User:Skeletor Il/Prof Ideas

Drunken Brawler
''The Drunken Brawler thrives in alcohol, using it as an offense and a defense simultaneously. They tend to shout, chant and use stances while getting up close and personal with the enemy. Many of their skills require adrenaline, as they attack with their fists and glass bottles. Their continuous alcohol consumption leads them to a Paralytic state where they hit twice as hard and can absorb mammoth amounts of damage. ''


 * Fists(Two-handed) 		– Max: 5 – 41


 * Glass Bottles(Two-handed)	– Max: 11 – 32


 * Max Armor is 80

Attributes

 * (Primary Attribute)Paralytic - For each rank in Paralytic you have a 1% chance to deal double damage while attacking. Whenever your attacks deal double damage you gain 3 health for each rank in Paralytic.


 * Sound of the Brewery – No Inherent Effect. Many skills, especially Shouts and Chants, become more effective with higher Sound of the Brewery.


 * Fist Mastery – Fist Mastery increases the damage you do with your Fists and the chance to inflict a critical hit when using your Fists. Many skills, especially Fist Attacks become more effective with higher Fist Mastery.


 * Bottle Mastery – Bottle Mastery increases the damage you do with Glass Bottles and your chance to inflict a critical hit when using Glass Bottles. Many skills, especially Bottle Attacks, become more effective with higher Bottle Mastery.

Joker
''The Joker is a master of black magic, using it to manipulate foes. They tend to create illusions and create confusion throughout the enemy team. Many of their skills require energy, as they use a range of Hex and Enchantment spells. Their casting times are extreme, but not without sacrifice, making them the Wild Card.''


 * Playng Cards(Offhand) 		– Max: 12 Energy


 * Magic Wand(One-handed) 		– Max: 11 – 22


 * Staff(Two-handed) 		– Max: 11 – 22


 * Max Armor is 60

Attributes

 * (Primary Attribute)Wild Card - For each rank in Wild Card you have a 5% chance to cast spells instantly. Whenever you cast a spell instantly, you lose 5 health for each rank in Wild Card.


 * Black Magic – No Inherent Effect. Many skills, especially Hexes and Enchantments, become more effective with higher Black Magic.


 * Manipulation – No Inherent Effect. Many skills, especially Summons and Rituals, become more effective with higher Manipulation.


 * Trick Mastery – No Inherent Effect. Many skills, especially Interrupts and Shadowsteps, become more effective with higher Trick Mastery.