User talk:Auron/GuildWarsSucksSoMuch/List of things that break the game

''Dervishes. They're just dumb. Immunity to conditions? +100 HP? You don't understand how critical that is at VoD. Recipe for victory? Mix one invincible, deep-wound-spamming god-tank with a few spoonfuls of Splinter Weapon. ''
 * I believe this has been 'fixed' due to the fact that there is no VoD anymore. 145.94.74.23 11:27, 10 October 2008 (UTC)
 * You're sort of right. VoD has been removed, NPCs no longer ball up at stand, and splinter weapon has been balanced (kind of).
 * However, dervs now have Wounding Strike, which is more imbalanced than mels dervs at vod were. I'd like to see dervs reworked (or removed), not given more imbalanced options. Even if ANet removed Wounding Strike from the game, dervs would just go back to mels, which still renders them immune to everything (including death), and Wearying Strike was never fixed either (at least 15r on deep wound energy skills tbh, to be on par with warriors' skills). - Auron 02:40, 11 October 2008 (UTC)
 * Yes, I agree. 145.94.74.23 07:03, 15 October 2008 (UTC)
 * Won't work, it will simply kill D/- scythe spammers, but promote R/D scythe spammers (because expertise is OP compared to any prof apart from ranger). Still, at least it begins to solve the problem (which is with scythes doing incredible damage). Avatar of Melandru in itself isn't ridiculously broken, but rather damage from scythes. If scythes were the same damage as bows, then no-one would complain about Mels, because they would have invulnerability at the cost of no damage (and no Deep Wound+Bleeding every 3 seconds)Crimmastermind 08:04, 15 October 2008 (UTC)
 * It's sort of both. Avatar of Melandru is ridiculously broken. Add on to immunity to everything the excellent non-elite skills (wearying strike, for example, which has no downside - a too-spammable attack skill with bonus damage that applies deep wound; and stuff like Attacker's Insight, a cheap option to keep spamming powerful scythe skills after dumping 25e on Mels form).
 * Compare it to a warrior. Firstly, yes, you're right, scythes are simply broken - axes really can't compare to critting for 150 damage and hitting 2 or 3 people. However, warriors get shafted in pretty much every way possible. The closest thing warriors have to Mels is Defy Pain, which, while decent, isn't tremendously good (it's actually pretty trash unless you have a team of warriors, since most people never target warriors in the first place) - for example, the warrior is still susceptible to every form of shutdown he usually is. With Mels, you're not only much beefier (100 HP more), you're immune to blind, cripple and weakness, which are the most common forms of melee hate. The only thing left is hex snares, which is an easy thing for monks to focus on removing when it's the only thing that can possibly stop you.
 * Next, dervishes have a combination of IAS through attack skill activation times, and no-skill, no-downside enchantments like Heart of Fury, that don't require you being good at frontline. Warriors have... frenzy. None of their feasible attack skills have activation times, and their only feasible IAS has a huge ass downside, one that dervishes never have to contend with (huge mistake on ANet's part). Then compare Dismember (the warrior's only reliable deep wound option outside of eviscerate) to Wearying Strike or even Pious Assault - both dervish skills have inherent bonus damage and very little drawback (no drawback at all when you're talking about wearying strike on a mels derv). Dismember requires you to sacrifice quite alot if you're aiming to use your elite for something like self-preservation - wearying strike doesn't require sacrifice anything at all. Again, huge balance issues.
 * As I've said before, the biggest problem with dervishes is deep wound on energy skills. It simply should not exist. Assassins were the first class that could do it, and were they balanced? Lol no. Twisting fangs + a billion attack skills and cover conditions = instagib shadow prison build. Augury of death? Abused to hell and back on every caster imaginable (hell, Ttgr ran it on a paragon over all the paragon's deep wound skills, that's how broken it was). Then they came in with dervishes and gave us Reaper's Sweep (which was too much - final thrust combined with eviscerate with a recharge that neither of those skills could touch) and Wearying Strike, which theoretically had a downside, except the whole godmode thing. Then they wtfbuffed WS and Pious, neither of which were needed to break the game - dervishes already did that well enough with what they had :/ - Auron 08:46, 15 October 2008 (UTC)
 * LOL i never even knew these pages were here. Great.  ~Shard  [[Image:User Shard Sig Icon.png]] 07:22, 18 October 2008 (UTC)
 * Dervs are horrible in every way they are too good or too bad.  Raemon  07:32, 27 November 2009 (UTC)

Update?
Unfortunately, the list could only get longer.... StatMan 23:26, 10 August 2009 (UTC)