Talk:Lamentation

way too weak?
Well ok, 5 energy and 1s activation time. But 20s recharge?? Its damage is even conditional! This skill is a joke compared to Elementalist's spammable projectile spells. 19s longer recharge and a premise for a bit more damage? Or Bitter Chill. It deals not as much damage as Lamentation, but has half a half that long recast time, and instead of conditional damage the chance of instant recharge. So let's count two and two together: 2+2=4 -> Lamentation = weak -> buff = adviseable —Zerpha The Improver 19:04, 27 January 2008 (UTC)


 * This skill is closest to signet of sorrow, except you know, SoS doesnt royally suck 76.26.189.65 21:42, 3 February 2008 (UTC)


 * Signet of Sorrow is a great skill for a comparison...

Can the primary attribute SR be that superior to Channeling Magic? I think not... —Zerpha The Improver 03:15, 7 February 2008 (UTC)
 * both can inflict 15...63...75 untyped, armor-ignoring damage.

I really mis some counter-skills for this kind of dmg
 * Uhm, Protective Spirit?  Alistair Cookie  [[Image:Ritualist-icon-small.png]] 00:14, 16 May 2008 (UTC)


 * Lamentation: Target foe takes 1 damage. If target foe is near a fungal spore you become
 * Chuck Norris for .0000001s and can instant kill. If target foe is alive, this skill does nothing.


 * Um, this is way better than word of censure and has the same damage. Plus it isn't eliteCrimmastermind 03:28, 10 October 2008 (UTC)


 * Two second recharge vs. 20 second recharge, WAY better. PowerGamer 21:14, 12 November 2008 (UTC)
 * Only really usable with Assassin's promise and discord spike heroes in my opinion. --68.32.187.152 17:03, 25 January 2009 (UTC)
 * This skill is currently useless, needs to have 3 second recharge for it to be any good. Right now, here's the current description.

"Trash. If target foe is bad, it takes who cares...RoF food...Magnetic Surge minus the conditional effect damage. Otherwise, you have 7 skills for 20 seconds. (Attribute: Attributes lacking useful skills)"

Redundant Note
"The damage from Lamentation is untyped and ignores armor. " This note is redundant and should be remove. It's already known that untyped damage is armor ignoring same to goes to the whole Mesmer, Necro, Assassin, etc. skills.--ShadowFog 13:09, 3 February 2009 (UTC)
 * Already the old Greek philosphers debated what it is to know. Most of them would have disagree with a defenition that icluded cases of being wrong. All irrelevant for the wiki's operation, of course. Backsword 13:12, 3 February 2009 (UTC)
 * Hmmm... nothing you have said states anything about games mechanics or a contradictory opinion so I don't have a guess why that note is there or it's purpose about the skill. Let's get some Admin and/or Sysops opinion to put a lid on the problem.--ShadowFog 13:16, 3 February 2009 (UTC)
 * One problem is, current wording on many skills doesn't actually specify whether or not "untyped" damage is armor ignoring or not, so perhaps it is worth noting which is and which isn't armor ignoring. Example, this is armor ignoring, Seeping Wound is not. Both just say "do x damage". How can you tell the difference if it isn't noted somewhere? Misery  13:18, 3 February 2009 (UTC)
 * Easy, the lack of skills that really are not armor ignoring. Almost all skills are armor ignoring(those that are untyped), why point them out? When in fact only a few are not armor ignoring. Point those out and report them in wiki bug(discuss there it isn't or not a bug.) if not then we must put the same redundant note all over the wiki(whole mesmers lineup, Necro,etc.)--ShadowFog 13:25, 3 February 2009 (UTC)
 * You're obviously on a campaign. I suggest making a suggestion page in you userspace and linking it from the personal suggestions page. Backsword 13:29, 3 February 2009 (UTC)
 * Dont take it personal nor don't drive this into a tangent. What happened to good faith? I'm helping with the wiki.--ShadowFog 13:30, 3 February 2009 (UTC)
 * So you are saying that we should tag untyped damage that isn't armor ignoring? Works for me. I don't care which way it's done, just that having the information is better than not having it. Misery  13:31, 3 February 2009 (UTC)
 * So that means we're assuming the norm is armor-ignoring and only stating the exceptions? --JonTheMon 15:11, 3 February 2009 (UTC)

this is one of the worst skills I have ever seen. who is responsible for this!?
 * This guy right here->http://wiki.guildwars.com/wiki/Izzy, unbelievable, eh?--ShadowFog 15:19, 22 June 2009 (UTC)

What's the point to add skills that will never ever see play? (Except for the 2 secs when people thinks "This can't be as bad as it looks....") - Ander01 01:48, 4 July 2009 (UTC)

OMG, I found a way it can be better than sig of sorrow
If you are in earshot of spirit, or corpse, when not nearby, lamentation would recharge faster and be more effective, especially somewhere where there wouldn't be many corpses to trigger sorrow. 96.245.80.116 23:00, 14 October 2009 (UTC)

At least you gotta admit the animation is better ;-) Justice 06:36, 29 October 2009 (UTC)

Synergy
This will no doubt be rejected, but should we note that it has lamish synergy with Ghostly Haste? -- Chieftain  Alex 22:21, 23 November 2009 (UTC)

There are enough spells that require the spirit in earshot to say no to that aspect and spell recharge is useful for any of those aswell. Being a different attribute doesnt help either. Justice 11:20, 24 November 2009 (UTC)

Wording
Am I the only one that sees that it does say 0..2..3 health degeneration instead of -0..2..3 health degeneration 82.95.65.117 21:23, 13 March 2010 (UTC)
 * Saying "-0..2..3 degeneration" would be a double negative and actually state "0..2..3 regeneration". Think of it as subtracting a negative number.64.41.5.38 16:19, 15 March 2010 (UTC)
 * That may be so, but it's how every other degeneration effect is written. Except some exceptions. Which is weird, these should be kept consistant, tbh. [[Image:User_Ryuu_R.jpg|19px]]  Ryuu  - talk  16:29, 15 March 2010 (UTC)
 * Those exceptions were either fixed at some point, or they were just copied incorrectly originally. In any case it does have the negative in game so I changed the concise descriptions. Norwegian Thunder 17:33, 29 May 2010 (UTC)
 * Yeah, it's actually not a double negative - it's used as a magnitude. -~=Ϛρѧякγ  User Sparky, the Tainted guided sig.png  (τѧιк)  17:41, 29 May 2010 (UTC)

Heh...
This skill got a great buff. Armor ignoring damage with a AoE degen hex. Sweet cover for things like Painful Bond as a spirit wrangler. Can be maintained too.