Feedback:User/Konig Des Todes/Shadow Step

This suggestion is a two-part suggestion and focuses on the concept of shadow steps - which includes Ride the Lightning for the first part of the suggestion.

Obstruction
Necrotic Traversal and Consume Corpse allow the caster to teleport anywhere that a corpse exists. This is used in a lot of cases - it's mandatory in Urgoz's Warren and is a great boon to getting cartographer in Prophecies (particularly: The Wilds, The Frost Gate, and Dunes of Despair missions).

I suggest that this capability is expanded to the shadow step mechanic (and in extension, Ride the Lightning) in PvE only. This would allow a greater diversity for what an assassin can do and in turn allows Urgoz's Warren to be done without a skill that requires Prophecies and just one particular profession.

This, of course, has a flaw: What if you shadow step somewhere and cannot get back? There's two things that would be done:
 * 1) Do not give this mechanic to shadow step skills which go away from a target (e.g., Heart of Shadow)
 * 2) Allow shadow steps which target an enemy to also target allies - but have no effects when targeting allies.

Second-hand Shadow Stepping
The biggest flaw among PC assassins and NM assassins are the fact that they were designed as "glass cannons" - something which doesn't carry over to HM. To fix this, or rather, to reinforce players to play with this in mind, and to reinforce the idea of "hit and run" for the assassin, I suggest tying shadow stepping away from foes to a certain set of skills.

For instance, I'd tie this to one or two dagger skills. An example set of skills I'd tie this to:
 * - shadow step away from target.
 * - shadow step away from target (this skill always screamed "finisher" skill to me, plus it's an early learned skill so it'd teach the concept of retreat to newborn sins).
 * - shadow step to away from target (like Twisting Fangs, this always came off as a "finisher" skill).

Likewise, this can be done for shadow stepping to a target, in order to get into combat and deal some non-hexing damage immediately (like how Deadly arts shadow stepping act).


 * - shadow step to target (come on, it's in the name!).
 * - shadow step to target (this skill is pretty much worthless in PvE... or PvP, it needs some new benefit).

Overall, these would be few in number, but could become highly important to surviving for an assassin and should focus on heavy starters (for going to) or finisher skills (for away from).