User talk:Regina Buenaobra/Archive Misplaced Topics/July 2008

Obsidian Armor
I have a question: was Obsidian Armor supposed to be for prestige or just another set of 15k armor that anybody could get because they thought it looked good? &mdash; Teh Uber Pwnzer 08:28, 7 July 2008 (UTC)
 * I think it's both, although most people get it probably because they want a bigger e-peen and go around saying "LOOK I HAVE MORE MONEYZ THAN U" while others would get it because they think it looks nice although personally, I wouldn't get any of them (maybe the ele one but thats maybe) because they don't look that good to me. --Stu 09:59, 7 July 2008 (UTC)
 * My question is not what it is to the playerbase, but what Anet intended it to be. Some people refuse to believe that it was supposed to be prestige armor and so I want an official word to prove who is correct. &mdash; Teh Uber Pwnzer 10:13, 7 July 2008 (UTC)
 * Probably a pristege top notch hard to get armor and it was so before gwen before ursan worst thing of all...its not anymore! --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 10:37, 7 July 2008 (UTC)
 * Personally, I've been playing the game for 2 years and I still have yet to get myself an obby armor. I'm the weird type, the type who will buy the armor when the necessary amount of ecto drops for me. So yes, personally it is a really hard to get prestige armor. I want it for my ele! Renin 10:46, 7 July 2008 (UTC)
 * In that case, it was probably intended to be prestige considering the rare materials that are needed for it (over 100 ectos and shards along with 15k per piece) --Stu 10:49, 7 July 2008 (UTC)
 * Err, moneyz can be made easy now...ectoez farmed fast, so its not as prestige as it was but still, not all people can affordit ^.^ --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 11:10, 7 July 2008 (UTC)
 * In my humble opinion its just something to look nice I would say; since its possible to get the materials for it without setting foot in FoW, yes its quest related to get to the crafter but unless they're going to say that 'journey' is a big thing then I still hold thats its just something to look nice and people to brag, which Arenanet promotes thought several title emotes. I would hold the thought it wasn't anything of tremendous importance, also taking into consideration when you clear the FoW and UW you get a nice little statue for your HoM but it doesn't count towards anything beyond "look at me, look what I can do".  Something for people to do who are above the standard challenges the game has to offer.
 * I share the interest, I would love to hear the official word myself. 000.00.00.00 11:42, 7 July 2008 (UTC)
 * The one thing which really annoys me about FoW armour is that only half the sets have a head piece! Please give Mesmers, Rangers, Monks, Elementalists and Necromancers some Obsidian head gear as im getting bored of Sal (my ranger) running about in glasses as its the only head gear which goes with her obsidian set. -- Salome [[Image:User_salome_sig.png|19px]] 15:24, 7 July 2008 (UTC)
 * Maybe if you actually looked here on Wiki you would find the answer. http://wiki.guildwars.com/wiki/Prestige_armor That is there definition. Its not aprestige armor like you think it is. Manitoba1073 16:23, 7 July 2008 (UTC)

AFK Reward Point farming guilds in GvG ATs
Hi Regina,

First post for a long time for me on the wiki, and welcome to Guild Wars. I dont often participate in wiki discussions but I havent seen this issue brought up and resolved yet so I decided to post the problem and ask for Arena Net's stance on it.

You may or may not be aware that there are guilds who register for the daily GvG ATs without any intention of competiting in the GvG that they are scheduled to fight. The players in these guilds just enter the matches and go away from keyboard, not even trying to participate in a the spirit of the GvG encounter. I can only assume that these guilds are trying to 'farm' the reward points thay are rewarded for completing AT's. Completing an AT doesnt actually require guilds to fight the GvGs, currently it is defined by simply entering a match, which is why it is possible for these guilds to do what they do. They get a minimum of 15 RPs per AT.

I think this is a clear abuse of the AT system. I present this problem because it ruins the ATs for the guilds who are trying to participate in the true spirit of the competition... to actively compete in a GvG against other guilds. Today, I was guesting for a guild in the 4pm AT, and the first two rounds of the AT were fought against AFK teams (thats 2/5 of the matches being pointless), and by name I could identify at least two other such guilds on the list of competitors. That totals four AFK guilds. It used to be only one or two guilds, in which case the vast majority of matches were actually played against active opponents, but as the weeks go by it seems that the number of these AFK Reward point farming guilds is multiplying. If this issue goes unresolved we might see the day where 3 or more out of the 5 possible matches are fought against AFK teams. What them, would be the point of ATing? Will ATs finally become fully populated by AFK farming guilds while the rest of the competitive community quits? Its a bleak picture, but my point is served.

I would be more than willing to think of some suggestions to try to prevent these guilds from ruining the ATs, but I feel I would like to first ask for Arena Nets response to the problem before doing so. If Arena Net are aware of the activity and are not going to do anything about it, then forwarding suggestions on how to fix it would be futile... I hope you understand that point. And thank you for your attention and patiently await your response. Lorekeeper 16:42, 3 July 2008 (UTC)


 * This abuse issue is being monitored and it's on a list of issues to take care of, but we don't have a timeframe for fixing it right now. What are your suggestions for reducing or eliminating abouse in the AT system? -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 19:54, 3 July 2008 (UTC)


 * Perhaps require one win to be eligible for the bonus?--Skye Marin 20:04, 3 July 2008 (UTC)
 * But then what happens when an AFK team beats out an honest one first round and goes AFK for the rest? The honest team would be cheated preety bad. There has got to be a better opinion. Maybe some parameters you could set on a match to help determin of they are truely AFK or not? Things such as a certian amount of movement, certian amount of skill usage, certain amount of dmg delt out, ect. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 20:13, 3 July 2008 (UTC)
 * hay guise lol imagine you get two AFK teams Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 22:58, 3 July 2008 (UTC)


 * Hi Regina thanks for the quick response. Sorry if this following post is difficult to read I will try to present the ideas as clearly as possible.

