Talk:Guardian

shouldn't this have "Guardian (Skill)"?81.76.19.242 16:40, 1 October 2007 (UTC)

Nerf to SoD
This is now better than SoD, due to excessive nerfs. lol. ~ 68.92.158.125 22:04, 25 October 2007 (UTC)
 * this skill is so annoying nerf it plz 24.141.45.72 02:56, 9 November 2007 (UTC)

Why Nerf? If whoever is balancing these skills out decides to nerf this skill, why not nerf fire attunement sense it is so annoying because every fire elementalist uses that skill. Just bring some type of skill that punishes the player for having an enchantment on them and problem solved.William Wallace 05:01, 3 March 2008 (UTC)


 * The irony of it is, this still isn't good enough to put on my monk, despite these complainers. No, seriously, If this is bothering you so much, just figure out a way to get Warrior's Cunning and such to work for you (I understand Rigor Mortis is good at this, despite being a hex), perhaps by mean of Recharge reduction of some sort or, better yet, instant recharge(Not that I would encourage Oath Shot for a non-ranger primary if not part of some awesome combo, but my point is made via example). As stated above, there are many ways to punish foes for daring to use enchantments or to block your skills. Find something that works, so you can use your own skill to not rely on nerfs to punish balanced skills. Chaiyo Kaldor  talk contribs 05:27, 3 March 2008 (UTC)
 * Not to mention AoG Justing6 12:31, 7 March 2008 (UTC)

Auron Bushi:wait what? Warriors cunning last 10 seconds and has a 60 second recharge time... lets now that we have 10 seconds of no bockage and we managa to kill you ( i would like to add 10 nrg for WC 5 for sprint and 5 for and attack skill that we can now only use once every ten seconds) 2 seconds later your res and we are right bac to where we were. Gaurdian should have a dramatically lower duration or longer recharge time. look at the warrior Defenceive stances, they nerfed them to prevent efficiently linking them together to have perfect blokage extended periods of the time, and they are warriors.. they;re job is to go up front and survive, abbadon forbid that yet a single monk can give themselves and another player the ability to block indefinatly? not to mention that every skill that removes enchments are either elite, XTREMELY conditional, have LONG recharge times and are SUICIDAL. but spellcastors love theiir god complexes i gues. bet you if they made all procjectile spell (or spells in general) blockable every1 and their mother would be jumping out of the woodwork "thats not fair, its magic it shouldnt be blocked, anet sucks" so on and so fourth. and why not make them blockable. they are projectiles, be they made of fire or steel or stone, theres no reason why a sheild can't block it or what ever force is blocking attacks with gaurdian and aegis to block cant be able to block projectile spells. but i'm moveing off topic this skill needed major debuffing and still does. 99.202.68.190 23:45, 10 March 2008 (UTC) strike hard strike fast, every strike first and last
 * Surprisingly, there are only two points I disagree with you on: One, the fact that you seem to have completely ignored my combo-encouragement to cut that bothersome recharge, and two, the list of useful enchanment removal that does not fall under any of your...gracefully put terms of removal. Cases in point: Strip Enchantment (recharge 15, no condition, even health steal), Test of Faith (For the non-necro; 15 recharge), Gaze of Contempt (Good to combo with Test of Faith; 15), Envenom Enchantment (Rec 20, but will make a foe pay for cover enchantment), [[Chilblains (20, but I cannot say how many times I was glad I brought this into combat), Rend Enchantments (20, effective if you call and have an experienced healer who knows what this does). Other than that, the only thing I find disagreeable in that are the points of grammar that are so graciously ignored on the internet. -- Chaiyo Kaldor talk contribs 00:05, 11 March 2008 (UTC)
 * I'm surprised nobody mentioned Guided Weapon. Rigor Mortis is good, but it suffers from a number of problems: with a one-second cast time, it's fairly easy to interrupt; as a hex, it can be removed; it only effects one target, whereas a warrior will often need to engage multiple targets in short order; and it has a 20 second cooldown.  By contrast, Guided Weapon has a very short cooldown (5 seconds), cannot be removed, and moves with the warrior.  Normally, I run a warrior-necro with Curses 4 just so Plague Touch can remove two conditions per cast.  And, wouldn't you know it: if you don't have a monk-rt or ritualist kind enough to back you up, 4 Communing gives you 7 seconds of unblockability.  The downside, of course, for using this skill with a warrior is the exorbitant 15 energy cost (also, the bad guys are bound to notice the 2-second activation time in the middle of a fight), but I almost always have Bonetti's Defense on my bar, which helps energy recharge immensely -- and Guided Weapon ensures you that you'll GET the eight strikes of adrenaline you need to activate it.  In summary: in what will almost ALWAYS be a blockage-heavy environment, Guided Weapon is your friend.

Needs to be seperated between PvP and PvE
There are too many monk using guardian as a defense in PvP, especially in Random Arenas. It's frustrating when the monk is the last person standing, and neither you or your paty could kill said monk because that monk keeps spamming Word of Healing and Guardian. &mdash;The preceding unsigned comment was added by 151.202.91.195 (talk &bull; contribs) at 22:59, 16 July 2008 (UTC).

if thats a problem for you, then maybe you should learn to run a good team. enchant removal, and unblockable skills can destroy monks that use guardian and WoH without much trouble. 86.161.94.177 19:50, 19 July 2008 (UTC)

Agreed with 86.161.94.177, just because you can't kill a monk doesn't mean they have to be nerfed. -- karen 19:52, 19 July 2008 (UTC)

