Feedback:User/Anvar Le Barbare/Extension Idea : Guild Wars Mending

Before, sorry I'm not very good in English.

Guild Wars Mending.

Firstly, why Mending? For Mending means renovation French (like the famous Paladin's jurisdiction) and that this skill is well with the following scenario of the game because the world needs to rebuild, to renovate after the tragic events that has suffered.

Put as many events by area requires a considerable time but I am sure that in 6 months they can. By cons to add the events of destruction and repair as well as PvP, its take more time.

For an extension of this type, I will assess the price to 35 euros (as at the exit of GW: EN). An extension of this type would put unlimited life.

History:

The world is saved again. The Lich, Shiro, Abaddon and the Destroyers have been struck down by brave adventurers. It is now time to rest, well almost ... The peoples of Tyria have been greatly weakened in recent years and need to rebuild it and you bear this heavy task.

In Tyria, Ascalon must rise against the Charr. Latest Deldrimor Dwarves must arm themselves against their cousins the Stone Summit, Kryta must remove the remaining undead and dismantle the remaining members of the white cloak with the help of the Shining Blade. The spirits of the Crystal Desert must finally find the peace they want time and defenses of holders of Komala, the islands of fire, must be strengthened.

In Cantha, the Shing Jea Island must defend himself against the Yetis and the Sensal. Kaineng City must deal with street gangs, eradicate the last distressed victims of the scourge. The Kurziks the Forest of Echovald must defend against relentless attacks of Luxon. The Luxon about them must also be prepared against the attack against the threat Kurzik.

In Elona, Istan must prepare its defenses against the many invasions and pirates dead live in the city of Farhanur. The people Kournans it must be rebuilt, especially with the loss of Marshal of War: Varesh, while pushing the barbarians from the coast. A Vabbi, people are busy defending their palaces meet many harpies that populate the mountains nearby. In Desolation, Palawa Joko needed to help eliminate the deserters from his army and to restore its power.

In your Lands North of Tyria and the Tarnished Coast, the Asura are growing and need to go and adventurers seeking the elements they need. The Norns in turn are still a nation of hunters face but this time an invasion of Dredge. The Ebon vanguard ever organize missions of infiltration and attacks the enemy lines open Charr territory.

Your Objective:

You must help the peoples of Tyria allies to rebuild and to perform certain tasks. There is no end game, everything is unlimited.

System of play:

As you know, as the developers had plans to introduce the events in Guild Wars Utopia but ultimately they never will because they are on Guild Wars 2. Here is an opportunity for them to introduce the events through an extension fee.

First quesqu'un event? An event is something that happens randomly anywhere on the map with different objectives.

This game mode will be available as the HM with a third symbol to select it. Just enter a zone or start a coop to play in this game mode you arrive in an area devoid of enemies, except in the foundations, and events happen randomly.

If you run the profile for a coop, you will appear at the top area of the coop but it will be configured as an exploration area without targets or bonus missions. Nice to events in areas of Prophecies or Factions mission primarily accessible only as the square Vizuah the Mines Aurios or the wilderness, for example.

To activate this mode, you should finish one of 4 games to access areas of this game with this mode.

You can play alone or with others, difficulty in adapting the number of players in the group. If you are many, the difficulty will increase or events will appear at the same time forcing your group to separate. If you are going to get rid of, the challenge will be divided by the number of events.

You can not enter the area if you are accompanied by mercenary or hero, you must go alone or in groups with real players.

If you fail an event, do not worry, you do not return to the outpost. If you die, your morale is not reduced. You have the choice to do what you like, you can not attend an event if it does not suit you.

If you die while your group is still alive, you have the choice to wait until you are resurrected, or just press the center button (like a return to the outpost) resurrection to resurrect (with a countdown of 10 seconds once the button enabled). Very useful in cases where your group is separated.

PvE skills are disabled in this mode us back to basics. You get a 9th reward in addition to 8 other that appears when you are in the area. This skill allows you to hide the eyes of enemies temporarily. Useful during the events of theft or espionage. You also get an 10th competence that appears specifically for these areas. It allows to make reparations for the events of that type.

Types of events (17 events ideas for the moment):

Basic Defense: A scout tells you that a nearby allied base will be attacked. A time indicating how long the event will occur appears. You have little time to get fit and prepare you. If arriving late, he'll just pray that the base commander has survived. If you win, the base is saved and you unlock an event-cons attack. If you fail, the base is lost and you will have to return via an event Attack Base.

