Talk:Game updates/20090205

LOLWUT
LOLWUT NO PS NERF STILL162.40.210.221 00:43, 6 February 2009 (UTC)
 * Is it april 1st or is this update real? ~Shard  [[Image:User Shard Sig Icon.png]] 00:44, 6 February 2009 (UTC)
 * lmao they fixed dancing daggers. you gave me edit conflict shard >:o-- adrin [[Image:User_adrin_ecto_sig.png]] 00:45, 6 February 2009 (UTC)
 * Yuck! all nerfs! bad update! Loves to Sync 00:46, 6 February 2009 (UTC)

Good start. --76.25.197.215 00:48, 6 February 2009 (UTC)

Why all the degen nerfs for necros T_T Arbitorblade 00:52, 6 February 2009 (UTC)
 * That's 5 nerfs for offensive skills, and 1 nerf for defensive skills. Looks like ArenaNet wants to stretch out matches. Loves to Sync 00:53, 6 February 2009 (UTC)
 * Yea I just want to know why affect degen....just leave necros alone for pvp normal people handle degen by healing so its not a problem so why make something weaker?

Arbitorblade 00:56, 6 February 2009 (UTC)
 * secret --BTR 00:59, 6 February 2009 (UTC)
 * Party-wide -10 degen and 33% reduced healing. It's a problem. --76.25.197.215 00:57, 6 February 2009 (UTC)
 * Mindless hex pressure from infinite energy spambots is broken as hell.--164.106.215.11 00:58, 6 February 2009 (UTC)
 * Actually LC,Faint,and Suffering do -4 degen at 18 now; you could consider it a buff for primary necros if they also use Awaken the Blood Loves to Sync 00:59, 6 February 2009 (UTC)
 * Ok...? Now there is no reason to hold Kaolai Ashes beyond Soothing anymore, better off sticking to your shield set with either +5AL or +30Hp from your weapon. Maybe at 15AL it still would have been useful.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 01:00, 6 February 2009 (UTC)
 * Bad people don't use shield sets, and they don't know why they should, so I think people will still run this. ~Shard  [[Image:User Shard Sig Icon.png]] 01:19, 6 February 2009 (UTC)
 * I LOVE the changes to the necro degen skills. It's a buff if you actually bother with attribute investment(4 degen with that skill that increase your attributes by 2), and it's a nerf if you wereo ne of those people who abuse the skill at low attribute levels just for the healing reduction.

When will they put EoTN armour back on Tolkano?

wtb roj nerff or atleast fix
why no?! i would like to see it so heroes and npcs scatter when being hit by roj75.165.102.188 01:01, 6 February 2009 (UTC)
 * Casters have only have 60 armor and depending on their runes can be banged up pritty good with a roj on them after a warrior knocks down. Have you seen the annoyance of roj when your AB? Expecially in Aspenwood camping monks make things sooo annoying for luxons. Arbitorblade 01:02, 6 February 2009 (UTC)
 * The target's armor level might matter if ROJ wasn't armor ignoring. ~Shard  [[Image:User Shard Sig Icon.png]] 01:28, 6 February 2009 (UTC)

wut? i was commenting how it needs to be changes so things scatter (so in places like JQ your not able to kill the shrine in 1min with one hit of roj.) thats all....75.165.102.188 02:38, 6 February 2009 (UTC)

HOLY CRAP
Fixed a bug that caused

Dancing Daggers to count as a

lead attack when daggers

missed their target.


 * *Angels sing Hallelujah*

~Shard  01:12, 6 February 2009 (UTC)
 * That's super annoying. Change it? --SetandSpike 01:13, 6 February 2009 (UTC)
 * Dancing Daggers was super annoying for 33 months. I think I'll leave this here.  ~Shard  [[Image:User Shard Sig Icon.png]] 01:17, 6 February 2009 (UTC)
 * You should change your page to "Last good update was February 5, 2009". But Anet needs to buff useless skills and nerf the ones that are still overpowered. No searing flames nerf? No VoR nerf?
 * They didn't fix anything other than DD and MOI. ONOES necros have to run a hat or minor rune to get that degen to max out.  Run for your lives!!!!!!
 * Also, there are no rules about not using super annoying text in a talk page, so stop vandalizing my post. ~Shard  [[Image:User Shard Sig Icon.png]] 01:25, 6 February 2009 (UTC)
 * Glad they finally got around to sorting DD... and Pulverizing Smash, that was long overdue (though I guess nobody really uses PS anyway so hey). And the resurrection skills fix was nice too. Go ANet (yeah, OK, there are plenty more things they could/should have done, but at least the ones they did do were generally good). 86.26.63.60 17:10, 6 February 2009 (UTC)

