User talk:Emily Diehl/Miscellaneous archive 8

Render request
Hi Emily, could I request a render for the most popular NPC page on the site, currently being Nicholas the Traveler with nearly 1.4 million views to date :) he would certainly get a lot of attention! -- Lemming 23:51, 7 September 2009 (UTC)
 * Maybe a render of Professor Yakkington and Nicholas Sandford too?. Simzy '' User Truesimzy Simzy sig.png 14:39, 8 September 2009 (UTC)
 * Hiya guys! I am still having issues with Yak's model, so I'm unable to cap him right now. I will send an email over to the artists and see if we can figure out what's going on with him. I'll make a post it note to follow up on this :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 18:40, 29 September 2009 (UTC)
 * Hiya again Lemming! Sorry for the delay on this one. I capped two shots of Nick (pre and post searing), but Yakk's model is still doing weird stuff. I'm going to archive this request and make a sticky to walk over and talk to them about seeing whether re-exporting his model will fix what I'm seeing. Hopefully that works :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 01:52, 21 January 2010 (UTC)

Trivia check please
Shaunur the Divine - Reference to User:Losershawn/Shawn the Divine? He alpha/beta tested DoA, I think. - Mini Me   15:44, 21 September 2009 (UTC)
 * Bump. - Mini Me   talk  12:34, 21 November 2009

GW:EN armor renders - full views
Heya, I'm just wondering, are the armor renders for front/back/sides for GW:EN armors in the pipeline anytime soon? Just that the ones for all the rest of the campaigns have been finished and GW:EN has been around a while now... Jennalee 10:48, 26 September 2009 (UTC)
 * I came here to ask the same thing. ^_^ [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 15:05, 27 September 2009 (UTC)
 * Oh, I thought I finished all of the armor. Oops...sorry! Yeah, I will try to block out a bit of time to get those done. I've been swamped lately, so I haven't had a chance to look at renders for a while :( Thanks for the heads up! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 18:38, 29 September 2009 (UTC)
 * By the way, on Elite Imperial male ritualist page, left side image is wrong. It's an image of basic Imperial armor. - J.P. [[Image:User Jope12 sigicon.png|Feedback]] Talk  19:02, 29 September 2009 (UTC)
 * Yay, good to hear :) Jennalee 04:22, 30 September 2009 (UTC)

Follow Up
Hey Emily, I just wanted to ask you if you ever got a chance to talk to the team(s) about the possibility of a page in the feedback space where ANet staff/team(s) could ask specific questions for which they wanted community feedback. I realize things got a little crazy right after I made the suggestion, so no worries if it fell through the cracks, but I just thought I would ask. ( Satanael |  talk ) 21:22, 6 October 2009 (UTC)
 * Heya Satanael! Yep, I brought this up a while back and folks agreed that it could be useful. Let me re-open the discussion to figure out details like how much use it would get and how it could be used. I'll let you know what I learn. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 23:59, 7 October 2009 (UTC)


 * Great, thanks Emily! In the mean time, I'll see if I can't start a little dicussion about how best to organize it. I don't think it will be very complicated to do, but I suppose it will also depend a little bit about how you guys want to handle it, so let me know how the discussion goes. ( Satanael |  talk ) 04:23, 8 October 2009 (UTC)


 * If the team is concerned with having to slog through pages of responses, does the wiki system have a voting function like forums do so that there could be a general vote on topics, then a separate page for the discussion? Terryn Deathward 16:32, 9 October 2009 (UTC)
 * Not really, but this is being discussed in more detail here. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 16:35, 9 October 2009 (UTC)

Non-English Guild Wars 2 Wikis
Hi Emily. I sent you an e-mail one and a half month ago and would really like to see it answered. The German GuildWiki team needs a clear statement from ArenaNet, because we want one German Guild Wars 2 Wiki soon — neither two nor zero wikis in some months. --numma_cway 21:40, 11 October 2009 (UTC)
 * Yeah, it would have been really great to get at least something as a response here :) --Tera 23:40, 1 November 2009 (UTC)
 * No more input needed here - we started our own wiki :) --Tera 23:59, 23 December 2009 (UTC)

French Wiki
Hello, Emily, I'm Boungawa, one of the administrators of the main French Wiki, I would have liked to know if, now that almost all articles exist on our wiki, it could become the French official Wiki with the IG links (F1) which clock on, for the France, this one. Thanks for your answer. - Boungawa 14:14, 15 October 2009 (UTC)
 * Hey, this is not an official answer, but I'll try to answer it to give you an idea about it.
 * The primary reason why GWW was created from scratch was because the previous wiki, GuildWiki, had an incompatible license that would make it impossible to use the content in-game. To make that possible, ArenaNet had to start with a new license that would allow them to use the content in-game. The french GuildWiki, similar to the original english GuildWiki, uses CC-BY-NC-SA. While that makes both wikis compatible with each other (so that you could use content from GuildWiki and translate it for example), it is incompatible to this wiki's GFDL and as such incompatible with the in-game linking.
 * Originally, the official Guild Wars Wiki was created with the option to have multiple different languages; those wikis in other languages actually even were accessible, however all were shut down after some months. As such it is unlikely that ArenaNet will open those official wikis in other languages again, especially as everybody would need to begin from scratch again (because of the license); and it would require a very long time to actually get to a level of information similar to GWW now, or to the "unofficial" wikis in other languages that already exist now. And with GW2 coming, people will probably lose interest in maintaining an official but very incomplete wiki when there are unofficial but complete wikis about the same old game already. poke | talk 10:52, 21 October 2009 (UTC)
 * ArenaNet has also stated that with the reduction of staff in the community relations team, there isn't enough ArenaNet staff to support other language wikis. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  11:01, 21 October 2009 (UTC)
 * Ok Thanks a lot for your answer ! :D --Boungawa 15:51, 23 October 2009 (UTC)

Guild hall image request
Hi Em! Is it possible to get a high res bird's eye view of the guild hall maps? I would like to do NPC placement images to identify where the henchmen and guild hall npc's are located now, but the only images I can find are so low res they just look bad. Thanks in advance! -- Wyn  talk  10:00, 30 October 2009 (UTC)
 * i don't know if Linsey is still doing it but it might want to wait because of her project to make the npc placement in guild halls better. seen here as you i am sure already know.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 10:38, 30 October 2009 (UTC)
 * Pretty sure the current placement is where they're going to stay, otherwise why would they have put them there in the first place? That project was to fix the old static, all in a row placement, and make it more like it is now. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 12:10, 30 October 2009 (UTC)
 * my understanding of that project is that she was going to change the locations of the npcs like the merchant because in some of the halls they are really out of the way and not convent.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 20:23, 30 October 2009 (UTC)
 * Sorry, I was thinking of only the new henchmen, didn't realize Wyn wanted to document the existing NPCs, too. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 12:51, 31 October 2009 (UTC)
 * I can do it. It takes me like 5 seconds to find the addresses nowadays.  Unfortunately, because of the state of the economy, I must demand payment for this service in the form of more halloween crap.  Which hall would you like done first, though?  –Jette [[Image:User_Jette_awesome.png|19px]] 07:03, 2 November 2009 (UTC)

I'll take GW Trivia for $1000 Emily
1. Is Maximole and the quest he's involved in inspired by the movie Gladiator?
 * 2. Is the quest The Beak of Darkness inspired by the novella Heart of Darkness by Joseph Conrad?
 * 3. Does the voice actor who does the voice of Palawa Joko do the voice of Gadd as well?
 * 4. Is the art for the skill icon "On Your Knees!" inspired by the self-immolation of Buddhist monks such as Thích Quảng Đức?

Thank you in advance for your answers! Sardaukar  06:27, 6 December 2009 (UTC)

Shiro's Daggers lore
Hi, Emily! A question popped up on Linsey's Journal talk that's not likely to be answered there, so I figured I'd ask you instead. Can anyone confirm why Shiro's Daggers have a requirement of 13, making it possible only for primary assassins to wield them in full effect? (Candy Corn/etc. aside ^_^) Thanks. Rose Of Kali 17:01, 11 January 2010 (UTC)
 * Isn't that rather obvious (short of the lore)? They wanted only primary sins to use them....I think that's it. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  17:14, 11 January 2010  (UTC)
 * We already realize THAT. The question is why they wanted only primary sins using them... [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 18:22, 11 January 2010 (UTC)
 * Because they're so POWERFUL. [[Image:User_Felix_Omni_Signature.png]]elix Omni 18:29, 11 January 2010 (UTC)
 * Because Shiro is 'da man', and they're the largest daggers in the game. I really don't think it's very complicated. -- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:34, 11 January 2010 (UTC)
 * That's the conclusion that I came to. Power is not an issue, this set can easily be replicated at a requirement of 9 instead.  I quite like the idea of "legendary" lore weapons, maybe other classes should get some... In fact I'm off to go make my first ever suggestion page.  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:Assassin-tango-icon-20.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 22:37, 11 January 2010 (UTC)

HoM
Hello, are cape trims ever going to be able to put in HoM? Well Gold trim specifically, but if I make a new guild and get say silver or poop. Thanks 24.150.172.32 02:29, 12 February 2010 (UTC)
 * Emily doesn't handle stuff like this, as far as I'm aware. Regina might be better to ask, though.  Or Linsey, once the sysops stop being mad and unblock her page.  –Jette 08:22, 12 February 2010 (UTC)
 * Trims are a guild reward, not a character reward. I bet there would be cases where people that didn't play GvG got it, people that played, but are not in that guild now, and people that joined after the fact just for the trim. Too messy. The GvG title will have to suffice. &mdash; User_Poki_sig.png Poki#3  (<font color="#8B0000">talk ) 22:11, 12 February 2010 (UTC)
 * Kk thanks 24.150.172.32 23:19, 12 February 2010 (UTC)
 * Gold cape guild spots are being sold constantly, it is not an achievement worth immortalizing for GW2. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 21:19, 14 February 2010 (UTC)
 * Destroyer weapons are being sold constantly, it is not an achievement worth immortalizing for GW2. Thanks! NuVII  [[Image:User NuclearVII signature 3.jpg|19x19px]] 17:22, 15 February 2010 (UTC)
 * If you want to immortalize the achievement of earning the placement, which consequentially awards the cape trim, feel free to give that to the players who got the placements, no problem there. That IS in fact a commandable achievement worth immortalizing. But do not base it off the cape trim, base it off whatever earns the cape in the first place. EVERYONE who has destroyer weapons got it exactly the same way: buying them (or the mats, same thing). With the cape trim, you have to way to tell if they busted their ass and earned it (in wich case kudos to them), or more likely bought the spot, cheapening the impression of this achievement, as the viewer can't tell how it was acquired. These two things are not comparable. Thanks! [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 22:26, 15 February 2010 (UTC)

Could you...
Get me a render of this cute feline?, i dont mind with/without weapons :P



-- Nei l2250 14:54, 16 February 2010 (UTC)
 * Sure can! I plan to do a big batch of renders soon, so I'll add mister kitty here to the pile. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:48, 2 April 2010 (UTC)
 * YAY! :D -- Nei l2250  ,    Render Lord User Neil2250 sig icon5.jpg 12:35, 6 April 2010 (UTC)

Historical Skills
I understand you're busy and this probably won't ever be answered but here we go; What happened to the historical skills? Some of them seem like obvious balance issues, but some seem genuinely interesting and it remains a mystery why they were removed or trashed. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә    ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 18:39, 23 February 2010 (UTC)
 * I'm no ANet employee, but I can tell you that some of them were against GW's intended play style (being able to damage your own team is considered a problem, for example), while others made very little sense (Disappear causes you to no longer show up on the minimap which would be cool for sneaking up behind people, but you don't really know which way their camera is facing, so it's not as helpful as it might seem, not to mention it's not worth a skill slot in the first place). To answer the technical part of your question: most of them either still exist in the GW .dat file, libraries, etc. and, presumably, take their toll on its performance.  They can't be seen by players by default, but that's true of almost as many player-available skills anyway.  There may be some which have been permanently removed or converted into different functions, but it's really not worth it for me to check.  –Jette 18:48, 23 February 2010 (UTC)

MediaWiki Update - 1.15.2
Hi guys! I've gotten word that the team would like to update the wikis to MW 1.15.2 within the next week or so. There's been a patch released that we'd like to apply to the sites, so I'd like to coordinate with you guys to figure out the best time to schedule the maintenance. Poke, I tested the new version out on stage, and the image redirects issue pops up again. I'm also uncertain whether your alternative talk page extension will work after the upgrade, so we'll probably want to look at getting those guys in place before the live upgrade so we don't have a period where they're not functioning.

