Template:Skill infobox/fix

Purpose
 


 * Type:
 * Campaign:

This template is meant for use in the main namespace in articles about in-game skills.

Parameters

 * id:Internal number
 * name:Skill name
 * description:Skill description
 * concise description:Short concise skill description
 * type:The type of the skill, i.e. enchantment spell, scythe attack, preparation, etc.
 * image (optional):The image to show. Default is [[Image:.jpg]]
 * campaign (optional):The campaign in which the skill is available. Defaults to "Core".
 * profession (optional):The profession that this skill is tied to. Default is none.
 * attribute (optional):The skill's attribute. Default is 'No Attribute'.
 * elite (optional):Whether the skill is elite or not. Possible values are "yes", "y" or "true". Default is none.
 * energy (optional):The amount of energy this skill costs. Default is none.
 * activation (optional):The amount of time this skill takes to activate. Default is none.
 * recharge (optional):The time it takes for the skill to recharge after use. Default is none.
 * upkeep (optional):The cost of maintaining this skill. Default is none.
 * adrenaline (optional):The amount of adrenaline needed to use this skill. Default is none.
 * sacrifice (optional):The % of health lost when using this skill. Default is none.
 * exhaustion (optional):Whether this skill causes exhaustion after use. Default is none.
 * target (optional): Valid targets of the skill. Guessed from the skill type if not set. Valid values are self, foes, allies, other allies, corpses and dead party members.
 * range (optional): The range of the skill. Assumed to be normal if not set. Valid values are touch, and half
 * categorize (optional):"y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others.


 * special (optional):If this is a monster skill then the parameter should be.
 * pve-only (optional):"y" if this skill is only for PvE and can't be used in PvP.
 * has-pvp (optional):"y" if this skill has a separate PvP version.
 * is-pvp (optional):"y" if this skill is the PvP version of a skill with a separate PvE version.


 * projectile (optional): Identifies magical projectiles. Value should be projectile speed. Assumed to be none projectile if not set. Possible values are magic (for projectile spells) and halved, normal, double and triple for other projectile skills.
 * aoe (optional): The size of any aoe on the skill. Guessed from skill type if not set. Valid values are none, adjacent, nearby, area, earshot, and spirit.
 * causes1 (optional): For things caused by this skill. Would normally be a skill name. Can also be Critical hit and Knockdown. Only use this parameter for values identical to the skills name.
 * causes2 (optional): Extra for skills that have several effects of this type. Works as above.
 * causes3 (optional): Extra for skills that have several effects of this type. Works as above.
 * removes1 (optional): Other skills removed by this skill. A skill name or skill type.
 * removes2 (optional): Extra for skills that have several effects of this type. Works as above.