User:Zerpha The Improver/Evermind

to do list
also solved by other users :P
 * create
 * Polymock pieces nav
 * Containers nav
 * Consumables nav (for the different types)
 * Books nav
 * Interactive object location
 * bag, backpack and belt pouch dye chart.
 * extra category for "special fixed price salvage item/trophies" (Roaring Ether Heart/Charr Hide/Spider Web)
 * find appropriate name
 * research
 * "Show me the money!" value change
 * btw, is "money" really written in minorcase? it is
 * shield: which requirement can get which maximum armor level? (found q5 13Al shield blue...)
 * could possibly be done for every weapon, though it's less reasonable...except foci maybe
 * rework
 * weapon pages with same name and diffrent skin, split according to Tolkano's weapon names, rework several disambigs (reminder to self:"town adjectives shoulb be written in capital letters) and change according images/icons.
 * Candy cane weapons: either article name: wintersay weapon, sub-sections: /cc/wintergreen, or second page (Wintergreen weapon)
 * tagging sprees
 * Category:Promontional weapon icons
 * Look through screenshots and upload the images for the Ascalonian Kiddies
 * try to change the NPC infobox so that it automatically puts the species it has into the corresponding category, like it was done with crafting materials in the item infobox.
 * take a look at the german GuildWiki every now and then.
 * finally discuss categorization for trophy subtypes: "collectable" drops, reward trophies...and categorize their icons accordingly - should the Trophy icons category get a subsection for collectable drops?
 * merge Item infobox and Polymock piece infobox
 * Consumable <--> Consumable item
 * clean fow and see the forge master to get the armor icons.
 * check whether one can get by using texmod pics like the [[Image:Destroyer Gauntlets.png|19px]] without grey background. (no :/)
 * upload all previously uploaded armor icons -> new naming, needed again...
 * great overview when uploading female ranger armors
 * try to make an equivalent of NPC location for Item skins and corresponding monsters that can drop it. (keep hm in mind...)
 * nts:armor mix for rolf: e.exotic guise+ leggings ; obsidian/ e.luxon /e.kurzick mask; monument shoes; kurzick gloves...
 * make a user subpage for game improvement proposals and similar in case i get the time and bored.
 * chage tl for skills that change the character's appearances like polymock pieces or tonics to show appearance on bottom of the infobox, like renders in the item infobox or from minipets.
 * create PvP weapon skin pages that redirect to according PvP_Equipment section. solved by Wandering Traveler by creating entire pages.
 * rework "User Favorite Weapon" and "User Favorite Weapon2".
 * remove bundle part from Item infobox and create Bundle infobox.
 * "move" icon categories (keys, runes, insignia)
 * add Ursan nerf at Izzy's page including those for the "form skills" (until now there were only nerf proposals for the skill itself, that wouldn't really make much diffrence...)

gww proposals

 * Focus item -> Focus ("item" is simply redundant, yet it will be a bunch of work to correct this...)
 * redirect for every icon to accorant page
 * suggest on the formatting talk page a little table for the skills section of foes
 * suggest on the formatting talk page a little table for the items dropped section of foes
 * weapons page formatting
 * four sub-sections for the diffrent loot types (the "items dropped" section)
 * skill icon template equivalent after having completed the list in GWW:PR/II

guild wars ideas
 Spoiler alert: The following text contains ideas about content that's most likely never going to be implemented into the game.

equipment templates

 * make armor creation/equipment templates from pvp also available for pve:
 * example when implementing this: armor pices get unlocked for the character, and can then be chosen when pushing J - this way equipment could be saved like builds.

interface

 * energy bars on allies
 * remove scroll bar for "item stats window" in the merchant sell panel", increase window instead according to item stats to be viewable completely.

miscellaneous

 * Game updates/20050511: Instituted skill changes: [...] Firestorm now continues to cast even if the target enemy dies during spellcasting. We'll revise other area-effect spells to work this way in future updates." -> hehe, good idea, anet... ;)
 * double "Leave"-option: after having left the group and only remaining with heros, still let the Leave-button be available to get the option to kick your heros as well.
 * xunlai minipet tab
 * add npcs/quests in the tuturials that explain runes / insignias.
 * make salvaging possible with full inventory as it was before the "upgrade components salvage view window(-ftw)"-update - in case there is no salvage option (eye on hammer), or if it become salvaged for upgrades and not for materials.
 * auto cutscenes skip option

titles/hom

 * add Polymock piece "unlocks" in hom, maybe as monument in "Honor" if all 18 are unlocked.
 * give Gamer points for EotN minigames.
 * pve /rank with blue emotes (rather than red ones) according to koabd title, and less spammable.
 * legendary survivor with /death > 0 in case it isn't achieved with diffrent naming.
 * survivor restart cost: e.g. 100+ skill points + y, not having ldoa?

