ArenaNet talk:Skill feedback/Warrior/Protector's Defense

Most of the attack skill ideas are OP. I'd go with the... second one, about linebacking. Linebacking is always gud. NUKLEAR  IIV  14:07, 21 April 2008 (UTC)
 * While I am not sure that the skill is bad, I think it just is to niche of use for it to be good. If we just removed the clause of it ending when the user moved, then the skill wouldn't be OP and would be a much more viable option in true balance. --Angelic Loki 18:43, 30 April 2008 (UTC)
 * Adjacent sucks, that's about the problem. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  20:09, 30 April 2008 (UTC)
 * Even "In the area" would suck, since you are removing a paragon/frontline from the game in order to get the same effect as a ward essentially. Yes, its higher block and it may by projectiles too (I cant remember right now), but removing one person from the game for 5 seconds of shakey protection isn't really worth it. --Angelic Loki 00:18, 6 May 2008 (UTC)
 * and this can't get Pleaked, you know, by a mesmer? that is why defensive anthem rocks so damn much. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  17:56, 6 May 2008 (UTC)
 * DA can be PLeaked, as its a Chant,and PLeak effects shouts and chants. This is a stance, and it doesn't protect the user, so it could easily be forced to end. --Angelic Loki 04:30, 7 May 2008 (UTC)
 * dude, I wasn't talking about DA. My comparison was directed at wards. Wards get pleaked, PD doesn't. Aegis gets stripped, DA doesn't. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  18:45, 7 May 2008 (UTC)
 * That's not how your argument was worded, but the rephrase is definately a valid point. Like I said though, its a stance that can easily be ended, whereas wards and DA cant be removed. --Angelic Loki 09:02, 9 May 2008 (UTC)
 * No.. it was ambiguous, *not* incorrectly worded. And no, I did not compare DA with PD - I compared it to Aegis, and I used the method of comparison to compare PD and WaM. Kthnx. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  15:57, 9 May 2008 (UTC)
 * I like this skill as-is, but it is really hard to use with the "can't move" condition. Also, this is a skill, not a stance, so it is irremovable and uninterruptable which makes is cool.  If this was changed they'd have to change that, otherwise you might get an invinciteam with 3 tactics warriors using this or something...of course with tactic spec they probably wouldn't kill you either. - Elder Angelus 15:21, 10 November 2008 (UTC)