ArenaNet talk:Skill feedback/Necromancer/Envenom Enchantments

Gordon Ecker's Issue
Would need to lower recharge to 10 or 15 as well. It's more likely to be 15 since poison is more potent than bleeding plus it removes 2 enchants.--74.61.209.219 04:41, 8 March 2008 (UTC)

decrease the recharge to 15 since it'll remove 2 enchantments at high curses, at 20sec it's just pointless to take it when you can have rend enchantments 189.70.109.131 01:26, 9 March 2008 (UTC)

You could consider moving this to the death attribue, as the one attrib with no enchant removal on the necro line (Other then profan) --Angelic Loki 00:56, 25 March 2008 (UTC)

I like both Gordon's and Angelic's proposal. &mdash;Zerpha The Improver 11:01, 27 March 2008 (UTC)

Shit would be imba if you made it better than Rip and it causes poison. Moush 22:49, 27 March 2008 (UTC)
 * Only reduce recharge to 12 and it would be fine. The 20 second recharge kills it, nothing more. A. von Rin 01:44, 28 March 2008 (UTC)
 * If you keep it in Curses, a reduction of recharge is required for this to be viable. If you put it in death, it would be worth the recharge to use it as a utility removal and a extra way to apply poison. --Angelic Loki 10:00, 31 March 2008 (UTC)
 * 12 is the way to go. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  22:16, 26 April 2008 (UTC)
 * Remove one enchant and 12 recharge. Moving the skill to Death Magic isn't a bad proposal either.  --Rururrur 14:22, 8 May 2008 (UTC)