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Runes & Insignia's

 * Insignia/Armor bonus system
 * List of old armor prefix names

{| ! Name || Bonus
 * - style="background:#FDB;"
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Any Common

 * style="background:;" | Survivor's || Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * style="background:;" | Radiant's || Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)
 * style="background:;" | Saboteur's || Armor +10 (vs. physical damage) Armor +15 (vs. Slashing damage)
 * style="background:;" | Infiltrator's || Armor +10 (vs. physical damage) Armor +15 (vs. Piercing damage)
 * style="background:;" | Vanguard's || Armor +10 (vs. physical damage) Armor +15 (vs. Blunt damage)
 * style="background:;" | Stormbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Lightning damage)
 * style="background:;" | Earthbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Earth damage)
 * style="background:;" | Frostbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Cold damage)
 * style="background:;" | Pyrebound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Fire damage)
 * style="background:;" | Anchorite's || Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills)
 * colspan="2" style="background:;" |
 * style="background:;" | Stormbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Lightning damage)
 * style="background:;" | Earthbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Earth damage)
 * style="background:;" | Frostbound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Cold damage)
 * style="background:;" | Pyrebound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Fire damage)
 * style="background:;" | Anchorite's || Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills)
 * colspan="2" style="background:;" |
 * style="background:;" | Pyrebound's || Armor +10 (vs. elemental damage) Armor +15 (vs. Fire damage)
 * style="background:;" | Anchorite's || Armor +5 (while recharging 1 or more skills) Armor +5 (while recharging 3 or more skills) Armor +5 (while recharging 5 or more skills) Armor +5 (while recharging 7 or more skills)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Warrior

 * style="background:;" | Dreadnought's || Armor +10 (while in a stance) Armor +15 (while attacking)
 * style="background:;" | Sentinel's || Received Damage reduction -3 (vs. attacking foes) Armor +20 (vs. elemental damage)
 * colspan="2" style="background:;" |
 * style="background:;" | Sentinel's || Received Damage reduction -3 (vs. attacking foes) Armor +20 (vs. elemental damage)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Ranger

 * style="background:;" | Beastmaster's || Armor +10 (while your pet is alive) Armor +15 (while you control a Spirit)
 * style="background:;" | Marksman's || Armor +10 (while affected by a Preparation) Armor +15 (while attacking)
 * style="background:;" | Marksman's || Armor +10 (while affected by a Preparation) Armor +15 (while attacking)
 * style="background:;" | Marksman's || Armor +10 (while affected by a Preparation) Armor +15 (while attacking)


 * colspan="2" style="background:;" |

Monk

 * style="background:;" | Wanderer's || Armor +15 (while affected by a Condition) Armor +20 (while affected by a Hex)
 * style="background:;" | Disciple's || Armor +10 (while affected by an Enchantment) Armor +15 (while activating skills)
 * style="background:;" | Ascetic's || Armor +5 (if affected by fewer then 1 enchantments and hexes) Armor +5 (if affected by fewer then 2 enchantments and hexes) Armor +5 (if affected by fewer then 3 enchantments and hexes) Armor +5 (if affected by fewer then 4 enchantments and hexes) Armor +5 (if affected by fewer then 5 enchantments and hexes)
 * colspan="2" style="background:;" |
 * style="background:;" | Ascetic's || Armor +5 (if affected by fewer then 1 enchantments and hexes) Armor +5 (if affected by fewer then 2 enchantments and hexes) Armor +5 (if affected by fewer then 3 enchantments and hexes) Armor +5 (if affected by fewer then 4 enchantments and hexes) Armor +5 (if affected by fewer then 5 enchantments and hexes)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Necromancer

 * style="background:;" | Minion Master's || Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions) Armor +5 (while you control 7 or more minions) Armor +5 (while you control 9 or more minions)
 * style="background:;" | Blighter's || Armor +5 (if affected by 1 or more hexes and conditions) Armor +5 (if affected by 2 or more hexes and conditions) Armor +5 (if affected by 3 or more hexes and conditions) Armor +5 (if affected by 4 or more hexes and conditions) Armor +5 (if affected by 5 or more hexes and conditions)
 * colspan="2" style="background:;" |
 * style="background:;" | Blighter's || Armor +5 (if affected by 1 or more hexes and conditions) Armor +5 (if affected by 2 or more hexes and conditions) Armor +5 (if affected by 3 or more hexes and conditions) Armor +5 (if affected by 4 or more hexes and conditions) Armor +5 (if affected by 5 or more hexes and conditions)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Mesmer

