User:Borotvaltgandalf/PvE rant/DoA

First in Nightfall. Realm of Torment had every area paired with Environmental effects causing energy-denial/slow/damage/skill disable etc. It was a little annoying, because there was no way around it, or any simple way to negate it's effect. (except slow and energy-denial) Then about it's inhabitants: Some of them reproduce themselves, which seems to be a lot annoying. Not challenging just annoying, because it's uninterruptable, and sometimes hard to be countered (death).

Common things about DoA
Think about foes with good skillbars like Healer's boon monk, Famine/QZ ranger (only works against humans since thoose fuckers seem to have limitless energy pool), Magehunter warrior, Invoke Lightning ele, energy-denial mesmer and so on... Now think about thoose bars dealing Double damage. And if it wasn't enough there are non-margonites (I was talking about them) such as Searing Flames elementalist, shockwave ele, (guess what is better than having a level 28 mob casting Searing Flames on you while you are burning? taking double damage). it's like having a perma frenzy on you without the IAS. Of course Interrupts, conditions, Hexes and so on are present to make sure your party dies to the first mob of the area you are in.

Some of you may ask about the lightbringer title. let's see:
 * Lightbringer title: has damage reduction (scales by rank), and your damage is increased against them by 5..40%.
 * so do a basic math equation: enraged Tortureweb Dryder hits you with searing flames while you were burning, broblably from wanding or lava font/want. You have maxed lightbringer. What happens?


 * (2*106)-8=212-8=204 damage you would take if both of you were on the same level. But the dryder is level 28 and deals 150%damage of normal. so it's


 * (3 * 106) - 8 = 318-8 = 310 damage. You got pwned

And it's AoE, spammable, and it's not the only skill they use. They can follow-up with liquid flame, and they are often paired with mesmers who shatter enchants and can interrupt heal party. I did forgot, that you might have a HB monk, who needs to spend tons of energy and lots of time to recover the party from the health loss. And there are at least 3 of theese foes per group. Good Your prots are useless, Your healing is far from being enough, and I didn't mention the armor: Theese foes have at least 80 armor, so your nukes are close to being useless, as they have QZ/famine ranger, interrupt/denial mesmer, and the margos even have monks.

Of course it's a Realm of torment area and has it's own environmental effects like: Perma shameful fear, perma Blurred Vision, perma Defile Defenses and perma Depravity. The second one makes Warriors useless in Ravenheart Gloom, the third makes all forms of blocks useless in stygian veil, while the fourth and first are just annoying.

City of Torc'ua
Relatively Easy, considering you have two imbagons and a PAH monk. Of course some party members die from the constant damages, because enemies are spamming hexes at you and sometimes they shut down imbagons. Didn't I say that the foes there are pretty energy-intensive? The best way to kill Jadoth and his group is to lure him into the margonite fortress, let them try to go back to their spawning points, and autoattackspike them while they do nothing thank to their pathing bug (DON'T FIX IT arenanet, because it's the only way to beat this mission.

Ravenheart Gloom
Half of GW professions ARE useless, And the foes:


 * Visions of Regret mesmer: Enraged
 * Spiteful spirit hex spammer necro: Enraged
 * Searing flames elementalist: Enraged
 * Hundred blades warrior: Enraged
 * Barrage Ranger: Enraged
 * Healer's covenant monk... Enraged

fun? How fun can it be to be restricted to play only half of the gw professions, and while doing so suffer from: VoR(200 dmg), SS(80 dmg), take mad damage from SFlames (310 dmg), Hblades(who cares after the ones before), Barrage (blah blah blah humilitating corpses)...