Solution 1: Report system

I think the solution I had in mind was to allow teams who are legitimately participating in ATs some way of reporting these inactive teams and those reports resulting in bans or some other type of punishment. Its a similiar problem to leeching in AB/RA etc which was solved by the /report system and the dishonour system. You should of course include the usual punishments for abuses of the system ie reporting teams who are not AFK farmers. All you should require is for 1 player on the legitimate team to type /report -> leeching and screenshot the AFK players who are camping their guild lord.

Unfortunately, there are some AFK farming teams who might sometimes have 1 active player, who has heroes who follow them around the map as they rush opponent's bases to try to get more faction by killing NPCs. However, with the exception of that 1 player, the rest of the team is AFK at the guild lord. In my opinion, they should be punished too, but I can see the difficulty in defining AFK teams. If people are being punished for idling, then they might instead make a bot program to move their characters around the map (I dont know if this is possible) in order to pretend that they are actively taking part.

This system would do best at catching teams who are persistently reported. They might find ways of justifying their actions in the odd occasion, perhaps by arguing that 1 of their 8 players was active and the others had connection problems. But if they are reported repeatedly, the pattern should be detected and dealt with. As with the report system in AB/RA/TA, the threat of sanction is enough to prevent the leeching from happening, but the threat must be harsh enough to have that influence. Then all that the community needs to do is to be active in reporting these teams. The reports will then have to be dealt with on a case by case, which is unfortunate because it requires support operators who deal with reports to analyse the cases.

Possible sanctions for being reported and found guilty of AFK farming in ATs:

i) guild banned from ATing for a period of time (subsequent reports result in lengthier bans and ultimately complete bans from ATs)

ii) removal of RPs from AT that was AFKed (if RP is spent by the time the team is caught this wont work unless you impose negative RP which prevents them from gaining RP until their deficit is balanced)

iii) add player accounts to blacklist, if their accounts are repeatedly associated with AFK farming guilds punish with account bans or other similiar punishments

Solution 2: No more automatic 15 RP reward for completing AT

The suggestion above to remove the automatic 15 RP bonus for completing an AT might work too, which means that AFK farming guilds will only be able to gain RP by winning a match (and you dont get much RP for wins so it's pretty inefficient). AFK farming guilds can win matches if they are matched against another AFK farming team but at that point, assuming all 16 players are AFK it is a matter of luck which team wins and therefore gets the RP. This system will unfortunately hurt the lower ranked guilds, who might not win that many matches in the AT anyway and wouldnt get the 15 RP for completing them either.

Solution 3: RP rewarded only to guilds above a certain rating

Most AFK farming guilds have a very low rating because of the amount of GvGs they lose. You often see these guild's ratings drop well below the 1000 mark, even down to 600 in some cases. You could introduce a limit to which guilds can actually gain any RP, like if their rating drops below a certain point. This will either force them to remake guilds continually or to actually fight GvGs in order to prevent their ratings from dropping too low. Unfortunately this will hurt the legitimate but extremely bad GvG teams whose rating is so low simply because they keep losing. But then again, should they expect to gain RP from being that bad?

New ways of earning RP

This might cause you to reconsider the RP system, and maybe think of other ways of getting them so that lower ranked guilds legitimately participating in ATs can win some RPs.

- You could lower the RP requirement of rewards across the board or just at the entry level (this will therefore increase the relative value of each RP and help lower ranked guilds who dont win so many RP if the 15 RP for AT completion is removed)

- How about rewarding RP for each player kill (excluding NPC kills)

Conclusion

If you allow players to report AFK farming teams, then removing the 15 RP reward would be unnecessary as long as the punishments are significant. Report system will not prevent teams from winning the 15 RP the first couple of times they are caught, but after repeated incidents they shouldnt be allowed to enter ATs anymore (allow them to play ladder GvGs if they want)... forcing them to disband and remake their guilds if they want to continue to AFK farm. Its a harsh but perhaps necessary sanction. Legitimate guilds have nothing to fear.

I do not think it is possible to implement an automated system of AFK team detection. Solution 2 above is the closest thing to it though as it removes a significant portion of RP that these guilds are getting. However, as mentioned above, legitimate guilds participating in the ATs will also lose out on those RPs, and not all of these guilds earn much RPs besides those 15 anyway. That is one reason why I chose to add some ideas about improving access to RP.

I'm sure other people can come up with other ideas both for solving the abuse of ATs by AFK guilds and perhaps improving the RP system. I will add more ideas if any come to my mind but this is all I can come up with at the moment and they are far from comprehensive solutions.

It is nice to know that Arena Net are aware of the problem, I would just like to emphasis the point that the number of these AFK farming guilds is increasing almost daily as people find out how easy it is. Although I do appreciate that time is limited with development of GW 2 and other important issues on the agenda I think it would be quite important to get some kind of solution going before the problem escalates too far and ATs become unplayable.

Even so much as a developer update that tells players that you are aware of the recent AFK farming activity in ATs might have an impact on this abuse... if you claim that you are monitoring reports closely and are deciding on what to do about the abuses, you might scare the abusers from doing it anymore and therefore buy yourselves more time to implement a concrete solution further down the line.

