User talk:Linsey Murdock/Suggestions1

Faction bonus scrolls
We have XP scrolls, why not add faction point scrolls, they could provide similar types of bonuses and apply to the current zone. So if you are in the Jade sea it will affect luxon points and in the Far Shiverpeaks it would apply to Norn. That would certainly boost title advancement, and would be more useful than the experience ones. --Just One More Thing 12:57, 30 October 2008 (UTC)
 * It's a good suggestion for sure. Not sure if it is possible but I'll look into it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:42, 9 January 2009 (UTC)

Balth Cap Increase for Gamer Title
This is an issue that doesn't affect me as much, as I have various pvp titles that raise my balth cap, but it seems to be a fairly large issue in general. A fairly large number of people seem to participate in holiday pvp that don't normally do much pvp, and therefore don't have increased balth storage capacity. The effects of this can be seen when one gets on a winning streak in something like the costume brawl, where after something like 10 wins a couple of people declare their intention to leave because they've reached their 10k balth cap, which is understandable as they aren't getting the same rewards anymore. If a balth increase could be linked to the gamer title like it is to other pvp titles, I think that it would both help those who only engage in these forms of pvp, and also their teammates, as big streaks are more likely to occur if your good team doesn't inevitably fall apart after 10 wins. I know its probably not a priority issue, but if you could maybe look into it some time before the Wintersday celebration and the accompanying Dwayna vs Grenth, I would appreciate it.
 * Same applies for AvA of course... Jaxom 11:13, 31 October 2008 (UTC)
 * TBH the balth cap should be increased with any PvP related title, including Kurz/Lux, Zaishen, Gamer, etc. etc.- TheRave [[Image:User_TheRave_sig.png|talk]] (talk) 11:04, 1 November 2008 (UTC)
 * "omg i bought r4 zaishen now i r t3h 1337 uber guy w1th 30k balth cap!" nty. :\ --Uchiha Lena 12:34, 1 November 2008 (UTC)
 * I'm not seeing how that jump was made... 66.190.15.232 14:03, 1 November 2008 (UTC)
 * Go to Great Temple ad1....Wait for "Buying Zkey! 5k ea!" 71.202.180.150 07:50, 9 November 2008 (UTC)
 * So... people with the Zaishen title, but no others, are going to be bragging about their Balth cap, instead of the title? Why?  And why would it matter if they did?  66.190.15.232 19:13, 15 November 2008 (UTC)
 * I agree with the original post. "Games" generally award many Balthazar points and luckily I have some HA titles or I wouldn't be able to store it all. A small increase from at least the gamer title would be greatly appreciated. Same for Kurzick/Luxon. --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 12:18, 10 January 2009 (UTC)

I'm making a post-it note to think about this a little more at a later date. I'm not sure if it is something we will do, as I am on the fence, but I am favorable enough to want to think about it a little more and do some research. - Linsey talk 20:03, 12 January 2009 (UTC)
 * Having played a lot of costume brawl and snowball fights in the recent months I've met more players with a gamer title and without any other pvp titles than I expected to meet. Longer runs of 20++ consecutive victories were too much for them as they easily hit their 10k cap and were then less motivated to play or even left. Adding a Priest of Balthazar and Tolkano to every competetive outpost possible would help a lot as the players could spend their faction before entering match without the need for rezoning through multiple areas. A small balth cap increase, like 2-3k balth per Gamer title rank wouldn't hurt either. But after all this, one thing has always concerned me much more: The whole increasing Balth Faction Cap could have been a great rewarding mechanic, but is practically meaningless after you rise it just a little above minumum. It just makes no difference if you have 30k, 60k, or 130k cap, so for everyone who has already an increased cap, adding even more from Skillz title doesn't mean squat. I remember unlocking the Razah hero with a single payment of 50k faction, that looked promising and I hoped for more real cool rewards to be added that would cost big faction. Just an example: my 2-year old suggestion - to add a possibility to unlock White and Black dye for PvP item creator with a single payment of a very large sum of faction (requiring a very high balth cap), like 50k for white and 100k for black (or even higher)as an alternative way of rewarding top pvp players that's not connected to Reward Points which are free for everyone and which is not buyable.--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 06:44, 13 January 2009 (UTC)
 * Good comments Yawg, I'm making a note to add those NPCs to the various special arena outposts. I'm going to think some more about your comments in regards to the high faction cap players. Thanks for the feedback. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:11, 22 January 2009 (UTC)

