Talk:Banishing Strike

I demand that this attack set everyone on fire!!!--74.61.209.219 01:43, 28 February 2008 (UTC)
 * See Condition. Check burning and see why it's not as easy for this skill to burn. Also, this is with scythes, so it has more of a chance to hit a summoned creature if dealing with clumped mobs, not to mention that six seconds is the best paragons can manage without considering flight time for four adrenaline without ias or increased adrenaline gain. Also, if you really want to set stuff on fire, try going Paragon or fire Elementalist; I understand fire is their bread and butter. Of course, I'm assuming you're comparing this to Holy Spear and not just being random, though I'm sure it's the former. Chaiyo Kaldor  talk contribs 01:52, 28 February 2008 (UTC)

How does this have any synergy at all with Malign Intervention? GΩdlﺄεﻯt™ -_-  20:13, 17 July 2008 (UTC)
 * I believe it is for killing the masterless minion that results. -- Chaiyo Kaldor talk contribs 20:17, 17 July 2008 (UTC)
 * That isn't synergy...at all. Synergy is when two skills work well together. Not when one counters the other. And if that was the case, all the Animate skills would be listed as well. I'm removing the note, only add it again if you can prove synergy. 72.81.247.139 07:58, 19 July 2008 (UTC)
 * Yes, but what it meant was that it was removing the "downside" that happens after you kill someone afflicted with Malign Intervention, that minion can attack anyone, even the person who cast the spell. 217.42.69.229 12:05, 26 July 2008 (UTC)
 * "Killing Someone" typically isn't a synergy...it's a reward. ~Shard  [[Image:User Shard Sig Icon.png]] 12:42, 26 July 2008 (UTC)
 * Wait, what? The way this conversation is going confuses the hell out of me. I may have been possessed previously, but my current confusion is a very effective exorcism. Here's my understanding of the proposed synergy: Malign Intervention is cast on a foe with low life, he/she dies, then a derv charges in while the minion is still near allies of the fallen character. There really isn't any other way to ensure that a summoned creature is going to be made, other than relying on your opponent to bring an MM or a Ritualist. Then again, there are an awful lot of skills that deal with summoned creatures, so maybe a note could just be left on Malign Intervention's page? -- Chaiyo Kaldor  talk contribs 15:31, 26 July 2008 (UTC)
 * If this skill doesn't have synergy with Malign Intervention, then neither does Holy Spear. The purpose of the synergy is to produce a minion that isn't friendly that will trigger the AoE holy damage.  If you were to agro the masterless minion, all the better.  Just line it up with your next victim.  StatMan 19:39, 8 September 2008 (UTC)
 * You're mistaking extremely limited and conditional situations for synergy. With the same reasoning, you could say every single damage skill has synergy with every single deep wound skill, since deep wound helps things die. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas  23:14, 10 September 2008 (UTC)
 * I was just explaining what the supposed synergy was. I personally don't think it is worth noting.  But, if it is removed, I would like the one on Holy Spear removed also.  16:49, 11 September 2008 (UTC)
 * Agreed, and removed. --Belker 23:10, 15 October 2008 (UTC)
 * Okay, I get it, I think. Derv kills person, then derv kills minion for AoE holy damage, amirite? [[Image:User_Raine_R.gif|19px]]  Raine   - talk  18:48, 27 October 2008 (UTC)

Okay. I was wondering if this functioned like Chilling Victory or like Victorious Sweep. If you hit three summoned creatures, will the holy damage trigger three times?  Raine  - talk  15:01, 27 October 2008 (UTC)
 * Probably it is if it hits a summoned creature, then all nearby foes to YOU take the holy damage. It doesn't say "For each summoned creature you hit, foes near your target take holy damage".  I'd try it out.  Should be easy.  Grab a MM guildmate, a rez(not signet), and a partner that can die a lot for corpses.  Put the MM on the other team, and have the corpse factory on your team.  Have MM kill the corpse factory, then rez after the necro has spawned a minion.  I recommend Bone minions, instead of horrors.  Have fun.  StatMan 16:15, 27 October 2008 (UTC)
 * I'm pretty sure it triggers for each summoned minion hit. When doing Glint's Challenge with a MM the dervishes blow up the minions pretty fast. And I've gotten hit multiple times by a single Banished Strike. --JonTheMon 16:39, 27 October 2008 (UTC)
 * Still haven't tested it, but after looking at the numbers, if you hit three minions at 14 scythe (typical), that's 240 AoE Armor-ignoring Holy damage. That would totally be worth carrying in AB and HA...
 * "Zombie army? DOWN!" "Spirit stacks? DOWN!"
 * It would be worth it for that slim chance that someone brings minions or spirits. It would be totally worth it. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  18:48, 27 October 2008 (UTC)
 * I'd say that for AB and Fort Aspenwood it would be worth it, since about every other time I do AB there is a MM on the other team. I do not know if MM's and such are common in HA. As for spirits, when I spam them I try and space them out.  Regardless of the presence of this skill, stacking spirits is bad for normal scythe attacks, especially scythe adrenalin skills. StatMan 23:41, 30 October 2008 (UTC)
 * There are scythe adrenal attacks? O.o [[Image:User_Raine_R.gif|19px]]  Raine   - talk  14:50, 14 November 2008 (UTC)
 * I mean, there are warriors with scythes, that use adrenalin skills.StatMan 03:22, 15 November 2008 (UTC)
 * I find to always be useful in AB and FA, and even if they're aren't any minions or spirits, it still gives +19 unconditional damage at 14 scythe -Elijah 11:36, 23 November 2008 (UTC)


