User talk:Gaile Gray/Archive Guild Wars suggestions/October 2007

Fedex-Quest-Generator
I always read that Anet tries to avoid "Fedex-Quests" and invent new interesting quests. That is really nice and i have seen many good and interesting quests. But the point is: i can do your fatastic quests much faster than you can think up new ones and implement them. Thats why i would suggest an "Fedex-Quest-Generator", wich, as the name says, generates Fedex-Quests. Those quests dont need humans to create them, just an database-tool that produces quests like: There are many collectors in almost every area in GW wich collect every crap that mosters drop. It wouldnt be too surprising if other collectors sometimes need things they make from it for their work. This generator could produce random Fedex-Quests that send Players from Pontius to Pilatus, make them visit areas they almost forgot, kill monster that they havent seen for a long time and keep them busy. It also makes collectors more interesting if they can give a quest by chance. Those quests could be generatet when entering an area, giving one quest to a colletor each time. With "any other colletor" as target, this would produce a giant number of permutations. And while the players are busy, you can invent new interesting quests, wich are no Fedex-Quests (becouse the generator will produce enough of them anyways). Sir Astaroth 11:55, 30 September 2007 (UTC)
 * Collector one: i need some x from Collector y in area z, could you visit him for a little reward?
 * Collector two: Sorry, i dont have that many x, but if you kill some monster m and bring me the collectibles, i can make some x for you.
 * Collector one: Thanks for bringing me x, heres your reward.
 * If the fedex-generator is clearly different from normal quests, this is a great idea. Place a NPC called "Xedef the questbringer" (or whatever) somewhere to hand out those quests and keep Fedex lovers busy and the design team free for better quests. =) --Xeeron 14:40, 1 October 2007 (UTC)

I like this Idea even if the rewards were tiny like 100 gold and 100 exp i would keep players occupied you could even create a title instead and the rewards could be 1 **Fed-ex** pts and at 100 youd get a title then 500 then 2000 etc. adding a title every once in a while will keep people busy and somthing along the lines of MASTER MAIL MAN (:P) could be kind of funny to see.
 * There is no need for a special NPC, collectors could give them. This also means you have to enter an area and look for this quest (you always find one if you visit all collectors in the area). To make it visible that this quest is a Fedex-Quest, the line "Gives Fedex-Points" at the reward section is enough. Also the name of those quests would be very "generated" what makes them easy to identify. Another option is, to create a seperate quest tab for them, wich makes sense as they can target areas with a big distance in between (if someone has all chapters, it could even taget another continent). Sir Astaroth 18:52, 1 October 2007 (UTC)

presearing events
I'd love to see small events in pre-searing! There's a Althea's Actors Stage in pre and it'd be great to see a few actors there maybe even Prince Bokka the Magnificent planning to have a play there. -- Hopefulaltruist 23:05, 4 October 2007 (UTC)


 * Or perhaps even a pre-searing only festival, like perhaps a traveling carnival came into town.....would be great fun. Med Luvin 14:39, 5 October 2007 (UTC)
 * Bleh, don't put effort into an area designed as a tutorial where people will no longer be able to access it once they leave. The title was bad enough. 122.104.228.149 14:03, 9 October 2007 (UTC)
 * Agreed... almost. You can do events, but not any unique headgear or rewards.  You can have stuff like holiday drops and collectors or some mini-game access NPC.  Even redecorating Ascalon City would be too much work just intended for Perma-Pre characters, which are laughable as it is.  (What's the point of the entire game if you never leave tutorial? O_O) Rose Of Kali 07:46, 24 October 2007 (UTC)
 * I can assure you that the Halloween items will be dropping in Pre-Searing this weekend and through Halloween night. :) -- Gaile [[Image:User gaile_2.png| ]] 02:14, 28 October 2007 (UTC)
 * I have to agree with Kali on the perma-pre being silly >.> however, I have made a second necromancer to try and attain the Legendary Defender of Ascalon title, even though... 1. I hate pre-searing with a passion. 2. I find it boring beyond reason. 3. I find the only method to attain said title being endless death-leveling pathetic. 4. I belive the title should be 3-tiered based on level gained, such as "survivor" and follow this trend... Masochist (1) (level 18) Suicidal (2) (level 19) and Legendary Charr Fodder (3) (level 20)... >.> I assure you, I would not even think of attempting this title if it wasn't for the fact that I feel compelled to get everything I possibly can for whatever "unlock" they each obtain in GW2.76.174.13.77 12:25, 16 November 2007 (UTC)

Kurzick/Luxon NPC
I'd like to see NPCs that offers Kurzick/Luxon bounty for those gamers who are primarily PvE. Sure grinding does suck but it is faster than waiting for a group in AB and much more a winning team. It also would give opportunities to new players (those who are not familiar with solo-fast-faction-farming) to gain benefits of the PvE only skills offered. Renin 14:17, 7 October 2007 (UTC)
 * What about Kurzick Priests and Luxon Priests? -- Gordon Ecker 00:05, 7 October 2007 (UTC)
 * OMG. I Honestly didn't know that. Hahahaha. Anyway we can delete this suggestion? Oh and Thanks for the info :D Renin 15:04, 8 October 2007 (UTC)
 * The bounty should be free. I honestly don't take it because I don't want to funnel money into mediocre faction gain. 122.104.228.149 14:04, 9 October 2007 (UTC)
 * Actually, you pay for the +HP and the +3Regen. And it's worth 100. If you plan correctly your boss kills, you can get more than 2000 bounty in a blink. MithranArkanere 20:51, 9 October 2007 (UTC)

Tiny Change to Attribute System
Right now each weapon type has its own attribute, making it impractical if possible at all to bring more then one weapon used for damage into battle.

Therefore I would like to propose all weapon attributes replaced by a single "Weapon Mastery" attribute. Meaning:
 * All physical weapons will have one attribute requirement.
 * Weapon mastery runes will be available like several others to all professions.
 * Weapon mastery runes will make it possible to max out weapon attributes on a caster.
 * Skills specific to a weapon type will remain working only with that particular weapon.

In PvE, Weapon types could get a title based on number of enemies killed using a particular weapon type, while weapon mastery as attribute will still be there, bonus damage or critical chances would be based on titles for particular weapon types. Doesn't work in PvP so grind wont make you any better there.

Logic behind this would be that Weapon Mastery being only general knowledge and certain affinity to weapons, while title based weapon specific title would act as matter of preference and style mastery of particular weapon.

This means that while in combat you may bring several weapon specific skills and switch weapon while in battle as you see fit, while doing real damage will fall on your favorite weapon. Biz 17:54, 6 October 2007 (UTC)


 * Tiny? this is a complete rework on all professions, this won't happen in gw, but you can suggest this to gw2. Coran Ironclaw 19:18, 6 October 2007 (UTC)
 * Uhh... I don't understand the point of this... at all... Why would you want to master multiple weapon types and bring them into battle? That's tremendous advantage if you do it right... Like if you use a scythe or daggers to gain loads of adrenaline fast (while still dealing normal undiminished damage) and then dish it all out with a single hammer attack...  This concept is completely uncalled for in GW.  And even in GW2...  It basically reworks the attribute and profession systems entirely. O_O Rose Of Kali07:53, 24 October 2007 (UTC)
 * I was thinking more of a way to incorporate completely different types of weapons, say a bow and an axe, make it possible to use ranged attacks right before or after foes are in melee range. Also some casters even tho want to bring melee weapon to the battle field will always suck with it, narrowing down the choices you can make. Not to mention the possibility of benefiting from different melee weapons and changing them in same instance, based on situation. Biz 09:48, 8 November 2007 (UTC)

In-game lottery
Hey Gaile, just asking if in-game lottery could be placed in the game. This would add a little fun to the game, and there would be no harm from it. It could be like 100g-1k for a ticket, and the "Results" are told via server-wide announcement every 6 hours. Example "Noxify The Savior has won todays lottery for a total learning of three-hundred platinum!" Right now all that we have for "lottery" is the Coffer of Whispers.... which is pointless now because DoA is DeAd.
 * I will be happy to pass this idea along to the designers. Personally, it sounds like a lot of fun, but I'm not sure if it's something that we could/would/should enable. I know the designers will give it some consideration, though, so thanks. --Gaile [[Image:User gaile_2.png| ]] 14:42, 7 October 2007 (UTC)
 * Not a bad idea if i say so myself - Chrisworld 14:47, 7 October 2007 (UTC)
 * As much fun as earning 500k like that sounds... I think lotteries, and indeed all forms of gambling, can and most likely will be abused. I just think gambling on any scale should be approached with the utmost caution. -- Counciler 00:52, 8 October 2007 (UTC)
 * I don't think this game should promote lottery or other irl gambling games. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 08:49, 8 October 2007 (UTC)
 * If the simple "Drunkard" title is enough to get people screaming for blood in the forums that ArenaNet is promoting and encouraging alcohol consumption, I'd hate to see what an actual in-game lottery implemented into the game will do to forums. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 09:01, 8 October 2007 (UTC)
 * "In today's news; the Stefan was recently evicted from his home in North Kryta Province due to excessively late rent. He claims he has a gambling problem and was unable to pay his rent due to buying tickets. Sources say the man had an addictive personality and was unable to farm as much as he spent. Further compounding his issues, nobody was hiring him due to his penchant of charging humongous mobs alone. He is now in a rehabilitation center in Sardelac Sanitarium.


 * Coming up next; Cynn files for divorce against Mhenlo citing accusations of cheating with Canthan women.. Only on Tyrian News Network, Channel 5." -- Counciler 20:23, 8 October 2007 (UTC)


 * I'm in. "Coming up later this evening, 'Cooking with Orion.' This week's episode features special treats for the Charr broiler, Rat Ratatouille, and the best way to get your little munchkins to dig in and devour their Devourer." ;) -- Gaile [[Image:User gaile_2.png| ]] 22:10, 8 October 2007 (UTC)
 * ADVERTISEMENT: You thought you had the best. You thought it couldn't get better. You... were... wrong. Now introducing Obsidian Armor v2.0! It's spikier! It's sexier! And it's still affordable as ever! Come on down to 'Honest" Harry's Obsidian Armor Shop, just down the road from the Temple of War! We guarantee you credit approval, and NO MONEY DOWN! That's right, take your old grimy obsidian armor to us, along with a small deposit of 120 ectos, and we will give you a BRAND NEW SET!


