ArenaNet talk:Skill feedback/Elementalist/Sliver Armor

Overpowered only used for farming.
You need to rework the entire skill for that, m8. -- NUKLEAR   IIV  20:20, 3 July 2008 (UTC)
 * This skill could have some use, in a melee heavy meta. Problem is they'll just switch targets and then it's not any better than any other blocking skill, and cannot be kept up 100% of the time (so it becomes less useful). That's why its used mostly in farming I think, because monsters (especially in normal mode) don't switch targets that often. 145.94.74.23 09:57, 4 July 2008 (UTC)
 * Yes, because you farm solo, and when there are no other enemies, I don't think you can switch targets, and AI is too dumb to realise they are attacking themselves to death (SS, Spoil Victor, Empathy anyone?).Crimmastermind 07:38, 14 October 2008 (UTC)
 * I also think this skill shouldn't be changed, because it serves it's purpose in Fort Aspenwood by owning idiot sins/wars, and any change would upset the balance there.Crimmastermind 07:39, 14 October 2008 (UTC)
 * Don't agree, it's like nerfing Protective Spirit. Almost every profession can farm something, and 95% of ele farming is based on this skill. Don't cripple eles! Gelei 14:29, 18 October 2008 (UTC)
 * I never farm, so I am biased, but I'd rather have a skill that is useful when actually playing the game than a skill that can only be used in farming. 145.94.74.23 17:16, 20 October 2008 (UTC)
 * Oh come on, I use that skill in group PvE, as I always run earth ele. I don't use it only for farming. You can tank as well. Gelei 13:38, 21 October 2008 (UTC)
 * Yes, you are right about that. I prefer Mirage Cloak myself though, because of the recharge and casting time. Anyway, I don't know who made the suggestion to turn it to an Aegis-like party skill, but that would clearly be too strong. If you want to make it unattractive to farmers, you should change it to something like: "ends after X attacks". 145.94.74.23 07:11, 22 October 2008 (UTC)

Move
Why was this moved from Sliver Armor to Silver Armor? 66.190.15.232 06:39, 15 October 2008 (UTC)
 * According to the edit summary, it was incorrectly presumed to be a typo. I've moved it back. -- Gordon Ecker 07:55, 15 October 2008 (UTC)

More useful in groups?
How would nerfing the damage make the skill more useful in parties? -- Gordon Ecker 01:28, 19 October 2008 (UTC)