ArenaNet:Skill feedback/Necromancer/ArenaNet:Skill feedback/Necromancer/Jagged Bones

ArisB's Issue -- 23:58, 3 June 2008 (UTC)
Discussion
 * Issue
 * Recharge on this skill means it can only be kept up on three minions on average.
 * We have already received the speech from Izzy about wanting to give PvE players a feeling of power when playing PvE.
 * Skills such as Ursan Blessing and "Save Yourselves!" still exist, and these skills only exist to make PvE players feel more powerful.


 * Suggestion
 * Reduce recharge time to 5 seconds.
 * If 5 seconds is too small of a recharge time, reduce the recharge to 7 seconds, so that with an enchanting mod Jagged Bones can be kept up on four minions.
 * Just as a personal note from myself, I do not see this skill as breaking PvE, I honestly don't. Imbagon and Ursanway should have been nerfed before this skill was, as this skill cannot be used in full Jagged teams, and requires teams filled with different professions.