Feedback talk:User/Lou Wolfskin/Balthazar's Rage

If there is anything dervishes need, it is not more raw power but utility...  Koda   Kumi  15:14, 22 January 2010 (UTC)
 * It's not that i changed it completly to a dmg-skill. Lou Wolfskin 16:11, 22 January 2010 (UTC)
 * I mean, let's say, you use this in PvP. The heal won't be big, no one piles up that much and the damage...well...the hits have to be successful plus it's lasting only 10 seconds...i don't see the raw power in this suggestions sorry. In PvE, okay...but even there 100 Dmg, even if it's holy, are not raw power, given the fact that the enchantment needs to last for at least 10 hits i don't think many ppl would use it. Lou Wolfskin 18:03, 22 January 2010 (UTC)
 * Indeed, nobody would ever use it. Like I said, dervishes need utility. They have enough spike skills to choose from.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  21:41, 22 January 2010 (UTC)
 * Well, if my suggestion is so bad, why don't you make your own? I just thought that this would provide something without moving the skill completly from it's current function. How do you want to use this for a spike anyway? Lou Wolfskin 23:19, 22 January 2010 (UTC)
 * I actually quite like this idea, the way it could be used for spikes is to just add to to any spike build with a fare number of high dmg attacks, cast it before hand spam your attacks and then have a nice possible 100 dmg to finish them off.  Dinsy  01:32, 23 January 2010 (GMT)
 * Well, for that to work you still need a high number in Mysticism or many hits while under the enchantment, you have to hope it won't get stripped too. It's pretty conditional, especially in PvP given that most players don't pile up, as it is but i think that's the good thing with the suggestion. Maybe i should rise the casttime to 1 full second for a better chance to interrupt this... Lou Wolfskin 02:46, 23 January 2010 (UTC)

Changed casting time to 1 second and recast to 20. Lou Wolfskin 02:49, 23 January 2010 (UTC)