Talk:"Charge!"

BUFF --The preceding unsigned comment was added by User:66.61.34.85.
 * Better yet give it to Paragons 09:33, 10 December 2007 (UTC)
 * Knock the speed down to 25% and make this maintainable. Aught to expect at least that in a running skills (With no bonus) elite.Barkingllama 03:24, 26 February 2008 (UTC)
 * This affects all allies (Checking Paragon, Warrior) including minions (Check all Necros with good self-heal and W as 2nd prof) so it's good as it is. Spamming with "Fall Back!" is a way to have almost ensured 33% IMS on all allies. Ninjas In The Sky 19:55, 28 March 2008 (UTC)

I added a note on the main page of this skill that says that the tip above it is not important anymore because the speed was buffed to the cap already, but someone deleted the note -_-".

Speed category?
Would it be worth linking articles on speed-increasing skills to the Speed boost page, and/or a category for speed-boosting skills? Auntmousie 11:05, 27 March 2008 (UTC)

The Buffed "Charge!"
I thought it was good before because you could use it and some sort of other defensive stance like Soldiers Defense, but now it just rocks. Thank you Izzy, but you have still not redeemed yourself in my eyes, I will never forgive you for nerfing PvP "For Great Justice!". Totally uncalled for imo...JORLZ36181 14:53, 26 June 2008 (UTC)


 * As I recall, it was. Remember Dragon Slash? If you were a W/P, you could keep "For Great Justice!" up for far too long and spam Dragon Slash with no cost whatsoever. Trust me, dealing that kind of damage was, and still is heavily overpowered. 24.8.116.77 20:59, 23 November 2008 (UTC)

He nerfed it because of an abuse from sins, don't spit nonsense. --The preceding unsigned comment was added by User:77.125.13.38.

Categor(y/ies)
I'm sure there is a better place to ask this question, since it seems to affect skills of all profession, but don't know where. Just out of curiosity, is there a reason this skill (and several others) are not categorized as Warrior Skill?

In fact, it seems most, if not all, unlinked skills are not categorized under the respective profession. As a result, the Warrior Skills category page only lists skills without a linked attribute on the main page. If one knows the linked attribute, one can, of course, find the skill through one of the other links there. Not everyone might know which attribute to look under, though.

Perhaps still a work in progress? 76.30.79.54 01:01, 10 January 2009 (UTC)


 * I'm not having a good day. Between battles with my lysdexic comments, unexpected wiki parsing, and my total gibberish in the comment, let me start again:


 * It seems most, if not all, attribute-linked skills are not categorized under the respective profession. As a result, the Warrior Skills category page only lists skills without a linked attribute on the main page. You can get to this page through e.g. Flurry, and click on the category at the bottom.


 * There is a subcategory section at the top. If one knows the linked attribute of a skill, one can find the skill through one of the other links there (that oddly each have a zero next to them). Is this manner of display intended? I hope I got it right this time. :) 76.30.79.54 01:29, 10 January 2009 (UTC)

Heros/Henchies

 * Heros and henchmen will only use this skill if there are more than 3 party members. Tested using Talon and Devona in Bukdek Byway, haven't tested on heros yet. 72.87.103.206 22:26, 15 February 2009 (UTC)

Compared to "Incoming!"
This kinda sucks now. The only distinguishing factor is the slightly longer duration. But I'd rather have 100+ hp than an extra couple of seconds. Firoas.  00:10, 20 June 2009 (UTC)

"Charge!" Moved to Charge!
For why? -- Halogod35   15:58, 24 June 2009 (UTC)
 * It's how it looks ingame now. 76.104.92.105 02:47, 24 September 2009 (UTC)

Mr.T?
Is it just me or does the person in the icon look similar to Mr.T holding a hammer? --Darkness Prevails 00:22, 8 November 2009 (UTC)
 * Yes you are the only one. Fox007  [[Image:User Fox007 sig4.jpg|19px|User:Fox007]] 21:27, 9 November 2009 (UTC)

Feb. 2010 Skill Update
So, now it removes cripple to distinguish it from "Incoming!", I guess it makes it more useful than "Incoming!" in terms of keeping everyone mobile (but only vs. cripple users) but even then cripple usually isn't a hard condition to reapply. I wouldn't mind seeing it get a little more of a buff, just something small though and probably just for a PvE version. 141.224.237.173 21:12, 27 February 2010 (UTC)
 * I agree that cripple is too easy to reapply. Running with the theme (heh), I think "Charge!" should also prevent the crippled condition for its duration, so it might actually achieve group mobility. Then it will really feel quite different from "Incoming!" Gaiaswill 22:48, 26 March 2010 (UTC)
 * Note that Incoming! ends on attack and this doesn't, thus making it also useful in a fight, not only between them. 82.95.65.117 11:07, 29 June 2010 (UTC)
 * no the nonelite incomin clone ends on attack 127.0.0.1 11:12, 29 June 2010 (UTC)
 * TBH, Incoming's PvE version would not be massively overpowered in PvP, it's just that there aren't that many other good Paragon elites. As it stands, nobody uses either that or this. The buff is nice but it needs a longer duration as it needs to be chained ATM. Maybe making it remove Cripple when it ends too would help. In PvE it could be made to last, say, 50% longer, or recharge in 15s, since I think people would actually like to use these in PvE as running skills if nothing else. 86.23.112.120 09:03, 7 July 2011 (UTC)