think he have doomlore shrine already, did you managed to find the problem?--Batousai 18:17, 5 September 2010 (UTC)

Naga Shaman
The skills for the Naga Shaman Piece do not cause damage (Spirit Rift & Painful Bond) Not sure if Anet is aware of the issue.

Polymock Block
Is it a glitch that Polymock Block doesn't consistantly block skills when used during their cast time?
 * I don't know, but I've had it happen on multiple occasions where the skill doesn't get blocked (i.e. against the Dwarf piece casting Sandstorm). I've also had it where, when I Power Drain Sandstorm, it has recharged in 10 seconds.  I might have just chalked it up to lag had it not occured a few times.  I'll see if I can get some screenies showing the timer and his skill usage. Henry of Navarre
 * maybe the Dwarf has something along like Djinn's Haste? Slashy 09:26, 3 September 2007 (UTC)

Polymock PvP
I'm begging any Devs looking at this page to consider making a Polymonk PvP. Repeatedly beating the master is not fun. I won't humans that I can't beat by using the same tricks over and over again. Please, please, please add Polymock PvP. --The preceding unsigned comment was added by User:Bowflight.
 * Yeah Polymock PVP would be awesome, I hope they include it in a content update. CoffeeMan --The preceding unsigned comment was added by User:74.59.164.153.
 * I would like to third that. I bet it's already in the works, just unimplemented yet. Maybe also a PVP boxing ring for the brass knuckles as well?
 * Wow I'm surprised there is no PVP Polymock; In guild wars Pokemon on steroids screams PVP to me! Concerned User 1337000 05:40, 5 September 2007 (UTC)
 * Guys, this isn't the place to suggest stuff. Not only is it the wrong place, it's completely ineffective, too. 18:12, 28 December 2007 (UTC) --The preceding unsigned comment was added by User:85.97.0.129.
 * So is hoping those users above are still watching a conversation that's 3 months old. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 18:27, 28 December 2007 (UTC)
 * I can't beat anyone T-T apart from the 1st one Zachariah Zuan 17:17, 6 May 2009 (UTC)

More than one
Is it possible to register more than one of the same polymock piece? So, say I wanted to enter with 3 Fire imp forms for example?
 * Yes, it is, because I someone got two Fire Imp pieces instead of one. However, after beating the master, you can only enter with one of each rarity, thus meaning no duplicates. (Come on, lol, three Earth Eles would rock any team. :O)Bowflight 20:09, 4 September 2007 (UTC)

Bug
I was playing as the Scale against Blarp's Ice Elemental Polymock Peice and the arena froze. By that I mean I killed the Ice Elemental (he had already lost the Stone Golem and I had lost the Kappa) and when the Ice Elemental died the arena didn't continue. I wasnt given the third opponent and nothing else happened. Dancing Gnome 20:18, 5 September 2007 (UTC)
 * Yep, the same thing happened to me in the Polymock Collisium, it's a general polymock bug, just /resign and start over unfortunately. -- Luigi [[Image:Luigi shodansig.jpg]] (T/C) 22:21, 5 September 2007 (UTC)

Strategies and 5/8
I just noticed that only the first 3 skills differ from each other, the other 5 are common to all Polymocks. I suggest discussing these 5 skills and associated strategies, and then only stating the 3 other skills in the table. Alaris 14:35, 7 September 2007 (UTC)
 * You mean removing the common skills from the piece skill categories (Polymock Gargoyle skills etc)? Narayanese 08:06, 8 September 2007 (UTC) nvm, misunderstood.

skillbar summary
as the last 5 skills are always the same do we really need to repeat them for every entry, why not just list the 3 skills unique to that piece? -- Lemming 21:28, 8 September 2007 (UTC)
 * Yes, the skillbars are way too redundant at the moment. -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 22:11, 8 September 2007 (UTC)

Life Attunement
What if you cast life attunement on him before the battle to reduce his damage. Would that work?Fire Tock 23:31, 24 September 2007 (UTC)

Nvm I just tried it. You loose it when you become your piece, so the enchantment ends.Fire Tock 23:34, 24 September 2007 (UTC)

Working bug (Thanks Kabroz The Necro)
Kabroz the necro have posted In GuildWiki discussion way to win.Take lacerate and he says that toxicity works too. Use them when your opponent has less than 90% and he will get bleeding.It works.


