Talk:Henchman

Solo?
The article seem to imply that a player leading a group of henchmen is going "solo." Solo is Spanish for alone. If your are not alone, you are not going solo.--Renegmata 17:09, 13 March 2008 (UTC)
 * Minor reword. Even from game mechanics, going on "solo-mode" (kinda 55'ing) is different than going "alone with hechmen" (drop lists et all). Couldn't find a better way to change it, though.--Fighterdoken 17:14, 13 March 2008 (UTC)

Henchman?
Why not Henchmen? A henchman.... sounds wierd to start an article with. - Drago 00:12, 29 March 2007 (EDT)
 * Because "Henchman" is singular and "Henchmen" is plural and we create articles like NPC type using the singular name. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 01:38, 29 March 2007 (EDT)

Skill Bar
Please note that while I'm filling in the skill bars for the various henchmen, I'm assuming that the quick references are correct for the sake of time. So if anything needs correction here, it should be checked there too. HeWhoIsPale 20:30, 29 March 2007 (EDT)
 * Yes, they're mostly correct. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 23:02, 29 March 2007 (EDT)

Henchmen Profiles
Is there any order in which henchmen pages are to be written?

ie: (from top to bottom of the page): General, Skills used, Evaluation

I've browsed through some of the pages and most have it all in a random order.

Just wondering. Jherann 11:21, 8 April 2007 (EDT)
 * Yup, there is. The ideal order is here Guild Wars Wiki:Formatting/NPCs. And aye, most pages will have to be cleaned up eventually, to conform with the formatting guidelines. Cheers. --Dirigible 13:20, 8 April 2007 (EDT)

Emotes
Have you guys ever done an emote and one of your henchmen will do a dance from another profesion? 71.239.116.218 20:08, 25 August 2007 (UTC)
 * Yes, if they do, they are noted in the "Notes" section for that particular henchman. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 14:36, 26 August 2007 (UTC)

possible bug
dont really know where to put this but my henchmen is geting natural health regen (been over 10 mins without using any skills stances etc to be more specific it is gehraz i have a picture but i dunno how to put it here so if some1 can tell me how ill put it up --The preceding unsigned comment was added by User:82.39.38.76.
 * I hope you're saying that he's getting health regeneration when in a battle... since all party members and allies slowly regain health when not in battle. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 02:07, 1 November 2007 (UTC)


 * umm no sorry typo he ISNT geting hp regen out of battle --The preceding unsigned comment was added by User:82.39.38.76.
 * in that case you can upload it by using the link on the right. [[Image:Gehraz health regen bug.jpg|thumb|200px|right|Possible health bug?]] -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 00:44, 5 November 2007 (UTC)
 * this was after about 10 mins of talking (without fighting) and as you can see no enchantments etc. --The preceding unsigned comment was added by User:Gene195.
 * Huh? Now I'm confused. Since you're not fighting, obviously he's gonna get health regen. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 01:00, 7 November 2007 (UTC)
 * Are you saying that after 10 minutes of inaction he hadn't regenerated? Were you alt tabbed at all during this time? - B e X  [[Image:User BeXoR sig.gif|iawtc]] 04:45, 7 November 2007 (UTC)
 * i thought at thi point it was pretty clear but ill explain again it had been about 10 mins of talking to my friend (without fighting or even moving) i didnt notice at first but he hadnt regenerated at all i took the picture to show my friend thats all nothing done by me. --The preceding unsigned comment was added by User:82.39.38.76.
 * If you alt tabbed out of Guild Wars during the fight, sometimes the bars will show incorrectly (also skills recharging). Other than that, you might want to report it to support (through guildwars.com). Also you should sign your comments by putting four tildes ( ~ ) after your comments on talk pages. :) - B e X  [[Image:User BeXoR sig.gif|iawtc]] 03:35, 8 November 2007 (UTC)
 * This is most probably a display bug. I saw that several times in DoA, when an obsi-tank dies while bonded with many enchants. After rebirth, his health bar is completly messed up (you can heal him 2 or 3 times and the bar still shows 0 health). Nothing related to alt-tabbing here, afaik. Did Gehraz died just before you see this bug? Chriskang 13:08, 8 November 2007 (UTC)
 * No alt tabbing and no dying here jsut ran past some mobs because i foogt to change my atts and skils to sword besides im pretty sure i know what the problem was so its ok. oh and i know how to sign im just very lazy and i dont log in much. --The preceding unsigned comment was added by 82.39.38.76 (talk).