PwK nerf
nice that they changed it so that your overpowered heroes now have 70 armor instead of 84. wait that still doesn't solve the problem....-- adrin  01:26, 6 February 2009 (UTC)
 * This is somewhat of a bias stance on my part because I love the ritualist class so rip into that all you want, I am not happy with this change. The armor buff is irrelevant now and PwK is almost the same thing as Heal Party, but with a LONG recharge.  15AL would have made the ashes worth carrying some of the time.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 02:54, 6 February 2009 (UTC)
 * It still gives massive party heals and fuels Soothing Memories. Be glad that you're only losing 14 AL off 33% damage reduction. --75.175.1.28 06:30, 6 February 2009 (UTC)
 * Dont like it.Plz, Anet next time look on Spawning and Communing...--89.232.124.241 06:38, 6 February 2009 (UTC)
 * Personally, I'd like to see a PvE/PvP split on this one, but I'm not complaining much... &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 10:45, 6 February 2009 (UTC)
 * Wait..Now I have to pay 10 energy and reduce my max energy by 10-20 for what!?..C'mon..2 Words: Glass Cannon - (84.245.21.57 18:18, 6 February 2009 (UTC))
 * Now you have to pay 10 energy and reduce your max energy by 10-20 for the best single-slot party heal in the game. Poor, poor you. --76.25.197.215 18:19, 6 February 2009 (UTC)
 * MAX ENERGY IS RLY IMPORTANT GAIS! Misery  18:41, 6 February 2009 (UTC)
 * It comes down to +7hp each second when (re)casting it as soon as it recharges (w/ 21 rest. prayers)..yea, that really saves your party >_> - (84.245.21.57 17:12, 7 February 2009 (UTC))
 * Name a single better viable skill for party healing? Oh right, there aren't any. Damn. - Auron 14:46, 8 February 2009 (UTC)
 * Er, Light of Deliverance? 5 energy makes it certainly the cheapest, and a short 6 sec recharge time isn't skill breaking. Maybe not the best elite choice, but its different than the same old WoH and HB... and who doesn't get tired of running those? PwK definitely shouldn't have been hit so bad though. Holding these for only 10 armor increase is far from equal to all your weapon set bonuses, even if it does fuel Soothing Memories. And its not like it's the only thing to fuel Soothing Memories, there's far more beneficial ashes to hold especially after this nerf. If I wanted such a pathetic armor bonus I'd use a shield... and an energy modded weapon. 69.221.66.99 08:12, 11 February 2009 (UTC)
 * Light of Deliverance is complete crap after they nerfed it, even in PvE. It fact, it was so bad they had to change Mhenlo's bar back to WoH because he was sucking too terribly. If even ANet realized the skill fails, you should too. Also, the only other ashes spell I can think of which is useful and non-elite would be Pure Was Li Ming, and that's...not meant to be held onto tbh. And once again, as it's been said repeatedly, the point of PwK was never for the bonus armor, it was the partywide heal, and you aren't supposed to hold onto it for full duration anyway. If you were using it for the armor, then you were doing it wrong. Yeah it was a nice bonus, and it made the skill amazingly good. But it would be like complaining if they removed the bonus health from Avatar of Melandru. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 08:33, 11 February 2009 (UTC)
 * I said viable bro. Open obs and tell me how many light of deliverance monks you see. Then tell me how many copies of pot you see. Pretty sure that should be a clue for ya. - Auron 11:11, 11 February 2009 (UTC)
 * I don't tihnk he needs to, bro, on account of you just told him, man. King Neoterikos 11:19, 11 February 2009 (UTC)
 * He needs to see for himself, man. He shouldn't just take my word for it, bro. - Auron 11:21, 11 February 2009 (UTC)
 * You didn't even need to say that. You could have simply said 'Why are you still holding the pot if you're about to be spiked?' b.r // talk  11:34, 11 February 2009 (UTC)
 * Tbh, +20 armor vs all is still about as good as +8 armor and +10 armor vs a specific type and some bonus health during a spike. Yes, it's worse than +24 or +34 armor, but BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWW. Misery  11:47, 11 February 2009 (UTC)

Kudos to you Anet. Seriously. No, this is not a joke or a "translation for people who don't fail."
Well done. Just when I thought you guys were complete incompetents, you finally produced some proof that you actually know how to balance. My comments on this GOOD skill balance:


 * Mark of Insecurity. It deserved the nerf bat for a long time. Now it actually requires attribute investment or it will just lolfail, and it throws your skillbar out for 10 seconds if you're a Mesmer who used to abuse this skill at low attribute levels during spikes.


 * Signet of Humility. Didn't really need that nerf IMO, was it to prevent mesmers from using Mark of Insecurity?


 * Faintheartedness, Lingering Curse, Suffering. Finally you listened to me when I said "no attribute = bad for the game". Kudos to you, again. Now people who actually bother to attribute invest get -4 degen while those who just use it to slow attacks down or slow healing down get nothing. Well done.


 * Protective Was Kaolai. Wasn't really an intelligent nerf IMO, but at least it nerfs rits.


 * Primal Rage. Didn't need a nerf.

Overall: Good, sensible update.
 * by rits i hope you mean me/rt and n/rt because they're the reason it's broken. wait, heroes is a big reason why pvp is broken anyway. -- adrin [[Image:User_adrin_ecto_sig.png]] 01:30, 6 February 2009 (UTC)
 * Sig hum was nerfed to prevent abuse by FC curse mesmers in GvG. Provided a lot of pressure with 33% covered healing reduction and byebye elites.Pika Fan 01:32, 6 February 2009 (UTC)
 * Lingering curse is still OP though 98.199.243.39 01:33, 6 February 2009 (UTC)
 * Damn I might actually have to run a curses hat to get the extra 2 damage per second on my hex that makes monks 33% less effective and melees 50% less effective. I guess I can't run hexway anymore.  ~Shard  [[Image:User Shard Sig Icon.png]] 01:35, 6 February 2009 (UTC)
 * oh my god, i totaly agree with you [/sarcasm] 98.199.243.39 01:36, 6 February 2009 (UTC)


 * Lol, now it requires attribute investment. BTW, if Me/Rt and N/Rt are problematic then change armor bonus to scale with spawning power.
 * Actually, the problem is the heroes. Just remove them and you won't see any crappy 1/4 cast interrupt on your RoF.Pika Fan 01:39, 6 February 2009 (UTC)
 * Yeah, the SoH nerf seems a little unneeded, maybe like 5 secs would have been a better compromise (tbh I don't rly think it needed even that), the MoI was a touch harsh but not really out of order, the nec hexes aren't that much worse so no big deal there, and while PwK and PR didn't *really* need nerfs, I don't care that much (PwK's was perhaps a touch harsh too, PR's was pretty minor imo).
 * As for heroes, they need player-simulated interrupting skills. 86.26.63.60 17:13, 6 February 2009 (UTC)

Update #2
Wonder what update #2 tonight did. Loves to Sync 01:28, 6 February 2009 (UTC)
 * I believe it actually applied the scailing to mark of insecurity. In notes but not game. --BlueNovember 01:47, 6 February 2009 (UTC)
 * It reset the tournament agent. If you got points from him before the update, you can get em again after O.o... not sure this was intended ;) Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 02:07, 6 February 2009 (UTC)
 * Alas, although this is true, Anet have said those who got extra will lose a corresponding amount in later months : Announcement by Regina --BlueNovember

