Talk:Dajkah Inlet

I am redirecting Dajkah Inlet (explorable area) here because this mission has no explorable area. Shard 01:48, 12 January 2008 (UTC)

I have some info to add on this challenge mission, Im not good at wiki formatting though so if someone else could put it in.. Btw im not exactly sure on all numbers, as we were setting a pretty good score

The first round there are no commanders The second round every group has 1 commander -Killing a commander gives +30 seconds and a morale boost The third round every group has 2 commanders The fourth round every group exists from commanders only The fifth round 'Corsair Ghosts' spawn, they are invulnerable and will distract minions. The sixth round the commander bonus decreases.. They dont give a boost any more and the time drops from +30 to +25. From now on it drops by 5 every round, I havent seen it lower then +15 myself though. I think additional corsair ghosts spawn aswell, but again im not sure.86.90.30.175 08:45, 18 July 2008 (UTC)
 * I can confirm everything above (840+ score here), the corsair ghosts are using necro skills, they seem to increase over time, they have large patrol areas and move at high speeds.
 * I have also reached the +15 bonus but didnt saw lower than this, using essences of celerity i was having over 30min left on my timer, but it was my first time and i didnt bringed rez foolishly, had to wipe.
 * The difficulty definitly increase over time but a discord way team tunned for heavy condition removal can realy do wonder in there, given they have no DP troubles on its way and keep using cons to move fast.
 * I estimate about 500kills per hour, the leader right now have 1782 kills, so im assuming its about 3+ hours to get that result.
 * Also note that you get a 500 sunspear promotion points reward when you beat a daily score, im not sure how many you get exactly if you "just" do a good score, but apparently you get some. --The preceding unsigned comment was added by 82.224.68.40 (talk).

Ok...
So round 1 and 2 were re-used Guildhalls,correct.

Round 3 is not a shape of ANY guildhall in-game,

so would it be safe to say it was Un-implied Content? i say we track down the designers... -- Nei l2250   11:18, 29 December 2009 (UTC)
 * I suppose so ... I actually remember wondering why there wasn't a Kourna-styled guild hall. I can't imagine why they wouldn't have included it, although geographically, it does appear to be on the same island as the Vabbian guild hall: the Isle of Solitude. /latereply :P – NuclearDuckie 06:10, 1 June 2010 (UTC)