Feedback:User/Taki Fujiko/Reaper's Sweep

Issue
Still totally outclassed by Wounding Strike which offers on-demand deepwound covered by bleeding with a low cooldown. Enchant removal is not overly useful if it's only on >50% and blockable, since the most important enchantment you want to remove is guardian usually. Therefore, I suggest linking the bonus damage to the deepwound and linking unblockability to the enchantment removal.

Suggestion
If your target was below 50% Health, you deal + damage and you also inflict a Deep Wound for seconds. If target foe was above 50% Health, that foe loses one enchantment and this attack cannot be blocked.