Enchantment spell

Skill Type. An Enchantment spell is a type of spell that creates a magical effect on a single target, with positive effects and a duration. Enchanted creatures can be easily identified by the cloudy white ring that orbits them. In addition, the party window will display an upward-pointing triangle on an affected character's health bar. Active enchantments on your own character will be represented in the effects monitor by their respective skill icons. See the full list of enchantment spells.

Characteristics

 * Always has a duration.
 * Has a finite duration, with these exceptions:
 * Enchantments with a renewal condition do not have a finite duration.
 * Enchantments with upkeep have infinite durations.
 * Faithful Intervention, Eternal Aura and Illusion of Weakness also have infinite durations.
 * Always has a continuous and/or end effect; can also have an initial effect.
 * Can target self, ally, or "other ally."
 * The only exceptions are: Aura of Displacement and Vampiric Spirit, each of which targets a foe as a part of the user's enchantment.
 * Casts within spell range, with few exceptions:
 * Touch spells (e.g. Blood Ritual) requires touch range.
 * Some spells are half-range.
 * Always requires energy to activate.
 * Can have an additional cost, such as upkeep, sacrifice or exhaustion.
 * Always has an activation time and an aftercast delay, except for flash enchantments, which have neither.
 * One shadow step does not suffer an aftercast: Shadow Meld.

Equipment with benefits from enchantments

 * Armor
 * Windwalker Insignia
 * Any Blessed Insignia
 * Weapon upgrades
 * [[Image:Staff Wrapping.png|19px]] [[Image:Shield Handle.png|19px]] [[Image:Focus Core.png|19px]] of Devotion
 * Inscriptions
 * Weapon inscriptions
 * [[Image:Inscription weapons.png|19px]] "Guided by Fate"
 * Focus item or shield inscriptions
 * [[Image:Inscription focus items or shields.png|19px]] "Sheltered by Faith"
 * Focus item inscriptions
 * [[Image:Inscription focus items.png|19px]] "Faith is My Shield"

Maintained enchantments
Enchantments created by maintained enchantments do not expire, but they require an upkeep of one pip (i.e. an energy degeneration rate of 1⁄3/second).

Flash enchantments
These enchantment spells can be cast instantly to prevent them from interfering with attacking or movement.

Trivia

 * Paragons, rangers and warriors are the only professions that do not have enchantments in their skill listings.
 * Verata's Aura is the longest enchantment that a player can use in the game (with Death Magic set to 12, it lasts for 264 seconds).