User:Falconeye/Suggestions

Deflect Arrows Lyssa's Balance Equinox Swirling Aura Swap Wielder's Zeal Angelic Protection Extend Enchantments

=Warrior=
 * - - (Strength) - Elite Stance. ( second[s].) You move 33% faster. Deal + damage and gain + adrenaline with your next melee hit. Ends when you hit or if you use a skill.


 * -PvP- -  - (Strength) - Shout. ( seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. Ends if you use any non-adrenaline skills.
 * -PvE- -  - (Strength) - Shout. ( seconds.) You gain 100% more adrenaline. Ends if you use any non-adrenaline skills.


 * - - (Strength) - Elite Touch Attack. Deals + damage. Interrupts an action. Interruption effect: Inflicts Dazed condition (10 seconds) if action was a spell.
 * - - (Swordsmanship) - Elite Sword Attack. Deals + damage. Interrupts an action. Interruption effect: Inflicts Dazed condition (5 seconds) if action was a skill.
 * - - (Spear Mastery) - Elite Spear Attack. Deals + damage. Interrupts an action. Interruption effect: Inflicts Dazed condition ( seconds) if action was a skill.


 * - - (Axe Mastery) - Elite Axe Attack. Deals + damage to all foes adjacent to you. (You attack three times with Strength 8 or higher.)
 * - - (Axe Mastery) - Elite Axe Attack. Deals + damage and removes a stance. Unblockable. Inflicts Cracked Armor condition ( seconds).


 * - - (Hammer Mastery) - Elite Hammer Attack. Also affects foes adjacent to target foe. Deals  damage and causes knock down. 50% failure chance unless Hammer Mastery is 5 or more.
 * - - (Hammer Mastery) - Elite Hammer Attack. Causes knock down.  If target foe is enchanted, this attack is unblockable and inflicts Dazed condition ( seconds).


 * - - (Tactics) - Stance. ( seconds.) You have 75% chance to block while under the effects of a  chant or shout. You take  less damage if attacking foe is near any of your allies.
 * - - (Tactics) - Stance. ( seconds.) You move 50% faster while under the effects of a chant or shout. You are healed for  if target foe is near any of your allies.
 * - - (Tactics) - Stance. ( seconds.) You attack 33% faster while under the effects of a shout or chant. Interrupts actions if target foe is near any of your allies.
 * - - (Tactics) - Melee Attack. Deals + damage while under the effects of a shout or chant. Unblockable if target foe is near any of your allies.


 * - - (Tactics) - Melee Attack. Deals + (maximum 70) for each signet you have equipped.

=Ranger=
 * - - (Marskmanship) - Elite Bow Attack. Deals + damage. 10% armor penetration. You gain  Energy if you have a preparation active.

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 * - - (Beast Mastery) - Elite Pet Attack. Deals + damage to nearby foes.  You gain adrenaline,  Health and  Energy if target foe is enchanted.
 * - - (Beast Mastery) - Elite Pet Attack. Inflicts Deep Wound condition ( seconds). Deals + damage and causes knocked down if target was suffering from a condition.
 * - - (Beast Mastery) - Elite Skill. Removes  hexes and conditions from you and your pet. Heals you and your pet for . No effect unless either you or your pet are below 75% Health. (5 seconds.) Negates the next fatal damage you or your pet takes. Negation effect: heals both you and your pet for % Health. If your pet is dead, that pet is resurrected with % Health. If you have Heal as One equipped, your animal companion will travel with you.

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 * - - (Beast Mastery) - Skill. Resurrects all allied pets (% Health) within range. (10 seconds.) Negates the next fatal damage an allied pet takes. Negation effect: heals that pet for % Health. If you have Revive Animal equipped, each party member's animal companion will travel with them.
 * - - (Beast Mastery) - Skill. Heals you for  and removes and removes  conditions if you have less Health than your pet. Heals your pet for  and removes  conditions if it has less Health than you. Both you and your pet gain  Health the next time damage drops your Health or your pet's Health below 50%.

