User talk:Regina Buenaobra/Archive Product Information/July 2008

PAX 2008
According to the floorplan Anet is not going to be attending... true? If so, bummer :P. -- Shadowphoenix  20:53, 2 July 2008 (UTC)
 * Where, might I ask, did you egt this floorplan? --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 20:55, 2 July 2008 (UTC)
 * They darn well better be going; I'm booking my tickets tomorrow-ish! o_O Kokuou 20:55, 2 July 2008 (UTC)
 * They will be at Pax 08 Fall 20:56, 2 July 2008 (UTC)
 * Heh, I think I was misinformed... I just read the forum post again and they weren't talking about PAX sorry about that -- Shadowphoenix [[Image:User Shadowphoenix Necromancer.png|19x19px|Please, talk to me; I'm so lonely ;-;]] 21:01, 2 July 2008 (UTC)
 * I got my stuff all booked up already, minus hotel, but w/e, imma be there, and it better come fast, I freakin wanna go =D --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 21:03, 2 July 2008 (UTC)
 * Listing of exhibitors --JonTheMon 21:04, 2 July 2008 (UTC)
 * Wow, thats a lot more than I though. Bungie and Bethesda are gunna be there?! O.O I wanna be there even more now XD --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 21:09, 2 July 2008 (UTC)
 * the are on the lists as ncsoft.75.165.110.13 00:15, 3 July 2008 (UTC)

C)

Are you allowed to answer this?
Hi Regina. Sorry, I know how frustrating it must be for you not to be allowed to answer the numerous questions about GW2. Anyway I hope my question isn't a top secret information on the project. I just wanted to know if the choice of the music composer has been taken or not. I really really really hope that Jeremy Soule will be involved in GW2. I love what he has done on the first game and it would be great to hear such an epic music for the second one.Cornflakeboy 08:42, 4 July 2008 (UTC)

Hehehe,I totaly agree with you,music is great in OGW,I hope you will keep Jeremy in GW2 :)93.86.82.29 08:47, 4 July 2008 (UTC)


 * Team him up with Marty O'Donnell and Michael Salvatori. Epic would not go far enough to discribe a trio such as that. All 3 each do some insanely amazing stuff, now just put em together =D --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 15:36, 4 July 2008 (UTC)
 * If they have the budget, I really suggest Nobuo Uematsu. I'm very impartial. Renin 15:57, 4 July 2008 (UTC)
 * With all due respect to Jeremy Soule, I think he makes great background music, but it's just that: Background music. It's just there. Most of the time you don't even notice it, let alone remember it. It blends in with everything else way too much, so much that you don't pay attention to it... It's not annoying or anything, so it's not bad, but I don't remember it 5 minutes after it's over, so I can't say it's good :/ It's desperately lacks notability and memorable moments. Also, I'm hoping that GW2 will have cutscenes that use music better, like a good film, instead of just having it there. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 17:23, 4 July 2008 (UTC)
 * My favorite song is Guilds At War. I kept 5 songs from three soundtracks because they were particularly memorable. A lot of soundtracks have just ambient things because most of the time, they're meant to accent the media, not make it. For things like musicals or movies where music is very important, however, they just do. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 14:03, 6 July 2008 (UTC)
 * With GW:EN BGMs, some were really memorable. Especially when a battle ensues and the adrenaline pumping music starts to blare out. I think Jeremy Soule did a great job with GW:EN scores. My second Fave was Nightfalls :D I remember at least them battle music. Renin 18:04, 4 July 2008 (UTC)
 * I don't remember anything GWEN related, besides the opening music that I listen to every time I log in. The battle music from Nightfall I actually found annoying after a long time, and the only thing besides that that I remember from Nightfall is it's opening song and the constant, constant annoying drums (Bababum... bababum... bababum... bababum... bababum...) &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 20:14, 4 July 2008 (UTC)
 * Long ago, I muted my GW music and play to the Halo 1, 2, and 3 scores or Demon Hunter. Both have a nack for becoming most dramatic on que. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 05:32, 5 July 2008 (UTC)

Different folks, different strokes then. I do happen to listen to many rpg bgms and osts often (Final Fantasy series, Shin Megami Tensei, God of War, etc etc), enough to enjoy them as they are and not expecting them to be something else or something they're totally not. Renin 07:00, 5 July 2008 (UTC)
 * I listen to a lot of gaming soundtracks, RPG and otherwise, console and PC. Guild Wars has some of the most beautiful music I've ever heard in a game soundtrack. However, the Battle Music gimmick needs some work. Among other things it needs to be more smoothly integrated. It does not need to play during every fight; that's irritating. There needs to be a different battle music based on the enemy or the terrain. The main music needs to fade out and the track position needs to be saved so that when the fight is over, the main theme resumes from where it left off. I got incredibly sick of the Istan island theme (the flute intro) because I only ever got to hear the first six notes of it. Every time I skewered an isolated termite, I heard 10 seconds of battle music intro, followed by the laaaaa-dada-dada flute intro again. It annoyed me then, and it annoys me now. Of course, you can avoid these sorts of problems altogether by changing the way "battle music" is done: Can the separate battle music altogether (except perhaps for a single boss theme). Give each field track a secondary drum or choir track with a faster pace. Fade in this second track during fights, then fade it out again. If you've played Super Mario Galaxy, you've heard this effect done (and done well). This method also means you'll have fewer overall compositions to buy from Soule, which saves Anet money. If you play it right, you can even add musical "stings" when an enemy is defeated. That makes the music more interactive and much more interesting. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 15:55, 5 July 2008 (UTC)
 * You have to give props for them though for trying to give us battle music. They have improved much and still has alot of things they can do better. Prophecies never had it's own battle music, nor did Factions but they did add it in Nightfall and tried to create different battle themes for GW:EN as well. They're no where near the production value of said game - Super Mario Galaxy - as Guild Wars is a relatively new I.P. compared to the giants. Here's to hoping they still use Jeremy Soule and Nobuo Uematsu on GW2! hahaha Renin 17:05, 6 July 2008 (UTC)


 * Jeremy Soule is once again on board to compose music for Guild Wars 2.-- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 15:49, 7 July 2008 (UTC)

Interview with Jeff Strain in PCGames.de
Today a German gaming magazine published an interview with Jeff Strain. If you read closely, Jeff reveals some new information about GW2. -- Regina Buenaobra 16:57, 7 July 2008 (UTC)
 * Damn, unless someone translates it ;-; I won't understand it. thanks for posting though Regina ^^ --Stu 17:00, 7 July 2008 (UTC)
 * Noooo! I can't read it! Waaaah! Info about GW2! This fanboy MUST know! hahahaha. So can anyone translate for the rest of us? Renin 17:00, 7 July 2008 (UTC)


 * Okay, this isn't going to be perfect and there might be some mistakes due to translation, but I put it in Google Translate so English speakers can read: here (That was posted by me. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 17:08, 7 July 2008 (UTC))


 * Touche, Regina. Touche. &mdash;  Skakid  17:06, 7 July 2008 (UTC)
 * I read the Google translation as Regina was posting it and for the most part there is no new information I could pick out, it reads like every other article written on GW2. Part of this may be because of the translation but there appears to be some hints at some things we didn't know, but without reading the original article knowing the language I wouldn't trust anything derived from google translations. 122.104.167.139 17:18, 7 July 2008 (UTC)


 * Martin told me about this article when I got into work this morning, and he specifically mentioned that there were new details that people believed to be old. I read through it, at least the imperfect translation, and even that translation showed me a bit of new information. The bits about equipment, skills, and pets reveal a few new details. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 17:25, 7 July 2008 (UTC)


 * Thank you very much Regina. --Nekki 18:22, 7 July 2008 (UTC)

What new information? Its the same old (albeit badly translated) stuff from a 1yr+ ago.

Regina, we know you cant tell us anything about GW2. Instead how bout you tell us when we can expect to hear something. Within 3 months, 6 months, a year? --92.235.8.13 18:41, 7 July 2008 (UTC)
 * Short abstract of the interview:
 * persistent world has nothing to do with monthly fees. GW2 might feature BMP style content updates, addons or even new campaigns, they don’t know yet. World PvP: ppl will have different stats, E-Sport PvP: stats are equalized. Still no decision on the level cap: either very high or none at all. Less skills then in GW1 with clearly visible effect. Items will become much more important and have impact on character development (so.. you don’t need to grind titles to stay powerful…no… you need to grind your T4 equivalent aka items to stay as powerful as your mates… good bye “no grind philosophy” :-) ). Regards ~Garbaron~; 7 July 2008
 * Items that greatly impact character development and that it will be more important scares the living crap out of me Renin 18:49, 7 July 2008 (UTC)
 * The crafting system (at least that's what it sounded like) sounds kinda nifty. I hope there's a real English version of this available or that one of our German members is kind enough to translate it for us. :D Kokuou 19:42, 7 July 2008 (UTC)
 * agreed if anet is going to put out an interview like that i hope they are smart enough to do one with an English mag with the same content or translate this one it was very hard to read off of the google thing. also can we get more info on the city of heros sidekick system? thats talked about a lot yet i have never played city of heros.75.172.47.75 20:56, 7 July 2008 (UTC)
 * Poke (who is german) is translating it atm, and has nearly finished (he's on the last paragraph), so you;ll have something better than a google translation soon =p. ~PheNaxKian [[Image:User_PheNaxKian_sig.jpg|19px]] Talk  21:02, 7 July 2008 (UTC)
 * Here you are. Guild Wars 2: The Status Quo. No guarantee on correctness or things like that :) I'm having a break now ^^ poke | talk 21:11, 7 July 2008 (UTC)
 * Nifty.
 * Also, the equipment thing. What I read is "Equipment will have a large impact on your character". (Which is not in the GWW2 faq or the site faq btw.) I don't see "You will have to grind for better and better equipment to stay competitive" being said here. I see an open-ended statment that could as well mean something like "What you equip determines how your character plays to a much much larger degree than in GW1." Think about it: do you feel like you're character is behaving significantly differently if you equip a sundering weapon versus a lightning one or if you equip a rune of one thing or the other? I don't. I just do more or less numerically of what I'm already doing.
 * Now consider: Your boots can have a prefix and what's available is, jumping, running, and anti-knockdown. You can keep normal mobility and have a benefit, or you can chose a change that will be obvious the whole time you're moving around and make your gameplay feel different. That would also qualify as equipment that's a huge impact on your character development.
 * There's just so much negative conclusion-jumping going on around here .... ^_^. --Star Weaver 21:28, 7 July 2008 (UTC)
 * Meh. I'm more interested in a game in which how powerful I am relies on how well I know to use the skills of my chosen profession, than in a game in which power relies not on how skillful the player is, but rather on how powerful his items are and how high his level is. Keeping balance only for PvP gives plenty of room for imbalanced, grind-based PvE with "crazy" overpowered items. Erasculio 00:27, 8 July 2008 (UTC)
 * You know, news flash, but many companies don't even do what ANet does with the community. Left 4 Dead doesn't have a wiki for me to look at and gather dev knowledge from. They don't do many interviews and in general keep everything under wraps. Should ANet give an interview to an English magazine? Sure. But you people are very demanding. :| Constantly with the Final Fantasies and Kingdom Hearts, people take rough translations from Japanese magazines for the slightest glimpse of something new.
 * Now as for the article's contents, I'm pleased with everything but lack PvP-only characters for PvP. That was a downer for me. At least it'll be in GvG and all that, but if it's supposed to encourage skill... well, I've not been much of a GvGer in my days, but maybe I'm just used to GW1. Not that I fear change; in fact, this sounds great. I like using real skill versus the amount of time I've put into my character. Well that's enough typing for me. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 02:29, 8 July 2008 (UTC)


