Talk:Ice Caves of Sorrow

New Bug?
I just did this mission with a new character I made last week, and while I have done this missions more times than I could even begin to remember after playing for two years and having so very many characters across my accounts, I've never had this happen before today. I wasn't infused, but since I had the Henchmen and a Hero with me I went ahead and took out the Mursaat and blew open the door leading up to the cage where Rornak Stonesledge is held... but when I got there, the cage was empty. Rornak Stonesledge was nowhere to be seen, but I blew the door open anyway. Nothing. So I figured maybe they changed it so that you have to go to the end and talk to Hamdor Grandaxe before Rornak Stonesledge will spawn, seemed unlikely but I gave it a try, and when I got to Hamdor Grandaxe he said to bring him news of Rornak Stonesledge so I headed back to find that the cage where Rornak Stonesledge is supposed to be, was still empty. Basically I wasted my time trying to do the bonus with an uninfused character since Rornak Stonesledge never spawned. I haven't had time to go back in and try again to see if this is an 'all-the-time' bug or just some random fluke. Anyone else have this issue happe to them or can go and test it out? ~ J.Kougar   00:43, 18 August 2007 (UTC)
 * I had the same thing happen, however I arrived soon enough to find "Corpse of Rornak Stonesledge" in the cage. Seems if you don't get there fast enough something kills him. Liano 04:02, 24 September 2007 (UTC)

Bloodstone?
Been a while since I did this mission, but I remember that nearby where Saidra and Evennia were held captive, I saw this huge circle, resembling the other bloodstone. I don't think if it had the effect of the bloodstone on it. The location is that isolated brown area right, with a bridge north, connecting it to everything else. I'll go check to see if it is a bloodstone. Ace 14:28, 19 August 2007 (UTC)
 * It doesn't have the Curse of the Bloodstone, but then, neither does the Maguuma one during All for One and One for Justice. We know there's a Bloodstone in the Southern Shiverpeaks, we just don't know where. --Santax (talk · contribs) 14:34, 19 August 2007 (UTC)
 * they might be talking about the one in GWEN, which is in a cave at the foot of the southern shiverpeaks.
 * When the mission was first made, they may have just planned it as a bloodstone that would not be in an explorable area, though the gadd cave idea does make sense.Tambora 01:51, 28 April 2008 (UTC)

Reformating
I think the part on the bonus needs to be rewriten as the majority of peopel who have read it believe it is imposible to do bonus without infused armor with the current layout people are reading to the skill recomendations about infused armor then skiping over the bonus section becasue it includes fighting mursaat justt a thought.. dont have time to reword myself tho -I Hiro Nakamura

Another Bug?
I'm going after the protector title for my warrior, so i decided to do a bonus here in Ice caves of sorrow. However when i killed the mursaat guarding the door to Rornak and tried to blast it ope with the keg, nothing happens, the door stays shut. I thought i'd try to get another keg, but didn't help, the door still won't open. Anyone else had this kind situation before? --The preceding unsigned comment was added by User:Groennor.
 * Do not remove talk page content. Author removed it just now, so I restored and added the strikethrough instead. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 13:23, 1 November 2007 (UTC)
 * I've got the same problem, did you figure something out Groennor? Kypp Duron 03:37, 18 January 2008 (UTC)
 * Apparently i was trying to open the wrong door. Kypp Duron 04:26, 18 January 2008 (UTC)

Mursaat Caught on Chest
Are ideal targets for AoE nukes. They will be hillariously easy to eliminate with a MS and a couple other spells. Anon

Bonus
The way I do bonus without infused armor and works every time is this, once talked to Rornak and got the keg, blow the door to the exit first! Then go up and just outside to trigger mursaat going down.Go back in till they pass, when past easy to speak to Hamdor,this way you get bonus even if accidently get killed later on.Done this with hench only when my char was level 3:-)--Dan Mocha 16:22, 2 February 2008 (UTC)

