Talk:Ferndale

Could this article either list "the right open quests" or have that line removed? It doesn't do much good to know it's possible, but not how. Miss Innocent 19:06, 4 March 2008 (UTC)
 * I'm fairly skeptical of the note myself. At a max of 320 enemies (listed on the Vanquisher article) and 8 bosses, that's only 5,200 faction.  You'd have to spawn a ton of enemies to reach 10,000.  --Valshia 22:14, 4 March 2008 (UTC)
 * Fixed articles on Bosses and Others Sharingaun dervish 01:21, 26 August 2008 (UTC)
 * Sorry, was'nt logged in Sharingaun dervish 01:21, 26 August 2008 (UTC)

I just vanquished Ferndale and kill 338 enemies so there is more then 320 enemies, i'll make a list of the quests i had open if I have time

= Location of Ferndale =

The description says it's south to House zu Heltzer, but there's quite a bit more to the east of it than to the south. Southeast, anyone?--85.182.3.6 14:43, 3 September 2009 (UTC)
 * Yes, southeast. Changing now. Reaper of Scythes ** User Reaper of ScythesJuggernaut1.png 16:36, 25 January 2010 (UTC)

Bug?
I do this vanquish daily with my guild and we never take the "Kurzick Supply Lines" quest as it adds too many minutes to the timer and adds too little faction. However sometimes 1 to 3 groups of Luxons will still pop up and say stuff abot the quest like "Hand over the supplies" and "They didn't even send a caravan". Should this be added as a bug note? Waar Kijk Je Naar 18:25, 24 July 2010 (UTC)
 * Oh and those popups are always at the same locations, if they pop at all. East of Wagg Spiritspeak, East of Hargg Plaguebinder and close to an Oni spawn on the route of Mungri Magicbox. Waar Kijk Je Naar 18:28, 24 July 2010 (UTC)

Cartog?
Does anyone know what percentage of cartog ferndale gives, as unlike alot of other explorables it doesnt say in notes section, im trying to do cartog at same time as storyline and trying to work out if ive missed any yet, ty for any quick responses.Spark-TBa 17:53, 29 July 2010 (UTC)

vanqing
238 foes, 1hr 3min. vanq/maping. Loads of healing and physicals here. Equip appropriatly. My recommendation is to start from aspenwood gate and take out magic box the monk first. He is one retardedly annoying monk who I wouldnt mind as a hero. Ok no, but he can spam spells on himself all day long. Interupts (even ai) are almost useless as his spells are 1/4 casts and since hes a boss...1/8 casts. I had a paragon/sos/illusion mes (me), domn mes with interupts/enchant removal, a fire ele, and a nec with cracked armor/enchant removal, and ofcoarse two other supports. We POUNDED on this guy (AFTER his party was picked off) for 2-3min straight and dumped a couple meteor showers on him in that time. Do this guy first to make sure you can kill him please! The rest of the zone was as easy as locking my paragon onto the enemy monk/rit & tossing technobabble on them, spamming ineptitude/wandering eye on the physicals and cleaning up any left overs / healer if paragon didnt kill. When you aggro the ele boss on the east side of the zone you will almost certainly get hammered by more dredge; patrols or part of the boss' mob, i dont know. Justice 07:02, 29 May 2011 (UTC)
 * The foes around the Ele boss are not part of his group. When aproaching from the south side, kill the first mob and wait a few seconds, the other two mob's (4 foes in total) will start moving to you leaving the ele boss alone. kill them and then use pi on the ele. Most people do this vanquish for the factions. In that case it's best to start from HzH and pick up the supply-quest (leave the supply's on the floor at the start). The completion of the quest gives extra points as well as a reasonable amount of extra foes spawning. I always do the other repeatable quest as well, and with hero's my average completion time is little less then 1 hour. Rumian 07:34, 29 May 2011 (UTC)