Feedback talk:User/Yay Killing Charr/Zaishen Challenge and Elite

Soooo, you want to slow down the rate of gain in Zaishen Elite? Why? /notsigned --Ulterion 08:58, 14 June 2010 (UTC)
 * Ummm... because farming ruins the game. Besides as I said it really wouldn't do much exept make it a little tougher. The teams are all melee based exept the eles and degen team and they were caster before and farming still existed. Tahnks for the feedback though I appreciate it! Yay Killing Charr talk 14:57, 14 June 2010 (UTC)

Why play it
I like the suggestion, but I don't think it's enough. There's no incentive to play, no reward other than faction - which one can get elsewhere while getting other rewards. So where's the incentive? Why play here? These two areas have 2 issues and 1 purpose. Their purpose is to be a merge between PvE and PvP - to have a PvE format which acts just like PvP, from having PvP (effect) to rewarding Balthazar faction and having PvP builds and objectives, but it's vs. NPCs. The purpose is clear, but it's a purpose that isn't attractive. So why would people play these two areas? You got one issue down - the builds one can face (imo, you could go further by having the builds/one available group updated with the current meta every month - tough that'll take dev time sadly) - but you need to create a reason for people to play. And I can say now: Titles is not a reason. What I mean is, what makes this unique? Other than the fact you face solely NPCs, what makes this format unique enough to be entertaining. My suggestion for the low level arenas doesn't have titles as a reward, but merely gives the nostalgic reward of playing as a low level character again, and on perfectly equal footing. But even without fixing that second issue, I /sign this suggestion. -- Konig / talk 06:07, 1 April 2011 (UTC)