Talk:Shockwave

Its not a bad elite, i would use it given the chance for an earth magic AoE spike, or something similar--Raph 17:58, 1 December 2007 (UTC)

Completely epic win. Ojamo 17:47, 16 February 2008 (UTC)

Fun PBAoE spikes make me happy in the pants. --SoraMitsukai 07:25, 15 April 2008 (UTC)

......eww.........--Ra ph  Tal ky  22:28, 15 April 2008 (UTC)


 * It had its moment in PvP - I believe the move to 1 sec cast makes it easier to kite, interrupt and maps cast time to SoA for a save. IMO a nerf was unnecessary - double armor such as SoR alone can save an AR60 with 480 hits - the 1/2 damage brings it to 472.5 from the typical 5 casters.  The subsequent Obsidian Flame spike alone does 590 ignoring SoA.  The armor issue is why I ditched Shockwave in my HM PvE farm - it is outdamaged by Crystal Wave (even with the 5s faster cast time).  My old PvP guild woulda loved seeing these guys - we tore apart Obsidian Flame groups when those were in style.  --Falseprophet 16:35, 18 April 2008 (UTC)
 * I think you're right on all counts, but even now, I'd still consider running this in PvP, perhaps in conjunction with Crystal Wave if I had a guaranteed kill. Earth Magic has quite a few snares already that would make this more difficult to kite, and any shadow step would be enough to catch someone with their pants down, given its relatively short cast. With a HCT or HRT proc, 180 damage is downright deadly, no matter how you slice it. The best way to pull it off, on the other hand... well, let's just say there are six other slots open on my bar right now. --SoraMitsukai 07:06, 19 April 2008 (UTC)
 * I just ran a spike group with this,.. sometimes it would work, and sometimes it'd fail. The best partwas when it'd take down 2 or more people in one spike. I followed up with iron palm and then aftershock.--66.211.131.142 16:58, 10 July 2008 (UTC)

Change animation to a more......explosive.....animation
basically, with the one second cast time, i feel a change in the animation is needed. My idea is as follows:

A visible ball of concussive kinetic energy (like what is in the icon) surrounds your character, than, as you cast it, it EXPLODES outward! Making a large BOOM!!! sound!--Ra ph  Tal ky  21:13, 23 May 2008 (UTC) please tell me that was a joke.Oni  14:11, 29 June 2008 (UTC)

nooooope--Ra ph  Tal ky  22:35, 10 July 2008 (UTC)

It's... shockwave. Not explosion. I'd imagine the character stomping his/her foot on the ground, causing the shockwave. --193.167.114.30 09:03, 8 January 2009 (UTC)

It would be extremely cool (though not as Dragonball-ish as Raph might want) if it was just this circular ripple in the ground that shot out from the caster. As a shockwave should look like. Paddymew 11:35, 13 April 2009 (UTC)

Protective Spirit misnomer...
Saying that Shockwave "bypasses" Protective Spirit is incorrect. The only skills that bypass Protective Spirit are life-stealing... As life-stealing is not considered damage and hence not mitigated by Protective Spirit. Shockwave, on the other hand, is mitigated if the damage of each individual damage instance is greater than 10% of the total health. But that's self-explanatory to the action of that skill. I propose the removal of the line from the notes as it is incorrect, confusing, and inconsistent with the notation of other skills that do multiple damage in one attack, such as Hundred Blades. Thoughts? Warwulf


 * it does bypass it in the literal sense, averge hp is about 550, so 55 dmgx3, at about 14 earth magic it would hit max normally, but in the real sense it does not bypass, only counters it by dealing three packets of dmg small enough normally to ignore it 17:52, 9 August 2008 (UTC)


 * I think I can word it in a suitable way, I'll add the note. --[[Image:User Vorith sig.jpg]]orith  is so fail  20:55, 9 November 2008 (UTC)

farming!!! :D
Best farming skill ever invented by a person?????????
 * No. It doesn't ignore armor, which makes it poor for farming Hard Mode or high level areas.  For every 40 points of armor, damage is halved, so if the opponent has 80 armor, you get 63/2*3=94.5 damage.  Crystal Wave=106 armor ignoring damage (but can be used less often - the break-even point is around 100 armor... but this is your elite).  The reality, however, is Sliver Armor is usually the farming king for eles - let the monsters kill themselves. --Falseprophet 20:08, 10 October 2008 (UTC)
 * Actally, opponents with 80 armor will take (63*0.7071=44.55, rounded up to three packets of 45) 135 damage. Foes with 100 armor will take (3*32) 95 damage. -~=Ϛρѧякγ  User Sparky, the Tainted charr sig.PNG  (τѧιк)  01:18, 2 May 2010 (UTC)

Heroes
How will they use this? Walk into frontline to maximize it's potential, use it as soon as a monster gets nearby/in the area/adjacent, or not use it at all without me forcing it?
 * i think they will only use it when foes are adjacent to them.-- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 17:54, 14 May 2010 (UTC)