Template talk:Pvp-stub

Heya all. I'd like to propose modifying this template. As it is now the template implies that the page it is tagged on is not fully complete or does not contain vital information. Yet most pages where it gets placed are not incomplete, they are just very short since they describe very specific mechanics. For example, take the page Timekill. Timekills are very specific aspects of high-level pvp play, and thus it does not warrant a full buildpage. The page referring to timekills is complete and covers all aspects of a timekill, yet the page has a stub tag because the page cannot be written up to full page standards. So I'd like to see a modification of the pvp-stub tag so that it may be applied without conveying the idea that a page is incomplete or lacks information. Another alternative would be to create a secondary template that conveys that a particular game mechanic does not necessitate a full-page writeup but is still complete. Cheers--TahiriVeila 03:46, 18 April 2010 (UTC)


 * This is, imo, a more general problem with the stub concept. A short page that accurately and sufficiently describes the idea shouldn't be a stub, I think. If anything, those kinds of pages should be merged into other pages (though that could lead to way too much headache as to what should be in which pages, etc). -- Armond Warblade[[Image:User Armond sig image.png]] 03:51, 18 April 2010 (UTC)
 * I suppose we could work up a general page on pvp mechanics and just have a ton of different terms redirect there. It seems like a page like that would get very clunky and disorganized quickly though.--TahiriVeila 03:52, 18 April 2010 (UTC)