=Monk=

Elites

 * - - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for  Health.
 * - -1, - (Divine Favor) - Elite Enchantment Spell. Transfer all conditions from all allies to you. Upkeep effect: Whenever you cast a Monk spell on an ally, that ally is healed for  Health and you transfer one condition to yourself.
 * - - (Divine Favor) - Elite Signet. You remove 1 hex and 1 condition for each enchantment you are maintaining. (8 seconds.) Whenever you cast a Spell, you heal for an additional +  Health (maximum 60) and gain  Energy (maximum 6) for each enchantment you have equipped.
 * - - (Divine Favor) - Elite Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for  and removes all hexes and conditions.
 * - - (Divine Favor) - Elite Spell. Transfer  hexes from target ally to yourself. That allies' party members also lose these hexes. Heals target's allied party members for  Health (maximum 120) for each hex transferred. You gain  Energy (maximum 12) for each hex transferred. Cannot self-target.

Spells

 * - - (Divine Favor) - Spell. Heals you and party members within earshot for . Heals for  more if an earshot party member is dead.
 * - - (Divine Favor) - Spell. Heals you and party members within earshot for . Resurrects a random other party member with % Health and zero Energy.
 * - - (Divine Favor) - Spell. "Resurrects all dead party members in the area with full Health and % Energy."
 * - - (Divine Favor) - Spell. "Removes all your enchantments. Party members are healed for  Health. Heals an additional  to earshot allies for each Monk Enchantment removed."
 * - - (Divine Favor) - Enchantment Spell. "Remove  hexes from target ally. For each Divine Favor skill equipped, that ally cannot be the target of enemy hexes for  seconds (maximum 6)." Cannot self-target.
 * - - (Divine Favor) - Spell. Target ally is healed for  health. If target ally is under the effects of an enchantment, you gain  energy.

Enchants

 * - - (Divine Favor) - Enchantment Spell. ( seconds.) You move 25% faster. Your Monk skills activate % faster. Ends if you cast an Enchantment.
 * - - (Smiting Prayers) - Enchantment Spell. (30 seconds.) You have + to Smiting Prayers skills and have double Divine Favor healing bonus. Ends if you cast an Healing Prayers or Protection Prayers skill.
 * - - (Divine Favor) - Enchantment Spell. For 10 seconds, target ally gains + Health regeneration. If this enchantment ends prematurely, target ally gains  health and you gain 3 energy.

Elites

 * - - (Healing Prayers) - Elite Spell. "You and target ally lose 1 condition and 1 hex. You are both healed for  Health." Cannot self-target.
 * - - (Healing Prayers) - Elite Enchantment Spell. (5 seconds.) Heals  health each second.
 * - - (Healing Prayers) - Elite Enchantment Spell. ( seconds.) Your Healing Prayers skills recharge 25% faster and cost - Energy. All your healing Spells heal for 25% less Health."
 * - - (Healing Prayers) - Elite Enchantment Spell. "Target ally is enchanted with Healing Hands for 3 seconds. Incoming damage is reduced to 10% of target's maximum Health. Whenever ally takes damage, or suffers and recovers from a condition or hex, all earshot party members are healed for  Health."
 * - - (Healing Prayers) - Elite Enchantment Spell. "Target ally is enchanted for 2 seconds. When Healing Light ends, that ally is healed for  Health and jumps to nearest injured ally, healing them for  Health. Healing Light can only jump  times."  Only one copy of this spell may be active at a time. 

Enchants

 * - - (Healing Prayers) - Enchantment Spell. Removes one condition. Removal effect: + Health regeneration (30 seconds).
 * - - (Healing Prayers) - Enchantment Spell. Target ally is enchanted with Healing Ring. ( seconds.) Heals adjacent allies for  Health each second. Target ally is not healed.
 * - - (Healing Prayers) - Enchantment Spell. Heals for . You are enchanted with Healing Ribbon. (10 seconds.) Heals two additional allies near target ally for  whenever you target an ally with a spell. Cannot self-target.
 * -, - (Healing Prayers) - Enchantment Spell. Target ally gains + Health regeneration and +1 Energy regeneration. You lose 1 Energy each time target ally casts a spell.
 * - - (Healing Prayers) - Enchantment Spell. "For  seconds, target other ally is healed 100% of the damage caused while knocked down."
 * - See Ancestors' Rage.

Spells

 * - - (Healing Prayers) - Ward Spell. You channel a Heal Area at your location. For 5 seconds, non-spirit allies in the area are healed for  Health each second. When this spell ends, non-spirit allies in its area are healed for.
 * - - (Healing Prayers) - Spell. Heals target and adjacent allies for  Health. Heals an additional  health to enchanted and hexed allies. Cannot self-target.
 * - - (Healing Prayers) - Half Range Spell. Heals for  Health. You gain  Health if you are Enchanted. Cannot self-target.
 * - - (Healing Prayers) - Spell. Heals for . Heals for  more if target ally is below 50% Health. Cannot self-target.
 * - - (Healing Prayers) - Touch Spell. Heals for . Also heals allies adjacent to your target. You lose 5 Energy if more than one ally is healed.
 * - - (Healing Prayers) - Spell. Heal target ally for  Health. If your target has an Enchantment, you gain  Energy." Cannot self-target.
 * - - (Healing Prayers) - Spell. Heals for . Heals for  more if target ally has a condition.

