Talk:Savannah Heat

Underrated ?
Many people seem to think Searing Flames is the only way to go in PvE. It is energy efficient, extremely powerful and in my opinion the best fire elite out there. Ieldra 17:17, 3 August 2007 (UTC)
 * No thanks, I'd rather not trigger aoe kite. –Ichigo724 17:19, 3 August 2007 (UTC)
 * Each has their uses...however, in PvE, it is much easier to not have to keep a dozen enemies snared and Searing Flames does not cause scatter, and the target will still take damage if it moves. However, Searing flames is worse with only one ele running it, so there are reasons to go with Savannah Heat. Killer Revan 03:07, 16 August 2007 (UTC)
 * In pve i prefer sf instead of sh. Its just more effective and easier to use it. Sh is useful when you have aoe snares and/or knockdown (glyph of sacrafise + ms). Limu Tolkki 13:57, 10 January 2008 (UTC)
 * Seconding what's being said here. Why go through the trouble of having to snare when you can just straight out nuke? --68.32.187.152 00:14, 9 January 2009 (UTC)
 * AP was here, SF&SH suck --Jette [[Image:User_Jette_awesome.png|19px]] 00:15, 9 January 2009 (UTC)
 * Double Dragon is the way to go, obviously. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 00:17, 9 January 2009 (UTC)
 * AP is absolute trash compared to Searing Flames. Also, 300 damage (to each target) for 5 energy is pretty much unbeatable. It lets you fill up the rest of your bar with on-demand damage like Rodgorts and utility stuff. SF requires running multiple copies and spamming on recharge, so a huge chunk of your bar is energy management instead of utility - in PvE, it's okay, since PvE is stupidly easy anyway. But really, have you tried running 5 or 6 SH eles with triple heat and rodgorts? Heroes are much better at energy management with SH than they are with SF.
 * Oh, and PvP says hi. SF still requires running 5 copies and AP is never run, ever. - Auron 00:23, 9 January 2009 (UTC)
 * Well, of course not in PvP. But then, I think anyone running nukes in PvP is probably playing in an arena where it's fair to assume the opposing team will be too dumb or not able to spread out, and are therefore running or running against gimmicks.  Nukes should never work in PvP: having to ball up on something is stupid, and not being able to spread out is just as bad.  And no, I haven't run 6 copies of Savannah Heat before, as I don't have that many heroes and don't trust players... at all.  --Jette  [[Image:User_Jette_awesome.png|19px]] 00:28, 9 January 2009 (UTC)
 * HA ? Its not only because people are to dumb to spread out nukes are effective there its because you have to cap altars Lilondra  [[Image:User_Lilondra_Eviscerate.jpg|19x19px]] *gale*  13:19, 11 January 2009 (UTC)
 * Precisely. --Jette  [[Image:User_Jette_awesome.png|19px]] 16:03, 11 January 2009 (UTC)
 * Lol this is the only fire elite my ele runs in pve, I hate SF. Thats prob cuz I dont give it to my heros so I would be running it all on my own. Fantil Swift 14:27, 16 July 2010 (UTC)

Synergy with Meteor
This also synergizes very well with Meteor (which is underrated btw, interrupting meteor shower with metor = good times) against NPCs/dumb people (particuarly in AB); the meteor hits ~3.75 sec after the casting of Savannah, locking them down right before they would've run away and getting the last two hits in, dealing 82...261...412 fire damage for 10e + exhaustion. -- Mafaraxas  23:32, 6 October 2007 (UTC)
 * In pve, I love running triple heat (this and searing+teinai) with Norn skill "you move like a dwarf" to pin key target in the heats. Utaku 15:39, 9 October 2007 (UTC)
 * Its really not terribly practical without arcane echo, what with the 25 sec recharge.
 * Meteor shower isn't terribly practical without arcane echo, what with the 60 sec recharge, 5 sec cast, and 25e cost.  But you see that being run on any decent ele's bar anyway. --[[Image:User Mafaraxas sigimg.jpg|onoes!]]  Mafaraxas  04:23, 5 November 2007 (UTC)

Savannah Heat Animation
I'm just curious ... is Savannah Heat supposed to look exactly like Firestorm, except for the added glow on the floor? Or is this some kind of bug? Sadric 09:21, 29 November 2007 (UTC)
 * I'm pretty sure it's not because... it doesn't. Maybe someone cast firestorm on the same person at the same time? Oh yeah, so it does. Kewlio. Never noticed that. Ale_Jrb  ( talk ) 09:27, 29 November 2007 (UTC)
 * It looks like Fire Storm plus Searing Heat / Teinai's Heat. -- Gordon Ecker 09:40, 29 November 2007 (UTC)
 * I only noticed that the other day, I didn't run fire storm but i did run svannah heat. I couldn't figure out why everyone was casting fire storm the EXACT time i cast savannah heat. Has it always been this way? I only recently noticed it like the OP. 58.110.136.235 09:55, 29 November 2007 (UTC)
 * Go out to the Isle of the Nameless and test it on a dummy ;) Barinthus 10:17, 29 November 2007 (UTC)
 * I did the same thing when I first started using Savanah Heat, I was freaking out trying to see if for some reason Herta had suddenly invested points into fire magic while I wasn't looking but it was just me. --  Broodling67 [[Image:User Broodling67 sig.PNG]] 05:14, 30 November 2007 (UTC)

the DMG math
hi, i'd like to know how the dmg math was made. how was calculated the total damage over 5 seconds?

