Talk:Shroud of Silence

This skill is dumb, Raptaz 14:15, 6 December 2007 (UTC)
 * how is it dumb? it just shuts down spells which doesnt include attack skills. use it on a ele and he cant cast spells but ur still at nearly full power --81.159.107.219 02:23, 26 December 2007 (UTC)
 * What about this and blackout? Danimaster 21:50, 5 January 2008 (UTC)
 * Blackout disables all your skills while this only disables spells. Wisteria 23:36, 8 January 2008 (UT
 * I Hate this skill it killed me and I H-A-T-E it unless I'm the one using it!
 * lern2preveil. --71.229.204.25 22:53, 6 February 2008 (UTC)
 * try this on an anti caster spike in RA or TA, it owns, cos hex removal is a spell, only holy veil can remove it, holy veil isn't common in RA, this and then Unsuspecting strike Wild strikeTwisting fangs, rinse and repeat, the mo/w will hate you for that, add in a shadow step and caltrops then shroud and you will kill em in maybe 10 secondsAnnoying And Deadly 03:58, 26 February 2008 (UTC)
 * this is just sad, it was a pretty viable skill before, but now with this new nerf it's completely useless, if it was normal it would be a waste... --Frigid Mage 20:54, 6 March 2008 (UTC)
 * If they were going to reduce the duration so much, they should've made the recharge like 10-12 imo. 69.255.117.208 22:47, 6 March 2008 (UTC)

The New Change
I love the new skill change, disabling chat ability while, not terribly exciting could be perfectly annoying 217.75.202.251 13:28, 3 April 2009 (UTC)
 * That would have been funny but that update was an April Fool's joke -- C4K3 [[Image:User_C4K3_Signature.jpg]] Talk 10:44, 19 April 2009 (UTC)

Pointless
yes, this skill is pointless. befor that awesome nerf i use it with my assa/ele to kill most magebased builds in a game without block stances. Just dd buiuld without healing, but with great dps (around 100 dps but im not remember clearly) and no chances to mage or monk to survive, i run and kill and behind hear only "Omg" and "nice build"... good times... p.s. Veil drops only last hex.. so if i have -speed hex and mantis.. just need to use SoS, then other hex, then mantis and all we have is completely doomed monk or what.. =) (exept builds Mo/me with block stances)...i play GW 3-4 years a go actualy before that omg-nerf... and playing about 1.5 year with different char-s, but not even meet this skill versus me... just kill with this other people 1 vs 1 on AB and RA... not big deal finding good target for this. Epicaly skill... but now its completely dead.

Why the hell is this even in the game? Blackout FAR outclasses this skill. --Lou-Saydus 22:47, 6 March 2008 (UTC)
 * once upon a time (ie. yesterday) this skill was actually half-good. Three seconds of no spells for your opponent, 15 seconds of no spells for you, and a 30 second recharge (45 because of the 15 second disable on spells?). But yah, blackout was pretty much always better than this. And it doesn't waste your elite on nothing. Silavor [[Image:UserSilavorSigIcon.png]] 23:18, 6 March 2008 (UTC)


