User:Raine Valen/Musings/Sidekicks' Ascent

=What Codex Should've Been= Think of it like a 4v4 HA.

1. Ascalon Arena: Annihilation.

 * The first party to wipe loses.
 * Killing an opposing player grants your team a 2% Morale Boost.
 * After 8 minutes, the team with higher Morale will be declared victorious if neither team has wiped.

2. Sunspear Arena: Relic Annihilation.

 * Two relics are spawned near the center of the map, just past the bridge, nearer to the opposing party's side.
 * Players may pick up either team's relic.
 * While carrying a relic, you move 66% slower, receive 20% less benefit from healing, and suffer 2 Energy Degeneration.
 * Picking up your team's relic grants your team a 5% Morale Boost.
 * Dropping any relic grants the opposing team a 5% Morale Boost.
 * The first team to return their own relic to their base is victorious.
 * Players with less than 30% Death Penalty are resurrected at their base every minute.

3. The Beachhead: Capture Points.

 * Every 30 seconds, your team gains 1 point for each altar under their control.
 * Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
 * Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine.  Additionally, standing near a shrine provides 1 pip toward capturing it.
 * Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
 * Members of team in control of the central altar will be resurrected there, instead.
 * The first team to reach 20 points wins.

4. Fort Koga: Natural Annihilation.

 * The first party to wipe loses.
 * Killing an opposing player grants your team a 2% Morale Boost.
 * The map is affected by Nature's Renewal and Tranquility.

5. Seabed Arena: Priest Annihilation.

 * The first party to wipe irrevocably loses.
 * Party members are resurrected at their base every minute if their Priest is alive.

6. Shiverpeak Arena: Frigid Annihilation.

 * The first party to wipe loses.
 * Killing an opposing player grants your team a 2% Morale Boost.
 * The map is affected by Winter and Frozen Soil.

7. Deldrimor Arena: Relic Annihilation.

 * Two relics are spawned at the opposing team's resurrection shrine.
 * Players may pick up either team's relic.
 * While carrying a relic, you move 66% slower, receive 20% less benefit from healing, and suffer 2 Energy Degeneration.
 * Picking up your team's relic grants your team a 5% Morale Boost.
 * Dropping any relic grants the opposing team a 5% Morale Boost.
 * The first team to return their own relic to their base is victorious.
 * Players with less than 30% Death Penalty are resurrected at their base every minute.

8. Amnoon Arena: Annihilation.

 * The first party to wipe loses.
 * Killing an opposing player grants your team a 2% Morale Boost.

9. Desert Sands: Capture Points.

 * Every 30 seconds, your team gains 1 point for each altar under their control.
 * Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
 * Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine.  Additionally, standing near a shrine provides 1 pip toward capturing it.
 * Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
 * Members of team in control of the central altar will be resurrected there, instead.
 * The first team to reach 20 points wins.

10. The Crag: Kill Count.

 * Killing an opposing player grants your team 1 point.
 * Dead players are resurrected at the nearest friendly resurrection shrine every 30 seconds.
 * After 3 minutes, the team with the most points wins.
 * If the teams are tied, the match enters Sudden Death, and the next team to score a kill is declared victorious.

11. Bombardment: Capture Points.

 * Every 30 seconds, your team gains 1 point for each altar under their control.
 * Every 30 seconds, the team in control of the central altar will gain a 5% Morale Boost.
 * Shrines are captured by dealing damage to characters near them; the rate of capture is proportional to the rate of damage. Killing a foe in capture range instantly captures that shrine.  Additionally, standing near a shrine provides 1 pip toward capturing it.
 * Party members with less than 30% Death Penalty are resurrected in their base every 30 seconds.
 * Members of team in control of the central altar will be resurrected there, instead.
 * The first team to reach 20 points wins.