User:Astohan/Ritualist

Channeling Magic

 * Elites:
 * - - (Channeling Magic) - Elite Spell. "For 5 seconds, all foes afflicted by the Clamor of Souls suffer from  lightning damage per second. Foes also suffer from burning for  seconds if a spirit is within earshot."


 * -A- - - (Channeling Magic) - Elite Spell. Deals  lightning damage. You drain 3 Energy and steal  health from target foe if you are holding a bundle item."
 * -B- - - (Channeling Magic) - Elite Spell. You shadow step to target foe and that foe is knocked-down. If you are within earshot of a spirit, you steal  Health to foe when you shadow step."
 * - 17% - (Channeling Magic) - Elite Signet. "You gain Energy. If any Spirits are within earshot, you steal 5 Energy plus 1 Energy for every 2 ranks of Spawning Power to a random spirit."  You do not sacrifice Health if any allied spirits are within earshot. 
 * -PvP- - - (Channeling Magic) - Elite Item Spell. Hold Glaive's ashes for up to  seconds. While you hold her ashes, your get +2 in your Channeling Magic and have 10% armor penetration from Channeling Magic Skills. When you drop her ashes, all nearby foes are struck for 3 damage for each second these ashes were active."
 * -PvE- - - (Channeling Magic) - Elite Spell. "You summon the ghost of Glaive (mobile spirit). The Spirit of Glaive is level  and has, and . Its attacks deal Lightning damage, and Glaive is immune to conditions and hexes."


 * - - (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to  seconds. Whenever you are hit by a foe, that foe suffers from burning for 3 seconds and is knocked down for 3 seconds.
 * - - (Channeling Magic) - Elite Weapon Spell. "For 20 seconds, target ally attacks 25 % faster and deals + damage.Weapon of Fury has no effect if that ally is Enchanted."
 * - - (Channeling Magic) - Elite Signet. "You summon 1 level  Pain Spirit,which lasts for  seconds, to your location. Each time your health drops below %, all Pain Spirit you control shadow step to your current location. For every 2 ranks in Spawning Power you summon 1 more Pain Spirit."


 * Non-Elites:
 * - - (Channeling Magic) - Spell. "You steal  Energy from earshot spirits (maximum  energy).
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. If any Spirits are within earshot, you gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power.
 * - - (Channeling Magic) - Spell. All Spirits you control gain  Health and shadow step to your location. After 3 seconds, each spirit under your control explodes. Each explosion deals  lightning damage to all nearby foes.
 * -A- - - (Channeling Magic) - Spell. Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for  lightning damage. If you are within range of a spirit, you also steal 1 point of energy per second to the afflicted foes (lasts 2 seconds).
 * -B- - 10% - (Channeling Magic) - Spell. Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for lightning damage. If you are within earshot of a spirit, you don not sacrifice health.
 * -A- - - (Channeling Magic) - Spell. Deals  damage. If the foe is near a corpse, that corpse explodes and deals  chaos damage to the foes in its area.
 * -B- - - (Channeling Magic) - Spell. If the foe is near a corpse, that that foe is stroke for  damage.
 * - - (Channeling Magic) - Spell. Deals  lightning damage. If you are wielding a weapon spell, you deal additional  lightning damage. This spell has 25% armor penetration."
 * - - (Channeling Magic) - Spell. "Deals  lightning damage. If you are holding an item, the target foe also suffers from Weakness for  seconds."
 * - - (Channeling Magic) - Spell. "Deals  lightning damage. If you are within range of a spirit, the target foe, and the allied spirit, also suffer from burning for  seconds."
 * - - (Channeling Magic) - Spell. "Deals  lightning damage. You knock down your target if you have more Health than your targeted foe."
 * - - (Channeling Magic) - Spell. "For 5 seconds this spell deals  lightning damage per second to all adjacent foes to the targeted foe. One of your spirits lose  Health per second for 5 seconds. This spell fails if you are not within range of a spirit."

Restoration Magic

 * Elites:
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. Each time a party member's health drops under 75%, this Spirit heal that party member for  health. Each time a party member is healed by this way, this Spirit loses  health. This spirit lasts for 5 seconds for each point in Spawning Power.''


 * - - (Spawning Power) - Elite Weapon Spell. "For 6 seconds, each time a foe strikes the targeted ally, that ally loses 1 condition and steal  from that foe. End Effect: target ally lose is healed for  for each second the spell were active. "
 * - - (Restoration Magic) - Elite Weapon Spell. "For 8 seconds, target ally has a 75% chance to block attacks and gains  health each second if within earshot of a spirit."


 * - - (Restoration Magic) - Elite Item Spell. "For  seconds, your Restoration Magic line is boosted by +2. While holding these ashes, your restoration spells heal for additional  points."


 * Non-Elites:
 * - - (Restoration Magic) - Spell. Remove 1 hex from target ally and heal for  health if target ally was under the effects of a Weapon Spell.
 * - - (Restoration Magic) - Spell. Heals for . Removes one condition if a spirit is within earshot. Heals for  health for each condition removed in this way.
 * - - (Restoration Magic) - Spell. "Target ally is healed for  Health. If you are within earshot of a Spirit, you also heal 2 adjacent allies for  Health." Cannot self-target.


