User:Titani Ertan/Update

=Update, May 35, 0000.1=

Assassin

 * Decreased recharge to 6.
 * Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for  seconds. "
 * Increased recharge to 10. Decreased damage to.
 * Decreased recharge to 4, changed Health requirement to.
 * Increased recharge to 10.
 * Functionality changed to: "Enchantment Spell. For 5 seconds, you have + Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain Health."
 * Increased recharge to 20. Functionality changed to: "You are surrounded by Hidden Caltrops. For seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
 * Increased conditional damage to . Decreased recharge to 8.
 * Increased Energy cost to 10. Functionality changed to: "Hex Spell. For seconds, the next stance target foe uses is interrupted and Mirrored Stance becomes that stance ( seconds).
 * Reverted to the state before December 11th, 2008 update.
 * Now must follow a Dual Attack.
 * Energy cost increased to 10. Functionality changed to: "Stance. For seconds, while Blinded, you have 50% chance to block incoming attacks."
 * Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for ."

Dervish

 * Scythes now do 7-40 damage, and hit up to two foes.
 * Increased recharge to 5. Functionality changed to: "Lose an enchantment. Deal + damage and inflict Bleeding condition . If you lost an enchantment this way, deal + damage and inflict Deep Wound instead."
 * Functionality changed to: "Deals + damage. If target foe is enchanted, you deal an extra damage, and your next attack is unblockable."
 * Replaced the end effect (bleeding) with another cripple.
 * Reduced Energy cost to 5.
 * Changed Health bonus to.
 * Changed the type of damage of the initial effect to armor-ignoring damage.
 * Increased recharge to 5.
 * Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy. "
 * Moved to Mysticism.
 * Now removes enchantments from all attacks, not only melee ones.
 * Added the clause: " No effect unless you lost an enchantment. "
 * Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
 * Reduced recharge to 6.

Elementalist

 * Added the clause " Target foe no longer burns if that foe is damaged by Searing Flames. "
 * Energy cost decreased to 5. Activation reduced to 1. Recharge increased to 10. Moved to Energy Storage. Functionality changed to: "Elite Spell. End effect after 10 seconds: Gain Energy for each Energy point you lost. No effect and ends early if you use a Signet.

Mesmer

 * (PvE and PvP):
 * (PvE and PvP):
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * (PvE and PvP):
 * (PvE and PvP):
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * (PvE and PvP):
 * (PvE and PvP):
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * (PvE and PvP):
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "
 * Energy cost increased to 10. Activation increased to 2 and recharge to 30. Functionality changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "

Monk

 * Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 25. Functionality changed to: "Elite Spell. Heals all party members for health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain  Health."
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Decreased damage to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "

Necromancer

 * Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level  Bone Horror. The same foe cannot be hit more than once.

Paragon

 * [[image:"Brace Yourself!".jpg|25px]] "Brace Yourself!" (PvP): Recharge reduced to 8.
 * Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For seconds, healing spells targeted at you heal for  more."
 * Functionality changed to: "For seconds, all allies within earshot gain + armor and move 25% faster. Ends on all allies when an ally hits with an attack. "
 * Increased healing to and reduced recharge to 20.
 * Increased movement speed duration to.
 * Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For seconds, party members within earshot cast spells 100% faster."
 * Removed PvE/PvP split.
 * Removed PvE/PvP split.
 * Adrenaline cost increased to 6. Functionality changed to: "For seconds, allies in earshot casting a spell gain + Energy Regeneration."
 * Recharge reduced to 25. Functionality changed to: "For seconds, damage is equally distributed amongst party members within earshot. Ends if a party members has 2 or more conditions. "
 * Increased Energy cost to 10, increased casting time to 1, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain ."
 * Removed PvE/PvP split.
 * Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For seconds, the next  attack skills used by party members within earshot cannot be blocked."
 * Reduced recharge to 6.
 * Reduced Energy cost to 5. Increased recharge to 15.
 * Removed PvE/PvP split.
 * Reduced activation time to 1.
 * Removed recharge. Increased Adrenaline cost to 8.
 * Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition ( with their next attack skill and deal + damage against crippled foes."
 * Removed PvE/PvP split.
 * Removed activation time.
 * Increased recharge to 15. Decreased energy cost to 5.
 * Recharge time reduced to 30. Functionality changed to: "Elite Skill. For seconds, your spear attacks deal + damage. Conditions you apply last % shorter.
 * Reduced recharge to 15.
 * Removed PvE/PvP split.
 * Increased duration to.
 * Increased Energy cost to 15, activation to 1 and recharge to 30. Functionality changed to: "Target ally and another nearby ally gain Adrenaline strikes and  energy. Cannot self target. Lose all adrenaline and 5 energy. "
 * Changed condition to "next spell" instead of signet.
 * Adrenaline cost increased to 5. Functionality changed to: "Echo. For seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted. "
 * Decreased casting time to 1/4 and increased recharge time to 6.
 * Created PvE/PvP split.
 * Reduced activation time to 1.

