Feedback talk:User/Mistmaster/FA is Unbalance

Solution to FA imbalance: remove it. Shayne Hawke 16:54, 27 September 2009 (UTC)
 * But then what would we farm on double faction CM weekends? FA might be unbalanced, but at least it's less buggy. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 17:03, 27 September 2009 (UTC)
 * i think they should just make it so you switch sides.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 08:47, 28 September 2009 (UTC)
 * I don't know what could be done to solve that, I don't think any of the ideas listed so far would work, but something does need to be done. Its true, as long as the Kurzick have 2 monks, the seige turtles will never penetrate the outer gates.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  02:09, 7 October 2009 (UTC)
 * Its funny. you say FA is imbalanced in favor of the Kurzicks, yet when I play (as a Luxon,) my team usually wins. Thrain | talk | Contribs 14:22, 9 November 2009 (UTC)
 * I don't think that the problem is that the turltes can't do a thing but more that ppl tend to forget basic stuff like enchantment removal etc. How often do i see 3 minion masters instead of at least one curses necro or a mesmer that can at least remove some enchantments or disable one monk, really, it helps. Lou Wolfskin 10:56, 29 June 2010 (UTC)
 * Most problems with FA would not exist if you would be able to form teams.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  11:13, 29 June 2010 (UTC)
 * Ah, because we can't form teams things that should come natural for some classes or even "taking back the mines" are not executed, that's good to know. Lou Wolfskin 12:00, 29 June 2010 (UTC)