User talk:Linsey Murdock/Journal/Archive 2008

Thursday, June 26th
Hope you had fun with your parents and bro ^_^ (I say had since by the time you see this, you will probably have been out lol) --Stu 20:07, 26 June 2008 (UTC)
 * That's so awesome, Lins (both the live team and the family being up)!!! That would also explain why someone that clearly wasn't you was driving your car yesterday :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 20:16, 26 June 2008 (UTC)
 * Hello, just a few questions: Who have they picked to replace you, have they picked the other GW1 person, and (this isn't really a question) have fun and wear your life jacket! :)  A nti  18:44, 27 June 2008 (UTC)
 * I can't comment on my replacement at this time. The GW Live Programmer is Joe Kimmes. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:06, 1 July 2008 (UTC)

Pictures!
I'm interested how the Anet offices look (besides what I could see on the NF DVD)! (Are you in that DVD btw? *goes to watch it again*) Pwetty please with Nong Berries on top. ( Qanar | talk ) 17:37, 30 June 2008 (UTC)
 * I am in the video, briefly. Maybe I'll take a picture of my current location and put it up on my page. Other than that I don't know about general photos of the office, but it's probably something better suited for the website *winks at Emily* - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:04, 1 July 2008 (UTC)
 * Hmm cant see you anywhere on the DVD, what time is it? ~ SCobra [[Image:User-SuperCobra-Sig.png]] 22:06, 7 August 2008 (UTC)
 * O wait @ 44:26? ~ SCobra [[Image:User-SuperCobra-Sig.png]] 14:02, 24 August 2008 (UTC)
 * I have no idea. I don't think I've even seen that thing in its entirety. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:49, 6 November 2008 (UTC)

Woohoo! My new favourite person to keep an eye on :P
"I am the game designer for the Guild Wars Live Team. What does that mean? It means that I work exclusively on Guild Wars Live issues, bugs, added content and general maintenance." Gotta say I was very excited to this that, especially the words "add content". Content is good :P 000.00.00.00 04:20, 12 July 2008 (UTC)
 * So we are getting new stuff? Are you the one looking at Suggestions? Mith[[Image:User MithranArkanere Star.png]]Talk 18:21, 21 July 2008 (UTC)
 * You'll get new stuff. There is already some new stuff lined up that we have wanted/planned to do but didn't have the time for. So I'll be working on actually getting that stuff done and released. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:30, 22 July 2008 (UTC)
 * O.O [wonders what it is] Be interesting to see what this new stuff will be.  [sits and waits with cookies and Tea]  K, I'm set for a few months lol 000.00.00.00 02:06, 22 July 2008 (UTC)
 * Jeepers Linsey you make me so 'cited :D Underated Skill

Date
Your latest journal entry is dated June 7th instead of July 10th :) -- Gummy Joe 17:10, 16 July 2008 (UTC)
 * Ahh, but I wrote it on July 7th, it just took that long for me to submit it. Kinda like my latest entry I mostly wrote a week ago and a half ago, but took me until now to finish and submit. Cuz I'm awesome like that. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 01:32, 22 July 2008 (UTC)

Ursan and Shadow Form
Sorry, I just had to comment on this. You know even though you say you guys are close to finding a good balance for those skills....people will be complaining (most likely) as soon as the update is released saying "Anet dont know how to balance lolol" and other crap like that <_< can't wait to see the chances though ^_^ --Stu 08:54, 22 July 2008 (UTC)
 * People have their own opinions on what balance is. I'm sure Arenanet has varied views from staff member to staff member, the issue becomes finding the best course of action: this may not be what everyone likes but action is taken none the less.  Things can always be changed, which is the beauty of the situation.  Everyone has opinions, and I'm sure Arenanet isn't going to less too much sleep [if any] over peoples reactions otherwise nothing would ever get down.  Its exciting to know changes are coming, what will they be?  ^_^ 000.00.00.00 09:05, 22 July 2008 (UTC)
 * Oh I know that some people are going to inevitably scream about whatever we do. There isn't much we can do about that. The point in rebalancing Ursan Blessing isn't to keep people from screaming though. The point is to fix a part of the game which is imbalanced. So that's what I'm trying to do. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:56, 22 July 2008 (UTC)
 * Well then Linsey, I look foward to seeing the changes, although I can see the reactions now..."About time" or "this change sucks" or "I grinded for nothing ;_;".....I can't wait XD ^____^ bring on the changes --Stu 09:44, 23 July 2008 (UTC)
 * She'll add a candy to the medicine and you'll turn into a bear if you use Ursan Blessing... What?  A girl can dream, can't she?  (it would look so cool though, my little warrior, becoming a big bear, fighting alongside her pet bear...)--Lady Rhonwyn 12:50, 28 July 2008 (UTC)
 * I'm still wondering why it took Arenanet so long to consider Ursan as being unbalanced. Regina gave us the impression is was like a 50/50 split; some for, some against, but no real movement.
 * Also, I would love a bear effect with Ursan, take the Norn Bear Form and give us the shader/texture of that Bear Spirit... that would be sweet, a more bluish tone than what you see around Jora after her curse is lifted, which then ponders the question why she can't turn into the bear? But I'm going off topic ^_^ 000.00.00.00 13:01, 28 July 2008 (UTC)
 * I doubt anyone thinks Ursan is balanced. All of PvE is imbalanced, and whether one skill or another is toooo imbalanced is the question. Not many people would want to play a game where the average player could expect to be defeated by mobs as often as not. No, PvE has always been and will always be imbalanced if ArenaNet wants anyone to play the game. This is what makes PvE different from PvP in everything other then name; its not whether its a computer or another human controlling your enemy, but whether you have an inherent advantage over the enemy.
 * My monk got to be a bear during the Simple Thievery bug and would absolutely love to be able to do so again, but hopes that you are able to add some healing to the skill since a bear monk who can't heal won't be so good. :P -- Inspired to ____ 14:41, 28 July 2008 (UTC)
 * Yes, the balance between you and the PvE monsters is important. But the balance issue that removes depth from the game is the balance between the different builds in the game.  Granted, each build/skill should have an advantage in parts of the game that they are suited.  But when certain builds/skills have an advantage in >75%.. >99%.. all situations in the game, what is the reward of playing any of the other builds? - Cameronl | talk 18:21, 28 July 2008 (UTC)

Question to you as a player
What would you like to see added to Guild Wars thats not currently there? 000.00.00.00 00:38, 23 July 2008 (UTC)


 * New game content in the lines of „mini Moa“ style cross-chapter-quests-chains! And the rewards should substantially be better then the usual ”150 gold, 20 LB Points, 2000 EP”. Perhaps “design a weapon contests” items as reward? Oh and Quests should add to the lore of the game and do not restrict them selves to the “there is this crocodile thing, that I want, get it for me!” and later “now its hungry, feed it!” FedEx principle which are overused already. I know these things take time to design and execute but GW needs new content to keep its “not interested in titles, but am through the story, what else is there to do?” type of players interested, that still love the game and would like to play it but there simply is nothing left to do (yes am talking about me there :-) ). Regards ~Garbaron~ ; 29 July 2008
 * Strictly as a player, as if I wasn't a Dev at all? I'd have to say Auction House, probably. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:36, 1 August 2008 (UTC)

Thursday, July 31st 2008
I'm so excited about the Monster Update, can't wait ^^, and a big LOL for ''One guy was VERY insistent that he ONLY adds people he plays with. I haven't pugged anything in a very very long time so I assured him that it was highly unlikely that we have played together. That wasn't really something he was willing to accept. *shrug* '' --M age M ontu 22:54, 1 August 2008 (UTC)
 * I'm hoping it comes next Thursday [crosses fingers]. 000.00.00.00 00:30, 2 August 2008 (UTC)
 * I'd like to be pleasantly surprised by an early update. Not that I expect that to happen, but it'd be nice to load up one of the sites and see it. Gmr Leon 02:35, 2 August 2008 (UTC)
 * I'm salivating here for the update. Keep up the good work and again thanks! – [[Image:User Barinthus Magical Compass.png|19px]]  Barinthus  21:15, 2 August 2008 (UTC)

I had to smile when I read about you being whispered by people that have you on their friends list... I had to clean out my friends list the other day, and I happend to come upon your name. I just couldn't place the name untill I happened to come across your wiki page. And then I remembered when I added that name to my list. We did group together, on the day the new end-game area for Prophecies came out. I still remember that fun ride in Hell's Precipice --Lady Rhonwyn 06:24, 4 August 2008 (UTC)

Hm... I must say, even if is a monster of an update, I doubt it will update any monster... so it won't be a 'Monster Update' (!)... we can only wait and see! MithTalk 09:16, 4 August 2008 (UTC)
 * aye I know mith, the term monster here is used to describe the update, so it means it's one hell of a huge update. --M age [[image:user MageMontu sig.png| ]]M ontu 11:19, 4 August 2008 (UTC)
 * And (!) is used to denote 'irony', XDDDD. Mith[[Image:User MithranArkanere Star.png]]Talk 16:09, 4 August 2008 (UTC)
 * That 1 I didn't know :P --M age [[image:user MageMontu sig.png| ]]M ontu 16:11, 4 August 2008 (UTC)
 * Yes the term "monster" is to indicate its size, but there will also be some monster changes as well. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 03:39, 5 August 2008 (UTC)
 * Oh, nice. Hopefully not too much to UW... an Alliance buddy and I just got 55/SS down through many of the areas :P  Ohh, ohh, since I've bugged you many times in game with questions here's another :P "How many MBs is this monster update going to be?" 000.00.00.00 03:41, 5 August 2008 (UTC)


 * Changes to monsters? Hm... Give Prophecies monsters their set of green weapons!!! XD. Mith[[Image:User MithranArkanere Star.png]]Talk 13:25, 5 August 2008 (UTC)

Ursan/Norn Bear Form Story Device Question
A lot of us are excited that sometime very soon we hope to see a change to Ursan, yet something with Ursan [apart from its unbalanced nature] has been getting to me for a while now, this isn't a stab at Ursan but more a style choice by Arenanet when showing us a little taste of the Norn:


 * "Why is Ursan Blessing so much more powerful than the Norn's Bear Form?"

Its been a story device I've found a little hard to swallow for a while, Bear Form is just so underpowered for a race based skill compared to a secondary race skill such as Ursan. Can you enlighten us as to why Ursan/Bear Form were first shown to us in this way? 000.00.00.00 23:07, 6 August 2008 (UTC)

Journal Date
Don't you mean August 6th? Unless we missed a crazy update last month... XD --  Wandering   Traveler  06:52, 7 August 2008 (UTC)


 * XD Linsey did that for June also. Minor error, will get fixed soon :). Dominator Matrix  07:01, 7 August 2008 (UTC)

Wednesday, August 6th
Oh for the love of Dwayna, what's in this update then? You got me all curious and I can't wait :P --13:23, 7 August 2008 (UTC)
 * I think we'll find out today... (I hope so, I want to know what elites will be buffed!) --Lady Rhonwyn 13:53, 7 August 2008 (UTC)
 * Heres hoping, I'm jumping out of my seat just waiting for this ^.^ --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  15:08, 7 August 2008 (UTC)
 * Never known so many people to be so exciting/waiting for an update. 000.00.00.00 19:57, 7 August 2008 (UTC)
 * Kinda scary. Wonder where it is though. I'm not the patient type though, so that doesnt help XD --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  19:58, 7 August 2008 (UTC)
 * I'm usually not like this, but when linsey said that it is 1 heck of an update and it's focusing mainly on PvE, I got excited, especially with the thought of something completely new will be added to the game. Don't ask why I have that thought because i cannot answer. --M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 20:03, 7 August 2008 (UTC)
 * This will either elevate Linsey in the eyes of the Gods or have the peasants chase her with pitchforks. Its so exciting [sits biting nails]  I'm running out of nails, dag-nab it.  :P 000.00.00.00 20:05, 7 August 2008 (UTC)
 * Yay to no pressure at all over Linsey xD Erasculio 20:14, 7 August 2008 (UTC)
 * Well, she's the only Arenanet person to answer me in-game so I already think she's uber-godly lol 000.00.00.00 20:18, 7 August 2008 (UTC)
 * *raises hand* Can we still chase Linsey with a pitchfork even if we like the update? You know just for fun, and it will help us stay in shape. :P --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 20:28, 7 August 2008 (UTC)
 * You mean like having something like Gaile's conga lines, only with more fire and pointy things? 20:55, 7 August 2008 (UTC)

Yeap that is exactly what I mean :P --<font color="#CC0000">M <font color="#330000">age <font color="#CC0000">M <font color="#330000">ontu 21:00, 7 August 2008 (UTC)

Grats on the upcomming Update
I nominate Jeff Strain to buy you dinner. Is the motion seconded? --Ravious 17:47, 7 August 2008 (UTC)
 * What ? Where ? I want to know !!! Hope it will be live when I'll be back from work... Yseron - 86.64.70.44 17:57, 7 August 2008 (UTC)
 * And you also second the motion... right? --Ravious 18:04, 7 August 2008 (UTC)
 * I second the motion to have Jeff Strain buy her dinner (for Linsey and her fiancé/husband, I think he also works at Arena Net) or protect her from the rotten tomatoes, depending on how the update goes : P Erasculio 18:08, 7 August 2008 (UTC)
 * Was it a kind of joke or will an update really go live before the 8th ? Yseron - 90.28.214.36 19:55, 7 August 2008 (UTC)
 * Usually updates go live at 11pm GMT, so in aprox 2 hours --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 20:06, 7 August 2008 (UTC)
 * The "monster update" Linsey mentioned a while ago is expected to go live today - like MM said, soon. Erasculio 20:11, 7 August 2008 (UTC)
 * Why dont they have 1time for the updates.. 145.53.242.142 20:57, 7 August 2008 (UTC)
 * I usually saw them around 19 UTC. It's getting late. Maybe next week... Mith[[Image:User MithranArkanere Star.png]]Talk 21:05, 7 August 2008 (UTC)
 * Update is now on Live. Looks good. Keep up the great work, Linsey! It is definitely appreciated! Bluvius 00:09, 8 August 2008 (UTC)

Hi Linsey. I PM'd you shortly after the update went live under Mierin Atomos, I must say i was surprised to get a response given you were probably swamped :). Just wanted to say again well done on the build, its excellent! Terra 00:55, 8 August 2008 (UTC)


 * [puts away his pitchfork and bows to Linsey] "We're not worthy! We're not worthy!"  This was fun, for me, from the PvE side.  [Runs off to cap a few more elites] That has definately been very much appreciated update and the potential fun, just with Sniper Support, is epic.  [runs off to cap Master of Magic] 000.00.00.00 01:44, 8 August 2008 (UTC)
 * Love the changes. While some of them were a bit out of left field, I think as a whole it's a very well done update. Congrats one the first of (hopefully) many. Can't wait to see what's cooking for next month.--Pyron Sy 02:26, 8 August 2008 (UTC)
 * Very nice Linsey. Only thing I'm iffy about is the changes to the xinrae's. I really like the old unique concept of the skills, wish they were made usable in that sense. But nonetheless, you made them amazing in a different way, I think I'm gonna start using 'em. (wewt for a leet prot spirit weapon spell) Thanks! Underated Skill 03:01, 8 August 2008 (UTC)

"Monster Update"
Well, Linsey, I imagine you learned a great lesson here about the hype-wagon of GW fanboys & girls... :) --ennui 21:42, 7 August 2008 (UTC)
 * Has the noose been prepared, yet? 24.179.144.91 21:52, 7 August 2008 (UTC)
 * It probably had been... but I imagine people are in shock right now. Though, I must admit, it sure is a monster of an update. --ennui 02:22, 8 August 2008 (UTC)

Umm Sniper Support?
O.O

Epic! 000.00.00.00 00:16, 8 August 2008 (UTC)

A GREAT!!! Job well done. (Monster Update)
Simple wonderfull. GREAT Job Linsey :). */bow. -- Silverleaf   07:56, 8 August 2008 (UTC)
 * [bows] "We're not worthy..." ^_^ Looks forward to seeing whats coming next. Gotta say, this is definately cheered up my outlook on Guild Wars ^_^ 000.00.00.00 09:01, 8 August 2008 (UTC)
 * Drools at Incendiary arrow. Looks very nice so far, I've not read all of it though. Just one comment, the sniper support... I could see teams using that to snipe one enemy, retreat and recharge, and do it again. The damage could spike up insanely high if even a few of them get the bonus at a time. Sure it would take long, being the only drawback I can see. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:26, 8 August 2008 (UTC)
 * Yay! A lof of good things. Since I don't usually use Ursan, now my builds using other PvE skills are much better! Mith[[Image:User MithranArkanere Star.png]]Talk 15:22, 8 August 2008 (UTC)
 * Heh, well my alliance was used to doing Ursan socials in DoA. We liked it because it had minimum set up time for people from casual to hardcore, so we could all go in together. There was a little sadness about it, but we already have a work around that is hopefully just as inclusive as the Ursan groups were (not discussing PUGS here btw before someone brings up the Norn 10 and LB 8 thuggery...some of our parties had Norn 5 and LB 3, my monk has 2LB I think...so none of that please). Kittens probably died everytime we got together on weekends, and of course I know it was imba and was never gonna last. Oh and we did the encrypted charr quests with sniper support...absolutely the funniest thing ever! Thanks for the laughs and thank you for the update! It is overall welcome! Kalidri 08:00, 11 August 2008 (UTC)
 * Yay! The presence of new ideas is very visible in this update! :) Very well done Linsey and the dev team, at last a skill update that doesn't get nerfed on the following day. ^^ - IronHeart 11:17, 11 August 2008 (UTC)

Tuesday, August 12th 2008
I already wondered about that, I seem to recollect you mentioning you didn't have so much free time atm. And seeing you online for so long... I like the update so far, I've actually changed my regular ranger build (the one I've used for ages with only minor skill changes...) --Lady Rhonwyn 19:44, 12 August 2008 (UTC)

It could be worse. You could have idled in game in an explorable, with a vampiric weapon. Yes. I've gone afk with one in hand. Odd to find myself at a res shrine with 60%DP. No wonder I don't play survivors! ceolstan 17:03, 18 August 2008 (UTC)

Talking about M.O.X. the Golem
http://wiki.guildwars.com/wiki/M.O.X.

