Talk:Lightbringer

Not Working
As of October 12th update, this title along with the Lightbringer's Gaze are not working. --Racthoh 06:19, 15 October 2007 (UTC)

Correction: Lightbringer is not working where its suppose too. Meaning in DoA and torment areas in Nightfall. Its not suppose to work in Slaver's Exile, and thats I'm sure why this was changed in the last update to remove this from happening. But the side effect of losing the LB title functionality in Torment areas of Nightfall I'm sure was not intended... HTIngram 07:45, 16 October 2007 (UTC)

As of Oct 18th update, LB title and skills are working as expected again in Torment and DoA. TY Anet. HTIngram 06:28, 19 October 2007 (UTC)

Does this effect damage done from spells (such as Flare)? 70.128.40.147 23:00, 25 November 2007 (UTC)
 * It affects all direct damage, so yes --Rayd 23:04, 25 November 2007 (UTC)

Challenge Missions appear to be exempt from the bonus effect, such as The Shadow Nexus. Even outside of Challenge Missions some Necromancer skills are effected by it, and some aren't. The unconditional damage from Shadow Strike and Lifebane Strike for instance, DOES get the bonus, but the conditional and lifestealing damage does not. Other skills that directly steal health such as Vampiric Gaze, Vampiric Swarm, Unholy Feast, Strip Enchantment, and Barbed Signet do NOT get any bonus applied whatsoever. And hexes that trigger on an action of the target, like Spoil Victor and Spiteful Spirit do not appear to get the bonus either. Wand damage and direct physical damage, such as melee, DO get the bonus - which is more than likely the implied intent of the title effect. Blavyn 23:56, 2 June 2008 (UTC)


 * well life stealing isnt damage so it will not get a bonus and with spoil victor, a target loses heatlh, it doesnt take damage, and with spiteful spirit, the target takes shadow damage, which is armor ignoring, whihc is why, i think, it doesnt get a boost

Is the damage reduction applied after all other forms of damage reduction? If so, a 55HP monk shouldnt gat any damage at all at about r5 right? Marcus.

I'm not sure Marcus. =( I can't test it out for you either. And Blavyn, Life Stealing and Health Loss are not damage, therefore would not logically be affected by this title. So all of the skills you just mentioned are working correctly. The Challenge missions not being affected seems a little off to me, but is probably that way to prevent rank descrimination. 72.81.247.139 06:21, 20 July 2008 (UTC)

Life stealing would ignore Protective Spirit anyway, killing the monk.

Percentages
...are multiplicative. 40% + 20% + 20% + 15% = 1.4*1.2*1.2*1.15=231% Boom 88.169.112.155 16:13, 27 August 2008 (UTC)

Revisions
I've added a link under a new section entitled "See Also" to the Lightbringer_rank. --Kheraz Zarahi 23:58, 14 September 2008 (UTC)

Will not work on...
Shouldn't we take off Shiroken? This doesn't work on them in nightfall either... leaving it there seems to imply it does. 58.106.44.4 08:43, 12 January 2009 (UTC)
 * There is a bolded "not" in front of them. Don't see what more we could do? Backsword 09:26, 12 January 2009 (UTC)

Does this affect sliver armor?
Well, does it? --Sam6555 21:58, 22 April 2009 (UTC)
 * Uh... yeah. lol -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 22:43, 22 April 2009 (UTC)
 * Does it affect Damage? [/sarcasm]. It affects ALL damage that you deal. That means ALL. Whether Holy, Hammer, Hot, Peanutbutter, whatever! Paddymew 12:18, 29 April 2009 (UTC)
 * except shadow damage :)

Even with domn hexes like empathy and VoR. I can understand the question because i dont think intensity effects enchant/hex dmg does it?--Justice 17:47, 11 June 2009 (UTC)
 * That's not damage, it's health degeneration . Freedom Bound 17:48, 11 June 2009 (UTC)
 * I need to learn to read the whole sentence, sorry, saw hexes and stopped. Freedom Bound 17:50, 11 June 2009 (UTC)

well it actually does effect enchants/hexes(intensity does). I coulda swore it didnt but just tried it ingame again and it effects iw and vow/empathy/backfire. Oh and it stacks multiplicatively (im sure that word is messed up!). intenisty + urals hammer = 56%, not sure how this title figures into this but multiplied out it would be some serious dmg Justice 18:06, 11 June 2009 (UTC)

To the no name who inserts comments mid paragraph, (except shadow dmg), thats still dmg and it is effected aswell.--Justice 08:10, 15 June 2009 (UTC)

