ArenaNet:Skill feedback/Ritualist/Disenchantment

Lancy1214 Proposal -- -Active Rituals-

 * Issue
 * -Making this spirit active (reducing duration, energy, recharge...etc)
 * -35 seconds of 20 armor ignoring damage and an enchantment removed with every attack? Screams overpowered...
 * -25 energy cost is too much for a 211 health 50 armored spirit

Suggestion
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. This spirit deals  damage and anyone struck by it's attack, loses one enchantment. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer. --Lancy1214 23:10, 23 September 2008 (UTC)

Impaled's Issue -- 22:15, 29 December 2008 (UTC)

 * Issue
 * Enchantment removal that costs a lot and has a very long casting time and recharge, but could remove like a million enchantments... in theory.


 * Suggestion
 * Binding Ritual. Creates a level spirit ( second lifespan). The next  spells cast by party members in earshot that target a foe remove 1 enchantment.
 * or maybe ?
 * Pretty much a total rework into a short-lived multiple enchantment remover, limited by its duration and the spell cap.
 * It doesn't have any real synergy with spawning power though :/

Cornflakeboy's Issue

 * Issue
 * See above

Put lifetime to 20 s and add a 50 (or more) health loss to the spirit every time it removes an enchantments.Cornflakeboy 12:55, 31 March 2009 (UTC)
 * Suggestion