Talk:Blessed Light

To Fix this skill: Move the cost down to 5 energy, if you remove a hex or condition, you loose 5(or 2) energy.

Cost is 10(or 7) energy, if you remove a hex/condition. Plus, you're not wasting energy. This makes B-light a Heal with awesome utility.

I really like this skill, just wish someone would do somthing with it to make it workable.74.171.87.173 16:24, 25 November 2007 (UTC)

this is just an opinion so yea im just expressing what i think should be changed...this skill should be only 5 energy due to the fact that when its compared to mend body and soul and other related skills such as divert hexes and empathetic removal, that this is indeed the inferior version of those. When compared to mend body and soul, the numbers are pretty much the same (i think its like just a 1 number difference) and for 5 energy you HEAL and remove conditions (can also remove more than one depending on spirits you have). Since blight is supposed to be an elite, it should be worthwhile putting in ur bar and therefore, should be better than a non-elite skill such as mend body and soul. As for other related skills such as divert hexes, although it is conditional (when met), at 12 prot, you can remove up to THREE conditions and THREE hexes while healing for the same amount as blight. due to this blight should be made 5 energy due to it being inferior versions of the skills above and now that its been buffed with a 3 second recharge, monk's cannot really spam it due to its high energy cost. once again, this is just an opinion feel free to leave any feedback --The preceding unsigned comment was added by User:Thepunisher.
 * I direct you to User talk:Isaiah Cartwright/Underpowered Skills/Monk. I wouldn't say it's an inferior version of those two since both of them are conditional and BLight isn't, but it could use a cost reduction. - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 18:19, 10 August 2007 (UTC)

Nope
Still never going to be used. Readem (talk *gwwcontribs ) 22:52, 10 August 2007 (UTC)
 * i meet it every now and then in ra. - Y0_ich_halt [[Image:User Y0_ich_halt_sig.jpg|16px]] 22:59, 10 August 2007 (UTC)
 * By the newbs who still think MoR booners are in, and Air-spike is meta you mean? Readem (talk *gwwcontribs ) 23:02, 10 August 2007 (UTC)
 * Energy is the big issue here. It's a paradox.  If you remove hex/condition when target is at max hp, you're wasting 5 energy.  If you heal them when there's no hex or condition removed, you're still wasting 5 energy.  That's why people don't use this.  Lightblade 23:08, 10 August 2007 (UTC)


 * (edit conflict)Not as bad as you seem to think. It's not a bad choice for a single-monk-team. Combine with GOLE and you lose any worries about the 10e. Also it being tied to Divine is nice as there is still a slot for GoH. Is it going to become a staple backline skill? No...but it's not too bad for other situations (TA etc) -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 23:10, 10 August 2007 (UTC)


 * Meh, use ZB. It was nerfed because it was good. BL was buffed, because it was baed. Readem (talk *gwwcontribs ) 23:12, 10 August 2007 (UTC)
 * i still prefer sig of illu me/mo boon prot :3 - Y0_ich_halt [[Image:User Y0_ich_halt_sig.jpg|16px]] 23:30, 10 August 2007 (UTC)

(reset)Use it because it was nerfed? You're probably one of those players that still uses Sandstorm and bashes Unsteady Ground. The key to this skill is VERSATILITY. That is what makes is a great skill. Sure, it may be less efficiënt, but it can also cure a condition AND remove a hex and it frees up skill slots for other skills. It has its uses, but you need to think beyond staples to see the use for this skill. Which you obviously can't Readem. Nerfing means: making it less powerful. You might want to try and learn the meaning of the word...it doesn't mean: acknowledging it is the best skill in the world.Nicky Silverstar 19:29, 15 August 2007 (UTC)
 * Compare it to Empathic Removal. For no attributes it does the same thing as this skill, minus the weak heal and for less energy. 122.104.228.149 13:45, 9 October 2007 (UTC)
 * Scratch that, the heal isn't weak but meh, they could both do with a little reworking. 122.104.228.149 13:46, 9 October 2007 (UTC)
 * Actually Empathic removes up to 2 Hexes and 2 Conditions. One set for you, one set for target. The big weakness though is it can never self-target.198.28.92.5 09:31, 9 November 2007 (UTC)