Base Attack: A scout tells you that a group of soldiers go back to form a base that you lost. A clock starts telling you how long the head of the legion will launch the assault. If you arrive too late, try to catch the band on and pray that he is still alive or it will be harder to win. If you win, you unlock an event of Defense Base. If you fail, you should try to repeat this event when it becomes available.

Attack-cons: the base commander orders you to take an enemy base, you are backed by some soldiers. You have time under the circumstances. If you fail, the enemy attack-cons. If you win, you take the base and you will later defend.

Convoy of Defense: A scout tells you a supply convoy of weapons and armor will go. A clock starts telling you how long the convoy set off. An Allied convoy moves normally one of the top area to the base or outpost closest. If you arrive too late to pray for your arrival that the convoy is still standing. If you fail, you only have to wait for a recurrence.

Convoy Attack: A scout tells you that an enemy convoy starts. There is no clock, you must locate the convoy and removed before it leaves the zone. It starts usually one of the top area to go to a random output area. If you fail, you just have to wait for the next event of this type.

Escort: a commander or a soldier wandering ask you to escort or escort him or even a troop of soldiers to the nearest base. If you win, you get a reward and / or reinforcements. If you fail, you must wait for the next event of this type or move on to another.

Ambush: a commander warns you that the allied soldiers will ambush a heavily armed group. A clock starts with defining the time that the soldiers will start their assault. If you arrive too late, he still pray for survivors where the ambush will be difficult, and vigilant enemy strengthened.

Messenger: a scout asks you to deliver an urgent message to a commander situated in a surrounding base. You have little time, a clock starts. If you succeed, you save time and reinforcements to prepare to defend a convoy or a database. If you fail a random event occurs directly preventing you prepare.

Interception: A scout tells you that enemy messenger brings a message of utmost importance to his superiors. Make sure that never arrives safely. If you win, you get reinforcements and more time to defend yourself and the enemy's message, you can anticipate all offensive actions. If you fail, the enemy will be tougher.

Assassination: a commander asks you to eliminate an enemy leader. According to the target, you have the time or not and it can escape or fight. If you succeed, your next assault on an enemy base will be even easier. If you fail, the enemy will be reinforced vigilance and his attacks are more dangerous.

Espionage: a commander asks you to go listen to a conversation without enemy detection. You have a set time to go to the venue or you'll miss the conversation. If you succeed, you'll get information on possible enemy attack and thus more reinforcements and preparation time. If you fail, you do not enjoy these bonuses.

Vol: commander asks you to steal weapons plans or strategies of the enemy without detection. You have time or not according to circumstances. If you win, you get some bonus. If you fail, you get nothing.

Harvest: a living in the area you are asked to go and get some ingredients, plants scattered throughout the map or fill a water jar. There is no time limit, as requested by the NPC in question, you will go more or less far. Many plants appear on the cards, others will be helpful, others not.

Hunting: a living in the area asking you to go kill some animals for their fur or their food. You have no time limit. Monsters appear randomly on the area.

Destruction: a commander asks you to cause a landslide, destroying a bridge to prevent the progression of the enemy and gives you explosive. Depending on the situation, you have the time or not. If you win, the enemy will be forced to take another path. If you fail, the enemy will pass through the fastest. This event is available or not in terms of areas, especially areas of difficult access such as jungle or the mountains.

Repair: a resident asks you to find a way that you block or repair a bridge to pass a convoy or other resources. There is no time limit. This event is also available depending on the environment and consistent with environmental destruction.

Stroke: a native accosts you and challenge you to beat him to the race of a given point to another. There is no time limit, simply to arrive before your opponent. If you succeed, you win a reward and if you fail you get nothing.

Players vs. Players:

A PvP mode is available in these areas. Instead the enemy is controlled by the computer, it is controlled by humans. According to its areas can be of 4 vs. 4 / 6 vs 6 / 8 vs. 8 / 12 vs 12 (Abyss and Labyrinth of Urgoz). Just make a group of players and challenge another group of the same type using the appropriate function. The menu to challenge another group is similar to menu guild battles. Once the enemy group selected, a red cross appears above the head of the enemy group and just go through the portal to the area you want. You appear to both ends of the card and it's up to you to impose.

Awards:

Depending on the objectives, you are rewarded with gold weapons or gold. For this convoy will be armed while defending a base for this will be gold. Helping the people you will earn more in food, alcohol and festive items.