ArenaNet talk:Skill feedback/Paragon/"Never Surrender!"

Life Infusion's discussion
Why nerf it? Why make it conditional heal party with huge ass recharge(for a heal party type of thing)? 120 healing over time is much much better than 60 instant heal. --89.142.137.2 20:05, 12 March 2008 (UTC)
 * Are you sure? Healing breeze is bad and heals something like 200. Lord of all tyria 20:12, 12 March 2008 (UTC)
 * This is party-wide, also you have to consider this has 20 second recharge. When recharge is this large, it really doesn't matter if healing is over time or instant, I'd always choose the one that heals more. --89.142.126.88 12:15, 14 March 2008 (UTC)
 * Making it instant would remove the Energy gain from Leadership. -- Gordon Ecker 01:12, 15 March 2008 (UTC)
 * In its current form, its its one of the few paragon skills good for countering condition and hex degeneration - the other being Mending Refrain. There are much more instant party healing skills. --Harmony 04:15, 15 March 2008 (UTC)
 * 0 duration shouts gain energy from leadership too. They just don't refresh refrains. --89.142.98.136 15:09, 15 March 2008 (UTC)
 * No they don't, I just tested it with "It's just a flesh wound." and "Never Give Up!". -- Gordon Ecker 02:15, 16 March 2008 (UTC)


 * This is one of the few Command skills that still are good and I wouldn't change it, because it's just fine as it is imo. A. von Rin 16:19, 25 March 2008 (UTC)

+4 regen may be 120 health over time, but regen is easily overpowered. As LoaT already said, Healing Breeze is an insane total heal, but it's bad, because of how easy it is to overpower regen. 76.89.81.150 16:09, 29 March 2008 (UTC)
 * Healing Breeze is removable and isn't able to affect the whole party for 5 energy. This skill is good against party wide hex or cond. pressure. And don't forget, if Izzy later would think his buff was too much and it is OP, he doesn't set skills back to their old stats but just nerfs them to hell... Better not touch something that is still viable on the Paras! A. von Rin 16:28, 29 March 2008 (UTC)
 * Too late. Already took a duration nerf for PvP.  76.89.81.150 23:06, 3 June 2008 (UTC)


 * I do really like this skill; when it's at it's best, it is probably worth 10 energy.  I don't think it needs reworking though.  Miss Innocent 02:06, 26 March 2008 (UTC)
 * Yes its conditional. Does not need to be changed. --Lann 15:12, 12 June 2008 (UTC)
 * Stop posting comments in skill suggestion pages Lann, there are discussion pages for that. --Spura 15:12, 13 June 2008 (UTC)
 * More comments here. --Lann 20:38, 15 June 2008 (UTC)

Astohan's Issue
IMO this entry should be removed. Raising the cost, making the healing far more conditional and reducing the healing in most circumstances as suggested would do nothing to address the stated issue of the skill being too weak. -- Gordon Ecker 00:28, 7 September 2008 (UTC)
 * Agreed. I'd say give him a day or two to change it, but KILL KILL KILL -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  13:43, 14 September 2008 (UTC)