Talk:Spam

Concerns about Recruiting and Spam Violation
Hello and good morning Gaile just a quick question for ya.. I got on this morning and came to find out that i had been reported/baned for over posting in general chat, but i wasnt spamming for trade i was recruiting for the guild im in. I understand theres a rule for spamming in chat about trading but I didnt se anything about recruiting being a violation of that rule, so my question is, Is there a limit to how many times we officers of guilds should post our message for recruiting? and if there is a limit what is that limit? Thank for your time, Josh aka CandurusAntillies 16:02, 10 October 2007 (UTC)


 * There is no hard limit, but anyone can report you with some screenshots and time/district information and ANet will review the case. If they think you were spamming then they'll block you. There is no difference between trade spamming or other spamming. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 16:14, 10 October 2007 (UTC)
 * Better yet, space your adverts once every minute or 2 to 5. talk in during breaks. then place your advert once again. It shouldn't be hard to do so. It's just absolutely annoying seeing towns local chats filled with tons of guilds spamming the same line over and over again. It makes harder for people to talk in such situation. Just like how it was when people was spamming trades over local chats Renin 17:51, 10 October 2007 (UTC)


 * Agreed. However; I would like to see something more specific from ANET on this issue that provides specific boundaries. Guilds must recruit. And let's face it - the Party Search feature does not, in any way, provide adequate information, function or capability to actively recruiting or enabling players with data at first glance.  Along that same line; how often do you use the feature to look for a new guild, then contact the person, and ask about the guild?  My guess it is at best, a small percentage. With that said, I am in FULL agreement there is a limit as to what is acceptable/appropriate in advertising for guild recruitment vs. spamming.  I dont like spam myself, no one does.


 * Can I ask this; Gaile is there a definitive position as to what is considered spam for guilds who are recruiting? If you can outline a specific boundary then I'm sure we can then manage to that boundary and keep officers from suddenly having their accounts banned by ANET Support for 70 hours.  I take this position because there are lots of players wanting to perform well in their assignment/responsibility and they can be penalized by their GL's if they are not successful.  If the community negatively punishes officers for doing part of their job (i.e. recruiting) then we are sending a poor message.


 * Again, I am in support of there being a definitive line of recruiting advertising vs. spam. I will not accept the argument that "it's simple" to avoid; let's get the definitive position out there and all can play by those rules specifically to recruiting.  Players in the game will have a boundary by which to manage, GLs will understand the limitation, and players in towns will have less frustrations in being bombarded in local chat. Cheers from the Nation! AraliunsSun 18:12, 10 October 2007 (UTC)


 * Gaile has previously said at User talk:Gaile Gray that they don't like to set definite guidelines for things that aren's too definite. How would you determine a good non-spam rate? How would I? How would someone else? It's a bit different to everyone, but everyone should understand that spamming one line for many many times in a row until the chat prevents you to post any more is too much. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 18:54, 10 October 2007 (UTC)


 * "Guilds must recruit." I reject your premise, at least as far as you mean a guild must recruit by announcing its intentions to recruit in outposts. Play the game. Meet other people. When you find someone that meets whatever standards you might have, ask them if they're interested. I know I for one will never join a guild I see yelling for recruits on Local.
 * Now, for some (obviously unofficial) guidelines on spamming:
 * If you have your chat window open and can see more than one copy of your message without scrolling up, you're spamming.
 * If you have your chat window closed and can see more than one copy of your message on the screen, you're spamming.
 * If you wait just long enough for neither of the above to be true to hit the enter key, you're still spamming.
 * If you pad your message with symbols on the beginning and/or end, put it in all caps, put it in BuMpY cApS, or otherwise try to artificially draw attention to your message, you're spamming.
 * If you have to ask, you're spamming.
 * This applies whether it be trade messages, guild recruiting messages, looking for a group, or announcing the birth of your firstborn child (except for the caps part. Messages to announce the birth of your firstborn child are entitled to caps. And mebbe a little spamming too, but don't go overboard). Hope that helps. - Tanetris 19:29, 10 October 2007 (UTC)


