ArenaNet:Guild Wars 2 suggestions/Biomancer

Biomancer (Discussion)
<-- This would be a really cool idea for Guild Wars 2 because it can heal,disease, and prevent conditions from happening. Lets say there this skill called "Research: If target ally is suffering from Disease, Bleeding, Deep Wound, or Poison, the duration is reduced by 10 seconds and all party members cannot suffer from that condition for 30 seconds". -->


 * Why this is a good idea
 * Can heal and remove conditions like a monk
 * Can disease and poison like a Necromancer
 * Can prevent certain conditions from happening for a fixed amount of time
 * MAY be able to give energy to allies (ex. a skill similar to Blood Ritual
 * Has good synergy with all races proposed, except for Charr
 * Biomancer sounds cool =P


 * Why it may not work out
 * Similar to a Monk/Necromancer
 * How to implement it into a medieval setting game

Suggested Attributes

 * Biology(Primary): For every three ranks of Biology target ally gains 2 energy every time you cast a spell on them


 * Infections: Skills, especially ones that have to do with spreading conditions and removing them.


 * Treatment: Skills, especially those removing and preventing conditions.


 * Surgery: Skills, especially those that improve the attributes of the held weapon.

As you see this is a very versatile class that can act as many professions, but it is not all powerful, you guys can find a way to lower their supreme awesomeness in some way ;). Yes like Ignore condition skills, Anti-Healing and melee spikes, assuming this is a backline squishie lol