User talk:Linsey Murdock/Questions18

Our Character
Has very little to say in the story, compared to other characters. I was just wondering if something could be done change that, so that our character is more a part of the story than just a tool to push it along. So that other characters would more often talk WITH him or her as opposed to TO him or her. --Axwind 17:21, 19 April 2009 (UTC)
 * The reason why we purposefully did not have your characters speak more is because we wanted to let people make up their own character rather than force our idea of your character on you. At least that is what I was told. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:01, 19 April 2009 (UTC)
 * I still love the Oola scene. ^_^ "I'm not afraid of ANY challenge. Let me pack my equipment. I'll show you! Deteriorated? The nerve!" :D [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 19:19, 19 April 2009 (UTC)
 * Axwind, it really sounds like your wanting to push your own idea of the character onto all other people. More interaction with Gwen (you made a story about Gwen to support my claim), our character being more lore-explained (just so you can say that your character did exist in canon lore, instead of might exist in canon lore *I still say our characters are/should be the random adventurers/treasure hunters/bounty hunters/mercenaries/body guards/etc. in GW*), more personality from the character (everyone has their own idea, clearly you have yours, and your wanting all characters to have your idea because you think that'll make it more interesting - ever thought people had their characters as the type that hardly talks? eh?). Overall, I say, stop bugging Linsey about things that the majority of players may not like. :P (I know I am one who wouldn't, especially the gwen stuff) -- Azazel The Assassin\talk 19:45, 19 April 2009 (UTC)
 * You have no idea what proportion may or may not like this, so don't say anything. More dialogue doesn't necessarily mean it has to define the character. Just adding lines pertinent to the particular scene to make it feel like he or she is there. And as I've said again and again, Azazel, I'm not saying anyone's particular character should be in the lore. I know that's impossible. But just that the placeholder - the faceless, nameless Leader - exists. --Axwind 21:27, 19 April 2009 (UTC)
 * "is because we wanted to let people make up their own character rather than force our idea of your character on you." seriously, whoever told you that really needs to rethink that kind of comment when taking it beyond say the look of the player's character. Yes, we make a character: how they look, skills, etc and so on, but the idea of the character is forever the same across everyone (bar maybe one or two choices through your first run of Nightfall) when playing PvE.  The idea of 'your character' (the PvE storyline 'hero') is forced upon us from the get go: we can't be anything but that character.  Player is a tool for the story, at least give us some better lines.  000.00.00.00 00:23, 20 April 2009 (UTC)
 * I think she means in personality, not what the character does. There is a big difference. And through not forcing a personality onto the characters, fan-fictions of how their characters act can be made through more ease without going against the game's depiction of the hero. In fact, even what the character does, to a degree, is up to you. For one, there is the secondary profession. Another is that there are side quests (and even primary stuff) where you can choose between multiple paths. And in Nightfall, some areas change after completion of quests, thus adding onto "who your character is and does." -- Azazel The Assassin\talk 03:43, 20 April 2009 (UTC)
 * That's true, there is a big difference, yet it doesn't apply here (I already mentioned look, skills etc). The personality of your character with dialogue and cutscene is generic regardless of how you choose to play your character.  How can my anti-social nerco become a hero when she herself would want to see 90% of them burn?  Personality, doesn't come into it at all. 000.00.00.00 04:04, 20 April 2009 (UTC)

Well, role-players usually stay away from the story-line, at least for their personality. From what I've noticed that is. People don't really need to pay attention to the "generic hero" to base their character off of. Everyone makes their own character, not all having to be even taking part in the storyline. Mine, for instance, go in and out of the storyline, switching places with NPCs. To me, I've never done the Ascalon or Shiverpeak missions because my heroes left Ascalon within a year after the Searing. None of them did the Shign Jea or Istan missions either (excluding Consulate Docks), except for one (Dervish did the 2nd and 3rd). That's all my own fan-fiction. To be honest though, even if the cinematics did give the hero a personality aside from "generic hero," people would not limit the cinematic judgement from making their own personalities. I'd say what Linsey was told was just a thought of "How can we make sure Role Players, on a large scale, are not pissed at us with character personality?" "How about just make it a generic hero?" "Good idea!" or something (probably much more thought with no answer except that). -- Azazel The Assassin\talk 05:05, 20 April 2009 (UTC)
 * And that's fine. Added dialogue for our character doesn't have to define him or her, as I said above. It can still be broad and general. Just something to keep us from being near-mute all the time and make us feel like we're part of what's going on. --Axwind 05:22, 20 April 2009 (UTC)
 * And as Linsey has said no, this is now flogging a dead horse. Also personally I find it hard to understand what you want Gwen to say to your hero, something along the lines of "Oh hello, aren't you that creepy person who gave me flowers and presents when I was 10 and my mum wasn't about and then took me all over Ascalon with you, while being attacked by monsters? Could you just wait their for a minute while I get you a gift?" *calls police*. Ultimately any relationship the hero had with Gwen in pre-searing was creepy at best and many of us, myself included, didn't bother talking to her, thus if all of a sudden Gwen started talking about their shared history, I would be a wee bit like "huh?". The only way I think they get Gwen to give you personalised chat is through a trophy check of your inventory when you talk to her and if you have the tapestry shred you already get a quest that no one else gets and a wee trip down memory lane. Beyond that I don't think we need anything else. -- Salome  [[Image:User_salome_sig2.png|19px]] 11:19, 20 April 2009 (UTC)
 * Salome, not everyone feels about Gwen's backstory the way you do. Plenty of people liked having her around, and from her dialogue in pre, we know she liked following our character. So your comments are baseless. --Axwind 11:54, 20 April 2009 (UTC)
 * Axwind, not everyone feels about Gwen's backstory the way you do. Plenty of people disliked having her around, even though from her dialogue in pre, we know she liked following our character for some creepy reason. So your comments are baseless. See how dumb this looks? DarkNecrid 12:49, 20 April 2009 (UTC)
 * Have to agree with Darknecrid on that one. lol -- Salome  [[Image:User_salome_sig2.png|19px]] 12:54, 20 April 2009 (UTC)
 * I say it's time we drop the whole Gwen thing, Axwind. This is getting out of hand and will lead no where. Linsey has answered and opinions cannot change no matter how baseless or supported they are. The whole world can love Gwen, and it won't be changed. -- Azazel The Assassin\talk 20:38, 20 April 2009 (UTC)
 * It wasn't creepy. Our character was closer in age to her than anyone else she knew. Being a raw recruit, with no skills and only basic fighting ability, it's safe to say our character was no older than 18 or so at most. Anywhere from 16-18. 6-8 years difference, as opposed to the dozen or so some people seem to think it is. She had lost her father three years previously, so she was probably a little lonely with no other kids around and only grownups to talk to. So it's no surprise she would latch on to someone she meets who's a little closer to her age. But anyway, I won't say anymore here. I don't want to push this any further. --Axwind 04:49, 21 April 2009 (UTC)
 * Personally, I agree with Axwind on that subject. I found there to be no impropriety in the players relationship with Gwen in Pre-Searing. Keep in mind the whole of Pre-Searing takes place in the afternoon of ONE day. I think that when taken in context of the era represented (it's not the 21st century, that is for sure), it isn't all that unusual for a young child of around 10 or 12 in a very small village with few other children in the area to hang around the young recruits at the nearby city where there are lots of guards, the Prince and King hang are around, etc. Nothing all that weird about it. Although I do think that if we are talking about realism, if a young girl met a new recruit for the first time, hung out with him/her for a couple hours at most and then had giant meteors fall all over her home. Mother killed, tons of the people she knows are killed and she is captured by the brutal Charr who did it. Then she is held as a prisoner of war, treated like a slave and barely makes it out alive after almost a decade. That kind of trauma can cause all kinds of memory loss issues, especially when pertaining to the traumatic event itself (which the player character themselves are part of but only incidentally from Gwen's perspective). A couple hours out of your whole life isn't all that memorable. *shrug* just sayin' I take lore seriously too! ^_^ - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 07:06, 21 April 2009 (UTC)
 * I hope I'm not one who seems to be where the "creepy" and "impropriety" comes from - as when I say enough of the gwen stuff, I mean the player (not character) interests which is, to me at least, creepy. And, with gwen only knowing the "PC" for a short amount of time then having such a traumatizing event, I never even expected Gwen to remember the "PC" at all, let alone for there to be 2 dialogues, 2 quests, and the little reunion in the HoM. Again, I'd love for more character exploration, but not in redoing old content, but new content. I think that would be a better alternative (and much more reasonable for the Live Team, as Linsey said, they (or maybe just she) doesn't want to change the old stuff). The only thing here that bugs me is Axwind's constant bringing this up... Annoyance from a child may win the mother over for the candy bar, but this time it'll lead to a time out. x) -- Azazel The Assassin\talk 07:20, 21 April 2009 (UTC)
 * Just a correction, Az, but it's only one quest. The other is doable by any character, not just a PH. So it doesn't count. Just pointing that out. And I'm not like Karn. This has nothing to do with Gwen herself. It's just as a writer, it always seemed to me that this part of the story just could have been done better. But the path of appeasement was taken instead. Why does changing anything make you uncomfortable, Linsey? Just asking. And there is another part of the story that doesn't seem quite right - when you take her to the underworld to see her mother, neither she nor Sara thanks the character afterward for doing so. It just seems a little odd, is all.  --Axwind 11:59, 21 April 2009 (UTC)
 * Maybe it's because they are a company and this is a massive online RPG and even the simplest of changes can have ramifications on other parts of the game, require hours of discussing, planning, networking with other parts of the company, then actually doing it after all that. You really seem to have no clue how a company works and just assume that Linsey can go "yep we're doing this" and then 10 minutes later it's done. She already told you no countless times on changing this type of stuff, and it's really time that could be better spent on the gameplay. GW1's story is over, there's nothing that honestly needs to be changed and all the stuff you've suggested has been an opinionated nitpick that a countless number of people at ArenaNet already thought through, discussed rigorously, and implemented after all that. Changing the lore decisions other people made long ago really isn't something neccessary when you have actual gameplay issues, bugs, and so on that are plaguing the most important part of the game: the gameplay. DarkNecrid 13:33, 21 April 2009 (UTC)
 * Important to you, maybe. Nobody asked you, DN. And how do you know they went over everything I pointed out when they were making the expansion? Were you there? Are you saying they can do no wrong? That they never make mistakes? Stop being such a gameplay fanatic and lay off. --Axwind 14:23, 21 April 2009 (UTC)
 * Ive said it once, I'll say it again. STOP IT axwind. Linsey responded again in a nice way to try and reason with you, however you took the conversation back to wanting the change to the dialogue made. Anymore pestering Linsey about the gwen change and you're getting a ban pure and simple. Topic closed! -- Salome  [[Image:User_salome_sig2.png|19px]] 14:41, 21 April 2009 (UTC)
 * I'm not asking her to do it. I was just wanting to understand a few things, is all. I understand it won't be done. I just wanted to know if the team was aware of certain things like I said above when they made the expansion in the first place. And if they realized when making the Wintersday quest that in the case of a PH, there is someone there with her in the present from her past. That's all. I know it won't be changed. I just wanted to point out what I mentioned here. --Axwind 15:44, 21 April 2009 (UTC)
 * She has answered that very question, and you have seen her answer here. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 16:33, 21 April 2009 (UTC)
 * Which again Axwind is trying to further your own agenda on this topic. I'm not debating this with you anymore however and for that matter no one else should be. I think we've fed this particular debate long enough and created huge walls of text in doing so. Linsey has said the topic is closed and it is. It will be archived tomorrow and that WILL be the end of it. -- Salome  [[Image:User_salome_sig2.png|19px]] 17:12, 21 April 2009 (UTC)
 * I'm not trying to further anything, Salome. I accept that nothing's going to be changed. Do I have to tell you that a hundred times? It just seems that simple logic goes out the door when crafting a game story, and I just wanted to know why. --Axwind 18:38, 21 April 2009 (UTC)
 * Just because something doesn't follow your idea of "simple logic" doesn't mean it breaks the storyline. This was an issue Team Quest dealt with during development, so I am intimately aware of it having been part of that team. Yes, all sides were represented. I don't mind debating lore since I am a lore goob myself, but you need to be willing to concede that your idea of "simple logic" in this case is not every one's idea of simple logic and there is another side in the debate. Neither side is more right than the other and this time the side you happen to be against won out. Doesn't mean you are wrong about Gwen, but it doesn't mean the games storyline is broken either. The point is that the debate is over, the call has been made, and everyone would like to leave the building but you are insisting that you stay at the podium spouting rhetoric to those few remaining in the auditorium while being told by management that it's closing time and you need to move on. Bah I probably shouldn't have said any about the lore in the first place since it just seems to be reopening that can of worms. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:15, 21 April 2009 (UTC)
 * Linsey you were attempting to bring the debate to an amicable end for all parties involved and your response was both informative and insightful. Unfortunately some people have their particular points of view and nothing anyone else says will change them, but you should never be put into a situation where responding on your own talk page in a friendly manner, such as you have done, is not the best option. Which is one of the reason why I have made it clear to axwind that any further posts on this subject from him, will result in a ban as your talk page shouldn't be a place where one is harassed about things. That's what happened to poor Izzy and no wonder he isn't as active on the wiki anymore. -- Salome  [[Image:User_salome_sig2.png|19px]] 20:16, 21 April 2009 (UTC)
 * Okay. I'm sorry I dragged this out so much. Thank you for trying to be patient with me, Linsey. I got too carried away with this whole thing, and I apologize.  --Axwind 20:22, 21 April 2009 (UTC)
 * I really appreciate your passion for this, Axwind. It shows how much you love the game and I always respect that in people even during disagreements. I really like it that there are people as passionate about my game (it's mine now fools! bwahahahaha Live Team ftw!) as I am, so I hope you know that I really do respect the position you took in this debate. Despite being firm in my decision, I am sorry it didn't work out the way you had hoped, but we can't always get what we want though we try sometimes... ^_^ cheers! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 21:36, 21 April 2009 (UTC)
 * <3 i love that song....75.165.119.187 21:43, 21 April 2009 (UTC)
 * "it's mine now fools! bwahahahaha Live Team ftw! - Linsey" Mind if I quote you on that? =D &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  22:33, 21 April 2009 (UTC)

