Genius Operated Living Enchanted Manifestation

Objectives

 * Mamp in Rata Sum will brief you on the defenses
 * Protect each golem kiln as it heats up.
 * Learn how to deploy each golem into battle.
 * Raze the Destroyers hive.
 * Drop an Asuran beacon obtained from Sokka to summon golem reinforcements.
 * Defeat the Bringer of Destruction protecting the hive.

Reward

 * Asura Reputation Points
 * First time: 1,000 (1,500 in hard mode)
 * On repeat: 100 (150 in hard mode)
 * 2,500 Experience

Walkthrough
The mission is divided into three main parts: (1) defend a set of golem-producing kilns while Sokka makes them fully operational; (2) fight your way to the Destroyer spawning grounds (a burnt out area near the top of the map); and (3) defeat the Bringers of Destruction. Alternatively, you can head straight to spawning grounds and then decide to defeat the Destroyer bosses with or without Golem support. Whichever method you use should take around 10-15 minutes; if it is taking you longer, it might be worth resigning and starting over using a different team and/or tactics.

If you only have heroes and henchmen, the second and third techniques are more reliable.

Standard route
Oola and Gadd will each help support one kiln; you must decide whether to split up your group or run back and forth between the kilns.
 * 1) Split: stay behind the bridge to take full advantage of the NPCs. The Destroyers stop attacking after a kiln is heated; you can regroup then.
 * 2) Back & Forth: Ignore Oola and Gadd, who will respawn when no other enemies are in their radar. Run between the kilns, defending whichever is most vulnerable.

Using heroes and henchmen, flag the henchmen to the eastern kiln and the heroes at the northern one. You can run between them as required by the situation. As long as you include a healer in each group, you should not have much trouble in normal mode; this will work in hard mode, albeit more slowly. Recommended henchmen are: Devona, Lo Sha, Mhenlo, and Talon.

After heating each kiln, talk with Sokka so that he will follow you and offer you Asuran Beacons, which produce a pair of G.O.L.E.M. 1.0s. These golems will follow you, so you can start moving right away. Talk to a golem to switch it between wait- and follow-modes; drop a beacon to replace your golems.

Fight your way to the spawning grounds and defeat the Bringers; defeating them completes the mission (you do not have to kill the other destroyers in that area).

Skipping the kilns
Start by avoiding Sokka and turn left. Cross the tree-trunk bridge at the far left on your map and confront the destroyers. Once you have cleared the green area north of the kilns, you can leave the bulk of your party just outside the burnt-out area. Send one player back to trigger the heating of the kilns and then return to mop up the waves of destroyers that follow. Finally, kill off the Bringers of Destruction. A minion master will help your team defend itself while you leave it behind to speak with Sokka.

Clear first, kilns second
If you have trouble with either of the above techniques, then return to the kilns after clearing the area between the NPCs and the spawning groups. The waves of destroyers should be easy to dispatch: the mobs are smaller and arrive less frequently. Spark up the Golems and bring them with you to tackle the spawning grounds.

Speed run
You can finish the mission in about seven minutes using this technique. At least one player must equip Recall.

Start the countdown timer by flagging heroes and henchmen between the two sets of stairs. Circle backwards and around to the left, but remaining out of radar range of the eastern kiln. Continue along this path and stop near the chasm, with the western kiln on the edge of your radar; this allows you to trigger just that one kiln, so that you do not have defend the other.

While you are circling around and as soon as the mission text starts appearing, flag all but one of your team just across from the left-side hand bridge. Send the remaining hero across from you eventual position across the chasm; when that hero is close enough, cast Recall on them and then flag them back with the rest of the team (you might need to micromanage their pathing; they can get stuck on corners). Once the hero is with everyone else, cancel Recall so that you can teleport to the western kiln (without having triggered the eastern one).

While the kiln heats up, take the party to clear the route to the blackened area as usual. Wait until the kiln is ready before crossing the crest of the hill. Kill the Bringers to complete the mission.

Initial dialogue
(Rata Sum):
 * These golems don't just make themselves, you know...although that's not a bad idea. But for now, this process takes some time. I'm sure our enemies don't want us to finish. Make yourself useful and defend this G.O.L.E.M. foundry from the attacking Destroyers.

Rata Sum
Mamp
 * The G.O.L.E.M. production site is almost ready. With any luck our defenses will be set up before the next Destroyer assault. Are you ready to go there?
 * Yes Ready, willing, and able! (sent to Before the Battle)
 * ingame I'll check back later.

G.O.L.E.M.

 * Gadd: "Destroyer swarms are headed this way. Here is what we need to do: protect the golem kilns while they heat up. Once they get to the correct temperature, Vekk's human friend here can summon the magical brutes to battle."
 * Oola: "Brutes? The Destroyers don't stand a chance against my magnificent golems!"
 * Gadd: "Your golems? These things would be worthless junk without my power source."
 * Vekk: "Hrumph! Gadd never lets anything like reality get in the way when it comes to claiming all the credit."
 * Sokka: "Enough arguing. Here they come!"


 * Oola: "It takes some time for the kilns to produce a golem squad, but once they are ready, you'll be able to summon them to the front lines."
 * Oola: "Fight your way to the hive and destroy it. The golems will overwhelm the hive, if our hypotheses are correct."


 * Sokka: "A golem is ready to be deployed!"


 * Sokka: "Oh, my! What is that thing?"

Allies

 * 20 (20) Sokka
 * 20 (20) Oola
 * 20 (20) Gadd
 * 20 (20) Eastern Golem Kiln
 * 20 (20) G.O.L.E.M. 1.0
 * 20 (20) Northern Golem Kiln

Foes
Destroyers
 * 16 (28) Destroyer Spawn
 * 24 (?), 28 (30) Destroyer of Bones
 * 28 (30) Destroyer of Earth
 * 24 (?), 28 (30) Destroyer of Flesh
 * 24 (?), 28 (30) Destroyer of Sinew
 * 24 (?) Destroyer of Hordes
 * 24 (?), 28 (30) Destroyer of Hope
 * 24 (26), 28 (30) Destroyer of Thoughts
 * 28 (30) Destroyer of Lives

Bosses

 * 28 (30) Bringer of Destruction &rarr; Skull Crack