Feedback:User/Talamare/Backfire

far too much punishment for casting spells, even casting hex removal causes too big of punishment

Suggestions
Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes damage.
 * Reduce the punishment

Hex Spell. For 10 seconds, whenever target foe casts a spell on one of your allies, that foe takes damage.
 * Remove the ability for it to punish healers

Hex Spell. For 6 seconds, the next time target foe casts a spell that spell fails and that foe takes damage.
 * Limit punishment to just once, added a spell fail to it tho

Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes damage, If that spell targets one of your allies that foe takes.
 * Reduce the punishment for healers, but keep it high for spell damage dps

Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes damage per each point of energy of the spells base cost.
 * Make the amount of punishment dynamic

Hex Spell. For 6 seconds, the next time foe casts a spell, that foe takes damage per each point of energy of the spells base cost.
 * dynamic single trigger (you really dont want to use a 25 energy spell when under this)