ArenaNet:Skill feedback/Warrior/"Watch Yourself!"

SniperFox's Issue -- 12:59, 10 March 2008 (UTC)
Discussion
 * Issue
 * Skill is no longer viable for warriors.
 * Skill is too mutch of an utility for Paragons.


 * Suggestion
 * Change functionality to,
 * 6[[Image:Tango-adrenaline.png]] 6[[Image:Tango-recharge-darker.png]]
 * Shout. Party members within earshot gain + armor for 10 seconds.

74.14.106.47's Issue -- 04:37, 5 April 2008 (UTC)
Discussion
 * Issue
 * Skill is no longer viable for warriors.
 * Skill is too mutch of an utility for Paragons.


 * Suggestion
 * Change functionality to,
 * 4[[Image:Tango-adrenaline.png]] 0[[Image:Tango-recharge-darker.png]]
 * Shout. Party members within earshot gain + armor for 10 seconds. This shout ends after incoming attacks.

Nerf it for paragons, buff it for warriors

 * Issue
 * Skill has been nerfed into the trash bin.


 * Suggestion 1
 * Remove limit on incoming attacks. Change to "For 4 seconds plus 1 second for each point of Strength, all party members within earshot have +5...21...25 armor."


 * Suggestion 2
 * Remove limit on incoming attacks. Remove recharge time. Add "All your other Shouts and Chants are disabled for 10 seconds".


 * Suggestion 3
 * Remove limit on incoming attacks. Add "All your Paragon skills are disabled for 10 seconds." or "All your non-Warrior skills are disabled for 10 seconds".


 * Suggestion 4
 * Remove limit on incoming attacks. Add "Your Leadership is reduced to 0 until this Shout ends."


 * Suggestion 5
 * Move to Strength, reset to Pre-Nightfall.

Impaled's Issue -- 16:36, 28 December 2008 (UTC)

 * Issue
 * Cool skill but the hit cap is really low. I guess paragons are the big reason for nerfing it so...


 * Suggestion
 * Shout. (10 seconds.) Party members in earshot have + armor. Ends after 5 incoming hits. Recharges for 12 seconds with less than 4 Strength.

Warrior/Paragon Issue

 * Issue
 * This has been overnerfed, but was too good on Paragons.


 * Suggestion
 * Ideally, it needs to be made so that it's viable on both, but OP on neither. Therefore, I would personally simply buff it up a bit, but change it so that it scales more with Tactics (since Paragons tend to have slightly less than Warriors, who have runes) and possibly add a partial scaling with Strength (similar to the changes to Glowing Gaze and similar skills.
 * . 4 4.
 * Shout. Party members within earshot gain + armour for seconds. For every 3 ranks in Strength, Watch Yourself lasts an additional second.
 * Since Warriors are not going to have lots of Strength AND Tactics, this is never likely to go very far over a 10 second duration, but Warrior primaries would get an extra couple of seconds (it would probably last 8 seconds on a Paragon, but about 11 or more on a Warrior) whereas Paragons would get energy back for this (plus it would be easier for the to build the adrenaline they need). If this looks to be too OP still, the "ends after incoming attacks" clause could be reinstated, but change it to  since 1-3 is pitiful, and this now has a shorter duration. Furthermore, Paragons would probably only get 7-8 hits from this since they won't have much Tactics.
 * In essence, the aim of this is to make is useful on Warriors again without being OP on Paragons, but not to make it useless on them. Like this, Paragons would still be able to use it, but while it would provide energy management, it wouldn't be as potent as on a primary Warrior, making it a reasonably fair trade-off.