User talk:Gaile Gray/Archive Game-Related Topics/July - Dec 2008

Internet Cafe
I am going on holidays but I want that new dragon mask since I have till now all masks ingame from the beginning on. So I was thinking of going to a gaming internet cafe in the town were I go on holiday. But my question was how save is it? And what can I do to make it saver because I dont want to lose my account of 5000hours for just a stupid mask, but otherwich I just want to hold my collection complete. And you can buy the mask later because I go 3weeks on holidays:/. And you can give me the mask after the eventXD. So what can I best do?  Death Sligher  10:08, 2 July 2008 (UTC)
 * The game is quite large, you could try copying the whole .dat file to a memory stick. You may find some internet cafe's have it installed already though. There is no way of trading the mask, or buying it. If you have 250 victory tokens already, or you can buy them, you can trade them for the mask for about a week after the event usually at Imperial Supply Master Kagno. -- Lemming [[Image:User Lemming64 sigicon.png]] 11:29, 2 July 2008 (UTC)
 * Should be safe enough. Just watch out for key loggers trying to track your password. Biscuits [[Image:User Biscuits sig.png]] 12:17, 2 July 2008 (UTC)
 * And how can we see keyloggersXD 145.53.242.142 15:09, 2 July 2008 (UTC)
 * Find a program that dumps random keystrokes into the buffer when you're typing and run it in the background, or just change passwords obsessively. --71.229.253.172 09:19, 3 July 2008 (UTC)

I have a few questions comming from a new player
Heya Gaile,

I purchased guild wars a few months ago and i must say, GREAT GAME. I've played a lot of MMO's (Most of them free as i am on a tight budget) and havenoticed many patterns with in the MMO's. 1. Most of them have a very ill developed story or have one that only starts to develope way later in the game, or... none at all. Guild wars succeeds at this. Very good stories where the games completely revolve around. good job arena.net 2. A lot of them have little or no quests worth doing which involve a lot of bare grinding for days at a time to go up one level, guild wars has plenty of quests, and a lot to do to pass the time. 3.And most of them getting to the highest level possible is very limited to the people with literally no lives and that have been playing since the games alpha. haha. guild wars EVERYONE has a max level character. its magnificent.

i must say great game. but here are my questions that i just need to ask, and everyone is telling me to ask you.

1. I noticed when playing the factions campaign thatthe Assassin class isn't very socially accepted as a damage dealer or tank or anything really, and that in PvP the assassin is a little too good at ganking a caster class fast and then running off. Why the big imbalance of the pvp to pve ratio to this class?

2. Armors have a cap of 80, 70, and 60, and come in various styles, and more expensive ascended styles, but give no added benefit between the elite and non elite armor. How come this is so? shouldnt the amazing obsidian armor say that ive got better armor sets than you? not just i have WAY more money than you

3. The Ritualist class is a fun class, but not many of them out there. at least that ive seen, why is that so? is it a bad class or just not a lot of people play it?

4.The prophecies campaign took me about 2 months to beat, and factions about a month, and nightfall about a month, how come your first game takes so much longer to beat? did arena.net rush the release of the other two? i saw the 6 month interval, (kinda short between games if you ask me)

5.How come the "socially accepted" builds are the only builds allowed in groups? i noticed that there is a standard build for each profession and most custom builds don't stray very far from them in general mission groups.

6.Sometimes i get angry at people sometime i just like to be alone sometimes i want more experiance, how come there is a total and complete lack of a solo play? and i dont mean doing stuff by yourself butwith henchmen, that doesnt count.

7.Its hard to make money in this game. How come there are no ways of making money other than selling items to other players?

8.How come you made it so easy to get to level 20? people need some kind of challenge :/

9.How come low level characters can have access to max armors? there should be a reason its max, it should be available to high levels?

10.How come the level 20 cap? isn't that a little low? most mmo's have a 80+ cap

11.Why is the PvP so balanced in some cases? ive seen some matches in various types of pvp last a VERY long time, and im thinking if you play a lot shouldnt you be more powerful?

12.How come the elementalist is has the highest damage out put?

13.How come quest rewards in almost all cases aren't worth collecting because they reward very low amounts of cash, and weapons that aren't worth using because you allready have a better one?

14.How come the supposed "best" green items are so cheap? if they are so good then shouldnt they be hard to obtain but still posible to get?

15.How come mission rewards only reward experiance? shouldnt they reward items and armor?

16. how come you made it so you can only craft armor? rather than letting you use armor that is dropped?

I think thats all the questions, and i am really hoping to find answers to all of them if possible, thanks in advance for answering them. and i truely do love this game, but im wondering why arena.net did everything so differently from mmos

sincerely Patriarch Landroos 24.9.238.102 08:35, 7 July 2008 (UTC)


 * I think I can answer some of the questions:
 * 1. I don't know, but I hope they fix it.
 * 2. Because making obsidian armor mechanically better would introduce a significant mechanical reward for heavy grinding (that's also the case for the Luxon and Kurzick skills, but Obsidian armor was available at release, while Luxon and Kurzick skills weren't introduced until nearly 2 years later).
 * 3. Because they used to be overpowered in PvP, and the heavy nerfs to spirit builds ruined them in PvE.
 * 5. Because it's frustrating to lose due to some noob with a horrible build, and that frustration can make people skeptical about unfamiliar builds.
 * 7. To prevent mudflation.
 * 8. Because that would add grind.
 * 10. See above.
 * 11. Because making PvP more grind-based would make it less skill-based.
 * 12. It's part of their role. Also, they don't have the highest damage output in PvP.
 * 14. Supply and demand.
 * -- Gordon Ecker 09:39, 7 July 2008 (UTC)


 * I can elaborate a bit more:
 * Assassins was badly designed. It is pointless to have a single target class in pve, and in PvP, that's the only thing worth doing,outside of Hall of Heroes. If you look a bit around the site you see many people (including me) complain about this. You can join the cause here.
 * The game always revolved around skill, and not grind (sad to say that this changes, though). If we rewarded people who grinded, we would so totally screw over casual players, the majority of this game's playerbase.
 * Like assassins, they, too were badly designed. The Ritualist were designed as a camping class, and, at the time of release, was very good at it. PvP was imbalanced to no end, and they were gunned to the ground.
 * Prophecies takes longer because it was geared towards new players. With factions, you get to level 20 in the island and whip you to high level areas. I don't like that, but what ca you do?
 * What Gordon said. You, too, will become a build elitist when you get monks with flare... and no fire magic.
 * The game is designed to be a team game. Solo playing is just not encouraged by Anet. A little pointer though, if you want to solo everything, be a ranger. They got traps, and with traps, you should be able clear pretty much anywhere.
 * It is, and the trade system is crappy. I agree with on that one.
 * Level 20 is hardly hte end of the game. You got elite skills, elite dungeons to clear out, elite armors to get... granted, all are made easier with this.
 * I agree, they should not get max armor.
 * GW is very different from other MMO's. Again, the game is not over when you reach level 20. You do get better as you play, the trick is to understand that. It's like tetris. Your stats and abilities don't change much as you play the game, but you get better as a player.
 * As gordon said, skill over grind. What most people don't realize is you do get better as you play more. Your stats remain the same, but you get better with interrupts, with kiting, with bull's. You've probably seen a very good battle, between good players.
 * Elementalist damage is only high in pve. But that's about it. In pvp, warriors and dervishes have much higher damage.
 * Agreed that quest rewards should've been better.
 * Because they are good, they are farmed faster than drunken cheerleaders at a drinking party. That's why they are easy to get. Again, this game is not like WoW, where your gear determines a good deal of the outcome. Your skill does.
 * Maybe they should.
 * I'd say a combination of realism and to provide an unnecessary gold sink.
 * I hope that helps! -- nüklaer | VII | Selfless self promotion 10:54, 7 July 2008 (UTC)


