Feedback:User/Dark Morphon/Increasing Assassin utility


 * , changed functionality to: "Dagger Attack Skill. Inflicts Poison ( seconds). Counts as an off-hand attack and deals + damage if it struck a hexed foe."


 * , changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, that spell is disabled seconds. Disables spells for an additional  seconds and counts as an off-hand attack if this follows a lead attack. This attack does no damage."


 * Changed functionality to: "Dagger Attack Skill. Inflicts Poison ( seconds). Counts as an off-hand attack and deals + damage if it struck a knocked down foe."


 * Changed functionality to: "Dagger Attack Skill. Inflicts Dazed ( seconds). Deals + damage and counts as an off-hand attack if you are enchanted."


 * , Changed functionality to: "Lead Attack. Interrupts target foe's action. If that action was a spell, this attack deals + damage. Counts as an off-hand attack and can't be blocked if this attack follows a lead attack."


 * , this skill now follows a Dual Attack and now doesn't count as an off-hand attack. This skill now recharges all your Dagger Attack Skills.


 * Increased range to full casting range, this is now a fast moving projectile.


 * , this skill now doesn't follow a Lead Attack and doesn't count as an Off-Hand Attack.


 * , increased duration to seconds, spells now have double casting time instead of not usable at all when hexed.

MORE TO COME

Reasoning:
 * Many of these changes are aimed at making Assassins more effective outside of their combo's and somewhat less during those.
 * I may be overpowering some skills, that's what discussion is for.

Enjoy discussing.