User:Barinthus/Dreams

 The following are what I'd love to see in Guild Wars but probably will never happen so I guess I will just have to continue on daydreaming:


 * Pet Stable:
 * There are so many possible pets in the game. What's wrong with players wanting to be able to choose and pick pets just like they can with weapons and armor?  Even mini-pets?  I'd love to be able to cap all pets available and have a stable where I can keep them.  It could be something simple like a window menu from which I can click on to bring with me whenever I have Charm Animal equipped.


 * Beastmaster Title:
 * See the Pet Stable entry. This title could be based on how many pets you have capped.  Other possible name - Zookeeper.


 * Questor Title:
 * I am a questholic - I'm obsessed in having every possible quest in the game completed. It'd be neat to have a title to reflect upon this especially that it appears that not many players would actually attempt to do every quest in the game.  It's something I can brag about but don't have a title to prove it.


 * Extra Storage:
 * I admit it - I'm a greedy pig. Also I am not one of those players who buy their runes, mods, and whatnot.  All of my runes, modifiers, and such are from my drops and occasional gifts.  As the result - I don't have much room in my inventory and storage.  I'd love to see extra storage for armor sets and dyes.


 * Bonus Items Window Menu:
 * With all of those bonus items you can have from pre-orders and CEs, it's getting to be ridiculous. With my inventories nearly always full, it's not convenient for me to type /bonus command to try to get that one bonus weapon I want for my character or hero.  I often have to do some inventory-arranging in order to free up my space then it's annoying to delete ones I don't want one by one.  Give me a window menu which appears when I type /bonus command.  Then I can just click on what item I want and poof! it appears in my current character's inventory space.


 * Friends List:
 * I have a rather full friends list from my mo zing days. I'm sure many of them no longer play the game but I have no way of knowing.  I'd like something similar to the guild roster where you can see when was the last time someone on your friends list logged in.  That way I can determine who to delete should I want to add someone new.  I also would love an ability to organize my list like you can with AIM's buddy list.


 * Intra-Account Inventory Window Menu:
 * Now that we can switch between characters without having to log out and back in like we had to in early days of GW, I'd love to see some kind of intra-account inventory interface. It'd be helpful to be able to access all of my characters' inventory spaces all at once and at the same time access the Xunlai storage box.  It doesn't have to be in-game, it could be on that character window, the one where you choose which character to go into the game with.  I see no reason why we can't have this (other than programming limitations which I have no knowledge of) and it'd expedite the inventory organizing process many players already do anyway.


 * New Profession - Kai Lord:
 * If Anet was to introduce a new profession based on Joe Dever's Lone Wolf gamebooks's Kai Lords, I wouldn't know either to reel from the shock or to squeal like a schoolboy. In the gamebooks, Kai Lords was a monastic order of warrior-monks with powers turning them into a sort of holy warriors for the war against the Dark Lords.  DnD fans have described them something as psionic rangers with monk-like powers.


 * Ability to View In-Game Cutscenes:
 * In game Dynasty Warriors when you unlock a cutscene, you are able to view it as often as you want in your "cutscene library." I wish Guild Wars have a similar feature.  It'd be awesome to be able to view all cutscenes you unlocked in the game.  I often like take screenshots of certain cutscenes for Photo Shop fun.


 * Bring Back Fort Aspenwood Final Cutscene:
 * I remember back then when Factions came out, there was a cutscene after a Fort Aspenwood match ends depending on whom won that particular battle. While you now can view the first cutscene, it appears it's no longer possible to see the final cutscene even although you can do so for Jade Quarry if you happen to get lucky to get in.  Bring the damn thing back, please!


 * Henchmen's Background Lore Information:
 * As you all know, we have henchies available for our use throughout the game. However, we do not know much about most of them.  I'd love it very much if Anet was to publish more background information on each henchman in the game.  Why are they there?  Why are they with us risking their hide following us?


 * Variety in AB Maps:
 * As of now, AB maps are somewhat repetitive. If there could be perhaps 3 different maps per level area of AB, that'd be great.  That way as we fight over same level, we'd have random map to spawn into.  It'd spice up AB in my opinion.