quick Q
When does the big April update go live? (with the storage/hom/other things). Im guessing its Thursday 23rd. I only ask as its not stated anywhere, just an indication of the event times. --77.97.23.245 22:30, 20 April 2009 (UTC)
 * I think it's either the 23rd, the 28th, or the update goes live the 23rd and the content slowly appears afterwords (similar to how Halloween and Wintersday collectors slowly appear instead of all at once). -- Azazel The Assassin\talk 22:33, 20 April 2009 (UTC)
 * If it's not clearly stated already, there is probably a reason for that... just going to have to wait and see, it's not that much longer. ~_^ - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:54, 20 April 2009 (UTC)
 * maybe it slipped their mind ;p oh Linsey you tease! ;) --77.97.23.245 23:38, 20 April 2009 (UTC)
 * y so secretive? [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:25, 21 April 2009 (UTC)
 * Because if she gives a date, and for some reason it's not meet (Murphy happends), people will start trolling this page. As the Duke Nukem Forever people says, "It will be done when it is done" :).--Fighterdoken 00:29, 21 April 2009 (UTC)
 * Well as the menageri and zquests are part of the 4th anniversary celebrations, then I would say the 23rd or sometime throughout the weekend celebration. Thus I would say the big update is less than a week away now, but thats just conjecture although it would be weird to say "look at all these cool things you get to play with on the 4th anniversary" and then say we wont be getting it til the week after. -- Salome  [[Image:User_salome_sig2.png|19px]] 00:30, 21 April 2009 (UTC)
 * "The suspense is killing me! I hope it lasts!" I don't remember what Im quoting.... &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  00:32, 21 April 2009 (UTC)
 * willy wonka and the chocolate factory --77.97.23.245 00:38, 21 April 2009 (UTC)
 * "Expected release" would be a useful term in situations like this, no? It gives an estimate without being written in stone, informative but non-binding.  It's much better than "No.  We flatly refuse to tell you.", imo.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  00:37, 21 April 2009 (UTC)
 * Oh yeah! :) I'd side with Raine on this one. &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  00:40, 21 April 2009 (UTC)
 * Where's my chocolate?" >:|  Expected dates would be nice.  000.00.00.00 01:54, 21 April 2009 (UTC)
 * Plus exact time of update... Just be patient all. -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 08:37, 21 April 2009 (UTC)
 * (sarcasm) Yes, because if she put up an expected date of the 28th, you guys surely wouldn't jump her throat if it wasn't released on the 28th (end sarcasm)
 * She has already stated it's likely to be at the end of the month, that's an estimate.
 * - Kherec 09:50, 21 April 2009 (UTC)
 * It's probably going to be the 23rd considering under Birthday Celebration Details on the site it says: "The festivities begin on Thursday, April 23 after the live update". Mentioning the update is a little weird for just something that would be flicking the event on, if that is all it would do, I'd personally leave out "after the live update" since it would be a bit wordy. DarkNecrid 11:19, 21 April 2009 (UTC)
 * I just finished looking at the update announcement page, thinking that I'd seen a date someplace, but couldn't find it; thanks for that. =x
 * That being said, if the date is already announced, why can't that date be restated here? =/  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  11:25, 21 April 2009 (UTC)
 * It's more than possible that if for whatever reason the update isn't ready by then, it will probably just flick on the Birthday Event (minigames) etc. It doesn't specify that that will be the date of the 4th Anniversary, just that it is an update of some sort, but that is the most likely time that they would release it (since it's super close to...the 4th anniversary :p). DarkNecrid 11:31, 21 April 2009 (UTC)
 * But it does state that the Z quests and Menagerie are going to be part of the 4th anniversary celebrations, thus it more than implies a release date for the content to be added. -- Salome  [[Image:User_salome_sig2.png|19px]] 14:44, 21 April 2009 (UTC)

about what time is the update
about what time is update tomorro so i know if i should stay up or not --Nick123 18:42, 22 April 2009 (UTC)
 * The town art will go up around noon pst like for any event. That doesn't mean the new stuff is going to be there, so don't get too excited :P --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 18:49, 22 April 2009 (UTC)
 * kk thanks but what about is that in GMT --Nick123 18:54, 22 April 2009 (UTC)
 * We generally shoot for updates to come out between 12-3pm PST but it can often take longer if there is anything unexpected that comes up (which is fairly normal). There will definitely be a build tomorrow for the Town art needed to run the Shing Jea Boardwalk. I can't comment on if the 4th Anniversary Content Update will come with it or if it will be next week. Everyone will just need to wait and watch to find out. Martin says noon PST is 7pm GMT. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:57, 22 April 2009 (UTC)
 * thanks for the quick replys :) --Nick123 19:10, 22 April 2009 (UTC)
 * "I can't comment on if the 4th Anniversary Content Update"= next week imho....75.165.119.187 19:56, 22 April 2009 (UTC)
 * Hmm... I assumed that the "4th Anniversary Content Update" would coincide with the "4th Anniversary of Guild Wars". Perhaps I misunderstood... Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 22:25, 22 April 2009 (UTC)
 * Mebbe. Mebbe Not. >_> <_< ^_^ - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:44, 22 April 2009 (UTC)