 * Spirits are brought to RA, and some AotL mm's can be found too --Chaos Messenger 14:15, 19 December 2008 (UTC)
 * I'm a bit late, I know, but I can confirm it triggers once for each minion it strikes (lol 270 AoE armor-ingoring damage ftw). Would anyone care to explain to me why the figure in the icon looks nothing like a minion or a spirit?  --Jette  [[Image:User_Jette_awesome.png|19px]] 14:40, 4 August 2009 (UTC)
 * Looks like a spirit to me. StatMan 15:24, 4 August 2009 (UTC)

Someone asleep at the wheel
Why bother getting four people involved in the test? Load up a PVP D/N, Bring Sandstorm, any minion, Verata's Aura, and Banishing strike. Go to isle of the nameless, kill some stumps, raise minions, verata yourself, (edit>)mystic sandstorm yourself and look.. you have x minions attacking you! OMG does this have synergy too :P

Possible Bug?
I often run 12 myst. and 10 smite (for "strength of honor") on my dervish for (50 + 18): 68 armor ignoring dmg per strike. When I hit spirits and undead I noticed that spirits only take 118dmg and undead 236dmg. The 'double dmg vs summons' is not doubling the +dmg from my Strength of Honor. Don't know if this is a bug or intentional so I just made a note. Can anyone else care to test? Might need to investigate if its the same across all other +dmg effects (like Great Dwarf Weapon). -Wrei110.175.241.56 12:35, 24 April 2011 (UTC)
 * Hostile spirits have 100 armor. The Holy damage page states "Most skills that directly deal holy damage are also armor ignoring". On the associated discussion page, it was mentioned that attacks do not apply double damage. Maybe that's the case here also? 76.164.71.104 13:53, 24 April 2011 (UTC)
 * ^I don't think we are quite on the same page here. Read my previous statement again if you please and this time notice from which article page I'm coming from. -Wrei110.175.241.56 16:43, 24 April 2011 (UTC)
 * Calm down. I did read your statement, then went on to read up on holy damage and armor after that. What I'm saying is that holy damage from your melee attack does not ignore armor. Since the spirits have AR 100, and undead presumably baseline armor, the double damage could have been offset by the higher armor. It may not be as simple as that, but that is what I concluded from the various bits scattered around the wiki. If there is a decent article on this in one place somewhere, I'd love to be referred to it. 76.164.71.104 19:43, 24 April 2011 (UTC)


 * 110.175 meant to look at the page. Banishing Strike ignores armor. Anyway, the skill can only double its own damage, consistent with other skills. So, instead of 2(50+18) damage v. spirits, it deals 50+50+18 damage (and, likewise, 2(50+50+18) damage v. minions). –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 20:08, 24 April 2011 (UTC)


 * I'm confused by the math here: there should be 118 damage vs spirits and 218 vs undead.
 * The 50 B-strike damage should be 100 vs spirits (2x vs summoned) and 200 vs undead (2x vs summoned, 2x vs undead)
 * The 18 SoH damage should be 18 vs spirits and 18 vs undead.


 * So the real question is: where is the extra +18 damage vs undead coming from? There's nothing in SoH's description that suggests that it gets doubled; there's nothing in B-strike's description that suggests that any other damage is affected. If Wrei is using a holy weapon, that would explain why SoH's +18 has turned into +36. — Tennessee Ernie Ford ( TEF ) 20:10, 24 April 2011 (UTC)


 * Since the attack deals holy damage, the entire packet deals double damage v. undead, as if the monster is in Frenzy. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 20:18, 24 April 2011 (UTC)
 * Sorry to harp on this, but I don't see where it says that it ignores armor in the Banishing Strike article. It only mentions double damage which I don't interpret as the same. Of course, I may not understand the terminology. 76.164.71.104 20:23, 24 April 2011 (UTC)