 * The skill really needs to be reconsidered as it is taking an elite slot for just three seconds of blackout. Either the skill needs major rework or the cooldown needs to be reduced to atleast 12 seconds. SniperFox 23:21, 6 March 2008 (UTC)
 * This just needs its old shape back, meaning 9 sec, it was not overpowered before whatsoever, can be easily removed by others with hex removal or self with a preveil or CoP, it was NOT overpowered at all. I'd rather pack ANY knockdown skill now, since thats way superior. Most ridiculous nerf ever.
 * I've thought about it...and there is no longer any reason, no matter how stretched, to bring this skill. There is not one build in the game that would be better off with this skill than another skill.  The saddest thing?  Almost all of the better skills are non-elite.  Blackout, gale, shock, diversion, shame, iron palm, etc...  Those are good skills and they are balanced, so having an elite worse than any one of them makes no sense at all.  This may well be one of the worst skills in the game now, even mending has a use(55).  Just revert it.  I got annoyed by it a time or two monking in RA, but it was never a common skill, and if I got killed, it was my own fault because I didn't re-cast my veil.  Are we going to go nerf diversion, because it destroys monks that are playing badly(If you want diversion nerfed like this skill, you are stupid)?  If so, why not remove KD from the game as well, because it can shutdown monks if they get hit by it?  Seriously, this was a silly nerf. 71.31.153.138 01:03, 7 March 2008 (UTC)
 * I agree with the above statements. If Izzy feels it ABSOLUTELY necessary to nerf this skill, then make it something like... a one/two second duration reduction from it's previous numbers. This is just ridiculous. For this skill to use the current numbers for it's spell-disabling effect the effect on the user should be reduced to about 5-10 sec. and the recharge has to be given a major reduction as well.--ILLUSiVE 10:59, 7 March 2008 (UTC)
 * I would really like to hear izzy's logic behind his updates.... I've never seen this skill used in gvg. And only rarely in RA, but come on... thats RA! I suppose he thinks he needs to make assassins even more useless. --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|How dare you put that damned dirty thing on me!|19px]] 17:13, 7 March 2008 (UTC)
 * Sineptitude used it, as did some variant sinsplits. I agree that sinsplit is retarded and must die, but this nerf has basically reduced this skill to an elite mending; an utter joke of a skill.  This is like removing deep wound from eviscerate. 69.40.240.227 20:54, 7 March 2008 (UTC)

This skill doesn't even deserve to be elite anymore. Maybe it was a bit imbalanced with the 3...9....10 second duration, but there are other ways to remove this other than spells(Holy Veil + dismiss), some signets, etc... Now this skill is completely useless. Even if it wasn't elite I still wouldn't use it. Way too expensive, ridiculous recharge time, and you lose all of your spells for 15 seconds.
 * This skill is outclassed by Blackout in every possible way. Let's see.... Blackout is 10 energy versus 15 for this skill, 12 recharge vs. 30 for this, lasts 2...5...6 seconds(and isn't a hex and cnanot be removed) while this is 1...3...3 seconds and can be removed.
 * Lol. Just use wail of doom instead.

RIP
rest now in peace my friend.....

Heh, I used to get almost free faction from the casters with this skill,the 8 secs window was awesome, Entangling Asp, Wild strike then Twisting Fangs, Bleed, poisoned and Deep Wound and nothing to bring you back, only if you had some support other than that, you were a sitting duck for 8 secs. No wonder they nerf it, but wow 1-3 secs. *laughs*.--ShadowFog 11:44, 7 March 2008 (UTC)

its a little overnerfed though, yes you would get owned if yougot this and u were a caster but a rework like target takes 1/2 damage but cant cast spells for 3...6..8 seconds wouldnt work?? The Golden Arrow 00:37, 9 March 2008 (UTC)

an assassin's chain shouldnt take more then 3secs.72.183.210.160 20:46, 10 March 2008 (UTC)

Uhh so an assassin's chain should not be more than 2-3 attacks? what skills are you useing that can do anything lasting in 3 attacks? Kraken 21:59, 10 March 2008 (UTC)

Most assassin chains are about 4-5 seconds long.ExtremelyDeadly 17:22, 11 March 2008 (UTC)

Auron Bushi: cause anything that hinders spell astors is grosly overpowered in the eyes of the gw comunity. Blinding Surge. thats all i need to say. 70.2.48.29 07:22, 12 March 2008 (UTC)

I've got to agree with that last statement. there were only like two sin skills that caused any protection from eles, and now this one is gone
 * That's the mini 1 sec that make me laugh personally. But hey! It have to scale with attributes points after all... Yseron - 90.28.209.81 23:28, 10 April 2008 (UTC)

