Talk:Decapitate

Trick
There are few tricks concerning this skill that are not mentionned here. I don't exactly know if i have the right to edit the page directly or if i must use the talk page before (even though it seems there's nobody here :p) so i prefer posting the edit i'd like to make here and see if anybody is opposed to it. (it should be added in a new Notes section)


 * You can bypass the energy loss downside of this skill by switching from a -5 energy axe weapon set to a 15^50 axe weapon set, allowing you to perform another 5 energy skill after.
 * This skill is usually followed by Critical Chop for added damages and to trigger Deep Wound's effects.
 * A trick currently exists and allows you to maximize the effect of the aforementionned combo. It consists of using the cancel action button (Escape by default) right after the use of Decapitate to avoid the downtime between weapon swapping. Then, immediately switch to your second weapon set and use Critical Chop. Although this sequence may require some skill at the beginning, it is extremely effective and allows you to use Critical Chop with a negligeable downtime.

Credit goes to Skuld as far as i know, who mentionned it here but it seems it comes from somebody else at the very beginning.I've also tested it and it currently works  Azul   16:28, 4 August 2007 (UTC)


 * Go ahead an edit. Notes section for this stuff. You only need to take it to the talk page if it's controversial.


 * BTW, Critacal chop triggers on criticals, not deep would. Oh, and a slower but more damaging alternative exist in Furious Axe. Backsword 16:33, 4 August 2007 (UTC)


 * Ok i'll edit thx :p Concerning the fact i chose Critical Chop rather than Furious Axe, Decapitation is mainly used to spike, and to spike you need to deal lots of dmg quickly, therefore Critical Chop with its 1/2s activation fits pretty well in the job.Critical Chop is only here for dmg, i don't expect disrupting with this skill. You can still use Tiger Stance before Decapitate as an IAS and take Furious Axe if you want, it should work too but it would take more time anyway. i'll add this variant too.  Azul  [[image:Frigid_Armor.jpg|20px]] 16:55, 4 August 2007 (UTC)


 * I don't remember where I got it from, can't remember if anyone told me, or I thought it up and never tested it, or what, just came to mind when I read that page :s &mdash; Skuld 16:04, 5 August 2007 (UTC)


 * Decapitate removes all adrenaline and energy. You can't chain anything after this.  Except maybe with a few signets.  I'm removing that line from notes. Lightblade 21:45, 8 October 2007 (UTC)
 * Nvm. It just need to be changed to an ordered list.  Lightblade 21:46, 8 October 2007 (UTC)

with zealous this skills is realy good. 1 energy every 1.33 seconds if you are attacking + 1 energy regen.
 * I don't like this skill. It sucks. Raptaz 13:50, 6 December 2007 (UTC)

Opinions about Decapitate?
This skill currently only works with the mentioned trick to bypass the adrenaline/energy loss drawback. Not so well with my laptop keyboard, oh well - it usually does not work for me. But even with this method, it falls short. Eviscerate works well with Exec Strike and does not require an (illegal? I think YES) macro or quick fingers. It should have been a HAMMER skill, for a stronger critical hit, and even then, it would not really work out. I would like this skill to see play. Every time I equip an axe and it is not PvE, I could copy & paste Eviscerate+Exec Strike into the build. What would you think would happen if this skill would be like this: 10 adrenaline cost, adrenaline loss, but no energy loss ? Then one could do something like this: Exec Strike - Decapitate - Critical Chop/Furious Axe, whatever. Would it completely replace Eviscerate? In this case its +bonus damage could be reduced, as there would be still the option to follow up with another attack. --Longasc 12:30, 30 December 2007 (UTC

I think even with the massive loss of using this skill, it is a great elite. The trick is knowing when to use it. Plus, if you do have a weapon swap (a good idea for pvp) you can use a 15% -5 energy middle mod Sundering, etc etc. Decapitate, then swap to a 15^50 or some such Furious for a shot of energy to use a quick follow up skill (such as Crit Chop) and build up more adrenaline in a hurry, swap back over to your -5 energy, and go right back at it. And on a more preferential note, what is more exciting than hitting a monk for 140 dmg before calculating the 20% health you took off? FleshAndFaith

