User:Johnnyrodrigues/skill ideas/elementalist

Elementalist skill ideas:

 * - - Spell. Deals  fire damage every second and causes knock-down every 3 seconds (10 seconds). Hits foes near target's initial location. You are Exhausted.
 * - - Spell. Deals  lightning damage. Deals  lightning damage to adjacent foes if target foe is enchanted. 25% armor penetration.
 * - - Touch Skill. Deals  lightning damage. Deals  more lightning damage if target is knocked down. 25% armor penetration.
 * - - Spell. Deals  earth damage. Inflicts Blindness condition ( seconds) if target foe is attacking.
 * - - (Increased recharge time to match other similar skills.)
 * - - Hex Spell. ( seconds). Inflicts Burning condition ( seconds) whenever target foe takes elemental damage.
 * - - Enchantment Spell. ( seconds). You have 75% chance to block projectile attacks.
 * - - Hex Spell. Deals  cold damage. Target foe moves 66% slower ( seconds).
 * - - Hex Spell. Also hexes foes adjacent to your target. These foes move 66% slower ( seconds). Initial effect: deals  cold damage. Ends early if any of these foes take fire damage.
 * - - Spell. Deals  cold damage. Causes knock-down if this foe is suffering from a water magic hex. 50% failure chance unless Water Magic 5 or higher.
 * - - Enchantment Spell. ( seconds). You have + armor. You deal  cold damage to a nearby foe whenever you are the target of an attack.
 * - - Enchantment Spell. ( seconds). Target ally's attacks deal cold damage. Deals + cold damage with attacks.

Elementalist Elite skill ideas:

 * - - Elite Spell. Deals  lightning damage and inflicts cracked armor condition ( seconds). 25% armor penetration.
 * - - Elite Spell. Deals  lightning damage each second (3 seconds). Hits foes adjacent to target foe's initial location. After 3 seconds, causes knock-down. 25% armor penetration.
 * - - Elite Enchantment Spell. ( seconds). Target ally's attacks are converted to earth damage, deal + damage and always inflict a critical hit.
 * - - Elite Skill. (10 seconds). You have + Energy Regeneration. Initial effect: you gain  Energy if you are enchanted.
 * - - Elite Spell. Projectile: Deals  fire damage to target and all adjacent foes and inflicts Burning condition ( seconds).
 * - - Elite Skill. (15 seconds). You gain + energy regeneration. You are Exhausted. (Moved to Energy Storage)
 * - - Elite Enchantment Spell. ( seconds). Hostile attacks against you miss and deal no damage. You cannot deal damage with attacks.
 * - - Elite Hex Spell. (10 seconds). Deals  lightning damage to target and nearby foes each time target foe takes elemental damage.