Talk:Sundering

Vamp vs Sundering
It's probably better to leave that debate for a weapons upgrades guide. It's easier to talk about them all on one page than to argue about them separately on each upgrade page. Savio 20:01, 15 February 2007 (PST)


 * I don't think so. It's not a debate or an argument. It's straightforward and sensible to say vamp > sundering on this page and leave the details to a comparison article. Cantos 15:33, 16 February 2007 (PST)


 * It's not a straightforward argument unless you were talking on the DPS page. Unlike the past where 10/10 sundering was absolute trash (although still used to an extent), there are instances where you'd want to use 20/20 sundering. The upgrade description pages are ill-suited for comparing the two.


 * What instances might they be? Cantos 19:01, 16 February 2007 (PST)
 * Vampiric weapons are good for steady damage output. If you get lucky with a Sundering weapon, it can do more damage than a Vampiric weapon in the short run. I for one, wouldn't say that vampiric has a strong advantage over sundering in a spike situation; I wouldn't say the opposite, either. Nor is there one obvious winner when comparing vampiric and furious weapons in a pressure situation. There's generally-accepted metagame doctrine that says you should go with the sure thing rather than the long shot, but that's a philosophical preference rather than a universal truth (note that warriors and other weapon-users have randomized damage coming out of their weapons, anyway). &mdash; 130.58.235.107 19:21, 16 February 2007 (PST)
 * For high max damage and slow attack rate weapons, like scythes or hammers, the choice between Sundering and Vampiric is not such an easy one to make. It starts to look even better for Sundering if your build includes skills that increase the rate of crit hits, (such as Wild Blow on a dervish, or GTFE being spammed by a paragon). A lot of melee hate in the form of stances/aegis/wards/blinds/misses also tends to make Sundering more appealing than normal. --Dirigible 19:50, 16 February 2007 (PST)


 * Here is a quick test I did in the Isle of the Nameless.
 * 16 Scythe Mastery
 * 15^50 20/20 PvP Scythe
 * Normal Wild Blow hit is 92, when Sundering triggers Wild Blow does 113. Sundering triggers once every 5 hits, bringing the average damage per hit to a little over 4. Vampiric adds 5, and doesn't require you to critical hit on every single attack.
 * The other conclusion that Sundering "looks more appealing" after blind and Wards and Aegis is irrelevant to my contention that Vampiric adds more damage, which it does. Unless there's some compelling reason not to, I think the Vamp > sundering paragraph should go back in. Cantos 16:27, 18 February 2007 (PST)


 * "generally considered" by retards? What is the point of addressing an absolutely incorrect notion? Agreed with savio, leave that for a weapon mod guide. -GreedyGus
 * If you want to say something, use facts at the very least, and if you're formatting something better, you should actually know what you're doing. Seeing a change which produces sentence fragments makes me sad. There are a few very weird builds which cause Sundering to outdamage Vampiric, such as Primal Rage on a hammer war, and yes, I actually saw Savio use that. Unienaule 11:15, 20 February 2007 (PST)

Sundering Bow String Vs X
Zealous Destroyer Bow (Customized) / 15^50 / 1 shot using Burning Arrow + Read the wind

Direct Damage + Burning Damage = Total TOTAL AVERAGE DAMAGE PER SHOT = 150.4
 * 1) 101 + 71 = 172
 * 2) 101 + 71 = 172
 * 3) 64 + 71 = 135
 * 4) 64 + 71 = 135
 * 5) 69 + 71 = 140
 * 6) 83 + 71 = 154
 * 7) 75 + 71 = 146
 * 8) 78 + 71 = 149
 * 9) 67 + 71 = 138
 * 10) 82 + 71 = 153
 * 11) 101 + 71 = 172
 * 12) 68 + 71 = 139
 * 13) 77 + 71 = 148
 * 14) 66 + 71 = 137
 * 15) 77 + 71 = 148
 * 16) 101 + 71 = 172
 * 17) 66 + 71 = 137
 * 18) 77 + 71 = 148
 * 19) 70 + 71 = 141
 * 20) 101 + 71 = 172

Sundering Long Bow of Fortitude (Customized) / 15^50 20/20 / 1 shot using Burning Arrow + Read the wind

Direct Damage + Burning Damage = Total TOTAL AVERAGE DAMAGE PER SHOT =152
 * 1) 71 + 71 = 142
 * 2) 81 + 71 = 152
 * 3) 71 + 71 = 142
 * 4) 101 + 71 = 172
 * 5) 70 + 71 = 141
 * 6) 67 + 71 = 138
 * 7) 69 + 71 = 140
 * 8) 75 + 71 = 146
 * 9) 77 + 71 = 148
 * 10) 87 + 71 = 158
 * 11) 63 + 71 = 134
 * 12) 115 + 71 = 186
 * 13) 101 + 71 = 172
 * 14) 101 + 71 = 172
 * 15) 74 + 71 = 175
 * 16) 101 + 71 = 172
 * 17) 101 + 71 = 172
 * 18) 101 + 71 = 172
 * 19) 91 + 71 = 162
 * 20) 73 + 71 = 144

Ofcourse the sample size is not big enough, Though I would of expected to see the sundering bow do slightly more damage than the zealous one but it did not. 81.99.144.112 18:41, 19 October 2007 (UTC)
 * You mean "Vampiric" don't you? I mean, Zealous does nothing for damage. It is an energy mod. And you are correct about the sample size not being large enough. Notice the last 9 hits... Max2562 23:48, 14 April 2009 (UTC)

Sundering Mod + Hornbow
Does the penetration of a hornbow stack with the mod or is it just a chance of doing 20% instead of the normal 10%? Draco 10:35, 15 February 2008 (UTC)
 * It stacks. People still use vamp hornbows, though. - Auron 11:02, 25 April 2008 (UTC)

Sundering Daggers
Just wanted to lol at people who use sundering mods on daggers. A 1 in 5 chance to do 1.25x your base weapon damage...which is 7-17. Best case scenario is 1.25x17 damage, or a whopping 21.25 damage! Go use vampiric and win :D |  Nalana  Darkling  |  00:33, 23 March 2009 (UTC)
 * Actually critical dagger damage at 14 is 30. It isn't very useful though. By the way, you live? Ɲ oɕʈɋɽɕɧ  00:40, 23 March 2009 (UTC)