User:JuicePouch/Characters



Builds
Optional 1 should be a self-heal of some sort. Optional 2 should be a utility skill.
 * Shadow Refuge is a good all-around self-heal.
 * Shadow Sanctuary - only use during downtime between fights or when running to another target.
 * Feigned Neutrality is useful for running back into range of your monk if you've overextended.
 * Mystic Regeneration is very good, and can easily overcome conditions if you've got a prot monk in your group.
 * Resurrection Signet if your group is bad.
 * Resurrect if your group is horrible.
 * Comfort Animal for a little extra DPS and one more target for the enemies to choose from. (You should charm an animal with Charm Animal, then switch it out with Comfort.)
 * Critical Eye for a higher critical chance, which means Critical Agility will probably stay up longer.

Optional 1 should be a utility skill.
 * Resurrection Signet if your group is bad.
 * Resurrect if your group is horrible.
 * Critical Eye for a higher critical chance, which means Critical Agility will probably stay up longer.
 * Critical Defenses for some tanking potential.
 * "You Move Like a Dwarf!" for anti-kite and a bit of ranged damage.

Builds
Optional 1 should be some PvE skill. Optional 2 should be a utility or damage skill. (Put points in either Restoration Magic or Channeling Magic.) Optional 3 should be a resurrection skill.
 * "By Ural's Hammer!" for a bigger boom.
 * "Finish Him!" to finish them.
 * "You Move Like a Dwarf!" for cripple to let the Vanguard Assassin catch up with any foes running around.
 * Utility
 * Weapon of Warding
 * Mend Body and Soul or other heals
 * Destructive Was Glaive for a bigger boom.
 * Damage
 * Channeled Strike
 * Wielder's Strike
 * Some sort of Channeling Magic skill, but NOT Lamentation or Renewing Surge! They don't have enough raw damage.
 * Resurrection Signet
 * Flesh of My Flesh

Builds
I could make a build, but I'm too lazy. Will do it later.