ArenaNet:Skill feedback/Mesmer/Mesmers in general

Mesmers are weak in PvE but overpowered in PvP and have repeatedly gotten the nerf bat for them. I say that they need an overhaul.

The problem is that a mesmer can own anything 1v1 but is bad at fighting mobs(which is why elementalists > mesmers in PvE) Since they can shut down anyone, this is bad for the game and they receive nerfs.

I suggest a different strategy for balancing mesmers. Disallow any kind of permanent shutdown while promoting temporary spreading of shutdown hexes like this:

Empathy 5e 2s 8r "For 6 seconds, the next 1...3...3 attacks from target foe and all nearby foes cause them to take 15...51...60 damage." Now a mesmer cannot permanently disable anyone(there will be at least 3 seconds downtime unless you have procs or Mantra of Recovery) but they can cause temporary trouble for a group. To make up for the effectiveness decrease it has been given a generous energy decrease.

Backfire 10e 1s 8r "For 4 seconds, the next time target foe and all nearby foes cast a spell, they take 30...120...140 damage." Now it's good for catching casters off guard when they are mobbed up. Lower recharge helps in PvE.

These are just examples. If Anet sees this, they can change the numbers or whatever.

I know I'm going to get flamed a lot for this. Flame away if you must but keep it civil.