User talk:Linsey Murdock/Questions9

Costume Brawl
I was wondering if it would be possible to maybe launch this a couple weeks early? Obviously with no rewards until Halloween, but to give people something fun and such to do? :D Since you made Costume Brawl specific skills that wouldn't change with skill balancing, and Regina said it'll be largely the same (the halloween event), one could assume the Costume Brawl bars are largely unchanged and ready to go? A lot of people like the Costume Brawl and would play it even without rewards (something I think that should be done actually, is making all the minigames (everything but the rings) available all the time, just without rewards until the holiday comes up), and it is one of the best minigames ArenaNet has done yet, since it gives pure PvErs a light-hearted fun way to try the other side (something more is needed of...) and maybe branch out, and it gives PvPers a break from the usually broken top end PvP modes with a more balanced less time consuming one. At best, you could give out Faction for it, but I think people would rather enjoy this as a "special event" more-so than another double weekend or something! DarkNecrid 15:55, 5 October 2008 (UTC)
 * i'd like this too, but i highly doubt anet is gonna do any of this just b/c this kinda stuff has been suggested lots of times in the past. i will suggest something that might fit in w/ a holiday theme however. i was thinking that marti gras weekend would fit in w/ the costume part of costume brawl. especially since costume brawl almost sounds like costume ball. what better way to celebrate the last few days of carnival than to have a gw marti gras party? -- VVong | BA 19:33, 5 October 2008 (UTC)
 * Costume brawl will be running for a full week this year. I don't think we will be able to extend that time this year, because there is some testing we have to do still which may not be ready in time. However, I'll definitely take the marti gras suggestion into consideration and I'll see about extending the time next year. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:01, 7 October 2008 (UTC)
 * Man, thank you so much! :) 71.113.137.92 19:18, 7 October 2008 (UTC)
 * ^that was me. I just realized you said a full week even tho it ran that long last year too. :( Oh well, always next year I guess. :P Thanks for replying none-the-less. DarkNecrid 19:32, 7 October 2008 (UTC)
 * <3 Costume Brawl. I love the Rit, but the Necro... blech.  Can't wait for that week... I'll be shelving that other game (which is not WoW) for that week then. --Ravious 20:12, 7 October 2008 (UTC)

Semi-related: Did the Costume Brawl outpost ever get NPCs? Specifically I remember the lack of a Xunlai Chest and a Priest of Balthazar being bothersome last year, and a Tolkano for zkeys would be handy. And going even more tangentally: Are the AB outposts ever gonna be getting Tolkanos for zkeys? - Tanetris 23:50, 8 October 2008 (UTC)

Legal ?
Is it legal to give the HOM's fow statue to players for 20 K / player while they are watching tv or doing something else ? Would ANet take my money back if it is ? Yseron - 86.64.70.44 12:11, 2 October 2008 (UTC)
 * It sounds as if you're worried about selling Fow runs. It's perfectly legal. Anet is well aware of running services, and has made no move to stop them in the past, and it's highly doubtful any move will be made against runners in the future. Also, running isn't against the EULA, so they can't just arbitrarily decide to take any money you made from running people anyways.--Pyron Sy 13:07, 2 October 2008 (UTC)
 * Running is a playstyle they neither encourage nor discourage. Basically, they allow it, but won't implement features to support it. So you can go ahead and do it. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:47, 2 October 2008 (UTC)
 * They broke a lot of running that was seen in prophs from happening with facti0ons NF, adn EotN. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 16:07, 2 October 2008 (UTC)
 * Good point. But then they allowed it some more in Nightfall. They're really trying to provide a good trade-off between allowing quick development for people who have several characters, and "encouraging" people to play through the game normally. Running is still possible in many places, and there has never been a case of someone getting suspended or banned for running or getting a run, afaik. ANet has also never explicitely said that such acts are bannable or punishable, again, afaik. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:18, 2 October 2008 (UTC)
 * True, But look at all the droks run nerfs. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 23:29, 2 October 2008 (UTC)
 * Arenanet have allowed a lot of the newer content *cough* Eye of the North *cough* to be, how should I put this? Run-tastic. Yseron, go for gold. If Arenanet wanted to nerf running they'd have to nerf a heck of a lot of good builds.  Arenanet has allowed their game to be runnable, there's runners for everything now-adays - can't really think of anything that can't be run bar solo-quests etc but then again we've got the Wiki and the likes for that kind of thing.  Haven't seen a FoW runner but as I said, go for gold.  118.92.147.180 00:03, 3 October 2008 (UTC)
 * For the record, the droks run builds weren't nerfed because ANet is against running, they were nerfed because ANet wanted it to be a challenge. Dargon 06:03, 3 October 2008 (UTC)
 * If they really wanted to stop it, they would just have had to close the gate in Beacon's Perch and open it only after you reached Droknar's Forge (as you've no reason to enter Lornar if you're only a low level). We know the code for locked gates is already in the game... --Lady Rhonwyn 09:34, 3 October 2008 (UTC)

Yseron, if you can run FoW go for it, you'll be working for your gold and I don't think Arenanet are going to do anything about it - bar coming up with build counters, but judging by their speed at the moment people running FoW aren't going to be a big thing for them. I say go for it. There's nothing illegal or against the rules for it, people can complete FoW with 1 player and 3 heroes now, so go make yourself 80K a run if you can. ^_^ 118.92.147.180 09:55, 3 October 2008 (UTC)
 * Thanks for the advice - Yseron - 86.64.70.44 18:34, 3 October 2008 (UTC)
 * Impressive, love to see you in action with that. And, equally impressed you would show off the builds also.  Good man.  You should be proud.  ^_^ 118.92.147.180 18:38, 4 October 2008 (UTC)
 * The reason for showing the builds is that a majority of players consider them to be useless (i have been kicked from counteless 8 men parties for pinging these skills bars on my characters (not heros). With the specific constraints enumerated in the user box, the builds do only 50% of the job. If someone one day try these exacts same builds he will quickly find out that without using terrain configuration and positioning, targets management (sometimes up to 4 simultaneously), and incentive heros management an error in some very specifics areas can bring you back to toa in 10 seconds. I have improved the builds since and also learned to use heros AI bugs & flaws to my advantage, thought. However there are more effective configurations but they take away the challenge, and i dont play to fall asleep in front of my computer. One more thing, to those who think it is slow to progress with such a configuration, 25 ~ 30 seconds is the time needed to take out the first group of enemies when entering the fow. Live demo on demand, or just ask Sir Tex Slaughter, a wammo to whom i gave the end chest for free. Yseron - 81.251.145.21 04:44, 5 October 2008 (UTC)

That's quite impressive and certainly not "illegal". Congrats on your hard work, I wouldn't mind seeing it myself some day. - Linsey talk 19:14, 7 October 2008 (UTC)
 * With great pleasure, just tell me when you are available and willing. Yseron - 86.64.70.44 16:23, 9 October 2008 (UTC)

Possible additional honors statue for the HoM
What about a Eternal Titan Slayer statue for completing the Titan Quests in Prophecies? Currently the xp only rewards are not that much incentive to complete them, and they are at least as difficult as Sorrows Furnace and imo represent a notable achievement. -- Wyn 19:52, 30 September 2008 (UTC)
 * On a sidenote, making those quests repeatable would be nice, aswell. :) &mdash; Why [[Image:User Why Are We Fighting BlackRose.jpg|User talk:Why Are We Fighting]] 20:00, 30 September 2008 (UTC)
 * Currently the game doesn't recognise many accomplishments done before the HoM, as seen in how we had to beat Urgoz and the Deep again for them to be registered in the Monument of Honor. If the Titan Quests could be added to the HoM without being repeteable, it's likely everyone who has already done them would not be able to add that statue to their Honor monument. Erasculio 20:18, 30 September 2008 (UTC)
 * It's not that hard to do them more than once with a group, I think there would be a way to register completion without making the quests repeatable, otherwise making them repeatable with limited xp gain after the initial completion the way that EotN primaries are should be possible, since it's a mechanic already established. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 20:21, 30 September 2008 (UTC)
 * Or even like Sorrow's Furnace, that is repeteable without the xp limit. Ideally we would get a chest for beating Sorrow's Furnace and a chest for the Titan Quests (with Titan Weapons? Never ever going to happen, though, but the SF chest could drop the greens found from the bosses within that area), IMO. Erasculio 20:24, 30 September 2008 (UTC)
 * (ecx2)The common thread for all the accomplishments that had to be completed again to get the HoM statues is that there was previously nothing in the game code to track whether or not they had been completed. Obviously it is already tracked what characters have done the Titan quests (else we could continually get them from Glint). - Tanetris 20:25, 30 September 2008 (UTC)
 * In hindsight you're probably right, considering how we did not have to beat each campaign again before adding the "Eternal Hero" statues. Erasculio 20:38, 30 September 2008 (UTC)
 * Adding new stuff to the HoM is a little tricky, but I'll open this up for discussion at the next Live Team meeting. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:29, 1 October 2008 (UTC)
 * There needs to be a statue in HoM for Tombs.Carinae Dragonblood 04:19, 17 October 2008 (UTC)
 * At this rate we might end up with people asking a HoM statue for loging in. Yseron - 86.64.70.44 16:58, 17 October 2008 (UTC)

I don't know where to post this..
As I was going through Oola's Lab I noticed the armor that Xien was wearing. The hood but not like the dervish and the color, orange and black. Is it possible to make this armor or something close to it availble to Assasins? Blood 03:22, 17 September 2008 (UTC)
 * That would be under the GW1 suggestions page. Someone mind dropping the link? I don't remember where it is of the top of my head. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 04:27, 17 September 2008 (UTC)
 * I've inquired about having NPC armors converted to player armors before and was told that the differences in how they are created would make the change much more difficult than you would expect and basically means it would have to be rebuilt from scratch as a new armor. Making new armors in general is something I would love to have done, but I don't have a lot of art resources at my disposal. So sadly, I don't think the odds of getting this NPC armor made for players if very likely. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:22, 7 October 2008 (UTC)

Will a minion/spirit tab EVER be implimented?
I found this thread a while ago and it has 7 pages of /signed and absolutely no /not-signed's in it. My question is, will one ever be implemented into the game? Thanks!

Naru 04:31, 29 August 2008 (UTC)
 * Something like this? --Just One More Thing 04:49, 29 August 2008 (UTC)


 * YES!!!!!!!!!!! That would be Amazing!!!!!!!!!!! Especially if you could have a little "+" on the party members tab to open it! Naru 06:14, 29 August 2008 (UTC)


 * Why it wasn't implimented before release still confuses me. A Minion Master has his/her own party, within the party dynamic, its sad to see Arenanet wouldn't address this eariler, or at all. 000.00.00.00 06:24, 29 August 2008 (UTC)


 * Then perhaps, just perhaps, a human Minion Master might actually be able to be semi-efficient compared to a hero-AI driven one. Today there's just no way for a human player to have any kind of practical way of overseeing his or her minions. Please implement this :) Kherec 12:12, 29 August 2008 (UTC)


