File talk:User Tekn0mancer gate of madness party skills.jpg

Full-Party Skill Config
These skill bars are designed to complement each other; Earthbind is on Razah's bar to make Shiro vulnerable to knockdown from Vekk, Goren and Gwen, for instance. To neutralize Hunger of the Lich, there is not a single enchantment on any skill bar. The only skills that inflict conditions are (1) Blinding Surge to reduce the Lich's damage output and (2) Blood Drinker, which only self-inflicts a condition (needed for energy gain via Angorodon's Gaze) so it's exempt from Impossible Odds.

My party leader was set up for a support role, and was much more versatile and useful in the beginning of the mission (spamming Well of Blood and Lightbringer's Gaze) than he was later against Shiro and the Lich (only 2-3 effective skills). Most of the resurrection skills turned out to be completely unnecessary since there wasn't a single party death, and Wail of Doom might have been a more flexible elite than Grenth's Balance (which still did respectable damage). No single foe or group of foes represented any threat whatsoever, but the Shiro'ken were definitely the most annoying. After rallying all of the avatars with heroes (and getting all of those blessings) like the walkthrough suggests, Shiro and the Lich didn't have a prayer: they each went down in less than a minute. -- Tekn0mancer ( Trade | Talk ) 20:10, 9 July 2011 (UTC)