User:SylvXIII/Builds/UG

Preface
Although I do not like to play HA, I was asked many times or volunteered to play this earth ele build as it reminded me of my old Earth Elementalist Tombz Build. Surprisingly, it is almost as fun to play and demonic to piss people with knockdowns, blind and snares. As this is a HA build, I won't go into details on how to play this bar on every map, use your own mind to figure it out or ask explanations to experienced players

Attributes

 * 14 Earth Magic (12+1+1)
 * 13 Energy Storage (12+1)

Variants
Many possibilities depending on your team build. The utility spot is the Resurection Signet.


 * (bring a 40/40 resto without speccing more than your spare points in there)
 * instead Grasping IIRC (not very effective but useful in split situations, spec 10 or 11 in Restoration Magic)
 * instead Grasping IIRC (not very effective but useful in split situations, spec 10 or 11 in Restoration Magic)

Equipment
Since this is HA and your Earth Attunement will most likely get stripped/rupted by any half-decent team, the choice of Insignias is tricky
 * Blessed Insignias (if you trust your prot), otherwise Survivor Insignias. A mix of those can work too.
 * Vitae runes


 * 40/40 Earth
 * Adept Earth Staff of Enchanting
 * Spear of Defense + Shield of Fortitude (+10 vs many damage types, keep in inventory)
 * Spear of Fortitude + Shield of Fortitude (high health set)
 * You don't need a spike set, this is HA and callers are bad, just don't spike early and you'll be fine

Usage

 * Pretty simple, Stoning on spikes + Wanding (that's all you can do)
 * Snare enemy frontlines as a priority, snare whatever is being pressured by your frontliners, relic runners (snare with Grasping or Ward Against Foes)
 * Use UG and Eruption wisely, don't stack both at the same place, don't use when enemy frontlines are constantly moving
 * Screw enemy spikes with eruption, annoy frontlines with UG, protect your Ghostly Hero with UG and Eruption, Chain them (aka not at the same time)
 * Watch the freakin Field.