Talk:Riverside Assassination

Normal Mode
Just did this in NM, I will forget about trying HM...It would be pretty damn hard to do with no better reward. --58.7.97.156 02:23, 4 June 2010 (UTC)
 * No kidding x_@ three heroes, two lv15 henchies, uninfused armor, build built around bleeding,LOADS of jade... Not to mention the distances to cover. Harder than freaking EotN, and that was just in NORMAL mode! Leon Drakenhart 05:49, 4 June 2010 (UTC)
 * You do realize you can go around every tower with ease? The towers do need a tweak though. It seems for the most part very few professions can attack them. Any kind of projectiles are "obstructed." And Natural Resistance doesn't help either. Especially since you shouldn't bring henchmen (since they aren't infused; your monk will waste energy healing them for nothing). I went over and got both keys but felt like killing so I walked in through the front door. The ether seal was a nice touch. -2 energy per second with mobs stationed around the area makes it difficult for those that aren't use to pulling foes out (with or without a bow). Once the ether seal was gone everything went relatively smooth. The end boss was kind of a let down. Too easy to kill. Rewards were decent but enhanced rewards in HM would be nicer (as well as a few additional rez shrines here and there.. ; \). -- Magic  [[Image:User Magic Icon.jpg|19px]]  Talk  06:09, 4 June 2010 (UTC)
 * This is ridiculous. Siris / talk  07:37, 4 June 2010 (UTC)
 * This is easy... don't know what you use but i just went in and killed. --Mr HaXx 07:49, 4 June 2010 (UTC)
 * Idk, i went in with discord + 2 level 15 henchies (heal+brawl) and had a hell of a time at it. Perhaps i just fail (very probable) but that damn ether seal just wiped me. and because i was being stubborn, i did that four more times until everyone was at 60%, then i dragged ass through the end. it was an hour long quest, a painful hour long quest.
 * I found it kinda easy on my Ranger with a PuG, only a couple of deaths but they were quickly rez'd and we steamrolled the rest of the enemies, the second attempt on my para we lacked any healer, wiped a few times but eventually finished the quest within 20 minutes. Boss was disapointing though, I was expecting something epic - Phil 13:45, 4 June 2010 (UTC)
 * Just go with anything else than discord and is a cakewalk even on Hm--85.53.65.231 21:18, 4 June 2010 (UTC)
 * Do not use Melee henchmen with discord, they aggro stuff, drain healer and do not contribute hexes or conditions! I took alesia+dunham and had very easy time even with discord. Just make sure you do not use PvX version :) Ether seal is easy - you can basically wand it to death, but you sure need to pull enemies before that, you nver have to fight more than one jade at a time if you are able to pull stuff. Again easy even with discord, but balanced party would rock it. Zweistein 10:22, 5 June 2010 (UTC)
 * I used Stefan and Alesia with discord heroes, and it was a walk in the park. Just pull groups apart and you'll be fine. At the ether seal, just pull everything out of it's range, and once you've killed it all, run in and the seal drops in seconds.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 11:23, 5 June 2010 (UTC)
 * Which Discord build would you recommend? I have so many from different people (like 9 builds @_@) I have no idea what ones are good or bad. I tried doing this last night and after 2 hours had to give up, it was so ridiculous. Izari

-- Help please how can you do this if you are elemental and have no one to help so I must use the low level henchmen. I wish they made reg mode easier for those of us that need to finish quest solo. And use hard mode to give guys a challenge that complain about easy bosses. That complaining by the way is so lame, Some of us can not do this solo and you that complain its not hard enough are what wanting everyone to think you the great player well duh. I usually do the quest many time if its hard trying different setups for me and my heroes. But this one has me stumped. Is the game harder since I last played. Is this game setup now for only the best players and those who ply with friends? It use to be so easy in reg mode. As long as I tried different builds. But I am not even close to doing this quest. i have tried several builds and wasted hours I say wasted for I am getting no where. I really hate having to stop playing this game just because some of the quest have gotten harder and skills not as good.

