ArenaNet talk:Skill feedback/Paragon/Finale of Restoration


 * I say leave the long duration(5...30) but add the small limit (2...5) if the duration is too short, single paras wont be able to use it. 76.26.189.65 20:46, 24 February 2008 (UTC)
 * How will that make it more useful to a single Paragon? If it immediatly removes a condition, it will be easier to use. Nicky Silverstar 22:32, 24 February 2008 (UTC)
 * It will make it weaker to multi paragon, and won't effect single paragon. So in comparison, single Paragon got buffed. Lightblade 05:08, 25 February 2008 (UTC)

The numbers on this skill can still be altered to make it more or less powerful. It is just meant as a general idea, to make a Paragon more of a direct healer instead of a 'heal for insane amounts, but praying it activates at the right time' healer. Nicky Silverstar 07:35, 25 February 2008 (UTC)

Change it target ally is healed when any of your  shouts or chants on them. Then it'll be safe to increase the healing. P A R A S I T I C 00:16, 26 February 2008 (UTC)
 * If the duration is short a single paragon wont really be able to use it since he wont have 100 shouts going off every 3 seconds, a para team will have mass heal and be able to fully use the skill while the single para will be lucky to even half of the full effect 76.26.189.65 03:10, 26 February 2008 (UTC)
 * I have no intention to increase the healing (75 health, with possibly 225 additionl healing after a small delay) is less powerful than the skill is now. And seconds is plenty of time for a single Paragon to use 3 chants/shouts. Read my suggestion please, or explain your answers, because I don't understand them. Nicky Silverstar 13:40, 26 February 2008 (UTC)
 * there is absolutely 0 problems with this being 30 seconds duration, yes its possible for a para to use that many shouts and chants but often the problem is getting them to end, not to mention the recharge on the shouts and chants. the echo will end anyways as soon as its 3 uses are gone so whats the big deal of having a long duration? 76.26.189.65 11:00, 27 February 2008 (UTC)
 * Yeah...short duration makes no sense with limited number of uses. --195.250.201.214 15:02, 3 March 2008 (UTC)
 * Well, like I said, numbers can be altered according to a better player's opinion. Nicky Silverstar 22:37, 4 March 2008 (UTC)
 * When I said better, I meant better than me, not better than any of you guys. I just realized it could be read that way...Nicky Silverstar 15:38, 6 March 2008 (UTC)
 * Regardless, the only time this and Purifying Finale are powerful are in teams with 4+ Paragons, which is only going to happen in PvE. If you'll notice, no one in PvP uses this or Purifying Finale.  76.89.81.150 16:46, 29 March 2008 (UTC)
 * Leave the long duration and healing amount, and make it end after it is trigged x amount of times. Then it is still OK for single users who need the long time to trigger the effect, and teams with 4 paragons would have to re-apply it if they like to go crazy and trigger it 2 times every second. - Elder Angelus 20:38, 5 June 2008 (UTC)

This skill is fine as is. it synergies as the healing skill for paragon teams, and i still can be used in non paragon teams for a good effect. Using Finale of Restoration with "The Power is Yours!" for example on a monk will give heath every 3 seconds and energy.--72.189.85.14 00:19, 28 December 2008 (UTC)

both of the current suggestions are god aweful terrible.--66.192.104.10 17:12, 10 March 2009 (UTC)

Update.
Why would they not split this skill to PvE/PvP. This makes any ex-good paragon build but the imbagon extinct and exactly in the same rut that paragons were before. Also, all Paragon teams for PvE just got blindfolded and executed without a cigarette or a chance to say goodbye to loved ones.--66.192.104.13 03:40, 7 August 2009 (UTC)