Feedback talk:User/SylvXIII/IWAY


 * Sorry to disappoint you, but IWAY isn't anywhere near the reason builds using it are so powerful. IWAY itself is a terrible skill, which is why nobody intelligent uses it. Here are the reasons builds using IWAY are strong:
 * Charm Animal effectively increases your party size by 1, for a maximum of 16 players.
 * Whatever healer IWAY teams use (whether it's a paragon or a n/rt or e/rt) is broken and has been since the build has existed. I'm talking specifically about Necromancers' built-in infinite energy pool, ritualists' built-in overpowered healing spells, and paragons' built-in invincibility.
 * If any IWAY teams still use traps, I'd bet they still bring smoke, which happens to counter everything in the game that isn't a shout.
 * To reiterate, IWAY is a crap skill that has nothing to do with the success of teams using it. ~Shard  [[Image:User Shard Sig Icon.png]] 05:10, 6 October 2010 (UTC)
 * To reiterate, IWAY is a crap skill that has nothing to do with the success of teams using it. ~Shard  [[Image:User Shard Sig Icon.png]] 05:10, 6 October 2010 (UTC)


 * I rarely log in anymore but saying the skill isn't good is wrong. With Sprint and a well-timed IWAY you've got yourself an almost permanent non-elite primal rage just so you know. That is fucking broken and has been since the early IWAY builds. Sure, name all the other stuff that makes the IWAY setup a broken gimmicky team build, but don't go on denying its strength and potential are absolutely amazing in IWAY team builds by saying "it's a shitty skill" cause it's not.  SylvXIII 06:41, 22 October 2010 (UTC)
 * Let's recap what I said, since you missed the point:
 * One pet adds more DPS to your party than a permanent IWAY on one character.
 * The fact that groups kill their main DPS and use a shittier DPS increase really shows two things: People who play IWAY are fucking stupid, and pets are the bigger problem. ~Shard  [[Image:User Shard Sig Icon.png]] 07:40, 22 October 2010 (UTC)
 * Looks like he's pissed about getting killed by IWAY. DemonicFahrirDesecrate_Enchantments.jpg 07:55, 22 October 2010 (UTC)
 * So...have you ever played IWAY Shard (I don't have time to convince a theorycrafter who doesn't know his shit yknow)? Having a PR-like buff for minimal energy investment + bonus health regen on non-elite skills is totally balanced right? I didn't miss the point Shard. I'm talking about the IWAY skill, not the team build based around it (but go ahead and argue that everything else other than the IWAY skill is not properly balanced). Nevertheless, I'm pretty confident a dead level 5 pet (w spec of Spare Points in BM) doesn't add more dps than a perma IAS on a 13-14ish Axe Mastery Warrior. However, if you're talking about a general level 20 pet with a decent BM spec, then yes you're right...so what? Are you trying to tell me people should bring level 20 pets, spec in BM and go frenzy/rush? I would love to see your perfected IWAY build come out soon Shard (I'm expecting a negative answer to this). Moreover, you'd be surprised that many of the "stupid people" playing (or should I say "have played") are actually decent at the game. SylvXIII 02:41, 28 October 2010 (UTC)
 * I've been at least rank 9 since before Factions came out. It goes without saying that I've seen every "iway" build ever made. They're all trash. They win because they use overpowered skill combinations. IWAY is not one of these skills. It's about the only skill in the build that isn't necessary. Nerfing a completely unrelated skill will fix absolutely nothing. If you want iway-like builds to be balanced, there are about 50 other skills that need to be changed before iway even comes close to being good. ~Shard  [[Image:User Shard Sig Icon.png]] 02:51, 28 October 2010 (UTC)