Feedback:User/Fanmad/Why looking at character's butt?

I dont know what you guys had in mind when you have designed the movement in GW2, but from all the clips from the demo, it seems to me that you cant actually see a fight from a different perspective other that seeing your character from the back. Well, some critics will say that there is options for rotating the camera, Yea, ok, but I can say I saw it only outside the combat. Besides, as long as you are able to use the skills (swing the sword for expl.) without a locked target, gives me the feeling of Dynasty Warriors where you can just run around and swing the weapon in case you are hitting something. Which imply that you need to face the target for actually hit it. THis is just no right. Just look at 2 actual gameplay clips, one for GW2 and one for GW1 and you will see the difference. This "FPS" style in GW2 isn't really fitting, in my opinion.