Feedback:Game updates/20110217

Bug Fixes

 * Fixed a text bug that caused “Flash Enchantment Spell” to display as “....”

Skill Balance
For more information on these changes, please see the Developer Updates page.

Mysticism

 * Mysticism: functionality of this attribute changed to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. You have +1 armor per rank of Mysticism while you are enchanted."

Scythes

 * Scythe critical hits: reduced the amount of damage done by scythe critical hits.
 * Scythe attack speed: increased scythe attack speed.
 * Adrenaline cost: many scythe skills now cost adrenaline instead of Energy.
 * Scythe bonus damage: scythe attacks that do not remove an enchantment have had their bonus damage reduced or their functionality changed.

General Dervish Changes

 * All avatars: decreased Energy cost to 5; decreased recharge to 10 seconds; decreased disable time to 45 seconds.
 * Enchantment-removal skills: enchantment-removal skills now only remove Dervish enchantments. Dervish enchantments are now indicated by a blue border in your effects monitor.
 * Flash enchantments: a flash enchantment has no casting time or aftercast, but disables all other flash enchantments for 1 second when cast.

Dervish Skills

 * : increased Energy cost to 10; decreased duration to 3...10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 3...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...15 seconds."
 * : increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: "For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment."
 * : changed to flash enchantment; decreased recharge to 10 seconds.
 * : changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: "Melee Attack. If this attack hits, you inflict Bleeding for 5...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...10 seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your  attacks deal holy damage, and whenever you lose a Dervish enchantment,  nearby foes are set on fire for 5 seconds. This skill is disabled for 45  seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex.  Whenever you lose a Dervish enchantment, all allies in earshot are  healed for 5...50 Health. This skill is disabled for 45 seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex.  Whenever you lose a Dervish enchantment, you are healed for 5...50  Health. This skill is disabled for 45 seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and  inflict Disease on all adjacent foes for 5 seconds whenever you  lose a Dervish enchantment. This skill is disabled for 45 seconds."
 * : merged with PvE version; this skill now functions the same in PvE and PvP.
 * : changed functionality to: "Elite Form. For 10...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos  damage. Whenever you lose a Dervish enchantment, steal 1 Energy  from all nearby foes. This skill is disabled for 45 seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage.  Whenever you lose a Dervish enchantment, all party members in earshot  lose 1 condition. This skill is disabled for 45 seconds."
 * : changed functionality to: "Elite Form. For 10...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds."
 * : changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: "All nearby foes are set on fire for 1...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2 strikes of adrenaline if any foes are within earshot."
 * : changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
 * : changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
 * : removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. If it hits, this attack strikes for +3...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...30 cold damage."
 * : merged with PvE version; this skill now functions the same in PvE and PvP.
 * : decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions."
 * : merged with PvE version; this skill now functions the same in PvE and PvP.
 * : changed functionality to: "Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...12 seconds. This skill deals +10...30 extra damage if that foe is moving."
 * : removed Energy cost; added adrenaline cost of 5 strikes; changed functionality to: "If this attack hits a foe, that foe is Crippled for 3...8 seconds. If you have more Health than target foe, all adjacent foes are also Crippled and take 10...30 earth damage."
 * : changed to flash enchantment; decreased damage to 10...40; decreased Blindness duration to 1...4 seconds; decreased recharge to 6 seconds.
 * : changed to flash enchantment; decreased recharge to 10 seconds; changed duration to 20 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are Blinded for 1...7 seconds. For 20 seconds, if you are wielding an earth weapon, your melee attacks deal +5...20 earth damage. When this enchantment ends, you are cured of Blindness."
 * : removed attribute dependence; changed to flash enchantment; decreased duration to 8 seconds; increased Energy cost to 10; changed functionality: "For 8 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition."
 * : increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10  damage and removes a Dervish  enchantment. If an enchantment is removed,  you do an additional +1...10  damage and strike all adjacent foes."
 * : merged with PvE version; this skill now functions the same in PvE and PvP.
