ArenaNet talk:Skill feedback/Assassin/Shadow Steps

Bump. -- Readem 20:14, 27 February 2008 (UTC)

Once again, I'm forced to admit... /win Mr.Hobo 21:33, 27 February 2008 (UTC)
 * /agree @ Readem. A. von Rin 03:46, 28 February 2008 (UTC)
 * While shadow stepping is overpowered a bit blocking it by all obstacles doesn't quite make sense. If you look at the name directly for its meaning it means to step via shadows. Despite an obstacle there should be a shadow on the other side thus allowing a shadow step. Now seeing as how you cant use shadows in the game to provide the actual basis on where you can step to is unreasonable. To get a nice balance however you could say line of sight may be required. This allows stepping over gaps or up and down levels of elevation, but keeps people from stepping through doors or walls, etc. and would force sins to actually go around to enter bases.[Edit-forgot name]Falcon Assassin 06:25, 28 February 2008 (UTC)
 * Shadowstepping in general is overpowered - (SinSplit / 2Wins in monthly...) - maybe half the range of all Shadow Steps, Khazaro 10:14, 28 February 2008 (UTC)
 * Indeed. Half the range for every shadow step (except Ride the Lightning). And if you shadow step more than a normal spell range (by using Recall, Shadow Meld, Aura of Displacement, Shadow Walk, Shadow Fang or Shadow of Haste) you would be knocked down or other similar.--Worf 20:45, 28 February 2008 (UTC)
 * Yep. Or like in the other discussion - recharge of all Skills for example like Recall. Khazaro 21:08, 28 February 2008 (UTC)


 * "People only use shadowsteps in eurospike technically :/ (other then sinsplit). It really doesn't add anything, except allow other melee classes to be lazy, and jump on OE targets, ect. Doesn't really need a nerf. -- Readem "
 * Why the change in heart? Did your intelligence go so low that it looped all the way around into genius? ~Shard (talk / Nerf List) 11:47, 29 February 2008 (UTC)
 * Read the "other than sinspit". Shadowsteps by themselves, on characters such as warriors ect, are not imbalanced. Sinsplit however, is gay. 209.189.130.127 21:30, 18 March 2008 (UTC)

Wow. So much epic failure on a single wiki page. lol srsly what kind of ppl post here 222.127.209.212 02:35, 1 March 2008 (UTC)Shinde
 * This pseudo contribution is failure. -.- Are you a Sin-Fanboy and afraid of balancing this class? Cause Shadowsteps aren't really balanced and i don't know why Readem changed his opinion. But maybe he now plays sinsplit... ;o) A. von Rin 23:45, 1 March 2008 (UTC)
 * Assassins should definitely be balanced... by buffing the hell out of them then they would be balanced alright. Shadowsteps already adhere to obstacles to an extent; leave it that way. 222.127.223.69 01:12, 2 March 2008 (UTC)Shinde
 * ok so youre a sin fanboy whos afraid of balancing the class.Streetp 02:32, 2 March 2008 (UTC)
 * Nope, I fully support it. 222.127.223.69 01:20, 5 March 2008 (UTC)Shinde
 * Calling someone a "fanboy" just because they disagree with you is not going to help you win arguments. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:52, 5 March 2008 (UTC)
 * But calling a fanboy a fanboy will make it much shorter and less stupid. --01:54, 5 March 2008 (UTC) --The preceding unsigned comment was added by User:71.229.204.25 (talk).
 * But how can it be shorter if you won't stop responding to them when they respond back? You're essentially typing and clicking more. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 02:01, 5 March 2008 (UTC)
 * Where's the more button? --71.229.204.25 02:08, 5 March 2008 (UTC) but seriously, if you look at his contribs it's pretty obvious he's just trolling.
 * Bottom line: Shadow stepping is still a problem and still needs a fix. Right now, good ganksins are untouchable. No counter = automatically broken. ~Shard (talk / Nerf List) 03:15, 8 March 2008 (UTC)
 * Give all formerly over powered Shadow Steps back their good old stats and buff comparable but bad skills which use nearly the same mechanic of the OP ones. Afterwards add exhaustion to them, like on Ride the Lightning. Don't add this on Shadow Steps that are balanced atm, just leave them alone. A. von Rin 15:55, 3 April 2008 (UTC)

Shadowsteps are not a problem if you buff active defense.Shadowsteps are buffed by melee if you have better defense against melee they become less powerfull and you indirectly nerf them.Nearly every skills should become active imo.Lilondra 16:17, 3 April 2008 (UTC)


