User talk:Lilondra/Gamebalance/Monk/Archive

pewpew
The shields deserve an upgrade, yes. But Div Boon really does not. It rewards unskilled spamming.

Actually it gives prot spells another healing bonus.It still weights on youre energy boonprot is not the easiest build to run Lilondra   *gale*  19:53, 6 January 2009 (UTC)
 * it is stong when activated but it's easily to avoid that from happening.
 * for each enchantment on who?
 * way to much recharge and energy cost for such an easily avoidable skill. (can fuck up spikes to but 3 seconds later they will just spike again). Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 15:26, 14 January 2009 (UTC)
 * The idea behind Aegis is to actually position yourself on the right way.Updated SoJ's description to reflect that it is for each enchantment on target foe.Shield OJ now had a buff like you said Lilondra  [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  16:00, 14 January 2009 (UTC)

Smite Condition
Wow. That's elite-worthy dood. Xhata 11:46, 14 April 2009 (UTC)
 * I know going to fix later Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  12:01, 14 April 2009 (UTC)

A few comments

 * Shield of Judgment needs to be PvP only change, otherwise Lol@PvEven Easier.
 * Smite Condition: Perhaps cap the condition removal to 3, lower the damage cap to 55, lower the recharge to 8.
 * "All your other monk skills are disabled for 5 seconds": For Aegis I can understand this clause, as to make it more of a support skill rather than making it one of your main prots (Aegis chaining, which you also addressed). However, this clause means no one will be running LoD (as they don't run it now) Support characters are unlikely to run this, since it's elite, and primaries won't run this because it makes you useless for 5 seconds. I'd suggest changing it to Disables Healing Prayers and Divine Favor Spells for 5 seconds so they can at least prot.
 * Divine intervention: Pretty beastly of a prot. I'd say 15 --[[Image: User_Ezekial_Riddle_sig.jpg|19px|Talk]] Riddle 13:44, 14 April 2009 (UTC)

=> Yes,peraps,no and no :p 15 energy is way to expensive really. Lilondra  *panda*  15:06, 14 April 2009 (UTC)

mohhoho!
Healing Burst! - Wuhy 21:18, 4 June 2009 (UTC)
 * Thats rly super OP.Try to find a fix for it yourself won't revert :x Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  05:16, 5 June 2009 (UTC)
 * 5 recharge - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 12:32, 5 June 2009 (UTC)
 * also i think changing glimmer this way does not make sense - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 12:33, 5 June 2009 (UTC)
 * Still not fixed Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  14:34, 5 June 2009 (UTC)
 * lol...compare it to woh, imho it is. but if u rly want then you could make a more interesting one like: Spell. Heal target ally for health and all allies adjacent to target ally for  health  or  -  Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 12:26, 6 June 2009 (UTC)
 * k vandalized HL and glimmer, change HB if u want :-) - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 13:05, 6 June 2009 (UTC)

Patient Spirit
I'm disappointed that you didn't suggest nerfing it by any way. o_O Though it is sort of balanced with all those other buffed skills around. Mediggo 12:29, 16 June 2009 (UTC)
 * I'd like to note that you can't exactly test things.I don't want people to be able to easely just outdamage the opposing team.Therefor I don't rly like to nerf monk skills.Defensive OP skills don't pose problems as quickly when OP as offensive ones.(exeptions being WoS,WoW,Tease on hero's and perma shadowform in general) Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  14:41, 16 June 2009 (UTC)

Feedback

 * I fucking love your Blight. I'm gonna steal it.
 * You made Heaven's Delight worse.
 * Divine Boon was nerfed for a reason. If you're gonna make it -1 again, lower the healing a bit.
 * IMO Purge signet needs to be a 2 second cast. It's a vital skill.
 * Will that Shield of Judgment change be in pve too? I want to farm without having to recast it :P
 * Defender's Zeal is interesting, might be too powerful. ~Shard  [[Image:User Shard Sig Icon.png]] 20:27, 25 January 2009 (UTC)


 * Well heaven's delight now is a skill on its own it can be buffed if needed.And yh perhaps.Purge signet I upped cast time but lowered recharge ;) SOJ : No all of them are pvp only changes ofcourse the buffs can be ported to pve. Lilondra [[Image:User_Lilondra_Disrupting Dagger.jpg|21x21px]] *Poke*  11:54, 26 January 2009 (UTC)

Single skill opinions
I'll only do DF today.

