Feedback:Bug reports/Skill bugs/Fixed Bugs

=Fixed skill bugs=

Warrior
Yes

Ranger
Yes
 * I noticed this bug after logging on and seeing the disappointing nerf to having aftercasts to a lot of the good bow attacks for ranger, so I went to the Battle Isles to see how bad the aftercast was and I noticed my other skills get disabled just like how the new description of needling shot has.Demose 03:13, 29 January 2010 (UTC)
 * Thanks for the report! This has been submitted to the database. --Michelle Juett 22:31, 1 February 2010 (UTC)

Yes
 * Thanks for the report! This has been submitted to the database. --Michelle Juett 22:31, 1 February 2010 (UTC)

Necromancer
Yes
 * This issue looks like it has been fixed after being reported here: . The skill description no longer says the duration is lengthened, only that it is transferred.  Thanks for the report! Leah Rivera 21:32, 25 September 2009 (UTC)

Yes--Silver Edge 05:05, 7 January 2010 (UTC)
 * This issue has been looked at in the past but I've brought it to attention again. Thanks for the report! --Michelle Juett 22:23, 12 January 2010 (UTC)
 * Thanks, the description has been changed. --Silver Edge 06:10, 29 January 2010 (UTC)

Yes Discord (PvP)

It seems the May 21, 2010 update removed the PvP version of Discord, similar to what happened to Signet of Judgment (PvP) in the same update; however, only the Signet of Judgment (PvP) bug has been fixed. --Silver Edge 23:36, 23 May 2010 (UTC)
 * Fixed in the May 24, 2010 update. --Silver Edge 03:10, 25 May 2010 (UTC)

Monk
Yes
 * Thanks for the report, this issue looks like it has been fixed after being reported here: Leah Rivera 21:40, 25 September 2009 (UTC)

Yes
 * The functionality has been changed. Healer's Covenant is no longer triggered by Signet of Rejuvenation. -Kim Chase 18:06, 17 November 2008 (UTC)

Yes
 * I've added this to the database, thanks for the help! Leah Rivera 21:26, 23 October 2009 (UTC)
 * This should be fixed as of the Oct. 29th build. Leah Rivera 01:19, 30 October 2009 (UTC)

Yes
 * The concise description is correct, but the regular description makes it sound like a hex doesn't need to be removed. ···  Danny  Pew   Pew  19:22, 29 October 2009 (UTC)
 * I've added this to the database, thanks for the report! Leah Rivera 03:27, 3 November 2009 (UTC)
 * Fixed in February 25 2010 update. --Zora 08:41, 26 February 2010 (UTC)

Yes
 * Actually, this skill counts itself for the recharge. It's like blades of steel, so it's not a bug. -- User Halogod35 Sig.png Halogod35  13:33, 3 December 2009 (UTC)
 * Thanks for the report! We have determined the description is a bug as it's not entirely accurate to the behavior of the skill and could be more descriptive. I have submitted the issue. Thanks! --Michelle Juett 01:34, 6 January 2010 (UTC)
 * Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

Mesmer
Yes (disables on prevented interrupts too)
 * Yeah, this one is really strange. It interrupts first, and the interrupt can be prevented. Then it disables all skills in the target spell/chant's attribute line, including the target, effectively interrupting it. Last I heard the functionality was not expected to change, but we were hoping to make the description more clear. Personally I'd like to see the interrupt taken out entirely so that it works a bit more like a limited Blackout. Anyway, hopefully this can come to a happy conclusion. Thanks. -Kim Chase 19:17, 28 October 2008 (UTC)
 * The text has been rewritten. -Kim Chase 18:09, 17 November 2008 (UTC)

Yes
 * Oh, well I'm not seeing Mantra of Concentration removed anytime an interrupt is used on you, even if you aren't interrupted. I am seeing it removed if, for example, you are attacking and someone uses Signet of Clumsiness to interrupt your standard attack. Is that what you mean? You are right that the "while using a skill" isn't accurate, but I want to make sure I understand this report correctly before I request the text change. -Kim Chase 18:48, 28 October 2008 (UTC)
 * I'm not sure what the original poster intended, but is this removed when targeted with, say, a spell only interrupt while attacking? Backsword 19:11, 13 November 2008 (UTC)
 * It ends on any interrupt, even if you're not using a skill. (although you have to be interrupted doing an action so it should say ("The next time you would be interrupted performing an action") since it isn't removed when you aren't doing anything. DarkNecrid 19:43, 13 November 2008 (UTC)
 * The 'while using a skill' portion of the description has been removed. -Kim Chase 18:12, 17 November 2008 (UTC)

