ArenaNet talk:Art bugs

A Green check mark Yes indicates that this issue has already been fixed in a game update or is otherwise resolved.

A Grey check mark indicates that the issue has been reported and is awaiting resolution.

Mesmer off-hands
Curious as to how other off-hand items appeared while being wielded by a female mesmer, I tried a few different ones that I had quickly available. (Bone Knife, Jeweled Chalice, Holy Vial, Fire prism, Bison Cup, Zehtuka's Horn, Divine Scroll, Chakram) All of these appeared to have at the least a small amount of clipping - usually not being located in the hand itself, but rather slightly above. Some, like the divine scroll and fire prism have very significant clipping issues - going into the hip area. Most of the reason is due to the female mesmer's left arm being very close to the body, plus the addition of the left hand being bent toward the body even more so. (I will add what sample pictures I can to the gallery in my User space, already linked further down) Yukiko  13:56, 9 September 2007 (UTC)

Other off-hands
This isn't limited to just male rits. My monk & mesmer have clipping problems with any offhand that tilts in towards the body, the fan offhands are the worst. I'll try to get some screenshots up later. --Tankity Tank 23:27, 4 September 2007 (UTC)
 * There's also a clipping issue when attacking, at least on Female Mesmers, where the fan clips into the left knee area.I've got some screenshots here:User:Yukiko/Gallery Yukiko 22:43, 5 September 2007 (UTC)
 * Here's a good example out of Yuki's gallery:
 * [[Image:User_Yukiko_fan5.jpg|100px|thumb|none]]
 * --Tankity Tank 22:56, 5 September 2007 (UTC)
 * Yep lots of mesmer offhands clip into the coats. It's why I prefer to use staves when wearing a coat, and offhands only if I'm wearing Rogue's or 15k Canthan, etc... Not sure really how you could fix this other than make the offhands point outwards instead of inwards (which I think would look silly) or to make the offhand rest against the coat, which would imply someone put too much starch on it XD Liselle Morrow 11:25, 9 September 2007 (UTC)

What a waste of 65 ectos... 18:16, 23 September 2007 (UTC)

Rose Focus
The Rose Focus looks like it has been speared through the characters wrist, it would look a lot nicer if they held the rose in their hand not the wrist. I'm not sure if this affects all character models but it does affect Gwen and the male Elementalist. You can see the clipping from the Rose Focus on its article page image. I will try to get my own screen cap up later. Broodling67 16:43, 17 September 2007 (UTC)
 * I see it as well. For me the Rose Focus goes into the base of the thumb on the hand, comes out into the palm then re-enters the hand, all just slightly above the wrist. I'll have a couple pics in my user gallery. Yukiko [[Image:User_Yukiko_Sig.png]] 22:40, 18 September 2007 (UTC)

Spears

 * -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 13:26, 15 September 2007 (UTC)

Vabbian Tower Shield

 * Issue: Another buggy shield on female monks.
 * How to fix: Move the bottom of the shield over the hand and the top of the shield behind the shoulder so that it is parallel with the arm.
 * Additional info: Shield has a Paragon attribute requirement - seems to happen a lot with para shields?
 * Image:
 * [[Image:Vabbian Tower Shield female monk.jpg|300px]]
 * - B e X  [[Image:User BeXoR sig.gif|iawtc]] 10:23, 18 September 2007 (UTC)

Draconic Scythe

 * Issue: Dervish Male/Female seems to hold it backwards.
 * How to fix: How about moving the wielder(Character) on the otherside of the weapon? because it seems like the weapon is facing the wielder instead of the other way (facing the opponent or enemy).
 * Additional info: Either listen to my suggestion or "tilt" the weapon so that it no longer facing the wielder but the opponent instead.
 * Image:
 * [[Image:User_Ridz16_D-WepGlitch.jpg]]
 * --Ridz16 01:41, 14 April 2008 (UTC)
 * This is also an issue on a few of the scythes added in GW:EN, usually for male Dervishes (who, incidentally, also get many issues with just about most scythes clipping into their armor at the belly). Other scythes affected (that I can remember off the top of my head): Insectoid Scythe, Tentacle Scythe. Scythes which obviously show clipping into the belly of male Dervishes, even without armor: Briarwood Scythe, Duskblade Scythe, Steelhead Scythe. Jennalee 12:05, 18 April 2008 (UTC)