I think this might be handy if the team is using a paragon with Inspirational Speech or Anthem of Fury, along with skills that give melees energy like Zealous Anthem. Or maybe if a ritualist used that weapon spell that gives you adrenaline+energy every hit. Elder Angelus, 24 April 2008

Wow
Wow, my warrior survived being Decapitated!-Warior kronos 03:52, 23 January 2008 (UTC)

HA/GvG - Shock Axe build?
Can this be switched with Eviscerate? What I mean is will the Shock Axe build be useful with this one? Ninjas In The Sky 08:37, 22 February 2008 (UTC)
 * No, it can't. 66.57.17.110 19:32, 6 April 2008 (UTC)
 * No, and here's why: You lose all adrenaline and Energy. The whole point is to open the spike with an IAS into Eviscerate, then Axe Rake to simultaneously prevent kiting and cover Deep Wound, and finally something like Executioner's Strike to put the proverbial nail in the coffin. Without any adrenaline to continue your chain, you'd normally be relying on energy-based skills (a bad place for a Warrior to be in to start with, especially with Shock giving you exhaustion) - but even then you're out of options, because you just lost all of your energy, too. All and all, a poor choice for PvP in general, because one blocked Decapitate ruins any chance of you being useful for the next several seconds. --SoraMitsukai 19:41, 6 April 2008 (UTC)
 * lolaxerake on a shock axe? Wtf? 66.57.17.110 15:31, 2 May 2008 (UTC)
 * Lol I dunno. xD Halogod35 02:18, 24 May 2008 (UTC)
 * Combine with anthem of Fury, simple 70.121.168.43 19:31, 6 August 2008 (UTC)

finisher
In my experience it works the best as a spike finisher, since it can deal nearly 100 dmg(excluding the deep wound) to an 80 AL warrior, and even more to 60 AL characters, when axe mastery is set to 16. Of course the problem about the energy and adrenalin loss afterwards is still there, but if you killed your target, then the really fast energy recovery isn't that important. At least that's my experience. Symphy 17:15, 24 February 2008 (UTC)
 * You can use it as a spike finisher, I'm thinking Furious Axe, Exec strike and Decapacitate. That won't activate too quick tho, need IAS 213.125.158.224 09:57, 25 February 2008 (UTC)

