ArenaNet talk:Skill feedback/Monk/Shield Guardian

Both suggestions are horrendously Overpowered. Monks don't need another imbapowered skill, tbh.  nuke7  14:21, 3 March 2008 (UTC)

All this really needs to do is be cheaper. 10e spam spells on a Monk require preposterous energy management. - HeWhoIsPale 15:03, 3 March 2008 (UTC)

What's up with the suggestions? Rather silly. At 5e and the inevitable recharge increase, it might see some use as long as the increased recharge isn't too high. It might be good for spike catching but it'd fill the same role as RoF nearly and I'm not sure if it'd replace anything on my bar. PlacidBlueAlien 21:13, 3 March 2008 (UTC)

This skill does need buff, but the suggested change is really overpowered. Increase health heal to 120 is enough. Lightblade 00:32, 4 March 2008 (UTC)
 * issue: 10 energy -> when Shield Guardian ends you gain 1...3 energy (you = the caster) --Zealous 15:46, 4 March 2008 (UTC)

extremly overpowered suggestions 189.70.138.10 16:36, 4 March 2008 (UTC)
 * The above is okay, and a redux to 5 cost is also okay. I'd prefer if this became this: For every healed ally, you gain 1 energy (Maximum: 6). Would craete some pretty weird scenario's. [[Image:Nuclear7 sig image2.jpg|19px]]  nuke7 [[Image:Nuclear7 sig image2.jpg|19px]] 20:15, 4 March 2008 (UTC)

ridiculous. *facepalm 222.127.223.69 23:55, 6 March 2008 (UTC)Shinde

Why not 5 energy and 3-5 secs recharge wouldnt be overpowered and would be usefull to catch melee spikes.Lilondra 12:04, 21 March 2008 (UTC)
 * Why when you can with RoF? 76.89.81.150 23:56, 23 May 2008 (UTC)
 * Make it overpowered and move it to healing prayers, fixed. --The preceding unsigned comment was added by User:96.233.11.131 (talk).