Talk:Thunderhead Keep (Zaishen quest)

I've seen a Mursaat Ritualist during this mission! anyone else? sorry... no screenies, died too fast. Alexanderpas Talk|Contrib|Guild 19:52, 25 April 2009 (UTC)
 * Some of them are called that but I don't think they use actual ritualist spells.-- [[Image:User_Vanguard_VanguardLogo.png|19px]] anguard  19:52, 25 April 2009 (UTC)
 * They do I remember seeing them but I just realized now. 24.255.106.28 03:18, 26 April 2009 (UTC)

No... anything marked as "Ritualist" in Prophecies is a necro.
 * No, it's new. 24.255.106.28 05:00, 26 April 2009 (UTC)
 * Old. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 05:40, 26 April 2009 (UTC)
 * Indeed anything labeled Ritualist in The original campaign is a necro. They have always been in there, and they have always been necros. and they are still necros. If you think otherwise you are wrong.. ;P lol.. 66.169.28.180 21:41, 23 August 2009 (UTC)
 * See Ritualist here.... http://wiki.guildwars.com/wiki/White_Mantle_Ritualist 66.169.28.180 21:43, 23 August 2009 (UTC)

BUG?
I tried to do this mission with a friend but when we came at the point where you need to defend the fort, there was noone coming... we waited and finaly we gave uo. should this be noted as a bug?
 * This mish takes a minimum of 45 minutes. This is because of how much time it takes for each spawn to reach you. Read: Thunderhead Keep. And don't forget to sign! 68.18.21.91 17:17, 16 June 2009 (UTC)

Spirit Spammers
Spirit Spammers can be a great addition to the party for this mission. The two gates are far enough apart that a single Spirit Spammer can run back and forth between the two and keep a full set of spirits up at each gate (they will not destroy themselves via proximity). Long-lasting spirits like Pain, Bloodsong, and Vampirism are recomended. Speed boosts help, but are not necessary. It is important to note, however, that although they are not close enough to kill each other, they are all within range of Summon Spirits. If you use this skill with two spirit sets, they will ALL be summoned two you and then they will die as normal a second later from the proximity. (Note: you could also bring two spammers with and have them set up on different gates, but this gives you one worthless member for the first half of the mission).70.58.233.132 21:00, 23 August 2009 (UTC)