Feedback:User/Raine Valen/Skill suggestions/Elementalist/Water Magic

Current:

 * Enchantment Spell. (60 seconds.) Your attacks hit for + cold damage. No effect unless your weapon deals cold damage.

Proposed:

 * Enchantment Spell. (60 seconds.) Your attacks hit for + cold damage.  Your attack skills have a % chance to interrupt an action. No effect unless your weapon deals cold damage.

Honestly, it was just boring. It's been made to thematically match its attribute. &mdash; Raine Valen    22:56, 15 Aug 2010 (UTC)

Current:

 * Hex Spell. Also hexes foes adjacent to target ( seconds). These foes move 66% slower. Initial effect: deals cold damage.

Proposed:

 * Hex Spell. Also hexes foes near target ( seconds).  These foes move 33% slower.  While a foe hexed with Ice Spikes is moving, all other adjacent foes take  Cold damage each second.

Current:

 * Elite Hex Spell. ( seconds.) Target foe moves 66% slower. This foe moves 90% slower if enchanted.

Proposed:

 * Hex Spell. Also hexes foes near target ( seconds).  Foes adjacent to these foes move 33% slower.  While any foe near a foe hexed with Icy Shackles is moving, that foe and nearby foes take  Cold damage each second.

Current:

 * Elite Enchantment Spell. ( seconds.) You deal + cold damage whenever you cast a Water Magic hex.

Proposed:

 * Elite Hex Spell. Remove a Water Magic hex from target foe.  Removal effect: other nearby foes take  Cold damage and move 66% slower ( second[s]).

Current:

 * Elite Enchantment Spell. ( seconds.) You cannot take damage from attacks. You cannot deal damage with attacks.

Proposed:

 * Elite Enchantment Spell. ( seconds.) You move 33% faster and have + armor.  Attacks against you have a 50% chance to miss.

Current:

 * Elite Hex Spell. (3 seconds.) Initial effect: deals cold damage. End effect: deals  cold damage.

Proposed:

 * Elite Hex Spell. (3 seconds.) Target foe moves 90% slower and takes  cold damage when struck.  End effect: deals  cold damage.