ArenaNet talk:Skill feedback/Ranger/Disrupting Lunge

amirite or what?  Antiarchangel  NO U  22:46, 16 April 2008 (UTC)


 * Not sure from a technical standpoint, cause then you'd have to force the pet to interrupt his attack, then use the skill. But sure, go for it. NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  09:42, 17 April 2008 (UTC)
 * what? Use the skill, dshot on a pet, gg, thats it.  Antiarchangel [[Image:User Antiarchangel No U Sig.png|19px]] NO U  21:58, 17 April 2008 (UTC)


 * The skill was nerfed from 5r to 10r a while back. It's because how easily it can be timed with RaO Thumper's KD.  Lightblade 02:18, 23 April 2008 (UTC)
 * It works perfectly with an IAS (like Call of Haste for example) on a pet. 145.94.74.23 06:58, 24 April 2008 (UTC)


 * I'm inclined to remove this, as the skill currently is instant activation. Backsword 13:29, 23 June 2008 (UTC)
 * Yes, the skill is instant activation, but only takes effect on the pet's next attack, which is difficult to time and prompted the original poster's issue.
 * Why not have it read: Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. This attack strikes four times faster than normal and if it hits a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. Done25 20:43, 23 July 2008 (UTC)

This just got smacked with the nerfbat. It's not getting buffed. 76.89.91.45 05:33, 23 August 2008 (UTC)

Recharge Nerf from 10 to 20
I don't understand why this nerf took place under the explanation they gave; ''Disrupting Lunge's 20-second skill-disabling effect combined with its 10-second recharge made for frustrating gameplay for opponents. We've raised the recharge to match the duration of its skill-disabling effect.'' The skill was exactly on par with the more commonly used and easier to interrupt with Distracting Shot in terms of recharge time and disable duration? This skill was harder to successfully use than Distracting because you have to time it well with your pet's next attack. Nerfing it under this reasoning seems completely contradictory to leaving Distracting Shot alone because the exact same reasons exist for Distracting Shot. 122.104.161.96 06:28, 26 August 2008 (UTC)
 * Lol, that's proof that Anet does NOT read this. This skill needed a small buff and got nerfed to hell instead. --The preceding unsigned comment was added by User:72.71.208.3 (talk).
 * This skill was being used on RaO axe, which has two 20s disable skill being spammed on the opponent. Although both are more random than Distracting Shot, any opponent will have a hard time dodging all the interrupts. It's very likely that even pro players lose their valued skills and lose from a baed team only able to bash buttons. That's not skilled play but more like build-wars. To encourage skilled play (like timing interrupts like Distracting Shot) this had to be nerfed slightly...77.251.227.254 07:23, 31 August 2008 (UTC)
 * Then they should add a 1/4s activation on this skill now that the recharge is in the trash bin.
 * RaO sounds like the problem there not this skill. 122.104.161.96 00:17, 6 September 2008 (UTC)
 * Izzy thinks RaO is fun and neat.
 * RaO is always the problem. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  12:05, 6 September 2008 (UTC)