User talk:Borotvaltgandalf/Update 2009 august

can i add my own thoughts too below yours? ^^ - Wuhy   11:49, 7 August 2009 (UTC)


 * Yes. in a wuhy section. == priority.
 * so u say i shall make an own page for it? :o - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 01:04, 11 August 2009 (UTC)

On your notes on SF and 600/smite
I think you should read Linsey's note here. Linsey gives her stance on SF (primarily) and other heavy farmer things. Though I don't know if she includes 600/smite among them, as she only specifically states on SF. I think that her stance is, in fact, the correct stance to take. Though a little nerf (little as in balance it out, not nerf it to the ground - i.e., usable for tanking and running in terms of SF specifically) could be useful. Personally, I'm dropping the issue until Linsey does her fixing to see how that turns out. -- Azazel the Assassin/ talk 13:23, 7 August 2009 (UTC)
 * Look: Shadow form is simply overpowered, and the problem with 600/smite is that 2 characters can clear a dungeon faster than a normal group, which is its entry card to the overpowered section. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 18:00, 7 August 2009 (UTC)
 * Why is that a problem?~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 18:33, 7 August 2009 (UTC)
 * I wasn't meaning that they various combinations should be nerfed, I'm saying Linsey has said the issues are being looked at - and in more ways than simply nerfing the skills (to oblivion). Which is why I brought this up, as I was meaning that you don't - and shouldn't, to be honest - bring that issue up as something not even being looked at. -- Azazel the Assassin/ talk 19:50, 7 August 2009 (UTC)
 * WHY IS THAT A PROBLEM? it takes away the fucking accomplishment if you can just run everything, thats why - Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 20:25, 7 August 2009 (UTC)
 * You know your too into a game when you get upset by "accomplishment"s in it. I still don't see a problem. ~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 00:26, 9 August 2009 (UTC)
 * The problem is that pve is now a "run shadow form or don't advance" game. The point of a game is to have choices. If you take all the choices out of GW, the players technically become slaves while they're playing, and that's exactly what it feels like to people who don't have or don't want to run shadow form.  ~Shard  [[Image:User Shard Sig Icon.png]] 03:57, 9 August 2009 (UTC)
 * Players have always been slaves to the same playing style in PvE, this is nothing new. It's party finds mob, tank holds mob, players hit boom buttons, rinse repeat.  Nothing has changed for as long as I've been playing  which is 3 out of 4 years.  There are choices, but people are going to choose the best option a lot of the time.  Any one of us can kill a perma in PvP, though it's gone now.  It's incredibly fragile.  Not that it ever did much.  In any case the problem is AI sux and PvE is the same thing done 1000x with a few puzzles thrown in here and there.  People who have figured that much out will get what they want out of the game.  Everyone wants to enjoy a game.  People who enjoy obtaining armors and high end items are going to choose the best option for those.  People who like the story will play for that.  People who are new and generally like the game will play for the new experiences and don't much care about what works best.


 * People who enjoy a challenge aren't going to get much out of PvE, not because of shadow form, not because of 600s, but because the game play style has always been find mob, clump, boom. There's little divide and conquer, there's little positioning will do for you (in PvE, except vs Hidesplitter), there's no surprise attacks, no first strike rewards or anything like that, there's very few puzzles, and with such a simple style of play it's going to get boring.  Players can challenge themselves by choosing certain ways of playing, but there are more fun ways to get and enjoy a challenge.  There is a good story, pretty cool gameplay, and an awesome concept for character setup, but that's not enough to make PvE interesting once you've experienced it all.  If it weren't for the game being MMO it would just be another game sitting on the gamestop shelves under the buy 2 get one free section.  It's very communication friendly, even without built in voice chat, but PvE is still repetitive and boring.  I blame the boring PvE on inadequate AI and failure to reward basic strategy, except for the only one that works and dominates PvE.


 * That's something that isn't going to change though. And besides the releases of new story lines and a couple other things, content releases have been feeble attempts to maintain interest in the game (this is the PvE part of the game I'm talking about).  Honestly, for me (and most others I'm pretty sure), PvE isn't fun once you've done it a couple times.  It just becomes something simple to do while you chat with your friends and share stories, which isn't necessarily a bad thing.  It's just bad that there isn't a challenge in it.~>Sins  WDB [[Image: User The_Sins_We_Die_By_Sig.png]] 14:58, 9 August 2009 (UTC)
 * ^ 100% truth above. Hadn't expected that from someone like Sins, but he's absolutely right. Dark Morphon 07:35, 13 August 2009 (UTC)

Melandru's Shot
How do you envision increasing something from 8 seconds to 8 seconds? 145.94.74.23 06:20, 17 August 2009 (UTC)