Feedback talk:User/Konig Des Todes/Tomb of the Primeval Kings

* thumbs up* I like this suggestion --Kali Shin Shivara 16:50, 9 March 2011 (UTC)
 * Im hereby starting a /Signed petition! ^_^ --Falconeye 03:29, 10 March 2011 (UTC)
 * This is a very very good idea! I like it. Prophecies the most boring campain in the game. A big upgrade/rebuild necessary. -- Ladislau 15:53, 5 April 2011 (UTC)

Whoa
This is one of the best ideas i have read XD<3User:Ickoization 03:25, 15 March 2011 (UTC) -- Konig / talk 17:02, 1 April 2011 (UTC)
 * /agree --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 21:45, 15 March 2011 (UTC)
 * Second that, one of the best ideas so far. But i have doubts if such an idea like that of Boro's UW idea would even make it trough due to the massive ammount of work that will be required for it. Damysticreaper 12:19, 16 March 2011 (UTC)
 * After looking trough it thoroughly i noticed 2 things so far that could use a bit of a change. First are the unworthy undead, i myself am against monsters all having the same name but having different builds and professions (aside those who are encountered in one time quest or mission only), so i would not mind if they would be renamed to identify them better (something like unworthy [profession name]). Seconds is the darkness nr.2 HM build, players are smart enough not to use skills when under the effect of panic. It works against NPC's but not players, i advice Psychic Instability as elite instead since it has a similar purpose as panic: mob shut down. Well thats what i wanted to point out. Damysticreaper 20:16, 31 March 2011 (UTC)
 * For the Unworthy Dead - I thought that too but the original, from what I could find (do correct me if I'm wrong) had them all the same name, and the intent was to bring back those good unworthy fellas. Likewise, the models would be different thus promoting a use of eyes without holding down the ctrl button or doing c space/tab space. However, I am not against them being called "Unworthy Warrior" or "Unworthy Dead Warrior" and expanding that to each profession name though.
 * The Darknesses builds were actually done with the idea of the names of the skills - The Darknesses bringing forth panic, chaos storms, and so forth. It was just a bit of fun I had, tbh. And you'll be surprised how stupid the things that players bring are. -- Konig / talk 20:38, 31 March 2011 (UTC)
 * True that players bring AI with them, but your idea of ToPK hard seems doable for AI in HM and more like player SC material, with that in mind i doubt Panic will have such a heavy impact on players who can simply spread out avoiding eachother or not using skills at all. Altough it's effect might work out differently. With it's duration vs cooldown and with fast casting recharge it can be more effective since players would NOT use skills while under it's effect reducing their DPS, it just depents on how you will look at it. Damysticreaper 10:48, 1 April 2011
 * what in the suggestion promotes speed clear? This is more important to me than skill bars on enemies, since as I said: "Like I've stated elsewhere, I do not trust my abilities of balance, so these are merely placeholders for the time being."
 * The awesome rewards that you are suggesting promote SC and the PvP element of it would promote normal play for those who feel they have no place in normal PvP like GvG and HA if it isn't too difficult in NM. SC in itself would not be much of a problem seeing how well you put up the tasks needed to be performed to get the end reward. Even good teams will most likely be more than an hour if not more than 2 completing it so SC won't be a problem at all simply because it won't be fast. Same reason why DoA Glaiveway hasn't been nerfed yet, players still take at least an hour to complete it unlike the old UWSC wich was 10 min. Damysticreaper 17:20, 1 April 2011 (UTC)

Skills
Noticed that Searing Heat is marked as an elite. Did you want to give them Savannah Heat or gave them a golden edge by mistake? Damysticreaper 10:43, 5 April 2011 (UTC)
 * Ah, no, I forgot that build didn't have an elite (done on purpose - it's a burning based build) when I put the overlays/frames up. -- Konig / talk 16:20, 5 April 2011 (UTC)
 * Seeing there is a lot of DoTAoE in the build of Wrathful Storm (HM) but only 2 limited burning skills and you intended to make a burning build why not add Mark of Rodgort to let all those spells cause burning. Also since the dryders that cary MoR don't apear in HM losing synergy if they were to apear with eachother, well that being a bit of my advice for a burning build. Damysticreaper 17:07, 5 April 2011 (UTC)
 * It was actually the terrorweb in NM build I was referring to. The Wrathful Storms (both NM and HM) are meant to be full blown AoE chaos. I just couldn't add Savannah Heat to the Wrathful Storms NM build since its a Nightfall skill (as per this, which this suggestion assumes takes place). -- Konig / talk 17:18, 5 April 2011 (UTC)

Unworthy

 * '''Annihilation

''Unworthy Fighter

''Unworthy Hunter

''Unworthy Sorcerer

''Unworthy Arcanist

''Unworthy Illusionist

''Unworthy Defiler

''Unworthy Priest

''Unworthy Sage

A team build based on HA for the for the Unworthy Annihilation fight. Damysticreaper 21:03, 8 April 2011 (UTC)

Topk
I've seen maybe two to three groups now doing full topk runs, but it's not as active as it could be. Though I've gotten three characters though there. What's scary is that a team of two - a ranger and an assassin can take on about all four levels. If I hadn't of died from the Chaos Worms, I believe we'd made it on through. I was the ranger and I feel that.. your suggestion would do a lot better. It wouldn't be new content quit so much, but it would have gotten more involved like I remember doa, the dragon staff runs, etc. that got people together. While the heroes are fun, I use to enjoy and do occasionally enjoy teaming up with others to play. I just wish Anet would look at this that you have posted and consider it a bit more than what they have done. Kaisha  10:21, 18 April 2011 (UTC)