Feedback:User/Raine Valen/Skill suggestions/Elementalist/Earth Magic

Current:

 * Spell. Deals earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.

Proposed:

 * Spell. Deals  earth damage each second (5 seconds).  Hits foes near target's initial location.  Removes stances from affected foes.  Removal effect: causes knock down.

Current:

 * Spell. Deals damage to adjacent foes. Those foes are cured of any conditions.

Proposed:

 * Half-Range Hex Spell. (2 seconds). Target foe is struck for  damage and loses all hexes.  This foe loses one enchantment (maximum ) for each hex lost in this way.  After 2 seconds,  nearby foe[s] are hexed with Crystal Wave.  The same foe cannot be struck more than once.

Current:

 * Spell. Deals earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).

Proposed:

 * Spell. Affects foes near target foe's initial location.  Deals  earth damage and causes blindness ( seconds) after 2 seconds.

Current:

 * Spell. Projectile: deals earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.

Proposed:

 * Spell. Deals  earth damage.  You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.

Current:

 * Hex Spell. ( seconds.) Target foe moves 90% slower. This foe has immunity to all damage except lightning.

Proposed:

 * Hex Spell. ( seconds.) Affects foes in the area.  These foes move 90% slower.  These foes have a % chance to block attacks.  You are Exhausted.

Current:

 * Enchantment Spell. ( seconds.) You have 75% chance to block melee attacks.

Proposed:

 * Spell. Affects allies adjacent to target's initial location (3 seconds).  These allies have a % chance to block melee attacks.

Current:

 * Spell. Deals damage if target foe is not enchanted; deals  damage if target foe is enchanted.

Proposed:

 * Spell. Deals  damage to target foe. Deals  damage to adjacent foes.  Attacking foes are knocked down.

Current:

 * Elite Spell. Deals earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for  more earth damage each second.

Proposed:

 * Elite Spell. Initial effect: target foe and nearby foes are blinded ( second[s]).  Deals  earth damage each second (10 seconds).  Hits foes near target foe's initial location.

Current:

 * Elite Hex Spell. Also hexes foes near target ( seconds). Converts attacks to earth damage and removes ability to land critical hits.

Proposed:

 * Elite Hex Spell. ( seconds). Target foe moves 90% slower and attacks 50% slower.  Easily interrupted.  That foe takes 50% less damage.

Current:

 * Spell. Projectile: deals earth damage. Causes knock-down if target foe is Weakened.

Proposed:

 * Spell. Projectile: deals  earth damage.  Causes knock-down if target foe is Weakened.
 * Spell. Projectile: deals  earth damage.  Causes knock-down if target foe is Weakened.
 * Spell. Projectile: deals  earth damage.  Causes knock-down if target foe is Weakened.

Current:

 * Spell. Deals damage to adjacent foes.

Proposed:

 * Hex Spell. ( seconds.)  Spells against target foe fail.