Talk:Urgoz's Warren

Be advised when you fight URGOZ do not step on the transporter You will be sent back to warren, without your team. Papa Don Ranger

Editing the Walkthrough
I've been making a bit of a walkthrough untill room 5. This is totaly bassed on my own experience in Urgoz. I've done it both in Normal Mode (2h) and Hard Mode (3.30h). If it is ok, I'll complete the guide this weekend. Elder 16:58, 30 May 2007 (UTC)
 * This would be great. Perhaps you could check if I put room number 4 at the right position - I did it out of mind and I'm not completly sure about it. If it's wrong, please note here and i will change the position. Thanks. [[Image:User_Der_moon_sig.png| ]] Der moon 17:08, 30 May 2007 (UTC)
 * I might do Urgoz this weekend. I'll make a screen when we enter every new room to check if they are ok Elder 17:12, 30 May 2007 (UTC)
 * If you don't mind, I'm gonna help out on this one, although I divide the area in 11 area's instead of 10. I have made a guide/walk through for urgoz before and can adjust that to fit wiki standards perfectly. I divided urgoz rooms up like this in my last guide Urgoz_guide. I like to hear your opinion on this one, grtz --[[Image:User_Tribina_Mulogo.jpg]] (Tribina / talk) 21:01, 19 June 2007 (UTC)
 * Very nice guide, indeed. :) It would be great, if you could provide it here. Concerning the map, would you mind removing the party formation on the right side of it? It would pretend a quasi standard party formation which could cause the same like at the tomb. There you have extrem difficulties to get a group not consisting of 4R,1Rt,1Mo,2N. Currently there is a wide variety of working builds at urgoz's warren, so it would probably harm this variety if we provide an exact group build here. If you have any questions or problems, don't hesitate to ask. [[Image:User_Der_moon_sig.png| ]] Der moon 22:11, 19 June 2007 (UTC)


 * I don't mind at all, the party formation and team build used in that guide is only there to give an example what team build works well. Of course in the guide here on wiki, I'll just add the walk through part. Changing pictures ain't a problem, I'll see what I can do when I get back from work later on. --[[Image:User_Tribina_Mulogo.jpg]] (Tribina / talk) 05:38, 20 June 2007 (UTC)


 * Whiii done, I hope it's good ;-) --[[Image:User_Tribina_Mulogo.jpg]] (Tribina / talk) 12:57, 20 June 2007 (UTC)


 * Nice one trib :) Elder 10:31, 1 July 2007 (UTC)

Room three
It says that you should bring some method of teleporting to a corpse, but can't you also just have a sin shadow-step while the dredges are still alive?Silavor 15:44, 10 November 2007 (UTC)
 * Shadow steps are unable to mvoe you somewhere that you cannot run to. So it has to be necro teleport. Lord of all tyria 15:45, 10 November 2007 (UTC)
 * Assassins got at least one skill that teleport ( did not say shadow step ) them to foe location. But after all, if barage rangers stated that it cant be, then it cant be, right ? 90.15.63.18 10:52, 13 January 2008 (UTC) ( ip change several times a day so I put my pseudo :Yseron )
 * Scorpion Wire, for exemple..., but shhhh, it cant be ! Yseron
 * Is this a bug, or the mark of an unfinished dungeon? There is an inactive transporter in the room that seem to be for traveling up to the bridge. Should the wiki mark this as a bug? I understand 12 players are allowed int he dungeon, but it still seems rather obtuse to require a particular skill just to travel through the dungeon. 76.180.170.190 05:05, 30 July 2008 (UTC)
 * It's not a bug. The teleporter is for getting back down. By design you have to use the skill - it's a challenge like many for the people who want to figure out the puzzles by themselves. If it was a bug, would the death in room 10 also be a bug then? xD --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 17:08, 16 August 2008 (UTC)

Seems like it would be VERY anoying to someone who didn't know about this requirement, and i really think it should be fixed, its just not fair to the people who don't know.
 * So what? An equal trap is in room 7 and 10. I think it's great! As a free dungeon, the first explorers had to try it a few times trying to figure out the puzzles.. I bet it must've been great fun around the release date. Just like any elite mission (UW, DoA, HA, ..) you have to come prepared and aware - not just bash & heal. --[[Image:User_Karasu_sig.png|19px]] Karasu (talk) 15:14, 25 August 2008 (UTC)
 * Karasu, you do realize that Necrotic Traversal is a Prophecies only skill? So in order to finish a FACTIONS elite mission one player NEEDS to own Prophecies.
 * As is Consume Corpse. Uh, and ScorpWire is no teleport. 95.119.26.69 15:08, 21 June 2009 (UTC)

Room 10
Anyone know if you can leave a hero in that room and everyone else can go in and kill the room off? or does it have to be a human player?
 * Also.. at the end of Urgo'z defeat does anyone thats dead.. res automatically back up? 『♥LadyTemp♥ 』  10:13, 13 January 2008 (UTC)
 * Dead party members do not rez once Urgoz is defeated.Lady Chevon 22:49, 15 January 2008 (UTC)

URSAN ?
anyone tried to ursan this yet & was it successful ? --The preceding unsigned comment was added by User:85.168.232.38 (talk).

