Talk:The Flight North

What does it mean by saving the ascalon spirits when she first encounters them? Is it just talking about the one time where you have to slow the charr patrol twice so the ghosts can reach the doors to the fire arrow room? Silavor 05:53, 30 November 2007 (UTC)


 * What?[[Image:User Ereanor sig.jpg]]reanor 14:59, 30 November 2007 (UTC)
 * it gets you further in the mission's story. if you fail to save them, you fail the mission. but then you would be really baed. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 15:01, 30 November 2007 (UTC)
 * You don't fail. You just have to try again. Backsword 15:08, 30 November 2007 (UTC)
 * ah, ok. i figured it immediately with my 1337 figure skills, so i didn't phail. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 15:55, 30 November 2007 (UTC)

I like how this mission explains why Gwen ended up a mesmer -- in order to elude the charr as she fled captivity. --Mme. Donelle 18:02, 30 November 2007 (UTC)
 * imo it's rather a coincidence that she became mesmer. what if those research things would've been made by an invincy monk, huh? - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 18:10, 30 November 2007 (UTC)
 * ...Then Gwen would be always clutching a stone knife? --Mme. Donelle 18:12, 30 November 2007 (UTC)
 * she would probably. not if she played 105 or 600, though. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 18:17, 30 November 2007 (UTC)
 * Nah, Gwen seems like a 55 kind of gal to me. --Mme. Donelle 19:20, 30 November 2007 (UTC)
 * but she doesn't have a stone knife in her hand :P - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 19:21, 30 November 2007 (UTC)
 * Well not 'yet'. She's only just escaped Charr captivity at the Charr-Ascalonian border; it's a long trek to Ascalon City to take the Cities of Ascalon quest. --Mme. Donelle 19:36, 30 November 2007 (UTC)
 * lol xD - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 19:48, 30 November 2007 (UTC)
 * Lol, this thing about invincimonks distracted me from my point -- I reckon it's more than a coincidence that Gwen became a mesmer simply because the books she found were written by one. She does say "Lyssa, help me", implying it's her own style to be elusive and mesmery. I mean, she could have said, "Dwayna, make my steps swift", or "Balthazar, enchant me with your aura so I can regen enough energy to keep protective spirit up". --Mme. Donelle 20:01, 30 November 2007 (UTC)
 * but she wouldn't have learned anything as it seems XD - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]]
 * Except running and playing dead. I guess she's a dog? --Mme. Donelle 20:21, 30 November 2007 (UTC)
 * seems like it - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 20:34, 30 November 2007 (UTC)
 * One of the things that I wanted to get out of this mission was why Gwen ended up as a Mesmer, yeah. Any time mention of her profession (usually to the tune of "Why did she have to be a Mesmer? I wanted to use her as a Hero") was usually justified with "Well, she says a line when she's young about how she thinks their dresses are pretty..." when there was more to it to be told. The research journals are left behind by Velise, the companion of Asgand, Scarlot, and Cendine - and part of what I was trying to convey with the mission is that, had Velise been there, the three others might not have failed in stopping the Charr. They're stuck in their time loop, unable to accept their failure - Gwen comes in and assumes the role that was never there, and in doing so, makes a difference to set things to rights. It's all about being empowered to make a difference (and how she finds the power to make that difference) - which is a big part of Gwen's character. She wants to make things better for her people, she's just a little tainted (justifiably) with hatred in how she had pursued that leading into the events of EotN. [[Image:User John Stumme sig.gif]]John Stumme 22:58, 30 November 2007 (UTC)
 * nice expression of the mission's story. the thing is just, what if velise would've been the party's, say, elementalist? they have nifty armor, too. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 23:15, 30 November 2007 (UTC)
 * Cendin is an ele. I bet Velise was a monk.  [[Image:User GD Defender sig.png]]| GD Defender  /  contribs 23:17, 30 November 2007 (UTC)
 * Velise was the group's Mesmer, and she initially remained behind to create new spells to be used against the Charr. [[Image:User John Stumme sig.gif]]John Stumme 20:52, 1 December 2007 (UTC)

