ArenaNet talk:Skill feedback/Assassin/Assassin Spell Combat

Discussion here.

'' 10 Energy 1 Activation time 45 Enchantment Spell. For 30...54...60 seconds, if you are below 50% Health, you have a 75% chance to block attacks and other allies' spells targeting you cast 25% faster.''

This is a little too powerful. It has too long of a duration with ally spell cast increase. Make sins think a little more, and have this:

10 1/2 30  Enchantment spell. For seconds...

I believe most sins carry around a "of enchanting" mod dagger around anyway so this can still last close to or past the recharge. -- People of Antioch 18:58, 12 July 2008 (UTC)
 * Well, fair enough. Decreased duration and recharge would probably be a lot better since then it's less passive. Anyway, the idea was just to make it work better in teams... might need some tweaking though. --The preceding unsigned comment was added by User:82.12.255.242 (talk).

We have a problem here...
First, I'd like to say I applaud you for making a decent, detailed suggestion page. We certainly don't get that much around here, we certainly could use more of it. That being said, I removed all of the "For my suggestion, go to this page" posts. My reasoning is not only does this manner of posting clutter up the pages, it makes it difficult for izzy to browse the suggestions. Furthermore, having many skill suggestions here makes this page hard to read. I would request that you post all of you tweaks in their appropriate sections. Thanks. -- NUKLEAR   IIV  19:28, 12 September 2008 (UTC)
 * OK, fair enough. Copy and paste then, I guess (really I was just too lazy).