Talk:Hammer Bash

This skill doesn't work like the description says. Raptaz 13:55, 6 December 2007 (UTC)


 * Yes it does. --Ckal Ktak 09:55, 19 December 2007 (UTC)


 * What's with all the adr loss on hammers? Like the attack rate is good... Ninjas In The Sky 14:41, 1 April 2008 (UTC)
 * To prevent really lame one-man KD chains that would make hammer strictly better than every other weapon spec. I don't PvP that often, but I see it being even worse than Derv-spike before the nerfs. --SoraMitsukai 17:08, 1 April 2008 (UTC)
 * Like I like calculating how many secs you need to fight to gain a certain amount of adr with a certain weapon, you need to fight near 9-10 seconds to achieve one KD without an IAS. The thumper is nice just cuz the IAS can be topped by expertise. Ninjas In The Sky 15:07, 19 April 2008 (UTC)
 * It's so that you don't have lame builds that dish out 4 or 5 knockdowns every 12 seconds.
 * Well in PvE you do: it's called "For Great Justice!" + Brawling Headbutt + Eviscerate (plus some other attacks and skills in between there, obviously). The point is it works like a dream and renders all hammer warriors redundant in PvE, since their main advantage of knockdown can now be replicated independent of weapon attribute with Brawling Headbutt, and you can still spike with an axe/apply pressure with a sword, and carry a shield. PvP on the other hand is a different matter, but Bull's Strike is still a nice KD that works with the same kind of axe spike, so I personally never use a hammer in any form of the game. Astralphoenix777 16:17, 9 August 2009 (UTC)
 * In builds with a mesmer, you have a hammer war so that you can shut down both monks during spikes. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  05:23, 20 November 2009 (UTC)

Why this skill is considered "Hammer mastery" when it does not depend on that attribute in any way? Its really a no-attribute skill. 77.70.56.64 11:58, 22 May 2011 (UTC)
 * But it's a Hammer Attack thus logically placed @ Hammer Mastery. there are lots of skills which don't use their respective attribute. --User The Holy Dragons sig.png The Holy Dragons 12:28, 22 May 2011 (UTC)
 * Hmm, the logic that if a skill is a XYZ attack, then it belongs to the XYZ's attribute does not seem to hold. For example "Disarm" is a sword attack but is in the strength attribute. Furthermore when a skill is attached to an attribute then it is expected to be weak when you don't invest points in that attribute, as is indicated by the grey color of the text in the skill description which mentions the attribute (the things in grey color are the skill drawbacks). I think this inconsistency is caused by insufficient consideration by the skill designers 77.70.56.64 23:53, 24 May 2011 (UTC)