User talk:Shard/Archive16

People who first, even though they weren't
First. Infested Hydralisk  09:43, 27 July 2010 (UTC)
 * I'm still waiting for a crack to come out, but from what I can tell, yeah, SC 2 > BW. The ending appears to suck, though.  Stupid Metzen with his stupid cliches.  Hopefully the Zerg campaign will be better.  –Jette 11:24, 27 July 2010 (UTC)
 * For as far as I have played the campaign, I like it alot. Infested Hydralisk  13:45, 27 July 2010 (UTC)
 * Raynor de-zergs Kerrigan and strolls off into the sunset with her. No, I'm fucking serious.  Don't highlight that if you're not into spoilers.  –Jette 13:56, 27 July 2010 (UTC)
 * If there's 3 parts to the campaign, that isn't really the "ending" Jette. Lrn2literature. -- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 07:45, 3 August 2010 (UTC)
 * "video games"


 * "literature"


 * ihbt, 7/10. Good job.  –Jette 11:05, 3 August 2010 (UTC)

Holy crap.
They actually linked you on ED xD →← 05:11, 29 July 2010 (UTC)
 * That page is so full of win. Reaper of Scythes ** User Reaper of ScythesJuggernaut1.png 11:27, 29 July 2010 (UTC)
 * Yeah I laughed at that. Popular troll is popular. ~Shard  [[Image:User Shard Sig Icon.png]] 06:04, 30 July 2010 (UTC)
 * Lol, amazing. Have you been playing SC2 yet? →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 19:31, 30 July 2010 (UTC)
 * http://wiki.guildwars.com/index.php?title=User:Shard&oldid=2098774 and http://wiki.guildwars.com/wiki/User:Shard/Unfair So, I should think he has. -- Tha Reckoning User- Tha Reckoning Another Sig.png 20:16, 30 July 2010 (UTC)
 * Meh, i think ED kinda fails cuz they spend way too much time on newfags and furfags and almost no time on real politics despite the epicness that results when they do (O'Rly & teabaggers). And they're only gonna focus more attention on the same exact crap for GW too if charr & asurans become the next taurens or navari. All this halfway meaningful drama about gameplay will just fall by the wayside -- ilr [[image:User_ilr_deprav.png]] 03:25, 31 July 2010 (UTC)

Old news is old tbh. Morphy 06:57, 30 July 2010 (UTC)

SC2 Questions
You're not on, and I don't have an account on blizzard forums, so I'll leave these here, if you don't mind. What do you think about banshees being able to cloak? Seems like a nono to me, airborne cloaking. Is there a protoss equivalent to this? Mules need to die right away, I think. Post game, is a resource collection rate of 800+ any good? That number may not be accurate, it was from a game against a terran who religiously took out my expansions faster than I could build them. His resource collection rate was 1400 something. He was making vikings 2-3x faster than I could pump out void rays. Granted, he was probably a better player in the end, but I think that mules and being able to easily pick off expansions complete with 2-3 photon cannons with ease by mobbing them with cloaked banshees decently early had something to do with the win. I guess my overall question is what would you change about terrans, given the chance? -- Tha Reckoning  21:52, 21 August 2010 (UTC)
 * There is no direct protoss (or zerg, for that matter) equivalent. Nearest would be cloaking void rays with the mothership, which isn't really comparable because the mothership itself is not cloaked, and kinda slow. Or an observer, when focusing on "cloaked air units". Or a dark templar, when focusing on "self cloaking unit capable of attacking", and nowhere comparable when talking about taking out defenses. The nearest equivalent would be the wraith, from the original SC/SC2 singleplayer. Which is a terran unit, too. Didn't play enough league to say anything about your problems with terrans. Aurion 00:48, 22 August 2010 (UTC)
 * I was thinking more along the lines of "self cloaking airborne unit that can attack" which seems to be exclusive to terran. I'm not against cloaking stuff like DT's cause they're not going to be useful for much other than stacking your base, and even then scanner sweep reveals them, so it's not too useful against good players imo. Anyway, the point being is that I see banshee rushes fairly often, and I'm not really aware of a counter, I usually just preemptively build photon cannons cause they're good against all the cheese bullshit that terrans can do. And mules are just bullshit on principle, being able to farm minerals like 40% faster than the competition is insane. And reapers are the first "flying" unit you can tech to, so I see a lot of terrans sending reapers in early to jack with my drones. It's not that I have a problem with losing to terrans, I lose to other races too, but it's just that when I lose to terrans, looking at the score screen points to these things with terrans, whereas when I wipe to protoss or zerg I just go "yeah I should have done this" and I can think of that in future. There's no way I can compete with a mule as protoss. -- Tha Reckoning User- Tha Reckoning Another Sig.png 00:59, 22 August 2010 (UTC)
 * From when we played, I noticed you don't make enough star ports/gateways etc., which is why they out mass you. You also need to expanded quicker and more often.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 01:23, 22 August 2010 (UTC)
 * Yeah, I fixed both of those now, I'm learning as I go. I expanded on this guy very early, it's just that I had nothing to counter the cloaked banshees with, he just picked off my photon cannons fast. And yeah, I noticed both of those things from watching you play protoss, so I adapted to play with 4 gateways. It's not that I had like 5 voids waiting to be made at the time or anything like that, I just couldn't farm resources fast enough to keep up with the vikings he was sending my way. -- Tha Reckoning User- Tha Reckoning Another Sig.png 01:45, 22 August 2010 (UTC)
 * It doesn't matter if you had a Bnet forum account, because Bnet doesn't have messaging capabilities.
 * I don't like banshees. Their damage is too high for a unit that flies and cloaks. They replaced wraiths as airborne worker harassment, except they do 4x the damage of wraiths. Z and P don't have cloaked fliers, but that's ok because their harassers (phoenix and mutas) are very fast, and with good micro can be kept alive for a long time.
 * MULEs are overpowered. Blizzard doesn't realize this yet, I give them 3 or 4 patches before they do something to it. They'll probably end up nerfing marauders, tanks, and vikings until then.
 * For a terran, each base you have should make your income about 1100 minerals per minute. For other races it's around 700. If you have two bases your mineral income should be at least 2000.
 * Void rays originally had a good role, but they got mutilated in beta and now they're a niche cheese unit that kills everything in very small masses (kind of like reapers). They will nerf these 2 or 3 patches from now. Either damage will come down, or speed will come down.
 * Gonna play matches, will say more later. ~Shard  [[Image:User Shard Sig Icon.png]] 03:56, 22 August 2010 (UTC)
 * I usually dont mass voids unless I see large numbers of air. Also, what are you meant to harass with phoenixes? Can't they only hit air units? I don't have a whole lot of problem out of tanks, is their damage overpowered? I just mob them with immortals. Also, what do high templars and archons counter? I never seem to use those. -- Tha Reckoning User- Tha Reckoning Another Sig.png 04:31, 22 August 2010 (UTC)
 * You can lift of units with their special ability, so they can also attack those units. Infested Hydralisk  05:10, 22 August 2010 (UTC)
 * And HT can counter balled up units with Storm. Feedback can deal alot/instant kill units like Ravens. Archons are mostly being made as extra damage support when your HT's have ran out of energy. Infested Hydralisk  05:13, 22 August 2010 (UTC)
 * Also Infested Hydralisk  05:36, 22 August 2010 (UTC)

