Talk:Serpent's Quickness

is there a way to maintain this? 86.80.183.215 18:18, 27 February 2009 (UTC) (not logged on)
 * Quickening Zephyr.Haseo 16:46, 6 March 2009 (UTC)

Funny enough, its almost as if this skill is now designed to maintain QZ. 45sec recharge and QZ lasts ~45sec at r15wilderness with a 60sec recharge. --Justice 17:56, 4 April 2009 (UTC)

Dwarvern Stability? --Brother Jotun 11:30, 16 June 2009 (UTC)
 * Dwarven Stability works fantastically with this. Astralphoenix777 11:49, 12 August 2009 (UTC)

Add reference to Deadly Paradox?

I would like to see this skill benefit from its own ability and recharge faster as well. Even if it benefitted from itself, you couldnt perpetually keep it up unless you WS was at 15 (i believe. someone double check my math) which is still asking a lot from a skill. Besides, most rangers stances cant but constantly upkept, and 2 of the 6 that can be (if i counted correctly) are elites. I feel it'd just add some more versitility for rangers to explore --70.162.177.57 09:36, 20 October 2009 (UTC)
 * As much as I love that idea they are already scared of ranger power, apparently rangers are walking the line of being gods, so their skills must be kept in check :S Nay the One and Only [[Image:User Nay the One and Only SIG.png]] 22:41, 7 February 2010 (UTC)

What does 33% mean?
I think there's a problem with the descriptions. The long description talks about a reduction in time taken of 33%, while the concise description talks about an increase in recharge rate of 33%. These are not the same thing. According to the long description a skill which would normally take 60 seconds to recharge would take (1-0.33)*60 seconds = 40 seconds, while according to the short description it would take 60/(1+0.33) seconds = 45 seconds. Which is it?

If you have difficulty seeing this, imagine what the case would be if the factor was 100%. Then the long description would imply that the recharge time changed to zero, whilst the short description would imply that it was only halved .... Kirbett 00:10, 22 February 2010 (UTC)


 * Wow dude. I nominate this guy for grammar nazi of the year. --71.193.48.146 00:12, 22 February 2010 (UTC)


 * Nahh - I'm no grammar nazi, I'm a maths nazi - lol. But it's not just nit-picking. It could make a difference if you're trying to maintain a skill continuously. And I haven't checked yet whether the same ambiguity exists in other skill descriptions.  Kirbett 00:29, 22 February 2010 (UTC)
 * Actually, recharging 33% faster means instead of 1 recharge per 60 seconds, it is 1.33 recharges in 60 seconds, or (multiply both by 3) 4 recharges in 180 seconds, or (divide by 4) 1 recharge in 45 seconds, so you get the same result. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 01:08, 22 February 2010 (UTC)
 * Wait a minute, that is different. Whups. *shrug* --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 01:10, 22 February 2010 (UTC)
 * I thought this was a problem with the wiki, but it seems that it's actually a text bug in the code (though I haven't figured out which description is right - the long or the short). And Ebon Battle Standard of Wisdom seems to have the same problem. Kirbett 13:48, 22 February 2010 (UTC)
 * Well, it's easy enough to test. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 02:21, 23 February 2010 (UTC)
 * I've reported them as text bugs. Kirbett 09:27, 23 February 2010 (UTC)
 * Not quite what I meant, but okay. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 17:41, 23 February 2010 (UTC)
 * Arenanet is horrible with this kind of thing. A 33% increase in attack speed is actually a 33% reduction in attack interval, resulting in a 50% increased attack rate. Likewise, I suspect that this is a 33% reduction in recharge time, but I have not tested it and Arenanet has been inconsistent in the past. Compare the wording on Air of Disenchantment and Mark of Insecurity. One is a duration reduction, the other is a rate increase. Misery  17:44, 23 February 2010 (UTC)