Talk:Ether Prism

Is it me?
Is it me or is this a pretty cruddy skill?


 * Are you kidding? Its a great skill if you have alot of extra energy. I would use it whenever i am low on energy, but still have some left over. Thats pretty much the usefullness of the skill--Raph [[Image:User_ Raph_ Sig.png|19px]] 23:54, 11 November 2007 (UTC)


 * That makes it good? &mdash; Skuld 23:58, 11 November 2007 (UTC)


 * Its called glyph of lesser energy= soultion if you are referring to the energy cost, which makes it only cost 10 energy, hich should be reasonable for elementalists--Raph [[Image:User_ Raph_ Sig.png|19px]] 00:52, 14 November 2007 (UTC)
 * I think it should be changed to a Glyph, which gives energy back dependent on the energy left after the next spell. It would not be affected by GolE and they could reduce the energy cost. Auspicious Incantation is better and it is not an elite skill.
 * Raise the MAX!!! 13:39, 12 December 2007 (UTC)
 * Auspicious Incantation + Ether Prism = massive energy gain ftw...but seriously this skill is terrible and a complete waste of an elite skill. KLogic
 * This is actually almost overpowered if you know what you are doing.
 * The most u can get out of this skill is 50 energy, so if you use it whenever you have 50 energy at 12+ energy storage, that is 25 energy every 12 seconds, a resulting +6 energy regen (2 energy per second) if you use it when you have 50 or over energy. +6 regen isn't bad, but it isn't that good either. 75.36.227.82 01:36, 6 November 2008 (UTC)

Update
Enchantment Spell. Abuse with Extend Enchantments. For 60% of the time, you are immune to damage.  Raine  - talk  02:25, 12 December 2008 (UTC)
 * Its only a skill, not an enchantment. Wiki description is wrong.~Falcon98.207.134.24 03:34, 12 December 2008 (UTC)
 * Well... I guess this could be fun. Not that great, really, but I guess it could help against those retarded SP assassins... still, I'll take my B-Surge over this any day.  --Jette 04:14, 12 December 2008 (UTC)
 * now that you mention that, its like an emergancy "oh crap a sin on me, get out of pwnage free card"... but not so free cause the elite slot use -- SabreWolf 06:45, 12 December 2008 (UTC)
 * SQ+dwarven stability+this. Say hello to the new perma. 24.26.253.105 14:08, 12 December 2008 (UTC)
 * 3 seconds out of 10 is perma how? 66.190.15.232 14:10, 12 December 2008 (UTC)
 * This is not a stance, so stability will not work with it. Koda Kumi [[Image:User_Koda_Kumi_UT.jpeg‎|19px]] talk 14:25, 12 December 2008 (UTC)

It's a skill not a stance, so no new perma for you.
 * Yeah, its a skill, which has the advantages of not being removable. It also has no cast time.  You should be able to turn this on for guaranteed 3 seconds invincibility (Red Wizard now has temporary invincibility).  It can't be extended, but also it can't be shortened, but you can use something like Serpents Quickness to reduce recharge.  StatMan 22:09, 12 December 2008 (UTC)
 * I've used it extensively since the update and it's made of win. When used with Glyph of Restoration, you get a very survivable Ele and enough energy to make up for not having an offensive Elite. I was spamming Rodgorts with little to no backlash. Alt f four 22:49, 12 December 2008 (UTC)

This is a fantastic skill. I used it frequently in Fort Aspenwood and the battle isle and it saved my ass many, many times from a spike and gave me time to make the rez (instead of dying while trying) or make the final blow to take back the mines (I was killed when the skill ended lol). Just in case it did not dawn on you, you take no damage (this does not include degeneration) so that means even when under Backfire, Wastrel's Worry and Visions of Regret, you will take 0 damage for 3 seconds. This also prevents spikes to which the ele could not counter. This is a very, very, very good skill. The 15 second recharge is very balanced. This is a skill the ele needed.