 * Re a few things. Prophecies only takes longer because you stay low level much longer and the money you find is, basically, crap, until at minimum, the Crystal Desert or Late Maguuma. We didn't hit 20 until sometime in Maguuma. We didn't get max armor until around Divinity Coast when we'd gone and farmed the Falls a few times as that's one of the few areas before the Crystal Desert where the gold dosn't suck. (Well, there are probably a few other areas; as Prophecies has something like 10 or 15 more explorables than the other campaigns, some of them are kinda pointless or off the beaten trail, like The Falls. If we had gone to Dragon's Gullet when we were around level ten in Ascalon, we might have found what seemed like better stuff, but at the time Flame Temple Corridor was scarey enough ...).
 * We did get 200gp armor in Cantha when we got to Lion's Arch, at around level 13-15. We also managed to get Heroes then, though I'm still not sure how we closed those rifts (second try even) without max level or having done it before. And we did get the max armor around the time we got to Henge of Denravi plus some farming, also out of Cantha, but were max level then, so whatever. The whole running to droks thing seemed kind of silly. ^_^.
 * In comparison, by the time you get to Consulate Docks or Kaineng Center, you will be probably several points beyond max level if you've done all the side quests or at least 17-18 if you mostly just powered through (in nightfall, anyway, many primaries), with access to max armor and weapons and a good chunk of skills; at a plot progression that's roughly equiviliant to leaving pre-searing and a mission percentage roughly equivilant to being at yak's bend.
 * I'm probably just rambling at this point, but pretty much it seems like the newbie area of prophecies gets you ten skills and five levels, and the newbie area of the other two gets you a completed character ready to take on the world. They had a design shift between the games, and sometimes I wonder why they didn't go back and at least make some changes to the older one (e.g. adding some money to mission rewards, tweaking drops, etc.). --Star Weaver 16:41, 7 July 2008 (UTC)


 * Well with that said i have a few more questions,
 * 1. How come the assassin was so badly designed? to me they seem like a cool class but not worth your time with that said...


 * 2. Well i wouldn't say that they should reward people who grind, just people who work hard at the game, im just saying in all my past MMO's having the cool looking armor actually meant something more than i have more money than you, and an added point, these expensive ascended styles are very hard to obtain for the casual gamer. ESPECIALLY the Obsidian Armor, it costs so much that as a casual gamer it would take a very long time to obtain, now this is the kinda thing that rewards the grinders and people who farm for rare items. But i guess my question is, How come in some cases item values greatly differ? the obsidian armor is gonna cost you an easy 900 plat unless you farm like crazy which is still gonna take forever, whereas other armors with the same stats cost 980platinum cheaper, why is this so?


 * 3. Did they not see that there skills would cause a complete imbalance in PvP? and why didnt they just nerf the skills in PvP and not in PvE? Why did they punish all the players PvP and PvE alike for the "PvP" imbalance?


 * 4.Well i can see that they oriented the game around newer players, because it was there first game. But why didnt they do that in factions or nightfall? personally it was a bit of a culture shock to be thrown into level 20 areas on my 3rd day of gameplay and im only levl 15 or 16, why the change?


 * 5.well i noticed that these builds can work but i have been booted from many groups because i have custom builds that i know work but people are stubborn and can be very angering, isnt this a bit of dictatorship? in a sense, and with that added, how come you can't change your skills outside a town? and how come a max of 8 at a time?


 * 6.I noticed that arena.net looks down on solo play, ive seen past updates and talked to my friends who have been long time players. they say that everytime someone finds a new solo build to make money, arena.net nerfs it rendering it useless, more dictation? they just ruined the game for a player or a few hundred players, wouldnt that bother you in a business to lose a lot of your business? why do they have so many build nerfs?


 * 7.Well why? why would they make it that way? it can be frustrating at times trying to get something you want and having to sell X amount of items to get X amount of little cash, why the bad money making system?


 * 8.well i never said it was the end of the game but when you reach the level cap it hardly is, im just saying shouldnt it be a little bit harder to reach? to me it was fairly simple and easy to get to.


 * 9.The max armor thing seems a bit unfair, for the "casual gamer" they seem to care a lot about. i think its a bit unfair being in a low level arena when u have normal armor for that level and you run into a "twink" with max armor and max weapons with an elite skill, how come you made it possible for low level characters to access these items? and how come you made it possible for them to use them? how come you dont put a level requirement on these items?


 * 10.well i can see that but i was thinking that this game becomes a little bit too much revovled around skills, how come? shouldn't they reward you in some way for your long time play and hard work? other than experiance?


 * 11.Wasn't saying make it grind bases but im just thinking, that past PvP balances made it this way, im thinking if the players keep making these good builds that other players should be able to make ones to counter them, it would blance out on there own, but what arena.net is doing a little "too" balanced. Im just saying shouldn't there be some people more powerful than others? rather than making it so balanced that a match goes on endlessly?


 * 12.Well why the big difference? PvP is the same as PvP in a sense, your just facing enemies with custom builds. and how come they are so easily ganked in PvP? in pve it seems they have too much power, and pvp not enough? same goes for warriors, not a damage deal class in PvE just a damage tanker, and in PvP they can be quite powerful, how come the big difference?


 * 13.It seems to me that when you do an especially hard quest or one that can take days to finish you should get something better than 500gold and 10k experiance, when after a while when you dont need to buy more skills and you allready have 100+ skill points, experiance doesnt matter anymore. i dont have anymore questions on this subject.


 * 14.well its not really a supply and demand thing, because these items are so easy to obtain. if you spam what you want in trade for at most 10 minutes your bound to find what your looking for, and what im asking shouldn't these items that are so "good" be harder to get? thus making them cost more, but a higher quality item should cost more, same goes in real life, (a computer with a 3.0ghz dual core CPU, 4gb of ram, blu ray drive, liquid cooling, and a 1gb graphics card should cost a lot more than one with a 2.6ghz CPU, 2gb of ram, a DvD drive and 256mb graphics card) but i guess in this game business ethics don't apply.


 * 15.Im thinking that the hard missions at the end of the game SHOULDN'T reward the same amount of "just" experiance as the easiest starter mission at the beggining of the game, i don't have any other questions on this subject.


 * 16.Agreed, my first set of maximum armor set me back a lot of cash, (at the time) and im thinking how come they dont have droppable armor? isnt that a bit unfair? and imbalance in the game economy.