Yes
 * The December 11th update notes state that the cost was reduced to 5 Energy, but it still has its' old energy cost. -- [[Image:User Gordon Ecker sig.png]] Gordon Ecker (talk) 06:50, 12 December 2008 (UTC)

Yes
 * I've entered this into the database, thanks for the report! Leah Rivera 22:09, 25 September 2009 (UTC)
 * Same happens with the pve skill Cry of Pain. Although it is highly doubtful it is supposed to happen. (same counts for Wastrel's Demise)  Demonic Cobra    [[Image:User_Demonic_Cobra_Cobra_icon.png | 15px ]] 12:37, 15 October 2009 (UTC)
 * Cry of Pain isn't a hex - it simply causes degeneration, much a Well of Suffering or Silence. ···  Danny  Pew   Pew  21:42, 15 October 2009 (UTC)
 * Wastrel's Demise should be fixed as of the October 22nd build. Leah Rivera 23:54, 22 October 2009 (UTC)

Yes
 * I've entered this into the database, thanks for the report! Leah Rivera 23:26, 25 September 2009 (UTC)
 * The attacks don't fail specifically, the whole mechanic is removed. Instead of having a full attack from strike to hit, its strike to enchantment-trigger instead. (Xu Davella 01:28, 19 November 2009 (UTC))
 * Fixed in February 25 2010 update. --Zora 08:42, 26 February 2010 (UTC)

Elementalist
Yes

Yes
 * I've entered this into the database, thanks for the report. Leah Rivera 19:29, 29 September 2009 (UTC)
 * This should be fixed as of the October 22nd build. Leah Rivera 23:47, 22 October 2009 (UTC)

Yes
 * Thanks for the report! I've submitted this to the database. --Michelle Juett 22:45, 13 January 2010 (UTC)
 * Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

Yes--Silver Edge 07:01, 9 January 2010 (UTC)
 * Thanks for the report! I've submitted this to the database. Thanks again for all your support and help! --Michelle Juett 22:45, 13 January 2010 (UTC)
 * Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

Assassin
Yes
 * The text has been rewritten to be more accurate. -63.126.183.110 20:48, 17 November 2008 (UTC)

Yes
 * The text has been updated to 'shadow step.' -63.126.183.110 20:48, 17 November 2008 (UTC)

Yes The text has been updated to 'shadow step.' -63.126.183.110 20:48, 17 November 2008 (UTC)

Yes
 * This has been reported, thank you. -Kim Chase 18:47, 17 November 2008 (UTC)

Yes
 * I've entered this into the database. Thanks for the report! Leah Rivera 20:33, 29 September 2009 (UTC)
 * This should be fixed as of the October 22nd build. Leah Rivera 23:41, 22 October 2009 (UTC)

Ritualist
Yes

Yes

Yes

Yes

Yes
 * You're right, the range is inconsistent in text and functionality. I think it's area range, though. Thank you for the report. -Kim Chase 19:36, 26 November 2008 (UTC)

Paragon
Yes (no energy gain from leadership)

Yes
 * I'm not getting adrenaline gain from Spear of Fury if the spear is obstructed, or if the target kites or blocks. what kind of non-hit attacks are you guys seeing the adrenaline gain on? -Kim Chase 21:14, 28 October 2008 (UTC)
 * Is it that they are refering to the spear beeing launched when the target is under the effect of a condition but hit right after the condition have been removed ? Or a big network latency that gave them the impression that they launched their attack while target was not yet under the effect of a condition ? Maybe more precision from the user who reported this would be helpfull... Yseron - 90.9.255.184 21:22, 28 October 2008 (UTC)
 * I believe this was fixed awhile ago, however there is an issue with it: For some reason any chant etc that applies a condition (ie: Anthem of Flame) won't give you energy if you go Anthem of Flame -> Spear of Fury, BUT Anthem of Weariness or whatever, DOES. Even though they are the exact same exact for the Condition. DarkNecrid 22:12, 28 October 2008 (UTC)
 * Nope, not fixed. Adrenaline gain on: block, miss (e.g., from blind). No adrenal gain on dodge or obstructed. Same bug as Cruel Spear before it got fixed. ~Seef II &lt;◈|۞&gt; 08:08, 19 November 2008 (UTC)
 * Thank you for clarifying, Seef II. I've already reported the Anthem inconsistency as well, DarkNecrid. -Kim Chase 20:09, 26 November 2008 (UTC)

