ArenaNet:Skill feedback/Assassin/Golden Skull Strike


 * (last update: August 7th, 2008)

[[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk)'s issue - 01:34, 16 December 2008 (UTC)

 * Issue
 * Useless in PvE, not even remotely competitive with Broad Head Arrow.


 * Suggestion
 * Raise the Dazed duration for the PvE version to seconds, or at least adjust the duration and / or recharge time to make Dazed reasonably sustainable with a Silencing dager.

Ulterion's Issue --Ulterion 10:08, 5 January 2009 (UTC)

 * Issue
 * Duration obsurdly short.


 * Suggestion 1
 * Reduce the recharge to 10 seconds, reduce the energy cost to 5 and keep the same duration, making the daze last at least half the recharge. It can be made unblockable for a shorter daze duration (perhaps 4 seconds at 13 dagger mastery) to make it the best possible pressure vs casters.


 * Suggestion 2
 * Keep the same recharge and energy cost and jack up the daze to near-double the length of recharge (about 20+ seconds).

Note: Suggestion 1 would be better due to the current easy condition-removal meta (i.e.: "It's Just A Flesh Wound!", Foul Feast, Draw Conditions, etc.). It'd allow better pressure vs. casters if chaining is successful, making it a worthy 'elite skill'.

Reaper J's Issue 22:23, 5 August 2009 (UTC)

 * Issue
 * Been subpar for almost a year now. Please make this an active skill.


 * Suggestion
 * Either lower the energy cost to 5 and increase the dazed duration, or...
 * Add damage to this skill, or...
 * Add a little less damage and lower the recharge a bit (8 or 10).