ArenaNet:Skill feedback/Mesmer/Illusion of Haste

Skye Marin's Issue -- 04:45, 29 February 2008 (UTC)
Discussion
 * Issue
 * Not really valuable as a running skill as a function of duration, casting time, and attribute investment.


 * Suggestion
 * Lower casting time to 1/4, increase duration to 5..15.
 * Perfection suggestion. Couldn't agree with you more. If anything, at least extend the time to about 16 seconds. If not, extend to 10 seconds and make it 1/4 cast time. /signed --Ulterion 01:46, 5 February 2009 (UTC)

Underwood's Issue 05:47, 11 October 2008 (UTC)

 * Issue
 * Only removes cripple condition when activated


 * Suggestion
 * Give immunity to the cripple condition while active.
 * That'd be OP'd and would require gold trim. --Ulterion 01:45, 5 February 2009 (UTC)
 * U r rong just leik u r rong with PR--Underwood 09:27, 20 February 2009 (UTC)

Ubiquitous's Issue 20:30, 11 December 2008 (UTC)

 * Issue
 * Narrow now that there are more snares in the game


 * Suggestion
 * Enchantment Spell. For seconds you are uneffected by all effects that decrease movement speed, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.

Note that this doesn't remove the effects, just make you immune to them. I realize this skill would be strong. but there are lots of other good run skills out there now that are probably still better than this. Cost probably needs to go back to 10. If this is too hard to code, then i fully support Underwood's suggestion.