Feedback:User/RedTeaCat/Rarely Used Elite Skills (Ranger)

Just providing some functional changing ideas, could be change if they became overpowered.

No Attribute



 * Issue: Attack skill without special effects, not worth an elite slot.


 * Suggestion 1: Function change to: Elite Preparation (24 seconds) Your ½ activation bow attack skills have no aftercast.


 * Suggestion 2: Move to Marksmanship. Function change to: Elite Bow Attack Hits 4 foes in the area around you and deals + damage. (Not a targetable skill, psuedo-PBAoE or something..)


 * Suggestion 3: Move to Marksmanship. Function change to: Elite Bow Attack Deals + damage.

Wilderness Survival



 * Issue: An ineffective e-mngt elite, in 10 seconds over-gaining energy.


 * Suggestion 1: Function change to: Elite Preparation (24 seconds) Your physical attacks inflict Bleeding and Weakness conditions (seconds).


 * Suggestion 2: Function change to: Elite Stance (seconds) You move and attack 25% faster and + damage to those foes with condition.




 * Issue: Replaceable by Quickening Zephyr if energy pressure needed.


 * Suggestion 1: Function Change to: Elite Trap (90 seconds.)  Affects nearby foes. Every second, (for 3 seconds), this trap deals  earth damage, their movement speed -50%(for 2 seconds). Easily interrupted.


 * Suggestion 2: Function Change to: Elite Nature Ritual  Creates a level  spirit ( second lifespan). Creatures gain 1 Energy regeneration but 1 Health degeneration. Does not affect spirits.




 * Issue: Waste an elite slot.


 * Suggestion 1: Function Change to: Elite Trap (90 seconds.)  Affects nearby foes. Every second, (for 5 seconds), this trap deals  fire damage, inflicts Burning condition(for 3 seconds). Easily interrupted.


 * Suggestion 2: Function Change to: Elite Nature Ritual  Creates a level  spirit ( second lifespan). Creatures inflicts by Burning condition(for  seconds) whenever they're enchanted or hexed.  Converts physical damage to fire damage for creatures in range. Does not affect spirits.




 * Issue: ...


 * Suggestion 1: Function Change to:  Inflicts Poison and Weakness (or Cracked Armor) seconds.


 * Suggestion 2: Function change to:  Hits 2 foes near your target and inflicts Poison  seconds.


 * Suggestion 3: Add Cannot be block. Or 1




 * Issue: As all Nature Rituals.


 * Suggestion 1: Function Change to: Elite Preparation (24 seconds.) Your arrows inflict Weakness condition ( seconds) and causes  Energy loss to casting foes.


 * Suggestion 2: Function Change to: Elite Nature Ritual  Creates a level  spirit ( second lifespan). Deals  damage to creatures in range that energy lower than 20%. Does not affect spirits.




 * Issue: As all Nature Rituals.


 * Suggestion 1: Function Change to: Elite Trap (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals  damage, inflicts Exhaustion. Easily interrupted.


 * Suggestion 2: Function Change to: Elite Nature Ritual Creates a level  spirit ( second lifespan). Adrenal Skills have  seconds recharge, Exhaustion is doubled for Exhaustion-causing spells cast within range.

Expertise



 * Issue: -10 while fail to hit, draw back too much as an elite.


 * Suggestion 1: Remove Lose 10 energy whenever your arrows fail to hit.


 * Suggestion 2: Function change to: Elite Preparation. (seconds) Your arrows deals + damage and You attack 25% faster.




 * Issue: As all Nature Rituals.


 * Suggestion: Function Change to: Elite Preparation. (seconds) Your arrows inflict Burning condition ( seconds)

Beast Mastery



 * Issue: Expertise there, who really needs energy management....?


 * Suggestion 1: Function Change to: Elite Pet Attack Deals + damage. Causes knocked down if target foe is casting a spell or moving.


 * Suggestion 2: Function Change to: Elite Pet Attack Deals + damage. Inflicts Bleeding and Poisoned condition ( seconds).


 * Rarely Used Elite Skills (Assassin)
 * Rarely Used Elite Skills (Monk)
 * Rarely Used Elite Skills (Warrior)
 * Rarely Used Elite Skills (Paragon)
 * Rarely Used Elite Skills (Mesmer)
 * Rarely Used Elite Skills (Elementalist)
 * Rarely Used Elite Skills (Ritualist)

Please feel free to discuss ._.