User talk:Kallnohae

Welcome
Welcome to Guild Wars Wiki Kallnohae! If you have any questions, please feel free to ask me, any helper, check out our Help center, or post a question on our Help:Ask a wiki question page. Feel free to check out our ongoing projects if you are looking for a way to contribute to GWW! Happy wiki-ing! -- Wyn 06:17, 17 October 2008 (UTC)

Plans
I play in the American District, and am unnaturally fascinated with most things drop-related. And as such, I'm going to be attempting a personal undertaking to keep track of items that are dropped by certain monsters, especially in relation to various stipulations, such as the difference in drops between two similar mobs of varying levels or regions. Anyone is free to add or even remove my data as I post it, of course, but I hope that all will be within reason for the sake of the wiki. -- - Kall 01:58, 19 October 2008 (UTC)

Sandbox
You should use a sandbox for testing code, not your talk page. -- Wyn 23:10, 19 October 2008 (UTC)
 * Thanks, I'm rather new to wiki editing and perhaps delving a bit too far for my experience. But, one can't gain any real knowledge without first trying, right? :] --[[Image:User_Kallnohae_Sig.png]] - Kall 23:18, 19 October 2008 (UTC)
 * That's cool, and I'm only trying to help, your table looks good. I am just not sure you understand the functions of the various pages, so, not to sound condescending, or disrespectful, your user page is for you to create your own wiki profile.. you can pretty much put anything you wish there, providing it conforms with our user page policy. Your talk page is where the community can communicate with you. A sandbox is a place for you to test code, store code fragments, etc, where people won't give you grief, and is a subpage of your userspace. You can create whatever subpages you wish for your userspace simply by using the page title format  . I totally applaud your 'delving'... we all had to start somewhere. Again, please feel free to ask questions at the links I posted above, there is a HUGE community here that is ready and willing to help. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 23:38, 19 October 2008 (UTC)

Your signature
Hi Kallnohae. Just to let you know that signature images are allowed to be a maximum of 19x19 pixels large. This is to prevent them disrupting the formatting of talk pages. For detailed information please read GWW:SIGN. If you have any questions don't hesitate to message me on my talk page. I have tagged your signature image for deletion at the moment, feel free to remove that tag if you replace the image with one of an appropriate size. If you do not do this your image will be deleted in 3 days time. -- Lemming 20:12, 24 October 2008 (UTC)


 * Thanks, I apologize for not having read the regulations beforehand. I changed the image and made it 19x19 pixels, so all should be a bit better now, I hope. [[Image:User_Kallnohae_Sig.png]] - Kall 03:18, 27 October 2008 (UTC)
 * It's no problem, all looks good now :) -- Lemming [[Image:User Lemming64 sigicon.png]] 00:24, 28 October 2008 (UTC)

Images
If there is a render available, that is what will be used. Since the boss aura's are not renderable, none of the boss pages will have them. I just wanted to warn you that all the renders you have replaced with screenshots will be put back. -- Wyn  talk  03:01, 22 November 2009 (UTC)
 * By a render, I assume you mean a clean picture of a generic model, who, while isn't the NPC in question, still looks similar? Is that not mildly untrue to the nature of the page? I would think that one would prefer to have a picture of the boss with his unique aura as opposed to a generic image of a standard mob. [[Image:User_Kallnohae_Sig.png]] - Kall 03:32, 22 November 2009 (UTC)
 * Well a render is just the boss without the aura. Looks the same, and common sense to have 1 image compared to hundreds. &mdash; [[Image:User Balistic Pve Sig.png|19px]] Balistic 03:35, 22 November 2009 (UTC)
 * I suppose it's only fair to also mention that nowhere in the policy does it state that render images take priority over in-game images. Much to the opposite effect, Guild_Wars_Wiki:Formatting/Images says that in-game images take preference to concept art and that render images should take preference to concept art, because the wiki would prefer that people see what they are going to see in-game. [[Image:User_Kallnohae_Sig.png]] - Kall 03:36, 22 November 2009 (UTC)
 * Well Guild Wars Wiki:Projects/NPC models. &mdash; [[Image:User Balistic Pve Sig.png|19px]] Balistic 03:43, 22 November 2009 (UTC)
 * Well, maybe I'm the only one who thinks this way, but a very simple formula can explain my theory. It is as follows: Official guidelines > Fan-based project. [[Image:User_Kallnohae_Sig.png]] - Kall 03:48, 22 November 2009 (UTC)
 * A "fanbased project" that has a ArenaNet employee in? &mdash; [[Image:User Balistic Pve Sig.png|19px]] Balistic 03:50, 22 November 2009 (UTC)
 * Was it started by an ArenaNet employee? So essentially we have the word of a handful of users and an employee versus the word of the collective group of employees that started the guidelines page. Well, it really doesn't matter what I say or think, because in the end, how many people care this much? Have your renders for the sake of saving a dozen MB's of space. [[Image:User_Kallnohae_Sig.png]] - Kall 03:54, 22 November 2009 (UTC)
 * The guidelines were written by users. &mdash; [[Image:User Balistic Pve Sig.png|19px]] Balistic 03:56, 22 November 2009 (UTC)
 * Also, the same person that wrote the guidelines began the project. &mdash; [[Image:User Balistic Pve Sig.png|19px]] Balistic 03:57, 22 November 2009 (UTC)
 * I personally hate renders, but the community has determined that renders are preferable to screenshots. Since Emily has the most access to stuff, she agreed to participate in the project, though others have since begun also rendering images from the .dat textures. I was not quoting any guideline (which btw, is ONLY a guideline, not a rule) I was simply telling you that in every case, even where there has been a good screenshot of bosses, they have been replaced by the generic model renders, and I have given up arguing over it. I didn't want to see you do a lot of work for nothing. I should also point out that none of the guidelines were "started by employees", they are all community written. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]]  talk  04:19, 22 November 2009 (UTC)