Anet and top secret update. >_> <_< :o xD ^_^ ;( I'm running out of smileys. (85.146.61.243 12:56, 23 April 2009 (UTC))
 * I would be dissapointed if it weren't comming today. Lot's of work next week and no work tomorow... so yeah... :D :) ;D :P(Ate of DK 13:28, 23 April 2009 (UTC))
 * I see the update coming throughout the 4th year anniversary event (some comes on today, some in a couple days, more a couple days later, last of it comes on the 28th). -- Azazel The Assassin\talk 15:27, 23 April 2009 (UTC)

Here's a stupid question....
I've read about the Menagerie, and I'm really excited for it. Two questions have been plaguing me though, and knowing my disoriented mind I'm bound to confuse something up. First off, the article states that you can unlock "tiers" of pets. If I'm reading this correctly, does this mean we can charm level 20 pets here? If that question is yes, what will be done about pet tamers taking level 20 pets for a sum of gold? The second question is all depending on the first, so if the first question is no, then disregard the second. xD Thanks. Hopefully that makes sense... -- Wandering Traveler  01:41, 23 April 2009 (UTC)
 * I don't think the second question has been answered yet, however it has been confirmed that level 20 pets will be available in the menagerie. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:48, 23 April 2009 (UTC)
 * Okay. In that case, I'm curious as to if they'll remove the gold payment for giving up level 20 pets. Be interesting to see. --[[Image:User Wandering Traveler Sig2.png|19px]] Wandering Traveler  01:50, 23 April 2009 (UTC)

but i dont think that what ever the price is is that high. also its just one more way for anet to take money out of the game which right now that would be a good thing imo. i didn't realize that they pay you 100g i think that will probably get removed.75.165.119.187 02:37, 23 April 2009 (UTC)
 * -editing conflict, won't bother correcting IP since he realized that you get paid- With things liek UWSC and keg farming out and about, I don't think they'll worry about the slow method of 100g a pet. Unless they put a pet tamer (that gives cash for level 20s) in the Menagerie, it wouldn't be as effective, by a long shot, and therefore, at least in my opinion, not worth changing. But if they do, no harm no foul for me. But it would be just as effective as going Ranger, capping the Black Moa, selling, rinse and repeat - only 2 groups in comparison to the Menagerie. -- Azazel The Assassin\talk 02:44, 23 April 2009 (UTC)


 * Research on black moa (infinite, easy to charm L20 pet). Zweistein 06:16, 23 April 2009 (UTC)
 * I would assume that the menagerie would have a pet tamer, if it didn't that would be a real pain. If it did, it might be as simple as capping, running 20 feet, turning it in for 100g, and repeating on a different pet without even rezoning. That might actually be fast enough to make it worth it. Maybe. Seriously though, the 100g you got before was meaningless anyway - with the exception of a couple of pets, the effort you went thorugh to level them was worth far far more than 100g. Ashes Of Doom [[Image:User_Ashes_Of_Doom_ursansig.jpg|Talk]] 12:55, 23 April 2009 (UTC)
 * The "pet tamer" I see coming would be the one to store the pets - which I hope acts differently than a normal pet tamer, so that particular one, hopefully, doesn't give 100g when taking level 20 pets. But if it does, I just see there being three level 20's per tier 7 unlocked for each pet, meaning there would be 93 level 20 pets with 31 different skins and 3 each skin. That would be 9,300g with a lot of running back and forth per visit. :/ -- Azazel The Assassin\talk 15:26, 23 April 2009 (UTC)

Not that I will find it utterly ridicoulous to run it 93 timesthey are faster ways to get money). But I think it's better to change the sell/take away my pet to=> Go to Zaishen Menagerie =Sierra Without account=
 * The pets you charm at the menagerie are supposebly level 5, you have to pay to get them levelled up to the tier/level/evolution that you want. So I don't think there will be any exploits with the menagerie.(marsc 16:31, 23 April 2009 (UTC))
 * Guys, it's going to be out soon. You can find the answers to all your questions then. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:06, 23 April 2009 (UTC)
 * Looks like Anet has it all under control. :) [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:47, 23 April 2009 (UTC)
 * Are we there yet?
 * No. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 19:35, 23 April 2009 (UTC)

4th anniversary content update
http://www.guildwars.com/community/events/contentupdates/4thanniversary/

Zaishen Menagerie
dose this mean i will finally be able to have a lvl3 pet on a pvp toon?75.165.115.205 22:32, 10 April 2009 (UTC)
 * lvl 3? No. But you will be able to get lvl 5. I chose lvl 5 as the base lvl even for the pets that you can find as lvl 3. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:37, 10 April 2009 (UTC)
 * I hear IWAY is coming back. Fact? - Joe Kimmes [[Image:User Joe Kimmes Avatar.png|Talk Page‎]] 22:40, 10 April 2009 (UTC)
 * people stopped playing it? also sweet.75.165.115.205 22:41, 10 April 2009 (UTC)
 * Can you get your old pets, which you "stored" at the menagerie with a PvE player, back with a PvE player, or is this PvP only? because it doesnt make much sense being them lvl 5 for a PvP character does it? Apart of that, I'm really starting to like this update, cant wait for the rest!Dutch Sunshine 22:45, 10 April 2009 (UTC)
 * So we can get the tamer to train them up for us? Did I read that right?  Nice! 000.00.00.00 22:47, 10 April 2009 (UTC)
 * Zaishen coins?75.165.115.205 22:54, 10 April 2009 (UTC)
 * WTB minor clarification.. is it called "Zaishen Menagerie" or "The Zaishen Menagerie" (or it is something entirely different :P)? -- [[Image:User Brains12 circle sig.png|18px|]] Brains12 \ talk 22:57, 10 April 2009 (UTC)
 * WTB minor clarification too: Is the Menagerie account based or character? 000.00.00.00 23:04, 10 April 2009 (UTC)
 * i think its "The" based off of the website but it could go either way. also i changed the name of the topic so people dont have to post a zlion different topics.75.165.115.205 23:05, 10 April 2009 (UTC)
 * Zaishen Coins are probably part of the rewards of the new quests. poke | talk 23:07, 10 April 2009 (UTC)

Will the Zaishen Menagerie be account-wide, or will each character be building up their own Menagerie? --23:14, 10 April 2009 (UTC)
 * It will obviously be account wide. ~Shard  [[Image:User Shard Sig Icon.png]] 23:23, 10 April 2009 (UTC)
 * *Faints* -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 23:27, 10 April 2009 (UTC)

...Zaishen Menagerie? Zaishe coins? Equipment pack? Where did this info come from and why can't I find it anywhere else? o.O --Mme. Donelle 00:29, 11 April 2009 (UTC)
 * http://www.guildwars.com/community/events/contentupdates/4thanniversary/ 75.165.115.205 00:38, 11 April 2009 (UTC)
 * Lol, I'd checked the GW site but somehow missed that. Thank you. --Mme. Donelle 01:11, 11 April 2009 (UTC)
 * In game, the outpost is called "Zaishen Menagerie" and the Explorable Area is "Zaishen Menagerie Grounds". It is account-based unlocks. So pets you unlock on one PvE char will be available to your other PvE and PvP chars. Any pets unlocked on PvP chars will be available to your PvE chars as well etc etc. Everything will be explained in detail on release so I don't want to spend all kinds of time explaining the ENTIRE system. :D - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 03:47, 11 April 2009 (UTC)
 * also will i have to go in and recap every pet even the ones i have already had? also will pet evolutions ie dire and hearty for example will you be able to put in a elder wolf and then add a lvl 5 moa and get a elder moa? or is it per pet race? 75.165.115.205 07:59, 11 April 2009 (UTC)


