Talk:Evade

Bring this Back!
I remember the update where this dissappeared. Anet's reasoning was that it was redundant, but the truth was, it wasn't. The redundancy they claimed, made it difficult to keep track of mechanics etc, but despite that, this is a very big effect that makes a big difference, especially in pvp. I've had it happen where enemy is blinded, blurred vision, I've got a block skill up, inside a ward against melee and I still get hit 4 times in a row. This is where the extra evasion would come in handy, the block effects come from magnetic aura and ward against melee, which provide 75% and 50% respectively. Both are enchants. An extra evasion attribute adding another 75% would lower the chance of me getting hit by a lot more. I say we create some sort of petition to bring back evade!It would change pvp a lot. Think about guardian+evade stance, or some other thing.Nibelhim 15:14, 9 November 2010 (UTC)
 * Not hitting is lame. [[Image:User_Felix_Omni_Signature.png]]elix Omni 15:16, 9 November 2010 (UTC)


 * There were skills like sun moon slash that actually were stoppable. Back in the day, sun moon slash was able to be evaded and blocked! now its kinda stupidNibelhim 15:20, 9 November 2010 (UTC)
 * First, the situation you've described has a 1 in 640 chance of actually happening, if I interpreted it correctly and all four of those effects are active at once. The other (on average) 639 times, an evade skill is not going to help you. Second, you're already free to stack blocking effects, so there's no reason to add a mechanic that does the same thing as blocking just so you can do twice as much of it. Third, Sun and Moon Slash costs 8 adrenaline so it's not exactly being spammed on blocking targets. Fourth, physicals don't mindlessly attack a blocking target and throwing evasion in the mix is not going to give them another reason not to do so. --Irgendwer 16:31, 9 November 2010 (UTC)