Talk:Guild Wars 2/Archive4

Friendly to Dial-Up?
This is usually a moot point in games these days since you have to be out in the backwoods or be pretty poor not to be able to get / afford broadband. I live in the backwoods.) But, in GW1, I can amazingly play competitively in PvP (HA, GvG even) on just 21.6k, which always impressed me.  I only experience lag on three team battles, and only when a lot of NPCs (pets, minions, spirits) are all in the vicinity at the same time.  So, GW1 was very good in this respect.  I fully expected when I bought the game two years ago to be returning it the next day.  Will GW2 be using the same networking mannerisms, or will it be using a completely new system?  How much focus is being lent towards allowing dial up users to play alongside everyone else?  --Reklaw 02:37, 1 February 2008 (UTC)
 * No official word yet, unfortunately. Very little has been said about the network side of things in the press so far.  --Aspectacle 03:25, 1 February 2008 (UTC)
 * Nicely worded question, by the way. :) --Aspectacle 03:30, 1 February 2008 (UTC)
 * Every MMO I played so far claims it can run on a 56k modem. Even if you can run it, you are still very likely to experience longer then average load times, lag etc. Biz 22:26, 1 February 2008 (UTC)
 * Even if it can, if you cant afford low lvl broadband internet, then you probably shouldnt be playing online games. Unless your one of the people in the very few areas left w/o broadband access.--Ryudo 23:12, 24 February 2008 (UTC)
 * Actually Ryudo, there's quite more than a few places that doesn't support broadband. Though I'm running DSL for MMO's and Xbox Live, 3 years ago I was running on dial-up. And I'm in the burbs. Not because I couldn't afford it, I just wasn't able to get it. - Zelyoniy --The preceding unsigned comment was added by User:71.52.221.17 (talk).
 * Agreed. It's always a plus to support dial-up. The "very few areas left w/o broadband access" probably applies to very few countries. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 03:06, 9 April 2008 (UTC)

Im pumped
Im so excited about GW2....but im kind of nervous to see if it will be as good as the others...i hope arenanet doesnt mess it up --The preceding unsigned comment was added by User:70.110.29.216 (talk).
 * Lets hope they don't mess it up, Arenanet is a small company, messing up could mean their end. House Of Furyan 03:24, 21 March 2008 (UTC)


 * Hate to agree with them being small, but i guess i have to. Good news is most of us are in good spirits about how ArenaNet will make GW2. /goteam!--[[Image:User_Raph_Sig.png|19px]]Ra ph  Tal ky  18:29, 20 April 2008 (UTC)

Maps
Can someone tell me, how is it like in WoW and how it'll be like in GW2 with monsters? I mean, when u kill monsters, will they be gone for ever or will they just pop out so u can kill them all the time? and will there be quests like "kill an evil king and his army"? because if someone else will be doing that, where will they be if u killed them before? Plohek 11:55, 16 March 2008 (UTC)


 * Sorry but we don't know that yet. -- Mepp 11:58, 16 March 2008 (UTC)


 * Try going through the talk archives. There's lots of speculation on this already. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 01:33, 17 March 2008 (UTC)


 * Or You can go under Guild Wars 2 Suggestions on Gailes Page and Suggest it and hope Anet will Look at it. I already posted something up about that but no one is sure defiantly what the monster respawn system is. --Mithos Agar 13:32, 25 March 2008 (UTC)


 * I hope monsters don't spawn, I hated sitting in one place waiting for monsters to spawn in other games, then killing them over and over...or minding my own business, when suddenly a monster pops out of nowhere and kills me. - Elder Angelus 22:04, 15 May 2008 (UTC)


 * Without some form of spawning or respawning, there would be no way to replace dead monsters. IMO the best solution would be to have a number of obvious fixed monster spawn points which patrols originate from, for example spiders might spawn from a mass of webbing, while skelk might spawn out of a cave entrance, elementals might spawn out of volcanic vents and waterfalls, humanoids might spawn out of building entrances and demons might spawn out of portals. -- Gordon Ecker 23:05, 15 May 2008 (UTC)


 * I like that idea... one of the things that really bugged me when I played WoW was that there was obviously no time put into the spawn system: creeps just appeared in front of your eyes... --  Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 03:08, 16 May 2008 (UTC)


 * If Anet has monsters spawn out of the blue the monsters should be friendly unless attacked. That was my big problem in GW1 I couldn't walk by anyone without getting attacked. --The preceding unsigned comment was added by User:75.173.252.63 (talk).

Vandals
Is it just me or is this page a hot target? Dominator Matrix  06:18, 13 April 2008 (UTC)


 * Your feeling is correct. I suggest semi protection. Come on, admins, use Protective admin already!--[[Image:User_Raph_Sig.png|19px]]Ra ph  Tal ky  21:33, 17 April 2008 (UTC)

ITT this page is turning into a forum, not a wiki entry, needs massive cleanup. --The preceding unsigned comment was added by User:24.176.56.121 (talk).
 * This page is a talk page. The actual wiki entry is at Guild Wars 2. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 09:11, 18 May 2008 (UTC)

Facial Expression Progression
I got this idea reading a post about how the armour in GW2 should age taking on nicks, cuts, scratches and dents.Well what if youstarted off at the beging looking like some kind of fresh faced recruit. And then as you completed missions and quest and gradually progressed through the levels you began to look more like the battle hardened veteran that you are becoming. What I am suggesting doesn't have to be anything serious maybe like a black eye at the beginning and then a couple of scars or some shadows under the eyes if you just got done with a really long quest. This option could be completely voluntary, you could either design your won face if you wish or you could pick what is will generally look like and the let the progression part take over. Also the progression should affect the genders and races differently or it could look really strange.--A fry 02:08, 30 April 2008 (UTC)


 * Good suggestion, but you should post it in the suggestion talk page here. Own age myname (talk)

Races
Are we certain that "the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage" as it says under the races section? --  Frozzen   21:47, 14 May 2008 (UTC)
 * I believe that a memeber of Arenanet staff released that info. -- Shadowphoenix   [[Image:User Shadowphoenix Necromancer.png|19x19px|Please, talk to me; I'm so lonley ;-;]] 21:48, 14 May 2008 (UTC)
 * I'm fairly sure that was simply used as an example and not necessarily a truth by Jeff Strain, but I may be wrong... --  Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 21:52, 14 May 2008 (UTC)
 * We want races to really have a pretty big impact on the way characters play. For example, the Norns, who are the big, burly, half-giant Viking guys from up in the North, all have the ability to shape-shift into a were-bear form; giving them more health and making them stronger, that sort of thing.
 * So a Norn warrior is going to have this were-bear ability, while a Human warrior will have a completely different ability just as significant - though we're still throwing around exactly what it will be. That's from Eric Flannum, lead designer for GW2 here. The information is so old that it is wrinkled, has a hunchback and is starting to collect dust, but it is the best we have. --Aspectacle 22:51, 15 May 2008 (UTC)

New Info?
I was wondering, since there hasn't been an news update since alot of days ago, there might come some new info about GW2 to us very soon?Dutch Sunshine 21:13, 20 May 2008 (UTC)


 * I hope they say when the beta will be open for playing. TitanSacranus 13:24, 19 June 2008 (UTC)


 * PAX 08 and the Beta are our two only bets on GW2 info atm. --Wolf 13:52, 19 June 2008 (UTC)

Spoiler?
I'm not sure, but could someone check if this article needs a spoiler tag? &lt;&lt; horsedrowner  | talk | guild &gt;&gt; 12:36, 24 May 2008 (UTC)
 * No, there's no need for spoiler, since all these are published information. And there isn't really a game for it to spoil. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 07:03, 25 May 2008 (UTC)
 * True &lt;&lt; horsedrowner  | talk | guild &gt;&gt; 08:16, 25 May 2008 (UTC)