ArenaNet:Skill feedback/Necromancer/Life Steal

Worst Concept in This Game

 * Issue
 * Long existed Blood Spike problem. Steal "Up to xxx " ignore all damage reduction. Due to these spammablly bypassing all protection damage + large amount self-healing, Low-end skilled guilds play bloodspike wipe experienced guilds out easily. Everyone knows Anet balances ONLY GvG, but you still fail this.


 * Suggestion 1
 * Change all "Steal up to" into "Deal xx shadow damage, and you healed the half amount of the damage." Necromancers are not god, they should also obey the natural law : "Engergy expiring during transferation."


 * Suggestion 2
 * Do nothing, let those gimmicky builds own gvg and let this game die.--140.128.67.248 08:03, 18 February 2009 (UTC)

Just Function Change

 * Issue
 * You can say "learn to split" about this old gimmicky issue, how about "learn to balance?".


 * Suggestion 1
 * Just change the Life Lose to armor-ignoring damage(you can call it vampiric damage or whatever). Difficult?


 * Suggestion 2
 * How could you gaze people if you can't see them?
 * Make Angorodon's Gaze and Vampiric Gaze as Projectile. And also fix some op spammable 10 regen life stealing
 * --RedTeaCat 04:39, 3 June 2009 (UTC)