 * It can't work cause spirits are removed when you start the fight. Fei 17:21, 28 September 2007 (UTC)


 * Lacerate can cause bleeding when it dies (if they're <90% health). Toxicity is useless though.  --Valshia 17:47, 28 September 2007 (UTC)

You dont use lacerate during fight.use it when you have to choose your second piece.Doble cast it.

Rank Limit?
Can you still play polymock when your Asura Rank is above 8? - Lord Ehzed 13:09, 30 October 2007 (UTC)
 * i'm pretty sure you can. maybe you don't get anymore rep points. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 16:28, 30 October 2007 (UTC)
 * You still can. No points in any way above tier 8.  --141.154.149.224 05:53, 26 November 2007 (UTC)
 * so it will be really boring and even more pointless to keep doing it

explorable area or arena?
what defines the difference? this article says that the matches are set in an explorable area, but it seems to me it would be an arena. -- VVong | BA 20:03, 9 January 2008 (UTC)
 * Arena is for PvP. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 02:33, 10 January 2008 (UTC)

removed strategy
I've removed a recent addition to the strategy section and placed it here:


 * The best way to win in all your polymock battles is simple, however some may find it taxing to beat some opponents.
 * The most simple way to defeat any enemy is first to choose wisely on your polymock pieces. As you can only select from 3 it is best advised to chose a piece that can drain health from the enemy, This is usually a Fire elemental polymock that can use immolate. Also try to use the best "colour" polymock that you have. For example "Kappa" is "purple" named which goes without saying that it is clearly one of the stronger Polymock and is a wise choice.
 * As you progress through the initial polymock quest to gain your additional pieces it would be wise to use the stone elements as they can be very handy.
 * Now it's all well and good using these strong polymock but they are no good to you unless you have  a fighting strategy.


 * So here it is:


 * Much the same as how you would fight in the Fronis Irontoe - punch up quest, the best way to do it is to mash keys 1 - 4 and click the last 4 skills as they reload, that way little thinking is involved and you will attack much faster and the game will do most of the thinking for you (with regards to energy levels)
 * At the start of each match you should start by using "Polymock Block" quickly followed by "Polymock Glyph of Concentration" make sure you have 4 fingers (left hand, with 1 finger on each) on your keyboard number 1,2,3 & 4 once you have performed the first 2 skills you were told you to activate (the recharge timer will start to count so you know it has been cast) mash on number 1 - 4 simultaneously (now would also be a good time to make sure that you have clicked on the enemy polymock to make sure you are attacking it, sometimes you will forget and this is a big mistake, ALWAYS click on the enemy polymock at the start of each round, just in case).
 * A strong word of advice is; Never take your eyes off your Health, Energy and skill bars, do not worry about the enemies health you need to concentrate on what you are doing if you are to win.
 * Make sure that once the "Polymock Block" skill has recharged you reuse it as soon as possible (stop hitting keys 1 - 4 for this otherwise it will be overwritten by the new commands you keep inputting), When/if your health drops below 50% stop using "Polymock Glyph of Concentration" and switch to using "Polymock Glyph of Power" instead, this will make sure your polymock goes out with a bang. Don't forget to keep checking the recharge timer for the "Block" and "Power" skills and reactivate them as often as possible.
 * Keep mashing number 1 - 4 and you should win every time.
 * Naturally you will probably lose at least 1 polymock in each battle, but do not worry, you can still win, also if you are being beaten 2:1 your last polymock can still make a difference and can still win you the match.

I think this section can be rewritten w/ better wording, but in addition, I'm not sure the strategy advocated here is very useful. I've not found that button mashing here helps you to win the tougher battles. especially w/ indiscriminate use of power drain and block. If someone feels different, feel free to rewrite this section before placing back into the article. -- VVong | BA 14:56, 21 January 2008 (UTC)
 * anything you need to know is there, so actually no reason to put this back imo. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 21:15, 21 January 2008 (UTC)

Account/Character
Are the rare pieces registered for the account or for the character? MithranArkanere 13:58, 24 January 2008 (UTC)
 * all pieces are only regiestered for the character. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 16:24, 24 January 2008 (UTC)

