ArenaNet:Guild Wars 2 suggestions/Npc likes hero or not

ArenaNet:Guild Wars 2 suggestions/Sidebox Npc Like/Hate level (Discussion)

Some Npcs (Merchants, Trainers, Crafters and maybe Heroes) could have a "liking" level, which is hidden to players. As the player talks to the Npc, sees it more often, completes quests the "liking" level may raise, which means the NPC likes you (similar to Gwen at Asaclon Pre-searing.). This level can also decrease if you dont answer correctly when talking to the Npc or (maybe) if you let their quests idle on your quest log. Getting an NPC to like you may have beneficial effects (although not always) for example some Merchants can give you discounts when buying keys or salvage items. (This may not apply to Request traders, making money harder to earn.) A Hero Npc that likes you or not may trigger quests or just funny events regarding discussions or even a hero of the opposite gender might fall in love with you. Also, the raise or lower of the "liking" level can be affected by profession (Patron God in most cases.) Maybe Monk heroes could have a limited Hate level, as well Necromancers could have a limited Like level.

Example: You are at a single player outpost (The Sunspear base at Elona, for example) There, you can talk to heroes freely. You talk with Melonni (I like Melonni.) about how she feels when she kills the Kournans, her people. If your answer is caring, she will start to like you, and open up. When her "liking" level is high she may want you to help her on a quest where you have to save Kournan soldiers that don't follow Varesh.

The hate level may work similarly, you talk to Zhed about the difference of the centaur and the humans, if you say something that discriminates the centaur race, his hate level will increase. When his hate level is high enough, there might be an event (like a cutscene) where you two discuss. (It would add a touch of humor if you saw Cynn being more of a jerk with you than with everyone else.)


 * Why this is a good idea
 * It would help with the "sandbox" storyline.
 * Can add humor to the game.
 * Adds another RPG aspect.
 * Draws in interested players into the storyline.


 * Why it may not work out
 * May require further Quest programming, even when a minimum of NPC (less than 10) have this function.
 * Players that get every Like/Hate trader to like them have easier ways to farm money by reselling just bought items, this could be easily corrected though.