Dissapointing
I knew Izzy was looking at it and when I saw it on the skill changes list I got really excited. This buff changes nothing, the heal was already fine the problem is the cost - if you use it as a heal without removing a condition or hex then you wasted energy. This change makes the skill better, sure, but it doesn't make it any more playable or tempting than before. Dancing Gnome 06:40, 9 November 2007 (UTC)
 * You kidding? This thing is brilliant, so long as you pick it right. Sure it's 10e, but it will take the pressure off no matter what hit someone.
 * There are plenty of PVE areas where you know you'll be facing continual Hexes and Conditions on your tank, and this really shines there, as instead of 5+5+5 to fix everything, you use 10e and one skillslot, leaving the individual fixes for when you need them. It's also a good counter for the typical hex/condition comboes used by sins and necroes.
 * Finally, it's a utility/heal skill you can put on a Smiter with no investment outside DF and Smite.
 * It may not have the sheer oomph of a lot of Elites, but it's the most general-purpose monk Elite out there. 198.28.92.5 09:29, 9 November 2007 (UTC)
 * Face it, this skill will never be 5e, Izzy wants skills to be different to one another, this skill is designed to be a trump card to just about anything, therefore it deserves a high cost. --Ckal Ktak 13:58, 9 November 2007 (UTC)
 * This skill is one of those border line god skills. at 10 energy it's really harsh on a monk's energy, but if it was put down to 5 energy it would be the only skill on a monk bar that you would ever need. This skill just needs some kind of energy return with some kind of condition to meet. --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 21:53, 9 November 2007 (UTC)
 * The change everyone wanted was to make this 5 energy, but lose 5 energy if a hex is removed. I think some healing reduction and a second off the recharge too. &mdash; Skuld 21:55, 9 November 2007 (UTC)
 * Its a good skill, just harsh on a monk. Maybe 5 ene, original healing and "if target ally is enchanted, that ally loses 1 hex and 1 condition"--Ryudo 21:57, 9 November 2007 (UTC)
 * It didn't suck before, it was still one of my favourite skills before simply because it fit in any build and did three of the 4 things I want my monk to do: heal, remove conditions and more importantly, removed hexes. It is never a wasted slot but it does waste energy. My point is just the skill is practically the same as it used to be with this buff. It didn't deal with the problem making this skill truly competitive with the other alternatives. Dancing Gnome 05:02, 10 November 2007 (UTC)
 * This basically makes 4 slots into one on a prot bar (large unconditional heal, hex removal, condition removal, elite), so just take more energy management. It also takes away the need to spec into healing for Gift of Health. --76.2.20.255 01:53, 12 November 2007 (UTC)
 * Not really. If you run this on a prot bar with Gift you are much more powerful than if you put a prot skill in that place. It works better WITH gift, it doesn't replace it. Why do people always list elite as "a slot on your bar" as though it's something which is covered, using up an elite is a drawback not a boon. 58.110.141.210 01:04, 16 November 2007 (UTC)

If i had a monk primary i would deffinetly use this spell or WoH or glimmer. The coolest part of this spell is like every one here is saying...3 in one. I consider this spell a reserve if needed kinda skill on a bar. You dont try healing with it....u use it when a person has taken dmg and is under hex or a condition or if traget hasnt taken dmg then just for nasty hexes/conditions like SS or blind. Too many people look at monk elite spells with healing and say if i cant spam it i dont want it. My monk healing bar would be something like this: I dont play monk much so dont stomp on me ;-)--Justice 06:49, 17 February 2008 (UTC)
 * Some form of spam heal like orison or heal whisper
 * patient spirit
 * vigerous spirit
 * Signet of rejuvination
 * watchful healing
 * Healing seed
 * Blessed Light
 * Rez skill
 * and here is what you should play with blight:


