Talk:Aftercast delay

Alright, I put in as much information as I know about aftercasts, though we're going to need some help here. For example, the aftercast on Axe, Sword, Spear, Scythe, and Hammer attacks. Anyone with information on these should fill in the information, though I'm going in-game to do some testing now.

Also, I apparently fail at linking. I did use the correct format (I think) for my links, but they're redirecting to the wrong locations, i.e. the link for bow attacks - there is already an article based on this located at http://wiki.guildwars.com/wiki/Bow_Attack, though the link in the article goes to http://wiki.guildwars.com/index.php?title=Bow_attack.--Pepe 12:35, 8 February 2007 (PST)
 * Your problem is the case. Titles are case sensitive after the first letter.  bow Attack is the same as Bow Attack but neither is the same as bow attack.  --Fyren 23:19, 8 February 2007 (PST)
 * Ah, ty, tyvm. --Pepe 23:23, 8 February 2007 (PST)

Glyphsacced spells have no aftercast? --The preceding unsigned comment was added by User:204.130.130.185.
 * Right, I'm not sure about this either. According to gwg, Glyph of Sacrifice lowers the cast time to exactly 1/4 seconds. How is that creating an exception from the rule? ~ dragon legacy   16:34, 16 February 2007 (PST)

I would like to point out that some of the information in this is incorrect. Instant skills such as shouts and stances do not have aftercast. This includes attack skills without a cast time.
 * As far as I know, all skills that have an activation time will incur an aftercast delay. So I just edited the first paragraph to reflect this. - (Terra Xin 04:27, 28 April 2007 (EDT))
 * Definitely not. Warrior skills for example don't have aftercast. Take a combo like Magehunter's Strike + Protector's Strike + Critical Chop + Distracting Blow and try it out in the Isle of the Nameless, just mash them as fast as you can (add Frenzy to really laugh at how ridiculously fast those skills are activated). They all have an activation time, none of them have aftercast. :) --Dirigible 04:34, 28 April 2007 (EDT)
 * Hrmm. How about, "all non-attack skills that have an activation time, will be affected by aftercast delay?" - (Terra Xin 04:46, 29 April 2007 (EDT))
 * Close, but not quite. Ranger attack skills such as Savage Shot have both an activation time and an aftercast delay. So something like "all non-attack skills, plus ranger interrupts" ?--Dirigible 05:12, 29 April 2007 (EDT)
 * OK, tell me what you think? (Terra Xin 09:21, 30 April 2007 (EDT))

There's aftercasts on ranger 0.5 second attack interrupts. I don't know the number, but it's worth researching --Narcism 10:55, 17 February 2007 (PST)

listing aftercast on skill pages
should it be done?


 * I'm thinking someone should make an aftercast icon, and it should be put on skill pages that need it. It's the only skill spec that doesn't have an icon.  ~Shard  [[Image:User Shard Sig Icon.png]] 04:33, 14 August 2008 (UTC)

Bow interrupt aftercast delay
I measured the aftercast 23 times, and the aftercast was 1.45-1.55 in 20 cases and ~1.25 in 3 cases. I have now idea what causes the short aftercasts, I got 1.25s with hornbow and shortbow and with savege and distracting. The aftercast is definitely not 0.75 though.--Brainless Thought 19:26, 7 October 2007 (UTC)

PBAoEs
Do any PBAoE spells still have 1.75 second aftercast delays after today's update? -- Gordon Ecker 00:39, 7 March 2008 (UTC)
 * i guess any PBAoEs which were not listed on the update page still have the long aftercast. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 04:23, 1 June 2009 (UTC)

Why don't we display aftercast delay in the skill infobox?
I actually wonder why it isn't shown there. Yes, there is some consistency regarding the duration dependant from the skill type. But there are some exceptions as well, aren't there? On top of this, not many players know the delay duration by heart, or some are possibly not even aware of it. &mdash;Zerpha The Improver 04:21, 1 June 2009 (UTC)
 * I agree. Also, shadowsteps are the one of the ones I myself am not clear on.  Some have aftercast that's longer than normal, some do not. --[[Image:User PoA Sig.png|Talk]] Antioch 04:39, 1 June 2009 (UTC)
 * Aftercast is not that important ~_~ To my personal, running gw under 500ms+ ping ,the aftercast isn't senseable at all. I even don't feel the shadow steps delay, besides the bow interupts. Don't know why people want anet remove the aftercast of offensive steps...it's not a problem while you running 1234567 etc brainless sin builds. -- TeaCat._. [[Image:User RedTeaCat TeaCat.jpg|27px]] 04:44, 14 October 2009 (UTC)
 * I think they would be a nice addition. Manifold 17:27, 10 November 2009 (UTC)
 * I would only list exceptions to the rule. | 72 User_Seventy_two_Truly_Random.jpg {U|T|C} 23:19, 10 November 2009 (UTC)


 * The rules are very confusing and most players have no idea that there's an aftercast (at least, from my informal surveys). I think a simple line in the infobox would be very helpful, e.g.
 * Aftercast? Yes ...or...
 * Aftercast (for skills that have it...and no text for those that don't)


 * Mesmers are hurt substantially by ACD: you can't interrupt any faster than 1x/s (0.25 activation + 0.75 ACD). Also: ACD nerfs much of the benefit of Fast Casting: any profession can cast 5 one-second-activation spells in 8s (5 x 1s + 4 x 0.75s delay) ; even at FC=15, mesmers still need 6.5s to do the same thing (5 x 0.5s + 4 x 0.75s delay) (I'm not arguing that FC is horrible, I'm saying that ACD reduces much of the benefit.) — Tennessee Ernie Ford ( TEF ) 17:36, 8 November 2010 (UTC)