Feedback talk:User/Frosty/Shadow Form

wut ya'll --Frosty  20:27, 3 November 2009 (UTC)
 * What do you think? DarkMugen 03:05, 4 November 2009 (UTC)


 * Interesting change to the mechanics. Only thing I'd recommend is reducing or eliminating the health loss penalty then because if it's stripped-off, then the damage dealt by the Stripping spell alone is usually enough to also take that last little sliver of health off... think about it.  And before ya say "well they shouldn't be soloing in those zones", I'd like to recount something I've seen the previous week that confused the hell out of me and no doubt will confuse you as well but must be considered anyway:  While doing random missions in prophecies... normal mode, Desert and Shiverpeak missions, I shit you not, I ended up teaming with 4 different assassins who were all using Shadowform.  And in most cases I was the only one healing them when it wore off.  Yeah I don't get it either but that's apparently an accepted playstyle now and unfortunately the success of the mission depends on them having a chance to come back from that Ending-trigger penalty. :p  -- ilr [[image:User_ilr_deprav.png]] 04:37, 8 November 2009 (UTC)
 * The skill is effectively killed as you can be interrupted, knocked down, and stripped of enchants. So all the farming builds die. Something to ponder about.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 19:34, 9 November 2009 (UTC)
 * Very good. A necessary update to an abused skill. The whole concept of shadow form is to appear in 'shadow form', sorta like an incorporeal shadow, and shadows are not completely immune they just have reduced damage. Throw it on the pile with Ursan and the rest of the broken skills. Flipper 08:32, 10 November 2009 (UTC)
 * The 600 monk generally dies when his/her enchants get stripped off anyway, I don't see why the health loss should be removed. Pika Fan 08:47, 10 November 2009 (UTC)
 * i dont mean to burst your bubble but, that might be permable, if u echo it, thats 14seconds, 20% faster recharge is like 16sec recharge, and then u just hit in dead paradox and thatll surly fill the 2sec gap. but otherwise i realy like that idea.
 * I never intended to make SF un-maintainable, the recharge/duration weren't changed, all I did was change invincibility to don't take any damage. --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 16:48, 10 November 2009 (UTC)