Talk:Vanguard foe

What is a vanguard foe? And what does it mean mechanically?
SOURCE: Merciless Evilphyre: I propose splitting every creature that spawns due to Vanguard Quests and label then Affilitaion: Vanguard Foes for lack of better terms. --Falconeye 02:21, 14 March 2011 (UTC)
 * That was an incredibly confusing mess of words. From what I understand, the charr shield and sword do not provide additional armour against charr spawned for the Vanguard quests because the mobs spawned for these quests are not considered charr, but Vanguard Foes. The second part about armour is the bit that's confusing me. Is that explaining why there is a Vanguard armour buff instead of introducing new armour collectors to pre? Personally I don't see a lore distinction between giving out max lvl armour in pre vs obtaining it in Droks (or any variation below) considering you can get max armour 20 feet from a bridge in Kamadam, where you buy your weakest armour. Does this mean casters get 40 armour, rangers get 50 armour and warriors get 60 armour while under the max Vanguard bounty buff? Does that ignore insignias? Say a warrior uses Dreadnought Insignia, will he get the armour buff from Vanguard in addition to the +10 against elemental damage from his insignia? Does that mean I can run around in starter armour and have the same armour as someone with collector armour minus insignia benefits? Who is the source you are quoting? 58.111.64.52 04:33, 14 March 2011 (UTC)


 * That research (which is by several ppls) says (if have correctly deciphered it):
 * Your armor is set to a specific number depending on your level. It acts like a cap.
 * This armor supersedes insignia +AR, but not runes.
 * Survivor +health counts, Radiant +e counts
 * Shields and weapon buffs still count; serrated shield is a good option.
 * Inherent effects per class still count (e.g. Rangers still get +vs elemental damage)
 * +Armor vs specific foes still counts from shields and weapons. However:
 * Skeletons are not undead (and some of the vanguard foes are counted as skels).
 * Undead Necromancers are not undead or skels for this purpose
 * Bandits are also other (Vanguard Foes is what Merciless calls 'em, but that's just his/her term; not one we have to adopt.)
 * Utini and friends are not grawl for this purpose.
 * (Near as I can tell, only the +AR/Dmg vs Charr counts; somehow the charr are still charr.)


 * {| }

! Profession type !! @L10..13 !! @L14..16 !! @L17..20
 * Casters || 15 || 25 || 35
 * Rangers || 25 || 45 || 55
 * Warriors || 40 || 55 || 70
 * }
 * Warriors || 40 || 55 || 70
 * }
 * }


 * I think that summarizes everything in the post Falconeye referenced above. — Tennessee Ernie Ford ( TEF ) 06:02, 26 March 2011 (UTC)
 * While "vanguard foes" is an unofficial term coined by Merciless, I cant think of any other term we could adopt thats more appropraite/non-misleading then this. ^_^ --Falconeye 17:23, 26 March 2011 (UTC)


 * Langmar's losers
 * LDoA foes.
 * Pre-searing Reserve Enemies (PREs)


 * Eh, you're probably right that there's not much better. Plus, Vanguard foe is parallel to Vanguard Initiate, which is the very effect that makes it important to group these foes under a single term. — Tennessee Ernie Ford ( TEF ) 17:30, 26 March 2011 (UTC)

Affiliation or type?
The category places this as a creature type, however the page puts it as an affiliation. Further, the anomaly note, specifically the piece talking about charr and undead makes it sound like this replaces the affiliation. I say specifically the charr and undead because normal Prophecies charr do not have a type, however these are recent new foes and thus would act like EN charr, supposedly - that is, having type and affiliation being charr. Undead, likewise, is an affiliation only - the type of the models seen would be Skeleton. To me, this indicates that Vanguard foe is an affiliation - if so, something affecting skeletons would work on the undead foes here; likewise, the anomaly isn't an anomaly if so.  Konig / talk 23:21, 22 June 2011 (UTC)