Talk:Commandeering a Mortal Vessel

It's worth mentioning that you have to be able to defeat Rotscale to complete this quest. 72.133.252.230 02:33, 26 October 2010 (UTC)
 * And then, maybe you don't. >.<  72.133.252.230 02:34, 26 October 2010 (UTC)
 * I didn't beat him to enter. I wiped out his surrounding groups, he was left there, and I just ran by and enter the new area.   000.00.00.00  02:38, 26 October 2010 (UTC)
 * I couldn't get him to move out of the way, but the h/h managed to kill him eventually. 72.133.252.230 02:42, 26 October 2010 (UTC)
 * He does have over 20,000 hp, so it will take time to kill him, if you want his green. -- Neil  2250  User Neil2250 sig icon6.png 03:12, 26 October 2010 (UTC)
 * Eh, i didnt kill him. He almost killed me. I came with H/H 3 healers and 1 protter, so basically i didn't stand a chance, but i got lucky. Rotscale normally bodyblocks the stairs, but when he ran off his platform to chase me and went back, he was sitting to the right, giving me a clear run at the thing DemonicFahrirDesecrate_Enchantments.jpg 18:19, 26 October 2010 (UTC)

The true meaning of "Majesty's Rest".
Finally we learn it, 5 years later. Very creative of the Live Team, I think. :P Arshay Duskbrow 02:52, 26 October 2010 (UTC)
 * prolly coincidence, like The Forest of True Sight -- Neil  2250  User Neil2250 sig icon6.png 03:03, 26 October 2010 (UTC)
 * Why does that redirect to Talmark Wilderness, when there's nothing that hints to the Forest of True Sight being that (tbh, I think that was the original name of an area in the Maguuma Jungle). -- Konig / talk 04:18, 26 October 2010 (UTC)
 * Oh, and we were able to figure out that the royal family was buried there a while back - at least since Nightfall and the Staff of the Mists (the quest which it is involved with says that the Staff of the Mists and the Scepter of Orr were buried with their original owners, who were kings of nations). -- Konig / talk 04:19, 26 October 2010 (UTC)

Abaddon Mural?
http://yfrog.com/gigw006ej Thought I might share. Found in the Mausoleum. 72.133.252.230 03:00, 26 October 2010 (UTC)
 * Word of Madness :3 -- Neil  2250  User Neil2250 sig icon6.png 03:04, 26 October 2010 (UTC)
 * /fail xD 72.133.252.230 03:05, 26 October 2010 (UTC)
 * It's actually the indomitable Daniel Dociu's concept art of a Word of Madness: .  It's always nice to see concept art appear in game.  :)  Ailina 04:18, 26 October 2010 (UTC)

Inscribable items in the Mausoleum
Got an inscr rare out of a locked chest down there. As far as I'm aware, this doesn't happen anywhere else in Tyria. 72.133.252.230 03:03, 26 October 2010 (UTC)
 * That's because this is in EotN :) xj3572  03:25, 26 October 2010 (UTC)
 * I got a Lockpick in NM, seems to suggest it's treated as GWEN to me also.Adeira Tasharo 01:54, 27 October 2010 (UTC)
 * It is; it shares a partial layout with the area you run through to get to eotn initially [which you also can't access unless you own eotn]. BellonaBacchus 21:00, 27 October 2010 (UTC)

Bugged
I accidentally skipped one of the clickable sarcophagus, and then when I went back to open it, it is still clickable, but nothing happens. So I ended up stuck down there with no way to open one of the doors and had to resign back to ToA.
 * As far as I know, this should only happen once you get the correct sarcophagus, which is randomly choosing. -- Konig / talk 04:16, 26 October 2010 (UTC)

I aggree this is not a bug. Once you get the right sarcophagus, and there is no door.
 * I also got down to one Sarcophagus and could not actually click on it. Ended up mapping back.Adeira Tasharo 01:54, 27 October 2010 (UTC)
 * Also got down to one sarcophagus, and nothing happened when I clicked it. Then I checked my quest log, and I'd already found the correct one. Try that. ;] BellonaBacchus 21:00, 27 October 2010 (UTC)

WTF!!!!
Four...count them...four mother effing times in a row after killing Rotscale, I click to enter the mausoleum, get a loading screen for it, then get teleported back to ToA!!! Can't they debug anything before releasing it? I don't even want to try again for fear I'll be wasting even more time. This is some bullshit! 69.253.39.117 17:48, 26 October 2010 (UTC) Kristy
 * If you don't have EotN, then you won't be able to enter, it would seem. But for everyone else, it seems to work. Apparently the dungeon is treated as an EotN area. -- Konig / talk 18:13, 26 October 2010 (UTC)

