ArenaNet talk:Guild Wars 2 suggestions/Rare items

Items limits are bad IMO --122.107.149.30 03:19, 3 August 2008 (UTC)
 * Care to give further argument? I tried to cover all the possible downsides in the suggestion, but there is always room for improvement.--Fighterdoken 06:18, 3 August 2008 (UTC)
 * Because people hate it. You would be pleasing like 10 people while everyone else doesn't even have the chance to get what they want. Making things rare, like a Colossal Sword or an elemental sword is exactly what they should do. I'd kill to have a Mini Visu, but it's nearly 8000k and there are like 50 in the game total assuming none have been deleted. I'm not even sure who the 50 people are. That sucks. Definitely not a good idea.--The Gates Assassin 13:57, 3 August 2008 (UTC)
 * I don't hate it -> i am not people? My flawed logic aside (j/k, btw), i think i took that in consideration in the suggestion by also suggesting methods by wich such items could not be hoarded. You would kill to have a Mini Vizu you say, but there are maybe 50 in game, so you stand no chance. The suggestion includes proposal that, depending on how they were implemented, could put those 50 back into the game to be gained again every month, or maybe every time the owner logs off, effectively giving "everyone" a chance (as long as you don't have to "farm X monster" to get it, of course).--Fighterdoken 17:57, 3 August 2008 (UTC)
 * Or, give everyone an equal chance to get one and make it simple.--The Gates Assassin 01:54, 4 August 2008 (UTC)
 * When taking into account about 1 million players, even if you rotate each item 20 times and only 10% of the players ever gets such an item, that means adding 5,000 items. Which not only costs a lot of server space, but a huge amount of programming (and try developing a thousand unique skins, that's probably not even doable in itself). If such work is done at all, it's usually for promotion purposes. Probably the best hope would be that the top ranking guild at the end of the month gets such a 'unique' item for each player. And rotating in itself would be very annoying - you finally get a great unique and then you lose it again, where's the fun in that? --Tenshi Samshel 18:25, 30 September 2008 (UTC)