User:Hyper

About Me
Greetings. My name is Hyper and I've been playing Guild Wars for more than two years now. I'm originally a long-time FPS/coop player and I'm still an active member of the Unreal community. While I've always been interested in the concept of MMO's the pay-for-time system of many MMO's always restrained me from playing. So the pay-once-play-many system of Guild Wars quickly seduced me to try it. I'm currently in Ethereal Light Of Dwayna which is the fourth guild I'm in. My focus goes to the development of my main character Hyper Nl on which I like to get many titles, achievements and a maxed Hall of Monuments. Most of the time I play alone with Heroes/Henchmen or in random Aspenwood / AB teams. Missions however I prefer to play with PuG's or guildies. Even when playing alone I greatly appreciate the dimensions that a MMO game gives me, like having an in-game economy and the possibility to meet other players.

Guild and Guild History
After playing most of Prophecies alone I shortly joined a Dutch guild which I quickly left because of it's bad chat practices. My first serious guild was The Architects which I left when they went from PvE/Kurzick to PvP/HA. After that I stayed more than a year with Fire Phoenix Of Great Azeroth [PHO]. This guild then was part of an alliance which held one of the Kurzick towns and I frequently donated the faction points I gathered with Fort Aspenwood and Alliance Battles. At a certain point in time we were unable to stay in this alliance and eventually lost the town ownership. [PHO] transformed into a general PvE guild and we did quite some GW:EN dungeons together. When [PHO] split up I followed a large stream of players to Selena's new guild Ethereal Light Of Dwayna.

Hall of Monuments
My Hall of Monuments

What I like best in Guild Wars

 * Most of all, the non-subscription payment system. (No timely fees)
 * The competitive mission Fort Aspenwood. It's absolutely a genius mission which can be played in so many ways. It's always guaranteed to get breath-taking action no matter which profession or strategy you play. And it's very accessible/easy to get started.
 * Did I mention the titles already?
 * The heroes and henchmen which allows you to play single if you like.
 * The fact that you can quickly redistribute attribute points and load different builds.
 * The breath taking graphics and interesting story lines.
 * The fact that PvE and PvP are unified.
 * The in-game economy. It interests me a lot how the economy develops and how it relates to real-world economies.

My suggestions for Guild Wars

 * Allow a backup to be restored for people who got their account hacked. Now an incredible investment of playing time can get lost when a character gets deleted. Some boundaries and limitations of this restore service may however be needed to prevent misuse.
 * Switch the Hall of Monuments to be account-based rather than character-based. (One HoM which is accessible for all characters)
 * Allow players to fully manage which objects are shown and not in a HoM monument. The current 'Rearrange display' button is not sufficient because it does not allow all selected items to be displayed.
 * Allow Tormented weapons to be displayed in the Hall of Monuments.
 * Increase the maximum text length of a party-search entry. The current text length is often too short to advertise successfully. (Text gets cut-off)
 * Allow people to sell items while doing other things in a so called AFK shop. (A place where a seller can put in an item and state a price for it allowing others to buy it without opening trade)
 * Make a series of /rank emotes for the Kind of a Big Deal title track. Dedicated PvE players deserve an emote as equal as dedicated PvP players imo.
 * A full party of heroes. (7 heroes in high area's) There are 25 heroes, now let's make use of them.
 * A title track for the amount of Balthazar faction gained.
 * A /cry emote...generico del viagra
 * And last but not least, more storage would always be very welcome. (* Hyper is always out of storage room)

My suggestions for Guild Wars 2

 * A backup/restore possibility to get characters and achievements back after an account has been hacked.
 * No level cap at all, but at a certain point higher levels should give no more or significant less benefits.
 * Allow players to have an account-based home/house, which they can build, decorate, use as place for storage and to show off items which he/she collected. The Hall of Monuments could be part of this home. The home also could have a place to keep pets and/or mounts.
 * Allow high-end armor, weapons and upgrades to have slightly better stats than normal items.
 * Keep the current way of easy map traveling.
 * Keep the current way of easily re-distributing a characters attribute points to allow a flexible choice of skills and builds.
 * Ultimate freedom of movement: to get into buildings, climb mountains, swim and jump.

Other gaming Interests
I'm active in the Unreal (The original Unreal most people refer to as Unreal 1 nowadays) community since 1999. For many years I was just another Deathmatch player but in 2003 I 'discovered' cooperative play and decided to make my own Unreal coop server. This was where I learned to know the small but driven community behind the aging game. I received a never imagined amount of support which allowed me to create a great gaming experience for anyone who joined my server. Over the years I worked together with many developers and scripters, allowing me to have the latest add-ons and game types and allowing them to have a valuable real-life testing field for their projects. Nowadays I run 4 Unreal servers with different game types. Coop is still my main focus with my 'HyperCoop' servers. I also run a website with much background information and resources for dedicated Unreal players. My interest in cooperative play eventually brought me into buying my first MMORPG game: Guild Wars. :-)

For more info on my Unreal activities and servers, see my Unreal website.