If you want guardian nerfed then you need to uninstall, NOW. It's the ONLY DECENT prot against melee. 82.34.128.95 21:11, 19 July 2008 (UTC)
 * That one two seconds + on the recharge is still noticeable to me, and I would not like this nerfed again. Use tab, melee players! --[[Image:User People of Antioch sig.png|Talk]] People of Antioch  21:17, 19 July 2008 (UTC)
 * Thought it was 2 recharge, not 4. 82.34.128.95 21:19, 19 July 2008 (UTC)
 * Whoop, never mind, you are right. --[[Image:User People of Antioch sig.png|Talk]] People of Antioch 21:21, 19 July 2008 (UTC)

Yeah, is a headache in Random Arenas. If you got a melee team in RA, chances are your team will do crap against someone spamming Guardian. In other arenas, its possible against it.--ShadowFog 17:20, 6 October 2008 (UTC)

For everyone that fails hard at GW
This is NOT overpowered, it's good, and NEEDED. If you want this nerfed, uninstall now. Take it from the top200, guardian is an ESSENTIAL skill. Without it, monks are going to die FAST to melee. 82.34.128.95 21:13, 19 July 2008 (UTC)
 * Let's nerf Guardian AFTER nerfing broken melee crap like scythes and ninja ganks.
 * O.o 88.148.222.168 15:24, 8 December 2008 (UTC)
 * Let's nerf broken melee crap AFTER broken hexes. Nobody seem to use scythes anymore and i know this was late. 89.166.101.7 04:57, 1 December 2009 (UTC)

block rate
im i the only unlucky one or this skill blocks way more then 50%
 * Nope, I'm with you mate. This seems to block way too much. MrCheesecake 22:50, 25 November 2009 (UTC)
 * bs. I monk and I'd say that it doesn't block enough.  I've literally had people land EVERY.  HIT.  Through guardian.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  05:04, 26 November 2009 (UTC)
 * Umm, u might wanna check if the skills used against u are unblockable. If not then u probly r unlucky ={--Ultima Flames User Ultima Flames Signature.jpg 02:33, 1 December 2009 (UTC)
 * Dev hammer, crushing blow, hammer bash, and prot strike aren't unblockable. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  04:30, 1 December 2009 (UTC)
 * Bad raine needs to remove rigor faster. Pika Fan 04:31, 1 December 2009 (UTC)


 * I once was using lotus's fury and frenzy for fun and every hit was blocked for 4 seconds and yes she was the last on the team no other prots were used i think arenanet need to check their percentage there.

Probability isn't reliable in small samples, it's perfectly reasonable for someone to get 5+ hits in a row on you (~3% chance, low, but it's there) without anti-block skills. Which of course is a trade off whenever you take block rate over armor boosts/damage absorption/etc. Then again, sometimes you might block 5+ hits in a row and seem invincible to enemies, it's all luck. If you really think it's bugged and care, record a minimum of ~200 hits, roughly where data starts to become accurate. K2K 09:48, 15 June 2010 (UTC)
 * I have already tested. See this. ***EAGLEMUT***   T  A  L K 12:59, 15 June 2010 (UTC)
 * In theory, a 1% chance to block still blocks attacks. The problem is that people put Guardian on themselves and then don't like it when it doesn't block every other hit, like a perfect 50% cover, and say it is either too low or too high. It is essentially a coin flip (heads you block, tails you don't). Sometimes you get the improbable (but still possible) series of coin flips where you block 100 attacks in a row. FleshAndFaith 18:29, 30 September 2010 (UTC)

Guardian Profession
Would it be noteworthy to add that the skill shares the name as a profession in Guild Wars 2, and that one of its special abilities blocks an attack every thirty seconds? --Lotus 14:54, 27 January 2011 (UTC)
 * I think it would, but I also think it doesn't relate to this game so... -- 'Mai Yi ' talk  15:47, 27 January 2011 (UTC)

You're incorrect the skill that lets allies block is Aegis not Guardian. The profession is Guardian their inherent skill that they may pass to others is Aegis. ..͏..Ðreki..͏ 23:45, 13 February 2011 (UTC)

Hero usage
I put this on Ogden's bar for a bit while doing a few things and I noticed he didn't seem to use it very much when I checked his hero bar. Granted, I didn't keep his hero bar open the whole time (rather I just checked it occasionally) and the recharge is pretty short so it's possible I just missed it going off a lot, but still, I didn't see it being used very much. Anyways, I went out to Varajar Fells to kill some berserkers while watching his bar like a hawk, and after a group of several berserkers started attacking everybody he finally started using it.

Conclusion: in my experience heroes do use this but they're a bit too conservative with it. They use it when it really matters but unless there's a lot of melee attacking your party at once they prefer to use other spells like RoF even though it could save a lot of energy to just use guardian. Pjwned 15:16, 11 June 2011 (UTC)
 * After observing this a bit more, heroes are actually MUCH too conservative with using guardian. I was doing the ZV for Eastern Frontier and there's packs of grawls that can hit pretty hard but Ogden wouldn't use it at all, probably because it was only 1 or 2 grawls at a time (usually) but it still would've helped a lot and he didn't use it, and since there's only 4 people allowed in the zone it was really damn annoying.  Why doesn't something like this have a LOT more priority on a hero's skill bar considering how efficient and effective it is?  I don't like using Aegis quite as much because it costs more energy, casts slower, and has a MUCH longer recharge but that's basically the only non-elite, non-conditional alternative. Pjwned 01:19, 19 June 2011 (UTC)
 * Heroes aren't perfect. The micro-manage ability is there for a reason.--Wingsy 01:25, 19 June 2011 (UTC)
 * I'm not expecting them to have supercomputer intelligence but I don't think it's much to ask to make heroes use this skill more frequently and I can't see how micro managing something like this would help unless you're doing something that's piss easy and allows you time to actually do that. Also, when it comes to Aegis heroes use it TOO much if anything so the precedent is there. Pjwned 02:54, 19 June 2011 (UTC)