I guess MOX is one of the few secrets you are working on. I have two questions: 1. Will the appearance of the avatar forms have something to do with those old concept art for golems (http://i36.tinypic.com/98vxo3.jpg) 2. How much percent will the aquisition of the new hero be similiar to the Black Moa Mini? PS: I think the AI of melee heroes&henchmen still needs tweaking, do you agree? PPS: Good job BTW, I am looking forward to see more... Gorani 13:04, 13 August 2008 (UTC)
 * Oooooh, that old concept art as avatar forms would be sweet. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:53, 13 August 2008 (UTC)
 * Yeah, the old concepts look really cool (but then again almost every piece of GW artwork I saw looks really cool @_@). To the OP, I know that you're not asking for my opinion, but personally I don't want to know right now ^^ I want it to be a surprise for when it's released ^^; &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 14:16, 13 August 2008 (UTC)
 * I'd imagine the one on the far left and the one 3rd from the left might be avatars. It would be cool if, when turning into or out of an avatar form, their would be awesome Transformers-like effects. If there was, I would so call the golem Optimus Prime. -- Ezekial Riddle 15:05, 13 August 2008 (UTC)
 * 1. The old golem concept art is not being used. Sorry to disappoint. 2. No comment! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 16:21, 13 August 2008 (UTC)
 * Disappoint? Au contraire! That means NEW models! New is good! Mith[[Image:User MithranArkanere Star.png]]Talk 16:38, 13 August 2008 (UTC)
 * So much as it's more then a pallet swap of the power gem I'm happy (don't disappoint me now ^^; ). And sys for Multi-campaign quests :D &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 17:13, 13 August 2008 (UTC)
 * Oooooh, new concept art as avatar forms would be sweet. Yes, I'm easy to please. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:16, 13 August 2008 (UTC)
 * Up until now the new content added was usually filling gaps in areas which developed later on (end game area for prophecy, end game weapons for post factions classses in cantha) - not that we were entitled, just really nice bonuses. This new hero is brand new content of a different type... Could it be possible we will be seeing more new content like this in guild wars? New zones like the realm of the gods seems very unlikely and unrealistic but things like Luxon/Kurzick Dervish/Paragon armour or new heroes from the other campaigns. Perhaps some nice tie ins to GW2 like a sylvari hero or unanswered questions like what happened to Marshall Tasca and Marshall Whitman? Are these possibly some things you are working on? My outlook on Guild Wars has become a lot happier with your new position and already seeing some fantastic things being added to the game, although many are small (like the factions weapons) they are greatly appreciated by the people who have been around for a long time. Keep up the good work. 122.104.165.13 19:11, 13 August 2008 (UTC)
 * MOX would be cool if it was a multi-changer... had different forms based on profession combinations. I know its unreasonable at this stage but its something I would do... because it would please the geek in me. ^_^ heehee 000.00.00.00 19:20, 13 August 2008 (UTC)
 * Multi-Primary class is, IIRC unable to be done with the current game. Razah was originally supposed to be able to change primary, since it's not supposed to be created from the Mists or something. So, dream on, oh dreamers. 75.146.48.190 22:34, 13 August 2008 (UTC)
 * Actually I was remarking to the multi-change to the combination, obviously primary can't change was thinking secondary. Just looking at that artwork, thinking the warrior/dervish configuration of body structure, a caster configuration, a modified version of the last golem design as the D/A configuration :P 000.00.00.00 22:51, 13 August 2008 (UTC)
 * According to Regina M.O.X. is dervish. :). -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 21:16, 13 August 2008 (UTC)

Imo, removing the hero cap would be better than adding more heroes. But, I guess this is better than nothing.<font color="Black"> &mdash; Teh Uber Pwnzer 21:25, 13 August 2008 (UTC)
 * Making him PvE only gave me the idea that PvE only heroes would be a cool idea. Heroes which are more powerful than ordinary heroes. 122.104.165.13 22:52, 16 August 2008 (UTC)
 * Giving each hero one unique PvE-only skill would be better. For example, Jora could have the Bear form, Vekk could summon one golem for some seconds every 60 seconds and MOC could have a passive skill that when equipped makes him non-fleshy. Otherwise people would use the PvE only heroes only. Mith[[Image:User MithranArkanere Star.png]]Talk 05:14, 17 August 2008 (UTC)
 * Imo, removing the hero limit cap is a good idea, cause a lot of players, myself included, uses the same 3 heroes almost all the time. Example I don't trust hench healers, so Tahlkora and Dunkoro are always with me, the third one is usually an ele depending on the situation. As a result of this the other 22, soon 23, heroes has never seen the light (especially Zenmai & Anton) --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu  01:38, 29 August 2008 (UTC)
 * @Mage. That is a personal & "circel of friends" point of view. I use all the hero's according to situation, fun and mood. Can't wait for M.O.X. Full Derv party f.t.w. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 11:44, 29 August 2008 (UTC)

Well its sort of right most people only use the 2monk 1Aoe hero combo or the 3necro hero combo. 145.53.242.142 06:09, 31 August 2008 (UTC)

PAX Panel: Girls and Games
http://kotaku.com/5043749/pax-panel-girls-and-games Q: What is the role of male vs. female “weak” characters? Should it be 50-50? Linsey: F*ck Princess Peach. Yay Kinsey!!!--Miho 13:50, 31 August 2008 (UTC)
 * GO Linsey!!! Youre already starting a drama ;) ~ Kurd [[Image:User Kurd sig.png]] 16:18, 31 August 2008 (UTC)
 * It's "Linsey" and "Murdock", not "Kinsey" or "Mudrock"... --[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 16:28, 31 August 2008 (UTC)
 * Linsey did have a bad day or what ? Yseron - 90.27.4.21 16:49, 31 August 2008 (UTC)
 * Linsey being Linsey. If this is true. Pure, untaimed and Honest. And from what her picture tels us her ele rocks! This is game world. Not a rotary club. And Princess Peach may save Mario ... she still is a "Damsel (whining) in distress" kindah. Know plenty female players that rock in-game. Hope i am one of them. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 17:10, 31 August 2008 (UTC)
 * And on a second note...I think woman in the gaming industry bring some much needed aspects like maturity to game design, storyline and overall talent. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 17:14, 31 August 2008 (UTC)
 * Unfortunately the summary posted by Kotaku is less than accurate. I'd check out Gamespot for a better take on what happened. --Mike Zadorojny 23:00, 31 August 2008 (UTC)
 * It's not that it's less than accurate, Mike, it's that it's not accurate at all. Although AJ from Kotaku has formatted the article as if it's a Question/Answer session, it's clear from the writing that AJ has summarized the session using her own words.  I mean, I know that Linsey is modest, but she's surely not so self-effacing that, when asked a question about whether games have a gender, she'd answer in the third person: "Sometimes makes emo quests about “star-crossed lovers” but only because she thought it was interesting...."  AJ claims to have experience in the QA side of gaming.  Please tell me that someone with her writing skills would find it difficult to stay employed? Oh, and with respect to the profanity, I do feel like dropping the F-bomb when people ask me about cute games. I'm female, and I much prefer games where I can kill stuff.  ceolstan 20:41, 4 September 2008 (UTC)
 * So does this mean Arenanet's actually going to make armour for their female avatars in Guild Wars 2 instead of things for guys to drool over, Linsey? Or, at least, make casual armor and functional armour, thus there can be drooling and then their can be some sense of armour.
 * Anywoo... if there was the F-bomb dropped I'm sorry I missed it, yet I don't think their was... [closes eyes to imagine it] [hears a lot of gasps and sees a lot of shocked faces] "She dropped the F-Bomb!" ^_^ Ok, I'm done now ^_^ 000.00.00.00 23:20, 31 August 2008 (UTC)
 * I so totally did NOT say that and now all kinds of people are super pissed at me for it lol. If it wasn't for the fact that the entire "article" is full of laughably bad misquotes from all the panelists, I might be pissed. Everyone needs to go out there and let people know that I hella didn't say that and the writer was just putting words into my mouth. Ridiculous. Oh and of course all kinds of people from work have teased the crap out of me for it. /rolleyes I may never live this down. *sigh* - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 06:41, 1 September 2008 (UTC)
 * HA HA HA HA HA ...your my hero ;-). And teasing you about it...OHHHHWW YEAH!!!. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 07:06, 1 September 2008 (UTC)
 * ^_^ Sorry, but I laughed, I laughed hard! :P 000.00.00.00 08:07, 1 September 2008 (UTC)
 * I hear they are considering making a new "Linsey Says" T-Shirt line. True story! --Mike Zadorojny 12:14, 1 September 2008 (UTC)
 * I burst out laughing when I read "F@#k Princess Peach." I was confused reading both versions of the story, Kotaku's because it was written in Engrish and the Gamespot one because I couldn't figure out if the topic was women characters in games like Chun Li and Princess Peach or Barbie, or if it was women who make games like Linsey, or women who play games, like they said - housewives (they make up about half of the people I play with honest to God) and of course others. It seems silly to me talking about it - games are made for an audience, if players want sexy female eye candy in games that what should be made, if players want strong girls who save the world and at the end of the day all they want is to become housewives (ie;Sailor Moon), give them that. If someone wants to play Dress up Barbie and ride her horse", what's wrong with that? My sister played with Barbies as a kid and she loved dressing them up and playing with the horse. Different games for different tastes. 122.104.161.96 16:21, 1 September 2008 (UTC)
 * Everyone, let's gather money and send Linsey a Princess Peach plushie! Erasculio 17:25, 1 September 2008 (UTC)

I dare you, Linsey, do it! Do it; drop the F-Bomb! We all know you want to ^_^ 000.00.00.00 21:36, 1 September 2008 (UTC)
 * Heeeey guys it's not fuuuuunnnnny *pout* - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:00, 2 September 2008 (UTC)
 * Sorry. Sorry, Linsey. But, it was just so funny ^_^  000.00.00.00 21:37, 2 September 2008 (UTC)

People that say women in games are like that must play games like. And a large etcetera. MithTalk 19:45, 2 September 2008 (UTC)
 * Oni.
 * Enter Matrix.
 * Heavy Metal: F.A.K.K.2
 * Drakan
 * Commenting on female eye candy, I could not help but stifle a giggle after being to the Three Years of GW panel and seeing a female creature designer and a female character/armor designer, and that same day hear my friend on teamspeak decrying that all armor in GW is made for the amusement of men. Truth is, as a female gamer myself, I love the shiney, princessy garb on the elementalists and mesmers though I also enjoy primeval armor on my female warrior because it is so over the top 'grrrr'. Though I do think some of the hot pants stuff does appeal more to certain young gentlemen, don't forget that many of us ladies love pretty clothes! I was late to the girl gamer panel, so I missed any F-bomb dropping if there was any at all. Now I feel bad I wasn't pushy!! Kalidri 08:13, 4 September 2008 (UTC)
 * Is there a way to get the entire transcript? Because now I'm curious what was really said... And it is very funny, Linsey, and you'll never live it down :D  But, the fact that such a panel is still worthwile says enough to me, it is still not really accepted that women play and/or work on games. --Lady Rhonwyn 10:53, 11 September 2008 (UTC)
 * I love pretty clothes. I spend fortunes on them in real life! But as a woman, I do feel that some of my in-game clothes could be pretty without being totally trashy at the same time. Elementalist armour could still be lovely and princessy without looking like the inspiration came from the Amsterdam red light district! ;) /picket -- [[Image:User_Elveh_sig.png|15px]] Elv 12:23, 11 November 2008 (UTC)

100% Thank you & Awesome.
New exciting content. This will keep me in gw for a while :). Thank you Linsey. 100% thumbs up. -- S ilverleaf    10:33, 5 September 2008 (UTC)
 * I'll get a lot of fun in pre-Searing with Gwen and the imp! XD. Mith[[Image:User MithranArkanere Star.png]]Talk 13:00, 5 September 2008 (UTC)

Please, Make the "Deactivating (xxx golem)" Quests Repeatable!
Hey Linsey, first I would love to mention that I love the new M.O.X. quest chain, and I especially love the great job you did on N.O.X. But I was thinking, I would love to try it again on my main, for fun. These are some of the best and most interesting boss fights in the game, yet you can only face them once (without partying with somebody who currently has the quest) on each character. It would be sort of a waste to have it this way, with how excellent the quests are. So please, take my suggestion into consideration, I would love to have these quests repeatable. (The main quest with the 10k reward doesn't have to be repeatable though, if possible, so that players can't just farm the quest line for the 10k over and over) Cheers! Underated Skill 14:45, 6 September 2008 (UTC)
 * Indeed, it would be great to have it repeatable, with the reward being *much* reduced on repeats. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:08, 6 September 2008 (UTC)
 * Just join people in the town quest and help them get the quest in this way you can repeat the quest. Without getting a reward for it. 145.53.242.142 19:31, 6 September 2008 (UTC)
 * Generally, I enjoy repeatable quests or missions better. What if I wanted to try to solo it? Or H&H it? I really enjoyed the format with BMP, where you can repeat them and try to achieve a variety of different bonuses. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 23:35, 6 September 2008 (UTC)
 * They could be repeatable without rewards by talking to Zinn. Mith[[Image:User MithranArkanere Star.png]]Talk 18:59, 7 September 2008 (UTC)

buff for Elemental Lord and Intensitiy?
year I think that these elementalists pve-only skills are very weak. Elemental Lord: -boosts your attributes +1 -it is an enchantment spell, foes can remove it -pve skill

Glyph of Elemental Power -boosts you attributes +2 -it is an glyph, foes can't remove it -you have it all the time (it is very difficult to cast 10spells in 5 sek ^^)

I can also mention that Antidote Signet > Remedy Signet, because Antidote remove 1 + these special conditions an remedy remove only 1. casttime : 1 recast : 4

maybe it is possible to do some changes on this skills next week or next month... ___ I am German - please forgive me if I do some mistakes ;)


 * You might want to consider that you can, at title rank 4 and above, keep Elemental Lord up permanently, wheras you have to recast the Glyph to keep gainign its benefits. Also, you can only have one Glyph at a time active! So you can use Elemental Lord to raise your atttributes to increase the damage, and splash another Glyph (such as (Lesser) Energy, Renewal or Sacrifice) to make optimal use of it! Clan Yumemiru 18:56, 28 October 2008 (UTC)

Bottle of Grog
Tnx for this new item, and that it wasnt in update notes, i thought wow whats that Its great to get a suprice item ingame145.53.242.142 20:34, 18 September 2008 (UTC)
 * I would def like more surprises like that. -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 18:09, 26 September 2008 (UTC)
 * It would be a shame not having it until next year. This should drop from Corsair bosses as a rare drop. Mith[[Image:User MithranArkanere Star.png]]Talk 19:55, 26 September 2008 (UTC)

"grind" title re-evaluation/re-balance Oo.
Please, please, please...donno let that be more devaluation of existing title's? -- S ilverleaf   Don't assume, ask! 18:08, 26 September 2008 (UTC)
 * Actually, I'd be ok to see some devaluation if the change is worth it. TH and W being account-based. Kurzick / Luxon being easier to get using non-HFFF, as well as AB giving about the same or better points than HFFF (and challenge missions giving more than they do now, but not quite as much as HFFF or AB). These would be worthwhile changes *even* if some ppl feel that it devaluates those titles. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 18:28, 26 September 2008 (UTC)
 * &%^$%&*^%#$@$^&*. Then what in heavens name is the meaning of obtaining them in the first place? Cruel practice? For that I can visit the dentist. "Oh..lets just wait till all gets devaluated". -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 18:41, 26 September 2008 (UTC)
 * (1) Devaluation is a fact of life, FoW is worth less now than before. Legendary Survivor is easier to get now than when first available. (2) If you wait untill titles gets devaluated to get anything done, you'll run out of time to get everything done before GW2. As is, if you start collecting titles now, you might not have enough time to max KoaBD. (3) I'm talking about evaluating the pro's and con's, for the greater good. Devaluating something just for fun is not recommended of course. I gave examples of things that makes sense to revisit. Feel free to argue on a per-title basis, otherwise we really can't even start having an argument, much less agree on some compromise that works. (4) Some titles are just too much, for no good reason. If you can open 10 chests, you can open 10000 chests, given time and resources. There's really no extra skill requirement there. I don't see how you could even count it as devalued... but I'd agree it's frustrating if you already filled it because you'd have wasted time and resources. But does that mean that it's better to put everyone through the same pains as you? No. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 18:59, 26 September 2008 (UTC)
 * for crying out load..."lets stop calling it a game and hand out all the maxed titles right at the start". No pains, no guts, no glory. You and I worked hard for the title's we obtained. Making resourses easier obtainable is good. See last weekend. Just don't split titles nor make them account based. Work for it. And wear it proud if you put in the extra mile. If we want to loose more players that did the walk... My advice is to keep intact what hard-working/put-effort-in-it-and-wearing-it-proud- title hunters gained. Next thing you know we have a million Dragon emotes r15 in the game. -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 19:35, 26 September 2008 (UTC)
 * I don't get titles to show them to others. I get them when I make the things I like to do. And I like to open chests with all my characters, but I can't or all the points would get spread. And when you identify items, you have to save them all to the 'identifier' character. And then salvage just with that character to take the most of that... that makes no sense. Plot related things are linked to the character, but non-plot related things are not. Things that are not related to the Game plot should be account based, they are the player's effort, not the character's history. Mith[[Image:User MithranArkanere Star.png]]Talk 19:58, 26 September 2008 (UTC)

