Talk:Cure Hex

Seems a bit too good...
Looks at first glance a bit too good...100+ heal and hex removal for 5e every 12 seconds? I'd say up the recharge to 15 or reduce the heal to 30....70...100 ish.
 * This blows Remove Hex and Smite Hex out of the water in terms of one hex removals. --Xeeron 23:29, 20 July 2007 (UTC)
 * Yeah the goal here is to give healing a strong defense against Hex pressure teams, I mean Remove Hex and Smite hex are not used in HIgh level PvP very much, it's Mainly Deny and Holy Veil right now. ~Izzy @-&#39; 23:35, 20 July 2007 (UTC)
 * While I would love to have this skill I do question how powerful this is. This would be the first Hex removal in Healing Prayers, to the envy of Prot Monks. As is this skill should probably require 10 energy for casting. As a personal preference I'd rather have a little less healing but also a little less recharge time. --IIvIIRRIIvII 23:42, 20 July 2007 (UTC)

People probably will stick stick to veil/deny. --Edru viransu 00:32, 21 July 2007 (UTC)
 * 12 secs appears to be the standard recharge time on the 1 sec hex removal skills. I think this skill goes a long way to making healing prayer monks a viable alternative to the prot monk - it's about time healing had little more versatility. Where you will see this skill shine is against hex degen. 203.217.0.53 05:24, 21 July 2007 (UTC)

looks perfectly balanced to me

People...oh how little you know! There is no such thing as a Prot Monk and a Healing Monk! Both monks spec into the 3 (Healing Prot Divine) and run very similar bars in order of what they do! RoF, Big Heal, Conditional Heal, Condition and Hex removal etc. The Fact that this is specced in healing i dont think will make any difference whatsoever. It's nice but it won't change the monks bar drastically, it will simply slot in where another skill left. -- ChronicinabilitY  05:37, 21 July 2007 (UTC)
 * I don't really think it will slot in anywhere. As far as removing hexes goes it's not as good as Veil, the heal is nice I guess but the pre-casting of veil is simply a lot nicer.Yesitsrob 07:20, 21 July 2007 (UTC)
 * You really don't need a second copy of Veil. I'm pretty sure Veil will stay on the GoH Monks while Cure Hex will slot in on the LoD bars, outside of situations where one or the other specs for Deny. -Ensign 10:36, 23 July 2007 (UTC)

I think it heals too much for a 5 energy skill --Lumenil 09:18, 21 July 2007 (UTC)

I love it the way it is. The healing is conditionnal and this is a good spell for a healing monk. I doubt it will replace veil on most bars however. --82.243.4.182 10:28, 21 July 2007 (UTC)

looks like a nice RA/TA skill for the monk, altho this would probably cause the sacrifice of holy veil, this skill allows bigish heals even at lower healing prayers allowing SoR and ZB monks to use it and aid the healing of party members much more efficiently. Quazark Zeklar  11:05, 21 July 2007 (UTC)

I don't think it's overpowered. If it's designed against heavy hex pressure builds, well, id prefer there to either preveil or remove as much hexes asap. You can't really wait to reap the full benefits of the heal, and if you can, then you shouldn't have bothered to remove that specific hex in the first place. 89.14.167.2 12:29, 21 July 2007 (UTC)


 * I agree, it doesn't seem very overpowered. The healing isn't that strong if you consider the 12 second recharge. The only time I think I'd use this is if I could have a midliner with Holy Veil or maybe Spotless Mind. skaspaakssa 14:31, 21 July 2007 (UTC)

Can i just say Thank you for giving us a hex removal in the healing line, a pretty good one too :) Durga Dido 00:07, 22 July 2007 (UTC)
 * Yeah I've been waiting for a hex removal in the healing line, and now there's two!! Feels like the other three campaigns are gimped though...(Terra Xin 03:11, 22 July 2007 (UTC))
 * Why is this even in the healing line? Zelous Benediction shouldn't be in prot and this shouldn't be a heal. Why bother having the two schools at all seeing as they are now doing what the other one should do BETTER than they do it? Dancing Gnome 15:26, 22 July 2007 (UTC)
 * Because the schools really don't make a difference except for attribute point spread anyways, given that monks have been using DF/Prot/Heal bars since the beginning of time? [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 15:34, 22 July 2007 (UTC)
 * Healing Prayers is designed to heal. This skill heals upon successful removal of a hex. I think it's fine. --Ufelder 15:38, 22 July 2007 (UTC)

