User talk:Albrect Karew/Suggestions

I agree with much of your suggestions till you start changing the game completly with things like lvl 100. where in the game would a lvl 100 fit in that would req all new content and isnt that what GW2 is for?

=Feedback= I like some of these, one of the best ideas I've ever read in a forum was /maptravel "town name". I like the idea of PvE/PvP kill breakdowns, but it sounds like a title that you can't display to me. Being able to redo your entire character except profession seems extreme at best, but I wouldn't being able to redo hair. Skills are 8 b/c of "skill rings" and it certainly emphasizes making hard choices and strategy. Nivawk 16:43, 2 April 2009 (UTC)

Equipment Packs.
That has already explained why they won't do that, people playing on lowest resolution wouldn't be able to see it. It would be nice tho but i'm not bothered by it. Qaletaqa 01:39, 17 May 2009 (UTC)
 * I can still dream. :( Albrect Karew 02:01, 28 May 2009 (UTC)

General Approval
The map tabs idea is good, and I like it over the /maptravel command mention above simply because it supports my lazy, clicking lifestyle. I don't trade many items over 100k, so that one doesn't effect me even though I see really no problem leaving it that way. The money order idea is a pretty solid one though. A lot of your /command suggestions would have to start from their time of implementation, so I don't think that old players would appreciate it much - though it would be neat even as a non-displayable title. Dying blindfolds = win. And the idea suggested for Tolkano should be implemented only to make PvP rewards accessible to people who use a lot of PvP characters, which would be very, very nice. However, it would also require that they be linked to attributes - as PvP reward wands/offhands/staves/shields skin can be applied to attributes that they typically do not drop for. (e.i. I used to have a Golden Pillar that was not tied to Earth Magic). Inscribable weapons in Proph and Factions needs to happen, as many nice skinned items are quite un-obtainable otherwise (I'd love an outcast shield that was inscribable but the only place they could come from is ZChest, I think). I won't go over every hotkey/interface change you suggested but they'd all be useful, although some seem like they may not be used often (like the maintained enchantment one). Also, the last one needs to happen badly. I don't like talking in all in outposts just to get NPCs to stfu. However, I don't think that giving all monster only skills an icon would be beneficial when compared to the space it would take up in GW.dat Wouldn't it eat up a lot of space, and force players to download icons and descriptions that are typically un-necessary? Some of them need descriptions, but for the most part an icon is superfluous... Sorry I ranted. ^^ I hope they look at this page though, many of these changes would be nice as well as easy. Bathory  talk  05:25, 22 June 2009 (UTC)
 * I, too, completely support the suggestion about map travel. In fact, I've come up with the very same idea some time ago even though I haven't posted it anywhere. It'd be sweet if there was a tab/dropdown list on the top of the map screen where you could change between unlocked maps without having to zone there. The maps could include Tyria, Cantha, Elona, the Realm of Torment, and the Battle Isles. --Adul 19:20, 28 June 2009 (UTC)