Feedback:User/Bubbinska/Better Prophecies Elite Rewards

Prophecies elite areas and quests suffer pretty badly when compared to the more recent campaigns - The weapons aren't inscribable, the rewards are less impressive than other campaigns, and not as many people play them for these reasons. Great dungeons like Tombs and Sorrow's Furnace are barely ever visited because there's not sufficient reward for most players to bother. Big quests like the end-game Titan Quests are mostly ignored except by purists, because a huge chunk of XP doesn't really amount to much as a reward. This should be changed in order to breathe some life back into the now far less popular areas. I believe that the rewards for completing these quests should be brought up to par with EoTN dungeons for the sake of consistency. At the end of each dungeon, a reward chest would spawn which drops some greens, and inscribable versions of some prophecies weapon skins. Whether this chest spawns at the end of every SF quest is up for debate.

The Titan Quests are a different journey altogether but also should have some better reward. To begin with, the Titan Quests should become repeatable quests, accessed by speaking to the Vision of Glint in Droknar's Forge (this allows for 8-player parties in them), allowing for players who have already completed them to return to recieve the new rewards. Each quest leading up to the finale could have a minor chest, or just a monetary reward for completion, along with reduced XP. The final quest would reward players with a chest full of nice goodies to make the journey worthwhile.