Jan/01/2011 OMG This is so wrong It is way too hard and in my case impossible to pull less than 8 most of the time. Why did they make this so hard? Guild Wars use to be easy enough with a little working/trail and error skill and hero setups but this quest in REG MODE is more like PVP and the other player has the best gear and all the skills while you have only played a few weeks. I looked forward to guild wars Two until I started this quest. Now I think they have listened to too many old time players complaining about easy quest and they have made reg mode what hard mode use to be. This is impossible for players who do not have time to play to get all the skills that have to be captured. Even Eve has it setup for solo players to have fun with easy areas and this game has easy enough quest but this is a quest I have to do yet it is too hard for me to do it.

Requirements

 * Does this require all three Inquisitor bounties to be completed first? — [[Image:User_Kyrasantae_Fin_sig.gif]] kyrasantae  02:39, 4 June 2010 (UTC)
 * It didn't show up for me until after I completed the new one, so I would assume all three must be done first. Can someone who has not done the other bounties confirm this?--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 02:42, 4 June 2010 (UTC)
 * Same here. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 02:45, 4 June 2010 (UTC)
 * I only did the last quest. I can't get this one. Vezz 02:47, 4 June 2010 (UTC)
 * Got today's SB bounty quest, but never done it, but have access to the RA quest. DaveBaggins 02:58, 4 June 2010 (UTC)
 * Which bounty, the Greves one or the Inquisitor one? -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 03:01, 4 June 2010 (UTC)
 * Greves the Overbearing. DaveBaggins 03:02, 4 June 2010 (UTC)
 * I currently have Barthimus the Provident, Calamitous, and Greves the Overbearing in my quest log. I will start doing them to see which of these will unlock this new quest.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] 03:08, 4 June 2010 (UTC)
 * I discovered the requirement: it is the quest, Wanted: Inquisitor Lovisa. --Musha [[Image:User_Musha_Sigc.png|19x19px]] 03:56, 4 June 2010 (UTC)
 * And the other inquisitors, i didnt do bauer, and couldnt get it. Sonic Friday User Da Sonic Sig2.png 03:58, 4 June 2010 (UTC)
 * Just a correction -- I was allowed into Riverside Province part of the quest, but never required the actual quest itself. I spent a good 30 minutes wandering around looking for Willem the Demeaning, but he didn't show up.  Kinda sucks as it now looks like I will have to do some of those SB bounties. DaveBaggins 04:09, 4 June 2010 (UTC)
 * I just did the same thing. I've done all the bounties except Calamitous which I wasn't home to pick up yesterday and it's not available now. Paulina lets me in but the quest doesn't appear to be active and the text isn't there as listed. I fought all the way to the Temple and cleared it - no Willem to be seen. Kind of a pain really. Too late for me to mess with more :/ Clobimon Craiggy 05:48, 4 June 2010 (UTC)
 * Dangit. Just figured out my problem. I'm an idiot. I had to speak with Salma to get the quest in the first place, not Paulina. dummmbA. Guess the first run was practice. :( Clobimon Craiggy 05:53, 4 June 2010 (UTC)

Use your mission map. The locations of the keys and bosses are on it. I did go for the keys and then just entered the back door and took Willem down. Stay in the right corner when you get through the door and cast away. Sardaukar  05:02, 4 June 2010 (UTC)
 * Yeah, they're on the mission map, they're just on the COMPLETE other side of the area. I missed it too, found 'em by accident.
 * Is Ascension a requirement? The "Krytan Events" update data says Salma is looking for those who have obtained the "True Sight," which is obtained along with Ascension/Weh no Su/Hunted!. 24.248.195.165 18:35, 4 June 2010 (UTC)

