User talk:Wildcard

Hiya. Can you remember where on regina's page she called Ursan a player exploit? 000.00.00.00 02:50, 14 July 2008 (UTC)

It was on her page when I saw it. I can't emember the exact words but it was something to the effect of, Some of the developers feel it may be overpowered and some do not. The majority of people in the office feel it is a player explout.. I just went and quickly scanned the archives.. but I couldn't find it. It wouldn't surprise me at all if she deleted it.......

I seem to recall her moving almost everything Ursan related to the UB page...... maybe you could cheeck the archives there. I am sure the words "player exploit" were used, that should help with the search.

Good luck!


 * Only thing I would find was this:


 * ";Duplicitous"? I think you haven't been paying attention when I stated numerous times that opinion at ArenaNet is divided on Ursan Blessing. Some people here consider the problems you cite as player-created problems, not problems with the skill; others believe the opposite. You want "straight answers" but the fact is there are no easy answers to this complex problem. --Regina Buenaobra Image:User Regina Buenaobra sig.png 18:24, 8 May 2008 (UTC)


 * I missed this the first time around, is quite interesting to read. 000.00.00.00 07:01, 14 July 2008 (UTC)

That statement you copied here was in the same paragraph/conversation that Regina used the term "player exploit", If I recall correctly the "player exploit" paragraph came first.....

If you are not finding it in about the same place then it was probably deleted.......... maybe the edits will show that?

At any rate it doesn't really matter to me anymore, Guild Wars died 8 months ago when Ursan took over. Our 700+ person alliance was geared up for EoTN, and we were playing alot. We all loved Guild Wars and A-net. We tried very hard to be a positive force in the community. None of us had plans to go to any other games. We were all really looking forward to tying up the loose ends on the title tracks and moving into GW2 together as a team of friends. Then came Ursan. Once Ursan gained steam everyone just started getting angry a lot. People would still come on for awhile, but when they did it was basically to bitch about how they felt no incentive to work towards titles anymore. Then some of the newer Guildmates were seduced into the God Mode BS that is Ursan, and we lost about 1/3 of our number to the worry free play that Ursan provides. A lot of us were bummed because we had invested a lot in the new crop of Guildies, but we were not gonna sell out. The problem was that everyone else we came in to contact with had no such compunctions, Ursan was everywhere. None of us wanted to play anything so mind-numbingly easy, it is just too damn boring. Our Guild and our alliance had always preached "earn it". We discouraged people from getting runs and forbid people from buying e-bay gold. One of the best and most fun aspects of Guild Wars was helping fledgling players learn the game, and then watching them gain skill, and then including them in our A-teams and B-teams. At first they'd lack confidence and play kind of cock-eyed, but after a little while they would become great players that contributed much not just to our guild teams, but also to the community at large. All of that player evolution just ceased when Ursan took hold. Players no longer needed to learn anything about the game in order to dominate title tracks and elite zones in Hard Mode. Players that I had been playing with for 3 years were being called noob by people who had been playing for a month. The respect and heirarchy of command in our Alliance just fell apart. We could not convince new players to take the high road. The Dark Side of the force won out, no one wanted to earn skill or learn how to play and communicate as a team, it was just far far too quick and easy to go do a couple quests, get Ursan Blessing, call all the people that had been there from the start, who took them in, and helped them along "Noobs", and then go stomp DoA untill they were rich. Senior Players, people who had been playing for 3+ years, and who honestly did EARN thier abilities were just sickened. Everyone just kind of went sour. Eventually attendance on our alliance roster dwindled to nothing.... Guild Leaders gave away thier Guilds and headed out to Age Of Conan. The few remaining players that were not new would come on for an hour or 2 a night and protest Ursan at ToA or DoA, some were perma-banned for speaking out, apparently A-net considers anti-ursan sentiment in game to be offensive (although admittedly those who spoke out let thier anger get the best of them and allowed themselves to be sucked into very childish arguments)..... which caused the rest of our gang to leave. Now it just myself and 3 others, we had to sever ties with the majority because they couldn't resist the instant ability to do anything at all without having to buy any skills or do any reading or thinking about the abilities of thier class. We really don't play much now, we already have our titles and the community in its current form makes us want to barf. I don't think it matters much what they do to Ursan now. We have seen people that would not be capable of Prophecies Crystal Desert Missions in normal mode without Ursan walking around with Legendary Guardian titles and Legendary Vanquisher titles. We were here since day 1, we are not new or noob and we earned our stripes so to speak. It hurts us a lot to see people that have never even purchased a bar full of skills ripping thru DoA in 1/2 the time we did in our heyday.

I have been a gamer since the days of the Atari 2600. Role-Playing games have always been my favorite. Untill very recently Role Playing games required players to use thier minds. There were things that had to be thought out. There was math that needed to be done. There were basic life lessons incorporated into RPG's. I don't just mean things like "do good deeds to become a hero", there was also the aspect of having to work for things. Most RPG's started off with a scenario that equated to "The world is in peril, here is 5 dollars and a pointy stick. Go Evolve." The fun of the game came from that evolution. The sense of satisfaction that came from earning something was of course wonderful, but also it was something that gave kids a lesson about saving up, working towards goals, and overcoming adversity. Simply being given everything, which is the essence of Ursan, also teaches a lesson, but it is a very different kind of lesson. I am a middle school teacher, it is very hard for me to watch companies like A-net promote weak minds and lethargy with thier games. It is irresponsible for companies that are marketing products that will be used by children to endorse such poor lessons. In previous generations RPG's offered so much more to growing minds. Ursan and things like Ursan contribute to a lot of the unhappy, lost people that are incapable of thinking for themselves. As a result Role Playing games as a genre, and actual real life communities suffer, while companies like A-net enjoy great success. It is a very sad thing to watch.

Anyways, good luck to you in whatever you are doing. Peace.Wildcard 06:00, 15 July 2008 (UTC)