Talk:Locust's Fury

Because of the fear me nerf this elite skill has become clearly inferiour to other sin elites.I suppose you can solve it by making it work with all melee weapons. 81.244.114.207 16:54, 14 February 2008 (UTC)
 * how can other weapons double-strike? &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 08:19, 16 February 2008 (UTC)

How can a human shoot fire out of his frkn hands ? how can a monk survive getting 10 arrows in his heart ?.I was just suggesting something as it would rly help build up adrenaline and add a lot of damage.In return lower duration so that non assassins cant use it effectivly.81.244.5.211 10:53, 1 March 2008 (UTC)
 * Yes but no other weapons are supposed to dual-strike according to game mechanics, thatá aomething different. Dark Morphon  (contribs)  10:55, 1 March 2008 (UTC)
 * they could just change its functionality..like what they did to wail of doom
 * I don't know about all weapons, I think a better buff would be to give you either energy or bonus damage everytime you do double strike. Barkingllama 01:38, 18 March 2008 (UTC)

This would've made this skill more useful: Energy:10 Cast time:0 Recharge:30. Skill. For 10...35 seconds, your lead and off-hand attacks double strike and deal an additional +5..15 more damage. This would make leads and off hands super powerful :D--Blahishness 16:49, 30 January 2009 (UTC)

Useless
since double strike dosnt work with attack skills, which is basacly your 4 sec spike or less unless you planning on auto attacking i dot see this getting used The Golden Arrow10:38, 24 March 2008 (UTC) (yes i know i mimiced my sig cus i forgot to log on)
 * You know, it should be noted that this skill dosen't work with attack skills, and this skill isn't completly useless, just throw this in a build with a bunch of damage enhancing skills such as Conjure Frost, "I Am The Strongest!", Asuran Scan, etc. The combinations are near endless. I've found using "Dodge This!" to work great with Critical Agility and one of the elemental conjures, IAS plus the increased damage is awsome. I find myself killing things quicker than a attack chain would kill things. --Ghostbuddy 17:24, 18 October 2008 (UTC)


 * If you have an attack chain that has a long recharge time, you can use this skill to do some more damage while waiting for the attack skills to recharge. Nicoli20 03:33, 2 November 2008 (UTC)

Double Hit's being overrated
Even if it granted a 100% chance and if it could be used with any weapon this skill'd useless most of the time. Only against AL 60 a double hit may compede with the additional damage from attack skills. The fact that you can accumulate adrenaline and energy faster with Locust's Fury can't justify its existence when it's inferior to almost any other strategy (Critical Barrage, Critical Scythe/Axe or simply Attack Chains).Noctarch 17:23, 9 May 2008 (UTC)

I have an Idea. What about using it defensively rather then offensively? I know in pvp its useless no mater how you look at it and using it in pve for offense is also usless. but what about combining it with "Save Yourselves!", Critical Agility, and "For Great Justice!" for some constant +100 armor to your party?--Yozuk 06:44, 6 August 2008 (UTC)

Because Imbagons--96.48.227.65 20:35, 30 January 2010 (UTC)

One of the best PvE Elites
For all the nice people who diss this Elite, I can gurantee you the double strike can live up to it's name if buffed correctly. Sure, when you deal 20+ dmg *2 you can consider this skill nothing else but useless, but what happens when you raise your basic damage? Try to think out of the box, you don't need attack skills, Double strike sync only with your base damage, raise your base damage = get a davastating dps. The high adrenal build + 100% full Energy allows you to use high ene skills with np and certain adrenals that can change the outcome of battle. Attack Skills can be interrupted / diverted / blocked / missed, which will waste your ene and force you to keep dealing low basic damage to the enemy until they recharge.
 * Methinks, the Fury's also susceptible to Diversion, your attacks can also be interrupted, if Blurred you are also worthless, blinded even more. Armor of Sanctity, Armor of Earth, Kinetic Armor and so on are your death where they aren't for skills (especially not for Shattering Assault or Death Blossom). And ever thought about the frightening Empathy? Well-placed, single but hard-hitting skills are worth the damage.. a simple double strike ain't. Raising your base damage neglects the fact that better armored foes will just laugh 'bout that, you have to split over at least three attributes. Noctarch 00:26, 30 May 2008 (UTC)
 * Lots of small strikes are better when it comes to miss chance than attack skills. With a 33% fail rate even, your main DPS skill is unlikely to hit. One of the big problems i have with using my sin is that i kill my enemies too fast (yes, too fast) for the combos that i have to recharge. The great thing about this if you could get a damage booster is the flexibility you have. Enemies in PvE don't have tons of health, and long combos arn't going to help. Tearh 21:48, 19 January 2010 (UTC)

