User talk:Yoko269

I am relatively new to sign up to the site, even though I have been coming here for years, and have been playing GW even longer than that. I have been playing the game since about three months after it came out (what seems like a lifetime ago) and so far I have never had anything bad to say about ArenaNet or their additions to the game. Each installment brought new twists on an already amazing game, and I have even turned people onto GW including a best friend of mine and my girlfriend.

But unfortunately I am writing this because for the first time in so many years I am not only dissatisfied but downright outraged with ArenaNet. Why you ask... the Dervish skill changes. I have been reading many comments about them and for the most part it seems that people are happy with the changes but i want to honestly ask why. Now i am an aspiring game developer/graphic designer and i understand that not all the time are things perfect when they are released, especially with all the hype and time constraints placed on developers these days. But to over-haul a class so extensively, and have it be one of the classes that really did not need it that badly infuriates me. I have a level 20 dervish and it quickly became my favorite character, over my assassin, my elementalist, ranger, and necromancer. The main reason that this skill change outrages me is the simple act that the new dervish is very much akin to a warrior class. Now i understand that the class was very overpowering, but there was no need to change something so entirely that its pretty much a different class. I have honestly not played my dervish since that week of the update. I tried to give it a chance but I honestly cannot take it. I may be the only one who feels this way ad if so this post will simply drop into oblivion, but if I am not the only one please let me and ArenaNet know. I am not saying that all the skill changes are bad, but i personally feel that a class that is supposed to be "the hand of the gods" should not rely on adrenaline. At the very least I feel strongly that the adrenaline aspect of it should be removed. Tweak the skill points needed, adjust the duration times, or even the actual strengths of the skills themselves (as they have done those already)it should not be that hard. But the bottom line is if I wanted to play with adrenaline and all I would make a warrior. I used to love my dervish, now i barely touch it. Please at least someone consider what I'm saying and if you feel differently please let me know.

Yoko269 01:13, 18 March 2011 (UTC)Yoko


 * Hey Yoko, if you were looking for a place to offer suggestions so that Anet may see them and legally use them, try Feedback:Getting started. To create your feedback page, add your name, Yoko269, to Step two. Once you save that new page, (which will be called Feedback:User/Yoko269), you can create individual suggestions by entering their titles into the right hand side text box. If you need help, just ask. G R E E N E R  05:51, 18 March 2011 (UTC)