User:Lancy1214/Ritualist Skills/Channeling

Channeling Magic
''Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.'' '''In-game description: No inherent effect. Many Ritualist skills, especially those related to lightning damage and energy, become more effective with higher Channeling Magic. '''

Binding Rituals

 * Cry of Lament.jpg Fear - - (Channeling Magic) - Elite Binding Ritual. Create a level  Spirit. Non-spirit foes earshot of Fear cannot be influenced by -any- Spirit-based aura-effects -- except Fear which effectively overides all other aura-effects. Fear dies after 15 seconds." For every 3 ranks in Spawning Power, Fear lasts 3 seconds longer.


 * Non-Elites:
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. It causes  Health loss each second to non-spirit foes within earshot while under 75% Health. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Affects non-spirit foes within earshot. When Destruction dies, it deals  damage for each second this spirit was alive. Destruction dies after 10 seconds. " For every 3 ranks in Spawning Power, Destruction lasts 3 seconds longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Hex duration increased by % on foes in range of Lamentation. Whenever a hex ends on those foes, Lamentation deals + damage to all hexed foes while under 75% Health. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.
 * - - (Channeling Magic) - Binding Ritual. Destroy target summoned creature. If target was a Spirit, you create a level  Spirit of Fury at your location. This spirit uses the Bloodsong (attack) skill and steals up to  Health, and you are healed for  Health. Spirit of Fury dies after 10 seconds. For every 3 ranks in Spawning Power, Spirit of Fury lasts 2 seconds longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Its attacks steal  Health and steals an additional  if target has more Health than Bloodsong. Bloodsong dies after 10 seconds." For every 3 ranks in Spawning Power, Bloodsong lasts 2 seconds longer.

Bundle Item Spells

 * - - (Channeling Magic) - Elite Item Spell. ( seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals  lightning damage to all foes in the area.
 * - - (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to  seconds. Whenever you would be knocked down while holding his ashes, that foe is knocked down instead and is struck for  lightning damage. When you drop his ashes, foes in the area are struck for  lightning damage and are knocked down.


 * Non-Elites:
 * - - (Channeling Magic) - Elite Item Spell. Item Spell. ( seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals  lightning damage and removes 1 enchantment to all nearby foes.

Weapon Spells

 * - - (Channeling Magic) - Elite Weapon Spell. ( seconds.) % more adrenaline gain, steal  Health and +1 Energy whenever target ally hits with an attack.
 * - - (Channeling Magic) - Elite Weapon Spell. For 10 seconds, target ally gains double adrenaline from the next  attacks and deals  damage to 3 adjacent foes.


 * Non-Elites:
 * - - (Channeling Magic) - Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next  attacks deal  damage to up to 3 adjacent foes.
 * - - (Channeling Magic) - Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next  attacks are reduced by  damage and steal up to  Health.
 * - - (Channeling Magic) - Weapon Spell. ( seconds.) The next  attack skills will interrupt an action.
 * - - (Channeling Magic) - Weapon Spell. ( seconds.) Interrupts a skill from the next  attacks.  Interruption effect: also interrupts all foes in the area." 
 * - - (Channeling Magic) - Weapon Spell. For  seconds, target ally attacks 33% faster, but moves 33% slower.
 * - - (Spawning Power) - Weapon Spell. ( seconds.) Target ally gains 1 energy regeneration.  End effect: gain 1 Energy for each successful hit (maximum ). 

Hex Spells

 * - - (Channeling Magic) - Elite Hex Spell. Also hexes foes near your target (8 seconds). Causes  Health degeneration. End effect: You gain 10 energy. Initial effect: Deals  lightning damage to target and nearby foes if you are within earshot of a spirit or holding a bundle item.


 * Non-Elites:
 * - - (Channeling Magic) - Hex Spell. Also hexes foes near your target ( seconds). Causes  Health degeneration. Initial effect: Deals  damage to these foes if you are within earshot of a spirit or corpse.
 * - - (Channeling Magic) - Hex Spell. Also hexes foes near your target ( seconds). Spirits deal  more damage against these foes. Also deals  damage to adjacent foes whenever hit by a Spirit's attack. All of allied spirits gain target enemy as a priority target. (See Enemies Must Die!.)
 * - - (Channeling Magic) - Hex Spell. (8 seconds.) Deals  damage each second. End effect: You gain  energy.

Lightning Spells

 * -A- -  - (Channeling Magic) - Elite Spell. Deals  lightning damage. You gain 5 Energy and  Health, and Caretaker's Charge recharges instantly if are within earshot of a spirit or holding a bundle item. Your other spells are disabled (2 seconds).
 * -B- -  - (Channeling Magic) - Elite Spell. Deals  lightning damage. You lose 1 condition, gain  Energy and  Health if you are within earshot of a spirit or holding a bundle item.


 * Non-Elites:
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. Deals  lightning damage to nearby foes if you are within earshot of a spirit or holding a bundle item.
 * - - (Channeling Magic) - Spell. Deals  lightning damage. Inflicts Blindness condition for  seconds if you are within earshot of a spirit.
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage.  You gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power if you are within earshot of a spirit or holding a bundle item." 
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. Inflicts Burning condition ( seconds) if you are within earshot of a spirit or holding a bundle item.
 * - - (Channeling Magic) - Spell. Deals  lightning damage. Spirits you control within earshot gain  Health.
 * - - (Channeling Magic) - Spell. (3 seconds.) End effect: Affects foes adjacent to target's initial location. Deals  lightning damage and inflicts Cracked Armor ( seconds).
 * - - (Channeling Magic) - Spell. Target foe is struck for  lightning damage. If you are under the effects of a weapon or holding a bundle item, you deal an additional  lightning damage.

Other Skills

 * - 10% - (Channeling Magic) - Elite Spell. Steal all Energy from one earshot spirit (maximum % energy). Otherwise, you gain Energy.  You do not sacrifice Health if any spirits are within earshot. 


 * Non-Elites:
 * - - (Channeling Magic) - Skill. (3 seconds.) Initial effect: Deals  damage to foes adjacent to target ally. End effect: Deals  damage to foes adjacent to target ally.
 * - - (Channeling Magic) - Spell. The spirit nearest you loses all Energy. You gain % of that Energy.
 * Spiritleech Aura.jpg Spiritleech Signet - - (Channeling Magic) - Signet. ( seconds.) All of your spirits within earshot deal  less damage and steal  Health when they attack.