Spirit



Spirits are a type of summoned creature that are created by Rituals, certain monster skills, or that appear as a hostile creature during particular missions, quests, or in the Depths of Tyria. In addition, the PvE version of Signet of Spirits creates 3 spirits.

Only two professions have skills that can summon these NPCs: Rangers (through Nature rituals) and Ritualists (through Binding rituals). The only other ritual available to players is the Ebon Vanguard skill, Winds. A small number of foes have specific skills for summoning spirits, such as Kuunavang's Corrupted Dragon Scales.

Although ghosts also have translucent and greenish skins, they are different families and have very different characteristics.

List of hostile NPCs

 * 1) Spirits only appear as hostile NPCs in the Depths of Tyria or during certain missions or quests.
 * 2) Spirit affiliation cannot be directly determined; it is deduced from the context of the spirit's appearance.
 * 3) Spirits do not drop any items.

Spirit properties

 * Non-fleshy.
 * Attacks deal untyped armor-ignoring damage.
 * Immune to enchantments, hexes, the passive effects of other spirits, weapon spells, wards, and all conditions except burning.
 * Immune to all forms of healing, including Divine Favor.
 * Skills which cause the target to gain health will work on spirits, including Spirit's Gift and Spirit Boon Strike.
 * Skills with a healing component cannot target spirits, with the exception of Dismiss Condition, Empathic Removal, and Ghostmirror Light.
 * Are affected by chant and shout skills unless they specifically state that "Does not affect Spirits."
 * Four chants that affect spirits are: Anthem of Envy, Anthem of Disruption, Anthem of Weariness, and Crippling Anthem.
 * Spirits are allies, not party members; they are not affected by party skills such as "Watch Yourself!".
 * The minion UI panel (default key: Y) also shows the health of spirits.
 * Can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
 * Are not infused against Spectral Agony.
 * Can be affected by knock down.
 * Are especially vulnerable to critical hits, since spirits tend to be lower level than their foes.
 * Can attack hidden foes such as Snow Wurms and Stormcloud Incubi.

Spirit range

 * Unless specified in its description, the effective radius of passive spirits is roughly 2.7 Danger Zone radii (approximate to Soul Reaping).
 * All attack spirit attacks are ranged attacks with no costs or recharge time, an activation time of 2 seconds, and a range of 1.35 Danger Zone radii (the same range as Longbows).
 * Two allied spirits of the same type cannot exist within each other's range; if a second spirit is summoned by any ally within the spirit's range, it will destroy and replace the first spirit.
 * Spirits created outside of the player's range will not attack until they are viewed &mdash; this can be done by entering radar range or by viewing from the point-of-view of a hero or henchman within its range (while the player's character is dead, clicking on a party member shows the game from their viewpoint).
 * Spirits "activated" in this manner will continue to attack regardless of whether or not the player is still viewing that spirit.

Energy
All spirits created by rituals have 31 energy (hostile spirits in Hard mode have 41 energy), independent of level and Spawning Power rank, and have four pips of energy regeneration. However, none of their attacks actually use energy.

Health and armor
Unofficial In Normal mode, spirits have approximately level*20 health and approximately 2 + level*6 armor rating. In Hard mode, hostile spirits have 100 armor, and the armor of friendly spirits is unknown.

Skills that specifically interact with spirits

 * See also: Skills that specifically interact with binding rituals and with summoned creatures