Talk:Symbolic Strike

I like the idea but max 70 damage ? fill skill bar with signets??? most likely not going to happen Sword of Slashing
 * I think it should be +15-20 dmg, with a max of 70 or something. Currently, there is no reason to even say it has a max damage of 70, because with 7 signets(and this skill), you have a full skillbar, and +70 dmg. Bump the damage on this one and it will be a good skill. --Mwpeck 01:03, 21 July 2007 (UTC)
 * Just think though, 8 warriors with 7 signets each, spike someone with this then follow it up with a Signet of Judgment spike, awesomeness. -.- --Deathwing 04:30, 21 July 2007 (UTC)

Is this going to have a weapon requirement of any kind, such as melee only? If not, it will be funny to see a signet-based Me/W wanding someone for ridiculous damage. -- Marand 07:39, 21 July 2007 (UTC)
 * Yeah, could easily find a use with the new Fast Casting signet mesmers. --MasterPatricko 08:27, 21 July 2007 (UTC)
 * Very interesting idea, and one I'm tempted to try, but I'm still not quite ready to dust off my neglected mesmer just yet. Getting closer to it, though. -- Marand 08:43, 21 July 2007 (UTC)
 * Melee Signet Smite monks? ^_^ Fro 09:09, 21 July 2007 (UTC)
 * I don't know how a Signet Mesmer would use this, they'd have to be constantly attacking to meet the adrenaline requirement. Signet Mesmers need to be kept at range.(Terra Xin 01:45, 24 July 2007 (UTC))

Thinking about putting this on Assassin or Dervish, spamable adrenaline attack, even with only one signet it could be worth while on dervish. Zweistein 10:54, 21 July 2007 (UTC)

Note that Healing Signet and Resurrection Signet make this at least a viable pressure skill. &mdash;The preceding unsigned comment was added by 69.219.148.248 (talk &bull; contribs) 15:25, 21 July 2007 (UTC).

Nevermind. lol. It's late.--Redfeather 05:32, 22 July 2007 (UTC)

"Many signet" build don't work because rust, icy prism & maybe primal echo are too effective as hard counter. I doubt bringing more than 4 signets or having signets as the crux of a build is a good idea, unless those hard counter gets toned down.


 * I think it's an interesting skill that seems balanced fairly. The +damage potential is huge, but then again extremely unlikely to be met. Still if you can manage to fit 4 signets in the build, it becomes a very good pressure skill, especially for something like a Scythe or an Hammer. D/W could possibly use this as only adrenal skill or nearly and it would give them a good attack skill that would save energy. With something like Signet of Mystic Speed, Signet of Pious Restraint, Rez Signet, 2-3 enchants and 2-3 attack skill, it might be interesting. 24.202.127.119 23:46, 25 July 2007 (UTC)

Why that. This totally useless. More damage and a lower cap, e.g. +15 damage (max. +35). By the way as the skill is now, you can't do more than 70 damage.
 * Every expansion has an useless skill (TOTALLY useless). Ex-othyug cry, mirrored stance... --The preceding unsigned comment was added by User:213.140.6.120.
 * Except that this skill has a lot of uses, you just failed to notice. Nicky Silverstar 08:34, 11 November 2007 (UTC)

I have experimented with this skill and have found that it can be really useful. I used my W/P PvP character with 5 signets and 2 adrenaline based skills other than Symbolic Strike. I also equiped the sentinel's insignia to enable half dame from all sources. I managed a 9 winning streak with a random arena team and managed to inflict over 100 damage per use of Symbolic Strike. Also, I tried a max swordmenship build with 6 signets to max out the Symbolic Strike damage and I hit a critical against a Primal Rage warrior dealing over 200 damage. From the looks of this, I think it is a very useful skill and often discarded without realising its potential. If a support character can cover hexes, for instance Hex Eater Signet, then this build is definately viable on a competitive level. If paired with Warrior's Cunning then a character can easily take down a monk with Symbolic Strike and Ditracting Blow.

