Talk:Game updates/20081215

Wait what? Isn't it suppose to do that? Or is it talking about RI's interaction with multi-hex removal skills such as PaH? Wisteria 00:11, 16 December 2008 (UTC)
 * It's a bit like Wastrel's Worry. If it ends naturally, it does the end effect.  Otherwise, nothing. --JonTheMon 00:15, 16 December 2008 (UTC)
 * oh so it was meant to be worse than phantasm? --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|y so srs?]] 00:16, 16 December 2008 (UTC)
 * Which reduces its usefulness to that of wooden stick against the Great Destroyer... Ɲ oɕʈɋɽɕɧ  00:17, 16 December 2008 (UTC)
 * K, RI sucks again. Wisteria 00:18, 16 December 2008 (UTC)
 * RI was actually decent, now it's just bleh.Pika Fan 00:22, 16 December 2008 (UTC)
 * Lol so it was a permanent hex? xD -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px|TALK TO ME NAO plz. :D]] 00:23, 16 December 2008 (UTC)
 * Well, you couldn't remove it if it was covering another hex, so ya. Wisteria 00:27, 16 December 2008 (UTC)

NOOOOO I was just about to start using this tonight!!! Why couldn't you fix PnH instead of nerfing this skill?!?!?!? Thanks for a wasted day ANET! -- SabreWolf 01:22, 16 December 2008 (UTC)
 * Because I think the only hex removal that could beat this was Purge Signet (and two others I can't think of which are both not ideal, IIRC) --[[Image: User_Ezekial_Riddle_sig.jpg|Talk]] Riddle 01:36, 16 December 2008 (UTC)
 * SabreWolf, this wasn't a nerf, this was a bug fix. Get your facts straight before QQing when ANet didn't nerf a skill; they fixed a bug. --kaheiyeh 02:42, 16 December 2008 (UTC)
 * Actually, the way the skill is worded, there was no reason not to believe it would reapply regardless of how the hex was removed. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  02:55, 16 December 2008 (UTC)
 * The same for Cultist's Fervor, which read "your spells" not "your necromancer spells". Those two are not bugs - mere mistake of the one who created them. Ɲ oɕʈɋɽɕɧ  11:46, 16 December 2008 (UTC)
 * Actually no, cultists DID read your necromancer spells, so that is wrong, as for RI I wouldnt of thought they would intend for an unremovable (except covert and purge) reapplying hex? If they did then its fixing a broken skill, no you just have to deal with all the others! Divine 13:18, 16 December 2008 (UTC)
 * Actually no, only the wiki said so. Ingame it was correct according to its function. Ɲ oɕʈɋɽɕɧ  17:42, 16 December 2008 (UTC)

Frankly... I dont QQ ANET... but it was a wasted day costing me about 4-5k... AND the discription was right until they "bugged" fixed it... if ANET wanted it to function it the "right way" then word it that way... and not mislead the user. Like the RoJ skill... the Consise and Long version of the discriptions are different... -- SabreWolf 05:43, 25 December 2008 (UTC)

Fun while it lasted
Soulbarbs + RI. Shatter spammmmmmm. Or even better, monk casts PnH on you target. RI removed and reapplied 7 times, soulbarbs triggered 7 times instantly, monk spike-kills his own ally. Epiiic. --BlueNovember 00:42, 16 December 2008 (UTC)
 * Yeah, that may have been the reason they fized it...Crimmastermind 07:29, 17 December 2008 (UTC)