ArenaNet:Skill feedback/Monk/Pacifism

Epinephrine's Issue -- 20:19, 29 February 2008 (UTC)
Discussion
 * Issue
 * Easily removed


 * Suggestion
 * Have it removed by damage caused by your party, not simply by damage

SniperFox's Issue -- 13:30, 10 March 2008 (UTC)
Discussion
 * Issue
 * Unfun mechanic.
 * Too easly removed.
 * Requires too many coördination.


 * Suggestion
 * Change functionality to,
 * 10[[Image:Tango-energy.png]] 1[[Image:Tango-activation-darker.png]] 20[[Image:Tango-recharge-darker.png]]
 * Hex Spell. For seconds, target foe cannot use attack skills. This effect ends if target foe takes more than  damage while this Hex is in effect.

A. von Rin's Issue
Discussion
 * Issue
 * Unfun mechanic.
 * Doesn't fit into Protection Prayers. This should be changed into an Enchantment to fit into Protection Prayers.


 * Suggestion
 * Something like that: "Enchantment Spell. For 2...7...8 seconds, target ally cannot be attacked by foes. This effect ends if target ally deals or takes damage." *5 Energy *1 Activation *10 Recharge. (Wouldn't be abusive on Spikes.)

Lancy1214 Proposal

 * Issue
 * -unfun mechanic
 * -long cast time and recharge combined with a ridiculous end effect (really taking damage? come on)
 * -hexes in a protection line...what what what???

Suggestion
 * - - (Smiting Prayers) "For 5 seconds, whenever target foe deals damage via attack or spell, the target of that foe is healed for ."

Justice's Idea

 * Issue
 * its a nice hex but its just not party friendly.


 * Suggestion
 * Enchantment Spell
 * For seconds, whenever an ally in the area reaches full health, you gain  energy. Ends if you deal damage.
 * For seconds, whenever an ally in the area reaches full health, you gain  energy. Ends if you deal damage.
 * For seconds, whenever an ally in the area reaches full health, you gain  energy. Ends if you deal damage.


 * Reward those who are truely pacifist ;-)

--Justice 08:56, 12 January 2009 (UTC)

Bathory's Issue 07:15, 10 April 2009 (UTC)
Comments & Suggestions Here, Please
 * Issue
 * Having this end on damage makes it hard to use in places that it could be useful (like lesser arenas or PvE bosses) because there is uncontrolled wanding and attacks from your allies (NPC or otherwise). Changing this to work like a non-selfish version of Wary Stance or the suggestion I've made to Amity would make it easier to use against an enemy skill chain while sacrificing the use of non-Prot skills. Keeping a 2 second cast makes it fairly easy target for interrupts.


 * Suggestion
 * Enchantment Spell. The next attack skills used on target ally are blocked. Disables your non-Protection Prayers for 15 seconds.
 * Enchantment Spell. The next attack skills used on target ally are blocked. Disables your non-Protection Prayers for 15 seconds.