Feedback:User/I approve this pwn/Head movement


 * Add head movement. This adds to immersion and shows other players what you are looking at.


 * Add voice chat. Enable voice chat for players in your party or who are near you.


 * Add cartoon type dialog bubbles to chat system.


 * Make emotes easier to perform. Drop-down list or something.


 * Add easy to perform common voice commands/statements for vocal interaction (or vocal emotes). Maybe tactical vocal emotes too.


 * Add skills to create static walls or shields to create a tactical advantage.


 * Add a skill to create a short distance portal accessable to teammates for short group movements. Lots of strategic and tactical gameplay there.


 * Add hovering vessels/mounts (perhaps dragons) to create air level gameplay. Aerial tactics.  Group rides.  Aerial attacks and raids.  Aerial battles.


 * Add land mounts for mounting gameplay. Calvary.


 * Add low/medium/high air, ground, underground and underwater levels to environments and altitude specific skills to correspond to them, adding to increased gameplay.


 * Start on gw3 after gw2 is finished.


 * Rebuild GW1 and GW2 to take advantage of new gameplay mechanics, technology and elements using existing game data. 1.5 or 2.5 version of each.  Introduce new story, objectives and goals.


 * Add new worlds/underworlds/ghostworlds/planets for origins of existing and new races and/or professions and foes.


 * Add user creatable towns upheld by taxes, army protection, economies, farms, churches, pubs, smiths and player held town members under various kingdom and entity ruling.


 * Add various tribes and tribal guilds in the outlands.


 * Have varying quest and event lengths and difficulties. Some 10min, 30min, 1hr or 3hrs and reward accordingly.  Explain length and difficult to player if needed.


 * Add natural disasters to destroy towns and environments and increase difficulty to battles. E.g. Storms that invoke lightning damage and blindness to random targets; rain and fog that impede visual visibility and inflict blindness; strong and weak earth quakes that cause knockdowns; tornadoes that carry and throw groups of players around if they get caught in them; fires that burn down forrests and cause burning; epidemics the causes famine, disease and dizziness; locust attacks that destroy crops and attack players all while they're fending off raiders, bosses and foes; hurricanes that destroy towns and areas.