Talk:Zealous Benediction

I don't understand why the cost would be an issue, for hero use above 50% health, since it cost the same as Heal Other, with exactly the same amount of healing, except it can be cast on oneself, functions on with Protection build, and offers energy managment when used to sustain dying allies. Unless the Heros and Henchmen are overfilling health, I don't view this as any sort of energy waste.--BahamutKaiser 05:34, 25 September 2007 (UTC)
 * By following that logic, id really be better to stat into healing prayers for gift of health and use your elite for something more useful (if you dont plan to use this for the energy return), like RC.

You don't HB, do you? Readem  Hate Mail Goes Here  06:35, 25 September 2007 (UTC)
 * By HB you mean run in circles as an assassin with everyone playing the same builds and waiting for the other player to SP in? 58.110.139.185 08:39, 15 November 2007 (UTC)

@Bahamut, I don't see many people actually using Heal Other on their heros. I think that pretty much kills your argument. 76.89.81.150 03:00, 25 February 2008 (UTC)

By the way...I was nearly rolling on the floor laughing when I read the notes. The thought of a common warrior waiting patiently for his health to drop below 50%, opening his hero's skill bar, selecting himself and casting this spell midbattle was way too funny... Pudding 14:38, 19 April 2008 (UTC)

Same thoughts on the note. Im always trying to improve my hero's skill bars to the point that they are both very effective and AI friendly...no thanks on micro-managing my healing monk hero. Although i have no problem doing that with my fire ele hero's meteor shower every 60seconds.--Justice 02:21, 4 June 2008 (UTC)

Picture
Why is there a Dervish (see the hood+sythe) on the icon? Bisurge 21:00, 10 August 2008 (UTC)
 * It's not a dervish, it's the Grim Reaper. Because of the large heal, high energy cost, and conditional energy return, ZB is fairly useless unless used on someone who has low health. When you are about to heal with this skill, it is important to wait until you are sure the person they are about to heal is under 50% so you don't waste energy, perhaps to some creating the illusion that you are just going to let the person die. Death sees this and comes to claim the life of your party member. Thus, the icon. --[[Image:User Vorith Shadow Ursan.jpg|18px]]  Vorith  (talk•contribs) 22:00, 14 September 2008 (UTC)
 * haha, that one made me laugh >.<205.250.65.172 02:20, 16 September 2008 (UTC)
 * Ye, fail interpretation. Quite simply, the icon is beautiful in a dark sort of way. It doesn't have to relate to the skill. (in fact, most icons dont.) Spotina Talk 15:35, 15 July 2010 (UTC)

Remove note?
The August 7th update said "Heroes use Zealous Benediction less frequently when a target's Health is above 50%." Haven't had a chance to test this yet.. anyone notice any noticeable improvement in the AI for this skill? --Go4the1 07:05, 11 August 2008 (UTC)
 * yeah nevermind, as always my heroes will cast this without any concern of energy management. --Go4the1 22:05, 13 August 2008 (UTC)
 * typical anet:p78.20.153.111 16:38, 19 November 2008 (UTC)

Big Risk
ZB, especially since the last update, has fallen on hard times. For 10e, 180 is not a substantial heal. And to make use of it at 50% HP is quite the risk. WoH works the same way, but for 5e, is much less dangerous. If you're disrupted with ZB (thinking Power block here), your bar is near kaput, when it comes to redbar. Not only THAT, the new heal cruncher lingering curse severely limits zb's output.
 * This should get very minor buff or WOH should get very minor nerf :/ . 89.166.101.7 04:18, 24 November 2009 (UTC)
 * Remember this skill is in the Protection Prayers attribute line, not Healing Prayers. I think this could be used as something like a fall back skill of a sort, your prots arnt doing enough (doubt this situation) or an un prot'd person takes a spike and you heal them without having to split points, and if low enough health you dont sacrifice alot of energy (not that you would purposefully sit and watch somebody's health drop that low, but because of lag. IE. You see health drop fast but you are in middle of a cast, you que ZB and by the time you cast it target player is below half. and the healing monk isnt doing their job). I think this is perfect for human players mainly because of judgment calls and somewhat because of reaction time/lag. Its late my opinion might be skewed:s.. Also I think its better used when only one monk is in party to heal 6 or 4 player group, go full prot then laugh when you wipe.. In a PvE environment mainly, idk about PvP -/-oh and change the name to Grenth's Refusal and up the healing done by more numbers, and recharge by 1 sec or keep recharge :D -/-  Discuss 09:25, 3 December 2009 (UTC)
 * Well all this really needs is probably about 10 more hp heal. Cause you can get unlimited energy from this skill if you use it right. →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 22:01, 10 February 2010 (UTC)
 * Exactly, this skill is very, very good. A large heal, while not having to split points for Guardian and Dismiss Condition. Plus it costs less than WoH when you use it effectively. Well done, Anet. Spotina Talk 15:37, 15 July 2010 (UTC)

