ArenaNet:Skill feedback/PvE/Shadow Sanctuary

Gordon Ecker's issue -- 04:12, 15 March 2008 (UTC)
Discussion
 * Issue
 * Poor as both a defensive skill and a self-heal, strippable.


 * Suggestion
 * Change functionality to "Skill. For 10 seconds and 2 seconds for each rank of Critical Strikes, you gain + Health regeneration and +30 armor.", drop recharge time to 25 seconds.

The Golden Arrows's issue
Same as above
 * Issue

Change functionality to all enchantments are removed, for 1..3...5 seconds you are immune to all damage and spells but cannot attack or use skills
 * Seguesstion

Well thiought of this skill as being a sanctuary and as a way to keep the squishie sins alive after thsir spike but not as a farming/running skill
 * Reasoning

This skill is borked

 * Issue 1
 * Provides a "no attribute" healing skill.


 * Issue 2
 * Recharge fails. This is a PvE-only skill, please balance it as one.


 * Issue 3
 * It's an enchant and therefore can be drained, shattered, corrupted, etc


 * Suggestion
 * 5e 1/4s 10r "Skill. For 7...10...11 seconds you have +20 armor and +2 health regeneration plus 1 health regeneration for every 2 ranks of Shadow Arts." The duration scales off your title.

91.117.187.8's issue -- 10:31, 10 December 2008 (UTC)
Discussion
 * Issue
 * More useful for casters than for Assassins.


 * Suggestion
 * Link it to Critical strikes and make the blindness conditional. 91.117.187.8 10:31, 10 December 2008 (UTC)