User:Xeeron/suggestions/Award Extra Balthazar/Luxon/Kurick Factions for "capping", defending, assisting, killing,etc.

Award Extra Balthazar/Luxon/Kurick Factions for "capping", defending, assisting, killing,etc.
Guild Wars players often don't pay attention to their mission map when in Alliance Battles, Jade Quarry, Fort Aspenwoord and other related "capping" maps nor to their radar when in battle. Rewarding players responsible for a particular cap,defending, etc. and giving more factions the one responsible for a kill, will make any Guild Wars player more keen to their compass and mission map since they will want that extra reward, discourage leeching/"griefing" and encourage the use of better builds.


 * Why this is a good idea
 * Leechers are rewarded daily for people not reporting them and rewarded when their teammate kills someone, this will discourage that habit.
 * Players will want that extra reward, so in return, they will pay attention to their radar, mission map and party window to see where they can get this extra reward.
 * Rewards players that did in fact made a change in the battlefield in order to gain advantage.
 * Discourages "griefing"(the act to play but not to help in any way) and leechers.
 * People can get great rewards even if their teams epic fail. Rewards individualism.


 * Why it may not work out
 * May encourage single minded players.
 * Game mechanics that determine rewards may be easily abused. For example, stuff like "capping" is easy to define(time spent contributing to capping), but it would be tricky to determine if someone is "defending" a shrine. Count the number of seconds someone stands next to a shrine?-that would reward leeching! Counting number of players fragged on the enemy team is difficult as this would make it possible for players to "steal" points from each other. I like this suggestion, but the implementation would need to be cleaned up a lot.
 * It would be better for a player to allow a shrine to be captured (so he can capture it again and thus get more faction) than to defend it. This would lead to the main goals of the missions (preventing the enemies from capturing the shrines) to be hurt.