 * Players are being temporarily banned from the game for recruiting. Everyone has different styles.  Yours is one - and I agree it's a good approach.  But honestly; there are many.  I read this and thought to myself the following: "Sorry you crashed your car into that wall in the middle of the street.  We know you did not see it, as we made it invisible - so we did not expect you to see it.  The damage to your car has been done.  The good news is that you can drive it again in three days.  Until then, you have no car.  Please try to avoid the hidden wall in the future by driving more safely."     Imagine; driving your car and not knowing the speed limit and crashing it.  Maybe a better anaology is getting tickets for driving at speeds when you DONT KNOW what the speed limit is?!  :)  lol


 * Lightening up a bit; this has not happened to me personally - but I am hearing it happening to plenty of players. Too much in fact. All it takes is some documented guidelines that ANET Support is using to qualify SPAM and their threshold to temporarily ban an account.  We will all be happier if players are made aware of what the threshold is - instead of all the members of the game - guessing what it is.  Then everyone can play by the rules.  Qualify what the rules specifically are, imo. AraliunsSun 19:42, 10 October 2007 (UTC)


 * Personally I am perfectly happy without any set thresholds about spam, because I don't do it, it is annoying for everyone else. I have to agree with all of Tanetris' points. This is also a game, not the world, there are no laws, there are no courts, to have set thresholds mean that players can find loopholes and do it right on the limit of the threshold, which if they were ever set, would probably still be spamming!
 * Every guild I ever joined from a spammed message, was not one I enjoyed being in, recruitment should be a more personal process, why would you want to recruit some random person anyway? Yes sometimes you will get lucky, but I expect the drop out rate of such people is VERY high. Play the game, party up with people, you will quickly find some people who would like to guild with you or vice versa. -- Lemming [[Image:User Lemming64 sigicon.png]] 19:48, 10 October 2007 (UTC)


 * The in game login screen had a 'don't spam or you'll be blocked' message for a long time. Players are or should be aware of the hazards related to spamming. Imo one is pretty stupid if one doesn't realise when he is doing it. Also, wuoting myself: "Gaile has previously said at User talk:Gaile Gray that they don't like to set definite guidelines for things that aren's too definite." -- [[Image:User Gem sig.png|Gem]] (gem / talk) 19:52, 10 October 2007 (UTC)


 * There really should be some sort of definition for what is spam and what isn't. Some people will throw out a recruitment message every ten seconds or five seconds or whatever, and nobody considers it spam. However, other people will wait one minute or two minutes in a completely silent district, where nobody is talking, and because there is no chat going on in local it will look like spam no matter what you do. The text will never disappear from the screen. You can even go to multiple districts (LA with 7 districts at a time) to space it out, or to several different towns, and come back to that same silent town, and it will look like spam to anyone who opens their chat window up. All they have to do is screen shot it and report it if they're feeling vindictive. You don't have to be spamming to look like you're spamming. If there was a set limit on how long you have to go between putting a message out that looks the same or very similar (say once every minute or two minutes or whatever) then people would know that even in those very dead districts where nobody is talking but there are a lot of people that they are okay. It is not hard to define what spam is and what it isn't. Trade spam was taken care of. If anyone posts trade outside of trade chat, they can get reported. Simple. I don't really see what the problem is with setting a threshold for what is and is not spam. Azhure sun soar 20:25, 10 October 2007 (UTC)
 * Guild recruitment channel for the win? They moved Trade spam out of Local, give us somewhere for recruiting messages if you don't want them in local. Domilasa (contribs|talk) 20:31, 10 October 2007 (UTC)

I spoke with Support about this very topic today, in response to the question of spamming and guild recruiting. Their first answer was a question: "Is that the person who repeated the same guild-recruiting message 400 times in a single town?" I replied that I did not know that answer to that question, of course. Here is a general comment about spam, constructed from Support Team input and from general observation: Spam is spam. We need to take action on any kind of messaging that is frequent, repeated messaging, no matter the distinction between guild recruiting and something like the offering of items for trade. Now, Support will action accounts of those using All Chat for trades, as you know. They will not block the accounts of players using All Chat to (reasonably) promote events or recruit for guilds. But while they won't action the account for using All Chat, they do need to action the account when someone is posting frequent, repeated messaging.

