List of all elementalist collector weapons in Nightfall

Istan
{| ! Attribute !! Weapon !! Stats !! Requirement !! Weapon Bonuses !! Acquisition !! Collecting ! colspan=7 |
 * - bgcolor=

Staves

 * valign="top" rowspan="3" | Air Magic
 * Tempest Staff || Lightning Damage: 5-7 || 1 Air Magic || Energy +5 Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Timahr || 3 Mandragor Carapaces
 * Tempest Staff || Energy +8 Lightning Damage: 8-12 || 5 Air Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Paljab || 3 Sentient Seeds
 * Tempest Staff || Lightning Damage: 10-17 || 7 Air Magic || Energy +10 Inscription: None || &rarr; Ehiyah || 3 Silver Bullion Coins
 * valign="top" rowspan="1" | Earth Magic
 * Earth Staff || Energy +8 Earth Damage: 8-12 || 5 Earth Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Lohfihau || 3 Insect Appendages
 * valign="top" rowspan="3" | Fire Magic
 * Pyrewood Staff || Energy +5 Fire Damage: 5-7 || 1 Fire Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Kushau || 3 Juvenile Termite Legs
 * Pyrewood Staff || Energy +10 Fire Damage: 10-17 || 7 Fire Magic || Halves skill recharge of spells (Chance: 15%) Inscription: None || &rarr; Jidun || 1 Water Djinn Essence
 * Pyrewood Staff || Energy +8 Fire Damage: 8-12 || 5 Fire Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Iyemab || 3 Insect Appendages
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +8 Cold Damage: 8-12 || 5 Water Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Hoanjo || 3 Skale Claws
 * }
 * Pyrewood Staff || Energy +10 Fire Damage: 10-17 || 7 Fire Magic || Halves skill recharge of spells (Chance: 15%) Inscription: None || &rarr; Jidun || 1 Water Djinn Essence
 * Pyrewood Staff || Energy +8 Fire Damage: 8-12 || 5 Fire Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Iyemab || 3 Insect Appendages
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +8 Cold Damage: 8-12 || 5 Water Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Hoanjo || 3 Skale Claws
 * }
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +8 Cold Damage: 8-12 || 5 Water Magic || Halves skill recharge of spells (Chance: 10%) Inscription: None || &rarr; Hoanjo || 3 Skale Claws
 * }
 * }

Kourna
{| ! Attribute !! Weapon !! Stats !! Requirement !! Weapon Bonuses !! Acquisition !! Collecting ! colspan=7 |
 * - bgcolor=

Wands
! colspan=7 |
 * valign="top" rowspan="1" | Energy Storage
 * Voltaic Wand || Chaos Damage: 11-22 || 9 Energy Storage || Halves skill recharge of Energy Storage spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Munashe || 5 Kuskale Claws
 * valign="top" rowspan="1" | Air Magic
 * Air Wand || Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of Air Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Haibir || 5 Gold Doubloons
 * valign="top" rowspan="1" | Earth Magic
 * Earth Wand || Earth Damage: 11-22 || 9 Earth Magic || Halves skill recharge of Earth Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Talmehinu || 5 Sentient Spores
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Poti || 5 Insect Carapaces
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Hlengiwe || 5 Heket Tongues
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Poti || 5 Insect Carapaces
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Hlengiwe || 5 Heket Tongues
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Hlengiwe || 5 Heket Tongues

Staves
! colspan=7 |
 * valign="top" rowspan="1" | Air Magic
 * Tempest Staff || Energy +10 Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Talmehinu || 5 Sentient Spores
 * valign="top" rowspan="1" | Earth Magic
 * Earth Staff || Energy +10 Earth Damage: 11-22 || 9 Earth Magic || Halves skill recharge of spells (chance 20%) Damage +15% (while Enchanted) || &rarr; Haibir || 5 Gold Doubloons
 * valign="top" rowspan="1" | Fire Magic
 * Pyrewood Staff || Fire Damage: 11-22 || 9 Fire Magic || Energy +10 Halves skill recharge of spells (chance 20%) Damage +15% (while Enchanted) || &rarr; Nihanu || 5 Gold Doubloons
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Mirmahk || 5 Water Djinn Essences
 * Pyrewood Staff || Fire Damage: 11-22 || 9 Fire Magic || Energy +10 Halves skill recharge of spells (chance 20%) Damage +15% (while Enchanted) || &rarr; Nihanu || 5 Gold Doubloons
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Mirmahk || 5 Water Djinn Essences
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Enchanted) || &rarr; Mirmahk || 5 Water Djinn Essences

