Feedback talk:User/Zen00/Stay dead!

So... farmers would just stand around and wait for the area to respawn. Nothing changes.--  anguard  18:25, 7 September 2009 (UTC)
 * Except that if your run (for a Boss's green for instance) takes 2 minutes and you need to wait two minutes, your loot/hour is halved...
 * Also, whilst I think this is a good idea, I can't see the map 'fracturing' being incorporated into GW1 mainly because the effort/reward ratio is too low for the dev-team. -- Alex [[Image:User_AlexEternal_Mr_Bear.jpg|19px]]Eternal 21:32, 7 September 2009 (UTC)
 * Hm... this would severely increase the space used to 'save' the current areas... it won't be bad, but... well, at least I think that GW areas will be pretty much like that, since they will be shared between players. Mith[[Image:User MithranArkanere Star.png]]Talk 00:45, 8 September 2009 (UTC)

What about those that like to 'respawn' so to speak, go from one area back to the other one to try to kill more enemies for things? Ariyen 18:15, 11 September 2009 (UTC)