Talk:Eredon Terrace

Portal Jump
Skills: Either Heart of Shadow or Viper's Defense Positioning: Right at the portal into Eredon, nearest to the portal itself and the east-swinging wood gate:

This requires a very precise angle so make sure your Hero is flagged just right also (they tend to reposition themselves a second time after flagging)



If the teleport is lined up correctly, you should glance right past the big post and land inside the town's boundaries without being taken to the town outpost itself. ...however you're not done yet! Now go up the hill to the other gate that's usually only accessible to Guild members who own the town, and walk right through it, and then up to the windmill. Behind a shack there is a black patch of ground that's also Pathable and opens up into a massive area of rolling hills that were originally only intended to be Background geometry. This area grants a huge bonus to the Cartographer title and is a must-have for anyone who doesn't want to spend more time than they have to making it up in every other little nook and cranny of Cantha. -- ilr  21:00, 22 October 2010 (UTC)


 * Went from 99.3 to 99.8 using this. I was getting tidbits when i was 99.3 and was like c'mon 94! but i left @99.8 and was like just a tiny bit more c'mon 99! so this bug is damned close to being worth .5 % Justice 06:52, 20 June 2011 (UTC)
 * I have a screen cap of my mission map after mapping the area (Cartography Made Easy Complete Collection texmod is running) here: http://i109.photobucket.com/albums/n59/BladeDVD/eredoncartowithtexmod.jpg Not sure if this would be useful or how to add it properly to this page. If anyone who knows how thinks it would be useful, feel free to use it. I'm also curious as to why there's no note of this on this page. Is the note on the Vanquisher page supposed to be sufficient? BladeDVD 00:20, 28 June 2011 (UTC)