User:NuclearVII/Defiler

DEFILER
~ Corruption until corruption kills itself ~

''The motto and the life of a defiler is a daunting one. Dedicated to no god or divine being, powered solely through pure willpower, the dark and treacherous path of the defiler is one chosen by few, and followed by even fewer. The presence of a defiler on the battlefield is both a source of fear and loathing for the onlookers, for these dangerous and vengeful outcasts use their very own flesh and mind as tools of magic and utter decay. Subversion and corruption is the way of the Defiler, as pure the prey.''

So, what is this shit?
The Defiler could be considered a mix between a necromancer and ranger. Similar to the necromancer, Defilers use sacrifices and what may be considered "dark arts" to accomplish their goals. However, unlike necromancers and like rangers, they are very versatile in their skill selection, capable of many configurations suited for any task.

Nevertheless, it is not just a cross between necromancers and rangers. Defilers care only for for corruption, whereas Rangers care for the purity of their enviorment and Necromancers care for death. In a way, it is a profession that is directly opposite of Necromancy.

Well, how does it work?
The trademark of the defiler is the mass application of conditions and "corrupts", which act as AoE DoT spells with a twist - many of the defiler AoE skills are maintained. For balance, most of these AoE skills are adjacent ranged and are tuned especially to prevent stacking. Defilers also make use of skills that require a specific health cost - and little or no energy cost. This makes the defiler a dangerous class to play: A high health allows defilers to overextend casualy, but only skilled defilers can survive many of their most potent spells and live to tell tale. The most potent condition stacking skills of the defiler has half casting range, making him a very juicy target to take out.

Defiler skills are generally more potent then their counterparts from other professions. However, they are also more unpredictable and dangerous to use: Most corrupts have no friend or foe recognition, and a misplaced spell can annihilate your friends and teammates. Contagions can be spread around by a clever enemy, and even the most potent viral infections can be disasterous. Care and patience are key virtues to practice when you play as a defiler.

Defilers cannot "kill" on their own very efficiently. However, they can cuase great amounts of pressure, and are a great source of annoyance to the opposing party. To be a potent Defiler, one must balance offensive spells with one's health bar, and exercise caution and patience when using the most potent spells.

What, no artwork? Lazy dipweed!
Defiler "colour" is pale gold/rust. Apart from that, let's see you spend 5 hours a day shopping skill icons when you can play spore.

You are all high and mighty when it comes to balance, and yet you made one hell of an imba class!
With the advent of such a new profession, there are some changes with the existsing Guild Wars mechanics and skill levels.

Defilers introduce many new skill mechanics, and these will shake up the balance somewhat. However, since most of these skills come with significant drawbacks, and, along with the new friendly fire mechanic, most of these new skills will take a significant skill to use properly. They are specifically designed to be weaker in groups, and are an anti-gimmick profession.

=Attributes, Gear and Skills=

Primary Attribute
Will. For every rank in Will, Defilers gain 1 additional points of energy reserve and 20 additional points of health, but lose 1 point of armor. Many defiler skills, especially those relating to increasing the capacity and the conditioning of the defiler, are tied to the will attribute.

Secondary Attributes
Viral Arts: Every point in viral arts decreases the duration of conditions and Diseases on the defiler by 3%. Improving viral arts improves the potency of many skills, especially those relating to Diseases and defensive hexes.

Corruption Mastery:No inherent effect. Allocating points in Corruption mastery increases the potency of skills dedicated to casue AoE pressure.

Chaos Mastery: No inherent effect. Skills that give the Defiler greater control over the battle become more powerful with chaos mastery.

Gear
Standard defiler armor provides a whopping 200 health boost (+70 from chest, +30 from hands, +50 From leggings, +25 from headgear, and +25 from shoes). However, the armor rating of the defiler is only 45. This makes them resistant to degeneration, but much less so against direct attacks.

Defilers have +2 energy regeneration and a maximum of 40 energy. This can be greatly increased or decreased depending on the insigna applied.

Defilers have access to three different insigna configurations: The Corrupter Insigna provides a great energy boost (+8 From chest, +6 from leggings, +3 for hands, shoes, and headgear; for a total of +23) but lowers the maximum health of the defiler (-80 from chest, -60 from leggings, -30 from hands, shoes, and headgear, for a total of -230). Corrupter insigna is recomended for those planning to specialise in Corruption Mastery and Chaos Arts. The Fleshfire Insigna provides a decent health boost (+40 from chest, +30 from leggings, +15 from hands, shoes, and headgear; for a total of +115 health) but lowers the maximum energy of the user ( -4 from chest, -3 from leggings, -1 from hands and shoes, and -2 from headgear for a total of -11 energy). Fleshfire insigna is reccomended for users of viral arts and the spare application of corrutping arts. Tombstone Insigna Increases the armor of the Defiler by 20 points, but has both the penalties of the Fleshfire and the Corrupter Insigna (a total of -230 health and -11 energy). Tombstone insigna is reccomended for inexperienced Defilers.

Defilers cannot equip wands or staves, and thus, cannot auto attack. They may only wied a focus item or a shield in the off-hand slot. Focus items are available for every defiler attribute.

Defilers armor is almost non-existant. Defilers tend to present their corrupted flesh openly, to inspire fear in the hearts of anyone foolish or perverted enough to watch.