 * Well, if all you have to do to make a new character for PvP-Only-ness, is make an RP character, do the equivilant of telling Mastar Togo you don't need a tutorial, walk into the city and over to the PvP staging area, then you've pretty much got thee same thing :). --Star Weaver 12:30, 8 July 2008 (UTC)
 * Right except you completely don't because as far as this article is saying, there is no regular PvP (RA, TA) for balanced characters. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 15:04, 8 July 2008 (UTC)


 * I'm all for change, specially the part where they're trying to keep this game skill-based as opposed to items and equipment based. What concerns me with the items and equipments is that the statement said it will influence character development. Renin 02:42, 8 July 2008 (UTC)
 * I think reading it again it implies or says (it's difficult with the translation) that armour will not be class specific? Or perhaps along the lines of cloth leather and metal armor? 122.104.167.139 11:24, 8 July 2008 (UTC)


 * Um, it definatly sounded to me like they were not going to be tying character appearance to class. (Which goes with the whole solo-able thing as characters are going to have to be more multi-role for that, plus haven't people been asking for e.g. don't tie my hairstyle to my profession a lot too?)
 * Also, I don't really see the "you must find repeatedly equipment with higher numbers than your current equipment to advance your character" in what they're saying, or at not as the only possible outcome. If equipment "power level" works more or less like in current PvE, where you have perfect and almost perfect and kinda bad stuff dropping with all sorts of modifiers on them, and the thing is the modifiers on your items do larger and more dramatic things than in GW, then "choosing the right set of many possible equipment abilites to put in your very limited set of equipment slots for your playstyle or current skills" becomes as much a part of skill (or at least, strategy) as choosing which skills to equip. Something more important than grabbing the "right" set of runes to go with your skill build. (In as much as there is one; I don't know why majors are always so cheap ...) Ech, gettting rambly. --Star Weaver 12:30, 8 July 2008 (UTC)

Hey Guys, guess what. As far as I can tell this supposedly NEW PC-Games article is nothing but a rewritten version of the same article released last year through the same magazine!! Also the interview is NOT new, but a rehash of the one published in last years print of same article! This very much explains why, according to that interview with Jeff Strain, GW2 level cap has still not been decided on… its not because ANet did not work, no its because that information, as well as the interview is 12 month old! Selling us something old as new is really cheap! Shame on whoever sanctioned that article! Regards ~Garbaron~ ; 8 July 2008
 * About the equipment thingy, a lot of heroes & often characters of mine have sub-standard equipment, and I can still do HM stuff with them. I've also not customized most of my stuff. Equipment is really not that important in GW1. So I'd be happy if equipment played a larger role, or gave you special bonuses or abilities. I'd be unhappy if you needed to grind significantly for it though. Generally, the less you *need* to repeat an area or mission, the better. I like games where if you succeed, you can move on. Equipment-wise, you should be able to play comfortably with stuff you find on your way, you shouldn't have to farm it. But it's also nice to have the option to farm XP and equipment if it gets too difficult for some people. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:34, 8 July 2008 (UTC)
 * Why was this published in a German magazine? Its just a more detailed version of what we already knew.
 * Secondly, "There are no words about the professions, but ArenaNet will - according to Jeff Strain - use the original Guild Wars professions as inspiration." ... oh dear. I hope the familiar isn't totally replaced though, [I will not judje, I will not judge until I see].
 * Thirdly, "As all nations unify against the new threat, there are neither factions nor a separation into good and bad." I enjoy a good story as much as the next PvE related guy... please, please tell me we start off as enemies in a PvE story and have to work on getting allies, like in Factions. Starting off all lovey dovey would be, in my opinion, lame.  There is much hosility in Guild Wars, say between the Charr and Humans, and would be annoyed to not be able to play on the Charr side of that from a while, getting an interest POV into Charr life.
 * Fourly, I heard Tabula Rasa has some kind of terrority control elements, where NPCs can take friendly/enemy settlements and make them their own, [while actually have to check this was told ingame by a friend], while these 'events' with Dragons be similar, as I can imagine each Dragon having its own legend, such as in EOTN. 000.00.00.00 20:04, 8 July 2008 (UTC)


 * "Why was this published in a German magazine?" &mdash; because it's an international game and Germans want to know stuff too? Possibly it's just how things lined up for getting an article into a magazine somewhere as well. Also, an actual company person saying "here, wanna translate?" right away is pretty nifty, rather than fan discovery and international propigation that way. --Star Weaver 13:36, 10 July 2008 (UTC)

Regarding Music and Storytelling in GW2
I've recently written a couple of small articles in the GW2 suggestion section regarding the use of music and dramatic storytelling in Guild Wars 2. I have two small requests of you; hear my plea. First, I know all information regarding GW2 is hush-hush, but it would make me very happy to hear it from you that the storytelling/cutscene aspects of GW2 are receiving the same (or better) level of attention to detail and emotional impact that the BMP received. Second, if you could make sure that whomever is in charge of music programming sees my article on musical improvement, that would be wonderful. I think Arenanet may have underestimated the importance of in-game music in the past, and I'd like to see that change. I'm sure you get dozens of "look at my idea!" requests like this every day, but I'm posting this one anyway. Thank you for any reassurance you can give! -- MrSmiles 17:42, 16 July 2008 (UTC)

The EotN soundtrack was pretty good. It was the first thing I noticed about the game. If thats any indication of things to come I'm sure the element is being developed with far more skill than ever before. Spawnlegacy 17:51, 16 July 2008 (UTC)
 * I enjoy the soundtracks as well. My concern isn't with the quality of the soundtrack (which is excellent, I've purchased all four from Directsong), it's with how it's used in-game. I agree that EotN does a better job than the previous titles, and in fact the BMP does an even better job, but I believe it can be made better still by doing things differently. I give a few examples in the article. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 18:19, 16 July 2008 (UTC)
 * Yes. Yes. Yes. I love games that bridge gaming and movies. Guild Wars needs more of this. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 20:31, 16 July 2008 (UTC)
 * I have to disagree that aNet may have underestimated the importance of in-game music. If you can bear to listen to the progressive improvement of sounds and how they were implemented with each release, you will hear key differences with each succession of BGM soundtrack. With the release of EotN you can really hear the difference as compared to Prophecies. One can safely assume that, at the very least in GW2 will feature more vibrant kind of tones, different themes and they implement such music (battle music anyone?). Renin 03:43, 17 July 2008 (UTC)
 * We have battle music, you just didn't realize it because it plays about 10 seconds after the battle has started and is over before it gets anywhere. Also there is this little intro thing for boss music, but most bosses in the game don't take that long to kill either! The whole into thing takes about 15 seconds, and 25 seconds later the next music starts, and the boss is already dead. I could not agree more with both suggestions and really hope Anet see these two things.--The Gates Assassin 03:50, 17 July 2008 (UTC)


 * Hi, MrSmiles: The developers have read your articles and really appreciate your feedback, but for obvious reasons we can't go into specific details about what we're working on. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 16:04, 17 July 2008 (UTC)
 * Thank you for passing that along, Regina. It's so nice to know that the developers are really reading our suggestions. And I understand that specifics are on a need-to-know basis ;) --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 17:12, 17 July 2008 (UTC)
 * Regina, have you heard anything GW2 music wise yet? If so, is it as (if not more) epic (not in the lame LOL Internets sense) than the GW1 music? --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 13:40, 18 July 2008 (UTC)

Credit card security
Hi Regina, how safe is it to buy items in the in-game store by credit card? Does it use a really good encryption to submit the credit card number to the store? Kali The Devourer &mdash;The preceding unsigned comment was added by 77.188.232.222 (talk &bull; contribs) at 02:29, 10 July 2008 (UTC).
 * http://www.google.com/search?hl=en&q=guild+wars+credit+card+problems&btnG=Google+Search I'd think it was very safe. The only reason you'd get your credit card stolen is because you're on an unprotected wireless. Even then... :P Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 05:22, 10 July 2008 (UTC)
 * It's as save as your Internet connection. You're more prone to get your card information stolen when using a bancomat. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 05:42, 10 July 2008 (UTC)
 * What is a bancomat? I looked it up via dictionary and it didnt exist.  Anyway I've used my credit card with GW in-game store 3 or 4 times and no problems at all.  I feel comfortable using their store. – [[Image:User Barinthus Magical Compass.png|19px]]  Barinthus  07:23, 10 July 2008 (UTC)
 * A machine that you take money out of it by using your credit card. Searching Wikipedia, I think you call it an "ATM". &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 07:33, 10 July 2008 (UTC)
 * The in-game store uses secure encryption to ensure that the data you submit is safe. I have used the in-game store several times, and have experienced no security problems as a result. I feel confident using the in-game store again in the future. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 17:41, 10 July 2008 (UTC)
 * And if you are stil paranoid about it, you can do as I did, and use a pre-paid credit card. You put the precise amount in the card and done, you won't lose more if something goes wrong. Mith[[Image:User MithranArkanere Star.png]]Talk 18:25, 10 July 2008 (UTC)
 * I believe several credit card companies offer "virtual credit cards", a process which generates a 1 use number with exactly the amount of cash you need. Even if someone gets it you're safe. And 6you can do it without leaving our desk. I use citibank, but I'm sure other companies offer it too. Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 01:12, 11 July 2008 (UTC)


