Talk:Carrier Defense

Umm this is Carrier Defense, just look at it when it uses it. Someone please move it --66.67.187.203 00:57, 15 August 2007 (UTC)

"This skill may only be used if there is an ally near the NPC." I removed this note since it's not true in Fort Aspenwood. I don't know if the note is true in Jade Quarry. Tedium 23:17, 23 August 2007 (UTC)
 * Dont be bothered anymore with the jade quarry. Yseron - 81.251.16.244 05:25, 2 August 2008 (UTC)

kd
this skill seems to cause very short (<1s) kd after teleport. Did anyone observed?--85.207.210.115 21:53, 27 April 2008 (UTC)

Usage
I haven't seen them use it all day. Did they get rid of it? &mdash;  ク  Eloc  貢  06:48, 8 June 2008 (UTC)
 * Nah, they just don't use it as much as they used too. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 22:45, 22 April 2009 (UTC)
 * They seem to almost always use it if someone tries to run amber past them in FA. I think that should be added as well. Also, it does seem to cause KD. <>Sparky, the Tainted 20:30, 23 June 2009 (UTC)
 * They also seem to use it almost consistantly when body-blocked, so I'm going to add that to the article. 68.191.146.65 06:54, 3 December 2009 (UTC)
 * I don't think turtles can get body-blocked, can they? They'll always stop if there's a target in their range, in my experience. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 07:00, 3 December 2009 (UTC)
 * Oh wait, you mean in Jade Quarry, don't you? Never mind. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 07:01, 3 December 2009 (UTC)

Can we get a longer recharge on this horrid skill.. And it doesn't just use it when body-blocked, it uses it at WILL...--CeeJay

Spirits
What happends if a spirit is in its way?Teleporting(shadowstep) Spirits???--Ultima Flames (forgot to log in)
 * Nvm i found out. (BEWARE OF FLYING SPIRITS)

Interrupt
I interrupted this once with Exhausting Assault XD 72.199.119.247 00:36, 25 April 2010 (UTC)
 * I got interrupted by this skill when i tried to use Grenth's Grasp... -- Toroquin User Toroquin Toro icon.png 14:03, 31 May 2010 (UTC)

Nerfed
I think this skill shoud be nerfed becouse its not fair for melee players who are trying to kill the siege turtles what do you think?
 * In FA siege turtles only use it when they are moving so it shouldn't be much of a problem, you could also avoid being hurt by attacking them from behind, which is how you deal with carriers in JQ. Also, please sign your comments with four tildes ( ~ ). Z  encow [[Image:User_Ox_rider_Sig.png]] 10:37, 24 November 2010 (UTC)
 * I think you're QQing your melee sin/war/derv/whatever you bring cant wtfrape the turtle. Bring degen like poison, burning and mesmer degen skills like illusion of pain 213.125.34.2 10:46, 24 November 2010 (UTC)
 * The only problem with melee characters is they require catering for by monks to keep them hex/condition free otherwise they can faceroll those squishies easily; but the randomness of these missions along with RA deters skillful players hence no proper healers or melee characters worth babysitting e.g. wammo. Z  encow [[Image:User_Ox_rider_Sig.png]] 09:17, 25 November 2010 (UTC)

Best Counter
I find putting VoR on the carriers in JQ then yelling at people to run into them quite effective along with having RoD on a few of them. Z encow  10:43, 24 November 2010 (UTC)
 * Best counter is not attacking in melee. 213.125.34.2 10:46, 24 November 2010 (UTC)
 * Who said anything about attacking in melee in this section? This is merely abusing the OP monster skill. Z  encow [[Image:User_Ox_rider_Sig.png]] 09:00, 25 November 2010 (UTC)