User:Falconeye/Sandbox


 * User:Falconeye/Guide to killing Rotscale

Low-level PvP
Low-level PvP arenas only accessible to PvE characters. ~ ~ ~
 * Tyria
 * Ascalon Arena through Ascalon City - Level 1 to 10 only.
 * Heroes' Crypt Arena though Nolani Academy - Level 1 to 10 only
 * Shiverpeak Arena through Yak's Bend - Level 1 to 15 only.
 * Cantha
 * Shing Jea Arena through Shing Jea Monastery - Level 1 to 10 only.
 * Elona
 * The Beachhead Arena through Chahbek Village - Level 1 to 10 only.
 * Sunspear Arena through Kamadan - Level 1 to 10 only.

Mid-level PvP
Mid-level PvP arenas only accessible to PvE characters. ~ ~
 * Tyria
 * D'Alessio Arena through Lion's Arch
 * Fort Koga Arena through Henge of Denravi
 * Amnoon Arena through Amnoon Oasis
 * Cantha
 * Dragon's Pit Arena through Kaineng City
 * Elona
 * The Crossing Arena through ?????
 * Churranu Island Arena through Yohlon Haven

High-level PvP
High-level PvP arenas only accessible to PvE characters. ~ ~
 * Tyria
 * Deldrimor Arena through Droknar's Forge
 * The Crag Arena through Ember Light Camp
 * Sacred Temples Arena through Tomb of the Primeval Kings
 * Kysten Shore Arena through Doomlore Shrine
 * Whitefury Rapids Arena through Gunnar's Hold
 * Plikkup Works Arena through Rata Sum
 * Cantha
 * Broken Tower Arena though Dragon's Throat
 * Petrified Arena through Altrumm Ruins
 * Seabed Arena through Zos Shivros Channel
 * Elona
 * Ahmtur Arena through Halls of Chokhin
 * Bombardment Arena through ?????
 * Desert Sands Arena through ?????
 * Scarred Earth Arena through The Shadow Nexus

New Content
/ Avatar of Abaddon / Avatar of Kormir

Missing Gwen Henchmen

 * Chiyo or Professor Gai
 * Emi or Nika
 * Sogolon
 * Gehraz

New Heroes Mercenaries
There are currently 19 human heroes (so we dont need more); there are currently 7 non-humans (Zhed, Odgen, Jora, Pyre, Vexx, Mox, and ghost-demon Razah); added these 5 non-human heroes for a total of 31 heroes.
 * Mursaat ~ Female Elementalist
 * Obtained from the Ember Light Camp located in Ring of Fire Island Chain (after completion of Quest series).


 * Forgotten ~ Male Mesmer
 * Obtained from the Tomb of the Primeval Kings located in Crystal Desert/The Desolation (after completion of Quest series).


 * Tengu ~ Female Assassin
 * Obtained from the Tarnished Haven located in Tarnished Coast (after completion of Quest series).


 * Margonite ~ Male Paragon
 * Obtained from the The Oddbodies located in Realm of Torment (after completion of The Last Patrol).


 * Sylvari ~ Female Ritualist
 * Obtained from the Arbor Bay located in Tarnished Coast (after completion of Quest series).

~
 * Dredge ~ ???


 * (http://wiki.guildwars.com/images/4/43/Texmod_RessurectionSignet.jpg)

Warrior

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.

Ranger

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the raven (60 seconds). All attributes except Beast Mastery and Expertise are set to 0 and raven attacks replace your 1-5 skills. You have  armor and  Health, and % block chance.
 * -4- -  - (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the bear (60 seconds). All attributes except Beast Mastery and Expertise  are set to 0 and bear attacks replace your 1-5 skills. You have  armor and  Health, and gain  Energy every time you take or deal damage.
 * -5- -  - (Beast Mastery) - Elite Nature Form. You lose all effects and take on the aspect of the wolf (60 seconds). All attributes except Beast Mastery and Expertise are set to 0 and wolf attacks replace your 1-5 skills. You have  armor and  Health, and  Health regeneration.

Monk

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.

Necromancer

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.

