User:Jack Imeret

= Jack Imeret= Jacks User boxes

Imeret Family Accounts

Background
Jack Imeret is a 59 year old elementalist (as of August 8th 2008 RLT), born on a small island off the coast of Kryta. His parents moved to the Kingdom of Ascalon when he was just 3. He trained in the arts of the elements, where he quickly gained recognition for his skills. Jack graduated at the top of his class from the Ascalon Guard with Captin Jack Daniels and Saam Adams, Season of the Pheonix 173, 1071 AE. Since the Guild Wars had just ended and the Charr had destroyed Ascalon, he decided the only logical course to take was to escort refugees to Kryta. Since that time he has been on many far-reaching adventures, most recently facing down The Great Destroyer; he works with new friends in the Far Shiverpeaks to train new heroes.

Jack has two sons, Jack Imeret Jr and Jack Imeret III (Little Jack to family). Jack Jr, age 29, is a traveling merchant, traveling the 3 continents selling his wares. Jack Imeret III (e/d), age 26, is currently assisting the sunspears in their battle against the enemy.

Jack Imeret III is married to Jami Daniels, 25, only daughter of Captin Jack Daniels, 52, and Jessi Daniels, 40. They have a young son, Jack Daniels Imeret, 8, who is training to become an assassin at Shing Jea Monestary. Little is known about Jr's life. He has been hidden away since corsair's pirated his ship and destroyed his life's work, but it has been rumored that he as restarted the business with his new wife, the daughter of Saam, 50, and Amy Adams, 46.

Jack resigned his post as an officer of The Warriors of Asgard [WoA] on Jan 16, 2008, after a long internal battle. After much drama overtook the guild, he decided to strike out on his own under a new banner: Jack's Army of Crazy Kurzicks [JACK]. Late in 2008 Jack set out on his own, once again searching for a more perfect guild.

Weapon
Jack currently uses an Hale Fire Staff of Fortitude.
 * Energy +10
 * Fire Dmg: 11-22 (Requires level 8 Fire Magic)
 * Health +30
 * Health +30
 * Two-handed
 * Value: 134 gold

Skills



 * subject to change w/o notice

Titles

 * deaths = 4765
 * xp = 6,002,321
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= Auction Procedure = Auctions will be hosted at least once per month, possibly more often depending on demand. They will be hosted by different members at different times of day and days of the week to insure everyone has the oppertunity to participate. All items (ranging from Greens, UnId and Id Golds, Minis, and collectable drops) are to be donated by officers but can be donated by other members several days before the event.

Rounds: Each item will have 3 rounds of bidding. Every bidder pm's the auctioneer 1 (one) bid per round. The Auctioneer will annouce the highest bid after each round, the winner of round 3 gets the item. In case of tying bids at the end of round 3, bidding will continue for as many rounds as neccesary until a winning bid is reached.

Half the proceeds go to the guild fund which is used to purchase new halls, fund contests, etc. The other half will go to one lucky bidder by playing a round of dice. To play everyone who wishes (and has bid on at least one item during the auctin) uses emote /roll 100, including the auctioneer. The highest number gets the money. To promote outside bidders guests will be allowed access to the monthly auction for a 100 gold fee. They MAY win the gold (as the other portion remains locked for guild use). In the rare case of a tie (i've never see it but am making this rule just incase) money is split between the tie-ers. ***IMPORTANT*** IF ANYONE SPAMS OR REROLLS FOR A BETTER POSITION, THAT BIDDER IS DISQUALIFIED FROM WINNING ANY MONEY.

Auction Base Price Guildlines:

items w/ a defined value go for the merchant price rounded up to the nearest 100 items w/o a defined value are priced as follows:
 * 1. Purples and other regular items start @ 100g
 * 2. Golds start at 1k
 * 3. Greens start at 500g
 * 4. mini pets follow the same guidelines as above, EXCEPT for pre dedicated minis which start at 100g regardless of rarity