ArenaNet:Skill feedback/Ritualist/Wanderlust

Lancy's Issue -Active Rituals-

 * Issue
 * -Making it active
 * -Knockdown thingie is meh

Suggestion
 * PvP Version
 * - - (Spawning Power) - Elite Binding Ritual. "Create a level  Spirit.  The next time a non-spirit foe within it's range is struck by its attack, that foe is knocked down and the spirit dies. Wanderlust dies after 12 seconds. (50% Failure Chance with Spawning Power 4 or less)." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.
 * PvE Version
 * - - (Spawning Power) - Elite Binding Ritual. "Create a level  Spirit. The next  times Wanderlust strikes a non-spirit foe, that foe is knocked down. This Spirit dies after  knockdowns have been made. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.

--Lancy1214 22:59, 23 September 2008 (UTC)

Alternate suggestion

 * Issue
 * It's a bit too passive, takes ages to cast, and ranges from a few random KDs to KD-locking people loads.


 * Suggestion
 * How about a simple slight re-work:
 * 10 3  25
 * Elite Binding Ritual. Create a level Spirit. This Spirit's attacks are slow and deal  damage. Whenever this Spirit hits a stationary foe, that foe is knocked down and the Spirit loses 50 Health. This Spirit dies after  seconds.
 * Having a shorter recharge and duration make it a bit more active. The decreased activation time also make it a lot easier to use. However, making its attacks slower than normal (maybe 3 rather than 2) would make it a lot easier to deal with once up (you would be able to kite about and maybe cast something fast, et.c.). Having it as a slightly higher level and dealing damage also make it a bit more elite-worthy and make up for this.