 * I'm not sure this would be such a good idea, thanks to how it would clutter (and clutter a lot) our interface. Keep in mind that while we, players who have been around for some time, understand that this is easily the kind of feature we may turn on and off depending on the circunstances, a new player may believe that he/she is expected to keep that tab open whenever there are minions around, or risk being less efficient. Which means, the new player would lose a significant part of his screen because of this.
 * IMO, better than implementing a minions window, would be changing how minion targeting skills work so we wouldn't have to select individual minions. The main example for this is Death Nova - there's no way a human player would waste time using this skill in minions, especially when heroes can do a much better job at it. Changing Death Nova so it targets all minions would solve this problem, although of course balancing it would be necessary with that change.
 * Making the minions to appear when we hold "tab" (the command that highlights the name of our allies) would also help, as it would be easier to actually target them. Even a key to scroll through minions would help, as that would not clutter the screen and would not require a new interface, but would make the management of minions easier. Erasculio 12:52, 29 August 2008 (UTC)
 * Ever heard of the word "thinking"? "I'm a frontline warrior, i need to see how my MMs minions are doing..." No, I don't. If you can select wether or not you want to see it, this wont be a problem. -- Treasure Boy  [[Image:ArthasSignature.jpg|19px|I love this skill :D]]  Talk  01:43, 31 August 2008 (UTC)
 * Use said method to determine the impact on a new player playing an MM. -- Armond Warblade[[Image:User Armond sig image.png]] 01:52, 31 August 2008 (UTC)
 * This was probably not implemented for historical reasons. In the beginning, Minions set your energy to one pip of degen for each minion until you ran out of energy or they died, meaning Soul Reaping was essential to keep them up and it was difficult to maintain more than 3-4.  Later they were changed to have a health degen instead of you having energy degen, but that led to MM/Mo that were capable of countering 10 pips of degen and have essentially infinite [really 2x # of enemies] armies (usually Bone Fiends), so they added the creation cap.  At some point around then I remember someone mentioning it wasn't feasible due to the unbound list, but that may have been just talk on the other wiki.  The bar would still be an issue today, however, because you potentially could have 12 minions and if you include spirits, 8 spirits (or 12 minions and 7 spirits), and while not infinite, it is large. --Falseprophet 20:35, 29 October 2008 (UTC)
 * For spirits this would be really useful. I created a few spirits with my newly created ritualist and lost
 * sight of the spirits (bloodsong in this example) because some monsters chased me around. I asked myself:
 * "is the spirit still alive?" Scanning the landscape is annoying and the spirits are hard to see in most cases.
 * Kali The Devourer-- 20:23, 29 August 2008 (UTC)
 * I thought allied spirits showed up when the key was pressed to show allies names. I know that Ranger spirits do, and enemy spirits do as well. They also show up on your compass. Minions are treated differently. 75.146.48.190 20:29, 29 August 2008 (UTC)
 * Yes, they do. But they have to be in the field of vision for that. Spirits in my character's back does not
 * show up this way. Showing up in the compass isn't enough, it could be a hero / henchie as well, and counting
 * points while fighting is out of the question (and that assumes all henchies are alive). Therefore the idea
 * with the party window is very appealing (and an icon in the buff / condition area (with the remaining lifetime
 * of the spirit)). Kali The Devourer-- 21:20, 29 August 2008 (UTC)
 * Instead of adding to the current party panel, how about a seperate 1 which can be turned off and on. That way there will be no cluttering with the dead and the creation of new minions and those who have nothing to do with minions can turn it off. Having this panel will open a new chapter for minion masters. Also this panel can also be used for Ranger/Ritualist spirits and the asura summons. --M age [[image:user MageMontu sig.png| ]]M ontu  21:28, 29 August 2008 (UTC)
 * What I'm thinking is if they would add a little word of text ON the party members area that says Minions (simmaler to the "Pets" thing) and then have a "+" next to it and by clicking that it OPENS the minion tab (scroll up to the second comment, cause I think thats what it should look like.) that way it keeps the screen clutter free. Naru 22:47, 29 August 2008 (UTC)
 * Oh my gosh, I forgot to add the thread address! http://www.guildwarsguru.com/forum/showthread.php?t=3047544 Sorry about that! Naru 22:56, 29 August 2008 (UTC)
 * Hmm I don't know if we could add them to the party window, but maybe allowing you to bind one of your keys to hold down and highlight all your minions...
 * Also, I don't know about making Death Nova be all your minions, but maybe having it be "random minion in the area that does not have Death Nova on them"... - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 04:52, 14 October 2008 (UTC)
 * I dunno, maybe if that functionality only happens when you aren't targeting an ally. It's still handy to throw on someone on your party if they're close to dying, sure it's not a completely-used-often function of a skill that is largely used on Minions, but something to keep in mind, imo. DarkNecrid 04:54, 14 October 2008 (UTC)

Its a pity you couldn't add minions/spirits to the party box in the way you do with Pets, have that little collaspable toggle so you don't need to see the full list all the time. 000.00.00.00 19:50, 25 October 2008 (UTC)

Rank Emotes
This is something I think is really odd, that there isn't more posts out there asking for it: it would be awesome if there were /deer, /tiger, /wolf etc emotes. Attaining higher tiers in Hero's Ascent feels a lot like losing content - the elk is a very classy guy that's a bummer to lose. -- BryanM 23:37, 31 August 2008 (UTC)
 * Good idea. I wonder if starcraft misses his phoenix.  Sadie2k 10:11, 2 September 2008 (UTC)
 * Refuse to HA. Don't want to lose bambi. Backsword 10:38, 2 September 2008 (UTC)
 * I don't know why we don't already have that. Izzy has like 6 accounts with r5. He refuses to lose the bambi, so he just switches accounts when he gets close. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:05, 14 October 2008 (UTC)

Sorrow's Furnace and Tombs of the Primeval Kings
Are they going to stay the way they currently are or will they be changed in some way? Today there is almost nobody doing them which is kinda sad.
 * Sorrow's Furnace:SF could be made into something like Slaver's Exile. Make the quests in SF a bit harder and give them a chest that spawns after completing the quest, the chest could drop 1 item in NM and 2 in HM (like Slaver's Exile). Today it can be easily done with heroes+henches in NM (remember that the Prophecies henches are about the worst skilled henches in GW).
 * Tomb of the Primeval Kings:Tombs could be reworked somewhat like FoW or UW but with 4 stages. Give it a chest at the end that drops 2 items+materials in NM (1 rare+1 of the unique weapons) and 3 items+materials in HM (2 rare+1 unique). Materials could be Onyx/Diamond + Ecto.
 * SF and Tombs: Add some unique weapons (not green) to the chests to make it far more attractive to high-end players.

That is all. Would really like to see a change of these 2 elite missions. They used to be fun but now they are kind of dead. -- Treasure Boy   Talk  00:14, 1 September 2008 (UTC)


 * Actually I think those changes would be pretty nice, though I wouldn't object to still being able to solo Shadow Form farm Rago Kinderlock in The Final Assault. :p Naru 07:43, 1 September 2008 (UTC)


 * Nice idea giving these areas the end chest format. To add, i would also give tombs a statue for your HoM on completion, just as SF and other elite dungeons have. That would encourage folks to revisit it also. --Just One More Thing 09:45, 1 September 2008 (UTC)


 * I contribute a big NO to this: they're hard enough as it is.  They're maybe even still a little too hard for normal players.  I have a hard enough time GETTING to SF, let alone completing much inside it.  That's what you have "Hard Mode" for.  Please stop asking for them to ruin the game for everyone else.  Greens/chests, fine.  But to change it to be harder?  Blech. --71.240.84.93 13:20, 1 September 2008 (UTC)
 * Harder, because they're pitifully easy compared to other elite areas and elite areas are not for "normal" players, but for players that want to go one step above. They're optional, so your normal playing experience is unaffected. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 13:56, 1 September 2008 (UTC)
 * I would agree, but Sorrow's Furnace is not an elite area. I wouldn't want it to become harder than it is today exactly thanks to that - unlike the end game content of the other campaigns, it is not expected to be accessible only to a few players. Erasculio 18:01, 1 September 2008 (UTC)
 * It rewards you with a statue in HoM like all the other Elite Areas so i don't why SF wouldn't be an elite area. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  21:04, 1 September 2008 (UTC)
 * Difficulty, and it has always been meant to be for everyone, as opposed to being only for "elite" players. That kind of elite area began with Factions. Erasculio 21:29, 1 September 2008 (UTC)
 * Sorrow's furnace is an elite area (terminology aside), and I understand it as balanced for a group that has only access to Prophecies. Thus no heroes, no paragon, no cons or PvE-only skills, etc. It would be unfair IMO to balance it for a group that has access to all these perks, given that some people getting there won't have access to these perks. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 02:04, 2 September 2008 (UTC)
 * Same could be said for Urgoz and the Deep. Designed for no heroes, no paragon, no cons, no PvE skills. But I doubt any will disagree that SF is much easier than either of these zones. They've already proven that they will consider changes to area left untouched for years in response to players (the recent UW changes come to mind). If the devs feel a rebalance or incentive to play a certain zone is needed, then they'll do it. That being said, SF and Tombs both could use a little something to attract more players, and fewer farmers.--Pyron Sy 02:34, 2 September 2008 (UTC)
 * And difficulty is not how to attract people to an area. Quite the opposite, actually.  Making it even more difficult will make the area less visited and segregated. --71.240.84.93 12:55, 2 September 2008 (UTC)

i'm inclined to think the oposite to that the more difficult the more people you'd get. If it's difficult there would be a nice reward at the end (that being the main reason anyone does the elite areas or HM, the loot.) ~PheNaxKian  Talk  12:59, 2 September 2008 (UTC)
 * People go to *easy* with *nice reward*. That is, where the relatively easy profit is. Just look at CoF these days. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:34, 2 September 2008 (UTC)
 * (EC) Ideally, the reason why people would play an area is not thanks to the reward at the end, but rather thanks to how fun it is. The question that has to be asked, IMO, isn't if Sorrow's Furnace has a good enough reward, but rather if it's fun enough. And IMO the answer to that is yes - ever since it was released, Sorrow's Furnace has been very much enjoyed by players. While of course it has less players now than it did after its release (it's years old now), it has had many more players than for example the Domain of Anguish, and that's despite the big rewards DoA gives people.
 * In other words, changing the difficulty of Sorrow's Furnace so it can give a big reward in the end is the opposite of good game design - it would be ruining something that is fun just so players can look for a reward. And besides, taking content open to everyone and limiting it to "elite" players would effectively remove said content from the majority of the playerbase, something that also strikes me as being bad design.
 * I'm not against adding a chest to Sorrow's Furnace after completing the last quest there, as long as it's otherwise kept exactly as it is today. I would guess this would lead to far more players than if the difficulty of SF were raised to DoA levels and then that chest were implemented there. Erasculio 13:38, 2 September 2008 (UTC)
 * The thing that i think attracts the most amount of players, is the addition of new unique weapon skins. If Tombs and SF would get an end chest after completing it, with brand new weapon skins in it, i reckon we would see atleast 4 or 5 districts there with players doing the mission. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  14:00, 2 September 2008 (UTC)

The Factions Elite dungeons could probably also do with a boost, maybe adding inscribable rare skins and a faction point reward to the end chest would attract more people to them. Or maybe if each one of the elite dungeons in the game had a very very small chance to drop a rare miniature from their end chest.

I dont agree with increasing the difficulty of SF, afterall not all the Elite dungeons have to have the same level of challenge, some can be harder than others no need for them all to be equal in that respect --Just One More Thing 02:49, 3 September 2008 (UTC)


 * Kanaxai's Chest and Urgoz's Chest already drop inscribable items. -- Gordon Ecker 03:43, 3 September 2008 (UTC)
 * groovy. You get the idea though; something new as an incentive for players to visit these areas --Just One More Thing 03:53, 3 September 2008 (UTC)
 * Keep in mind that you should be able to finish SF without using any non-prophecies things (including heroes and other players). 145.94.74.23 10:09, 3 September 2008 (UTC)
 * Just a little thought while on the topic of improving the Elite Missions of Tyria. Why not add a little something to the Titan Quests. They are very similar to Sorrow's Furnace in that they are a high-end quest chain. Making them repeatable *and maybe a little harder, although the party limit makes them a good challenge* would be a good thing to look at. Along with that some new skin weapons can be added as a special drop from Titans and/or a chest after The Titan Source. I was thinking, that maybe a "Titan weapon" set could be put in, with the skins changing to fit the environment, just as the Titans do (so that they are not Destroyer Weapon copies). Just a thought I figured I'd put out here Azazel the Assassin  22:54 12 September 2008 (UTC)
 * Boosting up the rewards on SF and Tombs isn't a terrible idea. At the very least Tombs could use a little bit of a refresh on the way the end chest works. However, I don't think that increasing the difficulty isn't a great idea for a lot of reasons, most of which have already been stated here. I don't think that SF was ever intended to be an "elite" area. It gets it's own statue in the HoM because it was a big deal when SF first came out. Plus the Iron Forgeman is hella awesome.
 * You guys keep bringing up adding all kinds of new weapon skins to boost up an area. New weapons skins are really hard for me to get. It's not something that myself or Joe can do. If there are some spawn or code related changes that you could suggest, that would be more helpful.
 * I did bring up the possibility of adding a statue to the HoM for the Titan quests at a recent Live Team meeting. We all agreed that it would be pretty cool, but that we would want to do some extra work and add to the quests if we were to do it. If we have time on the schedule sometime in the future, maybe we'll get around to this. It's a cool idea, but we'll see if we have time. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:24, 24 October 2008 (UTC)
 * Well, maybe the Titans Quests and/or Sorrow's Furnace and/or Tombs could be adapted so we get weapons with inscription slots from them (be as enemy drops or in "to be introduced" chests). This would make them something unique (the only source of weapons with inscriptions in Prophecies) even without new skins, and they would have a parallel with the Factions endgame areas (The Deep and Urgoz's Warren are the only source of weapons with inscriptions in Factions). It would be somewhat interesting if the Titan Quests were repeteable, too, but I have no idea how viable that is. Erasculio 19:44, 24 October 2008 (UTC)
 * Another option would be making new green weapons using existing skins that currently are not being used in any unique item. If that were viable, we could get our wiki gnomes to make a list of such skins, so you could choose a couple among them to "greenify". One of my biggest frustrations with GW is how there's no green version of the Fiery Dragon Swords; that's one example of a possible new drop for Defend North Kryta Province (Greywind's Sword, anyone? : D). Ok, I'll shut up now. Erasculio 20:12, 24 October 2008 (UTC)
 * i always wanted to be able to get Rurik's fds and always hoped that it was a green drop in the hels pres mission.... on the note of the Titans Quests, the rewards for those quests are EXTREMELY lame wooo more Experience and more skill points that i have no use for any more. they don't have a reward that makes the quests worth doing. also on the topic of chests. could you please change the uw and fow Quest reward chests as it is right now its a random drop for one of the people in your party and that drop most of the time is a purple (note i am not talking about the end chests for these areas) maybe just make it like a normal chest in which every one has a chance of getting a drop. purple or gold. 75.172.47.176 09:47, 31 October 2008 (UTC)