this skill has 2 packs of dmg the first one is: For 5 seconds, all nearby foes take 5...17...20 fire damage each second and the second one is: an additional 5...17...20 fire damage for each second this Spell has been in effect

now the first dmg pack is clear 5sec x 20 = 100 dmg the second one is 20dmg x 5sec (the time the spell has been active) = 100 dmg

for the total of 200 dmg

on the page is stated that the total damage over 5 seconds is 300!!! is there something im missing or there is a mistake?Spaghetti 19:34, 28 January 2008 (UTC)
 * Reading comprehension is gud. &mdash; Teh Uber Pwnzer 19:39, 28 January 2008 (UTC)
 * The damage maths is as follows (for 16 fire magic) 1st second - 20, 2nd second - 20+20, 3rd second - 20+20+20, 4th second - 20+20+20+20 and finally 5th second 20+20+20+20+20 for a total of 300 damage. Very simple once the wording of the spell can be comprehended. 86.155.27.187 20:13, 28 January 2008 (UTC)


 * I also question the damage math, but I believe it is too low. The first part does damage of 20 each second.  The second part does damage of 20 times the number of seconds that the skill is active.  Given that the damage occurs at the end of each second, here is how it should work out.  At the end of second 1: 20 + 20*1 = 40; 2: 20 + 20*2 = 60; 3: 20 + 20*3 = 80; 4: 20 + 20*4 = 100; 5: 20 + 20*5 = 120; For a total of 400 damage.71.229.150.63 23:05, 7 January 2009 (UTC)
 * If you'd used it ingame, you'd see that that isn't the case, and at 15 fire the pulses hit for 20,40,60,80,100, then it ends. If it worked like you said, it'd probably have been nerfed by now anyways. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  02:09, 8 January 2009 (UTC)

ignores armor?
yes?82.8.146.164 16:58, 29 August 2008 (UTC)
 * No it doesn't, when i used it on a dervish,a warrior, and a ranger, it did different amounts of damage. what reason did you have to beleive it was armour-ignoring?

Magmus SoC
You can cap it from him? Strange since he's the only dungeon boss that you can cap from then b.r // talk 

