ArenaNet talk:Skill feedback/Paragon/The Problem with Paragons

Discussion here. --The preceding unsigned comment was added by User:86.26.51.133 (talk).

We have a problem?
In response to what Nuklear is probably going to say,
 * OK, fair enough. Copy and paste then, I guess (really I was just too lazy).

Though this time there aren't any "for this suggestion go to" pages, I don't think. :-) --The preceding unsigned comment was added by User:86.10.17.180 (talk).

a condition affecting a paragon
Since its not too powerful anyways, why not just give a cannot use shouts/chants to weakness? Or, if its too powerful, you could make it like daze for chants, doubling their activation time. --The preceding unsigned comment was added by User:Arcdash (talk).
 * I don't like the idea of Weakness completely preventing Shout / Chant use, but they could make Dazed affect chants the same way it affects spells. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:44, 30 November 2008 (UTC)
 * Dazed would work, but it would make it even more powerful a condition than it already is (though it would also stop it from being useless against paragons like it also is now). I guess you could make weakness increase the energy cost or something (like you need more energy to bellow out a shout since you're weakened) which would make it more useful and wouldn't be as bad as banning shouts and chants outright. 82.14.70.192 12:15, 4 January 2009 (UTC)

Ballam's Issue --(Lack of Flexibility Synergy and Purpose)
"Majority of paragon skills are like reversal of fortune with a 30 second recharge time :( " -> Well put sir! Short sweet and to the point.--ShadowFog 22:17, 31 January 2009 (UTC)