Meaning for the Mursaat as a whole
So with this, there are still some Mursaat around that aren't twisted like the one we messed with in EotN? I What was the point of that then? Ahh Mursaat... you are the abyss of tyrian lore... -70.6.108.97 03:06, 4 June 2010 (UTC)
 * You didn't even mess with Mursaat in EotN. 0.o -- Magic  [[Image:User Magic Icon.jpg|19px]]  Talk  06:01, 4 June 2010 (UTC)
 * there's one mursaat called Lazarus the Dire in eotn, you encounter him in a non-primary quest chain. --189.135.89.104 06:45, 4 June 2010 (UTC)
 * And given his course of actions, we're not likely to finish him off in this war. -Yossitaru 06:52, 4 June 2010 (UTC)
 * They are talking about this. But yeah, Mursaat always seem like the gaping hole in Tyrian lore that should have been forgotten about after the titans were unleashed. 122.111.7.236 07:04, 4 June 2010 (UTC)
 * They're supposed to "play a bigger role" in GW2. Makes me wonder if they got bored and started awakening dragons. -- R i ddle 07:28, 4 June 2010 (UTC)
 * And Mursaat means the Seer which is a whole other can of worms. The Guild Wars 2 Wiki entry on it/its race already says Seer magic is part of the war against the White Mantle and |one of the links claims information on the Seer(s) very close to the core of the lore. All this deep, yet untold story stuff is becoming a tad irksome. -Yossitaru 08:59, 4 June 2010 (UTC)

If you wish
It IS possible to survive going through the front gate. I did and managed to beat the mission. I'm not sure if this is easier or not compared to finding keys tho.BurrTheKing 05:55, 4 June 2010 (UTC)
 * True. Careful pulling is key. --[[Image:User Large sig.png|talk]] Large 07:11, 4 June 2010 (UTC)
 * It was doable on NM. The hardest part was getting past that female Mesmer boss, but you needed to get past her anyway. I don't know why anyone would want to collect the keys, because if you want to go through the front gate, you only need to fight 2 more White Mantle mobs. -- Arduin  [[Image:User_Arduin_Companionship.jpg|15px|talk]] 08:28, 4 June 2010 (UTC)
 * There's definitely a Ring of Fire vibe here. 24.197.253.243 08:54, 4 June 2010 (UTC)
 * Ether Seal was a pain, but otherwise it's quite entertaining :) No easy, but doable, just for people that like a bit of challenge. Nice quest :) tazer 09:00, 4 June 2010 (UTC)
 * This cheapskate took Ursan Blessing which is great considering the Ether Seal is having no effect on you. Also if your careful enough you can get on the platform where the demeaning is without touching the other group just north of here. Is the note about killing the other bosses really necessary as it does specifically say you dont have to go in that way. --92.22.179.74 13:59, 4 June 2010 (UTC)
 * Going front is easy in NM. Just your standard "wanted" group composition will work fine. --Xeeron 20:15, 4 June 2010 (UTC)
 * i rolled my face on the keyboard in hm and still got thru THE FRONT GATE.. wasap 86.101.129.87 17:38, 5 June 2010 (UTC)

Explorable Area Note
Though not related to the mission, and not sure where to properly put this but the War In Kryta version of Riverside is stilla ccessable after the quest is turned in if you go and talk to Paulina again. :) --The preceding unsigned comment was added by User:99.8.80.8 (talk).
 * The EA isn't just for this quest, it's a normal new explorable. Don't have to do the WiK if you don't want, etc. Backsword 15:00, 4 June 2010 (UTC)

Hard Mode
A guildy and I did this in HM for our first attempt. The foes were generally pull-able, but groups are hard to identify. It seems that since Anet buffed Mesmers in PvE, all the worst opponents are now Mesmers. And the variety of mantle builds is getting entertaining. It would appear that they are making these foes more and more like player builds, of course with much higher level. Some deaths will be inevitable. &mdash; Mar  Master  16:32, 4 June 2010 (UTC)
 * Yeah, but since this is a normal quest and not one of those bounties, there is no particular reason, besides the challenge, to do them in HM. Backsword 17:12, 4 June 2010 (UTC)
 * In a round-about way, that's what I was trying to say, HM is a pain with not much gain here. &mdash; Mar [[Image:User_Mar_Master_Sig2b.png|19px|Talk ]] Master  17:34, 4 June 2010 (UTC)

