User talk:Cecilhead

Hey, I tried to add the info from Vabbian quest chain to Vabbi, do you think this works? :) - anja   07:03, 27 June 2008 (UTC)

YES!! ANJA thank you SO MUCH!!! VERY VERY helpful - as I was so frustrated trying to get to Vabbi and not knowing how to get there!! I didn't realize it was a storyline/ quest chain.

thank you and sincerely,

-- cecil

-

Remarks on this quote

'The repeatable quests Securing Echovald Forest and Scout the Coast have been the most efficient way to gain Luxon and Kurzick faction for one player with three Heroes: no combat required and run times around one minute. However, because of the tediousness of the run and the need to do it thousands of times to max out a title tracks, some players felt forced into using bots to make the runs for them. To eliminate this behavior players must now kill two groups of Luxon or Kurzick invaders at each checkpoint."


 * 1) 1) LOL! Most efficient way to gain L/K faction for one player?  (it's the ONLY fast faction farming way to get gold and faction for a single / solo player)  You have now removed solo fast faction farming completely.  What do you intend to put in it's place for those of us that play solo?


 * 1) 2) Runtimes of one minute? holy smokes!  do you have a special skill to make your heroes move at 75 to 100 percent of normal speed?  Your quote is based on mis-information not actual fact.  Runtimes are approximately 2:45- 3:00 minutes if you are lucky for scout the coast-- that's with constant vigilance over each flag you place, and maintaining the highest run speeds at all times for heroes designed with skills making them what are commonly known as "runners."  At plus 33 percent - 50 percent, these speed increases are about the highest in the game- and of short duration at the 50 percent mark.


 * 1) 3) Runners are encouraged in the game, as a way of making profit and helping lower end players get to higher areas they would not normally be able to reach. They are not illegal, and not considered "bots" --


 * 1) 4) From your quote: It is the most efficient way to gain K/L faction, but because of the tediousness of the run and the need to do it thousands of times to max out title tracks, some people felt forced (!) to using bots to make the runs for them.  You penalize 99 percent for probably 1 percent (or less) of people?  Just how many people have attained level 12 K/L faction using bots? You ban 5,000 accounts a month, so you certainly must have the data on the percentage of bots being used versus players who play the game fairly.  The proof will show you that almost ALL players are gaming faction LEGALLY using scout the coast and echovald forest.  Bot users are a VERY RARE exception, not the rule.


 * 1) 5) E forest and Scout the Coast ARE fundamentally DIFFERENT runs - the Kurzik side has a faster rate of return than Luxon side does. Since I play Luxon, maybe E Forest is where you get the one minute run times you quote. There is no way scout the coast can be completed in 60 seconds.  In fact if you are seeing people completing scout the coast in 60 seconds, those are your BOT users right there.


 * 1) 6) Penalizing the Luxon side simply because the Kurzic side is a faster run, is patently unfair. Echovald Forest should be lengthened or  Scout the Coast shortened to make the two sides equally fair.


 * 1) 7) You haven't banned fast faction farming: Which IS THE most efficient way to gain Luxon/Kurzic faction.

Which brings me to my final point: what have you setup as a replacement option so that a single, solo player can farm Kurzick or Luxon faction and gold when people are not online, guild players are not on, (or don't want to fast faction farm?) What options have you left the solo player wanting to gain gold and faction at the same time?

ABOUT ME:

I started playing this game because it allowed solo OR group play: There was less interference from people talking, less bragging, less annoyance. I left world of warcraft, because practically nothing could be done without joining a guild or relying on groups to get things accomplished. I came here for the peace and serenity of being able to "SOLO PLAY." Now I cannot gather luxon faction and gold because "some people felt FORCED to use bots?"

Why are you penalizing me as a solo gold and faction farmer and who does so legally? Your statements, and arguments are extremely NON-COMPELLING and CONTRADICTORY.

Which bring me back to this word: GROUPING. One of 2 or 3 reasons I left World of Warcraft was the very limited solo play option, with emphasis on gaining rank by doing quests so that you can join a guild and do the super hard end game content. Add the monthly fee, and you actually PURCHASE World of Warcraft (the game disks) about every 3 months. Consider every 3 months, they sell a completely new copy of the game to every player that sticks around and continues. They have over 10 million registered users playing that game, and several million essentially buying the equivalent of a brand new copy of the game approximately every 3 months with their monthly fee requirements.