Discovery

 * Im a bit confused, what does it mean by "seven hiding places to elude charr?" Thx.--This unsigned coment wa-yeah yeah, all that stuff--The gw fan.
 * There are Seven areas that you can activate the skill Hide. TikiTantrum 03:48, 1 December 2007 (UTC)
 * I got them w/o using Hide. - elviondale  (tahlk) 05:29, 1 December 2007 (UTC)
 * Really, nothing says anything at all about activating the skill hide. You just have to walk there for it to work. ^_^ Silavor [[Image:UserSilavorSigIcon.png]] 05:33, 1 December 2007 (UTC)
 * Wait, is this in the Arena or outside of the catacombs? -160.23.244.253 05:48, 1 December 2007 (UTC)


 * To answer the locations of where the hiding places are, I found one to be just near the beginning of the catacombs, where the crates are located and the spirits spawn for the first time. The other six were located outside once you escape from the catacombs in various locations. Like others have said above you don't need to activate the skill, just walk to that location and it should note it in your chat box. However I've also noted that not all hiding places count, so if you walk towards a hiding place and it isn't noted in the chat box, keep searching until you find the remainder. --Ember Silvermoon 11:00, 1 December 2007 (UTC)


 * There's about 13 hiding places outside of the cave and a really large amount inside. The ones outside are inside the broken forts, you can see them pretty easily on your map for the most part so they're easy to find and the one inside the caves is practically unmissable. Domilasa (contribs|talk) 19:16, 1 December 2007 (UTC)

Thx, I seem to have found everything outside, and the crates, but there is still one missing, Im sure it was outside.--This coment was signed by the gw fan
 * The ones inside don't count, including the ones at the beginning during the fight with the Devourer. I've tried them both before and after getting some outside, and the counter was not increased. So only the outer ones count, in the area where the Charr move around. Also, I don't know if it was lag, but I had to hide twice or thrice at slightly different spots before it counted. Alaris 06:26, 3 December 2007 (UTC)
 * i recommend editing the map so it displays said 7 major hiding places that you need for discovery. i personally have no idea 'cept the one in the cave where the unlit torch lies originally (which is at the box stake). - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 17:05, 3 December 2007 (UTC)
 * Well, I just got the hiding place discovery on my last trial. The easiest way I found was to take the only spot in the catacombs I could find (by the unlit torch), finish the spirit part, then do a lap around the entire field. Stop at every bit of ruined... ruins you can find, and move around it until you see your 'hide' skill recharge. If you don't get a message saying it counts, then it never will count and you should just move on. Oh, and please, PLEASE, for the sake of your own sanity, don't attempt to find all eight spots within ten minutes, especially if you aren't that familliar with the terrain. If you rush this, the Charr patrols WILL kill you. Use the Feign Death skill whenever you're getting swarmed, and wait for it to recharge or nearly recharge before going again. This is especially important in the western hills, as there are at least three spots there hidden amongst the insane amount of Charr patrols (and even another seige devourer!). Silavor [[Image:UserSilavorSigIcon.png]] 04:49, 4 December 2007 (UTC)

'hidding place'? can anyone fix the spelling in the map? --Ms. Mer 20:00, 2 May 2008 (UTC)

Okay, I've got to play grammar nazi. In the Time Attack section, someone please confirm that the actual in-game text does NOT say "Achieved by completing the mission in less then 10 minutes." and instead uses the word "than". Please? ANet, you did catch this, right?--BetaRayBill 20:17, 3 June 2008 (UTC)

multi-professional
okay

Gwen has now been a mesmer / monk / elementalist but wants to grow up to be like her dad (warrior).

what other things are anet gonna make the poor girl do :D lol
 * Probably learn some trapping techniques, a spell to reanimate dead Charr into human slaves, and maybe get some Norn blood transfused so she can go Bear on her foes and crush them under her awsome Ursan glory. ^_^ Oh, and she'll also learn to dance through spiralling movements while holding a spear and the urn of her dead friend's ashes while throwing ninja stars at the same time. This prophecy has been brought to you by: Silavor [[Image:UserSilavorSigIcon.png]] 04:53, 4 December 2007 (UTC)
 * Mesmers can do anything! Those were probably secondary professions :) Alaris 05:33, 4 December 2007 (UTC)
 * I think she'll become Oola's apprentice, get into the mossgum business, diversify and end up as Tyria's version of Willy Wonka. -- Gordon Ecker 06:54, 4 December 2007 (UTC)
 * I can't really say where we go from here, but it may or may not involve Gwen traveling around in a Tardis. [[Image:User John Stumme sig.gif]]John Stumme 22:12, 4 December 2007 (UTC)
 * I can't believe Gordon's and John's comments went unanswered; this must epicness deserves more acknowledgment from this fan base! For genius such as this to reside unrecognized amidst a sea of mundane... a sad, sad shame that a career counselor for Gwen and a man with a Sonic Screwdriver just can't get any love. I suddenly understand the inspiration for the Asura. ;) 71.166.1.147 17:37, 15 July 2010 (UTC)
 * she's gonna go down the niagaras in a barrel -> ranger. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 14:03, 5 December 2007 (UTC)

