Feedback talk:User/Manifold/Add henchmen to elite areas

I'll say the opposite, remove them from the elite areas. Henchmen have no place in there, they are just emergency replacements. MithTalk 00:10, 8 September 2009 (UTC)
 * Check if there are henchmen before entering the Realms of the Gods, and stop the party if there are any.
 * Turn Slavers Exile first room into an outpost without Henchmen.
 * I've done Slaver's with 4 henchman parties on several occasions, including hard mode. If they hadn't been available, I probably would have settled for 1011 MotN points. Manifold 00:23, 8 September 2009 (UTC)
 * A lot of these regions have two barriers for entry. The first is the very specific team builds that most PUGs demand, so if you don't want to run those builds and don't have an active guild, you're stuck. The second is, like Heroes' Ascent, groups tend to prefer people who have experience in the areas, making it something of a catch-22 for those who have never had the opportunity. Allowing henchmen would allow those stuck on the first barrier to have a go at these areas and achieve more routine goals (zaishen bounties, forge runs, spider runs and any further Nicholas items that require going into elite areas) if not full clears, and the second group may have a chance to familiarise themselves with the zone in Normal before jumping into a HM PUG. The group with henchmen is still at a disadvantage compared even to a 2/6 group, so why not? The player who can achieve the objectives with a H/H team probably deserves it at least as much as someone in a cookie cutter team. Draxynnic 03:05, 9 September 2009 (UTC)
 * nerfing speedclears is the solution, not this. - Wuhy  [[Image:User_Wuhy_sig.jpg]] 10:05, 21 November 2009 (UTC)

Ok, I've seen two people who are opposed, but no specific reasoning. Could anyone please elaborate? Manifold 15:40, 21 November 2009 (UTC)