Feedback talk:User/Darke/Failing Quests and Dynamic Events

awesome idea, anet should employ you for content conception :D 76.199.225.13 03:37, 10 June 2010 (UTC)


 * It sounds like you put a fair bit of thought into this, and it sounds like a pretty cool idea. But i dont think it will be used, at least not very much. I believe Anet have said somewhere that they dont want players to feel like if they "Fail" an event that there will be consequences, or something along those lines. Also i think they said that they have designed the events in a way that they cannot be griefed (probably to do with what i just said about no consequences for a "fail"). --Jimmer123 18:59, 10 June 2010 (UTC)


 * I will read it all later(perhaps) but it starts with accepting an event (lol it sounds strange already). I dont think you need to accept or decline an event. you just walk by and decide whether you help or not. It's not like you are able to actively push a button so it knows you're joining in an event. No you participate in an event that is actually there. OR at least that is what it seems to me like. (Frizz 16:41, 13 June 2010 (UTC))

I like the idea of stealth and timing.
The idea of stealth and timing adds a good sense of urgency. Also, the idea of being capture and having to escape is a good.

--Lone_Guardian_802 05:56, 16 June 2010 (UTC)