ArenaNet:Skill feedback/Ritualist/Preservation

Lancy's Proposal -- -Active Rituals-

 * Issue
 * -In high end PvP, even with High Spawning power, spirits are usually destroyed as soon as they go up
 * -I'm moving to make elite Binding Rituals worth bringing by making them create two versions of the spirit so that they have a higher chance of surviving on the battelfield
 * -Making this spirit more active, hence the reduced cast, recharge time and duration

Suggestion
 * - - (Restoration Magic) - Binding Ritual. "Create two level  Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for  Health. Salvation gives non-spirit allies within earshot + health regeneration for each hex and condition. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.
 * --Lancy1214 23:22, 23 September 2008 (UTC)
 * --Falconeye 08:27, 7 February 2009 (UTC)

Gordon Ecker's proposal -- 02:36, 21 October 2008 (UTC)

 * Issue
 * Not competitive with Light of Deliverance in PvE.


 * Suggestion
 * Split off PvP version, change PvE version to " Elite Binding Ritual. Create a level Spirit. Every second, this Spirit heals all party members for  Health. This Spirit dies after 20 seconds. The spirit lasts an additional second for each rank of Spawning Power."

Chieftain Alex's proposal -- 02:36, 21 October 2008 (UTC)

 * Issue
 * Heals random allies.


 * Suggestion
 * Make it heal the ally within earshot with the lowest health. Also add that this spirit cannot heal summoned creatures.

Darth's Idea Darth The X 04:25, 30 November 2008 (UTC)
Heal is random. Spirit dies easy. Unreliable in most pvp and pve settings
 * Issue

Similar to what has been suggested above however I do feel preservation should do more to actually preserve allies.
 * Suggestion

- Create two level  spirits Sanctuary and Preservation that last for  seconds. Preservation provides an additional armour to all allies within range. Sanctuary heals all nearby allies for and all allies within earshot for  every 3 seconds.

The spirits would need to spawn a good distance apart so they could not be destroyed by the same AoE spell forcing enemies to choose which one they want to die first. This might been an extreme change but I believe elite spirits need an overhaul.

[[Image:User_Yullive_Consume_Soul.png]] Yullive's Proposal --14:59, 13 January 2009 (UTC)

 * Issue
 * same like abothe

Suggestions
 * 15320 Binding Ritual. Create a level Spirit. Enchantments cast upon allies within range last % longer and Hexes on allies within range of this Spirit expire % faster. This Spirit dies after 30...54...60 seconds.
 * maybe add: When this spirit dies, all allies within range lose all Enchantments and a Hex.


 * 15320 Binding Ritual. Create a level Spirit. Any Hex cast on allies within range of this Spirit takes % more activation time as normal to cast. When this spirit dies, all allies within range lose a Hex. This Spirit dies after 30...54...60 seconds.


 * 15320 Binding Ritual. Create a level Spirit. For each Hex or Condition allies within range are suffering from, they gain + Health regeneration. When this spirit dies, allies within range lose  Condition. This Spirit dies after 30...54...60 seconds.