Thanks again for your attention on this matter.Lorekeeper 00:07, 4 July 2008 (UTC)


 * Punishment?! Report?! Am I missing something here? Yeh fair enough it's not great to play against AFK'ers as its a tad dull but really they arent griefing their team mates and i'm not sure that allowing themselves to get owned, counts as griefing the opposing party either. Honestly take the easy win for what it is, a tad dull but a role over, and continue on with your matches. Any kinda reporting system for the opposition not trying hard enough I would be completly against as it's one thing to join teams, go afk and let your team mates down who all desperately want to win, as that's griefing, it's quite another to join as a group knowing that you aren't going to try to win, as that way the only people you're letting down are yourselves. Reporting people for this, is getting similar to being able to report people for not playing the way you want them too. -- Salome [[Image:User_salome_sig.png|19px]] 04:48, 4 July 2008 (UTC)


 * I'd imagine just two factors need to be in play. You get reward points for completing the AT if:
 * a) Your raking is 900 or higher
 * b) You win at least one match
 * That should be sufficient to snuff out most farmers. --Skye Marin 09:28, 4 July 2008 (UTC)
 * Low rank discrimination is just going to discourage people from playing. Its bad enough that in the tournaments your rating can take a real beating compared to regular ranked GvG without being told you'll get no reward for even trying. Sadie2k 09:44, 4 July 2008 (UTC)


 * Solution 2 seems to be the best way: Do not give out free RPs simply for competing. To compensate, increase the number of RPs you get for winning at least one match. All but the worst guilds should be able to win at least 1 match, so real guilds would not be affected. AFK guilds, on the other hand would would not get RPs. --Xeeron 12:06, 4 July 2008 (UTC)
 * the by guild rank idea seams bad. if they really wanted reward points to be 1337 then they shouldnt give them out for guessing who is going to win in the at i know people who have 3-4 accounts that just farm it that way. how i think they should change it is thus not give rewards for just completing. you should only give points when you win, along with that it should reward those that played. also make it so if you win halls your team gets some points, always a set amount like 10. and maybe make it so after ever 10 win in ra/ta you get like 5 rp points this new way would make up for the points that were being given away for free each month and would reward people who actually play pvp.75.165.110.13 19:54, 4 July 2008 (UTC)
 * The reward points for just competing are often the only reason many guilds enter. Some guild know they won't win and enter anyway to try, but know they will at least get something. I know when my guild enters they don't win most of the time but they like the reward for trying. If they didn't get it many of the players wouldn't enter the tournament. Removing the reward for just competing is going to remove the incentive for many guilds to join and AT's would have an even smaller community than it currently has. The worst teams don't lose, there is only one winner, that doesn't mean the loser was bad. 122.104.167.139 04:55, 7 July 2008 (UTC)


 * Hi, Lorekeeper. Thanks for that extremely detailed write-up. I don't know if Isaiah has already considered the options you mentioned here, but I'll make sure he sees your suggestion. Thanks.-- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 17:01, 7 July 2008 (UTC)

Reporting a bug
Hi Regina, i really wasnt sure where to post this, but I imagine some kind person will put it in the right place if its wrong. Anyway, theres been a bug thats been bugging me recently, and I decided to let you guys know so it could be fixed. Its with a skill combination. Glyph of renewal (for 15 seconds your next spell instantly recharges) doesnt work when used with Arcane mimicry (for twenty seconds, arcane mimicry becomes the non-form elite skill from target ally) If you cast Glyph -> arcane mimicry, after the elite expires, the sixty second recharge still occurs. This has proven to be quite troublesome when trying to be creative with my builds, so a fix would be really appreciated - thanks! Ps, it has come to my attention that the bug exists with the skill simple theivery too, so it's probably something to do with the game confusing what skill is meant to auto recharge. Again, thanks. Tauntedflail 19:07, 8 July 2008 (UTC)
 * Copy spells such as arcane mimicry, arcane echo and echo are designed that way to prevent exploits, I guess. -- nüklaer | VII | selfless self promotion 19:10, 8 July 2008 (UTC)
 * Yeah, there's some strangeness about how recharges interact with copy skills overall, such as the thing where you can use glyph of sacrifice on the copied skill and the added recharge time will be deleted along with the skill when the echo time runs out. --Star Weaver 19:40, 8 July 2008 (UTC)
 * :: Isn't Arcane Mimicry set up to start the recharge once it 20 second duration ends, so no matter what you put ahead of it the recharge still occurs, as if the recharge is set in a seperate pocket of information. I would imagine its instant recharge wouldn't override the mandatory recharge that comes once the mimicing part of the skill ends.  Does using Glyph ahead of Echo achieve the same result?  000.00.00.00 19:45, 8 July 2008 (UTC)
 * The recharge for "copy skills" when they stop being copies is hard coded. It's not really a bug.  Glyph and other recharge skills only reduce recharges of skills you actually use while under the effect. ~Shard (talk) 19:48, 8 July 2008 (UTC)
 * Okay, thanks guys - I see what you're saying. but would it be okay to agree that there is an 'error' here?, since glyph of renewal should make my next spell instantly recharge - which its not, my next spell is arcane mimicry and that takes 60 seconds to recharge. Tauntedflail 20:40, 8 July 2008 (UTC)
 * It could be argued that when used on Arcane Echo, it does indeed recharges instantly but when a skill is copied, the recharge is then (probably) reset because Arcane Echo is replaced with another skill. Maybe this was placed for the other copy skills as to not be abused in PvP, imagine its raw power right after copying the skill it instantly recharges. To constantly have 2 Elites is a really scary thought. Renin 20:21, 8 July 2008 (UTC)
 * I wouldn't imagine it as an error, though. The recharge starts when the copied skill ends, and I would agree with Renin, the abuse factor would be severe.  The recharge I would say would be hard coded to occur when the copying effect ends, not straight after use. Instantly recharging Arcane Mimicry, getting the benefit of an Elite for 20 seconds and then being able to use Glyph of Renewal again straight after the copied skill ends would be overkill.
 * I would imagine the copied skill would override all local changes, such as the Glyph and morale boosts, but still have the recharge of A.M. affected by globals, such as some consumables. 000.00.00.00 20:31, 8 July 2008 (UTC)
 * Alright then, what about with simple theivery then? I cant see why the mimicry thing would be over kill... you're not really having ANY two elites constatly, you're having glyph of renewal + any elite (for a cost of 15 energy) every minuite. Tauntedflail 20:40, 8 July 2008 (UTC)
 * Glyph of Renewal + Savannah Heat or GoR + Shockwave or GoR + Ineptitude or GoR + Energy Drain to name a few. Renin 21:04, 8 July 2008 (UTC)
 * Hmm, could also do a lot of damage with an E/Me if you used the right Glyphs in the right order and using Arcane Mimicry to copy say Elemental Attunement, getting that energy benefit and the benefit of Glyph of Renewal's short recharge, you could make some interesting chains there and energy wouldn't be a problem much either :P There are many creative things to do.  000.00.00.00 21:28, 8 July 2008 (UTC)

Actually, I was messing around with an Ele/Mes with the Glyph, and Arcane Echo and Arcane Mimicry, for both skills the recharge is seperate from everything. For example, I could instantly recharge Arcane Echo but the recharge still occurs when the skill I copied expired, the recharge occurs regardless. I still don't think its an error but an overly complex process, most likely to stop abuse or to make the skill not so overpowering. 000.00.00.00 21:51, 8 July 2008 (UTC)
 * Okay thanks for the feedback guys, I guess arcane mimicry just doesnt offer as much potential creativness as I had hoped for :(, it was a great concept but just not really worth it with the fifteen energy and minutes downtime. Tauntedflail 13:09, 9 July 2008 (UTC)

Obsidian Armor
I have a question: was Obsidian Armor supposed to be for prestige (by that I mean, was the high price supposed to be appealing?) or just another set of 15k armor that anybody could get because they thought it looked good? &mdash; Teh Uber Pwnzer 08:28, 7 July 2008 (UTC)
 * I think it's both, although most people get it probably because they want a bigger e-peen and go around saying "LOOK I HAVE MORE MONEYZ THAN U" while others would get it because they think it looks nice although personally, I wouldn't get any of them (maybe the ele one but thats maybe) because they don't look that good to me. --Stu 09:59, 7 July 2008 (UTC)
 * My question is not what it is to the playerbase, but what Anet intended it to be. Some people refuse to believe that it was supposed to be prestige armor and so I want an official word to prove who is correct. &mdash; Teh Uber Pwnzer 10:13, 7 July 2008 (UTC)
 * Probably a pristege top notch hard to get armor and it was so before gwen before ursan worst thing of all...its not anymore! --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 10:37, 7 July 2008 (UTC)
 * Personally, I've been playing the game for 2 years and I still have yet to get myself an obby armor. I'm the weird type, the type who will buy the armor when the necessary amount of ecto drops for me. So yes, personally it is a really hard to get prestige armor. I want it for my ele! Renin 10:46, 7 July 2008 (UTC)
 * In that case, it was probably intended to be prestige considering the rare materials that are needed for it (over 100 ectos and shards along with 15k per piece) --Stu 10:49, 7 July 2008 (UTC)
 * Err, moneyz can be made easy now...ectoez farmed fast, so its not as prestige as it was but still, not all people can affordit ^.^ --Super  Igor  [[image:User Super Igor siggy.jpg|19px]] 11:10, 7 July 2008 (UTC)
 * In my humble opinion its just something to look nice I would say; since its possible to get the materials for it without setting foot in FoW, yes its quest related to get to the crafter but unless they're going to say that 'journey' is a big thing then I still hold thats its just something to look nice and people to brag, which Arenanet promotes thought several title emotes. I would hold the thought it wasn't anything of tremendous importance, also taking into consideration when you clear the FoW and UW you get a nice little statue for your HoM but it doesn't count towards anything beyond "look at me, look what I can do".  Something for people to do who are above the standard challenges the game has to offer.
 * I share the interest, I would love to hear the official word myself. 000.00.00.00 11:42, 7 July 2008 (UTC)
 * Maybe if you actually looked here on Wiki you would find the answer. http://wiki.guildwars.com/wiki/Prestige_armor That is there definition. Its not aprestige armor like you think it is. Manitoba1073 16:23, 7 July 2008 (UTC)
 * If you go by that article it says that Obsidian is prestige. But that answer is not good enough. The prestige armor article was written by a player, not ANet, and therefore is not official. &mdash; Teh Uber Pwnzer 19:32, 7 July 2008 (UTC)
 * Obsidian armor the the most expensive armor you can get. Since cheaper armor are Elite armor, why does the idea that Obsidian isn't even cross your mind? If you want another reason, any armor that can by added to the HoM is Elite armor. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 20:22, 7 July 2008 (UTC)
 * I am certain that the extreme price is supposed to be appealing (and thus, would mean that lower ecto prices = bad). However, some people refuse to believe it unless it comes straight from ANet. &mdash; Teh Uber Pwnzer 20:34, 7 July 2008 (UTC)
 * So better trust no one but the source itself? Yikes. Renin 20:37, 7 July 2008 (UTC)


 * Teh Uber Pwnzer, I just spoke to a member of the character art team about this. Yes, Obsidian Armor is obtained for aesthetic purposes and for the perceived prestige people get by having something that is far more expensive than other armors. Obsidian Armor is something that players perceive as an achievement, a prestige to own. The high crafting price and different appearance reflects this idea. -- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 23:50, 7 July 2008 (UTC)


