Feedback talk:User/Belorn/Remove bots by statistics

Inserting a random interval between sighting and skill activation would render this useless since deciding whether someone is a bot or a player with good reflexes (or lucky with a random mash).
 * Good Idea though, just as said above, problem if the player is good at a button bash (I am pretty good due to all the RTS games I play) Ocren 05:43, 19 June 2010 (UTC)

I sent support a list of about 23 bots operating on the Luxon side in JQ, of that 23.....the GM concerned managed to identify ONE The players who regularly play in JQ know who the bots are, even the opposition know who they are, but something in Anets detection process can`t identify them.

The majority run a N/Mo build, spamming lifesteal skills though there are a few Me/Mo setups. I think the best way to deal with them is for one of Anets Devs to actually go download the various bots out there, pull their coding apart, and write a bomb for them. The minute the bot gets activated on the account concerned, the bomb kicks in and disables that players game, the only way to get it enabled would be to contact support and explain why your game wasn`t working, creating a specific error code such as EB0001 would alert support as to why the account concerned had been disabled.

Balky 10:56, 29 November 2010 (UTC)