Feedback talk:User/Pwrkaril/Withdraw Hexes

From the first suggestion to the newly suggested one, I made the DF requirement significantly less because I want a primary monk to have DF in this skill, but having eight was too much. I also reduced the disabling because I felt that it was also too high. The disabling is in play so that it can help reinforce healing monks or smiting monks rather than protection style monks.  Pwrkaril  00:04, 26 August 2010 (UTC)
 * I changed the healing amount from to  healing amount per hex removed. I did this because I felt that this skill should focus more on the actual hexes being removed rather than granting a lot of healing. This is so that it is more on par with skills like, say, Remove Hex, etc. I want this skill to focus primarily on hex removal. That's it. I also changed the recharge time to 8 (it was 7). Finally, I lowered the casting time from 3⁄4 to 1⁄2 to offset the nerfs I made for this skill. [[image:User_Pwrkaril_sig.jpg|19px]]  Pwrkaril   01:34, 26 August 2010 (UTC)
 * Reverted the activation time back to its orignal 3⁄4 time. Also, any feedback on this skill is greatly appreciated. This skill is still unbalanced and I would always like to correct it. [[image:User_Pwrkaril_sig.jpg|19px]]  Pwrkaril  04:07, 26 August 2010 (UTC)