Talk:Steady Aim

poor para
oh my...compared to the other classes' skills, this is crap. —Zerpha The Improver 23:36, 30 December 2007 (UTC)
 * of course...look at any paragon skill, and there is a better version of it in another class, very few exceptions Barkingllama 07:28, 25 August 2008 (UTC)
 * urbad. TNTF? Napalm Flame 10:03, 23 December 2008 (UTC)
 * "exceptions" Ɲ oɕʈɋɽɕɧ  10:23, 23 December 2008 (UTC)
 * Ballad/song resto, song of puri, cruel spear, stunning strike, tntf, slew of spear attacks, and agg refrain... that's quite a few exceptions. -[[Image:User Auron csig.png]] Auron  10:25, 23 December 2008 (UTC)
 * Pls, abbrv. <, A. Ɲ oɕʈɋɽɕɧ  10:28, 23 December 2008 (UTC)
 * lol k -[[Image:User Auron csig.png]] Auron  10:32, 23 December 2008 (UTC)

gah, why is everybody discussing the regular skills now, i was only talking about the Yuletide-dependent one ._. &mdash;Zerpha The Improver 13:23, 24 December 2008 (UTC)
 * It should be changed so it's similar to "Let's Get 'Em!", where "You gain 1 strike of adrenaline for each ally affected." --Silver Edge 13:15, 18 July 2009 (UTC)
 * Make it like Fall back or Incoming Example: Allies in Earshoot Move 10% faster for 5 Seconds and are healed 10 Health while Moving (Ends if you use a Snowball Skill). That would be nice for my Wintersday Presents!!! 174.99.98.226 16:30, 19 July 2009 (UTC)
 * Since shouting "Steady Aim!" would totally make sense by having the effect of making your team move faster. 24.233.254.51 13:42, 21 July 2009 (UTC)