Fu Yuan 15:08, 18 February 2009 (UTC)

Damage
Usually I'm pretty good at reading skill descriptions, so I think that this skill says: you can do a maximum of 70 damage with this skill. Is this the case? Perhaps it is meant as being maximum +70 damage instead, or maximum of 70 bonus damage? -- (CoRrRan / talk) 15:44, 21 July 2007 (UTC)


 * It's worded the same as other max caps, so presumably it works the same; on the extra damage. Backsword 23:52, 21 July 2007 (UTC)

for each signet in your bar this skill does +12 dmg and the cap of 70 means that it can´t do more than + 70 dmg bonusdmg. ~Ferdi

Petition for increase of damage for Symbolic Strike
Increase to +12 damage for each signet equipped, maximum 84 damage --The preceding unsigned comment was added by User:218.102.187.200.
 * 84 max damage would be too much IMHO. I would say 12 damage by signet equipped but keep the 70 damage cap. (Trouveur 11:15, 26 July 2007 (UTC))

Make the damage "additional x damage" (armor ignoring) and lower the cap, or increase the damage for each sig, having 7 sigs on a bar is pointless Rez Meh 01:15, 8 September 2007 (UTC)

Redundant Wording
I think the 70 damage limit is not necessary to be mentioned. After all, we only have 8 slots, and with this skill we can equip 7 signets at max. So it does not really need to be mentioned as restriction that 70 is the max damage. It is a great skill for W/P's, probably more suitable for PvE though. --Longasc 10:46, 22 July 2007 (UTC)
 * I'd say at one point it was like 5...15..21 damage per signet and attached to Tactics. Maybe just left over? If not, then yeah definitely redundant. --Deathwing 11:23, 22 July 2007 (UTC)
 * Didn't you get the memo? If you equip more than 6 signets the game gives you 3 extra slots out of pity. :D--Redfeather 13:57, 22 July 2007 (UTC)
 * The wording does not state "(maximum +70 damage)" but rather "(maximum 70 damage)". Thus, it seems to me that it doesn't restrict the bonus to 70, but rather the sum of all of the damage of the attack. Thus, if your normal strike would hit for 20 damage, you would only gain extra damage from equipping five more signets; six would have no added bonus. This is my theory. Kite 02:50, 23 July 2007 (UTC)
 * as fun a theory as it may be (wow this is 2 years later, go figure) I just did testing in isle of the nameless. With 7 signets equipped (and no strength) you can critical against AL60 for 106, AL80 for 96, and AL100 for 88. I think the damage is hardly limited to 70 total. --[[Image:User_Timeoffire45_sig.jpg]]  Timeoffire45  02:59, 5 July 2009 (UTC)

New Meta
7 Signets of Capture and this is GG monks. No way it can go wrong.--Renegade 15:00, 22 July 2007 (UTC)


 * Just make sure not to cap a non-signet Elite... cap their Res signet if you have to. -- Jioruji Derako.> 19:28, 22 July 2007 (UTC)
 * Interesting gimmick easily countered by the normal melee shutdowns and Soothing Images. [[Image:User GD Defender sig.png]] 19:30, 22 July 2007 (UTC)

I was actually think about CripSlash, Sever, Symbolic Strike, Signet of Deadly Corruption, Healing Signet, Signet of Malice, Sadist's Signet, Resurrection Signet. --Renegade 19:38, 22 July 2007 (UTC) A nice spike with CripSlash + Sever + Symbolic Strike + Signet of Deadly Corruption, and some good healing and condition removal.--Renegade 19:38, 22 July 2007 (UTC)


 * sever artery, do u mean gash?
 * You need to cause bleeding for Gash to work, which makes it useless on it's own. He's using Sever Artery because it gives a cover condition for Crippling Slash, and adds a condition to the foe for the purposes of some of the signets. -- Jioruji Derako.> 04:08, 23 July 2007 (UTC)
 * Cripslash = Crip + Bleeding...
 * Ah, does it? I just assumed it crippled, and nothing more. Need to read it better. But in that case, yes, it's most likely meant as Gash instead of Sever. -- Jioruji Derako.> 05:20, 23 July 2007 (UTC)


