Feedback talk:User/Damysticreaper/Energy Storage and No Attribute

Elite Glyph (15 seconds). Your next spell casts and recharges instantly.

I hope you are not serious.  Koda   Kumi  19:42, 11 September 2010 (UTC)

You are thinking of a every 15 sec Meteor Shower right? and would not have posted it if i wasn't. Damysticreaper

Toss a double dose of exhaustion, complete energy drain, and/or health cost per point of exhaustion onto the cost to cast it, and let Elementalists kill themselves with it! Actually, I don't see why any glyph should be maintainable (15 second recharge/15 second duration) That makes it more of an enchantment than a glyph, and as such, it should be subject to the same risks of having an enchantment. Gwynna Vive 06:06, 12 September 2010 (UTC)
 * Actually, I was thinking about 6 uninterruptable Rodgorts, but it is needless power creep anyway.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  10:10, 12 September 2010 (UTC)

Well i was hesitating about cannot be interrupted or instant cast. And no way any sane ele would use a elite that would leave them helples or even near death after 1 use. Also all glyphs with the exception of elemental power (because of the high amount of charges it has) have a 15 sec duration i didn't change that. It's original recharge is 10 against a 15 sec duration. The duration unlike most enchantments is a set one and balance always comes from it's recharge and side effect. Altough the side effects in some cases overkill for the ele. Damysticreaper
 * Also, with this change to Glyph of Essence along with the proposed Glyph of Renewal, you are looking at 2 uncounterable 720 damage Rodgort spikes per 20 seconds. And people thought the latest mesmerspike was brutal.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  17:17, 12 September 2010 (UTC)

Well iv'e been thinking about it for a bit and i was planning of giving them Exhaustion as a drawback to them to prevent spell spamming. How would play you think. Glyph (20 seconds). Your next spell casts instantly but costs twice as much energy and causes Exhaustion.Damysticreaper.
 * Nobody would use it if it caused exhaustion. It would be better off left as-is, where it sees occasional gimmick use. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 18:01, 12 September 2010 (UTC)

Well having some energy to spare is still better than no energy at all and in case of a stacking exhaustion you might wanna check out what i did to Second Wind Damysticreaper

My favorite is prolly "glyph of uninterruptable attunements with zero drawback". "Gale on recharge" takes second place. &mdash; Raine Valen    20:01, 12 Sep 2010 (UTC)
 * Actually, I lied. "glyph of lol shame and diversion" wins, imho.  Or maybe "glyph of hard prot on recharge".  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  20:06, 12 Sep 2010 (UTC)

Uninterruptible attunement hmm that is supposed to be OP with Aura of Restoration as cover enchantment, are you serious? Who is gonna be stupid enough to waste a elite on that..ah seems like you would seeing you responce to it. Gale on recharge...riiiight. Knock Lock spamming Meteor Shower FTW...and massive exhaustion FTL. very very impractical indeed. Shame and Diversion, who doesn't want to lol in the face of those who use it against you. ah wait you already can do so with the current glyphs. Hard Prot on recharge was already a option but never used in combination with Glyph of Renewal because it's too impractical to use with the short durations they have...and still is even with the new function. With the few Hard Prots that are available it's not worth taking a elite slot to spam them in PvE. For PvP such enchantments are easily stripped so again not worth the elite slot for just that. Damysticreaper


 * "glyph of uninterruptable attunements with zero drawback" refers to your Glyph of No Sacrifice.
 * "gale on recharge" doesn't cause exhaustion; it gives you energy back with Second and Third and Fourth and Fifth and Sixth and Seventh Wind. At least it's elite, so they can't Mind Shock you on recharge.
 * "glyph of lol shame and diversion" refers to the fact that you can shame/diversion chain two monks for 12 seconds each, at the same time, with Glyph of Renewal. The current glyphs can allow you to instant-cast, sure, but they have drawbacks.  Yours has no drawback; it has the opposite: it benefits you.
 * "glyph of hard prot on recharge" refers to the fact that energy cost is irrelevant when Glyph of Energy makes it a bonus, rather than a drawback. Shield Guardian on everything a warrior looks at?  Heal Party on recharge?  hardcore bflash spam?  Sounds fun on its own, let alone when coupled with something like QZ.
 * My only response at this point is l2p. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  22:25, 12 Sep 2010 (UTC)
 * I'm surprised that nobody mentioned the "ether" skills. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 22:45, 12 September 2010 (UTC)

