Feedback:User/NevinJF/New Profession Engineer

This is a suggestion for a totally new profession that fits with the new industrialization of Guild Wars 2. The Engineer is an inventor of sorts with a unique mechanic of his own to create mobile, immobile, and even animate machines. The Engineer is also proficient with Guns, Blunt weapons such as wrenches, and the creation of bombs which provide a variety of effects. For full detail of this concept please visit this link here -> http://www.guildwars2guru.com/forum/thief-assassin-replacement-engineer-new-t1610.html

The engineer would be the master of the battlefield controlling it through the use of his inventions which he would create from a pool of resources. The Engineer would have a mechanic all of his own which would be his "materials" including Steel, Wood, Gears, and Gunpowder. The Engineer would have a specific amount of Steel, Wood, Gears and Gun Powder which would be increased or decreased depending on however many points the player invests into their primary attribute "Ingenuity". However Engineers would suffer the chance of their inventions and creations backfiring upon them, the lower the pool of materials the Engineer has at his disposal the more risky his inventions become. As well as the longer the creations are active the higher their chance is of becoming defective is, they cannot be healed by magic however, only an Engineer armed with a wrench can repair these before they explode dealing damage to all surrounding players friends or foes. The more times an Engineer must repair his invention the chance of becoming defective increases even further.

Three Primary Functions unique to the Engineer: (That could be acquired through choosing an Engineer as a secondary profession) Dismantle - Regains all of his materials from the Invention or Creation. Repair - Repairs an Invention or Creation to restart its life span at half the previous length. Reload - Reload an Invention's or Creation's ammunition amount.