ArenaNet:Skill feedback/Ranger/Incendiary Arrows

(last update: August 7th, 2008)

Feedback for the August 7, 2008 update

 * Issue
 * Scaling is borked especially in Wilderness Survival


 * Suggestions (1 of the following)
 * Move to Marksmanship.
 * Increase Burning duration to seconds. Currently, the breakpoints are at 4 and 12 and most people are unlikely to put 12 points in wilderness survival. If necessary increase recharge to 4 seconds.

Readem's Issue

 * Issue
 * Too easy to spread poison; costs virtually nothing.


 * Suggestion
 * Lower targets to 1 additional. Lower Breakpoint. Increase recharge to 5. Increase energy to 10.

This skill was nerfed due to its ability to spread conditions

 * Issue
 * Burning duration to recharge ratio sucks.


 * Suggestion
 * Move to marksmanship and increase the burning duration to 1...4...5.

Needs a buff

 * Issue


 * It was nerfed and ignored in such degree that it is actually useless. I have been playing AB consistently for 2 years now and based on my experience, people will prefer to use Burning Arrow than this. It went from a great pvp (and pve) skill, to just a good pve skill only. Still even in PVE i dwont use it.


 * Suggestion


 * I would love to see the old incendiary arrows skill as a preparation the way it used to be. It was a powerfull pvp elite. There is no point NOT to have a burning preparation.Since rangers have a Poison and Bleeding preparation, they should have a Burning one as well. Maybe its powerfull but Eles spam IMMOLATE and do more damage than Incendiary did as a prep.


 * If you think that the previous version of the skill as en elite preparation is too powerfull i suggest you change the definite interruption from every arrow hit, to a probable interruption, with the probablility being increased as you put more points to wilderness survival.


 * That would be something like this: " Incendiary Arrows" (Elite Preparation): For 5...13 sec your arrows cause burning for 1..3 sec and have a 30%...80% chance to interrupt your target.