ArenaNet talk:Skill feedback/Elementalist/Fireball

TimeToGetIntense's Discussion
imo Incendiary Bonds needs a buff more than Fireball Zealous 11:17, 26 February 2008 (UTC)
 * Well, Fireball is much easier to buff but I do agree Bonds should be buffed. It's a cool skill. --TimeToGetIntense 11:30, 26 February 2008 (UTC)

List of Projectile Spells still in use
Projectile spells are overall bad. Lets make a list of all the projectile spells that's still in use.
 * Lightning Bolt
 * Water Trident That's all I can think of.  Lightblade 23:54, 26 February 2008 (UTC)

Fireball was good before Rodgort's Invocation was buffed. Are you honestly telling me 1 sec cast Fireball wouldn't be worth using? It does a lot of damage. --TimeToGetIntense 06:22, 27 February 2008 (UTC)
 * For a 10 energy spell (less with attunement) that does massive AoE damage, this is very good already. --Shadetz X 11:28, 27 February 2008 (UTC)
 * no that fail --The preceding unsigned comment was added by User:62.13.9.2 (talk).
 * Nah, it's not terribly good. It's not "massive" damage. It's good damage. It's only adjacent AoE while Rodgort's Invocation is nearby. You really don't have time to waste on Fireball when you have Rodgort's. --TimeToGetIntense 13:21, 27 February 2008 (UTC)
 * It needs a recharge buff too. Immolate is ~100 LOS-ignoring damage on a 3s recharge, the only thing fireball has going for it is the adjacent AoE. --Symbol 22:51, 27 February 2008 (UTC)
 * Immolate is ~60 + burning. Fireball is 112 NOW + AoE. It would be pretty good at 1 second cast time. I wouldn't suggest buffing the recharge as well. Maybe to 5 seconds, but that doesn't make much of a difference imo. --TimeToGetIntense 03:56, 28 February 2008 (UTC)
 * 5 seconds is fine for me. --Symbol 12:32, 28 February 2008 (UTC)
 * As for your list, Lightning Orb used to be in use before Lightning Bolt. Anyway, if Fireball gets buffed to 5 recharge it should probably be maintained at 2 cast time, but 1 cast time is iffy. It is unconditional 100+ damage AoE, you know. Immolate is pressure, it doesn't stack. Having it 1 cast time means it is extremely strong in tight spaces. --Life Infusion &laquo;T&raquo; 16:43, 2 March 2008 (UTC)

With Rodgort's Invocation now at 8s recharge, Fireball is fine - almost the same damage, 1s faster recharge and 15 less energy but no inherent burning. --Falseprophet 22:56, 24 March 2008 (UTC)
 * Not at all. Rodgort's Invocation has a nearby AoE while Fireball has adjacent the difference is huge. You'll barely ever see people standing that close to eachother. Why should it take 2 seconds to attempt to capitalize on such a rare and brief opportunity? --TimeToGetIntense 10:54, 2 April 2008 (UTC)
 * I meant to add that (nearby vs adjacent). Nearby is only one ring more than adjacent - still, 15 more energy for that. --Falseprophet 23:37, 14 April 2008 (UTC)
 * Um, the difference between nearby and adjacent is HUGE. It's >2x the area.  Not to mention that RI does ~50% more damage than fireball (counting the burning)...-Symbol 13:37, 21 April 2008 (UTC)

It seems what people think is the largest difference is the area, so why dont you just increase the area of effect to match rodgorts. then you are paying 15 energy to make sure your spell hits, for burning, and your more damage if you choose to use rodgorts, but you could still viably use fireball. --Angelic Loki 17:50, 25 April 2008 (UTC)
 * I agree, Fireball needs a 1 second cast. This isn't overpowered against liquid flame because the AoE is smaller and it's a projectile. --The preceding unsigned comment was added by User:72.64.4.234 (talk).

A one second cast will destroy any uses Flare has. Perhaps they should make this one second, reduce the damage of this and most fire spells by about 5-10, and add some minor burning to some (like flare). Perhaps adding in burning to some of these skills will balance out the damage issues fire has, by reducing the effectiveness of multiple people running fire. StatMan 16:17, 7 July 2009 (UTC)

75.165.97.72's Discussion
What? -- Gordon Ecker 21:33, 24 May 2008 (UTC)
 * Obelisk Flag Stand, muh? --24.179.151.252 23:03, 24 May 2008 (UTC)
 * I think "Add a fire like skill which is a monster skill so it can be neffed and changed accordingly." means "Split the skill into PvE and PvP versions and nerf the PvP version.", but I don't see why anyone would expect such an incoherent suggestion to be taken seriously. -- Gordon Ecker 00:02, 25 May 2008 (UTC)
 * He's referring to the fireballs shot by the obelisk in one of the arenas. I think the message is that he doesn't want that to be affected by nerfs/buffs to the Fireball skill itself, but as far as I know they are already two different skills. :-). --The preceding unsigned comment was added by User:82.9.25.106 (talk).