User:The Sins We Die By/My Building Area

My Building Area
This is me thinking out loud so to say and just getting my ideas down. Feel free to comment in discussion if you wish, please don't troll and don't get stuck on discussing the equipment.

Dream Team(Perfected)

 * Name Based off the primary tactic, which is the use of Fevered Dreams.
 * This is a balanced build combining heaving pressure, powerful coordinated spiking, effective defenses, and powerful healing with mediocre interrupting capacity.
 * List of Professions - Warrior, Dervish, Ranger, Paragon, Necromancer, Ritualist, and 2 Monks
 * Playable as Split or Grouped
 * Coordination Level Required is High

Triple Team(Brainstorming)

 * Squad based play, 3 teams of 3-3-2
 * Speed is the focus.
 * Lure the enemy around and use tactics on the fly.

Ice Spike(Brainstorming)

 * Simple sync spiking
 * 1 Unit of spikers, only useful for HA farming.

Making Viable Assassin Builds

 * This is my attempt at making balanced, skillful, and hopefully staple sin builds. In here I will also offer suggestion on changes that should be made to skills without destroying balance.

Earth's Protection

 * Individual build for an elementalist.
 * Uses earth magic skills to be effective defensively and offensively.

Dervish Building Without Wounding Strike

 * Dervish building that doesn't involve melform, any form, or Wounding Strike.
 * Yes you do more than just push attack skills.

Ray of Judgment Nuker

 * Mesmers and Monks are standard nukers now.