Feedback talk:User/Golden phoenix/Smiting Prayers

Well with all the buffs for pve you gae them may i know the reason wich criteria you used to nerf Shield of Judgement? You reduced it's duration to a useless 5 seconds against a recharge of 25 and only deals 15 damage instead of the old 40 and it doesn't even cause a knock down anymore wich is used for MQSC. My advice is to increase it's recharge to 30 and it's duration to around 15 to 20 and increase it's damage and let it cause a knock down on a skill. Right now you just nerfed it into a completly useless state. Damysticreaper 15:44, 6 February 2011 (UTC)


 * I thought the whole issue ANet had with buffing Smiting was that they didn't want them to be all support and passive damage. 86.23.97.195 11:55, 5 July 2011 (UTC)
 * Correct ,Anet does not want smiting to be supportive and in the earliest part of the game people are being tought that smiting is meant to kill enemies rather tha support allies. It offers some support trough damage negation and punishment like Reversal of damage, Shield of Judgment and Retribution but it's not meant to be supportive unlike many like/want to believe. Biggest flaw izzy made was to introduce Smiter's Boon that made people play supportive and actually started thinking Smating Prayers was designed to be supportive like Healing- and Protection Prayers. Looking closely to it it only posseses five actual supportive spells: Balthazar's Pendulum, Judge's Insight, Reversal of Damage, Smite Condition and Smite Hex. Then you have three non-supportive buffs: Balthazar's Spirit, Judge's Insight and Strength of Honor. The rest is damage inflicted trough multiple methods. Direct damage like Banish, Smite, Ray of Judgment and the signets and what is also very present, punishment like Shield of Judgment, Retribution and Scourge Healing. The last catagory of damage is something imo should remain for the monk wich includes Shield of Judgment wich gives a heavy punishment to attackers. Your function of the skill is a nice idea but not elite worthy with a mere 5 second duration vs a hefty 25 second recharge dealing only 15 damage max and is only effective in HM. If you want to keep it's function as it is reduce it's recharge to 15 making it 1/3 instead of 1/5 duration vs recharge. But a function change into an enchantment that deals damage when taking damage like Shield of Fire or Pain Inverter and cause a knock-down when target other ally is taking damage from a skill. would be something like this:


 * Elite Enchantment spell (10 seconds). Whenever target ally takes damage holy damage is dealt to the source. Deals double damage and causes a knock down if the damage was caused by a skill.

That is a suggested (concept) function of the skill on my part. But in the end it is still your suggestion so you can add what you like best and what you would like to see. Damysticreaper 12:59, 5 July 2011 (UTC)