Talk:Club of a Thousand Bears

My oh my, that is a rather large amount of bears.  —ǥȓɩηɔɧ  〚 ₮ /ḉ〛 07:57, 11 August 2007 (UTC)
 * Melee or Hammer attack equivalent of 100blades ? =) Biz 13:06, 11 August 2007 (UTC)
 * More like Eremites Attack with a knockdown if non-human...74.115.164.45 17:46, 11 August 2007 (UTC)
 * Eremites without a damage cap? Nice. I'll take the freedom to put eremite's in related skills - IH 17:37, 12 August 2007 (UTC)
 * Re-read this description. there is a cap. --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 17:54, 13 August 2007 (UTC)

South Park anyone? --Curse You 18:34, 12 August 2007 (UTC)


 * Behold, the sword of a thousand truths! *USB-stick shines in the light* Oh my god, I lol so hard everytime I see that :) Copper Elf 17:27, 16 August 2007 (UTC)
 * A +damage knockdown? Ooh. Yummie. Costs energy. Goodiegumdrups.
 * This skill disapointed me, I wanted it to be target foe is attacked by 1000 bears and has a 50% chance to take 1 damage from each of them lol. I would pay A net to have the animation be 1000 bears club someone to death lol. --72.74.237.104 01:34, 21 August 2007 (UTC)

Anybody else picture the ugly stick?--Yakky 16:38, 23 August 2007 (UTC)

This Knocks down White Mantle. Aren't they human? --  Arkhar  00:00, 4 September 2007 (UTC)
 * Apparently not. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 12:48, 6 September 2007 (UTC)
 * Same with Kournans...seems to be bugged!LunarEffect 18:45, 29 September 2007 (UTC)
 * However, It cannot knock down Jotun. This leads me to believe that the Jotun really are human. 76.7.190.150 05:34, 20 October 2007 (UTC)
 * No, you silly person, Giants can not be knocked down. I somehow have the feeling that your note was sarcasm, but interwebs>sarcasm :p BlazeRick 06:20, 25 October 2007 (UTC)
 * "My oh my, that is a rather large amount of bears. —ǥȓɩηɔɧ〚₮/ḉ〛 07:57, 11 August 2007 (UTC)" i lol'd. &mdash; Teh Uber Pwnzer 23:19, 7 April 2008 (UTC)

With a scythe?
If this skill is used with a scythe, does it knock down multiple opponents? --Maestro Ed 17:01, 30 September 2007 (UTC)
 * No. If target foe is non-human it is knocked down -- ab.er. rant [[Image:User Ab.er.rant Sig.png|sig]] 06:06, 20 October 2007 (UTC)
 * Maestro has a valid point in questioning this though. Scythe Attacks like Rending Sweep and Wearying Strike do make all hit targets lose an enchantment or suffer from a Deep Wound. Even though they say target foe. Me thinks it does knock down multiple opponents. I don't have the skill myself yet, so I can't be absolutely sure. BlazeRick 17:05, 7 November 2007 (UTC)
 * Whoops, Rending Sweep is not a Scythe Attack, but a Melee Attack. My bad, but this also "confirms" that this attack should knock down multiple foes when used with a Scythe. BlazeRick 17:16, 7 November 2007 (UTC)
 * The effect "If target foe is non-Human, it is knocked down" is competely seperate from the attack and damage, more like a touch-effect added to the initial effect. For this reason, the knockdown effect occurs only to the target foe, and it occurs even if Club of a Thousand Bears is blocked (!). Not sure what happens if it misses though. Stonefist insignia also adds a second to the knockdown, just to confirm. Furthermore, as of 16/01/08, this skill doesn't seem to affect Kournans. Astralphoenix123 23:01, 16 January 2008 (UTC)'
 * I don't think this skill is bugged, it does exactly what it should do according to the description..TARGET FOE is knocked down, not target foe and everyone around him.The Slayer Within 08:34, 6 April 2008 (UTC)
 * Consider Chilling Victory. If you hit three foes with less health than you, it'd be an AoE scythe nuke and everything would die.  So, instead, it functions only on the foe you targeted with the skill.  Now, why this isn't the case with, say, Victorious Sweep, I'm not sure.  And now I've got to see if Banishing Strike works the same way...  Gah.  Making more work for me! [[Image:User_Raine_R.gif|19px]]  Raine   - talk  07:15, 26 October 2008 (UTC)
 * A few months late, but Banishing Strike does, in fact, create an AoE nuke if you hit more than one summoned creature. It's just an inconsistency with scythe skills, I guess.  Also, the additional damage is applied on every target whenever you use a melee attack with a scythe (even non-scythe mastery ones); is that the case with this, too?  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  16:47, 20 January 2009 (UTC)
 * Actually, since CoaTB says 'Causes knock-down is target is non-human', it would cause knockdown to all attacked enemies, if the one you targeted with the attack is non-human. Like with Lightbringer's Gaze's chain effect on other enemies that aren't servants. Paddymew 12:17, 22 March 2009 (UTC)
 * CoaTB shouldknock down all targets hit by it. The denial that it effects only the target foe is slightly invalid for the reason that that sort of logic should apply to spells (think AoE; single target, but can damage multiple foes), not attacks. Specifically, when it comes to scythes, the observed rules should say it all:Scythes have the inherent ability to strike up to three targets in adjacent frontal range, so all bonuses and penalties (e.g., Vampiric mods or Insidious Parasite) will be calculated per successful hit. This includes bonuses from attack skills, such as Desperation Blow, which will do its bonus damage to each struck foe, and may cause different Conditions on those foes. (from ). The targets are 2 others adjacent to the foe you have selected, not just what you have in your target display. However, the inconsistencies should be addressed, as the examples from the scythe mechanics article apply only to when the scythe hits (which explains why there is a holy damage nuke if banishing strike hits multiple summoned foes). So, case in point, this is really confusing, and anet should just fix these additional effects to work how they should with a scythe. Like daggers, scythes were made special, so lets try to maintain consistency, anet.

