Feedback talk:User/Curse You/Martyr

What do you think, is a casting time of one second really good when facing Dazed or needed to balance the skill? I am unsure myself &mdash; just wanting to point it out. Ɲ oɕʈɋɽɕɧ  14:27, 3 September 2009 (UTC)

The problem with Martyr is that there is a non-elite version of it that is much better. I'd suggest dropping this whole condition thing, and make it a sort of Restore Hex. Target other ally loses 1...2...4 hexes. Not speccing into it would make it like Remove Hex, but hey, hexes are balanced, right? Moo Kitty 14:35, 3 September 2009 (UTC)

You say it is not a very good skill. But I think what you are suggesting is a nerf. When people are using it is for wether contagion/dark aura kind of build or in competitive mission, where Martyr can shine.

You are suggesting a slower recharge for this skill whereas adding passive self condition removal is a much minor buff.

I think Martyr is very fine as it is now.

Elephant 15:15, 3 September 2009 (UTC)
 * The problem is that outside of Contagion team builds, the Martyr as we have it now is pretty weak. A monk usually can't afford not bringing highly potent healing or damage reduction elite skills, and secondary support monks have better utility skills with Empathic Removal or even Signet of Removal. Ɲ oɕʈɋɽɕɧ  15:34, 3 September 2009 (UTC)


 * Yes, an elite hex removal is much, much worse than removing conditions that can get re-applied automatically. I see your point. Moo Kitty 15:36, 3 September 2009 (UTC)
 * Either stop pretending realizing things or using irony. Ɲ oɕʈɋɽɕɧ  15:38, 3 September 2009 (UTC)

I have to agree - this was actually the first Elite Monk skill I ever capped, and I used it only until I capped Word of Healing about two days later and have never used it since. The only elite monk skill I think is worse is Amity. Still, I'm not sure about the fix, though - it didn't sound very very Martyr-like. Maybe make it a bond where conditions and hexes are transferred to you. The main use would be a bonder that could then remove hexes and conditions without needing to get into harm's way. --Falseprophet 16:19, 3 September 2009 (UTC) Martyr was really kick ass when it had a 1/4 activation and tombs was heavily populated. Moving it to Healing Prayers, allowing you to take advantage of a 40/40 set, with the self removal would certainly be a welcome buff. It would probably need a 3/4 activation. Racthoh 22:38, 3 September 2009 (UTC)


 * Imagine if it was "Transfer all conditions and hexes and their remaining durations to you", tho with something as powerful as that, it would probably need 20second recharge, and probably something like "Lose all energy"... and if that were to happen, you might as well call "Martyr" an elite purge signet XD Talamare 23:11, 5 September 2009 (UTC)

Healing Prayers?....WTF? -- ilr  02:24, 6 September 2009 (UTC)
 * It's a little hard to have a skill progression when it's not within an attribute, and frankly Protection Prayers has enough Elite condition removal. --Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 21:08, 6 March 2010 (UTC)