Talk:Ghostly Weapon

Is Izzy trying to make Communing an actual viable attribute line? Blasphemy! :) WoQ, some weapon spells(especially these new communing ones, and some resto or channeling might be pretty nice. --Edru viransu 01:10, 21 July 2007 (UTC)
 * Only problem I have with this skill is the uninspired name. =P --Heelz 01:43, 21 July 2007 (UTC)
 * Nice synergy with Wielder's Zeal 203.217.0.53 03:59, 21 July 2007 (UTC)
 * Now this could be very sexy. However why not just buff Guided Weapon? :) Fro 11:04, 21 July 2007 (UTC)
 * Holy Spammage, Batman! Think of this with Wielder's Zeal or something.Labmonkey 12:38, 21 July 2007 (UTC)
 * Wielder's Remedy+Wielder's Zeal+This = GG conditions? --Deathwing 12:54, 21 July 2007 (UTC)
 * i'd rather say antiblock for spikes in gvg, maybe some use for IWs, but mainly weap spamming. Y0 ich halt 14:48, 21 July 2007 (UTC)
 * So you're telling me I can get a Rt/Mo with Wielder's Zeal, Wielder's Remedy, and Zealot's Fire, and spam this skill every second making my warrior unblockable, un-blindable (remedy), and also deal AoE damage every second? IMO change the cooldown to somewhere like 3 or 4 seconds, and make it work on next 1...3 attacks (scaled by communing). This would help make the communing tie more relevant, as the warrior will prolly hit before 5 seconds anyway (0 communing).

Redo Indent:  Euro SPike has returned ladies and gentlemen! It has returned. This skill is wonderful, I am very impressed. BEWARE! LordSojar 17:38, 21 July 2007 (UTC)
 * Congratulations, you've just gave eyes for Anet to Pre-nerf this skill, lol. I think the 1sec recharge is a bit much, and its yet another skill that heavily favours high PvP. (Terra Xin 02:31, 22 July 2007 (UTC))
 * PvP is where Rit's really need help. In PvE they have zero trouble. Fair enough this is partly due to PvE being a joke in terms of difficulty (either a boring bulldozer zone or stupidly hard). Still in PvP, Rit's have great potential for utility and party support. Yet this is rarely ever seen... Fro 12:46, 22 July 2007 (UTC)
 * Right, because all they do is spike. - Auron 13:00, 22 July 2007 (UTC)
 * I like this skill. It could help you get through Aegis and such, and it's nice for triggering Wielder's Remedy. Communing though :( skaspaakssa 14:21, 22 July 2007 (UTC)
 * I hope it doesn't change too much if there is going to be a nerf. We already have Guided Weapon. --Ufelder 14:37, 22 July 2007 (UTC)
 * Wielder's Zeal + Ghostly Weapon + Zealot's Fire. Every new game brought a way to abuse the crap out of Zealot's Fire. I guess it's tradition? --TimeToGetIntense 06:01, 23 July 2007 (UTC)
 * Why would you give a damn what attribute it's in anyway? Unless you plan to pre-use this on 5 people, the attack is likely gonna happen a few seconds after. But ya, the combo with Wielder's Zeal and even more importantly Wielder's Remedy are VERY nice. Awesome skill overall. Patccmoi 07:09, 23 July 2007 (UTC)
 * I really don't see this deserving of nerf. The true power of the AoE smiters were the combination of protection (RoF + Guardian spam), healing (DF bonus adds up), as well as damage.  Rt version of smiter would have no heals, no prot, and would have weaker zealots fire, balth aura, etc.  IMO AoE is still much preferable to Rt weapon user even after this skill.  In fact, Wielder's Zeal will always be useless IMO until there is some use in rapidly casting weapon spells (which do not stack) on allies. 76.102.172.202 06:28, 26 July 2007 (UTC)

