Feedback:User/Shard/Victory Detection in HA

Many HA maps, including the upcoming one, have objectives which allow a certain team to guarantee themselves victory, even before the timer ends. For these maps, it would be a good idea to have the game detect when these situations happen, and end matches early.

If you don't know what I'm talking about, I'll give an example:
 * Blue, Red, and Yellow teams are on The Courtyard. When the timer reaches 3:30 minutes remaining, Blue team has 8 points, and the other teams each have 1 point.  At this time, even if one of the other teams captures and holds the altar, they can only obtain a maximum of 6 points, in addition to the 1, which wouldn't be enough to win.  A smart game timer would end this match at 3:29.

The main purpose of this change is to cut down on the amount of time players have to spend idling in an arena when someone else doesn't know how to resign or when a team hasn't realized they're beyond their capability to win. The reduced wait time gives all teams more time to gain more fame.