Talk:Panic

Initial comments
This skill is too conditional imo. For 12 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10...68...82 damage whenever they cast a Spell or use a Signet. Now much better for all mesmerizing mesmerz on teh internetS. ;\ 87.189.203.100 20:54, 4 January 2008 (UTC)

This is epic mesmer denial. Ojamo 01:37, 3 February 2008 (UTC)


 * From the name, and the condition warriors and paragons will have 0 energy regen from this alone, this skill should give the target adrenalen IMO. Barkingllama 06:18, 27 February 2008 (UTC)
 * Who would use this on para or war anyway?

Halving a caster's energy regeneration is conditional? o_O To me, the damage is just a reason to justify keeping this at 25 energy. No one will ever use this for the damage in PvP. 72.81.247.139 02:20, 8 July 2008 (UTC)
 * Besides, using this with will neutralize the huge energy cost. The added recharge time won't hurt this skill much if you cover it, as it recharges in 17 seconds and lasts 19 seconds at rank 14, so the energy cost isn't really that much of a problem in this case. Boogy [[image:User Boogy Sig.jpg]] (Talk/Contributions) 08:20, 9 July 2008 (UTC)


 * I figured the damage was so that the skill also worked against signet builds, or that a person with just a signet or two couldn't fall back on them to counter (ignore) the degen without having a cost for that, too. --Star Weaver 14:46, 9 July 2008 (UTC)
 * Thats the inverse, I think, of this spells usefulness. They wanted casters to feel burdened by the lack of energy, and some casters fall back on signets when energy gets tough (monks, mesmers, and necros especially). After that, they take damage which is plenty of reason to Panic. FleshAndFaith 01:24, 29 July 2008 (UTC)
 * Wow, that's actually a really good description of why this skill is as it is XD Euphoracle 21:49, 10 September 2008 (UTC)


 * The energy cost is too great to maintain this over a time period greater then about a minute or two. Even with auspicious incantation, because it has an annoying recharge time. Maybe if you got convinient interrupts with power drain also, you might manage it...
 * Going to second this being less than useful. You can have the same energy degeneration(or higher!) with something like ether lord (once you run out of energy anyway due to low cost) with energy regen yourself, and damage on only signets means you won't be doing any damage on the average spell (read: most caster or monk things), won't have the energy to efficiently do anything else serious damage wise and will have a tramatically hard time trying to keep even one monk coverhexed while maintaining this longterm. VOR/Backfire+1 other hex (a typical pvp bar) will shutdown a monk that would be affected by this (no contemplation of purity considered for either) faster, and cost less energy allowing you to move on quicker (negating the benefit of the AOE degen). (late add of sig,sorry) (75.0.186.25 08:59, 11 June 2009 (UTC))
 * This is not meant to be maintained, it is meant to offer tons of support in taking down monks and other support casters. If you need to maintain it, you aren't doing your job as a mesmer. FleshAndFaith 00:56, 4 November 2009 (UTC)

WTF is this mess? they nerfed Wither because it offered to much NRG degen and then they make this noise? are you serious?(174.144.77.21 18:11, 15 October 2008 (UTC))
 * Wither deals unconditional damage for one thing, another is that people actually used it (because it didn't cost 25e, mostly). <>Sparky, the Tainted 12:10, 21 January 2009 (UTC)
 * If this were on a monk that was dazed.... 04:48, 27 July 2009 (UTC)

Icon.
Teh best imo. 62.45.70.227 07:53, 9 June 2008 (UTC)
 * /agree --84.26.132.106 00:54, 30 July 2008 (UTC)

its captain picard.