 * What about making Shadow Steps hex the foe you are targeting and if you remove the Hex they will be teleported back to where they activated the skill? This would fix Shadow Steps being unpredictable, without destroying the whole mechanics. To this you could add an Anti-Shadow-Step-Effect to Guild Halls and decrease the teleportation distance to Spirtirange (as already suggested), to make it impossible to get the imbalanced movement advantage in splits. Fixed? A. von Rin 17:35, 8 April 2008 (UTC)
 * That would be a nightmare to code, and still wouldn't stop shadow step caster spikes or ganks. ~Shard (talk) 03:11, 9 April 2008 (UTC)

Or you just give there npcs a little self defense skill ? Something that blocks like 2 attacks with a recharge of 8.Just to stop singanks.Lilondra 13:24, 9 April 2008 (UTC)
 * Blocking doesn't stop shadow stepping. Stay on topic. 72.235.48.41 13:25, 13 April 2008 (UTC)

No but 90% of the time it will stop what comes AFTER that shadowstep.A melee spike by a war/sin/derv or w/e.So indirectly it will help against the shadowstep "abuse".Also it will make people categorize npc under "not so farmable as they used to be" (at vod/vio)Lilondra 17:14, 13 April 2008 (UTC)
 * And how would putting defensive stance (or whatever) on NPCs stop shadow stepping from being used at the stand?
 * I think you're missing the whole point. This mechanic shouldn't have even made it into the game.  If it's not going to be removed, it has to be killed. ~Shard (talk) 22:04, 13 April 2008 (UTC)

I do get the point and i do know it shouldnt be part of the game but it is now and assassins are useless without it.And shadowstepping to an npc activating a block stance/skill has no use as it would just kill youre melee spike.Furthermore ganking with it is excluded.But you can still (ab)use it to get a terrain advantage and to spike without having to train your target for 5 hours first.Lilondra 17:04, 14 April 2008 (UTC)


 * I more and more often encounter assassins that team up with their guildies just to chase me in alliance battles ( the chat logs prove it ). They dont use any particular skills, they each spam in turn a kd shadow step, then once the entire opposing faction ( because it's too risky otherwise ) did attack me they pose and emote. Oh my god ! I'm becoming famous ! And chased... Yseron ( Miss Eva Devine ) - 81.251.20.216 17:29, 14 April 2008 (UTC)

Ofcourse thats why they are OP amirite ?.Lilondra 17:37, 15 April 2008 (UTC)
 * change Distortion and something else so that shadowsteps fail --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 17:55, 15 April 2008 (UTC)

It shoudnt phail it should just require more skill to pick out your target.If npcs are able to defend themselves everything is fine.Mesmers already use disortion (some do yes) and this game should require skill and should be balanced.Atm neither of these terms can be used .Lilondra 17:56, 15 April 2008 (UTC)
 * And your solutions would stop shadow stepping Shockwave or Gothspike...how? Remind me how it would stop ganks.  Shadow stepping on a ganker reads "You can't die." ~Shard (talk) 00:28, 30 April 2008 (UTC)

Read i'm talking about ganking gothspike is gay try cof ;) most teams bring a cruel spear in gvg anyway and in ta you got this thing called MAGEBANE.Shockwave has 1 sec cast now and is vunerable to interrupts and like all spikes to ganks.and SELFDEFENSE on npc's would stop ganks yes.But then again the problem doesnt lie there but with the shadowstep nuke had a good idea on putting a SAC cost on it.Lilondra 09:53, 24 June 2008 (UTC)


 * I'd say while the issue is right on the nail, (readem is win) I'm interested in the results. I can't theorycraft as well as readem, but to me, Anchor points with AoD would still be viable. This is something that really should be tried, tested, and implemented. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  13:56, 13 July 2008 (UTC)

Readem's Discussion
Already do, if you cant make it there u cant shadow step there, --The preceding unsigned comment was added by User:Annoying And Deadly (talk).
 * Yeah, shadow stepping can take you to any accessible area, but Readem seems to be suggesting that Shadow Stepping should only be able to work if there is a clear, straight path. -- Gordon Ecker 06:47, 29 April 2008 (UTC)

"if npcs would be able to defend themselves" and Shockwave and gothspike can already be stopped by a decent team ? Lilondra 12:47, 7 May 2008 (UTC)