Guild Wars Wiki:Requests for research/Completed research

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Requests for research are for assisting editors in gathering empirical results from in-game research and testing.

These requests have been completed.
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Disease
Does a Creeping Carp, Scuttle Fish or Irukandji transmit disease to any of the other 2 types of creatures? Please specify which type was diseased, and which type the disease did or did not spread to. Recommend testing in Archipelagos or Rhea's Crater. --Rezyk 00:41, 27 June 2007 (UTC)
 * It seems to spread between all three, I can confirm that it spreads from Irukandji to Scuttle Fish and from Creeping Carp to Scuttle Fish. -- Gordon Ecker 03:23, 10 March 2008 (UTC)
 * So therefore also between Irukandji and Creeping Carp...  Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 03:24, 10 March 2008 (UTC)

Summon Mursaat
The damage type the summon inflicts is supposed to be Lightning damage. This could be tested by using Iron Mist. &mdash;Zerpha The Improver 14:54, 17 March 2008 (UTC)
 * Tested this with Iron Mist at the Isle of the Nameless. The mursaat deals lightning damage. Tedium 00:03, 17 May 2008 (UTC)
 * Me too. Tested all 5 EotN summons with Iron Mist and Mark of Troggy. They do as expected; Mursaat lightning, Djinn fire and the rest some other type. Backsword 16:22, 17 May 2008 (UTC)

Stonefist Insignia
Does Stonefist Insignia lengthen the knockdown duration of certain spells like Meteor Shower and Meteor? This could be tested by having a W/E made in PvP with some Radiant Insignias, then fighting a Warrior team in Zaishen Elite/Zaishen Challenge. Calor  02:34, 18 May 2008 (UTC)
 * Tested. it appears that the stonefist insignia does lengthen the knockdown time for these spells. It should also be noted that when Meteor Shower is casted, only two knockdowns will occur. the lengthened knockdown will pass into when the second knockdown occurs. so they will not be knocked down a second time. hope that made sense.... --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png]]  Wandering Traveler  03:03, 18 May 2008 (UTC)
 * It does. Thanks. I'll revert the changes made by the anon to the Stonefist Insignia page and the Meteor Shower page. Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 03:08, 18 May 2008 (UTC)

Iceblood's Warstaff
The description states it has HCT 40% chance, though that is unusual as staves normally can only have twice 20% HCT (giving a 32% chance to half casting time and a 4% chance to quarter it). Either this staff's stats are really unique, or that's simply a goof that came up when trying to shorten the description. (Note: That's also duscussed on Guru) &mdash;Zerpha The Improver 07:55, 1 June 2008 (UTC)
 * Description changed, it was a wording error only. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 16:39, 7 June 2008 (UTC)

Critical Strikes
Someone with a pile of consumables to spare could test the energy return for ranks 18, 19 and 20. Backsword 06:07, 10 June 2008 (UTC)
 * I tested all three ranks. At rank 18 or above you receive 4 (!) energy per critical hit, Proofs in my talk page (And yes, Misspellings and a poor edit job to hide my Character's name but eh... Arty 22:44, 10 November 2008 (UTC)

Keymaster of Murakai boss status
Confirmation is needed about if Keymaster of Murakai is indeed a boss or not. Using Signet of Capture and checking if skills can be captured from him is adviced for this, due to the existance of Boss-like creatures in EotN.--Fighterdoken 21:44, 4 July 2008 (UTC)
 * Just checked this. He did not respond to SoC for me. --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering Traveler  02:20, 5 July 2008 (UTC)

Brohn Stonehart name
Confirmation is needed about Brohn Stonehart's name under english language settings, due to reports showing him with another simmilar name.--Fighterdoken 22:38, 6 July 2008 (UTC)


 * I didn't take any quests before I entered Sorrows Furance. It's Brohn Stoneheart. I'm assuming from the discussion and his unique items that his name is a text bug and should be Stonehart. Tedium 06:42, 13 December 2008 (UTC)


 * Reported text bug. Tedium 06:55, 13 December 2008 (UTC)

