Talk:Auspicious Incantation

I suggest using this together with Signet of Illusions and Conjure Nightmare at 16 Illusion Magic. Gives insane energy gain. --Longasc 09:57, 6 July 2007 (UTC)


 * 'Stuff' illusions, just use it at 9-11 insp &mdash; Skuld 10:09, 6 July 2007 (UTC)
 * omg skuld i have had soo many arguments with you about stuff... but this time ur right... this skill is the gawddaiminest skill there is. use it on anythin anytime and u get energy. the higher the cost the better :D
 * Why isn´t that spell an elite, but Ether Prism is????
 * Ether Prism and this spell do two different things...Ether Prism gives you energy based on the energy you have...This gives you energy based on the energy cost of your next spell, and to make up for that and it's non-elite-ness, it also disables the spell for a certain amount of time. I've got an apple. Would you like to compare it to your orange? 66.202.1.169 19:41, 9 September 2008 (UTC)

it dosent really tell what you get 110...182...200% :P

Question : this, then cast glyph of energy, then meteor shower = net gain of 35+ energy? 84.192.144.207 13:46, 5 March 2008 (UTC)
 * with fire attunement added to that you gain: 54 energy at Inspiration 12.

but pay for glpyh, attune and this.

Note - This skill is only useful when you are casting a spell with an energy cost of 10 at 9 Inspiration and onwards, as per the table. Panik Manifesto 03:40, 3 September 2009 (UTC)
 * If you think that, then do you believe that GoLE is bad at any rank? 66.190.15.232 05:10, 3 September 2009 (UTC)
 * No because GoLE costs 5 energy and lowers the cost of the next 2 spells by 10 energy at rank 0. Random Weird Guy 10:23, 14 July 2011 (UTC)

To Disable or Not?
Thanks to anets inability to be consistent with skill descriptions...does this skill disable or tack on recharge like Diversion?--Underwood 23:33, 5 October 2009 (UTC)
 * It disables, I think. Tbh, if you just use it with Echo, or more commonly, Arcane Echo, then it doesn't matter. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  23:41, 5 October 2009  (UTC)
 * Nah Just wanted to know for disable sake.--Underwood 23:43, 5 October 2009 (UTC)
 * When it says an additional it means, ontop of the recharge, so yea although it says Disable, it isn't really. Frosty 23:46, 5 October 2009 (UTC)
 * See, that is where the problem is, because the original description says its disabled while the concise says it takes an additional X seconds to recharge.--Underwood 09:03, 6 October 2009 (UTC)
 * Saying it's "disabled for an additional X seconds" lets assume that the wording wasn't thought of too much, and it's actually just + recharge. -- -Chaos- (talk) -- 10:02, 6 October 2009 (UTC)
 * Wonder if the added recharge shortens on a Mesmer with high Fast Casting in PvE.--Ph03n1x 02:49, 9 July 2010 (UTC)

Similar
Is there no similar skill that gives this 200% energy back? Kraal Fardale Talk
 * Nope. Too many skills like this would be OP, you can fit it in almost any spell caster build for awesome e-management.