Talk:Pockmark Flats (Zaishen vanquish)

:/
Large area for 1k +50 copper? No thanks. 96.240.195.89 20:21, 23 April 2011 (UTC)
 * Yeah, this needs to be at least 100 copper coins. Pjwned 21:30, 23 April 2011 (UTC)
 * 50 copper is not sufficient compensation for all the f*****g devourer pop-ups!Spax 22:08, 23 April 2011 (UTC)

Let me be the first to say...
That huge pull of elementals in the middle of the map is fucking RIDICULOUS. I was almost unable to complete the vanquish purely because of that pull (I ran into it near the end too) but luckily I managed to find enough other enemies to get rid of enough of my death penalty and kill them after a few tries. If you haven't done this vanquish yet I guarantee you're going to have loads of fun dealing with something like 6 Hulking Stone Elementals and 3 or 4 Stone Elementals (the latter of which cast Ward Against Melee and Eruption which fucks over any melee pretty bad). Pjwned 21:30, 23 April 2011 (UTC)


 * STOP USING DISCORD YOU EFFING CRY BABY...the elemental warriors are normal mode monsters practically. The elementals have 2 decent spells with lengthy recharges but the ward doesnt kill (aka your supposed 60% dp)you and the eruption lasts for like 5seconds? Its called condition removal and if your team doesnt have that then im afraid vanqing is gonna be a whore for you reguardless of your profession. If anything would cause crying it should be riders using panic but flagging wide should reduce that threat to minimal. There are like 3 zones in this game that are truely worth 50 coins and this isnt one of them. The lowest boss is like 70 coins (dont even say nm...) and those generally take 5-10min. foes|coins

25 or less = 50 coins 100 or less = 100 coins 200 or less = 150 coins 300 or less = 200 coins more then 300 = 250 coins Ofcoarse they wont change them now but yeah... Justice 02:07, 24 April 2011 (UTC)


 * I don't know how you can be much more of an idiot.
 * I wasn't using Discord so nice assumption there. In fact, I make my own builds and don't care about builds on PvX unless I want a reference.  Projecting much?
 * The warriors aren't very hard except for when there's a GIANT group of them which was the whole point of me saying anything. The entire rest of the zone was fine because you didn't have to fight 10 mobs at once with only 4 people in the party.
 * The elementalists can cast Eruption out of nowhere even if you're moving towards them and if you get hit ONCE you're blinded for 10 seconds. I did actually bring condition removal but heroes aren't always the smartest about removing blindness and like I said there's only room for 4 people in the zone so there's not a whole lot of room for condition removal anyways.
 * Let's go over 2 different ways of handling this pull if you're melee:
 * You sit there and wait for the warriors to come at you so that the rest of your team doesn't get raped. Result: you get blinded by eruption and likely dead because of the massive damage coming from at least three different eruptions and several warriors smacking the shit out of you.
 * You go right for the elementalists because they're so annoying and you want them dead fast. Result: they cast ward against melee and likely hit you at least once with eruption so there's NO chance in hell you're going to do any damage to them, and meanwhile all of the warriors are having fun anally ravaging the rest of your team and naturally you get gang banged after the warriors are done with the others.
 * I didn't say I was ever at 60% death penalty. You seem to not realize that when you die even once it still becomes HARDER to kill the same group that wiped you unless you managed to kill some of them too, and even then the death penalty can be too severe for it to even matter that you killed 1 or 2 mobs.  If a certain pull is hard enough (I'LL GIVE YOU A HINT: PULLS LIKE THIS) and you wipe to it then it can be impossible to beat it because you have that much less HP and energy whenever you die.
 * The wind riders are a complete joke because they do literally no damage by themselves. The only reason they would be a threat at all is if you pulled them along with some other mobs which is incredibly easy to avoid.
 * I sign my comments even at the risk of looking stupid. I guess I can see why you didn't sign though since you look extremely stupid.
 * In short, you don't know what you're talking about. Pjwned 04:49, 27 April 2011 (UTC)
 * I can understand what you are saying, however a mildly effective minion master hero and Pain Inverter can take care of that mob group with minimal issue. Couple of good planned interrupts otherwise and you are set.  Did it a couple of days ago. Btw, the previous comment was not from me. -- Kniblet Beast  05:02, 27 April 2011 (UTC)
 * Pain Inverter isn't exactly the greatest thing ever when you're a primary melee profession (especially as a warrior) due to it costing 10 energy, having a cast time, and having a 20 second recharge. Even if you did bring it along it would only help with 1 elementalist, which admittedly could be good enough even if you wiped since it would likely die and that would be 1 less mob to deal with the next time you tried, but still.  I can also see what you mean with a minion master but unless you know how much of a pain in the ass this group is beforehand you have to know to come prepared with an army of minions that are already summoned because you're not going to get any minions from these guys. Pjwned 06:01, 27 April 2011 (UTC)
 * So take an SoS hero to double your party size. Who doesnt use an mm (not a very good choice here anyhow) or spirit spammer in 4 man zones? Your so aggressive over this for unknown reasons. If you need help vanqing then ASK FOR IT. If you already did vanq this then this debate is pointless since its obviously doable. If there was no way to fail then this game would be pretty unrewarding, lick your wounds and move on. Justice 19:55, 30 April 2011 (UTC)
 * Yeah an SoS hero would be a FANTASTIC idea when they all get raped in seconds from the massive amounts of AoE with the warriors using Crude Swing and the elementalists using Eruption. Again, the whole point of me complaining is that out of nowhere you face a giant group of ~10 mobs with only 4 people allowed in the zone and that you only get 50 copper coins for dealing with that crap. Pjwned 23:43, 30 April 2011 (UTC)


