Blood Bond/Skill history

As of February 25th, 2010

 * Increased recharge time to 8 seconds.
 * Functionality changed to: "Hex Spell. Also hexes foes adjacent to your target ( seconds). Allies hitting these foes gain Health. If any of these foes dies while hexed, adjacent allies are healed for ."

As of October 25th, 2006

 * Increased Health regeneration to +.
 * Fixed Health degeneration at -3.