Feedback talk:User/Damysticreaper/Soul Reaping

Yeah, move cultist's fervor to soul reaping, its more fitting. Grenth's balance is overpowered. Either increase the recharge time OR decrease the damage. Hexer's Vigor, i think you worded it incorrectly. If you cast Hexer's Vigor, then use a hex spell, you just gained 100 hp, and the spell name doesn't fit with the description you put in. Icy Vein's, Putrid Bile copy, we don't need more mirror skills (looks at factions). Reaper's Mark, take out the health, and increase the energy gain. Wail of Doom, too over powered. If your attributes are set to 0, you can still move and kite warriors and meteor showers and such. But if your knock downed for 3 seconds, thats just a plain deathtrap.

tl;dr- CF: yes. GB: nerf. HV: reveiw that. IV: no. RM: nerf/balance. WoD: no. --Eclipse143 06:24, 5 January 2011 (UTC)
 * I Reduced the damage of Grenth's Balance quite a bit but also it's recharge. Costing 10 energy and with Soul Reaping not always to the max this should do for now.
 * I didn't word Hexer's Vigor wrong but i increased it's healing tough. With the increase it's healing it now heals about the same ammount as the health you gain from it's regeneration. I gave it the end function of the hex to speed up the healing.
 * I gave Icy Veins a functionality overhaul. Looking more at the word Veins i gave it a conditional Poison instead of normal hex degen while the target is Bleeding synergising with Barbed Signet.
 * I changed the damage type of Wail of Doom to cold damage and at the same ammount of Icy Veins. I also gave it a function similar to Lightning Surge and conditionalised it's knock down (altough it's still easily met) and can now only be used by primary necromancers. Altough i'm still thinking of an alternate option for this skill (the knock down was originally intended to synergise with Fetid Ground).
 * Well i hope this balance will do for now. Damysticreaper 13:17, 5 January 2011 (UTC)
 * so I told you to nerf GB, but you just made it better. Revert the recharge to 10 and it should be fine. WoD, good, i like it. Reaper's Mark, the only thing you changed from the original skill was increased energy gain, decreased degen, and decreased recharge, So i think we should just remove that from the skill list. Icy veins, yeah good. With Hexer's Vigor, someone could just wait until the spell is 9 seconds in, then that person could use a hex to give more hp. A bit OP, you should decrease the health gain. --Eclipse143 07:04, 6 January 2011 (UTC)
 * If i increase GB's recharge to 10 comparing to it is gonna be in a very hard position as an elite compared to damage skills like Icy Veins and Toxic Chill. Altough it looks strong keep in mind that soul reaping always has less investments than the other attributes. I'm also concidering of making PvP version of GW and Wod for a better balance between pvp and pve.
 * I'll rebalance RM and HV. Damysticreaper 12:33, 6 January 2011 (UTC)

I love icy vains as it is, its a nice skill for allround minionmasters and assisting necros, wail of doom is also a great spike shutdown or backline nerf for spikes... wont miss it. --Kali Shin Shivara 05:46, 8 January 2011 (UTC)