Spirit range

Spirit range is a type of size describing the area of effect of passive spirits and some skills.

It is approximately 2.7 times the radius of the aggro bubble (or approximate to Soul Reaping's range). Most binding and nature Ritual skills specify they must be "in spirit range" of allies/foes.


 * All attack spirit attacks are ranged attacks with no costs or recharge time, an activation time of 2 seconds, and a range of 1.35 Danger Zone radii (the same range as Longbows).
 * Two allied spirits of the same type cannot exist within each other's range; if a second spirit is summoned by any ally within the spirit's range, it will destroy and replace the first spirit.
 * Spirits created outside of the player's range will not attack until they are viewed &mdash; this can be done by entering radar range or by viewing from the point-of-view of a hero or henchman within its range (while the player's character is dead, clicking on a party member shows the game from their viewpoint).
 * Spirits "activated" in this manner will continue to attack regardless of whether or not the player is still viewing that spirit.