Feedback talk:User/Ezekial Riddle/Binding Rituals Overhaul

I don't know if that really is the best way to deal with spirits in PvP to make something like Communing a reliable attribute and i can't believe no one ever thought about changing Weapon of Quickening to: Elite-Weaponspell (5E, 2A, 15R) For 1..6..10 seconds, target ally has a Weapon of Quickening, Spells activate 33% and Binding Rituals active 66% faster. Would have been a much easier way to avoid the large Rt-'Buff' in PvE too, okay, you have to use your elite to cast the spirits faster but at least that's a drawback too since the spirits are quite powerfull if used right.
 * Just buffing WoQ I don't think would work for either PvP or PvE (sans the Rt Buff). Spirits would still be really passive and dumb, and said buff would probably just lead to another gimmick. --User Ezekial Riddle bigsig.png Rid dle 06:01, 10 October 2009 (UTC)
 * I'm not saying you should only buff WoQ but it would be one step in the right direction. Lou Wolfskin 18:00, 10 October 2009 (UTC)
 * Possibly just making binding rituals a little more active, along the lines of Lancy's suggestions (though maybe not quite so drastic) and perhaps buffing a few key skills would help remedy the problem. For example, something like Agony is not exactly a powerful damager anyway, but with its 3-second cast time, it's practically useless since everyone can run away before it's even up, and what with it dying so quickly it's not going to help fullfil conditions for skills like MBaS. 188.74.101.228 19:41, 2 November 2009 (UTC)
 * I was aiming to avoid a spiritball type build from coming out, which is why I wanted to do more than just lower recharge, length, etc. --User Ezekial Riddle silverbluesig.png R I D DLE 16:17, 3 November 2009 (UTC)


 * For starters, we're going to have to reduce the amount of rit spirits a person and a team can keep up. I propose that a single person can only maintain 1 binding ritual, with a team having a max of 3. Whenever you make a new spirit, your old one dies. "What?!" you say, "This will be the final nail in the coffin for rit spirits!" Let me finish my proposal. Spirits are not pets. This would be the final nail in the coffin. Previously Unsigned 18:56, 15 November 2009 (UTC)
 * Yes, since all I proposed was to limit the amount of spirits a team can upkeep. --User Ezekial Riddle silverbluesig.png R I D DLE 07:02, 16 November 2009 (UTC)
 * I think that a couple of key factors need to be taken into account when talking about Spirit Spamming Rts in general for PvP. Successfully casting Spirits: They need to be able to land in order to be viable in PvP. Perhaps making their cast times 2-3 seconds while decreasing their health, duration and effectiveness proportionally? Effectiveness: In order for Rt Spirit Spamemrs to be successful without being so overpowered, the spirit's health, duration and effectiveness need to be adjusted accordingly. Elite Spirits: They should be the only spirits with the better health/duration spans to promote using them overall [i.e.: Wanderlust, Preservation, etc.]. I also think there should be a max cap. of 3-5 Spirits per team to prevent abuse in PvP. All decisions can be assessed, modified and made by the Live Team if they choose to look into this feedback and take it seriously. --Ulterion 05:13, 9 February 2010 (UTC)