Feedback talk:User/Konig Des Todes/Enemy build cycles

Great idea
I like this idea (even though I am not a supporter of the details in Konig's NM/HM suggestion). I'd prefer to see some order to the cycles, e.g. all demons cycle builds at the same time. — Tennessee Ernie Ford ( TEF ) 22:57, 12 May 2011 (UTC)
 * The idea would be that all enemies would get a build update at the same time, not just a handful. -- Konig / talk 01:07, 13 May 2011 (UTC)
 * Well for fun iv'e been trying it out, making suitable rotating builds for proph monsters. I can tell you 1 thing, your NM/HM suggestion is definitly needed because using core and campaign specific skills severely reduces variation between builds that actually work. Ascalon alone would have about 120 different builds for all the monsters located there. Because of the massive task my advice s to give the live team a jump start and allow people to post builds on your page if they like as long as the intention of the suggestion is respected. It makes would definitly increase the passing rate of this suggestion. Do keep in mind you would get about a thousand different builds for prophecies alone on your page, it should also give you a better comprehension of what kind of a ludicrously big task you are asking the live team to do (nvm loading such a massive update at once, would take about an hour to load). Damysticreaper 20:27, 25 May 2011 (UTC)
 * People are always welcome to post build suggestions on my suggestions' talk pages. If they're relevant to the suggestion, of course. And yes, I already knew this would be a  huge  (not big enough D:<) task. -- Konig / talk 22:36, 25 May 2011 (UTC)

A better idea
Just have it randomized whenever you enter the zone. This would promote balanced builds capable of dealing with every situation, and severely hurt gimmicks and speed farming builds as the monster behavior would change given different skillbars. This would also bump up the skill requirement in the same fashion as PvP - you never know what the enemy is going to bring, so you have to be ready for anything instead of relying on 1 crutch gimmick to carry you through the whole game. Even with only 3 different skill sets as you suggest, if they are varied enough, randomizing upon entry would definitely get rid of a lot of PvE's stagnation. - Auron 22:51, 25 May 2011 (UTC)
 * I think that if that were truly possible, that would of been done with the War in Kryta content. Perhaps it is possible but hasn't been figured out yet, but the WiK builds are really just multiple NPCs with the same name and model but different builds and each one is placed in their respective spot - that's just an illusion of randomizing. If true randomization of NPC builds is possible, that is by far an acceptable replacement. -- Konig / talk 23:55, 25 May 2011 (UTC)