Feedback:User/Damysticreaper/Shadow Arts

=Shadow Arts=

The self-support attribute of the assassin. This suggestion is to improve the defensive capabilities and self-managment skills.

Spell. Shadow step to a nearby location directly away from target foe. Inflicts blindness condition ( second[s]) to adjacent foes.


 * Pvp version Spell. Shadow step to a nearby location directly away from target foe. Inflict blindness condition ( second[s]) to adjacent foes.

Spell. Shadow step to target foe's location. You are healed for.

Spell. Shadow step to target ally's location. You are healed for.

Stance ( seconds). Whenever you take damage damage is directed back to it's scource.

Elite Enchantment spell (30 seconds). You gain +24 armor. You are healed for whenever you attack or use a skill.

Elite Enchantment spell (5 seconds). You gain + health regeneration and take % less damage. End effect: heals for.

Enchantment spell ( seconds). You move 25% faster. You are healed for each second while moving.

Hex spell (10 seconds). Target foe moves 15% slower. End effect: you are healed for.

Stance ( second[s]). You have 75% chance to block. End effect: inflicts blindness condition ( second[s]) to adjacent foes.


 * Pvp version Stance ( second[s]). You have 75% chance to block. End effect: inflicts blindness condition ( second[s]) to adjacent foes.

Stance ( second[s]). You have 75% chance to block. Block effect: inflicts poison condition ( seconds) to adjacent foes whenever you block an attack skill.

Summary
To begin with Shadow Form. It has been the nr.1 farming and SC skill since it was invented. Having been nerfed countless of times it just needs a complete function overhaul to be fixed. I removed the anti-spell effect and it's damage reduction and turned it into an elite Way of Perfection, it now heals the user whenever the user hits with an attack and gives defense by increasing the armor rating. The armor boost helps assassins last longer in battle and heals the assassin at the same time. This new function goes very well with the rapid speed of daggers and dual attacks. When combined with an IAS any martial class can find great benefit from it's healing capabilities.

Like Shadow Form the other Shadow skills have been changed to give the assassin a larger pool of defense and/or self healing skill.

As the second elite that has been overhauled Shadow Shroud has been changed into an elite Shadow Refuge giving health regeneration, a damage reduction effect for defense and heals when it ends.

To improve defense against physical i changed Smoke Powder Defense and Viper's Defense into 2 defensive stances with a block effect. Smoke Powder Defense now blocks attacks and inflicts blindness on it's end effect instead of reducing damage and inflicting blindess when being hit. Viper's Defense now inflicts poison whenever an attack skill is blocked instead of inflicting it on it's initial effect. With the change in function of Viper's Defense i changed the almost never used Blinding Powder to fill up it's role: shadow stepping away from a foe. It's ability to blind foes should make it more useful against attackers than the current Viper's Defense. I added a PvP version of Smoke Powder Defense and Blinding Powder to prevent complete melee shut down.

Shadow of Haste gives the assassin a maintainable speedboost that heals the user. Shadowy Burden is now a cheap hex that gives healing while also meeting the conditions for the Black skills. The Death's skills now heal unconditionally.

I wanted to make a suggestion for Shadow Form only but ended up doing more than just Shadow Form. I do hope the change i suggested is an acceptable one. Further PvP versions have yet to be added if needed.