Mursaats at the end of mission
While getting through this mission right now, some mursaats from the large group survived catapult fire. After passing through the bridge they were just standing there, waiting for me to come with stone summit guys (NOT fighting them). Jarkus4 06:24, 1 June 2008 (UTC)
 * Same here. 86.165.168.74 15:13, 6 June 2008 (UTC)
 * Here too. They now seem to ignore the Dolyak, and there's no siege fire any more past the bridge. The only way to beat the mission now is to have a couple of infused players aggro them, and then beat them through brute force. If you have no infused players, the mission is impossible (evennia dies quickly) Mazza558 20:40, 7 June 2008 (UTC)
 * You can also use heroes, especially MM necro. I was doing this mission in H/H party, and didnt really have problems with killing them - only Stafan was endangered for a moment, the minions took most of the damage. Also there is a "proper" way of doing this - fighting your way BEFORE mursaats. I havent tried it, but it should be doable (although maybe a bit hard). Jarkus4 09:07, 8 June 2008 (UTC)
 * This is a new bug. All catapults now (at least in southern shiverpeaks) seem to fire at their own position and not where they're aiming to. Try Thunderhead Keep, use the catapults in the fortress, you'll see they hurt yourself and not the mursaats outside. In Ice Caves and in Moladune, dwarven engineers kill themselves when they activate the catapults that's why there is no siege fire. Anyway, it doesn't matter if mursaats manage to get there before engineers die as catapults dont shoot where they're suposed to. Lhoj :) 83.35.100.221 07:45, 9 June 2008 (UTC)
 * It might be worth noting that the "large" group of Mursaat elementalists is actually composed of 4 groups of 3 Mursaat each. With careful timing (such as when they are moving), you can pull one group of 3 at a time and defeat them that way instead of having to face them all at once. Kalus Kordosa 04:17, 13 December 2008 (UTC)

If you follow them only 6 make it to the bridge where they can be bombed. Two warrior heroes healed by a hero can kill 3 easily. If you attack them where they get bombed they die before they can attack you for they stop at the bomb spot. I had the same problem as they guys above and got my bonus but used the follow when I went in again to finish the quest. With the bonus done the quest was easily done quickly. I did this with henchmen and my heroes. I used the two war and two monk henchmen. I sent my heroes in when ever I had to fight the Mursaat for you have to kill 3 at a time in several spots. Once the heroes attacked I could fight without them hitting me or the henchmen much. 11 Nov 2010

Black Bear
As you follow behind the Mursaat in the ending area the first group I ran into had a Dolyak Master with a title as Lvl 5 Black Bear, has anybody else had this happen? -- Natalie Black 01:15, 24 June 2008 (UTC)


 * It's happening all over. All it is a odd spawning bug...Dominator Matrix  01:16, 24 June 2008 (UTC)


 * Okay, I see so this is a all over bug and not just that one mission, thanks for the response. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 12:45, 26 June 2008 (UTC)

mass resurrection upon freeing Evennia
it might be worth noting - after you set Evennia and Saidra free from their cage, all your party members are automatically ressed on low health (i guess it's 1), probably also low energy. useful if your party wipes near Evennia with no ress, you still may try to play commando and free the ladies while avoiding any patrols, and then accomplish the mission. Drk 10:32, 4 November 2009 (UTC)
 * That is true for almost all in game video sequences. Ɲ oɕʈɋɽɕɧ  10:34, 4 November 2009 (UTC)

"I'll hold them off for as long as I can!"
"Sure hon, that gives us what? 3 seconds?" - VileLasagna 09:55, 9 December 2009 (UTC)
 * lol'd.84.92.169.252 00:24, 8 August 2010 (UTC)

Ice Ship
Fast reflexes may allow selecting them for level, and possibly prof. Backsword 03:36, 5 November 2010 (UTC)
 * Lvl.20, no prof. Only clicked one though 24.118.99.65 01:35, 24 November 2010 (UTC)

Pyre and Zhed bug
I removed the note about them not bowing as non-human npcs rarely use emotes.--96.255.128.208 17:56, 5 June 2011 (UTC)


 * They frequently use emotes, but they seem to lack animations for some many (e.g. bowing). I've re-added the note as a Note, since it's glaring during the cutscene; it gives the appearance that the non-humans aren't respectful rather than that this is an artifact of game mechanics. (I suppose it could be cultural, but there's no in-game evidence of this.) — Tennessee Ernie Ford ( TEF ) 18:16, 5 June 2011 (UTC)