Elites

 * - - (Protection Prayers) - Elite Enchantment Spell. "Target ally loses  hexes. (8 seconds.) + health regeneration. Removal effect: ally gains +10 armor for each hex removed."
 * - - (Protection Prayers) - Elite Signet. Removes one condition from target ally. Heals for  and removes one hex if target ally is enchanted.
 * - - (Protection Prayers) - Elite Enchantment Spell. (3 seconds.) Incoming damage is reduced to 5% of target's maximum Health. Converts incoming damage to healing (maximum ).
 * - - (Protection Prayers) - Elite Enchantment Spell. "Remove  conditions from target ally. (8 seconds.) Negates the next  incoming damage or life steal, and converts them (maximum ) to healing."
 * - - (Protection Prayers) - Elite Enchantment Spell. "Heal target ally for  Health. (5 seconds.) Enchantments last 60% longer on that ally, gain double benefit from Divine Favour health gains and cost 5 less Energy to cast (Minimum cost: 1 energy)."
 * - - (Protection Prayers) - Elite Enchantment Spell. ( seconds.) 75% chance to block. + armor. Whenever Shield of Deflection fails to block, target ally and all nearby allies are healed for  Health.
 * - - (Protection Prayers) - Elite Enchantment Spell. "( seconds.) target ally has + Health regeneration, damage reduction, and gains +40 additional armor."
 * - - (Protection Prayers) - Elite Enchantment Spell. ( seconds.) Reduces incoming damage by 10 each time target ally takes damage. Damage effect: removes 1 condition and 1 hex.

Spells

 * - - (Protection Prayers) - Spell. "Resurrect target party member. Target party member is returned to life with % Health and 25% Energy." Your Protection Prayers skills are disabled for 5 seconds.
 * - - (Protection Prayers) - Spell. Removes  hexes from target ally. Removal effect: heals for.
 * - - (Protection Prayers) - Spell. Removes one condition. Removal effect: heals for  and removes one hex. Cannot self-target.
 * - - (Protection Prayers) - Spell. Remove one condition from target ally. For each remaining Condition, that ally is healed for  Health.
 * - - (Protection Prayers) - Spell. "Removes all conditions from target ally. For each condition removed, this spell takes an additional  seconds to recharge." Cannot self-target.

Enchants

 * - - (Protection Prayers) - Enchantment Spell. (3 seconds.) Target ally cannot take more than 5% damage or life steal from a single attack or spell. When Protective Bond prevents damage, you lose  energy.
 * - - (Protection Prayers) - Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum ) to healing.
 * - - (Protection Prayers) - Enchantment Spell. (5 seconds.) Target ally has a 75% chance to block incoming attacks. The next time target ally doesn't block an attack, that ally is healed for  health and Shield Guardian ends."
 * - - (Protection Prayers) - Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by . End effect: heals for  Health.
 * - -1, - (Protection Prayers) - Enchantment Spell. While you maintain this Enchantment, target ally has + maximum Health. End effect: ally is healed for.
 * - -1, - (Protection Prayers) - Enchantment Spell. While you maintain this Enchantment, Conditions expire % faster on target ally and heals for  Health whenever ally suffers from a condition." End effect: removes a condition.
 * - -1, - (Protection Prayers) - Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast and heals for  Health whenever ally is hexed." End effect: removes  hexes.

Signets

 * - - (Protection Prayers) - Signet. "Removes all hexes and conditions. Heals for  Health for each hex or condition removed." Removal cost:  Energy each.