Damage on GL tie-break
As per Talk:Guild versus Guild I've tested degeneration and it doesn't count as damage on lord, but I've already made one guildie go through a 28 minute scrimm with me, any chance someone else can test life steal? Misery 08:07, 12 September 2008 (UTC)
 * Clarified by Izzy. Misery 12:01, 8 October 2008 (UTC)

Books
The Flameseeker Prophecies, Shiro's Return, Night Falls and Young Heroes of Tyria need reward data. -- Gordon Ecker (talk) 04:58, 14 November 2008 (UTC)
 * Also, is there a maximum rank beyond which the Normal Mode version of Night Falls cannot be handed in for Sunspear points? -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 09:14, 14 November 2008 (UTC)
 * Reward data for everything except Night Falls has been filled out. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 04:08, 16 November 2008 (UTC)

Breaking lockpicks
According to the November 13th update notes "Unlucky points given each time you break a lockpick now increase as your chance to retain a lockpick upon use goes up.". How does this work? -- Gordon Ecker (talk) 10:35, 14 November 2008 (UTC)
 * Say that you had a 10% chance to retain the lockpick on one chest and a 50% chance to retain on another. You would be given more unlucky points if you broke the pick on the 50% chance chest than on the 10% one. --The preceding unsigned comment was added by User:67.181.166.191 (talk).
 * I believe Gordon was asking about the specific formula used to determine how many unlucky points you get, which has since been added to both the Lucky and Lockpick articles, so I'm throwing resolved on this. - Tanetris 18:57, 29 November 2008 (UTC)

Activation time increase cap
What's the stacking cap for multiple activation time increasing effects? -- Gordon Ecker (talk) 01:37, 27 November 2008 (UTC)
 * It's +150%, confirmed in Augury Rock. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 02:38, 27 November 2008 (UTC)

Voltaic Spears
There have been claims that today's update removed Voltaic Spears from the loot tables for Chests of the Slaver. Has anyone seen one drop from one of the chests since the update? If so, which chest did it drop from? -- Gordon Ecker (talk) 01:53, 13 December 2008 (UTC)
 * Confirmed by Linsey Murdock and John Hargrove to be a hoax in this edit. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 06:03, 13 December 2008 (UTC)

Wintersday gift/drop rate
It has been asked what the drop rate is on these, and it has never been tracked (that I can find), so I created Wintersday Gift/Drop rate to start calculating it. I based the page off the Trick-or-Treat Bag/Drop rate page. -- Wyn 07:05, 20 December 2008 (UTC)
 * It should be safe to say the exact values have been found. Variance on 13k items is low. --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 09:59, 8 January 2009 (UTC)

Strike as One
Is the pet's "instantaneous movement" a teleport or shadow step? -- Mafaraxas 01:01, 29 December 2008 (UTC)
 * Shadowstep. Backsword 02:04, 1 January 2009 (UTC)
 * Yes, it's shadowstep. DustScorpion 01:04, 3 January 2009 (UTC)

Lion's Arch during Sunspears in Kryta
Could someone try to access the Lion's Arch explorable during Sunspears in Kryta via the game link feature (F10)? It should link to Lion's Arch (explorable area), in which case we need to add information there. poke | talk 15:51, 15 March 2009 (UTC)
 * It does link to Lions Arch (explorable area), I will also try to find out what i can about said area. [[Image:User Tenri My image.jpg]] Tenri 06:00, 25 March 2009 (UTC)
 * Ok i have done what I can for the page tonight I don't have a lvl 20 character who hasn't been to Nightfall so I can't fill in those lvl's for NPCs or foes. [[Image:User Tenri My image.jpg]] Tenri 07:31, 25 March 2009 (UTC)
 * Don't worry, that is a great start. Thank you ver much :) poke | talk 10:52, 25 March 2009 (UTC)

