Feedback talk:User/Shard/Break Easy Mode

Sounds like fun :D C4K3 Talk 11:42, 15 October 2009 (UTC)

 This would be more of a Impossible Mode than anything else
 * Are you serious?! --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  03:58, 20 October 2009 (UTC)
 * Hard mode wasn't impossible before pve was gimped. What's your complaint? It'll be too hard? ~Shard  [[Image:User Shard Sig Icon.png]] 05:03, 20 October 2009 (UTC)

I knew that as soon as I read the suggestion, idiots who can't survive HM without cons, invincibility, and broken PvE skills that give the entire party 100 armor would appear and QQ about how terrible they are. 152.226.7.201 04:06, 20 October 2009 (UTC)
 * If you break easy mode there won't be a point to do hardmode, besides vanq and guardian. If we break normal mode skills to "godly levels" then everyone will be farming DoA and Slavers reaping rewards that hardmode never offered.  I really don't want to see NM DoA speed clears in 30 min.  It's just not a good idea.  Everything would be topsy turvy and pricing dynamics would drastically change.  About the only things that would hold or increase in value are the zkey and cel sigil, because they are recieved through PvP only.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 16:25, 20 October 2009 (UTC)
 * HUURRRRRR DURRRR wut meen belanseeng droop retez? Pika Fan 16:29, 20 October 2009 (UTC)
 * ^ gogo NM dungeon Speed Runs for chest drops :/ Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  16:33, 20 October 2009  (UTC)
 * Youre being kinder then usual, you let them keep 1 pve skill -Talamare-   feedback  16:36, 20 October 2009 (UTC)
 * I thought it was pretty clear that chest drops were my big concern, since I mentioned DoA and Slavers. Then again Pika's been out to get people lately. ~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 22:53, 20 October 2009 (UTC)
 * Pika's been out to get idiots lately Corrected. I don't need to "get" people who would exercise the slightest bit of common sense. Pika Fan 15:37, 23 October 2009 (UTC)

Shard, I agree TOTALLY about your hard mode idea. However, I'm gonna take it a bit further - remove splitted skills completely, for both hard and normal modes. Revert every PvE skill to how it was before the whole process started. Lately every single update is making PvE more and more brainless and simple because, for some reason, Anet feels like PvE versions of skills should be several times more powerful than their PvP versions. Not in a way that actually promotes fun gameplay, but a way that lets you kill everything by rolling your face over the keyboard, and I can't think of a single PvE version of a skill that actually improves balance or gameplay. People would probably get really upset if they lost their PvE-only skills, so I can see letting them stay, albeit severely limited. Excuse the vitriol. Impaled 15:32, 23 October 2009 (UTC)
 * Because easy mode should be easy, and hard mode should be hard. If you remove split skills, easy mode will no longer be easy, that's breaking another thing while trying to fix one. Pika Fan 15:37, 23 October 2009 (UTC)
 * But it's "normal", not easy. If people want to just autoattack their way through the whole game, why not ask Anet to add an actual easy mode. Impaled 10:05, 24 October 2009 (UTC)

Normal Mode isn't Easy Mode
What was said above is true. Remember that Hard Mode was a late edition to the game. To my mind, Normal Mode should start easy and then work up towards difficult. When you've completed the game, HM should kinda carry on where you left off, starting difficult and getting even more difficult. The problem is inconsistency. Some areas can be beaten or farmed easily regardless of their position in the game. It's certain farming builds (*cough* Shadowform *cough*) and OP PvE-only skills which make NM silly. NM should still be a bit of a challenge, though anyone with decent builds, a modicum of skill and perhaps the odd PvE-only skill shouldn't ever have a lot of trouble except towards the endgame or if they aggro multiple mobs at once, or whatever. At least, that's my opinion. 188.74.101.228 15:02, 8 November 2009 (UTC)
 * The end areas of Nightfall (not even the elite content parts), and a good portion of EotN make me simply not do any of the quests in the area or explore them because they're already too @(#)*(* difficult (in normal mode). I'm missing out on TONS of content because they already scale up the difficulty too much across a chapter.  --Emkyooess 18:47, 18 November 2009 (UTC)

The Real Fix
The real fix is this: Eliminate PvE-only skills. Turn them all into normal skills that rely on a class' attribute (no title tracks). There shouldn't be "broken" skills in the game, even if they're rationalized as "but they're PvE-only, it's okay!" If they can't find a skill that they can make work in PvP as well, axe it entirely. --Emkyooess 18:46, 18 November 2009 (UTC)