Feedback:User/Dark Morphon/Foul Feast


 * Reduced recharge to 3 seconds. Moved to Blood Magic. Changed functionality to: "Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain Health."

Reasoning:
 * Gives Blood Magic a useful skill. Also fits their new theme.
 * Makes sure Necromancers have to split if they want to both use this skill and Curses at their highest potential. They can of course also choose to split into Protection Prayers and take Draw Conditions, but either way they can't just run 12 Curses/Soul Reaping without any downsides anymore.
 * I chose not to rework this skill because I think this skill is well balanceable.

Enjoy discussing.