User talk:Raine Valen/Mass Balance/Necromancer/Skills/Blood Magic

71.174.26.147's proposal
It should be a spell. skills are very powerful and have less counters. Boro 17:03, 12 March 2009 (UTC)
 * Fine, go ahead, you can do that too. Doesn't really matter. Anyways, the point is that it's an old Ancestor's Rage style nerf. If you spike with it, target foe takes 21 damage times the number of necros (even if there are 8 necros, it's still only 168 damage. WTB word of healing.) After 1 second, he loses another 42 health (for a grand freaking total of 210 damage, good luck spiking with that), and all the necros gain 42 health (It's complicated, but it would work like Life Siphon. If multiple necros use life siphon on the same foe, all of them get +3 health regen but target foe only has -3 health degen.)
 * Don't forget to sign. Also, I suggest changing it to "You gain 1 Health for each point of damage you deal", so prots like SoA would also stop the healing.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  14:20, 18 March 2009 (UTC)
 * Prots do not stop the healing, the only stop (or reverse) the damage.