Talk:Eternal Aura

Avatar rant
Is it just me, or is this skill broken as the ace of spades in terms of Dervish Forms? Bubbinska 12:34, 16 June 2007 (UTC)
 * yes i think it keep dervish froms up forever in pve, that fun.. --Bob 12:43, 16 June 2007 (UTC)
 * The forms were abused in PvP, hmmm Grenth comes to mind. Not sure if recharging of disabled forms was intended or not but at least it won't affect PvP.--Bane of Worlds (talk • contribs) 15:38, 16 June 2007 (UTC)

Verified it does recharge forms when it ends --The preceding unsigned comment was added by User:206.45.164.254.

I'm not entirely convinced that this was an accident. The way the avatars normally work isn't really conducive to PvE usage - 60 seconds' duration followed by 60 seconds' downtime (give or take a few seconds either way). Fights with an individual mob in PvE rarely last more than 20 - 25 seconds, and you often only get to fight one more mob before it runs out. Allowing Avatars to be used every 30 seconds or so in PvE is actually quite a good gameplay decision by Anet, and the fact that it's a PvE-only skill avoids all the 'ITS 2.3% TOO POWERFUL, NERF PLZ' GvG whiners. Cynical 21:49, 16 June 2007 (UTC)
 * If you nerf the avatar-reloading side of the skill, it will make it useless. Or even worse. 91.165.232.183 15:15, 18 June 2007 (UTC)
 * Yup, to me the avatars are the only thing I would value this skill for. If they remove that feature they might as well remove the skill. Dervish Skills recharge pretty fast otherwise. --The preceding unsigned comment was added by User:68.250.213.15.
 * I find that it combines well with Heart of Fury and aura of holy might to keep up attack speed and boost attack power.82.153.4.142 13:24, 10 August 2007 (UTC)

Great skill for avatars, horrible art... 76.170.188.190 02:35, 19 October 2007 (UTC)
 * I really like the art. --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|How dare you put that damned dirty thing on me!|19px]] 21:47, 14 January 2008 (UTC)

Usable in PvP?
Can we get a confirmation that this skill is allowed in pvp enviroments (RA, TA, HA, GvG, etc.)?
 * Can't be, it's a PvE skill (dependent on sunspear rank) Bubbinska 10:53, 20 September 2007 (UTC)
 * Thank you kind sir.

shame that there's only hero skill trainers so it's unusable for players. --The preceding unsigned comment was added by User:83.146.214.230.


 * Um, you have it backwards. Hero skill trainers give the skill to you AND the heroes of that profession, minus title skills such as SS rebirth signet. See Hero Skill Trainer--Raph [[Image:User_ Raph_ Sig.png|19px]] 15:42, 25 November 2007 (UTC)
 * Hero skill trainers are exactly the same as normal skill trainers, except they can teach you skills you don't have the profession for and have a much smaller selection of skills (a wider selection of PvE-only skills, however). <>Sparky, the Tainted 07:11, 8 August 2009 (UTC)

Assassins need this.
Motion to expand the skill's usage to Assassins. Okay, Arenanet, please take it seriously so I don't need to take this to a petition website! Woop ‧  talk  ‧ 04:04, 24 January 2008 (UTC)
 * Someone doesn't seems too content with Assassin's Promise 200.94.167.115 20:19, 2 May 2009 (UTC)

Incorrect Note
It says "with enough Mysticism, Form skills can be kept up indefinitely". But the attribute is Sunspear Rank. So shouldn't it say "with enough Sunspear Rank, Form skills can be kept up indefinitely"?

I thinks it's refering to increasing mysticism to allow for the recharge and effect time of eternal aura. If the total time for the form is 40 seconds (recharge time + duration effect) then you should be able to recast the form without having a gap.

This + Light of Deldrimor
The question is, does "Anyone using this skill for damage should consider using Light of Deldrimor instead, because of the lower recharge and cost, and bigger AoE" deserve to be a note on the page? I feel that it's damage is a secondary effect; the primary effect being the skill recharge. So, if you are going to take this skill for the damage, yes, you'll have already looked at Light of Deldrimor. If you're using it for recharge, the bonus damage is icing on the cake. --JonTheMon 19:29, 19 September 2008 (UTC)


 * The fact is you don't necessarily think of LoD. Let's figure out you're A/D or whatever and you need some good damage output. You look for a skill in sin and dervish skills, then in PvE skills, but you may not figure out anyway that LoD and EA can be quite similar for the use you make of them. The note should fix this. --The preceding unsigned comment was added by User:Ayla (talk).
 * Also, most Nightfall characters at least will have maxed Sunspear title, whereas fewer people will have worked on their Delver Title Track Batmanhatguy
 * Ok, have you looked at the dervish skills? Heart of Holy Flame, Balthazar's Rage, Zealous Renewal all do PBAoE holy damage. It's not just those two; PBAoE holy damage isn't that special. --JonTheMon 13:07, 16 October 2008 (UTC)
 * Terrible suggestion is terrible. Removing. Misery  13:12, 16 October 2008 (UTC)

Because someone is going to ask
Renewing it prematurely will not cause the instant recharge clause to take effect, a la TNTF. -- Armond Warblade 19:00, 31 October 2008 (UTC)


 * Killing it prematurely with skills that use up an enchantment however does recharge it:) (Ixillius 23:08, 31 January 2009 (UTC))

