User:Auron/UnlockFirst/Ranger

Beast Mastery

 * Bestial Mauling
 * Charm Animal
 * Comfort Animal
 * Enraged Lunge (elite)
 * Heal as One (elite)
 * Rampage as One (elite)
 * Scavenger Strike
 * Tiger's Fury

Expertise

 * Distracting Shot
 * Escape (elite)
 * Expert's Dexterity (elite)
 * Lightning Reflexes
 * Trapper's Speed
 * Whirling Defense

Marksmanship

 * Broad Head Arrow (elite)
 * Burning Arrow (elite)
 * Crippling Shot (elite)
 * Hunter's Shot
 * Melandru's Shot (elite)
 * Pin Down
 * Read the Wind
 * Savage Shot
 * Sloth Hunter's Shot

Wilderness Survival

 * Apply Poison
 * Barbed Arrows
 * Incendiary Arrows (elite)
 * Natural Stride
 * Serpent's Quickness
 * Troll Unguent

unlinked

 * Antidote Signet
 * Dual Shot
 * Magebane Shot (elite)

Traps

 * Barbed Trap
 * Flame Trap
 * Dust Trap
 * Spike Trap (elite)
 * Smoke Trap (elite)

Spirits

 * Edge of Extinction
 * Energizing Wind
 * Fertile Season
 * Frozen Soil
 * Nature's Renewal
 * Quickening Zephyr
 * Toxicity
 * Tranquility

Traps and spirits are used mostly in gimmick builds. If you're really low on faction, don't bother with them.

Secondary profession skills

 * Mending Touch
 * Empathic Removal (elite)
 * Rend
 * Flail
 * Hammer Bash
 * Crushing Blow