User:Lilondra/Gamebalance/Monster/Fowrevamp

New Collector !

Dragon Lich
Ok I don't get it.These should be one of the strongest monsters in whole guildwars.However I don't think anyone has problem beating these beasties.Like all changes its HM only.But I find it neccesary that HM "queens" have 2 elites and kick some ass.To make them even harder I suggest giving them 18 blood magic.15 Curses and 10 soul reaping. Lilondra  *panda*  08:16, 21 June 2009 (UTC)

Obisidian Furnace Drakes
Attributes : Important AI behaviour :
 * 20 Fire Energy
 * 20 Energy Storage
 * 15 Domination Magic
 * Will Use Power spike on the target they are pressuring
 * Will target the player with the least health/armor.

Shard Wolf
Attributes : Important AI behaviour:
 * Air Magic : 20
 * Energy Storage: 20
 * Inspiration Magic : 15
 * Will Use blinding Flash on frontline
 * Will chain Mindshock > lighting orb
 * Will target squishy's first and will switch targets if target has a Prot on him

Khobay and his group
Attributes : Domination Magic : 20 Inspiration Magic : 20

Attributes : Swordmanship : 20 Strength : 20 Tactics : 15

Attributes : Fire Magic : 20 Energy Storage : 20 Air Magic : 8

Attributes : Protection Prayers : 20 Divine Favor : 20 Healing Prayers : 15

Important AI behaviour:
 * Whole team will rush to the backline.

Shadow Army
Shadow Warrior

Attributes : Axe Mastery : 20 Strength : 20 Important AI behaviour: Trivia
 * Will always use shield bash or rush right after Warrior's Cunning Effectivly hiding it from ignorant players.
 * Will Use Cleave randomly but will only use Eviscere in a Eviscerate > cleave chain
 * Will always target Backline (Mo > rt > N > E > Me > D)
 * The hidden Warrior's Cunning is a reference to one of Te's builds.

Shadow Ranger

Attributes : Important AI behaviour :
 * 20 Expertise
 * 20 Markmanship
 * Will use Debilitating Shot,Pin Down and Penetrating attack on backline
 * Will use Distracting shot on Midline
 * Will use Oath shot on Frontline
 * Won't use Oath shot when blinded

Shadow Mesmer

Attributes: Important AI Behaviour :
 * 20 Dom magic
 * 15 Inspiration Magic
 * 15 FC
 * Will use Power Block,Power Drain and Power spike on midline
 * Will use Shatter Enchantment,Drain Enchantment and Signet of Weariness on Backline.

Shadow Beast

Attributes : Important AI behaviour :
 * 20 curses
 * 15 Blood Magic
 * 10 SR
 * 10 Smiting
 * Will use Draw Conditions and smite hex to keep the frontline clean.
 * Will maintain SoH on up to 2 Shadow warriors.
 * Will Target Frontline
 * Will not use OoB with <50% health.

Shadow Elemental

Attributes: Important AI behaviour Shadow Monk
 * 20 Fire magic
 * 15 Energy storage
 * 15 Earth Magic
 * Will target Midline with fire spells
 * Will cast WAM near backline.Backline will then try to stay in WaM

Attributes:
 * 20 prot
 * 20 DF
 * 15 Inspiration

Abbysal:

Attributes :
 * 20 Strength
 * 20 Hammer mastery
 * 10 Tactics
 * 10 Curses

Skeletons Army
Attributes : Important AI behaviour :
 * 20 Strength
 * 20 Axe Mastery
 * 15 Tactics
 * 13 Curses
 * Will always target casters and will still rapidly switch targets.Will instantly switch targets after 3 blocked attacks.
 * Will Chain Dismember > Axe Rake > Power Attack
 * Will use ViM when low on either energy or health on the party member with the most conditions.
 * Will Use plague touch when blinded or crippled instantly
 * Will Use Shield Bash the moment A frontliner comes close.

