Saccer

Contemporary
The name is an abbreviation of Sacrifice.

A saccer (also known as sapper) is player who deals PBAoEDD by repeatedly killing themselves in order to destroy foes and create corpses, although other variations are possible. As a pre-GWEN Metagame, it was a blanket term involving builds used for Death leveling, fast creation of minion armies, and for suicide bombing.

They are most commonly Necromancers during the earliest months of Guild Wars Prophecies, but no longer sees wide-spead use in contemperary metagames. (The gradual introduction of patches, updates, and skills such as Aura of the Lich has made this tactic largely obsolete.) However, the concept of a saccer continues to periodically resurfaces in one form or another, such as the Contagion Bomber which utilizes health sacrificing skills, Death Nova, Dark Aura, Signet of Agony, and Contagion to literally sac yourself to death, resulting in additional damage by Death Nova.

Necromancers are easiest to suicide because of their many skills that sacrifice health. However, virtually any profession can serve in the role providing they meet the following requirements:
 * Known Variations
 * Low health (e.g. using 3+ Superior runes)
 * One or more ways to quickly decrease health:
 * Self-degeneration, e.g. vampiric weapons
 * Self-sacrifice, e.g. Illusion of Weakness or Infuse Health

Historical
The Minion Factory at PvX. The saccers, minion master, and rezmer work together to generate a large number of minions while the party waits to enter a battle.
 * Two Saccers, who commit suicide to provide corpses.
 * One or two minion masters, who raise minions from these corpses
 * One or two fast-casting mesmer/monks ("rezmer") to resurrect the saccers
 * The Rezmer was one of few common builds not affected by the Mesmer un-nerf update on 21 May 2010.
 * The build was frequently used as part of EoE bomb and Minion factory teams.
 * The Minion factory was an 8-player team build that used corpses of two suicidal necromancers (Saccers) to allow two other Minion Masters to generate a huge minion army quickly. The Rezmers speeded up the process by restoring the Saccers to life.
 * The EoE Bomb was another 8-player team build that used Necromancers as suicide bombers, who would rush into the center of battle to cause massive AoE damage and conditions. Again, the rezmer was responsible for allowing the necros to return for repeat performances.


 * EoE bomb, Minion factory and Rezmer

Minion factories are team builds that call for one or more characters to sac themselves repeatedly at the beginning of a match. With each death, a necromancer uses the resulting corpse to animate minions and then the dead character is resurrected. This allows a team to start a match in control of a large number of minions.

An EoE bomb is a team build based around the skills Edge of Extinction, Light of Dwayna and Blood is Power

The aim of the build is to completely destroy an opposing team by damaging them through Edge of Extinction.

The main components of the team are a Mesmer with Light of Dwayna and Mark of Protection, a ranger with maxed Beast Mastery to cast Edge of Extinction, and the remaining places are filled by Saccers, the players who kill themselves to trigger Edge of Extinction.

First the ranger should cast Edge of Extinction in a place near where the team plans to bomb, it should be a place where it is unlikely to be killed. Then the entire team gathers around the rezmer. Timing is crucial at this stage. The rezmer casts Mark of Protection to ensure that it survives the Edge of Extinction damage, while the saccers (and sometimes the ranger as well) kill themselves using health sacrifice. Their death will cause mass damage in the area to any humans. After they are dead, the rezmer immediately uses Light of Dwayna combined with Fast Casting to quickly revive the rest of the team. The team then immediately kills themselves again as quickly as possible.

If the entire opposing team is not dead at this stage, the EoE bomb team is highly likely to lose.

While it was still a viable build, it was highly vulnerable. Timing had to be precise, and the slightest disruption would render the build useless.

In areas such as Hero's Ascent, EoE bombs became common enough that saccers would "disguise" themselves as other classes. If the opposing team realised that they were facing EoE bombers, they would generally spread out as far as possible as quickly as possible. In addition to this, fast healers would be able to heal between the first and second EoE "spikes", which would often enable them to survive.

