User:Johnnyrodrigues/skill ideas/monk

Monk skill ideas:

 * - - Enchantment Spell. ( seconds). The next time target ally would be the target of a hex, the caster is hexed instead.
 * - - Spell. Removes all of your enchantments. Removes 1 hex and condition for each enchantment removed. Affects all party members.
 * - - Spell. Deals  holy damage. Deals double damage and recharges instantly if target foe is a summoned creature.
 * - - Enchantment Spell. ( seconds). You have +2 in Smiting Prayers. Your smiting prayer spells cast 50% faster.
 * - - Enchantment Spell. (5 seconds). Heals for  whenever target ally takes damage while suffering from a condition or hex.
 * - - Enchantment Spell. (5 seconds). Deals  holy damage and sets foes on fire ( seconds) nearby target ally every second.
 * - - Signet. Deals  holy damage. Causes knock-down if target foe is attacking.
 * - - Signet. Deals  holy damage. You gain  Energy if target foe is attacking.
 * - - Signet. Deals  holy damage. Deals  more holy damage if target foe is attacking.
 * - - Signet. Deals  holy damage. Deals  more holy damage if target foe is enchanted.
 * - - Spell. Projectile: deals  holy damage.
 * - - Enchantment Spell. ( seconds). Whenever you use a skill on an ally, all foes adjacent to that ally are set on fire ( seconds).
 * - - Spell. Deals  holy damage. Recharges instantly if target foe is knocked-down.
 * - - Spell. Deals  holy damage. Recharges instantly if target foe is knocked-down.

Elite Monk skill ideas:

 * - - Elite Spell. Affects all party members within earshot. Removes  hexes. Removal Effect: heals for.
 * - - Elite Enchantment Spell. ( seconds). Target ally has 50% chance to block attacks and gains 2 energy whenever target ally is hit by an attack. Ends if target ally hits with an attack. (Moved to Protection Prayers)
 * - - Elite Spell. Deals  holy damage. Deals  more holy damage to target and adjacent foes if target foe is an animated creature.
 * - - Elite Enchantment Spell. ( seconds). Target ally's attacks do + damage and have 20% armor penetration.
 * (PvP) - - Elite Enchantment Spell. (5 seconds). Target ally's attacks do + damage and have 20% armor penetration.
 * - - Elite Enchantment Spell. (5 seconds). Converts incoming damage to healing (maximum ).
 * (PvP) - - Elite Enchantment Spell. (3 seconds). Converts incoming damage to healing (maximum ).
 * - - Elite Signet. (15 seconds). Your healing prayers and protection prayers spells heal your target for double the divine favour bonus.
 * - - Elite Spell. Removes 1 condition and 1 hex from all party members within earshot.