User talk:Flipper/Suggestions

Shadow/Celestial Armor
No comments yet.

Team Morale
While I'm a fan of mixed play, these bonuses are highly unrealistic. +5 armor per player would make those who aren't socialites unable to play, as the rest of the game would need to be buffed to deal with +40 armored parties. +5% dmagae per class is also a bit over the top, as 5 different classes raises your party damage by 1/4th.Lord Twitchiopolis 08:22, 19 July 2009 (UTC)
 * Thanks for feedback. The armor value is actually +3, so a party of 8 would be +24. The effect would be similar to a ward spell thats always up, since a lot of wards seem to max out at +24 anyway. Parties with less than 8 can simply cast a ward to get the same effect.


 * A +3% damage bonus per player might be more reasonable for most areas in the game. Amounts could also scale based on location, play mode, or any other set criteria. The key would be to give players incentive enough to diversify. Flipper 04:11, 24 July 2009 (UTC)

Fort Aspenwood
No comments yet.