Talk:Accelerated Growth

Why ISN'T this in the game? 70.126.107.48 16:36, 27 April 2008 (UTC)
 * possibly because it required Necromancer secondary for this skill to have a reasonable use? &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 16:43, 27 April 2008 (UTC)


 * ...So? 70.126.107.48 16:59, 27 April 2008 (UTC)
 * Because Rt/N Minion Bombers would be broken. By a lot. --SoraMitsukai 17:00, 27 April 2008 (UTC)
 * Well, Monks also got two fast casting alternatives. Why should this have been overpowered? &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 17:05, 27 April 2008 (UTC)
 * This would be awesome for minion bombers...And not overpowered at all. 70.126.107.48 17:08, 27 April 2008 (UTC)
 * HB is an elite, so comparing the two isn't really fair. HH is still a bit restrictive; it doesn't allow you much opportunity to mitigate damage with enchants, forcing you to simply heal through it. This skill has no such drawback. Consider the ability to cast Death Nova (with no recharge) and Jagged Bones 50% faster. Now couple it with Animate Bone Minions casting at 1.5 seconds. With the ability to constantly maintain it, and with Explosive Growth and Boon of Creation in the same line, there'd be no reason not to play one in, say, Fort Aspenwood. --SoraMitsukai 19:43, 28 April 2008 (UTC)
 * Guild Wars has a rule: Anything you can do, Core Classes have to do better. If Rits got this skill, we'd be better than a Necro-main MM with Bloodstained Boots and 2 HCT Mods. [sarcasm]And we can't have that![/sarcasm] In all seriousness, the Factions and Nightfall classes are hybrids, with some new mechanics and razzle-dazzle to make them good, but not great. It is my speculation that GW2 is gonna have nothing but Core Classes. --BarGamer 02:18, 2 May 2008 (UTC)
 * First, that's hardly the case. I've yet to see any decent Spirit Spammer build, for example, that isn't Rt/*. Or any other class that can mitigate damage party-wide the way a Paragon can (near-constant "Save Yourselves!", "There's Nothing to Fear!", etc.). Secondly, Bloodstained Insignia only gives 25% and doesn't stack, so HCT isn't going to help you 95% of the time. This grants up to 50%, however, and would stack with a 20/20 proc. Finally, it's not a matter at all about N/Rt having to be better than Rt/N at something, it's the fact that there should be at least some trade-offs. You can still make a pretty good bomber build as a Rit (it's actually a nice change of pace), but having a skill like this would pretty much obviate the use of Necro primary bombers, much in the same way the Touch Ranger has done for Blood Magic (though perhaps not to the same degree). --SoraMitsukai 08:11, 4 May 2008 (UTC)
 * Spirit Spammers suck except for in the Norn Tournament. Everywhere else, the spirits are weak, both in effect and against attack. Prot Monks beat Paragons, except that a Paragon's ability to deal damage slightly evens out the "usefulness" scale. Anything a Rit can bring to HCT, a Necro can too, and the Necro can bring Bloodstained, too. This skill, given that Rits would be giving up a skill slot, and not an Insignia slot, would balance the scales. And honestly, what Necro-main brings a Bomber build when they'd rather all bring Fiends/Vampiric/Golem? Soul Reaping needs to be nerfed more. Passive Energy Management is overpowered. --BarGamer 19:26, 5 May 2008 (UTC)
 * Spirit Spammers provide excellent passive defense in the arenas and FA (Kurz run them in FA and every other RA Rit run them for a reason). Prot Monks decidedly do not beat Focused Imbagons in PvE, which reduces damage by over 87.5% pretty much constantly at high Faction title ranks. Your party could make the dumbest mistakes, playing the worst builds, and still live through it as long as they're in shout range. A Prot Monk just can't do the same thing.
 * Anything a Rit can bring to HCT, a Necro can, too. Except for this skill, because it's in Spawning Power. I think you may have missed the part where Bloodstained doesn't stack with HCT procs, and this would, making the Rit a better choice if you want to run an HCT set.
 * What Necro would rather run a bomber than Fiends/Vampiric/Golem? One that knows what he's doing. Yes, you have one renewable minion tank, but almost half of your bar is used on minions, severely hampering your utility. A bomber has room for things like Foul Feast, providing an effective self-heal and a means of drawing nasty conditions off of your allies. Coupled with Infuse Conditions, your party doesn't even have to fear Dazed. And even if the worst is about to happen, Death Nova can be placed on any ally to punish a spike. A Jagged Bomber does the same thing with better bar compression and more utility. --SoraMitsukai 21:14, 5 May 2008 (UTC)
 * Probably also removed because nobody would really use this for spirits. And the whole thing about primaries having to be better, I personally think mesmers are better at nuking than Elementalists. Signet of Illusions->Maelstrom->Searing Heat->Teinai's Heat kills NPCs. Or used with Deep Freeze and fire nukes all at 16 att and faster casting speed. <>208.117.81.202 20:29, 5 July 2008 (UTC)
 * Not used on Spirits? Think about RA. With the right energy management and this non-elite, you could pump out normally 5 second cast spirits with less fear of being interupted. I love playing my Ritualist, but this probably would have been too strong as it was. 66.202.1.169 13:51, 28 September 2008 (UTC)
 * Why not just make it end if you cast any other utility spell (like something that doesn't target a corpse or summoned creature. Now you can't heal your minions indirectly (botm doesn't target minions) nor can you cast any utility spells (resurrection, other enchantments, signet of creation, etc) --  euphoracle  |  talk  03:56, 18 October 2008 (UTC)
 * Spirit's Gift + Jagged Bones + Feast for the Dead. Wot's botm for?  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  00:26, 26 June 2010 (UTC)