User:Hanson

My DREAM Guild Wars Update:

Update - Wednesday, February 06, 2008

General:
 * Only 1 player in a party may be under the effects of Ursan Blessing at a time.
 * Only 1 player in a party may be under the effects of Volfen Blessing at a time.
 * Only 1 player in a party may be under the effects of Raven Blessing at a time.
 * Free access to FoW and UW. Scrolls of FoW and UW have been removed/no longer work. Any player with these in their inventory will be compensated.
 * While Favor of the Gods is in effect, you get double drops and XP from FoW and UW.
 * New dungeons/realms of the Gods.
 * Vanquisher rewards are now double of what they were, forever.
 * Doubled the balthazar faction you gain in all PvP modes.

Titles:
 * New Title: Party Animal. You get 1 point in this title for every "Sparkler" like item you use.
 * New Title: [Continent] Adventurer. You get 1 point in this title for every "Quest" on each continent that you complete.
 * Skill Hunter renamed Elite Skill Hunter.
 * New Title: ''Skill Hunter'. You get 1 point in this title for every skill (non-Elite) you collect.
 * New Title: Master Skill Hunter. You get 1 point in this title for every Elite & non-Elite skill you collect. Maxes out when you are UAX.

Skill Updates: Warrior: Ranger: Monk: Necromancer: Mesmer: Elementalist: Assassin:
 * Decapitate: Changed to: Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. If this attack kills the target, you do not lose all Adrenaline and Energy.
 * Keen Chop: Given a 1/2 Activation time.
 * Whirling Axe: Disable time changed to 10s from 15s.
 * Crippling Slash: Bleeding duration: 1...10, Cripple duration: 1...15.
 * Hamstring: 10e -> 5e (BUFF)
 * Healing Signet: 2s AT -> 1s AT.
 * Lacerate: 10/3/15 -> 5/2/10
 * Strike as One: 4...9 -> 5...15
 * Archer's Signet: 45s RT -> 30s RT
 * Expert's Dexterity: 2s AT -> 1s AT
 * Punishing Shot: 10e -> 5e.
 * Barbed Arrows: No longer easily interruptible.
 * Divine Favor now applies to all members of a party with party heals instead of the caster.
 * Cure Hex: 12s RT -> 8s RT
 * Dwayna's Sorrow: 5...41 -> 50...250
 * Etheral Light: 25...85 -> 30...100
 * Heal Area: 10e -> 5e
 * Heal Other: 35...151 -> 50...200
 * Heal Party: Now 5e.
 * Healing Breeze: 3...8 regen -> 4...10 regen
 * Healing Burst: 30...126 -> 50...150
 * Healing Hands: 25s RT -> 15s RT
 * Healing Ribbon: Change functionality to: Target ally and up to two other allies near your target are healed for 30...102 Health. (this works like Chain Lightning btw wording wise, so if you target yourself, you'd get healed, then 1 ally closest to you, then 1 ally closest to that ally)
 * Healing Ring: 10s RT -> 5s RT
 * Healing Touch: 16...51 -> 30...120
 * Healing Whisper: 40...88 -> 25...120
 * LoD: Reverted back to old form. 5...65 -> 10...75
 * Mending: Change functionality to: While you maintain this Enchantment, target ally is healed for 2...12 Health per second. (this doesn't seem like that big of a change, but it stacks with Spirit Light Weapon and all health regen.)
 * Orison: 20...60 -> 40...90
 * Too much work needed, needs an overhaul of the entire class. Remove the timer on Soul Reaping, make all hexes more active...
 * Make hexes more active
 * Power Leak: 5...17 energy -> 1...10 energy.
 * Diversion: 10...47 disable -> 5...25 disable.
 * None.
 * No longer need to follow attack chains. All attacks changed to be lower + damage, and from now on their secondary effects only happen if you follow the chain, but attacks work outside the chain.

ie: Exhausting Assault: Currently: Dual Attack. Must follow a Lead Attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from exhaustion.

After: Dual Attack. Target foe's action is interrupted. If that action was casting a spell and if this attack followed a Lead Attack, target foe suffers from exhaustion. Ritualist: Paragon: Dervish:
 * Nerfs to Splinter Weapon. All Ritualist rituals, have 1 Health, and no longer have levels. All Binding Ritual skills have been changed to reflect this with a much lower energy/AT/RT.
 * Nerfs to all shouts, especially Song of Restoration and Defensive Anthem. Lower their effect, as they are still too potent.
 * Nerf Melandru's, buff all other elites a tad.