ArenaNet talk:Skill feedback/Necromancer/resolved Curses

=Lingering Curse= Yeah, could use a buff of some sort. --The preceding unsigned comment was added by User:81.107.75.156 (talk).
 * Needs a pretty major buff, if you ask me. :-) --The preceding unsigned comment was added by User:81.107.195.55 (talk).
 * This *has* been buffed. Archive? --The preceding unsigned comment was added by User:86.0.109.132 (talk).
 * I love the new Lingering curse. One guy said that buffing a hex is never a good idea which is a poor statement. Hexes are generally looked down upon since many only slow the speed of Pvp, but this one does the exact opposite of that. It increases the speed of Pvp because monks have a much more difficult time healing their team and this elite makes every spike 33% more effective.(24.159.244.248 05:35, 21 January 2009 (UTC)).
 * No, it increases the speed of pvp because it makes the other team take 33% more damage. PvP isn't supposed to be fast, that's why zergling rushes were nerfed in starcraft and 1-3 turn wins get restricted in MtG.  Hexes are generally looked down upon because there is no way to counter them, thus bad players have a really high chance of beating the best players in the game, WHICH SHOULD NEVER HAPPEN IN A GAME OF SKILL .  ~Shard  [[Image:User Shard Sig Icon.png]] 07:25, 22 January 2009 (UTC)
 * I understand, but there is a way to counter lingering curse. 1) tell your team not to stand nearby each other forcing the necro to only hit 1 target at a time. 2) d-shot lingering 3) Bring 2 hex removers on monk. 3) have 1 additional hex remover on ranger/mesmer(most good ta teams do this)(24.159.244.248 06:23, 29 January 2009 (UTC)).
 * You can't reliably dshot 1 second cast with lag or without read the wind. Bringing 2 hex removals just to counter? what are you thinking? Having 2 narrow counters doesn't make something balanced.
 * Defile Defenses Parasitic Bond Malaise Suffering
 * Cure Hex Holy Veil Peace and Harmony Remove Hex Expel Hexes Smite Hex
 * Look at the recharges and tell me again they're counterable. Rangers are weak in pvp unless they're for damage (same as every other profession, sadly), so dshotting hexes isn't an option. The only way to beat the meta is to get lucky and overpower it.  ~Shard  [[Image:User Shard Sig Icon.png]] 20:37, 27 March 2009 (UTC)

=Weaken Knees= Small change. Maybe the duration should scale, or have a fail chance? frvwfr2  (talk · contributions) 14:30, 14 June 2008 (UTC)
 * Drop the speed decrease to 25% so that it will be in line with other speed debuffs that have 25% effectiveness, which would also not make certain individuals stop moving entirely. When someone sees the 25%, they may try to kite anyway, which is always more effective in this case because the knockdown will trigger. Decrease activation time to 3/4, increase duration to 5...17...20. And btw I may have made it too powerful.ArisB24.205.38.234 18:48, 14 June 2008 (UTC)

That would be a really really nice skill. Perhaps TOO nice? This skill is reasonable in melee-heavy teams. Dark Morphon  (contribs)  14:39, 16 June 2008 (UTC)
 * Snare ele could do better overall in the snaring, the KD is nice, but I think it is fair. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 22:09, 16 June 2008 (UTC)
 * Hmm, now I think about it again, maybe it is. However, do keep in mind it's in a really strong line though. Dark Morphon  (contribs)  13:45, 24 June 2008 (UTC)
 * Try lowering evergy cost to one energy and keep the current stats for a hilarious skill. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  16:12, 9 July 2008 (UTC)
 * Meh, only if I added a 15-20% sacc... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 00:46, 26 July 2008 (UTC)
 * This skill is trash and doesn't deserve to be elite, Water Trident is better, works with attunement, does damage, and is more spammable.
 * Liked the suggestion, but maybe make it melee attack skill (so you need a meleer) or just melee attack (a guy being knocked down by an arrow doesn't make much sense, at least not in a game where being hit by an arrow doesn't skewer you in a one-hit kill). It still might not be powerful enough, though, since compared to Water Trident (as mentioned above), which is itself not the greatest skill (though I myself quite like it), this is less spammable, has no damage, can be removed and has a delay (you have to hit with the hex then an attack). However, whereas Water Trident fails to KD if you don't meet the condition, this would allow you to "try again" as it were. Still, adding a short Cripple after it hits, for example, might be a nice idea.

Nutha small chance ...when this hex ends that foe is knocked-down. Ends if struck while moving. 88.148.222.168 17:41, 10 December 2008 (UTC)