ArenaNet:Skill feedback/Monk/Retribution

A. von Rin's Issue
Discussion


 * Issue: This is part of my "make Smiting viable" campaign. Make this skill more active and improve it. It is just bad now (for everything).


 * Suggestion: "Enchantment Spell. For 8 seconds, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5...20...25 damage)." *5 Energy / *0.75 Activation / *5 Recharge

Needs a buff

 * Issue
 * Right now this skill is just too limited by the cap on the damage it returns and the fact that it's only 30% (that's a bug there too). Also, it's a bit too passive. Generally, it's only useful for farming if anything.


 * Suggestion
 * Make it a bit more powerful. Perhaps:
 * 1 5  1  8
 * Enchantment Spell. While you maintain this Enchantment, whenever target ally takes damage from a skill, this Spell deals % of the damage back to the source (maximum damage) and you lose 1 Energy or Retribution ends. If that skill was a hex spell, it takes an additional 5 seconds to recharge.
 * The idea here is that the skill becomes more generally useful, in that it works against more skills, at the expense of not firing off on normal attacks. The damage has been increased and the cast time and energy decreased, but on the other hand you lose a lot of energy from using it. This should (in theory) mean that while you can simply put it up and keep it up, you can't really afford to, energy-wise, which should encourage active play. The low cost and activation mean that it's OK to take it off one person and move it to another without asking for interrupts.
 * Overall, it moves from a passive skill which returns some meagre damage while maintained to one which should be used for short bursts when someone comes under attack (to punish attackers and hopefully make them switch targets), which I think fits the smiting them better.

Lancy1214 Proposal

 * Issue
 * -Weak, maintained enchantment


 * Suggestion
 * - (Smiting Prayers) Enchantment Spell. "For 8 seconds, target ally reduces incoming damage %. Whenever target ally takes damage from an attack, Retribution deals 100% of the damage back to the source (maximum holy damage)."--Lancy1214 22:01, 15 October 2008 (UTC)