It appears anet is making changes to skills to balance the game. It didn't make sense for a class (Mesmer) to have to ability to counter another class completely and the Ele could do nothing about it. Now the Ele has an option to make the kill while under hexes like this instead of being trumped by an entire class. The Warrior had the same thing when blinded; now, Hundred Blades takes care of that since it bypasses blind, block and cannot miss. Something the Warrior so greatly needed (even though its one skill but its a start). This method is the same for the Ele. The ele has too many weaknesses and suffers from long cast times, long recharges and costly spells. When it came to a spike especially from a sin, the ele was screwed. The ele was such an easy target that it was targeted first even though you have a monk and the monk wouldn't have time to react. haha. Ether Prism takes care of that. 75.178.40.119 23:24, 15 December 2008 (UTC)

With this, we can farm UW again! Yay! Go and Shadow Walk to an Aatxe and pull all the foes further away from your original location. Cast EP immediately and then happy PBAoEing til EP ends. Quickly end SW with a cancel stance, wait for all to recharge. Rinse and Repeat. Aaxtes should die after 4 repetitions, except you are baad. :P (I never succeeded, Im baad) Energy: Every 30 secs, thats 40 energy by natural regen, you need 5(EP) + 5(SW)- 20(EP gain). So every time you are charging, you have 50 energy under your command without having less the next time. You can also use AoE like Rodgorts before SWing, or you could knock em down for additional 2 secs PBAoE with Whirlwind/Teinais Wind.
 * Aftercast kinda kills any hopes of making that an efficient farm compared to Sliver or...anything. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 03:45, 26 January 2009 (UTC)

The only thing I don't like about this is that it's a (nearly) completely uncounterable near-invincibility (I think degen still hurts you indirectly) for 20% of the time... certainly once it's up it can't be taken down. Skills like this are probably OK, but imo ANet have to be very careful with them, and they probably need to be kept to elites only, because while the ele was lacking a good skill of this sort, there's always a danger that something like this will be too good; after all, people have started taking this on E/Rt healers in HA now too. 82.12.248.89 17:03, 27 February 2009 (UTC)

Broken Skill...
Please, change it. (this comment was added by someone else)
 * It might be wise to change the recharge to 20 seconds just to prevent too much abuse, but otherwise, it's a pretty balanced skill. If you make it equal to the similar skills of other professions, it's actually underpowered (relatively speaking) and it still has to compete with the other, more desirable, damage elites of the Elementalist. 145.94.74.23 11:52, 13 December 2008 (UTC)
 * This is perfectly balanced. However Energy Boon still sucks, with less energy, more recharge, and less useful secondary effect.
 * lololol.
 * For matches, you're immune to spikes.
 * -- Armond Warblade[[Image:User Armond sig image.png]] 05:10, 4 September 2009 (UTC)

Torturewebs on HM
Ouch. Koda Kumi talk 14:23, 12 December 2008 (UTC)

Funny, I've been having the same issues with the Afflicted Monks in HM xD!... summoning giant laser beams from the heavens. Nikdanbro 15:01, 12 December 2008 (UTC)