Conclusion:

I feel this "nerf" was unwarranted, and is based on penalizing everyone that plays solo legally for a very very small minority of illegal bot users. Your premise " most effecient" and the comment "the tediousness of the run and the need to do it thousands of times" are directly contrary statements. It is either extremely efficient, or tedious. Which is it?

Comments like: "forced into using bots" is completely asinine. I believe it's because you cannot tell a regular user from a bot because the methods of farming are always the same could be a more reasonable explanation as to why this was done. Forgive me, but the excuse of "forced into using bots" is truly a joke.

While we are at it, why don't we stop Fast Faction Farming altogether? I mean a group of 5 people can get gold, and attain titles a lot more efficiently than scout the coast or echovald forest. I've seen single players in a group rack up 70k+ faction using the fast faction farming method  in just a few hours (each player gaining 70k+ faction.) Scout the coast would take all day to accumulate that much faction.

The difference: HFFF (hero fast faction farming) allows me to play solo. What happens when my guild mates are not on? How do i get gold and faction? What if I play nights? I've effectively been neutralized from adding to my guild's faction and gathering gold with these new changes to the game.

Did you take into consideration the differences between the Kurzic and Luxon sides prior to this change of direction?

I actually ENJOYED scout the coast, and now you have created no incentive to do it any longer save the first time when you actually get quest credit for doing it. If you think about it from an end user perspective, why would I bother doing scout the coast anymore? Now there NONE.

I'm really really disappointed in this change and would like to see this fixed. Either add more incentive to do it- (more faction and gold) or revert back to your old way of doing it, and fixing the disparity between the kurzic and luxon sides. At least give us solo players a chance to gain some gold and faction solo - so we don't have to rely on a other people that have no interest in farming.

cecil 01:19, 17 November 2008 (UTC)CecilHead

HFFF

 * Perhaps the Development teams were meaning the Kurzick Securing Echovald Forest quest, since it takes about 50 seconds --> 70 seconds. --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 17:34, 17 November 2008 (UTC)


 * Thank you for the kind reply - I don't have a Kurzic character, and never realized that 50-70 seconds was all it took to hero farm e-forest! (Maybe I should have picked Kurzic instead of Luxon!) Much appreciated that you read my page and my frustrations with the new system. cecil 21:45, 28 January 2010 (UTC)

Options
 What options have you left the solo player wanting to gain gold and faction at the same time? Vanquishing, and storybooks. Honestly. I'll use luxon zones for an example since you're going for the luxon title: Archipelagos has on average 169 enemies. Vanquishing the area will give you on average (in addition to all your drops) 845 gold and 8,450 luxon faction. If you vanquish with the blessing of the luxons on, your faction earned will increase to 13,330. For a larger zone: Silent Surf has on average 264 enemies. Vanquishing it with the blessing of the luxons will give you 1320 gold and 20,730 luxon faction, in addition to all your drops which you can sell.

Alternatively, you can complete storybooks to add to the title. The normal mode Canthan mission book gives between 10,000 luxon title points and 1,000 gold to 40,000 title points and 4,000 gold. The hard mode book gives between 30,000 title points and 1,500 gold to 120,000 title points and 6,000 gold. If you own all campaigns, the young heroes book can give between 12,000 title points and 600 gold to 90,000 title points and 4,500 gold.

My personal preference goes to vanquishing. I find it's faster to vanquish areas than it is to complete multiple missions. The two examples I gave above would also translate to +26,000 points in the title to +40,000 points in the title if you donated the faction to your alliance. Vanquishing can also be done by yourself, I've vanquished 14 zones in Cantha so far with only my heroes and henchmen. Given the amount of title points you get for the amount of time spent, it should be equal to or faster than hfff now (unless you vanquish areas very slowly), and the gold and exp rewards are far greater. --Goteki-45 22:59, 18 November 2008 (UTC)


