ArenaNet:Guild Wars 2 suggestions/The Banes

Bane
''A Bane relies on his ability to think and act at the same time and his fine tuned reflexes to evade and infuriate his foes. After years of walking the path of the night, going farther back then their creation into the time when only assassins fought walked the dark path of life. Through much practice they have gained the ability to warp long distances and gain superhuman abilities, although this comes with a price. Having had years to perfect their art, the Banes have become masters of knife fighting, jabbing, and kicking their opponent vital points. They stand up for what’s right, no matter who it makes them have to fight.''

Assassins that have given up their murderous ways in order to use their skills to preserve life and peace.

Attributes
Reflexes(Primary): For each rank in Reflexes, you gain a 2% chance to dodge attacks, 3% chance to dodge projectiles, and a 1% chance to dodge spells.

Vital Strikes: No inherent effect. Each rank in Vital Strikes increases the effect of your touch skills and kicks.

Knife Fighting: Increases the damage you deal and increases your chance to land a critical strike with knives.

Nocturn Magic: You sacrifice 1% less health each time you would have sacrificed. Each rank in Nocturne Magic increases the effectiveness of your shadow steps, heal, and buff spells.

Skills
Quickness(Reflexes): Stance: For 3...10..15 seconds you move 33% faster, attack 15% quicker, and have an additional 5...15..20% chance to dodge. 10 Energy | 20 Recharge

Counter(Reflexes): Skill: For 10 seconds the next melee attack used against you fails and the attacker takes 5...30..50 damage and begins Bleeding for 3...10..12 seconds. 5 Energy | 1/4 Activation | 15 Recharge

Tricep Palm(Vital Strikes): Skill: Touch target foe for 10...35..45 damage. Target suffers Weakness for 3...7..10 seconds. 5 Energy | 1/2 Activation | 8 Recharge

Foot Scythe(Vital Strikes): Kick: All adjacent foes are knocked down and take 5...35..40 damage. 10 Energy | 1/2 Activation | 12 Recharge

Pierce(Knife Fighting): Knife Attack: Attack target for +5...15..20 damage. This attack has 10% armor penetration and causes Bleeding for 5...7..10 seconds. 5 Energy | 1/2 Activation | 8 Recharge

Tendon Slash(Knife Fighting): Knife Attack: Attack target foe for +5...25..30 damage. Target foe attacks 33% slower for 3...5..10 seconds. 10 Energy | 1/4 Activation | 12 Recharge

Warp Cloak(Nocturn Magic): Spell: Shadow Step 20'...70'..100' in target direction. You can't dodge for 10...5..3 seconds. 15% Sacrifice | 10 Energy | 1 Activation | 60 Recharge

Night's Aura(Nocturn Magic): Enchantment Spell: For 5...15..20 seconds target ally gains +1...5..7 health regeneration and has an additional 10% chance to dodge. 15% Sacrifice | 5 Energy | 1 Activation | 30 Recharge

Armor
40 Armor, +3 Energy Regeneration, +10 Max. Energy

Head: Cloak

Chest: Vest

Hands: Gloves(Fingerless)

Legs: Leggings

Feet: Boots

Insignias
Whisper's Insignia: +20 Armor(while health is above 50%), +20 Energy (while health is below 50%) Shade's Insignia: +20 Armor(while health is below 50%), +20 Energy (while health is above 50%) Guardian's Insignia: +20 Armor(while ally is in the vicinity(compass range))

Weapons
Knife(One Handed) 13-20 Slashing/Piercing Damage

Palm Weapon(Off Handed) 9-16 damage. Touch Skills inflict...
 * Barbed (Bleeding 7 seconds) Slashing damage
 * Coated (Poison 5 seconds) Piercing damage
 * Dusted (Blind 3 seconds) Blunt damage

Boot Spike 17-24 damage. Kicks inflict...
 * Barbed (Crippled 7 seconds) Slashing damage
 * Spiked (Deep Wound 5 seconds) Piercing damage
 * Studded (Dazed 3 seconds) Blunt damage

Explanations
How a Bane works is it attacks at the normal rate(1.33). It has a random attack chain though. It must attack with a knife first, then a palm attack can be used, and a kick can only be used after a palm strike has been used. A kick will refresh the chain. It doesn't have to go in that order one knife is needed for a palm, one palm for kick. A chain could be Knife-Palm-Knife-Kick and then could go Knife-Knife-Knife-Palm-Palm-Knife-Kick. The player doesn't control this chain, it is random. The conditions that thier weapons inflict are only applied when a Touch SKILL or a KICK(Skill) is used. Banes have seperate skill slots for touches and kicks, 3 Touches and 2 Kicks, all other skills are put on the normal skill bar. Banes stats are different then other classes as well. Assuming we are still using the same Lvl. 20 cap, at max level they would have 360 health and 50 energy, unmodified. With thier HUGE energy caps they are almost never short on energy, but they are difficult to keep alive.

Story
After the events of Eye Of The North, Zenkirolithe Irbane, an assassin, began to see the error of his murderous ways. After ten years, he gave up his assassin life to use his skills to repay his debt to society from all the assassinations he had done in his time as an assassin. He became known as Bane, for it was in his name, and it was what he had named his knife(Parents would tell their children that if they were bad, Bane would come for them). Eventually, he had many people working under him, also called Banes. His guild, The Order Of The Bane, became the first ever Bane guild and grew to legendary status. Through the rest of his life, Zenkirolithe Irbane established the Bane way of life, until it was eventually taught worldwide as a profession.
 * Why this is a good idea
 * Realistic
 * A new twist for those who loved the Assassin but want something new

--Kenny 21:54, 11 November 2008 (UTC) If you have any suggestions please submit them
 * Why it may not work out
 * Alot like the Assassin
 * Submitted late in the designing(consider this maybe for the game after GW2)
 * Needs some adjusting to not become overpowered(I tried to keep it from being unbeatable by making them have low health/armor)