Feedback:Game updates/20100128

Bug Fixes

 * Fixed a bug that prevented access to Guild Wars.

Guild Battles
Eased the restrictions for participating in Guild Battles:


 * Ladder Play
 * Requires 2 guild members.
 * A guild member must be the party leader, and at least one guild officer must be in the party.
 * Henchmen are restricted to a maximum of 4.
 * Daily Automated Tournaments
 * Requires 2 guild members who have been in your guild for at least 7 days.
 * A guild member must be the party leader, and at least one guild officer must be in the party.
 * Henchmen are restricted to a maximum of 4.
 * All party members must be registered with Tolkano.
 * Monthly Automated Tournaments
 * Requires 4 guild members who have been in your guild for at least 7 days.
 * All players in the party must be members of your guild, and at least one guild officer must be in the party.
 * Henchmen are restricted to a maximum of 2.
 * All party members must be registered with Tolkano.
 * Miscellaneous
 * Removed Balthazar faction penalty for new guild members.
 * Improved error messaging to reflect changes to GvG restrictions.

Codex Arena
For more information on these changes, please see the Developer Updates page.


 * General Changes
 * Codex rotation has been reduced to 6 hours.
 * In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
 * Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.
 * Codex Balance Changes
 * Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
 * Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
 * Monks and Ritualists will receive 16 normal skills and 4 elites.
 * Rangers will receive 19 normal skills and 4 elites.
 * Skill Selection Changes
 * Protector's Defense has been added to the list of restricted Codex skills.
 * Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
 * Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
 * Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance
For more information on these changes, please see the Developer Updates page.

Dervish

 * : functionality changed to: "For seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for  seconds."

Elementalist

 * : increased casting time to 2 seconds; increased Energy cost to 15.
 * : added standard teleport aftercast.
 * : increased Energy cost to 10; increased recharge to 15 seconds.

Mesmer

 * : increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to.

Monk

 * : functionality changed to: "Elite Enchantment Spell. Remove conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum )."
 * : functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum ."
 * : functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by . When Shielding Hands ends, that ally is healed for Health."

Necromancer

 * : decreased Energy gain [sic] to ; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
 * : increased recharge to 15 seconds.
 * : increased recharge to 15 seconds.
 * : functionality changed to: "Spell. Steal up to Health from target foe and up to two other foes in the area."

Paragon

 * : added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."

Ranger

 * : added the following functionality: "This arrow moves twice as fast as normal."
 * : decreased activation time to 1 second and added aftercast.
 * : increased disable time to 10 seconds.
 * : added aftercast.
 * : reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds."
 * : added aftercast.
 * : removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals damage if it hits."
 * : added aftercast; reduced bonus damage to.

Ritualist

 * : functionality changed to: "Binding Ritual. Create a level Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
 * : functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to Health from that foe."
 * : functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to Health from that foe and loses 1 Condition."

Ranger

 * : reduced activation time to 3/4 second.
 * : reduced activation time to 3/4 second.

Paragon

 * : functionality changed to: "Shout. For seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."
 * : added a recharge of 6 seconds; reduced damage bonus to.
 * : changed functionality to: "Echo. For 15 seconds, you have + Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."

Ranger

 * : decreased damage bonus to 5...12.
 * : increased recharge to 12 seconds; increased conditional damage bonus to ; decreased unconditional damage bonus to 1...5.
 * : increased recharge to 45 seconds.
 * : added aftercast.
 * : increased recharge to 15 seconds; decreased conditional damage bonus to ; decreased unconditional damage bonus to.
 * : added aftercast.

Ritualist

 * : functionality changed to: "Binding Ritual. Create a level Spirit. Non-spirit allies within its range under 75% maximum health gain  Health regeneration. This spirit dies after  seconds."

Wintersday

 * Preparations have been made for the brief return of Wintersday.

Bug Fixes

 * Fixed a text bug in Tennaros' French dialog.
 * Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous

 * Changed description on Vampiric weapon modifiers to refer to effect as "Life Draining."

Guild Wars Wiki notes

 * The "bug that prevented reconnection" was related to the game handing you the character whose name you entered to log in. The character it hands to you when you log in has been reverted to its original functionality.
 * The name of the skill "I Am The Strongest!" was changed to "I Am the Strongest!".
 * The speech bubble of the skill "By Ural's Hammer!" was changed to "By Ural's hammer!".
 * This update also introduced bugs causing Precision Shot to remove stances on hit and Quick Shot to disable your other attack skills for 2 seconds. These bugs were fixed in the February 1, 2010 update.