Lies
You know how anet said they had a fix for the report system in this update? Oops. ~Shard  01:39, 6 February 2009 (UTC)
 * They did? Must've missed that... -- Silent Storm  [[Image:User SilentStorm MySig.png|Talk to me|19px]] 01:40, 6 February 2009 (UTC)
 * Be positive. At least they didn't buff tease.Pika Fan 01:40, 6 February 2009 (UTC)
 * It was the AT abuse...not report system abuse. Anyways, they haven't addressed it.  ~Shard  [[Image:User Shard Sig Icon.png]] 02:10, 6 February 2009 (UTC)
 * Regina's or Linsey's journal said that's being postponed as Linsey's been ill. Or something. -- [[Image:User Brains12 circle sig.png|18px|]] Brains12 \ talk 02:11, 6 February 2009 (UTC)
 * Wait GW's team is human? Thank you for finally informing Shard of this wondrous detail. &mdash;  Skakid  02:25, 6 February 2009 (UTC)
 * They said it was going to be in the build. It's not in the build.  Usually, you only say something like that if you've already done it.  IDK how things work but I'm sure they prepare version builds well before they go live, rather than adding all this shit within the span of a minute.  Anyway, I can't wait to see how close they come to solving the problem.  ~Shard  [[Image:User Shard Sig Icon.png]] 02:27, 6 February 2009 (UTC)
 * They're people? I thought they were bots or some kinda intelligent computer thingies like that dude off the Matrix. 86.26.63.60 17:15, 6 February 2009 (UTC)
 * They're too illogical and unproductive to be bots. 208.44.247.101 17:37, 6 February 2009 (UTC)
 * I lol'd ^.^ - (84.245.21.57 18:24, 6 February 2009 (UTC))
 * Like the rest of the human race? Oh right, that was the joke. &mdash;  Skakid  00:31, 8 February 2009 (UTC)

Horrible
Anet is worthless, that is all. Axel Zinfandel 01:55, 6 February 2009 (UTC)
 * liar--BTR 02:03, 6 February 2009 (UTC)
 * First...nice bug fixes, finally but  FAIL (on the rest) What the fuck!?. Swing and a miss... again.--ShadowFog 03:38, 6 February 2009 (UTC)
 * These changes weren't even in the right ballpark. Kaolai nerf, seriously ANet? Are you ever going to address the need for 6 copies of party heals? :/ - Auron 10:19, 6 February 2009 (UTC)
 * This wasn't a bad update, imo, yeah it didn't really address many of the things which really need to be addressed, but I guess half a muffin is better than none (was gonna use a cookie analogy 'cos it seemed more natural, but it sounds too American). 86.26.63.60 17:17, 6 February 2009 (UTC)
 * Anet is pathetic naturally. 1 update a month? Well that's what it's been for the last lot of months. All they update is a few skills - tonic - and they say 'ah fuck that, we've done "alot" now we don't have to update till next month!'. I would like more updates a month, because it at least shows they care about the game. The last 'big' update was the AB/Faction changes, and that was 2-3 months ago, why can't they update every 2 weeks or something, or a GOOD update? When are we gonna get HoM update? huh? oh that's right maybe 1 year after the release of GW2!
 * ^ "I think that was abit harsh, but it's the truth" :/

Anet keeps nerfing around the problems, as usual.
at least they didn't buff searing flames. is that the only thing we have to look forward to with updates now? -- adrin  02:06, 6 February 2009 (UTC)
 * Protective Was Kaolai: Changed armor bonus to 10. It keeps your heroes at 70 armor instead of 84, but heroes are the problem in player vs player anyway.
 * Dancing Daggers: only took 350 days to fix it since it was accepted as a bug. helps with the nerf of high assassin damage since it wont go through obstruction. hold on, they didn't fix the bigger problem with an offhand attack you can kill with blind, clumsiness, empathy, and goes through blocking every 4 seconds.
 * Lingering Curse, Suffering, Faintheartedness was this a nerf? ohh i know! necros have to wear a minor rune now to shut down a team!
 * Primal Rage a correct nerf would be, you attack and move 33% faster, but you take 5000% more damage. btw, it's still 2 skills in 1 slot.
 * Mark of Insecurity still didn't get nerfed.
 * Signet of Humility it hurt curse mesmers yes, but there's still another problem with uncounterable game mechanics
 * MoI is nerfed officially. No primary sin took MoI; it was always rits, smiters or mesmers who took it. The update to MoI means that, even if it were used on spikes, you can catch it with patient.Pika Fan 02:11, 6 February 2009 (UTC)
 * I don't mind primal rage, its elite slot is worth the frenzy+sprint combo. They really are working around the problems.  Hexway still exists, MOI is still broken, dancing daggers builds are still unbeatable as long as you're not behind something, and gvgs haven't changed at all.  ~Shard  [[Image:User Shard Sig Icon.png]] 02:12, 6 February 2009 (UTC)
 * And why is MoI still broken if 1) it is not abuseable anymore by degenerate spike builds which render prots useless 2)requires a high spec to see its effects?Pika Fan 02:17, 6 February 2009 (UTC)
 * Because assassin primaries can still remove RA/TA monks from the game for nearly 30 seconds. Kill spells = bad for balance. ~Shard  [[Image:User Shard Sig Icon.png]] 02:22, 6 February 2009 (UTC)
 * But then they can't use pimpslap. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 02:26, 6 February 2009 (UTC)
 * ^ups+1, I prefer MoI over shitty pimpslap anyday.Pika Fan 02:43, 6 February 2009 (UTC)
 * LMFAO i love that -- adrin [[Image:User_adrin_ecto_sig.png]] 02:37, 6 February 2009 (UTC)