 * Armor not guaranteed to be made of obsidian or ectoplasm or any other reputable armor crafting material, or to actually protect in combat. No warranty is included, no refunds allowed. Must be level 20 or older to order. -- Counciler 05:12, 9 October 2007 (UTC)


 * Retracted sarcastic comment as not the place for a fight.Sadie2k 20:26, 8 October 2007 (UTC)
 * Do I sense sarcasm? -- Counciler 20:27, 8 October 2007 (UTC)
 * People rarely get addicted to killing through PC games but they often get addicted to games through playing games. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 21:00, 8 October 2007 (UTC)

isn't Nine Rings technically gambling? Or doesn't it count as you can only wager small amounts so the variance is very low and you know you will lose money in the long term. :p -- Lemming 20:48, 9 October 2007 (UTC)
 * Nine rings is so far from popular real life games that it doesn't actively promote them, although it might have a negative impact on some. Same with the drunkard title etc, but I don't think that really is a problem. An in-game lottery would be far closer to real lotteries in different countries. Here in Finland they've recently published multiple researches on the effects that certain things have on young people and virtual gaming has been found to cause young men to gamble, causing some very poor situations with people having tens or hundreds of thousands debt. Virtual gaming includes free internet poker, backgammon, etc, but also mini-games like lotteries and gambling in PC/console games.
 * I'm not saying that this is the worst problem in the world, but why do it if it might cause a negative impact on some people? -- [[Image:User Gem sig.png|Gem]] (gem / talk) 20:59, 9 October 2007 (UTC)
 * We are talking about a game that features and actively encourages fastest killing methods, alcohol and sugar addictions, hallucinogenic substances as well as puppy killings =D. How bad can one lottery be? Its not like some one will spend all their money on it in hopes of winning in game and then starts doing Exactly same thing in real life. Games don't imitate real life, they simulate situations you will most likely never will or want to face in life, this does not mean that every 13 year old who ever played CS will be bringing a gun to special forces headquarters dressed as Russian militant terrorist group member and starts shooting, every one knows, no matter how disturbed they are, that this is completely insane, knowing that highly trained individuals will put a 9mm slug in ones spine before you are done drawing your gun - thats solid logic. Implying that doing illogical or irresponsible things in games will somehow make people do the same in real life is no more then speculation. Biz 10:16, 8 November 2007 (UTC)
 * why do it if it might cause a negative impact on some people? Because then we would live in a bubble and never leave our house or do anything? 58.110.136.235 06:56, 29 November 2007 (UTC)

New Title
Just a suggestion, I think ther should be a quest title...for how many quests you've done over elona, cantha, and tyria. --Warior kronos 22:28, 16 October 2007 (UTC)
 * Been asked for a long time. Might have some difficulties with some special cases where quests disallow other quests or depend from multiple other things or stuff like that which is most likely the reason that the title hasn't been implemented. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 01:02, 7 October 2007 (UTC)
 * yeah id like something like this too but it would be very problematic to make. Mashav 02:23, 7 October 2007 (UTC)
 * Bah, it could perfectly be like the Master of the North title. Quests made are saved. This will only need:
 * Count more points for the of a branches of quests chains with less quests.
 * Add non-repeatable quests which objective is to make repeatable ones (like the Sorrow's Furnace ones). For example, one quest for making each repeatable quest in Echovald, Another in Jade sea, Another in the 5 god temples, etc...
 * Do not count those quests that can be made only by native characters.
 * And done. That's all such a title would require. MithranArkanere 14:44, 7 October 2007 (UTC)

Australian Minipets
Im just suggesting that there is a Massive Mini-Pet Giveaway in Australian magazines. We have missed out on nearly every giveaway apart from the Asura, but it makes us envious to see Destroyers and the European Giveaway not reach our shores. I'm sure a great deal of ppl would thank you for this.
 * Dont be =) Destroyers pets will be cheap soon enough and "Euro Giveaway" is a big joke to get people buying magazines while in practice chances are you will never get mini under normal circumstances. Biz 07:40, 7 October 2007 (UTC)
 * I don't know about other countries, but the Spanish magazine it's just a SMS raffle. More than 100,000 magazines sold, less than 5,000 miniatures offered. I'm not going for it that way. I only get those offers when they are direct, like the Asura or the Grey Giant. Who wants to pay for a tiny chance less than 1% to get a miniature? Nah. Giveaways are not a good deal. MithranArkanere 14:48, 7 October 2007 (UTC)
 * zomg im from australia too! lol.. I feel left out T_T--WikiWu 10:21, 10 October 2007 (UTC)
 * I agree the last magazine one was rubbish,the previous 2 ones you got a code which is what I thought this one was.Silly idea really, I know a lot of people didn't buy the magazines because it wasn't a give away.If they do it again go back to the way it was previously.--Dan Mocha 15:34, 4 December 2007 (UTC)

/Map Travel
is it possible to do something like /map travel (outpost name)? Kinda sucks when you want to go say, from Gate of Fear to Ice Tooth Cave. You have to map to The Mouth of Torment to Lion's Arch then Ice Tooth Cave. This is extremely annoying and slow if you have a slow computer. Not to mention you would have to go through LA, or the other port towns which are always laggy. It would save alot of time if something like this was implemented into the game. - Hyrule 19:22, 7 October 2007 (UTC)
 * Well... whe know each location has a number set... hm... maybe a whay to parse names into location, then teleport if the location is an unlocked outpost... but the best possible way is still adding a way to visit a map without being in the area. There could be two arrows in each map to show each other map. For example, in the prophecies map, one arrow in the right-bottom corner to show the Elonian map, and another in the left bottom corner to show the Canthan map. That way people could move between maps instead having to load cities, thus reducing the load in them. The vortex in the elonian map could show the Torment map instead of traveling to the gate of Torment. And the vortex in the Torment map would show the Elonian map.
 * Yup. I think that would be the best choice both for use and implementation easiness. MithranArkanere 20:56, 7 October 2007 (UTC)
 * Thats an even better idea, because some of the names of the outposts are kinda weird and hard to remember how to spell. This would make it alot less laggy for me. - Hyrule 21:22, 7 October 2007 (UTC)
 * Or perhaps skills? Path to Ascalon anyone? Actually, that seems quite LOTRO... - [[Image:UserDrago-sig.gif]]  Drago  21:32, 7 October 2007 (UTC)
 * I would like the ability to switch the campaign map without traveling to the other campaign first to avoid one extra load. Shouldn't be too hard to implement. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 17:33, 9 October 2007 (UTC)
 * Agreed. Just add a little arrow button in the bottom right corner of a fully zoomed-out map which lets you switch to another map, then another. Rose Of Kali 08:05, 24 October 2007 (UTC)

Hall of Monuments Travel
Would it be possible to make a button to travel directly to your hall of monuments, just as you can travel to the guild hall?
 * It would be great to show your friends your hall even if they don't have GW:EN. And would make some free advertisement so they want to get their own too. Needless to say, the door to get to the main hall of the Eye o the north should be blocked when traveling there that way. MithranArkanere 23:37, 7 October 2007 (UTC)
 * Agreed. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 17:32, 9 October 2007 (UTC)
 * Good idea. Do it from the "Hero" panel.  Rose Of Kali 08:06, 24 October 2007 (UTC)
 * Make the button active for everyone "Travel to Hall of Monuments" for those without GWEN, prompt with ... you don't have GWEN would you like to buy it from the online store now? Yes/No? Mostly a humorus thought Chik En 16:33, 6 November 2007 (UTC)
 * Actually, I think this would be an excellent idea... Or, if possible... Have "doorways" to people's HoM (accessable from the guild hall) to visit any guild member's HoM by clicking on their name, and travelling there to check out what it's like. (something like that) 76.174.13.77 12:31, 16 November 2007 (UTC)

Change in PvE name.
Also, another question. So... obviously there has been some thought on the new report system and such, and one of the options was "Report offensive name" and the consequence was that they have to change their characters name... this leads to the fact that Anet can INDEED change someones name! I'm wondering if an NPC or something will be placed in the main cities to allow a PvE character to change there name for whatever reason. (When I started playing a made a Necro, and... ended up giving him a pretty lame name. :( Would love to change it to match my other characters: Noxify The Mighty, Noxify The Savior , and my necro... Envor The Forgotten <makes NO sense! lol. Would love to change it to Noxify The Doomed or something of that sort.) For the peeps with a lame name for a character thats level 20 with like 19 elite caps... I don't want to start over cause he has a lame name.
 * That would be messy, but possible if as punishment for name change you cant use any customized items of previous names, buy new obsidian ever time you feel you have 2many vocals in your name. =) Biz 19:56, 7 October 2007 (UTC)
 * Actually, you're mistaken. We cannot change a character name. We can put a flag on an account that then requires a player to do so. Why do we not offer name changing in the game, by request? First, because there are costs involved for us, and having someone set those flags takes time that we'd rather they were investing in more globally-valuable things. Secondly, as Biz points out, there are enormously complex elements involved with a name change having to do with personalized and customized items. When we require a name change, customized items are lost to the player, but that's ok, because that loss is the "cost" of choosing an offensive name in the first place. However, if someone requests a name change, each and every personalized/customized item would need to be flagged, and, again, that's not something we want to have our employees doing, when there are more important things to do. Lastly, changing names at random can open a window for griefers, because they can cause trouble, slip away, change name, and avoid getting caught by name report.


