ArenaNet:Skill feedback/Elementalist/Mirror of Ice

Frvwfr2

 * Issue
 * Water=/=Dmg. They use it for snares


 * Suggestion
 * Make it basically water attune, but add "and your water hexes last x% longer" idk what % would be good tho... --[[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 04:54, 14 August 2008 (UTC)

Shard's Issue -- 02:43, 5 September 2008 (UTC)

 * Issue
 * Due to the nature of the skill, it is useless in a practical bar but overpowered in a spike team, just like Soul Barbs.


 * Solution
 * Make it good.
 * Example - - "For 8 seconds, target ally is enchanted with ~.  The next time a foe casts a spell on that ally, that foe casts that spell on himself instead.  This recharges  seconds quicker."

Desocupado's Issue -- (1:05, 30 November 2008 (GMT-3))

 * Issue
 * It's name no longer fit it.


 * Suggestion
 * Change the name.

Godliest's Issue -- 19:51, 11 January 2009 (UTC)

 * Issue
 * Only really useful in gimmicks and eurospikes.


 * Suggestion
 * Make it an enchantment that for X seconds makes you unable to be interrupted when casting a Water Magic hex and optionally, your Water Magic enchantments unremovable. That way you solve the problem the Water Magic eles have - one pblock and whole your bar is disabled. GΩdlﺄεﻯt™ -_-  19:51, 11 January 2009 (UTC)

Mallyx's Issue

 * Issue
 * Originally good concept but underpowered, buffed into a gimmick useful only in spike builds.


 * Suggestion
 * "Elite enchantment. For 8 seconds, the next time target ally would take spell damage, it is negated and the caster takes 10...70...85 damage."

Frosty's Issue

 * Issue
 * Damage is AL ignoring unlike the description states


 * Suggestion
 * Uhm, fix it?