ArenaNet:Guild Wars 2 suggestions/Racial traits.

(Discussion)
One thing I have bean thinking about when it comes to the 5 races in Guild wars 2 is how will they differ from one another other then appearance with out throwing every thing out of balance for guild wars. Some thoughts came to me but most of them would have had to change guild wars completely. Then I Remembered that guild wars has always had skills just for monsters and pve skills that only a player could have. Now I know some of the pve skills where over powered. Manly Ursan Blessing. but some of them where functional as a well balanced skill. What I'm saying is don't change the Races in stats but with there own unique Attribute that only that race can get. This would help keep from having one race favorable over another for Professions.

The Race based Attributes Could also have a passive effect to them like a primary attribute dose. Like the Norn's Attribute could give them more health or something and the charr's could increase skill range other then melee attacks. Humans could have something like extended skill time. As for the Asura I'm not sure but I think it could have something to do with Zealous. I'm not sure how it would effect the game play but its just an idea. I'm trying Make it so even with all there own ability's they are all still good for every profession. Like the norn's extra health would make them good warriors and healers. And the charr's extended range could help them with there shouts, spells, and ranged weapons. For Humans though there extended skill time could become cheep so it should be a small amount, Like at 12 in the attribute they would have a 12% increase. Its only idea, and this part of it might be unbalanced. But I'm thinking.

These Are some Examples of what some of them could be:
 * Human Attribute, Favor of the Gods-Since a lot stuff about the humans involve there gods I think it would be appropriate that there attribute has something to do with there gods.
 * Norn Attribute, Call of the wild-The norn are very attached to the wild so this should be theres. There forms would also be found here.
 * Asura Attribute, Golemancy or Eternal Alchemy, Unknown how exactly this would work.
 * Charr, Beastly Instincts-This would involve there Beast like senses to gain an advantage in battle.
 * Sylvari, Unknown-What the Sylvari would do is unknown so i can't make an assumption.


 * Why this is a good idea
 * Would make every race special an usable in all professions.
 * Balancing in GW2 would not Be as hard as a Strength, Health, Dexterity, Agility, Intelligence, Luck. and would be allot Less unbalanced.
 * Humans would be a just as good of a choice for a warrior or Elementist as a Norn or a Asuran.


 * Why it may not work out
 * Maybe it would be disliked by people who don't want to divide points in something to get that races ability's.
 * 5 extra attributes means adding a lot of extra skills, which Anet doesnt seem to plan on doing.

Im really new to this idea suggestions, but if this is a thread like thing than, I think that it would be a good idea for each class or race to be able to have some sort of flying power, like the norn can transform into a raven, and humans can summon flying machines, while asura can sit on the back of golems, and other classes can just levitate.