Feedback:User/I approve this pwn/leveled skills that branch out in mechanics


 * Have one(elite) few(special) if not all skills that increase complexity, strength and power as it levels up or as your character levels up, for example, at level 1 flare would just be a basic projectile skill; at level 2 flare would spread to two projectiles; at level 3 double projectiles with interruption and so on. Skills can branch out into lines of actions to perform increased function e.g. a skill begins as just teleporting then adds freezing then adds healing and so on.


 * Skill combining to make a new skill


 * Basic, intermediate and advance skills


 * Skill upgrades


 * Counter skills


 * Skill combos with powerup bars for power moves


 * Skill combos that open up new choices of final skills to perform


 * Basic moves that don't require a skill button (side stepping, rolling, kicking, punching, dashing, jumping, crouching, proning, crawling, back stepping)


 * Stationary defensive objects that have health bars and perform different functions and damage types (friendly and foe)


 * Ability to pick an enemy up, move them and then throw them in a different direction


 * Pin down skill where player jumps on foe and pins them down and performs different available attack options
 * Skill that draws foes to a location


 * AOE crystal stasis


 * Skill that pulls a foe to your location


 * More item based skills, buffs, throwable objects etc with switchable item bar


 * Items found in trees under rocks and certain places and areas of the map and world


 * Cloak skill and AOE cloak reveal skill


 * Skill to call in carriers lol


 * Support, control, and damage skills switch bar


 * Grind mode for extra grinding power lol


 * Explore mode for extra exploring prowess


 * Dance mode for extra punch


 * custom dancing and music playing


 * music bands rewarded for playing music pieces


 * Tipping for bands and bartenders etc


 * Singing for songs plus rewards tips etc


 * Fishing (ponds, lakes, rivers, seas) (rods, lure, bait, nets, traps, dynamite) (rafts, boats) (fish, crab, lobster, shellfish, crustaceans)


 * Hunting (trophies, food, materials) (bows, spears, rifles, knives, guns, traps, lure, camouflage, torches)


 * Farming (crops, livestock, feed, harvest, fertilizer, barns, fields, ranches, corrals) (weather, season, disasters)


 * Markets (shops, auctions, trading, stocks)


 * Industries (crafting, mining, music, art and all the above)


 * Age with visual appearance change (grey hair). Wisdom bonus..


 * Weight. (speed, visual asthetic, size)


 * Food requirements


 * Physical training


 * Skill training


 * Transportation (land mounts, air mounts, water mounts)


 * Transportation quests to move people, items, cargo to safety locations. Convoys and protection.