ArenaNet talk:Skill feedback/Mesmer/Signet of Disenchantment

Marsc's Discussion
I'd prefer making it consistent with Purge Signet, and make it remove all enchantments, but at the cost of 10 energy each.--Skye Marin 01:33, 3 March 2008 (UTC)
 * this targets enemies, do you plan of curing thier ailments?!... just make it remove all thier enchantments and increase the recharge of this to 20 seconds (keeping the "lose all energy" since people use this only in signet builds) 76.26.189.65 02:03, 4 March 2008 (UTC)


 * Lose all energy is hardly a problem, you can just switch to a low energy set. Dutchsmurf 13:46, 4 March 2008 (UTC)
 * Yeah, that was a typo, sorry. Enchantments, not conditions.--Skye Marin 21:11, 4 March 2008 (UTC)
 * I know losing all energy is not much of a problem for low energy to moderate or high energy sets but the effect of the skill is a problem removing 1 single enchantment(even if it does through shadow form which can be covered easily) shouldn't make you have to switch sets thats why I said it should remove all enchantments and if it doesn't remove many it means you don't have to use up as much energy.(Marsc 18:34, 5 March 2008 (UTC))

Right...you want to be able to purge all enchantments every 10 seconds? The fastest enchant remove currently is Shattering Assault, and that is still an elite. Lightblade 19:20, 5 March 2008 (UTC)

Oh wait I typed it wrong it my last edit I meant it should remove 2..3 enchantments (like what I put in the suggestion) though it does have 15 recharge not 10 so it won't be that powerful.(Marsc 15:29, 9 March 2008 (UTC))
 * I think this is too steep for it's limited use. I would wonder if this change would make this skill worth consideration.
 * Target foe loses up to 2 Enchantments. If more than 1 Enchantment is removed, you lose all Energy.
 * --Redfeather 07:30, 21 March 2008 (UTC)

I disagree, limited uses, but still is one of few skills that removes enchantments that prevents casting of spells (monk,ele,sin). --85.207.210.115 18:31, 18 April 2008 (UTC)