User talk:Gaile Gray/Archive Community & Website/July - Sept 2007

GW Auction Site?
Hello Gaile. I know that an auction house in GW1 is out of the question - however what if it could be done via an auction website (such as ebay) but on guildwars.com? I know there are a couple out there already that try to do this, but they either have very slow loading times or not enough people know about it/use it enough for it to be completely worthwhile going to those other sites. I think that if it were possible for this to happen, many people would use it (myself included). Just something to think about and/or pass along. :)  Foxysheri  17:03, 3 August 2007 (UTC)
 * I can sure ask about this. At the present time, the web team is busy doing some major updates to the Official Website, only the first of which has been revealed. I know they'll be busy for the next few months with other projects. I also know that we do not have the staffing resources to invest in monitoring such a website. However, I sure can ask around about the idea for the future. --Gaile [[Image:User gaile_2.png| ]] 17:46, 3 August 2007 (UTC)
 * Yes, as I suspected, the web team isn't able to accommodate such a project in the near future. We can sure take up the discussion later, of course. I think some of the fansite-operated auctions are really good, though, and I know some of the dev team members have used them. Anyway, thanks for the idea. --Gaile [[Image:User gaile_2.png| ]] 01:05, 4 August 2007 (UTC)

Note about Guild Wars Website
Hi Gaile, just thought I would tell you that on the Gallery on the EU official website it says “...to the latest from Guild Wars Factions.”. Surely it should say Guild Wars Eye of the North…? -- Indochine talk 17:47, 3 August 2007 (UTC)
 * Good catch! I have sent a note over to the European web team to ask if they'd like to amend that. Thanks! :) --Gaile [[Image:User gaile_2.png| ]] 17:55, 3 August 2007 (UTC)

Alienware
What ever happened to that contest with the Alienware? It was supposed to have finished at or around the same time as the "Brand the Bosses" contest.Blackie ewilson92 19:41, 4 August 2007 (UTC)
 * Read Talk:Contests. - Tanetris 20:13, 4 August 2007 (UTC)

Hero battle weekend
I am wondering this.
 * double faction and double Gladiator Points
 * double GvG faction and double Champion points
 * double fame and double Balthazar faction

Why No Double Commander Points for HB?

( Qanar | talk ) 06:29, 17 August 2007 (UTC)
 * I was wondering Exactly the same thing!!! Does seem a little unfair and a pointless weekend as it is. -- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 18:00, 17 August 2007 (UTC)
 * Pssssst! Look over there at those sparkly things!
 * *watches design team surreptitiously insert Commander Points into the future events list*
 * Thanks for pointing this out; I do believe you'll find a pleasing addition to a weekend event in the future. --Gaile [[Image:User gaile_2.png| ]] 01:49, 19 August 2007 (UTC)
 * Perhaps the design team realized it's pointless to offer double commander points for a title that was ruined when everyone had the chance to simply /roll 100 for it. Some people got all the way to rank 7 during that period. --Draikin 11:04, 19 August 2007 (UTC)

Bugging you again
I asked you about this a while ago with the possibility of some news in a Gaile News update but I haven't heard anything about it so you could take a look here if you have some time? I know there's not much time left but I'm still interested in hearing any information you might be allowed to share. :) - B e X   08:24, 20 August 2007 (UTC)
 * Thanks for the answer Gaile. I've added the information to the Eye of the North article. :) - B e X  [[Image:User BeXoR sig.gif|iawtc]] 02:26, 21 August 2007 (UTC)

re: 17 August [Dev Update]
Could a warning about Eye of the North skills not functioning in ATS matches during the upcoming preview weekend be added to the login announcements? -- Gordon Ecker 23:42, 20 August 2007 (UTC)
 * Excellent idea and I have sent out that message for localization and placement within the game. I imagine it will appear Wednesday or so, but in plenty of time to let folks know that they should unequip GW:EN skills prior to competitive matches. Thank you. --Gaile [[Image:User gaile_2.png| ]] 00:25, 21 August 2007 (UTC)
 * You'll probably have noticed that the message is in the game now. :) --Gaile [[Image:User gaile_2.png| ]] 06:41, 22 August 2007 (UTC)
 * Yep. :D -- Gordon Ecker 06:54, 22 August 2007 (UTC)
 * Something that's not yet totally clear to me: will we be able to unlock the additional GW:EN heroes and use them in an AT this weekend? For example (in Hero Battles) you could then use a A/W + 2 Rt/Me + N/Rt build instead of 2 N/Rt + Rt/Me or a Mo/A + 3 R/P build instead of 2 R/P + W/R. While I don't think this would have a major impact on the game it could still give certain builds an unfair advantage. --Draikin 14:33, 23 August 2007 (UTC)

NCSoft Europe
With Alex Weekes gone, who is the main Guild Wars liason in Brighton? 81.246.37.187 12:13, 23 August 2007 (UTC)
 * Hi. We don't divide our community relations by offices, we serve by language or by our job focus. If you have questions for a member of the community team, you should contact Martin if you speak German, Julien if you speak French, and me if you speak English (UK or American; I do both ;) ). If you have questions about something best answered by a studio liaison, that would be me. If you want to ask about a matter relating to PvP, drop Andrew Patrick a note. Hope that helps! --Gaile [[Image:User gaile_2.png| ]] 22:19, 23 August 2007 (UTC)
 * Wow alex left? I never heard. :( So thats why he hasn't been on for ages. :P -- Alien [[Image:User Alien Sig.png]] 22:30, 27 August 2007 (UTC)

Technical Question
The following question was posted on Help:Ask a game question: "Hi. I have a quad-core processor, and I'm sure many other people have quads/duals and even multiprocessor setups, as well as people using single cores. That said, most programs, Guild Wars included aren't explicitly designed to use all available cores, or even a specific core. Because most programs end up defaulting to Core/CPU1, the other cores sit idle most of the time, and performance is marginal over a single core/cpu computer because everything is still happening on one core. In task manager, the core affinity can be changed so that GW only runs on specific cores/cpus, but this has to be done every time manually the program runs. However, theres a utility supplied on windows discs and downloadable called imagecfg, which puts an affinity mask on an executable, making it run multiprocessor/uniprocessor and specifically setting the core affinity so that it runs on a specific core every single time. But, due to the nature of how it works, imagecfg actually alters the actual executable. My question is, is it acceptable to do this to Guild wars within the EULA? Also, if GW is patched, does it rewrite the exe and thus require imagecfg to be rerun? --Pandya 21:36, 29 August 2007 (UTC)" So, is this acceptable under the EULA, and do game updates alter gw.exe? -- Gordon Ecker 01:42, 30 August 2007 (UTC)
 * I never knew you could make a program run what you wanted. That will help for me as I have 2 cores and one runs really high and the other low so that would help alot if it is acceptable. I hope it is. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 13:18, 30 August 2007 (UTC)
 * Now that we've released GW:EN, I should be able to ask about this. Frankly, I'm not sure what I'm asking. Ok, I'm just joking, but I did have to read it twice to get the gist of it. I'll find out which person can answer this and hope to have an answer next week. --Gaile [[Image:User gaile_2.png| ]] 07:25, 1 September 2007 (UTC)
 * Here is the response I received from one of the co-founders of ArenaNet, Patrick Wyatt, to whom I seem to turn quite often for issues of this nature: "The whole idea of setting processor affinity for an entire task is in this instance unnecessary; generally this is something that’s done only for very specialized tasks, and this isn’t one of them. Just moving Guild Wars from Core 1 to Core 2 isn’t going to make Guild Wars or any other application run any faster. The Windows Scheduler is very smart – if there is work to be done, it will allocate the task to an unused core." Too, Guild Wars runs a multithreaded application and those threads will use other cores if they need to do so. There's no necessity to set the processor affinity.


