User:Scsuperman812

Here are a few suggestions I thought would be good to implement in the upcoming (and much anticipated) Guild Wars 2

All-Terrain Movement = All-Terrain Combat: While it is common to see MMORPG games granting the ability to jump, climb, swim, and even fly very few games actually incorporate this into their game play aspect and character design. First person shooters have realized the fun and playability of incorporating an all-terrain combat system long ago (Battlefield, Halo, ect.). While this may take a lot more effort it certainly would make for some pretty fun PVP action and also creative character designs that aren’t seen in any other MMORPG. Here is a list of how All-Terrain combat could be incorporated into the upcoming Guild Wars 2.

Race: Why not create an avian race that gains bonuses while fighting in the air or an amphibious race that gains bonuses while fighting in the water. Would it be do-able to create a insect like race the moves faster on land. Or it would even be easier just to add the bonuses to the races we already have. I Norn in bear form or Charr on land would be faster then a human anyday but it would definatley be harder for them to swim. The Sylvari would sure be able fit in nicley in the water. These would be small adjustments but would still make a difference when determining a path of action throughout the game. What if the asura would be able to make sweet little jet packs for their golems or little submarines.

Class: This is where things could get exciting. There are a few classes that could be added or changed in the game that would utilize certain aspects of All-Terrain travel that every MMORPG fan has wanted to play at one point or another. For example, talk of dragons reawakening has been mentioned in the guild wars 2 lore. Why not make a dragon rider class that gains bonuses from riding his pet into battle whether in a mid air assault or creating a path of destruction through the middle of a battle field. Or what about a similar beast master class that gains bonuses while atop various mount like creatures (Flight based, Land Based, Water Based). Further more a class like a Dervish could be modified to have aquatic, land, and flight based forms of their deities instead of having them all be land based forms that walk around intimidating. While one would certainly not need a water based form while on land what if specializing in these forms also granted certain abilities (Water- Magic bonuses, Air- Attack bonuses, Land- Defensive bonuses). It would sure be cool to see a character get attacked by a dragon rider only to turn into an air creature and pursue him into the skies.

Movement: So it might be to much to see aerial battles between dragons and a shifted Dervish. What if certain characters gained certain movement based abilities that would allow them to utilize travel. A shifted Norn would sure be able to jump a lot further then an puny elementalist who stands in his way. Talk about cool looking too, that would be pretty intimidating. Of course certain abilities would have to have a cool down. Or what about an assassin who could run along walls ninja style. What if our puny elementalist could create waves to ride upon while in the water or a gust of wind to lengthen his stride, he wouldn’t be so puny any more. Why not give the aforementioned Asura jet packs of their own to jump a little further or swim a little faster. While these seem like minor additions it would certainly make game play a whole lot more enjoyable and a PvP battle more entertaining to watch. All of these could be used in conjunction with the surrounding environment to create a highly replay able game. While I'm focusing on the individual character a lot what about battle in the mysts or questing. It would be cool to have a team of guys ride a siege engine to break into an enemy fortress. Or what about you or your buddies having to hop on the back of a dragon to get to where any enemy team lay in waiting on a cliff.

Well, there you have it this is my little piece. I do not expect to see all of these ideas incorporated into the game and I do not believe the presence of these elements would make a big difference in whether I ultimately enjoy the game or not. I am excited to see how the creative minds and programmers behind Guild Wars 2 will use all-terrain travel in an innovative way to make guild wars 2 stand out from the rest of the MMORPGs online today as they have so successfully done in the past. Any of the ideas mentioned above would make for a fun time. Any comments would be fun to hear. p.s.- I hope I'm putting this on the right page. lol.