Elites

 * - - (Smiting Prayers) - Elite Hex Spell. (8 seconds.) The next  attacks also heal that foes targets (maximum ). The next  spells also deal holy damage to target allies of that foe (maximum )."
 * - - (Smiting Prayers) - Elite Hex Spell. "( seconds.) You gain  Energy whenever target foe hits with an attack. Initial effect: deals  holy damage if it hits an attacking foe."
 * -A- -  - (Smiting Prayers) - Elite Enchantment Spell. ( seconds.) Whenever target ally would be knocked down, the attacker is knocked down for  seconds instead. Deals  holy damage to all foes near target ally.
 * -B- -  - (Smiting Prayers) - Elite Enchantment Spell. ( seconds.) Whenever target ally would block an attack, the attacker is knocked down for  seconds instead. Deals  holy damage to all foes near target ally.
 * - - (Smiting Prayers) - Elite Spell. You channel a Ray of Judgment at targets location. (5 seconds.) Adjacent foes take  holy damage every second and begin burning for  seconds. Deals double damage to Demonic, Ghostly and Summoned creatures.
 * - - (Smiting Prayers) - Elite Enchantment Spell. (3 seconds.) Anyone striking target ally with an attack is knocked down, is dealt  holy damage, and burns for  seconds. Deals double damage to Demonic, Ghostly and Summoned creatures.
 * - - (Smiting Prayers) - Elite Signet. Target foe is knocked down. If target foe is attacking or casting a spell, all nearby foes take  holy damage and burns for  seconds. Deals double damage to Demonic, Ghostly and Summoned creatures.
 * -A- -  - (Smiting Prayers) - Elite Enchantment Spell. ( seconds.) 75% chance to block. Adjacent foes are dealt  holy damage whenever that ally fails to block.
 * -B- -  - (Smiting Prayers) - Elite Enchantment Spell. Deals  holy damage. Deals  more holy damage for each of target foe's equipped Hex skills.

Spells

 * - - (Smiting Prayers) - Spell. Target foe takes  holy damage. This spell does double damage to nearby foes if targeting demonic, ghostly and summoned creatures.
 * - - (Smiting Prayers) - Enchantment Spell. (30 seconds) Target ally deals Holy damage. End effet: creates a Kirin's Wrath at their location. Deals  holy damage each second (5 seconds) to nearby foes. Attacking foes take double damage. Cannot self-target.
 * - - (Smiting Prayers) - Spell. Target foe is struck for  holy damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Divine Favor if target foe is attacking.
 * - - (Smiting Prayers) - Projectile Spell. "Spear of Light flies twice as fast toward target foe and deals  holy damage if it hits. Spear of Light deals + damage if it hits an attacking foe."
 * - - (Smiting Prayers) - Touch Skill. Deals  holy damage. Deals  more holy damage if target is hexed.
 * - - (Smiting Prayers) - Touch Skill. Deals  holy damage. Deals  more holy damage if target is knocked down.
 * - - (Smiting Prayers) - Spell.  Deals  holy damage each second (5 seconds.) Hits foes adjacent to target's initial location. Attacking foes take double damage. Your Smiting Prayers skills are disabled for 5 seconds.

Enchants

 * - - (Smiting Prayers) - Enchantment Spell. Resurrects target party member (full Health, full Energy). (30 seconds.) This party member deals % more damage. Deaths while enchanted with Vengeance does not incur death penalty. End effect: this ally dies and all nearby foes take  holy damage.
 * - -1, - (Smiting Prayers) - Enchantment Spell. While you maintain this Enchantment, convert target ally attacks to holy damage and strike for an additional  holy damage in melee.
 * - - (Smiting Prayers) - Enchantment Spell. For 8 seconds, the next hex against target ally fails and is reflected back to the caster using your current smiting prayers attribute.
 * - - (Smiting Prayers) - Enchantment Spell. ( second.) When using a skill on a foe, deal  holy damage to all other foes adjacent to you.
 * - - (Smiting Prayers) - Enchantment Spell. ( seconds). Deals 66% of each attack's damage (maximum ) back to source. Ends after dealing damage  time[s]. Cannot self-target.

Hexes

 * - - (Smiting Prayers) - Hex Spell. "For 8 seconds, target foe deals % less damage, and Retribution directs 100% of the attack damage back to foes adjacent to the source (maximum  holy damage) every time target foe does damage."  Ends if target foe is hexed with another Smiting Prayers skill.
 * - - (Smiting Prayers) - Hex Spell. "For 10 seconds this hex does nothing. When this hex ends, Judge's Intervention deals % of the damage that foe dealt over the hex's duration as holy damage (maximum 150)." Ends if target foe is hexed with another Smiting Prayers skill.
 * - - (Smiting Prayers) - Hex Spell. "For 8 seconds, whenever target foe deals damage via attack or spell, the damage is negated and the target of that foe gains  Health. No effect unless this foe targeted one of its allies."
 * - - (Smiting Prayers) - Hex Spell. "Also hexes foes adjacent to target. (4 seconds.) Spells and chants used by target foe also sacrifice % of their maximum Health. Foes in the area take  holy damage whenever target foe sacrifices Health."
 * - - (Smiting Prayers)-  Hex Spell. "Also hexes foes adjacent to target. (4 seconds.) Durations of existing enchantments are reduced by % on target foe and offer no benefit upon ending. (No effect on maintained enchantments.) Foes in the area take  holy damage whenever enchantments end on target foe."
 * - - (Smiting Prayers) - Hex Spell. "Also hexes foes adjacent to target. (4 seconds.) Target foe cannot be healed for more than % maximum Health due to healing from a single Skill. Foes in the area take  holy damage whenever target foe is healed."

