Fort Koga

Fort Koga is one of the maps in rotation in Random and Codex Arenas with a backdrop of the Maguuma Jungle.

Description
The map is composed of a raised circular walkway that encloses the central area of the fort that is accessible by stairs. The walkway has two bridges under which players can move, although there typically is not a reason to do so because the path underneath the bridges doesn't lead anywhere.

Objective
Annihilation: To be victorious, at least one player on your team has to be alive after he has killed the last opponent.

Common Tactics/Tips

 * Battles are usually staged to the northwest of the map; from either start point, cross the bridge to get there. However, ranged attackers will typically gain a greater advantage by going to opposite direction due to both the height advantage in the fact that the area across the bridge has many obstructive walls.  Depending on your team composition, it may be advisable to proceed the alternate route.
 * The many walls on this map can render projectiles largely ineffective. Casters are advised to use these as cover as much as possible.
 * The bridges themselves can also be used as obstructions. This can, however, easily be countered by moving onto or over the bridges.
 * Players on top of and under bridges can melee and shoot arrows at those underneath and above them.

Trivia

 * Fort Koga was once playable from the World Map of Tyria, located above Henge of Denravi. Players can no longer discover this map.
 * During early beta, Fort Koga was a much bigger PvP zone. One team would start in the Fort and the other would start outside, but now carts have been added to block off the entrance/exit from the outside area.
 * Fort Koga might have been named after the poison-type gym leader in Pokémon, Koga.