Talk:Energy Blast

Skill Tweaks 07/26/07

 * Energy Blast: 140 max -> 130 max please discuss new skill changes here. ~Izzy @-&#39; 23:20, 26 July 2007 (UTC)


 * this still pales in comparison to ritualist spike skills in the channeling line which mostly have recharges under 10 seconds. Energy Blast does a huge amount of damage compared to these channeling skills but its 20 second recharge will mean that it wont tax a backline as heavily. Elementalist spikes always suffered from a lack of healing power, so i am not so concerned with the possibility of 4-5 Energy blast elementalist spike teams. What this does is allow water eles and fire eles to compete with their air and earth ele cousins in terms of spike power. You could even pump up energy storage to its max and use this huge energy pool to fuel a build using non-elementalist skills. Like a hexer or a weapon rit with a massive spike ability.87.194.81.41 01:48, 27 July 2007 (UTC) Lorekeeper


 * I think that's why it's fine as is. The change makes the max damage a bit more in line with other spike skills at 14 spec (since this doesn't need a sup rune). Rt spike skills will likely be changed anyway. It remains a good spike option for Eles not actually having a spike skill. Hell, you could make an SoR/hydro E/Mo and let him spike with that at 8ES using a +30E set =p Patccmoi 02:26, 27 July 2007 (UTC)
 * Yeah I do plan on changing rit spike. ~Izzy @-&#39; 20:11, 27 July 2007 (UTC)
 * Yeah, an Ele could go with elite e-management and spec totally in ES and Heal/Prot and still have a decent spike. Ether Prism ftw. More likely Master of Magic would be used though. Likely? Doubt it. --Deathwing 02:35, 27 July 2007 (UTC)
 * Any word on whether it's gonna be a laser thing (up from the ground?) =D Shido 18:02, 29 July 2007 (UTC)
 * I was thinking about the same thing, since its ENERGY BLAST! it MUST have an awesome spell animation, a juicy explosion or a laser could do the job! :D - IH 14:42, 3 August 2007 (UTC)
 * My idea, is to have a giant ray come down from the sky, similar to shape, speed and size as lightning hammer, but a solid ray, and bright white, which some electrical crackling here and there. Once it hits the target, i think there should be a little white burst, similar to the animation of Blinding Flash, maybe a little bigger. You could just have this skill look like the move Thunder from Pokemon Stadium except white, lol68.226.80.7 19:57, 6 August 2007 (UTC)
 * I don't think this looks very good at all reguardless of 140 max or 130 max. I mean, you have to have 60 energy after spending 10 to cast it. You have to make sure to have 40+ energy, swap to your +30 set and you'll do max damage. I don't think it's worth sitting on that much energy for your spike skill. The 20 recharge doesn't help either... Maybe it should give you some energy back if you deal less than 100 damage or something like that? --TimeToGetIntense 10:46, 8 August 2007 (UTC)

That's great. Just what we needed. Another potential spike skill. *sigh* Any chance on tweaking this skill to: "Target foe takes 70 damage. Foe nearest to target foe takes 70 dmg as well." Servant of Kali 23:10, 24 August 2007 (UTC)
 * I doubt anyone will use this for a spike. Look at the rec, and look at the allotted att. You never know. Readem   Sorry, I'll stop trolling now.  00:38, 25 August 2007 (UTC)

Every time the ele uses this skill he should scream "IMMA FIRIN' MAH LAZER". That would make it approximately 10 billion times better. --Symbol 01:39, 30 August 2007 (UTC)


 * LMAO!!! Rokasomee 22:30, 3 September 2007 (UTC)
 * Lol. That would be cool. But the skill is kinda nice though. I use is to complement my damage output in Hard Mode, and it rocks there (there's not too much that can deal 130 damage to a Mursaat Boss in hard mode).

