Feedback:User/Raine Valen/Skill suggestions/Warrior/Strength

Current:

 * See Unlinked Skills.

Proposed:

 * Elite Shout. Causes knock-down and recharges  (maximum 4) seconds faster.

Current:

 * See Tactics.

Proposed:

 * Shout. ( second[s].) You have +% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose Energy.

Current:

 * Shout. You gain strikes of adrenaline if you are knocked-down.

Proposed:

 * Shout. (20 seconds.) Initial effect: Recharges your Warrior attack skills; gain  Energy for each skill recharged in this way.

Current:

 * Shout. You have + Health regeneration and attack 25% faster (10 seconds for each dead ally).

Proposed:

 * Shout. ( seconds.) You attack 33% faster.  Initial effect: gain  Adrenaline.

Current:

 * Shout. ( seconds.) You have +3 Health regeneration for each condition on you.

Proposed:

 * Shout. (3 seconds.) You have + armor and  damage reduction.

Current:

 * See Unlinked Skills.

Proposed:

 * Shout. ( seconds.) Gain  Adrenaline if target foe is knocked down.  Your attacks against knocked down foes have +% chance to result in critical hits.

Current:

 * Shout. You gain strike[s] of adrenaline. No effect unless target foe is under 50% Health.

Proposed:

 * Shout. ( seconds.) Gain  Adrenaline if target foe is below 50% Health.  Your attacks against foes below 50% Health have +% chance to result in critical hits.

Current:

 * Elite Stance. ( seconds.) You move 33% faster and gain double adrenaline from your attacks.

Proposed:

 * Elite Stance. ( seconds.) You move 33% faster, attack % faster, and gain double adrenaline from your attacks.

Current:

 * Stance. ( seconds.) You attack 33% faster and gain 50% more adrenaline.

Proposed:

 * Stance. ( seconds.) You attack 10% faster for each of your equipped adrenal skills (maximum 33% faster).

Current:

 * Melee Attack. Deals + damage. Inflicts Deep Wound ( seconds) if target foe has Cracked Armor.

Proposed:

 * Melee Attack. Deals + damage.  Gain 2 Adrenaline and  Energy if target foe has Cracked Armor.

Current:

 * Elite Stance. ( seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee.

Proposed:

 * Elite Stance. ( seconds.) You move 50% faster.  The next time you hit a moving foe with a melee attack skill, that foe is knocked down and you gain  adrenaline.

Current:

 * Stance. ( seconds.) You attack 33% faster.

Proposed:

 * Stance. ( seconds.) Gain  Adrenaline.  You attack 33% faster.

Current:

 * Elite Stance. ( second[s].) You move 33% faster and deal + damage with your next melee hit.

Proposed:

 * Elite Skill. ( second[s].) You move 50% faster and gain 1 Adrenaline each second while moving (maximum 2 Adrenaline).  Your next melee attack skill deals + damage.

Current:

 * Melee Attack. Deals + damage. You gain Energy if target foe is attacking.

Proposed:

 * See Tactics.

Current:

 * Elite Stance. (20 seconds.) You have + maximum Health and +20 armor.

Proposed:

 * Elite Skill. (2 seconds.) You have + armor and  damage reduction.

Current:

 * Stance. ( seconds.) You move 25% faster. Gain + adrenaline on your next attack.

Proposed:

 * Stance. ( seconds.) You move 25% faster and gain 1 adrenaline per second while moving.

Current:

 * Elite Skill. Recharges your attack skills. You gain Energy for each skill recharged.

Proposed:

 * See Tactics.

Current:

 * See Unlinked Skills.

Proposed:

 * Touch Skill. Deals  damage and causes knockdown.

Current:

 * Melee Attack. Deals + damage. Causes knock-down and deals  damage if blocked.

Proposed:

 * Melee Attack. Causes knock-down.

Current:

 * Skill. You are healed for and gain  strike[s] of adrenaline.

Proposed:

 * Skill. (2 seconds.) Initial effect: gain  strike[s] of adrenaline.  End effect: lose  conditions.

Current:

 * Elite Stance. ( second[s].) You attack 33% faster and move 25% faster.

Proposed:

 * Elite Stance. ( second[s].) You attack 33% faster and move 25% faster.

Current:

 * Stance. ( seconds.) You move 25% faster.

Proposed:

 * See Tactics.

Current:

 * Skill. ( seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill.

Proposed:

 * See Tactics.

Current:

 * See Tactics.

Proposed:

 * Elite Touch Skill. Deals  damage and causes knockdown.  Initial effect: end's foes stance and deals an additional  damage if target foe is moving.

Current:

 * Signet. You have + maximum Health.

Proposed:

 * Signet. (5 seconds.) You have + maximum Energy and gain  Energy whenever you hit with an attack.

Current:

 * Signet. Your attacks deal +5 damage. Ends after attack[s].

Proposed:

 * Signet. For your next attack skill, all of your attributes are considered to be.

Current:

 * See Tactics.

Proposed:

 * Melee Attack. Deals + damage and an additional +3 damage for each rank in Tactics.  Unblockable and you gain  Energy if you are under the effects of a chant or shout.

Current:

 * Stance. ( seconds.) You move 25% faster.

Proposed:

 * Stance. ( second[s].) You move 33% faster.

Current:

 * See Tactics.

Proposed:

 * Melee Attack. Deals + damage.  If you have more Health than your target, you gain  Energy and  adrenaline.

Current:

 * Stance. ( seconds.) You attack 33% faster.

Proposed:

 * Stance. ( seconds.) You attack 33% faster.

Current:

 * Skill. ( seconds.) Your melee attacks are unblockable.

Proposed:

 * See Tactics.

Current:

 * Elite Stance. ( seconds.) You gain 3 Energy each time you hit with a melee attack.

Proposed:

 * Elite Stance. ( seconds.) You attack 33% faster and gain Energy each time you hit with a melee attack.