User talk:Shard/Serious Changes

 '''Requirements for having an opinion on this page: OR
 * You have been on each HA map at least twenty times,
 * AND you have won at least 10 GvGs on each guild hall against guilds ranked <500,
 * AND you are UAX or close to it,
 * AND you earned all your pvp titles.'''
 * You are Izzy or Linsey.

My Opinion
izzat you should use this one bro: '''Requirements for having an opinion on this page: OR
 * You have been on each HA map at least twenty times,
 * AND you have won at least 100 GvGs against guilds rated <500,
 * AND you are UAX or close to it,
 * AND you earned all your pvp titles.'''
 * You are Izzy or Linsey.   relaxen und watschen der blinkenlichten --Jette  [[Image:User_Jette_awesome.png|19px]] 23:47, 5 July 2009 (UTC)

RaO
How about changing it so it only affects bows? C4K3 Talk 10:11, 20 July 2009 (UTC)
 * Speed boosts are pretty garbage on bow rangers who aren't running. Melee rangers, while contradictory to their name, should be a choice for players who don't want to use a bow. ~Shard  [[Image:User Shard Sig Icon.png]] 21:59, 20 July 2009 (UTC)


 * Text doesn't crop around ur box. Try using

?   Raine   - talk  22:15, 20 July 2009 (UTC)
 * I can't figure out how to use that. Wanna do it for me?  ~Shard  [[Image:User Shard Sig Icon.png]] 22:37, 20 July 2009 (UTC)
 * That should do it. Then again, a couple of break tags would've done more or less the same thing.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:36, 21 July 2009 (UTC)
 * Oh, what the hell? -.-" [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:37, 21 July 2009 (UTC)
 * Oh, I get it. The div tag doesn't make an object; it's still text (so text doesn't wrap around it).  I'll figure this out...  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:38, 21 July 2009 (UTC)

Assassins
What's wrong with leads/openers being unblockable/unstoppable? I see absolutely no problem with letting piss-weak lead attacks always hit (jagged strike comes to mind). What I see a problem with is dual attacks coming fast and furious - being the hardest hitting part of the chain and also the most spammable part is a problem. -- Armond Warblade 15:05, 20 August 2009 (UTC)
 * Because it reduces the counters for some combos to only blind and snares. If the unblockable leads/offhands didn't recharge in 4 seconds, they wouldn't be so bad, but what's the point of having combos when they can't fail anyway?  ~Shard  [[Image:User Shard Sig Icon.png]] 01:37, 21 August 2009 (UTC)
 * As a comparison, if a warrior Backbreakers a guardianed target, he gets penalized for playing badly by not being able to pull off his knockdown combo and having to wait forever for it to recharge. Assassins, because they basically can't be blocked and their skills recharge instantly, don't get penalized for playing badly, only for getting blinded or snared (and let's face it, that's not much of a problem either).  --Jette  [[Image:User_Jette_awesome.png|19px]] 01:45, 21 August 2009 (UTC)
 * Ther are a lot of counter to the chain of an assassin and the unstopable attack of assasin have conditions. I don't understand why you hate that skill.--Ciotto 13:23, 3 September 2009 (UTC)
 * Being enchanted is barely a condition. How does a monk in RA or TA or AB counter them? They can't.  ~Shard  [[Image:User Shard Sig Icon.png]] 20:20, 5 September 2009 (UTC)

Ritualist
You have right that they wrong the ritu concept, but your new version of weapon of remedy is stronger than the one there is now :P. I mean an heal and cond removola when you attack, that can't be removed and is easy maintenable.--Ciotto 13:29, 3 September 2009 (UTC)
 * The healing would be no better than, say, Spirit Light Weapon, which is in the same attribute and heals for more. Moreover, the condition removal only happens when the target actually hits, and it has to be an attack skill -- it might be convenient for some things, but it's useless for removing important stuff like blindness and crippled.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 19:23, 3 September 2009 (UTC)
 * It's just above the healing powers of Vigorous Spirit, and the condition removal is pretty conditional. It would be much, much less powerful than it is now. ~Shard  [[Image:User Shard Sig Icon.png]] 20:22, 5 September 2009 (UTC)

I know I don't meet the requirements, but I'm curious... Question about the skills. is there a different between pvp and pve, etc? how each would affect/ effect in each area? I think your thoughts on them are sound btw..... ♥ Ariyen ♀ 21:15, 12 September 2009 (UTC)

A few things:

 * 1) Aegis - is broken as it is, but, (at least in my opinion) it was made for anti-spiking (remember how imba omegaspike was?). So, while a shadow form in pvp is bad, it's better than chaining guardian on your whole team for 10e. Maybe have it  damage reduc?
 * 2) Magebane - all interrupts are broken, except for d-shot, which is probably the most balanced skill in the game. Let me explain: d-shot implies that, if you are good, you shutdown a skill. If you are bad, you wasted a skill slot on a skill you'll be spamming on recharge and still failing to hit with (cancelling spells > interrupts). PS: change GoLE back to what it was, uses a charge when a spell gets off
 * 3) PnH at 8s was imba, but 12s is too weak. I like the idea of just being able to remove hex stacks, a la convert hexes.  hexes and  cond, with maybe an 10/11s recharge?
 * 4) LS - RoF is target ally, RC is target other ally. Considering there isn't a self-condition removal that's viable (see: Purge Signet/Conditions), either: a) keep it and target other ally, or b) 10e, up the RoF and target ally. Or completely rework it

Moo Kitty 22:01, 12 September 2009 (UTC)