Hourglass Staff
... no longer accepts dye, according to players I've spoken with. Could we check that one? :) -- Gaile 04:16, 27 December 2007 (UTC)
 * thx Gaile! that player was me lol - 69.248.175.25 04:25, 27 December 2007 (UTC)

yes i hate how the staff no longer at all dyes even though it takes it. so its a confirmed bug that needs fixing ASAP! 68.151.27.108 04:41, 7 January 2008 (UTC)
 * This has been passed along. Thanks for the report! -Kim Chase 23:00, 22 January 2008 (UTC)
 * Any update on it? As its still the same. (won't accept dye). Please re-pass this along. Thanks. Dominator Matrix  01:09, 6 July 2008 (UTC)

Scepter of Orr
&mdash;  ク  Eloc  貢  02:57, 26 May 2008 (UTC)

Pronged Fan
『♥LadyTemp♥ 』  06:26, 30 September 2007 (UTC)
 * I know this isn't a major issue but just to let you know, the pronged fan has serious clipping issues with almost every profession and gender. As in, in some cases the pronged fan can hardly be seen due to it resting so far in the player avatar itself. -- Salome [[Image:User_salome_sig.png|19px]] 23:53, 20 May 2008 (UTC)

Prisms
Some or all of the Prism focus items will accept dye, however dye has no visible effect on them. I can confirm this for the Water Prism. -- Gordon Ecker 05:45, 5 February 2008 (UTC)
 * I know that dye has no effect on the Earth Prism at least but does on the Air Prism, although the effect is faint. Jennalee 13:22, 8 March 2008 (UTC)

Tormented Focus
Hi Gaile, I noticed on the chat log 12/22/07 you stated that it was unlikely clipping issues would not be fixed for GW1. Now I can understand the odd small piece of hair, but there are very serious issues with the tormented focus items when used by mesmers(and other professions I believe also). I.e it actually impales the leg - Ow!! Now since this is a prestige and expensive in game item I hope that this will be given some attention as quite honestly in it's current form it is a visual embarrassment(the whole point of prestige items is to have a distinctive look right?)
 * Please find some screen shots to illustrate the bug
 * Female Obsidian Side
 * Female Obsidian Side/Rear
 * Female Obsidian Front
 * Hopefully the fix is something as simple as changing the rotation of the model. Shan 20:41, 22 December 2007 (UTC)
 * As I relayed, I've asked about these issues in the past, and based on conversations with art team leads, it is unlikely that the art team is going to go back and look at individual issues of this nature. And when you think about it, that makes sense, for while one player might point out an issue with his Warrior, another will say that the problem with a Necromancer model is much more critical, and a third would prioritize a different issue altogether. It's conceivable that fixing such things would take a great deal of artist time, especially when you remember we have 10 professions, 2 genders, lots of different height adjustments, and dozens upon dozens of armour sets in literally hundreds of possible combinations.
 * I will inquire about this concern, and I certainly will relay anything new that I learn it. Thanks for understanding. -- Gaile [[Image:User gaile_2.png| ]] 00:36, 23 December 2007 (UTC)
 * Thanks Gaile, it's not just on Obsidian sets it impales the leg, but every mesmer armor set I've tried it on(which is pretty much all of them), and I'm told it's not just mesmers it has issues with, but Necros and warriors also So I think it' covers entire professions rather than an isolated case. I realize that this isn't in the same league as exploit fixes or of the great face change fun of a year or so ago, but these things just kinda take the shine off the polish, detract from the otherwise fantastic art and design and gives the impression that it was all rushed and untested which we know isn't true. Thanks again {Shan 14:33, 23 December 2007 (UTC)Shan]
 * Yes, I do understand, Shan. I can ask Aaron, who's an amazing artist and the lead of the team who develops the characters, what he can provide me in the way of information. I truly do believe that "retro-fixing" those armors will not be possible, due to time constraints, but I will inquire. -- Gaile [[Image:User gaile_2.png| ]] 20:08, 23 December 2007 (UTC)

I have moved this to the Mike's page, as he is kindly looking into reports of art bugs and glitches. If any of us find that we have a response to the requests in this thread, we will be sure to share that info with everyone! -- Gaile 02:51, 24 December 2007 (UTC)
 * Just putting the thumbnail again of the tormented focus again, the bug tag was put on the 21st July 2007, hope it's not forgotten ! (not only affects mesmers characters poses, but many others professions and seems some Chakrams have the same issues...) is it possible to bend the item so it would be parallel to the leg curve ?
 * http://wiki.guildwars.com/images/archive/8/8c/20080801111843%21Tormented_Focus.jpg
 * Davor Belegnaur 01:04, 26 January 2008 (UTC)


