ArenaNet:Skill feedback/PvE/Classes of 2009 Issues

Involves Multiple Classes

MULTIPLE CONTRIBUTORS -- 2nd & 3rd Quarters, 2009
Moved from User_talk:Linsey_Murdock/Journal -- ilr  01:53, 26 June 2009 (UTC)
 * add only concise & formatted issues below :
 * [[Image:Mesmer-tango-icon-20.png]]Complaints about mesmers not contributing enough
 * Energy Denial has always been fairly useless against Monsters.
 * PvE is often about AoE powers and Mesmers don't have enough nearby/in-area Spells
 * Cryway QQ'ers QQ'ing (I dunno, you'd have to ask THEM)
 * [[Image:Paragon-tango-icon-20.png]]Other than "Imbagons", Paragons in general are still an Awkward fit for most PvE groups
 * Nearly all of the Imbagon's Damage Reduction actually comes from spamming "Save Yourselves".
 * Paragons attempting to solo or play on small Teams (less than 6 players?) are still as dreadful as ever.
 * An overabundance of Run-Speed Buffs doesn't help in General PvE Combat.
 * One of the Paragon's Elite damage-reduction shouts was actually replaced with more Run speed Buffing!
 * Most Chants, Echoes, and Finales in particular are difficult to "time" and use effectively.
 * Most Motivation skills in particular suffer hardest from this due to their durations being too short.
 * [[Image:Assassin-tango-icon-20.png]]Other than Shadow Farmers, Most assassins are also a weak choice for PvE
 * Shadow Steps make "running" in certain areas too easy, while not helping assassins much in general PvE combat
 * Daggers in general are mostly unwanted and unused, often replaced with Scythes & Staves
 * Daggers is Plural, but generally only hit once per attack, making them worse than Scythes for triggering On-Hit events
 * Dual-attacks don't factor in frequently enough in PvE.

(spelling-corrected for easier reading)
 * Warriors for instance can work really well as a Tank and as a Damage Dealer but since Perma SF Yes i know it comes back everytime. Warriors tanks fell out of favor.
 * Rangers haven't seen play for ages since they do not have good AoE damage builds yes barrage but that isn't comparable to RoJ or SF damage wise. otherwise they are good single target utility but when do you fight a single foe without seeing it either die in a few seconds or being backed-up by 100hundreds of other foes. And they aren't tanking since they don't have good skills in there primary attribute lines.
 * these are common damage dealers since they got lots of AoE skills but since Hard Mode has alot of high armored foes there dmg is not that high. And players have not find a way around it yet for the ele. ele's can play as tanks but yea Perma sf.
 * There damage is nice they got utility and they can use minions as tanks nothing wrong with this profession maybe some more AoE damage options. though they can heal with monk or rit a secondary even though they heal less there Soul Reaping gives them a shit-load of energy keeping them going.
 * the healers of all healers they are the best healers numerical wise. and players prefer these as healers opposed to necro healers though as hero's Necro's are leading. As tanks they are also good but for long-term tanking SF wins. as Damage Dealers they not far behind thanks to RoJ and it's armor ignoring damage.
 * i don't know how these do after this update. But they still lack AoE damage options. As healers they are pretty weak since monk's just overthrow them in power and necro's in energy management.
 * They are good damage dealers but again besides Death Blossom and Crit Scythe's they don't have AoE options. As tanks they are the best because of shadow form.
 * Again the lack of AoE Damage. As tanks they are awsome because they are the party wide tank instead of tanking self the para can make everyone else a tank which is much more useful on some points. They are prestating[sic] not well as healers their heals are mostly partywide but are minor compared to the monk skills.
 * Yes the Dervish they are awsome proffessions they can tank just like warriors even better maybe. More Energy regen for 10 armor loss. since they are overlooked as Damage Dealers. Why? because eventhough they have 4 pips of energy and eventhough they gain energy everytime a enchantments ends on them they just can't keep up against Warrior's Endurance energy gain. Yes they have Zealous Vow but it is a enchantment easily stripped, interrupted or used against you.

Fox007  23:09, 27 June 2009 (UTC)


 * Suggestion: THIS IS NOT A SUGGESTION PAGE.  This Page and its Discussion Page are for Identifying and Discussing areas where these classes are having trouble or perform in a "Binary" Fashion.