Feedback talk:User/Skye Marin/Underused Skills Update - Mesmer

Use this page to leave feedback to my Underused Skills Update suggestion. --Skye Marin 02:59, 7 November 2009 (UTC)


 * Expel hexes looks tasty. And Stolen Speed looks nasty. I can see that being abused lol. Previously Unsigned 22:41, 6 November 2009 (UTC)
 * Yeah... Not sure what you're trying to do with Mantra of Recall there but it doesn't look good.
 * Expel Hexes is definitely a no. That's 16 energy easily removed, and Expel Hexes is good for anybody as it is.
 * Shatter Storm has gone a bit too far. What are the chances someone will have 5 enchantments on them in PvP. Increase the general recharge at LEAST, but I like the current Shatter storm.
 * Recurring Insecurity is...abusable. Wastrel's Worry on everybody, spam spam spam. Dead. Therefore, no.
 * Stolen Speed shouldn't interrupt as a Hex. Otherwise, they would have kept Wail of Doom the same. Than 00:37, 8 November 2009 (UTC)
 * You should re-read the description for Recurring Insecurity. It only renews if it ends naturally and the other foe has a hex. --Skye Marin 02:17, 8 November 2009 (UTC)
 * Still going overboard, as many people tend to have a 12 second hex removal in the form of Deny Hexes or Holy Veil. Plus, Parasitic Bond can still make it refresh, and hard to remove, it's still rigged. Than 02:28, 8 November 2009 (UTC)
 * Shatterstorm - max 20 seconds to keep it on par with other enchantment removers. Than, you are wrong about everything else. Especially combining this Recurring Insecurity with WW makes no sense.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  16:18, 12 November 2009 (UTC)
 * I corrected myself about WW with Parasitic Bond since Skye corrected me up there.
 * Skye changed his Shatterstorm ability, it was originally +3 seconds for each enchantment.
 * Remove 2 hexes (one which may be a cover hex, the other being the hex they want to keep on) can equal 16 energy. That's what I considered going too far on the Expel Hexes part.
 * Stolen Speed is, as I mentioned a Wail of Doom with a different effect. Keeping it the way it is seems best from my view. Than 23:35, 12 November 2009 (UTC)
 * The worst elite in the game should be kept the way it is. Yea, that logical...  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  14:57, 14 November 2009 (UTC)
 * Could we just agree to ignore Than? He has never made a comment that made any sense. Pika Fan 15:30, 14 November 2009 (UTC)

You can't merge an interrupt with migraine and make it another spamable hex. Notice how illusion is the only real ( stolen speed/enchanter's conundrum suck for a reason  ) way to slow down spell casting and the only mesmer attribute that can't interrupt spell casting. That's because having both in the same attribute would be op. This idea takes the main reason to put points in illusion and put it easily accessible in fast casting which every mesmer has points in. You even add a 50% faster recharge on spells against that foe, LOL, wait no. -Cursed Angel  15:50, 14 November 2009 (UTC)
 * Stolen Speed is not as powerful as Pblock, I am not sure why people are crying foul over nothing. Pika Fan 15:53, 14 November 2009 (UTC)
 * What...? You're saying that migraine AND interrupt AND 50% faster recharge on spells against that foe in ONE hex that cost is balanced? Because I'm crying foul now. -Cursed Angel  [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 16:05, 14 November 2009 (UTC)
 * It's because you need to use it wisely? Sure, the recharge needs to take a hit, but honestly now. It's 100x better than having your whole bar turn black/grey/whatever. It's even better than getting pleaked, so no shit please.Pika Fan 16:14, 14 November 2009 (UTC)
 * lol you're making bad comparisions and avoiding the issue, migraine doesn't cast instantly, cost 5 energy, recharge in 8 seconds and also interrupt a skill and make your diversion recharge in 6 seconds. No shit please pika; Pblock actually punish you if your target's 40/40 set triggers, 15 energy and 20 sec recharge amarite? Also merging skills has been bad before ( Vampiric Spirit, Lingering Curse  ) and create something called Power creep. -Cursed Angel  [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 17:33, 14 November 2009 (UTC)
 * Yea, the energy cost and rechage time need to be raised so it is as least not maintainable on 1 target.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  18:18, 14 November 2009 (UTC)
 * Energy/recharge increase never solve any skill at all. Still: this is just another "buff list" made by someone who has no clue, no one in arenanet will even read or consider any of this. Just look at it, I could make a page like this and request pdrain to recharge in 8 sec and deal 100 fire damage, you people would probably come around and discuss it seriously. -Cursed Angel [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 18:49, 14 November 2009 (UTC)
 * Recharge increase solved Palm Strike and Wail of Doom right? :P  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  22:47, 14 November 2009 (UTC)
 * WoD is really only a problem in 4v4, where taking 1 person out of the game hurts. Here's the funny part, PvP is best 8v8 and above, or when you don't have a say in your party configuration. Increasing recharges only work if you prevent skills like Palm Strike from fueling every purpose it can fuel at one go(which is to power up and compress multiple dual attacks in a short frame of time). Pika Fan 23:15, 14 November 2009 (UTC)
 * I don't see your point; by bumping up the recharge to 15-20 seconds, this skill is effectively balanced because it's non-maintainable and the other monk just needs to 40/40 a hex remove on you, or ignore the hex and just cast through 40/40 sets. Migraine is still better than Stolen Speed because of Fast Casting and Pious Concentration, really now, do you think not being able to "cast instantly" is going to affect anything? Sure, diversion recharges in 6 seconds, but you have to get the interrupt off first, and it's really obvious when you are pretty much forced to chain diversion right after that to be reliable in getting the 50% recharge(also, good mesmers always cast with 40/40 sets, and get tons of 6 seconds recharge diversions, so, moot point on your part, lern2dommezplz). Stolen Speed with a higher recharge is also going to punish you for missing on a target with 40/40, just that you get punished less because the rewards for triggering the effect is way lesser than triggering something like pblock. Really, learn to play a caster, and you know why things like Migraine fell out of meta even with anti-interrupts. People whine and scream over something that actually is pretty bad and easily worked around.
 * P.S I like the way you argued while totally ignoring that I wanted the recharge to take a hit. Also, did you realize that Stolen Speed is going to seriously undermine Diversion? It's going to make it super easy to cancel. Really, no shit, CA. Pika Fan 23:20, 14 November 2009 (UTC)