 * The in-game store uses encryption?! What sign is there that there is encryption? Theres no pad lock, or security note, its just hidden away. And until thats changed im staying far from the in-game store. And what level of encrytion? A Mild 128bit? Dominator Matrix  08:06, 14 July 2008 (UTC)
 * I've used the online store and I haven't had any issues with it yet. My First time, I bought 2 character slots were when it was opened. As it stands now, I have bough 9 character slots, GW:EN and the game of the year pack. I have tried however using a friend's credit card (since i maxed out mine at that time) who was based in Canada and thought the transaction in itself was fraud. I tried it thrice and still gave me an error. If you really just can't trust the in-game store, then go buy the hard copy and maybe you'd find a CE! Renin 21:11, 15 July 2008 (UTC)


 * Honestly, even if they put a padlock icon or it would just be an icon. Since it's their software connecting to their server, you have to trust them. The main reason security validation works in a browser is that the browser is a third party to the sites being verified. Being a general purpose piece of software that has to deal with a jillion kinds of secure and a billion kinds of unsecure data helps too ^_^. --Star Weaver 19:50, 16 July 2008 (UTC)

hey [Banned for Inappropriate Language]
I was recently banned due to inappropriate language, and I would like to know what I said (to prevent further mishap). Is there anyway in which I can do this, to prevent future such bans (this is my first time, and I have been playing for more than two years lol). Thanks in advance. -- Readem 06:46, 11 July 2008 (UTC)
 * Another question is why bans for inappropriate language are happening at all, seeing as how the game provides you with a language filter (which IIRC, is enabled by default). --76.25.197.215 06:54, 11 July 2008 (UTC)
 * Filter or not, inappropriate and derogatory remarks should not exist even. Why say such inappropriate words in the first place? Renin 07:36, 11 July 2008 (UTC)
 * You can probably find numberous other discussions of why a filter doesn't equal the right to say whatever you want. Either in Regina's Archives, or Gaile's. Yukiko [[Image:User_Yukiko_Sig.png]] 07:42, 11 July 2008 (UTC)
 * You'll also find that those discussions usually degenerate into: "I can swear, and 15 years swear, and they are part of the language, so fuck off". -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  08:00, 11 July 2008 (UTC)
 * Well, you see. I don't swear much on GW. I don't really chat much at all. I just vent my frustrations in, well vent. Perhaps it was my IGN? Readem Lackluster is not that offensive tbh. -- Readem 08:57, 11 July 2008 (UTC)
 * Because sometimes they're useful for putting some fucking emphasis on things. Also, humor, simplicity of speech, and usefulness in (male) bonding.  The fantastic thing about freedom (not omg 'murrican freedom, just freedom in general) is that you need a reason to ban something, not a reason to allow it.  And 'omg delicate sensibilities' isn't a reason, because there's a language filter that is enabled by default.
 * I'm gonna vacate this section now, because I have a tendency of turning things like this into pulpits and that'll just distract from the problem. --76.25.197.215 09:30, 11 July 2008 (UTC)
 * There are still better ways to put emphasis on things, because there are other words more colorful to express humor, other far simpler words for simplicity of speech as well as other more useful words for (male) bonding. Many practice crassness as well as self-editing but once you degrade someone else is where you cross the line. I don't know why the poster has been banned but I guess he/she should contact Gaile as she is the support Liason and may be a better help. Renin 10:23, 11 July 2008 (UTC)
 * "better"? Swearing at other people I can see, but otherwise that's just our language. We should just always have a filter on in that case, I mean, if we're going to be banned for fuck shit piss. :'( Someone said dildo in Balthazar's temple yesterday, I guess I should really waste my time making them dislike GW more, right? (by reporting them) (guild wars loses an extra player) (it matters eventually) Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 13:51, 11 July 2008 (UTC)

Swear words are just a fucking word! Get over it people! It's part of the goddamn English language, live with it and learn to embrace it, or you fucking phail at our language. Embrace the beautiful words of perfect emphasis, when shit just can't help but fuck you off so much you want to murder some bastard. Napalm Flame 13:28, 11 July 2008 (UTC)
 * Indeed that curse words MAY spice up a conversation but too much spice is just overkill. It's like adding salt, pepper, chili, ketchup, mayonnaise, mustard, vinegar and soy sauce on a cream of mushroom soup where the soup only needs a dash of salt to taste. Thanks Napalm though, at least we now know that civilized people like you marks the death of humanity as it is. Renin 13:55, 11 July 2008 (UTC)
 * Mushrooms are a fungus that grows in poop. Gross. No amount of spice could ever fix that. Mushrooms will not ever going into my stomach, k tks bye. Ghosst 14:00, 11 July 2008 (UTC)
 * "Profanity words are just fornicating words! Get over it people! It's part of the God-disapproved English language, live with it and learn to embrace it, or you fornicating phail at our language. Embrace the beautiful words of perfect emphasis, when feces just can't help but fornicate you off so much you want to murder some illegitimate offspring of unmarried parents" (edited). To me, that just sounds like filling, to make it appear like you're saying something. Frankly, I would not take advice about language from someone who uses words incorrectly, makes grammar and spelling mistakes, and has anger issues against illegitimate offsprings. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:49, 11 July 2008 (UTC)
 * Wow, you're clearly a fucking idiot. It's common speak, when it's forced and intentional spelling and grammar errors, then it's not being stupid. Either way, you can take your poncey shit away from me. Napalm Flame 21:39, 11 July 2008 (UTC)

I always say, "CAPS are fopr EMPHASIS! not for SHOUTING." Also, just because you think it is cool to swear, doesn't mean everyone else does too. This is going to be a bit abstract but bear with me. It's kind of like the whole smoking issue, People have the right to smoke, but everyone else also has the right to not have to be around those same people smoking without it hindering their daily activity. My all-chat as been off 99% fo the time I hav ebeen playing GW. Ya knwo why? B/c EVERY TIME I walk into a big enough town, pretty much all I read is juts MASSIVE slews of profanity and inaapropriate talk. Someone once said something along the lines of "Does having the ability to do something realy mean you have the right to do it? Does having the right to do something realy mean you SHOULD do it?" Just b/c you can, doesn't always mean you should. Smoking and drinking are a huge part of american culture (smoking not so much as it was 20-30 years ago), but does that mean everyone should smoke and drink? They may just eb words, but they do have a very offensive and derogatory meaning and origin. And so freakin what if there is a chat filter, people go out of their way to by-pass that filter just to be a piss-off. Well, you say, "Oh oh well, it's just words." Let's think back to the old adage "Sticks and stones mmay break my bones, but words will never hurt me." BS, complete and total BS. Words are the easiest way to realy hurt and offend someone and the hardest thing to take back or make amends for. A song I listended to the other day said "I've never broken bones with a stone or a stick, but I'll conjure upa phrase that can cut to the quick." --Wolf  15:10, 11 July 2008 (UTC)


 * For those who have not been following previous discussion we've established that ArenaNet and NCsoft's position is that language filters do not give players carte blanche to engage in rule-breaking, inappropriate chat. Obviously many of you disagree. We understand why you disagree, but this policy is not going to change at this point.
 * Let's bring this discussion back to the original question. Readem: if you have a question about why action was taken on your account, please contact Customer Support and open a ticket. Thanks. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 16:19, 11 July 2008 (UTC)


 * Thank goodness for not changing this policy! -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 16:39, 11 July 2008 (UTC)
 * Approved! -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:45, 11 July 2008 (UTC)


 * Wolf: I think filter-dodging is way worse than general swearing, as it's forcing people to see stuff they don't want to. The typos and things like /usr/bin/fsck can confuse things a little though. Regina & all: Yep. I think the rule's silly, but not bad or wrong or an issue; and having a clear decision / rule is always good. --Star Weaver 17:11, 11 July 2008 (UTC)
 * Regina the problem is, is that they wont tell you what you've said due to privacy considerations. Which imho is ridiculas. I still think thatbans for language should be supported by a log of what was said. -- Salome [[Image:User_salome_sig.png|19px]] 17:16, 11 July 2008 (UTC)

I have opened-up a support ticket, but all I get are automated emails telling me my questions has been "escalated". I just want to know what I said tbh. -- Readem 18:44, 11 July 2008 (UTC)


 * I agree with Salome, logs would be good. Also, whats the point of the filter is the outcome is set?  Readem, you won't get an answer on what you actually said, I've been in Guilds were people have been banned for using bad language, some of them wanted us to set up an ingame experiment to see what would actually need to be said to get a temporary ban or the such.  The notion was kind of extreme from my Point of View but would be interesting.
 * The filter is an interesting thing, I've always felt, but I am curious to know if people can report others when they see the blocked out words if they have the filter on. I walked around LA with the filter on a little while ago and saw a lot of words being blocked out, and was wondering if I reported if my report would be taken seriously? 000.00.00.00 22:11, 11 July 2008 (UTC)