 * edit: Also clips terribly with mesmer/necro even in idle non-combat stance. (129.21.109.246 19:43, 7 May 2009 (UTC))

Design-a-Weapon Draconic Aegis lighting anomaly
It appears that the lighting for the DAW Draconic Aegis is opposite of what would be expected. While facing a source of light, the shield becomes very dull and bland, yet when turning it away from the light, it then becomes bright and detailed. This can be seen while equipped in the inventory window, or in any explorable area. The picture I have uploaded shows a before and after of my character in the Isle of the Nameless, with the shield facing the sunlight on the left side, and then how it appears rotated 180 degrees on the right side. (shawn - talk) 00:16, 22 March 2008 (UTC)
 * Perhaps it's meant as some sort of "demonic" shield? I actually think it's a bit cool. :P &mdash; Galil [[Image:User Galil sig.png|Talk page]] 00:24, 22 March 2008 (UTC)
 * Not entirely sure what you mean by demonic, as surely that would be covered by the Demonic Aegis which came in the same update? :p My issue is not with the skin or texture, just with how the lighting on it is backwards from how light is supposed to work. And actually, after looking through this page after I posted the above, I noticed someone else had already compiled a list of other items which behave in the same manner, as seen here. [[Image:User_losershawn_sig.jpg|shawn]] (shawn - talk) 01:34, 22 March 2008 (UTC)
 * Well, it does look like the lighting is reversed for the Draconic Aegis, and I put in a report on it. Thank you for pointing this out. -Kim Chase 21:37, 7 April 2008 (UTC)
 * Much improved now, thanks, although the purple gems on the Draconic Aegis still display the same lighting anomaly while the rest seems to be fine. However, that still leaves a lot of items, some I posted previously, which still have the same bug that was fixed for some of the items in this update. Here's a somewhat updated list:


 * Amethyst Aegis
 * Ancient Moss Staff
 * Aureate Staff
 * Bonecage Scythe
 * Briarwood Scythe
 * Many of the Charrslayer items (which also have a much more serious problem of seeming to have the minimal stats of their item class regardless of how many points you place in the required attribute):
 * Charrslayer Axe
 * Charrslayer Bow
 * Charrslayer Daggers
 * Charrslayer Maul
 * Charrslayer Scepter
 * Charrslayer Scythe
 * Unsure of the Staff and Spear, sword isn't bugged, shield isn't bugged with respect to lighting I think but lacking the horns
 * Clockwork Scythe
 * Crescent Blades
 * Darkhorn Rod
 * Darksteel Longbow
 * Demoncrest Spear
 * Demon Fangs
 * Draconic Aegis - purple gems
 * Ebonhand Aegis
 * Glacial Blade
 * Great Conch
 * Militia Shield
 * Oaken Aegis
 * Serrated Spear - the tail fins/fletching, the rest is normal
 * Signet Shield
 * Starfish Focus
 * Topaz Scepter
 * Zehtuka's Horn
 * Other:
 * Some metal elements of Pyre Fierceshot's Deldrimor armor set

Jennalee 11:52, 18 April 2008 (UTC)
 * Dude, I wonder if the normals for a bunch of the newer items got inverted accidentally somewhere in the art work flow. I mean, for items like this, about the only thing the normals are going to affect is lighting, and inverting them would pretty much cause the lighting to be opposite what you expect. And if consistently done, there wouldn't be any other anomalies even using more sophisticated smooth shading than I think we have . . . . You know, wait though, this would also cause hollow object syndrome because GW doesn't draw backfaces . . . . but it still LOOKS like that's the problem otherwise. Eh, just random speculation anyway :).--23:54, 2 June 2008 (UTC)

GW:EN Items, lighting bugs
Heya, since you seem to be in charge of things like this, could you please investigate a lighting issue with some of the items that were introduced with GW:EN. These items do not display normal lighting behavior - that is when they are fully illuminated with light, they appear as though they are fully shaded but when they really are fully shaded, they appear as though they are brightly lit.

