User:Borotvaltgandalf/Replaying pve

Replaying PvE - For fun this time.

History
Recently Lilondra's guild started to do some PvE, in an unusual way. We set up rules to make sure things wont turn into a tank-nuke-heal triangle, a PVESKILLABUSE headbashing, or simply a gimmickfest. Its fun and worth a try

Our Goal
We decided to venture into the depths of Sorrow's Furnace. Those depths you can never fully experience with homing nukes, extra battery + autoturrets, more autoturrets, even more autoturrets or invincibility. This way we use slightly (heavily - editor) PvP-ish builds.

Rules

 * 1) Characters can't use storage.
 * 2) You can only play with the team, no solo play unless the following conditions are met:
 * 3) You have to gain levels to catch up
 * 4) Your team planned to do like 4 more quests, but you had to go, in this case you can do the required quests.
 * 5) If you solo, you have to bring henchmen to have the full party size.
 * 6) If your party has less members than the maximum party size, then you have to bring as many henchmen as needed for the maximum party size.
 * 7) You must play balanced: Tank-Nuke-Heal triangle is not allowed.

Prerequisites
First you need to have a spare character space on your account, Prophecies unlocked, some knowledge of positioning, and the ability to play for fun instead of playing for ingame goods.

How to play it
First see how many friends you are going to play with: 4, 6 and 8 are the ideal party sizes. Decide which quests you will do in pre-searing and post searing if the full party isn't playing together.

Then pair up with a friend in Pre-searing ascalon, complete as many quests as you decided earlier, then go to post-searing.

In post, meet your friends who also made their way there, and start doing the skill quests, get the collector armor, and make your first "build". Flarespam is heavily discouraged. If you have vent and a good monk (preferably boonprot with signet of devotion), you can run frenzy on a warrior, of course only with a cancel stance. (sprint is good) While you are around level 3-4, start doing northern wall mission, and when you finished building yourself, (lvl5-6) start fort ranik and surmia. If you have a group of six, start heading towards the shiverpeaks (nolani) and unite your party at Yak's Bend.

Then proceed to Kryta, Do some skill quests, get to ToA, and to Maguuma jungle. Continue this procedure untill you arrive at Droknar's Forge.

Get max armor, and get proper weapons. Sorrow's Furnace is the best option for getting max items. Then it is time to begin hunting, killing, and using hard mode to get the best of challenges:

Here I got a few ideas, but since the limit is your (or our) creativity, feel free to start a section with your challenge for strictly prophecies only pve groups. I'll start with my own and hopefully we can send another snowball down the webhill.

Also it is good if you spice it up with your own lore, give the quests some meanings, and use GW as a role-playing medium.

Idea 1: Challenges of Titanic Proportions
Since Titans are the strongest creatures of the prophecies campaign, their origins and locations in the mists unknown (Since we are discounting Nightfall lore) it is only logical that they are the creatures we choose for the greatest and most fun challenges we can get in prophecies.

Prologue
The quest chain tells the story of the second titan invasion.

The story begins (by canon) two years after the War in Kryta, when the heroes start to feel their dreams drift to the climax of the flameseeker prophecies... The beginnings...
 * "It was one of those dreams again. They are getting on my nerves. This all started when that god-damned queen returned to the throne. Since then I had dreams about the door of Komalie, It always looked normal at first, white energy swirling around it's surface, the lava flows protectively embracing it. Then I heard something moving behind me. Something heavy lumbering around the all but forgotten outpost from where we once set out to bring justice to the Lich Lord, peace to Rurik, and an end to the Titans that escaped."


 * "That something was coming closer. I wanted to turn to see it, but I was frozen in place. As it came closer and closer, I could feel the heat it was radiating, I could hear the steps which were once all-too familiar to me, but I couldn't recall the creature which made them. Then it spoke: "You are right, and wrong at the same time". It was unnerving. And I couldn't move so I made the only words I could think of, because I wanted to go, to move, to quit staring at the door, but nothing happened again. It laughed. It then told me that he expected more from the people who once slain it's armies and defeated him. It then let me turn to see... a Burning Titan."


 * "Yet the horror of facing one of the worst creatures Tyria had ever known was paled by what I saw next."


 * "Everywhere around the volcano, energies flowed from the ash-covered soil, converging in locations where titans walked forth in their usual variety of shapes."


 * "I turned back to 'it', the first titan. He told me that the Titans were immortal, they became the land, and that they were returning."

This is a multi-step challenge which uses Hell's Precipice, Defend Droknar's Forge, and Defend Denravi quests. Probably all in Hard Mode.

Quest 1:Into Hell
Summary:
 * Go to the Hell's Precipice and verify the Titan threat.
 * Venture to the staging area they once used for preparing their invasion on Tyria and slay the Armageddon Lords if you see them
 * ADDED: Collect a molten claw for evidence.
 * ADDED: Kill a Titan boss and use Signet of Capture on it.


 * "I must return to Hell's Precipice to investigate the Titan threat"

This is a straightforward quest: You go to hell's precipice, then do bonus without the mission itself. To succeed, one party member must bring a signet of capture to collect some of the Titan Essence a boss might drop. You don't need to close the portals.

Intermediate dialogue:
 * when beginning the mission:
 * Party Leader: Just like in my dreams, they came. But how?


 * when you pick up a Molten Claw:
 * Party Leader: These molten claws do look so different, yet all the same. I must investigate this.


 * when you capture the essence of a Titan Boss:
 * Party Leader: The essence of this creature might contain the answers to questions that are yet to be asked.


 * When you meet the Armageddon Lords:
 * Party Leader: By the Five! Those abominations have returned. Kill them! Kill them before they can organize a defense!
 * Armageddon Lord: You are too late. We have returned. Tyria will not escape destruction like it did before.


 * When you defeat the Armageddon Lords:
 * Armageddon Lord: My defeat is nothing but a minor setback. Our armies are already on the march, and while you were here, Lion's arch fell. Soon all of Tyria shall follow.

Okay that's it. The plot is set, the big bad titans are back, so it's time to take up the mantle of the hero, and discover something that will change the future of Tyria forever.

Quest 2:Glint's Vision
Summary:
 * Visit Glint in Droknar's Forge.
 * Gather a Spectral Essence.
 * Visit the Temple of Tolerance. Search for any clues of the Mursaat.
 * Visit Tasca's Demise. Search for any clues of the Mursaat.
 * Visit Rin. Defeat the Charr invaders and search for any clues of the Mursaat.
 * Defend Denravi from the Titans.
 * The clues point to Maguuma Stade. Go there and relax. For while you were searching for the Mursaat, they had already found you.

Since the last Titan Surge, the mursaat presence was eradicated from the Ring of Fire Islands, and Glint concludes that it was their lingering presence of their mighty defenses that kept the Titans from returning, and sends you off to find a Spectral Essence, since it is in connection with the Mursaat's powers. With the Spectral Essence in your possession, you must visit places in connection with the Mursaat or the Titans. While searching, Titans attack Denravi, and you have to defend it. While fending off the hordes of the Titan Army, you will realize that they were secretly following you, and now send you a vision to go to the Maguuma Stade.

Quest 3:The Dawn of War
Summary:
 * Go to Mineral Springs and prevent the Titans from taking root there.
 * Visit the Eastern Frontier. Aid King Adelbern in defeating the Titans again.
 * Visit Glint for advice.