Coincidence
Anyone else notice that this quest was released on the same day that the ZM rotation came to the actual mission? 98.226.156.237 19:48, 4 June 2010 (UTC)
 * It was actually the day before, but even if it were, yeah, I'd call it a coincidence. They set the Zaishen missions in rotation long ago. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:03, 4 June 2010 (UTC)
 * Huh, so it was. Must have been late my time, didn't notice it till today. Still, an interesting, though probably unplanned, timing. 98.226.156.237 21:45, 4 June 2010 (UTC)

Keys
Just... don't waste your time. On HM, getting the keys just serves to prolong the quest; the mobs are more numerous and almost just as difficult as those guarding the front gate. 24.117.66.14 16:51, 5 June 2010 (UTC)

Spirits >> Ether Seal
If you are going through the front door, take a SoS ritualist. Not only do they help a lot during the battle, but they make easy work of the ether seal. Setup all your spirts outside the seal's range, run in, cast Painful Bond and then Summon Spirits. Two volleys and the seal is down. me55enger 05:22, 7 June 2010 (UTC)
 * Why bother killing the ether seal anyway? I just walk past and into the boss room, it doesn't actually seal anything in this quest.--<span style=”font-family:Verdana;color:#3FF">Manassas  [[File: User Manassas Mannysig.png]] 13:03, 7 June 2010 (UTC)

Recommend
I recommend one member of your party has Pain Inverter, it helps ALOT especially with the Jade Cloaks using Earth Magic, takes about 3 seconds XD <font color="Blue"> Zachariah Zuan. 10:00, 7 June 2010 (UTC)

Trivia
"Oh, now? Let me get my rations, I'd hate to have a grumbly tummy while sneaking around." <-- Decline dialogue. Reference to Metal Gear? -- Large 15:30, 7 June 2010 (UTC)

Master of whispers-no Dp
Master of Whispers seems not to gain death penalty here. I found this twice first time he had a 2% moral boost from the jade construct Cairn the Cunning and second time with a 5% moral boost from honeycomb. The whole party had died at least 2 times and we all had Dp but he didn't. Has any one else found this? Blueblob 17:54, 7 June 2010 (UTC)
 * It's most likely because MoW used Death Pact Signet on another hero or yourself, then that rezzed person died. If you die as a result of DPS, you do not incur death penalty. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:18, 7 June 2010 (UTC)

Killing the seal
Walkthrough suggest it is necessary to kill the seal when attacking through the front door. But it is much easier just to ignore the seal after killing the mobs around it, as the effect doesn't reach into the final room anyway. Should we edit the walkthrough to reflect this? --<span style=”font-family:Verdana;color:#3FF">Manassas  13:46, 8 June 2010 (UTC)
 * Its too much fun to kill the seal though! Doesnt bother me either way. Sonic Tuesday User Da Sonic Sig2.png 13:51, 8 June 2010 (UTC)
 * Well I wrote most of the walkthrough after pugging it about 5 minutes before, the SoS can kill the ether seal in seconds, even while you're fighting the mantle. [ it may not be necessary but anything that could potentially drop jade weapons is worth it imo :) ] --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 08:18, 9 June 2010 (UTC)