The old ether prism was better
With a right weapon switch, you could maintain your energy indefinitly, without the need for attunements or anything. It had a few niche builds, but the only use this is going to get is in PvP and that's pushing it. Axel Zinfandel 22:01, 14 December 2008 (UTC)
 * I use it in PvE all the time. It's fun.  --Jette 01:51, 16 December 2008 (UTC)
 * I doubt this had any serious energy management use in its previous state, as it costed 25 energy and has a 2 second cast time, and thus easly interruptible against any skilled opponoment. The current state is much better. At 10 energy storage you have a net gain of 10 energy every 15 seconds, three seconds of instant invincibility, and this cannot be removed or interrupted. Not to mention it doesn't have any downsides like Offering of Blood or Offering of Spirit.  SniperFox [[Image:User_SniperFox_IconSmall.gif]] 11:23, 17 December 2008 (UTC)
 * Well in PvE, foes were stupid and rarely interrupted you. There is also Glyph of Concentration and many other skills if you were that worried of interruption. Meh. It's definitely a more "interesting" skill now, but I won't be using it anymore. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 11:28, 17 December 2008 (UTC)
 * If you bring glyph of conc you are now devoting a fourth of your bar to energy management, not to mention the combined casting time (plus aftercast), it gets pretty rediculous. This is better. /thread--67.164.57.79 20:56, 17 December 2008 (UTC)
 * It was pretty awesome with high energy cost water magic skills, e.g. Deep Freeze. It was one of the few elites I could use pretty much anywhere because it can't be removed or corrupted like Elemental Attunement. --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 21:00, 17 December 2008 (UTC)
 * erm...glyph of lesser energy ring any bells for deep freeze?--72.189.85.14 08:35, 28 December 2008 (UTC)
 * no way, the new Ether Prism is way overpowered. I replace GoLE on a standard ele bar, and it not only provides the energy management, but also the 3 seconds of invunrablity which is invaluable in pvp, noting in particular sudden spikes, particuarly from the recent popular palm strike sins. It even allows u to spam spells under VoR or Backfire, for 3 seconds.
 * lol...... Too bad you lost the elite that you had on that bar! [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 21:49, 7 January 2009 (UTC)

Heroes
How do they use this skill? Anti-spike or energy? frvwfr2  (talk · contributions) 15:38, 4 January 2009 (UTC)
 * Energy. As in, they use it when they are down to like 5 energy. Or so I've heard. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 05:07, 5 January 2009 (UTC)

Anti-interrupt
I used savage shot on an ele while ether prism was active and it didnt interrupt him, a 0 popped up for damage so I know it was during the duration--Relyk 03:12, 19 January 2009 (UTC)
 * Song of Concentration. Every tombs group has it now. - Auron 03:18, 19 January 2009 (UTC)
 * So, Ether Prism would have to be activated, and within those three seconds, the two-second casting time of Song of Concentration would've ended? Sounds a little bit far-fetched. Maybe Ether Prism DOES prevent interrupts, at least the bow ones. --84.30.68.180 14:31, 22 June 2009 (UTC)
 * Ether Prism is a skill, not a spell, so it would not cause song of concentration to expire. Song of concentration was probably used before ether prism.207.216.235.240 22:53, 13 December 2010 (UTC)
 * No. Misery  14:33, 22 June 2009 (UTC)

Totally Maintainable
For a short period of time. All you need is an ally with QZ, you with Ether Prism, Arcane Echo, and Arcane Mimicry, and an ally with Ether Prism. Maintain QZ. Echo the Mimic while Mimic'n the Ether. Used the Mimic'd Ether. Use the Echo'd Mimic to Mimic the Ether. Use the Echo'd Mimic'd Ether. Use the Ether. Continue cycling the Mimic'd Ether, Echo'd Mimic'd Ether, and Ether while under the effects of QZ until the Echo and Mimic run out. Then... you die. Please, don't try this at home XD. Blood Red Giant 19:19, 31 March 2009 (UTC)
 * well it would have worked if it were a spell but its not so Arcane Echo doesn't work--213.100.203.154 19:39, 31 March 2009 (UTC)
 * You use Arcane Echo on Arcane Mimicry, giving you two copies of Arcane Mimicry. Thus, the elite doesn't have to be a spell. Blood Red Giant 19:50, 31 March 2009 (UTC)
 * 15+15+15, before QZ, which increases it to more. Just take SF. Titani Ertan 15:59, 10 April 2009 (UTC)
 * QZ cuts the recharge time in half. And I didn't actually mean for anyone to use this, lol. Blood Red Giant 03:04, 11 April 2009 (UTC)

