ArenaNet:Skill feedback/Monk/Restore Condition


 * Issue
 * No condition cap, too great of a counter for condition pressure builds and overshadows other prot elites and is the obvious one of choice for so many players. Heals can also out power WoH or even Infuse as a protection skill!


 * Suggestion
 * "Full: Remove 3 conditions from target ally. For each condition removed, that ally is healed for 10...50 Health." 5, 3/4, 3
 * This makes it still possible to run conditions to an extent, similar to divert hexes, and lowers heal to limit big heals just a tad bit. Allows self target to compensate, if that's at all needed.  Honestly sometimes it's not that all other elites aren't as good, sometimes that elite is just too much better than other elites.  Nothing will change in the meta unless you change it at this point. 74.229.66.241 23:48, 11 September 2008 (UTC)