Talk:The Jade Quarry

Leeching is NOT allowed.
By very virtue of the /report leeching function, it is NOT allowed to "explore" here or do anything else that constitutes "leeching".

So please stop adding the note that is incorrect and just plain silly. --The preceding unsigned comment was added by 65.184.76.241 (talk).
 * Don't be silly, Exploring is allowed and you get explorers so rarely that you hardly even notice it anyway. If it bothers you so much just go nag on Anet to make it an explorable area. Kurtan 21:35, 5 October 2009 (UTC)
 * Kurtan has a point, but the note is still useless and stupid. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  21:35, 5 October 2009  (UTC)
 * Yeah, it is quite useless and stupid, but I've seen a few people that have been hesitant to enter just to explore because they didn't want to ruin for others, so it might aswell be left alone but I won't revert if someone else decides to remove it again. Also I don't think I would've reverted him if he wouldn't have posted what he did on the talk page. Kurtan 21:42, 5 October 2009 (UTC)
 * Meh, I don't care if it stands, but it's still a useless note. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  21:49, 5 October 2009  (UTC)

I am so disgusted with this place on the luxon side, I am 200k away from max lux, never leeched and always report leechers and bots. Last night a bot person comes back to their computer and must have seen i was calling him out as a bot and reported me...i get dishonorable and he gets to play???? anet needs to fix this....this place is rampant with bots and leeches...i have never leeched but one guy can stop me from playing jq for 10 mins?????24.9.112.167me
 * You can get dishonour points by reporting people without support from the other people in your party if you do it often enough, this is probably why you got dishonourable.--Orry 18:39, 18 October 2009 (UTC)
 * Yeah and that's why /report fails on a random PvP format like this. 209.89.252.164 18:24, 25 October 2009 (UTC)

I don t know ware else to put this but this 1 dude "Pony Slayer" has been leeching for a year and a half that i no of and is there anything being done about it? -- (69.139.13.97)
 * Ah yes I remember pony, I'd think he'd be quite famous considering how long he's been at it. Tidas 16:52, 8 March 2010 (UTC)

"Don't use bots or exploits. We do not warn or block; we permanently terminate the accounts of those who use bots or exploits." GW famous words what a joke 69.139.13.97

Then if I am not allowed to explore how the h$^% am i supposed to do it without doing the pvp, Im 100% PvE and don't planning to do pvp, finally I decided that even if they call me leecher it will be for one day on one occasion but a freaking assasin just kept trowing me to the floor even after I told everyone that I will be there only to clear the map. Please anet do that place explorable area too--Batousai 23:06, 15 May 2010 (UTC)
 * Okay, its kindof low, but if you need to map this place or FA don't tell your team what you're doing. Much less the other side, as someone likely will target you. Announcing that you don't pvp and only want to map is like saying "I'm free faction! Kill me!". Just come up with a really low key defensive build for whatever class you are that includes a speed boost, charge out like everybody else at the start, and then sneak off to do your own thing. Nobody notices. Nobody questions. I got both places easily mapped in about half a match, then you just pick at a few people doing whatever low key thing you have a bar for. Or just leave the match, somebody on your team will whine about leavers, and then shortly after they'll forget - since they can't report you if you've already left. Defend yourself when attacked and join in some fighting after you've finished your business and then you are not leeching. This is part of the map that counts for cartographer, which I think was a poor decision on the part of Anet, but its there and its going to be mapped by people. Anyone that's getting overly bent out of shape over mapping likely needs to get out of the CMs and go do some real balth islands pvp where its apparently ok to be an arse over everything. CMs are really still half PvE - the focus is still killing AI. You just do it with ultra-nerfed skills and a player team killing your AI too. Lillium 08:15, 8 July 2010 (UTC)

Jade removal
Whenever I see an empty Juggernaut cross a Turtle with jade, always the jade from the turtle is removed but the turtle goes back like it has something even though it doesn't. Couldn't find any mention of this is in the page and surprised nobody has said anything. I just saw it again today. Apparently Carrier Defense removes jade. Previously Unsigned 04:55, 7 November 2009 (UTC)
 * Shadow steps cause you to drop items. This includes forced shadow steps, and since the jade counts as an item, it makes sense that it's dropped.  Report it as a bug, this could probably be fixed pretty easily by changing the shadow step to a true teleport, or getting rid of that retarded gimmick skill and instead remove collision from carriers entirely.  –Jette [[Image:User_Jette_awesome.png|19px]] 07:50, 7 November 2009 (UTC)
 * Will do. Totally forgot I posted this. Now to find the area to report. Previously Unsigned 10:56, 10 November 2009 (UTC)

