Feedback:User/RedTeaCat/Homogenous Spikes

Require no teamwork to spike, ignore tactical line, chase foe in 33% speed boost, farm champ\fame.

Some of listed could be balanced by nerfing "common".

Common

 * Suggestions:
 * 1. Change to touch range.
 * 2. Must follow an off-hand.
 * 3. Change DW to Bleeding + Weakness.
 * 3. Change DW to Bleeding + Weakness.

Issue:Cheapest, hard to counter insane deep wound.


 * Overused 33% movement speed shouts. Overrunning NPC & foes in GvG and HA by obtaining at least 64%(16 seconds and the recharge is 25 seconds) of time, and gain at least 11 health per second. (equals to 5.5 regen)


 * Suggestions: Remove Health gain, reduce to 25% boost, and...
 * 1. Change to 8 4
 * 2. Change to: Ends for an ally if that ally hits with an attack or use a skill.
 * 2. Change to: Ends for an ally if that ally hits with an attack or use a skill.

Issue: Gaining health and 33% boost is not proper in pvp as a non-elite shout, change to adrenaline-based as Primal Rage did.


 * Suggestions:
 * 1. Functional change: ( seconds.) For each different primary profession type of allies in the earshot, provides % damage reduction. (Max 33%)
 * 2. Change to 7 Reduce to 25% boost.
 * 2. Change to 7 Reduce to 25% boost.

Issue: Poorly designed rework.

Blood Spike

 * Though this update provides poorly counter of Life Stealing, it's always exploitable.
 * Simply nerf Angorodon's Gaze due to it provides everlasting energy, provides brainless Life Stealing spamming. Then we won't see those crap fame/champion point farmers for a while, until they find another gimmicky way to exploit this broken concept.


 * Suggestions:
 * 1. Change to: You gain Energy if you have a condition, extra  Energy if target foe has a condition, and  more if target foe has a hex.
 * 2. Functional change, Angorodon has no need to do with E-management.
 * 3. Increase to 10
 * 3. Increase to 10

''Issue: The only non-elite E-Management skill with very term outside Soul Reaping. Abnormal and imbalanced.''


 * Suggestions:
 * 1. Functional change, Deals  cold damage and target foe lose 1 Enchantment or current stance. Removal effect: deals  cold damage to other adjacent foes.
 * 2. Deals damage and  cold damage.
 * 3. Adjacent
 * 3. Adjacent

Issue: Poorly creativeness designed buff, only courage the usage of homogenous caster spike.


 * Suggestions:
 * 1. Functional change: Remove 1 Condition from target foe. Removal effect: Deals  damage and remove 1 Enchantment.
 * 2. Change to: all creature nearby you.
 * 2. Change to: all creature nearby you.

''Issue: Obviously overpowered with Shadow Steps, especially Dark Prison or Shadow Fang + Iron Palm. Currently limitation: " foes in the area" is meaningless.''

Lich Spike

 * Aura of the Lich is indeed overpowered but ignored.
 * Suggestions:
 * 1. Remove the free minion and +1.
 * 2.
 * 2.


 * Suggestions:
 * 1. Change to non-targetable.
 * 2. Deals  cold damage each second for 5 seconds. Inflicts Cracked Armor for  seconds. Hits foes nearby target's initial location.
 * 2. Deals  cold damage each second for 5 seconds. Inflicts Cracked Armor for  seconds. Hits foes nearby target's initial location.

Ranger Spike

 * Suggestions:
 * 1. You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted, hexed or under an effect of weapon spell.
 * 2. You shoot two arrows, hitting target foe and one foe nearby.
 * Issue: overpowered comparing to Dual Shot
 * Issue: overpowered comparing to Dual Shot


 * Suggestion: Your bow attack skills cost less Energy, and your non-skill attack do + damage.
 * Issue: discourage usage of rspike
 * Issue: discourage usage of rspike


 * Suggestion: Deals + damage. If target is using a spell, that foe lose 1 Enchantment; If target is attacking, that foe lose current stance.
 * Issue: so many interruption elites, proposing a functional change
 * Issue: so many interruption elites, proposing a functional change


 * Suggestion: Disabled for + seconds.
 * Issue: scaling more paramount for this skill
 * Issue: scaling more paramount for this skill


 * Suggestion: No effect while target ally is enchanted or under effect of Preparation.
 * Suggestion: No effect while target ally is enchanted or under effect of Preparation.


 * Suggestion: Inflicts Cracked Armor condition ( seconds) if target foe has Deep Wound.
 * Suggestion: Inflicts Cracked Armor condition ( seconds) if target foe has Deep Wound.