Self heal

Generally, "self heal" is used to refer to a skill which is included in a build primarily or exclusively for the purpose of restoring the user's health, as opposed to a more general heal intended to heal members of the party. The term can also be used more literally to refer to any healing skill which can only restore the user's health (such as Healing Signet). Many builds designed for PUGs include a self heal, while most organized team builds do not include them.

Common self heal skills

 * Warrior


 * Ranger
 * (does not require a pet)


 * Monk
 * Monks use their common healing skills as self heals.
 * Monks use their common healing skills as self heals.


 * Necromancer


 * Mesmer


 * Elementalist


 * Assassin
 * (requires an ally)
 * (requires an ally)


 * Ritualist


 * Paragon
 * (requires an ally)
 * (requires an ally)


 * Dervish


 * Any Non-Attribute PvE Skills
 * (requires an ally)

Other methods
There are a few other ways to keep your own health up without using direct healing skills:


 * Life stealing skills can be used for the same practical purposes as self healing, though they work through a different mechanic and have the downside of requring a living foe (or minion, for Taste of Death) in range.
 * Skills that increase maximum health can temporarily function as heals, but when they end the health is removed.