User talk:Auron/GuildWarsSucksSoMuch/Factions, Hard Mode, and Buggy AI

Me too
I ran into the exact same problem you did with Danika, only it was in Viz Square. Mhenlo wouldn't go to the first square. Mhenlo wouldn't quit healing hte minions to talk to Togo. Togo decided to sit in the second square and not advance the plot. Mhenlo decided to sit in the second square and not advance the plot. Imagine Danika and her twin sister tag-teaming you, and you get a fair idea of what Togo/Mhenlo turned into. Never had the issues you had with Arborstone, but it was a pain in the ass in its own right. Took me two triesto beat it the first time... which became 4-6 when I tried to replicate the feat with allies in tow. But the worst had to have been Zen Daijun. Forget the massive spike from killing Afflicted. Forget that that Rit boss can about one-shot your entire party because you have to fight on the bridge. When you get across the bridge and realize Togo never followed you the whole way, and your 6th and most successful attempt is down the tubes, that's frustration. SarielV 00:57, 5 October 2008 (UTC)
 * lol hardmode --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 01:08, 5 October 2008 (UTC)
 * lolpve--71.197.66.241 02:15, 5 October 2008 (UTC)
 * lol ANet. -Lt Death 22:55, 6 October 2008 (UTC)
 * I am a lucky one then. I never had to experience the problems you had to face. Did you manage to get the titles though? 145.94.74.23 11:33, 10 October 2008 (UTC)
 * My mesmer wasn't even going for the title, that was my friend :>
 * He got it eventually. - Auron 11:46, 10 October 2008 (UTC)
 * Ok, tried NM on my necro (Not too good with necros, so NM it was) First attempt -got to end boss, DC and it didn't let me reconnect. Second attempt, danika chooses a comfortable place between a fallen pillar and a kurz chest (Have a screenie of that one). Third success, masters too. They do desperatly need to re-design HM and that mission. Lt Death 17:05, 11 October 2008 (UTC)

Disagree
Funny you mention these difficulties, because I've never encountered them. Here's an idea: try actually bringing a tank the next time you go into PvE. If you don't know what a tank is, I'm sure you can avail yourself of the wiki to find out. STALWART 01:13, 9 January 2009 (UTC)
 * They're too good for tanks. In PvP I run a warrior, in PvE it's normally a hundred blades warrior or imbagon, and when I did this with Sane, a r500 GvG ranger (he was on a palm strike sin at the time) we blew through this. And yes, I had a UA prot hero, and I was running arcane mimicry HB for huge bonuses from healer's boon. And yes, I'm normally not a good monk. Also, sabway with a paragon will do arborstone easily. 82.34.128.19 14:51, 9 January 2009 (UTC)
 * lollllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
 * you're funny. serious suggestions next time though, k? - Auron &gt;8&lt; 07:04, 15 April 2009 (UTC)
 * I must say, you must be pretty bad at PvE to find HM factions difficult. 84.65.5.24 17:02, 7 June 2009 (UTC)
 * 0/10. Work on your reading comprehension. The content was not difficult. The content was full of bugs - bugs so severe, in some cases, that it prevented us from completing the mission.
 * If you're pretending that Factions isn't buggy... well, I've nothing more to say, since you'd just be lying through your teeth. - Auron 19:47, 9 June 2009 (UTC)
 * Difficulty due to bugs or poor design is still a form of difficulty, back in the 80s it was the most common form of video game difficulty. It's much rarer today, but sadly, it's still a staple of escort missions, fortunately Guild Wars' designers abandoned escort missions in Eye of the North, however the pre-GW:EN escort missions seem to have been grandfathered in. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 06:23, 10 June 2009 (UTC)
 * Some games tend to do well with have passable escort missions, but yeah, they're probably going to be buggy for a long time. WoW's aren't too bad - if you can find the motivation to do them, anyway. The NPCs don't get stuck on inanimate objects, they don't aggro the whole map, and if they die, you can just backtrack a bit and pick them up again (instead of being instantly killed, like the proph missions with rurik or the entire underworld). I think ANet realized their mistake, so EotN had NPCs whose deaths did not matter - but that was silly to the other extreme. People would just walk off and let the npcs die like 20 times. Both scenarios are pretty cheesy, but I definitely prefer the latter kind to the former. - Auron 17:24, 10 June 2009 (UTC)
 * Well, the latter makes more sense in the world of Guild Wars since you can always res someone. It never made any sense to me why I couldn't just use a res spell or something on Rurik. <>Sparky, the Tainted 17:34, 10 June 2009 (UTC)