I would say that the parameters that Tanetris provides above are very helpful. They may not form an official measure of what is and is not spam, but players should consider those comment when wondering whether they are spamming, or wondering whether to report another player for spamming. (Please do know that an occasional repeat of a message, or a minutes' worth of spamming, is not as serious as a long period of the same, and we ask that players not report as "spam" a few repeated messages, but instead focus on the longer periods of time. -- Gaile 20:34, 10 October 2007 (UTC)


 * So are you saying that spam recruiting is when you stay somewhere for an hour saying the same message once every minute? Once every 30 seconds?  Once every five minutes?  What about going to different districts?  Zoning from district to district.  Would that still be considered spamming?  How do we know?  Is Domilasa's idea of a guild recruiting channel way out there?  I think it would be a good way to go to solve the problem.Azhure sun soar 20:39, 10 October 2007 (UTC)


 * Recruiting is someting that is a feature and a part of the Game every Guild that i have been involved it has been done, I agree to flood local chat with a recuiting message is definalty not on, but if say we could get a defined time say every 3 minutes, then we would all be in the loop and there would be no grey area.Garion Dragonheart 20:57, 10 October 2007 (UTC)


 * The game is called Guild Wars for a reason. Guilds are important. They allow us to meet new people, strengthen bonds of companionship, and allow us to have a multitude of members from all around the world to game with. In a sense, It is a very slow and useless process if we tried to pick up, say, spare members from a PUG. Almost everyone has a Guild in these kinds of groups, and During Missions and Parties, no one is thinking about Guild Recruitment; They are thinking about defeating that boss, conquering that rival faction, or accomplishing that Bonus/Master rank. Therefore, it is a valid tactic to go to towns and recruit, while people are relaxed in between missions or quests, and are actually thinking about things like Guilds and Buddies.


 * In that right, My Guildmates and I should be able to recruit and pick up those new members, to round out our team. Of course, Spamming is a valid problem within the game and I respect ANET's long and arduous task of trying to curb it... But rules must be clearly stated. This problem with Mr. Antillies here brings myself and my guild into a state of questioning. "Are we spamming? Are we not spamming? Can one little whiny kid who so happens to hate my guild be given the power to report an officer of my guild and get him banned on a whim?"


 * I am seeking an answer to this mess. Somewhere, we are going to need a definite rule, or some sort of clarification. I don't think we need to live in fear of banning because we want to go out and make friends. Thank you. Taniniver Levia 21:44, 10 October 2007 (UTC)


 * What I seem to see is a request for us to provide an absolute measure of unacceptable messaging in a situation where it is not possible to offer you one. Support does not want to pronounce, "Spam = X repeats over Y minutes" or (1) people will start posting in a period just one second longer than Y, or one time fewer than X, or (2) people will start claiming "I was not doing it that often. 'Prove' to me that I did." The latter can prompt a circular discussion with inaccurate claims that the company must reveal confidential data in order to "justify" actions taken, even though the actions are in full accordance with the User Agreement and take place on our private game servers.
 * Do keep in mind that no individual player can get someone banned. Not even a group of 100 players can get someone banned, because the ban is reviewed and implemented only by someone on our support team. These people are selected for their good judgment, and they put a lot of time and care into examining the reports. They pull and review chat records for each report of spamming, vulgar and offensive language, gold trade messaging, etc. Support will act only if the records indicate that action is called for. In the case of spam, they'll look for excessive, repeated chat messages. The important thing to note is that reports are not what cause the account action; reports only call the support team's attention to an issue. The only thing that causes action to be taken is confirmation that there was, indeed, an issue that requires a player "time out" or, in grievous cases, a ban. -- Gaile [[Image:User gaile_2.png| ]] 22:23, 10 October 2007 (UTC)


