Feedback:User/Damysticreaper/Swordsmanship

=Swordsmanship=

Sword Attack. Deals + damage. Inflicts Bleeding condition ( seconds).

Elite Sword Attack. Deals + damage. Inflicts Bleeding and Crippled condition ( seconds).

Elite Sword Attack. Deals + damage. Gain adrenaline.

Sword Attack. Deals + damage. Deals an aditional + damage if target foe is suffering from Deep Wound condition.

Sword Attack. Inflicts Crippled condition ( seconds.

Sword Attack. Deals + damage. Inflicts Bleeding condition ( second[s]).

Sword Attack. Deals + damage. Inflicts Crippled condition ( seconds) if target foe is suffering from Bleeding condition.

Sword Attack. Deals + damage. Unblockable if target foe is suffering from Bleeding condition.

Elite Sword Attack. Deals + damage. Inflicts Bleeding condition ( seconds).

Sword Attack. Interrupts a skill. Interruption effect: deals + damage.

Sword Attack. Deals + damage. Deals damage and inflicts Bleeding condition (25 seconds) if blocked.

. Sword Attack. Inflicts Bleeding condition ( seconds). Critical hit if target foe is suffering from Bleeding condition.

Sword Attack. Deals + damage. Critical hit if target foe is suffering from Bleeding condition.

Sword Attack. Deals + damage. Inflicts Deep Wound condition ( second[s]) if you are in a stance.

Sword Attack. Deals + damage. Gain 3 adrenaline if target foe is suffering from Bleeding condition.

Sword Attack. Attack target foe twice. Unblockable if target foe is suffering from Bleeding condition.

Summary
The sword is the weapon every warrior starts the game with but still loses out to the axe. Altough not intended at the first place i ended up remoddeling everything (Except 100b and Gash) trying to find a good balance trying not to make it stronger than axe or hammer and still keeping bleeding as key condition. Since bleeding is the key condition to swordsmanship as deep wound is to axe mastery i tried making more skills synergise with the condition as well as increasing the skills that cause bleeding because so far swordsmanship only has 2 skills that offer an unconditional bleeding being sever artery and crippling slash and 2 conditional skills being barbarous slice and seeking blade. I added two skills that cause unconditional bleeding, one being an energy skills instead of an adrenaline skill and the other an elite as well as removing the conditional bleeding from barbarous slice wich caused it to be underplayed. Also to make it compete better with axe and sword i made the adrenaline cost no more than 6 for the non elites (with the exception of Final Thrust) and 5 adrenaline for the elites that cost adrenaline. On overal i tried to balanced out the cost, damage and effect of the skills to make it a better match for axe, scythe (for now) and hammer.Damysticreaper 17:14, 3 December 2010 (UTC)