Feedback talk:User/Damysticreaper/Shadow Arts

Hmn... Blinding Powder would be used by nearly every monk in PvP then... I like it, as it is just use it with "Unseen Fury", "Death's Charge" and "Death's Retreat" is also well as it is, 180° turn of dervish skills... With changing "Shadow Form" like this, everybody will hate ANet for killing their farmskills. "Shadow Shroud" is too similar to flashing blades. I like "Shadow of Haste" but with at max 7 points of heal, also: 1/2 duration for 1 recharge. "Shadowy Burden" OP... especially on WotA. "Viper's Defense " to block a skill is quite too powerful, u gonna see this on "Shield Bash". --Kali Shin Shivara 03:03, 29 June 2011 (UTC)
 * I decided to alter Shadow Form's effect from you are healed for xx when hitting with an attack to you are healed for xx while attacking or using a skill, i don't mind making a PvP split of it with a reduced healing ammount. Shadow Shroud has been changed from 75% block to % damage reduction, if it needs some balancing regarding wich format let me know, suggestions for an effect are also welcome. I reduced the healing of Shadow of Haste but left it's duration vs recharge as it is so it can be maintained but at a high investment. Shadowy Burden acts as a snare again following the name burden better. I reduced it's movement reduction to 15% due to the cost of 5 energy, i don't want to up it to 10 energy. Viper's Defense now inflicts poison as end effect instead of blocking an attack skill. I'm still thinking of adding a PvP version of Blinding Powder at a 1/2 duration instead of 2/3 duration so melees still stand a chance against monks. If a skill has balance problems for PvP only i will simply split it up because PvP may not affect playability for PvE, other way around as well ofc. Damysticreaper 11:36, 29 June 2011 (UTC)