Feedback talk:User/Frosty/GvG End Game Mechanic

Red link. --Frosty  16:03, 28 October 2009 (UTC)


 * This would put an extra-large focus on holding the flag stand, though the points for killing NPCs would still allow splitting et.c. Now I don't know much about GvG but it does seem to me that even so, with a 5:1 ratio it would be advantagous to focus primarily on taking the stand and then just killing people as and when you can. Also, in your suggested system, does killing enemy PCs give morale points, because it seems wierd to give them for NPCs but not the PCs who are argueable more dangerous? 188.74.101.228 19:25, 2 November 2009 (UTC)
 * Yay, now we get to play with such fun builds as 6 monks, 2 MoI eles!--118.90.23.192 16:54, 3 November 2009 (UTC)
 * What, and no PC's don't gain morale boosts, the morale boosts for NPC kills simply makes them more important to keep alive and encourages splits but not full on gank teams. --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 20:27, 3 November 2009 (UTC)
 * Late reply, but this would be much easier to exploit than the current aggressiveness mechanic, as I tried to point out above. What's to stop a bunch of faggots running a whole lot of monks and MoI eles from getting a boost or two, keeping their NPCs up, and winning at 28:00? Unless I'm missing something in the current proposal, then this is viable. And wherever such a loophole is viable you'll get asshats milking it for all it's worth.--118.90.49.199 12:24, 10 November 2009 (UTC)
 * So you're thinking the eles will snare enough to prevent the other side from caping, while 6 monks will have no prob keeping your runner unsnared at the same time as they keep NPCs alive? Backsword 12:39, 10 November 2009 (UTC)
 * I was about to say, running loads of monks and Mirror of ice ele's would be pretty bad, since you would never kill an NPC (a couple of Mirror of Ice ele's will never be able to outdamage a Healer and Runner) and since you have no damage (assuming you are running some form of balanced) all your healer's would have to do is follow the MoI ele's. If anybody ever ran that it would be simply stupid because all it would do is force a lame ending, it's like running 8 monks, what's the point? --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 12:46, 10 November 2009 (UTC)
 * I think a more likly development would to run slightly less heal and or snare, and then add some NPC gank. The idea being to kill NPCs before the other sides healers got close enough to heal them. Backsword 13:05, 10 November 2009 (UTC)
 * Even then, it's obvious when a team is majorly splitting, and with no offense at the stand you can afford to send a monk back and easily hold the stand (it doesn't matter how many monks you have because you will need to be running, keeping your dedicated fail gank alive and keeping your own NPC's alive). --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 16:45, 10 November 2009 (UTC)
 * Are we playing the same game? A single MoI can kill most major attempts at a push, let alone two of them. With a half competent bodyblock it wouldn't even be slightly difficult to score a single morale boost over the course of 28 minutes. Then just keep your own NPCs up and you have an incredibly boring win at 28. The other team sure as hell isn't going to boost against you, and with 6 backline they also aren't going to kill NPCs, so all you need is the one retarded boost and you win. Don't act like your proposal isn't abusable, because I guarantee there's a bunch of fools happy to get 28 minute wins this way.--118.90.49.199 04:51, 17 November 2009 (UTC)
 * Pushing a flag through two MoI eles isn't anything even like hard if you're running balanced. Maintain Veil, interrupt some 2s casts, win.  Conventional balanced is actually a threat, so you can't just ignore everything else and shit on eles when you need to push a flag.  This?  Not so much.
 * On top of that, they wouldn't be difficult to wipe. Lots of monks gets pretty inefficient pretty fast.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  15:55, 3 March 2010 (UTC)