User talk:The Gates Assassin

For those of us who are lazy... I hope you don't mind me linking everything... feel free to change back, though. Armond 00:05, 20 December 2007 (UTC)
 * No thats perfect thanks. Just need to fix two of them--The Gates Assassin 00:37, 20 December 2007 (UTC)

I'm assuming all progressions use 0..15, but... Hmm... Deadly Haste would be an interesting stance. As an enchantment, it's just too prone to stripping. Assault Enchantments would be kinda scary, but not too overpowered I think. (Maybe reduce the max to 70 or 75, I dunno.) Palm Strike's problem is really the recharge more than anything else, but halving the recharge screams "spam me for uber damage!" so the damage would need a slight hit. Sharpen really needs a rewrite in that the bleeding is usually applied to the same target, which is relatively useless. I like the change to Desperate Strike, but keep in mind it's easy to get below 90% hp. Disrupting Stab really needs a cast time; just use the second disable time to make up for it. Flashing blades is wtf? If you're going to do that, it shouldn't be a stance. Fox Fangs needs the slight buff, good change. Jagged doesn't need the spammable damage; make the recharge something like five and reduce the bleeding. Repeating's change looks ok, though I sort of wonder why it needs a change.

I'll work my way through the rest later. Armond 00:52, 20 December 2007 (UTC)
 * Flashing Blades...im still working on that guy. He's hard to fit the name and make it good. IT has to be something to enhance dagger attacks, not shiny blades that make you block everything. My Idea for Jagged strike is to make it a good lead for a combo, either = to a 4 recharge skill or that of a 10 recharge. 10 recharge would ahve to make it useful for a spike where as 4 would have to be a minor yet repeatable effect. Palm Strike I did because aftercast was a problem so this way it still technically has aftercast but it works as a 3/4 cast time skill.--The Gates Assassin 01:05, 20 December 2007 (UTC)
 * But now Palm Strike is uninterruptable. Remove aftercast, reduce recharge imo. Armond 02:14, 20 December 2007 (UTC)

First off, very nice list. Excelent changes suggested to pretty much every skill, especially augury and deadly haste. Maybe add an IAS to flashing? If the assassin class is to get an IAS for use in PvP, it would seem fitting to have it be an elite. Might help it, and would fit attribute and name, but probably wouldnn't cause it to see play in GvG/HA still... And I'd say keep the KD function of scorpion wire, just the shadowstep part could use changing. Maybe something like "For X...XX" seconds, the next time target foe takes damage while moving, they are Knocked Down and you shadowstep to that foe." If so, rchrg/duration ratio might need adjustment, but could be used to interesting tactical effect.  Just an idea though.  Again, good work. 71.31.152.53 04:54, 4 January 2008 (UTC)
 * For Flashing Blades. It might work, but if its straight IAS, its useless as an elite. I think it needs just an overall reword like you suggest, but not in giving a sin IAS. As for Scorpion wire, I was thinking of Bull's Strike type skill as well. Something like, if target foe is moving, you shadow step to that foe. So instead of +dmg and KD, you get a shadow step. Thing is it needs more to be equal to that, since just shadow stepping to someone may not be enough, something...scorpion like. Poison? Damage? Think KD = Shadow Step? --The Gates Assassin 02:08, 12 January 2008 (UTC)