Arcane Echo
if you use arcane echo so you can use this skill twice, does one eternal aura recharge the other? Cowabunga 05:38, 6 June 2009 (UTC)
 * No it doesn't, so no spamming 100 holy damage to nearby foes. --L U I N 10:41, 7 June 2009 (UTC)
 * hmm...what a shame! *sighs*Cowabunga 11:49, 20 June 2009 (UTC)

Question
Question, this is only available from hero skill trainers, and relies on Sunspear Rank. Heroes have no Sunspear Rank attribute, so you can't add it to their build. So what am I missing here??--72.174.196.161 22:07, 5 May 2010 (UTC)
 * I made a new section for you, since chronology trends down the page on a wiki. You're not missing anything; the skill is acquired from a "Hero Skill Trainer" but can only be added to a player's build. The only discrepancy may be in the NPC's name, which maybe doesn't coincide with all of its functions. -- Oiseau | User_Oiseau_Melandru.jpg 22:17, 5 May 2010 (UTC)

Latest change
Wow anti wipe is so strong O= 88.153.105.75 03:47, 18 February 2011 (UTC)
 * yeah, I'm now having fun going through all the changes and fixingOcren 03:52, 18 February 2011 (UTC)

No ending. +100 health all the time tell removed!!! Wolfer991 11:10 18 February 2011 (UTC)
 * they will make it end, it's too cheap in pve, I'm currently using it and IT NEVER ENDS Ocren 06:02, 18 February 2011 (UTC)
 * Good luck triggering this skill close enough to your allies, especially since attack skills are going to be difficult to trigger outside of battle. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  06:06, 18 February 2011  (UTC)
 * Pious Fury/Haste work. Also, you can kamikaze to trigger it. Toraen 07:05, 18 February 2011 (UTC)
 * Also, in game it maxes at 50% health, not 100%. Toraen 07:08, 18 February 2011 (UTC)
 * then fix it? but yes this will be a fun skill Ocren 07:38, 18 February 2011 (UTC)
 * Sorry, I'm not too familiar with the coding on this wiki (I also didn't know what the lower number was). I'll give it a shot. 128.175.172.169 19:51, 18 February 2011 (UTC)
 * Self rezing ftw! Sucks that it uses up a pve skill though. Will definetly use this "norn territory" buff stacked with my illusion of weakness. Justice 00:35, 19 February 2011 (UTC)
 * Just double-checked to make sure of mechanics, as long as you're in the area of a party member it'll activate when you die. Res'ing more than one party member will be tough unless you all bunched up to die though. Love the self-res...lol Batmanhatguy
 * Just tested this with Frozen Soil and some nearby enemies. It can be cast through FS, and the effect will take place whether FS is near, ala UA. Don't know if it's a bug or not, but it works...for now. Abased Fear 06:31, 21 February 2011 (UTC)
 * I haven't seen this res more then one team mates... I was standing directly on top of one, but it didn't res...[[Image:User_Kyle_van_der_Meer_Sig_Pic.png|15px]]Kyle van der Meer  05:50, 5 March 2011 (UTC)
 * it does rez more then one person, only thing is you have to them all balled up. so truely it only really work on one person because no one ball's up in pve Ocren 06:18, 7 March 2011 (UTC)
 * I noticed when i died while enchanted with Eternal Aura and got revived i didn't had any DP on me. Does this skill also prevents dp when you die and are rezzed by it? Damysticreaper 16:34, 8 March 2011 (UTC)
 * you get a dp when you are rezed by it. Ocren 02:16, 9 March 2011 (UTC)
 * After a bit of testing i concluded that this skill does not rez the user but prevents death when the user's health hits 0 like Divine Intervention hence the reason you don't get DP from it. Damysticreaper 11:47, 9 March 2011 (UTC)
 * I use this skill all the time on my dervish. so when I die, I get a dp and I resurect ALL who are around me. it is directly influenced to your sunspear level. I'll post screens if people want to see! but You do resurect team mates if it ends or you die. Ocren 23:54, 9 March 2011 (UTC)

Does this skill still do the self res/dmg prevention? i tried it a couple of days ago and it didn't save me or res me. 71.51.247.191 00:05, 16 March 2011 (UTC)
 * read the skill, does do a self res and res anyone near you. it is instant when you die. the deal is you have to have it still active on you when you die. depending on the area you will die because those bloody mesmers love removing it. Ocren 05:48, 16 March 2011 (UTC)

Frozen Soil
Just tried using this while inside Frozen Soil and it worked, so I changed the page accordingly.Flame48 21:14, 11 April 2011 (UTC)

Need info
Does it resurect as UA once did, everybody in the map even if they are not in radar range or does it res only people in the range of you. If res-es people on the entire map like the old UA did, this skill can find usage in many farms, VS farm maybe if the perma sucks.--95.180.38.187 11:12, 9 May 2011 (UTC)
 * It's range is clearly stated as in the area. Damysticreaper 12:47, 9 May 2011 (UTC)

only 5~7 energy to cast
i don't know the exact amount, but im able to cast it way before my energy is 15, around 5 to 7 im able to cast it, is this a glitch that needs fixing or is this a hidden part the skill? IrishNation 22:53, 22 June 2011 (UTC)
 * Mysticism's function has changed to reduce energy costs of dervish enchantments. Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 22:54, 22 June 2011 (UTC)


 * I just has a non-derv use it; it cost 15. — Tennessee Ernie Ford ( TEF ) 00:57, 23 June 2011 (UTC)
 * lol I'm so stupid, forgot that mysticism has changed and lowers energy req. IrishNation 02:41, 11 July 2011 (UTC)