Zaishen key multi-buy button
Could Tolkano possibly be updated to add a Zaishen key multi-buy button? Currently you buy keys (using RP or Balthazar Faction) one at a time. When you want to buy alot of keys it means you have to click the dialog multiple times. For example, with 100RP thats 20 keys with 3 clicks for each=60 clicks, when it could be just 3. I think the Luxon/Kurzick NPC who give out Jade/Amber has a multi-buy button. --Just One More Thing 23:36, 1 November 2008 (UTC)
 * I would absolutely love this, I've spent more than an hour clicking that Tolkano guy this year. People who win MATs regularly and get to pick up their 750++ keys must hate the clickfest even more. Sadly the only multi-buy option the Luxon/Kurzick npc has is a buy max you can buy, but even that would be a great improvement here. If it wouldn't be too complicated to completely change his interface to allow choosing a number (the way you can do when buying Lockpicks from a Merchant) it would be the best, but if it's too hard then adding more buttons, like buy 5, 10, 20, max is the way to go.--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 20:59, 2 November 2008 (UTC)
 * Even a button Max would be helpfull. And it's possible to narrow it to two clicks and no mouse movement in the current setup.  Just use your keyboard to select Tolkana and position your character just so that the two other buttons fall on the same spot (more or less).  But it's still a pain. --Lady Rhonwyn 08:36, 3 November 2008 (UTC)
 * I've already got a post-it note to do this. Waaaaay ahead of ya! :p - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:21, 12 January 2009 (UTC)
 * Could you also perhaps add the ability to purchase more than 1 item at a time from collectors? For example, the recent wintersday event the npcs giving out presents for cc shards. When you have stack and stacks of shards, your pressing that button hundreds of times. A simple fix would be to add a quantity box to specify the number of items you want to buy in one go --92.235.60.31 15:28, 12 January 2009 (UTC)
 * Adding a quantity box isn't a simple task. We might be able to add a collector which offers stacks of the items for a higher price though. I'll make a post-it note to look into it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:03, 12 January 2009 (UTC)

Kurzick Recruiter, Luxon Diplomat
make it so these guys can take you to ab? so you can go right from GOTB. and so PVP players with out guilds can play ab?75.165.126.96 22:50, 2 November 2008 (UTC)
 * You cannot declare your allegiance to Luxon or Kurzick without a guild, so there would be no real point. Secksy 07:41, 3 November 2008 (UTC)
 * but if you can exchange for jade and skills. also what about the people who dont like there guilds allegiance?75.165.126.96 09:08, 3 November 2008 (UTC)
 * This is the reason FA/JQ exist. Get a guest invite to another faction if you don't like your guilds allegiance. I stand by the thought that you should not be able AB without a guild/a guest invite. Secksy 10:05, 3 November 2008 (UTC)
 * OH Man because FA/JQ are SOOO fun. JQ is Dead 95% of the time. and FA is almost the same way except for on event weekends. also i dont want to go around begging for a guest invite to a guild just so i can AB thats just a waste of time.75.165.105.176 10:08, 3 November 2008 (UTC)
 * You seem to have invalidated your own argument. Congratulations. Secksy 19:13, 3 November 2008 (UTC)
 * actually i haven't my point is clear have you ever tried to get a guest invite to the other faction? it takes about 20-30 mins to find some one who is willing to do it.and i didn't say anything about FA/JQ you brought that up. the question still remains why do players have to be penalized because they dont want to be one side or the other, and trying to play ab for the players that want to play on the other side requires you to eather leave your guild and join another or to have some random person spend 100g on you so you can have a 8 hour pass. also why dose ab have to be a Guilds only thing? 90% of the time when i did play ab before we switched i played with random pugs which are still pugs regardless if there in a guild or not.75.172.45.32 22:10, 3 November 2008 (UTC)

I hope that at this point, FA/JQ are a more attractive option. I understand that having to get a guest invite to play the game type you want to can be frustrating, but I do sort of agree with the idea that the spirit of the AB game type does want it that way. At least that's how it speaks to me. I'm not completely discounting the possibility of making the change, I'll think about it some more at a later date, but right now I'm not as favorably inclined as you would hope. - Linsey talk 05:33, 12 January 2009 (UTC)

