Talk:Unwanted Guests

Starting from the reaper, it is possible tolure the keaper of souls through the cntre path using a longbow. This allows you to kill it without attracting any other enemies. You can then take this path to kill most of the other keapers with ease. The only problem will be the group east of the reaper. Firstly, lure the spiders and kill them. Next, rush in, kill the keaper, then run back to through the now clear paths, but make sure you stay away from the reaper, as if he dies, you lose. &mdash;The preceding unsigned comment was added by 86.18.97.160 (talk &bull; contribs) at 16:09, 22 May 2009 (UTC).

walkthrough listed doesn't work, dryder spawn nearest to the start of the quest killed the labyrinth reaper as my party was off clearing another one

Info needed
I cannot remember exactly if the number of each foe per group spawned is correct after the update. I don't know either how many Skeletons of Dhuum spawn per group, I am just certain that they do spawn. Lastly, I am not entirely sure if silver Dryders were added to each group, I think they were, but I won't add because I am not 100% certain. -- Sensei | talk 12:11, 7 January 2010 (UTC)

Teleporting walkthrough
Confirmed teleporting section of walkthrough can cause team to wipe as per above discussion, removed line suggesting it should be done. Rest of walkthrough remains intact so players are still aware of attacking from behind tactic.

info I added
sometimes the groups kill the reaper, ending the trip in the UW MarioDX 23:28, 12 October 2010 (UTC)

Clarification please?
WHY does it state to free the ice reaper adn vale reaper first? is there some need to? SHOULD this quest be done BEFORE restoring monuments? In order to not have the far reaprs killed by spawns? ARE these spawns hostile or too close to other freed reapers? Or only to the Labrynth one?