 * Signet of Deadly Corruption must follow a dual attack, so much for that spike. [[Image:User GD Defender sig.png]] 05:23, 23 July 2007 (UTC)
 * You didn't get the memo? because of the ridiculous melee rape that will ensue once people pair calculated risk with price of failure, they've allowed warriors to dual attack with their shield and their sword/axe =P. Srsly though, calc risk is an unnecessary skill, just more physical attacker rape--74.114.224.156 06:08, 23 July 2007 (UTC)
 * I don't think people are going to be using it all that much anyways. Price of Failure, Spirit of Failure, and Blurred Vision are all out there as it is, and you don't see a shortage of physical attackers as a result, simply more hex removal. Calc. Risk doesn't make a big impact on it's own, it grants extra damage to make up for the miss chance. And if they guy's got all the hexes stacked on him, he's just going to stop attacking and ping until the monk fixes it for him. Then the Mesmer/Necromancer dies to a Ritualist or Elementalist spiker because he didn't bring enough caster-hate, and life goes on. -- Jioruji Derako.> 06:26, 23 July 2007 (UTC)

This skill looks good, i can see good uses with this skill commin up with Dolyak Sig and Healing signet builds and stuff - Chrisworld 18:40, 23 July 2007 (UTC)

I would suggest Paragon/Warrior with Focused Anger, this way you get some useful Signets and can dish out the full damage every two hits, at range with a Spear. In PvE a Cyclone Axe Warrior with 6 more signets (W/P) could make good use of Symbolic Strike, too. --Longasc 22:48, 23 July 2007 (UTC)
 * 'Tis a Melee attack, so it won't do a Spear Para much good. But a Sword Paragon's still an option. -- Jioruji Derako.> 02:58, 24 July 2007 (UTC)

Low Cost for High Damage
This skill has nothing to do about being some massive 50-70 +dmg skill. But everything about being a 30-40 +dmg. For only 4 adren like Quivering Blade or think of it as a 4 adren galrath's slash (depending on how many sigs of course). Rez Sig, Heal Sig + 1 extra sig of your choice (sig of Malice is always fun) means you have a 4 adren galrath's. This skill is much much better than is let on.
 * 3 signets is enough for good pressure. Any more and you're seriously gimping your build (and you need 4 signets for a 4 adrenaline Galrath/Silverwing Slash@15 swordsmanship). As it is though, I'm not sure it's worth the slot, as you're contending against the other attack skills which likely have higher bonus damage due to the skill bar, or your utility slots. --Kale Ironfist 07:22, 24 July 2007 (UTC)
 * Healing Signet, Remedy Signet, and Signet of Return is a good setup already; maybe we'll see Signet of Strength working it's way into some builds as a fourth signet, which happens to cause a small chunk of extra damage as it is. Right there, you've covered healing, condition removal, and resurrection with signets; if you take Signet of Strength, you've still got room for three utility skills and Symbolic Strike. Grapple and "I Meant to do That!" would make for a nice adrenaline gain right off the bat... I'm personally going to try using Enraging Charge as well. Enraging Charge won't trigger until you hit, so you can Signet of Strength > Enraging Charge > Grapple > "I Meant to do That!" (which fully charges Symbolic Strike) > Symbolic Strike (landing the hit triggers Enraging Charge, nearly fully charging itself again, and one more hit will completely charge it) > Symbolic Strike. That's a total of +95 purely in bonus damage right off the bat, and the KD at the beginning probably interrupts whatever the target was about to do just before you hit. Oh, and you've still got an unused Elite slot. -- Jioruji Derako.> 07:41, 24 July 2007 (UTC)
 * You've just lost Speed Boost (Enraging Charge isn't so much a speed boost but an adrenaline gainer), IAS, and spike ability. Are you sure that's worth it? In a GvG, that doesn't look like it's worth it. --Kale Ironfist 07:55, 24 July 2007 (UTC)
 * Merely an example, there. Grapple and "I Meant to do That!" are just extras, Enraging Charge is simply to charge it faster, and even Signet of Strength is nothing more then +10/+15 bonus damage. The point is, many of the skill slots you'd have - self heal, condition removal, resurrection - can be covered with signets, with no negative effects on the build, really. This skill is a niche skill IMO, but it's got potential to see some use. The ability to be used on any random character with a melee weapon is a big upside too... maybe on a Dervish who's already running Signet of Pious Light and some of those new Signets, or on a 'Sin with Signet of Malice and whatnot. Plenty of uses. -- Jioruji Derako.> 08:08, 24 July 2007 (UTC)

much? variants as wanted (rush, enrag charge, flail, etc) Ichigo724 17:26, 27 July 2007 (UTC)

Just ask for an enchantment or two then you got an ias + speed boost. P A R A S I T I C 19:15, 30 July 2007 (UTC)

^_^ --TimeToGetIntense 03:38, 6 August 2007 (UTC)

-- Maybe....

