ArenaNet:Skill feedback/Necromancer/Barbed Signet

Impaled's Issue -- 23:54, 24 December 2008 (UTC)
Discussion
 * Issue
 * Generally awful skill, worse than vampiric gaze in every way except energy cost.


 * Suggestion
 * Signet. Steals Health. If your Health is above 50% you and target foe Bleed ( seconds).  10% sacrifice

Bathory's Issue 08:03, 10 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * I like having at least one signet on my bar - and this one caught my eye when I first tried using a Blood Necromancer. However, on closer inspection (and one try of use) I haven't looked at it since because it's unwieldy to use and doesn't give a whole lot of benefit to someone using it. The health sacrifice makes it only return Health to character with lower Health at medium levels and higher - and those with higher health only at the highest levels (660 Health = 52 Health sacrifice)


 * Suggestion
 * 8%
 * Signet. Steals Health.

Rising_Dusk's Thoughts - 18:49, 4 June 2009 (UTC)
Discussion
 * Issue
 * It's a barbed signet, I always felt it should have some kind of interaction with the bleed condition to steal additional life.
 * It's activation time was quartered in my version because a quick-reaction skill is something Blood Magic lacks.
 * Furthermore, because of the sacrifice of life, it is a detriment to the user to use this ability when the target is not bleeding. 8% of a 500 life character is 40 life, so there would be a minute loss of 5 life in that case. When used on a bleeding foe, though, the return is supple and makes it quite valuable.
 * The necromancer doesn't have a lot of easy-access bleeding skills, particularly in the Blood Magic line (excluding self-inflicted and then moved with plague skills). This means he'll either use his secondary for the bleed or will rely on a teammate.
 * Suggestion
 * - 8%,  - Signet. Steal life. Steal  more if target was Bleeding.