User:Durzal

Skill balance ( in progress ) i will post on gww sugestions when i finish. feel free to coment and discuss so it can be improved(sorry for bad english)

E-> energy

C-> cast time

R->rechange time

adren -> adrenaline

=Warrior Skills=

PVE Only skills
- all other party members gain +50 armor +10 for each 2 points in strength (max 100).

Axe Mastery
-: 6 Adren deals +10...26...30 damage and inflicts crippled condition if target foe was moving.If target fow was already crippled deals +1...8...10 damage

-: 5 adren deals +5...12...16.If target foe was already crippled axe rake deals more +1...8...10 damage.

-: 6 adren Functionality change to: you twist your axe and all adjacent foes take 1...16...20 damage and inflicts weakness condition 10...15...20 seconds on any attacking foe.

-: 5E 1C 15R Deals +(1...8...10) damage.Interrupts ans action.If that action was a spell,this attack is automatically a critical hit.

-: reduce target foe interrupted skill disable time for 10 seconds.

-: low adren for 7 add functionality .Inflicts Deep Wound ((5...13...15)) if target foe has Cracked Armor.

- : 5E 8R Axe Attack. Deals +(5...25...30) damage. Gives you 1 strikes of adrenaline for each 4 points in strength.

-: 5 adren Deals +5...10...15 damage.Automatic critical hit on moving foes.

-: Reduce damage for 5...10...15. Reduce adren cost to 4.

-: Reduce damage to 5...15...25 damage.Reduce recharge to 5 seconds adds: you gain 1 adrenaline for each foe you hit

-:. 8 adren Inflicts Deep Wound condition ((5...17...20) seconds).Deals +(5...41...50) damage. Automatic critical hit. You lose all adrenaline and Energy.You gain 5 energy and 3 adren if target foe dies.

Hammer Mastery
-: Hammer Attack. Causes knock-down and weakness (10 seconds) if target foe is attacking.

-; 5E 6R Hammer Attack. Deals +(5...17...20) damage. Deals (5...17...20) damage and causes knock-down if you have more health than target foe.

- :Reduce adren to 5.

Strength
-: reduce recharge to 20.

-: 7adern 1R functionality changed to : melee attack target foe is struck for 5...12...15 damage. If target health was below 33% you struck for an additional 1...8...10 damage.If target foe die you gain 1...1...2 adrenaline.

-: Reduce time to 1...4...5 reduce recharge to 10.

-: elite stance ((5...10...11) seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee, and your melee attacks deals +5...17...20 to knock-down foes.The first time you hit a foe while under the effects of Bull's Charge also removes a stance.Ends if you use a skill.

- : Elite Stance. ((1...8...10) second[s].) You move 33% faster.You deal +(10...34...40) damage with your next melee hit. The bonus damage ends when you hit or if you use a skill.

-: 5E 6R functionality changed to: the next melee damage you receive hits the source for more 1...5...10 damage.No effect unless you are attacking the foe that hits you in melee.

-: 5E 1/2C 15 recharge. melee Attack. Interrupts target foe. Interruption effect: disables interrupted skill for ((3...4...5) seconds).

-: change 5adren to 5E add 20 seconds recharge time.

- : change energy for(2...4...5) adrenaline.disables your non-warrior skills for (5...2...1) seconds.

-/: 5E Melee Attack. Deals +(5...17...20) damage. Causes knock-down and deals (10...29...34) damage if target foe is in a stance.knock-down fails if target fow's health is above 75%.

-: 4 adren 1C 1 R  Skill. You are healed for (50...98...110) and gain (1...1...2) strike[s] of adrenaline.You have -40 armor while using this skill.

-: Functionality changed to : 5e 15R Elite Stance.You attack 25% faster (1...5...10 second[s].).Inicial effect you gain 1...2..2 for each foe within earshot ( max 1...6...7).You take double damage.

-: 1/4 C 20R Signet. Your attacks deal +5 damage. Ends after (1...8...12) attack[s].

-: 10E 30R Stance For 1...5...10 seconds, your next 1...3...5 attack[s] cannot be blocked.

Swordsmanship
-/: 8 Adren increase damage to +10...34...40 damage.

- : Reduce energy to 5 and crippled time to 1...5...10 second[s].Add functionality Deals 1...8...10 damage.Deals 0 damage if target foe is to crippled foes. (damage first, then the cripple)

-/ : 5E 8 or 10R Sword Attack. Deals +1...24...30 damage. Unblockable if target foe is in a stance and above 33% HP.

