ArenaNet talk:AI bugs/resolved

Control Panel issues

 * --Draikin 23:24, 27 November 2007 (UTC)
 * This issue has been reported. I will post again when I get more information. Ben Kirsch 20:04, 25 January 2008 (UTC)
 * Thanks for looking into these issues. --Draikin 16:57, 26 January 2008 (UTC)


 * --Draikin 00:36, 13 September 2007 (UTC)
 * This issue has been forwarded to design. Ben Kirsch 19:05, 25 January 2008 (UTC)
 * This bug has been fixed in the February 29, 2008 update, thanks ArenaNet. --Draikin 20:27, 29 February 2008 (UTC)


 * --Draikin 00:36, 13 September 2007 (UTC)
 * Whoever changed this to reported, could you clarify why? I would prefer to let the Q&A team mark the issues as reported here, since things might get confusing if people mark the issues as reported while the Q&A team didn't actually look into the issue yet. --Draikin 22:53, 14 May 2008 (UTC)
 * The latest update shows considerable improvements in hero reaction time, thanks ArenaNet. --Draikin 22:43, 2 July 2008 (UTC)

Flagging and Movement Issues

 * -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 01:49, 2 September 2007 (UTC)
 * It seems that they only stall or stop when you did not set a flag for them. When they're walking towards a flag they will try to evade the spirits like they do with other objects although that's still no guarantee that they won't get blocked by them. --Draikin 20:39, 24 November 2007 (UTC)

Assassin

 * --Draikin 23:49, 9 September 2007 (UTC)
 * These issues have been reported. Ben Kirsch 00:06, 26 January 2008 (UTC)


 * --Draikin 23:24, 27 November 2007 (UTC)
 * The bug with the AI chaining Dual Attack skills was solved in the May 8th update (Game_updates/20080508), but unfortunately that update is meaningless since the Lead + Dual attack bug I mentioned above still ruins just about every possible dagger build. --Draikin 13:39, 12 May 2008 (UTC)
 * Additional improvements are in the testing stage. --Andrew Patrick 23:19, 14 May 2008 (UTC)
 * Thanks, looking forward to them. --Draikin 23:54, 14 May 2008 (UTC)
 * The 15 seconds delay after a Dual attack was fixed in the May 22th update.--Evenfall 14:07, 23 May 2008 (UTC)
 * I can confirm the third bug (disabling dual attack also causing a delay) was also fixed, nice work ArenaNet. --Draikin 17:18, 23 May 2008 (UTC)

Dervish

 * --Draikin 19:20, 28 November 2007 (UTC)
 * This has been reported. --Andrew Patrick 00:04, 15 May 2008 (UTC)


 * --Draikin 02:05, 18 January 2008 (UTC)
 * This has been reported. --Andrew Patrick 00:38, 15 May 2008 (UTC)


 * --Draikin 12:24, 11 April 2008 (UTC)
 * This has been reported. --Andrew Patrick 00:38, 15 May 2008 (UTC)

Elementalist

 * --  Arkhar  06:42, 8 January 2008 (UTC)
 * When I tested this my hero would continually recast Elemental Attunement as soon as it would wear off. Is this problem still occurring for you? Ben Kirsch 00:13, 26 January 2008 (UTC)
 * The AI does seem to maintain this skill like the other attunements, I'm not sure if they always used it like that but it doesn't seem to be an issue now. --Draikin 16:57, 26 January 2008 (UTC)
 * Marking this with a Green check since the issue no longer seems to occur. Ben Kirsch 22:33, 28 January 2008 (UTC)


 * --Draikin 23:38, 8 September 2007 (UTC)
 * This issue has been reported. Ben Kirsch 00:06, 26 January 2008 (UTC)

Mesmer

 * --Draikin 21:17, 9 October 2007 (UTC)
 * This issue has been reported. Thanks for the post. Ben Kirsch 22:35, 28 January 2008 (UTC)

Monk

 * --Draikin 12:08, 23 September 2007 (UTC)


 * --Draikin 23:38, 8 September 2007 (UTC)
 * This has been reported. Thank you. -Kim Chase 00:17, 26 January 2008 (UTC)


 * --Draikin 00:24, 9 September 2007 (UTC)
 * This issue has been reported. Ben Kirsch 23:20, 28 January 2008 (UTC)

Ritualist

 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:49, 9 September 2007 (UTC)


 * --Draikin 23:46, 24 January 2008 (UTC)
 * This seems to happen when the character that used the spirits moves out of their radar range. --Draikin 12:54, 1 March 2008 (UTC)
 * Thank you for pointing this out. We have a report in on this. As Draikin says, it is caused by the caster moving out of range. -Kim Chase 21:57, 7 April 2008 (UTC)
 * Fixed in the 17/04 update, thanks. I have to say though that this really was a minor issue, I don't understand why this was prioritized over all the other issues posted here. The assassin combos issue for example ruins practically every possible hero builds using daggers, which is a much more important issue with the AI right now. --Draikin 03:12, 18 April 2008 (UTC)

Yes Bug with Hero Gwen?
I already posted this on Gwen's page but I thought it would be better if I post it here aswell. When I went to kill Shiro using Gwen, she went under the effect of Meditation of the Reaper when Shiro did. Although it did not do any effect I thought it would be better If you would know about this. --MageMontu 17:36, 29 January 2008 (UTC)
 * This should go under Gaile's bug reports page, no? Kokuou 18:03, 29 January 2008 (UTC)
 * The effect icon that appears on all players when Shiro uses Meditation of the Reaper remains on Heroes for the full duration even if he is knocked out of it early. This has been reported. Thank you. -Kim Chase 02:00, 31 January 2008 (UTC)
 * Fixed with the 2/6/08 update, today. -Kim Chase 01:40, 7 February 2008 (UTC)