Feedback talk:User/TahiriVeila/Healing Prayers/Supportive Spirit

like it. Previously Unsigned 22:16, 22 January 2010 (UTC)
 * I do too. It might be better with a longer enchantment time, or maybe a shorter recharge, though. Just my $0.02. Thrain[[File:User_Thrain_Sig.png]] contribs 22:37, 22 January 2010 (UTC)
 * I wanted to keep it so that it wouldn't be maintainable on more than one person since equivalent skills (aura of stability, brace yourself, etc.) can't be maintained on more than one person and because when it comes down to it, the heal line isn't really about protting. I definitely thought there needed to be some kind of emphasis on something other than redbarring in the heal line though--TahiriVeila 20:03, 23 January 2010 (UTC)

Attribute distinction is a Good Thing TM
I strongly disagree: attribute lines are supposed to have a focus on one thing, and that's a huge balancing factor (in that if you want to do more than two things ala 12/12 split, you become worse at them than someone who specializes in only those two things). In fact, it's part of why a few skills are leagues better than skills that do more or less the exact same thing. Look at MoI: eles doing damage isn't a big deal, but snare eles doing massive damage with zero sacrifice is pretty serious. Another classic example is the entire Resto line. While it's not as big a deal now as it was at some points (lol N/Rt healers), it still showcases some of the imbalance caused by having one att good at too many things. Namely, strong healing and prot being in one att allowed necroes (and, more recently, eles) to 12/12 it and their primary for lolhealing, lolprots, and lolenergy. Then you've got things like Expertise, which does a billion things (yeah we really need a 33% uptime 75% block 33% ias that energy-manages itself just by being in this att). Stuff like Assassin's Remedy. Or Hasty Refrain (remember "TPiY!" dagger paragons?). Escape, ffs! While I don't think this skill would be as problematic as any of the above examples, I do think that it's a step in the wrong direction. I think it's comparable to giving Axe Mastery a knockdown, really; it's neat, sure, but is it really good for the game? :\   is for   Raine,   etc.  19:17, 5 February 2010 (UTC)
 * Indeed it does, but that doesn't mean that a line can't do more than one thing. Prot has plenty of redbar skills (RC, LS, RoF, Spirit Bond, all the condi removals etc). It doesn't seem like that big a deal to diversify heal a bit in the same manner.--TahiriVeila 19:27, 5 February 2010 (UTC)
 * tbfh, I don't think ZB or RC/Mend/Dismiss/etc should be in prot. If they worked like Reverse Hex, it would be different, but those skills don't protect or prevent anything: they restore, which is what Healing Prayers is for.  RoF is a different story, because it's proactive (it does restore, but ONLY if it prevents), like prot should be, ideally.  Similarly, I think Spotless should be moved to prot.
 * The few that are kind of on the border (LS and SoR come to mind immediately) are about the degree of variation that's acceptable (again, imo). But I'd still say that something like this should be in prot.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  19:38, 5 February 2010 (UTC)
 * Valid argument. How do you feel about a move to DF? That way it'd be a skill that'd work with both prot/heal lines and you'd take away the ability for it to be used by secondaries.--TahiriVeila 16:37, 6 February 2010 (UTC)
 * I think it would be fine for Divine Favor to have something like this, as long as it's weak. Still, turning primary attributes into toolboxes was a mistake by anet (Sin's Remedy is a joke, Lion's Comfort is a joke, Foul Feast is a joke, etc.), and there's really no reason to make things more complicated than they need to be.  I'd just make it a one-shot AoS with shorter recharge and a conditional heal, and stick it in prot.
 * Alternatively (and even more simply), you could leave it largely as-is. In it's current form, it's sort of a prot/heal hybrid skill, like RoF or spirit Bond - instead of remaking it, you could make it more viable in its current form.
 * If it REALLY had to go in healing, though, I'd make it something like:
 * ' Enchantment Spell.  (3 seconds).  Prevents next knockdown on target ally.  End effect: heals for .
 * It's an unconditional heal and a fairly weak prot; another Patient, of sorts. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  17:46, 6 February 2010 (UTC)

Uhm
This skill you suggest is a Protection Prayers skill. Dark Morphon 15:40, 6 February 2010 (UTC)
 * I think it's quite obvious that he is suggesting it becomes a Healing Prayers skill. --92.3.45.23 19:15, 11 February 2010 (UTC)
 * No its a Healing Prayers skill fgt. Lrn2read--Underwood 19:27, 11 February 2010 (UTC)
 * ^ --Frosty  [[Image:User Frosty Frostcharge sig.jpg|19px]] 19:32, 11 February 2010 (UTC)

My only worry with this is is that this will basically mostly remove the need for balanced stance on prots meaning that they will be able to bring whatever other stances or spell they may want. That may not be a problem but im sure somebody will find a way to abuse that with some gimmick..--81.99.197.213 23:17, 3 June 2010 (UTC)