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New Classes in GW2
What many people miss in MMORPG are classes who are original. This list below wil let you see some idea's.

Chronomancer
(idea of a cancelt expansion named GW utopia)

The armor are ropes with iron or stone ornement and as weapons hourglasses and small wands. The power of a chronomancer is time magick. This are his abillity's.

Primary Flux

 * each attribut point makes the kost of casting as recharging a skill 3,5% less

Mastery of time

 * each attribut point makes time skills stronger (you can slower your target and interrupting your target and that kond of stuff.

Power of Day
and Night: each attribut point makes Day and Night skills stronger. (you can let enemy's sleep and you can use skills who are strong depending if its day or night like shooting starrs or using a ray of sun who gives arcane damage)

Time support

 * each attribut point makes Time support skills stronger ( time support can let you heal, making attacks stronger and faster.

sterngts
can support spells by making them faster to cast and recharge. can disrupt enemy's and make them slower. can do arcane magick who powers are boosted in the cycle of day or night. if you are disrupted you can cast your spell again without any problem because flux attribut points.

weaknes
can't play as solo. if a enemy is in front of a chronomancer it wil be fatal for the chronomancer. also if you got attacked by a long range charachter or mob you wil die verry fast. if you get knock downed you are almost worthless in battle at that time you cant cast no spell so you wil die.

summary
this class is the best as aaaaaaaa supporter or hexer so go with a party and if you get attacked by someone you wil be killed very fast so dont hope too much just let your party attack first then you.

Monk
(i think the monk of gw1 name should be change for priest)

The monk is a light armored diciple who has the gift of using chakra. The class of monk use no weapons instead they use gauntles for punching.

Primary,Chakra

 * for each attribut point you spend you take 1,7 less damage.

Energy control

 * you can use from whole your mana special power like shooting a blast of energy and you can get inmortel for some seconds and such of kind things but after this skill you are powerless for some seconds.

Martial arts

 * the skills you use are purely punching and kicking but this skills are good because they recharge fast and are powerful.

Weakens of bodies

 * this skills are good againts mobs you use the pressure points of your enamy who can give some conditions, can make them weaker from things, can paralies them.

strenghts
can use some punches who give not so much famage but can knock down foes for some seconds at the same time you recharge your skill so when the knock down is over you can use that punch again. you have a good counter attacks. you can block sometimes attacks of you foes at close combat.

weakness
you are very weak againts magick and long range attacks. you are very weak againts hexes. if you want to do serious damage you have to use energy control but you are powerless for sometimes. you have to walk to your foe at that time range attacks can hurt you serious.

summary
at range it is hard to survive but if you are in close combat you are almost inmortal because you can use very much skills who weakens or knock down your foe fast in a row.

Druid
This class does nature sumonning like trees and animals and can do heal. Druid use leather armor and use stafs.

Primary,nature's child

 * for each attribut point you will get 5.5% chance to immunty of poisen and sicknesen.

Animal compacting

 * improve your minions like wolfs and bears who are weaker then pets of hunters but you can get them with a large group and you can use skills who gggive you abiltys of animals like fast running, better range ,each close combat attack does bleeding condition etc

Wood whispering

 * this improves sumoning trees and cast spells like frensy roots, root traps etc.

Natural healing

 * just healing but in the way as how blood well works of gw1 and amny other kinds of possitief effects.

strenghts
can heal in a whole area what is useful in pvp. can summon with out any needs of dead body's. can interupt by using wood whispering.

weakness
you may have normal defence but you are still harmful because you cant kill mobs on your self. you don't do much damage. easy pery for intterupters.

summary
druids are better of in a party you wont do many damage on your own so you have to summon many minions so you are not bad not good but you are extreemly helpful in combat with healing and sumoning.

Shaman
The shaman is a kinds of ritualist of gw factions and WoW shaman. You will summon as totems as spirits. The shaman has light armor with a huge wooden mask like those totmes faces as weapon he has a wand and for some support a shrunken head what have those voodoo guys.

Comunner of afterlife

 * each attribut point gives all undead and spirits 2,5% more damage as health.

Spirit combat

 * this improves skills like ghost schield and spirit spear etc you also can do weapon skills of gw1 only you will see in your weapon a spirit hangin there.

Ghost master

 * improves you spirit minions, each spirit has there own looks and have more the abilty to attack as moving.

Ritual combat

 * improves you totems, you can use totems who can be used as shields, healing, hexing but they cant move of course.

strenghts
can summon spirits with some good attacks. can cast spells who give high damage. can use totems who can hex and heal and protect.

weakness
can die fast. can't play solo. easy target by interupters.

summary are verry good actually like a necromancer but has a liitle bit other kind of minions. But solo play as a damager no way!!! This is not so a indipendent class and the spirits may have less damage as minions of a necro.

Bard
The bard is a supporter as damager it also can make minions of your foe to your side. The bard has light armor and has as weapn a guitar.

What music is al about!

 * each attribut point let you have 3,5% more range for sound damage and shouts.

Weapon of sound

 * improves skills to use with your guitar like sound blast etc they are not strong but you can use it like a combo attack by using some different notes what you can make to a pattern of fighting.

Music motivation

 * improves your shouts skills and you make the attack of your party stronger and can heal your party from hexes and normal healing also..

Musical domination

 * improves skills who can make minions of the foe to your side can confuse also your enemy.

strenght
can heal and motivate your party. can do fast after each other like monks damage. can dominate yout enemy.

weaknes
no good defence. can't play solo. if someone is in close combat it is fatal for a bard.

Sumary
The bard is a supporter class like a chronomancer but has more healing also it has the ability to do damage in a pattern but you are verry weak as in combat when a enemy is targeting you it can really be fatal.

This was it please give feedback and thanks for reading