ArenaNet:Guild Wars 2 suggestions/AoS

Aeon of Strife (Discussion)
If you have been playing Warcraft 3 custom made maps you probably have heard of this, the most popular map of this kind is called DotA. It's a kind of map where 2 or more factions fight. The difference between most other PvP maps is that there on a constant interval spawns squades of troops that marches out and fight to get to the oponents main base and destroy it. There should be atleast 2 lanes where troops march twoards each factions base. I think it would be awesome if Anet could make an AoS like PvP arena, it would be like a perfect combination between PvP and PvE and especially since Anet already plan on having a very high or unlimited level cap.

Bases
Each side has its own base there should be destroyable buildings or trainers where troops spawn these should be destroyable, once destroyed the spawns of these should become weaker or be removed. Buidings shall not be rebuildable but they can be restored if not attacked over time. The goal of the map should be for either of the factions to kill either a king or guildlord figure or destroy a big building.

Towers
On each lane there should be a number of towers that fend off enemy troops that comes too close

Killing Stuff
Whenever you land the killing blow on a foe you gain PvP gold that is removed after the combat. If you die the foe killing you will get 25% of your current pvp Gold.

PvP blessings
You shall be able to buy temporary blessings that lasts until end of combat, these blessings will be used to make yourself better. PvP blessings will be buyable from PvP shops only avalible in the game area the blessings will be placed upon armor and weapons to make them better. Ordenary Blessings will be stackable final blessings will only be buyable once. Examples of temporary Blessings:
 * Balthazars Might costs 200 pvp Gold. weapon upgrade: your attacks deal 5% more damage. (stacks)
 * Grenths Grasp costs 150 pvp Gold. weapon upgrade: you attacks has 5% chance to cause cripple for 3 seconds. (stacks)
 * Lyssans Haste costs 150 pvp Gold. Armor upgrade: you move 5% faster when hexed. (stacks)
 * Dwaynas Protection costs 100 pvp Gold. Armor upgrade: Conditions ends 5% faster. (stacks)
 * Melandrus Venom costs 100 pvp Gold Weapon upgrade: has a 5% chance to inflict poisoned upon attack for 5 seconds.(stacks)
 * Dwaynas Aegis (final blessing) costs 1500 pvp Gold require Dwaynas Protection lvl 4 Armor upgrade: you are instantly resurrected when you die and dont lose any pvp gold upon death this ability has 300 seconds cooldown.
 * Grenth Lingering Death (final blessing) costs 1000 pvp Gold, require Balthazars Might lvl 3. and Grenth Grasp lvl 4. your attacks has a 20% chance to deal tripple damage.


 * Why this is a good idea
 * People would find it fun and diffrent from ordenary gameplay.
 * The blessings makes fights more fun since it increases the progressing feeling of constantly getting stronger.
 * People love killing NPCs and PvPing in big battles


 * Why it may not work out
 * It would take quite a long time to design but could be added after the 1st GW2 is made.
 * hard to balance