ArenaNet:Skill feedback/Warrior/Forceful Blow

76.26.189.65 21:14, 7 March 2008 (UTC)

 * Issue
 * under used hammer elite


 * Suggestion
 * removal the conditional self knockdown

Edi's Issue -- 11:06, 8 March 2008 (UTC)
Discussion There are plenty options for Hammer Warrior to inflict high damage. Add Cracked Armor condition and remove self knockdown. Increase cost to 6.
 * Issue
 * Suggestion

FunnyUsername's Issue --17:31, 23 August 2008 (UTC)

 * Issue
 * I always missed a Knock down skill that also deals dmg :D (and not take ages to charge). Anyway scythe are better for just dealing damage, hammer should focus on knock downs.


 * Suggestion
 * 7. Hammer attack. If Forceful Blow hits, you deal + damage and your taget is Knocked down.


 * It will be a less adrenaline version of Backbreaker that Knocks down less time but does more damage.

Seef II's Issue --01:23, 26 December 2008 (PST)
Hammer elites are all viable one way or another now. Except this one. I always felt this had potential by being the hammer equivalent of Cleave or Quivering Blade for PvE (face it, you're never going to take an elite non-KD in PvP) but like Staggering Blow, this just fails. Split into PvE/PvP, remove self-KD. PvE only: 4 1⁄2
 * Issue
 * Suggestion

Sneaky's Suggestion

 * issue:Bad neg effect, no kd,


 * Suggestion:
 * . 4
 * Elite Hammer Attack. If this attack hits, you deal +. If you hit a knocked-down foe you inflict a Deep Wound for seconds.

Bathory's Issue 22:33, 4 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * Too many drawbacks, no desirable effects.


 * Suggestion
 * Elite Hammer Attack. Deals + damage. You gain Adrenaline if target foe was Weakened.
 * This change would allow it to work to charge adrenal skills, including itself, for the purpose of dealing a lot of damage. Since most of the good knock-down skills in Hammer Mastery are elite, it doesn't allow the use of them. Other skills in Hammer Mastery that knockdown (Heavy Blow, Hammer Bash) have the side effect of draining all your adrenaline, which would negate the gain from this skill as it has a higher adrenaline cost than them.
 * This change would allow it to work to charge adrenal skills, including itself, for the purpose of dealing a lot of damage. Since most of the good knock-down skills in Hammer Mastery are elite, it doesn't allow the use of them. Other skills in Hammer Mastery that knockdown (Heavy Blow, Hammer Bash) have the side effect of draining all your adrenaline, which would negate the gain from this skill as it has a higher adrenaline cost than them.