 * you have two more than strong heals, two medium heals (RoF and dismiss), anti-hex, anti-condition, prot spirit, res, and free room for a small prot (SoA). only blight to counter conditions and hexes is not enough, since you'll then have to waste 10e for every single blind or deep wound. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px|Have a look at my page]] 11:32, 17 February 2008 (UTC)
 * Replace Rebirth (wtf it's doing there?) with Glyph of Lesser Energy, BL just demands some sort of emanagement, and GoLE is perfect. A Guardian would be a nice skill to take, often better than SoA. Then you may drop Gift and spec 14prot 13divine and use a different skill, like a Signet of Devotion. --Yawg 01:36, 15 June 2008 (UTC)
 * check the comment date and go use WoH instead. - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.jpg|18px]] 18:31, 15 June 2008 (UTC)

For all those who think this skill is underpowered, look at it this way
You get 1 condition removal, 1 hex removal, 1 strong heal in one skill. Now to achieve the same affect you'd need something like holy viel, draw conditions or mend conditions, and zb or woh. so Blessed light=3 skills in one, while those 3 skills would cost 12-15 energy to use them all with a longer period of time for casting them all, while blessed takes 10 energy and its a one casting skill and saves you two skill slots for whatever you please, maybe emanagement? And if you complain about wasting energy for ONLY hex or condition removal or ONLY heal and not the others, then plz learn to use skills opportunisticly, spam orioson of healing or reversal of fortune until u get the perfect useage for this skill.74.186.169.130 14:34, 30 March 2008 (UTC)
 * the waiting part is where it sucks. I say at the very least, take it off the damn healer henchies --WikiWu 03:31, 23 April 2008 (UTC)
 * Nobody ever uses this skill. That's it. No need to talk about how "good" this skill is, you can't do anything useful with it until it will cost 5e. --82.83.40.113 14:45, 11 August 2008 (UTC)
 * I use it in a smiting monk build as a third monk and it works like a charm. 87.210.150.58 19:32, 16 August 2008 (UTC)

Possible Changes
2) Functionality Changed to, Energy Cost:5, Recharge:3/5(iffy, cant decide), Activation Time: 3/4. "Elite Spell. Heal target ally for 10...114...140 Health. If a condition was removed, lose 2 energy. If a hex was removed, lose 3 energy."

Can also lower the healing and increase the recharge time for overspamming. --Lancy1214 17:57, 12 April 2008 (UTC)
 * I'd love if they made that change.
 * I agree. Halogod35 04:50, 21 May 2008 (UTC)
 * Or turn it the other way around : For each condition removed you gain 1 energy,For each hex removed you gain 2 energy.81.243.139.11 11:52, 18 July 2008 (UTC)
 * Ok...my first question is...what's wrong with it? 71.127.159.233 03:09, 29 August 2008 (UTC)
 * 10 Energy is what's wrong with it, and what has always been wrong with it. Arshay Duskbrow 07:38, 29 August 2008 (UTC)
 * 10 energy is never a problem on a monk bar if you realise how high 10 energy actually is. Zelous Benidiction, people consider this to be a fantastic reliable prot skill, why? its much worse than BLight, i rarely see someone below 50% health in PvP as below that you become a target for a 2 second KO. your just not going to use it, BLight finds a perfect place on a Protection bar, BLight using Guardian and Reversal of Fortune between, you free up a problematic Hex removal slot [HVeil] i'd sacrifice the extra 5 energy to have my selfheal + cond removal + hex removal back in a matter of 2.5 seconds... thinking of survivability here, this skill is one of the most usefull i can think for a Protection bar, as lets face it, you CANT pure prot and rely on survival Sometimes, ZBenidiction just doesnt cut it due to conditions and hex's adding more pressure to your allies, countless times have i leant on BLight, and Countless times i would use it over ZBenidiction.
 * 10 Energy on a Monk elite is a problem for Blessed Light as much as it is for ZB. Over the course of a match that is a close race to see which team crumbles first, I'd seriously prefer to be as the Monk running WoH, Life Sheath or RC, than the one running Blight or ZB. Monks' primary attribute promotes some spamming - the more spells you put out, more passive healing you get from DF so it's best to cast 2 x 5 Energy spells than wait to cast a 10 Energy one. ZB is particularly problematic because if the other Monk drops a small heal on your target and puts him above 50% health, you will miss the conditional 7 Energy gain. Not to mention getting interrupted/Pleaked on a 10E spell is much worse than on a 5E one.--Sensei 18:26, 27 July 2009 (UTC)
 * BLight is pretty good elite for some builds. 3 skills in one slot, and you often have targets who need healing, condition removal and hex removal. Fastest recharge on a simple hex removal and it also functions as a spike heal to DF/prot based monks. Only change needed is the order (heal, cond, hex). It should be the same with Empathic Removal (hex, cond, heal) -193.211.5.90 08:28, 17 December 2008 (UTC)