Original skill feedback
And tied to energy storage?! =O so they can spec to 16 in energy storage, then still spec to 12 in Restoration or Prot or Healing and combine 8 of them for a supremely powerful spike!...I see a nerf after a couple of weeks in HA. -- ChronicinabilitY  01:46, 21 July 2007 (UTC)
 * Choaking gas obviously would ruin this skills day, 2 seconds is easy pickings
 * And cry of frustration would be even better still. xD ....at the end of the day the mesmer always wins which makes me very happy! -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 03:06, 21 July 2007 (UTC)
 * You know, I'm really hoping this skill is going to have a huge beam-like animation, together with a loud "Zap!" sound (but we know that's never going to happen : P) Erasculio 03:21, 21 July 2007 (UTC)
 * You mean like a Kamaeha blast from Goku?
 * I was thinking more like that beam weapon from Unreal Tournament, but sure, that works too : D Erasculio 03:47, 21 July 2007 (UTC)
 * You know, I'm really hoping this skill is going to have a huge beam-like animation Zomg that would be teh leet!!!11one!! I would love to see eles shooting huge laser beams at people xD No seriously that would be awesome. Lou-Saydus 05:56, 23 July 2007 (UTC)

omfg *humphump* (68.146.198.244 04:25, 21 July 2007 (UTC))
 * Again, assuming this is armor ignoring damage, which is very unlikely - Obsidian Flame, for example, states with all letters that it ignores armor. Erasculio 04:45, 21 July 2007 (UTC)
 * Regardless, it's still going to be EXTREMELY powerful in spikes. It might just have less of an effect vs Rangers. Even so, it's still 140, every spike. And with at least 4 Ele's, it'll be brutal to face. That's not taking into effect the other 4 people.... Should be like Signet of Mystic Wrath, up to 100 damage, that's more managable. -- Fenix 04:47, 21 July 2007 (UTC)
 * Signet of Mystic Wrath ignores armor. If anything, it does more damage than this one. The best comparison would be between this and Lightning Orb (between the high damage and the armor penetration, the damage is going to be more or less the same), and LOrb is less conditional. Erasculio 04:55, 21 July 2007 (UTC)
 * It has a 20 sec recharge, don't panic and stop crying.84.136.254.14 10:24, 21 July 2007 (UTC)
 * (resetting indent) First of all, it says 'target foe takes xyz damage'. so I assume it means the skill is armour ignoring. Secondly, SoMW is capped at 100 damage. Thirdly, increased damage towards the high-end is dangerous, as it improves the chances of instagibbing someone during a spike and being forced to rely on a follow-up. I hope the damage cap is lowered to something like 120 so 5 eles can't instagib the average 600+ player.--Around 05:43, 21 July 2007 (UTC)
 * If it's armor ignoring damage it should definitely be 120. You don't need to take a sup or spec heavily into a line like you would with other spike skills to use it. -Ensign 04:24, 22 July 2007 (UTC)

0.0 Sirocco 05:15, 21 July 2007 (UTC)
 * Dr. Evil pose anyone? =D ~ [[Image:User Buttermilk Buttermilksig.png]]  Buttermilk  07:59, 21 July 2007 (UTC)

this should probably cause exhaustion, given its nature.
 * This skill is so strong, exhaustion won't matter. Plus 1 bout of exhaustion requires 30 seconds to recover from. This skill recharges in 20 seconds. I agree that it needs it's damage cap lowered to around 120. However if it looks like a Kamehameha then the skill is fine... Fro 12:18, 21 July 2007 (UTC)
 * This skill would seem to make ele spike extremely strong. You dont need to invest heavily in energy storage to use it, you can switch to a high energy set to get just over 100 energy on a standard bar when you want to use the skill. The damage type isnt shown so it would assume to be armour ignoring (E-Surge, Burn etc in the mes line are) and its not a projectile. The recharge is pretty unforgiving, but if you are camping wards with Aegis chains that becomes less of an issue. Lower max dmg to something like 100, increase recharge if its still an issue imo. Or, spec it so that very high energy storage is required (15+) Geek Convention 19:22, 21 July 2007 (UTC)
 * It has a 20 second recharge. &mdash; Rapta (talk|contribs) 00:21, 22 July 2007 (UTC)

this skill is not that scary, because of its required energy to deal damage, ok the first spike is going to hurt but unless you sit there and do nothing you are going to have much less energy for the second or the third. also the 2 second cast is kinda interrupt bait. also you have to realize i dont see a list of which skills are pve only and which arnt so this very well could be pve only lol --Tenshi Strife 00:06, 23 July 2007 (UTC)