- : 5or10E 8or10R Sword Attack. Deals +1...16...20 damage and inflicts Bleeding condition (1...10...15 seconds). Deals 1...16...20 damage if blocked.

Tactics
- : Change "No effect unless there are dead allies within earshot" to if any of your party members is below 33%HP

-: reduce adrenaline gain to max 1...2...2.

- : Functionality changed to: 5E 15R melee attack Deals +1...32...40 damage. Deals +1...15...25 more damage and inflicts deep wound if target foe is below 50% Health.You lose all adrenaline.

- : scaled the energy gained to 2 for each rank in strength (max 5).

- : help me with this one please....

- : scaled the energy gained to 2 for each rank in strength (max 5).

No attribute
- : add 4 recharge. ( PvP version only)

- : 5 E 45R Shout. (20 seconds.) You gain 50% more adrenaline.No efect, unless strenght is 5 or higher.

- : 5E 5R Stance.( 1 second plus 1 second for each rank in strenght max 5 seconds). You attack 33% faster. You do 25% less damage.

=Elementalist Skills=

Air Magic
- : Unconditional damage now also hits target foe.Reduce unconditional damage to 5...41...50

- : Reduce damage to 15...35...40. Change the next water hex to the next 1...2...2 hexes and change the duration to 50%.

- : Moved to energy storage.Ends if you use a non-elemental skill that targets this foe.Increase recharge to 15.

- : Now deals more 5...15...20 damage if target foe is knocked down.

- : Reduce speed boost to 25% faster and reduce time to (1...5...10) and energy to 5.Cannot self-target

- :functionality changed to: Initial effect:causes knock-down.End effect: deals 14...83...100 lightning damage. (if it's removed, it have the end efect just like shaterstone)

- : reduce recharge to 15 seconds.

-: This skill is now half-range.

Earth Magic Rework
The earth magic problem is that most of the skills have high cost big recharge and slow cast time and cause exhaustion so, you may think i am crazy but this is what i suggest:

- : Functionality changed to: 15E 2C 20R Elite Enchantment Spell. (5 seconds plus 2 seconds more for every rank of Energy Storage.)All your earth spells that are not projectiles cost 15 less energy (minimum 10E), cast time is reduced by 2 ( minimum 1 sec), dont cause exhaustion and recharge 10% faster(minimum 15 seconds recharge).Ends on all other party members.

- : Reduce damage to 10...55...65.

- : Reduce damage to 45...80...95.

-: Reduce damage to 45...80...95, cast to 1 second and increase recharge to 10 seconds.Removed the exhaustin.

-: Add functionality deals more 5...15...20 damage if target foe is enchanted. Add 5 recharge time.

-: Reduce energy to 10 add functionality: allies in the ward gain immunity to Burning.

-: Change when target foe takes elemental damage to when target foe take damage from a skill.

-: reduce recharge to 20, reduce energy to 10.

-: reduce damage to 10...26...30, increase duration to 10 seconds.No longer knock-down attacking foes.When it ends,knock down all nearby foes.

Energy Storage
-: Reduce duration time to 10 seconds, recharge to 25.

-: add functionality: your spells also heal you for 15...40...80. Increase recharge to 15.

-:

-: add functionality:and does more 50...100...150% damage of the inicial Energy cost of the spell.

-: Increase energy regeneration to 1...2...4.

Fire Magic
-:Removing Incendiary Bonds prematurely using hex removal will still trigger the end effect damage.

-: Reduce castime to 1 second.

-:Moved to Energy Storage. Increase recharge to 5.

-:Increase unconditional damage to 25...55...85. Increase conditional damage to 25...55...85 and increase burning duration to 1...6...10

-: The damage now just affects the target foe.Reduce burning duration to 1...4...5.

-:5E 3/4C 10R Elite hex spell(3 seconds). for 3 seconds star brust have no efect.When it ends deals 7...80...100 fire damage to target foe and foe in the area. Nearby foes take damage twice and adjacent foes take damage three times. You lose 5 Energy if more than one foe is struck.

-:Reduce energy to 5.Increse recharge to 5.Increase duration to 10.Increase burning duration on you to 10seconds.

-:Reduce Cast time to 1 second. Decrease damage to 7...61...91.

