Feedback talk:User/Sparky, the Tainted/Demonic Flesh

Number 4 needs to find a way to not stack with Soul Bind or Scourge Healing, I know. Suggestions? -~=Sparky   (talk)  04:01, 2 December 2009 (UTC) As it stands it would be overpowered without that clause. If you have a better idea, please say so. --[-Kyoshi-]::[-Talk-] 01:51, 3 December 2009 (UTC)
 * You gotta think with the skill name. Now what would a demon flesh be like? Strong and sturdy. So make it like reduce damage with armor bonus or something. (and regeneration) and become immune to something like... Poison? -- User Halogod35 Sig.png Halogod35  04:05, 2 December 2009 (UTC)
 * Interesting ideas.
 * The 8 degen at r0 seems pretty steep. Maybe it encourages people not to use it at low spec, though. S'okay.
 * Inventive, I like it, actually. Again kind of steep at r0.
 * Melee seems kind of limited for this. Maybe whenever target takes damage? Physical damage? Attack damage? I dunno.
 * Like you said, stacking with Soul Bind and Scourge Healing...Maybe you could just make it "Next time target foe is healed, you steal 10..50..60 health from the target." Or maybe "Next time target foe is healed, that foe is healed for X% less." But I think that would need a longer recharge.
 * Hope I've helped somehow. --[-Kyoshi-]::[-Talk-] 04:16, 2 December 2009 (UTC)
 * Thanks for the feedback!
 * @Halogod35: Good point, I was thinking more literally (morally wrong or harmful flesh) and also trying to fit with Tainted Flesh.
 * @Kyoshi: You're right, for some reason I make my skills really steep at r0, I'm not sure why lol. One thing about the steepness of 2 is that I almost meant it to be used by Fragility mesmers, and even though the conditions would hit fast you have no way to target and they don't do anything against foes without Fragility. Also, I've found 4 to be the hardest to balance because it can't reduce healing on heal and still have a decent recharge, and it can't stack with Scourge Healing or Soul Bind (going to change it to do that somehow), and can't actually increase damage on hit while being balanced (for fear of spikes, mostly).
 * I'm going to work on this skill some more, thanks for your help with this! -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:10, 3 December 2009 (UTC)
 * No problem at all. #5 looks interesting, haha. I look forward to your improvements. --[-Kyoshi-]::[-Talk-] 01:45, 3 December 2009 (UTC)
 * Number 4 will never be used if it cant be under the effects of a curses hex :o 98.248.90.248 01:46, 3 December 2009 (UTC)
 * "needs to find a way to not stack with Soul Bind or Scourge Healing"
 * Yeah, I just put a 'quick fix' in there. Without it it's rediculous, with it it's rediculous. D: -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:53, 3 December 2009 (UTC)
 * Oho, I see what you did there. Technical rather than syntaxical fixes are the best. --[-Kyoshi-]::[-Talk-] 03:34, 3 December 2009 (UTC)
 * Yes, hehe. Not sure if that could even be programmed, but worth a shot! :P -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  03:41, 3 December 2009 (UTC)

I think several similar effects have been "accidentally" programmed, I'm sure it's possible. --[-Kyoshi-]::[-Talk-] 03:43, 3 December 2009 (UTC)
 * Yeah, lol. How do those weapon spells keep 'messing themselves up?' -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  04:05, 3 December 2009 (UTC)
 * I like #4. Creative with the "Demonic" and the "Skin" idea in mind. ^^ Well done. Than 07:50, 29 December 2009 (UTC)