Lucky and Unlucky

Lucky and Unlucky are two account-wide title tracks that together measure a player's luck in games of chance or in using lockpicks to open chests. Each title can be displayed at the "Honor" monument from tier 2 onwards.

Lucky title track


! Tier || Title || Tickets won || Retain lockpick bonus
 * - align="center" valign="top"
 * - align="center" valign="top"
 * 1 || Charmed || 50,000 || 2%
 * - align="center" valign="top"
 * 2 || Lucky || 100,000 || 4%
 * - align="center" valign="top"
 * 3 || Favored || 250,000 || 6%
 * - align="center" valign="top"
 * 4 || Prosperous || 500,000 || 8%
 * - align="center" valign="top"
 * 5 || Golden || 1,000,000 || 10%
 * - align="center" valign="top"
 * 6 || Blessed by Fate || 2,500,000 || 12%
 * }

Unlucky title track


! Tier || Title || Games of chance lost
 * - align="center" valign="top"
 * - align="center" valign="top"
 * 1 || Hapless || 5,000
 * - align="center" valign="top"
 * 2 || Unlucky || 10,000
 * - align="center" valign="top"
 * 3 || Unfavored || 25,000
 * - align="center" valign="top"
 * 4 || Tragic || 50,000
 * - align="center" valign="top"
 * 5 || Wretched || 100,000
 * - align="center" valign="top"
 * 6 || Jinxed || 250,000
 * - align="center" valign="top"
 * 7 || Cursed by Fate || 500,000
 * }

Acquisition
You pursue both Lucky and Unlucky title tracks at the same time; positive outcomes advance Lucky while negative ones advance Unlucky.

You can maximize either or both titles through one or more of these activities:
 * Primary activities


 * Winning or losing at the Nine Rings or Rings of Fortune games at the Shing Jea Boardwalk.
 * Retaining or breaking Lockpicks when opening chests.

These activities provide additional points, but are insufficient to maximize the title tracks on their own:
 * Secondary activities


 * Winning or losing the ring game during Wintersday Finale. (Maximum of 135 games each year.)
 * Using a Four-Leaf Clover and having it remove 15% Death Penalty adds 4 points to Lucky. (Aggressive farming might generate 4 stacks each year, contributing about 364 points to the Lucky title)

Acquisition guide
There are three ways to gain lucky (and unlucky) points in large quantities: Winning (and losing) the Nine Rings game, winning (and losing) the Rings of Fortune game, and retaining (and breaking) lockpicks. The following tables compare the different methods.

1Retention rate is determined by the type of chest, and by a player's ranking on the Treasure Hunter and Lucky title tracks. 2Assuming lockpicks can be purchased for each, and ignoring the values of any items acquired from the chests.

The hours needed to max each title using lockpicks vary wildly. A rough guideline is 400 hours for Lucky, 170 hours for Unlucky by doing chest runs outside of Boreal Station (assuming 50 chests per hour, 50% retention rate).

Nine Rings

 * The Nine Rings game can be played when the Shing Jea Boardwalk is open.
 * It's most efficient to stand on the corner rings:
 * For Lucky points, it doesn't matter where you stand. On average, you gain 85 Lucky points per nine rounds. Since nine rounds cost 90 Tickets, you will always lose in the long term.
 * For Unlucky points, the corner rings are best. They yield on average six unlucky points per nine rounds, compared to four on the center ring.
 * For the Lucky title, Nine Rings is faster than Rings of Fortune, averaging 82,918 lucky points per 24 hour period compared to 16,620. It's also slightly cheaper, averaging 0.9444 points per Ticket compared to 0.9375.

Rings of Fortune

 * Like the Nine Rings game, Rings of Fortune can only be played when the Shing Jea Boardwalk is open.
 * Playing Rings of Fortune is the cheapest way to acquire Unlucky points. For every 1 ticket purchased, you lose an average of 4.5 games. So to lose 500,000 games (and obtain rank 7 in the Unlucky title track), you'd need 111,111 tickets, which would cost . However, it is moderately slower than playing Nine Rings, and gains abysmally few Lucky points in the process.
 * See the Rings of Fortune article for more information on the mechanics and probabilities of playing it.

