ArenaNet talk:Skill feedback/Dervish/Attacker's Insight

Umm, just to tell you.. they use it at 4 wind prayers which means the 2 attack skills actually cost 1 energy. Prokiller88 22:24, 28 February 2008 (UTC)
 * yep 12+1+1/12+1/3+1 76.26.189.65 09:10, 29 February 2008 (UTC)
 * I actually agree, increasing it to 30 recharge would make it somewhat of a GoLE for attack skills. 74.229.66.241 20:02, 29 February 2008 (UTC)
 * That would work, then we could add this, too: "Attacker's Attunement. 10 1 45  Enchantment Spell.  For 60 seconds, whenever you hit with an attack skill or cast an enchantment, you gain 1 energy plus 30% of the skill's cost."  If you want to compare energy management for two different classes, you've got to take it all into consideration.  Dervishes have to maintain enchantments on themselves and use attack skills that also require energy, with no Expertise, Critical Strikes, Soul Reaping, Adrenaline, Leadership, or Attunements; something like Attacker's Insight is necessary to manage energy.  Its presence on almost every attack-based Dervish bar should indicate something.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  02:09, 12 November 2008 (UTC)
 * Either hit the recharge, but then maybe 30 seconds might not help much, just increase the time spawn between spikes, or hit the numbers, like 1 attack at points 1-7 in wind prayers, 2 attacks at points 8-12, 3 attacks at points 13-19 (meaning more serious investment in that line to make it worth). Energy wise, thinking that Dervish attacks are usually 5, 10, you could use increments of 5, 10, 15, 20 at breaking points, or just leave it as it is currently. Krothal 10:24, 4 March 2008 (UTC)
 * Guess you could say that this skill now is Glyph of Lesser Energy for attack skills :p - should also behave like that imo. Increasing recharge would at least reduce pressure a bit, but lowering the ammounts of attacks effected is a bit too much imo; I don't need pre boost Attacker's Insight... BTW, the "degenerate spike builds" part, it basically sais: "this skill is expertise in wind prayers" - although it's only for attack skills, isn't that why many ppl actually play R/D's? :P Shai Meliamne 15:09, 15 June 2008 (UTC)
 * Possibly increase the number of attacks affected, but decrease the effect (make it like ~5 instead of 15+). That way it could be used for energy management with attack skills, but wouldn't work all that much better on 10 one than it does on 5 ones. Thus, the Chilling Victory/Pious Assault problem would end.