Anyways, if you guys would be able to let me know when you'd like us to push the update, and if you've got updated versions of the custom extensions, I can get things set up on our end. Yell if you have any questions! :) -- Emily Diehl (talk) 19:36, 10 March 2010 (UTC)
 * Good to hear that an update is coming! I'll make sure to release the usual code updates as soon as possible (probably during the weekend) and also check the extensions. poke | talk 12:30, 12 March 2010 (UTC)
 * Okay, I have checked the changes in 1.15.2 and really none of them collidate with any changes. Actually the change from 1.15.1 to 1.15.2 is that small that the patch should be all you have to do (source: patch, language patch). And if you still decide to copy everything over, you can reuse the changed files from 1.15.1 (link). There shouldn't be any compatibility issues with extensions either. poke | talk 18:56, 15 March 2010 (UTC)
 * Thanks Poke! I'll let the team know and then schedule a maintenance with them. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 21:24, 16 March 2010 (UTC)

Skills on Guildwars website
Hello, Emily! I would like to notice that the full skill list, available on official website, is currently outdated and at least does not contain the changes from the last big skill update 25 February. It seems that website database, which should reflect such changes, is outdated too. I suppose that you don't have enough time just now to fix all skills in that list manually, but could you do something instead, like post an info that descriptions here don't reflect the last ingame changes and will be updated soon, or (alternatively) include a link to this Wiki as a source of more up-to-dated info? --Slavic 15:28, 26 March 2010 (UTC)
 * Hi Slavic! Yes, unfortunately the skills section is a bit out of date. I'll look into a fix for this. Thanks! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 23:23, 30 March 2010 (UTC)
 * There is another section on the website being neglected as well it seems, the guild of the week has long been abandoned sadly. Are there plans to get it going again, or has it been "put out to pasture" so to speak? Nay the One and Only User Nay_the_One_and_Only_SIG.jpg 00:16, 8 June 2010 (UTC)
 * There aren't any notable guilds left in the game. [[Image:User_Felix_Omni_Signature.png]]elix Omni 00:17, 8 June 2010 (UTC)

Upcoming maintenance this Thursday
Hi guys! I've been notified that the team would like to perform an emergency maintenance on the site this Thursday at 5:00 AM PST. You may have noticed some performance issues with the wiki over the past few days, and I'm pleased to say that the guys have figured out what's been causing these problems. They also believe that they've finally been able to nail down what's been causing the wiki to hiccup when admins protect pages, so we're hoping that this maintenance fixes that issue as well.

If one of you guys could please post a maintenance notice for that time, I'd really appreciate it. I'd set the notice to say 2 hours, but we don't believe it will take that long.

As a final note, we won't be pushing the 1.15.2 changes just yet. We'd like to make sure that these upcoming changes are functioning properly before we throw anymore variables onto the pile. Once we're sure everything is stable, we'll schedule another maintenance for that small update.

Thanks guys! -- Emily Diehl (talk) 23:30, 30 March 2010 (UTC)
 * thanks emily!- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 23:33, 30 March 2010 (UTC)
 * I hope this works. Those hiccups are real pain in the ass. - J.P.[[Image:User J.P. sigicon.png| ]] Talk </b> 08:19, 31 March 2010 (UTC)
 * Hurrrr... emergency maintenance on april 1st... durrrr.... really not suspicious, hurrr.... derp derp, won't take longer than two hours, herp... Thanks! NuVII  [[Image:User NuclearVII signature 3.jpg|19x19px]] 11:14, 31 March 2010 (UTC)
 * hahaha! :D poke | talk 15:59, 31 March 2010 (UTC)
 * ^This^ ...I wouldn't be surprised if everyone visiting at that time gets redirected to a Trollololol-Roll or something... -- ilr [[image:User_ilr_deprav.png]] 19:21, 31 March 2010 (UTC)
 * Rick roll the entire wiki imo -- <font color="Black">Tha Reckoning 19:23, 31 March 2010 (UTC)

Hey guys! Haha, no this wasn't an April Fool's joke :) We'll need to adjust the time of the notice, though, as the team ran into an additional bit of maintenance they'll need to perform before they can do the wiki changes. I've been told that they'll do these updates to the site on Monday, April 5 instead (same time). Sorry for the confusion! -- Emily Diehl (talk) 19:15, 1 April 2010 (UTC)
 * That day/date doesn't align until 2013... <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:18, 1 April 2010 (UTC)
 * Ack! Sorry about that! I have three calendars on the wall over my head, and I'm scrambling around like a lunatic today so I glanced up at March. Fixed :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 19:24, 1 April 2010 (UTC)
 * Hi all! This maintenance is complete! If anyone notices anything funky, please give me a heads up on the wiki bugs page. Thanks!! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 20:09, 5 April 2010 (UTC)

I see what you did there.
So, just who is responsible for this and this? I lol'd =D &mdash; Jon    Lupen  18:08, 1 April 2010 (UTC)
 * Aiiane is >.>--User Unendingfear Avatar.png <font color="#990000"> ɹɐǝɟ ƃuıpuǝu  <font color="#800000">\ n \ 18:09, 1 April 2010 (UTC)
 * I was kind of hoping someone would change the colors around. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:11, 1 April 2010 (UTC)
 * Did seriously no one notice Aiiane doing that in RC? Abuse of bcrat tools imo, hang draw and quarter at your leisure. <font color="#A55858">Misery  18:43, 1 April 2010 (UTC)
 * im fro dicapatin user:aiane and user:emily deihl for alowin taht D:< 127.0.0.1 18:45, 1 April 2010 (UTC)
 * NooOOoo I likes me head! :( --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:47, 2 April 2010 (UTC)
 * And besides, I liked having a special place of magical rainbows and ponies. D:--<font color="#800000">/ u /  nending <font color="#990000">fear  User Unendingfear Avatar.png 15:54, 3 April 2010 (UTC)

Hello, Emily.
Congratulations and good luck. :) --Strong Like Magikarp 08:13, 2 April 2010 (UTC)
 * Congratulations!.MystiLefemEle 08:17, 2 April 2010 (UTC)
 * Heya guys! Thanks so much :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 08:19, 2 April 2010 (UTC)
 * Grats Em! -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  08:20, 2 April 2010 (UTC)
 * Congratulations! <font color="Blue">Shadow <font color="Cyan">Runner  11:59, 2 April 2010 (UTC)
 * Congrats and good luck! -- Cyan [[Image:User Cyan Light sig.jpg|19px]] 13:09, 2 April 2010 (UTC)
 * Way to go Emily!!! This is awesome!!! Yihaaaahhhh! Let the good times continue! -- S ilverleaf   [[Image:User Silverleaf sig.png|Special:Contributions/Silverleaf]] Don't assume, Know! 14:43, 2 April 2010 (UTC)
 * Gratz. So, do we get to bug you for cumminty stuff as well as web stuff now? &mdash; Jon  [[Image:User_Jon_Lupen_Sig_Image.png|18px]]  Lupen  14:48, 2 April 2010 (UTC)
 * Hey, good luck on your new job. I hope for you it included a pay raise. You sure deserve it in my opinion. ;) DBZVelena  |  (Talk page)  [[image:User_DBZVelena_sig.jpg]] 15:29, 2 April 2010 (UTC)
 * Back when Linsey got promoted to the head of Live Team, I could say that I already followed her back before it was 'cool'. Alas, I cannot say that this time, as Emily has always been wiki-cool. Nonetheless, congrats. - Tanetris 15:42, 2 April 2010 (UTC)
 * Wait, what happened? >.> --<font color="#800000">/ u /  nending <font color="#990000">fear  User Unendingfear Avatar.png 15:57, 2 April 2010 (UTC)
 * Ah, just found out; Congrats :D--<font color="#800000">/ u /  nending <font color="#990000">fear  User Unendingfear Avatar.png 18:31, 2 April 2010 (UTC)
 * Lol, you guys are awesome :) Thanks a billion times over! <3 --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:48, 2 April 2010 (UTC)

Congrats! MiraLantis 23:31, 3 April 2010 (UTC)

Wiki html question
Congratulations and a quick question. Do you use an external html editor for this page and paste the code in or use the wiki tools? --Ray37212 08:45, 2 April 2010 (UTC)
 * Thanks Ray! No, I usually write my code right in the wiki editor. It doesn't have syntax highlighting or anything fancy like that, but none of the wiki stuff I do is terribly complex (or clean) anyways. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 08:52, 2 April 2010 (UTC)

'''Hello Emily, Welcome home, HUGS.. Krystal.'''--MissyKrystal 22:02, 23 April 2010 (UTC)

congrats
also, enjoy 60 sections and the incessant personal attacks and derisive comments about your employer from people whom you do not know. –Jette 09:30, 2 April 2010 (UTC)
 * what jette said i still <3 u- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 09:45, 2 April 2010 (UTC)
 * Ha! Thanks guys! <3 <3 --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 18:42, 2 April 2010 (UTC)
 * Congrats on your promotion Emily!-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 22:21, 2 April 2010 (UTC)
 * Thanks Yasmin! :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 09:40, 9 April 2010 (UTC)

Projected daily schedule for Zaishen Missions and Bounties
Hiya! I'm excited to see your work! I have a small problem. Sadly, I sometimes use- that other GW wiki. I don't like to. . .but it has one thing that really helps my guild mates and I plan out our time in GW. It is the projected daily schedule for Zaishen Missions and Bounties. Would an official schedule of Zaishens be a likely improvement? I'm far from an expert on wiki stuff. Maybe I'm just missing it. Thanks! AngrytheKid 13:38, 2 April 2010 (UTC)
 * Those are already available. See Zaishen Challenge Quest/predictions. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 13:43, 2 April 2010 (UTC)
 * Heya Angry! Yeah, the wiki does a really great job of tracking this. Poke has also set up an unofficial wiki Twitter account that you can follow if you use that service: http://twitter.com/GuildWarsWiki. It will tell you what the Z stuff is every day :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 18:41, 2 April 2010 (UTC)
 * Oh wow! Thanks gang! Those are AWESOME! =D I'm in AWE with the AWESOMEness! Thanks heaps! You guys made my day! Oh and thank you to whoever properly formatted my post. Much appreciated! I love knowing which Zaishens are upcoming! I'm also really excited for GW's 5th anniversary! After last year's ultimate offering I'm curious to know what will top it. Some GW2 news would be great of course. But GW is still doing a great job keeping me n' my mates entertained. Thanks for past and future years of fun Guild Wars Team! 71.108.247.5 21:40, 2 April 2010 (UTC)

