Feedback talk:Linsey Murdock/miscF1

A new hope.
Hey Linsey, Last month I started to take classes at Arizona State University. When I did I realized something, I think that you should come down to Phoenix and teach a class on game design, or at least give some sort of seminar here at ASU. I mean it would border on rude not to when we even have a Building named after you here. Not to mention it would be sweet to have you as one of my teachers as I study computer science in the hopes of one day creating video games myself. Hope this would be possible, Thanks  Krak  en  16:16, 5 September 2009 (UTC)
 * Isn't ANet in Washington? Be kind of a long drive...  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 12:55, 6 September 2009 (UTC)
 * lol, yeah that is a bit of a commute, not sure I could swing that. :P - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:17, 16 September 2009 (UTC)

PAX2009
it was cool to meet you in person, and have a sweet chat about gw, thanks for the gw2 art book! and thank you for taking the time to talk.-- Zesbeer 03:34, 7 September 2009 (UTC)
 * I wish I could have gone, but instead I got to chat with John Hargrove on GW about Nick. ^^ Hope it was fun. Btw, heard from a Ufrag interview that new info will be out early next year; my birthday is in January so I think that might be the best birthday gift Anet has ever given to me. ^^ Katherinezoltin 05:16, 7 September 2009 (UTC)
 * It was indeed very cool to get to talk to you Linsey (You were cool too Zesbeer, but...Linsey.). Also, that blinding powder bug I mentioned is still in existence (Leah Rivera noted at http://wiki.guildwars.com/wiki/ArenaNet:Skill_bugs#Assassin that it was updated in the database) so I'd guess it still being around just means low priority on that skill.  It's still very weird :) Binary 06:11, 7 September 2009 (UTC)
 * I will also say that it was good to talk to you in person! Annnnnnnd, I'm bad at talking to people. So I'll leave it at that. [[Image:User_Purple_llama_sig.png]] purple llama 06:17, 7 September 2009 (UTC)
 * yea it was defiantly cool meeting all of you guys there!--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 07:12, 7 September 2009 (UTC)
 * well anet said they will put up a vid of the q&a panel but i still can't see it on their youtube : OOO any got links? :OOOO - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 13:18, 7 September 2009 (UTC)
 * Keyword here being "will". Erasculio  13:30, 7 September 2009 (UTC)
 * i'd guess they are faster than this :OOOOOOOOOOOOOOOOO - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 14:04, 7 September 2009 (UTC)
 * Keep in mind they were busy packing up from PAX on sunday and it is a holiday monday, too. Also, a lot (most?) of the more interesting bits showed up on their twitter feed live during the Q&A sessions.[[Image:User_Purple_llama_sig.png]] purple llama 22:11, 7 September 2009 (UTC)
 * And then half of us got swine flu and the other half got a nasty cold and no one was in the office for the next week after that. I'm not sure if/when a video will be up, you guys should ask Regina or Martin about that. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:21, 16 September 2009 (UTC)
 * Oh! And, it was great to meet you guys too! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:26, 16 September 2009 (UTC)
 * The videos went up last week, for the record. - Tanetris 19:46, 16 September 2009 (UTC)

Get Well Soon - hopefully not need to.
Dear Lindsey!

I hope its not true what I heard about N1H1 at PAX. Hope you get well soon! lots of warmth and love to you!!!! drinks lots of water too and take time out to rest! We/I can do without any update for a long time. Pumpkin pie 03:07, 10 September 2009 (UTC)
 * Linsey is sick?! Oh noes! I hear colds spread fast at Anet offices...GW2 could be haulted due to Swine Flu! *runs around panicking* Katherinezoltin 03:18, 10 September 2009 (UTC)


 * We're sorry, GW2 has been pushed back 3 years due to sickness. personn5[[Image:User_Personn5_sig.jpg|19px]] 03:20, 10 September 2009 (UTC)
 * Quick! Kill the pigs! They got Swine Flu! Get well soon Linsey and rest of live team! -- Konig/ talk 06:10, 10 September 2009 (UTC)
 * Well, we suspected something was wrong when Oink started sneezing... Katherinezoltin 06:12, 10 September 2009 (UTC)
 * get better soon  ~ PheNaxKian  [[Image:User_PheNaxKian_sig.jpg]] 13:22, 10 September 2009  
 * Sigh, quite aside from the inappropriate GW2 banter, I would like to convey my sympathies to all the live krewe and Emily and hope they all get well soon. Take it easy guys. Stay in bed and get some tami-flu in ya. I heard the POX of PAX hit alot of people this year. :( -- Salome   [[Image:User_salome_sig2.png|19px]] 13:17, 13 September 2009 (UTC)
 * Thanks for the well wishes all. We are all back in the office now and scrambling to make up for the lost week. :) - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:27, 16 September 2009 (UTC)

My buttocks
Please fondle them. elix Omni 05:40, 16 October 2009 (UTC)
 * Obvious troll is obvious. [[image:Thundasig.png|19px]] Thu nda 05:40, 16 October 2009 (UTC)
 * Ah, my nipples explode with delight. [[Image:User_Felix_Omni_Signature.png]]elix Omni 05:42, 16 October 2009 (UTC)
 * Warning!! Responding == buttocks-fondling | 72 User_Seventy_two_Truly_Random.jpg {U|T|C} 11:35, 16 October 2009 (UTC)
 * I fondle your buttocks. Your move! Moo Kitty 16:31, 16 October 2009 (UTC)
 * There's some pro-admining happening atm. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  16:44, 16 October 2009  (UTC)
 * As interesting an option as fondling you is, can we know in advance if you have cooties? 000.00.00.00  20:10, 16 October 2009 (UTC)
 * I will not buy this record. It is scratched!
 * The fact that you guys don't know this reference saddens me. Felix, you are cool in my book! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:50, 16 October 2009 (UTC)
 * My hovercraft is full of eels. BlazeRick 23:57, 16 October 2009 (UTC)
 * Do you want to come back to my place, bouncy bouncy? &mdash; User_Poki_sig.png Poki#3  (talk ) 02:08, 17 October 2009 (UTC)
 * If I said you had a beautiful body, would you hold it against me? (lol at people who took Felix serious). DarkNecrid 06:19, 17 October 2009 (UTC)
 * Still offensive to people not know that crap. Also, I wonder why energy is wasted on replying to this, Mrs. Developer and not on... PR-relevant stuff. Ɲ oɕʈɋɽɕɧ  09:24, 17 October 2009 (UTC)
 * Because it's short and easy and requires little to no thought, and it's her page to answer what she chooses. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  09:26, 17 October 2009 (UTC)
 * "Offensive". Your kinda people are the reason people get banned for no reason. BlazeRick 10:31, 17 October 2009 (UTC)
 * Linsey is here as another user and it's good that people can come here and have a laugh with her rather than just "linsey what's wrong with....", "linsey when you gonna fix..." etc... It is not Linsey's job to be here and to answer stuff, its just her wish to be and I think it's healthy for her to be treated as a wiki user rather than just the font of all GW knowledge. Also to those who didn't get the reference, watch more Monty Python! Now "If there's any more stock film of women applauding, I'll clear the court." -- Salome   [[Image:User_salome_sig2.png|19px]] 11:33, 17 October 2009 (UTC)
 * I really only have time to glance at the things being discussed right now, and rarely have time to read the discussions let alone reply seriously. For this, I just wanted to get in a quick note so the poor guy wouldn't get smacked for being inappropriate. He's just quoting the same Python sketch that I do on my User Page. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:04, 17 October 2009 (UTC)
 * I didn't expect a kind of Spanish Inquisition. [[Image:User_Felix_Omni_Signature.png]]elix Omni 11:57, 18 October 2009 (UTC)
 * Geez... Noctarch sucked all the joy out of this thread... you should just delete comments like his, Linsey, the world would be better for it. 24.188.207.20 15:07, 18 October 2009 (UTC)
 * See, this is why I need to watch more Python, I haven't watched enough so I don't get the jokes. Katherinezoltin 15:41, 18 October 2009 (UTC)
 * "You should squelch free speech in America, Linsey, the world would be better for it." _-_ | 72 User_Seventy_two_Truly_Random.jpg {U|T|C} 16:57, 18 October 2009 (UTC)
 * Fortunately or otherwise, the internet is not America. -- Armond Warblade[[Image:User Armond sig image.png]] 16:59, 18 October 2009 (UTC)
 * Go away you rabblerousers. You've pooped the party, killed my joy, and rained on our parade. [[Image:User_Felix_Omni_Signature.png]]elix Omni 17:19, 18 October 2009 (UTC)
 * Are you suggesting that your party has passed on? That the party is no more? It has ceased to be. It's expired and gone to meet its maker. This is a late party. It's a stiff. Bereft of life, it rests in peace. If it weren't an intangible concept it would be pushing up the daisies. It's rung down the curtain and joined the choir invisible. This is an ex-party. That's what you're saying?
 * You should register a complaint about it. - Tanetris 17:44, 18 October 2009 (UTC)