 * Okay, I don't know who made the above, but they were totally right. Picard's captaincy pips can be seen on the collar, and the manic laughter-panic looks like it was taken from The Next Generation's season 6, episode 25, "Timescape," when he draws a smiley face on the near-frozen coolant exploding from the Enterprise's warp core.  Anyone agree?  Should it be added to the notes?  --71.56.152.249 08:46, 25 January 2011 (UTC)


 * [[File:Panic (large).jpg]] <-- Close, but not quite. G R E E N E R  07:42, 27 January 2011 (UTC)

Concise description
"For 5...17...20 seconds, target foe and all nearby foes suffer -2 Energy degeneration. You had better use this with GoLE or Auspicious Incantation because if you don't, you suffer more than -2 Energy degeneration from the cost of this." (Attribute: Passive skill is passive)

um
does this have any use outside of ab? --The preceding unsigned comment was added by User:Materia user (talk).
 * This has a use in AB? Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 03:45, 21 June 2009 (UTC)
 * People play AB ? Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  19:00, 13 July 2009 (UTC)
 * People play GW?--syn // talk  [[Image:User_Syntheticfibers_imgsig.png|19px| Contributions]] 05:09, 29 July 2009 (UTC)

The reason
guys lets look at it this way, this is a proph skill amirite, so, in the early days you could use this to shutdown a warriors energy, and keep them from healing! (the only warrior heal was healing signet)so in those days it could be kinda neat...212.187.73.45 16:16, 30 June 2009 (UTC)


 * You still can use it to shut down warriors and Paragons. They both have energy based skills and signets. You just need something that would take away adrenaline and/or adrenaline gain. But where would we find such a skill? FleshAndFaith 17:48, 13 July 2009 (UTC)

I dunno if that was a rhetorical question but... soothing memories.


 * That was kind of rhetorical :P Mesmers can deny adrenaline just as easy as they can energy. FleshAndFaith 00:51, 4 November 2009 (UTC)


 * You seriously want to use it to shut down warriors ? Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  19:00, 13 July 2009 (UTC)


 * why not, this skill look like it was design for warriors in mind, who uses stuff like blind, weakness and snares wars anyways :\--70.48.52.12 15:52, 11 August 2009 (UTC)
 * this skill doesnt rly fail. I was playing conjure glass ranger the other day in FA, then some idiot cast this on me, rangers with 13 expertise don't really get to spam dshot that often with only 1 energy regen. not to mention my build died because I had to wait 15 seconds for enough energy for dual shot. 80.126.47.201 16:10, 21 August 2009 (UTC)
 * Cutting a casting class's energy regen in half is nice, but completely stopping a class from regenerating energy is excellent. Lot's of warriors and paragons use energy based skills to offset their adrenal skills, and both have a pretty decent selection of signets. I'm not saying this is a martial class shutdown, I'm saying this is a Pure Shutdown Elite, and just takes a little motivation to totally hurt one class or another. FleshAndFaith 01:22, 16 January 2010 (UTC)
 * no, no, no, man, you got it all wrong. Motivation is all about buffing! =P - VileLasagna 18:37, 31 March 2010 (UTC)

You could say "who cares about PvE" but...
Isn't this a little imba? I'm all about Mesmers finally becoming useful in PvE, other than abusing their broken Primary to spam skills from other professions, but THIS seems remarkable abuse-prone, especially in HM, where computers will spam skills endlessly. Pick a low priority, midline target and that enemy healer won't do a thing. 141.165.170.111 04:11, 25 April 2010 (UTC)
 * Stolen Speed is a little more imba-looking. You should put it on a feedback page, anyway. Talk pages of skills are for discussing the article, not the skill or updates associated with them. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 05:36, 25 April 2010 (UTC)
 * You have to remind yourself that these proposed changes aren't set in stone. These are ideas for the future, not planned updates that will take place with the exact numbers in place (I hope). I, for one, think that Mesmers can be a difficult class to play in PvE, and will often get replaced with Gwen or Norgu because of their ability to interrupt fast activating skills consistently. A human simply can't match a computer in reaction time. However, I don't think adding bonus damage to some or even all Mesmer skills is enough to put Human Mesmers back into play over Heroes.
 * I recognize that this is not the place to be discussing the future updates, but this page is relevant because a Hero mesmer does not know how to use Panic in most situations, whereas a human mesmer could easily learn. FleshAndFaith 18:46, 5 May 2010 (UTC)
 * as long as your calling your targets your hero will be attacking what you want. I really like the new panic, I think now people will choose between a VoR mes or a panic mes, my guess is most will go panic. Roflmaomgz 17:15, 22 May 2010 (UTC)

