User talk:Bathory/Suggestions/Necromancer

Ravenous Gaze - Kinda wordy? How about something that encourages you to manipulate your own health relative to target foe?
 * - - (Blood Magic) - Elite Spell. Steals  Health. Steals  if your target has more Health than you. Steals  from nearby foes if your target has less Health than you.
 * That's an interesting suggestion, although it's normally better to have the foe require more health with blood skills to avoid spike threats. The reason I don't really like this skill currently is because you need to hurt yourself, or be hurt, a lot to make it more powerful than it's non-elite version. While I'll admit my suggestion is quite wordy, it's also quite simple so I don't believe that should be a problem. Bathory 01:46, 5 April 2009 (UTC)


 * Signet of Suffering - This is without a doubt the absolute best idea regarding this elite, period! ^_^
 * Thank you. It's not particularly clever or anything, but it would be pretty useful. Bathory 01:46, 5 April 2009 (UTC)
 * I see this being abused for spikes. 1/4 cast, decent damage, no cost. That's rather attractive. Xhata 15:39, 15 April 2009 (UTC)
 * They'd have to get them under 50% in the first place. I could see this being used to finish a spike, but as for a spike skill itself I can't. Bathory 07:26, 4 May 2009 (UTC)


 * Verata's Sacrifice - I wish Verata's Promise functioned as you stated this. ^_^ But how would I recharge my Flesh Golem/Jagged Bones/Aura of the Lich if I only had 1 minion (especially Flesh Golem)? Some Necro's only use AotL for the +1 death magic (minions are just a plus). Even without the health regeneration, tehy still would love to have a skill like this to power each other. That 33% health sac (minus the degen) should be more then enough deterent for spam-abuse in addition to competing with Blood of the Master.
 * Well, this is a non-elite. If it were elite I probably would have made it easier and less costly to use. However, it's not, can be used alongwith elite spells and has a lot of synergy with Death Nova and Jagged Bones since they would take effect all at once, and the Jagged Horrors spawned by Jagged Bones wouldn't be killed. I think it's a neat effect and I'd love for them to instate it, but it would be better to bring it in as under-powered and go up from there, you know? Bathory 01:46, 5 April 2009 (UTC)


 * Many complain that this skill is best suited for heroes... so I took a crack at it. Even if spammed repeatadly, the MM can have no more then half the maximum limit. Your thoughts? --Falconeye 08:07, 21 June 2009 (UTC)
 * - - (Death Magic) - Enchantment Spell. All of your Minions die. Each undead servant (maximum ) is replaced by a level  jagged horror that inflicts Bleeding with attacks. All your Death Magic skills are recharged if at least  minions dies in this way.
 * I rather like this spell as it already is, just remember to give your hero a weapon set that HRT of Death Magic spells. Plus, that would have to say "All your other Death Magic skills" to avoid constant Death Nova bombings. (ei, you have 5 minions, each with Death Nova. Cast that. They all die, sending 500+ armor ignoring damage to their vicinity. 5 new minions. Cast Death Nova on all. Cast this for 500+ damage and new minions...Repeat, repeat, repeat.) [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  03:35, 22 June 2009 (UTC)