Kilroy Stonekin's Punch-Out Extravaganza!

Objectives

 * Speak to Kilroy when you are ready to hunt for Fronis Irontoe.
 * Accompany Kilroy. Find and defeat Fronis Ironetoe using nothing but brass knuckles.
 * See Kilroy Stonekin for your reward.

Reward

 * 2,500 Experience
 * 250 Gold

Walkthrough
After talking with Kilroy, you are transported to Fronis Irontoe's Lair and your skills will be replaced with the Dwarven Brawling subset (except Combo Punch is missing in normal mode, however available in hard mode). Kilroy Stonekin will be fighting along side you and spamming his "Kilroy Stonekin" shout, recharging your time based skills quickly. Make your way through the Stone Summit one by one.

If you just want to complete the dungeon, you can run all the way to Fronis and punch him down, bypassing the blockade by Lieutenant Mahgma and his companions.

At one point, you'll come across an entire room of Stone Summit, but they only turn hostile two or three at a time. Focus on one target at a time (preferably the one being targeted by Kilroy Stonekin), as defeating a foe will refill some of your health. If you are knocked down, use STAND UP! repeatedly until your energy is fully restored. If Kilroy KD'd, he will revive when no foes are around.

At the end of the cave, you will run across Fronis Irontoe and an Enslaved Ettin. Although you only need to kill Fronis to finish the quest, it is easier to kill the Ettin first.

Normal Mode Tactics

 * Keep moving. Killing a foe heals you fast and preserves your adrenaline.
 * Engage a new group with Brawling Uppercut, Brawling Headbutt, or both ready. This takes down their numbers quickly and provides you with healing and adrenaline at the same time.
 * Save Brawling Uppercut for the carvers and crushers. The rangers are merely annoying unless you're already badly injured.  Don't waste these powerful skills on foes that are near death.
 * Pack a bow, wand, or staff. As soon as you defeat Lieutenant Mahgma, run for the final encounter.  Plink the ettin with your bow until Kilroy catches up to you.  This preserves (and builds) your adrenaline for the final encounter.
 * Any customized Flatbow can be used against the Stone Summit Rangers; although it will deal only 1 damage per hit, the rangers will not retaliate and you can (very slowly) take them down without threat of getting KO'd.

Advanced Tactics

 * When starting the game, run up near the two first mobs and wait for Kilroy to catch up. Run infront of him and attack them. Save your adrenal attack and double combo punch for the next group.
 * When approaching the secound group, quickly attack one of the two first melee Stone Summit Dwarves. Unleash your adrenal attacks on him starting with your knockdown. If you knocked him out quickly enough you and Kilroy should have no problems finishing the rest.
 * On the third group, run straight up to the ranger on the far right. Kill him and move on to Ettin. Then run up and kill the three Dwarves in the doorway. Unleashing an adrenal chain here is benefitial.
 * On the fourth group, run towards the dwarf on the right side. Run straight past the wolf and knock him out. Kilroy will follow you, if the other dwarf joins combat, kill him next as that will usually be the target Kilroy attacks. Finish up the wolfs.
 * In the hallway, Kilroy will often die, and so will you. Kill them and move on towards the enterance of the boss room.
 * Wait for Kilroy to be near you, and move on to the big room. Pull the mobs to the top of the small hill there by the doorway, and unleash a big attack chain at once. If you did this correctly, you will now have aggro and will be defeating the next dwarf. If you are standing on the top of the hill, most of the dwarves will be running in to the middle before running up to you. That means you will fight all the dwarves two versus one, and will be able to finish up the room very quickly. If Kilroy dies, try to continiue as long as possible. But if you die, it is very slow to get a good hold on the situation when fighting three versus one all the time. So pull the mobs far away from Kilroys corpse and ressurect him.
 * On the first boss group, Kilroy will allmost always start with the far left dwarf. Unleash a big attack chain and kill him first, then kill the second. Kill boss last. If Kilroy dies pull him away. The boss will follow you indefinitely while the other dwarves will move back. Kilroy will not move in to the boss room without you beeing near him, and he will take care of the returning dwarves in the hallway.
 * In the final boss room, it is perfectly applicable to attack the ettin directly without delay. As long as you pull it a little back so Kilroy starts attacking it earlier, killing it and giving you a health boost. Use knockdowns on Fronis Irontoe instead of the ettin as the ettin is immune to knockdown.
 * When you are fighting 3 or more foes at the same time, let Kilroy attack first and choose the same target as he does. A quick kill provides you with a health bonus and reduces the total damage you take.
 * While KO'd and surrounded by several foes, pick the opponent with the lowest HP and use Brawling Combo Punch or Brawling Straight Right as your first attack after standing up. Taking a dwarf down quickly decreases the threats and potential damage against you, gives you an easier route to retreat, and boosts your health.

Armor
Since health, skill bars, and energy are fixed, choose Insignias that decrease physical damage, either directly or by increasing armor. Similarly, Runes are generally useless except as noted below.


 * All professions: Stalwart Insignia offers +10 armor boost against physical damage.
 * Assassins: should use Saboteur's, Vanguard's or Infiltrator's Insignia, which offer the same physical armor plus an extra +10 vs Slashing, Blunt or Piercing respectively.
 * Warriors: Knight's Insignia reduces physical damage by 3. Rune of Absorption slightly reduces damage.
 * Paragons: Centurion's Insignia adds +10 armor while under the effect of Kilroy's shout.
 * Elementalists: Prismatic Insignia can add +20 armor, if you use runes to boost each of the elemental attributes up to 9. (You can safely use Superior runes, since you will not suffer the -75 health penalty.)
 * Necromancers: Tormentor's Insignia gives +10 armor unconditionally, since there is no risk of holy damage in this dungeon.
 * Rune of Clarity will reduce the duration of weakness, increasing your dps.
 * Rune of Recovery will reduce the duration of daze, allowing you to use Brawling Block more often.

