Talk:What Waits in Shadow

Epic violence. -- Hong 14:44, 8 July 2011 (UTC)
 * really long quest... --The preceding unsigned comment was added by User:93.146.155.219 (talk).
 * Seriously dull quest. --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 19:00, 8 July 2011 (UTC)
 * I've never played a quest that was more excruciatingly boring than this. Walk 5 steps kill a mob rinse repeat about 300 times174.23.10.166 19:11, 8 July 2011 (UTC)
 * I cant find the Minister Reiko or the Herald Of Purity in Kaineng althought this is what i am asked to do. Where do we have to go to continue the winds of change quests chain ? Yseron - 90.48.1.235 19:14, 8 July 2011 (UTC)
 * @ Yseron/IP ^...check out the WoC walkthough -- Moto   Saxon  19:31, 8 July 2011 (UTC)
 * There's alternative dialogue as the first dialogue of Risen The Phoenix. I did the quest without killing any other bosses, and got dialogue where he claims that he never thought someone would come for him alone and respects that decision by fighting you as his equal. Don't know if this has any impact on the gameplay otherwise though...88.114.116.124 20:19, 8 July 2011 (UTC)

ending
i missed something, what happened? Once I got to the pheonix guy we fought him > he turned friendly and ran > we chased him > killed some more mobs and wiped. On my way back to continue the chase, the screen just when black and read "to be continued". I have no idea if this just normally happens after he turns friendly, or if i was suppose to catch him for some more dialog. It might be a bug or something. -- Moto   Saxon  19:34, 8 July 2011 (UTC)
 * After Reisen flees Xan Hei shows up and gives a speech. When the speech ends the screen fades with the "To be continued..." text. You don't need to do anything once Reisen turns friendly. '''[[Image:User That Sounds Risky SignatureImage.png|That]] Sounds Risky  | 20:17, 8 July 2011 (UTC)

Not a very convincing guilt-trip?
Am I the only one who thought the Jades definitely deserved what they got and that the supposed "taking things too far" felt really forced? It's a crime syndicate, and they did what they did by choice. Leaving aside the issue of the Ministry of Purity's clearly escalating fascism, the Brotherhood had this coming. Arshay Duskbrow 22:18, 8 July 2011 (UTC)
 * I found it unbelievable that my character is apparently just now finding assassination unpalatable. --Irgendwer 03:22, 9 July 2011 (UTC)
 * After killinfg white mantles, am fah, jade brotherhood, kournan guards and hundreds of other people, I suddenly became a peace lover. So sweet. Btw, if jade brotherhood has a manifesto, they are communists - its better to kill them before they rule Cantha and send people to die in some awfully cold place in gas chambers.
 * About the only thing that bothered me was this line: "Sheng Pai: "When we leave here, go and warn your family."" Makes me wonder if the Ministry is targeting the families as well or just a throw away line added. 67.163.242.176 16:40, 9 July 2011 (UTC)
 * They aren't communist just because they have a manifesto, heck, even ANet has a manifesto.84.49.104.248 14:07, 10 July 2011 (UTC)
 * It may be that the Jade Brotherhood suspects that the Ministry might.  Konig / talk 20:33, 9 July 2011 (UTC)
 * Stop telling me what my character believes, Anet! The Jades deserve to die and it's not a big deal. Ask that peasant just outside the marketplace how he feels about the Jades and their axes. Ifm2181 15:16, 10 July 2011 (UTC)
 * A manifest, not a manifesto. Right? Tong2 15:21, 10 July 2011 (UTC)
 * Yep, just a book that contained the name of every member of the Jade Brotherhood and possibly the members contact information as well. Must have been a huge manifest.67.163.242.176 16:06, 10 July 2011 (UTC)

Follow-up
So where is this Herald of Purity in Kaineng? I take it (s)he doesn't exist yet? -- Chieftain  Alex 00:02, 9 July 2011 (UTC)
 * Herald of Purity will show in next content update.  Konig / talk 00:17, 9 July 2011 (UTC)
 * lol, i was looking for them too. -- Moto   Saxon  00:20, 9 July 2011 (UTC)

Dialogue
The second dialogue appeared for me when I skipped the first encounter altogether. It might be a bug for all of the bosses that require you to not listen to any dialogue in order to hear the full version of any one dialogue. Blue Totoro 04:19, 9 July 2011 (UTC)