=> Exept thats only when the opponent is suffering from both.Might reduce energy gain. Lilondra  *panda*  13:23, 18 March 2009 (UTC) => Direct heal Lilondra   *panda*  13:23, 18 March 2009 (UTC) => This is why I say balancing is impossible if you cant test Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Blessed Light: That's not a proper way to buff this skill. Compared to other options, this skill will become too powerful. 3 energy massive heal coupled with hex and condition removal? Eh, no thanks.
 * Heaven's Delight: Too powerful. Healing your whole party for 5 energy with 80 health is stronger than LoD, which is an elite. Partyheals are passive and should be weak.
 * Divine Intervention: Implementing this would be the only way to test whether this is too powerful or not. I can't say.
 * It's the overall effect that you should look at when balancing. I don't know about this skill, but your other changes will not be good for the game. Dark Morphon  (contribs)  12:34, 19 March 2009 (UTC)

=> No reason not to buff both Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Withdraw Hexes: If you honestly want to nerf hexes, nerf the non-elite hex removers.
 * Buff non-elites first, they are the skills that need it. Dark Morphon  (contribs)  10:05, 19 March 2009 (UTC)

I dont want OP divine boon healers.I just want them back.Therefor not meta but usable Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Divine Boon: Don't bring Boonprots back into the game. They were about as broken as Smiters Boon smiters.
 * You don't see that making it 1 energy loss MAKES it OP? Dark Morphon  (contribs)  10:05, 19 March 2009 (UTC)


 * Inspiration line has been nerfed.OoB is the variant that will get back.OoB is 20 % sacc.You still have 3 pips of regen and 1 extra energy each skill.I want to give it a small buff.Wether its energy loss or that pip Lilondra  [[Image:Miniature_Panda.png|21x21px]] *panda*  11:32, 19 March 2009 (UTC)
 * You are actually introducing a problem and nerfing skills that ARENT a problem because of it? Why does this seem very much the way Anet does balancing? Dark Morphon  (contribs)  12:34, 19 March 2009 (UTC)

Meh, I has sorm moar time, will add some moar. Its the best possibility Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Aegis: Promoting it for midline? It ofc is a possibility.
 * I thought you were against secondairy profession use? You truly are a master of self-contradiction.

You need SOME passive skills.Otherwise the game gets to complicated.Its when everything is passive things go wrong Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Peace and Harmony: That truly is a very passive skill.
 * What's this "game gets too complicated" crap you're talking about? It makes no sense at all.

=> point taken Lilondra   *panda*  13:23, 18 March 2009 (UTC) => Yh saw it already Lilondra   *panda*  13:23, 18 March 2009 (UTC) => Point taken going to try to make it usable in any case just more powerfull with hexes Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Shield of Deflection: When buffing it like this, perhaps it could get 7 or even 6 recharge?
 * Shield of Regeneration: Shure.
 * Convert Hexes: Why are you nerfing this skill? I thought the idea was to buff hex removal?
 * Divert Hexes: The problem with this skill is that it's elite. It therefore is hampering monk skill bars if monks decide to bring it.
 * :/. Dark Morphon  (contribs)  12:34, 19 March 2009 (UTC)

=> Energy cost and cast time mate Lilondra   *panda*  13:23, 18 March 2009 (UTC) => Small buff.It already is powerfull Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Reverse Hex: Yet another recharge nerf? 7
 * Deny Hexes: Wow, 2 second reducal of recharge time!
 * You said your obvious hex buffs weren't a problem because you buffed hex removal as well. Well, this is not going to be enough. You have no plan and it's showing. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