Needs A Nerf
This skill is in deesperate call for a nerf. When you can deal three-hundred fire damage to a foe every twenty-five seconds for only five mana and a one second cast time there is something wrong. Furthermore, when a player utilizes Arcane Echo to use this skill twice on the same foe, you end up with six-hundred fire damage to one foe (not armor-ignoring) at only twenty-five mana! To further my point, in PvE most monsters will not even scatter when this is cast on them until almost all of the time has elapsed! This is an elite which deserves to be nerfed. The very least Izzy can do is give us a nerf which makes sense. I could deal with this if it took about forty-five seconds to recharge, if it required fiteen mana to activate, and/or it had a two-or-three second cast time. I also wouldn't mind seeing a damage nerf here, possibly down to about fifteen fire damage with each second (stacking upon itself as it does now). While this elite is out there, the rest of them don't even make sense to use! I speak from experience; I have played an elementalist for over two years now, and I cannot count the times that I've been kicked from a group for not using Savannah Heat on my bar. I would like to see at least one of the nerfs I mentioned above. I am not even asking for all of them, just one. With this nerfed, the other elites might see some use one in a while. - AraAra 20:49, 24 February 2009 (UTC)
 * lol mana --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 05:36, 25 February 2009 (UTC)
 * It has a 2 sec cast time. And it's DoTAoE. King Neoterikos 05:45, 25 February 2009 (UTC)
 * No one cares about PvE monsters being easy to beat up. SH doesn't need a nerf because only idiots (read: pve monsters/NPCs) will take the full damage from it. You can complain that people use snares/KD, so you can't escape!... but that applies to every DoTAoE in the game. Your damage/cost ratio doesn't make much sense, either. You may as well complain that Fire Storm needs to be nerfed because it can deal over 350 damage for just ten mana, and it's not even elite!!! Arcane Echo is irrelevant because that applies to every spell in the game, too.
 * Double Dragon is good, and fairly often used; learn to use it. Seering Flooms is also perennially popular; learn to use it. Even Mind Blast is decent. Savannah Heat is used because it is much simpler to use and totally unconditional. It also happens to wipe shrine NPCs in AB etc. in a single cast. Lastly, for most places of PvE, it's simply the best choice. If you are trying to use Mind Burn or Star Burst, ur doin it wrong, because those are terrible skills, even if they are not being compared to the other elites. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 19:40, 25 February 2009 (UTC)
 * It may seem like it hurts, but really it does just as much as the other ]AoE skills. Fire Storm does 350. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 01:33, 19 April 2009 (UTC)
 * Firestorm is spread out more over time, so it's easier to avoid most of the damage. If you get snared or KD in a savannah heat, you're guaranteed to take 100+ damage before armor.  Savannah Heat actually does 50% more damage than the other two heats, not including burning.  The thing is, when you're playing on any HA map except golden gates or fetid, heats take up half of the "room" where the combat is happening, so they're pretty much guaranteed to hit multiple people every time.  Teams running "Mathway" take advantage of this and throw down 18 heats and 6 rodgorts in the first 8 seconds of battle, which instantly defeats inexperienced teams and takes good teams to less than 50% health across the board - there's just no way to get out of that much aoe.  ~Shard  [[Image:User Shard Sig Icon.png]] 01:48, 19 April 2009 (UTC)
 * Also keep in mind that damage spread out is always weaker than compressed damage. 350 damage over 10 seconds is much different than 350 damage instantly.  ~Shard  [[Image:User Shard Sig Icon.png]] 01:50, 19 April 2009 (UTC)
 * Make it last 10 seconds and non-elite in PvE because nobody even cares, make it 3 seconds on a scale of 31 instead of 21 with an adjacent radius in PvP because everybody whines. Then everyone is happy.  --Jette  [[Image:User_Jette_awesome.png|19px]] 02:52, 19 April 2009 (UTC)
 * There's no real point in nerfing the skill because it already sucks. Don't even use it in PvP, and for PvE, this skill is just a steamroller. I hope you actually believe the obvious fact that PvE monsters are inherently dumb, that's how they were designed. In PvP, you've already won against this skill: just run out of the way of SH unless you are snared (which won't happen in most PvP battles) and no idiot's going to clump with his allies to fully allow SH to even do a fraction of its damage. Plus, such a skill is expensive and takes quite some time to cast, so it's interruption fodder anyways. Synapse  talk
 * I don't think you have any idea of what you're talking about. =3  –Jette [[Image:User_Jette_awesome.png|19px]] 01:12, 11 October 2009 (UTC)
 * You said it yourself that you don't play PvE, Jette. As someone who has played that ever since he has purchased the game and nothing else, I think I know what I'm talking about.. :P Synapse  talk
 * You clearly haven't played toombz. Frosty 00:37, 14 October 2009 (UTC)
 * Correction: I don't PvP anymore. That is because I no longer find it enjoyable.  I'm go to say it again: you do not know what you are talking about.  Accept your dishonor and leave gracefully, or I shall be forced to unleash my wall-of-text fu upon you.  –Jette [[Image:User_Jette_awesome.png|19px]] 00:58, 14 October 2009 (UTC)
 * Moot point win, I meant to say that I don't play PvP. What do you have to say to that? I cannot believe I let such an error remain that long without correcting it. I despise PvP, actually, I have no clue why I didn't see that typo. Synapse  talk
 * Dear good sir, if you really think that you will not get snared while playing PvP, you are cordially invited to get your ass out of RA every other weekend and into what most consider to be real PvP, that is to say GvG, and, to a lesser extent HA. The only reason that I don't include TA in this list is that the maps are much too small for snares to be used efficiently. To further my statement, were you aware that close to 75% (3 in every 4) balanced (read:non-gimmicky-bullshit) builds that have won HA have had at least one elementalist using SH and/or at least one warrior with a hammer. Now, if you wish to say that snares are an inefficient part of PvP, you good sir, are invited to dig yourself a hole, because even ANet knows snares rock. Thank you, and enjoy the rest of your day, Moo Kitty 01:29, 14 October 2009 (UTC)
 * Yeah, but PvP usually results in a FoTM build anyways, that's the only real way to win HA and whatnot. RA and TA are the only PvP realms that I find are actually skillful. Any good refutes to that argument? Synapse  talk
 * In point of order, that art is unreliable - the warrior pictured is clearly wielding a bow. -  Vik 02:42, 30 October 2009 (UTC)
 * Relevance to what we were talking about? Can you please make a new section so we don't clutter up this discussion? Thanks. Synapse  talk
 * And wait... What are you talking about exactly? Synapse  talk
 * Why would I make a new section for a continuing discussion? Go up above my previous post, and follow that external link and look at the picture.  And maybe, you know, look at what I am talking about before you tell me I make no sense. (And yes, I am aware you have weapon sets for a reason, it was supposed to be a joke...  *rolls eyes*)  -  Vik 03:51, 31 October 2009 (UTC)