Lockpicks

 * Lockpicks are always available, and picking any lock will increase your progress on either the lucky or unlucky title track: retained picks will earn 250 points of Lucky track progress; lost picks will give you 2.5 points for every 1% chance of retention.
 * If your retention rate is RR, on average, one chest will reward 250*RR Lucky or 250 * RR * (1-RR) Unlucky at a cost of (1-RR) lockpicks.
 * For example, at the lowest possible RR of 10%, you have a 10% chance to earn 250 Lucky points and a 90% chance to earn 25 Unlucky points (25 = 250*10%), at an average cost of (if you buy picks from other players).
 * The length-of-time formulas (at the top of the article) only apply when you're specifically hunting for chests. However, if interested in these title tracks, you should always open any nearby chests to reduce the number of hours you spend farming the title. (It also helps you earn points towards Treasure Hunter and Wisdom.)
 * During lockpick bonus weekends, you earn double points for using lockpicks.


 * Comparison to Boardwalk games
 * On average, you can earn the same number of Lucky points by retaining a lockpick at RR=70% or playing Nine Rings for about 3 minutes (26.47 games).
 * Opening chests becomes more economical at an RR=86%. if you purchase discounted lockpicks at, this drops to 83% even before taking into account the value of the loot.


 * Other statistics
 * You have to retain at least 10,000 lockpicks to maximize the Lucky title track (unless you play boardwalk games). (At an RR of 10%, you would probably retain 1,000 picks for 250 points each.)
 * Chests which require keys reduce the cost to . However, (a) you lose any synergy with the Treasure Hunter title track and (b) the value of the loot will be limited.
 * The number of lockpicks required to max the Unlucky title track depends on the type of chests opened. The least amount of time would require opening 8,000 chests with a 50% retention rate, likely breaking 4,000 picks for 125 points each.

Four-Leaf Clovers

 * Using a Four-Leaf Clover and having it remove 15% Death Penalty, the maximum of which it is capable, will earn the user 4 points toward the Lucky title; however, this is a comparably very low amount and does not represent any meaningful way to earn points towards the Lucky title.

Wintersday Finale

 * The Finale is played similar to Nine Rings, just with lower stakes. During the 15 games of one Finale, you can acquire a total of 0 to 75 Lucky and 0 to 15 Unlucky points, making it an inefficient way to increase these titles.
 * For Lucky points, pick the center ring. For unlucky points, pick a corner.

Acquiring both titles

 * Acquiring either title takes a very long time.
 * The cheapest way to accumulate points is through the Boardwalk games. However, these are only open about 300 hours per year (~3 days each for the Dragon Festival and Canthan New Year; ~7 days for Guild Wars Birthday Celebrations). Accordingly, it would take several years to max either title through these games alone.
 * The most efficient strategies attempt to maximize both titles together: every action designed to accumulate lucky points can progress the unlucky track and vice-versa, so some of your efforts (and cash) are wasted after you maximize the other.
 * Generally, you want to earn 5 lucky points for each unlucky one, since the maximums are 2.5 million and 0.5 million respectively.
 * Some players prefer to focus on the Lucky first because it has an in-game benefit. Afterward, they try to balance by earning enough Unlucky points to reach the 5:1 ratio again.
 * Over time, Nine Rings has a (roughly) 14:1 ratio in the corners, a 17:1 ratio on the sides, and a 21:1 ratio in the center.
 * Over time, Rings of Fortune has a (roughly) 3.3:1 ratio regardless of where you stand.
 * Lockpicks offer a 2:1 ratio if you have a 50% chance of retaining your lockpick. Your exact ratio will depend on the titles you have and the chests you open.