Talk:Dasha Vestibule

The goddamn elementalist boss is disgustingly hard. Of course he's right down a fleet of stairs, so he could literally 2 hit your entire party, or goren for that matter. (Not to mention his increased cast speed / skill recharge) What can I say, well done Anet, on yet another terribly thought-out idea, to make things unecessarily hard for the player. If you're henching the mission, you can't do anything to keep goren in the backline, making his moronic hide walk up with you when you pull. Well good thinking arena net, why not force goren to run up next to an instant-casting 350 damage dealing BONDED ruby djinn. Very well thought out. Kudos. Not to mention the prophecies henchmen skills, STILL NOT UPDATED.
 * Not sure what your problem is, I found it easy to do with a hero/hench party. Make sure you have at least 2 healing monks and a couple of heavy hitting warriors.  At least one of each should be hero so that you can make the best use of their skill bar.  --Rainith 20:37, 31 March 2007 (EDT)
 * As long as you pull carefully, and only grab one of the three bosses at the end at a time (not a hard thing to do, as long as you make your heroes/henchies stay back), you shouldn't have any problems. Sure, the SF hits pretty hard, but it's nothing you can't out-heal (Unless you have horrible monks - by which, I mean "Worse than the henchmen" =P) MisterPepe talk 20:41, 31 March 2007 (EDT)
 * Just finished doing this on my rit, with the Ele boss at the end i had a few minions from livia, the vanguard sin supposrt, and me i pain inverterd him and he went down with one hit of his searing flames :) --Wild 02:51, 23 April 2008 (UTC)
 * Don't fall for panic, after reading the above unsigned statement I was a little concerned about running this mission. The descriptions makes it sound much harder than it is. I agree, just pulling the enemies, either myself (W/Mo with a longbow second weapon) or using Margrid's hero panel and flags it wasn't hard to get masters in this mission. I had so much trouble with the Dzagonur Bastion mission I decided to start a new character with Margrid rather than the Master of Whispers (although being a W/Mo makes everything easier). But this is definitely the way I would go from now on, always with Margrid. Just pull the bosses, one at a time, and keep Winter on Margrid, perhaps along with a trap to guard the spirit. Ghosst 16:36, 17 June 2008 (UTC)
 * I completely agree with OP. I just came from this mission and I was well prepared, I had 2 healer monks and a protection monk, me as a warrior, Odurra and margrid for interrupts, Devona as another melee character and I believe Cynn for more damage. Did everything exactly as I was supposed to, I came to the last 3 bosses, and decided to take on Haroj first, and half the party died with the second SF, and half was at 10% hp. After I pulled out for heal and rez, and goren stood inside and died. It was over in I think 2 seconds. I salute OP, he said it exactly how it was. OH and about the pain inverter; yeah it's an overpowered skill, and I like to go in order from proph to Eotn so excuse me if I didn't get that skill yet. It shouldn't be so fucking hard, great job anet from my side too. [[File:User_MadSkillz1o1_Smail.jpeg‎]] MadSkillz1o1 17:28, 16 September 2009 (UTC)
 * I guess "MadSkillz" just aren't enough for this mission.Tong2 02:13, 27 March 2011 (UTC)

Hard Mode - Hero / Hench Team
henchmen: Cynn, Kihm, Sogolon, Eve

monk ( me ) healing monk plus ..Pain Inverter and Breath of the Great Dwarf

Margrid the Sly as interupt ranger - OgMU8mLjzcO+6HjsBz8rzr+GBAA

Zhed Shadowhoof - searing flames - OgVDMmy8O0txaTDXAMQGZgeA

Gwen - fast cast interupter - OQBDArsDKcAGUAZwF4CkuAA

no real problems in getting master, target Ruby's first - Pain Inverter - it reverses an immense amount damage back to them :)

I like this mission actually, it's not hard-everyone else seems to have problems with the last 2 bosses but I actually have more problems in that room with all the effects from the various monsters in it.-but as long as you go up the right set of stairs then it isn't difficult. general anti caster is good, I prefer not to take inverter because well, that makes it too easy lol. but for those who don't have problems with using eotn skills, technobabble works wonders in here too. goren is the main annoying thing in this mission but i brought a bonder for him and he never fell below 80% health in HM. Roflmaomgz 18:24, 4 October 2009 (UTC)

The only problem I had was when I pulled the last boss - Kormab, Burning Heart (Djinn) - he managed to take down half the party before we killed him - up until then we had no deaths .. Master mendel 16:08, 16 May 2008 (UTC)
 * Hehe i just finished it 2 minutes ago, me (Standard Ursan r10), Sabway (Switched out SS for margrid, who used a condition build) and 2 ele heroes 2 monk heroes. Targeted Ruby - Diamond - Roaring - Sapphires, only had a problem with the end bit as i over aggroed, quickly resolved though, took 1 attempt and 18 minutes (Masters). Lt Death 15:46, 23 July 2008 (UTC)

I can't do this mission even after 300 something attempts, no exaggration on that...