Signets

 * - - (Smiting Prayers) - Signet. Deals  holy damage. Deals does double damage if target foe is attacking. You gain  Energy if target foe is hexed with Smiting Prayers.
 * - - (Smiting Prayers) - Signet. Deals  holy damage. Causes knock-down if target foe is attacking or casting a spell. If any of those foes are demonic, ghostly or summoned creatures, all nearby foes take  holy damage.
 * - - (Smiting Prayers) - Signet. "Your next Smiting Prayers skill causes knockdown to adjacent foes. Deals  more holy damage for each of target foe's adrenaline skills."

=Necromancer=
 * - - (Death Magic) - Elite Animate Spell. Creates a level  flesh golem which leaves a fresh corpse when it dies. You gain Health equal to the damage it deals. Minions within earshot of Flesh Golem deal  less damage and steal  Health when they attack. Exploits a fresh corpse. You can have only one flesh golem at a time.
 * - - (Death Magic) - Elite Animate Spell. All of your Minions die. Each undead servant (maximum ) is replaced by a level  jagged horror that inflicts Bleeding with attacks. All your other Death Magic skills are recharged if at least  minions dies in this way.

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 * - - (Death Magic) - Enchantment Spell. ( seconds.) Become master of all earshot hostile undead servants. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more.
 * Dark Bond.jpg Verata's Bond - - (Death Magic) - Enchantment Spell. Receive 20% less benefit from healing ( seconds). Transfers % of incoming damage from youself to your nearest undead servant and are immune to critical attacks.
 * - (Death Magic) - Destroy target minion. Animates a level  Bone Horror. You don't sacrifice Health if target is already masterless.
 * - - (Death Magic) - Enchantment Spell. Destroys all masterless minions within earshot. All of your Minions die. You gain  Health regeneration ( seconds) and all your Death Magic skills recharge if 3 minions dies in this way.
 * - - (Death Magic) - Enchantment Spell. Reduces your maximum Health by half ( seconds). Reduces damage you take and health you sacrifice by 20%, and an additional 5% for each minion you control.

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 * - - (Blood Magic) - Enchantment Spell. Enchants party members in earshot ( seconds). These party members gain  strikes of adrenaline each time they hit with an attack.
 * - - (Blood Magic) - Enchantment Spell. Enchants party members in earshot ( seconds). + more damage whenever these party members hit with physical damage.
 * - - (Curses) - Elite Enchantment Spell. Enchants party members in earshot ( seconds). These party members remove one enchantment when they deal physical damage. + more damage whenever these party members strikes hit foe under a Necromancer hex. Removal cost: for each Monk enchantment, you lose % maximum Health.
 * - - (Blood Magic) - Elite Enchantment Spell. Enchants party members in earshot ( seconds). These party members steal  Health and 1 Energy when they hit with physical damage. They deal - less damage if under another Necromancer enchantment.

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 * - - (Blood Magic) - Elite Enchantment Spell. (10 seconds.) + Energy regeneration and sacrifices 33% less health. Cannot self-target.
 * - - (Death Magic) - Enchantment Spell. All of your Minions die. Each undead servant (maximum ) is replaced by a level  jagged horror that inflicts Bleeding with attacks. All your Death Magic skills are recharged if at least  minions dies in this way.
 * - - (Blood Magic) - Elite Spell. Steals  Health. Steals  more if your target has more Health than you. If you are suffering from a Condition, you gain 7 Energy.
 * - - (Blood Magic) - Elite Enchantment Spell. Steal  Health from target foe. Reduces damage and sacrifice you take by half and you have + Health regeneration (10 seconds). End effect: heals you for . Reduces your maximum Health by half.
 * - - (Blood Magic) - Elite Enchantment Spell. You gain  Energy. (20 seconds.) Steal  Health from one nearby foe whenever you cast a spell or sacrifice life.