 * This section is so much more fun when you've not seen Monty Python in forever and can only vaguely remember the skits. -- Armond Warblade[[Image:User Armond sig image.png]] 18:07, 18 October 2009 (UTC)

This section reminds of of something very important, why can't the Herring from Gruhn the Fisher be equipped? How are you supposed to cut a tree with it if it can't be equipped? MithTalk 19:21, 18 October 2009 (UTC)

lol
dis done :OOO - Wuhy   20:00, 2 September 2009 (UTC)
 * Yes Wuhy, the feedback space is open now. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  20:05, 2 September 2009 (UTC)
 * Nurrrggggg it's been two months... I suck. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:39, 4 November 2009 (UTC)

so...
you can comment on suggestions now?-- Zesbeer 20:59, 2 September 2009 (UTC)
 * Yes, once you create your suggestion pages as per the instructions on Feedback:Rules -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  21:07, 2 September 2009 (UTC)
 * how do you create your suggestion pages in this format?--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 21:10, 2 September 2009 (UTC)
 * Go to Feedback:Getting started the rules page I linked and it will get you started. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  21:12, 2 September 2009 (UTC)

No more tank races in the server room PLZZZZZ --Boro 19:18, 30 September 2009 (UTC)
 * Yes. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:40, 4 November 2009 (UTC)

Did you know about AVATAR?
I just found teaser of AVATAR - James Camron's action adventure film produce. Check this teaser http://www.youtube.com/watch?v=j6AAt-oV3wE (00:36) and tell is it look familiar? Did you know about using this landscape? Ic it just coincidence? Heres some snapshot: http://img87.imageshack.us/i/raza.jpg/ And familiar GW landscape: http://img257.imageshack.us/i/dwad.jpg/

Im just curius - have you seen it before? Forgot to sign (Titus andronicus 21:42, 3 September 2009 (UTC))
 * I said the same thing when I watched that trailer. Pretty amazing "coincidence". -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 21:44, 3 September 2009 (UTC)
 * Floating chunks of land isn't a new idea. &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  22:01, 3 September 2009 (UTC)
 * I've been seeing those since I was 12. Mith[[Image:User MithranArkanere Star.png]]Talk 22:07, 3 September 2009 (UTC)
 * I thought the same thing about the floating chunks of forest, but as said, it isn't anything new. -- Azazel the Assassin/ talk 22:35, 3 September 2009 (UTC)
 * dot dot dot, Blue hairless cat-people. I hope they pull a Dr. Manhattan so all the fanboys who swore "never again!" will stay home. That'll teach the producers not to steal our flying tarnished coast magic pies -- ilr [[image:User_ilr_deprav.png]] 03:37, 4 September 2009 (UTC)
 * ZOMG! Sue, sue now!    Oh.. you mean floating landscape came out before Guild Wars?  You don't say?  <font color="Black">000.00.00.00  08:27, 4 September 2009 (UTC)
 * As it turns out, being unable to copyright gravity also means you're not allowed to copyright a lack of gravity (or, to be more accurate, a realistic physics system -- even if these rocks did exist in an environment which allowed them to float freely like that, there's no way a human, or any remotely terran creature, could possibly survive in it. At least with Guild Wars it's "a wizard did it."  You can't use that excuse in scifi).  Also, those aliens are so ugly.  What the heck.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 08:34, 4 September 2009 (UTC)
 * Think floating chunks of land are a new idea? Eldred would like a word with you. What really leapt out at me from that trailer, though, was the ripoff of C&C's Orca Assault craft (which, in turn, were probably ripped off something else I'm less familiar with). --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 15:11, 6 September 2009 (UTC)
 * My dears, Jim C. started his first treatment for "Avatar" in 1994, he put it on the backburner for "Titanic" because he felt the technology to make the type of world and characters he wanted wasn't good enough yet, and began more serious work on it under the name "Project 880" in 2004 after seeing how well computer animated characters looked in Peter Jackson's "LOTR" and "King Kong" and PJ's Weta did collaborate on some of the effects for "Avatar"...mind you this was all long before GW. For those of you who do not follow Jim C. as well as I do, he begins his treatments for films visually before a word hits the page...by drawing all the scenes first in a very comic book styled manner. He then writes the words around those visual images. Jim C. was inspired by "Pocahontas" and the "John Carter" series, some of which were on Mars or a "Tarzan" inspired setting, much like "Avatar"'s. -- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 17:26, 6 September 2009 (UTC)
 * Floating chunks of land have been around about as long as science fiction and fantasy have. Jim C. is not the first, and that's all that matters. &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  18:07, 6 September 2009 (UTC)

Maybe the people who think this Mr. Jim C. is the first person to come up with the idea of floating ledges need to play some old school platformers. They certainly weren't the first, either, but playing them would be enough to know that the idea is older than 1994. Games in Atari's era had them. For people too young to be familiar with that console, I'm sure they've at the very least heard of Mario Bros., which has had them since it was first created in. . . 1983?--174.130.129.212 17:32, 21 September 2009 (UTC)
 * Yes, I know about Avatar. Their booth was across from ours at PAX. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:42, 4 November 2009 (UTC)

About time...
thank you so much for adding Tolkano to the other pvp out posts.. and nerfing escape that was something that should have been nerfed when sway first came out... also wtb grasping earth and eruption nerf though.-- Zesbeer 00:45, 18 September 2009 (UTC)
 * Eruption has a high energy cost, recharge, and also a high casting time. it can be interrupted by any decent ranger. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 12:12, 18 September 2009 (UTC)
 * Also I have to go swimming, so I wont be able to tell bad anons who cry about good changes how horribly flawed their logic are. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 12:34, 18 September 2009 (UTC)
 * It was nice that they nerfed Mantra, now 600hp's are nerfed in most runs. Now people can play the dungeon on the way they should be played. Hope they will nerf SF in the future too, because this skill can farm dungeon etc too. 62.133.217.133 13:05, 18 September 2009 (UTC)
 * Yeah. Definitely. Mantra was probably the most shocking, but it was also a bit "eye-opening." With some of the other monk changes, now the community can look at healing from a different perspective, and maybe give more respect to other healing builds, tactics, and strategies. (And give more respect to Resto Rits! Yay!) All in all, people will learn new builds, and, if anything, make people better players in the end. Versatility and the ability to adjust to changes are really good skills to have (and you don't need a Signet of Capture to get them!). --Rexivus 14:27, 18 September 2009 (UTC)
 * Im back and I think about time. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 15:43, 18 September 2009 (UTC)
 * I had a post-it note to add Tolkano to all PvP outposts for a looooong time. I have no comment on the bit of balance discussion. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:18, 4 November 2009 (UTC)

