User:Seef II/Oddskills

There are a lot of secrets in the GW.dat file. Some of them are skills which used to exist, like the very old implementation of Unnatural Signet that was a running joke in beta. While there is a present-day version of Unnatural Signet, its old functionality is buried somewhere in the dat. I'm unofficially collecting these old and odd skills on this page out of interest. For another list, that have been more or less officially confirmed, see the list of removed skills.

Note : unless explicitly stated (i.e., confirmed ingame one way or another), green numbers (e.g., ) are dummied to 0 for ease of reading. Thanks to Smurf and Zerpha The Improver for hinting at a better way of getting at these ingame.

Shadow Arts

 * Shadow Tripwire Trap. When Shadow Tripwire is triggered, all nearby foes become Crippled for seconds, and you shadow step to that location. Shadow Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Nightfall)

Deadly Arts

 * Marble Trap Trap. When Marble Trap is triggered, all nearby foes are knocked down, and if they are holding an item, they are Dazed for seconds. ends after 90 seconds. [sic]While activating this skill, you are easily interrupted. (Nightfall)
 * Deadly Inscriptions Skill? For seconds, whenever you use a Signet on a foe, it counts as a lead attack. (Nightfall)
 * Twisted Spikes Trap. When Twisted Spikes is triggered, all nearby foes suffer from a Deep Wound and begin bleeding for seconds. Twisted Spikes ends after 90 seconds. While activating this skill, you are easily interrupted. (Nightfall)

Earth Prayers

 * (Removed) Spell. Lose all Enchantments. For each Enchantment lost in this way, one nearby foe is knocked down. (Nightfall)

Mysticism

 * Boon of the Gods Enchantment Spell. For seconds, Spells you cast cost 1 less Energy for each Enchantment on you. (Nightfall)
 * Balthazar's Rage Enchantment Spell. Lose all Enchantments. For seconds, your attacks deal fire damage. When this Enchantment ends, all adjacent foes are set on fire for  seconds. (Nightfall)

Wind Prayers

 * (Removed) Enchantment Spell. Lose all Enchantments. For 30 seconds, your attacks deal lightning damage. When this Enchantment ends, all adjacent foes are Weakened for seconds. (Nightfall)

No Attribute

 * Intimidating Aura Enchantment Spell. For seconds, if you strike a foe who has less Health than you, that foe is knocked down and Intimidating Aura ends. (Nightfall)

Energy Storage

 * Energy Font Enchantment Spell? Remove all Enchantments. For seconds, you gain  Energy regeneration. Energy Font ends if you move. (Nightfall)

Air Magic

 * Lightning Storm Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for lightning damage. (Prophecies)

Fast Casting

 * Mantra of Celerity Elite Stance. For 30 seconds, your Fast Casting attribute increases by 50%. Whenever you cast a Spell, you lose 3 Energy or Mantra of Celerity ends. (Prophecies)

Illusion Magic

 * Mirror of Delusions Hex Spell. If target foe suffers from a Hex in the next 10 seconds, all nearby foes suffer from that same Hex. With Illusion Magic 4 or less, this spell has a 50% chance to fail. (Prophecies)
 * Unnatural Signet Signet. Remove the most recent Nature Ritual. All of your skills are disabled for 60...36 seconds. (Prophecies)
 * Confusion Hex Spell. For seconds, target foe's attacks may damage any character in range, including the target. (Prophecies)

Inspiration Magic

 * Borrowed Energy Enchantment Spell. Steal up to Energy from target foe. For  seconds, you are Enchanted with Borrowed Energy. When Borrowed Energy ends, you lose  Energy. (Nightfall)

No Attribute

 * Mimic Spell. Learn the last skill used by target ally. For 20 seconds, Mimic is replaced by the skill you learned. You may use the skill once. (Prophecies)

Unknown

 * Ether Siege Spell. Target and adjacent foes lose Energy. (Factions)
 * Ether Nightmare Hex Spell. Nearby foes suffer -5 Energy degeneration. (Factions)

Healing Prayers

 * Cry of Lament Spell. All party members are healed for Health. If any party members are dead, Cry of Lament heals for an additional +. (Nightfall)

Death Magic

 * Dissipation Hex Spell. Target foe and adjacent foes take damage. If any of the affected foes had more Health than you, that foe is Hexed with Dissipation and suffers -3 Health degeneration for  seconds. (Nightfall)

Soul Reaping

 * (Removed) Enchantment Spell? For 10 seconds, you gain Health whenever a creature dies. (Nightfall)

