ArenaNet:Skill feedback/Necromancer/Aura Of The Lich

(last update: December 11th, 2008)

Mordax Praetorian's Issue -- 02:10, 12 December 2008 (UTC)
Discussion
 * Issue
 * While the new skill is awesome, old AotL was used by many


 * Suggestion
 * Make room for both skills, perhaps Tainted Flesh or Vampiric Spirit could have AotL's old functionality, but don't remove the new skill, its amazing and you are a geneous for thinking of it

Falconeye's Proposal
Discussion
 * Issue:
 * I take it all back... this is Awesome! But may need further elequent balance solution.


 * Suggestion:
 * -A- -  - (Death Magic) - Elite Spell. Exploit all corpses in earshot. Animates level  Bone Horrors for each exploited corpse. You have + to Death Magic ( seconds). If you have control of 3 or fewer servants, you create one additional level  Bone Horror.

=OR=
 * -B- -  - (Death Magic) - Elite Enchantment Spell. Exploit all corpses in earshot. Animates level  Bone Horrors for each exploited corpse. You have + to Death Magic and become master of all hostile undead servants in the area ( seconds).


 * Reason:
 * A) allows original function within conditional-limits (no more echoing).
 * B) grants limited Verata's Aura without drawbacks.
 * Death Magic bonus of both versions scale with Double Dragon.

--Falconeye 21:53, 24 January 2009 (UTC)

Mr. Hobo's Issue
Discussion
 * Issue
 * Abused via Arcane Echo in PvP, might as well give back Minion Factories.


 * Suggestion
 * Keep all corpse exploitation, remove "insta minion." Final skill is: Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.

Boro [[Image:User_Borotvaltgandalf_Sig.jpg|10px‎]]'s issue

 * issue:
 * Animate air minion. Allows a 7 necromancer build to get 14 minions, and coupled with the death magic increment, it opens up a possibility for a stronger Deathly Swarm spike.


 * Suggestion:
 * 1: Make additional minion AND enchantment apply ONLY if there was a corpse exploited in this way.
 * 2: Make it animate two horrors from one corpse, but remove the horror gained from the very air.

Shard's Issue -- 19:00, 18 January 2009 (UTC)

 * Issue
 * "You gain 15 energy plus 15 more energy for each dead ally or foe and for 30 seconds, you have 6 copies of charm animal on your bar."


 * Solution
 * Get rid of the minion that comes out of your ass.

Brit's Issue

 * Issue
 * Whiners trying to make the skill completely useless


 * Solution
 * Change to: Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror for each exploited corpse. If a corpse was exploited in this way you have +2 Death Magic for (5...37...45 seconds) and animate one additional level 1...14...17 bone horror.


 * In other words it's conditional on there being a corpse to start with.

Double suggestion:

 * Issue
 * The +1 Death Magic is only applied AFTER the minions are summoned, thus although you may have a temporary minion cap increased by 1, the initial casting won't consider that. In other words, at 16 DM (and a +1 attribute consumable) you will only summon 10 minions, when you should be summoning 11.


 * Solution
 * Apply the enchantment (or skill/stance or even Shout, as it functions more like a shout; read below) immediately, but only summon the minions 3 seconds later. Perhaps make this a skill instead of enchantment, make it cost 25 energy instead. New skill as follows:

Aura of the Lich: Elite Skill/Stance/Shout. All corpses within earshot are exploited and your Death Magic attribute is increased by 2 for 5...37...45 seconds. After 3 seconds, you animate a level 1...14...17 bone horror for each corpse exploited this way. (50% failure chance with Death Magic 4 or less.) 25 45
 * Making this a skill/stance/shout will keep it from being exploited by 2 means: Enchanting mods won't enhance the duration such that the second time the skill is used, it will have already expired. Also, it will prevent the use of Arcane Echo'ing this skill to exploit corpses to cause corpse denial. It will however, also prevent this skill from being stripped by your casual player, requiring advanced tactics to be removed (Wild Blow/Throw/Strike). The 50% DM 4 or less will prevent the abuse of this skill without any attribute investment. --SetandSpike 06:40, 9 February 2009 (UTC)

87.112.69.162's suggestion
¬Move to Blood Magic, (Enchantment) For 30 Second you are Enchanted with Aura of the Lich, Whenever you take damage from a spell, you steal 5...25...50 Health from the dealer. Recharge 60. Energy cost: 10-15-25? Cast ;2.~

or.

For 30 seconds, Each time a Ally or Enemy would die in your area there corpse would be exploited to create a random minion (Horror/Vamparic/Jagged).

>>> Ideas?