ArenaNet:Skill feedback/Warrior/Berserker Stance

Bathory's Issue 23:06, 4 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * I hardly ever see Warriors use this stance because of it's monstrous recharge. Giving it a smaller recharge could make it more useful in both PvE and PvP. However, as I'm not a huge Warrior person, I'm not really so sure about specifics. Please let me know if you find a problem with them.


 * Suggestion
 * Stance. ( seconds) You attack 33% faster and gain +% more adrenaline.
 * Like above, I'm not really so sure on specifics. This could be change to have an effect and recharge similar to that of Enraging Charge, but I instead tried to make it on level with other IAS like Frenzy or Flail. While both of those have negative drawbacks and longer durations, I figured this should have a lengthier recharge and shorter duration. But I'm not all too sure whether or not that the recharge is too short or not.
 * Like above, I'm not really so sure on specifics. This could be change to have an effect and recharge similar to that of Enraging Charge, but I instead tried to make it on level with other IAS like Frenzy or Flail. While both of those have negative drawbacks and longer durations, I figured this should have a lengthier recharge and shorter duration. But I'm not all too sure whether or not that the recharge is too short or not.

MrPaladin's Issue 22 May 2009

 * Issue
 * Recharge and ending on a skill don't bother using even for an adren gain or IAS...


 * Suggestion
 * Shorten the recharge, or make it end on a non attack or a non addrenal skill... When beserkers stance is on expect the warrior to be attacking like mad...

--72.189.84.187 06:47, 11 July 2009 (UTC)'s Issue July 2009

 * Issue
 * Recharge is the least of this skill's worry. Condition causes it to be un-usable in combat situations once combat has bugun.


 * Suggestion
 * "For x...x seconds you gain 33% more adrenaline. This skill ends once you use an attack skill." This could give it some more use in preping for battle or a spike, but slow down damage once someone wanted to start using damage increasing skills. keeping the recharge at could keep it within marks.--72.189.84.187 06:47, 11 July 2009 (UTC)