Feedback talk:User/Damysticreaper/Strength

Well, it's a nice suggestion. I'm gonna summarize my thoughts 'cause I personally feel there's some things that could be fixed. "You Will Die!" is pretty awesome with this. I don't really like adding a recharge to adrenal skills, like what you do with Battle Rage, but it's something I can overlook. Berserker Stance probably won't see much use by warriors, methinks, 'cause it's really only useful for autoattacking. Bull's Charge and Charging Strike needs a little text fixing. Namely, it should end on your next attack. 'cause if it didn't, with that description, you could just hit up Bull's. and autoattack with the attacks as strong as Power Attack. As for Flourish, it'll probably still be a bit useless, since attack skills don't really have a super-long recharge anyways. IMO, Headbutt should inflict Dazed on your opponent and yourself. Magehunter Strike would be more magehunter-y if it had "if target foe is enchanted" for the interruption clause. I like what you did with Prot Strike. Gives you a bit of a chance if your target suddenly stops or something. Rage of the Ntouka is probably still useless. No idea how to help with that. Shield Bash is all-right, since it'll expire the moment you're hit with an attack anyways. Signet of Strength should have +20% armor penetration, basically making it a quick, single-attack Judge's Insight. Tiger Stance won't see any use, since you there are better IAS' (Flail in PvE and Frenzy in PvP if you know how to cancel stance/have a decent monk you can trust). It needs some sort of incentive, if anyone would use it. Warrior's Cunning is coo' now, but quite frankly, it really doesn't make too much of a difference. Hoped my criticisms helped. Zetta 01:29, 6 December 2010 (UTC)
 * Well with Battle Rage the reason of the recharge is quite simple, since i added a IAS to it instead of a IMS it would mostlikly outplay Primal Rage if i would not have added 1. Berserker's Stance actually turns out to be quite a good skill when i used since you get adrenaline really fast. It but it's long recharge made it unfavorable so i simply reduced it's recharge and duration to make it more playable. Bull's Charge and Charging Strike i will adjust the text so to make it more clear that they end after you hit the target. My intend with Flourish is to have adrenaline skills benefit it's effect as well not just energy attacks so it charges both types, i have an idea for a different similar function tough. I left the self-daze out of Headbutt because with a skill ike plague touch could easily spread Daze to multiple foes, altough self-daze makes more sense indeed it can be more dangerous if used to your own advantage. Tiger's Stance is a skill i made for a bit of bar compresion, altough it's IAS has been reduced to 25% it is the only IAS the warrior has without an aditional cost, Flail makes you move slower and with Frenzy you take more damage but need a cancel stance for both, with Tiger Stance you won't be needing it anymore. As with Warrior's Cunning unblockable attacks can be quite devastitng to any class who rely on such defense like rangers and monks, it should not be underestimated. and as last Rage of the Ntouka, compare it to an elite "For Great Justice!" fast adrenaline gain can increase the power of the warrior quite alot and unlike Battle Rage it cannot be removed and it's drawback is something that should not seriously hinder a warrior. It also offers better synergy with energy skills that give adrenaline and you can still use stances. But i'll see if i can make a few adjustment to some of the skills, i don 't want to make them too powerful. Tnx for the comments.Damysticreaper 12:12, 6 December 2010 (UTC)

