ArenaNet talk:Skill feedback/Mesmer/Inspiration Energy Management

Etap /Edrain
These skills are just as much about E-Denial as they are about E-Management. You could change to return 1 extra energy per energy stolen, but they will still be inferior to choices such as Offering of Blood and Scribe's boon. The problem with the E-Denial Aspect is that its inferior to E-Surge and E-Burn, as they also cause damage. The only reason you would use these skills is on a high energy e-denial skill set. As for Mantra of Recall, The buff to Offering puts this skill right out unless you give it much more energy return, or retool it as a skill, since it prevents the use of enchanting mods and half skill recharge mods. --Angelic Loki 18:50, 26 March 2008 (UTC)
 * This is a dangerous path to walk down. But still, some of those can be buffed (but really, Gole needs to be nerfed tbh) but not inspired hexes thingies. For them, do not buff the energy, but make them more powerful vs hexes. Like multiple hex hitting, or removing every copy from every party member or sumthing. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 20:15, 26 March 2008 (UTC)

Split
Should this page be split or something? OK, ETap and EDrain go together, as do Inspired and Revealed Hex and Enchantment (since they are duplicates) but though it's possible to suggest on them all at once, not all suggestions apply to all of them (that is, the different skills should probably be rebalanced in different ways). --The preceding unsigned comment was added by User:81.107.196.50 (talk).

lol@1-second cast interruption spell. 66.75.136.251 02:28, 9 December 2008 (UTC)
 * Well, I guess it would be one second on non-mesmers, only like half on primary ones, but still. You'd only be able to interrupt really slow spells with it (reliably at least), like 2 sec cast or higher. OR maybe for quarterinterrupting or whatever it's called. 86.26.88.229 17:17, 21 January 2009 (UTC)