Feedback talk:User/Phoenix Tears/Improve the Necromancer

Well, how good will these curses be? And I picture it as a Maintained Hex (in GW1). If these curses last until the necromancer dies, this could cause some serious OPness. A curse you put onto a foe reduces adrenaline gain is just too rediculous, especially in PvP. Also, you gotta leave some room for other classes and curses aren't "all that" to necromancers. You mentioned necromancers are masters of death right (or something like that)? Minions and Wells and life steal are unique enough. Look at the Warrior class, all they got is adrenaline and banners. If you think charge skills are unique, they are basically like adrenal attacks, where you have to "charge up" and then release your attack. So far, Rangers have the most uniqueness in this game imo. They have pets, but we have minions, traps, ritual spirits, and preparations. They also have chain skills like the warrior, but since that characteristic is shared between two professions, its not unique. Elementalists are up there with rangers because they have glyphs, conjure spells, and 4 different sets for weapon skills. They are, so far, the most versatile class ever. --Eclipse143 00:37, 15 December 2010 (UTC) -

There is nothing ridiculous in effects of skilsl which reduce the adrenaline income or temporarely stopping any income for enemies. All that we had already in GW1..so why should't be again any skills of these type also in GW1?

And as long as these maintained curses have high enough energy cost, they will be balanced. Example lets the a curse, that totally stops the income of 1 single target for adrenaline. When this curse would cost now 400 energy to stay in the pattern of GW2's new energy system, then would have the Necromancer, based our actual Energy is 1000 for the time that you maintain this cuse 40% lesser maximum Energy for the time that you keep this curse active. I think that would be very well balanced for a skill, that takes out only a warriors skills that are adrenaline based, but not those, that are energy based. So this skill would not totally shut off warriors, it would only strongly limitate their skilsl which can be used as long they are cursed by this skill, but the necromancer also gets strongly limited with the by 40% reduced maximum energy in this example here. (Phoenix Tears 17:01, 15 December 2010 (UTC))

Pretty sure the thing that makes a necromancer a necromancer isn't curses.
The word necro meant dead body. The whole thing about necromancy was raising dead. The whole curses thing just piggybacked on due to the association with Witches. Cheapy 17:16, 15 December 2010 (UTC)
 * If this were facebook, I'd make so many accounts and press the like button on this post. Millions of times.--Eclipse143 04:47, 16 December 2010 (UTC)

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Thats not 100% correct, curses has nothing to do "directly" with witches per se. You come only onto this, because Curses are "part" of "Witchcraft"

But the important point is...Necromancy is also part of Witchcraft and Witchcraft again is part of the occult magic or better said school of BLACK MAGIC.

The School of Black Magic has following Sub-Schools

- Witchcraft

- Astrology/Clairvoyance

- Rituals/ Demonology

- Runology

These are the Sub Schools of Black Magic and each of these Sub Schools has multiple different categories, which are these:

Witchcraft > Curses (Jinxes, Anathemas, Execrations, Hexes, Maledictions, Imprecations ect. take one, it stands all for curses), Death Magic (Necromancy), Enchantments (also on Artefacts), Potion Brewing/Herbism ect. '''

Astrology/Clairvoyance >Tarot Cards, Astral Magic, Hand Reading, Spirit Talking/Summoning, Visions, Prophecies, Soul Bondings ect.

Rituals/ Demonology > Sacrificial Rituals, Blood Rituals, Pact Rituals, Summon Rituals, Praying Rituals, Pain Rituals and so on... '''

Runology > Runecrafting, Rune Magic, Rune Synergetics, Rune Reading ect.

Witches in the past were also called Necromancers and to be said they control the dead, speak to the dead (see rituals) and so on, because people believed in their "dark powers" and feared them. Thats the reason why it gave so many witch hunts!!! People feared them extremely. They put witches into connection with satan, the devil and thats why witch hunts ended in burning the women on the stake!!! The people in the medieval thought, that they will bring back these "evil" women back this way to satan into hell by burning them on the stake.

Also the word necro doesn't meant "dead body", it just means only "death"... get your infos straight. So Necromancer = Speaker of Death (Phoenix Tears 18:09, 16 December 2010 (UTC)) Actually, necro is a root word meaning death. "You come only onto this, because Curses are "part" of "Witchcraft"" And what does witchcraft have to do with death? Go look it up, research it. Witchcraft is not necromancy. Witchcraft is, effectively, just spell casting. It can be beneficial and harmfull. And for everything else - tarot cards? astrology? runology? demonology? What does any of that have to do with being a death mage? I can tell you: nothing. I suggest the same to you. Accusations of speculative fearful protestants is not what things actually were. Witchcraft - and I mean the original forms of - were not focused on "dark powers" though some could be. And even if they were, what does satan and demons have to do with controlling and manipulating the dead? -- Konig / talk 18:58, 16 December 2010 (UTC)
 * I dont know what this is about but im quite sure a black magician would be a negromancer--83.82.62.210 18:13, 16 December 2010 (UTC)
 * I love you. -Cursed Angel [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] 18:20, 16 December 2010 (UTC)
 * "The word necro meant dead body."
 * "get your infos straight."

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What Death Magic has to do with Witchcraft? Its simple part of it, its one of many different things that count to Witchcraft, as I have listed it up. Witchcraft is not just simple only "spell casting", thats wrong. Witchcraft is far more, than just only spell casting. Death Magic is only 1 way of spell casting, because Death Magic is occult. People in the medieval fear everything that is occult and gets put together with death and satan, because people believe, that when they die, that evil people go to hell.. shouldnt be so hard to understand. Witchcraft is part of everything that is occult. All of the 4 Sub Categories symbolize 1 one 4 different occult ways of the black magic. http://en.wikipedia.org/wiki/Black_magic > read this man, especially the part of black magic practices and do look also especially at the list of the "see alsos".. what will you see there? oh right...Demonology, WITCHCRAFT and again Necromancy. Curses are part of the occult. Due to the necromancer being the class of the game, which represents everything occult, they should be able to use also CURSES. They had it in GW1, it would be total alienating, if they don't have it again in GW2.

So the points about it being not again in GW2 being good are imo nonsense. Those points were said only, because about the balancing part that curses would add to the game, would Necromancers be able to use really maintainable curses, like curses should functionize. But how to balance curses as skill mechanic isn't up to us, it's up to Izzy & Co. (Phoenix Tears 19:24, 17 December 2010 (UTC))

I'd just like to put forth the fact that everything is up to "Izzy & Co." and, to be frank, I don't see a major issue with Necromancers as is, then again I can't truly see a problem with any profession as is due to the overwhelmingly obvious fact that the game is not finished. Honestly I think I might only be reading these suggestions to nerd-snipe but in all seriousness you people (encompassing approx 93% of the suggestions on all pages) need to A) Think before you write a text-brick. B)Look for the reasons why rather than ask "Why not?" and C) leave the game designing to the professionals because if you were any good at it you'd have a career in it. (And before I get shot down its a general statement and I really don't care if you do have a career in it, as long as its not GW2 you're messing with I wish you all the best.) Also as a side note: Soul force? honestly? Necromancers deal in death its true but dead bodies don't have energy. Thats why necromancers must transfer power into them to make them useful. I call nit-picky bullcrap on that one. 74.83.4.248 01:28, 5 April 2011 (UTC)