Item rarity

Item rarity is a characteristic of an item that suggests its value, potential power, and drop-rate frequency; the rarer an item is, the more valuable and powerful it likely to be. The four primary levels of rarity are:


 * White: common items without any upgrades or modifiers.
 * Blue: common items with low-range modifications.
 * Purple: uncommon items with mid-range upgrades.
 * Gold: rare items with maximum or near-max improvements.

There are also two other colors that do not belong on this spectrum:
 * Green: unique items; with very few exceptions, these have perfect stats and modifiers and they drop from dungeon chests, bosses, or as a special reward.
 * Red: PvP rewards; these are unlocked through PvP gaming. Once crafted, they are automatically customized and their modifications are fixed.

Armor
White
 * Gives no bonuses other than additional Energy.

Blue
 * Gives bonuses other than additional Energy, like additional Energy regeneration.

Miniatures
White or Common
 * Common miniatures are white.

Purple or Uncommon
 * Uncommon miniatures are purple.
 * In some cases, promotional miniatures are also purple.

Gold or Rare
 * Rare miniatures are gold.
 * In some cases, promotional miniatures are also gold.
 * In some cases, common miniatures such as the Pig are also gold.

Green or Unique
 * Generally, the rarest miniatures in the game are green.

Salvage items
White or Common
 * Only contains crafting materials.
 * Salvaging all upgrade components from a blue, purple, or gold salvage item will sometimes turn the salvage item white.

Blue or Common
 * Contains (or originally contained) a minor Rune and/or an Insignia.

Purple or Uncommon
 * Contains (or originally contained) a major Rune and/or an Insignia.
 * Bloodstained Insignia have only been observed in purple and gold salvage items.

Gold or Rare
 * Contains (or originally contained) a superior Rune and/or an Insignia.
 * Lieutenant's Insignia and Sentinel's Insignia have only been observed in gold salvage items.

Weapons and offhand items
White or Common
 * No bonuses or inscription slots.
 * If a white item has an upgrade component applied to it, the item will become blue.
 * A blue, purple or gold item with all bonuses salvaged from it will generally retain its original color instead of becoming white.

Blue or Common
 * Initially has at least one bonus.
 * On items obtained as loot, all variable bonuses have values within the lower half of the variable's range.
 * All crafted weapons, PvP equipment, as well as most collector's items and all bonus items are blue. Unlike blue items obtained as loot, these items can, and often do, have bonuses with the highest possible variable.

Purple or Uncommon
 * Initially has at least one bonus.
 * Values for variable bonuses are within the second highest quarter of their range, rounded up, which means that bonuses with narrow ranges can be found on purple items.

Gold or Rare
 * In most cases, initially has at least one bonus.
 * Values for variable bonuses are within the top quarter of their range, rounded up, which means that bonuses with narrow ranges can be found on rare items.
 * Vampiric and Zealous prefix upgrades and the +5 Energy inherent bonuses are typically only available on gold items.
 * Available almost exclusively as loot, the only exceptions are Tormented weapons, Oppressor's weapons Destroyer weapons, Deldrimor weapons, Wintergeen weapons, Bonus Mission Pack reward items and some Eye of the North quest rewards.

Green or Unique
 * Generally have an attribute requirement of 9 and the maximum number of bonuses, each of which has the maximum value. The only exceptions are unique items obtained on Shing Jea Island and Istan, the Ogre-Slaying Knife, Shiro's Sword and Shiro's Blades.
 * Generally obtained as loot from bosses, although some non-boss monsters can drop unique items.
 * Can be obtained from collectors in Divine Path in exchange for an Amulet of the Mists, in Throne of Secrets in exchange for a Book of Secrets, in Droknar's Forge in exchange for a Deldrimor Talisman and in Epilogue in exchange for a Droknar's Key.
 * Cannot be modified or salvaged, with the exception of Keiran's Bow which is equipped on Keiran Thackeray when he is unlocked as a hero. Also, with the exception of Straw Effigies and the Traveler's Bo Staff, green weapons cannot be dyed.

Red or PvP
 * Purchased from Tolkano with Tournament Reward Points.
 * Generally red items have inscription slots, max stats and attribute requirements of 9.

Other

 * White (Common)
 * Crafting materials; both rare and common.
 * Inscriptions
 * Trophies
 * Reward trophies (excluding end-game trophies and Zaishen Coins)
 * Normal Skill Tomes
 * Quest items
 * Common Polymock pieces: Fire Imp, Gargoyle, Ice Imp, Mergoyle, and Skale
 * Anything not otherwise listed.


 * Blue (Common)
 * Common experience scrolls


 * Purple (Uncommon)
 * Uncommon Polymock pieces: Aloe Seed, Earth Elemental, Fire Elemental, Ice Elemental, Kappa


 * Gold (Rare)
 * Anguish Gemstones
 * Passage Scrolls
 * Elite Skill Tomes
 * Tournament Tokens
 * Monumental Tapestry
 * Rare Polymock pieces: Gaki, Mantis Dreamweaver, Mirage Iboga, Mursaat Elementalist, Naga Shaman, Ruby Djinn, Stone Rain, Wind Rider
 * Rare presents: Coffer of Whispers, Gift of the Huntsman, Gift of the Traveler, Gladiator's Zaishen Strongbox, and Paper Wrapped Parcel
 * Rare experience scrolls
 * Perfect Salvage Kit
 * Charr Salvage Kit
 * Crafted consumables: Powerstone of Courage, Grail of Might, Essence of Celerity, Armor of Salvation, Scroll of Resurrection, and Star of Transference
 * Some summoning stones: Automaton, Celestial, Demonic, Frosty, Ghastly, Mercantile, Mischievous, Mysterious, Mystical, Zaishen
 * Bonus Mission Pack storybook, authorized by Durmand
 * Several items from the Gift of the Traveler: Disco Ball, Keg of Aged Hunter's Ale, Moss Spider Egg


 * Green (Unique)
 * Armbrace of Truth
 * End-game reward trophies: Amulet of the Mists, Book of Secrets, Deldrimor Talisman, Droknar's Key
 * Hero armor upgrades: Ancient Armor Remnants, Cloth of the Brotherhood, Deldrimor Armor Remnant, Mysterious Armor Piece, Primeval Armor Remnants, and Stolen Sunspear Armor
 * Some everlasting tonics: Cottontail, Frosty, Henchman, and Mischievous
 * Charr Bag
 * Everlasting Crate of Fireworks
 * Igneous Summoning Stone