Im feeling bored so Im going to reply about every change
 * Assault Enchantments Add: and target foe takes 0-15 damage for each one removed (Maximum 50)
 * This skill while it seems bad its actually pretty good since not much removes ALL enchantments
 * Deadly Haste Change to: For 0-9 seconds, you move 25% faster. This enchantment is reapplied each time you achieve a critical hit.
 * I could use siphon speed which doubles as a snare instead of your change, Deadly Haste should do what it says it does, but it needs to change what attribute is in, while deadly arts would seem most obvious thats probably a bad idea, so shadow arts?
 * Palm Strike Decrease casting time to 1/4.
 * Its not a bad idea but I doubt that it will make it useable, id suggest reducing recharge to 8 seconds + your change
 * Seeping Wound If target foe is suffering from bleeding or poison, Something good but not overpowered happens
 * Excellent change... but seriously How about some direct damage type degen - IE if target is bleeding or poisoned they take 8 damage per second, basically it will let you get 14 degen per turn
 * Sharpen Daggers Decrease Casting time to 1. OR (Just an idea) Your next dagger attack causes a deep wound. 2 second cast. Lower duration.
 * More ways for sins to cast deep wound probably wont be too good, even if they lowered duration and cast time it would still be crap like jagged strike, how about some MINOR damage boost, IE your next blah blah deal 1...10 more damage
 * Desperate Strike Change to: Deal +5-25 damage. If you are below 50-90% maximum health target foe takes an additional 10-40 damage.
 * Basically adding some non conditional damage? good idea but it probably shouldnt be doing more then it currently is so 5-20?
 * Disrupting Stab If it was a spell it is disabled for 10-20 seconds, if it was not a spell it is disabled for 0-10 seconds.
 * making it like D shot isnt bad idea, but spells... only please 20 secs for spells
 * Flashing Blades still thinking about this one. Something to buff the attribute that has to do with Flashing.
 * How about blinds whoever gets blocked by it for 1-5 seconds
 * Fox Fangs Increase damage to 10-35
 * Fangs by defination in this game means deep wound, so how about lowering the damage to 1-10 and have it cause DW
 * Jagged Strike Add: Add +1-20 bonus damage. Raise Recharge to 4.
 * lol i agree on this one
 * Repeating Strike Add: If target foe was above 50% health, you strike twice. change damage to +1-10. If target foe was below 50% health or if this skill is blocked this skill is disabled for 15 seconds.
 * you just made this a lot weaker...
 * Crippling Dagger Decrease casting time to 1/4
 * good enough
 * Deadly Paradox Lower Energy Cost to 5. Increase recharge to 20. Decrease duration to 0-4.
 * Deadly paradox is it overpowered or underpowered, id say lower energy to 5, recharge 10, duration 10, and it works on your NEXT skill ONLY
 * Lift Enchantment Change to 1...2 Enchantments
 * Agreed or just make it not require a KDed target
 * Mantis Touch Target Touch foe is crippled for 1-20 seconds and takes 5-30 damage. This counts as a lead attack.
 * Mantis SHOULD be a offhand, but it does need some damage
 * Mark of Death Add Target foe loses one enchantment. Increase energy cost to 15.
 * By comparison to other skills with the same effect this is actually one of the stronger ones
 * Mark of Insecurity Increase recharge to 20. Increase energy cost to 10. Add Target foe loses 1-3 enchantments.
 * I kinda like the fact that this skill does more then just boom its gone, but it should probably be giving a scaling effect, IE stance and enchant expire 10...50...70% faster, probably not the exact number but w/e
 * Scorpion Wire After 1-5 seconds you shadow step to target foe.
 * Id say reduce the distance that you 2 have to be apart, say 50ft?, and add poison to it
 * Shameful Fear Decrease casting time to 1/4.
 * Id use this if it had less cast time, id be great to cast it on runner rangers
 * Shadow Fang Shadow Step to target foe. After 1-7 seconds you shadow step back to your origonal location. Lower Recharge to 30.
 * Just lowering recharge to 30 would make this useable, and if your change is implemented it might be bad and good, if you dont spec deadly arts all it will basically be is an instant DW every 30 secs which would make it over powered, how about 10-1, higher the deadly arts the sooner you can retreat, the lower it is the longer it takes for your timebomb to trigger, giving enemies time to remove the hex
 * Signet of Shadows Decrease recharge to 15
 * Agreed
 * Mirrored Stance Target foe loses one stance and that stance is disabled for 1-15 seconds. This skill is replaced by that stance for 1-15 seconds.
 * Best Fix ever
 * Shadow of Haste For 0-30 seconds you move 33% faster. When this skill end you return to your origonal location and all your skills are disabled for 5 seconds. 30 second recharge.
 * decent change but i doubt it will make it useable
 * Viper's Defense Then next time you are stuck the enemy who stuck you takes 10-30 damage and suffers from poison from 1-15 seconds and that attack is blocked.
 * great idea to block the attack, it is a defense after all
 * Way of the Fox Decrease recharge time to 20. Change to for 0-6 seconds you cannot be blocked.
 * I personally prefer that its number of attacks instead of time effect, just reducing the recharge will make it useable, and reduce the recharge of warriors cunning too
 * Wastrel's Collapse Shadow step to target foe, after three seconds that foe is knocked down and is set on fire.
 * 8 second recharge + knockdown + shadow step + fire??? i think you over shot it a bit 18:43, 16 January 2008 (UTC)

'':Deadly Paradox Lower Energy Cost to 5. Increase recharge to 20. Decrease duration to 0-4.
 * Deadly paradox is it overpowered or underpowered, id say lower energy to 5, recharge 10, duration 10, and it works on your NEXT skill ONLY''

'''/Bow. That's Perfect.''' '':Wastrel's Collapse Shadow step to target foe, after three seconds that foe is knocked down and is set on fire.
 * 8 second recharge + knockdown + shadow step + fire??? i think you over shot it a bit''

Lol I was just kidding with that one. I have no idea where to even start with that peice of crap skill

'':Deadly Haste Change to: For 0-9 seconds, you move 25% faster. This enchantment is reapplied each time you achieve a critical hit.
 * I could use siphon speed which doubles as a snare instead of your change, Deadly Haste should do what it says it does, but it needs to change what attribute is in, while deadly arts would seem most obvious thats probably a bad idea, so shadow arts?''