Formal Request
I'm not even done reading the update notes yet and I'm here to formally request, on behalf of all GW players that you take over Izzy's job in skill balancing as well as your current duties. The notes clearly show that you have a better grasp of what players want and what is also good for the game without being wildly outrageous in your fixes. This is the kind of person we need on skill balancing. You, my good lady, are my single source of faith in ANet's ability to run their own game right now. Keep up the great job. 68.119.82.116 00:30, 14 November 2008 (UTC)
 * Before I log in and exeperience the epic wave of awesomeness, I want to thank you for this incredible update. I cannot see a single thing on the list that I disagree with even slightly - thats pretty much a first for me. Thank you, and congratulations on an incredible piece of work to you and any programmers involved. Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 00:32, 14 November 2008 (UTC)
 * Ignoring the request above... much . :D -- [[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 00:36, 14 November 2008 (UTC)
 * Wonderful job Linsey, take a break you deserve it. :)--Grianne 00:38, 14 November 2008 (UTC)
 * Thank you so much! I have never been so happy in all 4 years of playing! Katherinezoltin 00:40, 14 November 2008 (UTC)
 * Many 's and hugs for all how helped in the update =D &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 00:41, 14 November 2008 (UTC)
 * Indeed many 's to you! This is the best update I have seen since I started playing! You deserve a paid trip to a spa for this. (P.S. Have my babies so that my kids can have half the pure epic awesomeness that you have!) Azazel The Assassin 00:45, 13 November 2008 (UTC)
 * Linsey, can I ask who the new NPCs reference? -- [[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 00:58, 14 November 2008 (UTC)
 * References in the new NPC names? Now you're just grasping at straws! ;) Also: for Linsey. - Tanetris 01:14, 14 November 2008 (UTC)
 * I wish to give you a big hug atm Linsey, but unfortunately, my arms aren't that long :(. Anyway I need to ask something, is it possible to add the option to pay the npc and fill the books if you already completed the missions (like the option in EotN)? I hate having to redo all missions in all 3 campaigns in normal mode and in hard mode. --M age [[image:user MageMontu sig.png| ]]M ontu 01:19, 14 November 2008 (UTC)
 * Never mind, I think we got the mixup about NPC references sorted out >.> -- [[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 01:21, 14 November 2008 (UTC)
 * This might be a coincidence about some of the new NPCs but... Gordon Ecker and Anja. Azazel The Assassin 01:57, 13 November 2008 (UTC)
 * I agree with the request of this thread!--71.253.40.5 02:36, 14 November 2008 (UTC)
 * Hahaha. As Izzy moves over to GW2 more and more, I will be stepping in to the skill balancing role more. It's not going to come as easily to me, as you have to be really in tune with the metagame to do it properly and I haven't been keeping up with it as much as I would need to. This might mean a lowering in the frequency of the skill updates, but I think it will be fine in the long run. I actually think that Izzy does an amazing job though. He is way under appreciated for all he does. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 06:14, 12 January 2009 (UTC)

Tolkano in ALL PvP Arenas
I noticed you added Tolkano to AB outposts but it would be nice if you could also add him to Fort Aspenwood and the Jade Quarry. 123.200.230.174 10:55, 14 November 2008 (UTC)
 * also add him to heroes assent and ra and ta. basically anywhere you get bath faction.75.165.123.205 20:45, 14 November 2008 (UTC)
 * kk. Next content build. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 06:38, 12 January 2009 (UTC)

Tiny feature request!
Can we please get a "Hero Skill Points" counter in the Hero [H] screen between the Level and Skill Points indicator ? Clan Yumemiru 13:22, 14 November 2008 (UTC)
 * along the same lines it would also be nice to see how much xp they have if there under the level of 20.75.165.123.205 20:47, 14 November 2008 (UTC)
 * Adding things like this can be very difficult but I am making a post-it note to look in to it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:14, 14 January 2009 (UTC)

Allegiance (Kurzick/Luxon) Title Input
I think we should be allowed to donate Luxon and Kurzick faction in any amount instead of in 5000 point blocks. Tahl 20:12, 15 November 2008 (UTC)
 * Well, to the title, you can donate 1k, 3k(which gives 6k), 5k, and 5k(which gives 10k). If you mean donating to your alliance, which gives 10k to your title, then I would have to say that with this update there is no need to make it any amount. The only benefit a "donate the rest of the faction I have" option would give would be to reduce your faction to 0 so that you don't lose any faction if you need to work on the other title (as, prior just maxing out the 10k wasn't hard, now it is as I, for one, have 46k and it seems that the max is 70k). So, I agree only if it only gives the option when you have less then 1k, which would be the only case of people purposely wasting the faction of their own group. Azazel The Assassin 20:41, 15 November 2008 (UTC)
 * If you want to donate the remainder of your faction (rounded down to nearest multiple of 5000), you can just have your name in the box and hit ok repeatedly. --JonTheMon 03:27, 16 November 2008 (UTC)
 * I don't think that allowing people to donate 7 faction will benefit the game in an amount proportionate to the amount of time it would take to implement the change. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:45, 15 January 2009 (UTC)

Auto-resurrect all party members after Urgoz is killed
Hey, not sure this is the right place/person to make a suggestion at/to, but in any case, after finishing an Urgoz run, some players died before Urgoz got killed. Unfortunately all resses were on the players that died, so those players never got the loost from the chest. And even if some players have res, they might think it's funny to leave others without loot. Although I'm not that devastated over the loss as I mostly wanted it for HoM and faction cap, it might cause some frustration to players. I suppose the same goes for The Deep and other end-game areas (although I kind of remember some instances where you do get auto-resurrected)? --Cassidy 03:29, 17 November 2008 (UTC)
 * I too think something like this should happen. S e c k s y  06:41, 18 November 2008 (UTC)
 * I agree. I see no downsides to automatically resurrecting all players once Urgoz is dead (provided at least one player is still alive, of course). --Nkuvu [[Image:User_Nkuvu_sig_button.jpg]] 23:35, 18 November 2008 (UTC)

same happened to me in the FoW... I was very depressed :(
 * The feature has been added to the game, so this post can be archived? 145.94.74.23 13:14, 14 January 2009 (UTC)
 * Yeah, I know. We are awesome. ARCHIVED! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:45, 15 January 2009 (UTC)

