User talk:Annoying And Deadly

like newbs dont seem to comprehend like the good farming builds, u should tell me ur ign so maybe we could farm tombs,fow,uw,sorrows, or whatever in hardmode, if u dont know the builds then i can show u as long as u dont put it up on wiki for newbs to rip my stratz--13ThirtySeven 20:23, 16 April 2008 (UTC)


 * Sorry AAD, i corrected your spelling of tsunami ^^ -  B  y  a  k  k  o  [[Image:User_Byakko_Byakkopaw.png|User Page]] 06:05, 16 July 2008 (UTC)

ty Shadowshock

Guild Page
If you wish to create a guild page, it needs to follow the naming convention spelled out in our guild page policy. So it would be Guild:Crimson Tears. It should also follow the formatting guideline. The easiest way to do it is to use the F10 menu in game and click on the link for your guild. It will provide you with a formatted template that is relatively easy to use. -- Wyn 20:31, 24 July 2008 (UTC)

srry thank you Shadowshock 23:15, 24 July 2008 (UTC)

You should change your user page.
You really should. Ninjas In The Sky  15:23, 8 August 2008 (UTC)

Shadow Fang
Aftercast is fine, all other shadowsteps have it. Far more pressing things to fix. --Kalas Silvern 06:52, 21 May 2009 (UTC)


 * yes, id be fine if they got rid of shadowsteps, but they keep nerfing and not fixing, and the massive unbalances of the game should take 10-20 people 2-3 months for a massive overhaul of the whole skills, like assigning point values to things skills can do, subtract energy, and stuff, a elite should be 3x a normal, so like Jagged strike (no extra dmg +0 pts) (1 recharge +5 pts, 10+seconds for recharge is +0, 30+ recharge is minus 5) (5 nrg +10, a 10 nrg skills would be +0, a 15, -3, and a 25 - 10) (bleeding +5pts, daze could be like +15, deep would +10)
 * when they do that, the skills can be fixed, and balanced. with normal skills at maybe 30-40pts, and elites a min of 100, max of 120. BAM i just gave a worthwhile idea that allows skills to be ranked, and fixed, cos like skills like spirit walk, are about 10 points, so fail..... Annoying And Deadly 01:07, 22 May 2009 (UTC)


 * That is one of the most confusing ideas I have ever seen. Much better would be to just revamp the 3 melee classes during one period to balance them out (Wars have med pressure, med spike, High utility, sins have high spike, med util, low but not useless pressure, Dervs high pressure, low util, med damage), something like that would help.  Then do it for ranged damage (Eles, Paras, Rangers), then support casters(Mes, Rit, Necro), and finally healers(Monk, Rit).  Doing an intense focus on each role would do far more to reveal the balance issues and flaws of the specific classes, and at the same time they can find a way to prevent idiotic things like Escape Scythe.  Rangers being the best scythe users, dervs the best dagger users, and sins sucking is just silly.  Warriors win with swords/axes/hammers/mostly axes, which does make some sense.  --Kalas Silvern 13:09, 27 May 2009 (UTC)


 * yeah that was confusing. but assisigning points would help balance the game. in every aspect except skill combos, Annoying And Deadly


 * It really wouldn't help to assign points... think about it for a second. It works fine for the attribute system since those apply to a large number of things, and since it creates focus.  Your idea would do the opposite- it would make focus impossible since you would be so limited on what you could bring.  The biggest problem with balancing hasn't been that skills can be used together- it's unintended consequences of certain ones being used together.  A second counter- it makes the system even MORE limited, since instead of being limited to just good skill/combos, you're now limited to good skills that you can still fit into your point quota... which is just stupid.  This game does not need even more limitations on the skill system.  It's stagnant enough as is. --Kalas Silvern 09:47, 31 May 2009 (UTC)