 * You may also be interested to know that modifying the executable makes patching take longer because delta-patching (patching only the differences between the current build and the one on your system) will fail, causing the patching code to be forced to download the entire executable in order to patch. Now, we're not overly concerned about the bandwidth, but it would be discouraging to have someone alter his exe and then state that our patching process is "broken."


 * So for these reasons, I hope you'll understand that not only do we not "approve" this process, we can make sound arguments against the very desire to do so. --Gaile [[Image:User gaile_2.png| ]] 19:58, 4 September 2007 (UTC)


 * Thanks alot for the response. It was something I'dread about, and the theory seemed sound, but I wasn't actually 100% sure of the effects of it on Guild Wars, so the reply was very useful. Thanks! Pandya 21:30, 4 September 2007 (UTC)
 * Glad to help. It was an interesting question, and a fascinating answer. --Gaile [[Image:User gaile_2.png| ]] 22:44, 4 September 2007 (UTC)

Wednesday Wallpapers?
This is the first time I've really used wiki formats, so please inform if my formatting is wrong and correct it for me. Well, I just came across this page and it seems that idle chit chat of a range of topics is mostly permissable. With that, I'm going to ask whether ArenaNet will be doing any further Wednesday Wallpapers? CG renders of art have usually been posted as wallpapers on the official site and I'm especially curious about whether an official wallpaper of the final GWEN box art or something similar will be appearing anytime soon. Additionally, there seems to still be a good reservoir of wonderful CG renders or concept art of the three campaigns and GWEN itself which has not gotten the wallpaper treatment yet. Perhaps in the near future (or coming months) this could be used to keep players checking the web site? I have loved prior Guild Wars wallpapers (especially widescreen ones) and would welcome future releases. --The preceding unsigned comment was added by User:69.235.31.226.
 * Hi, and welcome to the GWW! I think this is a splendid idea, and I will pass it along immediately. Even if we only did a wallpaper every few weeks, we do have so many art resources, I'm sure we could be decorating desktops--beautifully!--for many years to come! --Gaile [[Image:User gaile_2.png| ]] 22:40, 4 September 2007 (UTC)
 * Wonderful news, thanks for the quick reply, Gaile! May I suggest the recent marketing images used for GWEN (such as that wonderful mountain view with Jora and the bear,great widescreen stuff) to be introduced first :) Once again, I'm a bit self-concious about formatting inconsistencies, so anyone who wishes to, feel free to correct any errors I have or inform me so I don't make more later. --The preceding unsigned comment was added by User:69.235.31.226.
 * There are some for GW:EN (and other campaigns) here, and you can always sign your comments on talk pages with ~  - elviondale  (tahlk) 23:04, 4 September 2007 (UTC)
 * Thanks for the signing tips, everyone. I'll keep that in mind in future postings. I was specifically talking about CG renders and concept art that has not yet had a wallpaper release, but I definitely wouldn't mind seeing new wallpapers made out of previous renderings either. 69.235.31.226 23:15, 4 September 2007 (UTC)
 * Talking about box art (sorry for hijacking the wallpaper topic), is there any chance that we will see (for future GW-releases) a male character on the box? e.g. like Mhenlo on the regular prophecies box (shame that there wasn't an equivalent for the CE). -- Cynaes 23:02, 4 September 2007 (UTC)
 * You can use four tildes ( ~ ) to sign your comments. It works even if you haven't created a account on the wiki. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 23:04, 4 September 2007 (UTC)

Ban-Happy?
Seems like banning people is anet's solution to all of its problems lately. lol I mean, "...our Support team believes that you knew or should have known that the item you received was the result of an exploit, then you may also be banned.", as it says on the dev update page here? Isn't that pushing it a little far? why not just delete the items, ban the smugglers and mark the accounts that bought them. Banning those who bought these items, knowingly or not, is a litte harsh. Don't you think? I mean what if somebody really didnt know that an item they bought was not legit and they get banned? I just hope the support team is very careful about who they ban. I also have a question, can we get an exact "spread sheet" of what is considered an offence and what isnt? I've been lightly modding gw lately(reskins) and I'm kinda getting scared about doing that as I've heard people are getting banned for logging in and out fairly fast. Which is something I have to do quite often in order to test texture wrapping etc. Just some clarifcation would be nice, thanks for any replys :P --Lou-Saydus 16:52, 5 September 2007 (UTC)
 * Are you yourself banned, or you speaking on behalf of someone else, or perhaps even theoretically? In either of the first two cases, talk to GW support.  This is like.. a month old issue now.  Its been recounted many a time. - elviondale  (tahlk) 17:05, 5 September 2007 (UTC)
 * If you read carefuly you would see that I'm speaking theoretically, I know this is not the place to ask for support. Again, if I'm not being clear here, I am not banned. I just really really don't want to end up that way for something trivial :P --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 17:12, 5 September 2007 (UTC)
 * ANET is kinda impotent in their item control techniques. They cannot access your inventory, and they cannot spawn or delete specific items. It seems to me that they ban people because they either see or have no other alternative. AS harsh as it is, it is probably a result of their own coding limitations. But then again, if you bought an armbrace for 40k instead of 400k..... things should be a bit fishy for you. Most smart people would see that something is wrong there. Counciler 17:30, 5 September 2007 (UTC)
 * The majority of people were banned within hours/days, so if you "bought" something that might be shady and haven't been banned by now, don't sweat it unless you really want to draw attention to your account and have it brought up for review >.< - elviondale  (tahlk) 18:21, 5 September 2007 (UTC)
 * Hold on. You're suggesting that people who capitalized on the dupe should be let off Scot free? That if they knowingly purchased a duped item, we call "no harm, no foul," despite provable impact on the game economy as a whole? Sorry, I disagree. And yes, the point is sound: If you purchase something for 40k and normally costs 400k, you must know that there is something wrong, just as you know the guy offering to sell you "his" laptop for 100 bucks probably didn't buy that laptop.
 * Can you get a spreadsheet of what's a violation? Sure, and we'll be sure to hand you a map of the location of every traffic cop in your town, too, so that you can be sure to drive the speed limit on that particular street. ;) Sorry, I don't mean to be flip, but we do offer a User Agreement, and you do sign it every time we update it. That agreement outlines the legal provisions of your having an account in Guild Wars. In addition, I wrote up a big Conduct Breaches and Outcomes document, and I think that covers a lot of questions, too. But telling players "If you play <XX hours, we won't think you are a bot" or "If you log in and out only XX times, you're not going to get flagged" would be a very foolish thing for us to do.
 * We are able to do more than is stated above as far as account actions. However, in most cases, our taking the times and trouble to do so is not warranted. If someone dupes, he/she has broken the User Agreement and has lost the right to play on that account. For the good of the game, given the actions they've chosen to take, they should be gone, not wrist-slapped with a time out, possible returning to the illicit profits they made from wrong-doing. Our primary goal is obviously not to extract punishment or to boot someone out of the game. But we act when we must, and sometimes, punishment is required, and game removal is necessary. We'll do that only when it is necessary, we'll review all those who feel they've been unfairly actioned, but we will not hesitate to take action when it is clear that such actions need to happen. --Gaile [[Image:User gaile_2.png| ]] 19:14, 5 September 2007 (UTC)


