ArenaNet:Skill feedback/Ritualist/Anguish

Really aweful -- 09:05, 29 August 2008 (UTC)
Discussion
 * Issue
 * It's like a very expensive version of Pain.
 * It dies much faster, costs a LOT more, takes longer to recharge and only does a bit more damage, and only then against hexed foes (it actually does less otherwise).


 * Suggestion
 * Make it more powerful and decrease the horrible cost. Alternately, keep the cost but at least make it worth it. I reckon something along the lines of:
 * 15 3  45.
 * Binding Ritual. Create a level Spirit. This Spirit's attacks deal  shadow damage. Whenever it hits a Hexed foe it deals  shadow damage to that foe and all adjacent foes. This Spirit dies after  seconds.
 * This would still be somewhat expensive and has a long recharge, but being a higher level it would be less likely to die early on and in hex-heavy teams it would increase the pressure thanks to the fact that it now does AoE damage. Even this might not be enough but it certainly seems better than it is now and we don't want to risk it being OP.

Falconeye's Proposal -- Using Lancy's -Active Rituals-

 * Suggestion:
 * -Spirit version of Mark of Pain.
 * - - (Communing) - Binding Ritual. Create a level  Spirit (20 second lifespan). It's attacks deal  damage. If it stikes a Hexed foe, adjacent foes are deal  damage. Also deals double damage to Hexed foes. For every 3 ranks in Spawning Power, Anquish lasts 3 seconds longer.


 * Reason:
 * -The -theme- here is "Misery Loves Company"; a hexed foe is an unhappy foe, but as Anquish's target its so miserable that it -shares- its pain on allied foes. Same function, except that in addition to double damage, Anguish 'bombs' adjacent foes. There's distinced lack of AoE attacks-spirits for PvE (no Agony does not count) and a costly Anquish seems perfect for the job. In additional; should those adjacent foes happen to be hexed... well spread the Anqu... Love. ^_^ This spirit's balance-issues should focus around Painful Bond & Signet of Ghostly Might.

--Falconeye 14:56, 20 September 2008 (UTC)

Cornflakeboy's Proposal

 * Issue
 * Really too expensive
 * Functionnality could be deadly with too many hexes

''Ok it seems a bit complicate when reading it but in order to play that spirit one have to reduce its power (ie health loss) so I tried to find something related with hexes (because named anguish). Spirit level is reduced according to another suggestion made on my page.''Cornflakeboy 12:48, 31 March 2009 (UTC)
 * Proposal
 * - Binding Ritual You create a  spirit that last for 20s. That spirit deals  damage with its attacks. If it hits a foe suffering from a hex, spirits takes 50 damage and the last hexes on that foe is renewed for its entire duration.