User:Manifold/Armor Project

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 Armor rating project

This project attempts to find the armor rating of every enemy in the game to each type of armor-sensitive damage.


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Contributors
If you'd like to help, feel free to add your name below

Manifold

How to test
You can use a character of any level, but this guide will assume you are using a level 20.

For elemental damage, you can test several damage types at once. You can make your calculations easier by having several skills which do the same listed damage on your skillbar. One way to do this for an Elementalist/Ritualist is to have Ice Spear at 7 water magic, Glowstone at 7+4 (11) earth magic, Flare at 6 fire magic, and Spirit Burn at level 11 channeling magic. Feel free to use whichever skills you wish to test, but make sure they aren't armor ignoring and do not have armor penetration.

For physical damage you can use a Candy Cane weapon for their consistent damage or certain skills. The Candy Cane Hammer is the only option for blunt damage. For piercing the Candy Cane Bow, Raven Talons, and Ebon Vanguard Sniper Support are the easiest to work with. The Candy Cane Axe/Candy Cane Sword, Hundred Blades or Ursan Strike (note that the slashing damage will always be the lower number and usually on the right) for slashing damage. If using a weapon hit your targets without using any skills and ignore critical hits. You need exactly 12 mastery in the weapon of choice.

Holy damage only needs to be tested against the undead and demons.

Once you're set up choose an enemy with missing data, note its level, damage it, and record the result. If you are testing physical damage with a weapon, hit your target a few times to make sure you record the non-crit damage. Be aware of skills it or its party may be using that can alter your results, likewise for your own party. Some effects may be obvious, like Shielding Hands, while others like Watch Yourself! may not be.

You can post your results (include damage type(s), enemy level, and damage dealt) to the talk page and someone will do the rest, or you can calculate and post yourself.

How to calculate difference from expected armor rating
Once you have your results you need to check what armor rating your subject(s) are expected to have. The general formula is: (3*creature level+armor bonus). The armor bonus is 20 for Warriors and Paragons, 10 for Rangers, Assassins, and Dervishes. Also note that Warriors have +20 armor against physical damage and Rangers have +30 to elemental. Warriors and Paragons also may or may not wield shields. Shields seem to give +16 to armor, no matter the level of the creature, although few low-level enemies have one. You can also check out the creature page for a table.

Once you have the expected armor rating you need to check if the damage you dealt matches with it. There is a spreadsheet prepared that you can enter your "base damage" (how much damage your skill bar says the skill should do or how much damage the weapon says it does) into. Please do not edit any other cells, and feel free to download it there, or from Rapidshare in Excel (.xls) or OpenDocument (.ods) format.

Once you have entered your base damage into the cell, find the row with the expected armor rating of your target. Compare the damage you dealt to your target to the expected damage in the last column. If these two numbers are the same, then your target has the expected armor rating against that type of damage. Go ahead and enter a "0" into the appropriate table below.

If you test holy damage against undead or demons, list how much the damage was multiplied. For example: 2x or 1.4x.

If the numbers are different, then you can find the damage you dealt in the last column and find what armor level(s) it corresponds to. If the target is a Warrior or Paragon you might want to check if it has 16 less armor than expected. This will mean it doesn't have a shield. Other common armor differences are plus or minus 10, 20, 24, or 40. If there are several possible armor ratings that correlate with your damage, assume it's one of these numbers, otherwise, fill in the table with the full range of possible values.

Armor tables
Value listed is difference from expected armor rating versus that damage type. In cases where there is a range of possible unusual armor levels, a multiple of 10, 20 or 24 is assumed.

Undead

 * 1) Assumes the creature does not wield a shield, despite using a sword, axe, spear or is a warrior with no distinguishing skills.
 * 2) Assumes creature uses shield.
 * 3) Should be double-checked.
 * 4) Assuming this is a ranger.