Game updates/20080306

Guild vs. Guild

 * Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
 * Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin

 * : decreased duration to seconds.
 * : decreased duration to seconds.
 * : decreased duration to seconds.
 * : increased recharge to 30 seconds; decreased duration to seconds; this skill now recharges 50% faster if cast on a moving foe.
 * : increased recharge to 20 seconds.

Mesmer

 * : decreased duration to seconds.
 * : functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes damage if not under the effects of an enchantment spell."
 * : this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
 * : decreased recharge to 12 seconds.
 * : decreased Energy cost to 10.
 * : decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for  seconds, and Simple Thievery is replaced by that skill."
 * : decreased Energy lost to.

Necromancer

 * : decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain Health and  Energy."
 * : decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
 * : decreased casting time to .25 seconds; increased duration to seconds.
 * : changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by % from yourself to target foe."
 * : functionality changed to: "Remove enchantments from target foe. If an enchantment is removed, you steal  Health."
 * : decreased casting time to 1 second; this skill now affects all adjacent foes.
 * : decreased Energy cost to 1.
 * : decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to seconds; changed skill type to hex; changed functionality to: "For  second[s], all of target foe's attributes are set to 0."
 * : functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for seconds."
 * : decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
 * : decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist

 * : canceled spells now count as a use of the Glyph's effect.
 * : decreased Energy reduction to ; canceled spells now count as a use of the Glyph's effect.
 * : decreased duration to seconds.
 * : decreased Energy gain to ; increased recharge to 3 seconds.
 * : decreased duration to seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
 * : increased recharge to 8 seconds.
 * : functionality changed to: "Send out a lightning Orb that strikes target foe for lightning damage and that foe has Cracked Armor for  seconds if it hits. This spell has 25% armor penetration."
 * : increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain  Energy. This spell has 25% armor penetration."
 * : removed the long aftercast.
 * : removed the long aftercast.
 * : removed the long aftercast. increased recharge to 30 seconds.
 * : removed the long aftercast.
 * : removed the long aftercast.
 * : removed the long aftercast; increased recharge to 8 seconds.
 * /: removed the long aftercast.
 * : removed the long aftercast.
 * : removed the long aftercast.

Monk

 * : increased casting time to 2 seconds.
 * : increased recharge time to 4 seconds.
 * : decreased recharge time to 3 seconds.
 * /: removed the long aftercast.

Warrior

 * : increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
 * : decreased adrenaline cost to 5 strikes.
 * : decreased adrenaline cost to 5 strikes.
 * : decreased adrenaline cost to 6 strikes.
 * : increased armor gain to 60; functionality changed to: "For seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
 * : functionality changed to: "Party members within earshot gain + armor for 10 seconds. This shout ends after incoming attack[s]."
 * : decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for Health, and gain strike[s] of adrenaline."
 * : decreased recharge time to 15 seconds.
 * : decreased recharge time to 12 seconds; increased adrenaline gain to.

Ranger

 * : decreased recharge time to 8 seconds.
 * : increased recharge time to 2 seconds.
 * : decreased activation time to 1 second.

Dervish

 * : increased activation time to normal weapon attack activation time.
 * : decreased duration to seconds; increased recharge time to 12 seconds.
 * : functionality changed to: "If this attack hits, target foe suffers from Bleeding for seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for  seconds."
 * : decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon

 * : increased Energy cost to 10; decreased duration to 15 seconds.
 * : increased Energy cost to 10; increased recharge to 20 seconds; increased healing to Health.
 * : decreased adrenaline cost to 2 strikes.
 * : decreased adrenaline cost to 6 strikes.

Ritualist

 * : decreased damage dealt to.
 * : decreased casting time to .75 seconds; decreased recharge to 4 seconds.
 * : now resurrects party member with % Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

General

 * Added a set of player-designed weapons and items that were winners in the 2007 Guild Wars Design-A-Weapon Contest.

Hero AI

 * Improved hero AI for the skill.
 * Improved hero AI for the skill.

Bug Fixes

 * : fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
 * Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
 * Fixed a rare bug that would crash the game server.

Guild Wars Wiki notes

 * The change to Simple Thievery introduced a bug which allowed players to use monster skills. This was fixed in a consecutive patch.
 * A second small update added a 1 second recharge to Lion's Comfort to prevent spamming of the skill to gain adrenaline.
 * decreased recharge to 2 seconds.
 * is now linked to Energy Storage.
 * The following weapons were included in Guild Wars:
 * Celestial Compass
 * Demonic Aegis
 * Draconic Shield
 * Dryad Bow
 * Emerald Blade
 * Frog Scepter
 * Obsidian Edge
 * Serpentine Reaver