The attunements are already fragile enchantments with a 2 sec casting time and a recharge of 45. Having them interrupted in itself can be deadly for a ele and even so far in the game i'm quite suprised their recharge hasn't been reduced yet being the fragile backbone of the ele. Glyph of saccrifice is made to cast such spells safer, same goes when looking at spells like meteor shower, powerful but most of the time too fragile to use inside of combat. And in the case of Glyph of Energy combined with Exhaustion skills like Gale, it's what is has been designed for from the start. I only gave it aditional energy gain so it won't lose out to the Ether skills who are on pure managment superior to GoE let alone when combining with QZ GoE really loses out to those 3 if you don't take exhaustion skills into account like Heal Party and Shield Guardian. GoE is simply a glyph to serve as energy managment when using exhaustion skills like Gale and Earthquake, not with spells who don't cause it. And about Glyph of Renewal i already planned to have a 2nd look at it as i stated earlier so stop complaining about it, and with fast casting and GoR current function using Diversion and Shame on 2 monks at the same time is already a option but not used, don 't expect that the new function will bring a change to it either. And next time when you post a message use a normal english so people can understand instead of using your own. your arguements don't make much sense when you do so. Damysticreaper
 * Hello, Bathory the 2nd. You may not have noticed, but the people who have placed the above comments are not complaining or argiung with you, they are giving useful criticism which you can use in your advantage to make your feedback proposals more reasonable.
 * You do not know everything about this game. Neither do I, and nor does Raine or Sparky. So listening to each other is important to give feedback that actually makes sense instead of making yet another list of excuses why ele skills should be buffed instead of nerfed.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  11:44, 13 September 2010 (UTC)

Ether Prodigy, Ether Prism, Ether Renewal and Energy Boon are all ridiculous. --Frosty  11:50, 13 September 2010 (UTC)

I do listen to comments of people but when they keep on going on the same topic while i already said i'm going to change it is nothing more than ordinairy complaining. If people make up a arguement of a suggestion wich is a unconvincing one comparing to available options of course i will go against it with my own arguements. I expect anyone to do the same thing, i may be stuborn but i do recognise valid arguements and when they are i make changes to my suggestions accordingly to them. Damysticreaper

Seeing that the problem lies withing the spiking power in PvP while it's a PvE suggestion it can be countered quite easily in case of Rodgort's Invocation's new function and same when it comes to the so called Hard Prot or defencive enchantments. In case of Rodgort's it's enchantment removal and enchantment hostility like Mirror of Disenchantment and Tranquility. The Exhaustion the new Rodgort's causes will be crippling enough and even punishing when combined with Equinox and Famine. In case of recasting after removal Nature's Renewal will cripple it enough. If it's still not convincing, here is the new function for PvP.

Elite Glyph (15 seconds). Your next spell casts and recharges instantly. Your enchantment spells are disabled for 15 seconds.

I originally increased it's recharge to prevent too much spiking but since you guys still see a creep in it i reverted the original recharge with it's new functionality. The new function disables enchantments when casting the glyph so strong defencive enchantments can 't be cast instantly and when facing enchantment hostile opponents the spike is as good as useless with the exhaustion it brings. If you guys still feel it's OP come up with a suggestion for to balance it next time as well please. But since it's a PvE suggestion and seeing the criticism only power creeps in PvP i'm leaving it unchanged unless you guys come up with a strong arguement that it's a power creep in PvE as well. Damysticreaper
 * Power creep is power creep. Making skills ridiculously powerful just because there are other ridiculously powerful skills doesn't make sense. For someone talking about PvE especially, you should know how insane the power creep is. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 02:10, 15 September 2010 (UTC)

Still some senseless complaining i see. Ranting about a PvP power creep while it's a PvE suggestion and now you come up with this. Saying that a power creep is a power creep, if that were so PvE and PvP skills would not have been sepperated. So please don't try to make these desperate attempts winning a argument by saying such half-assed things. If it's PvE power creep say so and how it is a power creep so the suggestion can be adjusted but don't make a senseless complains by just saying power creep power creep power creep without a solid argument to back it up because it is useless and a waste of time. I'm expecting that the comments and criticism will be better thought of from now on and not just useless comments that don't help what so ever or are completely off the topic (and i mean criticising about PvP while it's for PvE). If you guys are gonna post some criticism make sure it's well thought of and something that i can use, not the useless stuff thats written above (and you should know the reason why it is useless by now because i said it too often by now, it's for PvE not PvP) Damysticreaper

