Talk:Spiteful Spirit

everyone's complaining about over-and underpowered skills. i think sometimes we should just say thanks for balanced ones, so, thanks. :3 - Y0_ich_halt 16:37, 31 August 2007 (UTC)

Great skill used against mobs of enemys or in RA. ~C Cooldudecool

mobs in ra? o.o there are a total of 4 enemies, which aren't likely to stand close together. ss is still used because it's one of the strongest empathy-like skills. - Y0_ich_halt 13:57, 6 September 2007 (UTC)

He said "mobs of enemies OR in RA". This is great against mobs, if used with Mark of Pain. Also, C Cool, sign your posts with four tildes (~) Calor 20:33, 8 September 2007 (UTC)

I've been curious about the effects of Spiteful Spirit on blinded foes...guess I'll test it.


 * Acts as normal, since it triggers on "attack" rather than "hit."--Fourth Horseman 21:23, 21 September 2007 (UTC)
 * It triggers on anything but movement. Attacking, Casting and using any skill, which is what everything in guildwars is.  The only ways for it to not work are to either 1) do nothing until it wears off, or 2) remove it.  67.191.245.177 15:39, 4 December 2007 (UTC)
 * c) use Spirit Light Weapon at 15 resto :) - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 18:01, 4 December 2007 (UTC)
 * That doesn't outheal the damage potential of SS unless you spec Curses to 12 or you put the weapon spell on a ranger who has miserably slow attack speed to begin with and doesn't spam skills. Regardless, its more cost effective for a monk or even an Rt/Mo to simply remove SS using any number of the available hex removal utility skills like Cure Hex, Remove Hex or even Spotless Mind all of which can keep pace of removal just as fast as a necromancer can apply SS for 1/3 the cost.   Its an unfair comparison but Willa the Unpleasant almost immediately comes to mind... 67.191.245.177 19:56, 4 December 2007 (UTC)
 * slw heal = 30 hp/s, ss dmg = 35dmg/action (15 attrib each). there's nothing except double striking or IASing that would get you a hit rate of 1hit/s. and yes, removing it is simply the best alternative. - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 19:58, 4 December 2007 (UTC)
 * Yeah for HPS you would be correct, but SS also works on skill activation and theres no reason why a warrior or paragon couldn't simultaneously be attacking and using stances or shouts...but I digress. If we were going for a hypothetical scenario here, Signet of Removal could foil the tactic even using cover hexes as fast as the necro could apply them in addition to exhausting the hex spamming necromancers energy supply with minimal effort.  67.191.245.177 22:31, 4 December 2007 (UTC)
 * you win, i forgot about stuff like stances. *lols at locust's+fearme assassins* and sig of removal rocks XD - Y0_ ich_halt  [[Image:User Y0_ich_halt_sig.jpg|16px|Have a look at my page]] 14:02, 5 December 2007 (UTC)

does protection skills help against this? or would this kill, say a 55, normally? --81.159.107.219 20:06, 28 December 2007 (UTC)
 * since it deals shadow damage, protection does help. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 20:16, 28 December 2007 (UTC)

+++
yoiu can get this up realy high with awaken the blood a staff and +3 runes and +1 helm. altogether thats---

12 original 3 runes 2 awaken the blood 1 staff 1 helmet

again...
add that with empathy and insidious parisite (sorry about the spelling) and POW Shiro is DEAD!!!

Umm
If you put curses to 666, this does 1337 damage... anyone else love this skill more?--Fallen 19:55, 30 January 2008 (UTC)
 * LOL - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 20:58, 30 January 2008 (UTC)
 * Says Who!!? O.o" Aljazya 21:24, 30 January 2008 (UTC)
 * Sorry, it does 2666 damage.
 * []2nd build down.--Fallen 17:06, 3 February 2008 (UTC)
 * Holy crap, it does, that is awesome. No way that was accidental. If anyone's wondering, here's the math: Damage goes up by 2 every level, and does five at level zero. So 666*2 = 1332, plus five is 1337. Awesome. KrelusDerian 19:31, 13 February 2008 (UTC)
 * quite funny coincidence, though the duration with 541 seconds doesn't regrettably point out something specific &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 01:36, 22 March 2008 (UTC)
 * 5-4=1 :) Close Impact 16:32, 21 May 2008 (UTC)

