Talk:Earth Shaker

I used to like this skill. Raptaz 13:54, 6 December 2007 (UTC)

So...it doesnt have to hit in order to knockdown?--ShadowFog 13:23, 21 February 2008 (UTC)

I think so, trying it out on my koss so will report back shortly on that.William Wallace 09:29, 1 March 2008 (UTC)

Seems to function like a regular hammer attack but have not tried it out to see if it has to hit your main target to knock down nearby targets while blinded or under the affect of hexes that will cause you to miss.William Wallace 08:34, 3 March 2008 (UTC)

the guy in the picture looks like hes just smashing his hammer in the mud :D--Blahishness 15:53, 30 January 2009 (UTC)

8 adren?
I think ANet overdid this. 10 adren for Backbreaker, that's 17, 5 seconds of fighting. This is 14 secs. That isn't OK, only alternative is we switching to a spear, using and IAS and then using this. Note to Izzy: Fix adrenaline req's on hammer attacks. Use a calculator and see how much time of fighting you will need to do (multiply 1, 75 x adren cost). All that for an AoE knock-down? Nty. Stick to axes. Ninjas In The Sky 19:31, 11 April 2008 (UTC)
 * If you happen to have someone else on your team, think about having someone use Weapon of Fury, Mark of Fury, Anthem of Fury, Inspirational Speech. If you absolutely fight alone and nobody on the team can possibly spare a hand, as a warrior you have skills such as Berserker Stance, "To the Limit!", "For Great Justice!", "You Will Die!", etc to generate adrenaline.  Since you don't need to carry a lot of adrenaline skills with the hammer, it's not a big problem finding room on your bar.  Better yet, if you happen to have a teammate that actually works as a team instead of 8 individual characters, you could try using an adrenaline skill yourself along with an ally's spell.  You'd be surprised how fast you can light up adrenaline with just a friend's anthem of fury every 10 seconds combined with your own skill such as Mokele Smash. - Elder Angelus 19:37, 1 May 2008 (UTC)


 * OR U UZE DEM ENRGING CHRGE ND UR LIEK PEW PEW KDKD ND DEYRE LIEK WOAH BRO DATS SIK KDS —̵ERF [[Image:User Erf Shakuur Erf Shakuur.jpg|19px]]SHAКUUЯ  17:56, 4 May 2008 (UTC)
 * Your not grasping this Right Ninjas. Backbreaker is the only skill in the game that Can cause a knockdown Time or 4. Most unmodded KnockDowns last only 1 second. Say In GvG or in a group with Mobs, use Whirlind Attack(I can't remember if its pve or pvp) and you gain adrenalin quick for a large range of Knockdown.
 * All KDs, unless otherwise specified, including this, last 2 seconds unmodded. With a Stonefist Insignia, they last 3 seconds. Exceptions: Gust, Backbreaker. BTW, this is the only AoE unconditional knockdown. Bisurge 02:58, 5 August 2008 (UTC)
 * For Hammers. 71.127.159.233 05:03, 26 August 2008 (UTC)
 * Still, it's not like it affects everything in the area, just adjacent, so you'd have to have everything balled up nicely, just so you can knock them down once.

Whirlwind VS. This
Some people were talking about which to use to get the extra damage from Aftershock. This is like comparing Hammer Bash with Counter Blow. It depends if you have a Warrior primary or secondary.
 * Just to add to this, it depends on what you want with your knockdown.
 * Earth Shaker: costs 8 adrenaline (can take a bit to fill up), is a targeted melee attack (failing to hit for any reason results in no knockdown and completely wasted adrenaline), only does damage to the target, no fast activation, knocks down adjacent to foe when often adjacent to self would be much better, it's elite, but despite all that it has a 3 second knockdown with 1 Stonefist Insignia and it's an unconditional knockdown.
 * Whirlwind: only costs 5 energy, has a fast activation time, deals damage to all foes in range instead of just 1, it's not targeted so it won't fail to activate because a foe died before it went off, knocks down adjacent to self, it's not elite, but the knockdown is conditional (and only lasts 2 seconds) and it has an 8 second recharge so there's no realistic way to spam this whereas with earth shaker you can repeatedly chain knockdowns on big groups of enemies if you know what you're doing.
 * I might've missed 1 or 2 things to consider but I can't think of anything else.
 * Anyways, it does mostly depend on whether you're a primary or secondary warrior but that's not the ONLY factor for deciding which skill to use. Pjwned 15:18, 8 May 2011 (UTC)

5 Hammer Mastery
Has anyone tried using this on a /W or on a warrior with a different weapon (e.g. this + steelfang), since the main effect (i.e. AoE KD) is unlinked? I dunno, maybe ES + Aftershock? 86.26.134.63 20:14, 12 February 2009 (UTC)
 * W/E with this, Aftershock, and Grasping Earth is fairly standard. Weapon swaps are bad because the delay is too long for you to be able to perform something like Steelfang. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 20:19, 12 February 2009 (UTC)
 * ever heard of a BB sin? it works just fine. (you just need to press esc in between weps)--66.66.95.26 07:47, 19 April 2009 (UTC)
 * Completely different elite for a build which has an almost opposite purpose. Vili &gt;8&lt; [[Image:User Vili sig.jpg|User talk:Vili]] 21:53, 19 April 2009 (UTC)
 * That is not what they were saying; it is easy to switch sets quickly by pressing esc before the other weapon set, which is how BB sins can use such a slow attack and still preform three attacks before their target can get up. ~ Chao 14:54, 29 April 2009 (UTC)
 * It's still a terrible idea for a build. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 10:16, 1 May 2009 (UTC)
 * No it isn't you're bad.
 * +1 Frosty 21:12, 14 August 2009 (UTC)
 * Lol vili you're just terrible.

