Experience

Experience (also exp or XP) is the primary reward for undertaking adventures in Guild Wars. Completing missions and quests, capturing elite skills, turning in certain storybooks, and killing hostile creatures results in an experience being rewarded. Once gained, experience cannot be lost.

As your character gains experience, he or she will gain a level upon reaching a certain threshold. No creature in the game can get beyond level 20 by gaining experience, but experience will still be awarded once this level is reached. Instead of gaining levels, characters will gain skill points without increasing in level after level 20. The basic formula for the experience needed to achieve the next level is Current level * 600 + 1,400. This value is capped at 15,000 which means characters never require more than 15,000 experience to gain the next level/skill point.


 * Note: Levels above 20 are, as noted above, not achievable. Instead, after level 20 you only gain skill points; your shown level does not increase, nor do any level-based character statistics.  Consequently, the last three rows on the table above are merely placeholders to track the change in experience required to gain the next skill point.
 * Note: To find your level based on experience, if they had kept the natural progression, use:
 * [[Image:User_Ebany_Salmonderiel_Myeq2.png|n = (-1100 + sqrt(1210000+1200(1400+T(n)))/600]]

The amount of experience gained from killing creatures is based on the level of the creature killed vs. your own level. Experience has an upper limit of 280 points per kill. If more than one party member (player or NPC) is within range, then those characters split the XP gained.

If the slain creature was level 0: