Talk:Sun and Moon Slash

This skill gives 1 strike of adrenaline. Because you attack twice. All adrenal skills set your entire bar back 1 strike of adrenaline, and attack skills give you 1 strike, giving you a bonus of O. SaMs gives you 1 more strike, and you're gaurenteed a hit unless blinded. Halabala Opolis Tuesday Sep. 4, 2007
 * This was better before. Raptaz 14:00, 6 December 2007 (UTC)
 * It's fun with Conjure Flame, that's all I have to say. KrelusDerian 21:10, 15 March 2008 (UTC)
 * Free 6 energy when used with Warrior's Endurance. :D Halogod35 19:39, 21 May 2008 (UTC)

Suggestion
"Attack target foe twice, dealing +5...15 damage each hit. If you are not using a stance, these attacks cannot be blocked."

This would make Sun and Moon Slash fairly useful damage wise. Making unblockability conditional would compensate the additional damage, as most warriors are using stances in order to increase attack or movement speed. --Teisei 22:14, 14 July 2008 (UTC)
 * Unconditional unblockable is a lot more useful than +damage.--Fallen (talk ) 01:39, 31 July 2008 (UTC)
 * You made a point there. But I think the unblockability is more valuable in PvP than it is in PvE. --Teisei 10:10, 3 August 2008 (UTC)

Not using a stance? If you are not using a stance then you are just a bad warrior. SaMS is already great in both PvP and PvE. In the PvE the unblockability is less useful, but attacking twice with orders, SoH and vampiric ~ +60 ish damage alone, not to mention the base dmg from both attacks. All in all, its a great skill as it is.71.120.181.88 16:46, 14 October 2008 (UTC)

Spammable
Since this attack give 2 strikes of adrenaline it can be made spammable. Add a dark fury + orders character (dark fury gives you 1 strike of adrenaline for each hit.) and you get 4 strikes for each hit. Add "For Great Justice" and you get 8 adrenaline back from using it, so you can use it again right away. Spammable double unblockable attacks :-).

Dark fury orders necro. S+M Slashers use ias. YAY 98.221.120.211 21:55, 30 August 2008 (UTC)