Feedback:User/Raine Valen/Skill suggestions/Warrior/Axe Mastery

Current:

 * Axe Attack. Deals + damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound.

Proposed:

 * Axe Attack. Deals + damage.

Current:

 * Elite Axe Attack. Deals + damage.

Proposed:

 * Elite Axe Attack. Deals + damge.  Inflicts Deep Wound ( seconds).

Current:

 * Axe Attack. Deals + damage to all foes adjacent to you.

Proposed:

 * Axe Attack. Deals + damage to all adjacent foes.

Current:

 * Axe Attack. Deals + damage. Interrupts an action if you land a critical hit.

Proposed:

 * Axe Attack. Interrupts an action.  Interruption effect: disables interrupted skill for + seconds if you land a critical hit.

Current:

 * Elite Axe Attack. Deals + damage. Inflicts Deep Wound condition ( seconds). Automatic critical hit.

Proposed:

 * Elite Axe Attack. Deals + damage and inflicts Deep Wound ( seconds).  If target foe is not moving, deals an additional  damage, results in a critical hit, and inflicts Daze ( seconds).

Current:

 * Axe Attack. Inflicts Deep Wound ( seconds).

Proposed:

 * Axe Attack. Inflicts Deep Wound ( seconds).

Current:

 * Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds.

Proposed:

 * Axe Attack. Interrupts an action.  Interruption effect: interrupted skill is disabled for + seconds.

Current:

 * Elite Axe Attack. Deals + damage and inflicts Deep Wound ( seconds).

Proposed:

 * Elite Axe Attack. Deals + damage and inflicts Deep Wound ( seconds).  If that foe was already suffering from a Deep Wound, deals an additional  damage.

Current:

 * Axe Attack. Deals + damage.

Proposed:

 * Axe Attack. Deals + damage.  Inflicts Deep Wound ( seconds) if target foe is below 50% Health.

Current:

 * Axe Attack. Deals + damage. Gives you 3 strikes of adrenaline if blocked.

Proposed:

 * Axe Attack. Deals + damage for each of your fully charged Adrenal skills.  Gives 1 strike of adrenaline if it hits.

Current:

 * Axe Attack. Always a critical hit.

Proposed:

 * Axe Attack. Results in a critical hit.  Gives  Adrenaline and  Energy.

Current:

 * Axe Attack. Deals + damage. Inflicts Bleeding condition ( seconds) if target foe is knocked-down.

Proposed:

 * Axe Attack. Inflicts Deep Wound ( seconds).

Current:

 * Axe Attack. Deals + damage. 20% armor penetration.

Proposed:

 * Axe Attack. Deals + damage.  20% armor penetration.  Deals an additional  damage if target foe has a Deep Wound.

Current:

 * Axe Attack. Deals + damage. 20% armor penetration.

Proposed:

 * Axe Attack. Inflicts Deep Wound ( seconds).  20% armor penetration.

Current:

 * Axe Attack. Deals + damage. Deals damage and inflicts Deep Wound condition (20 seconds) if blocked.

Proposed:

 * Axe Attack. Deals + damage and you gain  Energy.  Recharges instantly if it hits a foe suffering from a Deep Wound.

Current:

 * Elite Axe Attack. Deals + damage. Also hits adjacent foes.

Proposed:

 * Elite Axe Attack. Deals + damage.  Recharges instantly if target foe is knocked down.