Talk:Release Enchantments

Is it just me, or does this skill really suck? --Lou-Saydus 07:49, 24 December 2007 (UTC)
 * Too bad its divine Favor, i wanted to make a derv using this 19:11, 24 December 2007 (UTC)


 * because this is already tied to divine favor (and there are many other self enchant removals now), would it be that aweful to make this release all enchantment types?Barkingllama 01:58, 17 March 2008 (UTC)


 * If the monk uses two enchantments its a cheap heal party if everything is going wrong.-- karen [[Image:User Karen sig.png]] 18:36, 19 July 2008 (UTC)
 * But why would you ever use this. 82.34.128.95 21:08, 19 July 2008 (UTC)
 * Because it got a pretty icon? No idea, tbh. Could be a heal party in a Prot Build.-- karen [[Image:User Karen sig.png]] 11:25, 20 July 2008 (UTC)
 * Maybe if it dropped instantly all the enchantments you maintain and provide some effect (healing/energy gain) for each one of them it could be more interesting? Eth 13:00, 23 July 2008 (UTC)

If you use self-enchantments that recharge as quickly as this skill and put them on before using it, you can spam stronger party-wide healing than LoD and Heal party, cheaper than Heal Party and faster than LoD (it also casts faster than Heal Party). If you find that you need energy management with it, you can use cheap enchantments that are maintained and have a low recharge, then Blessed Signet. Of course, I'm suggesting a build that is entirely based around one non-elite skill that apparently is widely known for being useless, and is only useful in terms of party healing (although it may contain even further self-healing).

Why This Skill USED to be good
This skill USED to be good because it healed (still does heal?) outside of compass range. In the original 12 party member Alliance Battle, I used to heal my entire alliance team with this skill and 7 other enchantments. 245 HP heal, to 11 other people, no matter where they are on the map, during Factions era, every 25 seconds (for full enchantment and energy recharge)? It was no joke. But times have changed, Anet. It's time for a buff. -Curin Derwin 23:39, 4 December 2010 (UTC)

Heal Party Comparison
Using two 5e enchantments, a divine/prot or divine/smite monk can build themselves something very close to Heal Party. Take a 15 Divine Favor Release Enchantments burning Reversal of Fortune and Guardian versus a 15 Healing Prayers Heal Party say, both will cost 15 energy and heal party members for 70 and 75 respectively, which is very comparable. (NB: both can be boosted - typically Healer's Boon for Heal Party and any old 3rd enchantment will do for Release Enchantments.) Release Enchantments is a way to squeeze a party heal onto a bar while staying maxed out in just two attributes, like say a 14/13 split Zealous Benediction monk that typically runs plenty of 5e enchantments to build a party heal with. Cirian 20:29, 24 November 2009 (UTC)