User:Lilondra/Gamebalance/Warrior

Developer Update
My Dev Update (Warrior)

Strength
Now ends when you use an Adrenal skill.









Deals + damage. If target foe was suffering from Deep Wound this attack deals an additional + damage.

For seconds. You have + maximum Health and Damage you take is reduced by .When this ends you gain health.

For seconds. You gain 3 energy whenever you hit in melee and move 20% faster.

If Yeti Smash hits, target foe is struck for + damage and all adjacent foes take 5...41...50 damage.









For seconds, you attack 33% faster and deal + damage. When Burst of Aggression ends, you lose all adrenaline.

If Backbreaker hits, you strike for + damage and your target is knocked down for seconds.

Swordmanship
If this attack hits, you deal + damage. If you are in a Stance, you also inflict Bleeding for seconds.


 * Sword Attack. If this attack hits, you deal + damage. If target foe was suffering from deep wound your target is dazed for 4 seconds.



Target foe suffers from bleeding for seconds. If target foe was suffering from bleeding this attack deals an additional damage.











Axe mastery
<-- New Functionalities --> : Elite Axe Attack. If Decapitate hits, you strike for + damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for seconds.







<-- Cleave and DW --> : Elite Axe attack.If this attack hits target foe suffers from Deep wound for  seconds.This attack deals a additional  Damage.







Hammer Mastery




Tactics
Now ends when you use an attack skill.





If this hits a moving foe that foe is crippled for seconds and takes an additional  damage.

A maximum of foes may be knocked down in this manner. This skill starts from the closest foe to the farthest foe.

This ends when that ally uses a skill that targets a foe or attacks.

This stance ends after attacks.

And attack skills have a 25 % to miss.

If you interrupted a skill this way target foe's spells are disabled for. This attack deals no damage.



If this attack fails to hit your target is knocked down.



While under the effect of a warrior shout you are immune to cripple and knockdowns have a 50% chance to fail.

This attack Deals + damage. If you were under the effect of a warrior shout you gain adrenaline.

Every time you hit a moving foe this stance is renewed.

Now only affects warrior melee attacks.

seconds and 1 second for every 2 points into strength all allies within earshot gain +24 armor and have a 50 % to block incoming arrowswhile wielding a shield.

Disables all non-warrior shouts for 5 seconds





If you are within earshot of a dead party member, you gain + Health regeneration and your attack speed increases by 25% for 20 seconds.







Unlinked
If this hits a moving foe that foe is knocked down for 3 seconds. This attack deals no damage.