SF
no nerfs to shadow form? :O =/ owell.. pve would need more fixes(all of them could be done in a few hours tho) to be back into its' former glory(read: remove consumables[holiday ones too, yeah.. their effects], remove every pve skill, balance pve around pvp[do not split skills, instead every skill should be in its pvp form in pve too... less complexity, less brokenness, does not divide players that much..]) do you give a crap about this or will you(anet) continue to fuck up pve even more, hmm Linsey? :OOO :) - Wuhy   14:41, 18 September 2009 (UTC)
 * this obviously deserves more than a few lines of request. make a more elaborate suggestion and link it to me, Yeen, Attila, Shard, Auron and any decent player to discuss about it. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 15:08, 18 September 2009 (UTC)
 * not to be negative but I think we already know the answer to that Wuhy.--SirBoss 15:19, 18 September 2009 (UTC)
 * Everyone needs to zip it and save this RAEG and whining for the NEXT update after they've had their Two-Month period and "Test Krewe" to attempt to sort all this out (Spoiler Alert: They Won't!). ...I can already tell you they'd actually need a 3-month schedule at this rate.  You don't fix 40 miles of bad highway by closing all the side-streets around it and you sure as hell don't pull it off in 8 weeks or less. -- ilr [[image:User_ilr_deprav.png]] 00:52, 19 September 2009 (UTC)
 * It's not that simple, you can't just nerf the skill cold turkey when it's (unfortunately) such a huge part of the game. Remember Ursan? They nerfed it straight up. Have you seen Gate of Torment recently? It's a wasteland. If they kill SF right away, gameplay's gunna take a huge hit. btw QQ less and get over it. -- adrin [[Image:User_Adrin_mysig.jpg|20px]] 00:58, 19 September 2009 (UTC)
 * They said they will take care of it at PAX via not just nerfing the skill but by also balancing the harder areas to allow more builds to be more viable. Before they can nerf SF they need to balance the area. So calm your little rears down already, shesh. Even I hate SF and I'm not this out of control. I'm ashamed to be a part of the GW community. ~_~ -- Konig/ talk 01:53, 19 September 2009 (UTC)
 * ...Old news... -- ilr [[image:User_ilr_deprav.png]] 03:21, 19 September 2009 (UTC)
 * Wuhy, suggesting that pve and pvp skills don't need to be split is just silly. PvE is nothing like PvP, there are many, MANY skills that are great in PvE and useless in PvP, and vice versa.
 * I do agree that SF needs a change, because invincibility in an online game is cheating. ~Shard  [[Image:User Shard Sig Icon.png]] 03:29, 19 September 2009 (UTC)
 * Invincibility in Contra was cheating too... nomatter how celebrated it is today. But to the point of PvE PvP splits... that's a lot more to do with Positioning and Map layouts. GuildWars2 could in theory build itself with no Splits at all, but the A.I. coding, physics coding, and datamining required would probably Triple to Decatuple their Server (fried components) upkeep costs  which is a bloody shame b/c I won't be truly happy till they engineer a way to pull something like that off -- ilr [[image:User_ilr_deprav.png]] 04:06, 19 September 2009 (UTC)
 * "Remember Ursan? They nerfed it straight up." bullshit  bullshit  The nerf for Ursan took months, far fewer months than the long overdue Shadowform nerf, I might add.  <font color="Black">000.00.00.00  04:17, 19 September 2009 (UTC)
 * Do you have a point? ~Shard  [[Image:User Shard Sig Icon.png]] 04:28, 19 September 2009 (UTC)
 * Yes, they nerfed it straight up. I did not say they nerfed it right away. Project less pls. They nerfed it cold turkey, instead of balancing the area, and all it did was piss people off. people should read posts before they respond, they sound less idiotic when they do -- adrin [[Image:User_Adrin_mysig.jpg|20px]] 06:27, 19 September 2009 (UTC)
 * Ursan is still pretty h4x, tbh, you can basically do two roles (tank/melee domoges 50% of the time and whatever your main is the rest) at once, and the hit to damage wasn't that bad. The fact it goes unused just shows you how broken speed clears and PvE in general is.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 06:50, 19 September 2009 (UTC)
 * Btw Wuhy, i suggest you read this it's a QA panel @ pax and linsey answers your question. -- adrin [[Image:User_Adrin_mysig.jpg|20px]] 18:34, 19 September 2009 (UTC)
 * "instead of balancing the area" what o.O?  Ursan was a stupidly overpowered skill that deserved it's nerf (which is still a nice skill) just for the fact it broken the basic mechanic of the professions.
 * "balancing the harder areas to allow more builds to be more viable" as nice as that kind of thing is that actually exists now. There are many different builds for UW/FoW and the other areas that work, but no matter how many ways there are for each profession to work in these areas people will always, always flock towards the easiest, most gimmicky way of doing it, such as the 'endorsed by Linsey' Shadow Form.  But then there comes the 'pro only' or 'exp only' (and the equally retarded "BLACKLIST such and such for being a failer") non-sense that then comes with gimmick that makes it even harder for balanced teams.  They can change these areas all they want, but gimmick will still rule.  <font color="Black">000.00.00.00  22:04, 19 September 2009 (UTC)
 * We are not completely opposed to "nerfing" SF. Once we have the Test Krewe in place, we can think about trying some stuff out. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:29, 4 November 2009 (UTC)

Gimmicks
gimmicks actually have no place in the game, if you sort them out, you will have better players since ppl does not get used to dependence on builds and.. well, think that their build sucks when they lose.. if ppl start "learning" with gimmicks, they will continue to use them and only get worse.. - Wuhy   14:41, 18 September 2009 (UTC)
 * Actually, gimmicks are a great way to learn. Oldschool bloodspike was how I learned to GvG and I'm no where near dependent on gimmicky builds anymore. So...you're wrong. I know a lot of people who learned on gimmicks and never used them again. And who do gimmicks hurt? Gimmicks typically get rolled by decent teams anyway. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:03, 18 September 2009  (UTC)
 * yes they should be, but this wasnt true in the past.. now maybe with escape and bspike nerfed.. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 15:07, 18 September 2009 (UTC)
 * There will always be gimmicks. Welcome to the video game world. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:13, 18 September 2009  (UTC)
 * Speaking of which, I was playing DoA 2 yesterday on the Dreamcast (don't ask why) and remembered that you can use Ayane's punch move repeatedly to kill anyone w/o having to do anything else. It's unblockable for the most part. Anywho, yea....there will always be gimmicks in games. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:16, 18 September 2009  (UTC)
 * i responded to this: "Gimmicks typically get rolled by decent teams anyway." if you didnt notice.... also, you are probably not of the majority since the majority does what i described. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 15:18, 18 September 2009 (UTC)
 * You know the majority of GvG players?! 0.0 <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:32, 18 September 2009  (UTC)
 * even if not that, but HA is a gimmick grindfest - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 15:39, 18 September 2009 (UTC)
 * And it wasn't......when? <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:40, 18 September 2009  (UTC)
 * true lol - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 15:59, 18 September 2009 (UTC)
 * But anyway, like I said, gimmicks are in all games...and tbh, they're a pretty good way to learn. Either that or playing bitchroles, which apparently Anet doesn't like :/ <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">16:02, 18 September 2009  (UTC)
 * I admit that I started playing pvp with gimmicks. But I soon learned that playing balanced builds is much more fun. It is good for beginners too to start with balanced builds. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 16:13, 18 September 2009 (UTC)
 * It's fine for gimmicks to exist, in fact, you'll find that they exist in most constructed competitions (games where you start with separate assets and build your "deck" or whatever). It's okay for these to exist, for the reasons mentioned above. It should not, however, be a replacement for playing well. Gimmicks win too much, and that's why they're currently a problem.  ~Shard  [[Image:User Shard Sig Icon.png]] 03:36, 19 September 2009 (UTC)
 * You'll never get rid of gimmicks, even StarCraft has gimmicks, there was a pro match won by an SCV rush after all, it's just rare for those types of things to ever win (way it should be!). :p DarkNecrid 13:53, 19 September 2009 (UTC)
 * You know that blizzard originally wanted to create a warhammer 40000 game.
 * I disagree with you, Wuhy. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:31, 4 November 2009 (UTC)

"We are aiming for a more ambitious skill balance pass in an upcoming build."
when? - Wuhy   17:38, 18 September 2009 (UTC)
 * ^lol thats assuming they even know.--SirBoss 17:52, 18 September 2009 (UTC)
 * This is our last skill balance update before moving officially to a bimonthly schedule. I think that means 2 months from now will be the next skill balance. 110.32.1.105 18:51, 18 September 2009 (UTC)
 * i think the real thing to look forward to is the test crew and there promise of putting out what the skill balance update is going to look like a month ahead of time. because for one some of the changes that happened may have eatiher 1 been prevented or 2 would have not been so drastic.--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 19:00, 18 September 2009 (UTC)
 * i think the real thing to look forward to is sealed deck... it would be nice to get some info about when is it coming? since 5 months have passed since the april update - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 19:19, 18 September 2009 (UTC)
 * next month read journal updates.--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 19:24, 18 September 2009 (UTC)
 * that was written in august you fucking moron :) (soz for NPA admins :)) so well... from now to.. the 15th of oct? oh come on... we need content - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 19:37, 18 September 2009 (UTC)
 * "We are going to wait until after September's Monthly Tournament to make these changes. We want the Hero Battles community to get one last full season now that they know it will be shut down. There will still be time to get those last few points for the next rank of Commander, climb the ladder before it is frozen, and shoot for being the last person to ever win a Hero Battles tournament. " l2 read whos the moron now. she is talking about adding sealed deck right there. also it hasnt even been a month sence she wrote that. and she has been sick.--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 19:47, 18 September 2009 (UTC)
 * yeah, i know that, i just insulted you because of pure boredom. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 20:15, 18 September 2009 (UTC)
 * fail more at life and look more like an idiot--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 20:17, 18 September 2009 (UTC)
 * lol dude.. why so serious? - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 20:20, 18 September 2009 (UTC)

this is guildwars wiki dats why-- Zesbeer 20:26, 18 September 2009 (UTC)
 * I don't know why I bothered reading this. Sorry, let me clarify. I wish the threads on my wiki didn't all digress into this back and forth bickering. It makes it harder for me to actually answer questions. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:32, 4 November 2009 (UTC)

Aargh
Ahoy, me matie! Have some rum for me? Elemonk  Nibo  07:57, 19 September 2009 (UTC)
 * I totally forgot to farm my Grog this year. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:39, 4 November 2009 (UTC)

