User:Flyingkumquat

= Ice Elemental Research (PRE)= NOTICE: All of the information you will find below is not supposed to help you do anything other than understand the way the Ice Elementals level.

(Level 12 Subject)
Directly below are multiple tables showing how many times the subject died to get the Ice Elemental to level-up. 1 Ice Elemental is nothing special, I just wanted to see how it leveled. As you can see in the table below, Ice Elementals do not follow the exp chart. According to all the information found on that page, it should have taken 13 Deaths, from a level 12 Subject, to go from level 3 to level 4.

Possible Exp-Distribution
According to my research and findings, EXP-Distribution seems to be undetermined thus-far. It is possible that the first Ice Elemental(s) that you pull get the most Experience, and then whithers-down from there. Here is an example of what this would be like:

My Thought on Exp-Distribution
However, I believe that the Ice Elementals earn EXP based on the output of their damage. The reason that I believe this is demonstrated in Tables 2 and 3 (above). If you look at the tables closely, you can see that the steady decline in EXP-Gain is located in all elementals, fairly evenly. While recording the data, each time, all the Ice Elementals stayed the same level most of the time; the only difference was when one would level. Since I was monitoring, I was able to correct mistakes and aggro enemies that were not in range when I re-spawned. This directs me to the reason why not all the elementals level nicely and evenly. A simple equation can help figure out how the EXP is distributed: (Monster 1 Damage = a, Monster 2 Damage = b, Total Damage = c) "For starters" a + b = c (obviously) If the Total Damage (c) = 480, then (a) + (b) would have to add up to 480 in some way. I believe the way it's split up between monsters is determined by each monsters' damage dealt to the Subject. '''Lets say (a) = 190 and (b) = 290. To figure out the EXP distribution:''' (a)/(c) = Monster 1's percentage of EXP Gained. (190/480 ~ 40%) (b)/(c) = Monster 2's percentage of EXP Gained. (290/480 ~ 60%) Therefore, if the Subject was worth 216xp to the monsters: Monster 1 would gain 40% of 216xp ~ 86.4xp Monster 2 would gain 60% of 216xp ~ 129.6xp Since you do not aggro ALL the elementals EVERY time you re-spawn, some are likely to not participate in "mauling you dead." If they do NOT attack you, they deal NO damage, they get NO experience, and then they fall behind for leveling-up. If one levels-up, it deals more damage and then gains a bigger portion when the EXP is distributed, therefore it will level faster. The weak stay weak and the strong get stronger, that's why it is best to kill the strong ones when they get ahead of the other ones. Recent Test: These results were recorded up to when the first one leveled. Elemental #1 was the one that leveled, but #2 was barely behind it. During this test, I died a total of 4 times, Elemental #1 killed me 1 time, and Elemental #2 killed me 3 times. The only explanation is either they share EXP and level randomly or, based on my theory, split the EXP based on how much damage they did to me.

Against my Theory
The following table is against my theory and shows that whoever gets the last hit, gets the EXP. Recent Test: For this test, I had Elemental #1 beat me up to build damage and then I would go to Elemental #2 and have him kill me. The table, directly above, only shows the totals of everything added up, here are the individual stats: Elemental #1 Elemental #2 Possible Explanation: Maybe the Ice Elementals need to be within the aggro range in order to obtain some, if any, EXP.