User:G0t w00t?/Selling

Up for sale is an astounding amount of items (mainly mods) that I need to get rid of in order to make space on my account. No buyouts or starting bids are included, so feel free to make an offer that you feel an item is worth.

As a side note, I would like to share my 'wealth' with all my fellow guildies, and as Iva puts it, "alliance type ppls," in order to show my appreciation for you all being so nice, friendly and helpful. The below list is for sale, but for those that ask, some items can be given away free of charge. Please contact me directly in-game. Do not edit this listing.

ALL ITEMS WILL HOLD A C/O UNTIL AN ACCEPTABLE PRICE HAS BEEN REACHED.

IGN: Abigail Fallon Usually Online: After 4pm CST (available almost any time of day during weekends)

GOLDS (Rares) Ancient Shield of Devotion --- Armor: 16 (Requires 10 Tactics) --- Health +43 (while Enchanted) --- Inscription: "Swift as the Wind" --- Reduces Crippled duration on you by 20% (Stacking)

Ancient Shield of Fortitude --- Armor: 16 (Requires 11 Command) --- Health +28 --- Inscription: "Sleep Now in the Fire" --- Armor +10 (vs. Fire damage)

Chromium Shards of Fortitude --- Piercing Dmg: 7-17 (Requires 10 Dagger Mastery) --- Damage +15% (while Health is above 50%) --- Health +29

Crippling Dead Bow --- Piercing Dmg: 15-28 (Requires 9 Marksmanship) --- Damage +15% (while Health is above 50%) --- Lengthens Crippled duration on foes by 33% (Stacking)

Dead Bow --- Piercing Dmg: 15-28 (Requires 9 Marksmanship) --- Damage +15% (while Enchanted)

Dead Bow of Enchanting --- Piercing Dmg: 15-28 (Requires 10 Marksmanship) --- Damage +15% (while in a Stance) --- Enchantments last 19% longer

Diamond Aegis (UNID) --- Armor: 16 (Requires 10 Tactics)

Icy Dead Bow --- Cold Dmg: 15-28 (Requires 10 Marksmanship) --- Damage +15% --- Energy -5

Runic Axe of Defense --- Slashing Dmg: 6-28 (Requires 13 Axe mastery) --- Damage +15% --- Energy -5 --- Armor +5

Silencing Dirks of Dagger Mastery --- Piercing Dmg: 7-17 (Requires 12 Dagger Master) --- Damage +15% (while Health is above 50%) --- Lengthens Dazed duration on foes by 33% (Stacking) --- Dagger Mastery +1 (19% chance while using skills)

PURPLES Golden Chalice --- Energy +12 (Requires 9 Energy Storage) --- Halves skill recharge of Air Magic spells (Chance: 17%) --- Armor +5 --- Health -20

BLUES Flame Artifact (2-BA) --- Energy +10 (Requires 9 Fire Magic) --- Fire Magic +1 (20% chance while using skills) --- Health +30

Healing Ankh scre --- Energy +12 (Requires 9 Healing Prayers) --- Energy +15 --- Energy Regeneration -1 --- Health +30

Healing Ankh --- Energy +10 (Requires 8 Healing Prayers) --- Halves casting time of spells (Chance: 6%)

Inscribed Chakram --- Energy +6 (Requires 5 Dominaton Magic) --- Domination Magic +1 (20% chance while using skills) --- Health +30

GREENS (Uniques) Cyndr's Heart [x2]

MINIATURE PETS Juggernaut (2-BA) Necrid Horseman (2-BA) Prince Rurik Whiptail Devourer (2-BA)

