Talk:Game updates/20080501

New Update?
I believe there has been a new update, since this one, hasn't there? -- § Lacky §  08:48, 3 May 2008 (UTC)

Revert?
Are all skills that were changed reverted? 91.83.13.114 20:13, 1 May 2008 (UTC)
 * I believe so. Calor  [[Image:User_Calor_Sig.png|19px|Talk]] 20:14, 1 May 2008 (UTC)
 * Buuh, I was hoping for new things --[[Image:User_rayd_sig.png]]‎ Rayd 20:20, 1 May 2008 (UTC)
 * It looks like they might have fixed Winter. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 20:24, 1 May 2008 (UTC)
 * Haha! All the crap Izzy made up in the last update had to be reverted! xD This man just sucks at what he's doing.. 88.134.215.226 20:38, 1 May 2008 (UTC)
 * Try only talking when you have a slight idea what the fuck it is you're talking about. 69.248.232.88 20:45, 1 May 2008 (UTC)
 * You should practice what you preach. --8765 21:08, 1 May 2008 (UTC)
 * If you read the update that is being reversed u would know why it is... Someone post that guy a link, I don't know if he can find it on his own. &mdash;The preceding unsigned comment was added by 69.158.120.96 (talk &bull; contribs) at 21:55, 1 May 2008 (UTC).
 * Did you guys not know the skill changes would be reverted? It clearly stated so in the update notes, so no matter how happy or unhappy people were, the skills would be reverted back today. And not all skills have been 100% reverted. The wards and other "ally" spells aren't including the Guild Lord in their effects. But yeah, no clue what the unsigned comment was about... --ChristopherRodrigues 21:59, 1 May 2008 (UTC)
 * i think its stupid that the rit spirits don't affect npcs still if there going to do that they might as well make it so monks cant heal npcs eather.75.165.111.218 22:27, 1 May 2008 (UTC)
 * A spirit or ward passively protecting an NPC as well as the rest of the party is a lot different than a monk having to take time to target and heal/protect it. --  Broodling [[Image:User Broodling67 sig.PNG]] 22:43, 1 May 2008 (UTC)
 * yes but its no deferent then a paragon shouts. and they still affect npcs. 75.165.111.218 22:56, 1 May 2008 (UTC)


 * There are little significant shouts and chants affecting NPC's. Things like SoR and Ballad only effect party members. BlazeRick 23:03, 1 May 2008 (UTC)
 * The reason the update was reverted is explained in the April 17th developer update. Basically, the April 17th update was a quick, temporary fix for the tournament. -- Gordon Ecker 23:59, 1 May 2008 (UTC)

Ah, back to normal. Now my Death Pact Signet is good again. &mdash;  ク  Eloc  貢  00:42, 2 May 2008 (UTC)
 * I'm not a GvGer at all, and wards are a very good way of protection... but spirits can be killed, right? Personally I don't see why spirits can't effect NPCs. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 00:51, 2 May 2008 (UTC)
 * how is what is in the Miscellaneous section have anything to do with the how the game was updated. thats more about the website shouldnt it be in someplace like that?75.165.111.218 06:18, 2 May 2008 (UTC)
 * Spirits can be killed, but nobody is stupid enough to run through about 10 NPC's and and 8 party members at VoD. Personally, I think it's good that they let these effects not affect NPC's. And I would've been happy to see som other things stay as they were in that update too. (Aegis, Disarm, Hexbreaker) BlazeRick 09:16, 2 May 2008 (UTC)

Skill Page Upkeep
I took care of the dervish, monk, paragon, and rit skills. Assassin has also been done. I don't have time to finish, if someone wants to check the others. Mohnzh  say   what?  20:22, 1 May 2008 (UTC)
 * I don't have time to change them either but why were the skills changed if we knew they would be reverted in week?--  Broodling [[Image:User Broodling67 sig.PNG]] 22:43, 1 May 2008 (UTC)

GFG
--71.229.204.25 21:19, 1 May 2008 (UTC)
 * Update could have just said "haha fuck you gvgers" and would have had the same impact. I knew this was coming, and it still hurts. Pluto 00:01, 2 May 2008 (UTC)
 * It says "screw you GvG-ers that are trying to win by letting your NPC's doing your work for you". BlazeRick 09:16, 2 May 2008 (UTC)
 * No, no. you misunderstand me.  The fact that those passive skills don't affect npcs is fine.  It's the skills being reverted that sucks. Pluto 20:37, 2 May 2008 (UTC)

Winter
...Is it fixed? Axel Zinfandel 23:47, 1 May 2008 (UTC)
 * I have the same question. I haven't been on-line to test yet.  Anyone know? --SK 06:26, 2 May 2008 (UTC)
 * Tested on burning titans and it looks fixed. Fire damage with winter up works properly. Easy
 * Hell yeah! Axel Zinfandel 21:45, 4 May 2008 (UTC)

After three years...

