Feedback:User/Getefix/elona guild wars beyond

there are no firm plans but suggesting ideas wouldnt hurt

Dervish
1) Avatar of Kormir - since gw beyond is after she ascends honorably (leeches) to a god, its only fair she gets a form skill if guild wars beyond goes to elona:



'''2) Kormir's Aura - this was never implemented but i'd like it to be :P

Elementalist
3) Lightning Storm - if possible i'd like this to be implemented in the game as well

Fahranur, The First City
I'd love to see Fahranur as an outpost, it would make the perfect city, i really want to be able to use it like that

To 'unlock it', you would have to have vanquished the area, then started a quest chain (at A) to 'purify' the central room (take out the abbadon tendrils and maybe drain it) then survive a few attacks of monsters (level 24) (at B)

now comes the task of supplying materials to the quest giver (at C) to build an outpost, after it is drained, the quest giver would notice the 3 previously sunken doors on the far end, left and right sides of the chamber (at D, E and F) and another quest chain would appear and turn it into a sort of dungeon with many levels, each boss being based on a different Egyptian god (keeping with the elona/istan theme)

at the same time, different quest chains would be available to turn the rest of the city into a giant outpost, obviously there would be an npc that would offer to bring you to the explorable area version of the city for vq ect



Fahranur Sub-Levels
underneath fahranur, after unlocking the outpost

Levels: 10

Bosses:

Anubis

Ritualist Boss - Level 2, Spawns Anoobis' Chest in the treasury

Oseyeris

necromancer boss - Level 3, spawns Oseyeris' Chest in the treasury

Isees

Ranger boss - Level 4, Spawns Isees' Chest in the treasury

Set

Mesmer Boss - Level 5, Spawns Set's Chest in the treasury

Horoos Warrior Boss - Level 6, Spawns Horoos' chest and giant golden 'Eternal Falcon' pet in the treasury (gold falcon pet leaving a gold trail behind as it moves) - deals piercing damage

Khepree (caused the scarab plague)

Dervish Boss (giant Scarb(proper scarab not a prophecies one)) - Level 7, Spawns Khepree's chest and Giant golden 'Eternal Scarab' pet in the treasury (smaller version of the boss with no boss aura and leaving a gold trail behind as it moves) - deals piercing damage

Rargh

Elementalist Boss (fire) - Level 8, Spawns Rargh's Chest in the treasury

Apeep

Monster Boss - Level 9, Spawns Apeep's Horde (could use pile of gold used for the do not touch in the Bahdok Caverns) in the treasury

Level 10

Treasury, contains the Chests of the Defeated bosses and the pets, also contains Sunspear ghosts that craft weapons for 25 Golden Scarabs also features a 'Secrets pillar' that gives us a broken snippet of the end of the previous era of the elder dragons

Bahdza Caverns
location: northern most part of the wilderness

Levels: 1

Bosses:

Hequet

Ranger boss (giant hecket), Spawns Hequet's Chest

Khopesh
Sword
 * Slashing Dmg: 15-22 (req. 9 Swordsmanship)
 * Inscription: None

Acquisition
 * The Treasury

Dye
 * Dye appears to affect the whole weapon.

Notes
 * While moving, the blade leaves a trail of gold residue behind your character.

Ivory Wand
Wand
 *  Dmg: 11-22 (Requires 9 )
 * Inscription: None

Acquisition
 * The Treasury

Discription
 * a curved ivory wand detailed with hieroglyphs

Dye
 * Dye appears to affect the hieroglyphs on the weapon.

Notes
 * While moving, the wand leaves a trail of gold hieroglyphs behind your character.

Ancient Staff
staff


 *  Dmg: 11-22 (Requires 9 )
 * Inscription: None

Acquisition
 * The Treasury

Discription
 * a gold triple pronged staff resembling the scepter of orr with a shining golden orb hovering at the centre

Dye
 * Dye appears to affect the grip on the weapon.

Notes
 * While moving, the orb leaves a trail of golden hieroglyphs behind your character.

Scarab Shield

 * Armor: 16 (Requires 9 )
 * Inscription: None

Acquisition
 * The Treasury

Description
 * A golden shield with the symbol of the Pharaohs, same as the cape symbol, the orb above the scarab glows slightly

Dye
 * Dye affects the trim of the scarab on the shield, except for the glow. The default color can be perfectly replicated using Silver and Yellow.

Notes
 * While moving, the orb above the scarab leaves a trail of golden hieroglyphs behind your character.