Potentially removed boss
I'm not sure if Executioner Vekil is bugged and not spawning or was simply removed from the game, and a quick search of related talk pages seems to show that no one else seems to know either. Do you have any idea? Thanks! -- Armond Warblade 18:56, 2 April 2010 (UTC)
 * I'm not sure, Armond. I'll pass this along to Lins and the live team, though. Thanks for the heads up! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:29, 2 April 2010 (UTC)


 * Heya again Armond! I pointed this out to Lins, and she checked into it for us. She figured out why he's not spawning, and is fixing him. So the fix should be in one of our future builds (not positive which one, but it's getting fixed). So thanks again for the heads up! :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 00:06, 3 April 2010 (UTC)


 * Thanks much! I'll update the page then. -- Armond Warblade[[Image:User Armond sig image.png]] 03:15, 3 April 2010 (UTC)
 * Still unsolved? [[File:User Demonical Monk av.png]] Demonical Monk  23:47, 9 July 2010 (UTC)

Congrats
Just thought I'd stop by to give you a friendly congrats! Baddock 19:29, 2 April 2010 (UTC)
 * Yay! Thanks Baddock :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:32, 2 April 2010 (UTC)
 * No problem, have a happy Saturday! Baddock [[Image:User_SirBaddock_Sig.jpg|15px]] 12:29, 3 April 2010 (UTC)

Welcome!
Welcome to the Guild Wars family! I'm sure you'll enjoy working with all of us and interacting with this community, we are a small community, ma'am, but there are those who love it. Gosh, there's so much for you to learn about us and the game we all love, but there will be time for all that. For now, just know that you are welcome, don't be scared, some of us are very passionate, but ultimately we all love the game and those who help make it better, which now includes you! So, yeah, welcome and I hope you get some free punch or something for your first day on the job! We're all looking forward to hearing from you about your past and what games you've worked on, communities you've interacted with in the past, so please, feel free to tell us all a little bit about yourself. ( Satanael |  talk ) 19:44, 2 April 2010 (UTC)
 * You make it sound as if Emily was a new person at ArenaNet.. :/ poke | talk 19:47, 2 April 2010 (UTC)
 * That's the joke... ( Satanael |  talk ) 19:50, 2 April 2010 (UTC)

Hi, Emily, just thought I'd stop by and say "Hi!" I am a huge fan of the wiki, and, even though I have been playing for almost 3 years, I always have it up in another tab while I am playing, lol! And the wiki is not just for me...when my husband plays, he will ask questions, and I find the answers..sort of a wiki once removed. Welcome! Tina Kalita (Dahgora Taggen)


 * Haha! You actually got me for a sec, Sat. And then I saw your name and was onto you :p But yeah, seriously, I am super excited for this new opportunity. I love all of you guys, so being able to interact even more is pretty awesome. And even though I've played since launch, there's always more to learn. That's why I love the wiki so much. It's good reading, even for the dev team. Folks here use the site quite a bit.


 * And thanks for the welcome, Tina! I'm glad you're liking the wiki too. I'm the same way. Even though I've worked on a lot of stuff on the game, I just can't remember everything. I always dual box...wiki on one laptop, the game on another. :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:43, 2 April 2010 (UTC)


 * Welcome to your new position Emily. Hope you enjoy working for the community team. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 00:44, 3 April 2010 (UTC)
 * You're already awesome and I am sure you'll be an awesome community rep too, I'll be sure to misinterpret something you say since it is my tradition with community folk :D Kalidri 05:43, 3 April 2010 (UTC)
 * Congrats on the new position and welcome to the community! I am SabreWolf18 on Youtube.  Enjoy yur time with us! - SabreWolf 21:42, 5 April 2010 (UTC)
 * Slightly behind the times here, but welcome to the community, Emily! Draxynnic 03:47, 6 April 2010 (UTC)
 * *GASP!* Emily knows my name! *blush* ... ( Satanael |  talk ) 23:46, 7 April 2010 (UTC)
 * As usual, I'm late to post, but welcome to the community ^.^ Nay the One and Only User Nay_the_One_and_Only_SIG.jpg 00:14, 8 June 2010 (UTC)

NPC renders
Hi, Emely. Sorry to bother you with this again, but withthe major content update comming up, I was wondering if it would be possible for us to get the Shining blade and White Mantel renders? Backsword 15:47, 4 April 2010 (UTC)
 * Sure! Are you talking about the NPC renders? I'll add them to the batch I'll be doing this week. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 20:10, 5 April 2010 (UTC)
 * Dont worry about rendering Stuff in Ascalon, Its Mine *Hiss* -- Nei l2250  ,    Render Lord User Neil2250 sig icon5.jpg 12:39, 6 April 2010 (UTC)

"Can't Touch This!" Origins
I suppose I may as well ask, seeming how there has never been any "official" confirmation about the origin of "Can't Touch This!". I know the skill name was tossed around (mostly as a joke) on Guild Wars Guru about 2 months before Nightfall was released (see the thread here), but as the reference wouldn't be that hard to think up on its own, an official confirmation (or denial) seems in order. --<font color="Green">Curse You (talk|contribs) 23:01, 6 April 2010 (UTC)
 * mc-hammer? that's all that comes to mind for me- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 14:13, 7 April 2010 (UTC)
 * If you look at the thread I linked, eventually something very similar to the skill implemented with Nightfall is "developed". Note that this was before Nightfall or information on skills from Nightfall was released. So I'm curious if the skill development team was at least influenced by that thread. --<font color="Green">Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 15:22, 7 April 2010 (UTC)
 * Oh yeah, this is definitely an MC Hammer reference. I can answer that without asking, because I was in the systems design room when the name was picked. The choice was accompanied with lots of giggles and singing...haha! XD --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 03:57, 8 April 2010 (UTC)
 * You might have missed (or misread) but I'm really inquiring about whether the skill's name and effect were at all influenced by the community, primarily, via Guild Wars Guru. --<font color="Green">Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 04:06, 8 April 2010 (UTC)
 * Yeah, I missed that part. Nope, the reference came from our own crazy heads and our own appreciation for Mr. Hammer. Sorry about that! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 04:21, 8 April 2010 (UTC)

"Stop Its Hammer time" i wish that would have been a new warrior shout were it would knock down the person and add damage to hammer attacks....- Zesbeer 13:19, 8 April 2010 (UTC)
 * More like "Stop! Hammertime!" - J.P.[[Image:User J.P. sigicon.png| ]] Talk </b> 13:37, 8 April 2010 (UTC)
 * They should have an ele skill called "Ice, Ice Baby!" that is basically exactly the same as a fire skill, but a different color and not quite as good. And as a side effect makes you dance like a fool. ( Satanael |  talk ) 19:35, 9 April 2010 (UTC)

Hey
Can you help me with my problem, it explains more on my talk page. Thank you! :) Amina 20:12, 8 April 2010 (UTC)
 * Hiya Amina! I'm honestly not sure what this issue could be :( I'll ask around the studio tomorrow and see if anyone has any ideas about what could be causing the problem. It sounds like it has something to do with your system, but it's hard to tell. Have you checked another wiki (like Wikipedia, for instance) to see if this happens there too? If you could narrow down whether it's something that just happens here versus something that happens in other places too, it may help us (me and the other wiki members) troubleshoot. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 09:38, 9 April 2010 (UTC)

Wallpaper Wednesdays
Hey Emily, Congrats on your new role. You mentioned elsewhere about the lack of love for the Wallpaper section, I whole hardly agree. I used to look forward to Wednesdays for the new background and loved adding them to my rotation. Then one day, after I got a new monitor, with a higher resolution I wanted to get the old wallpapers for this resolution. BUT THEY WERE GONE. Only about a dozen of the backgrounds were left and I was stuck using smaller images then the glory of my 22' can handle. Any chance in getting the deleted images back so I can stock up on the older wallpapers again? Salvorin Fex
 * i agree i also think that it would be nice to get a fan created wallpapers in to that circulation- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 00:12, 9 April 2010 (UTC)
 * Hi guys! We are working on a solution for this whole wallpaper question, but it's a little more complex than initially planned. I can't say more than that right now (and don't have a specific timeframe), but I'm definitely aware of the issue and have been taking steps to get all of the papers up and in a more accessible state. I want them up too :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 01:55, 9 April 2010 (UTC)
 * you have a 22 foot monitor? holy crap.  –Jette 04:49, 9 April 2010 (UTC)
 * Guild Wars....on IMAX!!! That would be pretty sweet, haha :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 09:35, 9 April 2010 (UTC)
 * Should read 22" monitor, I guess I am 'Shift' impaired. Salvorin Fex

Game updates/20100408
Hey Em, just to let ya know, the link in Feedback:Game updates/20100408 is broken... Fixed-- Large 04:32, 9 April 2010 (UTC) all the way to "OF ALL TIME!", wasn't sure if I watched a trial or a bad comedy sketch. Not that it really matters which. -<font color="Black">Cursed Angel  <font face="Arial" size="1">21:09, 11 April 2010 (UTC)
 * Loved the Denny Crane reference, and "To Kill A Moa Bird" (Which in turn was the name of a guy that used to be on the alliance I'm in). Lian's dialogue is not capitalized properly. Also, after the trial is done, you can't get out of the instance (Only by mapping out), or rewatch the scene since Chrak is gone. Is that intended? --[[Image:User Large sig.png|talk]] Large 05:00, 9 April 2010 (UTC)
 * Lian's dialogue is a haiku, and haikus follow their own rules. [[Image:User_Felix_Omni_Signature.png]]elix Omni 05:01, 9 April 2010 (UTC)
 * Oh, ok. I'm not familiar with that, so pardon for the false positive. --[[Image:User Large sig.png|talk]] Large 05:08, 9 April 2010 (UTC)
 * Yeah, the references in the trial are awesome, aren't they? :) As far as the getting out of the instance question, this is something that has been passed on, so the live team is checking into it. Glad you guys are enjoying the update! --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 09:33, 9 April 2010 (UTC)
 * No they're not. Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:11, 10 April 2010 (UTC)
 * Correction: you don't like it, that doesn't mean its bad. -- Cyan [[Image:User Cyan Light sig.jpg|19px]] 20:14, 10 April 2010 (UTC)
 * Better correction: some people don't think those references in the trial are awesome. -- Arduin  [[Image:User_Arduin_Companionship.jpg|15px|talk]] 20:37, 10 April 2010 (UTC)
 * I was actually amused, despite how ridiculous it was, but this is separate from the issue that I have. My stance is that it was over-done and scene-breaking to the extreme.  Now, what is your take on the trial and why do you think it's not bad? Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 1.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 20:28, 11 April 2010 (UTC)
 * Because I don't care if people break role. <font color="#A55858">Misery  20:30, 11 April 2010 (UTC)
 * I was like "...what?"
 * I should be honest, I haven't even played it. <font color="#A55858">Misery  21:28, 11 April 2010 (UTC)

Random trivia...
Delves the Dodgy (collector in Fisherman's Haven) could quite possibly be a reference to the film A Knight's Tale... in the scene in which William (Heath Ledger) meets Geoffrey Chaucer (Paul Bettany) he refers to one of his squires by the fabricated name "Delves, of Dodgington". I realize it's a bit obscure and its a rather inconsequential character in GW, but I'm a big fan of A Knight's Tale and couldn't help but make the comparison. Besides, isn't random obscurity the basis of trivia? :-)