 * Would it be possible for you to provide us with the outpost and exprolrable id numbers, so we can set up game integration before it goes live? Backsword 10:30, 11 April 2009 (UTC)
 * Note to Backsword: VERY curious about your last comment there (^). What are these id numbers you speak of? And what is meant by setting up game integration? ~  M  ervil     [[Image:User_Mervil_Sig.png]] 01:05, 12 April 2009 (UTC)
 * Wiki links can be accessed from the Help panel, however this system works by using the zone, quest or skill's in-game ID number. For example the link for Rata Sum actually opens a page at Game link:Outpost 640, which redirects to the Rata Sum article. Each redirect page needs to be crated. Most of the redirects were created by Mike O'Brien's Wiki Bot around the release of the May 24th, 2007 update, which introduced the game integration links, the remaining redirects have been added manually when they were identified. By the way, the quest ID numbers would also be useful. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:46, 12 April 2009 (UTC)
 * Are the quest id's just the number or are they the text id? I can get that stuff for you guys. I did not know that was how the wiki works, but it totally makes sense knowing Mo and my knowledge of how he coded the game. Veeeeeery educational! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 05:08, 12 April 2009 (UTC)
 * We just need the id numbers + what they should link to. Only asking because you're not alone in not knowing how the wiki works here; only a handful of users do. As those are unlikely to be the first to use ingame links, it can lead to a lot of confusion in major updates. Backsword 09:16, 12 April 2009 (UTC)
 * What about Black Moas? Tamed Black Moas are always level 20 and have elder status. Won't they have a 7th tier? -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 22:21, 12 April 2009 (UTC)
 * You can unlock the 7th tier with Zoins. -- Salome  [[Image:User_salome_sig2.png|19px]] 22:53, 12 April 2009 (UTC)
 * Or unlock the first 6 tiers with an unevolved level 20 Black Moa, then level a tier 5 Dire or Hearty Black Moa to 20 to unlock tier 7. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 23:51, 12 April 2009 (UTC)
 * The original Black Moa that you guys are used to fits into Tier 6 (Elder is the same as unevolved), and makes all the lower level and evolution combinations available when previously they were not. If you want a different level 2 evolution, you'll need to purchase it or charm the lvl 12 Black Moas and attempt to train a different evolution into it. On the NPCs in the Menagerie, I've included all kinds of information about the different pets, different evolutions and how to evolve your pets. The information is all done via in-game dialogue though so it's not the kind of cut and dry stuff you'd put on the wiki, but I hope it'll still be clear and informative in the way you folks have been asking for more information on how pets work. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 00:26, 13 April 2009 (UTC)
 * Out of curiosity, is anything going to change regarding the Rainbow Phoenix? Between the change to the HoM and the Menagerie, I wonder if it will be possible to charm the Phoenix with a different character other than the one who has the ten titles.
 * (Also, thanks for using your time to answer our questions, I'm sure things must be crazy at Arena Net during those last weeks of preparation.) Erasculio 01:10, 13 April 2009 (UTC)

Linsey said that the same limitations would be set on the Rainbow Phoenix in the Menagerie in the in-game chat. That you'd need People Know Me to cap it. Hope that's not the case for PvP-only characters though ^_^ -- Azazel The Assassin\talk 01:16, 13 April 2009 (UTC)
 * Oh ofcourse, silly me. How could I have forgotten about the Zoins... -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 11:49, 13 April 2009 (UTC)
 * Just wondering if "The menagerie will be available for all pet types" means that my Jingle Bear will be available at the Menagerie, too?
 * Also, will previously charmed animals be available at the Menagerie? Or will we need to take each animal to the Menagerie to "store" it? --Musha [[Image:User_Musha_Sigc.png|19px]] Talk  05:33, 17 April 2009 (UTC)
 * We will need to bring each Animal to the Menagerie. Pets you sold to the Tamer are gone. -- Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 21:29, 17 April 2009 (UTC)
 * Is there really a limitation for getting the Rainbow Phoenix? Shouldn't it good enough for you to have unlocked it at first, I don't really think it's fair to unlock 10 titles twice[providing you didn't get 10 titles with a ranger first] if I want a primary Ranger class with the Rainbow Phoenix(one time should be enough).(marsc 17:42, 18 April 2009 (UTC))

In-game Store
I don't have access to an credit-card... and because of that, unable to buy from the in-game store. I've got paypal, which enables me to buy from the NCsoft Store, yet not everything is availbe from there. Any Idea when there will be a solution for this problem??? 85.149.120.16 00:24, 11 April 2009 (UTC)
 * I believe everything was just added to the NCsoft Store today? Or was it yesterday? And everything from this update will be there as well. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 03:32, 11 April 2009 (UTC)
 * Can't you just buy a disposable credit card, something that does work in the in-game store? What I mean by disposable is that it's more or less exactly the same as the pre-paid gift cards most stores offer. I know the ones I've seen weren't top-up-able but still act just like a credit card when used online; apart from the fact that you pay when you get it as well as the fact that you don't incur the usual fees and interest that a normal credit card would charge. -- Kakarot [[Image:User Kakarot Sig.gif|Talk]] 03:43, 11 April 2009 (UTC)

