User:Michael the Perfectionist/Knave

= Overview = ''Knaves are the rouges and tricksters of the world. While they have similarities to Mesmers, Necromancers, and Assassins, these sly and shady characters don't roam the world with malicious or spiteful intentions; they do what they do simply for their pleasure and personal gain. Although Knaves are often impulsive and rash, they have had the patience to develop three different battle strategies: melee attacker, ranged attacker, and spellcaster. While they are equally proficient in each of these areas, most Knaves tend to concentrate on just one style. The Knave's Primary Attribute is Cunning, which reduces the likelihood of interrupting these wily characters and increases the accuracy of their attacks. Many Knaves are proficient in Knife Finesse, which increases the damage they deal with knives (which can be wielded in melee or thrown from a distance) and powers up their Knife Attacks and Ranged Knife Attacks. Others specialize in Chaos Creation. These Knaves wield large, two-handed staves and position themselves in the backline, wreaking havoc on their foes and inflicting chaos damage. The final secondary attribute of the Knave is Avarice. This attribute line offers the Knave various self-buffs and energy management skills. All things considered, you should always be careful when facing a Knave in battle because you never know what trick they'll pull out of their sleeve next.''

Cunning (Primary)
For each rank in Cunning, you gain a 3% chance to avoid interrupts, and your attacks are 3% less likely to miss.

Knife Finesse
No inherent effect. Many Knave skills, especially Knife Attacks and Ranged Knife Attacks, become more effective with higher Knife Finesse.

Chaos Creation
No inherent effect. Many Knave skills, especially those that hinder foes or deal chaos damage, become more effective with higher Chaos Creation.

Avarice
No inherent effect. Many Knave skills, especially those that provide buffs to the Knave or deal with energy, become more effective with higher Avarice.

Additional Information

 * Knaves start with 25 energy and 4 energy regeneration.
 * Basic Knave armor has an armor rating of 20...65 and consists of a cap, gauntlets, vestments, pants, and shoes. It provides the following bonuses:
 * Gauntlets ~ +5 energy
 * Vestments ~ +20 maximum health
 * Pants ~ +1 energy regeneration
 * Shoes ~ +1 energy regeneration
 * Knaves specializing in the Knife Finesse attribute wield a Knife in their main hand and a Knife Pouch in their offhand (the Knife Pouch isn't actually held; it is strapped onto the Knave's waist).
 * Knives have a maximum damage range of 17-32. They deal slashing damage.
 * Knives have an attack rate of 1.4 seconds.
 * Knives can be upgraded with a Knife Grip, a Knife Handle, and an inscription.
 * Knife Attacks are performed at melee range. Ranged Knife Attacks are performed at up to 1.0 danger zone radius (spear range).
 * Ranged Knife Attacks have a projectile flight time of 0.40 seconds.
 * Knives can be toggled (possibly by pressing a key on the keyboard) to switch from melee mode to ranged mode. You do not need a different Knife for each mode.
 * Knaves specializing in the Chaos Creation attribute wield a large, two-handed staff.
 * Knave staves have a maximum damage range of 10-20. They deal chaos damage.
 * Knave staves can be upgraded with a Staff Head, a Staff Grip, and an inscription.
 * Knave staves with maximum stats provide +15 Energy.

= Judging =
 * I like this profession. I like how you mixed spellcaster/melee/dmg dealer.  I think it could function in-game.  I think that knifes have a bit too much damage; and also a few skill are a tiny bit Oped.  Great job though!  Score:  7 -- Shadowphoenix  [[Image:User Shadowphoenix Necromancer.png|19x19px| Happy Halloween ]] 03:47, 12 October 2008 (UTC)
 * I know you put some work into this but. Dude. It's an assassin. I like a lot of the skill ideas but GW would do better just by throwing all of these skills on an assassin then let the players take the ball and run with it. That aside, the skill's power seems to be all across the board from underpowered to overpowered. I could list some examples but that would take entirely too long. But as a final Note, I gotta say that "Last Resort" = "Dark Escape". Score:  5 -  Vang uard [[Image:User-VanguardAvatar.PNG]] 17:30, 12 October 2008 (UTC)
 * Pretty much a cross of Assassin and Mesmer. Worked out nicely, though. Score: 7 - Y0_ ich_halt  [[Image:User Y0_ich_halt sig.png|18px]] 19:09, 12 October 2008 (UTC)

Total

 * 19