User talk:Zakek xek/Sandbox/Monk guide

Hi, I'm responding to your request for comment. Personally, I'm not a big fan of these guides that try to tell you how to play a profession. I think they tend to be limited in scope, very generic, state the obvious and are not very up-to-date a few months later. This is especially true for classes with very high flexibility and support like Monks, Mesmers and Elementalists. For example, up until 2 weeks ago, you could say that Healing Prayers were useful only for repairing damage done... This is no longer true with the addition of condition and hex removal to the healing line. That really changes the dynamic of many builds.

I will say one thing for your guide, focus on end objective, rather than beginning material. Tell the user the general use of each line, but then focus on the end result. i.e. here is what a healing build should try to do. Also, clearly separate PvE from PvP. You can be a great prot monk in PvE without a single hex removal, this is not true in PvP, a lot more hexes there. So, write the guide with the END objective in mind, what is this monk trying to do. Don't write from the beginning components, because there are endless possibilities for each skill. Make sure to explain concepts rather than worry about certain builds. For example, if you are going to be healing in PvE, unless you know what the other monks are bringing, it's always useful to bring one spike heal and one group heal. i.e. something like Etheral Light/WoH and something like Heal Party/LoD. Bad guys tend to spike, and most of the high end areas tend to have area of effects that damage the whole party. Things like that are concepts, not really builds, and I thikn that should be your focus. --Karlos 13:23, 8 September 2007 (UTC)

Supportive Spirit?! wtf 193.90.59.204 20:52, 24 November 2007 (UTC)

You're bad @ Monk
Prot monks are more effective than healing. It's been numerically proven. So...

yeah. Snow Bunny  00:00, 30 January 2008 (UTC)