In all honesty, who the hell decided to call it "cheese?" I mean, seriously? Also (since I don't have an instruction manual and don't feel like googling it), in SC1, what does the Queen's Parasite ability do, and why should I have her burn through 75 energy to use it? -- R <font color="#916142">i <font color="#333333">ddle 07:03, 22 August 2010 (UTC)
 * parasite let you see stuff from the infected unit's view, so you could throw it on a drone or something and if it goes unnoticed you have a spy they'll never catch. or throw it on their scout units to get some free scouting done. - Auron 09:23, 22 August 2010 (UTC)
 * Cheese as in "cheesy." Does SC2 have a parasite?  I didn't think they got (old) queens.  –Jette 09:27, 22 August 2010 (UTC)
 * SC2 Queen doesn't have parasite. <font color="#000000">Infested <font color="#CD0000">Hydralisk  14:24, 22 August 2010 (UTC)
 * Thanks! Time to expirement. -- <font color="#ef8f50">R <font color="#916142">i <font color="#333333">ddle 18:27, 22 August 2010 (UTC)
 * Use Phoenix's Graviton Beam to pick up enemy units one by one and kill them with your other phoenix (really good for picking off queens and siege tanks). They also make really good overlord hunters. If you want anti air as toss, just mass stalkers. Phoenixes are only really great against light targets like mutalisks. High Templars are only really good for feedbacking medivacs and spellcasters (like ravens as IH said), and archons are so bad that nobody uses them. Psi storm is really tiny and doesn't do much damage, it's really only useful if your opponent is massing marines or hydralisks.
 * I think cheese comes from Street Fighter. If you won a match by using the same attacks over and over again, your victory icon would be a slice of cheese. "Cheesing" has stuck to mean any kind of lame or cheap strategy.
 * Oh yeah, and the SC2 equivalent of parasite is supposed to be changelings. ~Shard  [[Image:User Shard Sig Icon.png]] 20:42, 22 August 2010 (UTC)
 * I've started keeping an extra obs around when I face terran, so that helps a lot. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 22:06, 22 August 2010 (UTC)

Build Warz 2?
Hey Shard, just thought I could ask if you are going to post your opinions about GW2 in the future or if you aren't even going to bother. Your articles usually give me a good laugh while making me realize various important things I wasn't aware before, so I would welcome it. Also, this made me lol. ***EAGLEMUT***  T  A  L K 18:42, 30 August 2010 (UTC)
 * I think he already agreed with the general opinion that it's going to be WoW + polygons, and it's going to cater to the pve masses. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 19:10, 30 August 2010 (UTC)
 * I hope they release the source for GW one day, I'd like to convert it to a rehash of Diablo II, but with prettier graphics and 8 skills instead of 2. They keep saying they won't though, even after GW2 is released. Maybe if I start a petition, or write an angry letter, or threaten to tell a bunch of single moms the game is corrupting their children. I miss the days when companies listened to angry customers instead of blowing them off. You can't just tap people on the shoulder for attention anymore. I miss when games were hard. Like, Duriel on a hardcore character hard. Or like trying to beat an RPG without any items or equipment (I did once, but I forgot what game). ANet, like most game companies these days, are catering to the much wider (and dumber) "casual player market," which mostly means that everyone will be able to do everything, regardless of their personal skill or time invested. I always thought that if you were terrible at something, you just couldn't do it. I wish real life was like that, I hate having to actually work towards my goals. I can certainly understand this sentiment, but it in no way serves to make the game any more fun. I can tell you right nwo I'll be avoiding the game like the plague, though: 99% of its playerbase will consist of 13-17 year olds who just figured out there's a word for a woman's genitalia and feel the need to let the world know, and dumbass parents who think playing an MMO makes them KEWL to their terminally retarded spawn. –Jette 20:04, 30 August 2010 (UTC)
 * Every skill is getting an AoE stuff and I read someone where someone said that interrupts were bad so GW2 has barely and interrupt skills. Oh and skills like Eviscerate are getting a shadowstepish performance. How would that look like when you interrupt it, if you actually can interrupt it? <font color="#000000">Infested <font color="#CD0000">Hydralisk  22:22, 30 August 2010 (UTC)
 * Barring some miracle by Anet, I will not be playing GW2, so I will likely not write anything about it from a player's perspective. Since everyone will have the same skills, there won't be much of a creative atmosphere in pvp. I already have games with good pve value, even if GW2 had fun gameplay (which it probably will), there wouldn't be anything new or unique I would be willing to spend money on. ~Shard  [[Image:User Shard Sig Icon.png]] 02:40, 31 August 2010 (UTC)
 * This is pretty much what I was looking for at the moment. Thanks for your time guys! User ***EAGLEMUT*** Signature.png  ***EAGLEMUT***   T  A  L K 12:39, 31 August 2010 (UTC)
 * GW2 is just going to be a game for people who love to roleplay. So if you like to roleplay, GW2 is a game for you. <font color="#000000">Infested <font color="#CD0000">Hydralisk  13:07, 31 August 2010 (UTC)
 * I have a few friends who love to roleplay, and they've all said GW2's plot looks like trash. I'm inclined to agree.  I don't think roleplaying has anything to do with it.  –Jette 15:05, 31 August 2010 (UTC)
 * Still looks like a roleplay game to me, with all the personal stuff going on in the game. <font color="#000000">Infested <font color="#CD0000">Hydralisk  15:23, 31 August 2010 (UTC)
 * LoL @ creative atmosphere & all U butthurt mufuggas. & LoL @ coming 2 shards page & starting another "Dance for meh funny man!" topic.  Srsly, I been watchin ya'll for years now and the only thing that stays consistent is how ya can't make up yer minds.  Shit's either too complicated & formulaic (too many redundant skills 4 facerolling), or it gets changed to crap like Codex & the Dhuum fight that compresses skill disparity into a 15min time sink and none of ya will ever be happy /w either extreme or anything in the middle for that matter.  ...speaking of which, SC2's just more of the same and you'll all get sick of it SOON  b/c you're not Korean . It's just not in ya, and eventually the fail of Bnet will lift its pimpled heiny and deliver unto you the the umpteenth goatse that finally sends ya back here bawwwing again.  At which point you'll pick up RollolololWars2 just cuz ya ain't got shit else to do.  Oh, and also b/c it's a lot more fun to complain about a game that's actually relevant.  Oh I see ya shaking your heads, but y'all gonna find a way into the beta where you'll realize it's the anti-WoW. Bob's yer Uncle & its massive LuLz potential B/C of that fact will keep ya busy in this trolltastic community for years to come. -- ilr [[image:User_ilr_deprav.png]] 16:02, 31 August 2010 (UTC)
 * v csb, tell another? &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:05, 31 Aug 2010 (UTC)
 * No.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  16:11, 31 August 2010 (UTC)
 * What. <font color="#000000">Infested <font color="#CD0000">Hydralisk  16:57, 31 August 2010 (UTC)
 * Actually, the important feature about SC2 is the editor, not the game itself (and to be honest, the campaign storyline so far was pretty bad). If SC2 didn't come with the editor, I would not have bought it. ~Shard  [[Image:User Shard Sig Icon.png]] 04:30, 1 September 2010 (UTC)
 * The storyline's not bad if you're new to SC and play with the sound off, that's what I did. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 12:20, 1 September 2010 (UTC)
 * Shard how deep can you mod SC2? - also: CHICKENS --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 15:45, 1 September 2010 (UTC)
 * I actually enjoyed the campaign, lots of variation and I liked the ability to buy upgrades and hire mercenaries. The Story was kinda meh though. <font color="#000000">Infested <font color="#CD0000">Hydralisk  17:18, 1 September 2010 (UTC)
 * I haven't found anything impossible yet. In fact, I have already done most of the things on this page. ~Shard  [[Image:User Shard Sig Icon.png]] 02:41, 2 September 2010 (UTC)
 * What's on that page is just basic stuff with what you actually can do with the editor. <font color="#000000">Infested <font color="#CD0000">Hydralisk  20:03, 2 September 2010 (UTC)
 * Yes, every item on that list is a 1-2 minute change. Things like attaching units to other units is a little more complex. It took me nearly an hour to make an uberlisk, and I used a tutorial. ~Shard  [[Image:User Shard Sig Icon.png]] 03:33, 3 September 2010 (UTC)
 * When you say uberlisk, I assume you meant the nuclear ultralisk. How does the editor work, anyway?  I thought it would be like the old SC editor, plus some extra stuff like access to the internal scripting engine.  Seems like adding the bomb would be an extra function call to a nuclear explosion under onUnitDeath or something, but if that's not the way it works I could be way off... –Jette 03:40, 3 September 2010 (UTC)
 * Uberlisk video. An uberlisk is an ultralisk with a bunch of spine crawlers on its back (and it does some extra stuff too). You can make any unit or abiltiy without using any scripting or triggers. ~Shard  [[Image:User Shard Sig Icon.png]] 04:57, 3 September 2010 (UTC)
 * Oh, wow. Sweeeeeet.  I gotta get one of those things.  Is it possible to install the editor without the game?  I fried another hard drive with some of that KFC BBQ sauce again.  –Jette 05:50, 3 September 2010 (UTC)
 * Yes, you can install the editor without having the game. It won't do you very good, since you have to log in once a day to use the editor. ~Shard  [[Image:User Shard Sig Icon.png]] 00:48, 4 September 2010 (UTC)
 * Yes, you can install the editor without having the game. It won't do you very good, since you have to log in once a day to use the editor. ~Shard  [[Image:User Shard Sig Icon.png]] 00:48, 4 September 2010 (UTC)