 * None of the skills listed in this preview are PvE-only - these are the 100 PvE/PvP profession-specific skills. (All of the PvE-only skills are non-profession-specific.) &mdash;Dr Ishmael User Dr ishmael Diablo the chicken.gif 23:13, 23 July 2007 (UTC)

I agree with Tenshi and FoxBat. Unless used under protection with Mantra of Concentration or comparable enchantments or used for a spike in PvP, the skill is more or less useless to elementalists. Too easy to interrupt and too long recast time compared to other dmg dealing skills from fire or air branches. So for a primary Elementalist there are more useful skills. For a Nonelementalist the skill is almost useless since they have no access to the primary attribute. So unless someone wants to use it for spiking in PvP, or uses an elementalist only for pushing up energy storage limits and focusses on his secondary profession, quite useless. Suggestion: dmg fixed to 1 per energy, cast time reduced to 1 second and recharge time around 8 seconds might work. -- Blue Falcon,78.52.192.162 13:34, 23 July 2007 (UTC)

I plan on dropping the max from 140 to 130 maybe 120, this shouldn't be doing superior rune damage without a a sup rune. ~Izzy @-&#39; 01:07, 25 July 2007 (UTC)


 * We all want to know one thing Izzy. Will our eles be shooting huge laser beams at each other? Or does this skill have a boring animation like some other ele skills? For that matter, does it have any animation at all yet? --Lou-Saydus 01:16, 25 July 2007 (UTC)
 * Izzy, i think the min dmg should be 0, so secondary eles, cant utilize this skill, also the Dmg cap should be variable. like 15 energy storage like 140 dmg.

Armour Ignoring???
That's not funny... 140 max damage is serious stuff... (Terra Xin 03:01, 22 July 2007 (UTC))

Half the damage (fixed 1 per energy), half the cast time, half the recharge, half the casting cost. Done! FoxBat 16:11, 22 July 2007 (UTC)


 * IMO, that would make this from something that actually requires some thought before being used into something that is just mindlessly spammed. The only thing this skill needs is to not do armor ignoring damage (something I don't this doesn't do already, anyway). Erasculio 16:26, 22 July 2007 (UTC)
 * Skill seems fine, some of you are under estimating the drawback of a 2 second cast time and 20 seconds recharge. Dont overlook the fact that you have to have at least 80 energy (70 w/ GoLE) in your pool before you cast this spell. If you are casting alot of defensive skills to keep your party alive you might have some difficulty keeping your energy pool up. You can be mitigated by interrupts and energy denial. It would be hard to actually balance this skill without a test weekend. You can theorycraft alot but I dont see this as an effective spike skill that would make 8 ele teams popular in HA --Draygo Korvan 17:30, 22 July 2007 (UTC)
 * They can switch to a higher energy set (+30 energy) to cast this then switch back.

One possibility is to make this one of those "Lose all Energy" skills. Seems thematic. Backsword 18:44, 22 July 2007 (UTC)
 * The trick is that this skill is its most effective with full energy, and to have full energy means you arent casting anything at all to have your bar fully charged. And having a caster not cast anything is a waste of a player. In a GvG sense a flagstand or flag runner ele would have a hard time using this skill as most games will have your energy normally balancing at 50%ish or less depending on how good your E-Manage is and how good the enemy E-Denial is. However a quick swap to two +15-1 weapons could increase the damage significantly enough in a quick time span to be worth it.--142.167.16.77 18:52, 22 July 2007 (UTC)
 * This+Glyph of Concentration=overkill if you made it a spike--Insane Maestro 18:59, 22 July 2007 (UTC)

6 Eles with Energy blast will cause a total damage of 840. 8 Eles cause a damage of 1120 damage, which is even more than an infuse can heal. I think the recharge could be taken up to 30 seconds.. otherwise, this is screaming for abuse!

