Talk:Charr Homelands

Architecture of the Charr Homelands
I just noticed this, but there are bridges in Grothmar Wardowns with Ascalonian architecture...It might be of interest to someone. 72.226.188.13 22:47, 26 September 2008 (UTC)
 * Technically the "Charr homelands" ARE Ascalon. They're just occupied.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 22:49, 26 September 2008 (UTC)
 * True, true, for some parts. I guess Grothmar Wardowns was originally Ascalonian. --The preceding unsigned comment was added by User:72.226.188.13 (talk).
 * I was thinking the same thing. Ascalon probably extended into that area ways back. 85.19.140.9 09:39, 20 July 2009 (UTC)

I don't think that ascalon reached that far up, or else there would have been more worry about the charr during pre, waht with them losing half their country and all. and they would have built the Great Northern Wall further up, yes?--70.71.240.170 19:00, 12 August 2009 (UTC)
 * The catacombs in the Cathedral of Flames also have the same architectural style as some of the buildings in Ascalon. Maybe they copied the architectural style from human buildings, or maybe the humans and Charr both copied it from the Forgotten or Dwarves. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:33, 17 August 2009 (UTC)
 * I thought that in the history of humans they were pwning the Charr pretty hard for awhile, and Charr don't really seem the type to care about bridges... --Ravious 01:51, 17 August 2009 (UTC)
 * It seems that the Charr started winning the war after they learned to use magic and united under the Shaman Caste. Anyway, since the Catacombs of Kathandrax contain ancient Deldrimor ruins, the other three dungeons in the Charr Homelands (along with many other dungeons in other regions) include structures with the same architectural style, and the Cathedral of Flames contains the same type of machinery as Sorrow's Furnace and the Catacombs of Kathandrax, I think the most likely explanation is that it's all Dwarven architecture. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 04:33, 17 August 2009 (UTC)
 * Maybe Anet are lazy and only made one type of bridge xD jk. But I was wondering.... why are the Charr Homelands so beautiful, yet everywhere they go they seem to make it horrific (eg post-searing Ascalon) ? Chibot2000 14:06, 4 February 2010 (UTC)
 * How I see it, it isn't so much everywhere they go they make it horrific (after all, Orr was Khilbron's doing and Kryta and the Shiverpeaks that they passed to Kryta are both fine from the Charr's doing). It is more like they turned Ascalon into what it is in post-searing with their idea of "Victory at all costs" - which seems to mean "even if I die, as long as the enemy loses, it is a victory" to the Charr. So there would be no need to transform their own lands into some kind of horrific region - until technology came along, it seems (and even then, it seems to be limited). -- Konig / talk 21:16, 4 February 2010 (UTC)

Needs moar outposts.
Seriously, the Charr Homelands only have one outpost, Doomlore. Longeye's is part of the Far Shiverpeaks. Surely the Charr aren't so simple as to have but one resting place in their own home? --Aldarik 22:07, 14 July 2009 (UTC)


 * Well, truthfully, sometimes I would have liked an outpost in southern Sacnoth Valley to stage out of, so I don't have to make the run from Doomlore all the time. 85.19.140.9 09:39, 20 July 2009 (UTC)


 * Agreed; this would have been nice. Astralphoenix777 03:33, 16 August 2009 (UTC)

I'd bet that further to the east, the homeland continues, and that's probably where the charr population lives. the western bit is just a staging area for the assault on ascalon.--70.71.240.170 18:56, 12 August 2009 (UTC)
 * What in the world made you think humans would be welcome in a charr outpost? Sure there are more outposts, but the Charr don't trust humans, so they won't share their location! The only reason we have access to Doomlore is because of our help to Pyre and his warband. I am sure we'll get to see more Charr towns in GW2, but in GW1 its just not part of the lore. We hate Charr, Charr hate us. DBZVelena  |  (Talk page)  [[image:User_DBZVelena_sig.jpg]] 14:34, 31 July 2010 (UTC)

The Shaman caste ritual usage of Psilocybine?
In Charr Homelands the season scenery brings an atmosphere of chill clear air and wet grass. The trees is reminding of oaks or "Trollhazel", painting the landscape with it's dying leafes. It's by my oppinion a most beautiful area. This is the land of the Charr. Maby their ancestors brought knowledge about traditional rites in relation to a deep faith in nature mysticism. The Charr have a shamanic caste with a central part of their culture. In the game they only work as healers instead of being called monks. Even though they have no faith in any god. In some ways their spiritual beliefes may be compared with the principes of Melandru. But they are more likely linked to the element of fire. Deep in the grass grows small hats of something looking like Psilocybe simelanceata in great numbers all over the Charr Homelands. Watch the grass carefully! They grow in an enviroment and in a season that is giving typical conditions to grow and survive. Shape, size, and color is almost identical to those in occurance around the world. It's a fun fact that this drug is traditionally used by some shamans in their practising of different rituals for initiation, spiritual healing and guidance. Taking this drug makes it easier to get a feeling of beeing in contact with the spirits of nature. Maby the Charr is using it as a tool to predestinate or even control the movement of the winds or affect the weather, just like they do use them for other purposes. The only thing that made me wonder about this was those litlle hats I recognized in the wet grass.--Agnostus 16:14, 26 June 2010 (UTC)
 * The charr don't connect to the "spirits of nature" - that's the native american shamans, not the charr shamans. The sylvari would be more likely to be connected with the "spirits of nature" (and rangers). -- Konig / talk 03:08, 28 June 2010 (UTC)