Feedback:User/Chibot2000/Massive PvP

My idea is for a massive, instanced PvP, which only occured (for example) every couple of hours, which players can que for (as a party or individualy). It will split these players into two raid groups at the start.

These two groups are not aware who is in which group, only who is in their party. The story can be that your going to ambush and kill a dragon. The dragon returns and insta-kills half of the groups there; raising them as corrupt, and leaves.

Now the two seperate raid groups are aparant; corrupted vs the pure. The corrupt should obviously not take the origional -15% life and energy death penalty.

The players who are killed once the pvp has started could respawn after a timer so that you respawn in small groups. The undead could re-raise from a graveyard etc and the pure can arrive as re-enforcements.

Rewards are given for the team who complete the random objective (which is decided when the dragon raises the corrupt) and minor rewards should be given for single kills and possibly bonuses for rampaging (killing many enemy places in a short period of time). This will keep people fighting even if their team apears to be loosing.

The scenarios could be:
 * Kill a certain number of enemies
 * Destroy/ capture the enemy reinforcement point
 * Kill the enemy general (could be a hardcore NPC or an uber buffed Player)
 * Domination (hold points for points, after a timer or points limit is reached that team wins)

Charr are meant to have seige weapons, these could possibly be used for destroying towers or suchlike?

Hopefully this would create the chaos of a real battle, as enemies would be amoungst each other. This could simulate the shock and time it takes to realise what has happened in a real life situation. Obviously as it is only initialy that the spawning of pure next to corrupt will occur, some sort of order will be established depending on how quickly the teams can communicate and push the enemies back.

Thank you for reading.