Feedback:User/Skye Marin/Feedback:User/Skye Marin/Underused Skills Update - Paragon

Here is a short list of Paragon skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Chant. "For 5 seconds, all allies in earshot move 15% faster and attack skills inflict Cripple for 5..10 seconds. Ends on each party member if they use a non-attack skill."

 Chant. "For 3..8 seconds, attacks made by party members in earshot that are blocked do 25..65 damage instead and give 0..2 adreniline to the attacking ally. Ends on each ally after 0..3 attacks."

 Signet. "All allies in earshot lose all conditions. For each condition lost, you and foes in the area begin burning for one second."

 Elite Spear Attack. "Deals +5..30 damage. Interrupt an action. Inflicts Dazed condition (4...9...10 seconds) if target has a condition. If target foe is already Dazed, this attack does only 1..16 damage."

 Shout. "You gain 1 strike of adrenaline for each party member within earshot (maximum 1...4...5 adrenaline). If there are less than 3..6 allies in earshot, you also gain 8..15 energy. For 15..30 seconds, your attack skills have +0..15% chance for a critical strike."

 Echo. "For 8..16 seconds, target ally's spells recharge 10% faster for every chant or shout on that ally (maximum 5..30%). This Echo is reapplied every time a Chant or Shout ends on that ally"

 Chant. "For 10 seconds, all allies in earshot each gain +0..3 to their attributes for their next 1..3 spells of their profession (maximum 15). No effect if ally's energy is less than 50%."

 Shout. "Target ally moves 25% faster and your paragon skills that target that ally cost 20..80% less energy for 1..6 seconds per ally in earshot (maximum 20 seconds). "

 - Increased duration to 5..20 seconds. Increased adrenaline gain to 50%.

 - (PvE Only) Chant. "For 10 seconds, all allies in earshot do +5..20% more damage with spells and attacks to foes with more than 50% health."

 - (PvE Only) Shout. "For 10..25 seconds, whenever target ally achieves a critical hit, that attack does +10..30 damage and inflicts a Deep Wound for 2..8 seconds."

 - (PvE Only) Shout. "For 10 seconds, the next 1..4 attacks for each ally within earshot has an additional 30...86...100% chance to critical."

 - (PvE Only) Spear Attack. "Deals +5..15 damage. Can hit up to 2 other foes near your target. Inflicts deep wound (5..20 seconds) on target if none of that target's allies are near it."