 * -PvE- - 17%,  - (Restoration Magic) - Spell. "Heals target ally for . Heal for  more if you are within earshot of a spirit. You don't sacrifice Health if you are within earshot of any spirits."
 * -PvP- -  - (Restoration Magic) - Spell. "Heals target ally for . You sacrifice % Health if your Invocation line is under 9."
 * -PvP- -  - (Restoration Magic) - Spell. Allied spirit lose  Health. Target ally is healed for 7 for each point of Health lost. Allied spirit dies 5 seconds after that ally is healed.
 * -PvE- -  - (Restoration Magic) - Spell. "You heal target ally for % of the nearest spirit's health."
 * - 10%, - (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to  seconds and gain + maximum Health. When you drop his ashes, you gain % Health of the total Health lost while you were under these ashes."
 * - - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for  seconds. While you hold her ashes, Conditions on earshot allies expire % faster. When you drop her ashes, all allies within earshot lose  Conditions.
 * - - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to  seconds. For each Hex or Condition an party member in the area are suffering from while holding her ashes, that ally gains +3 Health regeneration. When you drop her ashes, party members in the area gain  health] for each remaining Hex or Condition.


 * - - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for  seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum  energy)."
 * - - (Restoration Magic) - Item Spell. "Hold Naomei's ashes for 15 seconds. All party members in the area while holding her ashes receive +15 armor bonus. When you drop her ashes, all party members in the area are resurrected with % Health and % Energy.
 * - - (Restoration Magic) -Weapon Spell. "For 3 seconds, each time target ally receives physical damage, that ally loses Blind Condition. If that ally is not enchanted while under effects of this weapon spell, the next ally's attack also inflicts Blindness for  seconds.
 * - - (Restoration Magic) -Weapon Spell. "For  seconds, target ally gains + additional armor. If that ally is affected by a hex or a condition, that ally receive +  health regen."


 * - - (Restoration Magic) "Create a level  Spirit. When this Spirit dies, all non-Spirit allies within range are healed for  Health for each second this Spirit was alive. This spirits dies after 15 seconds." For every 2 ranks in Spawning Power, Life lasts 1 second longer.
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. Every 3 seconds, Recovery removes a condition from a random non-spirit ally within earshot. If a condition was removed, that ally is healed for  Health and gains immunity to conditions for  seconds. Recovery dies after 12 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. For  seconds, non spirit allies within range gain + Health regeneration. When this spirit dies, all party members within its range are healed for  for each second this spirit was active. Recuperation dies after  seconds."
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. It heals all party members within earshot for  Health every 2 seconds. Rejuvenation dies after 12 seconds." For every 2 ranks in Spawning Power, Life lasts 1 second longer.

Communing Magic

 * Elites:
 * - - (Spawning Power) - Elite Weapon Spell. "For 3 second, the damages received are reduced by 20. End effect: target ally steal  Health to a random foe."
 * - - (Restoration Magic) - Elite Item Spell. "For 20 seconds, you cannot lose more than 10% of your maximum health. When you drop these ashes, you gain % health from the total health you lose while under these ashes."


 * Non-Elites
 * -PvE- -  - (Communing Magic) - Weapon Spell. "For  seconds, target ally receives + armor bonus. If that ally is not enchanted, he gains + maximum Health."
 * -PvP- -  - (Communing Magic) - Weapon Spell. "For  seconds, target ally takes  less damage. If target ally is not enchanted, that ally gains + maximum Health."
 * - - (Communing Magic) - Signet. "You force the enemy spirit (or minion) to fight for you for 30 seconds; seconds after you stole the spirit (minion), that spirit suffers from  damage per second. That new ally dies within 30 seconds."
 * - - (Communing Magic) - Binding Ritual. "Creates a level  spirit. For 3 seconds, the next  damage is negated for a random party member. Each time a party member is protected this way, Shelter is knocked down for 2 seconds. This spirit lasts for  seconds. If this spirit dies before the end of its duration, it protects all party members for losing more than 10% of their maximum health for 10 seconds."
 * - - (Communing Magic) - Binding Ritual. "Creates a level  spirit. You sign a pact with this spirit. Each time a party member must suffer from attacks, this spirit suffers % of these damage instead. All the damage the spirit can take is equally divided with you, and you benefit from a - damage reduction. This spirit lasts for 20 seconds. If this spirit dies before the end of its duration, you lose the same health the spirit had at its creation."
 * - - (Communing Magic) - Weapon Spell. "For  seconds, target ally cannot be the target of any Enchantment, or Hex."


 * - - (Communing Magic) - Weapon Spell. "For  seconds, target ally has 50% block chance."

Spawning Power

 * Elites:


 * - - (Spawning Power) - Elite Spell. "You destroy all spirits under your control. You gain  energy points per spirit destroy this way. If you are holding an Item Spell, each spirit's explosion heals  all party members within range for  points for every 2 ranks in Spawning Power."
 * - - (Spawning Power) - Elite Spell. "You steal  Health from the target foe. If you are within earshot of a spirit, you also steal  Health to that foe. If your target is a spirit or a minion, this skill recharges instantly."
 * - - (Spawning Power) - Elite Enchantment Spell. "For  seconds, each time you strike a foe with physical attacks you deal  damage, and a nearby spirit loses the same amount of Health each time you strike. Fails if no spirit is within earshot."


 * Non-Elites:


 * - - (Spawning Power) - Signet. "You summon a level  Spirit which can't attack and your binding rituals activate % faster. This spirit lasts for a maximum of 15 seconds. After the spirit is dead, your binding rituals recharge % faster for 15 seconds."
 * - - (Spawning Power) - Spell. "You deal  lightning damage to the target foe for every 2 points in Spawning Power (maximum 130 damage)."