ArenaNet talk:Skill feedback/Elementalist/Master of Magic

A. Von Rin's Discussion
I don't know this one is kind of hard. It has found its place in E/Mo smiters but thats about it and those have died out. I will have to say this though, don't move it to earth D: --74.61.209.219 02:55, 8 March 2008 (UTC)

this suggestion is pretty bad, just reduce the recharge into 20sec , it will be great for E/Mo smiters 189.70.138.139 22:00, 10 March 2008 (UTC)
 * Yes, I'd vote against moving it to Earth. Earth needs some love, but that is not the way. How about: "Whenever you cast an Elementalist spell, you gain 20% energy for each Elementalist secondary attribute of which you have a skill on your skill bar (or for every /E attribute you have 9 attribute points in)." I don't know IF this skill needs work, but that is the direction I would go. You would need 3 attributes to outclass Elemental Attunement, but it would be worth it then. Nicky Silverstar 08:29, 14 March 2008 (UTC)
 * Nicky's idea is not bad. It would promote multi ele line play more than now. On the comments above you see that no one uses it with ele skills but for gimmick smiter builds... :/ But I see that my idea wasn't really good. A. von Rin 18:07, 24 March 2008 (UTC)
 * Actually, I like the earth idea. Would make some pretty wacky bars. MAke it like that, for the lulz factor.[[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 16:47, 1 April 2008 (UTC)
 * It's cool they took a version similar to the once we proposed here, but I guess Izzy's version is mor OP than my would have been... ^^ Overall I really like the change. A. von Rin 22:46, 8 August 2008 (UTC)

lilondra's suggestion
Why dont we just ask to up duration to 30 secunds ? or like mr ip said reduce recharge to 20 secs ? would make it viable.

Enchantment removal thats why i prefer 15 seconds.Lilondra 06:33, 1 April 2008 (UTC)
 * Most, if not all, maintained enchantments have no recharge time, but have at least a 2 second cast time. Having a maintianed enchantment with a recharge would make this skill very expensive. Wisteria 04:58, 2 April 2008 (UTC)

Maintaineble ;) so duration > recharge not -1 pip.Lilondra 08:50, 2 April 2008 (UTC)

Lou's suggestion
15e, 1c, 10r Enchantment. For seconds when ever you cast a spell it uses your Energy Storage attribute instead. You loose an equal amount of energy to the difference between that skills normal attribute and your Energy storage. Only works with Elementalist spells.

--Lou-Saydus 18:11, 24 March 2008 (UTC)


 * Sounds like a much better version of what I intented to do with the skill, but I didn't get the second part. Could you explain it, pls (my english sucks a bit, sry -.-)? A. von Rin 18:25, 24 March 2008 (UTC)
 * That suggestion doesn't help this skill at all. You would run a high energy storage so all ele skills you use would be 14 (attribute levels) or more and each time you used a spell (lets say fire) you would lose like 14 energy per spell (14 storage 0 fire magic) which is really really really weak unless you put points into fire but that defeats the point.--Underwood 18:32, 24 March 2008 (UTC)


 * Ah ok, now I understand and I think Underwood is right, this seem UP to me. Maybe this idea could be changed a bit like this: "Enchantment Spell. For seconds whenever you cast an Elementalist spell it uses your Energy Storage attribute instead.  While under the effect of this Enchantment all your Non-Elementalist spells are disabled." 10e, 1c, 15r. (Remaining in Energy Storage). Wouldn't be too abusive and there would be no need to move this skill into earth line like in my (bad) suggestion. I know this version is better for Eles, but I'm not sure if it isn't too good... A. von Rin 21:22, 24 March 2008 (UTC)

Minor Passive Energy Storage Buff
This gave me an interesting idea after hearing a one too many ele-players complain that ES just not cool enough compared to other Primaries' passive energy management.
 * Your elemental attributes are treated as 1 point higher at ranks 3 and above, 2 point higher at ranks 8 and above, and 3 point higher at 13 ranks above.

Any opinions on this? --Falconeye 15:39, 21 September 2008 (UTC)
 * Too powerful. Very few Elementalists run less than 8 ES anyway, so you're basically giving them Major Runes for free. Unless you meant it as a change for this skill, in which case it would be too weak. 87.210.150.58 15:38, 25 October 2008 (UTC)
 * What is the problem with Major Runes for free?? Right now it increases all 4(!!!) elemental attributes to 12!!! It removes the need for any(!!!) runes. --The preceding unsigned comment was added by User:84.56.213.103 (talk).
 * Is this a suggestion for Energy Storage or Master of Magic? -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 00:27, 9 December 2008 (UTC)