Talk:Caller

It is often advantageous to have a midline making tactical decisions, as they are generally more aware of the team status than the frontline. While frontline is usually the best for choosing targets, much of their attention will generally be on their target; watching for prots and positioning can be meticulous. Because good midline (and even backline) is constantly surveying the field in its entirety, they are more likely to catch small changes in the playing field: prots coming late, monks casting on high sets and at the 5e mark, overextended players, and the like. Because of this, a midline character can generally determine what tactical actions are required. Furthermore, a team should always consult their backline before making a decision: "I want to push, can you put up an Aegis?" goes a LONG way. In the very worst case, a response of "No, I don't have energy to carry a push" can save you from a wipe. Frontline should call, certainly. But they should not necessarily be the ones dictating strategy.  Raine  - talk  19:33, 6 January 2009 (UTC)
 * Old world logic, became replaced by a thinking midline. The idea of a team "caller" still exists in low level play because you seldom have enough players capable of making appropriate decisions. In higher level play there is often one "caller" where the buck stops, but everyone is expected to make tactical calls and these days a good frontline pair will share the target calling role, although still one will be the "primary caller". You could put all that information in the article if you want, but anyone who needs to know what a caller is will need an old style caller who can micro their bar for them. --The preceding unsigned comment was added by User:Misery (talk). 19:40, 6 January 2009 (UTC)
 * I Micro My Party In [Vent], true story.
 * Though the readers of this article might initially need someone to call strat for them, I think it should mention that they're at some point expected to learn it for themselves; we wouldn't want anyone thinking that there will always be a caller for them, that could be crippling to newer players. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  20:11, 6 January 2009 (UTC)
 * Question, when I call (on war) 321 in vent when do you expect the kd (if any) and the dw to hit? e.g. kd hits on 2 dw hits on 1  Also, should this timing be adjusted for hammer vs. axe?  Thanks --Portraits 07:39, 31 August 2009 (UTC)