User:Raine Valen/Mass Balance/Paragon/Skills/Spear Mastery

=Spear Mastery=

Current:

 * 8 Elite Spear Attack. Strikes for + damage. If target foe is not moving it inflicts Deep Wound for  seconds.

72.64.2.163's Proposal

 * 4 Elite Spear Attack. Strikes for + damage.  If target foe is not moving, this bonus damage is doubled.
 * Ranged deep wound under any other name is bad for the game. It's been removed and changed to conditional damage. In addition, this skill is now spammable.

Current:
"Spear Attack. Deals + damage and deep wound for seconds if you critical."

72.64.2.163's Proposal
"Spear Attack. If it hits a foe using a skill, it deals + damage and results in a critical hit, otherwise you do half damage."
 * Again, ranged deep wound is bad for the game. This has been changed into an Overload-style skill. To prevent use in spikes, it does half damage if used badly.

Current:

 * 7 Spear Attack. Deals + damage. Unblockable. Ends target's stance.

Ryuu's Proposal

 * 7 Spear Attack. Deals + damage. Unblockable. Ends target's stance. 50% failure chance unless Spear Mastery 5 or more.
 * Guild Wars is a game where characters are given attribute points which they can allocate in order to make skills viable, and improve the effectiveness of these skills to a point where they are capable of reasonable use. That being said, I strongly believe that for the most part, no skills that belong to any attribute should be decent to run at 0 spec(Anything that isn't a "no attribute skill", that is). That being said, wild throw is currently part of meta on dev hammer wars because it provides a basically free (if you're KDing, you've already built adrena), quick, and easy stance removal. Good-bye balanced stance. Good-bye any other stance. Good-bye target monk. Why arenanet is allowing skills to be good at 0 attribute point allocation is beyond me, but it shouldn't be done. Adding a chance of failure at anything under 5 Spear Mastery doesn't break the failure chance mechanic of it being at 5 spec, but it also requires a war to slightly reduce one attribute (probably strength), in order to receive a reliable stance removal from this skill. Although the weakening effect of the wild throw / dev hammer combo from this "nerf" is minimal, it will change the attribute layout required to run the combo, and perhaps cause warriors to consider a different secondary profession. [[Image:User_Ryuu_R.jpg|19px]] Ryuu  - talk  10:13, 20 August 2009 (UTC)