User:Johnnyrodrigues/skill ideas/mesmer

Mesmer skill ideas:

 * - - Hex Spell. ( seconds). Target foe has - Energy degeneration and you have + Energy regeneration.
 * - - Spell. Removes one enchantment. Removal effect: target foe has - Energy degeneration.
 * - - Spell. Interrupts a spell or chant. Interruption effect: steals  Energy from target foe.
 * - - Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for + seconds.
 * - - Hex Spell. (6 seconds). Deals  damage the next time target foe uses an elite skill.
 * / - - Spell. Interrupts a spell. Interruption effect: That spell is disabled and this skill becomes that spell ( seconds).
 * - - Signet. Deals  damage for each hex on target foe. (Moved to domination magic)
 * - - Signet. You gain  energy.
 * - - Signet. (10 seconds). You gain + energy regeneration.
 * - - Spell. Removes one enchantment. You gain  energy if you have more energy than target foe.

Elite Mesmer skill ideas:

 * - - Elite Spell. Target foe loses all enchantments. Removal effect: that foe and all adjacent foes take  damage. (moved to domination magic).
 * - - Elite Hex Spell. Interrupts a spell or chant. Interruption effect: - Energy degeneration (10 seconds).
 * - - Elite Enchantment Spell. (20 seconds). You have + maximum Energy. End effect: you gain  Energy.
 * - - Elite Spell. Removes all hexes from target ally. Removal effect: deals  damage and removes one enchantment from foes near this ally.
 * - - Elite Hex Spell. (10 seconds). Causes 100% slower Enchantment casting. Deals  damage whenever target foe casts an enchantment.
 * - - Elite Enchantment Spell. (20 seconds). You steal  energy from a foe whenever you cast a mesmer spell. (moved to inspiration magic).