ArenaNet talk:Guild Wars 2 suggestions/Housing

Article
Would love to see expansions on this idea and as many pro's & contra's we can see for GW2. -- Silverleaf   07:34, 16 June 2008 (UTC)


 * Just did a little tidy up. Lets leave the facts and figures aside (and personal commentary) so people can look directly at the matter at hand. Deal? (Terra Xin 10:15, 17 June 2008 (UTC))


 * good :) -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 10:21, 17 June 2008 (UTC)

I would personally like the idea of a customizable house. Something to express yourself or something like that. :)--Catforsale344 22:57, 18 June 2008 (UTC)


 * I guess I don't really have a problem with the idea, and I think that it's certainly doable with today's technology, but to be honest I don't ever really see myself using a house. I mean, the whole thing just seems kinda... pointless (Satanael 04:29, 19 June 2008 (UTC))


 * If it's fun and exciting, then I think it'll be worth it. I just hope that if they do introduce housing, that they go ahead of the competition and do something totally innovative with it. Hopefully...(Terra Xin 08:38, 19 June 2008 (UTC)


 * Houses would be cute, but I must still reply with the obligatory GRAAAAAAH NOT THE SIMS  remark. --Jette 09:05, 21 June 2008 (UTC)


 * Sims? -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 09:18, 21 June 2008 (UTC)


 * I would love a house implemented with armor rack, weapons rack, extra materials storage, rune/scroll storage, wep/offhand mod storage, and miscelanious(sp?) storage. I always find myself lacking so much space, and the house is a second best place to put it aside from a xunlai. --Elven Chaos 06:20, 24 June 2008 (UTC)


 * Well put Elven, I would love to see that implemented in GW2. --PCGamer07 17:03, 28 July 2008 (UTC)

This idea isn't like The Sims., Jette. You don't actually live in it; it's a storage area of self-expression. az :D 23:33, 6 August 2008 (UTC)


 * I think houses should offer tons of decoration options, so you can build your house to reflect who you are in the game. Say that you like the castle/knight idea, then you could build your house to look like a castle. I also think that every mission/quest should have an item or trophy that you could display where you wanted to. --The preceding unsigned comment was added by User:71.33.176.221 (talk).

you should have to pay rent once a week depending on how nice the house is. --The preceding unsigned comment was added by User:Fabled (talk).

I think Houses would be great idea. Hope it happens!--Burning Freebies 18:33, 23 September 2008 (UTC)

With the housing it could be like a guild hall you can't just walk there you have to use your map (this way no over crowding), so that only you and the people in your party can go there.

Merged Suggestions
Players can purchase a house in a manner like purchasing a guild hall. Different houses in different INSTANCED areas (to allow everyone to have one). This makes it so instead of having a server with 15,000 homes (and there only being a set amount of homes). Houses can be bought in areas (and the architecture would reflect it) in Kryta, Far Shiverpeaks, Charr Homelands, and possibly whats left of Ascalon and any other places that might be inhabitable. If your character is say a human, most charr probably wouldn't let you buy a house in their area...in this case a series of quests should be done prior to being able to buy a house in the area. As an added bonus, if Anet decides to implement this they could also make more fancy houses to be an extra gold sink. Due to the fact that people complain about armor taking up so much space, armor racks should be available for purchase for your house. Possibly make it so that if you buy a better house you can have more racks for your armor. This seems like a logical place to store them. Your titles and achievements could be displayed here. Possibly some head of a creature as a trophy for getting the vanquisher title.


 * Why this is a good idea
 * It would be unique.
 * It would be fun.
 * It would be worth the buy.
 * It gives people something else to work toward.


 * Why it may not work out
 * It would take time.
 * It could be hard to design.
 * It is kind of complicated.
 * Some peoples could care less or wouldn't want a house. --The preceding unsigned comment was added by User:68.230.24.151 (talk).

This was made in a bad spot. It seems fairly GW1 specific so I've put it on the talk page rather than adding it to the main page. --Aspectacle 23:04, 19 June 2008 (UTC)


 * It would be good extra storage, some bonuses and if Runescape could do it surly they can --The preceding unsigned comment was added by User:Randy the ranger (talk).

Server Space
ANet has already stated that they absolutely no intention of inserting more storage space for Xunlai Agent Storage in GW1 because it (and I paraphrase-quote) "takes up too much space on the servers." Or something. Housing would definitely take up much more server space than storage boxes, so I can't see this being reasonably implemented. --Jette 02:49, 1 July 2008 (UTC)
 * The suggestion is still out there for if they can implement it, and they managed a HoM quite well. We are responcible for the suggestion, ANet is responcible for reading, considering, accepting/rejecting, and (if accepted) implementing it. We can give every suggestion on how to implement it, what it is like, and etc, but ANet has the last say on if it can or can not, so let us think outside the box and perhaps mayby even inspire ANet to do other things from our suggestions, even if the original suggestion itself is not implemented. -- E lven   C haos  05:28, 1 July 2008 (UTC)

You see, ANET's problem is lack of income, you guys want so much but their server space is low because the game is free. WoW can only make all the server space because of the $15 a month. While Runescape can do awesome (yet expensive) houses because of $5 a month. I acctually want houses badly (and I mean badly), but probably the only way is if they implement monthly fees which I would hate to see. there's roughly an 85% chance it'll only be 1 or the other. And if they have to chose, its a 100% bet they'll want no monthly fees and dump houses. Which makes me really sad to say that this idea is nearly improbable. :( --Catforsale344 04:17, 8 July 2008 (UTC)


 * Make the suggestion, leave ANet to their promise and devotion. Also, they did the HoM, didn't they? It is still free, isn't it? All we want is more customization and more storage. Personally I can never get enough storage, and I would imagine the same for any player who has played for a long time. -- E lven C haos  [[Image:User Elven Chaos RiftEdit.jpg|19px|Elven's Talk Page]] 23:04, 8 July 2008 (UTC)

That is true Anet budget is very low due to no payment after u buy the game except if u buy something from the game store. --Gen Winter 12:42, 12 July 2008 (UTC)


 * ANet can handle the payment, we don't know their income/payment numbers but they pulled off the Hall of Monuments in GW1, didn't they? Infact, this time around they have one big persistant world with less instanced areas, so that is all the more instanced areas they can use. (I think I read somewhere where ANet said that it is a misconception that a large persistant world takes up either more server or more money.) ANet also made the promise of "buy once and you got it forever," and they wouldn't change that, so if ANet can do it they might do it and if they can't they are the only ones with that knowledge. -- E lven C haos  [[Image:User Elven Chaos RiftEdit.jpg|19px|Elven's Talk Page]] 16:16, 12 July 2008 (UTC)

I would be willing to buy a house as a bonus pack. That way I could pay for my extra server space with real money. Those who don't want a house don't get charged for something they are not going to use. Tsafran 22:52, 28 August 2008 (UTC)

Depends if the house/space would be character based or account based. I wouldn't mind paying an amount for the option of a house or structure. Its a complicated process for Arenanet but could also use to have what people kinda expected for the HoM, a place to show off our stuff, not what Arenanet thinks is a good idea. 118.92.147.180 04:08, 6 October 2008 (UTC)

About server space/money/contiguous worlds/housing
Anyhow, just thought that might interest some people. Just seeing how that all spreads out. Kyle van der Meer  20:47, 17 December 2008 (UTC)
 * Money: Not so much a problem. However, continuous release of games is needed to fund the model, making up for the no monthly payment.
 * Server Space: Obviously costs money, money which would be better spent on GW2. Also, why not use the Space for GW2?
 * As for server space needed for one large continuous map.. This really wouldn't change much versus the little maps.  However.  The large map takes a slight bit more processing(deciding if the players are close enough to send their information to each other), or networking(more packets sent due to the larger amount of players in an area.)  Also, Instances reduce the larger amount of packets, in that only those in the instance really need to talk to each other(minus guild chat/world events/individual talk).
 * Housing, although it would take up more server space to have housing. (ready for some math?)think something along the lines of 1 byte per item.  Now, this is just an easy number, might be somewhat accurate, probably not. Let's say a weapon/armor/modifiable things are 3bytes(account for upgrades).  So let's say the average player has all upgrades for the game(although they don't).  So, we've got crafting storage = 36 bytes.  Storage = 16*3*3=144bytes. Money Storage = 2 bytes.  On the player = 7*3=21bytes.  Player bags = 37*3=111bytes. player money 2bytes. This gives a grand total of 316bytes per char.  Now, let's multiply that by 8, for multiple accounts(average player, more chars makes up for having fewer campaigns). 2.528mb per player.  now we multiply that by 5million...   = 12640000mb = 12640 gb = 12.64 tb.  Ok, I'm guessing my marks may be a bit off, but they are realistic, if not low.  However, using this  we can see a 15tb server (to run in house) has a nice little base cost of 10-15k....  Just think how much renting that amount has got to be?

More Merged Suggestions
A thing I've noticed playing GW is that we can never actually go into buildings. I know there might be giant indoor environments but I feel the lack of cozy or nice indoor areas (its just like outdoors with a ceiling...). I was recently playing LOTRO and went inside a hobbits home in the Shire and it impressed me alot. It really gives the game more detail and ares for players to enjoy. How bout having an Inn or actually set up shops, it would be great to have buildings where we can enter to make the world more realisitc. What buildings would be good: shops, palaces/castles, temples etc.


 * This is a great idea, like in Pre where they have the Academy, you can never actually go in it, or explore in people's houses. Also they should have it where the people react to you going inside... That would be cool. This idea gives you more exploring to do. Lord Snealon 18:26, 15 July 2008 (UTC)


 * I agree, indoor play even in Togo's BMP was a welcome change of scenery n.n!


 * this is a good idea, look at freakin Final fantasy 11, they got houses why cant we? --The preceding unsigned comment was added by User:Gen Winter (talk).


 * It's one of those design designations they took, not having small and highly detailed areas cuts down on resources/processing/bandwidth for all involved, not just players but probably keeps costs down for Devs as well. Then the way camera works, you can't have small spaces at all. It will probably change in GW2 as requirements for the game will be higher. Biz 15:22, 16 January 2009 (UTC)

Furnishings?
Hey guys, I was just thinking, being able to buy furnishings for the houses, I mean, the items dont acctualy do anything (except for storage devices) but is this a good idea? Or would this make it too much like The Sims? Furnishing the houses would be a great way to make a house more personal/unique though, don't you think?

P.S. I know that the idea of customizable houses as been touched on, but I thought that I would make a new suggestion about it. --The preceding unsigned comment was added by User:Froggy Guy (talk).
 * Well, the only real furnishings I imagined would be a wardrobe and a bed. The style of the room depends on your character, I suppose.  az al ea chat 18:16, 7 October 2008 (UTC)
 * Weapons and Armor racks would be a lot more useful then beds and wardrobes, not have armor and weapons it as one item you keep in your storage but rather FarCry2 style unlockable armory, suppose you pay something in the range of 20-100k (think current GW cash) and unlock a set of armor you will able to take from Hall like "/bonus" items, able to use it on other characters on your account, depending on wither or not House/Monument will be character specific or account wide, Elite armor could cost more, require specific items etc. Same way with Weapons, suppose you gotten a rare skinned weapon, you can add it to your hall, making it untradable but unlock it for your characters etc Biz 15:13, 16 January 2009 (UTC)

Housing = GOOD
I am loving the housing idea, implementing them into Guild Halls is awesome. You could show any items are decoration. I love it. Have you seen a game called Puzzle Pirates? I used to play it. Anyway, they implemented a painting idea, you can buy a house, and then have a painting done alone, with friends or with a partner… I’d love to see this implemented into Guild Wars. Also, I think that Houses need to have an option to lock it so that only you can enter, People on your Friend List can enter or anyone in the Guild Wars world can enter. I’d love to be able to throw parties etc. Smashman2004 ∙ talk 12:49, 5 November 2008 (UTC)


 * I agree, these are awesome awesome ideas, I hope the get put in too... Parties'd be great...