Wow people. I wouldn't expect people to complain on how overpowered a hex removal is. Look at the bloody hexes. Sword.wind. 21:01, 22 July 2007 (UTC)
 * Why bother having two schools if you are going to make them do the same thing? Healing Prayers is designed to heal, it never removed anything before. The healing prayers variant of this skill is Dwayna's Kiss. That skill is a healing skill and does what a healing skill should do. The attribute spread on a monk is important to playing the class both in pvp and pve, with blurring these lines so much why bother doing it at all? Gift of Health is a popular skill for a reason. That skill function the way it was intended, forcing people to use healing prayers attributes for a heal, and making it worth it, but also limiting its use in the healing prayers school itself. Move this to protection prayers with the spotless skills where they belong. The new protection prayers skills... oh wait, skill, looks lonely because his friends are over here in healing prayers. Dancing Gnome 04:29, 23 July 2007 (UTC)
 * Tell me though, what difference would that make? You'd still end up with monks throwing points into all 3 lines, just as they do now. Monk attribute lines have always been integrated, to the point where what goes in what line really only mattered when it came down to trying to find the skills in the skill listing. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 04:36, 23 July 2007 (UTC)
 * You answered it yourself. Monks throwing points into all three lines. Gift of Health was clearly intended as a heal for Protection Monks but they put it in healing to force monks to use healing prayers to get the effect which isn't normally available in Protection. Attribute allocation IS important, and as you just said, monks put their points into all three schools, but you did not mention the cost. Izzy comented above his intention was to give healing monks "a strong defense against heavy hex pressure teams". His comment on the intended use of this skill seems to contrast with your assumption that all monks use the three schools and so school allocation does not matter, which contrasts with his intended use for this skill. At least to me this is clearly not the case as dividing attributes makes your skills less effective individually but stronger as a whole. Even if your point were to stand it doesn't answer the question - is this really a healing prayers skill? It's function is similair to mend condition - it removes something and gives a small heal. In this case its a rather large heal on a 5 mana skill otherwise its entire function is that which has never been in healing prayers before. I've been playing since 2005 and my understanding of monk skills was healing prayers healed, and healed a lot for less cost, but that was it, which is easy for players to understand. Protection prayers had other effects, one of which was removing a hex/condition and giving a small heal. Blurring these lines is not only overpowered in the wrong schools, imho, but might also risk confusing people new to monk skills, wondering what the purpose of the two schools were. This is why skills like Blessed Light are so cool, they can do both and fit in either build. It is also why Zelous Benediction was so popular, it does something protection prayers doesnt normally do, and it did it better than healing could do it. I think I've made my point as clear as im going to make it so I'll stop hijacking this discussion. FYI monks didnt always spread in all three schools, many monks in PvP and PvE have a team or prot and heal monks, and in pve I remember the Boon Prot monk was the only thing you saw at one point. Just to restate, my point is I belive this skill should be moved to protection prayers not healing. Dancing Gnome 12:10, 23 July 2007 (UTC)

I'm still waiting for a relatively spammable non-elite hex removal... Heck, if this were just "remove a hex" and something like 8 recharge (5 ideally, but I won't push it...), I'd be happy. 69.109.171.112 15:56, 23 July 2007 (UTC)

Remove hex is has a 7 second recharge. Durga Dido 20:24, 23 July 2007 (UTC)

Too powerful. at least increase rec 15. Readem (talk *gwwcontribs ) 01:44, 24 July 2007 (UTC)

Up the recharge and it wont see any play at all, if anything is changed ( which i don't think it deserves) is the healing. Durga Dido 03:27, 24 July 2007 (UTC)

Maybe drop the healing to 15...63. Right now, it seems a bit overpowered compared to the alternatives. 220.101.137.117 11:44, 24 July 2007 (UTC)

