ArenaNet talk:Guild Wars 2 suggestions/Skill ideas collaboration

Skills
First time poster... Hi. IMO change the skill bar to hold keys; (1,2,3,4,5,6,7,8,9,0) = 10 skills, allowing two or three elites. The restriction is needed to add more value to the game, but 8 skills just isnt enough at one time and gets very boring doing the same combo over and over. Combat needs to be less restrictive, we want to be able to REACT to our suroundings not having to predict what is going to happen then go out and do the same things to the same mobs. EVERYONE WANTS THE 'OOOMF FACTOR!' of unleashing a powerful skill effect. [If needed implement a 3 second delay between use of the three elite skills to prevent over use of them]

KEY POINTS - Don't restrict skills that our characters already know. What are they doing? Forgetting the skills during the inflight movie of map travel? - Make skills such as sprint extinct, make the (`) button the sprint button which decreases a stamina bar, once fully drained you slow to walking pace to recover. Stamina bar length increases as you level up. After all it's wasting a skill space for no reason. [possibly warriors can sprint longer than elementalists, etc] --The preceding unsigned comment was added by User:92.232.217.195 (talk).
 * This is not Diablo 2. Please do not make it as such. Bad suggestion


 * I think that the Characters should not have a skill bar at all. There should be no limit to the amount of skills a player can use at one time an instance. I kinda get bored using th e same skills over and over again against foes who have the same skills as well. - Taikobou:::


 * Adding more skill slots might be nice, but having more than one elite would make the game to easy. One elite is good enough and should remain that way. They did make 8 slots for a reason though. It requires skill and timing to pull off good combos, instead of having 20 or 30 different skills. Say I was using an Elementalist and had 20 different slots to fill with skills. Chances are I'm stil going to fill it with all of one attribute, and even then ::I'll probably use the same skills I would normally if I had 8 slots. It wouldn't make a different to me if they added more slots, but adding more elites would be a very bad thing in my opinion. I'm going to have to disagree on the topic. --98.221.91.99 01:43, 27 April 2008 (UTC)
 * Stop trying to make the game more like WoW people :\ The 8-skill restriction means you need a team to operate effectively, because you can only do so much with your skill slots.  Having to think about the game is good, and if you disagree, stop playing.  It's an RPG after all -_-  Also, Sprint is part of the balancing of worth.  As is now, to have a monk completely kite from a Rush/Sprinting warrior required a snare, or a speed boost.  You have to decide whether that's worth a skill slot, and if you use a snare, you need to use team play as well.  What you suggest, a monk could simply hit their run button and kite away, with less skillbar planning, or thinking needed. 71.31.149.63 05:24, 27 April 2008 (UTC)
 * Skill restriction is key feature of GW, it makes you better think on usable combos than filling your 30-skill bars and spamming 2-3 most powerful of whole mass. Balance FTW. As for second idea... Imagine: | cost: -4 energy regeneration | recharge: 0s | cast: 0s | Stance. While you maintain this stance, you move 10...33% faster. Ends if you stop or if your energy drops to 0. Ratys 19:50, 27 April 2008 (UTC)

Well, the -4 energy would have to be fixed. For instance, a warrior only has 2 regen pips. so his energy would hit 0 in no time at all. and Rangers only 3. That would have to be a class specific skill.

I didn't suggest this to make GW like WOW, becuase i for one hate many aspects of WOW, but love others. IT IS NOT A GW v WoW ARGUEMENT, drop the annimosity =D Surely planning a skill bar of 10 skills would be the exact same as planning an 8 skill bar except you can have more freedom to do what you want to = more enjoyable experience. I suggested more than one elite becuase I like many others hate the way that the game is labelled as to what skills you have. Blahhh... nobody wants to fit the mould of every other player out there, we want to be different. Just a bit of reasoning why i suggested it. SIMPLY SAYING IF YOU DONT LIKE IT, GO PLAY SOMETHING ELSE - IS REALLY PATHETIC. I'm going to buy the game anyway no matter what just to try it out, but i'd rather it contain things of preference hence why suggesting ideas.


 * Agree. In WoW, you got many more then 10 skills. And the skill system will be completely different, so you cant really compare GW, GW2 and WoW Ulkiges Ding 17:32, 28 April 2008 (UTC)


 * In regards to having to re-buy skills of the same class per character (so what if i want 2 elementalists!) can there be some kind of pay (e.g) 1platinum to "learn" from my other characters? So my newbie learns all the unlocked profession skills including elites from the other ele on my account for a fee.  Then I wouldnt be paying to unlock skills i already know.  It already is like this for heroes, they have access to all unlocked skills (i think its on the account...) :D (neko138-no sig)

There is a remedy for this already in place and is quite effective (tomes) yes you still pay a nominal fee for them but you get to learn a skill you would otherwise not have Gow Czar


 * You can find or buy from people times for your character class. These will allow you give already unlocked skills on your account to the respective class. In addition skills are not expensive and your second time around with the same char why would you use the same skills anyway. Mindless. Think about these things before posting them. You are just lazy. These suggestion are to improve the gameplay not to make the game easier for all of you slothful participants. Stop wasting the devs time.
 * Alright first of all youu can learn other skills from your high level characters(its called tomes), but anyway to my main point. I read about the companion feature in GW2 and it said if you don't use 1 then your character gets a few advantages.  Why not make a few extra skill slots one of those advantages? that would keep balance and make pretty much every1 happy

