User:Lilondra/balancecommentX

Assassin

 * Decreased recharge to 6.
 * Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for  seconds. "
 * Increased energy recharge to 10. Decreased damage to.
 * Decreased recharge to 4, changed Health requirement to.
 * Increased recharge to 10.
 * Functionality changed to: "Enchantment Spell. For 5 seconds, you have + Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain Health."
 * Increased recharge to 20. Functionality changed to: "You are sorrounded by Hidden Caltrops. For seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
 * Increased conditional damage to . Decreased recharge to 8.
 * Increased Energy cost to 10. Functionality changed to: "Hex Spell. For seconds, the next stance target foe uses fails and Mirrored Stance becomes that stance ( seconds).
 * Reverted to the state before December 11th, 2008 update.
 * Now must follow a Dual Attack.
 * Energy cost increased to 10. Functionality changed to: "Stance. For seconds, while Blinded, you have 50% chance to block incoming attacks."
 * Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for ."

Way to crazy ideas (beguiling haze),lolnerf of skills (read:nuke) ...

Dervish

 * Scythes now do 7-35 damage, and hit up to two foes.
 * Increased recharge to 5. Functionality changed to: "Lose an enchantment. Inflict Bleeding condition . If you lost an enchantment this way, inflict Deep Wound instead."
 * Functionality changed to: "Deals + damage. If target foe is enchanted, you deal an extra damage, and your next attack is unblockable."
 * Replaced the end effect (bleeding) with another cripple.
 * Reduced Energy cost to 5.
 * Changed Health bonus to.
 * Changed the type of damage of the initial effect to armor-ignoring damage.
 * Increased recharge to 5.
 * Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy. "
 * Moved to Mysticism.
 * Now removes enchantments from all attacks, not only melee ones.
 * Increase casting time to 1 and recharge to 10.
 * Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
 * Reduced recharge to 6.

Elementalist

 * Increased recharge to 5. Decreased conditional damage to.

Mesmer

 * Fuctionally changed to: "Hex Spell. For seconds, spells successfully cast by target foe take an additional  seconds to recharge. Ends early if target uses a non-spell skill. "

Monk

 * Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 35. Functionality changed to: "Elite Spell. Heals all party members for health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain  Health."
 * Added the clause "Remove conditions" to the beginning.
 * Decreased damage to . Decreased burning duration to.
 * Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains Health. Fails if you have less than 5 Divine Favor. "
 * Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less. "

Necromancer

 * Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level  Bone Horror."

Paragon

 * [[image:"Brace Yourself!".jpg|25px]] "Brace Yourself!" (PvP): Recharge reduced to 8.
 * Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For seconds, healing spells targeted at you heal for  more."
 * Functionality changed to: "For seconds, all allies within earshot gain + armor and move 25% faster. Ends on all allies when an ally hits with an attack. "
 * Increased healing to and reduced recharge to 20.
 * Increased movement speed duration to.
 * Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For seconds, party members within earshot cast spells 100% faster."
 * Removed PvE/PvP split.
 * Removed PvE/PvP split.
 * Duration changed to . Regeneration count increased to
 * Functionality changed to: "For seconds, you attack 25% faster. Renewal: whenever a shout or chant ends on you. You have cracked armor (20 seconds) and you receive 25% less adrenaline. "
 * Recharge reduced to 25. Functionality changed to: "For seconds, damage is equally distributed amongst party members within earshot. Ends if a party members health drops below 30%. "
 * Increased Energy cost to 10, increased casting time to 2, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain ."
 * Removed PvE/PvP split.
 * Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For seconds, the next  attack skills used by party members within earshot cannot be blocked."
 * Reduced recharge to 6.
 * Reduced Energy cost to 5. Increased recharge to 15.
 * Removed PvE/PvP split.
 * Reduced Energy cost to 5. Changed skill type to Chant. Removed the Renewal clause.
 * Reduced activation time to 1.
 * Removed recharge. Increased Adrenaline cost to 8.
 * Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition ( with their next attack skill and deal + damage against crippled foes."
 * Removed PvE/PvP split.
 * Removed activation time. Increased energy reduction to.
 * Increased recharge to 15. Decreased energy cost to 5.
 * Reduced recharge to 15.
 * Removed PvE/PvP split.
 * Increased duration to.
 * Functionality changed to: "Target ally and another nearby ally gain Adrenaline strikes and  energy. Cannot self target. Lose all adrenaline and 5 energy. "
 * Changed condition to "next spell" instead of signet.
 * Adrenaline cost increased to 5. Functionality changed to: "Echo. For seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted. "
 * Decreased casting time to 1/4.
 * Added the clause: "Renewal: whenever a chant ends on you".
 * Reduced activation time to 1.

Ranger

 * Reduced Energy cost to 5. Decreased recharge to 3. Decreased casting time to 1/4.
 * Increased casting time to 1. Functionality changed to: "Inflicts Bleeding . If target foe is already bleeding, inflict Cripple instead."
 * Reduced activation to 2.

Ritualist

 * Recharge increased to 5.
 * Increase recharge to 6. Functionality changed to: "Heals for . If there are spirits within earshot, heal for an extra.
 * Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For second, target ally deals + damage while in earshot of an allied spirit."

Warrior

 * Moved to Tactics. Functionality changed to: "Elite Stance. For seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for ."
 * Changed duration to.
 * Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals damage."
 * Moved to Hammer Mastery, removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
 * Recharge reduced to 15. Functionality changed to: "For seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive  less damage."
 * Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from Energy lost. If that foe had conditions, inflict Deep Wound.

AI Updates

 * Ray of Judgment now causes scatter.

Miscellaneous

 * Heroes are no longer available in PvP, except for Hero Battles.
 * Replaced on Awakened Cavaliers with.
 * We gave Titani 100k, because he's pretty and sexy.