For example, see this image:



The character holding the spear appears shaded because she is backlit, but the spear itself is glowing brightly. If I were to rotate the character 180 degrees so she is front lit, the spear will appear very dark.

Here's a list I compiled of items which behave this way but I cannot guarrantee it's complete:
 * Amethyst Aegis
 * Ancient Moss Staff
 * Aureate Staff
 * Bonecage Scythe
 * Charrslayer Scythe
 * Clockwork Scythe
 * Crescent Blades
 * Darkhorn Rod
 * Darksteel Longbow
 * Demoncrest Spear
 * Demon Fangs
 * Ebonhand Aegis
 * Glacial Blade
 * Great Conch
 * Militia Shield
 * Oaken Aegis
 * Starfish Focus
 * Saurian Scythe - this may just be due to translucency though
 * Signet Shield
 * Topaz Scepter

As well, it seems that more than one, possibly all of the Charrslayer weapons will always do the minimum damage of their class, irregardless of your level of weapon mastery. Jennalee 07:32, 8 January 2008 (UTC)

Amethyst Aegis
--Timeoffire45 16:02, 5 October 2008 (UTC)

Earth Staff (Elonian)
--Erasculio 03:46, 20 October 2008 (UTC)

All Spears
clipping through capes on non-paragon profs, its kinda noticable - Wuhy   15:47, 9 August 2009 (UTC)

Sprite/Model Rendering Distance
I noticed this issue during the Dragon Festival 2007 with the Chaos Rift Prop. at a certain distance the sprite/model doesn't render correctly, instead displaying the intersecting lattices of the object (see image below). I'm not sure if this sort of bug has affected other users, so I thought I'd post it here. I'm using an ATI Radeon X1950Pro with the latest drivers. Definitely a low priority issue and may be related to the hardware/drivers I'm using. --Indecision 05:46, 29 August 2007 (UTC)
 * Hope you don't mind, I've made the image a bit smaller. :D
 * Anyway, I've seen that issue before as well, but I get a different effect. That's based on your graphics card, I believe; sometimes I don't even get that problem, if things are loading particularly fast. I'm running a ATI Radeon X800 XL, by the way. Probably about the same power as your own. --[[image:User_Jioruji_Derako_logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  06:13, 29 August 2007 (UTC)
 * Not a problem about the image, was thinking about thumbnailing but got a little lazy :). The interesting thing about this one is that I could go forward a bit more and it would render correctly, however if I then went back a little it would return to the wireframe. Also when I remained in that position for quite a while, easily long enough to render out the model, it remained as a wireframe. It was definitely related to the distance my toon was away from the prop in the case I observed. --Indecision 07:36, 29 August 2007 (UTC)

Semi Transparent Hair?
Very very hard to tell in a screen shot; you'd see better making one yourself. The hairstyle and color may affect this, but this is for a Paragon. I realized you can actually see through the hair. Not a great deal, but enough to get annoying. As I said, the screen shot doesn't show it very well (Looks just like a bit of darker toning on the hair) but it is DEFINITELY visible in game. Could be a graphics-glitch, although I'm 100% sure my Graphics card is fully supported, and it's only 1 month or so old. - Yellow Monkey 17:14, 7 September 2007 (UTC)
 * Something that may be related to this is the disappearing hair section in the Dervish's loose curly hair type. I noticed this quite early on as I like to play fully zoomed out and it's been bugging me for ages. It looks like my character is going bald o_O Liselle Morrow 11:10, 9 September 2007 (UTC)
 * I've noticed that any time you view the character's head through a semi-transparent texture the hair (or helmet) vanishes. You can see this anywhere there is tall grass, just walk outside, pan the camera so that it's close to the ground and aim the viewport at your character's head. Anywhere that you look through the grass you'll see your character's bald head. I've seen the same thing on other things in the game (not just the hair) but I never bothered to write any of it down. --Tankity Tank 11:44, 9 September 2007 (UTC)
 * Not too long ago, I saw a female character(I think it was a ritualist) that I could see threw her armor. It was quite odd. Perhaps the issues are related.--Seth Crimsonflare 18:49, 9 September 2007 (UTC)

http://wiki.guildwars.com/wiki/Image:User_Shadowphoenix_Wyns_hair.jpg I was chatting it up with one of my friends in the guild hall when suddenly she gets a bald spot O.o. I thought it was a bit strange, so I decided to report it here. I believe that she is wearing Asuran Armor. -- Shadowphoenix  04:46, 24 July 2008 (UTC)
 * Seems to be independent from armor worn. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 08:05, 24 July 2008 (UTC)