Something else to keep in mind is gw now allows 3 PvE only skills as well as the 1 elite, leaving 4 standard skills. Considering the success of PvE only skills, I'm assuming that Anet want's to incorporate them into gw2 as well. If you have a 10 slot skill bar, and one of them is elite, and 3 are PvE, that leaves 5 standard skills. I think this sounds like even a better balance then the current set up. As far as PvP goes, I think that 10 skills (one of which is elite) could work. Also, thinking about this from a design perspective, Anet spends a lot of time balancing skills for PvP so a 10 slot skill bar would only make that job harder for them and possibly detract from other design aspects of the game they could be working on. So IMHO either 8 or 10 would be fine, keep 1 elite, keep the PvE skills. Keep up the good work Anet. --Ariz 23:47, 15 May 2008 (UTC)

Hey if Anet is going to make some realistic changes for Gw2, will Assassin get the ability to Stealth?, like not to copy WOW or anything, but Assassin (MASTERS OF THE SHADOWS) stealth would be really cool however maybe overpowerd... just a suggestion

Ok i have an interesting idea to balance 10 skills if Anet increased it follows like this:

8 main skills (1 elite "gold skill" slot within the 8) 1 racial "silver skill" semi-elite slot (Norn: Bear form) 1 profession only skill "bronze" slot (e.g. semi-elite pve/pvp skill "triple shot" for ranger)

This would add to the normal skill set up to 10 skills but adding to the pve/pvp experience for players with unique profession only skills & racial skills that Anet could then easily balance or exclude for pvp/pve Soh Jin --86.152.29.49 22:07, 24 May 2008 (UTC)(i now have a user name!) --Soh Jin 22:37, 24 May 2008 (UTC)


 * I agree, more skill slots are needed. With 8 skill slots, you can only make specialised builds, so the whole pvp devolves into BuildWars. If they happen to be specialised in things you don't have a counter to, you lose. --195.210.243.205 12:56, 28 May 2008 (UTC)
 * Don't forget that many GW2 skills will have multiple functions, and that with a good build you'll be less likely to encounter a foe that you can't deal with (except for difficulty level). Adding skill slots also adds to complexity, as you have to keep track of which of 10 skills are recharging, what they do, etc. Might be more fun for expert players, but it might increase the gap between expert & casual players even more. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:02, 28 May 2008 (UTC)

Going on increasing your skill bar (which I disagree with), my Dual Attune Air build would have the room to run not only it's two overclocking PvE skills, but Blind AND Echo, as well as self-heal and party heal. It's 8 skills for a reason, so that you refine your build and make it better, not just shove another skill in.

IMO more room for more skills say closer to a number like 30 would give it more of a realistic feel i think like per say i want to have a warrior have more healing so as to be a better tank.. just because he is using more healing skills dosnt mean that he is physically incapable of swinging his sword a different way. also i think that Anet should remove the Eliet skill system! personally if i know what skills are the best then obviously i am going to base my skill bar off of that eliet skill! any 2 year old will notice the gold lining and realize that it is probably better than the others! im not saying remove the skills im saying remove the rank make them harder to identify! requires more thinking! and also putting a longer recharge time on the more powerful skills elemenates the spamming of them.~RedRabbit

I say, 10 skills, 1 elite. All thats needed. 8 was good, but two more would be REALY nice, but should not exceed 10. Maybe add a lesser elite? Your cap it like an elite skill, are restricted to one like an elite, but its a bit less powerful, and maybe a bit more specialized, and can be used in conjenction with a regular (greater) elite. --Wolf 15:13, 9 June 2008 (UTC)

I'd like to know why the silver skill page has been replicated and noone's noticed and why my original ideas are the first to be jumped on. Damn you all. Anyway, I wrote this on the duplicate page but this one seems more in depth. My idea: "Maybe allow the player to have two silver skills OR one elite skill. ie depravity + soul bind OR spiteful spirit. Then spiteful spirit's cost can be brought back down to 10 for pvp with a shorter duration of course, which is something I think it needs what with all the hex removal. Build choice is really restricted these days and the more powerful skills are constantly having to be nerfed. The [silver skill idea] isn't really buffing the less powerful elite skills, its buffing the power of creativity. Headbutt + Skull Crack... Ouch." There'd be extensive nerfing but creating a build would be more fun. Spawnlegacy 16:12, 2 July 2008 (UTC) Spawnlegacy 11:37, 2 July 2008 (UTC)

Now, to NOT concentrate just on the number of the skills, I suggest that skills for different proffessions would require a different type of player, so that if the game had 10 classes, that meant each profession is suitable for a spesific type of player(this may fit more into the professions section): For example: the warrior class would be suitable for a hack 'n' slash type of player, reacting quickly. on the other hand, a mage class would rely more on the thinker type of player, regarding spell combos that may even have random secret effects! get it? :D This would practically put all game types into the professions, which would mean many more people would like to play it! (of course it'd still be GW) Ranger would require kind of an FPS player, assassin a fighting game (like tekken) player, warrior a hack 'n' slash player...Death Demonisher 22:53, 5 August 2008 (UTC)

Infinite skill slots
IMO this is reductio ad absurdum straw man suggestion, and should be removed or at least separated from the "more skill slots" suggestion. -- Gordon Ecker 23:10, 4 October 2008 (UTC)
 * I've split it. -- Gordon Ecker 03:34, 31 October 2008 (UTC)

Allows less diversity
Why is this listed as a pro point? -- Gordon Ecker 03:34, 31 October 2008 (UTC)