Feedback:User/M3G/Mantra of Resolve

Anet decided to nerf this skill by cuting down drasticaly the time it last, ok why not. However the current change makes it too much greedy on energy compared to the time it last (at least PVE speaking where there are dozens of creature able of interrupts around you).
 * Issue
 * With its old form you had time to negate its cast cost (energy regen) and pay only for the interruption cost.
 * With its actual form if you use it, it's because you know you will be interrupted during the next few seconds making you spend the cast + the interrupt(s) cost (total of 15+ dependding on your insiration level) for 1 interrupt, making other skills much more practical (see related skills).

Lower the cost to 5 and/or don't make prevented interrupts cause energy loss (either lower the energy loss).
 * Solution


 * Related skills