Feedback talk:User/Maniaknl/Redesigning the 10 slot skill bar

The entire given logic behind the largely-fixed skill bars is as follows:
 * "Players are too bad to make their own bars."


 * "Anet is incapable of balancing variable bars."

Allowing players to change their entire bar defeats their purpose. &mdash; Raine Valen    22:06, 20 Sep 2010 (UTC)
 * the main reasoning behind their choice is that it allows the developers to effectively balance the skills far easier than before, as the skills not only can be tailored to work together, but they will not be usable with other skills that might become an over-powered or under-powered combination. The current method lets them keep that balance easier, as they edit them as packets instead of individual bits. It also makes set roles based on equipment. You cant be a good tank if you are wielding a claymore, nor could a close-range ranger work effectively if their dagger combos didnt function well together. The balance is there, why kink the scales?--Neithan Diniem User Neithan Diniem Sig.png]] 22:10, 30 September 2010 (UTC)
 * I think people are missing the fact that you can change skills with traits.if 2 people both weild a bow,the five skills could be very different from eachother. say one person puts on a trait for their barrage skill that makes you shoot more arrows and the other makes the skill inflict cripple, they both shoot lots of arrows but the functionality of the build will change. Anet have'nt made things easier for them to balance they made it ten times harder.--121.222.101.203 03:42, 26 October 2010 (UTC)