Talk:Remove Hex

Note about long casting time...
I vote to remove the note about the long casting time, since it now shares a similar cast time as Smite Hex. I'd go ahead with removing it myself, but people more experienced with hex removal tactics might have a reason to keep it in there. Brownspank 10:04, 10 August 2007 (UTC)
 * Since the article hasn't been updated since the latest skill update, I removed the note. It shares the same casting time with nearly all the other hex removal spells out there. I don't see any reason to keep it. --[[Image:User Buttermilk Buttermilksig.png]] Buttermilk  12:22, 10 August 2007 (UTC)
 * The reduced cast time makes this skill much more appealing. Still not great but one of its major disadvantages is now taken care of. Dancing Gnome 06:57, 12 August 2007 (UTC)

Outclassed
Kinda useless now we have Cure Hex, and pretty much any hex removal that actually has an effect. Maskeus:The more you win, the more you cheat. 14:49, 6 July 2009 (UTC)
 * Lol umm ok? Remove is still on every non-healing monk I run.. 4 seconds less recharge is better than a little 30-48 heal imo --Go4the1 06:54, 23 July 2009 (UTC)
 * eh if the recharge bothers you, I just grab Deny hexes which is easily capable of removing more than remove hex can. Roflmaomgz 22:44, 23 April 2010 (UTC)
 * Remove Hex is simply inferior since there are 40/40 sets for everything else which lets you have a chance for 6 recharge and avoidance of interrupts as well as a conditional effect that remove hex doesn't pack. Ox rider 10:21, 4 November 2010 (UTC)
 * Remove hex is used on monk secondaries. It was pretty much stapled to the ranger bar in TA before TA was trashed. [[Image:User_Felix_Omni_Signature.png]]elix Omni 10:57, 4 November 2010 (UTC)