Talk:Grenth's Aura

Pairing this with an attack skill with lose one enchant should make this skill fairly reliable, especially since you don't have to spec into wind to get the effect. --Rururrur 18:01, 21 July 2007 (UTC)

Agreed, an acceptably OKish skill. --Renegade 20:31, 21 July 2007 (UTC)

Rending Touch to remove 2 enchantments from the target?

For the love of god, take this down to 5 energy along with the other skills like this, theres almost no reason to use them atm.
 * Maybe. But this is already a good skill because of its huge range.  Take all the Aegises/Taints off everyone in a ward.  The bigger problem is that no one uses Wind or Earth Prayers because that just takes away from your Melandru's duration.--Lodurr 11:18, 22 July 2007 (UTC)
 * IMO, the main advantage of this skill is the removal of enchantments that cannot be hit through spells (like Shadow Form, Spell Breaker and so on), although that's a bit limited. This skill would be perfect for me if the initial cold damage were also nearby, not adjacent. Erasculio 21:57, 22 July 2007 (UTC)
 * Hmm, use with Winds of Disenchantment, lots of enchantments lost around you... but what use is that? --Ufelder 07:21, 23 July 2007 (UTC)

Lodurr, I really hate Melandru, and I seriously think Izzy leaves the other skills to rot as a way of saying "Sorry I made this skill".--72.84.72.113 23:27, 22 July 2007 (UTC)
 * Lol in some ways it's a little true, some skills can be really damaging to the game, so we leave them a little under powered, until we can find a place for them. ~Izzy @-&#39; 19:09, 25 July 2007 (UTC)

Nice Synergy with twin moon sweep ... which can be devastating when it criticals.

Has some uses in PvP, still doesn't really make Wind Prayers viable in PvE. --Deathwing 00:33, 24 July 2007 (UTC)

Doesn't require an investment anyway. 220.101.137.117 11:33, 24 July 2007 (UTC)


 * this looks nice InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 18:34, 24 July 2007 (UTC)

I think this is going to be a really strong skill, it has a lot of use with Pious Fury, to spike and remove. ~Izzy @-&#39; 19:09, 25 July 2007 (UTC)


 * Oh, you just gave me a awesome idea!

InfestedHydralisk  20:19, 25 July 2007 (UTC)
 * Wow...an ele would struggle to afford that energy-wise. Edit: and no cripple for a knockdown. --Deathwing 20:20, 25 July 2007 (UTC)
 * Oh w8...this grenth skill doesnt add cripple :P, forget the build :P should be grenths fingers...or something InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 20:26, 25 July 2007 (UTC)



This actually deserves to cost 10 energy, but most of the other 10 energy enchantments such as Grenths Fingers, or Staggering, or Dust Cloak, dont.--Atlas Oranos 10:39, 7 August 2007 (UTC)

Also in any avatar build, this only costs 6 energy because of the 4 back from mysticism. Justing6 15:05, 27 February 2008 (UTC)

Nerf
Talk about super overkill. --Mango 23:08, 6 March 2008 (UTC)
 * I like how the duration is reduced to 10 seconds, this isn't the kind of enchantment you want up for too long. But the rest, including the cost update -no, expecially the cost update- was just a bit overkill =\ Silavor [[Image:UserSilavorSigIcon.png]] 23:23, 6 March 2008 (UTC)
 * They just wanted to flat-out kill it. It's not like bumping the recharge would be enough in combination with the Pious Assault nerf or anything. --71.229 23:30, 6 March 2008 (UTC)
 * the balanced it vs chilblains, so w/e 76.26.189.65 00:39, 12 April 2008 (UTC)
 * Not to mention the 2 second cast. =( Elder Angelus 20:23, 25 April 2008 (UTC)
 * What really killed it was just that, the 2 second cast time. I believed the energy cost is justified, dervishes can deal with that plus this enchantment was cool for dervs. You can go here and have you say in skill feedback.--Wealedout 16:19, 15 September 2008 (UTC)

Epic Lifesteal
is win. too bad it only works with scythes. --92.107.188.46 11:28, 20 February 2011 (UTC)
 * Is very win, especially under Avatar of Grenth. Batmanhatguy
 * this skill needs nerf soo so badly, this +avatar of grenth = too much lifesteal, combined with enchantments, you basicly get a tank with high dps.
 * Haha. Melle tank. Thats funny.-- Briar  User Briar Sig 3.jpg  The Spider  17:45, 17 March 2011 (UTC)

funny in a bad way
 * That sort of tank is trivially easy to counter though. Heavy enchant stripping isn't so useful (the enchantments recharge too quickly), but kiting, blocking or making them miss will do away with not only their damage, but their healing as well.--173.55.47.250 01:59, 23 March 2011 (UTC)
 * Grenth's Aura is mainly dangerous because of the weapon it requires (scythe, if you haven't guessed). Having a large range of damage, a scythe always had the drawback of swinging for only tiny bits of damage (still has it). This gets even worse when a scythe has to hit +armored targets. What Grenth's Aura does now is replace the lower end of the scythe range; essentially you have a 5...21...25-41 scythe(which also gains health at the lowest range). --Ipsen 01:26, 26 March 2011 (UTC)
 * It would have been unbalanced before the scythe damage nerf, but I don't believe that it is now. Remember when they changed critial hit damage boost from 40% to 10% for scythes?--173.55.47.250 02:06, 26 March 2011 (UTC)

They're still Melee, Melee with only 70 armor and no option of using a shield. Move into this century with us and start running a Bsurge ele in your teams. -- Briar    The Spider  04:21, 26 March 2011 (UTC)
 * Windwalker or Blessed Insignias, with the proper number of enchantments (for Windwalker), can put you at 85 or 80, respectively. Plus Mysticism itself basically counts as a shield now, based on your points in that. Say 9 points, with just blessed, that is 89 armor. Its not perfect, but its there at least. Guildwarsrunner 05:46, 26 March 2011 (UTC)
 * Adding something like Vow of Piety can make it much higher, although that is impossible to cover. Anyways, windwalkers + 4 enchantments + 9 Mysticism + Vow = 123 armor. Of course, there are some things that will drop it back to 70 instantly.--173.55.47.250 15:12, 27 March 2011 (UTC)