Feedback:User/Daggerbird/Empathy balancing

I would like to propose a change to the skill Empathy for PVP. currently the skill reads:

Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage.

I propose:

Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 30...66...75% of the damage the foe deals in the attack(maximum of 10...46...55 damage). If the foe deals no damage in an attack then empathy ends.

This change would nerf simple combos that that prevent a foe from dealing damage while still killing the foe with empathy (i.e. blind + empathy). In addition this change fits the verbatim meaning of Empathy much better.