Feedback talk:User/Damysticreaper/Swordsmanship

I think Quivering Blade should be more like Executioner's Strike and D.Chop combined, as follows: Quivering Blade (Elite Sword Attack). 7 Adrenaline Cost; Deals 10...34...40 damage and interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. You could tack on a conditonal requirement to the interrupt effect such as "if foe is enchanted/hexed. --72.189.148.206 21:41, 9 December 2010 (UTC)
 * Thats more of a function you could put into a strenght elite and besides i designed Quivering Blade to deal big damage and synergize with the Swordmanship skills that rely on Bleeding because the current function is only good for damage. If you want interrupt check out my Strenght suggestion and have a look at Headbutt and Magehunter's Strike and you will see that such a function within my suggestions for the warrior is unneeded. If you like to see it have such a functionality make a suggestion of your own then. The idea is nice but i won't change a functionality of a skill completly because of personal preferences of a skill suggested within my own suggestions.Damysticreaper 21:53, 9 December 2010 (UTC)
 * RAWR! lol Mr. Growchypants... xP --72.189.148.206 00:20, 10 December 2010 (UTC)

I feel Dragon Slash is a bit too awkward to use. It's not spammable due to 1 recharge, but at the same time it gives adrenaline. So basically it'd end up as Enraging charge + FGJ --> D-Slash --> other attack. (Similar to how Whirlwind attack is used in PvE.) Cripslash is a PvP skill first and foremost and I think the bar compression you give it is almost over the top, while Knee Cutter would make Crip Slash look bad since you could use your elite for better skills. A little less damage on it would be better to keep swords in the utility area. Steelfang could keep the knocked down adrenaline gain to reward Bull's Strike. The rest is fine pretty much. It seems like you are moving sword's damage lower while pushing utility, which is healthy for swords (leave it to axe for the big crits and mini-spikes).--Life Infusion &laquo;T&raquo; 03:37, 28 December 2010 (UTC)
 * Well with Dragon Slash i reduced it's adrenaline cost and gave it a recharge because it's high adrenaline cost is most likely added to prevent spamming the skill all of the time (same criteria aplies for Sun and Moon Slash), altough players found a way to it with FGJ!. DS atm is only used combined with FGJ to spam it, by lowering it's adrenaline cost and giving it a 1 sec recharge i aimed to make it a better utility skill instead of a raw damage skill, to compensate that it can no longer be spammed i increased it's attack speed.
 * I changed Cripslash into such a skill because sword elites are almost always outplayed by non-sword elites with 100b as exception. Reducing it's adrenaline cost and by giving it damage it is the only method i could think of to make it playable again and worthy of taking. And comparing it with Knee Cutter, it's an unconditional snare vs a conditional one.
 * Bull' Strike is almost always used to start a chain, good luck building up 8 strikes of adrenaline before that and still trying to meet the condition for that knock down without using an elite or exhausting yourself. Knowing that it should be obvious why Steelfang isn't played, so i changed it's function into one that is playable.
 * Indeed my aim is to create better utility by giving skills functionalities that rely on a condition most prevelant within swordsmanship being Bleeding as well as increasing the options of inflicting Bleeding.
 * Altough i designed these skills easier to use i still have a feeling it's a bit inferior to Axe Mastery since i increased utility of the Axe as well for a bit (Also with the intention to balance Sword and Axe out with eachother a bit better). Damysticreaper 19:17, 28 December 2010 (UTC)

I sounds useful to me, but... kneecutter is well as it is, especially for high mana attacks like hamstring, jaizenju and pure strike are quite OP in this suggestion, unblockable attacks + IAS + 100 blades = OP. Quivering Blade works nice with daze... Silverwing and standing slash are boring, thats right... but they are balanced as they are dont make a paragon out of the war with requirements on every skill. sun-moon OP... --Kali Shin Shivara 03:10, 2 January 2011 (UTC)
 * I already had a feeling SM Slash (i know sounds a bit wrong) was on the OP side so i'll have that changed.
 * With Silverwing i simply changed it to reduce the required adrenaline for attack skills buy still trying to keep it as a good damage skill by adding a conditional critical hit.
 * Standing slash is quite easy to explain actually, it's to give swordsmanship a seconds option to inflict Deep Wound without having to rely on Bleeding.
 * Jaizhenju Strike i changed to give the war a method to inflict Bleeding without having to use adrenaline, and together with Pure Strike they are the only 2 sword attacks that can deal good damage unconditionally against a fairly long recharge. I'll see what i can do to balance them out a bit better. Damysticreaper 16:37, 2 January 2011 (UTC)