Feedback:User/JonTheMon/Weaken Necrosis

Currently the risk:reward ratio is very low. It's very easy to get either a condition or hex, the damage is very good, and the cost is low.

Change to: If If target foe is suffering from a condition or hex, that foe suffers 60...90 damage. If target foe is suffering from both, gain 5 energy.

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