ArenaNet talk:Skill feedback/Dervish/Grenth's Fingers

I think the point of this is more for the Cold damage, to go with things like Grenth's Grasp. However, I'd certainly be in favour of making the cripple aoe large so that it actually becomes slightly useful in other builds. You might have to up the recharge ever so slightly, though (perhaps 12 or 15 seconds?).

Look at Heart of Holy Flame, its "on fire" condition and damage affects adjacent foes because of its tremendous spike. This one deals preventable damage then cripples the victim for possibly a spike afterward. The cold damage at 15 would still be like Heart of Holy Flame at 15 mysticism holy damage against 80 and 100 armor targets, thus cold damage > cripple > more spike, is powerful if done fast. What do you think about lowering the damage,cripple duration but increase range?--Wealedout 20:41, 7 October 2008 (UTC)