Feedback:User/Tounaku/Monk Skill Suggestions

Just a compilation of PvP Skill Change suggestions for Monks

Divine Favor
Elite Enchantment Spell. Remove up to hexes from target ally. For the next seconds, the next hex cast against that ally will fail and this enchantment ends. If this enchantment ends prematurely, you lose 2 energy.

Elite Enchantment Spell. While this enchantment is active, hexes cast on target enchanted ally activate twice as slowly. When this enchantment ends, target ally loses up to hexes and is healed for  health.

MOVED TO DIVINE FAVOR Elite Signet. Target ally is healed for health and loses one condition. If target ally was enchanted, remove up to one hex as well.

Elite Spell. Heal target ally for health and remove up to one condition and one hex. If you removed a condition, you lose an additional 2 energy. If you removed a hex, you lose an additional 2 energy.

Elite Signet. Target ally is healed for health. Your next Healing or Protection Prayers spell heals for an additional health.

Stance. For seconds, your next  non-elite Healing Prayers or Protection Prayers spell cast 50% faster and recharge 25% faster.

Protection Prayers
Elite Hex Spell. For seconds, target foe cannot attack. This hex ends prematurely if target hexed foe takes damage. When this hex ends, each party member gains health for each second that it was active.

Elite Enchantment Spell. For 15 seconds, target ally absorbs the next incoming damage.

Smiting Prayers
Spell. Remove one condition from target ally. You remove an additional condition if both your Divine Favor and Smiting Prayers ranks are at least rank 10. If a condition was removed in this way, foes in the area take damage.

Enchantment Spell. For seconds, target ally's next attack deals an additional  holy damage and inflicts Burning for  seconds.

Elite Enchantment Spell. For 8 seconds, the next time target ally attacks or casts a spell, he gains health and loses up to  conditions.