Render request 2
can we get the either the renders you guys used on the war in kryta costumes page or just renders of the new costumes so we can add them to the respected pages?- Zesbeer 23:34, 15 April 2010 (UTC)
 * Already on their way Zes :D -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  23:41, 15 April 2010 (UTC)

Account hacked ...what do do?!
Hello... I always get a code 45 when trying to log on GW... It says it may have been hacked and that arenanet has blocked it. But I emailed A-net like 20 times without any respond...what should I do ? :(
 * If you've already talked to, contact Gaile Gray and give her your Incident Number from the ticket you submitted, Emily has nothing to do with this. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 23:17, 16 April 2010 (UTC)

Retcon or error?
Hi, we're having a discussion on GW2W and wondering if you could help clarify something for us. I think the opening comment on that discussion sums it up best - the Ecology of the Charr states that the Ascalonians fought for 30 years after the Charr occupation, but the Ghosts of Ascalon FAQ states that the fall of Ascalon occured 250 years ago - why the discrepancy? Thanks! --Santax (talk · contribs) 16:08, 20 April 2010 (UTC)

Celestial Beings
Hi Emily, I was just checking in if you did had any time as of late to get a look at the renders I requested. Hopefully you can get them done by the weekend as we want to release as soon as possible and every help is welcome! Ì do understand if that is impossible though!Dutch Sunshine 20:41, 21 April 2010 (UTC)
 * Hi Dutch! I'm sorry, but I haven't had time to do this. Unfortunately, I can't cap these on any kind of white background as the models are transparent. I also have been to busy to focus on anything other than the daily items we have going on now, so it is unlikely that I can get them done by the weekend. Sorry :( --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 21:38, 22 April 2010 (UTC)
 * A dark blue background is cool too, but if you do not have the time to finish it, I guess we'll have to think of some other way and save those for the next issue, Dutch Sunshine 23:27, 22 April 2010 (UTC)
 * I could probably get it done sometime if Emily gives me the name of the program she uses to render them. I have one of them fancy model-stealing programs, but the 3-D programs I've tried all get mad when I try to use the captured wireframe (the manual is 3 inches thick and written in Comic Sans, in a tiny little 7-point font).  –Jette 23:42, 22 April 2010 (UTC)
 * Nice phishing attempt Jette. I believe Emily has indicated that it's an in-house program :D -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  23:45, 22 April 2010 (UTC)
 * Oh, great, now I have to pirate one of those giant suites. Did the new CS5 come out?  I think it has some sort of a 3-D program now, alongside the 5GB of anti-piracy features.  –Jette 23:49, 22 April 2010 (UTC)
 * According to Rad Game Tools, Guild Wars uses Granny. But that should not matter to you. GW's models are ANet's, so you can't touch them. Mith[[Image:User MithranArkanere Star.png]]Talk 17:40, 23 April 2010 (UTC)
 * We can use Anet material for the wiki (but not other projects). We'd be screwed otherwise. Backsword 17:48, 23 April 2010 (UTC)

Emily, we've postponed the said article for our second issue, as it will collide with another article we'll be discussing. Which means that we will need it somewhere end of june this time around :) Dutch Sunshine 20:24, 23 April 2010 (UTC)
 * ...people on the internet are twisted freaks. I don't suggest anyone searching for "granny 3d torrent," ever.  I found a copy, but it's a single binary from some shady Russian "warez" site, so I figure I'll have to reinstall Windows after this whole thing's over.  –Jette 20:39, 23 April 2010 (UTC)

GW2W question
Some people are having a discussion about this on GW2W. We don't know if thats the real name of the skill or a typo during transcription... if you could clear it up that would be great. Though I don't know if your allowed to comment on it :P -- Phnzdvn  23:03, 23 April 2010 (UTC)

GuildWars.com
The link to Zaishen Rewards Calendar. Is broken. --Sharkinu 10:02, 30 April 2010 (UTC)

Skills and availability
Is there any news on this project? It would be awesome to have this information. Best --Ayc 14:42, 2 May 2010 (UTC)

GW2 - Dervish
Emily,

Hi. If you have any pull, pretty please X infinitum see that the Derv profession is included in GW2. I so like the hoodies! Was it Churchill that said, walk softly and carry a big sycthe? LOL, but serious. I could also see a secondary weapon like a flail. And with a warrior skill like Frenzy, awesome! My 2 cents. Keep up the great work!

Bryan --70.114.227.197 02:19, 3 May 2010 (UTC)
 * Scythes and flails aren't included in GW2. So neither are dervishes. --Kyoshi (Talk) [[File:User Kyoshi sig.png]] 02:28, 3 May 2010 (UTC)
 * It was Theodore Roosevelt. -- smøni  02:56, 3 May 2010 (UTC)
 * And it wasn't a scythe. And the professions are already set in stone. And Dervishes suck. [[Image:User_Felix_Omni_Signature.png]]elix Omni 03:04, 3 May 2010 (UTC)
 * Keep your personal opinions out of it Felix, I love my dervs.. both of them. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  10:51, 3 May 2010 (UTC)
 * Personally I want to see the mesmers in GW2. With the new mechanism they would have really cool skills. --<font color="#CC0000">M <font color="#330000">age [[image:user MageMontu sig.png| ]]<font color="#CC0000">M <font color="#330000">ontu 12:31, 3 May 2010 (UTC)
 * Dervishes and assassins are something like 'hybrid' professions, with both 'caster' and 'fighter' characteristics. If anything remotely like that is added to GW2, they will be likely Adventurers with medium armor. But since the 6 gods are something related to humans, Dervish as a profession is less likely. Mith[[Image:User MithranArkanere Star.png]]Talk 14:28, 3 May 2010 (UTC)
 * I love my Dervish too, she's my main character... but yeah she totally DOES suck for everything but running, I'll be thanking Anet when they remove all temptation from me ever making another one in GW2... -- ilr [[image:User_ilr_deprav.png]] 19:37, 3 May 2010 (UTC)

Moleneaux
I was having a wonder. See, for ages, this poor mole-like chap has been saddled with the trivia that he "may be named after the game designer Peter Molyneux. " Considering virtually everything else about the Dredge race is an allusion to aspects of Communism, I think Old Man Pete is rather an unlikely source (unless there's something in his political background that we don't know!). So, the best I could do was Moulineaux because that is a French ...commune. Yes, it's a truly terrible pun, but that is the foundation upon which this game was built, no? :D -- snog  rat  12:16, 3 May 2010 (UTC)
 * Every path in Populous secretly lead to a Utopian Smurf type society and everyone knows Smurfs were Commie Propaganda. Case Closed -- ilr [[image:User_ilr_deprav.png]] 19:44, 3 May 2010 (UTC)
 * A couple of dredge names are puns with the word 'mole' the name of Russian 'reformists'. "Lenin" -> "Molenin", "Molachev"-> "Gorbachev". It may be either that, or a pun with another historical figure. Probably a French one, since the Canthan Dredge are to the south. Mith[[Image:User MithranArkanere Star.png]]Talk 15:29, 4 May 2010 (UTC)
 * I think that it just has to be a continuation of the whole Communist schtick. If it turns out not to be, ANet will have succeeded in severely disappointing me, earning one of my black marx. So quit stalin', Em. -- snog  rat [[Image:User Snograt signature.png]] 15:01, 6 May 2010 (UTC)
 * Disappointment? Why? Each culture in GW has their own way of naming: Ascalonian use European names. Luxon use Greek names, Kurzick use Germanic names, Norn use Nordic names, Krytan seem to have South american names, ans so on. There is no disappointment in following a naming convention. Mith[[Image:User MithranArkanere Star.png]]Talk 15:52, 6 May 2010 (UTC)
 * That was just a vehicle for my own series of bad puns, Mith. Why so serious? :p -- snog  rat [[Image:User Snograt signature.png]] 10:29, 7 May 2010 (UTC)

War in Kryta
I was wondering if you could find out when the war is going on in the Timeline, most are guessing 1280 DR. I'm just curious and it would also help us document the timeline more accurately. -- hnzdvn 21:33, 3 May 2010 (UTC)

Abaddon, God of Water and Knowledge?
On Abaddon's talk page, I've been trying to figure out where it is that we learn that Abaddon was the God of Water and Knowledge prior to his fall. As far as I can tell, the closest we get in English is "Lord of the Everlasting Depths, Keeper of Secrets" from the 'Scriptures of Abaddon,' but I interpret that a little differently. Was he really the god of water? I don't see that tying in well with knowledge or secrets the way all of the other elements relate to their respective gods, but then again, my opinion doesn't have a significant impact on reality. Can you help us clear this up? Thanks in advance! --RoyHarmon 02:55, 7 May 2010 (UTC)
 * i thought the game made it very clear that he is the god of secrets. - [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 03:18, 7 May 2010 (UTC)
 * He was very different before His fall... or at least, that's what many have speculated. I'm inclined to think that he had an elementally-linked station like the rest of his kin. --<font size="3" face="Joan"> Oiseau | User_Oiseau_Melandru.jpg 03:22, 7 May 2010 (UTC)
 * He's just butthurt because he got banned for giving all users mod priveleges. –Jette 03:41, 7 May 2010 (UTC)
 * I see what you did there. :3 --<font size="3" face="Joan"> Oiseau | User_Oiseau_Melandru.jpg 03:42, 7 May 2010 (UTC)
 * Water is definitely the element that would be associated with secrets. Especially with MtG's strong influence on GW. As to where it's from, I'm not sure entirely. -~=Ϛρѧякγ  User Sparky, the Tainted charr sig.PNG  (τѧιк)  03:46, 7 May 2010 (UTC)
 * Please read the talk page before Konig comes here exasperated that he has to link to the discussion about some translated, Taiwanese source again. :/ --<font size="3" face="Joan"> Oiseau | User_Oiseau_Melandru.jpg 03:48, 7 May 2010 (UTC)
 * The key to this section lies mostly with the story of the very first Margonite... and a little with your second to last encounter with Balhtek... (think Mirrors-->Portals) -- ilr [[image:User_ilr_deprav.png]] 03:57, 7 May 2010 (UTC)
 * I suppose the scrying aspect does help the case for a water-knowledge connection, though it seems tenuous compared to the others. I mean, I would readily grasp the connections between Melandru's nature and earth, Dwayna's life and air, Balthazar's war and fire... But Grenth being a god of the dead and cold seems so much stronger a connection than Abaddon's knowledge and water... I guess that's just my opinion until Emily gives us more information. As for the first Margonite, that's sort of my point. That passage from the Scriptures of Abaddon says nothing about water at all (except that it took place on a sea), but rather "Lord of the Everlasting Depths, Keeper of Secrets" and "transforming the sky above into a midnight void." That makes me think the Depths mentioned here would be more akin to the midnight void. --RoyHarmon 04:40, 7 May 2010 (UTC)
 * The Realm of Torment is Abaddon's prison and it is unclear whether it existed (as it does now) prior to his fall. Though I suppose it can be interpreted in both ways, I see "Everlasting Depths" as a clear parallel to water and even a metaphor for Secrets, which Abaddon is uncontestedly linked to. Furthermore, water is a common allegory for secrecy, given its nature to obscure things deep within it, distort and contain eddies and tides which are unapparent at the surface. Of course, like you said, this is only speculation until we get official word. :) --<font size="3" face="Joan"> Oiseau | User_Oiseau_Melandru.jpg 04:49, 7 May 2010 (UTC)
 * The most common theme in this game is that the "Evils" get the most mileage out of corrupting that which is most pure, which in Abby's case is done through water or knowledge(Glyphs). You cite the evidence yourself and then refute the idea he actually needed the water in order to create a void where his power could be most focused. It's based on real Physics, which ironically are far less abstract than Balthazar or Dwayna's powers are. -- ilr [[image:User_ilr_deprav.png]] 05:15, 7 May 2010 (UTC)
 * I remember an NPC mentioning that Grenth took over part of Abaddon's 'responsibilities' when he was trapped in the heart of his realm by the rest of the gods. But I don't remember any direct mention to water or knowledge, just to 'secrets'. Mith[[Image:User MithranArkanere Star.png]]Talk 20:01, 7 May 2010 (UTC)