=Mesmer=
 * - - (Fast Casting) - Elite Skill. ( seconds.) This skill becomes the Elite spells or signets of target creature. Elite spells or signets you cast use your Fast Casting attribute instead of their normal attributes.
 * - - (Fast Casting) - Elite Stance. ( seconds.) Your spells and signets recharge 33% faster.  All your Mesmer skills recharge instantly whenever your interrupted.


 * - - (Fast Casting) - Enchantment Spell. ( seconds.) Your interrupted skills recharge instantly. You gain  Energy per recharged skill.
 * - - (Fast Casting) - Enchantment Spell. You move 33% faster. Lasts  seconds for each signet you have equipped (maximum 3 signets).
 * - - (Fast Casting) - Enchantment Spell. You can't be knocked down. Lasts  seconds for each signet you have equipped (maximum 3 signets).


 * - - (Fast Casting) - Hex Spell. Initial effect: interrupts a skill. ( seconds.) Target foes next skill is interupted and Web of Disruption ends. End effect: all foes in the area are hexed with Web of Disruption.


 * - - (Inspiration Magic) - Elite Spell. Removes 2 hexes from target ally. You gain  Energy for each hex removed in this way.
 * - - (Inspiration Magic) - Elite Enchantment Spell. (20 seconds.) You have + maximum Energy.  End effect: you gain  Energy.
 * [[Image:Confusion.jpg|24px|Mass Hysteria]] Mass Hysteria - - (Inspiration Magic) - Elite Spell. Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal  Energy from each interrupted foe.


 * - - (Inspiration Magic) - Hex Spell. You lose all Energy. Target foe has - Energy degeneration and you have + Energy regeneration (30 seconds).


 * - - (Inspiration Magic) - Signet. You lose all Energy. Nothing happens (10 seconds). End effect: You gain  Energy (maximum 30) for each point of energy lost.
 * - - (Inspiration Magic) - Signet. "Removes all enchantments. Removal cost:  Energy.


 * Stance. ( seconds.) Your spells and signets deal fire damage. Cold damage is reduced by %. Gain Energy when taking or dealing cold damage.
 * Stance. ( seconds.) Your spells and signets deal cold damage. Fire damage is reduced by %. Gain Energy when taking or dealing fire damage.
 * Stance. ( seconds.) Your spells and signets deal earth damage. Lightning damage is reduced by %. Gain Energy when taking or dealing lighnting damage.
 * Stance. ( seconds.) Your spells and signets deal lightning damage. Earth damage is reduced by %. Gain Energy when taking or dealing earth damage.


 * - - (Domination Magic) - Elite Hex Spell. Interrupts a spell or chant. Interruption effect:  Target foe has - Energy degeneration and you have + Energy regeneration (10 seconds).
 * - - (Domination Magic) - Elite Hex Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill ( seconds). All skills of the same attribute are reduced to 0 ranks for  seconds.
 * - - (Domination Magic) - Elite Hex Spell. (5 seconds.) Also effects foes adjacent to target. Deals  damage. Removes one Enchantment each second.
 * - - (Domination Magic) -  Elite Hex Spell. ( seconds.) Target foes skills takes % longer to recharge. No effect and ends early if target foe hits you.


 * - - (Illusion Magic) - Elite Hex Spell. ( seconds.) Target foe moves and attacks 50% slower and has - Health degeneration. End effect:  inflicts Crippled ( seconds).
 * - - (Illusion Magic) - Elite Touch Signet. You and target foe become Blinded for  seconds. Signet has half-range if you are blinded.
 * - - (Illusion Magic) - Hex Spell. ( seconds.) Target foe moves 50% slower. End effect:  inflicts Crippled ( seconds).

=Elementalist=
 * - - (Energy Storage) - Elite Enchantment Spell. ( seconds.) Your elemental attributes are boosted by +. You gain 50% of the Energy cost of any Air, Earth, Fire and Water Magic skills you use.
 * - - (Energy Storage) - Elite Glyph. (15 seconds.) Your next spell activates and recharges instantly. You gain  Energy for each point of Energy lost due to Exhaustion.

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 * - - (Fire Magic) - Elite Spell. Also hits foes near target's initial location. (5 seconds.) Deals  fire damage and inflicts Burning each second. Deals + fire damage for each second since casting this spell.