Conscience?
Since when did our characters develop a conscience? --122.108.189.194 06:03, 9 July 2011 (UTC)
 * Since the end of Architect of Corruption.  Konig / talk 06:05, 9 July 2011 (UTC)
 * But fun fact: The PC never showed interest in fighting through the lower ranks, only went to attack leaders (exception being in demon cases). There were just a lot of lower ranks "in the way."  Konig / talk 06:09, 9 July 2011 (UTC)
 * It felt out of character playing as a Assasin . An Assassin wouldn't have that many problems with hitlist. Also there's the question that Canthan characters would hate with more pasion the Am Fah and the Brotherhood but well. The actions of Xan Hei are not extreme enough to produce any sort of repulsion for an Assassin/Necromancer character.--I AmLeg ion  talk 08:13, 9 July 2011 (UTC)
 * Actually, despite the name, an assassin would have the biggest issue with this series of quests. In lore, assassins are meant to balance society - effectively keep crime and the government in check; existent but not out of control. They'd be the first to be against the Ministry of Purity, and the one of the groups to be kicked out of the xenophobic Usoku (this actually may be the lore reason to why thieves exist in GW2). Necromancer, on the other hand, would be more interested in killing - as they're lore for Canthans is to balance life and death, and gangs would in turn produce more death (especially the Am Fah who create Afflicted).  Konig / talk 08:23, 9 July 2011 (UTC)
 * Assassins considering crimal gangs fundamental part of the balance and not just a parasite? That's news to me. In any case, I exterminated every single Brotherhood member in that mission without remorse. But well, hopefully I will not be railroaded to hate Minister Reiko. --I AmLeg ion  talk 08:33, 9 July 2011 (UTC)
 * I wouldn't (and didn't) say "fundamental" nor "gangs" - but rather, they consider it important to keep the government from being oppressive, which gives rise to crime, and in some's opinion (mine included) organized crime would be better as it can be regulated. Also, if you look into the Obsidian Flame guild's quests - specifically The Shadow Blades, while the opinion isn't omnipresent in assassins, they are mercenaries of honor and killing every single individual is not really honorable.
 * Either way, in the end, there's still an amount of diversity in how your character acts. Hence why it's a role-playing game. The issue with RPGs and having a linear story is that its a linear story, you can't go joining the badguys and you're often forced to one side.  Konig / talk 08:38, 9 July 2011 (UTC)
 * I think the basic difference is that all the killing you have done thus far has been a) unavoidable if you were to save the world or b) being a danger to people walking outside cities (justifying i.e. vanquishing). This time around it appears that the character sees a non-violent solution and a hero will always go for non-violence to violence when it's avoidable. 84.49.104.248 14:17, 10 July 2011 (UTC)
 * Wait, for the first time in SIX YEARS there's a nonviolent solution? Wow! -- Hong 14:28, 10 July 2011 (UTC)
 * I found the whole "right or wrong" thing just BS. It was very weak. Shouldn't try to put things like that in a game where you can't even make your own decisions... just how I feel about it. 80.246.169.2 18:01, 11 July 2011 (UTC)

It could just be a super hamfisted way of letting you choose to align with a faction later. Though I hate speculating - even the most timid of speculation is miles above what they end up doing. -- 00:09, 14 July 2011 (UTC)
 * To me the hero wants to prevent any unneeded deaths. Like how the NATO fights with their precision bombings to eliminate a target with minimal casualties the actions of the hero this time can be seen as the same. and as with the bombings it doesn't always work. This quest also makes you think of the meaning of justice and shows you multiple version of what justice is, even on this page. Going from they deserve to die to  a forgive and forget and from only those who command bear responcibility to they are all at fault, it shows nicely how much of a personal opinion justice truly is. The following content will no doubt go even deeper with concience and justice and what is good and what is evil. Da Mystic Reaper 21:43, 16 July 2011 (UTC)

killing boss friends
Anyone noticed any difference when killing/not killing the boss friends? I killed 3 of them in NM and he mentioned. Now I see people mentioning a different dialogue concerning the boss when you kill no one. Is there any other issue concerning this other than the dialogue change? Ill do HM tomorrow without killing anyone, but its hard to tell if theres a difference while doing in different modes. I believe that the boss can have any kind of buff/debuff when you kill (or dont) his friends. I also believe that this and the marketplace quest (good/bad responses) might be a teaser to the GW2 personality traits. Tommaso 08:40, 9 July 2011 (UTC)Tommaso ~Feedback talk:John Stumme
 * I only went in not killing any friends - based on his dialogue, it seems like there's fewer enemies if you avoid his friends. Did you have any pop up foes, as I only had Reisen's group itself - 8 individuals I think (including Reisen), probably hence "as equals."  Konig / talk 08:51, 9 July 2011 (UTC)
 * I think that some of the mobs are created when you kill the various bosses. I missed one of the Bosses and when I wiped and re-spawned back at the start I killed her. Once I killed her I noticed additional Jade Brotherhood mobs in areas I already cleared. 67.163.242.176 17:16, 9 July 2011 (UTC)
 * It's not your imagination:
 * "The thing that I think is giving people so many problems with the last quest is that if the named Jade Brotherhood bosses are killed, more Jade Brotherhood guys are spawned in the map - and this happens for each of those bosses. They all have various scenes, and don't need to be killed unless they get charged into. Actually, Reisen reacts differently in the final scene depending on how many of the bosses you've killed along the way."
 * Man, I'm sure glad we get little hints like this every now and then. 67.188.100.103 04:38, 10 July 2011 (UTC)