ArenaNet talk:Skill feedback/Monk/Mending Touch

TimeToGetIntense's Discussion
So basically I think this makes Rangers walk all over everything like gods. We've seen a bunch of decreases in cast times lately to keep some skills viable and phasing out of Eles as split characters, especially Air Eles. I think this is due to Rangers being so difficult to shut down. Also, Eles have become completely unplayable in Team Arenas. My suggestion is to scale the conditions removed with your Protection Prayers attribute. Rangers can't spare the attribute points so long as you need 10ish points in it to get 2 removed. This change wouldn't affect Warriors who want to use this skill since they can afford the attribute points. Discuss. --TimeToGetIntense 13:52, 19 February 2008 (UTC)


 * Scaling the number of conditions doesn't address its value against blind, but its value against a covered cripple. Against blind it's far from a hard counter, as the primary sources of blind have a 4 second recharge to the 6 second recharge on this.  It will counter the first blind, sure, but subsequent blinds will stick, especially if you play them around the Mending Touch, creating an interesting duel.  But that's almost besides the point, because what covers the blind?  Mending Touch is an essential skill for a Ranger to be able to do his job in game, and I don't know why this suggestion keeps coming up to be honest. -Ensign 22:25, 19 February 2008 (UTC)


 * When running a blindbot at the stand, blinding a ranger with MT is pointless. This skill is fine for split purposes, but honestly, it shines more in a 7v7 scenario (against blind anyway), keeping the ranger free to land as many interrupts as he pleases. As far as the skill overall is concerned, I think it's fine for now. ~Shard (talk / Nerf List) 23:56, 19 February 2008 (UTC)
 * Even if they can remove blind, try interrupting thru blockway... This skill is fine as it is, nerfing it would encourage splits tenfold.. 24.141.45.72 00:28, 20 February 2008 (UTC)
 * Magebane is fine against blockway (not against hexway - price/spirit of LOLYOUMISS owns rangers), but dshot and savage shot are both dead against it, yeah. And cripshot is more meta than magebane. -- Armond Warblade[[Image:User Armond sig image.png]] 00:31, 20 February 2008 (UTC)

Is fine. -- Readem 23:48, 21 February 2008 (UTC)
 * i can support scaling it to 1...2--Ryudo 07:09, 22 February 2008 (UTC)
 * Listen to Readem and Ensign tbh. -- Armond Warblade[[Image:User Armond sig image.png]] 07:43, 22 February 2008 (UTC)
 * I second that. Lightblade 10:21, 22 February 2008 (UTC)
 * Me2, this skill being used a lot does NOT mean it's OP. Dark Morphon  (contribs)  15:03, 22 February 2008 (UTC)
 * Just like res signet. Prokiller88 04:03, 1 March 2008 (UTC)

+1 vote for keeping it the same. 222.127.213.9 12:17, 6 March 2008 (UTC)Shinde

Time to make Warriors useful again
Please discuss, Rangers have Antidote Signet already, but they want more and more and more and more.
 * Simple solution is increase skill recharge, or double its recharge, but make it removes two conditions from target other ally and you, so you have do work with a partner as a ranger. Napalm Flame 18:01, 13 November 2008 (UTC)

But that wouldn't adress teh problem that monks can easily remove thousands of conditions from themselves, completely ruining 2 skills who took time to build up like Dismember+Axe Rake in one easy cast - some Monks even run Draw Conditions because they can remove them so overeffectively with this.
 * Axe rake is mostly bad and useless as most teams run a ranger and rit with snares, and unless you are running Warrior's Endurance, then dismember is bad. WE > Evis > all.