Feedback space
I was just wondering when we can expect Anet to start commenting on the stuff in there. As yet, they don't seem to have done so at all. Early on I understood because they were busy with the two conferences, but they're over now. So it makes me wonder what the point of all the waiting for this new space was in the first place. --Nathe 14:38, 19 September 2009 (UTC)
 * Given how little time the staff has to spend on wiki-related activities, I wouldn't expect them to comment on every suggestion made. Most likely, you'll only see comments on things either too ridiculous or impossible to work, or on ideas that are very good that need a little fine tuning before implementation.--Pyron Sy 14:40, 19 September 2009 (UTC)
 * I'm sure Linsey will answer this when she has a chance, but I just wanted to point out the timeframe we are talking about atm. The Feedback namespace went live on Wednesday, September 2nd. PAX started Friday, September 4th. The ENTIRE Live Team (Linsey, Robert, Joe, +others) got the flu plague at PAX and were out for most if not all of the following week, September 7th-11th. They were back in the office by September 14th, and had an enitre week's worth of work to catch up on to get the update out on Thursday September 17th. It is now September 19th. I don't know about you, but when I miss an entire week of work unexpectedly, it generally takes me at least a week to get caught up, if not longer. I know that the developers have been eager to dig into the feedback namespace, I'm sure that as soon as time possibly allows they will. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  14:55, 19 September 2009 (UTC)
 * forget all ^that noise^ Nathe... The Devs aren't payed to "comment", so they shouldn't bother anyway and the only reason they reply on their own pages is b/c the questions just sit there and stare at them all day when they're trying to get real work done. All Serious attempts made to make this process easier for them, were 100% completely ignored by the same people who set that Feedback space up in the first place b/c they don't want the Devs to face any kind of accountability for improved communication promises they might have made.  The feedback space was intended from day-1 to quarantine 90% of all whining and was originally planned with a setup that was overly obtuse and difficult to use because it was predicted that none of the devs would even WANT to use it (and so far evidence seems to support that very-very pessimistic view).  ....And here's the funny part:  All you other "little" people were doing ABSOLUTELY NOTHING to change this easily prevented catastrophuck.  If you don't believe me, then go back and read the Original Discussion and Archived sections of the followup Discussions (lots of incriminating stuff in there) -- ilr [[image:User_ilr_deprav.png]] 21:11, 19 September 2009 (UTC)
 * It would actually be nice to hear some feedback from the developers about the feedback presented on the Feedback areas, consider the effort that members of the community put in to get it up, and then others putting up feedback. Sometimes, I think such things are a waste of time.  <font color="Black">000.00.00.00  21:30, 19 September 2009 (UTC)
 * Effort? Anyone can write "Nerf this... buff that".  Having to parse 200 page Spreadsheets and C scripts just to change 1 array value is REAL effort.  And then there's Poke who did all the real work... they even started some BAWWWS with him before it was all over and done with.  I don't disagree with you often Null, but in this case I think commenting is just going to pour gas on a heated situation and I really, really hope that Linsey doesn't get started b/c it will only lead to illusions of favoritism.  There was a time and a place to do this the right way, that time has passed -- ilr [[image:User_ilr_deprav.png]] 21:50, 19 September 2009 (UTC)
 * "b/c it will only lead to illusions of favoritism" Well, there's always that strong possibility to.  However, it is a resource and there can be some brilliant ideas from members of this community who think their suggestions/comments through instead of "make new content nao!" comment or come up with a new quest idea in 3 lines and go "there ya go, now make it".  <font color="Black">000.00.00.00  22:14, 19 September 2009 (UTC)
 * Please leave me and other wiki editors out of this, Ilr. Setting up the feedback namespace is in no way related to analyzing the content in there. And I would like you to refrain from any comments regarding how easy it is to change the game, because I doubt you can in any way understand the actual work behind it. poke | talk 23:55, 19 September 2009 (UTC)
 * I didn't say it was easy. I said that suggestions are easy.  Doing what you and the designers do with data is very much in the category of "Huge Effort". -- ilr [[image:User_ilr_deprav.png]] 00:04, 20 September 2009 (UTC)
 * It takes patience, time, the knowledge of coding, etc. to work to put things together, to make things work right, etc. I know, I've done pages, coding for irc, etc. A lot of kids won't have 'patience' to 'wait', because they don't understand this. Linsey, take the time you guys need to get it done and get it done right. Well, at least get it done as best as can be. :-) ♥ Ariyen ♀ 00:29, 20 September 2009 (UTC)
 * Poke... whoa... just... whoa. Want people to learn patience or get some insight into what developers do, get them mod a game.  It's fun working with some of the tools most of the people in a game company work with, not on (generally only the software engineers work on the software :P ).  It's often brain-breaking (for the inexperienced) but a real eye opening experience that gives a glimpse of what goes into making anything in a game, from a simple quest, a landmass, a map, even the Ion... I mean, mini RoJ  ^_^   /cough sorry for the modding plug.  hehehehehe Flee! <font color="Black">000.00.00.00  09:23, 20 September 2009 (UTC)
 * afaik they dont have tools. other than the IDE and notepad. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 10:09, 20 September 2009 (UTC)
 * ilr, if I remember rightly, I was saying that and pushing to put in as little effort as possible unless the devs stepped in and told us what they wanted. The devs stepped in and told us what they wanted and everyone else overruled me anyway. Please don't attribute my comments to a gazillion other people who don't feel that way. I guard my opinions jealously. <font color="#A55858">Misery  10:28, 20 September 2009 (UTC)
 * Seriously? Damn.  No wonder it takes so long to make new content these days -- only a handful of live team members and no toolset?  Holy crap.  They should at least get Notepad++.  Also, something actually somewhat related to Linsey: what tools/IDE/gimmick of notepad do you guys use?  Would it be infringing some stick-up-his-ass lawyer's copyright if you gave us a screenshot of one or two of the programs you use?  I'd always thought ANet made a development kit for the game, similar to the way some companies create user-friendly game tools, such as the convenient map making programs Blizzard often packaged with their RTS games.  I suppose it would make sense that since they had/have no intention of releasing any of the source to the public, they wouldn't bother making specialized programs to make it simpler...  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 10:42, 20 September 2009 (UTC)
 * I think you are pretty completely wrong Boro. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  11:20, 20 September 2009 (UTC)
 * I <3 pad++ ...I just wish I knew how to open multiple copies of it -- ilr [[image:User_ilr_deprav.png]] 12:00, 20 September 2009 (UTC)
 * UltraEdit ftw. -- Hong 12:03, 20 September 2009 (UTC)
 * Given that there is a tools developer I am sure that there are a lot tools available... However tools only make it easier to work with, but don't reduce the effort that is needed to make something good. poke | talk 12:05, 20 September 2009 (UTC)
 * Having tools does often reduce the effort to accomplish most basic and common tasks (think of the Aurora or Electron Toolset for a moment, if you've heard of those). I've worked on tools for making a level editor and entity editor for a few simple games, and in the end, while it does allow designers to produce more content, it also is a major headache, as far as maintaining and keeping up with developer demand. For example, when they attempt to do something that is not allowed by the editor (but may or may not be in the game engine), we either A) get to take care of it in the code or B) try to provide them a scripting interface to the problem, trying to given them access to everything they need. When we made our scripting interface, we were fairly impressed with ourselves, because it took both Python and C# code. We thought that could virtually cover everything. But, sure enough, there was always something more that needs added. Hence, choice A or B again. Same goes for the aforementioned toolsets. Often, you have to break out of the toolset or use much more complicated scripts to try and accomplish anything vastly unique or new. Anyhow, the point is, while tools do make things easier, it also induces a new level of problems (tool restrictions, inaccessible engine properties, new game mechanics or unexpected ways of using the tool, etc). Saraphimknight 14:48, 20 September 2009 (UTC)
 * "ultraedit, only $49.95"

