ArenaNet talk:Skill feedback/Necromancer/Strip Enchantment/Archive 1

TimeToGetIntense's Discussion
I'm pretty used with 20 sec recharge enchantment removal so 15 is ok, look here Enchantment spell, blood magic isnt for that anyway, curses is. But lifesteal maybe, would have to reduce the ammount of it to around 20..75..85? and reduce the cost to 5. --Cursed Angel  11:35, 26 February 2008 (UTC)
 * It wouldn't need a cost reduction. 10e/1c/20r with 20...75...85 life steal seems about right to me. Just compare those stats to Shatter Enchantment. The lifesteal can't be reduced like Shatter sometimes is when people cover Spirit Bond or Protective Spirit and you Shatter something over it. --TimeToGetIntense 12:21, 26 February 2008 (UTC)
 * If it's going to be life steal, it shouldn't steal more than 60 health. Compare to Shatter Enchantment, bypassing stacked Spirit Bond and Protective Spirit is just too good.  Lightblade 10:51, 29 February 2008 (UTC)
 * I think 85 would be OK until Blood Magic as a whole becomes more useful. Once people start using it then perhaps 60 would be better. --TimeToGetIntense 10:59, 2 March 2008 (UTC)
 * Ok, Anet has fixed the skill on March 6, 2008. I'm marking this for deletion if no one else objects. --The preceding unsigned comment was added by User:72.71.230.18 (talk).
 * Archival is more appropriate. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  15:35, 13 September 2008 (UTC)
 * /Agree. It was an issue, now it isn't. --The preceding unsigned comment was added by User:86.10.17.180 (talk).