I agree anyone that says this skill is bad is a moron, Like has been said before its a Heal, Condition removal and Hex removal if you use this skill smart you can do great things with it, like that it normally would be at least 15 energy and at least 3 seconds of cast time or even 4 seconds including after cast, Where this skill gives all that to you for only 10 energy and only 1 second cast as well as freeing up 2 skill slots that could be used for more important things. If I got the chance in GvG i would have both the RC and WoH using Blessed Light its just every noob out there thinks he is the top shit of guild Wars because he can spam an overpowered heal. When it comes down to it a good monk with Blessed Light vs a WoH monk would win because he can keep his front line clean and every smart player that has high end GvG exp should know that if your warriors are not clean you will not get anything done.

Mister Tenderizer 15:38, 22 December 2008 (UTC)


 * Maybe for GvG it'd be good. For other arenas though, it's not that great. Sure, it compacts heal, condition and hex-removal all in one but you're not always going to remove a condition or hex; you're sometimes not always going to find the exact situation you're looking for and yet you'll be required to heal anyways and spend more energy for it. WoH Heals way more health and costs less. Sure, you have to rely on using a skill slot for your hex/cond. removal, but at least you get to choose when you spend the energy for it. It takes some skill combined with a reliance on your enemy team's usage of a hex/condition to make Blessed Light worth the 10e used and employed fully. --Ulterion 16:02, 26 December 2008 (UTC)
 * Oh no! You can't mindlessly throw this skill on someone when it's charged! You have to actually... think about when the best time to throw it is! Tragedy! Plague! Oh god, we are all gonna die! Pity Oedipus!

Just kidding. This is a wonderful skill. I have it on my bar 33% of the time in PvE. I find the decent heal it provides, coupled with both condition and hex removal, is a great asset in the condition/hex happy mobs of PvE. There is only one drawback, and that is hero's don't run it very well. Neither do pug monks, for that matter... FleshAndFaith 19:33, 30 June 2009 (UTC)
 * Blessed Light is an amazing skill. I always carry individual condition and hex removal and another heal, but when I need to do 2 or 3 things at once I just hit Blessed Light.  For me it's not bar compression, it's time compression.  I also have redundancy if something gets disabled or interrupted, and managing the energy is easy if you know what you're doing. Cirian 05:37, 29 August 2009 (UTC)
 * How insulting. I removed your little anti-semantic rant. And I'd just like to add that we are not claiming that we are vastly superior because we can use "niche elites". We were just saying that we can make good use of this elite in areas where we expect conditions, hexes, and steady damage. Just because you can't blindly throw this skill around like you can WoH doesn't mean it isn't useful in many areas of the PvE game. FleshAndFaith 23:38, 3 November 2009 (UTC)
 * Lower cost to 5 keep cast and recharge times, heal amount, change last part to Removes one condition or hex. (hex's removed first) -/- Discuss 16:17, 30 October 2009 (UTC)
 * No, we already have non-elites like that. Besides, what else will I abuse GoLE with? Sig of Devotion helps manage energy expenditure too. Also it's one of the few power-heals available to smiters still... oh-oh, shouldn't have said anything! (ducks the nerf bat) Cirian 01:06, 7 December 2009 (UTC)

I don't think the skill could be changed or should be, for that matter. The recharge is only 3 seconds, which is 4x faster than any other hex removal in the game. Plus it removes a condition as well. If you ask me, I'd rather bring this than spend 15 energy on healz + condition removal + hex removal. Although, the functionality could be changed to...

