Talk:Piercing Trap

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That's a lot of damage. Most traps deal, like, 25 damage tops. The unconditional damage is more than that. --Heelz 01:52, 21 July 2007 (UTC)
 * IANAR (I Am Not A Ranger), but one difference I see is that this trap doesn't deal any conditions. All other traps (except Healing Spring) apply at least one condition; this one gives up the condition(s) to do a lot more damage.  &mdash;Dr Ishmael User Dr ishmael Diablo the chicken.gif 03:21, 21 July 2007 (UTC)
 * I think this falls under the same category as Tripwire... KD isn't really a condition in my opinion. I see that a merely an extra effect if a condition is met. Trip and Pierce both do damage... then Trip does a KD if the guy's crippled, while Pierce does extra damage if they've got CrAr (Cracked Armor).
 * Just curious here now though, I see a lot of conditional skills that have nice effects when hitting a guy with CrAr... but a shortage of skills that cause this effect... can we expect a few more ways to inflict this condition? I don't see any way for a Ranger to cause it at the moment, for example. Not without going into some secondary skills. Normally, if they've got a conditional skill, they've also got a way to cause that condition... can we expect another trap that causes CrAr maybe, or is this it? Maybe a spirit that causes CrAr whenever someone's KD in it's range? -- Jioruji Derako.> 05:51, 21 July 2007 (UTC)
 * Oh my god! First thing i going to do with this skill will be a Stygian Trap... oO -- Grethort [[Image:User Gret Chii.jpg]] 07:15, 21 July 2007 (UTC)


 * If you take conditions into account, this deals about as much damage as other traps, but is highly conditional and has longer recharge. I think it's meant to be compared with Flame Trap.Backsword 10:49, 21 July 2007 (UTC)

so this only does damage once and is only inhanced by a foe with cracked armor...err gg 24.66.94.141 05:15, 22 July 2007 (UTC)

I don;t see myself using this skill, even when I'm trapping. Not that it's a bad skill, but I'll need to see how often the condition can be applied before i know if this is at all useful. ChaoticCoyote 02:49, 23 July 2007 (UTC)

Um..I think this is a powerful trap. Just think about a few of them laying on top of each other, and set off at the same time.

<.it's obviously balanced for those that echo chaines it. 400+ instant damage per ranger brought. But all the restrictions makes it unlikely to be used outside that context Backsword 20:42, 23 July 2007 (UTC)

if it only triggers once its useless, trappers have to set up multiple traps to do decent dmg
 * No. - Skakid9090 21:29, 23 July 2007 (UTC)


 * How often do you stand in a Dust dust trap for the whole duration? - IH 17:15, 29 July 2007 (UTC)

I guess the damage could be very powerful if you echo-chained it. With a Mesmer secondary, you've got access to CrAr causing Shrinking Armor... if you use Shrinking to pull the foe, then you're golden. You just need to remove Shrinking before they hit the traps, perhaps via Shatter Delusions. Seems like most of your skillbar though, just to cause a condition... -- Jioruji Derako.> 02:45, 24 July 2007 (UTC)

I don't see where this skill will be used. The damage is great but skills which cause cracked armour are so far an few between I can't think of a situation where the bonus damage will be triggered without great effort, perhaps more than it was worth it. Perhaps instead of triggering additional damage it could cause cracked armour? I hav been made aware cracked armour appears to be only intended for certain classes to cause it and others to use it but a ranger trap that caused it hardly seems broken as traps are so situational. Even if it caused cracked armour it probably wouldn't see much use as its a very cumbersome way to inflict a condition. Dancing Gnome 07:55, 24 July 2007 (UTC)

This already deals a lot of damage, why the Cracked Armor bonus?
 * No condition, strikes once.
 * 50 damage are not a lot. --The preceding unsigned comment was added by User:213.140.6.120.
 * Mainly this skill becomes more of a delayed AOE, and the Cracked armor bonus is there to encourage combos. ~Izzy @-&#39; 19:15, 23 July 2007 (UTC)
 * Problem is, trappers aren't a particularly "combo" type of build - they generally solo. You could get 8-9 of these in an echo chain, similar to dust trap, and if I had a way to massively inflict Cracked Armor I'd prefer it over dust trap - roughly the same damage, but I don't have to worry about keeping the enemy in place for 5 seconds. The problem is, IF I had a way...24.186.207.198 21:44, 26 July 2007 (UTC)
 * In PvE you could do some interesting stuff with Well Of Ruin and Piercing Trap. Send out a Ranger with a low leveled pet, let the pet die, drop down the Well and have the Trapper just start setting up traps.  PvP Wells are, meh, but the same principle could be used just to apply Cracked Armor I guess.  Pets with Disease anyone?Gothica 16:17, 12 August 2007 (UTC)

Cracked armor synergy
There's really no point for the cracked armor synergy. Being only producable by like 4-5 skills. it's the rarest condition in the game. I find it also strange that no profession in the game which has a skill which causes cracked armor also has a skill which takes advantage of cracked armor... Instead of taking advantage of cracked armor, I think this would be a good skill to cause cracked armor? maybe too powerful for PvE? Traps are already kinda imbal. for PvE form what I hear so I doubt it makes a difference.--Xapti 22:26, 26 July 2007 (UTC)
 * I think this was actually created to be a sort of "defensive mechanism" for rangers to use while theres a person in the party that is inflicting cracked armor on high armor targets that normally run straight into a caster group. It is supposed to have huge damage to assist with killing the threat to the casters who get attacked by the unfortunate monster that happened to have CA and ran into the trap =P.Shyke Lightning 01:41, 27 July 2007 (UTC)
 * Thing is, although it is a rare condition, it's still rather easy to inflict. All you need is a little Shell Shock or Weaken armour and you're good to go. Imagine what this trap would be like if you placed it into a Well of Ruin. --Ckal Ktak 09:41, 31 July 2007 (UTC)