 * Ah, thanks Regina! &mdash; Teh Uber Pwnzer 02:11, 8 July 2008 (UTC)

Friends List
I see plenty of people complainning abouts various amount of stuff these days but, the one thing I dont see much is about the friends list. It's quite short,50 names maximum I think no subfolders on it, which would help out distinguish betwen friends, from guildies, random crazy people, people that I team up on a randon pug that could be a good friend, perverts ( I get a lot of them D=), people that are offline quite a while and i forgotten who they where D= stuff like that would be nice too makes keep in touch.The only thing about this subject was quite short and not very talked about.

http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_2_suggestions/Scratchpad#Advanced_Friends_list_features

85.242.249.98 14:48, 7 July 2008 (UTC)Cake and Waffles


 * AGREED! This would be amazing. Also, advancing the alliance tab to show all alliance guild members would be amazing! Wetwillyhip 16:50, 7 July 2008 (UTC)
 * Suggestions belong on the suggestions page; don't move/link them here because we have a place for them already. --[[Image:User Brains12 Spiral.png|16px|]] Brains12 \ talk 16:52, 7 July 2008 (UTC)


 * The friends list could do with some improvements. I'm not sure whether we'll be able to get traction on this, because skill balance issues and gameplay issues have precedence right now. I've been speaking with one of our developers who's working on this feature for GW2, and groups and notes are amongst the list of features I mentioned that would be great to have. So these are things that are definitely being considered in GW2, but whether we can get them into GW1 is unknown considering our current set of priorities.-- Regina Buenaobra [[Image:User Regina Buenaobra sig.png]] 19:20, 7 July 2008 (UTC)


 * I'd love a more organised friends list, also if we could make a note, info about them. Information could be stored on the user's pc just as templates are kept, lol... I started keeping track of people's details using skill templates... seriously :P 000.00.00.00 02:52, 9 July 2008 (UTC)
 * If possible, could you implement a quick update to increase the max size? I find 50 to be extremely limiting, and I have to struggle to remember peoples IGNs i can't fit on the list (nearly impossible if they don't pve or use perma pvps). Is there a paticular reason for a max size? &mdash;The preceding awesome-sauce comment was added by Rawr. 00:08, 15 July 2008 (UTC)

Suggestions for Dying area's
As Eye of the North as been released there have been certian area that have become dead zones. One which is The Jade Quarry in Factions. I have been working on the Cartographer Title and that is the only area that I have left to enter and map (99.7%). However this can only be entered with enough people on both the Lux and Kruz. Could this area become obsolete and let people enter so they can map it. Or make it a challenge mission or somthing. Its been very aggrevating to sit here for months with no one around. Please help!!!
 * What about a title for the Quarry like Quarry Master? Several suggestions have been made for this arena in GW in the past but I don't think this is anywhere on the priority list. Things like Jade/Amber Weapons for x victories or Rice Wine for a win or something. The most we can hope for is a Quarry Faction weekend but the problem with those is they are usually tied to the Fort Aspenwood arena and no-one can be bothered to enter the Quarry. It's not that people like Aspenwood more, it's just not possible to get a game going in the Quarry, no-one ever goes there. 122.104.167.139 11:31, 8 July 2008 (UTC)
 * The host (the NPC that explains about the mission or arena) should have an option to visit an explorable version of the arena. To get to know its peculiarities and also explore, much like the Canthan Ambassador with the guild halls. Mith[[Image:User MithranArkanere Star.png]]Talk 13:51, 8 July 2008 (UTC)
 * That area has been dead way before Eye of the North release. It's more like it's been dead since after Factions release. In fact that area never got off the ground. If you have a large guild/alliance you ask them for help or you could make a post on some forums. I explored that area with 2 of my characters with the help of forum members. I do agree though, Anet needs to somehow make this area available by either making it a cooperative mission or a challenge mission instead of it being a competitive mission. But I wouldn't really hold my breath on them doing that since GW2 is much more important than the game that people are playing now. And I hate to be so sarcastic about it but I feel they could have anticipated with them making a new game the devs time would be spent on gw2 and should have kept 1 or 2 devs to fix and update an existing game. But this is going offtopic so I'll refrain from further comments on that matter.--BabyJ 14:13, 8 July 2008 (UTC)
 * there are a lot of other places where you can get that .5% have you tried the necroterversal places or the Shing Jea Arena that is where i had the last little bit for that area. also see this http://guildwars.wikia.com/wiki/Grandmaster_cartography_guide it has more info on little places then the info provided on this wiki. 75.172.47.75 20:25, 8 July 2008 (UTC)
 * That was a good area to play in. The problem? If you lost, your reward was harsh. If you won, it wasn't good enough. I wouldn't even play it on the 2x weekend because of that. Shame 'cuz I actually enjoyed it, it was creative. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 20:14, 9 July 2008 (UTC)

Kaineng Center
Can we keep the new lighting i don't care if we get rid of the decorations that were put up for the dragon festive. i just like the lighting 100% better and it actually makes me want to sell things there and just be there. the other way looks like everywhere else, in the game. 75.172.47.75 02:41, 9 July 2008 (UTC)
 * It's lovely, isn't it? That is why the thing I want to see more than anything else in GW2 is day and night cycles, like WoW has. It would rule so hard. --Mme. Donelle 04:17, 9 July 2008 (UTC)
 * Friends of mine were talking about this in guild chat today. Do you think it's possible to use texmod to make it look like this? Maybe something similar to the mod that was made for post-searing Ascalon City. --68.32.187.152 04:38, 9 July 2008 (UTC)
 * Oh yeah, I was thinking that. The regular kaineng looks all... stoney. And confusing. Day and night cycles would be quite sweet, I was just in some desert in WoW on a private server and I must say it was very cool to look at. :O Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 04:47, 9 July 2008 (UTC)
 * never mind i see it was reverted back to the ugly fithy lighting.75.165.124.46 02:33, 11 July 2008 (UTC)
 * Would be nice if they could rotate between different lighting schemes in the main centres. I must admit, I did just stand in KC, all chats off just admiring it. 000.00.00.00 03:27, 11 July 2008 (UTC)