Second Wind
Yeah I would consider it slightly less bad. I still wouldn't use it. -- Chieftain  Alex 15:44, 13 September 2010 (UTC)

- Hmn this one is quite inbalanced, I guess...
 * "Elemental Attunement" Is overpowered for all 25 Energy Ele-Spells
 * "Energy Boon" in combination with Earth-Ench is right overpowered. 2 Energy and 5 Life Reg is enough I think. Else add a "only works without any other Elementalist-Enchantments"
 * "Ether Prism" is overpowered with 200 Life gain, max 100, I guess.
 * "Ether Renewal" with Attunements and "Aura of Restoration" is ovrepowered, add a "only works without any other Eleentalist-Enchantments"

--Kali Shin Shivara 18:00, 14 September 2010 (UTC)

I was doubting about Energy Boon being overpowered myself but was waiting for any comment about it. Ether Prism's 200 heal is made to match the other 2 elite heals skills but i reduced it to match glyph of restoration now. And my version of Ether Renewal can actually be concidered a nerf instead of a buff having it's stacking ability removed but i decided to reduce it's healing. Elemental Attunement now gives energy in the same way as the other attunements, i'm keeping it's attribute increasement tough, because i want to keep it as a elite like Master of Magic as one to support mixed elements not just energy managment. Altough i was doubting to let it's effect apply only to the elemental attributes of those who are at 9 or higher (possible attribute increasement as well) or reduce the energy gain to 30% +1. I decided to do the latter. Still OP or better like this Damysticreaper.

Elite Enchantment Spell ( seconds). Whenever you use a Air, Earth, Fire or Water magic spell that spell has + attribute points and you gain 50% of the energy cost of the spell used. No effect unless the attribute of the spell is 9 or more. Ends early if you use a non-elementalist skill.

This is the seconds version i had in mind wich version do you think would be better. This one or it's current one. Damysticreaper


 * Okay think about a lvl 18 Rodgort and its Damage (141) every 8 seconds, or a Earthquake/Aftershock Combination on Earthmagic 18, you don't have to spend on other Attunments, get a lot of energy back and deal lots of damage. --Kali Shin Shivara 01:20, 18 September 2010 (UTC)

Having the same energy return as the other attunements now (30%+1) it reduces less energy. I'm guessing you are basing the energy return on the 50% shown above. The +2 attribute points can already be achieved with Glyph of elemental power. Lvl 18 rodgorts are also seen already (Even Lvl 20's). Same goes with Earthquake/Aftershock (I use it in JQ with great succes). Summing it up the +2 attribute isn 't anything all that special or OP even if it's combined with a attunement. It's being used already anyways. Damysticreaper

Energy Boon
is several times as strong as your Ether Prodigy. Ether Prodigy only nets 9 energy & 200 Health (ideally) per 15 seconds at 15 Energy Storage; Energy Boon nets 212⁄3 energy & 200 Health per 20 seconds. Over a minute, Eprod generates 36 Energy and 800 Health, compared to Eboon's 65 Energy and 600 Health. Even at lower specs (0 Energy Storage), Eboon nets 390 Health and 0 Energy per minute, while Eprod nets -102⁄3 Energy and maybe 608 Health (with 10% morale, high sets, and full energy). Because one skill is better at both low and high specs, we can safely say that it's better at all intermediate specs, as well: eboon is just unarguably superior. &mdash; Raine Valen    16:23, 15 Sep 2010 (UTC)

Now this is some criticism i can use.

Assuming that Eboon's calculations are based on it's new function and that Eprod's calculations are based on a ideal situation eboon is superior over a period of time when used on each recharge. What i'm wondering about is that it's really needed to cast it over and over over such a period of time in PvE but to straigt it out a bit how about this new functionality for Eprod.

Elite Skill (7 seconds). You gain + energy regeneration. You gain + 1 Health Regeneration for each point of Energy Regeneration you have. End effect: you gain 1 point of energy for each point of energy recovered and health for each point of energy you have (Maximum 200).

I increased Eprod's recharge to 20 and gave it a dependant health regeneration and energy gain. The energy gain comes before the health gain so it's more likely to heal for it's maximum ammount. Better like this comparing to Eboon and Eprism or does it still need some modifications? Damysticreaper


 * Feedback:User/Raine Valen/Skill suggestions/Elementalist/Energy Storage. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  18:46, 15 Sep 2010 (UTC)

Adjusted it's functionality slightly it now gives more energy and heals more for each point of energy still at a cap of 200. Interresting suggestion btw. Damysticreaper