Feedback:User/Damysticreaper/Divine Favor

=Divine Favor=


 * ''For every rank of Divine Favor your monk spells targetting an ally heal for 3.2 and your monk enchantment spells last 1% longer (no effect on enchantment spells lasting shorter than 5 seconds). While in PvE for every 3 ranks whenever you heal an ally your party is healed for 5% of the ammount healed.

Elite Signet. Heals target ally for. Your next Healing Prayers or Protection Prayers spell heals target for.

Skill. You gain health. Lose conditions and  hexes if you are enchanted with a monk enchantment.

Enchantment spell (30 seconds). Divine Favor heals for + more.

Enchantment spell (10 seconds). Negates the next damage and heals for if target ally's health is below 25%. If that damage was fatal target is healed for +.

. Enchantment spell (12 seconds). Your spells targetting an other ally cost less energy. .

Elite Enchantment spell (12 seconds). Gain energy regeneration. Your spells targetting an other ally cost less energy.

. Enchantment spell ( seconds). You move and activate Monk skills 25% faster.

Enchantment Spell (8 seconds). Your next spell targetting an ally heals all party members for % the ammount healed.

Spell. Removes all upkeep enchantment spells you are maintaining. Removal effect: heals all your party members for and you gain  energy for each enchantment removed.

Elite Enchantment spell. You gain health whenever you use a spell and  energy whenever you use a signet. Your spells cast % faster and your signets recharge % faster.

Signet. Heals target ally for.

Elite Signet. Removes conditions and  hexes from target ally.

Enchantment spell (30 seconds). You gain + Smiting Prayers. Your Smiting Prayer skills activate 33% faster.

Enchantment spell (10 seconds). Your next enchantment spell targetting an other ally has double Divine Favor bonus and target is enchanted with Spell Shield ( seconds). While enchanted with this spell the next time an enchantment ends early on target this enchantment ends instead. End effect: heals for.

Elite Enchantment spell (30 seconds). Target ally gains % more health when healed.

Enchantment spell (10 seconds). Target ally gains health regeneration. End effect: heals target ally for.

. Enchantment spell. Target ally gains health regeneration. End effect: heals target ally for.

. Elite Spell. Removes all hexes from target ally. Removal effect: all party members lose hex[es].

No Attribute
Elite Spell. Removes a condition and a hex from target ally and yourself. Removal effect: heals target ally and yourself for 50 for each condition and hex removed.

Elite Spell. All party members lose all conditions.

Spell. Removes all conditions from target ally.

Afterword
Since people have started complaining about a lack of love for the monk and mostly to smiting prayers i added a few functionalities that can support the smiter including a revamped version of Smiter's Boon. To do some damage again with the signets i changed Scribe's Insight functionality into an upkeep enchantment with an aditional recharge decrease for signets. It should also offer better synergy with Blessed Signet and give the monk some usable form of energy managment of it's own again. Same criteria applies for Divine Spirit. I also ended up Moving Healer's Covenant to Divine Favor to give the monk a form of energy managment that can be used on all of the monks attributes.

I also added two new effects to Divine Favor. The enchantment duration increase has been designed to support protection spells. I limited it to enchantment spells with a duration of 5 seconds or more to prevent it having a negative effect on Patient Spirit and increasing the durations of Peace and Harmony and Aegis (PvP). It is also limited to monk enchantments so it cannot be abused with non-monk enchantments like Obsidian Flash and Shadow Form. The party heal effect has been designed to support healing prayers with a modest ammount of health based on the initial healing. It's effect is limited to PvE only due to the strong effect party heal has in PvP. For balance it is best to let the 2 new effects check the spells they affect before any modifications (like enchantments mods and skills like Healer's Boon and Unyielding Aura).