Skill quick reference

Skills that affect an area
These skills immediately affect an area of the map, centered upon an (unmoving) area determined when casting is finished. Notably, they have no maximum number of indirect targets and do not fail should the target of the skill die while casting. Skills that do not require a target are designated with a "centers on self" note. Traps are not listed here.


 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - Part 1 centers on self. Part 2 centers on target location.
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - Part 1 centers on self. Part 2 centers on target location.
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - Part 1 centers on self. Part 2 centers on target location.
 * - centers on self
 * - Part 1 centers on self. Part 2 centers on target location.
 * - centers on self
 * - Part 1 centers on self. Part 2 centers on target location.
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self
 * - centers on self

Skills that affect multiple allies/foes around target
These skills specify a specific number of maximum allies or foes affected within an area around the target.



Skills that benefit allies with below 50% health
These skills have a conditional clause that triggers on allies below 50% health.


 * - at 0 Dagger Mastery
 * - activates on allies below 25% health
 * - at 0 Dagger Mastery
 * - activates on allies below 25% health
 * - activates on allies below 25% health
 * - activates on allies below 25% health

Skills that benefit from allies with more health than you
These skills have an effect if target ally has more health than you.
 * - your animal companion only

Skills that benefit from foes with above 50% health
These skills have an effect if the target foe is above 50% health. They are often used in spike support.



Skills that benefit from foes with below 50% health
These skills have an effect if the target foe is below 50% health.


 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any

Skills that benefit from foes with less health than you
These skills have an effect if target foe has less health than you.

Skills that benefit from foes with more health than you
These skills have an effect if target foe has more health than you.

Attack skills that cannot be blocked

 * - When target is weakened
 * - When target is enchanted
 * - When target is enchanted
 * - If not in a stance
 * - If under the effects of a shout or chant
 * - When target is near an ally
 * - When enchanted
 * - When a Dervish enchantment is removed
 * - When target is near an ally
 * - When enchanted
 * - When a Dervish enchantment is removed
 * - When target is near an ally
 * - When enchanted
 * - When a Dervish enchantment is removed
 * - When enchanted
 * - When a Dervish enchantment is removed
 * - When enchanted
 * - When a Dervish enchantment is removed
 * - When a Dervish enchantment is removed
 * - When a Dervish enchantment is removed
 * - When a Dervish enchantment is removed
 * - When a Dervish enchantment is removed

Skills that can inflict two or more conditions

 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any
 * Any

Enchantments with an initial effect

 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)
 * - (Both PvE and PvP versions)

Enchantments with an end effect
Positive
 * - if ends naturally
 * - if ends prematurely
 * - if you are attacking
 * - if ends prematurely
 * (PvE only)
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - if you are attacking
 * - if ends prematurely
 * (PvE only)
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - if you are attacking
 * - if ends prematurely
 * (PvE only)
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - if ends prematurely
 * (PvE only)
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - when an attack is blocked by this skill
 * - ends on successful attack
 * - if ends prematurely
 * - ends on successful attack
 * - if ends prematurely
 * - ends on successful attack
 * - if ends prematurely

Negative

Skills that remove multiple conditions

 * - on affected foes
 * - one condition from nearby allies with each creature creation
 * - one condition from target of each weapon spell
 * - one condition from party members whenever a Dervish enchantment ends
 * - from foes struck
 * - on affected foes
 * - one condition from nearby allies with each creature creation
 * - one condition from target of each weapon spell
 * - one condition from party members whenever a Dervish enchantment ends
 * - from foes struck
 * - on affected foes
 * - one condition from nearby allies with each creature creation
 * - one condition from target of each weapon spell
 * - one condition from party members whenever a Dervish enchantment ends
 * - from foes struck
 * - one condition from nearby allies with each creature creation
 * - one condition from target of each weapon spell
 * - one condition from party members whenever a Dervish enchantment ends
 * - from foes struck
 * - one condition from target of each weapon spell
 * - one condition from party members whenever a Dervish enchantment ends
 * - from foes struck
 * - from foes struck
 * - from foes struck
 * - from foes struck

Skills that are replaced with other skills

 * - spells only
 * - elite, non-Form skills from other allies only
 * - spells only
 * - enchantments only
 * - hexes only
 * - elite skills only
 * Any
 * - elite skills only
 * Any