Feedback talk:User/Xephyr Kuroki Foxx/Player-created Skills

Not sure about this. The closes we have to this would be a suggestion forum like this.--Knighthonor 02:56, 12 August 2010 (UTC)
 * It's too complicated. Nobody is going to want to wait for their skill to be approved and ANet isn't going to want to sit around and test every single skill that any player wants to make. However, it would be good for further character development. Maybe just one player skill that you can manipulate variables in to an extent (like the GW attribute system), but is weaker than a profession equivalent (similar to race skills). Even balancing out the variables will take quite an effort on ANet's part, though miles less than having to test tons and tons of probably OP skills. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  03:32, 12 August 2010 (UTC)

when i saw this i instantly thought instead of Anet approval(who wants to sit around to look at skills all day, because skills will come in by there thousands) but if skills worked on a slider scale, so more damage = more energy, less energy cost = bigger recharge time, conditions = set energy add-on + how long it lasts. This means once the the slider is balanced, skills can be made at will allowing big damage but high energy cost skills or weak fast recharging skills. DivineKoala 17:21, 1 September 2010 (UTC)


 * Just as Sparky said, it could be made to use sliders and all, but it would take a hell of a long time to balance. Id rather just see more good suggestions to the feedback space as well as possible skill suggestion contests.--Neithan Diniem User Neithan Diniem Sig.png]] 20:22, 2 October 2010 (UTC)