Feedback talk:User/Shard/Player controlled GL and GH

Also, omg ghostly dshot.  Raine  - talk  08:18, 3 September 2009 (UTC)
 * I like the idea, makes HA and GvG much more interesting. Also removes that ridiculous Spoil Victory -> Cyclone Axe spike as mentioned :P - J.P. [[Image:User Jope12 sigicon.png|18px|Contributions]] Talk  12:45, 3 September 2009 (UTC)
 * I am one for this idea as well, for the above reasons, and just because it sounds awesome. Plus, they could take advantage of whatever costume/form/disguise mechanic they have for the Bonus Mission Pack (providing they made that modular enough). Saraphimknight 17:47, 3 September 2009 (UTC)
 * This actually sounds pretty awesome, but it'd probably start a lot of fights over who gets to play as the lord. :<  Also, it'd be pretty cool to see people spamming "pr0 ghostly lf R15++=++===+ team" in HA.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 14:07, 4 September 2009 (UTC)
 * Obviously, the players would have to have the same constraints as the NPC - the Guild Lord player, for instance, wouldn't be able to move unless aggro'd, to prevent abuse. Also, if the players DCd, they would have to be replaced by the normal NPC. -- Gah_  15:40, 4 September 2009 (UTC)
 * They'd need to clearly mark exactly what constitutes the "lord room" so players know exactly where that line is. And, of course, the limitation would need to be lifted when VoD whatever gay system they use starts.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 02:25, 5 September 2009 (UTC)
 * They would have an environment effect on that player while in (or out) of the room. Unless the players are in GANK, they'll have the awareness to know they're doing something wrong. ~Shard  [[Image:User Shard Sig Icon.png]] 06:41, 5 September 2009 (UTC)
 * Or that. Environment effects are fun.  I imagine it would have to work the way the storybooks do -- you can ask the NPC guild lord for his stuff, equip it, and then show up 9 feet tall in not nearly as badass armor on a boat (or fortress, as the situation permits).  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 07:16, 5 September 2009 (UTC)
 * As HA player, I feel this is a good idea, because both an AI and human Ghostly have advantages. As said, a human ghost can freely move around, and is harder to bodyblock generally. An AI ghost can dshot any skill and do it constantly. Drag  nmn   talk cont  12:10, 5 September 2009 (UTC)

Debuffs for Guild Lord
I definitely think a player controlled guild lord with a debuff system determined by environment could make GvG better and more fun, if implemented well. Debuffing the Lord would be much better than a count out system. A count out system would be very limiting to the player controlling the Lord and would not be very fun for that player. Then there is the fact that snares or KD chains could be very cheap with such a system. ~>Sins  WDB 16:06, 5 September 2009 (UTC)
 * I'd also rather have the debuff system. If you play like an idiot and overextend, you can cost your team the match, but you're still able to do something while your allies are on stand duty.  ~Shard  [[Image:User Shard Sig Icon.png]] 05:39, 7 September 2009 (UTC)
 * This is probably the best way to go (who the hell wants to stand around doing nothing in the lord room?) but there should be some sort of reward for leaving the pit and participating in battle. Maybe some sort of minor damage buff (/ rise every 2min while your team controls the stand). But then the current Aggressiveness system would need to change. 71.146.66.218 00:29, 8 September 2009 (UTC)
 * With any luck, it will. &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 00:46, 8 September 2009 (UTC)
 * I'm against a "bonus" for leaving the lord pit, because then teams would be able to abuse the "run away the whole match" factor. ~Shard  [[Image:User Shard Sig Icon.png]] 05:28, 16 September 2009 (UTC)

damnit shard
that was my idea, you fail -- adrin  07:25, 9 September 2009 (UTC)
 * I told you multiple times to post it and you never did. ~Shard  [[Image:User Shard Sig Icon.png]] 05:28, 16 September 2009 (UTC)
 * zomg copyright infringement &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 05:37, 16 September 2009 (UTC)

crazy thought
Why not make Body guards and GL playable so there are even amount of people on the team... so the stupid  body guard cant be ganked. kinda defeats the purpose of playable GL's tho... thats why its a crazy thought lolz 74.47.188.175 23:37, 17 September 2009 (UTC)
 * I would just leave the body guard alone. It's part of the bonus for staying in the "Lord Area". ~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 14:34, 18 September 2009 (UTC)

My two cents
Tbh, I don't see how a "runner GL" could be a problem. You're going to lose if you don't bring a snare anyhow, so what's the point of penalizing a single character to the guild room?

Another problem will be splitting. It'll get a lot more diffivult if the GL begins to act smartly against splits, and with godly power, Splitting will become a rare practise (or a difficult one). This is good news because shitters like assassin splitters will get raped, but rangers (with the upiquitous cripshot) will dance rings around the lord.

So, I guess I'm for it. -- NUKLEAR   IIV  19:09, 4 October 2009 (UTC)
 * Give the GL the following skillbar:


 * With 20 points in Axe Mastery, Strength, Marksmanship, Expertise, and Wilderness Survival. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  18:42, 3 March 2010 (UTC)
 * I'd love to play that bar. Thanks! NuVII  [[Image:User NuclearVII signature 3.jpg|19x19px]] 19:24, 3 March 2010 (UTC)