Feedback:User/Falconeye/Reclaim Essence


 * Spawning Power
 * Elite Skill. Recharges your Ritual skills.  Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills.  Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills.  Recharge effect: you gain Energy for each skill recharged.


 * -=OR=-


 * Spawning Power
 * Elite Skill. All of your Spirits die. Teardown effect: Resurrect party members earshot of those spirits with full Health and Energy. Initial effect: You gain Energy and all of your Binding Rituals are recharged.
 * Elite Skill. All of your Spirits die. Teardown effect: Resurrect party members earshot of those spirits with full Health and Energy. Initial effect: You gain Energy and all of your Binding Rituals are recharged.
 * Elite Skill. All of your Spirits die. Teardown effect: Resurrect party members earshot of those spirits with full Health and Energy. Initial effect: You gain Energy and all of your Binding Rituals are recharged.

Reasons

 * Gives a sever but temperary pentalty to keep it comparable to Ritual Lord & Soul Twisting. Makes skills such as Siphon Spirits unnecessary.
 * Allows synergy with and Nature Rituals and Ebon Vanguard Rituals; effectively giving rangers an elite non-attribute ritual-buff skill.
 * Requires minimum rank 10 Spawning Power to have neglegible effect on activation times; at 0 ranks, it forces user to wait out duration.
 * Current skill is useless simply because of it's recharge. It doesn't shorten anything. It makes you restart, and most of the time your Spirits were close to recharging anyway.
 * For a ritualist, using an Elite skill to deliberately "kill off" their bodyguards and spell buffers with poor incentives --, other then a selfish gain in addition to starting over while energy starving oneself -- is no different then asking a Monk to use an Elite skill to resurrection fallen comrades, when that same elite could be have prevented that death.
 * Inferior to Spirit Channeling. --> This skill offers nearly unrivaled active e-management, provided a spirit is present. Allows you the option to use non-elite skills to kill spirits.
 * Inferior to Soul Twisting. --> This skill has builtin hard e-management, and the option to recast the same spirit 3x. Allows you the option to use non-elite skills to kill spirits.
 * Inferior to Ritual Lord. --> This skill offers +4 attribute bonus, making it the stongest of these elite skills. Allows you the option to use non-elite skills to kill spirits.

Alternatives

 * Spawning Power
 * Elite Spell. All of your Spirits die. Your Ritual skills take 1 second to cast instead of their normal casting time (30 seconds). Death effect: you gain Energy and all of your Binding Rituals are recharged.
 * Elite Spell. All of your Spirits die. Your Ritual skills take 1 second to cast instead of their normal casting time (30 seconds). Death effect: you gain Energy and all of your Binding Rituals are recharged.
 * Elite Spell. All of your Spirits die. Your Ritual skills take 1 second to cast instead of their normal casting time (30 seconds). Death effect: you gain Energy and all of your Binding Rituals are recharged.

-=OR=-
 * Spawning Power
 * Elite Skill. Recharges your Ritual skills. Your Ritual skills take seconds to cast instead of their normal casting time (10 seconds). Recharge effect: you gain  Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills. Your Ritual skills take seconds to cast instead of their normal casting time (10 seconds). Recharge effect: you gain  Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills. Your Ritual skills take seconds to cast instead of their normal casting time (10 seconds). Recharge effect: you gain  Energy for each skill recharged.

-=OR=-
 * Spawning Power
 * Elite Skill. Recharges your Ritual skills. Your non-Ritual skills are disabled (10 seconds). Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills. Your non-Ritual skills are disabled (10 seconds). Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your Ritual skills. Your non-Ritual skills are disabled (10 seconds). Recharge effect: you gain Energy for each skill recharged.

-=OR=-
 * Spawning Power
 * Elite Skill. Recharges your summoned creature skills. Your summoned creature skills take 1 second to cast instead of their normal activation time (30 seconds). Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your summoned creature skills. Your summoned creature skills take 1 second to cast instead of their normal activation time (30 seconds). Recharge effect: you gain Energy for each skill recharged.
 * Elite Skill. Recharges your summoned creature skills. Your summoned creature skills take 1 second to cast instead of their normal activation time (30 seconds). Recharge effect: you gain Energy for each skill recharged.

-=OR=-
 * Spawning Power
 * Elite Skill. You gain Energy and your Ritualist skills are recharged. Your binding rituals activate and recharge 33% slower (30 seconds).
 * An upgrade to current version without the killing off your bodyguards/spell buffers.
 * New functionality in contrast to existing Elite skills. Slows activation time of Rituals.
 * Alternatively The recharge and activation time of these skills increases by % (10 seconds).
 * Alternatively You have + second(s) increases in activation time of Binding Rituals (10 seconds).
 * Alternatively The recharge and activation time of these skills increases by % (10 seconds).
 * Alternatively You have + second(s) increases in activation time of Binding Rituals (10 seconds).