Feedback:User/Durzal/Warrior Skills

Here is my list of buff and nerfs to warriors skills. I will make for all other Professions.i am not very pro here in wiki so if anybody can help me with the skill icons and links and stuff to make all this very pretty.

=Warrior Skills=

Pve Only skills
- all other party members gain +50 armor +10 for each 2 points in strength (max 100).

Axe Mastery
-: 6 Adren deals +10...26...30 damage and inflicts crippled condition if target foe was moving.If target fow was already crippled deals +1...8...10 damage

-: 5 adren deals +5...12...16.If target foe was already crippled axe rake deals more +1...8...10 damage.

-: 6 adren Functionality change to: you twist your axe and all adjacent foes take 1...16...20 damage and inflicts weakness condition 10...15...20 seconds on any attacking foe.

-: 5E 1C 15R Deals +(1...8...10) damage.Interrupts ans action.If that action was a spell,this attack is automatically a critical hit.

-: reduce target foe interrupted skill disable time for 10 seconds.

-: low adren for 7 add functionality .Inflicts Deep Wound ((5...13...15)) if target foe has Cracked Armor.

- : 5E 8R Axe Attack. Deals +(5...25...30) damage. Gives you 1 strikes of adrenaline for each 4 points in strength.

-: 5 adren Deals +5...10...15 damage.Automatic critical hit on moving foes.

-: Reduce damage for 5...10...15. Reduce adren cost to 4.

-: Reduce damage to 10...26...30 damage.Reduce recharge to 5 seconds adds: you gain 1 adrenaline for each foe you hit

-:. 8 adren Inflicts Deep Wound condition ((5...17...20) seconds).Deals +(5...41...50) damage. Automatic critical hit. You lose all adrenaline and Energy.You gain 5 energy and 3 adren if target foe dies.

Hammer Mastery
-: Hammer Attack. Causes knock-down and weakness (10 seconds) if target foe is attacking.

-; 5E 6R Hammer Attack. Deals +(5...17...20) damage. Deals (5...17...20) damage and causes knock-down if you have more health than target foe.

- :Reduce adren to 5.

Strength
-: reduce recharge to 20.

-: 7adern 1R functionality changed to : melee attack target foe is struck for 5...12...15 damage. If target health was below 33% you struck for an additional 1...8...10 damage.If target foe die you gain 1...1...2 adrenaline.

-: Reduce time to 1...4...5 reduce recharge to 10.

-: elite stance ((5...10...11) seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee, and your melee attacks deal +5...17...20 damage to knock-down foes.Ends if you use a skill.

- : Elite Stance. ((1...8...10) second[s].) You move 33% faster.You deal +(10...34...40) damage with your next melee hit. The bonus damage ends when you hit or if you use a skill.

-: 5E 6R functionality changed to: the next melee damage you receive hits the source for more 1...5...10 damage.No effect unless you are attacking the foe that hits you in melee.

-: 5E 1/2C 15 recharge. melee Attack. Interrupts target foe. Interruption effect: disables interrupted skill for ((3...4...5) seconds).

-: change 5adren to 5E add 20 seconds recharge time.

- : change energy for(2...4...5) adrenaline.disables your non-warrior skills for (5...2...1) seconds.

-/: 5E Melee Attack. Deals +(5...17...20) damage. Causes knock-down and deals (10...29...34) damage if target foe is in a stance.knock-down fails if target fow's health is above 75%.

-: 4 adren 1C 1 R  Skill. You are healed for (50...98...110) and gain (1...1...2) strike[s] of adrenaline.You have -40 armor while using this skill.

-: Functionality changed to : 5e 15R Elite Stance you attack 33% faster(1...5...10 second[s].).Inicial effect you gain 1...2..2 for each foe within earshot ( max 1...6...7).You take double damage.

-: 1/4 C 20R Signet. Your attacks deal +5 damage. Ends after (1...8...12) attack[s].

-: 10E 30R Stance For 1...5...10 seconds, your next 1...3...5 attack[s] cannot be blocked.

Swordsmanship
-/: 8 Adren increase damage to +10...34...40 damage.

- : Reduce energy to 5 and crippled time to 1...5...10 second[s].Add functionality Deals 1...8...10 damage.Deals 0 damage if target foe is crippled. (damage first, then the cripple)

-/ : 5E 8 or 10R Sword Attack. Deals +1...24...30 damage. Unblockable if target foe is in a stance and above 33% HP.

- : 5or10E 8or10R Sword Attack. Deals +1...16...20 damage and inflicts Bleeding condition (1...10...15 seconds). Deals 1...16...20 damage if blocked.

Tactics
- : Change "No effect unless there are dead allies within earshot" to if any of your party members is below 33%HP

-: reduce adrenaline gain to max 1...2...2.

- : Functionality changed to: 5E 15R melee attack Deals +1...32...40 damage. Deals +1...15...25 more damage and inflicts deep wound if target foe is below 50% Health.You lose all adrenaline.

- : scaled the energy gained to 2 for each rank in strength (max 5).

- : help me with this one please....

- : scaled the energy gained to 2 for each rank in strength (max 5).

No attribute
- : add 4 recharge.

- : 5 E 45R Shout. (20 seconds.) You gain 50% more adrenaline.No efect, unless strenght is 5 or higher.

- : 5E 5R Stance.( 1 second plus 1 second for each rank in strenght max 5 seconds). You attack 33% faster. You do 25% less damage.