ArenaNet:Skill feedback/Ranger/resolved Expertise

=Archer's Signet=

62.194.247.7's Issue -- 12:35, 18 November 2008 (UTC)
Discussion
 * Issue
 * Where should I begin...
 * As it is it makes up to 7 attacks free every 45 seconds. However, the skill attackers insight does about the same, but non-elite, fast casting, fast recharging and basically gives more "free" attacks than this skill
 * Although signets are nice, a 2s cast will cut DPS and makes this easy to interrupt for PvP uses
 * Expertise already allows for a lot of spamming except perhaps for Concussion Shot, however, skills like Prepared Shot will give great energy management as well.
 * Basically this skill is bad at what it does and probably it will never see play as it is now.


 * Suggestion
 * 1. 1[[Image:Tango-activation.png]] 15[[Image:Tango-recharge-darker.png]] Elite Signet. All your non-attack skills are disabled for seconds. Your next  attack skills cost no energy.
 * 2. 1/4[[Image:Tango-activation.png]] 5[[Image:Tango-recharge-darker.png]] Elite Signet. Your next attack skill recharges instantly.
 * 3. 2[[Image:Tango-activation.png]] 15[[Image:Tango-recharge-darker.png]] Elite Signet. All your non-attack skills are disabled for seconds. Your next  bow attacks have +50% range and deal +30% damage.


 * Reasoning
 * 1. Reducing activation time to avoid interrupts and reducing recharge times make this a "more active" skill. The disabel times of the other skills should remain to counter possible abbuse. The ammount of attacks is also reduced to reflect on the "more active" way of playing. More importantly, this is now supposed to be effective with any weapon. In fact it could even be used on a warrior to use a 10e skill every 15s for free!
 * 2. Apart from Flourish I don't know if there is any "normal" way of recharging attack skills instantly. This may be good with several skills like Belly Smash. I can also see this being used with Distracting Shot, although that may be slightly overpowered. Perhaps up the recharge a bit...
 * 3. I worded it a bit strange, but the idea is to create some kind of sniper-like skill. I am afraid that it may be abused for some long-range R-spike, but I'm thinking this way it has at least some potential...

Note: It's called Archer Signet, but honestly I doubt if this sees play if it's only used for bows in most cases, so "attack skills" is not a typo :P 62.194.247.7 12:35, 18 November 2008 (UTC)