Feedback:User/Tounaku/Ritualist Skill Tweaks II

Spawning Power Function
For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, weapon Spells you cast last 4% longer, and you activate Binding Ritual spells 3% faster. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

Spawning Power PvP

 * Item Spell. For  seconds, you have +1 energy regeneration.  The next time you cast a Ritualist spell, you will gain  energy and that spell will recharge % faster.


 * Spell. Destroy target allied spirit.  If there are no spirits to be destroyed, you instead sacrifice 17% of your total health.  All allies in the area gain  health.


 * Elite Enchantment Spell. For 15 seconds, the next  times you cast a Weapon Spell on an ally, that ally gains  health, loses a condition, and you gain  energy.


 * MOVED TO SPAWNING POWER Elite Item Spell.  For  seconds, you have + energy regeneration and cannot be interrupted.  While you are standing still while holding Tanasen's ashes, all allies within earshot gain + armor.


 * MOVED TO SPAWNING POWER Enchantment Spell.  For 15 seconds, as long as you are within earshot of a spirit, you gain  health regeneration and  energy regeneration.  While under the effects of this enchantment, your spirits suffer  health degeneration and  energy degeneration.

Restoration PvP

 * Spell. Target ally loses one condition and is healed for  health.  If that ally was under the effects of a weapon spell, that ally gains an additional  health.