User:Super Igor/Skill balances

My skill changes are better than yours.

Lets start with a dervish, probably the most imba frontliner now, specially with their wounding strike spikes.

- decrease the rehcarge to 1 second, decrease activation time to 1/4 leave the energy cost as is. Functionality changed to You deal + damage and apply Deepwound and Bleeding

''Monks have a very powerful smiting prayers line. That means only one thing; it needs to become even more powerful.''

- 15 energy, 2 cast, 5 rehcarge. Functionality changed to ''For 30 seconds, every time target foe and all nearby foes are healed, the healer takes holy damage. ''

- 15 energy, 2 cast, 5 rehcarge. Functionality changed to ''For 30 seconds, every time target foe and all nearby foes are enchanted, the caster of that enchantment takes holy damage. ''

Currently elemntalists are an important espect to any team, while some of their skills are extremely powerful and usefull others are dramatically underpowered.

- Recharge reduced to 12 seconds, functionality changed to For seconds, target foe and all nearby foes deal cannot cause a critical hits and deal % less damage

- Functionality changed to Send out a flare that strikes target foe for fire damage and causes burning for 3 seconds if it hits.

- Functionality changed to ''Send out two Stone Daggers. Each Stone Dagger strikes target foe for earth damage and has 8% chance to knock down the foe if it hits.''

- Functionality changed to ''Send out an Ice Spear, striking target foe for cold damage if it hits. Ice Spear has 5% chance to slow down the foe by 66% for 3 seconds.''