 * Sincerely, Patriarch Landroos 24.9.238.102 21:11, 7 July 2008 (UTC)


 * 3. Because the spirit nerfs happened in 2006 and 2007, while the PvE / PvP skill split didn't happen until early 2008.
 * 7. Supply and demand. If gold was easier to get, trade prices would be higher.
 * 12. Because PvE has stupid AI and large groups of monsters.
 * 14. Yes, it is really a supply and demand thing. This is how it works: initially, there is zero supply for a given green item, then someone gets one and knowledge of it spreads, creating demand, which varies based on the item's desirability. Since the demand is much greater than the supply, the item can be sold to the highest bidder, and people will start farming the item for profit. Eventually, everyone willing and able to pay a large sum for a given item will have already bought one, lowering demand, this, combined with the increased supply due to increased farming, will drive down the prices. Eventually, farming will no longer be profitable and the farmers will leave. As a result of this, the only remaining sellers will be those who want to clear out inventory space or unload the item for some other reason (for example they may have two copies of the same item), this further drives down prices. I don't see how any of this relates to business ethics.
 * -- Gordon Ecker 00:03, 8 July 2008 (UTC)


 * 12. Also, in PvE, people generally want and even expect to win, even against overwhelming odds, whearas in PvP, as in sport, people generally expect that the best matches are the ones where the skill of the players is about even and thus each side has an equal chance to lose, and there's some sportsmanship about it. (And lots of not, of course, but still:) when a bunch of ice elementals decide to gankinate you with water AoEs doing close to 250 damage each, you don't tend to think "GG" as much as "what a bunch of jerkfaced higher-than-max-level stat-inflated crab-grass-eating mother-of-pearl cheatbots! they must all die!" (Of course, I tend to feel the same way about the Zaishen bots and the Unreal Tournament bots, :D)
 * 14. That's true, but try buying a (new) mobo for a pentium one. Or even one with an AGP slot. --Star Weaver 13:20, 8 July 2008 (UTC)

Hello, Patriarch Landroos. Once upon a time, I would have addressed your questions, for giving an official or semi-official response to such questions was part of my role with ArenaNet. However, my focus now is support, such a researching ways to improve our service, assisting the teams with escalated and unusual issues, serving as a communicator between the studio and the global support teams, and so forth. The questions you ask, while very worthy and intriguing, are I think more on the lines of a discussion you might enjoin with the community team. I could speak as a player, but for the more official response, I shall defer to Julien, Martin, Peter, and Regina, just as I am sure they'd ask someone to contact me with questions that relate to my current role. Therefore, I would suggest that you check the Staff presence page and feel free to direct your questions to the team member of your choice. Thanks a lot. -- Gaile 01:04, 9 July 2008 (UTC)

NPC Names?
Just wondering how NPC names are chosen? I've run across one that is close to my RW name. Grafton 17:55, 14 July 2008 (UTC)
 * I do know that sometimes, some names are taken from people working on the game, sometimes altered to make it sound more RPG-like. I suspect that some of the GW NPCs' names came that way. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 18:54, 14 July 2008 (UTC)
 * The way we choose NPC names is top secret! Nah, ok. All names are changed to better suit the setting, and in some cases to make them more obscure and mysterious. Many are simply "pulled from the air" as nice-sounding names. A number are Guild Wars team members, it's true. Quite a few are alpha testers and others are named for those who have made contributions to the community in various ways. -- Gaile [[Image:User gaile_2.png| ]] 19:10, 14 July 2008 (UTC)
 * What do I need to do to get an NPC named after me in GW 2 :P. Nah just jking :P. Oh how about an npc naming competition for some GW 2 (or GW 1) NPCs as a fun community event? --M age [[image:user MageMontu sig.png| ]]M ontu 19:15, 14 July 2008 (UTC)
 * Well, we've had naming contests before, as you're probably aware. I guess it remains to be seen what will happen in the future. -- Gaile [[Image:User gaile_2.png| ]] 19:21, 14 July 2008 (UTC)
 * Ah yes, Brand the Boss, I remember i participated in the 1 of 2007 with the name Volcan Blazestorm (It's kinda ugly now that i think of it, ah well) --M age [[image:user MageMontu sig.png| ]]M ontu
 * Dreams about "Brand the Bosses" for GW2. -- Silverleaf  [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 21:04, 14 July 2008 (UTC)
 * I expect to see a Brains Twelve (or Plingggggg, I'm not fussy) in Guild Wars 2. A Canthan noble, perhaps an Istani elder. Or you know, a Krytan advisor to Her Majesty. Yes. --[[Image:User Brains12 Spiral.png|16px|]] Brains12 \ talk 21:08, 14 July 2008 (UTC)
 * LOL, Imagine, after a long battle to save the race of humans, I finally get an audience with the queen. As soon as I walk in the throne room, the guards start playing their trumpet, my heart is beating with excitement, the nobles are bowing in respect of my bravery and I kneel in front of her majesty. After a long and grateful speech, she tells me to follow her adviser. I rise my head and there, in front of me I see a man with a bright green name beneath him, which reads, Plingggggg :P --M age [[image:user MageMontu sig.png| ]]M ontu  21:11, 14 July 2008 (UTC)
 * Anti clamactic to the max XD --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 21:17, 14 July 2008 (UTC)
 * LOL, PLINGGGG "ha ha ha ha ha". Hmm....a Silvari Evil Boss called "Ventari Silverleaf"... Bright white shining ghostly Boss turned evil all the way and ....oef...Wood Spirit...white ghostly with leafs up and down to protect undecent area's....O O o   oowwwwhhh yes... ICE Realm Queen wanting to destroy all the trees...sigh...-- Silverleaf   [[Image:User Silverleaf sig.png|User_talk:Silverleaf]] 21:33, 14 July 2008 (UTC)
 * 2 bosses: Blingggggg!, Breihns Twehlf. poke | talk 21:47, 14 July 2008 (UTC)
 * So you are saying that Brains12 is actually a troll and not an admin? *reports on the noticeboard* :P --M age [[image:user MageMontu sig.png| ]]M ontu 21:49, 14 July 2008 (UTC)
 * For my NPCs, I'll typically choose a name out of thin air too. I listen to music a lot as I code, and sometimes I'll take song names and smush them together until I get a good one. I'll try one now. Kisnap. Kiss Me + Panic Attack. Vael Victus  [[Image:User_Vael_Victus_Sig.jpg|18px|Pancakes.]] 23:49, 14 July 2008 (UTC)

Frozenwind,King of the snowmen (The secret lair need's a boss after Freezie drops the Boss key ;) ) . I joke of course. >.> Frozenwind 00:41, 15 July 2008 (UTC)
 * Jon Lupen, Holy Lightbringer/Demon Hunter. Not named after myself actualy. --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 02:07, 15 July 2008 (UTC)
 * I'm secretly the charr shaman who brought forth the searing. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  08:33, 15 July 2008 (UTC)
 * OH NOES! Gwen, GET HIM! =D --Wolf [[Image:User Great Darkwolf UserImage.jpg|19px| ]] 14:14, 15 July 2008 (UTC)
 * rawr@gwen. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  15:08, 15 July 2008 (UTC)

Wintersday in July
5/11/2008, that was the date Wolfie of Bladeradio emailed Regina with the title, "Wintersday in July". Blade radio and myself were creating an event for this. It had the exact title as this weekend’s event. Not only did Bladeradio or wolfie receive nothing as a response, i log into guild wars to find on the load screen "Wintersday in July" immediately i thought "great, the events gone official!" then i read the description and i find myself aghast, this is all well and good, but i see no mention of whom thought of this wonderful idea? , Could you please confirm for me and my fellow friends and staff, that Bladeradio did in fact design this idea? It would be much appreciated.