I use this Elite and finished with my team all the elite areas with ease, NM/HM.
 * So locust's fury + "I am the strongest" + Conjure Lightning = t43 win? Not convinced.  I'll have to try it out to see damage output.  --Eyekwah 16:28, 28 May 2008 (UTC)
 * Disadvantage of having to use Shock Daggers (Rangers and so on), lacking Vampiric or Zealous modifications, having to protect yet another vital enchantment. I am the Strongest is rather bad for Locust's Fury for you try to attack much often in a small time -> the shout ends very early.Noctarch 00:26, 30 May 2008 (UTC)
 * Then I fail to see what you mean by buffing base damage, much less buffs which aren't enchantments and don't ever end. --Eyekwah 13:37, 3 June 2008 (UTC)
 * I bet this knocks down a lot with that dwarf weapon spell. - Elder Angelus 19:31, 6 June 2008 (UTC)
 * Dodge This and Ebon Battle Standard of Honor would seem to be good to buff 'base damage' for this. 76.10.137.224 10:04, 5 July 2008 (UTC)

I'll start with the hexes / enemies buff. Kinetic armor is rarely ever used, so far I remember only the forgotten use it at Crystal Desert, also my build invloves Knock Down, so at some maps I take lift enchantment along, and not just for Kinetic, also for Critical defences, Life Bond and the various armors/blocking enchantments. About Divertion, just don't use anything for 6 seconds, not a biggy, Empathy or SS are rarely used in PvE as well. About the Buffs, I use 3 elemental daggers, 20% ench and 15% while ench on each. I use two extra damage buffs, and I can gurantee you that moebius + blossum might be stronger in numbers but also req energy, not messing up the combo (or Pheonix Strike for the lazy ones) to reach blossum and overall all you do is simply dealing damage period.

I use two buffs on me, making base damage 40+ and critical 50+ and at times even 60+ per a hit, enemies can't run away from me as I shut them down while attacking and I renew my critical agility / defences in less than a second even while the enemy blocks.

To sum it up, besides it's high dps, this build is very flexible, energy is never a problem, meaning you can use high energy skills with ease (Mark of Rodgort's + conjure flame). high adrenal buildup, constant KD + blocking + Fast attack and high health regen making this build very deadly. Horheristo 19:44, 8 June 2008 (UTC)

The synergy with other team member skills like Mark of Pain/Barbs etc make this undeniably useful :D
 * Ooo.. nice idea. I'll have to think about that a bit.  --Eyekwah 10:15, 9 June 2008 (UTC)


 * Possible PVE bonuses;
 * 1) Great Dwarf Weapon (+20, 40% KD) [Must be on *other* human party member's bar]
 * 2) [Barbs (+12), Mark of Pain (+34/other), Order of Pain (13) and Vampiric (+5)] *or* Conjure Flame (+17)
 * 3) Ebon Battle Standard of Honor (+15)
 * 4) "I Am Unstoppable!" (+20, 8 hits)
 * 5) "Dodge This!" (+20)
 * Total bonus for single hit: 20+(13+12+5)+15+20+20 = 95
 * That being said, Dodge This probably will only affect 1 of the 2 double strike hits (Not sure on this, but its what I expect)
 * So it would be total bonus of 95+75 = 180
 * That sound about right? ^^ 76.10.137.224 11:03, 5 July 2008 (UTC)
 * Having a necro use Mark of Fury and Dark Fury would let you Dodge This on pretty much every attack.


