Feedback talk:User/Damysticreaper/Tactics

"I Will Survive!" will maybe be used for SCs... i dont see the point for "Shields Up!" to spread cracked armor, also its OP... "Victory is Mine!" is OP with that amount of regeneration. But its a nice option as compared with rangers and mending touch or Antidote Signet. "Watch Yourself!" OP, we dont need another imbawar... Bonetti's Defense is totally OP, doesn't need any buffs, no war will use it and monks shouldn't be buffed with foreign skills again, maybe put on your suggestion a "with 5 strenght and lower it has 50% chance to fail". I like Gladiator's Defense in you suggestion --Kali Shin Shivara 04:02, 2 January 2011 (UTC)
 * Since the warrior has no condition removal i changed "I Will Survive!" into one and made "Victory is Mine!" into an elite version of it. For "Victory is Mine!" to be worth taking over the defensive stances and and the offence of the weapon attributes it much have some very good effects. Reducing it's regen and people will take "I Will Survive!" over this skill and it will not be used even with the heal and adrenaline gain unless in condition heavy areas.
 * "Watch Yourselfs!" is seriously being overrated for PvE atm, i simply changed it back during the time it was actually worth taking (Keep in mind that it's defensive power does not stack with SY!).
 * I originally wanted Bonetti's Defense to be an adrenaline stance without recharge but it's still gonna be monk abuse in 4vs4 i'll change it's to a function similar of Defensive Stance. Altough under that criteria i'm suprised you didn't mention Disiplined Stance. Damysticreaper 18:25, 2 January 2011 (UTC)
 * Since it hasn't been mentioned yet, "Retreat!" and Protector's Defense would be extremely overpowered. "Retreat!" would be a non-elite, pre-nerf "Incoming!" plus party-wide Dash for 1⁄2 the energy and 3⁄4 the recharge. I shouldn't have to explain Protector's Defense. Now, you noticed that warriors don't have condition removal. This is for a reason. There's no way that ANet will change "ViM!" or "IWS!" to remove conditions, especially when your suggested "ViM!" is overpowered without the condition removal. I'm not sure why you want to nerf "None Shall Pass!" or Drunken Blow, though. I would think they'd need a buff, if anything. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 19:17, 2 January 2011 (UTC)
 * I increased the recharges of "Retreat!" and Protector's Defense and reduced the regen of "Victory is Mine!" a bit altough i don't plan on changing their functionalities.
 * About "None Shall Pass!" and Drunken Blow. NSP still gave me some doubts how the function could be seen as. Drunken Blow...well about that it isn't intended as a nerf actually. Drunken Blow normally inflicts a random condition but by giving it the effect of being unable to inflict conditions the target is already suffering it gives you some form of control over wich conditions you want it to inflict so it doesn't inflict needless conditions. I gave it such a function to it has some synergy with the new Desperate Blow and to prevent the knock down from occuring changed the function of Steady Stance to prevent knock down and offering defense based on adrenaline to bring back the synergy between those skills without having the war to sacrifice his defensive stance (Balanced Stance is only been designed to prevent KD the crit hit reduction can be seen as an extra) to make use of those skills. Damysticreaper 22:23, 2 January 2011 (UTC)