Feedback:User/Agony/Avatars in PvP

Hello. At this moment some avatar forms is too powerful for PvP and some avatar forms is absolutely useless for PvP. This is my suggestions how this skills can be splitted:

Elite Form. For seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and inflict Burning on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This effect can’t trigger more than once every 10 seconds. This skill is disabled for 45 seconds.

''I think what 50% of the time is enough for burning spreading. And permanent burning is too overpowered for PvP.''

Elite Form. For seconds, your attacks deal holy damage. whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for Health. This effect can’t trigger more than once every 10 seconds. This skill is disabled for 45 seconds.

''At this moment AoD is absolutely usless in PvP. So, in decrease health gain and set cap of 30hp every 10 seconds. It’s not a great health gain, but now this Avatar can be useful for PvP.''

Elite Form. For seconds, your scythe attacks deal dark damage, and steal  Health. You are immune to Disease, and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This effect can’t trigger more than once every 10 seconds. This skill is disabled for 45 seconds. This skill is disabled for 45 seconds.

''I return 5 second Disease duration. But in this mechanic dervishes can’t maintain Disease up all the time. Only 50% of the time.''

Elite Form. For seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.

''I think what this avatar is balanced for PvP. All casters can hide energy, so AoL don’t need any limits.''

Elite Form. For seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This effect can’t trigger more than once every 15 seconds. This skill is disabled for 45 seconds.

''Condition removal is good support, so I limit 1 condition every 15 seconds. It’s not so much, but is useful for other party members.''

'''Also I increase activation time to 5 seconds and recharge time to 30 seconds. Any Avatar is much stronger than any ritu spirit. Attacking spirits in PvP have 5 seconds activation time. '''

Thanks.