Feedback:User/The Sins We Die By/Guild Wars 2 World Suggestion - Keeping the Action Moving


 * Keeping the action moving
 * In Guild Wars the game is a lot of running and a lot of time wasted in between action. To avoid this in Guild Wars 2 I suggest speeding up player movement outside of combat and lore situations. Meaning if your character is just exploring they should be able to move faster.


 * Using the way Guild Wars plays as an example, if your character were running and you aren't within spirit range of an enemy or not in a situation where npc conversation/interaction is occuring your move speed steadily increases while you run. After over the course of 2 seconds it moves from normal to 150%. Then when 2 more seconds go by it ups from that +50% to +100%. I don't think there's reason to go much faster than that... maybe +125% for a total of 225% move speed at most.


 * If you are within spirit range of enemies the the fastest you should be able to move is +50%. While just outside of the range of an enemy maybe you move only 25% faster.


 * The point is to reduce the amount of time spent waiting in the game. Running isn't waiting, but you are waiting to reach the next point, destination, node, or w/e. I'm not sure exactly how exploring will work in GW2, but if something like that could be implemented to make moving around the world quicker it would sure save a lot of time wasted. If it was implemented in the 1st GW I'd probably have 15% less hours played, and I've played a lot of hours. Can't get time back, but something like this would be good for everyone in the next game.