 * Wow you must be well-versed in game balance to come up with those excellent reasons. Please tell me more. &mdash;  Skakid  02:58, 6 February 2009 (UTC)
 * Every time you say something, I almost feel like responding with something legitimate, then I remember what you look like and I end up laughing instead. ~Shard  [[Image:User Shard Sig Icon.png]] 03:47, 6 February 2009 (UTC)
 * Blow below the belt is below the belt.Pika Fan 04:13, 6 February 2009 (UTC)
 * I second Skakid. There goes Rt/A MoI Runners and FC Linger =/ -> obs -- -Ch ao s-  12:39, 6 February 2009 (UTC)

TF2 makes an awesome update, GW tries.One succeeds the other fails.Valve listens, Anet....can't hear most of the time--Wealedout 03:55, 6 February 2009 (UTC)
 * Long time ago GW was pretty balanced. And now, after thousand updates, Factions, Nightfall, EoTN, this system fall down. Only some columns are still standing, and players are dancing on them, asking for rescue. Do you think Anet could restore this game? Make it proportional? Maybe...but they are closing their eyes on this matter. --Kigamo 16:01, 6 February 2009 (UTC)
 * Nice attempt as sounding smart/old school, but Guild Wars was never balanced. &mdash;  Skakid  00:30, 8 February 2009 (UTC)
 * It was a lot better when there was only one chapter.

PvE
Just wanted to say that now most of the low level PvE monsters dont degen anymore, for example the Charr Ashwalkers in post ascalon, their faintheartedness doesnt Degen at all162.40.210.221 15:02, 6 February 2009 (UTC)
 * it means their curses spec is below 3.-- -Ch ao s-  15:07, 6 February 2009 (UTC)
 * How many times is ANET going to nerf faintheartedness in PvE... It has been nerfed 3 times that I know of... from a duration change, to another duration change, to a strength change... And now its to the point that not even the Monsters in game can use the skill... - SabreWolf 18:09, 6 February 2009 (UTC)
 * And yet, it's still overpowered in PvP. Funny how that works, innit? - Auron 20:57, 6 February 2009 (UTC)
 * Guess they'll nerf it at least one more time..The -50% AS remained untouched, so far) - (84.245.21.57 18:32, 6 February 2009 (UTC))
 * I think it's been buffed a few times too. The adjustments to curses skills don't affect other than /N's, and this update is clearly meant to be a nerf to some of the meta GvG builds: FC linger, MoI flaggers and Primal's. -- -Ch ao s-  20:35, 6 February 2009 (UTC)
 * The necro "nerfs" are quite a good idea IMO. Nerf the skills for mesmers, buff them for necros that can get -4 degen if they want.
 * Or just remove them from the game entirely and improve the quality of play in Guild Wars tenfold. - Auron 22:07, 6 February 2009 (UTC)
 * But why do it to PvE also? Were there that many complaints from Monsters from Necro Human teams? Can we have a Dev notes as to why this was a gobal nerfing of all these skills, an not just PvP? - SabreWolf 03:56, 7 February 2009 (UTC)
 * Anet's consciousness of a pve/p split has been delayed 8 months like everything else they do. Thank you for your patience nvm they never say that part.  ~Shard  [[Image:User Shard Sig Icon.png]] 04:54, 7 February 2009 (UTC)
 * Hey Auron, as for the comment about removal... does Smiter's Boon (PvP) remind you of anything :-p - SabreWolf 06:54, 7 February 2009 (UTC)
 * Curse spec below 3?lolololololololololcopter It may take 2-8 months or 2 years before they notice.--Wealedout 13:18, 7 February 2009 (UTC)
 * Just think of all the parties we could throw to celebrate years of monsters using skills that do nothing. I'm surprised there are still those mes or necro dryder bosses in north shiv that have literally no skills on their bar. I mean, they're largely meaningless in the scheme of things, but corsair prisoners don't mean anything either :P - Auron 08:55, 8 February 2009 (UTC)
 * Haha, remember when Debilitating Shot used to be a no attribute skill? It got moved to Marksmanship (1...8...10 energy lost) and now the oakheart-type monsters using it only drain 1 energy when they use it. It's been broken for years.
 * There are also those Corsairs with Vow of Strength (most notably the only guy you can cap it from) who all have Armour of Sanctity equipped too... there's synergy for you. 86.31.146.251 16:44, 9 February 2009 (UTC)

