The Four Horsemen

Stop the four riders of Dhuum before they reclaim what once was theirs.

Objectives

 * Destroy Madruk Dhuum.
 * Destroy Thul Za Dhuum.
 * Destroy Ghozer Dhuum.
 * Destroy Kazhad Dhuum.
 * Return to Reaper of the Chaos Planes for your reward.

Reward

 * 10,000 Experience

Walkthrough
After taking this quest the four horsemen start approaching the Reaper from the middle section of Chaos Planes. The horsemen, accompanied by several Terrorweb Dryders, split up in two groups coming from separate sides. The groups will try to get to the Reaper and eliminate him, causing the party to be taken back to the outpost from which they left to the Underworld.

Strategy One working strategy to complete this quest is to use the choke points on the paths on each side. You will need one player to tank the other side while the rest of the team eliminates the other half.

A working team set up could be:
 * Preferably an Elementalist tank with Obsidian Flesh and Glyph of Swiftness. With Stoneflesh Aura, Stone Striker and Mantra of Earth the elementalist will have constant energy gain and immunity to wand attacks.
 * Caster shutdown like Migraine and Frustration or Daze paired with interrupts.
 * Heavy firepower. A pair of Searing Flames-elementalists and a Spoil Victor or Spiteful Spirit-necromancer work well.
 * Monks. One with Spell Breaker.

Before taking the quest, make sure everyone knows what they are required to do.


 * The tank-elementalist will take the lower path (the left one from the Reapers point of view) and keep the two horsemen and their Terrorweb Dryders at bay.
 * The trappers start to lay traps at the tight choke point on the upper path before the quest is taken. The rest of the team will stay a bit farther than an aggro bubble away from the trapping spot. When the horsemen and the Dryders are close enough one trapper pulls them to the traps. The rest of the team finishes the enemies that survive. After these horsemen have been eliminated, the team moves to the tanking elementalists side. The tank might not survive this long.

Additional notes to monks:
 * When the third Obsidian Flesh is starting to wear out on the tank, the Spell Breaker-monk should be there ready to enchant the tank with Spell Breaker.
 * Should the tank start losing health slowly, the Healer's Boon-monk should be ready to support him/her with Heal Party.
 * Stay out of the horsemens' aggro. One critically timed Power Block, especially on the Heal monk, can result in a party wipe.

Additional notes:
 * Voice communication will be very helpful if using this tactic.

Allies

 * 28 Reaper of the Chaos Planes

Foes
Dryders Ghosts Skeletons
 * 28 (30) Terrorweb Dryder
 * 28 (30) Terrorweb Dryder (silver)
 * 28 (30) Ghozer Dhuum
 * 28 (30) Kazhad Dhuum
 * 28 (30) Madruk Dhuum
 * 28 (30) Thul Za Dhuum
 * 28 (30) Skeleton of Dhuum

Initial dialogue
Reaper of the Chaos Planes
 * "Before the time of Grenth, when death was ruled by a cruel and unjust god, there stood a tower and a throne on this very plain. But Grenth rose up and destroyed the one called Dhuum and shattered down his tower, leaving only these storms of chaos as a reminder of the power once held dominion here. My vigil over these lands was broken for a time, and I can feel a resurgence of the old taint. Four horsemen approach, riders of Dhuum. Destroy them before they can reclaim this place and throw the underworld into chaos!"


 * Accept: "I will defeat them!"
 * Decline: "I want no part in this."
 * When asked about quest: "The riders of Dhuum stand upon the plains of chaos once more. Long have I restrained the cruel energies of this place, but now that they have taken shape once more, I do not believe I can defeat them on my own. We will need to work together. Destroy as many as you can before they have an opportunity to join forces."

Reward dialogue
Reaper of the Chaos Planes
 * "With the Dhuum riders destroyed, I will see to it that the old taint does not gain dominion over this area again. The underworld will rest safely in the hands of Grenth"

Trivia

 * The four horsemen might be inspired by The Four Horsemen of the Apocalypse.
 * The first horseman, Madruk Dhuum, may be an allusion to the Babylonian god Marduk, or the antagonist of the game Sacrifice.
 * The second horseman, Thul Za Dhuum, is an allusion to the enemy of Conan, Thulsa Doom.
 * The third horseman, Ghozer Dhuum, is an allusion to the enemy in Ghostbusters, Gozer the Gozerian.
 * The fourth horseman, Khazad Dhuum, is an allusion to Khazad-dûm in the Lord of the Rings Trilogy by J.R.R. Tolkien.