Feedback talk:Game updates

This is the central feedback page for Game updates. This page and its subpages are the only place to provide feedback on game updates that the Live Team can use. If your feedback is about a specific game update, please use one of the subpages. Game update feedback


 * Feedback archive

July 1st
added boadwalk games ^^ rollerbeatles and such  Zachariah Zuan. 19:02, 1 July 2010 (UTC)
 * Stealth update! Fear and despair! Mith[[Image:User MithranArkanere Star.png]]Talk 19:11, 1 July 2010 (UTC)
 * Oh, they added the notes to the site after 20 minutes. Nevermind, then. Mith[[Image:User MithranArkanere Star.png]]Talk 19:13, 1 July 2010 (UTC)

I don't play anymore but...
I look on the wikis every so often to see what's going on, I looked through the archives and saw the last skill update was Friday 21st May, that's 4 months and a week ago. If I was still playing I'd be pretty damn pissed at this, what are ANet doing with their time O_o --78.146.8.106 01:24, 29 September 2010 (UTC) So much so, I wasn't even signed in. -- 01:25, 29 September 2010 (UTC) So the next skill balance update won't arrive until November at the earliest. --Silver Edge 20:04, 29 September 2010 (UTC)
 * guildwars2.com | 7  2   User_72_Truly_Random.jpg | 02:22, 29 September 2010 (UTC)
 * Yea but that ain't coming out for like another 2 years......--78.147.179.108 17:41, 29 September 2010 (UTC)
 * Their prediction is next year, actually. And regardless, if it takes that long it'll be because it needs to take that long. The vast majority of their workers are on GW2, so GW1 is going to fall behind schedule. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 18:03, 29 September 2010 (UTC)
 * TBH i see no reason to be pissed off at all about no updates, if theres nothing ready to be updated then no update. Anet have said their working on new content, canthan addon like the WiK just gotta be patient. --Dinsy [[File:User_Ros_Sig.png]] 18:20, 29 September 2010 (UTC)
 * The point is that there should be something ready by now. It's been like 4 months.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  18:45, 29 Sep 2010 (UTC)
 * According to this interview with John Stumme: "As for the Dervish update, it has been seeing good progress although it’s temporarily on hold while this year’s Costume Brawl is being worked on – since there’s new costumes and builds being added."
 * According to this interview with John Stumme: "As for the Dervish update, it has been seeing good progress although it’s temporarily on hold while this year’s Costume Brawl is being worked on – since there’s new costumes and builds being added."
 * Every day they add one character of code, test it, and remove it. [[Image:User_Felix_Omni_Signature.png]]elix Omni 20:05, 29 September 2010 (UTC)
 * There's usually a big update around Halloween. Maybe they just hold many little updates for months to have one not-so-little update. Mith[[Image:User MithranArkanere Star.png]]Talk 20:21, 29 September 2010 (UTC)
 * And thats my point right there, people are pissed not because there should be an update but they think there should be one, updates take as long as they take to get ready not as long as you want them to you have to be patient, they said the new canthan content was set for september, updates are normally thurs/fri and its now the last thurs/fri of september so you might possibly get an update tonight! Unless its been delayed in which case it'll be out when its done so just wait. TBH even irregular updates for a 5 year old "MMO" with no subscription to support it is still pretty good. --Dinsy [[File:User_Ros_Sig.png]] 05:53, 30 September 2010 (UTC)
 * The last big skill change (the gamebreaking mesmer update) was on May 21. Six days later, on the 27th, they changed 3 more skills.  Let's say that those three changes were faster than what is normally possible, and that each skill change usually takes a full day on its own (which is kind of terrible): even then, there's been around 120 days between then and now and a grand total of two skill updates (on July 29 and August 12), each of consisting of about 3 skill changes that fixed problems that people had brought up months ago.
 * There's a huge gap between the 1 skill per day that they've shown themselves able to update and the staggering 1 skill per 20 days that's actually been updated between May 21 and now. What's more, there hasn't been any mention of what they're actually working on outside of the vague "there's a big dervish update scheduled for some point in the next few months".
 * Again, you're missing the point. Updates obviously take as long as they take; that's like a doctor telling you that you're sick with whatever illness you managed to contract (read: no shit?).  The reason that people are pissed is because there's no apparent reason why it would take this long to get so little accomplished, no evident progress, no timeframe for future changes, and no apparent remorse over their bad business practices.
 * Personally, that last point is the one that irks me the most: anet keeps saying that they will do things, and then not delivering on them. "We'll be more transparent about the development process".  It's been four months and we've got almost no word, and the word we have is so vague as to be basically useless.  "A monthly skill update is too much, so we'll increase the cycle to bimonthly so we can make bigger, better changes".  If this trend continues, we're looking at tri-annually skill updates.  There's just this pattern of "promise -> fail to deliver", and it's gotten really, really old.
 * tl;dr: people are pissed because what the fuck have you guys been doing for the last four months? &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  14:11, 30 Sep 2010 (UTC)
 * Maybe the live team all had a really long vacation over the summer? who knows? 4-6 people working full-time 40 hours a week should produce more results than what we've had so far...At this rate, the Halloween update better be freaking amazing! If not, I'll be very disappointed... I mean, if there is just an update on a journal of what's going on once a week or something... I think people would be less "antsy".  At the same time, GW is not a self sustaining MMO with a monthly fee... maybe they're just running out of money for GW1, and can't pay the live team a full 40 hour work week salary. At any rate... who really knows? --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]20:54, 01 October 2010 (UTC)
 * They've also hinted pretty blatantly at upcoming Factions GW:B content. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 05:49, 3 October 2010 (UTC)
 * Maybe the live team all had a really long vacation over the summer? who knows? 4-6 people working full-time 40 hours a week should produce more results than what we've had so far...At this rate, the Halloween update better be freaking amazing! If not, I'll be very disappointed... I mean, if there is just an update on a journal of what's going on once a week or something... I think people would be less "antsy".  At the same time, GW is not a self sustaining MMO with a monthly fee... maybe they're just running out of money for GW1, and can't pay the live team a full 40 hour work week salary. At any rate... who really knows? --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]20:54, 01 October 2010 (UTC)
 * They've also hinted pretty blatantly at upcoming Factions GW:B content. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 05:49, 3 October 2010 (UTC)

