Feedback:User/Agony/Tactic Suggestions

''For each point of tactic, you gain 2% more adrenaline with your successful hits. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.''

Elite Shout. Allies in earshot lose the Crippled condition. For seconds, these allies move 33% faster.

Shout. All nearby foes that are moving are knocked down. This skill recharges 3 seconds faster for each foe knocked down (maximum 10 seconds).

Shout. Allies in earshot move 50% faster for 5 seconds.

Shout. For seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.

Elite Shout. For each condition suffered by target foe, you lose one condition and gain Health, and  Energy.

Elite Skill. For 8 seconds, the next attack against you is blocked. You gain strike[s] of adrenaline when this skill ends.

Melee Attack. If this attack hits, you strike for + damage, this foe and all adjacent foes begin Bleeding for 15 seconds.

Melee Attack. If this attack hits, you strike for + damage. You are knocked-down if you hit a moving foe.

Elite Stance. For seconds, you have a 75% chance to block incoming attacks and deal additional + damage with your attack skills. Whenever you block a melee attack this way, the attacker suffers damage.

Signet. You gain Health.

Elite Stance. For 10 seconds, you cannot be knocked down and move 33% faster. This stance ends prematurely if it prevents a knockdown. When this stance ends you gain strike[s] of adrenaline and  Energy.

Stance. For second[s], you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.