The other nine Polymock pieces
Nine of the 27 Polymock pieces: Bone Dragon, Charr Flamecaller, Charr Shaman, Dolyak Rider, Dredge, Dwarven Arcanist, Skeletal Mage, Smoke Wraith and Titan, seem to be unobtainable. I was going to post this as a bug report, however various pre-release articles say that there's only 18 pieces, and the quest dialogue for Polymock: Defeat Dune Teardrinker and Polymock: Defeat Necromancer Volumandus refers to the pieces as being virtually unique. Could you provide a definitive answer about whether or not these pieces are supposed to be obtainable? -- Gordon Ecker 04:04, 30 January 2008 (UTC)
 * Hi, there, Gordon. I talked to John Hargrove and Colin Johanson about this, and John told me some details that Colin confirmed with this note, "The original design was for the NPC’s to have acquired rare ancient Polymock pieces that players cannot obtain. If folks read the text in the quest and on the NPC’s themselves, they’ll be able to pick up some of the story of how each NPC got his or her hands on these special pieces as well!" Hope that sates your curiosity. :) -- Gaile [[Image:User gaile_2.png| ]] 08:22, 1 February 2008 (UTC)
 * Haha, so in other words, it kind of mimics (yet again) the aspect of rare Pokemon, being that there are only one of a kind for the rarer ones. I forgot their names, man it's been forever, but I guess like Mew-two? They should give out said Pieces in contests, that would be leet! --ChristopherRodrigues 05:30, 31 March 2008 (UTC)

Form / polymock piece
In regard of the recent edits, i don't see why two pages are needed for each piece of polymock, one for the polymock piece, item, and one for the form, disguise. Would'nt it be quicker to merge both in one ? ( in fact i don't see the use of the "diguise" page ). actually, i found that there is a little too much different pages for polymock. I leave you judge on that. lussh 21:43, 4 February 2008 (UTC)

I found pages like Titan Form quite. . . how to say ? we can't be in titan form. it don't even say who can be. is it usefull to stat the five skills that every pieces got ? Can (may/should) we add a titan picture maybe ? ( to the titan form or titan polymock piece ? u_u)

I would like to give screenshots of the creatures we look like, or put link to the opponents who uses it, help in any way so. but as polymock pages are for know, i won't try anything. lussh 21:50, 4 February 2008 (UTC)
 * while i don't necessarily disagree, the two are different things. the piece is a tradeable item while the disguise is a skill/effect. i made the recent changes to reflect the fact that certain pieces don't actually exist. and u actually hit upon a problem i ran into w/ forms like Titan Form. they're technically monster disguise skills. i didn't want to place them in the skill infobox w/o other ppl's input however. i don't like the fact that they'd get the "Common skills" category b/c of autocat. the way the skill infobox categorizes monster skills bothers me in general. common should be restricted to skills all players can use... and not include skills that no players can use. thats clearly not what common means. -- VVong | BA 22:15, 4 February 2008 (UTC)
 * We need one article when the character hits F10 and clicks the effect link and we need another when the user searches for the name of the item. They are different things. Mith[[Image:User MithranArkanere Star.png]]Talk 01:14, 5 February 2008 (UTC)

even if they are indeed different things, i thought they could be merge in one ( with a redirect for the other ), in regard of what the two pages are saying i thought it could be better. lussh 07:32, 5 February 2008 (UTC)


 * The 'forms' without piece could be all in the same page or even have non-existant pages. But for those that the character can use, the item and the effect should be separated, like with Transmogrifier Tonic and Avatar of Sweetness. Remember that this wiki is integrated with the Guild Wars client help system, and so, it must be edited to work accordingly with it. One of them gets a 'item infobox' and the other an 'effect/skill/disguise infobox'. You can put one article with various infoboxes something can't be an item and an effect at the same time, even if they are related and called the same. Mith[[Image:User MithranArkanere Star.png]]Talk 13:49, 5 February 2008 (UTC)

I HATE Polymock.NEVER Again.
I HATE Polymock.NEVER Again. --The preceding unsigned comment was added by User:84.87.126.18 (talk).


 * Howcome i have the feeling that you cant win anything with your starter pieces :(


 * It makes me feel like the only way to win is to buy good pieces from players. --The preceding unsigned comment was added by 80.61.115.39 (talk).
 * You can. You just need to get the hang of how best to deal with the first few opponents (plus a bit of luck). -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 07:04, 20 January 2009 (UTC)
 * lern2play. -- VVong | BA 01:47, 21 January 2009 (UTC)
 * Interrupt. All are used to learn something. Polymock is a game to learn how to interrupt. If if you can't interrupt, you can't beat polymock. So learn to interrupt. Mith[[Image:User MithranArkanere Star.png]]Talk 16:12, 22 January 2009 (UTC)
 * Interrupting is a bit hard when 300ms is what you consider an amazing average ping. --59.167.118.9
 * I did them with ping around 500. It was hard only until I got the first elementalist. Once you have elementalists, it becomes really easy. And you can bring 3 high-rarity figures. If you can't win, buy some gold elementalist pieces. Mith[[Image:User MithranArkanere Star.png]]Talk 13:05, 7 May 2009 (UTC)