End game HoM statues
I would like to know if these are given after every mission in a campaign is finished, or if they are given if the final mission is finished. -- Shadowphoenix  17:27, 3 March 2009 (UTC)
 * I believe after the Title requirement is met, ie; Masters in all Faction Missions. MystiLefemEle 08:10, 6 March 2009 (UTC)
 * I doubt that. I got my statues way before I got my Protector titles. &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 08:20, 6 March 2009 (UTC)
 * For Factions and Nightfall (with optional mission paths) it's certainly on completion of the final mission, not all missions. I suspect Prophecies is the same, but I suppose I shold take a char to Hell's after skipping a few just to be certain. -- snog  rat [[Image:User Snograt signature.png]] 14:07, 8 March 2009 (UTC)
 * I bet it's the final mission. Has anyone a factions or nightfall character lying around that hasn't been ran to Ascalon but has done Hell's? &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 00:24, 9 March 2009 (UTC)
 * I can confirm that in all 3 campaigns it is only the FINAL mission which needs completed to gain the statue. I know this due to the fact that about 9 months ago their was a mapping bug which allowed one to map to outposts one has never been too if the party leader had been there. I took a lvl 15 char, which i was still onl in old ascalon with, to each of the end missions and completed them with the help of a friend. I then took the character to his HoM and was able to put all 3 statues up. Please note I deleted this character afterwards. -- Salome  [[Image:User_salome_sig2.png|19px]] 00:35, 9 March 2009 (UTC)
 * Good enough for me, Salome - thanks! (Damn, was just collecting run skills to get my derv down to droks too) -- snog  rat [[Image:User Snograt signature.png]] 00:38, 9 March 2009 (UTC)

Lucky Aura
The description frivolously states that you get an advantage from this effect, yet nobody really knows whether it does or not. Given that this skill has indeed an effect, does it increase the amount of rare drops, lower the weapon requirement, or increase the probability for rare-skin weapons? And then again, what is affected by this skill? Drops in general, regular chests, or possibly even reward chests as well? Testing this would be quite a mess, however it could possibly be done by doing large amounts of chest runs, and checking the items acquired in relation to those from teammates without the aura. In other words, one would also need to find out the probability for rare-drops and requirement number occurences in general in order to do the comparison. On the other hand, simply asking Linsey before starting such a huge effort might be worth considering as well... ;) &mdash;Zerpha The Improver 21:01, 1 February 2009 (UTC)
 * It has no effect. Backsword 12:51, 3 February 2009 (UTC)
 * How do you know? I couldn't find anything about the Lucky Aura on Lindsey's talk page. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 10:53, 8 February 2009 (UTC)
 * I did some testing of my own and did not notice any effect what-so-ever. I am a chest addict, so i checked chests, didn't get higher drop rate of anything of value, nor did the beasts drop anything rare during the time that i was testing.  I also had someone with me that was getting pretty much the same thing I was.  I believe I tested it for about 1/2 hour. Because of this, I do not believe the Lucky Aura had any effect. Kallisto 06:18, 11 February 2009 (UTC)

"There's Nothing to Fear!"
It seems that the last year's august update also changed the end healing effect. I did some research and for rank 7...10 values are 52, 55, 57 and 60 (instead the current description has 47, 52, 55 and 60). I don't have a character with rank lower than 7, so here comes my research request so we can update the healing values. What are the values for the end healing effect for sunspear ranks 1..7? DustScorpion 14:29, 18 January 2009 (UTC)
 * Ok someone fixed the healing progression, hope it's the right one :) DustScorpion 22:50, 24 January 2009 (UTC)

Detailed drop rate data for the Wintersday Chest
The Wintersday Chest article could use more drop data. -- Gordon Ecker (talk) 02:36, 13 December 2008 (UTC)
 * This has obviously gotten what data it will. Backsword 00:37, 9 March 2009 (UTC)

Nightfall Challenge Mission rewards
The Nightfall challange mission articles are missing score-based reward information. -- Gordon Ecker (talk) 03:19, 17 November 2008 (UTC)


 * So far my scores and gold rewards match the formula (2000 * score) / (4 * monthly best) for all three missions. Fahrankelon (record keeper) is updating slower than the others so I checked the webpage for the current scores. I forgot to record the experience, but I will try to get some more data later. Tedium 05:29, 4 December 2008 (UTC)