Starcraft
I knew that this day would come, that I would install StarCraft and play it, but I wasn't expecting my crazy ideas to actually work. In a mission when I had to protect and rescue General Duke, he clearly was surrounded with a frickin mine field full of anti-air DETECTOR turrets, still no medics for my mehreens, and two zerg bases blocking the only ground path. Needless to say I couldn't get any reinforcements to the ship using dropships without destroying the spore colonies, and I was harassed by the blue zerg base. Norad's crew was also taking assaults, but because they were in bunkers, they were in lot better defensive position. Because I knew the goliaths would eventually be destroyed, I ordered every unit to raze the southern bunker, and told an SCV to build a barracks. From then I had a continuous supply of marines and firebats (only used marines), while my main forces destroyed zerg nest after nest. Meanwhile I very rarely had more than a thousand minerals. --Boro 12:43, 7 September 2010 (UTC)
 * StarCraft? It's 2010 dude. Get the improved SC2 with the devolved Bnet -2.0. ~Shard  [[Image:User Shard Sig Icon.png]] 03:24, 8 September 2010 (UTC)
 * even a tl:dr of that post would be boring to read. Can i have my 30 seconds back please? -- adrin [[Image:User_Adrin_mysig.jpg|20px]] 03:28, 8 September 2010 (UTC)
 * tl;dr: "A mission was hard so I massed marines and won."
 * Actually, in SC2, whenever I play terran in group games, I make nothing but marines. I have something like an 80% win ratio with terran. ~Shard  [[Image:User Shard Sig Icon.png]] 03:29, 8 September 2010 (UTC)
 * The remaining must have been the medical units. Also I gave them support goliaths and vultures. But yeah marines were the only units produceable on the crash zone. How the resources got there remains a question for me. --84.1.204.119 06:07, 8 September 2010 (UTC)
 * Did not log in... --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 06:09, 8 September 2010 (UTC)

SupCom
I must ask: What is your opinion about supreme commander? --Boro 16:41, 10 September 2010 (UTC)
 * i aint shard but, 1 was pretty great, 2 was terrible (then again i liked 1) &mdash; Scythe  21:36, 10 Sep 2010 (UTC)
 * I haven't played it. ~Shard  [[Image:User Shard Sig Icon.png]] 00:48, 11 September 2010 (UTC)
 * Wot? you are missing out all the fun. Grab the demo. Look at the videos. It's goddamn epic. Sad to think about it, but I feel it has taken the lead from SC2. (sorry just played a skirmish in the demo and I'm a little excited.) --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 07:55, 11 September 2010 (UTC)
 * : / -- Armond Warblade[[Image:User Armond sig image.png]] 16:33, 11 September 2010 (UTC)
 * Gameplay needs to be godlike, with those graphics. That looks really slow, and awfully boring. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 18:25, 11 September 2010 (UTC)
 * It's pretty fun. Graphics don't make the game; the bigger issue was balance and cloning problems (the two sides were too similar in the Cavedog models, and there were too many units, leading to a number of them being simply outclassed). I often like to say it was a 2003 game released in 1997; with mods it's more like a 2009 game.
 * If "fun" for you requires great graphics, you have never played a good game and can't appreciate epicness represented in 16-bit you might want to check out spring. -- Armond Warblade[[Image:User Armond sig image.png]] 20:37, 11 September 2010 (UTC)
 * I never said fun required great graphics, in fact some of my favorite games are for SNES/N64. I just meant that it'd better be fun if it's going to have graphics like that. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 20:48, 11 September 2010 (UTC)
 * I can't figure out how to make Spring work and I'm supposed to be a fucking programmer. From what I can tell the game would be amazing, but nobody knows, because no one can install it. Maybe it'd work better on my Linux PC, but the windows one has better graphics for reasons that should be pretty obvious. Total Annihilation is great fun if you're one of those people who's capable of enjoying macro-management. I'm not. –Jette 01:53, 12 September 2010 (UTC)

