Talk:Treasure

Maps
Is there a set of maps to be used already, or is there the need for those images? A friend made the maps for those locations (example) and if there isn't anything better available, I could ask him to allow the Wiki to use them. Erasculio 12:14, 3 March 2007 (EST)
 * I was going to go capture most of them personally in an hour or so, but by all means, if he wishes to upload them here, he should. Just make sure he uses the specified file names for conformity. If my maps turn out better, it's just a matter of overwriting it, like with any image on the wiki. :) - B e X o R  12:17, 3 March 2007 (EST)

Regarding the Domain of Pain map, there is a MUCH easier route by following the south border, should we note that also? &mdash; Anja  18:40, 3 March 2007 (EST)
 * Yep, there are three images there (all of the black maps) that are just temporary image. I am going to update them with either text that show the gate name or alternate routes (I might also add a note about the huge spawn over the bridge - that group is fun to fight :P ). I just didn't have time this morning to grab the easy route in Domain of Pain as my half brother is in Australia for a few days (he lives in the UK). I'll update it in about 6 hours when im uncapped (YAY!). - B e X o R  03:09, 4 March 2007 (EST)
 * Ok, I updated two of them, I just need to get the second route for the Domain of Pain map, and get the route for Bahdok Caverns and they are complete. - B e X o R  10:29, 5 March 2007 (EST)

Drop research?
Would it be perhaps a good idea to note down what comes out of these chests, or is it too randomised? Today I got a Sapphire. Haku Banish 10:46, 21 April 2007 (EDT)
 * I added such information to the related drop article. So on Sapphire page I would have added that chest. Don't know wether to gather that data here also. - MSorglos 10:54, 21 April 2007 (EDT)
 * Has anyone tested their drops in hard mode? MithranArkanere 22:57, 27 May 2007 (UTC)
 * Yes, they don't change, nor do you get any more money. - B e X  04:03, 28 May 2007 (UTC)
 * I gathered all the treasures after approximately five weeks since my last run. This was the third time this character has done the treasure run. I haven't played this character much since the last run. On this run, the gold amount was substantially lower in all chests... usually around 500g even in the advanced areas. I got all grapes except for sulfurous wastes, which yielded a ruby. A friend was on the run with me. He got several grapes as well, but his gold amount was consistently higher than mine, typically 750-1000g. 71.238.39.28 00:57, 18 October 2007 (UTC)
 * Yeah I know, old date, but try Solo, see if you drops improve, plus at least 60 days since last open.MystiLefemEle 12:41, 16 August 2010 (UTC)

Reset
Hey. when are the treasures reset for each/ individual character. Anyone know.Plz resond. Been trying to figure this out for a week now & can not find the info on it. Thx guys. --The preceding unsigned comment was added by User:SixDeep.
 * There are a lot of theories about treasure reset on the other wiki...but as of yet we still haven't figured it out. — [[Image:User_Kyrasantae_Fin_sig.gif]] kyrasantae  01:54, 5 May 2007 (EDT)
 * From my experience I can say that if you attempt to open a treasure before it is reset, it will reset the counter that determines when you'll be able to open it again. So for example, if the wait time is 30 days and you open it on the 28th day, you'll have to wait another 30 days until it is reset. I'm assuming this from the fact that my friend checked several treasures repeatedly and they have still not reset for him. I also found that ones I had clicked while helping others, a couple of weeks after opening them myself, seemed to take a couple of weeks extra to reset. - B e X  09:55, 5 May 2007 (EDT)
 * This theory may be true... I usually check /age and go to get them when the month increases, but with one of my characters I have checked before one of them, and that was the last one reseted, althought it was the first one opened. MithranArkanere 22:56, 27 May 2007 (UTC)
 * Sorry this theory does not seem true. For I tried a chest a few days before the last reset. Still i was able tom open it only a few days later. &mdash;The preceding unsigned comment was added by 77.24.88.154 (talk &bull; contribs) 06:26, 29 February 2008 (UTC).

Ok I just did a little experiment [saddly doing so for these chests takes a long time] In the Week ending July 13th [so Friday of that week] I opened all the chests with all my characters, except my Main who touched a chest approx. 2 Weeks earlier. So what I then did was leave it 5 weeks... well my impatience got to me so I opened them the Thursday before 5 weeks, that is 34 days atleast [since some opened earlier in the week] and roughly 44 days for my Monk, I ensured I did not open or go to close to these chests. But I did guide a friend to one with my monk and assassin. So yesterday I went forward and opened all these chests again, Starting with my Monk, I opened every chest in Elona and was given nothing but purples and reduced money... So I tried one of my characters that has waited less time. I received gold items+gems on every character but my Monk and Assassin, who received all purple items.

Now this does make it easy enough to see that waiting 5 weeks will ensure gold is what you have dropped for you... But this has left me very curious about why 2 of my characters [one of which waited extra long] received nothing but purples. Has anyone seen something happening where if someone opens a chest while your there your own drops take longer to reset? Oh and for the need to be specific, I have 11 Characters which open chests, so the 2 characters receiving purple loot where a minority. --Fusional 22:29, 16 August 2007 (UTC)


 * For me, the character that has opened more treasures get the worst loot. The characters opening a certain treasure for the first time, get better loot. MithranArkanere 23:48, 16 August 2007 (UTC)

I noticed that it is not only rependant on the time passed, but on the time you played the character, or the experience the character has accumulated in the meantime. Yesterday, my Elementalist, a character that has, since the last time she opened the chests 3 months and 5 days ago, almost beaten GWEN and went out to dungeons several times, made over 35k and all the drops were golds. Today, my Paragon, a character that has, since the last time she opened the chests 3 months and 6 days ago, been standing idly by and acting as a mule, opened all the chests, earned 22k, and only 4 of the items were gold. Stay tuned for more, as I log into my Necromancer, who has a situation similar to my Elementalist's. If he gets all golds, I'd say the theory is kind of confirmed. If he gets more purples, then the drops are account based. Ofcourse, this needs much more further testing, but any move in any direction is better than standing still in ignorance.--The Boz 11:44, 19 September 2007 (UTC)
 * How many times had your ele and paragon opened them before this? - B e X  [[Image:User BeXoR sig.gif|iawtc]] 11:53, 19 September 2007 (UTC)

