Talk:Moddok Crevice

Fix
Somebody needs to fix this bug, it can't be that hard!? It's very VERY ANNOYING.
 * Why, they have your money

I just returned to the game after a two years away and the Masters is still bugged for me. It will tell me I have 3/4 suggestions met while I'm hugging the right wall and whether I wait for the 4th suggestion or just go ahead and slow/kill the runners it makes no difference. I will not get credit. In fact two times just as I cast my first spell the message popped up that I had 2/4 suggestions met. How in the world could I LOSE one just by casting a spell at these guys? I'm glad some of you got it 8 times in a row but it remains bugged for some. I've done all of Prophecies and Factions Masters with only Heroes/Henchman (when you could only use 3 heroes) so I know how to use the H/H. Perhaps some of us have a corrupt file or something? I have no clue. --Smiles66 04:55, 3 June 2011 (UTC)

Bug/Glitch?
Then i was doing this mission some time ago, i was impatient, and tried to walk past the corsairs, while Captain Bohseda was talking to Dunkoro. Suddenly, my screen started freaking out a bit. I was about to restart the computer, but the screen gone normal again....tho...after that, my character and Dunkoro was on the other side of the corsairs! My 6 henchmen were trappedd on the other side of the corsairs, and i couldn't walk to the other side of the corsairs again (i tried to). Captain Bohseda still had the green '!' marker above his head. I have a screenshot proving it, but it is probably too large. Anyone else experienced this? --The preceding unsigned comment was added by User:Ole V. I have.....many times.i once had all but 2 henchman stuck :P.

Bonus Inconsistency?
I have tried this mission several times with several charachters, following all the points in the walkthrough. The first suggestion is not to trust the corsairs, and there are 4 remaining. The first of these four has NEVER triggered for me, despite all attempts to do so, and using several different characters/builds. I am out of ideas. Gwynna Vive 18:26, 5 August 2007 (UTC)
 * I think the bonus only triggers if you take Dunkoro a bit closer to the pretty strong Corsair patrol. Just approach them until Dunkoro starts to talk, then go back to the waterfall immediatly. All of this happens after killing the Mandragors Clement 01:01, 18 October 2007 (UTC)


 * The 1st suggestion does not even have to be "triggered" by walking to the right side corridor. You can kill the group at the beginning then go immediately left to the waterfall. Then wipe out the mandragor around the waterfall. Then have 1 character go over to the path leading up the hill.  As soon as Dunkoro talks, the whole group should go back near the waterfall. Once the group of guards passes, go on up the hill and run the rest of the mission as stated. Assuming you avoid the camps to the West, as soon as you snare and kill the runners, it will say "4 of 4" suggestions followed. The 1st suggestion is apparently "assumed" as long as you don't go down that right side corridor. Slagleg 04:51, 24 February 2008 (UTC)


 * Actually, you can head straight up the western slope and kill the corsair group at the top of the hill near the bugs. You'll still get credit for hiding from the patrol.  In other words, after you enter the mission, head straight for the waterfall, kill the Mandragors, then head immediately up the hill and kill the corsairs.  Then, as long as you kill both runners before the spawn, you WILL get masters. --[[Image:User Rohar icon.jpg]] Rohar ( talk|contribs ) 17:08, 2 March 2008 (UTC)


 * Um, that's wrong. Dunkoro's 1st suggestion DOES have to be triggered...it does NOT assume you followed it, although it would make sense to do so.   I think you only get the standard, not masters bonus if you do that.   You actually have to receive the suggestion to get credit for following it. --Rpger 04:51, 17 August 2009 (UTC)


 * A few months ago I ran several trials on this mission to see how this bonus worked. The masters bonus is not attainable if you don't trigger all of Dunkoro's "suggestion" dialogues.   That means you MUST clear the mandrgors from the right side of the watery cavern, then stand on the trigger zone there at the foot of the path to get Dunkoro's suggestion not to go on the right side path.   If you simply assume you will automatically get credit for that suggestion by going correctly up on the left path, you are wrong.  I tried that several times.   If you don't actually receive the suggestion, you won't get credit for following it, and you will end up with 3/4 of the suggestions being followed.  Worse, the game tallies up your total bonus score right after following the runner suggestion, making it IMPOSSIBLE to go back and get credit for Dunkoro's first path suggestion.   So after you clear the right side of the watery cavern, trigger the dialogue, THEN you can go to the left side (waterfall) and send someone up to trigger Dunkoro's suggestion to hide by the waterfall.   I know it doesn't make sense that doing the right thing doesn't give you credit automatically, but it doesn't (or at least didn't a few months ago).  --Rpger 04:46, 17 August 2009 (UTC)


