Talk:Spell Breaker

Allies?
Is it true allies don't cast spells on the target? The spell description just says 'enemy' spells. - Elder Angelus 15:25, 6 June 2008 (UTC)
 * I think the problem that note's talking about is that the hero AI won't cast a spell on someone with this even though it would work. There's probably a bit of code in there to make them not try to cast on enemies with this, and it's accidentally applied to all 'should i cast' thoughts. I haven't tested it, thought. --Star Weaver 16:42, 6 June 2008 (UTC)
 * I have tried it; running a farming build with me and a hero, and the hero never casts this on me; I have to prompt him to do so. Quite annoying, as this distracts me from using MY skills in a timely manner. Anet honestly ought to work on that. Need to make it so Hero AIs will cast it on friendlies.99.241.34.49 00:24, 16 September 2009 (UTC)
 * I think he means that allies will not cast friendly spells on him if he has SB on him. Also, Hero's would not use this skill nearly as efficiently as a human. You would have to queue it for them. FleshAndFaith 20:17, 13 June 2010 (UTC)

Duration
This can almost be maintained by using high DF, Blessed Aura, enchanting +20% mod, and Glyph of Swiftness. If a 50% faster recharge mod kicks in, you can recast Spell Breaker before it ends. Another way would be having Quickening Zephyr up, though you wouldn't be able to do much else. <>208.117.81.202 20:17, 5 July 2008 (UTC)
 * with 16 DF, blessed aura, enchanting +20% mod, and QZ, you will have a ~2 second window to recast before it ends, although it's now going to cost ~20e to cast. --Go4the1 20:02, 15 August 2008 (UTC)
 * Arcane Echo is the skill you are looking for. 66.190.15.232 10:31, 16 October 2008 (UTC)
 * If you are playing FA with this broken skill and with arcane echo it's surely a win since luxons(most of them are suxons), in almost all case, they are leeching, botting, not restoring mine nor bringing turtles.--ShadowFog 03:27, 6 December 2008 (UTC)
 * Remember: FA with this. They say that visual aid helps, so exploit it.--ShadowFog 03:30, 6 December 2008 (UTC)


 * After arguing with a guildie, and testing it myself, this is "maintainable" while using Blessed Aura and Arcane Echo and a 20% while enchanted mod, but not so useful. At 16 Divine Favor, while using just these 3 skills, recasting the Arcane Echo of Spell Breaker at literally the last second (and nothing shorter) can keep it up. Arcane Echo will revert, and you can recast it, and then if you did it right, just in time you can recast Spell Breaker. Even with the ability to maintain it with only Arcane Echo, the energy cost needed at the exact time that is required just doesn't make it worth using.Sloh Em Oshun 15:40, 2 July 2009 (UTC)

oddity when compared to vow of silence and others like it
is this the only skill that actually makes you use your spells when trying to cast? cuz vow of silence and obby flesh for example won't even let me try to cast.. this skill will let me try and fail and lose energy and exhaust me if it was an exhaustion skill.

I never used spell shield i think it's called but i would guess it works the same way this does.
 * Description of this mentions the spells fail... but the others specify that you cannot target them... thats why the spell allows the cast but results in a failure including all the energy costs. MrPaladin talk 16:07, 2 July 2009 (UTC)

"Enemy spells cast on target ally fails". As the description states, only enemy skills targeting an ally fail. Vow of Silence makes it so that you cannot be targeted by spells, hostile or otherwise.(70.91.196.85 21:06, 8 October 2009 (UTC))

buff?
I think it needs one, shorter recharge would be nice. not self renewing of course but maybe 5-10 seconds less. I don't see many people use this skill...
 * I guess you didn't see those. Ɲ oɕʈɋɽɕɧ  01:33, 9 October 2009 (UTC)
 * If Anet ever develops a dislike/hatred for 600 builds, all they need to do is change this skill to actually be functional in normal (read: non-solo non-farming) gameplay. Reduced recharge, short duration, (unmaintainable, obviously) Elite version of Aegis (PvP). 1..4/12 or 1...4/15 coverage or something along those lines shouldnt prove too gamebreaking. Link to DF prevents support character abuse anyway, as long as you add a similar "disables smite" clause to the one PnH has. Could be interesting. [[image:User_Yena_Newsig1.png‎|Talk‎]] ena. 12:30, 10 February 2010 (UTC)

Ok, I don't get it in the February 25th update how was it changed? It dosn't look any diiferant to me. Yay Killing Charr 15:50, 26 February 2010 (UTC)
 * it used to maek spells fail that means your foes wasted teh energy on casting now they cant even start casting and dont waste energ anymroe 127.0.0.1 15:52, 26 February 2010 (UTC)
 * also it now requires someone else to cast it on the tank or whoever... 96.13.57.244 19:45, 26 February 2010 (UTC)
 * Not true. — piper doesn't talk 19:53, 26 February 2010 (UTC)
 * Luckily it's target ally and not target other ally, Which would totally suckorama!! T1Cybernetic [[File:User T1Cybernetic Glob of Ectoplasm.png]] 20:09, 26 February 2010 (UTC)

?????
Ok so, I made my way to Plains in HM with my new 600/Smite build. Killed off the Dream Rider to start Mindblade pops and noticed that Mindblades now scatter and only 2-4 of them will attack at a time. So I thought it must be because how Spellbreaker was updated to "you cannot be the target of enemy spells". Decided to test this theory on Ice Imps in HM and they still attack like nuts. So I'm guessing Mindblades had an undocumented AI update?74.44.217.103 05:59, 27 February 2010 (UTC)


 * I am glad to see they finally made this spell work the same as the other two. Might have preferred it to go the other way and make them like the original, but consistency is still consistency.


 * On the numbers side of things, Blessed Aura, +20% enchanting mod, and preferably a hero/partner bringing Quickening Zephyr, this IS essentially maintainable, though at a cost of 20 energy every 22 seconds, approximately. If activated precisely when recharged, your enemies will have about 1/10 of a second in which their spells can be attempted, but since no spell has less than a 1/10 cast time, all their spells will fail anyway. Guildwarsrunner 08:00, 4 September 2010 (UTC)