User:Yullive/Junk box

{| id="backgroundContainer" style="background-color: PowderBlue; text-align: left; width: 80%"
 * style="padding: 30px"|
 * style="padding: 30px"|



This is my little junk box. Here you can rummage a bit. It is a accumulation of ideas I just wanted to note. If you get an idea you want to inform me, or others, just start a discussion!

Category test
User:Yullive/Junk box/Category:Ritualist needs a greater change

Yullive's Issue 16:01, 25 September 2008 (UTC)
Shelter 25 4 45 ''Binding Ritual. Create a level Spirit. Non-Spirit allies within its range cannot lose more than 20% maximum health from a single strike. When this Spirit prevents damage, 50% of the remaining damage will be transfered to it. This Spirit lasts seconds.''
 * Issue: The spirit loses too much health by preventing insignificant damage. It dies too quickly, the effect does not justify the high energy cost and activation and recharge times.
 * Idea: Same effect, but only for dangerous damage. Follow: Spirit lasts longer, energy and recharge are justified. Possibly an additional activation-reduction. If the spirit prevents damage, the allie only loses 10% of his maximum health (not 20%), because the spirit takes 50% of the remaining damage.
 * Suggestion:

Discussion

This is an idea how to improve the Ritualist skill Shelter. color="#00 FF 7F">source

Yullive's Issue 21:36, 26 September 2008 (UTC)
Displacemet 15, 3 , 45 ''Binding Ritual. Creates a level Spirit. All non-Spirit allies within its range have a 75% chance to block incoming attack skills. Every time the Spirit prevents an attack, it takes 50 damage. This Spirit dies after seconds.''
 * Issue: The spirit loses too much health by blocking harmless incoming attacks (like staff/wand attacks from average enemys) and dies too quick. The effect does not justify the high energy cost and activiation and recharge time.
 * Idea: Restrict the ability to block to attack skills, which are more dangerous. Follow: Spirit lives longer and prevents more dangerous damage.
 * Suggestion:

Discussion

This is an idea how to improve the Ritualist skill Displacement. color="#00 FF 7F">source

Yullive's Issue 23:42, 27 September 2008 (UTC)
Union 15, 3 , 45 ''Binding Ritual. Create a level Spirit. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15, the Spirit takes 5 damage and burns for 2 seconds. If the Spirit already burns, it burns for 2 seconds longer. This Spirit dies after seconds.''
 * Issue: The spirit loses too much health by blocking harmless incoming attacks (like staff/wand attacks from average enemys) and dies too quick. It dies way too quick, to take out pressure.
 * Idea: Use the new spirit abiltiy to burn to creat a version of union, which takes enaugh damage for reducing but that doesn't die too quick.
 * Suggestion:

Discussion

This is an idea how to improve the Ritualist skill Union. color="#00 FF 7F">source