I'm really quite curious what the official conjecture is on this. :S --<font size="3" face="Joan"> Oiseau | 04:53, 28 June 2010 (UTC)

Zaishen Rewards Calendar link
Emily, Link to the Zaishen Rewards Calendar on the April GvG headline is broken and tries linking to an internal location, nothing major, thought I'd let you know either way. :) Sirrush 14:59, 11 May 2010 (UTC)
 * Furst ^_^ --SharkinuUser Sharkinu sig.png 15:25, 11 May 2010 (UTC)
 * Thanks guys! This is fixed :) --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 03:27, 12 May 2010 (UTC)

Display errors in Opera (guildwars2.com)
Hi Emily... I had posted here before about a CSS issue that Opera seems to have with some headlines on guildwars2.com - You are using a combination of background-image and spans with normal text that is hidden with. Opera seems to choke on that big number and does not hide the text causing both text & image to overlay. You may want to change that to just  or add   which is understood by all modern browser as well. I'll be happy to post a screenshot if you don't get what I mean... :) --Tera 19:03, 12 May 2010 (UTC)

is woot's Bag of Crap
the reference for Sack of Random Junk?-- Nei l2250  ,    Render Lord  17:58, 13 May 2010 (UTC)

question about a ban
How is it possible that they detect a bot while i dont use bots. And from support you get only its closed and final. When i asked for the prove they could not show it. After this i know you have no rights at all as a player and i never going to play any MMO again. Since just playing is already enough reason for a ban i dont gonna waste money and time on it anymore I want to Thank NCsoft for completly ruining my fun in games.

Greetz, Ron --The preceding unsigned comment was added by User:80.101.190.165 (talk).
 * Ask Gaile, She handles these things, Not emily.-- Nei l2250  ,    Render Lord User Neil2250 sig icon6.png 16:29, 16 May 2010 (UTC)

Tech stuff
Do you know if GW2 will be taking advantage of any of the new DX11 stuff people have been touting around for high-end games? It's probably all hogwash but tessellation looks pretty neat. –Jette 05:05, 20 May 2010 (UTC)
 * also, do you happen to know if they ever found someone and atleast got started on the Multicore features, and if we'll need x64 version of windows just to benefit from it? -- ilr [[image:User_ilr_deprav.png]] 02:50, 24 May 2010 (UTC)

Shining Blade French page has English title
The Shinning Blade French page http://www.guildwars.com/warinkryta/fr/sb/ is entitled The Shining Blade instead of La Lame Brillante. The White Mantle page is correctly titled in French. Jaxom 00:44, 21 May 2010 (UTC)

Signature Image
Hi Emily, I'm really sorry to bother you over this.

on the Guild Wars 2 Wiki doesn't redirect to your user page or talk page yet. Could you please fix this or tell me which page you'd prefer so I can do it for you?

Apologies again. A F K When  Needed 13:38, 26 May 2010 (UTC)

More Trivia
Is Murro named after Edward Murrow? Showing my age perhaps, but the spelling and occupations seemed too similar to be coincidence. Either that or it's dementia setting in a little early. ;) Thanks for any reply. <font face="Monotype Corsiva" color="black">Sardaukar  05:50, 27 May 2010 (UTC)
 * Martin actually said where Murro came from over on Guru2 when he just came out. All I recall was a famous journalist of a similar last name, so I think Edward Murrow is right. -- Konig / talk 20:45, 27 May 2010 (UTC)

Law and Order based off of the TV Show? →← 19:01, 27 May 2010 (UTC)

-image
IDK how feasible this is, but since Anet has PvP Editions of GW in their store now, would it be feasible to add a new command line like -pvpimage or some such that does what image does but only downloads stuff neccessary for PvP? This would vastly save on download + HDD without having to waste peoples time by entering a map first. DarkNecrid 15:20, 28 May 2010 (UTC)
 * Does anyone use the PvP editions of GW? I mean... honestly.  –Jette 15:40, 28 May 2010 (UTC)
 * The Guild Wars client doesn't know which files are pvp-only files (and it has no way of knowing that). ~Shard  [[Image:User Shard Sig Icon.png]] 02:56, 11 June 2010 (UTC)
 * Perhaps so Shard, but IMO the server easily could (and probably does). All the client would have to do is send a different request to the server. [[File:User DimeCadmium sig.jpg]] Dime Cadmium ! 02:59, 11 June 2010 (UTC)
 * It would take someone at anet about a year to manually mark which files this would apply to. I wouldn't call that "easily." The server doesn't know anything about the files either. The client asks for files when it has errors loading them from the dat (like if they're not in it). For example, if you're entering an area you've never been to, the client might be like "I don't have file 92850, please give me file 92850." The servers players connect to don't have a list of every file each area uses.
 * Anet doesn't have a money tree, and this is something that would cost a lot of resources for them to do, and it would benefit them in no way, so they probably won't do it. ~Shard  [[Image:User Shard Sig Icon.png]] 03:10, 11 June 2010 (UTC)
 * And how do you KNOW that the server doesnt know this? I sure don't, and I'm pretty sure you may think so - but you don't know so. (Also, the PvP maps usually trigger PvP skills being added, do they not? Thus it must know) [[File:User DimeCadmium sig.jpg]] Dime Cadmium ! 03:13, 11 June 2010 (UTC)
 * PvP skills are a hack, mostly. It checks if you're in a PvP outpost (each of which must be marked as such), then updates your skills if you are.  There's no magic that connects texture and model files to PvP skills.  Even if the client was smart enough to tell which ones are needed for PvP and which ones aren't, I don't know of anyone who uses the PvP editions.  Even if they do, HDD space is cheap.  It doesn't take that long to download a few texture packs.  –Jette 03:24, 11 June 2010 (UTC)
 * So it doesnt know which texture/models are associated with a outpost? Cause if it DOES, there you go. It can tell them (indirectly, but that doesnt matter). The other points (no one uses it & HDD is cheap) may be true, but the OP obviously saw a need for it, so i'll humor them.

Graphic modification programs
Since you mentioned it during the in-game chat, would you be so kind as to repeat Anet's stance on the use of Texmod and KSmod here. Thanks.-- Pyron Sy 16:01, 30 May 2010 (UTC)
 * It's on the article side. Or has the ArenaNet's stance changed? - J.P.[[Image:User J.P. sigicon.png| ]] Talk </b> 16:22, 30 May 2010 (UTC)
 * It technically hasn't, but in the light of the recent mass banning, I thought it would be helpful to have a recent statement. I've seen questions on Texmod's legality on pretty much every GW related forum since the bans.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 16:24, 30 May 2010 (UTC)
 * The problem isn't where they're taking a stance, the problem is they're trying to take an inconsistent stance by claiming that some players who were banned were something other than the Vanilla version but they won't tell us if they can actually detect which version is which, OR what what version (with an exact release Number & Mod Date & DL site) they actually consider to be the Vanilla version... Without this information, we can still be banned arbitrarily with no hard proof to counter the Ban. -- ilr [[image:User_ilr_deprav.png]] 21:30, 30 May 2010 (UTC)
 * i thought ksmod didn't even work any more. i was talking about the high res in town models, still dont know if that even works. - [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 22:15, 30 May 2010 (UTC)
 * I would really REALLY appreciate links to the "vanilla"/"legal" versions of a GW multi-launcher, KSmod and Texmod. I think it would save everyone some major headaches. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 15:13, 31 May 2010 (UTC)
 * The Links are already on this wiki. The problem is Anet won't level with us on which releases they're detecting as the "corrupted" ver.  If we had some date/release or even just a checksum to go off, we'd know if we're safe without them ever having to actually support the use of those 3rd parties.  It's like yelling Motherfucking Snakes on this Wiki... I don't see a reason for such vulgarity either but they aren't condoning it at the same time by allowing it to remain an option or including other such pop references in their own game.  ...but no, it looks like it will be up to us instead to make that knowledge public through trial and error just like any other research we do here. -- ilr [[image:User_ilr_deprav.png]] 22:31, 31 May 2010 (UTC)
 * Except error in this case constitutes a permaban? They just need to code KSmod-like option into the graphics options menu. Why they haven't yet is beyond me. :/ Some kind of official "approval" of a "safe" Texmod, possibly (preferably) hosted on guildwars.com would probably be ok too. I mean, if they somehow know which version is safe and which isn't, it means they already did the work to check them, so why not just host the safe copy and save everyone some headaches? [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali  01:09, 1 June 2010 (UTC)
 * I'm sure there's some legal reason behind why they can't simply host a copy themselves. Now, if the current project to recreate texmod is successful, and the coders release everything to anet, then maybe, but I doubt it.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 02:39, 1 June 2010 (UTC)
 * Wait, I thought it was open source. o_O Well, at the very least, again, if they have internally validated a specific release of TexMod, why not make the version public? -- Ilr's first comment here pretty much says it all. Ah well, I only care about multi-launching and KSMod functionality, which both look like trivial switches to code. In fact, it's my understanding that GW currently deliberately disables both of these properties, so really, the functionality is already there. And seeing as they have "allowed" the use of mods to circumvent these two "disabilities," I don't understand why they don't include them in the game client. All they need is to add a UI box into the Graphics Options for the in-town texture switch, and remove the client's check of whether another copy of GW is running, right? Heck, include a multi-launching option with the purchase of the next costume set, I guarantee more people will buy it. :P Or add it as a bonus to any in-game store purchase. I might finally buy a storage pane for that. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 09:24, 1 June 2010 (UTC)
 * Because a lot of GW's code is an absolute mess. Also, no-one seems to be able to find the author of TexMod or the source.  I like to think he was eaten by grues.  –Jette 10:52, 1 June 2010 (UTC)

