Feedback:Skill update previews/20110523

Intro
In an update early next week, we're making a few more adjustments to the Dervish profession in PvP. While we are happy with the class in PvE, there are still a few aspects of the Dervish that allow players to output more pressure than is reasonable for the skill required. This preview lists all the changes we are currently planning.

Dervish

 * : changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
 * : changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
 * : decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
 * : added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
 * : split for PvP.
 * Heart of Fury.jpg Heart of Fury (PvP): added a recharge of 6 seconds.
 * : split for PvP.
 * Onslaught.jpg Onslaught (PvP): decreased duration to 2...8 seconds.
 * : split for PvP.
 * Pious Fury.jpg Pious Fury (PvP): decreased duration to 1...5 seconds.
 * : split for PvP.
 * Wounding Strike.jpg Wounding Strike (PvP): removed bonus damage.

Bug Fixes

 * Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.

Coming Soon
These changes—along with a full Developer Update explaining them—will arrive early next week.