Well, I believe my ban was the result of 3 things:
 * A Malicious Report (from someone who I have never played with, and just dislikes me because I use Wiki. More specifically, User:Torp.)
 * An "innappropriate guild name", which in all reality was just a pop-culture reference to|this. Few know the truth about guilds such as [dR] (gay porn site pretty much) and [baby] which is just another way of calling someone gay.
 * Finally, my account was suspended without valid cause. In all chat-logs, there is someone 10 to 20 worse than myself. I only speak in Allience Chat, sometimes guild, and rarely AC. Mostly I just PM with friends. This is more than likely, just some ridiculous accusation made by someone who wanted to draw attention to me in a negative light. I was just unbanned due to error =(. -- Readem 22:52, 11 July 2008 (UTC)
 * I dont think you should start blaming people without any proof mate. Also checked that users talk page and all i see is you trolling him in a homophobic manner which you really deserved a ban for. -- Salome [[Image:User_salome_sig.png|19px]] 23:02, 11 July 2008 (UTC)
 * Actually, in his archive were screens of a couple hundred racial slurs directed at myself :/. -- Readem 23:15, 11 July 2008 (UTC)
 * Hate to be clichéd but really man, two wrongs don't make a right. -- Salome [[Image:User_salome_sig.png|19px]] 22:24, 12 July 2008 (UTC)
 * But 3 lefts do! =D Sorry, had to crack that joke. Question, if this user has pages or hundreds or racial slurs directad at you, why have they not fallen under the ban-hammer? Or have they? --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 13:54, 15 July 2008 (UTC)


 * It seems like, no, and also, no, if I'm not doin' this wrong ^_^.
 * Also dosn't ethical calculus say that three wrongs plus five rights, a ferret, a horseshoe, and listening to one of gramp's stories about 'nam come out to zero? --Star Weaver 16:04, 16 July 2008 (UTC)

Opinion Guild Wars' Music
Ive been listening to the mp3's of all 4 guild wars up to date. I would like to state a free opinion, and perhaps debate with those who share theirs as well. But I think ArenaNet is putting their godly songs to waste and not using them in the right mood.

Starting with Factions because I haven't played enough Prophecies to judge. Im at the eternal grove. Im fighting off hundreds of Luxon warriors with corpses and blood EVERYWHERE. And I am surprise attacked by tortured souls controlled by Shiro - The afflicted. I would like to know why calming music is playing? Next Im finally fighting Shiro himself! What do I hear? The song when you explore Kaineng Center. Yes. A "level" theme, that although is a good song, is gaw dropping in the Shiro fight.. Not in a good way. Your fighting a great awe evil that caused the Jade Wind. Why couldn't some memorable battle music been playing or something that is "Special" for Shiro? Perhaps Bonus Track 4 is suitable?

Then came nightfall. There was battle themes in each mob. Pretty good and that concept was "The best idea ANET ever came up with relating to music!" and it was a slight step in the right direction. Songs were used more suitable for areas. No complaints, really.. Except for one thing.. One tiny thing that irked me that scarred me. The fight against Abbaddon. Hes a god! Yet the fight didn't feel any special because everything was still the normal tiring songs that got extremely old after Kourna.

After that, Eye of the north. A really big step in the right direction. Which took the ideas from Nightfall. Music was a LOT more lively and much more memorable than that from other campaigns. Battles felt epic. Music in areas like the Far Shiverpeaks fit the mood perfectly. Bosses had unique battle themes. And the destroyer is considered "Just a boss", according to the music played.

Slowly guild wars is stepping up and improving in music. But they must take into consideration how big these seemingly small things are. When I am fighting the dragons in Guild Wars 2, will I be put to sleep by the same repetitive music?? Or will I get excited and want to take down the dragon? A perfect analogy to describe my overall message: Imagine in Yoshi's Island, Replacing the epic music played during the final battle with bowser, with the grassland theme?Or the 1-4 boss theme? It would be totally annoying or silly. If it is "The moment of truth and destiny", why must guild wars do like my analogy?

Please take these into consideration and make it so that the music in Guild Wars 2 will serve a purpose other than a filler for an area. Guild Wars has one of the best music composers in video games history. However his work is largely unnoticed because of how it is displayed in game. There is a big reason most people don't buy the soundtracks of each game.

-Kain Fy
 * You may want to consider reading further up the page next time :). You're not the only one who feels this way about the use of the soundtrack. I wrote small article on how it could be improved which may interest you. Thanks for weighing in, though, the more people who bring it up the more likely Arenanet is to take this subject seriously. --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 04:28, 18 July 2008 (UTC)


 * I thought the battle with Abaddon was perfectly done, the music when fighting Abbadon was a far more intense, battle version of the title theme we all knew and loved (oddly that variant is not available through DirectSong). The music in GW:EN was the best yet (epic/grand is scale), but was not always used to the best effect as many of the epic tracks were not fully played in game, and several opportunities for employing heavy thematic music were lost (the battle with the Great Destroyer for example). Jbuk 21:35, 18 July 2008 (UTC)

Divine Aura in the Online Store
Hey Regina I was just wondering if A-Net could sell the divine aura in the online store? Many players would love to be able to get it but missed out on the CE when it was in circulation. This would be similair to the decision to make the BMP available in the online store. I bought both the online version of EotN and one from the store for the CD and "booklet" simply so I could get the BMP. I asked Gail several times if the BMP would be offered for purchase in the online store so I could choose to wait and pay less instead of owning two copies of EotN. I was incredibly disappointed when after being given the impression that the BMP was a limited offer and not being confirmed otherwise even when asked that the marketing team decided to put the BMP in the online store leaving me screwed of my money and very unhappy that I quit GW for 5 months and feeling very unwilling to buy GW2 because of this. If the BMP could be sold in the online store post it's first limited offer why not the Divine Aura and the pre-order bonus weapons? 122.104.167.139 19:53, 12 July 2008 (UTC)
 * No, just... no. I have the Collector's Edition myself, and had to look for it for quite some time. The whole point of Collector's Editions are that they are supplied for limited time and are a (here it comes) Collector's item. Giving out these Divine Aura's that came with them for 10 bucks would be very much destroying the point of the CE and the time and (sometimes a lot of) money spent on them. I don't know if they're still on there, but Prophecies CE's went for $150,- plus on Ebay. I'm not trying "to keep the goodies to myself" nor am I trying to keep you from getting this highly wanted/popular feature, but there should be a point behind limited editions, in example, limited. Not limited like some deoderant brand/flavour that will be available for retail to everyone-like.BlazeRick 20:15, 12 July 2008 (UTC)
 * the only thing that i would like to see is the extension of the nf and factions collectors (dances?) what i mean is if you have eather you should be ale to use those /newdances with all your professions. i find it lame that i can only use my collectors on my para,derv,sin, and rit.Drjones
 * I imagine the logic behind that is to really drive home the point that the dance is from a specific game's CE: if they made the Factions dance available to all professions, you wouldn't be able to tell at a glance which game it was from, especially if it wasn't restricted to core characters created in the game the dance is from, if you see what I mean. --Mme. Donelle 20:43, 12 July 2008 (UTC)
 * Blazerick - I understand your point and it makes sense. I also agree I'd pay more for the /dancenew if it were available. I guess it comes down to whether NCSoft and Arenanet want the extra money from us. I have 5 accounts (yeah, I know) so at $10 each, plus my wife's 2 accounts, that would pay for the half-hour of coding. Hopefully it's not up to the "top guilds" to make the decision as it is with skill-balancing, but that's a different issue. And no, I don't think we should be allowed to buy gold-trim for our capes in case it crosses someones mind. Ghosst 21:00, 12 July 2008 (UTC)
 * The BMP was also a limited time offer for a product in the game which was not accessible through any other means. They changed their minds on that. 122.104.167.139 21:07, 12 July 2008 (UTC)
 * This is true, but I think there's a difference between 'limited time offer' and 'collector's edition' though. Limited time offers, especailly on digital products are only limited by the time the promotion is on, where "Collector's Editions" are based purely on a physical number.  Similar but still unique in defination.  Though, I would like the Divine Aura as I only learnt about Guild Wars over a year ago, just in time to get the collector's edition of Nightfall, it takes away from the nature of a Collector's Edition for me to be able to get it now as an add-on.
 * This, however, does not limit Arenanet from bringing out something new... hint hint 000.00.00.00 21:21, 12 July 2008 (UTC)

The problem with the BMP was that it’s story line. The items you get from pre-ordering or collector editions don’t make you miss out on part of the game. That was the argument for giving the option to buy the upgrade in the game store. This was one reason why I did not get Eye over the in-game store. I figured they would eventually offer it as an upgrade. Flashing hands and backup dancers have no real value in the games other than prestige, same with festival hats, miniatures, and preorder items. But with the BMP you miss out on a large part of the story line if you failed to purchase a certain amount of stuff from one store at a short period of time. It’s not like a pre-order item. I can always get an item of similar build; I really just miss out on the skin. What you want is something similar to what happened with the game of the year edition. But there is a difference with that as well. The GOTY edition of the game was offered because of the success of the game due to the large number of players they already had. So the original players lose out on the bonus items given in this edition of the game, which was created in their honor. So that is why that upgrade was added. You could have bought the collector’s edition of the game if you wanted to. Don’t you think it’s pretty unfair to the people who did pay extra to get the collectors editions to have these little exclusive extras? But it’s not that I don’t understand your frustration. I mean the reason you bought Eye twice was because you thought that it was a onetime thing, but turned out not to be. But you chose to buy Eye twice. You got the BMP for free, and you could have sold the Eye key from the boxed game if you wanted. You could have spent the required fee in the in-game store another way if you wanted to still get the box version of Eye. -- Dunyas  22:05, 12 July 2008 (UTC)
 * I know I don't speak for everyone but for me the main reason in getting the CE edition of NF was for the artbook along with some of the other bonus (some would say "garbage") material that they throw in there with the collector's sets. I personally don't really use the special dance on my derv, other than for background sparkles when taking fancy screenshots.  The divine aura would be neat to have, but for me the books are what I would get the CE for.  My point here being that if the divine aura was available for purchase, I would probably get it, but I personally think that the real value in the collector's editions are the extra pieces of paper you get. The ingame material is neat, sometimes worth something moneywise, but otherwise generally just for show, and there is nothing wrong with letting people who didn't get the CE have those just for show things.  As long as tradeable items are not sold in the store, I would be in favor it.  Kelvin Greyheart 00:43, 13 July 2008 (UTC)
 * Nicely put Dunyas, I couldn't say/think of it better. BlazeRick 01:28, 13 July 2008 (UTC)
 * The Divine Aura was a reward for players who did more than just buy a Guild Wars chapters - players who believed that a game who many said was doomed to failure (a MMORPG without monthly fees? GW was "obviously" going to crash and burn one month after release) was actually worth the investiment of a CE. Now it's easy to see how successful (and how stable) GW is and buy 12 accounts - but then, that was actually a proof of faith on Arena Net. I'm happy to see that so far ANet has rewarded such faith and thus avoided selling the Divine Aura on the Online Store - a good developer should have more worries than just wanting "the extra money from us". Erasculio 01:34, 13 July 2008 (UTC)

".........a good developer should have more worries than just wanting "the extra money from us"." A-net has already proven that they do not subscribe to this sentiment as Ursan has clearly displayed. OMG REGINA SOMEONE SAID SOMETHING ABOUT YOUR FAVORITE SKILL URSAN BLESSING --- QUICK ARCHIVE IT WITHOUT COMMENT !! --The preceding unsigned comment was added by User:72.221.118.12 (talk).

