ArenaNet talk:Skill feedback/Necromancer/Insidious Parasite

Done25's Discussion
this is only imba if you keep attacking while hexed with this and thinking that you will kill the necro. 189.70.160.137 23:51, 25 March 2008 (UTC)


 * An important difference between this and Empathy is that it only triggers on hit (vs on attack). I kind of agree about the cast time though it does seem odd to be 1s even compared to nec skills. At least drop recharge to 10 though if you want to bat it with a 2 sec cast time. - Brit 00:34, 26 March 2008 (UTC)


 * You can't directly compare its cast time to Empathy since Mesmers have Fast Casting. IMO the skill is fine; people can still interrupt it at 1 second anyway. --Ufelder 05:06, 26 March 2008 (UTC)


 * You have to disregarde attributes as we are comparing the skills not the classes that use them. And unless you gess it (risky) a skill with a one second cast IS hard for a warrior to intterupt unless he is using Savage Slash or the like with a half activation time. Done25 19:39, 26 March 2008 (UTC)


 * Comparing hard numbers is dumb. No one but Mesmers uses Empathy with any regularity so 'disregarding' attributes is unrealistic. And since when have warriors been GW's best interrupters? --Ufelder 09:29, 27 March 2008 (UTC)


 * When the rangers are covering the monk's split second casts :P Done25 21:09, 27 March 2008 (UTC)


 * So you want to nerf it because you use the wrong class for interrupts or just have the reaction of an old man? That idea fails and the skill is fine btw... A. von Rin 23:47, 8 April 2008 (UTC)

It is not "fine". You seem to have forgotten that this skill is in the Curse line. Which is filled with skills such as Faintheartedness making it extremly hard to intterupt such as fast casting spell. God forbid they have cast time reducing equipment on. Done25 23:54, 8 April 2008 (UTC)
 * yeah, mesmers have FC... [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 15:00, 9 April 2008 (UTC)
 * Ah cool idea. Rape a whole Necro line because Fast Casting is abusive on it... Better change Fast Casting to only work on Mesmer spells. Btw. I would change all Primary Attributes to only work with primary class skills. (But I know this is impossible with something like Soul Reaping and Energy Storage) This would balance a lot of the lame shit out there... A. von Rin 15:42, 9 April 2008 (UTC)
 * Actually he was arguing that Insidious parasite was IMBA because it had a 1 sec cast, unlike empathy. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 16:37, 9 April 2008 (UTC)
 * Exactly. Mesmers have to invest for fast casting, this skill comes with it. Done25 19:35, 9 April 2008 (UTC)
 * My point was that any decent mesmer came with a decent amout of FC, just like any decent monk has DF to increase the efficiency of his spells. This is why a monk is better than a Rt when it comes to party support. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 19:41, 9 April 2008 (UTC)
 * You both really want to compare empathy to insidious? OK, let's take a look at empathy: (+) 5 less energy, 2 seconds lower recharge, up to 10 more damage and foes take damage even when they fail to hit their target. (-) 1 second higher casting time, no life stealing. That's unbalanced for you? I don't think so. And don't forget that most people don't use empathy. If you give insidious this terrible casting time, you just will kill the skill for Necros. A. von Rin 21:09, 9 April 2008 (UTC)
 * Empathy is great skill, tbh. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 22:54, 9 April 2008 (UTC)

A two second casting time will make this skill completely worthless since it will be begging for an interrupt. This skill is only useful at fourteen curses and hardly will consider it overpowered and actually makes necromancers do some damage compared to elementalist.William Wallace 02:53, 1 May 2008 (UTC)
 * Actually most Necromancer skills are strong but slow, Deathly Swarm had a massive 3 second cast time untill they buffed it a short while ago. Done25 18:23, 3 May 2008 (UTC)

Necromancer skills are very weak. It will be a necromancer's wet dream to have a skill that can deal a constant amount of damage without having to meet a condition (if target is over fifty percent health and suffering from another hex trash) and having a decent casting/recast time.William Wallace 05:43, 19 May 2008 (UTC)
 * If Necromancers had fast casting strong skills what would an ele be used for? Done25 19:33, 19 May 2008 (UTC)

