Feedback:User/Knighthonor/New Tanking Class

Your suggestion text goes here... I would like it if ANET added 2 new Plated Classes,, a Holy Knight Paladin class and a Shadow Knight With a new mechanic.

PALADIN (Role): Tank/ Melee Fighter (Armor): Plate, Chain, Hide, Robes, Shields (Weapons): One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms Also uses the system the Warlord uses. Best PvE and PvP protector. Can not main heal. But does have healing abilities that are not very useful for Group healing. Has great buffs, that would be effected by damage and fighting. So your buffs grow stronger as you fight. (Titles): Templar, Crusader, the Fury system, idea functions similar to Rage mechanic (yes), but without gain from fighting. Which could be both a Strength and Weakness. For Example.

Righteous Strike- Strike the target for 50% Weapon Damage. Place a Debuff on the Target, Dealing Holy Damage equal to 20% of the Paladin's Weapon Damage, each time the target attacks a ally, stacking 5 times (total 100% Weapon Damage). Debuff is Cancled once target attacks Paladin.

Paladins's weakness is that they can be Ignored to reduce there power,

but Their Stength is, if Ignored for long, they Develop Great Power, to defend Ally.

In the Example- the Target could Ignore the Paladin's Debuff, or Attack him/her. In doing so, the Paladin builds up it's Divine Fury, for Better Attacks.

Paladins in my idea are no-way a Standard healer, So trying to bring a Paladin as your group's healer in a dungon, would be a very bad thing. They can Heal, better then most classes, but not nearly as controled as Primary healing classes like the Cleric and Druid.

SHADOW KNIGHTS (ROLE) Tank/ Melee Magic Damage/ Debuffer (ARMOR) Plate, Chain, Hide, Robe (WEAPONS) 1-2hSwords, 1-2hAxes, Polearms, Dual Wield, Lances The antipaladin is a sinister warrior who is everything the paladin is not. Thoroughly wicked and immoral, he has turned to foul magics and dark treachery to advance his own ends. As unholy blackguards, Shadow Knights combine the prowess of a Knight, and the baleful magic of the dark arts of a Lich, to control Armies of Undead.

Quote: Uses the Fury System, But unlike The Paladin and Warload, the Shadow Knight's Fury deplete over time, ad doesnt auto regen like the other Fury Classes. Also the Shadow Knights' "Unholy Power" regens by both doing Damage, and Taking Damage. (Unlocked Class Title) Unholy Avenger, Dark Crusader (Class Quest Reward) a fearsome blade to help smite their enemies (COMPANION) Lich, or Shadow Fiend Lich

Main Stats: Strenght Will

Spell Suggestion:

 Chains of Death: Root target in a chain of Death, preventing movement of speed by 100%, and slowly regain movement over 5 seconds. While Target is effected by Chains of Death, (x) HP is trasfered from the victim to the caster every second.

Shadow Strike: 2second Cast Shadow Knight channels the Dark Souls of the Dead into their Blades, causing Weapon Damage plus (X) as Shadow Damage, and reducing Energy and Moral of all near by Enemies by 10%, stacking 3 times. Shadow Strike has a 45% Armor Pen bonus

Locate Corpse: Track and Locate Corpse on radar. Quote: Disease Cloud: Sacrifice 10% of your Health to create a Aura around you. Decrease Max HP of nearby Enemies by (X) per second. Effect last (y) seconds.100% of your health sacrificed will heal Allies in range once Aura is Cancled.

Leering Corpse: Appon Death, Rez and near by Dead Ally back to life as a Undead Skeleton Minion, fully under the players own control. (Total HP and Stats of this Minion depedent on the Shadow Knight's points in this spell) Minions last 20 seconds. (Minions have preset spells). Once Skeleton dies, nearby Enemies get a Boost in Energy and Moral, but take (X) damage per second for 10 seconds.

Numb the Dead: Stun Target's mind. Preventing target from using Spells. Melee Attacks of target effected by Numb the Dead, has a (x)% chance of damaging near by Allies of the effected target.  Scream of Pain: Shadow Knight lets out a Mentally Corrupted Scream, causing 3 nearby Enemies to see their HP Bar statues randomly increase and decrease, giving off fause infomation. Last (X) seconds. 12seconds Max.

Terror of Darkness: Increase Hatred. PvP: Targets have all Secondary Mechanics reduced by (X)% for 5 seconds, if they ignore the Shadow Knight.

Shroud of Hate: Shroud your Shield with the Shadow of Hatred, Increasing Hatred genrated until canceled.

Shadow Sight: Can now spot Stealthed Enemies. Points increase effectiveness of Shadow Sight.

Invoke Fear: Cause target to run in fear for (X) seconds. 8max

Dooming Darkness: Corrupts the ground targeted by the Shadow Knight, causing (X) Shadow damage every sec that targets remain in the area for 10 sec and Slowing movement by (Y)%. This ability produces a high amount of Hate.

Breath of the Dead: Water Breathing for (X) Min

Siphon Life: Channeled Spell Transfers (X) health every 1 sec from the target to the caster. Lasts 5 sec.

Haunt: 1.5 sec cast 8 sec cooldown You send a ghostly soul into the target, dealing (X) Shadow damage and increasing all damage done by your Shadow damage effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.

Fearless Discipline: Increase resistance to Fear Spells. more Effective per point in spell.

Cackling Bones: Weaken Target for (X) seconds.

Voice of Death: Target becomes weaken, and increases Shadow Knight's strenght by (X), for 10 seconds. no effect unless target is below 20% HP. 50% chance to affect 1 of your ally within range whom are below 35% HP

Black Shroud: Shroud your Shield with the evils of Death Magic, and bashing your enemy, dealing Shadow damage equal to your Defense.

Howl of Death: The Shadow Knight shouts, causing up to (X) enemies(5max) within range to cower in fear. The targeted enemy will be unable to move while cowering. Lasts 8 sec.

Theft of Hate: Mentally enter the enemies head Transfering 50% of targeted ally's Hatred to the Shadow Knight.

Drink of Decomposition: Drink the Blood of the Dead, restoring 35% of your Max HP. Only useable out of combat. Requires Corpes.This spell doesnt take up Action Slot

Dark Bargain: Sacrifices an undead minion, healing the Shadow Knight for (X)% of your maximum health. 40% MAX 2min cool down.

Drape of Shadow: The Shadow Knight puts on the Drape of the Unholy Crusader, increasing Stamina by (X)%(6Max), armor contribution from gear items by (Y)%(60Max), and reducing damage taken by (Z)%(8Max). Increases Hatred generated. Main Stat

--Knighthonor 01:31, 4 February 2010 (UTC)