I don't have a screen shot, but my paragon also has the same issue of transparent hair. Same hairstyle as the original poster, but colored silver. 65.40.196.108 14:36, 23 February 2009 (UTC)
 * My ranger with a Black Bandana also has this problem, sometimes I found when I zoomed out too far there appears to be a flat patch on his forehead.--58.110.113.35 23:02, 18 July 2009 (UTC)

Glitches?
Hello Gaile. I want the wisdom/treasure title to be account based. But that is not what I would like to say. Just putting it out there. I would just like to find out 2 things if it's a bug or it is what it is. First are the Male Monument Armor. Is it supposed to have red lines all over it (for which I can post a screen shot if needed) and secondly, Destroyer of Hordes seems to use the skill "Splinter Shot" but has a totally different description which i can also post a screen shots. Are they glitches or are they what they are? Oh and did I mention i want the wisdom/treasure title to be account based? hahaha Renin 4.08PM, 4 October 2007
 * Making them account based would rise the amount of items/chests by several times, If that ever happens Ill know who's window needs a nice little brick in the middle of it =D Biz 11:54, 4 October 2007 (UTC)
 * please see Splinter Shot and Splinter Shot (Destroyer of Hordes). -- [[Image:User Gem sig.png|Gem]] (gem / talk) 13:41, 4 October 2007 (UTC)
 * There would be no need to increase the amount of items/chests. Most of the people trying for these titles already do all their ID / chest opening on one character. Alaris 16:56, 4 October 2007 (UTC)
 * Okay so the splinter shot is a monster skill. It just looked so much like a regular skill hence I got confused. so thanks for the heads up but still. My armor has red lines all over. is that supposed to be what it is? Renin
 * Take a screenie and post it on User talk:Emily Diehl. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 13:25, 5 October 2007 (UTC)
 * Feel free to post a screen shot here. Just knowing the profession for the armor would be helpful as well. I am guessing that this may is by design, as many of the armor sets in eye of the North have red accents/undertones. -Kim Chase 21:58, 22 January 2008 (UTC)

Canthan bald Female Monk Bug

 * I believe that all or most Canthan characters have the cuts above the ears, or at least the female monks and male necromancers. az :D 16:54, 5 July 2008 (UTC)

Fire and water effects freeze

 * I'm pretty sure that this happens after several hours of gameplay. I don't know how many, though. Paddymew 11:03, 16 July 2009 (UTC)

Clipping Issues
i was just on guru and was thinking to my self after reviewing the page about graphical errors in the game most of which are armor sets that clip though others and stuff like that i was wondering if some of that stuff is going to be fixed because i for one love gw and it is a good looking game but the clipping issues some of which have been in the game sense release (aka capes) make it look crappier then it needs to. basically are the ever or what i would prefer is if they were gradually addressed so that this minor stuff gets fixed and other new stuff like balance which i think is most important gets done as well.

Pssst, Mike! More Naked Man News!
Hi, Mike. I didn't want to move the report here because I'm not sure what category it fulfills, or if what seems to be a placeholder is really a bug at all. However, here's a link to info on my page about a new variation on TMN that you might find interesting. Let me know what you figure out about that one, eh? I'm curious. :) -- Gaile 21:20, 26 December 2007 (UTC)
 * that dude looks cool. Why can't he stay there? [[Image:User_Teo_Sig_Icon.JPG|PLZ CLICK HERE]] ^ Teo ^ 10:34, 2 January 2008 (UTC)
 * The post on Gaile's page has been moved to [|]. This has been reported. Thanks for the information! -Kim Chase 22:50, 22 January 2008 (UTC)

