ArenaNet:Guild Wars 2 suggestions/Option for instanced exploration maps

Option for instanced exploration maps (Discussion)

Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates some of the more tedious aspects of those games...Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past.

One of the major selling points for myself and probably many others was the fact that while out doing quests and exploring, I wouldn't have to be bothered with other players. Although there will still be instanced mission and dungeon maps, I feel players should have the option of whether or not they want to connect with other players outside of town.

Why this is a good idea


 * It keeps one of the main, original components of the games intact for those who want to use it.
 * Some people may want to explore with others.
 * Other people may want to keep a map for only their party.
 * With thousands of Guild Wars players, there are bound to be a lot of people in a single map at a time.

Why it may not work out


 * It's probably too far into development now to change this.
 * I'm not sure if this was already discussed as I haven't been too involved in the suggestions pages. Please leave a comment here or remove this page if it's already been discussed.