Feedback talk:User/Riplox/Energy Signet (Potion Replacement)

Buying levels for the upgrades is not enough to balance the in-game economy. As I said before in GW2Guru countless times (and some other users said it but only few times), the only thing that the potions system has in favour to mostly all other suggestions, is the fact that the players are always changing the currency in-game, moving the gold everywhere, because they are always buying potions. That makes all other items have a fair price to be bought by all the players. If this solution is removed, all the other items the players buy in-game (gear, marks, dyes, weapons, etc.) become much more expensive and there needs to exist something that makes the money still move when the players reach end-game. BTW, nice to see you here =). It is a great idea though. I am considering to submit a really simillar idea. One that considers more in-game economy of course. -- Morcotulcon 17:21, 24 September 2010 (UTC)