UPGRADE COMPONENTS Cruel Sword Hilt (CP) --- Lengthens Deep Wound duration on foes by 33% (Stacking) Cruel Sword Hilt (DK) --- Lengthens Deep Wound duration on foes by 33% (Stacking) Ebon Sword Hilt (DK) --- Earth Damage Ebon Sword Hilt (2-BA) --- Earth Damage Icy Sword Hilt (CP) --- Cold Damage Icy Sword Hilt (IB) --- Cold Damage Poisonous Sword Hilt (CP) --- Lengthens Poison duration on foes by 33% (Stacking) Shocking Sword Hilt (WZW) --- Lightning Damage Sword Pommel of Fortitude (IB) --- Armor +29 Sword Pommel of Shelter (PL) --- Armor +7 (vs. physical damage)

Axe Grip of Axe Mastery (AH) --- Axe Mastery +1 (20% Chance while using skills) Axe Grip of Axe Mastery (2-BA) --- Axe Mastery +1 (20% Chance while using skills) Axe Grip of Defense (AF) --- Armor +5 Axe Grip of Defense (CP) --- Armor +5 Axe Grip of Defense (DK) --- Armor +5 Axe Grip of Enchanting (2-BA) --- Enchantments last 20% longer Axe Grip of Giantslaying (DK) --- Dmg +20% (vs. giants) Axe Grip of Shelter (CP) --- Armor +7 (vs. physical damage) Axe Grip of Warding (DK) --- Armor +7 (vs. elemental damage) Barbed Axe Haft [x2] (CP) --- Lengthens Bleeding duration on foes by 33% (Stacking) Crippling Axe Haft (DK) --- Lengthens Crippled duration on foes by 33% (Stacking) Cruel Axe Haft (AF) --- Lengthens Deep Wound duration on foes by 33% (Stacking) Cruel Axe Haft (2-BA) --- Lengthens Deep Wound duration on foes by 33% (Stacking) Ebon Axe Haft (PL) --- Earth Damage Fiery Axe Haft [x2] (CP) --- Fire Damage Fiery Axe Haft (DK) --- Fire Damage Heavy Axe Haft (CP) --- Lengthens Weakness duration on foes by 33% (Stacking) Heavy Axe Haft (DK) --- Lengthens Weakness duration on foes by 33% (Stacking) Icy Axe Haft (AH) --- Cold Damage Shocking Axe Haft (CP) --- Lightning Damage Shocking Axe Haft (DK) --- Lightning Damage Vampiric Axe Haft (2-BA) --- Life stealing: 3 --- Health regeneration -1 Zealous Axe Haft [x2] (2-BA) --- Energy gain on hit: 1 --- Energy regeneration -1