As a title nut myself, I really do understand where you are coming from, but I don't think that it is a good enough reason to not fix something that is broken, deficient or plain not fun just because we had to suffer through it at one point. I certainly don't want to shaft older players, but I want these titles to be more fun to achieve. I want there to be a variety of viable options for achieving these titles so they don't FEEL so much like grind. - Linsey talk 22:53, 26 September 2008 (UTC)
 * Thank you for even considering it, Linsey. (Granted, I've only been playing a fraction of the time that most of the 'veterans' have.) I can see Silverleaf's point, but achieving Wisdom and Treasure Hunter on multiple characters is a waste of time and money better spent on other things. I always transfer items and keys to "my identifier character" and don't plan to buy unidentified golds until I have nothing else to spend the money on. I pretty much agree with Mith; it would be great to be able to identify items / open chests / pick up Golden Eggs with all my characters. (If only because I don't think I'll want to repeat the whole process again.) Though I will admit, the upcoming HoM changes should alleviate some of the need to get the title on other characters, so if it doesn't change, I'll still be happy to work toward completion with one....Mllepandora 23:50, 26 September 2008 (UTC)
 * I agree. IMO, all titles (and all accomplishments) should work in such a way that even if the reward were to be taken away, a player would still be happy for having fun while chasing the accomplishment, and for knowing he overcame that challenge. But I doubt most of those farming Kurzick faction through FFF are having fun, and I really don't consider doing those quests over and over to be a challenge, just something that requires a lot of time...I would be very happy if titles weren't a way to say "look at how much I suffered in order to earn this symbol", but rather a way to say, "look at how much fun I have already had with this game". IMO, that's something the Black Moa Chic quest accomplished - the reward was nice, sure, but learning about the quest, figuring out what to do and following the hints of the treasure hunt were already fun enough so playing that quest was a reward on itself. Erasculio 01:24, 27 September 2008 (UTC)
 * I'd love for those titles to become account based, I agree with Mith, plot based titles shouldn't ever become account based, but the current "grind" titles could. And four of those are already account based, Lucky/Unlucky/Kurzick/Luxon (those last two are PvPvE titles, so, the cannot be but account based).  The missing two are Wisdom and Treasure Hunter.  Especially as they add something to the game that cannot be gotten otherwise (namely more chance of retaining lockpicks and a salvage bonus).  The last two, Sweettooth and Party Animal should stay character based (imo), as they are "fun" titles, and don't add anything to the game (no bonusses). I will look forward to those title changes! --Lady Rhonwyn 07:09, 27 September 2008 (UTC)
 * Those that go for all titles will probably try to get the fastest possible way. And usually the fastest way is the more grindy and repetitive. Then, the solution is making all existing ways give the same amount of poits per hour. EotN bonus point system is also great. When you make the Norn un with all the facets, you don't get as bored as other runs, because you have to kill quite some enemies before being able to get the higher amount of points and it's easier to make it with a team of Human players. But with Luxon/Kurzick, the best ways are things like HFFF or killing 24 enemies, then the bosses. So if you are a player that enjoys clearing areas, you receive less faction than if you are a player that just do HFFF all the time. Clearing one area in HM takes between 30 minutes and 2 hours, depending on size an number of enemies. So after 2 hours clearing an area, you should get either the same amount of points or even ore points that doing HFFF during 2 hours. The annoying part is doing all those calculations. Mith[[Image:User MithranArkanere Star.png]]Talk 08:25, 27 September 2008 (UTC)
 * Linsey, you never let us down and know you never will. So .... I am in carefull anticipation still in the hopes it will not mean more devaluation of titles for previous called "veteran" (and all those that farm hard for the Gw:en title's) players. -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 08:40, 27 September 2008 (UTC)

(resetting indent) Agreed. I don't think that SS/LB/EoTN titles should be account-wide at all. I actually love the way that the EoTN shrines work, and am close to maxing all the reputation titles on my main. To me, the improved shrines & books really made the EoTN titles much easier to obtain. As far as PvPvE Faction titles, I was ecstatic when A-Net changed the Luxon / Kurzick shrines to give faction similar to SS/LB, because I could now earn both titles with less grinding. However, having now experienced the "new and improved" EoTn shrines, I find myself wishing that all of them worked in a similar way, with random added bonuses and such. (wishful thinking probably, but perhaps a good compromise between grindy-ness and the fear of title devaluation?) On the other hand, I'd enjoy the game even if titles weren't being evaluated. Good luck! :D MllePandora 10:16, 27 September 2008 (UTC)
 * The only thing I don't like about the EotN bonuses is that they are way too chaotic. The bonus given every X monsters should be the same for all party members, and when someone dies, they should not lose the bonuses. You plan the strategy to rely in a monk, the monk goes AFK withut warning, you die, monk keeps bonuses, you don't. When people enter an area, they are together in the fight, and together they should share the spoils like they share the gold. So I think that:
 * The rank ups should be given always in the next 25-enemies-killed bonus after vanquishing 25%, 50% and 75% of the monsters. And not randomly or by talking to the NPCs. The rank should always be the same for the whole party.
 * Bounties, bonuses and rank up should be kept even after death and resurrection. I would go even further, and halt or reduce the gain of points when party members are dead. To make sure people don't let allies die and center in killing a boss to get the points before resurrecting them. Mith[[Image:User MithranArkanere Star.png]]Talk 10:45, 27 September 2008 (UTC)
 * Every time 25 enemies are killed, the bonus given should be the same for All party members, and not random. Bonuses change the strategy for the next step. If one gets a boss hunt and another a rampage bonus, things get annoyingly messy.
 * The rest of the random bonuses should stay as they are now.
 * I would also make some changes to the Kurzick/Luxon blessings:
 * Separate each one into a title effect (each one given by the same NPCs that gives the skills) and a bounty.
 * The title would be just like the effect of the blessing: "If you are in Luxon/Kurzick territory, you have +1..3 Health regeneration and +10..25 Health".
 * Make impossible to have both bounties at the same time (currently you can have +6 HP regen and +50 hp if you get both blessings). Even without the blessing effect, priests should be able to detect that you are working for the enemy and either refuse to give more blessings or override the other bounty with their own).
 * Make the title effect work only in areas where that faction has presence that is, only if there are priests of that faction.
 * Make the bounties there work like EotN bounties, giving more points the more enemies are killed, and not just when killing bosses (same goes for Nightfall ones).
 * That would help making them both more fun reasonable. Mith[[Image:User MithranArkanere Star.png]]Talk 10:42, 27 September 2008 (UTC)


 * I have to disagree with this one. Having the bonuses be random is more fun than having it predictable, and losing the bonuses because you die just adds to the challenge.  As for making it faster, the EotN titles are already among the easiest to get, mainly by just completing or partially completing the books.  I don't think any of that needs to be changed.  Now adding more to the luxon and kurzick track bonuses makes more sense just because the titles are so ridiculously high to begin with, and whether you PvP or PvE for the points, there are no 'quick' ways to max it.--24.92.116.83 04:09, 12 November 2008 (UTC)
 * Guild Wars is a team-based game, dying is usually someone else's fault. A nuker could get killed due to bad tanking, a tank could die because the monk screws up, a monk could die because of a bad pull. Also, non-synchronized bonuses interfere with teamwork. I'd like to see random synchronized bonuses, but that might not be feasible to code. -- Gordon Ecker 05:05, 12 November 2008 (UTC)


 * And more points in Kurzick and Luxon track when you kill enemy's under the bounty since its way to less145.53.242.142 20:00, 28 September 2008 (UTC)
 * personally i don't see how making titles account based devalues them you still have to go though and do all the same work as some one who did it on only one toon. i do how ever understand the hole i just made a lvl 1 ch and he has x title maxed and he hasn't even been to that area. but the same could be said for the fame tile. but in no way in hell would i ever want that title to be non account based. i am also sure linsey will make the changes so its not extremely easy to get the titles. i think she is going to do it in such a way that you dont have to sit and grind. and not grinding imo is the hole reason why guild was exists imo. i for one am extremely happy to see the change on some of these titles. another thought i just had is in some ways hfff dose devalue the kruzick title i say kruzick because the luxon version isnt nearly as easy or safe or fast for that matter, so i am in huge favor of that becoming at least balanced. 75.172.44.33 20:15, 1 October 2008 (UTC)
 * First, shout out from New England (CT and ME mate here to a RI peep). Second, being a player of over 2 years, I am hoping for this we working of titles.  When I play a game, I want it to be fun.  Difficulty is key ofcorse, but you have to have some fun out of it so its not a complete drag/grind for crap.  And with GW2 coming out in the future and transferable titles, I dont want to feel like I am wasting away my REAL life just for 1 little title, which BTW, we dont even know what the benifit is going to be!  Does Survivor Title give all charactors +100 HP and +5 Armor?  Does Drunkard title make you lower the duration of poison by 10%?  And from reading text on the next game, Luxon and Kurzick factions are wiped out by the Emperor... so what good are they?  I just want to be able to get a few titles under my belt so I dont feel like I am wasting my life away.  SO I say YAY to the wastering down of title farming grind. SabreWolf 14:23, 2 October 2008 (UTC)
 * Wake-up call, there won't be any tangible benefits for your toons in GW2 when 'transferring' your achievements from the HoM to GW2 -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 14:59, 2 October 2008 (UTC)
 * More precisely, you won't get any long-term gameplay benefits in GW2 based on GW1 achievements. You can expect however some cosmetic rewards (that can't be obtained in GW2), or possibly max-stats weapons early (with stats that GW2-only players can match via regular play). We have no clear idea of what we'll get. But think of the rewards we already get for finishing a campaign, handing in a BMP book (aside from gold and XP), typing /bonus, buying mags with unique minipets, and special dances or auras that come with collectors edition. Forget anything that will make GW1 players in any way better than GW2-only players. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:53, 2 October 2008 (UTC)
 * <Ignores Arduinna> Well I do hope its somthing cosmetic that gets transfered besides some name plate that says "I have no life" and thats it folks. Dont get me wrong, I like this game, but I would like a little more of a reward for doing a title then just a little tag.  Like, even if its an outfit or sword or something.  Transfering my Defender of Tyria title onto a character in GW2 just to say I did somthing in GW1 and thats it, not very appealing. SabreWolf 23:34, 2 October 2008 (UTC)

This is the update I've been waiting for (although I'll still be waiting another month+. I may even return to GW if I like it... calor   (talk)  23:47, 2 October 2008 (UTC)

Possibility to gain "older" hats?
This years festivals an added option to gain "older" hats. Would love to complete my collection with the wicked hat. Others will hope for a possibility to gain other hats they missed out on? -- S ilverleaf   Don't assume, ask! 14:39, 1 October 2008 (UTC)
 * Doubt that, there are a lot of 3-year-old minded players that don't want anyone else having what they have. They will whine a real lot. Mith[[Image:User MithranArkanere Star.png]]Talk 16:50, 1 October 2008 (UTC)
 * Just because you've been playing GW for 3 years doesn't mean you have all the hats, not everyone can afford to buy new games the instant they came out, or preordered everything. I agree that not all hats should made available again, especially for any one time events (a la day of the tengu) but then it's a hat from a yearly festival, maybe it should be considered. 75.146.48.190 17:06, 1 October 2008 (UTC)
 * I would like the pumpkinheads and witch-hats myself. But can't, because I wasn't around when they came out.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 17:23, 1 October 2008 (UTC)
 * Affoding the game or not is not a problem. The problem is people without Internet and that din't knew about the game. If you get Internt now, and buy now the game, there are some things that others could have had and you can't, and it's not your fault. If it were not possible to give everyone everything, there won't be a problem, butin the case of hats, any of them can be made again.
 * They should add an NPC one week before Wintersday, and anyone wanting other to have hats could give the hats to the NPC. Then, during Wintersday, any treasure box would have a chance to give out a hat given to the NPC. That way, the more people give hats,the more peiple get hats, and if anyone has an older hat, that would be because someone with those hats paid 10gold and gave the hat to the "Gift collector". Mith[[Image:User MithranArkanere Star.png]]Talk 13:26, 2 October 2008 (UTC)

Why should anyone be able to get past year hats? The hats are the rewards that players got for being present during that event. If they gave everyone a hat just because they want it, then I want a mini Panda too, because I wasn't around and didn't live in the right country to get it. That's not going to happen, and neither should anyone getting a hat they missed.--24.92.116.83 04:44, 10 November 2008 (UTC)
 * Ok, then I would like my first-year hats that I deleted to make room in my inventory. Keep in mind, I deleted them before you could buy more slots and add chapters.  You are comparing apples to oranges with your panda example.  Minis have in-game trade value.  Hats do not.  Who cares if people have access to hats for events they were not a part of?  I am not going to be jealous and I have neary every hat, except for my first-year pumpkin.  :( 24.33.65.202 23:38, 10 November 2008 (UTC)
 * Hat's do not show who was there. Some hats show who saved those hats after getting them, some show who wasup to 6 days after the event has finished... Since they have no effects in game mechanics and it's better giving everyone the chance to get them all than having some people that got them but then lost them, the logical procedure it's adding a way, no matte hor hard, expensive or time consuming it is, to allow everyone to get those hats. It's also more friendly with new players, so they don't feel some much like late newcomers when they see people with stuff they will never be able to get. It's polite to make new people fell comfortable. Mith[[Image:User MithranArkanere Star.png]]Talk 00:13, 11 November 2008 (UTC)

You're right minis do have a trade value, but where the example fits in is that everyone wants a mini panda, but they aren't going to get it, just like alot of people want the hats they didn't get but still aren't going to get. Plus, not everyone was given an equal chance to get a panda, so if you want to talk about being fair, talk about why not everyone was given that chance. In contrast, everyone was given a fair chance to get the hats, so long as you were playing at the time. Oh and as for you deleting your hats to make room for inventory before the festival hat maker, think of those people who didn't and who sacrificed those inventory slots just to keep their hats. They made that sacrifice to keep the things that you now want back. And yes, the hats do show that you were at the event, and if you deleted it, oh well, your mistake. You guys sound like those new age parents who think that all the kids in a little league baseball game should get a trophy, win or lose. Sometimes, in fact, most of the time, it's best to just accept the loss, and move on. It builds character. You don't have all your hats, so build a bridge and get over it.--24.92.116.83 02:54, 11 November 2008 (UTC)
 * You never know if they are ever going to give Pandas again. They gave again other miniatures once. And it's not like thay have limited stock. Mith[[Image:User MithranArkanere Star.png]]Talk 14:19, 11 November 2008 (UTC)
 * You never know if they are ever going to give hats again. They gave again other hats once. And it's not like thay have limited stock.Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 14:48, 11 November 2008 (UTC)
 * Ah, and hats are not like trophies. They are like "consolation prices" that anyone gets, the trophies in festivals are things like the New year miniature or Gamer points. Mith[[Image:User MithranArkanere Star.png]]Talk 19:51, 11 November 2008 (UTC)
 * Again, your analogy is lacking validity. Little league is a competition - it pits player against player.  You, my friend, assume that hats are some sort of token that set players apart from other players.  I disagree with you.  People don't care about hats other than whether or not they have the option to feel festive and craft one.  (Keep in mind, they have no in-game value and can't be used as armor peices unless you want to die.)  I still have not seen you suggest a legitimate reason that new players should not be able to enjoy the game equally with veterans, such as myself. 24.33.65.202 22:36, 11 November 2008 (UTC)
 * Who would be taking part in the next festival if they knew they could just stop by later and get a hat? NO ONE. Should they continue to have festivals if they did this? WHY?. -- Inspired to ____ 23:32, 11 November 2008 (UTC)

How do you figure that a festival hat is a consolation prize? Those that have a hat showed up for the festival or obtained one while they were available. You are in fact asking Guild Wars to give you a consolation prize because you weren't at the celebration(s). Or didn't have enough forsight to keep the hats when you had them. I for one do not agree that everyone should be allowed to obtain a festival hat for festivals they did not attend. Those hats attest to the fact that we the owners of said hats were present for the festivals. That is the value of the hats, if they didn't have some value (even to you obviously) you wouldn't be asking for them. -Raven-

Again you are right that a baseball game is a competition whereas the festival is not, but you are wrong about the analogy I was using. The analogy is "giving trophies for doing nothing" to "giving hats for doing nothing". You would give trophies to kids who didn't win the game, and in fact, would give trophies to anyone that wasn't even in the game or even remotely related that game. Giving a hat to someone that didn't participate in the festivals is the same. And I doubt ANET kept records of who was there and who was not, so if you deleted your hat that's on you. It would be the same if you accidentally sold a rare weapon to the merchant. And in the case of the mini panda, the analogy is "having a 'desired' item that others don't have and are unlikely to ever get" to "having a hat that you know not everyone has, and are unlikely to get". Let's say you yourself had a mini panda, and it is as rare and desired as it is today. If tomorrow ANET said that they were going to give everyone in the game a mini panda for doing nothing, you'd likely be upset. Oh, wait that wouldn't bother you because you weren't planning on selling it anyway, right? Can anyone say mini-pig? Nobody ever brings out their mini-pig for the sake of the 'pride' of owning one, because pretty much everyone has one because ANET messed up by making them far too common. Even ANET knows that because the next year you could trade 5 mini-pigs in for 1 mini-celestial pig. If the hats have no value, then why do you want your missing hats so much? Tell you what, I'll craft you a hat and give it to you. Sure you can't wear it, but at least you would have one. And as a veteran myself, it's insulting that while I kept my hats by sacrificing storage space that anyone should just be given a hat for nothing. Why don't we just give you max rank and all max titles while we're at it? --24.92.116.83 01:32, 12 November 2008 (UTC)
 * By your logic, logging in for the last 5 minutes of a week-long event should not be enough for someone to "earn" a hat. I have friends and guildies who have done just that (and I have when I have had too much work to do).  You are confounding the issue of whether or not past hats should be made available with some sort of premise that people who have them have more of a right to them than someone else.  I still have yet to see a valid reason why people should not have these hats.  What if ANET simply counted your accounts age and calculated if a hat should be available based on how long you have owned the game?  Then vets could feel "better" than novices (if they care one way or another), and people who deleted hats before the crafter implementation could have their nostalgia. 24.33.65.202 23:53, 12 November 2008 (UTC)