=> This is elite.Its not because its passive that its bad.If your whole bar is active it gets to complicated.Remember then when you have some passive skills its easier to watch positioning or for example count adrenaline Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Light of Deliverance: Party heals are passive and should be avoided.
 * Party heals are particularly bad because they deal passively with party pressure rather than avoiding pressure altogether which should be promoted. Also, active skills make bars too complicated? Is that because you're too bad to handle it? Bad argument. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

=> This skill is UP right now Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Orison of Healing: Not much wrong with this skill. Make sure the conditional heals are worse when the niche is not met and better when it is.
 * True, but that can also be viewed as the other skills being too powerful. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

3 Recharge imo Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Glimmer of Light: 130 heals for 5 energy and with 1/4 cast time are too strong.
 * Yeah, low recharge as well. Way too strong. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

=> Smiting prayers,Enchantment,... not THAT OP Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Cure Hex: Wow, 2 second reducal of recharge time!
 * Defender's Zeal: Infinite energy is good for the game mirite?
 * Smiting Prayers are rather hawt, and even if it wasn't, being in an underpowered line does not mean a skill can be made overpowered. Look at Ancestor's Rage. Was that skill balanced? <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

=> No more MoI Lilondra   *panda*  13:23, 18 March 2009 (UTC) => The Idea is to force target switching.To go in offensive support without dealing craploads of damage.Might need recharge reduction Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Smite Hex: Wow, 2 second reducal of recharge time!
 * Signet of Judgement: This skill is used for its KD, not for its damage. Reducing recharge therefore is unwise.
 * Shield of Judgement: No-one is going to attack a foe after he is KDed one time. This skill is not worth taking.
 * Wow, so you change a target once in 20 seconds. Strong. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)

=> Going to move to Divine favor and increase recharge to 5 Lilondra   *panda*  13:23, 18 March 2009 (UTC)
 * Purge Signet: Yeah, go ahead, buff Signet Mesmers. A 3 second recharge hex AND condition remover? RC just got totally obsolete. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  10:54, 18 March 2009 (UTC)
 * Or you could keep it as is instead of first making a skill totally imba and then nerf it to the ground. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:34, 19 March 2009 (UTC)
 * Smiting prayers Lilondra  [[Image:Miniature_Panda.png|21x21px]] *panda*  17:01, 19 March 2009 (UTC)
 * What? This skill is still randomly in DF. Just keep it as is tbh. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  17:41, 19 March 2009 (UTC)
 * What ? Dark morphon can say something in a normal way ? I'll change later might have an Idea for it Lilondra  [[Image:Miniature_Panda.png|21x21px]] *panda*  17:50, 19 March 2009 (UTC)

proof your theorycrafting : You said that purge signet took away the need of RC ? It doesnt heal,It has a higher recharge and takes away all of the energy that mesmer has.Besides with FC to mesmer only he'd have it Dshotted.I'm not saying it wasnt OP I'm saying your exaggerating Lilondra   *panda*  17:52, 19 March 2009 (UTC)
 * It did. Removing every hex and every condition every three seconds is way too hawt. Not even RC can do that and that's an elite. You are indeed missing out on the heal RC gives. So what do you take in the last monk slot? Loads of possibilities. Another WoH which will greatly compensate the loss of heal, SoD for awsum protting, you name it. And it's just one skill slot on one character in one team. Without any attribute point spent. How does that sound to you? Balanced? Btw, Signet Mesmers don't care about energy because they don't use it. <font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  17:32, 21 March 2009 (UTC)
 * Signet mesmers already had their fare share of nerfs.I'm not saying that that purge signet was anywhere near balance.I clearly mist the signet use.Going to move it back to unlinked with some changes Lilondra  [[Image:Miniature_Panda.png|21x21px]] *panda*  18:32, 21 March 2009 (UTC)

