User:Cameronl/Character vs Profession

I don't mind playing only one character. But I really enjoying playing many professions. This is my conflict!

Appearance
Character appearance and profession are clearly linked.

There are two choices to deal with changing appearance to match a change in profession:
 * 1) Some things are immutable.
 * 2) * You can't change your: gender, skin color, face, height, name (any to a more or lesser degree.)
 * 3) * You can change more subtly such as: bulk up or slim down, lighten or darken in mood or nature, aquire some new style or taint to match the profession.
 * 4) * More realistic.
 * 5) Change anything about your appearance the way you do on the character creation screen.
 * 6) * Less realistic, but probably more popular.

Character Name
Upon receiving your new profession, you can choose a:
 * Profession Name or Suffix/Sub-title – Character name to used while a member of the profession. This can be a new name entirely or just a suffix or sub-title.

What level does one start out at in their new profession?
Character Level is likely a level for the character and does not change with a new profession. What is the level of profession attributes, armor, and items assumed to start with in the new profession?
 * Low
 * If this level is low, how do you report the character level? A Level 20(or equivalent) who is ineffective at their profession?
 * And how do they get to the area to buy their higher level armor?
 * Get there with their previous profession(s).
 * Grow? with:
 * High - Character level, health, damage.
 * Lower - XP gain with high character level.
 * Low - Attribute points?
 * Low/High - Skills available (High if aquired with previous professions.)
 * Low/High - Weapons available (High if aquired with previous professions.)
 * Low - Armor (High if allowed to be aquired with previous professions.)


 * High
 * Give a basic set of max/near max armor and a weapon to start out with.
 * Allow purchasing max armor to start right there. (The simplest.)
 * Or, have a prerequisite quest called “Tools of the Trade” (or some such) which asks you to show a full set of armor, etc. (purchased ahead of time as your previous profession) in order to pass the quest.

Multiple Equips, Weapon Sets, and Storage
The game would have to enable management of:
 * Armor, weapons, and perhaps weapon sets that are equipped for each profession including where those are stored when not equipped.
 * Sorting of all the weapons, various extra armor headgear/rune combinations that are needed to run multiple builds. These were separated in a per character inventory. Options:
 * Small per profession inventories. (Analog of what we have now.)
 * A better way to manage/change out armor/rune/insignia combinations.
 * A large storage area to manually manage or group these things.
 * A storage that has profession-specific items automatically grouped.