Mesmer

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Fast Casting) - Elite Enchantment Spell. ( seconds.) You move % faster and your Spells activate and recharge 50% faster. Ends if you cast a spell.
 * -4- -  - (Fast Casting) Elite Spell. Interrupts a skill. Interruption effect: also interrupts all foes in the area and disables one spell ( seconds) to each interrupted foe. This skill becomes that Spell ( seconds) of interrupted target. You gain  Energy.
 * -5- -  - (Domination Magic) - Elite Hex Spell. ( seconds.) Deals % of the attack damage (maximum 80) back to target foe every time it does damage and  additional damage if not under the effects of another Mesmer hex.

Elementalist

 * -1- -  - (Attribute) - Skill.
 * -2- -,  - (Water Magic) - Summon Elemental Spell. You suffer from Summoning Sickness (60 seconds). Summon a level  Ice Imp (deals cold damage on normal attacks) that has Ice Spikes, Vapor Blade, Glowing Ice, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.)  Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Ice Imp dies or otherwise unsummoned.
 * -3- -,  - (Air Magic) - Summon Elemental Spell. You suffer from Summoning Sickness (60 seconds). Summon a level  Mursaat (deals lightning damage on normal attacks) that has Enervating Charge, Lightning Orb, Shock Arrow, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.)  Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Mursaat dies or otherwise unsummoned.
 * -4- -,  - (Earth Magic) - Summon Elemental Spell. You suffer from Summoning Sickness (60 seconds). Summon a level  Naga Shaman (deals earth damage on normal attacks) that has Stoning, Ebon Hawk, Glowstone, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Naga Shaman dies or otherwise unsummoned.
 * -5- -,  - (Fire Magic) - Summon Elemental Spell. You suffer from Summoning Sickness (60 seconds). Summon a level  Ruby Djinn (deals fire damage on normal attacks) that has Immolate, Fireball, Glowing Gaze, Glyph of Lesser Energy and Glyph of Restoration. (Skill attribute ranks are equal to yours.) Only 1 maintained Elemental Summon can be active at a time. You suffer Exhaustion if Ruby Djinn dies or otherwise unsummoned.

Assassin

 * -1- -  - (Critical Strikes) - Elite Hex Spell. ( seconds.) Your attacks against target foe do +% damage.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.
 * -6- -  - (Attribute) - Skill.

Ritualist

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.

Paragon

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.

Dervish

 * -1- -  - (Attribute) - Skill.
 * -2- -  - (Attribute) - Skill.
 * -3- -  - (Attribute) - Skill.
 * -4- -  - (Attribute) - Skill.
 * -5- -  - (Attribute) - Skill.

Runes & Insignia's

 * List of old armor prefix names

{| ! Name || Bonus
 * - style="background:#FDB;"
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Any Minor

 * style="background:;" | Knight's || Received physical damage -3
 * style="background:;" | Lieutenant's || Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20
 * style="background:;" | Stonefist || Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)
 * colspan="2" style="background:;" |
 * style="background:;" | Stonefist || Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Any Major

 * style="background:;" | Rune of Clarity || Reduces Blindness duration on you by 20% (Non-stacking) Reduces Weakness duration on you by 20% (Non-stacking)
 * style="background:;" | Rune of Purity || Reduces Disease duration on you by 20% (Non-stacking) Reduces Poison duration on you by 20% (Non-stacking)
 * style="background:;" | Rune of Recovery || Reduces Dazed duration on you by 20% (Non-stacking) Reduces Deep Wound duration on you by 20% (Non-stacking)
 * style="background:;" | Rune of Restoration || Reduces Bleeding duration on you by 20% (Non-stacking) Reduces Crippled duration on you by 20% (Non-stacking)
 * style="background:;" | Rune of Resistance || Reduces Burning duration on you by 20% (Non-stacking) Reduces Cracked Armor duration on you by 20% (Non-stacking)
 * colspan="2" style="background:;" |
 * style="background:;" | Rune of Restoration || Reduces Bleeding duration on you by 20% (Non-stacking) Reduces Crippled duration on you by 20% (Non-stacking)
 * style="background:;" | Rune of Resistance || Reduces Burning duration on you by 20% (Non-stacking) Reduces Cracked Armor duration on you by 20% (Non-stacking)
 * colspan="2" style="background:;" |
 * style="background:;" | Rune of Resistance || Reduces Burning duration on you by 20% (Non-stacking) Reduces Cracked Armor duration on you by 20% (Non-stacking)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Any Superior