Just some crazy dmg build i dunno, with 4 Adren req for the Symbolic Attack...and flail making you hit like crazy, and Hundred Blades near multiple targets you might be able to hit off Symbolic strike every second lol -Chrisworld 18:28, 29 July 2007 (UTC)
 * -100blades would be one huge adren gain every gain 8 seconds, diminished by spaming of riposte, this would do damage, attack fast and tank and remove conditions from all the part in the same time =D Biz 10:01, 9 August 2007 (UTC)

OR
For RA/AB, Maybe TA.Sword.wind. 22:03, 20 August 2007 (UTC)

Hero build
I'm going to put this on a Warrior/Mesmer hero and shift-disable most or all of the signets. -- Dashface 07:13, 31 July 2007 (UTC)


 * Aside from Dolyak, you probably don't need to disable anything else. Disenchantment's just useful, and the energy's not needed anyways. Leech Signet's awesome on a hero, because they've got good reflexes... Signet of Strength's got a long recharge, and a useful effect, so letting them use it's not a big deal. And HealSig's important as a self heal, obviously. Depending on the situation anyway, you might end up telling your hero to use Dolyak for the armor and whatnot. -- Jioruji Derako.> 08:02, 31 July 2007 (UTC)


 * I would worry that they would Echo the wrong skill. Two Symbolic Strikes charging each other's adrenaline costs is what I'd want on a mindless hero using two unlinked skills. (Strength and melee weapon mastery would still be needed, of course.) -- Dashface [[Image:User_Dashface.png]] 12:17, 31 July 2007 (UTC)


 * You could always disable Echo, and manually activate that to make sure they pull off the combo... simpler then disabling everything else, but requires a bit of micro-managing. -- Jioruji Derako.> 04:29, 1 August 2007 (UTC)


 * I am just itching to try this with a level 2 Koss. Unlinked +60 damage for the win? -- Dashface [[Image:User_Dashface.png]] 11:08, 2 August 2007 (UTC)


 * Using a Warrior Tome to grab this without having to get into EotN would be pretty useful for a low-level Warrior as well... you can pwn level 3 mobs easily like that. (not like it isn't easy already, but it would be quicker.) -- Jioruji Derako.> 12:05, 2 August 2007 (UTC)


 * I would go with Signet of Distraction instead of leech signet. --The preceding unsigned comment was added by User:24.203.184.3.


 * Wow, yeah, that'd be pretty neat. -- Dashface [[Image:User_Dashface.png]] 03:57, 7 August 2007 (UTC)

Translation Suggestions
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:18, 1 August 2007 (UTC)

Italian: Attacco Simbolico (not so good as Symbolic has a fuzzy meaning in italian, it could be better, but it has to be in line with the others "symbolic xxx" skills) --YukoIshii 23:18, 1 August 2007 (UTC)

Spanish: Golpe Simbolico. Might be an accent in there somewhere. Ayumbhara 20:19, 3 August 2007 (UTC)

Finnish: Symbolinen Isku! (I know there's no finnish language in-game but this section is for translations anyway : - IH 10:06, 5 August 2007 (UTC)

The Near-Perfect Build
Done25 16:59, 18 November 2007 (UTC)
 * Id replace resurection signet with signet of strength gets you +12 dmg from Symb strike. Biz 08:54, 13 June 2008 (UTC)
 * What? That doesn't boost Symbolic Strike compared to res sig. They're both signets. 86.137.70.195 11:12, 14 July 2008 (UTC)
 * You're both retarded. Signet of Strength gives +5 damage for the next 1..13..16 attacks.  This, plus the fact that it's a signet gives you +17 damage to Symbolic Strike for however long your Strength att. lets you maintain it. Kirenne Starfire &#91;Kw&#93; 21:02, 8 December 2008 (UTC)

