User:Lilondra/rtbalance

Ritualist

''Ok ive began the long job of the ritualist.I'm not finished at all but i think this profession needs a LOT of rework.Instead of spirits i would work with spirit blessings. Blessings that spread forth from the ritualist like shouts.However only 3 blessings can be active at a time and activiting a 4th will remove all remaining blessings.All spirit blessings are self target only but some affect nearby allies.I will try to keep most of the original spirit's effect.This way you can MOVE the effect.I have no idea if this is broken or underpowered so the effects will be changed alot !!! See them as orders all spirit blessings have a recharge of 20 a casting time of 2 and a energy cost of 10. Spirit blessings are binding rituals.''

Spirits :

For 4 Seconds and 1 second for each point in spawning power every second 1 Nearby foe suffers from cripple,burning or bleeding for 1..2..2 seconds and you suffer from - 3 degeneration.

For 4 Seconds and 1 second for each point in spawning power every second 1 nearby foe is struck for 8..12..15;Hexed foe's are struck for an addonitional 2..5..10 damage.

For 4 Seconds and 1 second for each point in spawning power ever second you steal up to 3..18..21 health of 1 nearby foe.

For 4 Seconds and 1 second for each point in spawning power this blessing does nothing. When it ends 1 nearby foe is struck for 1..3..4 damage for each second this spirit blessing was active and you lose 105..65..50 health.

For 4 Seconds and 1 second for each point in spawning power 1 nearby foe is struck for 3...5..8 damage and loses 1 enchantment.IF that foe lost an enchantment you gain 10...20...25 health.

For 4 Seconds and 1 second for each point in spawning power 1 nearby foe is interrupted.As long as this spirit blessing is active you lose 20..10..8 health each second.

For 4 Seconds and 1 second for each point in spawning power 1 nearby foe is struck for 3..5..8 damage.If that foe was moving it is knocked down.If a foe who already was on the ground is struck this spirit blessing ends and you lose 100 health.

For 4 Seconds and 1 second for each point in spawning power all nearby allies that are not affected by another spirit blessing gain 16 armor,+1 energy regeneration and have there energy cap increased by 5...12...15 energy.For each ally affected you lose 20...6....3 health each second.

For 4 Seconds and 1 second for each point in spawning power whenever a nearby ally is struck the next 3 hits against that ally miss and this spirit blessing ends.

For 4 Seconds and 1 second for each point in spawning power 1 nearby foe is struck for 8..12..15.If target foe is suffering from a condition that foe is struck for an addonitional 2..6..8 damage.

For 4 Seconds and 1 second for each point in spawning power every 4 seconds up to 3 nearby allies are healed for 30...50...80 health and you lose 50...30..20 health.If there are less then 3 foes effected you do not lose health.

For 4 Seconds and 1 second for each point in spawning power all nearby non-spirit creatures conditions expire 10..20..30 % faster.

For 4 Seconds and 1 second allies below 50 % health gain +1...+3...+4 regeneration.For each ally that is under 50 % you lose 3...2...1 health each second.

For 4 Seconds and 1 second for each point in spawning power 1 nearby Ally is healed for 20 health.

For 4 Seconds and 1 second for each point in spawning power Whenever a nearby ally is struck target foe is blinded for 2...3...4 seconds and you lose 20 health.This blessing ends prematurely after 3 hits.

For 4 Seconds and 1 second for each point in spawning power Whenever a foe suffering from DW takes more then 80 damage that foe loses all conditions and is healed for 20...50..60 and this spirit blessing ends.If this spirit blessing lasts it full duration you sacrifice 25 % health.

For 4 Seconds and 1 second for each point in spawning power All nearby foes take twice as long to gain adrenaline but deal 5 damage more.

For 4 Seconds and 1 second for each point in spawning power All nearby allies have 2..5...6 damage reduction.When this blessing ends all nearby allies are healed for 20...50...75 health.

For 4 Seconds and 1 second for each point in spawning power 1 nearby foe is knocked down.If that foe already was knocked down you lose 50 health.This blessing ends after 2...4...5 hits.