ArenaNet:Guild Wars 2 suggestions/Dye Crafting

(Discussion)
Currently, dye is purchased from NPCs, or dropped by creatures. This dye exists in a ready to use form. I'm suggesting that some of the items dropped by creatures be components (material, really) that when taken to a "Dye Crafter" NPC can be converted into dye. This dye can be used in the standard fashion on armor, weapons and items. Creatures will still drop ready to use dye, but the drop rate would be halved (monsters don't walk around with bottles of dye).

This idea can be used to support any dye system implemented; although something more like the original GW1 dye system would work best (mixable colors). While everyone would like an expanded palette of colors and/or additional dye-able "parts" on armor and weapons, this suggestion is more about supporting whatever is put into the game.

Basic colors might be crafted by easily obtained, fairly common materials. However rarer colors would be created by materials that are more difficult to obtain. The historic dyes saffron, and royal purple  are good examples.


 * Why this is a good idea
 * Expanded game economy, including: materials, character crafted dyes (aftermarket)
 * Increased and logical reason for farming
 * Additional use for existing drops, new item drops as necessary
 * Can account for more unique colors & textures - metallics, pearlized, glossy, matte, etc
 * Added realism - historically dye material was a valuable and much sought after commodity
 * Gold sink


 * Why it may not work out
 * Scams: hard to sell such a pre-mixed dye to another character without seeing it
 * Grind: adds grinding to obtain the necessary materials
 * "Bad Dye Job": the differing base colors of existing armors makes the dye color and the resulting color different (the existing problem with dying armor)
 * Hording: players could hold onto material, wait for price increases and then crash the pricing with sudden huge material sales