Critical builds

These builds are centered around primary Assassins using Critical Strikes to boost weapons other than daggers, both for higher damage and energy management. Individual builds will be called Critical X, where X is typically the weapon used.

Setup

 * Normal equipment, obviously including a suitable weapon.
 * High Critical Strikes, typically 14, but never less than 13.
 * 12 in the mastery attribute of the weapon.
 * to increase critical hits.
 * to gain energy and increase critical hits. Serves as a backup if WotM gets stripped.
 * for increased attack speed and extra armor.
 * Other skills varies with the weapon used.

Bow
Mostly used with Barrage or Incendiary Arrows in PvE, to the degree that the most common term is Critical Barrage. This build also supports the party with necessary interrupts.

Can also be used as a mass interrupter with Disrupting Accuracy. (Incendiary Arrows only)

Like any barrager the Critical Barrager is vunerable to block and blind, and Hexes such as Spiteful Spirit, Empathy and Insidious Parasite can quickly drain its health.
 * Counters

Scythe
Popular due to the scythe's high max damage leading to powerful critical hits. Also uses both offensive and defensive buffs from the Earth Prayers line, and serves as a frontliner.

General antimelee and enchantment removal.
 * Counters

One-handed weapons
These weapons don't see much usage due to low max damage and the lack of attribute points to spec a shield. Low usage persists despite the presence of skills designed for use with these builds.