User:Jair/Builds3

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Warder


/Any Warder

The warder is in my eyes the best of the Elementalist defense builds, especially since it works so well with a H/H-team. Just flag and start setting the wards up. This build in particular specializes in overall armor bonusses (+75 vs. Elemental damage and +50 to physical damage) while it also removes a lot of melee pressure from the healers due to Ward Against Melee and Ward of Weakness. GoLE is in there for some Energy Management and Pain Inverter just for the lulz.

Skills:



Attributes:


 * Earth Magic: 11
 * Energy Storage: 11
 * Water Magic: 10

Equipment:


 * Armor with Survivor Insignia's.
 * A mask with +1 Water Magic.
 * Superior Earth Magic, Minor Energy Storage, Minor Water Magic and Vitae runes.
 * 40/40 Caster set.
 * Shield + Caster modded melee weapon set, for defense.

Variants: << Back to builds
 * Ward of Weakness can be switched for about anything.