Yes
 * I have requested that the concise description be changed to 'party members' to be consistent with the standard description and functionality. Thank you. -Kim Chase 22:06, 26 November 2008 (UTC)

Yes (compare Shield Bash, doesn't suffer like Burning Shield)
 * This has been reported. Thank you! -Kim Chase 21:07, 26 November 2008 (UTC)

Yes

Dervish
Yes

Yes
 * Yeah, this is a lot more clear on Failthful Intervention's description. I've requested this change for you. Thank you! -Kim Chase 22:53, 26 November 2008 (UTC)

Yes And on side note, could we do it the way it's claimed? Cause it would see more use. --  Halogod35  13:46, 10 November 2009 (UTC)
 * The concise description is correct, however. ···  Danny  Pew   Pew  18:57, 30 November 2009 (UTC)


 * Thank you for the report! I have submitted the issue --Michelle Juett 20:52, 5 January 2010 (UTC)
 * Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

PvE Only
Yes
 * I put in a report for you guys that this isn't affecting adjacent targets. -Kim Chase 17:58, 27 October 2008 (UTC)
 * Fixed grammar because other skills have severe grammar hindrances. -- Armond Warblade[[Image:User Armond sig image.png]] 14:32, 31 October 2008 (UTC)
 * This is fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

Yes
 * Apparently it's a long, slow process for destroyers to build up their inner fire properly. We're looking into changing this to reflect the description. Thanks! -Kim Chase 17:58, 27 October 2008 (UTC)
 * This is fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

Yes
 * True, this is wrong... but how the heck are you guys seeing this? -Kim Chase 18:15, 24 October 2008 (UTC)
 * You can use certain programs to go through the gw.dat, find skills, and (client-side only) put them on your bar. It's how all the skills at historical content were fleshed out. ~Seef II &lt;User talk:Seef_II|۞&gt; 04:15, 28 October 2008 (UTC)
 * Well, this text was updated. However, reports on text that can't be seen through legitimate play aren't really needed. -63.126.183.110 20:44, 17 November 2008 (UTC)

Yes
 * Yeah, it really should be labeled a melee attack so it's easy to see that you can use any melee weapon. Also, this should be working with up to three targets in front of you when you wield a scythe, but right now it's only working on the target, so I reported that as well. Thank you. -Kim Chase 17:58, 27 October 2008 (UTC)
 * Sneak Attack now works correctly with a scythe. The original issue turned out to be more than a simple text change, and that fix is still in the works. -63.126.183.110 20:44, 17 November 2008 (UTC)
 * I could swear that Sneak Attack was actually typed correctly as a Melee Attack around GW:EN's release time. Wonder what happened. ~Seef II &lt;◈|۞&gt; 07:50, 19 November 2008 (UTC)

Yes
 * Now that Sneak Attack has been fixed (except for the text) maybe you could apply it to Club of a Thousand Bears too. Currently, when used with a scythe, only the targeted foe is struck, unlike with other Melee Attack skills. The knockdown effect is, however, functioning as per the description: if target foe is non human, it is KD'ed, which means you don't have to hit. Not sure about the intended behavior with scythes on that part, but dealing damage to the target only is definitely inconsistent. ~Seef II &lt;◈|۞&gt; 07:49, 19 November 2008 (UTC)
 * This has been reported, thank you. -Kim Chase 22:12, 26 November 2008 (UTC)

Yes
 * As noted on the skill page itself. Simple consistency error ~Seef II &lt;◈|۞&gt; 10:17, 21 November 2008 (UTC)
 * This has been reported. Thank you. -Kim Chase 22:10, 26 November 2008 (UTC)

Other
Yes
 * I reported this one for you guys. Thank you! -Kim Chase 18:15, 24 October 2008 (UTC)
 * This has been fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

Yes 3-5 seconds? Isn't it supposed to be 3 seconds only? - J.P. Talk  22:15, 11 March 2010 (UTC)
 * Fixed with the new update ^^ - J.P.[[Image:User J.P. sigicon.png| ]] Talk  03:46, 12 March 2010 (UTC)