User:Ezekial Riddle/Sandbox/archive 1

Ezekial Riddle's Issue 22:04, 6 December 2008 (UTC)

 * Issue
 * Well, where to start? The skill, by design, is flawed. No one is going to Sacrifice themselves for their self-sacrificial buddy. Heck, even an infuse monk would probably ignore a Necromancer that sacs too much, unless it was absolutely necessary, like a BiP Necro(lawl). Which means this enchantment is only really useful for the self. Here is where the situation gets very interesting.
 * Once before, this skill and Shadow Walk were key to a mindless and suicidal 1500 DPS exploit (you read right, one-thousand five-hundred damage per second.) ANet was quick to fix the exploit, and amazingly, they didn't 25/90 either of the skills involved. A quick fix to the skills put the idea of bombing out of the picture for a while.
 * A few months later, ANet would decide to overhaul some sections of the game. This included the competitive missions Fort Aspenwood and Jade Quarry. All right, nothing bad, it was an attempt to make the compensation better for those participating. However, this, in turn, created a "farming" state for the Arenas, of which I am not going to entertain my complaints against in this issue.
 * Back on subject, let's focus on the Penalties for dying in these arenas: nothing. A 5 second respawn timer, and you're back trying to accomplish the objective. To put things in a nutshell, it is Guild Wars own area for the Quake players. There's no punishment for dying, as such, in the Jade Quarry, people deliberately die for the sake of accomplishing the objectives. This is completely against any of the other Arenas, where one gets a debuff for dying, or has to sit for what seems like an eternity to get back in the battle. And the main reason people are so successful at farming while killing themselves? Dark Aura. Punish adjacent player enemies badly coded AI for hurting yourself. Great concept.
 * TL;DR:
 * Dark Aura is a badly designed skill that entertains poor playing methods and needs to be rebalanced.


 * Short-term Suggestion A.K.A. 25/90
 * If we want to kill the skill's current use for the time being, make it Target Other Ally and end after 1 sacrifice, and 25 energy, 90 recharge of course. This then requires a follow-up to balance.


 * Possible balance suggestions
 * If we want to stay with some way of playing from sacrifice, change to Hex Spell. For  Whenever you sacrifce, target foe takes % of the sacrifice.
 * Or, if you want to completely change the skill (and violate some themes, so it would seem) alter by doing this: Hex Spell.  For 8 seconds, target foe and nearby non-moving foes take  shadow damage each second this hex is active. Only one copy of the hex may be active at any given moment.


 * Hypothetical Tournament. For convenience's sake, whichever team has the higher number in a bout wins


 * The following is qualifiers. The first round is single elim. Whoever loses in the second round gets sent to the Round Robin to qualify for Finals.


 * All the round 2 losers are sent to a 5-match Round Robin. The best two teams go on. At the end, if there is a tie for 2nd place, the two tied teams fight each other again.

Results
 * Teams 3 and 7 get to go to the seeding round robin tournament.
 * Round Robin Matchup for seeding in Double Elim
 * Results:


 * ''Double elimination bracket. Whoever loses at the battle for first place fights the Consolation Champion for second (and third) place.

A Wins. B is second. C is third.

=Welcome= Welcome to Riddle's Minor GvG Tournament! Sign-ups will end January 23, 2009, unless there are 24 teams before then. You may sign up ****, just follow the on-page instructions. The Entry Fee is 20K a team (minimum of 2.5K per member, or max of 3.333K a Member)
 * Rules
 * No more than two of the same profession on the same team.
 * Teams must consist of at least 6 human players, and may only have 1 hero and/or Zaishen Henchman on a team.
 * Being 5 minutes or more late for a match will result in a forfeit (loss)
 * Contenders must participate in at least two rounds before they can be subbed by a hero or henchmen
 * Elites not allowed: Palm Strike, Rampage as One, Wounding Strike, Lyssa's Aura, Primal Rage, Ray of Judgement, Searing Flames, Wail of Doom, Xinrae's Weapon, Defensive Anthem.

=Maps
 * Guaranteed
 * Isle of Meditation


 * Unconfirmed
 * Frozen Isle
 * Isle of Wurms
 * Isle of Solitude

=Agenda= Qualifiers (if more than 8)
 * Day 1

2nd Match Losers Round Robin

Seeding Round Robin
 * Day 2

Double Elimination
 * <-Consolation--Championship--->

=Prizes= 1st: 100K + 2/3 of the amount of entry fees to divvy amongst the team members 2nd: 7/30 of the amount of entry fees to divvy amongst the team members 3rd: 1/10 of the amount of entry fees to divvy amongst the team members

=Ingame Contact= Ezekial Riddle

=Discussion=

=Sign ups=

To sign-up, copy the following and fill in as necessary:

:Team Members: [Fill in] :Subs: [Fill in] :Hero/Henchman: [Yes or No]

Example:


 * Team Name: Questionables
 * Team Members: Ezekial Riddle, Sariah Nahom, Sneeky Peter, Sanaubar Riddle, Adverse Confession, I Am Shao Kahn,
 * Subs: Jimmy Fontane, Soraya Al Fariid
 * Hero/Henchman: Yes, Anton, Zaishen Mage


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