 * Ok, I live near Asheville NC. I figured you would need that info for the traffic cop locations map. Oh, and could you get it to me by... say, this Saturday? That would be great. kthxbie Counciler 19:47, 5 September 2007 (UTC)


 * I'll get right on that. 3:00 Friday ok for you? ;) --Gaile [[Image:User gaile_2.png| ]] 20:23, 5 September 2007 (UTC)


 * If the verbal wrist slap was meant for me, I'm not sure its warranted, as I'm not promoting the violation of UA's or even being apathetic towards it. I merely stated that more than likely, action would have been taken already and for sure, if his(/her) account was under review for participating in duping, it would have been cleared, since he(/she) can still access the game - elviondale  (tahlk) 20:43, 5 September 2007 (UTC)
 * If you feel that you have been in any way criticized by what I have written, I am sorry. I was not responding to anything you said in my comments, and no one in this thread was being criticized or condemned. --Gaile [[Image:User gaile_2.png| ]] 20:58, 5 September 2007 (UTC)

by the way the link to that document does not work as it is. But I agree with gaile, if you had a list of everything that was considered bannable, people would complain if they got banned for unforseen reasons that are clearly discretionary. I can't imagine if you had asked for such a document 2 months ago there would have been a clause in there stating. Such situations can not be forseen unless you have a document with lots of ambiguities and generalisations. Something a bit like the written law which lawyers can argue black is white until hell freezes over because of such ambiguities and loopholes. -- Lemming 21:07, 5 September 2007 (UTC)
 * If you buy duped armbraces for cut prices you may be banned.
 * If you buy items that clearly don't belong in pre-searing and were smuggled in you may be banned.
 * Alright for some reason i got the sense of racial act there but i will subside from that. How would you know if you bought a duped armbrace. --[[Image:User Hellbringer sig.png]] HeLlBrInGeR talk 21:10, 5 September 2007 (UTC)
 * You would not KNOW you got a duped item unless the seller told you that it was, or unless you duped it yourself. The thing that causes a ban is when you buy a item that, through common sense, you should have realized was duped. How often does somebody sell a 100k+60e item for only 20k? Especially things like armbraces! You don't just get an armbrace via a random drop, my friend.... you work your butt off for them. There is VERY little chance that somebody could come across an armbrace and not know it's true value. Either they spent weeks or months earning it, or they bought it. Neither case would warrant the ignorance to sell it for under 100k. It just doesn't happen like that. Thus, when you see somebody selling you an item like that for a extremely low price, you have to assume that either the dang thing is worthless compared to it's cousins for some reason, or it is illicitly acquired. The grey-area comes into play when somebody dupes an item, then sells it for it's TRUE price... or just slightly under it's true price. Take for example selling a 100k+60e armbrace for only 100k+30e. Maybe they just want to get rid of it quick. Or maybe they didn't know it was 30 ectos higher. But the price is still reasonably close... thus, you had little reason to suspect it was acquired via a dupe or theft. The bottom line is that there are fine lines and translucent lines... sometimes both at once... in a matter like this. Players are expected to use common sense when dealing with things that seem obviously wrong in a transaction. When you fail to listen to your gut, and buy the duped item anyway, you can end up with a ban. Face it... your luck is good... but not good enough to get an armbrace for 20k legally. Counciler 21:37, 5 September 2007 (UTC)
 * I understand where there could be problems if all of the information was layed out before the community that spacifically stated exactly the cases in which you would be banned for some things. But there are a few things that would be nice to be cleared up. Such as the first clause in the code of conduct. What exactly constitutes harassment? Who would be the deciding factor for that? And what about all the people in guildwars who do such things. I, myself, have had people tell me they hate my guts in the game and they wish I would die for reasons which originate from outside of the game. Now while it really doesn't bother me at all, does this mean that person should be banned?
 * As for not being told the exact cases for which you will be banned, isn't that kind of like saying, "Don't drive too fast on this road". What exactly is fast? Isn't this starting to sound like entrapment? As for no harm, no foul. That isn't what I intended, I simply ment a ban for a first time offence is a bit much and every case is more than likely going to be different from another. I just think being a little more loose with the details of a situation that constitutes a violation wouldn't be a bad thing, but then again I am just the user. :P
 * To adress the problem of the dupers. I honestly don't think these dupers are nearly as bad as the gold selling that happens in guild wars. for the economy and game play. It's gotten to the point to where I am starting to receive pm's in-game from gold sellers. At this point it isn't bad, but they have been getting more and more frequent. I've seen articles written about the banning that has happened for these farmers and the amount of bots banned per day. And to tell the truth I was amazed at how many were being banned, much more than I had thought. Which is a good thing, but im getting off the topic. My point simply is, I think that it would be good to be lenient with either the details of your policy, or with the severness of your punishments. Being strict with both ends up with angry people who can be very frustraited because in their eyes their punishment was unjust.
 * I have lots and lots of questions about the way things are handled with policy violations and in-game marking, but that's for another time and place. Now, you can completely ignore all of that, because I really don't care all too much about it. The real reason I came here and asked these questions is because I don't want to get banned for logging in and out frequintly or for farming an area over and over mindlessly(which I do often) Until next time, --Lou-Saydus[[image:User Lou-Saydus Hail Storm.jpg|19px]] 21:45, 5 September 2007 (UTC)
 * (Edit conflict)Your concern is nothing to worry about, actually. You are speaking theorically, assuming there is a scenario in which someone could be banned thanks to the dupping thing without being guilty - and yet in practice, we have not seen such thing, or such user complaining (be it here or elsewhere) about being banned thanks to such problem. I don't think we need more details about the punishments as long as no one innocent (such as yourself) is being punished, and apparently that's not happening. To make, for example, a list with infractions would not open the door for "rule laywers" to spend hours and hours trying to find a way around said list, but it would also close the door to using NCSoft Support's discretion regarding these issues. For now, given how what they are doing is working (at least to some degree), that kind of thing would more hurt than help, IMO. Erasculio 22:09, 5 September 2007 (UTC)
 * What if I get a racist comment from someone like You F**kin Ni**a, would that result in a ban if I were to report them because apparently its just my pvp characters name that sometimes gets comments like that and also stuff like u stupid ni**a. Also would I get banned just for having my name Black Power Bych, because people also threaten to report my name. --[[Image:User Hellbringer sig.png]] HeLlBrInGeR talk 22:05, 5 September 2007 (UTC)
 * Any use of the word "bitch," including so-called "creative spelling" to avoid the word filter, will result in a block of the name. I'm sorry, but that is an offensive name on many levels, and does deserve to be removed from the game. People who call you offensive names or who insult you using racist words are also wrong, and they certainly could be actioned for doing so. However, I am confident that this would not happen if you did not have the name currently under discussion. --Gaile [[Image:User gaile_2.png| ]] 23:16, 5 September 2007 (UTC)
 * I don't see the reason to talk support issues on Gaile's talk page. If you have any specific support questions about Guild Wars support, please feel free to read the Support Website Knowledge Base in it's entirety. Also be advised that you have read and agreed to the End User Licence Agreement of the Guild Wars game franshise within the past week, which clearly states your rights as a player.  There is no way around those rights, by law.  Therefore Anet taking action against violations of it's contract with said users is granted, by law.  There is absolutely nothing you can say about it in defense of anyone who was ignorant enough to get banned in the first place.  In other words, to avoid problems, don't cause problems.  Please, Guild Wars players, find something nice to talk about.  Look on the POSITIVE side for once! Laura Brinklow [[Image:User Laura Brinklow Sig.png|LB]] 23:03, 5 September 2007 (UTC)
 * I think this is a very valid discussion, and I see no reason why it should just be ignored and tucked away because it's not all bright and happy. Furthermore, everyone is well aware that they have no legal ground against bans. This is not what this discussion is about. The object of discussion here is not people who knowingly did something wrong and got banned, but rather, those who did not know what they did was wrong. Like buying an item that they did not know was duped, or logging in and out a bunch of times, or farming a single area without bot-help for several hours. Nobody is saying these people are 'ignorant'. Counciler 15:18, 6 September 2007 (UTC)
 * lol@bullshit account control comment. If that truly was the case, then Anet should be removing the duped items, rather then banning people all "willy-nilly" like (apart from being overly incompetent). If anything, blame yourselves, and take a little responsibility for once. It is not the buyer's fault for Anet's design/security screw-ups imo. Readem   Promote My Ban Here  23:19, 5 September 2007 (UTC)
 * Yes, just like police personnel delicately remove the stolen property that criminals are dealing in, and let the crooks go about their business? Why would we take the time to remove items from accounts, when the person has broken the UA and is going to get banned? It's faster, cleaner, and easier to close the account, because that's going to happen anyway. As for your concerns about buyers, relax. Very few were actioned, and all those were clearly and provably aware of the nature of their ill-gotten goods. --Gaile [[Image:User gaile_2.png| ]] 23:28, 5 September 2007 (UTC)
 * Well, if I would come to the DoA for the first time, I would find nothing suspicious about a 40k armbrace. You can exchange it for weapons, fine, but if you have never been there and are not reading online, these weapons could be as well only 40k worth. So I support banning those who duped them in the first place, since they obviously knew what they were doing, but I would be very careful about banning the buyers. As long as the seller did not say that they are duped, the chance of hitting someone innocent is pretty high. And additionally, I think that a temporary ban for buyers is enough, because obviously their "crime" was much lighter than using a bug to dupe them. --The preceding unsigned comment was added by User:Fenrik de Arvis.