 * I have asked about the possibility of offering a name-change option in Guild Wars 2, and I know we will look into that. However, be aware that other games -- even those with a monthly fee -- charge for this service, and if we offer this option, I am quite sure that we would charge as well. Then it is up to the player if a name change is so important that he is willing to pay the fee, and it also disincents players from doing name changes as part of griefing other players. --Gaile [[Image:User gaile_2.png| ]] 20:20, 7 October 2007 (UTC)


 * One thing that I've seen on Gaia is the ability to change your account's name, but you can only do so twice. Ever.
 * With a limit of that sort in place, along with the ability programmed into the game to change one's name manually and on your own, you limit the amount of people that can exploit the feature, and give people who simply want to change their current name the option to do so, but only once or twice. (Perhaps their name "sucks", they get to change it, but only the one time.) Have previous names still tied to the character, so someone PMing a player by his/her old name still gets to the right person, or someone with the same guy on their friendlist doesn't suddenly lose the person. And reporting a player by their old name, they can't simply change the name and escape, as the old name is still "there", as a footprint leading right back to them. Not sure how easy it is to implement, but I just wanted to point out a few ways it could be implemented. (In GW2, of course.) --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  05:40, 10 October 2007 (UTC)


 * Why don't you just make it all revolve around the account name that already has to be chosen for tournaments? Change the way the Friends list (for example) works, so that when you add someone, it adds their account name instead of whatever character you add. This way the "griefers" can't get away with griefing then changing their names. Surely then you could make it so that you don't have to "flag" characters and items... they could just all be updated automatically? :) Apollyon 18:34, 15 October 2007 (UTC)

Critical Hits
Just like in any other good rpgs especially consoles, landing a Critical hit would often make the colors of the number turn red, why not in Guild Wars also? It'll be absolutely cool to see which of the melee attacks become critical hits. Renin 08:02, 9 October 2007 (UTC)
 * Currently, criticals have a slightly different sound... that most of the time with all the noise around no one would notice the difference. And with a lightly different hit animation... that almost no one would notice unless they had the screen quite zoomed. I suggested myself the different colors fro critical. As far as I can tell, the best choice would be something like red letters with yellow borders or the current yellow letters with red or oreange borders, since red letters are enemy damage. MithranArkanere 01:52, 12 October 2007 (UTC)
 * It is true that there is a slight difference with sound and animation but not alot of people often use the in-game sounds after going through the campaign and in my experience, most players tend to play on a really "zoomed out" point of view. Any slight change with critical hits color would work wonders, just to show you've landed a critical hit Renin 03:23, 18 October 2007 (UTC)

Extend /afk functionality
Currently /afk starts the sitting animation of a character. How about sitting down and switching to "away" mode in friends panel? And switching back to "online" when you move your character again? This would be a client-only change, but I think very useful not only to show you status in friends but also ingame with sitting down and vice versa. BigBluetalk 08:06, 8 October 2007 (UTC)
 * Supported. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 09:10, 8 October 2007 (UTC)
 * Yeah, it should work differently form /sit. And alsy send one of those system messsages to party mebers (if any): "Player xxx is away." Any movement or emote input since then should remove the status. MithranArkanere 15:32, 8 October 2007 (UTC)

Suggestion: Sliding Mini-Game
Hey would be fun to make a sliding mini-game, everything is already in the client.. proof: and can someone resize these screenshots please?^^ --Pablo24 20:31, 9 October 2007 (UTC)
 * Done. - [[Image:UserDrago-sig.gif]]  Drago  21:07, 9 October 2007 (UTC)
 * Wait a minute, how the heck did he get the GM tag?! -- Counciler 23:04, 9 October 2007 (UTC)
 * There exists a server or something somewhere that people can edit crap. Seen screens on guru. --Deathwing 23:19, 9 October 2007 (UTC)
 * This, obviously hosted server, Gaile. ^^. - `[[Image:UserDrago-sig.gif]]  Drago  23:56, 9 October 2007 (UTC)
 * Anyway thats not a slide animation, thats the "knocked down" animation. On another point, who would want to slide anyway? whats the point? -- Salome 00:54, 10 October 2007 (UTC)
 * I want to slide, the point is that it would be fun. --- Raptors / RAAA!
 * But its dumb! Sliding about like a numpty. Like those WoWtards who jump about everywhere. IMHO sliding FTL! and as i said anyway, thats not a sliding animation, its a knocked down animation. -- Salome 00:58, 10 October 2007 (UTC)

(reset indent) Well, in terms of if you're sliding down a mountain, chances are you are sliding down in a similar fashion. It's not like...a baseball slide or anything though. As far as making a mini-game out of it, I like it :) it's like the Slide's on Mario 64, and its ALL about timing your turns and managing your speed... (btw, Jumping is awesome, and I can't wait to jump everywhere in GW2 as a Charr) --68.104.205.160 02:35, 10 October 2007 (UTC)
 * *shudders* i can see GW2 now. WoWtards all over the place jumping pointlessly and annoyingly. Please Gaile, could you ask the designers to add something into GW2 which automatically kills charecters for jumping all over the place and by kill i mean no possible res for at least a week. Maybe followed with the caption "BANG! headshot!" *grin* Then perhaps we can keep GW2 wowtard free. -- Salome 03:49, 10 October 2007 (UTC)
 * That is a ridiculous suggestion. Those same "tards" are contributing to Blizzard's massive revenue. You are basically suggesting to Gaile that she and ArenaNet should try to trim their customer base and to cut revenue. -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 05:24, 10 October 2007 (UTC)
 * Errr.... OMG Could someone buy "Rant" a sarcasm detector, his seems to be on the blink. -- Salome 12:41, 10 October 2007 (UTC)
 * Gaile could you say something about ArenaNet's state with private servers? Mike said something like it's ok as long as you can't play Guild Wars without buying it.--80.9.105.203 17:33, 10 October 2007 (UTC)
 * If that actually were possible, and it looks like it is, I think it would be a GREAT addition to the game! Mini games like this are what make console games so re-playable! I don't know how much work went into making that though :P I'm sure there would be all kinds of complications but having some kind of sliding game in GW with different environments, like a river in Maguuma or the Snow in the Shiverpeaks would be awesome! More mini games for GW2! I always wished you could fish at Fishermen's Haven. Dancing Gnome 01:18, 11 October 2007 (UTC)
 * Sorry, but this is not something we are able to add to the game. It would be very time-consuming and we simply cannot fit it onto the "to do" list. -- Gaile [[Image:User gaile_2.png| ]] 20:53, 11 October 2007 (UTC)
 * If this is a definitely no way we can add it to the game, so can we be sure that no new material for gw will be out after the mission bonus pack? btw: nice suggestion, it would be fun, consider it for gw2 please. Coran Ironclaw 23:23, 11 October 2007 (UTC)

Inscription/weapon upgrade traders
I just recently deemed myself capable of starting to trade with other users for weapon upgrade pieces. It's a whole new world. Where as materials and runes are regulated by NPC prices, weapon upgrades are, more or less, impossible to price for the average gamer. This results in people getting badly ripped off. Furthermore, it takes hours upon hours of time in an outpost to sell or buy any specific weapon upgrade. It seems, judging by the Anet need to add some gold sinks to the game, that a weapon upgrades/insignia trader would be a natural move. It would allow average gamers who don't have time to sell the upgrades and have to NPC their weapons a chance to have a little more money and participate more in the game. The way I see it, this is an easy way to: Pull money out of the economy, help people feel that less grinding is necessary to get money, and finally, save people hours upon hours of time trading outlandish upgrades that they could spend in parts of the game left empty like HA. Julian 15:16, 10 October 2007 (UTC)
 * How do you suggest dealing with the variation in mods, though? For example, a Sword Pommel of Fortitude may go from +1 health to +30 health. Should the traders offer all of those? Only the maxed one? Erasculio 15:18, 10 October 2007 (UTC)
 * Maxed ones imho. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 16:19, 10 October 2007 (UTC)
 * Yeah. No one would buy a 29HP for 9k when the 30HP is at 10k. So the best solution for that, is making the traders pay percentages of the prices of maxed ones for the ones they buy, and sell only maxed ones. But, first of all, they should either add inscriptions worldwide, or inscripters in campaings that drop items with inscriptions. MithranArkanere 17:08, 10 October 2007 (UTC)
 * Track all variations and treat all on supply and demand. Biz 20:24, 10 October 2007 (UTC)
 * Do you realise how confusing and space taking that would be? Go open a priest of balthazar to see the huge amount of weapon mods in the game. If the trader would also track all levels of each mod it would mean 5-10 times more mods. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 21:15, 10 October 2007 (UTC)
 * I think that it makes sense to have it buy all mods at a fraction of the cost, and sell only max. Julian 00:10, 11 October 2007 (UTC)
 * Yup, I've been seen lots and lots of variations of the suggestion. So far, the 'pay percentage, buy max' it's the most viable. Why?
 * Keep track only one variable for each mod (although they would have to vary in a sightly different way, since better mods sold would have to increase more such variables, to prevent traders from turning poor mods into better mods).
 * The Balthazar priest GUI usable with no changes. And no need to have sliders or numberboxes or things like that. And, let's be realistic, no one would buy a 10^50 mod when there will be 15^50. When it comes to mods, people use the ones they find, and buy them when they want them perfect or almost perfect.
 * As Gem said, if you go to the Balthazar priest, you'll see that when you unlock an inscription, you have the better varaition unlocked, but you will unlcok the best possible. It's not like runes, that you unlock blue, then purple, then gold. No, you the best variation, and other do not stay available in you PvP lits. For runes makes sense having the lesser variations appear, due to price in the Vigor ones, and the -HP malus in the attribute ones (the other have unique properties). But when it comes to weapon/offhand upgrades, only the best one stay.
 * Long story short, upgrades sold in traders should be those you can find in the PvP panel. If they ever add upgrade traders, they shold be also added to PvP outposts, like rune traders, and ding. PvP players with PvE characters that need a quick change in their equipment will be able to do so like they can with runes. MithranArkanere 00:42, 11 October 2007 (UTC)
 * It might be nice to have 3 lvls like for the +hp ones have something like 10, 20, 30 not too many because it would clutter up the npc that buys the stuff and definately not the darn 19% upgrades that we always get from gold items I think 3 lvls of each like 10,15,20% that way If you dont have the money or for any reason dont want to spend it you can get the lower one lets say 10% at 3 or 4k instead of paying 10-13k for the maxed ones.

Auto status changer
I noticed that in the Friends panel (N) there is a convenient little option that allows you to "Appear offline" i think you should be able to set it so it will automatically set the option to offline because every time I change characters i need to set it back to offline or DnD or which ever setting I want I think that a nice little option lets say on the character select screen to automatically set it to DnD or offline would be practical cause sometimes you just don't want half your guild members saying "Hey whats up" every time. Although i could understand re setting the Offline timer (in guild menu) every time you log on its just kind of obvious that your online if every 5 minutes the timer is set to 0 because you changed characters.
 * This is a great idea. Yeah I would like also to be constantly offline whenever I feel antisocial to everyone or DND when changing characters if I need to grab something from my mule or play a different profession. Renin 17:56, 11 October 2007 (UTC)
 * thats exactly why I want it i'm antisocial often and id sooner go play Unreal Tournament or something just to keep those EVIL guildies from bugging me (being leader does have a few disadvantages you know)
 * On that note, allow a setting where you can choose that, for example, after 15 minutes of inactivity, your status is automatically set to away. I keep having to leave my computer not knowing when I'll come back, and then my guildies get all mad because I never say anything, while actually I'm just never there and never have time to set my status when someone is yelling "GET YOUR BLEEP OVER HERE RIGHT NOW!" (Exaggeration, but you get the idea. ^_^)  This is a feature available in pretty much every messenger out there, and shouldn't be all that difficult to implement in GW (I don't think...) Rose Of Kali 08:29, 24 October 2007 (UTC)

Farming Nerf... Why?
Ive seen first hand what has happened to the amount of drops at I find that it may have been a little too nerfed I agree that there was alot of stuff dropped before bu it seems to me that after killing 25-30 "Jade Brotherhood" Units you should get a lill more than 500$ worth of equipment heck you'd get as much EACH if you picked up a party of players and you wouldn't even need a farming build. I think that farming is a part of the game and was nerfed too much.
 * Are you speaking English? I saw like 2 periods in that jumbled mess of text. Can you say that again so I know what the heck you're talking about please? --- Raptors / RAAA!
 * Lol, the person said that you should get more than 500g from merching drops of 25-30 Jade Brotherhood, and that you'd get the same in a whole party of people w/o a farming build now, and that the farming nerf eliminated his favorite solo farming loot. I think. Maybe.  Calor  - talk 02:57, 12 October 2007 (UTC)
 * Loot scaling is there for a reason, after the change value of money increased at least two times. Any area with few monster types or limited counters against certain builds were overexploited mostly by bot farmers, now quality is over quantity meaning running a smart build in places that matter will get you more cash then just brute grind. If farming effort is concentrated to things that are exempted from loot scaling you get as much as before. Biz 06:27, 12 October 2007 (UTC)
 * Why can't people understand that if there is little farming in the game, the value of the humble going coin increases as there is less of it in the game's economy. BAsically, stuff gets cheaper, in terms of trader prices, in terms of player trading prices. I'm talking about farming for raw cash and merchant loot here, we want to keep player trade drops common, so their prices stay low because the supply remains high. --Ckal Ktak 20:32, 14 November 2007 (UTC)

How much changes will be made to GW1 now?
http://guildwars.incgamers.com/forums/blogs/viewblog.php?entry=459&userid=174553

Perhaps a few people will know me from GWO and my large suggestion list (see link) as well (which I maintained for almost two years), but now, with the ANet development team working o n GW2....how many changes will honestly be made to GW1?

I guess a few balance changes now and with the arrival of HM in EotN. But what about alternative methods for gaining reputation points or progress towards the Drunkard, Sweet Tooth or Lucky/Unlucky titles? Rearrange options for the Hall of Monuments...etc.

Can we have a rough guideline Gaile ? Gorani 14:07, 12 October 2007 (UTC)

Leaders and officers in chat
As brought up in an alliance meeting, we thought it would be a good idea for leaders/officers to have a different colour or a letter next to there name in alliance and/or guild chat, and wondered if it would be possible. So that it would be easier to find one when you need to contact someone (especially finding an officer in another guild in the alliance). I.e. in alliance chat: "The Great Tomato [TIGE - O]" The O standing for officer and TIGE being the guild. Or would that be too much of a problem because that might mean researching it on the guild rosta. -- The Great Tomato 19:59, 14 October 2007 (UTC)
 * Love the idea. As a Guild Leader (and occasionally an Officer) in a large alliance, it is quite annoying trying to find out who is in authority of multiple guilds. [[Image:User-brains12-scale-sig.png]] brains12 - - 21:50, 19 October 2007 (UTC)
 * I also agree, it's a great way of being able to show authority without having to announce it. [[Image:User Unreal Havoc sig.jpg‎]]Unreal Havoc  03:52, 11 November 2007 (UTC)
 * Nice idea, would allow people to get in touch with allied guild button-pushers much quicker. Biscuits [[Image:User Biscuits sig.png]] 20:41, 14 November 2007 (UTC)
 * Might as well enable to see other Guild's Rosters Arduinna 13:09, 28 November 2007 (UTC)

1 more HoM change
People are selling Dedicated Minipets, and they can't use it. Can't you convince the designer team to let those players use dedicated minipets but they can't put it in the Monument?? --- The Warior Of Timi 15:07, 17 October 2007 (UTC)
 * I think you've gotten confused between "customized" and "dedicated". :) Anyone can use a dedicated pet but just can't put it in their HoM, just like you said. ;) -- Alien [[Image:User Alien Sig.png]] 15:12, 17 October 2007 (UTC)
 * oh k -- The Warior Of Timi 20:09, 17 October 2007 (UTC)

Auto-Away
We know the game tracks how long we have been online. Perhaps there could be a mechanism that changes your status to "Away" if for a certain amount of time you have done nothing. By nothing I mean NO input. No camera movement, no chatting, no menu usage. Zero game commands of any type. Pretty much nothing except moving the cursor or minimizing/maximizing the game window. I can go afk for hours on end, and completely forget to set my status to away. Various people who are trying to talk to me get annoyed that I am not responding. Just a thought. -- Counciler 10:19, 18 October 2007 (UTC)
 * Definitely needed. Best would be to put an option for this in the menu with player set time. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 11:38, 18 October 2007 (UTC)
 * I remember reding this in forums... the two more common answers against it were those two:
 * "Set 'do not disturb' manually".
 * "Do not be away. There is no reason to be ingame AFK other than the lucky rings. There are no AFK shops or something like that.".
 * But the truth is that you do not always know when or how are you going to be AFK, an intestinal urge, medical emergencies, phon calls... whatever it is, it's nice to have something to say other user you are not there, when you had no time (or memory) to set it yourself manually. MithranArkanere 18:21, 18 October 2007 (UTC)
 * Don't forget those of us with a character in Pre who death level for weeks on end...LeFick 18:24, 18 October 2007 (UTC)
 * The reason we need this are the sudden situations when your phone is ringing or you notice that your food is burning and you need to get off the computer immediately. No time to set away mode and it might take a long time to get back. And there's always the possibility that you just forget to put the mode on. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 20:46, 18 October 2007 (UTC)
 * That 'do not be away' thing is ridiculous. Thats like saying screen savers are not needed [even though with today's monitors, they aren't] because you should not have the computer on when not using it. Haha. -- Counciler 21:59, 18 October 2007 (UTC)
 * There are very good reasons to be afk in the game one is that you can return one or two hours later and read the chat to know what did happen in the guild, useful for guild leader or anyone interested in the guild. Coran Ironclaw 05:17, 19 October 2007 (UTC)

Hall of Monuments - Valor
Okay, I know this seem like just another gripe about the HoM, but I can't seem to find the official answer to this anywhere. Right now, the Monument of Valor only displays Destroyer Weapons, which I'm fine with, but when you display them, they become customized to that character, rendering it unusable for other characters on your account. This raises the question, "What is my Necro going to do with a spear?" I'd love to get more destroyer weapons for my main character's HoM, but I want them to be able to be used by my other characters. Seriously, I don't mind even tying them to the account, but limiting them to the character that displays it (considering collecting 10 diamonds and 10 onyxes takes quite a while) seems silly. Are we really expected to get every destroyer weapon for every character to fill the monument (which, if the answer were 'yes', would consequently create a storage problem)? Would it be possible to make these 'Dedicated' instead of 'Customized' like the recent mini-pet fix? Kokuou 11:42, 19 October 2007 (UTC)
 * That is true, 'Dedicated' reduces trading prices, but allow players to use the items. It would be better to be able to add any endgame weapons, so a Necromancer could add all endgame greens and gold items, but if they are going to keep only Torment ones, they should at least give that. It's does not make much sense to craft a weapon expressly for the Monument, then just trow it to the trash or give it to a hero. MithranArkanere 13:12, 19 October 2007 (UTC)
 * Making any destroyer items right now is about 80-90k not really a lot of money considering u have something like a year to add it with items your Junior will use in Gw2, say your main is a Warrior, you like the idea and so Junior will be Norn, I really doubt Junior will need anything other then Shield, Axe/Sword maybe a Hammer, say all 4 you have like a year to get together 360k, one thousand a day will cut it. Even easier for Rangers... just one bow and they are happy, Casters need maybe 3 items, staff focus and wand... You will not and shouldn't really collect all items on same character because you will hardly ever use it. Biz 14:27, 19 October 2007 (UTC)
 * Biz: There is the problem that players get extra credit if they have a full HoM, which forces all of us perfectionists to get all of the weapons for one character. My solution: Heroes. They can use your customized destroyer weapons. However, I'd like the system to be changed so that showing the weapon to the HoM would only dedicate it and the weapon could still be customized to another characer after that. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 15:14, 19 October 2007 (UTC)
 * Give it to Hayda!! Coran Ironclaw 20:42, 19 October 2007 (UTC)
 * Hayda? O_o Anyways... Some good points here. Would be great if I could display a spear on my primary almost "Very Important" necromancer and then let my barely-to-Venta Cemetery paragon use it.  I really don't think I want to spend all this money on my heroes' weapons, considering there are at least two of each profession, and more than half are casters (think of all the wands and staff I'd have to make to keep them all from killing each other out of jealousy... - WHY DID LIVIA GET A DESTROYER STAFF AND I HAVE AN HOURGLASS??? WHAAA!!!-goes Olias...) Haha.. Maybe that wasn't funny. :P  Oh well, point is, I really don't want my necro to have a customized axe, but I still really want her to have one in her hall.  Just do the dedicated pet thing, or customize to the account where it is displayed, while it can only be displayed on one character, but used by all the others. Rose Of Kali [[Image:User Rose Of Kali SIG.jpg]] 08:48, 24 October 2007 (UTC)
 * Agreed. -- RavenJWolfe [[image:User_RavenJWolfe_Icon4sig.png]] 22:34, 5 November 2007 (UTC)

Quest Log Filter
I will quote my original post Found here

With all the chapters and now the expansion they really need to add a "drop down" filter box with options like... For example. Chik En 21:02, 19 October 2007 (UTC)
 * Display (All),
 * (This Campaign Only),
 * (This area and adjacent),
 * (Only this area)


 * This would be a nice addition -- Matt 06:51, 21 October 2007 (UTC)

Hero Battles Tournaments
Hey Gaile, I would like to make a suggestions on the HB tournament. When you have entered the tournament, and press the "Information" button, it comes up with a list of names of entries and when tournament has begun, the positions...I suggest that you highlight your name ((such as Blah Your Hamster)which is me)) and your opponents name, this way it will be easier to spot what position you are in, and where your opponent is on the ladder, instead of scrolling down endless names to find your position. Thanks Blah Your Hamster