gsl finals
zvt, who saw that coming? if zerg win people will shit bricks. hopetorture pulled off some nice moves on ensnare though, even the tvt semis were awesome to watch. - Auron 10:44, 30 September 2010 (UTC)
 * I still haven't seen any GSL streams or videos. I have no idea how good either player is, but Terran will probably win. If zerg wins GSL, their major tournament wins will skyrocket up to 1. ~Shard  [[Image:User Shard Sig Icon.png]] 04:03, 1 October 2010 (UTC)
 * Zerg aren't half as bad as people say they are. Watch Fruitseller in the gsl semifinals, where he comes back after losing his fast hatch to a reaper rush, or the Idra vs Boxer game Artosis just uploaded. True, there might be some imbalance. But not nearly enough to predict Terran will win the gsl without even having seen a single game. &mdash; Why [[Image:User Why s.png|User talk:Why]] 13:56, 1 October 2010 (UTC)
 * On a related note, is ZvT a lot of mech? I hardly ever see replays of any of these matches because north american zerg are like unicorns, or the yeti. Anyone who sees them is instantly a retarded hillbilly. I've been hearing a lot about hellion/thor/scv pushes, is this a common thing? I guess what I really want to know is what is the standard terran response to zerg, besides MMM cause it responds to everything. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 14:01, 1 October 2010 (UTC)
 * On higher level replays you see a lot of hellion or reaper openings followed by Thors&marines or mech. Five rax reaper seems less popular after the build time nerf. It's been a long time since I watched any progamer go straight MMM against anything really. If it is used they still tend to mix in stuff like thors to shut down mutas or tanks and I believe banshees even. That Boxer game is a good example. &mdash; Why [[Image:User Why s.png|User talk:Why]] 14:17, 1 October 2010 (UTC)
 * Does anyone have that match in better quality? The one I found hurts to watch. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 19:30, 1 October 2010 (UTC)
 * Also, why would you waste the time on thors with an MMM build? You should have enough stimmed marines to make mutas useless, is there really a need for the thors? I can only see those getting used for a MMM after the terran is steamrolling the zerg, as an afterthought, unless the zerg goes muta/baneling, which seems kind of spotty in terms of resources. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 19:33, 1 October 2010 (UTC)
 * Sorry man, I'm not a pro, just a lowly silver player who watches day9daily from time to time. :P &mdash; Why [[Image:User Why s.png|User talk:Why]] 19:43, 1 October 2010 (UTC)
 * That's all I am too xD -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 21:07, 1 October 2010 (UTC)
 * I disagree. I main zerg, and I win more with terran (which is my weakest race). I make tons and tons of bad decisions as terran all the time, and it hardly ever causes me to lose. If I make one mistake on zerg, it's usually over right then and there. Terran is way too forgiving. You can suck and suck all match and still come out ahead of the guy who played perfectly.
 * Like any other game, there are good and bad terrans, and there are good and bad zergs. Fruitseller is a very good zerg. IdrA is a very good zerg. Nobody is saying it's impossible for zerg to beat terran, they're saying it's a lot harder than it should be. ~Shard  [[Image:User Shard Sig Icon.png]] 01:03, 2 October 2010 (UTC)
 * fruit is up 2 games to zip on hopetorture, zerg are ownzing the shit out of shit. terran tried to tank drop with turrets on a rise above expo and spine crawler/muta harassment just owned it, small muta pack went around picking off lone vikings and dropships all match, it was amazing. also a couple baneling drops in scvs and it was gg, zerg just started dropping on the main mech force and hopetorture gg'd it.
 * this is looking like a zerg win. - Auron 10:24, 2 October 2010 (UTC)
 * Damnit, free stream is full. :/ &mdash; Why [[Image:User Why s.png|User talk:Why]] 10:43, 2 October 2010 (UTC)
 * - Auron 10:49, 2 October 2010 (UTC)
 * I love you. &mdash; Why [[Image:User Why s.png|User talk:Why]] 10:58, 2 October 2010 (UTC)
 * fffffffuck yes 4-1 zerg win, fruit dealer is SO AMAZING. do you have msn or something why? - Auron 11:47, 2 October 2010 (UTC)
 * Err, havent used that in a year, I'll get on IRC. :P &mdash; Why [[Image:User Why s.png|User talk:Why]] 12:01, 2 October 2010 (UTC)
 * Err, havent used that in a year, I'll get on IRC. :P &mdash; Why [[Image:User Why s.png|User talk:Why]] 12:01, 2 October 2010 (UTC)

SC2 Maps
What do you think of the ladder maps? Does it say something about how powerful early tier units are that an entire match can hinge on keeping a 3rax FF'd out of the base long enough to get to Colossi? What about asymmetrical maps, maps with backdoors through destructible debris, and maps with glaring issues like Delta Quadrant and Lost Temple? Is this where blizzard's weaknesses lie? I've heard they're rotating iccup maps into the ladder rotation, but I don't know much about those types of maps. The day9 map review makes me think that the sort of maps they make are wicked fun to play on. Would you like that change, or oppose it? I have as many maps without standard ramps/backdoors thumbs-downed for the main reason that ling rushing/2gating/early agression terran builds (there are like 500) feel somewhat unstoppable if I can't hold the ramp. Would you favor bigger maps that promote expansion? It seems like expansion is almost punished, with the current set of maps. Thoughts? -- <font color="Black">Tha Reckoning  08:12, 15 October 2010 (UTC)
 * As far as I know, there are no asymmetrical ladder maps. All of them either have radial symmetry or . . . the other kind (mirrored).
 * What glaring issues are there on Lost Temple and Delta Quadrant? I haven't noticed anything wrong with either of them. Maps with rocks are generally good, it gives both players something extra to do.
 * Blizzard will be adding "good" user-submitted maps to the rotation periodically, many of them will probably be from the ICCUP authors (because they make really nice maps). I have a Gaia remake in the works which will hopefully make it in someday. ~Shard  [[Image:User Shard Sig Icon.png]] 01:34, 16 October 2010 (UTC)
 * Lost Temple and Delta Quadrant punish your natural because of the cliffs, you're almost not encouraged to expo without having to commit a LOT more minerals to protecting it than you should. You can also warp units directly into your opponents back door in Delta Quadrant. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 02:42, 16 October 2010 (UTC)
 * So, you're complaining that those maps require being good? ~Shard  [[Image:User Shard Sig Icon.png]] 04:04, 16 October 2010 (UTC)
 * No, I'm pointing out that you have to commit a lot more to effectively defending that, than a person has to commit to attacking it. For example, earlier I played a PvP match against a really bad gold player (I'm talking 5000 plus minerals in the bank at some points) who had really late expos and such, but just got a warp prism up on the cliff on lost temple and harassed my expansion so much that it took me ages to put him out of the game. Sure, the better player won in the end, but it took a lot more resources than it should've. I don't agree that destructible rocks are a good mechanic for back doors into a base with marauders the way they are. A 3rax push on a map with a backdoor is gonna be ridiculously hard to hold off with gateway units. That's why I thumbsdown as many of those maps as I can, or cheese them. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 04:19, 16 October 2010 (UTC)
 * I see where you're coming from, but I don't agree with you that countering a siege like that requires that much more than executing it. If you're keeping track of your opponent's tech, you should have a good idea what he wants to do (or if you're fighting terran, you pick between one of the 10 strategies he can do at any given time). If you know you're going to play on a map where your expansions are vulnerable, be paranoid and build some defenses against it.
 * Blizzard has to get terran's problems out of the way before they need to worry about minute map imbalances. ~Shard  [[Image:User Shard Sig Icon.png]] 07:26, 16 October 2010 (UTC)
 * Yeah, I'm finding that a lot of my losses as protoss are coming from lack of CONSTANT scouting. It just rubs me the wrong way that I'm getting beaten by people who aren't scouting me as much as I am them. I think I just need to play someone who I know is experienced, and have them tell me what to improve on. As is, I have diamond guys I 1v1 with, but their input isn't really helpful. One of them is Diamond because he 4gated his way there, and the other actually knows what he's doing, but doesn't have a clue why. He's just so experienced with SC2 that he has most of the situations that you'll face memorized and knows how to act in those situations. As far as knowing why he's doing those things or how to help someone improve, I might as well be talking to a wall. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 08:25, 16 October 2010 (UTC)
 * The maps aren't actually all symmetrical. Some of the problems listed in that thread are not as serious as others. Do note that some more are listed later in the thread. I believe there is also an issue with Steppes of War, where you can step up the cliff with a colossus and reach the mineral line of the natural on the top base, but there is a gap in the cliff so that you cannot do it on the bottom base. I also totally disagree that it being easier to attack than defend on some maps is a problem. If that is the case, be more aggressive on those maps. You say that you are scouting more than they are, but if they are constantly pushing you, that should give them all the scouting information they need. I also found Shard's comments about map balance intruiging considering several people think that the major problem with Terran imbalance is that so many ladder maps are terran favoured, but then again Shard's number one problem with Terran seems to be marauders. <font color="#A55858">Misery  10:44, 16 October 2010 (UTC)
 * Actually, it's not that marauders are too good (although I don't think they deserve to have stim and a snare), but that the MULE lets you get so many of them without much sacrifice to your teching/expanding. The sheer amount of marines and marauders you can get negates many strategies specifically designed to counter them (banelings for example). Terran plays like the zerg did in Brood War, where you just mass units and hope to overwhelm your opponent, often with very little micro required, except terran's units aren't weak. ~Shard  [[Image:User Shard Sig Icon.png]] 22:51, 16 October 2010 (UTC)
 * You know, I have MSN. Maybe we should clog GWW with less SC2 discussions. ShardFenix@live.com ~Shard  [[Image:User Shard Sig Icon.png]] 23:41, 16 October 2010 (UTC)
 * Oh, I don't intend to discuss anything, people, including professionals, tend to be too emotionaly invested in the game to discuss balance in an objective manner unless they are random players anyway. The main thing I wanted to say was that the maps are actually asymmetric in material ways. <font color="#A55858">Misery  10:32, 17 October 2010 (UTC)
 * I'm entirely objective even though I cheat. I keep wanting to get around to writing a bot for SC2 that will knock the koreans' socks off, but then I remember I'm trying to get around to learning Google's new Go thingamahoeey for kicks, and I try to go do that and remember my browser isn't properly configured and I can't get anything done except shitposting, so I go to configure the browser and then I remember you have to do it manually and wonder why I got rid of firefox in the first place, and by this time I've mostly forgotten what I'm trying to do with SC2, which won't run in a VM anyway so I have to get a new PC before I can even start the project in the first place, which I can't do because I spent the rest of my budget for the next 6 months on Dots (it was worth it). My point here though is that when you're viewing the game and your opponent as a sort of creative challenge rather than a mind-numbing clickfest, it becomes less personal and less infuriating. Sort of like the difference between running your car off a roof in a GTA game and actually being involved in a car accident. –Jette 12:22, 17 October 2010 (UTC)
 * Maybe this is useful for you Jette. I'm not saying "don't", because I don't really care what you do, I'm saying be careful and don't try to make money off whatever you are doing. <font color="#A55858">Misery  12:33, 17 October 2010 (UTC)