Polymock changes and posible event.
first off i think that we should be able to play polymock in a pvp format. which would give you gamer points per win and bath faction. i also think that elite areas should drop more pieces for it along with some non elite areas drop some whites, along with that there should be 4 more arenas do to polymock in 2 in factions and one in nightfall. one kuzick and one luxon. and then one in vabbi and one in the desolation. and then with the changes have polymock event were everyone can get a few random new polymock pieces. and you get double rewards for it. it would take place in rata sum and eye of the north towns like Gunnar's Hold ect. so is there any plans to make polymock something worth doing via pvp? 75.165.123.205 22:11, 20 November 2008 (UTC)


 * There is a ArenaNet:Guild Wars suggestions page for this, hopefully that page will get a re formatting already did soon though. -- W o  B [[Image:User Wings of Blood sig icon.png|19px]] 23:39, 20 November 2008 (UTC)
 * if you read what i wrote i am also asking a question. also i haven't seen any of the anet team respond to that page and have deemed it useless.75.165.123.205 04:20, 21 November 2008 (UTC)
 * That's an awful lot of demanding man. I agree that polymock would be way more fun if it were PvP (because there is little reason now to play it a second time at all, except for fun), but demanding new arena's is not the way to go I'm afraid. 145.94.74.23 13:51, 27 November 2008 (UTC)
 * I haven't looked into the feasibility of creating a Polymock arena so I can't speak to whether we would do one or not, but I don't discount the possibility. It's a cool little game type and I agree that it seems like a natural jump to PvP. We'll see... - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:45, 15 January 2009 (UTC)

Artisans
Hey Linsey. This is not terribly game-breakingly important, but do you think you could take a look at Artisan prices for crafting rare materials compared to trader prices? In a few cases, it's actually cheaper to sell the component materials to the trader and buy the material you want from the trader than it is to have it crafted, which feels out-of-whack to me. I threw some numbers together for you at User:Tanetris/Artisan. Trader prices were taken about 3 weeks ago and again today. In all cases but the steel, the difference can be made up from just adjusting the flat gold cost of the artisan, and even with the steel, it can at least get close. Thanks much. - Tanetris 10:18, 24 November 2008 (UTC)
 * You haven't looked at the ink prices have you? Its the exact opposite for the ink...I've been crunching numbers for 2 years on that one. ^^" Btw, thanks for the nifty chart. Katherinezoltin 21:50, 24 November 2008 (UTC)
 * I don't think it's a problem. Artisans provide a soft cap on rare materials equal to the trader price of the component materials plus the crafting cost and rare material traders provide a hard price floor with their minimum buy and sell prices. As for realism, it's cheaper to recycle glass or steel IRL than it is to manufacture them from raw materials, and I don't know how the artisans make silk out of cloth and glittering dust, but I'm guessing it involves magic. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 07:42, 25 November 2008 (UTC)
 * Like you said, I don't think it's really a game breaking thing and I am really hesitant to just mess around with that stuff unless it's really necessary since it does have an effect on the economy. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:49, 15 January 2009 (UTC)

Temp Archive
Hey Linsey. I know you're working on getting your talk page tidied up, but, well, it's killin us here... I've moved the topics you answered the other day to User talk:Linsey Murdock/TempArchive, so you can archive them where you please at your convenience. Hope you don't mind. Everyone else, if you see your topic missing, check over on that page! It's been officially answered! - Tanetris 13:40, 1 January 2009 (UTC)
 * I'm also moving topics that don't belong here to the right page. I'll leave the header so you can check it out anyway ~ Kurd [[Image:User Kurd sig.png]] 13:46, 1 January 2009 (UTC)
 * remind me why its such a bother to have her page be so huge? besides it takes a "long" time to scroll down the to bottom. also where dose it say that you can just move and arvive things for other people with out there consent.75.165.98.83 21:45, 2 January 2009 (UTC)
 * The problem lies in that it starts breaking some browsers when it gets past a certain size, like for the user who posted on the noticeboard the other night that they could no longer edit this page. You're correct that archiving someone else's talk page is not generally something to do without the user's permission, however: 1. I know from User:Linsey Murdock/Journal that Linsey's going to archive the topics as soon as she gets finished answering the rest of them, she just ran out of time. 2. I've put them in a place that is easy for Linsey to find them to put them in her preferred archive structure, as well as easy for anyone else to find to read Linsey's answers. 3. A highly-trafficked talk page had become unusable for a portion of wiki users, and the wiki functioning takes precedence over good manners and procedure. I tried to strike the best balance available between respecting Linsey's wishes about control of her talk page vs keeping things working. - Tanetris 23:26, 2 January 2009 (UTC)
 * What browsers was it breaking for? Just curious.  Kelvin Greyheart 01:03, 3 January 2009 (UTC)
 * IE7, for one. Before you tell me to get FireFox, I'd like to counter that I shouldn't have to get a new internet browser just to *read* this page. (Besides, 95% of public internet access is with IE.) Vili [[Image:User Vili sig.jpg|User talk:Vili]] 02:11, 3 January 2009 (UTC)
 * About 65-70%, actually. Lord Belar 02:14, 3 January 2009 (UTC)
 * 63% of all statistics are made up on the spot, and 87% will vary with every telling.
 * A pretty decent amount of sites cannot be viewed properly with FF though. Also, it's easier if you edit the individual topic instead of the entire page. See that little [edit] button of to the right fo the topic header? It's your friend. Don't worry, it won't bite you XD &mdash; Jon   Lupen  04:52, 3 January 2009 (UTC)
 * Wasn't going to say get FF, though I myself would rather use portable FF on my thumdrive than IE. Simply despise the interface, and lack of customization.  Screengrab, ABP, noscript, themes, greasemonkey, DL statusbar and the like have become a habit and without them I really get irritated.