 * ...It finally happened:
 * "Fixed a bug that caused interrupted attack skills to occasionally deal damage."
 * Attack skills aren't unstoppable anymore...YAY! 72.235.48.41 00:54, 2 May 2008 (UTC)


 * you can add,
 * "Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties."75.165.111.218 01:51, 2 May 2008 (UTC)

Was the Revert really necessary?
It's been a while since I have watched 'interesting' guild battles, with builds that are not the same on both teams. But oh well, back to the humdrum of same ol same ol guild battles. --Shaia 11:42, 2 May 2008 (UTC)
 * GW needs HUGE old-skill reworking, bring more skills into game izzy, atm there are like 20 (viable) skills per profession. (forgot to sign in)--[[Image:User_rayd_sig.png]]‎ Rayd 13:16, 2 May 2008 (UTC)

no it wasn't necessary at all. it was the best update they ever done....and went and reverted it cos of fear of pve whiners? crazy.
 * Assassin's Remedy, Chaos Storm, Ancestors, Splinter and the scythe attacks should've stayed that way, i acctually saw chaos storm in ra once, it didn't really do anything but still --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 18:24, 2 May 2008 (UTC)
 * To mirror what Shaia said, I enjoy the GvG matches that pit like 2 Dervs, and 2 Necros and a Para against 2 Sins, Para, Mesmer and Ele... I like watching those kind of battles and this month's was very close to that. These balenced team cookie cutter head to head battles are just vanilla... its boring watch warriors run around getting blinded and tripped and such for 20 minutes just to have nothing happen until VoD where whoever prots/heals the NPC's better wins... that can not be a great battle and what GvG is about... I want to see varients and combinations of professions working together going up against a different team... not vanilla verse vanila... SabreWolf 18:32, 2 May 2008 (UTC)

i would rather see izzy buff old skills then make the last skill changes permanent. and just make it viable to do a bunch of crazy builds from new skills being buffed. maybe make a mesmer skill something like removes a weapon spell and kills the last sprit cast or something crazy go nuts.... there are 10 classes make it so each class is a strong counter to an other.75.165.99.122 21:18, 2 May 2008 (UTC)
 * And also, STOP NERFING DAZE SKILLS! There are less and less viable skills in the game that can cause the ONE mage-specific condition, and they all have specific criteria that must be fulfilled. Meanwhile, many classes have anti-melee condition skills that seem to be designed for that purpose; target, cause condition, get on with life. At the moment, only rangers and assassins ever bother trying to inflict daze, and not very often. By the way, this is coming from an elementalist primary. I'm just tired of magic users always winning in a PvP match because they can shut down the physical fighters with their vast multitude of condition-causing skills, and worse they can do so from a distance before said fighters get a chance to strike back. Silavor [[Image:UserSilavorSigIcon.png]] 22:03, 2 May 2008 (UTC)
 * Said fighters are the scariest dmg dealing thing in GW, so having easily accesible shutdown is a must. 78.2.21.93 04:00, 3 May 2008 (UTC)
 * Not to mention that daze is an incredibly powerful condition- it potentially shuts down all of your skill use while it's applied. That's a much bigger deal than some health degeneration, and it makes it that much harder to balance. Which also makes it that much more likely to be nerfed. --202.78.147.176 04:19, 3 May 2008 (UTC)