 * I gathered some more data and recorded the experience. The rewards seem to follow the fomula (2000 * score) / (2 * monthly best). Tedium 01:58, 9 December 2008 (UTC)


 * Created Template:Nightfall challenge mission reward and added it to the challenge mission pages. Tedium 02:13, 9 December 2008 (UTC)

Attributes of the new summons
It should be easy to determine the attributes for the Gaki and Ooze, the others would be more complicated. -- Gordon Ecker (talk) 02:10, 15 November 2008 (UTC)
 * I've filled out the level 20 Ooze attributes. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 02:29, 15 November 2008 (UTC)
 * Have been filled in. Backsword 22:37, 5 March 2009 (UTC)

Critical hits
What effect does target level have on critical hit rate? What about attacker level? What effect, if any, does the target's armour rating have on critical hit rate? How do critical hit rate modifying skills stack? What about Critical Strikes? Are pet critical hits affected by Beast Mastery? Are minion critical hits affected by Death Magic? Are wand and staff critical hits affected by their attributes? -- Gordon Ecker 02:11, 12 November 2008 (UTC)
 * Izzy posted the formula. Backsword 22:37, 5 March 2009 (UTC)

Summoned Fire Imps
Is it possible to death level charr in presearing using only the summoned fire imp? Seeing as you can only use one every hour it might just be insanity to try. &mdash; Seru    Talk 14:58, 7 September 2008 (UTC)
 * Can't prevent a level 19 imp from killing Charr. Backsword 10:20, 13 April 2009 (UTC)

"Show me the money!"
How does this inscription interact with weapons' values? I created a subpage on Inscription/Research. &mdash;Zerpha The Improver 20:18, 27 July 2008 (UTC)

Animal companion damage types
The above animals need their damage types tested. -- Gordon Ecker (talk) 05:52, 20 December 2008 (UTC)
 * Albino Rat
 * Black Moa
 * Black Wolf
 * Crane
 * Hyena
 * Iguana
 * Jahai Rat
 * Jingle Bear
 * Mountain Eagle
 * Polar Bear
 * Raven
 * Tiger
 * White Crab
 * White Moa
 * White Tiger
 * White Wolf

I have almost all the animals and would be willing to test them if you can tell me how to tell what damage type they do. Kallisto 07:47, 11 February 2009 (UTC)

The following pets need their damage types determined: -- Gordon Ecker (talk) 02:36, 6 March 2009 (UTC)
 * Albino Rat - Piercing
 * Black Moa - Slashing
 * Black Wolf
 * Crane
 * Hyena
 * Iguana
 * Jahai Rat
 * Jingle Bear - Blunt
 * Mountain Eagle
 * Polar Bear - Blunt
 * Raven
 * Tiger - Slashing
 * White Crab
 * White Moa
 * White Tiger
 * White Wolf
 * These were that I have observed; Alb.Rat/BlackMoa/Jingle/PolarBear/TigerMystiLefemEle 09:10, 6 March 2009 (UTC)
 * I forgot that I already posted this. I've merged the two topics. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 04:18, 7 March 2009 (UTC)
 * I'm marking this as resolved due to the Zaishen Menagerie, however I'm starting another request based on pets with multiple damage types. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 11:33, 24 April 2009 (UTC)

