Feedback:User/Dark Morphon/Averting Water Magic Power Creep


 * Increased recharge to 10, changed functionality to: "Hex Spell. Target foe moves 66% slower ( seconds). Initial effect: Deals damage to foes suffering from a Water Magic/moving foes (your choice, I'd definitely prefer the second one).


 * Increased casting time to 1, energy cost to 10, recharge to 15. Increased duration to seconds.

Reasoning:
 * Freezing Gust has an uniquely short recharge. It is possible to keep one target continuously snared. This is undesirable. A skill that is able to do such a thing should have a very strong drawback and it's quite the contrary with this skill.
 * Winter's Embrace: 3/4 cast time (very hard to interrupt) makes this skill overpowered. I've also increased the duration, energy cost and recharge to slightly weaken the skill somewhat more to bring it more in line with other Water Magic skills.