User:MionShion/Elite Balance/Paragon

Disclaimer: Most of these skill changes have functionality changes. I would refrain from bashing a skill because of how you THINK it would work in practice, because in all likelyhood, less than 5% of the game population could use any Paragon skill properly <_<


 * - Elite Shout. All allies within earshot have % damage reduction against sources from inside that allies' In the Area range for seconds. (Attribute: Command)


 * - Elite Chant. 6 seconds. The next attack made by each ally within earshot cannot be blocked. If that attack misses, their target takes damage. (Attribute: Command)


 * - Elite Chant. 6 seconds. Allies within earshot inflict crippled condition seconds when their next attack skill lands. (Attribute: Command)


 * - Elite Skill. For seconds, you take 50% of the damage that target ally would have taken. This damage you take through this is further reduced by % (Attribute: Leadership)


 * - Elite Chant. 10 seconds. For 8 seconds, each ally within earshot attacks 33% faster, but deals % less damage. (Attribute: Leadership)


 * - Elite Chant. For seconds, whenever each ally within earshot blocks, dodges, or interrupts an attack, that ally is healed for  health. (maximum  heals.) (Attribute: Leadership)


 * - This skill is...ironically, balanced. <_<


 * - Elite Echo. For seconds, you attack 33% faster and gain 33% more adrenaline. This skill reapplies itself whenever a shout or chant ends on you. (Attribute: Leadership)


 * - Elite Shout. Remove up to conditions from target ally. That ally cannot be affected by Deep Wound for  seconds. (Attribute: Motivation)


 * - Elite Shout. 5 seconds. Other Allies within earshot below energy gain  energy regeneration. (Attribute: Motivation)


 * - Elite Chant. 5 seconds. The next skills by each ally within earshot remove 1 condition. If no condition can be removed, that ally loses a hex instead. (Attribute: Motivation)


 * - Elite Chant. Merge PvE/PvP versions. >_> (Attribite: Motivation)


 * - Elite Spear attack. Deals + damage. You throw a spear that moves twice as fast. If this attack hits a stationary foe, that foe suffers from Deep Wound for seconds. If this attack hits a moving foe, that foe takes + damage and is crippled for  seconds. (Attribute: Spear Mastery)


 * - Elite Spear attack. This attack deals + damage. If this attack hits a stationary foe, that foe is dazed for seconds. If this attack hits a moving foe, that foe is unable to move for  seconds. (Attribute: Spear Mastery)


 * - Elite Signet. All allies within earshot lose all conditions. For every unique condition lost, you suffer from burning for 2 seconds. (No Attribute)