And by your logic, all you had to do was logon for a mere 5 minutes and get the hat. You failed to do that, and thus missed out on what you now desire to have. And as for what you see as a 'valid reason' this is clouded by your desire to have what you weren't present to receive. This would be a non issue to you if you had all your hats. As for ANET calculating your character's age to see if you were around when the hat was created, then they would also have to calculate how many golds you could have id'd, or chests you could have opened, or faction you gained, etc. prior to the titles being made. It would only be fair, right? But ANET's not going to do that, so why make a hat available to those who did get or didn't keep it? I can tell that you will continue to argue no matter what, but as far as I'm concerned, this is a dead issue.--24.92.116.83 01:26, 13 November 2008 (UTC)
 * Bleh... if older hats were to somehow be made available, I'd suggest to make them some sort of very hard dungeon or quest reward (but, please, just don't make it a solo quest where you have to repetitively kill invulnerable mobs time over time just to have a slight close-to-none random chance that one of those pesky mob could eventually drop one of those long wanted items that can only be obtained there) . Don't just give them for "free" or "as easy as being present to a given outpost at a given time". Rather than that, if player had to actually do some serious work, navigate through a 3-level dungeon (with no resurrection shrines?), fight some strong mobs, gather some material, or whatever.
 * Then, either that hat would mean "cool, you were there when event took place" or "cool, you've beaten that master's difficult quest/dungeon".
 * But, honestly, I don't see why ANet would want to make older hats available to newer/inactive players. And since Festival Hats have no real value (other then eye-candy), I don't really think the way they're made available would change.
 * Personally, I would like to be able to get every single item available in the game (cause I'm a pack rat), but guess I can live on without them. :P --NIN37 01:52, 12 November 2008 (UTC)

If you made that festival hats available through a dungeon it wouldn't be "cool, you were there when the event took place" or "cool, you've beaten that master's difficult quest/dungeon" because you wouldn't be able to distinguish between the two. Again, the value and meaning of the festival hats is to show that the player was present during previous years. If everyone was given the oppurtunity to get the hats it would completely take away the meaning. Everything in the game has value, even if its value is only to the person who holds it. The point that I think has been missed is this, if you take those festival hats and make them available to everyone the value is gone. Because, the meaning of the hat is gone. -Raven- --The preceding unsigned comment was added by User:24.92.116.83 (talk).


 * If you worry about who goes to festivals, worry not. First, festival give LOTS of consumables. Seconds, a way so you get a missing hat 1..4 times a year only could be made, so you are still able to get them all, but it takes time. Exclusivity over time is aso a type of exclusivity (and the best one in my opinion) those that are first get it first, those that are not there get it later. Like with the Material Storage and the BMP. Those that had Factions got the Storage sooner, those that paid in the GWShop had the BMP sooner, but later n, everyone was able to get anything. That's the way to go with exclusivity. Give a time sapn in which only those that meet the criteria have something, and later on, add a way so the rest can get it too. Mith[[Image:User MithranArkanere Star.png]]Talk 06:49, 12 November 2008 (UTC)

Those that attended PAX were given a mini-grawl so by your logic, if I show up to the next year's PAX and they give something else besides a mini-grawl, then ANET should also give me a mini-grawl for free, right? I think not. It's the same with the hats. You either attended and got your hat, or you didn't. If you got your hat and deleted it, then it's the same as if you had salvaged a very nice weapon. It's gone, period. I would grant you this one ammendment to your idea of having a winter gift collector to accept hats from other players to be given or won by other players. If the person giving the hat gave up their hat, meaning they no longer had the hat, and could no longer craft that hat, then I would agree to that. But otherwise, you snooze, you lose. Good day sir.--24.92.116.83 01:26, 13 November 2008 (UTC)


 * No, of course not. I mean that if someone gets a Miniature Grawl someday, later on, there should be a way to get it again. And there was. There were various miniature giveaways and the Miniature Grawl was one of them. Sooner or later more giveaways will be, you can bet on that. There are some miniatures that drops from chests. Those are the only ones that you can compare with weapons. And no matter how many you delete, you keep the chance of getting them again. And with the Birthday miniatures just making more characters and/or accounts and/o trading with other players it's all that it's needed. For hats, there is no other way, you must be there. That may fit other kind of games, but NOT Guild Wars. Any argument gave outside a GW point of view is senseless here. Mith[[Image:User MithranArkanere Star.png]]Talk 14:03, 13 November 2008 (UTC)


 * "For hats, there is no other way, you must be there." Now you're catching on! "Any argument gave outside a GW point of view is senseless here."  How's this for an argument: In GW, hats HAVE ALWAYS BEEN that you get it by being PRESENT in the right place at the right time in the game, AND NEVER been given to players that weren't.  And hats that you deleted prior to showing to the festival hat maker (whether before he existed and even to this very day) ARE ALWAYS lost and gone FOREVER.  Someone like you who clearly knows this, should accept it, and move on.  It is you who are arguing outside the GW point of view, because all GW players know this to be true since the beginning of GW and the festival hats.--24.92.116.83 19:06, 13 November 2008 (UTC)


 * You don't seem to understand. Look at the game. Are there any missions you can lose and never retry? Are there any quests you can fail or abandon without being able to retry? Skills, attribute points, items... it's all the same. No 'regrets'. You can't miss most of the content. "Pay once, enjoy forever", "Everyone in equal footage", "Same chances to win in PVP regardless of time spent getting items"... that's GW. If something is flawed or misses something when it's added to the game, it's changed afterwards to fit the GW philosophy. It was done with many things in the game, sooner or later (usually later). Examples of that are inscriptions, insignia, PvE/PvP split, Heroes, end-credits Prophecies weapons, title rebalance, the future HoM update.... And sorry to disappoint you, hats were given more than once to those that were not during the Festival. And the Canthan new year Hat it's the same every year. Just because 'it has been always like that' doesn't mean it shouldn't be changed, especially if changing it it's better for the game, for the players and fits better GW mottoes. Mith[[Image:User MithranArkanere Star.png]]Talk 19:19, 13 November 2008 (UTC)

It's a matter of opinion and preference, and arguing either way won't work. Either (1) you want old hats to be available again, or (2) you want old hats to remain exclusive to those who were there to collect it then. No point debating this, if you want change, run a poll. -- Alaris 19:42, 13 November 2008 (UTC)

I don't think you understand. Are there hats that you can obtain without having been present at the festival or obtained at the set timeframe given by ANET, and not anytime YOU wanted to get it? Could you get your icy crown in July? No! Of course not. Can you get any of the preorder in game items if you didn't preorder, or for that matter, preorder from the various nations that got weapons unique to them? No! Of course not. As for the Canthan hats being the same each year, that is just the fact of that hat, nothing more. It wasn't given twice so that players that missed it could go obtain it again. And still, you HAD to be at either the first or second festival to get it. Nobody that wasn't there got it. Oh sure the game could obviously be changed, and has been. But just because you think it should, doesn't mean that it will or that it would even be a good thing. The additions, changes, etc, have been there to keep people playing and to keep it interesting. And honestly, if everyone and their grandmother had at least 1 of every item in the game, it would be extremely dull. Imagine an entire district, and for that matter, every district with nothing but mini pandas running around. BOOOORING! ANET knows this because they did exactly that with mini-pig, such that the next year you could trade 5 in for one celestial pig to weed out the tons of mini pigs that so many people had. Imagine a district of nothing but pumpkin crowns running around. In fact, imagine that ANET hadn't even changed the hat and every Halloween the hat would be the same no matter what, just like the Canthan New Year, which EVERYONE who had previously attended the first Canthan New Year would agree was boring and a disappointment.--24.92.116.83 19:45, 13 November 2008 (UTC)
 * Hot discussion-- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 19:46, 13 November 2008 (UTC)
 * A least you agree with me. If you would hate to have a district filled with the same kind of hat, the solution to that is as easy as giving them all the hats so they can wear whatever they like, not just the only hat they have. And again, I know for sure that people that wasn't in some festival got hats, because I KNOW people that wasn't in the Dragon festival for two years and got the hat anyways by buying tokens to other players. Mith[[Image:User MithranArkanere Star.png]]Talk 20:06, 13 November 2008 (UTC)
 * he only thing I agree with you about is that having the hats is cool and fun, and that NOT having the hats sucks. But I will forever disagree that you should be able to obtain any of the hats that you missed or deleted as it would take away from the uniqueness of the hat, and only make the festivals that much more boring by taking away the one thing that makes each year's festival different from the last, with a few exceptions of SOME minor additions and changes that have been made.  But as far as the main events are concerned, only the end reward of the hat has really changed in most of the festivals, which keeps people coming back to them.  Consumables bring back people too, but I know many players that just logon to get the hat, then go off doing something else, rather than just sit through each and every event.  Just shed a tear for your blank spots on your hat collection and make a suggestion that is worth agreeing with.--24.92.116.83 20:55, 13 November 2008 (UTC)
 * Uniquenes makes things like Gollum. Bothering about uniqueness is senseless. The only thing important about a game is having fun and anyone that has fun by trying to get others envious it's just well, any word describing that kind of people would be too much for this site, and kids may be reading. The more the merrier. That's the way to go. Mith[[Image:User MithranArkanere Star.png]]Talk 21:15, 13 November 2008 (UTC)
 * Bothering about the things you don't have in a game is senseless. And I don't make anyone envious of anything.  Envy is something within one's self, that makes them want what others have and which is soley one's own responsibilty to control.--24.92.116.83 21:38, 13 November 2008 (UTC)
 * Same goes for uniqueness. When I go for a title, I don't go to show off. I get it because I like the title. I made some things before they titles ever existed, that's proof of it. When you get things, you get them for yourself. Hats are inside the game, and people can get them for themselves if they are limited in time. If things change over time, that's not a problem if you can't get them anymore(like some weapon drops that can't be found again), but if things still exist, there is no reason to keep anyone from getting them. Mith[[Image:User MithranArkanere Star.png]]Talk 22:20, 13 November 2008 (UTC)

You contradict yourself. "that's not a problem if you can't get them anymore(like some weapon drops that can't be found again)" You can't get the hats anymore, so it should be no problem. "but if things still exist, there is no reason to keep anyone from getting them" The scorpion bows still exist, but you can't get them anymore. Hippos still exist in the game, but you can't charm them anymore. Your logic is flawed. Contrarily, there is no good reason to allow anyone to get anything that still exists in the game. Your only reason is that you want it. Besides, if all you want is the hats, you can buy/get them from other players, you just can't wear them. So what if the item is customized. Hmmm, makes you wonder why ANET made them customized in the first place. Oh yeah, because it was meant to be a reward to the player/character that met the minimum requirements to obtain one...just as if it were a contest. If you weren't in the contest, you got nothing. If you got your reward and deleted it, you have nothing. It seems pretty simple to me. How is it that you can't get that?--24.92.116.83 22:57, 13 November 2008 (UTC)

Mith I notice that a continuous theme for your opinon and ideas are everything is equal for everyone. I personally would love to have a house featured in some Life Styles of the Rich and Famous type mag, but then if we all did, there would be no need for those types of mags. The way people as a general rule work is this, he who has the most toys wins. We are driven to show our stuff and our style, why do teenagers work? Most of the time its to buy the newest hottest clothes or shoes. Even in GW style games the ultimate goal is to have that title or that mini pet. Why do people stand in town afk with their pets out, to show the rest of us what they have. Why do we go for the elite armor, because it looks the coolest and we want to look cool. I include hats in this, we want hats to show off that we played in 2005, 2006, 2007 going into 2008. When there is too much of a good thing, then nobody wants it anymore and in the case of the festival hats the meaning is lost. -Raven- --24.92.116.83 01:15, 14 November 2008 (UTC)


 * Again, this is GW. Everyone IS equal. Mith[[Image:User MithranArkanere Star.png]]Talk 14:13, 14 November 2008 (UTC)


 * Wrong. GW provides balance to somethings in the game, but not everyone is equal.  If they were equal, a Monk/Ele would be the same as an Ele/Monk, with the attributes for each professions being the same, such that an Ele/Monk could monk just as well as if he was a true monk, gaining all of the advantages of his secondary profession.  If everyone were equal, there would have been no pre-order bonuses for anyone, let alone bonuses that were only made for certain countries.  There would be no collector sets of guildwars with special effects exclusive to them. If everyone were equal, you would have all the same hats as someone that does.  Which reminds me of something you said earlier.  You said that you get the hats and the titles for yourself, no one else.  I'm going to call false on that.  If it were true, you wouldn't have your own user page here on wiki displaying your accomplishments and hats for others to see.  Admit it.  You don't need a web page for yourself to know what hats you have or what titles you have obtained, and even if you just wanted a page to see if just for yourself, you could just have it stored locally on your PC, for only you to see.  Nothing I have seen about you in this discussion and on your page indicates that you want to be equal, or that shows you are some humble person who only gets the items for himself.  You want to stand out from others, just like everyone else, and that is normal. Everyone does.  You're just upset because someone else could put up their user page and show off that they have all the hats, and all the titles, and all the mini-pets that you don't have.  Well, that is where GW players are not equal.--24.92.116.83 19:09, 14 November 2008 (UTC)
 * And that's what should change, because everyone in GW is equal. Mith[[Image:User MithranArkanere Star.png]]Talk 20:19, 14 November 2008 (UTC)


 * They are not. You are so drowning in a bathtub of 'wrong' that you don't realize that all you have to do is sit up and admit that you've lost the argument in order to save yourself. But I suppose your ego and your envy won't allow you to do this.  Next, you'll be arguing that you should also be given a mini-frog, which we all know that only Gaile Grey has.  You must come to the realization that whether in a game or in life itself, no one is truly equal with everyone else, and not everyone is given the same opportunities as everyone else.--24.92.116.83 20:28, 14 November 2008 (UTC)


 * It is true that I've said 'everyone', but there's always exceptions. People can't get things like CE and preorder keys unless they eBay them or Anet finally add them as update packs in the GW shop. But we are not talking about exceptions. We are talking about 'everyone', the average player, the common fellas. Anyone with just the main keys: 3 campaigns, 1 expansion.
 * Hats (excepting the Tengu one) were give to everyone. Not only to GMs, not only to CE owners. Everyone having normal keys.
 * Although it's true that I'm right so often that I developed the bad habit of thinking that I'm right most of the time, this is not the case. This is the suggestions page, and we don't come here to 'win' discussions and get things done. We come here to explain how we see things and what we think that should be done. Since it's seems that I can't explain something like that to you, I hereby declare you as "hopeless", dear friend. Feel free to 'feel like winning' if it's that what you want, XD. Mith[[Image:User MithranArkanere Star.png]]Talk 21:05, 14 November 2008 (UTC)


 * Let's analyze your statements Mith[[Image:User MithranArkanere Star.png]]Talk: It is true that I've said 'everyone', but there's always exceptions. The term everyone is an all inclusive term, meaning that you can't have exceptions. Anyone with just the main keys: 3 campaigns, 1 expansion. ::::::Hats (excepting the Tengu one) were give to everyone. Not only to GMs, not only to CE owners. Everyone having normal keys.  Not true.  The players, and even the GMs had to be present at the festival at the right time and place, or provide tokens to the right person at the right time in order to get a hat.  If 'everyone' had been given a hat, then it would have just appeared in their inventory when they logged on, so you are incorrect. Although it's true that I'm right so often that I developed the bad habit of thinking that I'm right most of the time, this is not the case. Past successfully won arguments are irrelevant to any current argument, so being right most of the time means nothing. Incidentally, that is a very arrogant conceited claim to make of one's self. We come here to explain how we see things and what we think that should be done.While this statement is partly true, we also come here to support or refute ideas we want or do not want included in the game.  You can't expect everyone to always support your idea. I hereby declare you as "hopeless", dear friend.  Ending an argument or discussion in this manner is egotistical, arrogant, and inappropriate.  Who are you to be in a position to declare anything?  If this is how you 'win' discussions, then you must be living in some fantasy world where everything goes your way.  Good luck to you in the real world. You might has well have said you were taking your ball and go home to cry to mommy. I happen to agree with user. 24.92.116.83, and I bet many others do too. Possibly even Linsey.--209.194.208.116 19:03, 17 November 2008 (UTC)

So, you're taking the "I can't win the argument, so I'll call you hopeless" way out? You put in your suggestion, and I countered it, which is really part of what this page is for. You keep saying that ANET made guild wars players equal, but that is not true. They made them balanced. And the word equal and balanced are not the same. Need an example? Fine, here's an old riddle. Which weighs more, a ton of feathers or a ton of gold? The answer of course, is that they weigh the same. Now for the real question. Are they equal? Which would you prefer to have, or which is worth more? Well if you're a stubborn person like you seem to be, you have to say that they are both 'equal'. But for all of us living in the real world, gold is clearly more desireable and worth alot more than feathers. ANET does not equalize players, they balance them, such that a player can then tip the balance in their favor to win. If players were truly equal, then PVP matches would never be won or lost because the balance could not be tipped one way or the other. My friend, it is you who are hopeless.--24.92.116.83 21:18, 14 November 2008 (UTC)

