Feedback:User/Talamare/Illusion of Weakness

Far too great cost for its effect, only used long before the battle starts

Suggestions


 * Enchantment Spell. You lose Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain  Health.


 * Enchantment Spell. You lose Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain  Health.