User:Silavor/Silavor Dorolagors

The Elemental Grimoire
<!-- Prince Mehtu the Wise asked me to document my life thus far, as a testament to all that has been accomplished. I suppose the best place to start would be at the beginning. I was born and raised here in Kamadan, although both of my parents came from a far away land they called Ascalon. They claimed to have fled their homeland because they feared the Guild Wars would have destroyed all of Tyria. But by sailing so far away, they lost all contact with the Tyrians for years to come. When word finally reached us that the War was over, I wanted to go and see their home country for myself. My parents were eager to return, as well. But when we tried to leave, one of Istan's famous storms swept up from the south, smashing the ferry into a nearby island. Over half of the passengers were swept into the storm, my parents included. No one ever found them, and for years I would return to the Island of Shehkah in the vain hope that they were still alive, waiting for me somewhere on the island.

Unsure of what to do with my life, I joined the Order of the Sunspears, hoping that a little violence might clear my mind and give me some kind of purpose. I suppose the true start of my journey happened a few years later, during a training mission with Koss and Kormir. It was the last visit I ever made to the Island of Shehkah. The coursairs were showing more organized leadership, attacking key weaknesses in our defenses like the nearby Chahbek Village. Our group went to help, easily beating back the coursairs. Over the course of the next few days, strange events began to occur. An ancient evil awoke inside Fahranur, the First City, decimating the workers sent there to excavate the site. It took quite a lot to finally beat it down, only to have Undead soldiers rampage about the island. They were dispatched quickly, but then strange rifts began opening in Kamadan, unleashing strange, Tormented monsters. Sealing up the rifts, Kormir decided to head to other lands to see if the same phenominon was happening there. I was left to finish off some more of the grunt work on Istan.

Then some Vabbian girl claims that Warmarshal Varesh and General Kehyet were up to something evil, so naturally I was assigned to putting the matter at rest. Suprisingly, after a long treasure hunt for pieces of corsair maps and intel, it led to the revelation that Kehyet was funding and organizing the Coursairs. We dressed ourselves up in Coursair clothing, and infiltrated the meeting with Kehyet. When we revealed who we were and tried to force Kehyet to surrender, she attacked with more of those Tormented demons. We had no choice but to kill her, although we did find out that she was a worshipper of an ancient evil, the Sixth god Abaddon. Of course, the killing of a Kournan on Istani soil put my allies and me on trial. Luckily Kormir intervened, things were getting pretty heated. Although her news wasn't good; the Sunspears were now being forced to attack Kourna, to bring Varesh Ossa to justice. The attack on Gandara the Moon Fortress was a failure. The remainder of the Sunspear army was scattered across the land, most of them prisoners. Melonni, though, proved more than useful as she convinced her village to let the Sunspears use the abandoned caverns behind Ronjok as a new base of operations. After a series of rescue missions, all the prisoners we could find were freed and escorted back to Istan via the Coursairs. They didn't hate us, so long as we paid well.

Our only chance of stopping Varesh was to seek the aid of the Princes of Vabbi. The path into Vabbi is a treacherous one, filled with all kinds of dire perils from Coursairs to Kournans to killer skale. We made it into Vabbi in one piece nonetheless, and after a series of diplomatic missions managed to convince the princes that Varesh was a threat. Unfortunately, it was too late. Torment rifts began forming all accross Vabbi, unleashing Tormented beings and Margonites, the soldiers of Abaddon, into the world.

It seemed at the time like we had no choice. The only way to stop all this madness was to track down Varesh Ossa and slay her like the demon she had begun to transform in to. But she had fled into the Desolation, a land of Undeath where the very earth is toxic enough to kill you on the spot. Traveling through such a land with our fleshy, mortal bodies was impossible, yet Palawa Joko managed to transfer whole armies of creatures from his Bone Palace in the Desolation when he waged war against Vabbi. So we released his bound spirit, offering him freedom from his eternal prison in exchange for the knowledge of how to travel the Sulfurous Wastes. He taught us Sunspears how to tame the Junundu Wurms, a native species that thrives in the wastes, and get them to carry us around. The undead armies that were still around were having some kind of civil war, if you could call it that, so Palawa Joko was unable to help any further while he tried to re-assemble his civilization. We knew he would have to be dealt with; after all, it took the legendary Turai Ossa to defeat him when he declared war on the world. What would stop him from doing so again once we wiped out the last of the Ossa bloodline? That could very well have been the only reason he agreed to share his most powerful secret with us, so we could try to stop the last of the Ossa before it was too late, and Palawa wouldn't have a world left to attempt to dominate.

Palawa Joko would have to wait, though, as we chased Varesh through the deathly lands. In the end, we managed to catch her before she could fully release her dark god, Abaddon. Unfortunately, her eventual death tore open a hole straight from our world to the Mists, or more specifically a section of the afterworld known as the Realm of Torment.

To be continued... -->