Aoe attacks and near limitless energy. Even with Soul reaping, necromancers are always low on energy and one death provides only enough energy to cast one high damage necromancer skill. Where as for an elementalist, they have the best energy management in game which is Glyph of Lesser Energy.William Wallace 11:03, 31 May 2008 (UTC)
 * SS works in high level areas where eles are useless and someone could use an Ele secondary for GoLE. Done25 11:18, 31 May 2008 (UTC)

jayce's Discussion

 * Good idea. A. von Rin 12:54, 2 April 2008 (UTC)
 * sure. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 14:53, 2 April 2008 (UTC)

Arent you the parasite ? Besides this pwnz in ra (noob congress) and ta (if they dont bring a magebane) already.Lilondra 10:38, 3 April 2008 (UTC) Would love that, but maybe OP? Dark Morphon  (contribs)  16:35, 3 April 2008 (UTC)
 * It would heal target instead of always just healing you. So more intelligent = yes, OP = no. A. von Rin 17:30, 3 April 2008 (UTC)
 * Well, it effectively says screw you to the target, but makes hexes a bit more OP... cause you're just putting a reverse HH on a target. maybe the Life steal should be round 20 ish instead of 40ish? [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 18:04, 3 April 2008 (UTC)
 * That's too low. About 10...30...35 seems to be ok with this change. Don't forget you have to invest 15 energy about every 13 seconds if you want to keep it up, can be interrupted and it could be removed for 5 energy. A. von Rin 18:16, 3 April 2008 (UTC)
 * but covering it is easy. It really should be weak at around 12 rank, because when people go curses, they go deep. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 12:08, 4 April 2008 (UTC)
 * I already can barely run melee in RA because of necroes hex stacking me with like 5 anti melee hexes that basically say - "1 attack from you and you die... instantly" - now you want to make a change to one of the most annoying ones by saying I cant attack anyone period because now no matter who I attack they will get healed and the war of attrition will always end with my melee dead. At least in its current state if a necro only puts IP it just says dont attack the necro. 76.26.189.65 12:44, 4 April 2008 (UTC)
 * this skill is fine. even without the change, hitting with an attack will still cause them to lose health even when the hexed foe is not attacking the necro. all the suggested change means is that you now can use it as a support skill for your ally, something necromancers are in dire need of. - jayce 64.253.5.164 19:08, 4 April 2008 (UTC)
 * I'd support this change if not for the fact that hexes are the gayest shit ever. Seriously, fuck the whole Curses line. --TimeToGetIntense 19:12, 4 April 2008 (UTC)
 * lol, thanks Time for your own suttle way of showing your indirect support. i just can't imagine what the color of your knuckles were when you gave the statement, hehe. rest assure that my overall focus of most necromancer hexes will include dramatic decrease in duration to get away from hex stacks or stacking. - jayce 64.253.5.164 19:58, 4 April 2008 (UTC)
 * This is a rather silly suggestion that would make this skill even more OP that it already is. Done25 19:36, 9 April 2008 (UTC)
 * Its not OP at the moment... OblivionDanny 19:54, 9 April 2008 (UTC)
 * Time is wrong. Spirit shitters are the gayest shit ever.  Hexes come in second.  That said, IP doesn't need a buff.  It's annoying enough already.  --Symbol 00:39, 14 April 2008 (UTC)
 * I like the idea of it's functionality, though. How about we reduce the health stolen to about 20 at 12 rank, but make it heal ally and the caster? It becomes a bit more defensive, and a bit less "lol fuck u" on melee. Of course, hex stacking need to be taken care of. --  nuke7    [[Image:Nuclear7 sig image2.jpg|11px]] 11:10, 14 April 2008 (UTC)

because 20 health stolen will not save you from the onslaught of average 50-60 dps + deep wound. i've seen some physicals get kills in under IP at 35 and only a select few at 41 or higher. rangers are the only physicals i've seen that appears to have the most trouble figuring out how to kill through IP. - jayce 64.253.5.164 16:04, 14 April 2008 (UTC)
 * -20 won't stop wars from pressuring, precisely, but it will reduce the pressure, and it will buff the skill without making it broken. --  nuke7    [[Image:Nuclear7 sig image2.jpg|11px]] 16:15, 14 April 2008 (UTC)
 * This should never heal the target, theres no point in attacking if no matter who you attack they will get healed and you will take damage at the same time, The curses line can't have party healing and Melee Shutdown in the same skill.(82.13.177.200 21:15, 8 October 2008 (UTC))

-Less direct... you lose, they gain. --The preceding unsigned comment was added by User:87.112.69.162 (talk).