Asura special ability in GW2
Ive read about the new races in GW2 on GW2 wiki. There it noted that diffrent races would have different abilities. Such as that the norn would be able to shapeshift into a half bear. On the Asura page on GW2 wiki there is this picture of some golems. So i was thinking that the asura ability could be to summon or even shapeshift into a golem from those pictures. The golems maybe could become bigger and more powerfull as you level up. This is just a suggestion but i do think that the asura ability should have something to do with golems.Simpaklimp 18:23, 16 July 2008 (UTC)
 * ArenaNet:Guild Wars 2 suggestions? &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 20:32, 16 July 2008 (UTC)
 * For the record, I'd hate that ability as a necromancer. Unless they worked as undead golems, mmehehyes. I'm also not playing GW2 if there's no necromancers. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 01:26, 18 July 2008 (UTC)

A title idea for the factions campian
Hello Regina, Dont wann make this to long or anything just wanted to drop off an idea for a title in Cantha. Well as everyone already knows theres two sides to the factions, Luxon and Kurzic. and it take a good amount of time to max out each one doing anything from Alliance Battle thru FFF (Fast Faction Farming) and HFFF (Hero Fast Faction Farming). The idea is tho that like other titles already done give it a bonus, if a person maxs BOTH Luxon and Kurzic Savior out give them a bonus so to say of a title for cantha called Canthan Savior. I mean the people who do this work hard for it so maybe show them it was worth it? Lemme know whatcha think.

MoI Bug
68.38.173.221, please contact Regina or Gaile about this issue privately, thanks. --Wolf  15:33, 22 July 2008 (UTC)
 * One method of doing so is to email community@arena.net [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 16:01, 22 July 2008 (UTC)

HoM and Kind of A Big Deal
heres the problem....to post titles in HoM u need kind of a big deal....now im a pvper, and almost all of those titles are not maxable in under a year....and pvpers like me do not want to be farming sunsper points or so while still trying to hit such requirments like r8 hero before gw2....can something plz be done about this.74.186.169.130 15:47, 26 July 2008 (UTC)
 * Didn't think you needed any koabd level. I know my survivor put in the survivor title when I had no other titles on that char. You sure you've met the minimum levels on the pvp titles (r8 on hero, r3 on everything else)Sadie2k 16:44, 26 July 2008 (UTC)
 * You do not need Kind of a Big Deal in order to post titles in the HoM. Each title has only ONE requirement for the HoM: that you achieve the necessary rank in that title. Most PvP titles should be fairly easy for a primary PvPer to achieve in a year: Glad, Commander, Champion, Zaishen and Skillz require r3; Kurzick and Luxon require r4; Hero r8. --Mme. [[Image:User Mme. Donelle sig.jpg]]<font color="#001100">Donelle  16:48, 26 July 2008 (UTC)

i tried to put the tapestry on the monument, it read you have not yet achieved kind of a big deal, and it wouldnt let me put the tapestry on.....!74.186.169.130 17:16, 26 July 2008 (UTC)
 * You don't put a tapestry on the titles monument. You only need tapestries for weapons, armor, minipets and heroes. Sadie2k 17:18, 26 July 2008 (UTC)
 * The note regarding KoaBD has nothing to do with your inability to put a tapestry up. (Sadie's right: that Honor monument does not need a tapestry to function.) When the honour monument is initially clicked upon, it will show a list of specifc achievements: KoaBD rank, PvE campaigns completed, and elite missions completed. If you have none of those accomplishments, it will simply say "you have not achieved KoaBD yet". KoaBD is thus completely optional and you do not need it to make the monument work. --<font color="#001100">Mme. [[Image:User Mme. Donelle sig.jpg|Reaper? Pfft. FARMER.]]<font color="#001100">Donelle  17:27, 26 July 2008 (UTC)

can that wording be changed then, its very confusing :), or at least a note on wiki?.74.186.169.130 17:31, 26 July 2008 (UTC)
 * Could you (or someone else with no KoaBD rank) please tell me exactly what the monument says? I'll need an accurate quote if I'm to update the wiki page. --<font color="#001100">Mme. [[Image:User Mme. Donelle sig.jpg|Reaper? Pfft. FARMER.]]<font color="#001100">Donelle  15:13, 27 July 2008 (UTC)
 * Here you go. --Goteki-45 12:35, 30 July 2008 (UTC)

