Talk:Morale Boost

Question: What exactly does morale affect in terms of stacked modifiers? As in your class armor bonus energy (+5 for Rangers, +10 for casters), insignias (Radiant or Survivor), runes (Attunement, Vigor, Vitae), and weapon bonuses (+30hp, +45hp while enchanted, +15 energy, etc)? Runes and weapon bonuses seem to remain unaffected, as evident by the ability to have 1hp or gaining the full health of a "+hp while enchanted" weapon mod. -- Hercanic 13:38, 18 December 2007 (UTC)
 * Energy Storage is the only modifier that isn't ignored. --24.179.151.252 16:08, 18 December 2007 (UTC)
 * Why would it change armor? Dark Morphon  (contribs)  14:25, 15 February 2008 (UTC)
 * Timestamps are your friend. - Auron 14:26, 15 February 2008 (UTC)

GvG
The morale boost you gain in GvG from holding a flag stand, it says that the Guild Lord gain +300 hp. Is this for every time the morale boost is triggered, or just once? (Kendil 19:50, 24 February 2009 (UTC))

Energy Boost
My normal energy is 60 and when I got 10% morale it only says 62? I thought 10% of 60 is 6 so it should be 66 or am I missing something here?--Ridz16 23:23, 21 January 2010 (UTC)
 * It is on your base energy/health, before bonuses from armor/weapons. Everyone's base energy is 20, 10% of which is 2.--Lensor ( talk ) 23:44, 21 January 2010 (UTC)