Talk:Energy Tap

Why does this have a pvp version? Right now, they look exactly the same..--71.112.193.252 11:05, 8 October 2008 (UTC)
 * Check the cast time and recharge. --JonTheMon 12:40, 8 October 2008 (UTC)

This skill has long needed a bit of a buff. At best, it provides net +9 energy, which is really poor by any Mesmer standard, and the long cast and cycle times are rarely going to get much better without most of your points being in the two non-damage attributes, which severely limits its use. A large buff would not be appropriate because it's unconditional, but it really needs a little more energy delivered to be useful. Of course, we have many other energy-delivering skills, but that's not a reason to keep Energy Tap so underwhelming when 3-4 more points would make it a good asset in builds. Morgaine 10:12, 25 February 2011 (UTC)