ArenaNet:Skill feedback/Mesmer/Elemental Mantras

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Functionality too narrow for PvE

 * Suggestion 1: for PvE only, change those skills to, "Stance. For 30...78...90 seconds, whenever you take elemental damage, the damage is reduced by 1...25%. Whenever you take  damage, the damage is reduced by 25...50% instead and you gain 2 energy".
 * Suggestion 2: for PvE only, increase the kind of damage affected by each mantra. Mantra of Earth would protect against earth damage and blunt damage, Mantra of Frost against cold damage and slashing damage, Mantra of Lightning against lightning damage and piercing damage, and Mantra of Flame against fire damage and holy damage.
 * Suggestion 3:

Desocupado's Issue -- (09:47, 27 November 2008 (GMT-3))

 * Issue
 * Passive skills.


 * Suggestion
 * Effect: Prevents (100%) next (elemental) damage and you get (4..7..8) energy
 * 5 0  4
 * (probably mantra of earth would need 5 recharge due to elementalist's skills)


 * This way a mesmer would have a reason to carry more than one mantra

Bathory's Issue 05:35, 2 May 2009 (UTC)

 * Issue(s)
 * I don't really like this skill because for a stance, the recharge is rather lengthy - but with even a small amount of investment in Inspiration - the duration is absurdly long. This makes it difficult to bring one of these and another stance - or to cope when you're faced with some sort of stance removal. The below changes affect recharge and duration only and are meant to help the user have more stance options when one of these is brought (or two I suppose, I was thinking mostly about Hex Breaker which is another useful mesmer stance)

Comments & Suggestions Here, Please
 * Suggestion(s)
 * Stance. (30 seconds) Reduces earth damage you take by %. You gain 2 Energy when you take earth damage.
 * Stance. (30 seconds) Reduces earth damage you take by %. You gain 2 Energy when you take earth damage.

Comments & Suggestions Here, Please
 * Stance. (30 seconds) Reduces fire damage you take by %. You gain 2 Energy when you take fire damage.
 * Stance. (30 seconds) Reduces fire damage you take by %. You gain 2 Energy when you take fire damage.

Comments & Suggestions Here, Please
 * Stance. (30 seconds) Reduces cold damage you take by %. You gain 2 Energy when you take cold damage.
 * Stance. (30 seconds) Reduces cold damage you take by %. You gain 2 Energy when you take cold damage.

Comments & Suggestions Here, Please
 * Stance. (30 seconds) Reduces lightning damage you take by %. You gain 2 Energy when you take lightning damage.
 * Stance. (30 seconds) Reduces lightning damage you take by %. You gain 2 Energy when you take lightning damage.