User talk:Raine Valen/Mass Balance/Elementalist/Skills/Unlinked

You know what [Glyph of Essence] is used for?
Ever heard of the Glyph of Essence-Meteor Shower W/E build?
 * Glyph-sac + Meteor Shower, tbh. --[[Image: User_Ezekial_Riddle_sig.jpg|19px|Talk]] Riddle 05:33, 23 February 2009 (UTC)
 * Decapaphoenix tbh. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  16:45, 23 February 2009 (UTC)

Raine's Proposal
I think it might not be strong enough. Or it might be too strong. There's really nothing to compare it to. =/   Raine   - talk  19:48, 7 February 2009 (UTC)
 * I'd add a maximum number of spells if I were you, or people will Arcane Echo/Echo/Gale spam with it. 145.94.74.23 08:49, 8 February 2009 (UTC)
 * Echo chains. I thought about ways it could be abused with Gale, then decided it was fine when I couldn't come up with any.  /doh
 * I'll add a spell cap. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  18:43, 10 February 2009 (UTC)
 * I remove it, exhaustion shall not have counters other than time, thats why there is a limit on it, if you can exchange energy for exhaustion then all would HOORAY WE CAN SPAM MINDSHOCK ALL DAI LONG, that is overpowered, to adress bad exhaustion skills like mind burn, make it cause less exhaustion than 10 points... 5 would be fine - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 17:26, 23 July 2009 (UTC)
 * You're going to spam a 10/2/8 skill? I don't think rangers or mesmers anywhere are that bad, tbh.
 * Also, I reserve the right to delete whatever I want with or without reason; everyone else needs consensus. Just for future reference.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  19:00, 23 July 2009 (UTC)
 * yes, why the fuck cant i spam a 10e skill on my ele IF THE ONLY OTHER THING I GOTTA SPEND ENERGY ON IS MIND SHOCK? nah, im not doin it wrong, this would just break the game, but if you do not need my help, fine, make this shitty balance page, i'll stay on lilondra's, he at least got brains ffs - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 19:05, 23 July 2009 (UTC)
 * also, before you qq about energy, you got exactly 4 slots to manage your energy(assuming you use goe, arcane echo, mind shock, res signet), if you fail to maintain energy with 4 sources of emanage, then you are bad tbh - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 19:11, 23 July 2009 (UTC)
 * If the only thing your air ele is doing is casting Mind Shock, then they're not being especially effective, tbfh. Midline casters that spend 80% of their time not casting aren't broken, regardless of what they're casting during the other 20%.  Mind shock every 8 seconds for the duration of the match isn't game-breaking - look at HA, where matches are *over* before MS eles are exhausted, while they cast their hearts out between spikes.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  19:15, 23 July 2009 (UTC)
 * Arcane echo. zzz.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  19:15, 23 July 2009 (UTC)
 * mmhm, so ranged 4 sec knocklock ftl? (6 if you bring gale) - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 20:12, 23 July 2009 (UTC)
 * I nerfed it Shadow-form style: it's still maintainable, it's just a lot more time consuming to maintain. Also, gives a lot more interrupt opportunities (2s cast ftw).  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  20:21, 23 July 2009 (UTC)
 * Too bad most -most- Mesmer interrupts can't interrupt a glyph anyway. With a few minor exceptions. ~Ryuu [[Image:User_Ryuu_Desu_Sig.png|18px]][  Talk  |  Meow :3  ] 20:27, 23 July 2009 (UTC)
 * also, fucking over general rules like all glyphs having 1 second cast and cost 5 energy is bad too - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 21:20, 23 July 2009 (UTC)
 * I never noticed that, but I guess it is true. If I drop the glyph cost to 5, I'm raising the energy loss to 15.  And 1s cast doesn't really put as much pressure on the ele; time is valuable.  What if it were something like,
 *  Glyph.  (5 seconds.)  Your next exhaustion-causing spell takes twice as long to cast and cost 10 more Energy, but does not cause exhaustion.
 * I think it'd be too weak in that state, though - it's "Hey, we're going to spike now!" in HA, tells rangers and mesmers, "Watch me for the next 5 seconds!"... Just not good, imo.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  21:28, 23 July 2009 (UTC)
 * You could go with +recharge rather than cast time. Also, I think "cost more" would be affected by attunements, as opposed to "lose energy"; you probably know that but you could use that too if the cost needed to be adjusted. --67.240.83.137 21:43, 23 July 2009 (UTC)
 * Attunements work off base cost; QZ doesn't affect them. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:08, 23 July 2009 (UTC)
 * recharge shall do.. basically you trade 15 energy+it could be like +5 recharge+1.75 cast vs the base stuff+exhaustion but you can use it on recharge with this skill w/o exhausting out... maybe even dual element and obby flame+mind shock.. also, double cast time would not work since it would give mesmers an unfair advantage(FC should only work with mesmer skills tho), but i dont think making a skill like this makes sense in the first place.. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 22:21, 23 July 2009 (UTC)
 * A lot of attributes, especially PAs, are conceptually flawed. I've already got a fix for that in mind, though.
 * With that in mind, I'm not going to balance ele skills around Fast Casting.
 * Also, this skill exists because there are no other nonelite that mitigates exhaustion. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:42, 23 July 2009 (UTC)
 * /doh, GoLE is the same... Anyway, there still would be a difference, right?  Loss applies after (at least on stuff like Dboon), so could that be exploited?--67.240.83.137 22:50, 23 July 2009 (UTC)
 * Unless it actually takes the place of exhaustion, which would fix that issue. Sorry for not being able to read and the general stupidity.--67.240.83.137 22:56, 23 July 2009 (UTC)

145.94.74.23
How do you like it if it were something like that? 145.94.74.23 08:54, 8 February 2009 (UTC)
 * Non-elite exhaustion preventer? Idk, sounds a bit too much to me. Dark Morphon  (contribs)  15:59, 18 February 2009 (UTC)
 * It's only once every 15 seconds, and it costs you a skill slot too, just for the exhaustion prevention (and you can't combine it with other glyphs, so no free meteor showers either). The best use I can think of (but correct me if I am wrong) is on a Mesmer bar, where the mesmer can Gale 1 additional time every 15 seconds, at the cost of giving up one of his other snares, interrupts or other annoying skills. At best that would be replacing 1 interrupt with another. But I may be missing something. 145.94.74.23 23:03, 18 February 2009 (UTC)
 * I think 15 seconds recharge makes this elite-like skill for me. 30 seconds would be better. - J.P. [[Image:User Jope12 sigicon.png|18px|Contributions]] Talk  21:49, 23 July 2009 (UTC)