{Reset Ident}And I like factions!!!(prepares for rage trolls)Kyle van der Meer  01:28, 26 October 2010 (UTC)


 * (using reset indent) If they said updates were once every 2 months, then they updated everyday. stopped, updated after 2 months, ppl would qq as to why there are no daily updates. now. they didnt say how long each update takes, at least i dont remember them saying it, but we are in a holiday season and we are getting updates, just not the ones about dervishes.


 * They said bi-monthly updates; interpreted in their favor, that means once every two months. This was mentioned further up in the topic. -- Armond Warblade[[Image:User Armond sig image.png]] 05:15, 27 October 2010 (UTC)

Am I the only one that sees heavy amounts of "But mommy I want the brownies NOOOOOWWW!!!!" and "It's not ready yet sweetie. You need to be patient." ? I know someones probably gonna call me a troll here and they could very well be right (even if its not intentional) but that really did go through my head about 10 times while reading this section. Also a wise man once said: shit happens. He did not however say that raging about it will help. -- Briar    The Spider  05:27, 27 October 2010 (UTC) 3 hours later...."Mommy are the brownies done?" "No honey, and they wont be for yet another three hours" . 98.248.90.248 05:35, 27 October 2010 (UTC)
 * It's more like "Honey, the brownies will be out in 10 minutes. Be patient until then."
 * And in the meantime, the child can either find something else to eat or starve to death. [[Image:User_Felix_Omni_Signature.png]]elix Omni 08:42, 27 October 2010 (UTC)
 * I see your point, Briar, but it's not really that people want their brownies. If ANet promised me nothing at all, and delivered nothing at all, I would have nothing to be particularly angry about. I would get bored and move on, but I wouldn't feel like ANet made a promise then broke it. I don't "deserve" game updates simply because I exist. We bought the game already. Anything they do to Guild Wars is out of the kindness of their hearts (more accurately, out of their desire to market gw2). I'm not paying a monthly fee, so I don't expect monthly updates.
 * The problem is ANet's failure to do... well... anything they say they'll do. It's common for companies to make bold claims early on in an attempt to get their players excited (blizzard touted aerial vehicle combat in Wintergrasp, for example - still doesn't exist, years later), but ANet is making promises about their 3-year-dead game and still failing to deliver. What gives, honestly? You aren't going to inspire the playerbase, all you're doing is pissing them off.
 * But ANet's CR department is epically bad and always has been, so I can't say I'm surprised. I really hope they get their shit together before GW2 comes out, having Reggie Stone Cold Buenacobra as the CR for a new MMO would be a massive failure. - Auron 09:05, 27 October 2010 (UTC)
 * I have reason to believe Regina is remaining the CR for GW1- I recall seeing on ArenaNet's facebook page that they were looking for a new CR manager maybe half a year ago. [[Image:User_Felix_Omni_Signature.png]]elix Omni 09:37, 27 October 2010 (UTC)
 * ^Ups for the IP and Briar, -- Neil   2250  User Neil2250 sig icon6.png 10:17, 27 October 2010 (UTC)
 * One thing I'm unclear on, Did they promise these updates before or after the resource switch over to GW2? -- Briar  User Briar Sig 3.jpg  The Spider  04:31, 28 October 2010 (UTC)
 * After. Even had it been before, though, they still shouldve formally revised it.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  14:21, 28 Oct 2010 (UTC)


 * If you guys play any other mmos like perfect world for example, there are bugs and updates and things that just keep compiling. They are rushing out new content as fast as they can, but flat out ignoring bugs. Since the start of perfect world, venomancers SHOULD have the ability to swim 50% faster than everyone else. They have a skill devoted to this. That bug is still there and perfect world has instead decided to release a new area to the game. I'm glad that guildwars takes time to fix bugs, sit down and get things right if not the first time, then in the update after it. There are currently so few bugs and major issues in the game that people can sit down and complain about lack of new rebalancing rather than bugs. If you check perfect world forums, for the past year, 80% of threads have been complaints about bugs and the lack of caring of devs into fixing bugs. Guildwars is an amazing game with so so much content and the dervish already works. I won't touch that class cause I just flat out hate it, but the class works. Its strong, its got decent survivability, its our version of the paladin.Nibelhim 14:31, 28 October 2010 (UTC)
