Feedback talk:Joe Kimmes

GW(1)Fanday
You're a very quiet man. See also Feedback talk:John Stumme. - Tanetris 04:44, 28 June 2011 (UTC)

A question of practicality
This is a purely hypothetical scenario, but if the skitzers running ANet told you to, how much of the game could be rolled back to a prior state, and how much of a pain in the ass would it be to do so? I don't mean a previous state as in account info, items, etc.; I mean skill mechanics, attribute mechanics, monster info, and other junk. Basically, if Mike O'Brien told you he'd been coked out of his mind for 5 years and wanted everything back to the way it was when Nightfall was released, how possible would it be for you to make that happen?

There's a valid reason I'm asking this, but it's convoluted, wrong, and stupid, so just don't worry about it for now. –Jette 02:24, 3 July 2011 (UTC)
 * If it were absolutely everything, sure, the team could roll the game back to Nightfall without too much trouble. Of course, you'd reintroduce fixed bugs, make everyone redownload less-polished art, remove features, etc.  Rolling the game back partially while preserving bug fixes and features would be a massive headache. - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|19px|Talk Page‎]] 18:29, 5 July 2011 (UTC)
 * How about just skills and those purty character selection screens? I seem to remember someone saying that the Nightfall, Factions, and Prophecies (Diablo rip-off campfire) character selection screens are gone forever with no hope of return, but I don't remember why. –Jette 19:35, 5 July 2011 (UTC)
 * I miss NF's character selection screen, it was so.... relaxing.... :( -- Briar  User Briar Sig 3.jpg  The Spider  20:03, 5 July 2011 (UTC)
 * Not only is that one of Linsey's FAQs, Joe's already responded to a question about it. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:11, 5 July 2011 (UTC)
 * Ah, I see. Thanks then, sorry about that. That raises some other interesting questions, but I'll direct those to someone else. –Jette 23:59, 5 July 2011 (UTC)

models
Do heroes use different models from human players? Aside from the obvious ones like Zhed, Oghden, MOX, etc. A friend and I noticed that EotN heroes (I've noticed Kahmu, Xandra, Livia, and suspect Hayda) use different models and different proportions than human players and Nightfall heroes. They seem to have smoother curves along their features at high zoom levels; classic models look pointed as the bodies contour. I wasn't sure if it was just confirmation bias, so I want to know: do the heroes use different wireframes (or whatever) than their player counterparts? I'm not sure if you would know this, but you seem the most "techy" of the ANet people who post here.

In the same vein, would it be possible or feasible for a player to use the high-resolution models? At first glance, they appear similar enough that any textures that work on old models would work on new ones. Even if it's just an option in the Graphics menu (use high-res models on players, or similar), it would be cool to have, especially for people like me who like to play at stupidly high resolutions. If it's possible to do it without dragging people away from GW2 or setting the server on fire, I think I'll suggest it as a low-priority feature on the suggestion... thing. –Jette 20:21, 8 July 2011 (UTC)
 * Heroes use a fixed model the same way all non-player models do - players are composited from their various armor parts. The EotN heroes look a little better simply because our artists had more time to polish them - the art has improved in every chapter, and there are no EotN player-characters to compare them to.  So no, there are no higher resolution player textures than the ones already in use. - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|19px|Talk Page‎]] 21:04, 8 July 2011 (UTC)
 * Oh, I see. Thanks. I keep thinking of things to ask you, though I at least searched for this one: why can't you use two dyes of the same color on an armor? The dye system got rehauled around the time Nightfall was released, which was nice for the most part, but ever since then it's been impossible to use two colors at once on an item (even though it looks different than just one). The engine is obviously capable of doing it; is it a server side thing or just an oversight? On a related subject, why is it old dye combos that can no longer be achieved still appear in-game? For instance, a friend of mine has a very, very old elite Geomancer set from before Nightfall came out with a special black color that can't be achieved anymore, with any combination. If the entire system was redone, wouldn't it make it impossible to display older colors? –Jette 21:18, 8 July 2011 (UTC)
 * Dying an item with multiple identical dyes should, realistically, not stack the color - it's an artifact of the dye system that the preview shows a brighter preview when you stack the same color.
 * When the dye system was updated, not all old colors could be converted - older combined dyes would have been slightly reshaded, which would disappoint players who had a specialized combination. So older items still use the old dye system; if you redye them, they update to the new system. - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|19px|Talk Page‎]] 21:32, 8 July 2011 (UTC)
 * Oh, both systems still exist? Maybe I'll ask someone to allow both or something... would it be possible to add a "switch" to the preview menu to let you pick whether you want the old or the new? Anything that's exclusive to one side or another would have to be removed from the selection before you could hit apply, of course. Assuming the designers say it's acceptable, how much work would that be? –Jette 23:45, 8 July 2011 (UTC)
 * The old system doesn't allow for, just for example, white dye. But apart from that, the old system - mixing dyes, not having pink dye, etc - effectively no longer exists; only the generated dye values from it are still there for the old items. - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|19px|Talk Page‎]] 23:49, 8 July 2011 (UTC)
 * I see. Thanks anyway, then. One last thing (hopefully): you mention "dye values;" are those RGB hex values or something similar that auto-color the armor? And if so, would it be possible to enter the values manually if an interface for it were created to make a custom dye value? An "ultimate platinum edition dye" that sells for a sickening amount of gold (or $4.99...) which lets you enter whatever value you want would be kind of cool. –Jette 00:30, 9 July 2011 (UTC)
 * There are of course numerical values for the dye shades, but they're more or less specific to each armor type. Setting up the Pink Dye to function reliably took Mike Zadorojny the better part of a week.  It's not something we would want to expose to players. - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|19px|Talk Page‎]] 01:01, 9 July 2011 (UTC)
 * But you're totally cool with exposing them to this crap, right? It's cool, I kind of figured it would be a nightmare to get it to work right. –Jette 01:17, 9 July 2011 (UTC)