Resurrection

Resurrection refers to any mechanism that brings a being back into life after it dies. Most players consider "res" (or often "rez") skills to be a vital component of any build in both PvE and PvP. You will not be popular if you are the only surviving member of the party and you cannot resurrect the others.

Resurrection shrines are found in nearly all explorable areas and missions, with the exception of certain PvP arenas and Elite Missions. In PvE, 10 seconds after a party wipe, all members are teleported to the shrine and (if dead) brought back to life at full health, but with the energy they had when they died. In PvP, the timing depends on the arena.

There are two main types of resurrection skills:
 * Hard resurrection ( AKA hard res) refers to reusable skills.
 * Soft resurrection ( AKA soft res) refers the two resurrection skills that cannot be reused until recharged by a morale boost or by zoning.

In PvE, resurrected foes will not yield experience, loot, and will not count towards bounties.

In PvP, every character that is not a dedicated healer/protector usually carries some form of resurrection, unless they serve a special function (e.g. the flag runner in GvG). In 8-player teams, one player carries a hard res (often a Mesmer with high Fast Casting), while the others carry the speedier Resurrection Signet (a soft res). When a party's res signets are depleted, they will try for a morale boost to recharge them.

Items that resurrect party members

 * Scroll of Resurrection (Only works on all party members within earshot)

Skills that resurrect pets

 * (Resurrects your pet.)
 * (Resurrects your pet.)
 * (Resurrects all pets in range.)

Other in-game effects that cause resurrection

 * Resurrection Shrine
 * In certain PvP arenas, base resurrection
 * Resurrection Orb (if carried and dropped)
 * Event-driven resurrection
 * During Halloween and Wintersday finales.
 * After a cinematic.
 * Success-driven resurrection
 * In PvP, the dead members of victorious teams are brought back to life.
 * In PvE, after completing certain missions or quest objectives.