 * Agreed on every point, except the second. Savage Shot and Power Drain says hi. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  10:56, 13 September 2009 (UTC)
 * Draw Conditions has been good at removing conditions from prot monks since forever. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  13:56, 13 September 2009 (UTC)
 * This is where splitting says hi, and Flaggers have little/no condition removal on splits (see: defensive retreat = flagger and/or prot). But yes, for HA/8v8 flag stand, you would, in theory, be akin to preferring RC to LS for the healing power + not having to worry about yourself. If, however, you have a map where you need to split (aka Frozen Isle and such), then you'd favor a change to LS to something more balanced. Then again, since gay meta will be un-gay'd soon, there's no need to worry about any of this. Moo Kitty 23:42, 13 September 2009 (UTC)
 * Cool story, bro.
 * Monks run LS in HA and RC in GvG, which completely invalidates what you just said. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  01:44, 14 September 2009 (UTC)
 * Raine, I'm not saying RC isn't run in GvG. Actually, arguing on the internet is srs bsns. Moo Kitty 01:48, 14 September 2009 (UTC)

Paragon
I like that idea about the paragon shouts not stacking. But how about Shouts, chants, and echoes not stacking individually. So you cant have two shouts, two chants or two echoes active, but you can have 1 shout, 1 chant, and 1 echo. DarkMugen 03:58, 11 November 2009 (UTC)
 * I don't get it. I realize this is about skills and not humour, but how could you respond without mentioning "Do you play 8 times better when all the people in your vent are screaming like retards and one of them is playing "I kissed a Girl" through their echoing speakers?" ?
 * I lol'd so hard :) User A F K When Needed Signature Icon.jpg A F K  When  Needed 16:15, 19 December 2009 (UTC)

2 monks?
We ran 4 monks and a water ele, got to halls on 2/3 runs. Guildwars!  is for  Raine,   etc.  02:05, 4 December 2009 (UTC)

Morphy's opinion
Tis been a long time. Imma commenting mah lazor.
 * Scythes: That and Dervishes need a srs rework.
 * Soul Reaping: Minion abuse? Decrease minion Spell cost to compensate.
 * Offensive Shadow Stepping: And replace it with... What? What do you want Assassins to play?
 * Backbreaker: It only needs to be low duration at low specs of Strength (ie, when Assassins use it). You don't have to shut out splitting attributes on Warriors.
 * Magebane Shot: And this would be ran over Distracting Shot... Why again? Don't kill skills.
 * Rampage As One: First suggestion doesn't fix the issue. That'd still be IAS+IMS (never a good idea). Second suggestion + Run as One still does the same. As long as this is a skill, this will be abusable with stances.
 * Choking Gas: If you want to change anything, it should also not interrupt if it hits a blocking foe.
 * Comfort Animal: /shrug, don't care.
 * Nature's Renewal and Tranquility: This will only make Sway stronger. Why you want to make them all inclusive is beyond me. These skills are strong (=abusive) enough as they are.
 * Aegis (PvP): I would like to see a revert on this one.
 * Peace and Harmony: The skill is pretty meh now. Dunno. It definitely needs a rework and so does 99% of all the Hexes.
 * Life Sheath: I agree, dumb function.
 * Order of Apostasy: Energy to 15?
 * Wail of Doom: I agree that this is a dumb function. 1/4 cast time without any conditional makes this really easy to pull off, which leads to bad play (= the definition of brokenness, tbh) Needs a rework.
 * Foul Feast: Remove the energy gain, decrease recharge, move to Blood Magic. Necromancers having a draw isn't problematic, that draw giving energy and being in their primary attribute is. Make them spec into something to use it to full effect.
 * Lingering Curse: Compare to Defile Flesh. 5 more cost and recharge, replaces 13% reduction with -3 degen. That's actually inferior to a non-elite that sees no use. That's clearly exaggerating.
 * Rend Enchantments: As long as the skill has a 2/3 cast time and removes 3 Enchantments max, it's balanced. This skill needs to require spec and have a long cast time. That is all.
 * Visions of Regret: Visions of Regret is a skill that simply shouldn't exist.
 * Searing Flames: First version is an ok nerf. Second version is lolOP. Elementalists shouldn't have a 2 second recharge Rodgort's.
 * Golden Fox Strike: Your... Next attack? That doesn't make sense at all. I understand you want to remove the unblockability, but at least give it something useful.
 * Black Spider Strike: That's inferior to Golden Phoenix Strike.
 * Assassin's Remedy: The skill is still too potent at removing Conditions. I suggest a rework.
 * Palm Strike: Why would anyone use that?
 * Weapon of Remedy: The only thing this skill needs is to make it steal an amount of health equal to the amount of damage taken, like Reversal of Fortune does.
 * Xinrae's Weapon: Yes, I prefer your version. It fucks over caster gimmicks (big plus).
 * Paragon: Lol, this profession is pathetic. There is NOTHING that's good or working on them. They need a lot more fixes than just this. I'd say a complete rework.
 * Wounding Strike: Funny stuff, this skill is actually not used anymore. It's dependant on Enchantments and the current meta is extremely Enchantment unfriendly. Dumb function, especially because energy Deep Wounds are extremely hard to balance to begin with. This skill and the entire Dervish class needs to be reworked from the ground.
 * Armor of Sanctity: Weakness should never have been added to this skill.

/shrug, most of your changes just kill the skill. You actually suggested a buff to Searing Flames, which I thought was lulzy. Other than that, this is basically a list saying "NERF OVERPOWERD STUF PLX". Not very impressed by it. Dark Morphon 17:06, 8 January 2010 (UTC)
 * Warriors. - Auron 07:16, 22 March 2010 (UTC)

Dear shard
Degenerate. Not denegerate. -- Briar Flame Me  06:08, 22 March 2010 (UTC)
 * Why thank you. I'm surprised it's been there for that long. ~Shard  [[Image:User Shard Sig Icon.png]] 19:07, 24 March 2010 (UTC)