A Mesmer Suggestion
(First off I apologize if this does not belong here) One of the reasons I was able to get my girlfriend to start playing Guild Wars over a year ago was the Mesmer profession. When she saw the picture in the handbook she fell in love with it and has been extremely content with it thus far, from her role in battle to the countless sets of attractive armor she can get. We have, however, stumbled upon one small problem. When you log in to Guild Wars to create a new character you are greeted with the pictures of all the availabe classes for the campaign. When you look closely at the picture of the female Mesmer that is presented you can see quite clearly that she is wielding a rapier. I ask you this: Where is there a rapier to be found in any of the games? Neither of us have as of yet discovered one (if there is one by all means tell me) but it should definitely be implemented into the game, especially now with this armor being added. Come on, it definitely fits that obvious pirate motif he's pulling off there. While I understand that the current sword animations consist of much hacking and slashing, unlike a rapier, I'm ok with that so long as that type of sword is added (even creating a custom battle animation for it would be cool). So if anyone has any information about a rapier currently being in Guild Wars or of adding one at anytime please let me know. (InvdrFlame 17:47, 19 October 2007 (UTC))
 * Probably Illusionary Weapon Mesmer before 100blades was elite =P as far as I know there is no rapier in game right now. Unless something drastic happens like Sorrow's update for Gwen or something there will probably never be a rapier available. Biz 19:01, 19 October 2007 (UTC)
 * On a second look the sword does appear to be more of a cutlass, but this also fits my argument and I would like to see it in game (and it is a hack and slash weapon so there isn't that problem). I do seem to remember seeing a picture before though and thinking "Hey, that's a rapier." So I guess now I want two weapons instead of just one. Maybe I'm just greedy. (InvdrFlame 19:12, 19 October 2007 (UTC))
 * I do not see this as being a Mesmer "problem" so much as a "please add this to the game" suggestion, so I am going to amend the subject line. In addition, because this is a suggestion, and because you were not sure of placement, I will tell you that the Suggestions section would be a great place to house this sort of post in the future. I'm glad that you and your girlfriend are enjoying the game. -- Gaile [[Image:User gaile_2.png| ]] 21:24, 19 October 2007 (UTC)
 * Thank you Gaile. (InvdrFlame 22:15, 19 October 2007 (UTC))
 * Jitte is quite close...however if i mention it someone (firefox i believe it was) for using a racist comment...Killer Revan 22:34, 19 October 2007 (UTC)

I agree...a rapier would be really nice, especially considering that I'm a fencer. I know piercing damage isn't that great but I have always wanted a stabbing sword! Maybe you could add a PvE skill that acts like the animal transformation skills: Fencing Mode. Then you could bring up a separate skillbar of fencing-only skills. Too bad we already have Riposte taken, but Feints, Passados, Fleches and Parries (besides the Auspicious one) are unused. Please think about this, it's been many players' dream since GW started. Or maybe just me. Silver40596 15:39, 25 October 2007 (UTC)
 * Highly unlikely they'll do something like that for GW1, maybe a suggestion for GW2 would be more appropriate :) and yeah, why not a profession like that. heheh. Renin 16:03, 25 October 2007 (UTC)

Well, I never thought we would have rides/transformations either. You never know. Maybe it's part of the Bonus Pack? Silver40596 16:07, 25 October 2007 (UTC) And also, I think they have to do something to boost Mesmer's popularity, since (even though they are a GREAT class) everyone hates them, and for that reason I fear that they won't make it in GW2. They need something to make them a more desirable class. Personally, I think that every class needs some sort of melee option, even if it isn't really effective--in real life, if you were holding a staff, wouldn't you opt to bash an incoming enemy in the face instead of using a fairly useless magical burst? (Even just for the sake of appearances) Or as a Necro, you have quite a few offhand options, namely the knife and the glove Cesta. And even Chakrams for Mesmers. To tell the truth, I had hoped that EOTN would introduce a caster-only "kick" attack that would help them when they were surrounded by a mob full of warriors and assassins. With any luck, this sort of thing will be addressed in GW2. Silver40596 18:31, 25 October 2007 (UTC)
 * Yeah, I always wondered about that picture as well. Couldn't figure why they'd show her with a rapier aside from it looking rather uhm... mesmery. Though there isn't a skin like that in the game, I think the closest you can come to an elegant sword for mesmer is Rajazan's fervor, which has the broadsword skin, looks pretty smooth and elegant for a female mesmer. And happens to be perfect for IW as well ;) Liselle Morrow 20:23, 4 December 2007 (UTC)

New Panel In Hero Menu
I would love to see a new panel for completed titles, I think I have close to 40 different titles in all in my titles menu, it all just seems a bit cluttered, this would make it easier to sort through them. Im not sure if this is something thats could be implemented or not. Fall 02:59, 20 October 2007 (UTC)
 * I have to agree that something should be done about tiles. Pesonally, I'd be more in favor of making it into it's own tabbed window of it's own with tabs for maxed titles, displayable (but not maxed titles), and undisplayable titles (ie ones that people might be working at. Other wise, perhaps adding a sorting button, like those on the skills window would be nice, and having collapseable sections. Yukiko [[Image:User_Yukiko_Sig.png]] 06:34, 20 October 2007 (UTC)

Random Arenas, just a sandbox?
I like the idea of slapping together random teams and trying to beat other ones. But there is one big problem with "RA" there are countless beginners who just don't know how to play. I think there should be multiple levels for example beginners, intermediate, and so on. Its not so much to put down other players as to allow the beginners to play against players of approximatively their level and most of all to allow the more advanced players to play with players, once again of their level. I think this would fix some of the complaining against "RA" and give it "new life" or to resurrect it, depending on your point of view. Just a simple system that would only allow you to to move to the next level after accomplishing something, consecutive wins, total wins, or something along those lines.
 * "1.proceeding, made, or occurring without definite aim, reason, or pattern: the random selection of numbers." That is. you'll never know what are you going to find, experienced players, neophyte players, any profession... that's the very point of the random arenas: Being random. MithranArkanere 12:56, 20 October 2007 (UTC)
 * Maybe a Tiered Arena is what you'd want Renin 13:45, 20 October 2007 (UTC)
 * I do not agree with original poster, i enjoy the way it is now, new people and old people all have to work together.
 * Often the best way to learn something new is by being thrown in the deep end, and for the old people, the best thing to do if you find a so called "noob" on your team is to help them, i know its hard, but if you actually try and help people with the game, then you will find that more people will come back to the arena's, Its a win win situation.
 * Also my other major problem with this fix is that what stops an experienced player from going to the inexperienced arena? it seems a bit to open to exploit. (edit: i think ill actually sign it when im logged in) Crazy 01:48, 21 October 2007 (UTC)
 * By playing people with similar ranks, I do not there will always be a good constant flow of people to vs when you click "Enter Battle". The system now is clean and effective as you will always have a battle. I agree there are always new people and it is sometimes frustrating when they run in alone like a suicide bomber but you must give them a chance as they improve faster by challanging higher experienced players. Matt 06:55, 21 October 2007 (UTC)

Automated User-Shops + Shopping malls*
Would it be possible to implement shops but only in specific areas? This way it would reduce the number of spam in main outposts/towns because it would only be allowed in areas connecting to the main city (like Lion's Arch Bazaar for an example name). It would be hard to implement but I would see it to be a reasonable for the outcome that would be achieved. It would increase the size of the unique game features list as not many games have this "User-Shop" thing. User-Shops would be similar to NPC shops except the user gets to select which items are for sale and selects the prices or if possible starting auction price. Though you would need to create new sections to outposts/towns but possibly only to major cities or use NPCs which teleport you to the shopping area. Possible locations for this could on one of the PvP islands near the GH icon.

It would reduce the amount of finding a buyer/seller time and showing a user what you have because I sometimes have more than 30 items to sell at one particular time. Matt 10:09, 23 October 2007 (UTC)


 * Shopping malls as in areas which are only used for trades, eg a place like Lions Gate in LA but only for trades which users can setup shop. You could even have Auction houses instead. Matt 10:09, 23 October 2007 (UTC)


 * You could keep it really simple and just have an outpost for trading. Meaning, no extra ways to sell things although I think that an "auction" like way to sell things (Ebay style) would be nice. But it seems to me having an outpost accessible from all campaigns would be nice because you wouldn't have to "warp" around the world looking for a specific item or upgrade you'd just warp to the battle isles and then warp to that outpost look through the list of things being sold and just buy it. I also think it would reduce the amount of "lag" in the main outposts making players who are going trough the game in PvE quite happy especially if their ISP just stinks or even if their computers are second rate old hunks O Junk. And I think many people would agree that spending 30 minutes or more looking for an item "warping" from town to town and just adding to the server's work load isn't very fun. O ... and have a nice day.

Condition fixes in skill texts.
All the condition removal skills which say remove one condition, and lists the conditions are missing the new condition "Cracked Armour". I am not sure if it removes the crack armour yet as I have no tested it. For example Restore Condition does not list the "Cracked Armour" as a condition in the skill text but it does say it removes all conditions.
 * A large portion of Prophecies and core skills have incomplete/strange descriptions. For example Eviscerate describes only half the effect of Deep Wound. Condition removing skills remove all conditions regardless of the conditions listed in their descriptions.Kypp Duron 18:39, 6 November 2007 (UTC)

Hat Rack
Could we get a hat rack or something in the HoM for the masks we trained to the NPC Hat guy.

Or to keep the coding simple... just place a version of the NPC hat rack guy. And let his conversation text list off the hat's he knows for your account.

I am not suggesting that any thing be given for this in GW2 other then getting to show them off in your HoM so others can see what you have :)
 * TWO more hats for my hat rack in HoM :) still think HoM is the perfect trophy room... just need to let us show off all the trophies we have. But again... does not mean to suggest give any benefit in GW2 for the alterative trophies. However it would not be bad to be able to still have our hat's in GW2 ;) hint hint. Chik En 19:52, 31 October 2007 (UTC)


 * The Idea for this is good. But the bad thing is, new players will never be able in theory to get a completely filled HoM, as there is atm no possibility to acquire hats of past Events. :/ Well, i'll look through the list and add this suggestion. If this is done and programming a Hat-Maker part for HoM is no problem, this would be nice. —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 21:13, 27 November 2007 (UTC)

Character Name Changes
This has been talked extensively on various fansites for almost 2 years now (ala, for instance), and though I'm sure an official word has come out on this, I feel obligated to ask: Is there any plan to implement a system in which preexisting characters can change their name? I know that the programming is there (as you can already change your name if it violates the UA), but I assume your apprehension is based on scammers/gold farmers.

Thanks in advance!

