Feedback:User/DZhiv/Jumping in Combat

We have been told that characters can now jump and swim in GW2, and that has apparently pleased many people who felt that the movement in GW was somewhat limited. We also know that swimming will have an effect on combat considering that fireballs and terrestrial pets might not be quite so effective underwater. However, I don't recall ever hearing about jumping having any effect on combat. ArenaNet has made it clear that positioning is important in GW2 and I believe that jumping should be part of that. It seems like certain skills will be more effective if used from the sides or back of the enemy and can result in a longer stun duration or other effects. Jumping should be similar in that skills like churning earth, where the ele punches the ground, are made more powerful if performed while jumping. It also makes sense that if jumping is to be fully integrated as a type of movement, than it should be able to be used for dodging as well. For example, a well timed jump could be used to dodge ground based skills like stomp (or even low attacks like hamstring in GW), much like normal 2-D movement can be used to dodge projectiles. It should also affect which skills you can or can't use, similarly to knockdown but not quite the same standards.If jumping can be incorporated into combat, than it will add a whole new layer of immersion to the game.