Feedback talk:User/Previously Unsigned/Interrupt prevention is broken

Afaik, the only interrupts with additional effects that do not trigger through interruption prevention are Distracting Shot, Power Lock, Magebane Shot, Distracting Strike, Disrupting Chop, Disarm?, Psychic Instability?, Disrupting Stab, Lyssa's Assault?, Disrupting Lunge, Complicate?, Signet of Distraction?, and Icy Prism? – basically, any skill that has effects that would otherwise bypass interruption prevention (though, I'm not totally sure of the "?" ones), with the exceptions of Power Block and Psychic Instability. –~=Ϛρѧякγ  (τѧιк)  &larr;&hearts;– 00:51, 30 March 2011 (UTC)


 * I think your documentation is well written, I draw a different conclusion from the same facts you highlight. All of the interrupt examples you use are mesmer skills using identical language: the full description says interrupted and... while the concise description says, Interruption effect:.... So, without knowing ANet's intent, the following situations are equally possible:
 * The concise description was incorrectly written.
 * These four mesmer skills are bugged and their long descriptions are misleading; they are supposed to only apply an additional effect after interruption.
 * As you suggest, interruption prevention is broken.
 * Or, interrupt prevention was never intended to work to prevent the additional effects (as Sparky suggests).


 * In your shoes, I would ask the development team, e.g. the concise description says that X is an interrupt effect, but toons are still affected after using interrupt prevention &mdash; was this the intended impact? That lets them decide how to handle the situation. — Tennessee Ernie Ford ( TEF ) 01:00, 30 March 2011 (UTC)
 * I need somebody to test with then. You know Power Leech on the wiki said that it needed an interrupt as well in the notes, but nope. I will try to find a test subject. Still feels wrong. Somebody was running around Power Blocking me through GoC. That is not right. Previously Unsigned 01:04, 30 March 2011 (UTC)


 * Ok, did some MASSIVE skill checking. Interruption effects are very hit and miss. And decided to take you on and found many in Mesmer that DO disable before casting as well like Power Block. Thanks to Silver Edge since he was here for a lot of them and all the rest didn't care to have their names posted lol. A huge table will be coming. Previously Unsigned 07:09, 30 March 2011 (UTC)


 * Awesome. Thank you for organizing this. It might turn out that there's a combination of things going on; it will be good to have it all thoroughly documented. — Tennessee Ernie Ford ( TEF ) 07:10, 30 March 2011 (UTC)


 * Incidentally, there are a lot of skills in the game that have effects that trigger illogically before the main skill impact does. For example, under a Glyph of Immolation, the target is burned by projectile spells even if the projectiles miss (in fact, the burning is applied immediately).


 * I'm not saying this is reasonable or fair; I'm saying that that is consistent with interrupt skills that apply their +effect independently of the interrupt. I like how you put together your chart because it doesn't presume a cause (e.g. bugged skill); it simply states whether the +effect takes place without interrupt or not. Again, thanks for putting it together.


 * (PS if you repost the table in wikicode, I, or someone else, can adjust things so it displays properly. If you don't want it to look bad in the mean time, comment out the table initially, using below.)  — Tennessee Ernie Ford ( TEF ) 16:19, 30 March 2011 (UTC)
 * It's kind of long, I put data from the original file here: User:Previously_Unsigned/To_Do Previously Unsigned 23:06, 30 March 2011 (UTC)


 * Do you mind if I use my super C&P skills to put the data in a table? –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 23:32, 30 March 2011 (UTC)
 * Too late! I've put something together on the to-do talk page (which, sparky, you should feel free to improve upon). — Tennessee Ernie Ford ( TEF ) 23:39, 30 March 2011 (UTC)


 * Ah! The table I would've made would be much uglier. I'll see what I can do. –~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)  &larr;&hearts;– 00:00, 31 March 2011 (UTC)


 * To be clear: TEF didn't do any actual work; I just helped you with the formatting/wikiness (and not much at that). — Tennessee Ernie Ford ( TEF ) 06:50, 31 March 2011 (UTC)
 * Wait that doesn't make sense though. The table you posted had several skills which I DID NOT test with results (such as Disarm, Exhausting Strike). If it wasn't you, then who? Do they want to be mentioned? Previously Unsigned 08:37, 31 March 2011 (UTC)


 * I didn't test with them; they were on the link you provided. (And it does make sense to be exhaustive in testing interrupts to see whether the +effects automatically trigger or only on interrupt.) — Tennessee Ernie Ford ( TEF ) 09:05, 31 March 2011 (UTC)
 * No, they were specifically not tested at all. Look at exhausting assault on the image table. Not tested. Then on yours, it shows a result (Yes). Same as disarm. So I will change them back. I have no idea how that happened anyways. Anything else I need to test? All interrupts or just ones with effects that should trigger o interrupt? I was quite fast with going through the list. Previously Unsigned 12:46, 31 March 2011 (UTC)


 * Weird. I did a global search and replace for "no" to turn it into No (and "yes" &rarr; Yes) and I spot checked. My apologies; I should have been more thorough. — Tennessee Ernie Ford ( TEF ) 15:39, 31 March 2011 (UTC)

Skills
I've gone through interrupt to make sure that your table has all skills that interrupt (conditionally or unconditionally) and have an associated effect (conditionally or unconditionally).


