Feedback:User/Porcelain1/Verata's Sacrifice

Verata's sacrifice is not sufficient for healing mass minions as it is. It could be best just to have a full skill rework in order to encourage making minions aside from healing them.

Current: Spell. For seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.

Rework: Enchantment Spell. For the next time you cast a spell animating an undead servent, if there are no exploitable corpse you sacrifice % maximum health and create the servent at your location and Verata's Sacrifice ends. If you control 2 or fewer minions Verata's Sacrifice recharges instantly.

Alternativly: Enchantment Spell. For each time you cast a spell animating an undead servent, if there are no exploitable corpse you sacrifice % maximum health and create the servent at your location. When you have 3 or more minions Verata's Sacrifice ends.

This may seem extream but in PvE there are areas with few corpse and often times carring a bunch of minions is a hastle. This skill allows you to ditch all of you minions (with various means) if need be and still have the ability to start up again. This could also free up skill slots as you may not even have to heal up your minions at all since you could potentially start each fight with three minions. In PvP this skill might not even be considered in places where corpse are plentiful (Fort Aspenwood, Allience battles) but in Guild Battles it might allow necromancers to carry some minion skills. This brings about the problem of minion swarming as we saw in the first few days of Aura of the Lich but then that also means that this skill may not even be viable in PvP. All said and done this skill would allow more frequent usage of minions and helps alleviate the frustration of healing the minions every five seconds making MM more fun.