ArenaNet talk:Skill feedback/Elementalist/Double Dragon

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Skye Marin's Discussion
By making it a bit more spammy, AoE pressure has one more viable approach, and it would be a pretty versatile counter to spirit spam.--Skye Marin 05:18, 20 February 2008 (UTC)
 * Meh, I'd rather see the aftercast off first. -- Armond Warblade[[Image:User Armond sig image.png]] 05:19, 20 February 2008 (UTC)
 * In the Area is kinda huge for a PB PAoE skill. If it were more spammable and lower cost, I think people would run it.  Right now it's a joke, just like Meteor Shower (PvP-wise). ~Shard (talk / Nerf List) 05:48, 20 February 2008 (UTC)


 * In the area is WAAAAYYYY to large! Get 6 of these and you'll pwn anyone in HA.  "nearby" at most, and even so I would think it's overpowered.  Lightblade 07:31, 21 February 2008 (UTC)
 * Cause six of anything doesn't pwn in HA? There will always be gimmicks... If you want to AoE-way in HA you'd do better to take at most three SH eles and fill the rest with melee or hexes. -- Armond Warblade[[Image:User Armond sig image.png]] 07:33, 21 February 2008 (UTC)
 * Make it target ally. should be fun to watch: ELite spell. For two seconds, all foes in the area of target ally are struck for 10-70 fire damage and are set on fire for one second. 15/2/5 elite ancestors rage, anyone?
 * SH is targeting AoE, this is PBAoE. PBAoE is a lot easier to control to hit multiple targets.  SH requires enemies to be stupid, DD only require yourself to be smart.  Lightblade 09:55, 22 February 2008 (UTC)
 * Then why aren't there Destructive was Glaive Spikes? Simple, because PBAoE-style spikes just don't work well, and with this skill doing it's damage over 2 seconds, catching a spike would be pretty darn easy, you know, assuming "enemies aren't stupid".--Skye Marin 15:36, 22 February 2008 (UTC)
 * Casting on an ally would do a lot for PBAoE spells I think. I have tried PBAoE builds, and it is not so much the spells that fail, but the fact that a little lag will position you in the wrong place. The range of most PBAoE spells is too small to compensate for a position problem. Throwing it on an ally might be a lot more practical, since the enemy will not know what player to avoid, thus reducing the kiting/lag issue to a managable level. IMHO of course. Nicky Silverstar 08:30, 24 February 2008 (UTC)
 * Target ally would also remove the retarded 1.75 sec aftercast. --Symbol 23:04, 27 February 2008 (UTC)
 * You mean making it like Ancestor's Rage? People are already crying that AR is broken so they would do the same if this skill was changed that way.--74.61.209.219 23:09, 27 February 2008 (UTC)
 * AR is broken because it's a 5en uninterruptable non-elite that does a retarded amount of damage and has a ridiculously short cooldown. This would be a 15e very interruptable elite that does pretty reasonable amounts of damage and has a cooldown in proportion with the previous. --71.229.204.25 23:23, 27 February 2008 (UTC)
 * I'd like to see this skill to get a buff with a lower recharge. Being able to target another ally would be nice, but currently the recharge is way too long for its current state or even for targeting others.Falcon Assassin 04:48, 28 February 2008 (UTC)
 * A thing to remember is this is one of those skills that flies under Reversal of Fortune since it strikes twice. It does need to be changed though. --Life Infusion &laquo;T&raquo; 16:38, 2 March 2008 (UTC)
 * Needs to be competitive with SF before it sees any serious use. Reduce recharge to 3 seconds and make it ranged. Doesn't take a genius to fix it.
 * No matter how it's buffed it won't result in telespike now that shadow stepping is nerfed.

Lilondra's discussion
I like Lilondra's suggestion. ~Shard (talk) 02:53, 9 April 2008 (UTC)

thx (with other words bumpiness :p)Lilondra 13:34, 13 April 2008 (UTC)
 * I think this is the best suggestion yet, making it similar in some ways to Shockwave. The area slowly increases. Maybe make it 3 seconds, and possibly reduce the damage of the secondary hits to compensate for the extra second. ~ marcdarc 04:50, 14 November 2008 (UTC)
 * I think this is the best suggestion yet, making it similar in some ways to Shockwave. The area slowly increases. Maybe make it 3 seconds, and possibly reduce the damage of the secondary hits to compensate for the extra second. ~ marcdarc 04:50, 14 November 2008 (UTC)

76.64.189.222's Suggestion
Discuss. 76.64.189.222 01:28, 10 April 2008 (UTC)

Still underpowered
This won't become a spike skill because the second fireball is 3 seconds after the first, not 1 second. It wouldn't be any better for spiking than Liquid Flame.
 * The second burst is one second after the first (it says "each second" which implies on the first and second seconds), it's just that the first one isn't instant. However, you're right that Liquid Flame would probably be better for spiking (albiet not for the reason you gave), but there is the drawback that the target has to be attacking or casting for the full damage (it would be fine on, say, a warrior, but try it on a monk who generally only casts 1s spells at most) and the fact that only the conditional damage is AoE, whereas with Double Dragon it all is.