Talk:Healing Spring

update?
what did the "added effect" update of August 29th do? --Vhalantru 04:56, 30 August 2007 (UTC)
 * I Don't Know have not checked it out --HaXx
 * It's just graphical. Before the update, after you activate the skill, there's nothing indicate where the spring is.  Now it does. Lightblade 08:14, 30 August 2007 (UTC)

its epic nonsense type
I suppose if this skill would have been introduced later, it would never have been a "trap". It's needless to mention, but only as a clarification, according to Wikipedia, "A trap is a device or tactic intended to harm, capture, detect, or inconvenience an intruder. Traps may be physical objects, such as cages or snares, or metaphorical concepts.". Well, other GW traps also only rarely catch intruders especially, but...well, have fun immeediatly catching yourself to heal you to death. x) —Zerpha The Improver 18:26, 30 November 2007 (UTC)
 * Silliness itself looks quite serious compared to this skill. This skill shouldn't exist at all. Its just wrong. Eth 09:52, 26 August 2008 (UTC)
 * Perhaps this whole class of skills should be called triggers instead? Ralmon the Gen 22:55, 18 September 2008 (UTC)
 * Healing yourself is an inconvinience to the intruder :D But if retyping this, why not retype Meteor and Meteor Shower to "Diverted Astrological Events"? Disrupting Dagger, Dancing Daggers and Alkar's Alchemical Acid should be "Throwing Skills". Or maybe the Ursan, Volfen and Raven blessings should be "Blessings" instead. Oh wait nvm that would be pretty sweet... *thinking of Avatar of Balthazar + Ursan* Paddymew 15:31, 31 May 2009 (UTC)

Trap->Skill, Remove easily interrupted.
And maybe heal once for each second.
 * I have 2 ideas about this skill. Remove the trap thing and make it able to target the position of an ally leave everything else. Or change the type to Skill or Signet and let it target only one partymember, only this partymember get the healing.

Guys, fuck that, imagine how hard mnts would be w/o this >_>

healball with rangers? lolk Vili &#x70B9; 00:30, 9 May 2009 (UTC)

Healed for (15...60) every second
Healed for what? It doesn't specify "health". Does it heal all adjacent allies for 15...60 bananas every second? =) Astralphoenix777 10:55, 12 August 2009 (UTC)

Spirits
This does heal spirits. Might be gud to know because skills like heal area don't.--77.160.14.220 20:14, 23 August 2009 (UTC)
 * Now THIS is a nice observation, placing a healling spring over your union and/or shelter spirits could seriously extended their lifespan (Equivalent to an additional 255 damage reduction across the party for union, and about 6 or 7 shelter interventions provide the spirit survives the 10 seconds required to take effect) --94.76.168.216 22:52, 15 September 2009 (UTC)
 * I just tried it with Agony and it did not heal it.--Underwood 01:07, 25 September 2009 (UTC)

Good in JQ
A cheap, potent anti-roj, provided you arent interrupted :)72.199.119.247 03:36, 24 April 2010 (UTC)

Healing Spring V Troll Unguent
How is this skill against Troll Unguent? Because I find that TU's cast time puts me at a disadvantage in pvp and when over-aggroed. When I compared the two, TU heals faster and a bit more, I think, but I'm sick of it being interrupted. Perhaps I should take a look at another heal I could use on my ranger if anyone could suggest one?
 * 60 health every two seconds is 30 health per second which = 15 health regeneration for 10 seconds. Which is can be upkept about half of the time. Compared to a constant 10 health renegeration. →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 18:08, 27 June 2010 (UTC)

