User:Lancy1214/Monk/Divine Favor

"Monks employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies. What Monks lack in firepower they make up for with their unparalleled gift for keeping their allies alive."

Favor-Talk

 * (Reserved)

Elites

 * - - (Divine Favor) - Elite Spell. Removes one hex and one condition. Heals for  Health.
 * - - (Divine Favor) - Elite Signet. Heal target ally for  Health. Your next  Divine Favor or Protection Prayers spells that target an ally healed for an additional + Health.
 * - -1, - (Divine Favor) - Elite Enchantment Spell. Transfer all conditions from all allies to you. Upkeep effect: Whenever you cast a Monk spell on an ally, that ally is healed for  Health and you transfer one condition to yourself.
 * - - (Divine Favor) - Elite Enchantment Spell. Target ally loses  conditions and hexes. Conditions and hexes expire 90% faster on that ally ( seconds). Disables your Smiting Prayers (20 seconds).
 * - - (Divine Favor) - Elite Signet. You remove 1 hex and 1 condition for each enchantment you are maintaining. (8 seconds.) Whenever you cast a Spell, you heal for an additional +  Health (maximum 60) and gain  Energy (maximum 6) for each enchantment you have equipped.
 * PvP -A- -  - (Divine Favor) - Elite Enchantment Spell. (8 seconds.) The next  enemy attacks or spells against target ally are negated. You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.
 * PvP -B- -  - (Divine Favor) - Elite Enchantment Spell. ( seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional  seconds to recharge.
 * PvE -C- -  - (Divine Favor) - Elite Enchantment Spell. ( seconds). Hostile spells and attacks against target ally are negated.  You gain 3 energy and target ally is healed 50 health every time a skill is prevented this way.
 * PvE -D- -  - (Divine Favor) - Elite Enchantment Spell. ( seconds). Hostile spells and attacks against earshot party members fail. Hostile skills used against that ally take an additional  seconds to recharge.
 * - - (Divine Favor) - Elite Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for  and removes all hexes and conditions.
 * - - (Divine Favor) - Elite Spell. Transfer  hexes from target ally to yourself. That allies' party members also lose these hexes. Heals target's allied party members for  Health (maximum 120) for each hex transferred. You gain  Energy (maximum 12) for each hex transferred. Cannot self-target.
 * See - Mirror of Disenchantment.

Spells

 * - - (Divine Favor) - Spell. Heals you and party members within earshot for . Heals for  more if an earshot party member is dead.
 * - - (Divine Favor) - Spell. Heals you and party members within earshot for . Resurrects a random other party member with % Health and zero Energy.
 * - - (Divine Favor) - Spell. "Resurrects all dead party members in the area with full Health and % Energy."
 * - - (Divine Favor) - Spell. "Removes all your enchantments. Party members are healed for  Health. Heals an additional  to earshot allies for each Monk Enchantment removed."
 * - - (Divine Favor) - Enchantment Spell. "Remove  hexes from target ally. For each Divine Favor skill equipped, that ally cannot be the target of enemy hexes for  seconds (maximum 6)." Cannot self-target.
 * - - (Divine Favor) - Spell. "Target ally is healed for  health. If target ally is under the effects of an enchantment, you gain  energy."

Enchants

 * - -1, - (Divine Favor) - Enchantment Spell. While you maintain this Enchantment, whenever you cast a Divine Favor or Protection Prayers skill that targets an ally, that ally is healed for  Health. Heal cost: You lose 1 Energy each time you target an ally.
 * -A- -  - (Divine Favor) - Enchantment Spell. ( seconds.) You move 25% faster. Your Healing Prayers and Protection Prayers skills activate % faster. Ends if you cast an Smiting Prayers skill.
 * -B- -  - (Divine Favor) - Enchantment Spell. ( seconds.) You move 25% faster. Your Monk skills activate % faster. Ends if you cast an Enchantment.
 * - - (Smiting Prayers) - Enchantment Spell. (30 seconds.) You have + to Smiting Prayers skills and have double Divine Favor healing bonus. Ends if you cast an Healing Prayers or Protection Prayers skill.
 * - - (Divine Favor) - Enchantment Spell. (3 seconds). You cannot be the target of hostile spells and attacks against target ally fail. End effect: Your Divine Favour attribute is set to 0  seconds.
 * - - (Divine Favor) - Enchantment Spell. For 10 seconds, target ally gains + Health regeneration. If this enchantment ends prematurely, target ally gains  health and you gain 3 energy.

Signets

 * - - (Divine Favor) - Signet. Heal target ally for Health.