ArenaNet talk:Skill feedback/Ranger/Rampage as One

That would make it even more imba, stances aren't easy to remove and the things that do are simply too narrow. I disaggree with this suggestion. Dark Morphon  (contribs)  12:07, 16 March 2008 (UTC)
 * A higher recharge, lower attack speed and being a stance instead of skill for a lower energy + a little shorter duration on the top (of 3...12...14 seconds)- which I implemented now - isn't imba anymore. This is less powerfull than the version we have now... A. von Rin 15:28, 16 March 2008 (UTC)
 * RaO cannot have 100% uptime. That's what makes it good.  If it lasted 20 seconds or so but had a 40ish recharge, it would be fine.  Right now it just says "opponents can't kite you and you do more damage." 72.235.48.41 23:33, 16 March 2008 (UTC)
 * It wouldn't even be viable if it were nerfed anymore. The point of this skill is to make someone who sucks at Warrior effective in Melee. That said, I wouldn't miss it. --TimeToGetIntense 23:36, 17 March 2008 (UTC)
 * this CAN be kept up 100% of the time WHILE spamming skills WHILE youre the ONLY thumper with no skills that give energy, expertise ftw 76.26.189.65 04:12, 25 March 2008 (UTC)


 * Not in the version that I proposed. They you would have only about 50% uptime and less pressure because of the attack-speed reduction. So, what's your point (sry, I really didn't get it^^)? A. von Rin 15:16, 25 March 2008 (UTC)

making this a stance is a nerf, not making this imba. So you'll be able to remove it with stuff like Wild Blow, good suggestion 189.70.160.137 23:44, 25 March 2008 (UTC)


 * I'm not sure this skill is overpowered. While it can be kept up, you can't spam high energy skills at the same time (I'm aware you can use 5 energy skills, I played against RaO "Thumpers" a lot). At the same time, it essentially consumes 3 skill spots (RaO, Comfort Pet, Charm Animal), meaning your utility other then bashing on someone mindlessly is not great. On Top of that, if you use Energizing winds to reduce the energy, you cant cycle it. even AFTER, you can always black the ranger out by killing its pet. ANet nerfed this once, halfing duration and recharge to make it more active, and I think that at this point its balanced, if still more powerful then other R/W alternatives. --Angelic Loki 07:59, 26 March 2008 (UTC)
 * Agreed. Where do you see Thumpers anymore?  TA and maybe HA.  That's it.  If RaO was still so imba as to warrent a nerf it would see use in GvG, but it doesn't for a reason.  76.89.81.150 05:27, 17 May 2008 (UTC)


 * Agree with Readem's suggestion. It should not be more than 50% uptime.  ~Shard  [[Image:User Shard Sig Icon.png]] 00:26, 19 September 2008 (UTC)
 * For once I agree with Readem that this should NOT be maintainable. How about 10 energy 20 recharge 3...9...10 duration, fixed.
 * RaO doesn't need a nerf. Let's see, the RaO has to spend attribute points in Expertise, Beast Mastery, and Hammer Mastery. Has to give up a self heal and condition removal, probably cannot block either. Blind them, snare them, weaken them, whatever. If you block them, they end up spamming irresistable blow, losing energy that would otherwise be spent on their elite. Knock out their pets. If you're a mesmer, hit them with empathy/clumsiness/ineptitude. Or eat up their energy. Necros can use faintheartedness followed by enfeeble. The list of counters to RaO goes on and on and you PvP idiots scream nerf? How about nerfing sway? Sway is a few orders of magnitude more broken than this.