User:Lilondra/Gamebalance/Elementalist

Developer Update
My Dev Update (Elementalist)

Earth magic
You create a Ward Against Melee at your current location. For seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.Ward against Melee is disabled on all allied skillbars for 20 seconds.

For seconds, all nearby foes move 50% slower.









For 8 seconds, you gain +24 armor and cannot be the target of enemy Spells



Air Magic








Target Touched Foe takes lightning damage and is interrupted.If target foe was knocked down you deal an additional  lightning damage. This Spell has 25% armor penetration.

For 3 seconds nothing happens.When this hex ends target foe and all nearby foe's take lightning damage.This spell has 25% armor penetration.



Target foe is struck for lightning damage.That foe is blinded for  seconds.This Spell has 25% armor penetration.

Target foe is Blinded for seconds.





Target foe and all adjacent foes are struck for lightning damage.This spell has 25% Armor Penetration.

Energy Storage








Water magic


Create a Ward Against Harm at this location. For seconds, non-Spirit allies in this area have +40 armor against elemental damage and a 50% chance to block attack skills.





Send out an Ice Spear, striking target foe for cold damage and slowing target down by 20% for  seconds if it hits. Ice Spear has half the normal Spell range.

For seconds, you gain +24 armor and move 33% faster.


 * Elite Enchantment Spell.For 3 seconds target other ally is enchanted with Mirror of Ice.When this Enchantment ends all foes  nearby target other ally take  damage and move 66% slower for  seconds.



Fire Magic
After 3 seconds, target foe and all nearby foes are struck for fire damage and are set on fire for  seconds.

Target foe takes fire damage. If you have more Energy than target foe, that foe is set on fire for seconds. Mind Burn ignores Armor.This Spell causes Exhaustion.



Target foe and all foe's in the area take fire damage and are set on fire for  seconds.







For 5 seconds, foes near this location are struck for fire damage and each second foes not already set on fire are set on fire for 3 seconds.

For 5 seconds, foes near this location are struck for fire damage and each second foes not already set on fire are set on fire for 3 seconds.

For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional fire damage for each second this Spell has been in effect.

Create a Fire Storm at target foe's location. For 7 seconds, foes near that location are struck for fire damage.Each second foes that were not already on fire are set on fire for 3 seconds.

For seconds, you move 33% faster.When this Enchantment ends all adjectant foe's take  damage.

For 8 seconds, you are set on fire and move 50% faster but take damage each second. Whenever you are struck in melee all nearby foes are set on fire for seconds.