PERHAPS...
Ze goal should not be to eliminate ze grind, but to make it more enjoyable. Vael Victus  21:30, 29 July 2008 (UTC)
 * What happened to correct grammar Vael? I'm dissapointed in you, but that is a good point. -- Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]]21:33, 29 July 2008 (UTC)
 * Uh. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 13:29, 30 July 2008 (UTC)
 * I'm more hoping they fix the bug that been noticed with scrolls for this weekend or not have massive lag or disconnects, working on another survivor this weekend. I don't think Arenanet will eliminate grind, they'll either lessen it or do what Vael suggests, make it enjoyable. 000.00.00.00 21:36, 29 July 2008 (UTC)
 * They shoulda made quest chains for LB and SS and all EotN rep, and not given out points for kills. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 21:39, 29 July 2008 (UTC)
 * This is where I just want to shout "come on, release a construction kit, I'll make stuff for you! Come on!".  We need a quest designing competition.  Come on! 000.00.00.00 21:43, 29 July 2008 (UTC)
 * Haha, same. I've taken WAY too many liberties and been spoiled almost rotten with the Construction Kit for Morrowind and Oblivion. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 21:45, 29 July 2008 (UTC)
 * Mini story arc style quests, mutiple stages with some cinematics, give them depth and make them a challenge to justify a higher reward. These kinds of things could be great in building stories for heroes and stuff.  I miss a lot of the interaction with heroes because I don't stand around reading their speech bubbles and don't always have the right combinations. Make mini-missions.  I mean, I've seen what Arenanet has done recently, the sub-par missions like Assault on the Stronghold... I can make missions that can be cheated very easily too >.< In fact, no, that would kill me as a quest/mission maker.  000.00.00.00 21:52, 29 July 2008 (UTC)
 * Yeah, stuff liek that. It would be kinda cool if both LB and SS had their own mini-missions story archs, like EotN mission style. CHeat Assualt on the Stronghold? --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 21:55, 29 July 2008 (UTC)
 * Eye of the North missions, for the most part, have res shrines. In Assault you just need to kill charr on the high ground, exploit the corpse and trigger the res shrine on the other side of the gate.  Die, and you're ressed bypassing the whole sauras part.  Sure, you get dp, but that can easily by worked off by killing the groups behind the gate that, for the most part, are stationary and just let you kill them.  Seriously, WTF? 000.00.00.00 21:57, 29 July 2008 (UTC)
 * The rez shrines in EotN missions are a big enough WTF alone. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 21:59, 29 July 2008 (UTC)
 * This is true, it breaks the standard of the missions prior. A poor game design.  Maybe cheat is the wrong word, but I do have to question why Arenanet bothers.  Its just releasing 'product' that any modder could do, and better.
 * I wouldn't mind repeatable missions that give rewards, as long as they are interesting. Sure, its a grind, but its a visually appealing grind that has a story, looks nice, would be executed well and would be an enjoyable grind; something I'd get my guildies and friends to help with more than repeating the same grind through shrines on an area just bore me senseless.  000.00.00.00 22:02, 29 July 2008 (UTC)
 * Looking at all of the games prior, res shrines in missions isn't breaking a standard so much as continuing the slow progression towards merging missions and quests that they'be been doing all along. Prophecies: mission areas are off-limits except during a mission. Factions: mission areas are accessible after you've beaten a mission, though nothing much happens in them. Nightfall: Many missions take place in the standard explorable areas, often after you've been through them as explorables. Eye of the North: Missions take place in standard explorables, with most of the explorable's mechanics in place but new enemy spawns. One would imagine if they kept it up missions would soon be indistiguishible from quests. [[Image:User_Purple_llama_sig.png]] purple llama 01:37, 30 July 2008 (UTC)
 * the reason that the "missions" in eotn have rez shrines in them is because most of them are not really missions there more like elongated quests. they don't have bonus or a time limit. i would love to see the addition of the shining blade vs the white mantel. to the game as title tracks and areas around la give you points for white mantle and areas around the henge of derovy give you shining blade. as far as grind is conserd like i have said before some key titles should become account based aupon completion.75.165.125.252 01:55, 30 July 2008 (UTC)
 * I just think its poor design when you don't even need to follow the stages of a quest/mission, you can just skip ahead sections and not worry. In the end, Arenanet considers its a good move, I suppose. 000.00.00.00 05:38, 30 July 2008 (UTC)
 * Here is the deal: Why would I play GW, when WoW's grind is already fun, established, and well maintained by an experienced company? Anet would have no business if their game wasn't unique. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  02:24, 30 July 2008 (UTC)
 * it'd be better if the PvE skills only work where they're supposed to. like many of the vanguard title skills. this could be adjusted by making title skills only work where their title effect work. --<font color="Black">Cursed Angel  [[Image:User Cursed Angel Signature.jpg|19px|talk]] 02:38, 30 July 2008 (UTC)
 * Or halve the effectiveness of the skills outside of their title effect area. 000.00.00.00 05:15, 30 July 2008 (UTC)
 * A little problem with that. Currently we can't have two title effectin a same area. Almost ALL the underground areas/donjons are Dwarf even when that makes little to no sense78.114.173.78 10:43, 30 July 2008 (UTC)
 * I think the Luxon/kurzick title and treasure,wisdom,lucky,unlucky are stupid thinks to it just isnt funny to run 10000the same way to a chest or HFFF runs etc thats just grind without sense. And then i won"t say a word about all the pvp title's. 145.53.242.142 12:06, 30 July 2008 (UTC)
 * It could just be the system in general. I too played WoW, and it was fun because of how I grinded. I was a mage, and yes, that means I use about three skills to kill the enemy. (fireball, fireblast, freezy thing) But I'd do it so quickly, it was like... a machine. Boom boom, that enemy is dead. Loot, TAB to the next enemy and do it all over again. Tired? Drink water and eat food to restore health, and during the eating time I'd go to xfire, see if I had any new messages, and voila. Repeat. But that wasn't boring; many times I had quests to kill them, or rep to gain by defeating them. Then, before I knew it, I was leveled. Upon leveling you get some new skills and a talent point that makes you say "Yeah, now I'm stronger." and if the exp is not so bad, you will stay at that same spot, or continue to another. Things like level 70 and end-game raids (which are really fun) seems to be the ultimate goal for people because you feel like you've completed something. I was level 20 with the same skillbar until EotN came and gave me PvE skills. My friend just *quit* GW when our guild fell apart because all we did was PvP... why bother going to the end mission of Prophecies if it will do nothing for you? Even now you just get some shitty green that isn't stronger than all the other greens, but just has different attributes. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 13:29, 30 July 2008 (UTC)
 * Grind is ok the first time, but often, upon playing the game again with a new character, you just want to get to later areas faster. Grind is what unecessarily slows you down. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 14:18, 30 July 2008 (UTC)

