ArenaNet:Skill feedback/Necromancer/Life Transfer/Archive 1

SniperFox's Issue -- 13:45, 10 March 2008 (UTC)
Discussion
 * Issue
 * Recharge is too long to prove viable.
 * Skill is overshadowed by non-elite Life Siphon.


 * Suggestion
 * Change functionality to,
 * 10[[Image:Tango-energy.png]] 1[[Image:Tango-activation-darker.png]] 6[[Image:Tango-recharge-darker.png]]
 * Elite Hex Spell. For seconds, target foe suffers  Health degeneration, which you gain as Health regeneration.
 * Elite Hex Spell. For seconds, target foe suffers  Health degeneration, which you gain as Health regeneration.

Careful buffing this skill as it can result in permanent -10 degeneration builds

 * Issue
 * This skill is trash.


 * Suggestion
 * Increase energy to 5, decrease recharge to 8, set duration at 12 seconds. It would give 2...5...6 degeneration/regeneration while that foe is not suffering from any other hexes and 1...3...3 degeneration/regeneration otherwise. This means that if you stack it with other degeneration skill is it just an elite Life Siphon that costs less energy.

Dark Morphon's Issue 15:31, 28 July 2008 (UTC)

 * Issue
 * Recharge is too long to be viable, but simply buffing it would make it severely overpowered. I'd say, give it a total rework.


 * Suggestion
 * 5e 3/4c 1r "Target foe suffers from -1...3...4 health degeneration, which you gain as regeneration. This hex ends when target foe is suffering from another Blood Magic hex." <-- Simply a very slightly stronger Life Siphon with a lot better recharge, with the last effect to stop abuse from using it with Life Siphon.

How about turning this into a healing skill?

 * Issue
 * Recharge fails.


 * Suggestion
 * Decrease degeneration to 1...3...4, increase regeneration to 2...8...9. Reduce recharge to 6 seconds and change duration to 10 seconds.