ArenaNet:Skill feedback/Ranger/Brambles

Slight buff please -- 20:03, 27 September 2008 (UTC)
Discussion
 * Issue
 * This skill has some good synergies but Bleeding is not really a powerful enough effect to make it worthwhile and the damage it deals is almost negligible.


 * Suggestion
 * Decrease the activation time, recharge and duration to make it a little more active and easier to keep up if people are trying to keep it down (i.e. killing it or interrupting you).
 * Also, increase the damage slightly so that it's at least noticeable.
 * Something like:
 * . 10 3  30.
 * Nature Ritual. Create a level Spirit. Non-Spirit creatures that are knocked down in its range take  Piercing damage and begin Bleeding for  seconds. This Spirit dies after  seconds.
 * Also I changed the damage type to piercing so that while it's initially higher, it is at least affected by armour (which makes more sense aside from anything).
 * Overall, this isn't really a major change, but should at least make this skill a bit more playable.