Feedback:User/Jule/"You Will Die!"


 * Skill. For 3 seconds, if target foe die's while this skill is active you gain strikes of adrenaline and move % faster for  seconds.  No affect unless target for is under 90% health.
 * Skill. For 3 seconds, if target foe die's while this skill is active you gain strikes of adrenaline and move % faster for  seconds.  No affect unless target for is under 90% health.
 * Skill. For 3 seconds, if target foe die's while this skill is active you gain strikes of adrenaline and move % faster for  seconds.  No affect unless target for is under 90% health.


 * Highly conditional but would make the name more fitting while be a good skill to end spikes on to carry onto the next target.
 * Not over powered. Maybe even reduce the recharge time to 10 or 15.  Perhaps even make it an adrenal skill.


 * Skill. Target foe suffers from cripple and cracked armor conditions for . For 8 seconds your attacks against target foe have +% chance of being a critical hit. No effect unless target foe is under 75% health.
 * Skill. Target foe suffers from cripple and cracked armor conditions for . For 8 seconds your attacks against target foe have +% chance of being a critical hit. No effect unless target foe is under 75% health.
 * Skill. Target foe suffers from cripple and cracked armor conditions for . For 8 seconds your attacks against target foe have +% chance of being a critical hit. No effect unless target foe is under 75% health.