User:Akirai Annuvil

Thanks to Barinthus for teaching me some Wiki skillz ;) Anybody from BaR who wants to dump builds here, go ahead; make your own heading and dump them there. Anybody who happens to visit the page and has anything to say, hints and tips can be added two centimetre's down, meaningful discussion can happen on the 'Discussion' page. Happy stay ;)

= General Ramblings = Anybody who feels like adding any ramblings on, well, basically anything, can use this space. Ways to improve this wikipage, hints and tips on GW Play, or something of similar nature? Dump it here and let it be seen. Note, for discussion on tips and hints, please use the 'Discussion' page.

Ramblings
Try and find other people to do PvE with. Their PvE, and social, skills will help in getting through the more difficult missions. You can always leave if they're disappointing. Always try to win. If you're not trying to win in RA, FA, AB, you're hurting your allies their attempts at winning. If you're not trying to win in TA, GvG, HA, HB, you're hurting the competetive aspect of the game by not really competing. Don't steal from other people's talk pages, give credit where credit is due, and don't worry, ask around ;)

= Build Template = If you wanna post a build, use the following template:

 Prim.//Second. {|
 * Attribute:|| 9 (points) + 1 (runes)
 * Attribute:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Attribute:|| 9 (points)
 * -}
 * Attribute:|| 9 (points)
 * -}
 * -}

= Akirai Annuvil's Build Depository =

=Easy to use AB Builds= (WARNING: OLD PROJECT CURRENTLY ABANDONED - MAY RECEIVE A REBOOT IN THE FUTURE) I'll put and update one working AB Build for each primary here, easy to use yet fairly effective. I'll try and keep this section as up-to-date as possible.

Necromancer Removed. Unfortunately Necro's have no place in AB. Dervish Bit of an iffy build.

Warrior
 Warrior//Ranger {|
 * Strength:|| 12 (points) + 1 (runes)
 * Swordsmanship:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Swordsmanship:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

 Warrior//Elementalist {|
 * Strength:|| 9 (points) + 1 (runes)
 * Axe Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Tactics:|| '''9 (points) + 1 (runes)'
 * -}
 * Tactics:|| '''9 (points) + 1 (runes)'
 * -}
 * -}

 Warrior//Monk {|
 * Strength:|| 9 (points) + 1 (runes)
 * Swordsmanship:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Tactics:|| 9 (points) + 1 (runes)
 * -}
 * Tactics:|| 9 (points) + 1 (runes)
 * -}
 * -}

 Warrior//Assassin {|
 * Strength:|| 12 (points) + 1 (runes)
 * Hammer Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Hammer Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

 Warrior//Monk {|
 * Strength:|| 12 (points) + 1 (runes)
 * Hammer Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Hammer Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

 Warrior//Mesmer {|
 * Strength:|| 12 (points) + 1 (runes)
 * Axe Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Axe Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

Ranger
 Ranger//Monk {|
 * Marksmanship:|| 9 (points) + 1 (runes)
 * Expertise:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * -}

 Ranger//Monk {|
 * Marksmanship:|| 9 (points) + 1 (runes)
 * Expertise:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * -}

 Ranger//Dervish {|
 * Expertise:|| 12 (points) + 1 (runes)
 * Wilderness Survival:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Wilderness Survival:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

 Ranger//Assassin {|
 * Marksmanship:|| 9 (points) + 1 (runes)
 * Expertise:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * -}

 Ranger//Monk {|
 * Marksmanship:|| 9 (points) + 1 (runes)
 * Expertise:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * Wilderness Survival:|| 9 (points) + 1 (runes)
 * -}
 * -}

Monk
 Monk//Assassin {|
 * Divine Favor:|| 8 (points) + 1 (runes)
 * Healing Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Protection Prayers:|| 10 (points) + 1 (runes)
 * -}
 * Protection Prayers:|| 10 (points) + 1 (runes)
 * -}
 * -}

 Monk//Dervish {|
 * Divine Favor:|| 8 (points) + 1 (runes)
 * Wind Prayers:|| 10 (points) 
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * -}

 Monk//Elementalist {|
 * Divine Favor:|| 8 (points) + 1 (runes)
 * Healing Prayers:|| 10 (points) + 1 (runes)
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * -}

 Monk//Assassin {|
 * Divine Favor:|| 12 (points) + 1 (runes)
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Protection Prayers:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}

Elementalist
 Elementalist//Monk {|
 * Energy Storage:|| 7 (points) + 1 (runes)
 * Fire Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Air Magic:|| '''8 (points) + 1 (runes)
 * Healing Prayers:|| 8 (points)
 * -}
 * Air Magic:|| '''8 (points) + 1 (runes)
 * Healing Prayers:|| 8 (points)
 * -}
 * -}

