Feedback talk:User/Reaper with no name/Heart of Fury

i wouldn't mind seeing the burning after effect removed to allow this to be maintained 100% of the time. Dinsy 06:22, 13 August 2010 (UTC)

General abuse by 78.231.189.10
You, sir, is a bolshevik trollturd. Your suggestion is full of flaws and dumbtarded fallacies. First, hammers don't need +33 % "all the time". They knock you down, jewstomp your anus and go back to fuelling their chain with Enraging Charge and such. Scythes don't need it either, they will just widen your anus with Wounding Kike and attacks with their own IAS like Mystic Sweep. In both cases, you forgot that these weapons do the most damage in the game with or without IAS, and even more so it you take critical hits into account and especially AoE (seriously, dumbfuck? Judging from all that retardness, you are a PvE üntermensch, in which case you deal so muck fucking damage that you shouldn't be complaining about anything. Other weapons don't have Aura of Holy Might.), which make another part of your page completely turdfail.

Then, you go on with your judeo-dumbfuckery by saying that dervishes don't have e-management, while they actually have more than fucking conceivable, but you don't know that, since you barely have any points in Mysticism.

It's one of the best IAS in the game. No double damage, no speed debuff, an enchantement in a class that benefits from it and should have no problem protecting it, doesn't eat your stance that you can use for a speed boost, barely any attribute spread since it's in your primary and lasts a while even at medium specs. Being unmaintainable is the only thing balanced about it, and if you are not a dumbfuck, you cast it with your staff, so it will last 23 seconds, potentially cast faster and recharge in 15. Like so many jewtarded suggestions, the only thing that is underpowered is your brain. Anet won't buff Frenzy because of RA morons who die from its double damage.

Go Auschwitz yourself, dumbfuck. 78.231.189.10 09:53, 15 August 2010 (UTC)


 * If you actually think that Wounding Strike is a good skill in PvE, then you really need to find some better builds. The pure dps of a zealous vow build (the only scythe build that is worthwhile for a dervish in PvE) overcomes the DW spike in 2-3 secs and then mops the floor with it.
 * The only energy management skills dervishes have that don't absolutely suck are Attacker's Insight (only useful for expensive long recharge attack skills) and zealous vow (elite). Neither of these is in mysticism. The energy gain from mysticism is pathetic. Critical Strikes, by comparison, gives more energy and a huge combat boost.
 * The fact that you actually think IAS is unnecessary for a dervish also demonstrates that you've done absolutely no math regarding the subject. Let me assure you, an IAS does add more than yet another attack skill (mainly because it affects those quick activation attack skills as well).
 * And no, dervishes don't deal nearly as much damage as you seem to think. As far as single target damage goes, scythes prove inferior to most other weapons. And when it comes to multiple targets, the dervish is inferior to warriors and assassins in the use of the scythe.
 * I don't mind if you don't like my ideas, but please, at least learn how scythe builds work before you go flaming people, k? Reaper with no name 17:37, 15 August 2010 (UTC)