You're right, this Polymock game is yet another example of ArenaNet poor design. It's supposed to be fun, but it is the worst frustration (worse than the missions that require exploits to beat). The real annoyance is that some cool Asuran title skills are earned ONLY by beating Polymock. That means those skills are unavailable to a large number of players.66.47.27.36 00:29, 14 January 2010 (UTC)


 * I shared the same view about Polymock "until" i found a piece from a chest on a Dungeon run...
 * Dang, being able to cheat win sure is fun :P.--Fighterdoken 00:42, 14 January 2010 (UTC)

its not in my inventory
The first four i can use but they are not in my inventory, is this meant to be normal? (dont ask me about the others because I havn't got them yet) --The preceding unsigned comment was added by User:Rehanabey (talk).
 * once u register the pieces, they disappear and u have the form assigned to ur character. -- VVong | BA 15:45, 30 March 2008 (UTC)

WTF
I was just playing Hoff on my earth elemental and when I was at 16 energy everything on my bar kept saying "Not Enough Energy.". Ok...So I did Ether Sig, and STILL "Not enough energy." Talk about infuriating, man. Well I re-did it and nothing happened but still what a waste of my time.--Ʀєʟʟɑ 03:27, 14 April 2008 (UTC)
 * most likely server lag. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 16:46, 14 April 2008 (UTC)
 * If the skills are flashing and not executed, then I would agree, but the skills are just not used.
 * yes, sometimes there's a lag that causes your pc to display a different amount of energy than what the server has stored. so when you try to cast a spell, thinking you have the energy, the server refuses because you actually don't have enough. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px]] 18:13, 13 September 2008 (UTC)
 * I don't think that's whats happening here. I just got the same behavior. After my 2nd piece was destroyed, I talked to the NPC, selected my last piece, hit "Start Round". As soon the counter went down to 00:00 I would just get "Not Enough Energy" no matter what skill I tried to use. The skill would not be stuck activating, the icon would clear up and I could try again to no avail. There was nothing else to indicate lag, the opponent kept using the polymock skills and I could just stand there, take damage and die. I got this bug twice today, once on Volumandus, and once on one of the earlier Polymock opponents. BenderRodriguez 00:17, 8 December 2008 (UTC)

Best ever strategy
Don't be a monkey mashing keys and think about what you're doing! Dark Morphon  (contribs)  11:38, 30 April 2008 (UTC)

Degeneration
After playing Polymock, I noticed that all degeneration did -10 to me, but after using Polymock Ice Spikes it was obvious it was not doing -10 to them. The skill page notes all state that the conditions do -10 like it happens to everyone, while the NPCs are affected by the numbers on the skills. Wouldn't this be a bug or an oversight in coding? It's been like this since I played Polymock when EotN came out, but I figured it would have been fixed before now...apparently not. Anyone have any word on this? 71.127.159.233 04:49, 19 September 2008 (UTC)
 * Clarified something I mis-said. 71.127.159.233 04:57, 19 September 2008 (UTC)

PvP Polymock
Ok, so... i think polymock could be more than just a mini-game. Some people like, some don't. Doesn't matter, don't like don't play, if you like then play or do whatever you want. Anyway, i'm not gonna make a suggestion (yet) since i would like to see what people have to say about my "idea".

So my idea is:

- The normal Polymock is like pointless, just a little add to EotN that doesn't do anything else but play against the AI and give some points to the Asura rank, which IMO is boring.

- Making Polymock more "productive/addictive" by allowing players to compete between them.

- I say "PvP" because in fact it would be a Player versus Player.

- Obviously no Balthazar Faction gain with this.

- If there was any reward i think the developers know better than me what it should be, however could contribute to "Gamer" title, since this title is another one that i think it's pointless, like 3 times per year, no emotes for it, and by the time most of people could max it Guild Wars 2 should be out already...

- Having a mini-game where players could play against each other all the time would be very nice, as it will be addictive, at least for me.

