Talk:Elemental Flame

can you say underpowered ? 87.189.251.211 00:33, 12 December 2007 (UTC)
 * Auron Bushi( over powered? the all fire elemental hexes light u on fire anyway. and useing this with hexes of another element would be pointless as you would have to take points out of thisskill to get it to work. reduceing the effect... this skil needs a boost for it to be worth it... goodness got me out here defending spell castors now!
 * It's cheap. Might make a good cover hex. -- Hercanic 08:47, 9 January 2008 (UTC)
 * whenever any hex ends...YAY!!!--Underwood 01:09, 17 January 2008 (UTC)
 * err... it still says Elemental Hex :P Aljazya 01:36, 18 January 2008 (UTC)

Lol this is epic failure and the buff didn't change that. However, I think this skill would be overbuffed if u would just make it inflict burning whenever any hex ends. Dark Morphon  (contribs)  13:15, 23 January 2008 (UTC)
 * Totally underpowered, its not even worth trying to use.. u should combine it with a spell that dous extra damage to hexed foes to get some profit out of it -.-' --Flame the burning--

azula arance sucks. He has been infected by this Guild Wars crap and now slanders and flames anyone who doesn't know as much as him


 * I'd suggest lowering the burning time, as well as it's duration in favor of "Whenever hit by an elemental damage, target foe burns 1...2...3 seconds." Renin 06:00, 15 February 2008 (UTC)
 * If they do that you're still going to need some pretty high Fire Magic just for it to be somewhat effective. My opinion is they change it to Renin's suggestion and put it in Energy Storage, I'm pretty sure it would end up seeing a lot more play time. That would probably take to much effort though. - anon
 * Mark of Rodgort Ayumbhara 15:58, 14 March 2008 (UTC)

How about changing the condition from "ends" to "whenever target foe is hexed by an elemental hex"? That way it is an instant burn of a few seconds, and then can be maintained by hexing with water magic... Kinda like GoI, but on a single target... And only on hexes... The Boz 21:23, 12 April 2009 (UTC)
 * How about making it AoE too? either hexes foe and nearby foes, or whenever hex ends, foe and nearby foes start burning. StatMan 15:07, 18 June 2009 (UTC)

Synergy
THis skill has incredible synergy with Master of MagicGrim Judgment 00:59, 2 March 2009 (UTC)
 * ...why? Use Glyph of Immolation instead. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 01:10, 2 March 2009 (UTC)

Aug 07 2009 update
Might be useful now. yeah!!! StatMan 01:29, 8 August 2009 (UTC)

Yeah particularly as you can use it to cover itself... could be useful in a team with skills like fragility 82.8.227.172 14:11, 8 August 2009 (UTC)
 * Also there's some synergy with Water Hexes and Steam, aside from being able to do more damage and keep this covered at the same time (Mirror of Ice ele with burning, anyone?). 81.109.208.56 15:32, 14 August 2009 (UTC)

I actually feel like it's been nerfed, since it can't cause burning by itself. Here are two ways to make it into a low power skill: make it trigger a burn when it lands, or take off its recharge time completely. There is zero reason for it to have a recharge time as it is now, because it does NOTHING on its own. -- 12:59, 19 November 2009 (UTC)

Cause burning by applying twice?
So if you apply this hex twice in quick succession, will they start to burn? A little note on the page would be helpful for this I think. --Combatter 17:55, 15 January 2010 (UTC)

Yes, they will start to burn. With 12 Fire Magic you can keep them burning permanently for 5 out of every 6 seconds with this spell alone. Using something like Serpent's Quickness + Dwarven Stability you could even get rid of the downtime. However, Mark of Rodgort is generally better in PvE. This could be nice in 1v1 or against bosses though. I could even see having fun combining this with Pacifism and/or Amity in certain 1v1 quests, since it doesn't count as damage. -- Omnidon 02:40, 10 March 2010 (UTC)
 * Added note to that effect --Omnidon 02:50, 10 March 2010 (UTC)