Feedback talk:User/Swordfish56/Fixing Runners in Prophecies

I think that the map should be account-wide; that is, all characters on an account should be able to access any outpost, provided that another character has been there. This ensures that players have to have completed whatever missions and cleared whatever explorable areas at least once, but kills a lot of the repetition associated with multiple characters; I'm sure I'm not the only one that thinks finishing Eye of the North for the sixth time isn't fun. A couple of possible issues with this would be that:
 * 1) Prestige armor would become less prestigious.
 * This could be worked around by making crafters only sell armor to characters who have completed the required missions for whatever part of the campaign (though, this would be encouraging some of the repetition I'd like removed).


 * 1) Farming would become easier.
 * One of the things that holds many people back from farming is that they don't want to roll another character to get to whatever area. This would effectively remove that drawback.
 * This could be worked around by nerfing farming builds.

There may be others that I haven't thought of, but I think, in the end, that it's better to allow players to places that they enjoy than to force everyone to grind through content that they find boring multiple times.  Raine  - talk
 * 1) The cartographer title would have to be made account-wide.
 * ^ /agree C4K3 [[Image:User_C4K3_Signature.jpg]] Talk 16:56, 3 September 2009 (UTC)
 * The "Gated Content" in Nightfall REALLY pissed me off. Example: When I made my first dervish, her survivability SUCKED b/c she didn't have Mystic Regen and couldn't get it till the end of the game.   I tried everything I could to battle my way through explorable areas, often running a 60% DP the whole time to try and get to the end of the game faster and skip all these missions that only reminded me how weak a D/Mez really was.  And what'd I see every step of the way?  More Gates.  I even spent 3 hours very carefully edging my way around the Sulfur areas in the desolation once, and I made it all the way to Joko's castle-thing only to find that gate locked too.  I was so pissed I went outside and split a fencepost in half with a Freudian metal representation of my PINGAS -- ilr [[image:User_ilr_deprav.png]] 04:03, 4 September 2009 (UTC)

No
I like running, both as the runner and the ran.

I run people when I'm bored and want some money, and I get run to get a new character up to speed quickly. I went through the campaign on my first character, I don't want to go through it all 10 more times. -- Hawk Skeer  (Talk) 20:18, 6 September 2009 (UTC)

The point is not making you run through the same campaign 10 more times. The point is making players play through the campaign properly at least once. Completing Prophecies the first time through will unlock 'running' for any other character. After that, I feel it is perfectly fine to run people wherever and whenever they want in Prophecies. Swordfish56 02:42, 7 September 2009 (UTC)

The problem isn't running in Prophecies. It's the closed gates in Cantha and Elona. --Emkyooess 15:29, 31 October 2009 (UTC)

Too Little, Too Late
This has been an issue since forever. While it may seem unfair that a player can be, from the start of Post-Searing, raced to the Southern Shiverpeaks, get a power level and buy elite armor, the fact is that it really wouldn't make a difference at this point. Guild Wars 2 is on the horizon and Prophecies is an ancient campaign. If ever this change were to be implemented, it would have been around the time Factions was released, to coincide with the dramatic shift in how the game must be played. Xiaquin 21:37, 20 September 2009 (UTC)