Why have the number of chests been reduced?
I am trying to get the treasure hunter title, but sometime over the past year or two, the number of chests have been reduced. I did Archipelagos yesterday (trying to take advantage of lockpick, lucky/unlucky weekend while getting faction), exploring thoroughly the whole area--1 chest (and no, I did not miss any, I looked very carefully); and I just did Witman's Folly--only 3 chests. Also, I notice my older characters are more likely to encounter this reduction in chests than newer ones are. This is very frustrating. Another way ANET punishes characters that play alot? Susan 14:57, 1 September 2008 (UTC)
 * The maximum chests an area can have is 5. The minimum is 1. The actual number is random. But the reason for anet changing the numbers of chest is anybody's guess. But you were in the wrong area for lucky and unlucky title hunting. I was doing Gayla Hactery explorerable and only once had 4 chests instead of 5 a run Manitoba1073 18:13, 1 September 2008 (UTC)
 * In other words, this would have been better worded as, "Has the number of chests been reduced?". Demanding answers for problems that may not exist and accusing Arena Net of randomly punishing players isn't exactly nice. Erasculio 18:18, 1 September 2008 (UTC)
 * Tbh, thats a bit blunt of you eras.
 * It made me happy and giggly inside :D -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  18:29, 1 September 2008 (UTC)
 * Being blunt can go a long way and is required sometimes. Like right now: Susan, your luck just sucks. -- Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 04:54, 2 September 2008 (UTC)
 * I have to agree with Wolf, it seems like Susan just got really unlucky. Random variables are fickle things. Just did a HM dungeon and got about 7 gold items dropped from enemies some of them in a small amount of time, but only had 1 gold from a chest. Yukiko [[Image:User_Yukiko_Sig.png]] 05:24, 2 September 2008 (UTC)
 * Lols - Chest Reduction. :-) 151.209.112.137 12:16, 2 September 2008 (UTC)
 * Hey, It happened in Age of Conan. 75.146.48.190 16:39, 2 September 2008 (UTC)
 * As usual, not reading what's being said makes a difference. It is that the number IS reduced, not whether it is.  Archipelagos used to always have more (when first doing Factions soon after the chapter came out), but now it always has less than it did.  For other chars (that are newer) they always find more than older characters (on the same account). Susan 19:53, 2 September 2008 (UTC)
 * I'd say no change happened recently to chest spawns. The only REAL Chest spawning nerf that happened was in 16th Feb '07. It was an undocumented change that affected all chest spawns worldwide. Before this nerf ALL areas ALWAYS spawned their MAXIMUM set number of chests (I ran 4000++ chests before nerf, I'm sure it was always max). But after it some chests could spawn hidden, (depending on how their corresponding mob group spawns), or in some cases not spawn at all (probably a bug introduced then). Also, active quests in the area now reduce the number of chest spawns for the chestrunners. The overall effect of the nerf was that on average chestrunners now find less chests per run. For example my old favorite Poisoned Outcrops run pre-nerf always spawned 5 chests, and after the NERF it was often only 4, occassionally only 3 and I had two runs with as few as 2 chests spawn there (I actually spent 25 minutes there to make 100% sure only 2 chests spawned). As an avid chest-runner back then, I really really HATED that nerf and the fact it was undocumented with zero comments on it from the devs.--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 01:16, 4 September 2008 (UTC)

So, I guess my question still stands, why did ANET do this to us, Linsey? It was already damn difficult to get title, so why make it much more so? It also makes finding gold items to ID way more difficult. Susan 18:36, 4 September 2008 (UTC)
 * Because lockpicks made it easier to get the title since you can retain stuff so it doesnt cost as much as with normal keys. And yes its a grind title but all title's are, i am happy i maxed it 3weeks ago for running 5months only town in and out in and out. Still dont see the sence of it and hope they wont do it again in gw2 but i just wanted that 30th title.
 * How do lockpicks make it easier to find chests? You miss the point (again) -- its about getting chests, not anything about cost, or any other point.  Finding them, because the number has been reduced.  So far, mostly only Yawg gets the point, and provides back up to the assertion.
 * Chests are designed to always spawn where there are monsters to guard them. Before the change that Yawg mentioned, chests would spawn in where monsters could show up eventually. The change was to make it so that when those monsters show up, the chest will show with them and not before. This could mean that triggered spawns that you are not going to be triggering during your run are preventing chests from popping up which gives the impression that there are less chests. This is the only change we have made to chests and it was an important change that we had to make. I am sorry that it has had a negative effect on your playing, but there were too many exploitive chest runs that were greatly reducing the value of items for us to not make the change. I apologize for the delay in my response. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:47, 24 October 2008 (UTC)
 * Thanks for the detailed explanation. The reason for that change was important and it did more good than bad. But I really missed an official announcement, even a single line in update notes back then. And I'm still not sure if it works exactly as it is supposed to work in all areas - the number of chests can be lower for some areas even without hidden mob spawns and without any active quests. Or maybe the possible quest related spawn locations do count even if the single player entering the zone doesn't have that quest active?--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 15:10, 28 October 2008 (UTC)
 * That is possible, but I am not sure. It was a long time ago. I think that it was probably the kind of change that we would do a Dev Update for if we were doing those back then, but things were different then. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:28, 29 October 2008 (UTC)

PvP style equipment and armour tab for PvE Characters
Would it be possible to change the armour and weapons for a PvE character to function similair to a PvP character, instead of taking up storage space they are unlocked and accessed from an equipment panel. Customising weapons or buying armour unlocks them for the PvE - or some form of registering with an npc like the festival hats. Applying upgrades unlocks them for the equipment which it was applied to. Players are able to switch between any unlocked upgrade they want freely. Would such a system be viable in GW PvE? I think an upgrade like this to GW would be one of the most appreciated additions to the game. 122.104.161.96 10:48, 2 September 2008 (UTC)
 * LOL. That would make economy, farming, etc, everything pointless.
 * That's not a bad thing. --71.240.84.93 12:57, 2 September 2008 (UTC)
 * I say do it. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:42, 2 September 2008 (UTC)
 * It's likely way too much work, but IMO this is one of the best ideas I have ever seen. Being able to unlock equipment as it's earned through drops (or brought from crafters) and then being able to make an infinite amount of customized items would increase the possibilities of item manipulation by one thousand, while not changing the in-game economy that much. Think about it: a player who has bought a 15k armor with one character would be able to make as many copies of that 15k armor as he wanted, but today most players don't really bother with more than one copy of the same armor, so there would not be that much of a difference. Likewise, say someone earned a Tormented Sword with one character - being able to make infinite copies of that Tormented Sword customized for that character would have been a problem if people today bought more than one copy of each Tormented item for the same character, something that does not happen anyway. If anything, this would actually give people an incentive to go earn their items themselves, as opposed to just buying them, given how just buying stuff would not unlock it. Erasculio 13:30, 2 September 2008 (UTC)
 * This idea is beyond terrible, one of worst I've ever seen. It doesn't improve anything (it's only FREE items) but it hurts the economy badly - hurts trading by killing demand and reduces the gold/material sinks. Spawning infinite items at no cost is extremelly lame, always. I know, lame people who want tons of freebies handled to them on a silver platter are everywhere and they will never be pleased. They want item spawning so they can get for example 1 Tormented Shield and make 20 free copies for all their swap sets and all heroes. Even in PvP you can only replicate standard basic items, no fancy stuff... and mods are already very very cheap, this would make even the bestest of them worth zero. Seriously, some people should play only single-player games where they can /godmode and /giveallweapons --83.21.12.163 10:55, 4 September 2008 (UTC)
 * I was mulling over an idea similar to this (but less expansive). My thought was to leverage the HoM Armor monument and the Hero prestige armor system.  Basically, any elite armor you added to the HoM, you'd be able to skin over you current armor with a registered elite armor.  Whenever you switched, you'd have to re-dye.  Also, it'd only be a skin and your armor would have to remember what it originally was for salvaging purposes (no turning cheap armor into potential rare material salvage).  It seems to me maybe some code for this exists with how hero armor works, tho I suspect that's a complete model maker-over, instead of a piece by piece deal.
 * Just as a side question on armor, is there any chance non-GWEN helmets will be made +1 to whatever attribute rune is added. Eg Primeval Warrior Helmet that adds +1 (stacking) to sword if a swordsmanship rune is added, but would add +1 axe if it was an axe rune.  Joiry 16:29, 2 September 2008 (UTC)


 * Yeah, and while you're at it, allow us to create level 20 PvE characters straight off the bat, with all towns/outposts unlocked. 218.214.126.215 04:22, 3 September 2008 (UTC)
 * Pretty sure even that wouldn't make many of these users happy. :P -- Inspired to ____ 04:27, 3 September 2008 (UTC)
 * Indeed, I prefer it the way it is now. 145.94.74.23 10:07, 3 September 2008 (UTC)
 * now i think that once you do all the work to get an armor or weapon the skins of which should be then unlocked so your pvp ch can use it. 75.165.102.102 21:11, 3 September 2008 (UTC)
 * I don't see how you can compare this to free L20 rp characters or all locations unlocked. You still have to do all the work to get the armor or weapon that you usually do.  And I think the original proposal, tho not explicit, means unlock per character, not account.  Certainly in my slightly different proposal, its per character since its thru the HoM.  So long as there is a mechanism to prevent salvaging these items, its purely an esthetic change.  Just means you don't have to waste space on many armor sets, or have to decide which of your nice armors needs to go with which runes.  Joiry 15:48, 4 September 2008 (UTC)
 * I remeber a comment from Anet a long time ago that: "...the Hall of Monuments is not supposed to be a storage..." so I sincerely doubt this will ever be implemented. 145.94.74.23 07:16, 9 September 2008 (UTC)

I also thought of that once. It'd be complicated to implement into the game, but it would be really useful. There are several ways of doing so. Gold sinks could stay with the right method, or could even be increased. But its unlikely that it will be added to the game though, and rather find use in GW2 instead. :/ &mdash;Zerpha The Improver 11:33, 8 October 2008 (UTC)
 * I think the feature you propose would be extremely difficult for us to implement and I don't know if the pros out weigh the cons enough to spend the huge amount of time that it would take to implement. Sorry. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:12, 24 October 2008 (UTC)

Blessing of the Kurzick/Luxon.
This is a wonderfull update. Now I can leave all my other characters behind, play with my main/legendary vanquisher character in hard mode and grind my way to max Kurzick title. All I have to do is Vanquish the specific area's over and over again till I have max Kurzick. Wonderfull. -- S ilverleaf   Don't assume, ask! 09:02, 24 October 2008 (UTC)
 * Still faster/easier doing HFFF, movement none-the-less though ^_^ . Interested though why this came out now.  118.93.241.206 09:10, 24 October 2008 (UTC)

