ArenaNet talk:Skill feedback/Dervish/Scythes

Dark Morphon's Issue
I think we all aggree on this one. Dark Morphon  (contribs)  14:22, 30 July 2008 (UTC)
 * Point of scythes in PvP should be same as Splinter Weapons: to punish enemies which ball up (and NPCs with bad AI). Currently though it's made so that it ALSO does comparable dmg to other weapons without hitting aoe...so the damage should be way lower, agreed on that fact. Dunno about how much dmg should be then, maybe 2 times lower than now? 91.156.69.7 00:26, 5 August 2008 (UTC)
 * If scythes were made so that they are only effective against balled up people, they'd be useless, because then they are niche. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  16:39, 5 August 2008 (UTC)
 * I completely agree, they already hit 2 adjacent foes and have the best critical damage. To be fair and honest their damage should be LESS than a hammer because hammers don't get AoE and their attack skills are lousy except for knockdowns. Scythes should be nerfed to 12-34 damage or something. Warriors are perfectly balanced and don't need a buff, the main reason why people complain about warriors needing a buff is because once you have Nightfall you may as well delete you warrior and make a dervish. Dervishes can tank better than warriors(with the right setup), heal better than warriors, have better elites than warriors, have more options than warriors, and spit out more DPS. How is that balanced?
 * NERF. THE. DERVISH.
 * --The preceding unsigned comment was added by User:72.64.3.7 (talk).
 * Depending on how the data is stored, it could be unfeasible to change weapon damage ranges, however I think it would be feasible to slow down their attack rate. -- Gordon Ecker 03:47, 20 August 2008 (UTC)
 * Sure, go ahead. Make them as slow as bows or something. --The preceding unsigned comment was added by User:72.64.2.87 (talk).
 * Hammers are OP. I'm dead serious.  Have you ever seen a Shock Magehunter?  "Build adrenaline with your spear for a little bit.  Then remove target foe from the game for 9 seconds, doing hundreds of damage in the process."  A hammer's crit range isn't much lower than a scythe's, and hammers have a utility that scythes simply don't: the ability to put things on their asses.  Please don't compare one imba weapon to another.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  11:01, 18 November 2008 (UTC)

The only problem players have with scythes is the high critical damage. If scythes were made to have the lowest percent chance to critical, would they still be considered overpowered (other then the issue with assassins using them)?William Wallace 00:34, 1 September 2008 (UTC)
 * IMO critical hits are bad for the game, they should just remove them. --The preceding unsigned comment was added by User:71.174.17.211 (talk).
 * Then you might as well remove assassins from the game. Reaper J [[Image:User Reaper J sig 1.jpg|19px]] 17:11, 7 September 2008 (UTC)
 * We've been saying that for decades. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  14:20, 9 September 2008 (UTC)

True and it really will be for the best if they left out the assassin profession on guild wars two.William Wallace 04:39, 14 September 2008 (UTC)
 * I don't want any expansion professions in Guild Wars 2, if it means better balancing. --The preceding unsigned comment was added by User:72.71.230.18 (talk).
 * Maybe they should just make hits against fleeing foes not deal criticals. Possibly they could still give them the x2^0.5 damage multiplier, but not have them use the highest damage value too. This would also mean sins wouldn't get energy gain from kiting foes, and would stop Escape scythe dudes from dealing quite so much damage to fleeing foes. --The preceding unsigned comment was added by User:81.105.50.128 (talk).
 * That's what the third suggestion just said. --The preceding unsigned comment was added by User:72.64.9.242 (talk).
 * I would just remove criticals from Scythes, honestly. I don't see anything wrong with criticals on Warrior weapons or daggers, but the scythe's high max damage probably shouldn't be able to be hit consistently, like critical hits cause. The "9" in "9-41" should be a drawback, not something that can easily be bypassed. --Kite 15:22, 27 September 2008 (UTC)
 * Increase AoE greatly(somewhere between adjacent and nearby), nerf damage to 9-31, fixed. Also remove the 1s activation scythe attacks as they allow an easy way to bypass the slow attack rate. --The preceding unsigned comment was added by User:71.174.18.132 (talk).
 * It might not even be possible to change the damage range. -- Gordon Ecker 02:44, 7 October 2008 (UTC)
 * Doesn't matter. They made the problem, it's up to them to fix the problem and do a professional job. --The preceding unsigned comment was added by User:71.174.18.132 (talk).
 * While I agree the damage range should be changed, it still should be on par with hammers, as swords are to axes. It'd be kinda lame to just decrease the high damage value, it'd also be good to up the lower-end so that the nerf would still allow scythes some usage. Arcdash 01:37, 17 October 2008 (UTC)
 * Nerfing dervishes will do NOTHING. Dervishes are not overpowered.  In fact, dervishes are quite weak.  Scythes ALONE are overpowered.  How many dervish skills have we seen heavy use of?  Attacker's insight so you have 3 free scythe attacks, Avatar of Melandru so you're never blind or crippled or weakened when swinging your scythe, Avatar of Grenth so people can't block your scythe attacks, and some scythe attack skills.  If dervishes were the problem, R/D, A/D, and W/D wouldn't exist.  Have you seen this:
 * 12+2+1 Strength
 * 12 Scythe Mastery
 * [[Image:Power Attack.jpg|25px]][[Image:Protector's Strike.jpg|25px]][[Image:Wild Blow.jpg|25px]][[Image:Distracting Strike.jpg|25px]][[Image:Bull's Strike.jpg|25px]][[Image:Rush.jpg|25px]][[Image:Warrior's Endurance.jpg|25px]][[Image:Resurrection Signet.jpg|25px]]
 * How many dervish skills are on that bar? ~Shard  [[Image:User Shard Sig Icon.png]] 01:54, 17 October 2008 (UTC)
 * They could change the Deep Wound skills so they only inflict deep wound if they hit more than one target. Erasculio 01:57, 17 October 2008 (UTC)

You know most of you that cry nerf are ridiculous? As most would say - Learn to play!- you see every class as it's "OP" so deal it it. --The preceding unsigned comment was added by User:82.155.204.27 (talk).
 * Troll less, kthx. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  02:23, 19 November 2008 (UTC)
 * I Suck more Cookies [[Image:User_Raine_R.gif|19px]]  Raine  - talk  --The preceding unsigned comment was added by User:82.155.204.27 (talk).
 * I love how you couldn't even put a fake timestamp. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  12:21, 20 November 2008 (UTC)
 * That's because I fail.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  1:21, 3 December 2008 (UTC)

(Reset indent) Lol, this page is just troll after troll, should just be wiped clean. By that, I mean both the talk page and the suggestion page. All the suggestions suck plainly.

lmao...people actually thought sway was overpowered. The answer to beat sway was to attack the trappers. without those the pressure sucked.--66.192.104.13 18:49, 10 April 2009 (UTC)