 * This has happened again (to me this time) i have pictures of me with 0 regen for over 3 minutes...i think this is triggered by cutscenes or events while regening first time i used the clensing thingy while henchie was hurt (dunno if he was regening before i used) and when it happened to be a cutscene began after i was hurt now got 0 regen...[[Image:Noregen1.jpg|250px]][[Image:Noregen2.jpg|250px]]

Sorry they are so big if i dont know how to make them smaller... feel free to do it if you do..i think anet rlly needs to fix this while not rlly huge problem it is annoying.. --The preceding unsigned comment was added by User:Gene195 (talk).

experience
this article says henchmen don't get experience. the same article on guildwiki.org says the opposite, that henchmen share EXP with the party. the latter makes much more sense, since otherwise they have no way to work off Death Penalty once they die, and there's no point for anyone to try to level henchmen (the only place that would even make it feasible is Lornar's Pass with henchmen from Beacon's Perch, who are level 10), so I don't see why Anet would block them from gaining Experience. if nobody presents any argument that proves they do NOT gain EXP, I will remove the sentence from the article in the next few days, because all my experiences so far show that they do get EXP. Rose Of Kali 21:24, 19 November 2007 (UTC)
 * also, when I get to it, I think I will fix the entire description, which seems rather awkwardly written. it calls henchmen "adventurers" five times in the course of 10 sentences, and that's the first time I've seen them called that, beside the fact that it sounds rather weird and is annoyingly repetitive... O_o  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  21:35, 19 November 2007 (UTC)
 * Maybe it means they don't level and don't keep any experience they have earned. I'm sure they are able to work off DP. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 02:46, 20 November 2007 (UTC)

Drops
Is it true that henchemen lowers your % drop for better items? --The preceding unsigned comment was added by User:64.237.130.213.
 * No different from having a party of human players. Every party member (whether it's a player, hero, or henchman) has the exact same chances of getting an item. The only way you can increase your drop chances is to reduce the size of your party. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 05:41, 2 December 2007 (UTC)

Healer Henchies > Healer Hero's
I've been doing some testing and I am finding that the henchmen hearler/prot bars are run much better than most of the player defined hero bars. I find that running 2 monk Henchmen from any campaign seems to be more effective than running any of the so-called 'great' hero builds from over at PvX. With a little tweaking for e-management (namely GoLE and a heal signet) my hero's become just as efficient. Is there some kind of special AI scripting associated with these skill sets? Or am I just going nuts? Shireen 18:40, 2 April 2008 (UTC)
 * The henchman bars are supposedly balanced for the area they're in, and somewhat synergized with each other, this may be subject to debate. A Healer/Prot pair is also usually better than 2 healers.  The PvX builds might simply be unfit for the monster set, or used incorrectly when created for a specific thing or party build (e.g. need a battery, optimized for heavy enchanting or melee party, etc.).  Other than that, I think you're going nuts.  The best thing about heroes vs. henchmen?  Avoid Combat.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  03:59, 18 May 2009 (UTC)

Infused????
Are henchmen ever infused? Crimmastermind 21:19, 16 July 2008 (UTC)
 * As per Infusion, from the Thunderhead Keep mission onwards only. To make it easier, once you switch to Mhenlo and co., they are infused.--Fighterdoken 21:23, 16 July 2008 (UTC)

Death Penatly
Could there be a way to check the DP or Morale a hencman has? --193.190.253.144 14:40, 3 December 2008 (UTC)
 * Not currently. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 03:51, 18 May 2009 (UTC)

Share of the loot...?
Exactly how much loot do they take? Or is it depending on the level or place you hire them in?
 * Exactly as much as a person would. In an 8-man party, they take roughly 1/8th of the assigned random drops (you do not see them, but the code calculates automatically if a drop appears for you or if it is "picked up" by a henchman), and when you pick up gold, you get 1/8th as well.  This is the same for heroes and henchmen.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  03:53, 18 May 2009 (UTC)

