Template:Skill infobox/Documentation

This template is meant for use for documentation of the technical game entity known as skills.

Parameters

 * id:Internal number
 * name:Skill name
 * description:Skill description
 * concise description:Short concise skill description
 * type:The type of the skill, i.e. enchantment spell, scythe attack, preparation, etc.
 * image (optional):The image to show. Default is [[Image:.jpg]]
 * campaign (optional):The campaign in which the skill is available. Defaults to "Core".
 * profession (optional):The profession that this skill is tied to. Default is none.
 * attribute (optional):The skill's attribute. Default is 'No Attribute'.
 * elite (optional):Whether the skill is elite or not. Possible values are "yes", "y" or "true". Default is none.
 * energy (optional):The amount of energy this skill costs. Default is none.
 * activation (optional):The amount of time this skill takes to activate. Default is none.
 * recharge (optional):The time it takes for the skill to recharge after use. Values "m", "morale" or "morale boost" if only recharges by a morale boost. Default is none.
 * upkeep (optional):The cost of maintaining this skill. Default is none.
 * adrenaline (optional):The amount of adrenaline needed to use this skill. Default is none.
 * sacrifice (optional):The % of health lost when using this skill. Default is none.
 * exhaustion (optional):Whether this skill causes exhaustion after use. Default is none.
 * target (optional): Valid targets of the skill. Guessed from the skill type if not set. Valid values are self, foes, allies, other allies, corpses and dead party members.
 * range (optional): The range of the skill. Assumed to be normal if not set. Valid values are touch, and half
 * aoe (optional): The size of any aoe on the skill. Guessed from skill type if not set. Valid values are none, adjacent, nearby, area, earshot, and spirit.
 * categorize (optional):"y" or "n" to turn on/off categorization. Default is on for main namespace articles and off for others.


 * special (optional):If this is a monster skill then the parameter should be.
 * pve-only (optional):"y" if this skill is only for PvE and can't be used in PvP.


 * has-pvp (optional):"y" if this skill has a separate PvP version.
 * is-pvp (optional):"y" if this skill is the PvP version of a skill with a separate PvE version.

Mostly deprecated

 * projectile (optional): Identifies magical projectiles. Value should be projectile speed. Assumed to be none projectile if not set.
 * causes1 (optional): For things caused by this skill. Would normally be a skill name. Can also be Critical hit and Knockdown. Only use this parameter for values identical to the skills name.
 * causes2 (optional): Extra for skills that have several effects of this type. Works as above.
 * causes3 (optional): Extra for skills that have several effects of this type. Works as above.
 * removes1 (optional): Other skills removed by this skill. A skill name or skill type.
 * removes2 (optional): Extra for skills that have several effects of this type. Works as above.