Oh and let me add this. You say that you come here to put in suggestions and not 'win' discussions. If that were true, then why have you argued about this for several days now? You can't even be true to yourself. In addition, you claim that Guild Wars makes players equal, and yet your suggestion itself does not provide any equal benefit to all players of the game, the common fellas you speak of. Your suggestion only benefits those players that do not currently have their hats, and does nothing for those that have all their hats. Where's your equality there? So let me make a counter-suggestion, one that can give players like yourself a chance to get your missing hat, but also can provide a benefit to those that already have all their hats. Rather than have a gift collector like you suggested, let's just make the hats non-customized, such that any player could sell their hat to anyone else. But there has to be a catch, something to balance that, since at the moment, anyone can create an infinite number of hats given enough gold. So the catch is this. If anyone does sell their hat, that means that they actually sell all rights to it, meaning that they can no longer craft any more of that type of hat, AND they cannot retain a copy of that hat. This would be the same as if the hats were just like any other item in the game that is not customized. Those looking for a missing hat have a chance to buy it, and those who have hats can profit from them, at the cost of sacrificing or giving up their hats. That suggestion is far more equal than yours, wouldn't you say? Oh, and as for the 'argument' you weren't trying to win (because you don't try to do that here, remember?) feel free "to feel like losing, and admit defeat". Be honest with yourself at least.--24.92.116.83 23:22, 14 November 2008 (UTC)
 * Let's try to settle this "non-argument" like adults. (1) Whether old hats are made available to players who did not attend is a matter of opinion. (2) Arguments based on balance are irrelevant, because balance refers to combat strength. (3) Arguments based on players having gained the hats normally are irrelevant, because nothing prevents game devs from changing that decision (except time, costs, and consideration for players). (3) Arguments based on players needing completeness are irrelevant, because players don't *need* hats for anything else but cosmetics, especially as these don't go into the HoM. (4) Arguments on being right or wrong are irrelevant, because when it comes to opinions (as opposed to facts) there is no right or wrong. (5) Arguments based on "most GW players" or "all GW players" or "everyone" are irrelevant unless supported by a poll.
 * So if either of you is serious about "winning the argument", put up a poll. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 19:30, 17 November 2008 (UTC)
 * I do agree with you Alaris, at least to some extent. (1) Yes, it is a matter of opinion whether or not old hats should be available again, but that's just restating the argument. (2) But you're right, arguments based on balance are irrelevant, which is one of the points I was trying to get across to Mith Talk. (3) As well, you agree with me that just because it is in the game doesn't mean that everyone should get just to be complete, which is another point I was trying to get across to Mith Talk. (4) I do in part disagree with you though about arguments being based on right and wrong are irrelevant, because I believe there is a universal morality that we are all aware of, whether or not we follow or consciously agree with it.  For instance, it is universally immoral to kill someone, but that doesn't keep anyone from successfully arguing that they were 'right' to kill someone if it were for self defense, for instance. My argument of right and wrong in respect to the hats is based on the history of the hats being treated essentially as 'limited edition' items only made available to those players who met a certain criteria, within a certain timeframe in order to get them, and that in the case of most of the hats have not been repeated in order to maintain that level of 'exclusivity'.  For example: If you bought one of a few, limited edition baseball cards that was only supposed to have X number ever created, and then later on that exact same card was then manufactured and sold on a massive level, wouldn't you agree that it would be universally immoral for that company to have done that?  So that's the argument I'm making with the hats.  Now I know, ANET has never said that they would never repeat the hats again, however, it can be argued that based on the history of the hats, they were intended to be this type of 'limited edition'. Wouldn't you agree? (5) I simultaneously agree and disagree that you need a poll in order to make an argument based on everyone, or all players.  I agree in that I don't know what everyone would answer to any particular poll, but I can disagree in that if everyone based their answer from what they know to be universally moral, and were truly honest with their answer, that they would have to agree that by making a limited edition no longer limited, or 'special' that it would take away from the value of that item, and would be unfair to those who owned one of those items while they were limited edition.  Wouldn't you agree?  In addition, polls can be manipulated, inaccurate, and unfortunately, skewed by human nature.  If you ran a poll that asked everyone if they believe they should be given a million dollars for the type of work they do, how many NO's do you think you'd get? Now run a poll that asks everyone if they believe their neighbor should get a million dollars for the work they do.  How many YES's would you get, and how would that number compare to the first poll?  Obviously, greed has alot to do with the results, so if you ask GW players if they think they should be allowed to get past year's hats, how would you know if the results were based off the greed, or based on what they truly, in their heart of hearts believe to be morally right and fair to those players who already have all their hats?  See my point?  My argument with Mith Talk was more about making him re-evaluate his concept of fair and unfair, than it is about winning or losing the argument, or for that matter, in some way to twart any effort to make his suggestion come true.  All I'm saying is, how fair can it be for those that already have their hats, and who made a sacrifice of sorts in order to get and to keep those hats up to this very day?  The universally moral answer would be that it isn't fair.  See my point now?  Ok, enough said.--24.92.116.83 01:32, 18 November 2008 (UTC)
 * Attack of the giant wall of text! Hide! Ok, seriously. (1) I agree with either, both, and neither of you. It's a simple matter of opinion. Please don't take my arguments to support you selectively. (2) Universal morality is an ill-defined concept that oddly, too many people disagree on. Like common sense. We're talking about hats here, not killing people. And I believe that rules and customs can be and should be changed for the greater good. In my views, progress trumps tradition. Now whether having free access to hats represents the greater good, it's a matter of opinion. I am undecided on that, if I was asked in a poll, I'd probably respond "bacon". Not because I take the issue lightly. But because I truly believe that either way you choose, some people will suffer. (3) Greed runs both ways. Greed of players who want hats they don't have. And greed of players who have hats most other players don't have and want to keep them exclusive. Same boat as far as I'm concerned. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 02:02, 18 November 2008 (UTC)
 * Ok fair enough. And sorry if I got too verbose for you or anyone else. It is sometimes easiest to take the middle of the road, and that's your stance.  I wasn't really trying to use your arguments to support mine, because your arguments on the irrelevance of balance or player completeness are the same as mine, and I was just agreeing.  That is allowed right?  It could be argued that the greater good is also an ill defined concept.  What exactly would you base that on anyway, if there wasn't a universal morality to gage it by?  Yes, greed does run both ways.  Won't argue that, nor did I claim that the motivation for the 'haves' isn't based on greed of having what the 'have nots' don't.  I merely pointed out that greed will sway the vote, no matter what.--24.92.116.83 03:25, 18 November 2008 (UTC)
 * Well, I don't take the middle road because it's easy. I take it because it's right. The middle road is often hard, because you can see both sides of the story. We do agree on many points, like the ill-defined greater good, the irrelevance of balance or player completeness, the that many players are greedy... But if we can't trust the vote... what then? Democracy is the dictature of the many over the few, but it's still the better way we have to deal with problems like these. Failing that... status quo? Perhaps the middle way isn't so bad afterall =D -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 05:12, 18 November 2008 (UTC)
 * Good points all. But, you can't claim that being on one side or the other means that one cannot see both sides of the story either. It isn't just the middle that is often hard or easy, nor right or wrong. But then we'd have to put that to a vote as well.  If everyone always voted middle of the road, then I suppose you're right, the status quo would prevail.  In this case, the status quo would result in no changes to the hats whatsoever, and I'd be happy with that because that is what I was arguing for in the first place, which brings us back to my first response to this entire discussion; "Why should anyone be able to get past year hats?" To which my answer would be, "Because it's not necessary. Just leave it be."  We only got into, "is it fair or not" when Mith Talk laid claim to "equal rights to all, but special rights to those without hats".  A contradiction in terms that I felt compelled to address, and for which a vote is unnecessary.--24.92.116.83 06:09, 18 November 2008 (UTC)

Usable Hats
I love my hats (black dragon w00t!) but i can't wear them during normal play. I know giving max armor headgear to lowlevel players is not something you would want to do, but maybe add armor crafters at hells precifpice, gate of torment (or w/e) and at hells precipice to give experienced players hats they can actually wear? 76.188.100.220 19:35, 1 October 2008 (UTC)
 * The whole idea is for them to be decorative. Nothing more.-  V a  n  g  u  a  r  d [[Image:User-VanguardAvatar.PNG]]19:37, 1 October 2008 (UTC)
 * And that would also apply for every "elite" armor in existence when you can just get maxed armor for ten to a hundred times less. Shayne Hawke 23:00, 1 October 2008 (UTC)
 * Armor crafters should have a 'reinforce armor' option, usable by characters from level 2 to 20. It would cost 100 per character level for reinforcement plus 500 for the upgrade slots. 700(level 2)..2,500(level 20)gold. So, anyone wanting to turn the starting armor into a level 20 armor, would just have to store it, wait until getting to level 20 and then talk to any armor crafter. Choose the 'reinforce' tab, and the crafter would show a dialog like the Customize tab. Select the item to reinforce, and depending on your level you can reinforce the armor from the current armor to the maximum armor of your level. Insignia and Rune slots would be also added (and if there were upgrades already you would receive a warning, accept the warning and the runes and insignia vanish). Head pieces would also get a "+1 Item attribute" modifier, that would be added if the head piece had none, and would replace the original if the item had one already. That way people could use the starting armor during the whole game just by paying a little more that for a new non-prestige armor. Collector armor pieces would also accept reinforcement. There are n pre-Searing armor crafters, so if pre-Searing characters wanted to benefit from this, one would have to be added (like the one that only customized, one that only reinforce would be added). Also a new Guild Hall NPC would be added to reinforce armors, nearby the weapon customizer.
 * Hm... yeah. That would do quite well. Mith[[Image:User MithranArkanere Star.png]]Talk 13:36, 2 October 2008 (UTC)
 * An idea I had long ago was to make them scale, similar to Hero armor. --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 14:25, 2 October 2008 (UTC)
 * Currently, there is a cost for upgrading armor, especially if you upgrade everytime you can during normal play. It's not a big deal for me, but I think upgrade options should approximately match that cost. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:32, 2 October 2008 (UTC)

There should be separate slot in inventory panel for festival hat. This way you could wear normal head gear and if you wish festival hat which would modify its look. This way there is no need for makeing changes to the FH like adding AR to them in order to let players wear them and still have armored head. This slot should also have "show in towns/combat areas" menu like head gear and cape.
 * Although I would like to wear festival hats as armor, I think the main reason they are not max armor is actually to prevent people going into missions wearing them. It takes away from immersion / seriousness. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:56, 6 October 2008 (UTC)
 * Not as much as monk's tatoo patern armors or to less degree necro's scars patern armors.
 * As if that keeps my monk from wearing her witches hat... It even has hat sup healing rune... --Lady Rhonwyn 17:22, 6 October 2008 (UTC)
 * Alaris, kind of lost seriousness when you have armor that doesn't even cover the basics.


 * "I have magic ink to protect me and/or armor that exposes my chest/heart/boobies... please don't hit right there [points to exposed flesh] Ok? Ok.  ^_^ You're such a nice monster.  ^_^ Now, let me kill you!"


 * [runs into battle]


 * "SIFHAAAALLLLLLLAAAAAAAAAAAAAAAAAA!!!!"


 * I don't see why it wouldn't be fun to make, and I can't say this with a straight face, actual armored versions of the masks for use to wear with an armor rating. Put a crafter, or upgrade the Festival Hats did to exchange a festival hat and say 5K to get your profession's version of it. 000.00.00.00 19:30, 6 October 2008 (UTC)
 * Seriousness? Hey I'm playing a game to have some fun here, who need seriousness. --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 19:31, 6 October 2008 (UTC)


 * Kurzick Warrior Armor + Pumpkin is the only reason needed to add the suggestion. Mummy masks + Ancient armors are good one too. Mith[[Image:User MithranArkanere Star.png]]Talk 21:40, 6 October 2008 (UTC)
 * Personally, I think masks should be usable as actual armor with all the benefits. There's a few I'd be wearing regularly. I just added the comment above as an explanation for the possible reason why the devs implemented that way. Magic ink tatoos make more sense in a fantasy world than a Halloween pumpkin head or a Christmas hat. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 19:38, 17 November 2008 (UTC)

Frog Days of Summer Special Event
The Gaile Grey Farewell event was great, I'd hate to see all the work you guys put into it go to waste and would like to ask if it would be possible to push the event to August and rename it The Frog Days of Summer? There are already so many events in April and none in August and this was a great event the code is already there and I'd hate to see a great event like this lost. I think you guys aren't going to rerun it so why not move it. I thought Frog Days of Summer plays nicely off of Dog Days of Summer and there were loads of references to the Frog in the GG event so there wouldn't have to be any change to the code. Just something to think about doing with the event besides scrapinig it.Chieftain Heavyhand 12:30, 10 October 2008 (UTC)
 * Nice idea...Lets see what Halloween, Winterfest and the Dragon Festival have in store for us. Next august is a long time away..about the time for gw2 ;-). -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 13:10, 10 October 2008 (UTC)
 * They need an "Evil Dark Day" or some such, a whole "what if" festival with prizes and quests from the "what if Shiro won" situations, or Abbadon. We could have ghosts and stuff roughing up players in outposts.  ^_^ 000.00.00.00 19:59, 10 October 2008 (UTC)

Question/Suggestion About/for the Hall of Monuments Account Wide/Per Character upcoming/announced Update.

 * I was just wondering how this update would take into account people who have the same armor style on several different characters. For example on my Ritualist I have norn armor because I like the northern monsterish look that it has, However I also think that the Only good looking paragon armor is the norn armor. However if the new update is going to make the monuments account based then I would feel like I would be wasting my money getting a second set of norn armor when I already have one set on my account, my question is simply this, does Anet have any plans for there to be aditional rewards for players who have achived the same HoM multiple times or will they just be left 50k poorer when GW2 is released. I am asking this because getting 2 sets of norn armor would not bother me so much as the fact that norn armor is also my favorite for rangers, and monks just to name a few, and if I will just be wasting my money on these sets then I would rather buy other less fun armors for these characters. If anet has a plan for this then all is well and the rest of this can be ignored, if not though I would suggest a repeat system which would, for each repeat of Norn armor, or canthan protector, or mini whiptail a small obilisk or monument be placed behind the monument with the roman numeral for how many times the achivement has been repeated, then when GW2 is released the player could be rewarded for repeats as well, not as much for the initial accomplishment but something. Perhaps when GW2 is released they could get repeat tokens, 1 for each repeat they have earned and these could be redeamed for a max weapon with a unique skin or something like that, instead of the say unique armor set that would be recived for getting norn armor in the first place. I was just wondering about this so thank you for your time. Kraken 03:28, 26 October 2008 (UTC)
 * I Guess that there's a difference between Monk Norn Armor and Ranger Norn Armor and that they will be marked as different armor sets. But i'll guess we won't know for sure how linsey solved this puzzel until next week. Unleas she is planning to tell us :P Or maybe i missed something and she already did <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 19:55, 26 October 2008 (UTC)
 * I can't wait to see whats exactly happening with the Hall when it comes to the Armor. I've got 3 dervish armor (for my main) and 2 Ele sets from Factions.  What concerns me is that Dervish doesn't have an elite for Factions and there are the other professions that don't have armor through all campaigns.  Are we going to have wholes in our monuments?  Lots of questions.  Hopefully, this update will come soon so we can have them answered. 000.00.00.00 08:32, 27 October 2008 (UTC)
 * Probably when it comes to armor, only elementalists would see elementalist armor, like only elementalists can see other elementalist's armor in the Dye preview panel. That is, profession-wide instead account-wide. Mith[[Image:User MithranArkanere Star.png]]Talk 14:11, 27 October 2008 (UTC)
 * In the meantime, I'll just keep off buying armour... (until I know more, which should be this month!) But, Kraken, why would you feel you've lost 50K? As you yourself said, you like the Norn armour for the rit, and you like the Norn armour for the paragon.  Do you only buy those armour for your HoM or because you like them?  I personnaly wouldn't buy armour just for the HoM (ok, maybe one set...), but because I like the armour on my character. --Lady Rhonwyn 14:52, 27 October 2008 (UTC)
 * I hate the lack of information. 000.00.00.00 18:32, 27 October 2008 (UTC)
 * Keeps me curious instead of already knowing and working towards. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 21:44, 27 October 2008 (UTC)
 * i think that its going to be that when you see your armor in the hall you will see each toon in that armor so you will see both your para and your rit in there norn armor side by side. thats how i think there going to solve the problem of armor sets that certain class dont have sets for. 75.172.47.176 01:56, 28 October 2008 (UTC)
 * I was just under the impression that if you had a set of norn armor on one toon, then when you view the HoM on another toon it will display as that toon in that sort of armor (for example my assassin would see assassin norn armor from the norn rit armor I have). I would not really feel like i lost 50K, but if I had the money to buy a new set of elite armor and it would not count repeats then I would prolly get a different set that I don't have yet. Even so I might just get the nore armor for my paragon anyway because it is the only armor set that includes pants=P Kraken 19:51, 28 October 2008 (UTC)
 * Except that, for example, there are not Prophecies armor or no end of Nightfall armor for Assassin. What would the game display then instead if you had, say, a Granite Citadel El armor ??? Thus this seems to be an unlikely choice for the upcoming update. Jaxom 19:56, 28 October 2008 (UTC)
 * yea thats why i think its just going to show your warrior in his elite in your sins hall next to his elite armors.75.172.47.176 22:19, 28 October 2008 (UTC)
 * Given how they always go with the easiest-cheapest-simpliest way (for obv reasons), I bet the Account HoM will show the generic armor statues we have seen before they got updated to show Our characters in their actual armors. I just can't see the account HoM remember all that extra data required to properely display them. This also means no duplicates, e.g. having Vabbian on your Warrior and Ele won't count as 2 armors. --<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 12:30, 6 November 2008 (UTC)

Back to the original question though... how will repeat items in the HoM on various characters affect GW2? I've spent so much time getting hero armor and buying minis that I have several repeat items... is it worth doing UW on three characters and putting all that in? If I have 4 Livias across my account in my HoM will I get credit for all of them somehow? This question needs an answer... it will drastically affect how I play the game and I'll stop wasting resources and time putting on repeat accomplishments. For now, all we know is that we'll be able to view a combination of the stuff we've gotten on the account, and that's a nice feature. But I want to know how this will affect GW2. I hope I'm not wasting my time on repeats.

