Feedback:User/Falconeye/Better Disease Synergy

 Better Disease Synergy


 * Soul Reaping
 * Spell. Transfers all conditions from target ally to yourself. You gain Health and  Energy for each condition transferred.
 * Spell. Transfers all conditions from target ally to yourself. You gain Health and  Energy for each condition transferred.
 * Spell. Transfers all conditions from target ally to yourself. You gain Health and  Energy for each condition transferred.


 * Soul Reaping
 * Elite Hex Spell. (30 seconds.) Causes - Health degeneration. You gain Energy if target foe dies while suffering from this hex.
 * Elite Hex Spell. (30 seconds.) Causes - Health degeneration. You gain Energy if target foe dies while suffering from this hex.
 * Elite Hex Spell. (30 seconds.) Causes - Health degeneration. You gain Energy if target foe dies while suffering from this hex.


 * Death Magic
 * Enchantment Spell. ( seconds.) Your minions take 50% less damage against deseased foes. Initial effect: Destroys one minion. Inflicts Diseased condition ( seconds) to foes near this minion.
 * Enchantment Spell. ( seconds.) Your minions take 50% less damage against deseased foes. Initial effect: Destroys one minion. Inflicts Diseased condition ( seconds) to foes near this minion.
 * Enchantment Spell. ( seconds.) Your minions take 50% less damage against deseased foes. Initial effect: Destroys one minion. Inflicts Diseased condition ( seconds) to foes near this minion.


 * Death Magic
 * Spell. Hits foes near your target. Deals cold damage to foes already Diseased. Initial effect: Inflicts Diseased condition ( seconds).
 * Spell. Hits foes near your target. Deals cold damage to foes already Diseased. Initial effect: Inflicts Diseased condition ( seconds).
 * Spell. Hits foes near your target. Deals cold damage to foes already Diseased. Initial effect: Inflicts Diseased condition ( seconds).


 * Death Magic
 * Elite Enchantment Spell. ( seconds.) Foes who hit target ally in melee become Diseased ( seconds); this ally take 50% less damage against deseased foes and is immune to Disease.
 * Elite Enchantment Spell. ( seconds.) Foes who hit target ally in melee become Diseased ( seconds); this ally take 50% less damage against deseased foes and is immune to Disease.
 * Elite Enchantment Spell. ( seconds.) Foes who hit target ally in melee become Diseased ( seconds); this ally take 50% less damage against deseased foes and is immune to Disease.


 * Death Magic
 * Elite Enchantment Spell. Inflicts Disease, Poison, and Weakness conditions ( seconds).
 * Elite Enchantment Spell. Inflicts Disease, Poison, and Weakness conditions ( seconds).
 * Elite Enchantment Spell. Inflicts Disease, Poison, and Weakness conditions ( seconds).


 * Death Magic
 * Hex Spell. Causes - Health degeneration (10 seconds). Initial effect: deals cold damage. Renewal effect: target is Diseased.
 * Hex Spell. Causes - Health degeneration (10 seconds). Initial effect: deals cold damage. Renewal effect: target is Diseased.
 * Hex Spell. Causes - Health degeneration (10 seconds). Initial effect: deals cold damage. Renewal effect: target is Diseased.


 * Death Magic
 * Enchantment Spell. Deals cold damage. You gain 3 Energy and Bitter Chill recharges instantly if target foe is Diseased.
 * Enchantment Spell. Deals cold damage. You gain 3 Energy and Bitter Chill recharges instantly if target foe is Diseased.
 * Enchantment Spell. Deals cold damage. You gain 3 Energy and Bitter Chill recharges instantly if target foe is Diseased.


 * Death Magic
 * Ward Spell. ( seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Inflicts Disease ( seconds) for each enchantment lost. End effect: inflicts Disease condition ( seconds) to foes in the area. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
 * Ward Spell. ( seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Inflicts Disease ( seconds) for each enchantment lost. End effect: inflicts Disease condition ( seconds) to foes in the area. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
 * Ward Spell. ( seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Inflicts Disease ( seconds) for each enchantment lost. End effect: inflicts Disease condition ( seconds) to foes in the area. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.


 * Ebon Vanguard rank
 * Signet. Inflicts Diseased condition  seconds if target foe is Bleeding. Deals  damage to all diseased foes in the area.
 * Signet. Inflicts Diseased condition  seconds if target foe is Bleeding. Deals  damage to all diseased foes in the area.
 * Signet. Inflicts Diseased condition  seconds if target foe is Bleeding. Deals  damage to all diseased foes in the area.


 * See Feedback talk:User/Konig Des Todes/Cracked Armor