 * Ok, well I just tried it again, and this time the first suggestion did update on the bonus without actually triggering it, so it must be an occasional bug, or perhaps the devs patched it at some point. Until more is known, however, it is probably better to play it safe rather than redo the mission needlessly. --Rpger 05:44, 17 August 2009 (UTC)

Bayel (not) a boss?
A friend/guildie of mine was trying to take one of her Canthan monks through Moddock to try and capture Defender's Zeal from Bayel and it doesn't seem it's possible since the game doesn't register him as a proper boss. He doesn't even appear to have an aura. However, he's listed on this article as one, so this might be a bit misleading.

I can understand that, for all plot intents and purposes, he would be, it doesn't look like he's technically a boss, and it might be better if he's listed as something other than one to avoid confusion with people who might want to cap a skill from him and avoid frustration.

Anyone else able to confirm or deny this? Any input? I'd go check myself, but I'm lazy. :p --Skogul 00:20, 1 February 2008 (UTC)


 * Well, his corpse disappear, that's for sure. He gives a morale boost though. Half-boss? :p Mirar 13:10, 25 July 2008 (UTC)
 * If he gives a morale boost, he is a boss. However, some bosses, especially those at the end of missions, aren't SoCable, no matter how quick you are. Or at least, I think that's been the case with monsters like the Apocrypha and some bosses in EotN (I'm quite sure I'm not talking about dungeons). Just leave a note on Bayel's page and, if that's not enough, in this mission's notes. -- Chaiyo Kaldor talk contribs 16:19, 25 July 2008 (UTC)
 * The Apocrypha is boss-like. You can cause Daze with Technobabble. 66.202.1.169 23:04, 30 September 2008 (UTC)

Additional skills
To help against the two runners, if the party has at least 1 ranger, have him take Pin Down. Warrior heros with swords should bring Crippling Slash, and target the same runner as the ranger. Eles can easily take care of the other runner. Distracting shot is the definite way to go when fighting The Hunger. If you time it right, and interrupt Hungers Bite, he can't use it for an additional 20 seconds. Since this is the only skill he uses, hes a total pushover.
 * Actually, there really is no need for a bunch of skills to get the runners. All you have to do is attack them quickly, before Dunkuro's suggestion. You can kill one of them before they even start to run and then have everyone concentrate their attacks on the other. It makes that part a pushover. --Jgarver 02:16, 28 April 2008 (UTC)

Killing a runner first
I was able run up with Avatar of balth, cripple a runner, and almost kill it before it started running, but then i switched targets. Has this happened with anyone else?


 * I had one hero equipped with image burden, and Magrid with Pin down. And before they started running I had almost killed the closest runner. Giving me plenty of time to kill the other one while he was running, and slowing him down a bit too.--Tommy Mag 10:17, 3 July 2008 (UTC)

4th Suggestion with H/H
Last night I did this mission in HM right after Gates of Madness which helped inspire me to try the following. Since Dunkoro's suggestions are triggered by where the player is at, I was able to flag my heroes and henchmen right on top of the two runners. After a few moment to let them settle in to where they had been flagged, I approached to check on their positioning - never expecting them to be right on target the first time. So I ran up and triggered the suggestion, and by that time my party was already attacking the runners, and basically finished them off before they even moved. I don't know if it's a very effective means, as I've only tried once, but if someone else is able to do it the same way and succeed, it might warrant being noted. Yukiko 01:41, 31 July 2008 (UTC)
 * Doesnt work very well. You still trigger the suggestion when you flag your heroes at the runners location and when you finally walk up yourself to get the runners in sight the time you have from when the suggestion has started is spent so they will pretty much start running immediately. -- Nox Coma 14:07, 24 August 2008 (UTC)


 * This must have been fixed because to flag into the empty space, now, creates an immediate bonus fail. Your quest log will fill in the final tally at 3/4 and no runners will spawn-- just a big pack of others.  I do not advise.--96.250.197.177 07:31, 3 June 2011 (UTC)

