Feedback talk:User/Damysticreaper/Curses

Necromancers do not need to be changed into powercrept mesmers. If anything, most curses need a nerf instead.  Koda   Kumi  13:26, 4 November 2010 (UTC)
 * Like i said, the caster hate skills are only 5 total wich 2 of them are elite out of the 50 Curses skills. Most of them focus on anti melee and some anti healing pressure and unlike the mesmer they don't even have acces to Blind and Daze nor do they have as much casterhate as the mesmer. Even tough the effects are strong they have a high cost and the method of interrupt is easily avoided by outwaiting the duration of the hexes. And those that are more effective to stop casters are both elite. But instead of adding a opinion based comment like you always do add some useful criticism instead for once would you? You are just trowing around the word powercreep without making it clear how it is a powercreep, nor do you even say wich Curses skills need a nerf wich is something no one can use because people can't read minds you know.Damysticreaper 17:17, 4 November 2010 (UTC)

Atrophy: Basically Guilt and Shame rolled into 1 skill. Seeing as both are quite good on their own, and this is plain better, this is plain power creep.

Defile Enchantments: At worst, it changes Life Sheath into a 3s recharge Purge Conditions. At best, it removes a prot monk from the game during a spike.

Depravity: Warriors cannot Bulls or shock anymore. Poison rangers cannot poison anymore. Monks are screwed. What?

Enfeebling Touch: Still touch range, still sucks.

FoC: it was nerfed for a reason.

LC: Still an AoE Deep Wound that stacks with the other AoE Deep Wound.

Order of Apostasy: This skill is only used in gimmick builds where physicals do nothing but attack. There is no reason to make it even more mindless.

Poisoned Heart: Skills that cause disease are either slow to cast or elite, because disease is a very powerful condition. Imagine what this does combined with Tained Flesh.

Reckless Haste: Making it maintainable means shutting down 2 warriors 50% of the time. They have an IAS stance anyway so the drawback is meaningless. People only run Faint atm because it is maintainable while Reckless Haste is not.

Rigor Mortis: Fine as it is. It will never be used in balanced spikes because you give a loud signal to your opponents though.

Shivers of Dread: Another mesmer skill, and 20 energy loss? You have no idea how much of a difference that makes.

Soul Barbs: Already does a lot of pressure damage.

Soul Bind: Hex-heavy teams use this to pressure out monks already. What is the point of also removing the healer from the game?

Spinal Shivers: Another mesmer spell, and it is Mistrust on steroids.

Suffering: Is already used as a mass cover condition. Needs a complete rework.  Koda   Kumi  18:55, 5 November 2010 (UTC)


 * I'm not gonna chance FoC because after many buffs to different professions and to the necromancer as well thereis no reason to keep it in such an overnerfed state.


 * Rigor Mortis fine as it is??? are you joking, it is completely and utterly inferior to Defile Defenses as it is now. This is 1 skill that needs a buff.


 * Soul Bind is a skill that hardly deserves it's elite status. The pressure on the healer is still the same but now pressures the one taking damage giving it a function worth of it's elite status and not only being usable in Hex Heavy teams.


 * Other tha those 3 iv'e added some PvP functions and adjusted the functionalities of some skills, Suffering, Lingering Curse and Enfeebling Touch have had a complete makeover.Damysticreaper 16:22, 6 November 2010 (UTC)
 * Although I do agree with Koda Kumi that your new skill ideas are way over powered. The Necromancer does need a buff in some places though. But this extreme is just WAY too much. And the buffs they need is very minor. They only need a very slight skill adjustment so that SS, MoP, Discord, and Lich MM, arn't the only thing used by players.--Yozuk 18:19, 6 November 2010 (UTC)

wtf? lol... sorry... can't be serious even more worse then the death suggestion --Kali Shin Shivara 04:36, 21 November 2010 (UTC)

I've increased the cost of Atrophy to 10, Reduced the range of Chilblains to adjacent, changed the functionality of Defile Enchantments, increased the recharge of Defile Flesh to 15, reduced the damage of Depravity PvP to 10, increase the activation time to 2 recharge time to 15 and reduced the damage to 50 of Feast of Corruption PvP, reduced the energy loss of Malaise to 1, changed the functionality of Order of Apostasy, changed the functionality of Shivers of Dread, changed Soul Barbs PvP to Soul Barbs current functionality, increased the recharge of Soul Bind to 15 and reduced the damage numbers of Spinal Shivers PvP. Damysticreaper 16:11, 30 November 2010 (UTC)

My Thoughts
I HAVENT read anything above ^^^ so if im repeating stuff, just don't mind it.


