Feedback talk:User/Tennessee Ernie Ford/PvP Weapons for PvE

swap out mods
was thinking about this the other day, i'd like a system like PvP for all weapons and armor where by in a town you can swap through any mods placed on the weapon, IE if you placed a firey mod over an icy you could then go back into town and switch between the two as needed, as it is atm my dervish carries around about 6 different scythes and 10 extra armor pieces in her equipement bag to allow myself to switch stats and runes quickly which takes up alot of space.--Dinsy  12:03, 10 November 2010 (UTC)


 * This is why there are equipment packs. Anyways... they wont do this for pve since it will literally kill the ingame economy overnight.


 * Re: swapping mods.
 * That's an interesting, but different suggestion. I do not think that PvE players should be allowed to swap mods. I think it's up to players to (a) decide if they prefer form over function (fancy skins over mods, inherent or not) and (b) to be careful removing/applying mods. Check out the weapon modification system in GW2 &mdash; it offers something like the feature you would like to see.


 * Re: equipment packs
 * Equipment packs do not successfully address the issues meant to be solved by my suggestion or by Dinsy's. Any decent PvE player is going to carry at least 10 armor pieces (two sets of armor, e.g. for 55 farming and for VQ vs PUG builds) and at least 8 weapon slots (4 to go with their primary armor and 2 for each other armor). For an experienced player, that leaves 2 slots for special-use mods. Inexperienced players will have only 5 slots in an equipment pack and will almost certainly not have many mods available to them until late in the game.


 * Re: in-game economy and mods
 * Both suggestions have almost no impact on the in-game economy. (1) My suggestion still requires you to find mods if you want cool-looking weapons; Dinsy's suggestion requires that you find mods for your base weapons (it only reduces your need to swap them). (2) The economy doesn't depend on mod trades as very, very few people make money from selling mods regularly and neither suggestion reduces the cost of buying fancy weapons for the skins.


 * Re: what this suggestion is really about
 * If a PvP caster wants a 40/40 weapon set, they just go to the inventory screen a make one. If a PvE caster wants the same, they can get it...but it's a waste of role-playing time, devoted instead to inventory management: by farming 10 trophies (5 each of two different types) and running around finding the relevant collectors, by modding a weapon they can buy from eotn crafters, or by buying weapons from (mostly) the Factions crafters.  — Tennessee Ernie Ford ( TEF ) 17:28, 10 November 2010 (UTC)
 * i also thought of something like that since the day when Anet made insignias available for each armor set. I can hardly think that this would get implemented. But having each upgrade being unlockable for a single character (or even a single weapon type) is a cool thought, though. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 17:12, 5 January 2011 (UTC)