 * PHAIL You meant "I am the strongest" not "I am unstoppable" - and also - it wouldn't have critical agility -> terribad. (Can only have a max of 3 PvE-only skills equipped)

So you're dedicating 4 slots to do the auto attack damage of a warrior...nice.--75.94.77.148 16:51, 30 January 2009 (UTC)

Warrior hits for 95 every time they strike? O.o--70.49.87.209 23:41, 5 March 2009 (UTC)


 * To Original Poster: This skill is hardly 'godly' in PvE.  The random Oni spawns in Factions are not gods, yet they have a better skill that isn't elite.  Whatever combination you might use this skill with, you're stille eating up your elite slot on a kill that shouldn't be elite in the first place.  This skill should either be non-elite, or should give you a 100% chance to double-strike.  One or the other, so far as I'm concerned. ~ A R A ~ 17:03, 17 September 2009 (UTC)
 * I like the idea for sins. 4 skills to do 180 damage an attack isn't bad, especially with the fast attack speed of sins. After all, how many skills is a Mobius Strike build to spam death blossem? 5? Tearh 21:53, 19 January 2010 (UTC)

Stop Flaming
This Elite is godly in PvE, with just one hero using ONLY SoH on me with 12 smiting, I can do 112 Average DPS(Tested) and With a hero devoted entirely to buffing ME+ Me using Conjure I can do 225 DPS, yeah, 225. This skill is definitely a good choice for PvE assassins due to its lack of skill needed, its easy to cap, and you can be seriously lazy with it. I tab+ctrl+spacebarred all the way through all 4 campaigns this way. its good - Regno

And if you use attack skills + all those buffs you will probably find you can do more. Dagger Attack Skills + Asuran Scan alone do alot of dmg. With all the buffs others are saying its rediculous to think Locust's Fury is the backbone of the "build". Justice 07:27, 27 July 2009 (UTC)
 * Mind you, for a hero assassin it's probably not too bad, seeing as how the AI loves to autoattack instead of spamming skills. There are of course builds for hero sins that don't use daggers and so bypass the problem entirely, but that's another story. -- Hong 07:57, 27 July 2009 (UTC)
 * most people underestimate how fast you swing using locust + 33% ias 00:20, 20 August 2009 (UTC)
 * Death Blossom spam deals 110DPS without any buffs, why would you want to use this skill? Ever? -~=Sparky  User Sparky, the Tainted charr sig.PNG  (talk)  01:04, 20 August 2009 (UTC)
 * 110 dps? i think thats a little steep. Maybe the one second that you use death blossom... Mobius Stike/Blossom yields a good 65-70 on a 10 second average, though i split between critical strike and blossom more than i need to. Tearh 21:56, 19 January 2010 (UTC)

Locust's Fury PvE build has probably the best survivability rate + good DPS. Can maintain agility / crit def from the moment you strike, WoP will grant you nice heal and if you add vig spirit support along with you're crit def, you're very likely the last person to die. since you don't use any attack skills you get high versatility, while being able to take high energy skills such as rod's mark and cast without energy worries. You can Knocklock mobs easily with headbutt + "YMLAD". Blossom build is quite restricted as it consists of pheonix, Blossom, Moebius and Ox / Crit Strike. don't mind the high energy denial if things go wrong. and to top the cake, have you ever tried a locust's build with Scan + SoH + GDW? the options with this build almost seem unlimited. Most ppl just can't think out of the box, go play your Perma and fart ectos all day. --77.126.157.183 00:24, 3 November 2009 (UTC)
 * Obviously you don't know what the Death Blossom build is, you should stay in your PvE. Aside from that, DB could actually be used in PvP before the recharge nerf. But, since it can't anymore, this entire conversation is pointless because neither of these actually affect PvE's terrible balance. -~=Ϛρѧякγ  User Sparky, the Tainted charr sig.PNG  (τѧιк)  22:48, 17 January 2010 (UTC)
 * I didn't even notice the nerf until i saw the news. Maybe you need a better sin build if an added 4 seconds undermines it? Tearh 21:58, 19 January 2010 (UTC)

