Weapon

A weapon is a piece of equipment that can be equipped in a character's primary weapon or off-hand inventory slots. Weapons are visible in your character's hands when the player is outside of a town or outpost (for example in an explorable area or mission).

Although items such as shields and focus items are technically not weapons, uses of "weapon" on this wiki usually encompasses these items as well.

Melee weapon comparison

 * 1Some axes and hammers do piercing damage.
 * 2The Jitte deals blunt damage.
 * 3Excluding double strikes.

Ranged weapon comparison

 * 1Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes.
 * 2Range is approximate, and is measured in aggro circle / danger zone radii.
 * 3Flight time is at shortbow range.
 * 4Is slightly higher than the other medium arcs.

Weapon DPS comparison
All values assume a level 20 attacker with an uncustomized white weapon, no IAS or damage buffs, an armor rating 60 target, and that axe, sword and dagger attack intervals are exactly 1 1/3 seconds. All values are rounded to the nearest hundredth, fives are rounded up.


 * 1) Armor penetration produces better relative damage against heavily armored targets, see Hornbow for a more in-depth analysis.
 * 2) Per target.
 * 3) Staves and wands have an extremely low base critical hit rate; their damage scales with attacker level, not weapon attribute.

Linked attribute
Most weapons have an attribute requirement for their damage. If the character's rank does not meet the requirement, then the damage will be reduced substantially, depending on how the weapon was acquired:
 * For unique weapons or those acquired through quests, from collectors, or from crafters: damage is reduced to that of equivalent starter weapons.
 * Example: Droknar's Sword will deal 2-3 damage if the wielder's Swordsmanship is less than 9.
 * Example: focus items (including those created using the /bonus command) will add only +3 energy.
 * For weapons dropped by monsters, found in chests or acquired through the /bonus command: damage is reduced by half.
 * Example: A found max damage (6-28) Axe will deal 3-14 base damage unless the requirement is met.
 * Example: Focus items providing +7 to +12 energy will add only +6 if the requirement is not met. Focus items providing +3 to +6 energy (if they have a requirement) will add only +3 if the requirement is not met.
 * Example: A shield with 16 armor rating will only give 8 armor rating if the requirement is not met.


 * Note: Any other weapon mods will still have their stated effect. For example, weapons of Fortitude will give the same health boost regardless of any requirements. This also applies to inherent weapon mods unless specifically noted.