Fail

When a non-attack skill fails, its activation is disrupted, it recharges instantly and the skill cost (adrenaline, energy, exhaustion, health sacrifice) used on its activation is lost. Unlike interruption and knock down, there are currently no effects which prevent skill failure. Some skills also have a chance to fail if the user does not have a certain attribute at a high enough rank.

When an attack skill fails, it recharges instantly and does not count as a successful attack. However, many negative effects, like Empathy, will count failed attack skills as successful attacks. Off-hand and dual attacks fail if their requirement are not met; Earth Shaker and Yeti Smash have a chance to fail if the user does not have at least 5 Hammer Mastery.

Skill failure also occurs if the target of a skill dies during the activation of that skill (excluding some AoE skills, see the section below). Attack skills failing in this way fail like non-attack skills. The Loose Magic environment effect also causes skill failure.

See also: Disable, Interrupt, Knock down, Shutdown