Just done some quick calculations using the "average number of monsters per region" data on the vanquishing wiki page. If you vanquish the kurzick and luxon areas you'll get 34440 (plus boss bonuses) kurz and 31820 (plus boss bonuses) luxon faction now that it's 20 faction per kill. While this is a welcome and useful increase, it's still a blip on the total as you'd have to vanquish all the regions some 140-150 times (assuming you donate to the alliance to get double faction reward) to get 10 mill. I'm sure Linsey has some more faction updates up her sleeve and we'll find out what they are soon. Yol
 * Even if the title increase is 5x the current, it's still vanquishing all areas some 30 times each. I'm glad I didn't start working on that title... -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:08, 24 October 2008 (UTC)
 * Shame the boss bonuses didn't get raised too. Sadie2k 16:44, 24 October 2008 (UTC)
 * Believe me when I say that this is only a teeny tiny piece of the update that is coming and that the FFF won't be the best way to get the title when I am through. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:03, 24 October 2008 (UTC)
 * Darn to me for already Vanquishing all the areas, but one (which is last for the title) in the Kurzick/Luxon areas. Looks like my Necromancer will become a second title character afterall. Well, I'm looking forward to the rest of this title update ^^ Azazel the Assassin 18:07, 24 October 2008 (UTC)
 * i hope 2 things one that some of this is retroactive. the second is that this title update dost only address the luxon and kurzick tiles. 75.172.47.176 21:28, 24 October 2008 (UTC)

Oh, that sounds interesting, Linsey. It takes me 60 seconds to get 400 points on the Kurz side through HFFF, if this option isn't changed it will be my benchmark to the new options, as it were. HFFF is a nice way of getting Legendary Survivor also :P 000.00.00.00 22:30, 24 October 2008 (UTC)
 * I did all my calculations based on the FFF taking around 90 seconds for most players. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:13, 25 October 2008 (UTC)
 * So people able to hfff faster than 90 seconds might not notice much change trying other methods? 000.00.00.00 10:42, 25 October 2008 (UTC)
 * It does take around 80-90 seconds, you should better count number of runs per hour to measure efficiency, all that loading times and running to gate add up. Nice to hear it finally won't be the fastest way. --Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 00:38, 26 October 2008 (UTC)
 * I think when she says FFF won't be the fastest way to get the title she means she wants to the title to be achieved through a method that is not boring people to tears and is somewhat engaging. FFF for the Luxons takes around 2mins/run with an average team. I don't care about the time taken, I just want to enjoy it. 122.111.99.141 12:28, 26 October 2008 (UTC)
 * Keep in mind, I have no intention of leaving FFF in it's current state. It's highly bot-able right now and that is unacceptable. So when this update does go Live, I assure you it will not be the most efficient way to gain faction. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:31, 27 October 2008 (UTC)
 * Lets hope its just not making us going around clearing the areas, the change to the Blessing is nice but I'd just walk away from the title(s) if Blessing running was the main way of doing it, especially with the title being so insanely high in the first place. . A 10K circuit on HFFF is easy and safe if you've got, say, Survivors in tow.  Blessing runs are just going to be annoying,  Changing FFF, lets hope its not Smiter's Boon'ed.   Though, I'm eager to see the changes. 000.00.00.00 18:40, 27 October 2008 (UTC)
 * Try not to base judgments on the tiny little piece that has already gone Live. There is a lot more coming. A lot. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:54, 27 October 2008 (UTC)
 * Then I am eager to know more. I'm looking forward to see how the changes measure up to a title(s) that requires 10,000,000 points to max.  Its like Christmas, but with a lot of 0s and 1s instead of wrapping paper ^_^ 000.00.00.00 21:10, 27 October 2008 (UTC)
 * "They wield two of the sharpest swords ever forged. A giant nerf bat in their left hand, Wise buffing in their right." Ref.. I appreciate this change though I won't freak out. You do a "dangerous" job with all those opposing customers, sometimes good in their opinion sometimes bad. I suppose this being rather one of the best ;) Ɲ oɕʈɋɽɕɧ  06:44, 28 October 2008 (UTC)

Linsey just a thought but would it be an idea to increase faction cap also with like 2000 points ea tier starting from tier 3 or so @ tier 12 you can't have more then 30k and/or a extra tap for char based accomplishments and account based it would give just that little more oversight. Just an idea. Cult Mephisto
 * Like I said before, to make all these change and NOT raise the faction cap somehow, would be ridiculous. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:42, 29 October 2008 (UTC)
 * I'd like to see the blessings increase by 5 and 10 for normal and hard mode respectively for every 25 kills to a cap depending on the number of bosses killed. IE: If you've killed 2 bosses and 50 enemies you'll get +10/+20 more per kill. If you've only killed 1 boss you'll sit at +5/+10 until a second boss is killed. Racthoh 23:24, 31 October 2008 (UTC)
 * As long as the raise is for all, and not only for those with higher ranks, it should be fine. When you give faction to your guild, you 'spend' it. And the faction the guild has decreases slowly over time. But the Faction people store in their accounts is always fresh and never goes down. So if higher ranks got higher cap, those with higher cap could save more faction that won't expire, while using just the necessary to get control over an outpost. And I'm sure Linsey is perfectly aware of that.
 * That won't be fair for new players. Because of that, you can't make the cap increase with rank like with Balthazar faction and PvP titles. If the raise is for all, all would stay in equal footage just like now. There is no need to discourage new players with low ranks from trying to get an outpost.
 * How bounties work in Eye of the North is great too, with those random bonuses, they give a little bit of thrill to killing mobs in those areas. Although It's annoying when people lose blessings when they die and when people get different bonuses. If you fix those two issues, it's the perfect bounty system. So I still think that Kurzick/Luxon blessings should be split into Title effects that work only in their respective PvE areas, and bounties given by Luxon/Kurzick priests that work like the fixed version I mentioned of Eye of the North bounties (just with different values of earned points). That would be sooo perfect. Mith[[Image:User MithranArkanere Star.png]]Talk 11:00, 1 November 2008 (UTC)

inscriptions and the Zchest
so the zchest drops inscribeable versions of items that don't have inscription slots in them like celestial weapons. my qustion is why not just make it so all items are inscribeable? this is something i dont think you would have to make retro active. and i dont think it lowers the amount something is seeing as you can buy a volcanic spear for over 100k and i find that people want skins not the mods.75.172.47.176 21:19, 25 October 2008 (UTC)
 * Believe it or not, some players are against that. Players who have rare Prophecies or Factions weapons with good stats don't want everything to receive inscriptions because then their rare weapons wouldn't be as rare, and so wouldn't be as valuable as they are now. This is often seen on power traders and other people whose fun come from playing the market and trying to hoard collections of what they see as "prestige" items. As long as those players get their way, we will still have to suffer Prophecies and Factions drops that are useless far more often than not. Erasculio 21:43, 25 October 2008 (UTC)
 * that argument still makes no sence seeing as you can get almost any skin from the zchest and have it be inscribeable with the exception of the ids of course.75.172.47.176 21:58, 25 October 2008 (UTC)
 * And other players are agaisnt it because it removes actual usuable combinations that you cant get with inscriptions.That is the real problem with inscriptions.Until all previous combinations become makable with inscriptions then inscriptions are the worst lot to have. Manitoba1073 23:09, 25 October 2008 (UTC)
 * Believe or not, one of MANY reasons why this shouldn't be done is that it would GREATLY reduce the value of those Zaishen Chest drops! And same for HoH and Elite mission Endchests. It's the thing that they normally do not drop inscribable that makes the ones dropping from those elite reward chests so special. Just think about how much getting a Nightfall skin from Z-Chest sucks - all worthless, for that one reason - they drop inscribable as normal so there are 100000s of perfect ones everywhere. The same would happen to Factions skins.--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 00:33, 26 October 2008 (UTC)
 * are you realizing what your saying? people are arguing that if all weapons were inscribe able then it would decrease its value and your saying that skins that are already rare will also decrease in value that have inscriptions. all the reasons i have read against this make not viable scene. i for one dont even look at the ph and factions skins because i know i can not reasonably find a inscribeable version. i dont care if the super rare skins would be exempt but the more common ones i think should have it.75.172.47.176 03:53, 26 October 2008 (UTC)
 * First off. Learn more about the game. It is exactly what people are claiming the reasons they want inscriptions added is because of the elite skins thinking they can feel better for some reason if they can get a perfect one. If as you claim its true about how you dont care about skin type try collectors they are inscribale in NF. There is tons of access to them throughout the game. As Ive said before its stupid to remove all the possible combinations that non inscribale weapons come in.Manitoba1073 05:33, 26 October 2008 (UTC)
 * i know more then enough about this game. all they need to do to fix your situation is to add more inscriptions. also there arent that many other non inscribeable combos that are that good. + that would rase the price of those weapons.75.172.47.176 07:45, 26 October 2008 (UTC)
 * It would please me to no end to see inscribbible drops retroactively added to various portions of Prophecies and Factions (Pre-searing ASC and Naphui Quarter come to mind), but I don't think we'll easily resolve this issue. Pro-retroes (like myself) want items (max, low-req. or not) that can be modded to suit we the users (such as a shield with a vs. Lightning armor bonus), or Energy bonus weapons for energy-deficient primary proffesionals. Anti-retroes see the trade value of their earlier weapons slipping away. (because that variant could only come from a Z-chest or other hyper-elite area, as opposed to where it's supposed to drop) A number of collectible properties (such as Magic: The Gathering) had to develop a middle ground between what players want and what collector/dealers need to stay in business. I think it would open a bigger marketplace more items were inscribbible. (Pre-searing may need to be excluded -- save for the one reasonably high-dmg weapon you craft with the weapons crafter, such as the Rinblade or Ascalon Longbow). Inscriptions would also improve the demand for Axes (which many warriors don't prefer as much as Swords or Hammers). 141.225.193.192 12:04, 26 October 2008 (UTC) SaturnPrime
 * Thing is most Factions and Prophecy skins are so rare but not searched for that no-one bothers to sell them. Take a skin like the Jade Staff, getting one of these with the stats you want in the req you want is incredibly difficult. Because they don't have an inherent desirability of say a Zodiac Staff and thus are hard to sell no-one will keep it. This makes it not worth much, but even harder to find than Zodiac items. It's because of this reason so many Factions and Prophecy weapons are completely ignored by most players - we can't get them with the stats we want them in and no-one will sell them. No-one I know has ever seen a max inscribable Outcast Staff, or even a perfect non inscribable one, because Factions skins are so hard to get with good mods. I personally love the Jade Staff and as a Luxon would love to have one but I can't seem to find someone who has one in the req I need. Zodiac, on the other hand, are a dime a dozen. 122.111.99.141 12:38, 26 October 2008 (UTC)
 * That problem is seen even on Nightfall and GW:EN common weapons, though. Some are incredibly hard to find thanks to how people don't bother to sell things that don't give more than 50k. Ideally a trading system would help with this, but I think making these common items available from NPCs would help. Erasculio 12:50, 26 October 2008 (UTC)
 * Common NF or GWEN weapons incredibly hard to find? What a complete BS. They're everywhere in tons and dirt cheap. Perfect ones can be bought or even farmed in hundreds, many players (including me) simply have to merch them. Exactly the same would happen to Factions/Proph items if they got changed - all would be completely worthless, no more hope for finding something really nice. --Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 22:31, 26 October 2008 (UTC)
 * if that were true then the volcanic spear would be worth nothing, also so would any thing that drops from the zchest. i see people pay more money for things that are inscribeable all the time.75.172.47.176 00:17, 27 October 2008 (UTC)
 * Wrong sir, you made a bad mistake. I wasn't talking about Very Rare skins that drop ONLY from Elite Reward Chests like Voltaic Spear. That's a terrible example people who don't understand the basics keep using. And it has completely nothing to do with this discussion. We're talking about items that normally drop non-inscrib but also have much more rare inscribable versions that drop only from Elite Reward Chests. And that making them drop inscribed everywhere would kill their value (compare to Nightfall skins, not to elite only skins) and make the elite rewads drops not any special anymore. --<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 00:46, 27 October 2008 (UTC)
 * Actually, the person who started this section is clearly talking about all items, not only those which have rare inscripted versions dropping from the Zaishen chest. If anything, his suggestion to make everything to drop with inscriptions is far more important for items that do not drop from the Zaishen chest than for those that do, as the latter already exist with inscriptable slots.
 * Common Nightfall and GW:EN skins are very hard to find...Because no one bothers to sell them. Compare trying to buy high end items with trying to buy those common skins, and it's far easier to find people selling the high end ones, given how those are worth spending hours seeking a buyer. But someone who gets a common skin, which could be sold for at most 1k, is not likely to waste his/her time trying to find a buyer. In the end, if you are seeking a specific common skin (say, if someone wanted a Tribal Shield from GW:EN), it's much harder to find someone selling it than someone selling a high end reward. The same applies to a lot of green items. Erasculio 01:07, 27 October 2008 (UTC)
 * @ Yawg i know what i am talking about seeing as i started this topic in the first place. My point is i would much rather have a rare skin with a inscription spot then a rare skin with out one. and i would gladly pay more for a inscribeable rare then a non inscribeable rare. My point is that you Can get common ph and factions skins, from the Zchest. so why cant i go and farm the same areas that the item normaly drops and get a inscriptioned weapon?

