ArenaNet:Guild Wars 2 suggestions/Aura User

Aura User(Discussion)===

My idea is a new proffesion called the Aura User<---further replaced with AU(just a name so you randomly know what its about(i don't expect it to appear in the game like this))
 * Most of his Skills consume Aura instead of energy This ads an extra feature to the game not only a bar for HP and energy but for Aura too
 * The Aura Bar(ABa) can be enlarged with the primary attribute of the AU
 * It's attributes are:
 * *Inner Aura*(primary): The higher this attribute the larger the Aura Bar will be, Some AU skills especially those related to refilling your Aura bar and healing yourself become more effective with higher Inner Aura
 * Outer Aura: No inherent effect, Many Aura User Skills, especially those who deal damage become more effective with higher Outer Aura
 * Stranger Aura: No inherent effect, Many Aura User Skills, especially those who effect become more effective with higher Stranger Aura
 * Envirement Aura: No inherent affect, Many Aura User skills, especially those who effect your speed and heal others become more effective with higher Envirement Aura
 * A little bit more information about the Aura Bar:
 * The most proffesions will have the same max amount of Aura(i thought of 15 or 20) only the AU gets an extra bonus of 5 Aura and he can raise it more with his primary attribute Inner Aura
 * The other proffesions will also be able to use skills which u need aura for


 * The weapon the "Aura User" uses are Aura Bows these do not consume arrows, butt thats nothing else with a normal bow thats why i suggest u should buy arrows(for normal bows) but aura bows dont need real arrows but aura arrows which u cant buy, but every time u shoot an arrow ull pay 1 Aura
 * another possibilitie is that when your attacking you have a slight aura degeneration


 * The headgear for this proffesion is no headgear but aura which is surrounding the AU


 * Armor Rating is 60 ‘cause its a spellcaster just like monk, ele, ...


 * I’ve got a few ideas for the skills for this proffesion
 * Aura Beam(OA): Shoot a beam towards target enemy, every enemy or ally between you and the enemy takes 50 damage	Cost: 10 Aura		3sec activate time	15 sec recharge time
 * Aura Sphere(no attribute): Launch a Sphere at target enemy the lower your HP the more damage it does 	Cost:5 Aura		1sec activate time	2 sec recharge time
 * Aura Storm(OA):Create an aura storm at at target foes location for 15 seconds, foes adjacent to that location are struck for ... damage each second.

Cost:10 Aura		2 sec activate time	30 sec recharge time
 * Energy Sacrifice(Elite)(IA):For every 2 energy you got you gain 1 Aura(the energy amount from before you pay the 15 energy counts)

Cost:15 Energy	3 sec activate time 		no recharge time


 * Why this is a good idea
 * It opens up new possibilitys especially the Aura Bar
 * U don't need to buy the arrows for the bows-- > popularity amongst players
 * Its a balanced Proffesion deals good damage but not too much ,can heal himself which he probably needs cause its got 60 armor


 * Why it may not work out
 * Looks abit like an elementalist
 * U get aura degeneration while using Aura bows which may get the AU in aura trouble<<< lol nice

--Prince Grazel 09:30, 4 July 2008 (UTC) Getefix 21:15, 19 july 2008
 * you've read 'the alchemist' havn't u?