Feedback:User/Cursed Angel/Catacombs after The Searing

Suggestion

The Catacombs aren't accessible after you've left Pre-Searing, this bothers me as it's a pretty beautiful area and lots of things can be done with it. My suggestion is to turn it into an elite area by re-modding the builds and levels of the monsters inside, adding 6 bosses (Skullreaver, Oberan the Reviled, the dead giant bone dragon..) and 3-4 quests putting them back to sleep.

Alot of weapon skins that aren't available as drops in PvE should drop in the catacombs.
 * Such as the Woven Focus, Shark Staff and this sword which are only available as non-max uniques.
 * Luminescent Lantern, Shield of the Dead and Ivory Crescent which are only available as uniques with terrible stats.
 * And the Darkwing Staff, Skullcrest Focus and Greater Stoneblade which are only available as PvP rewards.

An environmental effect should reduce the duration of enchantments by 33%, this should be removed after the first boss has been defeated and only serves as farming prevention.

Why this is a good idea
 * In need of new content this would spare alot of time if it's possible to copy the code (the whole map) from the Pre-Searing catacombs and just change several things, the monster and weapon skins already exists so there's no need for an artist.