Feedback talk:User/Damysticreaper/Healing Prayers


 * As a monk, I'd rather see Blessed Light be 5, 0.75, 3-4 with -5 energy if a hex is removed. That way you have other options other than ZB if you don't want to run Healing Prayers.
 * Heal Other should not be 0.25 cast simply because it invalidates interrupts. Infuse is different because you pay a steep cost on your monk/midline's HP.
 * Agreed on Heal Party. It needs to heal more to be worth looking at over Protective was Kaolai and other options.
 * Healing Burst change would be sort of a nerf. Right now you can basically slot it on a WoH bar, having it on 6 cooldown would make it only a party heal.
 * Why would you lower healing, increase activation + recharge on Healing Touch? It doesn't see much use as is. same for Healing Whisper. I see that as a nerf.
 * Jamei's Gaze would make WoH and ZB in a very bad spot (mainly ZB).
 * Healing Seed should not be PvP playable (1). It's one of those lazy skills that rewards bad players.
 * Orison of healing as much as a Healer's Boon-ed D-Kiss/Words of Comfort is awkward and Karei's Healing Circle would be hard to use (see Healing Spring). --Life Infusion &laquo;T&raquo; 14:49, 27 December 2010 (UTC)


 * Tnx for the feedback, I'll adjust the recharges of B-Light and H-Burst. I designed Heal Other to be an alternative for Infuse healing less but not sacrificing health, costing 10 energy and not being able to self target it has to be a good powerful heal. Healing Touch well idk if you overlooked it but i removed the touch-range and has a 5 sec recharge wich i reduced to 4 but reduced it's healing a bit and increased it's activation time to compensate. Healing Whisper now is also a full range spell and activates faster both at the cost of some healing reduction. Well with Orison, being the healing skill wich everything else is being compared to it's quite dificult to balance it out so i just gave it a modest healing increase, being a cheap decent heal at a recharge of 2 altough it is still a skill designed for low level play instead of high end and will always be one. I'll see if i can make Karei's Healing Circle more playable. Damysticreaper 16:01, 27 December 2010 (UTC)
 * I adjusted the recharges of B-Light and H-Burst, also balanced out the healing of H-Whisper and Jamei's Gaze. I added Healing Ribbon and Words of Comfort and changed the functionalities of Healing Seed and Karei's Healing Seed to increase the ammount of AoE healing skills for the monk. Healing Ribbon and Words of Comfort are now skill that heal aditional allies for a lesser ammount in a same function as Healing Burst. Healing Ribbon has the same range as Healing Burst but has a higher cost and cannot self-target. Words of Comfort has the same cost but a smaller range and heals significantly less. Karei's Healing Circle functionality changed into a short lasting ward spell wich gives health regeneration with a powerful heal as end effect, I still have some doubts about it's casting time and recharge time. Healing Seed is now a mixture between Reversal of Fortune, Patient Spirit and Heal Party, with it's heal only triggering on it's end effect and the enchantment lasting for 10 seconds you will have to rely on it's conditional end effect to make effective use of it. It can also function as a cover enchantment partialy replacing the nerfed Patient Spirit for that function. For Ethereal Light i simply removed it's drawback making it a better playable direct heal.
 * If some of these skills still need some balancing please let me know. Damysticreaper 21:26, 27 December 2010 (UTC)
 * Honestly I don't foresee a change to Healing Burst because it sees play. Nearby range isn't as big as earshot, so you would make it a targeted Heal Area. Keep in mind that if people run heal balls then Burst would be stronger than Light of Deliverance. Many of your party/ally heals are pretty overpowered and dropping cast times for power heals such as Heal Other + your Healing Seed would put Rangers out of business. Light of Deliverance used to be 5 recharge and that's all people ran. Un-targeted heals with big AOEs reward bad play since you just fire them off without looking. Healing Seed's delay just seems like Contemplation of Purity and Release Enchantments fodder, that's what monks did with patient spirit before the most recent change.
 * Some buffs are similar to old versions of widely used skills (Jamei's Gaze looks like pre-buff Word of Healing).
 * Things that look like nice changes: BL (Blessed Light) when used with Gift of Health, Healing Light (might be a bit too powerful), Signet of Rejuvenation. You might want to put Karei's Healing circle on 10-15 cooldown, seeing how it heals for 200 after adding the regen.
 * Also, removing the conditional effects would make things really bland and hard to balance (see Restoration magic with its widely used Mend Body & Soul + Spirit Light (Wielder's Boon sometimes for the 0.25 cast) since Mending Grip and friends are inferior). Also a lot of the skill names and flavor are lost (i.e. Ethereal means very light; airy; delicate) such as Healing touch without touch range. It is best to keep some of the skill's flavor. For example, Healing Whisper maybe ought to have earshot range if you wish to change it from half range (and maybe more heal if target is within nearby or something). Or maybe have whisper cast in 0.5 if in nearby range. It doesn't matter if a spot heal skill is 1 recharge or 3 recharge since you can only spam 5 energy skills every 3.75seconds without energy management. That's why monks don't use Glimmer of Light if they are any good. Cheers. --Life Infusion &laquo;T&raquo; 02:41, 28 December 2010 (UTC)


