Feedback:User/Tounaku/Withdraw Hexes

Elite Enchantment Spell. While this enchantment is active, hexes cast on target enchanted ally activate twice as slowly. When this enchantment ends, target ally loses up to hexes and is healed for  health. If a hex was removed in this way, that ally gains an additional health.


 * This skill needs a different, more useful function. The way it is now can't be easily balanced.  I figured an elite Holy Veil with a healing bonus at the end would do the trick.