Feedback talk:User/BobbyT/Skill Changes (Warrior)

If this is for pvp you might want to put for great justice to strength or something.  Raemon  08:28, 8 December 2009 (UTC)
 * Disabling your skills is a poor way to balance skills. Because Anet does it, does not mean they do a good job at it. Also, change Auspicious Parry into a skill so you can at least have an IAS stance active next to it.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  21:37, 10 December 2009 (UTC)
 * Maybe, but for instant cast skills, they need to have some sort of drawback for there more powerful effects, if done right it wouldn't be so bad. a warrior with ims/ias, and a fast way to gain adrenaline would not be fun to see. it's not like it would be hard for them to use this, when getting  with a attack, hit this, stops the attack and gain adrenaline from it and enter another stance, combines well with frenzy as a stance cancel, thats how i see this skill as it is now, just my idea removes the block function. FGJ(pve) is still a good skill for people who don't want to spec into strengh, some warriors like to spec into tactics and not strengh. i think my idea would fix the problm with paragons, then a way could be found to solve abuse from the sin-- BobbyT  [[Image:User_BobbyT BobbyT_Sig.jpg|19x19px|User Talk: BobbyT]] 22:48, 10 December 2009 (UTC)
 * 50% failure if a strength requirement is not met?  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  18:01, 15 December 2009 (UTC)

These are bad and unfocused suggestions in general. Pika Fan 18:04, 15 December 2009 (UTC)
 * explain good sir, cause it's the only way i'll learn..i think :\-- BobbyT [[Image:User_BobbyT BobbyT_Sig.jpg|19x19px|User Talk: BobbyT]] 07:27, 16 December 2009 (UTC)
 * Do Riposte/Deadly Riposte/Auspicious Parry even have a suggestion in there? An attack failing isn't much different than an attack blocked, except for stuff like irresistible blow, griffon's sweep etc. How would that make any significant difference? -- Tha Reckoning [[Image:User Tha Reckoning Sig2.jpg|19x19px]] 21:55, 24 January 2010 (UTC)


 * better aggro management, having a high chance to block mean the mob could break aggro, main reason why i wanted to change some of this blocking skills, a mob that just missed its attack won't break aggro, aka this thing-- BobbyT [[Image:User_BobbyT BobbyT_Sig.jpg|19x19px|User Talk: BobbyT]] 02:44, 31 January 2010 (UTC)

Check it
I like some of your ideas check my user page for my ideas :P Durzal 14:09, 23 May 2010 (UTC)