ArenaNet talk:Guild Wars 2 suggestions/Armor

Time to condense these articles
There number of articles on this page is increasing, and with the names that people are giving to these pages, are leading people to create new pages with even more different names, but with a similar suggestion to one that is already there. I've read all of the articles and here's a possible solution to make it less 'irritating' to look at:


 * Cost and Construction - Customizing the armor right from the material used, to adding spoilers,and even the requirements to craft them]]
 * Affected Articles: Armor cost just gold, Customisable armour created by user, cheaper armor, Elite Armor, Wearable armor upgrades.


 * Performance - Have the armor's material composition affect how it will operate when worn.
 * Affected Articles: cloth, hide and iron armor sets, default armor stats, Armor specific skills.


 * Range and Acquisition - How many different ways can armor be obtained, should armor be tailored to a specific profession or character, or be worn by anyone?
 * Affected Articles: Changeable Underwear, Guild Armor, non set armors, we should be able to trade armor, Players should be able to wear the armour of both their primary professions, Armor should be universal, Armor drops from monsters.

All of the suggestions so far should be able to fit into one of these three categories. Since suggestion pages are articles (and not talk pages), we can merge and edit the content to reflect these three categories without diminishing what was suggested by each article. What does everyone think? (Terra Xin 09:28, 24 June 2008 (UTC))
 * Hey Terra. I agree and I disagree with your suggestion.  I certainly agree that there are pages being created with silly names with very similar content, I agree that mergers, and page moves to better names are required to be a more generic to try and reduce the number of permutations.  Where I disagree is that you seem to be trying to squish all of the different suggestions into a very small number of boxes.  I feel that you loose something by putting Changeable Underwear with Armor trading (for instance) because while the overall category is similar the suggestions are about very different aspects of armour. I think I'd like narrower categories - this might just be splitting Range from Acquisition but I'll consider this a bit more and revisit with a few ideas later.  --Aspectacle 00:01, 25 June 2008 (UTC)
 * Please don't get me wrong. I don't intend on removing content that is unique, but to consolidate them all into a subject. Similar to how this page is constructed. This way, should Anet decide to look at the pages they can click on one of the summarised categories, and on the contents box will list all of the ideas that have been presented. The aim is to get rid of repetative suggestions without removing the more unique ones. Does that help?(Terra Xin 04:07, 25 June 2008 (UTC))
 * Take a look at the bottom discussion on the ArenaNet_talk:Portal page, Terra. The duplication is getting more out of hand than I was thinking it would with this scheme. I think that your ideas would be very valuable for the next evolution in the design because you've been trying to keep up with the suggestions so far. --Aspectacle 22:14, 27 June 2008 (UTC)

Hmm
Seems like people are just taking things common in those other generic RPGs and putting them here. I love guild wars because it ISNT like the typical RPG. I am seeing some really creative ideas as well though, which is nice :D |  Nalana  Darkling  |  03:04, 17 December 2008 (UTC)

Is it just me??
Is it just me or do "prestige" hero armor arts look WAY better than any prestige armor players can get? For example, take a look at elite male dervish armor, and then look at Kahmu's armor. Or look at elite female necro armor, then look at Livia's armor. Wow. I am jealous.