 * : decreased activation time to 1/4 second; increased recharge to 15 seconds; changed functionality to: "You gain 1...3 Energy for each foe within  earshot, maximum 8 Energy.  For 10 seconds afterward, this  enchantment does nothing. When this  enchantment ends, you gain 1...3 Energy for each foe within earshot,  maximum 8 Energy."
 * : increased casting time to 4 seconds; changed Energy cost to 15; changed to infinite duration; changed functionality to: "You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy."
 * : change skill type to skill; removed activation time; decreased recharge to 10 seconds, changed functionality to: "For 10 seconds, your next Dervish enchantment lasts 10...150% longer."
 * : changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "For 2...7 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown."
 * : changed to flash enchantment; decreased Cripple duration to 1...11; added the following functionality: "Transfers 1 condition from you to your foe."
 * : changed to flash enchantment; decreased Energy cost to 10; increased duration to 20 seconds; decreased recharge to 10 seconds; changed functionality to: "For 20 seconds, you deal 5...25 less damage and steal 5...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...25 Health from all adjacent foes."
 * : changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "Flash Enchantment Spell. All nearby foes are struck for 10...40 cold damage. For 30 seconds,  your attacks deal cold damage. When this  enchantment ends, you transfer 1...2 conditions to all nearby foes."
 * : increased Energy cost to 10, reduced recharge to 10 seconds; changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
 * : split for PvP; increased Energy cost to 10, changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
 * : changed to flash enchantment; decreased duration to 5...20 seconds; decreased recharge to 15 seconds; added the following functionality: "When you cast this spell, you lose Cripple and 1 other condition."
 * : changed to flash enchantment; decreased duration to 3...12 seconds; increased Energy cost to 10; decreased bonus damage against moving foes to 3...12; decreased recharge to 10 seconds.
 * : changed skill type to stance; removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to: "For 2...12 seconds, you attack 25% faster."
 * : changed to flash enchantment; increased Burning duration to 2...5 seconds; decreased holy damage to 5...30; decreased recharge to 10 seconds.
 * : changed attribute to Mysticism; changed functionality to: "For 60 seconds you have +40...100 max Health and take 1...10 less damage from foes with less Health than you."
 * : increased recharge to 6 seconds; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish  enchantment. If you lose an  enchantment in this way, Irresistible Sweep  cannot be blocked, removes a  stance, and deals +3...15 additional  damage."
 * : removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep  cannot be blocked and removes a stance."
 * : decreased Energy cost to 5; decreased activation time to 1/2 second; increased recharge to 15 seconds; changed functionality to: "Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...10 seconds. This attack does 50% of normal damage."
 * : changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 3...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this  enchantment, all adjacent foes are interrupted. When this enchantment  ends, all adjacent foes are interrupted. 50% failure chance unless Wind  Prayers 5 or higher."
 * : increased recharge to 20 seconds; increased Energy cost to 10; decreased activation time to 1/4 second; changed functionality to: "Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...4 Energy every time an enchantment on you ends."
 * : changed to flash enchantment; decreased Energy cost to 10; decreased duration to 1...7 seconds; increased recharge to 10 seconds; changed functionality to: "For 1...7 seconds, you have a 40...80% chance to block incoming attacks. When you cast this enchantment, all  nearby foes are struck for 10...40 earth damage."
 * : changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "All adjacent foes suffer from Disease for 1...3 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease."
 * : increased recharge to 4 seconds; changed functionality to: "Heals you for 5...65 Health and all enchanted party members for 5...65 Health."
 * : Increased recharge to 20 seconds; changed functionality to: "You are healed for 5...65 Health. Also heals all enchanted party members for 5...65 Health."
 * : increased recharge to 10 seconds.
 * : removed Energy cost; added adrenaline cost of 5 strikes; increased casting time to 1; changed functionality to: "Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...20 earth damage. Attacking foes take an additional 10...20 earth damage. If you are enchanted when you cast this spell, it lasts twice as long."
 * : changed attribute to Mysticism; increased activation time to 1 second; increased recharge to 6 seconds; changed functionality to: "If this attack hits, you deal +3...12 damage. If you are enchanted, this attack deals an additional +3...12 damage."
 * : removed Energy cost; added adrenaline cost of 5 strikes; decreased recharge to 8 seconds; changed functionality to: "Deals 10...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional +10...60 cold damage."
 * : Increased healing to 3...15 per enchantment.
 * : increased casting time to 2 seconds; increased recharge to 6 seconds; changed functionality to: "You are healed for 30...150 Health. If you are not enchanted, this spell activates 50% faster."