Barbed Bow String [x2] (AH) --- Lengthens Bleeding duration on foes by 33% (Stacking) Barbed Bow String [x2] (CP) --- Lengthens Bleeding duration on foes by 33% (Stacking) Barbed Bow String [x2] (DK) --- Lengthens Bleeding duration on foes by 33% (Stacking) Barbed Bow String [x2] (IB) --- Lengthens Bleeding duration on foes by 33% (Stacking) Bow Grip of Deathbane (VT) --- Dmg +20% (vs. undead) Bow Grip of Defense (AF) --- Armor +5 Bow Grip of Defense [x2] (DK) --- Armor +5 Bow Grip of Defense (WZW) --- Armor +5 Bow Grip of Enchanting (IB) --- Enchantments last 20% longer Bow Grip of Enchanting (IB) --- Enchantments last 19% longer Bow Grip of Fortitude (DK) --- Armor +30 Bow Grip of Fortitude [x2] (AF) --- Armor +29 Bow Grip of Marksmanship (2-BA) --- Marksmanship +1 (20% Chance while using skills) Bow Grip of Shelter [x3] (AF) --- Armor +7 (vs. physical damage) Bow Grip of Shelter [x2] (CP) --- Armor +7 (vs. physical damage) Bow Grip of Shelter [x2] (IB) --- Armor +7 (vs. physical damage) Bow Grip of Shelter [x2] (PL) --- Armor +7 (vs. physical damage) Bow Grip of Warding [x3] (AF) --- Armor +7 (vs. elemental damage) Bow Grip of Warding [x2] (DK) --- Armor +7 (vs. elemental damage) Bow Grip of Warding [x3] (IB) --- Armor +7 (vs. elemental damage) Crippling Bowstring (AF) --- Lengthens Crippled duration on foes by 33% (Stacking) Crippling Bowstring [x3] (DK) --- Lengthens Crippled duration on foes by 33% (Stacking) Crippling Bowstring (IB) --- Lengthens Crippled duration on foes by 33% (Stacking) Crippling Bowstring (WZW) --- Lengthens Crippled duration on foes by 33% (Stacking) Ebon Bow String [x2] (AF) --- Earth Damage Ebon Bow String (JS) --- Earth Damage Ebon Bow String (2-BA) --- Earth Damage Fiery Bow String [x3] (CP) --- Fire Damage Fiery Bow String [x3] (WZW) --- Fire Damage Icy Bow String (AF) --- Cold Damage Icy Bow String [x2] (CP) --- Cold Damage Icy Bow String (DK) --- Cold Damage Icy Bow String (IB) --- Cold Damage Icy Bow String (2-BA) --- Cold Damage Poisonous Bowstring [x4] (AF) --- Lengthens Poison duration on foes by 33% (Stacking) Poisonous Bowstring [x2] (DK) --- Lengthens Poison duration on foes by 33% (Stacking) Poisonous Bowstring (IB) --- Lengthens Poison duration on foes by 33% (Stacking) Poisonous Bowstring (2-BA) --- Lengthens Poison duration on foes by 33% (Stacking) Shocking Bow String (AF) --- Lightning Damage Shocking Bow String [x2] (IB) --- Lightning Damage Shocking Bow String [x2] (PL) --- Lightning Damage Sundering Bow String (AF) --- Armor penetration +20% (Chance: 20%) Sundering Bow String (PL) --- Armor penetration +20% (Chance: 20%) Vampiric Bow String (IB) --- Life stealing: 5 --- Health regeneration -1 Vampiric Bow String (WZW) --- Life stealing: 5 --- Health regeneration -1 Zealous Bow String (CP) --- Energy gain on hit: 1 --- Energy regeneration -1 Zealous Bow String (IB) --- Energy gain on hit: 1 --- Energy regeneration -1 Zealous Bow String [x2] (WZW) --- Energy gain on hit: 1 --- Energy regeneration -1

Defensive Staff Head [x4] (CP) --- Armor +5 Defensive Staff Head (DK) --- Armor +5 Defensive Staff Head (WZW) --- Armor +5 Hale Staff Head (WZW) --- Health +30 Hale Staff Head (2-BA) --- Health +30 Hale Staff Head (DK) --- Health +29 Hale Staff Head (IB) --- Health +29 Insightful Staff Head (IB) --- Energy +5 Staff Wrapping of Defense (CP) --- Armor +5 Staff Wrapping of Defense (VT) --- Armor +5 Staff Wrapping of Deathbane (IB) --- Dmg +20% (vs. undead) Staff Wrapping of Enchanting (CP) --- Enchantments last 19% longer Staff Wrapping of Enchanting (WZW) --- Enchantments last 19% longer Staff Wrapping of Fortitude (JS) --- Health +30 Staff Wrapping of Shelter (CP) --- Armor +7 (vs. physical damage) Staff Wrapping of Shelter (WZW) --- Armor +7 (vs. physical damage) Staff Wrapping of Smiting Prayers (PL) --- Smiting Prayers +1 (20% Chance while using skills) Staff Wrapping of Warding (JS) --- Armor +7 (vs. elemental damage) Staff Wrapping of Warding (PL) --- Armor +7 (vs. elemental damage) Staff Wrapping of Warding [x3] (WZW) --- Armor +7 (vs. elemental damage) Swift Staff Head (AF) --- Halves casting time of spells (Chance: 10%) Swift Staff Head (AH) --- Halves casting time of spells (Chance: 10%)

