Party healing

Party healing refers to using skills that will usually heal all party members. This page displays the Comparative Effectiveness of each skill.


 * Examples:

General assumptions

 * All optimals and/or conditionals are met.
 * No Activation time reduction (including Fast Casting).
 * No Recharge time reduction
 * No IAS
 * Normal adrenaline gain
 * Assumes cast on recharge, with the exception of Enchantments which last longer than their recharge, in which case it assumes they are maintained.
 * Assumes effects are not removed (in the case of Enchantments and Stances).
 * Assumes no "Of Enchanting" modifiers.