Feedback:User/Undouble/Dungeon Resurrection Shrine update

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 * Too often in some dungeons, especially those that twist back on themselves, when a party is "wiped" and resurrects, the resurrection occurs at the 'nearest' resurrection shrine (not necessarily the 'closest' shrine). This allows all of the "critters" that caused the wipe in the first place to recover 100% of health before re-engaging in combat-- and requires the party to traverse a significant amount of "already cleared" dungeon terrain.


 * A modification to resurrection code to allow for parties to resurrect at the LAST activated shrine (not necessarily the 'closest' shrine), would speed up game play AND prevent parties from resurrecting at shrines which, while "nearest", have not yet been activated by the party.


 * Benefit- Speed-up of dungeon play, removing the necessity of travelling a 'long' distance to continue the exploration and/or quest and requiring parties to overcome all adversaries along the route, rather than accepting a wipe to bypass 'difficult' mobs.