-- Halogod35   05:46, 7 March 2009 (UTC)

This is a mesmer skill...
This seems like a Mesmer skill because it is just like Backfire and Empathy put together. Am I alone in thinking this?--Sum Mesmer Guy 17:10, 13 February 2008 (UTC)
 * have a look at Insidious Parasite (empathy with life steal instead of dmg), Price of Failure (Spirit of Failure with dmg instead of energy), and so on. there's many skills in both lines that some people could think belong to the other. i, for one, think Atrophy is actually more mesmer-like than necro. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 17:52, 13 February 2008 (UTC)
 * Well, i did never think of Atrophy as an Mesmer skill, but i wondered that Cacophony isn't. I mean, that would have suited just great to Backfire and Empathy
 * ...and SS, well i don't say that it doesn't suit nice to the Curses line, but i suppose if all those SS-necs would have been mesmers instead, that would have been strengthened mesmers also as famous pve classes, dump regarding beloved 0-8-15ness. necs would still have their place in a group as bips or mms, and mesmers would possibly never had problems finding a group ?... &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 01:26, 22 March 2008 (UTC)
 * Will you ever stop with this!? I already saw similar comments on several necro skills. Mesmers are energy draining interupters, we necros are life sucking psychos, live with it.Besides you don't like having backfire & all those skill trigered hexes so you want this too?(77.70.60.74 20:33, 10 June 2008 (UTC))
 * Besides interupts, it's obvious that Necromancers are meant to shut down Paragons. As for Atrophy and Wail of Doom, they are the hex and elite hex versions of weakness, a primarily necromancer condition. Spiteful Spirit is a Necromancer skill most likely because Mesmers possessed enough shut down already, and would have been imbalanced had they been the only shut-down profession. Enter Curses Necromancer. 72.81.247.139 13:02, 28 July 2008 (UTC)

Capping
Omfg can anyone plz tell me the route from Scoundrel's rise to snake dance/talus chute plz cuz I wanna cap it so my 55 can actually do dmg? Ninjas In The Sky 15:36, 21 February 2008 (UTC)
 * get to Beacon's Perch, go south eventually reaching Snake Dance. and just a tip: don't take bots, don't go below lvl 20 if you aren't letting someone run you. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 16:17, 21 February 2008 (UTC)
 * Got it, south-tyvm y0.
 * you're welcome :) - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 20:29, 21 February 2008 (UTC)

should SS have been a Mesmer Elite?
Well, it's some sort of Empathy Elite skill, and Mesmers would likely have been more famous in PvE if this would have been a Domination Magic Elite Hex spell instead. &mdash;Zerpha The Improver 20:30, 21 March 2008 (UTC)
 * i think this conversation has been here before--Sum Mesmer Guy[[Image:User sum mesmer guy signiture.png‎|19px]] 20:32, 21 March 2008 (UTC)
 * *cough* admits that he has only read the first two lines of the talk &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 01:19, 22 March 2008 (UTC)

Necros are very different from mesmers. Necros focus on pressure and support. Mesmers focus on annoying the enemy to death by shutting him down. However I almost always go secondary Mesmer because most of their skills work well with necro skills.