I don't believe in limited stuff. Not everyone has Internet since they were born, and It's quite frustating not having it for people that do not, so when they get it, they may have lost a lot of things they would have noticed if they had Internet connection before. IF you alk about physical stuff, ok, that can be seen in shops and such, but when it comes to in-game stuff, everywthing should be available equally for all characers, regardless of them starting with Nightfall 3 years later and then buying the rest of purchasing everything from the start. I do have Nightfall and Factions CE and still believe that people should be able to get CE keys from the in-game store. Prophecies /bonus items where different in different countries, too, and everyone should have had access to all of them, like with the Million Edition /bonus items, that were available in the shop too. MithTalk 15:52, 13 July 2008 (UTC)
 * No! I have been on GW a long time and invested in all the games to get the bonusses and collector items. This would feel like a great injustice to me upon all the other "lets make it commonly available" addons that came available!. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 17:13, 13 July 2008 (UTC)
 * Quite simply, the limited editions of the game are more to generate future sales, than to offer equal access. The BMP on the other hand was to promote sales from the online store during the time leading up to the release of GWEN, and it simply failed. Thus the decision to offer it as a separate package to be purchased. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wynthyst 05:15, 14 July 2008 (UTC)
 * What about them selling it in a 6 hours in one day of a year deal? That'll still make it limited editions! Why not, right? Renin 08:45, 14 July 2008 (UTC)
 * i wouldnt mind that though it would have to be like $15-$30. for it to be simi fair for thouse who bought the collectors ed on ebay for $200+75.165.124.46 21:24, 15 July 2008 (UTC)
 * Even though I would kill to get a proph CE edition just for that aura (I have all the other CE's:p) I totally disagree with being able to purchase it in any way other than by buying the CE. HOWEVER, when you reach r6 KoaBD (or r12/15 hero?) you get a divine aura for the FEET and only for when you dance. It would satisfy a "need" some have for the aura, yet doesnt cheapen the one thats already available. As its on the feet theres still that element of "Ah! Aura on the Hands...youre a CE....on the feet too! my youre good/devoted!" lol. Just a thought.Zilken 16:15, 16 July 2008 (UTC)


 * They said they were going to add this as a bonus before the online stoe openned.I still wouldn't mind it.


 * I very much doubt that selling Divine Aura, which was only available with Prophecies CE boxes, will be made available for sale in the in-game store. That bonus was there for those who bought the CE, and to sell it alone would take away from the exclusivity of the bonus. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 00:42, 17 July 2008 (UTC)
 * So was the BMP until the decision was made to sell it too. No-where did it say the Divine Aura would never be offered via another method like similair games claim about CE contents. 122.104.165.13 05:55, 19 July 2008 (UTC)

Network Errors since the Dragon Festival
Ever since the Dragon Festival, mine and tons of other people's games have been locking up at random times. Of note: we all have different ISPs, it happens with or without texmod / KSmod for all of us, and its only happened since the Dragon Festival. SO obviously it's something on Anet's end. Uninstalling the game does not work. Redownloading a new full .dat does not work. Running the game in low capatibility (-dx8 -noshaders) does not work. Nothing does.

There are reports of it in the Guru technically support section, please have someone look into this. I went 3 years with no disconnects or error 7's, and have had eight since the Dragon Festival, one of which forced my guild to forfeit an AT, so... Thanks! DarkNecrid 14:15, 17 July 2008 (UTC)


 * Yes, I've had the same issues as well, although I had assumed it was an incompatibility issue since around the same time I switched to running GW on Server 2003 instead of XP. Perhaps it is a server-side issue for ANet. Just a side-note, I do not see these issues as often running on my Vista laptop. Ghosst 14:28, 17 July 2008 (UTC)


 * I'm checking up on this. Will keep you posted. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 18:20, 17 July 2008 (UTC)


 * So it is not only me... I've seen this a lot in AB, and in PuG groups. Could be loaded servers, or faulty code somewhere. Dominator Matrix  18:22, 17 July 2008 (UTC)


 * There were server issues a couple of weeks ago, but not in the past week or so. Those posts you are reading may refer to the issues from two weeks ago. However, if you are experiencing any problems right now, please do report them to Support so they can look into this. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 20:02, 17 July 2008 (UTC)


 * I strongly suggest you guys keep looking because there are very recent posts about this on Guru so it just isn't me:

http://www.guildwarsguru.com/forum/showthread.php?t=10308918 http://www.guildwarsguru.com/forum/showthread.php?t=10306122

etc. There is more too but I think you get the point! EDIT: While one of them started earlier, there is updates from a few other guys, a few people in my guild and allnce have had issues, people on my friend list have been having issues, etc. It's a bit too widespread to be just me! We all use different setups too so. :( DarkNecrid 20:17, 17 July 2008 (UTC)


 * For our support team to find out what is going on, if there is some sort of technical problem, please submit support tickets. With enough reports, they will be able to gather data needed to undertake research and investigations into this. If no one is reporting problems to support, there's not a lot we can do to move forward on trying to isolate whether the problems are on our side or not. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 22:20, 18 July 2008 (UTC)


 * Gonna post a support ticket, have been experiencing a lot of issues with Guild Wars, can't get to the Guild Hall at the moment, gives as error message so I will screenshot it. Sometimes shifting to a different district can just have me sitting there, but doesn't let me change districts or even go to the Guild Hall.  There seems to be a lot of lag also, a lot of red lighting, which  I don't think is my end as I'm in New Zealand and my alliance members are in the US from different states and everyone got hit with it at the same time.  A lot of my guildies and alliance members have been having a lot of similar issues, I will speak with them and get them to contact support.  000.00.00.00 12:58, 19 July 2008 (UTC)
 * I hear many of the same complaints ingame...and add(ed) my voice to this problem. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 13:07, 19 July 2008 (UTC)


 * Sent a support ticket off, then tried to get back into the game, can log in with my main character, my Dervish, but whenever I try with any other character I get either Code 013 or Code 007, but that one character can always log in... O.O thats quite bizarre 000.00.00.00 13:25, 19 July 2008 (UTC)


 * I've been having this problem for a bit now. Randomly, my Guild Wars locks up and freezes and the audio loops over and over. I get a GW.txt error log saying " >Crash< Memory Adress at c0000005 or something like that could not be read". So many others such as myself have gotten this error and are still getting it every now and then in the middle of play. I sent a support ticket and was working hard w/ senor support GW tech for over a week on this problem, scanning my computer, running tests, they found NOTHING on my computer end. I thought by turning off my screensaver that plays videos w/ crazy codecs, which would crash the game only when i'm away would solve the problem.. and it did! The crashes in the past only happened when I'm away, deathleveling in presearing over night. BUT NOPE! The crashes came back and now it happens during gameplay and YES its been happening more than ever after the dragon festival. ITS NOT my computer doing this since this only happens with GWs as i have 4 other games and it never happens on them. Ppl on Gwguru have this same problem, so its not just my computer! Some users have XP.. others Vista.. so its not an OS issue. I hope this can be fixed. Wetwillyhip 18:41, 19 July 2008 (UTC)
 * I found the fix to that on GWG, but it isn't pretty. I bet you you have Starforce drivers on your PC. It seems Guild Wars (along with a lot of other games.) are having c00000005 crashes from it. You'll have to remove the StarForce drivers (google it), but then you won't be able to play the games with StarForce. I'm not sure if this is the same as my issue, as my Guild Wars fails to provide me with a Gw.txt error log. ;( DarkNecrid 06:24, 20 July 2008 (UTC)


 * @Dark Necrid. Hey I dont think I have any Star Force games, the only games I got on this computer are elderscrolls IV: Oblivion, Battlefield 2142, Maple Story, and Guild Wars of course. This computer is new with Windows Vista Home Premium and i've never had this problem until the last few months. This freezing doesn't occur w/ any other game. None of them are found to be on a Star Force list. I don't know of any star force drivers installation. Please tell me more about what you're talking about. Thanks dood. Wetwillyhip 01:19, 21 July 2008 (UTC)

Why would anybody buy GW2?
Why would anybody put months of effort in an A-Net game a second time when we all now it will be again deliberatly destroyed after it reached it supposed lifespan with a God/Cheat Mode like Ursan Blessing in an shameless attempt to attract some more paying customers? You will terribly fail with your next product if you think the community won't remember that you don't give a damn about those people that put months of effort and money in a game just to see almost all of their achievements invalidated and trashed for a some quick and dirty additional revenue. We all will remember you said a big "fuck you" to the early adopters andy people try to help you to fix the issues with Ursan ("we will look into this" -> do you really think we are all that retarded that this will work?) and you will be very surprised how much this will impair the commercial success of GW2. And you can bet we will remind reviewers of all media to include this ignorance, player hostility and plain greed in their GW2 reviews as a serious warning to all potential buyers not to put any money in this "make money fast Anet"-scam. --78.108.56.27 22:04, 19 July 2008 (UTC)


 * This is a troll post. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 13:47, 20 July 2008 (UTC)


