ArenaNet:Skill feedback/Monk/Orison of Healing

A. von Rin's Issue -- 18:55, 1 April 2008 (UTC)
Discussion
 * Issue
 * Healing Prayers seem to be under powered compared to Protection Prayers and Restoration Magic, especially because most spells are only for "target other ally" - really funny that Healing Monks have the worst amount of selfhealing. Some conditional buffs on under powered skills and an increasement of self target spells will be promoted.


 * Suggestion 1
 * "Spell. Heal target ally for 20...75...85 Health. If target ally is below 50% health, this skill casts and recharges 50% faster." - *5 Energy *1 Activation *2 Recharge

OR


 * Suggestion 2
 * "Spell. Heal target ally for 25...70...80 Health. If target ally is suffering from a hex or condition, you gain 2 energy." - *5 Energy *1 Activation *2 Recharge. (I prefer this version to make it a better anti-pressure skill)

76.26.189.65 15:31, 5 April 2008 (UTC) Issue

 * Issue
 * horribly small amount of healing, and horribly long cast time


 * Suggestion
 * "Spell. Heal target ally for 15...67...80 Health."

5 energy - 0.75 cast time (3/4) - 2 recharge

Terra Xin's Issue -- 09:35, 10 June 2008 (UTC)

 * Issue
 * Really sad healing skill


 * Suggestion
 * 5e|1c|2r Enchantment Spell. Heal target ally for 20...60...70 health. This spell has a 5...20% chance to remove one hex and one condition. | Orison being another word for a prayer... Sometimes prayers are answered, sometimes not. I think this would be a good addition for this spell.

Arguably one of the worst healing skills for any profession

 * Issue
 * Long cast time, healing from this is pathetic


 * Suggestion
 * Reduce cast to 3/4 second, increase healing to match Mend Body and Soul

This skill is TRASH, useless on any skillbar

 * Issue
 * Casts too slowly, heals for too little, linked to underpowered attribute. I can't believe I used to use this as a self heal.


 * Suggestion
 * 1/2 second cast time, increase healing a lot.

Ikimono (Random IP's) Issue

 * Issue
 * Compared to other healing spells, it is not worth the energy cost.


 * Suggestion
 * 3e, 1/2 second casting time, 0 or 1 second recharge, target ally is healed for HP


 * This would make it a small heal that would benefit highly from divine favor and could be implemented as a clever form of gaining or simply managing energy for newer players. A very low heal, but would be very useful for players who think out of the box, or are not very good at conserving energy. The small energy cost could/would offset the low heal amount.