Guild:The Evenfeather Family

The Evenfeather Family [Even]

 * The Evenfeather Family, protected by The Celestial Arrows Of The Phoenix, stems from a great tree of deep rooted ideals and history. Guided by the Goddess Melandru, Eris Of Evenfeather leads The Family and The Arrows through the lands of Tyria to meet new friends and companions, forge alliances and build a prosperous community. A family community that recognizes and supports players who enjoy every aspect of Guild Wars and Guild Wars 2, including but not limited to Player vs. Environment, Player vs. Player, and Roleplayers.


 * The Evenfeather Family specializes in the skills and tactics of Beastmastery and are dedicated to teaching and training a diverse team of players who can use an animal companion with any profession to achieve success and victory in any field of battle. The Family develops and hosts a series of Animal Companion Workshops with a course curriculm that covers Pet Behaviors, Commands, Basic and Advanced Skill Build Development with Pets, as well as practical exercises and a final test at the end of each session to demonstrate and test the skills learned during the workshops.

The Evenfeather Family

 * Guild Leader - Eris Of Evenfeather
 * Guild Officers - Katsumi Catz, Abused was Druu, Krailzorr The Bad

The Celestial Arrows Of The Phoenix

 * Captain Of The Arrows - Mach Phoenix
 * Second-in-Command - Dire Butterfly

The Birth Of The Marksmen

 * Ascalon City. Wintersday. December 29th, 2006.


 * Amid the snow and celebrations of the Wintersday festivites, a young Ranger named Eris Of Evenfeather, founded a Ranger's guild known as The Marksmen[Mark]. Over the passage of time, Eris would find other Rangers, good friends to fight by her side. These companions came together to establish their first guild hall, named after Kerriel Lightblade, on Hunter's Isle.


 * In the months that followed, Eris invited many others to follow her lead and before the spring turned into summer, The Marksmen flourished with over 70 members and officers. Leaves filled the trees and flowers blossomed as Eris presented her fellow Rangers with The Destiny Of The Arrow. A prophecy of things to come.


 * As with all prophecies, the first interpretation of The Destiny Of The Arrow led The Marksmen to forge their own alliance. An alliance unlike any that Tyria had ever known.

The Sovereign Alliance Of The Marksmen

 * June 3rd, 2007.


 * It began with a guild of Rangers. Then they formed another for the Warriors and followed up with a guild for the Elementalists. Another month passed and then there were individual guilds dedicated for the Dervish, Monks, Mesmers, Ritualists, Assassins, Necromancers, and Paragons. By the end of the summer, The Sovereign Alliance Of The Marksmen was completed and The Destiny Of The Arrow had been fulfilled. Or so they thought.


 * In the excitement and the expediency to establish the foundation for each professional guild, the greatest failing of this alliance was a lack of patience to let each guild grow its own membership, just as The Marksmen did, before constructing the next. With its members and officers spread out so thin, The Marksmen Alliance ended as quickly as it began.

The Destiny Of The Arrow

 * August 16th - 29th, 2007.
 * In the last dying days of the the alliance, Eris sought to consolidate the guilds into three as a means to save anything The Celestial Arrows Of The Phoenix [Arro], and two other guilds, one for the fighters (Warriors, Rangers, Assassins, Paragons, & Dervish), and another for the spellcasters (Elementalists, Monks, Necromancers, Mesmers, Ritualists).


 * In the same period of time, it was decided that The Celestial Arrows would serve as a guild primarily for PvP players, while the other two guilds would be used for those who preferred PvE. Unfortunately, by the time everything was said and done, most of the players who had helped to build The Marksmen Alliance had either taken different paths or chose not to play anymore.


 * After a while, Eris came to terms with her failure and disbanded the three-guild alliance, keeping The Celestial Arrows for herself. She traveled alone for some time, but it was during these months that she began to find enlightenment with Melandru in the skills of Beastmastery.


 * Many months passed as she continued to train multiple animal companions, for herself and the heroes that accompanied Eris on her journey of solitude.


 * In February 2009, a Family was reunited. The Evenfeather Family started with Eris, followed by Aria and Ayez from the Factions campaign, and Yaru from Nightfall. The creation of Old Man Evenfeather and Eura Of Evenfeather completed the family unit with a father, a mother, and four sisters. And an untold story.


 * Eris led The Celestial Arrows to join an all-Role-Playing alliance, The Silver Circle Alliance. In this group of players Eris found solace among these new friends, but while Role-playing provided her with a great form of distraction and ignigted her creative passions in art and writing, this Ranger wanted to be a leader once again. And she would do so again, armed with the wisdom and experiences that she had gained along the way.

Forging The Family

 * October 2009.

For The Family, For The Honor.

 * February 2011