"Find Their Weakness!"
This skill works extremely well with decapitate. "FTW!" (notice the FTW lol) acctually applies the Deep Wound before the critical hit from decap hits, causing a massive instant spike (most definitely the highest in the game). Imagine GvG with a para using this before a decap hits and the warrior has a Conjure skill on him. Thats like 150 dmg+DW in an instant! -- Treasure Boy   Talk  08:12, 16 September 2008 (UTC)
 * Decapitate applies a deep wound anyway, do you mean that the deep wound becomes self triggering? Is this relevant to Decapitate, or are all FtW! deep wounds self triggering? I'm removing the note for now because it doesn't actually make any sense, Decapitate ALWAYS applies a deep wound anyway. Misery 08:58, 16 September 2008 (UTC)
 * The DW from "FTW!" applies before Decapitate hits. The massive damage from Decap applies the effect from DW whcih causes the foe to die if HP is low enough. Try it out and see for yourself. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  09:09, 16 September 2008 (UTC)
 * No, I understand what you are saying, but that would be an effect of FtW!, not an effect of Decapitate and as such should be noted on that page. What needs to be done is testing to see whether the deep wound is applied before all critical hits to see if they are all self-triggering. Misery 09:14, 16 September 2008 (UTC)
 * I have already tried it. Do you think i would make a build and state that it works without acctually testing it? Lets look at how Decapitate works on a time interval. When you use Decapitate (its the same with Dismember and Eviscerate). First the damage applies from your weapon and the skill itself. Then the DW applies. Accoirding to game mechanics, a DW can't kill a foe if it would in fact push the HP below 1 HP. The target will stay at 1 HP until you hit it again to properly kill it. This makes Decapitate into a bad finisher as it applies the DW last which means you have to hit it again to kill it.
 * However, with "FTW!", the Deep Wound acctually applies before the critical hit strikes, which means that you need a damage output (in this case Decapitates massive damage) to apply the effects from the DW AND killing the target. So Decapitate+"FTW!" works in this way (on a time interval): First the DW applies from "FTW!" (since Decap guarantees a critical hit), then the damage from Decapitate hits (120 dmg on a caster), then Decapitates secondary effect lengthens the DW to 20 seconds at 15 Axe instead of 8 from "FTW!". -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  09:25, 16 September 2008 (UTC)
 * The only way to properly test if the DW applies first is to get a target low enough on HP and then hit with a critical hit and be empowered by "FTW!". If the target dies in just 1 hit, that would mean that the DW applied before the damage striked. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  09:27, 16 September 2008 (UTC)
 * He understands what you are saying. He then adds that testing needs to be done in other cases.
 * Either way, it's pretty bad synergy. You could maintain Strength of Honor on yourself and finish targets off with Bane Signet - better overall effect, slightly more utility, including increasing Decapitate's damage. That's about as good as Decap will ever get, though. Eviscerate -> executioner's does the same thing (and the deep wound "triggers" faster than most monks can catch if you're in frenzy), and doesn't lock you into some gimped no-energy, no-adren build. - Auron 09:37, 16 September 2008 (UTC)
 * (edit conflict)Exactly, which isn't that hard to do, use FtW! with GftE!, knock them down to low health with whatever method you choose, then attack them with a weapon you have 0 attribute in. If they die instantly as FtW! disappears, all FtW! DWs are self triggering. I find it humorous that you spent all that time explaining to me what a "self-triggering" deep wound is when I used that term several times in talking to you across multiple wikis, or do you not understand what "self-triggering" deep wound means? Twisting Fangs is another example of a self triggering deep wound and it's far from as godly as you make this combination out to be. You want your deep wound to apply at the start of your spike to reduce any healing they might receive anyway, not as your "finisher". Misery 09:40, 16 September 2008 (UTC)
 * Have you tried it? Seems not.-- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  09:45, 16 September 2008 (UTC)
 * I know what a Self-triggering DW is and the only reason Twisting Fangs is "self-triggering" is the fact that its a Dual Attack, i.e it attacks twice. Both the first and the second attack applies DW+Bleeding. The effects from the DW is applied when the damage from the 2nd attack hits -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  09:49, 16 September 2008 (UTC)
 * Wtf is with all this "Have you tried it?" bollocks, no one is disbelieving you. We just think it's a worthless thing to note on Decapitate as the synergy isn't that useful. If ALL FtW! deep wounds are self-triggering that is interesting and worth noting. Misery 09:53, 16 September 2008 (UTC)

