User:Anthro Inquisitor

--The 600 Builds
The following are a list of possible 600 builds for every profession (asides warrior and paragon) Now everyone can farm! DO note it is REQUIRED that you have a 20% longer enchantments item;

Ritualist
This version is actually faster than a monk, however you are more susceptible to death due to a lack of Spell Breaker. As a ritualist I do not recommend ANY + energy due to the fact VWK will screw your energy management over.

Necromancer
If you are fighting condition heavy foes; Contagion might do the job, if a little risky on the health.

Assassin
It might be well to note that this one is very hard to use due to the fact there is really no benefit coming from the assassin part of the equation other than a good degen on every foe.

Dervish
The Dervish; the one I'd like to say is second to best to a monk when it comes to 600ing; mysticism makes energy management much easier than even a monk. Not to mention a nice set of elites at your disposal. The make it much simpler as well.

Elementalist
Elementalists have the benefit of a high energy; making energy management exceptionally; and the elite makes healing almost outrageous; since you can spam spirit bond and be healed for well over 100 health and restoring over 10 energy!

Mesmer
Mesmers are a little heavy on the energy management; however their elite allows to them maintain shield of absorption almost indefinitely; making them almost if not better than monks vs non-caster monsters.

Ranger
Rangers are very difficult to use unless you have someone to feed you energy in the beginning due to the absolute lack of any regen while maintaining the enchantments. However if fighting condition heavy foes; energy management will not be an issue if using melandru's resilience.

--The Smiter
The Smiter is an essential part of this build, however it must be modified for the use a non-monk 600. That, and it actually has to do something besides looking pretty. The Smiter must also have a 20% longer enchants modification; then it must cast spell breaker on the 600 directly before it runs into the fray; not during, otherwise the Smiter will die very quickly.