 * style="background:;" | Rune of Knighthood || Received physical damage -3 Increase physical damage +3
 * style="background:;" | Rune of Damned || Reduces Hex durations on you by 20% (Non-stacking) Extends Hex durations on foes by 20% (Non-stacking)
 * style="background:;" | Rune of Stonefist || Increases knockdown time on foes by 1 second. (Maximum: 3 seconds) Reduces knockdown time on you by 1 second. (Minimum: 2 seconds)
 * }
 * style="background:;" | Rune of Stonefist || Increases knockdown time on foes by 1 second. (Maximum: 3 seconds) Reduces knockdown time on you by 1 second. (Minimum: 2 seconds)
 * }
 * }


 * example, damage+15%/Health Regeneration-1. There were also mods for different atts that could be found on non-corresponding off-hand items. For example, a Strength shield with +1 Air Magic (20%).
 * extend hexes by 20%' upgrade

{| ! Name || Bonus
 * - style="background:#FDB;"
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Any Common

 * style="background:;" | Survivor's || Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * style="background:;" | Radiant's || Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)
 * style="background:;" | Saboteur's || Armor +10 (vs. physical damage) Armor +15 (vs. Slashing damage)
 * style="background:;" | Infiltrator's || Armor +10 (vs. physical damage) Armor +15 (vs. Piercing damage)
 * style="background:;" | Vanguard's || Armor +10 (vs. physical damage) Armor +15 (vs. Blunt damage)
 * style="background:;" | Stormbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Lightning damage)
 * style="background:;" | Earthbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Earth damage)
 * style="background:;" | Frostbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Cold damage)
 * style="background:;" | Pyrebound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Fire damage)
 * style="background:;" | Anchorite's || Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills)
 * style="background:;" | Artificer's || Armor +5 (for each equipped Signet) Armor +15 (if a signet is -not- equiped)
 * style="background:;" | Blessed's || Armor +10 (affected by an Enchantment Spell) Armor +15 (while activating skills)
 * colspan="2" style="background:;" |
 * style="background:;" | Earthbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Earth damage)
 * style="background:;" | Frostbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Cold damage)
 * style="background:;" | Pyrebound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Fire damage)
 * style="background:;" | Anchorite's || Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills)
 * style="background:;" | Artificer's || Armor +5 (for each equipped Signet) Armor +15 (if a signet is -not- equiped)
 * style="background:;" | Blessed's || Armor +10 (affected by an Enchantment Spell) Armor +15 (while activating skills)
 * colspan="2" style="background:;" |
 * style="background:;" | Artificer's || Armor +5 (for each equipped Signet) Armor +15 (if a signet is -not- equiped)
 * style="background:;" | Blessed's || Armor +10 (affected by an Enchantment Spell) Armor +15 (while activating skills)
 * colspan="2" style="background:;" |
 * style="background:;" | Blessed's || Armor +10 (affected by an Enchantment Spell) Armor +15 (while activating skills)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Warrior

 * style="background:;" | Berserker's ||
 * style="background:;" | Dreadnought's || Armor +10 (while in a stance) Armor +15 (while attacking)
 * style="background:;" | Knight's ||
 * style="background:;" | Legionnaire's ||
 * style="background:;" | Sentinel's || Received Damage reduction -3 (vs. attacking foes) Armor +20 (vs. elemental damage)
 * colspan="2" style="background:;" |
 * style="background:;" | Legionnaire's ||
 * style="background:;" | Sentinel's || Received Damage reduction -3 (vs. attacking foes) Armor +20 (vs. elemental damage)
 * colspan="2" style="background:;" |
 * style="background:;" | Sentinel's || Received Damage reduction -3 (vs. attacking foes) Armor +20 (vs. elemental damage)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Ranger

