Talk:Game updates/20080822

NO I WANT MY HERO AI FIX! Annoying And Deadly

Gonna test if this fixed the MM bug from yesterday right after dinner.--Masato 22:40, 22 August 2008 (UTC)

anet isnt gonna post that they made heros suck for a day or so, so we have to test, i think reaction time is alot faster, tho, testing, and heros are working better, still havent used an mm tho Annoying And Deadly

My monks like to res without being told now, that's one good thing. )dinner time now so MM test after, or confirm)--Masato 22:51, 22 August 2008 (UTC)

my monks used to cross half the map when flagged to res, but no longer Annoying And Deadly 22:55, 22 August 2008 (UTC)

Olias likes to create minions and BotM em now. Gonna test it more over the next half hour or so and see if anyone else can confirm it's fixed--Masato 23:28, 22 August 2008 (UTC)

I can! YAY! now healers still slow to react but better eh ill death with it Annoying And Deadly 00:18, 23 August 2008 (UTC)

What were you guys thinking?
I end up targeting a mob ahead of me.. running towards them, now i have to take rolecall see if all are there as most of them are 1 whole compass map behind. GG ANet. Lt Death 23:35, 22 August 2008 (UTC)
 * ??? I dont get what you mean or want to tell us -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 00:09, 23 August 2008 (UTC)

I think what 's meaning is that MM's now stop more often to heal minions. I had Olias earlier end up a compass away because of him stopping, using BotM and Heal Area before he started running again... 5 seconds later, same thing. --''Poidrac
 * Yeah, definitely disconcerting to see your MM two aggro circles back and possibly in danger of aggroing another group behind you. -- Luigi [[Image:User Luigi Sig.jpg]] (T/C) 01:17, 23 August 2008 (UTC)
 * Mostly MM's yeah... but monks too, they also stop and over heal the minions when most unnnessicary (Not good at spelling). Ele's tend to stop and cast Aura's Glyph's etc.. its a nightmare, only melée manage to keep up with me at normal speed. Lt Death 02:00, 23 August 2008 (UTC)

Another update just now? Perhaps a second attempt at fixing? (no update notes yet)--Masato 01:26, 23 August 2008 (UTC)

ooooh i hope its a revert to pre 21st hero ai


 * WTF! And know they force me to wait until they've finished catsing their spell?!?! I'm just glad i wasn't attached to Spirit Spammer Heroes. GG ANet, You've know failed PvE (And partyly HB) I hope you're happy, becuase i'm not. Lt Death 02:00, 23 August 2008 (UTC)

you fail, what is the hurry to wait for heros? 2 seconds waitin inst that bad Annoying And Deadly


 * Waiting is not too bad, Olias does use BoM but the Monk-Hench also heals the minnionsMystiLefemEle 07:33, 23 August 2008 (UTC)


 * Waiting 2 seconds? Yes thats 2 seconds after EVERY mob, so instead of my vanquishes being ~45 mins they're now 1 hour 30 due to casting Animate Bone Feind (MB) untill most of the corpses are gone. So due to 5 sec recharge time and she tends to run a bit then cast it again she can get about 3 more animates off before she finally follows by that time im already of the compass, so 2 seconds? The hell it ain't! It's more like 30 as then she's gotta cast all her MB spells on them. But before it would be animate 1 feind (Or 2 if i stay there) and then run and when we aggro cast the MB spells, but no. Now i'm gna have to add BotM to her bar because most of the minions die before they get here. Not To mention she herself dies a LOT when vanquishing, i go for a patrol and about 20 secs later she is swamped due to being about 2 compass circles back (Yes forget aggro, its now large scale). Good game ANet, now you'ce ...cked up PvE. This time i hope your proud. Lt Death 11:43, 23 August 2008 (UTC)

Olias is doing it again after like 1 hour of being semi-back to normal. I'm still calling for a revert back to the day after the ursan nerf, something between then and the next update just screwed up PvE completely. At least it's double fame, gives me something to do.--Masato 14:42, 23 August 2008 (UTC)

omg if ur obssesed about waiting a few mins when vanqing u probly shouldnt be playing Annoying And Deadly


 * A player shouldn't have to wait for his AI team members, Deadly. MMs always lagged behind a bit but this is too much. 000.00.00.00 01:06, 24 August 2008 (UTC)


 * oh noez, my MM is creating minions, please A-net I can't handle this revertrevertrevert81.207.48.216 10:31, 24 August 2008 (UTC)


 * It does need to be adjusted, Olias just sits there doing his own thing and most times wont respond unless i flag him, he even ignores called attacks. BUT, this is much better than it was right after the update when he was useless, so be patient it is a work in progress i guess(not unlike anything else in this game)Leef 13:45, 24 August 2008 (UTC)


 * [throws toys out of cot] No. :P 000.00.00.00 01:02, 25 August 2008 (UTC)

Dunno if this is just in hero battles or not, but for some reason my monk heroes won't cast Word of Healing even if the target is below 50% health unless I tell them too and even then it takes like two seconds for them to do it. (in the green when this happens-no lag at all) Been going on since I noticed it yesterday morning. Might be old, I dunno. Never liked word of healing to begin with.--Masato 22:41, 25 August 2008 (UTC)


 * That was happening to me in PvE the other day, I thought it was just my punishment for playing on a wireless network. 24.129.79.94 00:51, 27 August 2008 (UTC)

Order
Should we place the second update below the first one for easier readability? &mdash;  ク  Eloc  貢  00:56, 24 August 2008 (UTC)
 * The update pages go in order of most recent to oldest -- it makes for easier readability in the sense that you don't have to scroll all the way down to see the most recent update (something quite important on Game updates as it's quite a long page). --[[Image:User Brains12 Spiral.png|18px|]] Brains12 \ talk 00:59, 24 August 2008 (UTC)

Retarded AI
Has anyone else realized the crappiness of enemy AI ever since this update? In old ascalon, grawl start fleeing at 20%hp, and since they run faster than you, you cant catch up. Then if you try, you aggro like 20 grawl at a time. Does anyone know if fleeing AI is meant to happen? (note: there was no AoE, and it didnt stop running until it healed back to 100% through natural regeneration, and even then it didnt return to its normal place.Crimmastermind 21:14, 31 August 2008 (UTC)
 * Grawl always ran from me before this update do I don't know about that.--75.94.77.148 02:29, 1 September 2008 (UTC)
 * They didnt use to before the update, they just stayed and fought and died pretty quickly, but now the AI is completely stuffed up. In witman's folly (outside Droknar's Forge) its nearly impossible with henchies in HM now because even when you call targets they just run around randomly and fail to attack any one foe consistently. The monk boss is pretty much indestructible because he just runs up a hill and all the henchies just run back to me even though I'm still attacking him, then they start attacking random targets without using any skills until he's healed everyone back to full and came back down the hill. Its quite annoyin, when are they gonna fix the AI?Crimmastermind 07:52, 4 September 2008 (UTC)
 * I noticed something similar, foes seem to enojy fleeing a lot more. In HM it sucks because of the speed buff; you essentially need Cripple and a speed buff on your melee(s) to make sure they die before running into and aggroing a different group. ~ Da Si 23:22, 4 September 2008 (UTC)