Talk:Dagger Mastery

Dagger Skill explanation
Surprised no one has posted this yet, but the names for some dagger skills aren't simply for aesthetics; they also infer the special aspects of the skill. --Ipsen 07:05, 21 March 2010 (UTC)
 * Black implies a hex requirement
 * Golden implies an enchantment requirement
 * Fox/Nine Tail (as in Nine Tail Fox) implies unblockable
 * Lotus implies energy gain
 * Falling implies knockdown requirement
 * Ox implies knockdown
 * Mantis implies cripple (Palm cripples as well, but that was a buff; originally, it only dealt damage)
 * Spider implies poison
 * Fang implies deep wound
 * We know. [[Image:User_Felix_Omni_Signature.png]]elix Omni 07:17, 21 March 2010 (UTC)

The "chance to double strike" table...
is a little condescending, is it not? It's clear from the description of dagger mastery that your chance to double strike is just 2%*attribute rank. 90.198.74.35 12:42, 30 August 2010 (UTC)

Extra critical chance?
I miss a table for the critical chance gain implied by the skill description.