Feedback:User/Tounaku/Assassin Skill Tweaks

Hope some of these are taken into consideration. I'm not all for pumping up Assassins (or any profession, for that matter) but instead, I'm looking for some functionality changes that might make different aspects of the game more interesting.

Dagger Mastery

 * - - Dagger Attack. Lead Attack.  If this attack hits, you interrupt your target's action.  If you interrupted a skill, that skill is disabled for  seconds.  If you strike a foe that is not activating a skill, you land a critical hit.

Deadly Arts

 * - Spell. You deal  earth damage to target touched foe.  Your next attack skill also cripples your target for 5 seconds.  This skill must follow a Lead Attack and counts as an Off-hand Attack.


 * - Enchantment Spell. For 15 seconds, your next dagger attack skill deals an additional + damage and inflicts crippling for 5 seconds.


 * - Elite Hex Spell. For 5 seconds, target touched foe's next  spell fails.  This skill must follow a Dual attack and counts as an Off-hand Attack.


 * - Elite Hex Spell. For  seconds, target is blinded and cannot be the target of enchantments.


 * – – Hex Spell.  You interrupt target touched foe's action.  If you interrupted a skill, you deal  earth damage.  For the next  seconds, target touched foe cannot block your attacks.  If you used this skill on a knocked down foe, you steal  health. This skill counts as an Off-hand Attack.


 * - - Spell.  You shadow step to target foe.  If you use this skill on a foe that is moving faster than normal, that foe loses all current speed increase effects.  50% chance of failure if your Critical Strikes is below 5.

Critical Strikes

 * - Elite Stance. Upon activation, you shadow step to target foe and all nearby foes suffer from Bleeding for  seconds.  For  seconds, you have -2 energy regeneration and you attack 25% faster.  You also have a 50% chance to block attacks by enemies suffering from a condition.


 * - Elite Lead Attack. If this attack hits, you deal + damage and target foe loses up to  enchantments.  If you remove an enchantment in this way, you also inflict a deep wound for  seconds.