User:LicensedLuny/Core Skin Dyeability/Water Staff

Please don't test dyeability on heroes or from equipment packs. Test with the item equipped on your own character or in regular inventory (not the new equipment packs.)  I've seen cases where an item equipped on a hero would not open the dye preview, but the same item would dye when placed in inventory.

If reporting data, please include as much of the following information as you can 
 * Exact name of the weapon/offhand and it's skin variant (if there's more than one skin for the name.)
 * Text color, max or non-max, inscribable or not (in the case of white items, did it come from a source known to produce inscribable or uninscribable loot?)
 * Does applying dye to it open the dye preview window or not? If it does open, does the dye affect appear to match what's currently shown here?
 * For loot drops from foes or chests ...
 * Date it dropped (if you know)
 * Map where it dropped (if you know)
 * Foe or type of chest that dropped it (if you know)
 * For collector or crafter items ...
 * Date if was obtained from the collector or crafter (if you know)
 * Which collector or crafter produced it (if you know)
 * Especially in the case of inscribable items, are you positive it's from a collector or crafter instead of dropped blue loot?

Thanks!

Link back to main project page

core/wand-skin Water Staffs
I think there are two possible dye effects on this skin in addition to the possibility that one might not dye at all. LicensedLuny 04:08, 9 December 2010 (UTC)

Unknown Source


 * A max, gold, insc. wand-skin "Water Staff" I purchased from another player will dye, but yellow dye appears to be default, which does not match the dye chart here! (This is the first time I've seen this skin dye other than yellow=neon-green.) LicensedLuny 01:22, 28 October 2010 (UTC)

From Prophecies


 * white, wand skin "Water Staff" dropped in Abaddon's Mouth, HM will dye LicensedLuny 09:43, 6 December 2009 (UTC)
 * Jan 18, 2010 - a white, non-max, non-insc wand skin "Water Staff" from a Skeleton Sorcerer in Cursed Lands HM will dye. Yellow dye makes the dyeable sections look green. LicensedLuny 04:23, 19 January 2010 (UTC)
 * Mar. 27, 2010 - a white, non max, non-insc wand skin "Water Staff" dropped by a Siege Ice Golem in HM Spearhead Peak will dye; yellow dye makes the dyeable sections look green. LicensedLuny 00:33, 28 March 2010 (UTC)
 * Nov 7, 2010 - a non-max, white wand-skin "Water Staff" from a White Mantle Savant in NM Ice Caves of Sorrow will dye. Yellow dye makes the dyeable sections look green.  LicensedLuny 11:07, 7 November 2010 (UTC)

From Factions


 * Nov. 14, 2010 - a white, nonmax, noninsc wand-skin "Water Staff" from a Kappa in NM Panjiang Peninsula will dye. Yellow dye makes the metal sections look green. LicensedLuny 02:42, 14 November 2010 (UTC)

From Nightfall


 * Mar. 3, 2010 - a max, gold insc. wand skin "Water Staff" from a Locked Chest in HM Holdings of Chokhin will dye. Yellow dye makes the dyeable section look green.  LicensedLuny 00:12, 4 March 2010 (UTC)
 * Nov. 30, 2010 - a white, nonmax wand skin "Water Staff" from a Frigid Skale in HM Mehtani Keys will dye. Yellow dye makes the metal sections look green.  LicensedLuny 01:02, 1 December 2010 (UTC)
 * Feb. 20, 2011 - a blue, nonmax, insc wand skin "Water Staff" from a Margonite Sorcerer in NM Yatendi Canyons will dye. Yellow dye makse the sections look green.  LicensedLuny 08:39, 20 February 2011 (UTC)
 * Feb. 20, 2011 - a purple, nonmax, insc wand skin "Water Staff" from a Vabbi Chest in NM Yatendi Canyons will dye. Yellow dye makse the sections look default.  LicensedLuny 08:39, 20 February 2011 (UTC)

From Eye of the North