 * Ok, well going out on a limb here.. What does support look for to decide that Player A was spamming over Player B if say both were reported and one is decided to have a "time out" and the other is not?  There must be criteria for this judgment call to be made.  And it seems to me that problem of people saying "prove to me that I did" is already happening without criteria being set.  People are already getting upset that they were kicked for however long because of recruiting.  And now they are wanting answers for what is an allowable amount.  So isn't the problem already there?  I think most of what we want here is clarification of what is allowable, what support looks for when deciding if someone is messaging excessively.  One person's definition of too often might not be another person's definition.  We can all tell our guildies not to post more than say...two or three times in a town, but maybe they'll do it three times in a row, and someone will think that's spam.  How do we know that support doesn't think that's spam too?  Where's the clarification? That's all we want. Azhure sun soar 22:55, 10 October 2007 (UTC)
 * Thank you Gaile. It does seem a tough call.  Some have suggested, throughout this thread, the creation of a dedicated channel for the purposes of guild recruiting messages.  Is that a possible avenue worthy of exploration with the development team, much like what was addressed for Trade Chat?  LOL - I don't envy you, keeping this place sane like you do!  :)  Cheers from the Nation.  AraliunsSun 22:51, 10 October 2007 (UTC)
 * No we will not be adding a channel to Guild Wars. Guild recruiting is fine, when done with a sensible, non-intrusive, non-irritating mindset. Messaging three times is fine. Messaging thirty times is not. Isn't this just common sense? Standing in town putting up the same message over and over again is guaranteed to result in a report, and is almost certainly guaranteed to result in a block. What does Support look for? As I have said, they look for similar to identical messages repeated in a short timeframe, to the point where other chat is inhibited or where such messages dominate the chat screen. -- Gaile [[Image:User gaile_2.png| ]] 23:03, 10 October 2007 (UTC)

I just wonder how is the turn over of new members of those guilds who repeatedly posts the same recruitment message. In my opinion, those members recruited that way tend to stay less (as they are often ignored by those who recruited them in the first place) or to be one of those players that barely plays the game. Can any of those Guild Recruiters in local channels be honest and say how much are their turn over? If you don't know what turn over means - in business - it means the percentage as to how many leaves the company/guild and how quickly does that happen. I'm just curious if those "techniques" are as productive as opposed to those people who recruit for how well they played in a team and those people willing to randomly help unguilded people. Renin 23:11, 10 October 2007 (UTC)
 * When I go recruiting, I'll send a message, look through the various trades in party search, send it again, then change district (mainly coz my msg requests ppl to PM me for more details), As per the question regarding turn-over, when you are apart of any of the "big" alliances 750+ all under the same tag/rules/theme, they generally have an inactive policy where-as if you haven't logged on within 1 week or 2 weeks you are removed from the guild unless you have let the officers know otherwise via the set guilds forums. I agree with Gaile on the part that we don't need another channel for recruiting, however I do think we need the kind of guideline she said, 3 times = ok, 30 times = not ok...(assumes this is over a 5 or 10 minute period). Other then that I see no issues in banning the people who use macros or scripts to be able to post 10-400 times within 5 minutes. its just stupid, and wastes a lot of peoples time. Generally if you haven't had a reply from your messages after 2 or 3 shout outs... then your probably not going to, any more after that kind of makes you out to seem desperate and that your just looking for a "number filler" rather then a player. Keirou 23:57, 10 October 2007 (UTC)

