ArenaNet:Guild Wars 2 suggestions/Map Improvement

Map Improvement (Discussion)
In Guild Wars 2 I would love to see an alphabetical list of cities I've already visited. Sometimes it is very difficult to find things on the map. An alphabetical index would be wonderful!

Another good idea to improve the mapping system is to allow players to add their own "thumbtacks" to the maps with notes. Such as "boss here" or "avoid this area b/c you will die!" In addition to these thumbtacks I would also like to be able to set a "navpoint" to the compass that is popular in most games. Instead of just pinging the map, it would create a "permanent" ping that would help you navigate more easily. PhoenixAvenger 08:16, 5 August 2008 (UTC)

I like exploring every corner of every area. With GW1 maps, when I'm looking over all the area to see if I missed any turns, I find it difficult to see if I could have continued in a certain direction or if there was a mountain blocking my path. I don't want to remove the fog from unexplored areas, but I would like explored areas to be easier to determine if I could have continued in a certain direction. 71.229.150.63 16:26, 7 January 2009 (UTC)


 * This is a good idea because sometimes I will spend five minutes or more just looking for a city I need and its very frustrating when you have people waiting on you to do this.
 * People who play Guild Wars would like this included because it would save us alot of time and hassle having to search through all the different land masses for a city when we can't remember exactly where it was.


 * Reasons why this doesn't need to be implemented
 * This feature wouldn't be as much of a help as claimed, as one could easily ask another player for the location of a city if one forgets.

Ezekial Riddle's suggestion.
To go along with the map markers idea, perhaps there should be a "map-share" option, where you and someone else will open a map together (but you can only see what you've uncovered). You could then ping locations to each other, such as towns or farming areas.


 * Reasons why this may work out
 * Simplifies direction-giving.
 * Helps RPers find landmarks and what not


 * Reasons why this may not work out
 * I can't think of any, but I ask that someone please post their criticisms of this specific idea.