Picture
I really like the picture of this skill =) - Mikkelet 15:02, 25 November 2009 (UTC)
 * Aye, it perfectly illustrates the manliness of using hammers in PvE. --J0ttem™ 04:12, 26 February 2010 (UTC)

25 Feb 2010 Update
The update says: "Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing." Does this mean they will "see" something on their screen or they will be knocked down? If they were knocked down, you'd think they'd "change the functionality".97.122.125.203 04:24, 26 February 2010 (UTC)
 * Tested it, they changed its animation. =) -- [[Image:User_Kirbman sig.png]] Kirbman 05:48, 26 February 2010 (UTC)
 * Does it now shake the screen, like Aftershock and Shockwave? [[Image:User_Felix_Omni_Signature.png]]elix Omni 06:08, 26 February 2010 (UTC)
 * It does. The hammer goes like: green tail slam, then screen goes like *shake*. ~Celestia 06:38, 26 February 2010 (UTC)
 * .gif please. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:39, 26 February 2010 (UTC)
 * Why would you need one? That's the most awesome skill animation description ever! -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:50, 26 February 2010 (UTC)
 * There's more dust. The target that is hit has this aura thingy surrounding him and the whole screen shakes. 220.255.146.190 14:17, 27 February 2010 (UTC)
 * Lol they should add the line to the actual description. Would be awesome.--Piippo 15:30, 27 February 2010 (UTC)
 * That would be nice yes ^^ The amination is the same as Backbreaker with a aftershock effect on the ground then the hammer hits the ground. Looks pretty good. Demonic Cobra    [[Image:User_Demonic_Cobra_Cobra_icon.png | 15px ]] 21:38, 27 February 2010 (UTC)

Does it shake other people's screens? -- smøni 21:44, 27 February 2010 (UTC)
 * ya - Mini Me   talk  21:56, 27 February 2010
 * Oh wow didnt know they increased the Aoe from the pathetic adjacent to foe, to adjacent. Was that an actuall change or did i just assume that because of the old 100 blades? Justice 05:08, 28 February 2010 (UTC)

3000 faction + E warrior tome = easy capture

Ruby Maul
Doesnt this guy's hammer look kinda like a Ruby_Maul or an Igneous Maul? Maybe even a Runic Hammer DemonicFahrir 12:49, 15 October 2010 (UTC)
 * none of them --Dragon7 cape emblem.png The Holy Dragons 20:47, 3 December 2010 (UTC)
 * [[File:Earth Shaker (large).jpg]]  <--- -- Neil  • User Neil2250 sig icon6.png 22:44, 3 December 2010 (UTC)

Trivia
Should we add how Poseidon was called the "Earth Shaker", as he controlled the earthquakes? &mdash;The preceding unsigned comment was added by Bold Baby Undies (talk &bull; contribs) at 22:15, 14 February 2011  (UTC).


 * I don't see any particular connection to Poseidon. Earthshaker!, Earthshaker, Earthshaker, Earthshaker, Koko Taylor, Earthquakes, or any of the number of other possible references to shaking that share the name, but not much else. — Tennessee Ernie Ford ( TEF ) 22:35, 14 February 2011 (UTC)
 * Look up Poseidon, he is called the earth-shaker. More evidence: The earth-shaker as Poseidon leads to all earthquakes, and the skill Aftershock combos well with both "earthquake" and "earth shaker", but more so "earth shaker" because the user is already adjacent to the foes. Note that the AoE is the same for both aftershock and earth shaker. As for your links, you failed to see that although "earth shaker" may not lead to Poseidon, Poseidon leads to earth shaker. In any event, Poseidon's title may be the inspiration for the name of the skill.--Bold Baby Undies 23:37, 15 February 2011 (UTC)
 * He is not disagreeing that "earthshaker" is an epithet for Poseidon, just that in this case the name is in reference to the earth literally shaking when you hit it with a hammer. Your facts are not incorrect, they just do not apply to this situation. -- 'Mai Yi '  talk  23:49, 15 February 2011 (UTC)
 * To avoid possible confusion, Earth Shaker and Aftershock have different areas of effect. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 00:16, 16 February 2011 (UTC)
 * Not true, they both have adjacent range.--Bold Baby Undies 22:09, 21 March 2011 (UTC)
 * Adjacent to you(Aftershock) and Adjacent to foe(earth shaker) is actually different, that what he means by Area of effect-- BobbyT [[Image:User_BobbyT BobbyT_Sig.jpg|19x19px|User Talk: BobbyT]] 22:40, 21 March 2011 (UTC)

Description Misworded or Smaller Range than Suggested?
Was just messing around in Isle of the Nameless with Withering Aura for an ES/crushing/whirlwind/Yetis AoE Q-knock. It works for the "adjacent" targets mentioned in the skill description, but I noticed whirlwind and yeti's have a larger "adjacent" range than ES... or, rather, ES is smaller since 2/3 "adjacent" skills on my bar have the larger range. I'm curious if this was intended to lessen the impact of ES. It's either than or... ES actually attacks "Target foe, and foes adjacent to that target" instead of how the description words it as "Target foe and all adjacent foes." Maybe something to mention on the page. --Mythoryk.


 * I read the description as meaning the target and foes adjacent to the target. The again, I'm partial to playing at-a-distance casters and always assume that areas of effect are relative to the target unless otherwise stated. If you really think it's ambiguous, we can add a note. — Tennessee Ernie Ford ( TEF ) 22:59, 9 July 2011 (UTC)