Compare..
Offering of Blood and This and dont come up with the "they are 2 diff professions" crap cuz they both have the same recharge, and give 20 energy back, except ether prism makes u borderline invincible for 3 seconds, and offering of blood makes u lose 20% health

i know ppl are going to say say bloodmagic line has pretty good heals but.. if u watch some gvg and see 8 eles annihilating with perfect energy management as well as spike protection.. well then that argument is moot. granted.. blood magic spike could kill those prism eles, that is not the point. the skills are very similar in function. personally i think that the sacrifice on offering of blood should be changed, or its function should be changed because any necro that needs that much energy Isn't Doing It Right

--- Arrythmia   (talk · contributions) 19:48, 23 May 2009 (UTC)
 * Offering of Blood was originally somewhat better, having a 10% health sacrifice instead of 20. But monks were abusing it (and rightly so!) for awesome energy management, so they upped the sacrifice a bit.  10% health isn't much to worry about, but 20% was usually worth having to heal, which was another -5 energy (-7 since they were almost always boon prots).  Ether prism's lack of a sacrifice could be justified by its presence in a primary attribute, meaning that secondaries can't use it effectively, but there's no real justification for 3-second immunity to damage.  It's imbalanced.  Offering of Blood, however, doesn't really need a buff, it's that everything else needs a nerf.  Necromancers don't need energy management and there's better options for other professions.  --Jette  [[Image:User_Jette_awesome.png|19px]] 20:43, 23 May 2009 (UTC)
 * Offering provides 30% more energy due to not having more than 1 in cost. Backsword 22:27, 23 May 2009 (UTC)

yeah.. imo ether prism needs to have functionality changed or something, cuz it makes offering look pretty bad, not to mention.. u have e/rt e/mo e/n e/p e/me all in a party. all they have to do is use that to prot against spikes then simultaneously use energy blast to devastate. i kinda figured u would bring up the point that it is not in a primary attribute. but what difference does it make, sure it can be used on other professions, but eles are free to have any profession they want and ether prism can have a place in just about any bar. basically offering is only good for heavily specialized builds.. and nothing more. imo one or both need functionality change--- Arrythmia   (talk · contributions) 03:41, 24 May 2009 (UTC) I know you are not arguing for Ether Prism, but I have to say that is a pretty retarded point, since they can just abuse their secondary while having Godly e-management and spike-nulling capability. -- Riddle 05:39, 24 May 2009 (UTC)
 * "Ether prism's lack of a sacrifice could be justified by its presence in a primary attribute..."
 * Also remember that Elementalist skills have higher energy costs too, and well designed non-elite energy management. So relatively speaking, this gives less energy than OoB does to a rit. Also, pure energy gain is useless to Elementalists, so it needs to do something else as well. 145.94.74.23 10:24, 24 May 2009 (UTC)
 * I'm not arguing for it, I'm simply saying that its lack of a downside like Offering of Blood has is somewhat justified because secondary professions can't use it. Obviously the skill is overpowered as all hell, and supremely irritating, but that has nothing to do with the energy gain, the energy is primarily just a bonus.  Take away the 3-second immunity and it's utter crap.  --Jette  [[Image:User_Jette_awesome.png|19px]] 10:33, 24 May 2009 (UTC)
 * 15 free energy is utter crap? When did that happen? Xhata 10:43, 24 May 2009 (UTC)
 * 15 free energy every 15 seconds (at best, you're more likely getting ~10-12) for an elite on an elementalist, a profession known for having really, really strong energy management skills is utter crap, yeah. With the damage immunity it's totally imbahax, but if the damage immunity was removed it'd be worthless.  In terms of energy gain, GoLE is better than this (for that matter, normal glyph of energy is as well).  At 13 energy storage, assuming you activate Prism every 15 seconds, you're getting 12 energy every fifteen seconds, a little less than +3 energy regen.  Not bad -- not great, but not bad.  GoLE at 13 energy storage, assuming you cast every 30 seconds (I'm going to ignore the cast time because my head is killing me and don't feel like doing any maths that an elementary schooler couldn't right now) saves you a total of 29 energy every 30 seconds, which -- again -- is almost equal to 3 pips of regen.  Even if you don't cast two 25-energy spells with it, it's still 25 energy every 30 seconds -- which is actually 1 point more than Prism provides every 30 seconds.  So you see, a non-elite skill gives more net energy overall than the elite version.  And that's if you cast it on recharge -- if you're casting Prism on recharge, you are doing it wrong.  The biggest use Prism has, and the reason you can run teams with 8 eles and not have to worry about any spikes other than blood spike, is the damage immunity.  Please learn to math.  --Jette  [[Image:User_Jette_awesome.png|19px]] 22:08, 24 May 2009 (UTC)
 * GoLE recquires you to use either two 10+ energy spells or one spammable and it is pretty interruptible. Ether Prodigy is both prone to interruption and removal (as well as having a huge draw back). And Mindblast greatly reduces the ability to spread. I don't deny that those alternatives have their uses but they are all inferior to mere energy gain when it comes to a E/Rt healer. Ɲ oɕʈɋɽɕɧ  22:42, 24 May 2009 (UTC)


