ArenaNet:Guild Wars 2 suggestions/Wilderness Idea

"Wilderness" (Discussion)
Have public areas outside of towns/outposts that allows players to freely attack anything that moves. Players can have a sort of PvP with no real preparation. Different zones for different skill levels. A character vs. four times it's level isn't good. When they die, they simply are resurrected and can venture back if they wish.


 * Why this is a good idea


 * It creates interest in the game once the storyline has been beaten.
 * Rewards could be given (possibly titles) depending on how well you do in the wilderness.
 * Creates a more unstructured PvP which is more friendly to the new player.


 * Why it may not work out


 * Contradicts the use of arenas.
 * Maybe swamped with guilds and develope more into chaos then anything.
 * All ready going to be World PvP.
 * way to much like runescape
 * Go home Runescape idea.
 * I thought most gw players joined gw to get away from crapsack games like runescape
 * runescape is for phonies