Feedback:User/Halogod35/Mark of Protection

(Elite) Elite Enchantment Spell. For seconds, target ally cannot take more than 10% damage from a single attack or spell. If damage was reduced in this way target ally gains health.

The current one just sucks out of it's apocalypse. It was only used just for the doomsday N/A spike, but seeing it's no longer working.. I decided it was time for a change. So, the general concept of this skill is Protective Spirit getting drunk with Spirit Bond. The 10 energy should make it not able to be spammed so much. You can always increase the recharge to like 7 or make the heal less if this is too imba.