Feedback talk:User/VSK/Turn AB into true 12 vs 12

For some skills that would be helpful to have a combined team but over all I think the best idea is just to keep it the way it is so that you can at have 3 separate balanced teams. It will at least allow people to continue running builds as they like without other fussing delaying entrence times. Sithis 02:21, 30 July 2010 (UTC)

AB was designed for 3 groups of 4, trying to organize 3 groups with 11 other random people is going to be hell, and we don't need another JQ/FA. Also, doing this would kill the last 'casual' pvp you can do with friends. 69.61.210.188 05:02, 30 July 2010 (UTC)

Partying
Having a party of twelve was a bad idea*, which was already fixed. I hope that they wouldn't make the same mistake twice. * Twelve-man teams are bad because: it makes it harder for monks to heal their sub-group; groups are more likely to wander separately (especially with PUGs); it makes party-wide and party-only skills too powerful; . -~=Ϛρѧякγ   (τѧιк)  06:52, 30 July 2010 (UTC)