ArenaNet:Skill feedback/Ritualist/Vital Weapon

The Sins We Die By's Problem -- 20:57, 27 March 2008
Discussion
 * Problem
 * As is just has no practical use beyond being a non instant cast Endure Pain.


 * Solution
 * Change the attribute to the restoration line and return half of the health buff as healing upon ending. Up the recharge to 4 seconds. Edit: Change duration from seconds to . ~>Sins WDB[[Image:Assassin-tango-icon-20.png]] 17:41, 10 April 2008 (UTC)


 * Intent
 * Give the Ritualist a way to have a heal on call. By mixing with Weapon of Remedy or Vengeful Weapon there is a potential quick heal and damage reduction.

Lancys Proposal

 * Issue
 * -Just another vital blessing that's not maintanable
 * -Hinders your ability to cast more important weapon spells corresponding to the events happening in the battlefield (eg, Weapon of Warding would be more suitable for dealing with melee pressure)
 * -A one time, spike prevention weapon that works similar to lifebond but is more active
 * - - (Communing) - Weapon Spell. "For 3 seconds, target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by ."--Lancy1214 23:05, 23 September 2008 (UTC)

Impaled's Issue -- 17:18, 30 December 2008 (UTC)

 * Issue
 * Boring. Doesn't really help that much. If you want spike prevention you might as well grab Weapon of Warding.


 * Suggestion
 * Weapon Spell. (10 seconds.) Target ally has + Health regeneration and gains +% Health from healing. End effect: ally is healed for.

[[Image:User_Yullive_Consume_Soul.png]] Yullive's Issue -- 22:24, 22 February 2009 (UTC)

 * Issue
 * unused, because other weapon spells are more important and this on is only sensefull if used on the whole team


 * Suggestion
 * - - (Restoration Magic) - Weapon Spell. ( seconds.) Target ally has + maximum Health and gains 30% more health from healing.