So
Basically, Anet destroyed MoI for secondairies and finally "fixed" Dancing Daggers and that's all they achieved or am I missing something? Primal Rage is still imba, Necromancers don't give a fuck about 1 degen less (they can even fix that) and Kaolai... Yeah I don't really see the point in that. Dark Morphon  (contribs)  13:35, 7 February 2009 (UTC)
 * read the dev updates. -- -Ch ao s-  14:05, 7 February 2009 (UTC)

anet missed Peace and Harmony :( Infested Hydralisk  14:32, 7 February 2009 (UTC)
 * Yep... still entirely useless Elite w/o any additional healing. --82.83.45.15 23:01, 7 February 2009 (UTC)
 * uhhhhhhhhhhh &mdash;  Skakid  00:24, 8 February 2009 (UTC)
 * Anon, play less RA. -- -Ch ao s-  15:08, 9 February 2009 (UTC)
 * Yeah, fixes were good, the PwK nerf hit Tease Me/Rt heroes a bit but not much and tbh it's not the issue (their super interrupting power is), the curses nerfs were aimed at fc cursers I think and did their job and PR's nerf was small but it was a nerf where a nerf was needed so it's better than nothing... anyway, all around it was still a good update imo, but it was a bit short on things which need to be fixed... a step in the right direction, but just a step. 86.31.146.251 16:48, 9 February 2009 (UTC)
 * i have no words for this ip Infested Hydralisk  15:38, 10 February 2009 (UTC)
 * Are you joking? You have been watching the meta correct?--128.211.248.24 15:40, 10 February 2009 (UTC)

I dont like this upodate and very sad that anet actually listen to some of the shitters here who suggested to nerf some skills in a way that it contradicts the entire secondary profession system which is one of the primary aspects of guild wars. IMO MoI should have been nerfed like hidden caltrops by making it's ench/stance reduction scaleable thats just perfect way to nerf anything coz nobody wants to invest alot just to take an utlity/pressure skill which belongs to a pretty much anused att, you know I'm right on this one same for sig of humil IMO should have reduced the disable effect to like 5-6 second max would be perfect but not destroy the dual prof system. PEK nerf is retarded, ok nerf it in pvp, fine but why the hell nerf pve? o_O P-Rage is now fine IMO. --Super <font color="Blue"> Igor   <font color="Black">flame my shove sin bar!  12:34, 11 February 2009 (UTC)
 * Inspiration Magic is an unused attribute? Vili [[Image:User Vili sig.jpg|User talk:Vili]] 02:00, 12 February 2009 (UTC)
 * theres inspiration skills on like every mesmer bar <font color="#000000">Infested <font color="#CD0000">Hydralisk  10:41, 12 February 2009 (UTC)