ArenaNet:Skill feedback/Paragon/Remedy Signet

Frvwfr2's Issue -- 01:11, 14 June 2008 (UTC)
Discussion
 * Issue
 * Totally weak compared to Antidote Signet


 * Suggestion
 * Scale based on Command Motivation, break point at 8 to get 2 conditions.


 * Suggestion from 145.94.74.23 10:59, 14 June 2008 (UTC)
 * Put it in Motivation and change effect to: "Signet. Remove conditions and gain  health for each party member within earshot." to boost Motivation's power a bit.


 * Suggestion from 85.225.131.52 12:09, 30 June 2008 (UTC)
 * Make it similar to antidote signet but for diffrent conditions like "Relieve yourself of Cracked Armor, Weakness, Deep Wound, and one additional condition.

Needs a buff

 * Issue
 * Worse than antidote signet.


 * Suggestion 1
 * Reduce cast to 1/4 second


 * Suggestion 2
 * Make it able to remove conditions from allies.


 * Suggestion 3
 * Reduce recharge.

ShadowFog's Issue

 * Issue
 * No comparison to Antidote Signet. No use after Antidote Signet's update.


 * Suggestion 1
 * "Signet. Target ally loses 1 condition."


 * Suggestion 2
 * "Signet. Remove Dazed and one more condition from yourself."


 * Suggestion 2-A
 * "Signet. Remove Blind and one more condition from yourself."


 * Suggestion 3
 * 1[[Image:Tango-activation-darker.png]]1[[Image:Tango-recharge-darker.png]]
 * Suggestion 3-A
 * 1[[Image:Tango-activation-darker.png]]

Buff

 * Issue
 * Worse than antidote signet.


 * Suggestion
 * You lose 1 hex, 1 condition. If you are enchanted, you only remove a condition.
 * The idea is to give a reason to go /R if you want major condition removal, while with /P you can combat hexes over conditions.

Ebany's Buff Suggestions

 * Issue
 * Directly inferior to antidote signet.


 * Suggestion
 * Target other ally loses one condition. If you are not under the effects of an enchantment, you also lose one condition.
 * Gives it some functionality different to Antidote Signet while still linking in with other Paragon skills.