Feedback talk:User/Knighthonor/Melee Animations need Adjustments and changes for GW2

Very good idea. It would be easily implemented, and yet non-intrusive. With their current separate rigging system, they can allow for move-and-attack (can, not definitely will). The animations for melee characters was always too static, making it feel unnatural. Moving the legs to properly balance oneself during combat is a necessary must. Its got my approval, for sure.--Neithan Diniem 15:09, 27 May 2010 (UTC)


 * Agreed. Not only that, but I would appreciate if they would allow the swings to be smooth. What I mean by this is you swing from their right hip to the left shoulder, then use a different skill and bring it down. That and this would make combat alot more interesting and more human-like.  Kaon Frostblade  22:23, 25 September 2010 (UTC)

Quarterstepping
Just wanted to bring that concept to your attention. Qstepping is moving while attacking, and it's pretty much the premise of high-end melee play. &mdash; Raine Valen    22:34, 25 Sep 2010 (UTC)