 * Except that it has no solid role in GW.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  14:45, 28 October 2010 (UTC)
 * And your point? I don't get all the dervish hate. I LOVE my dervish, so much so, that when I decided to create a survivor character I made it a dervish. You claim it has no solid role in GW, what exactly are you referring to? I find the dervish to be a very adequate tank, as well as a very effective damager. Of course if you are talking about role in a PvP team, well, I can't respond to that as I don't pvp, but I find it a very solid profession in pve. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  14:52, 28 October 2010 (UTC)
 * Assassins tank better, scythe warriors damage better. [[Image:User_Felix_Omni_Signature.png]]elix Omni 16:17, 28 October 2010 (UTC)
 * But see, I don't enjoy either of them nearly as much! -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  18:45, 28 October 2010 (UTC)
 * That's great for you personally, but it doesn't change the fact that Mysticism is weak in PvE, especially when compared to Critical Strikes, critstrike skills, the gigantic armor of a Warrior, Strength skills (and the strength passive, to a point), or even Expertise and block stances (mostly in pugs, but still). The flavor of the class might be super amazing (and I agree, it's pretty cool - while Assassin is my favorite class thematically, my survivor attempts have almost all been on my derv), but that doesn't give them a clear role. Perhaps competitive role is more accurate, however. -- Armond Warblade[[Image:User Armond sig image.png]] 20:53, 28 October 2010 (UTC)
 * ...and PvE is all about having fun so what's the point of playing other professions when it's not fun. Like for example... the paragon is very effective in mitigating damage... but what a freaking snoozefest. Minion mastering is also very effective, but it's tedious as hell to maintain them. Just because something is effective doesn't make it fun, and sometimes it's the builds that aren't efficient at all, that's fun to play.  Like my fav profession is elementalist even though I know it fails hardmode. --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]21:01, 28 October 2010 (UTC)
 * Bsurge wins everymode. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  21:34, 28 Oct 2010 (UTC)
 * Thank you Lania. I guess what I'm trying to get to is that this IS a game. It's suppose to be fun. As Lania points out, everyone has their favorite flavors. I know a lot of pve players who love playing dervishes. The fact that it isn't as good as something else in technical mechanics does not retract from it's enjoyability. While it may not have the armor that a warrior does, it can get really close, especially if you have a paragon with armor buff shouts on. The aoe damage is sooo much fun for someone who likes to run into the middle of big mobs and just watch the yellow numbers fly across the screen, and I've never gotten the whole scythe assassin thing. You want to talk about lack of armor? I sit here and read a lot of what people say, and it gets so tiring to have my favorite profession continually bashed by the hardcore mechanics technicians. The changes to Mysticism have changed it, but I still have accomplished more on my dervish than on any other character I have. She's the one I grab when someone asks for help (unless something else is specifically requested/required). I'm actually dreading the "dervish update". I just wish that everyone would just be happy with what they have. Enjoy your favorites, and stop trying to pigeon hole everything. Maybe my reaction to Koda's post was ill conceived, I just don't get it sometimes. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  21:41, 28 October 2010 (UTC)