Bonus Problem
Over the weekend, myself and a friend tried to complete the bonus for this mission in hard mode. We were able to do the first suggestion from Dunk ok, but we could never get the second one to occur. We must have tried it close to eight times; complete Dunk's first suggestion, clear the Mandragor, stand at the waterfall with heroes flagged, send one person to trigger the second suggestion, and return. The second suggestion never completed. It was very frustrating not being able to do it. Can anybody look into this for me and confirm or not if the second suggestion ever triggers? Thanks in advance. Unindal 18:42, 23 September 2008 (UTC)
 * Well, since there are thousands of players who have achieved Guardian of Elona (me included) I can guarantee that it is possible to get all of Dunkoro's suggestions to trigger, and complete. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 18:48, 23 September 2008 (UTC)
 * The mission is really picky though. I got masters on my 11th try, which was sheer dumb luck.... --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  18:49, 23 September 2008 (UTC)
 * What do you mean by picky? Like the location where I stand, how it is triggered, etc.? Unindal 19:53, 23 September 2008 (UTC)
 * Are you actually going up the wee path and killing the enemies that you arent supposed to. As if you go up there it will completly destroy your bonus. Anyhoo what i did was the following: Went activated first bonus, turned immediatly and went to the waterfall killing everything in my way, going with my heroes to activate the second objective and run back to the waterfall and wait for the patrol to pass. the only problem i really had was the third objective as trying to keep the runners crippled or slowed can be irksome but can be done with some forward planning. If you are truly having an issue with it though, message me when im online and i'll come help you. -- Salome  [[Image:User_salome_sig2.png|19px]] 23:24, 28 September 2008 (UTC)
 * I hope you're aware that you repeated exactly what Unindaldid, Salome. I'm trying this mission in Normal Mode today. The second objective is refusing to trigger as well. And I'm in normal mode. There are a lot of updates, this may have been inadvertanly caused by one. 66.202.1.169 22:34, 30 September 2008 (UTC)
 * The numbers didn't update until after I completed the third objective. It goes straight from "1" to "3". So it will update, it just doesn't tell you. 66.202.1.169 22:37, 30 September 2008 (UTC)
 * Thank you so much for that information. I tried it another 3 times the other day and was still having the problem.  Almost through my PC out the window is how stressed I got. Unindal 14:02, 1 October 2008 (UTC)

This is a terrible bonus
I've tried 6 times today. I brought Muddy Terrain, a Mirror of Ice elementalist with Deep Freeze, Ice Prison and Ice Spikes. My ranger also has Crippling Shot. I have Signet of Judgement to knock them down. The Runners always get away. I fucking hate this mission. I'm not even in hard mode and it's been impossible to get Masters. The runners are going about 150% faster than I can. Is there anything else I can do? I've got shitloads of snares and it's not helping at all. 66.202.1.169 23:45, 30 September 2008 (UTC)
 * Take another person and target different runners. --The preceding unsigned comment was added by User:68.109.161.139 (talk).
 * Too many snares could be a problem. You need some people to kill them quickly once they're snared.  If you're doing it with just heroes and hench then take one snare yourself and add one snare to one hero (you only need two snares, ele snares are best).  Then set everything else up for damage.  When you get to that bit, stay out of range and organise yourself.  Select one of the runners and set all three heroes to target that runner, then you and the four henchman will take the other runner.  When you're ready click your and your hero snare at the same time.  The rest of the team should follow.  The heroes will attack their assigned target and the henchman will follow you attacking the other target.  Bam! They're dead.- TheRave [[Image:User_TheRave_sig.jpg]] (talk) 00:33, 1 October 2008 (UTC)
 * Is not only that the bonus is terrible, it is completely bugged. So I got the first suggestion right. Then I move onto the second, but it doesn't count. After a while I decide to continue, and i move along. I get the third suggestion, and walk to the east along the wall. But, since it's my first time on the mission, I continue to walk a little bit too much, and I get credited for 3 suggestions (Without yet being credited for the 2nd). So I think, "Heym this rocks, I'll get the bonus at 1st attempt!"; but then I see a Monk bug boss, and just when I kil it, it updates saying about the runners, and it credits me for 2 of 4 suggestions. So I go looking for the runners, and they're not running! So, I take my time and kill each one, and then complete mission. End result: Standard reward! That sucks... --[[Image:User Large sig.png|talk]] Large 06:17, 20 November 2008 (UTC)
 * i just HATE! this mission everybody does Anet DO SOMETHING AND FIX THE BONUS!

