User:Cracking Show

I have played a variety of the PvP content as a range of the differing classes which Guild Wars offers and I have decided that although there are many good things about the content there is much room for improvement. Some improvements have already been stated such as improving Fort Aspen and Jade Quarry by changing the way the teams are formed, I agree with this idea Also the idea that leavers and leechers should be punished more, definetly. But I feel there is even greater scope for change.

Learning from the masters is always wise, and I feel that Arenanet can learn much from the Call of Duty franchise. Of course it's a completely different genre. However they have got a lot of things right, their outstanding success is testament to this!

I propose we adopt aspects of CoD such as:

A trait system, which includes traits all proffesions can use such as "improved stamina" you gain the passive ability to run faster when not taking damage (like natural health regen). And gender specific traits such as "debilitating poison" which not only causes health degen but slows your opponent and or reduces their attack speed. Some traits would unlock abilites such as the "invisible man" which means you don't appear on an enemys compass and you have stealth until you get within a certain disctance. Whilst others would improve your skills such as "balthazars rampage" which gives you 33% IAS when you use avatar of balthazar. Maybe some traits could be more powerful, and take up two instead of one trait slots (I suggest there is a reasonable cap on trait quantity). In CoD traits add a fantastic extra dynamic to PvP whilst ensuring that things don't become unbalanced, GW1 should do the same.

There could be a system of less effective "character boons" which is where over time your character becomes more proficient against certain foes, builds up a natural resistance to certain conditions etc. Such as an elementalist getting improved armor against slashing for killing many Warriors. Or"natur al resistance" where after losing say 5000 hp to conditions such as bleeding etc you gain slight immunity to them. Perhaps reducing health degen condition duration upon you by like 20%. Or you could build up a resistance to specific conditions such as disease, which makes them less effective (minus 3 health degen instead of 4 perhaps).

A proper ranking system. In pvp instead of earning xp towards more skill points players work towards a seperate pvp rank. Let me stop here, I don't want these ranks to just be something you can eventually put in your HOM after ages of work! I want ranks to requlary give you awards such as traits, improved skins for weapons and armor (instead of tournament tokens which are very hard to get) and other bonuses. I think that your kills and deaths should be recorded for all to see and be accesible in game (which would give you something to do when dead). The amount of health you heal and the damage points you deal should be recorded, and how often you cap a base or gather amber in FA. All the above should contribute to the pvp rank.

This may appear to disadvantage those with fewer traits/bonuses against foes etc. However I propose that you can only fight foes that have a similar rank to you. I think that this will help TREMENDOUSLY, nobody likes being a beginner, and if you "mess up" in pvp everyone else lets you know, especially if your a monk. Having rookie districts would ease novices into the game, and avoid people who have unlocked half the elites from giving them grief. Besides, thers nothing more depressing than coming across a foe whos refined their builds to perfection when you only have the elite they give you at the start! This idea doesn't come from CoD, although when I have played I quickly decided I hated fighting veterans when I had only just started! The same happens in GW, this should be stopped quickly. So instead of being thrown into combat with new players and veterans alike you would be seperated on the basis of skill level into different districts where you would only play those of a simiilar pvp rank and therefore ability/experience to you.

I think that instead of equipping ressurection signets on your skill bar in Random Arenas, you should be ressurected once after dying. This would also eliminate monks/rits/paras from endlessly rezzing their allies. Which is very unfair if you don't have one of the above on your team! Reducing the wait for PvP is important too, this can be done by decreasing the time before entering PvP and the start. Why should we wait one minute for the portal to work in Fort Aspenwood etc? It's always seemed pretty barmy to me. Especially after waiting to get in there!

In conclusion I think the above will help improve PvP immensely, and although I know the changes may not be implemented, I heard that the main reason Arenanet increased the cap in GW2 from lvl 20 to 80 is from player feedback. So I thought id give it a try, it wouldn't do any halm. Id just like to say despite all the things I think need improving I really enjoy GW, so thanks to Arenanet for making a groovy game!