Feedback talk:User/Virulence/Asura Scan

Asuran Scan was great help for Melee PvE characters, but the truth is that Warriors need alot more than just Asuran scan to re enter HM PvE world. My suggestion is: Each point of strength gives 3% more damage or the increse of armor penetration to 2% per point.--ELIHU 09:01, 19 February 2011 (UTC)


 * I have been thoroughly disappointed with armor penetration. It only works when the foes has more than 60 armour and when they have more it only takes that rating down to 60. The foes with more armour generally skip the warrior also. they run right past me to my monks or other weaker characters and I have to chase them around to kill them...this is very annoying that I can't keep their attention! Why doesn't the warrior have the ability to "Taunt"? Many games have this feature or something similar. I also have to be right up on the foes also to do my damage unlike most of the classes which can do massive damage at a distance. Even the assassin can shadow step! There is no jump to enemy feature for the warrior like many games also have. They usually also pair that with some ability to stun. the closest ability the warrior has to that is knockdown which can only effectively be done with a hammer but we have to give up our armor from the shield as well as the hammer being much slower. In most of PvE play this is not a smart trade off. Running and attacking quicker for the warrior is very benefical but with the exception of red rock candies or escense of celerity the warriors skills do a short and disappointing job of this. It seems that when they nerf other classes this only results negatively for the warrior but in my opinion that is mainly due to the fact that the warrior skills aren't all that impressive or fitting of what you would expect a warrior to do. It seems with the new Dervish nerf that they are probably the best tanks in the game now, so if warriors aren't supposed to be tanks then they should do tremendous amounts of damage right?......Ummm no that doesn't fit either the took away half of my damage output with the asuran scan nerf, so the question remains what are warriors supposed to excell at?? Honestly I could care less about the tanking ability. That is a boring and Human player dependant ability. I would much rather destroy stuff! That would be useful by myself in PvE. Unfortunetly you can't count on most people and because of this I prefer to play with H/H and I see no reason why the game should punish me for that! ...and what is with Dervish and Assassin having 4 pips of energy regen?? that gives them the ability to easily play any subclass they want. The warrior and paragons energy regen is a pethetic 2 and so for the most part I can never run secondary skills...this is completly unfair ...and now the Dervish get to use adrenaline! It would be nice if they made adrenaline function more like energy and also included a bar for it also. That is a tremendous help it gives you a better understanding of where you stand and what you should do next even how you should set up your build in the first place. It would be awesome if they gave the warrior the ability to convert a skills energy requirement to be satisfied with adrenaline instead provided they fix how adrenaline works first....at least for the warrior. I realize that I might sounds a bit negative on GW but don't misunderstand me I think it is a great game but there are some important improvements that need to be made that I would appreciate tremendously. I don't want my experience with this game to be unnecesarily frustrating or anyone elses for that matter...so I am just hoping that somebody hears me and gives the warrior the much needed love it deserves!Cinnamongod 20:45, 23 February 2011 (UTC)