Sorry if i sound a little peeved but come on, its common courtesy. Frozenwind 22:06, 15 July 2008 (UTC)


 * After speaking with Regina i thought Sod it, make the best of what you have right? i CANNOT let an event such as this pass me by, so im gathering all my resources together to have one big nice player run event to link with this weekend!, i must ask Gaile, if i email my event plans,details ect to the community adress, it will be read wont it, not get stuck in spam filters? I very much hope it does not. Frozenwind 03:42, 16 July 2008 (UTC)


 * Hi, Frozenwind. I'm sure the event will be great! It's real nice of you and your associates to put it together, and I'm sure I'll see you there. :) -- Gaile [[Image:User gaile_2.png| ]] 07:30, 16 July 2008 (UTC)

Just wondering.
Awhile ago I read some article which was talking about open sourcing old MMOs and allowing players to try and sustain the game by themselves and it got me thinking.... What would it actually take in order to run a GW server for a small amount of people on a LAN. Would it take a large amount of space or computing power? Would all it take was software? Im not sure if this question should go to you or Regina but because its more of a technical specs question then anything so i thought id ask you. Mashav 07:32, 26 July 2008 (UTC)
 * Gaile's doing support, so it's probably inappropriate. Ask Regina whether they're even willing to consider such a move, and it would probably be more appropriate to ask Linsey regarding hardware requirements. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 04:16, 28 July 2008 (UTC)
 * Well my question was mainly just what would it require... the part about open source was just me talking about an article that i got the idea from... I was in no way asking that guidwars go or even consider open source. I know that gaile is in support now, but because of the technical nature of the question i thought id ask her instead of regena because she might be more familiar with what is required because of her role in support. But with you recommending me to ask Linsey i will go do that now Mashav 17:16, 28 July 2008 (UTC)
 * Actually, I don't know who would or could answer this question. :) Because it is pretty theoretical, I would think a decision about the matter -- and the decision to reveal information about the subject -- would fall to corporate policy, not community, design, or support. I rather believe that we wouldn't be able to provide details on this, since it is so theoretical. You are, of course, more than welcome to ask others, I just don't know to whom to refer you. Sorry. -- Gaile [[Image:User gaile_2.png| ]] 23:16, 29 July 2008 (UTC)

Question: Zaishen Chest Items
Hi Gaile, I was just wondering if it was a bug that the zaishen chest doesnt drop some items? Things like frog scepter, bone dragon staff, also things from factions like zodiac weapons and wayward wands and many of the shields. --The preceding unsigned comment was added by User:98.215.77.10 (talk).
 * These items are really rare, even coming out of the chest. Sometimes its just luck. --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  05:40, 13 August 2008 (UTC)
 * Hi. I'm pretty sure that the chests are "functioning as intended." :) By that, I believe we do not have a bug where some items don't drop; if items don't drop, it's because they are not supposed to be part of the loot from the Zaishen chests. I will be verify this, of course, but that's my theory so far. -- Gaile [[Image:User gaile_2.png| ]] 19:20, 13 August 2008 (UTC)
 * Hehe, I sware, that chest gives me so many creme brules, I think it wants me to stop adventuring and start my own desert store. But yeah, the odds of getting items like that are very low, and you're probably just getting bad luck.- Warior Kronos [[Image:User_Warior_Kronos_Sig.jpg|18px|]] 21:35, 13 August 2008 (UTC)
 * Aye, the Crème Brûlée and the Flask of Firewater are the most annoying there. They should reduce their chance of dropping a bit, because usually from 10 keys I get 7 flasks and brulees <.< --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 21:43, 13 August 2008 (UTC)
 * One more Crème Brûlée and I'm going to smash something... like the chest itself >.< 000.00.00.00 23:51, 14 August 2008 (UTC)
 * Get in line man....I just used 25 keys and all of them were Crème Brûlées and Firewaters. Not a single other item. But on the plus side, I'm keeping the GH parties interesting. XD --[[Image:User Wandering Traveler Oie User Wandering Traveler Sig2.png|19px]]  Wandering   Traveler  14:17, 15 August 2008 (UTC)
 * I confirmed with John, the designer who would work on this most closely, that the chests are working as planned, and there are no bugs or unintentional exclusions. In other words, there are items that are extremely rare drops in the Zaishen Chests, and that is as planned. There are also some items that are not in the chests at all, and will not be added at any time. These items may be ones that are tied to a specific region, activity, boss, or monster family, or they may be items that just seem more appropriate to leave out of the chest. So while you can get a lot of things in the chests, for the frequency, drop rate, and contents -- as The Rolling Stones said -- "You can't always get what you want." ;) -- Gaile [[Image:User gaile_2.png| ]] 03:10, 30 August 2008 (UTC)
 * I understand, thank you for checking Gaile!!
 * Gaile can I ask you a tiny favour? Can u keep poking John for me until he adds the Crate of Fireworks to the chest. It's a pity that such a cool item can only be acquired once a year. --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 21:02, 15 September 2008 (UTC)
 * Just a quick note that this is a -- how to say it? -- known request. I cannot say if we'll see the Packet o' Pyrotechnics in the chest, but I'm hopeful! :) -- Gaile [[Image:User gaile_2.png| ]] 17:30, 10 October 2008 (UTC)

Places
Hi Gaile...

I don't know, maybe i'm by the wrong person, but do you know or in future we can visit unknown places in Gw.. I mean places of the worldmap where we can't come... I don't know of I repeat a subject, but i would like to know it ^^ Really sorry for my bad grammar in English!! Me say sorry again ^^ <font color="LawnGreen">| <font color="Gold">Cyan  <font color="LawnGreen">Light <font color="Aquamarine"> Refreshment! | 18:23, 12 September 2008 (UTC)
 * Hi, Cyan Light. I would say that this is probably not something anyone on the team would be able to address at this time, no matter which game you're asking about. As you've read since the announcement of Guild Wars 1.5 years ago, the focus of the development team is Guild Wars 2. We have a designer and a programmer who work on Guild Wars, and they're doing a great job. But opening the world map, it seems to me, would require far more team members than those two, and it's unlikely, again in my opinion, that we would reassign the number of staff members it would take to make such a project feasible.


 * So if you are asking if Guild Wars 2 will expose new parts of the world map that we see now, well, time will tell. :) If you're asking about Guild Wars, I would estimate the answer is that we see the world as it will stay, but you are certainly more than welcome to check with the Community Team to see if they have more to say on this subject. -- Gaile [[Image:User gaile_2.png| ]] 19:42, 14 September 2008 (UTC)
 * Thanks!! this make things clear to me! <font color="LawnGreen">| <font color="Gold">Cyan  <font color="LawnGreen">Light [[Image:User Cyan Light SB.jpg|19px]]<font color="Aquamarine"> Refreshment! | 12:50, 15 September 2008 (UTC)

A thought/complaint on the Hall of Monuments
It always bugged me how the statue you got in the Hall of Monuments (if your pet isn't a black moa or black widow) is just a simple statue with a bear, wolf, and Melandru's stalker D: (or was it a lynx? Can't remember..). My normal Moa Drumsticks has been with me since I started Guild Wars, and it was very disheartening to see my most valued ally displayed as "Animal Companion", and not even having a Moa on the statue! Why was it decided to only make 3 pet statues? My Moa is just as good as any other pet :(...I would never trade her for any other pet (I decided it was a her in honor of one of my favorite pet lovebirds I had in real life. I miss that bird dearly D:). Is there any chance this could be changed, or am I stuck with the "Animal Companion" statue for the rest of OGW?--141.210.9.36 16:06, 17 September 2008 (UTC)


 * Less options means less work for developers. they just need to identify some nice things, give them flash statues and just summaries the rest in one generic statue.  There's a lot about the Hall of Monuments that is a disappointment or could be done better but in the end it just comes down to the work to do it.  118.92.184.88 10:25, 18 September 2008 (UTC)
 * It's also a question of keeping it proportional to the demand. Many players will join in GW2 without playing GW, and many current GW players won't achieve more than a few basics in the HoM. The time spent making more for the HoM is also time spent away from working on GW2. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 13:37, 18 September 2008 (UTC)
 * I think these are both reasonable answers, really. The HoM is a representation of achievement, but not a full display of what we've done. Therefore, a few examples of the pets are present and not all. This is intended, and it is also a practical answer to the need to balance time investments in GW:EN versus GW2. As Alaris says, there will be players who join Guild Wars 2 without a history within Guild Wars, so it is prudent and practical to focus on the future game.
 * Will the HoM statues change? I don't think so, but you are of course welcome to ask others here on the GWW, or share your thoughts on the HoM page itself if you would like to do that. -- Gaile [[Image:User gaile_2.png| ]] 17:31, 19 September 2008 (UTC)