Another quick question on the subject. Maybe confidential, I don't know. But for instance, if I stood in an outpost that had people, but they were rather silent. If I send a guild recruiting message every few minutes, while that isn't spamming, if one of the people happen to bring up their chat box thing, then it would appear to be spamming, since my message would in-fact dominate the chat box. Not because of spamming, but because of lack of others chatting. If that person reported me, with the screen of my message 10 times in a row, would I be banned? Or do you guys have the ability to actually tell how frequently the messages were sent, other than the screenshot? --Deathwing 00:09, 11 October 2007 (UTC)
 * Happy to answer: Yes, we can tell to the second when a message was sent, and that is always viewed when assessing "spam or not spam" for a report. -- Gaile [[Image:User gaile_2.png| ]] 00:37, 11 October 2007 (UTC)

Correct me if I'm wrong but from what I understand after reading this is 3 quick messages aren't serious wheras spamming the same message for a long period of time is serious.

Does this mean that if I sent a message once every 1-3 minutes for half an hour it would be considered spam and constitute a ban?

I'm not really sure why a message repeated over a long period of time is such an issue as long as the messages are not stacked ontop of each other every 30 seconds.

The other question I have regards the games built in chat filter which will supress a message to avoid spam isn't is possable to modify this feature to block identical/similar messages from being sent within a certain time of each other?

Thanks Crimson Feenix 01:27, 11 October 2007 (UTC)

It is my personal belief that recruiting is something that must be done for a guild to grow and develop the ability to compete with other guilds whether it be in a PvP environment or just in PvE competing for members. The number of members looking for a clan these days seem to have fallen and there needs to be an effort from these guild members to go out and find new blood to keep the guilds alive. I would think with the number of guilds that there are in GUILD Wars, there would be some sort of a protection set aside for those who are going out to recruit new members. The number of people who are in guilds I think should be enough to have some understanding as to the importance of bringing in new people to a guild. Without the new blood, new ideas, new ways of thinking.... Guilds become stale. I understand perfectly everything in moderation and I agree that spamming a message 30 times within a few minutes is extreme and should be punished, but even then, is it necessary to ban the person for several days? It seems rather harsh. Everyone's seen someone go crazy in general chat and scream obscenities and generally cause chaos, what kind of punishment do these people get? For simply trying to help out their guild by bringing in members and offer someone a new place to hang their hat... its just a bit much imo. Nameless97 21:05, 10 October 2007 (UTC)

When I started this post I was just looking for some clearification to my questions, and now i see that I started something that needed to be talked about which is a good thing and and a bad thing in the same hand. Im not complaining about my account being disabled for 70 hours or anything, i know there are rules and do my best to follow them to the letter, but I also feel that as a player of such a great game as guild wars someone should place at least a small ruling on this. Im a huge computer nerd myself and also am currently going to college to learn the trade of programing and security for games like guilds so I have an idea of what the support team has to do and look for, but going back to the "hitting the invisable wall" comment Araliuns Sun made above in a post, it does feel liek that when your trying to help the group of friend you have made make even more friends. Im a firm believer in the fact that if your out in game showing that your looking for members by "spamming" a message in a town then good you have loyalty to those people who you game with and want to find more people. The idea of picking up members from PUG groups is also good I have done that myself several times but now with the vast amount of guilds out there its extremly hard to find members that way. Guild need to recruit to stay fresh yes, but spamming doesnt need to happin, personaly i was thinking maybe a text color change for certin things. I understand coding changes would accure and it might be a huge or even bigger hassle than i understand at this point but why not have a different color for Recruiting like say: Recruiting- Gold, Selling- Bule, Buying- the normal pink color. That might be easyer than adding another channel to an already great setup. Maybe extend the use of the already pointless and useless party search box out, i mean that thing is a waste of time if your trying to put a good message in for anything. If it was a better tool to use the the normal way of "spamming" a messgae in chat I would bet a larger precentage would turn to use it more, i know i would, but i guess i should shut up now and not waste anymore of your time Gaile. Thanks againa and i do envy you for such a great job your doing and have done, but then again this is one mad house at a time. Hails for the Lazy Naton.. CandurusAntillies 14:41, 11 October 2007 (UTC) I know this is a bit late, and ive only read a small part of this, but you can always recruit in trade chat -- your allowed to spam there right? C4K3 Talk 11:19, 8 July 2009 (UTC)

