ArenaNet:Skill feedback/Miscellaneous/Arenas tiebreaker

76.25.197.215 Issue -- 22:53, 24 September 2008 (UTC)
Discussion
 * Issue
 * The current scheme of tiebreaking in arenas (both teams lose) is absurd and punishes good monking as much as it does griefers and defenseball teams.


 * Suggestion
 * When the timer ends, make the team that inflicted the most health loss (not damage dealt, poison & hexes are very large parts of arenas damage) win if no deaths have occurred.