Moving opposite directions
Turtles, and I suppose Juggernauts too, will sometimes head back to base even while jade is on their backs. I asked around and others claimed to have seen the same. I have screenshots of this but I dont know how to add them here or how to add a bug tag (if needed) on the page :(. In fact this is my first time commenting on wiki ;p216.244.55.230 11:27, 14 November 2009 (UTC)

Sorry it took so long but here are the screenshots.http://img686.imageshack.us/i/jq2.jpg/ I dont know what happened here but from the screenshot you can see that the Juggernaut went way off course. http://img697.imageshack.us/i/jq1.jpg/ Here you see the Purple Turtle moving back towards base even though it carries a Jade Slab. Jade Quarry is littered with bugs and needs to be corrected immediatly!66.245.135.208 00:33, 14 December 2009 (UTC)
 * Well, Turtles and Juggs are SUPPOSED to go to base when carrying Jade Slabs, for that's how you score a point. However, your first screenshot is unsettling-- what the hell is that Juggernaut doing over there? --[[Image:User Large sig.png|talk]] Large 16:45, 17 December 2009 (UTC)
 * Sorry what I meant by "back to base" I meant the quarry itself. The turtle is headed out of the door.http://img697.imageshack.us/i/jq3.jpg/ Here you can see more clearly the same turtle is heading out of the gates with the jade slab. Also note that he is partially going through the wall, making this occurance more eerie. Does anyone know if Anet has recognized any of the bugs listed. They've been here for awhile now :(66.245.135.208 03:12, 21 December 2009 (UTC)


 * I saw basically the same thing.
 * http://i538.photobucket.com/albums/ff350/1jawsus1/gw133.jpg
 * http://i538.photobucket.com/albums/ff350/1jawsus1/gw134.jpg
 * http://i538.photobucket.com/albums/ff350/1jawsus1/gw135.jpg
 * I didn't see how it got there, but after it got up there, it was stuck and would be moving in all directions, back and forth, as if completely lost.
 * Its on top of the Luxon Exit Portal that takes you into the middle of the quarry.
 * This is a signature? Not sure what it does. 01:48, 22 April 2010 (UTC)

== The sides are uneven in that Luxon archers on the Kurzick side of the Yellow Quarry will not attack the Yellow Juggernaut unless aggroed by a player while Kurzick archers on the Luxon side will... ==

...attack and kill the Yellow Turtle in the same situation.

Holy ! In English? - J.P. Talk  09:42, 15 November 2009 (UTC)
 * Its hard to describe in less words sadly. Tidas 11:53, 15 November 2009 (UTC)
 * There is one Guard Post between the Yellow Quarry and each base. The one that the Juggernaut trots past is outside of aggro range.  24.197.253.243 15:18, 15 November 2009 (UTC)

Exactly. If, for example, luxon caps yellow and a turtle is spawned, that turtle will be killed by the kurzick longbows on its way to base (unless the longbows are killed before, of course). However, if the kurzick caps yellow first and a juggernaut is spawned, the juggernaut is NOT killed by the luxons longbow on the opposite side. They wont fire a single shot. I can't think of anything else than this to be a minor mistake since the meaning is that both sides should be balanced?--83.248.186.171 08:59, 2 December 2009 (UTC)


 * This has been known for quite a long time, this isn't a balanced game you see :) --Derv Who Likes To 16:39, 17 December 2009 (UTC)


 * The fact that this has not been fixed in all the time is a shame! Look at all the Bonus Content they put in the game in all the time and they did not take the time to fix the bug in the mission that should be balanced. Shame on you, ANet! 85.181.230.187 02:39, 29 January 2011 (UTC)
 * Unless you reported this bug to ArenaNet, ArenaNet might not be aware of this bug. They cannot fix something that they don't know is broken. --Silver Edge 06:15, 30 January 2011 (UTC)
 * Nevermind. ArenaNet supposedly is aware of this bug. --Silver Edge 02:38, 30 March 2011 (UTC)

Turtle stuck in base (BUG)
Carriers/haulers sometimes get stuck in base for no apparent reason. Even though you have the mine under control, the carrier wont move. please, please fix this asap, its really annoying... --83.248.186.171 12:18, 5 December 2009 (UTC)