PvP Questions? Concerns? Comments?
Just a note to let you know that User:Andrew Patrick did an update to his page today and he's open for business, if you'd like to bring up anything of a PvP nature over there. That's not to say we can't talk about it here, but he's by far the more knowledgeable about subjects like Heroes' Ascent, Guild-versus-Guild, Alliance Battles, and the Arenas. I admire his "Hot Topics" section, in particular, and I know he's eager to have input on those things you'd like him to take to the designers. Pop onto his talk page to add your thoughts. Please keep in mind that like me, Andrew is a communicator, advocate, and liaison to and from the community at large. We're not the people who get to make the final decisions on design. So if you're strongly pressing for that All Miniature 24/7 Random Arena concept, be gentle and considerate with the community team if that idea takes a back burner! :) --Gaile 00:10, 6 September 2007 (UTC)
 * Your first link goes to the person, but doesnt go to his userpage. User:Andrew_Patrick might be better.--Renegade 16:50, 6 September 2007 (UTC)
 * Well, I thought I'd introduce him via his user page, and then link to his discussion page later in the same post. Makes sense, I hope? --Gaile [[Image:User gaile_2.png| ]] 18:30, 15 September 2007 (UTC)

Real Money Traders
I've only been playing for a little over two weeks now, but I've already received 3 /tells from unknown characters, each with a gibberish name, and each advertising a different real money trade website. I didn't bother taking screenshots of the first 2 - not realizing that this was going to become a common occurrence - but I did manage to take one of the last character's /tell. Is there some way to report this user, and future users like this? -- SZK  17:41, 7 September 2007 (UTC)
 * http://support.guildwars.com - choose your region, then click on the Ask a Question link to file a support ticket about the person in question. (Unfortunately, there's not an easier way to report such spammers at this time.) [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 18:58, 7 September 2007 (UTC)
 * Ah, through PlayNC...I was afraid of that. Oh well, thanks for the link regardless. :) -- SZK  [[Image:User_SZK_sig.png]] 19:56, 7 September 2007 (UTC)
 * Instead of having to report via a ticket, why don't you go ahead and write our reportname@arena.net address. From that address, Natasha puts together lists of submitted names of concern, like those that are offensive and so forth, and sends them to Support. There's no reason we can't add the gold seller names to a separate list and also ask Support to look at that, too. Thanks. --Gaile [[Image:User gaile_2.png| ]] 21:19, 7 September 2007 (UTC)
 * I've beta tested games in the past. Several of them made it very easy for players to report bugs from within the game. Any chance a /report command could be created that would pop up a window and allow a player to input the details to report a player or bug? I can understand why you wouldn't want to due to the increase of false reports but it would be really handy to players.--Thor79•[[Image:User-thor79.png]]•Talk 07:51, 9 September 2007 (UTC)
 * You could do a /report and make the game also include some kind of logfile with time and place, a screenshot perhaps or chatlog of some kind...whatevers ^^ a popup window maybe where you can fill in a message with aditional info...anyway im sure you ppl can think of a better idea :P -ArcticWind [[Image:User_ArcticWind_Sig.png|User:ArcticWind]] 09:03, 9 September 2007 (UTC)

Jeff Strain's Speech
I just read Jeff Strain's speech, posted on the Guild Wars website. And my, was I impressed! Truly, Jeff Strain can now finally be inducted in the Hall of Incredible Game Gurus (: He hasn't said a word that I didn't understand (which is a lot for a 15-year old pubescent guy like me) but still managed to just pour his gigantic insight in the (MMO)games industry in one great speech. Well done, Jeff Strain! I don't think I'll ever be able to criticize the decisions you guys make again- I'm just too humbled! Well, I will of course, particularly those damn Chaos Gloves deserve more attention (Anyway, hail Jeff Strain!