Attributes : Important AI behaviour :
 * 20 Expertise
 * 20 Markmanship
 * 15 Water Magic
 * Will Chain Precision shot > Punishing shot on targets with low health.
 * Will use Distracting shot/Punishing shot if possible on Midline
 * Will Maintain Conjure frost
 * Will Use Whirling Defense when health drops below 50 % or when hit by DW

Attributes : Important AI behaviour :
 * 20 Illusion
 * 20 Inspiration Magic
 * 15 Water Magic
 * 0 Fast Casting !!!
 * Will Target frontline With Ineptitude/Clumsiness
 * Will Target Midline for Power Drain/Drain Enchantment
 * Will Use Deep Freeze on Balled up foe's or if none on kiting foes.

Attributes : Important AI behaviour :
 * 20 Air Magic
 * 20 Energy Storage
 * 15 Water Magic
 * Will use Enervating Charge and Blinding Flash on frontline
 * Will Use Lightning Orb on a target with <75 % health.
 * Will use Ice Spikes on moving party members.
 * Will Use Windborne Speed on Their Backline
 * Will Use Aegis on Recharge

Ancient Skale
Attributes : Blood Magic : 20 Curses : 20 Soul Reaping : 15 Important AI behaviour: Idea Behind them : The Idea is that these skales would be the most powerfull necromancers in all of FoW,Perhaps all of GW (because they come in groups).However Their lack of Energy management should Mean that they burn out fast and their low armor combined with the fact that they clump together would mean they are prone to AoE.
 * Will use Life transfer and Lingering curse on groups
 * Will Use Shadow of Fear on frontline
 * When Frontline is close enough they will all use signet of agony.
 * These foe's clump together a bit making AoE very effective.
 * When low on Health they use Unholy Feast
 * When Spamming Dark Pact they all take same target and switch targets frequently.

Armored Cave Spiders
Attributes : Markmanship : 20 Tactics : 15 Wilderness Survival : 15 Important AI behaviour:
 * Will keep spamming Poison Arrow till there all nearby allies are poisoned
 * Will Use Savage Shot to interrupt the Backline.
 * Will use Pin Down on the Frontline
 * Will use ViM on the ally with the most conditions within range.
 * Will Activate Bonneti's Defense when under 75% health.
 * Will Activate Troll Unguent when under 50 % health.

Snarling Driftwood
Attributes : Swordmanship : 20 Tactics : 15 Air Magic : 15 Important AI behaviour:
 * Will Chain Sever > Gash
 * Will Use Savage Slash when target foe is using a skill.
 * Will use Shock when target has low health.
 * Will use Gladiator's Defense and Healing signet when <50 % Health
 * Will use Hundred Blades on Recharge
 * Will target Backline

Spirit Shepherd
Attributes : Air Magic : 20 Energy Storage : 20 Important AI behaviour:
 * Will Chain Thunderclap > Gale on Backline
 * Will use Blinding Flash on Frontline
 * Will use Lightning Orb and Enervating Charge on targets with Low Health.

Seed of Corruption
Attributes : Death Magic : 20 Swordmanship : 15 Tactics : 15 Curses : 5 Important AI behaviour:
 * Will Chain Sever > Gash > Virulence
 * Will Instantly Transfer Conditions using Plague Touch
 * Will use Grenths Balance On the target with the highest health within Range.
 * Will use ViM on the target with the most Condition's Stacked.
 * They will instantly exploit fresh corpses using Putrid Explosion
 * Will target Frontline

Doubter's Dryder
Attributes : Fast Casting : 20 Domination Magic : 20 Inspiration Magic : 15 Important AI behaviour:
 * Will Target Backline

Magho Hydra
Attributes : Fire Magic : 20 Curses : 20 Energy Storage : 15 Important AI behaviour: Additional Information
 * Will Ball up.
 * Will Move towards Frontline first.
 * Will Only use Glyph of Sacrifice when Phoenix or Meteor Shower are available and will ALWAYS follow up with either skills.
 * Will Maintain Fire Attunement
 * Magho hydra's in FoW have 140 armor against fire damage.