User:Yaminomatsuei94/Balancing Skills

I think that most of Monk elite spells must be balanced for arenas because of their weakness comparing to Word Of Healing which is for the moment the most popular and few other elite spells are decent for keeping the group alive. I thought about those sklills so that they don't affect any other games like HA or PvE.

Blessed Light

Cost:10, Cast:3/4 Recast:3

Elite spell. Heals target ally for 10...140 and removes 1 Condition and 1 Hex. If a condition was removed you gain 2 energy, if an hex was removed, you gain 3 energy.

That would be a ZB like skill who'd be useful against hex/condition spam

Alternative:

Cost: 5, Cast:3/4 Recast:3

Elite spell. Heals target ally for 10...140 and removes one Condition and one Hex. If a condition was removed you lose 2 energy, if an hex was removed, you lose 3 energy. That'd become a skill who'd make you pay only what you use

Healing Burst Cost: 5 Cast: 3/4 Recast:3

Elite Spell. Heals for 5...81...100. Also heals all party members for 5...41...50 in the area of your target.

Healing Light is to change as well, i think that should be more spamable or we'd gain more energy. A big deal would be like that, keeping the 1 sec cast which makes it easy to rupt

Cost: 5 Cast:1 sec Recast:2 secs

Elite Spell. Heals for 40...88...100. You gain 1...4...6 Energy if target ally is enchanted. That'd make the skill more interesting because for the moment it's quite useless.

Boon Signet has been nicely boosted but it's too long to recast to be effective so I'd reduce recast to 5 secs.

Air of Enchantment

Cost:10 Cast:1 sec, Recast:20

Elite Enchantment Spell. (6...20...25 seconds.) Protective prayers enchantments targeting allies cost 5 less Energy (minimum 1 Energy). That'd make this skill useful for prots and would introduce some skills like Shield Guardian who're for the moment unused and the caster whould be vulnerable to disenchantment and keeps it easy to interrupt

Aura of Faith

Cost:5 Cast:1/4 Recast:20

Elite Enchantment Spell. (8...13...18 seconds.) All party members are healed 50% more by your protective prayers. Would work like a prot HB.

Mark of Protection

Cost:5 Cast:1/4 Recast:10

Elite Enchantment Spell. (3..8..12 seconds.) Damages taken by target ally are reduced by 5...20...25. Final effect:all party members are healed by 25...70...80.

Defender's Zeal

Elite Hex Spell. (5...21...25 seconds.) You gain 3 Energy whenever target foe hits with an attack or cast a spell on your allies.

Scribe's Insight

Elite Enchantment Spell. (10...30...35 seconds.) All signets activate and recast 33% faster and whenever you use one an ally, it's healed by 20...50...55 and you gain 3 energy.