Focus items

 * valign="top" rowspan="2" | Earth Magic
 * Earth Scroll || Energy +12 || 9 Earth Magic || Received physical damage -2 (while Enchanted) Health +45 (while Enchanted) || &rarr; Helenah || 5 Kournan Pendants
 * Earth Scroll || Energy +12 || 9 Earth Magic || Received physical damage -5 (Chance: 20%) Health +30 || &rarr; Tohsedi || 5 Insect Carapaces
 * valign="top" rowspan="1" | Fire Magic
 * Flame Artifact || Energy +12 || 9 Fire Magic || Received physical damage -2 (while Enchanted) Health +45 (while Enchanted) || &rarr; Talmehinu || 5 Sentient Spores
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Received physical damage -2 (while Enchanted) Health +45 (while Enchanted) || &rarr; Munashe || 5 Kuskale Claws
 * }
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Received physical damage -2 (while Enchanted) Health +45 (while Enchanted) || &rarr; Munashe || 5 Kuskale Claws
 * }
 * }

Vabbi
{| ! Attribute !! Weapon !! Stats !! Requirement !! Weapon Bonuses !! Acquisition !! Collecting ! colspan=7 |
 * - bgcolor=

Wands
! colspan=7 |
 * valign="top" rowspan="1" | Energy Storage
 * Voltaic Wand || Chaos Damage: 11-22 || 9 Energy Storage || Halves skill recharge of Energy Storage spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Hamri || 5 Cobalt Talons
 * valign="top" rowspan="1" | Air Magic
 * Air Wand || Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of Air Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Olujime || 5 Geodes
 * valign="top" rowspan="1" | Earth Magic
 * Earth Wand || Earth Damage: 11-22 || 9 Earth Magic || Halves skill recharge of Earth Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Awadur || 5 Behemoth Hides
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Bahlbahs || 5 Behemoth Hides
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Peyema || 5 Ruby Djinn Essences
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Bahlbahs || 5 Behemoth Hides
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Peyema || 5 Ruby Djinn Essences
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Peyema || 5 Ruby Djinn Essences

Staves
! colspan=7 |
 * valign="top" rowspan="1" | Energy Storage
 * Ether Staff || Energy +10 Chaos Damage: 11-22 || 9 Energy Storage || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Behruseh || 2 Bull Trainer Giant Jawbones
 * valign="top" rowspan="1" | Air Magic
 * Tempest Staff || Energy +10 Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Wekekuda || 5 Diamond Djinn Essences
 * valign="top" rowspan="1" | Fire Magic
 * Pyrewood Staff || Energy +10 Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Kurmauzeh || 5 Geodes
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Nuwisha || 5 Skree Wings
 * Pyrewood Staff || Energy +10 Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Kurmauzeh || 5 Geodes
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Nuwisha || 5 Skree Wings
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Energy +5 (while Enchanted) || &rarr; Nuwisha || 5 Skree Wings

Focus items

 * valign="top" rowspan="1" | Energy Storage
 * Golden Chalice || Energy +12 || 9 Energy Storage || Halves skill recharge of spells (Chance: 10%) Health +30 || &rarr; Behruseh || 2 Bull Trainer Giant Jawbones
 * valign="top" rowspan="1" | Air Magic
 * Storm Artifact || Energy +12 || 9 Air Magic || Halves skill recharge of spells (Chance: 10%) Health +30 || &rarr; Nuwisha || 5 Skree Wings
 * valign="top" rowspan="1" | Earth Magic
 * Earth Scroll || Energy +12 || 9 Earth Magic || Halves skill recharge of spells (Chance: 10%) Health +30 || &rarr; Kurmauzeh || 5 Geodes
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Halves skill recharge of spells (Chance: 10%) Health +30 || &rarr; Wekekuda || 5 Diamond Djinn Essences
 * }
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Halves skill recharge of spells (Chance: 10%) Health +30 || &rarr; Wekekuda || 5 Diamond Djinn Essences
 * }
 * }

The Desolation
{| ! Attribute !! Weapon !! Stats !! Requirement !! Weapon Bonuses !! Acquisition !! Collecting ! colspan=7 |
 * - bgcolor=

Wands
! colspan=7 |
 * valign="top" rowspan="1" | Energy Storage
 * Voltaic Wand || Chaos Damage: 11-22 || 9 Energy Storage || Halves skill recharge of Energy Storage spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Rahvu || 5 Mummy Wrappings
 * valign="top" rowspan="1" | Air Magic
 * Air Wand || Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of Air Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Chinwe || 5 Dusty Insect Carapaces
 * valign="top" rowspan="1" | Earth Magic
 * Earth Wand || Earth Damage: 11-22 || 9 Earth Magic || Halves skill recharge of Earth Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Nikun || 5 Margonite Masks
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Lahati || 5 Sapphire Djinn Essences
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Fumeai || 5 Ruby Djinn Essences
 * valign="top" rowspan="1" | Fire Magic
 * Fire Wand || Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of Fire Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Lahati || 5 Sapphire Djinn Essences
 * valign="top" rowspan="1" | Water Magic
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Fumeai || 5 Ruby Djinn Essences
 * Water Wand || Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of Water Magic spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Fumeai || 5 Ruby Djinn Essences

