User:Auron/UnlockFirst/Phys

How well you do in Guild Wars PvP is mostly decided by the skills you choose and how well you play them. Max upgrades aren't nearly as important as having good skills, but if you've got the skills you want, here's a solid list of what to use with each weapon type.

As with the skills lists, italicized upgrades are more important than plain text upgrades.

Axe

 * Inscription -
 * "Strength and Honor" (15^50)


 * Prefix -
 * Zealous
 * Vampiric or Sundering (for spiking)
 * Fiery (used for attacking other Warriors to get around the +20 phys armor bonus; fire best to unlock first due to interaction with common spike builds)


 * Suffix -
 * Fortitude

Hammer

 * Inscription -
 * "Strength and Honor" (15^50)


 * Prefix -
 * Furious (for building adrenaline and general autoattacking)
 * Sundering (for spiking)
 * Fiery (used for attacking other Warriors to get around the +20 phys armor bonus; fire best to unlock first due to interaction with common spike builds)


 * Suffix -
 * Fortitude

Sword

 * Inscription -
 * "Strength and Honor" (15^50)


 * Prefix -
 * Vampiric
 * Zealous
 * Fiery (used for attacking other Warriors to get around the +20 phys armor bonus; fire best to unlock first due to interaction with common spike builds)


 * Suffix -
 * Fortitude

Daggers

 * Inscription -
 * "Strength and Honor" (15^50)
 * "I have the Power!" (+5 energy)


 * Prefix -
 * Zealous (for general autoattacking or Energy-heavy builds)
 * Vampiric (for spiking)
 * Elemental prefix as necessary for conjure


 * Suffix -
 * Fortitude

Scythe

 * Inscription -
 * "Strength and Honor" (15^50)


 * Prefix -
 * Zealous (for autoattacking)
 * Sundering (for spiking)
 * Elemental prefix as necessary for conjure


 * Suffix -
 * Fortitude

Spear

 * Inscription -
 * "Strength and Honor" (15^50)


 * Prefix -
 * Vampiric
 * Fiery
 * Furious (use on Warrior shield sets and paragons that need to build adrenaline quickly - e.g. for Song of Concentration)


 * Suffix -
 * Fortitude

Bow

 * Inscription -
 * "I have the Power!" (+5 energy) (most builds)
 * "Strength and Honor" (15^50) (pew pew bars)


 * Prefix -
 * Crippling (for Cripshot/pin down)
 * Poisonous (for non-cripshot Apply Poison builds)
 * Elemental prefix as necessary for conjure (only used in spike builds)
 * Sundering (for GvG tiebreaker, pew pew bars, and ranger spike builds)


 * Suffix -
 * Fortitude

Staves

 * Inscription -
 * Don't Think Twice (use on enchanting staves; Aptitude Not Attitude can be used if Conjures are used)


 * Prefix -
 * Hale (optional - you won't spend too much time in staff set)


 * Suffix -
 * Enchanting (use to put up all enchantments)

Note: Staves are preferable to foci for caster sets due to unconditional +10 max energy.

Shields

 * Inscription -
 * "I Can See Clearly Now" (reduces blind duration, default shield against most builds)
 * "The Riddle of Steel" (reduces Slashing damage)
 * "Not the Face!" (reduces Blunt damage)
 * "Through Thick and Thin" (reduces Piercing damage; great for tanking archers on split)
 * "Sleep Now in the Fire" (reduces Fire damage; most common element in HA)
 * "Leaf on the Wind" (reduces Cold damage; use against spikes with a Mirror of Ice component)
 * "Riders on the Storm" (reduces Lightning damage; use against spikes with a Mind Shock)
 * "Swift as the Wind" (reduces Crippled duration; great for escaping from Cripshots and maneuvering on Burning Isle)


 * Suffix -
 * Fortitude
 * Valor (used only against certain spike builds with hex components)

Weapon swapping

 * You get 4 slots for different weapon sets. In general, that means 3 customizable melee weapons and a spear/shield set for running around.
 * Use mods appropriate to the weapon's task. If you are running a build with Conjure, make sure you have an Enchanting weapon to cast Conjure with, but don't stay in that set very long; swap out to the normal Elemental/Fortitude weapon to attack.
 * Swapping between sets takes time. It's better to swap a few seconds before the spike than to swap the second of the spike and miss it.
 * More HP is always better. If you're going to spend most of the time attacking with a Zealous weapon, put a fortitude mod on it.
 * Remember to pull out your spear/shield set if you're milling around (running back to base, running to get a flag, spearing a target before engaging to build adrenaline, etc).