Aquisisition from Eepeep the Mindrain (Watchtower Coast in HM)


I just tried capturing SS from Eepeep the Mindrain in HM, but he does not have it. Here is the screen shot: --The preceding unsigned comment was added by User:Silmar Alech (talk).
 * this is interesting. i'll look for the bug report page and tell them about it. thanks for the information! :) - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 18:53, 25 March 2008 (UTC)
 * hmm... the page Eepeep the Mindrain doesn't mention he has ss in hm. so... should he be supposed to have it? - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 18:58, 25 March 2008 (UTC)
 * Bosses don't get elite skills in HM, only nonbosses, as a rule. The entry here is just plain wrong, but it has been removed now. Backsword 09:15, 26 March 2008 (UTC)
 * ok, i thought it was something like that, too. the Hard Mode article doesn't mention it, though. - Y0_ ich_halt </tt> [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 12:35, 26 March 2008 (UTC)
 * lol fail --<font color="Black">Blood Anthem [[Image:User Blood Anthem Sig.jpg|19px]] 00:10, 7 April 2008 (UTC)
 * Only regular enemies get the extra elite in hard mode, otherwise it'd be too easy to cap elites.
 * You may not sign your quotes, my friend, but you are correct: for skillcap exploit reaons, any boss that doesn't have an elite in normal mode won't have one in hard mode either (even though the normal enemies of that type do). Astralphoenix777 17:50, 17 August 2009 (UTC)
 * Even though tomes were introduced at the exact same time, rendering the entire point moot and making bosses with elites that are OMG insane in hard mode (energy surge comes to mind...) easier than their non-boss equivalents. Actually, energy surge is the only one that comes to mind, since I use focused anger, aggressive refrain, spear of fury, and save yourselves.  Screw pve anyway.  --Jette  [[Image:User_Jette_awesome.png|19px]] 17:53, 17 August 2009 (UTC)

Visons of Regret
The new version seems related to this skill as much as empathy and backfire are. Unless the difference is the fact that VoR hexes several people, whereas the other skills don't. StatMan 20:50, 12 August 2008 (UTC)

AoE Scattering
The scattering only happens in Hard Mode. I didn't think UW farmers farmed HM, but I might be wrong. Last I checked, SS caused AoE scattering if it triggered often enough. StatMan 01:14, 22 September 2008 (UTC)

Harvest Soulreign
Considering the mission and location end as soon as he's killed, is it worth listing him down in the Acquisition section (since it's not actually possible to acquire it from him)? I think a note would be the most we can do, explaining that he does have it but it's not possible to capture it (which is essentially what we already have). -- Brains12 \ talk 23:44, 2 December 2008 (UTC)
 * The article about this boss claims that "...as soon as both of the bosses in the area are killed...". Is it possible to kill this one in particular without triggering the cinematic?--Fighterdoken 23:47, 2 December 2008 (UTC)
 * I haven't done the mission. It seems that it should be possible to down one, and cap it.  Signet of Capture is just a 2 second cast, and can be used in combat. StatMan 23:50, 2 December 2008 (UTC)
 * The problem is the cutscene starts immidiately after you kill him, regardless of how many foes are left. Its neigh impossible in my attempts. [[Image:User Wandering Traveler Sig2.png|19px]] <font color="#D2691E">Wandering <font color="#D2691E">Traveler  23:52, 2 December 2008 (UTC)
 * Then i think it's safe to remove him from the capturing list until proof exists of the opposite (as in, "pic or didn't happend").--Fighterdoken 23:57, 2 December 2008 (UTC)
 * Then the note at the bottom has to be replaced. According to the note, the cutscene starts after both are dead.  Do you kill one, then the other spawns, or do you have the chance to kill one boss, cap, then kill the other boss? StatMan 21:11, 3 December 2008 (UTC)
 * Although the mission does end after killing Soulreign regardless if the other boss is alive it is still possible, albeit hard, to capture SS from him if you kill the Warrior Boss first and then cast Cap sig 2 seconds before Soulreign dies you can then if your timing was right the Soulreign's skills will be available to cap but you only have like half a second to choose SS and click capture. I know it is probably more trouble than it is worth but it is possible, just did it on my new necro tried to get Screen Cap but there wasn't enough time but he shouldn't be removed from acquisition section. Monk Texas Ranger 03:51, 9 January 2009 (UTC)