 * Jette pretty much went into detail with what im sayin, ether prism's 3 sec immunity is a pain in the ass, the extra energy gain is pretty much the cherry on top. also the way it outclasses a similar skill is just a side point, moot as it is its still troublesome. its pretty lame seeing these 8 man teams of eles around.. lame as in gimmicky--- Arrythmia  [[Image:User Arrythmia arrythmia.sig.JPG|18px|]] (talk · contributions) 18:12, 25 May 2009 (UTC)

This skill was asking for trouble when they introduced it. Spike prevention AND E-management is way too strong. But Jette is right, compared to other Elementalist E-management this one's E-management is rather meh. Dark Morphon 13:29, 27 May 2009 (UTC)

Arrythmia, you have to take into account that Ether Prism requires an elementalist primary for it to work, whereas OoB can be used effectively by any profession (clearly wasn't around back in Boonprot days!). Frosty 16:10, 1 June 2009 (UTC)


 * Yes, actually, it was. However, I heard monks decided they didn't like half-spiking themselves (this was before WoH was good and patient/gift existed at all) and locking themselves out of pdrain. -- Armond Warblade[[Image:User Armond sig image.png]] 05:22, 4 September 2009 (UTC)

Nerf
Ok everyone, fun is over, everyone back to Mind Blast--71.176.45.216 02:10, 19 June 2009 (UTC)
 * Lol, mind blast is going to get its nerf really quick. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 02:26, 19 June 2009 (UTC)
 * They should of just toned down the energy not the recharge. (Like ) -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 19:32, 10 July 2009 (UTC)
 * The problem was the immunity, not the energy. --Jette  [[Image:User_Jette_awesome.png|19px]] 19:33, 10 July 2009 (UTC)
 * The dev update said energy. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 19:34, 10 July 2009 (UTC)
 * Dev notes are almost always wrong (lolanetplaysGW). The people who ran Ether Prism builds most likely ran a 12-12 att split, so scaling wouldn't have mattered. Karate   Jesus  19:34, 10 July 2009  (UTC)
 * Lol, seriously.. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 19:35, 10 July 2009 (UTC)
 * lol another useless elite again there is way better energy gain skills than this and that 75% dmg reductions for 3 secs every 25 sec isnt too usefull195.95.209.20 07:29, 18 September 2009 (UTC)
 * Is anybody else getting absolutely no damage reduction at all out of this skill? 66.68.141.47 20:48, 19 September 2009 (UTC)
 * If people wanted energy from their elite, they'd bring BiP or OoB. Unless you've played against it, you have no idea how powerful 3 seconds of invincibility is. ~Shard  [[Image:User Shard Sig Icon.png]] 21:19, 19 September 2009 (UTC)
 * BiP? It's target other ally. But other than that, I agree with you Light494 05:00, 20 September 2009 (UTC)
 * Yes, "other ally" means you use it on another ally when they need energy. You know you have teammates in pvp, right? ~Shard  [[Image:User Shard Sig Icon.png]] 05:36, 20 September 2009 (UTC)
 * So wait. Your telling me that in pvp theres a team, and I have to HELP THEM? since when? /obvious sarcasm pers  onn5 [[Image:User_Personn5_sig.jpg|19px]] 05:38, 20 September 2009 (UTC)
 * I am pretty sure after further testing that I am getting absolutely no damage reduction at all, at least on basic melee attacks. Certainly not anywhere near 75%. Somebody want to report that? 66.68.141.47 06:55, 20 September 2009 (UTC)

