ArenaNet talk:Skill feedback/Monk/Boon Signet

I have more of an issue with this being an elite skill and although it does have the energy gain the healing is completely inferior to Signet of Rejuvenation and Signet of Devotion. The healing on this really requires a buff as a the moment its useless, since its an elite skill it ought to basically be Signet of Devotion with an energy gain Ajax Baby Eater 08:10, 3 March 2008 (UTC)
 * It's meant with Divine Boon (hence the name) but it fails because Divine Boon is too fragile with this as energy management. --Life Infusion &laquo;T&raquo; 04:02, 4 March 2008 (UTC)
 * Give it the same healing as Signet of Devotion to make it an elite version of this skill and lower the energy gain. "Elite Signet. Heal target ally for 15...85...100 Health. For each Enchantment on that ally, you gain 1 Energy. (Maximum 1...5...6 Energy.)" - * 1 Activation * 5 Recharge - A. von Rin 16:23, 14 March 2008 (UTC)
 * /signed on Rin's version. It makes the skill serve an actual purpose. Akirai Annuvil 16:17, 20 March 2008 (UTC)
 * With a 3 sec recharge and the above changes it might see play as an elite, but there are some very good monk elites this has got to come a long way to beat those others onto your bar. Ajax Baby Eater 01:42, 23 March 2008 (UTC)

a von rin's suggestion is bad, it's just turning it into an even weaker energy management skill.What this needs is to remove the "for each enchantment on target ally" and turn the "maxium energy gain" into a normal energy gain. 189.70.121.161 01:25, 4 April 2008 (UTC)


 * While healing with an effective signet you save energy and you can "fake cast" it as often as you want against interrupts, this also saves energy - amirite? Btw. together with these fine effects you also get a little energy bonus... Nice, isn't it? Ah, and Izzy never ever will give monks a really powerful energy management skill on their primary attribute - because he isn't dumb. -.- A. von Rin 01:48, 4 April 2008 (UTC)


 * Perhaps it doesn't need to be "energy management" in the sense of the word, like Healer's Covenant was, because that just got out of hand. But perhaps it does need to be a "boon" in the traditional sense. Make it like Archer's Signet, but add healing into the mix. For example, a bit like the old Divine Boon but without the maintenance "For 20 seconds, you are under the effect of Boon Signet. Enchantment spells you cast heal for 20...40...50 health and return 1 energy for each enchantment on that target. Ends after 5...10...12 enchantment spells are used.(1c/ 30r). Good or bad? EDIT: Scaling might be a bit off, feel free to correct if there's something wrong. Also, I reckon if this was to be implemented, then there has to be a way to discourage the use of Divine boon with boon signet to make an "uber huge heals" revamped boonprot. 192.168.1.1 09:37, 10 April 2008 (UTC)


 * I honestly dont like either suggestion.. Rin's is closer to the buff that I would use, but the healing he gives it is to high. Its like a free orison of healing with no cost. It would make Heal/Prot hybrids rather worthless. A monk that could heal that much with no downside would be way to powerful. If you gave that much healing, I would bump the recharge up to 8. Would give synergy with inscriptions, without unbalancing healing. An alternative suggestion is to lower cast to 1/4 second. That way you can harmlessly fit the casting in between normal casts, and I agree with changing it to health gain as opposed to healing. --Angelic Loki 18:30, 29 April 2008 (UTC)

New version
1/2 and 4 seconds would be kind of overpowered. I think make it a 3/4 or even 1/4 second cast would be sufficient. I like it as is, myself. It's fun in PvE, something decent to use instead of HB or UA or any of the other stupidly overpowered skills they've got out there. It's decent in "low" PvP too, like AB. --Jette 22:24, 31 December 2008 (UTC)
 * I added to lower the heal so that at 12 it equals what 15 is now. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 01:32, 2 January 2009 (UTC)

Imo, make it 1/4 second casting so that it can be considered. even with the update, it's still passed over by everything else.--72.189.85.14 01:52, 2 January 2009 (UTC)

How about
This skill really isn't worth an elite slot right now, it needs to be drastically changed. How about:
 * Elite Signet. The next Spells you cast cost 5 Energy. Your next  Spells target everyone in your party.

That'd be pretty awesome. Not sure about recharge time, though. My 2c. --Bo staves are badass. 02:51, 4 January 2009 (UTC)
 * lolOPed tbh. lolspirit bond/prot spirit/guardian/shield guardian on everyone? lolwuthax? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 04:09, 4 January 2009 (UTC)
 * Ancestor's Visage, Arcane Echo, Burning Speed. Just a few of the fantastically OPed skills I saw in the first about 20 in the list of enchants. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 04:13, 4 January 2009 (UTC)
 * Holy shit. You're right. lol @ 8-man prot spirit. --Bo staves are badass. 07:01, 4 January 2009 (UTC)
 * Maybe "Your next x...x...x enchantments also target an adjacent ally" though, that might possibly be balanced. Probably missing something big, but better than party wide. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 15:37, 4 January 2009 (UTC)
 * Well, maybe this can be the new Healer's Boon. Just change Your next Spells target everyone in your party to:
 * Your next Healing Spells target everyone in your party.
 * That way, you can't have an 8-man prot spirit, and it becomes a slightly more viable choice against HB. --Bo staves are badass. 23:27, 4 January 2009 (UTC)
 * I think you are thinking in 4 man arenas.... Patient Spirit=LoD but shittons spammabler. Anything about "Target all party" will be Imba. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 01:57, 5 January 2009 (UTC)
 * "Your next x...x...x spells heal for 100...150...160% more divine favor. (as in at 0 it does double). [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 01:58, 5 January 2009 (UTC)
 * That would be "your next X spells heal for % of your Divine Favor bonus" or "your next X spells heal for an additional % of your Divine Favor bonus". -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 07:07, 5 January 2009 (UTC)
 * % [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 11:29, 5 January 2009 (UTC)

(Indent reset) Yeah, the bonus needs to be huge to be able to compete with HB's constant 50%. --Bo staves are badass. 21:13, 5 January 2009 (UTC)
 * Especially since that is on the actual heal, not just the DF. But if you are running this, you will have 13 divine (realistically, all the prot breakpoints are at 14, and heal has enough healing already w/o this), which would be about 150 or so DF heal, but 1c8r balances... Thats terrible reasoning actually lol. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 21:36, 5 January 2009 (UTC)