ArenaNet talk:Skill feedback/Warrior/Final Thrust

I agree with the second one. prokiller88 16:55, 15 November 2008 (UTC)
 * Remove "lose all adrenaline". Rangers can do effectively the same thing only a lot more spammable and convenient, without losing much. --The preceding unsigned comment was added by User:72.64.8.68 (talk).
 * I agree with that! i remember when they added the "Loose All Adrenaline" stipulation through us all for a loop.70.6.11.30 09:46, 1 January 2009 (UTC)
 * There's no reason why they can't keep it, but make it worth it. Look at hammers which can only cause KDs through elites or by losing all adrenaline. I personally would make this inflict a Deep Wound as an alternative to Sever Artery -> Gash, for a price and fitting really well thematically as well (DW would make sense in terms of being stabbed and in terms of the fact that this skill is clearly designed as a spike finisher). One thing you could do is replace the "lose all adrenaline" with "all your attack skills are disabled for 2 seconds" or somesuch, as this would stop you from making another attack afterwards (ensuring this IS a final thrust) and lose you the adrenaline from your attack skills, but it would at least mean other things like Rush don't have to be recharged. 86.31.97.27 18:30, 2 March 2009 (UTC)