Talk:Harrier's Grasp

Lengthen duration and shorten cast time plox.71.50.50.244 22:04, 10 February 2008 (UTC)
 * agree on the cast time, duration is fine84.192.144.207 11:24, 9 March 2008 (UTC)
 * Agreed on the cast time, again. As far as the duration, though... I think this is meant to be run with high (13+) wind prayers.  I put it up before I engage, and it lasts it's recharge time.  I pop this and Onslaught, and then wail on something until they run... and then gg.  Crippled, taking crits, and +damage from Harrier's Haste.  I think it serves its purpose well enough.  Raine Valen 22:41, 27 August 2008 (UTC)
 * I think this skill would see play were the recharge shorter. As it is now, it's used in a narrow scope and I believe that it should be modified to be more viable on more bars.  1⁄4 second casting time would do that, making this a more active skill while not hurting its passive use on Wind Prayers users.  The only thing I could see being terribly wrong with this would be secondary (Assassins <3 Dervish skills) abuse.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:49, 5 November 2008 (UTC)

does this work on any attack or only on attack skills? --84.198.45.231
 * Any attack. Meaning this would apply cripple if you shot someone with an arrow. --87.155.7.157 09:56, 3 March 2009 (UTC)

one of the best cripple skills in the game. i dont use it much..but with a decent amount in wind, just spear, staff/wand, or bow your target as they move to cripple..then move into whatever range you need to be in whether youre melee or ranged ;p --Celtus 06:13, 1 July 2009 (UTC)
 * So it would work with touch skills then? Taka Ragranok 08:46, 31 July 2010 (UTC)

OP has their wish, 3 years on! The guaranteed purging of cripple is veeery nice. Cirian 10:25, 23 February 2011 (UTC)