 * Not sure where you're saying a pretty decent amount can't be viewed with FF. Though since that is rather arbitrary I don't really know what kind of number you mean by that.  I've seen a lot more sites that make IE twitchy and nervous than FF.  If a site flat out requires IE they loose a visitor, or if it absolutely needed (ie some banking sites a while ago) there is IE tab (know someone who switched banks because of that, though thats another story).  Also, the percentage of IE users has dropped off in the past year or so, while FF and opera have seen decent growth, depending on which statistics you read.  Chrome is a bit odd and still on its training wheels.  Anyways now that I (and some others) have completely derailed this section I'll stop writing, and thus contributing to the problem.  Kelvin Greyheart 06:34, 3 January 2009 (UTC)
 * First off LOL @ internet exploder. secondly you should get ff not just because you want to view this page but its over 90000% better then ie actually i think any internet browser is better then ie. and just because someone says they are going to be gone dost mean you can go and do what ever you want i for one kind of find it rude. she will be back in two days couldnt you just wait untill then?75.165.98.83 11:58, 3 January 2009 (UTC)
 * Long story short: The wiki is not in the business of forcing people to switch from their preferred browser, broken pages are bad, and pages as active as this one being broken for two days for a significant portion of internet users is a Big Deal. I personally do not believe Linsey will be offended, as she's always been a good sport about the whole wiki thing, but if she is, I will sincerely apologize to her.
 * Note: I'm not a fan of IE either, but saying as long as it works in FF, Opera, etc it doesn't matter if it works in IE is just as bad as saying if it works in IE it doesn't matter if it's broken in FF, Opera, etc.
 * Another note: Opera also has problems with editting sections at this size. - Tanetris 12:19, 3 January 2009 (UTC)
 * Another Note, i wish when you got your computer it came with at least 3 different web browsers IE is just bad for numerous reasons. and yes some one should be forced not to use ie because it is so tarabad. on that note i think people can wait until she comes back. its her talk page and her decision as to when to archive and when not to, i know she will be cool with it but assuming makes an ass out of u and me. also for those who are like i love microbad and internet exploder my advice to you is try different web browsers you might actually find that you like them better then internet exploder, same goes for look out (out look) other good browsers besides ff and opera are google's chrome and apple's safari both of which are free and are good and bad just like rest oh god its 4am why am i still awake god WHY?!75.165.98.83 12:43, 3 January 2009 (UTC)
 * All of this is way off topic and is simply adding to the problem. I use FireFox and this page is breaking it. Stop adding unnecessary chatter. Nothing you need to say to Linsey can't wait until Monday, and if it's not for Linsey, it doesn't belong here. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn/talk 13:41, 3 January 2009 (UTC)

I was thinking about making a "temp archive" to just throw up stuff that had been answered but wasn't ready to archive just yet so this works fine. I'm going to be throwing anything I answer up there until things get under control a bit better. - Linsey talk 19:46, 5 January 2009 (UTC)
 * on that note linsey it might be a good idea for each anet user who gets lots of questions to have a faq page...75.165.115.86 22:23, 5 January 2009 (UTC)

