Feedback:User/Getefix/proffession upgrades

ok ive been getting a,ot of negative feedback from this. so there new proffessions would come out once the appropriate expanisons/new games would have been completed

that better for some of you?

once unlocked u capuld make a NEW character from wherever these are from and you could try the storyline form the 'other sides' point of view.

Imperial Guardsman

 * Upgrades from: warrior
 * 2H Weapons Mastery
 * Dual Weapons Mastery
 * Throwing Weapons Expertise
 * Celestial Favor (random thing me and Great Neji Hyuga came up with - you get skills such as wrath of the dragon or something and for elites you would gain half celestial transformations like half dragon would be you gain celestial wings and a tail and you fly)
 * Weapons Mastery (primary - every rank increses your chance to hit 2% more)

Dragon Mage

 * Upgrades from: elementalist
 * Zodiac Mastery - mesing around with zodiac summons
 * Arcane Knowlage - messing about with strong attack skills
 * Mystic Prowess - bessing around with defensive spells
 * Celestial Favor (same as impirial guardsman hey why not have it for all canthan upgrade classes in some form or another?)
 * Heavenly Wrath (primary - every rank increses your dragon mage abilities by 2% each time)

Ninja

 * Upgrades from: Assassin
 * Short Sword Mastery short katanas etc
 * Dual Weapons Mastery why not? they're ninjas
 * Throwing Weapons Expertise (shurikens, kunais etc)
 * Celestial Favor ninja version makes the user emit no sound and extremely agile - perfect for amushes and the hit and run technique (maybe get skills that hides the user and makes them invisible - maybe while it is in action the user could 'see' a purple haze like in the naphui quarter mission
 * Stealth (primary - every rank increses your chance to crit 2% each time)

Chronomancer
in the trailer - the asura was wearing a glove that i think was used in the Utopia concept art so why not carry on with the idea?
 * Upgrades from: golemancer
 * Space Manipulation allows to manipulate the earth air etc to damage foes - makes the ground semi-liquid that traps/slows enemies down. also gould be used to create a hurricane to throw enemies in the air then slam them against the ground to cause damage
 * Time Manipulation allows to create wards that affect time - speed of enemies/allies. maybe even makes enemies pause in time for 10 seconds as a skill?
 * Vortex Mastery allows chronomancer to move enemies and allies around - may be used for random teleportation around a certain area or maybe even to banish a foe to a seperate dimention (mists) for a short amount of time. banishing doesnt work on bosses or in PVP (pve skill) maybe causes a vortex inside a foe causing damage and the deep wound condition.
 * Vortex Summoning summons Void Beasts out of the vortexes to other dimensions
 * Time Ripping  (primary - improves the durations of all chronomancer skills by 1% every 2 ranks) skills make the caster becomes a moving ward for a limited time - helping your allies at the same time as slowing enemies movement/attack/casting/recharge time.

Sunspear

 * Upgrades from: Paragon
 * 2H Weapons Mastery uses guandao
 * Light Magic the ancient order of the sunspears are the army of the goden sun - so they have managed to create spells to do with the sun
 * Desert magic the armies of the sun are slaves of he desert - after the river elon was dammed, the land had turned to desert - the people have learned how to cope and have created magic that control the ever shifting elonian sands and use them to get powerful spells such as sand storms, twisters and quicksand
 * Desert Favor the people of elona are constantly in the company of a roasting sun and have managed to gain a desert version of the celestial favor (this one uses the aspects of desert animals - lion, hawk, desert fox etc)
 * Eyes of the Sun (primary - every rank increses your line of sight and range by 1%)