...but then it ended with ""...in which the developers would have to add a check to each idea they have read" and I realized it was a false alarm since I never proposed THAT kind of a system :D -- ilr  03:18, 22 September 2009 (UTC)
 * Cool story bro. @Sara: Aurora toolset was <3.  Electron not so <3; indeed, I daresay it was </3.  NWN2 had pretty good writers and was relatively fun, but the engine was so meh.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 16:47, 20 September 2009 (UTC)
 * /agree with Jette 100% about NWN2 about the engine. Also the final battle @ the keep was epic but the ending to the story sucked ass -- adrin [[Image:User_Adrin_mysig.jpg|20px]] 06:53, 21 September 2009 (UTC)
 * Oh, definitely; the keep battle was probably the best part. The story doesn't "end," really, in the expansion MotB you play the same character all the way through level 30 while getting hyped up about tearing down a wall that makes the Iron Curtain look like... well, a curtain; only to suffer the biggest cockblocking in RPG history at the hands of Kelimvor.  Bastard.  LAME ending.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 07:13, 21 September 2009 (UTC)
 * I loved both NWN and NWN2, to be honest. I will agree though, the ending of NWN2 kinda sucked. Aside, I also have to agree about the Electron Editor. While it does have an amazing amount of power (I actually feel it might be more powerful than the Aurora Editor), at the same time, I found it to be a lot less usable. Also, yeah, MotB ending... I hated that. I would have owned Kelimvor in the face, hands down. Anyhow, we probably should carry this dicussion to some place more appropriate, like one of our talk pages, and not be cluttering Linsey's page (unless of course, Linsey, you have some awesome NWN experiences to talk about :D ). Saraphimknight 18:59, 21 September 2009 (UTC)
 * Except that she has yet to answer the question this entire thread was started for. Namely, when can we expect them to start looking at the stuff in the feedback space? I didn't know they were all sick after the conferences, though. --Nathe 19:36, 21 September 2009 (UTC)
 * I meant in reference to the discussion between Jette, Adrin, and I (and anyone else I didn't catch). The question can stay, obviously. Saraphimknight 21:09, 21 September 2009 (UTC)
 * Nathe: how do you know they haven't started looking at the feedback space? Keep in mind that we have already been told that the Arena Net team won't be able to comment on any GW2 suggestion, and that the Live Team has no obligation of commenting on every suggestion they read. Overly naive users have proposed systems in which the developers would have to add a check to each idea they have read, without realizing how many cries of favoritism or of the developers being too slow that would cause. Silently reading the suggestions is far more efficient when considering the goal of actually introducing those ideas in the game. Erasculio  21:50, 21 September 2009 (UTC)
 * Except that if all they're doing is silently reading, how do we know if they've looked at a given suggestion or not? How will we know whether it's a yea or nay on their part unless they say something? And I know because I've gone and looked at a lot of the suggestion pages and the feedback pages associated with them, and not once so far have I found a single comment by anyone from Anet. --Nathe 23:48, 21 September 2009 (UTC)
 * They haven't commented on anything, you are correct, but Erasculio is also correct, they aren't required to unless they choose to. Rather than basing all your hopes on Anet comments, I would hope that comments from the rest of the community will lead to further development and revision of the suggestions, rather than just leaving them stagnant in the hopes that Anet will like them as is, or comment on them. I see a lot of discussion going on, but very little revision, as most people are fighting to be right, rather than looking at what might be best for the game overall. The sign of a good "developer" is that they can work with a team and see where they may have missed something when developing an idea and can take feedback in stride, and work with it, using it to make their idea better as well as more workable. The fact that there are 11 separate ideas for Shadow form, rather than 11 people discussing and developing one idea tells me that people don't yet really "get" this. While only the OP is really allowed to edit the actual idea, I would hope that they will take the feedback of the community into consideration, ask questions, make revisions to the idea to make it better, and THEN hope that maybe, just maybe, ArenaNet might get into the discussion. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  01:31, 22 September 2009 (UTC)
 * Plus, there's a very simple way of knowing if something has an "yea" on their part: if it's implemented in the game, it means Arena Net liked the idea. That's all that truly matters, since a comment by Arena Net saying they liked an idea but can't implement it in any way would still keep the suggestion pointless. It's more important for Arena Net to read the suggestions and then go to work inspired by those ideas than for them to waste their time replying about things they cannot actually use. Erasculio  01:50, 22 September 2009 (UTC)
 * the feed back name space services its purpose. will we get reply's back on any of the stuff posted i do not think we will, the hole point was that so they didn't have to have it on there page. as seen by the comments i got from wyn and others when i asked how viable my it was to change the pet interface. there is a lot of bad design decisions made in the feed back name space i must agree, but i got shot down when ever i tried to make a suggestion as to make it better. also things people dont put into consideration is that people want to make changes in the game that they think is easy when most of the time its not. also some peoples suggestions are just bad, because they dont consider how it affects the game as a hole rather then there own use.--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 02:15, 22 September 2009 (UTC)
 * And just WHERE did you make these "comments" Zesbeer? There are a total of ZERO comments from you on any of the feedback development discussion pages. I don't recall you saying a single thing regarding how the space was designed. Just as there were no comments from Axwind, AKA Nathe Those of us who worked our butts off designing the Feedback space so it would be usable for both the community and the ArenaNet staff begged and pleaded for input from the community for 3 months. Those few who chose to come comment were heard, and either reasons were found to prove it wasn't viable, or their ideas were in some way implemented. You are correct in thinking that the Feedback space was partially to get some of the traffic off the staff pages, and the fact that the VERY FIRST THING you did when the feedback space was open was to post a SUGGESTION on Joe's page is a great example of why that is. But it was mostly because too often those suggestions/comments were going to the WRONG team member. With a centralized space, the appropriate team member can focus on their area of responsibility, rather than relaying things, or figuring out who is the best person to answer the question, etc. making it more efficient for everyone. Of course, there is never going to be anything I can say that will make some people see that this is the best way to do things, since you seem to want personal assurances from the team that your idea is being read, rather than accept that is just not a reasonable expectation, no matter WHAT system is put in place unless the team is expanded to include someone to do this full time (which isn't going to happen in our lifetimes). -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  03:03, 22 September 2009 (UTC)
 * Look out! Hurricane Wynthyst is comin' through!
 * Joking aside, Anet didn't comment on most suggestions elsewhere either, but we know they still read them frequently. Their post count has nothing to do with how much they read.
 * One last thing: It is impossible to make content for a 3d engine with only notepad and an IDE. I can guarantee you they have tools, most likely created in-house (I've seen NCSoft's new heightmap editing tool, but I think it's newer than Anet.) ~Shard  [[Image:User Shard Sig Icon.png]] 03:13, 22 September 2009 (UTC)
 * Hahaha... I thought Era was about to call me out when he started saying ""Overly naive users have proposed systems...""

You have not been away from the wiki for a YEAR, which is how long discussions have been going on regarding restructuring suggestions. And you were definitely active on the wiki from May - August while the design discussions were going on. -- Wyn  talk  05:35, 22 September 2009 (UTC)
 * Ummm... Wyn, players aren't developers. The feedback portal doesn't ask for a development cycle, it allows for individuals to post their ideas on their own seperate page, even after reading other peoples feedback, allowing 11 different pages for Shadow Form. It can allow for developer after the fact but it isn't a requirement.  I think you don't "get" it. <font color="Black">000.00.00.00  03:50, 22 September 2009 (UTC)
 * Oh, I understand that, and yes, the space will function that way, but if people are serious about wanting to see their ideas implemented (especially those who continue to espouse the concept that the developers don't know what they are doing and that they (the players posting ideas) can do it better) should be thinking like developers and the space is also set up for that (and had that in mind during it's design in addition to allowing anyone to post any idea they wanted). That is why each page is set up as an individual page, with it's own associated discussion page. I just think as a community we could use it better than that, and also eliminate this need for personal gratification (for lack of a better word) to know if a developer has read their idea or not. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  04:32, 22 September 2009 (UTC)
 * wrong yet again wyn, i wasnt able to be in the "development stages" because i was gone doing other things then trolling wiki. one other thing wyn i dont know how many times i need to tell you that isnt a suggestion i want to know HOW VIABLE IT WOULD BE TO IMPLEMENT OR TO MAKE THAT CHANGE. that is asking a question its not making a suggestion. if i was making a suggestion i would have tacked on also could you please put that in the game after you find out but as you can see i didn't do that. --[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 05:24, 22 September 2009 (UTC)
 * And we have added the option to list PVE/PVP skills as a secondary category on skill suggestions in direct response to your request, making it possible for you to designate which side you are talking about. As for the like/dislike option that's pretty clearly done on the associated talk pages. So what's your point? "i wasnt able to be in the "development stages" because i was gone doing other things then"
 * that your clearly wrong in what you said earlier. or did you forget what you said earlier? i was gone from June to late Augst and any edits i made in that time were breff and were in responses to things on my watch list. to be honest i had no idea what was going on with thouse pages besides what little info that was on mike's talk page. --[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 05:42, 22 September 2009 (UTC)
 * You will have to be a lot more specific, as I have said ALOT earlier. We don't have a voting system because that doesn't work well on a wiki, and was discussed wayyyy back when during the restructuring discussions, but if you like/dislike a suggestion just say so on the talk page. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  05:51, 22 September 2009 (UTC)
 * "...should be thinking like developers", I would agree to an extent, but then again a lot of people are very "My way is right, your way is wrong therefore you fail." which makes any kind of development process fail before it starts. People who honestly think their ideas are best aren't going to entertain variation of their ideas.  As for the "personal gratification" comment, I understand this point and agree, but I guess this comes down to people wanting to feel included or heard.  Personally, I'm more interested in if they're actually using it at all; an idea to idea basis isn't really worth knowing because that leads to even more "so who's did you read?", "Why didn't you read mine?", "So, what did you think of my l33t idea, cool huh?" style questions.  It's a resource that I truly hope they actually give the time of day too, and with their whole 'new approach' (which I take very... very loosely) one could hope they loosen up and use feedback as an example of giving the community a glimpse of the development process. <font color="Black">000.00.00.00  11:48, 22 September 2009 (UTC)
 * It would just be nice to have some indication that they've actually looked at it since it went up, is all. Something concrete so we know it for absolute certainty that it wasn't made just to keep us out of the devs' hair, that it's something they will keep tabs on and interact with. And I did comment a few times on the development page, Wyn, but admittedly not a whole lot since, like many people, I don't know a lot about the inner workings of a wiki and thus didn't know what to suggest for the space at the time. --Nathe 12:55, 22 September 2009 (UTC)
 * Shard: I forgot the Image editor and 3d modelling tool. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 13:17, 22 September 2009 (UTC)
 * It comes down to Assuming Good Faith Nathe. Needing absolute certainty is just.... a bit much imo. Post your suggestions, discuss them with the community, make revisions.... if it's a good idea, you will hear about it. If you have such a need for that certainty, then don't post. Just stop harassing the developers about it. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  13:20, 22 September 2009 (UTC)
 * I agree with nathe that "It would be nice", but to expect it really does seem like its asking for too much, especially considering the large amount of pages that have already been made Talamare 13:37, 22 September 2009 (UTC)
 * Except that it was specifically pointed out that one of the supposed reasons for the creation of the feedback space in the first place was so that the devs could comment on suggestions we post. Not just browse them silently. Thusly, it's reasonable to expect them to utilize their ability to comment on said suggestions in the new space now that they legally can, which was, as I said, part of what this whole thing was about. So it shouldn't be an issue to wonder, then, when they plan to start doing so. --Nathe 15:23, 22 September 2009 (UTC)
 * ITT: derp derp derp. ANet will comment on suggestions if/when they have time and feel the need to do so.  I can guarantee you they have been reading them because they've used at least one of them, possibly two.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 15:26, 22 September 2009 (UTC)
 * But did they comment on the associated suggestions' pages to acknowledge that? Things often take a long time to implement, and it's just nice to have some word that, if a suggestion is liked, that it's on the list to be done if it hasn't already been implemented. I doubt people want to wait for months on end to find out what Anet thinks of their suggestion, but a quick "sounds good, we'll see when we can slot it in" type of message would be a nice thing for those suggestions that they approve but can't get to right away. Not everyone minds waiting for their idea to be put in place as long as they know it will be at some point. Or if it's not approved, a little explanation for why not that actually explains and doesn't say nothing. --Nathe 16:47, 22 September 2009 (UTC)
 * No, they have not commented on anything as has been acknowledged repeatedly here. Just drop it Nathe/Axwind. If not having that certainty is going to make you continually harass the staff about it, stop posting your suggestions. As I pointed out at the very beginning of this GIANT wall of text, there has been very little time for them to do anything with the feedback space since it went live, between the convention, the plague, and the update. Continually repeating your question is not going to garner you any different answer. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  16:55, 22 September 2009 (UTC)
 * And as I said, I'm not asking for them to do it now at this moment, I'm just asking when they might start doing so. There's a difference. I understand why they haven't done it yet, I just wanted to know when to expect them to start responding to the suggestions. I was not, as you seem to think, demanding they do so this instant. Get that out of your head. Now. And the whole point of asking a question on a dev's page is that an answer is wanted from the dev, not from other users. You don't count. And as I've only posted a few times in this thread - it's mostly been other people, as you seem to have not noticed - I can hardly be said to be harassing them about it.  Especially when this is the first such thread I've ever posted on the topic.  --Nathe 19:40, 22 September 2009 (UTC)

