Feedback:User/RedTeaCat/Rarely Used Elite Skills (Mesmer)

Just providing some functional changing ideas, could be change if they became overpowered.

Domination Magic



 * Issue: Self-disabling, 10, elite.


 * Suggestion 1: Decrease to 5, remove Simple Thievery becomes that skill.


 * Suggestion 2: Function change to : Disables one random spell.( seconds.) This skill becomes that spell, use your Domination Magic attribute instead of it's normal attributes.


 * Suggestion 3: Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill ( seconds), use your Domination Magic attribute instead of it's normal attributes.




 * Issue: 10, replaceable by Power Leak.


 * Suggestion 1: Decrease to 5.


 * Suggestion 2: Function change to : Elite Hex Spell. Interrupts a spell or chant. Interruption effect: causes Energy loss and -2 Energy degeneration ( seconds).


 * Suggestion 3: Function change to : Elite Hex Spell. Interrupts a skill. Interruption effect: also interrupts all foes in the area and -1 Energy degeneration ( seconds) to interrupted foe.

*


 * Issue: Not worth 25, cause not so Panic.


 * Suggestion 1: Decrease to 10.


 * Suggestion 2: Function change to : Elite Hex Spell. Elite Hex Spell. Also hexes foes near your target ( seconds). Causes -1 Energy degeneration and -3 Health degeneration; these foes take  damage when they attack.


 * Suggestion 3: Function change to : Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take  damage.




 * Issue: ...


 * Suggestion 1: Decrease to 5.


 * Suggestion 2: Function change to : Elite Spell. Removes all Mesmer hex(es) from target foe. Removal effect: For each hex removed, also affect same number of foe(s) near target. Deals  damage and lose  Enchantment(s)


 * Suggestion 3: Function change to : Elite Spell. Removes  hex(es) from target ally. Removal effect: Deals  damage to foes near target ally, and removes one enchantment from foes near this ally.

Illusion Magic



 * Issue: Not a very serious elite.


 * Suggestion 1: Change to elite skill.


 * Suggestion 2: Function change to : Elite Enchantment Spell. ( seconds) You deal + damage whenever you cast a Illusion Magic hex.




 * Issue: Easily reach to the 10 degeneration cap.


 * Suggestion 1: Decrease to 5.


 * Suggestion 2: Function change to : Elite Hex Spell. (10 seconds.) Deals damage each second. Renewal: if target foe has another hex when Recurring Insecurity would end.

Inspiration Magic



 * Issue: Not worth an elite...


 * Suggestion 1: Function change to : Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by % (maximum 30 seconds), duration of your next hex spell also increased by % (maximum 30 seconds).


 * Suggestion 2: Function change to : Elite Enchantment Spell. ( seconds) You can't use Stance. Hexes you cast last % longer, conditions inflicted by you last % longer.

*


 * Issue: Mesmer signets are separated in different attribs, hardly to use.


 * Suggestion 1: Function change to : Elite Signet. ( seconds) You can't use Stance, all of your signets recharge 50% faster and use your Inspiration Magic attribute instead of their normal attributes.


 * Suggestion 2: Remove Disables your non-signet skills.


 * Suggestion 3: Reduce to 15




 * Issue: Not a useful energy management nowadays.


 * Suggestion 1: Function change to : Elite Stance. (20 seconds) You gain Energy regeneration, Ends if you use any non-Mesmer skills.


 * Suggestion 2: Function change to : Elite Stance. (20 seconds) Shadow Step to target other ally and gain energy. End effect: return to your original location. Disables your skills for 0.5 second.


 * Suggestion 3: Function change to : Elite Stance. (seconds) You gain % Energy cost of any Mesmer skills you use.




 * Issue: 20


 * Suggestion 1: Reduce to 10


 * Suggestion 2: Function change to : Elite Hex Spell. Interrupt a skill. Interruption effect: steal Energy whenever target foe use a skill (10 seconds).


 * Suggestion 3: Function change to : Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: Cause -1 Energy degeneration ( seconds) and you gains +1 Energy regeneration. ( seconds)

No Attribute



 * Issue: ...


 * Suggestion 1: Reduce to 1


 * Suggestion 2: Function change to : Elite Signet. ¼ 15 Interrupt an action. Interruption effect: Inflicts Blindness condition (7 seconds) if target foe is attacking, inflicts Daze condition (4 seconds) if target foe is casting a spell.


 * Suggestion 3: Function change to : Elite Signet. 1 5 The next hex you cast last 50% longer.


 * Rarely Used Elite Skills (Monk)
 * Rarely Used Elite Skills (Warrior)
 * Rarely Used Elite Skills (Ranger)
 * Rarely Used Elite Skills (Paragon)
 * Rarely Used Elite Skills (Ritualist)
 * Rarely Used Elite Skills (Elementalist)

Please feel free to discuss ._.