metal gear trivia
Uhm, sneaking and rations is all that connects the two? There must be dozens of games that involve sneaking, and likewise dozens (if not hundreds) that include rations. Unless there is something more specific, I don't think the trivia is warranted. --Xeeron 20:26, 8 June 2010 (UTC)
 * Ye agree. This is pretty lol. Razor39999 22:16, 8 June 2010 (UTC)
 * I just googled sneaking rations, and it came up with Metal Gear articles and articles about people literally sneaking rations (as opposed to sneaking around and using rations) so it looks a lot like a Metal Gear reference to me. --Orry 23:58, 10 June 2010 (UTC)
 * Do you have a link? I tried "sneaking rations" in google and got almost no hits at all, with none of them related to metal gear. And on http://metalgear.wikia.com/wiki/Ration, there is nothing about sneaking as well. --Xeeron 08:59, 11 June 2010 (UTC)
 * Epic, is that this Page is the very first result on Google for 'Sneaking Rations' - Stimpson J Kat  16:52, 14 June 2010 (UTC)
 * Well, the quest is obviously a reference to this wiki page then. --Orry 00:48, 16 June 2010 (UTC)
 * []... seems like a good trivia to me... I wouldn't want to alert the guards either... seems like a common part of the Metal Gear Solid 3 gameplay.... 192.203.160.241 02:15, 16 June 2010 (UTC)
 * its pretty certainly a metal gear reference, and tbh I suspect people who think otherwise either aren't familiar enough withe MGS games to get it, or just hate the idead of references. Another very good reason for it to be a reference is its location, and even the mission set up. In MGS you are smuggled in via a waterway to take out a group of elite soldiers.......in this mission you are smuggled in via a waterway to take out an elite group of white mantle. The rations/sneaking/alert guards all make perfect sense in this framework, and I suspect people just dont get it or dont like references. Hope you people pushing for it get your 'this is a reference to' reinstated, because hey, you are right. --The preceding unsigned comment was added by 94.8.46.117 (talk).

Abandoned Quest
Finished the three quests for Inquisitors Bauer, Lashena and Lovisa, got this quest from the princess but abandoned it after a few tries. Now how do I get it back again? Salma won't talk to me. Moebius the Malign 13:24, 3 December 2010 (UTC)
 * I finished the three inquisitor quests as well, and neither will Salma give me this one. Can't remember abandoning it, still, I'd like to be able to get to the end of this questline, HotN, etc.. Breintje 18:41, 5 December 2010 (UTC)
 * Taking the "The War in Kryta" quest from Murro in Lion's Arch, and following it, seems to have solved this problem. Did have to re-kill two inquisitors. Breintje 16:13, 6 December 2010 (UTC)

Impossible!
With only a 6 member team, 2 are only lv 15 (henchies), this is impossible to do. Even with a level 20 dire pet and a summoning stone added to the mix, as well as a minion master. They definitely need to tone down some of this WiK stuff (at least in normal mode), allowing for the fact that we have a smaller team and lower level henchies. It's discouraging, and hard to find real players needing the same thing or willing to help. So, I guess WiK is on hold until they implement 7 hero teams But even then, the smaller party sizes will be a handicap. Kass Munroe 04:57, 19 January 2011 (UTC) Edit: Got a real player needing the same misson. It is still very difficult with only 6 lv 20 party members (including a minion master), a lv 20 dire pet, and a summoned ally.
 * I guess it all depends on how suited your build(s) are to the mission. Which is something I've always had trouble with. :/ – NuclearDuckie 06:58, 19 January 2011 (UTC)


 * I agree, these WiK quests are just too overtuned for normal mode, it's not even funny. --The preceding unsigned comment was added by 80.222.51.121 (talk).


 * Riverside Assassination is basically impossible to do, what with the linked mobs of over 10 at a time, as well as bosses, the groups of multiple healers and rezzers... and bosses, bosses with loads of health regen with the ability to one-shot you and even your whole party-....
 * Seriously, ANet, what the hell is this bullcrap? --The preceding unsigned comment was added by 92.237.253.20 (talk).


 * The most important thing to remember with WiK quests/missions is that in normal mode the henchmen do more harm than good. It seems like a good idea to have 6/6 instead of 4/6 but honestly, the henchies just drain your healers energy and provide neglible healing/damage of their own. If you have/choose to do this on your own, you're better off with 3 heroes than 3 heroes + 2 henchies. Other than that, take some kind of interupter (I use a mesmer with a [Panic build]) along with a N/Rt healer and a necro MM. This provides good healing, a shield (minions), and spell disruption regardless of your own class. <I>Ghosst</I>  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •


