Feedback:User/I approve this pwn/Utility skills


 * Be able to use all utility skills on the skills bar. Be able to slot books instead of weapons in the weapons slots to use all utility skills instead of just having weapon skills on the left side of the bar.  There can two-hand, one-hand or off-hand books to use like weapons.  And also books or other items could be equipable to do other things e.g. become a miner, a smith, a bar-tender, turn into someone elses pet, turn into a sword hehe, towns-person role, guard, hand-to-hand combatant (or use special gloves or something for that), use items in the skill bar from handbag with its own inventory slots.  Anything is possible.


 * Have a item slot to modify the utility skills bar function and behavior.


 * Have a item slot to modify the weapons skill bar function and behavior.


 * Need a few humorous, excessively violent, gratuitous, head-slamming, over-the-top, fun skill animations, or whatever ones that will appeal to different audiences.


 * Have more areas and foes that require only use of certain types of playing like defensive play, tactical play, offensive play; supportive play like protecting, healing, buffing, debuffing; control play like stunning, knocking down, interrupting, snaring, cross profession comboing to help players practice and try out those type of gameplay.


 * For players who like exploring, searching and collecting things put something like crystals that are spread throughout the world that can be collected but these crystals don't take up inventory slots but instead add up on a crystal count indicator instead. Give it a classic crystal type collection play.  Players who like searching and exploring will enjoy this.  Perhaps have it as a minor game feature that gives any sort of reward.  These crystal or whatever can be hidden everywhere.


 * Add more classical gaming elements that add things for players to do.


 * Have things like tar pits and quicksand (that can kill a player) which players will want to avoid.


 * Add some more action/adventure/rpg elements to gw2.


 * Have foes and boss characters that lose body parts before they die.


 * Add sunshine and light halos to graphics engine. This adds an extra touch of realism to the game.


 * Have your character talk back to the npcs when they interact with them.


 * Add more character to the characters in gw2, like when the asura shakes his head when he jumps out of the golem suit type of thing. Things like this add more character liveliness, feel and depth to the game.


 * Have foes that require being killed a certain way in order to be defeated. For instance, a creature that has three heads that need to be beheaded in some particular order of which will grow back if not done so.


 * Have your characters looting animation be you pulling out a bag and shoveling loot into it.


 * Have gladiator arenas in the persistent world where people can watch other players battle. Watchers could have something like rocks or rotten tomatoes to throw at battling players.  The arenas could function something like a Roman gladiator arena and have things like possibly death traps and lions in them.  Perhaps like the movie Gladiator.


 * This is for the wiki people: Add a forum plus an option to vote for suggestions (perhaps a +1 or something) to let developers see what suggestions are wanted and are popular with players.