Feedback:User/Previously Unsigned/Recurring Insecurity

Current
Elite Hex Spell. For 10 seconds, target foe suffers from - Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

Proposed

 * 1)  Elite Hex Spell Target and adjacent foes have -7 health degeneration for 10 seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.
 * 2)  Elite Hex Spell Target and nearby foes have -5 health degeneration for  seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.
 * 3)  Elite Hex Spell Also hexes nearby foes. Causes  health degeneration for 10 seconds and inflicts a random condition (2 seconds). End effect: inflicts a random condition for  seconds.
 * 4)  Elite Hex Spell. For  seconds, target foe suffers from 6 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
 * 5)  Elite Hex Spell. For  seconds, target foe suffers from 6 Health degeneration. There is a 50% chance that Recurring Insecurity will reapply itself when it ends in any way.
 * 6)  Elite Hex Spell. For  seconds, target foe suffers from 6 Health degeneration. This hex is reapplied whenever target receives health degeneration from one of your Illusion Magic skills.
 * 7)  Elite Hex Spell. For 6 seconds, target foe suffers from 6 Health degeneration. This hex's duration is extended by 3 seconds whenever allies near them are hexed.

These are probably all overpowered, but you know the drill: balance for me! I just like coming up with ideas.