Guild:The Killer Clan Musketeers (historical)

The Killer Clan Musketeers [TKCM]
"The Killer Clan Musketeers" is forged by family value, striving to provide balance and benefit to all our members. We emphasize freedom-of-choice while still holding our members accountable to the Guild Wars® code of fair play, honesty, and loyalty.

We are a guild of around 75 people who have been around since the dawn of guild wars. It is a very closely knit guild; however, there are some who would like to venture in the PvP space. We have TS server and most of us are from East Coast of the United States.

If you are interested in joining this guild and have patience to stick around so we can form a decent PvP team soon, please whisper one of our officers in game and we can chat in our guild hall. We do not recruit by advertising in Ascalon, RA, TA, HA or anywhere in game towns/outposts. We like to chat on a personal level before letting someone in the guild. We had great success in gathering very decent and sociable individuals this way.

We would like you to ponder over the following facts:


 * This guild was formed by the 7-year old TKC clan formed in Diablo 2 roots.
 * Most of us are working professionals, multicultural and we do have a few family members in the guild.
 * We DO NOT tolerate racial slurs.
 * We are mostly online throughout the weekends and most of the officers are online most of the time.
 * Upon joining you will be provided access to our website so you can contribute new material or peruse the plethora of information already gathered in the private forums.
 * We want you to be a non-quitter and someone who does not like to give up.
 * We do like new ideas to improve cohesion and synergy in our members.
 * As we are new to the PvP arena, we do look forward to see some people to emerge with very good leadership ability in this specific area.

Recruitment
We are looking for people who enjoy playing Guild Wars not just for the loot but for fun. This can be anything from the excitement in finishing a long and tedious quest with a bunch of friends alongside you to the rush you feel when you tackle and help bring down a big guild in PvP. Basically, we are looking for people who like to hang out and just have a good time while playing GW because that is what it is: a game. If you are one of those people, then by all means read ahead.

We are looking for solid, high-attendance PvE and PvP players who are personable and enjoy teamwork, with a good reputation on the America Server.

To begin the process of applying to TKCM, you must post an application to our resident web wench by clicking on the “Join our Guild” link via the official website. Once you post an application, you are considered an applicant of TKCM. There is no special significance to being an applicant.

If you acquire another guild's tag at any time after posting your application with TKCM, we will consider your application withdrawn and void.

After a reasonable amount of time, usually within 24 hours, an Officer will be in touch with you to let you know if your application has been approved or not. If you have been approved, you will be given temporary guild membership.

You need six "vouches" to get in, plus an additional six for every veto posted. Because of the requirement to overcome vetos, as it seems everyone gets at least one, this process can take several weeks. If you have not achieved the required vouch/veto ratio within 3 weeks, your application will be declined. It may be declined sooner if the number of vetos is significant. You have the right to ask an Officer about the general progress of your poll, but any attempt to gain access to any private features, or to pressure guild members about who vouched or vetoed, is considered grounds to refute your membership.

If you pass the polling process, you will be considered a probationary member of TKCM. You will be given access to TKCM’s private boards at this point, and are required to read [and thereby agree to] our guild Policies. You will be a probationary member for a minimum of one month and a maximum of two months.

If you will have an absence from the game due to real-life circumstances (ie - vacations, illness, etc.), we ask that you inform an Officer so that your probationary period can be extended to cover said absence. An Officer can approve extensions of one to four weeks if you inform them in advance. If you need longer than a month, your application will be terminated, your membership removed, and you may re-apply when real-life allows you the time to do so.

During your probationary period, your skill, the current guild members, your Class Advisor, and all Officers will evaluate teamwork, attitude, common sense and "fit" with TKCM. We are not looking for adequate - we are looking for skilled players who fit our vision well.

After one month as a probationary member, the Officers will discuss the feedback they have received from the guild, as well as from their own observations. If two of these individuals feel you will not be a good fit, your application will be immediately terminated. If any two give you the "thumbs-up", you will be tagged as a permanent member of TKCM.

If neither of these occur, you will be informed by an Officer that your probation is being extended to a second month so that we can get to know you better. It may end sooner, when the Officers feel they have learned enough about you to make a final decision. Your probationary period will not be extended beyond two months – if you aren’t a good fit by then, your application to join us will be declined.

If the leadership approves your application at the end of your probationary time, you will become a full member of TKCM, with all rights and priveledges the Officers deem necessary.

Contact information
Guild Leader
 * Ivadene

Guild Officers
 * Dundee o Death
 * Savage Grace
 * Eldest Archer