Houses in instanced multilayer zones (districts of a kind) could work as well; a good example would be the Ultima Online housing system with a great degree of customization

I like the idea because its your own place like the hall of monuments but even cooler because people could come and check it out, and yes i'm guessing it would cause a lot more lag...................It's worth it.

Online Eldar Scrolls?
This is just a little post wondering to myself if with all these ideas, it's gonna end up like online Morrowind/Oblivion? I'm not saying that's a bad thing, but I'm just rambling...

Personal Study
I know this idea is probably heard in some other variation all over the place from having our own houses to our own towns, but this is my variation so please hear me out. I would like this to be a whole other option all together that having a house, as it would reap different rewards, and have different requirments. What if our characters could purchase studies, that would com with personal quarters, but that would be the extent o fliving conditions. The studies themselves would be more focused towards the expansion of the character and his/her personal sotry than thier living space. It would have a library that coul dhouse records of all our missions, a basic armory adn armor locker to house our different weapons and such. It would also have an enemies database of everything we've encountered. We could use it to monitor values of crafting materials and dies, as it could soem sort of stock monitor. With the study one would also have the option to hire scribes to keep records of their adventures, kind of like upgrading a guild hall, you could a buy a scribe and appoint him to a positon that wasn't already filled. You could also assign them field duties, like records scribe, to increas your monster database, or tactition scribe, who would increse one of your attributes by a certain number, and so on, each scribe would take the place of your pet/companion slot. You could also buy studies in different places dependign on your titles. If you have a high ranking athouratie among ascalon, and you've managed to take back ascalon, as i'm sure we'll be doing, you could buy a study in either the ascalon academy, or the wizards tower. If you have high ranking authority among the liongaurd you could buy a study in the capital of kryta, or with the ebon vanguard,a study in the EotN, and so on, and each would yeild differnt scribe positons, and differnt outlets to pour your gold into. I hope I'm pointing out the difference between a house and study as a study is more outward facing and focused on the world to the benefit of the character, while a house is more inward facing, and focuses on how to convienence the character. Lord Zepherr 11:31am January 10, 2009 (UTC)
 * This suggestion is exactly the same as all before it. You will have Hall of Monuments, that is as close to personal Hall/House/Study/Room as you will get, if it comes with armory, so be it if not, then there is no reason for it. While it could be fun to have Fallout 3 style personal storage and attribute boosting item/person, there is no reason for it, nor is it logical or balanced. Tracking prices is rather useless as well, the way it is now after certain item finds it's price equilibrium it stays there for Years. Keep in mind Personal toy houses might work in RS but it has no room in Guild Wars Biz 16:07, 13 January 2009 (UTC)

I think that the hall of monuments should be slightly expanded, and include living quarters for your character.--70.71.240.170 01:33, 25 January 2009 (UTC)

Negatives or Whining?
The following items are included in the negatives list:
 * Sounds way too close to Runescape. (Does it matter?)
 * Too Complicated.
 * It would be easier to add more storage to chests

These three items in particular should not be considered as valid "negative" list items as they really seem more like excuses and, as in the case of the second bullet point in the list above, whining. 24.188.207.20 05:14, 10 February 2009 (UTC)


 * that's not very realistic no is it..who'd believe you can store whole armor sets in a chest THAT small?


 * Ragnarok Online's private servers had player housing and such way before RS, also there aren't any original ideas left to be used, take a look at the mount suggestion for example; WoW copy, anyone?

Guild Wars 2 is going to be an open environment houses would be place and would over crowd areas that could be vital to mob spawns
 * read the post, he said the houses would be IN GUILD HALLS

"Too many models if 100 people have a house and theres 50 models inside each house this could cause server lag"  Instanced houses would solve this issue

"All these new models would have to be made, this would also use a higher server volume because these objects have to be displayed not just stored" not necessarily; you could just have a number of chests similar to the xunlai chest in your house, and all your items are stored in them, similar to how chests are done in Oblivion