Talk:Well of the Profane

(50% failure chance with Death Magic 4 or less.)

 * If I use Signet of Illusions and then Well of the Profane, will there be that 50% failure chance? Because technically, I do not have the 4 Death magic, though Signet of Illusions hints that I have actually have 16... --Pwrkaril 05:04, 17 August 2007 (UTC)
 * No idea. But I noticed this: 5 is the breakpoint, at 4 you still have a 50% failure chance. This totally mixed up my Curses build that included Well of the Profane (14-16 Curses, 13 Soul Reaping, 4 Death Magic). I got the "you need 5 death magic" message when I failed. This skill description sucks, was a nasty surprise! (I used it in the UW to take care of smite crawlers). --Longasc 16:55, 20 October 2007 (UTC)
 * The description is spot-on. It says "4 or less", which means 4, 3, 2, 1, or 0.  They could also have written it as "less than 5" (when we're talking about integers, it's functionally the same thing), but I don't really see the need.  The description is correct, exacting, and properly worded.  The added note about it being "confusing" is silly...--Mystisteel 04:44, 1 November 2007 (UTC)
 * It can be confusing if not read carefully. "Less than 5" would have been much more clear. -- Hercanic 15:00, 13 January 2008 (UTC)
 * if not read carefully, yes. I also thought 4 would be enough at first. There are a bunch of skills with "50% failure with Attribute rank 4 or less". They could maybe become overworked to make the description more clear, but the skill description is all right so far. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 08:01, 16 February 2008 (UTC)

Newly added bug
Incorrect. 4 or less and unless 5 or more mean exactly the same thing. It's an English comprehension thing. I've already reverted at least once, Xiay just reverted in a different way, could someone else remove that incorrect bug? Misery  12:59, 2 March 2009 (UTC)

Bugged. Foes can still cast enchantments while in well
This skill bugs in Fort Aspenwood against lamers -.- I fuckin hate it, lamer monks still cast protective spirit on the npcs inside the well. WTF?!


 * This bug happens anywhere actually and needs fixing. Another example I can share: a Derv was standing over a dead body and cast Vow of Silence. I then used Well of the Profane and it did remove the enchantment but I couldn't believe my eyes...the Derv cast Vow of Silence right back on him while still in the well. Happens to those npc elementalist guards in Fort Aspenwood too. They cast Sliver Armor without a problem while standing in the Well of the Profane. Only reason why I mentioning it now is this skill is pretty much mandatory in Fort Aspenwood but I don't use it that often outside of there. When I first saw the bug in pve, I thought I was seeing things and the call for this well was minimal; but in Fort Aspenwood, you can see it on a regular basis cause the foes have mass enchantments so its easier to see the bug. For the most part, the bug seems to happen all the time when the caster is targeting the enchantment on himself while standing in the well. 75.178.41.10 15:54, 14 September 2008 (UTC)
 * I suppose it counts "non"-target enchantments (ie, VoS, Sliver) as not targetted on someone in the well, but I agree that it should be stripping these spells immediately on their completion. ~ Da Si 02:28, 26 September 2008 (UTC)
 * You guys are ridiculous. Well of the Profane will not remove enchantments so as long as you don't move whilst in the well.97.101.122.232 05:41, 7 November 2008 (UTC)
 * Yes, and what evidence do you have of that? It says no-where in the notes, nor in the description.Crimmastermind 05:54, 7 November 2008 (UTC)
 * It's just a bug that happens with wells, if you stay still inside of them after they have been cast there's a chance that the game might not load the fact that there is an effect on you since it's not looking at your position 68.62.233.226 03:12, 10 November 2008 (UTC)
 * I think that the effect is only applied (a) when the well goes up and (b) when you enter the well. When the effect is applied, it causes you to lose all enchantments (which will strip enchantments when it goes up, or when you enter it).  While under the effects of Well of the Profane, you cannot be the target of enchantments (similar to Shadow Shroud).
 * However, if you are already under the effects of Well of the Profane, you will not lose all enchantments (as the effect is NOT being applied at that point), and you should be able to become enchanted by means of non-targeted enchantments (like most Dervish enchantments).
 * This really isn't a bug, but rather a coding oversight. All skills which prevent enchantments (well, just Shadow Shroud) behave in the same way.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  19:44, 14 September 2009 (UTC)
 * Yeah, Well of the Profane works exactly as it says (and all skills affecting targeting work - i.e., Zealot's Fire, Spell Breaker, or Shame). Backfire isn't bugged for not damaging someone using Healing Signet. Vow of Silence has no target just as Healing Signet is not a spell. -~=Ϛρѧякγ  User Sparky, the Tainted charr sig.PNG  (τѧιк)  00:00, 22 April 2010 (UTC)

Use in UW
I've read more then enough about perma-sins using Shadow Form to be invincible farmers. Not having done so myself, I may be wrong in this, but if this skill was given to enemies in UW, wouldn't that re-write a lot of farming techniques? Or would that be too drastic of a move? 96.48.131.210 20:45, 25 January 2010 (UTC)
 * It wouldn't be very difficult to avoid. But it would kill bad players pretty nicely.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  23:35, 21 April 2010 (UTC)