If done correctly, the EoE bomb would damage all humans within the area for 728 damage in under 5 seconds.

The Rezmer is a Mesmer build that takes advantage of Fast Casting in order to resurrect quickly. The name is a portmanteau of Resurrection and Mesmer.

The are two main uses for Rezmers:
 * Team builds that make use of death of party members (e.g. to create minions);
 * Death leveling of pets.

Two saccers are needed, who may also have several  Blood is Power has a 33% health sacrifice, which is increased to 50% with Awaken the Blood. Two casts of Blood is Power (usually on the rezmers) are therefore sufficient to commit suicide. Once their corpses have been exploited for minions, the rezmers resurrect them. They have 1 maximum health after DP stacks up so the Vampiric weapon kills them off. This process can be also done with necromancer/mesmers with an attribute rank of 5 in Illusion Magic. Illusion of Weakness sacrifices 113 health at this rank, which is generally more than the maximum health of a character with five superior runes. Once resurrected, the saccers can use Signet of Agony because it requires no energy and the combined sacrifice and bleeding will kill the saccer. Once their job is over and the round starts they can switch to a normal weapon set and spam Necromancer skills that would normally require health loss. This is because they have one health, and at one health you do not lose any health when you sacifice. If they die it doesn't matter.

If the team has two minion masters, then animating the horrors and fiends are divided. Fiends are perhaps more effective because they don't have to chase kiters. The minion masters use Verata's Sacrifice every so often to keep the minions' health degeneration minimal, and Blood of the Master helps the healer heal the minions. When the battle starts, the minion masters must stay alive. Dark Bond diverts the damage minion masters would take to the minions. They should use Taste of Death for a quick heal in emergencies, and Grenth's Balance for even more dire situations (though it tends to be overkill). If the minion masters die, they must be resurrected quickly so they can reclaim the masterless minions (who will have turned on the party) with Verata's Aura.

These characters are usually primary or secondary necromancers. The usual equipment and skillset includes:
 * Saccer
 * Awaken the Blood
 * Blood is Power
 * Signet of Agony
 * Illusion of Weakness if the other profession is mesmer
 * Vampiric weapon and usaully the -50 cesta given as the reward in Cities of Ascalon
 * Superior runes in their armor to help decrease their maximum starting health.

These are always primary Necromancers. The skillset usually is:
 * Minion Master
 * Animate Bone Horror / Animate Bone Fiend
 * Blood of the Master
 * Verata's Sacrifice if their is only one minion master
 * Verata's Aura to quickly reclaim minions if killed
 * Taste of Death
 * Animate Flesh Golem
 * Dark Bond
 * Echo or Glyph of Renewal
 * Heal Area

These characters are fast-casting mesmer/monks that always have a resurrection spell ready to cast. A rank of 16 in Fast Casting is ideal, as it halves the time spent on the resurrections:
 * Rezmer
 * Vengeance for the Saccers.
 * Light of Dwayna/Resurrect/Rebirth
 * Heal Area
 * Arcane Echo/Echo for use on the high recharge resurrects because they have the best cast time.

These members are monks. In combat, they needs to keep the minion masters alive by any means necessary. The usual skillset is:
 * Healer
 * Heal Area to keep the minions alive while out of combat.
 * Healing Seed is used to counter melee pressure.
 * Infuse Health to counter spikes.
 * Orison of Healing
 * Divine Intervention to counter spikes.
 * Healing Touch
 * Martyr or Restore Condition to counter condition spreading attacks.

These members are ranger/necromancer. When the combat starts, the spirit spammer summons his spirits one after the other in a place that is hard to reach. Their skillset includes:
 * Spirit Spammer
 * Fertile Season is used to increase minion health and counter the effect of spikes.
 * Winnowing increases minion damage.
 * Predatory Season helps with healing the minions during combat.
 * Healing Spring helps with healing the minions out of combat.
 * Oath Shot is used to recharge spirits if they are killed prematurely.