Blood Magic

 * Bloodletting Enchantment Spell. For 10 seconds, you have + Health regeneration while Bleeding. When this Enchantment ends, Conditions from which you are suffering are transferred to a nearby foe. (Nightfall)
 * Verata's Promise Spell. Sacrifice % Health. For seconds, your minions have + Health regeneration. When Verata's Promise ends, all your minions die. (Nightfall)

Curses

 * Recurring Scourge Hex Spell. For 10 seconds, target foe has - Health degeneration. Whenever that foe is healed, this Hex is reapplied. (Nightfall)

Leadership

 * (Removed) Skill? For seconds, you gain 2 Energy for each ally affected by your Chants and Shouts (maximum 8 Energy). (Nightfall)
 * Anthem of Aggression Chant. For seconds, each party member within earshot gains a % faster attack speed until that party member uses an attack Skill. (Nightfall)

Command

 * "Forge The Way!" Shout. For seconds, target other ally gains % movement and has + additional armor. (Nightfall)

Wilderness Survival

 * Nature's Speed Stance. For seconds, you move 25% faster and Hexes targeting you take % longer to cast. (Nightfall)
 * Final Rest Nature Ritual. Create a level Spirit. Spells that exploit corpses take at least  seconds to cast. This Spirit dies after  seconds. (Factions)

Marksmanship

 * Splinter Shot Bow Attack. If Splinter Shot hits, it ricochets to up to two more foes near your target. Splinter Shot strikes for + 1...11 damage. (Eye of the North; found in Prophecies dat file)

Beast Mastery

 * High Winds Nature Ritual. Create a level 1...10 Spirit. For non-Spirit creatures within its range, arrows in flight are blown slightly off course and are less likely to hit their intended target. This Spirit dies after 30...90 seconds. (Prophecies; for EotN PvE skill, see Winds)
 * Call of Elemental Protection Shout. For the next 60 seconds, your animal companions have base damage reduction and gain  armor against all elemental damage. (Prophecies)
 * Call of Vitality Shout. For the next 60 seconds, your animal companions have 1...16 base damage reduction and +50...232 health. (Prophecies)
 * Call of Healing Shout. For 60 seconds, your animal companions have a base damage reduction and regenerate  health each second. (Prophecies)
 * Call of Resilience Shout. You purge your animal companions of all Hexes and Conditions. (Prophecies)
 * Call of Feeding Shout. For the next 60 seconds, your animal companions have base damage reduction, and gain  health when they hit. (Prophecies)
 * Call of the Hunter Shout. For 60 seconds, attacks by your animal companions have base 2...40% armor penetration and your animal companions have 1...11 base damage reduction. (Prophecies)
 * Call of Brutality Shout. For the next 30 seconds, attacks by your animal companions have base % armor penetration and deal more damage. (Prophecies)
 * Call of Disruption Shout. For the next 30 seconds, attacks by your animal companions have base % armor penetration and have % chance of interrupting spells when they hit. (Prophecies)
 * Call of Ferocity Shout. For 60 seconds, attacks by your animal companions have a base % armor penetration, and your animal companions attack 25% faster. (Prophecies)

Channeling Magic
Weapon of Mastery Elite Weapon Spell. For seconds, your attacks use channeling magic instead of your normal weapon attribute. (Nightfall)

Spawning Power
Accelerated Growth Enchantment Spell. For seconds, your Spells that target corpses and summoned creatures cast % faster. (Nightfall)

Communing
Interruption Binding Ritual. Create a level Spirit. Foes casting Spells within its range are easily interrupted. Every time a Spell is interrupted in this way, this Spirit takes damage. This Spirit dies after seconds. (Factions)

Tactics

 * "Don't Believe Their Lies!" Shout. Hexes on other allies in the area have their durations reduced by %. (Prophecies)
 * "Aim True!" Shout. All nearby allies are affected by Aim True for seconds. The next attack by each affected ally cannot be blocked. (Nightfall)
 * "Headshot!" Shout. For seconds, the next attack by each nearby ally is a critical hit. (Nightfall)
 * "With Haste!" Shout. For the next seconds, all allies in the area attack 10% faster. (Nightfall)

Generic

 * "I Can Do Better!" Shout. You gain +1 to all your attributes for seconds. (Eye of the North, PvE only)
 * Ice Skates Stance. For 10 seconds, you move 33% faster. (Core, for snowball fights)