Feedback:User/InfestedHydralisk/Warrior PvP

Strength
Elite Skill. For 15 seconds you have an additional Health, an additional 20 armor, take - less damage, and you cannot be crippled.
 * Defy Pain being maintainable is just a bad idea, I've changed it to an energy skill with a set recharge. It makes the user now also immume to cripple. This makes it pretty viable for Warrior's to split.

Stance. You gain Adrenaline. For seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.

Melee Attack. If this attack hits, you strike for + damage.

Melee Attack. If this attack strikes a moving foe, you strike for more damage.
 * I've set the recharge from these 2 skills to 5 seconds, making them less spammable when combined with skills that give endless amounts of energy.

Tactics
Elite Stance. For 5 seconds, the next attacks are blocked and adjacent foes take  damage each time you block.
 * ''I changed this to a 100% pure blocking skill which can be used both defensively aswell as offensive when being bodyblocked.

Elite Melee Attack. Interupt target foe. if a skill was interrupted, you strike for + damage. If your target is under the effects of an Enchantment, this attack cannot be blocked.


 * Moved to Tactics line to make Warrior's invest more into Tactics. Added a interupt ability to it aswell to make it more interesting.

Melee Attack. Target foe is interrupted. If that action was a skill, that skill is disabled for seconds.


 * ''I moved this to Tactics to have another reason to invest in Tactics since this can be a strong interupt.

Shout. All nearby foes that are moving are knocked down.

Shout. Every party member within earshot moves 33% faster for seconds. Ends when you use a skill or hit with an attack.


 * ''Changed Retreat to an actual retreat shout, to make it less abusable it ends on attack and skill. Lowered recharge on None Shall Pass to have more field control, I kept the energy cost at 10 since it's pretty powerful.

Axe Mastery
Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for seconds.


 * Dismember is a fast charging deep wound attack. I increased the adrenaline cost by 1.

Hammer Mastery
Elite Hammer Attack. If Enraged Smash hits, you gain strikes of adrenaline. If you hit a moving foe, you strike for + damage, and your target is knocked down.

Elite Hammer Attack. If Forceful Blow hits, you strike for + damage and your target is Weakened for seconds. If it is blocked, you and target foe are knocked down.


 * Enraged Smash is pretty abusable by non-primary Warrior's, I tweaked the numbers a bit and increased the recharge to 8 to balance it. Forceful blow is an elite hammer skill for only extra damage and weakness, the downside was that you would get knocked down if it was blocked, I changed it that target foe will also be knocked down if it is blocked.

Swordsmanship
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal more damage. This damage is doubled if your target was below 50% Health.

Sword Attack. This attack strikes for + damage if it hits.

Sword Attack. If it hits, Standing Slash deals + damage plus an additional damage if target foe is not moving.


 * I changed the adrenaline cost a bit from these skills since they were quite expensive compared to what Axe Mastery does. Since Swordsmanship isn't really a damage Attribute I lowered the damage a bit, but keeping at viable numbers.

Sword Attack. If this attack hits, your target is Crippled for seconds, slowing his movement.


 * Hamstring is currently quite expensive for a Warrior to use. I changed it to an adrenline skill to see more usage, but I lowered the duration by about 50%.

Sword Attack. If this attack hits, the opponent begins Bleeding for seconds. If target foe was already suffering from Bleeding, you strike for an additional damage.


 * ''This skill only caused target foe to start bleeding, I added the minor damage if target foe was already suffering from bleeding.

No Attribute
None at the moment.