ArenaNet:Skill feedback/Monster/Wurm bile

Issue -- 20:05, 10 July 2008 (UTC)
Discussion
 * Issue
 * This skill is way overpowered. When fighting groups of wurms (3-4 of them at the same time) this skill is permanently on half of the party, meaning the monks get low on energy VERY fast and the party will die in 10-15 seconds. Interrupts may slow things down, but you can't interrupt 3-4 of these things, especially on HM or when a boss uses them. Hex removal is impossible since the wurms cover it up with suffering, another AoE hex which makes removing this hex very hard. To make things better, this hex remains while the wurms become invincible, i.e. they move under the ground.


 * Suggestion
 * Lower the damage to 20/second, increase cast time or recharge to 30s, lower duration to 8s, remove the area of effect or a combination of these. I think removing the AoE part is the best option.