Talk:Intensity

does this also affect skills that cause dmg indirectly, like Sliver Armor? - Y0_ ich_halt  12:16, 19 October 2007 (UTC)
 * After experimenting, it does seem to affect sliver armor -Ooom 04:39, 7 December 2007 (UTC)
 * ok, bit late, but thanks anyway :) - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 13:01, 7 December 2007 (UTC)
 * lol - well, at least for posterity - Ooom 18:00, 7 December 2007 (UTC)

How do you even get this skill?! I have the sunspear castellan rank (number 8), and i just have the dumb rebirth signet:S
 * i'm not sure what rank you need, but you'll be able to buy all sunspear PvE skills from that guy in The Great Sunspear Hall, or whatever it's called (that one right next to kamadan), for one hero skill point each. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 15:34, 9 March 2008 (UTC)

Does this work on holy wrath and retribution?
 * as it works with sliver armor, i'd expect it to work with hw and retribution, too. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 12:44, 19 March 2008 (UTC)

Awesome
...With an Assassin's Promise Nuker. 78.145.167.93 09:42, 2 June 2008 (UTC)

AP Nuker - Owned
With an AP nuker with glyph of sacrifice and the tenai's heat variants, this can give out metoer showers that hit for 149, have instact cast and recharge, i like very nice :) - Thunder Road

Icon
Looks like someone ate spicy food that was too.. ahem... spicy. --ChristopherRodrigues 15:45, 10 June 2008 (UTC)

Balthazar's Aura
Combines well with Balthazar's Aura :P --Teisei 11:16, 19 July 2008 (UTC)

Hideous
when compared to Asuran Scan. Physicals dealt more damage than casters anyway.


 * wrong.--68.116.156.71 01:31, 9 August 2008 (UTC)
 * The skill is bad but eles do way moar damage than a warrior can ever hope to achieve. Combine this skill with Sin's Promise to wipe out recharge.--68.116.156.71 01:32, 9 August 2008 (UTC)
 * eles do way moar damage than a warrior can ever hope to achieve... Laughing out loud! Not even going to explain why war >>>>>>>>>>>>>>>>>>>>>>>>ele for dmg 71.243.29.142 22:59, 10 January 2009 (UTC)
 * Excuse me, i believe we're talking about PvE here since Intensity is a PVE skill. And in PvE, Eles >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> wars for dmg 72.222.217.198 02:18, 13 July 2009 (UTC)
 * Two words: Hundred Blades. <>Sparky, the Tainted 02:22, 13 July 2009 (UTC)
 * Two words: Savannah Heat GG 72.222.217.198 05:43, 31 July 2009 (UTC)
 * Savannag Heat GG is 3 words, but nice try. ~Shard  [[Image:User Shard Sig Icon.png]] 05:45, 31 July 2009 (UTC)
 * Actually, Savannah Heat GG is two words, because GG isn't a word in any language I know. Elysea  [[Image:User_Elysea_ElyseaSignatureImage.jpg|19px]] 05:52, 31 July 2009 (UTC)
 * Welcome to the internets--Underwood 06:06, 31 July 2009 (UTC)

Elemental damage weapon?
It doesn't work with the Hourglass staff. It deals fire damage. Wanna edit the notes? Mocax 09:52, 23 August 2008 (UTC)
 * staff attack =/= spell. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px]] 17:48, 25 August 2008 (UTC)

Intensity needs a buff
Compare this to "By Ural's Hammer!":

Ural's deals +25% damage all the time Ural's works on all damage, not just spells Ural's is a stance, hence instant cast and less likely to be lost Ural's has a 23-33% upkeep with the potential to be higher, Intensity has a 22% upkeep
 * Agreed. This could be made a PvP skill and no one would use it.
 * Ural's is a SHOUT, so you can use lightning reflexes or another imba stand with this. Intensity is a terrible skill that nobody should ever choose unless they wanna make it like 1/4 cast, for 15 seconds your spells do 5...25% more damage, 45 second recharge. 33% uptime, only works on spells. It would still suck but be better then it is now

