Talk:Natural Stride

Is it just me, or is this the only skill that says " run  faster" and not "move faster" ?Invincible Rogue 02:45, 21 December 2007 (UTC)


 * its just you .. :P loldunno rly, but it doesn't matter, does it? 84.192.144.207 13:10, 8 March 2008 (UTC)


 * Charging Spirit, Dash & Charging Strike. There may be others but I don't have the time to check all speed buff skills atm. --MageMontu 13:18, 8 March 2008 (UTC)

I've noticed the Hero AI sometimes uses this when already under a 33% run shouts like Fall Back! and Charge! Anyone else notice this? --Falseprophet 18:24, 22 May 2008 (UTC)
 * They probably use it for the blocking ability. Silavor [[Image:UserSilavorSigIcon.png]] 11:34, 11 May 2009 (UTC)

Concise Description
It doesn't mention that it ends if you become hexed/enchanted. 70.126.107.48 22:55, 19 May 2008 (UTC)
 * (late response) Your right. Who know that End if you become hexed or enchanted means that it ends if you become hexed or enchanted . Titani   Ertan  User Titani Ertan Signature.JPG 13:23, 24 May 2009 (UTC)
 * (Late response to your late response)....Note that this edit wasn't until June...and note the time stamp for the first thing (this edit) Amberlink 18:00, 1 November 2010 (UTC)

_
This question isnt really important, but why is this stance as popular as it is, seeing as there are many more effective stances (for rangers of course). Is it purely because of the low recharge?72.209.41.202 19:16, 31 July 2008 (UTC)

what other stance has ims and all attack block?
 * It's the recharge. Only other thing with low recharge I can think of is Escape, and it's elite. --Shadowcrest  21:05, 26 August 2008 (UTC)
 * Distortion, once a proud part of the legendary Cripshot Ranger bar. How easily we forget... Arshay Duskbrow 23:37, 26 August 2008 (UTC)
 * Say you have 10 Wilderness survival; with this skill, half of the time you are playing, you move 33% faster and 50% of all attacks on you will miss. Does that not mean anything to you?  The low recharge on this makes the downside of getting hexed or enchanted not really matter that much. Most rangers will take Lightning Reflexes to cover its downtime (and for the IAS) anyways. 68.58.91.59 00:58, 4 July 2009 (UTC)

bug
natural stride has 12 sec recharge time, and at 12 wilderness survival it lasts 7 seconds. r6 delver for Dwarven Stability is 84% longer stance time. 7 times 0.84 is over 5 seconds. 7+5=12 (which should perma natural stride). But when I casted ds (r6)and then used stride in game it does not perma at all. Is this a bug?

96.48.105.14 23:50, 5 September 2010 (UTC)
 * It should last 12 seconds. Are you getting enchanted or hexed? Natural Stride ends under these conditions. ~Shard  [[Image:User Shard Sig Icon.png]] 00:08, 6 September 2010 (UTC)
 * Dwarven Stability is an enchantment, therefore it will conflict with Natural Stride. G R E E N E R  00:19, 6 September 2010 (UTC)

I am not getting hex or enchanted and I do use ds before stride. It must be a bug. 96.48.105.14 00:26, 6 September 2010 (UTC)
 * GWs rounds down, and your reaction/latency times wont allow you to perma it if its duration=recharge. Dont think its a bug. 98.248.90.248 02:36, 6 September 2010 (UTC)


 * It's anomalous, but likely not a bug: we don't completely understand how GW rounds and multiplies duration extensions. Plus, there are situations in which the game uses break points rather than standard multiplication to determine the numbers. So, rank 6 being insufficient is surprising, but that that could be consistent with how the game was designed. &mdash; Tennessee Ernie Ford ( TEF ) 07:59, 6 September 2010 (UTC)
 * With 12 Wilderness and r4 Dwarf it lasts 12 seconds, exactly as expected. User error seems more likely than bug.  24.197.253.243 11:51, 6 September 2010 (UTC)