Please at least look on this page before posting, there are not so many topics... Change in PvE name, Coran Ironclaw 00:11, 22 October 2007 (UTC)

Consumables & Heroes
Can you let us use certain consumables on Heroes (at least the ones that make sense) CC and Birthday Cups etc. Don't have to code much just let us drag and drop on to the face of the hero in the inventory panel and prompt for "Are you sure you want Koss to have a candy cane" Chik En 04:15, 22 October 2007 (UTC)
 * This is not a coding problem, it's a game dev decision. They decided to not make heroes too good so that players would still have incentives to play with other players. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 11:38, 22 October 2007 (UTC)
 * Do you want it Fast, Good, or Cheap, pick two because you can never have all three with programming. I had a much longer response for you Gem. Your comment was very condescending IMHO. Chik En 16:59, 22 October 2007 (UTC)
 * There's nothing condescending with what Gem had said, and what he said is just true. If they had done what you wanted, they would have done it right off the bat since NF came out; but they never did. They probably never will. A good example would be just like the Wisdom/Treasure hunter title. Alot of people wants something to be done but they're not doing anything to change it. It's just one of those things we all have to live with or without. Renin 17:11, 22 October 2007 (UTC)
 * Perhaps you're right. Speaking on behalf of the developers as if you are either one of them or have a direct relationship with them. Like Gaile has. Should not be viewed as I did. My bad. Sorry. I will be sure to filter my suggestions through the pseudo developers first. :) please note the smiley, my entire comment was made with humor in mind Chik En 17:54, 22 October 2007 (UTC)
 * What I think Gem should have done was point out source material such as Gaile's Comment here. The limitation of 3 heroes forces you to play with ONE other at least. Or suffer the woes of regular henchmen. Quoting someone who is official instead of his approach would have been prefered is all I felt. Chik En 18:11, 22 October 2007 (UTC)
 * He did come across as a bit condescending, but then you were telling the developers how much coding your suggestion would take. :p I never had the desire to give heroes consumables myself. If one particular hero has racked up a lot of DP, that tells me that either his build is not good, my healers are acting up, or I wasn't keeping enough of an eye on him. Using a candy cane in that situation would probably be a waste because it would rack right back up again, hehe. Biscuits [[Image:User Biscuits sig.png]] 18:52, 22 October 2007 (UTC)
 * I agree my wording about the coding can be miss understood. I was not trying to say it would not take much. I was trying to imply don't go for a whole other screen or fancy add on interface or whatever. Just let us to drag and drop onto the faces of the existing panels and only change the mouse over and drag drop events for that area on the existing panel. I should have worded that line with more care. And the only reason this came to mind was. I had CC on me last night. Koss was at 60% and useless everyone else was fine, even the monks. And it just slowed things down. Still got the job done but constantly rezing Koss was getting to be old fast :) it just would have been nice to say "eat this" just like when I play with real live people I can give them one... because at the end of a mission or dungeon you just don't want the final battle to take as long as it took just to get there. Chik En 19:22, 22 October 2007 (UTC)
 * Why not read before you post such "issues" or request/suggest and know where to actually put it? Now this is condescending. I'm not trying to start an emo-**tch fight here, I'm just pointing out that there's a difference. :) Renin 22:45, 22 October 2007 (UTC)

(RI) I did read. I check if I can find if such a thing was suggested first. And I check the pages like the one I pointed out for Gaile's comment. I knew that already. I personally did not think I was asking to have a 7 hero party or ask for multiple weapon slots for a hero or ask for inventory pack or have them even pickup gold coins since they take some of it anyways. And funny in your attempt to be condescending I thought it was amusing instead of offensive :) I just really thought it is good idea to brain storm openly about things and try to be constructive and supportive like a team would if they were trying to work on making something better. Something so small going so off the track so easy makes me want to ask Gaile to Archive this suggestion now before it deters anyone else from suggesting. Chik En 23:50, 22 October 2007 (UTC)
 * I'm sorry if I offended you, that wasn't my intention at all. To me that post was very neutral and factual, but I can understand if you took it differently. The fact is that I read all discussion on Gaile talk, suggestion pages, etc and I've seen this discussion so many times that it's just too familiar to me. Therefor I just made a short post and didn't explain myself too well since I didn't think about the fact that you probably haven't read as much about the dev ideas on heroes than I have. Sorry. :) Like someone pointed up there, Gaile has adressed the hero power issue multiple times and made it clear that they wont be making heroes more powerful. :) -- [[Image:User Gem sig.png|Gem]] (gem / talk) 00:47, 23 October 2007 (UTC)
 * No worries after all this is just a game. Actually that was myself that pointed out Gaile's comment :) however in my own opinion Hero's were created because of things to come and as a solution to GW2. Because how do you continue to provide the same level of entertainment when a good part of the population moves to GW2 leaving most outposts and cities empty. Hero's would have been my answer as well. Chik En 02:40, 23 October 2007 (UTC)

Radar
I've run in to this problem in PuGs, as have many others out there I am sure...immature people who will not stop abusing the draw and ping features of the radar when grouped. Since its virtually impossible to pinpoint who is doing it exactly and it often disrupts map drawing for party coordination and aggro control I think I came up with a solution I'd like to propose.

I propose each "slot" in the party formation gets a corresponding color that is permanently tied to a slot 1-8 (1-12 in some rare elite situations) for their drawing and pinging on the radar screen. This would allow the group to actively target the person(s) behind it who, up until this point, have been able to abuse a necessary function in the group with relative anonymity. Some areas of the game simply require a PuG by design and thats fine, provided the necessary tools are in place to maintain some level of cohesion. 24.30.47.200 23:41, 22 October 2007 (UTC)


 * Perhaps the ability to turn off radar pings and/or drawing on your end would be better. It prevents griefing to all parties involved. The annoying kid who draws genitalia on the radar can have his fun, and you can choose for it to not show up. -- Counciler 02:46, 23 October 2007 (UTC)


 * Same here. at least that way we know who's there just to annoy the group. Less grievers, more fun! Renin 09:51, 23 October 2007 (UTC)


 * Maybe both are even better, but I liked the idea of each party slot to have his colour better-- MageMontu 05:51, 23 October 2007 (UTC)


 * This has been discussed multiple times during the past 2 years. The best solution that I've heard isn't having a different color for each player in the team as that gets pretty confusing. The best idea was to only change the color of that person who you have selected. That way you can easily see who the violator is or see what drawings are from the party leader when required, and the compass doen't turn into a rainbow mess. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 11:51, 23 October 2007 (UTC)
 * Yup, the two best suggestion I've seen were the one Gem has already stated, and another one, that makes blink in white and grey the name of a character whose player is drawing, so, you'll have time to check those that you have seen drawing before the lines disappear. MithranArkanere 12:55, 23 October 2007 (UTC)


 * Good ideas, would sure be nice if they would make those changes. This seems to be an increasing problem due to anonymity in the party.  Since I can't administer a maturity "litmus" test in town it would be nice if I or others could actively target the idiots in group.  Guess we'll just have to sit back and see if anet takes action.  Its a shame that a feature which is so incredibly useful to the group can be so easily abused. 24.30.47.200 14:03, 23 October 2007 (UTC)

A Suggestion for Halloween
Hi Gaile, while fooling around with my friends on GW today a weird idea came in my mind for Halloween. NPCs that the player can talk to during this festival should be placed in the game such as Lion's Arch, Kaineng (or Shing Jea Monastery), and/or Kamadan. You should only be able to do it only once per day, or have to pay for this in some way (turning in halloween items dropped by monsters) The Npcs would either give a treat to the player, or a trick. The effect should be randomly determined. Treat should give the player sweets(, alcohol, Halloween Items) and lucky points. While Trick should transform the player into a random Guild Wars monster for some time, it will disallow the player to trick or treat during the time formed and give unlucky points. What do you think?-- MageMontu 05:47, 23 October 2007 (UTC)
 * Sounds like fun. Mikey likes it! -- Counciler 06:00, 23 October 2007 (UTC)
 * Its what WoW NPC's do...--83.217.170.161 09:32, 23 October 2007 (UTC)


 * ... I never played WoW and I don't intend to, so if that's what they do, I had no Idea-- MageMontu 17:07, 23 October 2007 (UTC)
 * I love the idea!!! Except for the once-a-day part... O_O As long as I have some decayed orr emblems (a popular holiday collectable, it seems), I shall give them to the NPC until he turns me into the monster I want to be or gives me enough blue drinks to have the sugar rush of my life. ^_^ Rose Of Kali [[Image:User Rose Of Kali SIG.jpg]] 09:11, 24 October 2007 (UTC)

All headgear as "Item's Attribute +1"
After being introduced in Nightfall, the insignia system spread to the other campaigns shortly after. Same should happen with the headgear system from Eye of the North. The only tiny problem I may see is an elementalist with a water-design eye and a flame rune in it, but that's really unimportant, I think. It would just give the otherwise headgear-poor elementalists some more designs to play with. I'd love to be able to buy an expensive headgear and not have to decide forever what attribute it will be. Some people sometimes craft a headgear with a +1 to some attr. and then put a different rune on it, but that shouldn't be too much hassle to change the runes out, with the availability of perfect salv kits and the fact that if you have a +1 headgear for some attribute, then you are very likely to have a matching rune, even on a different armor piece. Also, since the system already exists, it shouldn't be all that difficult to spread it to all headgear, so this is actually a viable thing for the busy developers. Just holiday events aren't gonna be enough to keep people busy until GW2. This would at least make me go back and look at all my old headgear and have some fun re-insigning it. I'm running out of things to do in GW1. (Gotta admit, haven't tried Polymock yet... Being addicted to a game inside another game does sound a bit strange to me. :P) Rose Of Kali  09:25, 24 October 2007 (UTC)
 * I'd also prefer it this way, would also be useful in PvP (a bit stupid that you can see what attribute the opponent's headgear has if it isn't hidden, as there is one headgear skin per attribute for some classes). It will also be in most cases useful in pve. But there are some players that put valor/vigor/attunement runes on their headpeace. I don't know if this can be called a real reason to change it. Until there's no PvP-like armor system for pve-chars, this would be impartical for some players :( —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 21:24, 27 November 2007 (UTC)

In-game barber - Oh the fun!
I think a lot of people would LOVE to be able to change their 'do. Again, it already exists on the character creation screen, so why not make an NPC do it? Another enormous money sink. So, here's the idea:
 * In-game barber - allows the characters to change their hair style/color. You can choose any style/color available to your profession in any of the campaigns you own (YES, I want that hot pink hair for my Tyrian-born ele, with some nice Canthan motive! And maybe something green the next month :D). There is a fee (say, 5 plat), for each change. Will be placed in advanced areas, like the outposts with the most advanced Skill trainers (Ember Light Camp, Harvest Temple, Gate of Torment) and the Central Transfer Chamber. Also may be placed exclusively in the Central Transfer Chamber, but that's a bit of a 1337 overkill.
 * Whaddayatink? Rose Of Kali [[Image:User Rose Of Kali SIG.jpg]] 09:33, 24 October 2007 (UTC)


 * I like this idea, as long as its only hair and not the face like alot of ppl want. Also it should be placed in the main cities not in advanced ones like: Ascalon, Lion's Arch, Henge of Denravi, Droknar's Forge (A drunk dwarf messing with my hair O.O), Kaineng Center. House zu Heltzer, Cavalon, Kamadan, Command Post (I know, not a main city but acts like 1), Kodash Bazaar and Great Temple of Balthazar. That's all I think, Hope I didn't forgot any. Oh and maybe in the guild hall as well.-- MageMontu 10:40, 24 October 2007 (UTC)


 * Oh yeah and also in Gunnar's Hold, Eye of the North and last but not least, the beautiful Rata Sum.-- MageMontu 10:48, 24 October 2007 (UTC)


 * Probably don't even need it in that many cities; just one on each of the continents should do. I can't imagine there aren't any barbers in Guild Wars, but at the same time, I wouldn't expect them to be in... high demand. Setting up shop in one of the major cities would seem effective, no?
 * ....And one more thing! If you're going to have every hairstyle available, why not make them barber-specific? For example, the Imperial Stylist in Kaineng Center gives you Factions hairstyles, and so on for the other campaigns. Allowing people to have a character with a Tyrian face and Elonian hairstyle would be pretty awesome, and probably not hard to implement. Of course, the whole barber idea could be a tough one, but if it's possible... --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  10:53, 24 October 2007 (UTC)
 * I like this, but I think 5plat would be a bit steep. Maybe 1-2k ish. [[Image:User-VanguardAvatar.PNG|Vanguard]]Vanguard 12:18, 24 October 2007 (UTC)


 * One of the most supported suggestion in all fansites. The best idea I think there could be, it's to have one barber for each region. So if you want a Tyrian hairdresser with Canthan hairstyle, you have to travel all the way to Cantha. A couple of styles could be added for each profession (like they did with Tyrian long time ago), styles previously unique to other professions, made available for all, in another hairdresser in GW:EN. MithranArkanere 16:02, 24 October 2007 (UTC)


 * Totally agree. I have wanted this for quite sometime. I believe that each stylist should ONLY offer the hairstyles from their region. But every stylist should offer every color. I wouldn't expect the dev team to create a whole new set of hairstyles for GWEN (although it would be cool.) But they have enough on their plate with GW2. And the price should be only 1-2k like buying a new guild cape. -- RavenJWolfe [[image:User_RavenJWolfe_Icon4sig.png]] 22:14, 5 November 2007 (UTC)
 * I agree as well, would make more sense. And I'd say keep it at ~5k. Its something many players want, but it shouldn't cost too less so that there are players that change their style more often than in rl 0ô...but well, ok...the Guild Cape also cost 2K and i don't remember many cape changes while being in a guild :P —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 16:59, 28 November 2007 (UTC)

The eternal storage problem
Yes, I know this has been discussed since the beginning of time, and Anet doesn't want to invest more server space to store people's junk, but I think this idea is a little bit different. It does not involve creating new storage space, just using the one you already have differently...
 * Allow an existing character to "surrender" one or both of their bags permanently to the Xunlai Agent (only expanded bags can be surrendered). The said bag will be added to the storage box with that character's name, and will be available to everyone on the account to use as regular Xunlai storage. The said character will not be able to replace this bag in their inventory (the surrendered bag's slot will be "locked"). If the said character is deleted, the bag he/she "surrendered" will also be removed from the Agent, along with its contents. This makes the infamous "mule" characters INFINITELY more useful, without having to switch characters to get something, write down the name of the person you were trading with and hope they don't disappear when you get back, make sure you get into the right district again, etc etc etc... May also add an option to buy the bag back from the Agent if you decide you want a bigger backpack again. Rose Of Kali [[Image:User Rose Of Kali SIG.jpg]] 09:46, 24 October 2007 (UTC)

Monument displayables checklist
Simple and very anticipated change: make the items displayable on a monument into a checklist, like the one in the titles panel, allowing you to choose ones that will actually show up. Then shuffle those for desired arrangement, or make the checklist ordered. Rose Of Kali 09:48, 24 October 2007 (UTC)
 * So.... nobody supports this? O_o Everyone that I've talked to about this in-game was kicking and screaming that they really want this to happen, but yet... I post it here and get no responses...  Anyone? Yay? Nay? Moo? Anything? [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  05:43, 7 November 2007 (UTC)
 * Aw, since they are displayed by dialog, a dialog would be much easier. One dialog option for each entry, and you choose one by one wht will be in each slot, much like when you choose a hat in the hat maker of the pieces in polymock. MithranArkanere 16:10, 7 November 2007 (UTC)
 * This would get kind of daunting... I have like 20 diff things on my main monument already... It's a long list for just a dialogue... [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 01:33, 8 November 2007 (UTC)
 * I'm aware of that. But a dialog will require no further addition in the GUI. And a list of checkboxes would. Although a checklist could be faked with dialogues, tho. MithranArkanere 14:13, 8 November 2007 (UTC)

Hall of Monuments quick travel
I've been thinking about this for awhile, and although it's not too big a deal, many of us have been wanting to be able to browse other peoples Hall of monuments, at least those of the other members in out guild. What I propose is to add a 'visit hall of monuments' option to the options available in the guild menu (the one that says 'kick member' 'whisper member' 'promote member' etc.) That way not only will every one have a way to quickly warp to their own hall, but be able to look at others within their guild, such as their guild lords or officers. 69.158.59.182 12:07, 24 October 2007 (UTC)
 * Nice idea, although I'm not sure if I want anyone to be able to access my hall even if I don't want them to. A quick travel link to take you to your own hall is required though. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 12:10, 24 October 2007 (UTC)
 * Not wanting to a pain, but i think that the addition of the link you are talking about would cause many a person to be wrongfully kicked from their guild, i think different placement would be better Crazy 12:59, 24 October 2007 (UTC)

A suggestion for any new gloves Arena Net decides to add
One speculation about the incoming holidays is that Arena Net would add festival gloves, instead of just festival hats. If they decide to do so (or to add some new gloves for whatever reasons), I have a suggestion: make the new gloves to fit old armors, like the Dragon Gauntlets do, and unlike all the other stand alone gloves.

When someone equips the Chaos Gloves, for example, there is an empty space between the end of the gloves and where the chest armor piece begins. This may lead to an ugly effect, specially in armors that usually cover the entire body, like the Elementalist Obsidian armor: suddenly a patch of skin becomes visible at the arms, between the gloves and the rest of the armor. For this reason, many of the gloves give the impression of fitting better sleeveless armors.

The Dragon Gauntlets are different: they connect well with the armors that have sleeves, so there is no visible patch of skin between those gloves and any armor set. As a result, they make for a very good fit with those armors.

Now it's too late for Arena Net to change how the current gloves work, but if they add any new ones, I would suggest for them to fit old armors just like the Dragon Gauntlets do.

(Is this too confusing? I'm not sure of what's the best way to describe what I'm talking about.)Erasculio 13:01, 24 October 2007 (UTC)


 * Ok, so long things short, if any new gloves come up, make some that connect to elbow-sleeved armors, so it doesn't look totally stupid. Some should stay just like current ones tho, since many armors do not have connecting chest/gloves.  (Think of an Obsidian-clad elementalist wearing destroyer gloves and that unsightly gap below the elbow... ) [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  05:57, 7 November 2007 (UTC)

Buy Sell Different Colors
should help minimize the amount of ppl using the local chat for trade. wtb in blue and wts in pink example.. it would help ppl distinguish sales from buys !! and make it a lil more appealing to the eye
 * People mostly don't use local chat for trade. [[Image:UserDrago-sig.gif]]  Drago  20:56, 24 October 2007 (UTC)
 * What the anon user above means, is that the sell and buy adverts in the party search should be color coded. [[Image:UserDrago-sig.gif]]  Drago  20:56, 24 October 2007 (UTC)
 * Maybe 2 Different Channels will help, 1 for buying and 1 for selling. Also while we're on d argument, we need to be able to add more words in Party Search Panel. It's impossible to sell stuff with only few words accepted-- MageMontu 21:57, 24 October 2007 (UTC)
 * Oh, there is no need for two channels. Two entries in the party search panel and two colors will do. Then a checkbox to toggle sell and buy lines. Much like emotes can be hidden. There is no real need for another tab. Just a way to filter would do, since both sell and buy are 'trade'. MithranArkanere 22:45, 24 October 2007 (UTC)
 * Yeah... now that I think further on it, since there would be many checkboxes that way, they could be separated into a collapsible panel/window of the chat panel. So, in order to change them, you show the panel, choose the filters, and hide it again... hm... maybe each tab could 'save' its filter... so the filters used when 'local' it's selected won't be the same as those show when selecting 'trade' or 'guild'... hm... definitely that would help... MithranArkanere 22:49, 24 October 2007 (UTC)
 * I think this has been answered before, and if i remember correctly there is just to much coding that needs to go into it, i will try and find a link for you ;) Crazy 06:01, 25 October 2007 (UTC)
 * Too much coding? Just like the WTS are already read, the client (not the server) would just 'read' the WTS and WTB, and color them. That can be done with few lines of coding... MithranArkanere 16:10, 26 October 2007 (UTC)
 * Rainbows <3. Seriously though the first color change that needs to be made are the whisper colors (blue and green) since the blue whisper color mixes with team chat and the green with drops and other system messages. After this change you can think about the wts/wtb change. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 19:52, 26 October 2007 (UTC)
 * Also they need to change the colour of event npc text like: Emperor Kisu in the Dragon Festival, Avatar of Dwayna and Avatar of Grenth in Wintersday etc... -- MageMontu 22:37, 26 October 2007 (UTC)
 * Yeah... thouse could be yellow. MithranArkanere 01:02, 27 October 2007 (UTC)
 * The problem is, though, that not everyone uses WTB and WTS in their messages. What color does a line that it can't tell whether it's a seller or a buyer get? And I'm sure that unless you actually work for ArenaNet, you have no idea whether this would take a few lines of code or not. Kokuou 11:02, 28 October 2007 (UTC)

Title tracks
I find it strange that the Lightbringer title track only has 8 ranks and the other have 10. I have thought of a few names.
 * {| cellpadding="5"

! Tier !! Title !! Promotion points
 * - align="center" valign="top"
 * 9 || Defending Lightbringer(9)|| 100,000
 * - align="center" valign="top"
 * 10 ||Legendary Lightbringer(10) || 160,000
 * - align="center" valign="top"
 * 10 ||Whispering Lightbringer(10) || 160,000
 * - align="center" valign="top"
 * 10 ||Member of Whispers(10) || 160,000
 * }