 * As a semi-noob player, I hadn't thought of the vanquishing and storybook options. As I read your comments I felt really thrilled that you were able to vanquish 14 zones SOLO! I will follow the suggestions from your experience, as i look forward to accumulating gold and guild faction (when other guild members are not available) once again. As I see the accomplishments that you have been able to achieve, I am very much encouraged that i can do this as well. Many many thanks! cecil 21:35, 28 January 2010 (UTC)

Heart of the Shiverpeaks
defeating cyndr beating cyndr killing cyndr [Cyndr the Mountain Heart]] Heart of the Shiverpeaks HOW DO I DO THIS??? I am going flat nuts trying to beat this wurm. I take summoning stones, bring DP removal, try different henchmen and hero combinations, have PURPOSELY built 3 different characters just to beat this quest. First a paragon, second a ranger, and now I've developed a ritualist. Still no joy. So far I cannot complete GW:EoftN because I am being hit by Cyndr and with one shot; I am dead and my hero's and henchmen soon afterward.

I am going stark raving mad trying to take down this wurm - we will get to the other equally unbeatable wurm deep in the depths a little later. (That wurm applies a mist in the air, ignites it and wipes my solo 8 man hero/hench team every time.) But later for that wurm. This is my hold up to beating Guild War's Eye of the North and a rant at the notes near the bottom explaining how to beat cyndr. It is one of the most peculiar game hint notes section, that I've run across while using this wiki. Let me first quote the notes section near the bottom, and then I will point out some logic problems that I am trying to overcome. From this page Heart of the Shiverpeaks quoting notes section:

'''Notes

Surprisingly, cracked walls do not block line of sight, so ranged attackers can take on enemies behind the walls from safety. When fighting Cyndr, it is good to have a necromancer with life stealing skills, such as Angorodon's Gaze and Vampiric Gaze. Ranger's Apply Poison is useful and a skill which will give energy boost can help keep the necromancer's energy full for the gaze skills. This skill setup will allow you to attack Cyndr from behind the entrance wall edge without having to destroy Cyndr's Carapace and prevents or limits Cyndr from being able to hit you with his powerful attack. Works well with a Henchmen/Hero setup too. If using this method, remember to take your entire party to the place most opposite the entrance, so that Cyndr will come out of the ground where you want him to. Using the above tactic it is possible to defeat Cyndr using only the skills Apply Poison, and Barbed Signet or Vampiric Gaze. This allows you to defeat him easily with only one or two members of your party. When facing Cyndr the following skills are highly useful: ward against elements, ward against harm, monks should maintain protective spirit on the runner(s), some speed boost skill.'''

My issues/trouble understanding

This is where I am having a real problem. The note editors appear to be hurried: Or assume to much, that me as a noob player cannot grasp what the notes section is trying to convey.

I edited the main page, not knowing if I was going to face sysop wrath or deletion of my entry and indifference. I hope someone reads this and can help me. For the life of me, I cannot defeat Cyndr. Here is my original content that I added to the Heart of the Shiverpeaks notes page. I hope someone will see the confusion in the wording that I am seeing, and be able to sort out the logic problem with me.


 * Could the note stating "attack Cyndr from behind the entrance wall edge...remember to take your entire party to the place most opposite the entrance" be expounded upon a bit further? This statement appears confusing, seemingly saying opposite things.  "attack cyndr at the entrance, but don't do that, because you and  your entire party need to be most opposite the entrance so cyndr will come out where you want him to."  Also the statement, "Ranger's apply poison is useful and a skill which will give energy boost can help keep the necromancer's energy full for the gaze skills."  This statement appears to be saying to me the following: "A ranger using the apply poison skill will cause an increase in the energy bar for the necromancer's gaze skills.  I have read several of the life stealing skills, and none of them mention any correlation between a Ranger applying poison causing a necromancer to gain more energy.  I'm not trying to criticize, I just am having trouble actually understanding why applying poison makes any difference to cyndr and your hero necromancer's gazing (life stealing) skills.  I do not understand  how to properly fight cyndr without being blown up instantly from the first hit cyndr attacks with time and time again.  I am so frustrated being unable to beat GW:EoftN because of this quest, having gone to the trouble of making 3 different characters just to get past this quest on my own.

Previous attempts at this quest: Ideas, results, conclusions

I tried a paragon :No joy. Every time I grabbed a powder keg, I was hit by a specialty monster skill resulting in a cyndr single shot, instant kill / party wipe. Lesson learned: Don't pick up powder kegs.

I tried a ranger:  No joy. I lasted for several minutes as I kept running and shooting poison arrows at cyndr. This process was so slow, causing so little decrease in cyndr's carapace that I finally decided to flag my hero's and henchmen as far out of cyndr's range of attack as possible. Triple monks (2 hench, 1 hero) covered healing keeping me and the party healed while I wasted my time poisoning the wurm's carapace (a painfully slow and arduous process) that when the carapace was finally gone, and I unflagged my party to swoop in to attack cyndr they got in about 4 attacks, and he dissapeared- only to pop up somewhere else with a new and fully intact carapace again! What a waste of time! Lesson learned: Don't waste your time on the carapace, because once it's gone- he simply disappears and pops up with a new and fully intact carapace.

I am now going to try a Ritualist. Things this noob (that would be me) is doing right: All heros have plus 41 health, with some form of armor on all pieces save the hands (10 percent chance to hit the hands/wrist area the lowest chance of all vulnerable areas.)  I have unlocked or acquired 3 necromancer heroes, 3 monks, 2 archer heroes, 2 mesmer heroes, 2 warrior heroes, 2 elementalist heroes, 2 assassins, 2 dervish, 1 paragon, 1 ritualist (my character) additionally I purchased the 10 dollar skill unlock package, providing all heros any number of build combinations. I am using the pvx wiki suggested skills for each character. My 2nd account holds mostly storage, and I have access to any combination of weaponry having beaten nightfall, factions, and eye of the north up to Heart of the Shiverpeaks I have access to all assuran skills (save the polymock support units) and all the ebon vanguard skills. Still acquiring deldimor/and norn skills.

Normally I would simply trial and error until I achieved my goal, however the length in time to reach cyndr precludes quick changes to skills or swapping or switching my hench support,

This time I need to get it right. I need to line up all my ducks in a row and be ready the 1st time I go down there to face this maddening obstacle to completing the game.

Any helpful, or supportive comments are welcomed most thankfully- assuming anyone can find this page to actually read it. As mentioned earlier, I'll insert my problem with the "notes section right on the Heart of the Shiverpeaks wiki page.  Hopefully someone will read it, and help clarify some of the notes for this noob player.

I wish I knew the following about this quest:

1. How does the computer choose where Cyndr spawns in relation to my characters position inside the room?

2. Where do I place my henchmen? Where do I place myself, or do I just run around?

3. Where do I set up my spirits? 4. Which heros should I take, and with what specific skills?/ what hench do i take with me?

5. Do I bother with the carapace at all? Why use powder kegs, when they only do 50 damage and he will "reset" once his carapace is gone?

6. Is it possible to solo this quest, or am I fooling myself? I could ask my guild mates for help, but I take pride in saying I defeated nightfall solo (and Factions.) And hope i can say this for eye of the north as well.

7. Life stealing- is this the key? If so (and I believe it is) a ritulist and blood necromancer are ideal choices. Should I unlock the hero ritualist in the bison cup tournament? (I can't remember the ritualists name but I also have 3 necromancers that I could use.)

8. People are telling me all the time how easy this is- How come it is so hard for me? It's a nightmare quest- this one along with the other wurm which I will cover sometime later.

9. Is there a web site/web page or wiki page that is more helpful than the notes section that comes along with Heart of the Shiverpeaks

10. Can I add to primary main wiki pages, or is this a faux-pa? A) adding when I have what i feel is a legitimate error / lack of information or requesting further clarification and B) adding to the notes section once I get this quest down pat- I believe I could provide more beneficial help than what the notes currently contain.

