Feedback:User/Impaled/Ritualist skill tweaks

Lots of stuff here. Maybe I'll tweak it later.

=Channeling Magic= -- -- Spell. (3 seconds.) Deals lightning damage to foes adjacent to target ally each second.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Damages foes in earshot for each second. This spirit loses health equal to 50% of the damage dealt.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Its attacks steal Health.

-- -- Elite Spell (1 second, plus 1 for each ally in earshot; maximum 4 seconds). Target and nearby foes take lightning damage each second.

-- -- Elite Weapon Spell. ( seconds.) Target ally gains 50% more adrenaline and gains 1 energy per successful attack.

=Communing= -- -- Binding Ritual. Creates a level spirit ( second lifespan). Its attacks deal damage. Hexed foes take double damage.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Its attacks deal damage and remove 1 enchantment. This spirit loses 40 health for each enchantment removed.

-- -- Binding Ritual. Creates a level spirit (10 second lifespan). Allies in earshot have 50% chance to block. Block effect: this spirit takes 40 damage.

-- -- Binding Ritual. Creates Creates a level spirit ( second lifespan). Its attacks deal damage and interrupt skills. This spirit loses 40 health for each interrupted skill.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Knockdowns on foes within range last 1 additional second (maximum 4 seconds). This spirit takes 12 damage for each second a foe is knocked down.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Its attacks deal damage.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Its attacks deal damage and cause blindness ( seconds).

-- -- Binding Ritual. Creates a level spirit (8 second lifespan). Damage taken by allies in earshot is limited to 10% of their maximum health. This spirit takes 40 damage when preventing damage.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Foes within range gain adrenaline 50% slower.

-- -- Weapon Spell. ( seconds.) Target ally's attacks cause cracked armor ( seconds) and have 10% armor penetration.

-- -- Binding Ritual. Creates a level spirit (20 second lifespan). % of damage taken by allies within range is redirected to this spirit.

-- -- Weapon Spell. ( seconds). Target ally has + maximum Health and + Health regeneration.

-- -- Elite Binding Ritual. Creates a level spirit ( second lifespan). Its attacks deal damage and knock down stationary foes. This spirit loses 40 health for each knockdown.

-- -- Elite Weapon Spell. ( seconds). Target ally's spells and rituals activate 25% faster and recharge 33% faster.

=Restoration Magic= -- -- Spell. Heals for. Removes 1 condition and heals for + if target ally has a weapon spell.

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Heals allies in earshot for each second. This spirit loses health equal to 50% of the healing caused.

=Spawning Power= -- -- Elite Spell. Steals Health from target foe. If you are within earshot of a spirit, that foe loses Energy. For each point of Energy lost, you gain 2 Energy.

-- -- Spell. Deals lightning damage. + lightning damage for each spirit you control (maximum 3 spirits).

-- -- Binding Ritual. Creates a level spirit ( second lifespan). Non-spirit allies within range gain +1 energy regeneration.

-- -- Spell. Destroys the nearest allied spirit. Deals lightning damage and causes blindness ( seconds) to foes near you.

-- -- Move to Spawning Power. -- Enchantment Spell. ( seconds.) You steal health and  energy from one spirit in earshot whenever you cast a spell.

-- -- Weapon Spell. ( seconds.) Target ally gains 25% more adrenaline and has +1 energy regeneration.