User:Xeeron/suggestions/Nerf Awakened at Desolation.

Nerf OP Awakened at Desolation (Discussion)
The Desolation is the worst place to vanquish because of one thing: the Awakened. They have good Monks and Paragons with reusable ressurection skill(that's almost instant-casted on HM) and a good AI. They have Dervishes with Vow of Silence that can tank casters, and Elementalists with Obsidian Flesh. They have Mesmers that interupt a LOT. And they're always in HUGE groups, even if there's no Junundu on the area. I won't even mention the extremely overpowered groups with bosses. Frozen Soil goes well, but not that good mainly because if you get wiped once, they'll kill the spirit and bring everyone to life again. Now imagine that on Hard Mode. Nerfing the reusable ressurection skills and the size of the groups it's majoritary. Or that or Junundu should be able to go to rocky terrains, because only while inside it's possible to have fun while killing the Awakened.


 * Why this is a good idea
 * The Awakened just ruin the entire area of Desolation, making vanquishes there not FUN, but most of the time a sacrifice that has to be made for the title, and a HARD sacrifice with a lot of wipes.
 * It would put this area in the same level as high-end areas of another campaigns, that are far easier than this.


 * Why it may not work out
 * It is called "Hard Mode" for a reason...
 * There are already ways to deal with the problems mentioned here without nerfing the area (such as using Frozen Soil to prevent the enemies from ressurecting each other).
 * Holy damage is already enough of a nerf.