That's just god damn stupid of them...if EoTN is a requirement for doing it, why should someone w/o it even be able to get the damn quest? How is anyone supposed to know you need EoTN when the quest says nothing about it? Typical dumb shit from NCSoft! 69.253.39.117 18:59, 26 October 2010 (UTC) Kristy
 * It was more than likely an oversight and once they find out (which by now they probably do), they'll probably get it fixed. Also, ArenaNet is not NCsoft. -- Konig / talk 20:05, 26 October 2010 (UTC)
 * "ArenaNet is a wholly-owned subsidiary of Korea-based NCsoft Corporation", so technically it is the same thing.
 * It apparently boots you to your last town, not ToA specifically; someone on a forum had a similar complaint.--141.211.56.181 20:29, 26 October 2010 (UTC)

The Master Emerald? Interesting mural as well...
The first one is baffling, it REALLY reminds me of the Master Emerald from Sonic. the second...reminds me of abbadon for some reason.--99.120.80.244 04:00, 26 October 2010 (UTC)
 * The second is of a commonly used concept art that has no in-game purpose. It's titled "Hydra" and has been around since Prophecies, I believe - redesigned in Factions but still not used, then the head, which that mural is of, is seen in the NF manual I believe (near the Nightfall prophecy section). Both of those is found in the entries into EN - the emerald you pass right by, in fact. -- Konig / talk 04:16, 26 October 2010 (UTC)

==About the bug to enter in it... One account with GW:EN : never saw the bug. One account without GW:EN : never entered in it...

Maybe...--93.21.70.51 14:40, 26 October 2010 (UTC)


 * The fact is regardless of who is on the murals, the realm of torment is depicted here. now... how would kryta kings know about the realm of torment? how would the krytan ppl know what tormented demons look like unless the realm of torment affected the mortal world b4. could this have anything to do with a certain ghost king's insanity?
 * It's a Re-used area so IMO it doesn't have anything to do with the Lore.. --Dragon7 cape emblem.png The Holy Dragons 15:26, 26 October 2010 (UTC)
 * Maybe not initially. But now they either declare it as not canon, or they build around it.--Cyberman [[Image:User_Cyberman_Mastermind_Sig.gif]] 17:20, 26 October 2010 (UTC)
 * It's possible that the Krytan Kings simply built their cemetery on top of older ruins... they apparently did the same thing in Lion's Arch.--141.211.56.181 17:44, 26 October 2010 (UTC)

Rotscale...
A guildmate and I killed him and his buddies casually, and no Frozen Soil was on for the whole fight (It still took a while, and Rotscale still hits hard enough to kill in a couple of shots). Is this made easier permanently or is this just part of the Vessel quest? User: Kyubiko 99.246.26.128 15:43, 27 October 2010 (UTC)
 * Frozen Soil is still there. -- User Oneshot O.JPG ne shot.   15:54, 27 October 2010.
 * You prolly just had some nice aoe damage that took out the spirits before you noticed them. --Musha [[Image:User_Musha_Sigc.png|19px]] 17:26, 27 October 2010 (UTC)
 * I just took advantage of having the Mad King's Guards along to vanquish the area and it was a LOT easier to take out Rotty and his chums than even normal mode without the extra firepower; Frozen Soil didn't seem to stay up long (all the rottings were casting it but it didn't seem to live long - I guess the MKGs were targeting it and since all the rottings had cast it together...  recharge time :))  Having the Mausoleum switch us back to Normal mode afterwards was just the icing on the cake, really :p -- Splodge of Cat 14:24, 1 November 2010 (UTC)

Removed EotN Req
latest update Beleeth 22:43, 28 October 2010 (UTC)
 * Now the mausoleum's a bit strange. Had a weapon w/ an inherent mod and a shield w/ a handle as drops. 24.197.253.243 01:11, 29 October 2010 (UTC)


 * It's an EotN area with EotN drops. (What's strange is that Proph-only toons are eligible to visit it.) — Tennessee Ernie Ford ( TEF ) 01:19, 29 October 2010 (UTC)
 * It's an area where EotN weapons drop with inherent modifiers. It might even be possible to get stats that  don't exist as inscriptions on spears/scythes.  24.197.253.243 03:57, 29 October 2010 (UTC)

Locked Chest
Unless I'm seeing things, I could swear that when i opened a sarcophagus, a locked chest appeared next to me. o.O 58.96.40.89 09:34, 29 October 2010 (UTC)


 * I saw the same thing. I deliberately checked for extra locked chests and left three sarcophagi for the end. I went to the farthest one. The first click triggered quest completion. The second spawned the skeleton and the chest. — Tennessee Ernie Ford ( TEF ) 10:27, 29 October 2010 (UTC)
 * I've seen this happen a few times in other areas when something causes more creatures to spawn too. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 14:47, 29 October 2010 (UTC)
 * Yes. Every time monsters spawn in an area, it seems chests have a chance of spawning, too. I've even seen a Phantom Chest appear in the Underworld when a Reaper appears. --Musha [[Image:User_Musha_Sigc.png|19px]] 17:33, 29 October 2010 (UTC)