Hex spell

Skill type. A hex spell is a spell that bestows a negative effect on a foe for a period of time. See the full list of hex spells.

Hexes can be easily noticed by the dark cloudy ring that orbits the legs of the target affected by the hex along with the symbol of the profession by whom it was cast. It is also visible by a purple arrow pointing downwards on the hexed target's health bar.

Characteristics

 * Has a finite duration.
 * Has at least one initial, continuous, or end effect.
 * Only targets foes.
 * Sometimes involves other trade-offs (e.g. Necromancer hexes can require sacrifice, Elementalist hexes can cause exhaustion).
 * Like all spells, they
 * Require energy (except for Vial of Purified Water).
 * Have both an activation (except for Asuran Scan) and recharge time.
 * Suffer a 3⁄4 second aftercast delay.

Skills removing hexes

 * - self
 * - other allies
 * - self + other ally
 * - other allies
 * - Foe, mesmer hexes only
 * - Foe, mesmer hexes only
 * - Self
 * - Self
 * - other allies
 * - Foe, mesmer hexes only
 * - Foe, mesmer hexes only
 * - Self
 * - Self
 * - other allies
 * - Foe, mesmer hexes only
 * - Foe, mesmer hexes only
 * - Self
 * - Self
 * - Foe, mesmer hexes only
 * - Self
 * - Self
 * - Foe, mesmer hexes only
 * - Self
 * - Self
 * - Self
 * - Self

Skills preventing hexes

 * - Self

Skills requiring a hexed target

 * - Also requires a condition.
 * - Can also be met with a condition

foe

 * - add Poison
 * - add Deep Wound
 * - Mesmer hexes only, Deals AoE damage
 * - Shorter recharge
 * - Reapplies itself on expiring.
 * - Extra damage if not suffering from a Mesmer hex
 * - Water hexes only
 * - Elementalist's hexes only
 * - Water hexes only
 * - Water hexes only, gives energy
 * - Earth or Water hexes only
 * - Water hexes only
 * - Gives energy
 * - add cripple
 * - add knockdown
 * - double damage
 * - add knockdown
 * - double damage
 * - double damage
 * - double damage

Skills affected by hexed user

 * - stance ends if a hex is applied
 * - stance ends if a hex is applied
 * - stance ends if a hex is applied

foe

 * - Water hexes only
 * - Illusion hexes only
 * - Ritualist hexes only