 * style="background:;" | Archer's ||
 * style="background:;" | Beastmaster's || Armor +10 (while your pet is alive) Armor +15 (while in spirit-range of a Nature Ritual)
 * style="background:;" | Manhunter's || (Traps)
 * style="background:;" | Scout's || Armor +10 (while affected by a Preparation) Armor +15 (while attacking)
 * style="background:;" | Tempest's ||
 * style="background:;" | Manhunter's || (Traps)
 * style="background:;" | Scout's || Armor +10 (while affected by a Preparation) Armor +15 (while attacking)
 * style="background:;" | Tempest's ||
 * style="background:;" | Tempest's ||
 * style="background:;" | Tempest's ||


 * colspan="2" style="background:;" |

Monk

 * style="background:;" | Wanderer's || Armor +15 (while affected by a Condition) Armor +20 (while affected by a Hex)
 * style="background:;" | Disciple's || Armor +10 (while affected by an Enchantment) Armor +15 (while activating skills)
 * style="background:;" | Ascetic's || Armor +5 (if affected by fewer then 1 enchantments and hexes) Armor +5 (if affected by fewer then 2 enchantments and hexes) Armor +5 (if affected by fewer then 3 enchantments and hexes) Armor +5 (if affected by fewer then 4 enchantments and hexes) Armor +5 (if affected by fewer then 5 enchantments and hexes)
 * colspan="2" style="background:;" |
 * style="background:;" | Ascetic's || Armor +5 (if affected by fewer then 1 enchantments and hexes) Armor +5 (if affected by fewer then 2 enchantments and hexes) Armor +5 (if affected by fewer then 3 enchantments and hexes) Armor +5 (if affected by fewer then 4 enchantments and hexes) Armor +5 (if affected by fewer then 5 enchantments and hexes)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Necromancer

 * style="background:;" | Corruptor's || Armor +10 (while foes health is below 50%) Armor +15 (while activating skills)
 * style="background:;" | Minion Master's || Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions) Armor +5 (while you control 7 or more minions) Armor +5 (while you control 9 or more minions)
 * style="background:;" | Undertaker's || Armor +5 (while your health is below 100%) Armor +5 (while your health is below 80%) Armor +5 (while your health is below 60%) Armor +5 (while your health is below 40%) Armor +5 (while your health is below 20%)
 * style="background:;" | Blighter's || Armor +5 (if affected by 1 or more hexes and conditions) Armor +5 (if affected by 2 or more hexes and conditions) Armor +5 (if affected by 3 or more hexes and conditions) Armor +5 (if affected by 4 or more hexes and conditions) Armor +5 (if affected by 5 or more hexes and conditions)
 * style="background:;" | Tormentor's || Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor) Reduces casting time of spells that exploit corpses by 25% (Non-stacking) Armor +10
 * colspan="2" style="background:;" |
 * style="background:;" | Blighter's || Armor +5 (if affected by 1 or more hexes and conditions) Armor +5 (if affected by 2 or more hexes and conditions) Armor +5 (if affected by 3 or more hexes and conditions) Armor +5 (if affected by 4 or more hexes and conditions) Armor +5 (if affected by 5 or more hexes and conditions)
 * style="background:;" | Tormentor's || Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor) Reduces casting time of spells that exploit corpses by 25% (Non-stacking) Armor +10
 * colspan="2" style="background:;" |
 * style="background:;" | Tormentor's || Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor) Reduces casting time of spells that exploit corpses by 25% (Non-stacking) Armor +10
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Mesmer