All three characters have previously opened the chests once. And yeps, the Necro got ALL golds, max amount from all chests(3p 429g from the Nightfallen Jahai one), and two quality keeper weapons. Definitely something in this counter.--The Boz 20:18, 19 September 2007 (UTC)


 * My previous observations were solely usage based, with any character opening all over 3 or 4 times getting a lot of purples and those that had only opened once getting all golds. And of course there is the monthly timer between resets. I haven't opened any in several months though. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 09:49, 20 September 2007 (UTC)

Of those characters that have opened the chests before, which one did you play the most since? Go and do a treasure run, I bet you'll get all golds with that character, if you've played it enough.--The Boz 10:54, 20 September 2007 (UTC)


 * I don't think that would work, because during those first 4 or 5 openings I was playing her more than anyone else and the drops got progressively and consistently worse. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 11:53, 20 September 2007 (UTC)


 * Well, my warrior last got the buried treasure at Arkjok Ward on 11th August, went to get it again today, and nothing there! Work that one out... :( josəph  20:03, 29 September 2007 (UTC)


 * How many game hours on that character, and how much experience have you gathered between the two attempts?--The Boz 00:53, 12 October 2007 (UTC)

Real-time doesn't seem to be enough. I've opened a chest on 25 november for the first time, and on 11 januari I got nothing. First I thought this was a bug (and the time was one month, real-time) and I got this reply from the support:

"Unfortunately, we cannot reset this feature in any account. We suggest you check the following article from the official wiki as it might have useful information regarding your problem: http://wiki.guildwars.com/wiki/Treasure Please bear in mind that you should allow one month before opening ANY treasure, otherwise you will have to wait an additional month with that character in order to open ANY treasure."

Strange thing is, I didnt open any treasure in the previous month (as far as I recall..) Karasu (talk) 15:08, 16 January 2008 (UTC)

From my testing, I've noticed that the amount of gold and quality of treasure item scales based on the number of missions, exploratory zones, and/or monsters killed after opening a treasure. For example, I notice that I almost always open the treasures in order from DoA to Istan. As expected, DoA yields a great amount of gold and quality of treasure. However, I notice that if I reverse the order of the runs (after waiting the exact same amount of time), the amount of treasure I receive from DoA is less.

In addition, after taking a long 4 month break, I notice that my run rewards are far less than normal, i.e. gross 5 platinum and all purples rather than the usual 10 platinum and 50/50 gold/purple item.

However, along those same lines, I notice that rare crafting items are treated as a lower treasure level than gold items. In the case of my runs after my 4 month break, I found several rare crafting items (rubies, diamonds, and sapphires) in addition to the purples.

Can anyone else confirm these findings as well? Hotdogtesting 11:39, 18 January 2007 (UTC)
 * When you say "number of missions, exploratory zones, and/or monsters killed after opening a treasure", are you saying that because you've stopped opening treasure for a long while (and played a lot), and since the RoT treasures have a bigger yield, opening those first gives you a bigger maximum? If I open the Istan ones first, I'm getting the short end of the deal because the max on Istan is much lower? Hmm.... I gotta try that since I almost always start from Istan. But I'm not too convinced by this, since the poor drops only happen for my main character. For my less played characters, everything from Istan, Kourna, and Vabbi yielded gold items and max gold (and I always start from Istan because most of them haven't reached RoT). -- ab.er. rant  [[Image:User Ab.er.rant Sig.png|sig]] 08:22, 17 January 2008 (UTC)
 * I've just disproved Hotdogtesting's theory. After 2 months, and starting from Realm of Torment, I'm still getting less than 1 plat and all purples. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 08:55, 24 February 2008 (UTC)
 * Lame. &mdash;  ク  Eloc  貢  02:24, 25 February 2008 (UTC)

I've been keeping a spreadsheet on the treasure chests for all nine of my characters for about 10 months now. There does seem to be (close to) monthly timer reset, but its not based on the last time that character used the chest. The timer seems to be account based. So if I spend a week running through chest locations on all my characters, the date my last character used a chest seems to be the starting point for the reset counter.

Example: Character A opened Chest 1 on 10-3-07, Character B opened a Chest on 10-15-07. Attempted to open Chest 1 with Character A on 11-3-07 failed. I should have waited till probably 11-15-07 at the earliest.

There was a period of time where I was getting "this can not be opened" message quite often until I started giving myself about 35-40 days since the last chest was opened in my run. I have not run into this issue since (about 5 months now).

There also seems to be diminishing returns on the chests, no matter how long you wait to open the chest again. On some characters I have tested to see if the time between chests increases the chances of getting golds items + amounts of gold coins. Some characters have waited 3+ months to still get purples and 20-40% less coin, while others still get golds after 35 days. Usage of characters seems to have no relationship on drop quality either.-- riceball   00:06, 6 March 2008 (UTC)
 * Great. This definitely supports the theory that there are actually two different counters involved - one which tracks how many treasures you've opened with your account, the other to track how many treasures you've opened with each character. And I agree with diminishing returns. My main character is now always getting purple from all treasures, and about one-third the amount of gold my other characters are getting. Time to focus on my other characters :) -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:27, 6 March 2008 (UTC)

Hint
Just because to you it seems to cause a delay. is no proof. There for no need to have it here. DBZVelena |  (Talk page)   00:25, 22 June 2007 (UTC)
 * When I checked 3 of mine after two weeks and waited a bit over a month on the rest, only the ones I'd checked after 2 weeks were empty. - B e X  01:37, 22 June 2007 (UTC)

i dunno i only check one of mine and still all chest, empty !

tho i have to say i check it ( only 1 chest ) weekly cuz i never knew this could happen *_*!