- We all know that ANet already said that more stuff need more server space, ok we know, but how about those games 100% free that keep adding expansions to them? Maybe not millions of players, but half millions for sure (not gonna say the name as doesn't matter, but shouldn't be hard to find since there's more than one based on my example).

- Ok, that's it, thanks for reading, cookies welcome, tyvm. -- Inflame 15:28, 18 December 2008 (UTC)


 * ArenaNet:Guild Wars suggestions -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:35, 19 December 2008 (UTC)
 * Thanks, but like i said "i'm not gonna make a suggestion (yet) since i would like to see what people have to say about my "idea"", guess someone here doesn't read the full descriptions, only the title ;p -- Inflame 13:10, 19 December 2008 (UTC)
 * It already exists. The arena where you bring searing flames and win is called Heroes' Ascent. -[[Image:User Auron csig.png]] Auron  13:13, 19 December 2008 (UTC)
 * Polymock can't be PvP if it's 1vs1. It must have any king of team or tag matches. 2vs2, 3vs3, tag matches where if a player loses the next one fights, etc... just 1vs1 won't do. Mith[[Image:User MithranArkanere Star.png]]Talk 13:38, 19 December 2008 (UTC)
 * L.O.L Myth? 1vs1 isn't PvP? Damn i must be a big noob, since i always tough 1 vs 1 (or 1 versus 1, which most likely is only seen with players) was actually PvP. So if it must have any kind of of Team then PvE should be called PvP instead as it's basically team-work only. Polymock defeats counts as a dead to Survivor or the /deaths command, exactly like dying in the Junundu, so as well PvP deaths do. Besides, how you call those two players (1vs1) which fight against each other and there's no other players? In fact wouldn't be exactly a player fighting each other with their skills and that stuff, but they where fighting with polymocks, basically it's like a minion master where players control their minions (in this case, creatures), where they can also control their minions skills, but only one minion at a time. -- Inflame 15:08, 19 December 2008 (UTC)
 * "Always" do no apply to GW, GW is too much different to other games. In GW A wins B and B wins C and C wins A. There are no two builds that can fight in equal footage. And in PvP player must also fight connection problems. In the case of polymock, based ALL around interruptions and timing, connection is crucial. So, to solve that, multiple players must fight in each side, so if one has a lag hit, the others can save the day. There is no 1vs1 PvP in GWO and it won't likely be. PvP polymock it's agood idea. 1vs1 PvP Polymock it's not. On top of that figures are unlocked per character and are PvE-only. To make them PvP, they would have to be unlocked account-wide and be unlockable in Bathazar priests. Huge faction cost, though. Mith[[Image:User MithranArkanere Star.png]]Talk 17:39, 19 December 2008 (UTC)
 * Oh Myth, i just said 1vs1 because the actual Polymock is 1vs1 lol, i didn't understand that you get it that way lol. Well, obviously it could be more, not up to me for sure, i just don't have idea how it would be, developers for sure know better, thanks for the replies and sorry for my confusing English, Merry Xmas all. =D -- Inflame 18:23, 19 December 2008 (UTC)

reward dispute
anvar says that tourney wins give 90 pts regardless of opponent, while the old text gave a range of 40-90. someone want to clarify? -- VVong | BA 15:34, 21 April 2009 (UTC)

Name
I'm thinking the name of Polymock means something. Poly- = many and mock... so Manymock? I'm thinking it gets it's name from mocking lots of things like Pokemon and stuff. What do you guys think? Or am I crazy--Tyri Sunbeam 02:47, 29 May 2009 (UTC)
 * Poly=Many Mock=You "pretend" to be (mock) that piece, I think. 198.174.37.44 03:31, 20 January 2011 (UTC)

trivia
reminds me of pokemon tbh Infested Hydralisk  23:12, 13 August 2009 (UTC)
 * Forgot this existed.... Yeah even teh devs described it as 'pokemon on steroids' --Smithy-Star [[File:User Smithyben sig icon.png]] 23:14, 13 August 2009 (UTC)

PvP Polymock?
What about a PvP Polymock with its own ranking and hiscore table?
 * No. Just no -- Magamdy 18:41, 19 May 2011 (UTC)

advanced starting strategy
If no one disputes that using your interrupt against Glyph of Concentration (especially when the intent is to use Polyblock after) is incredibly stupid, I'm removing it next time I fly by. - 72[evolved] {U/S/C} - 03:31, 22 August 2009 (UTC)

Easy ;)

