ArenaNet:Skill feedback/Necromancer/Orders

(last update: September 10th, 2008)

Falconeye's Proposal
Discussion
 * Issue:
 * Far too spammable balance-wise.
 * Static duration compared to Aegis.


 * Suggestion:
 * - - (Death Magic) - Elite Enchantment Spell. ( seconds.) Your earshot undead servants move and attack 33% faster and deal + damage. They gain +1 Health regeneration for each minion you control. You lose 2% of your maximum Health whenever your servants hit.
 * - - (Blood Magic) - Enchantment Spell. Enchants party members in earshot ( seconds). These party members gain  strikes of adrenaline each time they hit with an attack.
 * - - (Blood Magic) - Enchantment Spell. Enchants party members in earshot ( seconds). + more damage whenever these party members hit with physical damage.
 * - - (Curses) - Elite Enchantment Spell. Enchants party members in earshot ( seconds). These party members remove one enchantment when they deal physical damage. + more damage whenever these party members hits a foe under a Necromancer hex. Removal cost: for each Monk enchantment, you lose % maximum Health.
 * - - (Blood Magic) - Elite Enchantment Spell. Enchants party members in earshot ( seconds). These party members steal  Health and 1 Energy when they hit with physical damage. They deal - less damage if under another Necromancer enchantment.


 * Reason:
 * Needs positional-tatics, reduced casting and increased duration.


 * Also See:
 * Order of Pain and Order of the Vampire

--Falconeye 20:26, 24 January 2009 (UTC)