Conjure's
Hey was just staring at this spell and it poped into my head,"how would this work with conjure flame"(or any other conjure),would you be able to cast this then conjure weapon,and buff the damage from 20 (at 15 of proper attribute) to 25 at max SS rank?,im going to test this asap,and allthough it would only add 5 more damage..combined with triple shot + asuran scan + i am the strongest.. its might just be a wicked little spike ^^, Fire and deaths 08:29, 6 December 2008 (UTC)
 * Allright as far as i can tell my fiery bow (at 0 markmanship) does 1-2 damage against a 60 armor with conjure at lvl 10 fire magic it does 12-13..and with intensity it still did 12-13,so i dont think that intensity increases damage from Conjures,feel free to test yourself and prove me wrong.Fire and deaths 06:47, 7 December 2008 (UTC)
 * I'd also like to see how you manage to get 4 PvE only skills on a bar. -- [[Image:User Gah My Name Cant Fi Vow of Silence Gah Sig.jpg]] Gah  01:59, 12 January 2009 (UTC)
 * As my friend says, "not the brightest crayon in the box" lol

Stacking %
It stacks with Urals Hammer Multiplied.
 * Obby Flame = 94dmg.
 * with both up it did 145. which with math (23% intensity) X (25% Ural) = 144.525
 * added it would have been 94 x 1.48 = 139.12
 * I tried one before the other to see if the order changed anything. Nothing. Justice 12:58, 2 January 2010 (UTC)

Buff
Anyone else think this skill needs a major buff? By Ural's Hammer does as much damage boosting from the very start while you need max Sunspear to have Intensity give you the same output. I vote 25 sec recharge at least or make the damage boost like from % 72.222.230.212 00:01, 23 March 2010 (UTC)
 * I agree I have max deldrimor and sunspear and BUH increases damage by the same amount plus it recharges faster plus it affects others plus its a shout and casts instantly, seriously what were the developers thinking? 71.243.45.34 16:07, 4 August 2010 (UTC)
 * Make pve even dumber, why not?  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  17:39, 4 August 2010 (UTC)
 * Nah no buff, it promotes tactics the way it is now, use it when all your DoT are active instead of just keeping it up all the time. In any case, combine it with an AP nuker build if you really want upkeep. Also don't forget Ural's is a PvE skill aswell (meaning balance is meaningless more or less...), and they can both be used at once, so it's not like you can only have one or the other like in the case of elite skills. It's really quite a good skill, when used right. 114.77.98.223 12:28, 22 January 2011 (UTC)

18/2/11 'Derivsh-update': huge buff, and just at the right recharge for Rodgort's Invocation casts: Hit all enemies around your target for 200+dmg = fun times.

Animation Needs An Update.
Title ^

Also it looks like it just uses the end part of the old animation without model movement. Discuss 09:29, 18 February 2011 (UTC)

A different kind of irrelevance
This skill was irrelevant before because of the recharge. Now it's irrelevant because it eliminates prioritization of foes. In order to take out a pinged foe you'd have to target the one next to it. That's just annoying.

If your style is indiscriminate nuking in order to take down as many foes as possible before the more problematic ones can do anything, congratulations, you've got a new skill to add to your bar. I might grab this skill with my ele if I decide to run through an area of low-level mobs on a quest or mission run, but I don't really see reason to change my bar for that. My standard SF build works perfectly fine for indiscriminate nuking, thank you very much, though personally I generally prefer a more refined AP build.

