Health loss

Health loss is the decrease of health. Health loss can be caused by seven different mechanics:
 * Damage
 * Health degeneration
 * Sacrifice
 * Life stealing and Life Draining
 * Health decrease due to a decrease in maximum Health
 * The loss of all health due to an instant death effect
 * Direct health loss which does not fit into any of the above categories

Direct health loss
Often health loss is used to refer specifically to this final category of health loss. When a skill's description refers to health loss, this is the type of health loss it refers to. The following skills cause direct health loss.

Health loss on ally

 * Enchantment spells
 * - whenever target ally sacrifices life

Health loss on self

 * Enchantment spells
 * (elite) - for each Monk enchantment removed
 * (elite) - lose 2% of your maximum Health every time your minions hit
 * - Health loss is regained when damage drops your Health below 25% of your maximum
 * (elite) - for each point of energy you have, when it ends


 * Spells
 * - lose half your current Health
 * - for each Monk enchantment removed
 * - lose half your current Health


 * Signets
 * - when activated

Health loss on foe

 * Binding rituals
 * - affects all foes within earshot


 * Hex spells
 * (elite) - whenever target foe attacks or casts a spell on a creature with less Health


 * Skills
 * - also inflicts weakness


 * Spells
 * (elite) - if target foe has more Health, it loses Health; if you have more Health, you lose Health
 * (elite) - upon enchantment removal; possesses adjacent range