Talk:Hard mode

Hard Mode
First and foremost hard mode can be done. Yet when designing it they never thought about the 30% of their population who cant log in when the server is decently populated. They designed it to be very difficult to the players with lives. Cause personally and if i had to i could get this petitioned hard mode is very difficult to the point were its no longer a game but more like a second job. Arena net needs to consider this for guild wars 2. Cause you figure the many many other people like myself who have money and play wont want to buy from the arena net store if the game is not thought through when they designed it. So arena net if you ever read this you should think about the entire population of GW. Not just the elitests.
 * Dude, what do you mean? Be clear. Second, sign your posts. If you mean that Hard Mode is to hard, you just need better builds. Hard Mode is made for people that want extra challenge, so if you don't want that, or if it is to hard for you, don't do it. I got a really good life outside Guild Wars, and still I can play on Hard Mode fairly easy. Just find the right set of builds. I do quests and stuff on Normal Mode, because it is easier and so faster, but I play lots of missions on Hard Mode. I am also busy with Vanquisher. 87.208.166.90 16:22, 9 May 2010 (UTC)
 * Also.please indent and Dont use spaces.it fcuks sizes.-- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 16:30, 9 May 2010 (UTC)
 * Yes, I only could read it in the changes thing. The first reply on the post in this section was mine. Sorry, I forgot the login. F. C. Sauër 16:54, 9 May 2010 (UTC)
 * The perceived difficulty is always going to be quite subjective. For my part, I do find the earlier Prophecies missions (without full compliment of H/H) exceptionally tedious.  But that's just me.  In any case, HM is, after all, just an "added extra" for those who want to pour the time into it &mdash; much in the same vein as Survivor, Lucky/Unlucky, Drunkard, or Legendary Hero etc. etc.  --DryHumour 18:21, 9 May 2010 (UTC)

About the "disabled" message
"Hard mode has been disabled. does not meet the requirements for Hard mode." This has sometimes appeared in my chat log when playing alone, even though I have HM unlocked for all campaigns and characters. I can't exactly recall what I was doing when the message appeared, maybe changing districts in ouposts? I'd like to know if someone else experienced this "problem" and also if they recall what caused it, so we can add it as an anomally or something the like. --Lhoj 12:39, 11 August 2010 (UTC)
 * That would probably mean you have entered a PvP area :P ***EAGLEMUT***   T  A  L K 12:49, 11 August 2010 (UTC)
 * I'd swear it happened in Kamadan and Cursed Doomlore too, maybe I'm just imagining things :S --Lhoj 13:36, 11 August 2010 (UTC)
 * It happens when you go to GToB. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 15:14, 11 August 2010 (UTC)

Innacurate
 'Passages Scroll to the Fissure of Woe, and Passage Scrolls to the Underworld can drop from foes only in hard mode'. Ive had some drop in both uw and Fow and it was not HM a change possibly? -- Ickoization 20:33, 20 October 2010 (UTC)
 * I've changed it. --Silver Edge 05:37, 24 November 2010 (UTC)

Condition for wiping back to the last outpost: bad description?
It seems to me that the description for being defeated is wrong, as it implies that as soon as everyone has 60%, you wipe and are returned to the outpost, even if seven out of eight of the party are still alive. Is that right? The situation I'm thinking of is where my party goes out, and each person gets killed four times, but only one person at a time is dead because someone resurrects the newly deceased immediately (and before the next person dies). So, eventually everyone reaches 60%. If the wording is correct, when the eight person dies his fourth death, the other seven are also killed (by the "you are defeated" game mechanic, not by health loss) and the party is returned to the outpost.

Is this right? Or is it more like the party being returned to the outpost if it has a wipe with all members now at 60%? Cynique 12:05, 30 March 2011 (UTC)

Common crafting materials
Is the amount of common crafting materials increased in Hard Mode? 195.113.70.10 10:22, 11 April 2011 (UTC)
 * I thought so yes. --User The Holy Dragons sig.png The Holy Dragons 15:36, 11 April 2011 (UTC)


 * It seems more likely to me that the drop rate for trophies and common crafting materials is lower in HM, since that mode increases the rates of other types of items (rare mats, tomes/scrolls, golds, ...). However, no one has published the statistically significant amounts of data that would allow us to say for sure. — Tennessee Ernie Ford ( TEF ) 15:48, 11 April 2011 (UTC)

Hard Mode Quests

 * Where do we put this? Will we need an entirely new categorization? --Falconeye 06:47, 29 April 2011 (UTC)