Quest Reward?
Any comment on this detail? If it's Balt/Zkeys, won't that just piss PvP'ers off? -- ilr  21:41, 11 April 2009 (UTC)
 * Why would that piss PvPers off o.O? Free money is ftw.I think Balth faction is good because it helps low end/mid level players get UAX faster if it is a good amount, zkeys are great for PvE players trying to PvP, and Gold (mentioned above) will help out the people who only have the PvP Pack getting their guild done. All in all, I like it! DarkNecrid 02:14, 12 April 2009 (UTC)
 * Oh wait, it's answered right above this and it looks like PvP rewards(faction) are still kept completely separate from PvE tasks/quests... except for Zkeys. Enough "Zoins" = a Zkey -- ilr  08:10, 12 April 2009 (UTC)
 * zCoins, though, will be given as a reward for both types of quests, and these can be exchanged for zkeys. So yeah, it's going to piss off PvPers (and anyone else who liked zKeys at high prices).  At least they're not giving Sigils out, so HA drops can still be worth something. =/  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  08:27, 12 April 2009 (UTC)
 * Zkeys were going to go down in price anyways, supply will continue to rise, while now that the tonic cycle is over, demand would decrease. You don't "need" armor in PvP, or anything, the only good thing Zkeys did before was letting people with the PvP only pack do guild stuff, but now that these quests give out Gold, who cares. If you want to look fancy then PvE/use TRP imo. IDK how this is "pissing PvPers off" honestly, I don't think most PvPers care. DarkNecrid 08:41, 12 April 2009 (UTC)
 * "If you want to look fancy then PvE/use TRP imo" - Let's see, a tormented shield is an exotic pvp reward and takes 300 TRP on its own. With 60 zkeys you could buy a torm shield and still have some left over. The more zkeys decline, the less you'll have left over until this is no longer possible. Furthermore, zkeys can be transferred between accounts and TRP can't.  &not; Wizårdbõÿ777  ( talk ) 09:11, 12 April 2009 (UTC)
 * And the problem there is....? You might have to play in tournaments to get the skins faster? :O You don't need those skins to do anything except look good, you can either wait longer to get them and play with the default looking stuff, play in tournaments to get Tournament Reward Points or PvE. EDIT: And yes, I'm a PvPer, I find people's complaining they can't get their leetsauce skins so easy to be incredibly silly when they don't affect your ability to PvP at all. DarkNecrid 09:16, 12 April 2009 (UTC)
 * The tonic cycle would probably be the beginning of the natural decline in zkey price, yes. However, it's annual, so I'm going to go out on a wing here and say that that decline would probably be very, very slow.  The supply was relatively constant before, because keys were being used at about the rate at which they were being obtained; they're not like minis, which accumulate.  The only increases in supply have been from (1) more people buying accounts for XTH and (2) the two consecutive updates in which players were given more than their usual amount of zkeys, flooding the market.  The former cause in price decline wasn't exactly making a noteworthy impact (keys were 5k for quite some time), and the latter was supposed to be a one-time deal ("People got extra, we'll correct it!"  "Ups, we gave more people extra.  We're going to leave 'well enough' alone now."), and not indicative od any sort of process.  Saying that "key prices were going down, anyway, so it's okay to speed up the process" isn't the best of arguments.  With this update, keys will see a dramatic increase in supply, and thus a dramatic decrease in price; this has nothing to do with any of the aforementioned factors, and so it isn't wrong to say that this update will, on its own, directly devalue the Zaishen Key.
 * No, no one needs fancy armor in PvP, or PvE, for that matter. It's just nice to have, in either format.  Saying that it's okay to make harder to obtain for one faction because it's unnecessary in that format is fallacious because it's not harder for the other faction, yet equally as unnecessary.  Humor me for a bit by looking at another example.  There is a portion of players that don't PvP, but want Miniature Ghostly Heroes (these people represent the portion of players that want prestige armor, but don't PvE).  The only way these players can obtain Miniature Ghostly Heroes is by selling things that they get in PvE to pay PvPers for them.  If the supply of everything that could be obtained in PvE was suddenly increased dramatically, Miniature Ghostly Heroes would be, relatively, much more expensive to PvE players (as the things that they had access to would become, relatively, much less valuable), though they would be just as accessible as always to the PvP players who were getting them through the Victory Chest.  It's the same case here, in reverse: Zaishen Keys, the only form of "payment" that was available to many PvPers (There is a 'large portion of the PvP community that doesn't participate in tournaments or win Halls regularly), will decrease in value, making things accessible to the PvE community (relatively) much more expensive to us.  The main difference is that the number of PvPers that want prestige armor is a lot larger than the number of PvEers who want Miniature Ghostly Heroes.
 * This is pissing off these players in the same way that making every mob drop ecto would piss off ecto farmers: their means of gaining money just got shot down just as fast as the supply shot up. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  09:24, 12 April 2009 (UTC)
 * It's a good argument, but I still personally find it silly. If you want fancy armor, do the things required to get them. Zkeys probably weren't intended to be a "get rich quick" scheme at all by ArenaNet anyways. You can still get good looking armor over time by the XTH still, it just takes awhile. I used Zkeys this way too, but it doesn't bother me if they go down in price because I will PvE/use TRP to get my armor + weapon skins like you're supposed to. DarkNecrid 09:42, 12 April 2009 (UTC)
 * It's not a "get rich quick" scheme at all (except in the case of XTH, which is equally as "get rich" to players of either format, and power traders, who will power trade anything with value); it's more of a "you've been doing this, here's something for it" kind of deal, from what I see. In the past, it was, you PvP, you get zkeys (or unlocks, if one hasn't done that); it was just a token for your participation, like drops are for participation in PvE.  While that remains the same, the bang for the buck, if you will, will drop, and through no real fault of the affected community.  And yes, everyone, PvP and PvE alike, will receive (soon-to-be-depreciated) rewards from the XTH still, it's just that that source of income will deteriorate just as fast as the zkey price, shafting some (the people for whom zkeys had been a major percentage of their income) more than others.  You can still get good-looking armor through XTH, it'll just take much longer, especially for those people.  Using zkeys to buy prestige items will be rendered largely ineffective, I'd think.
 * Then there's PvE. There are many, many reasons why a player may not want to PvE.  There's the mob team composition, which can be either mind-numbingly easy (the Berserkers in the Norn areas are easy examples) or stupidly broken (Angorodon Bloodspike?  Full teams of sword warriors that all hit for 100+ with every attack?  DoA mobs?  Why would anyone want to endure that?).  There's the AI itself, which is griefingly good at some things and painfully bad at others (Watching my whole team of heroes literally get killed from standing in the AoE of Cry of Frustration on LITERALLY EVERY SKILL by a group of Wind Riders with godly reflexes?  How could that possibly be fun?).  There's the mindless repetition involved to grind the titles required for certain things (After the first 5 SS/LB runs, I think it's safe to say that people are good at it).  Whatever a player's reasons for electing not to PvE, those reasons will be equally as valid after this update.  The only difference is that one of their other choices will be ruled out.
 * Lastly, there's TRPs. There are a couple of issues with that.  Firstly, there's the amount of RPs necessary to unlock anything.  My Dervish wears Vabbian armor, for example.  In order to unlock that with RPs, I'd have to first unlock 50 pieces of Basic Armor (at 20 RPs per piece), then cough up another 75 RPs for each piece of Vabbian.  We're looking at 1,375 RPs to get a full set of Vabbian armor.  That's hundreds of tournament battle wins.   And then, if one wanted to dye it anything other than standard colors, they'd still have to buy zkeys at depreciated values.  It's a long, long route, but sure!  It's still just as viable!
 * Zaishen Keys were the best way to go about it; what's going to suddenly emerge as more viable now that they've fallen from grace? [[Image:User_Raine_R.gif|19px]]  Raine   - talk  10:50, 12 April 2009 (UTC)
 * It'd be nice if something took their place, but why does there need to be something? We went some 3 years without Zkeys so I think we'll be fine. I will agree that the TRP rewards are kinda ridiculous though, and should probably be revaluated. Maybe have you unlock Tiers with the new ZCoins?DarkNecrid 11:25, 12 April 2009 (UTC)
 * We also went quite a while without the PvP equipment menu, and we were "fine" enough then. We didn't have a XTH for a while, and we were fine enough.  There was no Zaishen Menagerie and we were fine enough.  It's a long, long list, but I hope it will suffice to say, in a generalization, that regression typically isn't a good thing, regardless of whether or not the affected things existed in the past.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  12:13, 12 April 2009 (UTC)
 * Not to enter the argument above but on the topic of quest rewards- I think it would be great if (especially for pve chars) you had the option to maybe take a certain ammount of z-coins or whatever the reward and purchase a max weapon mod. This would make it a lot easier to make pvp-able weapons on pve chars and to use pve chars in pvp if one so wished. Underated Skill 12:47, 12 April 2009 (UTC)
 * Excellent posts here Raine and many good points. PvP rewards need a major rework now that zkeys value decreasing rapidly, it's very important imho to have some tradeable valuable rewards that can be obtained EXCLUSIVELY through PvP play. XTH rewarding TRPs was a horrible mistake, as it takes away the value of them from those who deserve them and distributes it freely to everyone. Now PvE zquests producing more zkeys may be a killing blow to their value... In the end pvp players lose.
 * @DarkNecrid: I must disagree with you, ZKeys WERE actually meant as a way to make pvp players rich, to be a worthy replacement for real world prizes, that was the point of the update that added z-title and monthly tonics.
 * @Underated: Sorry but thats a bad suggestion. Making a pve char pvp-ready is very cheap and easy, and if its too much for you - use a pvp. Perfect mods are so cheap and common because of HM overfarm (gold items not lootscaled) and Perf salvage making them not leave the game, that adding even more ways to get them would be a complete overkill.--Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 05:02, 13 April 2009 (UTC)
 * I'd like to know if the quests give points towards the Z-Title? ~PheNaxKian [[Image:User_PheNaxKian_sig.jpg]] Talk  22:14, 14 April 2009 (UTC)
 * You get ZCoins which you can trade into ZKeys which you can use to get ZTitle points, so indirectly: yes, they do. (The whole ZThing is really funny :P) poke | talk 22:16, 14 April 2009 (UTC)
 * i meant can you Get Zpoints for your Z-title directly (as part of a quest reward) =p ~PheNaxKian [[Image:User_PheNaxKian_sig.jpg]] Talk  22:19, 14 April 2009 (UTC)

everything
I don't have a question, I just wanted to say awesome. I love you. Mini Me  08:19, 11 April 2009 (UTC)
 * Yes, I agree. Thank you very much! You exceeded my expectations on this :)
 * - Kherec 09:02, 11 April 2009 (UTC)
 * Only want to say: AMAZING!!!! | Cyan Light [[Image:User-Cyan Light sig-icon.jpg|19px]] Live! |  09:26, 11 April 2009 (UTC)
 * What the three above me said combined. -- Azazel The Assassin\talk 11:48, 11 April 2009 (UTC)
 * Indeed, this appears to be a nice update. Thanks for all this hard work. Erasculio 15:43, 11 April 2009 (UTC)
 * Everything sounds good =), thanks for all the hard work you and the rest of the team put into making it. ~PheNaxKian [[Image:User_PheNaxKian_sig.jpg]]  Talk  16:10, 11 April 2009 (UTC)
 * Okie, after seeing the update notes, I think everyone should kiss Anet's feet. Thanks. Really, thanks. -- Alex [[Image:User_AlexEternal_Mr_Bear.jpg|19px]]Eternal 08:15, 24 April 2009 (UTC)

Equipment Packs
They will hold either weapons or armor, but can we have a bag that holds minipets too? --77.97.23.245 16:35, 11 April 2009 (UTC)
 * i know this isnt a question about equipment packs but i was wondering if you added a /storage command.(i am posting this under this because the storage section has a answerd tag on it.75.165.115.205 09:23, 13 April 2009 (UTC)
 * Hey, Linsey! Really looking forward to the update, but I just have a question about the Equipment Packs. You say that we can stick any "gear" (uncustomized or customized), and I as just wondering if this includes books? Even if it doesn't, clearing out my armor sets from my inventory will be a great help, but I was just curious because the books are customized automatically. -- ★ KOKUOU ★ 18:40, 15 April 2009 (UTC)

Zoins (Zaishen coins)
Is this something new or are they equal to Tournament Tokens? ( Qanar | talk ) 10:26, 12 April 2009 (UTC)
 * Something new. They are a collectible gained from doing Zquests. -- Salome  [[Image:User_salome_sig2.png|19px]] 11:24, 12 April 2009 (UTC)
 * Or "Zuests," as it were. ;) -- ★ KOKUOU ★ 08:43, 13 April 2009 (UTC)

