ArenaNet talk:Skill feedback/Elementalist/Windborne Speed

It isn't Windborne that needs to be buffed. It is fine, always has been fine. The problem comes from other speedboosts that are more effective currently in running flags. While Windborne has the advantage that it can be casted on others, the alternatives all last longer or don't have a casttime. As a result, lowering the casttime on Windborne (you are still standing still for 1 second) wouldn't do anything. I would rather lower the energy. Dutchsmurf 12:30, 4 March 2008 (UTC)
 * Lowering the energy to 5 sounds like a good idea, but would probably mean an increase of usage on non-elementalists and no increased usage on elementalists themselves (since eles generally don't have a problem with 10 energy costs). I'd rather see a decrease in recharge a bit, make it spammable. If cast time is to be altered though, don't overdo it. 3⁄4 should be enough. &mdash; Galil [[Image:User Galil sig.png|Talk page]] 12:37, 4 March 2008 (UTC)
 * If it's 5 energy, my Mesmer/Ele will love using this with Gale. I'd suggest a buff to 3/4 a second. If it's buffed to 1/4 second you can literally keep it up on your Wars at the stand without it ever getting shutdown besides Diversion. 3/4 means it's not complete Ranger interrupt bait, yet a Mesmer watching for it can still catch it at the stand. Akirai Annuvil 22:10, 8 March 2008 (UTC)
 * considering they have been nerfing most IMS recently, i seriously doubt this one is getting a buff 76.26.189.65 06:00, 1 April 2008 (UTC)
 * Needs a redux in cast time....[[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 16:45, 1 April 2008 (UTC)

This sees no use now, with "Make Haste!" and Storm Djinn's Haste, each with their respective uses. 76.64.189.222 04:03, 14 April 2008 (UTC)

I'd agree with the fact that the real reason this doesn't see use is due to "Make Haste!". To that end, balance this to be similar to Make Haste. Drop the cast to 1/4 second, drop the energy to 5, and make it target other ally. It should have a lower duration due to the fact you can use enchanting mods. If you want to keep it as target self, then lower duration to just barely cycle (at say, 13-14 air) and keep the energy at 10. --Angelic Loki 00:59, 2 May 2008 (UTC)

I don't think that dropping it to 5 energy seems like a proper change when compared to Storm Djinn's Haste and "Make Haste!", but leaving it at 10 and reducing the cast to 1/4 is a change I'd like to see. There's a lot of potential utility for it, both offensive and defensive, if the timing becomes less clumsy. Riotgear 05:25, 31 May 2008 (UTC)

A lot of potential. -- Readem 16:01, 8 June 2008 (UTC)


 * I have removed two nonsensical suggestions. before I get flamed, I'd like everyone here to understand that this was meant to be cast on other people. You may now proceed. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  17:28, 12 September 2008 (UTC)