Not entirely sure why the pve'rs would whine anyway, they still have Ursan. I am primarily a pve'r with my paragons and honestly, the nerf to SoR and BoR wasn't that great, aside from the fact that SoR nerf just doesn't justify it being an elite anymore. is correct, those skills could have stayed the same, I use chaos storm a lot more than many mesmers I have seen in AB (the only form of PVP I do, aside from watching the GVG Battles) and considering it can really only be used on stationary NPCs until the wonderful fire ele decides to do fire storm on them, next to you. --Shaia 09:59, 3 May 2008 (UTC)
 * There's absolutly no reason nowadays to care about PvE skill balancing since the only build played once you reach level 20 is Ursan Blessing anyway (in 99% of all cases). The other skills simply won't get used in PvE so you can change them freely according to PvP needs without hurting anyone in PvE (the monk being the big exception of course). --82.83.33.226 17:18, 3 May 2008 (UTC)
 * I'm sure there will be a balance next week or so. Just think what people would say/whine if some changes weren't reverted like they said. BlazeRick 17:56, 3 May 2008 (UTC)
 * Mr 82.83.33.226 there are plenty of us PVE'ers who think Ursan is (insert your choice of swear word here) and don't use it, or really don't like to party with people who use it, to somehow imply PvE can be neglected because we have Ursan and PvP can now be freely balanced is a joke and shows you are no grasp of the issues for either PvP or PvE. 203.173.242.13 23:34, 3 May 2008 (UTC)
 * And 203.173.242.13, fyi GW was originally made as "skill-based competitive P V P game" where PvE was only learning grounds to get used to game mechanics and some skills which after you went PvP. In that concept PvP skill balance always > PvE balance (which basically means grinding, possible with nearly anything due to non-learning AI). In that matter it doesn't matter if you use ursan or not...it just makes it faster tbh, but grinding is grinding and should not interfere with skill balancing.
 * That's then is where Izzy's "game balancing" team has failed, ignoring the so called PvE balance and concentrate primarily if not only on PvP. Otherwise this game is just another mindless roleplaying grindfest where game balance doesn't even matter, totally slipped of it's original concept. 91.154.1.16 03:09, 4 May 2008 (UTC)
 * Yes, I also refuse to use any of the PvE-only skills until they're balanced as normal skills AND no longer associated with grind-related titles. (I can see some existing, like a mesmer "charm monster" or something else that is completely not viable for PvP, but I'd still rather have no PvE-only skills at all*.)  * = I allow exceptions for skills during missions, such as those used to fight Shiro or the Nightfall Disarm Trap skills.  Those are plot-devices more than PvE-only skills. --Emkyooess 12:56, 4 May 2008 (UTC)
 * Personally, GW2 is only hope at this point of achieving some sort of balance, and lets hope they actually succeed in doing it, even if in means separate 'sets' of the same skills for PvE then PvP. I personally hate Ursan, and I hate running the same build over and over again simply because it outclasses ANY other build that the profession could EVER use (Imbagon, much?). I would love to see at least a restriction to EOTN-Only for Ursan, and a small recharge on SY! (maybe two or three seconds. Four max). I can personally see why the Kurzik/Luxon skills are so imbalanced because of the insane ammount of grind it takes to max their effectiveness. Other then that, there is no need for a single character to be able to slap something like Pain Inverter on a target and watch them fall within seconds.Axel Zinfandel 21:44, 4 May 2008 (UTC)
 * 91.154.1.16, Guild Wars is an online game that encompasses both PvE and PvP, both sides of the game are distinct and were created to be the best game(s) Arenanet could do. Guild Wars was not just originally made as "skill-based competitive P V P game", the competitive part of Guild Wars is only one side of it.  Great care was used in both Guild Wars gameplay, the PvP and PvE.  PvE was never intended to be a 'learning ground' before going into PvP - or though could be used as a tool but not its intention - PvE is its own aspect and shouldn't be treated as a training ground for future PvPers.  PvE is not mindless, it has its own storyline and by watching PvE you learn of the lore of Guild Wars, people can also bring more of a 'role play' aspect into PvE, just as they can do PvP.  I know of several people in Role Playing guilds.  Its what you make the of the game that is important to the individual.
 * Game balance means just as much in PvE as PvP - I do not like Ursan as it has destroyed balance and seek it to be balanced, I do not like overpowered profession based skills in PvE just as much as PvPers don't want them, lets face it the skill system is shared and I would prefer balance than not having it - but balance shouldn't come at the cost of gameplay on one side of the game. Just because a whole heap of PvPers use a particular skill to run or flag hold or whatever, doesn't mean the PvE uses of that skill shouldn't be taken into consideration.  If Arenanet didn't take PvP and PvE into consideration they'd be the one losing out as people would be leaving.  I, like a lot of people who dislike the grinding aspect of PvE, but then again PvP isn't much better considering to be able to do a lot of the PvP parts of the game now require you to have either: a) guild who does it, or b) have a high enough rank in certain title tracks and/or use one 'copy and paste' build.  Grinding/gimmick builds and social requirements heavily exists in both sides of the game, PvP is supposed to be more skill based according to its community, but when you're neglected because you haven't spent as much time as others on grinding titles you are neglected by others in PvP as you're see as lose experienced, but then again, we all know half of the people in both PvE and PvP who say they're leet, or game gods, or really good usually have their heads so far up their butts its not funny.  You can watch PvP matches in Observer mode and see the same builds time and time again, used by various guilds and individuals, its not competitive when you know or can (now-a-days, easily chart) have a fair idea of what people are running.  203.173.242.13 04:37, 6 May 2008 (UTC)

CTRL+Z
phew that was a close one. --66.45.173.98 23:35, 5 May 2008 (UTC)
 * lol. &mdash;  ク  Eloc  貢  15:44, 6 May 2008 (UTC)