Weapon
Use Thunderfist's Brass Knuckles (the reward from The Throwdown in a Norn Town) and apply the following modifications to add 1-8 damage, as well as other benefits:
 * Inscription: Brawn over Brains (+15% damage and the -5 is irrelevant; none of your brawling skills use energy and the effect is negated by Dwarven Brawling).
 * Dagger Tang: Vampiric (minor healing while fighting), Sundering (extra damage), or Furious (faster adrenaline build)
 * Dagger Handle: of Shelter (of Defense is almost as useful)
 * Customization

Consumables
Several Consumables are helpful during the quest:
 * Experience: experience scrolls will reduce the number of times survivors need to complete the quest:
 * Otherwise, any other experience scrolls will be helpful (foes will usually die fast enough to renew the bonus effect).
 * Buffs
 * Slices of Pumpkin Pie and Rock Candy (Green, Blue, or Red) increase attack and movement speeds, and reduce skill activation times.
 * Birthday Cupcakes increase movement speeds (although none of their other effects work in this dungeon).
 * War Supplies increase armor and health regeneration.

Additional Tips

 * With assassin as one of your professions, maximize dagger mastery. This gives a chance of double strikes, which give extra adrenaline and a little extra damage.
 * Your Brawling Combo Punch recharges when you get knocked out. If your energy is low, you can use this to take care of the bosses. However, Lieutenant Mahgma will most likely interrupt it immediately if his Dwarven Battle Stance is active. Instead, use Brawling Block, wait 2-3 seconds, then unleash the combo punch on him.

Special considerations for Survivor candidates
The quest is renowned for its part in easily obtaining the Survivor Title: it is repeatable and death is easily avoided. The following ideas are designed for Survivors, but are generally useful in completing the Dungeon. The quest is riskier for caster professions, with a maximum AR of 60.
 * Be sure to use maximum armor.
 * There are several useful Insignias and Runes.
 * Map STAND UP! to more than one key and/or alternate mouse-clicks with the 8 key; this will make it easier to regain your energy quickly, even if you need to recharge it to 140.
 * With full adrenaline, use the following skill chain for a quick kill: Brawling Combo Punch ? Brawling Uppercut ? Brawling Straight Right.
 * Use extreme caution when resigning. You can die a real death (losing progress towards the Survivor title) if you resign while knocked out or if you get knocked out before the game acknowledges your resignation. Try to reach a safe area and map out instead (your Guild Hall is usually the easiest place to reach, using the default keyboard shortcut of [G]).

Maximizing experience gains

 * If using a speed boost (cupcake, rock candy) it is possible to pull the mobs far enough away from Kilroy to ressurect him. If he dies early in the first boss room this can significantly speed up your progress.
 * Using experience scrolls reduces the number of times a survivor needs to complete the quest. You need just under 1.2 million experience to go from Level 20 (140,600 xp) to Legendary Survivor (1,337,500 xp).
 * In normal mode, you can get 8572 experience without scrolls, which would take 140 visits.
 * In hard mode using Scrolls of Slayer's Insight, you can earn 42,596 xp/run, requiring only 29 runs.
 * Using Scrolls of Adventurer's Insight (and including quest rewards), it would take 46 runs in Hard mode.
 * It is more cost efficient to use a Scroll of Berserker's Insight if you can make it last until you kill Lieutenant Mahgma.
 * Experience gain is capped at 300%: in Hard mode, there is no additional value in paying for scrolls offering more than a 250% XP bonus from kills.
 * You cannot use more than one scroll at a time.

Initial dialogue
Kilroy Stonekin
 * "Now that yer knuckles are dirty, it's time to put those skills to good use. Fronis Irontoe, the brother of a particular Stone Summit I loathe, has set up camp nearby. He's commanding a pack of no good filthy fighters. Take a wiff. Can you smell 'em? Let's give our fists a workout those Stone Summit hooligans will never forget!"


 * Yes "Let's do it."
 * ingame "Not now."

At start
Kilroy Stonekin
 * "I haven't seen Fronis in a long time. I can't wait to introduce him to my friends."

Stone Summit (quote)
 * "Holy frozen beards, that's Kilroy Stonekin!"

Stone Summit (quote)
 * "Kilroy? How in the name of the Great Destroyer did you find us up here?"

Stone Summit (quote)
 * "Kilroy Stonekin! I still owe him money. Run for it!"

On meeting Fronis
Fronis Irontoe
 * "Kilroy Stonekin, ya son of a Yakslapper! I don't know how you made it this far, but I'm happy to be the one to bury you."

Kilroy Stonekin
 * "Allow me to introduce you to my friends. Lefty, Righty, give our friend Fronis a proper welcome!"

Stone Summit battle quotes

 * "Get 'em!"
 * "Fight back, cowards!"
 * "It's time to say goodnight, Kilroy!"
 * "Mahgma Said Knock You Out"
 * "Say Goodbye To Your Teeth!"

Reward dialogue
Kilroy Stonekin
 * "Did ya see the look on their faces when we crashed their party, fists-a-flailin'? I've not had a better time in years! Good fightin', ! I need to go ice down my fists now. I suggest you do the same."

Trivia

 * The name of this minigame is a reference to Mike Tyson's Punch-Out!!.
 * During a run, once you reach the first boss, an enemy might say "Mahgma says knock you out!", which is similar to the song, "Mama said knock you out" by LL Cool J.