'''Well the thing is this can be kept up constantly and siphon speed can very easily be removed. This Skill was more directed to buff SA sins than hex sins.'''

'''
 * Mantis Touch Target Touch foe is crippled for 1-20 seconds and takes 5-30 damage. This counts as a lead attack.
 * Mantis SHOULD be a offhand, but it does need some damage'''

Forgot to mention: This now is touch range. A snare as an offhand attack is utter failure...lol utter failure.

'':Seeping Wound If target foe is suffering from bleeding or poison, Something good but not overpowered happens
 * Excellent change... but seriously How about some direct damage type degen - IE if target is bleeding or poisoned they take 8 damage per second, basically it will let you get 14 degen per turn''

Spirit Light Weapon in reverse?

'':Mirrored Stance Target foe loses one stance and that stance is disabled for 1-15 seconds. This skill is replaced by that stance for 1-15 seconds.
 * Best Fix ever''

after I did that all I could think was "holy shit im a genious" lol

'':Shadow Fang Shadow Step to target foe. After 1-7 seconds you shadow step back to your origonal location. Lower Recharge to 30.
 * Just lowering recharge to 30 would make this useable, and if your change is implemented it might be bad and good, if you dont spec deadly arts all it will basically be is an instant DW every 30 secs which would make it over powered, how about 10-1, higher the deadly arts the sooner you can retreat, the lower it is the longer it takes for your timebomb to trigger, giving enemies time to remove the hex''

'''I was actually intending this to be like AoD, but in reverse. Oh and It doesn't mention it but the DW effect would be removed.'''

'':Scorpion Wire After 1-5 seconds you shadow step to target foe.
 * Id say reduce the distance that you 2 have to be apart, say 50ft?, and add poison to it''

'''I'm trying to look up how the Chinese thought of scorpions and somehow incorperate that into the skill, for now I just put something down. I dont actually like that change.'''

'':Fox Fangs Increase damage to 10-35
 * Fangs by defination in this game means deep wound, so how about lowering the damage to 1-10 and have it cause DW''

'''a 1/2 cast time + damage + DW 8 recharge skill. That next to golden fang strike...slightly overpowered lol. I think this should stay as one of the skills that don't listen to assassin nomenclature. +5 more damage evens it up with Wild strike, making people choose from 4 recharge and - Stance or 8 recharge and 1/2 cast time instead of more damage in the equation too'''.--The Gates Assassin 18:34, 17 January 2008 (UTC)

Flashing Blades
What you really want is: 5E stance. For 30..60 seconds, you have a 50% chance to block + 25% chance if you are attacking. Your Zaishen emote also gets shiny daggers added to it. Invincible Rogue 04:11, 1 June 2008 (UTC)
 * Still wouldn't be used. Just being a blocking STANCE makes it bad, being elite just brings it even lower.--The Gates Assassin 04:29, 1 June 2008 (UTC)

Fine 5 Energy Stance for 10...30 seconds, you have a 75% chance to block while attacking. You attack 15% faster while attacking and every time you block an attack adjacent foes are blinded for 5 seconds. Invincible Rogue 04:39, 1 June 2008 (UTC)
 * 0.0 You attack 15% faster while attacking <-- Lol. That seems overpowered and repetitive since you have blind + blocking.--The Gates Assassin 06:02, 1 June 2008 (UTC)
 * i think just a 50% chance to block with 2...5 second blind would be pretty good. It would be worthy of elite status Invincible Rogue 17:48, 1 June 2008 (UTC)
 * IMO I think it should be elite IAS with a small draw back but decent maintainablity. For instance: For 1..7..8 seconds, you attack 33% faster. This stance ends if you use more than 1..5..5 attack skills. 15 Recharge. 5 Energy.--The Gates Assassin 23:39, 2 June 2008 (UTC)

Manly Fairy
Did you draw manly fairy? If so, you are my new hero. o.o --Mme. Donelle 04:41, 17 July 2008 (UTC)
 * I wish lol.--The Gates Assassin 04:43, 17 July 2008 (UTC)

Please
Refrain from using comments such as "gay" on the wiki. Many people here find it offensive, and it is really not constructive to conversation in any form. Thanks. Kokuou 04:00, 22 August 2008 (UTC)
 * What are you talking about? I don't ever remember saying that, and as far as I know, there is no rule saying that I can't.--The Gates Assassin 16:46, 23 August 2008 (UTC)