Talk:Salvage

Salvage
Does rarity have anything to do with the salvage quality of an item? I beleive the merchant value does, but I don't know about gold vs blue items. SystemisFlawed


 * I've never got a rare material from a white or blue item, but i've got plenty of them from yellow itens. So my bet is on "yes".--Drake of Storms 18:24, 23 February 2008 (UTC)
 * Yes you can get rare salvage items from white or blue items. During the recent weekends with the drops my runs take me to outside the sanaterium with Grawls and Hulking Stone Eles. All that is dropped is white and maybe blue items (sometimes purp). I have gotten steel, leather squares amoung other rare items from them. So yes you can salvage rare crafting items from white or blue items. Chris 98.209.30.104 11:28, 25 March 2008 (UTC)

Salvaging mods from non-salvageable items
There are items that are not salvageable, but mods added to them are. I haven't found a note mentioning if there is a chance of destroying a non-salvageable item if you try to salvage a mod off of it. I might have not looked hard enough, but it's an issue that was on my mind and I was curious what's the answer to it. Krothal 10:05, 24 March 2008 (UTC)
 * You can destroy the item unless you use a perfect salvage kit. This is mentioned in the notes for all tormented items. --Lensor ( talk ) 09:14, 25 March 2008 (UTC)
 * Shouldn't this note be included here as well? Krothal 13:00, 16 May 2008 (UTC)

ERROR - salvaging rare materials
I believe the sentence "The materials, runes, and upgrade components that can be obtained from salvaging cannot in turn be salvaged." is wrong, as you can expert-salvage (haven't tried common s.) some rare materials into common materials. Confirmed with spiritwood -> glitter (accident), coal -> wood (accident), leather -> cloth (purpose, trying to confirm). I think this sentence needs to be altered to reflect this, but I am too blond to write it in a way that would make sense. Can someone try to find out what those rare materials that cannot be made by artisans will turn into? Ecto-salvage anyone? 79.67.3.47 19:23, 16 January 2009 (UTC)
 * There is another error concerning rare materials, this time when trying to get them. Certain items will always salvage into the rare material when salvaged with an expert/superior kit.  Example: for me, anyway, spider webs (whether from Pre-Searing or elsewhere) always produce silk, unless I use a standard kit (when I get dust).  Example: the Bladed Recurve Bow seems to always expert-salvage to steel ingots, never iron.  I don't know whether the web->silk thing would work with a Charr Salvage Kit, to allow you to get silk in Pre-Searing... (Not that it would be good for much of anything there, but ... And, yes, I think 1plat - normal price these days for one charge of CSK - is a bit steep for such an experiment.) Cynique 16:05, 18 January 2011 (UTC)

50% base chance
I am friggin sure I have seen a 44% somewhere when I salvaged a mod. I am so sure. I'll get a screenie of this, as you won't believe me yet, but you will :P kinda implyed why i did it.-- Nei l2250  ,    Render Lord  12:47, 2 May 2010 (UTC)
 * Lucky Title.. -- Nei l2250   ,    Render Lord User Neil2250 sig icon6.png 21:37, 28 April 2010 (UTC)
 * I've seen the 44% myself, but recently I seem to be getting a much lower success rate compared to some months ago - did Anet change something? 60.48.229.12 12:04, 2 May 2010 (UTC)
 * Lucky Title.. -- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 12:08, 2 May 2010 (UTC)
 * Ooookay, so what about the Lucky Title Neil? A quick skim of that page doesn't show anything about salvaging things...  And the only title listed on Salvage is the Wisdom Title.  If the Lucky Title affects salvage somehow it should be noted on both pages.  --Rainith 12:18, 2 May 2010 (UTC)
 * Nothing.Dont worry. btw, Ever heard of Shamwow? -- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 12:29, 2 May 2010 (UTC)
 * First off, don't edit other people's comments, use strikeout if you want to change something you said. Second, the person said that they had seen less than 50% success rate and Wisdom shows that you should only have more than 50% from the title as you advance in it...  --Rainith 12:36, 2 May 2010 (UTC)
 * You know, the "btw, Ever heard of Shamwow?"
 * You guys are tards. THE UN-LUCKY part of the LUCKY title. Its not that hard. IT DECREASES CHANCES OF SUCCESS RATE. THINK. 71.61.80.135 16:22, 25 May 2010 (UTC)
 * Wisdom and Treasure Hunter increase your chance to retain after salvaging, but the number you actually see is the chance that the item will break. In other words, seeing a number below 50% in the salvage window is normal. Maybe this is the cause of confusion? --Irgendwer 18:35, 25 May 2010 (UTC)

