User:Raine Valen/Musings/SotWTFIFLUI

- - Deal Bonus Damage equal to that of Final Thrust. Unconditionally. Also, double your base damage. Do not lose all adrenaline.

- - For 5 seconds, target foe has 100 AL and is standing in Savannah Heat (fuck you, Sentinel's, Scout's, and shield sets). If target foe is not a caster or you don't have interrupts, Wastrel's Heat stops dealing damage after a couple of seconds if target foe is not knocked down, just like Savannah Heat.

- - The next time you esurge or eburn target foe, that foe takes 90 damage and loses 10 energy. Then takes 25 damage and loses 1 energy. If they run out of energy, they also take 100 damage and this hex ends. May deal slightly less damage if target is already out of energy.

- - "Elite Half-Ranged Hex Skill.  Create an invisible mesmer at target foe's location with  ranks in Illusion Magic.  This mesmer instantly casts Ethereal Burden target foe, then goes into Primal Rage trains target foe with Illusionary Weaponry.  This mesmer dies after  seconds."

- 0, 0, 0 - "Skill. Your off-hand attacks cost 2 more energy and don't have a prerequisite.  Everything you look at begins bleeding for  seconds."

- Magehunter Strike", Magehunter Strike, Magehunter Strike - "Off-hand Attack. Magehunter Strike, but better."

-  Critical Strikes Expertise says, "Who gives a fuck?", lol - "Elite Skill. Shatter Enchantment target touched foe twice.  If this skill is on your bar, the other team has no prot monks, dervishes, or elementalists."

- Enough, Enough - "Lead Attack. Pretend you're a warrior using Bull's.  If target foe would be dead, they are crippled instead for  seconds."

- WHAT, THE, FUCK? - "Who thought this skill would be a good idea?!?!!??!??!?!?!???!?."

- lol, lol, lol - "Soothing Images plus Enfeebling Blood plus damage minus cost minus cast time minus sacrifice."

- 6, 1, 8 - "Hex Spell. Deals 105 damage.  Target foe's hex snare cannot be removed and they cannot res anyone."

- 5, 10 - "Melee Attack. If target foe is moving and this attack hits, that foe is knocked down and dies."

- 5 - "Spell. Target foe is knocked down and dies.  This spell has half the normal range."

- - Create a Ward Against Shutdown at your location. For BALANCED! seconds, your mid- and backline become immune to Earth Shaker, Shock, Backbreaker, Trampling Ox, Meteor, Mind Shock, and Earthquake. If the opposing team was running sin frontline or RtL, you win the match with a flawless. (Attribute: AoE Melee-Hate Mastery )

- 4, 5 - "Target foe and all adjacent foes take 450 damage for each ele in your party."

- - "Elite Weapon Spell.  The next time target ally would take damage, that ally uses Victorious Sweep instead."

- - "Elite Signet.  Victorious Sweep target foe.  This works from anywhere in casting range."

- - "Melee Attack.  Deals  damage.  You steal  Health that foe." (Attribute: Healing Scythe Blood Magic Prayers Mastery)

- - "Four pulses of Searing Heat, but all at once." (Attribute: Rune of Major Fire Magic)

- - "For  seconds, your Mesmer uses Cry whenever you attack, except for no energy, without recharge, and regardless of whether or not you actually have a Mesmer." (Attribute: Balanced Ranger Skills)

- - "Bow Attack.  Burning Arrow target foe without using an elite skill.  This attack cannot be blocked.  This attack cannot be obstructed.  This attack can not miss.  This attack ignores flight time.  This attack works without a bow." (Attribute: Fire Magic, of course)

"We're Back!" - - "You loudly yell, "GET UP NOW!!!!!".  Your dead party members obey." (Attribute: balanced PvE skills)

- - "Mend Condition times infinity." (Attribute: Protection Prayers)

- - "For long enough to get a clean spike, the next time target monk tries to cast a spell, they are simultaneously interrupted with both Power Leak and Power Drain." (Attribute: lol shutdown skillz)

- - "Sword Attack.  Crippling Sweep minus AoE for % of the duration and half the damage." (Attribute: No Skills Left Behind)

- - "Scythe Attack.  Hamstring target foe and up to two adjacent foes for up to % of Hamstring's duration and double the base damage.  Fails if you are not enchanted a Dervish." (Attribute: Power Creep)