Feedback talk:User/Damysticreaper/Fire Magic

It turns out that adding a conditional exhaustion that's negated by the requirement that every Elementalist ever created always meets doesn't make OP skills balanced. elix Omni 16:26, 7 September 2010 (UTC)

Well since Anet does the same thing with skill who arn't even overpowered for PvE but rather weak comparing to other options (looking at Chain Lightning and Invoke Lightning). As a form of Anet's so called balance they gave it a conditional Exhaustion. So why not give it to these so called OP skills as a balance. Damysticreaper
 * Because it doesn't work. Having an "unless enchanted" clause on an elementalist is like having a "while alive" clause. And Chain Lightning and Invoke Lighting are really quite powerful skills, it's just that Air Magic isn't built around aoe damage and it hasn't power crept well other than Blinding Surge. [[Image:User_Felix_Omni_Signature.png]]elix Omni 20:39, 7 September 2010 (UTC)

Thats why i also adjusted cost casting and recharge with the damage they deal comparing it with other available damage skills. Fireball,new Phoenix and new Rodgorts Invocation for example. wich one would you prefer to take looking at their cost-cast and recharge agains their damage. Or Star Burst, Mind Burn and Searing Flames. comparing their costs against the damage they deal and at what requirment and range. Looking at searing Flames function against Mind Burn's current function isn't it seriously our of balance? And when comparing the current functions of Star Burst with Double Dragon at how they are used and in what type of builds. Chain Lightning and Invoke Lightning might be strong against individual targets and having 2 aditional targets as a added bonus a PvE ele's job isn't to take out single targets but mobs and those 2 skills who only hit for 2 more have exhaustion for a unknown reason. If are just looking at numbers with those 2 skills they are powerful yes, if you look at how many foes they hit against their cost cast and recharge they suck big time against the options available and they still cause exhaustion. Makes no sense right? And no way tha Blinding Surge is a Power Creep in PvE, Eles let the anti melee be done by hexes and blocking. No ele would ever take Blinding Surge into PvE just because of blind and killing slower and wasting a elite than taking large ammounts of damage and kill the enemy before they even have a chance to deal any decent damage. Blinding Surge only is a Power Creep in PvP not PvE.Damysticreaper
 * "Searing Flames and Liquid Flame are overpowered, let's buff every other fire magic spell!"


 * I already see Anet doing it. Well, eles suck in pve anyway so why not? :P  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  14:54, 8 September 2010 (UTC)

I agree with the fact that Searing Flames is indeed overpowered. Liquid Flame with nearby range at a condition is strong but not overpowered. It's balanced quite well seeing the requirments and costs. But i'm curious if Anet would actually nerf Searing Flames if they would see this suggestion. Damysticreaper
 * Elemental Flame - SF Combo is overpowered... But I really like the Exhaustion when not enchanted Option for "Multiple-Enchantment-Shatter Skills" to shutdown a Elementalist also with "Equinox" and "Mirror of Disenchantment" in 8vs8 to make Ele-Spikes less effective. --Kali Shin Shivara 19:43, 12 September 2010 (UTC)

If Elemental Flame and Searing Flames is OP because of the the extended burning for damage and spamming Searing Flames the combo can be done better by Mark of Rodgort and Searing Flames. If it's for wide range burning Star Burst is a better option because it has wider range than the new version of Searing Flames. And isn't Searing Flames OP on it's own already? So far i don 't see a OP in Elemental Flame because of the option of Mark of Rodgort.Damysticreaper