Staves
! colspan=7 |
 * valign="top" rowspan="1" | Energy Storage
 * Ether Staff || Energy +10 Chaos Damage: 11-22 || 9 Energy Storage || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Fumeai || 5 Ruby Djinn Essences
 * valign="top" rowspan="1" | Air Magic
 * Tempest Staff || Energy +10 Lightning Damage: 11-22 || 9 Air Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Rahvu || 5 Mummy Wrappings
 * valign="top" rowspan="1" | Earth Magic
 * Earth Staff || Energy +10 Earth Damage: 11-22 || 9 Earth Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Charmamani || 5 Giant Tusks
 * valign="top" rowspan="1" | Fire Magic
 * Pyrewood Staff || Energy +10 Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Juba || 5 Mandragor Husks
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Dayoesh || 5 Inscribed Shards
 * valign="top" rowspan="1" | Fire Magic
 * Pyrewood Staff || Energy +10 Fire Damage: 11-22 || 9 Fire Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Juba || 5 Mandragor Husks
 * valign="top" rowspan="1" | Water Magic
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Dayoesh || 5 Inscribed Shards
 * Tidal Staff || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Halves skill recharge of spells (Chance: 20%) Damage +15% (while Health is above 50%) || &rarr; Dayoesh || 5 Inscribed Shards

Focus items

 * valign="top" rowspan="1" | Energy Storage
 * Golden Chalice || Energy +12 || 9 Energy Storage || Received physical damage -5 (Chance: 20%) Health +30 || &rarr; Juba || 5 Mandragor Husks
 * valign="top" rowspan="1" | Air Magic
 * Storm Artifact || Energy +12 || 9 Air Magic || Received Physical Damage -5 (Chance: 20%) Health +30 || &rarr; Kwesi || 5 Sandblasted Lodestones
 * valign="top" rowspan="1" | Fire Magic
 * Flame Artifact || Energy +12 || 9 Fire Magic || Received physical damage -5 (Chance: 20%) Health +30 || &rarr; Dayoesh || 5 Inscribed Shards
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Received Physical Damage -5 (Chance: 20%) Health +30 || &rarr; Kwesi || 5 Sandblasted Lodestones
 * }
 * valign="top" rowspan="1" | Water Magic
 * Frost Artifact || Energy +12 || 9 Water Magic || Received Physical Damage -5 (Chance: 20%) Health +30 || &rarr; Kwesi || 5 Sandblasted Lodestones
 * }
 * }

The Realm of Torment
{| ! Attribute !! Weapon !! Stats !! Requirement !! Weapon Bonuses !! Acquisition !! Collecting ! colspan=7 |
 * - bgcolor=

Wands
! colspan=7 |
 * valign="top" rowspan="1" | Air Magic
 * Golden Boar Scepter || Lightning Damage: 11-22 || 9 Air Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Air Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Earth Magic
 * Golden Boar Scepter || Earth Damage: 11-22 || 9 Earth Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Earth Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Fire Magic
 * Golden Boar Scepter || Fire Damage: 11-22 || 9 Fire Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Fire Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Water Magic
 * Golden Boar Scepter || Cold Damage: 11-22 || 9 Water Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Water Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * Golden Boar Scepter || Fire Damage: 11-22 || 9 Fire Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Fire Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Water Magic
 * Golden Boar Scepter || Cold Damage: 11-22 || 9 Water Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Water Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets
 * Golden Boar Scepter || Cold Damage: 11-22 || 9 Water Magic || Energy +5 (while Health is above 50%) Halves skill recharge of Water Magic spells (Chance: 20%) || &rarr; Keeper of the Elements || Book of Secrets

Staves

 * valign="top" rowspan="1" | Air Magic
 * Staff of the Forgotten || Energy +10 Lightning Damage: 11-22 || 9 Air Magic || Energy +5 (while Health is above 50%) Halves skill recharge of spells (Chance: 20%) Energy +5 Health +30 || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Earth Magic
 * Staff of the Forgotten || Energy +10 Earth Damage: 11-22 || 9 Earth Magic || Energy +5 (while Health is above 50%) Halves skill recharge of spells (Chance: 20%) Energy +5 Health +30 || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Fire Magic
 * Staff of the Forgotten || Energy +10 Fire Damage: 11-22 || 9 Fire Magic || Energy +5 (while Health is above 50%) Halves skill recharge of spells (Chance: 20%) Energy +5 Health +30 || &rarr; Keeper of the Elements || Book of Secrets
 * valign="top" rowspan="1" | Water Magic
 * Staff of the Forgotten || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Energy +5 (while Health is above 50%) Halves skill recharge of spells (Chance: 20%) Energy +5 Health +30 || &rarr; Keeper of the Elements || Book of Secrets
 * }
 * valign="top" rowspan="1" | Water Magic
 * Staff of the Forgotten || Energy +10 Cold Damage: 11-22 || 9 Water Magic || Energy +5 (while Health is above 50%) Halves skill recharge of spells (Chance: 20%) Energy +5 Health +30 || &rarr; Keeper of the Elements || Book of Secrets
 * }
 * }