Feedback talk:User/Talamare/Mind Blast


 * Yes it gives more energy then the current, but exhaustion prevents spamming -Talamare-   feedback  02:25, 19 October 2009 (UTC)
 * It also makes this completely worthless, since you effectively lose 10 + (however much you aren't regenerating when you're at full - exhaustion cap) energy on each cast. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 02:29, 19 October 2009 (UTC)
 * I wouldnt say completely worthless, but yes it will be nerfed... it prevents you from having infinite energy but does provide you with a good burst of energy when you need it -Talamare-   feedback  02:34, 19 October 2009 (UTC)
 * Why would anyone take it anymore, though? They'd just take Glowing Gaze or glyph lesser instead. Even Mind Burn would be more useful than this. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 02:40, 19 October 2009 (UTC)
 * made the energy gain a bit higher, but you shouldnt want a skill that gives near infinite energy by mindlessly spamming it -Talamare-   feedback  02:45, 19 October 2009 (UTC)
 * I agree, and that's why I think it's better to tweak Mind Blast's numbers by (for example) giving it a slightly higher energy return and a longer recharge, rather than making it entirely useless as an energy gain due to exhaustion. (Old Energy Boon and Second Wind are terrible because of this...) Either that or completely redo the functionality: it's not like Fire Magic users have energy problems anyway. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 02:51, 19 October 2009 (UTC)
 * Maybe but suggestions of that nature are pretty obvious, if they wanted to just bump the recharge even to 3 seconds which would suddenly make this skill a lot more balanced they would have done it by now... I figure a full functionality change is needed if were going to see this skill nerfed -Talamare-   feedback  03:19, 19 October 2009 (UTC)
 * Sigh made a v2 with no exhaustion - current MB provides the equivalent of 8 pips of energy regen, my change brings it down to 4 pips, at 5 recharge/1sec cast, each energy gained is worth half a pip starting from 5 energy -Talamare-  feedback  03:42, 19 October 2009 (UTC)
 * Any energy returning skill with a 1 second cast is going to be spammed on recharge. Tweaking the recharge of the current MB won't change that.  A 2 second cast would be a better nerf than changing the recharge.  It would force eles to cancle to avoid interrupts or watch for an HCT.  That would make the skill much more balanced. ~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 23:17, 19 October 2009 (UTC)
 * if you cancel a skill that costs 5e that is suppose to give you 5 energy, then all you did was waste time... let them cast it on recharge as long as the recharge is a bit higher, 4 pips of energy regain puts them equivalent of lyssa's aura, and considering this is on an ele that is suppose to go thru a lot more energy, its fine I think -Talamare-  feedback  02:46, 20 October 2009 (UTC)
 * I'm not big on the mindlessness of the MB builds in PvP. I think given the power of the builds that revolve around this skill, that some thought needs to go into its use.  And MB can still be spammed on recharge, but it's at least susceptible to interrupts with a 2 second cast.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 15:51, 20 October 2009 (UTC)