Problem with guild name

 * I seem to be having troubles finding this topic on the page it was moved to X.X &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 02:05, 8 October 2008 (UTC)
 * Feel free to check the archives. -- Gaile [[Image:User gaile_2.png| ]] 02:12, 8 October 2008 (UTC)
 * Ah, I see. I didn't think it would be archived right away! My bad. Thanks. &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 02:14, 8 October 2008 (UTC)

EULA vs. UA
What's the difference between the two? Why have one over the other? Everyone mentions the EULA, but Gaile, you said GW has a UA and not a EULA. Perhaps you can enlighten me? &mdash; Wolf   21:55, 4 September 2008 (UTC)
 * Oh, when I make a comment about UA versus EULA, my intention is simply to clarify the nomenclature. If someone were to want to read the Guild Wars form of this document and visited the website looking for "EULA" or "End User's License Agreement," he would not find such a document and might be confused. Indicating we used the term "User Agreement" is just a way to inform folks as a matter of course in every day conversation. As to the distinctions, if any, between a EULA and a UA -- I think such differences are only in the naming convention but I will ask our legal adviser if there is a precise difference in the two types of agreements. (He's out sick, so I won't be able to answer for a few days.) -- Gaile [[Image:User gaile_2.png| ]] 23:13, 4 September 2008 (UTC)
 * Ah, kk. Just wondering if there was anything technically different. Yeah, being sick always sucks... Hope he feels better soon =D --&mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 23:30, 4 September 2008 (UTC)
 * Sorry, forgot this one! I sent an email to inquire -- I think it's just the name, where "user agreement" is a little more clear than a "end user license agreement," but I will await an answer from our attorney and will post it here. -- Gaile [[Image:User gaile_2.png| ]] 18:08, 18 October 2008 (UTC)
 * According to our attorney, there is no difference, they are just two names for the same thing. We prefer User Agreement; others use End User's License Agreement. But a document could be precisely the same and have either name. -- Gaile [[Image:User gaile_2.png| ]] 04:25, 19 October 2008 (UTC)
 * Ok, cool. Thanks Gaile! &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 04:31, 19 October 2008 (UTC)

Support FAQs
We thought it would be nice to cover some of our "Support hot topics" in depth, to give players more information regarding certain issues that seem to arise pretty regularly in our support tickets. Today we're kicking off a new Support FAQs article that you might want to check out from time to time.

Feedback and suggestions for future topics of a Support nature can be posted on the related talk page. Hope you enjoy! -- Gaile 20:11, 9 September 2008 (UTC)


 * Are these support FAQs intended for any of us to edit mercilessly or are they more of a "Gaile reaching back to the community" kind of thing? -- WarBlade 20:30, 9 September 2008 (UTC)
 * Since the article has been reviewed and approved by the development team, I feel that the best option would be to offer suggestions about edits on the discussion page instead of changing the article, after which I would be more than happy to amend the article if a change was needed. I think that's how we handle certain types of pages, isn't it? Anyway, the GWW community makes that call, but since you asked, discussion page suggested edits would probably keep the articles at the highest level of accuracy.
 * I just dealt with an issue where someone accidentally misused a single word regarding the Igneous Summoning Stone, and the resulting confusion caused multiple support tickets. So I'm pretty sensitive to language, especially related to "hot topics." :) Thanks for asking! -- Gaile [[Image:User gaile_2.png| ]] 20:40, 9 September 2008 (UTC)

New FAQ on Xunlai Tournament House
Hey, all. I've written up an FAQ about the Xunlai Tournament House for our new Support FAQs section. The XTH FAQ can be found here. And what could be more timely, with predictions opening today? :) Let me know if you have questions, comments, or suggestions on that section's discussion page! -- Gaile  19:03, 19 September 2008 (UTC)
 * A Support Team member showed me a few tickets tonight, and it seems there has been confusion about how points are awarded. Some XTH predictors have submitted tickets stating they did not receive the proper number of Tournament Reward Points, but a careful investigation of their accounts showed the reward was exactly right.
 * I've updated the Xunlai Tournament House FAQ to add a Rewards section, complete with handy chart and a step-by-step explanation of a month's rewards for GvG predictions. I think this information may help folks become more familiar with how points are rewarded. Please let me know if you have any questions and I'll try to answer them. -- Gaile [[Image:User gaile_2.png| ]] 06:57, 16 November 2008 (UTC)

Tigers
Gaile, since Tigers are endangered/ going endangered will they be taken from Factions --70.247.167.229 17:14, 19 October 2008 (UTC) marksman101
 * No, tigers will not be removed from the game. Over the years we've had a few concepts for pets that did not come to fruition. In the case of the panda, its removal from the game as a companion/pet was prompted because we were conducting a beta test in China, and the Chinese government has great concerns about any depiction of the death of a panda, even in a computer game. Since pets "die" in the game, we could not utilize the panda as a pet, but instead moved it to the category of a miniature (or mini-pet), where they are not subject to death. The miniature panda was available during a few special promotions in Asia in 2006. -- Gaile [[Image:User gaile_2.png| ]] 17:32, 19 October 2008 (UTC)
 * k thanks i wanted to know if i was gooona need ot look for a newe pet --The preceding unsigned comment was added by User:70.247.167.229 (talk).
 * Looks like a dead mini to me :D &mdash; Seru   [[Image:User Seru Sig2.png|19px]] Talk 05:16, 20 October 2008 (UTC)
 * Yes, representing a year's old glitch and something that is not present in the game, nor something that went uncorrected as soon as we became aware of it. Rather off the topic here, wouldn't you agree? :) -- Gaile [[Image:User gaile_2.png| ]] 18:25, 20 October 2008 (UTC)
 * Possibly, but it does show that minis did die. Even if it was only for 2 weeks or so. ;) &mdash; Seru   [[Image:User Seru Sig2.png|19px]] Talk 22:43, 21 October 2008 (UTC)
 * That's true. The first time I saw the screenshot, I thought "Wow, that is some impressive PhotoShop work!" Then I found out dear Gwen had actually bitten the dust, albeit temporarily. :) -- Gaile [[Image:User gaile_2.png| ]] 06:33, 22 October 2008 (UTC)
 * Giant boulders are a force to be reconned with, even if your a mini! XD &mdash; Wolf  [[Image:User Great Darkwolf User Image paw.png|19px| ]] 05:08, 26 October 2008 (UTC)
 * These Boulders would really knock out a mini. &mdash; Seru   [[Image:User Seru Sig5.png|19px]] Talk 05:28, 26 October 2008 (UTC)

Abuse of the party search function
Hello Gaile, I'm not sure if this actually constitutes abuse of a feature but I wanted to check. As the 4th November draws ever nearer, I'm seeing increasing messages in the party search box along these lines "McCain/Obama FTW, McCain/Obama = Liar" (delete relevant candidate dependent upon voting preference)etc.... Now personally I find this very distasteful, I come onto GW to have a nice time playing with my friends. We dont debate politics as we as a group were raised that it is impolite in certain settings, such as mixed social settings, to talk about whose politics are better than whose and so on. The increasing number of these messages are making me quite uncomfortable using the party search feature as I don't think it should be used a political tool and nor do I think my personal politics should be being derided in a computer game. Messages like this can only really be used as flame bate to start massive arguments and I really think they are counter-productive to the enjoyment of the game. Thus on that note I am asking as to if their is anything anet can do about these kind of messages and keeping GW a propaganda free zone? EDIT: please note, I know this is propaganda added by players and not ANET themselves so please do not take this as a criticism of ANET or the game itself. -- Salome   21:19, 1 November 2008 (UTC)