-- Oh, you mean something simple and effortless, like this? ...that just watches for their personal Token Data Packets (aka: "Browser Cookies") when they're logged in and automatically puts a little check-mark in your suggestion's Box the instant they so much as "navigate" to your page? ...yeah it'd be kinda hard to accuse favoritism for something that neutral... But now it's too late so you better just drop it before Wyn starts making good on her promise to wield the Ban hammer -- ilr  19:51, 22 September 2009 (UTC)
 * I wasn't aware that had actually been put in place, ilr. Does it indicate yea or nay on whether a given suggestion will be implemented? Just asking, because as I said, I didn't know much about this bit. --Nathe 00:08, 23 September 2009 (UTC)
 * It wasn't implemented, given how everyone who commented on that idea was against it (for rather obvious reasons). Keep in mind that the Feedback space wasn't created so developers would comment on the ideas; it was created so developers could actually read the ideas and implement them in the game, which is the point of the suggestions (after all, what is more important? For Linsey to say "cool idea bro" and it to never be implemented, or for no one to say anything with the idea being implemented in the game?). The ability of being able to comment is a side effect, which Arena Net may or not use. Erasculio  00:25, 23 September 2009 (UTC)
 * (ec)i dont know how wyn got any power on this wiki to start with but thats a difrent topic. as for whats being asked i agree and some people seem to mis the point that when we post something on a developers page its so we can get an answer directly from them. yes some times others can give a answer that meets the needs but most of the time they dont know. and i would personally like to see them at least give feed back to suggestions that they cant use and why.-[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 00:26, 23 September 2009 (UTC)
 * Ban hammer? Where have I said anything about banning anyone? ilr... I think your imagination is getting the better of you. You are seeing conspiracies everywhere now. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  01:05, 23 September 2009 (UTC)
 * Our's is a thankless duty... both of them. I don't think there's any conspiracy in that.  And again, I think you'd find our goals are also similar despite our constant clashing. -- ilr [[image:User_ilr_deprav.png]] 01:40, 23 September 2009 (UTC)
 * It was just my understanding, from things clearly said on Linsey's old page, that part of the point of the feedback space was so that she and the rest could comment on our suggestions without getting into any legal messes about it. So now that they can, I was just wondering when we can expect them to do so. And by comment, ilr, I meant in a relevant way, which I'm sure they know. Giving an indication of whether or not to expect a given suggestion to be implemented. Not just saying whether they like it or not, that doesn't help anyone. Sorry for the confusion. --Nathe 02:06, 23 September 2009 (UTC)
 * Why in the world was that not implemented? I think if it HAD been implemented, a majority of this discussion would not have taken place.  Most of the frustration of the community would be appeased if they simply knew that the Devs were at least looking at our suggestions.  Whether a checkmark appeared next to the posts they looked at or a date stamp appeared in the discussion page, it would be nice to know that they WERE looking at our suggestions if not commenting on them.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  02:06, 26 September 2009 (UTC)
 * We will comment on the suggestions here in the feedback namespace. I know that both Robert and I have been reading them and I'm sure I'm not the only one. Sadly, responding takes longer than just reading. We'll get to it, I promise. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:44, 4 November 2009 (UTC)

Inheritance
I need to make up my mind about some details regarding things we are supposed to inherit from ancestors in gw2. How can an asura or a silvari or any of the non human races inherit from their ancestors who were all humans ? Yseron - 90.28.202.121 21:02, 21 September 2009 (UTC)
 * Two words: Creative liberties. &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  21:04, 21 September 2009 (UTC)
 * I'd imagine saying  'inherit'  was the simpliest way of saying it without going into a human/non-human defination. I'd imagine other races would be beneficiaries in that sense... OR... in the terms of the bad-ass Charr character I'm writing in my fan-fiction, 'inherits' via confiscation >:)  <font color="Black">000.00.00.00  21:20, 21 September 2009 (UTC)
 * Ah ?! A hold-up ? Going there with a character that carry the name of its ancestor makes sens now. Unless you got special dialogs when getting in there, like gwen and her mother in the underworld. Yseron - 90.28.202.121 21:30, 21 September 2009 (UTC)
 * i like to think of it as your past toon was so epic and like the toon in gw2's parents were like look at this epic hero of old and then named them accordingly kind of like how people name there kids after Jesus and other historical figures.--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 21:36, 21 September 2009 (UTC)
 * IMO, those are two different things. We have the option of naming GW2 characters over our GW1 characters, if we would like to assume the former are descendants of the latter (and if players still want to give the same name without making the characters to be related, it's their job to find an excuse for that). Regardless of the name or the race or the ancestry, though, the Hall of Monuments will probably be seen as giving stuff to the heroes who are trying to destroy the dragons; the fact that it's stuff which used to belong to our GW1 characters is rather irrelevant, lore-wise. Erasculio  21:55, 21 September 2009 (UTC)
 * That would explain why they enclosed the word inheritance within quotes when they released the first bit of info related to the hom. Too bad, i was begining to be seduced by the idea of hearing something like: "Hi, brave norn. You were named Jesus after my favorite elonian hero because he was epic." Yseron - 90.28.202.121 22:04, 21 September 2009 (UTC)

Your character did it with an Asura, Norn, Charr, and somehow a Sylvari. It was awkward at first, but he/she later grew to like it. Your children are named after you in shame :/ <font color="Black" face="cambria">Karate  <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">22:45, 21 September 2009  (UTC)
 * ^xD-- Unending fear  User Unendingfear Crane eats peanut.jpg 22:53, 21 September 2009 (UTC)


