Feedback:User/Dark Morphon/Tactics and Swordmanship Buffs


 * , changed functionality to: "Shout. Target other ally has + armor ( seconds)."


 * , changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, that foe can't use Attack Skills ( seconds)." -> moved to Tactics.


 * , changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, this attack deals + damage and inflicts Bleeding ( seconds)."


 * decreased recharge to 12.


 * , changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, this attack deals + damage."


 * decreased energy cost to 5, recharge to 10.


 * Changed functionality to: "Touch Skill. Target foe is knocked down and takes damage.", reduced recharge to 15 seconds.


 * Decrease adrenaline cost to 2 (lolapocalypse)

More to come whenever the hell I feel like adding things.

Reasoning:
 * Tactics and Swordsmanship are very weak lines and are in need of buffs.
 * Many Tactics skills aren't used by Warriors because all they do is defend the user. This however makes them perfect for Monks.
 * By making the skills aimed at disabling opponents and defending allies rather than the user it will become a lot more playable.
 * The buff to Sever Artery will give Sword Warriors the option to actually spread Bleeding.