Feedback talk:User/Mora/Elementalist Skills

Invoke Lightning
If i understand it correctly Invoke Lightning can keep a mob knocked down continuously untill they are all dead as long as their are foes in nearby range?Damysticreaper 17:03, 7 November 2010 (UTC)
 * LOL all of the skill sugestions are way to overpowered. Most of them are fine how they are or could do with a recharge decrease that's it--92.10.110.143 00:26, 8 November 2010 (UTC)
 * Ya, Invoke is a bit overpowered, I took it from Dark Chain Lightning. I wanted it to have a reason to take it over Chain Lightning other than 15 extra damage.--Mora 02:08, 8 November 2010 (UTC)
 * Well, just add 'every foe can only be struck once' and it's okay. Lou Wolfskin 06:37, 8 November 2010 (UTC)

Attunements
A buff to the attunements is nice but adding such effects together with the buffs you gave the other skills is a bit overkill if you ask me.Damysticreaper 11:50, 30 November 2010 (UTC)

Intention to kill?
Fire is actually a line of the game i feel is fairly ok. Its not overpowered in the sence of farming. It allows an ele to nuke but it causes scatter, the use of aoe spells like firestorm properly would include a long/perma kd or a snare. Other wise its 1 pulse of the skill and the rest are useless. -to make it less longwinded :) I just feel that changing MS and firestorm to be where you stand seems sort of anti elementalist. They cause magic to rain over their enemies not PbAoE where they die tbh from a lack of armor

Thats my general response to most of your changes.. they seem to be making an ele a PBAoE user rather than a ranged caster. Which is generally what an ele is...

Also Ether renewal... Causing exaustion is that every spell then used? Total self shut down.. cant remove your own enchantments unless you make it an upkeep enchantment.. but then thats what 6-7 skills and you are useless for 2 mins..-- Nataliexxx 04:05, 9 December 2010 (UTC)
 * I'm sorry, but what? Fire Storm and Meteor Shower are suggested to be the furthest thing from PBAoE... Sure they would function like many of the current PBAoE, but their AoE is turned into earshot, which is not point blank at all. I intended to make the AoE for Ele spells much larger to set them apart from other professions' AoE spells, and to make them better at it.


 * And what made you under the impression that Ether Renewal will cause exhaustion for ever spell? It's worded exactly like every other exhaustion causing spell. It only causes exhaustion on the initial cast. --Mora 05:18, 9 December 2010 (UTC)


 * Well then that seems senseless. It lasts for 20s without any buffs so thats what 24 seconds in which time the exaustion has already removed itself. The point of exaustion is to stop the user spamming the more powerfull elemental skills over and over without any reprimand isn't it. It just seems that ER is going to be recharged and the exaust gone before its needed to be cast again.-- Nataliexxx 16:25, 9 December 2010 (UTC)

I like
your suggestion on making elementalists having larger area of effects, as i feel that it is EXTREMELY easy to get out of an elemental AoE.... However, i must say that ER is broken as well as a few other things that i find not good or worded funny. Try getting rid of the 'invoke/cause a (skill name here)' ||   Dark  Mugen  16:29, 8 January 2011 (UTC)

But I sort of dislike
I love the attunements. The Idea that the affects amplify, as suggested by GW2, is great. I dislike the idea of making the Elementalist a chaos oriented class. First of all, 3 second casting time barely ever works. Second, surgical strikes sometimes involve focusing the natural disaster to a pinpointed location. Whirlwind is more chaos oriented and shouldn't change. Your Shockwave idea is cool 8-). Water involving more "missing" skills is also a good idea. Thunderclap and other air skills are for spamming. They should be easy to cast and PRECISE.

Storm Spells
The idea is nice making a new type of spell for the elementalist and a suitable name but the current function you thought of is something i don't see as something that will work. First it's at a location and remains at a location wich can be easily avoided and breaks aggro. Second you have to maintain it wich makes it difficult to manage combined with the first flaw it has you don't get a desirable skill type. Instead of making it like a DoTAoE spell wich foes can easily move away from and avoid i suggest something that has a very large area with a not too powerful effect but can increase the power of elementalist spells. An other option is to look more closely at the name storm wich is something that is often short lasting, powerful and moving, and with that create a DoTAoE skill that stays at the location of your target. And instead of a maintain function i advice to make use of exhaustion and the large energy pool of the ele and give them a large energy cost. Well thats my opinion about it and a possible sollution of how to alter them, Imo the idea of storm spell is too nice to be wasted with such a function flaw. Damysticreaper 20:20, 2 May 2011 (UTC)