- - Heals for  and removes one condition. If a condition is removed in this way, target ally gains health and loses one hex. Zombiax 13:05, 17 June 2010 (UTC)
 * I like the above suggestion, though I could see the primary heal benefiting from a buff and the secondary a bit of a nerf so it's more attractive to heal monks who're used to WoH--Ph03n1x 17:18, 1 July 2010 (UTC)

Mending Grip
I have added mending grip too related skills, primarily because on Mending Grip this is classified as a related skill.
 * Edit warz over. Talk it out here. Stop reverting and re-editing. In my opinion, Mending Grip isn't related; if you're just noting it for the condition removal then we have to include every condition removal skill. If you're including it for the heal, you have to include every heal skill. If you're including it for heal AND condition removal, then Mending Grip still isn't related because it's a conditional condition removal. There's nothing else related. If you can't give a good argument here as to why it should remain, then I'm reverting it, if someone else hasn't prolonged this edit war already by the time I get to it. --[ Kyoshi ]::[ Talk ] 18:15, 13 November 2009 (UTC)
 * The fact MG doesn't even mention hexes makes it unrelated, imo. Combine that with the conditional condition removal and you've got yourself a completely different skill. --[[Image:User Wandering Traveler Sig2.png|19px]] Wandering Traveler  18:31, 13 November 2009 (UTC)
 * Yup, no doubt about it. de   Kooning  18:37, 13 November 2009 (UTC)

The Asset of this skill
The biggest asset of this skill is clearly its recharge. Lets ignore the fact that it removes a condition for now. Now, name me:

"ANY OTHER HEX REMOVAL MONK SKILL WITH A 3 OR LESS RECHARGE".

Sorry but i cant find one? 10e though, it's definitely not cheap.

Consider that Divert Hexes(3 hexes, 3 conditions, higher heals, same energy cost, has only 5 recharge) is MUCH better than Blessed Light, but Divert Hexes is protection prayers...meh, Divert Hexes is still better.

Although, this skill remains THE fastest hex removal(in terms of recharge) no matter how you see it. You also get decent heals and a condition removal.

No i dont use this skill. Im just pointing out that i havent seen a hex removal with lower recharge. I'd rather take Cure Hex.


 * The biggest strength of Blessed Light is it's consistency and predictability... you always get the same result; nothing is conditional. Divert Hexes is easily outclassed by adding Deny Hexes to the mix. Remember that Divert doesn't do ANYTHING if there are no hexes on the target, and if there's only one then Blessed Light is better. If there are still hexes on a target after Blessed Light then Deny Hexes will remove another 2 or more. There's also the unfortunate way Divert Hexes interacts with Scourge Healing / Soul Bind to blow the user up for 200+ damage, which is most disagreeable. Cirian 17:44, 5 March 2010 (UTC)
 * I'd still rather use Empathic Removal. Even though it's got less healing, it's still 100hp (which is only 14 less than BL at 12 spec) and it removes 2 conditions and 2 hexes (yourself and target). So....yea. <font color="Black" face="cambria">Karate [[File:User Karate Jesus KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">17:57, 5 March 2010  (UTC)
 * BLight ownzzzzz, don't be bad. <font color="#A55858">Misery  19:30, 5 March 2010 (UTC)
 * Empathic doesn't heal your target for 100, it heals your target for 50, which is a huge difference if you target is near death. The 50 that you get is almost an afterthought. FleshAndFaith 16:55, 23 May 2010 (UTC)

Skill Icon
Anyone else think this skill icon looks niiice? :D 95.180.76.188 20:00, 1 July 2010 (UTC)
 * It does. --Teisei 「ページ」 「会話」 08:58, 22 September 2010 (UTC)