ArenaNet talk:Skill feedback/Mesmer/Inspired Enchantment and Revealed Enchantment

I think the original intention of this skill was to allow you to steal an enchantment your enemy was using, and use it yourself. But having a decent amount of points in the attribute of the skill you stole is very unlikely. That causes this to be used for no reason other than enchantment removal. This would likely cause the lesser used Drain Enchantment to see a lot more play. VegaObscura 01:53, 25 February 2008 (UTC)
 * This skill is fine....? &mdash;  Skadiddly [슴Mc슴] Diddles  02:28, 25 February 2008 (UTC)


 * Signet of Illusions. --Life Infusion &laquo;T&raquo; 03:19, 25 February 2008 (UTC)
 * I know it is possible to use Signet of Illusions to make the attained skill work for you, but that shouldn't be forced. Also, while this skill may be fine, it is causing Drain Enchantment to be very underused, and also this skill is operating nothing in the way of how it was intended. VegaObscura 04:09, 25 February 2008 (UTC)


 * It's used for stealing Veils, other than that ench stripping on spikes while Shatter is recharging. &mdash;  Skadiddly [슴Mc슴] Diddles  21:39, 25 February 2008 (UTC)
 * I know exactly what its used for, the problem is it isn't be used for what it was intended for and I think giving it the ability to do what it was intended to do would make the mesmer class a little more potent and based on player skill, and their ability to take the correct enchantment from the enemy and use it for what they need against that team. VegaObscura 00:08, 26 February 2008 (UTC)
 * It would be hard to code the part where you gain the user's attributes (or even use your inspiration attribute for the stolen enchant). The skill that gets copied to your bar is the actual skill itself with no modifiers.  The closest you could possibly code to that suggestion is "For 20 seconds, this becomes a copy of that enchantment and your off-profession attributes become (0...12...16)." ~Shard (talk / Nerf List) 00:37, 26 February 2008 (UTC)
 * Monkey See, Monkey Do copies attribute levels already. --24.179.151.252 00:45, 26 February 2008 (UTC)

I think the original intention of this skill was to allow you to steal an enchantment your enemy was using, and use it yourself. But having a decent amount of points in the attribute of the skill you stole is very unlikely. That causes this to be used for no reason other than enchantment removal. This would likely cause the lesser used Drain Enchantment to see a lot more play. VegaObscura 02:00, 25 February 2008 (UTC)
 * Nothing's wrong with the skill IMO. No matter how much you fluff up lore or stuff like that, competitive play doesn't care about any of that and simply gravitates toward using the numerically superior skill. A 2-second enchantment removal is unwieldy, and that is pretty much the sole reason Drain isn't run. ~Seef II &lt;ℹ|۞&gt; 23:21, 25 February 2008 (UTC)
 * I don't see anything wrong with this and it's double. --Redfeather 06:34, 18 March 2008 (UTC)


 * There are 2 reasons that this skill is superior to Drain Enchant, without even talking about using Veil/Taint/Aegis/Channeling etc. 1.) If you dont strip an enchantment, the skill has no recharge. That allows you to "Pre remove" enchantments by guessing when they will be put on with no downside to the skill. If you miss, so what? 2.)You can cast this through diversion, and if you remove an enchant, it instantly recharges 20 seconds later, allowing you to shrug off diversion TWICE, since you can divert the skill you stole without thought. So.. that said, even with the proposed buff (?!) to the skill, Drain wont see play. You would really have to nerf the skill for drain to see play on a mesmer. --Angelic Loki 18:03, 29 April 2008 (UTC)

the perfect skill for tainting your team without death magic. -- Readem 15:55, 8 June 2008 (UTC)
 * I would prefer that the stripped enchantment used the attribute of the caster, failiing that the attribute of the Inpiration line to determine it's power level. Signet of Illusions will not help Simple Thievery which shares the same issue. --Don Knowall 17:02, 28 June 2008 (UTC)
 * I totally agree with this suggestion. Maybe make it so it activates with % of target foe's attribute score or something instead, though. That way it wouldn't be too powerful.