ArenaNet:Game updates/20080612

= PvE and PvP =


 * increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals cold damage. For  seconds, target foe and all adjacent foes take twice as long to activate signets."


 * functionality changed to: "Target touched foe and all adjacent foes are struck for lightning damage. Foes suffering from a Water Magic hex are Blinded for  seconds. This skill has 25% armor penetration."


 * increased conditional damage to


 * increased Energy gained to


 * increased multiplier for Energy gained to 4; increased recharge to 12 seconds


 * increased damage to


 * increased recharge to 15 seconds


 * increased recharge to 10 seconds


 * decreased duration to seconds


 * decreased duration to seconds


 * decreased Energy cost to 5


 * increased Health degeneration to -


 * increased Health degeneration to -


 * decreased casting time to 1 second; functionality changed to: "For 30 seconds, every time target foe is healed, the healer takes damage. This hex ends if target is suffering from a Smiting Prayers hex."


 * decreased Energy cost to 5.


 * increased Bleeding duration to seconds

Ranger
Punishing Shot needs additional on-interrupt bonus damage. Arshay Duskbrow 00:28, 20 June 2008 (UTC)


 * functionality changed to: "Cleanse yourself of Poison, Disease, Blindness, and one additional condition."


 * increased duration to 24 seconds; removed easily interruptible; you now have -40 armor while activating this skill.


 * increased movement speed to +33%.


 * increased duration to seconds.


 * increased conditional damage to 12.

= PvE Changes =


 * decreased recharge to 5 seconds; increased the maximum number of enchantments counted to 8.


 * increased multiplier for Energy gained to 3.

= PvP Changes =


 * decreased the recharge of signets to % faster


 * increased duration to 2 seconds; decreased damage to ; functionality changed to: "For 2 seconds all foes adjacent to target ally are struck for lightning damage each second."


 * decreased damage to


 * functionality changed to: "For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline."