Feedback:User/Dark Morphon/Barbs


 * "Enchantment Spell. For seconds, target other ally inflicts Bleeding ( seconds) with its physical attacks." Moved to Blood Magic.

Reasoning:
 * Moving Barbs, a Hex Spell that was generally only used by Mesmers because of the unfavorable casting time in physical heavy teams, towards a supportive Enchantment, thus taking out a Hex (weakening Hexways).
 * Giving Blood Magic, the most gimmicky attribute of the Necromancer, a skill worth using, particularly in their new potential role (inflicting Bleeding).
 * Could be used, for example, for applying additional pressure through using it on a fellow Ranger, thus increasing that Ranger's degeneration abilities.

Enjoy discussing.