ArenaNet:Skill feedback/Monk/resolved Healing Prayers

=Cure Hex=

Armond's Issue 21:24, 19 February 2008 (UTC)

 * Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.


 * Suggestion: Remove hexes, reduce healing to  per hex. Otherwise, remove  hexes, reduce healing to  per hex. The thing to keep in mind is that this skill isn't generally run for its healing capabilities - there are better skills for that - so the healing missed out on because not all hexes are removed isn't that big a deal.

Discussion

This is run by a lot of teams and is a really good hex removal. Izzy @  -' 01:11, 20 February 2008 (UTC)

=Spotless Mind=

Armond's Issue 21:24, 19 February 2008 (UTC)

 * Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.


 * Suggestion: Remove a hex every 3 seconds. Otherwise, remove a hex every seconds, perhaps decrease duration to  seconds. A third option would be to remove a hex every  seconds and increase duration to  seconds... but this option leaves the skill far more vulnerable to enchantment removal, which would make it, if anything, a runner's option.

Discussion

Once again this is another good hex removal that is run in todays meta, maybe a little less often the others, but it has a place. Izzy @  -' 01:11, 20 February 2008 (UTC)

If its used its often because its better then other options in that specific build HOWEVER that does not make it a good skill.Or am i missing something OO Lilondra  *poke*  10:43, 17 October 2008 (UTC)