ArenaNet talk:Guild Wars 2 suggestions/Keep mapping/instant travel!

I think it's a great idea to do this. I mean when your trying to get a group together for AB or a dungeon you need that kind of instant travel. I think that Arena Net can keep map traveling and still have a persistent world. How? I think what they should do is have it to where you have to actually still go through a portal to enter and exit cities and outposts. In the town (or outpost) "mapping" or map traveling is permitted. But outside of a town or outpost you cannot map travel. This allows for the outside "explorable area" to be a persistent world where you can see other players, join parties*, chat, etc. This also allows room for being able to have a mount and it actually being useful (so you actually have to run/ride to the closest town so you can map travel to somewhere even farther away.


 * Side note- The whole party system idea was that anyone could be in your party even if they where in a town or in an explorable area. Therefor having it to where if one person goes through a portal, everyone else doesn't. Allowing parties to be a lot more accessible. And also pushing a believable persistent world. --The Nitemare