-: Reduce recharge to 30.

Water Magic
-: lower duration to 5...15...20 and recharge to 25.Functionality changed to:Any foe that struck you in melee takes 1...8...10 cold damage and you have 50% chance to block ranged attacks.Ends if you use a non-elementalist skill.

-:increase recharge to 25.Functionality changed to:For 1...15...20 All damage you receive is converted to cold damage.Any foe that struck you in melee move 10% slower for 1...1...2 seconds.

-/: 10E 1C 20R functionality changed to: Create a cold prison at target foe's initial position.For 5...10...11 seconds, deals 10...1...20 damage each second to nearby foes.Target foe moves 15% slower (10 seconds).

-: Increase recharge to 5. add functionality inflicts bleeding if target foe is casting a spell or attacking.

-:Now Icy Prism interrupts any skills .Interruption effect: disables the skill for (3...8...9 seconds)if interupted skill was a signet.

-: Reduce unconditional snare to 50% and conditional snare to 66%.

-:Increase damage to 10...42...65. Reduce snare to 66%.

-: add functionality: you gain 3 energy if target fow was blind.

-: Functionality changed to:10E 1C 25R For 20 seconds you have 100% chance to block attacks.You lose 5% chance to block each second.Fail unless energy storage 5 or higher.

-: Reduce recharge time to 30 functionality changed to:For 0...12...16 seconds Spells trageting you have 25% chance to miss.Fails unless energy storage is 5 or higher

-:Increase recharge to 25 Elite Ward Spell. (8...18...20 seconds.) Allies in this ward have +12...22...24 armor and +80HP.

-: Change knocks-down moving foes to deals more 5...29...35 damage and causes knock-down to moving foes.

-: Increase recharge to 10.

No Attribute
-:Your next 1...1...2 elemental spell uses you energy storage attributes instead of the normal one.

-:Moved to energy storage. Increase the number of spells affected to 1...2...2.

-: Moved to energy storage.Your Next spell casts 50% faster.This spell takes an additional 15 seconds to recharge.

-: Moved to Air Magic.10E 1C 10R Functionality changed to:Causes Knock Down to target foe and up to 1...1...2 adjacent foes and deals 10...45...55 damage to target foe.If target is enchanted it also damage adjacent foes.Fail if air magic is 5 or lower.You are exhausted.

=Monk Skills=

Divine Favor
-: Increase heal to 50...100...160.

-: Reduce recharge to 20.Reduce Heal to 26...125...190.

-: Reduce energy to 5.Reduce recharge to 30. Reduce the cost of spells from 5 to 3.

-: Reduce Energy to 5 Cast time to 1/4 Functionaity changed to: You have +1...1...2 on divine favor and your divine favor skills cast 50% faster.Disable your smiting skills for 20 seconds.

-: Functionality changed to:Removes 0...1...2 monk enchantment from target ally.Heals the party for 25 for each enchantment removed.

-:Increase recharge to 8 and reduce cast time to 1 second.Cannot self-target.

-: 5E 15R Functionality changed to: Elite skill for 0...5...10 Seconds your next healing prayer or divine favor spell targeting a foe that is above 50%hp cast 50%faster.If target ally is below 50%Hp the next healing prayers or divine favor spell heal for more 20...50...68 heal and you gain 3 energy.

-:5E 1/4 cast 15R Functionality changed to:For 0...5...11 seconds you have more 0...1...2 to your smiting prayer attribute.

-:5E 1/4C 15R Functionality changed to: For 0...4...8 seconds 75% of the damage recieved from spells is transfered to your nearby party members.Ends after 0...5...10 spells.

-: Increase energy to 10 and cast time to 4 seconds.Functionality changed to : Elite skill. Bring target dead party member back to life at full Health and full Energy.For 60 seconds this skill does nothing.When this skill end target ally dies. Deaths while under the effects of this skill do not incur a death penalty.

-:Reduces end effect healing to 20...92...110.Increase regeneration to 1...4...5.If this skill last its full duration it have no end effect.

-:Removed upkeep.Reduces end effect healing to 20...92...110.Reduces energy to 5 cast time to 1 increased recharge to 10.Changed +2 health regeneration to: for 10 seconds target ally its healed for half of the damage it takes.If this skill last its full duration it have no end effect.

-:5E 3/4C 12R Functionality changed to: Removes 0...2...4 Hexes from target ally and up to 0...1...2 adjacent allys.

