User:Desert Rose

I was here! Desert Rose 09:42, 21 February 2010 (UTC)

Short guideline for smiters for the post-nerf DSC teams:

The guideline is for two following builds, it may not be applicable if you use other builds.

Protection=12 Shadow=12 Divine=3

[Spirit Bond] [Shield of Absorption] [Protective Spirit] [Essence Bond] [Deadly Paradox] [Shadow Form] ["Finish Him!"] [Ebon Vanguard Assassin Support]

Protection=12 Smiting=12 Divine=3

[Blessed Signet] [Shield Of Judgment] [Holy Wrath] [Retribution] [Balthazar's Spirit] [Vital Blessing] [Essence Bond] [Rebirt]

Right before the 600 aggros a mob cast SoJ and Wrath on him, then take a step back. If there're only 3 or less melee fighters in the oppenent mob you can safely come into casting range again and spam Wrath on the 600 until all enemies are dead; it usually only takes about the duration of SoJ to kill an entire mob. If there're 4 or more melee fighters it becomes tricky: If at least one of the melee fighters have low health it will very likely stop attacking the 600 and start attacking the smiter. It's best to stay outside of aggro range until all but 3 melee fighters are dead. More experienced smiters can try to cast a second wrath a short time after the 600 has aggroded the mob while none of the melee fighters are low on health. Note that Mantis Stormcallers and Stone Scale Kirins count as melee fighters.

Don't cast SoJ on the 600 against Mantis groups with 3 or less monsters, the continuous knock downs will decrease the energy gain of the 600 too much. The 600 needs the energy to kill Mantis Member with Sin Support and "Finish Him!" and to keep Shadow Form up so that Mantis Dreamweaver cannot heal themselves with Ether Feast or can kill the 600 with their degen hexes.

Onis are a special case. Some 600 prefer be enchanted with SoJ, some don't; ask before the run if your 600 wants it or not. Either way, after every cast of Wrath take a few steps back to be out of aggro range. Without a Essence of Celerity (BU) the 600 will need to kite every ~10 seconds to survive the few seconds without Shield of Absorption; if you're in aggro range in this moment you may draw aggro. Also, if your 600 dies and you are in aggro range of the Onis they will start chase and possibly kill you.

Get your hands on a -5 energy weapon. Before you rezz the 600 with Rebirt, switch to the -5 energy weapon and afterwards back to the normal casting set; this way, you'll have 15 or more energy right after you used Rebirt and can re-enchant the 600 faster.