ArenaNet:Skill feedback/Ranger/Troll Unguent

Way too slow

 * Issue
 * Too slow for a baseline heal skill. You practically need a blocking stance or this gets dshotted, and even then you can get knocked down by fast cast imbamancers or spiked by stupid gimmicks. It's not just that it's easy to interrupt either, in modern Guild Wars 3 seconds is far too long to force a player out of the battle.


 * In addition it should be noted that virtually all other professions have had multiple rounds of buffs to their self healing skills. Most have also received new self heals in the chapters since Prophecies.


 * Ranger remains the one class that has received no real self healing buffs (3 seconds of extra duration is negligible) or new skills (beast mastery heals cannot be reasonably counted because they require 1-2 other skills on the bar before they can even be used).


 * Another consideration is that overall DPS ability of both monsters and players has increased since Prophecies, which is one of the reasons that healing has increased as well. Health regen is not as powerful as it once was.


 * Finally, at 3 seconds, troll unguent is the slowest self heal in Guild Wars and one of the slowest skills period. Thinking regarding skills has moved towards faster activation times ever since factions but somehow Troll Unguent was neglected.


 * Suggestion 1
 * Reduce activation time to 1 second or less. When comparing to health regen skills available to other professions it's clear that this would be reasonable. Like all health regen based heals the skill is already crippled enough by the delayed nature of regen, there is no need for further drawbacks.


 * Suggestion 2
 * Add "while activating this skill, you have +0...24...30 armor against elemental damage and gain 2...4...5 health per second while Burning". This should get rid of some of the pressure from casters while activating this(you don't need defense against melee as good rangers will have a block stance)


 * Suggestion 3
 * 10e 2s 5r, keep current functionality.


 * Suggestion 4
 * Make it a really active skill that burns your energy quickly if you use it badly. 10e 1/4s 2r "Skill. For 5 seconds, you have +4...9...10 health regeneration and gain 0...7...9 health per second." Don't even worry about monks using this, they can't afford spamming 10 energy skills every 5 seconds.

Wuhy's Suggestion

 * Issue
 * I dont have problem with the cast time or being an interrupt bait, you have natural stride for a reason, but the problem is, you often waste 3 seconds of casting this just to die when it ends, so i suggest adding a healing bonus after casting in addition to the regen and also a bit smaller recharge so that it can be recasted if rupted.


 * Suggestion
 * Even though i like the above user's fourth suggestion, this would be the best imho: Skill. You gain health and for 12 seconds, you have + health regeneration.