Feedback:User/Knighthonor/Melee Animations need Adjustments and changes for GW2

Melee Animations need Adjustments and changes for GW2
I am not basing my sample on the GW2 trailers, but more on the original GW1 animations.

I would suggest a bit more leg action from the Warrior or any avatar, when we melee. As of now in GW2, the Legs stay planted in the same position during 2hander melee swings as if it was a robot. In the first game we couldn’t move while meleeing so we could never open up the avatar to different animations for melee attacks.

The game’s animations feel too robotically. This is why I am suggesting need melee animations with added leg movement animations for melee swings.

I understand that the mechanics and engine for the first game limits any development in animations, but since GW2 is a NEW game, I would like to get this idea into the developers while time is still available.

Leg movement Animations for melee attacks add more flavor to the combat animations without slowing down the gameplay into a sluggish Queue Melee system like other known games.--Knighthonor 08:49, 11 March 2010 (UTC)