 * Nerf the afk to top of trade section of party chat in kamadan, etc, it's overpowered. 64.59.99.130 21:43, 1 November 2008 (UTC)
 * There's nothing against the rules at all about this. DarkNecrid 22:15, 1 November 2008 (UTC)
 * I dont know, it could quite easily be seen as anti-social behavior which is banned by the license agreement. -- Salome  [[Image:User_salome_sig2.png|19px]] 22:21, 1 November 2008 (UTC)
 * If you do not like what you read in the party search window, then don't let it bother you. If you read it and start fuming, you have no one to blame. [[Image:UserDrago-sig.gif]]  Drago  22:23, 1 November 2008 (UTC)
 * That reasoning then could quite easily defend people using racial abuse and the like in the party search window too though. I'm not saying that its the same thing, I'm just pointing out that your response is somewhat flippant drago. -- Salome  [[Image:User_salome_sig2.png|19px]] 22:34, 1 November 2008 (UTC)
 * Fair enough. But I liken this to swearing, if you don't use your chat filter, do you have any right to complain? [[Image:UserDrago-sig.gif]]  Drago  22:47, 1 November 2008 (UTC)
 * Another thing is, if you didn't want to see these things, why did you open party search more than once? I mean, it had to be there the first time, so chances are that it was there anyways. [[Image:UserDrago-sig.gif]]  Drago  22:48, 1 November 2008 (UTC)
 * But isn't the party search function used for finding groups, trading etc, not as a launch pad for option or other comments? 000.00.00.00 23:31, 1 November 2008 (UTC)
 * I opened it at different times over the course of the past week as I use it for trading alot and for finding a party, not to have peoples political viewpoints thrust upon me. I see the logic of your point Drago, I just don't think that GW is the correct forum for propaganda or at the very least that the party search feature should'nt be being used in this way. As 000.00.00.00 said, it's not really what the party search screen is for. -- Salome  [[Image:User_salome_sig2.png|19px]] 00:18, 2 November 2008 (UTC)
 * Actually, it's been stated by both Gaile and Regina (and maybe others) that the chat filter does not give anyone a license to swear, and those who choose to do so continually can still be banned. As a linguist, my personal opinion on swearing is actually quite liberal, but still, the argument that a chat filter = no freedom to complain about swearing is false. Kokuou 19:03, 2 November 2008 (UTC)
 * It's true that Party Search has been used for many things: finding or advertising a guild, offering a sale or trade, promoting RMT, advertising political preferences, slamming an opposing political candidate/platform/agenda, or -- amazingly enough -- looking for a party. :) We do care when it's abused, of course, and "abuse" in this case would include reportable offenses using /report such as offensive comments or spamming. I've found that most of the people using the Party Search feature usually cross the line in one of those areas, often both. I encourage you to use /report and choosing "spamming" or "offensive comments" or, if applicable, "inappropriate name" to report people who are abusing Party Search. Support will research and take action, as appropriate. -- Gaile [[Image:User gaile_2.png| ]] 19:34, 2 November 2008 (UTC)

Out of Interest...
Hey there, I believe it's ok to post this here - I was wondering, out of interest, roughly how many people work in Support? because whenever I have an issue I get a very swift reply and there must be thousands of people also mailing support. --BlazingNightfire 07:13, 4 November 2008 (UTC)
 * It's hard to say, ArenaNet has 140 people employed, however I believe support is considered NCSoft so you can't tell anything from that. It probably is a rather small team, most of the user base either doesn't know support exists or very rarely has an issue. There isn't that many people mailing support with GW related issues, compared to NCSoft's other big titles, so it's probably noticeably smaller (if not the smallest next to free MMOs they have etc)! DarkNecrid 05:00, 4 November 2008 (UTC)
 * Ah cool thankyou for your reply. Looks like its just me who bugs them a lot xD I'm currently trying to recover my account (because someone kept resetting password, I emailed support and they locked the account), but as I'm travelling at the moment I can't provide the Cd keys so I'm going to have to wait a few months before playing again :) --BlazingNightfire 07:13, 4 November 2008 (UTC)
 * Hi. I'd say that between the three sub-teams -- Customer Support, Account Support, and Technical Support -- we have at least 50 team members. Some are assigned exclusively to Guild Wars; some serve all titles. We have coverage (yes, live human beings) 24/7, and I've noticed that most tickets usually are reviewed by one of those "live people" and responded to in a matter of minutes, after the first auto-response goes out.


 * The majority of players never need to contact Support; some need to get help a bit more often. (I guess that'd include you, huh? ;) ) And I've been told by more than one manager that when you look at the numbers of players active in Guild Wars at any given hour, the number of tickets is really quite minimal, which they attribute to the game being so well designed and programmed. (Always a nice thing to hear!)


 * I'm happy that you're noticing those prompt responses, and I'll pass along your kudos to the team! -- Gaile [[Image:User gaile_2.png| ]] 05:17, 5 November 2008 (UTC)


 * Reading the part about live people responding "in a matter of minutes" made me curious about something. Are there any differences in the response times due to the kind of category that the support ticket falls into? I've only submitted two tickets myself, both bot reports for a repeat problem plaguing Fort Aspenwood, and the best response time of those two was 37 minutes - A bit more than what I'd refer to as "a matter of minutes." Not that I'm complaining of course. The issue was looked into and at least in the case of a hard-to-verify rules violation I can be patient while imagining support working to get some 'lost lamb' or other back into the game. -- WarBlade 06:57, 5 November 2008 (UTC)


 * Speaking of Support, can we request our inquiries or issues be directed to specific Support individuals? There's this one guy, Mike C., to whom I speak very highly of when I talk to others of Support.  He's a brilliant fellow when it comes to keeping people informed with detailed and easy to understand responses, taking the time to actually answer questions and thus spreading information concisely and clearly, which is always a must when dealing with people to whom don't know enough in regards to such issues/information.  --000.00.00.00 21:07, 5 November 2008 (UTC)


 * In order to handle and resolve tickets as quickly as possible, we don't have personal queues for most issues, but the next person who is available dives in and assists the player's whose ticket is at the top. First come/first served. There are times tickets are routed to a specific individual -- for instance, I don't get into the regular queues, but the occasional ticket is escalated to me for review -- and it's certainly true that a specific team member may handle a certain type of issue on a regular basis because he or she develops expertise for the matter that we can use to the player's best advantage. However I think that an incoming request for assistance by a specific team member may only bog down the process and I do not think that the teams can accommodate that type of thing. I will ask about this, of course.
 * Oh and thank you for sharing your comments. I will be sure to let Mike C's manager or lead know of your satisfaction and approval with his performance! -- Gaile [[Image:User gaile_2.png| ]] 05:03, 6 November 2008 (UTC)
 * ^_^ Thanks, Gaile, appreciate it. --000.00.00.00 06:35, 6 November 2008 (UTC)


 * I'll throw in my two cents at this point and say that I don't think the idea of directing tickets to specific individuals is necessarily the most optimal. Aside from the issue of complicating existing systems to accommodate it, there is also the question over how the support people might react to the situation. If I was GM Swedish Chef seeing a ticket ear marked for GM Gonzo for the fifth time that day I'd be starting to wonder what he had that I lacked and I might start getting annoyed, stewing on thoughts of favouritism. I just feel that PlayNC Support are a team and should be treated on an equal footing in cases where the people literally are on an equal footing (except in supervisor hierarchy or field of expertise situations). -- WarBlade 11:08, 6 November 2008 (UTC)
 * So you're a muppetfan too eh? 145.94.74.23 10:19, 7 November 2008 (UTC)