Does this mean that Troll Unguent is better? I'm a little confused... 78.145.103.47
 * You're sick of being interrupted, so you want to use an easily interruptable skill instead? Troll Unguent also lets you move after casting it. --Macros 20:10, 27 June 2010 (UTC)
 * Perhaps you should invest some intelligence into bringing a monk The Emmisary 20:12, 27 June 2010 (UTC)
 * Brilliant, I'll decide that there will be a monk at Alliance Battles and Fort Aspenwood at the exact moment the timer decides to finally let me into play. Yeah I know that it's easily interrupted, but what I meant and didn't explain was that I usually die by hexes and conditions by the time TU is done casting... Medlar
 * Two comments. First, in AB you get to pick your team so you have no excuse for not having a monk. Secondly, you are casting Troll Unguent too late. You can even precast it before engaging an enemy. Misery  22:03, 27 June 2010 (UTC)
 * ^ that, and Mending Touch is good unless you need the secondary. --67.240.88.57 22:10, 27 June 2010 (UTC)
 * One of the interesting things when observing gvg teams, or having some experience with AB is that you mark a step when you finally understand that a cheap / good / maintenable heal should not be the focus of one's build for whoever is not a monk. Gold trims players make fun of this in AB, knowing that you will be an easy target. Unless you defend a door, stall (self heal not supported by a real mean to make the difference) always profit them. Always. Yseron - 109.213.162.68 22:29, 27 June 2010 (UTC)
 * Good point about precasting. I never use secondary skills because I can't spare the points usually. Also I tend to get picked, rather than do the picking in PVP... Medlar
 * Mending Touch removes two conditions even when you have zero protection prayers. That is why people use it. The cost is also reduced by expertise. Misery  10:13, 28 June 2010 (UTC)
 * its also weak when dazed and sucks against mbs it kills you when backfierd and loves soul bind 127.0.0.1 10:25, 28 June 2010 (UTC)
 * Why are people dazing or backfiring rangers? To stop Mending Touch? That is like the biggest waste ever and you should be able to beat such stupid people no problem. Misery  10:40, 28 June 2010 (UTC)

their doin it when tehy got time nergy and chance. a mesmer usualy dies to a ranger so any crazy moment to kill is welcom 127.0.0.1 11:17, 28 June 2010 (UTC)
 * i forgit arcane thievery dont say thats a waste on teh classic rmo cuase it just kills it in condi abttle 127.0.0.1 11:18, 28 June 2010 (UTC)
 * What the fuck situation exists where the ranger is the best target for this bullshit where you haven't already lost because everyone else is dead? Misery  11:58, 28 June 2010 (UTC)
 * any non consturcted pvp which makes up most matches and players anyway irregardless of people hyping ha 127.0.0.1 13:41, 28 June 2010 (UTC)
 * So your point is you shouldn't use Mending Touch in case you get a team that can't get a winning streak anyway? O ok. That makes sense. Misery  14:31, 28 June 2010 (UTC)

Such charming conversation... Anyway, my issues with Mending Touch are that it doesn't work very well as a heal. I might as well use Antidote Signet and save on the energy and have a lower recast. Medlar
 * Mtouch is better imo unless you need a different secondary for some reason - it's faster, can be used on allies, and does heal a little bit (even with 1-2 prot). There aren't a lot of good options for self heals outside of Unguent without gimping your effectiveness. The best option is obviously to bring a monk when possible, and other than that try to shut down or avoid what you can. --67.240.88.57 20:02, 28 June 2010 (UTC)
 * Yeah, feedback loop and me are just trolling each other. At least I hope he is trolling. But the super, super good thing about Mtouch is that you can remove conditions from other people as well. I fucking love playing with rangers who touch me on the split. Crow touches me without even asking for it. I love when Crow touches me, it makes me feel warm and special. It's one of those things that separates good rangers from bad. Misery  21:00, 28 June 2010 (UTC)
 * Not too perverse sounding... Alright I give Mtouch a go. Perhaps it's better for Fort Aspenwood (Kurzick) because of the fast ress and defensive play.
 * Yeah, self-heals aren't as important in FA as things to remove hexes/conditions. Mending Touch is extremely useful in the Kurzick side of FA for the reasons Misery pointed out. Monks will probably love you if you MTouch them and Gunther. :D -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  16:05, 29 June 2010 (UTC)