love this skill
this+glyph of lesser and u end up getting energy back when used right, also since you probably going to run prot+divine you end up healing like 212 due to divine favor and its easy to use cuz ur probably using certain skills that make your dying targets die slower. so its easier to use this right. also since the recharge is 4 and ur going to be enchanting with prot skills anyways, you can alternate this with other things-- Arrythmia  21:28, 19 January 2009 (UTC)
 * A lot better for PvE with the post-August update boon prot, since selfless spirit can get the conditional net cost under divine boon to only 1e. Which means you can use the 10e skills like aegis and prot spirit more freely. Necromas 07:13, 8 August 2009 (UTC)

Poor Guy
And to think this skill used to be holyshitfucktastic. With only one nerf, this skill has slowly drifted into the unused bin. It has been a while since I've seen a monk, Pve or Pvp, other than me using this skill. And I don't blame them. With all the updates to other skills, this skills has become underwhelming, pushed aside by the power creep. There are so many skills out now that have eclipses this skill, which is only good for a cheap heal. Prot elites have a whole lot more to offer now. While i don't really want this skill to become so overused that it becomes boring (like a certain Healing elite, which i just cant bring myself to use anymore because I see it so much). Nothing too major to completely change the balance of the world, just maybe a cast reduction by a little bit to give it an edge over other elites.Forgot to sign, also, unlike similar skills, this is mainly used as a last resort, so a lower cast time is all that's really needed in a buff, the rest is perfect. Arcdash 19:28, 17 March 2010 (UTC)
 * All it needs is its energy gain to be back to 10. 99.23.134.222 16:54, 26 March 2011 (UTC)
 * The problem is that you're throwing 10 energy out there for a chance of only spending 3, instead of a chance of only spending 0. Maybe if they buffed it to 9e, or buffed the condition for the energy gain somehow... but iunno. As it is now, I have been using it (it's shiny and lets my prot monk redbar at full prot levels, for when I set up parties that need moar redbar), but I'm honestly probably better off just speccing some points in Healing Prayers and bringing along WoH, which is cheaper and heals for more when you need it to. In practical use, ZB only occasionally ends up costing only 3e unless you're protting wrong or you're facing a boss with E-surge, so WoH and ZB, over time, will end up costing either the same amount, or WoH will cost a lot less, which sort of makes ZB's condition useless (although it is very fun to touch up the Minions with this). At +10e, ZB will probably cost less than or the same as WoH if you face a lot of spikes. At +7e, it will absolutely not. At least not in PvE. The thing is, it's definitely an elite skill. It's Heal Other in Prot Prayers that you can target yourself with and that has a small chance of not costing 10e. But with the power creep on monk elites, especially with UA and WoH the way they are, there are better options out there - even for a monk with a lot of prot on their bar. It's still a lovely skill, though. I just with I could justify bringing it out in PUGs. xP --76.166.187.131 20:04, 4 April 2011 (UTC)
 * Guess you forgot about that mechanic called "recharge time"? If you're using this skill to gain the +7e, by the time it's normally available again, you'll have the energy you've used for it back. There's no such thing as a free heal (or lunch); when low on energy, you'd have to use this to maintain HP on recharge, or take a bit more time to throw in a prot every once in a while.--Ipsen 18:31, 12 April 2011 (UTC)

Necro Prot
I find its a great elite for my Necro hero to use as a prot. Seeing as Necros have much greater energy management than Monks and Divine Favor doesnt affect Protection Prayers that much (the additional healing is nice, but is more useful for Healing Prayers), I find that Necros make better Prots than Monks, and this is a perfect addition to a Necro Prot.
 * Alternatively one could go N/Rt and bring Unremoveable mending guardian, Unconditional word of healing or even Sacrifice-free infuse and still have en elite slot open for something tasty. ;) Kay   - 08:54, 3 December 2010 (UTC)