May 21 update
This is a weird case where the non-concise description actually is MORE descriptive for once. When it says Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. in the concise it could be interpreted 3 ways. I was thinking
 * do the ones hexed with panic interrupt anybody OR
 * do they only interrupt people with a hex OR
 * do they only interrupt others hexed with panic. Previously Unsigned
 * When someone hexed with Panic uses a skill, all other nearby foes are interrupted. This should be regardless of whether they are ehxed with Panic or not. At least, that's how I understand it, and when someone used in on us in RA last night, that's how it seemed to work (though I haven't tested it thoroughly). Widowmaker 09:39, 22 May 2010 (UTC)
 * If you ever wondered how to turn enemy parties into The Three Stooges, here's your answer. It's just as the description says: Hexed enemies interrupt nearby enemies when they successfully activate a skill. So, if you want to keep at bay those nasty enemies that bunch together and spike your party, this skill is the solution. Mith[[Image:User MithranArkanere Star.png]]Talk 14:44, 22 May 2010 (UTC)
 * This skill is HILARIOUS now, particularly against those pesky Wind Riders in EotN. FleshAndFaith 04:14, 23 May 2010 (UTC)
 * I agree completely. This skill is a riot (ba-dum tss!). Try it out on the quarries in JQ with some Arcane Conundrum thrown in there and you've basically got a Chorus of Frustration haha. If only Frustration itself was AoE!--Ph03n1x 04:44, 23 May 2010 (UTC)

!! --Frosty  11:52, 24 May 2010 (UTC)
 * Altar in HoH: "!!" "!!" "!!" "!!" "!!". It's quite something. -- Oiseau | User_Oiseau_Melandru.jpg
 * The first time in a long time that I had such a fun time watching HoH, XD. Maybe they should reduce the AoE from nearby to adjacent in PvP. Reducing it in PvE would not be a good idea. Mith[[Image:User MithranArkanere Star.png]]Talk 21:40, 24 May 2010 (UTC)
 * I don't see it being OP in PvP; it's not very often you have bunches of enemies to target and that's the only time this skill's effective.--Ph03n1x 22:21, 28 May 2010 (UTC)
 * Is that "!!" or "!?" ??-- TeaCat._. [[Image:User RedTeaCat TeaCat.jpg|20px]] 10:00, 26 June 2010 (UTC)

Epic
to hex a sin with, can't think of a another skill that can make your whole team hate you ^_^-- BobbyT  01:02, 2 July 2010 (UTC)
 * . Tears dagger frontlines apart.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  23:46, 27 Sep 2010 (UTC)

