ArenaNet talk:Skill feedback/Necromancer/Blood Bond

I'll do some math here for the case where you'd have 12+1+1=14 BM and HP: Therefore this skill is not better than those other regeneration skills and on top of that it's in an attribute line that aint good for much other than BiPing (where you'd want low health), Orders (again where you'd want low health), Touching (where you'd not have the energy nor time to be casting enchantments) and Blood Spike (in which case you and your allies will have much better skills for healing anyway) - I think that changing this skill so it's actually good might make necro's other than curses and MM's viable for PvE and possibly PvP 62.194.247.7 17:58, 16 July 2008 (UTC)
 * Blood Bond has a duration of 19s, while giving 6 regeneration to target other ally and 3 degeneration to yourself. Not calculating the fact that you could cap yourself to max degen by applying this more than three times (or suffering from other degen skills), this skill will give total healing of 3 regen, which translates in a bit less than 114 health (3*2*19) or ~23 health per energy (and because both regeneration and duration are tied to the attribute and the degen is not, the effectiveness of this skill is being reduced a lot more than the others)
 * Healing Breeze has a duration of 15s, giving 9 regeneration. This gives a total of 270 health (9*2*15) or 27 health per energy
 * Mending has a maintain cost of 1 nrg regen, giving 4 regeneration. This gives a total of 8 health per second (4*2), 24 health over 3 seconds and thus 24 health per energy
 * Would it be possible to make this a maintained enchantment but with a health cost for upkeep instead of an energy one?

Dark Morphon's Issue
Discuss. Dark Morphon  (contribs)  08:34, 27 July 2008 (UTC)

I agree with all buffs suggested. (Akirai) 212.187.49.144 19:33, 17 March 2009 (UTC)