User:Raine Valen/Mass Balance/Necromancer/Skills/Blood Magic

=Blood Magic=

Current

 *  "Steal health from target foe.  If you are suffering from a condition, you gain  energy."

71.174.26.147's Proposal

 *  "If you are suffering from a condition, steal health from target foe.
 * Previously, this skill powered bspike, causing a perfectly balanced core skill to get thrown in the trash. Angorodon's Gaze is always the problem. Necros do not need more energy management. The skill has been reworked.

Current:

 * See Curses.

Proposed:

 * 1, "Hex Spell.  While you maintain this Hex, whenever target foe deals damage with an attack, you steal an equal amount of Health (up to  Health) from that foe and one Condition is transferred from that foe to you.  Whenever that foe hits with an attack skill, you steal  Energy from that foe.  Insidious Parasite ends if you are suffering from 3 or more conditions."
 * It's a parasite, right? Well, as such, being affixed to an unhealthy host should have its share of detriments.  This skill now requires some thought to use, and has been slightly toned down in effectiveness.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  20:36, 25 May 2009 (UTC)

Current

 *  10% "Spell. If you have less health than target foe, take 15...51...60 health from that foe, otherwise you do 15...51...60 shadow damage."

71.174.26.147's Proposal

 * (10% health sacrifice) "Spell. Target foe takes 15...51...60 shadow damage. If you have less health than target foe, gain 15...51...60 health."
 * This skill is currently underpowered, but cannot be buffed because that would bring back blood spike. By changing it to shadow damage, protection skills like Reversal of Fortune and Shielding Hands can decrease the damage and this skill can be safely buffed.71.174.26.147 12:51, 12 March 2009 (UTC)

Current

 *  "Spell. Steal Health from target foe."

71.174.26.147's Proposal

 *  "Spell. Deal damage to target foe. You gain health. After 1 second, deal  damage to target and gain  health."
 * This skill got nerfed into the garbage bin because of blood spike. By delaying the damage in the same way Ancestor's Rage spike was nerfed, this invalidates its use in a spike while keeping it effective for proper use. The recharge has even been decreased by 1 second from the original.71.174.26.147 12:51, 12 March 2009 (UTC)