Feedback:User/Dark Morphon/Mirror of Ice


 * , changed functionality to: "Hex Spell. For seconds, target foe moves 66% slower. Additionally, the next time that foe casts a hostile Spell it fails and the caster takes  damage."

Reasoning:
 * This skill needs a rework. Adding damage to already potent snares can only lead to a spiky meta.
 * This function will be very nice to stop spike preparation skills if you can see them coming (think, Rend Enchantments) and is a good prot against Spells in general.
 * The dual function, while not currently in use in the game, should be very easy to program. See the discussion page for an example.