Minion

A minion is an animated undead servant created by a Necromancer skill, usually from a corpse.

Properties

 * Number of minions
 * The number of minions a player can control is based on the character's rank in Death Magic:



! Death Magic !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !!12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 * - style="background:lightgray;"
 * Maximum # || 2 || 2 || 3 || 3 || 4 || 4 || 5 || 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 || 10 || 11 || 11 || 12
 * }
 * }


 * Other properties
 * Minions suffer accelerating health degeneration, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.
 * Although they are affected by the degeneration cap (of 10 pips), their inherent degeneration appears to be able to increase indefinitely.
 * For example, at level 18, minions will live for 1 minute 24 seconds before dying due to decomposition.
 * Minions become masterless upon the death of their master; these minions are hostile to all creatures (except others that became masterless at the same time). These minions remain masterless even if the former master is resurrected.
 * Minions are allies, not party members; they are not affected by party skills, such as Heal Party or Order of Pain.
 * You can use the Minion list to show the health bars of your minions (default [Y]).
 * Similarly, they are not highlighted using the Show Others hotkey (default Alt).
 * The only fleshy minions are Flesh Golems, which means that minions themselves (except for Flesh Golems) do not leave exploitable corpses.
 * Minions do not count as foes for the purposes of Vanquishing.
 * Minions are affected by Weapon spells, though there is no visual indication of this in the game.
 * Minions are not teleported with players during cinematics when players are moved from their initial locations.
 * Minions gain experience and can level up if they survive long enough.
 * Minions can be affected by environment effects such as Fount Of Maguuma and Aura of the Bloodstone.
 * Minions are not infused against Spectral Agony.
 * Minions can be affected by knock down.
 * Minions are especially vulnerable to critical hits, since minions tend to be lower level than their foes.

Behavior

 * Minions will always attack foes in their Danger Zone, sometimes aggroing groups that the player might have wanted to avoid.
 * They will not attack a called target, but they will go after targets that their master is attacking. (Minions do not consider spells to be attacks.)
 * Minions do not flee from area of effect (AoE) damage.
 * Minions will not retreat from battle regardless of their master's actions.

Skills effective against minions

 * Minions are undead summoned creatures:
 * They take double damage from holy damage.
 * They are affected by skills directed at summoned creatures, e.g. Consume Soul and Spiritual Pain.
 * They are vulnerable to skills that trigger on summoned creatures, e.g. Banish, Banishing Strike, or Holy Spear.
 * They almost always take full damage from Wastrel's Demise and Wastrel's Worry because they never use skills (and cannot self-remove those hexes). Since they often cluster, those skills often do high damage against their allies.
 * Necromancers can gain control of enemy minions via Verata's Aura or Verata's Gaze.

Trivia

 * The Minion list was introduced in the March 3, 2011 game update.
 * Until the April 26, 2006 game update, there was no limit to the number of minions that could be raised or kept alive.