Feedback:User/Miteshu/Merchants, Blacksmiths and other NPC

Instead of having a consumable merchant at this district, and a weapon merchant over here and etc. How about we spread merchants everywhere in Divinity Reach with a limit on supplies for them.

Blacksmiths have a different job, they craft weapons.

At the gate, where Merchants sells their items, no one will care about the merchants deep within the city of Divinity Reach. And the Citizens, merchants, NPC are nothing but decoration and Events finder. If you remove the merchants from the gates and put it inside the Royal palace, that merchant will be a pain in the ass to get there.

There are NPC, such as Quartermasters, and Bounty boards.

Merchants
The idea here is to not set price limits.

We will use Energy potions as an example.

The process is simple. As you buy more Energy potions from that merchant at the gate of Divinity Reach, the price of the energy potions goes up. But the price raise remains only to that merchant. The Merchant deep within the city will keep their price the same. When the merchant at the gate have zero energy potion left, he increases his max supply of energy potions. Eventually, the price will reach to the point where players do not want to buy from that merchant and starts to buy from merchants inside the city. Until the Merchant at the gate reach the point where he can't sell 50% of his products, he will decrease the price of the energy potion to the point where people starts buying from him again.

With selling, if everyone sells centaur skin to the merchant, he decreases the value of the centaur skin. But, everyone can still buy the centaur skin back if they need to. After a month(Or every day), the merchant removes 10% of the centaur skin from his inventory to remove centaur skins reaching unlimited heights.

Now this can combine with Dynamic events. What if the supply carriage was raided? The prices of energy potion goes up. What if the Energy Potion resources ingredients becomes controlled by the Dredge? The price of Energy potion goes up. What if you and the merchant becomes best friends? The price of the energy potions can go down. There are many things happening in Dynamic events that can happen to the economy.

For buying and selling weapons from the same merchant. There is an interesting tweak to this I would suggest. Not all merchants are honest folks. Some will sell you crappy weapons at a high price. Some will keep the price at a reasonable rate. Some are too stupid to price the weapon right. Some will even go as far as renaming a Starter sword as Sohothin.

To counter fake items, if you sell or buy items, save a caravan. That merchant will tell you a secret. And then you gain the ability to identify the weapon before you buy them.

For buying and selling weapons can be dynamic. Let say Beetletun is under attack, if you sell a sword there. You can sell the sword at a higher price than in a village that is never under attack. In result, the village will be better armed when they are fighting bandits.

Blacksmith
They don't follow the Merchant system at all. They buy crafting materials from you with a limited price and sell you limited amount of weapons. However, each Blacksmith are unique to their own way.

Here is a scenario,

A lot of people sell feathers and iron ore to one blacksmith(BS1), and sell wooden planks and strings to another blacksmith(BS2).

BS1 will make swords except this time, you can see feathers as decoration. BS2 will sell more Bow and arrows than swords because lack of iron ore. Let say that BS1 doesn't have any buyers that will buy his swords. BS1 will send its weapon to the army or villages that needs it(Reason why you will keep seeing weapons disappearing).

BS2 kept buying Wooden planks and strings from players. BS2 will be able to make better quality bows. Once players starts selling rare crafting materials, BS2 can create large variety of weapons.

Since BS2 is very good at making Bow and arrows, he might want to move out from Divinity Reach and move into the Grove where wood is resourceful. BS2 decides to move. Other players at the grove will sell him materials. BS2 will learn more of Sylvari's Bow and decide to move back to Divinity Reach. BS2 will sell Sylvari's weapons.

How will selling materials and buying weapons work?

Suppose that there is a Blacksmith that knows how to make a wonderful looking weapon. It requires a Monster Eye. However, no one sells Monster eye to this BlackSmith, therefore he has a very low amount of that wonderful looking weapon. -You can sell Monster eye to him and then tomorrow he'll start selling that wonderful looking weapon. -Or you ask him to craft that weapon with the materials you have with a lower price.

Bounty Board/ Bartenders
Took this from FFTA, you pay for a mission and you hunt the boss down. Hopefully it will not be like Zaishen Bounty Board. Where you take the mission and fight the boss. Because this game has dynamic events, you literally have to ask NPC about the boss. Some will tell you the weakness of the boss, where to find him, etc. It could even be about the Thieves in the street. Pretty much Carmen San Diego at this point.

Note about Thieves: Suppose that the thieves are little children without a home, you have the option to turn them in, or save them. For karma points(They exist) or gold.

Quarter Masters
In times during battle, there are people who are not prepared. Never fear, the Quarter master is here. They supply people with items during an important event or storyline. They will give you unsellable energy potions or weapons. If you fail the mission, the unsellable energy potions, consumable or weapon will disappear from your inventory. If you succeed, you can sell the energy potion back to the Quarter Master to earn back the reward, or keep the energy potions and a portion of the reward.

Why did I say this? Someone comment saying, "Even if you are in a process of saving the world, the merchant have the obligation of not selling you anything if you don't have the money for it." Lets break that saying with Quarter Masters.

Why these NPC?
The developers said that "they want to treat the NPC as if they are the characters themselves." These ideas may/will support the quote greatly.