Feedback talk:User/Nevermind/Idea for a Dungeon

I like this idea. Feasibly, it could only be used once or twice to surprise the player (assuming that the player doesn't simply read the wiki to scout the mission beforehand...). Dash-X 23:59, 22 October 2010 (UTC)

This is true, however I suppose thats the case with all content i.e. it gets old, hence the whole dynamic events thing. I think this dungeon could work both ways perhaps the first time its entered the objectives could be met by just going down, then the next time it would require you to work back up like the example.--Nevermind 12:06, 23 October 2010 (UTC)

actually im curious, has anything been mentioned about dungeons being part of dynamic events? I dont see why not but has anything been mentioned?--Nevermind 14:52, 23 October 2010 (UTC)
 * After scouring the articles, I don't think anything has been mentioned to that effect yet. Though, it would be kinda awesome if dungeons were a part of dynamic events... Dash-X 16:12, 23 October 2010 (UTC)

I think the current understanding is that dungeons will only be instanced either by being part of the personal storyline or through making a 5 man team but im not 100% sure.

I for one would rather do several shorter(20-30mins) dungeons than one large, time consuming dungeon...As not all of us have nothing to do all day, or atleast need a brake every once in a while. Indis 20:09, 26 October 2010 (UTC)