With a 2 sec casting time this skill is far from overpowered. Look at skills like Liquid Flame, while yes its not linked to e-storage making it hard to make a pure spike out of it, it deals only 21 less damage @ 16 fire(yes i knw fire damage, not armor denying) AND it has an AoE Trigger and a 10/1/15. If you take away any part of this skill it become utter trash, i dont knw what infusor cant handle a spike every 20 seconds, and with a 2 sec casting time itll be easy as fuck to see it comming and interupt. If anything id liek to see this skill get some kinda of AoE effect or sominthing even with less damage, no new AoE skills from GWEN makes me sad. I haev the impression that anet doesnt want to make another Searing Flames..

People overhype this skill too much. Don't forget that it quickly loses efficiency with time. Apart from the beginning of a match you are almost never at full energy, even almost never at half energy. 8 E/Mo's? Cast Aegis, Prot Spirit, Spirit Bond, Heal Other and your energy is already down making Energy Blast lose efficiency.

on paper its good, but you have to be careful with your energy + enegy drain owns it, its fine imo


 * Mind Blast solves the problem. >:)  Lightblade 22:53, 23 July 2007 (UTC)

Glyph of Sacrifice + Energy Blast * 6 = 0.o,... Even if it's only once every 50 seconds,... Concerned User 1337000 06:40, 24 July 2007 (UTC)

If it's armor ignoring this will probably replace orb as a spike assist on bsurge bars. The beauty of this skill is that it requires only moderate attribute investment to reach the +2 breakpoint and you can always carry a high energy set on switch, so it's good on pretty much any ele. --Symbol 08:06, 24 July 2007 (UTC)

If the spell is armor ignoring, then the limit should be 100, or maybe Energy Storage * 10. If it's not, then 140 max is fine. You still need to have enough energy to use it. Xelonir 09:31, 24 July 2007 (UTC)


 * My main concern is the strength of the nuke it can give to Hydros and so its effect on 'Euro-spike'-like setups. You have an Hydro screwing up the other team's offense, and suddenly he turns around and spike assists for 140 armor ignoring damage (same recharge as Shadow Prison too). Seems really scary as such. The damage cap definitely needs to be reduced some, the condition isn't actually that hard to meet at all when you consider swaps. Patccmoi 16:02, 24 July 2007 (UTC)


 * Ever Herd of a skill called lightning orb? Much less conditional and about teh same damage when u add in the AP, this skill is fine the way it is, 140 damage is nice, but its hard to get a max 140, if you realy want, raise the cap on it up so that you only get the 2 per nrg at like 10-11 e-storage. 69.135.196.107 20:20, 24 July 2007 (UTC)


 * Ever heard of weapon swaps? You can reach the cap easily by swapping to a high-e set before you spike, and lightning orb is a) a projectile, and b) affected by armor.  This skill is definitely bordeline OPed as it stands.  --Symbol 01:14, 25 July 2007 (UTC)

At only 10 points in ES, this skill is awesome. Most of the time before the start of the battle, one can deal the 140 max damage easily. With a decent energy staff and just 10 points in ES, most players can have 80 max energy to begin with. 30 points of energy from ES, 10-15 from staff, wands and focus items, 30-40 from armor.

