ArenaNet talk:Skill feedback/PvE/Ursan Rage


 * better suggestion 20 sec recharge Annoying And Deadly 14:20, 13 August 2008 (UTC)
 * How will that address the issue of knockdown lasting 50% longer for warriors? -- Gordon Ecker 23:41, 13 August 2008 (UTC)
 * idk, Annoying And Deadly
 * why is that an issue? warriors can do this with other knockdown skills. That's kind of the point of stonefist guantlets... 217.234.220.127 15:18, 16 October 2008 (UTC)
 * It's an issue because it gives ursan warriors 50% more shutdown than ursan rangers, ursan dervishes or ursan assassins. Every profession gets the same health, the same armour and (assuming equal title ranks) the same damage when they use Ursan Blessing, why shouldn't they get the same knockdown duration? -- Gordon Ecker 01:54, 17 October 2008 (UTC)
 * Uhm, sorry, but maybe they shouldn't get the same knockdown time because a warrior actually has the stonefist gauntlets. Are other classes being denied the benefit of their runes (clarity, purity, recovery, restoration, attunement, etc...)? 217.234.238.161 05:28, 18 October 2008 (UTC)
 * No, but they're denied the benefits of their profession-specific insigina. -- Gordon Ecker 05:45, 18 October 2008 (UTC)
 * A warrior is also denied the benefits of runes of strength, tactics, etc. As an added penalty, most warriors are being deprived of some of their armour in Ursan, whereas other classes gain an armour bonus. I fail to understand why every class should be exactly the same in Ursan - this is not the case elsewhere in the game. It's not the case in other (dwervish) forms. Heck, why even have different classes in the game, when we can make everyone exactly the same? That would even solve the problem with Izzy's inability to balance....217.234.238.161 11:42, 18 October 2008 (UTC)
 * Other professions are also denied the benefits of their runes, weapons and skills under the effect of Ursan Blessing. The other nine professions are completely identical stats under the effect of Ursan Blessing, why should there be an exception for warriors? Why do you think that only they deserve special treatment? -- Gordon Ecker 01:22, 19 October 2008 (UTC)
 * I don't think they deserve special treatment. Why do you insist on discriminating against them? Not all warriors use stonefist. Hammer warriors do, and they sort of have to have them for their skills outside of Ursan.  Other Insignia don't work? Get it right. Knights insignia also reduces damage in Ursan. Insignia which grant an armour bonus specifically vs certain types of damage also still work. The base armour is set to 100 for ursan. Insignias still do their job as long as they are not modifying that base. Also Ritualists can cast Earthbind and have the 3 second KD, not only for themselves, but for their whole party. Other bindings spells, weapon spells, and item spells also still work. Does that sound like the poor ritualists are disadvantaged? Rangers can use Oath Shot to recharge Ursan before the 60 seconds is up, and spend more time in Ursan. Necros can create wells to fight in before entering Ursan, elementalists can create wards, mesmers, eles, and necros can all engage in massive hexing prior to entering Ursan for the finish. A warrior is limited in these tactics by his tiny energy pool and the need to resort to another class to get those hexes (hence not having alot of attribute points invested in them). I'm sorry, but I don't buy into the big bad warrior in Ursan myth. Finally I repeat the question: Why do we even have different classes if they should all be the same? 217.234.224.103 09:39, 23 October 2008 (UTC)