ArenaNet:Skill feedback/Monk/resolved Protection Prayers

=Aegis=

TimeToGetIntense's Issue -- 15:04, 3 April 2008 (UTC)
Discussion
 * Issue
 * This skill causes the metagame to revolve around 8v8 fights which discourages individually strong characters and split tactics. Teams can use a defensive flag runner to foil splits while they brute force it at stand using skills like Aegis. If a split team tries to fight 8v8, they won't have nearly as much defense as the 8v8 team. If they take Aegis they'll lose too much efficiency and mobility on split, so they might as well go all the way and run the same build as the other team, 8v8 with a defensive flagger.


 * Suggestion
 * Move it off Monk primary bars, but leave it viable for midliners.

IZZY LISTEN TO THIS GUY, An interesting sugestion would be to up the energy cost to 25 and have mesmers with auspicious incantation using aegis so that it remains playable alters bars and gets the skill of fthe monk. Lower recharge to 10 seconds up energy to 25-- Another sugestion is to lower energy to 10 but make it a 3 second cast time wich is another thing that would keep it off the monks. Please do something dont just sit there raising e cost without changing other aspects of the skill. I know for a fact that aegis is still used in most guilds so obviously what u wanted to acomplish didn't work so please work on it. -- Thanx Izzy --

PT's Issue -- 18 April 2008 (UTC)

 * Issue
 * Congratulations Izzy, you successful death nerfed another skill.


 * Suggestion
 * Remove back this idiotic energy cost of 15 to 10E. There are better ways to change Aegis, other than to raise its cost to uselessness, because with this high cost people will just move to spamming Guardian instead -.-.
 * This Skill was absolutely balanced!!!
 * if you want make it balanced again, then at least raise its duration for the higher energy cost from max 11 seconds to max 15 seconds !! so that the skill won't be obsolete versus guardian spamming...

Pluto's Issue 01:20, 27 April 2008 (UTC)

 * Issue
 * You're going to slap us in the face and revert the last skill balance.


 * Suggestion
 * Don't.

Frvwfr2's Issue -- 13:43, 3 June 2008 (UTC)

 * Issue
 * Above


 * Suggestion
 * Revert to Previous stats, remove earshot limitation, but change block amount to 25% or 33%.

=Guardian=

Armond's Issue 21:25, 19 February 2008 (UTC)

 * Issue: Quite simply, this skill is too good. It's spammable immunity to melee pressure, and when combined with other means of melee defense (blind, ward melee, etc), it just gets insane. Increasing the recharge means there's some relief when there isn't four different types of defense stopping the warrior (splits, small arenas, etc). There was something about this on the Team Quitter forums, but I can't find it now.


 * Suggestion: Increase recharge to 5 seconds.

Discussion

This skill is high on my list of goodness right now, one of the things we noticed when we nerfed Pleak was how this skill is balanced somewhat by Pleak, we're currently looking at it and it's effects, but it's more active then some other forms of block and it puts 1c spells on monks which is interesting for a lot of reasons so while it may be a bit too strong I think some small tweaks are in order, I'm not sure if thats recharge or duration. Izzy @  -' 01:16, 20 February 2008 (UTC)

=Mending Touch=

TimeToGetIntense's Issue 21:25, 19 February 2008 (UTC)

 * Issue: This skill makes Rangers immune to blind, making them insane in arenas and split.
 * Suggestion: Make # conditions removed scale with Protection Prayers attribute.

Discussion

Blind is one of the more active defenses in the game, this skill does not fully counter blind as you have to stop attacking to remove it, and the blind comes back, I feel like this skill is pretty strong, but very balanced there could be some small tweaks to it here and there, but overall it does what it does. Izzy @  -' 01:15, 20 February 2008 (UTC)

Time to make Warriors more useful again
"Spell. Target other ally loses two Conditions and is healed for 15...51...60 Health for each Condition removed in this way, or you lose one condition and are healed for 20...70..80 if a condition was removed. This spell has half range."
 * Issue: This skill makes it insanely hard to kill or hinder anyone who carries it, it is way overpowered, removes cover conditions, completely removes Dismember and Axe Rake in 1 easy fast cast with low spammable cooldown.
 * Suggestion: Make the skill more Monk-Like, monks protect their allies. Because of that I suggest: