Talk:Pulverizing Smash

It's not a hammer attack... Shock axe with spare points in Hammer Mastery? :)
 * I'm seeing this as a total replacement to Crushing Blow. Energy Free, recharges very fast, and causes weakness too... even if Deep Wound is on top, this is an excellent skill. This skill alone would make me buy eotn :P - Auron 00:05, 21 July 2007 (UTC)
 * This won't completely throw Crushing Blow out the window. Since this is adrenaline based, you have to use a secondary profession knockdown or an elite hammer attack with it or run Counter blow which is conditional.
 * Only problem with that is that it means you have to start running frenzy again on your hammer warriors. Also, it strengthens RC heals, which can be a problem in any meta where they're still fairly common. --Edru viransu 00:40, 21 July 2007 (UTC)
 * If the Deep Wound is removed, your spike is screwed either way. Doesn't really matter if there's another condition to give an additional heal. The point of spikes is to kill before monks can react, and RC is still a one second activation :P
 * And meh... you can run this with flail. Flail -> hit -> earth shaker -> pulverizing -> mighty blow -> heavy blow if you want to be mchugelarge... infinite possibilities. Wars operating like that would probably be packing pleak, because their attack/speedbuff/IAS skills are all adrenaline. - Auron 00:48, 21 July 2007 (UTC)
 * Yes, you can be running flail, but then you can't spike very well(due to having to hit once to recharge skills), although it still makes for an interesting bar. You could even run succor or something on a bar like that. RC's 3/4, btw. --Edru viransu 00:55, 21 July 2007 (UTC)
 * Succor wars ftw imo. RC's cast time + human reaction time = plenty time to spike. - Auron 01:09, 21 July 2007 (UTC)
 * It would likely be Flail -> hit -> they run away if you really tried to do that. It would also be pretty much impossible to quaterbreak if you run this alongside Flail and not Frenzy, which I think is a nice thing to be able to do on a hammer warrior. That said, it does allow you to run Fierce Blow with a different elite than Devastating Hammer. I think it will see play anyway. Yesitsrob 07:24, 21 July 2007 (UTC)

A lack of KDs which don't cause adrenaline loss limits the use of this skill. See steelfang slash. 203.217.0.53 06:27, 21 July 2007 (UTC)
 * Devastating, Earthshaker, Bull's, Backbreaker, Shock --Edru viransu 06:43, 21 July 2007 (UTC)
 * Whoops, overlooked the hammer elites. The hammer non-elites are a little too conditional for my liking. If you want to take pulverising smash, for practical purposes you're locked in to taking a hammer elite. 203.217.0.53 08:04, 21 July 2007 (UTC)
 * If you're wanting to use a good hammer build, for practical purposes you're locked into taking a hammer elite. --Edru viransu 14:02, 21 July 2007 (UTC)

Backbreaker -> Pulverizing Chop -> Fierce Blow Corpselooter 07:43, 21 July 2007 (UTC)
 * Is it that much of an improvement on the Devastating -> CB -> FB chain?
 * No, because fierce blow is bad. --Edru viransu 14:02, 21 July 2007 (UTC)
 * Not much use outside of PvE and/or counterblow linebacking. Lacks the +Damage from crushing and the fact that you need to build it (can't use it with hammer bash and heavy blow.) - Mitch 2 August 2007

Great for pve
This is almost exacly what I wanted. The 10 sec recharge on Crushing Blow was always too long for pve since you can KD much more often than that using Forceful/Heavy Blow or Counter Blow. P A R A S I T I C 02:36, 22 July 2007 (UTC)

The table for this skill showing the numbers at different Hammer Mastery levels is labeled only for Deep Wound duration, is the duration of weakness the same for this skill? --Bta 02:39, 23 July 2007 (UTC)

Attribute?
I'm wondering if the attribute of Hammer Mastery is correct, since the skill icon has someone holding an axe. --Albinobird 04:14, 23 July 2007 (UTC)


 * Yes, it's hammer, since when did skill icons mean much? A quarter of the mesmer ones are downright unintelligible.  Besides, another "if target is KD'ed" in axe wouldn't fly well, see Lacerating Chop.   ~Seef II &lt;☎&gt; 04:49, 23 July 2007 (UTC)
 * Yes it's hammer, that is an hammer in the icon just looks a little more Axe like then expected. ~Izzy @-&#39; 19:21, 23 July 2007 (UTC)
 * Alright, I was just a bit confused, sorry about that :P --Albinobird 19:18, 25 July 2007 (UTC)
 * It looks like a toy hammer, only 10x as big, The sort of thing Grabthar the Overbearing holds. --Ckal Ktak 18:17, 31 July 2007 (UTC)

Given that we all agree this is a hammer in the icon, albeit slightly disproportional, why is there a trivia bit about the picture being an axe? ~ Da Si 10:58, 11 February 2008 (UTC)
 * It looks like a giant mallet, with a ring in the middle of it, where the handle connects to the head. It's a hammer.--99.241.76.164 00:07, 25 August 2008 (UTC)

Adrenal Skill
Remember that this skill costs 4 adrenaline, so it can't be used with the usual Hammer Bash or Heavy Blow, or even Shove. All that's left in the current warrior skill set are the elites Backbreaker, Devastating Hammer, and Earth Shaker. It would synergize way too well with Steady Stance/Grapple, but I can't really see how that will survive the first round of nerfs anyhow.--Skye Marin 14:13, 23 July 2007 (UTC)