-- The Warior Of Timi Ideas


 * The limit of 8 is because the lightbringer skills and the title effect would be too good otherwise. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 19:22, 27 October 2007 (UTC)
 * Currently, having Lightbringer 8 it's somehow like being level 28 against Abaddon servants. I think that's why they stopped at level 8. MithranArkanere 19:33, 27 October 2007 (UTC)
 * Agreed, if raised to a 10th tier, the level of difficulty in DoA would fall dramatically, along with anywhere else in the RoT, eliminating the "Elite" factor of these areas. --Warior kronos 22:47, 27 October 2007 (UTC)
 * Rather than just requiring more points, which would screw up KoaBD for those who are maxed, they could just scale existing points to a 10 level spread rather than a 8 level spread. Similar to the glad point adjustment. Also scaling damage reduction and skill effects to match, it would end up being more of a cosmetic change than anything else, but also the best option to keep complaints down. I'm sure someone who stopped at the existing 50k limit would throw a major fit need 3 times that amount to regain the max title level.--Pyron Sy 23:28, 27 October 2007 (UTC)

Looking to the Future
Evening Gaile, I just wnated to drop in and leave ya a little message and get a couple questions off my mind that have been buging me since the other day that got brought up during a a guild meeting with our leader. The other night some fellow guildies of mine and my Alliance leader asked about the idea of allance status tab, to see who is all on in the alliance liek we have for the guild roster. I know and understand all focus has been moved away from improving GW1 to working on GW2 but i also believe that it would be in good intrest to improve on the foundation of the empire and keep that fan base strong and growing. Guild wars is a trend setter and a leader in the MORPG world and the fact that there so much you and the developers could do still with guild wars alone to us the playerers is and could be a gold mine of ideas for GW2 even. I seen the open form things you do and personaly I would be intrested in trying to set up and get a more professional and grown up manner way of passing these ideas around so that our time and your time is spent well and productively. Hails from your friends at the Lazy Nation CandurusAntillies 21:43, 27 October 2007 (UTC)
 * A project like this would be enormously time-consuming -- far more so that I think nearly any players would imagine. As I have said several times, it is extremely unlikely that we would pull the designer(s), artist(s), and programmer(s) from needful work to enable this feature in in the existing game. The team is aware of the request. However, at the end of the day, the team needs to make decisions about adding features, and I have heard nothing to indicate that this will be coming in the future. In my mind, as an active guild and alliance member, I see it as a convenience, a nice thing to have, but not as something that is critical, or something that would persuade a player to keep playing if we added it, or would drive a player to drop his/her interest in the game, if we do not add it. That's my personal opinion, as I said, and I will ask (again) if this is something that the team will be adding in Guild Wars. If there is new info to share on this subject, I will do so. --Gaile [[Image:User gaile_2.png| ]] 02:03, 28 October 2007 (UTC)
 * I think this is definitely something worth adding to GW2 though, providing that Guilds and Alliances are still around. Asking "is anyone else on?" in Alliance Chat is rather annoying to do, and adding every other member to your friends list is probably impossible for any medium-sized guilds or alliances. Having member status pages for all the guilds in the alliance would be great in that regard. --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  14:16, 28 October 2007 (UTC)

Even if you couldn't have a list of who is currently online, it would be helpful if you could add a list of current members in a guild's hall in the form of a scroll or placard or something. That way, you could tell who the leaders and officers are. Silver40596 16:05, 28 October 2007 (UTC)

Kurzick/Luxon NPC
I'd like to see NPCs that offers Kurzick/Luxon bounty for those gamers who are primarily PvE. Sure grinding does suck but it is faster than waiting for a group in AB and much more a winning team. It also would give opportunities to new players (those who are not familiar with solo-fast-faction-farming) to gain benefits of the PvE only skills offered. Renin 14:17, 7 October 2007 (UTC)
 * What about Kurzick Priests and Luxon Priests? -- Gordon Ecker 00:05, 7 October 2007 (UTC)
 * OMG. I Honestly didn't know that. Hahahaha. Anyway we can delete this suggestion? Oh and Thanks for the info :D Renin 15:04, 8 October 2007 (UTC)
 * The bounty should be free. I honestly don't take it because I don't want to funnel money into mediocre faction gain. 122.104.228.149 14:04, 9 October 2007 (UTC)
 * Actually, you pay for the +HP and the +3Regen. And it's worth 100. If you plan correctly your boss kills, you can get more than 2000 bounty in a blink. MithranArkanere 20:51, 9 October 2007 (UTC)
 * Now that that's cleared up, I'll archive this suggestion. :) -- Gaile [[Image:User gaile_2.png| ]] 02:15, 28 October 2007 (UTC)

Update to Friends List
Would it be possible to add a "FRIENDS ONLY" status to the friends list? I hate being "ONLINE" and being PM'd by random people, then switching to "DND", and my friends not being able to contact me, yet I can contact them. If you had the "FRIENDS ONLY" status on, only the people in your Guild and Friends list could PM you. Something to consider. Izkoas 20:59, 28 October 2007 (UTC)


 * Agreed, would be a great addition. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 21:02, 28 October 2007 (UTC)

I know you've said on occasions that theres not really time for small changes because of gw2 but it would be cool to update the friends list. I don't know if this is possible but you could add a feature which tells people what town your in, i see it helping--Smithyben 21:17, 28 October 2007 (UTC)

In addition to the "FRIENDS ONLY" status, it would be nice to have either the ability to give each friend an alias or maybe save notes about them. I cannot count the times I have met someone and down the road, they message me, but I cannot recall who they were. I would place their first name in there, or if there was a note section, I can write something like "this is the guy that offered to run me to Droks", etc. - Lord Xivor 13:15, 3 November 2007 (UTC)


 * It would be great to have a client side friend list. Won't get updated like the online one, but would help keeping track of more entries. Since the client can already save templates, it would be possible. MithranArkanere 14:41, 3 November 2007 (UTC)


 * I agree with notes... that has happened to me so many times also.
 * -- RavenJWolfe [[image:User_RavenJWolfe_Icon4sig.png]] 21:57, 5 November 2007 (UTC)

Cracked Armor Marker
Most conditions have some kind of way of showing that they have been applied to the target. For those that do not have a 3d animation, a marker is shown on the target bar. Dazed has the circles, poison/disease have the green stuff, bleeding has the blood cloud. Deep wound, not easily able to be shown, has a grey bar. I propose that cracked armor have SOME kind of marker. With all the skills that rely on it, and the lack of any visible sign that it is active, it makes it hard to see. Most skills that apply CA are caster, and most skills that take advantage of it are non caster. Without precise coordination on when a target has it applied, it makes it confusing as to which one has it.

I propose either a 3d animation be added, or a small icon on the red target bar be added to show that a target is afflicted with CA. Perhaps a cracked shield icon, or something similar. This would make it so much simpler. -- Counciler 23:16, 28 October 2007 (UTC)


 * Perhaps have the Red bar look like it is smashed up? Like how bulletproof glass looks when its been shot at. The webbed look. Dunno how to describe it. Izkoas 23:19, 28 October 2007 (UTC)
 * Currently it shares the animation with Weakness. Maybe a color fade in the skin, like the death one... or some crystal shards near the feet. Looking like broken glass, just above the weakness dust. MithranArkanere 23:52, 28 October 2007 (UTC)

Announcements: Box carry over
Is it possible to have the announcements box carry over into the character selection screen, i find many times i glance at it while logging in and then have to log back out to find out what it said (my eyes dont read fast enough, or my p/w isnt long enough.. your pick) Is this a possible Change/Addition ? Thanks Crazy 12:59, 29 October 2007 (UTC)


 * I somewhat agree that this is an inconvenience, and has happened to me countless times, however I'm sure that Gaile would say it is a feature that is not critical to gain players, or keep existing ones, and that the dev team will need to focus on GW2 instead. I would assume you and I will just have to curse and log back out every time. :) -- RavenJWolfe [[image:User_RavenJWolfe_Icon4sig.png]] 22:03, 5 November 2007 (UTC)

Unreport function
I remember asking for this kind of function before, but now it has come up again. I was fighting in the new halloween minigame while some people where fighting in local chat about something really pathetic. So I targeted one of the two, but at the same time I was in combat with other people. I got attacked and fought back and because I had selected someone else now, I reported the wrong person. (Next time it happens, I'll give the wrongly accused a ecto). But to get back to the point, it would be nice to be able to unreport people, to correct mistakes as mentioned above.Jelmewnema 21:31, 30 October 2007 (UTC)
 * IMO its not needed, it is what 2 dishonor points... I don't thing anyone really cares that much, if they are not a (list bad people) then its not gonna bother them cos they wont have accrued enough Dishonor point for it to mean anything. Crazy 00:41, 31 October 2007 (UTC)
 * Abusing the report feature will get your account banned. The ability to correct mistakes that could be seen as abuse would be useful. In addition... what if they apologize? Too late, unless you can take the report back. -- Counciler 06:42, 31 October 2007 (UTC)
 * Knowing Anet they are not unfair people, there is/would be a way to differentiate between Dishonor Report abuse and Accidentally Reporting a couple of wrong people. There is probably a timeout feature for wrongly accused Reports much like the dishonor points get scrapped after 24 (i think?) hours Crazy 00:05, 1 November 2007 (UTC)
 * ABeing a little more careful hurts no one. But if they added 'unreport' that would mess a bit. Report, unreport, report, unreport... nah. Thay'll get logs. They'll notice such things by themselves. MithranArkanere 11:15, 1 November 2007 (UTC)
 * I think abuse refers more to griefing ie consciously reporting someone who did not leech simply to have a penalty applied to them. I've seen several trolls on this wiki claim they will use it in that method but knowing what we know about Arena Net records if an event likely this is adequately reported (with appropriate detail) then they will likely get the ban they deserve. I would like something done about lag reports at least. I have proposed a time limit on reporting leeching, to prevent reports within the first 5 minutes on Andrew Patrick's talk page, probably where this should be. Un/report would be nice too. Dancing Gnome 07:09, 2 November 2007 (UTC)
 * Actually, the most annoying thing I've found in AB to me, is that I can't report people in another party. >.< Some guy sat in spawn the entire match and I couldn't report him because he wasn't in my party, his party members had to report him. For some reason they did not, but it was still annoying =/Having the ability to report leechers, but being unable to do so due to "party" issues (even though we are "allies") is still annoying. 76.174.13.77 12:51, 16 November 2007 (UTC)