I don't know what everyones complaining about, I just did this in HM for the Z-Quest and it took about 40mins--213.106.88.106 19:05, 10 May 2009 (UTC)

Take a couple of interrupters in. Someone in the party needs breath of the great dwarf and pain inverter. After that, pretty straightforwards, even with just heroes and henchies in hard mode.

I used this skill bar on Magrid to great effect. I bought along pain inverter (r7-8) to wipe out the Ethers as soon as they used ether surge, (80*8 damage :D). Her attributes were 15 (12+1+2) Expertise, 10 (+1) Marksmanship, 10 (9+1) Wilderness Survival Dante Broekhart 14:23, 4 June 2009 (UTC)

Bonus
Original text... "The bonus is very easy to complete: it requires no detours and the 3 djinni chest guards are standard strength." Unless I'm mistaken, the keys drop in different room/areas than the chest they belong to.This means a bit of backtracking is required to finish this (though not allot). RandwulfX 05:20, 17 August 2009 (UTC)


 * You don't have to take a different route to do the bonus than you do to finish the mission, i.e. no detours. Start in the center room (required to unlock the other two) and get the Ruby Key. Head left (diamond key and diamond chest) then right (use Ruby Key and get Sapphire Key). Return to the center and use the Sapphire Key on your way to the final 3 bosses. Backtracks? only a few steps to knock off the guardians and reach the chests.  &mdash; Tennessee Ernie Ford ( TEF ) 05:48, 17 August 2009 (UTC)

A question
How can I get to this outpost if i've chosen and completed the other line of quests?
 * Go here. That page explains how to do it. Karate [[File:User Karate Jesus KJ for sig.png]] Jesus  22:11, 14 October 2009  (UTC)

Master of Whispers way
The requirements are wrong. It says that Master of Whispers way are only able to enter the explorable area. You can talk to the lock guy in the outpost to enter the mission. No other players needed. --84.249.26.52 11:25, 4 January 2010 (UTC)

Fixing a typo down where it talks about the bonus. It says "djinni" Gonna remove the 2nd i

HM
This is so incredibly impossible now in Hard Mode. With the new mesmer buffs, the Roaring Ethers wipe out your team in less than 10 seconds. --38.124.140.96 00:48, 6 August 2010 (UTC)
 * Or you use prots and steamroll them  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  12:34, 30 August 2010 (UTC)

Q
How do you get to the outpost when you chose MoW AND finished NF? DemonicFahrir 08:03, 30 August 2010 (UTC)
 * To get to the outpost, see the outpost article -> Dasha Vestibule (outpost) Tub 12:16, 30 August 2010 (UTC)

Armor of Salvation
Using that one consumable made a WORLD of a difference!

Trial of Wisdom
When doing this trial I didn't think of the prime numbers method. I personally find prime numbers to be confusing. I put a key on 21 and noticed that the 7 and 3 got crystals; my first thought was 7 * 3 = 21. That left the 5 and 2, so next I picked 10 (because 5 * 2 = 10) and it worked out. Looking at the other options it appears that other multiplication combinations would work also. I just found this a lot simpler to work with in terms of multiplication rather than prime numbers.


 * Ah, then you do understand prime numbers. — Tennessee Ernie Ford ( TEF ) 01:32, 13 January 2011 (UTC)

Goren
I don't suppose anyonw knows if its possible to trap Goren somewhere? I have been doing this mission in HM and Goren always gets killed by the bosses right at the end so I was wondering if I could "loose" him somewhere along the way. I kinda reckon its an impossibilty but just thought I'd ask. Titan Crow 21:23, 10 April 2011 (UTC)

Frustrating
So annoying with all the AoE. 24.150.172.7 02:18, 29 June 2011 (UTC)