User:Media Control/Custom Classes/Martial Artist

Martial Artist
The Martial Artist (Ma) profession is a battle hardened fighter, wielding an assortment of wooden weapons, such as poles, and nunchaku, but is not inclined to use it's fists and feet as lethal weapons. The Martial Artist can quickly rack up damage through devastating combo moves, and can power up their attacks, or defend themselves using Chi.

Polearms (Poles, Spears, Glaives)

 * Two-Handed
 * Max Damage: 18-30 Blunt, Slashing or Piercing damage.
 * Perks: Due to the way a polearm is used to attack, they give you constant 10% chance to block melee attacks.
 * Speed: Attacks once every 1.75 seconds.

Knuckles (Brass Knuckles, Bracers)

 * Two-Handed
 * Max Damage: 10-20 Blunt or Slashing damage.
 * Perks: Double strikes consistently.
 * Speed: Attacks once every 1.33 seconds, but can double strike, like daggers.

Nunchaku (Metal Tipped Nunchaku, Bladed Nunchaku)

 * Two-Handed
 * Max Damage: 14-24 Blunt or Slashing damage.
 * Perks: Very fast attack speed and many multiple hit attack skills.
 * Speed: Attacks once every 1.33 seconds.

Armory
Martial Artists wear lightweight-to-medium grade armor. They have 3 pips of energy regeneration, as Rangers do. They have 500 base health, and 40 base energy, however, this is compensated by many of the high cost attack skills that Martial Artists use.


 * Armor Level: 5-65
 * Headband: N/A.
 * Vest: +20 health, +10 energy.
 * Gloves: +10 energy.
 * Pants: N/A.
 * Shoes: +1 energy regeneration.

Martial Artist Insignias
 * Stone Palm Insignia; +5 armor while using knuckle weapons.
 * Chi Master's Insignia; Chi Enhancements last 5% longer. (Stacking, Max: 10%)
 * Iron Body Insignia; +10 armor when under the effects of a Chi Enhancement or Stance.

Skill Types

 * Combos. Much like Assassin combos, they are divided into 3 tiers: 1 star, 2 star, and 3 star attacks. Just like Assassin combos, they must be used in consecutive order as stated on the skill.


 * Polearm attacks. Polearms can be used to knock down, and cause weakness. Polearm combos have a max of 2 attacks in one skill. Polearm attacks tend to have the highest damage bonuses.


 * Punches. Punches can be used to daze, cause bleeding, weakness, deep wound and blind. Punch combos have a max of 3 attacks in one skill. Many Punch combos contain kicks as well.


 * Kicks. Kicks are melee attacks, but you do not need a weapon in order to use them. Kicks do not have their own combos, but often show up in Punch combos. Kicks can weaken or knock down enemies.


 * Nunchaku attacks. Nuncahku attacks can be used to cause bleeding and weakness. The strength of the nunchaku lies in it's ability to do 5 hit combos.


 * Enhancements. Enhancements work much like a stance or enchantment, but they cannot be stopped unless the Martial Artist misses an attack. Enhancements can raise defense, block attacks or spells, or boost attack power for a certain amount of time.


 * Chi strikes. Chi Strikes function like spells and can be interrupted and stopped by the same means. They deal holy damage and often cause a condition of some sort.

Physique (Primary)
''For every 3 ranks in Physique you gain 1 energy every time you complete a combo. Many moves having to due with general defense, or energy management become more effective with higher Physique.'' (Note: Physique considers using a Duel Attack, or other multiple swinging moves, like Sun and Moon Slash, or Twin Moon Sweep as using a combo, and will trigger the energy gain on use.)

Polearm Mastery
''Increases damage dealt and chance to hit critical with Polearms. All attack skills using Polearms become more effective with high Polearm Mastery.''

Hand to Hand Combat
''Increases the damage dealth and chance to hit critical with Knuckle Weapons. All attack skills using Knuckle weapons or Kicks become more effective with higher Hand to Hand Combat.''

Nunchaku Mastery
''Increases the damage dealt and chance to hit critical with Nunchaku. All attack skills using Nunchaku become more effective with higher Nunchaku Mastery.

Chi
''No inherit effect. All Chi Enhancements and Chi Strikes become more effective with higher Chi.''