Why its not worthless? Because decap GUARANTEES a critical hit. Excuse me for trying to bring some light to a inactive skill that is acctually good. -- Treasure Boy   Talk  10:01, 16 September 2008 (UTC)
 * Except it's not good. Misery 10:05, 16 September 2008 (UTC)
 * My problem with this is that an important part of Decapitate (although the skill is inferior to Eviscerate) is its DW so the fact you require another skill to trigger a separate DW negates Decapitates DW bar extra 5secs or so. Whoopee. What you should find is Decapitate does hits of 120 - 150 on squishies without the help of "FTW" so I really don't see the point. I'm not trying to burst your bubble but I have perservered with this skill in weird builds for quite a while trying to find an edge but apart from the fact I could suprise some players in RA/TA/AB it was largely gimping my character.--CRASH 10:14, 16 September 2008 (UTC)
 * Keep Chop+FtW! would be better synergy, but it still costs 10 energy to put out a self triggering deep wound, so ultimately, not worth it. Misery 10:26, 16 September 2008 (UTC)
 * No its not, but Decap hits for +50 dmg at 15 Axe making it mroe useful. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  10:35, 16 September 2008 (UTC)
 * Decapitate hits for 116+DW on the Master of Damage at 16axe 12str with a vamp axe. Final Thrust crits for 103 on the Master of Damage at 16sword 12str with a vamp sword.  Final Thrust is also non-elite, doesn't require a secondary, and doesn't burn all your energy.  /restmycase --71.229.253.172 10:49, 16 September 2008 (UTC)
 * Tbh, that's why I said Keen Chop would be better, because you don't lose all your energy and adrenaline. That being said, Keen Chop combination is still bad, so bad combination is bad. Misery 11:20, 16 September 2008 (UTC)
 * Final Thrust is a sword attack. I would love to see you spike a target for 380 dmg including DW with 3 attack skills in 3 seconds using a sword based build. -- Treasure Boy  [[Image:User T-boy sig.jpg|19px|I love this skill :D]]  Talk  11:27, 16 September 2008 (UTC)
 * If you are referring to your PvXwiki build, you are using 20 energy per spike, on a warrior, ignoring zealous, that's one spike every 30 seconds, that is not good. Misery 11:31, 16 September 2008 (UTC)
 * 380 damage? Holy shit!  Surely such lethal amounts of damage is worth forgoing any kind of utility! --71.229.253.172 11:59, 16 September 2008 (UTC)
 * Use Evis + exe, it gets the job done better <3--128.211.179.204 13:09, 16 September 2008 (UTC)
 * I find myself strangely attracted to anonymous users today... Misery 13:15, 16 September 2008 (UTC)
 * 71.229 isn't just an anonymous user he is the ultimate anonymous user. Dark Morphon  (contribs)  17:15, 16 September 2008 (UTC)

*sigh*
This.  Raine  - talk  00:27, 5 November 2008 (UTC)


 * finally a fine suggestion.. I'll test that rght away.. Then again, they could fix something in this skill to make it more useable.. Perhaps the energy loss :DD It wouldn't help that much since most war skills are still adrenaline. --Chaos Messenger 20:36, 13 December 2008 (UTC)


 * -2 energy degen on a warrior bar prevents using energy skills for the duration.. and 10 sec is a little too long to tolerate.. to live with it, it'd need to be an all-adrenaline bar which makes this vain.
 * blah.. it works, but is tricky (or then I suck).. Warrior's shouldn't be tricky. They haz no brains. --Chaos Messenger 20:45, 13 December 2008 (UTC)

Better
 * lol 45 second recharge
 * This for free attacks after decap. --Lollo 19:11, 29 September 2009 (UTC)
 * I vote Lollo wins. Spec at least 4 in wind prayers, and you have an free after spike option of any energy attack available to warrior. And warriors should be tricky, Chaos, but they can't stop their dps for long to do it; spending 11 seconds to get a warrior's energy back is asinine. --Ipsen 23:55, 21 March 2010 (UTC)

Wow
This skill isn't that good but: Does 92 damage without any Axe Mastery with a 6-28 Axe. Of course, you need at least 8 mastery to even hold that kind of axe, but still. This skill can easily do 120-150 damage with 16 axe mastery, and you get deep wound. 75.62.157.137 18:38, 15 March 2009 (UTC)
 * Deep wound automatically does 100 damage (against any semi-competent foe). Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 08:53, 19 May 2009 (UTC)
 * I tried running this for a while with Enduring Harmony + "For Great Justice!" to try and get my adrenaline reserves back up as quickly as possible. Unfortunately, despite the amusement of causing 170 damage + deep wound to some poor casters, the energy/adrenaline downtime reduces your DPS so badly that Eviscerate is far more efficient and flexible. Moral of the story: use Eviscerate instead of Decapitate: it's just better. Astralphoenix777 03:17, 7 August 2009 (UTC)

Dear Anet.
Plz Buff so that this skill becomes viable. <3 thx.