Armor Glitch in Storage
I have no clue if this is old or new or where to put this, but here it is: I have placed in storage the armor sets of my male dervish char, because I had already too many of them. However, when I log on with a female char (no matter the profession), if I look at the storage tab with the male dervish armor, this appears to be the female counterpart of it (it has boobs :) ). Although no one else but me can see this, it's still weird to look at your male character armor (customized to...) and see it appears as if it's female armor :) This was fun on April 1st, but is this a bug sneaking past that date? :) Krothal 08:25, 31 December 2007 (UTC)
 * Whoa, that's fascinating! I have never heard of this... although I admit I have nearly all females and I haven't closely looked at the armour with my guys to see if the armour looks different. Is this just one set of armour? Which one? Which profession? I may ask you to send more details, but first let me ask Mike Z about this one. In fact, I'm going to move this to Mike's page, and I'll be watching to learn more. -- Gaile [[Image:User gaile_2.png| ]] 08:33, 31 December 2007 (UTC)
 * In before move!
 * I think it's all types of armor. My male ranger's armor appears female to my female necro mule char. - Auron 08:35, 31 December 2007 (UTC)
 * Yeah, it's all types of armor, I have vabbian, obsidian, norn, primeval, monument, they are all the female part... Krothal 08:54, 31 December 2007 (UTC)
 * What's more, is that if you have a character of the same profession, but a different gender, try to dye the armour, it'll show up in the dye preview window as if the character had equipped it, regardless of customization. Can't actually wear it, but it's neat to see. --Valentein 10:58, 31 December 2007 (UTC)
 * I thought this was ment to be.. otherwise i would've said something. :p [[Image:User_Teo_Sig_Icon.JPG|PLZ CLICK HERE]] ^ Teo ^ 17:50, 1 January 2008 (UTC)
 * yeah, i also did not notice this as a bug yet :) several gw-playing rl-friends of mine also know about this, as they put their unused armor peaces always in storage. Btw, i think this dye-preview with diffrent gender is a bug as well. (but it's actually neat bug that cannot really be exploited, right?^^). (And if you color armor peaces with a diffrent profession, you can also do so, but only see pants/no armor in the preview. —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 17:17, 2 January 2008 (UTC)
 * It's not a bug, it's an undocumented feature XD. -- Gordon Ecker 02:51, 3 January 2008 (UTC)
 * alright, so there's no need for fear of the account possibly being banned^^ —Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 20:54, 3 January 2008 (UTC)

This is reaaaaaally old, like years old. I remember finding this out when i made my first warrior and looked at my eles armor in storage. --Lou-Saydus 20:56, 22 January 2008 (UTC)


 * Just noticed that my set of Mesmer Monument Armor is changing sex depending on the sex of the character I'm using to look in storage. So my Male Monk and Elementalist see male mesmer armor, but my female characters will see female armor. It's supposed to be female armor. Nothing else seems to change except that the sex of the armor (if you will) changes on who's looking at it. Checking further, this also happenes with my monks starter armor (the only other set of armor i had easily accessable for storing). I do think that this has been reported already, just not sure where. ( Perhaps art, but it's not really a probelm witht he art, just with what art is being shown). Yukiko [[Image:User_Yukiko_Sig.png]] 09:25, 10 May 2008 (UTC)

Wrathful Storms
Wrathful Storms in the Domain of Fear use the same models as the actor versions of Scythes of Chaos and Wrathful Storms from Dragon Festival 2007 rather than using the non-actor Scythe of Chaos / Wrathful Storm model. -- Gordon Ecker 07:16, 8 January 2008 (UTC)
 * This has been reported. Thank you. -Kim Chase 20:00, 24 January 2008 (UTC)

Slavers' Exile map
In Duncan the Black's level of the Slavers' Exile dungeon, there is a stairs icon along the southern edge of the map, far from the accessible parts of the level. -- Gordon Ecker 09:53, 10 January 2008 (UTC)


 * Looks like the entrance icon is misplaced. Thanks for the report. -Kim Chase 19:57, 24 January 2008 (UTC)

Shenzhun Tunnels map
The map of Shenzhun Tunnels contains an error. The passage east of Lou, of the Knives' location and south of Tahhnakai Temple is depicted on the map as being much narrower than it actually is. -- Gordon Ecker 10:05, 10 January 2008 (UTC)

Veteran Vanguard Patrol
This blessing uses the Asuran Bodyguard icon rather than the Vanguard Patrol icon. -- Gordon Ecker 09:29, 13 January 2008 (UTC)
 * Looks like all of the Veteran buffs are using this icon. We're looking into it now. Thanks for the report. -Kim Chase 03:33, 24 January 2008 (UTC)
 * Veteran Norn Hunting Party now uses the Norn Hunting Party icon, I'll check Veteran Asuran Bodyguard and Veteran Vanguard Patrol later tonight, I'm not sure if I have Delver at rank 8+ on any characters yet. -- Gordon Ecker 09:33, 13 February 2008 (UTC)
 * I can confirm that Veteran Asuran Bodyguard uses the Asuran Bodyguard icon and Veteran Vanguard Patrol now uses the Vanguard patrol icon, I'm not sure about Veteran Dwarven Raider. -- Gordon Ecker 10:51, 13 February 2008 (UTC)

