Feedback:User/BuffyS/Pain Inverter overpowered

Pain Inverter is a very nice skill, but if a monster does AoE damage, this skill needs to be caped. Consider the following:
 * Darkrime Delves HM
 * 2 GS Rit, together 11 ghosts
 * 1 MM with 10 minions
 * group total: 8

Facing Havok Soulwail casting his Giant Stomp while hexed with Pain Inverter... 29x80 damage->dead... just like that...

Same thing with Droajam, Mage of the Sands. Same team as above, Pain Inverter... as soon as he casts his Sandstorm he's dead.

I'd suggest a "max total damage" cap, because it's getting way too easy like that.

Edit: Another idea would be to cap the total damage to e.g. 50% of the opponents HP (like Protective Spirit)