 * Wounding Strike is a fantastic skill just about everywhere. One of the most overpowered in the game. The very fact that you are downing it tells more about your player skills than the fact that you somehow happen to use a Zealous Vow build instead. Zealous Vow is pure energy management, which means a Wounding Strike build, using an elite that actually helps killing, is better simply because it will do 100 more damage from the very first hit onwards. There is nothing profound about that build, it's pure rollface, with no energy problem whatsoever, four attack skills on recharge + an interruption, damage routinely in the 250s. Nothing lives past three hits except bosses which take four.
 * But your first assumption is that this build is bad and yours is a lot better. So, a build deals incredibly high damage and kills mobs by packs of 36 without a second thought, yours is a lot better, and yet you are still asking for a buff? Tell me about it.
 * I seriously wonder what kind of team you play with if Mysticism can't fuel you. You are right in the sense that Scythes do most of the work and Mysticism has no direct combat purpose. Still, it's a permanent BiP and allowing you to spam attack skills while still having an offensive elite is a combat purpose.
 * Also, IAS are, indeed, not necessary for scythes. Taking that into account, such a powerful IAS makes them even more broken than they already are. Even if one accepts your stance that Warriors, Assassins, and, you forgot, Rangers, are better with a scythe, Dervishes with a scythe still do enormous damage. Buffing them just doesn't make sense. Between Aura of Holy Might, inherent AoE, huge criticals and Splinter Weapon that will trigger three times at once, there is really nothing at all that isn't stupidly powerful. Not only are they broken without IAS, but the one they do have is very good.
 * Try removing a few of your ten self-survival Earth Prayers skills and take a monk in your team. 92.90.17.6 19:33, 15 August 2010 (UTC)
 * You might try allowing for more play styles than pure dmg on a squishy frontliner. Dinsy 20:33, 15 August 2010 (UTC)
 * Earth Prayers is useless on a dervish in PvE. The only time self-heals and defense are necessary is if your monk sucks. And in such a case, sacrificing damage for defense and self-heals is still not the answer. In any case, if one simply does the math they'll see that the power to spam attack skills allows a dervish to gain around a 40 dps advantage over what a WS dervish can do. That kind of dps makes DW redundant, because it will be overcome in a couple of seconds. And before anyone brings it up, zealous vow builds already beat what Vow of Strength can put out, even if the enemy never has a condition.
 * Rangers are not better with scythes than Dervishes. That is a myth. They are scarily close, though. If it weren't for HoF (ranger IAS is even worse than the dervish's), higher scythe mastery, and access to Protector's Strike through /W, rangers would be better.
 * Zealous vow builds use 3 energy per second on attack skills alone. Mysticism cannot hope to meet that demand. You will never have one enchantment ending on you every 2 seconds, let alone every second. You might get one every 3 seconds if Orders is being used, but scythes have no business being used in such parties to begin with because they aren't fast enough to apply the added damage as quickly as other weapons and AoHM (without which the scythe is inferior to other options at best) changes damage type.
 * The problem is that while zealous vow type builds are by far more effective than anything else a dervish could ever hope to do, they are still inferior to the warrior and assassin equivalents. One of the reasons for this is that their best IAS (which, despite the quick activations of the scythe attacks used, will still add more to dps than a 4th scythe attack due to the fact that it affects said quick activation attacks as well) is vastly inferior to Flail in PvE (an IAS whose only downside is meaningless in a format where the enemy almost never runs). Reaper with no name 01:51, 17 August 2010 (UTC)
 * You do realize that there are two attacks in scythe mastery with the ability to give you energy back, right? 217.235.213.147 07:23, 19 August 2010 (UTC)
 * You do realize that both of those attacks suck shit compared to eremite's/mystic, right? 98.248.90.248 08:39, 19 August 2010 (UTC)
 * Also, i could argue that rangers are technically better than both warriors and dervs simply because they can use WS, and the other two cannot. 98.248.90.248 09:07, 19 August 2010 (UTC)
 * I ran the numbers once, and despite WS, the dervish still came out on top vs the ranger (barely). The main reasons are that Rangers have to take Victorious Sweep instead of Protector's Strike (PS gives you time to get in an autoattack while attack skills are recharging, and the skill itself has only a 3 second recharge), HoF is slightly better than ranger IAS options, and rangers don't get scythe mastery runes. But warriors do have access to PS, and their IAS options are better (not to mention they have the benefits of strength). Reaper with no name 03:30, 24 August 2010 (UTC)

Hi.
Heart of Fury is a good skill. Please don't make it a broken skill. Thanks. &mdash; Raine Valen    16:50, 8 Sep 2010 (UTC)
 * 33% IAS with no drawback (except for being an enchantment, which is a benefit, too).
 * In an attribute that manages its own energy; more energy efficient than Frenzy, anyway.
 * Also lights stuff on fire for whatever reason.

Just some thoughts.
Flail's drawback does matter in PvE, Wounding Strike isn't that good, Frenzy is used with Protective Bond, and Heart of Fury I think was meant to end. Perhaps giving it a better end effect and only increase its duration a bit is another idea. lolburning. Cuilan 22:46, 12 September 2010 (UTC)