F.A.Q.:
Do you like the idea of making a F.A.Q? so your talkpage is less flooded with repeated questions. Boro 18:01, 16 January 2009 (UTC)
 * I think it is a cool idea! The real question is, what should be on it?? - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:26, 16 January 2009 (UTC)
 * All of it. In all due seriousness, adding new content for sure. &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  23:30, 16 January 2009 (UTC)
 * That very big comment about making new content (the one explaining how adding a new area requires at least 20 people), everything about the Hall of Monuments you have said so far (which is probably everything you're allowed to say, and it's likely a lot of people will ask about that kind of thing in the future given the incoming update), how we will learn about GW2 once you people are ready to talk about it and not before, etc. If you wanted, you could point people making suggestions (which IMO are the majority of sections made here) to one of our suggestions pages (ta-da), in order to make this page a bit less huge. Erasculio 23:54, 16 January 2009 (UTC)
 * How's this. You guys all come up with a neat list of things I should write a FAQ on, and I will attempt to fit it into my schedule. So, discuss and when you think you have around the right number of subject, make me a list (numbered preferably) and I'll get on it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:58, 16 January 2009 (UTC)
 * Perhaps people could make up with some questions that are generally asked on one of their own pages, post a link here and Linsey can pick which ones fit into a FAQ for her page maybe, since we generally have more time here than she does? She was faster than me :P and I forgot to login >.< Aba Malatu  means Forbidden Truth  00:01, 17 January 2009 (UTC)
 * Ok, if the community discusses this among itself, it's going to become a huge discussion that will flood this page. I summon the Community Portal and suggest we move this discussion over there, coming back here only to give Linsey the list of subjects. Erasculio 00:06, 17 January 2009 (UTC)
 * Or someone could just start User:Linsey Murdock/FAQ for everyone to work on, and any discussion necessary go on the attached talk page. Like how wiki pages generally work. Crazy, I know. - Tanetris 00:10, 17 January 2009 (UTC)
 * I like Tanetris' idea, that way as a question to be asked/answers gains consensus, it can be moved to the article and Linsey can answer it. I don't like the idea of flooding the CP with this. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 00:16, 17 January 2009 (UTC)
 * I'm somewhat worried about dealing with a page on userspace as if it were a page on mainspace. IMO we could create User:Linsey Murdock/FAQ's talk page, but leaving the page itself for Linsey to write. Erasculio 00:20, 17 January 2009 (UTC)
 * Well, I created the shell... now we just have the discussion there and come up with the questions. Of course Linsey is free to add/remove whatever she wishes, but she did ask us to do it. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 00:25, 17 January 2009 (UTC)

I like the idea of discussions happening on that talk and once a question is agreed to go on the list, it is added to a numbered list on the main page. Once a handful of questions are migrated over, I'll start answering them (or deciding if the question is worthy of being there). - Linsey talk 01:21, 17 January 2009 (UTC)
 * This sounds sweet! ^_^ 118.93.48.58 01:37, 17 January 2009 (UTC)

Maybe a better solution for this is to reformulate the design of the webpage such that only the original poster's question, and subsequently, Linsey's answer appears on this page, with a discussion link next to it for the rest of us to comment on it. Example: Q: "Dear Linsey, will there ever be a mini Glint pet?" (Discussion) A: "Yes, but you'll have to play another 10 years to have a 1% chance of getting one." signed Linsey with Love. :P --209.194.208.116 16:33, 20 January 2009 (UTC)
 * F.A.Q. should contain answers and questions only of course (with some exceptions where good and constructive suggestions are being told and accepted). The original discussion then moved to archive. So no archive digging is required to get answers. Boro [[Image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 20:33, 21 January 2009 (UTC)
 * There really isn't any discussion of FAQ's... the question is asked and answered, so it doesn't have to be asked over and over and over wasting everyone's time. The FAQ discussion page is simply to decide the content of the FAQ page itself. The entire reason for an FAQ is to give definitive answers to those commonly asked questions. The FAQ is not a suggestion page where community input is being sought or asked for once a question has been answered. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 05:59, 14 February 2009 (UTC)

Idea
I'm probably not the original thinker of this thought, but is it possible to allow two selections for festival mask choices: one for those that just want a mask for social reasons and cost 10 to make, and one that is an actual armor piece, which cost 15 (or higher if deemed necessary) plus some random materials? I know quite a few people want to use some of the masks for their armor but can't due to its limits, and, personally, I can't think of a reason why there is a limit on the use of the masks. -- Riddle 22:39, 1 November 2008 (UTC)
 * i think the biggest problem with this is that new people to the game cant get the older masks. 75.165.96.244 04:42, 2 November 2008 (UTC)
 * That's a problem without the inclusion of this idea, so how is that affecting the reasoning behind not letting masks be craft-able armors? --[[Image: User_Ezekial_Riddle_sig.jpg|Talk]] Riddle 01:23, 3 November 2008 (UTC)
 * I agree with the original idea, there should be a way to get those hats as real armour piece. That not everybody can have them, that's not an issue, as they won't be more powerfull than the other head armour pieces.  You still got plenty of other choices. --Lady Rhonwyn 08:33, 3 November 2008 (UTC)
 * I'd love to be able to use the witch hat as armor on my Mesmer and Monk. I agree with the original post here completely and feel that introducing these items as craftable "Common Armor" in the same context as the EOTN headgear and gloves would be a welcome addition to the game and would do wonders to help cut down on some degree of the cloning we see with so many similarly equipped characters.24.188.207.20 00:12, 12 November 2008 (UTC)
 * I think the concern is that it would break immersion, having ppl running around with pumpkin heads or elf hats. At least with the current system, players are punished for using those hats during missions / in explorables. However, I think the idea is a good one, and could be implemented on at least any hat that does not break immersion too much. Those could include Tengu, Grasping, Demon, and perhaps Ice Crown, Mummy, Lupine, and Wicked. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 19:23, 8 January 2009 (UTC)
 * Alaris is right that it was an aesthetic design choice to not allow the festival hats in competitive play. Guild Wars is serous business people. By not allowing this class of armor to be competitive, we can let them be goofier and break the overall serious nature of the GW aesthetic. All that being said, I'll ask James if this is still the concern and let you know. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:21, 12 January 2009 (UTC)
 * Because silly hats like Dread Mask and pink Bandanas don't screw with aesthetics at all. - Auron 05:25, 12 January 2009 (UTC)
 * Hey now, I didn't say that conventions aren't broken occasionally, just that the overall aesthetics were a concern when adding the quantity of festival masks we are talking about. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:03, 12 January 2009 (UTC)

