Feedback:User/VileLasagna/Codex needs better rewards

As the title said, and copypasting from an earlier minor rant I left into Codex's talk page


 * I'm largely a PvE player, but lately I've been exploring PvP a lot. Of all the formats, Codex is possibly the one that interests me the most, except when it boils down to it, the rewards are just not attractive for a format that takes as much work as this one does. You have to find people, then explore the skill pool,everyone must come out with a build... and then you get what? some 200 balth per win and 1 title point if you make it to five in a row? It's just not attractive enough for you to stop doing something else and come to Codex instead. You might as well just do some FA, or even leave PvP and go advance a campaign or something.

Since large parts of GW community are rage-prone and dislike the work that codex takes, it's been mostly empty lately, which is a shame. I'd really like to see this take off, but it's hard even convincing other guildees that this is worth the effort. It's a very nice format, but it needs some love.


 * Also (unrelated), how come a script to automatically publish the current skill pool on wiki still hasn't been made? When people did this manually, it helped a lot to get the initial overview before jumping in, but that was manual. This is not the kind of work people should be doing, but it's the kind of service we SHOULD have.

^Same. Cut and pasting from Codex talk. What I'd like to see is the Codex Area extended into PvE/P, with a Random Arenas Style, a 10 player team and corresponding dungeon. Ten players so that there must be one of each class present. Codex so everyone will be able to run a decent build, I'd even set attributes like in EoTN and also equipment and armor. The Random PUG Style keeps it fun. What you would do is enter the Outpost with your char, make a build from the available skills, grab a Challenge Weapon from the rack and then click enter the challenge. Once there is two of each class waiting to go, they form 2x10 and the challenge begins. Could make it give Zaishen Coins for victories and mobs with Ecto/Rare Material drop chance. Would be cool to have an end part of the instance a 10v10 brawl against the other team, the winners of which go to the last room which is a fight to the death against impossible odds, defending a position from lvl26+ mobs from throughout the game. Deaths here do not count towards /deaths count. Should also be observable. Best 10 teams for the week get their names displayed on their Profession Plaque in GTB. And maybe an Aura that assists their party in the challenge, or even heralds to announce them. Something fun that people can do, that will help them with their HoM. Something that doesn't involve endless grind but gives a chance at Rare Materials. To make each player rely on their skill and the innate abilities of their class in a balanced group. 120.153.64.56 18:50, 26 November 2010 (UTC)