Storage?
few things one will there be a /storage command? second you can only get 4 storage panes, right so this "free promotion" is a extra 5th pane? right? also when can we get this....?75.165.119.187 10:02, 20 April 2009 (UTC)
 * Please try to find the answer on you own first. If you read the relevant articles on this wiki, you can find out. Backsword 12:43, 20 April 2009 (UTC)
 * What the heck would a /storage command do? Why do you even need it? ~  M  ervil     [[Image:User_Mervil_Sig.png]] 14:35, 20 April 2009 (UTC)
 * Just wait for the promotion to be announced. It will be in a couple days anyways.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 19:11, 20 April 2009 (UTC)
 * (edit con) Alot of towns are annoyingly set up and it would be nice to not have to go all over the place to get the storage window open. plz provide links to where it says the "free bonus pane is a 5th pane"75.165.119.187 19:12, 20 April 2009 (UTC)
 * Free bonus pane is a 5th pane. Confirmed. I agree with you that a lot of towns are annoyingly set up which is why I did passes on all the NF and EotN towns before release to try to streamline the merchants and storage placement. I'd like to do that for Prophecies and Factions as well but I don't have time right now. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 19:16, 20 April 2009 (UTC)
 * thanks linsey, could you do that with a few of the guild halls as well... even better make it so guild leaders can change or place the npcs and warp locations.75.165.119.187 19:26, 20 April 2009 (UTC)
 * Making it so the NPCs can dynamically change location would be OMG annoyingly hard/time consuming to do, but I have been very much wanting to redo the NPC placements in Guild Halls and Izzy said he wouldn't mind me doing it.
 * Do you guys think that my placement of NPCs in EotN/NF was generally well done?
 * Another thing I would LOVE to do is redo all the henchmen in outposts to be more like I did them in EotN where they have little scenes with emotes and stuff. It's been in the back of my head since I did the EotN henchies and people liked it so much. Only problem is that every outpost took me at least 20 minutes for the first pass and up to 30 minutes each for polishing them. "Polish" in this case is making sure that the emote properly loop and don't cut each other off, adjusting facing directions and positioning, making the little scenes match up enough so that if the outpost desyncs the emotes (which happens over time in outposts that don't get a chance to refresh as their are always people in them) the scene still makes sense. Stuff like that is fairly time consuming. With ~150 outposts to do (there are actually more than that), say my first pass on Henchies is PERFECT with no revisions and takes 20 minutes per outpost for hench scenes, add 10 to make sure all the NPCs are in places that don't suck... that is 3750 minutes, 468 work days (assuming 8 hours). Say my NPCs in NF are golden and don't need that extra 10, that is still ~412 work days of moving NPCs for 8 hours straight and it doesn't include any needed polish (which there WILL BE) or bug fixing (remember how the CTC henchies weren't consistently spawning in every dist? Yeah that was my fault, part of this NPC pass) AND it doesn't include any of the 16 guild halls, or numerous PvP outposts. For the 13 EotN OPs, it took me a good solid weekend of ~20 hours to do. Oh yeah and they would all need to be tested by QA to make sure the henchies all still work. So you can see the problem. Of course these numbers are all estimates and sometimes an OP is quicker (although some are a lot longer like Tarnished Haven, that one was beastly to get working right >_<), but at the absolute minimum, every amp will take AT LEAST 10 minutes to open the map, make any changes (even the most minor) verify the changes and check it in. It's a LOT of my time and QA's time to do.
 * OMG epic wall of response!!! Anyway, I can do selective outposts and Guild Halls quite easily as a weekend project so if you guys gave me a list of the most egregious offenders, I'll try to fit them in. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:10, 20 April 2009 (UTC)
 * Boreas Seabed (outpost) is one of this cases. For merchant and storage you have to run from the one to the other end of this large outpost (and often don't see the NPCs at the first glance!) BigBlue[[Image:User Big Blue Icon.png]]talk 08:38, 28 April 2009 (UTC)

Liceneing Issues
This wouldn't happen to have anything to do the the patent infrigement suit brougth by the two worlds company would it? Please tell me that this issue is not going to effect gw2 development? If you can not say that is cool, just let us know that the development of our soon to be favorite game is going strong. Siadina  00:24, 19 April 2009 (UTC)
 * "patent infrigement suit" - ok, what have I missed? 000.00.00.00 05:21, 19 April 2009 (UTC)
 * I too do not know what the "issues" are. I was going to read up on it, but the immense wall of text made me lose interest. Can someone explain in short wording? Thanks. -- Azazel The Assassin\talk 05:23, 19 April 2009 (UTC)
 * See the Worlds.com Patent Lawsuit section of Wikipedia's NCsoft article. I'm pretty sure NCsoft will win due to prior art, the patent dates back to 1997, however MMORPGs predate the patent by over a decade, the first graphical MMORPG, the original Neverwinter Nights, was released in 1991, and Meridian 59, the first 3D MMORPG, was released in 1996. As for whether this increased caution is related to the lawsuit, many organizations have policies against commenting on pending or ongoing court cases, and it seems fairly common for lawyers to advise their clients against commenting on them, so you shouldn't be surprised if Linsey can't provide an answer at the moment. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 06:49, 19 April 2009 (UTC)
 * Ah, makes sense. Thank you for explaining. -- Azazel The Assassin\talk 07:08, 19 April 2009 (UTC)
 * This is the biggest BS in the world. How vague can you get in a lawsuit?  "You can't make an MMORPG because I had the idea first!"  McDonald's never sued Wendy's for creating a competing fast-food burger store.  How do people seriously think they can get away with crap like this? Its these retarded CEOs who try to fill their pockets at the expense of the consumer that keep our economy in decline. Ugh! Its frustrating.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  08:55, 20 April 2009 (UTC)
 * First off, they filed the lawsuit in the [eastern district of Texas], which is legendary for Patent Trolls. Second, the main [patent] in question was filed on the third of August 2000, well after games like Lineage and Ultima Online, much less older ones like Meridian 59.  Third, it is pretty much specific to a chat and room system with an unlimited amount of avatars in a room which does not describe Guild Wars which have room limits.  If this lawsuit hadn't been filed in east Texas, it'd been thrown out already.  --Falseprophet 17:01, 24 April 2009 (UTC)

Let's trust in Anet/NcSoft to sort out the legal stuff and all. It's a tough business out there. -- S ilverleaf    Don't assume, Know! 13:44, 20 April 2009 (UTC)
 * I don't know what the reasoning behind this licensing stuff was or if it is in any way connected to that lawsuit, but of course I cannot comment on it further. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 17:31, 20 April 2009 (UTC)
 * I guarantee it wasn't connected.  And IMO there should probably be a Federal Internal Investigation into whoever GAVE those idiots a Patent for such a broad and general "concept" that it even encompasses MUDs.  The whole thing(two Worlds, etc al;) borders on Criminal collusion, leading to big falsified shake-down. -- ilr  20:57, 20 April 2009 (UTC)
 * Well, as long as ANet/NCSoft doesn't get shafted for something so frivolous. IMO, they've created the best MMORPG to date and I hope for more gaming products from them.  I hope this lawsuit doesn't damage this company at all.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  00:36, 22 April 2009 (UTC)

Account-based Zaishen Quests
Currently the Zaishen Quest Log is done on a per-character basis. Once zcoins are fixed to share between chars in an acount, we will see the following:


 * PvP chars can be created/deleted indefinitely to farm PvP quests all day long.
 * Many will find it too time-consuming to try and do all the quests 7+ times per day, so they'll have to pick and choose. The most efficient will inevitably win out: E.G. for today, choosing Molotov over Blacktide Den.
 * People who stick to one or two mains are out of luck.

I know the previous quest system had no way to do account-based quests, and maybe you balanced the rewards with this kind of limitless grind possibility in mind. I'm just curious to hear whether this is intentional, or rather it isn't and may change in the near future, as I've heard rumors to this effect. FoxBat 22:36, 24 April 2009 (UTC)
 * We knew it would work this way when designing the objectives and rewards. We tried making these quests restricted on an account basis and ran into way too many issues to make it worth doing. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:02, 24 April 2009 (UTC)
 * Yeah I had wondered that with the way the quest log stuff is setup. Good to know, thanks for the reply. :) FoxBat 02:13, 25 April 2009 (UTC)

Suggestion: Take out Zaishen Coins(Copper/Silver/Gold) as an ITEM in your inventory. Instead, use it as a currency and make the immediate conversion(like 1000g converts immediately into 1p), or make it so that even if we exchange say copper for silver at collectors, it enters directly into the currency slot(placed right below the current platinum/gold in status window, it will appear as gold/silver/copper zcoins). This saves space in my character inventory! What's the point of additional storage slot if i cant even deposit items? How many of you have x Gold, y silver and 5 bronze coins on you waiting to get 15 Gold coins for a heavy equipment pack? --The preceding unsigned comment was added by User:72.136.67.234 (talk).
 * They're supposed to be able to be placed in storage. They can't due to a bug, Linsey has confirmed that they plan on fixing it early next week. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 01:57, 25 April 2009 (UTC)
 * Can you trade Heavy Equipment Packs? If so a lot of people aren't going to do these quests once they realize that :P - FireFox  [[Image:User_FireFox_av.png]] 07:07, 25 April 2009 (UTC)
 * My understanding is that everything you can trade zcoins for are tradeable except the zcoins themselves. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 07:15, 25 April 2009 (UTC)
 * (editing conflict)Well the buyable Equipment Pack is at least can be put in storage. And Linsey said the stuff you get from the ZCoin traders are tradeable (on April 9th, in game chat), so I say yes, the Heavy Equipment Pack is. But, until that bug is fixed, it's going to be a while for people to get that pack (let alone a second to sell). :P -- Azazel The Assassin\talk 07:20, 25 April 2009 (UTC)
 * One thing I was wondering about the PvE Zquests is this. What happens if the quest for the day is for an area that you haven't reached yet? Or for a campaign you don't have? Or do they automatically detect what you can and can't do and give quests based on that? I haven't tried any yet so I was just wondering about that. --Axwind 19:05, 25 April 2009 (UTC)
 * They certainly do not "detect" what you have or haven't reached. This is an incentive to get your characters further into the campaigns, so you have ready access for any future bounties and missions.  Also, you can "store" up to 3 of each type of quest in your quest log for the future, so you can pick the easier ones and keep them on characters until you feel like doing them.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  20:03, 25 April 2009 (UTC)
 * But what if you get 3 or more daily quests in a row you can't do? Then you'd have to give one of them up. Thus making it even longer to get the big bag. --Axwind 21:23, 25 April 2009 (UTC)
 * There is plenty of time in the three days to advance your character for most people. For those that can't, remove the farthest quest/lowest reward and get the new one (if it is more doable). I don't see the issue tbh, since soon the ZCoins will be able to go into storages, only your more played characters would really get the bigger ones (and thus, those that are farther in the game would get them). So where is the issue? -- Azazel The Assassin\talk 21:42, 25 April 2009 (UTC)
 * There isn't one, I just wasn't sure how the whole thing worked, is all. No need to be touchy, Az. --Axwind 23:32, 25 April 2009 (UTC)