Boosting Warpgates
Does it reduce the cooldown? I've been seeing my opponents do this, but I'm too lazy to check. Are they just being baddies, or does it actually have an effect? -- <font color="Black">Tha Reckoning  22:08, 24 October 2010 (UTC)
 * Almost 100% sure it does reduce the cooldown. Tidas 22:35, 24 October 2010 (UTC)
 * Yes. ~Shard  [[Image:User Shard Sig Icon.png]] 23:04, 24 October 2010 (UTC)
 * Waste of a boost imo. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 00:16, 25 October 2010 (UTC)
 * It shaves 10 seconds off whatever you use it on. Seems pretty strong to me. ~Shard  [[Image:User Shard Sig Icon.png]] 03:30, 25 October 2010 (UTC)
 * I meant using boost to shorten the cooldown on warpgates seems like a waste. I'd rather use it on research or bigger units, I don't think you necessarily NEED a shorter cooldown on your gates, unless you've already blown it and the enemy's in the base, and at that point it's almost always GG isn't it? -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 18:47, 25 October 2010 (UTC)
 * That would jack with my timing anyway. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 18:48, 25 October 2010 (UTC)
 * What do you think they're going to do with psi storm? Doing anything negative to it without touching EMP is incredibly irrational, and I feel it would just make roboplay more overused. Also, how would you nerf stim? -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 23:52, 25 October 2010 (UTC)
 * They made psi storm weak because it's smartcast now, and it takes very little skill to use effectively, as opposed to sc1 where you needed really good micro to cover a large area. I don't think they'll change it. They'll most likely end up just nerfing terran's tier 1 (probably marauders) before they get to the mule. ~Shard  [[Image:User Shard Sig Icon.png]] 02:34, 26 October 2010 (UTC)
 * They should turn the mule into a psycho combat killing machine. It could stand for Motherfucking Ugly... Lifting... Eviscerator. Or something. It could toss around zerglings like the Dreadnaughts did to infantry with buzz-saws in the original Dawn of War. –Jette 09:31, 26 October 2010 (UTC)

Warning. I found that on youtube.
Looks like someone is implementing strategic zoom in starcraft 2 --Boro 19:53, 10 November 2010 (UTC)
 * I don't get it. What's the difference between the zoom levels? ~Shard  [[Image:User Shard Sig Icon.png]] 01:42, 11 November 2010 (UTC)
 * Much much better overview. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 16:50, 11 November 2010 (UTC)
 * So zooming out does nothing but zooms out? It takes longer to open the editor than it does to add extra zoom levels. ~Shard  [[Image:User Shard Sig Icon.png]] 01:34, 12 November 2010 (UTC)
 * It also changes unit's views from the 3d models to 2d icons (now only a test icon), so you can still see what units are on the battlefield theatre of war, and not necessarily break the engine in the process. And thanks to that you will no longer have to scroll or precision-click on the minimap in order to see what is happening at Point(23;42). And it would be an icing on the cake if zooming in would let you to zoom to where the cursor points. (scrolling->obsolete) --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 13:58, 12 November 2010 (UTC)
 * You don't really play SC do you?-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 03:53, 18 November 2010 (UTC)
 * SC Only in single player, I don't have much free time to actually devote myself for Starcraft (1 or 2). Supcom is more of my taste. I just need to find data and make a good build order. btw I made a mistake, as I should have said panning/minimap-precision-clicking->obsolete. --Boro [[image:User_Borotvaltgandalf_Sig.jpg|10px‎]] 18:04, 22 November 2010 (UTC)

2v2
I'll be available from ~7:30 am to 9:00 am, Wednesday, then from 4:00 pm (same day) to 7:30 am Thursday. I'll also be available at those same hours for Sunday morning into Monday (and from 4:00 pm Monday all night into Tuesday morning), if you want to get started. I'm on eastern time, I'm a masshole now. -- <font color="Black">Tha Reckoning  01:36, 22 November 2010 (UTC)
 * So... I'll take that as a no, then. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 15:19, 1 December 2010 (UTC)
 * He likely didn't read this as we're just not hanging around here. I'm only on to link my Duran Duran contest deal and promote their upcoming album on my user space.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 23:33, 1 December 2010 (UTC)
 * I'm always around because I get e-mailed on watchlist updates. I really need to remember how to turn it off. –Jette 02:06, 2 December 2010 (UTC)
 * Wait...wait! I know this...! It's in your..........preferences! <font color="#000000">Infested <font color="#CD0000">Hydralisk  02:08, 2 December 2010 (UTC)
 * Special:Preferences, nub. -- <font color="#ef8f50">R <font color="#916142">i <font color="#333333">ddle 02:10, 2 December 2010 (UTC)
 * In that case, wtb his MSN or instructions for operating hamachi (for the third time xD) -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 19:35, 2 December 2010 (UTC)
 * Only if you buy a copy of Duran Duran's new album "ALL YOU NEED IS NOW" exclusively in iTunes 12/21/2010.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 02:32, 15 December 2010 (UTC)
 * Have you ever listened to anything bought from the Apple store? All they sell are 64kbps MP3s with so much DRM you'll be lucky to listen to the music at all, let alone back it up. I would rather listen to CD-quality nails on a chalkboard than any of the junk people download online these days. Here's an idea of how bad it is: if I replaced your Duran Duran download with a Jimmy Quidd compilation album, you wouldn't be able to tell the difference. –Jette 03:05, 15 December 2010 (UTC)
 * I have never and never will use iTunes. It's shit. I download my music illegally at full quality like a normal person. ~Shard  [[Image:User Shard Sig Icon.png]] 03:07, 15 December 2010 (UTC)
 * I have to be nice to iTunes, as Apple kindly comps my tickets to Duran's shows and invites me back stage. As long as Apple = hugging John Taylor, I'll get on my knees for iTunes. ALL HAIL APPLE!!-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 04:47, 15 December 2010 (UTC)
 * Why do they do that? Did you sell a bunch of those tablets or something? –Jette 15:55, 15 December 2010 (UTC)
 * Nope, I just have friends in high places.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 07:40, 21 December 2010 (UTC)