Healing Prayers
-: Reduce healing to 15...80...110.

-:This skill has 150% of the normal range.

-: Increase heal to 20...104...130.

-: increase recharge to 10 seconds.

-: Increase area of effect to Earshot.Increase secundary heal to 15...25...40

-:Moved to divine favor. Reduce recharge to 15.Scaled duration to 0...5...10

-: Decrease cast time to 3/4.Decrease recharge to 3.

-: Functionality changed to: Heals target ally for 20...80...100. Heals four additional allies nearby.The healing decreases 20 for each ally effected.

-: Increase area of effect to neaby.Reduce healing to 10...50...120.Reduce energy to 5 and increase cast time to 10.

-: Increase healing to 30...110...180.Increase recharge to 10. Remove "the caster is not healed"

-: Increase healing to 16...61...80.

-: Reduce energy to 5. Increase recharge to 30.

-: 10E 1C 20R Functionality changed to : Create a karei's healing Circle at your location and for 10 seconds allies in the circle ( same as wards) are healed for 10 each seconds.

-: Reduce energy to 5 Cast time to 3seconds and decrease healing to 0...20...90.

-: Now just ends if tharget foe uses a skill.

-: Changed the range from touch spell to half range spell.

-:Increase non conditional healing to 20...60...80.

Protection Prayers
-: Reduce energy to 1.

-: 10E 1C 20R Functionality changed to :For 10 seconds target foe and nearby foes deal less 12 damage.

-: End effect: heals for 0...20...50.

- : Functionality changed to : affects all party members.Remove 1 hex. +5 armor on party members that have more than 1 hex remaining.

-: Reduce energy to 5. Cannot self-target -: 5E 1C 20R Functionality changed to : elite enchantment spell (10 seconds) Negates the next 0...150...300 damage.

-: Increase recharge to 5.

-: Reduce recharge to 3.

-:Moved to smiting prayers. Reduce duration to 0...4...8 seconds Reduce cast time to 1 and recharge to 20.

-: Reduce cast time to 3/4.

-: 5E 3/4C 8R Functionality changed to: Remove 1 condition from target ally.For 0...2...2 second[s] target foe's condition expire 0...5...10% faster.

-: 5E 1/4C 12R : Functionality changed to :Enchantment Spell. (1...4...10 seconds.) Blocks the next attack skill against you.Heals you for 0...15...20 when you block the next atack skil.Ends the next time you block an atack skill.

-: Now heals you for 0...20...50 each time you block.

-: Reduce recharge to 3 seconds.

-: Reduce recharge to 3.

Smiting Prayers
-: No longer deals double damage to summoned creatures.Now recharges instantanly if it target is a summoned creature.

-: Increase recharge to 12 Reduce duration to 0...4...8.Now causes knock-down to foes attempting to knock-down target ally.

-: Reduce Cast time to 1 second.

-:Increased duration to 30 seconds. increase energy to 3.

-: Reduce Cast time to 1 second.Increase erecharge to 15

-: Reduce Cast time to 1 second.Increase recharge to 10 seconds and reduce damage to 8...34...40.

-: Reduce cast time to 1 second and recharge to 15 seconds.Functionality changed to : Deals 20 holy damage for each smiting hex on target foe (maximum 80 holy damage).

No Attribute
-: Increase recharge to 12.

-: Need help...just see

-: Increase duration to 60 seconds.

=Mesmer Skills=

Domination Magic
-: Split PvP and PvE. Reverted the PvP functionality.

-: Reduce recharge to 4. Now deals 25 damage for each signet target foe have eqquiped.

-: Increase the duration to 4...12...15 seconds

-: Functionality changed to: Remove 1 hex from target ally and from any party member suffering from the same hex.Removal effect: deals 30...50...80 damage and removes one enchantment from foes near target ally.

-: Now the skill that replace simple thievery uses the fast cast attribute instead of the normal one.

Fast Casting
-: Reduce cast time to 3/4.

-: Now your mesmer skills also use your fast cast attribute instead of their normal attributes.

Illusion Magic
-:(PvP)Increase energy to 15. increased health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.

-:Reduce recharge to 20.

-: Reduce cast time to 1 second.

-: Reduce energy to 5. Scaled degeneration to 1...3...4 and reduces duration to 2...8...15.