 * Very easy to win Polymock if you use a Ruby Djinn Polymock Piece, otherwise it's extremely frustrating to beat polymock with starter pieces..64.229.24.19 21:48, 29 August 2009 (UTC)
 * I've followed the guides on each of the polymock battles using starter peices and have had no problems... 1 or two close fights and one losted due to lag, but otherwise using starting peices is np... jsut be sure to interrupt their heavy attacks as much as possible and keep them trapped with low energy... 192.203.160.241 16:00, 30 September 2009 (UTC)
 * I had given up on polymock until yesterday when a ruby djin piece dropped from a chest. I decided to give it a try and I beat the whole quest chain in about an hour. Ruby piece is hax! The decline 12:27, 26 February 2010 (UTC)
 * ...How is it easy? I've tried five times using the ruby djinn piece and I still fail no matter what I do. I don't know how you people are saying it's easy. It's impossible.
 * Polymock is incredibly difficult and not fun. The starting chains don't work at all and I'm dead within 10 seconds. I'd rather vanquish the domain of anguish than play this ridiculous poorly designed stupid minigame. POLYMOCK IS TOO GODAMM HARD!!!66.47.27.36 22:57, 6 February 2011 (UTC)
 * I ended up registering a Gold Stone Rain I got from a chest and some purples I'd got from another player on my first time through. After that, I just kept rolling all the pieces I won into storage and onto my next chara. I managed to do the whole quest chain on all my charas within a few hours. Except for the very first run at it, the ONLY pieces I actually used in every single match were the Fire and Earth elementals and the Mirage Iboga that Hoff gives on completion. Only a couple of 2nd attempts on Hoff which was either from lag or my own fault. So buy, beg or just borrow a few decent quest reward pieces to get started, roll them over into your next character as you win, and you shouldn't have too much problem. 204.10.131.97 03:48, 20 February 2011 (UTC)

Stackable
All the polymock pieces are listed as not stackable but in fact they do stack. I'm too laze to edit them all. 82.143.219.108 14:02, 30 September 2009 (UTC)

Latest edit
I don't know about the image at the header, it seems a little much like you're trying to create your own logo for the mini-game out of random (as far as anyone who hasn't played Polymock knows) set of icons for regular skills. I like the "form lineup" except that personally I'd rather see something other than two "-goyles", maybe an Iboga piece in place of one of them. I agree that it should probably have a picture at the top, but I don't know what should be put there; the Polymock piece that was there previously was kind of meh as far as an introductory image. Maybe a screenshot of a Polymock battle? I'm not going to edit it right away, since if nobody else has a problem with that image I don't think it'd be an issue to keep it. Discuss. --[-Kyoshi-]::[-Talk-] 09:45, 22 November 2009 (UTC)
 * I think the logo, as it doesn't accurately represent the pristine & original element of the game, should be changed if there at all. A picture of the main arena or a game being played would be sufficient. The other one seems okay, but if you do think the selection should be better, go take 'em. | <font color="Red">72 User_Seventy_two_Truly_Random.jpg (U|T|C) 14:02, 22 November 2009 (UTC)
 * The article needed an enhancement picture-wise. I just took the move to get things going. The picture in the header is not my work. It came up in the Featured article discussion. It may not realy fit, but I had no better idea. If any of you guys can create better quality / more appropriate pictures, please go ahead and change the current ones. I would appreciate that. Balwin 17:18, 23 November 2009 (UTC)
 * I added a caption with an explanation as to why those five icons were chosen. Just for the record, I actually wanted a lineup of the figures, ala the Profession page. Jette created the current image, which is pretty neat in itself. The form image is also nice, but, IMO a little dark / hard to see. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:26, 24 November 2009 (UTC)
 * This page is beeing talked about to be featured. For now I think we have reached consense, If you do not agree with this please leave a message here --Wysth 18:54, 26 November 2009 (UTC)
 * Created a new line up. This is lighter and the forms ar better visible. 22:01, 28 November 2009 (UTC)
 * OK, I came up with another idea for the picture in the header. What do you think of this collection of pieces instead of the skill icons? Balwin 17:59, 1 December 2009 (UTC)
 * It looks nice--Wysth 19:05, 1 December 2009 (UTC)
 * Because no one hase opposed, I have changed the picture in the header. This picture has more reference to polymock, but the quality may not satisfy erveryone. So feel free to improve or revert. Balwin 20:58, 4 December 2009 (UTC)
 * I like it. I have no more objections with this page's layout. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 21:26, 4 December 2009 (UTC)
 * I don't have problems with it.--Wysth 09:32, 5 December 2009 (UTC)

