User:Calor/Suggestions

My suggestion page, incorporating mainly my ideas, and some of those of others.

Ranger

 * More healing skills, and more outright damage, without restrictions

Monk

 * Strengthen Smiting Prayers skills by adding additional damage and benefits (i.e. KDs and Dazed)
 * Decrease Divine Favor to 3 for research reasons, and a slight nerf
 * Speed buff(s)

Elementalist

 * Add more offense to the Earth Magic attribute
 * Slightly weaken all Fire Prayers skills to balance out other attributes

Necromancer

 * A function to more easily target minions, be it in the party window for only the MM, a separate window, or a special hotkey
 * Interrupts

Mesmer

 * More healing skills for self, with less restrictions
 * General decrease in recharge times on skills (cut off five seconds on a lot of skills)

Assassin

 * Make skill chains unaffected by foe targeted, as it should matter what "moves" occur based on who you're looking at, but by what you just did.

Ritualist

 * Make all spirits one attribute to improve PvE spirit spammers

Economy

 * Separate groupings in search for Buying, Selling, and Trading

UI

 * Little blue energy bars below health bars in Party Window
 * Distinct Marks on Health bars for 25%, 50%, 75%, with customizability options at every five numbers for certain skills (i.e. 80 for ZB)
 * Spirit, shout range on radar range
 * Experience bar for heroes (somewhere...)

Characters/Account

 * Inventory bag concept scrapped
 * Instead, overall backpack, with slots that materials, armor, weapons, trophies, garb, utility kit/pets, etc. go into, and an overflow slot
 * Storage with similar divisions
 * Intra-account movement easier, with ability to manipulate movement of items from character to character without switching characters
 * Fat/skinny choice at character selection screen
 * Character hair color decided by hue/saturation/volume, RGB system, something like that
 * Dye kit
 * RGB system for armor dying. Take dyes, and add drops of with slightly different results depending on drops. 50 drops/vial, or so.

Guilds

 * Hairdresser, other vanity NPC's for 50k in Guild Hall
 * Each account can pay an amount (10-20k) for a pet stable in the Guild Hall for their account. This way, pets can be swapped among characters, enabling a character to get more then one pet, but only use one at a time

Pets

 * Pets given buffs
 * 3-skill skill bar that is utilized by AI, similar to heroes
 * "Collar"
 * Insignia and rune with effects building off of current pet evolutions

Miscellaneous

 * Incorporate day/night cycle
 * All weapon drops from all campaigns inscribable
 * New modifiers such as "Halves skill recharge/casting time of spirits", or sword attacks, or something of that nature
 * Professions buffs depending on land area or time (within aggro range of?)
 * Rangers +4 health per rank of wilderness survival while in forest/jungle
 * Elementalists +1 Al per 2 ranks of ____ while near ____
 * fire magic, lava
 * water magic, ice (frozen lake)
 * earth, rocky terrain (like post-searing)
 * air, running water (water conducts electricity)
 * Warriors -1 damage received per 3 ranks of strength while in desert/barren land (like Kournan landscape)
 * Assassin +2 damage per attack every 5 ranks of Critical Strikes during night.
 * Animation for stance (Balanced Stance, character spreads legs, bends knees a bit)
 * Animation for all skills (no matter how bad, some way to tell out skills in a mob)

Mini-Games

 * Clash of the Titans (inspired by Costume Brawl)
 * Every man for himself, five players, different spawn points
 * Play as the Five True Gods (No Kormir, though I wouldn't mind seeing her in the mix) with randomized selection with who plays what God
 * Specialized "godly" skill set, health and energy
 * i.e. Balthazar has some battle cry where he gets a 20/50 Sundering weapon, +400 Maximum health, -8 damage reduction, and double adrenaline gain
 * Battle of the Best (or another name)
 * Play as a better-than-the-player an/protagonist from the games
 * Glint, Kuunavang, Palawa Joko, Turai Ossa, Shiro, Lich, Kilroy Stonekin (just for fun)
 * Skill set as shown in game, with slight balance modifications

Professions

 * All new attributes, for the most part
 * Ranger, Paragon, Fire Magic
 * Choice of Longbow, Shortbow, or Longspear, Shortspear
 * All attacks work for spear or bow, called Projectile Attack?
 * Hornbow incorporated into Longbow, IAS on Shortbow again, or slow up Longbow a bit
 * Some Adrenaline projectile attacks
 * Severely weakened Fire Magic, secondary damage, perhaps benefits to skills
 * Warrior, Dervish, Earth Magic
 * Drop scythe
 * Larger energy pool
 * Enchanments, Enchantment based attacks semi-incrorporated, still adrenaline attacks
 * Earth Magic part of new attribute
 * Monk, Ritualist, and Air Magic
 * More monk damage
 * Keep spirits
 * Combine Channeling and Smiting
 * Lightning Damage and Channeling magic integrated as new profession
 * Necromancer, Water Magic, and Spirits
 * Drop most attacks skills
 * Vampiric wands/staves inherent
 * Few attacks skills
 * Spirits have two/three new, monster-only skills
 * Spirits main damage-dealers
 * Soul Reaping concept kept, not primary
 * Assassin and Mesmer
 * Melee caster
 * Requirement-free degeneration hexes, snares
 * More energy gain
 * Drop Shadow Arts
 * Mantras
 * Touch hexes

Humor

 * In near-wipe situations, when one or two people are left and running away from mob, a deep voice should yell "Get In The Choppa!!!"