Over Powered
A ranged, mass interrupt that runs for up to 10 seconds, for a very modest cost. Almost complete shut-down of foes skills, making many hard quests and missions quite easy. 83.163.223.50 11:48, 15 July 2010 (UTC)
 * !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! !! --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 11:56, 15 July 2010 (UTC)
 * It's very strong on many, tightly clustered foes. On the other hand, it's completely useless when dealing with smaller groups, groups that are far apart, multiple groups attacking from different directions, groups that quickly split into frontline/backline etc. I went through missions where I didn't cast Panic once, because there was no good situation - what a waste of an elite slot!
 * Many of the "hard" quests and missions are hard because you're overwhelmed by lots of foes and you didn't bring enough damage mitigation - situations where Panic is now one of several viable solutions. I'm just glad that one of the solutions is now found on the Mesmer (which should be the shutdown character anyway), because I refuse to resort to SF, Imbagons and other boring one-trick ponys. Tub 13:11, 15 July 2010 (UTC)
 * Panic is not overpowered by any standard. It just punishes bad players for balling up and is useless in 1v1 combat. Concise description: If other team is bad, they can't use skills. Otherwise, you lose 10 energy for nothing.128.119.43.158 13:15, 15 July 2010 (UTC)
 * Missions and quests don't usually involve other players as foes, so although i did not specify i think it's obvious i am talking about PvE. Can't blame the AI for being stupid. So Panic is OP in PvE. On small groups i think it is still more cost effective than individual/one-shot interrupts (not that Panic makes those redundant). The fact that it's useless in 1-on-1 is not evidence that it is not OP in other situations. The hex itself it AOE, and each affected foe -also- has an AOE. Does any other interrupt skill do anything like that? Even though Panic does no damage and is not guaranteed to interrupt every single skill during its up-time, it sure looks to be much more powerful than casting multiple interrupts, but it has a 'normal' cost. 83.163.223.50 16:42, 15 July 2010 (UTC)
 * Elite skills are elite for a reason. Panic is great vs mobs whats wrong with that? Its not something that can be insanely abused but can help shutdown an otherwise unstable mob for a short amount of time. Besides it finally gives a reason to play a mesmer now imo. The Emmisary 16:47, 15 July 2010 (UTC)
 * Besides, Psychic Instability is cooler than this skill. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  17:22, 15 July 2010 (UTC)
 * And that's why it's an elite. Elites are powerful skills with less downsides than others. Then downsides of this one is that you can't really control what or who you are interrupting. You must cast it and hope the hexed enemies stay alive and around other enemies for the duration of the hex. Which doesn't always happen. Mith[[Image:User MithranArkanere Star.png]]Talk 18:55, 15 July 2010 (UTC)
 * It isn't even that useful against small groups. Against two or three foes, Arcane Conundrum or Meekness or some other non-elite skill will have a similar effect. Another comparison: an Imbagon reduces damage by 82%. If Panic is to interrupt 82% of your enemies' skills, you will need to face at least 12 to 15 foes, all of them within Nearby-range (and staying there!), then hex them with Panic. How often does that happen? (yes, I'm aware that I'm comparing apples and oranges. Shouts, Stances and armor-ignoring damage skew this in favor of Panic, but the fact that SY works against all enemies and not just a single hexed group usually makes up for that) Tub 18:57, 15 July 2010 (UTC)
 * "Another comparison: an Imbagon reduces damage by 82%". Isn't imbagon considered to be imbalanced, in other words: over powered? And in PvE aren't most groups larger than 2 or 3? The upside of small groups is that likely most or all of them will be hexed. As to the % of interruptions vs group size, doesn't that depend on cast time and cooldown time of the skills they use? I've seen groups of some 5 or 6 foes all try and fail using their skills several times in quick succession. That's close to 100% shutdown. So Panic is arguably at least as strong as an imbagon, which already is imbalanced. 83.163.223.50 16:01, 16 July 2010 (UTC)
 * Yes, I've seen those lucky cases, too. But can you consistently reproduce that effect? It's way too situational to depend on. IMHO the temporary strength is warranted due to it's large drawbacks. Quite often, it's just a waste of an elite slot because the foes don't play along, split up, use auto attacks etc. And in those rare cases where you manage to clump up 10+ foes, you may as well just kill them. Tub 16:44, 16 July 2010 (UTC)
 * Panic's effectiveness is reliant on the mob and how fast their skills cast, how closely they are packed..etc. Imbagon is overpowered due to the fact it can block out 80% of damage 90% of the time. Besides paragons by themselves aren't overpowered its because of pve skills that their build is insanely efficient. It is a bad comparison entirely. The Emmisary 16:47, 16 July 2010 (UTC)
 * Panic is also useful outside the lucky cases; it does not have to interrupt all foes to make a big difference. Foes splitting up is no problem as long as the hex has been cast before they split up. Then you have several foes walking around with an interrupt AOE on them that stays on for another couple of seconds, causing a bunch of interrupts. On smaller groups it is likely to shut down 2 or 3 foes (about half the group) for a couple of subsequent actions. I bring it all the time (on Gwen), and in most cases i see far more "!!" than other interrupts which she also carries. 83.163.223.50 11:55, 20 July 2010 (UTC)
 * It's not like that. The ones interrupted when one hexed foe activates a skill are not the rest of the hexed ones, but the ones in nearby range of that hexed foe. If they spread after getting hexed, the hex becomes useless. You may need to 'hire' a little Ice Imp to help with that. Mith[[Image:User MithranArkanere Star.png]]Talk 16:51, 20 July 2010 (UTC)
 * Wow, since when did people start caring about PvE? 79.203.105.227 11:01, 27 August 2010 (UTC)
 * Glad you opened your eyes 90.59.217.47 08:00, 3 September 2010 (UTC)

