User:MionShion/Elite Balance/Necromancer

= Balance =

Disclaimer: Balance is a derogatory term for me. Most of these are actually functionality changes. Remember, you may feel free to criticize or assist in any way. However, please try to refrain from just bluntly stating that they will not work in practice. You don't know that without any proof.

Blood Magic

 * - Elite Spell. Steal health from target foe. If you are still below % health, steal an additional  health. If your target is below 33% health, this skill will not perform the bonus life steal regardless of your health. (Attribute: Blood Magic)

Curses

 * - Elite Hex Spell. Target foe loses enchantments. If an enchantment was removed, for 10 seconds, that foe has - health degeneration. If this hex is removed prematurely, target foe takes  Shadow damage and the hex is reapplied to the hex remover. This spell has half range. (Attribute: Curses)


 * - Elite Signet. For each hex on target foe, that foe takes damage. (Max 140 damage) If this skill causes maximum damage, it is disabled for an additional 10 seconds. (Attribute: Curses)

Death Magic

 * - Elite Enchantment Spell. For seconds, target other ally is immune to poison and disease. Anyone hitting this ally in melee takes 50% of damage dealt (max 25) and is diseased for  seconds. (Attribute: Death Magic)