User:Raine Valen/Mass Balance/Monk/Skills/Healing Prayers

=Healing Prayers Skills.=

Current:

 * . Enchantment Spell.  seconds, whenever target ally takes damage while knocked down, that ally is healed for  Health

Jake's Proposal:

 * . Enchantment Spell. For  seconds, the next time target other ally would be knocked down, that ally is healed for  Health instead.
 * As it currently stands, supportive spirit is basically useless do its high energy cost and the fact that the prot line in general deals better with knockdowns than the (generally weak) heal line. This change effectively creates a heal line version of "Brace Yourself!" and allows the heal line to become more versatile by doing something other than just redbarring.--TahiriVeila 16:47, 22 January 2010 (UTC)

Current:

 * . Spell. Heal target ally for  Health.

Jake's Proposal:

 * . Spell. Heal target ally for Health. If Target ally was under the effects of an enchantment, you gain 2 energy.
 * Right now the heal line in general is pretty limited in the scope of what it does: redbar. Beause of the current power creep and introduction of skills through eotn/skill buffs, the entire heal line has been whittled down to about 4 single target skills worth using: WoH, Patient Spirit, Cure Hex, and Infuse Health. Of those skills, 2 were introduced in eotn and one has been buffed significantly since game launch. Orison needs a buff to make it a competitive skill: by increasing heal magnitude and decreasing cast time, orison can be brought back on par with patient spirit. While patient heals for more and has a shorter activation, it isn't a direct heal. Orison provides an instant, direct heal, but is balanced by not healing for as much as patient. The energy return function of of the skill plays the dual mechanism of adding energy management to further promote orison's use over other skills and of promoting a greater universality of the heal line and better, more field aware play in heal monks.--TahiriVeila 18:06, 22 January 2010 (UTC)

Current:

 * . Spell. Target ally is healed for Health and an additional  Health if that ally is suffering from a Condition

Jake's Proposal:

 * . Spell. Target ally is healed for Health and an additional  Health if for each Condition on target ally
 * Minor buff to magnitude in heals and change to a more dwayna's kiss functionality towards conditions. Promotes use in condition heavy areas/metas--TahiriVeila 18:11, 22 January 2010 (UTC)

Current:

 * . Elite Spell. Heal target ally for Health. If your target has an Enchantment, you gain  Energy

Jake's Proposal:

 * . Elite Spell. Heal target ally for Health. If your target has an Enchantment, you gain  Energy
 * Minor buff to magnitude in heals and activation time. Change in energy cost/gain values to more reflect the standard set by ZB in order to promote arena play.--TahiriVeila 18:11, 22 January 2010 (UTC)

Current:

 * . Elite Spell. Target ally is healed for and all allies in the area are healed for .

Jake's Proposal:

 * . Elite Spell. Target ally is healed for and all party nearby members are healed for . 
 * Buff to both targeted and party healing promotes increased usage in arenas while nerfing the range to prevent imbalanced party haling in small arenas. Buff to party healing also promotes usage on support monks in Hero's Ascent where maps are very cramped and 2 HoH maps require balling of entire teams in nearby range.--TahiriVeila 18:23, 22 January 2010 (UTC)

Current:

 * . Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain Health.

Jake's Proposal:

 * . Enchantment Spell. For seconds, whenever target other ally takes damage, that ally gains  Health
 * Cast time, energy, and recharge constraints mean that this spell sees little outside of a a very small number Hero's Ascent builds that utilize a third support monk. By transforming it into a single target spell with reduced energy cost, cast time, duration, and recharge, it may be opened up to arena play where it can play the role of reactionary heal over time.--TahiriVeila 18:42, 22 January 2010 (UTC)

Current:

 * . Spell. Target other ally is healed for . This spell has half the normal range.

Jake's Proposal:

 * . Spell.Target other ally is healed for . If target ally is within nearby range, that all is healed for an additional 
 * Another skill aimed for arena play, this promotes good positioning/field awareness--TahiriVeila 18:53, 22 January 2010 (UTC)