Feedback:User/Ezekial Riddle/More Hero and Henchman macro-coordination

The AI can't anticipate AoE skills, unlike humans. They react to some AoE DoT, but not to one-off things like Rodgort's or Splinter-Barrage. This becomes problematic for the Heroes and Henchmen, who like to remain one distance away from each other until something forces them to move apart.

I'd like to see more control of H/H formation given to the party leaders. At least something as simple as "Ball Up" or "Spread Out", and maybe a few different distances between.

The controls to do so would probably be placed on the compass or party window. The party leader would have control over the formations of the AI. For the other players, the controls would be replaced with one control that would toggle whether or not their heroes followed the party leader's selected formation.