Talk:Exhausting Assault

Just one question about this skill. I used this when i was playing with my assassin, and i was able to interrupt 2 spells with this skill. Did the opponent suffer the exhaustion effect twice? 83.146.214.230 22:35, 3 November 2007 (UTC)
 * If you interrupted two different spells like I believe you're trying to say, yes, each hit triggered the exhaustion, and you can be proud to say you made that spellcasters life a bit harder. 97.100.141.74 22:46, 3 November 2007 (UTC)
 * I agree :p Grats. &mdash; Skuld 22:46, 3 November 2007 (UTC)

combine with equinox for fun fun fun
 * Does not synergy with equinox. Arachanox 21:18, 15 June 2008 (UTC)

But works hell against Mantra of Resolve and Mantra of Concentration. Noctarch 21:02, 23 June 2008 (UTC)

Exhausting Assault Skill Feedback
Go go go!! Maybe if we raid the page Izzy will see how UP'd this skill is. - We Heart Katamari 22:17, 28 October 2008 (UTC)
 * What about... 5e. 1/4th. 10r... Interupts foes skill, Deals +5...10 damage. if foe was interupted, foe suffers Deep Wound. &rarr; J.J.  berks   (contrib)  02:02, 1 February 2009 (UTC)


 * or how about this: "target a foe. if this attack hits you apply deep wound, if it misses you apply deep wound, and whatever happens when you use this skill: there WILL be a deep wound." did we miss each other somewhere on the way between giving a skill a buff and simply applying deep wound to any skill that seems not to apply one already and therefore isnt zdrong enuff? 95.89.97.99 02:22, 6 May 2009 (UTC)
 * Maybe something like Attack Skill.  If target foe is suffering from a Deep Wound, deals + damage, otherwise applies Bleeding and Deep Wound conditions ( seconds).  You are weakened ( seconds) if this attack misses or is blocked.  Must follow a Lead Attack.  --  euphoracle  |  talk  15:17, 20 June 2009 (UTC)
 * On second thought, this is totally away from the point of the skill. --  euphoracle  |  talk  15:19, 20 June 2009 (UTC)

Don't know why people want this to change, sure it doesn't do + damage, but it's 1/2 cast dual attack, reasonable recharge, 2 interrupts ( only really need 1), and causes exhaution on interrupted spell. Pair this with a decent lead like dancing dagger, and you got anti caster hate every 8-10. Allowing the sin a more pressure roll when combine with another mini chain and an IMS. really an underrated skill .--70.48.52.12 00:41, 31 July 2009 (UTC)

i like using this with Beguiling Haze, proved to be quite a useful skill.