ArenaNet:Guild Wars 2 suggestions/* 2009 Jan 11: Guild Invasions

(Discussion)
Guild battles are fun, but can become boring after a while. Guild battles should be more interesting like giving the guild leader the ability to hire lvl 20 guards (profession and maybe secondary profession very) to walk around your guild hall as well as give the trainers and priests skills. It should also be possible to go into someone else's guild hall with about the same amount of members or faction or higher as your guild does. This way smaller guilds can attack larger guilds but larger guilds cant attack smaller guilds. You can go in invited where the leader of the guild your going into is told of your presence and can either accept it or decline it. Or you can go in uninvited where guards and priests, trainers ect. are hostile to you as well as other guild members. If you go into the argo circle of a guard it will attack you and a message will be sent to the guild leader as well as 5 officers (in case of afk) the name of the player and the guild he belongs to (if he has one) that they are invading your guild hall and they can not map out until no longer engaged in combat. if the invader is able to kill a guard or a buyable add on it will cost 100g to rez a guard and 1k to rez a buyable. however if the invader is killed 1k will be deducted from his bank or inventory. If he cant pay that money he will be put in a POW camp where he isn't let out till either a officer or the leader allows him out (maybe in exchange for some information about the other guild or about the game, a weapon or if the guild is defeated by an apposing guild where they are given the choice to let you out) or he is sent to a cave where he has to kill monsters that drop crafting materiel that is given to the guild until he pays off the amount he owes max being 1k (suppose if he kills a monster and gets a granite slab, you can sell 1 granite slab for 3g meaning you payed off 3g of the debt) meanwhile he cant leave and he is powerless to stop the guild from attacking his guild because he is not allowed to contact them on the game in any way. Once he pays off his debt though he is free to go. this way there could be much more fun being able to invade a guild as multiple players are allowed to attack and can bring along maybe a kid they hired as a mercenary.


 * Why this is a good idea


 * Why it may not work out
 * What if no guild members are there to fight and what happens when you kill everyone?