ArenaNet talk:Skill feedback/Elementalist/Exhaustion

Just a reminder, I fix'd a little typo. Good idea, I guess. -- NUKLEAR   IIV  15:25, 5 July 2008 (UTC)
 * Yeah, sounds pretty nice. Not sure if it'd be imba or not, but it's an interesting idea. Impaled 15:36, 5 July 2008 (UTC)


 * Well the whole point is it wouldn't be imba because you could balance the exhaustion for the skill, not the other way around.
 * Consider Equinox - it's an incredibly rubbish skill because it only causes exhaustion to skills which already cause it. To remedy this you might consider making it cause exhaustion on all spells, but then every spellcaster would very quickly get bogged down with masses of the stuff. With the tiny exhaustion change suggested, you could have something like "All spells cause 20% of their energy cost as exhaustion and skills which already cause exhaustion cause double the normal amount". You still probably wouldn't use it in PvP, but at least it would have a noticeable effect.
 * Anyway, that was just an example ofc, but the point is that it would make balancing skills so much easier. The only reason not to do it is "maes maiorum" (or in other words, because we've always done it the other way and it's been so long that we don't want to change now), and that didn't bother them when they added 1 skills into the game (I think they should go for 20  ones too, but that's a different story...).


 * Like Necromancer and Ritualist skills have a indicator, Elementalist skills could have an  indicator with the number of exhausted points the skill gives. Mith[[Image:User MithranArkanere Star.png]]Talk 18:39, 5 August 2008 (UTC)
 * Good idea.
 * I think that exhaustion, like knock-down, is probably hard-coded. Don't know exactly what that means, but I believe it has something to do with not being able to scale it, so I think this change, while reasonable, is easier said than done. 145.94.74.23 20:23, 24 September 2008 (UTC)
 * They scaled knockdown in Backbreaker, and they manage to kind of scale exhaustion (doubling it is kind of scaling) with equinox, so they probably should at the very least have some sort of "half exhaustion" (if they can double it, they should be able to halve it)Crimmastermind 08:06, 10 October 2008 (UTC)
 * Giving something twice is not the same as giving half of it. If you make 'Exhaustion' a single function without parameters, then to add exhaustion you call it. You can call it twice, but you can't call it half a time. They would have to change the whole mechanic for Exhaustion, and all skills that use or affect it. Mith[[Image:User MithranArkanere Star.png]]Talk 13:25, 10 October 2008 (UTC)
 * Scaling exhaustion like scaling Backbreaker is not the same. Suppose that exhaustion is a function call in-game. Using C++-style syntax, for example, "player.Exhaustion" causes 10 points of exhaustion on the calling object. To double the exhaustion, all Anet has to do is write the following(again, using C++ syntax as an example

After calling the Exhaustion function, they simply have to do a conditional check and call the function again. Note that this means that exhaustion must be applied in 10-energy blocks.
 * player.Exhaustion;
 * if (player.HasEffect("Equinox")) player.Exhaustion;
 * Well, it kinda depends on how they've coded it (it may in fact be they already have Exhaustion(amount) and are just using Exhaustion(10) each time, if unlikely). What's more, the Backbreaker change shows that they are capable of workarounds, it just depends on how willing they are to do it (I mean this would be good but I doubt they'd see it as high priority). 82.3.255.222 22:12, 21 November 2008 (UTC)
 * Yeah, Hardcode KDs were so hardcoded, they said they could never be made scaleable :-). 86.26.88.229 22:10, 18 January 2009 (UTC)
 * Easy fix here. Change the default exhaustion from 10 to 5 (that should be 1 line of code to change).  Have certain skills cause double exhaustion normally (that might be the hard part).  StatMan 17:08, 7 July 2009 (UTC)

Eles don't have anything special against Exhaustion
They do. It's a high maximum energy, meaning they can afford to use them more often in a row. There are spells where the exhaustion is too strong, I agree with that, but it is simply not true that Elementalists don't have anything against exhaustion. 145.94.74.23 08:19, 23 October 2008 (UTC)
 * I think that refers to anything specific. High max energy doesn't protect you from exhaustion as per say, it just means you have more flexibility to work around it and that you can take more than other people. However, they still can't actually remove it (and can only prevent it with one (elite) skill, Glyph of Energy).