Cruel Hammer Haft [x2] (CP) --- Lengthens Deep Wound duration on foes by 33%) Cruel Hammer Haft (WZW) --- Lengthens Deep Wound duration on foes by 33%) Ebon Hammer Haft (AF) --- Earth Damage Ebon Hammer Haft (PL) --- Earth Damage Ebon Hammer Haft (WZW) --- Earth Damage Fiery Hammer Haft (AH) --- Fire Damage Fiery Hammer Haft [x2] (DK) --- Fire Damage Fiery Hammer Haft (PL) --- Fire Damage Hammer Grip of Defense (CP) --- Armor +5 Hammer Grip of Defense (WZW) --- Armor +5 Hammer Grip of Shelter (PL) --- Armor +7 (vs. physical damage) Hammer Grip of Warding [x2] (CP) --- Armor +7 (vs. elemental damage) Heavy Hammer Haft (CP) --- Lengthens Weakness duration on foes by 33%) Heavy Hammer Haft (JS) --- Lengthens Weakness duration on foes by 33%) Heavy Hammer Haft (VT) --- Lengthens Weakness duration on foes by 33%) Icy Hammer Haft (CP) --- Cold Damage Icy Hammer Haft (WZW) --- Cold Damage Shocking Hammer Haft (CP) --- Lightning Damage Shocking Hammer Haft (DK) --- Lightning Damage Shocking Hammer Haft [x3] (WZW) --- Lightning Damage Sundering Hammer Haft (CP) --- Armor penetration +20% (Chance: 19%) Sundering Hammer Haft (PL) --- Armor penetration +20% (Chance: 20%) Sundering Hammer Haft [x2] (WZW) --- Armor penetration +20% (Chance: 20%)

Dagger Handle of Shelter (AF) --- Armor +7 (vs. physical damage) Dagger Handle of Warding [x2] (AF) --- Armor +7 (vs. elemental damage) Dagger Handle of Warding (DK) --- Armor +7 (vs. elemental damage) Dagger Handle of Warding (WZW) --- Armor +7 (vs. elemental damage) Crippling Dagger Tang (AH) --- Lengthens Crippled duration on foes by 33% (Stacking) Cruel Dagger Tang [x2] (AF) --- Lengthens Deep Wound duration on foes by 33%) Ebon Dagger Tang (PL) --- Earth Damage Fiery Dagger Tang (JS) --- Fire Damage Icy Dagger Tang (AF) --- Cold Damage Icy Dagger Tang (WZW) --- Cold Damage Furious Dagger Tang (AF) --- Double adrenaline on hit (Chance: 10%) Poisonous Dagger Tang (AF) --- Lengthens Poison duration on foes by 33% (Stacking) Shocking Dagger Tang (AF) --- Lightning Damage Vampiric Dagger Tang (AF) --- Life stealing: 3 --- Health regeneration -1

Crippling Scythe Snathe (AH) --- Lengthens Crippled duration on foes by 33% (Stacking) Crippling Scythe Snathe (VT) --- Lengthens Crippled duration on foes by 33% (Stacking) Heavy Scythe Snathe (JS) --- Lengthens Weakness duration on foes by 33%) Scythe Grip of Shelter (JS) --- Armor +7 (vs. physical damage) Shocking Scythe Snathe (JS) --- Lightning Damage Shocking Scythe Snathe (PL) --- Lightning Damage

Barbed Spearhead [x2] (PL) --- Lengthens Bleeding duration on foes by 33% (Stacking) Cruel Spearhead (AH) --- Lengthens Deep Wound duration on foes by 33%) Cruel Spearhead (IB) --- Lengthens Deep Wound duration on foes by 33%) Shocking Spearhead (AF) --- Lightning Damage Ebon Spearhead (IB) --- Earth Damage Ebon Spearhead (PL) --- Earth Damage Poisonous Spearhead (JS) --- Lengthens Poison duration on foes by 33% (Stacking) Spear Grip of Defense (PL) --- Armor +5 Spear Grip of Warding (PL) --- Armor +7 (vs. elemental damage)

Shield Handle of Endurance (JS) --- Health +45 (while in a Stance)

Focus Core of Devotion (VT) --- Health +44 (while Enchanted) Focus Core of Endurance (PL) --- Health +44 (while in a Stance) Focus Core of Valor (VT) --- Health +45 (while Hexed)

Wand Wrapping of Memory (JS) --- Halves skill recharge on spells of item's attribute (Chance: 20%) Wand Wrapping of Quickening (DK) --- Halves skill recharge of spells (Chance: 10%)

"Aptitude not Attitude" (JS) --- Halves casting time on spells of item's attribute (Chance: 20%) "Aptitude not Attitude" (DK) --- Halves casting time on spells of item's attribute (Chance: 19%) "Dance with Death" (PL) --- Damage +15% (while in a Stance) "Don't Fear the Reaper" (VT) --- Damage +15% (while Hexed) "Don't Think Twice" (AH) --- Halves casting time of spells (Chance: 10%) "Don't Think Twice" (IB) --- Halves casting time of spells (Chance: 10%) "Don't Think Twice" (JS) --- Halves casting time of spells (Chance: 10%) "Guided by Fate" (JS) --- Damage +15% (while Enchanted) "Hale and Hearty" (AF) --- Energy +5 (While health is above 50%) "Hale and Hearty" (JS) --- Energy +5 (While health is above 50%) "Have Faith" [x4] (JS) --- Energy +5 (while Enchanted) "I Can See Clearly Now" (AH) --- Reduces Blind duration on you by 20% (Stacking) "I Can See Clearly Now" [x2] (PL) --- Reduces Blind duration on you by 20% (Stacking) "I am Sorrow." (JS) --- Energy +7 (while Hexed) "Leaf on the Wind" (AF) --- Armor +10 (vs. Cold damage) "Leaf on the Wind" (JS) --- Armor +10 (vs. Cold damage) "Let the Memory Live Again" (AF) --- Halves skill recharge of spells (Chance: 10%) "Life is Pain" (JS) --- Armor +5 --- Health -20 "Nothing to Fear" (JS) --- Received physical damage -3 (while Hexed) "Sleep Now in the Fire" (AF) --- Armor +10 (vs. Fire damage) "Soundness of Mind" (JS) --- Reduces Dazed duration on you by 20% (Stacking) "Strength and Honor" (AF) --- Damage +15% (while Health is above 50%) "Strength and Honor" (JS) --- Damage +15% (while Health is above 50%) "Strength of Body" (AH) --- Reduces Deep Wound duration on you by 20% (Stacking) "Strength of Body" (PL) --- Reduces Deep Wound duration on you by 20% (Stacking) "Swift as the Wind" (PL) --- Reduces Crippled duration on you by 20% (Stacking) "To the Pain!" (PL) --- Damage +15% --- Armor -10 (while attacking) "Vengeance is Mine" --- Damage +20% (while Health is below 50%)

RUNES NONE

PRE-SEARING NONE

MISC Armors of Salvation [x2] Candy Cane Axe (IB) Candy Cane Bow (IB) Candy Cane Hammer [x2] (IB) Candy Cane Shards [x18] (IB) Candy Cane Staff [x2] (IB) Candy Cane Sword [x2] (IB) Candy Cane Wand [x2] (IB) Festival Prizes [x100] (WZW) Peppermint Candy Canes [x64] (IB) Snowman Summoners [x4] (IB) Spiked Eggnog (WZW) Transmogrifier Tonics [x10] Winter Gifts [x3] (WZW) Wintergreen Candy Cane (IB) Wintersday Gifts [x2]

(XX) = Personal Note To The Character That Item Is On --- If you see this notation next to an item, and it looks like I just added an extra line on accident (ie - a duplicate item), add the line above it together with the line with this notation to get the total amount of that item I have.