 * In the end GW2 is a new game, so technically theres no reason not to buy it. I will buy GW2, though due to the fact of my low hardware, I most likely can't. But if you put off a new game just because of what a company did in the past....well thats your choice. Dominator Matrix  22:26, 19 July 2008 (UTC)

@ the anon, your logic is terribad. Like Dom said, its a brand new game. If you think is going to basicly remake a game for a sequel (the other campiangs and expansions dont count) and not at least partially from the ground up...welll.............go play Atari and NES, most sequels today are quite different from their prequels.--Ra ph  Tal ky  22:44, 19 July 2008 (UTC)
 * The game itself was good at one point, but the maintainers made it go downhill. The same maintainers are going to Guild Wars 2. They'll be constantly making more expansions and whatnot because that's their source of income -- that's the main problem with Guild Wars (i.e. we are busy with something else, our priorities go beyond this game); it's likely that Guild Wars 2 will follow the same route.--[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 22:51, 19 July 2008 (UTC)


 * And another thing, ursan is a GW issue not GW2! We don't know a thing what GW2 will be like. For 1 thing nothing like ursan will be there, trust me A.Net learnt that mistake. That would nerf it by now, but so many people have devoted time to it, theres no reason to do so, the damage is done. We don't know what the skill engine is in GW2. So don't jump ship and cry wolf, long before its even here...Dominator <font color="mediumblue" size="1px">Matrix  22:52, 19 July 2008 (UTC)
 * GW is an awesome game...I just ignore things like Ursan. GW2 will be even better, and I trust all the effort that A-NET is puting into it will be worth it.  My Guild and friends feel the same way...so yeah... I'm buying it as soon as it hits the shelves. Peace! --Nekki 22:57, 19 July 2008 (UTC)
 * The game is fun for a while, but the enjoyment wears out. I've been playing for over two years, which is why I'll be buying Guild Wars 2. Other reasons include the wikis, continuing the lore and storyline and another two years. Hopefully Guild Wars 2 will 'last longer', but I can still see it wearing out. --[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 23:03, 19 July 2008 (UTC)
 * It's funny you think the game went downhill, Brains, because frankly, I think Nightfall is the best of the base products by quite a margin (not counting GWEN in that list, since it requires having one of the other three). Had I bought the game when it was newer and the only thing out was Prophecies, I don't know if I would've stuck around.
 * Then again, I also am firmly of the opinion that it really doesn't matter at ALL whether or not ANet chooses to make it easier for a newer player to get titles or whatever, because my sense of accomplishment is based on what I do, not what other people do, which already puts me in a different mindset than some people. But you do make one point I fully agree with and wish more people would get: when you do the same thing for a long time, it starts getting less fun. In other words, I don't think the game actually got worse. I think people just need to take a break from it. --Xylia 17:27, 20 July 2008 (UTC)


 * finally, a guild size group that shares my ideals. Id ask if i could join, but, i dont want to leave my alliance, they are teh friendliz :P


 * This is my take on GW2. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:13, 20 July 2008 (UTC)
 * One of my concerns is that 'Guild Wars 2 is a new game'. Some companies have taken that a bit too far in the past, making the game too new, making it unfamiliar to returning players.  Until more information is out I have zero motivation to buy it.  Worldspace.  Professions.  How they're handling the persistent choice (that concerns me more than anything else).  What new things they're adding outside of the new races.  The Hall of Monuments.  There are just too many questions right now for me, they overcome the "oh, sweet, there's going to be another one" feeling. 000.00.00.00 18:58, 20 July 2008 (UTC)
 * Xylia, some would say that Nightfall was a major part of what ruined Guild Wars, what with the addition of the paragon and dervish, the PvE-only skills and the title grind that comes with them, and the imbalance the campaign brought to PvP. Sure expansions are fun to play first time round, but they can ruin things in the long term when they aren't prepared properly.
 * Titles are an even bigger aspect that had a large negative impact on the game, for reasons given by others before me. --[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 20:08, 20 July 2008 (UTC)

(reset indent) You know, I keep hearing about this horrible title grind for the Nightfall titles, yet I hit the normal mode max for Sunspear without doing anything but the normal progression of the game. So, um, pardon me if I don't really take that as a serious argument for the badness of Nightfall.

Nightfall has the best storyline, IMO. It's got a slower ramp-up in difficulty than Factions, where there's a sharp curve between Shing Jea and Kaineng, without being the "OMG will I ever get more powerful?" feel I experienced in Prophecies and that almost made me stop playing. I think heroes were a great idea for those of us who prefer to play in small groups, or just for filling out a group because no one else is available, because they're more flexible than henchies. I like Dervishes, don't really personally feel they're overpowered but don't feel like arguing about it, and I like the concept of Paragons though I don't have a firm opinion on playing one yet. (And I laugh every time I hear the whole "guys in skirts" things and wonder if anyone would have the guts to say that to an actual dervish or a Scotsman in a kilt or if they could go back in time and say it to a Centurion, on which the armor for Paragons is likely based, but I digress.)

I really don't understand the Dervish and Paragon hate, to be honest, but I don't understand a lot of the hate. When I don't like a class I just don't play it. But I do notice that it comes almost entirely from people who have been playing a long time, and I really have to wonder if it's just a matter of all game oldbies always resisting all change... not exactly the first time I've seen it. Something similar was true about ED (balance change) in CoX, it was true about the new factions in WoW, and it seems like it's the case here. Yet, oddly, people kept playing, so either it wasn't that bad and people just wanted something to complain about, or they're all a bunch of masochists. I will say both in the case of CoX and GW, I came to it post changes and with that eye, I see games I really like overall, despite seeing some flaws.

Because I know no game I pick is going to be perfect. Every single game out there is going to do something I don't understand or like, whether it's minor stuff or major. Unless it's one I personally designed from the bottom up, alone, with no input, which is never going to happen. ANet has to make choices periodically, based on what they as a group feel is best for the majority, not just the ones who speak up the most in public, and maybe those choices won't always be the best ones, and obviously quite often they won't be popular, but they're the ones in the hot seat and they have more info than any single person here does, and I get that, so if I find something I don't like, I either avoid it, or deal with it...

...or, if it gets to the point where I'm not having any fun, I will take a break or leave. I did it before, with a game I loved, when it became very obvious they never were going to support my ATI card properly, and while I miss playing the game, I do not miss the aggravation. I like my leisure time to be pleasurable, and Don Quixoting at the Windmills of Ain't Changing To What I Want isn't pleasurable to me. --Xylia 22:39, 20 July 2008 (UTC)


 * The thing is, what is good or bad specifically for you, or specifically for me, does not really matter. GW has/had at least one million players, and among those there will be some who like/dislike feature X, or would like to see/hate to see feature Y implemented. Saying that when you don't like a class you just don't play it is assuming that all the impact said class has on the game is the impact you feel directly, while "you" (or "me") does not matter.
 * That's what the "hate" you cannot understand is about: not the impact of profession X on my playstyle or on your playstyle, but rather on the game. And that's why it's often said that some aspects of the Assassins are bad, for example: not because they hurt my playstyle, but rather because they hurt the game. The discussions are more a matter of displaying arguments reasonable enough to show how feature X or Y hurts the game than just a matter of saying "hey, it does not bother me so there's no need to remove it", or "this is what I want so just do it". Erasculio 23:01, 20 July 2008 (UTC)
 * It's strange how you keep mentioning how your interests help the game and other people's interests hurt the game, then go off on the tangent of saying it's not <that player's> game, then give a showmanship display of "or my version", so they (the other players) should be respectful of the game itself. You are the same person who said players should not be allowed to vote on what they want because the players ruin the game. It seems very plain and easy to see that you are trying to convince people that your version of how the game should be is the only "right" way. Sadly, few, if any people, want your version. Seems if you get your way you and perhaps 20 others might be the only ones playing. What is good for the game is players, not your way. Ghosst 23:26, 20 July 2008 (UTC)
 * Wow, someone really cannot take some criticism. It's not my fault your suggestion for improving the game is a bad one; and it does not change the fact of how I have said (often) it's not a matter of "my" interests, rather of what is good or not for the game, based on reasonable arguments instead of empty, baseless opinions (such as thinking that being able to code Pong would allow someone to know how long it takes to add any new feature into GW). When you have a way to actually back up your claims with logic, then your opinion should be taken into account. Until then, it's just more meaningless talk. Erasculio 00:30, 21 July 2008 (UTC)


 * lol, that's the best you can do? Coding Pong? Your "interests" are based on the newest thread on guru. You are little more than a "yes" man unable to come up with your own ideas. Spare me. I'm quite sure if Warriors were your favorite profession you'd have some guru arguments as to why we should kill mesmers too.
 * You skipped over Xylia's points entirely, offered no rebuttal other than your standard, I don't like that and I'm good for the game because I mindlessly agree to things using other people's evidence. People who don't like the amount of grind required for titles (Luxon and Kurzick titles were around before Nightfall and require more work) might very appreciate a break, might enjoy more guild-oriented play (IOW your guild doesn't like Ursan, you can party with each other and still grind for titles that are made easier with increased faction given). But those ideas are silly because you didn't think of them first.
 * Ursan is easy to nerf without ruining it for players who enjoy using it; you just have no idea how to do it. I could put forward a solution that would please both sides in minutes, but I'm sure since you are mature enough to revert to Pong! that you can figure it out on your own. Ghosst 01:23, 21 July 2008 (UTC)
 * Erasculio and Ghosst, leave the personal dispute at the door please. --[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 01:35, 21 July 2008 (UTC)
 * Brains, I would be happy to have a reasonable discussion...But I'm still waiting for better arguments than baseless attacks (although it's funny to see someone assuming I read GWG's topics on game balance) or non sequiturs (I'm failry sure neither me or Xylia have mentioned Ursan...). Would be interesting to read someone trying to make an argument for why it would be better to change the game based on what a few payers like/dislike, instead of based on what would be better for the game itself. Erasculio 01:58, 21 July 2008 (UTC)


 * I thonk Ghosst is just trying to create a wiki-fight (also known as wikiriot), as most of us, if not all, agree with Erasculio 99.99% (at least i hope)--[[Image:User_Raph_Sig.png|19px]]<font color="Blue">Ra <font color="Orange">ph  <font color="Blue">Tal <font color="Orange">ky  02:07, 21 July 2008 (UTC)


 * Xylia has some excellent points which you are ignoring, quoting again what you think is best. As for wikiriot, well, that is the opposite of what I would like. But Brains asked that this be dropped all together, so rather than allow Xylia's points to be swept aside, I'd rather leave the wiki all together because the majority of player's opinions are more important than an individual's, a lesson few people seem to understand. Ghosst 02:35, 21 July 2008 (UTC)

For the record ghost truly overall community's opinions matter more then any 1 person. At least on this wiki anyways. So leave your argument at the door please as its not helping, and its distracting us all from the topic. <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  02:44, 21 July 2008 (UTC)

You know, I fully agree it is better to change the game based on what is best for the game. That was, actually, part of my point. Not based on what some older players with a lot of gripes want, not based on one person yelling at Regina about ignoring his letter, not based on an argument about whether or not Wounding Strike is actually unbalanced or Ursan makes things "too" easy, but based on the overall picture.

