User talk:Khomet/Paragon skill changes

Author's note: Some of the skill suggestions shown here come from the following thread on Guild Wars Guru.
 * http://www.guildwarsguru.com/forum/dear-arenanet-please-expedite-paragon-t10441769.html


 * Genius. Pure genius. I could love you right now.:::Ardangoeswiki 16:16, 27 October 2010 (UTC)
 * What if the duration of Shouts/Chants/Echoes can be stacked, but their effectiveness does not stack? For example, if a 10 second regeneration chant was placed on an ally with 5 seconds of regeneration still remaining, that ally would not gain extra regeneration but the chant would have 15 seconds remaining? --Falconeye 01:16, 23 February 2011 (UTC)
 * Yes that's the idea. Shouts and chants that are identical will overlap in the same way that enchantments overlap.  The only problem with this model (if it is a problem at all) is that the first shout or chant will not 'end' when the second gets applied on top of it.  This could affect refrains because they are only refreshed when shouts or chants actually end.  For the motivation skills this means that an active Song of Restoration or Aria of Restoration has its normal effect, and additional copies of this skill would just overlap the first without having any additional effect.  This mechanic already exists in the game so it isn't really part of my suggestions, I just thought it would be good to use it in order to balance the perception of 'overpowered' motivation skills.  I don't know if adding duration (as opposed to simply overlapping) would be easy to code into the game.  I'm just hoping that some of these changes make it into gw1 before gw2 arrives.  :-\  Khomet 13:08, 23 February 2011 (UTC)