Identification
I've seen it suggested that identified items salvage for more than similar, unidentified ones. Is there any evidence in support of this? --Irgendwer 01:16, 13 May 2010 (UTC)
 * ID'd items never seem to salvage more for me. --Aldarik 01:45, 13 May 2010 (UTC)
 * Given that, as it is mentioned in the top section, the merchant value of items effects the quantity of materials you recieve by salvaging something, and identifying something will usually increase the item's value by a reasonable amount, it could therefore be concluded that identifying the item would thus improve the amount of materials you recieve from it. Hypothesis, not fact.[[Image:User_Radthor_Dax_Sig.png|19px]] Radthor Dax  21:01, 18 May 2010 (UTC)

I've only done a little testing on this so far, but this also caught my eye. So far it seems ID'd stuff is usually more materials. Now I need more things to smash. Previously Unsigned 05:24, 20 December 2010 (UTC)

Rarity of item on amount of materials yielded
I've been attaching Measure for Measure to many Great Conches lately to maximize my Piles of Glittering Dust and I've noticed something. These conches were all varying requirement, 16 AL shields. There was no correlation between the requirement and how much dust I salvaged. Blue and purple items yielded around half the amount that golds did. I'm wondering if anyone else has noticed this; if so, one should think before trying to salvage from blue and purple items if they have a goal like mine in mind. I will of course be willing to refute the hypothesis if I find contrary evidence. -- Axis 04:18, 26 May 2011 (UTC)
 * Gold items have a higher merchant value. The quantity of material you recover from a salvaged item depends on its merchant value, so yes, gold items will yield more materials, but not directly because they are gold items.  92.147.17.187 05:42, 26 May 2011 (UTC)


 * Axis' experience matches mine; 92.147's experience does not.


 * I've been buying up gold unIDs for a while now and attaching Measures to Ruby Mauls (among other things). I get the same amount of granite (within 2-3 slabs) regardless of the merchant value. That's consistent with the improved sale value inscription increasing value of gold items about the same regardless of the original merch value. — Tennessee Ernie Ford ( TEF ) 05:52, 26 May 2011 (UTC)


 * It's entirely possible that both theories are correct. For instance, rarity could come into effect only when applying the inscription. I was curious to see if requirement was a factor, but I found it wasn't, both in rare and common tests. Naturally, I have nowhere near the volume of data to be desired, but I have noticed in the few that I salvaged without the inscription/mod that they were relatively close together. I was only willing to do this with a couple of shields, as my goal is to get the most dust, but I found that two common conches yielded 23 and 15 piles, unmodded. Two rare conches yielded 24 and 19 dust, unmodded. The interesting part here is that the first rare was ~270 gold, and the second was ~240 gold. This small amount of data lends credence to the IP's idea. It also, in a way, partially refutes my theory, at least insofar as salvaging without the highly salvageable mod. Because I have determined that requirement seems to have little to do with the results, I can focus on such things as merchant value, and further test my own theory at the same time. Anyway, it may be some time before I'm able to get more data, as the inscription is somewhat rare for me lately and I refuse to buy it. -- Axis 06:27, 31 May 2011 (UTC)


 * Ruby Maul Salvages This seems relevant at least to highly salvageable items. If anyone collects data on gold or purple max items without the HS mod, in a similar format with all that info, that would go a long way to finding the answer. Hopefully farmed from the same area, same foes would even be more constant variables. -- Axis 23:10, 12 June 2011 (UTC)

Since when
can you NOT salvage stuff off hero pvp armor? I had a bunch of things on them but I can't salvage anything off :( Yeah great, it's not mentioned ANYWHERE. Wasted like 30 runes. Previously Unsigned 22:08, 28 May 2011 (UTC)

— Salvage
 * "PvP equipment cannot be salvaged in any way."
 * I confess I missed that, too. I thought it would be great to use PvP heroes to store runes and insigs (since PvP heroes otherwise have no use). I'll update the note so that it's more obvious that PvP equipment also means heroes. — Tennessee Ernie Ford ( TEF ) 09:15, 29 May 2011 (UTC)

Basic vs Expert for rare mats
What's the % chance of getting rares from an Expert kit? Does it pay off to use the Expert every time, or is it more sensible to hoard the common mats and upgrade them at an Artisan? Does it matter what the level/quality of the item is with regard to chance of producing rare mats? 76.253.0.17 20:41, 9 July 2011 (UTC)