 * Well, very much so when I was a whole lot shorter than I am now. In all honestly though, I just threw those names in when I opted to use 'random' example names instead of actual people and that decision somehow collided with thoughts of Guild Wars use of B0rk! B0rk! B0rk! in the language options... *shrug* Next time I'll probably start babbling about smurfs or hobbits or something. -- WarBlade 10:38, 7 November 2008 (UTC)
 * Who isn't a Muppet Fan!? I mean, honestly, can one breathe and not adore The Muppets? :D I just purchased a Christmas ornament that has Statler and Waldorf in the balcony. You press a button to hear some of their sassiest quotes from the classic show. I think I'll wear out the battery before Christmas! :) -- Gaile [[Image:User gaile_2.png| ]] 03:54, 12 November 2008 (UTC)

I wanted to remember to follow up on your kind note, 000. When I was in Austin last month I made sure to relay to the manager of the Billing, Account, and Technical Support Team your thoughts on the great help you'd gotten from the TS agent. Chris (the manager) was very pleased to hear about Mike C, and said "Yep, he's a great guy." It was a pleasure to relay that message, and I'm always up for sending kudos to any team member. So I hope that any Guild Wars Wiki member who has a kind word to share will let me know so I can pass it along! -- Gaile 06:33, 8 December 2008 (UTC)

Did you know...?
Using bogus information within your Guild Wars account can make it difficult for the Support Team to assist you with certain account issues. Now, someone being able to provide an account holder's real name and street address is decidedly not "proof of ownership," but your having that information on your account and being able to provide it to us if you have an account issue is a very helpful part of our verification process. At the very least, your providing your real name and address in a support ticket will speed the resolution process; at times, that info may be the key that unlocks a disputed account and sees that it is returned to the actual account owner.

So if you're "John Q. Public" and you live at "123 Main Street" in "Anytown, USA," please consider updating your account information. There can't be that many Johns in Anytown, hmmm? ;) Go to your game account and, if you can update (it's possible that not all accounts can be updated, based on their configuration), input your real name and your actual address. We will never sell or give away your personal information; as you can see in our | Privacy Policy. But as I said, accurate info is extremely helpful in providing you with the best and most responsive level of support. So update your account information today and always used complete and accurate information when making new accounts in the future. Thanks! -- Gaile  04:38, 11 November 2008 (UTC)
 * I keep seeing this when I'm away from my PC (I'm not at work... honest (fingers crossed)), but I'm not sure of where to find this information. Is this something I'd locate in the process of editing my account in-game? Or is it on the PlayNC site? Or somewhere else? --Nkuvu [[Image:User_Nkuvu_sig_button.jpg]] 16:49, 12 November 2008 (UTC)
 * If your account is merged to a playNC account then yes, log into your playNC and change it there. But if it's not, then you would log in the game and go to edit account then change mailing address.(please correct me if I'm wrong)--BabyJ 17:41, 12 November 2008 (UTC)

Dutch Language
Hello Gaile,

Recently, I have been hearing many languages in Guild Wars (currently learning Chinese :P ), and recently I noticed an outbreak of new Dutch Players. So, that brings an Idea of mine. I am a native in Dutch, and a Native in English, will GW have a dutch system? I would love to help out, either finding errors or doing it.

Greetings, --<font color="Black">D  AV  A'  06:10, 10 December 2008 (UTC)


 * They have already said that Guild Wars wont have a dutch system, for the same reason as you said: many dutch people speak english, and those who dont speak german or french. And the group who stays left is to small to put effort in for anet. Altough it would be fun to have atleast the standard menu's etc etc translated into dutch :) ~Dutch Sunshine


 * Hi there. This question arises from time to time, about languages ranging from Dutch to Portuguese to Swedish. However, the answer has always been that we do not wish to fragment our player base by forming an ever-growing number of smaller groups. Doing that would make forming parties and meeting new friends more difficult, so the designers have not been inclined to add more divisions. I do not know the plans for language support in Guild Wars 2. -- Gaile [[Image:User gaile_2.png| ]] 03:42, 12 December 2008 (UTC)
 * Many Dutchies around :). -- S ilverleaf   [[Image:User Silverleaf sig.png]]Don't assume, ask! 00:02, 13 December 2008 (UTC)
 * The best part about being Dutch is that we actually learn multiple languages. Fun fun. Mini Me  [[Image:User Mini Me sig.png|19px|talk]] 00:54, 13 December 2008 (UTC)
 * Which is something for which I hold you, as a people, in great esteem. When I was in The Netherlands as a child (living in England at the time) and again in 2006, I was impressed at the proficiency that the Dutch people showed in using English, even as a second, third, perhaps fourth language. The many people with whom I spoke showed both exceptional vocabulary and excellent pronunciation. (I have trouble trying Dutch -- I love to hear it, adore seeing it on the printed page, but I cannot repeat it well at all! :-/ ) Further, I've noted a great adeptness with the written form on this wiki and in the emails I receive, which is an entirely different application of the language skill. So take it from someone "looking in," if you will, your educational system is simply amazing! -- Gaile [[Image:User gaile_2.png| ]] 03:34, 13 December 2008 (UTC)
 * (blos namens alle Nederlanders) Dank je wel Gaile! (blush on behalf of the Dutch people) Thank you Gaile!. ;-) -- S ilverleaf   [[Image:User Silverleaf sig.png]]Take pride in what is, not in what you want! 20:28, 13 December 2008 (UTC)
 * Inderdaad, Dank je wel Gaile Grijs :p!(indeed, Thanks Gaile Gray) Back to english now:P, I've seen lots of games translated into dutch, some story-based games were OK if they were translated, but games like Command and Conquer Kane's Wrath simply "sucked" as they had way to weird names for some of their units. So I think that if you ever take a Dutch Translation into consideration, be sure to leave alone the items names and other names, and only focus on the menu's, subtitels and other stuff like that.

Dutch Sunshine 20:21, 14 December 2008 (UTC)
 * Actually whenever i saw a game translated to dutch i had the greatest fun because (in my opinion) those names where really stupid^^ and i have been thinking of Guild Wars having a Dutch Translation. I am picking up undead Bone! Ik pak een ondood bot op. <font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 20:44, 14 December 2008 (UTC)
 * See, words like "ondood" are just cool! Ahhh, I know what I like that one: It resembles Bork!Bork!Bork! :) -- Gaile [[Image:User gaile_2.png| ]] 20:47, 14 December 2008 (UTC)
 * Lolz, I use Liquid Flame! Ik gebruik Vloeibare Vlam! Epic? ^^ <font color="LawnGreen">| <font color="Red">Cyan <font color="LawnGreen">Light [[Image:User Cyan Light SF.jpg|19px]]<font color="Red"> Snowflakes... | 20:49, 14 December 2008 (UTC)
 * hehe^^ But me as a 17 year old Dutchmen who has grown up with english and Dutch Language English to Dutch Translations kinda sounds stupid for me :P <font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 20:51, 14 December 2008 (UTC)
 * It IS stupid!!! A Dutch district is nice for GW, but a Dutch translation is bad ^^ <font color="LawnGreen">| <font color="Red">Cyan <font color="LawnGreen">Light [[Image:User Cyan Light SF.jpg|19px]]<font color="Red"> Snowflakes... | 20:53, 14 December 2008 (UTC)
 * I guess it will be usefull for those starting with GW but in the end they will always return to english. Just because they can and it is the most commong language in GW (and the whole world actually).<font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 20:55, 14 December 2008 (UTC)

