User:Underated Skill/Henchman Skillbar Contest

My Builds Submitted to the Henchman Skill Bar Contest:

-In all my builds, I tried to make creative but effective builds that weren't overpowered, using skills (especially elite skills) that either weren't used or were rarely used in that format. These builds are all for Heroes Ascent. They were made in mind (and the first two tested on heroes) so that henchman could use them.

I was torn between the idea of using trip wire for fun with this build, as long as providing a unique type of pressure. I wasn't sure how well it would work with AI. I used the mesmer secondary for good energy management plus an enchantment removal and rupt. The idea of the build was to assist in pressuring (assassinating!) a target through calls.

This build takes advantage of the rarely used elite Wielder's Zeal in addition to Energetic Was Lee Sa to nearly indefinately maintain energy while continually using weapon spells to add to the survival of and pressure put out by the team. Make haste was also put in for a nice additional support skill, but not meant to replace a buffer for relic runs. In hind sight, I found I should've substituted resilient weapon for either warding or shadow. I've also, besides on a hero, tested this personally in Heroes Ascent.

This build was put out in sort of a hurry. I used tiger stance as a safe IAS for a henchman to use. (cancelling frenzy would've been impossible for the henchman). I used Magehunter's because I didn't want to use the conventional (in HA) earthshaker or devastating hammer, and it provides a good alternative. Pulverizing was used to conserve energy and to provide more of a condition oriented pressure. I used the unorthodox skill "You Will Die!" because I not only liked it but also believed it would work well on henchman as good energy management, similar to Signet of Lost Souls on necros in PvE.