ArenaNet talk:Skill feedback/Necromancer/Mark of Fury

QQ --Disrupt Shot! 14:48, 27 March 2008 (UTC)


 * Just decrease recharge to 5 seconds. This makes it a good cover hex with an effect that is ok. A. von Rin 17:51, 3 April 2008 (UTC)
 * actually, it's effect is pretty potent already. we don't need another broken cover hex, A von. NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  17:06, 20 April 2008 (UTC)

I like the suggestion...would make more sense for it to trigger once like Mark of Subversion. xP I guess the energy is in there for Dervishes and Assassins? RitualDoll 06:03, 2 May 2008 (UTC)
 * I like the way it is right now srsly. Not srsly broken, but not very shitty. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:17, 2 May 2008 (UTC)
 * Maybe you could just add "...and whenever that foe blocks an attack, the attacker gains 1 Energy and 1 adrenaline". That would make it a bit better. Tbh I think it's pretty much OK as it is, it's just that it's hard to use. If you don't cover it it will get removed easily but if you use it as part of a hexway team it's hard to tell where it is/when it's run out et.c. and so would often get wasted, especially since it's single-target.