Feedback:User/Skye Marin/Feedback:User/Skye Marin/Underused Skills Update - Dervish

Here is a short list of Dervish skills that I feel are extremely underused, outclassed by other skills, or have no use outside of niche roles. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Elite Enchantment spell. "For 15..60 seconds, while wielding an earth weapon, your scythe attacks deal +5..20 damage and you attack 25% faster. This enchantment ends if you cast a spell."

 Enchantment. "A sandstorm is formed around you, striking adjacent foes for 15..45 earth damage each second for 3 seconds. If you are not near an ally when you activate this skill, this skill recharges 50% faster."

 Enchantment Spell. "Target touched foe and adjacent foes suffer from weakness for 5..20 seconds. For 20 seconds, your attacks deal earth damage. If this enchantment lasts longer than 20..5 seconds before ending, any nearby weakened foes are knocked down when this enchantment ends."

 Enchantment Spell. "Target touched foe and all adjacent foes are blinded for 1..5 seconds. For 20 seconds, your attacks deal +2..10 damage to attacking foes. When this enchantment ends, nearby attacking foes are struck for 25..85 earth damage."

 Enchantment Spell. "All nearby foes are interrupted. For 20 seconds, you have +5..24 armor while moving. When this enchantment ends, adjacent foes are dazed for 0..1 seconds for every 4 seconds this enchantment was active."

 Enchantment Spell. "Target touched foe and adjacent foes are crippled for 1..7 seconds. For 20 seconds, your scythe attack skills cause bleeding for 1..7 seconds. When this enchantment ends, nearby foes suffering from a condition take 15..60 piercing damage."

 Scythe Attack. If this attack hits, you deal +10...22...25 damage. If target foe has 4..2 or more enchantments, that foe loses one enchantment.

 Enchantment Spell. "Target touched foe loses one enchantment. For 20 seconds, your attacks do cold damage. When this enchantment ends, nearby foes lose 0..1 enchantment for every 10 seconds this enchantment was active."

 Enchantment Spell. "For 5..20 seconds, Dervish skills you use recharge 33% faster. This enchantment ends if your energy drops below 50%."