Feedback talk:User/Talamare/Healing Ring

Keeping with the original function of the skill, wouldn't it be more consistent to have the target not be healed? Or was changing this your intention? Bathory  talk  06:05, 26 September 2009 (UTC)
 * The target would probably still be healed regardless due to Divine Favor bonus. :p Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 06:56, 26 September 2009 (UTC)
 * Which is fine, to me. Doesn't this skill heal you Divine Favor bonus now? [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  07:02, 26 September 2009 (UTC)
 * you mean it makes a ring around the target, and heals everyone near the target except for the target... I think even if you made a spell like cost 1 energy and have 0 recharge with 500 healing, it still wouldnt be seen on any "none ball" teams -Talamare-   feedback  10:13, 26 September 2009 (UTC)
 * Almost a joke suggestion but what if - Spell. Create Healing Ring at target ally's location. For 5 seconds, allies near this location are healed for each second.  -Talamare-   feedback  11:45, 26 September 2009 (UTC)
 * Change the second suggestion to "target other ally" and it becomes preferable. Shayne Hawke 14:52, 26 September 2009 (UTC)
 * its a 10 energy heal with 20 seconds recharge... its fine with it having self target -Talamare-   feedback  00:12, 27 September 2009 (UTC)