My life's ambition is to learn 10 second languages. S'gonna be hard. Anyway, internet slang is going to be hard to translate, so lets not even try going that route.--70.71.199.54 05:30, 15 December 2008 (UTC)
 * LOLAROTF!! Ohw my...Ondood!...Ik val een beschermer van de boomstronk aan! (I'm attacking a warder of the Trunk!)...Ik praat met de Xunlai kist. (I'm talking to the Xunlai Chest). I'm so sorry....I almost didn't survive my laughing fit!..
 * Back to the original question though...It is (imho) a request for A Dutch district where Dutch people not very strong in English and German will be able to ask, trade, chat, find pugs in Dutch. Wich in my opinion merits the question for all Country's requesting a native district. That would be undoable I understand. If we (Players, ANET & NCSOFT) want to keep this game as accessable as possible that would not be an option. BUT...the solution might be around the corner...GW2! They will be providing Instances if our information is correct? That might solve all our requests? And GW2 is around the corner :) can't wait . Allthough information is as minimalistic as possible atm and we all know why...I trust that all will be countered in experience with GW and starting a completly new game of Guild Wars in 2009? -- S ilverleaf   [[Image:User Silverleaf sig.png]] Don't assume, Know! 18:25, 16 December 2008 (UTC)
 * You are so right ^^ It isnt the right way to give Dutchies a district and other native languages not.. That shouldn't be fair. *Hopes for GW2* <font color="LawnGreen">| <font color="Red">Cyan <font color="LawnGreen">Light [[Image:User Cyan Light SF.jpg|19px]]<font color="Red"> Snowflakes... | 18:29, 16 December 2008 (UTC)
 * De communitie manager hebben ze al die spaanse kan ook nederlands spreken. (to lazy to translate go translate it yourself) /laugh ^^  Death Sligher [[Image:User_Death_Sligher_Dragon_Eye.png|talk: Death Sligher]] 21:24, 16 December 2008 (UTC)
 * Hey, what can I say, he's a talented guy! :) -- Gaile [[Image:User gaile_2.png| ]] 21:31, 16 December 2008 (UTC)
 * Psst Gaile? Wie is die getalenteerde jongen? (who is that talented guy?). -- S ilverleaf   [[Image:User Silverleaf sig.png]] Don't assume, Know! 21:58, 16 December 2008 (UTC)
 * Well, I think we're talking about Peter Verhelst, the Guild Wars Spanish-Language Community Coordinator out of NCsoft Europe. (Aren't we? :) ) -- Gaile [[Image:User gaile_2.png| ]] 22:09, 16 December 2008 (UTC)
 * Peter is nice indeed. And he does speak Dutch (Belgian) Actually ;-). -- S ilverleaf   [[Image:User Silverleaf sig.png]] Don't assume, Know! 22:12, 16 December 2008 (UTC)
 * Vlaams ^^ <font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 11:21, 17 December 2008 (UTC)
 * I like "Vlaams" ^^ It is very nice to hear <font color="LawnGreen">| <font color="Red">Cyan <font color="LawnGreen">Light [[Image:User Cyan Light SF.jpg|19px]]<font color="Red"> Snowflakes... | 16:04, 17 December 2008 (UTC)
 * Zacht g ftw :3 Limburg ^^<font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 16:14, 17 December 2008 (UTC)

Hoe weet jij dat ik uit limburg kom :S, (edit: Death Sligher zucht waarom blijf ik nou nooit ingelogt) 145.53.242.142 23:36, 17 December 2008 (UTC)
 * I'd like to see a Dutch district for one reason only... So I won't have to see the garbage (spelling wise) those Dutch type... You mention we've a great educational system, but recently, I've started to doubt that...  Sometimes I see people type words in ways I find hard to read (and only understand when I read them aloud...)  And if you think Flemish sounds nice, try South African.  --Lady Rhonwyn 13:42, 18 December 2008 (UTC)
 * PFff our english is fine and otherwich I am dyslectic so I can make some failers sometimes but I cant help it. Death Sligher 145.53.242.142 15:26, 18 December 2008 (UTC)
 * I admit my english isn't that good but good enough to survive :3 <font color="Green">Fox007  [[Image:User Fox007 sig2.png|19px|User:Fox007]] 17:08, 18 December 2008 (UTC)

Hi Gaile
Around 2 months ago I asked Regina a question she never replied to. Now just today I got reminded of why it was so important to me and my guild and that is I asked about getting a option to shut off the drawing of the compass, the reason I find it a important problem is there are players out there who probly are fully aware of it but they suddenly out of the blue for no reason draw intensely with lines over lines that hurt the eyes. Now I would settle for a lower the amount that can overlap but it hurts my eyes when someone just brightly flashes a dark compass I was watching over it realy does ruin teaming up with people you don't know in random situations and does nothing more than encourage me to stay away from random people altogether. I would greatly appreciate getting a response this time not to be rude just being ignored for this long doesnt sit too well for me. If I was talking to or am talking to the wrong person please do let me know.--Tim the Ranger 14:24, 18 December 2008 (UTC)
 * Already there. F11 for settings and click the Interface tab.  --Valshia 18:30, 18 December 2008 (UTC)
 * Hi Tim. Yes, the suggestion that Valshia provided is spot on: You can choose that display on the F11 / Interface / Compass options list and toggle it on or off. -- Gaile [[Image:User gaile_2.png| ]] 19:42, 18 December 2008 (UTC)


 * Thanks for the reply, but the only option I noticed was the compass itself I'm guessing this is the only option I'm getting around this cause I use the thing almost all the time if thats the case is there any chance of getting a hot key assign option to turning it off and on? Thanks.--Tim the Ranger 02:21, 19 December 2008 (UTC)
 * Well, F11 is a hot key to open Options, and that gets you halfway there. But you're welcome to suggest adding a hotkey to directly toggle the compass on the Suggestions Page, if you wish to do so. -- Gaile [[Image:User gaile_2.png| ]] 02:40, 19 December 2008 (UTC)

Alrighty Thanks.--Tim the Ranger 13:11, 19 December 2008 (UTC)
 * You can alwese close the compass and use the map. under U I thought.  Death Sligher [[Image:User_Death_Sligher_Dragon_Eye.png|talk: Death Sligher]] 13:34, 19 December 2008 (UTC)
 * Yeah, but the minimap doesn't show you those lovely red dots... so if you were vanquishing, for instance, or doing anything at all that requires you to know the location of other dots (be they red, green, or even blue), shutting off the compass is hardly an option. It's a shame that as it is a player's resources get limited like this just because someone has the irresistible urge to obscure the radar / draw obscene little images... -- [[Image:User_Elveh_sig.png|15px]] Elv 22:59, 19 December 2008 (UTC)

Polar Bear Pet
Isnt this a rare one who can be added to HoM because mine is lvl20 but I cant ad it ^^. http://img360.imageshack.us/img360/1275/gw747ce1.jpg (edit: sorry link wasn't working) Death Sligher  00:14, 20 December 2008 (UTC)
 * Sugah...you have a statue for an animal companion already. The polar bear is not "rare" as animal companion. It is rare as a mini pet.-- S ilverleaf   [[Image:User Silverleaf sig.png]] Don't assume, Know! 00:37, 20 December 2008 (UTC)
 * I am not sure that the Jingle Bear can be added to the Hall of Monuments. I guess since this could arise as a support question, I could ask about it now, so I have an answer to give the team for potential tickets. I'll post what I find out here, as well. -- Gaile [[Image:User gaile_2.png| ]] 09:20, 21 December 2008 (UTC)

=Redirected Conversations=

Game Server issues
I do want to continue this important discussion, but ask that we take it to the Support Issues page. See you over there! -- Gaile 17:40, 10 October 2008 (UTC)