Feedback talk:User/Konig Des Todes/Well Spells

This would be great but I think this might be too good for PvP. Awesome for PvE though! The problem with well spells in PvE is minions are always a better choice for a corpse. 66.66.155.13 03:37, 1 April 2011 (UTC) I added the disabling mechanic from the beginning. I'm aware that folks can be one-shotted with the 75% saccing, but that's done so that people think about when to use wells, and create ways to counter them. -- Konig / talk 21:42, 12 April 2011 (UTC)
 * too bad you can't target a minion to explode into a well. Would be nice as well. The 75% thing though.. Could be good. but idk.--Yozuk 04:10, 5 April 2011 (UTC)
 * Numbers for my suggestions are always merely placeholders - it's functions that I am actually suggesting. -- Konig / talk 04:19, 5 April 2011 (UTC)
 * Any ideas on how Tear Gas versions of these might work for both versions? My PvE-only Well Spells. --Falconeye 04:47, 5 April 2011 (UTC)
 * Why not use a well disabled mechanic like they did with flash Enchantments. If there are no corpses you become the center of the well and all your wells are disabled for 5-10 seconds. This way you would need large amounts of sacrifice in order to balance them. because lets face it, in PvE if you are at 25% health you could get 1 shotted, or worse you could be activating this and some one could hit you before you manage to complete the cast time thus resulting in a death. Even with that though, wells are really powerful! I could see Well of power necromancers becoming popular. The fact that it requires a corps makes it much weaker.--Yozuk 21:25, 12 April 2011 (UTC)
 * You should re-read the suggestion. "Nearest exploitable corpse is exploited and a well is formed with the corpse in the center. If no exploitable corpses are in range, the caster sacrifices 75% of his health and becomes the center of the well and all other wells on the caster's skillbar are deactivated for 5 seconds."
 * Unless the wells last for a ridiculously long period of time or made overpoweringly strong, a 75% sac spell will NEVER be used in PvP or PvE. In PvP, that'd leave you so low any enemy could solo-spike you down. And I can guarantee they'll be camping you waiting for you to use it. In PvE, they just wouldn't provide enough support for anyone to bother. Everyone recognizes BiP is amazing, but it's rarely used because of the cost. When it IS used, it's usually a 1HP necro hiding in the back. Most wells seem like they'd be better off in the front lines, where a 1HP necro wouldn't exactly last very long.


 * Here's my suggestion: A necro can only have 1 well active at a time, and they function similarly to maintained enchantments. Unlimited duration, but an upkeep cost paid in life degen. The well is centered around the necro and follows him around, but the necro using it does not gain any benefit - it's purely a support skill. An upkeep of life degen wouldn't be much of a downside to well of blood if it the necro got it right back... Offensive wells would probably need to be reworked. (EDIT: Forgot to sign) --Atanna Charta 03:45, 24 May 2011 (UTC)
 * Most well skills are offensive (only 2 are support - both being in the blood magic attribute), and as such the idea of "make a well around the necro" fails miserably, so I've been trying to rethink this suggestion. Best I could think of would be how GW2 wells work, but that won't work persay due to the fact that GW2 wells are a click-to-place, rather than targeting. Best alternative would be "create a spell at target foe/ally" (foe or ally depending on the well), but that'd mean they'd need a serious overhaul. Either way, they need something better than just "a well at the closest corpse." -- Konig / talk 04:15, 24 May 2011 (UTC)