ArenaNet talk:Skill feedback/Assassin/Golden Fox Strike

Lol. &mdash;  Skakid  15:26, 18 October 2008 (UTC)
 * Got anything better to say? If this was a forum you would be banned for spam posts. --The preceding unsigned comment was added by User:96.233.11.131 (talk).
 * I may not be Skakid, but I DO have something to say. Where's Nuclear with his delete tag when you need him.  Also, this has to be the WORST suggestion I have ever seen, and that includes things like "air magic needs AoE to be good in pvp" and "Escape is fine" --Kalas Silvern 07:40, 20 October 2008 (UTC)
 * Nuklear VII is blocked I think and he quit the wiki. Besides, unconditional and unblockable stance removal every 6 seconds without serious penalty for the user is bad for the game. Wild Blow is balanced because it's a warrior skill that costs all of your adrenaline (which is a cost that will make any warrior think twice before spamming it.) Golden Fox Strike only requires an enchantment. Worse, if combined with wild strike and critical defenses and a run buff it is a guaranteed win against anyone without offensive spells. Rangers can't kite it because of the run buff and possibly Caltrops, their Pin Down gets blocked, and they cannot block it. This is just an example. The 5 energy cost doesn't matter after critical strikes either. This skill + critical defenses is a serious problem and needs to be nerfed. Sure I could run Crippling Shot but that means that this has turned into "Build Wars" where I absolutely have to bring a certain skill to counter a build that steamrolls everything that isn't a spellcaster. --The preceding unsigned comment was added by User:96.233.11.131 (talk).
 * Personally, I think it is a bad idea to destroy a skill just so a handful of builds stay effective against another build. I would also like to know what PvP format this seems to be an issue in. I'd guess its not TA, HA, or GvG as most of those teams should have an offensive caster in the party.  Besides, taking enchantment removal on a ranger wouldn't 'build wars' as it would surely see use outside of ripping Critical Defenses off of assassins.  So, basically I see nothing wrong with this skill and no reason to change it. Cauldron Born 08:34, 24 October 2008 (UTC)
 * =D At first they complain about unsustainability of this whole "Lead-off-hand-dual" thing - that it can be so easily countered. And now is an unblockable attack an issue? Ɲ oɕʈɋɽɕɧ  08:54, 24 October 2008 (UTC)
 * Whos coming up with all of these trolls. prokiller88 15:17, 26 October 2008 (UTC)
 * No idea, but this reminds me of the Smiter's Boon nerf. If this skill is really as broken as the poster seems then it should actually get fixed. Weaponmaster 08:40, 28 October 2008 (UTC)
 * Yes, because any counter to sway is imbalanced and deserves to be removed from the game.Crimmastermind 08:47, 28 October 2008 (UTC)
 * Or nerf sway after this skill gets 25/90'd. Spend some time deleting every broken gimmick in the game and then people won't quit. --The preceding unsigned comment was added by User:72.71.211.43 (talk).
 * So only the balanced gimmick is left? Thats not fun at all. prokiller88 19:22, 9 November 2008 (UTC)

Boro's issue
Agreed. I posted something about this earlier but some idiot removed it. I would say that the largest problem is Critical Defenses + Golden Fox->Wild Strike->Critical Strike/Death Blossom. Maintainable 75% block rate and if you have no enchant removal you are finished. Can't block the build either with stances. I agree with your suggestion.