zerg
I love them. --Boro 12:45, 14 December 2010 (UTC)
 * I do too, but they can't win against equally skilled players. ~Shard  [[Image:User Shard Sig Icon.png]] 02:04, 15 December 2010 (UTC)
 * Really, stop QQ'ing and learn to suck less. Even SC1 received criticism in its starting days, yet now it is praised as basically the most balanced game evahr. Sure, zerg aren't as straightforward to play as terran, but here the "learn to play" and "suck less" comments come into play.
 * Somewhere above you stated that you make tons of mistakes as terran but win, and as zerg make 1 yet lose. To me that just sounds like you are overestimating your own skills. You didn't make just 1 mistake, you just think you made 1 mistake. In reallity you prolly made many more. I challenge you to upload a replay of you losing as zerg to a terran of the same skill level due to you making only one single mistake 79.203.109.183 15:43, 15 January 2011 (UTC)
 * I don't need a replay of me. Watch any GSL or MLG ZvT and watch how many bad decisions the terran player makes vs how many the zerg player makes. ~Shard  [[Image:User Shard Sig Icon.png]] 07:31, 16 January 2011 (UTC)
 * Please stop spewing your opinion around like it is fact, it is not, nor have you provided us with any numbers or examples. You do realize that The GSL has been won by zerg twice and by toss once? GSL 1 and 2 had the least zerg players compared to the other races, in GSL they were the most chosen. http://wiki.teamliquid.net/starcraft2/2010_TG_Sambo_Intel_Starcraft_II_Open_Season_1 Please, just because you suck at zerg doesn't mean the rest of the world does.
 * It is obvious you will now drop the whole GSL thing as an example or try to tell me the only reason zerg won was because they were exceptionally better and that all terran players in all GSL's just sucked. Well you know what, again this is where the "learn to play" and "suck less" come into play yet again. I would agree with you that terran is slightly more forgiving with mainly their mules and deathballs, but this is more true at low levels of play. On the other hand, if you think you can win a GSL by 1A'ing that ball into their base then go play another game. It is however not true that terran can make a shitton of mistakes and still win, while zerg loses after one or two, if you think that is true you just have a bad judgement of what a mistake is (as I said before, send me a replay of a match where terran makes a shitton of mistakes and still wins from a zerg who made just 1 or 2 mistakes). I am not saying the races are perfectly balanced as of this moment, but you just overexaggerate the point. You make it sound like zerg is a completely broken and unplayble race, when at the very most it is a more difficult race, but heck it was considered the hardest race in sc1.
 * In an ideal game, easy to execute = easy to beat, which is completely untrue for SC2. It's not even subtle, it's obvious. Blizzard and most of the people on its forums know it's obvious. I don't need an example for it because it's common knowledge. Even the announcers for those games say so, or at least in MLG they did. Day[9] constantly pokes at terran's ease of play. If you don't think terran is too easy, then you're blind. I'm not going to waste my time trying to tell people the sky is blue. You have google. Use it. Ignorance is not an excuse to now know something these days. You even admit this in your post, the same post that tries to refute that they're easy to play.
 * I've done my homework. I play the game, I've done the math. I know how good terran is. If you'd like to post some math proving me wrong, I welcome you to do so, and if it's good, I will put it on my front page. Or, if you'd like, disprove really anything I've said about SC2's race balance. Maybe you can convince Blizzard that Void Rays and Reapers really aren't a problem, and that 4-minute games are good for the tournament environment. ~Shard  [[Image:User Shard Sig Icon.png]] 05:56, 18 January 2011 (UTC)
 * Once again you read what you want to read and then continue into obvious trollage and being insulting. Please quote the line where I said "terran is not easier than any other race", that is right, I never said that. I even said the opposite, I said terran is more forgiving and straightforward to play as of this moment. What I did however say (and what you chose not to read), is that your point of "zerg make 1 mistake=lose, terran make a shitton of misstakes=still win" is just stupid. As I said, you make it sound like zerg is absolutely broken, when in fact the game just needs some balancing.
 * Like I did in a section below, I would like to implore you to not be a troll in your posts. Instead read my posts and react to what was written, rather than reacting to what you think what was written and strawmanning every single time. 195.240.213.35 14:33, 18 January 2011 (UTC)

1
Someone's been grinding the Hypocrite title! -<font color="Black">Cursed Angel  <font face="Arial" size="1">16:22, 15 December 2010 (UTC) - No? About here. ^^ -<font color="Black">Cursed Angel  <font face="Arial" size="1">14:13, 16 December 2010 (UTC)
 * What part of that is hypocritical? ~Shard  [[Image:User Shard Sig Icon.png]] 21:40, 15 December 2010 (UTC)
 * I'd have to write a really long unnecessary post to cover it all, where you can dissect and argue about small things... Let's say your arbitration due to the long history of harassing arenanet people and your block-log makes it funny how you of all the people lash out at some average impatient ip typing a one line comment.
 * "I remember when Shard was a troll, until he got bitchslapped and sucking up as much as he can."