also Yawg the Volcanic spear is only a bad example because it proves you so completely wrong.75.172.47.176 01:50, 27 October 2008 (UTC)
 * And you can get the from FoW and UW end chests also and in Urgoz and the Deep also. See heres the point that is being made by you. Its better for you but not for the game that they be added. And no you dont know as much about the game as you seem to think sorry, because even the so called rare skins you might be thinking of are rather easy to get perfectly depending on whether or not you know where to get them. But please do us a favor and name these rare weapons you are talking about just out of curiousty.Manitoba1073 07:29, 27 October 2008 (UTC)
 * ORLY what is it that i "don't Know"? also i don't want this changed for just me, seeing as i don't have any items that are not isncribeable and wont buy any. just off the top of my head i think the Eternal Blade, Crystalline Sword, and volcanic spear just to name a few are rare skins but this is also subjective something that is rare to me might not be so rare to some one who farms them. you have yet to provide an argument that is actually a good one against this. you like yawg probably don't want it changed because you were not thinking and went out and got scammed by some guy telling you that a non isncibeable is worth more and bought some weapon that if it was turned inscribe able would "ruin it". if this is such a bad change to the game then i would think i would see a bunch of threads about how everyone hates Insignias but they don't, inscriptions add more versatility to weapons. the only things that are rare in this game are skins, so some one who just started playing can roll a pvp toon with perfect weapons, that is why this game is grate. i would also like to point out that uw and fow are CORE areas in the game ie everyone can get to them. 75.172.47.176 09:08, 27 October 2008 (UTC)
 * I don't think it would be good only for the IP... In other hand, many of the arguments against inscriptions are about how people feel their "inscriptionless" rare items would become less valuable. Given how it's only a minority in the game that has rare items (otherwise they wouldn't be rare...), preventing Prophecies and Factions skins from having inscriptions is actually only helping a minority of players (often the ones who are more worried about their own gold than about what is good or bad for the game). Erasculio 10:03, 27 October 2008 (UTC)
 * A similar but recent poll on GWGuru shows that there's a strong playerbase - around 40% who are against this change. Killing the fun for a significant (doesn't matter if it's 10% or 40%) part of the fanbase just for the sake of pleasing the cheap masses who always want more easy free perfect stuff (and will keep wanting even more even easier) would be a terrible mistake. Polls don't matter, even the worst ideas can get lots of support when they make things easier. I'm not anykind of a rich elitist, I simply enjoy the old weapons system much more, and I enjoy hunting for the original cool rares so I find playing in Prophecies/Factions (and Pre-Searing!) much more fun. Don't take that away from me.--83.21.38.221 11:07, 27 October 2008 (UTC)
 * But in the end, if there's an idea that the majority wants, wouldn't it make sense to consider implementing it? It's easy to claim that everyone who favors this idea is part of the "cheap masses", and it's also easy to say that everyone against this idea is just a "rich elitist" - both are generalizations meaningless in front of what we know, that a large number of players would like this change (and apparently larger than those against it). IMO the most important thing is if it would improve the game itself or not - and between adding consistency for all four games abd removing an outdated item system, the fact so many players favors it is just a bonus. Erasculio 11:17, 27 October 2008 (UTC)

It’s all about greed versus practicality. Weapons without inscribable slots are 99% useless, only a very slim chance that the mods and requirement add up to a useable item. And that’s not taking into account the added rarity of some of the skins. So, people in the minority who have these weapons are more likely to call the update a bad idea, they don’t want other people to have the items or to have their item devalued. It should be noted while inscribable weapons do make the base item more useable, there is still the challenge of acquiring the mods and inscriptions, and there are no npc traders to easily acquire them. The update would benefit the majority of players, and make items in prophecies and factions desirable, opening up a whole new area of trade, and those campaigns do have alot of nice skins no one uses currently. To appease the minority the update could be applied only to newly created weapons, so the pre update weapons remain rare and infact would gain value as they are more unique. --Just One More Thing 17:19, 27 October 2008 (UTC)

if they were going to give this just because the majority wanted it i would prefer a GUILD STORAGE VAULT for the whole guild to use. we have made enough changes to weapons. if you constantly move the value of materials etc in the game down the price range to dirt cheep you will make gold worthless in the game. it stead of pushing for a retro change why not bring back some of the rare skins into the game for a special weekend event. "Crystal Sword Drops this weekend only" from super hard zones and let them be the same as they were brand new. no inscription and a super elite if you could get a perfect one. just because you dont have some elite skin is no reason to trash it for the ones who have them. of course this is just my 2 cents worth.


 * I did provide the best counter arguement to adding inscriptions. You just failed at reading and at knowing the game such as its voltaic spear not volcanic. The removal of the useful combination of mods that is possible without inscriptions outweigh the need for inscriptions worldwide. until Anet makes it possible for any type of inscription to be used on any type. Such a way that you can make what can drop non-incsribale possible with inscription system. The only arguement for the world-wide inscriptions have been exactly as you said about the very rare items little jeoulous of others that have so called perfect versions of them. The so called claim of Prophices and Factions weapons of common type being hard to get is ridiculous. So until Anet decides to make it possible to come up with the same combinations that are possible without inscription system its not worth it period.The claim about the mods being difficult to get is even more rediculous. But if you are having that much so called problem heres 2 places that can help you. http://guildwars.incgamers.com/forumdisplay.php?f=194 and

http://www.guildwarsguru.com/forum/forumdisplay.php?f=37. By having a hard time finding stuff isnt a problem with the system its a trade problem. And JOMT - Your right it is greed based that peaple want inscriptions worldwide.Instead of actual utility becuase the cuurent inscription removes utilty by remove those combinations that are possible under the non inscribable system.Until Anet makes it possible to do that through the inscription system they should double the drop rates of all golds.Manitoba1073 17:44, 27 October 2008 (UTC)
 * Are we going over this argument again already? I thought I just discussed this a couple months ago.
 * I currently have zero plans to make the inscription system game wide for reasons already discussed to death. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:45, 27 October 2008 (UTC)

Linsey have you atleast looked over the arguments presented here? side note oh nos looks like you got my point regardless of how i spelt voltaic75.172.47.176 21:28, 27 October 2008 (UTC)
 * This is one of several topics that gets brought up repeatedly around the wiki. Mounts and Auction house suggestions being notorious for the amount of people asking about them. This 'has' been done to death, at least once, if not more. Linsey and ANet understand the arguments, so stop crying about it. 75.146.48.190 21:32, 27 October 2008 (UTC)
 * well my point is if it keeps coming up why dost anet do something about it. i know there are some things that just cant be done in Guild wars 1 but stuff like a hair styles this inscription thing the sex changer, and name changer. all things that people keep requesting but we never hear about or see i dont know how do able the hair thing is but i know that the sex changer and name changer and inscriptions all could be done because of how the game already works. if your name gets banned you have to rename it. on April fools they swapped the sexs. and you can get most if not all the skins found in the game indescribable from the zchest. 75.172.47.176 23:51, 27 October 2008 (UTC)
 * New hairs may be possible if we got art support, but a hair style changer involves the way the character data is stored and that makes it really difficult. The April Fools sex change was an extremely specially coded thing done by Jeff Strain himself. And making the inscription system be game wide isn't something that we can't do, it's something that we don't want to do for a variety of reasons, one of which being that there are tons of people out there that really don't want it. Not all skins drop from the zchest, not even all "high end" skins drop from the zchest. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:39, 29 October 2008 (UTC)

KoaBD track
I would enjoy it much if it went from "maxed titles" to "titles able to be put in the HoM". This is because I had a 50-win brawling streak today and was alerted to the Gamer title when I hit rank 2 of it. I just think it'd be really nice and fair is all. Vael Victus  21:44, 25 October 2008 (UTC)
 * In other words you want rank 3/4 of PvP titles to count to KoaBD, correct? I have nothing against this, however, I think that PvP titles should get their own "max title" track. The difference would be that it isn't actually maxing the titles that count, but each rank. This is what I was expecting out of the Zaishen Title when it was first found, then came the chest linking... bad move imo.
 * How the title would work would be similar to KoaBD, but there would be a bigger differences in ranks than the KoaBD title track. One rank per PvP title (Gladiator, Commander, Champion, Hero, Gamer - think I'm missing some (Kurzick/Luxon would depend on the up and coming changes)) would give one point to the title. After 10 points, you get rank one, 20 points is rank 2, so on and so on. Currently there are 57 ranks in the aforementioned titles (Champ=12, Hero=15, Com=10, Glad=12, Gamer=8), this would allow 5, nearly 6, ranks. Seeing how Gamer has not been maxed, there could easily be six ranks for maxing them all, which would be hard to do.
 * Along with this, either the Zaishen, or Hero, rank emotes can be moved to this title as well (with a reduction of some emotes). Which would make them harder to get, and therefore help in bringing back PvP, as the emotes are seemingly the only thing that people really do HA anymore. This is how I would have set up the Zaishen title, but that's already been done so... Yeah, just my thoughts and worthless rambling here. Azazel the Assassin 21:06, 26 October 2008 (UTC)
 * Uhm, I think it's called God walking amongst mere Mortals and not Demigod walking amongst other Players. It always was the most absurd and hardest title to get. And because humans are elitist in nature it should stay so. However, a title that covers what you are looking for'd be interesting. 01:13, 27 October 2008 (UTC)
 * God walking on mere Mortals 81.246.37.187 15:03, 27 October 2008 (UTC)
 * I don't think we will be making this change. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:49, 27 October 2008 (UTC)
 * Of course not. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 04:12, 28 October 2008 (UTC)
 * If one change would be made on that title, it should be that the last title is dependant on the gender of the character... How can my Lady be a God! She should become a Goddess...  All the other titles are gender neutral, but GWAMM isn't. --Lady Rhonwyn 07:34, 29 October 2008 (UTC)
 * I actually think that the word "God" is gender neutral. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:29, 29 October 2008 (UTC)
 * Indeed it is, just like He is actually gender neutral, actor is gender neutral, etc. Lady Rhonwyn, if you look up the definition of God (a non-religious definition that is), it is just this: "an image of a deity; an idol." Like wise the definition of He is nothing more "anyone (without reference to sex); that person". Although I think most Americans probably think God=male only, Goddess=female only, and it technically is more proper in not-monothestic religions to refer to female Gods as Goddesses (see: Greek and Roman god structure), it isn't incorrect to call them a god either. It is a common misconception tho, so hey! DarkNecrid 19:39, 29 October 2008 (UTC)
 * Fun fact: In German, there is "Gott unter Sterblichen" for males and "Göttin unter Sterblichen" for females xD. Curse and boon of a gender-ized language. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  22:14, 29 October 2008 (UTC)
 * Why are you randomly deciding to cap the word "god"? I'm quite certain this game is not based on Christian mythology. They're just the mainstream users of naming their god (arrogantly) "God". Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 23:47, 29 October 2008 (UTC)
 * Vael, Every work in "God Walking Amongst Mear Mortals" is capitaliszed. The first letter in each word of every title is capitalized. KoaBD and GWAMM are no exception. Also, I always capitalize God, no matter the context, but that's just me. I could launch into a lecture about why Christians call thier God, "God", but that is not for Linsey's page. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 23:55, 29 October 2008 (UTC)
 * Also Vael, where titles are concerned it's been a long-standing tradition in the English language to capitalise nouns, verbs, adverbs and adjectives in titles. I'm not sure why, but for the past several centuries this has been done with written works, and the past century has seen it applied to game titles and movie titles as well. Just look at Guild Wars. The only reason why this is capitalised is because it's viewed as the proper English way of styling a title. It's a format, and frankly I think it does look better than if we didn't apply it. "Guild wars" just doesn't have the same feel, in the same way that "God Walking Amongst Mere Mortals" is somehow more impressive than "God walking amongst mere mortals" (capitalisation here because we always start our sentences with a capital letter in proper written English) and certainly more impressive than "god walking amongst mere mortals".
 * God isn't entirely a gender-neutral word, it's very ambiguous in the same way that actor can be ambiguous. This is why women of this profession usually prefer to be called actress. The English language has long ago lost its case system and with that it has opened up to this type of ambiguity. German still has its case system, and therefore it makes sense that its grammar would require the distinction. This kind of ambiguity is a hot topic in sociolinguistics though, so if even us linguists can't agree, it's not fair to expect everyone else to have a finite answer to the question either. Personally I wouldn't mind my mesmer becoming God Walking, rather than Goddess Walking. Not sure why, but God just seems to sound better. xD -- [[Image:User_Elveh_sig.png|15px]] Elv 10:48, 2 November 2008 (UTC)

