Feedback:User/Tounaku/Dervish Skill Suggestions

The Dervish has become something like an Assassin in Guild Wars: either broken and annoying or underpowered. Hopefully some skill changes can level out this profession and bring back some elbow room back for build creation and play strategies instead of the standard LOL-SCYTHE-BUM-RUSH.

Scythe Mastery
Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for seconds. If you struck a target that was already suffering from a condition, this skill recharges twice as slowly.

Scythe Attack. If this attack hits, you deal + damage and gain Energy. If you are under the effects of an Enchantment, you also steal up to Energy from your target.

Scythe Attack. If this attack hits, you deal + damage. If you are under the effects an Enchantment, you lose 1 Hex. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment.

Scythe Attack. This attack deals only damage. If you struck an attacking foe, he suffers from Weakness for seconds and Blindness for  seconds. If you struck a foe casting a spell, he suffers from Bleeding for seconds and is Dazed for  seconds.

Melee Attack. This attack deals + damage and is unblockable. If this skill hits, you lose 1 Enchantment. If you lost an Enchantment in this way, this skill recharges instantly.

Melee Attack. If this attack hits, you deal + damage. If it hits a summoned creature, all nearby foes take holy damage and this skill recharges instantly.

Scythe Attack. You attack target and adjacent foes and gain Health. Each attack that hits deals + damage. If you struck more than one target, up to 3 other allies in the area gain Health.

Scythe Attack. You attack target and adjacent foes. Each attack that hits deals + damage. You gain 3 Energy for each foe you hit.

Mysticism
Elite Skill. For 8 seconds, the next time you use a skill you gain Energy,  Health, that skill recharges 50% faster, and you lose 1 Enchantment. If an Enchantment was lost in this way, this skill instantly recharges.

Skill. Lose 1 enchantment. If an enchantment was removed in this way, all adjacent foes begin Burning for seconds and you gain  Energy for each adjacent foe (maximum 15 Energy).

Enchantment Spell. For 15 seconds, for each Enchantment on you, Conditions you apply last % longer (maximum 50%) and you deal + damage against foes suffering from Conditions (maximum +12 damage).