Feedback:User/Weston/Smiting Prayers Envisioned

The problem
Smiting Prayers tends to lend itself towards a very bland spell-casting style of play. While the double-damage against minions and undead is welcomed it doesn't make up for the attribute's overall weakness. While it does offer enough damage output to be used in situations such as soloing or "dual"ing, it tends to be the laughing stock of the Monk prayers.

The solution
It's time to re-envision how Smiting Prayers work and why they should be considered as a viable attribute. Not only should the undead fear the judgment of the gods, but also the living. By reworking the skills within Smiting Prayers piece by piece I will show how it can not only how it can be made viable, but also how fun and effective the play-style would be.

Attribute Reworking
Smiting Prayers - For each rank in Smiting Prayers you gain 1 Armor (No effect for non-Monks). Many monk skills, especially those related to dealing Holy damage, become more effective with higher Smiting Prayers. Holy damage is especially powerful against the undead.

Why the 1 Armor per rank? To make up for the lack of healing and protection that a monk has to sacrifice in order to excel at smiting. The trade off is more survivability for less sustainability.

Balthazar's Aura
Enchantment Spell For 10 seconds, target ally gains + armor and foes adjacent to target ally take fire damage each second.

Balthazar's Pendulum
Elite Spell If target foe has more health than you, it takes holy damage. If target foe has less health than you, you gain Health.

Balthazar's Spirit
Enchantment Spell For 10 seconds target ally gains + Armor and deals + more damage in melee.

Bane Signet
Signet Target foe is dealt holy damage. If that foe was attacking, you deal an additonal holy damage and knock the target prone.

Banish
Spell Target foe takes holy damage. If target foe is a summoned creature that creature takes double damage and is pushed an earshot away from the caster.

Castigation Signet
Signet Target foe takes holy damage. If that foe was attacking it suffers from a Deep Wound for seconds.

Defender's Zeal
Elite Enchantment Spell For seconds your target gains + Armor. Each time that target takes damage you gain 1 Energy.

Holy Strike
Spell Target touched foe takes holy damage and suffers from the Blind condition for  seconds.

Holy Wrath
Enchantment For 30 seconds, the next time target touched ally is dealt more than 50 damage Holy Wrath ends. When Holy Wrath ends adjacent foes take damage, nearby foes take  damage, and foes in the area take  damage.

Judge's Insight
Hex Spell For seconds, each time target foe takes holy damage, they take an additional  damage.

Judge's Intervention
Enchantment Spell For 10 seconds, the next time target ally is reduced to below 25% health that ally absorbs damage and one nearby foe takes  damage.

Kirin's Wrath
Spell Target foe takes holy damage. If the target is above 50% Health they are knocked down. 50% fail chance with Smiting Prayers 7 or less.

Ray of Judgment
You invoke a Ray of Judgment at your location. For each Monk Enchantment on you all nearby foes take holy damage (Max 100).

Retribution
Spell Target foe and up to 2 adjacent foes take holy damage.

Reversal of Damage
Enchantment Spell For 2 seconds, each time target ally is dealt damage all foes adjacent to that ally take damage.

Scourge Enchantment
Hex Spell For 10 seconds target foe suffers from - Health Degeneration. Each time an enchantment begins or ends on that target Scourge Enchantment is reapplied.

Scourge Healing
Hex Spell For 10 seconds target foe takes damage each second. Each time the target receives healing Scourge Healing is reapplied.

Scourge Sacrifice
Hex Spell For seconds, every time target foe sacrifices life, they sacrifice twice the normal amount. Each time target foe sacrifices life Scourge Sacrifices is reapplied.

Shield Of Judgment
Elite Enchantment Spell For seconds all party members are enchanted with Shield of Judgment. While enchanted, anyone striking that party member with an attack suffers holy damage.

Signet of Judgment
Elite Signet Target foe is knocked down. For each Smiting Prayer's spell you have target foe and adjacent foes take damage. (Max 100).

Signet of Mystic Wrath
Signet For each Smiting Prayers enchantment you have on you, you gain Energy.

Signet of Rage
Signet Foes adjacent to target ally suffer holy damage. Target ally gains strikes of adrenaline.

Smite
Spell Target foe takes holy damage. If the target was a summoned creature all summoned creatures within earshot take holy damage.

Smite Condition
Spell Target ally loses condition(s). For each condition removed foes adjacent to that ally take fire damage.

Smite Hex
Spell Target ally loses hex(es). For each hex removed foes adjacent to that ally take fire damage.

Spear of Light
Spell A Spear of Light flies towards target foe and deals damage on impact. Spear of Light deals an additional damage and interrupts the target if it hits an attacking foe.

Stonesoul Strike
Spell Target touched foe takes holy damage and suffers from the Blind condition for  seconds.

Strength of Honor
Enchantment Spell For seconds target ally's melee attacks cause the target to Bleed for 5 seconds and deal  more damage.

Symbol of Wrath
Spell Target foe takes holy damage. If the target is above 50% Health they are knocked down. 50% fail chance with Smiting Prayers 7 or less.

Word of Censure
Elite Enchantment Spell. For seconds your Smiting Prayers attribute is boosted by 2. Each time you cast a Monk spell all foes adjacent to your target are set on fire for seconds. Ends if you use a non-Monk skill.

Zealot's Fire
Hex Spell For seconds, each time target and adjacent foes take holy damage, they suffer from Burning for  seconds. Ends if you use a non-Monk skill.