User talk:Aliceandsven/Custom Skills/Swift Talon Strike

And if it doesn't hit? --Kyoshi (Talk) 05:48, 22 February 2010 (UTC)
 * Good question, any ideas? I'm trying to keep these skills in the realm of existing mechanics, so my current concept is a ranged attack that doesn't disable you if it misses.  That doesn't really make sense though, I guess.  EDIT: oh and the speed boost would require a hit.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 21:43, 22 February 2010 (UTC)
 * Maybe something as simple as "cannot be blocked and cannot miss". That would kind of give it elite status though imho. /shrug --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 23:44, 22 February 2010 (UTC)
 * That would be kind of strange to dodge a projectile and have it hit you anyway. Anyway fox attacks are usually the ones that are unblockable, "talon" attacks are specifically ranged.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 23:46, 22 February 2010 (UTC)
 * I thought double-speed projectiles were pretty much undodgeable, but if I'm wrong, I guess that shows how long it's been since I played my account with a ranger on it. Maybe increase the speed more then, or make it fall to the ground reserved for you at the point where you threw it and it missed. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 01:02, 23 February 2010 (UTC)
 * Yeah that's what I've been thinking Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 03:13, 23 February 2010 (UTC)
 * I put a little footnote clarifying attacks like this on the main page, how does it sound? You could be my "this sounds retarded, please clarify" guy  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 03:24, 23 February 2010 (UTC)
 * A break between bouts of telling off SF proponents? Yes please. However, I'm afraid I'll have to disappoint you this time and say that it sounds pretty clear to me. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 03:28, 23 February 2010 (UTC)
 * Well then you've done a fine job. Oh, and this thursday, breathe, it's this thursday Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 03:49, 23 February 2010 (UTC)
 * I know, I know, just a little longer...*deep sigh* --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 03:52, 23 February 2010 (UTC)
 * Speaking of which, I get to miss it ;_; what a stupid time to get myself suspended Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 04:01, 23 February 2010 (UTC)
 * Oh yeah, I forgot about that. Sucks, really. I'll go to a popular town and record my chat log for a few minutes, then upload it somewhere and link to it for you if it's not the wiki. =P --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 04:11, 23 February 2010 (UTC)
 * I'm just interested in seeing what comes up next to SC the entire game and how long it takes to go mainstream. Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 04:41, 23 February 2010 (UTC)
 * You could just watch PvX for the week after the update. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 04:42, 23 February 2010 (UTC)
 * True, I don't go there often. Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 18:24, 23 February 2010 (UTC)

Dagger Retrieval
Just curious, what exactly is the mechanic behind "retrieving your dagger"? What does that entail, game-wise? Like when it says "You move 50% faster for 8 seconds or until your dagger is retrieved", what specific action would constitute the second option? Thanks for clarifying! 74.102.172.155 19:12, 12 July 2010 (UTC)