I am not sure in what way clicking the chests "before" the time extends the timer. My necro seems to get nothing for months by now. But my mesmer was clicking every two days and finally all chests were reset. This would not work with the 30 day reset theory. --Longasc 08:24, 30 October 2007 (UTC)


 * The 30 day theory is junk. I know people that check far mor often than that and get refils and I know people who haven't checked for months (including myself) only to check and find they are still empty. --The preceding unsigned comment was added by User:62.190.230.92.
 * You didn't check for months using any character and they are still empty? Are you sure? -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 02:39, 14 November 2007 (UTC)
 * If he's not, I sure as hell am. There seems to be something else that affects how often you can open these. If you look at my paragon's dates in my treasure list you'll see that I hadn't tried to open some in over two months and still there was no treasure there. I've been trying to come up with something that has changed in this time, but it can't be hours played. It's been my most active char. &mdash; Galil [[Image:User Galil sig.png|Talk page]] 12:33, 31 March 2008 (UTC)

Types -> linked?
Do the items under Types really need to be wiki-linked when the linked articles are just redirects back to this one? Seems kinda silly to me. &mdash;Dr Ishmael 23:25, 17 July 2007 (UTC)
 * They were linked so that separate articles could be created once the environmental object formatting is completed, but seeing as that is not likely to happen soon, the links could be removed, or you (or anyone else) could just make the articles. :P You can look at Istani Fire Oil for an example. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 05:04, 18 July 2007 (UTC)
 * Interactive bjet formatting has been completed, and articles were created. Feel free to upload pictures of their renders. MithranArkanere 11:19, 14 August 2007 (UTC)

Diminishing returns
Anyone noticed that these treasures get poorer and poorer? I've waited over 70+ days before opening them again. So far Istani treasure all gave me ~200 gold, while Kournan treasure gave me ~300 gold and Vabbian treasure ~500 gold. Purple items all. Do you guys think the waiting-before-opening again is account-wide? I last opened with another character 39 days ago. I'm thinking it doesn't matter which chest you open and which character opens them, something gets reset or reduced if you do. -- ab.er. rant  05:18, 20 October 2007 (UTC)
 * I don't think so. I still get rubies and a lot of cash the first time a character opens an Treasure, even rubies, but they are a litte worst with the characters that have opened them more. MithranArkanere 12:53, 20 October 2007 (UTC)
 * Oh... then there's probably a counter somewhere on how many times a character has opened it... drats. The two treasure in the Realm of Torment gave me about 700 gold only... and still purple items. Oh well. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 12:59, 21 October 2007 (UTC)
 * Yeah I spoke about my Paragon's experience above under "Reset". - B e X  [[Image:User BeXoR sig.gif|iawtc]] 16:49, 22 October 2007 (UTC)


 * The loot and gold from the chest seems to diminish the more times that character opens it. If you run on the monthly basis the chances of getting purple loot, and thus less gold as well, seems to increase.  Waiting more than the one month, leaving it for two to three months seems to take this effect away. 203.173.225.42 02:53, 18 January 2008 (UTC)
 * Not quite. If you look at the "omg" section below and the "Reset" section above, you'll see that such is not the case. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 02:54, 18 January 2008 (UTC)
 * I've had the same problem.  Calor  (t) 03:00, 18 January 2008 (UTC)

I opened all treasures 6 times with my derv before they went all purple.My ranger-6 runs and all went purple.My other chars didin't finish NF so far so I gotta research.Anyways my derv and ranger haven't touched the treasures for at least 3 months.I'll be checking the treasures in may.I hope it all goes golden :> A strange thang happened on my ranger-she got a goldie in Mehtani Keys once and then all other treasures were purple :/ --The preceding unsigned comment was added by User:82.139.154.98 (talk).


 * I am in the middle of doing a chest run after about a 5 month break, with a few logons done for Halloween and Winsterday. I have previously done a full cehst run twice or so on my main, opened the first two many times wiht a character that I keep trying to get to legendary survivor, and a few with a few other characters. Anyways... I have been going through the chests and the Do Not Touch in Bahdok Caverns dropped about 900 gold and a purple, then after helping someone get from Bahdok to Tihark Orchard, I went to the DNT in Forum Highlands, which dropped 1.7k and a gold. Which is surprising since I haven't seen anyone else relate having a similar experience. (The following 2 Treasures were also 1+k gold and gold items.)(update 2: I got a total of 3 purples from all the Treasure, but seemed to get a high amount of gold, ie. a purple and 1.8k gold.)  Yukiko [[Image:User_Yukiko_Sig.png]] 10:37, 5 April 2008 (UTC)


 * I have been keeping track of the chests for some time now. Over the course of using 20 different characters across two accounts, here are my observations:
 * It appears the 30 day timer is fairly accurate. It also appears that attempting to open a treasure prior to the 30 time extends the time - i.e. I had to wait more than 30 days for one character after getting empty chests. Therefore, checking an empty chest seems to add 30 additional days to the time - i.e. if you have 5 days before reset but check anyway, the treasure will not reset for 35 days hence. And having a character complete a campaign may or may not also affect the timer/reset time - I haven't seen enough evidence yet either way to prove or disprove this fact. However, with my runs, all characters are done within 2-3 days of each other, with a campaign completion within another day of that, and have seem to have gotten more resets than runs attmpted prior to finishing campaigns.
 * I have also noticed these diminishing returns as well, and it appears that the more runs a character does, even when following the timer rule, the less return for the investment so to speak. The six characters who have done the most runs have had the least amount of value, while characters doing the runs for the second time still had high value drops. This appears to begin with the third chest run. For my characters on their third, they still get gold drops, but beginning with the Mehtani Keys treasure (when runs start with Issnur and end in Bahdok) the amount of gold receive lessens - i.e. Issnur provides 500 gp or more, Mehtani provides @490 gp, and the Kourna treasures average around 980-990 gp. This is regardless of time between resets - my current runs are 90+ days after the last runs. Starting around the fourth or fifth runs the purple drops begin to show up and increase in frequency with each additonal run thereafter.
 * Even when getting purple drops, they seem to be high value - all that I recall have been worth over 100 gp at the merchant, and when getting a purple item, the amount of gold dropped with it appears to be greater than a character in the same party who gets a gold item.
 * The order in which the treasures are run now does appear to matter. Starting at Bahdok and working backwards, or starting on Istan seems to generally yield the same amount of total gold received, but I have noticed that the yield from each treasure decreases relatively speaking with its location. For example, with my Istan-Bahdok run, the Issnur had the best return while Bahdok had the worst (a gold drop, but only 880 gp). My next run with two different characters going in the opposite direction yielded gold drops and just over a plat at Bahdok, but two purps for one and 445 gp on Istan, while the other got less gold but received gold drops.
 * In line with the above obsvation, treasures that have not been open yet also appear to be affected. My characters opening the MoL treasure for the first time have gotten less than ideal drops - even getting a purple on occassion, and doing the backwards run causes each subsequent chest to yield worse gp drops, but the item drops seem less affected - one or two gold items still pop up.

