Talk:Junundu Siege

Should this be modded?
i think this skill should be changed to target foes + adjacent foes, so it can be like Wurm siege. but thinking this would be buffed too much change damage output to something like 150 earth damage?

whats your view? --Robot 19:14, 23 May 2008 (UTC)
 * 8 people using this skill on a mob = dead mob. There'd be no point to the other skills.  Euphoracle 21:05, 2 September 2008 (UTC)
 * Even though I agree that making Junundu Siege affect target foe + adjacent/nearby/area foes would be overpowered, I'd point out that Junundu is really all about tearing enemies to pieces with overpowered skills anyway, and it'd be fun to just see the carnage that massed Siege could produce. If you dislike battles being all about just spamming Junundu Siege, increase the recharge to something like 15 - 20 seconds. Besides, with Junundu Wail, making Siege more powerful is kind of a moot point, since it's next to impossible to actually LOSE any battles in Junundu form anyway. - Zaxares 00:50, 9 February 2009 (UTC)
 * Especially without DP. Although about the 150 earth damage, a lot of enemies have VERY high earth and physical defense in the Desolation.  That'd end up being 30 damage in hard mode if you're lucky.  PowerGamer 03:39, 18 February 2009 (UTC)

Arcane Mimicry
Re the note: "This skill cannot be copied with Arcane Mimicry." Since the Junundu's skill bar replaces your profession skills just like the Siege Devourer's does, that seems obvious. There's no similar notation on Devourer Siege. Is this note necessary? -- Tekn0mancer talk 03:42, 10 March 2010 (UTC)
 * Arcane Mimicry is used on a teammate. They can be in a Junundu while you're on foot...  and Devourer Siege isn't elite.  24.197.253.243 05:07, 10 March 2010 (UTC)