ArenaNet:Skill feedback/Mesmer/Sum of All Fears

Cursed Angel's Issue -- 00:30, 24 February 2008 (UTC)
Discussion
 * Issue
 * Wow this hex fails very much everywhere, it's a very failed attempt to create a skill to counter whatever u meet, it really doesn't work that way, for a warrior its a 20% less in attack speed and 20% less in run speed, is a 20% less in cast speed a problem for anyone? Hell we all know how terrible it feels to have Stolen Speed on us or what? No. It's inferior to Faintheartedness, the slowdown in speed doesn't cover up for a 3 health degen and 50% instead of 20%. It's inferior to Arcane Conundrum and I see very few points to even consider this skill with the stats as it is now. Sum of all fears? really? No.


 * Suggestion
 * Either you'd have to raise it to scale with illusion like 10..25..33% with a shorter duration like 4..12..14,
 * Or you'd have to reduce the cast time to 1 sec and recharge to 6-8 seconds to make it easier to throw around,
 * Or making it an aoe hex with adjacent/nearby range.

Further suggestion

 * Or adding additional "fears" such as slower skill recharge, increased energy cost. The fears need to be cumulative to be worthwhile (lower attack speed and lower casting speed don't stack up as fears, it is either or depending on the profession.

I agree that this skill is not really the sum of all fears at the moment...Either you become anti melee and have better options, or become anti-caster and have better option...This skill needs to add further desagrements, or be more spammable as suggested above.

FalconEye's Proposal

 * Issue:
 * See Above Issue.


 * Suggestion:
 * - - (Illusion Magic) - Hex Spell. For  seconds, target foe moves, attacks, and casts Spells 20% slower. This value increases to 33% if that foe has 2 or more hexes, and 50% slower if foe has 3 or more hexes.
 * Please See: (http://wiki.guildwars.com/wiki/ArenaNet:Skill_feedback/Ritualist/Binding_Chains)

-=OR=-
 * - - (Illusion Magic) - Hex Spell. For  seconds, target foe moves and attacks 25% slower. If that foe has 2 or more hexes, then that foes' attacks deal 25% less damage and reduced chance to critical. If that foe has 3 or more hexes, then all skills activate and recharge 25% slower.

--Falconeye 04:55, 26 September 2008 (UTC)