ArenaNet talk:Skill feedback/Necromancer/Weaken Knees

Small change. Maybe the duration should scale, or have a fail chance? frvwfr2  (talk · contributions) 14:30, 14 June 2008 (UTC)
 * Drop the speed decrease to 25% so that it will be in line with other speed debuffs that have 25% effectiveness, which would also not make certain individuals stop moving entirely. When someone sees the 25%, they may try to kite anyway, which is always more effective in this case because the knockdown will trigger. Decrease activation time to 3/4, increase duration to 5...17...20. And btw I may have made it too powerful.ArisB24.205.38.234 18:48, 14 June 2008 (UTC)

That would be a really really nice skill. Perhaps TOO nice? This skill is reasonable in melee-heavy teams. Dark Morphon  (contribs)  14:39, 16 June 2008 (UTC)
 * Snare ele could do better overall in the snaring, the KD is nice, but I think it is fair. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 22:09, 16 June 2008 (UTC)
 * Hmm, now I think about it again, maybe it is. However, do keep in mind it's in a really strong line though. Dark Morphon  (contribs)  13:45, 24 June 2008 (UTC)
 * Try lowering evergy cost to one energy and keep the current stats for a hilarious skill. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  16:12, 9 July 2008 (UTC)
 * Meh, only if I added a 15-20% sacc... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 00:46, 26 July 2008 (UTC)
 * This skill is trash and doesn't deserve to be elite, Water Trident is better, works with attunement, does damage, and is more spammable.
 * Liked the suggestion, but maybe make it melee attack skill (so you need a meleer) or just melee attack (a guy being knocked down by an arrow doesn't make much sense, at least not in a game where being hit by an arrow doesn't skewer you in a one-hit kill). It still might not be powerful enough, though, since compared to Water Trident (as mentioned above), which is itself not the greatest skill (though I myself quite like it), this is less spammable, has no damage, can be removed and has a delay (you have to hit with the hex then an attack). However, whereas Water Trident fails to KD if you don't meet the condition, this would allow you to "try again" as it were. Still, adding a short Cripple after it hits, for example, might be a nice idea.

Nutha small chance ...when this hex ends that foe is knocked-down. Ends if struck while moving. 88.148.222.168 17:41, 10 December 2008 (UTC)