ArenaNet talk:Skill feedback/Elementalist/Stone Sheath

Yes I do feel that those two spells are out played by it's air, fire and water spell cousins. Unless they meant "ward of weakness" as something that can augment those two. Renin 14:09, 27 February 2008 (UTC)
 * But that is still conditional (the range and he fact that you need to hit something that enters the ward before it gets weakned). Fire has more than 2 spells that cause burning, and water has way more skills that cause snaring. Nicky Silverstar 16:46, 27 February 2008 (UTC)
 * I have to agree that this skill needs a buff, as I've used it exactly once, to cap Dark Apostasy from Arius. It is mainly useful against assassins as it deprives them of energy. The conversion of damage is only useful situationally, such as fighting a melee line buffed by Orders necros.  I don't find it universal enough to be useful.  Maybe if it converted all damage from hexed foes to earth damage I could see elite. --Falseprophet 17:25, 27 February 2008 (UTC)
 * It still wouldnt be used with your change. then it will get insulted for being inferior then - big list of skills - 76.26.189.65 15:17, 2 March 2008 (UTC)
 * Which change do you mean? My suggestion or Falseprophet's? Nicky Silverstar 21:24, 3 March 2008 (UTC)
 * well since false is suggesting to change it into what it currently is... your change nicky, weakness is by far considered the weakest condition in the game, and while YES there is synergy among other earth skills but theres no way that anyone will use an elite to spread weakness, make it like searing flames where it does some damage if they already have weakness... or make it like blinding surge that cause damage and weakness 76.26.189.65 02:23, 4 March 2008 (UTC)

"Target foe suffers from weakness for 5..15 seconds. For 5..15 seconds, target foe and all nearby foes suffer from weakness for 5 seconds whenever they attack, and they cannot cause a critical hit." lower recharge to 10--Skye Marin 21:37, 4 March 2008 (UTC)
 * I just want to make sure it won't be overpowered. Blinding Surge has no synergy with an energy management skill and a knockdown skill and Searing Flames requires Glowing Gaze just to be able to use it, so that is neccesity rather than synergy. I have no problems with the damage being equal to what is now considered the top of the metagame, but I think it might be too much when you get knockdowns and energy management as well. Nicky Silverstar 22:29, 4 March 2008 (UTC)

"Elite Hex Spell. For seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.  Those foes cannot move or attack faster than normal." Might be a bit overpowered, but it would certainly be useful. --70.58.198.147 05:45, 7 March 2008 (UTC)

"Elite Hex Spell. For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage whenever they attack or use a skill they suffer from weakness for 10 seconds." that would make it viable while sill fuction in about the same way as before and adding a good synergy for the earth magic tree.--85.225.131.192 16:49, 10 March 2008 (UTC)
 * We don't agree on the possible fixes, but we do agree that it is too weak. ^^ lol...Nicky Silverstar 20:58, 11 March 2008 (UTC)
 * Do you have any thoughts on this skill Izzy? Nicky Silverstar 19:51, 17 March 2008 (UTC)
 * Of course he doesn't. He doesn't care about Earth Magic, other than to nerf it. Why buff useless skills? It's too much effort. 145.94.74.23 14:17, 24 March 2008 (UTC)
 * Someone finally told me the combo. Mantra of Earth. I guess that it's ok to keep the skill this way then. 145.94.74.23 08:02, 27 March 2008 (UTC)
 * Why use Mantra of Earth with Stone Sheath, when you could use Mantra of Earth with Stone Striker, and free up your elite slot? --70.58.199.138 16:19, 2 April 2008 (UTC)
 * Exactly my point. I was being sarcastic. Why would you ever choose this over any other Elementalist elite skill, especially when you have a non-elite in the same attribute that does the same thing. 145.94.74.23 20:51, 2 April 2008 (UTC)
 * Even sarcasm can't make people interested in this skill. Alas Stone Sheath, thou shall not be viable. 145.94.74.23 12:56, 4 April 2008 (UTC)
 * This may be a silly question, but does this skill also convert armor ignoring and bonus damage to earth damage? 145.94.74.23 06:52, 14 April 2008 (UTC)
 * only "primary damage" from attacks i suppose. I can't think of any armor ignoring attacks now, but Vampiric Assault does at least not inflict damage, and is unaffected from this. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 14:41, 30 May 2008 (UTC)
 * Ok, thanks. 145.94.74.23 07:20, 2 June 2008 (UTC)
 * All bonus damage is armor ignoring, but if this skill converts it into elemental (non-armor ingnoring) damage, it might be somewhat useful. 145.94.74.23 21:39, 13 June 2008 (UTC)
 * I recently found out that I could still refresh Critical Agility while under the effects of Stone Sheath, making this skill even more pointless than it already was. 145.94.74.23 09:14, 24 September 2008 (UTC)
 * This skill really needs to prevent critical hits rather than just preventing the extra damage. Furthermore, it could do with being made useful. One of the weapon spell-related suggestions would be good IMO. 81.107.204.227 19:32, 11 December 2008 (UTC)
 * Yeah, I would actually say that counts as a bug, since the description says they can't achieve a critical hit at all. 86.26.63.60 15:20, 8 February 2009 (UTC)

Change Function Needed
Narrow counters, particularly elite narrow counters, don't work in PvP. Cacophony and Vocal Minority weren't enough to stop Paraway. -- Gordon Ecker (talk) 02:28, 24 May 2009 (UTC)