Talk:Aura of Stability

Skill Tweaks 07/26/07

 * Steadfast Soul: -> Aura of Stability
 * Please discuss skill change here. ~Izzy @-&#39; 23:47, 26 July 2007 (UTC)
 * 50% more A's. I like it. Probably my favourite vowel.--Skye Marin 03:36, 27 July 2007 (UTC)
 * You're silly XD --Heelz 03:53, 27 July 2007 (UTC)

I liked the original name because like most auras, they trigger when you use a skill. (69.228.39.157 05:55, 27 July 2007 (UTC))
 * i truly loled @ 50% more As =p All i can say though is that 'Aura of Stability' sounds much more like a Dervish enchant than a monk enchant. It feels more mystic than holyish. While i wasn't a big fan of the first name, i think i still prefered it to this one. Patccmoi 07:04, 27 July 2007 (UTC)
 * What about Faithful Spirit? [[Image:User GD Defender sig.png]] 19:23, 27 July 2007 (UTC)
 * I still think I liked the first name, not that I am all to critical about names-- Photographic memory and all! I agree that AoS sounds like a dervish skill.  Hmm, but SS is a potentially confusing acronym for the first... 63.230.127.193 22:18, 27 July 2007 (UTC)
 * I so prefer this over Balthazar's Pendulum. Not like I used it anyway.The Spaminator 22:21, 27 July 2007 (UTC)

This is the kind of defense power creep that occured in Nightfall. Yet another offensive tool will be removed. Just make VoD start at 5 minutes now because no teams will ever get any kills with monks that don't get KDed.--Lodurr 19:49, 28 July 2007 (UTC)


 * Just wipe out your reaper's mark necro and bring Corrupt enchant & Rip Enchant ones and you'll just be prepared to strip all those nasty enchants :p 83.156.69.245 19:53, 28 July 2007 (UTC)

Meh I liked the old name, made more sense. Why was this changed to aura of stability? --Lou-Saydus 06:16, 29 July 2007 (UTC)

It's the new shield of absorption. It will be nerfed to 1 sec casting time at the first update. This way it just kills pressure builds. Monks should get only smiting skills in this new game (decent skills, maybe) and at most one or two so - so skills. --YukoIshii 12:31, 30 July 2007 (UTC)


 * i don't see what this skill has in common with shield of absorption, expect if you said that because it would get nerfed. I'm pretty sure a 1s cast time would be fair because this is a bit overpowered this way. I don't know how this skill will affect the current meta, i don't think a lot of monks will bring this or if they do it will be instead of GoLE/Aegis/Shadow Arts Skills/Warrior Stances. nerfing it further into something like "for 5...20 seconds the next 1...3 times target other ally is supposed to be knockdown, this ally isn't" would be "fairer"imo. But that's subject to discussion because as it is, this skill is supposed not to be taken by monks, or to be taken by both monks that will use it on each other, or midline casters will bring it (along with the Spotless "Twins" ?). I think it would see more use if you could target you but i'm pretty sure there will be abuses... I'll suggest turning this skills's description into something that looks like what i've submitted above and making it 1s cast at the moment. This skills is a bit overpowered if it remains unchanged (but i do love it, monks really needed something like that)  Azul  [[image:Frigid_Armor.jpg|20px]] 13:02, 30 July 2007 (UTC)
 * Yes i was only talking of the too low 1/4 casting time. This skill doesn't have anything else in common with shield of absorption. --YukoIshii 13:32, 31 July 2007 (UTC)

Original skill feedback
The non elite Balthazar's Pendulum, without the Knockdown effect. And it lasts for more than 1 attempt-knockdown... Makes Balthazar's Pendulum even worse, methinks.

