Feedback:User/Skye Marin/Underused Skills Update - Assassin

Here is a short list of Assassin skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the meta, and help better define class roles. These changes have been made with PvP in mind. All gradients are from 0..15.

 Half Ranged Hex Spell. "Target foe loses their current stance. For 10 seconds, one random stance from their bar is disabled, and this skill becomes that stance and uses the Shadow Arts attribute."

 Hex Spell. "For 6 seconds, if target foe attempts to cast a spell, it fails and target foe is dazed for 0..5 seconds. Your non-assassin skills are disabled for 10 seconds."

 Elite Hex Spell. "For 5..20 seconds, if target foe is bleeding or poisoned, they move 33% slower and you have +5..35% chance to land a critical strike on them. Also, your critical strikes against target foe inflict a Deep Wound for 2..10 seconds."

 Half Ranged Hex Spell. "For 3..9 seconds, target foe moves 33% slower, and you move 33% faster. This hex ends if you move more than 100' away from of target foe."

 Elite Enchantment Spell. "For 10..35 seconds, you have a +50% chance to double strike with daggers, and your lead and off-hand attacks strike for +5..25 damage. No effect if your weapon does elemental damage."

 Touch Skill. Target touched foe takes 5..50 damage and is crippled for 1..5 seconds. This skill counts as a lead attack.

 Hex Spell. Shadow Step to Target foe. For 10 seconds, you may not cast spells. If foe has more than 75..45% health, you inflict a Deep Wound for 3..12 seconds. When this hex ends, you return to your original location.

 Stance. For 10..20 seconds you move 25..50% faster than normal. If you move more than 100' away from your original location, this stance ends and you move to your original location.