 * Appears incorrect
 * gives energy to the caster if it interrupts a spell. &larr; Never gives energy unless it interrupts a spell (I use this all the time.)

These skills aren't on the list and probably should be.
 * Missing from list


 * (elite) also disables skills of the same attribute as the interrupted spell.
 * (elite) causes dazed if it interrupts a spell.

These are interrupts with a +effect that is (according to the description) unconditional. However, perhaps they should be on the list anyhow (to be thorough).
 * Missing but perhaps intentionally


 * (elite) always causes extra damage.
 * (elite) also steals energy from all foes in the area.
 * (elite) always causes dazed and blind.
 * also causes a hex which interrupts the target again when it ends.

— Tennessee Ernie Ford ( TEF ) 16:47, 31 March 2011 (UTC)
 * Leech Signet DOES give energy without interrupt. I just tested it again! But I really do need help to test the rest. NOBODY is willing to do it, I can't even bribe people! Previously Unsigned 11:42, 2 April 2011 (UTC)


 * I've never received energy from Leech Signet unless interrupting a spell. How are you testing it? — Tennessee Ernie Ford ( TEF ) 15:54, 2 April 2011 (UTC)
 * Just like I said in the example. Go try it out! You: glyph of concentration / any spell. Them: Leech Signet. Previously Unsigned 15:58, 2 April 2011 (UTC)
 * Do you want to test out missing skills? But let me guess... you have no pvp character, like 99% of the GW population! Previously Unsigned 15:58, 2 April 2011 (UTC)
 * Well? Previously Unsigned 16:14, 2 April 2011 (UTC)

(Edit conflict)
 * Ah, soz, I completely forgot your scenario.


 * And, right, I don't PvP. Which reminds me: I'm still not convinced that the interrupts are bugged; it seems to me that the more likely explanation is that the skill descriptions are misleading and/or that Concentration's explanation is misleading.


 * As I've mentioned, there are other skills out there that apply +effects before the primary effect occurs. Immolation Glyph causes projectile spells to cause burning...whether or not the projectiles hit. So it doesn't entirely surprise me that the combination works like this:
 * Glyph applied &rarr; Skill X initiated &rarr; interrupt Y cast &rarr; Y starts to interrupt, which triggers +effects &rarr; Glyph prevents the interrupt from taking effect.


 * In other words (assuming that theory is correct), the skills are working as the designers intended, but not as we would expect (especially given the concise descriptions of the interrupt skills). Either way, I think your research is important b/c this is useful (if not also important) to know.


 * I'll also see if I can think of some places in which it might be easy to test in PvE. I know the skills aren't split, but it's possible there are minor mechanical differences that might have an impact. — Tennessee Ernie Ford ( TEF ) 16:24, 2 April 2011 (UTC)
 * You never answered the question. DO YOU WANT TO TEST THE REMAINING SKILLS!? I hate ignored questions. PS, I also tested many with Glyph of Concentration, and I do NOT think this is how they're supposed to work. If they wanted Cry of Fustration style activation, then they would already be on their way to using that description. Previously Unsigned 16:39, 2 April 2011 (UTC)


 * I answered your question: I don't PvP and I will try to think if there's an easy way to test in PvE. (Also: why are you yelling ; it's hardly the best way to encourage cooperation.) — Tennessee Ernie Ford ( TEF ) 17:46, 2 April 2011 (UTC)
 * That is not yelling to me. I don't know why everybody thinks large = yelling. Thats' what multiple ! are for. Bold/big etc means point of focus. Anyways, you didn't really answer the question. It is easier to test with pvp characters as they havae everything unlocked. You can with pve ones, but it's a bit of a PITA since most dont' have all skills unlocks. Whenever I post a question in all seriousness and I see you just read it due to timestamp, not getting a direct responsea after is the fastest way to get on my shit list. It is my #1 pet peeve. I know this is not what really happens, but it feels like this when it happens "I know you just read the damn question, so why aren't you answering? Do you have ADD or you just fucking with me? At least tell me if you are undecided!" Previously Unsigned 23:22, 2 April 2011 (UTC)

Web of Disruption
I think it can be removed from the list as it has nothing to do with it. Like Punishing Shot, the hex effect is completely unrelated to the interupt. --numma_cway 00:38, 25 June 2011 (UTC)