 * : changed to flash enchantment; decreased duration to 3...15; increased Energy cost to 10; decreased recharge to 10; changed functionality to: "For 3...15 seconds, you attack, move, and gain adrenaline 25% faster."
 * : decreased Energy cost to 5; changed functionality to: "If it hits, this attack deals +10...20  damage and removes 1 Dervish  enchantment. If a Dervish enchantment was  removed, this skill recharges  75% faster and adjacent foes take 10...30  damage."
 * : decreased Energy cost to 5; changed functionality to: "You lose 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
 * : now only removes Dervish enchantments.
 * : changed functionality to: "Remove 1 Dervish enchantment. For 1...7  seconds, you attack 33%  [sic] faster. If an enchantment was removed,  this stance lasts twice as long."
 * : changed duration to 1...7 seconds; increased recharge to 12; changed functionality to: "You remove 1 Dervish enchantment and for 1...7 you move 25% faster. If an enchantment was removed, you run 50% faster instead."
 * : changed to flash enchantment; changed functionality to: "For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...5 Energy and 0...30 Health."
 * : now removes only Dervish enchantments; decreased number of hexes removed to 1...2.
 * : removed Energy cost; added adrenaline cost of 6 strikes; removed recharge; changed functionality to: "This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...30 damage. You gain 1...7 Energy if this attack hits."
 * : removed Energy cost; added adrenaline cost of 4 [sic] strikes; removed recharge; changed functionality to "Scythe Attack. If this attack hits, you deal +3...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...40 holy damage."
 * : changed to flash enchantment; increased duration to 30 seconds; decreased recharge to 6 seconds; changed functionality to: "When you cast this enchantment, all nearby foes take 10...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...10 seconds."
 * : removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. You deal +5...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from  each foe you hit."
 * : changed attribute to Mysticism; changed functionality to: "Deals 15...65 cold damage to target foe.  You lose 1 Dervish enchantment. If an  enchantment was removed, target  foe loses 1 enchantment and you gain 1 strike of adrenaline."
 * : changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."
 * : changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds."
 * : now removes only Dervish enchantments; increased healing to 30...150; now recharges 75% faster if an enchantment was removed.
 * : now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed; now Cripples nearby foes in addition to your target, if an enchantment was removed.
 * : now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed.
 * : changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "All nearby foes are struck for 10...40  earth damage. For 30 seconds,  your attacks deal earth damage.  When this enchantment ends, all nearby  foes have Cracked Armor  for 1...10 seconds."
 * : removed Energy cost; added adrenaline cost of 7 strikes; decreased recharge to 5 seconds; changed functionality to: "Deals 15...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...4 seconds."
 * : removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and  gain 10...50 Health. If an enchantment is  lost in this way, you cannot  be blocked, you strike twice, and you gain  an additional 10...70 Health."
 * : removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and  gain 10...20 Health. If an enchantment is  lost in this way, you cannot  be blocked, you strike twice, and you gain  an additional 10...30 Health."
 * : changed to flash enchantment; increased duration to 5...25; decreased recharge to 15 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are struck for 5...50 piercing damage. For 5...25 seconds, you take 5...35% less damage from spells."
 * : decreased damage to +5...25.
 * : changed skill type to enchantment; added activation time of 1/4 second.
 * : increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."
 * : removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. You remove 1 Dervish enchantment. If an  enchantment was removed, you  inflict a Deep Wound for 3...10 seconds.  You suffer from Weakness for  10 seconds if an enchantment is not  removed."
 * : changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "For 1...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...60 cold damage and this enchantment ends."
 * : increased Energy cost to 10; now removes only Dervish enchantments; reduced recharge to 15 seconds.
 * : changed functionality to: "If this attack hits, you do +5...20  damage, target foe suffers from  Bleeding for 5...20 seconds, and you  lose 1 Dervish enchantment. If an  enchantment was removed, target foe  also suffers from a Deep Wound for 5...20 seconds."
 * : decreased Energy cost to 5; reduced recharge to 10 seconds; changed functionality to: "All nearby foes take 5...30 holy damage. For 5...25 seconds, you have -1 Energy regeneration and gain 1 Energy  whenever you hit a foe. If this enchantment ends prematurely, you  gain 1...5 Energy."
 * : added the following functionality: "You gain 1 strike of adrenaline for each foe you hit."
 * : decreased Energy gain to 1...6.

