Spiritway

Sway or spiritway is a gimmick build frequently seen in Heroes' Ascent. It has many variations, but some of the key features include several spirits, both Binding Rituals and Nature Rituals. Elementalist/Ritualists form the backline, instead of the more commonplace Monks - the E/Rts are used because they do not rely on enchantments which are hindered by the various spirits and they gain energy through Ether Prism. Sway frontline usually consists of Rangers with Daggers or (less common in the current metagame) Hammers or Scythes. These rangers train an enemy for an entire match without variation, spamming their 1⁄4 second no-aftercast dagger attacks while not bothering to worry about positioning because of the near-invincibility provided by stances, such as Lightning Reflexes. They rarely need to worry about energy because of Expertise.

Equipment
Most Rangers prefer Zealous daggers, while Vampiric and others are less common.

Midline trappers usually wield shield sets or +energy sets.

Skills
One frontliner usually takes Apply Poison to increase pressure and condition spread. The others take Leaping Mantis Sting to snare. The main chain consists of mostly unblockable/quickly recharging attack skills, such as Wild Strike or Fox Fangs. Shattering Assault is also a good option because it can remove Enchantments.

Necessary support skills like Ward Against Foes, Grasping Earth and Song of Concentration are taken by trappers. One trapper usually takes one spirit

Commonly used spirits:
 * Nature's Renewal
 * Tranquility
 * Life
 * Recovery
 * Recuperation

Links

 * Former version of Sway with 3 backbreaker assassins on PvXWiki
 * Current version of Sway with 3 Shattering Assault rangers on PvXWiki