Game updates/20070809

Bug Fixes

 * Fixed a bug that caused the Guild Lord to take extra damage.

Favor of the Gods Changes
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
 * The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
 * Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
 * The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
 * Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion's Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
 * When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
 * The Hall of Heroes message no longer references the Favor of the Gods.

Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

 * : increased Energy cost to 10.
 * : decreased recharge time to 30 seconds.
 * : decreased recharge time to 30 seconds.
 * : increased recharge time to 25 seconds.
 * : decreased Energy cost to 5.
 * : decreased duration to 1..10 seconds.

Dervish

 * : functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
 * : decreased recharge time to 15 seconds.
 * : decreased recharge time to 15 seconds.
 * : decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
 * : decreased recharge time to 8 seconds.
 * : decreased recharge time to 5 seconds.

Elementalist

 * : decreased recharge time to 6 seconds.
 * : decreased Blindness duration to 2..8 seconds.
 * : decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
 * : decreased Energy cost to 5.
 * : increased duration to 25 seconds; increased number of Spells affected to 10.
 * : decreased recharge time to 10 seconds.
 * : decreased recharge time to 10 seconds.
 * : decreased casting time to 2 seconds; decreased recharge time to 5 seconds.

Mesmer

 * : decreased recharge time to 20 seconds.
 * : decreased recharge time to 15 seconds.
 * : increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
 * : decreased recharge time to 10 seconds.
 * : decreased recharge time to 25 seconds.
 * : decreased duration to 5..20 seconds.
 * : increased Energy cost to 15.
 * : functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
 * : decreased duration to 5..20 seconds.

Monk

 * : decreased Energy cost to 10; decreased area-of-effect range to earshot.
 * : decreased recharge time to 3 seconds.
 * : increased duration to 2..7 seconds; increased block rate to 50%.
 * : decreased recharge time to 8 seconds.
 * : decreased casting time to 1 second; increased recharge time to 8 seconds.
 * : increased recharge time to 8 seconds.

Necromancer

 * : decreased duration to 3..24 seconds.
 * : decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
 * : functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
 * : decreased recharge to 4 seconds.
 * : functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
 * : functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
 * : increased Energy cost to 15; decreased damage to 1..46.
 * : decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
 * : functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
 * : decreased duration to 5..30 seconds.

Paragon

 * : decreased recharge time to 10 seconds.
 * : increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.

Ranger

 * : decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
 * : decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
 * : decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
 * : increased damage to 5..20.
 * : decreased recharge time to 15 seconds.
 * : decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
 * : decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
 * /: decreased Energy cost to 5; increased damage to 10..40.
 * : decreased recharge time to 5 seconds.
 * : decreased recharge time to 15 seconds.
 * : decreased recharge time to 20 seconds.

Ritualist

 * : This skill now causes Exhaustion.
 * : decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
 * : decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
 * : decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
 * : decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
 * : decreased recharge time to 20 seconds.
 * : Fixed a bug that caused the effect to stay even after the Spirit had died.
 * : decreased recharge time to 15 seconds.
 * : decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
 * : increased casting time to 2 seconds.
 * : decreased duration to 20 seconds.
 * : decreased duration to 5..35 seconds.
 * : This skill now causes Exhaustion.
 * : This skill now causes Exhaustion.
 * : decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.

Warrior

 * : decreased recharge time to 20 seconds.
 * : functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
 * : decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
 * : decreased Energy cost to 5; increased adrenaline gain to 100%.
 * : decreased Energy cost to 5.

Victory or Death Changes

 * Victory or Death now occurs at 18 minutes.
 * The Guild Lord now walks to the flag stand at 20 minutes.
 * The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
 * Guild Battle NPCs now deal 200% damage to Guild Lords.
 * Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
 * Automated Tournaments have been updated to reflect the Victory or Death changes.

Miscellaneous

 * Made preparations for the Dragon Festival Redux weekend event.
 * Reset Territory Changes for all accounts.
 * The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
 * Removed the “Add Key” button from the account edit UI. You must now add keys by using the “Create Account or Add Access Key” link on the login screen.
 * Updated the “Mission Pack Promotion” screen in the Guild Wars In-Game Store to contain more details about the promotion.