ArenaNet:Skill feedback/Dervish/Scythes

Dark Morphon's Issue -- 14:20, 30 July 2008 (UTC)
Discussion
 * Issue
 * The AoE of scythes combined with the incredibly high damage they do make Scythes overpowered.


 * Suggestion
 * Reduce the damage range to something somewhat lower, in the lines of 6-33 or so. That way they will be easier to handle.

Disgusted with how Anet hasn't nerfed sway yet

 * Issue
 * Sway is overpowered and Anet fails at fixing this.


 * Suggestion
 * Nerf scythes. Don't nerf Escape.

Shard's Issue -- 23:15, 1 September 2008 (UTC)

 * Issue
 * They're the best weapons in the game.


 * Solution
 * 9-31 aoe damage. Nerf the energy DW skills.

Nerf sway NOW

 * Issue
 * Scythes are overpowered with best critical damage.


 * Solution
 * Change scythes so they don't always critical against fleeing foes.

Most overpowered, broken equipment in the game

 * Issue
 * Outclasses everything else.


 * Suggestion
 * Since the base weapon is so strong, weaken the skills that are linked to Scythe Mastery.

Scythes for Dervishes

 * Issue
 * Scythes work better on assassin, rangers and even warriors than dervishes


 * Suggestion
 * Make Dervishes have two primary attributes Mysticism and Scythe Mastery.

Scythes are always the problem

 * Issue
 * Just plain overpowered, energy based deep wound on demand, and too many spike skills.


 * Suggestion
 * Scythes should be banned from PvP until Anet balances the game.

A diffrent side of the problem

 * Issue
 * Dervishes dependecy on energy, olny having 25 energy, and lack of 80 armor make they easy to kill in PvP and less effective, and that where the assassing and ranger problems come in. Assassins and rangers make better use of the scythe they the dervish does. That is what you need to fix.


 * Suggestion
 * Increas the dervishe's base energy(to 30 or somthing higer)
 * Or decrease the cost of some of the higher costing skills
 * Change the damage range to around 15-35(higher min but lower max)
 * Or make attack skills weaker
 * Change the three target hit based on mysticism(Whenever you hit a foe with a scythe, you also hit 0...2...3 additional foes in your adjacent frontal range.Mysticism)


 * NOTE
 * Do not nirf and punish dervishes for the scythes, nirf the ranger and assassin so that they dont abuse and over power the dervishes with their own weapons

Balance with Ranger, Assassin and Warrior

 * Issue
 * Since rangers, assassin and warrior have energy management/benefits of skills tied with there primary attribute the dervish class should also have a similar ability. yes they have Mysticism but I reckon they should have a weapon benefit as well


 * Suggestion
 * e.g. increase attack speed (or apply only to scythe) % or increase % length of enchantments and stances. obvious with those adjustment some skills may require rethinking.

An Idea

 * Issue
 * Ok as cool as it is being able to kill HM bosses in 3 shots, Scythes do need a little toning down. So I thought.


 * Suggestion
 * Tone down either scythe damage or make it so that when Proffs other than derv use it there are penalties such as slower attacking or less damage. Then a possible idea to keep dervishes good we could...Make a brand new weapon. Have it tied to Mysticism, higher than 9-41 damage and hit more enemies than 3. Might need rethinking for PvP purposes but could could be a nice addition for the next content update. These new weapons could bade out of different elements or what not, like water blades or fire blades.

Goril's Suggestion

 * Issue
 * Scythes is too underpower for Dervish primary and too overpower for another classes such as Ranger, Assassin and even Warrior.


 * Suggestion
 * Expertise affects Ranger skills only plus traps and ranged skills(see )
 * Critical Strikes affects only for daggers
 * Strength affects only Warrior skills plus some of PvE only skills
 * Buff main Dervish attribute to improve scythes