HOM account based minipets?
so with the upcoming changes to the hom dose it mean that all the minis i dedicate will become visible on all my ch? 75.172.47.176 21:24, 29 October 2008 (UTC)
 * Huh? They already are. o_O Kokuou 21:35, 29 October 2008 (UTC)
 * I'm with Kokuou, any character can use a dedicated minipet alright, they just can't be put into another HoM. 000.00.00.00 21:53, 29 October 2008 (UTC)
 * i know they already are i am wondering if there going to start showing up in my other toons halls.75.172.47.176 22:17, 29 October 2008 (UTC)
 * Yes, that's the plan, if you choose to have you HoM display account wide, once they finish the HoM update. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 22:21, 29 October 2008 (UTC)
 * Oh, you meant visible. "Viable" means able to be done or used. In that case, I don't think the overhaul for the HoM will be in the next update, but I'll let Linsey answer (or avoid, as the case may be) that question. ;) Kokuou 22:36, 29 October 2008 (UTC)
 * LOL at my spelling, also fixed.75.172.47.176 23:35, 29 October 2008 (UTC)
 * Side note: I think its the title change update for November. 000.00.00.00 10:53, 30 October 2008 (UTC)
 * The big changes to HoM are not in the upcoming title balance build. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:48, 30 October 2008 (UTC)
 * Aww, shame that, was looking forward to them, but I guess we'll just have to wait a little longer. In the meantime I'll look forward to the title balances... are they coming Thursday or the week after? -- [[Image:User_Elveh_sig.png|15px]] Elv 19:02, 31 October 2008 (UTC)
 * Arg damn you wikiens hijacking my tread.... i know that the next update wont have the hom stuff in it nor is that the topic of this tread nor is it the title balance the point is this question: so with the upcoming changes to the hom dose it mean that all the minis i dedicate will become visible on all my ch?75.172.47.176 22:28, 31 October 2008 (UTC)
 * which has already been answered by said wiki-angels. Really IP, not every answer needs to come directly from an anet employee to be valid. In this instance the wiki people are correct. any mini's you have dedicated will display across all characters on your account if you choose the account wide viewing option for your HoM. -- Salome  [[Image:User_salome_sig2.png|19px]] 21:12, 1 November 2008 (UTC)
 * where dose it say that the mini pets will show up after the hom update also if i wanted to post stuff like this on the forums.75.165.96.244 07:10, 2 November 2008 (UTC)

IP, I think it's been mentioned a few times before on this very talk page, and a previous discussion on the matter may even still be up here somewhere. Devs have confirmed some time ago now that we will be able to choose between a character-based HoM and an account-based HoM. This system has not yet been implemented, but we do know that players who opt for account-based will be able to add, and see additions, on all their characters. That includes the minipets you wanted to know about. Is that a clear enough answer? (And sorry for inadvertently hijacking this topic!) -- Elv 10:54, 2 November 2008 (UTC)

Standardising shrine bonuses
On the subject of shrine bonuses, EotN has the best setup of all the games, could that same system be applied to the other games. Nightfalls system is rather clunky as you must find a specific monster strine to benefit from killing that foe, and some arent even covered by shrines. Factions is slightly better as it doesnt have monster specific shrines but you do have to pay for the service and of course the bonuses arent as good as EotN. --Just One More Thing 13:00, 30 October 2008 (UTC)
 * I'd argue that the Luxon and Kurzick blessings are the best setup, not monster type specific and the whole party doesn't get a random selection of bonuses like in EoTN. 75.146.48.190 17:29, 30 October 2008 (UTC)
 * i for one like the random bonus but i dont think that some of them are that good like the oh you have +30 eng for 30 mins isnt that good of a bonus. but some of them are like the boss hunt and killing rampage. but the thing i dont like about thouse is the fact that they are random, more so the boss hunt then the killing rampage i have had it were i clear almost everything and then i get the boss hunt and all the boss are dead. or i get it right after i killed a boss. and for those two i would like it if the game checked to see if there were any bosses left in the zone/ units. 75.172.47.176 20:02, 30 October 2008 (UTC)
 * It's not so much that the bonuses that can be received are random, but that if you have more than 1 person in a group, each player will get a different bonus than the others almost every time. Also the Factions bonus is a constant +3 pip hp regen, how is that worse than any EoTN bonuses, which are usually about 30-60 seconds in duration. And if you're fortunate, you can get both blessings which will stack for a constant +6 pip regen. Each of the different bonuses are good in different ways really. 75.146.48.190 21:41, 30 October 2008 (UTC)
 * I dont mind the bonus the way they but would like it when you get a random bonus in GWEN the text message be a differan color than the standard ones. could you make it a very bright red or white so we may have a better chance to see it.   im old and the eyes are not what they use to be.  when the informaiton is the same color as standard chats i will miss it.Rockweaver 22:21, 30 October 2008 (UTC)
 * I'm really cramming on this text deadline right now, so I'm going to make this as brief as I can.
 * I agree that the hunt buff system could use being standardized across all games and I seriously considered doing so for the upcoming title balance build. However, while not ideal, they do currently function without imo actively hurting players game experience. Re-designing and implementing a revised system will be a big project that's going to take a huge amount of discussion, design, iteration and testing to do it justice and I do not like to half-ass things. We already needed to take an extra month for this large of an update, adding in the hunt buffs would likely have meant at least another month if not more before we could release the build. I really want to get this stuff out to players as soon as I can since I think it is so very important to how we all play and enjoy Guild Wars. So I made the call and marked it down on in the design documents for the title rebalancing as "this is a bigger project than we should deal with right now." - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:46, 30 October 2008 (UTC)
 * Thanks for taking a look at it Linsey. The Factions shrines are definitely the best ones, so if you do go ahead and change things around in the future, please consider that.
 * I'm a big fan of how the EotN shrine bonuses work - significantly increasing gains at longer runs with lots of kills makes the typical plan of finding 1 easy spot and repeately grinding it far from the most efficient way of getting the titles. I also love random bonuses, as they add unpredicability and make you adjust your strategy on the run instead of blindly following a path. Randomization always adds great replayability and prevents boredom. But now changing old content just to standardize is a completely different and serious problem. As a strong supporter of variety between campagins I say doing things the same way everywhere just for the sake of it is something that should be avoided. Also there would need to be a really strong reason to make a change that could negatively affect the game experience for some. So my take on the shrines in different continents: they should be looked into separately, as the updates that could work for one may not work so well for others. And that the updates should not remove any existing options (like the +3mending some farmers may use), but open up new possibilities, for example adding increased Kurz/Lux faction gain after clearing 50% of an area.--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 13:37, 6 November 2008 (UTC)

Everlasting Sinster Automatonic
hey linsey sorry if this wrong place to post this but i was wonder why it show on guildwars wiki that there is an everlasting sinster automatonic but we can not get it in game right now does this mean your gonna add it soon or what and we really do need a mini seer u know --The preceding unsigned comment was added by User:Broken chicken leg (talk).
 * IMO it just means that, while coding the Sinister Automatonic, someone decided to code an Everlasting version in case they decide to add it to the game later. Maybe it'll never be obtainable, maybe they'll decide to add it as an ultra-rare drop to the Zaishen Chest, Victory Chest or elite area end chest next month. -- Gordon Ecker 05:43, 11 November 2008 (UTC)
 * mesa want...... i think its one of the best tonics in game the only thing that i think would be more epic would be if it did the male sin dance. oh man that would be the best thing in the world.75.165.119.176 08:38, 11 November 2008 (UTC)
 * Gordon is correct, it was just a case of "well lets make this just in case we want to use it some time down the road". - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:57, 11 November 2008 (UTC)

Gender Changing Tonic
Do you think you can fullfill the promise to make this (refers to the gender changing "i look into it" promise Gaile Gray made april fools day 2006) april fools tonic work for real?-- S ilverleaf   Don't assume, ask! 09:58, 8 November 2008 (UTC)
 * which promise has she ever promised it??? prove i dont believe she promised it ever but if it so prove it. 145.53.242.142 12:45, 8 November 2008 (UTC)
 * Gaile did, 2 years ago. -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 13:24, 8 November 2008 (UTC)
 * iirc, Gaile, or Regina, stated those gender-changes were hardcoded into the game for that event, and hence it would be impossible to create a tonic that does the same. &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 16:38, 8 November 2008 (UTC)
 * then what about April Fools 2007? -- W <font color="#660000">o  B [[Image:User Wings of Blood sig icon.png|19px]] 17:04, 8 November 2008 (UTC)
 * Wings, Hardcoded means that for the 2007 event, they made some code that didnt rely on variables and such, so it ONLY worked for that instance. It probably worked like this (using psudo code here and my knowledge of C++)
 * if(user.location == Kamadan or user.location == LA or user.location == Shing Jea Monestary)
 * then if(user.gender == 1)
 * user.gender == 0;
 * else
 * user.gender == 1;
 * I am sure the real version is way more complicated which makes it hard to make a tonic for. If not, they probably ARE working on it and just wont tell us. Besides, the oozie one looks too cool and we got till april to see all the other ones. Katherinezoltin 18:50, 8 November 2008 (UTC)


 * Since when did "i'll look into it" mean "I promise this will be added"? [[Image:User_Isamu_Kurosawa_Kurosawa_Signature.png|Go to Kurosawa's Talk page]] (Kurosawa - talk - PyonTube]) 19:17, 8 November 2008 (UTC)
 * Oddly enough, I understand to a point what Katherinezoltin just wrote. Similar stuff I use in scripts for my Oblivion mods, and I would assume for Fallout 3 when it comes out [the mod tools].  If its like that can I please... please... PLEASE some stuff into GW ^_^
 * EDIT: If people wanted a gender changing tonic why not leave the code in the game, but modify it slightly so the requirement for the change is the tonic? Tonic just triggering the changing, and when leaving the instance it removes the trigger and you go back to normal?  I mean, the codes all there, just work on the trigger mechanics.
 * Also, in terms of gender change, how does the April Fools gender change when compared to the mechanic that allows people to change genders via the Dervish Avatars? I mean, we have gender change in the game on a basic level with the Avatars, surely that or the April Fools changes can be emulated into a tonic.  [ok, I just realised the avatar reference is off... yes I am naturally slow this morning ^_^]  --000.00.00.00 21:06, 8 November 2008 (UTC)
 * I am not a programmer, so I can't say either way for sure, but I am pretty sure that it was specially coded just to work in those outposts and considering it was Jeff Strain himself who did it that the process wasn't that easy. Zero: that is assuming that the change doesn't have to happen as you are loading into the zone and could be done once you are in it. Like I said, though, I am not a programmer so I don't know how it works. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:58, 9 November 2008 (UTC)
 * My knowledge of such things is limited, so I was really just rambling, am a tinkerer by trade and just throwing stuff out there. I am definately not a programmer and reaffirms that this user is not a communist.  He may be a liar, a pig, an idiot, a communist, but he is not a porn star. ^_^ --000.00.00.00 08:29, 9 November 2008 (UTC)

Perhaps I'm missing something here, but how would anyone know you're using a gender change tonic anyway? besides yourself and any fellow guild/alliance people? The monster tonics at least have the benefit of changing you into something obviously non-human so people KNOW your using a tonic. A handful of people who're a gal instead of a guy just wouldn't be noticed generally. Not unless a gender change tonic put some huge noticeable display over your head to draw attention to the fact. -- BramStoker (talk, contribs) 11:33, 9 November 2008 (UTC)
 * I just find it hilarious how silverleaf's interpretation of a promise to "look into it", translated to a promise to deliver it. -- Lemming [[Image:User Lemming64 sigicon.png]] 12:47, 9 November 2008 (UTC)
 * I asked if Linsey would be able to "make it happen". I didn't ask to have my words twisted around.-- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 13:52, 9 November 2008 (UTC)
 * Umm, no you didn't, what you said was: "Do you think you can fullfill [sic] the promise to make this", there is no way of mis-interpreting it, unless the word fulfil has undergone some change of definition since yesterday. -- Lemming [[Image:User Lemming64 sigicon.png]] 14:05, 9 November 2008 (UTC)
 * It's alright Linsey, I was just taking a guess at it. You bring up a lot of points and well, I wont be too sad if it doesn't work out. Besides, I love all those other tonics so much. Katherinezoltin 00:21, 10 November 2008 (UTC)
 * I don't see the point of a Gender-change tonic much either, except for comic value once or twice. It was a funny April-fools joke tho. I stick-man tonic would be fun tho. I'm still pushing for a wolf tonic myself XD &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 00:35, 10 November 2008 (UTC)
 * It would make my armour screen capping go much faster as at the mo im having to use a pvp slot to switch genders with and that only works for stuff that can be dye previewed, so things like undyeable head pieces are a right bugger to screen cap. -- Salome  [[Image:User_salome_sig2.png|19px]] 17:34, 10 November 2008 (UTC)

Retroactive Allegiance title update
Kurzick/Luxon Allegiance faction earned versus actual title progression doesn’t match currently. I think it’s in part due to amber/jade previously not counting towards the title progression.

