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The Mastery System
Too long have players' cries for help gone unheard! Will the people of Tyria step up and lend a hand? Enter Mastery.

Mastery is a simple system to reward those who help others through the game. People who help get others through content can gain access to specialized weapon skins, armor, faction, and/or titles.

Ghost Quests


 * Often, it is difficult to know how to help with a quest that you’re helping with because there are no quest markers. Ghost quests would appear as different colored or flashing versions in the quest log, based on the team members primary quest at the time. Obviously, there could be many versions available, but these colored/flashing quests would only appear while in the party, and can be chosen as your primary ghost quest as normal. They disappear once completed or outside of the party, much like explorable-specific content.


 * This can be implemented as a standalone or as part of the Mastery System.


 * As part of the Mastery System, Mastery Points or Orbs would be acquired for completion of ghost quests. In order to receive credit for a ghost quest, one must already have completed the quest on that character, it must not be repeatable unless it’s a mission, you cannot repeat the same quest on the account more than once a week, and you cannot bring heroes. You are still allowed to see the ghost quests and complete them anyway, but you will not receive Mastery.

Level Downscaling


 * For those accompanying lower levels, instead of making it an advantage to have a high level help out, make the advantage lie clearly with the experience. Those that accompany low levels will have their levels diminished by half the difference between the highest level and the lowest level in the party. Attributes can be reduced to that of a player of that level, barring the attribute quests, which can remain. This will help the players to play as a team instead of just rushing. Reducing all the way to the lowest player's level would also work, but the compromise seems best.


 * This can be implemented as a standalone or as part of the Mastery System.

Rewards
 * Mastery Points/Orbs would be acquired through completing ghost quests.


 * The point total could towards a Mastery/Goodness rank with possible rank benefits:
 * Cheaper merchants. (showing merchants being good to good people)
 * Reduction in prices of prestige weapons or crafting costs for prestige armor/weapons, such as Obsidian armor or Destroyer Weapons.
 * A possible emote.
 * Access to specialized Mastery weapons that would be untradeable. (to start, anyway)
 * Could count as a max title for God Walking Amongst Mere Mortals.
 * Access to new armor skins.


 * Orbs could be used in the following manner:
 * Could be used as Imperial Faction is used, except to advance any reputation title one desires.
 * Used to buy existing high level weapons for cheaper, or access to special Mastery weapons.
 * Used as a cheap merchant voucher for one time use, or for a time period.
 * PvP unlocks.
 * Trade for personal consumables.
 * Crafting new/old armor skins.

Please see discussion page for more specific arguments and details.