=Assassin=
 * Riposting Shadows


 * - - (Deadly Arts) - Hex Spell. ( seconds.) While not under any other assassin hex, target foe cannot block your attacks.




 * 10 1 30


 * concise description = Elite Enchantment Spell. Conceal yourself ( seconds) in shadows. Enemies cease attacking and cannot see or target you. This Enchantment ends if you move or deal damage.


 * concise description = Elite Enchantment Spell. ( seconds.) Hostile spells targeting you fail and attacks against you miss. Ends if you attack or use a spell. End effect: lose all but  Health.


 * concise description = For  seconds, all hostile Spells and attacks against you miss or fail, but all Enchantments, Hexes, and Stances you cast last 1⁄2 as long.  ''Your current stance Ends and You deal 50% less damage with Spells and Traps.

=Ritualist=
 * User:Lancy1214/Ritualist Skills/Spawning Power
 * User:Lancy1214/Ritualist Skills/Channeling
 * User:Lancy1214/Ritualist Skills/Communing
 * User:Lancy1214/Ritualist Skills/Restoration


 * Spawning Power:
 * supporting the use of Weapon Spells, Item Spells and Binding Rituals through improving skills
 * ''inherent effect:
 * Your Summoned Creatures have 10% more Health for every 2 points in Spawning Power.
 * Your Weapon Spells duration last 5% longer for every 2 points in Spawning Power.
 * Your Item Spells grant base Damage Reduction 1 (stacking) for every point in Spawning Power.

-
 * - - (Spawning Power) - Elite Skill. Destroy target allied summoned creature. You gain  Energy. If target ally was a Spirit, this skill becomes the Ritual-skill (for 30 seconds) of target spirit. Ritual-skills use your Spawning Power attribute instead of their normal attributes. 

-
 * - - (Communing) - Binding Ritual. Creates a level  spirit ( second lifespan). Non-spirit allies within range have % chance to block. Block effect cost: this spirit takes % damage.
 * - - (Communing) - Binding Ritual.  Creates a level  spirit ( second lifespan).  Non-spirit allies within range cannot lose more than % maximum Health from a single attack.  Damage prevention cost: this spirit takes  % damage.
 * - - (Communing) - Binding Ritual. Creates a level  spirit ( second lifespan). Non-spirit allies within range gain  Damage reduction. Damage reduction cost: this spirit takes damage (maximum  damage).

=Paragon=
 * - - (Motivation) - Elite Signet. All party members lose all conditions. You gain  Health and  Energy and begin Burning (one second for each condition removed).
 * - - (Motivation) - Elite Signet. Removes one hex and one condition. If you are not enchanted, you remove one hex and one condition. Cannot self-target.

Please use proper naming monikers to match skill functions...

Chants

 * Angelic
 * Athem
 * Aria
 * Ballad
 * Chorus
 * Lyric
 * Psalm
 * Mantra
 * Requiem
 * Speech
 * Song

Triggered by Health.
 * Angelic
 * - - (Leadership) - Elite Echo. ( seconds.) Target transfers half of incoming damage to you if under the effects of a shout or chant. Redirected damage is reduced by . Cannot self-target.
 * - - (Leadership) - Echo. ( seconds.) Each second that target ally takes damage over  while under the effects of a shout or chant, that ally is healed for any damage over that amount. Cannot self-target.
 * Angelic Intervention
 * Angelic Shelter
 * Angelic Barrier

Triggered by Attack Skills, exact triggering criteria varies.
 * Athem
 * (next hit, miss or block)
 * (next hit on a target above 50% Health)
 * (next hit)
 * (next activation) - - (Leadership) - Elite Chant. You gain 2 adrenaline. (10 seconds.) Party members in earshot gain  adrenaline with their next attack skill.
 * (next hit or miss)
 * (next activation)
 * (next hit)
 * (next hit, buff which lasts until triggered)
 * (next activation)
 * Anthem of Restoration
 * Anthem of Purity
 * Inspirational Anthem
 * Hexbreaker Anthem

Triggered by Spell activation.
 * Aria
 * Inspirational Aria
 * Aria of Purification
 * Energizing Aria
 * Hexbreaker Aria
 * Aria of Purification
 * Energizing Aria
 * Hexbreaker Aria

Triggered by taking damage.
 * Ballad
 * Ballad of Intervention - - (Leadership) - Elite Chant. (10 seconds.) Negates the next fatal damage earshot allies takes. Negation effect: heals for . Ends on other allies.
 * Inspirational Ballad
 * Ballad of Purification
 * Energizing Ballad
 * Hexbreaker Ballad
 * Hexbreaker Ballad