Well it worked for with an attack skill for me
Was testing this out and Golden Lotus Strike reported +7 +7 so it can. Was pretty rare though. Previously Unsigned 22:28, 27 October 2009 (UTC)
 * Stout hearted vs destroyer ? 89.166.101.7 20:03, 30 November 2009 (UTC)

I think it's a bug in golden lotus strike....it happened to me aswell when farming tombs with my sin 82.95.65.117 15:08, 25 February 2010 (UTC)

Could use some added Oomf!
Make it add some life stealing(Locust) or IAS(Fury). Just make it do something not useless. This skill, as it is, is the equivalent of Primal Rage before the buff. It adds a higher chance for a double strike, but requires you not use attack skills (since they don't double strike). I hope that this skill catches a rework soon, the same way Primal Rage did. FleshAndFaith 21:55, 17 January 2010 (UTC)

While I agree, that was a poorly worded note, I do think that this should be noted in one fasion or another. People usually only look up skills for 2 reasons, the first being how to capture them, and the second to study its effects. The only reason I can forsee someone looking this up (other than for cap) is to see if they are bugging out. Stupid i know but then again if they would read the skill description in the first place they wouldn't be using the wiki. Any thoughts? -- Master   Briar   10:38, 15 April 2010 (UTC)
 * We don't have to explain the mechanics of each skill on every skill that uses them. Do we need to put on every skill that inflicts bleeding "Note: Bleeding does not affect fleshy targets"? Also, your recently added synergies are far from "good" =/ Misery  10:45, 15 April 2010 (UTC)
 * I suppose your right about that. But mark my words, One day your going to see "if use this with a dual attack will it strike 4 times?"


 * And what makes you say that? They're perfect synergies aren't they? -- Master   Briar  User Briar Sig 2.jpg 10:47, 15 April 2010 (UTC)
 * Well, you attack faster and you get more health from an on-attack type skill, that's not really synergy. You'll notice a lack of synergy notes for these skills on Whirlwind Attack, Cyclone Axe, etc. The result is also self healing which is pretty meh outside of farming. Much better "synergy" (and I use the term loosely) would be using Barbs or Mark of Pain to blow stuff up faster. I'll also note briefly that you will get on average more hits per second using the half second attack skills with Death Blossom than using Locust's Fury. Misery  22:04, 16 April 2010 (UTC) (although actually it was ages ago and I forgot to sign it)
 * I agree that the note should have stayed in some form. It's a semi-nonintuitive game mechanic, which means even somewhat experienced players may tend to forget about it. In fact, I'm for more in-depth descriptions of skill effects in general, but that's probably my wow background speaking (where things tend to be buggy and your goal is to maximize the effectiveness of absolutely everything, thus requiring said in-depth knowledge). -- Armond Warblade[[Image:User Armond sig image.png]] 22:29, 16 April 2010 (UTC)

It is bad, and this is why
In PvP, SoH/Barbs gimmicks can't compete in the meta for obvious reasons. dps In PvE, the standard attack skill combo of jagged strike + fox fangs + death blossom is only slightly behind locust's fury builds in effective attack rate, since all three attack skills are a pseudo IAS with the first two being fast activating and DB being a guaranteed dual attack.Necromas 04:34, 3 November 2010 (UTC)
 * It's bad because it is an elite that only effects normal attacks. Granted, this + a capped IAS gives you a highest swing speed in the game. This skill gives more incentive to make use of swinging, somehow, someway. On the plus side, Locust gives you plenty of energy and skill room to be creative.--Ipsen 10:52, 12 November 2010 (UTC)

Doesn't anyone think this was a good idea just poorly executed? -/- Discuss 16:02, 30 November 2010 (UTC)
 * Its just odd on the class built around attack skill combos to have a skill that says "don't use them!" Though I do kind of want to go look at this again with Critical Agility. 33% faster attack, extra double-striking, armor boosts. Not perfect, but there is potential.66.228.16.64 10:44, 18 December 2010 (UTC)

Double Strike Percentage
I was testing this earlier and noticed that I almost always double-striked. Then I noticed that, at Dagger Mastery 13, you actually have a 76% chance of double striking. This skill isn't as bad as everyone thinks. Scar Of The Lotus 18:23, 19 March 2011 (UTC)