Tarnished Coast maps
The map of Alcazia Tangle has several errors. The southern edge of the map has green and brown fogged areas where there should be water, Renk's lab is also cut off by green fog, and some of the islands are missing. -- Gordon Ecker 02:57, 31 January 2008 (UTC) The map of Sparkfly Swamp has an error. In the northwestern part of the map, there are green fogged area where there should be water, Renk's lab is also cut off by green fog, also, the fogged coastline doesn't match the unfogged coastline. -- Gordon Ecker 02:57, 31 January 2008 (UTC)
 * I've merged these into one entry. Magus Stones also has coastline issues. Also, it seems that most water in the Tarnished Coast region is invisible on the maps. -- Gordon Ecker 08:55, 31 January 2008 (UTC)
 * Also, the floating rock bridge in Riven Earth is missing from the map. -- Gordon Ecker 01:25, 1 February 2008 (UTC)
 * Alcazia Tangle also has a water fall that is feed from no where its by the haven.75.165.117.200 06:56, 14 April 2008 (UTC)

The Battle Isles map
The map of the Battle Isles has an error. The unfogged map has black areas which can be unfogged, and the unfogged coastline and islans don't always match the fogged coastline and islands. -- Gordon Ecker 02:57, 31 January 2008 (UTC)

Facet boss auras
All twelve facet bosses (Facet of Chaos, Facet of Creation, Facet of Darkness, Facet of Death, Facet of Destruction, Facet of Elements, Facet of Existence, Facet of Illusions, Facet of Light, Facet of Nature, Facet of Spirit and Facet of Strength) currently lack boss auras. -- Gordon Ecker 07:00, 12 February 2008 (UTC)

Light of Deldrimor
The glowing spots from Light of Deldrimor won't show up if they're behind something with transparency, such as water. -- Gordon Ecker 05:00, 15 February 2008 (UTC)

Do you look at this...
http://www.guildwarsguru.com/forum/showthread.php?t=10221432&page=13 this tread is 257 posts long about what they call "graphical anmalies" in the game. do you go though this and try and fix any of them or do you mainly work with this page alone? i would love to see a lot more of this stuff fixed. so gw1 can be the best it can be before gw2.

PvP vs PvE armor
- anja   23:24, 10 March 2008 (UTC)
 * Yay, my picture!!! I also posted this on Emily Diehl's Page, since she's the one who uploads the high-res renders. Hopefully we'll get something done about it. I realllllly want that Sky Blue to be the default Blue, without having to use White + Blue which I haven't been able to experiment with yet. --ChristopherRodrigues 23:00, 11 March 2008 (UTC)

GW:EN Armor
On a lot of the armor in GW:EN there is red bleeding that is going on. and that happens regardless if you dye or not. --The preceding unsigned comment was added by User:75.172.43.176 (talk).
 * While a bit unspecific, it is true. Most armors retain red rims, regardless of dye color. Especially Female Vanguard Necro armor e.g.. --Longasc 09:14, 10 May 2008 (UTC)

Gwen during GvG
This happened today with gwen in her deldrimoir armor....

~  Wandering Traveler  02:10, 9 June 2008 (UTC)
 * Looks like the team glow is not playing nice with that dress. I put in a report on this. Thank you! -Kim Chase 00:09, 2 July 2008 (UTC)

Gwen is so angry that shes a ghost98.246.29.12 05:52, 3 May 2009 (UTC)

Secret Lair of the Snowmen

 * The chest is showing up there because the snowmen need to be moved. This issue has been reported a designer. Thank you. -Kim Chase 22:58, 12 August 2008 (UTC)

Too Much Candy!
-- Silverleaf   16:35, 21 July 2008 (UTC)

Elongated Neck on Monks
When using the /breath emote on some monks, their neck stretches to unprecedented proportions. At least thats what it looks like from this screen.... --  Wandering   Traveler  16:38, 31 July 2008 (UTC)

Monks with shield
plz fix shields with monks... we all know it looks ugly when the shield is floating in the air or cuts part of your arm.. also dragon gaunlets go through shields too so plz fix that too --The preceding unsigned comment was added by User:70.24.13.40 (talk).

