Feedback:User/Greep/Reworking Hexes Campaign

(if tl;dr just skip to "the skills" halfway down)

Hexway is proving very dominant. It frequently takes halls for hours at a time and has invaded the higher level gvg play. It's a problem because

A) It's both powerful and brainless. Lingering curses necros literally just tab hex, and people still win with it even when you got mesmers throwing VoR on mesmer hex stacks.

B) The sheer scope that balanced builds have to cover these days goes from complete melee builds like dongway to pure spike to 50000 hexes. Covering all bases practically requires 2 highly skilled interrupters and a pnh, which is an absurd amount of resources to dedicate.  Gimmicks are proving much better than balanced in Hall of Heroes.

C) People have discovered that because an empathic, convert hexes, or pnh player is required to even play these days, that only two hex builds exist: The kind that simply goes overkill and hopes to swamp the hex removals or the kind that only brings hexes that don't need to last long to have an effect like diversion and shame. The kind of builds that run a medium amount of hexes are completely destroyed.  Yet again stale meta as any kind of "normal" build type is just squashed.

'''The solution is simple: Encourage hexes but not mass hexes by reworking NEARLY ALL hex removal skills to work on stacks, and add some party wide hex removal to counter "nearby" hexes. At the same time, to encourage normal use of hexes by reducing the effectiveness of singular hex removals.'''

The skills
''Note: the below skill ideas do not work on their own. It's one of those all or nothing kind of deals. For convenience, bolded skills are nerfs''

Blessed Light: Removes one additional hex

Withdraw Hexes: Removes all hexes from every party member. Same high energy. Increase default recharge to 10.

PnH: Reduce recharge to 10.

Deny Hexes: Increase recharge to 15, one additional hex.

Cure Hex: Reduce healing by 30.

Divert hexes: Two hexes from all party members. Same effects. Increase recharge to 12.

Smite Hex: Increase recharge to 15.

Remove Hex: Increase recharge to 10.

Holy Veil: Increase recharge to 15.

Empathic Removal: Reduce healing to 25.

Convert Hexes: Reduce recharge to 8.