Fronis Irontoe's Lair

Allies
Dwarf (Deldrimor)
 * 20 Kilroy Stonekin

Foes
Dwarves
 * Stone Summit
 * 20 (26) Stone Summit Carver
 * 20 (26) Stone Summit Crusher
 * 20 (26) Stone Summit Ranger
 * Ettins
 * 24 (26) Enslaved Ettin
 * Great beasts
 * 20 (26) Stonewolf

Bosses
Dwarves (Stone Summit)
 * 24 (30) Fronis Irontoe &rarr; Cleave
 * 24 (30) Lieutenant Mahgma &rarr; Dwarven Battle Stance

Objects
Chests
 * Area Map (Near to the starting point)
 * Irontoe's Chest (After killing Fronis Irontoe)
 * Locked Chest

Trivia

 * The Stone Summit sometimes shout "Mahgma said knock you out!", a reference to LL Cool J's Song.

for Farming Irontoe's Chest
You can farm this dungeon without killing any mobs except for Fronis Irontoe.
 * As soon as you zone into the lair start running towards the group of four dwarves (two archers, two melee) at the exit to the first room. Before you arrive at the dwarves Kilroy will use his shout, increasing your movement speed - this will allow you pass between the two archers and proceed into the second room.
 * In the second room run slightly to the right of the archer. The three melee dwarves will begin to run towards the exit but if you continue running past the archer you will overtake them and enter the third room before they arrive. If you target the archer he will use one of these three tactics: take no shots and run past and then follow you a short bit, use Point Blank Shot then stand around, or use Marauder's Shot and take 1-2 more shots, possibly including Point Blank shot. Use Brawling Block to block as many attacks as needed.
 * The third room is relatively straightforward; run past the wolf and melee dwarf, and between the two melee dwarves at the exit to the room.
 * It is very easy to rubberband if you have any latency when attempting to exit this room. To help avoid rubberbanding avoid getting into melee range with the dwarves for as long as possible.
 * The archers in the fourth room can cause a significant amount of damage and it is not uncommon to be 'knocked out' near the exit to this room. Hugging the left wall will minimize the time you are in this room and in range of the archers and Brawling Block can be used to negate some of the damage.
 * There is also a patrol of two melee dwarves in this room (not marked on the map.)
 * The following room (number five) can be bypassed by passing on the right side of the rightmost allied dwarf near the exit.
 * As you pass the allied dwarf, strafing to the left can cause any pursuers to get body blocked by the allied dwarves. This is also a common place for rubberbanding (using /stuck is handy to make sure you got between dwarf and wall)
 * The final room contains only Fronis Irontoe and an Enslaved Ettin. At this point Kilroy's shout will have expired but it should not be problematic to kill Fronis without it.
 * Ignore the ettin; it cannot be knocked down and does not need to be killed to cause Irontoe's Chest to spawn.
 * It is probable that you get 'knocked out' once or twice during this fight.

To minimize time between runs:
 * Map-travel to Gunnar's Hold after you have looted Irontoe's Chest.
 * Hand in the quest to Kilroy
 * Switch Districts (switch to International from your normal district, or vice-versa, if there is only one local district.) or return to character selection and select the same character again (F12, c, space/enter).
 * Speak to Kilroy, accept the quest, and enter the Lair.

In hard mode this run takes around five minutes. Rewards:
 * 2500 exp
 * 375 Dwarf Reputation Points
 * 250 gold
 * 1 Locked Chest
 * 2 Aged Dwarven Ale, 2 Dwarven Ale or one of each

General tips

 * You can use items and switch weapons while Knocked Out, since the KO does not count as a Death. Use the opportunity to refresh experience scrolls.
 * You can damage Stone Summit Rangers using a Vampiric Long or Flatblow; they will not retaliate if you stand outside of aggro range..
 * Almost every foe has the same health: 80 in normal mode and 200 in hard mode. Exceptions: Ettins, Wolves and bosses.
 * Kilroy Stonekin doesn't gain health from enemy deaths, he does however have some natural health regeneration.
 * Attacking the same foe as Kilroy allows you to regain health more quickly; each death boosts your health substantially.
 * Kilroy is vulnerable to the archers past the second door; try to pull them out of the hallway so that he can survive longer. Similarly, pull the next set of enemies into the archers' now-empty area, so that you need only fight a few at a time. If you find yourself overwhelmed, run away; the dwarves will return to their original positions while you take time to heal.
 * Adding 5x Stalwart Insignias gives you an additional AR +10 against physical damage. If you are having trouble, you can use an Armor of Salvation, Drake Kabobs, Skalefin Soup, or War Supplies.
 * Regardless of your primary profession, ensure that you set your Dagger Mastery to at least 9.
 * You can apply useful mods to Thunderfist's Brass Knuckles:
 * Dagger Tangs: Sundering (for armor penetration), Furious (to recharge Brawling skills more quickly)
 * A Dagger Handle of Shelter will add additional armor protection.
 * A "Brawn over Brains" Inscription adds 15% to your damage without any penalties (for this mission).
 * Treasure Hunters should enter the dungeon in normal mode, grab the loot from the locked chest, and zone out quickly, avoiding any fighting at all.
 * Note for Survivors: Failing to get up counts as a death; decide quickly whether you will continue or map out.