ArenaNet talk:Guild Wars 2 suggestions/Aggro Methods

as our present aggro is Earshot based, perhaps, certain monsters, in certain conditions, could have LoS aggro, maybe a sin skill that provides "silence" whereby your character moves silently, and won't aggro creatures in earshot, but instead, LoS, there is LoS in GW1 for ranged weapons, so would it be really terribly hard to put aggro on that condition?

Breaking different mobs into different aggro groups could be interesting. Sight, Smell, Magic, Sound etc. Final Fantasy 11 does this fairly well but their system includes only fighting one mob at a time (usually) and they mobs are far in between. Also If this is done then their should be skills or items to prevent aggro as well if not skills for some classes depending on what they would be. Like Camouflage for rangers or shadow walking for ninja/assassin/thief type classes.

And for people that do not know LoS = Line of Sight.


 * This will be an interesting addition, many different aspects will be changed then. As mentioned, skills that prevent aggro (NOT control it! Just prevent!) in earshot or some that make you partially invisible. Like "for 10 seconds you have 50..75% chance to prevent visual aggro on yourself each second", or "for 10..30 seconds you move absolutely silently. No earshot aggro caused". Also enviromental effects that influence aggro aswell, like shadows or soft grassy land :) Adds some space to stalk attacks aka backstabs... Just think your Ranger hiding in the bushes, aiming to stalk-shoot a difficult foe before engaging into propper fight? Ratys 12:49, 7 May 2008 (UTC)


 * This would be a great idea...i also think that there should be a skill available to all professions (PvE only) that for a short amount of time can cut your normal aggro bubble to half size, and another subsequently to twice the size. If the skill was made to have a high recharge and energy cost it could be a great asset, yet still balenced &mdash;The preceding unsigned comment was added by 69.249.137.77 (talk &bull; contribs) at 13:46, May 10, 2008 (UTC).


 * Just call it LoS (or whatever) arrgo range reduction^^ If ANet will implement this, therm "aggro bubble" will be changed alot... Ratys 22:09, 10 May 2008 (UTC)


 * The best best would be a spell; for "x"second you have half aggro range but after the "x" seconds you have double aggro range for same amount of time. {Small and Deady}

This is a great idea. Folks in my guild have talk about how cool it would be to have skills that reduce your aggro bubble size (same idea). Something like stealth skills. That way those plays could sneak by monsters and trigger secret passages and unlock chests and such. The idea about different aggro triggers is very interesting and has lots of potential there.--St andrew 01:23, 18 May 2008 (UTC)

In FFXI there are skills that temporarily reduce the amount of sound you make or smell you give off as to not aggro mobs that you apply while trying to get to a boss area. This is a good idea. (Narziss 21:59, 28 May 2008 (UTC))

I've split this suggestion into two parts, change it to suit. (Terra Xin 01:58, 1 July 2008 (UTC))

I like it, LoS is a great, but hard to program aspect of many great games. Maybe earshot should be changed for each species, so Charr, Humans, and Sylvari have good ears/larger aggro, but Norn and Asura have lower earshot/lower aggro.

this is a pretty cool suggestion, though I think Charr and Asura would have the best hearing being cats and supersensitive highly magical beings respectively (and they were always complaining about how loud everything is because they were used to hearing quiet noises underground). They could also implement stealth skills for the classes, so monks and mesmers (or whatever the classes in GW2 are) could mask magic, rangers and Sins could mask their sound and hide from LoS. 70.67.146.192 23:00, 7 October 2008 (UTC)