ArenaNet talk:Skill feedback/Mesmer/Wastrel's Worry

Don't delete it, only the first suggestion is mine, other's didn't sign it or dunno. Why delete? Gelei 05:30, 5 September 2008 (UTC)
 * I dunno, but I thought the issues were meant to be conflicting. Hence why they are called suggestions. (Terra Xin 23:32, 7 September 2008 (UTC))
 * No. If issues are conflicting, then there is a good chance that only one (usually none) side is correct. Therefore, either clean it up, or it isn't helping anyone. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  14:25, 9 September 2008 (UTC)
 * But the issues aren't conflicting, only the suggestions are, which is pretty normal, considering they are people's opinions on what to do with the skill. Everyone seems to agree that the issue here is that Wastrel's is spammable easy damage when combined with passive damage hexes, such as empathy, backfire and visions.--118.90.9.199 01:54, 10 September 2008 (UTC)
 * Fine, but the cleanup tag stays. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  18:27, 10 September 2008 (UTC)
 * Wastrel's is only a bit overpowered, it's empathy that needs the nerf bat in PvP. --The preceding unsigned comment was added by User:72.71.230.18 (talk).
 * The problem is that thee skill is borked. Without empathy, backfire, and diversion, it sucks. But combine them and it's OP. --The preceding unsigned comment was added by User:72.71.230.18 (talk).

This skill is also a problem in gvg. People run 6-7 monks and 1-2 mesmers, tanking and spamming wastrels on the GL, on which the hex lasts half it's duration. Which means unless you can manage to kill a team of 6 monks in their own base, you loose at 28 mins. --83.109.78.237 15:47, 20 September 2008 (UTC)