Bug on second one?
I don't understand, i've read and re-read EVERYTHING on the second thing donk says. Yet it wont happen. I stand there for ages by the waterfull watching the group move back and forth, i did trigger it. He said to go there yet it never says i have compeleted it! Do i have to stand somewhere exact or something? I just stand next to the waterfull by the west, as close as it will allow me, yet i cannot do it. I need bonus for my title, can anyone help? :[ Ive done it serval times now!
 * It won't update till you go farther in the mission. (I usually get it around the time I reach the Corsair Runners.) Vili [[Image:User Vili sig.jpg|User talk:Vili]] 17:32, 17 December 2008 (UTC)

Main article adjustments
After five failed attempts, I've managed to get the bonus for this mission. This is my personal opinion, but I agree with the ones who pointed out it could have better coding: you never get credit for the second suggestion until after you completed the third, which leaves the player in doubt whether he really did what he was supposed to do.

I'd also like to point out that I've only managed to complete it after I've checked this discussion page. I believe in some aspects the phrasing in the main article is misleading and could be improved.


 * It does mention that the notification of a suggestion "sometimes comes quite late and the update of the success of the objective sometimes a long way after you followed the suggestion". But it never mentions the problem with the second suggestion in particular, which is really the one that "comes late" and will most likely leave players confused.
 * It states that "after you receive the notification of completing the objective you can kill the corsair patrol". I didn't check if this is true. But this sentence misleads the reader into thinking that the patrol will eventually leave and that you will get credit for the suggestion while still waiting at the waterfall. In fact, what you have to do is sneak back to the path unnoticed by the group who will keep patroling the area around the path entrance.
 * It also states that the runners "will not start running until after he makes the suggestion or you have started to cause damage". I've confirmed what Nox Coma reported before: this is false. They will start running even before the suggestion is triggered. It seems to me the best way to handle them is really to storm the area, because they will take a few seconds to start moving which you could use to snare or to lower their life. I've played with heroes and henchmen only, and I've found the directions given by by The Rave above very good. Before I even reached the open area, I locked my damage heroes on the closest runner (the one who will run into insects) and attacked the furthest one, starting with a snare. The closest one was down even before they started running; the furthest one fell shortly afterwards.

I am making some adjustments in the main article in view of these remarks. Feel free to revert or discuss if you think it's inappropriate. Jf 23:30, 17 December 2008 (UTC)

I have done this mission with 15 characters and have gotten masters on them all---I have killed that patrol each time and still gotten masters! I always just run to the water fall after killing the beginning mob and mandragors....wait for a second --and NOT for any kind of notification--then go up and murder the bugs AND the corsairs...never a problem not getting that bonus (now killing those dumb runners off has been the problem, but some planning before hand has always resolved that). no idea why its listed the way it is if you can kill off that group before "notification".

Bug
Seems that the bonus is bugged....did it with my friend about 5minutes ago, done the first suggestion, and the third one, and it registered 3 complete and we got experts reward....on my other character however i couldn't get the game to register the second suggestion completed

Spirit of Toxicity Bug in HM
I've just tried to complete this mission in HM with some guildies and we gave up after 5 attempts.

We found the second objective to be quite impossible in HM. If we waited by the waterfall to comply with Dunkoro's second suggestion, the Corsair left a Spirit of Toxicity behind at the bottom of the path. If we so much as went near this spirit, it aggro'd the group back to us and we failed the objective. We tried running past the spirit without attacking it, but it still aggro'd the Corsair and we failed. We tried waiting for the spirit to die (all 120 or so seconds) but while we were waiting, the Corsair simply patrolled around the back to find us at the waterfall! I know this sounds silly because I know people who have completed this bonus before but...everyone I speak to is suggesting that something must have changed for it to suddenly be so difficult now. After exhausting every plausible means of completing this bonus I find myself wondering if a recent update has caused a glitch somehow?