If we say roughly that for each 1000 points earned, a player should have 2000 points to that title.

I suggest that both titles are updated this way, if the new number is greater than the old one. Obviously you can’t take into account things like double faction weekends.

The players have already earned the faction; why not update the title progression accordingly. --Just One More Thing 15:40, 9 November 2008 (UTC)
 * Jade and Amber do count towards title progression at a 1:1 rate but it is not something that we track to give any kind of retroactive points. We aren't saying that for every 1000 points of faction earned it should mean 2000 title points and we never have for a reason. Turning in for Jade and Amber has an economical impact on the game, which is why you don't receive double title points for doing it. If you are farming faction for the title, you have to decide to either make money or get ranks in the title faster. I think that it's balanced that way and I don't think I'll be changing it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:37, 9 November 2008 (UTC)
 * I like the current balance. Personally, I donate half of the 10K to my Guild (or skills if I have a character we needs them) and then get 5 materials: 15K worth of points for my title is very nice ^_^ --000.00.00.00 21:14, 9 November 2008 (UTC)


 * I know currently donating faction to an alliance and buying pve skills has a 1:2 rate, and scrolls and amber/jade work at 1:1. Those rates havent always been the same however, prior to June 2007 it was 1:1 for donating and 0 for buying amber/jade. And without knowing how the faction was spent, i guess you cant accurately allocate the retroactive points. The faction points earnt against the title progression not 'tallying up' is what bothered me. --Just One More Thing 21:26, 9 November 2008 (UTC)


 * they could still calculate the deference and give you a small boost. this was one of the things that really annoyed me about the k/l change in the first place and it also annoys me about the zkey title. i could have been at least rank 3 by now with all the keys i got. and i know i would have been rank 7 luxon with all the jade shards i got. a one time weekend event where you got dubble zkey points would be nice to compensate for the people who had no idea that the title was going to come.75.165.100.59 22:58, 9 November 2008 (UTC)
 * It really bothered me too, and I have written elaborate statements on this when the issue came up in the past... they didn't retroactively add points back then, though, and I doubt they'll be doing it now. I'd like to see it, and I think it'd be fair enough (especially considering the huge amount of points needed to max the titles in the first place), but there are probably tons of reasons why they haven't, and won't add points to the title tracks. I don't think amber and jade are good ways of making money, though... they're not worth much anymore. The first week after Factions came out, sure, but if you look at the trader now... I think most people only go for amber or jade nowadays for their armour, not to sell it. You'll make more money on a single HFF run than you'll do selling a piece of jade or amber, which would require multiple runs. Just thought I'd point that out. -- [[Image:User_Elveh_sig.png|15px]] Elv 00:16, 10 November 2008 (UTC)


 * Im gueesing the up and coming title update wont lower the 10million faction requirement to max the luxon/kurzick titles, so a points earned retroactive update of 1:2 towards those titles would be very welcome. The small boost earned would be a one off and jade/amber conversion rate could still remain 1:1. --Just One More Thing 00:35, 10 November 2008 (UTC)
 * The problem is that we have not tracked how many turn ins people have done or what they turned in for, so we can't even remotely guess how much you should be credited. Without that information I just don't think it's a good idea to randomly give out points.
 * This kind of thing is the nature of all online games and it's not an easy thing to compensate for. Keep in mind that it's a two way street, though. Players that have been playing a game for a long time get advantages as well as disadvantages by playing content that has been changed. For instance, after this update the HFFF won't be the easy thing that it has been for a long time. Many players have taken advantage of it for ez-mode farming but newer players won't have that benefit and will have to actually play through content to farm points. Does that mean that we should be making guesses at how much faction they could have earned along with the rest of the people trying to advance the title and give it to them? I think not.
 * I know that it can be a bummer to have changes made to the game that make activities that you had previously done more rewarding for people that do them after you. You are left sitting, thinking "man I already did that like a 100 times and NOW you decide to give me a cookie for it?" which is why we are making an effort to have as many of the changes we are making be retroactive. However some things just can't be reliably done so rather than potentially create more problems, a call has to be made. At this point, well over a year after that change was made, I don't think that it is a good idea to try to guess at who turned in faction, what they turned in for and how much. So we are not going to be crediting players for possible turn ins they made over a year ago. I'm sorry this isn't the answer you are looking for, but I do think that it is the right one. =/ - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:35, 10 November 2008 (UTC)
 * I agree that it's right to not make this retroactive. Without detailed records, it's impossible to make it fair. --Nkuvu [[Image:User_Nkuvu_sig_button.jpg]] 20:51, 10 November 2008 (UTC)

Query on the Wisdom title
I have it on my ranger with 120 gold items Id'd, but when this title goes account-wide, will it total up all of my other progressions? A couple characters have 50 id'd, some less. --  anguard  02:47, 10 November 2008 (UTC)
 * From what I understand, they will add up all your titles. But they will probably increase tiers a little bit too, to make it fair. Katherinezoltin 05:02, 10 November 2008 (UTC)
 * I don't see why that's necessary.--The Gates Assassin 05:07, 10 November 2008 (UTC)
 * According to Linsey, forgot where she said this, the Wisdom and Treasure Hunter title will in fact combine the numbers, however you must log onto each character to make their points count - i.e., no deleted character's track points will count (darn to me I have like 250 on two now deleted characters). And I don't think that the tiers will be increased, I think everyone can say that 10k points is enough for account based. Azazel The Assassin 06:52, 10 November 2008 (UTC)
 * Still alot though. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 10:27, 10 November 2008 (UTC)
 * 10k is about 200 hours of doing nothing but running chests. No need to adjust it upwards for account-based. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:10, 10 November 2008 (UTC)
 * Linsey said you just need to log in with any character that has points towards this title track for those points to count towards the total (source: Linsey Journal, 10/27/2008), so it seems you just need to log with 1 character (or 2 if you, somehow, managed to have separate characters for treasure hunt and wisdom); you don't have to log in with every single character that have earned any points. (please check Linsey's post below). --NIN37 16:45, 10 November 2008 (UTC)

Thanks for the answers everyone, I feel a little better now. I only have r1 on one character but this might bump me to rank 2.--  anguard  17:28, 10 November 2008 (UTC)
 * Hmmm... NIN37, I see how you read that now, but I took that as meaning that for each character that has points, you will need to log in with that character and then the points that that character has will be added to the global total. While suppose that "each character that has points" would be more exact for my interpretation, I guess we'll just have to wait and see. -- Lord Ehzed 17:36, 10 November 2008 (UTC)
 * I guess I wasn't clear enough on this one. You will need to log in to ALL characters that have any points for those points to be transferred into the account based title. After that you are free to delete the character, but any characters deleted before transferring their points will not have those points counted. Any questions? - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:39, 10 November 2008 (UTC)
 * Hm... so i misread that sentence. My bad. :(
 * Guess I'll have to log in with all my 3 characters that have some points to add to the title track. X)
 * Anyways, this update is greatly welcomed, Linsey. Thanks a lot! :D --NIN37 17:54, 10 November 2008 (UTC)
 * How many kids do Mhenlo and Cynn have? Well you *did* say any questions...on a more serious note, thanks for the clarification :D! DarkNecrid 17:56, 10 November 2008 (UTC)
 * None, Mhenlo is way to frigid. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  18:21, 10 November 2008 (UTC)
 * Mhenlo, frigid? Wasn't he the GW ladies' man? >.> -- [[Image:User_Elveh_sig.png|15px]] Elv 21:22, 10 November 2008 (UTC)
 * The main problem is that he thinks he's a tank, putting him in the same boat as Dunk Tank a.k.a. Dunkoro and Tankora. Oh, and healing breeze is bad for monks. --The preceding unsigned comment was added by User:72.71.209.38 (talk).
 * Lol, naw, he just had an entire town of Canthan women who knew him and probably has a crush on him, any guy can do that...DarkNecrid 21:43, 10 November 2008 (UTC)

Awesome, it's good to see an official answer :P --  anguard  19:55, 10 November 2008 (UTC)
 * It always was Cyn overreacting and assuming he had so much twins and the likes. He is as attractedt to them as I am to a 30-pound sledge-hammer. in my face. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  22:13, 10 November 2008 (UTC)
 * Mhenlo for P.I.M-! >.> I'm just curious... has there been any thought on making Sweet Tooth / Drunkard / Party Animal account wide as well? Not sure I've seen this discussed anywhere but Drunkard at the very least would merit such a change in my opinion... Looking forward to the update, Linsey! -- [[Image:User_Elveh_sig.png|15px]] Elv 12:08, 11 November 2008 (UTC)

Suggestion?
What about the ability to change a guild name? Charge 250k for a change?

Since the title says Suggestion don't think i want to start a new topic because its only one tiny tiny things I want to mention, can we please have a notification when we get disconnected from the friend list?

scenario: player 1 talking to player 2, player 1 gets disconnected from friendlist, but keeps whispering player 2, player 2 tries to reply and gets Player Player 1 is not online message, and after 10 whispers players 2 gives up. next day players 1 accuse player 2 of being rude for not answering their whisper....

totally useful just a ping / reminder when you get disconnected from the friend list please. Thanks PumpkinPie 16:50, 28 November 2008 (UTC)
 * As far as I know, there is currently no system for being able to change a guild name so implementing one would require a significant amount of work. In the end I don't think it would be worth the amount of time it would take to set up.
 * We might be able to show on your friends list that you have been disconnected, but I don't know how much work it would take to implement this so it is possible that it is more complicated than it is worth for such an unusual occurrence. I have made a post-it note to look into it further. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:28, 30 December 2008 (UTC)

New use for Balthazar Faction
This is an idea that's been rattling around in my head for a while, and I finally was told I could post it here for consideration. This is to primarily address two things, though it has a number of other benefits: The limited availability of the special event arenas, and a use for having higher than 10k Balthazar Faction (As various PvP titles now allow you to obtain). Basically, allow a player to spend 10k Balthazar Faction to host a Guild Scrimmage of one of the event arenas. Off the top of my head, that would be Rollerbeetle, Dragon Arena, Costume Brawl, and Snowball Arena.

This would do a few things: It would allow a gameplay use for Balthazar Faction for people who have their accounts UAX, it would allow those special arenas to see use between the events (But still limited due to its pretty high cost), it would allow people to do things like team Dragon Arena (Which I've seen people say they would really like to do), it would provide a benefit to being able to store 30k Balthazar Faction (You could launch a special event three times in a row), and it would allow player run tournaments of all those special modes if they wanted to do them.

