ArenaNet:Skill feedback/Assassin/Dancing Daggers

Shard's Issue 21:31, 19 February 2008 (UTC)

 * Issue: It's a guaranteed lead attack, even if none of the daggers hit. It's also too spammable.

Discussion
 * Solution: Fix it so if the daggers miss, it doesn't count as hitting. Increase recharge to 10 seconds.

Interesting, I'll throw this into my que of fixes and see if I can get someone to fix the always applying thing that seems wrong. As for nerfing it, I think a non dagger assassin is a neat character, the cases where he's an insane KD machine are not fun, but I feel like it's been brought more in line with a lot of the changes. ~Izzy


 * It's been almost a year since you said that and nothing has been done about it. ~Shard  [[Image:User Shard Sig Icon.png]] 19:09, 18 January 2009 (UTC)

Leads to overused ranged knockdown with Entangling Asp

 * Issue
 * Gimmick builds. They are annoying due to spammable cheap ranged knockdowns with no drawback.


 * Suggestion
 * "All of your other Assassin spells are disabled for 5 seconds. If you were in a Stance, this skill is disabled for an additional 10...6...5 seconds." Forces them to wait before using Entangling Asp.

Lead attack no matter what

 * Issue
 * you can be have all the daggers miss you, by them not being in line of site, or dodge them, and yet they still get the lead on you.


 * Suggestion
 * Fix it

The Problem is NOT ONLY the Combo, the Spammable Damage is Insane

 * Issue
 * damage *3 = . As a 515? Wow, also count as a Lead Attack, so convience gimmicky spike for key smashing kids. Note there's none Elite involved in this half armor-ignoring damage + Deep Wound + dual knockdowns solo-spike build. Maybe Izzy enjoys this build himself.


 * Suggestion 1
 * Remove lead attack. Half Range Spell. Three projectiles: each deals earth damage.


 * Suggestion 2
 * Reduce one dagger. Half Range Spell. Two projectiles: each deals earth damage.  --RedTeaCat 07:19, 8 June 2009 (UTC)