(reset indent) Thanks for the info Linsey on why this can be gotten over and over for the pvp quests. I know that was my first thought when I saw the GvG quest the first day. Question: since the PvP quests are basically "repeatable" with PvP characters and we'll be able to do them over and over...can we just make it a repeatable quest? Thanks again for all the great stuff in this update. --The Penalty Of Sin 16:23, 27 April 2009 (UTC)
 * That would make a lot of sense to make Combat repeatable for the day it's active. This way it's repeatable for both PvP characters and PvE ones.  [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:45, 28 April 2009 (UTC)

I'm not so sure about Nicholas The Traveler's items
He's collecting bolts of linen. This might not be such a good idea since it will clean out the material traders. People who want to craft armor will be SOL cuz everyone is buying linen for items. I hope this doesnt happen to other materials. -- adrin  17:27, 27 April 2009 (UTC)
 * Will the prices spike or drop because of this?-- [[Image:User_Vanguard_VanguardLogo.png|19px]] anguard  17:30, 27 April 2009 (UTC)
 * If he starts collecting non-craftable rare materials, then we might have a problem. Linen, however, is fairly cheap to obtain 15 (or whatever you need for armor) from artisans, and the associated plant fibers easy to obtain.  --Mystisteel 17:36, 27 April 2009 (UTC)
 * Plant fibers are already expensive enough... Next thing you know he'll be collecting rubies and ecto... O_o [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali  18:55, 27 April 2009 (UTC)
 * Well, if he wants to get himself some nifty FoW armor (and for Professor Yakkington too!), I'll gladly contribute EnS for the cause ;) --<font color="#000033">fraught · (talk) 19:15, 27 April 2009 (UTC)
 * The material traders auto restock, people just need to keep checking. --Drakora 19:18, 27 April 2009 (UTC)
 * I believe ANET removed plant fibers and Linen from the traders. All of the Material and Rare Material Traders I've checked don't have said mats anymore, but the sell price for the mats is about the same as it was before I couldn't buy the mats.  This is a good way to protect the economy of these mats as far as the Traders are concerned, but it's created huge drop in supply and a high demand for linen at the moment. --[[Image:User Wizard Bihuq sig.jpg|link=User:Wizard Bihuq]] Wizard Bihuq 20:00, 27 April 2009 (UTC)
 * No, the traders (and all traders have the same thing, so don't look far) are just sold out. if they stay sold out for too long, the demand will have the price go up. remember that Traders only sell players things that they bought from them, they don't have an infinite amount. Similarity, when we where supposed to go kill Kanaxai all the Deep Passage Scrolls got sold out. I think we can expect to see that happen more often thanks to these daily/weekly activities. &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 20:38, 27 April 2009 (UTC)
 * It's only for a week. People wanted armor, the price to stabilise, etc., will be inconvenience for only a small period. Such is GW. Having said that, I am surprised he wants materials. Maybe Anet make up these tales Nicholas tells, and naturally look to the most convenient item to tie-in. – josəph  20:50, 27 April 2009 (UTC)
 * Plant fibers should not be that big an issue since the best source of them is Gloom Seeds in the FOW. A few beach clears will provide at least a stack. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 21:35, 27 April 2009 (UTC)

While paying attention will gain people money (I gained about 25k from a short 30 minutes of power farming once Nicholas was found), I do hope that non-trophy items are kept to a minimum. I only hope this because I enjoy finding uses for things just about no one pays attention to. -- Azazel The Assassin\talk 22:09, 27 April 2009 (UTC)
 * Very few of the items Nicholas takes are materials, but this isn't the only time he will be doing it. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 22:22, 27 April 2009 (UTC)
 * I like the effect of these updates on the economy. Every time there's a quest for a dungeon I can run, I make several hundred plat.  Who cares if zkeys are 3.5k now?  I bought a set of Chaos gloves and a new set of armor over the weekend from running Rragar's Menagerie at inflated prices. ♥  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  22:30, 27 April 2009 (UTC)

Additional Heroes
Hi Linsey, what is the likely hood that the other sets of professions (aka Mesmers, assassins rits and paragon) will receive their third set of heroes. Everyone else has three heroes except for the above noted. Thank you kindly!216.232.127.117 17:59, 29 April 2009 (UTC)
 * OMG! I'd love to see those... Mesmers always get left behind.  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  18:06, 29 April 2009 (UTC)
 * I'm not sure, but we have certainly talked about it. These things tend to come together fairly quickly when they are going to happen, so it's really hard to say for sure, but at least you know we talk about it! - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:08, 29 April 2009 (UTC)
 * Also, on a related note, when are you going to remove heroes from HA and GvG? 82.34.128.19 18:10, 29 April 2009 (UTC)
 * There's only 2 mesmer heroes because thats all you can bring in HA. Gwen and Norgu are all you need. They're the best players in the game. -- adrin [[Image:User_adrin_ecto_sig.png]] 18:54, 29 April 2009 (UTC)
 * Rits and paragons would be my votes for first two (in that order). -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 19:21, 29 April 2009 (UTC)
 * Introduce a Silvari Ritualist! =P <font color="#C71585" size="2px">~>Sins <font color="#CA1F7B" size="2px"> WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 19:26, 29 April 2009 (UTC)
 * Mesmers (females) have some of the best armor in the game, yet the 2 mesmers we got are either a fat loser with the mind of a 4-year-old or a maniacal schitzofrenic hell-bent on genocide... I want a pretty mesmer who keeps her mouth shut and does my dishes... :( (no worries, I'm a female, that was a joke ^_^) And deldrimor armor only helps a little, but the hair is still horrid. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 19:55, 29 April 2009 (UTC)

*cough add The Lost as a hero cough* IMO, I'd love to have Tengu, Margonite, Dredge, and Kurzick heroes. And they could be Mesmer, Paragon *coughThe Lostcough*, Assassin, and Ritualist respectively. -- Azazel The Assassin\talk 20:38, 29 April 2009 (UTC)
 * We will remove heroes from PvP when we are confident that it won't hurt people's ability to group up and play PvP. I know it hurts right now, but we need time to make sure we aren't making it worse in a different way by removing them. Making a big sweeping change, like removing Heroes from most PvP formats, requires a lot of consideration, research and discussion before we are willing to do it because of the lasting effect it can have on the game. We really don't want to make that kind of decision rashly or without it's due diligence. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 20:52, 29 April 2009 (UTC)
 * Hehe, Linsey forgot to sign in. :D I for one don't care about heroes in PvP, but it is good to know you (Live Team) are debating how to fix the issue. -- Azazel The Assassin\talk 21:08, 29 April 2009 (UTC)
 * How about you remove heroes from HA for one weekend and offer triple fame? That way you could observe how the grouping goes without people being majorly annoyed with the change.. I hereby allow ArenaNet and the Guild Wars developers/live team but no other party to use this suggestion in any way they see fit. does that help?  &mdash; Why [[Image:User Why s.png|User talk:Why Are We Fighting]] 21:41, 29 April 2009 (UTC)
 * Triple Fame weekend. Hmmm I wonder if there would be trouble getting players to HA with 3x fame... considering the wave during 2x fame I'd say no. Bad way for them to test what Linsey said above, just saying<font color="#C71585" size="2px">~>Sins <font color="#CA1F7B" size="2px"> WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 23:03, 29 April 2009 (UTC)
 * At the same time, Henchmen bars (at least the PVP ones) could use an update (to offer an alternative) &mdash; Poki#3 [[Image:User_Poki_Signature.jpg|19px|My Talk Page :o]] 22:26, 29 April 2009 (UTC)

Thanks Linsey I appreciate that you took the time to answer my question. All the best! Dero Ahmonati 23:06, 29 April 2009 (UTC)
 * Yeah our current thought on it is that maybe making PvP Henchmen remotely viable will be enough to fill the hole left by heroes without being a problem like Heroes are, but the whole thing is tricky and requires time. Time is precious for the Live Team and there simply isn't enough time in the world to do everything we want to do. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 23:25, 29 April 2009 (UTC)
 * I hope that if you change the PvP henchmen, you improve the PvE henchmen - at least for Prophecies and Factions (since if you don't have NF or EN, you can't get heroes). -- Azazel The Assassin\talk 07:31, 30 April 2009 (UTC)

Wow! I love the ideas proposed by Sins and Azazel! A Silvari Rt and The Lost as a hero! AWESOME! Also, while we're on the subject of new heroes... Is there a set limit of 3 heroes per class? Because, personally, I would love to see a 4th ele hero. That way I wouldn't have to waste so much salvage kit to change up runes and insignias when I want to use a build in a different elemental attribute. We could have one for each: fire, water, earth, and air. Any possibility of this happening? --Musha Talk  18:03, 30 April 2009 (UTC)

