Talk:Arbor Bay

i added 510 cuz it took me that many to vanquish72.183.210.160 08:07, 25 February 2008 (UTC)
 * Only a rough average is needed because the main information is at Vanquisher. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 08:14, 25 February 2008 (UTC)
 * Nothing wrong with using a range, it just helps to get a better idea. &mdash;  ク  Eloc  貢  17:12, 25 February 2008 (UTC)
 * Any idea of how many Asuran points you gained from doing this vanq? Must be 3-5k at least? Im just wondering becuse most areas on wiki that state the foes are above 400 also state the amount of title points you gain? Looks like this will be my next vanq :D --91.108.166.113 19:25, 26 January 2009 (UTC)
 * Just completed vanq, 494 Foes and i earnt roughly 6k Asura points, I completed all challanges, like kill a boss, which i killed both bosses in the time limit which gained me an extra 600points, i had the kill 10 foes in next 200 seconds time for 200 points 3 times which i completed all the time for another extra 600points. Completed in 2 hours, did stop for about 15-20 minutes for food. Overall an averagely hard vanq, but for time vs points, its a good run for repeatedly gaining points.

Mapping Ease!
During the Trial of Zinn you can bring Shadow Step to ally skills to get behind the Golems and map the entire zone enemy free. You can also walk past ALL zone portals and map behind each one and see the end of the world.
 * Yep, I used Death's Retreat. Resulting map Malum  Talk  09:48, 19 July 2010 (UTC)

ZZZZ
this map has ridiculous patrols, I've spent the last 30 mins looking for the last group :( &mdash;  Skakid  03:19, 25 October 2010 (UTC)
 * 2 man neoss patrol in the southeast, northwest has a traveling simian patrol too. &mdash;  Skakid  03:21, 25 October 2010 (UTC)

vanqing
469 foes, 1hr 31min, just vanqing. ANTI CASTER por favor! The zones not necessarily hard but there is ALOT of foes here. Patrols will piss you off because of over aggro and not being able to find them. I cleared the land mass around the entire zone first and then the centre. Most foes in the water do not leave it and vice versa. Beware the wind rider patrols as they are big and follow the same path one right after another. Pull perpendicular of the patrol path so they dont stack on top of you. Justice 09:25, 2 May 2011 (UTC)