ArenaNet:Guild Wars 2 suggestions/Where Armor Comes From

Where Armor Comes From (Discussion)
Armor shouldn't be something that can be obtained all at once and then you say "Okay now what?" It should be something obtainable over a long period of time and it shouldn't be obtainable through just money. Nobody should be able to go out and buy 100k gold off ebay then spend it on ectos and then buy obsidian armor. Armor needs to be something that represents skill and dedication, not just wealth. Armor needs to be obtained through doing long chain quests or killing major lore enemies such as a great General of Abaddon or a rampaging super titan. Of course, there could be other ways but that would be to give a general idea.

Each piece of a certain set would be located in a different area. That way in order to have a full set, one would have to travel across the continent to make it. I also believe that "armor creation" shouldn't be the one and only way of creating equipment. We could also have equipment drops off npcs in instanced worlds. However, items shouldn't drop off only bosses, but other mobs. That would solve two problems: a. people would not feel quite as inclined to kill a certain boss to get something. b. it would make killing random mobs much more interesting instead of constantly getting a handful of gold off each one. I would make the boss drop a large sum of gold instead of loot as a reward for completing the zone, and have the mobs randomely drop armor pieces. Although a full zone clear would only get you one or two pieces if you were lucky.

A common question could be "But if armor don't come from money, what do I do with the money??" Well theres lots of things money is good for. You could spend it on weaker weapons and armor for one thing. In order to try and go get that armor you really wanted, a mediocre set of gear might be needed. You could also spend money on materials to craft the armor that IS craftable, or spend it on consumables. You could spend it on dyes, new haircuts, upgrades for your weapons and armor, or even buy rare and exotic pets. Anyway, I don't believe that GW2 will be running out of ways to spend your cash anytime soon.

There should also be more pieces of gear I can wear at a time. Like belts, bracers, necklaces, even earrings. Although I don't think an earring should affect the player too much, it could give a small "charm boost" or something along those lines. There are tons of item categories out there, and GW2 could capitalize on all of it.


 * Why this is a good idea
 * Eliminates much dependancy on gold farmers.
 * Makes killing in instances much more interesting. People would be much more inclined to fight mobs than to run by them.

Kaiabob 02:18, 23 October 2008 (UTC)
 * Why it may not work out
 * Adding too many items could take up way to much memory.
 * People would start paying to have other farmers aoe down zones for armor.
 * People that spend more time playing would have a huge benefit over casual players, which is something Anet was trying to avoid as much as possible.