Feature page project
This page has reached consensus on to be featured on this page. If you dont agree with this or you still have a problem with the picture please leave a message here --Wysth 13:33, 29 November 2009 (UTC)

Versus?
Maybe make polymock a versus game, meaning player vs player. And then give something like 50 asuran points per win --The preceding unsigned comment was added by User:Shadow Form Slayer (talk).
 * Feedback:Getting started. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:14, 29 December 2009 (UTC)

Maxing the Asura title with Tournament
The page states that you need 1778 wins to max the asura title. This implies that the tournament still yields asura points from rank 8 onwards. Is that true ? I thought there were no way to max a rank without playing in hard mode (at least, before the introduction of the Zaishen quests).
 * You can't get points for bounties or book rewards, but you can still receive points for quest rewards.--Pyron Sy 03:14, 12 January 2010 (UTC)

"Pokemon on steroids".
Is this really an appropriate thing to put in the article? Even if it was said by an Arenanet employee - which I severly doubt - things like this statement belong in the notes section or not there at all. Anyone else agree? Pariah talk  04:37, 12 January 2010 (UTC)
 * I can't find you the link at the moment, but I'm 99% sure an Anet employee described Polymock as such when asked. Polymock was reasonably "hyped up" by Anet before EotN came out, so people were wondering what it was -- and it turned out to be a fairly accurate description. calor   (talk)  05:02, 12 January 2010 (UTC)
 * I'm just not convinced it's necessarily a proper description to put in the main text of the page. It feels like something that belongs in the notes or trivia with an external link to where it was said. Tbh, we have a whole article on Polymock, why do we need this quote? I won't cause problems, but I just don't see the point. Pariah [[File:User Pariah Pariahmoa.png]] talk  05:08, 12 January 2010 (UTC)
 * It should be on the Trivia section. It's clearly not an description that fits much any kinds of lore or in-game texts. Mith[[Image:User MithranArkanere Star.png]]Talk 15:59, 12 January 2010 (UTC)
 * Hey, someone who agrees! I'd make the edit myself but 1. I wouldn't want people getting upset at me for it and 2. It's currently a featured article. I just brought it up because it seemed like an unusual thing to be there. The editing is up to you guys. Pariah [[File:User Pariah Pariahmoa.png]] talk  04:48, 13 January 2010 (UTC)
 * Be bold. Edit, revert, discuss. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 13:21, 13 January 2010 (UTC)

I have made the edit. Pariah talk  06:06, 16 January 2010 (UTC)
 * good decision, i think that was the pro choice Kurz Hates Challenge 06:07, 16 January 2010 (UTC)
 * Thanks? Lol. This is only the second time I've changed an actual page and the first time it's been a page that's actually, y'know, seen by people. (I made a small change to the Wildlife section of the Ashford article back when I was an IP) Pariah [[File:User Pariah Pariahmoa.png]] talk  06:10, 16 January 2010 (UTC)

Stackable
Yes these are stackable. -- Chieftain  Alex 15:25, 16 February 2010 (UTC)
 * wow, that surprises me. well, i see you already changed Aloe Seed Polymock Piece. looks like we could start a tagging spree for the remaining ones. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 21:43, 16 February 2010 (UTC)
 * Confirmed it works with all regular stones & purples I have obtained upto Hoff. --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 16:53, 17 February 2010 (UTC)
 * great :D i changed the parameter of the rare ones too, i see no reason why these shouldn't be stackable as well. and if this should in fact not be the case, we can still revert it afterall. chances are certainly better that they are stackable. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 18:15, 18 February 2010 (UTC)

Energy issues?
Anybody have energy issues while playing? I had 14 energy yet it wouldn't' let me activate any skills, saying not enough energy.
 * I had the same when I played it like a year ago :P and plz sign --User The Holy Dragons sig.png The Holy Dragons 13:18, 24 January 2011 (UTC)
 * have had the same problem in a couple of rounds, and some say it as a server/client, lag/latency issue. Still, you can still hear the Click of Fail if you have your volume up (the issue doesn't seem to affect that) so you can compensate by hitting your sig for 10 energy every time you hear it, which helps a lot if your eyes are on the enemy's activation bar) or just automatically go there when you skills stop activating, and just pace it out for the win. 204.10.131.97 03:30, 20 February 2011 (UTC)