Feedback talk:User/Phoenix Tears/Birthday "Account" Presents

I was under the impression that year 1 presents were abundant because more people made new accounts. There's no way that "farming" by making new characters has any significant effect, especially since they only affect the first year presents.

I don't see how you think this'll reduce the number of presents, either; every account made on day 1 will get as many presents as they have characters (people will fill their accounts with characters for that day) and they'll flood the market as per usual, just more predictably. -- ஸ Kyoshi 22:13, 12 December 2010 (UTC) --

The point is, when it's done per Account, the market will by far not so quickly flooded with minipets, as when it gets done per every single character. Yes, the "farming" gets mostly done only for first year stuff, but its enough to have an effect on the market when enough people do it. Here its not quality what makes the difference, here it is pure quantity that has the effect on the economy. Little stuff makes also alot of shit, when it comes in millions XD

By bonding the account to the gift system, then there won't by any farming for gifts anymore at all. Then the only way to increase the amount for gifts is by increasign the amount of characters on your account and these are LIMITED. Yes, sure people can surely again buy new character slots again on the item shop, but for that have to pay people first real money and that doesn't want to do everyone, but people which do it to get more account gifts will automatically support the servers by buying in the item shop for more characters. Its a closed cycle ;) And for supporting the game I think its ok to receive then more account gifts yearly whenever your account becomes one year older, instead of waiting for every single character to become a year older. Also by increasing the amount of possible rewards will minipets not instantly flood the game so much and decrease in their value each year, because lesser people would receive as reward a minipet, but maybe instead a coupon with that they can trade in an full armor set that you want to have, that way saving up the costs and the effort to create you one by yourself. Would be also an awesome reward, which is a nice way to reduce the grind factor of the game. Or by example take the item shop items, like T-Stones, which could be also rewards by the account gifts for GW2. Would be for anet a very social way to give players which don't want or especialy can#t buy in the item shop a way to receive the item shop items too. At least would have then the game an alternative income of these items, so that item shop items don't will be sold ingame for inflatious ridiculous high prices ;9

By changing the system the way I suggested it, will receive also the whole game more immersion, when each race receives as account present their very own unique present item. It simple does look nice,r when for example a Sylvari receives as account gift an item, that is called "Seed of Miracles", as when you would receive instead an itwem, that is called "Birthday Present". Same goes for all other races. It is nicer for humans to receive a Divine Gift direct from their gods, than to receive a silly lame birthday present. Norn have no need for Birthday presents, but a gift from their spirits is surely something they like to receive and so on ...

(Phoenix Tears 17:12, 13 December 2010 (UTC)) No, in fact, it will be flooded at exactly the same speed, but there will be more at one time. I'll give you an example. Many, many people are going to create accounts on the day GW2 is launched. All of those people are going to get their gifts at exactly the same time, and on as many characters as their account has at that time. They can fill up all of their available character slots, just to get more presents, then delete the characters they only created for that purpose. Therefore, each of these accounts will be receiving any number of mini-pets at exactly the same time. There is no benefit, and in fact the prices will crash more quickly because the supply of the market is flooded all at once, instead of over the amount of time that it takes for individual characters to get to one years.
 * I don't see why there's any benefit to farming first year gifts anyway. You could just as easily leave the account alone after getting the first year gift, and get the already-more-valuable next year's gifts.
 * "the market will by far not so quickly flooded with minipets"
 * Miniature prices will go down. It's the nature of a market with no way to remove supply from the market (other than outright deleting minis, but not many people do that), since virtually any player is at all times a potential buyer or seller.
 * Adding "item shop" items to presents is a whole other suggestion, irrelevant to what I was asking. So is the "naming" for the gifts. All I'm confused about is your perception that giving gifts all at once will do anything to decrease supply in a market than handing them out to each character. It won't decrease supply; in fact, it will probably increase it since people can create characters on their account's birthday just for the benefit, and this influx will happen, even more-so than in Guild Wars 1, all at once. -- ஸ Kyoshi [[Image:User_Kyoshi_sig2.png|19px]] 19:41, 13 December 2010 (UTC)