Who cares if it ignores Armour (Armoooooor said the cow), we wear armor in guild wars :). - FireFox  21:01, 24 July 2007 (UTC)
 * Real mature making fun of a correct spelling. Capcom 21:02, 24 July 2007 (UTC)
 * All of us up here in Canada wear armour, not armor. Terra Xin must be from Europe or Canada. :D --Redfeather 23:10, 24 July 2007 (UTC)


 * Why are you all so afraid of this skill? It seems hardly useful outside of an initial spike, unless the eles are sitting around for about 20 seconds doing hardly anything.  Even if it isn't armor ignoring, if someone applies cracked armor this spell will still be hitting you for around 140, but since this skill is energy storage and it does not specify a damage type I'm willing to bet it is armor ignoring anyway.  But honestly?  If this skill wasn't already limited in its use, think about this: standard spikes have fallen into disuse in many areas for a reason.  Prot spirit still ruins this skill as well as any other, as does a good infuser.  However, this skill has further weaknesses that can be exploited only to easily, and with a cast time of 2 seconds it is easily interupted.  If the eles avoids this weakness with glyph of sacrifice they can't even cast the spell for so long that they will have a missing skill slot for a good half the match at best.  I'm sure we will all see a wide variety of spike teams using this skill, obs spikers with wards and sandstorm or something (might even use the other new armor ignoring earth spell that requires an enchantment to really work), air spikers with glyph of swiftness and orb and some other fun spikes, probably even SF eles using this to gain a quick first kill, and water eles probably following shatterstone up with this...  Ok, come to think of it, this skill is going to be really, really prevalent as soon as people start picking it up, but this will cause people to scramble for counters which will probably force the skill out of use, just like the air spike.  Even if not, I'm sure the skill will be nerfed, which is too bad, it can add versatility to so many builds...  Cibi

Since this skill is linked to Energy Storage, and Energy damage is Caos damage (Lyssa's faourite pink way to harm you), it is completely normal that it is armor ignoring. By the way, the 20 recharge and the total energy-based damage ensures it only grants good first hit. And what would you do until the next hit? Wait and reload? And remember that healing skills get some decents additions too. Every skill has a counter. And please, remember that Direct damage dealing is the specialty of Elemetalists. And avobe everything else, this would be the only, sole and unique damage dealing Energy storage skill, it's not like you could add it to the ranks of air or fire spikes. MithranArkanere 02:29, 28 July 2007 (UTC)

Comparison to Feast of Corruption in order
FoC spike was nasty, and this thing is just FoC on steroids with a condition (high energy) which is relatively easy to fulfil (+energy sets) and isn't elite. No more 321 skills please.--Around 03:48, 25 July 2007 (UTC)
 * I find it kind of odd that they routinely nerf most of the PVE ele spike skills yet make one that screams PVP only... Is this just a ploy to get PVP people to buy this add on only to have it nerfed a week or so later? Concerned User 1337000 07:08, 26 July 2007 (UTC)
 * Some of these could well be nerfed soon after release true enough, but a lot of these skills are also most certainly useful in PvE. Take this skill for instance. The fact is it's a skill that completely ignores armour, has no exhaustion, and is tied to a line you have to use anyway. Anything that ignores armour in armour-heavy high-end PvE is a good addition on an ele. So I don't think it's fair to say it's a ploy.

On FoC; it had 2 damage components meaning it was very hard to defend against. One of which was life-steal (which goes right through prot spirit) so it doubled as a self heal and a spike. In a line where you can throw around Parasitic like there's no tomorrow, I think it was significantly more powerful than this. We'll see though... Fro 08:48, 26 July 2007 (UTC)
 * yeah.... not to mention it's not aoe like feast..... --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|19px]] 23:59, 7 January 2008 (UTC)

