ArenaNet talk:Guild Wars 2 suggestions/Assassin stealth ability

Fluff is never a good reason to alter crunch, especially in such a drastic way. --76.25.197.215 21:35, 19 June 2008 (UTC)


 * I happen to love the assassin the way it is. --The preceding unsigned comment was added by User:69.244.157.59 (talk).

I really want to see some invisability skills too. They could be stances that end after a duration, when you use a skill or are hit by aoe or they could be spells that can be cast on an ally for a short period of time to break agro. They would have to cost a heap of adrenaline or energy and have large recharges and short durations for a greater balance and differing casting times dependant on their weaknesses.

I'm thinking.. Ethereal Veil - mesmer (long cast, be so fun to have it work on the entire party and leave them with 30 hp when it runs out), Planar Conduit - ritualist (destroy a spirit, long cast) Beastial Camoflage (ranger stance, energy runs down 3 per second, when zero or after 3 - 10 seconds beastial camoflage ends) And an assassin one of course.. Shroud of the Mo-Zing maybe (enchantment, 2 second cast, 15 energy, target self, lasts 3 - 8 seconds, recharge 45 seconds) 8 seconds is not enough to run into agro range and get out of agro range head on without speed boost and if you use a skill the effects will end. They should cause pop ups regardless to make it more fun and challenging. Spawnlegacy 02:15, 30 June 2008 (UTC)
 * How about, if they do happen to make a stealth abiliy, it would be a stance, and is disabled if a skill is used or the player attacks. az :D 05:12, 2 July 2008 (UTC)

Im pretty sure this has been said before elsewhere, but ill say it again... instead of stealth, just apply permanent speed movement. If that seems too extreme, this can be easily countered with a hex snare/cripple and because assassins have bad defense this doesnt seem to bad of an idea. But then again we'd all love to be invisible :P --122.107.149.30 03:09, 2 August 2008 (UTC)