Feedback talk:Robert Gee

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Question
I was curious as to your experience as a GW player. What rank are you, how many titles do you possess, etc? I'd just like to know. Thanks -- adrin  07:32, 2 October 2009 (UTC)
 * Ohhhhh, crap. Could you imagine the outcry if he actually told people and it was below what people thought was an acceptable level?  I can picture it now.  000.00.00.00  04:46, 3 October 2009 (UTC)
 * The irony being that PvP Rank Snobbery is the chief thing they need to be FIXING right now to keep the population from shrinking and splintering any farther... In which case it would actually be preferential to have someone who experienced that snobbery often b/c they lacked Rank and didn't even attempt to farm it. */shrug* -- ilr [[image:User_ilr_deprav.png]] 04:54, 3 October 2009 (UTC)
 * /shrugs Good rank or not, people will still find a way/reason to bitch and moan. 000.00.00.00 04:56, 3 October 2009 (UTC)

Henchie bar contest
was a waste of time. You could have simply gone to pvx, picked some random great builds from the GvG and HA builds, within one hour. Also some bars still abuse the AI just like heroes did so you are still at the same problem: Heroes/henches abusing hexes, enchant removal and interrupts (or failing utterly). --Boro 15:17, 2 October 2009 (UTC)


 * Whoah there Boro... It's only his first Month, put the Torch away and try using all that energy for something a bit more positive. Granted, this isn't how you want to start off "as a developer" but let's be honest here... this is a highly competitive game and the PvP'ers in it were going to find some excuse to hang him from the highest tree nomatter what b/c they're all secretly Jealous. I probably would have applied for this position myself if I didn't think the previous statement was just Hyperbole.(I'd rather be working on Hello Kitty Adventure Island... much healthier on the "Nerves") :D -- ilr [[image:User_ilr_deprav.png]] 01:11, 3 October 2009 (UTC)
 * As much as I hate to say this, but Regina said: "Robert has been taking point on this project, and has been coming in on the weekends for that." Robert hasn't make the best impact for the community if he really did take point in the judging of the contest. Sorry Robert. -- Konig/ talk 01:40, 3 October 2009 (UTC)
 * Why, as a fellow GW player who obviously knew the limits of the AI, did you choose those bars which you KNEW they would not be able to handle? Don't tell me that you'll "tweak" it, because that in itself will be yet another unnecessary waste of time and resources. Sigh... 209.89.252.164 04:25, 3 October 2009 (UTC)
 * Linsey is the Team Lead, for want of a better term: ..the first rule of leadership: everything is your fault.  000.00.00.00  04:46, 3 October 2009 (UTC)
 * @IP, it may be more possible to get the henchmen to use some of those builds well (I doubt the rush/frenzy thing will work) than a hero working a random build on their own. @Mr.0, one should start at the top only to say "how can you let this pass" and work their way down to "wtf were you thinking". :P (Joking yet not joking, as oxymoronic as it is). I'm sad and surprised that I actually am upset and disappointed at Anet. I'm usually very lenient in changes to games by others. -- Konig/ talk 05:07, 3 October 2009 (UTC)
 * I'm still surprised by how many people thought this was going to end well in the first place. This was just a:  Door.  Arenanet.  Face.  To.  The.  Repeatedly. Plus.  Nutz. To.  The.  Kick.   Not in that order obviously. from the get go.  000.00.00.00  22:58, 3 October 2009 (UTC)
 * I disagree, it had tons of potential so long as the PvP builds chosen were actually THOROUGHLY TESTED and sent through a large enough and capable jury of their peers (*hint hint*) before being announced -- ilr [[image:User_ilr_deprav.png]] 00:00, 4 October 2009 (UTC)
 * Oh, I agree it had tons of potential, but... 000.00.00.00 00:27, 4 October 2009 (UTC)
 * Yeah, they could have waited until the Test Krewe was up and running and then leave the judging to them. This would have saved a lot of time and humiliation for the Live Team. 209.89.252.164 18:36, 4 October 2009 (UTC)
 * The Trest Krewe should definitely be finalized and "set up" in time for this PvP content update. There's no point in rushing it now that they've already totally overshot their original estimates by several months. -- ilr [[image:User_ilr_deprav.png]] 21:04, 4 October 2009 (UTC)

Heroes in Guild Halls
Removing Heroes from guild halls was badly done for all PvE based guilds. The guild hall is a quiet place where we gather and form parties not to mention build and equip our heroes. Now if we wish to add runes or insignias, or otherwise equip our heroes, we have to go to some noisy, crowded outpost. A much better solution would be to simply block teams from entering GvG or Scrimmages if there are heroes in the party. This should not be that difficult to code, as there are instances throughout the game where you are stopped from entering a mission if certain party requirements are not met (Rilohn Refuge, Pogahn Passage, Tihark Orchard, Dzagonur Bastion, Dasha Vestibule, Jennur's Horde, Nundu Bay). I would think coding GvG and Scrimmages would simply require a variation of this type of filter.

