User:Poke/sandbox/sandbox

{{ #if: {{{1|}}} | {{ #ifeq: | caster | {{ #switch:
 * Focus =
 * Energy +6
 * Energy +6 (Requires 9 Divine Favor)
 * Energy +6 (Requires 9 Energy Storage)
 * Energy +6 (Requires 9 Fast Casting)
 * Energy +6 (Requires 9 Soul Reaping)
 * Energy +6 (Requires 9 Spawning Power)


 * Staff =
 * Energy +{{ #if: | 15 | 10 }}
 * Fire Dmg: 11-22 (Requires 9 Divine Favor)
 * Fire Dmg: 11-22 (Requires 9 Fast Casting)
 * Fire Dmg: 11-22 (Requires 9 Soul Reaping)
 * Fire Dmg: 11-22 (Requires 9 Energy Storage)
 * Fire Dmg: 11-22 (Requires 9 Spawning Power)

}} | {{ #switch:
 * Focus =
 * Energy +{{{energy|12}}} (Requires {{{req|9}}} {{ #if: {{{attribute|}}} | {{{attribute}}} | Unknown attribute }})


 * Shield =
 * Armor: {{{armor|16}}} (Requires {{{req|9}}} {{ #if: {{{attribute|}}} | {{{attribute}}} | Unknown attribute }})


 * Staff =
 * Energy +{{ #if: {{{combined energy|}}} | 15 | {{{enery|10}}} }}

}} {{ #switch:
 * Staff | Wand =
 * {{ #if: {{{damage type|}}} | {{{damage type}}} Dmg | Unknown Dmg }}: {{{damage|11-22}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} {{ #if: {{{attribute|}}} | {{{attribute}}} | Unknown attribute }}) }}


 * Axe =
 * {{ #switch: | Earth | Fire | Cold | Lightning =  Dmg | #default = Slashing}}} damage|{{{damage type|Slashing}}} Dmg }}: {{{damage|6-28}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Axe Mastery) }}


 * Sword =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = Slashing}}} damage|{{{damage type|Slashing}}} Dmg }}: {{{damage|15-22}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Swordsmanship) }}


 * Hammer =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = Blunt}}} damage|{{{damage type|Blunt}}} Dmg }}: {{{damage|19-35}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Hammer Mastery) }}


 * Daggers =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = {{ #if: {{{damage type|}}} | {{{damage type}}} Dmg | Unknown Dmg }} }}: {{{damage|7-17}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Dagger Mastery) }}


 * Spear =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = Piercing}}} damage|{{{damage type|Piercing}}} Dmg }}: {{{damage|14-27}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Spear Mastery) }}


 * Scythe =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = Slashing}}} damage|{{{damage type|Slashing}}} Dmg }}: {{{damage|9-41}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Scythe Mastery) }}


 * Flatbow | Hornbow | Longbow | Recurve Bow | Shortbow | Bow =
 * {{ #switch: {{{prefix|}}} | Earth | Fire | Cold | Lightning = {{{prefix}}} Dmg | #default = Piercing}}} damage|{{{damage type|Piercing}}} Dmg }}: {{{damage|15-28}}} {{ #ifexpr: {{{req|9}}} != 0 | (Requires {{{req|9}}} Marksmanship) }}

}} }}  {{ #if:  |
 * | {{ #if: {{{combined energy|}}} | | {{ #if: {{{prefix|}}} | {{ #switch: {{{prefix}}}


 * Earth | Fire | Cold | Lightning =
 * #default =
 * {{{prefix}}} }} }} }} }}  {{ #switch: {{{1}}}


 * Daggers =
 * Both hands


 * Hammer| Staff | Scythe =
 * Two-handed


 * Flatbow | Hornbow | Longbow | Recurve Bow | Shortbow | Bow =
 * Two-handed {{{1}}} }} }}  | {{ #ifeq: {{{special|}}} | prism |
 * Energy +5
 * Energy +3 (Requires 8 Divine Favor)
 * Energy +7 (Requires 8 Energy Storage)
 * Energy +7 (Requires 8 Fast Casting)
 * Energy +7 (Requires 8 Soul Reaping)
 * Armor +8 (Requires 8 Divine Favor)
 * Armor +16 (Requires 8 Strength)
 * Armor +10 (Requires 8 Expertise)

}} }}

Template:Weapon stats

Description


This template is used to display the stats on unique weapon articles.

Parameters

 * parameter 1
 * Weapon type. See Weapon for possible values. Note that for bows, the bow type should be used.


 * damage
 * Optional. Automatically set to maximal damage depending on weapon type.


 * energy
 * Optional. Automatically set to maximal energy depending on weapon type.


 * armor
 * Optional. Automatically set to maximal armor depending on weapon type.


 * spell recharge
 * Optional. Automatically set to maximal spell recharge chance. (Staff only)


 * req
 * Optional. Automatically set to


 * damage type
 * Semi-optional. Needs to be set for spellcasting-weapons, Daggers and martial-weapons which do not the default damage type. Does 'not need to be set for martial-weapons with damage type modifiers.


 * attribute
 * Semi-optional. Needs to be set for spellcasting-weapons and off-hand items.


 * bonus
 * Optional. Inherit bonus/inscription of the weapon.


 * prefix
 * Optional. Prefix bonus of the weapon. Note that for damage type modifiers only the damage type should be used (, ,   or  )


 * suffix
 * Optional. Suffix bonus of the weapon.


 * combined
 * Optional. Summed bonus from prefix and suffix. Currently only used for two Health bonuses ("Health +60"). Anyway both parameters should be set for DPL usage.


 * combined energy
 * Optional. Set this paramter to display 15 energy instead of the staff's initial energy bonus and the energy given by the prefix (Insightful Staff Head)


 * special
 * Optional. For special combinations. Currently only  for items like Zehtuka's Horn and Kerrsh's Staff and   for Chimeric Prism.


 * not replicable
 * Optional. Set this parameter to mark this weapon as not replicable. This should be done when the weapon cannot be replicated by normal upgrades or inscriptions, for example when there are two inscription bonuses used. In this case all non-standard compatible bonuses should be listed as the value of the bonus parameter, separated by a linebreak


 * customized
 * Optional. Set this parameter to mark this weapon as always being customized to the creator.