Don't forget Bull's Strike. To me this skill screams Bull's Strike all over. Bull's Strike-Pulverizing-Heavy Blow... then your elite is kinda free for whatever you want. But ya i don't see this as a 'replacement' to Crushing so much as people make it out to be. It has no +damage, and Weakness isn't THAT good to add in most current hammer builds. It can potentially add utility with skills like Auspicious Blow if you have a very energy intensive build. Patccmoi 18:54, 23 July 2007 (UTC)


 * I'd call this more of a thrown bone to the PvE hammer warrior (or iQ Linebacker) where Crushing Blow recharges too slowly, and +dmg can be traded for Weakness without much loss. 4a this + Counter Blow seems fun.  Too bad it can't synergize with Heavy or Bash though, but the former needs Weakness anyway to proc. ~Seef II &lt;☎&gt; 21:32, 23 July 2007 (UTC)


 * A little overpowered, but generally ok. Probably would put 6 addren like cripslash. Readem (talk *gwwcontribs ) 01:46, 24 July 2007 (UTC)
 * Eww another 6[[image:Tango-adrenaline.png]] hammer skill? I think 6[[image:Tango-adrenaline.png]] Just takes too long to build in a fight, but 4[[image:Tango-adrenaline.png]] is much more manageable. I guess it might work with dev hammer. --Lou-Saydus 17:35, 25 July 2007 (UTC)
 * Good call on the Bull Strike, could also use Shock if you really wanted. - Elder Angelus 19:59, 1 May 2008 (UTC)

This needs to be at least 6 add, similar to crip slash, but non-elite. Nerf. Readem (talk *gwwcontribs ) 22:43, 1 August 2007 (UTC)

Four adren is perfect for being able to deep wound anyone you bull's strike. And besides, with the exception of bull's strike or shock, you're going to have to wait until you have at least 7 addren to use it anyway. Personally, I'm a pretty big fan of this skill. It's a good alternative to crushing blow. It's not going to completely replace it, since this doesn't work well with flail or hammer bash, but it could easily have a place on some bars. Pluto 07:56, 5 August 2007 (UTC)

Why Nerf, Hammer warriors are dead anyway in the pve and pvp metagame.William Wallace 08:21, 25 February 2008 (UTC)

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:07, 1 August 2007 (UTC)

Italian: Schiacciata Polverizzante --YukoIshii 23:07, 1 August 2007 (UTC)

Polish: Rozcierające Uderzenie -- Grethort 06:30, 10 August 2007 (UTC)

Attack fails to hit if opponent isn't knocked down.
This skill says "if" it hits a knocked-down foe, the conditions activate... But the skill itself is acting like the foe must to be on the ground for the attack to even hit. For accuracy, should this be changed to (or perhaps an anomaly):

"Hammer Attack. Must hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds." ???--Seth Crimsonflare 21:28, 6 September 2007 (UTC)


 * This isn't an assassin skill, I think the effect should change to suit the description, not visa-versa. --  Arkhar  02:52, 9 September 2007 (UTC)


 * Agreed, this is a hammer attack, not Falling Spider Smash. It needs to be fixed. 87.114.71.152 11:42, 22 September 2007 (UTC)
 * Seconded, at the very least, even if it fails, it will be a hit with any Strength you have applied. Needs to not "fail," or the description should be amended.  I've put up a note on the article page. ~Seef II &lt;☎|۞&gt; 22:24, 27 September 2007 (UTC)
 * third that.

First Condition
Which condition comes first, the weakness or the deep wound? --- Ressmonkey (talk)  07:49, 11 December 2007 (UTC)


 * Deep wound covers weakness --- anon

Hammer vs Axe Image
Yes it looks axe-ish. However, as noted above, Izzy says its a Hammer. I'd take his word for it. StatMan 19:23, 26 November 2008 (UTC)

Image dispute
So, instead of saying "he is wielding an axe" or "Izzy said it is a hammer", I've rephrase it to say "it looks like". Does this sound any better? Also, Axes are 1-hand weapons and the person in the icon is holding the weapon with both hands. Even though it does look like an Axe (it looks pretty flat with sharp edges). --NIN37 19:26, 26 November 2008 (UTC)
 * It is possible to have two handed axes.. lol. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px|TALK TO ME NAO plz. :D]] 19:31, 26 November 2008 (UTC)
 * Such a thing is unthinkable. If you make a two handed axe, titan's will attack your city.  I'd love to have one handed hammers, and two handed swords and axes though. StatMan 20:16, 26 November 2008 (UTC)
 * /agree deeply -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px|TALK TO ME NAO plz. :D]] 20:18, 26 November 2008 (UTC)
 * Maybe scythes are two-handed sword-axe hybrids ahaha XD Shadow Knight 12:10, 6 March 2011 (UTC)

Anomaly?
Isn't the fact that this is the only warrior skill that can "fail" a very good example of an anomaly? I think it would be better for the explanation of this to be under an anomaly section, not a notes section. It is, afterall, a thing that should stand out to anyone looking the skill up.

Also, from both the normal and concise description, it is obvious the skill was meant to function the same way as other attack skills (other than most assasin skills, of course).

I've changed the page to describe this as an anomaly.


 * Anomaly was fixed, and I see someone already removed it.