User:Xeeron/suggestions/Dishonorable Combatant System 2.0

(Discussion)
I propose three changes to revise the existing Dishonorable Combatant System:
 * 1. Dishonor for idling.
 * Players receive 1 dishonor point every 30 seconds after the match has begun. This timer is reset whenever a player moves, attacks, or uses a skill.
 * This effect should be scripted like Kinetic Armor x Wastrel's Worry; Renews on any action, and only gives dishonor points when the timer runs its full course.


 * 2. Dishonor for non-contributing.
 * Players receive 1 dishonor point every 60 seconds after the match has begun. This timer is reset whenever a player attacks, takes damage, or uses a skill that targets a foe or other party member.  Additionally, delivering amber to Kurzick NPCs or sending the Siege Turtle will reset the timer.
 * See 1. for scripting suggestions.
 * See 1. for scripting suggestions.


 * 3. Dishonorable title track.
 * Players receive 1 point in the Dishonorable title track each time they are hexed by Dishonorable. With each rank in the Dishonorable title track, a player's Dishonored status lasts 50% longer (This effect stacks exponentially.).  You lose 1 point in the Dishonorable title track each day.
 * Tier 1 - Requires 25 points
 * Tier 2 - Requires 50 points
 * Tier 3 - Requires 75 points
 * Tier 4 - Requires 100 points
 * Tier 20 - Requires 500 points
 * This title is account-wide, can not be seen by players, and does not count towards the "Kind of a Big Deal" title track.
 * (At tier 12, the Dishonorable Hex lasts (1.5 ^ 12) * 10 = ~1300 minutes, or roughly one day.)
 * This title is account-wide, can not be seen by players, and does not count towards the "Kind of a Big Deal" title track.
 * (At tier 12, the Dishonorable Hex lasts (1.5 ^ 12) * 10 = ~1300 minutes, or roughly one day.)


 * 4. Accelerated Base Decay Rate
 * Players lose 1 dishonor point every 90 seconds, unconditionally.
 * This decay serves to offset the natural accumulation of dishonor points all players are likely to receive from regular play.
 * This decay serves to offset the natural accumulation of dishonor points all players are likely to receive from regular play.


 * Why this is a good idea
 * The current report system is in need of dire revision of some sort. Most players do not report, and 2-3 leechers a battle is not uncommon.  The suggested revisions would reduce reliance on player reports, as well as the repeat leeching of some players.
 * After initial scripting revisions, the revised system would continue to require little to no input from Arena Net, or NCSoft report staff to carry out.
 * Players who attempt to circumvent these requirements will either have to actively sit at the computer and "play", or will be forced to use bots. Bots would be handled under normal procedures.


 * Why it may not work out
 * Honest players will accrue dishonor points and dishonorable status occasionally by nature of the automated system. However, because both points and the title track naturally decay, players who do not make intentional or unintentional leeching a consistent problem should not experience much inconvenience.
 * Like the existing system, these changes remain purely reactionary. Leechers will be seen, and will benefit periodically, so they are likely to still leech at times.  However, the increased frequency of accumulation of dishonor points and the extended dishonorable status should greatly reduce leeching activity.