User:Raine Valen/Class/Summoner/Arts of Preservation

Gift of Life

 * Spell. If you are maintaining a Summoning Ritual, your Dryhten is healed for % of your current Health.  Allies in earshot are healed for % of your current Health.  Lose 20% of your current Health.

Grand Restore (Elite)

 * Elite Spell. Allies in earshot lose all hexes and conditions.  Heals for  for each condition and hex removed.  You are Exhausted.  Failure with Arts of Preservation 13 and below.

Purge

 * Spell. Removes  hex[es].  Removal effect: heals for.

Deflect

 * Enchantment Spell. ( seconds). Attacks targeting target target attacker instead.  Ends after  incoming attacks.

Lesser Guardian

 * Enchantment Spell. ( second[s]). 50% chance to block.

Null

 * Enchantment Spell. Enchants all allies in earshot ( seconds).  The next time each ally takes damage, they gain + Armor against that damage type.

Protect

 * Enchantment Spell. ( seconds). 75% chance to block.

Reflect

 * Enchantment Spell. ( seconds). Spells targeting target target caster instead.  Ends after  incoming spells.

Shell

 * Enchantment Spell. ( seconds). +40 armor.

Shield

 * Enchantment Spell. ( seconds).  damage reduction.

Void

 * Enchantment Spell. Enchants all party members (2 seconds).  Reduces next  damage packets by.

Pyre Seal

 * Seal Spell. Create a Pyre Seal at target's location ( seconds).  Affects creatures near target's original location.  Creatures inside this seal cannot be resurrected by creatures outside this seal.

Seal Evil

 * Seal Spell. Create a Seal of Evil at target ally's location ( seconds).  Affects creatures near target's original location.  Creatures leaving this seal lose all hexes.  These hexes are reapplied if they enter this seal.  Failure with Arts of Preservation 11 and below.

Seal Motion

 * Seal Spell. Create a Seal of Stillness at target ally's location ( seconds).  Affects creatures adjacent to target's original location.  Creatures cannot leave this seal.

Wall Seal

 * Seal Spell. Create a Wall Seal at target's location ( seconds).  Affects creatures near target's original location.  Projectiles attempting to pass through this seal are obstructed.

Purity

 * Summoning Ritual. Summon a level  Purity with  Health and  Armor.  While you maintain this ritual, conditions on nearby creatures expire % faster.  End effect: this skill is disabled (120 seconds).
 * Draw Hex
 * Spell. Transfer one hex and its remaining duration from target other ally to yourself.  Gain  Health if a hex is transferred in this way.  Cannot self-target.
 * Pure Hearts
 * Skill. You and your Summoner lose  condition[s].
 * Relieve:
 * Spell. Remove a condition from target ally.  Removal effect: that ally gains  Energy.  Cannot self-target.
 * Purify (Elite) :
 * Elite Enchantment Spell. Remove all conditions from target ally.  That ally gains + Health Regeneration for each condition removed.  End effect: removes all conditions and heals for  for each condition removed.  Cannot self-target.

Vigor

 * Summoning Ritual. Summon a level  Vitality with  Health and  Armor.  While you maintain this ritual, nearby creatures gain  Energy whenever they attack or use a skill.  End effect: this skill is disabled (120 seconds).
 * Effort and Reward:
 * Spell. If target ally is using a skill or attacking, that ally loses 1 Condition.  If that ally was not suffering from a condition, they lose 1 Hex instead.
 * Greater Vigorous Spirit (Elite) 
 * Elite Enchantment Spell. Enchants allies in earshot.  The next time these allies use a skill or attack, they are healed for  and gain  Energy.
 * Vigorous Hearts
 * Skill. If your Summoner is attacking or using a skill, you are both are healed for.
 * Vigorous Ribbon:
 * Spell. Affects target ally and adjacent allies.  If any ally is attacking or using a skill, that ally gains  Health and  Energy.

Vitality

 * Summoning Ritual. Summon a level  Vitality with  Health and  Armor.  While you maintain this ritual, creatures below 10% Health have + Health Regeneration.  End effect: this skill is disabled (120 seconds).
 * Heart Shield:
 * Skill. If target ally's Health is below, that ally is restored to  Health.  If that ally was your Summoner, gain 5 Energy.
 * Life's Mirror (Elite) :
 * Enchantment Spell. Whenever you heal an ally, you are healed for % of that amount.
 * Spark of Vitality:
 * Spell. Resurrect target party member with 10% Health and % Energy.  That ally is enchanted with Vital Intervention.
 * Vital Intervention:
 * Enchantment Spell. The next time target ally's Health would drop below 10%, they are healed for % of your current Health.  End effect: Lose half your current Health.