Feedback:User/Soul4hdwn/Vanguard Pre Searing Quest Lv Balance

As of March 10th 2011 and March 3rd 2011 updates there is the Vanguard Hunter/Defender quests. At the march 3rd update, the level tier group of monsters created by the quests depended on the highest level player in the quest location/zone. As of march 10th, the level is dependent on the lowest level player. This flip removes "Power Leveling" as intended however it is partially impractical.

This suggestion first requires doubling (or 2 more of) the amount of level rank tiers. Why? The suggestion is to make the selected monster tiers be the average of the players in the zone (or 75% or 66% towards the lower level player). Doing so still enables "power leveling" however to a much lesser degree. This would slightly (or greatly if tier is closer to the lower level) punish the higher level player while not being absurdly high level monster experience for the lower level. Reason for this suggestion is that those that really want that assistance are lv 6-10 and lv 15-16 while typical high level "zoners" are lv 17-18.

Tiers currently in place from moment of this suggestion was made:
 * lv 10-13 = lv 8 monsters with lv 9 specials and lv 10 bosses
 * lv 14-16 = lv 11 monsters with lv 12 specials and lv 14 bosses
 * lv 17-20 = lv 15 monsters with lv 16 specials and lv 18 bosses

Example/Suggested tiers while maintaining the lv 10+ requirement on accepting quests:
 * lv 6-8  = lv 5  normal, lv 6  special, lv 7  boss
 * lv 9-11 = lv 8  normal, lv 9  special, lv 10 boss
 * lv 12-14 = lv 10 normal, lv 12 special, lv 13 boss
 * lv 15-17 = lv 13 normal, lv 15 special, lv 17 boss
 * lv 18-20 = lv 15 normal, lv 18 special, lv 19 boss