Therefore, I put forth the theory that the total number of chests opened has an effect upon the type of drops you will receive, and the number of times each individual chest is opened dramatically decreases the value of the drops of that particular chest. The base conclusion I have drawn from this is: Opening the chests on Istan WILL drop the value of all the other chests from that point on, and additionally decrease the value of the Istan chests even further. As an example, opening any one chest, regardless of location will decrease the value of all the other chests, whether previously opened or not (just for example, let's say 1%). So for each chest you open, the overall value of all chests drop by 1%; opening only the MoL treasure 5 times, decreases the value of all the other treasures by 5%. On top of that, it appears that each treasure is also affected by the number of times it is opened - let's say another 1%. Therefore, by opening the MoL treasure 5 times you have degraded all others by 5%, but have degraded the MoL treasure of 10%. This leads me to believe that to get the best returns possible, characters should not open any treasures until they can access all of them, and should run them in reverse order, thereby getting the best returns from the high end at a better ratio to the low end ones.HanokOdbrook 14:43, 13 May 2008 (UTC)
 * I just did two consecutive treasure chest runs with two separate characters, only 2 days apart. I got all gold items, and a very good amount of gold (I think on my Paragon I got a total of 22k, 5 q9 max golds, the rest were either runes or q11+ and with my dervish I got around 26k, 3 q9 max golds, and the rest were runes and q10's and 13). Based on that, I know the wait is definitely NOT account wide, but character wide. I did also notice that, no matter how long I waited, the drops would definitely be of less value. I didn't play with my ele for 7 months, and when I did another run, I kept getting purple runes and mediocre amounts of gold. My suggestion is don't waste your time with a second run. If you're adventurous like me, take the 20k or so you made with that character's first run, deposit it, and delete the character. --ChristopherRodrigues 19:23, 24 December 2008 (UTC)

So it was like 30+ days since I had opened any treasures, and I did notice that if I started on the low level ones and moved up, the drops got worse, so I decided to start at the RoT treasures. I had never opened either in the past, but when I opened both I got a purple and 900-1k gold. My brother, on the other hand who had recently opened other chests, got a gold and 3k. I don't get it. I was PO'd. 74.79.132.108 20:18, 14 March 2010 (UTC)
 * I think I figured out the drawback of doing a "treasure run". Much like HanokOdbrook's observation, I figured out it because my main had missed a couple of treasure boxes for the first few runs, and then when i opened them for ths first time, I got purple. I believe it's best to wait until your character has reached the Realm of Torment to start opening, and only open them from there, waiting between openings. While the short-term gains are low, you may ensure a steady stream of only gold drops for a long time, with about a 3k prize on each chest. My main has never seen a gold item even after waiting a few months between opening any treasures. Kyubiko 10:21, 1 September 2010 (UTC)
 * So it does seem to fall in line with my testing above, but still doesn't seem to confirm the account wide evidence I experienced. I haven't opened any treasures since I reported my results a couple of years ago. I wanted to wait until I had completed Nightfall with all characters so they would have access to all Treasure locations. I still have my records from that time, so I will be able to report on the returns from the characters that opened the most chests to the ones that have opened only a few to none at all.HanokOdbrook 19:09, 20 April 2011 (UTC) --The preceding unsigned comment was added by 207.103.243.127 (talk).

Hard more
Has anyone tried to open these treasures in hard mode ? Are the rewards higher ? Demeryk 23:49, 5 November 2007 (UTC)
 * Yes, as listed in Drop research heading above it is tested, and no, treasures does not change with hard mode. - anja  [[Image:User Anja Astor sig icon.png|talk]] 23:51, 5 November 2007 (UTC)

Time played, Henchmen/Hero drops, etc...
Latelly I've been playing less than normal, and made some solo missions and farming when logged in, thus not being in parties for some time, and only with my main character. Maybe: Could be any of those possible? MithranArkanere 18:50, 17 November 2007 (UTC)
 * Just time played counts. So if you leave for some time without playing you get almost nothing.
 * Drops assigned to your heroes and/or henchman increase the 'values' of Treasure drops. The more you play in parites the better drops will be in Treasures.
 * Time played with the character counts. So if you play a lot of hours with only one character, that character will get lesser drops, and the other characters better ones.

Time played, Henchmen/Hero drops, etc... (2)
Hmm, I just ran all of mine, about 10 days after the "month", well I have, regrettably to say, I have received all, on my MAIN character, purples. All purples, every single one. God Damn. Good ridance. Man, I'm so pissed right about now, I'd like to express it in words but the vulgarity would exceed my daily quota. :O

After reading this talk section about henchies, I have to agree, as I played with all (8) henchies in my party. Probably a dumb move considering my cheap shadow form run build, can run every single chest without henchies or body blocks. So, if you're willing to deduce that having henchies in your party greatly reduces the cash you get, I'd advise, DON'T USE HENCHIES. That is, unless you enjoy wasting your time for some measly, <1 Platinum + A purple.

