ArenaNet:Skill bugs/Nofix

Necromancer

 * The current description isn't inaccurate, it just doesn't explain everything in detail. The wording you suggest doesn't cover it all either, as the total spell duration would be 3 seconds and not two, including your initial target. Also, the same foe cannot be hit more than once. I don't know if this can be conveyed without a lengthy bit of text. The current functionality and wording are similar to Deathly Swarm, Chain Lightning, and Invoke Lightning. Do you guys think it would be better to put in longer text that explains the functionality of these skills in greater detail rather than the brief wording that is used now? If the general response is yes, I will talk to a writer about possible changes. Otherwise, I think they might be okay as is. Opinions? -Kim Chase 17:20, 28 October 2008 (UTC)
 * At this time I am declaring this a non-issue. -Kim Chase 22:14, 26 November 2008 (UTC)


 * For this type of skill the negative effect will be triggered only on a targeted heal. The wording doesn't separate it out, but you could think of "target foe" as being both your target and the opponent's heal target. The same is true for Scourge Healing. -Kim Chase 00:41, 28 October 2008 (UTC)

Monk

 * For this type of skill the negative effect will be triggered only on a targeted heal. The wording doesn't separate it out, but you could think of "target foe" as being both your target and the opponent's heal target. The same is true for Soul Bind. -Kim Chase 00:41, 28 October 2008 (UTC)

Ranger

 * This is by design. Bow attack in this case is referencing the skill type "Bow Attack".  This is consistent with other skills that reference skill types (PvE Signet of Creation for example).  Thanks for the report though! Leah Rivera 21:03, 13 July 2009 (UTC)

Assassin

 * I'm unsure if other actions will also trigger the healing. This bug is especially noticeable when under the effects of Shadow Form. Silence in Death 23:46, 11 August 2009 (UTC)
 * I've added this to the database. Thanks for the report! Leah Rivera 20:27, 17 August 2009 (UTC)
 * I just got this bug back. Unfortunately, this can't be fixed due to technical limitations.  Guild Wars checks health on a polling system, so it only checks if the regen should be applied when certain external conditions are met.  Thank you again for the report. Leah Rivera 23:31, 17 August 2009 (UTC)