User:Raine Valen/Mass Balance/Stances

=Stances=

Current:

 * "Stances are skills with no activation time."
 * "Stances can be activated at any time."

Raine's Proposal:

 * ''"Stances are skills that have an activation time outside of the queue for activating other skills."'
 * You can still activate a stance halfway through another skill, it just won't be done instantly. This means that users will have to use stances in a predictive manner for best effectiveness, as opposed to the reactive manner that currently characterizes their usage.  For example, monks using dstance halfway through a hammer chain shouldn't get a "get out of pwnage free" card - if it had, say, a one-second activation, it would rely a bit more heavily on said monk's ability to predict the incoming attacks.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  17:48, 23 March 2009 (UTC)
 * "Stances cannot be activated while knocked down.
 * Firstly, it just makes sense ("Stance?"). Secondly, it deals with the same thing as the above section: it would make stances less of an "ups I'm knocked down but lol 75% block" and more of a "let me use this 75% block now so I don't get knocked down" deal.  [[Image:User_Raine_R.gif|19px]]  Raine'   - talk  17:48, 23 March 2009 (UTC)

Current:

 * "Stances end if another stance is activated."
 * "'Wild' skills end stances."

Proposed:

 * "Stances end if the user is knocked down."
 * The "Wild" skills were few and far-between, and all of them had pretty major drawbacks. By adding a more universal counter, stances would be a lot less "there's nothing you can do about it now".  And, again, it just makes sense.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  17:48, 23 March 2009 (UTC)