Account Wide Treasure Hunter & Wisdom
I've been wanting it ever since those titles came out - awesome ^_^ ~ | <font color="#008000">Pae  - Talk | 01:25, 28 October 2008 (UTC)
 * can you explain this "For those concerned about the ability to farm unlucky points with this change, we will also be making adjustments so that this merging of titles will not negatively effect your game play." a bit more? dose this mean you are going to incresse the chance a lock pick has of brakeing? -_- dear god plz no, i have them brake almost every time i use one.75.172.47.176 01:53, 28 October 2008 (UTC)
 * At long last. Thank you! Sjeng  [[Image:User_Sjeng_Sig_Icon.png|13px|talk ]] 06:19, 28 October 2008 (UTC)
 * Thanks a lot m'lady, may the Mad King Thorn bring you lots of candy, cookies and other spirited beverages for such a kind act. Jaxom 06:50, 28 October 2008 (UTC)
 * /roar Finally my other girls can use those lockpicks and keys too!  Thank you, thank you, thank you! (can't say it enough) --Lady Rhonwyn 07:31, 28 October 2008 (UTC)

Can you stop making me (and others) get faith in Anet again please? I might actually start enjoying gw again and all? You cannot go around and make everyone so pleased and happy? -- S ilverleaf   Don't assume, ask! 07:58, 28 October 2008 (UTC)
 * I enjoy it when little bits of confirmed information come out, its like a trailer or teaser of a movie, get you excited and want to actually see it. Now, if you if could give us some confirmed info on the HoM ^_^ hint hint  No?  Ok, I tried at least.  How about now?  No?  Ok.... now?  Alright, I'm done with this now ^_^  000.00.00.00 08:28, 28 October 2008 (UTC)
 * Ohww..ohhww...I know a solution...Instead of being nice Linsey, solving questions and listening to insights players want to share with you, you could... ehmmm...use n00b, say you discussed it already and nothing will change or stop responding all together and not come ingame........NAHHHHHH! Perfect as ever Linsey! Thank you from a lot of players I have informed about your adjustment to wisdom/treasure title. I haven't found one that is disappointed by your hard work (and team members that helped if that is the case). -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 09:30, 28 October 2008 (UTC)

That's brilliant, thank you Linsey Yol 09:32, 28 October 2008 (UTC)
 * Yarr perfect no more switching around everything to my ele and also good to see that the points u collected on the others chars also add up *happy face* -- Bellando Mara 10:47, 28 October 2008 (UTC)
 * |10001|10051|664858|147551;-102001;181568;-102234|ecard|P1R9S|ecards?&totalCategories=52&sortBySelect=&categoryId=-102234 THANK YOU!!! ( Qanar | talk ) 11:48, 28 October 2008 (UTC)
 * LOL ^_^ 000.00.00.00 11:54, 28 October 2008 (UTC)
 * Epic Title Change! It won't make gaining the max title that easier, but it sure saves a lot of annoyance. Huzzah indeed. -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 13:40, 28 October 2008 (UTC)
 * Yay. No more shackles for those titles. The best part of this change is that it's done EXACTLY the way I wanted it to be done. I love it when a plan comes together! Mith[[Image:User MithranArkanere Star.png]]Talk 15:55, 28 October 2008 (UTC)
 * 3 raised to the 3,000,000,000,000 power cheers for Linsey and her awesomeness of updating power!!! Kraken 19:55, 28 October 2008 (UTC)

Don't worry, I am not messing with the retention rate of your lockpicks, just how many unlucky points you get if a pick breaks at higher levels of the title tracks. Glad everyone is so happy about this one.- Linsey talk 23:39, 28 October 2008 (UTC)


 * That's a great move. 3 months or so ago i got my r6 unlucky, and the daunting task of maxing it was making me miserable. It would be nice to see my current rank rewarded somehow, while making the title overall easier to max. It always bugged me that lucky was much easier to max than unlucky, and lucky even carried benefits! Made no sense to me. 189.33.167.215 14:54, 29 October 2008 (UTC)


 * Yay! Another one exactly as I wanted it to be! And what's more important: more logical. If a lockpick breaks when you have 98% chance of getting it, you must be REALLY unlucky, since GW has not "lock picking" skill like D&D, XD. Mith[[Image:User MithranArkanere Star.png]]Talk 16:24, 29 October 2008 (UTC)

Changing these titles to account-wide is great, but still opening/identifying golds 10,000 times is still a big ask for some players. (This is just my opinion. I do not wish to be flamed for this.) Robert Batchelor 19:29, 31 October 2008 (UTC)


 * I don't know how I feel about this...with my characters, I have my 4 favorites--my mes, ele, monk and ranger--and each one gets 1 special title that none of the others do. I sort of like it that way, as most players have multiple slots. I liked it that way not only because it makes each character special in their own way, but it also gave me plenty of goals to work on before GW 2 comes out so I don't run out of things to do. I'm a little worried.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 23:15, 1 November 2008 (UTC)


 * I like this change, I have 16 player account, and having each one transfer all the dang golds to 1 main person.... that is just annoying, espcially when you dont have any room in storage to make the transfer... so I like this change! SabreWolf 15:35, 3 November 2008 (UTC)

Quick question concerning this change... If I have X-amount of identified golds/high end chests on one character, and after the skill balancing I decide to delete that character, does the amount that that character added to the over-all (account wide) title tracks get deleted as well, or will it be permanently added to the title tracks? Rapskallyon 22:31, 5 November 2008 (UTC)
 * Look at her response in the section below this... 66.190.15.232 22:48, 5 November 2008 (UTC)
 * Doh! Thank you! :) Rapskallyon 13:13, 6 November 2008 (UTC)
 * Two more days! I've even started ID'ing on farmers, and unlocking on my non-main. Yay!

More Title Change Questions
Same changes to party/drunkard/sweet tooth? =] All my babies want to be candy corn's. --The preceding unsigned comment was added by User:68.4.161.184 (talk).
 * There is an excuse to make Wisdom and Treasure Hunter account wide. They both give in-game rewars (salvage bonus and lockpick retention).  But the three consumer titles (sweettooth, party and alcoholist) don't.  So, I don't think there's a reason they should be made account wide.  Though I agree that party items should drop more often... --Lady Rhonwyn 07:17, 29 October 2008 (UTC)


 * Yea, either make sweet tooth, drunkard & party animal account wide or increase the drops for them. @ Lady Rhonwyn: There are some sweets that give bonusses, so if you're saving those up for your main, you can't use them for other chars. 213.119.91.212 08:28, 29 October 2008 (UTC)
 * Yes, the sweet gives a bonus, but not the title... While TH/W as title give a game bonus.  That's what I meant :p  Don't get me wrong, I wouldn't mind if those titles were account wide, I just don't think there's justification for it. --Lady Rhonwyn 13:41, 29 October 2008 (UTC)

Linsey - Regarding multiple characters' wisdom/treasure hunter points being cumulatively totaled, you wrote: "Players will need to log in with any character that has points towards this title track for those points to count towards the total." If we log into a character so that the points can get added to the total, and then delete that character, will the contributed points still be displayed, or will the total drop? In other words, once the update in November is complete, will points for the wisdom/treasure hunter titles be considered on all characters even after they're deleted - or do only existing characters' points count toward the total? Please let us know so that we don't have to find out the hard way. Ninjatek 14:21, 29 October 2008 (UTC)


 * As Regina describes it, points get added to an 'account wide' version of the title when you log for the first time with a character that has he character version, and then probably the character version is hidden or removed in any way (like with the survivor if you don't get to rank 1) so logic dictates that once you log with a character and the points are made account wide, you can delete that character if you want. Unlike the 'loot tites': lucky, wisdom and treasure hunter, the 'festival titles' have no rewards and don't affect gameplay in explorable areas. They are merely gold sink titles. So they being them account wide or not is not really important. Although Drunkard is a bit annoying as it is, and it could use some love. Mith[[Image:User MithranArkanere Star.png]]Talk 16:30, 29 October 2008 (UTC)


 * Eh, that sounds more like an assumption than a dictation of logic. One could easily assume the opposite - that if a character is contributing to a pool of Treasure/Wisdom points, and that character is deleted, then that character is no longer contributing to that pool, and thus the contributed points would be deducted.  Both are fair assumptions, but that's the whole point of my question - to get a straight answer from someone who knows what's what, not assumptions and maybes from people who don't.  No offense intended. Ninjatek 17:50, 29 October 2008 (UTC)


 * Mith is never usually wrong, so I'd go with what Mith said. 000.00.00.00 18:03, 29 October 2008 (UTC)


 * Just because a question can be imagined does not make it fair assumption. It makes no sense that they would create a routine to deduct points from an account wide title if the actual character that had "earned" the points into the total were subsequently deleted. -- Inspired to ____ 20:30, 29 October 2008 (UTC)
 * What if it didn't delete it, but rather just showed the sum? I assume that Mith is right, but I'd still wait for confirmation or try with one that has a very low score before deleting the high-score chars. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 20:39, 29 October 2008 (UTC)
 * Imo, it makes much more sense to attach and 'account wide' title to the player account. Meaning Mith assumption is the most logicaly.  If it did a summation, or anything involving counting individual characters anytime you loaded ANY single character the game would actually have to load ALL your characters in order to do the calculation which would be a huge waste of processing time.   Lojiin 21:35, 29 October 2008 (UTC)


 * Aren't account-based titles supposed to be account-based? :P
 * Just like Allegiance, Lucky/Unlucky, Champion, Gamer and other account-based titles, I see no reason why deleting a character that had contributed towards such title would remove acquired points. But, meh, if you'd prefer to wait for an official answer from one of ANet Staff, I'm not here to stop you. :D --NIN37 10:24, 31 October 2008 (UTC)
 * That's right, once you have logged into the char and the points are counted, you will be free to delete it without losing the points.
 * I have no plans to make any other titles account wide. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:13, 31 October 2008 (UTC)
 * I understand not making story-related titles account based, but it would be nice to be able to use candy canes and other consumables to on multiple charecters without feeling like they are "wasted". It is the same logic as the lockpick/lucky/treasure hunter change.  Technically Alcohols should count too, as many PvE skills now are boosted while drunk.  As it stands, all these items still have to be collected and then transported to a "main", thus limiting gameplay.  24.33.65.202 00:05, 6 November 2008 (UTC)
 * The sweet tooth title is an interesting one, I've got quite a few of each type on a storage character [shudders at lack of storage left] and the only one I can really use them on, without being wasteful, is my main. Its quite limiting.  I hate starting something and not finishing it.  There are just so many titles that I've started, some indirectly or I didn't even realise such a thing gave points to a title, that they are just bugging me to no end [hopes to a feature to 'turn off' title you don't want to see on your title list ^_^].  I can see why its not being made account wide, but its kinda pain in the butt.  --000.00.00.00 00:32, 6 November 2008 (UTC)
 * The sweet tooth is just like Treasure Hunter - if you use your sweets for their uber bonuses on a character that's not your title farmer the potential title points get wasted, just as if you opened a chest on a different char. I so hate the feeling of wasting something just because I don't stick to 1 char, thats why I'm so happy to see Treasure_Hunter update. Wisdom didn't *need* its update as it was only a minor annoyance, but there was no reason not to change it aswell. It's the same here - Sweet Tooth is the most important as players are most likely to use sweets on many characters, but updating it and restricting Drunkard and Party would be also wrong - they should be fun in the first place! Back when I didn't care about titles I used to drink or use fun party things even on random PvP chars. Now when I started working on the titles I don't do that anymore as it's a waste. There are no reasons not to change those titles aswell, with 1 exception - Pre-Searing community. It would be very important to simply make an exception and not execute the "remove character title and add points to account version" procedure for characters still in Pre, until they Sear.--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 14:02, 6 November 2008 (UTC)
 * Lucky/Unluck, Treasure Hunter and Wisdom titles are directly related to loot and have rewards. Festival titles have no rewards, and they are just gold sinks. When it comes to gold sinks, there is no need to make them faster or less annoying. It would be like making items drop already identified or not requiring any items or costs at all for salvages. Gold sinks are there so people spend cash in them. So the only change I see fit for Festival titles is in the Drunkar title, either making it increase just per drink like the other Festival titles, or change it so it's less annoying to go for it. Currently is annoying keeping track or the time for it. Mith[[Image:User MithranArkanere Star.png]]Talk 14:18, 6 November 2008 (UTC)
 * I understand the point with Sweets, but admittedly, you're far more likely to find gold items than sweets, unless you're actually farming sweets during festivities. As Wisdom also affects salvaging, that means that any character salvaging would be better off to pass the item to the Wisdom, and then back. So the annoyance of item transfer exists for Sweets & Drunk & Party, but it's far less common. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:38, 6 November 2008 (UTC)
 * Unlike rare equipment and chest openings, you can directly buy sweets and alcohol from merchants. So, what instead making them account wide -being them pure grind/gold sink titles- is adding some kind of party item to some merchants. Mith[[Image:User MithranArkanere Star.png]]Talk 18:56, 6 November 2008 (UTC)
 * Lol@Mith "there is no need to make them faster or less annoying"+"change it so it's less annoying" in one post :D That's for a start, but there's a lot more: In the first place Sweet Tooth and Drunkard aren't really gold sinks, vast majority of sweets and alcs are farmed, buying them from merch is the last resort. And Party Animal isn't a gold sink at all (excluding dragonfest crafter) and there's no reason to make it one, or it's nothing else than 2nd Sweet Tooth. Your identifying/salvaging analogy is totally out of the place. And the most important thing: you forgot that Treasure Hunter actually IS a gold sink title. It's much more of a gold sink than any of the consumable titles! The vast majority of keys/lockpicks are bought from merchants, unlike alcohol or sweets, and pure cash value of drops is always much lower than the cost of openings. (I'm not getting into economy and market prices here, if you want that, I recommend this awesome article on chestrunning economy: ). While I agree that reducing gold sinks is bad and the game needs more, I'm sure making the 3 Consumable titles account-based won't affect their gold-sink effect at all.--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 20:04, 6 November 2008 (UTC)
 * Those items can be sold to other players to make cash. Time farming is still time, and time is cash. So if you farm those items and use them, you are consuming cash you could use for other purposes. Treasure hunter is also a gold sink title. But as a "loot title" it does give a reward. Festival titles give no rewards other than the titles themselves and their statues. What I mean is the Loot titles have purposes related to loot. You get them, and you can save some cash later on. When you increase Festival titles, you only lose cash, never save it later. Mith[[Image:User MithranArkanere Star.png]]Talk 20:15, 6 November 2008 (UTC)
 * Sweet Tooth and Drunkard title have particular purposes, in PvE at least: with GWEN you can have skills which are enchanced while drunk and several sweets provide multiple benefits [increased energy, health, speed and morale etc]. I find myself steering clear of those on the bulk of my characters simply because I lose the synergy with the title that has already been established on one of my character: my main nearing the 1000 point mark on Sweet Tooth.  It seems greatly wasteful on both sides for me simply because yes I could use them to give benefits to my other characters, but its wasteful to my main who's established in that title already, but equally annoying when using on my main because I don't realistically require those boosts on him.  These titles are still restrictive, but I suppose I can't really complain.
 * Also, with GWEN the bonus from the Treasure Hunter and Wisdom titles are effectively voided with the introduction of Perfect Salvage kits. I don't know.  Rambling now probably way off point or wickedly out of the ball park in the wrong way, would be nice to have more synergy with some of the other titles but can see it not going to happen and can understand why to a point.  --000.00.00.00 21:48, 6 November 2008 (UTC)
 * As you mentioned, it's the items that give benefits, not the titles. The titles' sole purpose is to eat gold(read: be wasteful).  In regards to salvaging, I don't think many people use perfect kits on merchant fodder.  66.190.15.232 22:01, 6 November 2008 (UTC)

Instead of account-based, I'd prefer to have a faster title. Yeah, I know maximized titles aren't supposed to be archived in just a couple of hours, but, hey, 10,000 minutes (1 week has exactly 10,080 minutes, btw) just make me think drunkard is some kind of an "one character per account" title... I do know you can stack points faster (by getting to level 5 and rezoning), but that would require almost two times more booze...

Same goes to PvE-titles, like LightBringer and Norn... Making them account-based could ruin the game for new characters on old accounts (well, a level 2 character that's already rank 10 Sunspear makes absolute no sense). But getting 50,000 points on both LB and SS with more than one character can prove very boring (okay... can get 4~5k per hour by farming The Sulfurous Wastes, but would still need 10 hours of non-stop grinding to reach max title rank)... Add 4 PvE-titles for Eye of the North and we get... way too much time farming points and too little time to play the game itself. :(

Well, hopefully, looks like Linsey is reviewing these grinding titles (btw, thanks for the changes on Blessing of the Kurzick/Luxon; I'm still level 5 or 6, but that's because I got Factions not long time ago). :D--NIN37 22:22, 6 November 2008 (UTC)
 * Exactly what do you call "playing the game" on you 10th character you are creating in the game? If you don't want to redo the titles or redo the missions, then don't make a new character and instead go play another game...duh! -- Inspired to ____ 05:30, 7 November 2008 (UTC)
 * Uh? I never said I had 10 characters nor that I would be trying to get all max titles on every single one of them.
 * Just wanted to state that having to farm for points is already very boring/time-consuming; and having to grind with more than one character just makes me think Guild Wars was not designed to be played with more than one character.
 * I'm not discussing those consumable titles, but most/all reputation titles requires your character to be at least a decent rank in order to properly use those PvE-skills. Hopefully, August 7th Game update already made most PvE-skills more usable by lower-ranked players.
 * Anyway, getting off-topic: topic is discussing whether other titles should become account-wide or not; discussing how many characters I play and what titles I plan to get with them will not help balancing/redesigning titles in any way. --NIN37 06:13, 7 November 2008 (UTC)

GM?
I've been wondering this for some time. Everyone always says there aren't GM's in this game, but if you type /.gm it says "Unable to obtain right "game master". Are there Gm's or not? Thanks. 72.94.182.25 19:13, 29 October 2008 (UTC)
 * Yes there are mostly aren't seen except Gaile Gray and Regina she got an sccount here somewhere to but i can't spell her last name :P . <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 20:03, 29 October 2008 (UTC)
 * Well lookie lookie here. -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 20:19, 29 October 2008 (UTC)
 * Oh, my, that's just great. I can switch to full stalker mode now. Thank you, Silverleaf. For the command, I think that command is a vestigial one, like the /bug command, it's there, but it doesn't work anymore. It's not in the Special commands list, there must be a reason for that. To contact with Anet, you use support now. Mith[[Image:User MithranArkanere Star.png]]Talk 20:44, 29 October 2008 (UTC)
 * Stalk who? They aren't much in-game anyway's.-- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 19:21, 30 October 2008 (UTC)
 * I was just a joke. Hm... maybe my sense of humor is hard to get... Mith[[Image:User MithranArkanere Star.png]]Talk 19:26, 30 October 2008 (UTC)
 * I've seen multiple GMs in game. Regina and Gaile aren't the only ones.<font color="Black"> &mdash; Teh Uber Pwnzer 22:19, 30 October 2008 (UTC)
 * John Stumme, Linsey Murdock, Andrew Patrick, Emily Diehl to name some more. ;) Most anyone who works at ANet can function as a GM within the game. [[Image:UserDrago-sig.gif]]  Drago  22:56, 30 October 2008 (UTC)
 * I believe that most people mean a regular presence by the game makers that can be called on by the players while in game to help resolve problems when they say "GM." And in that sense, no, GWs does not have GMs. But in terms of people who have in game abilities beyond those of regular players, yes, GWs has those.BladeDVD 18:23, 31 October 2008 (UTC)
 * We should be able to "hide" those titles we've no interrest in, and only started by accident... --Lady Rhonwyn 07:52, 6 November 2008 (UTC)

There is actually a small team of GM's. They don't work up here at Anet, so I don't know much about them. It's an NCSoft thing, I think, and they work with support... or ARE support, I'm not sure. The /.gm command is a real command but only works for people with those permissions and it only enables the GM powers on that account for a limited period of time after which they decay and have to be re-enabled. Not everyone who works here has GM powers on Live. The GM powers we have are pretty limited, so don't worry about any kind of Dev abuse. We can't generate items or anything. - Linsey talk 21:11, 6 November 2008 (UTC)

Update
It sounds good as far i heard ^^. <font color="Orange">Fox007  21:51, 6 November 2008 (UTC)
 * Agreed very much. Thanks for all our hard work on this Linsey! Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 23:52, 6 November 2008 (UTC)
 * ESSENCE NERFED!!! WAVE TO THE UWSC! 98.207.210.93 03:24, 7 November 2008 (UTC)
 * Um, instead of 5 E/A's, its five A/E's.... WAVE HELLO TO THE UWSC! -71.175.59.22 05:21, 7 November 2008 (UTC)


 * Keep working on those notes! And I think September 2005 is amongst the largest updates so far... (introduction of Sorrow's Furnace), not counting those skill updates. --Lady Rhonwyn 07:51, 7 November 2008 (UTC)
 * WHAT THE HECK!?!?!?! IF YOU HAVE A PROBLEM WITH UWSC OR WHATEVER SC, MAKE IT HARDER, DON'T NERF MY BELOVED ESSENCE. TIME IS THE MOST PRECIOUS ASSET WE HAVE, GODAMN IT. TIME IS PRECIOUS. NOW YOU JUST MAKE ME WASTE MORE TIME DOING THE THINGS I LIKE. WHY!??!?!?!?! :/ 189.33.73.106 11:52, 7 November 2008 (UTC)
 * Because doing UW in 15 mins is kinda boring. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 13:55, 7 November 2008 (UTC)
 * Then the problem is... oh, i don't know, in UW!?!?!? not in Essence!?!? As usual, Anet shoots AT THE WRONG TARGET. 189.33.73.106 14:00, 7 November 2008 (UTC)
 * hmm uhm No besides UW alot of other things could be done 5x faster then without consumables. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 14:03, 7 November 2008 (UTC)
 * here's the deal dude. I can do anything without consumables. But an essence allows me to do it FASTER. FASTER means I can play GW more OR play GW and work, go to the gym, enjoy the company of my girlfriend, whatever. TIME dude. TIME. yeah 5% won't end my world, but it means i get to spend 5% more time than I needed to to do what I want. Speaking of time, this discussion is wasting some. 189.33.73.106 14:20, 7 November 2008 (UTC)
 * Oh no you will be able to do less because they nerfed something besides that having time and making time is a difference. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 14:27, 7 November 2008 (UTC)
 * I guess we can all aspire to mediocre incompetence so that way, everybody will be equal! Why not just increase all monster levels by 5 across the board? that way we can take 3 hrs to vanquish an area. Won't that be fun? The point is, essence does not make something possible that wasn't before. shadow form / poor foe design does. And why the heck do you care so much? My comments are directed to Anet (in this case Lindsay), which is to point that they hit the wrong target. 189.33.73.106 14:37, 7 November 2008 (UTC)
 * that's your opinion and i am showing mine which is that they didn't hit the wrong target and if have to take more then 1 hour to vanquish an area is bad player skill and above all i like things to take some time but not to long as for UW it was insane 15 mins to clear it all as for DoA a normall run took 5 hours orso now less then 2 and that's not fun anymore. <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 14:44, 7 November 2008 (UTC)
 * "NOW YOU JUST MAKE ME WASTE MORE TIME DOING THE THINGS I LIKE"...If you liked doing them, they wouldn't be a waste of time, would they? I can't believe that wasn't sarcasm. I'm happy consumables will be nerfed, hopefully all the other ones will also be nerfed in the next update. Erasculio 15:25, 7 November 2008 (UTC)
 * The bulk of consumables brought in by Eye of the North, are the biggest jokes to the game (which had its cousin Ursan there at the time). I'm with Erasculio, I'd be quite happy if more consumables are nerfed.  Also, 5% is nothing, they could easily shave a bit of time off their duration (30mins has always been far to much) and another 5-10% and it still wouldn't bother me as a player.  I personally try to play with as little extra 'enhancements' as possible, PvE skills are enough, but many consumables just make the game far too easy I mean, when consumables can take the Hard out of Hard Mode it just becomes Hard mode, suggestive tone optional .  --000.00.00.00 19:17, 7 November 2008 (UTC)
 * lol, I only care about the speed boost it provides. If essences was nerfed all to hell it wouldn't bother me much, as I only see one when someone else uses it. Secksy 19:22, 7 November 2008 (UTC)

The assumption that a change to Essence of Celerity is meant to nerf UW runs is wholly incorrect. That was not the goal behind this change. To put it simply, the item was straight overpowered and there is no way you can argue that it wasn't. Giving it a 5% reduction across the board is hardly a heavy enough nerf to be claiming that it will ruin all your fun. I'm not trying to nerf it into oblivion, just tweak the numbers to make it a little more balanced in relation to the other consumables. You have to admit, 5% is fairly minor in the grand scheme of things. This change was meant to go into next week's build so on its own, it's just kind of hanging out in the wind, shivering and sad without all it's little friends to keep it company. Does "friends" mean nerfs to all consumables? No. Stop making so many assumptions, geez. I'm just being facetious. :p - Linsey talk 21:05, 7 November 2008 (UTC)
 * Yup. Even if their durations were reduced to 10 or 5 minutes, the change won't be too much, considering the bonuses they provide and how easy are they to acquire compared with all other event consumables. Anyone can make anything in the game without them, they are just are a bonus. Complaining about them being changed is like complaining about getting 20% more shampoo for free instead of 25% when exchanging a voucher because a change in the promotion. You are not losing anything, you are just gaining less. And if you had a huge stock of them, well... you can still use them, and they still work. Mith[[Image:User MithranArkanere Star.png]]Talk 21:34, 7 November 2008 (UTC)
 * Most of the stuff brought in buy GWEN is overpowered, (especially its) consumables are just so much worse.
 * Stop making assumptions [moans and complains] but... but... I like doing it >.< ^_^ --000.00.00.00 23:53, 7 November 2008 (UTC)


 * The 5% reduction doesnt have much of an impact, when EC is stacked with the other various party items that boost attributes/lower cast times/recharges. In general consets are overpowered and could use a reduction in power/price increase. The root problem in this instance is still perma shadowform. --Just One More Thing 00:59, 8 November 2008 (UTC)


 * The nerf should have happened 1 year ago, just like Ursan. The consumables are vastly overpowered, and in some farming builds they're as good as 2 extra skills on everyones bar. The nerf makes it more like 1.8 extra skills (lol), which requires some build adjustments and reduces the overall speed of the runs. That what makes some people cry.--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 14:03, 8 November 2008 (UTC)


 * The UW fastclear run took quite a hit at first, but thanks to Glyph of Swiftness, the loss clocks in at around 10 minutes. The speedruns starting from community forums were able to adapt to this minor inconvenience quickly. If anything is added to that, it's the fact that team farming is still more likely to be target of crippling balance updates than the common solo farmer or potential botting build. Another update, another incentive to group nearly wiped out, but as bad a people call pugging, the game should give players reasons to group with pugs. In terms of the consumables not being balanced I ask the question "balanced towards what exactly?" A balance always requires two sides and with bosses dealing upwards of 300 aoe dmg roaming the game, PvE is not balanced to begin with. Our cap is at 20, theirs is not. Essence of Celerity is not a shampoo, it is part of a players ability to compete. Of course he will not like it seeing it taken away, especially in a game like Guild Wars where players are extremely sensitive to even one percent and skill combos can break from lack of one percent. Take the 55hp farmer, 19% enchantment is not an option. Every change of balance and PvE items changes the way people perceive and play the PvE part. We are still in a phase of EXTENSIVE competitive solo grinding with no real reasons to group, or group beyond a guild team chasing the same title. That really impacts the social aspects badly, especially for new players. Instead of grinding one lonely outpost for a million times, imagine what would happen if the game rewarded players for completing all missions once with each class, or once without any NPCs on your team. A newbie logging in for the first time would meet a truckload of experienced players to pug and bond with at nearly every outpost. Title hunters would still be in it for the fame and glory, but also forced back into the multiplayer aspects of the game. If the ultimate item class is restricted to obsessive solo farmers then the game which originally started off as a social get together will end in isolation. Just as hardmode did in the beginning, titles could make people to perceive more replay value in one mission, than to do one mob over and over again and then buy a bunch of party items for the title. --4thvariety 17:15, 9 November 2008 (UTC)

Stop making so many mistakes by releasing stuff before they should be.

Back on track with the upcoming update: is there any chance that you can tell us which titles have been tweaked? I know I should wait until (figurative) Christmas without peeking at the presents, but a number of people in my guild and alliance have been tossing ideas back and forth about which titles have been worked on, and it'd be nice to know at least which ones were going to be changed before the update went live. The speculation is driving us insane, especially now that you're saying the update notes may be the largest you've done XD --Goteki-45 17:50, 8 November 2008 (UTC)

Hmmm..
I think the update that came with the laugh of Nightfall was the longest. Secksy 07:36, 9 November 2008 (UTC)


 * October 25th 2006. It was Halloween AND all Nighfall Feature updates AND major a skill rebalance AND drastic equipment and armor changes AND the build creation interface in one big update. The way people played Guild Wars changed profoundly that day. Trying to beat that would mean that by next Friday players will start playing the game differently. On that day in 2006, flags made it possible to say good bye to pugging, because overaggro was a thing of the past. The pressure to play a certain build rose to new heights as with a simple click people could sent builds around with the command "play this or leave". The most popular farming method of chest running took a huge hit that day, I cry for you /roll command. I say it's impossible to beat that in terms of game changing features and polishing powers. Unless Linsey somehow managed to harness the powers of HypnoToad with a strike directly to the heart of the fanboys. --4thvariety 09:58, 9 November 2008 (UTC)


 * Possibly Sorrrow's Furnace was the 'biggest' update so far, IMHO 198.240.130.75 17:00, 10 November 2008 (UTC)
 * I prefer small frequent updates. For example, they could have released HM in small patches rather than all continents at once. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 17:06, 10 November 2008 (UTC)
 * People that own only certain campaigns would complain. But is true that there are little updates that could be done one by one. Like Explorable versions of Mission areas that have no explorable version. Mith[[Image:User MithranArkanere Star.png]]Talk 19:29, 10 November 2008 (UTC)
 * Depends on how you do it. HM vanquish for example could have been implemented as Starter areas, then middle areas, then endgame areas. Besides, it's ok to have some incentives to buy the other games. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 20:00, 10 November 2008 (UTC)

Coming update
I know you're nervous about it, so here's a little word wishing you good luck. Hopefully, it'll go well, and I at least like everything I've heard about it so far. It'll be great! -- Alaris 20:05, 10 November 2008 (UTC)
 * Indeed. Whatever happens, a refreshing update is always welcomed.[[Image:User Ereanor sig.jpg]]<strong style="color: black;">reanor 22:32, 10 November 2008 (UTC)
 * Indeed. I'm (guardedly) optimistic about this update - if only to refresh my play style and skill use. Dynamic balance is one of the things that keeps Guild Wars interesting for lack of new content, as much as some players (mostly those engaged in ruthlessly exploiting specific combinations and areas!) may moan and protest about it! Clan Yumemiru 14:46, 11 November 2008 (UTC)
 * Aye. It seems all the updates will make most of the player base happy. You have my vote. No worries, and good luck :) calor   (talk)  17:23, 11 November 2008 (UTC)
 * Agree =D Go Linsey!!! <font color="BlueViolet">| <font color="SlateBlue">Cyan <font color="MediumOrchid">Light [[Image:User Cyan Light SB.jpg|19px]]<font color="SlateBlue"> Here! | 17:28, 11 November 2008 (UTC)
 * I know there will be moaning... But me and most players inside my guild will be happy about the update... Linsey, there is no need to freak out, just relax and watch everyone else freak out (some in a good, some in a bad way) Keep smiling and keep on doing your good work! :) =Lupus= 95.33.125.138 01:29, 12 November 2008 (UTC) Edited my typos 95.33.125.138 01:31, 12 November 2008 (UTC)
 * *Suck up comment goes here* All seriousness aside, I hope all your effort pays off :P 122.57.96.2 02:21, 12 November 2008 (UTC)

Well, I'm stoked for it!! and await the delectible update, no matter what it is! Nikdanbro 07:29, 12 November 2008 (UTC) check out the bizarro profession I'm creating
 * Go go Linsey ! A new Hope for GW... May The Force Be With You ^^ 86.68.182.72 10:31, 12 November 2008 (UTC)
 * Sure it will be good:-)--Dan Mocha 16:54, 12 November 2008 (UTC)
 * It'll be just fine. More Cheers than rantings I'm sure.-- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 17:12, 12 November 2008 (UTC)
 * Yeah, don't worry Linsey, I'm sure you won't fail us. The nerf to Essence of Celerity that leaked into last update was enough to make me a very happy person allready :) &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 18:05, 12 November 2008 (UTC)
 * I'm with Why. While it may not be PC, seeing other people worse off and unhappy due to these random changes that don't affect me...well it just makes me happy. -- Inspired to ____ 18:18, 12 November 2008 (UTC)
 * I wasn't being happy because others are unhappy, but whatever :P &mdash; Why [[Image:User Why Are We Fighting BlackRose.PNG|User talk:Why Are We Fighting]] 19:33, 12 November 2008 (UTC)

This will be a good update if it's good. --  Mini Me '''  19:37, 12 November 2008 (UTC)
 * I'm sure it will be an awesome update.. revamping the games mechanics once again so I am all for it.. just trust Linsey she knows her stuff from what ive seen :) -- <font color="#3BB9FF">O Frost O [[Image:User_O_Frost_O_Sig.GIF‎]] 01:31, 13 November 2008 (UTC)

The BIG Update
Thank you! It's been far overdue! Thank you again! :D --  euphoracle  |  talk  00:50, 14 November 2008 (UTC)
 * Whoooooooooooaaaaaaa.... *POOOOFF* <-That was me landing on my butt. Holy crap what a huge amount of changes. Needed at least 5 minutes to read it first time, not talking about understanding all. First impression: cool. Second: Hmmm 10% I dislike. Third: 10% dislike means 90% I like! Last impression: I am now looking for Linsey's hiding place to hug her 'til her eyes are crossing ^^ =Lupus= 95.33.101.243 01:17, 14 November 2008 (UTC)
 * Cool update gained about 70k Luxon faction lost about same Kurz of course:-),would have been nice if there was a temp no loss so could add to both titles.Books great idea although would it be possible to have a 3rd bag added to chars as there are loads of books now,possible for 4 for eotn,plus 4 new books plus if you add in hm,plus golem book zho's journal etc.Could be a bag just for books. But good job thanks for that:-), enjoy your break lol.--Dan Mocha 09:41, 14 November 2008 (UTC)
 * I gained over 200K faction just from the missions made. This is just great. Mith[[Image:User MithranArkanere Star.png]]Talk 14:15, 14 November 2008 (UTC)

