Feedback:User/DarkMugen/Assassin

The current assassin is too much of an all around class, and should be more defined. Also, it only has a couple of useful/viable elites, so I'd like to reintroduce the useful aspects of other elites. So, I made the following changes for your consideration.


 * Elite Skill. For, your attack skills deal + damage. Ends after attacks.


 * Elite Enchantment. For seconds,  condition is removed each time you land a critical hit.


 * Elite Melee Attack. Deals + for each enchantment on target foe. (max: }


 * Hex. For seconds, your attacks deal % more damage on target foe. ''End Effect: Inflicts deep wound for  seconds.


 * Elite Spell. Shadow step to target foe. (5 seconds) You take % less damage. All non-attack skills are disabled for 5 seconds.


 * Elite Spell. Shadow Step to target foe. Foe suffers from daze for seconds and blind for  seconds.


 * Dual Attack. Deals + damage (maximum ) for each recharging dagger attack. Must follow an off-hand attack.


 * Dual Attack. Deals + damage. Automatic critical hit. You gain Energy. Must follow an off-hand attack.


 * Spell. You Shadow Step to target foe. You are healed for if this foe has more Health than you.


 * Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled ( seconds).


 * Elite Lead Attack. Target foe takes damage, is knocked down, and suffers from daze for  seconds. Fails if you are not enchanted.


 * Elite Touch Skill. Target touched foe takes damage. Target foe suffers from cracked armor and bleeding for  seconds.


 * Elite Hex Spell. (20 seconds.) Causes damage per second if target foe is Bleeding. Target foe receives % less from healing.

PvP
 * Elite Skill. For you take % less damage. Hexes and Conditions last % less.


 * Skill. For  seconds, your attack skills cannot be blocked. Ends after  attacks.


 * Skill. For  seconds, you gain  energy every time you attack.


 * Skill. For  seconds, you gain  health every time you attack. You gain an additional  health every time you land a critical hit.