This skill is so Sexy
dont you just love it?Zomby 20:49, 2 January 2009 (UTC)
 * No. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  21:01, 2 January 2009 (UTC)
 * No. Also no. - Auron 21:03, 2 January 2009 (UTC)
 * SSexy eats VoR for breakfast, lols to Necrosis (lol) and is a dear friend to CoP Zomby 21:07, 2 January 2009 (UTC)
 * The problem is that the Spirit's damage is low enough to be neglected when you have self heal, a VoR mesmer (with Wastrel's Worry, Backfire and perhaps Empathy) kills you and does not stick to mere hindering. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  21:10, 2 January 2009 (UTC)
 * *looks around suspicious* *with imposed tone*: YES you are right, SS is VERY bad, cant stand a match with ANY decent skill, VoR is WAY better than this CRAP skill. I would NEVER use SS its that bad.Zomby 21:17, 2 January 2009 (UTC)
 * That would be good sarcasm if it weren't true. There's no good reason to run Curses for SS.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:26, 2 January 2009 (UTC)
 * All this internet debates are made by people that cant use the NO word in real life and cant w8 to see an occasion to use it on the forums as much as they can.

***save us!*** ***yummy***Zomby 00:19, 3 January 2009 (UTC)
 * Spiteful Spirit is more useful than Visions of Regret against foes who do nothing but autoattack and clump up. But who cares about them anyway?
 * Spiteful Spirit takes time and setup to kill foes. Cry of Pain blows them up in <3 seconds. Discordway / Necrosis spam is one of the fastest and easiest vanquish setups. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 02:17, 3 January 2009 (UTC)

Troll, no doubt. -- Riddle 02:35, 3 January 2009 (UTC)
 * wut? TroII 02:45, 3 January 2009 (UTC)
 * SS only really shines in proper tanking situations IE 55/SS UW.In the grander scheme of things it's really not as great as people think.It's average in NM when used correctly and can easily become you're worst nightmare in HM,such is life with reactive hexes.There is of course a very good reason to run curses which i'll assume people already know and spare the lecture,but SS isn't by any means the strongest elite to have on such a bar.(edit conflict)^I agree no doubt troll Black ' Blood  [[Image:User BlackBlood Blooddrop.jpg]]''' 02:47, 3 January 2009 (UTC)

exactly, this skill is nice for HM pve. horrible in pvp, i'm sorry but this skill when cast on me in pvp makes me sigh with relief that out of every other necro elite, they chose SS to use on me. also it does better with lots and lots of monsters. people > monsters. monsters auto attack and at best have some monk + boss on there team. humans have self heals (low end pvp) a much better healer (high end pvp), rezzes, de-hexes... and so on. I don't know about normal pve, but everything dies so fast there that I could Prob make a hammer monk own in it. Roflmaomgz 01:32, 8 October 2009 (UTC)


 * ^I lol'd after reading this entire conversation. Apparently None of you have ever met a gimmick shutdown build. This skill wins so epically hard when you cover it with the right back up. And it owns in high end PvE too. I love going into urgoz and seeing all those dredge clump up around our tank. I cast SS and start lagging from all the pretty yellow numbers. >:D Briar 14:14, 11 December 2009 (UTC)
 * so then your agreeing with me? cuz I admitted it's good for HM pve. in pvp people do more than ~40 damage with each attack/spell. Roflmaomgz 04:10, 16 April 2010 (UTC)

Just a quick question
I noticed that Quicksand has very similar wording and anyone who has used an attack skill in range of that spirit knows that you lose 2 energy (one for the attack and one for the attack skill). The wording on Quicksand is "each time they attack or use a skill" and SS is "whenever this foe attacks or uses a skill". Why doesn't SS deal two sets of damage on an attack skill? Is it the difference between "whenever" and "each time"? Nivawk 13:47, 9 February 2009 (UTC)

