Feedback talk:User/Mtew/Fix dark vision adaptation

Could you provide an example of where this occurs? elix Omni 01:32, 19 February 2010 (UTC)


 * Where it SHOULD occur is any place your character passes between light and darkness. For example in Prophecies Pre-Searing, at the top of the stairs by the resurrection shrine in the catacombs, looking down the stairs should look dark with only a few details.  As you descend the stairs and enter the darkness, the character's eyes should adapt to the darkness and more details should become apparent.  On the other hand, ascending the stairs from the darkness into the light, the lighted areas should glare with a resulting loss of detail.  As your character ascends and its eyes adapt, the glare should become less intense and more details would become apparent.  All this can be accomplished by adjusting only the 'gamma' of the display.  In the current implementation of the game, the opposite happens. --Max 2 05:29, 22 February 2010 (UTC)