ArenaNet talk:Skill feedback/Paragon/Ballad of Restoration

That won't make it any less brainless to use, just more pointless. I for one would not use it if it healed for so little health if I was the only Paragon in the team. I think you'd make it less brainless spamming if you increased the energy cost and lowered the recharge. That way, it would actually cost the Paragon some energy instead of 3 or 4 every 20 seconds. Nicky Silverstar 08:59, 10 March 2008 (UTC)
 * The root of the paragon problem lies in the recharges acting as balance for skills. Lowering recharge and potency by proportional amounts would mean skills get used more often but cannot spike heal. --Life Infusion &laquo;T&raquo; 00:51, 11 March 2008 (UTC)
 * The recharges are the only thing acting as balance, because energy is almost free for the Paragon. Shouts/chants that cost 15 energy however are not free, because even the best leader (16 Leadership) will need to spend 7 energy to use it, and if he can use it every 10 or 15 seconds, that would add up. In the current situation these skills cost 2 energy every 20 seconds. That is why, in my opinion, an increased energy cost would be more practical than your suggestion: you would have a skill that costs you something, but then you're getting something too, instead of a skill that doesn't cost anything but hardly does anything. Nicky Silverstar 07:35, 12 March 2008 (UTC)
 * Divine Healing and Heaven's Delight are just as brainless and more spammable, no one's complaining about them. Also, unlike other party heals, most of the healing from this skill can be nullified by focusing fire. -- Gordon Ecker 08:01, 12 March 2008 (UTC)
 * Making ballad of restoration cost more would be a pointless nerf. Just as much as this is a pointless change. --89.142.98.136 11:12, 15 March 2008 (UTC)
 * I can also see Life Infusion can't think outside the box. His suggestion will not affect single paragon use vs multiple paragon use at all.
 * Actually the nerf would have a greater effect on multiple paragons due to the reduced recast time, but healing is just pathetic. A better way to combat stacking would be to split the healing into two or there packets. -- Gordon Ecker 01:55, 16 March 2008 (UTC)

Skill is underpowered as is right now. why do you want to nerf it...this shouldn't even have a PvP/PvE version. should just be 20 second recharge.--66.192.104.13 22:08, 17 January 2009 (UTC)