ArenaNet:Skill feedback/Mesmer/Hex Breaker

Blavyn 01:00, 11 April 2008 (UTC) Issue -- 01:00, 11 April 2008 (UTC)
User talk:Isaiah Cartwright/Mesmer/Hex Breaker
 * Issue
 * No real issue, I just thought changing the way the skill functions would make the skill more interesting. As it currently stands, you cast it, wait for a hex, and then when one comes in it fails and the caster takes 10...39 damage.  The recharge on it makes it somewhat undesirable, likewise, it's a one shot deal..until you recast.


 * Suggestion
 * Functionally change the skill to read: Lose all enchantments.  For 5...65 seconds, each time you are the target of a hex, the hex fails and you gain 1...5 energy.  This spell will end prematurely if you become enchanted.  Or ... Lose all enchantments.  For 5...65 seconds, the next time you are the target of a hex, the hex fails and the hex is disabled for the caster for an additional 1...7 seconds.  If you use another skill or become the target of an enchantment, this skill will end. For the first, increase the energy cost to 15.  Give it a 1 second cast timer, and change it to an enchantment instead of a skill.  For the other, keep it as a skill, increase energy cost to 10.