 * its like talking to god, u don't get an answer...good luck mate. 86.96.226.93 16:45, 10 January 2010 (UTC)
 * It'd help if it was unblockable and/or caused bleeding too. 72.220.21.110 02:56, 6 March 2011 (UTC)

Crit strikes?
Will this trigger the energy gain from critical strikes before or after the energy loss? For a [very brief] time [a long time ago], I used this on my sin, and [many months later] I'm wondering whether i was gaining energy after the loss. Haru 01:25, 6 September 2009 (UTC)
 * No. Sadly, I thought of this long ago, you lose all and  after the attack hits, therefore losing the  and  right after you gain it.  -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  02:11, 6 September 2009 (UTC)
 * Just to clarify, this is for all such effects. I've checked Anthem of Fury, Zealous Anthem, Weapon of Renewal, Weapon of Fury, Zealous weapon mod, and Critical Strikes.  All give energy before Decapitate's "lose all energy/adrenaline" processes.  Your best bet is with tricking the weapon swap delay. MA Anathe 02:14, 6 September 2009 (UTC)
 * Either that followed by Protector's Strike/Critical Chop or be lazy and just an autohit with an IAS. -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  02:23, 6 September 2009 (UTC)

Icon
This skill icon is without a doubt thee coolest icon in all of guild wars, its so awesome, i take it on low level stuff when helping guildies or whatever just for something to look at... sexy. Shogun 00:59, 10 October 2009 (UTC)
 * It's quite manly, but so badd :< -- -Chaos- (talk) -- 07:41, 10 October 2009 (UTC)
 * I wholeheartedly disagree <<  Firoas. [[Image:User_firoas_decap_sig.png|19px|talk]] 21:04, 21 November 2009 (UTC)
 * Losing all adrenaline + energy means you can't follow up with anything. Eviscerate + Executioner's. -- -Chaos- (talk) -- 23:07, 21 November 2009 (UTC)
 * weapon swap Infested Hydralisk  16:15, 22 November 2009 (UTC)
 * A dazzling 5 energy. Owell. -- -Chaos- (talk) -- 16:35, 22 November 2009 (UTC)
 * or a focus! Infested Hydralisk  16:41, 22 November 2009 (UTC)
 * 5 is all you need. Or this (as said above). -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  17:45, 10 January 2010 (UTC)
 * The Icon is very Frank Frazetta. Looks like his Death Dealer character. So manly. FleshAndFaith 23:52, 26 March 2010 (UTC)

Looks like
Kanaxai ? (a bit fat but still looks like him) 189.46.178.196 01:35, 1 March 2010 (UTC)
 * hmm weird. i just thought the same thing and checked here to see if there was a note. it's quite probable that it is kanaxai, axe is also a similar shape to Kanaxai's Axe - Athrun Feya 21:07, 28 May 2010 (UTC)
 * Well, isnt he a little fat for kanaxai?--Markisbeest 21:24, 28 May 2010 (UTC)

Spammable
Strength 12, Lion's comfort, Decapitate, For Great Justice!

activate for great justice, hit twice, lion's comfort, Decapitate. (repeat)

20 seconds of lovely decapitating
 * why would you want to spam this? Novii 13:20, 31 May 2010 (UTC)


 * insane damage? +41 a hit at 12 str, deep wound and auto-crit. DemonicFahrir 07:05, 4 June 2010 (UTC)
 * This wouldn't work very well because Decapitate causes you to lose ALL of your adrenaline AND energy. Considering it costs 8 adrenaline to use it would take a while to build back up that high (even with FGJ) with no resources to use any other skills for at least a few seconds, if not more.72.220.21.110 02:55, 6 March 2011 (UTC)