See, you, me, everyone here is just one player with their opinion. It is the height of hubris to assume that you speak for what's "best for the game". I maintain that only ANet can really make that call, based in part on information you and I neither have nor have access to. --Xylia 05:24, 21 July 2008 (UTC)
 * I disagree. IMO, everyone may say what he/she thinks is best for the game - it's simply a matter of trying to do so. Often players (including myself) have been wrong; often players (including myself) have been right, as seen on the many changes to Guild Wars that came after players suggested them (such as the change from guild tabards to guild capes, or lockpicks giving Lucky and Unlucky points, and many other things that Arena Net itself said were added thanks to players' ideas).
 * The problem is how a player defends what he/she things is better for the game. Saying "feature X should be kept because it does not bother me" - that is what I would call "the height of hubris", as it assumes all that matters is how someone feels about the game. Saying "feature Y should be added because I think it would be cool"- that is also hubris, IMO, as it assumes the talker's opinion about what is "cool"or not matters enough to change the game based on it. Saying "feature Z should be implemented because it would take only a couple days and little effort"- again that's hubris, as it's a player assuming he knows far more about GW than he does.
 * In other hand, saying "feature A should be removed from GW because it hurts the game thanks to reasons B, C and D" - that, IMO, is what I would expect a reasonable discussion to be like. Are all arguments of those kind right? No, of course not. Are some of them right? Yes - and they are based not on something irrelevant (what one among one million player wants or feels), but rather on reason and logic. That is the kind of suggestion I would expect to be listened to (even if it's refused), and incidentally that's the kind of suggestion that is being heard, as seen on the nerf to shadow stepping. Erasculio 13:18, 21 July 2008 (UTC)
 * Maybe you should go back and read what I wrote originally again, because you seem to have taken an awfully odd interpretation of it. At no point did I say "feature x doesn't bother me so it can be kept". I said "I have to choose how to handle things when I don't like them. One way is to avoid them, another to live with it, a third to leave the game." Because I have to trust the game company to make the best decisions.... or not trust them, and leave.
 * In addition, making suggestions, even on the basis of "it'd be cool", is not hubris. It's just an opinion being expressed. Making demands is hubris. Making sweeping claims that one is sure what is best for the game is hubris. And I'm not talking about logical stuff with solid reasons. For instance, let's tackle a specific issue, and I know I'm going to regret this, but you know, it's probably about time I mentioned it as it's one of the worst. Let's talk about (*sigh*) Ursan.
 * One reason people want Ursan to be nerfed is because it makes the game "too easy". First of all: too easy for who? You? Maybe. Me? Quite possibly. J Random Player, who doesn't have a lot of time for the game or much experience and who probably doesn't even know this wiki exists? Maybe not so much. Why should your definition of "too easy" determine whether or not something should exist, especially when it's something you can freely skip doing? In fact, in this case, the people who have been playing longest are the worst people to be deciding how easy something is. If you know the game in and out and back and forth, anything that simplifies it is going to seem like hand-holding. It doesn't necessarily make it a bad thing, particularly for a company that wants to keep its casual as well as hardcore players.
 * Another is that it "cheapens" titles. For who? Not for me, that's for sure. I don't really care at all how hard or easy someone else found a title to get. I care about my personal progress. Apparently, however, a loud minority really honestly believes that what some random stranger thinks about the difficulty of acheiving their title matters. I personally don't get that. I mean, you know you did it without Ursan/consumables/heroes/while blindfolded/uphill both ways, right? Your guildies and friends know, presumably some of them were there, right? So who cares if xx|YunaTidusNecroKillerIAmGodOox| knows it? And if they do happen to say "Oh yah i got that title in a grp in 8 minutes with 5ursan 3monk lol u?" you get to incline your nose and say "Actually I did it solo." Seriously, who are you trying to impress?
 * Then there's this whole "I can't find a group to do x because everyone wants Ursan" thing. You know what? I've seen enough people complain just on the wiki to put together 2 or 3 full groups. And since the wiki is only a tiny percentage of the players, it's logical to assume there are a lot more. Plus you'd think people who'd been around a while would either be the type to want to solo/duo things or have enough friends to do it without Ursan.
 * Let's not even mention the fact that while some people are screaming about how overpowered Ursan is (and, incidentally, I actually lean towards thinking it should be toned down a bit), a lot are also griping about how much of a grind it is to get Norn title. Some of these are the same people. How is that logical? If it's that hard to get it up to a usable level, then isn't it unlikely sooo many people are using it effectively?
 * Now let's tie this in to my point: You might be able to stand around and watch people recruit Ursan for hours and think that it's terrible everyone's running it, but you know what you can't see? How successful that party of Ursan really is. You can't see how many times they wipe, how many people quit in the middle of the dungeon and force the party to go out and re-recruit, how much or little loot they end up with, or how long it takes them to run the dungeon. Even if you've done it yourself, you only know how it went when you were involved. But I bet ANet has stats on at least some of that. I would be highly surprised if they didn't have at least a "how often did a party wipe in this dungeon" counter, if not something more detailed, and given some stuff I've seen said here, I'm betting they keep track of party composition in some way as well. And they almost have to have info on drops, because otherwise there's no cross-check to whether or not it's at the rate they intended.
 * As long as I'm on the topic of "what you can't, as a player, have access to": Support tickets. Feedback email, barring it being posted here as well. And, possibly most importantly, logs, except as they choose to release small doses of info (like "what skills were used in the GvG tournament"). Data mining is part and parcel of nearly any multi-user enterprise, and without access to the results, you can't do better than approximate. That's "guess", folks. "Informed guess" is still a guess.
 * And even if every suggestion on the wiki was completely logical and laid out without rancor, accusation, or a smug sense of superiority (and boy is that not the case) it still would behoove players to understand that there's a difference between "not listening" and "making a decision that's different than the suggestion the player made". Or, to round back to where I started: You have to trust the game company to make the best possible decision for the majority of players, understanding they know things you don't, and accept those decisions... or accept that they aren't going to change the game to something you find satisfactory, and choose to leave. And, to repeat something else I said: sometimes, change is resisted simply because it's change. People who find themselves reacting poorly to every change need to take a break. I can't put it any clearer than that... and I'm done trying. I don't expect this to convince the people I wish most would think hard about it, but I've had my say, and... I'm gonna go play the game now, because flaws aside, I really enjoy it. --Xylia 21:13, 21 July 2008 (UTC)
 * Heh, it's funny to see the Ursan obsession rising its head. I don't think Ursan has anything to do with this discussion - just as there are bad arguments to nerf Ursan ("it makes the game too easy and that bothers me") there are good arguments for nerfing the skill. While I don't expect Arena Net to follow the bad arguments, I expect them to listen to the good ones, and apparently they have done so already.
 * Anyway, going back to what this discussion is about: the comment "making suggestions, even on the basis of 'it'd be cool', is not hubris. It's just an opinion being expressed" is funny, IMO. If you consider that someone making a suggestion, even one based on an opinion and nothing else, is fine - then people saying "I want Ursan to be nerfed because I don't like it" would also have to be fine, given how that's exactly ""an opinion being expressed". Likewise, someone saying "I want Ursan to be nerfed because I believe it hurts the game thanks to A, B and C" would also have to be fine, given how it's "an opinion being expressed".
 * In fact, if you think something being "an opinion being expressed" is enough to validade it, then all the suggestions to nerf Ursan, to nerf shadow stepping, to nerf "Save Yourselves!" and etc are fine, given how they're all opinions. Even a player claiming that he thinks Arena Net has to do what he wants is doing nothing other than expressing his opinion, isn't he?
 * That's why, IMO, those "opinions" are irrelevant. One player saying what he likes or what he dislikes has no statistic value among one million players, so an opinion itself is not enough to defend a change to the game (or the absence of a change). I would rather follow " logical stuff with solid reasons" - and while there are many discussions in which said stuff is the minority of what is being said (unfortunatelly), it's still worth being listened to. If in a ten pages discussion one player made an irrefutable, reasonable argument defending one change to the game, and all other players in said discussion were against it...IMO, it would be better if Arena Net listened to said argument, even if some players didn't like it. The " logical stuff with solid reasons" trumps baseless opinions, judgments or demands. Erasculio 21:29, 21 July 2008 (UTC)
 * Erasculio, you just lost the game, hard. You just TOTALY missed pretty much ALL of Xylia's point. Here is what I have to say about that mass you just put out, everyone is free to express their thoughts and opinions on the wiki, thats what it is here for. Someone saying, "here is what I think should be done" is all thats needed as I'm sure Anet is smart enough to figure out whether or not it should be added to the game. Having logical reasons doesn't make a suggestion any worse/better. Kudos and props to Xylia for putting what I have tried to say many times into much more solid statements. A-net is a smart bunch and is well enough equiped that they could cut the players out of the loop almost entirely, and the game would still be almost as good. A-net isnt just in the loop, they are the loop, and are more fully equiped to make decissions and decide whatis best for the game because they have mountains of data that we as the players don't, they know the whole story, we as the player's don't. It has nothing to do with how well you can logically justify your opinion, only whether or not Anet will agree with it.A long time ago I realized that me spouting everything in my brain, no matter how logical, is not going to get me what I want, or any faster, thus my statement at the head of my talk page that reads: "I've played my hand. Anet, now its up to you. I'm rootin for ya. Don't let us down." --Wolf  [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 22:13, 21 July 2008 (UTC)
 * The thing is, Arena Net does listen to us. While it's good to see someone having so much faith in them, we know that they often listen to what players say are willing to act on it - so why would we be expected to just quietly wait in silence, if we can try to help the game? I agree it's a matter of Arena Net agreeing with it or not (among other things - they may like one idea but not have the resources to do it, and etc), hence why I think it's important to defend what we believe in with arguments, instead of just opinions; being smart as they are, Arena Net understands that someone's opinion is only what one person thinks, while something that may be defended with reason and logic is stronger.
 * Like I have said before, Arena Net is the one with the game designers, not us, and they obviously know a lot more about the game than we do...But still, there have been many times in which players came with good ideas that Arena Net had not thought about, and in which players found a solution for a problem better than Arena Net's one, and even in which players convinced Arena Net that something was wrong with the game. While I believe most players are thinking more about what is better for themselves than about what is better for the game (the difference is easily seen), some times we have input that helps Arena Net, even if our ideas aren't something they may implement directly. Erasculio 23:49, 21 July 2008 (UTC)


