Feedback:User/Konig Des Todes/Zaishen Bounties

In my opinion, the quality and quantity of the Zaishen Bounties is severely lacking compared to its potential. There's a lot more potential, currently existing, bosses which could be given bounties. Likewise, like how the new pre-Searing quests can add new enemies, so too can some Zaishen Bounties. Finally, the dialogue for these feel far more like placeholders than anything else and can easily be changed to either give more flavor/immersion to it, or better yet, to add lore to these obscure bosses.

Existing Bounties Per Region

 * 1) Includes Rotscale.
 * 2) Dungeon or elite bounties are in parantheses

With the exception of the Ring of Fire (as there's only one region), my suggestion would effectively be wanting to have a minimal of 3 bounties per region - not including elite or dungeons. Effectively, I'd suggest to add 28 new bounties - either via using existing obscure/tough bosses or by creating bounty-only bosses.

New Bounties, Old Faces
There are plenty of old foes that deserve bounties. Some are notorious to players, some to lore, and some are just bloody annoying or just that obscure that you'll never know of them except through luck of the random page link.

A list of some good potentials - there are, of course, more out there.


 * Maw the Mountain Heart
 * Rage Maulhoof/Frash the Cold/Gack the Mindwrecker/Winglord Caromi/Tree of Judgment/Shadow of Death - They are not mentioned by the Krytan Herald for nothing after all!
 * Vizz Vexflume
 * Mina Shatter Storm/Lou of the Knives/Chan the Dragon's Blood/Meynsang the Sadistic - They are not the most wanted Am Fah for nothing. They have bounties in lore, they're perfect possibilities for more bounties.
 * Avarr the Fallen/White Out/Fragment of Antiquities - These three have the "Notorious Foe" bounties, the other three have a Zaishen Bounty, so these are perfect candidates if more zbounties ever get added.

Of course, you don't want to flood the bounty list with every possible boss, so one should be careful in those one chooses and not.

New Faces, Returning Faces
The starter areas are desolate of Zaishen Bounties, and for good reason - low level enemies, so simple quests (though I don't know why those like Chahbek Village have zmissions...). A fix for this would be to follow the path of the new pre-Searing quests: To create new enemies. These enemies would be appropriately leveled to their quest reward and in turn be the strongest foes in the low level areas. And like the pre-Searing daily quests, to keep things interesting, randomly spawning these foes would be best. This list can include removed bosses as well.

But of course, they won't be limited to the low-level areas. After all, where's the fun in that?

An example list of ideas:
 * Scale Fleshrend/Mukesh The Merciless - Can be re-added in Kryta just for the bounties.
 * Charr Lords of various names- Various spots in Ascalon (6 or 10 professions - 6 or 10 areas - 6 or 10 bounties)
 * A new Maguuma Centaur leader - Maguuma Jungle
 * A new Avicara leader - Southern Shiverpeaks
 * Various other "leaders" of different hostile factions (harpies, hekets, tengu, etc.)

These new bosses could easily function differently than the current bounties, since they're added via the quest. I would suggest making them function like Open Season and The Hunter. That is, there's a set amount of potential spawning locations which are noted via enemies that normally do not spawn, and the boss would spawn in one of these locations, chosen at random.

Dialogue
Why should we kill these guys? Why do they have bounties. They're enemies, yes, but why are they enemies? What's the deal with Rotscale? Why go after an innocent looking but territorial Kappa? The dungeon bosses with bounties (save for the preliminary Slavers' bosses) all have lore to them, to varying degrees, but what's the deal with all these guys we're now, for some odd reason, going out to specifically kill? Not all of the dialogues even have to be that big either. They could just provide a little more flavor if nothing else - anything would be "Go kill x in y."

This is a plothole in the game, a small and unimportant one - perhaps not even canon to lore - that needs filling.