Easter eggs
The flame trap room has a mural of Abaddon and a stained glass window which might depict Kormir. -- Gordon Ecker 10:53, 1 December 2007
 * there's much stuff like that in there. actually, there's pics of the unseen, the ebon vanguard, grenth, and some others. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 17:35, 1 December 2007 (UTC)
 * The dragon mural from Shards of Orr is down there too.Hyper Cutter 02:25, 2 December 2007 (UTC)

Try talking to Dahgar in the beginning, if you're in the right place it's hilarious.68.14.232.135 01:58, 18 February 2009 (UTC) (I need to read the tutorials, can't get screenshot on here.)

Zelda?
Am I the only one who expects to here the "secret revealed" sound effect when the traps disappear? Nyktos 19:59, 1 December 2007 (UTC)
 * wha?The gw fan 20:56, 1 December 2007 (UTC)
 * I couldn't agree more, I got the same feeling. Sanderevers 16:24, 7 December 2007 (UTC)

More like Pre-Searing
...than the Charr homelands were made to be. Ah... I miss the inexplicably interesting catacombs. These give me that impression. Props to the design team... -Kumdori160.23.244.253 18:28, 3 December 2007 (UTC)

Attack of the clones
anyone else kinda see the reference to attack of the clones with the devourer fight? similar to padme in AotC. I agree, but theres so many refrences out there, who knows if it was on purpose :P--The gw fan 00:11, 19 December 2007 (UTC)
 * I more saw it as a reference to Return of the Jedi, considering you have to throw rocks to to a giant monster and escape captivity Matrim  05:23, 1 July 2010 (UTC)

Infobox
Can we change this back to the other one now? Backsword 10:15, 14 December 2007 (UTC)
 * Done. Backsword 11:08, 10 January 2008 (UTC)
 * Again? Backsword 23:02, 11 March 2008 (UTC)

Brazier
The walkthrough never mentions that you have to light the second brazier. Might this be important? 198.53.176.173 02:08, 24 December 2007 (UTC)
 * I've rephrased it to make things clearer. -- Gordon Ecker 03:13, 24 December 2007 (UTC)

The smoke in the underground part...
makes me lag like crazy. I hate it. personn5 05:17, 27 May 2009 (UTC)
 * It might be a card-specific issue. My machine is 7 years old, and literally held together with duct tape, and I have no lag from particles/textures in this mission. --Mystisteel 05:19, 27 May 2009 (UTC)
 * Probably is, I have a cheap old laptop. The smoke, the kournan sieges lag me, even when i played warcraft, the freeze traps from hunters completely lagged up my computer, fps went down to like, 4 or 5 for a little bit. personn5[[Image:Conflagration.jpg|19px]] 17:22, 27 May 2009 (UTC)
 * There's something, I swear, that gets every card. I've got a fairly good one (ATI HD2-something) and the SNOW (maybe combined with the ice shinies) on frozen isle (in obs mode) can quarter my FPS or worse. O_o. --Star Weaver 18:09, 27 May 2009 (UTC)
 * Went back to get another charr weapon. My FPS was 1! 1! There should be a way to turn the smoke off! personn5[[Image:Conflagration.jpg|19px]] 03:53, 28 May 2009 (UTC)
 * Yeah, strange they didn't do a particle density slider. (Unless that's acutally unusual.) That or a "world detail" option like UT -- just "full detail" and a "preformace" setting that hides some emitters and irrelevant deco items would have been a good idea. :) --Star Weaver 17:20, 28 May 2009 (UTC)
 * Disable post-processing effects. It'll make things better. <font color="#a12a18">Markus Clouser  [[Image:User_Markus_Clouser_signature_img.jpg|19px]] 13:52, 29 December 2009 (UTC)