 * I am all for logic and reasoning. But I would still say that (1) people can express opinions, though nobody has to agree with them, and (2) logic and reasoning is usually preferable to opinions, but not always. Why do we still rely on democracy and elections, we could leave it up to the experts, right? But this is not rocket science, where perfection is the goal. It's a game, which means that pleasing the crowd has its own push. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 22:11, 21 July 2008 (UTC)
 * Said it better than I was going to try Alaris, (and a lot less long winded) Kudos to you. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 01:00, 22 July 2008 (UTC)


 * IP78: That's probably a question to ask of all individual players who are considering purchasing GW2. You've got some answers here. We think that GW2 has a lot to offer players and we hope it'll cater to a broad audience in terms of differing play styles. You seem to have quite a lot of hate towards ArenaNet, so I'm not sure what your point was in asking this question when you will just throw all the answers back at ArenaNet, screaming that you've been betrayed, burned, and cheated. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 16:37, 22 July 2008 (UTC)

Error 7 and 13
Why is it when you try to reach the European servers you get code 7. And when you try to go to the snowball arena you get code 13? Are the servers over loaded or? <font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  13:36, 19 July 2008 (UTC)


 * I don't think so, I can log in successfully with only ONE character, he can play the game fine. When I try to log in with any other character I get the errors.  Its bizarre! I need to access my mule characters... I have too much stuff >.<  000.00.00.00 13:39, 19 July 2008 (UTC)


 * I can log on all my chars just fine. Its just the snowball arena...I keep getting Error 13 when trying join. International district works also. Funny how on the support website Error 7 and 13 are also having problems....<font color="limegreen" size="2px">Dominator <font color="mediumblue" size="1px">Matrix  13:44, 19 July 2008 (UTC)


 * There was a problem between the data centers in Frankfurt and Los Angeles on Saturday. The issue has been resolved. If you are experiencing any other problems, please contact support. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 15:54, 21 July 2008 (UTC)

GW2 concept art?
I was just wondering, based on a comment you made in the discussion about sexual dimorphism, if perhaps there were sufficient solidified concept art for GW2 to release some. I figure that way, the people who are wondering most about GW2 will get at least something new to look at, while simultaneously avoiding the problem of worrying about raising people's expectations, since generally players are pretty aware concept art is likely to differ somewhat from the finished product. --Xylia 20:43, 16 July 2008 (UTC)
 * My gut feeling is that we're not getting anything, including concept art, until PAX. But if Anet wants to prove me wrong that's fine too. :D --Mme. Donelle 21:41, 16 July 2008 (UTC)
 * Er, unless they want to prove me wrong by not releasing any information until many months after PAX. That would suck. :( --Mme. Donelle 21:51, 16 July 2008 (UTC)
 * One hopes not. I figure it would take them a minimum of a few weeks to put something like this together anyhow, time restrictions being what one presumes they are, so if they wanted to not release anything until PAX or so, the timing might work for that. Either way, can't hurt to suggest it. I'd like to think the presence at PAX means something else is forthcoming, myself, mind, but if not, well, this wouldn't suck. I love seeing concept art anyhow. :) --Xylia 00:03, 17 July 2008 (UTC)
 * There are already a couple of concept art pieces floating around the GW2 wiki. ~Shard  [[Image:User Shard Sig Icon.png]] 00:17, 17 July 2008 (UTC)
 * A cursory glance doesn't find any that weren't already released with the PC Gamer magazine. Can you throw us a link or two? --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 03:32, 17 July 2008 (UTC)
 * If you like looking at concept art, conceptart.org is a good place to browse. Search for "Guild Wars" or "Eye of the North" in their forums and you'll find an awesome thread stuffed with nothing but concept art from Utopia and EotN. It's also worth hunting down the personal websites and blogs of Anet's artists, as many of them include Guild Wars stuff. This is a good starting point. --Mme. Donelle 03:57, 17 July 2008 (UTC)

There will be some concept art at PAX and these may or may not have GW2 content (you'll just have to wait and see), in the form of art prints during our artist signings, however there are currently no plans to release concept art on the internet. -- Regina Buenaobra 18:36, 21 July 2008 (UTC)
 * Oh, rest assured, anything new at PAX will likely be all over the internet before PAX is even over! MUWAHAHAHA! lol *whipes evil grin off face* For those not fortunate enough to make it to PAX, I'll try and grab some pics and throw them up on my talk page, and/or convey as much info as I can using words. Some of it may come to you live from the convention hall, as I was lucky enough to get ahold of a Bring Your Own Computer Slot. =D Hit me on my talk if your going, bringign your comp, and want to challange me to anything, if you want an ego stroking, as you will likely win. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 22:35, 21 July 2008 (UTC)
 * Make sure to remind the rest of us, won't you? :) -- <font face="Verdana" color="#FFA000">Sirius (talk) 10:48, 22 July 2008 (UTC)


 * Naturally. I expect at least a few fans to blog about the ArenaNet/Guild Wars -related events at PAX as I did last year when I attended as a fan. What I meant was ArenaNet currently has no plans to release GW2 concept art on the internet, though this may change. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 16:27, 22 July 2008 (UTC)


 * Are players allowed to take pictures of the concept art stands at the event? And out of curiosity, will some of those art prints be sold in the event, and later on the internet if some aren't sold out? I love some pieces of art, but unfortunately all the ones I would like to buy are not available at the store. Thanks! Erasculio 16:38, 22 July 2008 (UTC)
 * I think it should be okay, but please ask us at the booth about our photography policy to confirm. The ones that the artists are signing are not going to be for sale. They're going to be free to all the fans who show up. Supplies are limited, of course. At this point, we are not sure whether these art prints will be made available for sale later. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 16:43, 22 July 2008 (UTC)
 * Nice! I'm really envious of those who are going to atend now. Thanks for the explanation : ) Erasculio 16:46, 22 July 2008 (UTC)
 * Regina, any idea as to some of the sizes of said signed concept art? --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 17:06, 22 July 2008 (UTC)
 * Wolf, are you not going to PAX? Why don't you just show up and find out on the day? -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 21:55, 22 July 2008 (UTC)
 * pssshhhh Of COURSE I'm going, but it helps to be able to plan ahead, bring some way of safely transporting it, ect. I like to plan ahead =D. Plus, if its too big, I may need to make special arrangements to get it back home, as I do not live in the Seattle area, or even in the great state of Washington :P Can you ball-park it for me? That'd be great. Bigger or smaller than 18x24"? --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 22:00, 22 July 2008 (UTC)
 * last years was 8by11 a normal size piece of paper.75.165.101.71 04:15, 23 July 2008 (UTC)
 * w000000t! Signed concept art! I'm getting so excited! :D Only 37 days to go, guys! Kokuou 21:15, 23 July 2008 (UTC)
 * I know! =D --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 00:38, 24 July 2008 (UTC)

Design a Armor contest
Since there has been a Design a Weapon contest,can the plz be a Design a Armor contest,plz. Simpaklimp 20:32, 18 July 2008 (UTC)

there might be one for GW2, for GW1, not so much imo.--<font color="Blue">Ra <font color="Orange">ph  <font color="Blue">Tal <font color="Orange">ky  21:13, 18 July 2008 (UTC)
 * this has already been vetoed by gaile. i would look up the link for you but am to lazy how ever much i would love to see one. 75.165.124.46 22:35, 18 July 2008 (UTC)
 * Way too much work. Making all the animations related to one character to work with a design created by players would be just way too time consuming. Even the Arena Net artists, who are already well aware of the problems concerning the convertion between concept art and in-game armor, often create armors filled with clipping issues and other art bugs...Imagine how much of a waste it would be to try to follow a player's design. Erasculio 23:44, 18 July 2008 (UTC)

note that they dont always completely follow the design. Besides, they may make half of their armors this time ( or at least try to) player made...so less time creating armor designs on their part (though that would also mean thered need to be profession and maybe race categories)--<font color="Blue">Ra <font color="Orange">ph  <font color="Blue">Tal <font color="Orange">ky  01:50, 21 July 2008 (UTC)

Well maybe you can come up with interesting ideas now and maybe they wil take some of the ideas in GW2 Simpaklimp 09:16, 22 July 2008 (UTC)


 * Actually, a "Design a Reskin" might be more fitting [less time consuming and all the geometry is actually there]. Changing the textures of a piece that already exists isn't that hard... I mean, they did a lot of that for EoTN.  Oh, and to Erasculia, if you look at some of the design a weapon designs you'd see how talented a lot of players are. Actually... thats got me thinking... 000.00.00.00 07:03, 23 July 2008 (UTC)