"You Will Die!", Tiger Stance and Battle Rage are dramatically OP... last one is much better in this case then Soldier's Fury, that was nerfed for a good reason... Shield Bash doesnt need any buffs it's well used on other classes except the war. wars probabbly will never use it, it's a waste on their skillbars with 100 def vs melee. --Kali Shin Shivara 03:48, 2 January 2011 (UTC)
 * Soldier's Fury is seriously overrated and needlesly nerfed and even pre-nerf very easily countered with one simple hex called Vocal Minority, even Soothing Images works to counter it. It has simply been nerfed into an unusable state because people are idiots and keep on playing dumb and are screaming for nerfs when there is a skill they actually have to use their brains for to counter it, because of such level of player stupidity i don't plan on reducing the power of Battle Rage. Also it's a stance wich is easily removed and not easily spammed due to a 10 sec recharge. People are always asking for skills that promote smart play so let people play smart and take counter measures and let if have a function that cannot be countered by idiots for such skills instead changing skill functions that it requires brains to play and can be countered by idiots.
 * I buffed Shield Bash for a reason i already mentioned, to let warriors use it instead of non-warriors only and give them a good defencive skill in the Strenght attribute, but not surpassing the Tactics stances. Just ask yourself this: why is such a skill is Strength when it's only being used by non-warriors instead of warriors, when you ask yourself that question it should be obvious why it needs a buff.
 * I don't plan on removing Deep Wound from "You Will Die!" but i'll see i can reduce it's duration.
 * I planned on making Tiger Stance a IAS without a drawback but with a slower attack speed and plan on keeping that function. Like "You Will Die!" the best i can do is to reduce it's duration.
 * Altough i have a feeling you might not fully agree with my Battle Rage argument i'll see what i can do about the other skills (and possible add Body Blow). Damysticreaper 18:04, 2 January 2011 (UTC)
 * Having a counter does not mean a skill is balanced. The reason nobody takes crap like Soothing Images is because it only works against adrenaline-based builds. Against hex-heavy pressure builds or any spike build, it is an empty skillslot.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  19:00, 2 January 2011 (UTC)
 * Soldier's Fury was unbalanced by the fact that it could not be removed but back then and even now is easily countered. Calling Soothing Images a crap skill is something i disagree about because it's a great counter-measure to Axe Spike and Knock-lock warriors and in FA you would be amazed how many Defy Pain tanks rage quit because they are doomed to fail and can hardly put out any damage because of Soothing Images. As with Battle Rage it is very easy countered with adrenaline denial and a simple stance removal and should not be compared for a seriously overrated and easily countered but got nerfed needlesly because of idiots who can only see meta skills and are blind for obvious counters and screamed for a nerf skill.
 * Skills only become unbalanced when people fail to adept to them by sticking to the meta game, while they should be prepared and be able to counter even the most obvious. It seperates those who have brains to think (for themselfs) and those who don't. Damysticreaper 22:50, 2 January 2011 (UTC)
 * Okay, then. Here's my skill suggestion.
 * Signet. Steal health from target foe. That foe and all foes in earshot are knocked down.
 * It's balanced because it can be easily countered by Ignorance and any decent ranger will Balanced Stance and Distracting Shot it, since it will probably be used on recharge and it's affected by Primal Echoes and other things. It would only be considered overpowered by people who can't think for themselves. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 23:36, 2 January 2011 (UTC)
 * There is a reasonable limit to how far you can make a ridiculous comparison like that.
 * Anyways you can't really beat democracy can you, i'll reduce the adrenaline gain to 50% but i'm not gonna down it any further and make it a warriors copy of the seriously overrated and overnerfed crap skill called Soldier's Fury so even if you guys complain about it it still being OP it won't be nerfed any further. Damysticreaper 12:42, 3 January 2011 (UTC)
 * Democracy is a useless factor in a logical statement. Instead, determining who is right and who is wrong in a disagreement is based on logic, and logic alone. If all skills were designed around the thought of "well, it is okay for this piece of shit to be overpowered because Ignorance / Soothing Images / Wastrel's Demise / Scourge Enchantment / Scorpion Wire counters it," the game will degrade to a state of bringing pure uncounterable offense and hoping the other team does not outrace you. Skills need to have a limit to their offensive or shutdown power in order to keep competitive play healthy.
 * Look at Soul Bind, for example. A PvE player may think "its just Scourge Healing but elite so its crap". Well, it happens to be in a line with a hundred other spammable punishment hexes, which Scourge is not. In fact, it has only 1 counter, and that counter happens to be elite and quite a waste against most other builds. And your version of Battle Rage is more or less the same. There is a counter against it, and it is not even that great of a counter considering its downtime is ginormous.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  12:32, 4 January 2011 (UTC)
 * Ever heard of sarcasm?
 * Since when when is logic used with balancing ,people just complain about a skill and if it's enough the skill gets nerfed regardless of it's function and later on claimed that it's for the so called balance of the game. The vast majority of the skill have simply come by complains and easily recognised by their crap nerfs istead of balancing them. Take my word to it, democracy outrules logic and even reason. If reason were to be used in this world religion would not excist anymore and america would not be suffering the stupidity of those shithead republicans (a common view from a european and myself included).
 * Also when using skills as example me it a credible one Soul Bind IS a crap elite because it's too conditional as an elite and with a modest investment into smiting prayers you can take Scourge Healing instead and save yourself an elite and still be effective into pressuring the healing and let your team finish the job.
 * Discussion ends with this, learn to recognise sarcasm in such comments please instead of posting such a stupid discussion. Damysticreaper 17:58, 4 January 2011 (UTC)
 * Discussion ends with this, learn to recognise sarcasm in such comments please instead of posting such a stupid discussion. Damysticreaper 17:58, 4 January 2011 (UTC)

Add double damage to self to Battle Rage and it's good to go. Morphy 15:46, 4 January 2011 (UTC)

You mean PvE-only, right? Koda  18:07, 17 March 2011 (UTC)
 * Did i forget to add it for PvE?, sorry gonna fix it right away. Damysticreaper 18:10, 17 March 2011 (UTC)