I always appreciate when Arenanet recognizes an irrelevant skill and tries to fix it, and I recognize that this is a huge buff for a certain style of play, but I don't look forward to seeing this skill on the bar of any elementalist I might be working with. Eles have plenty of ways to deal loads of damage quickly without having to not target pinged foes. Lysander 17:16, 18 February 2011 (UTC)


 * You could just target the pinged enemy and let the AoE from Intensity worry about everyone else. Intensity + Invoke Lightning. 66.239.198.240 23:08, 18 February 2011 (UTC)


 * What about playing Air in PvE? Might make it almost playable. ;-) 99.195.250.151 08:12, 2 March 2011 (UTC)

AP Nuker
With the change to this and "By Urals Hammer", my Assassins promise ele nuker build gets thrown out the window. At least can still use ebon battle standard of honor I suppose. &mdash;The preceding unsigned comment was added by Mrjack (talk &bull; contribs) at 17:33, 18 February 2011  (UTC).
 * If you can't find a use for this skill post-update, you're just not doing it right. :3 It's like pre-update Asuran Scan, but for casters. <3- Infinite - talk 11:14, 19 February 2011 (UTC)

Bug
Doesn't recognize Ebon Vanguard Sniper Support or Veil of Thorns as elemental damage when the damage is converted with Greater Conflagration. • • • Mora  20:37, 21 February 2011 (UTC)

It probably wouldnt since they game counts them as spells instead of actual attacks in game which ithink is conflgration requirement74.90.153.162 07:13, 22 February 2011 (UTC)


 * The only listed requirement for Conflag is the type of damage (physical). Someone suggested that the issue was the GC is an old skill and Dervs and PvE skills weren't around yet, so it probably has some other hidden requirement. — Tennessee Ernie Ford ( TEF ) 08:17, 22 February 2011 (UTC)


 * It's possible Intensity only looks at a spell's base damage type for if it should fire or not. Kind of seems like a silly thing to do from a programming point of view, when I think about it, though. -Yossitaru 08:29, 22 February 2011 (UTC)

Seems that the problem is with Greater Conflagration, because Intensity does trigger with physical damage spells when used with Stone Striker. • • • Mora  07:10, 2 March 2011 (UTC)

AoE spells
I can see this creating a nice combo with things like Fireball or Fiquid Flame. Has anyone tested to see if the you cast Fireball on a group, if the target takes the normal amount of damage and the neighbors take the normal + the effect of intensity? 170pt fireball anyone? Also, when its calculating the 50% damage does it take into account things like Mirror of Ice, so that if you cast Rust with Mirror of Ice its 105 damage to foe and adjacent, with Intensity would it be 150 to the adjacent or 130ish? Definately can see some nice combos from this146.6.205.114 21:28, 25 February 2011 (UTC)LokiTheKeeper
 * For Fireball, yes, they take the base AND the intensity hit. Someone else will have to test Mirror of Ice. Guildwarsrunner 00:59, 26 February 2011 (UTC)
 * I can also verify the same for AoE spells like Fire Storm or the dwarven chilling wind spell, obviously only the first hit after Intensity is affected. Don't have a way to try the Mirror effect myself either66.25.156.112 01:27, 26 February 2011 (UTC)LokiTheKeeper
 * Might also be an interesting thing to combo with Spirit Rift with a rt/e66.25.156.112 01:28, 26 February 2011 (UTC)LokiTheKeeper
 * Vapor Blade, nicely recharges together with Intensity, making up a 100 + 50*mob nuke if you take the right target.which lots of things do better.sad skill.82.156.22.85 17:48, 23 March 2011 (UTC)

Gambler's Spike
Intensity plus EVSS. Get some running those and have someone bring Greater Conflagration. Weaken Armor may be used on EVSS' target. Add a tank. Mob up. Gamble! 138.246.2.10 17:04, 8 March 2011 (UTC)
 * GC, atm, is bugged as that it doesnt properly convert EVSS to fire. -/- Discuss 02:40, 9 March 2011 (UTC)
 * Does Stone Striker work? 134.71.135.121 22:18, 7 May 2011 (UTC)
 * Yeah, read the above comments before posting new section asking the same questions with the same answers. --Kristofferus 23:17, 7 May 2011 (UTC)