I'm with Rose on this, add the option to the store and I'd buy it just for the convenience and peace of mind that I'll not be banned for running two accounts at once, or risking my login details by using a third party program which may or may not be trustworthy. Also I'd not be surprised if GW's code is a bit messy at this point. Fixes, patches, updates, additions, campaigns, extra's etc. and so on, after all these years, it would be next to impossible to keep things neat and tidy. I'm sure I heard a collective sigh of relief from many of the programmers when they started working on GW2 and a clean slate. :) Though I'd still kill to get my hands on the tools and software for GW1 itself. It might be considered ancient now by software standards, but I think it still looks awesome and is capable of way more than I'm sure anyone at Anet expected it to be in the beginning. And the fact it manages to look good and run nicely while running in VirtualBox when most other games would crawl to a halt or look like Doom, is a testament to a talented bunch of individuals. I had a point to this entry but I forgot it now, oh yeah, official multi-launching of GW pretty please with Devona on top. :D Tylenol Jones 12:55, 1 June 2010 (UTC)
 * I couldn't care less about TexMod, but I'd sure like to get that 'Highest' option for textures to see full res textures in towns. Well, as long as you have the textures pre-loaded, otherwise it could take a while to enter towns sometimes. Mith[[Image:User MithranArkanere Star.png]]Talk 12:59, 1 June 2010 (UTC)
 * I'm not with rose on this one. I don't think we should have to pay to enable things the game can do anyway, such as run 2 clients and display high res armours in towns. These are things the game can already do but have been disabled for some reason and the community has gone out of their way to help restore these functions. This isn't about cheating or giving oneself an unfair advantage, this is simply about wanting to enjoy the game to the full. Emily a response on this would be greatly appreciated! -- Salome   [[Image:User_salome_sig2.png|19px]] 09:32, 3 June 2010 (UTC)
 * Seems like you're with me on everything except the purchase part. The only reason I even suggested it as a bonus to any in-game store purchase is because of the endless brush-offs about not having time or resources to do pretty much anything the players ask for. This way was a compromise of not having to pay for the feature itself, but still boosting their income a bit, though this method might not even be feasible anyway. For what it's worth, Gaile has given a response on the matter. [[Image:User Rose Of Kali SIG.jpg]]<font color="#000099">Rose Of Kali 10:13, 3 June 2010 (UTC)
 * It "pays for itself" b/c you have to buy 2 copies of the game to do it... durp. -- ilr [[image:User_ilr_deprav.png]] 10:29, 3 June 2010 (UTC)
 * I think you are drifting off quite a lot. This shouldn't be about whether or not such tools are useful or if such a functionality should be inside of the game itself. It's rather about if there has anything changed on the previous stance regarding TexMod and KSMod (i.e. if it is still "safe" to use them). Btw. @Jette: I'm currently in active contact with the original TexMod author. poke | talk 17:30, 3 June 2010 (UTC)
 * Oh. Well, who did I e-mail about being attacked by grues?  –Jette 18:49, 3 June 2010 (UTC)
 * GJ poke. And as for Anet, if they wanna keep selling copies of either games post-GW2, they might wanna consider a symbiotic relationship with 3rd party enhancements instead of a "Darfur" one... (especially in the case of their more loyal customers who will just be trying to finish up the titles for their linked accounts). -- ilr [[image:User_ilr_deprav.png]] 19:52, 3 June 2010 (UTC)
 * Fully supported modifications are too problematic in online RPGs. Remember City of Heroes? Mith[[Image:User MithranArkanere Star.png]]Talk 22:12, 3 June 2010 (UTC)
 * Yes but their programmers and powers team didn't even know what a lot of the code was doing b/c they're baddies who were hired by jack friggin emmert. And I don't think anyone is asking Anet to support any of these programs.  Some kind of details on which ones are "illegal" (and WHY) would just be terrific tho... -- ilr [[image:User_ilr_deprav.png]] 09:34, 4 June 2010 (UTC)
 * I would guess that ANet's chance hasn't changed: "we probably won't ban you for using this, but we won't say it's safe to do either." That's probably the only response you're going to get, because unless ANet is given control of the source code, I sincerely doubt they would endorse a third-party product, especially one which interferes with the normal functioning of their game.  Be thankful it's "wink wink, nudge nudge" instead of "ORIGINAL CHARACTER DO NOT STEAL."  –Jette 10:44, 4 June 2010 (UTC)
 * I think I would prefer the latter, Jette. At least we'd know where we stood. This is like trying to get an answer out of a girlfriend when you already kind of know what she's about to say, but need to hear it from her first before asking her sister out. I'm kinda hoping that Gaile and the others aren't giving a solid answer because it's still in discussion within the company and might be heading toward a change to the wording in the EULA to clear things up once and for all, and then they've got something to point people towards when the subject comes up. Tylenol Jones 11:13, 4 June 2010 (UTC)
 * Well-said, Jones. Nice analogy. I, for one, would like to view high-res characters in outposts, but I've avoided using KSmod for fear of Dhuum's wrath. I mean, a "probably not" isn't good enough when I've spent thousands of hours and at least a couple hundred dollars on this game. I'd really like to hear them say something like, "We can and may ban you for it, though you might be lower on the list than RMT gold botters," if that's what they really mean. When they pull a sting operation and ban 3,700 accounts, your exact position on their list doesn't matter as much. I want to know for certain that it's okay before I try it, and if it's definitely not allowed, then at least I don't have to wonder anymore. And who knows? Once they determine that they consider it a problem, perhaps they'll take the logical step in solving it: make it an option in the graphics panel so we don't have any reason to use questionable alternatives. --RoyHarmon 20:18, 5 June 2010 (UTC)

Question regarding the use of GW2 images on other websites
Dear Emily,

with Guild Wars 2 getting nearer, my wife and I decided to rework our GW1 fansite into a GW2 fansite. As you can imagine, we'd love to show off some of the Guild Wars 2 stuff (screenies, icons, etc.) that's also featured on your own www.guildwars2.com. Hence, we decided to officially request permission to do so and thus sent a mail to ArenaNet. However, 10 days later we have yet to receive a reply. Therefore, I'd like to ask these questions again. I was unsure where to ask them, but since you're in charge of websites, I decided to list them here. The questions were:


 * may we use the skill icons (as shown on the http://www.guildwars2.com/en/the-game/professions/elementalist/ page) to make preliminary skill pages?


 * may we use the Guild Wars 2 logo on our website to indicate GW2 content?
 * may we crop the 2 from the Guild Wars 2 logo to use on the website to indicate GW2 content?
 * may we use the screenshots or parts of the screenshots to illustrate the upcoming content of Guild Wars 2?

We'll respect any 'no' or 'we haven't decided yet' that you might answer. Thank you for taking the time to read this. 145.94.74.23 12:51, 7 June 2010 (UTC)
 * Just checked my mail and I found an answer from Regina, so I guess this can be archived. Sorry to have bothered you. 145.94.74.23 09:44, 8 June 2010 (UTC)

Hello There!
Emily,

hello! I read your page, and found you're a bird nut like me :D Just wanted to say hey, you have a bird mate among us ^_^

Trivia Check
In the quest Riverside Assassination, the decline dialogue when you ask the NPC about it seems to be a reference to Metal Gear. Can you confirm/deny? Link: Riverside Assassination -- Large 23:10, 8 June 2010 (UTC)
 * Hmm, didn't notice that before, but it looks like it is to me, granted, I don't work for ArenNet.--Orry 16:38, 9 June 2010 (UTC)
 * Well, some users did not feel that way and removed the trivia, which is why I came here to look for confirmation *crosses fingers* --[[Image:User Large sig.png|talk]] Large 21:22, 10 June 2010 (UTC)

Mesmers
Emily, I have tried on multiple occasions with out any form of success to get a comment to the devs regarding the mesmer balance, I am a little bit irritated about the fact that the update seems to have made it nigh on impossible for people who chose melee professions as their main professions, I play war, and have found myself stuck as a monk for EVERYONE else I know who plays war because the mesmers on hard mode, PVE, are over spamming their skills. Now I understand the need for buffs and I do not need to be treated like a 2 year old like I have been by support, and the community people who emailed me back when I made a legitimate request to be heard, I feel that there is no legitimate place for us to be heard in response to some buffs made to pve monsters which have had some seriously indirect nerfs regarding melee classes in general, I wasted 68 energy removing empathy using my monk from a warrior on normal mode about 2 days after the buffs were released, and I did not realize until later that the reason it was spamming its skills was because of the fast casting attribute, over half the monsters have more than a 60% recharge rate for skills, now I understand buffs are needed <I cannot say this enough but alas this buff has made it hard for pretty much everyone I know who plays melee classes, and since all I seem to get is the big "it isn't my responsibility go tell the wiki" and I have posted retarded amounts of data to the wiki regarding this to get ridiculed by mesmers, and others, I now turn to you. It us unfair for those of us who play melee professions to suffer being unable to work our titles so close to the release of guild wars 2 I am in the middle of attempting legendary vanquisher on my warrior, and I can alas not make any headway because I get to use henchmen and heros, and frankly, I do not have room to make a hero do nothing but remove hexes and conditions, its a waste of hero space to have to do so, Some of the buffs are retarded strong, I mean empathy REALLY? not only does it make me not hit so hard it does massive damage back and coupled with clumsiness, and then coupled with adrenal denial AND ether feast being spammed to eat up all my energy WHAT am I supposed to do to fight this? perhaps you can have someone look into this because quite frankly I am tired of having paid premium prices for this game, and getting squat for support when I have a legitimate problem, and no legitimate outlet for that problem to be heard without ridicule. I am not the sort to want my thoughts out there and open for everyone to comment on, use of the wiki for this in my opinion is unacceptable. Rogueonion 18:01, 12 June 2010 (UTC)
 * I've killed plenty of WM mobs with my warrior with no trouble. Post the skills you're using on my talk page and I'll tell you why you're getting steamrolled.  –Jette 19:15, 12 June 2010 (UTC)
 * This comment probably dosn't help you at all but I was just wondering how you wasted 68 enrgy on a hex removal? Yay Killing Charr talk 19:21, 12 June 2010 (UTC)

Fast Casting
Dear Emily. Before this topic progresses any further, Is there any assistance at all Anet can provide to us in documenting exactly what level of Fast Casting every mesmer mob has in NM and Hard Mode? Everyone else... stop posting plz. It's the weekend and nothing useful will come of it -- ilr  19:27, 12 June 2010 (UTC)


 * its simple, mesmers now spam their skills, and quite frankly, no I will not stop posting because one person tells me to, Rogueonion 19:31, 12 June 2010 (UTC)


 * OH and it was not exactly 68 but darn near, I had my high energy set on, and it was empathy, it was instantly recharging on normal mode we were in ohhh twin serpent lakes at the time,it was one mesmer, me as monk a war, hero's were tahlkora for condition controls, an mm, and a fire ele and I think the war had a ranger heroRogueonion 19:37, 12 June 2010 (UTC)


 * I take it back, I will stop posting, I am tired of the 12 year olds who come on here ridiculing me for trying to be heard, anet needs a forum for serious discussion where 12 year olds don't constantly ridicule each other, and the wiki is retarded for being this way, besides the fact, WHO really wants 5 accounts to play a game? I mean.. really? It is just one more piece of garbage account for us to keep track of, thanks for nothing anet!! Do not really care anymore I just choose to not buy any more of your products, and this is based on the support I have received regarding this issue. Rogueonion 18:07, 14 June 2010 (UTC)

Licensing on GW2W
Hi, I'm told you're the one to go to about this. For the purposes of drafting a policy expressing the terms in simpler and less lawyer-y wording (ala GWW:COPY), could you tell me whether the GW2W licensing is functionally the same as the GWW licensing, and if not what differences there are? It doesn't seem like there's any difference except concerning the yet-to-exist GW2W Feedback namespace, but the GW2W one is so much shorter that I'm apprehensive. --Kyoshi (Talk) 17:47, 25 June 2010 (UTC)
 * Feedback space can have any licensing ya want b/c Anet's not using it according to Regina. And Martin seems to insist that the devs are reading Guru instead.  Infact if you look at the comments, it look like Anet is abandoning the idea of even having a presence on wiki so most of the policies that catered to dev interaction could just be abandoned along with that. -- ilr [[image:User_ilr_deprav.png]] 21:53, 25 June 2010 (UTC)


