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In the Army Now(Kurzick & Luxon) aka Milk and Cookie run
 * To be added at a later time.

Spirit's Strength based rits

 * Can be referred to as glass cannon
 * makes use of mods like zealous(vampiric, furious,etc ) and suffix mods that boost health, defense, or the length of enchanting.
 * makes use of Ghost Forge insignia.
 * spawning power range is 14-16(sup rune).
 * IAS and Sight Beyond Sight for executing physical spikes to protect other spellcasters as a midline fighter.
 * Long duration weapon spells like Splinter Weapon and Vital Weapon are common. Warmonger's Weapon is used in PvP to shutdown spellcasters.
 * Warrior w/shield, Ranger,and Paragon(w/ or w/o shield) are the sturdier prof choices.
 * Can be used in AB, RA, TA, PvE. Haven't tested for HvH or HA so don't know how it fairs in those places.:p

Ritualist Pros & Cons
Pros Cons
 * Item spells, non-removable weapon spells, and binding rituals are unique to this class.
 * Access to defensive defensive spirits that affects a range of 2.7 times of the aggro circle.
 * Offensive spirits with a longbow range.
 * Summon spirits that do specific tasks without the need to pay full attention.
 * Fairly versatile.
 * Complements monks that are protecting or healing.
 * Generally wanted in PvE for healing or offensive purposes when the group is lacking elementalists or monks.
 * Decent energy management skills
 * Spawning Power provides more health to minions and spirits. Also lengthens weapon spell per SP rank.
 * Fewer skills than core classes.
 * Weak armor like other spellcasters.
 * There are no hex removal skills.
 * Only has 3 interrupt skills, two in channeling magic, and one in communing.
 * Binding Rituals are not affected by halve casting or recharge mods.
 * Long casting times of binding rituals make them targets of interrupts.
 * Unlike enchantments, weapon and item spells cannot be stacked on top of another of the same type.
 * Item spells makes the player to lose the benefit from the weapon set for the item spell's duration