Feedback talk:User/Shai Halud/Tower Dungeons

A little like in Lineage II? ^^ Yeah, tower dungeons are an awesome idea. Just think of climbing the tower, killing minibosses on the way, and then eventually facing the Big Bad on a great arena on the top. High-end PvE, anyone? :3 88.193.200.215 11:27, 10 September 2009 (UTC)


 * Yes please if you can find a way to integrate these tower dungeons into either already existing Guild Wars architecture or unexplored areas of Guild Wars. *Well given 250 years I suppose a giant tower could be built anywhere :)*  But some areas in the land of Tyria already have potential...  Wizard's Tower in Kessex Peak in South Kryta has been questioned by players since its discovery.  Let us know its significance in lore and in purpose by letting us venture inside.  Im sure more hardcore PvErs or lore buffs could spot some other places as well.--Malchior Devenholm 00:40, 11 September 2009 (UTC)


 * I support this suggestion wholeheartedly.--Will Greyhawk 22:32, 26 September 2009 (UTC)

Great Idea, I would love to be able to look out windows, and see fields below me - That would be one of the best parts about it for me. Arenanet should definitely take this into consideration.Beef Mcnugget 13:38, 13 October 2009 (UTC)
 * I don't want to walk into a building and see nothing but an endless wave of corridors and stairs. If they can make above ground exploration a true dynamic experience then I'm hooked. (Xu Davella 04:19, 19 November 2009 (UTC))

I love this idea, since the world of Guild Wars 2 has the capability to have really massive building, like the Azurian City. I think this is very capable. Maybe the Charr Sphere could be one of this Tower. One of the floating Island in the Asurian area could be a whole dungeon too. -- Pinoycliff 01:41, 4 Febuary 2010 (UTC)
 * You have my vote! Great idea. User MadSkillz1o1 sig2.PNG MadSkillz1o1 11:09, 17 February 2010 (UTC)