Affected by title effects?
Are henchmen affected by title effects such as Rebel Yell, etc.? - Decollete 11:07, 26 June 2009 (UTC)
 * Don't think so. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  17:35, 26 June 2009 (UTC)
 * If you go to Title (skill type), it specifically mentions heroes, but not henchmen, so I'm going to go with Rose Of Kali. Freedom Bound 17:46, 26 June 2009 (UTC)
 * They aren't. --Jette  [[Image:User_Jette_awesome.png|19px]] 08:39, 19 July 2009 (UTC)

Pro/Con evaluation
Someone with half a brain should take the time to clean up some of the henchmen's pro/con sections. The con sections especially. Fine example is And one other is Lo Sha: "Has only 1 interupt", With 8 skill slots be happy with one. Look at the prophecies henchmen...ZERO interupts. Justice 08:38, 19 July 2009 (UTC)
 * Herta/Cynn:
 * (Herta)"Not as much dmg as other elementalists". Seriously she doesnt do enough dmg with Sand Storm alone?
 * (Herta) "Two wards is too much protection in short battles" / (Cynn) "Only one defense skill (AoR)" WTF? Too much defense? Not enough?
 * (Cynn) "Cannot cause conditions". WTF? Is she a ranger?

Evaluation sections obsolete.
As per the update, new skillbars for all henches. All evaluations will have to be removed and/or re-written. Arshay Duskbrow 00:35, 23 October 2009 (UTC)
 * I think removal is the best option until they are re-written. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:20, 23 October 2009 (UTC)
 * Many of them have already been updated, and it really doesn't take that long to do it, so if you notice one hasn't, just update it. No sense in going in and deleting them all. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:23, 23 October 2009 (UTC)
 * Updating them out of the blue without testing the henchmen first is just pointless, so until someone is able to take the henchman and evaluate their performance at least somewhat, there's no reason to make up a new evaluation just to replace the outdated one. It's really nice that many have already been updated, but for those that haven't, it's ok to just remove it until someone is able to write a new one without making stuff up. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:38, 23 October 2009 (UTC)
 * Most of the evaluations have nothing to do with going out and testing them, they're based on their skill composition (i.e. this healer has no hex removal, this rit has no weapon spells, etc.). -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:40, 23 October 2009 (UTC)
 * Right, but some could use a "human" touch in basically deciding if the henchman is worth using, if he can use his skills effectively or is the AI unable to do so, if the casters are still suicidal with their touch/pbaoe skills, if the warriors can't survive in the frontline, if the monk still stands over a corpse refusing to res after the battle is over, etc. I think that's a much more useful "evaluation" as opposed to stating that the henchman has or hasn't a certain skill, which is obvious just from looking at the skillbar.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:55, 23 October 2009 (UTC)
 * That really depends on who's reading the article. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:56, 23 October 2009 (UTC)
 * Do you think the usefulness of the evaluations should only be limited to those who have trouble reading a build? :P [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 18:58, 23 October 2009 (UTC)
 * Look at it this way. The people that can read a build also probably know how the AI handles a skill, or at least where to find out. People that can't read builds won't care either way, since they'd probably handle the skill the same way a poor AI would. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:00, 23 October 2009 (UTC)
 * If that's the case, then apparently nobody needs the evaluations, and there's no need to bother at all, right? ^_^ [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 19:01, 23 October 2009 (UTC)
 * Well, no one needs the detailed ones... <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:02, 23 October 2009 (UTC)
 * And who needs the obvious ones? [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 19:07, 23 October 2009 (UTC)
 * Maybe slap a few outdated info around? --JonTheMon 19:09, 23 October 2009 (UTC)
 * Probably easier to make it a short-lived project, but I would not be averse to that solution. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:12, 23 October 2009 (UTC)
 * Template is good. It gives more motivation to readers to update the info. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  19:15, 23 October 2009 (UTC)

Attributes and health/energy
With the recent henchmen updates, has henchmen attributes been improved also? I'm worried that the EoTN henchmen attribs have been screwed up even more because anet decided to add some secondary skills to their bars.

