ArenaNet talk:Guild Wars 2 suggestions/ secret explorable areas!

I like this idea. I does give it a sense of real adventure as in you really found something fun/cool that you can tell your friends and tell them to keep it hush hush. Very original idea though. This NEEDS to be added, the closest thing that I remember to this would have to be a quest in pre-searing.--The Cyphero 23:03, 21 June 2008 (UTC)
 * I agree, this deep interaction level with the envionment is something to be added. And to keep new things coming chage up who is around, what to do to get on that trail this time, have a different trail available this time, etc. Change stuff around every month and a wiki won't be able to keep up, and a secret is now a secret, and the secret is going to pass soon after people figure it out. Even have one hint hidden in an area that is hard to find and requires a task done to reach it (such as "burn the web to get to the hint on the other wide" or "use my earth magic to move this boulder to find my hint in stone writing under it" or even "hey, that stone carving looked somewhat like a target, now if a can shoot it with my arrows/spears I might unlock something). --Elven Chaos 06:34, 23 June 2008 (UTC)

Brilliant idea. Most of the time I don't even read the quests, I just follow the arrow and kill the mob or click on the npc and accept. Green or Yellow = click, Red = Combat. The game is too unintelligent as it is. More puzzles, more restrictions to overcome. Who cares if spoilers are posted. Spoilers are everywhere. Smart people just ignore them. Its fun to satisfy curiosity and there's nothing to be curious about in GW1 except the big sign that says 'Do Not Touch.' Wow.. enemies and treasure, how lame. Spawnlegacy 16:57, 12 July 2008 (UTC)

Or u could have the events random like this http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_2_suggestions/Non_Farmable_Unique_Items