How any of you are saying that this skill is balanced, i have no idea. Most LoD Monks theses days run 14 heal (thats a minor +head peice) mening everytime you remove a hex +114 health, WTF, and for the same cost of Veil. Yes the ablity to preveil yourself is nice vr diversion/shame, but the fact that u can get a 114 pnt heal ever 12 seconds WITH removal blows hexpressure out of the water, add in a divert on the prot monk, and an off monk remval such as convert, wich btw makes the point of previeling irrelevent because when they stack Migrane+conjure+w/e else, all you haev to do is cal for a convert and its off, no need to waste nrg preveiling in order to pull the migrane off fast, and R.I.P. hexs. i think 1 of 2 things need to happen to this skill. 1) reduce the healing to something equivelnt to Orisons power or 2) increase recharge to 15secs.Ciric 14:10, 24 July 2007 (UTC)

OMG so overpowerd! InfestedHydralisk  18:48, 24 July 2007 (UTC)

I really like the idea behind the skill, and the overall turn to make Healing Prayers have more stand-alone clout and utility, but it just has too much healing clout. A small knockdown to 20..90 would put it in a good place. To be honest, I feel Divert Hexes has too much healing clout as well, so that shows where I'm coming from.--Skye Marin 03:20, 25 July 2007 (UTC)

this skill only reaches full potential against heavy hex degen teams. Where its healing would help monks deal with the degen pressure, like dwaynas kiss does already. Against non-heavy degen teams this skill loses its appeal, it becomes a single hex removal like veil, but you do not have the option to preveil. Against regular balanced teams using diversions and water hexes i would much prefer to have veil on my bar rather than cure hex.

i see this skill seeing alot more use in situations where you can expect to face a heavy hex degen team... which means regular ladder play, by and large due to its unpredictability which ironically means you can expect to face hexes more often than not.

In AT play however, you see hexes much less, thanks to the pre-selection of maps and the fact you know who you are facing.

I see this skill along the lines of Divert Hexes. Great against alot of hexes but bad against anything else. At least it adds to the stuff a monk can bring to combat hexes... and adding more options (as long as they are 'balanced') is always a good thing in my books.

whether the amount of healing is too large or too small is perhaps something only to be seen when the skill is actually released. 87.194.81.41 15:52, 25 July 2007 (UTC) Lorekeeper

Considering all monks run a Hex Removal, non eliet msot of the time, this skill would easly fit into any monk bar, its not liek they are putting in some off skill they wouldnt normaly run, i garenty in GvG ALL heal monks will run this skill, exspecaily this IMBA version, even if u face a team with only diversion or limited water hexes, a 114pnt heal is insane, hell the healing is broken at 10 healing and thats what the hybrid prots run with gift most of the time anyway. This skill is WAY IMBA, and will be on most monks bars the second it hits the game, a nerf on the healing is needed or veil, deny, smite, deny, b-light, and anyother monk removal with become to weak to matter. Some people are saying theyed rather have veil, but that only comes in hand anymore vr Diversion Shame Spam, and event ehn it only stps the first one, id much rather put this broken heal in ratehr then the preveil factor. However if you nerfed this skill to like 20..40..70 (somthing like that) you will find that the other skills still stay in play. PLZ NERF 69.135.196.107 01:42, 26 July 2007 (UTC)
 * Wait, are we playing the same game? The last Healing Monk I've seen was pre-energizing finale nerf. There are no Healing Monks in Guild Wars, only Prot Monks with either GoH and LoD. I like this skill, buff the other Hex Removes, give every hex additional 30% recast and Hexes are balanced.84.136.243.104 10:11, 26 July 2007 (UTC)


 * LoD Monks run 14 heal, and in HoH andy 3 Monk Back Line has a Pure Healer, AND as i stated above at 10 healing this is still IMBA and thats what the prot hybrids run for the most part. And hexes are balanced if you knw what ur doing and have 1 off monk removal, and most builds haev that. Only reason hexes work more on the other team mistakes then the hex teams skill, bc as long as u save prority removals, and use them right, and pressure the right things, hex teams crumble, why do you think that not many top guilds run hexes? becasue its so easy to counter.