Ranger

 * Recharge increased to 30. Functionality changed to: "Elite Stance. ( seconds.) Whenever you shoot with your bow, you shoot an extra arrow. Lose 5 energy whenever you hit with an ordinary arrow. Fails unless Expertise higher than 4 and ends if you have 0 Energy. "
 * Removed Activation Time (1/2 second). Recharge decreased to 8. Functionality changed to: "Bow Attack. Inflict Bleeding on target foe and 1 nearby foe."
 * Reduced Activation to 1/2 second.
 * Recharge reduced to 6. Functionality changed to: "Bow Attack. Deal + damage. If this hits a moving foe, that foe is Crippled (3 seconds) and you deal an extra + damage.
 * Increased casting time to 1. Functionality changed to: "Inflicts Bleeding . If target foe is already bleeding, inflict Cripple instead."
 * Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Reduced Activation to 1/2 second.
 * Recharge reduced to 6. Functionality changed to: "Bow Attack. Deal + damage. If this hits a moving foe, that foe is Crippled (3 seconds) and you deal an extra + damage.
 * Increased casting time to 1. Functionality changed to: "Inflicts Bleeding . If target foe is already bleeding, inflict Cripple instead."
 * Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Reduced Activation to 1/2 second.
 * Recharge reduced to 6. Functionality changed to: "Bow Attack. Deal + damage. If this hits a moving foe, that foe is Crippled (3 seconds) and you deal an extra + damage.
 * Increased casting time to 1. Functionality changed to: "Inflicts Bleeding . If target foe is already bleeding, inflict Cripple instead."
 * Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Increased casting time to 1. Functionality changed to: "Inflicts Bleeding . If target foe is already bleeding, inflict Cripple instead."
 * Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Rephrased the first clause to: "For creatures in range, enchantments, Hexes and Weapon Spells..."
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Reduced Energy cost to 5. Decreased recharge to 4. Decreased casting time to 1/4.
 * Functionality changed to: "Elite Stance. ( seconds.) Your preparations and Bow Attack skills recharge 50% faster and conditions you apply last % longer."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Functionality changed to: "Creates a level spirit ( seconds lifespan. Whenever a creature within range uses a Shout or Chant, that creautre takes  damage."
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Functionality changed to: "Creates a level spirit ( seconds lifespan.) Whenever a Creature in range is damaged, % of that damage is reflected back to the source. This Spirit losses 5 health whenever it reflects damage.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.
 * Now also affects Weapon Spells.
 * Reduced activation to 2.

Ritualist

 * Energy cost decreased to 10, activation reduced to 1/4. Moved to Restoration Magic. Functionality changed to: "For seconds, while in earshot of a friendly spirit, you receive  less damage. Drop effect: Nearby party members lose a condition. If in earshot of an enemy spirit, take in charge of that spirit. Deal % less damage. "
 * Functionality changed to: "For 60 seconds, Ritualist Spells you cast give you back % of the base energy cost. You and all nearby allies lose energy. "
 * Recharge increased to 4. Functionality changed to: "Heals for . Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for instead."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Recharge increased to 4. Functionality changed to: "Heals for . Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for instead."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Recharge increased to 4. Functionality changed to: "Heals for . Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for instead."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Recharge increased to 4. Functionality changed to: "Heals for . Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for instead."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Recharge increased to 4. Functionality changed to: "Heals for . Removes one condition for each allied spirit within earshot. If a condition was removed this way, heal for instead."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Increase recharge to 5. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target other ally deals + physical damage in melee while in earshot of an allied spirit."

Warrior

 * Functionality changed to: "If target foe is effected by a Stance, that foe is knocked down and receives 50 physical damage."
 * Functionality changed to: "Shout. Target foe and 2 adjacent foes are knocked down. If all of those foes were Enchanted, foes in your area are knocked down. Fails if Tactics is 6 or less.
 * Recharge reduced to 15. Functionality changed to: "For seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive  less damage. Ends on all allies when an ally deals damage to a foe. "
 * Energy cost replaced by 8 adrenaline cost. Removed recharge. Functionality changed to: "If target foe is under 50% HP, that foe suffers from a random condition (Deep Wound and Weakness 15 seconds, Bleeding 25 seconds and crippled 10 seconds).
 * Adrenaline cost increased to 3. Functionality changed to: "Block the next attack skill. Block effect: The attacker takes damage."
 * Made a PvE/PvP split. The PvE version is returned to its original version.
 * Moved to Tactics. Functionality changed to: "Elite Stance. For seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for ."
 * Changed duration to.
 * Made a PvE/PvP split. The PvE version is returned to its original version.
 * Added the clause " Lose 9 Energy if you were not knocked down. " to the end.
 * Made a PvE/PvP split. The PvE version is returned to its original version.
 * Added the clause " Lose 9 Energy if you were not knocked down. " to the end.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Made a PvE/PvP split. The PvE version is returned to its original version.
 * Added the clause " Lose 9 Energy if you were not knocked down. " to the end.
 * Made a PvE/PvP split. The PvE version is returned to its original version.
 * Added the clause " Lose 9 Energy if you were not knocked down. " to the end.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Added the clause " Lose 9 Energy if you were not knocked down. " to the end.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals blunt damage."
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.
 * Made a PvE/PvP split.
 * Made a PvE/PvP split.

PvE Only

 * Recharge decreased to 20. Functionality changed to: "For seconds, whenever target other ally takes damage, all adjacent party members are healed for 2 for each rank of Divine Favor."
 * Increased duration of PvE skill to.
 * Added the clause: "Renewal: Whenever a shout ends on you."
 * Added the clause: "Renewal: Whenever a shout ends on you."

AI Updates

 * Ray of Judgment now causes scatter.

Miscellaneous

 * Heroes are no longer available in PvP, except for Hero Battles.
 * Replaced on Awakened Cavaliers with.
 * We gave Titani 100k, because he's pretty and sexy.