Drunkard Level Effect Icon
Hi, I have a suggestion regarding the drunkard title. It's a very minor fix but it would make it so much less painful to get this title. As it is now you have to keep your hero panel open to monitor how many minutes you've been drunk. Standing around in GH drinking for 166 real-time hours is not fun. My suggestion is to make an Drunkard Effect Icon in the upper left corner which shows your current drunkard level. Then it would be much easier to know when to drink more and it would also make it much easier to attain this title when actual playing the game and not just standing around watching your hero panel. Because it's very annoying to open up the panel every single minute while doing a mission or so just to see if a minute has passed. I mean all other consumables have effect icons showing durations, why not drunkard?? I'm sure this would be easy to fix since it's already implemented in the game and I'm sure many players would like this. Thanks for your time. // Ehlana 12:53, 21 January 2009 (UTC)
 * I've seen this come up a couple times and I do think it's a good idea to make the Drunkard title give better feedback to the players. I'm not sure yet if the code end will make this easy, but I am making a post-it note to look in to the issue. I don't expect this to be a difficult change, but I'll let you know if we hit a snag. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:24, 21 January 2009 (UTC)

Ascalon Razor
is there any chance of seeing this weapon as maybe a rare drop out of the zchest with max damage its a cool skin. and it saddens me that you cant get a max damage one. or inscribe able for that matter. 75.165.123.205 22:47, 19 November 2008 (UTC)
 * IIRC, Merin Trollsbane gives that skin under the Longsword name. It uses the stance damage inscription though, but it's max damage. [[Image:User Karuro Icon.png]] Karuro 00:03, 20 November 2008 (UTC)
 * I'll make a note that it is an under used skin and see what we can do. No promises. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:48, 21 January 2009 (UTC)
 * One of ugliest swords ingame imho. But still, it's an Ascalon Razor - why not use it as an opportunity for a Prophecies exclusive skin? Factions has many cool exclusives, but all Prophecies skins were made core, dropping everywhere in the inscription lands which made them worthless. For example make it drop occassionally in hardmode Ascalon areas, or even just one area like maybe Flame Temple Corridor. But Prophecies needs some love. --Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 13:38, 23 January 2009 (UTC)

another suggestion for next update...
Hi there again, i was wondering for Jade Quarry, can the Carriers be added as allies under the party menu like the seige turtles and gate guards on fort aspenwood, it would make it easier to target for heals/shouts.

and i dont know if anyone else experiences this but sometimes the purple jugggernaut bugs and freezes at the base, even when kurzicks have the purple mine.

thanks for all replies--Robot 21:02, 23 November 2008 (UTC)


 * I'd love to know what this month/next few months goals for the updates are going to be? Addressing storage?  The HoM changes?


 * in addition Its the one thing I have really liked since I've started paying attention to Linsey's page is that we've had a general idea of whats going on, where Guild Wars is going so to speak, and there have been many discussions that she has been in, sometimes its just her personal opinion or she's telling what she does and doesn't want to do, like with the titles that have gone account wide etc. That sense of community, between developer and the players is something I have really enjoyed so far.  I would hope that this increases.  Roll on the next update discussions ^_^. --000.00.00.00 23:11, 23 November 2008 (UTC)
 * I am making a post-it note about the Jade Quarry NPCs.
 * Thanks Zero, I appreciate the feedback and I'm glad that all the hard work is appreciated! :D - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:49, 22 January 2009 (UTC)

