User:Djinn of the Sea

---''Once, long ago, before the times of the Guild Wars, when Orr still prospered, and was the seat of power in the land, there lived an arcanist. Nicknamed Djinn of the Sea for her love of the ocean, and the sound of the crashing waves, she lived a comfortable life, enjoying the countless works of art in the Libraries of Orr. Day after day, she would visit the library, absorbing the stories, myth and fact, unknown, magical, all for the sake of knowledge. Soon, she discovered a tome that contained information on a race of highly intelligent creatures named the Asura. After much personal debate, she left Orr in search for these creatures, in hopes that she could learn more secrets of the arcane arts. After arriving at a small cave entrance at the foot of the Shiverpeaks, she steeled herself and continued into the tunnel that was connected to the cave. After much traveling, she suddenly felt a rush of Magic and Energy. Around the corner of the tunnel lay a town, full of glows and whirs of machinery, the flow of magic all around her. After examining her surrondings, she continued into the town to make contact with the Asura. Frightened at first of this Human, the Asurans quickly fell back into their usually state of arrogance, and superiority. Abandoning all comforts, Djinn of the Sea realized she would need to impress this race somehow, in order to become their equal. Working along the Asurans for many years, she adopted their culture, their beliefs, and their habits. Not only this, but she learned a horrifying truth. The Asurans had only lived this long becaue of thier intelligence, but that would end soon enough. The Destroyers, the mindless beasts from the depths of Tyria, filled with such anger, fury, and hatred that there was no humanity within their immolated shells. The town soon learned that a large host of Destroyers had been gathering in the depths of one of the exits of their tunnels. The distance between the Destroyers and the town was not large by most standards. If they ran now, only a few might escape to safty. After a quick decision, it was voted to chance a run for safty. The Asurans fled down the other tunnels that led deeper into the Shiverpeaks. Realizing that this race's hard work and efforts would be tossed aside in an instant sparked an unknown sense of courage in Djinn of the Sea. Making her way to the center of town, she unveiled the project she had been working on since she had arrived. Beneath the simple cloth, lay and magnificant crystal, perfect in every aspect. Deep within the crystal lay dormant energies, put their over many years by Djinn of the Sea herself. This simple crystal was a battery for Energy Storage, filled with energy gained over many years of work. Standing proud, with staff raised high in one hand, and her other hand placed on the surface of the crystal, she prayed to Grenth for justice on her foes, and for Dwayna for the protection of the Asurans. Releasing the energy stored in the crystal, and draining the energies within her own body, she cast a single spell that she wished with her final breath would keep the world safe. A most magnificant Ward Against Harm, so great it covered the entire town with its protection. Grenths prayer was answered quickly, for as soon as the Destroyers approached the Ward, they were struck with an icy force so powerful, it extinguished their internal flames, casting them aside as lifeless husks. The Energy Storage crystal now absorbed the energies of the fallen Destroyers, and created an eternal source for the amazing Ward. giving her body to Grenth, Djinn of the Sea was frozen in eternal slumber, her energies adding to the Ward for as long as her foes, the Destroyers, continued to be a threat. No Asurans ever returned to that town, for fear that what they would see would be the ruined works of many years toil.'' ''After many, many years, after the desruction of Orr, and the raising of a new god, the Great Destroyer was finally put to rest. Dwayna remembered a prayer, to protect the world from them, and cast her gaze to the frozen Djinn of the Sea. Seeing the work of much love and work, Dwayna shed her light over the frozen tomb. Alas, the ice began to melt, and the thoughts of Djinn of the Sea returned to her. Realizing that the Destroyers no longer posed a threat, she decided to visit the world she helped protect. As of now, Djinn of the Sea wanders the world, savoring the landscapes, and the nature she helped protect.''--- _____________________________________________________________________________________________________________________________________________________________________________ Thanks Anet for making such great materials to inspire stories. Personally info will come when i finally learn to work these pages :P Characters: Djinn of the Sea; Djinn of Attunement; Shadow Jen; Dragon of the Sea; Wild Bow; Soul of Kairi; Rei Lightseer

Current Guild: Angels of Solitude Tranquility- *love ya Nat*

Favorite Towns: My Guild Hall of Course! Maguuma Stade, Fishermans Haven, Yahnur Market, Lions Arch, House Zu Heltzer.

Preference: I love the Magic using professions the most, i can make the most stories out of them :D

Music: BladeRadio of course, who DOESN'T listen to BladeRadio?

To note, I am the first player to note the location of Zinn's Lair on wiki, and to supply a picture as well. Forgive me, i do not know how to scale it down. Sorry Anet :P