Talk:Raisu Palace

There appears to be a really annoying bug in this mission atm.

Before you get to the Necro boss on the stairs, there is a ritualist that is "obstructed" to attacks from players. It does take damage but not from me ^^

It takes henches, minnions and heros ages to kill it. This makes it impossible to complete Masters in Hard Mode.

Grrrrr

Finally!!!! Did it!!! Hard Mode

1 Bonder Rit splinter weapon, Life barrier, Pain Inverter and celestial skill.

1 Barrage Ranger (me) Pain Inverter and celestial skill.

2 Hundred Blades, armour of earth + stoneflesh aura sword tanks (heros).

1 MM Order of undeath, death nova, well of the profane, heal area (hero).

2 Searing flames, AoE Fire mages with Glyph of Ele power (heros).

1 Healer Word of Healing.

Christmas day Dec 2007

H&H HM
H&H only.. no second person. I didnt complete this mission untill my third try. It took me a while to get my builds set correctly. One of my main problems is that i was using a bomber/prot mm. The minions were so low level even with a sup deth rune on the hero that they would just die and he couldnt keep up more then 6 minions. I switch to a mm that had sustainable higher lvl minions and dropped death nova for rising bile.

TIME: 17:42

ME: w/mo ursan lvl 6 I didnt use the special skills given in this mission.

Heroes: Necro/ jagged bones,shambeling horror,bone fiend,bone minions (just to get built up to 10 minions, then disable bm)rising bile,darkbond.(bom vetras sacrifice..... Necro/mes ss,barbs,empathy,mark of pain, epidemic..... E/Rt fire nuker, glyph of ele power. meteor shower splinter weapon. fire 15,energy 10,channeling 10.

Henchie: healer protector erys vasburg (mes) aeson (rt)Micro 17:30, 10 June 2008 (UTC)


 * Did it first try HM H&H. I was the exact PvX R/Rt spirit farmer build + PvX Sabway heroes.  Henchies were the two warriors, elementalist, protection. Took Talon and Danika. I did it in 19:25, but I was screwing around and got turned around in a couple parts. Ligglered 21:22, 6 February 2010 (UTC)
 * Got about 15 mins HM HH with the PvX Spirit Farmer, PvX Sabway builds, same henchman as above + Talon and Danika. 98.154.78.244 08:43, 16 April 2010 (UTC)

Bug

Discovered when doing this mission if you have celestial skill.If you use ursan and you haven't already used the celestial skill it isn't available when you exit ursan.Also if you kill a boss while in ursan skill isn't available when come out, is annoying especially when in hard mode.--Dan Mocha 11:21, 17 December 2008 (UTC)

Discord-way
Did this with a guildie, both of us were running the PvX-version of Discord-spam (with different spirits, ofc). 12 minutes in HM, master's being 25min >< PvX: Goodnight L A
 * Yeah discordway pretty much owns this mission, GG. Also, I'm assuming that you ment to put = signs instead of : signs, right? Green Arrow 02:58, 19 June 2009 (UTC)
 * 11:38 Discordway w/ 2 warriors, gg Atomisk 04:01, 30 August 2009 (UTC)
 * Solo Sab 14:31--83.81.47.239 12:13, 11 May 2010 (UTC)

The Walkthrough
of this mission is not exactly helpful. Kill the elementalist boss fast? Gee whiz. >_x I'll try and work on one! :D Green Arrow 02:59, 19 June 2009 (UTC)

Timer
The article states that the timer doesn't start until you choose two NPCs and walk through the gate. For the hell of it, I started a stopwatch as soon as I did that. I got through the mission on Hard Mode after 16:28 on my stopwatch, but my official time as reported after the mission was 17:22 - nearly a full minute off. Are we certain that the timer doesn't start at an earlier time, like, when you take a skill from Kuunavang, or when you first zone in? That's the only way I can account for the enormous time discrepancy. -Ninjatek 18:58, 7 January 2010 (UTC)
 * The boss timer doesn't start until you choose henchmen. The "How long have you been in this instance" starts the moment you load. ~Shard  [[Image:User Shard Sig Icon.png]] 19:04, 7 January 2010 (UTC)
 * I didn't clock how long I'd been in the instance. When you complete a timed mission, and it says "Mission completion time...", it's referring to the time it took you to do the mission from start (whenever that may be) to finish, correct?  It's not the equivalent of /age, correct?  The discrepancy still stands. -Ninjatek 19:43, 7 January 2010 (UTC)

Thing is, My question stems from playing with partners who have poor load time. If the timer starts as soon as you have loaded, players who take as much as 30 seconds.. sometimes more, are unfair to the fast-load players, thus, the timer SHOULD load when the Gate opens, right? --The preceding unsigned comment was added by User:Foxfire (talk).

I found that using Danika and Nika works best for master reward. --The preceding unsigned comment was added by 209.242.239.218 (talk).