If you wanna see my build, here it is, it's cheap like I said, but it gets it done. OgdUgSm5vPT8IHQ6MuM3lNQTQaVA

I went ahead and bought a lot of tomes so all my chars can run something similar. -- Rella, [I don't have an account yet!] :O

omg
They got nerft im sure of it... so far all purples and like 2k gold out of the first 5 easiest 24.141.45.72 16:15, 3 January 2008 (UTC)
 * No, they didn't nerf it. Your character opened it too many times. I'm seeing the same thing on my main character. Even waiting 4 months, I'm still getting mostly purple with only 100-300 gold. But my other characters are still getting the full amount of money plus gold just waiting 1-2 months. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 01:01, 4 January 2008 (UTC)
 * Agreed that they aren't nerfed. I just did a full set of them last night along with four of my guildees. None of us had touched any of them since Aug. 28th or before, guaranteed.  I was the only one using a character that had never opened one ever.  I got all golds and typical gold amounts from each even though I had opened 172 with my other chars prior to last night.  None of the other players got even one gold.  Not one.  One person got a diamond, but otherwise all grape and low gold coin amounts.  So yes, number of times opened with a specific character will lessen the quality with subsequent visits even with considerable time. (Clobimon Craiggy 16:37, 9 January 2008 (UTC))

I just got 2 golds out of 2 possible, so not nerfed (or I'm lucky). Missed the part about these resetting every once in a while though, so I've got treasure to collect. From 10 chars. :D &mdash; Galil 03:02, 13 January 2008 (UTC)
 * My main has actually only opened half of the treasures twice, the rest only once. Other characters have a total of a few treasures opened at most. After a break of over 2 months I'm getting only purples and very little gold. So the crappyness isn't only based on number of times that chests have been opened, that's for sure. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 02:03, 30 January 2008 (UTC)
 * I can verify the above. My primary character just went through and opened all of them again. Everything was purple except for one which was a diamond. Very disappointing. -- Tarun 17:50, 8 March 2008 (UTC)
 * I have to agree with Gem, above. Took a long time out to put some chars thru EotN and other stuff (title chasing) - came back and two chests had grapes, two other chests told me to get lost in their own words. Stopped trying with my monk (main) character now. josəph  20:32, 28 March 2008 (UTC)
 * Think we should just go ahead and ask Gaile or Emily about this? -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 07:54, 29 March 2008 (UTC)
 * I doubt they will talk about it, because its really not a big deal even if they have nerfed them soemwhat. They have been around for a while, and they have no law saying they should always give golds.  Yes it did seem like golds probably were more frequent earlier when they were new.  Yes the amount of gold coin you get seems to slowly decrease as well.  I still get gold items off of characters that have received at least 5 golds already from a specific chest using my hypothesis (i get golds about 80% of the time and dont get rejected with nothing messages anymore).  They probably scaled it back. Consider yourself lucky they still work at all.  Its not like they are difficult to reach, you can hit probably 8-9 chests in an hour or two.  Whatever you get free, is a gift.-- riceball   [[Image:User Riceball Sig.JPG]] 14:56, 29 March 2008 (UTC)
 * I'm more curious about the mechanics with which they determine the treasure contents than how much they're giving out. It just seems difficult to figure out. Every time we get close to a possible answer, someone else posts something that throws a wrench on it. But if they do let the cat out of the bag, I suppose it's just gonna be exploited. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 14:44, 30 March 2008 (UTC)
 * The content? It's actually very easy. All trasures drop either a gem, a weapon or an armor that usually drops from monsters or chests in the area. Mith[[Image:User MithranArkanere Star.png]]Talk 14:57, 30 March 2008 (UTC)
 * You also have to remember not everyone who states something here is stating factual information. Just because someone might think it some way doesnt mean it was. Maybe their memory is wrong, and maybe they hit some chest account wide earlier that affected their current attempt.-- riceball  [[Image:User Riceball Sig.JPG]] 15:20, 30 March 2008 (UTC)
 * True, which is why a little official hint might help appease my curiosity :) And Mith, I was referring more to how the amount of gold is determined and whether you get a rare or just an uncommon. It's just strange that my 2nd most active character who opened as much treasure as my main char, is still getting golds, whereas my main char has been getting purples for a long time now. Oh well, you're right though, I too doubt that they'll be forthcoming with this. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:45, 31 March 2008 (UTC)

It could be a whole lot of equations that we probably cant reverse engineer very easily. It could be something based on peoples accounts, like after X number of uses chance of purple goes up 5% or maybe its even based on when nightfall was released. I always felt ANET tries to reward people to get the new games, and especially after release. Maybe they think since its been out there so long, it needs to be nerfed a bit (maybe this is part of the original design, and every month is lessens its impact), since they would know people would keep going back for more. I imagine it could add some negative pressure to the economy, with 5-10 characters and so many treasure spots, thats alot of extra money game wide for doing so little other than being persistant.-- riceball   02:37, 31 March 2008 (UTC)
 * Ah... that is a different thing, the mystery here. Wich are the chances of dropping a gold? Is there a 'quality' seed in chests and NPCs that determines the chances of getting 'good' or 'bad' drops? If it worked like that, it would be logical. Use the chest and the 'quality seed' of that particular Treasure decreases. Enter HM and the 'quality seed' of chests and monsters is greater. That would be a logical way. But we have no clue, have we? Mith[[Image:User MithranArkanere Star.png]]Talk 12:15, 31 March 2008 (UTC)
 * HM most likely have no effect. I verified it by opening one in HM and another in NM (two treasure in one region, repeated in another region). -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 15:45, 31 March 2008 (UTC)
 * XD I know, but I said 'chests and monsters' not treasures. I meant that the same system is used to increase the 'quality' of the same drops between NM and HM could be used in Trasures to decrease the quality each time they are used. Mith[[Image:User MithranArkanere Star.png]]Talk 17:24, 31 March 2008 (UTC)

Mutliple openings?
Can you open 1 chest multiple times with different characters?

Like Char A opens Chest, would Char B be able to open the chest?84.92.16.13 16:51, 12 April 2008 (UTC)
 * Yes, each character can open the chest without affecting drops on the rest of the account.--Pyron Sy 16:53, 12 April 2008 (UTC)

Research
Is this is one of the few remaining mysteries of game mechanics, should we do a proper research effort with a drop table and stantistics? If so, is there any facts that we already agree on? Backsword 06:05, 27 May 2008 (UTC)
 * Read the "Diminishing returns" section above. HanokOdbrook has made quite detailed observations. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 06:59, 27 May 2008 (UTC)
 * I have. That's part of what made me interested in getting more data; as this is quite limited for one players, with the no returns if open early and so on. Backsword 07:07, 27 May 2008 (UTC)