cbdbhfd

Crazy
At first I was like nearby int big deal. Its Range is really sorta almost pandemic. Target and Nearby hexing. Int foes neaby them. Even in a loose ball this can reach to "in the area" of your original target if im thinking right. First time I had encountered it was today on a vanq of pockmark flats and boy did I get my ass handed to me by storm riders before I started flagging my heros wide with hayda on point. Justice 10:52, 10 September 2010 (UTC)
 * It's not just AoE, it's AoE AoE! &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  14:27, 10 Sep 2010 (UTC)
 * Even if we disregard movements, it can affect creatures that were not nearby the initial target. On the other hand, it doesn't reliably hit all of those that were nearby the initial target. The range is nearby, it's just that the center isn't in a fixed location but moves around with the hexed creatures. Instead of a strict circle that seperates into "works" and "doesn't do anything", it's more of a probability distribution around the center. One that get very unpredicatable once people start moving around.
 * Clumped up groups (like heroes) are an easy target, but that's true for most AoE-skills in the game. Panic disabled you, Roaring Ethers or anything using Searing Flames would just have killed you instead. When running around in hard mode, know thy enemies and prepare! Tub 15:26, 10 September 2010 (UTC)
 * You can pretty much disregard movements. -- Oiseau | User_Oiseau_Melandru.jpg 15:40, 10 September 2010 (UTC)
 * Holds true for PvP, as well! :D &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:03, 10 Sep 2010 (UTC)
 * Tub...not even close to SF or E Surge in range. I could put myself and heros in a line with a gap of nearby and if Panic landed on one of the two middle targets all 4 of us would be effected by random interupts. No matter who Pandic landed on 75% of that line would be getting random interupts. Thats just in one dimension with only 4 players. Toss 8 into the mix and it only gets better. I love my mesmer and I admit this skill never truely impressed me until I had it tossed on me. Will I switch from Ineptitude? Probably not unless the team is crying for it. Justice 21:01, 10 September 2010 (UTC)

Don't forget fast casting.
Since everyone's jumping on the bandwagon and making Gwen into a panic mesmer when before they had never even touched their mesmer heroes, please remember that fast casting now affects recharge time in PvE. I'm frequently seeing people not even dumping anything into fast casting if they have a build that only uses low cast time spells. 2 ranks of FC is -1 second off Panics recharge! Necromas 21:49, 22 November 2010 (UTC)
 * Panic's kinda meh really, except in very specific situations. People jumping on the bandwagon and making panic Gwens are probably people that never really played mesmer and, thus, have no intrinsic knowledge of how the class works, except by hints given off by things that pisses them off whenever they face mesmers. Fast Casting is not for those people and chances are they'll probably ignore it indefinitely. Being a PvE mez since way before this update, I can tell you that when you ARE a mez, even your 1/4 spells feel too slow on your other characters - VileLasagna 00:15, 23 November 2010 (UTC)