That's because an "attack skill" is just a "skill" that's an attack. Attacking is just wanding, slashing with a sword, any basic attack that does not involve your skill bar. Using a skill on your bar whether it's a spell ("spell skill"), an attack ("attack skill"), signet ("signet skill"), etc. - any of those actions classify yourself as performing a "skill". If you swing with your sword and then use Dragon Slash, that example is using an attack and using a skill, it just so happens that because of the nature of Dragon Slash, that particular skill involves attacking and is thus classified as an "attack skill." To re-clarify, an attack skill is just a type of skill that's an attack as opposed to a spell or something else - it's not an attack AND a skill, which is why only one set of damage occurs. --99.231.75.233 19:03, 27 February 2009 (UTC)
 * Then why does quicksand behave differently? On attack skills, you lose 2 energy under quicksand, but only take one packet of damage from SS, even though their wording is very similar.  I believe that's what nivawk was referring to.198.37.19.137 14:05, 5 May 2009 (UTC)
 * I agree, change Quicksand's mechanics or SS'. If changing SS it'll be kin to an aoe empathy that stings people who are not mainly attackers (if cast on them), and if you change Quicksand, uh it becomes less used then it already is? -/- Discuss 12:58, 4 November 2009 (UTC)

Scattering
Does SS cause scattering? I've heard it both ways and just wanted to clarify. Norwegian Thunder 14:19, 25 October 2009 (UTC)
 * Yes. AoE damage (except RoJ) causes scatter. <font color="#92000a">Titani [[image:User Titani Ertan chrome.png|Uth]] <font color="#92000a">Ertan  15:41, 25 October 2009 (UTC)
 * Thank you, appreciate it. Norwegian Thunder 16:54, 25 October 2009 (UTC)
 * For clarification, as the only source of damage, SS on up to 2 baddies will not cause scatter in Hard Mode, on 3 baddies clustered together it will. <font color="#A55858">Misery  13:10, 4 November 2009 (UTC)
 * You sure? It uses the same mechanism as skills like Searing Heat or any other AoE (RoJ excluded, and I didn't test VoR). Since it's also repeating damage, it's technically one source of damage each time it's activated. <font color="#92000a">Titani [[image:User Titani Ertan chrome.png|Uth]] <font color="#92000a">Ertan  13:28, 4 November 2009 (UTC)
 * I was going to say something but didn't know how to say it, but you said it how it should be said which may have been close to how I would have said it, but I think you said it better than how it would have been said if said from me. So i agree with you and how you ended up saying it. There I said it. -/- Discuss 13:32, 4 November 2009 (UTC)
 * Sup? Go test it. UW pairs farming, hard mode. <font color="#A55858">Misery  14:09, 4 November 2009 (UTC)
 * Kinda hard when I'm at work, and lolling at GW hard. It can also be tested with a skirmish; just grab heroes and maybe henchies and battle a guildie with SS only, and see if it causes scatter. Oh, perhaps get Arcane Echo to further test it. <font color="#92000a">Titani [[image:User Titani Ertan chrome.png|Uth]] <font color="#92000a">Ertan  14:12, 4 November 2009 (UTC)
 * You need Arcane Echo to get three copies before the first expires. Also, lol@you, no more heroes in PvP, no more skirmishes with heroes. I'll tell you how I know this, it's from pairs SS/55 farming the Underworld. When you round up a group of Aatxes, put SS on one, no scatter, all good. Put it on two, still ok. Soon as you put the third, bam, scatter, your necro gets aggro and dies and you lose 1 plat. Practical testing trumps theory. <font color="#A55858">Misery  14:21, 4 November 2009 (UTC)
 * One is also enough when you have more than three meleers. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  10:30, 5 November 2009 (UTC)
 * I used Spiteful Spirit to kill the Grasping Darknesses in Hard Mode and those are in groups larger than 3, so I'm going to have to disagree. <font color="#A55858">Misery  10:33, 5 November 2009 (UTC)
 * I have to (dis)agree. Graspign Darknesses hate discussions. Certain Titans, Minotaurs, devourers, Charr, skeletons, Ghouls, Hell hounds, Centaurs, however, do not. In fact the amount of meleers not fleeing is much smaller than those who flee. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  10:36, 5 November 2009 (UTC)
 * Well I know we always disagree on this, but I have to ask if you had any other sources of AoE damage. I know you don't like SS, but when I used it, it was my only source of AoE and I never noticed scatter problems. Another specific example would be the Charr and Mantis which I cleared a few times. I'm not prepared to do the kind of rigorous testing with and without additional sources this would require, so the original poster can take from this discussion what they want. <font color="#A55858">Misery  10:43, 5 November 2009 (UTC)
 * Take a look in - let's say - 28 minutes. <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  10:59, 5 November 2009 (UTC)
 * Proof! <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  11:32, 5 November 2009 (UTC)
 * Heh, thanks for the effort, but I won't be able to check that until I get home. <font color="#A55858">Misery  11:33, 5 November 2009 (UTC)
 * Ah ok. It's also possible that I subliminally wand targets back when farming. The mechanism seems different to typical AoE, more like what happens with Shield of Judgment. So full answer to OP is "sometimes", with people suggesting it should be "most of the time". <font color="#A55858">Misery  18:51, 5 November 2009 (UTC)
 * There's a reason why I carry a spear in the rare cases i go vacuuming. Oh and yes, /agree <font color="#C10000">Ɲ <font color="#000000">oɕʈɋɽɕɧ  18:53, 5 November 2009 (UTC)

