Feedback:User/Life Infusion/Eternal Aura

Aura of Holy Might gets abused by non-Dervishes
AoHM gets abused primarily because Dervishes are so squishy. Critical Agility hardens Assassins, Warriors with Scythes already have 100 armor to physical attacks.

Proposed change to help Dervishes
Enchantment Spell. All nearby foes take holy damage and all other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain +24 armor against attacks. When this Enchantment ends, all adjacent foes take holy damage.
 * 10
 * 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
 * 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)

Alternative
Enchantment Spell. All other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain 75% chance to block attacks and whenever you are the target of a hostile spell or attack all adjacent foes are set on fire for seconds. When this Enchantment ends, all nearby foes take holy damage and are set on fire for  seconds. (like whirling defense with Burning refrain)
 * 10
 * 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
 * 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)

Alternative for damage dervishes
Enchantment Spell. All other Dervish Skills are recharged. For 10 seconds plus one for every rank in Mysticism, you gain 50% chance to block attacks and attack 33% faster. When this Enchantment ends, all nearby foes take holy damage and are set on fire for  seconds. (PvE Conviction / Mirage Cloak is 50%, take into account 75% blocking for Critical Defenses)
 * 10
 * 0.75 (see Balthazar's Rage, Heart of Holy Flame, Zealous Renewal) from 1 secnd
 * 20 from 30 (only 6 mysticism is needed if using 20 % enchanting, 10 if not)