Feedback talk:User/Dark Morphon/The Lotus strikes

falling is OP... yea its harder condition and needs to be timed better... but 15 energy... come on... Talamare 09:49, 23 September 2009 (UTC)
 * Still looking for the right stats, but the main idea is there. Dark Morphon 10:35, 23 September 2009 (UTC)
 * seems good now Talamare 10:39, 23 September 2009 (UTC)
 * Thanks for the feedback. Dark Morphon 10:49, 23 September 2009 (UTC)

this too would ruin sins' barely-there effectiveness now, if other huge steps weren't also taken to adjust the whole class's mechanics. i n s i d i o u s 420 18:11, 24 September 2009 (UTC)
 * May be true, but the effectiveness of Assassins is mostly gimmick use at this moment anyway. Not much of a loss. I'll put up some buffs to put them back into line. Imo, Assassins should be the mobile but vulnerable class. "Glass cannon" doesn't fit into that. Dark Morphon 07:53, 25 September 2009 (UTC)
 * Yea I agree. I've always thought they should be a mix of Mesmer + Warrior; agile & more of disruption/debuffs than spike dmg.  It would be cool if their skills were more flexible, like contextual/situational timed attacks result in different effects.  i n s i d i o u s 420  18:32, 25 September 2009 (UTC)
 * I was thinking more of a frontline Ranger with better mobility and worse survivability, but both work I spose. Dark Morphon 09:14, 27 September 2009 (UTC)


 * I think the falling was already fine cause what if you wanted to get energy rather than poisoning them? You know? -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 14:56, 30 September 2009 (UTC)
 * The point is that using both is highly abusable, just like having two Lead Attack skipping for another niche is highly abusable. The old SP sins abused this and so did the Backbreaker Assassin and the Palm Strike Assassin. This change fixes that as well as making it possible to buff some skills that have become underpowered when not used on these bars back to normal strength. Dark Morphon 15:59, 1 October 2009 (UTC)
 * Well after further thought I like your reasoning & agree the Falling offhands are somewhat abused, but I think this is mainly because it's one of the few efficient ways left for sins to spike. Other sin skills would have to be reworked a tad, but I do like your suggestions here.  i n s i d i o u s 420  17:00, 1 October 2009 (UTC)
 * I'm aiming to balance Assassins around the old AoD spike sin which was quite interesting strategically. Dark Morphon 08:01, 2 October 2009 (UTC)
 * Maybe they should just *click-click* D E L E T E assassins as a whole because everyone in Guild Wars PvP has an 8 bit processor for a brain when it comes to countering them.. or everything else for that matter. ONOES, MENDING IZ TWO STRONGZORZ! *ack!* --Ulterion 04:12, 9 October 2009 (UTC)
 * Dude. Stop ranting like an idiot and start making sense. Thanks. Dark Morphon 08:07, 9 October 2009 (UTC)

lol'd at attempting to "balance" a already over-balanced skill set 76.199.225.13 23:52, 26 January 2010 (UTC)