Trivia?
In Islam (according to wikipedia), Lucifer was refered to as "Shaitan" (trans. enemy/rebel/evil) after his fall. The dragon in GW2 is called Zhaitan... coincidence? O_o
 * what that has doing whit lightbringer? 85.131.56.200 07:38, 24 September 2009 (UTC)


 * Lucifer(latin) and Phosphoros(greek) mean "Lightbringer" or "Bringer of Dawn" and refer to the Venus as a deity bringing/making daylight. In the 4th century A.D., the name was attributed to Satan/Shaitan/the Devil. Look it up under "Lucifer" in Wikipedia, the naming process was a wee bit complicated.
 * The term "aphocryphal" is used to describe religious scripture not belonging to the official canon of a particular religion, esp. the jewish and christian one (like the dead sea scrolls or additional evangelii). The concept of a fallen angel named Satanael comes from apocryphal hebrew sources, but "Lucifer" and "fallen human king" analogies are used serveral times in the Old and New Testament, converging into a name and description of Satan in the Vulgata from the 5th century.--85.182.11.216 13:36, 23 November 2009 (UTC)

Order matters
(This section was originally titled, Current bug note)

"The damage reduction does not work infinitely. Re-displaying the title resets the amounts of damage reductions." What does it mean that a one-time percentage decrease in damage does not work infinitely? Is there a (bugged) cap on total amount reduced by Lightbringer? number of attacks reduced? total reduction from all benefits? Or does it mean there's a time limit (does not work indefinitely)? Perhaps someone familiar with the bug can rephrase. Thanks. &mdash; Tennessee Ernie Ford ( TEF ) 21:10, 24 June 2010 (UTC)
 * The only bug i had noticed was before an update stating that LB title wasnt working properly in doa. But the bug was of another type: when grouping, if someone had a lower rank, my LB rank would be lowered to that of this guy when he would activate it. It have been fixed since, althought not related to the bug fix noted in the game update. I still systematically wear off/on the title several times per instance because i contracted too much of an habit thought. Yseron - 90.15.63.174 21:20, 24 June 2010 (UTC)
 * Is this still bugged? --Manassas  [[File: User Manassas Mannysig.png]] 15:12, 1 November 2010 (UTC)
 * See my fresh posting here. I won't edit the page (as usual in these kind of issues) since I am not native speaking and don't feel as if I can get such complicated things into wiki appropriate form: Short, yet commonly understandable. In addition, I don't know to which extend you want to explain those things here, so feel free to use and handle that post however you like. –User ARTy sig.png 23:00, 23 June 2011 (UTC)


 * So ARty is saying the following: there's no bug in LB itself; the effect behaves unexpectedly due to the mechanics which govern effects, conditions, hexes, and enchantments.


 * Protective spirit + title → Everything is fine.
 * Recasting PS:
 * PS, title, PS → Still no damage, since the first version of PS is still running.
 * When the first version of PS runs out, you will end up with:
 * Title, PS → Damage.


 * In other words, if you first activate the title (or do so in the outpost) and then cast PS, you won't get the protection you expect. If, on other hand, you recast LB each time you cast PS, you will be as protected as possible.


 * ARty: if you can review what I've said and make sure I haven't mangled anything, I can update the page accordingly. — Tennessee Ernie Ford ( TEF ) 04:45, 28 June 2011 (UTC)
 * Everything is correct. –User ARTy sig.png 06:41, 28 June 2011 (UTC)
 * I have to add: &#39;you won't get the protection you expect&#39; is maybe misleading. Usually the effect is activated before you enter an area or at least start fighting and thus works as a kind of base damage reduction, therefore in the order 'armor → title effect → further skill effects'. There is no way to completely lose this status of a 'base reduction' as long as the title is activated, there is only the possibility to temporarily 'improve' or 'change' the effect to be taken into calculation after skills that limit damage, such as Protective Spirit.
 * The fact that people would like the title to operate at the very end of damage calculation by default is simply a wish and nothing provided by game logic. Personally I think it's weird that there even is a possibility to make the title not work as a base damage reduction since I had assumed that is has a fixed position in the calculation order, which is obviously not the case. –User ARTy sig.png 07:34, 28 June 2011 (UTC)


 * Ah, well, I said [that] you expect b/c people keep calling it a bug, which is what one does when reality != expectations. In the article, I'll use something less editorial. — Tennessee Ernie Ford ( TEF ) 07:48, 28 June 2011 (UTC)