Spiteful Spirit DOES NOT cause scatter. The scatter in the video posted as a proof is not caused by SS itself. All melee enemies flee from melee range when getting damage if there are more than 3 melee enemies hitting you (unless they get KDed). Try farming those minotaurs taking a group of 3 of them and they won't flee. Otherway, try using SS in a bunched group of rangers, paragon or casters (for example try to farm groups of 5 tusked howlers/hunters in arkjok and you'll noptice they don't flee). Scattering is caused by AoE spells on any enemy except of SS & RoJ(if you cast a heat spell on a group of bunched casters they will flee from the AoE, if you cast SS on them they won't). So don't go saying SS causes scatter when it's totaly untrue. That was only a special scatter type caused by the reason I mentioned. Even SV will cause the hexed melee enemie to flee when SV is not AoE. Lhoj 17:47, 30 November 2009 (UTC)
 * Cast Shield of Judgement - it makes everyone but rangers to scatter. I don't know for sure, but I think Visions of Regret has the same bug/anomaly/issue. Maybe for it to cause scatter the damage must be applied every second... or that it really isn't AoE. I got no way of testing, so I can't give you a clear answer. <font color="#92000a">Titani [[image:User Titani Ertan chrome.png|Uth]] <font color="#92000a">Ertan  05:35, 7 December 2009 (UTC)
 * +1; melee scatters from Holy Wrath if you aggro enough of them. Well, used to, anyway.  I have no idea if they still do.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]] 5:59, 21 Jul 2010 (UTC)

This and the 'logik' of Quicksand
It could be just me but...well, Quicksand causes the loss of two energy when someone uses an attackskill... i think there should be an update, either giving SS the ability to trigger twice on an attackskill (since someone is attacking AND using a skill)or reducing Quicksands effect to  just count attacks OR skills so that attackskills wouldn't cause the two-energy-loss. Lou Wolfskin 05:20, 28 January 2010 (UTC)
 * why?--Briar 05:26, 28 January 2010 (UTC)
 * Well, let's see, both skills read much alike? I'm just saying it's kind of logical that either one gets nerfed or the other buffed. I mean, don't you read 'attack or using a skill' like 'attack or using a skill'? It's pretty much the same therefor it should act so. Lou Wolfskin 07:10, 28 January 2010 (UTC)
 * ........lol. - Auron 07:13, 28 January 2010 (UTC)
 * What, logic leap again? Lou Wolfskin 07:20, 28 January 2010 (UTC)