 * Atrophy- This is a lot like a mesmer shut down skill, we're... not... mesmers.
 * Cacophony- This, i like, before, it was a more defined version of Spoil Victor.
 * Defile Enchantments- I want to rid the game of copy skills. 50% is too much, 33% might be better.
 * Depravity
 * PvE-Thats some major Energy denial, but PvE monsters seem to have unlimited energy. Consider capping that damage, mabye at 60.
 * PvP-The damage is a little meek. The PvE damage should be copied onto the PvP version. Humans are smart enough not to bunch up together
 * Desecrate Enchantments-The editional effect is too much. Bump up the casting time to 2 seconds, and bump down the damage.
 * Enfeebling Touch- Should be "Target foe's next attack fails and that foe suffers from ... damage and Weakness for ... seconds"
 * FoC- No.
 * Lingering Curse- How is this a hex spell? If target foe has 10 degen, you just dealed 200 damage. You can't be serious. Barbed Signet + Ulcerous Lungs + Faintheartedness
 * Malaise- We aren't mesmers.
 * Soul Bind- I think "An additional 25% healing reduction and the damage" would be nicer than combining two skills.

Okay I got too lazy to put my feedback until i saw:
 * Suffering- ARE YOU CRAZY? Your Suffering + Your Lingering Curse = Hall of Heroes. Jeez, this one... Just really stupid.

--Eclipse143 23:37, 6 December 2010 (UTC)
 * So the problem is not Suffering but Lingering Curse for PvP is it..i'll add a PvP version of it and adjust some of the skills mentioned above, anything else?Damysticreaper 13:44, 7 December 2010 (UTC)
 * Not just Lingering Curse, and yes, Suffering does very much have a problem! You made it a better version of Conjure Nightmare, and the PvP version of Lingering Curse is just way to terrible. Just because you deduct damage/effect/duration, doesn't mean its a PvP skill. Look at SoS, its a completely different effect, or Masochism. Also, HOW IS LINGERING CURSE A HEX SPELL. I said that before and you completely ignored it...--Eclipse143 23:12, 7 December 2010 (UTC)

Suffering, what the hell were you smoking when you did that. --frostels 23:52, 7 December 2010 (UTC)
 * Yeah, 9 degen at 12 Curses is pretty crazy. I don't even want to know what sort of crazy necrospike teams will pop up with all of these changes.

I adjusted the duration and the cost and recharge of Suffering so it wont be spammable and have a cost that reflects its damage. I alterred Lingering Curse into a hex that puts pressure on protection by reducing the durations of enchantments. It's healing reduction now comes in the form of a Deep wound wich is easily removable unlike a Hex version. It still has health degeneration and can only be maintained on a single target unless echo'd.Damysticreaper 14:07, 10 December 2010 (UTC)

Cacophony
Maybe it's just me but since day one i had a huge problem with how this skill works and your suggestion is no exception to that. I honestly never understood why something defined as "A harsh, discordant mixture of sounds" hurts the one causing it. My thought would be to turn this into a AoE-hex hurting everyone for a certain amount of time who's hearing a shout or chant because this hex turns whatever he hears into a cacophony. It would be a way better pressure hex as punishing the one using the shout/chant is way to specialized. That would be my two cent. Lou Wolfskin 07:52, 27 June 2011 (UTC)
 * I did some recent changing to the skills in this suggestion but i didn't expect to get some feedback, moreso on a skill i havn't adjusted. Well i designed it to be a better counter to shouts and chants wich generaly lack a decent counter except for Vocal Minority. Well i get the general idea of what you are suggesting and i got an idea of how to improve it. Damysticreaper 12:12, 27 June 2011 (UTC)
 * That's more like what i understand a cacophony should do. And i honestly think that would be a good counter too, even though it's more on the psychological level. Lou Wolfskin 20:18, 27 June 2011 (UTC)