ArenaNet:Skill feedback/Necromancer/Feast of Corruption

Miss Velvetine's Issue -- 212.198.134.54 23:32, 5 January 2009 (UTC)
Issue Cost & Activation time are too long preventing use with synergetic skills such as Suffering & Arcane Echo. Suggestion Reduce Cost to 10, and activation to 1.

68.230.145.127 20:17, 19 June 2008 (UTC) Issue Feast of Corruption
Discussion
 * Issue
 * Recharge is too long


 * Suggestion
 * Reduce recharge to 5, add Weakness as a requirement for conditional damage, increase energy cost to 25


 * Suggestion 2
 * Reduce recharge to 5 for only for PvE


 * Suggestion 3
 * Reduce recharge to 10, add Weakness as a requirement for conditional damage.

Dark Morphon's Issue -- 17:17, 26 July 2008 (UTC)
Discussion
 * Issue
 * Simply isn't worth it taking. Has way too high recharge and casting time to be worth it. This is probably to stop stupid spikes. I think this skill needs a total rework.


 * Suggestion
 * 5 energy cost, 1 casting time 4 recharge. Steals 21...40...50 Health. If target foe was suffering from a hex, gain 1...7...8 energy.

Still underpowered

 * Issue
 * This skill is pretty poor (for an elite, at least), but if it was buffed in the wrong way it could become a nasty spike skill again.


 * Suggestion
 * I would suggest:
 * 10 2  10
 * Elite Spell. Target foe and all nearby foes are struck for shadow damage. You steal up to  Health from each struck foe and a further  Health from each one suffering from a hex.
 * Move to Blood Magic.
 * The lowered energy and recharge make this skill much easier to use, and more often. This means it would give better DPS and make the health gained through the life stealing actually worth something. The fact that the life stealing has been increased overall and the fact that some of the life stealing is unconditional makes it a bit better but this is counterbalanced by the lower shadow damage. Also, moving it to Blood Magic not only makes sense from a flavour point of view, it makes it harder to use this effectively without a planned team or an attribute split (decreasing the effectiveness of a spike) due to the fact that there are few hexes in Blood Magic. Most importantly, the area of effect has been increased from "adjacent" to "nearby", making this a lot more powerful. The 2 remains, though, which makes it a lot harder to use this in a good spike.

Chaos Messenger Issue

 * Issue
 * Curses AoE damage skills are bad to use and thus not used.


 * Suggestion
 * Just make them faster to cast and they'll find use and eles would still be better. Only necros who deal raw spell damage are blood and death necros. Blood necros don't do enough pressure to manage in real action and Death Necros lack any form of defense and has iffy skills.
 * Or then you could make it a DOTAoE skill similar to Ray of Judgment.

Gutti's Suggestion
Kinda weak for elite.
 * Issue

- (Curse Magic) -. Elite Hex Spell. Also hexes foes near target (5 seconds). Deal damage and steal  Health per second for each hex on these foes.
 * Suggestion