User:Raine Valen/Srs PvE/Builds/Underworld/Quad Phys

Requirement
Players can't suck at game. That means don't trade agg refrain for Can't Touch This, don't stand in meteor showers, don't stare at things instead of blowing them up, etc.

And for the love of god don't try to tell me you know how to build a better bar than I do unless you're in [SMS] or an alum.

-- Armond Warblade

The goal
Physicals are the best offense in the game when they're buffed enough. As ridiculous as caster damage and utility is these days, it's still no match for four blood-crazed vikings beating the shit out of the AI.

We're taking as many physicals as we can in an attempt to kill everything in existence before it can touch us. The defense of the team is composed of paragons (with a warrior skill, but eh, it's all yellow to me), monk bonds (on an ele primary), and a rit (using necro primary).

The team
Equipment notes: Anything can be traded out for the "while enchanted" variant if you want. Also, fill spare rune slots with vitaes.

For weapon spells, part of your job is dropping splinter on a guy and then following up with GDW after splinter ends (which, in the case of the scythe sins, will probably be like two seconds).

/ Critwhore
12+1+ crits, 12 scythe, 1+ Asura. Survivor's insignias. Sundering 15 enchanted fortitude scythe. Crits rune to taste, but I recommend minor because people apparently can fail.

This bar's job is also to blow things up. You need to keep DW on everything because you can. You're also not supposed to die, though that should be pretty hard anyway.

/ Critwhore 2.0
12+1+ crits, 12 scythe, 1+ Asura. Survivor's insignias. Sundering 15 enchanted fortitude scythe. Crits rune to taste, but I recommend minor because people apparently can fail.

Big damage. You're not the WS bitch. Also, scythe mastery needs more elites.

Alternatively, this could be another kd whore, but that seems like overkill.

/ KD whore
12+1 Strength, 12+1+ Hammer, Survior's insignias with Stonefist gloves. 15^50 (or 15 enchanted) +30 hammers with Furious, Sundering, and Ebon (in order of importance). Again, hammer rune to taste, but I recommend minor. ALSO A KEG

Knock things down. Again. And again. And again.

You're the defensive character; don't let things stand up long enough to be annoying. You don't have Pulverizing because the sin has WS. Aria on mindblades. Yaaw for defensive splits.

/ Imbagon
11+1+1 spear, 8+1 command, 11+1 leadership. Centurilol or Survivor's insignias. Vamp 15^50/15 ench +30 spear (bonus points if it's an undead spear) and +al/+30/+45 ench shields. Keep a -blind shield handy, too, and don't feel bad if you camp it. +energy staff for recasting AR after death (lolurbad).

Standard imbagon. I've messed around with Soldier's Fury/Stance and it's basically a tradeoff between offense and defense. This is a more defensive bar as it can maintain SY with as little as a 3s duration, but it loses an attack skill to do so. However, this character's job is primarily to keep the team alive, and it still has the best attack skill in the game (ward honor).

With an essence, FGJ is useless (as FA becomes close enough to maintainable) and should be replaced by an attack skill (e.g. vicious, harrier's, or maybe holy/wild/blazing if you practice first) Fall Back!.

/ Expel bot
12+1+1 Channeling, 12+1 spawning, survivor's, 40/40 channeling, 10/10 + 10/10 for hrt technobabble/expel/gdw (sit on the 20/20 set if you won't remember to switch when you cast AR/splinter/SS), low and high energy sets.

Prioritize your weapon spells. Work out with the backline who's putting what on whom, and feel free to put GDW on the KD whore. Daze wisely.

/ Smite Bonder
11+1+1 energy, 10 smite, 10 prot. Survivor's, 20/20 for GDW and etc, low and high energy sets with a 20% enchanting somewhere in the mix. 3+1 air if you're going to be awesome and swift a GDW after ER; if you're like me and not going to remember to do it, just stick with a vitae.

GDW someone and watch them blow things up. Bond everything, throw up buffs, and spam the fuck out of your spells. Don't get diversioned or everyone will die. Hopefully you won't need aura resto, but if you can figure out a good way to fit it in go for it.

RoF could potentially become mend/dismiss or something like shield guardian.

/ Smite Rit
7+1 soul, 9+1+1 blood, 10 resto, 10 channeling, survivor's, 40/40 for blood and resto, low and high energy sets. Attributes are obviously important, you hit two breakpoints (11 blood for orders and 10 channeling for splinter).

Pot, Spirit Transfer, Breath of the Great Dwarf, GDW, or something like that for the optional, I really don't know what would be best.

Heal things. Worry less about maintaining offensive weapon spells and superbuffs than keeping things alive (remember, a dead dps does 0 dps, and this build is all about knocking things down before they knock you down). "Preprot" with Xinrae's and Splinter.

/ UA monk
12+1+1 favor (major if you're Raine/Ryuu/Oiseau), 12+1 healing, survivor's, 40/40 favor set, 40/40 heal set, low and high energy sets.

Seed of Life is a prot, use it that way put it on the bonder because lolgw. Kiss --> Gift if that's your thing. Also, gole --> whatever you're comfortable with, if you find something other than channeling to be better with your playstyle.