guild / chat

 * add possibility for permanent guild hall guest privileges.
 * remove chat message when dropping ritualist bundles (aka Ashes).
 * guild hall skill trainer NPC should offer unlocked skills
 * allegiance trade channel
 * http://www.guildwarsguru.com/forum/showthread.php?t=10256190 Arduinna's] henchman dp idea (for leaders or under other circumstances only to prevent spam :P).

pvp

 * pvp polymock (yay)

player status

 * automatically set status to away when /afk is used. (also suggested once here)
 * send message to ppl set afk but who are writing with others

npc services

 * add weapon crafters (like that for Deldrimor weapons) for Droknar's and Forgotten weapons (and maybe faction's weapons as well?).

henchman

 * User_talk:Gaile_Gray/Guild_Wars_suggestions party-member-follow-flag option for henchman idea.

customization

 * should be for account, not for chars
 * bonus rework for caster weapons/maybe offhands

tonics

 * possibly a little mess due to missing animations make all tonics are usable in non-pvp areas rather than only being able to be used in towns/outposts.
 * make all of them available at any time (with increased cost)
 * mothly (everlasting) tonics should also drop from locked chests (fow/uw chest.)
 * make Frosty Tonic also drops from Chest of Wintersday Past.
 * create Everlasting tonics for those that don't have such a version (Frosty Tonic, Sinister Automatonic)

weapons

 * rename a weapon to a more specific name if it shares it with another item (Earth Staff ftw @.@)
 * some staff/scepter inherent mods without inscription from Proph and Fac still go from 1...5 energy (unlike "Don't call it a comeback!" and "I am Sorrow." up to 7)
 * new effects (more useful ones for caster weapons) for customization

inscriptions

 * eitherreplace all inherent mods for inscriptions, remove inscription description from weapons (now that there's a zaishen chest that offers everything with inscription slot anyways...)
 * orgive at least offhands without inscription the possibility to add shield handles/focus cores. (there can be sometimes found good ones in hm, but most of them are useless...you need two max mods...that suit to each other)
 * add "Master of " with specific attribute, undependend from items attribute unlike "Master of My Domain", as the "of " besides the "of Mastery" Staff Wrappings
 * add the two 15/-1 life/energy Combat enhancing inscriptions, possibly increase that with energy degen up to 20%.

armor

 * max AL festivalhats
 * prestige headpieces for fow/proph armor
 * add mask Ranger Fur-Lined armor (there's already an existing model afaik in gw.dat 0ô ...see female/male pic)

new items
see gold sinks section

item descriptions

 * remove armor level description from armor Salvage items: They do not really differ from regular salvage items, are not equippable - accordingly at the most confuse beginners, and seemingly do at least not even agree with the monster's actual AL in high-end areas (-> 40 armor max...).
 * remove "remaining uses" description from consumables: it's always one remaining use (and they're stackable). the descriptions is redundant, as only kits have several uses.

character selection screen

 * character deletition delay. I start getting afraid of myself when i'm very tired and want to log-out^^.

salvage from items

 * make feathered bows salvage for feathers - they seemingly don't...

Options [F11]/similar

 * option for scaling the green numbers to or  instead.
 * expanded screenshot save option:
 * possible naming choice rather than saving immediately and giving the accordant screen a specific number.
 * "save target only"

rather bug fixes/minor whatevers

 * several Presents and Quest items are not stackable, though there is not really a reason why they shouldn't be.
 * Charr Hides: no Salvage item at all...
 * make both Deldrimor Daggers and the unique ones do the same damage type (slashing).
 * make pants from male Necromancer Elite Scar Pattern armor colorable (female "bikini" is colorable as well)
 * "Show me the money!" description should have a capital M...

gold sinks

 * Crafters with crafting items:
 * Miniature G.O.L.E.M: miniature attainable for lots of crafting materials + plat (+ asura rank?)
 * Everlasting Tonics for plat, crafting materials (?) and 250 regular tonics
 * One-use "/emote-creators". (should maybe have a high prize, especially for phoenix/dragon...)
 * minipet container
 * "monster-finder-compass" (when vanquishing to make it easier finding the last groups)

skills

 * lethal dmg triple condition skills (>25% live, condition, hex...)
 * hardress for every class (A/D, W/E, N/Me, R/D what/ever with multiple use ress yay)

other

 * create program that can convert item stats into a text file (for fast forum trade :P)
 * and a similar program for loot (for easier research - though this could likely be also discovered by reading gw.dat's text files)

GW2 ideas

 * diffrent pet "skins"/types included in the skill: "Charm Black Bear" / "Charm Warthog" / "Charm Rainbow Phoenix" e.t.c. -> pet level dependent from attribute rank, diffrent pets may have diffrent statistics in relation, thus removing the need of evolution. Another advantage would be that like this, pets can be evaluated easier from opponents.
 * "positive" conditions.