Feedback:User/RedTeaCat/Nerf Spikes Which Apply From Earshot

mATs, lame ftg.

Everlasting Speed Boost

 * Nerf 33% speed boost + 10 health gaining, that apply entire 2/3 time for entire team.
 * Suggestions::
 * 1. 8 6  Reduce to 25% boost.
 * 2. Revert to the old function.
 * 2. Revert to the old function.


 * Suggestion: Remove Health gain, reduce to 25% boost.
 * Change to 8 6 . Ends for an ally if that ally hits with an attack or use a skill
 * Add: Only affects allies below 75% Health.
 * Add: Only affects allies below 75% Health.

Deep Wound in Range

 * Suggestion: 6  Inflicts Deep Wound condition ( seconds) if target foe is Bleeding.
 * Suggestion: 6  Inflicts Deep Wound condition ( seconds) if target foe is Bleeding.

Issue: Too expolitable, especially A/P inflicts DW every 8 seconds

Spells with Insane Damage

 * Suggestion: Revert to
 * Suggestion: Revert to


 * Suggestion: Reduce the damage while energy=0 to.
 * Suggestion: Reduce the damage while energy=0 to.


 * Suggestion: Add condition: non-Domination Magic Mesmer hex.
 * Suggestion: Add condition: non-Domination Magic Mesmer hex.

''Issue: highest damage/energy ratio in game + Energy denial, works every 15 seconds + fast casting.


 * Suggestion: Revert to 2
 * Suggestion: Revert to 2


 * Suggestion: Remove armor ignoring.
 * Suggestion: Remove armor ignoring.