Shard, why are you bitching at people for bitching about anet breaking or appearing to soon break their promises? (I don't care about hypocrisy - it's really dumb to try to pretend reality changes because someone said something different - but I'm curious a to why you waste your time/aren't bitching with him.) -- Armond Warblade 02:24, 17 December 2010 (UTC) but goddamn if other people make such comments! But hey, "bored" is a good excuse, so is "in my opinion those things are wrong, and I'm always right". -<font color="Black">Cursed Angel  <font face="Arial" size="1">14:19, 23 December 2010 (UTC)
 * The pretty bird is better-informed, now. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:21, 17 Dec 2010 (UTC)
 * Is there a plain-english version of this somewhere?? -- ilr [[image:User_ilr_deprav.png]] 01:48, 19 December 2010 (UTC)
 * I bitched at Anet for the big mistakes, for example: Having broken skills. Having broken quests. Implementing an update that undoes itself. The things people are bitching about now are minuscule - oh no, they said they would release an update by a certain date, and they might miss it! News flash: That's every company that maintains an online game. In addition, Anet is not working on GW1 100% anymore. Years ago, they had no excuse for their failures, but now that only about 200 man-hours (random guess) is going into GW1 per week, there's a lot less they can do to it, and people are still expecting huge content updates like it's WoW or something.
 * As for the arbitration thing, I must not remember it like some other people do. From what I remember, Gaile was upset that my punishment was basically nothing. I wouldn't call what I got a bitch-slap.
 * Now, let's keep sections like this off my page. I like talking to most of you, but if you're going to instigate a losing battle, I probably won't be joining in next time. ~Shard  [[Image:User Shard Sig Icon.png]] 23:00, 20 December 2010 (UTC)
 * According to the biggest sadface around it's 216 days late, way past miniscule. There's hundreds of these comments and they neither make people at arenanet cry, start arbitrations about users or have them talk over vent about their behaviour. And if they were to be a problem, there's hundreds of more appropriate people to take care of them. Rather than you going full-frontal rant attacks on random ips. -<font color="Black">Cursed Angel  [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] <font face="Arial" size="1">15:53, 21 December 2010 (UTC)
 * I really don't see how the Golden Gates bug is and the Dancing Daggers "bug" was problematic at all, yet you bitched about those for ages. Morphy 20:03, 21 December 2010 (UTC)
 * You 2 RLY give Trolling a bad name...makes me wanna swear it off for good -- ilr [[image:User_ilr_deprav.png]] 20:49, 21 December 2010 (UTC)
 * Come back at it when you're no longer just a nobody signature next to some dumb comment. You don't even know what trolling is, you think it's about adding a funny comment around. I'm being serious for once, I really really hate you. -<font color="Black">Cursed Angel [[Image:User Cursed Angel Signature2.jpg|19px|Q.Q]] <font face="Arial" size="1">21:09, 21 December 2010 (UTC)
 * 216 days? I don't follow Anet's press anymore, but I'm pretty sure those people were expecting either a dervish update or a 7 hero thing, and neither of those were promised to come out 200+ days ago. ~Shard  [[Image:User Shard Sig Icon.png]] 22:31, 21 December 2010 (UTC)
 * I can't speak for the golden gates bug, but iirc the dancing daggers bug was a problem because it removed the one potential weak link in the assassacaster chain and meant they had no realistic counters. -- Armond Warblade[[Image:User Armond sig image.png]] 22:49, 21 December 2010 (UTC)
 * The only thing that effectively changed is that now if your daggers get obstructed the skill won't count as a lead attack, which is not really something that's hard to avoid for the user. What IS hard to avoid is getting hit by at least one of the daggers as they come flying at you from point blank range and get fired at you independently. The nerf didn't change anything for the counterability of the skill and was completely trivial. Morphy 07:47, 22 December 2010 (UTC)
 * lol Don't even go there, they clearly don't get it. -<font color="Black">Cursed Angel File-User Cursed Angel Signature3.jpg <font face="Arial" size="1">12:20, 22 December 2010 (UTC)
 * I'm not saying it's not still a problem, just that it was a problem. -- Armond Warblade[[Image:User Armond sig image.png]] 19:31, 22 December 2010 (UTC)
 * Tbh, if anything, the bug on Deadly Paradox (you know, the bug that caused skills under its effect to take only 33% of the time of their normal cast time to cast instead of decreasal by 33% like the description states) had a lot more to do with the counterability of the assacaster build and Shard didn't complain about that. The DD "bug" had and the Golden Gates bug has next to no impact on actual gameplay. The only reason Shard even brought these non-issues up was to flame Anet, ie out of spite. Compare that to the random IPs who are complaining merely because they're impatient. Morphy 21:07, 22 December 2010 (UTC)
 * Just as wrong as always, eh Morphon? You don't think the issue with DD might have been that it was completely unstoppable and totally broken? I could flame Anet a million things for little shit that doesn't matter, but unless I'm really bored, I tend to not do that. While you're here, you wanna tell everyone why Blizzard was wrong to nerf reapers and void rays? After all, you seemed to think they were fine. ~Shard  [[Image:User Shard Sig Icon.png]] 03:50, 23 December 2010 (UTC)
 * morphon is a better balancer than all of blizzard. tru fax. - Auron 04:42, 23 December 2010 (UTC)
 * Why? <font color="#000000">Infested <font color="#CD0000">Hydralisk  08:25, 23 December 2010 (UTC)
 * I can balance a Roget's thesaurus on my penis. True story. –Jette 08:30, 23 December 2010 (UTC)
 * "I could flame Anet a million things for little shit that doesn't matter, but unless I'm really bored, I tend to not do that."
 * Just look at this discussion:
 * Morphon: Well structured argument.
 * Armond one liner: it was a problem. (...arguments goes here_____?)
 * Morphon: Long comment saying exactly why that is bullshit.
 * Shard: lol just as wrong as always. (...now you've countered him completely!)
 * Shard: in my opinion (which will never change) your balance opinions about some starcraft shit is wrong, tell me why they're right so I can continue being a douchebag.
 * But it's cool, bro! xD -<font color="Black">Cursed Angel File-User Cursed Angel Signature3.jpg <font face="Arial" size="1">14:43, 23 December 2010 (UTC)
 * I know you're just trolling CA, but the crux of the issue is that the argument isn't well-structured. It's someone pretending blizzard balances as poorly as ANet and trying to give advice, but the advice is absolute fucking trash and the person isn't nearly skilled enough at game design, balance or the game itself to realize it (if you missed it, he suggested ideas that would do nothing short of remove terrans entirely from competitive play and said "prove me wrong."). Shard is simply pointing out that blizzard nerfed aspects of the game that Shard had specifically mentioned that Morphon and others had blown off as non-issues.
 * Back on topic though, three or four years ago, it was "cool" to point out flaws in balance and the game, because they weren't fucking everywhere. You couldn't just play for 10 minutes and find something inherently broken like you can now. There wasn't a whole list of elites that combine 3 or 4 originally separate gameplay elements into one retarded skill. Back then, game updates were more or less alright - ANet wasn't fantastic at balancing even in factions days, but they didn't just say "fuck it" and crank out Visions of Regret, either. There were big flaws in the game that we harped on about, going all the way up to GvG mAT finals being disrupted by ANet-side server failure. There were things big enough to bitch about, and enough hope left in the company to fool ourselves into thinking they would fix shit.
 * This is 2010. Guild Wars is an awful fucking game. Game balance is such a foreign concept, classes walk around and take literally no damage while soloing "hard mode elite areas." For well over a year now, balance updates have been well under par (when they've come at all). Bitching about stuff at this point in the game is moot. If you've noticed, Shard doesn't do it anymore. I don't do it anymore. Guild Wars is dead. It has so many bugs, flaws, balance issues and game design 101 fuckups that making fun of it is like picking on a retarded child. In 2007, we actually had to read through the game updates page to find what was wrong/stupid/broken. Now we can just link to the balance page without looking and say "bad" and it invariably is.
 * That is the difference in complaining during the time period Shard did it and complaining now. Pointing out how stupid it is to critique Guild Wars in 2010 after having done it in 2007 does not make one a hypocrite - the game hadn't been completely abandoned to a handful of PvE designers in 2007. - Auron 15:44, 23 December 2010 (UTC)
 * Merry Christmas.--<span style="background-color: Lavender; -moz-border-radius: 5px; -webkit-border-radius: 5px; border: 1px solid #c7c7c7; padding: 0 5px;"> Neil • User Neil2250 sig icon6.png 15:52, 23 December 2010 (UTC)
 * I thought the beef with Golden Gates and Dancing Daggers was the time between the bug being reported and the removal of the bug, not how gamebreaking they were. [[Image:User_Felix_Omni_Signature.png]]elix Omni 16:40, 23 December 2010 (UTC)
 * ^ The DD bug was acknowledged but untouched until adrin trolled the ArenaNet Staff talkpages nearly a year later (job well done, btw). IIRC, GG has been bugged since Prophecies' release. -- <font color="#ef8f50">R <font color="#916142">i <font color="#333333">ddle 16:51, 23 December 2010 (UTC)

@Shard: DD was part of the problem, just like every other skill in the "core" of that bar (I'm thinking SoTS, EA, Augury, Paradox) was. The DD "bug", however, wasn't, whereas the Paradox bug actually had an impact on the interruptability (and thus the counterability) of the skills on the assacaster build. As for the sc2 stuff, if you really want to know why I didn't consider voidrays a problem, look at previous revisions of your talk page or, if you have them stored, MSN conversations. There's a reason I stopped talking about sc2 on this wiki.

