User:Yozuk

Hello I am Yozuk. As some of you may know i like to debate. Most of the time I try to be friendly about it, but there are other times I can get very mean on a given subject. This only happens when what is suggested is out of line. For that I am sorry. Please take in to consideration of what i say. Because most of the time i have a good point.

I started playing Guild Wars in March of 2006 and did not get very into it until factions came out in April of that same year. It all started when I could no longer play this online game called Ragnarök Online. So since I'm pour I started looking for a new free online game. And I remembered that X-Play(back when it was still good) had gave guild wars a good review. What really sold me to the game was the customization and i thought "eh what the hay! what do I have to lose other then 40$?". I had a hard time with the game at first because of its very unusual skills and level system. Before I played Guild Wars I was playing games with the skill tree system. So you can see why I had a hard time at first. But I got the hang of it and started having the best online experience ever.

My Characters in Guild Wars:


 * Alia Dreamtaker(Mesmer)


 * Angelina Son(Monk)


 * Blipo Magnie(Elementist)


 * Hang Doll(Ritualist)


 * Green Deity(Dervish)


 * Lilith Be Gone(Necromancer)


 * Mistress Korrana (Ranger)


 * Torren Of Rebirth(Paragon)


 * Yozuk Thammuz(Assassin)

Since the 7 hero party update I had been working on some hero team builds. I know Discordway is very popular. I don't care for it myself, its just not interesting enough for me! So I have been working on builds in order to out class it! So far I've come up with one team build! I will post all my team builds on My page when I come up with more.


 * Conway Team

Although the Healers are Important to any team, I didn't post my healer's builds because of how generic they are. A protection monk and a Healing monk. Nothing special.

Strategy:
 * Because of How this team is set up and because the Player is most likely going to be a Mesmer and the team's lack of Melee starting out in a area it is very important to call Your target right off the bat so that Your dervish can Use its form and charge into battle first. You may be very capable of shutting down casters right off the bat with the heavy condition pressure, but the Melee can cause real big problems for you If left unchecked!
 * You are going to want to start out using one of 2 skills! Fragility, or Fevered dreams! Fevered dreams is usually a better idea to start out with because your heroes will be able to apply at least 2 conditions right off the bat. This Means that the mass daze will take effect and make it smooth sailing for the rest of the encounter. Fragility should always follow! After you have your 2 primary hexes in place Putting on shrinking armor and removing that hex for some energy and spreading cracked armor is always a good idea. Accumulated pain will help reduce the amount of life needed in order to take them out even faster!
 * The Heroes don't need much, if Any management beyond pinging important targets! They will use their skills as normal causing Massive pressure and AOE damage!
 * Once the Minions begin to spawn you will have little to worry about from Melee foes. The paragon with it's shouts and the weakness being spread by the Dervish and Virulence necromancer will reduce the melee foe's damage by up to 100% against you and your heroes! With the minions Body blocking foes they will both cause heavy damage and conditions spreading and act as body blockers for the party.
 * Although It may not seem it, but the Dervish is actually very important to the success of the group as a whole! Its ability to snare foes and apply pressure is very important, especially early on in what ever it is that you are doing! Make sure to keep an Eye on it while it moves. If you chose to take a Human dervish this can be very important when moving them around because of the possibility of spreading disease to the party. The Best hero to take as your Dervish will Be M.O.X.! Because he isn't human the chances of disease spreading back to your group are cut down a bit.
 * Condition control is also very important! Luckily the group is set up to be able to mass remove conditions with out a problem! The Monks have to worry little about the conditions the party is suffering because of the mass removal of Cautery Signet! combine this with a few points in Cursing and Plague sending and if your whole party gets diseased you can convert that into close to 8 seconds of mass burning on your foes!

Strengths
 * High AOE damage out put from Fragility and the Nuker
 * Conditions become extremely hard for the foe to remove with how quickly they are applied
 * Condition control Prevents condition heavy foes from causing Major damage to your team.
 * Strong Caster Shut down.
 * Melee Damage can be reduced from weakness and "They are On Fire!" to low, very manageable numbers.

Weaknesses
 * Damage from the Mesmer will be reduced by close to 30% from Non-fleshy foes, as well as the MM becoming useless and the Virulence Necromancer's build almost becoming useless against them.
 * The Paragon, Dervish and Fire Nuker Become less effective against foes immune to burning.
 * Early death of The Dervish can easily cause a party wipe.
 * When Playing another role in the team other then the Mesmer and Substituting the Mesmer role with a hero Mesmer, The Build requires More micromanagement then when the player is Running the Mesmer because heroes don't make Fevered dreams a priority to cast on every foe they can.

Its a Very Fun team to Run in my opinion! Any one who Visits my page and takes a liking to my team, I hope you enjoy Running it in PvE!