Gwen (Prophecies) on leveling up
In the next to last item, it says "if you bring her with you often enough, she will begin to level up and will start to heal you for larger amounts of hp." As I noted on the associated discussion page, I have not been able to make that happen. Could someone check this please. mtew 05:07, 29 January 2009 (UTC)
 * I remember something that she will heal you better if you give her more flowers - but have no source for that either. poke | talk 15:37, 29 January 2009 (UTC)
 * I've heard the flowers thing, but nothing about her leveling up. calor   (talk)  21:05, 29 January 2009 (UTC)
 * I should have checked this earlier: this is part of a block added 2008-02-09T18:57:54 by Backsword. Maybe he has more information.  As for giving her flowers, I have given her a large fraction of the flowers I came across up to level 11 with no effect on the amount of healing.      mtew 02:39, 30 January 2009 (UTC)
 * I didn't add that, I was just moving stuff around. Personally, I doubt there is any truth to it, given tghe special code that would need to be added. Backsword 12:51, 3 February 2009 (UTC)
 * First, thank you for looking into this. I will look at even older versions of that article.  If you can remember which other article it came from, it would help.  While the part about extra code is a good point, the fact that she follows you around and provides healing when needed without becoming a party member indicates that there is extra AI code specifically for her.  The question is how extensive is it?      mtew 13:50, 3 February 2009 (UTC)
 * Long time ago. Don't remeber the details. Possibly part of Santax' article split. If he were still around, you could ask him. Backsword 23:18, 3 February 2009 (UTC)
 * Wouldn't her level reset every time you reentered the zone to get her in the first place? It's a none-peristant game world, seems odd to make her the only persistant thing in the whole game. -- Salome  [[Image:User_salome_sig2.png|19px]] 00:39, 9 March 2009 (UTC)
 * However there are a number of persistent things about Gwen: her flute, her cape and if she is following you. With at least that much persistent content, there could be any of a number of other persistent attributes.  Either someone has to see her level up or simeone with enough credibility to be believable (ArenaNet? NCsoft?) has to say 'it ain't so'.  However, there has been enough time for any positive reports to come in to conclude that the accuracy of this myth is very questionable.     mtew 18:44, 10 March 2009 (UTC)

I am prepared to say that Gwen does not level. In pre-Searing, with Gwen accompanying, animated minions leveled from L1-L2 while Gwen did not. (This is a much easier test than using DL.) Arguably, Gwen might not get experience unless she was healing the main character, so she might require 5 times as many kills as the minions. Even if her experience gains are persistent, it's easy enough to get her to zone with you 5 times...and still she doesn't level.

So, even if Gwen can level, for all practical purposes, no one playing the game will be able to take advantage of it. And, therefore, I think we can put this particular research puppy to bed. &mdash; Tennessee Ernie Ford ( TEF ) 04:22, 24 October 2009 (UTC)


 * Agree MystiLefemEle 08:19, 26 October 2009 (UTC)

Pet tier evolution costs
Could someone check these? At tier 5, the next tier costs 3 Silver Zaishen Coins and 100 gold or 2,000 Balthazar Faction. -- Gordon Ecker (talk) 05:54, 24 April 2009 (UTC)
 * And 3 Silver Zaishen Coints plus 100 gold or 2,000 Balthazar Faction to go from tier 6 to tier 7. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 05:57, 24 April 2009 (UTC)
 * 1k faction or 1 SZC + 100g for tier 1 &rarr; tier 2. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 11:05, 24 April 2009 (UTC)
 * Unlocking tier 5 costs 2SZC + 100g or 1,500 faction, only tiers 3 and 4 are still needed. I've added the information to the Helena (Zaishen Keeper) article. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:00, 26 April 2009 (UTC)
 * MadHatters has filled in the missing costs in the article, marking as resoled. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 03:52, 26 April 2009 (UTC)

