Talk:Gate of Pain

Bugged Masters?
I've been getting the standard reward for this mission on one of my characters, despite killing the 3 extra emmisaries. I've tried everything, including killing everything on the map, to no avail....I still recieved only the standard reward. This same character has been having this problem on several missions in all three campaigns, so I'm not surprised, but there has to be something causing this. Gwynna Vive 06:03, 15 August 2007 (UTC)
 * I've just finished the Gate of Pain masters myself, only to realize I had expert. I also killed 3 Emmisaries (4 of you count the first one that comes at you). I will retry this at another time to see if it's just a flu. -- [[Image:User_Clantron_sig.gif]] Clantron 02:04, 23 November 2007 (UTC)
 * nvm I'm blind ... it says you need to kill the escorts as well. Didn't do that on the one inside :/ -- [[Image:User_Clantron_sig.gif]] Clantron 02:06, 23 November 2007 (UTC)

Had this problem as well, took out three emmisaries but only two credited. Figured out the problem. On the map it shows a south yellow route to the southern emmisary, but this group are the other side of a barracade - you can kill them but it won't count. Go N instead, cross middle bridge taking out required emmisary then down to the south and take out southern emmisary and group. Then follow route as shown to take out the other two. If you wait long enough at the entrance to the central building the emmisary will wander out and within range, although you may have to pull a few dryders first. Moebius the Malign 19:05, 16 June 2011 (UTC)

Big Bug, One Lost Soul Doesn't want to be saved.
Me and my friend spent a huge amount of time clearing this place out, then picking it over and we could not find anymore enemies yet our soul count was still 9 out of 10. It turns out that one soul didn't move from where we killed the Tortureweb Dryder that was holding it, After another 15 minutes of curses and harrasing the immovable Lost Soul we had to resign and lose the mission.
 * I had the same problem; I think our Lost Soul spawned inside a bridge after the Dryder backed up during combat.Miss Innocent 23:44, 21 March 2009 (UTC)

Dear devs, please fix our damn bugs. there are one too many and remains unfixed

Easy Masters Victory
I loaded up Margrid with interupts and a winter spirit. Terrorwebs go down fast without doing much damage to party from elemental attacks. Emmisary's drop fast if you Deep Wound them and concentrate fire.

Pull the center Emmisary away from the other group before attacking. Sounds like a simple strategy, but I didn't notice that there was two groups in there the first 3 times I tried. Emmisary has 4-5 terror spiders with him. Just pull the Emmisary and the spiders follow, Kill spiders first.

OK, so it still not "easy", but this way is do-able

IrishRedneck 01:42, 31 January 2008 (UTC)

<( '.' )> ONLY WITH HENCHIES <( '.' )>
I realized after about a few weeks of hard, hard trying to beat this mission that with henchies, i got much further. If you thought all the real players in your group were noobs and wouldn't stop dieng.... well, they probably are and.... henchies are better.
 * I usually just team up with my brother and do missions with the two of us and six heroes. It's the worst kept secret in MMO history that PuGs are utter rubbish. KrelusDerian 01:57, 24 March 2008 (UTC)
 * Yeah, but if doing HM and H+H be sure to either flag a tank to charge the Torturewebs or tank it yourself - one shot with Liquid Flame can easily wipe a party if everyone's casting or attacking. I was counting on Magrid to BHA, but she apparently attacked normally - and was the sole survivor (just barely) of that nuke due to ranger's extra armor vs elemental.  I also had web of disruption in the optional slot of my SS necro, but he didn't interrupt, either (usage by him is very erratic - he will interrupt Meteor Storm, but not much else).  Magrid then tried to rez signet instead of interrupt the ensuing fireball and died ending the run.  I think I'll Prot-Spirit her and flag her ahead because once dazed the Torturewebs are easy (I toss in my Ebon Assassin and nuke and it's over).  I was doing the last one when this happened - the first two went smoothly with Magrid pinning them down. --146.122.71.136 15:40, 1 May 2009 (UTC)
 * How about pre-casting Protective Spirit or similar skill? --NIN37 21:43, 1 May 2009 (UTC)

Opening Cinematic
Why is the starting dialog under opening cinematic when the conversation isnt in a cinematic? It happens while u move around lol.Crimmastermind 01:36, 19 July 2008 (UTC)
 * What do you mean? The dialogue at the beginning of the mission is under initial dialogue. '''[[Image:User That Sounds Risky SignatureImage.png|That]] Sounds Risky  | 01:41, 19 July 2008 (UTC)

2 Words
PERMA SIN
 * Or his son, PERMA TIDUS. Paddymew 10:08, 9 May 2009 (UTC)
 * ­*facepalm*
 * 1 word; IMBAGON 82.176.174.199 22:13, 7 July 2009 (UTC)
 * Paragay. --Jette  [[Image:User_Jette_awesome.png|19px]] 01:22, 8 July 2009 (UTC)

Shadow Form tank build
I hope this can help a bit. --Slavic 05:46, 14 September 2009 (UTC)

Very easy with alot of interupters
The majority of the enemies you fight are fire elementalists, or water. Take a mm with a ua healer, and as many interupters as u can, and it will be easy. Even in HM.

Map Needs Correction for Master
If you follow the map posted as of June 1 2011 you will aggro the last Dryder and end the mission before killing the third emissary. Either leave a Dryder up a lot earlier in the mission or go around the other side of the building. --The preceding unsigned comment was added by Smiles66 (talk &bull; contribs) at 14:13, 1 June 2011 (UTC).