User talk:Gaile Gray/Archive Guild Wars 2 suggestions/PvE


 * In my yrs of playing guild wars the one thing i always wanted to see was that the quests counted toward an end ... so many just drop off with no follow up or relativity to the story line or even a side story. so few ever followed quests to there end because they didnt lead anywhere.. ( some did ) i feel that quests should have a wrap around they tie back into the story or reveal something lore or a back fill to main plot Gow Czar

If world PvP could be tied into the storyline,say for a battle against an undead dragon's navy, then it would really promote play time, as people tend to replay fun missions, and what could be funner than to use resources to purchase/build ships, and to later attack a horde of undead minions on the high seas?70.144.79.213The Whispering Pine~

Levelling up and skill points
With or without the level cap, what's the point of racking up 150 skill points? Add them to the cost of more things other than skills and consumables. &mdash;The preceding unsigned comment was added by 203.217.43.235 (talk &bull; contribs) at 13:50, May 14, 2008 (UTC).

Player Killing and No not PvP
Alrite I don't play WoW but I heard it exists if u make a PvP/PvE character and certain areas in the game if u walk around and you see another player from ur enemy alliance u can kill them in PvE.

Well I would Love to see something like that. Or in other Words Player Killing. I have been a Big Fan of .Hack//Sign and Some elements I would love to see in Guild Wars in a sorta way like character Customization and etc. But Player Killing in PvE would (in my opinion) get players to test another players skill against each other 1v1 in the world. If 2 players get into a heated argument they could tell the other player to meet him/she in a certain place in game or the Town/City arena and duke it against each other, without now just using really harsh words or invite someone to ur guild hall and they start to talk trash about it yanno. Plus if would give something for spectators to do, In real life if you see 2 people in a fight, they gather to watch, like in the old days Romans watched 2 gladiators duke it out until a winner stands tall.

Also It can create something for players who want to do a profession in assassinations around the WHOLE game on a player, if a other player did something to make a big group mad and they put a bounty on his/her head as hire a assassin to carry out this crime. I can see the downfalls of this and etc. But there are some ups to this. There can be a system to keep the victim to no become assassinated again IF associated with that group or etc.

Also who want fast exp but there could be a consequence of them hunting other players for exp. like if they where the ones to hunt the player down for exp. but instead they lost, they lose an amount of exp them selfs.

There Should be a Option when u make a character like Now:
 * PvE Character
 * PK Character
 * PvP Character

With a PK character u can play PvE but also ur allowed to kill other PK characters or be killed by another PK character and the person who died will lose exp to the person who killed them. --რiɫՒ¤§ 01:12, 6 June 2008 (UTC)