Feedback:User/Impaled/Warrior skill tweaks

More of these things >:)

=Strength= -- -- Shout. ( seconds). You attack target foe 33% faster. If that foe is still alive when this skill ends, all of your skills are disabled (5 seconds) and you lose all Energy.

-- -- Melee Attack. + damage. Deals more damage and causes a Deep Wound ( seconds) if target foe has Cracked Armor.

-- -- Signet. ( seconds). Your attacks deal + damage and behave as if your foes are under the effects of Cracked Armor. Ends if you drop below 50% Health.

-- -- Elite Melee Attack. + damage. If target foe is casting a spell, that foe is interrupted and Dazed ( seconds).

=Tactics= -- -- Shout. ( seconds.) Your successful melee attack skills cause target and adjacent foes to lose 1 Energy.

-- -- Shout. ( seconds.) While activating skills, all other allies in earshot have +40 armor and 100% chance to block attack skills. Ends after 1 block.

-- -- Shout. ( seconds.) Allies in earshot move 33% faster if they are below 50% Health or if there are dead allies within earshot.

-- -- Elite Shout. For each condition on target foe (maximum 3), you gain Health,  Energy and  strike of adrenaline.

-- -- Shout. ( seconds.) Other allies in earshot take % less damage. Ends after preventing a total of damage.

-- -- Elite Stance. ( seconds.) You gain double adrenaline. Your melee attack skills interrupt and Cripple ( seconds) attacking foes.

-- -- Skill. ( seconds.) Attacks on allies adjacent to you are redirected to you instead, but deal 20% less damage.

=No attribute=

-- -- Melee Attack. Interrupts an action but only deals half damage. Deals full damage and disables an interrupted skill (10 seconds) if target foe has Cracked Armor.