--136.165.5.227 08:32, 29 March 2009 (UTC)

Needs Fixed
Come on, this would be pwnsome if it worked well with scythes. Fix it GOGO, :D71.50.50.244 22:43, 10 February 2008 (UTC)

Reference
Looks more like a reference from that Great America movie... "Cave of a thousand Bears" ...--Kyle van der Meer 23:37, 15 April 2008 (UTC)

It ain't no bug...
It is not a bug with a scythe if you think about it. It's not "Swing Club of a Thousand Bears" it's a SINGLE Club. And if I'm not mistaken, a CLUB in GW attacks 1 foe at a time. My 2 Cents on this subject. Treesbyty 14:14, 8 May 2008 (UTC)
 * According to the description it should hit all foes using a scythe but only knock down the target foe.--213.100.146.85 22:53, 8 December 2008 (UTC)
 * Recent update states it was a bug. Now knocks down the correct number of foes if you're wielding a scythe. 81.151.55.98 14:05, 17 December 2008 (UTC)
 * So... does it still KD multiple foes on a scythe or not? The bug note was re-added about a year ago, but I don't see any discussion about it. 68.118.250.100 20:31, 10 May 2010 (UTC)
 * A club in Guild Wars is called a guild :P Paddymew 12:20, 22 March 2009 (UTC)

Avatar of ... - human or not?
Will the different Dervish-avatars be considered non-human in their respective avatar forms, and - as long as they CAN BE - will be knocked down? Same question for any other Form-skills that transform a human. I will try as soon as I have this skill 79.67.93.9 09:47, 12 July 2008 (UTC)
 * forms wont change you from being a human still though, so the species will not change ofcourse -- InfestedHydralisk [[image:Shadow_Prison.jpg|19px]] 11:56, 18 August 2008 (UTC)
 * I doubt it's really an issue seeing as there are only 7 enemies in the game that use avatar forms, of which 2 are festival related. 145.94.74.23 11:54, 30 September 2008 (UTC)
 * It would be neat if you were diseased and just went into avatar of whatshisname, and stopped spreading it. Alas, it isn't so easy :'( Paddymew 12:21, 22 March 2009 (UTC)
 * If you go Melandru avatar it is that easy. :P 83.131.48.237 11:09, 15 April 2009 (UTC)
 * Yes, but I usually take Grenth or Balth if I want to use an avatar. Mel doesn't have any offense. Paddymew 11:46, 16 May 2009 (UTC)
 * Except for the fact tht Mels increases health therefore more likely to trigger chilling on HM mobs as average health is 700ish iirc78.32.10.114 18:46, 11 June 2009 (UTC)