ArenaNet talk:Skill feedback/Mesmer/Soothing Images

Uhh..... what? You want to increase the recharge so you can't use it with AI? The skill itself is crappy already, no need to put an extra nail in the coffin. --124.169.181.123 20:17, 2 March 2008 (UTC)
 * I would decrease duration to max 8 seconds at 14 spec, decrease energy cost to 10, increase recharge to 15 seconds, thus making it more like a short denial of adrenaline kept in check by the longer recharge time (cannot be spammed) and the 2 seconds cast time.Krothal 14:42, 3 March 2008 (UTC)
 * Maybe just make it give a 15% slower attack rate or something, so it can be used on non-adrenaline nasties too. Perhaps up to 10 or maybe even higher to compensate. I mean, it already has 15  and 2  (though on a mesmer this isn't so bad) so it's a bit clunky to use.

Life Infusion's Discussion
Uhm, lol? Do you seriously want to make this skill even more dead than it already is? It's total garbage right now, if anything it should be buffed. -- -- Mini Me  20:23, 2 March 2008 (UTC)
 * Ugh, but monsters use it against my adren-users and it's a lot more damaging than people expect. It should be used more in PvP, primarily anti-warrior.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 14:45, 3 March 2008 (UTC)
 * Yeah, but as long as it's not used, no need to kill it. -- -- Mini Me [[Image:User Mini Me sig.png|19px|talk]] 16:04, 3 March 2008 (UTC)
 * I too find it odd to hardly see this in PvP, In any case it would be too good as is if it were used. Up the recharge to 12 seconds change the duration to, and drop the energy cost to 10e. The Sins We Die By 21:01, 30 March 2008 (UTC)
 * More useful if moved to the Illusion magic line but if changed to a 5..15 second duration with 10e/2sec cast/10 sec recharge, this skill would be more viable. --Don Knowall 06:47, 29 June 2008 (UTC)