 * Ilr: I'm not sure where you are getting the idea that developers are not using the wiki. If you could link to the source of where I posted this comment, I will be happy to try and clarify it for you. I will also pass your post along to Martin, so if you could link to Martin's quote, I'm sure he would be pleased to try and clarify that as well. :-) We and the devs read many, many places to get an idea for how players are feeling about issues. We are not in a situation where, if we read one place, we must not read another. We need to read dozens of communities, not just the wiki and not just Guru. It gives us a better picture of player perspectives than relying on only one or two sources. :-) I regularly link to the wiki in reports, to remind them to check the Feedback space. Our support team directs players to the wiki to post suggestions. Our designers ask us to post on forums, asking players to post to the wiki if they have specific suggestions. For example: currently Dervish changes are slated for the future. Paragon fans are asking why it wasn't their profession. The reason is that the design team simply doesn't have as strong ideas for Paragons as they do for Dervishes, and they're open to ideas--and they're looking on the wiki for those ideas. We truly value all the time and effort that users take to post there, as well as the effort that wiki players took to create it in the first place. :-) -- Regina Buenaobra [[Image:User_Regina_Buenaobra_sig.png]] 23:01, 25 June 2010 (UTC)
 * But what about GW2W licensing? –Jette 17:22, 26 June 2010 (UTC)
 * ^this... yes we know Robert reads the Feedback space and I'm not surprised Lin & him are having trouble nailing down exactly what Spears & Motivation need done to them to replace that broken SY-Imbagon meta. TBH, none of us do.  But they're not Izzy & Flannum or even Miller & Grubb.  None of the members on the sequel Team even have user pages on the wiki so how could they be watching any feedback spaces?  All the questions & concerns they address on the blog are always raised on Guru forum, not the wiki... which relates to what Martin said.  IE: there's no reason to contact Martin for further clari- fication b/c he helped clarify it perfectly already.  ...and given the hysterical outbursts of the creators of topics like the one above this one, it's no-secret as to why. -- ilr [[image:User_ilr_deprav.png]] 21:40, 26 June 2010 (UTC)
 * Why would any of the GW2 team have userpages on GWW? And none of the Anet staff have pages on GW2W, so just what is your point? I think Regina's point is that the comments you have attributed to her regarding the abandonment of the Feedback namespace are pure fiction, as is your assertion that Martin has claimed Guru as being the source of the dev's community information. Jette, I would assume that the licensing terms for GW2W are exactly as they read on http://wiki.guildwars2.com/wiki/Guild_Wars_2_Wiki:Copyrights -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  22:20, 26 June 2010 (UTC)
 * GW2W's copyright information wasn't updated to the new format, but in content (and in the actual idea) it is exactly the same as GWW, just without the Feedback namespace. poke | talk 22:28, 26 June 2010 (UTC)
 * right, so we're right back to the same old canard that people can USE it assuming they have faith that someone important is reading it but there's no concrete evidence that it's anymore effective than just posting on Guru. Though that doesn't mean the user can't attempt a multi-pronged approach of making a fancy attention-getting poster for their idea on guru with a link to their Feedback space Page where the bulk of the suggestion is supposedly legally admissible...  -- ilr [[image:User_ilr_deprav.png]] 23:58, 26 June 2010 (UTC)
 * Ilr, your griefs and whining are off-topic here. You should make your own section if you're so concerned about this issue.
 * And thanks, Poke. I just wanted to make sure, since the GW2W version is considerably shorter. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 00:44, 27 June 2010 (UTC)
 * ...only proves my point -- ilr [[image:User_ilr_deprav.png]] 22:43, 28 June 2010 (UTC)

new items based on legend of the seeker
Am a huge fan of Legend of the Seeker and was wondering if it would be possible to introduce new items or clothiing based off that tv/book series? There are many interested fans of the show/book and i think many items, weapons, or clothing may also apply to this game. I am not sure where to post this but I thought you might be able to pass this on to someone who would care. I apologize if I am in the wrong place and I thank you for your time and consideration. --The preceding unsigned comment was added by User:66.41.212.232 (talk).
 * If you have suggestions, register an account and go to Feedback:Getting started create a feedback page and suggest away. There are copyright issues they have to deal with, and I doubt any "clothing" items will be created, as they have indicated there will be no new armor for GW as it takes too much artist time, and any new costumes will be based off of themes already in game. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  06:40, 26 June 2010 (UTC)
 * Copyright is no issue when parodying is an option. Still, there's the rest of your argument. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 14:54, 26 June 2010 (UTC)

Happy Birthday!
Congratulations Emily!! Have a great day =) -- Cyan  09:55, 8 July 2010 (UTC)
 * Happy birthday, Have a good one =p. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  10:26, 8 July 2010 (UTC)
 * Happy Birthday Emily ^_^ -- Neil   2250  User Neil2250 sig icon6.png 16:30, 8 July 2010 (UTC)

Trivia - Inscription - Like a Rolling Stone
Hey Emily, At the moment this inscription says 'Likely a reference' on a couple of different things. I was wondering, does Larry Norman's, | Rock That Doesn't Roll have any place in the Like a Rolling Stone trivia? Thanks, <font face="Bradley Hand ITC">Kyle van der Meer  12:40, 10 July 2010 (UTC)

hi emily i saw ur parrot bubbles he just looks like mine they could be twins haha the name of my parrot is taco :D haaha just wanted to say that :D

Thanks
Thanks for getting the SpamBlacklist installed so quickly, Emily. Although it was kinda fun staring at the RC waiting for the next spam account to pop up. :P &mdash; Gares 00:05, 14 July 2010 (UTC)

Opera && Ranger
Thanks for the suggestion about clearing cache. Works fine now :) 87.205.48.236 20:11, 14 July 2010 (UTC)

2011 Calendar
Hi Emily, I have no idea if you are the right person to ask about that kind of thing, but since you're our person to go about anything web related: Amazon has been selling a Guild Wars 2011 Calendar, which was originally tagged as something to be released on July 15th; now they have sent an e-mail mentioning they don't know when it will be released. Do you guys at Arena Net have any information you can share about that calendar, or was Amazon jumping the gun by mentioning the calendar and offering it for sale? Erasculio 19:37, 16 July 2010 (UTC)
 * The publisher also lists it still as being released on July 15th, so if you could let us know, that would be great. Maybe it's being released at the same time as the book (27th)? <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 20:25, 16 July 2010 (UTC)
 * My calendar shipped today. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 21:37, 2 August 2010 (UTC)

Renders?
I'm looking through the Ranger armors trying to pick one out, and I noticed that most of the Gray Component images were either bad screenshots or non-existant. I was wondering if your renders are done through Photoshop or through a program us normal people don't have access to? If it's the first, could you please show me how, I'd love to contribute with some images. ~Farlo Talk 23:44, 16 July 2010 (UTC)
 * Salome was previously working on some renders for armor. Perhaps talk to him about this. G R E E N E R  23:57, 16 July 2010 (UTC)
 * Emily uses a proprietary rendering program to produce her renders from the game models. Salome is using a texmod mod that removes the background from the image. -- Wyn [[Image:User Wynthyst sig icon2.png|19px ]] talk  00:02, 17 July 2010 (UTC)
 * * that removes the backround from the dye preview window   -- Neil   2250  User Neil2250 sig icon6.png 00:04, 17 July 2010 (UTC)
 * I keep trying to download one of the 3D screenshot programs that snips models from DirectX environments so I can render images, but I keep forgetting to do it. Funny how that works.  –Jette 07:00, 17 July 2010 (UTC)
 * Yeah, I saw the dye preview one, but whenever I try to use it, it won't cooperate. The dye preview is only the piece I put the dye on, and if I drag in more pieces like it says I can, it won't let me and has the mouse with the (\) through it. ~Farlo Talk 20:35, 17 July 2010 (UTC)
 * Can't drag new pieces, only new dyes. If you want a render of something other than the base gray, you'll need to actually dye the pieces, then use the dye preview mod to grab the shot.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 19:29, 26 July 2010 (UTC)

skillz rank
emily, if u ever find the time, could you confirm the account name of the first person to reach r12 gamer is sir dan fortesq / dan heal theory? thanks! -- VVong | BA 18:47, 26 July 2010 (UTC)

Undead Lich in Thunderhead Keep Final Cutscene
When you beat the mission and your party goes through the portal to the RoF, the Lich and *spoiler boss* follow you through. Does this mean that Vizier has transformed and then followed you through the portal? Kinda confused to what exactly happened 'cause moments earlier he walked away with King Ironhammer. ~Farlo Talk 09:14, 3 August 2010 (UTC)

An important loot question
Hi there Emily! I would greatly appreciate your help with quite a simple question: Are caster items only dropped by monsters with the corresponding profession excluding a few common staff exceptions? Just to give an example, can a Mesmer monster actually drop an Elementalist off-hand? Thanks in advance for your answer! ***EAGLEMUT***  T  A  L K 10:32, 8 August 2010 (UTC)
 * Eaglemut, it was already proven on the skale's talk page that casters can also drop caster weapons that are not related with their own profession. The actual question here is rather if River Skale Tads are elementalists or not. The looting system isn't so regular to base a profession on it. poke | talk 13:53, 8 August 2010 (UTC)
 * I would like to not spread the same discussion over several pages, keep your comments on the original talk please. ***EAGLEMUT***   T  A  L K 14:33, 8 August 2010 (UTC)
 * keep UR discusion on tose pages127.0.0.1 14:37, 8 August 2010 (UTC)

Wiki maintenance
Heya guys! I wanted to pop in and let you know that the operations team has informed me that they will be moving both this wiki and the GW2 Wiki to their new datacenter homes on Monday, August 16. They expect the maintenance window to last from 6 am PST to around 2 pm PST, although they hope to have it completed in a shorter time.

I apologize for my absence around here lately. I've been up to my nose in tradeshow and GW2 stuff, so I've had to focus all of my energy on that stuff. Once things simmer down, I'll be back to posting and responding to questions. Bear with me! :) -- Emily Diehl (talk) 17:48, 13 August 2010 (UTC)
 * Thanks for taking the time and letting us know! ***EAGLEMUT***   T  A  L K 18:28, 13 August 2010 (UTC)
 * No worries! I wanted to mention something else. On August 16, we're going to actually make the wiki read only for a time while the DB is moved. So the wiki will likely be up the whole time, but it won't be editable for the period of the maintenance. Please keep that in mind so you're not worried about what's going on when you can view the site but not edit it. --[[Image:UserEmilyDiehlStar.gif]] Emily Diehl (talk) 22:52, 13 August 2010 (UTC)
 * Ah, great news! ***EAGLEMUT***   T  A  L K 22:55, 13 August 2010 (UTC)

Wiki performance worse since database move
Heya, Emily. I and others have noticed poor response time from the wiki since the data center and database moves. Performance appears noticeably better since the first 2-3 days, but it's still worse than the old wiki's (which, alas, says a lot &mdash; all bad). I sent support a ticket, but it appears to be lost with the game performance techs (which is too bad: it's probably an independent problem).

Who would be the best person to alert?

Before the move, following links or submitting previews took fractions of a second. Now, they often (but not always) take seconds and 2-3x/hour, they might take minutes. Images take even longer to load. I've checked this out from different machines, after resetting computers/router, and from outside my home with pretty similar results.