 * I guess the basic question is, when you get to choose between something effective and something 50% more effective, is it actually a choice?
 * You can make all kinds of arguments for using a dervish because it's fun and other professions aren't, or that you don't need to min/max things to that extent, and I don't disagree - but at the same time, pug leaders (and even guild leaders in hard areas) are going to require the best because it's the best, end of subject. I personally think you shouldn't be able to increase your secondary profession attributes beyond 8, which would restore the dervish to its intended role (the aoe scythe big numbers person), but I don't think that'll happen.
 * The scythe assassin thing is all about doing big numbers - you can run into the middle of a bunch of mobs and swing your scythe with splinter weapon for gigantic damage, or you can do the same thing and have most of your hits crit. Warrior primary is for the attack skills as much as the armor, but still, +30 AL compared to your standard dervish is kind of a ton. Mixing Protector's Strike and Power Attack with Chilling Victory and whatnot is an incredibly powerful combination. Dervish primaries tend to lead to - here's a term I've not used in a while - simply inferior builds, and that makes me sad.
 * All in all, "hardcore mechanics technicians" wouldn't "bash" your favorite profession if professions were balanced. Surely you can understand why people, or at least I, want that. (On a side note, I'd rather A/D and W/D be brought down to the power level of D/any instead of D/any being brought up to the power of A/D and W/D.)
 * -- Armond Warblade[[Image:User Armond sig image.png]] 22:01, 28 October 2010 (UTC)
 * Well, I pity people who will sacrifice the fun of the game for a perceived "best". Everyone keeps saying how "easy" pve is... why be so hardassed about it... just have fun with it. If it allows you to accomplish your goals, I call it effective. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  22:06, 28 October 2010 (UTC)
 * PvE is easy, who cares what people bring... unless it's something horribly bad like a spear chucking elementalist. When you can 3-4 man HM vanquish most areas in factions and nightfall using the most efficient builds, it really highlights how "easy" PvE is... so why is everyone trying to bash other people for not using the metabuilds? But yeah sometimes the most effective can also be the most fun too... When you can kill an entire balled mob in 2-3 hits in hardmode with splinter weapon with a critscythe... that is a lot of fun. --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]23:06, 28 October 2010 (UTC)
 * Wow, I make 1 comment about dervishes not having a good role (which was mostly about PvP, but now that I think about it, they are outperformed by nearly every profession in PvE too) and a war ensues. Yes, except for a few exceptions which all happen to be in DoA, PvE is easy enough to bring whatever you want. However, it is frustrating to have someone in your team who is just a dead weight.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  14:53, 29 October 2010 (UTC)

