User talk:Xeeron/suggestions/Update henchmen for the first chapter

Why not allow full-hero party instead? Gelei 20:18, 25 December 2008 (UTC)
 * My thinking is this on the subject: The henchmen in the beginning are similar to new players in that they are not perfect, and make mistakes, and don't have awesome builds for a reason.  This reason is to make the players become better themselves because they have to deal with the problems the henchmen have.  As the game progresses, the henchmen get better in my opinion, and especially better in some of the other campaigns, because they are a bit more 'battle tested'.  So with that in mind, I don't think they need a change.  With the addition of heroes, this really becomes a moot point because you can use them as your henchmen once you have gotten them. Which brings up the point that henchmen are not heroes, such that they are just hired hands, and in the scheme of a story line, would not be the best of fighters whereas the heroes are great fighters that fight for the sake of fighting.  See my point?  It's like the difference between enlisting the help of your average soldier to asking a hero like Hercules to assist you in battle.--209.194.208.116 17:39, 31 December 2008 (UTC)
 * That is no reason to give them completely useless skills such as Practised Stance or Irresistable Blow. Koda Kumi [[Image:User_Koda_Kumi_UT.jpeg‎|19px]] talk 16:31, 1 January 2009 (UTC)
 * Actually, I would say there is a reason. To make players appreciate better builds and in a small way, to simulate a noob who might also take along what most players might call, a 'useless' skill. An additional reason might also be to encourage players to actually play with real people from time to time, perish the thought. Otherwise, they might as well have just made it a single player game.  Think about it.--24.92.116.83 03:18, 3 January 2009 (UTC)
 * Agreed. Look at the henchmen builds. They're retarded, and there is no excuse. Mind Burn as elite? Healing Breeze for primary monks? Mesmer with no interrupts, backfire, or diversion? Monks having no condition or hex removal? The henchmen lack the most basic stuff you would expect. I'm not saying that they need to have GvG or HA quality skill bars, but at least do something better than picking skills out of a bowl while blindfolded. --The preceding unsigned comment was added by User:72.71.229.129 (talk).
 * At least they can res, which is more than I can say for most of the people I play with. I wouldn't mind the henchmen getting a few buffs, but Prophecies is by far the easiest of the campaigns, because all of the monsters' bars are of about the same quality as henchmen.  I'll admit, sure, I'd much rather have an inferno imp than Orion, or a Mursaat monk than Alesia, but the entire campaign can be done with 3 heroes, 4 henchmen, and 1 human with ease, so they serve their purpose.  --Jette 18:34, 2 January 2009 (UTC)
 * Well, brining them on par with each other would be nice :P Koda Kumi [[Image:User_Koda_Kumi_UT.jpeg‎|19px]] talk 23:55, 2 January 2009 (UTC)
 * BTW, most people appear to want Build Wars to be single-player, as they keep asking for 7 heroes. --The preceding unsigned comment was added by User:72.71.229.129 (talk).
 * Where is this study, or voting tabulation to support your 'most players want this' claim? Just because there are several suggestions for something, that does not constitute a majority. Even 10,000 or 100,000 or 1,000,000 players supporting a suggestion, out of 2 million plus players is not a majority.--Cattivo 17:48, 9 January 2009 (UTC)
 * How are you sure that all 2 million are actually players?
 * I'm reasonably confident that there are only about 7,500 Guild Wars players. All the other account sales have been for farmbots and throwaway gold seller accounts.  --Jette  [[Image:User_Jette_awesome.png|19px]] 22:49, 11 January 2009 (UTC)
 * It was an example demonstrating that in order to claim that 'most' players want this or that, you really need to prove it. Besides, 1,999,999 of my bots say that they don't want this, thus defeating your suggestion. :P--Cattivo 03:02, 16 January 2009 (UTC)

Unfortunately
the suggestions on the mainpage doesn't provide a significant improvement to the current henchmen skillbar. Dual condition removal on the monks with the shittiest resurrection skill in the game? Heh, please don't suggest anet to make their builds even worse than they already are, kthx. Pika Fan 09:17, 9 March 2009 (UTC)