Portal jump

A Portal jump is the crossing of an area boundary without triggering a transition. There are three general techniques:
 * Shadow stepping away from a target (e.g. a hero) to hop across a portal without zoning.
 * Chaining a series of shadow steps with multiple targets.
 * Shadow stepping past body blocks in a special instance of a zone (e.g. during an event).

Benefits

 * Allows you to view an end of the world in a variety of settings.
 * In some areas, allows you to explore an explorable area mob free, making it easier to progress the Cartographer title.
 * In a very few areas, allows you to reach areas otherwise inaccessible, exposing the map fog, which also helps with cartographic exploration.

Jumping

 * Simple jumping
 * Position yourself (and your target) so that you start close to the portal and will step as far away as possible.
 * Target
 * Step (probably using Heart of Shadow or Viper's Defense to bounce off a target).


 * Chained jumps
 * Bring heroes with pets, Strike as One, and Serpent's Quickness
 * Equip with Recall, HoS and/or Viper's Defense.
 * Use recall to stop the pets from wandering.
 * After at least two pets have stopped, target the farthest one and have everyone step to it. Maintain recall.
 * Repeat until you cannot get the pets any farther across (and left or right of) the portal.
 * Stop maintaining recall when the portal is no longer in direct line of sight of the path you would travel along.