itt failure to understand te basics of game balance
 * I would say that in the current meta... Dervishes are out performed by "every" profession in the game in both PvP and PvE. But I still wouldn't call it dead weight; it still deals plenty of damage to not be a dead weight.  A dead weight is like a spear chucking elementalist using flare, rodgort's mark, conjure flame etc... and I'm not joking either, one of the pugs i joined 2 years ago had one.... Or a signet of judgement monk.  --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]17:19, 29 October 2010 (UTC)
 * Eh. A derv can do reasonably well in low-end PvP.  Arguably, better than a war in some cases.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:21, 29 Oct 2010 (UTC)
 * Well, now I'm just personally insulted. I have never had any group I've played with consider me "dead weight", nor do I restrict myself to "low-end" pvp. I find all your attitudes to be the most perfect example of what is really wrong with this game. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  17:42, 29 October 2010 (UTC)
 * I run dervs in PvE all the time, Wyn, and it's pretty absurd how much damage you can pump. Wounding Strike, Mystic Sweep, and Protector's Strike with some buffs (Splinter, JI, and/or SoH.  Maybe a lil AoHM and HoF) drops mobs almost as fast as a pre-nerf cryway; the damage potential is just insane.  True enough, a warrior can do the same to some extent (no DW = sub-par, imo), and an assassin can do better in many cases (but assassins are PvE gods, so w/e); that doesn't invalidate dervs, imho.
 * In high-end PvP, dervs work... in gimmicks designed to make them playable. Hexway's a good one; smiteway is another (but smiteway's not going to see the light of day as long as sway's dominating the meta).  They lack the all-around win that warriors have, so they're not competitive in balanced builds for high-end PvP.  They used to be able to get by by being able to solo-spike squishies out in three hits, but Chilling Victory's nerf was the difference between getting a kill and a WoH getting off, so dervs can't really compete anymore when other frontline brings stuff like nine-second KD chains, no-RC-for-20-seconds chop, Mind-Blast-for-20-damage Insignia (and, hell, metal armor, for that matter).  Oh, and Three Hit Kills, for those who are so inclined.  Long story short, there's just nothing that a derv can do in a GvG that a war can't do better.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  17:59, 29 Oct 2010 (UTC)
 * Oh yeah I forgot about CM's... the derv bomber is quite an effective build to take down shrines in jade quarry... very fun too. I didn't say dead weight, and I would never consider dervs to be dead weight in PvE since any scythe+splinter/great dwarf weapon+mob+aura of holy might+wounding strike+mystic = dead mob.   --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]18:07, 29 October 2010 (UTC)
 * tldr put splinter/soh/gdw on any melee and it does loads better. Dervs still suck. The difference between running a derv and running a sin is the difference between a casual and hardcore gamer - some prefer to min-max their characters for every possible benefit, some just want to play the game to have fun (although both have fun, the first is just more effective because he spends more energy making it so). This is akin to picking a Tauren warrior tank in WoW, even though cows are ugly as shit - their racials are the best for tanks. Anyone interested in getting every possible bonus will be tauren, while people who just want to look pretty will be a blood elf or something. The latter category will still be able to tank, they'll just be at a disadvantage when you start comparing stats. - Auron 12:09, 30 October 2010 (UTC)