???
It's been buffed to 12+dmg per sig but the description is the same even though 7 sigs would add up to 84damage. Does that mean the 70dmg cap actually does something now? ...whoops forgot to sign P A R A S I T I C 09:52, 13 June 2008 (UTC)
 * How about, yes obviously? Dark Morphon  (contribs)  14:57, 13 June 2008 (UTC)
 * You now need only 6 signets to reach max damage.[[Image:User Ereanor sig.jpg]]reanor 05:11, 14 June 2008 (UTC)
 * Consider the fact that there are little or no viable builds with more then 3 signets for warriors, id say its just another +35 attack. Biz 09:44, 14 June 2008 (UTC)

id say you see it wrong, IMO this skill is great to use as a warrior secondary, its great damage if you have sigs and it doesnt take any AP so it would be nice with a sig mesmer or a monk with some sigs. its even great for a r/w with antidote sig (buffed:)(for condition removal) res sig (duh a res) sig of strength (added damage)also works when bowing) maybe poison tip sig (even though it has a huge recharge) healing sig for a heal,  if you take a w/r you could take dolyak too. and sig of stamina to use at the same time as heal sig ( to prevent getting raped while healing or while kiting) too bad anti-sig skills got buffed too:P
 * Didnt quite think of it like that. Still, got to be a damn good build or very specific to not suffer from puny-custer-with-axe syndrome =D Biz 08:47, 15 June 2008 (UTC)


 * It can be quite usefull on a warrior, considering that cleave is +30 for 4 adrenaline and it's an elite. You outdamage cleave with 3 sig equip (Let's says healing sig, rez sig and dolyak). 96.20.107.160 23:41, 17 June 2008 (UTC)

How to win at RA
W/Mo with stone fist insignia

Attributes: 10 in Smiting; 10+1 in Tactics; 10+1+1 in (Axe Mastery or Swordsmanship); 5+1 in Strength Loser223 06:07, 18 June 2008 (UTC)

How to win at RA
12+1+3 Axe 12+3 Strength. --76.25.197.215 07:40, 18 June 2008 (UTC)

. That wins ra moar imo. Do this with 5 superior runes and a -50 health set. Unexist 10:10, 18 June 2008 (UTC)

tbh. --76.25.197.215 10:14, 18 June 2008 (UTC)

Vow Of Strength
Assuming you're going for maxed out damage, couldn't you use Vow of Strength as one of the spare slots, to buff Symbolic stupendously? (Not to mention SoH from an ally)

RA fun
16 sword, 10 str, 7/8 tactics, 6 dom, 3 inspiration Or healing signet, i just didn't want to give up the extra damage from higher strength. I like this better because its very aggresive. Fun in RA. If only i could get some IAS on it. Or Decapitate. This would be viable if it were even a small amount better, like say, +15 per signet. Then i'd only need 4 signets and could run some sort of anti-blocking skill. I Really wish i could trade hex eater signet for purge signet, but that'd require too many secondaries :(

66.67.53.173 04:07, 1 December 2008 (UTC)

=Opinion=
 * I wouldn't be caught dead with this skill....
 * That means its so good, you never die with it :P 72.222.217.198 04:26, 31 March 2009 (UTC)

Note is worded poorly
The note reads You need 6 signets to maximize the effectiveness of this skill. The effectiveness of the skill is not what the note is should say; the note should say 6 is what you need to get the maximum damage from it. 74.138.152.157 03:12, 22 June 2009 (UTC)


 * I removed the note at some point because I was under the impression that we assume people can do basic math. (Also, gimping your bar terribly for a one-dimensional attack skill is a horrible idea and I didn't think we encouraged terribleness here.) -- Armond Warblade[[Image:User Armond sig image.png]] 16:49, 15 August 2009 (UTC)

0 signets dmg
If you have 0 signets dmg =12 or dmg =0?
 * 0. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]] 23:02, 3 Aug 2010 (UTC)