ArenaNet:Skill feedback/Elementalist/Shockwave


 * Last update: April 17th, 2008

Khazaro's Issue -- 13:59, 24 March 2008 (UTC)
Discussion
 * Issue
 * E/A do a really strong damage output with shadowstepping to their target and using Shockwave. In addition, due to the split of the damage, Protective Spirit and Spirit Bond don't trigger (if Dmg < 60).


 * Suggestion
 * Maybe its not a Shockwave Issue - more a Shadowstep once again.
 * 1st Suggestion would be: lower the damage of Shockwave or
 * 2nd Suggestion: Add to Dark Prison (or some other Shadowstep skill) a "Blackout"-Effect like "after shadowstep, your skills recharge 5 seconds." this would fix this issue for sure.
 * 3rd Suggestion: Add to Shadowsteps a Blackout Effect for only SPELLS.
 * 4th Suggestion: Let the damage of Shockwave stack to make Protective Spirit useful.

Khazaro 18:39, 24 March 2008 (UTC)


 * 5th Suggestion: lower the damage and make it cause weakness as well, turning it into a defense skill instead of a spike skill. <- that was not my suggestion (or i didn't add it) Khazaro 17:23, 26 March 2008 (UTC)
 * I know, I did. Sorry about that. 145.94.74.23 08:00, 27 March 2008 (UTC)

I honestly think this is an issue with Shadowstepping as a whole, it really takes away from positioning and allows for fast spikes, I think there are a number of things we can do to the three main shadow stepping skills, Dark Prison, Deaths Charge, and Shadow walk, to balance this out. Izzy @  -' 18:37, 27 March 2008 (UTC)
 * Thanks much! -- Khazaro 19:23, 27 March 2008 (UTC)
 * Thank you for replying Izzy. 145.94.74.23 08:25, 28 March 2008 (UTC)
 * Wasn't that kind of the point of the Shadow Step mechanic? To be able to provide a surprise attack?  The complaint here ignores that Shockwave is underused in PvP.  Beyond that, a decent monk can prot against a Shadow Step spike.  It really doesn't take much to counter the much more common (as opposed to the Shockwave ele) Shadow Form suicide fire ele.  If they attack a player, the player moves from where the ele Shadow Stepped to, and that's pretty much all it takes.  If they attack an NPC, a common WoH monk can counter the damage.  Protective Spirit + WoH pretty much kills the attack.  76.89.81.150 02:53, 29 March 2008 (UTC)
 * I don't quite follow how Protective Spirit can counter this spell. With everyone and their mother having 600 health, it will reduce Shockwave's damage by 5 at best. Granted, 3*6*5 is still 90 damage, but the spike still deals over 950 damage then. 145.94.74.23 08:41, 17 April 2008 (UTC)

--RitualDoll 06:49, 28 April 2008 (UTC) (UTC)
Discussion
 * Issue
 * Highly abusable as spike damage, especially with aftercast gone.


 * Suggestion
 * Elite Spell. Adjacent foes take earth damage, after 1 second nearby foes take  earth damage, and after two seconds foes in the area take  earth damage.


 * Reasoning
 * Slows down the spike damage, but doesn't wound the skill's over-all damage OR ability to bypass over-used monk enchantments.