Novelty boost for first and only ES damage spell
For something as novel as a damage spell in Energy Storage this skill seems somewhat uninteresting. Here's a sample suggestion to spice it up a bit without it being too powerful... rather than ignoring armor rename the skill "Prismatic Blast" and deal the damage in elemental quarters (i.e. like conjure, one hit but four packets of 1/4 total skill damage) as Lightning, Earth, Fire, Cold. Crystalion 19:45, 25 July 2007 (UTC)
 * So, like a hit from Celestial Storm... very interesting, nice idea. --Valentein 19:56, 25 July 2007 (UTC)
 * That sounds pretty cool. Would be cool if you could tell which damage did which kind of damage though. Like hit an enemy and deal...25 earth 15 fire 40 cold and 10 lighting, you would immediately know their weakness and strengths. --Deathwing 20:04, 25 July 2007 (UTC)
 * That's a really cool idea. :D I shudder to think how many hexes one blast can trigger though. I'm too lazy to figure it out. Can someone else do it? --Redfeather 23:40, 25 July 2007 (UTC)
 * Okay screw trying to figure it out. All I can think about is actually seeing a prismatic ele for once in my lifetime. It would be really cool. :O --Redfeather 23:48, 25 July 2007 (UTC)
 * A novel idea to be sure, but an Elementalist is all about massive damage at great risk. That's why I've never seen a "prismatic" Elementalist, and why I'll never play one...  I dump everything into one element and Energy Storage, the rest is an afterthought, and there's no room for afterthoughts on the skillbar (other than that pesky Ressurection Signet).  This could be a cool spell for an alternative damage type (say a target is strong against fire, earth, water...) and you wear them down and drive this at them...but then again, I usually have no energy to spare by then.  For an opener, this could help to level the field against, say a Dervish?  Gwynna Vive 11:54, 26 July 2007 (UTC)
 * Shielding Hands ftl. But I guess it would own Protective Spirit. --Heelz 23:50, 25 July 2007 (UTC)


 * Shielding Hands reducing it wouldn't be nearly that bad when you consider you could go through Prot Spirit/Spirit Bond (which is imo why this idea won't come to pass). It's a great one though, I'd love to see this being dealt in 4 damage packets like that, and it would make it worth being reduced by armor if it's not reduced by Prot Spirit or doesn't trigger Spirit Bond. Would make it even scarier as a spike i think though. Patccmoi 15:50, 26 July 2007 (UTC)

It is "energy" damage. It has nothing to do with any of the elements. I think it should be armor ignoring becasue when you start running out of energy (which will be soon with eles) the damage will be pathetic even at 16 Energy Storage.

~I think the "Prismatic Blast" idea was nice, but if it had to be around all 4 elements... I would personally have the skill relate to something similar to this...

Damage would scale as your levels of Energy storage, as they do now. But have Secondary effects if it were called Prismatic Blast. Rather than being a Celestial storm, that only causes 1 hit, instead have your ranks in Air, Water, Fire, and Earth produce secondary effects. Such as.... For each equipped spell of that type, or for your level in that attribute, the secondary effects are scaled. Air provides Armor penetration, capped at 25%, on some scale due to some air requirement. Fire provides an increase in Range. From single target, to target + adjacent, to target + (range?) or possibly hitting 1..3 foes Water Provides a Hex, Duration and/or effect scaling to water magic level, of a slowing effect. Possibly 33% slower for 1..4 seconds Earth Provides a knockdown, at higher levels of earth magic. 0..1 knockdown I think would be alright.

Though that would probably be too complicated, and change too many mechanics, as well as being a pain in the ass to balance.Devvu 02:41, 3 August 2007 (UTC)

Prismatic Blast does sound really nice. Especially if it, as mentioned, reliably dealt damage in order, so you could see four numbers fly above your target's head, the first being lightning, second earth, third fire and fourth cold damage, so you could gauge the target's armor. But would have to be a spell by itself, different than Energy Blast. 10e, 1c, 10r Spell. For every 5...3(3) points of energy you have, target foe is struck for 1 of each lightning, earth, fire and cold damage(maximum 30). Oh and just BTW, the effect of the skill is pathetic. The casting animation and sound is good, but the "blink" on the target is somewhat lackluster.--The Boz 11:31, 3 September 2007 (UTC)


