End effect

An end effect is a type of effect triggered by the natural expiration of an existing effect, such as an enchantment, hex, or stance. In contrast, a removal effect is the game mechanic triggered by the premature ending of an effect.

Natural ending:
 * Drop effect: dropping an item (deliberately or due to the ending of a skill's duration)
 * The duration of the skill expires.

Premature ending:
 * Removed by a removal skill.
 * The affected creature dies.
 * When the skill is reapplied. This can cause a renewal effect, an end effect, or a removal effect, depending on the skill.
 * Maintained enchantments will end when the caster dies.
 * A small subset of hexes end when the caster dies (e.g. Life Transfer).
 * The skill has a specific on death, ends early, or ends after effect.