User:Wmsky33

GW2 suggestions
 * 1) in-game email (money sink)
 * 2) ability to email items as well as text
 * 3) minimal cost for text-only
 * 4) cost of emailing items could be percentage of item(s) cost
 * 5) notification in game if player has unread email
 * 6) in-game auction house (money sink)
 * 7) searchable with various filters
 * 8) auction house charges a commission
 * 9) WoW's auction house seems nice (uses the in-game email system)
 * 10) API that allows 3rd parties to write mods/utilities for the game. from my limited experience, WoW's mod system seems particularly full-featured and very useful
 * 11) FAQ mentions sidekick system ala CoH/CoV, but if GW2 is going to have a storyline, which btw was one of my favorite parts about GW1, then the CoH/CoV examplar system may be even more important than a sidekick system. I wouldn't want to start a new character in GW2 to play with friends who have older characters and have to skip past part of the story in order to play with them. I would much rather they level down to play with me.
 * 12) open-ended, or at least much larger, item storage system
 * 13) make more items stackable
 * 14) allow storing bags, which contain items, to expand storage
 * 15) can even charge one-time or monthly in-game fee to expand storage (money sink)


 * 1) chat window system
 * 2) multiple tabbed chat windows
 * 3) can be docked together in one frame
 * 4) tabs can be torn away to create new frames or some other way to create new frames
 * 5) player can change tab names
 * 6) frames can be resized and repositioned
 * 7) frames can be locked so they don't accidentally get moved
 * 8) transparency of frames/windows' background is user-settable
 * 9) player decides if frames/tabs invisible unless a chat window is active
 * 10) ability to open a private chat window with another player
 * 11) player decides what gets shown in each window from a checklist
 * 12) adjustable text properties, font, color, etc
 * 13) player-selectable sound notification when new message appears in a window - I frequently get so involved with the game that I miss messages in chat. if the sound was a .WAV file, players could record their own.
 * 14) player-settable timeout during which sound notification is turned off - so player gets notified of a new message but doesn't get dinged for every message after that, until timeout expires
 * 15) ? click-through windows? would only make sense with transparent, or mostly transparent windows. player could shift-click, ctrl-click, or somekey-click to activate window for chatting
 * 16) player decides which frames are displayed in town and out
 * 17) items can be dragged and dropped into chat windows which creates a clickable link
 * 18) cut, copy, and paste, of course
 * 19) players' messages can be blocked/ignored


 * 1) combat log
 * 2) character separate from account