ArenaNet talk:Skill feedback/Necromancer/Soul Barbs

When I wrote my game engine, instead of removing existing effects from players, I just reset all the values so that "reapply" triggers don't fire, but it seems like a brand new effect. Maybe the programmers could do something similar? ~Shard (talk / Nerf List) 02:55, 29 February 2008 (UTC)
 * It bad when the game is hindered because of a small bug the devs chos enot fix but instead nuke one of the offenders. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  22:04, 26 April 2008 (UTC)

This skill is only useful when your group plans on massing multiple hexes on a single target which often defeats the purpose of hexes in the first place. Also it's two second casting time makes it quite a joke in pvp.William Wallace 10:21, 2 May 2008 (UTC)


 * "This skill is only useful when your group plans on massing multiple hexes on a single target which often defeats the purpose of hexes in the first place. " Actually, swarming a single target with hexes, and doing it 8 times is a very popular idea. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:18, 2 May 2008 (UTC)