My thoughts as well, little reason to use Balthazar's Pendulum with this around, and availability in protection prayers makes it all the better.
 * The "target other ally" and long recharge time make up for that I think. I'd much rather see this skill "target ally" but take a hit at 10 or 15 energy and a lower duration. I think that would make this a much more useful skill, but would certainly have to be in line with Balanced Stance and Fleeting Stability.--IIvIIRRIIvII 01:02, 21 July 2007 (UTC)
 * Does this mean that Balthazar's Pendulum has a pending buff? -- Gordon Ecker 01:08, 21 July 2007 (UTC)

Use in TA, 2 Monks with this, and 2 Desperate warriors. They can use an elite skill now! yay! Soldier's Stance perhaps? What a pwnage skill. frvwfr2  (talk · contributions) 02:02, 21 July 2007 (UTC)
 * The thing is, Desperation/Drunken isn't used for the actual attacks nearly as much as for fear me spam via steady stance. --Edru viransu 02:07, 21 July 2007 (UTC)

At 5 energy it'll be great to prevent knockdown on a ghostly while SoC prevents interruption, compared to getting close with Ward of Stability or only preventing 1 knockdown w/ brace yourself.
 * Yeah, that is a great point. Then there is only one possible way to stop him, Physic Distraction. Right? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 03:00, 21 July 2007 (UTC)
 * Wrong (at least for claim resource). Claim resource is a monster skill, therefore, can't be disabled.

God, I already like this skill. Finally a way to fight those Shadow Prison gimmick sins in TA/RA/CM/AB and maybe Hero Battles. I'm glad that the duration is longer than the recharge. It's also quite viable on a Monk secondary.84.136.254.14 10:42, 21 July 2007 (UTC)

It looks hard to use generally and cannot but kept on more than one person very well, you cannot realy anticipate when some1 is goin to use hammer bash or somthing at the exact time this would have to prioritse people. I doubt it would go on the monk at all because the monks should be one of the highest to be prioritised to get it. Quazark Zeklar  10:51, 21 July 2007 (UTC)

Too cheap and too fast to be balanced in my opinion. Considering the relative difficulty of accheiving a knockdown this skill would seem to negate all that for a 5 energy. I suppose the question is whether there is space for it on already cramped bars. Geek Convention 19:08, 21 July 2007 (UTC)

Great skill. We could be seeing this on a Midliner's bar when Disarm gets nerfed so that hammer warriors are played in GvG. Living Parasite 06:18, 22 July 2007 (UTC)


 * - It's target other ally skill! oh no! I was thinking in use it in myself T_T NeHoMaR  [[Image:User_NeHoMaR_sig.jpg]] 08:04, 22 July 2007 (UTC)

Compare to "Brace Yourself!" and ask yourself if it's balanced. --Ufelder 08:08, 22 July 2007 (UTC)

I'd definately want my support runner to have "Brace Yourself" over Steadfast Soul b/c "Make Haste" happens to be a paragon skill. It's all about the profession and attribute that a skill is in to make it worth it.

I did plan on making Balthazar's Pendulum .25c but I think it's a weak skill even with that, I think the duration may be a bit long here, but for 10e I was aiming for a prot spirit like effect. ~Izzy @-&#39; 23:00, 23 July 2007 (UTC)
 * It is really needed that Balthazar's Pendulum affects the 5 next KD or something like that, it would become a correct anti spike spell, and if the other smite skills are good, maybe some aggresive protection build base on smiting will be created ! --Faena 11:44, 24 July 2007 (UTC)
 * Hrm, what '10E' are you talking about Izzy? Both this skill and Balt's Pendulum are 5E. Is this supposed to be 10E? I'd still think it's overpowered (TOTALLY negating kds for such a long time is too good) but at least it would be a bigger investment and monks might not be able to just throw it around on recharge. Although since it'd likely be thrown on midliners, like E/Mo with Aegis or something, the energy wouldn't matter all that much in the end. But i don't see how a non-elite, target other ally skill TOTALLY negating kds with no downside at all is good. Maybe add a downside to it? Like, you can't be knocked down but if you should've been knocked down your skills are disabled for 2 seconds? This way it doesn't let you get knocked, but kds would still keep a bit of their shutdown/interrupt effect, but it wouldn't prevent the guy from moving. But just flatout negating all knockdowns, which are usually NOT easily achieved skills or have a big cost associated like Exhaustion on Gale/Shock and high adrenal/lose all adrenal on hammers, seems truly wrong for non-elite. You could buff Balt's Pendulum to have this power, but not a non-elite. Patccmoi 13:41, 24 July 2007 (UTC)

tad overpowered
The duration is too long. It should be something like "For 20 seconds, the next 1..5 times target ally would be knocked down, that ally is not knocked down."


