User:Linsey Murdock/My work box

 My Work +

My official title at ArenaNet is Game Designer. I started out working on Guild Wars at the tail end of development on Factions as a quest designer and spawner. I continued in that role through Nightfall, EotN and the BMP. Then I went to work on GW2 events for about a year while continuing to do projects for GW1 on the side. In May 2008 I was tapped to head up the newly formed Guild Wars Live Team which I did for 2 years. Now I'm back on GW2, working on the Story Team.

Here are some examples of quests I made during full-production on Guild Wars:

These are the explorables I wholly designed and spawned: Drakkar Lake, Varajar Fells, Sacnoth Valley and Arbor Bay

Other stuff I worked on during full-production: Balance in the Norn Fighting Tournament Vael and his random behavior The Black Moa Chick scavenger hunt Henchmen Scenes in outposts The initial initial design for Frostmaw's Burrows and Cathedral of Flame Perfect Salvage Kits Oggy the Small-eared Asura

Some of the stuff I did as Live Team Lead Designer: Designed the Zaishen Challenge Quest System and all of its rewards Nicholas Sandford and Nicholas the Traveler UI design for the Stylist lots more stuff when I get around to adding to this list...