User:Judas/Armor Calculation/Categories

On this page, all armor bonuses and penalties are listed in the categories they belong. This is important, because each category plays a different role in armor calculation.

There are three categories:
 * Core armor,
 * Bonus armor, and
 * Special armor.

Equipment
1 Includes Unique (Green) item mods. 2 Only the base armor.

Skills
3 Note the bug at this skill's article page. 4 Note the difference between the armor bonus and armor penalty of this skill.

Effects
5 Note the bugs and mechanics of this effect.

Skills
6 Note that these penalties might not always function properly.

Special Cases

 * The Bison Cup's armor bonus looks like a "real" inscription, but it can't be changed. As a result, it functions as an inherent mod, not as an inscription. It falls under the Bonus Armor category.
 * The Chimeric Prism is a focus with armor bonuses that have a requirement. Therefore, those bonuses function like base shield armor and fall under the Core Armor category.