ArenaNet:Skill feedback/Ranger/Greater Conflagration

A. von Rin's Issue
Discussion
 * Issue
 * Just a bad elite skill and needs an improvement in it's effect.


 * Suggestion
 * Change it to: "Elite Nature Ritual. Create a level 1...6...8 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead and burning duration on creatures is increased by 15...40...50%. This Spirit dies after 25...115...130 seconds." 5* Energy / 3* Activation time / *20 Recharge time.

76.64.186.248's Issue -- 03:21, 30 April 2008 (UTC)
Discussion
 * Issue
 * Skill sucks. Useless pretty much everywhere.


 * Suggestion
 * Add additional effects to this skill. Add +0(@0 attribute)...4(@12 attribute) health regeneration to allies within earshot. Allies are healed for 0..20 health (@15 attribute) each time they deal fire damage with an attack.
 * This allows this skill to retain any previous uses it might possibly have had (lol) and have new uses. Of course, the progression for healed health can be tweaked, but the +Health regen would probably be best at the above attributes. Think of it as a cheaper, but elite Recuperation.
 * A recharge time increase may/may not be required.


 * Umm.. I belive the concept is to have all the creatures affected regardless their ally/ enemy status. We've got ritualist for that. Cheers! SamoK 14:43, 16 October 2008 (UTC)

It is not useless... think this skill + Winter and all physical and elemental damage is cold damage. Now take Ranger Armor with +Armor against cold (or Frost Mantra) and you are very good
 * That's only good for PvE. Let's work for a PvP-viable version now.  66.75.136.251 01:02, 1 December 2008 (UTC)