 * Generally, the benefits of VQing 4-in-party areas are too low. It's (almost always) easier to VQ an area with 200 foes using 8 toons than defeating 100 foes with four...and yet you get half the rewards in the n00b areas. The zoin rewards don't change that: in about 50 of the ZVQs, you get 3-5x as much cash equivalent (cash + ZVQ cash + ZVQ zoins&rarr;zkeys) for the ZVQ regardless of the campaign, region, etc.


 * In other words, your complaint is with the VQ rewards as well as the ZVQs. And, apparently, ANet doesn't see this as an issue. — Tennessee Ernie Ford ( TEF ) 00:41, 1 May 2011 (UTC)
 * Because you were so insistent that this mob was huge and tough I went as a melee with alesia, reyna & orion and did the mobs on the path to the centre, some storm riders/devourers and the path with 12 elementals. Took me 14min. You do not have to face all the elementals on the path at the same time. 90% chance a bow strike will aggro 2 or even all 3 groups. Long pull them and you will see the groups turn back 1 ata time since each ones spawn point is just a bit farter down the path. Doing this you will deal with 1 ele & 3 war ata time. Does the anti martial skills they have suck? YES. Is it something to Cry bitch and whine about on a wiki with bullet points? NO. Lick your wounds and swallow your pride. Justice 01:26, 1 May 2011 (UTC)
 * You sure get all bent out of shape when I point out the flaws in your argument (or anybody else's for that matter). I actually DID try pulling them in smaller groups carefully (with a longbow no less) several times and every time it would pull all of the mobs.  If I could've pulled them apart successfully then it would've been actually reasonable difficulty and I wouldn't have even said anything but it was pretty much impossible (for me at least) because they're clustered up so much.  Either I suck at pulling mobs apart or I got unlucky with their spawn points somehow or a combination of both (or something else entirely even). Pjwned 08:12, 1 May 2011 (UTC)
 * As I said, do a long pull. the mobs peel off one ata time because each one spawns a little bit farther on the path. Once only one is following you, turn and attack. Im getting defensive/offensive because this is just rediculous. Write a letter to your congressman if its got you so bent out of shape... Justice 08:34, 1 May 2011 (UTC)
 * "Girls, girls, you're both pretty." - Roxanne from Megamind. Seriously, though, enough with the "No, you're bent out of shape! No, you're bent out of shape!" nonsense. It's like watching people call each other twelve year olds on YouTube. Long pulling works here, but you would need considerable experience with it to get it right. Die-hard melee usually doesn't. It's a mentality thing. For future reference, since you've already beaten this, just practice long-pulling. For anyone confused, Long-Pulling = pulling, running away until the group begins to return to its original location, re-pull the same target, rinse and repeat until it separates itself from the rest of the group enough that you can kill it either alone or before the rest of its group catches up. It takes practice and patience. It does not always work on the first try. It simply makes handling a larger force much easier. As for spirits and aoedps (not to be confused with oedipus), try this: Disable all of your hero's spirit skills, use one spirit skill, flag your hero out of adjacent(/nearby, if necessary) range from the spirit, use another spirit skill, repeat until you've summoned all of its spirits and then begin your pull. You can command your hero to use a skill that you've disabled simply by clicking on the disabled skill (provided it meets the requirements to use the skill, like needing a target and such). It takes a bit more time but it's much easier in the long run. It's best to bring spirits with long lives, as the manual separation of hero spirits as well as the long-pulling process can be somewhat time-consuming. Teddy Dan  09:13, 1 May 2011 (UTC)