Oh and Gaile, how was Paris? (: Sidar 21:15, 7 September 2007 (UTC)
 * I will pass these thoughts along to Jeff. Very nice of you to write, and I know he'll appreciate your generous comments. (I liked the speech a ton, too!)


 * Oh, Paris? I leave for France in just 12 days. Not like I'm counting the days or anything. ;) --Gaile [[Image:User gaile_2.png| ]] 21:18, 7 September 2007 (UTC)


 * France? Maybe I should take a train south and treat you to some Dwarven Ale, more commonly known as Belgian Beer :)Sadric 14:48, 9 September 2007 (UTC)


 * I hadn't read the whole speech yet. Having done so now, I say all respect to Jeff. BUT... what stood out even more for me was a passing comment of his. When my wife and I first played GW, we both thought it bore a strong resemblance to Sacrifice. Now we know why: you guys have Sacrifice's Eric Flannum on board. Glad to see him rewarded for his work on Sacrifice, one of the greatest and most under-rated games of all time. If you see him, tell him Sacrifice rocked and we still play it from time to time. :) --MrSmiles 00:26, 8 September 2007 (UTC)


 * I loved the speech--I feel like the Guild Wars team is far and away the most passionate in the scene today. I have great hopes for the future of GW (looking forward to the bonus mission pack!) and GW2. Svartalve 01:59, 8 September 2007 (UTC)


 * I concur with Sacrifice (talked on Flannum's non-user page), and also Strain needs to be a speech writer for those that have speech difficulty...like a certain President for instance. It was a truly marvelous read and makes me excited about GW2 and the future of MMOs in general.  I wonder what his personal thoughts are about WAR, because it seems to be along the lines of what he says...except for the sub fee. --Ravious 02:08, 8 September 2007 (UTC)


 * I read most of the speech, and it's good to know that ANet is more than Wizards of Oz, being behind the scenes and all. So many people come out and speak with the game community, listening to their opinions, weighing their tips, to improve the game in the next inxtallemnt. Most MMos that i've played are just set up nad nobody knows who anyone is that runs the game. I gues what I'm saying is, it's good to see more and more people in ANet coming out and talking about GW. Calor 02:24, 8 September 2007 (UTC)
 * I read the whole thing... @___@ I just have two things to say; "WOOOOW" and "Keep up the Great work, Anet, everyone of you."--Seth Crimsonflare 04:41, 8 September 2007 (UTC)
 * Eric Flannum for Wiki :) I read the entire speech and thought it was well written and that it is good to know that he cares about his game so much with the rest of his designers. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 14:10, 8 September 2007 (UTC)
 * The rugby world cup is at France. When you go there, make sure you say hello to the All Blacks and tell them to bring our cup back. But Mr. Strain's speech was right on the money, the references to WoW were very appropriate also. :D (Terra Xin 01:48, 13 September 2007 (UTC))

GotW and Scribe
Whatever happened to them Gaile? They went missing some time ago with no reason. I found the Scribe an interesting read and now its gone. :( --Mwpeck 17:04, 8 September 2007 (UTC)
 * Due to the impending release of GW:EN, we pulled back on website content to allow Localization to focus on the game content, rather than on website articles. Now that the game has launched (yay!) we are going back to some of the normally scheduled content, and you will see both Guild of the Week and State of the Game articles next week! The Scribe is a question mark in my mind, because the writer has accepted another position within the community team, and he is very focused on that aspect of the game right now and therefore may not have sufficient time to write those articles. But I can ask User:Andrew Patrick how he feels about the capacity to write a news scroll every now and then; perhaps between the two of us, we can do one every few months. (I like the concept, too. :) ) --Gaile [[Image:User gaile_2.png| ]] 18:47, 8 September 2007 (UTC)
 * Awesome, thanks for the info. I hope the scribe can come back some time. --Mwpeck 19:52, 8 September 2007 (UTC)

Design-the-Armor Contest
Hey Gaile, I'm sure this has been brought up before, but in response to all of the people whining about the new armor sets on the forums, would it be possible to Design-an-Armor contest, along the lines of the Design-a-weapon contests? With so much time between now and GW2, perhaps this would be the way to go to keep people interested and happy. Perhaps constructive user ideas on what they'd like to see on their favorite professions would be the way to go. Even if the art department doesn't have time to implement new armor art in the game, perhaps you could gather design ideas for GW2 this way and award in-game prizes to the best designs. Just an idea. --Thrashed 21:28, 8 September 2007 (UTC)


 * I suggested something similar, but she said it wasn't possible. Even so, I still would really like to see a design an armor contest of some sort occur, and I do think it is possible. 72.55.217.231 21:53, 8 September 2007 (UTC) [IGN] The Last Windseeker
 * Do you understand how difficult it actually is to create armor sets??? If it was as easy as weapons there woudl be as many varieties as weapons. It's not, so there isn't. I very much doubt this will ever happen.-- ChronicinabilitY [[Image:User Chronicinability Spiteful_Spirit.jpg|18px]] 22:13, 8 September 2007 (UTC)
 * I also suggested something like this, and was told that creating armor is VERY time consuming. Take into account that for the contest to be fair for all professions, they would have to make 10 sets... two sets per profession, in reality due to gender. Then they need to do the dyed versions, and apply the animations, check for clipping issues... blah blah blah. It's too much work, really.
 * HOWEVER -- Using the contest to come up with armor ideas for GW2, may be a slightly better idea. Counciler 23:08, 8 September 2007 (UTC)
 * I think the problem is even worse than that, actually. Gaile already replied with some detail to this suggestion, as seen here (more or less in the middle of the page). Since it's hard to find anything there, here's what she said:
 * "The last time I checked, the art team would prefer that we not hold such a contest. For there are many, many elements of armour design that would not be understood by the general community, and it is extremely doubtful that any of the designs would be workable with our character models. In fact, most would decidedly not work at all, despite looking great in concept, I'm sure. Designing a weapon is relatively simple, and the weapon interacting with the character models and the armour of those models is something that the art team can work into the actual weapon design that they come up with based on the fan concept. However, according to those who are expert in this field, someone can design the coolest looking armour in the world, but it won't work at all with the character animation rigging, or it isn't resizeable, or it's not possible to create a form that resizes to body types and the two genders.


 * I want to be very clear about something: There is no lack of cool ideas for great armour within the art team. I could say "go" and half a dozen artists could sketch out cool armour in 10 minutes. The time-consuming aspect is not the design or the conceptualization, it's making it work: Fitting it to all the body parts, hooking it to the vertices (I think that's the term ;) ) sizing and resizing, making sure that it looks great from every angle with every one of hundreds of different animations, emotes, etc., etc.


