Feedback:User/Previously Unsigned/Steady Aim

Current
Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 100% faster.

Proposed

 * 1)   Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 200% faster.
 * 2)   Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball has a 20% chance to cause knockdown (snowballs causing knockdown from this shout deal 0 damage).
 * 3)   Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball does 50% more damage.
 * 4)   Shout. (10 seconds.) The next time each ally in earshot throws a snowball, they gain 1 strike of adrenaline.
 * 5)   Shout. (10 seconds.) Allies in earshot take 50% less damage from the next snowball targeting them.

Why
Oh Steady Aim, you routinely end up as one of the worst Dwayna Vs Grenth profession skills according to popular opinion, which is a shame considering your activation animation is the most beautiful thing in existance (aka my addiction). I tried using it quite a bit in random matches this past Wintersday to see if it was really as horrible as everybody said it was. While I didn't find it terrible, it does need to be mostly spammed since it's not as concentrated as many of the other elites. This is a bit mindless and not strategy. I love how you can be crazy far away from targets, yet your snowballs still continue to hit. Saved a lot of knockdowns on super long range targets that would have normally strayed. However, there are a lot of good players who can still easily dodge faster moving snowballs, even gift carriers, so it isn't a failsafe. Regardless, I just brainstormed different ideas for what Steady Aim could be transformed into to make it more popular.

1 is just a numbers tweak. 200% faster could be translated as the next snowball cannot be dodged. 2 helps to stall but at the cost of damage. It would only effect snowballs that would not cause knockdown normally, that way your Mega Snowballs wouldn't trigger the 0 damage penalty for doing something they already would do. 3 reminds me of "Go for the Eyes!", as anything that criticals deals more damage. Plus it actually makes sense that if you had a Steady Aim, you would hit for more damage. 4 is based off Anthem of Fury. 5 well Paras are known for reducing damage as well.