Talk:Web of Disruption

I could see myself using this skill with Shatter Delusions and Power Leak for a sort of damage interrupter. Pair it with Drain Delusions from the Inspiration attribute and you've got energy management too. All of which would still have a free elite slot to use. Perhaps you could bring Arcane Echo and Energy Drain for faster build usage and decent energy management for support. Dunno. --Eyekwah 10:43, 3 July 2008 (UTC)

Web of Disruption isn't the only 1⁄4 sec hex for mesmers, even though the other one, Wastrel's Worry, does have a short duration and is easily removed. It does however synergize well with skills that punish usage of skills, can be kept up indefinitely, and gives a visual que when it ends(either a skill is used or a set amount of damage is applied), and due to the short duration you get a warning in the form of neither happening when someone is trying to remove the hexes. Due to these things I have been using it as a satisfactory cover with as only drawback that a monk will remove hex on self and if you don't interrupt, both wastrel's and the covered hex are removed, since wastrel's self-removal seems to apply before the spell effect. For the time being I removed the bit stating it is the only 1⁄4 sec hex for mesmers, if someone knows a more accurate way to describe its merits as a cover hex, please.

Garnasha 12:42, 19 October 2008 (UTC)


 * With 10 in inspiration magic, Web of Dispruption + Drain Delusions are two free interrupts. For a pressure mesmer given the high energy demands, this is more than useful for sustaining contant interrupts.  Only problem is that you need to ensure that you're the only player using mesmer hexes targetting your opponent.  --80.16.169.162 15:09, 12 May 2009 (UTC)