What about the health and energy? Any improvements, are they still awful like 480 HP, etc.? --Qwertyasdf 11:28, 25 October 2009 (UTC)

Henchmen quotes
The Henchmen quotes are specific for every region, but currently there is only one section for Shiverpeak Mountains. But I think there are different quotes for Northern and Southern Shiverpeaks (I bet my latest addition for Stephan is specific for Southern Shiverpeaks). So I suggest we should devide that section and it would be great, if someone is certain which one of the already collected quotes are from Northern / Southern part. Balwin 18:29, 9 January 2010 (UTC)

Henchmen faster than Heroes?
Silly question, but do henchmen run faster than heroes? I was 'speedbooking' in eotn per the pvx build, doing 'Against the Charr'. Basically you kill yourself and then flag your heroes through the mission. I've noticed that without fail, the heroes that I use (Mhenlo, Lina, Talon, Cynn) outrun my heroes without any running skills being used. If you flag your party in a straight line over a long distance, the four henchmen slowly get ahead of the heroes (and pass them by if they started behind them). Can't figure out what's going on, unless I'm missing something. I've seen in it HM and NM. --24.7.241.207 21:26, 19 February 2010 (UTC) . --Silver Edge 06:40, 20 February 2010 (UTC)
 * Are you sure your heros aren't using any skills? if not, it might have something to do with the hero AI. I do notice that heroes tend to "twitch" once in a while when moving over long distances, which makes them move slightly slower; but I always though henchies did the same thing, but maybe not? -- Lania Elderfire 21:38, 19 February 2010 (UTC)
 * Wait, why do you kill yourself for this? [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 00:17, 20 February 2010 (UTC)
 * It's a way of running the mission. It works for "against the charr" and curse of the norn bear afaik. It's on pvx wiki I think... maybe... :-/ -- Lania Elderfire 00:34, 20 February 2010 (UTC)
 * According to Joe Kimmes, "Heroes and Henchmen share the same AI"
 * You're probably using heavier armor runes and insignia, or heavier weapons on your heroes. Try lightening their load a bit. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 12:13, 20 February 2010 (UTC)
 * Lol. ^ But seiously, they always fall behind when following me at normal run speed, like I'm talking more than aggro bubble with no enemies around. They just seem to stop for a split second quite often. This is both heroes and hench. And I have to disable Death Nova when "traveling" or he'll go nuts with it. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 12:17, 20 February 2010 (UTC)
 * Yea, I'm sure that there are no skills being used by heroes or henchmen. It must be that the Hero and Henchmen 'following' AI are not identical, and the tiny little twitching you refer to is slowing them down (even if it's so slight that I can't even see it).  24.7.241.207 21:48, 20 February 2010 (UTC)
 * Well, they might be thinking about using their skills (I'm kind of serious). Try matching their skills exactly to the henchmen, and see if they still lag. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 22:13, 20 February 2010 (UTC)
 * Interesting idea-- I gave it a try (duplicated mhenlo, talon, and cynn's builds onto my heroes) and they still fell behind. I had one hero on 'avoid combat', one on 'guard', and one on 'fight' and all three of them fell behind. 24.7.241.207 23:26, 20 February 2010 (UTC)
 * In some ways I'm also doubting that the heroes and the henchies share exactly the same AI. The henchie behavior between campaigns are different... especially noticeable between prophecies and EOTN henchies. Maybe he meant that they share the same original AI coding? -- Lania Elderfire 23:27, 20 February 2010 (UTC)
 * I can actually confirm this. I came to this page looking to see if anyone else had posted about it. Same exact situation, too - speedbooking against the charr. The henchman are surprisingly and obviously moving a bit faster than the heroes. It caught me a bit off guard. They even move faster under Fall Back, which seems rather curious. ···  Danny  Pew   Pew 

Henchman movement speeds
It looks like, at least in EotN, most of the henchman move slightly faster than heroes. An exception to this case is Eve - there may be more. Eve moves at the exact speed your heroes do, while the other henchmen often end up quite a bit ahead. 74.63.93.189 19:04, 27 April 2010 (UTC)

henchman speed
Henchman move at 300 units/second(?) and heroes and players move at 288. I figured people would be curious as to where the 104% number comes from, so here's the data. (This can be verified using GWCA.) 173.19.202.85 04:29, 24 May 2010 (UTC)

Henchmen Armor Level?
I know that hero's armor level go up per level. Is the same true for a henchmen? Ex: A level 1 monk hero has 5 armor and a level 20 monk hero has 60 armor.--174.130.8.142 16:10, 18 April 2010 (UTC)

Purpose
Is there any point to these anymore? I mean, apart from when starting out, now that you can have 7-hero teams does anyone still use henchmen at higher levels? (Excluding obviously accounts like Prophecy-only that don't have access to heroes.) --12.202.100.130 09:27, 21 June 2011 (UTC)