 * Well with Healing Burst i feel it has been given a wrong functionality, it's secondary effect is made to be a party wide healing wich as elite is the job of Light of Deliverance. To keep it's aoe effect i changed H-Burst into a strong AoE heal and give the party heal to LoD as it should be, right now LoD is being outplayed even more.
 * With the non-elite target AoE heals i tried to balance them out comparing to their elite counterpart. Healing Ribbon also has nearby range but costs 10 energy and cannot self-target. Words of Comfort only heals at adjacent range and costing 5 energy and able to self target heals significantly less. Karei's Healing Circle will be adjusted.
 * With healing seed you obviously overlooked the part that it cannot self-target removing synergy with Contemplation of Purity and Release Enchantments. With that drawback it can best be used as a cover enchantment cast on other allies. It's long recharge and duration and being unable to self target prevents it from being a normal party wide healing skill. I primarily made is a skill to partialy fill up the gap left by Patient Spirit.
 * When you start to compare healing ability vs cost and recharge with healing prayers compared to those in restoration magic let me say one thing what people often if not always overlook, Monks have Divine Favor (wich can heal for +29 at rank 9 and +42 at rank 13) boosting their healing power, ritualists do not so naturally their skills tend to heal for more points but with Divine Favor the healing powers of the monk are superior to the ritualist and as such should not be compared to eachother or should one be seen as inferior or superior to the other based on those criteria.
 * Making drawbacks only based on skill names and not balance like Ethereal Light and Healing Touch is something if find completly stupid and unneeded.
 * For now i don't really plan on altering the non elite target AoE heals because those who are require no brain to use being Word of Comfort has only a small AoE range and a small aditional healing making brainles spamming a waste of energy. The one that does heal significantly Healing Ribbon costs 10 energy and cannot be self-targeted making brainles spamming it very hard on the energy. I will see if i can balance out Karei's Healing Circle a bit better.
 * Altough not all of your arguments are quite true (partially by overlooking some functionalities of some skills) i apreciate your feedback. Damysticreaper 18:42, 28 December 2010 (UTC)

Mending
Why fix something that's not broken?  Anvi God  zzz...  18:49, 29 June 2011 (UTC)
 * Well i don't really care if it's broken or if it needs to be fixed. I want skills to be usable/playable even if i'm killing the number 1 joke build. Damysticreaper 19:32, 29 June 2011 (UTC)
 * It's completely balanced! Look at the heal/energy ratio. It's 18:1. That puts it on-par with Patient Spirit! [[Image:User Anvil_God_AsuraSignature.jpg|15px]] Anvi God   zzz...  19:50, 29 June 2011 (UTC)