I only enjoy the grind when it implies evolution or when it's short. In GW, each rank just gives a 'bit more' of something, but nothing new. If each rank added a new feature instead of just increasin the power of the feature it gives, it would be more enjoyable, since you would be using the previous power for a while before getting the new one. But in GW each rank just increases what the rank 1 already does, and all characters get the same in the same way, so there's not much point of doing the same thing again and again... ...and again, and again... MithTalk 15:28, 30 July 2008 (UTC)
 * They had something like this for LB for the first... 3 ranks >.<. I think it would have been better if they kept going adding a new skill each level, bu tonly allowing 1 LB skill on your bar at a time. R1 gets you title, R2 gets LB gaze and R3 gets you LB sig. I fin it dissapointing that sunspear has a different skill for each prof but LB is limited to two skills for everyone, no variety. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 15:39, 30 July 2008 (UTC)


 * In Diablo 1-2 and Dungeon Siege 1-2 (any many other games), you get extra skills at higher levels. But even then, on replay it felt like I had to waste time grinding just to be able to use the skills I wanted to use. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:38, 30 July 2008 (UTC)
 * Exactly. The whole point of not giving new skills at higher ranks is to still give the people that don't have time/don't want to grind a chance at using all the skills available for their profession. --Draikin 17:05, 30 July 2008 (UTC)
 * But you still want to reward those who have put the time and effort into maxing out that title and such beyond something as simple as that same skill being more powerful. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]] 17:09, 30 July 2008 (UTC)
 * Max titles are their own reward. I think the skill progress should stop much earlier (eg: r3) so that people can get the maxed skills just by playing the game normally.  Let the title hunters do all the grind work up to r8/r10 if they wish to. Sadie2k 17:49, 30 July 2008 (UTC)
 * I'd say something a little high be still easily obtainable, but requiring a bit of extra effort, such a r5 or 6. --Wolf [[Image:User Great Darkwolf User Image paw.png|19px| ]]17:53, 30 July 2008 (UTC)
 * Grind should not be rewarded, otherwise the best case scenario is you end up having people grinding against their will, just for the shiny at the end (e.g. HoM => GW2). Worse case scenario is that discrimination occurs based on grind (e.g. Ursan). And you're rewarding repetitive skill-less behavior. I'm generally in favor of rewarding achievements, which can be done relatively quickly by a competent player, but takes longer (i.e. more tries / longer time per task) for others. The move towards account-based HoM was a good one. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 18:44, 30 July 2008 (UTC)
 * R5/6 of LB, SS, or any EotN rep is pretty quick and easy to hit, and wouldn't realy require grinding.
 * The thing I disliked with the Lightbringer title [and most titles] was its progression. I could get the title effect and 2 skills by the time I reached rank 3, the 1000 LB mark, the skills themselves aren't the greatest, very conditional, but what got me was the distance I have to climb from r3 to r8 to max it.  49,000 points?  When I found that out, when a player told me I'd just scratched the surface of the title track my eyes rolled around in my head.  To get the effect and the skills were easy, but for them to be any real use I had to grind 49K more points.  I got the points on one of those weekends because it was the only time, for me as a player, to get it, there just is no good way of getting them; it was boring, didn't really make me feel like I'd really accomplished anything and by that time I'd completed Nightfall and the skills/effect only appeal was for HM missions, but then again I don't think the game would honestly punished me too much if I went more prepared with Profession Skills and moved more tactically.
 * The title tracks scales are just too far off; 1000 to get all of what you can really get from the title track, and then 49K more to max. But to max you needed to go to HM, and then the only way to get it was either to do a certain series of quests time and time again [not repeatable ones but two quests you couldn't accept the reward for] or go through areas more times than the quest grind.  Its just not fun, its a very killing blow.
 * The titles are just too unnecessarily high, pretty much all of them. The only titles I really like the the mission ones, cartographer, skill hunter and those sorts of ones.  Yes, they're shortier in duration but they're more fluid, they don't force you into hours upon hours of mindless grind and the rewards a more knowledged based; you've got the experience [you know whats in an area, you've seen many things etc, you're character/heroes now have a great arsenal of skills] and its something that can embody the whole social aspect as well.  These are the titles that I'm working on for all my characters, titles like SS/LB/Eotn ones I just don't have the time, patient or will power to do them all across 12 characters.  Grinding kills most aspects of the game and the end rewards just aren't worth it.
 * For say LB, if the effect/skills for maxing were worth it for my characters I'd probably do it again for all of them, but its not really. One character was too much and having to do it for 11 more characters would just make me want to uninstall the game.  000.00.00.00 19:07, 30 July 2008 (UTC)
 * Eh, forgive the needlessly long post above, I will shorten it to the points later. 000.00.00.00 19:38, 30 July 2008 (UTC)

Idea for PvE balance.
My idea ofr PvE Balance is to take ursan out of the game as a skill, only keep it for the mission of Blood Washes Blood. instead replace it with an Asuran Elite PvE only skill of Mantra of Celerity

what you think?--Robot 19:32, 23 July 2008 (UTC)
 * lol i cant believe i didn't notice this here before..... also i would love to see that.75.165.101.71 20:17, 26 July 2008 (UTC)