Scribe's Insight
Not that I read through all of this very well but this one cought my eye. It's a cool change that gives Monks more energy management options but arent smiting prayers generally bad for the game? I can see this being used with Divine Boon and maybe Zealot's Fire somewhere in HA or in GvG even in some a really really lame way. :P --<font color="Red">Super <font color="Blue"> Igor   <font color="Black">flame my shove sin bar!  23:18, 30 March 2009 (UTC)


 * Removes amm DF enchants.Will proly change Smiting anyway Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  10:25, 31 March 2009 (UTC)

Light of Deliverance
Is balanced as is. Please do not touch balanced skills.Pika Fan 10:39, 31 March 2009 (UTC)
 * I just want to push it to midline Lilondra  [[Image:User_Lilondra_Sig.png|21x21px]] *panda*  11:15, 31 March 2009 (UTC)

Attention:

 * Divine Favor

Blessed Light : Yes.

Heaven's Delight : I dunno, I kinda like the dual one with UA. => 2 times the same skill on a bar is bad for the game Lilondra   *panda*  16:23, 2 April 2009 (UTC) Divine Intervention : I like it at 10 seconds though. I think it just needs a better heal. => Recharge,energy redoction,healing gain buff Lilondra   *panda*  16:23, 2 April 2009 (UTC)
 * Well, honestly you need the 1⁄4 cast cause you wanna save them right? -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 20:07, 4 April 2009 (UTC)

Withdraw Hexes : Uh? => Used to have a change Lilondra   *panda*  16:23, 2 April 2009 (UTC)
 * Just make it something stupid like transfer all hexes from target ally to you. --  Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 22:20, 3 April 2009 (UTC)

Scribe's Insight : WIN


 * Protection prayers

Aegis : xD, for PvP yeah.

Peace and Harmony : I like how it is now. => Its imba now and it doesnt fix what it has to fix Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Shield of Deflection : Sure.

Shield of Regeneration : Please. <3

Convert Hexes : Yeah.

Divert Hexes : Awesome =D

Reverse Hex : Works for me.

Deny Hexes : Sure.

Air of Enchantment : Keep the 1⁄4 cast please. => Check recharge time it can't be imba Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Restore Condition : Lol how about 3? => Then it would still be instameta wenever a more imba monk skill that anet just buffed got nerfed again Lilondra   *panda*  16:23, 2 April 2009 (UTC)
 * Gotta have a counter to Wounding Strike. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 22:26, 3 April 2009 (UTC)
 * Or you could nerf that skill. Dark Morphon 11:58, 7 April 2009 (UTC)


 * Healing prayers

Light of Deliverance : Meh, this skill needs something better and interesting. => Its designed for party healing mate Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Orison of Healing : Pretty good, just make the cast 1 seconds since most healing prayers skills are that long. => Wich is a problem Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Glimmer of Light : Hmm, that would work.

Mending : Yes, anything to make this skill better. => uhu Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Healing Whisper : I couldn't whisper something in like 1/4 second haha. But sure. => They got DIVINE TALENT to do so Lilondra   *panda*  16:23, 2 April 2009 (UTC)

Cure Hex : Yes, since most broken hexes have 10 recharge anyway..

Healing Burst : I'd love to see what this skill already is but with a wider range of heal and better numbers. => Meh perhaps Lilondra   *panda*  16:23, 2 April 2009 (UTC)


 * Smiting prayers

Defender's Zeal : O.o genius.

Smite Hex: Yes

Signet of Judgment : I guess, I don't really care.

Shield of Judgement : Same as above.


 * unlinked

Purge Signet : Yes, thank you. Holy shit.

Now, I'd like to add that smite condition should have a 5 second recharge aswell.. -- Halogod35   15:59, 2 April 2009 (UTC)

Smiting needs a rework first or it will get abused till eternity Lilondra   *panda*  16:23, 2 April 2009 (UTC)