Pets with multiple damage types
How does this work? According to Silavor, the Zaishen Naturalist, the pets fit into the following groups: Everything except the first two categories needs testing. -- Gordon Ecker (talk) 11:33, 24 April 2009 (UTC)
 * Always piercing: black widow, dune lizard
 * Always slashing: black bear, hyena, jahai rat, jingle Bear, lion, lioness, lurker, lynx, melandru's stalker, polar bear, reef lurker, white tiger, white wolf, wolf
 * Blunt while unevolved, slashing while evolved: warthog
 * Piercing by default, slashing if aggressive (and dire?): raven, white moa
 * Piercing by default, can be trained to do slashing under unspecified circumstances: albino rat, crocodile, iguana, white crab
 * Slashing when unevolved, piercing when evolved: flamingo, phoenix
 * Slashing default, can be trained to do piercing under unspecified circumstances: crane, moa bird
 * Slashing default, trainable for other unspecified damage types: mountain eagle
 * Varies with evolution, details unclear: Rainbow Phoenix
 * Unspecified: black moa, moss spider
 * What's the best way to test this out? --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 11:20, 27 April 2009 (UTC)
 * GvG scrimmages with +10 vs each type of damage shields. Unfortunately there are no fixed damage pet attacks so you have to take a few hits or watch for crits. Misery  11:28, 27 April 2009 (UTC)
 * Ah right.. average the minimum, maximum and average damage over 100 hits and see what the effect is. I'd love to know the results of the damage reduction too - not just the type. --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 11:34, 27 April 2009 (UTC)
 * IMO it would be better to test it on a caster with a focus item and use the minimum damage to keep critical hits from getting in the way. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 07:08, 28 April 2009 (UTC)
 * Actually it's pretty easy to trigger critical hits, just let them hit your back when you are running. As pets have an innate speed boost, most if not all hits by a pet on a running target should be criticals. &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 15:35, 28 April 2009 (UTC)
 * If i am not mistaken pet crits don't always use max dmg like weapon crits so even then testing wouldnt be all that easy. [[Image:User Tenri My image.jpg]] Tenri 21:06, 28 April 2009 (UTC)
 * Ah, allright, wasn't aware of that, ignore my comment please :D &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 23:55, 28 April 2009 (UTC)
 * So, I just noticed this topic thread and I thought I'd tell you guys that I'm already testing this. See Talk:Animal_companion for details. Although, if any of them actually do blunt damage, that will have to be tested seperately. Blood Red Giant 16:14, 29 May 2009 (UTC)
 * This has been completed; although, I do not know how to mark it as such. Blood Red Giant 22:46, 31 May 2009 (UTC)
 * Use --[[Image:User_Karasu_sig.png|19px]] Karasu  (talk) 23:24, 31 May 2009 (UTC)

Dragon Festival missions
The Dragon Festival version of The Fury needs the skills filled out. Additionally, the Dragon Festival versions of The Fury and The Darkness need their boss status and hard mode levels checked. -- Gordon Ecker (talk) 01:51, 4 July 2009 (UTC)

Southern Shiverpeak Grawl
Are they weak against lightning damage? &mdash;  ク  Eloc  貢  20:29, 25 August 2008 (UTC)
 * Its relatively inconclusive, but running a basic fire build on my ele did about the same as an air build. I don't see much of a difference. --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  19:37, 1 September 2008 (UTC)


 * I just did some testing. Southern Shiverpeaks Grawl have 20 less armor vs. lightning damage, Ascalon Grawl have no elemental vulneribility. I didn't test Charr Homelands Grawl since they're out of the way. I don't think it belongs in the Glimmering Mark article, however I do think it's relevant to the Grawl and lightning damage articles, as well as the individual monster articles. -- Gordon Ecker 01:59, 2 September 2008 (UTC)
 * So shall we remove the note from the article then? &mdash;  ク  Eloc  貢  02:10, 4 September 2008 (UTC)
 * Done. -- Gordon Ecker 04:24, 4 September 2008 (UTC)


 * How do the Barbed Grawl react? Backsword 00:40, 12 October 2008 (UTC)
 * Already noted on the Grawl, Lightning damage, and the individual Southern Shiverpeak Grawl articles based on information from Guild Wars Wiki:Projects/Armor rating. --Silver Edge 03:25, 25 October 2010 (UTC)

Shield requirements
I'm wondering if what is posted at Talk:Shield is true and if it is then the Shield and Requirement articles should be corrected. --Silver Edge 22:27, 20 October 2009 (UTC)

Hard mode
According to Hard mode, enemies in Hard mode have "33-50% faster casting, movement, and attack speed as well as raised levels." Do the Hard mode enemies also activate skills (such as signets, preparations, traps) 33-50% faster or does that bonus only affect their spells? --Silver Edge 22:27, 20 October 2009 (UTC)