ArenaNet:Skill feedback/Monk/Boon Signet/Archive 1

Life Infusion Issue -- 03:00, 3 March 2008 (UTC)
Discussion
 * Issue
 * triggers Scourge Healing when it is not primarily a heal


 * Suggestion
 * make it health gain instead of healing

its just another useless skill among hundreds of useless skills

A. von Rin' Suggestion
Discussion
 * Issue
 * Bad skill, needs to be changed.


 * Suggestion
 * Give it the same healing as Signet of Devotion to make it an elite version of this skill and lower the energy gain. "Elite Signet. Heal target ally for 15...85...100 Health. For each Enchantment on that ally, you gain 1 Energy. (Maximum 1...5...6 Energy.)" - * 1 Activation * 5 Recharge

88.202.129.250 Issue -- 12:51, 10 April 2008 (UTC)
Discussion
 * Issue
 * Needs a revamp, in keeping with it's theme, maybe? At the moment, it has little use and the energy required to keep up the enchantments to meet the conditions far exceeds the net energy gain from satisfying them.


 * Suggestion
 * Give it a traditional "boon" treatment, and treat it akin to Ether Renewal. It may look a little overpowered since it cannot be removed, but maybe my scaling needs to be worked on. E.g. "For 20 seconds, you are under the effect of Boon Signet. Enchantment spells you cast heal for 20...40...50 health and return 1 energy for each enchantment on that target. Ends after 5...10...12 enchantment spells are used." (1c/30r)

Needs an aggressive buff

 * Issue
 * Useless


 * Suggestion
 * 1s 5r "Elite Signet. Target ally is healed for 30...114...135 health. If that ally does not have an enchantment you lose 3 energy."

Needs a buff [12:36 Sept. 5th 2008]

 * Issue
 * Reward is far less than the cost


 * Suggestion
 * Change to "Elite Signet. Target ally is healed for health for each Condition, Hex or Enchantment affecting that ally. You also gain 1 Energy (Max ) for each Condition, Hex or Enchantment affecting that ally." (1 5 )

Lancy's Proposal

 * Issue
 * -Weak heal, too conditional reward


 * Proposal
 * - - (Divine Favor) - Elite Signet. Heal all party members for  Health. For each Enchantment on those party members, you gain 2 Energy. (Maximum  Energy.) --Lancy1214 21:31, 15 October 2008 (UTC)

FleshAndFaith's Suggestion
Discussion
 * Issue
 * Healing too low, OR, energy return too low.


 * Suggestion 1
 * Fix the healing: Signet. Heal Target Ally for 0...38...48. If target ally is under the effects of a monk enchantment, Boon Signet heals for double the divine favor bonus and you gain 1 energy for each enchantment on target ally, maximum 0...3...4.


 * Suggestion 2
 * Fix the Energy: Signet. Heal Target Ally for 0...38...48. If target ally is under the effects of an enchantment, You gain 1 energy for each enchantment on target ally and yourself. For each monk enchantment on yourself and target ally, Boon Signet is disabled for an additional 2 seconds.
 * The first fix would provide a decent reason to use Boon Sig by scaling the heal values to double the divine favor bonus, and if the condition is met, double the divine favor bonus on top of DF healing values, and the second would provide a different function on the energy return, but still have it usable. FleshAndFaith 17:53, 27 October 2008 (UTC)