 * style="background:;" | Charlatan's || Armor +5 (for each Illusion Magic skill you have equipped)
 * style="background:;" | Masquerade's || Armor +15 (while activating skills)
 * style="background:;" | Virtuoso's || Armor +10 (while -not- activating skills) Armor +15 (versus foes -not- enchanted)
 * style="background:;" | Prodigy's || Armor +5 (versus foes affected by 1 or more Hex Spells) Armor +5 (versus foes affected by 2 or more Hex Spells) Armor +5 (versus foes affected by 3 or more Hex Spells) Armor +5 (versus foes affected by 4 or more Hex Spells) Armor +5 (versus foes affected by 5 or more Hex Spells)
 * colspan="2" style="background:;" |
 * style="background:;" | Virtuoso's || Armor +10 (while -not- activating skills) Armor +15 (versus foes -not- enchanted)
 * style="background:;" | Prodigy's || Armor +5 (versus foes affected by 1 or more Hex Spells) Armor +5 (versus foes affected by 2 or more Hex Spells) Armor +5 (versus foes affected by 3 or more Hex Spells) Armor +5 (versus foes affected by 4 or more Hex Spells) Armor +5 (versus foes affected by 5 or more Hex Spells)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Elementalist

 * style="background:;" | Voidmancer's || Armor +10 (versus foes with less energy then you) Armor +15 (while activating skills)
 * style="background:;" | Prismatic's || Armor +5 (if any equipped skill's attibute is Energy Storage) Armor +5 (if any equipped skill's attibute is Air Magic) Armor +5 (if any equipped skill's attibute is Earth Magic) Armor +5 (if any equipped skill's attibute is Fire Magic) Armor +5 (if any equipped skill's attibute is Water Magic)
 * colspan="2" style="background:;" |
 * style="background:;" | Prismatic's || Armor +5 (if any equipped skill's attibute is Energy Storage) Armor +5 (if any equipped skill's attibute is Air Magic) Armor +5 (if any equipped skill's attibute is Earth Magic) Armor +5 (if any equipped skill's attibute is Fire Magic) Armor +5 (if any equipped skill's attibute is Water Magic)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Assassin

 * style="background:;" | Executioner's || Immunity to Critical hits (vs. attacking foes) Armor +20 (vs. physical damage)
 * style="background:;" | Quicksilver's || Armor +10 (while moving)
 * style="background:;" | Nightstalker's || Armor +10 (versus foes suffering from any hexes) Armor +15 (while attacking)
 * colspan="2" style="background:;" |
 * style="background:;" | Nightstalker's || Armor +10 (versus foes suffering from any hexes) Armor +15 (while attacking)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Ritualist

 * style="background:;" | Ghost Forge's || Armor +10 (while holding an item) Armor +15 (while affected by a Weapon Spell)
 * style="background:;" | Souls Mystic's || Armor +10 (while in spirit-range of a Binding Ritual) Armor +15 (while activating skills)
 * style="background:;" | Spirit Lord's || Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Armor +5 (while you control 4 or more Spirits) Armor +5 (while you control 5 or more Spirits)
 * colspan="2" style="background:;" |
 * style="background:;" | Spirit Lord's || Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Armor +5 (while you control 4 or more Spirits) Armor +5 (while you control 5 or more Spirits)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Paragon

 * style="background:;" | Centurion's || Armor +10 (while affected by a Shout, Echo, or Chant) Armor +15 (while attacking)
 * style="background:;" | Lieutenant's ||
 * style="background:;" | Marshal's ||
 * style="background:;" | Tactician's ||
 * style="background:;" | Warlord's || Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) Armor +5 (while earshot of 9 or more foes)
 * colspan="2" style="background:;" |
 * style="background:;" | Tactician's ||
 * style="background:;" | Warlord's || Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) Armor +5 (while earshot of 9 or more foes)
 * colspan="2" style="background:;" |
 * style="background:;" | Warlord's || Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) Armor +5 (while earshot of 9 or more foes)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Dervish

 * style="background:;" | Pious's || Armor +10 (while -not- affected by an Enchantment) Armor +15 (while -not- recharging skills)
 * style="background:;" | Sandwalker's || Armor +10 (versus foes suffering from any conditions) Armor +15 (while attacking)
 * style="background:;" | Mystic's || Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) Armor +5 (while affected by 5 or more Enchantment Spells)
 * }
 * style="background:;" | Mystic's || Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) Armor +5 (while affected by 5 or more Enchantment Spells)
 * }
 * }