ArenaNet talk:Skill feedback/Monk/Scourge Sacrifice

your suggestion is as useless as the current one. its like vocal minority and ignorance... skills that essentially no one uses because thier too specialized 76.26.189.65 01:13, 28 March 2008 (UTC)
 * These skills are bad by their concept. But I didn't want to change for what it was created, just to make it really usefull in such special cases. And with my suggestion it would become more powerfull. It's a shutdown for Touchers, WoD Necros and other Blood-Necro builds. I really don't know how to make it usefull overall, but this version at least makes it (perhaps) viable for TA / RA. A. von Rin 02:12, 28 March 2008 (UTC)

as useless as the current scourge enchantment, this skills needs a total rework 189.70.184.151 17:17, 28 March 2008 (UTC)


 * Enar's idea is pretty cool for a rework! I was thinking of something similar and will post it as alternative to my other proposal. A. von Rin 22:58, 28 March 2008 (UTC)
 * these suggestions are pretty retarded, these skills are meant to be useful depending on what u meet, if no one sac health it fail, if they all do it's awesome, same with Ignorance and Pain of Disenchantment and others --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 03:27, 29 March 2008 (UTC)
 * Good argumentation! (*sarcasm off*) So you really think that skills that just are bad shouldn't be changed, because there are other useless skills? This fails terribly tbh. It was pretty cool what Izzy did with Foul Feast. He transformed a useless skill into a good one and this should happen to all those bad skills you mentioned. Following your argumetation one could say: "Hey Izzerino, please buff all skills that are nearly OP because of the OP skills that exist at the moment." Doh! A. von Rin 00:23, 2 April 2008 (UTC)

Enar Discussion
you should considering balancing the numbers a bit but thats a really good suggestion, though i dont recommend adding any self sacrifice to better fit theme of monks 76.26.189.65 07:56, 2 April 2008 (UTC)