User:Lilondra/Gamebalance/Qfix

Warrior Skills

 * Stance.For seconds you  attack 33% faster but move 33% slower.Lose 2 adrenaline.


 * Stance.For seconds you Attack and move 25% faster but take double damage.


 * Moved to strength.

Flail is retarded to fuel hammer chains,Primal rage is pretty much OP aswell.

Elementalist Skills

 * Elite Spell. Target foe is struck for lightning damage. That foe and all adjacent foes are Blinded for  seconds. This Spell has 25% armor penetration.

For 5 seconds, foes near this location are struck for fire damage and each second foes not already set on fire are set on fire for 3 seconds.

For 5 seconds, foes near this location are struck for fire damage and each second foes not already set on fire are set on fire for 3 seconds.

For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional fire damage for each second this Spell has been in effect.

For seconds, you move 33% faster.When this Enchantment ends all adjectant foe's take  damage.



If you are a defensive midliner,you shouldn't be able to spike for 100+ (Yes,thats why people didn't have 100 damage skills in water magic untill you buffed MoI).If you want energy management you shouldn't have pressure,let alone stacking pressure.AoE is OP and fucktarded in general.

Mesmer Skills
: Reduced duration to 8 seconds.

Just hit these skills,and if possible even harder then this.

Paragon Skills
: Chant. For 10 seconds, the next time each ally hits a foe with more then 50% health in melee that ally deals + damage. Stand your ground is retarded since you can't rly do anything about it.Mending refrain and co basically also need a nerf but yh.FTW and Envy need to get nuked.

Assassin Skills
If this attack hits you deal + damage and target foe loses an enchantment.This attack cannot be blocked.





I tried to not kill these dead.If you don't hit them you *will* keep seeing the same shitty build over and over again.

Ritualist Skills

 * Weapon Spell. For seconds, target other ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains + Health regeneration and +10 armor.



Dervish Skills


Again I tried to not kill the skill dead.If you don't fix scythes then please smiter's boon it.

Monk Skills
All party members within earshot are healed for Health.

Weapons

 * Scythes can no longer strike more then 1 foe
 * Modified Damage to 25-30 damage with a interval of 1.5
 * When equipping a shield which you don't meet the req for you will now receive a armor bonus of 5 instead of 8
 * Fixed the bug with PvP generated strength shield

''The scythe changes will have a great impact on how to use a derv. Although the dps on a moron (somebody that doesn't kite) or casting target will increase you no longer have the AoE and your crits on somebody that isn't a moron decrease with 20 damage. I think this change is necessary if we ever want the scythe to be balanced AT ALL. People are wielding a shield without any spec all the time basically because it reduced damage with 10 %,I want to push people back to their normal sets or to spec to have it.''

40/40 fix

 * HSR and HCT no longer stack.This means that if you would use a 40/40 set the effects will overlap eachother and you will still have a 20 % chance to get a HSR or HCT.

Nightfall also introduced a powercreep when it comes to weapons.And thats just ignoring the fact that stats are alot easier to atain now.I'm nerfing the effect of 40/40 sets since I find them to be to Overpowered.