Feedback:User/Undouble/Resurrection shrine settings

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 * A modification to resurrection code to allow for parties to resurrect at the LAST activated shrine (not necessarily the 'closest' shrine), would speed up game play AND prevent parties from resurrecting at shrines which, while "nearest", have not yet been activated by the party.


 * Benefit- Speed-up of play, removing the necessity of travelling a 'long' distance to continue the exploration and/or quest and requiring parties to overcome all adversaries along the route, rather than accepting a wipe to bypass 'difficult' mobs.