Feedback:User/Dark Morphon/Barbed Signet


 * Changed functionality to: "Signet. Inflicts Bleeding ( seconds) and Cripple ( second)."

Now, this change is done for 3 reasons:
 * To move a Blood Magic skill away from being used only in gimmicky play such as Blood Spike
 * To give Blood Magic, a line that can basically do nothing other than stealing health and deal damage, a utilious skill. Of course, to make Blood Magic really worth it, more changes have to be done, but this would be a good start.
 * The main condition for Curses is Weakness, the main conditions for Death Magic are Disease and Poison so it makes sense to give Blood Magic Bleeding and, in some situations, Cripple.

Enjoy discussing.