Talk:Game updates:August 2007

Discussions about updates: Please use the relevant update's talk page to discuss.

Sadly, Vampirism still hasn't been fixed --Sanya 06:16, 3 August 2007 (UTC)
 * Now it is! Thank you ANet! */dance* --Sanya 06:47, 4 August 2007 (UTC)
 * Lots of Ritualist skills cause exhaustion now :( Sshaun007 02:14, 10 August 2007 (UTC)
 * ANet used Exhaustion originally to balance otherwise incredibly powerful Ele skills like Meteor Shower. In fact, the main target of Exhaustion for eles is skills that do KD, massive spammable damage or energy management. Wielder's Strike isn't comparable to say Meteor or Obsidian Flame. Eles have a gigantic energy pool, whereas rits do not, especially if they are holding an item other than Vorizun's Ashes. This makes exhaustion something like twice as bad or worse for Ritualists.


 * Oh, and Sight Beyond Sight got a buff. So, they buffed the rather gimmicky Spirit's Strength build, and gave a hearty "screw you" to most other damage dealer builds. nice "balance".... :( -Egon

man, they screwed up so many good skills :( i mean, plague touch attributed to curses? who's idea was that??
 * How has it been nerfed? It still transfers 1 condition even with 0 Curses. --Curse You 05:04, 10 August 2007 (UTC)

Why do they keep scrfewing up Rits? Every updates seems to hurt Rits rather than help them. By causing exhaustion, there goes the spammability os alot of really cool spirits. They made them more spammable by decreasing cost and recharge time, but exhaustion, come on.

Now the exhaustion is gone but the other changes are still there, start with the nerf, turn it into a buff. Nice. :)

Unrestricted server travel? *sniffs the air* I smell the favor system changing again soon.--Ryudo 22:07, 23 August 2007 (UTC)
 * Favor is world wide now, it's unaffected by districts completely. -- Txzeenath 22:08, 23 August 2007 (UTC)
 * I still smell a change.--Ryudo 22:29, 23 August 2007 (UTC)
 * If there is a change, it'd have absolutely nothing to have to do with this update anyway. -- Txzeenath 22:35, 23 August 2007 (UTC)

FA is bugged or changed. Turtles range got a boost, and gates no longer autoclose. Its stupidly hard to win as a kurzick now.--Ryudo 03:33, 24 August 2007 (UTC)

I hadn't realized this until i just read the update.. that people could abuse-persay the perfect salvage kits to use on their obsidian armors for free ecto? I guess this is why they updated this.. 『♥LadyTemp♥ 』  04:13, 30 August 2007 (UTC)


 * Hum' actually it is not a fix but rather a way to prevent people who misread the description of the kit from thinking they could perform a salvage of crafting material and keep the item -- Darak 11:20, 30 August 2007
 * Ah! That makes sense. I hope people didn't lose precious armor due to this? (because of the reason I stated above. 『♥LadyTemp♥ 』  21:32, 30 August 2007 (UTC)

Why was Seed of Life nerfed? Just wondering.. they forgot to mention the halved duration in the update notes. {with rank 10 it used to be 10 seconds, now it's only 5) Trixor 17:51, 1 September 2007 (UTC)Trixor

Charactor Based Only?
Great... Since I had my Monk beat Proph, my Ritualist beat Factions and my Warrior beat Nightfall... in order to have a complete hall... I have to have one of them go back and complete the other 2 games and GW:EN???? Wow... great for 1 charactor only people... but for us multi charactor types... this is a big problem to overcome. So does this mean too that for GW2 you can only use the transfer if you are of the same profession? BTW... how do those account get linked? But anyways... Charactor based for the Hall... not liking it. SabreWolf 09:48, 2 September 2007 (UTC)
 * Also, I found out from a recent clan mate... that only the item from GW:EN can be placed into the hall... I guess thats why there are so many 15^50, 20/20, +30 weapons and 105 HP staves and such huh? SabreWolf 14:26, 6 September 2007 (UTC)