Fugui Ge

Fugui Ge crafts armor for core professions using the Ascalon armor art and Factions professions using the Seitung armor art. Fugui Ge also crafts Ranger, Monk, Necromancer and Mesmer Prophecies headgear art and also Elementalist auras.

Locations

 * Shing Jea Island

Headgear
{| style="margin:0.5em; border:none; border-collapse:collapse;" cellpadding="2" cellspacing="0" {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Warrior
! Armor sets {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Ascalon (attribute bonus: all Warrior attributes)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Ranger
! Masks {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Hunter (attribute bonus: Expertise, Marksmanship)
 * Tamer (attribute bonus: Beast Mastery)
 * Traveler (attribute bonus: Wilderness Survival)
 * }
 * valign="top" width="33%" |
 * Traveler (attribute bonus: Wilderness Survival)
 * }
 * valign="top" width="33%" |
 * - style="background:;"

Monk
! Scalp designs {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Dragon (attribute bonus: all Monk attributes)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Necromancer
! Scar patterns {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Ragged (attribute bonus: all Necromancer attributes)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Mesmer
! Armor sets ! Masks {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Animal (attribute bonus: Inspiration Magic)
 * Costume (attribute bonus: Illusion Magic)
 * Imposing (attribute bonus: Domination Magic)
 * Sleek (attribute bonus: Fast Casting)
 * }
 * valign="top" width="33%" |
 * Sleek (attribute bonus: Fast Casting)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Elementalist
! Auras {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Everlasting (attribute bonus: Energy Storage)
 * Flame (attribute bonus: Fire Magic)
 * Glacial (attribute bonus: Water Magic)
 * Stone (attribute bonus: Earth Magic)
 * Storm (attribute bonus: Air Magic)
 * }
 * valign="top" width="33%" |
 * Stone (attribute bonus: Earth Magic)
 * Storm (attribute bonus: Air Magic)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Assassin
! Masks {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="3" |
 * - style="background:; font-size:90%;"
 * Seitung (attribute mask: all Assassin attributes)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Ritualist
! Masks
 * - style="background:; font-size:90%;"
 * Seitung (attribute headwrap: all Ritualist attributes)
 * }
 * valign="top" width="33%" |
 * }
 * }