ArenaNet:Skill feedback/Dervish/Onslaught

Archive 1

Frvwfr2 - 04:05, 10 August 2008 (UTC)

 * Issue
 * Overshadowed by whirling charge, easily removed.

Suggestion;
 * Cut recharge, duration, and cost in half, and (cast to 1/4 or change to a stance) - Basically make it more easily renewable. Duration nerf to counter low spec perma 25%.

Shoyon's Issue -- 10:52, 10 August 2008
Discussion
 * Issue
 * August 7, 2008 update makes this spell increase attack speed and movement by 25%, which is weak compared to other elites buffed in that update.


 * Suggestion
 * Increase attack speed and movement to 33%, or make it lower skill recharge times by 25%.

Wealedout's Issue

 * Issue
 * Onslaught is now an elite Whirling Charge. Enchantments are more susceptible for removal than stances, then why is it an elite if it has the same cost, recharge but with casting time? A Whirling Charge in form of an enchantment. Awful skill for an elite.


 * Suggestion
 * You can lower its cost, casting time and/or recharge.
 * Change functionality, bring some of the original functions with the new ones.--Wealedout 01:57, 10 September 2008 (UTC)

Relyk's Issue

 * Issue
 * Onslaught is an Elite Whirling Charge and rather pointless since dervs have HoF and other IMS available.


 * Suggestion
 * Lower the cost to 5 energy.
 * 1/4 cast for quicker movement.
 * Increase IAS/IMS to 33% (33% IAS would make this an enviable skill)

Woop's Partywide Suggestion

 * Issue
 * Onslaught is underpowered.


 * Suggestion
 * Make it a party-wide skill, slight time decrease, and slight IAS/IMS decrease.

Mechanics suggestion

 * Issue
 * Onslaught is underpowered, and there is no reason to use it as an IAS since there are better means open to characters using primaries other than Dervish.


 * Suggestion
 * Make Onslaught an elite stance that increases attack speed by 33% for x amount of seconds (preferably something low). Increase the recharge time to 45 seconds, but make the stance refresh each time an enchantment ends on the character. Link it to Mysticism and make it 10 energy. The idea is to make the skill like an elite stance version of Critical Agility or Aggressive Refrain. (69.130.115.145 06:26, 12 July 2009 (UTC))