User talk:Stack

Pets in GW1 suck! I would rather have a Rampaging Aurochs as my pet. All skills in the column should be just based on keeping the pet and ranger alive, the pet having its own skill bar actually make the utility of being a Ranger an emphasis rather than just being ranged support. The pet would still attract hits, but the ranger with the right build would be able to sustain the pet, but perhaps be overwhelmed them self, needing a monk to heal them. If we could train the enemies instead of those cheesy animals, this build would be so much better, as it is now Beast Masters are laughed at because there is no such thing as a powerful build for it. Even if we could gain a Human NPC as a "pet" this would work (I personally think that having one of those NPC's that you see walking around in explorable areas would be cool even if they don't get elite skills)