@Auron: I assume you're not talking about me as I have never made a balance suggestion for sc2 and don't intend to ever do so. Morphy 18:50, 23 December 2010 (UTC)
 * "lol ino u trollan dawg" is another way of saying "unless you're trolling you're an idiot"... Yeah I've gotten carried away, bro. But I still haven't seen a single "uhm, attacking random ip's that way actually only leads to dumb shitstorms" from any of these reasonably normal people. -<font color="Black">Cursed Angel File-User Cursed Angel Signature3.jpg <font face="Arial" size="1">19:15, 23 December 2010 (UTC)
 * CA, since everyone on the wiki knows you're trolling your ass off, anything further from you about this will be removed, most likely without admins caring. I'm sorry if you were being serious, but if you want people to take you seriously, you should act like you're serious, instead of acting like a douchebag.
 * Morphon, you're bad at this game, you're bad at game theory, and you're bad at arguing. You always have been, and you always will be as long as you're unwilling to learn from your mistakes. Logic isn't going to change its rules to match your sloppy understanding of it. There was a short time where I thought I might enjoy complex discussions with you. Your problem is that you are unwilling to accept your own failures, even when they're obvious. That's the difference between success and more failure. You're not an idiot, but you easily could be if you don't change your way of thinking. Do let me know when you're changed, I'd like to hear from you again.
 * Auron, as always, you say things better than I do, even though it requires ten times as much text.
 * This conversation is over. ~Shard  [[Image:User Shard Sig Icon.png]] 04:11, 25 December 2010 (UTC)
 * I don't think there are things that we both care about enough to have a meaningful discussion. Morphy 16:44, 25 December 2010 (UTC)

Shard, you sound like a child now, you are basically saying everyone is wrong (quite literally in your last post), except for you. When as many people as this criticize you for something, it is time to look in the mirror rather than thinking everyone but you is wrong. Besides that, you still haven't really shown why you are bitching about someone bitching about the way anet does(n't) do something, when you are the biggest bitcher known to GW, heck you have an ED page dedicated to how you bitch and moan (unless there is an impending ban ofc., lol)79.203.69.46 20:13, 15 January 2011 (UTC)
 * Yeah, I'm the child. I hide behind IPs because my wiki account got banned. I can't let go of the past and have to troll the same people over and over again. Oh, wait - that's not me. That's you.
 * Grow up. By that I mean this: Start doing your homework. People like you have always been telling people like me things with no examples to support them, with no evidence to support them, and with little or no real point to make. Re-read your last post. "As many people as this" is some figure in your head. Thanks for sharing what that number of people actually is. As far as I can tell, only three people in the recent past have "criticized" me for anything here; one is definitely just trolling for lulz, one has already been proven wrong by me about what he's talking about, and one is a banned wiki user. That's a small number compared to how many people agree with and praise my thoughts, but you wouldn't know that because you haven't done your homework. To be honest, I've put up with enough high-school dropouts for years and I'm pretty sick of your bullshit. The sad thing is that you're too ignorant to know how ignorant you are. That's the only reason stupidity has lived this long - because stupid people are incapable of becoming less stupid. I usually don't give people who hate me lessons on how to irritate me, but nothing annoys me more than a clueless idiot constantly insisting that some obvious fact about the world is wrong.
 * I was gonna say something else, but I thought there were already too many big words and I wanted to go a little easy on you. I have differential equations to solve and logic circuits to build. Good night. I hope Santa brings you a brain next year. ~Shard  [[Image:User Shard Sig Icon.png]] 07:28, 16 January 2011 (UTC)

For someone saying that I don't show examples and should grow up, all you have done is had a little temper tantrum. The whole text above is filled with ad hominem attack and assumptions. My text is not that; yes, I should have been less vague than use the words "a number", but other than that everything I have said is true. Furthermore I never said I hated you (another assumtion). If your attempt was to annoy me with your insults you have failed, if your attempt was to make me reply to show you, that you and your attitude are wrong, then you have succeded. If you are going to respond to this I implore you to not attack me as a person with the sole purpose of distracting from the matter at hand, which is about you bitching about someone who is bitching about GW. I refuse to stoop to the level of insulting your education or intelligence, as frankly I do not know you. So I will leave it at the things I do know about you. 79.203.69.46 10:27, 16 January 2011 (UTC)

To clarify, the IP is not Oni. Morphy 16:20, 16 January 2011 (UTC)
 * When are you gonna take this outside and smack down? I'm dying for it at this point. Get a video! -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 19:58, 16 January 2011 (UTC)

Sup Yo
What happened to being around most of the next few weeks? You're like... not around. Also, I have watermelons and pyramids. -- <font color="Black">Tha Reckoning  23:27, 27 December 2010 (UTC)
 * Computer issues. I'm reinstalling windows right now. Be back in a bit. Yes I know I didn't sign in, I'll do it later. ~Shard  [[Image:User Shard Sig Icon.png]] 02:24, 29 December 2010 (UTC)
 * That sucks hard, but I'll be around for a few days at least anyway. I'll be out of state from the 6th thru the 13th though. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 15:31, 29 December 2010 (UTC)
 * Did a "motha f***in' shark eat you"? Like Sam Jackson in "Deep Blue Sea"?-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 02:04, 13 January 2011 (UTC)
 * I couldn't believe that movie, a black guy survived in it. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 02:58, 13 January 2011 (UTC)
 * They obviously didn't see the original "Night of the Living Dead".-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 04:05, 13 January 2011 (UTC)
 * Neither did I, what are you getting at? -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 04:59, 13 January 2011 (UTC)
 * WARNING SPOILER the black dude, Ben, the main hero, survives the night of rampaging zombies, only to be accidentally shot and killed at the end by redneck humans.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 03:19, 14 January 2011 (UTC)
 * The suspicious southern in me says that it probably wasn't an accident. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 03:33, 14 January 2011 (UTC)
 * In that case, the black guy still died. However, the black guy in Evolution survives, despite his constant fear of being the first to go. -- <font color="#ef8f50">R <font color="#916142">i <font color="#333333">ddle 03:36, 14 January 2011 (UTC)
 * If you see the movie, you can debate that fact. Some say it was Romero's social commentary. Others say he was in a house full of zombies so they shot him. College kids have written many a thesis and dissertation on Ben.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 07:01, 14 January 2011 (UTC)
 * Hi people. Sorry about appearing to be dead. If you hate me, sorry about still being alive. My new computer parts should be coming next week. See you then. ~Shard  [[Image:User Shard Sig Icon.png]] 07:29, 16 January 2011 (UTC)
 * Adrin keeps scaring me, saying you died.-- *Yasmin Parvaneh* [[Image:User_yasmin_parvaneh_sig.png]] 06:22, 24 January 2011 (UTC)

I beat him so bad at sc2 that it assploded his monitor! True story. -- <font color="Black">Tha Reckoning  00:17, 25 January 2011 (UTC)
 * Go ahead and picture that in your head. Now laugh with me.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  3:32, 25 Jan 2011 (UTC)
 * Which part, the winning, or the assploding? Both totally happened. -- <font color="Black">Tha Reckoning User- Tha Reckoning Another Sig.png 04:10, 25 January 2011 (UTC)