White Mantle Ritualist
can you change that foes name or give him rit skills thats something that has bothered me seance the release of factions seeing as there not rits at all there necromancers maybe call them clerics or something.75.165.113.46 00:34, 5 December 2008 (UTC)
 * Ritualists and Necromancers are brethren which follow the same god. And if you look closely you'll notice that "Ritualist" wearing armor typical for a ritualist. Maybe these were the real ones's predecessors? I'd rather like to see the White Mantle's and Kournan Armies' armors as special (collector) prestige armor than this foes' name being changed. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  00:38, 5 December 2008 (UTC)
 * how dose being able to obtain there armor make there name make scene??? it dosnt. it wouldn't bother me so much if there were a few in like gwen that had rit skills 75.165.113.46 01:03, 5 December 2008 (UTC)
 * I think according to Guild Wars history and setting, that Ritualists are exclusive to the Factions lands, also according to the descriptions of the Ritualist and necromancer, it would make sense that the White Mantle necromancers would be called Ritualists, since ritualists predate the magic use that necromancers get from Greneth. Calling them clerics would only confuse people who would expect a cleric to be a monk type class, as the Abbots and such are now. If the White Mantle wants to call their necromancers Ritualists they can. Yukiko [[Image:User_Yukiko_Sig.png]] 02:13, 5 December 2008 (UTC)
 * According to EotN, neither Assassins are exclusive to Factions nor are Paragons to Nightfall. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  10:27, 5 December 2008 (UTC)
 * well if that sort of thing is true then. they never would have changed the name of the "White Scythe" to the White Reaver, they changed it because it cased confusion. also my suggestion of cleric was just that a suggestion i dont care what the rename it to. my point is its kind of confusing for new players to the game.75.165.113.46 02:43, 5 December 2008 (UTC)
 * Clerics are, by definition, people who heal, therefore monks. Ritualist, while can be confused with the profession, fits Necromancy well. Although I can see the confusion, it is not as big of a confusion as the White Scythe, which you brought up. The White Scythe was, in it's name, a not completely accurate discription, due to it being an axe and a scythe is not an axe. A ritualist is someone who performs rituals, and in the White Mantle's case would easily go under the Necromancer, although any could be seen as a ritualist. However, if the name must be changed, I suggest changing it to Necromancer, Warlock, or something else that fits the death wizard idea, which a Cleric does not. I disagree with changing them in any way (although making then N/Rt in HM isn't a bad idea) -- Azazel The Assassin 04:34, 5 December 2008 (UTC)
 * And how about those Ritual Priests Hehmnut, Kahdat and Nahtem from Elona Reach mission? They're not ritualist (Ritual) nor monk (Priest). Instead, they're (fire) elementalists. As well as Zahmut from Augury Rock, who wears an elementalist armor. :P
 * But I don't really worry about the naming pattern, though. Personally I think it is ok for a player to choose a weird name for their character, so if a mob/group/clan chooses a strange/uncommon name for their creatures/members, well, blame that's ok. :P --NIN37 14:31, 5 December 2008 (UTC)
 * Those professions are unique to Cantha and Elona...for humans. Non-humans, however, have developed similar skills in other regions. The humans (aka we) classify them as a certain profession because they use similar skills...but not every monster uses skills that humans can use too. If you catach my drift. 145.94.74.23 10:10, 8 December 2008 (UTC)
 * Rename to Cultist --Just One More Thing 15:34, 8 December 2008 (UTC)

Does the ritualist happen to use Blood Ritual? Sure its a necromancer, but they can use rituals too. Ashes Of Doom  01:24, 9 December 2008 (UTC)
 * One quick look at the wiki page says "no, they don't". Good thought though. :) -- [[Image:User_Elveh_sig.png|15px]] Elv 09:58, 9 December 2008 (UTC)

I'm confused about why the name of this NPC is a problem worth ANet's time to fix. Azure Shadows not having "shadow" capitalized bothered me a lot more than this, and they took years to fix that. Vili 10:05, 9 December 2008 (UTC)


 * If they've got the time to impliment those wasteful summoning stones over such things as giving MMs a party window for minions to add in using skills relative to their profession than I'm sure they can lessen their summoning stone team to change 1 or 2 names. 118.92.167.172 20:22, 14 January 2009 (UTC)
 * I actually like the summoning stones, tyvm. 145.94.74.23 08:46, 15 January 2009 (UTC)
 * Changing the name of this species would be easy, it's true. All I have to do it go into the text file, alter the name, notify localization for translation, integrate up to stage and boom it goes into the next build. However, just because it is easy does not mean I should do it. Part of the necromancer class is performing rituals for their magic. It's true that this guy is not a member of the Ritualist class, but that doesn't mean he doesn't perform rituals. I agree that it might be a tiny bit confusing, but certainly not game breaking. Part of the White Mantle lore is the performance of rituals (The Chosen anyone?) so I don't think that this change should be made for that reason.
 * For the record, creating a robust UI system for necromancer minion masters is a MUCH MUCH more complicated and difficult task than creating the summoning stones.
 * Also, if you are coming on to my talk page to discuss, comment or even complain I expect a certain degree of civility and respect be shown. If you can't play nice with others, please refrain from playing at all. Thank you. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:51, 27 January 2009 (UTC)