Feedback:User/Raine Valen/Skill suggestions/Mesmer/Illusion Magic

Current:

 * Spell. Deals damage. Inflicts Deep Wound condition ( seconds) if target foe has 2 or more hexes.

Proposed:

 * Hex Spell. (5 seconds.) Target foe takes  damage per second for each hex on them (maximum  damage).  End effect: removes all Illusion Magic hexes from that foe if it lasts its full duration.

Current:

 * Hex Spell. Also hexes foes adjacent to target ( seconds). Doubles spell casting time. End Effect: you gain energy.

Proposed:

 * Hex Spell. (6 seconds.) The next time target foe casts a spell, that foe is Dazed ( seconds).

Current:

 * Hex Spell. Target foe does +10 damage with attacks ( seconds). There is a 50% chance that the damage from each attack (maximum ) will be done to that foe instead.

Proposed:

 * Hex Spell. ( seconds.) Target foe deals + damage with their next attack skill.  That foe's next attack skill has % chance to miss and a % chance to hit the user.  This hex is renewed whenever target foe attacks.

Current:

 * Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals damage.

Proposed:

 * Hex Spell. (3 seconds.) Also hexes adjacent foes.  33% chance to interrupt each attack; interrupts next attack skill.  Interruption effect: deals  damage and this hex ends.

Current:

 * Hex Spell. (8 seconds.) Causes - Health degeneration and target foe takes damage each second. End effect: that foe is healed for.

Proposed:

 * Hex Spell. (12 seconds.) Causes - Health degeneration and target foe takes  damage each second.  End effect: this skill is recharged and that foe is healed for.

Current:

 * Enchantment Spell. ( seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds).

Proposed:

 * Hex Spell. (3 seconds.) Target foe moves 33% faster.  Initial effect: removes Crippled condition.  End effect: target foe is Crippled ( seconds).

Current:

 * Enchantment Spell. Lose Health. End effect: you gain  Health.

Proposed:

 * Hex Spell. Target foe loses all but 25% Health (maximum ).  End effect: target foe gains  Health.

Current:

 * Elite Enchantment Spell. (30 seconds.) Deals damage to foes in place of other damage or effects from melee attacks.

Proposed:

 * Elite Enchantment Spell. (15 seconds.) After one second, the target of your last melee attack takes  damage.  This enchantment is renewed whenever you attack in melee.

Current:

 * Hex Spell. (10 seconds.) Causes - Health degeneration. End effect: inflicts Deep Wound condition ( seconds).

Proposed:

 * Hex Spell. (12 seconds.) Target foe suffers from 1 Health degeneration and takes 1 damage each second. End effect: inflicts Deep Wound condition ( seconds).

Current:

 * Hex Spell. (10 seconds.) Causes - Health degeneration. End effect: inflicts Cracked Armor condition ( seconds).

Proposed:

 * Hex Spell. (4 seconds.) Target foe attacks % slower and takes  damage for each second this hex has been in effect.  End effect: inflicts Cracked Armor condition ( seconds).