User:Drunken Bulldog/Alexander Greenleaf

The Skills
Assasin's Creed: OgUTM47mNqy4xIuRuU4ImcXcJAA R/Me 12 Inspiration 11 Experise 7+2+1 Marksmanship  This became my favorite 'do anything' build. I developed it in HM vanquishes where there wasn't a lot of party members (early Ascalon was a pain). The build works by causing an immense headache for the AI groups. If they focus on you, four assasin's eat through their back line. If they focus on killing the assasins, the Pain Invert and "Finish Him!" do wonders as well. When coupled with Synergy Necro's, the build is unstoppable. Assassins create corpses which create minions and more corpses. Cast Arcane Echo and then target the monk in the group with an Assassin. Then hit the echoed Assassin. Now use Pain Invert on an ele/necro and switch back to the monk to shout "Finish Him". This almost always results in a quick kill. If your energy is below 7, cast Ether sig then Whirling Defense and now Oath Shot. This should result in using nearly every skill before a quick energy recharge from the ether sig. Then Oath Shot recharges it all. Now REPEAT. A quick sequence of A. echo, Assassin, Assassin, Ether sig, Oath, Assassin, Assassin is VERY powerful. Four assassins is a beehive of damage and interupt/kd for the backline to deal with.

The Heros
In my humble opinion, if there is a way to do a mission or dungeon with Hench + Heros (H+H), then there is no better way. Although they may have limited intelligence, they will loyally follow you to the bitter end, and not question your aggro or disconnect with high DP. A hero (or hench) will faithfully wait for that tasty powerstone, or just suck it up and keep plugging along.

I earned my Legendary Master of the North almost exclusively with H+H. Specifically, I used the Sab's Synergy Necros team build found on GuildWarsGuru. The three necros make NM a piece of cake and HM becomes a challenging but doable walk in the park.