Game updates/20070816

Assassin

 * : reduced casting time to .25 seconds.
 * : reduced activation time to .5 seconds.
 * : reduced recharge time to 4 seconds.
 * : reduced Energy cost to 5.
 * : increased Bleed duration to 5..20 seconds.
 * : reduced activation time to .5 seconds.
 * : reduced recharge time to 10 seconds.
 * : reduced Energy cost to 5.
 * : reduced recharge time to 2 seconds.
 * : increased duration to 60 seconds; decreased casting time to .25 seconds.
 * : reduced recharge time to 10 seconds.
 * : this Skill is now unblockable

Ritualist

 * : decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
 * : reverted skill to its original behavior.
 * : reverted skill to its original behavior.
 * : reverted skill to its original behavior.
 * : reverted skill to its original behavior.
 * : functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
 * : reverted skill to its original behavior.
 * : increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
 * : reverted skill to its original behavior.

Victory or Death Changes

 * Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a  tie-breaker if not complete within 28 minutes, with an extra minute on either  end for map loading or internet delays (total 30 minutes), and 5 minutes between  each round to allow teams more time to organize.

Miscellaneous

 * Made additional adjustments to the Luxon Warriors in Fort Aspenwood to prevent them from fleeing homeward when the siege turtle is killed.
 * Fixed a bug that occasionally cut off lengthy trade and party-search-related messages in the Chat panel.
 * Added additional trade and grouping keywords to the list of words that trigger Party Search.
 * Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps.
 * Added a message to alert players when someone in their district has achieved a maximum title that counts toward earning Favor of the Gods.

Bug Fixes

 * Fixed a bug that prevented Water Tormentors and Sanity Tormentors in the Domain of Anguish from having weapons when created by the Call to the Torment skill.
 * Changed Abaddon's AI for "Words of Madness" so it does not allow entirely avoiding him while achieving Masters level completion of the mission at the same time.