 * The idea was nice but Energy Blast is an interesting spell. Damage scaling based on the amount of energy you have is nice, the damage type is also a mystery to me. Dancing Gnome 03:49, 22 September 2007 (UTC)

ffs leave it alone
Every good ele spell is nerfed by anet. would they just leave this alone? or make it a pve only skill if the pvp'ers whine too much? like, i am sick of running support with my ele when all the game books say eles are supposed to be high damage class... heck a good warrior can out DPS an ele and thats pathetic! -TehBuG-
 * Saaaaad. Eles are support, warriors are damage, plain and simple. That's what they were designed for. -- Armond Warblade[[Image:User Armond sig image.png]] 07:50, 19 February 2008 (UTC)
 * Where the hell are you pulling that idea from? Eles were supposed to be the definitive full damage class... Barkingllama 19:54, 17 March 2008 (UTC)

Intensity + Energy blast
intensity works on energy blast btw... good for us eles who are dealing such pathetic damage agenst destroyers. -TehBuG-
 * Winter works with fire magic... good for eles who deal greatest damage against destroyers.

Armour Ignoring? Damage Type?
Does this skill ignore armour? I can't figure out what type of damage it does? Dancing Gnome 03:27, 21 September 2007 (UTC)
 * I think this skill might ignore armour... Dancing Gnome 05:20, 22 September 2007 (UTC)

...for each point of Energy you have ...
Forget about the power this skill has… I like it and it’s a good spike for PvE…

BUT: consider “for each point of Energy you have” this implies the amount of energy you currently have. So if you are in a heavy fight and depleted on energy, using this for like 40 damage is of no use…

PS Anet… don’t nerf it please !!! 07:13, 26 October 2007 (UTC)pixy


 * That's how this skill works already... Mr.Hobo 22:11, 11 February 2009 (UTC)

Icon
Anyone else notice this is just Armor of Earth without the rocks?--Fallen 02:19, 2 December 2007 (UTC)
 * 'Cept it isn't, the beam of light in the background of Armor of Earth is signifigantly more tapered at the top. Also, I doubt the "blast" section in the lower part of Energy Blast's icon would be hidden behind those rocks for no reason. --Valentein 08:41, 10 December 2007 (UTC)

Mindbending combo!!!
I have used this skill a few times with the destroyers, and I would agree that it works good. It does work really good right off the bat, and can be combined with other skills to magnify/compound its effect. My Ele has 101 energy, and in Asuran areas with the right title you get the benifit of even more energy. With my normal amount of energy, I can afford to spend 26 energy before the skill is in danger of loosing its max damage. It gives me the opportunity to cast mindbender, which gives me a 50% faster casting time, and then cast Arcane echo so I can immediatly cast it twice, and then hit this skill for the max. The second hit will be a few points under max, but still hits in the area of over 120 damage. Thats two casts in just a hair over two seconds! I agree that this skill is very limited in mid to end battle use, but with a group going up against for example a group of Destroyers, and blasting the first one for a couple hundred damage right off the bat seems to give the Ele a chance to do his job. I like the skill, but I dont always run it in my build. I do think it has its place. I dont see why in PvE its such a big deal? Its not THAT strong...Pain Inverter DESTROYS Summit hearders in almost one stomp! I get the PvP concern, but dont see it being a huge concern. --Nolan Al Thane 18:32, 9 November 2008 (UTC)

Energy Blast spiek is sooo fun ^________# Frosty 11:57, 11 June 2009 (UTC)

Damn 1RR
The note is incredibly redundant. DrogoBoffin 21:24, 10 July 2009 (UTC)

At the recent removal of Related Skills
I think it was there because the damage is armor-ignoring. There are NOT a lot of Ele skills with that quality. -Curin Derwin 15:58, 22 April 2010 (UTC)
 * It doesn't makes them related though. The fact that there are few other armor-ignoring skills is not enough. The Energy costs, recharge time and overall skill functions differ too much. The output (raw damage) may be similar but the actual skill function (ie Energy Blast being dependent on your energy) makes them unrelated Shadow Runner  08:26, 23 April 2010 (UTC)
 * The damage is almost the same, the effective recharge is the same and the effective energy cost is the same. Don't forget about exhaustion. Both are used in retardedly overdefensive caster spike teams. They are close enough to be related imo. Misery  08:58, 23 April 2010 (UTC)