Feedback:User/Bathory/Smoke Powder & Viper's Defense


 * Increase the "Defense" of both of these skills by adding damage reduction similar to Smoke Powder's current function.
 * They both function similarly, inflicting a condition and moving the assassin out of harm's way.


 * Enchantment Spell. (10 seconds) The next time you are struck, you take half damage. Initial Effect: Adjacent foes suffer from Blind ( seconds) and you Shadow Step to a nearby location directly away from your target.
 * Has recharge equal to Return, a popular and powerful Shadow Arts skill.
 * Would stop this from disrupting stances such as Dark Escape.
 * Has recharge equal to Return, a popular and powerful Shadow Arts skill.
 * Would stop this from disrupting stances such as Dark Escape.


 * Enchantment Spell. (10 seconds) The next time you are struck, you take half damage. Initial Effect: Inflict Poisoned condition ( seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target.
 * Actually adds defense to this skill, by blocking out some damage.
 * Poison is less useful than Blind in this situation, so the recharge is much less.
 * Actually adds defense to this skill, by blocking out some damage.
 * Poison is less useful than Blind in this situation, so the recharge is much less.