User:Lilondra/Gamebalance/Ritualist

Rework
I've started the whole rework of the rt.The concept has been in my mind for some while now.I think that the way I'm changing it might just make it usefull in a non-op and non-gay way :) (the armour you'll just have to take with it ^^)

Spawning power
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Restoration magic

 * Changed functionality to : Weapon spell.Target ally is healed for and for  seconds that ally has a % chance to block melee attacks.


 * Changed functionality to : Spell.Target ally is healed for and loses 1 condition.If you were under the effect of a spirit blessing that ally is healed for an additional  health.


 * Changed functionality to :Weapon Spell.Target ally loses 1 condition and 1 hex.For 5 seconds that ally gains health every second.


 * Changed functionality to : Spell.Heal target ally for .For each spirit blessing that affects you 1 ally near that ally is healed for


 * Signet. Resurrect target party member with % of your current Health and % Energy. The next time that ally dies within 60 seconds, so do you.

''Drop those pitchforks! The reason I'm nerfing Death Pact signet is because if I nerf all damage I need to nerf Death Pact signet aswell.Its just retarded on hammerwarriors atm.This is a indirect buff to morale boost aswell.'''Anet if you would include this nerf,make sure all other power creep problems are fixed FIRST! ' 

Channeling magic

 * Changed functionality to : Spell.All foes adjacent to target ally take damage.This spell causes 5 points of exhaustion.


 * Spell.For 5 seconds target foe takes damage each second.


 * Elite Spell.Target foe is struck for lightning damage and is Interrupted.


 * Hex Spell.For 3 seconds nothing happens.After 3 seconds target foe and all nearby foes take Lightning Damage.


 * Elite Skill.All nearby foes take damage and are knocked down.All your attack skills are disabled for 5 seconds.


 * Lose all spirit blessings.For each spirit blessing you lost you gain energy (max ).


 * Weapon spell.For 15 seconds whenever target other ally hits a foe in melee that ally steals up to health from that foe.


 * Weapon spell.For 15 seconds whenever target other ally hits a foe in melee all foes adjectant to target other ally's target take physical damage.


 * Spell.Lose 1 spirit blessing.Target foe is struck for lightning damage and is set on fire for  second(s).


 * spell.Target foe takes lightning damage.If target foe was under the effect of a weapon spell that weapon spell ends.

Communing

 * Spell.All foes adjectant to target ally are knocked down and take damage.This spell causes 5 points of exhaustion.


 * Spirit blessing.For seconds foes near target other ally cannot be enchanted.When this ends all nearby foes lose  Enchantment(s).


 * Spirit blessing.For seconds melee attacks targetting you have a 90% change to miss.Whenever you would have been struck you lose  health.


 * Spirit blessing.For seconds you have an additional  maximum health.While wielding a item spell you have an additional + energy aswell.When this spirit blessing ends all nearby allies gain  energy.


 * Spell..All foes adjectant to target ally are interrupted and take damage.


 * Spirit Blessing.For seconds creatures within earshot take twice as long to build adrenaline.


 * Spell.All foes within earshot of target ally are blinded for seconds and take  damage.For 20 seconds struck foes are unaffected by Shadowsong.
 * Binding Ritual. Create a level Spirit.For   seconds whenever a non-spirit creature is struck in melee he/she steals up to    health.This spirit dies after  seconds.

Binding Ritual. Create a level Spirit. All non-Spirit creatures knocked down within its range are knocked down for at least 3 seconds. This Spirit dies after seconds.


 * Skill.All dead allies within earshot are resurrected with % health and % energy.