 * LoL, basically. Either way I formally dub this: A stupid Question™ .  Fact-1: In order to even have all of the HoM Tapestries, we must play THROUGH EotN.   Fact-2: Our human Characters must all do several missions FOR the benefit of each Race.  Fact-3: Each Hero companion for each mini-campaign in EotN establishes their place as a prominent Leader for that Race at the end of (yes, even Livia & Pyre) the main Arc.  ...Therefore, Each race can then claim itself the direct beneficiary of our Deeds, thus so can any character we roll in GW within that Race. (and lay dibs on our Legacy!). And Don't start that "but what about the Sylvari?" stuff... we did a metric ton of quests in other Campaigns that involved and thus shaped the future for Centaurs, Shining Blades, Reclaiming the captial of the Druids, protecting Ventari himself, "Saving" Raza (The Sylvari come from the mists and are born into our world through the Plant/Tree thing), Vanquishing Arbor Bay, and whatever else would make this reply anymore TL;DR... -- ilr [[image:User_ilr_deprav.png]] 23:16, 21 September 2009 (UTC)
 * No problem. Now that i know that you dont have any more solid clue than the rest of us on what exactly await us with this hom, i will be happy to share a good laugh on any speculation that will be made on this topic. Yseron - 90.28.202.121 00:12, 22 September 2009 (UTC)
 * I'd like to know just why we can't import our current characters. I am close friends with no less than 7 people who will not be buying GW2 solely on the basis that our current characters cannot be brought over, and I imagine the number is much higher than 7 across the community.  The obvious answer would be "common sense," but it's fanservice; it doesn't need to make sense.  As a matter of fact, the less sense it makes, the better it tends to turn out.  Ever played that volleyball game?  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 23:50, 21 September 2009 (UTC)
 * That's also pretty obvious so let me answer it by asking the following: What MAKES your Characters?  Is it just the Hairstyle and/or Tattoos?, if so then wouldn't you just have a Naked Newby anyway if you ported them to GW2?  Is it the XP?  ...Level 20 isn't much of a jump-start on a supposedly Cap-less level range.  Is it their Gear?  What if their gear has Mods that are no longer supported in GW2, or would be considered instantly inferior to GW2 Mods? ...What if the component system for Gear doesn't work ANYTHING at all like GW1's and trying to load the old items made the game Crash?  Is it their accomplishments? ...How are they supposed to show those titles if the Quests don't even EXIST in GW2?  Is it the skills they Capped? ...How do you know GW2 will have any of those skills or even the same kind of skill mechanics when it launches?  Is it all the Platinum & Ectos you have? ...Where's the Challenge in playing a new game if you start out with more money than Bill Gates??   IoW:  What makes your character so damn Unique?  ...And which of those attributes could even be compatible with the new game in a way that actually *feels* really unique instead of just Gimped?? -- ilr [[image:User_ilr_deprav.png]] 02:47, 22 September 2009 (UTC)
 * @Yseron I Know Right. @irl's second post; agreed--[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 06:09, 22 September 2009 (UTC)
 * @Jette - The Asura invent Cryogenic Chambers. Problem solved. ~Shard  [[Image:User Shard Sig Icon.png]] 06:15, 22 September 2009 (UTC)
 * @Ilr: titles are a bunch of strings. BTW I dont think its worth more than a monument showing the account's/character's stuff (better if nobody xcept you can see that). --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 13:07, 22 September 2009 (UTC)
 * Well, I was hoping for a much more amusing "nobody knows how it happened but nobody ever talks about it or acts weird over it" kind of thing, but a completely ad-hoc plot device is fine too. &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 14:56, 22 September 2009 (UTC)
 * Ooh, in that case let's pull a RedDwarf/Futurama and have our Future GW2 selves travel back in time to GW1 and schtoop our great great great grandparents. -- ilr [[image:User_ilr_deprav.png]] 20:11, 22 September 2009 (UTC)
 * I hope for factions style obi wan ghosts, especially as i am from cantha, some kind of 'chosen one' story, and an 'older' jora hidden away somewhere, with livi still her young self due to scepter of orr. I mentally wrote out a GW2 linkage a few times now, so if these or anything else I come up with are of any help...I know anet have offices in Brighton, and what with me a qualified writer and everything (except at night in the dark when i can't see my keyboard. Like now.) Oh...and theoretically, Togo should still be able to be spoken with in Gw2. I ronic, as Eotn has zero follow-up to factions, much to my chagrin, but factions in itself contains ways for centuries worth of continuity.Jaime 02:38, 28 September 2009 (UTC)
 * I've already answered this. I have no information to give. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:47, 4 November 2009 (UTC)

will HB be removed by next friday, or do i risk getting 'blacklisted' again?
hopeful you know that when they have the HB zquest the HB outpost is full of people(10 districs at one point)that want to do the red resign rule. and anyone that is on the red team and does not resign, they get called a noob,along with every other world under the sun. i was on the red team one time and i was asked by the player on the blue team to resign, and when i said no. he/she started to shout/cry at me to resign saying that it not fair that everyone does read resign. and after the fight(i won) i was PM that i was to be added to a blacklist. so as the HB quest is comeing up on friday, will we get the PVP update on thursady that removes it, or do we face another day or people cheating?--Thedreadlordpie 18:50, 4 October 2009 (UTC)
 * Unfortunately, HB quest day is full of people simply wanting to farm the coins out of it. The few people that actually want to play HB the way it's meant to be played are simply overwhelmed by the point farmers on that day. So you either go with the crowd and resign, or just not play HB on quest days.--Pyron Sy 19:22, 4 October 2009 (UTC)
 * I've noticed a pattern of sorts, in that regard: whenever a given PvP quest is selected for the zaishen quest, the players who actually enjoy that format don't get to play for a whole day while they get overwhelmed with shitters who want to farm. &mdash;Jette  [[Image:User_Jette_sophisticated.png|19px]] 19:30, 4 October 2009 (UTC)
 * well when hero battles comes around as a zquest, i do go in and play Hb, but i refuse to resign from the word go. ok i may leave if i getting my backside handed to me but that is after i tryed to fight the persion. the funny fast is that resiging like that is matchfixing, so that's agents the aggremnet think, that you aggree to when you sign up to guild wars. so in other words anet can ban all the red resigns, and that may reduce the player base by um alot.--Thedreadlordpie 19:36, 4 October 2009 (UTC)
 * That may be a major factor in the decision to remove HB in the first place. How many people honestly play the format in the intended manner?--Pyron Sy 19:37, 4 October 2009 (UTC)
 * I got the idea that when they wanted to stop what people where doing in HB they had two oppitions, one ban all the players that have ever match fixed a match in HB, which will be about 90% of the player base, or remove HB. so i guess it safe to say the 90% of people where lucky they when for oppation 2--Thedreadlordpie 19:41, 4 October 2009 (UTC)
 * eh they are going to remove it so who cares. also if you really want to play then play it and rage people thats fun in and of it self. also in theory your rank should raise from wining if your any good, and thus put you out of the range were people what to rr. also its faster to red resign then it is to play the format and you will fill out the quest faster to so yea... i really dont see why people still care about this format or the fact that you can "cheat it" i mean flagging heroes for 10mins isn't my idea of fun.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 20:59, 4 October 2009 (UTC)
 * To be honest its so broken I don't mind people farming this way. Personal choice and all that. I do mind people getting called names for not partaking though and that sucks. -- Salome   [[Image:User_salome_sig2.png|19px]] 21:11, 4 October 2009 (UTC)
 * Quick question, are the Zaishen combat any different from the other Zaishen quests? Can they be taken and saved for another day, thereby ignoring the red resign banning bait days? Seryu 01:07, 5 October 2009 (UTC)
 * You actually wanted to HB? Wow. Never thought I would honestly hear that. I wouldn't worry about it too much, HB will be gone and you can QQ about how someone should actually care. -- [[Image:User Staples sig icon.png|18px ]] Staples - talk  01:10, 5 October 2009 (UTC)
 * @seryu yes you can do exactly that but you cant keep getting the quest. @staples agreed- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 01:26, 5 October 2009 (UTC)
 * Good to know. Oh well to losing a PvP option, not that I much care about PvP anyway, but that was the only one that sounded like it could have been fun. But like most PvP, the people to ruin it are the players who are constantly trying to subvert the system, which is a major reason as to why I don't care. As far as crying about it goes (or anything else for that matter) you may want to focus such cold elitism on the people who've done nothing but complain for the past few weeks or longer about everything under the sun that ArenaNet does. No game company in their right mind would ever try to commercially release something for an intended audience of a couple dozen or less players, which just about covers the demonstrated interest (their desired playstyle) that's been bogging the employee feedback pages lately. Seryu 13:30, 5 October 2009 (UTC)
 * Really? &mdash;Jette  [[Image:User_Jette_sophisticated.png|19px]] 14:04, 5 October 2009 (UTC)
 * Seeing as how there's a whole monument for miniatures, not to mention the fact that the things tend to litter a grand number of outposts, there's more than a few players who like the miniatures. Seryu 14:16, 5 October 2009 (UTC)
 * There will only be 20 of those in the game. That's actually less than a couple dozen.  ANet caters to single players all the time.  They don't do common sense stuff like fixing the game during their lunch break, instead they waste hundreds of hours in resources for this stupid crap.  I don't resent the little candy minis though, they're cute.  And edible.  &mdash;Jette  [[Image:User_Jette_sophisticated.png|19px]] 15:51, 5 October 2009 (UTC)
 * Btw, when is red resign day this week? Please say friday. I really want to grind out r3 in 2 days (lol). <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:55, 5 October 2009  (UTC)
 * There may only be 20 per district, but they are frequently used all over the game, by hundreds of players, people like them. As far as catering to a single player, I've yet to see any evidence of something that indicates it, the changes they make try to cater to overall game balance and thus appeal to most of the players. And 'fixing' a game takes a very long time, especially in something as large as an MMO where changing a few skills will take months of planning to accomplish even passable game balance issues (how this affects every other skill in the game, how it changes the difficulty of PvE, predicting possible exploits, ensuring no crash bugs will occur, etc.), during a lunch break could only work if the game was tick tack toe. Seryu 16:24, 5 October 2009 (UTC)

