Talk:Screenshot

Im Wondering How To Take A Screenshot. So, how do I? --The preceding unsigned comment was added by User:24.141.121.253.
 * Well I Dont Know So Maby You Should Shut Up! --The preceding unsigned comment was added by User:24.141.121.253.
 * Just press the Print Scrn button on your keyboard. It will automatically take a screenshot and save it in your Guild Wars installation folder, in the Screens subdirectory (e.g. C:\Program Files\Guild Wars\Screens\gw001.jpg). --Dirigible 15:36, 24 March 2007 (EDT)
 * Note: In Windows Vista screenshots will be located in the "C:\Users\\Documents\Guild Wars\Screens" directory. --The preceding unsigned comment was added by User:63.126.183.173.

how do u view it though? --The preceding unsigned comment was added by User:68.79.23.67.
 * Newer versions of Windows come with a JPEG viewer. You can also view screenshots in most web browsers. -- Gordon Ecker 23:51, 1 July 2007 (UTC)

Max wha?
what happens if u have 999 screenshots and you take one again? ~ SCobra  20:05, 13 February 2008 (UTC)
 * It does 1 of 2 things.
 * Overwrites your first few screenshots up until around 30 then says your folder is full.
 * Says your screenshot folder is full. &mdash;  ク  Eloc  貢  01:48, 14 February 2008 (UTC)

Worth Mentioning?
Anyone think its worth mentioning that Guildwars changes your textures to the highest setting when you take a screenshot? I was trying to compare the highest settings and lowest settings via screenshots, and the textures were identical. So I turned the settings back to low and watched the screen when I hit the button, the textures visually changed to the high settings (the menu didnt change but you could physically see the change when it took the screenshot). I have a feeling this is also why screenshots take a second to take the picture, its switching textures to the highest settings, taking the picture, then changing them back. Anyone think this change of settings during a screenshot is worth mentioning in the article? --98.148.214.201 22:33, 25 September 2008 (UTC)
 * I'm all for it. On the subject of graphic quality, why does the article suggest turning off shadows and post-processing effects? I agree that in some places the post fx are exaggerated, but many areas lose all their beauty without them (like the Charr area in EoTN)