Feedback:User/Raine Valen/Skill suggestions/Monk/Smiting Prayers

Current:

 * Enchantment Spell. (8 seconds.) Deals holy damage each second to foes adjacent to target ally.

Proposed:

 * Enchantment Spell. ( seconds.) The next  times target ally attacks, adjacent foes take  holy damage and that ally gains  Adrenaline.

Current:

 * Elite Enchantment Spell. ( seconds.) Causes knock-down to the next foe attempting to knock-down target ally.

Proposed:

 * Elite Enchantment Spell. ( seconds.) If target ally is knocked, adjacent foes take  Holy damage and are knocked down ( seconds).  Otherwise, the next time target ally would be knocked down, adjacent foes take  Holy damage and are knocked down ( seconds), instead.

Current:

 * Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage.

Proposed:

 * Enchantment Spell. (2 seconds.)  Target ally gains % more adrenaline.  End effect: adjacent foes take  Holy damage and begin Burning ( seconds).

Current:

 * Signet. Deals holy damage. Causes knock-down if target foe is attacking.

Proposed:

 * Signet. Knocks down casting and attacking foes adjacent to target ally; affected foes take  holy damage.

Current:

 * Spell. Deals holy damage. Deals double damage to summoned creatures.

Proposed:

 * Touch Spell. Destroy target touched summoned creature; all foes in the area take  Holy damage.

Current:

 * Signet. Deals holy damage. You gain  Energy if target foe is attacking.

Proposed:

 * Signet. Deals  holy damage to foes adjacent to target ally.  Gain  Energy if any affected foes were attacking or using a skill.

Current:

 * Elite Hex Spell. ( seconds.) You gain 2 Energy whenever target foe hits with an attack.

Proposed:

 * Elite Enchantment Spell. ( seconds.) Whenever target ally strikes an attacking or casting foe, that ally gains  Energy.