ArenaNet:Skill feedback/Ritualist/Ghostly Weapon

Issue -- 09:31, 29 August 2008 (UTC)
Discussion
 * Issue
 * Lasts one hit. That means you have to keep re-using it loads. It's only useful in a spike when pre-cast on multiple people where nobady attack before it (which makes it really obvious) or with Wielder's Remedy and/or Wielder's Zeal.


 * Suggestion
 * Change it to:
 * 5 3/4  3
 * Weapon Spell. For seconds, target other ally's next  attack(s) cannot be blocked. If it hits a summoned creature, this attack will result in a critical hit.
 * This would mean it's still just about useful for pre-buffing before a spike (3 makes it a bit more awkward, but still) but more importantly it's now more useful in other situations, since you can use it one someone and let them get maybe their three most important attack skills out, and auto-attacking won't totally waste it. Of course this could become a bit too powerful, since it can't be removed, after all, so increasing the cast time makes it that bit less useful and might open it up to interrupts a bit (at least with Migraine et.c.)

Bathory's Issue 13:52, 18 January 2009 (UTC)

 * Issue
 * Constant recast racks up energy cost that doesn't account for a single, unblockable possibly non-skill attack.


 * Suggestion
 * 5 1/4  3
 * Weapon Spell. Target Other Allies' next Attack Skill has % armor penetration.
 * This change would simulate an ethereal weapon passing through an enemies armor.
 * The exact numbers could be changed of course, and the higher armor penetration (at higher levels) makes it more powerful than Sundering Weapon in that respect - but balances it out by not causing a condition. And, while this would assist in spikes - it no longer helps bypass block, just armor.

Kigamo's Issue

 * Issue
 * 1) We have Guided Weapon.
 * 2) Above^.
 * Suggestion
 * - - (Communing) - Weapon Spell. For 10 seconds, target other ally's next attack steals up to  life and attacked foe loses one enchantment.--Kigamo 11:24, 22 January 2009 (UTC)

Falconeye's Proposal
Discussion
 * Issue: See Above ^_^
 * Suggestion:
 * Change Functionality to:
 * -Make it an offensive Weapon Spell
 * -Synergy with skills like Vow of Strength
 * -See elite Shadow Shroud
 * - - (Communing) - Weapon Spell. ( seconds.) You and target foe cannot be the target of Weapon Spells. Target is immune to Enchantments, Hexes and Conditions (except Burning)." No effect unless spirits are within earshot.
 * --Falconeye 09:41, 7 February 2009 (UTC)