 * The idea looks quite interesting, your remove an hex and heal enough to "cancel" all the degen or dmg it could have done before however i find the healing too strong. You should change the scaling into something like or begin at . 83.156.73.166 09:01, 30 July 2007 (UTC)


 * People seem to be forgetting gift of health disables other healing spells, so it (IMO, correct me if I'm wrong)wouldn't fit onto the usual prot/divine/healing builds, but would work on LoD's, or whatever..
 * It will fit in any healing build imo but as you said, only in prot builds where monks don't like (or don't want) to bring Gift (which is my case btw) however i don't know if any of the 3 hex removal Cure Hex, Deny Hexes, Holy Veil is better than another. They are different enough to all be interesting, that's good, for intance i find this skill really helpful against Sins (hexes before they spike, you'll be able to heal yourself), it could be nice for Flaggers  Azul  [[image:Frigid_Armor.jpg|20px]] 10:08, 1 August 2007 (UTC)


 * Can someone at least explain to me why it is in healing prayers? It's function is 100% protection prayers. Izzy said he wanted to give healers more clout against hex heavy teams but giving them skills which function as protection skills in healing prayers is the answer? If protection prayers is being to used to much as opposed to healing prayers it's pretty clear either healing is too weak, or protection is too strong. The answer isn't move protection prayers skills to healing prayers so healing monks can be pseudo prot monks, thats silly and completely defeats the purpose of making two different schools, if they are both going to do the same thing, and in this case, healers will have a better hex removal than protection monks will... when it is protection monks which are supposed to remove hexes. Healers already have Dwayna's Kiss - that's a healing spell which deals with hexes, that's how healing prayers was designed, not as a protection school. This seems like a silly way to balance skills imho. Most of the comments above are all about the healing being too much, no-one has mentioned they will run healing bars in pvp because of this. Still move it to protection prayers with the other two protection skills. These skills stink of a desperate attempt to balance for pvp forgetting the fundamentals of the game in the process. Dancing Gnome 15:22, 2 August 2007 (UTC)
 * I think Ensign pointed it out, i'm not 100% sureit is him but anyway ppl using healing prayers just have the power to refill one's health bar and they have enough skills that do that correctly. What they are lacking of are skills with several effects/uses. Cure hex removes one hex and heals at the same time. There are more Prot skills that have such versatility, like RoF (it kinda negates a part of the damage and heal you at the same time) or Dismiss Condition, besides prot skills are better imo just because they allow you to control and prevent damage, whereas healing skills can only be used when you already are taking damage and you kinda suffer from the opponent in this way, because you are stuck to acting after them, too defensively. Skills like Cure Hex are needed in healing Prayers even they have the kind of philosophy that Prot Skills own.  Azul  [[image:Frigid_Armor.jpg|20px]] 15:48, 2 August 2007 (UTC)

Even though I admit the hex meta is way too powerful, the solution is to change hexes, not introduce an overpowered heal skill that can turn shame/diversion into good healing. This skill is superior to smite hex in NR GvG builds and has the advantage over holy veil in that a 40/40 set makes it really hard to interrupt and have fast recharge. Holymasamune 23:43, 2 August 2007 (UTC)


 * Seems a bit to bad on my mind^^. Since Necro hexes are overpowered need a good hex removal on monks.--Ttibot 18:00, 7 August 2007 (UTC)


 * In response to Dancing Gnome, I think Protection Prayers shouldn't be given all the removals like it has been in the past. Especially removals that heal too. Why doesn't Healing Prayers have removals which heal and Protection Prayers have removals which protect (like Reverse Hex but with a stronger damage reduction effect)? I don't think putting skills which heal in Healing Prayers goes against fundamentals. It's pretty simple. Healing Prayers heals and Protection Prayers protects. What makes a conditional heal not a healing skill? A removal is a response to damage, the damage being a condition or hex. Protection works by premptively stopping the damage from happening, yet most of the response removals are in Protection Prayers and none of them until now are in Healing Prayers. I'm sorry if I'm being redundant, but I need to make this point clear. --TimeToGetIntense 22:11, 12 August 2007 (UTC)

