Feedback:User/Daggerbird/Fort Aspenwood balancing

Hi, I have been playing for a while (as Dagger Bird) and have noticed that Fort Aspenwood has become more unbalanced to cater to the luxons. I've noticed that: A) while the kuzurichs elite NPC is a singular melee lvl 28 juggernaut that simply has the skill juggernaut toss,

luxons have TWO turtle squads where each squad has a turtle that has an huge shooting range AND each shot is AOE AND does well over 200 damage a hit AND the turtle has a turtle shell to minimize damage AND an extra skill to knock away defenders AND each shot removes 1 enchantment AND each turtle gets 4 luxon hammer warriors WITH an elite skill. In comparison it is quite simply unbalanced which is why if you were to run a game without any players and just have NPCs vs. NPCS the luxons would win everytime in under 7 minutes.

B)kuzurich's vengeance of the gods builds up extremely slow so that even a much better kuzurich team can lose to a poor luxon team just due to too much time the luxons have to keep sending turtle squads.

Trust me I have played hundreds of fort aspenwood battles on both sides and it is immensely unbalanced.

So I propose the following changes: 1) minimize the damage the turtle deals, it already is aoe and removes an enchantment it should do at most maybe 100 damage a hit. This way the luxon team actually has to work to blow each gate. (think about it, the way it is now once the turtles break inside and each one fires they do nearl 480 damage everytime- thats just massively nuking the kuzurichs without any way for them to defend themselves).

2) add kuzurich healers to the inner gates and green gate- these healers dont have to be impossible to kill but they should be able to aid injured players and npcs

3) whenever an inner or green gate is repaired all npcs on the inside of the fort are resurrected(like the ones in the middle at the teleportation point).

Thanks, I strongly hope you consider these changes.