Opened the treasure in Jahai Bluffs with 4 different chars. Got a bit over 1k gold and a gold weapon each time. Not having tried it for about 5 months. --Tommy Mag 23:54, 26 June 2008 (UTC)
 * Sigh. After not opening for over 5 months with any char, I'm still getting all purple items and very little gold, about 650g from Desolation, and only 250g for Kourna. And that's with a secondary char. I don't even feel like trying to open them with other chars. Waste of time. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 09:39, 5 February 2009 (UTC)

No enemies spawned
I opened a "Do not touch" treasure, and no enemy spawned. I've done the treasure run for a while now and this is the first time it happened to me. Is that something new? Oh and I got a gold and a little over 1k, but no djinn's. --BlackBox 03:12, 8 September 2008 (UTC) --The preceding unsigned comment was added by User:64.229.60.130 (talk).
 * Rare stroke of luck? &mdash;  ク  Eloc  貢  02:51, 9 September 2008 (UTC)
 * Sometimes happens. For me, it has been 0..5 enemies so far. Most of the time 3 or 4. Mith[[Image:User MithranArkanere Star.png]]Talk 16:16, 9 September 2008 (UTC)
 * Just happened to me. Although, when moving into range, I saw 4 Ruby Djinns in front of the treasure, then they disappeared. Was expecting them to reappear when opening the treasure, but they stayed gone --Sirakou 00:00, 30 April 2010 (UTC)

Bug?
I know this says that the minimum gold on Istan is 100g, but recently when I went on a treasure run with my friend, I only received 22g and no item. Is this a bug? I had recently just used a treasure a few days earlier and my friend used it first and said he got 200g and got a gold weap. Am I the only person who has gotten something like this?Crimmastermind 07:19, 22 September 2008 (UTC)

Map
Hi I am new to guild wars wiki but I have a map showing the location of the treasure chest, I don't know how to add an image so could someone do it for me. The image is here:

--The preceding unsigned comment was added by User:Wormsley (talk).


 * Hi, we already have such a map. It's linked to from the "List of treasure" section, just click on the map icons to open the maps. Thanks for your offer to help. For editing help, talk a look at Help:Editing. And welcome to the wiki, in case nobody welcomed you yet :) -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 08:33, 16 December 2008 (UTC)

Some standardized Data:
This was my first run on this character, I've played on her for 48 hours total over the past 10 days. It was also my first run on this (new) account. After I sold the golds (most to merch) and other loot I got on the way to the treasures, killing stuff, the grand total was around 28 --ChristopherRodrigues 05:51, 19 January 2009 (UTC)

More Drop Data
Apparently there's some relation with how many chests have you opened with your account recently. I had 3 toons without ever opening those chests. The first toon collected one day with max amount of gold pieces and all gold drops. The the next day, the second toon collected with all gold items and slighly reduced gold pieces amounts. On this second day, the third character started with gold items but even less gold pieces. The latter chests dropped purple items, which is odd considering that part of the map was fogged (i.e. Never been there).

Also, drops aren't necessary weapons you can receive purple or gold salvage items. &mdash;The preceding unsigned comment was added by 190.78.170.23 (talk &bull; contribs) at 22:04, 24 February 2009 (UTC).

Zaishen Keys

 * Please don't post the same thing on more than one page. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:26, 1 March 2009 (UTC)

I opened the treasures first like 2 years ago with three of my characters and I didn't open them since. Now I opened them with my first character. All drops were gold and golds were between 1 and 2.2 platinum, including low level areas. Today I opened the chest in the Mirror of Lyss with my second character and got 2k and 87 golds and a Sapphire. I think drops also depend on the time between your openings. 91.82.39.69 08:38, 8 October 2009 (UTC)

Favor of the Gods
This is just an idea, and probably off the wall. Possibly even explored before, but could it be possible that drops and gold amounts are dependent upon the world have the favor of the gods? This might be something worth looking into. Passifis 06:22, 5 March 2009 (UTC)
 * Favor does not seem to effect the quality of the drops from these chests.MystiLefemEle 07:05, 2 September 2010 (UTC)

Jahai bluffs, and the same treasure all the time?
Every time I open the Jahai bluffs treasure, The only thing i get is a wooden boar scepter, various attributes for them, but every character that opens that one, gets the same thing, wooden boar scepter. 24.233.254.51 18:41, 28 May 2009 (UTC)
 * I got the whale too. Mith[[Image:User MithranArkanere Star.png]]Talk 22:53, 28 May 2009 (UTC)


 * i didnt get itHubbard 21:01, 21 July 2009 (UTC)
 * Oh, mine is the Boar, not the Whale. Mith[[Image:User MithranArkanere Star.png]]Talk 15:21, 22 July 2009 (UTC)
 * Mine get those stupid things, too. They also get free platinum, though, so it all balances out.  --Jette  [[Image:User_Jette_awesome.png|19px]] 15:23, 22 July 2009 (UTC)

Disambig
So, there's a disambiguation heading at the top, but there's a paragraph under "Contents", a line under "Notes", and a line under the bottom chart that all refer to the EotN treasures. Shouldn't those all be removed if this article is supposed to be only about the Nightfall treasure? Freedom Bound 19:59, 4 June 2009 (UTC)
 * Ok. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 00:34, 9 June 2009 (UTC)
 * It was fixed by Mith. But, uh, thanks for the comment. Freedom Bound 00:44, 9 June 2009 (UTC)

Base Gold table
The IP has added some sort of 'minimum' Gold values to the table. To my understanding, the 'base' value should be only the estimated 'maximum' from which the value is then calculated for further treasure finds (i.e. decreasing each use, as stated in the article notes). So, I have reverted the ranges from the table, but the IP added them again and I do not want/cannot get into a revert war here. I'd like someone else's input please, and thanks.-- Sensei | talk 15:20, 12 January 2010 (UTC)
 * I agree. I think the IP doesn't understand that calculation. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 15:28, 12 January 2010 (UTC)
 * Thanks!-- [[Image:User Sensei sensei-sig.png|19px ]]Sensei | talk 15:47, 12 January 2010 (UTC)

Base Gold Table #2
I don;t know where you got these numbers from but when I went and opened the Treasure Chest in the Realm of Torment, it only gave me 700-something gold. Is the table wrong? Or is it because I haven't opened any of these chests in about a year? BlazeRick 19:43, 7 April 2010 (UTC)
 * "The amount of cash seems to decrease each time an individual treasure is revealed, dropping to as low as 100Gold in Istan and 700Gold in the Realm of Torment."