I can confirm the skill is bugged. It grants some damage reduction, but nowhere near what it promises. I haven't calculated exactly what the reduction is but it's probably less than 25%. &mdash;Jette  07:16, 20 September 2009 (UTC)
 * @ Shard. Well seeing as how you said "people wanted energy from THEIR elite", I naturally assumed you meant the person bring BiP for their own energy benefit. Which is kinda impossible Light494 02:39, 26 September 2009 (UTC)

New function
Your health and energy are multiplied by the square root of. Discuss. &mdash;Jette  23:16, 23 September 2009 (UTC)
 * New skills have to be really powerful when they first come out (that way they can be nerfed later). So square Root of  7...15...21 . Previously Unsigned 21:44, 24 September 2009 (UTC)
 * I think a pre-requisite for the skill should be proving the square root of 2 exists. Otherwise, it should still just be 1, even if you have the points in energy storage. Seeing as this suggestion has to be entirely serious, I propose that there be a duration as well... perhaps listed as -x*e^(i*pi) seconds where x is  8...13...21 .--76.114.80.153 23:01, 24 September 2009 (UTC)
 * This more looks like Jette is jetting fun at critical hit damage. Fun stuff! -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  00:26, 25 September 2009 (UTC)
 * Actually, I wasn't. Somebody was wrong about that, it modifies attack rating rather than multiplying damage.  I thought this might be neat though, and wondered what people thought.  If enough of you like it I might make it a suggestion, and come up with some EAR numbers.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 01:08, 25 September 2009 (UTC)
 * It wouldn't scale like that. Why not just increase it by a linear or percentile amount? ~Shard  [[Image:User Shard Sig Icon.png]] 02:04, 25 September 2009 (UTC)
 * I have no idea. Maybe I was making fun of the critical attack discussion.  Sometimes I think backwards.  I guess multiplied by .  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 02:14, 25 September 2009 (UTC)
 * I like this idea somewhat, but it seems kind of underpowered (like Energy Boon). -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  16:46, 26 September 2009 (UTC)

Bug

 * The damage reduction is 25%. Tested in 1v1 against Bane Signet with 0 attribute investment (26 dmg), I received 19 damage (19.5 rounded down). If the skill had been working correctly, I would have received 7 dmg (rounded up). The description should state damage you take is reduced to 75%, not by 75%. Or, reduced by 25%. ~ [[Image:User Chao imgsig.jpg|WELL HELLO|19px]] Chao  21:54, 24 September 2009 (UTC)
 * Then post it on the Skill bugs page page, not here. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  22:12, 24 September 2009 (UTC)
 * Wow reading that bug made me lol, such a low reduction means this is now nerfed into oblivion. Haru 02:38, 25 September 2009 (UTC)

Moar Nerf QQing
Wow. Recharge to 25 seconds AND 75% damage reduction is dumb. At least keep the recharge 20 seconds, or even back to 15 seconds. Because now this is just gonna be used as e-management, with a little anti-spike on the side. 25 seconds recharge makes this sucky Light494 02:35, 26 September 2009 (UTC)