We already had Guided Weapon, why a similar skill and no new caster weapon spells?
 * While I like this skill a lot, I have to agree. I would have preferred if Guided Weapon was improved/made more attractive and you added another caster weapon spell. None of the new ones you've added do anything for casters (the Rit itself or allies). It's not like there aren't really good melee buffs already (Nightmare, Splinter, Warmonger's, etc.) yet only Weapon of Quickening augments casters specifically. Incidentally, it was also really annoying that one of the Nightfall weapon spells, Weapon of Fury (elite no less) was essentially for other classes also. I mean, no matter how good ghostforge armour is, caster class armour has no 'good' excuse to be in the front-line. Fro 19:09, 23 July 2007 (UTC)
 * Ghostforge armor gives 75 armor, which is 5 more than assassins that run Radiants. --Deathwing 23:40, 23 July 2007 (UTC)
 * only shows that weaps are thought to be used for frontline and not back- or midline. idc actually. :) Y0 ich halt 19:34, 23 July 2007 (UTC)

Possible changes
I think that with how melee works in GvG, having a scaling number of attacks you cant be blocked with would be nice seeing as most melee use increse attack speed skills thus making the skill very hard to spam enough and making it overly weak to diversion. So purhapse something like... 1-19 duration 1-3 attacks are unblockable 5 e 1/4 cast 2 recharge

also if you wanted to increase the scale number for number of attacks blocked and reduce the duration, you might see a couple of interesting sin builds using this instead of exposed :P Kenshin 08:42, 31 July 2007 (UTC)


 * What about making it affect the next 1...X attack skills? -- Gordon Ecker 23:56, 31 July 2007 (UTC)


 * ... by which I mean increasing the cost and recharge and making it the next 1...x attack skills. Or they could just keep the cost and recharge and make it the next attack skill. -- Gordon Ecker 03:13, 8 August 2007 (UTC)


 * -- helps one ally for a whole spike, won't help solo spikers or Spirit's Strength rits. - Y0_ich_halt [[Image:User Y0_ich_halt_sig.jpg|16px]] 12:15, 8 August 2007 (UTC)

What's so good about it
It looks like a pile of crap, it doesn't do anything interesting to the game. Maybe I don't get it because I'm a PvE player, but can someone explain why it's supposed to be so good? --The preceding unsigned comment was added by User:77.98.23.57.
 * in gvg, it's basic that every team has some means to maintain a block chance on the whole team. that makes it neccessary for melee spikers to somehow break through blocking. Mirror of Disenchantment helps against aegis, this will make anything useless as you can put it on all spikers right before the spike in no time. - Y0_ich_halt [[Image:User Y0_ich_halt_sig.jpg|16px]] 12:12, 10 August 2007 (UTC)
 * Ah, I think I get it. --The preceding unsigned comment was added by User:77.98.23.57.
 * Additionally this can be nicely spammed with Wielder's Zeal and Wielder's Remedy. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 15:28, 10 August 2007 (UTC)
 * Which i think its pretty bad idea. Occupying an elite slot plus another to make one person's attacks unblockable. I would go with stance removal and enchant removal - that's where most of the blocking comes from. Eth 13:31, 3 September 2008 (UTC)

Two almost identical skills
This is almost the same as Guided Weapon, can one of them be changed to allow for a different function? Dancing Gnome 13:28, 9 September 2007 (UTC)
 * the difference is, ghostly weap only applies to one attack. and guided weap is underpowered with that high cost. - Y0_ich_halt [[Image:User Y0_ich_halt_sig.jpg|16px]] 13:41, 9 September 2007 (UTC)
 * They still do almost identical things, I get there is a difference but it would be better if we had two unique skills instead of these ones. 58.110.139.72 02:40, 25 September 2007 (UTC)

It does have the potential to help with a spike, but considering it's only one attack will have to be timed precisely. Also ritaulist are not known for their huge power supply so it's unlikely that you'll be able to keep this up for a good spike.William Wallace 09:29, 28 February 2008 (UTC)

Go with Guided Weapon then spike, applying the same weapon over and over it will just give your foe a chance to recover and yes, they need to make rework in one of them.--ShadowFog 04:30, 5 August 2008 (UTC)

Opposite
This skill seems to be the weaker evil twin brother of Shield Guardian. 209.240.183.45 23:54, 27 June 2009 (UTC)

Heal and prot will always be stronger than the offensive counterpart. Roflmaomgz 21:41, 12 November 2009 (UTC)