LET ME JUST EXPRESS MY FEELINGS TOWARD THIS SKILL....
LOOOOOOLLLLROFFLLLEELLAWLL UBER GHEY LOLLLLLLLLL NOOOB SKILL LOLLLLLLLLLLLLLL THIS IS HILARIOUS

people say this skill isnt dumb, but it shuts down your spells for 15 secs to shut down someone for up to 3 seconds at the cost of 10 energy, do u guys even know... a skill like trampling ox, which knocks down for 2-3 secs(due to it striking twice) at like the cost of 5 energy shuts down someone for 2-3 secs because u are on the ground and isnt elite... wth? i mean only noobs will use this if they dont know that u can do the exact same thing with knockdowns, rofflelawl gg to the "balance" all it does is make like a hundred norm skills better this this uber ghey skill, izzy you should at least make this shut down someone longer than a knockdown does.izzy, were u even thinking about the other skills that would be way better than this when u did this"balance"? gg to izzy for making another useless skill, sry i hate to rant but this just really annoys me--13ThirtySeven 21:48, 17 April 2008 (UTC)
 * Its nerfed because of overpowered sinsplit stuff. Letting bad players win gold capes and prizes is the cost of this being good. Lord of all tyria 21:11, 19 April 2008 (UTC)

if u are defending the skill in its current state, then u dont pvp much, otherwise you would know how hard it is to use in a match, also i do agree that this skill needed nerfed alittle cuz it was imbalanced in its previous state.however,perhaps the creators of this skill should have thought of this before introducing it, they should at least make it around 4 secs, then it would be considered worth bringing it as an elite. dazed pretty much shuts down spells as much, or if not more than this, because dazed generally lasts around 9 secs, thus giving you more chances to stop spell usage.--13ThirtySeven 21:18, 19 April 2008 (UTC)

the facts:

this skill costs 10 energy,shuts down your spells for 15 seconds, and takes a total of 30 seconds to recharge. if you are even considering that this skill isnt bad the way it is now, then u have no idea. it would be better to just bring a interrupt, cuz how many spells can one cast in 1-3 seconds? even a knockdown has basically the same effect as this skill in shutting down someone.--13ThirtySeven 21:18, 19 April 2008 (UTC)

oh and btw, why did someone erase my fact that this skill only shuts down someone for 6.66% of the time? its just easier for someone to see the statistics--13ThirtySeven 21:18, 19 April 2008 (UTC)
 * I removed it because you don't know that 3seconds out of 30 is 10%. Lord of all tyria 21:19, 19 April 2008 (UTC)

um perhaps u forgot to calculate the fact it disables its self for 15 seconds, then it will recharge, so gg. if u are going to change facts because you think they are wrong, consult someone first. taking proven facts off of a page because you miscalculated and didnt bother to tell anyone about your findings is wrong
 * Perhaps you should study how disabling works. Unless it says "additional disable" only the largest duration takes effect, in this case the 30 second recharge. Lord of all tyria 21:25, 19 April 2008 (UTC)

it disables all spells"including its self for 15 seconds" then it takes 30 seconds to recharge??
 * No. All your other spells are disabled for that 15 second period. This is also disabled for those 15 seconds, but during those 15 seconds its recharging anyway, so the disable has no effect. Lord of all tyria 21:27, 19 April 2008 (UTC)

i was under the impression that this skill's disabling effect is added on to the recharge time, due to the similar circumstance i found while looking up "disable"

Effects of a skill on a foe Some skills cause a foe's skills to be disabled for a certain amount of time. If the skill specifically mentions that it will disable a foe's skill for an "additional amount of time," then that time will be added to the normal recharge time of the disabled skill.

i was thinking that the disabling effect is added onto the recharge times on the skill/skills of a foe, then it would be similar if u used a skill that disabled your own skills.

if this is different while using a skill that disables your own skills, then the game mechanics are wierd --The preceding unsigned comment was added by User:13ThirtySeven (talk).

still i must say, there are soo many better elites you can use instead of this, like beguiling haze, with a silencing mod, you can make daze last 12 secs, which can potentially shut down someone for 60% of the time--13ThirtySeven 19:48, 23 April 2008 (UTC)

This Skill needs urgently a Buff. Why make ANET Skills that have Elite-Status but are more crap than a normal Skill? --84.179.216.171 22:21, 21 May 2008 (UTC)


 * the problem here is that Unconditional Shut Downs skillz are over powered, so i see why ANET nerfed this but this is way to far. they need to completely rething this skill instead of makeing its a horribly weak version of it the same skill. perhaps something like this.

Elite Touch Hex Spell. for 8 seconds target foes next Spell cast 100% slower and Shroud of Silence ends. when shroud of silence end target foes suffers from Dazed for ( seconds)68.26.88.241 11:52, 17 January 2009 (UTC)
 * 10 Energy
 * 30 Recharge
 * 3/4 Activation
 * Make it AoE Daze and it will be greatAartist21 20:26, 19 January 2009 (UTC)

=Function Change Idea=

I just had an idea... Turn this into Wastrel's Worry on crack.

10e, 3/4c, 20 cooldown

For three seconds, this hex does nothing. This hex ends when target foe casts a spell. If this hex lasts its full duration, then target foe is dazed for 3...7...8 seconds.

Thoughts? Krelus Derian 20:41, 18 July 2008 (UTC)

Weak tbh. a sin chain is half over in 3 seconds, 20sec cooldown; then there is the golden skull strike ectectOni  17:01, 23 July 2008 (UTC)


 * It is an interesting dilemma. This is one of many skills from Factions and Nightfall that were just born bad and can never really be fixed. Regardless, it needs a functionality change of SOME sort. In its current form it can not be balanced - either overpowered or weaksauce. Krelus Derian 20:14, 23 July 2008 (UTC)


 * I have a thought... "Hex Spell. 10E, 1/2C, 10 Cooldown. If target foe is under the effects of a hex or enchantment, all your spells are disabled for 20 seconds. If target foe is not under the effects of a hex or enchantment, Shroud of Silence is diasbled for an additional 15 seconds. For 1...7...13 seconds, target foe cannot cast a spell that targets an ally of that foe."
 * Interesting idea that involves skilled usage, but that's maybe a bit too complicated. Maybe "10e 1C 20 cooldown. Elite Hex. For 5...17...20 seconds, target foe takes twice as long to cast spells. If target foe is suffering from two or more hexes, that foe's spells are easily interrupted." I would love to see sins get some more spiffy utility, so they're good for something other than raw killing.Krelus Derian 04:14, 31 July 2008 (UTC)
 * i love that idea!!! they should make it this way, that way this hex can't handle very good on his own but when another hex comes in play BANG! the hex does its work and the opponent is screwed, it should last shorter in pvp though maybe 2...8...10 seconds Fenrir dragonbone 14:43, 11 August 2008 (UTC)
 * Good point, the last thing PvP needs is more maintainable hexes. Krelus Derian 15:34, 11 August 2008 (UTC)

should change skill description to "This skill completely sucks balls"
but seriously, a knockdown(which is better due to ur foe not able to use attack skills either) is a much more viable choice, and it doesnt take up an elite slot, hell.. you would be better off running wastrel's collapse than this. also a daze skill such as beguiling haze can do the same thing only better, daze+shadowstep, and heres the kicker..ur foe can cast spells(albeit 50% slower)and they get interrupted, which also results in energy loss by the foe. izzy has no idea what balance is(as shown by this joke of an elite) maybe.. key word..MAYBE if the duration lasted 5 seconds, it might be useful. i know everyone has thier opinions, but when comparing this skill to others.. the choice is obvious-- Arrythmia  20:37, 27 October 2008 (UTC)
 * This skill was nerfed to oblivion because it was being abused to completely shut down healing and hex removal in certain areas of PvP. While it wasn't super effective in high end PvP, it really only has a single counter for most casters in unorganized PvP (RA, CM, AB) - pre-casting Holy Veil (aka pre-veiling).  Even in TA I saw this more than a few times when it lasted ~10 seconds. --Falseprophet 20:36, 18 February 2009 (UTC)
 * "Can't Touch This!" XD Vili [[Image:User Vili sig.jpg|User talk:Vili]] 22:23, 18 February 2009 (UTC)
 * I used to rack up kills like crazy in RA with this. Basically, farming RA was way too easy with this skill. Rarely you had problems since, in my experience, everyone was going Assassin farming RA so most people had this. They really didnt nerf it, they just kill the skill.--ShadowFog 05:19, 21 February 2009 (UTC)

