ArenaNet:Guild Wars 2 suggestions/Alchemy

(Discussion)
Alchemy yields nuances of roleplaying which permit the creation of interesting and beneficial (or detrimental) potions, ethers, etc. for various purposes (battling, traveling and whatnot). We didn't have an Inn/Resting system or an Alchemical one in Guild Wars, because we had health regeneration and fast-paced travelling/fighting (and the ability to MAP TRAVEL for free, and from anywhere, to a safe place), so there really wasn't any need for healing potions and whatnot (or Inns for that matter - but you don't see too many of those in MMO's).

However, potions replacing the consumables sets (but not being overpowered), would solve two problems: first, it would eliminate the over-buffing of the consets; and second, it would not eliminate buffing ENTIRELY.

(Adds interesting element to the game: solves the conset problem, potentially).
 * Why this is a good idea
 * See above


 * Why it may not work out
 * If you played Elder Scroll games, Might and Magic, Gothic III, etc. you'd know that sometimes it'd be a pain to go out and find X flowers and Y weeds to mash together in a mortar and pestle.
 * Might need to add ingredient traders and/or alchemist shops