 * So thank you for the suggestion, but that really would not address the major issue involved, which is the enormous amount of time and staffing needed to create new armours."
 * Erasculio 00:30, 9 September 2007 (UTC)
 * Exactly what I was trying to say. Haha, thanks Erasculio for the quote. :) Counciler 02:23, 9 September 2007 (UTC)


 * Armor is about 100x more labor intensive than weapons, it's a great idea but I doubt they've got the manpower available to take a fan's concept art and create functional in-game armor from it. --Tankity Tank 02:47, 9 September 2007 (UTC)


 * Might still be a fun contest to run, though, even if there's no promise of the winning armor making it into the game. Give in-game prizes to the winners, that sort of thing. Or on a bit of a tangent, perhaps there could be a contest to design a single piece of equipment that could be implemented in-game. Like additional gauntlets, or a piece of headgear. You can't tell me things like the crown, or the santa hats, or the dragon masks would take a disproportionate amount of time and resources to implement. The event team is likely already bugging the art guys for new designs for the pumpkin crowns and such this year. Is a player contest to design new holiday-style gear too much of a stretch? I'm sure people would love to design more funny hats, and it might help hold player interest in the game going into the two long years before GW2 goes into beta. What say you, Gaile? --[[Image:User mrsmiles tinysmile.png| ]] MrSmiles 05:29, 9 September 2007 (UTC)

Armor Concept Art
Excuse me, but would it be possible to see the concept art for armor sets and professions that never made it into production? I would love to see more of the concepts that went into Guild Wars, including the ones that were decided, for one reason or another, to be left behind. Counciler 19:22, 9 September 2007 (UTC)
 * Hi. Sorry, but as far as I know, none of the unused GW:EN concept art is available right now. I guess it may appear in the future in an art book or, perhaps, in the Fansite Kit. --Gaile [[Image:User gaile_2.png| ]] 04:55, 10 September 2007 (UTC)
 * What about Prophecies, Factions and Nightfall? And what about the high-poly renders that I have seen MANY poses for yet only one or two full size versions? I am sure there is plenty of scrapped concept art out there, not just GWEN! Counciler 06:29, 11 September 2007 (UTC)
 * Sorry, I was not clear. We do not intend to release any concept art right now. Again, we may use that for a book project, and I know we have a ton coming in a major magazine article, but for the most part, we won't be posting concept art on the GWW. --Gaile [[Image:User gaile_2.png| ]] 22:12, 12 September 2007 (UTC)

"Mini Pets Galore"
Just read the "Mini Pets Galore" over on EU. Thought you would be te person to ask, (hope I was right) or if anyone else on wiki knows the answer. :) Anyway I was just wondering how "Limited" are they? Does it mean that there is a mini guaranteed with everymag for e.g. The grawl. But there is just a slimmer chance of getting a vizu or shiro'ken? Or is it just the case of there are hardly any out there and you'll be super lucky if you get one at all? Thanks. :) -- Alien  18:16, 10 September 2007 (UTC)
 * Also- what would be the chance of doing something like this in the US? - elviondale  (tahlk) 18:57, 10 September 2007 (UTC)
 * Indeed it's not precise enough. Is it the usual "only one activation code per account" and then the code gives you a random miniature ? Or is the name of the miniature indicated when you open the magazine ? Jaxom 19:31, 10 September 2007 (UTC)
 * Oh, cool! Now that NCsoft Europe has made their plans public -- I've been waiting for that -- I can let the cat out of the bag about plans for North America! I'll get the NA info posted in the next few days.
 * Oh, almost forgot to answer your question. The chance of getting the rare or ultra-rare items is very limited. And I don't think that you will know what miniature you are receiving from anything contained within the magazine that you buy, but I will try to find out how it works. All minis, even the common ones, are limited in number. Some are naturally more common than others. So it would appear to me that not everyone who gets the magazine will get a miniature, because we did not create unlimited access keys and the numbers we gave in support of the NCE giveaway will not be increased. I'll try to get more info on this for you. --Gaile [[Image:User gaile_2.png| ]] 19:57, 10 September 2007 (UTC)
 * Thanks Gaile! :) Can't wat to see what you find out! :) -- Alien [[Image:User Alien Sig.png]] 20:01, 10 September 2007 (UTC)
 * Yay!! didn't know about this! my friend get's buys PC Gamer so i can snatch it from him (he plays wow anyway so!! ) [[Image:User_Teo_Sig_Icon.JPG]] Teo 21:09, 10 September 2007 (UTC)
 * Sad to hear that not every magazine includes one. I managed to get one Asura code from the US PC Gamer as my girl friend happend to have a holiday in New York, but this time it seems like we need to buy multiple magazines from Sweden. Btw, just to make sure, is it possible to add multiple keys to one account? -- [[Image:User Gem sig.png|Gem]] (gem / talk) 21:23, 10 September 2007 (UTC)
 * Julien Crevits (French Community Manager) just told us that, at least for the French magazine, we will have 1 miniature per issue. They will be padding the rare ones with codes for Asura so everyone has a chance to get a mini. I suspect though you cannot get the Asura code working if you already added one to your account in the past. Jaxom 11:25, 12 September 2007 (UTC)
 * Please note that there is a chance to get a miniature. None of these are giveaways where everyone scores a mini. --Gaile [[Image:User gaile_2.png| ]] 22:07, 12 September 2007 (UTC)
 * Now I'm confused :( ! He said :
 * "Chaque exemplaire du numéro de PC Jeux contiendra un code pour un mini-familier, certains seront les mini-familiers présentés sur le site officiel, mais des codes pour un Asura seront également présents donc, si vous achetez le magazine essentiellement pour recevoir un mini-familier, vous en obtiendrez un."
 * Which translates into :
 * "Each PCJeux magazine will have 1 code for a miniature, some of which will be for the miniatures shown on the website but there will be codes for Asura too ; so if it happens you are only buying the magazine to get a miniature, you'll get one.".
 * Jaxom 06:42, 13 September 2007 (UTC)
 * German Community Manager confirmed the same procedure for Germany. Everyone will get a miniature, but most of them will be Asura, acting as a fill-up, so that people don't end up with nothing at all -- Cynaes 09:17, 13 September 2007 (UTC)
 * Correct, and my apologies. I did not have the business plan for this distribution until after it was announced, but for France and Germany, there will apparently be a pet for each magazine reader. Thanks for providing that additional (correct) information, guys! --Gaile [[Image:User gaile_2.png| ]] 22:43, 14 September 2007 (UTC)
 * Any chance for a similar promotion here in the States? I've started expanding my mini collection and I'd like to be able to get them without paying an arm and a leg in game.--Thor79•[[Image:User-thor79.png]]•Talk 18:22, 11 September 2007 (UTC)
 * As I said above, we will be having a similar promotion -- two, actually -- in North America. The first will be announced on October 3rd, the second will be coming out in a US magazine later this month. Stay tuned for more info! --Gaile [[Image:User gaile_2.png| ]] 22:06, 12 September 2007 (UTC)
 * Anything for Aussies? Or will we have to harass the magazine again to have it? - B e X  [[Image:User BeXoR sig.gif|iawtc]] 06:43, 13 September 2007 (UTC)
 * Ok thanks Gaile...didn't see where you posted that above. US magazine later this month? Hmmm....well I just got my PC Gamer and Maximum PC magazines for November yesterday. Haven't gotten Games for Windows yet though. You say later this month so either it's a different magazine, it's Games for Windows, or I have to wait for next month's issue :( . Thanks anyway!--Thor79•[[Image:User-thor79.png]]•Talk 14:31, 13 September 2007 (UTC)
 * All should be clear to you with a news post next Tuesday, the 18th. :) --Gaile [[Image:User gaile_2.png| ]] 22:45, 14 September 2007 (UTC)
 * Gaile could you put a countdown to the 18th on your website like you did for EotN? /j/k/ I really hope it is in the December Issue of PC Gamer so I have a chance of getting it. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 13:43, 15 September 2007 (UTC)
 * Any chance expanding the promotion in Romania? In the past Level in our country was included in promotions. Any chance of happening again so that we could get a chance at one of the minis?--Phoenix [[Image:Phoenix-sig.png]] 02:25, 16 September 2007 (UTC)
 * Sorry, I don't see Romania on the list. Not every country can be included in each offering, and that is why sometimes you see certain countries, and other times you do not. I can ask about this, but I think that the list on the website is final. --Gaile [[Image:User gaile_2.png| ]] 05:15, 19 September 2007 (UTC)
 * Gaile that is a joke! The most countries we see who are getting special offers are the US and Asia! Since ANet is grounded in the US and NCSoft in Asia it makes me wonder if the two companies prefer their homelands over others when it comes to “exclusive” offers such as new GW2 info and mini pets. When you made the deal with PC Gamer, you should have sought European, Balkan and other countries magazines, if and when they can/want to share this information. Whether it be an “exclusive special” issue like with PC-Gamer or at their standard issue. And announce future availability at other countries at the same day you announced the PC Gamer content! But by the way you do it now, you only show that certain counties are more important to you then others!  While players “in game” are treated equally by you, in the real world ANet / NCSofts home countries seem to get preferred over others when it comes to marketing strategies such as sharing exclusive information and especially when it comes to mini pets and “promotional offer” (can anyone say GW in game store which is fitted to fulfil US payment needs and left out a Hugh junk of Europe?).   So I repeat, to prevent the impression of ANet/NCSoft preferring some countries over others, ANet/NCSoft SHOULD ALLWAYS make sure, that what ever information/content they release/offer will be offered through different means at other countries TOO.  ~Garbaron~,  19 September 2007

