Feedback talk:User/Dark Morphon/Aura of Displacement

Make's sins have 30 armor (against elemental damage... lol). Means they can't attack elementalists or hammer/shock warriors, because they will be dead before they can land 3 skills and return. Basically limits targets to monks, mesmers, and necromancers. Not a very useful skill at that point. I think it's fine as is given the after cast. There's no snare or knockdown like in SP or WC making it easily kitable, so I would rather leave the skill in it's current state than apply this suggestion. The initial shadow step is limited by the need of an enemy to be in range, so I've never had too much of a problem with this skill itself since the aftercast was added.~>Sins  WDB 16:01, 13 October 2009 (UTC)
 * A new joke will appear - AoD frenzy sins... go go lightning hammer hitting for 500 -Talamare-   feedback  16:14, 13 October 2009 (UTC)
 * AoD doesn't deserve this draw back>.>-- TeaCat [[Image:User RedTeaCat TeaCat.jpg|27px]] 17:29, 13 October 2009 (UTC)
 * AoD + Frenzy + Heal Sig = -10AL x2 damage! W007 pro!~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 18:17, 13 October 2009 (UTC)

Apparently none of you have read my reasoning. Do that before commenting, please? Dark Morphon 16:24, 14 October 2009 (UTC)
 * WOO this is so awesome that it must be nerfed ? how about we press del button on every damn shadow step ? like lol what's shadow step ? its funny how ppl wanna nerf shadow steps even more and more and more easier would be just delete them. what's the point of makign skills unusable when you can just delete them wich is way faster ? or would it look too bad that every job has only 10 skills lololol `? 195.95.208.223 06:41, 15 October 2009 (UTC)
 * Hai IP. If you had payed any attention whatsoever, you'd have seen I removed the aftercast from shadowsteps. If you had payed any attention, you'd have seen I only nerfed this skill because it was so much stronger than the other shadow steps on splits. Of course, people reading things and actually thinking about how a skill affects gameplay is too much to ask. I'm sorry, I have put the bar too high. Dark Morphon 10:39, 15 October 2009 (UTC)
 * You should re-mention the aftercast thing on this page since I doubt anyone remembers all your suggestions... Also even without aftercast this doesnt deserve -40 armor... its a bad joke with it -Talamare-   feedback  11:11, 15 October 2009 (UTC)
 * I can analyse this skill a bit for ya. This skill is only useful in GvG (and AB, which isn't PvP) as it is now since the mobility and escape route that it provides is only beneficial in big maps. Since Assassins are meant to be used on spikes and splits, the -40 armor will only really affect you when you carelessly jump into the midst of enemies to spike one of them or when you are trying to take someone on 1v1 in a split situation. These things are exactly what I want to hit because Aura of Displacement gives far too much mobility and far too easy an escape route to be fair. Dark Morphon 11:26, 15 October 2009 (UTC)
 * I feel steps are balanced now given current aftercasts. It's a completely kitable skill that adds to sins survivability and makes it harder to deal with a sins positioning.  However, like I said already in our discussion elsewhere, there are only 3 worthwhile defense points on GvG maps.  Flag stand and the two Guild Lord locations.  So the position benefit doesn't do much.  Especially since sins are offensive professions meaning they will be focused on splitting to the stand or enemy guild lord, making them only have 2 prime locations to be at.  It's not hard to have the rit or 3rd monk cover their own guild hall.  About the only advantage a team can gain is a short time of numbers advantage by return stepping to the stand or elsewhere. That's not saying much though given how limited sins are, especially with AoD.  So, given all this I don't think the skill needs touched. ~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 05:06, 16 October 2009 (UTC)
 * Sorry for the late reaction. I think the mistake you are making here is that you underestimate the size of Guild Battle maps. You can't shadowstep from the flag stand to the guild lord, hell, you can barely shadowstep from one side of the base to the other. Dark Morphon 16:01, 17 October 2009 (UTC)

Id take aftercast (its not that frigging horrible) instead of retarded -40 armor, im fine with this suggestion if you change recharge to 10 /gg. Raemon 14:36, 17 October 2009 (UTC)
 * 10 second recharge? Umad? Dark Morphon 15:19, 17 October 2009 (UTC)
 * You guys do realise that aftercast kill the whole point of shadowsteps ? The nerf is incredibly unelegant.This one is alot better imho to start with if you are sologanking and they send 1 guy back you are sure to be forced to retreat.Secondly on stand you are at huge disadvantage so you'll only be good to push kills on powerplay.AND ofcourse basicly you're going to run this on dedicated split (2 sins + monk with prot spirit) wich is how you should run it Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  16:12, 17 October 2009 (UTC)
 * Getting almost instant killed without prot spirit is quite "BIG" nerf and what do you think is the point of shadow steps anyway ? Raemon 17:05, 17 October 2009 (UTC)
 * Aftercast while youre solo ganking doesnt matter that much, hell you even have a chance to kill the person they split off even with aftercast... and youre still useful for the occasional (slightly delayed) surprise spikes on stand... with no aftercast and -40 armor all youre useful for is solo ganking npcs... its almost like suggesting that frenzy should make you take triple damage -Talamare-   feedback  17:08, 17 October 2009 (UTC)
 * That's the point. It can still do what it could do before this change, it's a lot more vulnerable for stand spikes and while it still can take anyone on without risk of dying if played well, you are now less likely to get a kill that easily as you are a lot more soft. And yes indeed, this skill is still very powerful for solo ganking NPCs. What my change does is retaining its immense power on splits but greatly increasing the risk that goes with this build outside said splits, thus justifying its split-power. Dark Morphon 14:42, 18 October 2009 (UTC)