A bit overpowered... something like 25..90 healing is better balance, I would still take it on a LoD. And no, necro hexes aren't overpowerered, not after the latest nerf round. Narayanese 18:06, 13 August 2007 (UTC)


 * The recharge is enough of a balancer for this skill. The fat heal is the appeal of this skill, but you can get rid of more hexes over time with Remove Hex or Deny Hexes or even Holy Veil thanks to pre-veiling. Not to mention that pre-veiling owns in so many situations. So it's not like this is going to be the only hex removal option. It's going to come down to which removal option works on which bar. --TimeToGetIntense 06:39, 14 August 2007 (UTC)

This skill is so much more appealing than Reverse Hex with that big juicy 100+ heal. --216.113.208.132 00:50, 20 August 2007 (UTC)

MoR Resmer?
Imagine putting this on a Mantra of Recovery Mesmer with Resurrection Chant. Even half-speccing it would give a decent heal, which is more potent than any other hex removal in that slot.--Skye Marin 21:51, 28 July 2007 (UTC)


 * I prefer remove hex and no wated points in healing prayers. One 80 heals every 12 seconds and only under a condition is a wasted skill. --YukoIshii 12:44, 30 July 2007 (UTC)
 * Imo this skill's healing effect is here to revert the damages caused by hexes' degen, it's not useless, it really isn't it's obvious this skill is not to be used as a primary healing i don't even understand why you're saying that actually oO   Azul  [[image:Frigid_Armor.jpg|20px]] 13:09, 30 July 2007 (UTC)
 * I was replaying to the Mantra of Recovery mesmer post before mine. I indented my post to make it clear. It's obviusly very good on an healer. On a mesmer it sucks cause the healing is low, require points in healing and the recharge is longer than a mere remove hex (that will fast cast his 2 secs). --YukoIshii 13:28, 31 July 2007 (UTC)


 * I can't understand either why people complain about it. Maybe because nothing is ever right or fine or good. In my point of view this IS a very good skill. You can remove a hex and heal at the same time. Comes handy on LoD/Infuse maybe. (went under the wrong topic) - IH 23:05, 30 July 2007 (UTC)


 * Yeah that could be nice, i usually run Holy Veil with my MoR Mesmer in TA, that works pretty well and it could be the same with this 83.156.73.166 08:59, 30 July 2007 (UTC)

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:39, 1 August 2007 (UTC)

Italian: Cura Fattura --YukoIshii 23:39, 1 August 2007 (UTC)

Spanish: Curar Maleficio. Ayumbhara 20:22, 3 August 2007 (UTC)

French: Guérison des maléfices. --Ttibot 17:58, 7 August 2007 (UTC)

German: Verhexung Heilen not Heilungsverhexung what means smth like hex of cureKrushak 12:49, 19 September 2007 (UTC)

Finnaly a healing hex removal! I love it! This one is not gonna be leaving my skill bar any time soon--Yakky 16:21, 23 August 2007 (UTC)

Healer's Boon
I don't think Healer's Boon is supposed to effect this skill. Because the healing is a second, conditional effect. It should effect it if it said "Target ally is healed for xx and one hex is removed". I may be wrong, but that's my view. BlazeRick 06:26, 25 October 2007 (UTC)
 * Any thoughts? Would like to get confirmation. BlazeRick 02:12, 28 October 2007 (UTC)
 * I see no reason why Healer's Boon shouldn't work on this. Consider the wording on Boon, "...Healing Prayers Spells cast 50% faster and heal for 50% more health."  Since this is a Healing Prayers skill, and it provides a heal, why should it not get the full benefit of Healer's Boon?  66.75.7.201 04:30, 9 November 2007 (UTC)
 * It was fixed to be affected. -- Luigi [[Image:Luigi shodansig.jpg]] (T/C) 17:56, 9 November 2007 (UTC)(Forgot to login)

Great
Probably one of the BEST no-elite skills I've come across in my GW experience.Hubbard 00:21, 2 July 2009 (UTC)