 * It's like that for me on my main character now, too. The base gold refers to how much you can expect the first few times.--User Oneshot O.JPG neshot 19:48, 7 April 2010 (UTC)
 * Rite, musta not opened all the chests in my last run. Didn't think that that would happen. Thought the drops would just reset after the ~30 days. Thanks. BlazeRick 20:11, 7 April 2010 (UTC)
 * The gold amount doesn't reset after 30 days, it'll always be a bit lower for that character once you've opened it, and it'll get lower again the next time, etc. Opening them all doesn't effect the amount an individual chest gives you.--User Oneshot O.JPG neshot 20:50, 7 April 2010 (UTC)
 * Oooooooh. Kk. BlazeRick 23:18, 7 April 2010 (UTC)
 * Also, I've been away from GW for about 1.5 year, and in that time, my gold has NOT reset. The characters who've already gotten them several times aren't getting much this time around.

Time Between Opening
I've generally opened all my treasure on each character at the same regular monthly interval. This last month, a character I had reguarly been collecting Istan/Kourna treasure on finished Nightfall, and collected treasure in the middle of the usual wait period. When I collected treasure this month, the boxes were full for all my characters except this one in particular. Is it possible that refill period is affected by the last time a character opened any treasure, or was this just an odd coincidence? I think it's worth looking into. Elli Ru 11:05, 16 July 2010 (UTC)
 * Generally 30-60 days has worked for me.MystiLefemEle 07:07, 2 September 2010 (UTC)


 * Sounds like (really) bad luck to me. There's so many people playing that at least some of us are going to have to make a lot of grape juice while others find themselves golden. &mdash; Tennessee Ernie Ford ( TEF ) 07:25, 2 September 2010 (UTC)

Yeah. Just back after 2 years. I opened them all several times before I quit. Right now, 12 grapes and 9k total. Tain 07:29, 12 October 2010 (UTC)

Does order visited affect value?
I just started opening them all again, started in the realm of torment and i only got 1k and a purple item. Does the order affect the drops?


 * There's not really enough evidence out there to say if it does. Those that believe that order matters mostly think it's better to start in Torment. (To get a vaguely believable prediction based on evidence, I would expect to see data for about no less than 10 players collecting treasure every month for a year on at least 10 toons each.) — Tennessee Ernie Ford ( TEF ) 17:39, 16 January 2011 (UTC)
 * I don't think order, per se, affects the value. What seems to happen is a decrease in value in each subsequent chest you open. You can open a chest on Istan or in the Realm of Torment and get a decent drop and then the next chest you open (can be anywhere) will have a lower value, and so forth. Therefore, it seems that treasure runs are penalized. It might be best to wait a few days between each treasure. What a pain!! --Musha [[Image:User_Musha_Sigc.png|19px]] 23:15, 18 January 2011 (UTC)


 * There's enough evidence to establish that subsequent runs decrease in value, but not to determine whether waiting matters during the run. We'd have to see tons of people collecting treasure in same-day runs, 7-day runs, and 30-day runs before we could establish any sort of pattern.


 * The people in my guild that do monthly treasure runs follow superstition and start in DoA, but they don't see any dropping off of value (relative to the stated averages) during the course of the run: all treasures found are both above and below expected values. — Tennessee Ernie Ford ( TEF ) 23:21, 18 January 2011 (UTC)
 * Well, my personal experience says otherwise, while it's not documented to submit as evidence. Here, I just barely finished a run. My first 3 chests dropped golds, everything else dropped purples. As for gold, each area gave more gold than the previous, but each subsequent chest in that area gave less. I will document my gold amounts here, in the order that I got them, you will notice the decreasing amounts- ISTAN: Issnur- 411g; Mehtani- 396g-  KOURNA: Jahai- 744g; Arkjok- 710g; Bahdok- 655g-  VABBI: Forum- 1242g; Mirror- 812g; Hidden City- 744g-  DESOLATION: Ruptured Heart- 1009g; Wastes- 952g-  TORMENT: Nightfallen Jahai- 1746g; Domain of Pain- 1705g.
 * There it is. It's only 1 submission, but that's how it goes with each of my runs. Each chest gives a smaller reward than the one previous. Gold drops drop to purple and gold gets lower within each area. --Musha [[Image:User_Musha_Sigc.png|19px]] 00:29, 19 January 2011 (UTC)


 * I have, in the past, run from Issnur all the way to Domain of Pain and too, have noticed low starting gold and either a Gold or Purple drop (ran treasure before). But, on a newer runner, Better drops and Gold.  plus, it is mentioned in the Notes section: Cash values appear to be linked to the rarity of items found: purple items are found with about 2⁄3 the cash of that found with gold items

.MystiLefemEle 15:37, 19 January 2011 (UTC)

(Reset indent) I just had a new toon run through. We started on n00b island and worked our way to the Domains. My best drops (relative to the listed base values) were at the end: except for the very last drop, every cash drop was slightly above base and within 5% of being even with others in same region. No evidence of a penalty for opening them all on the same day. — Tennessee Ernie Ford ( TEF ) 07:07, 28 January 2011 (UTC)
 * Well, maybe not on the first run, but I believe there is on subsequent runs. --Musha [[Image:User_Musha_Sigc.png|19px]] 08:54, 28 January 2011 (UTC)

I was able to do some extensive testing on this a couple years ago (results posted above in the "Diminishing Returns" section. I saw evidence to indicate that each chest slightly reduces the quality of all the others for each character, even if they have never been opened by that character, as well as have some affect account wide. I am going to attempt some more testing to see if I can gather further evidence to prove this theory now that all characters on both accounts have access to all treasures, but none beyond the Mirror of Lyss have ever been opened.HanokOdbrook 19:19, 20 April 2011 (UTC) --The preceding unsigned comment was added by 207.103.243.127 (talk).


 * I'm very interested in what you've seen. Could you post it all?


