ArenaNet talk:Skill feedback/Mesmer/Guilt and Shame

delete and stop trolling plz.--207.172.193.204 19:55, 18 February 2009 (UTC)
 * There's no need to delete a suggestion just because you don't agree with it; I think Shame and Guilt could use some change, especially in PVE; their recharge stinks and adding an AOE effect could make it interesting enough to put in my skillbar. Loves to Sync 14:05, 19 February 2009 (UTC)

Shame and guilt are what we call "balanced." Every dom mesmer already runs shame, and guilt isn't a bad spell. It's been slightly powered creeped by things like VoR, but making it retardedly imbalanced isn't the answer. I'm not trying to silence your opinion because I disagree with you, I'm trying to delete a change that does nothing whatsoever to improve the game because the change is suggested in ignorance of basic game mechanics and balance. For specifics, these changes would make these spells simply ridiculous in PvP. Shame, as I said, is already run, because it is a powerful spell. Imagine how absolutely overpowered it would be if it re-applied itself every cast! Do you have a clue what that would do to the game? Throw it on a monk and he can't remove it from himself, period. Every spell he casts fails and he loses energy, which is already very tight. He would be able to do nothing more than sit there for six seconds or longer, which in high end PvP is bad news for the team and in low end PvP means the team is going to die. You want a non-elite spell to have that power? Seriously? Lastly, and as the deathblow to this sillyass suggestion, the change would make no fucking difference in PvE. The mesmer is a decidedly single-target shutdown profession. It is designed, via things like shatter enchant, diversion, shame, blackout and even inspiration, to shut down a single target and make him unable to act. That will never cut it in PvE, where your goal is to kill a bunch of piss-weak monsters over and over. The only time shutdown is remotely needed is hardmode ele bosses that do 400 damage with Searing Flames, but even then, the standard mesmer counters like interrupts and enchant removal don't matter at all. If you want to improve mesmers for PvE, they need viable AoE shutdown spells that aren't just retardedly overpowered. I mean, guilt hitting AoE? Seriously? You'd gain about 100 energy in 5 seconds from Realm of Torment caster mobs, and all their spells would fail completely. All that from a non-elite. No. Just no. I tagged it for deletion because it is absolute trash in terms of balance. It is a poorly-thought-out suggestion and doesn't even solve what you set out to do - make the skills more viable in PvE. - Auron 14:22, 19 February 2009 (UTC)
 * ArenaNet skill feedback pages are basically an extension of Izzy's talk page. And no you don't delete suggestions from talk pages just because you don't have room in your elitist mindset for wild and unusual suggestions. This is not Auron's skill feedback page; this is a place for everyone to submit their feedback to ArenaNet however crazy it might be. Loves to Sync 14:40, 19 February 2009 (UTC)
 * Counter my argument, stop throwing around pithy personal attacks. Your suggested change is plain bad, and I've explained why. You can either learn from it or ignore it, but since you can't revert the del tag again I'd suggest you try to counter my argument. - Auron 15:23, 19 February 2009 (UTC)
 * You appear to be confused. I did not suggest this change; Falconeye did. Loves to Sync 22:20, 19 February 2009 (UTC)
 * cool story bro. - Auron 10:39, 20 February 2009 (UTC)


 * So are you defending Falconeye's suggestion because it's a good one, or are you just defending Falconeye's suggestion because you believe everyone is entitled to have their suggestions retained? The latter is not what the skill feedback pages are for. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:30, 28 February 2009 (UTC)