User:Karasu/Suggestions

Current Issues, fix them!

 * HA: make using heroes less attractive
 * ZKeys: people with multiple accounts are earning lots of money for nothing
 * Report system is broken, people leech too much
 * JQ Carriers still get stuck
 * Rollerbeetle races still list the same person multiple times - disallowing other players their reward
 * Make the crafter more accessible (see suggestions)

Questions to Anet

 * HOW does the dishonor system work, HOW does the anti-farm code work?

Old Suggestions
Will need to move these to new subspace.

Change "Request Quote" at the Crafting Material Trader (Discussion)
When trading many items at the (Rare) Crafting material trader, you have to click two buttons on separate locations for each transaction. There should be a way to ease this up.


 * Approaches
 * 1) Enable a user to keep buying/selling until the market price changes.
 * 2) Change the position of Request Quote and Buy/Sell to be more mouse-friendly
 * 3) Add keyboard shortcuts to these options
 * 4) Add more options for buying/selling more one/ten each time (depending on the trader). Like trade per "5"/"50" -> "25"/"250".
 * 5) Add a box where you can enter the amount of items you want to buy. (Perhaps with some limits depending on the prices changing)


 * Why this is a good idea
 * Makes it a lot easier for advanced material traders to buy/sell their goods.


 * Why it may not work
 * The Quotes are there for a reason: Some prices change very fast and people might trade for a different price then the current value. Unless properly implemented this can be abused again.

Add histograph for Crafting Materials (Discussion)
I'd like to see some king of statistics on the evolution of Crafting Material Prices. So you can see average pricing and peaks on the items without having to do a "Request Quote" for each item manually.


 * Approaches
 * 1) Make the history of all buy/sell price updates per x minutes publicly available
 * 2) Add an external request code that sends a certain buy/sell price from up to x minutes ago. (So external programs and sites could keep the history)
 * 3) Add some kind of histogram on the website - similar to what's been done to PvP and Challenge Missions
 * 4) Add some kind of histogram available in-game


 * Why this is a good idea
 * Makes it a lot easier for advanced material traders to buy/sell their goods.
 * Gives all players a good feeling of average pricing.


 * Why it may not work
 * Too heavy on the servers.
 * This could influence the market too much.

I'd be interested in this too, but I doubt economy matters are of interest to enough users to have any chance of happening Backsword 22:22, 9 January 2009 (UTC)
 * So basically the idea would be to turn materials into a form of stock market? Guildwarsrunner 23:44, 9 January 2009 (UTC)
 * It already is to many of us. The return rate is low - but it's an easy profit if you look big. All I really want is some overview on the situation without having to revert to making a program that scans the NPC all day long. And it wouldn't change much - you'll just be able to see the trends more clearly without having to click 500 times each time you want to check the current buy/sell prices (which i do manually now.. huge pain in the GO REDENGINEGO REDENGINEGO REDENGINEGO REDENGINE and finger) --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 16:03, 10 January 2009 (UTC)