User:Ravious/SamplePublicQuests/TheDragonMacaw

The Dragon Macaw
Overview: This is a simple public quest for an area around a small lake. I picture a lake surrounded by trees with maybe a fisherman's/hermit's cottage nearby. I'll make up names as I go.

Step 0
Quest Set Off - This simple public quest will set off when the server sees X amount of players in the zone. Join -  Players in the zone get a pop-up dialog from Cybril (a human) saying that the rare Dragon Macaw is flying over the region looking for food and that anyone interested in trying to capture the creature to get some of its rare feathers should report to Kryllian's Pond.

Step 1
Story -  At Kryllian's Pond, Cybril tells everybody that this specific pond is advantageous for capturing the Dragon Macaw because of the surrounding trees. The first task is to stock the lake with fresh fish.
 * Task (a) - In order to stock the pond players can run and buy fish from fisherman that appear at other lakes and ponds in the zone, or Cybril will give each player the "Net Fish" skill. Those players that choose to gather fish must then run to the lakes and ponds to gather/buy fish.  Buying fish costs money but it is quicker and you get more.  Netting fish is slower, but free, and there is a chance for a Plumed Bass catch.  Once the player has bought or caught a load of fish, they have a time limit for the fish to remain fresh and they must carry/run it back to Kryllian's Pond to throw it in.  Waterways farther away from Kryllian's Pond have a greater chance of netting a Plumed Bass, but the chance of the fish dying is also greater.
 * Task (b) - Now overstocking the Pond would be well and fine except some Murkers (oversized crawdads that mostly live in the muck) see that this lake is becoming a buffet, and they start pulling the fish out. They are highly armored but don't really attack, they just want to grab fish and take it back to their hole in the muck.  Players that stay at the lake are tasked with killing and stopping the crawdads, and clearing the bodies...Dragon Macaw's don't like dead, slimy shellfish with their fresh fish.  Snares and degen are key to doing this.  To clear the bodies, the bodies must be smashed into the muck (attacked as normal), but a knockdown on a corpse automatically takes care of the body. If a Murker gets back to its hole, points are lost. For added complexity, points could be lost as soon as a Murker touches the lake, and then the players have to kill the Murker and throw the fish back in.
 * Join - The two ways players can join are to see the commotion at Kryllian's Pond and join in, or talk to the newly appeared fisherman at the other waterways who will give a new player a free fish to run to Kryllian's Pond.
 * Fail - This will be a points vs. time challenge. Fish are positive points. Murkers take away points, and Murker bodies constitute negative points. If time runs out before the point limit is made, the The Dragon Macaw Public Quest ends.
 * Reward - If the players fail. They get some money from Cybril for stocking the lake, and some experience. Cybril will call out to a few notable players and give them some Sashimi, which when eaten gives a small bonus like Bowl of Skalefin Soup. Notable players should be good runners, good Murker killers, and good Murker body disposers.
 * Win - Cybril shouts out that the pond is perfect for the hungry Dragon Macaw, and he has a few extra fish. He then quickly gives a few notable players the small Sashimi bonus, and all the players some gold and experience.

Step 2
Story - Kryllian, an Asura, comes out of his shack and walks down the path to the his pond. He does this semi-slowly because he feels he is important, and also to give the players a small chance to regroup. A small golem walks behind him carrying a box. He says that a complex rope trap must be set up around the lake. The way it is set up is to put his special Insta-Air Net Throwing Devices around the trees, however their strength relies on concurrent placement.
 * Task -  The goal here is to set up the trap and is a social exercise. Each player that wishes to join in this section of the quest must run up to Kryllian's Golem and get a Trap Device.  They then can go activate the trap next to any glowing tree (in the beginning all the trees glow, but as traps are set on them, they stop glowing for a short period of time).  Each trap on a tree is worth how many other traps are activated at the same time.  So if one person decides to just put up traps on his own that trap is worth 1 trap point. If three people click their trap placement about the same time, their traps are worth three trap points each (9 pts. total).  So the goal is to get a lot of people putting their traps up at the same time.
 * Join - There are no more zone-wide hints to join. If a player comes upon the public quest he can run up to Kryllian and he will be given a trap to set, "just like everyone else."
 * Fail - If no traps or very few trap points are achieved, Kryllian thanks the people at his pond for wasting his time and walks back to his house...Cybril sighs and runs after him. No rewards are given, this portion is too easy to fail without a little effort.
 * Win - Kryllian says that the time is right (after a set amount of time has passed) and pulls out a gem-signal that he shoots in the air. The Dragon Macaw sees the signal and goes to check it out. Experience and gold are given out, and Kryllian personally thanks the few top players with some extra gold or a trinket or something.

Step 3
Story - The Dragon Macaw sees the signal and very ungracefully flops down into Kryllian's Pond with a splash and starts to eat. Kryllian starts the trap and the Dragon Macaw gets netted. Relate Back - The time that the Dragon Macaw stays down is X where X has a relation to the amount of trap points set. If just a few trap points were set, then it is less likely that the players will beat this last leg of the public quest.
 * Task (a) - The first task is to beatdown the Dragon Macaw. It is a pretty tough creature. Among its "normal" skills, it also has Thrash Rope Trap - a skill that gives any creature in its range Cripple and Weakness from being hit with a ton of ropes hanging off the Dragon Macaw, and Dragon Macaw's Cry.  Dragon Macaw's Cry has two effects: (1) it irritates the local Murker population who rush to undo the rope traps, (2) and irritates the fish in the pond, they start flopping around and attacking anyone in the pond as an environmental effect (not as a killable enemy).
 * Task (b) - This task is again to kill the Murkers although this time their bodies do not matter. Each Dragon Macaw's Cry brings out Z+1 murkers, where Z is the amount of times the Dragon Macaw has used the skill. Once a Murker gets to a tree with traps it will use its skill Snip which takes time off the clock to subdue the Dragon Macaw.
 * Join - A player can choose to talk to Cybril or Kryllian for information. One might talk about taking down the Dragon Macaw, and the other might talk about killing the Murkers, or some combination thereof.
 * Fail - The Dragon Macaw escapes and the characters just get some gold and experience.
 * Win - The Dragon Macaw is subdued and lets out a cry of grief. It lays in the water tired and awaiting whatever misfortune is about to come.  Kryllian is carried out to the Dragon Macaw by his golem and starts to pluck feathers.  He then pats the Dragon Macaw and retracts the trap, and the Dragon Macaw flies away.
 * Reward - Besides more gold and experience, I am not sure (due to my lack of GW2 knowledge). I think that if you stayed for the whole quest you should get a Dragon Macaw's Feather, which can be used for crafting or collecting or whatever.  Maybe a small amount of reputation for the zone and Asurans.