Feedback talk:Game updates/20100429

A number of mesmer skill descriptions were changed with this update. 98.248.90.248 06:10, 30 April 2010 (UTC)
 * and they screwed up the scaling on most all of them 24.77.249.56 06:11, 30 April 2010 (UTC)

Skill updates did not actually go in. --Lemming 06:16, 30 April 2010 (UTC)
 * Heya guys! The team is looking into this right now. Thanks for the heads up. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 06:18, 30 April 2010 (UTC)
 * Empathy is very confusing lol.--Sage  Talk  06:19, 30 April 2010 (UTC)

new encouters?
so anyone spot new encounters?- Zesbeer 06:26, 30 April 2010 (UTC)

I didn't see anything new in the camp, or outside EotN. 75.50.89.4 06:40, 30 April 2010 (UTC) Nevermind. I found some new text between Enforcers and Goons, going to Beetletun, along the northern past. 75.50.89.4 07:03, 30 April 2010 (UTC)
 * White Mantle Ritualists in Watchtower Coast are now actual ritualists! G R E E N E R 09:05, 30 April 2010 (UTC)

Skeletons of Dhuum
Received a HUGE health boost. 98.248.90.248 06:47, 30 April 2010 (UTC)
 * Dying nightmares, everything in FoW, these areas have become ridiculous. 98.248.90.248 07:07, 30 April 2010 (UTC)
 * Everything down in the UW has a huge health boost, 3-4 times the norm. 203.173.144.150 07:23, 30 April 2010 (UTC)
 * Hey again guys...the team is checking into this right now, too. May want to avoid these hulked out guys for a little while ;) Sorry for the inconvenience! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 07:26, 30 April 2010 (UTC)
 * This would be kind of funny if the areas weren't fucking ridiculous to begin with. Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 19:28, 2 May 2010 (UTC)

IW
LoL! armor rating ftw! Justice 07:08, 30 April 2010 (UTC)

Summary of Mesmer Skill Description Changes
These effects were pretty much all in addition to the current functionality of the skills, i.e. Empathy still does damage on attack, etc:

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Chaos Storm - X Energy loss per second on struck foes

Complicate - interrupt any skill, disables on interrupt

Empathy - hexed foe does X less damage

Mind Wrack - hexed foe loses X energy and takes X damage when targeted by Mesmer skills

Overload - bonus +X damage if foe is using a skill, also damages all adjacent foes

Panic - hexes target and all nearby foes. When a hexed foe uses a skill, all nearby foes are interrupted

Signet of Weariness - all nearby foes suffer Weakness for X seconds in addition to energy loss

Arcane Conundrum - user gains X energy when hex ends

Calculated Risk - Target does +10 damage with attacks, but 50% chance to take that damage themselves instead (Maximum X)

Frustration - Double damage if a skill was interrupted

Imagined Burden - Knocks down hexed foe and all adjacent foes when hex ends

Migraine - hexes target and all adjacent foes, spells cast by hexed foes are easily interrupted

Signet of Clumsiness - if target is attacking, target and adjacent foes are interrupted. Any foes using attack skills are knocked down

Soothing Images - Target foe attacks X% slower

Keystone Signet - For X seconds, the next X times you use a signet that targets a foe, that foe and all adjacent foes take X damage and are interrupted

Mantra of Signets - you have +X armor for each equipped signet. Whenever you use a signet you gain X health

Illusionary Weaponry - You have +X armor for each Illusion Magic skill you have equipped

Psychic Instability - If that action was a skill, that foe and all nearby foes are knocked down for X seconds (50% failure with FC 4 or less)

Symbolic Celerity - For X seconds, all your signets use your Fast Casting attribute instead of their normal attributes

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Holy damn, Mesmers are up for some serious buffing... Arshay Duskbrow 07:43, 30 April 2010 (UTC)
 * >.> I definitely want to say they did it on purpose as a taunting preview. Going to be a fun update when it actually goes in! Lillium 07:52, 30 April 2010 (UTC)
 * O___O Mesmer monsters are going to be such a pain... 213.166.210.180 08:02, 30 April 2010 (UTC)
 * Anyone by chance catched the changes to fast casting?193.136.122.18 08:23, 30 April 2010 (UTC)
 * Nice, changing a skill called "illusionary weaponry" into an armor skill. Just... nice...  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 19:35, 2 May 2010 (UTC)
 * Ups. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  22:18, 4 May 2010 (UTC)
 * Raine, your comments so seldom make sense to me... -_- Anyway, to clarify, that was actually not true for several of those. Panic was a complete functionality rework, as was Symbolic Celerity, Mantra of Signets, and Calculated Risk. Arshay Duskbrow 01:49, 5 May 2010 (UTC)
 * I was referring to the comment one indent before mine. IW isn't being changed into an armor buff; it's having an armor buff added to it.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  01:55, 5 May 2010 (UTC)
 * Ah yes, that is correct. I'd have thought it was obvious, but IW's primary effect was unchanged. Arshay Duskbrow 02:01, 5 May 2010 (UTC)
 * Aww not my beloved IW :( What's a mes going to need extra armour for anyway, especially to warrant being elite.  -- smøni  19:48, 8 May 2010 (UTC)
 * Reading: It's Hard. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  13:36, 10 May 2010 (UTC)
 * ._. silly me. In this case, yay.  -- smøni  16:02, 12 May 2010 (UTC)
 * ._. silly me. In this case, yay.  -- smøni  16:02, 12 May 2010 (UTC)

Tyrian Events
Anybody know what this update was actually all about yet? Have any "events" actually been introduced/started? --Musha 19:05, 30 April 2010 (UTC)


 * This better be PvE only o_0 82.72.119.180 18:55, 8 May 2010 (UTC)