 * Incidentally, I don't think one person's experience is sufficient to show any sort of account-wide or character-specific pattern. I'd expect to see data from dozens of players before stating a theory and from 100s before claiming that there's proof. — Tennessee Ernie Ford ( TEF ) 00:32, 21 April 2011 (UTC)
 * As said below, I can definitely confirm that for a character, damaging the value of a treasure damages the values of all other treasures for that character, even ones that have never before been opened by any of that account's characters. Cynique 03:27, 21 April 2011 (UTC)
 * Joe Kimmes has said that the diminishing return effect is on a character basis, not an account basis, related to this archived discussion. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 12:35, 21 April 2011 (UTC)

Drop rate data
Was wondering if you thought we might add/need a drop rate table to the Treasure, If nothing else, so others doing the chest runs can see that their efforts are not in vain - MystiLefemEle 10:06, 28 January 2011 (UTC)


 * I think it's a very good idea. There are a couple of issues unique to treasure that we should hash out first, primarily whether order matters and what happens to the quality during successive visits. The only things we know for certain are:
 * You have to wait ~30 days,
 * Treasure quality = item color (purple or gold) and range of cash amounts
 * Quality drops with successive visits
 * There's a floor to quality.


 * Let's start with the questions that people have.
 * Does quality drop over the course of a treasure run? (i.e. should you start in the Domains? should you wait between visits?)
 * How much does quality drop between successive visits?
 * How low is the quality floor?
 * What is the range of cash for first visits?
 * Is the requirement of gold/purples tied to quality?
 * Are there weapons that drop uniquely to treasure?


 * The standard drop-rate table won't help to answer any of these. So the table might look like...



! Zone !! Cash found !! Item color !! Item name !! Item req't !! Full run? !! Order (this run) !! # times visited (this site) !! Sig
 * Issnur || 506 || Gold || Cane || 13 || Yes || 1 || 2 || User:Example
 * Nightfallen || 3101 || Gem || Diamond || || Yes || 2 || 1 || User:Example
 * }
 * (Obviously, we can create a template similar to that used for goth/gott to make it easy to add rows.)
 * }
 * (Obviously, we can create a template similar to that used for goth/gott to make it easy to add rows.)


 * Is that too complicated? Are we missing something important? Is it okay that each full run adds 12 rows? Will it do? — Tennessee Ernie Ford ( TEF ) 17:18, 28 January 2011 (UTC)

Bah, that's bogus!
Specifically, it appears that each character has a counter of how many times that character has opened treasures, and this single counter counts all treasures. This means that when the rot sets in, it affects treasures you have never opened. I just opened my first Vabbian treasures, and that character had "rotted" the Kournan ones on the same session, and guess what? 1600 or so per Vabbian. Bah. Cynique 07:59, 18 March 2011 (UTC)
 * What is rotted? --Musha [[Image:User_Musha_Sigc.png|19px]] 23:30, 18 March 2011 (UTC)
 * In the context here, "had reduced quality for", following on from "the rot sets in". The run went 516 in Istan (both opened before), 960 or so in Kourna (two opened before, one new), 1670,1600,1450 in Vabbi (opened for the first time all three). Cynique 04:50, 19 March 2011 (UTC)

Chests not resetting?
Did my first treasure run almost 60 days ago now, after about 35 days I tried opening one of the chests, empty. Tried opening a different one about a week later, also empty. Just opened a different one now, empty again. If you open one before time does it reset every single one? I thought it was just the one that you'd tried to open... Bramblefeet 20:36, 1 April 2011 (UTC)
 * Almost 6 months later, they're working again. Gotta love Anet. Bramblefeet 13:02, 2 July 2011 (UTC)


 * If you think you have spotted a bug, please report it. No one I know has seen anything like what you are suggesting, even though some of my guildies regularly do treasure runs every 5 weeks. However, keep in mind that all of the so-called rules listed in the article are derived from player testing, not from ANet; any errors their are ours, not the developers. In particular, we don't know the exact number of days to reset (it could be 35 days or it could even vary from 30-50 days for all we know).


 * We are reasonably sure that if you attempt to grab treasure before a reset, that specific treasure restarts its countdown. We have confirmation that the treasure degrades in a specific way and that such degradation affects all treasure for that single character (not account wide). We also have empirical and developer confirmation that the reset is per treasure, not per toon. Sorry that you are having trouble. — Tennessee Ernie Ford ( TEF ) 16:31, 2 July 2011 (UTC)


 * Oddly, the two guildies that did the original run with me both had exactly the same problem. One of them hadn't actually opened one of the treasures before a couple of weeks back as the area was unmapped (the one in Ruptured heart) but on first open it came up with the "dig around but find nothing" line. Also, this second run I came up with almost entirely grapes, I think 3 golds in the first few chests. No idea if either of those are related. If it happens again I'll report it but I doubt it will, it seems very specific. - Bramblefeet 17:58, 2 July 2011 (UTC)


 * If their very first run gave them a no-treasure message, that's either a bug or we never knew that, besides chance of grape/gold, there was also a chance of bupkus.


 * And yes, the more treasure each character opens, the more likely that any treasure will turn up grapes (and lesser cash, too)...for that toon. If you want to maximize the value of your runs, stick to the high-end areas initially...until you are seeing more grapes than golds (after that, it shouldn't matter much — you might as well visit them all). Good hunting. — Tennessee Ernie Ford ( TEF ) 18:15, 2 July 2011 (UTC)

Speculative min-max strategy
I compared four strategies for minimizing effort/maximizing gains from hunting treasure. The amount of cash is decent, but the time required is substantial: assuming it takes you 10 minutes/treasure (including transit times etc), you have to invest 2 hours each month for about 10k if you visit all the treasures. Even if you go for the highest-value or quickest-to-reach treasures, your hourly rate is still meager compared to even a full FoW run (2 hours for a minimum of 2 shards + assorted benefits). See also: methodology and assumptions.

Short story: unless you can quickly gear up to run, your time is better spent on other types of farming. The two best reasons for running treasure will be: you like having the chance to pick up something cool and you don't want to do much fighting. (In which case, focus on either the highest valued treasures or those that you can reach the quickest.) — Tennessee Ernie Ford ( TEF ) 21:52, 26 April 2011 (UTC)