Resetting Login Name?
Hello, Gaile. I merely have a quick question about something you have previously posted on the Guild Wars Guru forums. This is a while back, so I hope you still remember. The thread itself featured complaints about currency exchange rates or something before GW:EN launched. Anyways, point is, you made several replies in that thread about improvements that were being made to the Online Store. Specifically, you mentioned that "resetting the login name is being worked on." If I didn't interpret it wrong, I got the impression that the ability to change our login names (the email address we used when we first linked to the Online Store) would eventually be implemented. I'm not here to argue the various issues or whatever, but since you mentioned it, I'm just curious when this might be implemented? I've been curious about this for a long time now and I would appreciate it if you could make a quick comment about this, Gaile. Thanks! 69.235.47.42 04:18, 11 September 2007 (UTC)
 * My current account belonged to someone else back in the day and I was able to change the login email. Not sure if that's still the case, but it was possible once upon a time. - elviondale  (tahlk) 04:37, 11 September 2007 (UTC)
 * So far as I know, so long as you didn't attach your Guild Wars account with the Online Store, then yes, you could change the email address that logged you into the game. I assume that is still the case. However, if you did, like I did, then the email address at the time is hardlocked permanently. I wish to change it when this option is available. Since Gaile made specific mention of this, I thought I would post something here and hope she has some sort of response. 69.235.47.42 06:36, 11 September 2007 (UTC)
 * This is something I've been pinging people about for more than a year. And yes, I understand the desire for this, and I'm very, very sorry that it has not become possible yet. I'm told there is "back-end programming" that keeps this from being a simple fix. I'm also told the request is known and that it will, someday, become a possibility. I believe that Support may have more information about this, and I encourage you to get in touch and let them know of your concerns. I don't mean I'm asking to start a flood of complaints -- not at all! But I think that they have more info, and it's good for them to know your individual concerns. --Gaile [[Image:User gaile_2.png| ]] 04:31, 13 September 2007 (UTC)
 * Thanks so much for your reply, Gaile. This update is appreciated! 69.235.18.184 05:31, 15 September 2007 (UTC)

GW:EN PvP Skillset
Will we ever see a GW:EN skills unlock for PvP? I don't do a whole lot of PvP, so I find it hard to unlock the skills like that. And I would be happy to spend ten bucks on the skills. Counciler 20:01, 8 September 2007 (UTC)
 * I heard something about this a couple of days ago, but I'm not remembering the exact details. Thanks for asking, and I'll try to get the skinny on this after the weekend. --Gaile [[Image:User gaile_2.png| ]] 20:29, 8 September 2007 (UTC)
 * The latest I heard is that there may be more information on this later in the year, say November. No details just now, I'm afraid. --Gaile [[Image:User gaile_2.png| ]] 05:26, 19 September 2007 (UTC)

Upcoming changes and features
Do you know when the "SMS paying option in official online store" is happening?--80.177.111.187 15:12, 13 September 2007 (UTC)
 * I thought it was enabled a long while ago, but I guess the roll-out was only partial, and not all countries have this support yet. I will ask our marketing team if they can find out about this. --Gaile [[Image:User gaile_2.png| ]] 00:58, 15 September 2007 (UTC)
 * Changes coming in regards to this, possibly today. --Gaile [[Image:User gaile_2.png| ]] 21:16, 27 September 2007 (UTC)

Xunlai Tournament
I'm unable to save my selections using firefox, I make 8 picks, hit "save" and I'm taken back to the main page where I still see "You have not yet selected your 8 picks for..." --Tankity Tank 11:29, 17 September 2007 (UTC)
 * I confirm this problem exists. --Lumenil 11:35, 17 September 2007 (UTC)
 * I, however, was able to make picks using firefox about a week ago. I think its more a cookies thing than a browser thing. - elviondale  (tahlk) 15:13, 17 September 2007 (UTC)
 * My Opera and Kalomelis Firefox have the problem too. Nothing helps, clearing cookies or cache or anything. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 16:29, 17 September 2007 (UTC)
 * Hi, I forwarded this to the web team earlier this morning. I'll let you know as soon as I have information about the situation. --Gaile [[Image:User gaile_2.png| ]] 17:41, 17 September 2007 (UTC)

GuildWiki again
Sorry to bother you about this again, but, as you are aware, GuildWiki has been sold to Wikia. Can you clarify whether Wikia, a for profit company, can use verbatim copies of tens of thousands of kilobytes of ArenaNet's copyrighted text (see, for example, GuildWiki:Hero's_Handbook, which is just the first example that popped into my head), not to mention thousands of copyrighted Guild Wars images? Not even the most permissive view of fair-use allows this kind of copyright infringement. I can understand that ArenaNet didn't care when it was a fan-hosted wiki with a clear non-commercial license, especially before GWW existed, and even now ArenaNet probably doesn't care about original content on GuildWiki, but you should care about your IP being used unlicensed by another company to profit. I am not calling for ArenaNet to start legal proceedings (that's your prerogative), but, if you can disclose it, can you say whether ArenaNet has officially had a discussion with Wikia? Thanks for your time and response(s) in advance. Esan 19:39, 17 September 2007 (UTC)


