Order of damage modifiers

Whenever a character deals damage to another character, various things such as armor, skill effects, and damage reduction can change the amount of damage that would be dealt. Things that modify damage happen in the following order, from top to bottom:


 * 1) Life steal/Health loss *
 * 2) Base weapon damage
 * 3) Linear elemental damage buffs
 * 4) Group
 * 5) Flurry
 * 6) Dual Shot (assumed)
 * 7) Triple Shot (assumed)
 * 8) Armor, armor penetration, character levels and other modifiers. See Damage calculation.
 * 9) Attack Skill Damage and linear non-elemental damage buffs
 * 10) Group
 * 11) Primal Rage
 * 12) Frenzy
 * 13) Frenzied Defense
 * 14) Xinrae's Weapon
 * 15) Defy Pain
 * 16) Shield Inscriptions
 * 17) Dark Escape
 * 18) Reverse Hex
 * 19) Shelter
 * 20) Protective Bond
 * 21) Group (In order of application)
 * 22) Life Barrier
 * 23) Life Bond
 * 24) Protective Spirit
 * 25) Lightbringer
 * 26) "They're on Fire!"
 * 27) Group
 * 28) Mantra of Flame
 * 29) Mantra of Frost (assumed)
 * 30) Mantra of Lightning (assumed)
 * 31) Mantra of Earth (assumed)
 * 32) Mark of Protection
 * 33) Union
 * 34) Group (in order of application)
 * 35) Stoneflesh Aura
 * 36) Shield of Absorption
 * 37) Shielding Hands
 * 38) Group
 * 39) Reversal of Fortune
 * 40) Life Sheath