Triggered by Chant or Shout activation.
 * Chorus
 * Inspirational Chorus
 * Chorus of Restoration
 * Chorus of Purification
 * Hexbreaker Chorus
 * Chorus of Purification
 * Hexbreaker Chorus

Triggered by Signet activation.
 * Lyric
 * Inspirational Lyric
 * Lyric of Restoration
 * Energizing Lyric
 * Hexbreaker Lyric
 * Energizing Lyric
 * Hexbreaker Lyric

Triggered by Adrenaline activation.
 * Speech
 * - - (Leadership) - Echo. (.) Target ally gains  strike(s) of adrenaline whenever a shout or chant ends on that ally. Cannot self-target. You lose all adrenaline whenever a chant or shout ends.
 * Speech of Restoration
 * Speech of Purification
 * Energizing Speech
 * Hexbreaker Speech

Triggered by Skill activation.
 * Song
 * Inspirational Song
 * (Ends after activating Skills)
 * (buff which lasts until triggered)
 * Hexbreaker Song - - (Leadership) - Chant. (10 seconds.) Reduces hex durations on earshot allies by %. Ends if ally uses a skill. End effect: removes a hex.
 * Hexbreaker Song - - (Leadership) - Chant. (10 seconds.) Reduces hex durations on earshot allies by %. Ends if ally uses a skill. End effect: removes a hex.
 * Hexbreaker Song - - (Leadership) - Chant. (10 seconds.) Reduces hex durations on earshot allies by %. Ends if ally uses a skill. End effect: removes a hex.

Echoes
Many echoes belong to one of two sub-types: Finales, which provide an instant effect that is triggered whenever a Chant or Shout ends on the target.
 * Finales

Enhanced effects while under the effects of a Chant or Shout.
 * Harmonics

Refrains, which provide continuous effects and are reapplied (resetting their durations) whenever a Chant or Shout ends on the target ally.
 * Refrains


 * Neither
 * - - (Leadership) - Elite Echo. ( seconds.) You gain % more adrenaline and +5 armor for each earshot foe (maximum +25 armor). Renewal: whenever a chant or shout ends on you.
 * - - (Motivation) - Elite Echo. ( seconds.) You gain 33% more adrenaline. You attack 33% faster if under the effects of a shout or chant. You have -20 armor while attacking.
 * - - (Leadership) - Echo. ( seconds.) You gain 50% more adrenaline while under the effects of a shout or chant. You lose all enchantments while under the effects of a shout or chant.

Shouts

 * - - (Motivation) - Elite Shout. (3 seconds.) You lose all Energy. Allies within earshot gain  Energy regeneration and +1 to all Attributes.

-
 * "This Is Where They Die!" - - Elite Shout. ( seconds.) Earshot allies deals + with attacks. These allies inflicts Cracked Armor and Deep Wound condition ( seconds). Ends after the next successful attack. Ends on other allies.

-
 * "Vengeance Is Ours!" - - Elite Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal % more damage. Affected party members die when it ends, but do not receive a death penalty.

=Dervish=
 * - - (Mysticism) - Elite Enchantment Spell. ( seconds.) Spells cannot target you. You also have +20% block for each Dervish enchantment (maximum of 3) on you. You cannot cast spells. Renewal: Whenever an enchantment on you ends.
 * - - (Earth Prayers) - Elite Enchantment Spell. (20 seconds.) Adds % damage to your attacks. Ends when you use an attack skill. End effect: You gain  Health and  Energy for each successful hit while under Vow of Strength.
 * - - (Wind Prayers) - Elite Enchantment Spell. (20 seconds.) You gain  Energy each time you hit with an attack. You have -3 Energy regeneration. Renewal: Whenever an enchantment on you ends.
 * - - (Wind Prayers) - Elite Enchantment Spell. ( seconds.) You attack and move 25% faster, and conditions expire 25% faster. Ends when you use an attack skill. End effect: you gain Health  (maximum 50) and  Energy (maximum 15) for each adjacent foe.

~
 * - - (Wind Prayers) - Touch Spell. Lose one enchantment.  If you lost an enchantment this way, target foe lose one enchantment. Heals for  for each enchantment removed.

~
 * Staggering Force
 * Sand Shards
 * Dust Cloak
 * Aura of Thorns
 * Heart of Holy Flame
 * Grenth's Fingers