Actually I did it once with 3 Ursans on the team finished the dungeon in about 2hours. --The preceding unsigned comment was added by User:74.161.101.10 (talk).
 * No suprise there. Ursan tends to pwn all of PvE, or did. I don't use it that often, so I dunno if the nerf actually nerfed it or not. &mdash;  ク  Eloc  貢  20:33, 25 August 2008 (UTC)

Both Greater Serpents
Is it 250 faction per serpent, or 0 for the first and 250 for the second? -- Gordon Ecker (talk) 02:02, 19 November 2008 (UTC)

Location disambiguation screwed??
Does anybody know why this mission entry says, it is a location entry? Or better, how to fix it? Balwin 20:12, 25 January 2009 (UTC)

editing guide
im removeing stuff thats outdated, nerfed, useless, and just plain a no no--Lord randy taylor 08:57, 25 April 2009 (UTC)

36 players in Urgoz
| How's that possible? O_o Matek 21:08, 13 May 2009 (UTC)


 * It's only 12 players and 2-3 heroes per player. This is due to an old bug which has since been fixed that allowed each player to bring up to 3 heroes with them. A similar bug allowed the same thing in Alliance Battles.

Area/Section 6
This area has Life Drain as an environmental effect, contradicting what is stated in this article. This was today. July 19 2009 at around 10PM EST. This environmental effect starts as you step off the bridge before following the spiraling path down. 24.188.207.20 02:20, 20 July 2009 (UTC)
 * Area 5 and 6 are actually the same room. There are 3 Twisted Barks in the room. The one nearest to section 5 give the exhaustion effect. To the North of that are one giving energy drain, and further north is one giving life drain. 82.143.219.108 10:21, 11 March 2010 (UTC)

Quotes
Urgoz: The blood drinkers will feat on your corpses! Is this [sic] or a typo? 24.12.37.0 03:43, 29 October 2009 (UTC)

Consume Corpse / Necrotic Traversal
I think the situation in room 3 is important enough to have a warning about it somewhere around the top of the page. You know, because you need to know about bringing NT or CC before you go into Urgoz.  Koda   Kumi  22:39, 4 November 2009 (UTC)

I second that, and I tried to put a warning in which someone else edited out again. It happened to my guild twice now, entering without the proper skills simply because we did not read through the whole walkthrough beforehand. And I don't see the point in letting people run into a dead end for not being thorough while trying to enjoy the game. Satrek 22:58, 4 November 2009 (UTC)


 * I third this vote. --Curin Derwin 03:06, 20 April 2010 (UTC)

2 Completely Diffrent Elite Missions?
Did 2 diffrent people in anet make The Deep and Urgoz? They are so vastly diffrent it is amazing. It seems the only thing they could agree on was the design of the end chest. Anyone else agree?-- Barionic Hawkeye 20:58, 16 December 2009 (UTC)

Nerfed?

Today being the barrage/splinter ranger I also had the EoE on me. For some reason I do get hit when being behind the rock at the south entrance, the spirit gets killed by urgoz easily. Any other attempt to put the spirit down at another place ends up in the spirit being killed by the explosive growths. Has this bit been nerfed? For two days in a row now I have heard people complain about not being able to put the EoE spirit down.

Armor of Unfeeling used with EoE
One of the current skills used for killing Urgoz is Edge of Extinction (creates a spirit). As Armor of Unfeeling reduces damage on your spirits, couldn't you use this to help the EoE spirit survive Exploding Spores? I know it takes up another slot and attribute points (and I think the Exploding Growths with spawn at the EoE's location, confirm?), but it is sometimes near impossible to place the spirit in a place in which it doesn't get killed so this skill should be able to help EoE last long enough to do significant damage to Urgoz. --Abbess Katherine 04:51, 19 July 2010 (UTC)
 * You can place it so growths dont spawn on top of it really easily. Life Guardian 05:01, 19 July 2010 (UTC)

That seems to be the problem, finding a spot where you can safely place the EoE spirit tends to be rather difficult, even if the spirit should be safe it usually isn't. --Abbess Katherine 05:18, 19 July 2010 (UTC)

Section 7 Spawns
In the 4 years I've been playing this game, I've never once seen a picture or video of the spawns in section 7... Does anyone have a screenshot or video of this "spawn to end all spawns"?

how much faction per run?
anyone know how much Kurzick faction is earned in a NM and HM run of Urgoz warren? That would be a great addition to this page.The Alice 21:27, 20 October 2010 (UTC)
 * In NM, it's about 10k to 12k. HM earns roughly 17k to 20k. It depends on the number of enemies you kill or skip, respectively. 138.246.2.10 14:09, 27 November 2010 (UTC)