Hammer

A Hammer is a two-handed melee weapon that can require investment in the Hammer Mastery attribute and has a maximum damage range of 19-35. It is one of the three preferred weapons of Warriors.

Properties

 * Maximum damage range: 19 - 35.
 * Damage type: Blunt damage1.
 * Attack rate: 1.75 seconds.
 * Time taken to perform an attack: 0.75 seconds.
 * Base: Unsalvageable inherent (from Prophecies or Factions) or salvageable inscription (Nightfall or Eye of the North).
 * Modifiers: Hammer Haft (name prefix) and Hammer Grip (suffix).
 * 1) Colossal Picks inflict piercing damage.

Hammer Mastery skills make the hammer one of the best weapons for knocking down enemies, interrupting their current spells or attacks while inflicting damage and rendering them useless for a few seconds.

Hammers with maximum damage have been observed with attribute requirements ranging from 7 to 13. Max damage unique, collector and weaponsmith hammers have an attribute requirement of 9 in Hammer Mastery.

Hammer types
''Note: This is a list of all the different appearances a hammer may have. It is completely independent of its stats and modifiers; for example a Foehammer may be as effective as a Runic Hammer if they share the same inscription and modifiers.''
 * 1) Candy Cane Hammers, Wintergreen Hammers, and Club of a Thousand Bears have 15-15 damage and no attribute requirement.
 * 2) Colossal Picks inflict piercing damage.
 * 3) Gavels of the Nephilim and Zodiac Hammers can only be obtained in Urgoz's Warren and the Deep.
 * 4) Igneous Mauls can be obtained in the Domain of Anguish and Eye of the North.
 * 5) Tormented Mauls can only be obtained in exchange for an Armbrace of Truth.