Feedback:User/RedTeaCat/Leave These Things In GW1...


 * I know they were creative creations of Anet.
 * But they're hardly balanceable in PvP, please reconsider carefully before taking these into GW2.
 * Due to there's no details of the GW2 PvP system announced yet, so just for your consideration.


 * Solo-Spike Combo: (e.g. 1, 2, or 3)
 * Perhaps Anet thought those builds are well in GvG, so your works are done, but these were still not balanced in 4-people or random system PvP arenas.
 * Other arenas were ignored since the release of GW1, they're seldom cared. (e.g. RA sync fixed after 3.5 years)
 * Hope this would be also fixed in GW2, every PvP modes should be same important.
 * Hope this would be also fixed in GW2, every PvP modes should be same important.


 * Life Stealing (Health Gain & Lose):
 * Poor counters added after almost 5 years since the release, it's still annoying as if devs really tested them.
 * The concept was good but not in a game which goal was:"balanced competitive play".
 * And there's no needed to separate Health Gain/Lose from Heal/Damage.


 * Weapon Spells & Anthems: (maybe plus Echos, Shouts)
 * They were problems at first they induced into the game, though it's better now but took much effort on balancing them.


 * Shadow Steps