 * Flawed logic 1)Skills reading the same is a piss poor excuse to buff or nerf either of them. 2) Nature spirits suck and see no use in any serious play at all ever, 3) even if they were Lacerate would still be a way better option than quicksand. 4) Spiteful does laughable damage and the last thing it deserves is a Nerf. 5 even if you buffed this skill to a party wide shadow form power it still wouldnt be used because (refer to point 2). --Briar 07:21, 28 January 2010 (UTC)
 * Uhm...i suggested to buff SS according to the logic Quicksand follows. Besides, even if they wouldn't read alike, SS still states 'if enemy attacks or uses a skill' it just seems logical to me that it should trigger twice on an attackskill. Lou Wolfskin 07:24, 28 January 2010 (UTC)
 * ohaider --Briar 07:29, 28 January 2010 (UTC)
 * You know what? I apologize for my stupid post here. Lou Wolfskin 09:31, 28 January 2010 (UTC)
 * eh I agree with you in that one of the descriptions should change or something. if I were to pick though i'd say to take quicksand down a bit, since no one uses it anyways, and some people think SS is already strong, so if they buffed it they might get a bunch of complaints and you end up with SS turning into some sort of smiters boon type deal. for the record I don't think if SS did twice as much damage it would break anything. combo well with VoR maybe, but that why you learn to watch what hex is on you. Roflmaomgz 04:23, 16 April 2010 (UTC)
 * Every skill has someone who thinks it's fine as is, someone who thinks it needs a nerf, and someone who thinks it needs a buff. Except for one elite that everyone agrees upon. I do think that since they try to adhere to a wording convention they should either change one of the descriptions or one of the skill functionalities.--Ph03n1x 00:15, 4 July 2010 (UTC)

everyone agrees on shadow form..... lol. -- Master   Briar   13:26, 4 July 2010 (UTC)
 * Hopefully the sarcasm was evident :P --Ph03n1x 19:00, 7 July 2010 (UTC)

Interrupted foe skill
Will SS trigger on an interrupted foe skill? --The preceding unsigned comment was added by 84.222.96.57 (talk).
 * Elite Hex Spell. For seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals  shadow damage to that foe and all adjacent allies of that foe.
 * Read the skill, bro. In other words, no. 75.159.98.87 07:51, 26 July 2010 (UTC)
 * clearly i was looking for someone who has tested the skill, and has other information than the plain copy-paste skill description.
 * As far as I'm aware, no, it doesn't. It triggers on completion of the skill, and interrupted ones won't be completed. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 08:03, 26 July 2010 (UTC)
 * It isn't a question of being aware, or testing. Try to understand the simplicity behind your question;
 * "If the foe doesn't use a skill, will a hex with does damage when a skill is activated still do damage?"
 * The term "used", when it comes to skills, means that nothing interfered with the skill. It didn't fail, it didn't get interrupted. If your question was regarding a missed attack skill, I'd be a little more understanding, but it's plain and simple.
 * When a skill is interrupted, it isn't "used". Any effect that triggers upon skill use  will not  take place.
 * I promise. 75.159.98.87 11:19, 26 July 2010 (UTC)

Updated?
I could've sworn this skill hexed adjacent foes and only hit them when they used a skill or spell. Now it's single target and hurts adjacent foes when they use a skill or spell. Am I just shrooming or has it always been this way? I looked on the update page and didn't see anything about it so i'm thinking i'm just going crazy...
 * Think you're thinking of VoR. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:10, 31 Oct 2010 (UTC)
 * No no I was doing Divinity Coast HM - and the Bog Skales used it on Hayda, and I kept taking damage whenever Hayda used a skill till I moved away from her. I was confused because I swear I remember it only being able to cast on one foe and adjacent foes to him, then they'd take damage whenever they used a skill, not single target and hitting adjacent foes. I don't know; maybe i've been reading this skill wrong for the past few years and just never took damage whenever my allies were hexed with it? Maybe it was a glitch?
 * That is the way Spiteful Spirit has always worked. Raine was saying that the skill you are thinking of that hexes all adjacent foes is Visions of Regret. <font color="#A55858">Misery  08:47, 1 November 2010 (UTC)