Feedback:User/Tennessee Ernie Ford/Stop moving the targets for the non-moving targets

Stop moving the targets for the non-moving targets
Provide players with tools to control the degree and type of floating of text indicating a foe, friend, neutral party, or other object.

Use cases

 * Battle for Lion's Arch: There are 40-50 opponents, but you want to target the boss.
 * Wintersday: There are 200 people huddled around Casey Carpenter, from whom you must claim a quest reward.
 * Canthan New Year: you want to deliver an ingredient to a chef, who is surrounded by 250 players.
 * Slavers' Exile: you are surrounded by 20 minions (foe and friend) and 10 hacked-off dwarves, but you only want to target the one that keeps knocking you down with Earthquakes.
 * Minion Master: you would like to select one minion to turn into a bomb and another to use for condition transference.

In each of these cases, the closer you bring cursor to any potential target, the more it moves out of reach; it's easier to match the North of a one strong magnet to the North of another using nothing but your elbows. Tabbing isn't reliable for more than half-a-dozen foes

Suggested controls
These controls would be added to the [F11] Options panel.

Force selection of party members/allies through party window (new toggle)
 * Makes it impossible to select any party members or allies by clicking on their label in the main window; you will only be able to select them from the list of party members.

Restrict target label movement (new radio button option)
 * Switches between unrestricted label movement (default/current) to vertical only (the labels move up/down, but not side to side), and horizontal only (the labels move side-to-side, but not up and down).

Differential label sizes (new radio buttons)
 * Allows you to choose to make the labels different sizes based on these criteria:
 * By level (L24 opponents would have a larger label than L12 ones)
 * By primary profession (various possibilities, but perhaps melee > untyped > caster, based on which are more likely to be bunched together).
 * By fraction health remaining (e.g. 25% health creatures could present larger...or smaller labels)
 * By recent distance moved (e.g. stationary targets would have smaller/larger labels than those that moved from their most recent positions)

Select next NPC (new keyboard shortcut, default: none)
 * Makes it possible to use e.g. [o] to cycle through all NPCs in an outpost, much as we use [tab] to cycle through foes.

(Thanks to Guild Wiki's GW-Susan for reminding us how annoying this has been for so long.)