Also, whoever wrote Dunkoro's dialogue inserted a few gramatical errors: "I don't like the look of this passage. There no tracks going in or out...." etc. There no tracks? He speak much good english. -- Bunny  - Angel talk 21:15, 3 February 2009 (UTC)


 * I've completed the bonus and killed the Corsair patrol, so I'm not sure what the problem is. All that usually is necessary is to stand by the waterfall for awhile; what you do with the patrol is irrelevant. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 03:18, 4 February 2009 (UTC)


 * I thought it was that simple too, having done it on NM several times without any problems. But...5 attempts in HM yesterday, with 4 other witnesses say otherwise.  Staying put until the spirit died resulted in the patrol looping past us and attacking us, which failed the bonus.  Trying to sneak past the spirit resulted in the patrol attacking us, which also failed the bonus.  We've tried again a few times but the same thing happens so we've all given up on it for now.  Either there is another option that we're not seeing or this bonus isn't possible in HM anymore. --[[Image:User Angel_1.png]] Bunny  - Angel talk 15:26, 4 February 2009 (UTC)


 * I noticed same bug today. The group gets aggro the moment you get near their spirit. But you still get the bonus (we had to wait by waterfall before that), even if you aggro and kill the patrol. We even got bonus after we killed a runner in camp, so the mission is obviously bugged, but you should try to finish it anyway. The Masquerader 22:40, 17 February 2009 (UTC)


 * I've never had problems with this mission, nm or hm. As long as you stay at the waterfall until the patrol reaches the "ground floor", the credit for the bonus will be given before the 4th suggestion. The spirit will not affect the outcome. King Neoterikos 23:24, 17 February 2009 (UTC)

"Or is it the way you are clutching that blade?"
Has anybody noticed that Captain Bohseda is wielding a spear and not a sword? Paddymew 05:41, 27 May 2009 (UTC)
 * I noticed that today, he is indeed using a spear and not a sword, however his spear does have a large blade for the spearhead. 141.149.186.92 08:35, 9 March 2010 (UTC)

Cinematic Bug?
I was doing mission today and during the final cinematic, morgahn appeared using his hero primeval armor instead of the default armor... is this normal? :x 85.138.71.204 00:30, 18 July 2009 (UTC)

Killing the Hunger
Well, after I killed the Hunger (aggroing him and leaving Bayel behind), Bayel ran back over the bridge. All the bowmen ran to his point (around 15 bowmen). And I can't get bayel killed now since everytime I aggro I get overpowered spikes. Is this a bug or what? Shadow Form Slayer 19:26, 15 May 2010 (UTC)

Corsair Runners bug
I'm removing this bug notice, as it clearly doesn't work. "  Bug.The two Corsair Runners spawn after a player comes close enough. This excludes heroes and henchmen, so instead of catching each Corsair it might be wise to flag h/h where they spawn, letting hench kill the nearby insects and come in after you're ready to spawn and kill the Runners." Oh and yes I have tested it about 7 times untill I found out it really didn't work. The Runners just spawn and you notice them when you see one of them running in the insects, while those are being killed by your heroes.

Glitch
I did the 2nd Dont trust, and after i killed them i started walking, when i got to the park where "if" i did the 1st Follow they would have been, the corsair for about 3/4 of a sec appeared and my h/h did manage to cast a few spells on them. 24.33.124.72 19:23, 13 May 2010 (UTC)Amishprn86

Bonus credit
So, i was doing the mission just now, i ignored dunkoro completely and ran to the end, killing everything along the way, we reached the two corsair runner points and i was given credit for the FIRST two bonus objectives (the other path and the dodging the patrol)

Which i didnt do at all, but anyway, I finished the mission and i got credit for it, whilst i didnt do it at all o_O

Edited main page
Edited main page with my findings after spending a few days perfecting my run through HM for several guildees with me and a few times alone. Just wanted the walkthrough to perfect what I felt are better instructions. Dante Broekhart 19:56, 15 November 2010 (UTC)

Suggestion for bonus in HM
I brought Vekk with tons of Water snares:

Locked Vekk to the closer runner (that runs toward you somewhat) while everyone else took out the other runner.

I was playing ranger with YMLaD, Tryptophan Signet, and Crip Shot to slow the other while we killed him, though any reliable snare that isn't nullified by Antidote Signet should be enough.

Since the one Vekk was fighting was rarely above 10% speed he had barely moved by the time the second one was dead. I did this with another human player, but it was effective to the point that I think it should be H/H capable.