 * Since the skill will only be used by echo chainers, they are all mesmers. Mesmers have Shrinking Armor. And more. Backsword 13:21, 2 August 2007 (UTC)
 * Here's the problem with that though... Shrinking Armor sucks for that purpose. An Echo Chainer now needs to set aside two extra skill slots for Shrinking Armor AND Shatter Delusions... and all that is unaffected by expertise, not to mention, only works if you're pulling foes one at a time. All in all, you're much better off sticking with the tried-and-true Echo-Dust Chain effect.
 * This skill could see some use in some other crazy build, or used simply for the unconditional damage, but without an effective way for a Ranger to cause CrAr, it's pretty useless. I wouldn't mind seeing this skill work like Searing Flames, and cause CrAr on the first hit, while maintaining the bonus damage against foes that already have the condition. The damage could be lowered in that case, to keep it a fair skill... aside from that, I don't really see any reason to use this over the rest of the traps we've already got that work just fine without some crazy combo to make them work. -- Jioruji Derako.> 02:19, 3 August 2007 (UTC)


 * The chain that will be used is Shrinking Armor->Drain Delusions->Epidemic. Only needed on one of the trappers. Backsword 15:04, 4 August 2007 (UTC)

No offense but how does this do more damage if they have a hole in their armor, much better to tie it to KD so it can syncronize with Spike Trap, gotta hurt more to be hit all over your back then in the foot...

To much.
The ammount of damage + the extra is to much for a skill like that, with those stats that should be an elite skill. So if the energy cost could be increased or the damage would be decreased it might be a bit more balanced for a non elite skill. Being a trapper id love to have that skill with me but in pvp thats a bit much in damage wise, and for the cracked armor i dont think it will play a major part in the battles to come.

No. Sword.wind. 22:43, 4 August 2007 (UTC)


 * Actually, it's really not...all that impressive. Granted, it wouldn't require a snare. But getting a person into the 3 seconds of flame trap, well, that does 60 Fire Damage, and 6 seconds of burning (84 AL ignoring Damage...). Plus Flame Trap has a 20 seconds recharge...not 30. I'd say this is pretty balanced for a trap.TGgold 02:37, 23 August 2007 (UTC)


 * Bad cracked armor synergy, this trap is underpowered.

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:33, 1 August 2007 (UTC)

Italian: Trappola Perforante --YukoIshii 23:33, 1 August 2007 (UTC)

Polish: Pułapka Przebijająca -- Grethort 06:31, 10 August 2007 (UTC)(name can be changed)

Bugged?
Is the description bugged like all the other traps were for so long? (the damage they stated was against 0 AL not 60) and if it is, it's somewhere around 65 damage total. if my calculations are correct(probly not)--Lou-Saydus 18:12, 8 August 2007 (UTC)

Useless.
Unless you change a trap to inflict Cracked Armor (spike trap maybe?) This skill will basically be a less damaging flame trap that hits all at once and doesnt cause burning. The point of trapping is doeing it before the enemy is in range: if you cant do that you diminish your own worth. Even bow attacks or pet attack that caused cracked armor would be near useless on a trapper: but as is you have to go even further and pick a secondary and use one of its skills. I realise that you want "cracked armor to only be applied by professions that don't have skills that benift from it, causing team synergy" but that makes this skill complete garbage. Sword.wind. 17:45, 13 August 2007 (UTC)

Needs to buffed for sure, something along the lines of the SF mechanics.

Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage and suffer from Cracked Armor for 5...23...27 seconds. Any foes already suffering from Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.

Would at least offer some synergy for ranger trappers in a group then. Ghostun 05:21, 11 November 2007 (UTC)

It could work with an R/Rt trapper and Sundering Weapon. Darkdawn 00:06, 6 January 2008 (UTC)
 * If you're really looking for a way to get the full damage, I've used it this way before...
 * hope that helps :P ~ Chao 19:05, 24 April 2009 (UTC)
 * hope that helps :P ~ Chao 19:05, 24 April 2009 (UTC)

Typo in-game
It says 'Cracked Armored'. Saphatorael 17:56, 9 February 2008 (UTC)

Cracked armor?
instead of having like, 6 mesmer skills to get that 1 condition off, bring Weaken Armor.
 * Exactly. Even at zero it does the job. Cast and run. :D Sardaukar 14:32, 4 July 2009 (UTC)
 * It only takes 3 skills. If one of your trappers takes Weaken Armor, then they can't echo chain. Not worth it. -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  21:41, 19 August 2009 (UTC)

Necromancer in Icon...
I'm looking at the High rez icon and it looks like a necro, but i can't tell what armor. 24.233.254.51 20:31, 31 July 2009 (UTC)
 * ACtually...looks like cabal armor. gonna add a note. 24.233.254.51 20:33, 31 July 2009 (UTC)
 * Please provide proof (high resolution icon will do). - Reanimated X 20:39, 31 July 2009 (UTC)

Hows that? 24.233.254.51 20:46, 31 July 2009 (UTC)
 * Thanks. That'll do. - Reanimated X 10:47, 1 August 2009 (UTC)