Our guild hall has been the center of guild/alliance party play from the beginning, and this really spoils that entire aspect of the game for me. I think you will find similar sentiments expressed to the Live Team here, as well as the community based discussions here. I really hope you will take some time and rethink this. -- Wyn  talk  13:13, 30 October 2009 (UTC)
 * Um, a "Heroes allowed" scrimmage mode would be nice, too. I used to arrange small PvP events in my guild hall for primary PvE players which we called "Hero battles times two". It is now literally impossible =/ 128.176.178.20 13:24, 30 October 2009 (UTC)
 * If you could just disallow parties with heroes from entering the Guild Battle option, then that would be ideal. I don't think there's any problems with letting people scrimmage or form parties with heroes so it would be great if the patch could be adjusted to allow that again. Mr J 13:34, 30 October 2009 (UTC)
 * /signed... Our guild has a lot of fun playing goofy games in scrimmages using heroes, especially since we are a small guild. Please consider adding heroes to scrimmages, or at least access to configure them in the GH. --Rex  [[image:User_Rexivus_sig.jpg|19px|link=User:Rexivus]] 14:52, 30 October 2009 (UTC)
 * also... -- ilr [[image:User_ilr_deprav.png]] 19:19, 30 October 2009 (UTC)
 * Simply blocking them from GvG battles could have done the trick, as you can copypaste the code from HA. (and change the condition) --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 20:41, 30 October 2009 (UTC)
 * ...Also, I would like a 19-platinum refund plz on the Rune-Trader that I bought for my Guild Hall. Without the ability to customize 3 out of 4 of my Player-Slot Armors simultaneously, that Rune Trader's value has irrefutably dropped by 75%  Bob's a pretty cool guy, eH fixes stuff se we doesn't bitch abuot anything -- ilr [[image:User_ilr_deprav.png]] 22:09, 30 October 2009 (UTC)
 * He is, but it's not gonna stop us from bitching about stuff, in fact ilr, I'd like to bitch about your typing/spelling skills :P -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  06:18, 31 October 2009 (UTC)

Wyn did you post this on Linsey's page as well? Dero Ahmonati 01:48, 14 November 2009 (UTC)

MERRY CHRISTMAS and a HAPPY NEW YEAR
Merry Christmas!!MystiLefemEle 04:31, 25 December 2009 (UTC)
 * Merry Christmas! --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 11:50, 25 December 2009 (UTC)

Elementalist suggestion
In response to the debate of Fire Elementalists being overpowered or the only viable Elementalist class, what if Earth Magic had a higher damage and resistance against Fire Magic, Fire Magic had a higher damage and resistance to Air Magic, Air Magic had a higher damage and resistance to Water Magic, and Water Magic had a higher damage and resistance to Earth Magic?

For Guild Wars 2 perhaps. --The preceding unsigned comment was added by User:Caretaker (talk).


 * A Reminder: Staff talk pages are not the proper place for detailed/specific Suggestions.  And in Robert's case especially, posting them here serves no purpose as he has confirmed (and may be the only one who does) that he reads all suggestions posted to the actual Skill Feedback Portal.  For future reference, and to avoid future reverts, be sure to read that section's guidelines & instructions and place your contributions there instead.  Thank you. -- ilr [[image:User_ilr_deprav.png]] 22:48, 19 November 2010 (UTC)
 * To save your time: Give up! forget that gw will be balanced. Or gw2. ever. Until we get the source code there is absolutely 0% chance that anything reasonable happens, where anything reasonable means pushing balance towards rewarding player's skill instead of pure grinding. (find/execute build, loot, repeat until you get bored) --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 18:52, 20 November 2010 (UTC)

For inquisitive designers
Could you recommend a way to get in contact with someone regarding ArenaNet hiring practices for designers? I've been watching the job posting boards and haven't seen anything design related in quite some time (only art, programming, and web-dev), and I'm curious as to what the process and qualifications are. Thanks!
 * I asked our hiring manager about this, here's her answer: Design positions are very sought after. For this reason, not only are they few and far between, but rarely do we post them live for the public. Designers are generally either brought up within our company, or are strong internal referrals. This is actually pretty standard across the industry. It certainly helps to have a degree or previous experience (even just an internship), in order to be considered. Often times, folks whom have acquired degrees, still work as QA testers, prior to be excepted on the design team. This isn't to say that we don't have design positions occasionally though. I got my position through the ANet Jobs page after all, but hopefully this helps answer why you haven't seen many lately.--Robert User Robert Gee sig icon.png Gee 22:59, 19 May 2011 (UTC)