I would of liked to see a quest chain with Ventari in Arbor Bay. That could foreshadow some more of the Silvari into the plot of guild wars. Dero Ahmonati 17:05, 1 May 2009 (UTC)


 * The Lost? Great. Kurzick? Cool, they look weird, but still cool. A Tengu mesmer, though? You're nuts! The point of mesmers is to look at them while they kill you!!! Please, not another ugly mesmer! :( Talon is already annoying anough with his constant grunting. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 18:44, 1 May 2009 (UTC)
 * er... where does it say that the point of mesmers is to look at them while they kill you? I don't think you'd want to look at this guy or this thing, nay not even this. Mesmer's job is to trick the mind, not with looks but through hypnosis and affecting their feelings (hence many of the skill names). Looks has nothing to do with it. Each continent and race have a different "common personality" that mesmers inhibit, for instant Human Tyrian Mesmers are usually Nobles and Actors, Human Canthan Mesmers are fashion designers and the like, Human Elonian Mesmers are Actors *again*. Of course there are exceptions (Cynn for the common personality of Human Tyrian Elementalists and Gwen for Human Tyrian Mesmers are two such examples). So your reasoning for not having a Tengu Mesmer fails. And I used a Tengu for Mesmer because 1) Many people love Tengu, and 2) Mesmer is something Tengu have, that other commonly liked races do not usually have *Dredge for instance*. -- Azazel The Assassin\talk 07:05, 2 May 2009 (UTC)

Zaishen Menagerie
Just a quick question, this originates from Gaile's talkpage but I thought I'd ask here since it's been moved: Why did you (Live Team) decide of the placement on a large amount of Master of Winds over an Environmental Effect, or to a lesser extent a whole party skill? It's not a big deal, someone I know of mentioned an issue with the Masters and lag but it did raise the question as to why it was done in the first place. 000.00.00.00 19:51, 28 April 2009 (UTC)

i was the oen who asked that and whole thign got misunderstood--Lord randy taylor 20:24, 28 April 2009 (UTC)


 * Indeed, but this is more of a design question now. 000.00.00.00 02:08, 29 April 2009 (UTC)
 * Me spawning a bunch of NPCs is fast, easy and doesn't require Joe's time. It's pretty simple. - [[Image:User Linsey Murdock sig.jpg]]Linsey talk 18:03, 29 April 2009 (UTC)


 * Thank you. 000.00.00.00 20:02, 29 April 2009 (UTC)

Nicholas The Stay at Home Dad
So what gives? :) Shouldn't he have moved by now? I want MHOAR GIFTS. :) 189.33.71.221 14:36, 27 April 2009 (UTC)
 * He moves every week. He's only been in his first location for 4 days. You're not the only one who wants more gifts, be a little patient ;)  &not; Wizårdbõÿ777  ( talk ) 15:23, 27 April 2009 (UTC)
 * He already moved. DarkNecrid 15:35, 27 April 2009 (UTC)
 * Yea, I just saw that :P  &not; Wizårdbõÿ777  ( talk ) 15:38, 27 April 2009 (UTC)

Account HoM and Raibow Phoenix
Just thought about this. Once the HoM is account-wide, if one of your characters is "People Know Me" or higher, will all the others get a Rainbow Phoenix in the Hall and see the awesome floating Honor statue, or would the statue and the phoenix still be tied to the character that enters, depending on their KOABD rank? And any thoughts on making the phoenix charmable by heroes (at least Pyre, Jin, and Margrid)? If not, may I ask why? Thx. Note to other users: please, don't speculate and repeat rumors/etc to me, that's what makes this page explode with garbage, I would really like for Linsey to answer this once she gets a chance (at least the last part about heroes, the first part I guess I can just wait and see). <font color="#000099">Rose Of Kali 21:38, 2 April 2009 (UTC)
 * Rainbow Phoenix should explain everything. poke | talk 21:44, 2 April 2009 (UTC)
 * No it doesn't, I'm asking about the future. Thx for the link, though, I forgot to linkify it in my first post...  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  22:02, 2 April 2009 (UTC)
 * The reason it doesn't appear when you're in a party is to make the phoenix exclusive to people who have >=10 maxed titles. AFAIK, GW counts heroes as players, so to allow heroes to charm them, you'd have to allow other people without the title to charm them.  ~Shard  [[Image:User Shard Sig Icon.png]] 22:26, 2 April 2009 (UTC)
 * This is why I put my Note there. I already know why it was made to appear only when you are alone, so you are not answering my question, and you cannot answer it, as you do not work there.  I don't mean to be rude or anything, please forgive me if it comes across that way, I just don't want this to turn into another wall that Linsey will never read.  So, please let her answer whenever she gets a chance.  Thanks.  The direction of my question was about whether they have given any thought to possibly making it charmable by heroes (as many people who have the title are not primary rangers and want it on their ranger hero instead), or if it's something that's going to stay as it is and they're not considering any changes.  How difficult would it be to make a flag in the code (or do whatever it takes) that will prevent the Phoenix from disappearing if you enter with one of the ranger heroes and nobody else?  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  23:05, 2 April 2009 (UTC)
 * I understand what you mean, you are basically asking is the birdy linked to the main floaty statue completion, which is going account wide, or the KoaBD title, which isn't going account wide and you are right, the only person who can answer that question for you is Linsey. -- Salome  [[Image:User_salome_sig2.png|19px]] 23:09, 2 April 2009 (UTC)
 * The Rainbow Phoenix is based on the KoaBD title, Linsey has already said that title and the way it's earned and functions is not going to be made account based, so I would assume the Rainbow phoenix will continue to only appear to characters who have the required 10 maxed titles. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 23:10, 2 April 2009 (UTC)
 * Ok, makes sense, but still please let Linsey answer. Mechanics already exist to require the presence of a specific hero for some quests, can the same thing be used to allow the ranger heroes of a rank 2 KOABD character charm the Phoenix?  [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  23:14, 2 April 2009 (UTC)
 * Rose Of Kali, there may be a way around your question with the new Zaishen Menagerie. According to the page it is account wide so you can add a Rainbow Phoenix to it with one character, and come back and train it with other character or heroes. Just a thought. I havent tested this out though.--Jvinniec 22:26, 25 April 2009 (UTC)
 * Strike that comment. The talk page on the Menagerie notes that Lindsey has said this is possible right now as a bug, but the ability to cap Rainbow Phoenix with a Hero in the Menagerie will be removed in a later fix as well as all rainbow phoenix's capped by heroes in the Menagerie. --Jvinniec 23:00, 25 April 2009 (UTC)
 * Though Linsey didn't address this specific topic, with the release of the update, and subsequent bug fixes, I think all the questions posed here have been answered, so I have tagged it to be archived. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 04:45, 4 May 2009 (UTC)

Rollerbeetle Racing Reward
Will there be ANY reward for top 100 (or less) in the rollerbeetle racing at this 4'th year anniversary of GW?

I know there haven't been the last anniversary events, only Canthan New Year, but maybe it's time for a change?

And it would be cool with a new kind of minipet that's not from a birthday present aswell! -- 83.88.176.153 18:31, 16 April 2009 (UTC)
 * Yeah lets put a new minipet ingame which is worth 1000ecto so that we cant collect them all just as the other rare minipets. ........................... Still hope they will give us those minipets with the fourth birthday presents. But dont make new rare minipets which are worth 1000ecto or more that is just no fun if you want to complete your HoM.  Death Sligher [[Image:User_Death_Sligher_Dragon_Eye.png|talk: Death Sligher]] 22:04, 16 April 2009 (UTC)
 * You shouldn't want to have ALL minipets if you can't afford them, some minis are meant to be very special and valuable rewards and just not available for everyone. You don't *need* them, you just want them. Ofcourse having yet another new mini as a reward for the same thing (rbracing) would not be a good idea, just as releasing old premium minis repacked as 4th birthday series.--<font color="#D09010">Yawg [[image:User_Yawg_Pumpkin_Crown.png|Yawg]] 21:28, 17 April 2009 (UTC)
 * I guess the "need" feeling comes from the promise of GW2 rewards. What happens if one person places a Siege Turtle in their HoM and another person places a mini Kanaxai? Will the first person get some crappy reward and the second person get some amazingly awesome reward, or will they both get the same thing? Nobody knows yet, so folks are assuming the former and panicking about outfitting their HoM with as much content as possible. --Mme. Donelle 00:47, 18 April 2009 (UTC)
 * Still waiting for an answer of the question, if there will be reward? :S -- 83.88.176.153 12:51, 21 April 2009 (UTC)
 * That would suck for people who don't enjoy grind, tbh (unless the same benefits were somehow obtainable by other means). I've heard the idea that "maybe carto should give a movement speed buff in PvE" thrown around, and if it goes that way...
 * "GLF 10/8 Ursans only"
 * Title discrimination, and for practical reasons? That's madness.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  12:57, 21 April 2009 (UTC)
 * Since the event is over, I think we can consider this topic answered. --[[Image:User Wynthyst sig icon.png | Wyn's Talk page]] Wyn 14:32, 4 May 2009 (UTC)