Heroes' Ascent

For information on the Zaishen Combat quest, see Heroes' Ascent (Zaishen quest).

Arenas
The Hall of Heroes has 9 Arenas, 1 qualification round and 1 waiting area:
 * 1) The Elite Zaishen Battle
 * 2) The Underworld
 * 3) Fetid River
 * 4) Burial Mounds
 * 5) Unholy Temples
 * 6) Forgotten Shrines
 * 7) Golden Gates
 * 8) The Courtyard
 * 9) The Antechamber
 * 10) The Vault
 * 11) The Hall of Heroes

Additionally, the following maps are currently out of rotation:
 * Broken Tower
 * Sacred Temples
 * Scarred Earth

Rewards
Balthazar's Faction and Fame can be obtained from Heroes' Ascent.


 * Players will also receive a Hero's Zaishen Strongbox after each 3 consecutive wins.
 * Winning in the Hall of Heroes also gives every player in the team a chance to open the Chest.

Trivia

 * Burial Mounds and Scarred Earth used to host 6 teams of 8 players each, for a total of 48 players, making those areas the most populated non-town instances in Guild Wars history.
 * The global tournament used to be located in the Crystal Desert at the Tomb of the Primeval Kings ("tombs"). The Tombs were renamed to Heroes' Ascent and moved to the new Battle Isles during the Factions PvP Preview Event.
 * For this reason, Heroes' Ascent is also sometimes known as "Tombs" or "Tombing", usually by people who participated in PvP in the old location. However, "Tombs" more commonly refers the the aforementioned outpost and the set of 4 explorable areas than can be accessed from it.
 * The party size changed several times: In the October 5th 2006 update it was set to 6 players and reverted on Friday, March 29, 2007 game update to 8 players again.