ArenaNet:Guild Wars 2 suggestions/Assassin

Assassin Profession GW2

Dagger Mastery-Add points into Dagger Mastery to raise the damage per hit by daggers and overall attack speed by .5% for each point in Dagger Mastery. Also increases chance of a double hit.

Shadow Manipulation-Add points into Shadow Control to raise overall duration or benefits of each skill in this category. For each point in Shadow Control the duration increase by .5 Seconds, healing benefits increase by 10 health and Shadow Step effect distance increases. Decreases chance of being seen while cloaked by 1%.

Projectile Mastery-Add points into Projectile Mastery to increase overall damage dealt by Projectile weapons(Knives/Needles/etc.) For each point of Projectile Mastery Accuracy increases by 5%.

Critical Strikes-Add points into Critical Strikes to increase % chance of landing a critical hit. For each point in Critical Strikes % increases by 1. A critical hit = basic damage x 2 + 1(for each point in dagger/projectile mastery(max 10)


 * Why this is a good idea
 * Makes use of all the throwing knives we see on assassin armor
 * Gets rid of the hex which assassins were never known for. And adds in the chance to be a distant attacker to better combat rangers/eles/other spell casters.
 * Cloaking would allow melee focused assassins to have a chance to get close to spellcasters as opposed to being hammered before they can reach target.

Idea By: snipertango247


 * Why it may not work out
 * Percentages may need to be increased to truly show effects of putting points into each techinique
 * Speed would need to be balanced with amount of power ex:Faster Attack = slighly less damage. Slower Attack = Slighty more damage.
 * Cloaking seems too much like WoW but would be nice to have.
 * lolbalance
 * Because we don't want to see the entire Guild Wars imbalance with critical hits all over again.