Some appreciation..
I'd just like to say that I really appreciate how ANet has been doing its thing over the years. While a majority of game companies have caught the scent of profit and allowed themselves to fall back onto selling DLC's with drastically inflated prices (pay ten dollars for one virtual item/weapon/apparel/map/etc), monthly fees, and charging for content updates such as new quest lines, ANet has continued to do all this for free for over five years. They added costumes, presumably to both show artistic flair and get additional funding for development, and they did so in the most innocuous way possible- you wear costumes OVER your armor, and they have no effect on gameplay whatsoever. I was reminded of my appreciation for this company after watching Valve collapse into greed with Team Fortress 2 (aka Trade Fortress). Sure, there are noticeable problems pertaining mostly to higher end PvP balance (which is a minority of the playerbase, anyhow), but the fact that you have to nitpick to complain is admirable. IMHO  N  ALANA  17:50, 19 December 2010 (UTC)
 * +1. Couldn't agree more, ANet rocks! User ***EAGLEMUT*** Signature.png  ***EAGLEMUT***   T  A  L K 20:37, 19 December 2010 (UTC)
 * +1 I agree with the agreement. And some people need to realise how much they've already got. 91.177.13.203 17:29, 21 February 2011 (UTC)

I am totally blown away how this game has evolved over the years. I remember playing the beta religiously as the term Guild Wars Weekend became a common place in my life. As the game transitions to the second installment; I find myself enjoying this game even more. The War in Kryta was an incredible experience and the Battle for Lions Arch was epic. I found myself submersed in the battle as our group frantically defended LA. What a memorable a moment. Kudos to everyone involved in this game. Cheers to all the improvements in PVP. Hooray to all changes to deter cheating and ensure balance. I still can't get over the game dynamics which are so simple that you can button mash through a mission. Yet complex enough that the game can be played with incredible versatility and precision. The game is so accessible but still can challenge the most seasoned vet with the introduction of Hard Mode. Or the balance between PVE vs PVP game play combined and associated rewards that only add to the this games uniqueness. I can go on forever about Guild Wars. Encounter or noticing a level of detail, game design, artwork that I never noticed before. The changes in this game only adds to its greatness.--Gungraave 07:07, 13 July 2011 (UTC

Future Update Order
I don't really care when, but is this the order/combination they announced for future updates? 1. Dervish 2. Embark + Hero Update 3. Winds of Change. And did Anet anounce that they had other class reworks in mind (like paragon), or did they just announce dervish?152.14.218.16 02:08, 5 February 2011 (UTC)
 * See Upcoming changes and features. --Silver Edge 02:40, 5 February 2011 (UTC)

Don't play anymore but still check updates
Sign if you have months/over a year without playing Guild Wars but still check the wiki anyways, to see if a skill update will make it worth playing again. 201.174.194.88 19:33, 7 February 2011 (UTC)
 * Not what this page is for. G R E E N E R  19:39, 7 February 2011 (UTC)

Massive Lagg?
I and many others I have partied with today have been receiving large red pings, average of about 2000ms. Is there some kind of server problem at the moment? (Also wiki is responding more slowly than usual..)-- Chieftain  Alex 16:45, 8 February 2011 (UTC)
 * I wouldn't qualify 2K as extraordinary. I haven't seen any increase tho. 82.95.65.117 16:32, 3 March 2011 (UTC)


 * I would urge anyone experiencing (what they perceive as) widepread and/or extreme lag to file reports with ANet with the time/place details. (This can be done via email.)


 * There's little that ANet can do with anecdotal evidence from a single person.
 * The powers-that-be at ANet are much more likely to spend more time/money tracing issues if have evidence demonstrating the issues and that can be used to help troubleshoot.
 * There are oodles of potential points-of-failure that can cause lag that have nothing to do with your connection or ANet's servers.
 * The powers-that-be at various internet infrastructure companies are similarly disinclined to act unless ANet can show them evidence that the problem is at their end.
 * — Tennessee Ernie Ford ( TEF ) 16:48, 3 March 2011 (UTC)
 * There was a problem a while back with our cable internet connection and it turned out that one of the cable nodes near our house was failing and causing the massive lag. Before anyone reports anything, you can try using tools like the Pingtest and speedtest to various servers to see if the problem is your connection or some other connection between you and Anet.  Other times, it turns out that entire regions of the net gets slow for unknown reasons and Anet can't do anything about it.  I think most of the time people attribute it to sudden increase in net activity or something that disrupts connections like solar flares. --Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]17:37, 03 March 2011 (UTC)


