Talk:Remedy Signet

update
As of june, this skill is owned by antidote signet. --Spura 15:20, 13 June 2008 (UTC)
 * kinda ;) &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 15:21, 13 June 2008 (UTC)
 * Antidote was already better than this in PvP because it could remove uncovered Blind. Now this skill just sucks. xP RitualDoll 18:10, 14 June 2008 (UTC)
 * Its only natural that Rangers have it better on condition removal being survivalists and such. Don't compare skills from different professions it doesn't really make any sense Eth 14:03, 20 August 2008 (UTC)

Buff this skill please
I believe it would be nice to have a buff on this skill. Since remedy signet is now bigger and better. A heal added to it but still unconditional so no need for att point investment. Maybe an increase to 2 conditions removed or: "You remove one condition from yourself for every nearby ally (maximum 3)". This would make it effective in alliance battles but not over powered. 83.104.133.95 17:33, 18 June 2008 (UTC)
 * The nearby ally idea is neat and goes with other Paragon skills. But Izzy be damned if they buff anything but Barbed Spear. =\ RitualDoll 21:11, 18 June 2008 (UTC)
 * Would still suck compared to Antidote Signet, which removes from 1 to 4 conditions without any need for allies. Also I am tried of skills that need allies around to reach the full potential, when full potential is barely powerful enough. Typical example is "Lead The Way!" which needs bunch of allies within earshot to make it work DECENTLY otherwise it sucks. Skills with special conditions need to be more powerful than other such skills, when conditions are maxed, not just decent when conditions are maxed. Imagine Mystic Regeneration was like: "Gain +1 regen for each enchant, max 4". So at best it's like mending otherwise sucks. "Lead The Way!" is like that. I don't think giving paragons skills that require allies around to use is all that hot idea, because it is really lame that when only have a person or two around or solo, half of skills lose the already limited effectiveness and the energy pool goes to shit. Usually happens in AB, solo PvE, solo PvE missions, arenas etc... --Spura 08:58, 19 June 2008 (UTC)

Ahh yes! the complete and utter annihilation of any use for the paragon class is almost complete! As If anyone would bring this BEFORE it had an obvious superior, one that's core no less. ^.^ Hmmm.. what will be next on the kill list? OH I KNOW! how bout instead of buffing the other classes while ignoring the ""Paragon"" of a mess they have made, they just start deleting para skills from the game at random.... (Pst: alot of people use "Fall Back", go for that one!) ~ Disgruntled Paragon --76.31.177.104 08:14, 25 June 2008 (UTC)
 * Don't worry, paragons get buffs too. They extened bleed on Barbed Spear. Next time they will buff DW duration on Chest Thumper. Of course there's a rule against buffing more than 2 paragon skills per patch, so you can't expect 10 buffs in one patch, like elementalists get. --Spura 14:34, 25 June 2008 (UTC)
 * A Paragon ripoff of Antidote Signet? "Signet. Cleanse yourself of Bleeding, Burning, and Weakness, and one additional condition." It's certainly not original, but it would give players a more difficult choice between bringing Antidote Signet and this. --Kite 04:12, 2 August 2008 (UTC)
 * I recommend going to it's page for ideas(cross finger if any developers dig that graveyard). I think maybe adding "Signet. Target ally loses 1 condition. " can be call a good buff.--ShadowFog 04:05, 4 November 2008 (UTC)