Game updates/20070618

Skill Updates
As a part of this playbalance test week, we’ve made the following skill  changes:

Assassin

 * Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.

Elementalist

 * Elemental Lord: decreased the bonus to Elemental attributes to 1.
 * Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer

 * Cry of Pain: decreased recharge time to 15 seconds.
 * Ether Nightmare: decreased recharge time to 15 seconds.

Paragon

 * "There is Nothing to Fear" [sic]: decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.

Ritualist

 * Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs

 * Characters must now be level 20 to learn Kurzick or Luxon skills.
 * Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous

 * Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
 * Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
 * Updated the Korean game ratings icons.

Guild Wars Wiki Notes

 * The Paragon skill modified was actually "There's Nothing to Fear!".
 * This update fixed a bug which caused the skill trainer and skill monitor tooltips for "There's Nothing to Fear!" to erroneously display the skill's healing range as 20...51 rather than 20...52.
 * The Assassin skill Critical Agility only refreshes for the base 4 seconds for each critical you land, rather than the full duration granted from having points in Critical Strikes. (This was a bug and has been fixed)