Talk:Distortion

weak?
this skill eats a lot of energy over time... —Zerpha The Improver 13:30, 1 December 2007 (UTC)
 * It's not meant to be kept up continuously. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 13:41, 1 December 2007 (UTC)
 * Kinda of funny that mesmers have to pay like 10-15 energy for a 5 second block 10:46, 12 December 2007 (UTC)
 * that was my point &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 12:52, 16 March 2008 (UTC)
 * Use when getting spiked. 10 energy is better than being dead. Lord of all tyria 12:55, 16 March 2008 (UTC)

Synergy with Spirit of Failure? Halogod35 18:23, 5 April 2008 (UTC)
 * Yes it does and it pays it self...of course if you are being gank up by more than 1, bye bye energy.--ShadowFog 16:40, 15 September 2008 (UTC)
 * But hi hi life -- euphoracle  |  talk  16:48, 1 November 2008 (UTC)

Anomoly/Bug?
was runing through a mob of wind riders while using this skill and noticed my health changing slightly when using it. after they de agroed i waited to regain full health and sure enough ad rank 10 illusion magic it upped my health by 44. any ideas?--Xenktray 21:46, 25 November 2008 (UTC)
 * I suppose you wield a non-max focus of endurance which is not the worst idea for certain mesmers. Ɲ oɕʈɋɽɕɧ  21:52, 25 November 2008 (UTC)
 * now that you mention it the sheild i use does have that effect... thank you for that mind jogging.--Xenktray 21:57, 25 November 2008 (UTC)

E/Me Mind BLast Distortionists..
..need nerfing! TA teams with 3 E/Me's and one monk is just lame. Blocking to death, and Aura of Resto makes the E/Me's even that much more impossible to take down. Nerf Distortion so that it cannot be abused any longer. --76.122.55.254 19:29, 11 March 2009 (UTC)
 * That seems like a good idea with the E/Me.--ShadowFog 19:49, 11 March 2009 (UTC)

Moo off; ele's FINALLY got some love; we're still super fragile. Let me enjoy a fun build for a while! (Gelder)
 * That's rude. But I don't see why this is nerf-worthy. Use diversion, use anti-blocking, e-denial... standard stuff... Good combo. Mango 04:09, 1 April 2009 (UTC)
 * hear hear, martial classes have plenty anti-block: the wild attacks, Irresistible Blow, and many more, then there are abilities that ignore blocks, eg: Sun and Moon Slash and Called Shot. There is no lack for ways around it and spells cant be blocked so why do casters care. Weaponmaster 03:16, 11 April 2009 (UTC)
 * Non-Elite 'Escape' for Ele's? NO THANKS. It essentially ruins ANY/ALL attempts from melee to compete. It's obviously Overpowered and those in support of it's Overpoweredness are most OBVIOUSLY the ones using this build. 25e/90r in order? Yes? Or how about disables ALL SKILLS 10-15 seconds? How about move it to the fast cast line and scale energy loss (plus increase e-cost to 4-5). I think these are all most viable options. --Ulterion 02:01, 13 May 2009 (UTC)
 * They require the use of the elite Mind Blast to use it efficiently, otherwise distortion is useless, so it isn't just a non-elite version of escape. Lordz 14:18, 5 July 2009 (UTC)

fucking hell, not even Whirling axe kills these. 5 seconds, removed stance at 3 secs, not enough time to re use Whirling axe, 5 seconds is to short of a recharge
 * Mind Blast needs a nerf, not this. Mesmers need some sort of protection should they choose to take this. Moving this to Fast Casting would prevent Mind Blast abuse, but then mesmers will likely abuse it. <>Sparky, the Tainted 18:17, 21 July 2009 (UTC)
 * I agree with Ulterion's suggestion that it be moved to fast casting, perhaps scaled. That would solve the overpowering aspect it provides these TA formulations, and would boost FC's usefulness, like two birds with one stone. The cooldown extension isn't goign to change the dynamics of the former very much from the sounds of it anyhow. Better yet, just tie it's functionality into the fast Casting trait, I believe there's other skills that do this already no?--Apoptosine 23:59, 19 September 2009 (UTC)

September 2009 Update
This is still 95% maintainable in PvE with +8 Rank Dwarven Stability and a 20% HRT mod at 16 Illusion Magic Nefeli of Mirrors 10:52, 18 September 2009 (UTC)
 * Which is completely irrelevant, as far as I'm aware, seeing as how the nerf was directed at Mind Blast elementalists. &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 10:55, 18 September 2009 (UTC)
 * Why do they keep nerfing mesmers? If they don't like the profession, why did they create it in the first place?
 * This is not a Mesmer nerf. It's an ele nerf. Haru 01:10, 19 September 2009 (UTC)
 * It's also a dumb nerf. Distortion wasn't a problem in and of itself, it was a problem because of Mind Blast.  Mind Blast is a problem in and of itself.  With this change, E/Mes will probably just switch to E/Ds and take Armored Mending stance with Featherfoot Grace, or some similar combo.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 01:20, 19 September 2009 (UTC)
 * Mirage cloak anyone?
 * So why don't they just take conviction Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  16:28, 26 September 2009 (UTC)
 * How come it wasn't a problem if it provided eles with permanent unspikeability and lolpresure mitigation? I think Anet did it right, nerf domage output and lolpressure mitigation. :O I mean, E/Me is still a good build to run just not as OP.  Nectarines / / 16:43 26 September 2009(UTC)
 * Its more that immolate,Rodgort,Distortion,... aren't imba on their own because they are balanced with their energy cost.MB is just broken tbh.Then again the immolate fix was nice anyhow Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  16:50, 26 September 2009 (UTC)
 * Grarg, Immolate dealt a bit too much domage with old recharge tiems. Tho I see wat you did thar with Distortions, without 6 pip energy regen it an't all that powerful. :S  Nectarines / / 17:06 26 September 2009(UTC)

Doesn't seem like Anet even thought about IW mesmers when they nerfed this. Distortion is practically essential for IW mesmers. And handy for regular mesmers as well. Should've made a pvp version with this change if they wanted it but kept the old 5 second recharge version for pve. --Nathe 19:43, 1 October 2009 (UTC)
 * I agree I think directly nerfing a skill(aka making it overall worse) that is abused by a different primary class is a silly idea. All they did is make it a slightly worse skill for MB ele's and an even worse skill for Mesmers, if this keeps up every mesmer attribute is going to end up as the trainwreck the inspiration line is. They should have at least changed distortion so that Mesmers get an extra second or 2 for a certain number of points in fast casting.(marsc 19:24, 9 October 2009 (UTC))