-Chump Chief 05:03, 27 November 2010 (UTC)

Buggy, but got Masters
My fiance and I duo'd this today for the Zaishen Mission. After all the trouble we had in normal mode with this, and all the bug reports on the page, I was scared shitless to try this again in HM. Dunkoro never brought up the dialogue for the first OR second bonuses, but we got them anyways (although they didn't pop up as completed until a few bonuses later). For the third bonus, we tried waiting out the spirit of toxicity but the thing wouldn't despawn, so we killed the group once they'd been on the ground floor a while, and got the bonus for that. The last bonus is always the most heart-pounding for us, but we managed to do it with YMLAD, Pin Down, Tryptophan Signet, and Psychic Instability along with an Essence of Celerity. Just a quick reminder to people that this mission, while buggy, IS possible to master even on HM. 70.178.0.215 03:04, 7 December 2010 (UTC)

second suggestion
ok, here is the easy way, which i tested several times: The only thing you have to do is visit the waterfall before killing the corsair patrol... English is not my native language, so i'd be glad if someone could add this info to the article. --Elhuhn 15:42, 9 January 2011 (UTC)
 * Last time I flagged Zhed at the waterfall, and took the rest of my H/H team to the bottom of the slope. When the message "You have followed 1 of Dunkoro's 4 remaining suggestions." appeared, I cleared zheds flag, went up the slope with my whole party and just killed the corsairs. WORKED (read: continued the mission until the "3 of 4" message appeared when approaching the runners)
 * Now i did two more test, just out of curiosity. I went straight to the waterfall with my whole party before triggering the "1 of' Dunkoros 4" message, then continued to the slope. Killed the corsairs as they where coming down said slope. WORKED.

I would put it on (I think that is good info),but I don't know how to phrase it either.--76.201.171.215 22:30, 26 March 2011 (UTC)

Normal Mode Masters Strat Advice

 * If you're still having trouble after reading all these pages you can try this very detailed, slightly overkill, strat. It worked for me after getting a little frustrated earlier.  Put two slows on a hero.  Put two slows on yourself.  After you kill the initial ambush stay right.  Make your way to that path.  Clear mobs in front.  To be safe let anything at the bottom of the ramp get to water before you attack it.  When clear step on bottom of ramp.  You don't have to flag away your h/h Dunkoro will say his suggestion.  Go back to where you started and head toward the waterfall.  You don't have to go TO the waterfall yet just start killing stuff in that area.  You may or may not see the "you took 1/4 suggestions."  I usually did if I killed everything in that little area.  Do not approach the ramp ahead until nothing is on the bottom of it.  Sometimes a pack of bugs preceed the patrol.  Be patient.  Let them come down and if you must fight them, fight them away from bottom of ramp to avoid and mishaps.  When ramp empty again step on it.  Wait for Dunkoro's suggestion.  Move quickly to waterfall.  Wait for pat to come down and get far enough away.  If you're really worried wait for the spirit to despawn.  Edge your way up until you get Dunkoro's third suggestion to stay on the east wall.  NOTE:  ***YOU WILL NOT GET CONFIRMATION THAT YOU COMPLETED THIS PART OR SEE THE FOURTH SUGGESTION UNTIL IT IS TOO LATE.***  Honestly, do not wait for any messages here.  Just edge your way up, slowly and NOT TOO FAR.  Only until you can barely make out that the two runners have spawned.  Target one and lock you hero with the two slows onto it.  If you want to be safe shut of his other spells (shift click) or put a check mark on the longest "slow" or do both.  Lock all your other damage H/H on that same one (unless you think you don't have the damage to kill one by yourself.  Then leave one unlocked and he will go with you.)  When ready target the second runner and click your slow spell.  This will start you and your H/H running.  As soon as your slow has been cast (this is optional) you can hit control spacebar and that will tell your h/h to come to your guy after their locked on target is dead to avoid any chance they run off chasing a bug or just stand around looking cute when their guy is dead.  Good luck!  Hope it helps.  Oh, and don't get too excited about the bonus that you forget to finish the mission. ;)--Smiles66 07:42, 3 June 2011 (UTC)

This Mission
Is the single most annoying thing in this game. No question 24.150.172.7 00:23, 17 June 2011 (UTC)
 * Actually, the bonus in Divinity Coast is more annoying. --Silver Edge 02:49, 17 June 2011 (UTC)