LINDSEY!!
I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU... =] But in a "we've never met but I can show upmost respect for you in a non-furthered-like-that kinda" relationship kinda way~ Nikdanbro 01:40, 14 November 2008 (UTC) check out the bizarro profession I'm creating
 * Wow I'm so impressed with the update. I'm still reeling from the epicness of this!!!  Kudos to you and your team and I heart you all – [[Image:User Barinthus Magical Compass.png|19px]] <font face="Papyrus"> Barinthus  01:42, 14 November 2008 (UTC)

The Books!
First of all, I really liked this update! Even though most of it didn't affect me, some of it did :P. The question: Nobody can fill in the pages of the missions they allready completed, even though that is possible in EoTN. Will this change? Because I really don't feel like doing all those missions again :P
 * It seems that the first time you beat the missions and all the other times are stored separately... if it's not a bug, then we must make them again. A shame if it's like that, but I still have missions to do with many characters. The interesting part is you can get rewards from the First missions if you own all campaigns. That's sure a fast way to get rewards, since those missions are so easy and fast to do. Mith[[Image:User MithranArkanere Star.png]]Talk 14:21, 14 November 2008 (UTC)
 * IMO, the fact you can't claim credit for the missions you have done prior to books could be treated as a bug - and hence has been reported (by me) as such. Awaiting further clarification and enlightenment as I speak - and keeping my chars out of missions until I get an answer :D Clan Yumemiru 16:59, 14 November 2008 (UTC)
 * What's the big deal with the books not being retroactive? The Prophecies one would give you a few coins, the Nightfall one MAYBE a few Lightbringer-points still required and the Factions book... ...well, let me put it this way, since you would need to complete Factions 250 times for the title anyway, the loss is not that dramatic. On top of that, the books do not reflect your progress as a player, they only reflect the progress of each individual character. So even IF I was of the opinion to complete any of the chapters again with my friends, then I would sure not bore myself to death by doing it all with one character only. I am but one player seeking fun. The game was made with 10 classes, even if the achievement system does not acknowledge that at all. Limiting myself to one class is as boring as it gets. That's something that was consistently put forward as an argument when players opposed Ursan for its 'build-monoculture'. It does not get that much better when I get to play the whole game again with one class to chase some whacked sense of completionism. And for what? Some day one GW2 showboating skins? That's the old grind, that's worth nothing, welcome to the new grind baby.--4thvariety 08:50, 15 November 2008 (UTC)

Hugs Linsey and Compliments to all that made this happen...
WAY TO GO LINSEY!..Thank your team from me and let no one tell any of them different. Thank you to the QA team too for it is released!! Awesome..-- S ilverleaf   Don't assume, ask! 14:16, 14 November 2008 (UTC)
 * I can only agree with Silverleaf... <font color="BlueViolet">| <font color="SlateBlue">Cyan <font color="MediumOrchid">Light [[Image:User Cyan Light SB.jpg|19px]]<font color="SlateBlue"> Here! | 17:03, 14 November 2008 (UTC)

I'm adding my thanks to you and those who helped you with this update. I'm a very inefficient title grinder (3100 hours in game across 2 accounts, and only 3 maxed titles, lol!), but even I've seen a difference in my Sunspear title after doing only two vanquishes. I know that those who've already put in time will wish there were retroactive rewards, but this is a real boon to those who've recently picked up the game. By the time GW2 comes out, they'll be at the same place as those of us who've been playing since E34E. Kudos to you and your team for all of your work here! ceolstan 20:07, 21 November 2008 (UTC)

Will I lose tons of faction?
I've completed the missions for both factions, ie both the Kurzick and the Luxon side with all my main characters (10 of them). Seeing as you get the reward for all these when you login (something I haven't dared yet), does that mean I'll get both Luxon and Kurzick points (up to my max) all at once? That means I can't control it like I always do, and spend what I get before getting the opposite. This means I'll lose countless of thousands of faction when I log my characters in, as I can't spend one without losing the other.

Someone please tell me this is not how it'll be for me, a minimum of 6k faction lost for, let's say Luxon, if I spend the 6k Kurzick. That's a minimum of 60k faction for me. And I'm not even counting the rest :(

I'd hate to lose such huge amounts of faction :( Kherec 16:00, 14 November 2008 (UTC)
 * If I were you, I would never log in again so you don't get free points that you will then lose when you try to use some of them. -- Inspired to ____ 16:30, 14 November 2008 (UTC)


 * Point taken, I am very grateful for this update ... just, you know, still sucks to see it go 'poof'. Kherec 16:35, 14 November 2008 (UTC)


 * Yup, I never play in both sides. I usually stay in one side, use faction there, play in the other, use that faction. IT's a shame watching it vanish when I never did that before... T-T... Yet still, it's somehow 'free' faction so it's not like I'm losing anything. Mith[[Image:User MithranArkanere Star.png]]Talk 17:56, 14 November 2008 (UTC)
 * I think what bothers me is that you don't get the choice to get first the points for one, then the other. It used to be that I did it Mith's way, one and then the other, using up as much faction before going over to the other side. Sometimes I'd lose 2-digit numbers of faction that way, but never a lot. If my characters were only now going through, I'd have this option for all the missions I'd go through. Instead, they've been retroactively added and I have no choice but to trash half the points I would have kept under different circumstances. This isprobably more an oversight that intent, though. I'm stilloverall very happy with all the changes. :) -- [[Image:User_Elveh_sig.png|15px]] Elv 18:57, 14 November 2008 (UTC)


 * Yes, don't get me wrong, I'm very grateful for the changes. But I'm just bothered by seeing the "loss" in such a tangiable way. I get it, but only to be forced to throw it away when I take sides. Just like you Mith and Elv, I carefully progressed through the Echovald Forest and the Jade Sea separately, as well as finishing their quests in order to never "waste" any points. Kherec 19:13, 14 November 2008 (UTC)


 * La Sigh Log on this morning, notice the change, think sweet, some nice changes some not so nice and then I notice my Factions on both go up, guessing that if I get something in one its going to take away from the other.  La sigh  You know, I suppose that teachs me for like, you know, playing the game.  But, as Mith said, I suppose they're free.  [kicks something nearby]  I dislike such things though. --000.00.00.00 21:28, 15 November 2008 (UTC)


 * Aye, it stung a bit to lose over 100k faction in total over all the chars, but then again, I was quickly reminded of the effect the 100k+ faction I did get and quickly forgot all about it. I guess the problem for me was the fact I tried to find a way not to lose those points. Once I did login and got it over with, I was left with the wonders that the update brought. Thank you Lindsey! Kherec 16:07, 17 November 2008 (UTC)

RETRO pts
What about people who have already done the guardian title. Shouldnt they have an option that was already introduced in GWEN? I mean paying 100gp for updating HM book ONCE? And what about people who have already done canthan vanquisher? I think they should receive retro pts for doing all the areas. Its all kind of not fair for ppl who already played a lot. And btw. considering math, I dont think its a smaller grind than the HFFF was. It will take even longer to get the max kurzick/luxon title now than it was in the past. It may be a bit less boring, but still max kurzick lvl is way beyond reach [although I dont think everyone's just gotta reach it. Bot users already have it, they can sleep well. LOL].
 * I think you just answered your own statement. Its less boring, so people will do more of it because its more fun, making it "easier". --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  17:45, 14 November 2008 (UTC)
 * With the new system, many of the options are better than what HFFF were earlier, so it's not as slow and definately not slower to gain faction now. Kherec 18:55, 14 November 2008 (UTC)
 * I agree with RETRO thing for filling the book once. I've heard that Regina said it was intentionally put this way because of game's economy, but let's be serious - books altogether give like 50k of gold so it's not that much really for a single use per character and all lux/kurz faction that would be granted goes straight to Friend of the Lux/Kurz anyway, so no impact on Jadeite and Amber... Please reconsider this once more, I'd really want to gain some profit from things I've honestly done before. Tazeru
 * Yeah, I'd like the points to be retroactive, but I'm not sure Arenanet has a history of doing that, rewarding people for the work they've already done. Still, the only part of the game this will probably help me out is the Factions points, since my goal is really my future account-wide HoM and its not very effective doing the Proph and Nightfall books for the other characters simply because I've already done it.  Nice idea, could have been better but it is free after all. --000.00.00.00 21:31, 15 November 2008 (UTC)
 * I'm pretty sure they have a history - you can even tell by markers on the map, right? So it's coded. Anyway, it was exactly the same for GW:EN - introduction of books and one time filling for a fee. Tazeru

Luxon Challenge Missions
So, here I was, looking at new ways to max my Luxon title. But first, I wanted to see if I could stretch out my Kurzick faction cap even more and did the two Challenge Missions in the Echovald Forest. But were fun to do and the reward was what I had expected. Around 10K for somewhere between 30 and 45 minutes of killing. But, I don't need that faction and wanted Luxon. So, I went to the Luxon Challenge Missions. And got 1500 faction for somewhere between 30 and 45 minutes of killing. Somehow, I get the idea that this isn't exactly balanced... I really hope the Luxon Challenge Missions will get some love too, as that is a fun way to gain faction points. --Lady Rhonwyn 21:34, 14 November 2008 (UTC)
 * I really want to add to this because the difference between the two is insane. I tried the kurzick Amatz Basin challenge. A lot of people are doing this challenge with perma sins and vocal warriors. For 20min of teamwork you get more than 10k kurz points. Doing a challenge mission in Luxon area's like Aurios Mines yields much lower rewards in the same time. It is possible here to lure all the enchanters away from their spawn point and this way the mobs cant kill the enchanters. After the setup, you can go AFK endlessly. But after some 3 to 4 hours I was curious about the reward I would get. With more than 12k to 200 points the reward was shamelessly low. Only around 100 luxon points for doing 3-4 hours work. I read that your reward is based on the monthly high score which is almost 180k points, thats 3 days AFK. Surely this is way out of balance.
 * I'm not saying kurzick should get changed, but this Luxon challenge should get a second look to correct this issue. Kurz hfff was allready faster than Luxon hfff, it's time the luxons get some love this time. BTW. you earned your days of, the update was great and I'm real happy about the work you did for GW1. Cheers! NexceveN 10:22, 21 November 2008 (UTC)

Luxon and Kurzick Titles - Elite Missions in Hard Mode, no double point?
First of all, thanks for this update. The Force must be with you... But, i’ve two questions. May The Force Be With You 86.68.182.117 11:55, 18 November 2008 (UTC)
 * why faction rewards aren’t double for killing the monsters and bosses of these areas, like other zones when you play in Hard Mode?
 * Legendary Defender of Ascalon, it is possible to update pre-searing? Because the only known method of attaining this title is to use death-leveling, so you lost survivor title and you lost many hours of connection just for this process (= Dark Side)...
 * I think the whole point was to make LDoA a prestige title for the dedicated. Kind of like the Skillz track and Lucky track I guess.  If you make titles all super easy, what value do any of them have?  --  euphoracle  |  talk  12:12, 18 November 2008 (UTC)
 * The point of LDoA was indeed to reward those who found a way to get lvl 20 in pre-sear. Currently, a fair portion of the playerbase want LDoA and Survivor to remain mutually exclusive, and the devs have on repeat occasions said that they have no plans on changing pre-sear to add Hard mode or high-level mobs. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:20, 18 November 2008 (UTC)
 * One requirement of unlocking Hard Mode in Post is completing a campaign, another is that any characters going through that campaign afterwards need to be level 20 before they can access it. If people wanted that in Pre, then it would either work in similar fashion and defeat the LDoA purpose (complete Pre, be level 20 is not a very useful requirement for it), or it would be insanely easy by comparison to the "real" hard mode in the world of Post. I mean, Ascalon's level 8 furries ended up as level 24 bad guys, so any buffing of Pre-Searing beasties that's not along similar lines would more or less destroy the whole concept of Hard Mode to a lot of people who play it everywhere but Pre. And what comes after Pre-Searing HM? Next thing you know someone will figure that hey, since it's Hard Mode, there should be titles / rewards for completing everything. Since Pre-Searing only counts 5 explorable areas not including the Catacombs, I think that's a little out of proportion. I just don't see how they could add Pre-Searing Hard Mode that would be believable to both sides. -- [[Image:User_Elveh_sig.png|15px]] Elv 11:01, 20 November 2008 (UTC)
 * LOL. And people would need lockpicks to open locked chests on Hard Mode Pre-Searing. >_<
 * Not only pre-searing characters miss those 30 attribute points, they can't really use any decent build to go Hard Mode due to the lack of available skills... wait, why are we discussing pre-searing under a "Luxon and Kurzick Titles" section? --NIN37 12:02, 20 November 2008 (UTC)
 * Hard mode Pre-searing with a Factions-like dividing line lol -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:50, 20 November 2008 (UTC)
 * Could have special pre-searing only skills that you unlock once you get the title as well as the extra attribute points--Dan Mocha 00:31, 21 November 2008 (UTC)
 * Nah... Pre-Searing is supposed to be Pre-Searing (a.k.a., tutorial area). If some players had more skills than others, people would get upset. Also, since you still can leave Pre-Searing (after getting LDoA), allowing players to get extra attribute points could lead to an exploit where some players could get more than 300 attrib points.
 * But I wouldn't mind a +7/+17/+27 AL Helm from collecting trophies (Charr Carvings, maybe?), even though I know this will probably never happen... :P --NIN37 00:54, 21 November 2008 (UTC)
 * Maybe they could create a second copy of pre-Searing accessed by talking to an NPC like Historian Laharo. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 02:21, 21 November 2008 (UTC)
 * Remember the BMP? You enter there under a special blessing that changes your appearance, blocks the inventory, forces your stats and limits your available skills. A blessing like that is all that is needed. Talk with Symon, Symon gives you a weapon and offhand item and some armor pieces depending on your profession, you equip them, talk with him again, and you are flashbacked there. Once there, you can't trade, you can't change secondary profession, for core professions skills are limited to the ones available in pre- Searing, for foreign professions skills are limited to those given by Profession Changers, you cannot pick items, you cannot add heroes to the party and you can make quests there only if you are from one of the Core professions. Mith[[Image:User MithranArkanere Star.png]]Talk 20:23, 21 November 2008 (UTC)
 * For a moment there I thought that once again my leet hax0r powahz of off-topicness had diverted this conversation, but a quick glance at the OP actually showed that faction AND Pre were in fact introduced under one header, so for once I'm really not guilty! (Or am I, with this post?) Anyway, my personal enjoyment of HM lies in figuring out how to do it without in-game help from pre-set builds or any such thing. I first completed everything on my Mesmer because it seemed less straightforward than running a Necro or Ele and had good fun finding builds that really worked (or getting brutally killed in .3 seconds because it really, really sucked). How hard is Hard Mode if you take out that aspect and give everyone a sort of cookie-cutter all-purpose skill bar? I like Mith's BMP-like concept, but I'm not sure it fits in with the rest of Hard Mode. -- [[Image:User_Elveh_sig.png|15px]] Elv 22:30, 21 November 2008 (UTC)

Wednesday, November 19th 2008
Hope you liked your time off, you deserved it! So far, I like what you did (some minor details, but, hey, you can't satisfy everybody!) and am enjoying the game even more (especially the fact that all my characters can ID and open chests is the change that I love the most). So, keep up the good work :D --Lady Rhonwyn 08:01, 20 November 2008 (UTC)

Crates of Fireworks from Zaishen Chest?
Now that the title balance update is out of the way would it be possible to re-visit adding crates of fireworks to the Zaishen Chest. Firewater and Creames drop rate could (and ideally should) be adjusted so that the respective drop ratios are retained between consumables/non consumables. Adding crates to the Z-Chest would also give the opportunity for another source of party points other than the tonics (which to be honest does not have that high a drop rate in the first place). Whoops forgot to sign 195.183.80.137 10:28, 21 November 2008 (UTC)
 * Weren't Crates supposed to be somewhat special and unique? If they got added to Zaishen Chest they wouldn't be nowhere near as rewarding to get them in the Canthan New Year Event. Who knows, they might have even been exclusive to that 2008 event and next year we'll get something else. And do all 3 consumable titles have to be equal?--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 22:27, 21 November 2008 (UTC)
 * Is there some reason that they shouldn't all be at least somewhat equal? Party items are the only ones you can't purchase from a merchant even if you wanted to, and the number of party points we get from the Z-Chest at the moment is quite pitiful as you only have the (fairly rare-ish) tonics for 2 points each. I'd like at least to be able to have a chance of maxing this title before 2010, and you want everyone to wait till the Canthan New Year..  I don't see a problem with adding Crates to the Z-chest.  At least it'll stop me getting Firewaters and Creams from 50% of the Z-keys I use.

Give the gift of Guildwars
Not sure where I should comment on promotions but, I really like the idea of selling guildwars giftcards, however I would personally like to see this as an option for getting the bonus mission pack and also for character slots as those are what I really am in need of at the moment. I don't know if this will ever be implemented or not or even if this comment will ever be read, but that is what I would like to see sometime. Maybe make the BMP card $10 and the character slot cards something like 2 slots for $15. Thanks=)  Krak  en  17:34, 22 November 2008 (UTC)