 * A lot of GuildWikians have been rebelling against this sale as well, Gaile; having a voice like yours involved, and on the community's side, would probably help a great deal. Wikia's causing a lot of other issues with copyrights as far as we can see, but they don't seem to be listening to any arguments on the subject. Here's the current discussion, in case you haven't already seen it: Wikia Move / Wikia Move Discussion. --[[image:User_Jioruji_Derako_logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  21:39, 17 September 2007 (UTC)


 * Gaile, I can understand if you and ArenaNet want to remain silent on the sale itself. Given User:Jioruji Derako's message above, I would like to be absolutely clear that I am not expecting you to comment on the sale. I just wish to know if ArenaNet is aware of the nature of the copyright infringement at GuildWiki-Wikia, and if ArenaNet plans to take any action. Thanks again in advance. Esan 06:43, 18 September 2007 (UTC)


 * Arenanet isn't really in a position to police other people's copyrights, you're going to need to send DMCA takedown notices for your copyrighted content. *cough*nevermind i need to lern2read*cough* --Tankity Tank 08:00, 18 September 2007 (UTC)


 * Oh, and I'm not trying to draw away from Esan's original question; by all means, I'm sure most everyone would like to hear if ArenaNet has any plans or concerns here. Having your thoughts on the subject would be a bonus, of course, but not an expected one. This move is a big deal, and is raising a lot of issues; does ArenaNet have any concerns themselves on the subject, or does ArenaNet not see any of this as a big problem (for them)? --[[image:User_Jioruji_Derako_logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  08:21, 18 September 2007 (UTC)
 * Basically the problem is: can a site run for profit by a commercial company (Wikia) still be considered a 'fansite', and still has the privileges of the fansite program, including the usage of the fankit materials and screenshots? --Lumenil 13:10, 18 September 2007 (UTC)


 * Every Elite fansite is run by a for profit company, afiak. I don't think it's an issue.


 * Not sure if a.net has anyone following the discussion on GuildWiki. If not, you might be amused to learn the exceptionally wealthy co-founder of Wikipedia Jimmy Wales is directly communicating on the talk page for the Wikia move. Getting flamed, yes. But still the Wikipedia fanboy in me is a little awed at his (virtual) presence. (Perplexed might be a better word than awed.)


 * He says: "Well, I am in a good position to reach out to 'them' to try to help you... in far better a position than Gravewit ever was. I am here to be your advocate. What do you want from 'them', and I can try to get it."


 * 'Them' meaning you, the cloaked-in-mystery a.net community coordinator, whose name is only spoken in whisper. If only the community had a copy of the Necronomicon, we could recite the incantations backwards and summon you to perform fansite miracles (and pass out mini-pet codes).


 * Fortunately, we now have Jimbo Wales to do that for us. I think I'll ask for a Panda.


 * So, long story short, you might be able to wrangle some free plane trips or something out this mess. Have fun. :)--Drekmonger 13:28, 18 September 2007 (UTC)


 * The matter of copyright infringement is separate from that of the "Specialty Fansite" designation and the fansite link. It is the former that I hope Gaile will comment on. About the latter, MMOGuru.com and incgamers.com are for profit companies, but GuildWarsGuru and GWOnline still perform a valuable service for the playerbase by hosting their respective forums, and therefore unquestionably deserve their "Elite Fansite" status. GuildWiki was the most valuable source of information for Guild Wars players and completely deserved their special recognition. However, it had become redundant with the successful launch of the GWW, and with recent events it is increasingly becomming a site without the fans. Even if every editor on GuildWiki leaves, Wikia can still profit as long as GuildWiki's Google pagerank remains high, which at the moment is the highest of all Guild Wars related sites including guildwars.com itself (though, it should be noted, not as high as it used to be). Removing the "Specialty Fansite" designation would further stunt Wikia's bald faced profiteering, but if the official fansite listing and the rest of the fanbase were to stop linking to GuildWiki, there might be a real effect. Esan 15:22, 18 September 2007 (UTC)


 * Actually I don't understand: the usage licence for the fankit material state it is only for personal, non commercial usage. Yet, commercial sites are using it for profit purposes, and with Wikia's guildwiki, 1 more is to come. So, correct me if I am wrong, the fankit licence is being violated with Arenanet consent? --Lumenil 19:15, 18 September 2007 (UTC)

Gaile, I assume from your resolute silence that ArenaNet are not touching this issue with a ten foot pole. Objectively, I can see that that is probably the best response from ArenaNet's POV, but I would lie if I didn't say I am a bit disappointed. In any case, my best regards. Sincerely, Esan 13:42, 19 September 2007 (UTC)


 * Ya I doubt Gaile will answer or any of ArenaNet. I thought about it and Guild Wiki is in the same boat as Guru and GWOnline and since they are all for profit and commercial they shouldn't be allowed the fansite kit. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 21:36, 19 September 2007 (UTC)

Suggestion: Paragons and PvE Article
Gaile, sorry for cluttering your page with more stuff. I have a suggestion for the GW website, and I didn't know where to place it. Today we have some players claiming that Paragons are useless in PvE; I used to think that myself, too. But I noticed, on the wiki, some very good players claiming the opposite - that Paragons are very good in PvE, but they didn't state why. One of those players took his time to explain it to me, and I finally understood it - Paragons are (really) very good in PvE, as long as we try a different playstyle than the "classic" one people use for that game mode. But I have the feeling that few players understand that - I didn't until it was explained to me, for example. So how about an article on the website, written by a player, explaining that kind of thing? Not an article named "How to play Paragons in PvE" - the idea would not be to say there is only one "right" way to play. But rather a "State of the Game article: Paragons and PvE", offering some tips of how to explore the potential paragons have in PvE. It would be just like the previous "State of the Game" articles, but this time focusing on PvE. Erasculio 13:33, 30 September 2007 (UTC)


 * PvE articles on the front page would be a nice change to the PvP oriented stuff. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 13:53, 30 September 2007 (UTC)
 * The "State of the Game" series came about as one of our means to support the PvP community, and really the articles are more apt for PvP, since that is the game form that changes more regularly than PvE does. However, I like your idea a lot! Let me see if we can do articles of that nature in the future. --Gaile [[Image:User gaile_2.png| ]] 16:41, 30 September 2007 (UTC)
 * This could be a new series in addition to the state of the game articles, not something that would replace some PvP coverage. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 18:16, 30 September 2007 (UTC)
 * I wouldn't mind that at all as long as they keep the SotG articles coming at the same rate as they are now. I'm a mainly PvE player, so the PvP oriented articles help teach me a bit more about PvP so I can expand my knowledge about the game. Sora267 18:47, 30 September 2007 (UTC)
 * Anything that encourages better play in PvE is a good idea. --Xeeron 10:11, 5 October 2007 (UTC)

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