Elementalist Skills

 * : changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."

Warrior Skills

 * : decreased Deep Wound duration to 0...15.

General PvE Skills

 * : changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
 * : increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."

Creature Skill Updates
Rebalanced skill bars for the following creatures:

NPCs

 * Zen Siert
 * Alsacien
 * Uto Wrotki
 * Zho
 * Gehraz
 * Melonni
 * Alari Doubleblade

Monsters

 * Avatar of Balthazar
 * Becalmed Djinn
 * Black Beast of Aaaaaarrrrrgggghhh
 * Chilling Wisp
 * Corsair Berserker
 * Crypt Keeper
 * Dementia Titan
 * Destroyer of Compassion
 * Enchanted Scythe
 * Golem
 * Golem Sentry
 * Kournan Elite Zealot
 * Kournan Zealot
 * Madness Titan
 * Maelstrom Djinn
 * Malfunctioning Golem
 * Margonite Anur Ruk
 * Peacekeeper Enforcer
 * Peacekeeper Sibyl
 * Rampaging Ntouka
 * Sapphire Djinn
 * Sapphire of Ahdashim
 * Scythe of Chaos
 * Sentry Golem
 * Shaemoor Gate Guard
 * The Black Beast of Arrgh
 * Thorn Beetle
 * Unstable Golem
 * Water Djinn
 * Whirling Wisp
 * White Mantle Devotee
 * Worker Golem

Bosses

 * Acolyte of Dwayna
 * Acolyte of Melandru
 * Bubahl Icehands
 * Cairn the Berserker
 * Captain Denduru
 * Captain Mhedi
 * Chundu the Meek
 * Corporal Suli/Taskmaster Suli
 * Dabineh Deathbringer
 * Emissary of Dhuum
 * Facet of Spirit
 * Fahralon the Zealous
 * Haioss, Blessed Wind
 * Hajok Earthguardian
 * Justiciar Kasandra
 * Leilon, Tranquil Water
 * Lord Yama the Vengeful
 * Myish, Lady of the Lake
 * Onslaught of Terror
 * Sehlon, Beautiful Water
 * The Black Beast of Arrgh
 * Vahlen the Silent
 * Water Lord

Guild Wars Wiki notes
These skills were also changed:
 * : merged with PvE version; this skill now functions the same in PvE and PvP.
 * : removed Energy cost; added adrenaline cost of 8 strikes; removed recharge; changed functionality to: "If this attack hits, you Cripple your target for seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for  seconds."
 * : added activation time of 1 second; changed functionality to: "For 30 seconds, your next self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill."

This update also changed the following:
 * Summoned creatures from summoning stone now display as allies in the party window, under most circumstances.
 * The /deaths special command now reads "You have died X times and gained experience since death".  [sic]
 * Nagozi's dialogue was changed to describe flash enchantments and teardown skills.