 * /Agree with Lania. Worse, some of the internet infrastructure wasn't designed to handle the current capacity (constant streaming, MMOs, etc.); the pipes of the internet are (in some areas) in more dire need of upgrading than the sewage systems of urban North America. Each, in their own way, is going to cause a stink before the relevant governments and service providers start spending enough money to alleviate the underlying conditions. — Tennessee Ernie Ford ( TEF ) 18:20, 3 March 2011 (UTC)
 * Had a (personal) record of over 280k ping last week. Today was fine though. Waar Kijk Je Naar User_Waar_Kijk_Je_Naar_sig.png 18:25, 3 March 2011 (UTC)
 * 280k! I never even reached 2k D: --User The Holy Dragons sig.png The Holy Dragons 18:43, 3 March 2011 (UTC)
 * My personal record is a firm 640K, but internet was just gone at that point. Only have proof of up to 360K, though. Harrier C. Goodman talk 20:54, 3 March 2011 (UTC)
 * 800k :| It was a bad night, at a peak hour of a festival, during a Halls match. My internet literally did a dance trying to figure out what the hell was going on. - Adark 22:58, 17 March 2011 (UTC)

Guild Roster Disappeared Again in Districts/Missions other than American?
My guild roster isn't displaying in non american districts again. -- Chieftain  Alex 17:34, 4 April 2011 (UTC)

Update 1st June
Hey ! Anet is back :) http://www.guildwars.com/support/gameupdates/default.php Joeyw 20:47, 2 June 2011 (UTC)
 * I'm wondering which name this page should take, because on the GW site, is says June 1st. ~Farlo Talk 21:30, 2 June 2011 (UTC)
 * The date on GW.com is an error. We're correcting it right now. I'd recommend keeping the June 2nd update and adding a GWWiki note saying "This was originally posted with the wrong date."~ 66.162.136.17 21:33, 2 June 2011 (UTC)
 * (Apologies. The above comment was me, I'm just having trouble with staying logged in right now.) ~ Matthew Moore 21:34, 2 June 2011 (UTC)

Update 9/6
What is it? I had to download files today, so it's been up today or yesterday late, anyone know?-- Mark,     het Beest  14:46, 9 June 2011 (UTC)
 * Nope, nothing listed, I made the page expecting it to be updated on guildwars.com but nothing. Pretty strange, I hate when they do "mysterious" updates like that. Go Go .dat scanning!! [[Image:Dervish-tango-icon-20.png|19px]] Devi Talk 14:47, 9 June 2011 (UTC)


 * ANet performed some sort of emergency maintenance starting at midnight PDT (0700 UTC); players were kicked (without warning) from the game for an hour. The main website gives the impression that this work was scheduled it advance, but I'm 90% certain the announcement wasn't there until just before (or perhaps just after) the work began. — Tennessee Ernie Ford ( TEF ) 16:26, 9 June 2011 (UTC)


 * I'm pretty convinced that there was a zaishen coin duping hack.. I hope there wasn't :(( --Eclipse143 16:50, 9 June 2011 (UTC)

Update 10/6?
I had a small update when I logged on today, after doing an -image yesterday. Very small - but still there. 78.149.10.243 19:49, 10 June 2011 (UTC)


 * There were two updates yesterday. It appears you got the first one (which took place at 1 am Pacific time), but not the second (which I believe was mid-afternoon Pacific time). — Tennessee Ernie Ford ( TEF ) 19:57, 10 June 2011 (UTC)


 * Hm... I assumed I'd caught the second update yesterday, but you could well be right. In the absence of any other evidence, it probably was just the second update :) 78.149.10.243 20:03, 10 June 2011 (UTC)