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Stronger Storyline Bosses and their repective boss battles

Prophecies was my first game and i reached Bloodstone Fen. I then reached the Bloodstone and who was atop it? Non other than Justiciar Hablion. So i go to the fight with him and my party defeats him in a minute. I was disappointed because there was myself a level 16 the henchmen level 12 and my friend level 20 and he provided no challenge. He was a veteran member of the White mantle so surely he should be stronger than level 20. The same thing happened with Confessor Dorian. I know Dorian is a healing monk but the allies he has should be able to provide some pressure and he should be able to heal them adequately. The Undead Rurik can barely harm the party aswell. He may have Hundred Blades but he has no impact whatsoever. His party of Hands and Fists cause the most damage...this isn't right.

And it's not only prophecies where the weak storyline bosses occur.

Minister Cho in factions is weak as well due to the fact Taya can easily heal his spells and he features a pitiful defense which Lukas can take advantage of and can kill the minister easily.

General Kahyet and General Bayel fall victim to this as well. General Kahyet, with two characters of level 14 with equally leveled heroes, doesn't stand a chance against the party. And General Bayel is a smiting monk but without The Hunger he can do nothing against the party apart from throw a pitiful Defender's Zeal.

But despite this Kuunavang and Varesh can easily hold their own against a full party of level 20's so what do they have that these other bosses don't.

What i propose is that all storyline bosses have double Hp, 150 Ar against all damage (though this should scale depending where in the storyline the boss is), double skill potency and triple base melee damage output. That should give bosses a chance to fight back against the players and give them a run for their money