User:42/Sandbox/NornNHPDialogue1

This is my second attempt at a "standard" Norn dialogue template. Because there was a severely limited source of confirmed accurate information, this makes some presumptions, some of which cannot be confirmed without further in game testing.


 * 1) - All the applicable Res shrine Norn use the same format.
 * 2) - With the exception of text specific to each norn, the order and format of the dialoge is identical.  This template is designed to allow for the difference of NPC specific text.
 * 3) - This layout design uses the dialogue presented on the NPC pages for Ragnvald and Tjorvi Throstson as a basis, and presumes that despite lack of this similar information on other pages, that all NPC dialogue for the affected Norn would look like this if fully filled in.
 * 4) - The use of this template will allow the text that is missing to be better placed when it is finally filled in.
 * 5) - The use of this template will better allow people to tell which text is missing.
 * 6) - This template has been designed with what has been seen as a standard indent format in use on various pages' dialogue sections (easy enough to change if needed).  The text alignment used on this layout follows that format.
 * 7) - The template makes use of the Norn Hunting Party Icon in most places where the "yes" button is in the dialogue.  (Changing this if not the case can be done with minor adjustment to the template in the future.)
 * 8) - Because the same text is displayed in multiple locations, and is presumed to be specific to each Norn talked to, parameters are used to allow this text to be entered once, and used multiple times.
 * 9) - The prospective editor would enter the dialogue section heading, and then the boilerplate text as seen in the "usage" box.
 * 10) - The layout on the final template page would be better organized, and formatted to allow easier use of the format.

This example shows the desired end result without use of any templates to show concept. Much of this text may be dependent on the specific Norn talked to, this template allows for that.

This example follows the formatting style, Heading
 * PC text
 * NPC response
 * PC response text on buttons

and has been tagged as follows:
 * PC - Player Character text
 * NPC - NonPlayer Character text
 * PCB - Player Character button text

Dialogue from Ragnvald
(using fewest templates, to show concept of end result) Initial dialogue (heading)
 * "What I am doing out here? Hunting, of course! If you are not a great hunter, you'll never be respected by my people." (NPC)
 * How can I be part of the hunt? (PC)
 * "Impress me in battle, then we talk!"(NPC)
 * Yes Bring it! (Fight.) (PCB)
 * ingame Maybe some other time. (PCB)

Secondary dialogue (heading) After defeat (heading)


 * How can I be part of the hunt? (PC)
 * "What I am doing out here? Hunting, of course! If you are not a great hunter, you'll never be respected by my people." (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

Under Norn Hunting Party with less than 25 kills (heading)
 * Hmm. (0..24) kills? Come back when you've got a few more. (NPC)

Without a blessing (heading)
 * "These monsters are overrunning everything. Make yourself useful and kill a few. Kill them all." (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

With a blessing (heading)
 * "There is no sky as magnificent as this. Every morning when I wake, I thank Bear that I am Norn." (NPC)

After vanquishing the area (heading) Without a blessing (heading)
 * "Bear was right to send you. Look how well you've done!" (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

With a blessing (heading)
 * "Bear was right to send you. Look how well you've done!" (NPC)

Contents (aka How I did it)

Dialogue from Ragnvald
(using fewest templates, to show concept of end result) Initial dialogue (heading)
 * "What I am doing out here? Hunting, of course! If you are not a great hunter, you'll never be respected by my people." (NPC)
 * How can I be part of the hunt? (PC)
 * "Impress me in battle, then we talk!"(NPC)
 * Yes Bring it! (Fight.) (PCB)
 * ingame Maybe some other time. (PCB)

Secondary dialogue (heading) After defeat (heading)


 * How can I be part of the hunt? (PC)
 * "What I am doing out here? Hunting, of course! If you are not a great hunter, you'll never be respected by my people." (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

Under Norn Hunting Party with less than 25 kills (heading)
 * Hmm. (0..24) kills? Come back when you've got a few more. (NPC)

Without a blessing (heading)
 * "These monsters are overrunning everything. Make yourself useful and kill a few. Kill them all." (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

With a blessing (heading)
 * "There is no sky as magnificent as this. Every morning when I wake, I thank Bear that I am Norn." (NPC)

After vanquishing the area (heading) Without a blessing (heading)
 * "Bear was right to send you. Look how well you've done!" (NPC)
 * Norn Hunting Party.jpg To arms! (PCB)
 * ingame Run away! (PCB)

With a blessing (heading)
 * "Bear was right to send you. Look how well you've done!" (NPC)


 * Same dialog example with template parameters in place, and use of sub templates.
 * Default text not in place to show parameter tags.

Dialogue from Ragnvald
Initial dialogue


 * How can I be part of the hunt? (PC)
 * How can I be part of the hunt? (PC)

Secondary dialogue (heading) After defeat (heading)


 * How can I be part of the hunt? (PC)

Under Norn Hunting Party with less than 25 kills (heading)
 * Hmm. (0..24) kills? Come back when you've got a few more. (NPC)

Without a blessing (heading)
 * "" (NPC)

With a blessing (heading)
 * "" (NPC)

After vanquishing the area (heading) Without a blessing (heading)
 * "" (NPC)

With a blessing (heading)
 * "" (NPC)

Usage

Parameters
i-text
 * The text the Norn first says after you defeat them. Defaults to Missing Text.

acc-text
 * The text on the accept button, defaults to Missing Text.

dec-text
 * The text on the decline button, defaults to Missing Text.

std-text
 * Standard text not under blessing. Defaults to Missing Text.

std-textb
 * Standard text under blessing. Defaults to Missing Text.

vanq-text
 * The text the Norn says after vanquishing the area. Defaults to Missing Text.

vanq-acc
 * The text on the accept button in vanquish section, defaults to Missing Text.

vanq-dec
 * The text on the decline button in vanquish section, defaults to Missing Text.