ArenaNet:Skill feedback/Warrior/Magehunter Strike

Life Infusion Issue -- 03:42, 4 March 2008 (UTC)
Discussion
 * Issue
 * only useful to trigger deepwound, not good against blocking since it doesn't make up for lost DPS
 * low bonus damage
 * 2 pips of energy regen means you can only use it once every 7.5 seconds (unless you use a zealous weapon which means you can use it once ~ every 4 seconds since 5energy divided by [(1/3)energy/second per pip *1 pip] + [1 energy per attack (1 attack/1 second under IAS)] is about 3.75 seconds


 * Suggestion
 * increase to 1 activation
 * make it do something against blocking not from enchantments (weaponspells/stances) --> like Melandru's Arrows
 * subsidize the energy cost ala Counterattack

resulting in
 * "If this attack hits, you strike for +1...24...30 damage. If your target is under the effects of an Enchantment or not attacking, this attack cannot be blocked and does an additional +5...17...20 damage. You gain 1 energy per 5 ranks in Strength." (5/1/3)

...basically bashes Dervishes faces in so they can't Melandru without fear. ...all nonattackers will be punished also

Edi's Issue -- 13:46, 8 March 2008 (UTC)
Like Life Infusion said, it's not worth to take this skill when running Warrior. Even for afterspike there are better skills. Change functionality to:
 * Issue
 * Suggestion
 * 5[[Image:Tango-energy.png]] ½[[Image:Tango-activation-darker.png]] 6[[Image:Tango-recharge-darker.png]] Elite Melee Attack. If this attack hits, you strike for + 5...17...20 damage and target foes action is interrupted. If your target is under the effects of an Enchantment, this attack cannot be blocked.

Lilondra'is issue

 * issue
 * Same as above


 * Suggestion
 * Give it a use similar to magebane shot.
 * 5e/C1/4/r5
 * Interrupt target foes action,if that action is a skill that skill is disabled for for 1..3..8 seconds.

frvwfr2 - 05:25, 6 August 2008 (UTC)

 * Issue - Above
 * Suggestion - Dbl bonus dmg, add if target foe is enchanted, gain 3 or 4 energy.

Falconeye's Issue
Same as Above. Change functionality to:
 * Issue
 * Suggestion
 * 5[[Image:Tango-energy.png]] ½[[Image:Tango-activation-darker.png]] 3[[Image:Tango-recharge-darker.png]] Elite Melee Attack. If this attack hits, you strike for + 5...17...20 damage. If your target is under the effects of an Enchantment, this attack deals + 5...17...20 damage and cannot be blocked.

Don Knowall's Issue -- 20:12, 25th December 2008 (UTC)
Same as above Change functionality to:
 * Issue
 * Suggestion
 * 5[[Image:Tango-energy.png]] ½[[Image:Tango-activation-darker.png]] 8[[Image:Tango-recharge-darker.png]] Elite Melee Attack. If this attack hits, target foe loses 1..5..5 energy. If foe is casting a spell or chant it fails and your attack steals an additional 5 energy.

Napalm Flame's issue 22:42, 30 January 2009 (UTC)
Useless as an elite. make it non-elite so it can be used with warrior's endurance as an alternative to power attack, or move it to unaligned, give it fixed bonus damage and still make it non-elite. OR, give it the same effect as magebane, with +30 or +50 damage, it will make it worth running.
 * Issue
 * Suggestion

Sneaky's Suggestion

 * Issue: No DMG, waste of a elite


 * Suggestion:
 * 5[[Image:Tango-energy.png]] 1[[Image:Tango-activation-darker.png]]''Elite Melee Attack. If this Attack Hits, target Foe takes + Damage. If that Foe was under the effects of an Enchantment that foe takes double Damage.

1 sec activation times give time for it to be interrupted, 0 recharge so you can use it whenever but you have to watch your energy Sneaky Take a Bow 21:31, 2 February 2009 (UTC)