Cleanup
This page really needs some cleanup indeed... horsedrowner 06:31, 24 June 2008 (UTC)
 * YUP! Also i think we need to take out the whole spam=bad thing.Although i agree with it, it's not the wiki's place to set arbitrary rules and impose it's own sense of morality to the game. -- Salome [[Image:User_salome_sig.png|19px]] 12:31, 26 June 2008 (UTC)
 * Thanks for rewriting :P Looks much better (more wiki-ish), now imho. Although that discussion thing on the last line doesn't seem needed. I'm not sure how to fix this though. [[Image:User Horsedrowner avatar.jpg|19px| ]] horsedrowner  19:35, 26 June 2008 (UTC)
 * I was thinking of putting in something to the effect of there being no hard and fast rule for what constitutes spamming, couldn't figure out the right way to say it relatively objectively, shrugged, and pointed people here. If someone can think of a way to distill the discussion on it into a sentence or two, though, that would be cool. --Xylia 02:48, 27 June 2008 (UTC)

Back to what is considered SPAM
It might be just my opinion (and I edited the Spam page to reflect this, based on what was posted on the Login screen before about using allchat to post trade) but the people also need to be made more aware that posting trade in the allchat channel IS considered spam, despite the content as has been posted in the wiki definition page. A lot of these spammers also need to be made aware that there is a difference between flooding and spamming. While talking in towns in allchat, people have attempted to justify their spamming with what seems to be the argument that it isn't (actually) flooding by proper definition, thinking that is what spam is.

Also, some people seem to have taken it upon themselves to flood and spam emotes. What is the policy on this? And, does it also get recorded in the "chat" logs? Whether or not it does is an issue, because I feel that the person should be reported for emote spamming/flooding, and if they keep it up, they should face the same consequences as chat spammers and flooders. I do not want to get my own account banned for "misuse" of the report feature because ANet doesn't "see" the emote flooders caught in the act, so to speak.

Another way that the spammer (or others sometimes) is trying to "justify" their actions is that when it is mentioned, they tell the person mentioning it "Well, just turn (emote/local chat) off." Despite that the person may be using that channel, I think the spammers and flooders need to be made more aware that what they are doing isn't wanted by the community, in addition to being against ANet policy, and other people shouldn't have to be the ones who change their activities to accomidate the offending individual(s). I have often been told "well, no one else seems to care." which to me means that I am one of few people who choose to say something. This is also my impression, that if someone is doing something you don't like, and you don't say anything, then they think you must accept it and so keep doing so. They are apparently under the impression that few people care, so they should keep doing it.

As to posting the same message or different ones being considered spam or not, personally I feel that posting the same message twice in short order is still spamming of that message, and the policy doesn't make it clear (to me) if this is considered so by them or not. But I feel that posting different messages in short order isn't spamming, but apparently some people do. The problem with this is you get all these people posting guild recruiting messages, and that alone could fill up a screen, even though they are from all different guilds, despite the fact that not one of them is spamming, or repeating messages. The spammers have even affected this by posting, sorry, spamming the full allowed length for a guild message, and that (even posting the message twice) fills the screen up very quickly.

It just sucks being one of the people who are trying to help keep the community a little cleaner, and end up getting nothing but flack about it. The sad part is that more often it is not just the spammer who is suggesting things like turning the "supposedly" offending channel off, it is others. I presume because of this that even though it wasn't happening right then, that they have been spamming themselves in other instances, and that is the true reason why they suggest that. --The preceding unsigned comment was added by 69.182.188.52 (talk).

