User:Lilondra/Gamebalance/Paragon

Misc

 * Echo's now disable all copies of the same name for their respective recharge upon completion.

Leadership
: Skill. You gain Health. If you were near a ally you gain a additional health. : Chant. For 10 seconds, the next Skill used by each Party Member within earshot cannot be interrupted.
 * Elite Chant.All allies within earshot gain adrenaline.For 10 seconds the next time they use a attack skill they gain  adrenaline.
 * Elite Chant.All allies within earshot gain adrenaline.For 10 seconds the next time they use a attack skill they gain  adrenaline.

I'm starting with some elite changes.Angelic bond was just not worth it with 1/3'd upkeep so I reduced the recharge to give it a 1/2.Defensive anthem is now the counterpart of Angelic Bond.Were AB is antispike DA would be antipressure.I've tweaked its effect to tone down its ability to prevent warriors from gaining adrenaline and spiking (since you will most likely/always have a knockdown when spiking).This basicly means that every melee character will 'suffer' from its effect equally.Leader's Comfort was just a terrible selfheal in general so I increased its power and reduced the condition making it more suitable for non 8vs8 pvp (notice the change to Leadership aswell).SoC was just to LOLNEEDIT in HA so I changed around the effect making it more of a spike assist now.TBH in general HA has bad design Mkay ? Lilondra  *poke*  10:35, 7 September 2009 (UTC)

Spear mastery
If we ever want paragons to be viable huge changes will have to happen.And one of these changes is giving their weapon the main role again.Paragons are not backliners,they are midliners.And I'm trying to give them a pressure/spike role with some support.I'm looking to tone the support down barwise.And ofcourse to remove the synergy of 8 paragons.Since paragon's have a terrible design I'm guessing this will be a tough job. Lilondra  *poke*  16:22, 4 September 2009 (UTC)
 * Elite Spear Attack. If this attack hits, you deal + damage and inflict a Deep Wound for seconds.
 * Elite Spear Attack. If this attack hits, you deal + damage and inflict Daze for seconds.
 * Spear Attack. If this attack hits, it deals + damage and sets target foe on Fire for seconds.
 * Spear Attack. If this attack hits you deal + damage.If you hit a moving foe this way you inflict cripple for seconds.
 * Spear Attack. If this attack hits you deal + damage.If you hit a moving foe this way you inflict cripple for seconds.

Motivation
: Elite chant.All allies within earshot are healed for health.For 20 seconds all allies within earshot are unaffected by Song of Restoration. : Chant.For 10 seconds nothing happens.When this chant ends all allies within earshot are healed for health. : Echo.For 10 seconds the next time a shout or chant ends on a ally within earshot that ally loses a condition and is healed for health. : Echo.For 12 seconds all allies within earshot have + pips of health regeneration while under the effect of a condition.When this Echo ends that ally loses 1 condition. : Elite Chant.For 12 seconds all allies within earshot are unaffected by Song of Purification and conditions on them expire % faster.When this Chant ends all allies within earshot lose condition(s). : Elite Shout. For seconds, all allies within earshot gain  Energy regeneration. : Echo.For 10 seconds nothing happens.After 10 seconds all allies within earshot lose conditions and  hex.

Command
For seconds, all allies within earshot gain  Health per second while moving and move 25% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.







For seconds, target ally moves 25% faster. This Skill ends if that ally successfully hits with an attack.

For 10 seconds, the next time each ally hits a foe with more then 50% health in melee that ally deals + damage.





I think its pretty obvious I'm trying to adress Rangerspike with some of these changes.Envy,Guidance and to a lesser extent Findtheir Weakness are skills essential to rangerspike.Right now Rangerspike is really broken because you have extreme defense,extreme spiking (clean) power and extreme utility.Then Fall back and Make haste were nerfed for 2 reasons : a) They were musthavemusthavemusthave... skills in HA but perhaps b) is more important : The maps never rly got bigger,yet it got easier to get a IMS and those new IMS often outclassed the old ones,Even if we only looked at the speed (33% instead of 25%).This is bad for various reasons.To name 1 : Splittability. Lilondra  *poke*  12:16, 6 September 2009 (UTC)