User talk:St Lucretia/Skills/Monk/Mark of Wrath

Retribution in a box? ...ok. 'lil bit meh.  Titani   Ertan  { {Snappy the Turtle}} 20:12, 17 August 2009 (UTC)
 * The original idea was a sort-of anti spike or tanking skill. Melee near you who are spiking would feel the pain hard. Still needs balance though. [[Image:Summit_Axe.png‎|16px]] St Lucretia 23:02, 17 August 2009 (UTC)
 * It's Retribution+Holy Wrath+Retribution.  Titani [[image:User Titani Ertan Sig2.jpg|19x19px]]  Ertan  { {Snappy the Turtle}} 23:04, 17 August 2009 (UTC)
 * More like Ancestors' Rage + Reversal of Damage. -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  23:05, 17 August 2009 (UTC)
 * Buffed it, so now it's like Duncan's Defense but piles it all on the melees with armor ignoring damage? -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  09:38, 19 August 2009 (UTC)
 * Changed to target other. It's a sort of Duncan's defense/Pain inverter thing. Would be fun vs spiking frenzy warriors, good on a tank or probably 600/smite too. [[Image:Summit_Axe.png‎|16px]] St Lucretia 09:48, 19 August 2009 (UTC)
 * GW FUN FACT: ARMOR IGNORING DAMAGE IGNORES ARMOR. Why the fuck would you have Duncan's Defense on a player? It's ok when on 1 foe and you don't have a bunch of morons piling it at you. 600/Smite got an extra pew-pew into it.  Titani [[image:User Titani Ertan Sig2.jpg|19x19px]]  Ertan  { {Snappy the Turtle}} 10:01, 19 August 2009 (UTC)