Condition



A condition is a type of negative effect that is caused by a skill. Each condition, sometimes known as an injury or ailment, is applied via skills, either directly on a foe or indirectly on the skill user. All conditions wear off in time, but can also be removed by a number of skills.

Indications
A condition is indicated in the effects monitor by a gold colored icon with an arrow pointing downwards. If a creature is affected by a condition it is also shown on their health bar by a brown arrow pointing downwards. Bleeding, poison and disease also turn the health bar into another color and deep wound turns part of it gray. Most conditions also have a visual effect on the creature itself.

Conditions vs. hexes
Both conditions and hexes have negative effects on the affected creature; however, there are some differences:
 * Conditions always have the same effect regardless of how they were applied. For example, health degeneration is constant for burning (-7), bleeding (-3), poison (-4) and disease (-4). In contrast, hex effects depend on how they were applied. The duration of both hexes and conditions tend to vary, depending on skills used, attributes, and other factors.
 * Most players find that conditions are cheaper and easier to apply/remove than hexes. This makes them less reliable than hexes, but more efficient and easier to spread.
 * Conditions tend to be caused by physical damage skills whereas hexes are more frequently applied by spellcasters.
 * Most hexes can be applied to any creature, whereas a number of creature types are immune to various conditions. For example, non-fleshy creatures are immune to three of the ten conditions, but are immune to only one hex (Malign Intervention).

List of conditions

 * &mdash; While suffering from this injury, you lose Health over time.
 * &mdash; While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.
 * &mdash; While suffering from this Condition, you lose Health over time.
 * &mdash; While suffering from this Condition, you have -20 armor (minimum 60).
 * &mdash; While suffering from this injury, you move 50% slower.
 * &mdash; While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted
 * &mdash; While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.
 * &mdash; While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
 * &mdash; While suffering from this injury, you lose Health over time.
 * &mdash; While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.