ArenaNet talk:Skill feedback/Mesmer/Expel Hexes

Armond's Discussion
When I first read it, I said "ZOMG he wants it to remove 5 hexes!?!?!?!?" but looking at some monk skills, an elite hex removal with no other benefit should be allowed to do tons. However, I don't want to see this on secondary bars. P/Me who can remove 4 hexes? NoTY. ~Shard (talk / Nerf List) 23:49, 19 February 2008 (UTC)


 * Yah. That was what was scaring me. Then I thought "hey, fast casting!" -- Armond Warblade[[Image:User Armond sig image.png]] 23:53, 19 February 2008 (UTC)


 * How often do you see a target get stacked with 5 hexes? This skill will always be overshadowed by Shatter Hex and HEV on a primary mes.  Lightblade 03:30, 21 February 2008 (UTC)


 * Once you run into hexes? A lot. -- Armond Warblade[[Image:User Armond sig image.png]] 03:42, 21 February 2008 (UTC)


 * On primary mes? Shatter Hex and HEV are far better. It's not just remove the hex, but puts pressure on enemy team.  Lightblade 07:15, 21 February 2008 (UTC)


 * For GvG, where you only need to get rid of a few hexes, yeah. For HA, no, because you're looking at huge stacks of hexes (7+ a person isn't too unreasonable). And that was, honestly, the point of my suggestion - make it strong against hex stacks, but not too much stronger than it is now against small amounts of hexes. -- Armond Warblade[[Image:User Armond sig image.png]] 07:26, 21 February 2008 (UTC)


 * Rather then being a total direct hex removal I'd like to see the skill get moved to fast casting and be given an extra effect, for example:enchantment spell 5e,1c,10r "target ally loses 1..3 hexes and is enchanted with expel hexes for 10 seconds, the next time that ally is targeted by a foes spell it fails and all nearby allies lose 1 hex". (Marsc 00:06, 24 February 2008 (UTC))


 * I like the tying in to fasting casting idea. --Life Infusion &laquo;T&raquo; 03:24, 25 February 2008 (UTC)

Im still waiting for a team wide hex remover sorta like the condition removers Pure was li ming, that monk one, couple of the paragon shouts. I realise there is hex breaker aria but that doesnt exactly charge very fast nor do non-spell users or infrequent spell usage people benefit from it. Make this a remove 1-3 hexes from party members within earshot who are suffering from 2 or more hexes. And i do think inspiration is the right place for it.--Justice 20:19, 26 February 2008 (UTC)


 * Got you covered. -- Armond Warblade[[Image:User Armond sig image.png]] 20:24, 26 February 2008 (UTC)


 * You know what, this is elite, so it wouldn't be too farfetched to have it remove 2...4...6 hexes if it was linked to Fast Casting. Mesmers should be the strongest at removing hex stacks, not monks. --Life Infusion &laquo;T&raquo; 03:34, 28 February 2008 (UTC)


 * What? What on earth gave you that idea? -- Armond Warblade[[Image:User Armond sig image.png]] 07:29, 28 February 2008 (UTC)
 * wtf "Cool suggestion, Id prefer 1..2 but I like the idea, I'll throw this on my list to discuss in our next balance meeting. ~Izzy" so hes going to nerf a skill that needs to be buffed? 76.26.189.65 02:01, 4 March 2008 (UTC)
 * I'd like to see the skill remove hexes and give 1-3 energy to target ally for each hex removed. And oOf course tie it to inspiration. 216.218.214.2 14:56, 4 March 2008 (UTC)
 * "Cool suggestion, Id prefer 1..2 but I like the idea, I'll throw this on my list to discuss in our next balance meeting. ~Izzy" If that was a thought to nerf it for all except mesmer primaries (who specced on some attrib) and otherwise keeping it same you're just being stupid. Mass hex removal isn't broken, HEXES are broken if massed in some build. Giving it "removes up to 4 hexes" possibility would make it good and gives at least a chance vs. korean hexways (where you can't really interrupt anything due to lag).
 * Related, a skill named "Spotless Mind" already removes 4 hexes if enough specced and isn't even elite so that wouldn't be very much asked from a mesmer elite spell. 91.154.12.33 10:55, 5 March 2008 (UTC)
 * I think hex stacks should be dealt in another way other than buffing hex removal. If hex removal is buffed than what happens to teams without multiple hexers? Something else becomes ineffective. I think it was suggested that a player has a limit of hexes they can have on them. Would that work? --Redfeather 03:45, 21 March 2008 (UTC)

There is a cap on hexes u can suffer, number of enemies multiplied by 8skills per bar ;-)--Justice 23:50, 29 July 2008 (UTC)
 * That's not the limit, because things die long before then. -- Armond Warblade[[Image:User Armond sig image.png]] 19:32, 30 July 2008 (UTC)

First off it was a joke...secondly yeah it is...there is some physical cap in pve based on monster mobs and how many hexes they have between them, and the cap for pvp would be like (12hex casters in ab) X (8skills per bar) targeting same person. Thats assuming there are enough hexes that last long enough for a person to successfuly drop all 8 on target before first ones wear off, across 12 people with different hexes.--Justice 19:34, 31 July 2008 (UTC)
 * Be fucking realistic. -- Armond Warblade[[Image:User Armond sig image.png]] 20:28, 31 July 2008 (UTC)

Lol...some dont like loosing...and some loose without any grace--Justice 23:08, 31 July 2008 (UTC)
 * How exactly did I lose? You're just not being realistic. There's no realistic way any team at all will load up with just hexes, especially in AB of all places where you only control what a third of your team brings, and even if they did, whatever they decided to hex would die before all the hexes were applied. -- Armond Warblade[[Image:User Armond sig image.png]] 13:15, 1 August 2008 (UTC)

sorry for not being realistic on YOUR TALK PAGE...oh wait its not your talk page so fuck off.--Justice 11:31, 2 August 2008 (UTC)


 * So... because it's not my talk page you get to ignore logic? Ok. -- Armond Warblade[[Image:User Armond sig image.png]] 12:34, 2 August 2008 (UTC)

Why is there so fucking much badness in this wiki? Justice go learn about the game, now. hurry. run. your not fast enough. RUN.Oni  12:41, 2 August 2008 (UTC)

oh so on top of not being realistic now i didnt use logic...i used logic to deduce the "hard cap" on how many hexes were possible, which started as a slight joke, and you got all anal cause you think this skill needs a serious buff...sorry that a skill you have some strange affinity for still sucks--Justice 08:47, 3 August 2008 (UTC)

You realise he wants to buff it and youre talking about a nerf ? :s Lilondra 08:22, 3 April 2008 (UTC)
 * I don't think that Izzy knows how to buff. All his "addressed" skills have been easy way out nerfs to shut the problems out. Sorry Izzy, but the whole point of "balance" is that you "balance" nerfs with buffs. That said, I'd probably try to discourage use on mesmer secondaries just like you, so feel free to flame for the comments I have made :P 192.168.1.1 18:45, 18 April 2008 (UTC)

Lol @ Lilo.

I really Hope that its 1(1)...2(12)...3(15) if they plan on changing it to Fast Casting ir Insp. Make it worth taking the Primary Mesmer's Elite slot, Y'know? Phill Gaston 01:56, 13 July 2008 (UTC)

Like the Idea. May reduce to 5? Yullive 14:58, 7 September 2008 (UTC)