if used on a person casting a spell it will fail at the end of the cast right?
 * Yeah, it should. Although that's never happened for me while fighting various Oni, so a more thorough test should be done. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 04:00, 15 March 2009 (UTC)
 * ...why would you want to test it in the fist place? just knock them down, that interrupts the target and you don't gimp your bar.--66.192.104.13 19:34, 10 April 2009 (UTC)

How about this for a buff 10e  20 second recharge for  5-9 seconds when  target foe casts a spell while under this hex that skill is disabled for 2-5 seconds if this  is removed prematurely  all  foes spells are disabled for 5 seconds66.167.242.213 07:57, 11 May 2009 (UTC)

Personally, I think if this skill had a shadowstep, preferably without an aftercast, it would be fun to use in random arenas occasionally.

I agree....only 2 seconds do nothing.... it basicly interupts 1 skill, horrable for an elite
 * Ooh! Ooh! don't forget the awesome 45 second recharge =] WTS Shock? Beasty 13:23, 4 July 2009 (UTC)
 * Options1 10E 25 sec recharge 3/4 cast time. Touch Skill, touch skill target foe take 5-50 dmg and you and target foe are dazed for 0-4 seconds. Dazed is a condition with many easy counters, the short duration/being a touch skill makes it easy for the foe to simply kite to keep you from useing it or to keep you from takeing advantage of them after useing it, and i feel all deadly arts skill should kill potential on their own, so added a lil dmg. no much but a lil. Option 2: 10E 15 sec recharge 1 sec cast. Enchantment for 0-10 seconds target foe is dazed for 1-5 seconds and this enchantment ends, when this spell end all your spell are disabled for 5 seconds. Being an enchantment that causes dazed upon a succesfull hit Via a critical with a dagger, the skill is easily countered. yet causeing dazed on a condition easily achieved. the recharge may seem short but as this enchant ends upon the first crit i feel its justified.168.187.81.238 12:27, 4 November 2009 (UTC)


 * Edit of option 2...Option 2: 10E 15 sec recharge 1 sec cast. Enchantment for 0-10 seconds next time u achieve a cri while weilding a dagger, target foe is dazed for 1-5 seconds and this enchantment ends, when this spell end all your spell are disabled for 5 seconds 168.187.81.238 10:02, 5 November 2009 (UTC) my bad :(

At 10 & 30 this skill was never OP'd. Could easily be removed by pre-veil and team mates with hex removal. No one was complaining who mattered(much like defy pain), restore to original state silly game rebalancers.74.61.39.33 08:00, 9 August 2010 (UTC)


 * Yep, Smiter's Booned. Don't expect it to change, either. Astralphoenix777 09:33, 5 April 2011 (UTC)


 * Another worthless Assassin skill. Elite, at that. ANet just hates assassins for some reason. Maybe they should just just make an April Fool's Day environment effect (everywhere):
 * "Assassin's Shame- If you are a primary Assassin, you suffer from burning, weakness, and crippled conditions (1000 seconds). Renewal: every time you move, use a skill, or attack. All other classes's skills activate and recharge 50% faster when targeting you. Love, Arenanet" Also, stop deleting my comments, Greener. It's a talk page where opinions can be shared. If "This skill is dumb" is allowed, so should this be. 68.59.126.206 05:11, 27 June 2011 (UTC)