@Karate Jesus, this Friday unless they remove it.- Zesbeer 21:29, 5 October 2009 (UTC)
 * Really?! Good deal. I should be able to get r3 then. I doubt they'll remove it before Friday. Have you seen the shit-list of stuff they still have to do? I mean....it's been months since they've talked about the XTH and with all the henchmen controversy....I just can't see them getting to it. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">21:31, 5 October 2009  (UTC)
 * I think this can get archived now. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:50, 4 November 2009 (UTC)

Happy Birthday
- Tanetris 04:24, 10 October 2009 (UTC)
 * happy bday -- Nick 123  User Nick123 sig.jpg 09:46, 10 October 2009 (UTC)
 * Happy Birthday! ^^ - <font color="Black">J.P. [[Image:User J.P. sigicon.png|Contributions]] <font color="Black">Talk  09:49, 10 October 2009 (UTC)
 * Have an enjoyable birthday! --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  10:04, 10 October 2009 (UTC)
 * rofl - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 10:07, 10 October 2009 (UTC)
 * Muffin.jpg happy birthday =) <font color="#4169E1"> ~ PheNaxKian [[Image:User_PheNaxKian_sig.jpg]] <font color="#9400D3">10:48, 10 October 2009  
 * Happy Birthday Lins! -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]]  talk  10:50, 10 October 2009 (UTC)
 * Happy birthday! What minipet did you get? -- Hong 10:51, 10 October 2009 (UTC)
 * Happy Birthday Linsey, hope you have a good one :) -- Kakarot [[Image:User Kakarot Sig.gif|Talk]] 10:52, 10 October 2009 (UTC)
 * woot for October birthdays! happy birthday!- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 10:54, 10 October 2009 (UTC)


 * Seriously happy birthday! C4K3 [[Image:User_C4K3_Signature.jpg]] Talk 10:55, 10 October 2009 (UTC)
 * Happy Bday Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] *poke*  12:10, 10 October 2009 (UTC)
 * Haspish Birthing | <font color="Red">72 User_Seventy_two_Truly_Random.jpg {U|T|C} 14:20, 10 October 2009 (UTC)
 * Happy birthday. –Jette [[Image:User_Jette_awesome.png|19px]] 14:39, 10 October 2009 (UTC)
 * Happy birthday Linsey! --<font color="Black">Cursed Angel  [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 14:49, 10 October 2009 (UTC)
 * Happy birthday :) –  Emmett  15:16, 10 October 2009 (UTC)

♥ Ariyen ♀ 15:43, 10 October 2009 (UTC)
 * Happy Birthday!*Gives a fish shaped present*-- <font color="#660066" size="3px">Neil2250 User Neil2250 sig icon.jpg Evil mantis thing commands you to feed him cookies. 15:45, 10 October 2009 (UTC)
 * !i!i!i!i!i!i!i!i![ HAPPY BIRTHDAY! ]!i!i!i!i!i!i!i!i! --<font color="#669900">Rex  [[image:User_Rexivus_sig.jpg|19px|link=User:Rexivus]] 16:54, 10 October 2009 (UTC)
 * Happy Birthday. What are you now, 23? :P --User Ezekial Riddle bigsig.png Rid dle 17:44, 10 October 2009 (UTC)
 * Congratulations! -- <font color="Black">| <font color="Cyan">Cyan <font color="Black">Light [[Image:User Cyan Light sig.jpg|19px]]<font color="Cyan"> Live! |  18:20, 10 October 2009 (UTC)
 * happy birthday Death Sligher [[Image:User_Death_Sligher_Dragon_Eye.png|talk: Death Sligher]] 18:20, 10 October 2009 (UTC)
 * Happy birthday, I hope can relax a bit in between the hard work ;). -- Ellisia [[Image:User_Ellisia_al_Signiature.jpg‎‎|15px|talk]] 19:48, 10 October 2009 (UTC)
 * Happy Birthday! - <Small>Eevee</Small>Elementalist-tango-icon-20.png 20:18, 10 October 2009 (UTC)
 * Happy Birthday! Nathe 20:54, 10 October 2009 (UTC)
 * Happy Birthday, Mrs President... O.O Why am I in a dress? <font color="Black">000.00.00.00 22:00, 10 October 2009 (UTC)
 * Have a smashing Birthday Linsey! Frozenwind 22:36, 10 October 2009 (UTC)
 * Happy Birthday Linsey! --Bestat Talk to meh! 22:58, 10 October 2009 (UTC)
 * Bappy Hirthday. Manifold 00:37, 11 October 2009 (UTC)
 * Happy Birthday! =D &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  02:13, 11 October 2009 (UTC)

Happy Birthday! Hope you don't do anything I wouldn't do....which isn't much I guess....Anyway, <font color="Black" face="cambria">Karate   <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">02:19, 11 October 2009  (UTC)
 * May the anniversary of your birth be a most joyous day for you.--SirFranz 03:04, 11 October 2009 (UTC)
 * Happy Day-Where-Your-Age-Increases Day! -- Konig/ talk 04:06, 11 October 2009 (UTC)
 * /* Happy Birthday*/ age++; --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 19:36, 11 October 2009 (UTC)
 * I would feel a lot better right now if I didn't get that joke. –Jette [[Image:User_Jette_awesome.png|19px]] 19:58, 11 October 2009 (UTC)
 * ^yeah. - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 20:15, 11 October 2009 (UTC)
 * A bit too late but still, happy birthday! &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 00:36, 12 October 2009 (UTC)
 * HAPPY BELATED BIRTHDAY LINSEY!! Wetwillyhip 17:24, 13 October 2009 (UTC)
 * Happy birthday Linsey! Katherinezoltin 00:28, 16 October 2009 (UTC)
 * Awww thanks everybody!! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:52, 4 November 2009 (UTC)

HB/TA Weekend Event
I know you guys are trying to automate the weekend events, and are probably happy to see HB and TA go, but I think it would be really nice if we were able to get just 1 more weekend to enjoy the two formats. Maybe a double reward weekend or something to say goodbye to the two soon-to-be-removed formats. Now, I already know that the QQing is coming because Sunday is RR day and doing double rewards plus RR day in the same weekend would piss a bunch of people off, but I really just want to have a reason to say goodbye to the two formats. It'd also be a good way to unilaterally inform the GW populous that HB and TA are being removed (since it'd be on the log-in page and not everyone reads your journal). Just think about it....all I'm asking. <font color="Black" face="cambria">Karate  <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:08, 13 October 2009  (UTC)
 * Well you already have a reason to say goodbye to HB, you don't need to farm up hero battle points to get closure. TA will still be TA, you just won't be able to use meta builds. ~Shard  [[Image:User Shard Sig Icon.png]] 04:51, 14 October 2009 (UTC)
 * Either way, it would still get a good way to watch it go. Obviously it's not going to happen now, since it's AB weekend and I'm assuming they'll remove it before next weekend. If not, then I'd really love to see this happen next weekend (which WONT have RR day included in it :D). Again, it would be a really good way to inform the entirety of the GW community that TA/HB are being removed (not everyone knows :/) <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:21, 14 October 2009  (UTC)
 * Actually, I'm wrong. RR day would be next Sunday too. /sigh. Can't win with this suggestion. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">15:23, 14 October 2009  (UTC)
 * And next weekend (not this weekend) is Halloween, so we can just forget that as well :P -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  00:00, 16 October 2009 (UTC)


 * I recall many of the big updates appearing around Halloween, like Hard Mode. Mith[[Image:User MithranArkanere Star.png]]Talk 00:19, 16 October 2009 (UTC)
 * Don't forget the most important thing ever happens on halloween. All my characters' birthdays :D <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">01:33, 16 October 2009  (UTC)
 * At the very least, add an announcement to the log-in screen to inform players that HB and TA is being removed in the near future. --Silver Edge 11:37, 18 October 2009 (UTC)
 * I think this can get archived now. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:54, 4 November 2009 (UTC)

Sneaky aren't you?
Updating the quest in what is the middle of the night for everyone else? Very sneaky ninja-Linsey, very sneaky. I approve. Katherinezoltin 04:47, 20 November 2009 (UTC)