Thank you so much if you read this and didn't feel it a waste of time or were kind enough to provide some helps and hints - thank you wiki community for the hard work you do daily, if I am doing anything out of line please bring to my attention so I can correct it and  to help cut down workload.
 * This quest gave me a lot of trouble as well. The thing that did it for me was flagging my heroes and henchmen into different parts of the map, so that Cyndr's area of effect attack could not hit all of them at once. I was playing a warrior, so I took Sprint with me, to help me run faster. This made taking down Cyndr's carapace easier. When his carapace went down, I immediately canceled my H/H flags to let them start attacking Cyndr. Immediately after Cyndr started going back under, I flagged my H/H apart again. Hopefully I can get some of my guildies to accompany me when I try to beat this mission in hard mode. <-- ty for your experience and discussion of how you beat the mission -- I appreciate that very much!

In regard to question 10, the comment you added to the notes section would have fit a lot better on the talk page of that article. The main article is reserved for facts; discussion and questions should go on the talk page. -- Threid  06:57, 5 January 2010 (UTC)

Thank you Threid - I appreciated the helpful comments regarding question #10 - I see your point now that I stand back and look at it- that was lame of me to put that in that section lol :) tyvm for the kind helps and suggestions! Good folks like yourself and several of the people that have left comments suggestions or even helped me develop (edit) my user page are ALL VERY VERY much appreciated by this GW's Player. Taking the time to help with some of the things that I've had trouble with is an investment of YOUR time, and I thank you so VERY VERY much. cecil 03:55, 6 January 2010 (UTC)

cecil 12:48, 10 March 2009 (UTC)

Coordinates
Hi, I moved your suggestion page to User:Cecilhead/Coordinates - suggestions shouldn't be created in the main content space. Thanks. -- Brains12 \ talk 13:36, 15 March 2009 (UTC)
 * Thank you and I appreciate your assistance and help! cecil 21:18, 28 January 2010 (UTC)

feedback user page
Hi, I moved your feedback user page from "cecilhead" to "Cecilhead", for proper capitalization. -- FreedomBound  14:44, 27 January 2010 (UTC)
 * Tyvm :) I didn't think of something like that --but it looks much better - thank you FreedomBound :) --The preceding unsigned comment was added by User:Cecilhead (talk).
 * ooops! I think another thank you is in order :) cecil 04:33, 28 January 2010 (UTC)
 * btw it doesn't add my name? just the date and time stamp / was wondering why it wasn't adding my name? 04:33, 28 January 2010 (UTC)
 * Use 4 ~'s, it will add your name and the timestamp. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 13:47, 28 January 2010 (UTC)
 * Fantastic! Many many thank yous to you- and I just wanted to add and say how much I appreciate the help with my page and name appearance I know you don't have to do it, so it's kind of you to help me out in this regard.  Thank you so much for the kind helps and helping me with my questions.  I know you are busy, and I wanted to make sure you knew that I appreciate when you (and others in the community) help teach me or make things in the wiki look better. I know your time is valuable, and I want to personally thank you for your time and effort helping and teaching me!  Again, many many thank yous! cecil 21:15, 28 January 2010 (UTC)

adding graphics / main page clean sweep
I want to change my main user page and add more information about my characters/ and add a few graphics. I see some pages with colorful small block graphics (resembling the size of say a fortune found in a fortune cookie) that say different things about personal likes, and such. For instance, I saw one that had a lightly colored red graphic box that said, this user's favorite character is the Mesmer (or something along those lines.) Would I be asking to much if someone could show me how to add one of those to my main page? For instance if you had a graphic that you like, could you add it as a reply to this request- and I could see how it's coded / or if it would be easier, is their a link to a page that has a list of graphics such as what I describe that I could place on my page? And finally, how do I make a better looking graphic for my name? I see people use an image file with a .png extension and I think the code information |19x is type sizing? Can I upload an image to the wiki base- or do I link to it from say an off site image host? cecil 21:31, 28 January 2010 (UTC)
 * Those are called User Boxes. Here is one that you can modify to fit your needs - Template:Userbox.  If you found one you want to use on the category page, usually there is a "usage" section with code in a dotted line box that you just copy and paste.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 2.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 05:10, 24 July 2010 (UTC)
 * Thank you so very very much for the kind helps with understanding (what you have now taught me) as "user boxes" ! Appreciate the kind help understanding the template and will try one out :)  Ty and much love to you!!  Thank you GW's Wiki Community!! cecil 12:01, 25 July 2010 (UTC)