-: Reduce energy to 10. Scaled degeneration to 6...7...8 and reduce duration to 2...8...15.

-: Increase degeneration to 4...8...10.

Inspiration Magic
-: Reduce energy to 5.

-: Reduce energy to 5 Cast time to 1 and recharge to 15. Reduce energy lost to 1...3...4.

-///: Reduce Energy cost to 5.

-: Reduce energy to 10 Reduced recharge to 15 and duration to 20

No Attribute
-: Moved to Inspiration magic Functionality changed for: If target foe have more enchantments than you target foe lose 1 enchantments and 5 energy.If you have more enchantments than target foe you lose 1 enchantmens and gain 10 energy.

-: (PVE) Moved to FastCasting.Functionality changed to: Signet ( 20 seconds), your next 2...3...4 signets also removes 1 enchantment.

-: (PVP) Moved to FastCasting.Functionality changed to: Signet ( 20 seconds), your next 1...1...2 signets also removes 1 enchantment.

-: Reduce disable time to 5 for each enchantments.

=Necromancer=

Blood Magic
-: Increase degeneration to 4..8...10. Increase regeneration on you to 4...8...10(Max:10)

-: Moved to death magic.

-/: Decrease cast time to 1 second.

-///: Moved to soul reaping.

-: Decrease cast time to 1 second.

-: Reduce recharge to 10.

-: No longer provides +2 to curses attribute.

Curses
-: Reduce cast time to 1/4.

-/: Moved to blood magic.

-:Decrease energy to 10, cast time to 1 and recharge to 10.Decrease damage to 8...33...40. Decrease life stealing to 4...17...20.

-:Reduce cast time to 1 second. Reduce duration to 3...20...24. Increase recharge to 8. +4 recharge if you affect more than 1 foe.

-:Reduce cast time to 1 second. Reduce duration to 3...20...24. Decrease recharge to 10. +5 recharge if you affect more than 1 foe.

-: Increase recharge to 15.

-: Moved to blood magic.Reduce the % of health lose to 15...7...5%.

-: Now removes 1...2...2 enchantments.

-:(PVE) Reduce cast time to 1 second.

-:Removed health sacrifice. Increase recharge to 15.

-:(PVE) Increase recharge to 20. For 20 seconds when you inflict or transfer a condition to a foe, those conditions are increased for 25...60...100% of the base duration and target foe takes 0...25...30 cold damage for each condition.

-:(PVP) Increase recharge to 20. For 20 seconds when you inflict or transfer a condition to a foe, those conditions are increased for 10...15...25% of the base duration and target foe takes 0...5...10 cold damage for each condition.

-:Disable your non necromancer skills for 10 seconds.

-:(PVE)0E 1C 15R. For 20 seconds you next 1...2...4 necromancer hex spells last 10...20...30% longer. You have +2 to your curses attribute.

-:(PVP)0E 1C 15R. For 20 seconds you next 1...1...2 necromancer hex spells last 5...7...12% longer. You have +1 to your curses attribute.Your non-necromancer spels are disabled

-: Change damage to life stealing.Increase recharge to 8.

-: Reduce cast time to 1 second and recharge to 15.

-:Increase energy to 15.Functionality changed to : Hex Spell. Also hexes foes near target (5...10...15 seconds).These foes shouts and chants now just affects nearby allies.

-:10E 1 C 15R.Elite Hex Spell. For 20 seconds target foe suffers -1 Energy degeneration. When this hex ends target foe loses 0...12...15 energy.

Death Magic
-: Reduce recharge to 20.

-:Increase energy to 10 and cast time to 2 seconds and Recharge to 30. Functionality changed for: Teleport to a corpse's location.For 5 seconds that foe cannot be ressurected.Exploits a fresh corpse.Disable your non necromancer skills (10 seconds).

-:Reduce energy to 5. Functionality changed to: Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse.

-: Reduce energy to 5 and increase recharge to 10.

-:10E 1C 20R functionality changed for: For 15 seconds your minions dont suffer from degeneration and attack 8% faster. You lose 1% of your maximum Health whenever your servants hit.

-:Enchantment Spell. (30 seconds.) inflicts Diseased condition (15 seconds) on adjacent foes if target minion dies.

-: Functionality changed to :target touched foe is poisoned and deseased for 0...10...15 seconds. if target foe is already poisoned or deseased it takes 0...5...15 damage for each condition.