User:Headchopperz/Build Box



Name - Animated Spirit Legion (i currently run this)

Last Edited On - 14/Nov/2010

Mode - Hard Mode

Where to use - Everywhere (preferably in areas with not too many hexes)

Player (Dervish/Warrior):

Tactics - 12

Scythe Mastery - 12 + 1

Mysticism - 3



Equipment:

Nothing special, just should take a zealous scythe.

Usage:

Maintain with  and.

Pull by running into the enemies (longbows are for suckers).

Use and  To spike healers.

Spam spells 1-3, as much as you can.

Use as an interrupt if needed.

Variations:

Instead of, you could take.

Instead of, you could take.

Hero 1 (Rit - Xandra):

Channeling - 12 + 1 + 2

Spawning Power - 12



Usage:

Keep on defensive, dont need to micro.

However, if you need a quick spike heal, use, than , and your party will have full health again.

Variations:

Instead of, you could take.

Hero 2 (Rit/N - Razah):

Death Magic - 12

Spawning Power - 12 + 1 + 2

Restoration Magic - 3



Usage:

Keep on defensive, dont need to micro.

Variations:

Instead of, you could take.

Hero 3 (Me/N - Gwen):

Fast Casting - 12 + 1 + 3

Inspiration - 10

Curses - 8



Usage:

Keep on defensive, dont need to micro.

Variations:

Instead of and, you could take a hard res, with an interrupt signet.

Hero 3 Variation (E - Vekk) - AirFlurry:

Air Magic - 12 + 1 + 2

Energy Storage - 12



Usage:

Keep on defensive

The main reason this isnt used instead of gwen, is because he doesnt maintain properly, and im far too lazy to micro it, so if u want to run this build, you need to micro this enchant.

You should also micro, and maintain, for the energy regen

Variations:

Instead of, you could take a hard res.

You need to give Hero2, or this hero, you can replace for it.

Pros -

EXTREMELY heavy condition removal

EXTREMELY heavy AoE healing

Alot of monsters, which means the enemys dont know who to attack.

A ton of AoE damage.

Alot of survivability

Alot of weakness

Heroes nearly never run out of energy

Cons -

Low hex removal

To a lesser extent, problems with lack of minions

Massive amounts of interrupts

Low amount of resses

Advised Heroes -

Preferably Ranged Heroes, 2 healers if you feal insecure. Dont take fire henchmen if you plan on doing this in hardmode.

Player Variation -

Any Melee character is best, as you can do what i do, and autowalk into the enemies and do the odd attack..

Thought for 7 heroes-

Onto the existing heroes, add stronger hex removal, and maybe a monk healer, the rest should be ranged dps.