Talk:Deft Strike

i like the 1/2 activation --24.200.100.192 08:00, 28 August 2007 (UTC)

I might actually use it if the bleeding were unconditional and the damage was armor ignoring bonus damage. Necromas 13:37, 6 April 2010 (UTC)

Question
The icon shows a guy with a sword but, it's a ranged attack?

Yes it's a ranged attack. Shouldn't this skill deal additional +10...30 dmg instead of crappy 10...30 damage ? 87.189.237.171 20:49, 20 December 2007 (UTC)
 * If it was +damage, you would need a bow or spear, right now it is like dancing dagger, disrupting dagger, etc. Justing6 04:31, 20 February 2008 (UTC)
 * The optimal combo I think would be on an ele use shell shock, then this, then signet of infection. Go ranged bleed/disease/cracked armor for 10 energy every 10 seconds! /sarcasm Justing6 04:33, 20 February 2008 (UTC)
 * A good PvE combo would be Brawling Headbutt then Low Blow Then to finish it off Use Deft Strike. the only prob would be no more PvE skills for bar. king 18:00, 16 March 2008 (UTC)

Crappy skill. Crappy condition if target is already suffering from CA. ~SoundWave

I'd say this would be useful on maybe an Epidemic E/Me | N/Me etc...

In contrast with other PvE skills
what is the entire idea behind this skill? Inflict bleeding after you've someone managed to inflict cracked armor, because that 6 damage per second is really going to be the difference? This skill just looks like ANet decided to give up on it. 128.255.195.88 16:11, 25 March 2009 (UTC)
 * Everything else that combos with cracked armor, PvE skill or not, beats this hands down. Bleeding is the weakest condition in PvE, and any professions that take advantage of bleeding such as sword warriors have better ways to apply it in PvE. Add that to the fact that it does low damage and no weapon damage and it's just not going to make it on any serious bar. Necromas 02:52, 15 July 2009 (UTC)
 * I would like to note that cripple is almost universally useless in PvE. :P –  Emmett  02:55, 15 July 2009 (UTC)
 * It is situationally useful for kiting certain enemies at least. Necromas 21:23, 21 July 2009 (UTC)
 * I'd have to agree, this skill is laughable. Seriously, the only time I have ever put this on my bar was when I was monking and couldn't figure out the 8th skill I wanted. So, I grabbed this to be silly, and to annoy my friend. It does no damage, offers a very common and easily accessed condition, and requires a slightly less accessible condition to do it. Ranged Attack, Projectile flies twice as fast and causes cracked armor if the target has deep wound, or something. FleshAndFaith 00:37, 12 February 2010 (UTC)
 * Shell Shock sounds better than that. Also, ANet really need to remake this skill. Paddymew 06:02, 12 February 2010 (UTC)

Preparations
Ok, couple of questions what does it do when --JonTheMon 19:20, 2 June 2009 (UTC)
 * 1) Wanding under a preparation
 * 2) Wanding under Expert Focus
 * 3) Bow under a preparation
 * 4) Bow under Expert Focus
 * Does not deal extra damage.
 * Deals extra damage.
 * Does not deal extra damage.
 * Deals extra damage.
 * Furthermore, I tested Expert Focus with spear attack skills - they do not trigger it.
 * Ɲ oɕʈɋɽɕɧ  19:42, 2 June 2009 (UTC)
 * Have you tried a spear skill under Expert Focus? --JonTheMon 19:45, 2 June 2009 (UTC)
 * I meant that ^^. I did tried it under Expert Focus. Ɲ oɕʈɋɽɕɧ  19:47, 2 June 2009 (UTC)
 * Well, apparently it changes the type of attack from wand attack or bow attack to ranged attack which doesn't fire arrows, but counts as a bow attack. Agree? --JonTheMon 19:54, 2 June 2009 (UTC)
 * Yes.. I'd like a question to Linsey or whomever to confirm the behaviour of both Expert Focus and Deft Strike. Ɲ oɕʈɋɽɕɧ  19:58, 2 June 2009 (UTC)
 * So for the bug, would you be fine with "When used with a bow, the projectile fired is not considered an arrow"? --JonTheMon 20:00, 2 June 2009 (UTC)
 * Sounds acceptable. I still wonder about this anomal behaviour. ?-O Ɲ oɕʈɋɽɕɧ  20:03, 2 June 2009 (UTC)

Looks like this bug note can be removed now. I was playing around with the skill and Expert's Focus/Read the Wind today and only ever hit enemies for the damage listed in Deft Strike's description.

backwards
should be inflict cracked armor if target foe was bleeding. imma Q_Q some more. Roflmaomgz 00:59, 14 April 2010 (UTC)
 * Do you mean the description listed here is incorrect or that the the skill is underpowered and should apply cracked armor instead of bleeding to make it more powerful?--TahiriVeila 01:03, 14 April 2010 (UTC)
 * QQ is usually related to thinking that something is underpowered, when it comes to skills. Paddymew 11:57, 14 April 2010 (UTC)
 * Well QQ does represent "Crying eyes" so yeah, underpowered. Gotta agree though, for a PvE skill they really could of done a lot more with it, no need to be stingy with skills like in PvP. With Gw2 on the horizon I don't see PvE skills getting much love anytime soon. \= 114.77.108.48 05:22, 30 August 2010 (UTC)
 * Yeah, coz pve skills arent overpowered enough right?-- S ilven User Silven sig.jpg 06:03, 2 October 2010 (UTC)
 * Sure, but who cares if pve skills are overpowered.. how bout make it useful? I understand why some regular skills are nerfed out of play, but this is a pve-only skill and the one unique 'ranged' skill at that.. may as well give it a nice buff.74.61.39.33 22:29, 14 November 2010 (UTC)

damage.
The Damage to Daft strike is only physical if the weapon you have equipped deals physical damage. The Damage is also armor ignoring. This is important to note because this means that it triggers different effects depending on the weapon you are wielding. I've tested this. I used both a staff and a spear to test the damage. The Spear triggered skills like Barbs but the Staff that I was using was a cold weapon and triggered skills like Shivers of Dread.--Yozuk 02:38, 15 January 2011 (UTC)
 * It's similar to Needling Shot. --Silver Edge 03:22, 15 January 2011 (UTC)

Buff
Don't think I've ever seen anyone use this skill, because it's just that bad.

In D&D (googled it): "A final lunge brings you into an advantageous position." It allows you to move towards the enemy before you attack. So, changes I'd like to see:

a) Change type to "stance". b) Works with both melee and ranged. c) Move 33% faster for 5 seconds, your next attack inflicts +18..30 damage and target foe suffers from cracked armour for 18..30 seconds. The speed boost isn't that useful with ranged, but the damage and cracked armour are. d) Recharge stays at 8 seconds. Energy stays at 5.

Was looking at this skill today and it's really just not very useful as it stands right now. 79.66.223.181 13:12, 17 May 2011 (UTC)
 * You could make a suggestion that could be read by the devs. --JonTheMon 13:52, 17 May 2011 (UTC)
 * That setup would however would make Charging strike even more pointless. --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 15:33, 17 May 2011 (UTC)
 * That's not a “Deft” Strike, that's a “Daft” Strike. {little Osakan humor, ne?} --Nonsuch 22:24, 19 May 2011 (UTC)