Feedback talk:User/Bathory/Angorodon's Gaze

Good synergy with Contagion.Wretched90 05:47, 24 September 2009 (UTC)

lol'd hard. NuVII  14:39, 17 November 2009 (UTC)
 * I could imagine bombers running around with this ^^ C4K3 [[Image:User_C4K3_Signature.jpg]] Talk 06:17, 24 September 2009 (UTC)
 * I don't think having a build dip in to Death Magic and Blood Magic to get synergy between these two skills would be much of a problem. I don't see how energy management is useful on bombers. They're going to kill themselves and rez at 100% in about 15 seconds anyway, right? [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  07:01, 24 September 2009 (UTC)
 * Bloodmagic with conditional +Energy gain? Soul Reaping is balanced enough, just keep it simple... --Kali Shin Shivara 03:21, 17 November 2009 (UTC)
 * "Soul Reaping is balanced enough"
 * If just adding points into an attribute allows a person to maintain near limitless energy, it defeats the whole point of energy management skills and tactics alike. Energy management needs to be something a player has to consider carefully, rather than to ignore. This will help promote proper micromanagement, and put careful thinking into how a skill bar needs to be set up in order to achieve the ability to cast as and when needed. Most Japanese Greetings 15:02, 17 November 2009 (UTC)
 * You'd have to use this while a condition is on you and a condition is on your target. If both of those are true, then yes, this would gain more Energy at 0 Blood than it currently does at 5 Blood Magic. The current one only has one condition that is pretty easy to control in Blood Magic and Necromancers in general (being a condition on yourself). While it's true that Necromancers can inflict a lot of conditions on other, Blood Magic can't. Is it worth taking another attribute and a skill slot just to make sure both conditionals trigger? Plus, at higher levels of Blood Magic this suggestion returns less than the current no matter what. 5 + 5 is 10, while this current returns ~13. I suppose at very high levels of Blood you could get this suggestion to return 12, while the current returns what? 15? So are you saying that my suggestion makes it "mindless Energy management" despite the fact that this makes it less efficient than the current? [[Image:User Bathory Spirit to Flesh.jpg|18px]]  Bathory   talk  01:28, 4 December 2009 (UTC)

In light of recent buffs
Ups no pls.  is for  Raine,   etc.  10:52, 3 March 2010 (UTC)
 * Yeah, now that Blood can inflict conditions by itself I'm not even liking my own suggestion very much, either. [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  20:52, 3 March 2010 (UTC)