. Emotes can be turned off without disrupting the flow of communication, all-chat spam can't be. -- Wyn  talk  18:04, 24 October 2009 (UTC)
 * The rules about all-chat spam I believe come from the first section of the RoC that says "While playing Guild Wars, you must respect the rights of others and their rights to play and enjoy the game"


 * But there are people who use emote for more in-game enjoyment (me being one of them), and turning off the emotes because of some idiot who is using the emotes to spam does detract from that person's enjoyment. In that regards, turning off the emotes, to me at least, seems like the above "I'm not going to say anything (because now I can't see it) so the spamming is OK with me."  I hope I am making my point of view on this clear.  Technically speaking, the emotes have their own "channel" in the regards that they can be seen from all channels if the check-box is checked.  My question, I guess wasn't clear before, is are the emotes logged as well, so if someone reports someone else for spamming by using the emotes, will that get seen by ANet, or does that fall outside the range of what they can and do check for reported events?  My issue with this is not that I mind people using the emotes, after all that is what they are there for, but if someone is abusing them, I have no problem reporting them for it.  I just don't want to get my account banned for supposed abuse of the reporting system, reporting someone for spamming, when the only spam they are doing is emotes, and ANet doesn't see it.


 * To get back to what previous people have said as far as what is spam and what isn't. There is an issue, because it does look like spam if you post the same message while waiting an extremely reasonable amount of time between posting your bit, but because either it is dead (no people) or no one else is posting messages, then it does appear to be spam, even though it isn't.  But another issue (and I have seen account scammers use this method as well) is if someone posts the same message twice in very short order (literally within a second of the first time) then leaves the district, that is still spam (to me) because of the speed of the posts being repeated so quickly.  And like I have posted before, because most of these msssages use the full (or close to full) space available for one single post, it could almost technically be considered flooding, in the respect that it clears most of the rest of the screen without another message being able to be seen.  The thing is, I do agree, that it is a judgement call as far as what spamming is, but I will continue to report those offenders that I feel are worthy of being reported.  The problem with having set standards is you WILL get those people who will waitt 1 second longer than the "standard" that says posting once every minute 30 seconds is spam, or will change the message and borderline flood different messages, just because posting different messages isn't spam, but repeat posting of the same message is.


 * Another issue I have, which I have not had happen to me personally, is the account scammers. Admittedly, some of them may actually be legitimate, but selling and buying of accounts does go against policy, and the reason this is appropriate to this discussion is, most of the time, they spam the messages.  The problem is, by the time you can type in their character "name", more often than not, they have already moved on to another district or town, and you get the message "So and so must be in the same district as you."

Skill spamming
I'm sorry to inturupt your chat spamming discussion, but could someone add more to the mechanics of skill spamming? I understand it increases power and decreases reacharge or activation rate or both, but nothing more. I've noticed that skills that show up on the side of your scrren stack from ALL opponents, so does the effect stack on the target or the foe? Does activating another skill break the spam effect? Please add more to that part of the article, because info on the subject is scarce and I have been amazingly curious about the subject ever since I learned about it. --Bold Baby Undies 04:31, 24 January 2010 (UTC)
 * That doesn't seem to really be relevant to this page. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 22:42, 15 March 2010 (UTC)
 * In that case, does a new page need to be made, including skills thought to be spammable/aiding in skill spamming? -- Oiseau | User_Oiseau_Melandru.jpg 18:55, 6 May 2010 (UTC)

For "aiding in skill spamming"
I only added skills which either could facilitate skill spamming directly, encouraged skill spamming/was already being used in a skill spamming build, or directly benefited from being spammed. I did not add skills which could merely be labeled e-management skills, such as the Attunements and Divine Spirit. Some additions, such as the Paragon 'Finales' were an addition as to reflect relatively common gimmicks, such as Racway, as following the precedent of Discord being on the page already. If my reasoning is under question, or I've missed the purpose of this page, please feel free to notify me here. -- Oiseau | 17:26, 23 March 2011 (UTC)