Talk:Illusion of Haste

This skill can be used in combination with illusion of weakness for anyone that wishes to be a mesmer runner. The anti-cripple feature allows you to run past areas when foes tend to use skills that cause cripple (pin down for example), and as long as it is recast close to when it is about to go off the runner will not become crippled. 68.104.205.160 14:16, 19 June 2007 (UTC)


 * Go race with Ulfarr Leadfoot Lightblade 19:30, 12 October 2007 (UTC)

iluaaion of hast at a low atribute + plague sending + virulence = fun fun fun... the enemy should be to faraway and too cripled to resist the asualt --The preceding unsigned comment was added by User:68.240.49.163.

Cripple
Does it remove Cripple or make you immune to it for the duration? 84.87.168.39 18:45, 14 October 2007 (UTC)
 * It removes it. So you can be crippled again while you are under this enchantment. (Terra Xin 14:17, 15 October 2007 (UTC))
 * Which is lame. @_@ RitualDoll 06:34, 6 May 2008 (UTC)
 * But its recharge time is lower than most skill that cause cripple from afar. If not, their recharge time are equal.--ShadowFog 12:33, 24 September 2008 (UTC)
 * UPDATED!->Except Palm Strike.--ShadowFog 13:45, 6 March 2009 (UTC)

Needs Buff
Make it a stance, nuf said.--JORLZ36181 20:26, 8 July 2008 (UTC)
 * That would make it so op, lol. Mason717 00:16, 19 August 2008 (UTC)
 * Well it got buffed. Not in stance but It's cripple time is so friendly(unfriendly to throwing conditions necro) to secondaries. I think I might be willing to take these instead of the usual running skills. Removes Cripple which is good and if I cant get to cast it again, do a skill to protect your for only 3 secs. Bar compression... give me a martini on the rocks.--ShadowFog 13:41, 6 March 2009 (UTC)
 * I never liked the whole "have to stop and cast a spell + aftercast" part, and so even if I was playing Illusion Magic I took Dash or something. Meh. Combine it with Distortion or something... Vili [[Image:User Vili sig.jpg|User talk:Vili]] 14:03, 6 March 2009 (UTC)
 * I so agree. They should make this a faster spell or remove the aftercast. It's very annoying to stop in the middle of running and pause when you want a speed boost especially when it's only for seconds and you'll get crippled after.
 * Buff IMS of it? -/- Discuss 17:33, 29 October 2009 (UTC)

Lengthen Cripple?
I happen to have a runic sword on my mesmer that has a lengthen cripple on it (bought like that with the caster mods already on it)... I am wondering if the lengthen cripple portion would actually lengthen it on yourself when this ends? o.O -- SabreWolf 16:44, 15 December 2008 (UTC)
 * It ought to. Silencing works for Headbutt. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 16:51, 15 December 2008 (UTC)
 * it does, what you should do is have a cripple reducing shield and rune to reduce the crippling to 1 second (given the way GW applies these bonuses seprately and rounds strangely) --Ckal Ktak 21:17, 25 August 2009 (UTC)

the speed boost
is @ 12 illusion magic, with no enchantment mods.. if you keep walking without removing the cripple - 1.33*10+0.5+0.5+0.5/13=1.138 = +14% speed boost

if you reapply the enchantment just before the enchantment ends. 1.33*9+0+(0.25*1.33) =12.3025 / 10.75 = 1.14 = 14% speed boost.

if you keep walking with a reduced cripple mod 1.33*10+0.5/11=1.2545 = +25% speed boost

ofcourse, fast casting to reduce the 0 time while casting isn't measured in these calculations, as I am dumb 80.126.47.201 17:04, 12 November 2009 (UTC)


 * If you factor in the casting time, things look different. I'll measure distance covered in units, where 1 unit is the distance a character runs in 1 second. Starting at 12 illusion and @15 FC (=50% cast time).
 * A single cast (with crippled at the end) results in:
 * 0.5 seconds casting + 0.75 seconds aftercast-delay + 10 seconds running at 133% + 3 seconds running at 50% = 14.8 units in 14.25 seconds, speed increase of ~4%
 * If you re-cast as soon as the crippled starts:
 * 0.5 seconds casting + 0.75 seconds aftercast-delay + 10 seconds running at 133% = 13.3 units in 11.25 seconds, average speed increase of ~18%.
 * chained @16 illusion with 20% HCT and +20% enchantment duration:
 * 0.45 seconds casting + 0.75 seconds aftercast-delay + 13 seconds running at 133% = 17.29 units in 14.2 seconds, average speed increase of ~21.8%.
 * Tub 00:48, 1 March 2010 (UTC)