ArenaNet:Guild Wars 2 suggestions/Capturable Land

(Discussion)
You should add land which your guild could capture and maintain for itself, and add the ability to farm, build, and set laws to the land you've conquered, also make guild halls only able to be made on land you currently own, that way you actually have to earn your guild hall. This is a good idea because it mixes PvE and PvP into one thing, you'd be able to have more freedom, and actually "War" in guild wars. This would be good because people would actually want to do all functions of the game, and become more experienced in both, for the tendency to capture land which would have good resources and monsters which would drop really good items would be great, and people would really want to have land which would have gold, fertile soil, or overall good resources.

Also add the ability to destroy currently made property, (Like guild halls, buildings, walls, and even cities) and make underground construction possible, so you can make a secret tunnel to escape an impending army, or just a good secret way to get in and out of a guild hall.