 * I'm with the "impossible" crowd. I've tried any number of different combinations of heroes/henchmen, and I never make it past the first tower with my E/Me who has finished all four campaigns. I will try your suggestion about leaving the henchmen behind entirely, but I have to point out that your hero recommendations take up all three hero slots leaving no room for a monk healer or a ranger who might bring "Frozen Soil", the one skill recommended on the walkthrough page, and one skill that's very handy in this quest.- Vilepagan

I've always found the N/Rt can out heal the monk because they don't run out of energy as long as things keep dying. I used to be a fan of Frozen Soil for these missions/quests/bounties but by studying the skills the Mantle & Peacekeepers used I could find the healer (since in WiK the builds are quite varied), kill them, and then quickly kill the ress'er (usually the Savants, Champions, and Mentors). My friend uses this build for their Ele and has an easier time with it:

Fire Magic: 12+2+1, Energy Storage: 10+1, Earth Prayers 8, Blessed Insignias.

The other big help was pulling the groups back from the tower as there are serveral groups that overlap on their patrols near it. By pulling them back onto the beach it makes life a lot easier. It's only very rarely I even bother with the Jade Cloak in the tower, I usually just scrape by along the edge and quickly go down the western road. It's important to not have half your party hanging out of the narrow pass because the patrols can aggro you so run right up to the small group of 2-3 on the road, kill them, and then continue onward.

Lastly, I kill the Mantle in this order: Sycophants, Savants, Priests/Abbots, then anyone with a hard res. For Peacekeepers: Firebrands, Sibyls, Mentors, Divines, Clairovoyants. <I>Ghosst</I>   •  Talk  •


 * When the only way to beat a mission is to use gimmicks, you know it's badly designed. WiK missions need to be toned down in difficulty, it's too much as it is now. People play these games to have fun, not be frustrated. And more rez points need to be added to the missions as well. One is not enough. Level 20 enemies should not be as hard as these are, under any circumstances. --Nathe 04:49, 3 March 2011 (UTC)


 * Every single time someone creates a build that works it gets labelled "gimmick". The difficulty of WiK is supposed to be addressed in today's update (if it comes out on time) along with a lot of other changes. You will still have to deal with the elitists who whine about "I did it when it was hard" because they no longer feel special so be prepared for that should you contribute to the update page. Between now and Embark Beach, if you refuse to use someone else's build then you can group with other players, slog it out with consumables, or just wait. In any event, this will no longer be as difficult for players soon enough. WiK is possible, with any class, as long as you have the skills unlocked or can make your own builds. Having trouble with it is very common. <I>Ghosst</I>  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •
 * I do tend to make my own builds and I have finished WiK before, it was just very difficult and tedious. Glad to hear they're adjusting it. But I haven't seen any info about today's update, it's not on the main page. Where did you find it? Just wondering. --Nathe 21:29, 3 March 2011 (UTC)
 * Embark Beach <I>Ghosst</I>  [[Image:User_Ghosst_Ghosst_Sig.jpg|19px|I Make Dead People]]  •  Talk  •


 * Thanks! --Nathe 22:12, 3 March 2011 (UTC)

Not hard at all
Dunno why everyone has a problem with this. I took my ele with these skills:

Fire Magic: 12+2, Energy Storage: 12+1.

Took 5 Heroes... Jora (Warrior), Xandra (Rit), Olias (MM), Livia (Nec Battery) and Tahlkora (Prot Monk).

Had no problem at all, pulled small groups one at a time and walked in the front gate. Got it on the first try.

The key to any mission is aggro control and taking out the healers first. Lure too many and it's a wipe. Kristy Dragonslayer (COPY) 69.253.39.117 14:35, 10 June 2011 (UTC)
 * Wow. I can't believe anyone has trouble with this WIK quest. I've walked through it with all 8 toons, each a different profession, with both heros and hench. I did all of WIK in HM my first time through. Take some meta hero builds and pop cons if you're having trouble. The only real OP WIK quest is Temple of the Intolerable. -- Moto   Saxon  14:53, 10 June 2011 (UTC)