Talk:Weapon of Mastery

Wow this is just... so weak... so pitiful.. Justing6 05:18, 22 March 2008 (UTC)
 * Aye. Would be borderline even as a nonelite. Backsword 09:49, 22 March 2008 (UTC)


 * I don't think it's weak. You can (almost) always have two 16 attri. at the same time. Could be a useful skill if exsist.:(
 * The thing that makes it so useless is the fact that it is a weapon spell. You can have channeling at 14 and a weapon at 14. For melee the only useful skills in the channeling line are weapon spells (like warmonger's) and since you can have only 1 weapon spell at you at once it's pretty useless... So the only spells left are the damage spells and we all know melee+spellcasting doesn't work. Supreme 14:38, 31 March 2008 (UTC)
 * Now I feel compelled to make this skill work... I doubt I'll have much success, but I'll be damned if I'm not going to try it anyway. :p --SoraMitsukai 16:28, 31 March 2008 (UTC)
 * Think of Signet of Illusions. Why would you use that?  For the same reason.  Technically, you could have an attribute at 16, so why would you do otherwise?  The advantage comes from being able to have 0 points in a potentially indefinite list of weapon attribute and utilizing it at 16.
 * True, but I'm still having trouble with making something that works better than "okay." I'll have to play with it more. --SoraMitsukai 20:00, 6 April 2008 (UTC)
 * The most obvious use that comes to my mind would be having 16 points in Channeling and 12 points in Strength running a Rt/W being able to use a multiple-weapon build. (For example, Sever Artery -> Gash -> switch to axe -> Axe Twist.)  I'd have to think of a better example since you can inflict Deep Wound with an Axe anyway.  --Eyekwah 16:03, 3 April 2008 (UTC)
 * That doesn't work. Rt/W can't put any points in Strength. :\  --SoraMitsukai 20:00, 6 April 2008 (UTC)
 * Well Tactics rather. Dunno.   Trying to think of good usage for this skill.  Not easy.  :P  --Eyekwah 08:48, 15 April 2008 (UTC)
 * Make it nonelite, and it's fine. -AyaStowar

haha...i had a similar idea for a new proffesion named cavalier. their weapon attribute would be similar to how signet of illusions works with pve title track skills. at r15 "weapon mastery" the weapon you are using is set at rank 12, and at like r16 it would be r13(max). The attribute line could have a few melee skills and a few ranged attacks.--Justice 17:37, 15 April 2008 (UTC)

I think this skill would work, you just have to find the right use for it. For example, you could use a sword and be Rt/D, run a melee attack build with say 16 channeling for this skill, 10 scythe for attacks, and 8 earth prayers for some self heals. This would be the build: Weapon of Mastery, Mystic Sweep, Eremites Attack, Ancestors Rage, Conviction, Vital Boon, Mystic Regeneration, Resurrection Signet. That would probably work, maybe a PvE skills instead of the rez or another attack from scythe mastery. Mitch Spiritslayer 16:31, 23 April 2008 (UTC)
 * You wouldn't need any points in Scythe Mastery. And there are much better attacks than those two that you could use. And whoever said this is just melee attacks? It should work on spears and bows, which wouldn't be too bad with some spells like Wielder's Strike.
 * Would this affect attack skills? Otherwise it would probably just be like a worse IW. That said, it seems to me that the advantage of this would be that you could use a weapon without being that profession... so you could use a spear like a paragon while using a warrior IAS, while still having Rit skills on your bar. Also, you would in theory be able to use any weapon with it, so if foes balled, you could switch to a scythe. If you were taking too much damage you could kite and use a spear. With such a long duration, you wouldn't have to re-apply it often, either, and it can't be removed. 86.26.56.226 14:29, 21 June 2009 (UTC)
 * With channeling magic 16 and spawning power 15, this would be an unremovable buff that made sure that rits could use any weapon for 90 seconds. Nice if you want to splinter-volley in PvE while not being affected by blindness. Paddymew 14:08, 6 July 2009 (UTC)

I like this skill, it's nearly the same as "Spirit's Strength" but i think "more balanced" 'cause its a weapon spell and not compatible with other weap spells... --Kali Shin Shivara 14:57, 30 July 2009 (UTC)
 * If this skill would have been a non-elite, it would have been great to use with Spririt's Strength... Imagine the power of a spear build with Spirit Strength, the old asuran scan and the old by urals hammer and I am the strongest. omg omg would have been great!!! Yes probably too powerful... Could have done easily an average of 300 dmg I'm sure. I guess 16 Spawning, 13 Channeling... or a different combinaison. Too bad attribute is wrong, maybe if it was in spawning or move Spirit Strength to Channeling, which would make sens too... lol now it's just dreaming i know! Milène. 142.78.8.4 14:46, 2 March 2011 (UTC)

I find it odd that so many people said they couldn't come up with a use for it. Rt/D, using scythe mastery melee skills on a sword or dagger set for higher hit rate. 16 channeling, 12 scythe mastery, and this elite. Fun times! BattleSage 03:13, 2 December 2009 (UTC)

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Where do we capture this skill? --The preceding unsigned comment was added by User:Aepplet (talk).
 * Unimplemented content
 * Please read that. It is on the skills page. K&Phi;&Phi;bes  talk 10:24, 25 April 2008 (UTC)

thanks for clearing that up.