 * Agreed this seems quite overpowered, on the up side I guess savage/distracting shot, disrupting throw, leech signet etc will see more play time in HA. Concerned User 1337000 23:37, 23 July 2007 (UTC)

Why not "target ally"?
I have been waiting for a Monk Protection spell to counter knock-downs. But this one is going to be useless for farmers. I hope there is some way they can keep the same duration, and make it so you can cast it on yourself! But I know everyone always looks at the PvP part of the game... which controls all the skills in the game. Which kinda sux for the PvE farmers!
 * Farming sucks anyway --SK 06:01, 2 August 2007 (UTC)
 * PvE is the main part of the game, but yet everything is controled through PvP. PvP blows. PvP ruins the game.
 * Guild Wars is more know for its PvP than its PvE imo. Im a pure PvE player and like the fact PvP controls skills.  It helps make PvE players to be more dynamic with their builds. --SK 18:52, 2 August 2007 (UTC)
 * Do you want something for prevent knockdowns on yourself? Something for farming maybe? Why not ask for a PvE only skill for that? a lot will be added to GW:EN NeHoMaR  [[Image:User_NeHoMaR_sig.jpg]] 14:58, 19 August 2007 (UTC)


 * Yeah it would be nice to beable to cast it on yourself and on other ally's. "Target Ally" would be nice.   I was hoping there would be a Protection spell for knockdowns... Almost got what I was hoping for, but now I won't beable to use it for farming.  It would be awesome to use on my 330hp Rt/Mo Vengeful Spirit Bonder build... would beable to farm more places. Hopefully they will change it sooner or later.  <ReZDoGG
 * There already are self-targeting prevent knockdown skills, Balanced Stance, Dolyak Signet, Steady Stance. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 13:43, 20 August 2007 (UTC)
 * I would rather like this changed to target ally so that it can be used in RA/TA/PUGs in PvE, but if this were the case id be fine with a 1 second cast time 10 energy cost and maybe a longer recharge...i know its not likely to happen but its a suggestion.

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:42, 1 August 2007 (UTC)

Italian: Aura della Stabilità --YukoIshii 23:42, 1 August 2007 (UTC)

Spanish: Aureola De La Estabilidad --Michael the Perfectionist 22:29, 20 February 2008 (UTC)
 * Erh... no, Aura de Estabilidad is fine. "Aureola" would be (more or less) "Halo" in english.--Fighterdoken 22:36, 20 February 2008 (UTC)

Thats It????
That really sucks if this is the only protection prayers skill out there. Prot is my favorite monk line and im sad that Anet isnt giving more skills to it.... -Dean Harper --The preceding unsigned comment was added by User:76.170.188.190.
 * Prot is already a really strong line, and there are very few skills that can help vs. knockdown. That being said, Prot is my favorite monk line and I'm a little sad there aren't any new prot skills for PvE style play. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 19:31, 14 August 2007 (UTC)
 * Healing prayers and smiting prayers needed the buff. There are more than enough was to protect at the moment. --Ckal Ktak 09:46, 23 August 2007 (UTC)
 * They should have turned it into a non elite version of Balthazar's Pendulum to buff smite line.

Skill name
Its Steadfast Soul in game, this article should probably be renamed back. Cloud 21:38, 24 August 2007 (UTC)
 * lol O_o lern2autoupdate :P Close Impact 10:37, 24 May 2008 (UTC)

Hero AI
How do heroes use this skill? It's already a little tricky for a human player to use correct much less a computer artificial intelligence. If I had to guess on how it should work, player should receive this enchantment once they've been knocked down once already within a short frame of time. Need to try it though. --80.16.169.162 12:09, 27 March 2009 (UTC)