Talk:Empathic Removal

Despite it's 7 second recharge time, this is one of the best skills you can give your heroes. It has no attribute requirements, so it is exceptionally useful for any secondary monk, and even for a monk primary, 5 energy for losing 2 conditions and 2 hexes (plus divine favor healing) is a bargain!
 * because of the divine favor healing, i prefer this rather than signet of removial...aditionally, you can use 10%hct/hsr mods, that won't work with signets. well, the only case in which the signet is superior is if you're dazed...but thats only in special circumstances 87.177.233.163 12:33, 28 July 2007 (UTC)
 * Spells are so much easier to shut down then signets. Either way for self use I greatly prefer Contemplation of Purity. Barkingllama 21:23, 27 February 2008 (UTC)
 * Signets are probably the easiest skills to shut down. Spell shutdowns are common, but signet SD's are powerful and mostly non-elite. 208.117.81.202 23:56, 18 April 2008 (UTC)

yeah, but signets are generally considered rubbish so people don't bring them, or the counters.
 * Resurrection signet says O RLY?

Buff with Double Divine Favour Bonus?
If this skill had double divine favour bonus it might be able to compete with Divert Hexes. 58.110.141.177 04:36, 9 October 2007 (UTC)
 * That sounds like a decent idea to me. =P Might make it too much like Blessed Light though. 72.81.222.90 08:45, 16 November 2007 (UTC)
 * I think that buff is a great idea. Although 5e is a good advantage already, the recharge and crappy healing is why it doesn't make it into the meta. Blessed light will still heal for a great deal more on the target, and divert hexes will still rape hex heavy enemies much better. Necromas 03:11, 16 July 2009 (UTC)
 * This is often used by non-monk professions as a way to play a utility role (ex:Rangers w/ER), so I don't really see the point in doubling the DF bonus for this. Also, making it heal for that much while being a no attribute skill seems like a bad idea. It would be more powerful than Blessed Light AND you'd be able to run a full prot build with it (which is just ridiculous). Karate   Jesus  03:22, 16 July 2009  (UTC)

The Perfect Buff Solution
5 energy 1/2 cast time 7 recharge time

Spell. You and target other ally lose 1 condition and 1 hex, for each condition and hex removed, you and target other ally each gain 30 health for each condition and hex removed. --The preceding unsigned comment was added by User:66.61.34.85.
 * Its half decent already, 5 energy for 2 hexes and 2 condition removed, and a reasonable recharge. Lord of all tyria 20:48, 6 December 2007 (UTC)


 * no its not --The preceding unsigned comment was added by User:66.61.34.85.
 * it is fine, that buff would be a pointless one to decent skill
 * lolz, you guys got your buff...sorta. 50hp heal to both. Plz sign... Justing6 05:05, 15 September 2008 (UTC)
 * Each time you are redundant, you gain 1 energy for each time you gain energy from redundancy redundance.
 * Unless you meant for people to gain 30*4^2 health, you need to work on making your wordings more clear.
 * It's fine the way it is. It's actually overpowered right now.  ~Shard  [[Image:User Shard Sig Icon.png]] 05:24, 15 September 2008 (UTC)
 * It's gud cus of hidden caltrops buff. 82.74.131.198 16:35, 22 September 2008 (UTC)
 * "...1 condition and 1 hex... ...for each condition and hex removed,...   ...for each condition and hex removed..." Just had to say this, User:66.61.34.85 doesn't have good grammar or logic. Shadowed Ritualist 02:12, 15 September 2009 (UTC)
 * With, say, Divine Favour 11, this, for 5 energy and having only 7 secs recharge, removes a hex AND a condition from an ally, removes a hex and a condition from you, and heals that ally for about 85. That sounds like a pretty good spell to me, some not too horrible numbers and loads of utility, one of my favourite hex removals, actually - VileLasagna 23:51, 1 June 2010 (UTC)

notes?
This skill removes a hex, removes a condition, and then heals. Thus, Deep Wound does not affect the heal amount, and hexes which apply a condition when they end (such as Phantom Pain and Hidden Caltrops) are countered perfectly.

Deep wound doesn't affect the heal amount? What about with a cover condition? So if Bleeding covers deep wound, someone uses this, bleeding removed, the healing should be affected, right? 24.233.254.51 23:23, 2 August 2009 (UTC)
 * Duuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr User A F K When Needed Signature Icon.jpg A F K  When  Needed 21:57, 29 August 2009 (UTC)
 * Well then the note should be edited to reflect that. personn5[[Image:User_Personn5_sig.jpg|19px]] 21:20, 30 August 2009 (UTC)
 * ...um...really?
 * The vast majority of people will be able to command basic logic. Concise Description: Removes one condition and hex from target ally and yourself, and heals for 50. (Emphasis is my doing.)
 * If it removes one condition - say, bleeding, for example - and the target foe still has Deep Wound when the healing occurs... what the hell are you expecting to happen?
 * This is a Wiki. We provide information, if you want someone to hold your hand, look elsewhere. User A F K When Needed Signature Icon.jpg A F K  When  Needed 16:32, 31 August 2009 (UTC)

I noticed heroes will use this skill as a straight heal as well; no need for a condition or hex to be present. Cirian 12:20, 7 July 2010 (UTC)
 * Was seeing what kinda skill this would make on my hayda. She loves eating conditions/hexes with it and was delighted when i tried just sacing myself to see if she tried using it for the heal. Not a terribly high heal, but its better then an idle elite skill. Not sure i will keep this on her bar though. Justice 07:32, 14 August 2010 (UTC)

Concise Description
Is longer than the regular (long) description. Anyone else notice this? 59.100.65.191 05:27, 30 March 2010 (UTC)
 * Late, but for the bamillionth time, concise =/= shorter. Lolwho 11:37, 30 May 2010 (UTC)