Feedback:User/Falconeye/The Active Binding Ritual Campaign

Channeling Magic

 * Cry of Lament.jpg Fear - - (Channeling Magic) - Elite Binding Ritual. "Create a level  Spirit. It causes all skills fail to on hexed foes earshot of Fear. Fear dies after  failures. Fear dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.


 * Non-Elites:
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. It causes  Health loss each second to non-spirit foes within earshot while under 75% Health. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Affects non-spirit foes within earshot. When Destruction dies, it deals  damage for each second this spirit was alive. Destruction dies after 10 seconds. " For every 3 ranks in Spawning Power, Destruction lasts 3 seconds longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Hex duration increased by % on foes in range of Lamentation. Whenever a hex ends on those foes, Lamentation deals + damage to all hexed foes while under 75% Health. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.
 * - - (Channeling Magic) - Binding Ritual. Destroy target summoned creature. If target was a Spirit, you create a level  Spirit of Fury at your location. This spirit uses the Bloodsong (attack) skill and steals up to  Health, and you are healed for  Health. Spirit of Fury dies after 10 seconds. For every 3 ranks in Spawning Power, Spirit of Fury lasts 2 seconds longer.
 * - - (Channeling Magic) - Binding Ritual. "Create a level  Spirit. Its attacks steal  Health and steals an additional  if target has more Health than Bloodsong. Bloodsong dies after 10 seconds." For every 3 ranks in Spawning Power, Bloodsong lasts 2 seconds longer.

Communing

 * - - (Communing) - Elite Binding Ritual. "Create a level  Spirit. Non-spirit allies cannot be the target of hexes while earshot of Soul Twisting. Soul Twisting dies after preventing  hex attempts. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.
 * - - (Communing) - Elite Signet. Creates three level  Spirits (60 seconds lifespan). These Spirits deal  with attacks. Your non-binding ritual skills are disabled for 10 seconds.
 * Cry of Lament.jpg Fear - - (Channeling Magic) - Elite Binding Ritual. "Create a level  Spirit. Foes in Soothing's range gain % slower movement and attack speeds, and increases their skill activation and recharge times by %. Fear dies after  failures. Fear dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.


 * Non-Elites:
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Every 3 seconds, non-spirit foe within earshot of Earthbind are crippled at random for  seconds. Knockdown foes earshot of Earthbind are crippled for  seconds. When Earthbind dies, all earshot foes are crippled for  seconds. Earthbind dies after 12 seconds."  For every 3 ranks in Spawning Power, Earthbind lasts 3 seconds longer.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Foes earshot of Disenchantment lose 1 enchantment when activating a skill. Disenchantment removes one enchantment from each earshot foe when it dies. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer.

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 * - - (Communing) - Binding Ritual. "Create a level  Spirit. It's attacks deals  damage and any non-attacking foes action are interrupted. If interrupted foe was casting a spell or chant, it is Dazed for  seconds. Dissonance interrupts all earshot foes when it dies. Dissonance dies after 6 seconds." For every 3 ranks in Spawning Power, Dissonance lasts 2 seconds longer.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. It's attacks deal  damage and cause Blindness for  seconds. Also blinds adjacent foes. When Shadowsong dies, all earshot foes are blinded for  seconds. Shadowsong dies after 6 seconds." For every 3 ranks in Spawning Power, Shadowsong lasts an additional 2 seconds.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. It's attacks deal  damage and cause Cracked Armor for  seconds. When Pain dies, all earshot foes are cracked armor for  seconds. Pain dies after 10 seconds." For every 3 ranks in Spawning Power, Pain lasts 2 seconds longer.
 * - - (Communing) - Binding Ritual. Create a level  Spirit. It's attacks deal  damage. Also hits two foes near target foe and deals double damage if Anquished stikes a hexed foe. Anguish dies after 20 seconds. For every 3 ranks in Spawning Power, Anguish lasts 3 seconds longer.

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 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Non-primary attributes of enchanted foes in range of Doom are reduced by . Whenever an enchantment ends, all enchanted foes suffer from weakness for  seconds. Doom dies after 6 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Foes in Soothing's range take twice as long to build Adrenaline and attack skills take an additional + seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Soothing lasts 1 second longer.
 * Reversal of Death.jpg Veil - - (Communing) - Binding Ritual. "Create a level  Spirit. Doubles casting time of hexes cast on allies in Veil's range and hex spells take an additional + seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Veil lasts 1 second longer.
 * Ghostly Fury.jpg Rage - - (Communing) - Binding Ritual. "Create a level  Spirit. Foes in Rage's range have a 50% chance that the damage from each of their attacks (maximum ) will be redirected to atacking foe instead. Rage dies after 6 seconds." For every 3 ranks in Spawning Power, Rage lasts 1 second longer.

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 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Damage or life steal taken by non-spirit allies within Union's range are reduced by . Hexed allies gain damage reduction 30 instead. Union dies after 6 seconds." For every 3 ranks in Spawning Power, Union lasts 1 second longer.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Non-spirit allies within Displacement's earshot gain % chance to block incoming attacks. Hexed allies gain 75% chance to block instead. Displacement dies after 6 seconds." For every 3 ranks in Spawning Power, - Displacement lasts 1 second longer.
 * - - (Communing) - Binding Ritual. "Create a level  Spirit. Non-spirit allies within Shelter's earshot cannot lose more than % maximum health from an damage source. Hexed allies gain 5% maximum health lose instead. Shelter dies after 6 seconds." For every 3 ranks in Spawning Power, Shelter lasts  1 second longer.
 * - - (Communing) Binding Ritual. Creates a level  Spirit. "The next time a party member within earshot receives fatal damage, the damage is negated and that party member is healed for  Health. Restoration dies after 10 seconds." For every 3 ranks in Spawning Power, Restoration lasts 2 seconds longer.

Restoration Magic

 * - - (Restoration Magic) - Binding Ritual. "Create two level  Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for  Health while under 75% Health. Salvation gives non-spirit allies within earshot + health regeneration for each hex and condition while under 75% Health. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.


 * Non-Elites:
 * - - (Restoration Magic) "Create a level  Spirit. When Life dies, non spirit allies in range are healed for  Health for each second Life was alive. Life dies after 10 seconds." For every 3 ranks in Spawning Power, Life lasts 1 second longer.
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. Every 3 seconds, Recovery removes a condition at random from party members within earshot while under 75% Health. If a condition was successfully removed, that ally gains immunity to conditions for  seconds. Recovery dies after 9 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. Non spirit allies in Recuperation's range gain + Health regeneration while under 75% Health. Grants an additional + Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.
 * - - (Restoration Magic) - Binding Ritual. "Create a level  Spirit. Rejuvenation heals all party members within earshot for  Health each second while under 75% Health. Rejuvenation dies after 6 seconds." For every 3 ranks in Spawning Power, Rejuvenation lasts 1 second longer.

Spawning Power

 * - - (Spawning Power) - Elite Binding Ritual. "Create a level  Spirit. Wanderlust's attack is unblockable. The next time foes are struck by Wanderlust's attack, that foe is knockdown ( seconds) and Wanderlust dies. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.


 * Non-Elites:
 * - - (Spawning Power) - Binding Ritual. Create a level  Spirit. Effect party members within Empowerment's earshot. Wielding a weapon grants + energy regeneration. Holding a bundle item grants +1 to that item's attribute. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.