The only difficulties I can see are making sure that one-round enabling of these special modes was properly taking the faction and getting the players in, and the modes that don't allow full teams of 8 (All of them except Dragon Arena, with Rollerbeetle being an even more special case) would need handling for entry. Since all the events already exist though the actual gameplay wouldn't need much new code. Binary 20:20, 3 September 2008 (UTC)
 * i like this idea. though i think it would have to be done in such a way that you don't get the event items, a good subsutute for that would be zkeys seeing as that is wut most would use it for any way. my other question is would each person have to put in 10k bath?75.165.102.102 21:15, 3 September 2008 (UTC)
 * I was just thinking there would be no rewards for it except the balth faction and experience, the main point would be to play for fun. Then the events would still have the normal rewards to make them more special than the ones that could be run anytime (Besides not costing anything to enter and being random).  My thought was only the host would have to pay 10k faction, so a bunch of players with faction stored up could run quite a few rounds in a row if they wanted to have a mini-festival of their own of some sort.  Of course, then they'd be out of faction and have to go acquire more if they wanted to do it again. Binary 23:17, 3 September 2008 (UTC)
 * After a little thinking, I believe it would have to give lessened rewards for the Balth faction at least, otherwise Dragon Arena if you go in with 16 people all with 10k faction available you'll earn back 10k faction before you run out of people to cycle through and will be able to just play forever without stopping to go get more faction. So they may have to give only experience as their rewards -- and the fun of playing one of the special event modes with your friends.  I could also see something like 100 gold to the winners and 50 to the losers or something else equally slow and pointless to farm for the amount of faction you pay, but just a bit of a nod towards the players to replace the missing faction.  This is assuming there's a problem with people slowly earning faction back at these modes, it may be just fine to let them earn it. Binary 23:33, 3 September 2008 (UTC)
 * Well, there currently isn't any system for setting up special scrimmages or for charging for them, so that would take (I am told) "a ton of work". Beyond that, I'm not sure we would want to set up a way for players to play those special game types outside of the events. There are so many game types already that it splinters the population. By only running those special arenas during events, you ensure that players will be there to achieve critical mass so that matches are running and players are having fun. If you could play them year round, you are less likely to be excited and pile in during the events. Those two issues combined make me inclined to pass on this idea, not to say it isn't a good one. Sorry. -[[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:33, 30 December 2008 (UTC)

Decision to limit imp to pre-lvl 20 chars
I think the imp is really cool but I was wondering why you decided to limit to pre-lvl 20 characters only? I understand it's a levelling companion but it seems a waste to make one and not allow players to use it for most of their game time, it doesn't seem too imbalanced considering only one is allowed per party and he's not THAT powerful that players would take someone with one over a player without one. Anyway awesome idea and kudos on the completely new game mechanic of item summons, it opens up interesting possibilities. 122.104.161.96 19:48, 5 September 2008 (UTC)
 * Infinite uses, levels with you, can call as many as you want.--The Gates Assassin 02:20, 6 September 2008 (UTC)
 * It's meant to be a way to level up characters without using the following trick. Make a NF character, get a run to docks, then LA and then do D'Alessio. There, you level up your character by running up to the gate and soaking up experience from the eles killing off the first demon wave. Rinse and repeat until lvl 10, then go to Gunnars Hol, do some Dwarven boxing and wallah! A lvl 20 toon in just a few hours. Also, might be something of a test for the Companion system in GW2. --68.32.187.152 06:18, 6 September 2008 (UTC)
 * I didnt think you collected xp from NPC's killing enemies. -- Salome  [[Image:User_salome_sig2.png|19px]] 04:00, 8 September 2008 (UTC)
 * You get credited for other summoned creatures' kills. -- Gordon Ecker 04:05, 8 September 2008 (UTC)
 * It's already possible to make a level 20 character in just a few hours without the above. Just play Factions. (Seriously.) I was excited to hear about the addition of the little imp when I read last week's update, but disappointed when I created one and found out that I'd never be able to use it. The majority of the people who got one have probably already finished the game(s) on most or all of their characters, meaning that they're also all at level 20. It's great to reward people for loyalty and whatnot, but it's a little silly to make the majority of people unable to use it... I for one will be able to generate a million, but unless I get (yet another) character slot and start (yet another) PvE character, I won't be able to see the use of this addition. If you want to balance it for Hard Mode or whatever, why not allow it to grow to level 20, but limit its use to Normal Mode and multi-player instances? This will ensure the HM crowd won't have more to complain about (pretty sure they're still going on about cons), and that people can't take advantage of it while boxing or whatever. -- [[Image:User_Elveh_sig.png|15px]] Elv 05:36, 8 September 2008 (UTC)
 * agreed with elveh, the only use i have for it now is in presering for my ldoa.75.172.47.227 19:57, 9 September 2008 (UTC)
 * I wasn't the design point person for this particular little project (John Hargrove was still Live Team when it began implementation) so I do not know all the details but I'll tell you what I do know. This was always meant to be a helper for new players while they level, not something for veteran players. There was also some concerns that it would be looked at as "selling gameplay changing items" and that wasn't something we wanted to do. I think that's it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:30, 30 December 2008 (UTC)

Party Interface
Hi Linsey! I've been told you're the main designer for the first Guild Wars now so I'm going to post my suggestion here. Is it ok if you can update the party interface so that it looks nicer, similar to the Hero interface when you click them. Things to add would be to add a "Numerical number to a person's health", "The portrait of the character", "Enchantment icons" and "Condition/Hex icons". The picture that's showed up in the top left when you press H is exactly what should be imported. Thanks again!:D--Lancy1214 20:37, 6 September 2008 (UTC)


 * I'd be more than happy if the party window alone doesn't have a scrollbar anymore. It was fixed for a short while when it adjusted the vertical size automatically. Now it keeps adjusting when you get a join request, someone adds/removes a hero etc. and you have to continually readjust it with the mouse. Please just have the vertical size adjust automatically, so we never get a scrollbar again. It's annoying as hell. People should only need to have to adjust it horizontally if they want to. Sjeng  [[Image:User_Sjeng_Sig_Icon.png|13px|talk ]] 14:57, 30 October 2008 (UTC)
 * This would seem to be a problem with the way you have yours set up to display. Mine works correctly. -- Inspired to ____ 15:20, 30 October 2008 (UTC)
 * I never did anything to the settings of my party screen. It's standard. And it sucks. Sjeng  [[Image:User_Sjeng_Sig_Icon.png|13px|talk ]] 11:48, 12 November 2008 (UTC)
 * Other than the fact that I don't exactly have a UI programmer at my disposal, I don't know if we want to take on completely revamping the UI at this point in the games life cycle but I will take it under consideration. Thanks! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 00:20, 31 December 2008 (UTC)

New PvP Battlegrounds
It would be nice if there was a large scale battleground that just featured 20 vs 20. This would be formatted similarly like the other pvp options, with four people on each team for a total of five teams. The objective would be to score "X" number of points by killing members of the opposing party. There should also be certain tactical points in this map such as mountains and hills for rangers to climb up or rocks for casters to hide behind...etc. Each kill in this arena yields one point for your respected team. To make room for this, the developers could add another set of PvP outposts in the Battle Isles titled "Random Battlegrounds" and "Team Battlegrounds". To add strategy to this battleground, the minimap should only display allies and the features that allow you to target enemies should be disabled during this mission. The maps should also be designed so that they aren't as large as alliance battles but are still big enough to suffice for 40 players.--Lancy1214 20:37, 6 September 2008 (UTC)
 * As far as I know, this will be a feature in GW2, but it would take a lot of effort to add it to GW1, which they cannot do. Did I get that right? 145.94.74.23 07:05, 9 September 2008 (UTC)
 * Large scale battles are extremely difficult to implement. Not only that but there are already a lot of PvP game types, I'm afraid adding another one will only serve to further splinter the game population. Not only that, but I think at this point in the games life cycle it will be extremely difficult to achieve the critical mass needed for a 20v20 game type. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 00:29, 31 December 2008 (UTC)

UW
There are those groups made of El/A that speed-clear it 4 times a day in hard mode with little to no chance of failure, and those who arent El/A or whatever other combo that maintain shadow form. Even if they are good enough to clear it, without the shadow form that you promote, it comsumes half the day. If, by chance, they got enough time for this, a random player that we cant identify can take all the quests at once and screw us whenever it pleases him. Did you intend what UW currently was, is, and will continue to be until the final shutdown of the last server running it ? If the current state of the game for UW does not upset you at all, did you plan some similar exclusions for GW2 ? What will be the profession that we will we have to choose, this time, in order to complie with your idea of what GW2 should be ? Yseron - 86.209.195.206 20:43, 6 September 2008 (UTC)

_________________________________________________________________________ The absence of answer from Linsey goes there: _________________________________________________________________________

- ex: talk to my hand.

_________________________________________________________________________

Opinions of Wiki users if any, goes there: _________________________________________________________________________

- ex: I disagree because I got an El/A or whatever combo enable me to maintain shadow form, plus ANet is on my side, that's why I can take all the quests to make you resign and get a tap in the back from them.
 * hmm, I don't quite understand your horrid English. But I'm pretty sure that this response will do:
 * Guild Wars... Get a guild that doesn't completely fucking suck and you'll be able to do UW with whatever you want, hell.. you can do it with 2 people and heroes. Half the day? Maybe if you take several breaks while doing it. Friends, do you have any? - FireFox [[Image:User_FireFox_av.png]] 20:52, 6 September 2008 (UTC)
 * 3 hours when I am alone with 3 heros and taking long breaks. Screenies on demand, thanx for comming, end of the story. The problem is when i reach quests where I need to split myself. As for guildies, we got an alliance of 8 guilds and not even a single person was ok to do UW: because of the time it takes. Am I doomed to change of guild each time I'm interested in something specific ? I begin to think of it.... Yseron - 86.209.195.206 20:54, 6 September 2008 (UTC)
 * You claim you can do it yourself, if so, then why don't you... If you can't... what was the point you just tried to make? -[[User:FireFox|<span

style="color: #FF6600">FireFox ]] 22:48, 6 September 2008 (UTC)
 * Clearing 100% of the UW is not doing 100% of the quests, particularly the ones where you need to split when you are only 4. Read the post entirely before answering. Yseron - 86.209.195.206 00:07, 7 September 2008 (UTC)
 * Then why not find one more person with heroes? One person can't hard to find. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 00:31, 7 September 2008 (UTC)
 * Let see, there was that time where the guy disconnected, this other time when the guy in fact wanted to discover what the UW was about, then this other time when the guy wanted to discover UW but was afraid to tell me the truth and finished by taking every quest, then this other time etc. I also remenber the time where the guy would ask me to be El/A, funny no ? Yseron - 86.209.195.206 00:42, 7 September 2008 (UTC)
 * Funny? No, but I am feeling a bit sad for you. -- Inspired to ____ 01:43, 7 September 2008 (UTC)
 * I'd be happy with Anet if they stopped making it so damn anti-farming geared that, ironically, if you try it hard mode, you pretty much have to use farming builds ... go figure. Kherec 11:05, 8 September 2008 (UTC)
 * So I ask you again, do you not have friends? Do you not have one single friend? - FireFox [[Image:User_FireFox_av.png]] 21:23, 8 September 2008 (UTC)
 * I got friends who dont want to do UW because of the time it takes. Something else ? Yseron - 86.209.194.58 01:50, 9 September 2008 (UTC)
 * Get better friends? &mdash; Seru   [[Image:User Seru Sig2.png|19px]] Talk 01:56, 9 September 2008 (UTC)
 * The kind who ask things like this here you mean ? Yseron - 86.209.194.58 01:59, 9 September 2008 (UTC)
 * Ignore them Yseron, they are brown-nosers who only kiss up and full of themselves. They could care less about getting actual improvements to the game that have been needed for some time.  Sadly they are the most vocal so all ArenaNet really sees is them and anyone who comes wanting game improments gets flammed till they give up.  Thats the main issue with the Official Wiki and the so call Elite Fan Forums where if you aren't an brown-noser for either ArenaNet or the Mods then well your are screwed.  Aren't you glad you joined the Guild Wars community? :) 67.159.44.138 02:57, 10 September 2008 (UTC)
 * Bravo... when you can't win what's left? Call the other people names. - FireFox [[Image:User_FireFox_av.png]] 11:21, 10 September 2008 (UTC)
 * If the sens of the question is "can you give names" i can do better: I got screenies. Yseron - 86.64.70.44 11:30, 10 September 2008 (UTC)
 * I was not involved in the original design of UW as I did not work here yet. I do agree that the zone has issues, however I don't think that completely revamping it (which is really what you are asking for) is either practical or the appropriate thing to do. This is something that has been in the game since its release which makes me even more hesitant to make the kind of drastic changes that would be required to fix the issues you have brought up. All that being said, I could look into what we can do about the problem with players accepting quests and ruining everything for everyone. I am making a post-it note. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 00:55, 31 December 2008 (UTC)