Feedback:User/Dinsy/Mystic Healing

Mystic Healing
''Mystic healing is pretty much a useless skill outside of say 4 man teams, the low heals and need for a large number of enchants at once make it extremely difficult and demanding to get any serious use out of. Now i know this skill was alot stronger and nerfed due to it being too effective so instead of just saying add more heals i decided to try and completely rework the skill into a useful party buff.''

Enchantment Spell. "For 5 seconds and 1 second for each rank of Mysticism, you and all party members gain + health regeneration while below 75% health."

''Why link it to mysticism? Well because its Mystic healing and i'm looking at ways of making Mysticism more useful atm. Its either that or more it straight to Mysticism, but i quite like the idea of making increasing your Mysticism buff your spells in other attributes.'' Comments and Suggestions welcome.

Variant
Enchantment Spell. "For 5 seconds and 1 second for each rank of Mysticism, you and all party members gain + health regeneration per enchantment on you (Max ) while below 75% health." This variant continues to include the original need to have enchantments currently on you however at rank 8+ you only need 3 enchantments on you to get the best effect not 8-12 like the original mystic healing.