User:Teh Uber Pwnzer/Ursan Blessing

This is my suggestion to make Ursan more balanced. This change makes grouping with more Ursans less effective and also makes it so that the player is not rewarded so much for grinding.

Ursan Itself
This change makes it so that the user has to be more cautious than before. It also means that there will be more downtime and that every profession can use the skill to its full potential. Another change is that it can no longer by copied via Arcane Mimicry. Note: the skill begins recharging after it ends.

Ursan Strike
This change makes it so that multiple Ursans cannot instant kill a target, meaning enemies will be around longer. It also has the damage in one packet, meaning the damage can be more easily reduced.

Ursan Rage
This is another change to make lots of Ursans grouping together less effective. It also does not favor the warrior profession any more.

Ursan Roar
Weakness is one of the most powerful conditions in PvE. A team of Ursans could easily keep the entire group of enemies weakened whilst buffing the team with extra damage. This change makes it so that only one target is affected but with a larger duration and more powerful effect. It is also is slightly affected by player skill.

Ursan Force
This skill allowed Ursans to move around too quickly, letting them steamroll everything without the concern of Ursan ending. This change further increases the downtime Ursans will have while minimally affecting its performance in battle.