 * Archives are full with this QQ, They just DON'T FIX IT

on topic: if the turtle is stuck, you only need the kurzicks to cap the shrine the turtles belongs to and then cap it back--Derv Who Likes To 16:41, 17 December 2009 (UTC)
 * No, Anet needs to stop nerfing damn skills and fix they fucking bugs. Obvious to me Anet staffers who play are Kurz, all the bugs seem to be in favor of them and they know it. Shmo Kitup
 * A year and a half later, and it still happens, and usually when that Green Turtle would make the difference between winning and losing. Darwin Iznang 02:40, 5 June 2011 (UTC)

Unable to attack NPC's
Right after the enemy team captures a quarry or caravan guard, I'm unable to attack or cast spells on the NPC's guarding it. Really stupid to stand there and die with full energy being unable to cast roj or savanna heat. It last for 3 sec and I get the message 'you cannot attack(monster only)' or something like that. Minae Iss 18:11, 2 January 2010 (UTC)
 * - I asked about this also and was told that the delay was to give the NPC's less damage from well spells, etc, prior to them taking effect. I believe the delay is only 2 seconds (although never timed it), and the only counter is to be out of agro range if you know it will be capped on you. This effect is very useful when capping as it often clears defenders for you, and is particularly devasting to healers who hide in the back of the quarry area. Mettelus Krotus 00:16, 7 January 2010 (UTC)
 * The effect is just like when you rez. Previously Unsigned 04:34, 24 February 2010 (UTC)
 * (yeah, this is a bit late, oh well) They're invincible for the first few seconds so trappers can't just place a load of traps below them, and kill them instantly when they spawn. Oddslod 12:59, 4 January 2011 (UTC)

Third bug
The one about carriers "rearing" (veer?) off course is something I have not seen and I am not sure what it is trying to describe. As far as I know, there isn't any way to get the carriers to leave their paths. --67.240.88.57 18:43, 8 April 2010 (UTC)
 * Hmm, reading the talk page is good I guess. I suppose this refers to the direction reversal thing. --67.240.88.57 18:46, 8 April 2010 (UTC)
 * Could be that... I have a picture somewhere that shows a Kurzick Juggernaut walking TOWARD the yellow quarry WITH jade in hand. Previously Unsigned 19:04, 8 April 2010 (UTC)
 * Yeah, I just didn't agree with how the bug was worded. --67.240.88.57 19:53, 8 April 2010 (UTC)
 * I've never seen them "veer off course". In fact, I've seen them collide and remain stuck until one of them was killed (that was pretty funny). Although, I've never seen them walking toward the quarry with jade, either.... -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:13, 8 April 2010 (UTC)
 * Very rarely they can reverse direction - I think all of the carrier bugs have something to do with how they react to the quarries being capped/recapped, but there's no good way to test it. --67.240.88.57 20:19, 8 April 2010 (UTC)
 * To those that do not believe carriers can veer off course. I give you, exhibit A: http://yfrog.com/i3gw244j Yea, sorry for the late response :3 64.41.3.66 17:03, 6 August 2010 (UTC)
 * I can only imagine this is Carrier Defense gone mad. Maybe a turtle threw him up there :) Cirian 15:48, 7 October 2010 (UTC)

4.5k faction from one match?
I played a match right before adding this in JQ, and the luxons lost 10 to 9. My team lost, yet we got 4,500 luxon faction. Is this intentional, or did something happen? I know it's possible to get that much if you have 12 points on rare occasions, but we only had 9. Nevermind, sorry, double faction weekend.108.56.163.145 21:39, 3 September 2010 (UTC)

They told me I couldnt do this........................ So I did it...
Screen Shot ||   Dark  Mugen  14:59, 8 January 2011 (UTC)
 * Bump.... <font color="Black">||   <font color="Black">Dark  <font color="Black">Mugen  17:09, 8 January 2011 (UTC)
 * pro.--76.252.230.34 03:56, 1 February 2011 (UTC)
 * erhm skillbar erhm. Fake? or what skills did ya use. --76.252.230.34 03:56, 1 February 2011 (UTC)
 * oh cmon, that's easy durr...think a little for once. Augury of Death and any of Shameful Fear/Illusion of Pain/Weaken Knees/Glimmering Mark hexes on foe. Foe runs to Erek, foe's HP drops under half due to "damage" by one of the above. You shadowstep target foe by Augury of Death and cause a deep wound, you get right into the base. How difficult was it to think of that? 173.32.188.49 04:20, 1 February 2011 (UTC)
 * Couldn't you also just Scorpion Wire the Turtles / Juggernauts and wait at the right spot? Guildwarsrunner 04:34, 1 February 2011 (UTC)
 * Good Idea 173.32.188.49, but i actually only used shadow steps. <font color="Black">||   <font color="Black">Dark  <font color="Black">Mugen  20:01, 1 March 2011 (UTC)