 Elementalist//Monk {|
 * Energy Storage:|| 10 (points) + 1 (runes)
 * Air Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Protection Prayers:|| 8 (points)
 * -}
 * Protection Prayers:|| 8 (points)
 * -}
 * -}

 Elementalist//Dervish {|
 * Energy Storage:|| 8 (points) + 1 (runes)
 * Water Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Earth Prayers:|| 10 (points)
 * -}
 * Earth Prayers:|| 10 (points)
 * -}
 * -}

 Elementalist//Monk {|
 * Energy Storage:|| 8 (points) + 1 (runes)
 * Water Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Protection Prayers:|| 10 (points)
 * -}
 * Protection Prayers:|| 10 (points)
 * -}
 * -}

Mesmer
 Mesmer//Assassin {|
 * Fast Casting:|| 7 (points) + 1 (runes)
 * Illusion Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Inspiration Magic:|| 8 (points) + 1 (runes)
 * Shadow Arts:|| 8 (points)
 * -}
 * Inspiration Magic:|| 8 (points) + 1 (runes)
 * Shadow Arts:|| 8 (points)
 * -}
 * -}

 Mesmer//Monk {|
 * Fast Casting:|| 7 (points) + 1 (runes)
 * Illusion Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Inspiration Magic:|| 9 (points) + 1 (runes)
 * Healing Prayers:|| 6 (points)
 * -}
 * Inspiration Magic:|| 9 (points) + 1 (runes)
 * Healing Prayers:|| 6 (points)
 * -}
 * -}

Assassin
 Assassin//Warrior {|
 * Critical Strikes:|| 7 (points) + 1 (runes)
 * Dagger Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Tactics:|| 8 (points)
 * Deadly Arts:|| 8 (points) + 1 (runes)
 * -}
 * Tactics:|| 8 (points)
 * Deadly Arts:|| 8 (points) + 1 (runes)
 * -}
 * -}

 Assassin//Monk {|
 * Critical Strikes:|| 7 (points) + 1 (runes)
 * Dagger Mastery:|| 9 (points) + 1 (runes)
 * Healing Prayers:|| 6 (points)
 * Deadly Arts:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * Healing Prayers:|| 6 (points)
 * Deadly Arts:|| 12 (points) + 1 (runes) + 1 (headgear)
 * -}
 * -}

Ritualist
 Ritualist//Assassin {|
 * Channeling Magic:|| 12 (points) + 1 (runes)
 * Restoration Magic:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Earth Prayers:|| 3 (points)
 * -}
 * Earth Prayers:|| 3 (points)
 * -}
 * -}

 Ritualist//Elementalist {|
 * Channeling Magic:|| 10 (points) + 1 (runes) + 1 (headgear)
 * Restoration Magic:|| 11 (points) + 1 (runes)
 * Water Magic:|| 10 (points)
 * -}
 * Water Magic:|| 10 (points)
 * -}
 * -}

Dervish
 Dervish//Warrior {|
 * Scythe Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Mysticism:|| 11 (points) + 1 (runes)
 * Wind Prayers:|| 6 (points) +1 (rune)
 * -}
 * Wind Prayers:|| 6 (points) +1 (rune)
 * -}
 * -}

 Dervish//Warrior {|
 * Scythe Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Mysticism:|| 12 (points) + 1 (runes)
 * -}
 * Mysticism:|| 12 (points) + 1 (runes)
 * -}

Paragon
 Paragon//Warrior {|
 * Spear Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Leadership:|| 7 (points) + 1 (runes)
 * Command:|| 8 (points) + 1 (runes)
 * Tactics:|| 8 (points)
 * -}
 * Command:|| 8 (points) + 1 (runes)
 * Tactics:|| 8 (points)
 * -}
 * -}

 Paragon//Warrior {|
 * Spear Mastery:|| 12 (points) + 1 (runes) + 1 (headgear)
 * Leadership:|| 7 (points) + 1 (runes)
 * Command:|| 8 (points) + 1 (runes)
 * Tactics:|| 8 (points)
 * -}
 * Command:|| 8 (points) + 1 (runes)
 * Tactics:|| 8 (points)
 * -}
 * -}

 Paragon//Warrior {|
 * Swordsmanship:|| 12 (points) 
 * Leadership:|| 10 (points) + 1 (runes) + 1 (headgear)
 * Tactics:|| 8 (points)
 * -}
 * Tactics:|| 8 (points)
 * -}
 * -}