No Ranger Hair Clipping
found here. Bug info and pictures are there. Dismissed by support due to unsupported card. Dominator Matrix  23:19, 31 October 2008 (UTC)

Graphical Hair Glitch
graphic hair glitch: when choosing a character all seems well,however when I went to pre seering in prophecies with a "male ranger" his hair had a gap on the "left"side where there should have been hair,also I'd like to point out that some characters with long hair may have not been worked properly on.This will result in the "long hair" "sinking into" the armor effect.This effect is sometimes universal and may be seen on npcs.Please with all due respect look into this issue :] (Haste of Flame 17:58, 8 November 2008 (UTC))
 * This belongs under ArenaNet talk:Art issues Clan Yumemiru 10:09, 9 November 2008 (UTC)
 * Moved. -- Gordon Ecker 10:26, 9 November 2008 (UTC)

M.O.X.
--The preceding unsigned comment was added by User:N M Legend (talk).
 * First, this type of bug should be reported here, at ArenaNet talk:Art bugs, not at ArenaNet:Miscellaneous bugs. Second, the AI issue template is only supposed to be used for AI-related bugs, art bugs use the Art issue template. I've replaced it, the last parameter is for an image link. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 00:39, 9 December 2008 (UTC)

Graphical glitch in Kaineng Center
I've just saw that by chance ... however it still exists

Uhm... what exactly is the issue?  az al ea || chat  13:55, 28 February 2009 (UTC)

Breach Bug
I've been noticing this bug since 2005. In The Breach, the area with the bridge that leads to a small area with some charr including a charr boss. This area is marked by the 3rd marker from the top in the image on this page: http://wiki.guildwars.com/wiki/File:The_Breach_Charr_boss_locations.jpg and is the bridge you walk under as you follow the river around to the east on your way to Piken Square if you zoned into the area from Old Ascalon. The wall far off near the stairs that lead down, the graphics of the wall tend to glitch, disappearing in a sputtering way. The wall literally sputters between the wall texture and white. This wall is through the archway leading to those stairs. Sometimes it's the entire wall (mostly in nm) and somtimes it's just the verticle stone spikey things that sit on top of the wall (although when it effects those spikey things, they seem more like they're fluttering in and out of visibility. The effect is more noticable when moving or when right clicking and looking around. I've seen this on 8 different PC's with 8 different video cards that well exceed the GW specs and have had 3 other players verify it. I would say it happens every 3rd time I visit the area. 24.188.207.20 20:29, 5 March 2009 (UTC)

Avatar Bug

 * Images:
 * neutral, roughly a 45-degree angle, roughly a 90-degree angle, roughly a 180-degree angle

--  Timeoffire45  02:49, 24 March 2009 (UTC)

Hero Battle map issue
Ends of square map image are visible on the left and top of Hero Battles map. Simek 18:48, 22 June 2009 (UTC)

Augury Rock textures/statues clipping inside the Mesa
Check this out [[Media:The_Temple_of_Ascension_inside_the_Mesa.jpg|there]], still exists and visible already on that pic uploaded. If you can check it out, thank you :) Davor Belegnaur 12:56, 9 August 2009 (UTC)
 * Balthazar's and Lyssa's statues are clipping in the wall, inside the corridor of the Mesa.
 * Same issue for the statue at 1st level, more obvious when the cinematics of victory happens.

Skull Flatbow CLIPPING
this bow clips on EVERY CHARACTER because it is like 10cms above your hand so it looks like it is stuck in your wrist... could we get a quick fix on this? ^________^ - Wuhy   16:11, 28 July 2009 (UTC)

Art Bug in Beacons Perch
if you go up to the mapping in point to beacons perch and instead of going down the stairs and head over the bridge and all the way to the end and stand directly in front of the rock face and zoom the camera in fully, the art/pictures begin to lag, white pen-like shoots sprout, and the lagging pictures overlap each other if you move the camera around without zooming out.
 * This isn't unique to Beacon's Perch. This is actually a case where you're looking through the ground and into an area that isn't programed to exist, and therefore that area of your client stops refreshing... I think... That's the explanation that I've been given, at least. --[[Image:User_Timeoffire45_sig.jpg]]  Timeoffire45  01:06, 9 August 2009 (UTC)