 * style="background:;" | Virtuoso's || Armor +10 (while -not- activating skills) Armor +15 (versus foes -not- enchanted)
 * style="background:;" | Prodigy's || Armor +5 (versus foes affected by 1 or more Hexes) Armor +5 (versus foes affected by 2 or more Hexes) Armor +5 (versus foes affected by 3 or more Hexes) Armor +5 (versus foes affected by 4 or more Hexes) Armor +5 (versus foes affected by 5 or more Hexes)
 * colspan="2" style="background:;" |
 * style="background:;" | Prodigy's || Armor +5 (versus foes affected by 1 or more Hexes) Armor +5 (versus foes affected by 2 or more Hexes) Armor +5 (versus foes affected by 3 or more Hexes) Armor +5 (versus foes affected by 4 or more Hexes) Armor +5 (versus foes affected by 5 or more Hexes)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Elementalist

 * style="background:;" | Voidmancer's || Armor +10 (versus foes with less energy then you) Armor +15 (while activating skills)
 * style="background:;" | Prismatic's || Armor +5 (if any equipped skill's attibute is Energy Storage) Armor +5 (if any equipped skill's attibute is Air Magic) Armor +5 (if any equipped skill's attibute is Earth Magic) Armor +5 (if any equipped skill's attibute is Fire Magic) Armor +5 (if any equipped skill's attibute is Water Magic)
 * colspan="2" style="background:;" |
 * style="background:;" | Prismatic's || Armor +5 (if any equipped skill's attibute is Energy Storage) Armor +5 (if any equipped skill's attibute is Air Magic) Armor +5 (if any equipped skill's attibute is Earth Magic) Armor +5 (if any equipped skill's attibute is Fire Magic) Armor +5 (if any equipped skill's attibute is Water Magic)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Assassin

 * style="background:;" | Executioner's || Immunity to Critical hits (vs. attacking foes) Armor +20 (vs. physical damage)
 * style="background:;" | Quicksilver's || Armor +10 (while moving)
 * style="background:;" | Nightstalker's || Armor +10 (versus foes suffering from any hexes) Armor +15 (while attacking)
 * colspan="2" style="background:;" |
 * style="background:;" | Nightstalker's || Armor +10 (versus foes suffering from any hexes) Armor +15 (while attacking)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Ritualist

 * style="background:;" | Ghost Forge's || Armor +10 (while holding an item) Armor +15 (while affected by a Weapon Spell)
 * style="background:;" | Spirit Lord's || Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Armor +5 (while you control 4 or more Spirits) Armor +5 (while you control 5 or more Spirits)
 * colspan="2" style="background:;" |
 * style="background:;" | Spirit Lord's || Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) Armor +5 (while you control 4 or more Spirits) Armor +5 (while you control 5 or more Spirits)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Paragon

 * style="background:;" | Centurion's || Armor +10 (while affected by a Shout, Echo, or Chant) Armor +15 (while attacking)
 * style="background:;" | Warlord's || Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) Armor +5 (while earshot of 9 or more foes)
 * colspan="2" style="background:;" |
 * style="background:;" | Warlord's || Armor +5 (while earshot of 1 or more foes) Armor +5 (while earshot of 3 or more foes) Armor +5 (while earshot of 5 or more foes) Armor +5 (while earshot of 7 or more foes) Armor +5 (while earshot of 9 or more foes)
 * colspan="2" style="background:;" |
 * colspan="2" style="background:;" |

Dervish

 * style="background:;" | Pious's || Armor +10 (while -not- affected by an Enchantment) Armor +15 (while attacking)
 * style="background:;" | Mystic's || Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) Armor +5 (while affected by 5 or more Enchantment Spells)
 * }
 * style="background:;" | Mystic's || Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) Armor +5 (while affected by 5 or more Enchantment Spells)
 * }