Thanks for your attention. &mdash; Tennessee Ernie Ford ( TEF ) 01:20, 25 August 2010 (UTC)

Necromancer article
I'm not sure if you're in a position to pass this along, but the header under the mechanics section on the new Necromancer profession reveal reads "Pet Evolution" instead of "Death Shroud" (or other, relevant header). <font color="Black">-- <font color="#0104C6">FreedomBound  17:24, 25 August 2010 (UTC)
 * Fixed already [[Image:User C4K3 Facesmile.png|19px]]. <font color="Black">-- <font color="#0104C6">FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:37, 25 August 2010 (UTC)

GW Wiki Page Layout
Hi Emily! Necro (and SS) rules! I also love the layout of your personal gw wiki page :-). I am an alliance lead and I would love to create an alliance website like yours but with each guild having its own tab.  How do I go about doing that in GW Wiki?  Thanks a bunch!  Kyll NeverDawn.
 * You could use my template which I modeled largely after Emily's earlier tab design. It's pretty flexible, though it won't be able to reproduce it exactly (I'd need to make a tiny alteration for that, I could do that if you decide to use it). Alternatively you could use her code here (be sure to check out the subpages, it's rather complex). &mdash; Why [[Image:User Why s.png|User talk:Why]] 14:52, 28 August 2010 (UTC)

Thanks for the update, but the tab-page was design for a {User: ...}. Is there one for an Alliance or guilds? :-) Kyll NeverDawn
 * It can be used on pretty much any page, though you'll have to know something about wikicode to make it work. &mdash; Why [[Image:User Why s.png|User talk:Why]] 15:56, 29 August 2010 (UTC)

Thanks again. I was able to make it work. I'm glad I have a computer programming background ;-). Kyll

Page Counter
Hi! Another question for ya. What's the code to put a page counter? Ex. "This page has been accessed ??? times." Thanks. 24.229.181.8 04:01, 6 September 2010 (UTC)Kyll NeverDawn.
 * If you're talking about the one on the wiki, it's automatic. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  4:04, 6 Sep 2010 (UTC)

Guild Wars: Utopia
Hello, would it be possible for someone who was involved in the development of Utopia to give us a comprehensive overview of what Utopia was going to be? Such as plot synopsis, mechanics, features, so on and so forth. This would be much appreciated, from myself and I'm sure others in the community. Thanks. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә    ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 06:10, 7 September 2010 (UTC)
 * I imagine that you won't get much infromation. They cancelled utopia because half the things they wanted they realised would require weren't possiable with the GW tools/engine so the started developing GW2 so they could implement said things (so I would imagine if they gave information about utopia they'd have to be careful incase they give info about GW2 away). <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  15:31, 7 September 2010 (UTC)
 * Then let them be careful while giving us information, if they can. I'm curious too. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 19:40, 7 September 2010 (UTC)
 * From what they said, it looks like most of what Utopia was was either scrapped or recycled into Eye of the North. I don't think material they were planning for a fourth chapter in GW1 would qualify for content 250 years from now, considering that- ... oooh WAIT A FUCKING MINUTE!!  I want Utopia back...  Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 3.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 19:54, 7 September 2010 (UTC)
 * The dynamic event system was apparently originally going to be in Utopia, but yes, I've been quite curious about this too. I'm not expecting much until after GW2 is released, though. <font color="#008800">Manifold [[Image:User_Manifold_Neptune.jpg|19px]] 20:03, 7 September 2010 (UTC)
 * Where can we take this request, since Emily hasn't spoken here since the 13th of August? Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 3.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 23:29, 7 September 2010 (UTC)
 * Most of what it is known is in this wiki's page for Utopia. Mith[[Image:User MithranArkanere Star.png]]Talk 23:39, 7 September 2010 (UTC)
 * That's exactly why A&S is asking for ANet to divulge some more information. In all likelihood, they didn't release everything about the potential game. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 01:04, 8 September 2010 (UTC)
 * my bet is that she is taking a long and deserved brake like everyone at anet after pax and gdc.- [[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 19:09, 8 September 2010 (UTC)
 * Well tell her to get going because she is holding up traffic.  badumtsh Ƹ̵̡Ӝ̵̨̄Ʒ  аІiсә  [[File:User Aliceandsven 3.png]]  ѕνәи  Ƹ̵̡Ӝ̵̨̄Ʒ 19:54, 8 September 2010 (UTC)

Problem with image in feature article on the main page
It seems that the image File:Gods_of_Tyria_Avatars.png gets automatically vandalized (spelling?) when trying to restore it to a previous good version. Unfortunatly, this image is also currently on display on the main page as it illustrates the current featured article. Jaxom 09:15, 20 September 2010 (UTC)
 * Dealt with. - Auron 09:31, 20 September 2010 (UTC)

/poke
Will there be a Halloween contest this year? I've got somebody buzzing in my ear to finish start something, but I'm not going to bother if I can't enter it to win free junk. –Jette 05:32, 29 September 2010 (UTC)
 * http://www.guildwars.com/events/contests/halloween2010/. --Silver Edge 19:11, 2 October 2010 (UTC)
 * http://www.guildwars.com/events/contests incorrectly lists the Halloween Art Contest 2010 in the "Previous Contests" section and the deadline date for the Halloween Art Contest 2009 appears in the "Current Contests" section. --Silver Edge 19:20, 2 October 2010 (UTC)

Texture Model request
Hey Emily, I was just wondering if there was any way to get the texture that's applied onto Mad King Thorn (See : Texmod) before he appears in-game? I was thinking of maybe taking out the minipet... But assumed that would be lower quality. Would there be any way you would know of to get that? :/ I had an awesome idea (At least I think it's awesome >.> ) For the upcoming Art Contest, but realized that the only texture from mad king thorn I could nab would be from the Mini.

TL;DR version : Is there any way to get Mad King Thorn's texture? Please and thank you <3 70.181.72.216
 * From a programming standpoint, it would make more sense to use the full-res texture on minipets. Minis are just regular monsters scaled down and given simple AI. Texmod is your best bet, aside from sifting through the bottomless abyss that is the dat file. ~Shard  [[Image:User Shard Sig Icon.png]] 07:32, 5 October 2010 (UTC)
 * Most mini's use the same quality texture as their normal size counterparts. Just use the mini.--[[Image:User Pyron Sy sig.png|19px| ]] Pyron Sy 22:34, 5 October 2010 (UTC)

Pink Day
Hey Emily! Thank you for answering all our questions and telling us what happened to the gate guard =) i'll be buying lots of pink dyes, because hey, who doesnt like a ele with pink armor and a lion mask? ;)83.163.95.32 20:58, 15 October 2010 (UTC)
 * Emily, I also would like to thank you for taking the time to come out to the event. You GMs make a lot of people really happy when you show up.  Thanks for those pictures you took too, I can't wait to see them when you email them tomorrow!  Thanks so much again!  LordSojar 05:00, 17 October 2010 (UTC)

Volunteer GMs
Hia Emilly :) You told me in game that you aren't planning any "volunteer GMs" or "player moderators" in GW2. This system is working well in much MMO games. Is ArenaNet having any objections against this idea?  Demonical Monk  22:43, 16 October 2010 (UTC)
 * With great power... comes a lot of trouble. Mith[[Image:User MithranArkanere Star.png]]Talk 12:55, 18 October 2010 (UTC)
 * I doubt this will work with large online games like GW. With the /report system, it makes things a lot easier for any player to be reporting any offensive chat or violations.  You can have things like the GW1 sysops be volunteer GM's but, while I trust them to use sysop powers responsibly, I don't trust them to use GM powers responsibly. --<font color ="#8b0701">Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]17:53, 18 October 2010 (UTC)
 * Basically the only way I could see this working well is if a volunteer GM's reports only bumped a person up on the queue (or however they sort it) of reports. Even then it could end up being annoying for somebody server-side. -- ஸ Kyoshi [[Image:User_Kyoshi_sig.png]] 19:23, 18 October 2010 (UTC)
 * Current report system is bad. Sometimes insulting may happen in very corrupted district (I mean local districts like polish or francais) where nobody care about "peacekeeping". If somebody is insulted in foreign language on foreign district chances for punishment are very low. Sometimes it looks like GMs are ignoring foreign-language reports or making them lowest priority as possible because some statements need additional translation which takes much time. Local gamemasters choosen for specific districts may help in providing translations and setting priority of reports. 89.161.18.37 20:26, 18 October 2010 (UTC)
 * Well, if someone insults me in a language I don't know it's as if they talked with a wall. So I don't see that as a problem. Mith[[Image:User MithranArkanere Star.png]]Talk 20:48, 18 October 2010 (UTC)
 * No, I mean insulting on another player from your country. If you are from Poland and group of people is insulting you for example in Kama Pol-1 (which happens for somebody every 15 minutes, because this district is ultra corrupted) your /report is worth nothing because GMs cannot understand Polish statements in game chat logs... 89.161.18.37 21:56, 18 October 2010 (UTC)
 * Its only one of much problems in GW banning system. 89.161.18.37 21:58, 18 October 2010 (UTC)

Birds
I own a parakeet! just thought that was cool!

Charrslayer shield is back! And still not kicking...
User_talk:Emily_Diehl/Bug_archive_2 - not happening, huh? What a shame. :( <font color="#000099">Rose Of Kali 07:21, 21 October 2010 (UTC)

Guild Hall Skill Trainer
Hey Emily, this problem has been nagging at me for over 3 years; Why does the GH Skill Trainer only offer Proph skills but other NPCs in pvp areas offer all unlocked skills? I'm sure I'm not the first one to try to bring this to your attention. Is there a possibility a little patch can be included that can make all GH Skill Trainers offer all unlocked skill for every profession? -- Wings of Blood 02:56, 27 October 2010 (UTC)
 * I've wondered this myself. When the trainer first came out I thought it was because you'd be able to buy Factions skills on a Prophecies-only account and vice versa, but since then I've found that in the exceedingly rare circumstances you can capture or equip a skill you don't have a campaign for, you just get a lock symbol like PvE skills in PvP, so it seems like there isn't a point to it now. It would make the skill trainer NPC a lot more useful. –Jette 03:00, 27 October 2010 (UTC)
 * Not sure why you're asking Emily this, but he teaches core skills, not prophs skills. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:30, 27 Oct 2010 (UTC)
 * Ahh, it's the quickest place to post this. It would be better if he taught all skills, after all the guild does pay 100p to buy him. -- Wings of Blood 00:32, 28 October 2010 (UTC)

Trivia for The Killing Joke
There's been some dispute over the reference made with this particular quest. There's a Batman Comic with the same name, but the quest's dialogue seems to suggest it being a Monty Python's The Funniest Joke in the World reference. --<font color="Green">Curse You (talk|contribs) 13:38, 27 October 2010 (UTC)
 * It's clearly a reference to the Monty Python. The joke has the same simple structure: Question > Asnwer, and it's also unintelligible until 'translated'.Mith[[Image:User MithranArkanere Star.png]]Talk 20:25, 27 October 2010 (UTC)
 * It is painfully obvious (the quest before has a clear Monty Python reference), but some people won't give up claiming it isn't unless there's an official confirmation. --<font color="Green">Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 21:27, 27 October 2010 (UTC)
 * When it's painfully obvious you don't need confirmation to add a trivia note. --<font color ="#8b0701">Lania  [[Image:User Lania Elderfire pinkribbon.jpg]]22:05, 27 October 2010 (UTC)
 * It's painfully obvious to me, to others, apparently not so much. --<font color="Green">Curse You [[Image:User Curse You sig icon.png|Curse You]] (talk|contribs) 11:43, 28 October 2010 (UTC)

So, people have acknowledged the Monty Python reference, but now there's the question of if the name is a reference to the Batman comic. --<font color="Green">Curse You (talk|contribs) 01:29, 30 October 2010 (UTC) -- Konig / talk 23:40, 7 November 2010 (UTC)
 * Stumme just said that it wasn't a reference to Monty Python here. It would seem there is no reference as "The quest was just named what it was because it describes what's going on."