ArenaNet talk:Guild Wars 2 suggestions/Playable Races (Collective Suggestions)

Tengu
Well, if one Tengu was a trainer for warriors in GW1, why not make them playable ? I'm support this suggestion. --85.140.173.77 07:38, 15 July 2008 (UTC)

They've been there since the beginning. Why not? plus, talon silverwing was an awesome henchie. Plus, be able to choose a race of Tengu, like the Quetzal Tengu for example.
 * Not just the Tengu, but all the old races were pretty cool. I'm actually rather bugged at the "whole new races" that just don't feel right.  I don't want to be a Norn or an Asura.  And I don't really want to be a Charr, although I think it's cool to be able to play beside one.  I'd rather be a Centaur or a Forgotten (especially a Forgotten).  The old races are cool enough;  all new races makes it feel so much less like GW2 and more like "A new game with the same name that doesn't respect it's own history enough".  Please be sure that some cool old races beyond just the Charr are playable in GW2.
 * Oh, and Tengu are cool too.Miss Innocent 16:33, 27 May 2008 (UTC)
 * Shong the Shadow:


 * I agreed with U, I think tht tengu will bee nice playable race in GW 2; because they have many tribes and they are rly cool they could have many weapons, armors and other things. Other races are cool 2.


 * YES, pleas give us the Tengu to play!! give us more from the old races there far more cooler then the new ones! (knikkerhero)
 * Yeah, I'm very surprised they bothered to make the Sylvari when they have such a great original race in the Tengu (well, it's based on legends, but still it's not an elf cop-out) --75.149.128.25 19:10, 5 June 2008 (UTC)

I think tengu would be a great playable race as well as being able to be a deldrimor dwarf that would be awesome because the dwarves are important in the story line of eye of the north and would be a fun playable race Joe mama xzy 15:41, 6 June 2008 (UTC)


 * I agree with the tengu being a playable race. They're one of my favorites, and have a interesting history written already into the game. Farwind 07:31, 19 January 2009 (UTC)

races i would like to see besides the charr,norn,sylvari and humans:
 * -TENGU ( i love em)
 * -centaurs
 * -forgotten
 * -dredge (maybe...)

I would love to see the above races playable in GW2. I somehow feel the Norn and Asura were thrown in last minute in GW:EN. The charr however feel a part of GW history, so I'm quite excited about them. I know it's room for change, but we have nothing to be excited about with the Sylvari, unless they pull something amazing out of the hat for them, like having them fly or something. --The preceding unsigned comment was added by User:79.67.91.88 (talk).


 * Yes. i agree with you. the Tengu should be playable. But then again what if Anet already has plans for them as a playable race. I wouldn't think that they would just forget them. They could be planed as a playable race in an expansion. Yozuk

While the Tengu could work, how many of you actually know their heritage? --The preceding unsigned comment was added by User:12.192.182.45 (talk).


 * From what I'm heard of the Japanese myth, there's only a passing resemblance... if that's what you mean. Nothing is unique any more, and every race in Guild Wars came from somewhere else (even the Asura are named after something from ... I think Hinduism or Buddhism?), but some are more unusual than others. In the grand scheme of fantasy games, of course, MOST of the GW races are more unique... even GW centaurs don't look much like stereotypical centaurs. -- Sirius (talk) 13:27, 3 July 2008 (UTC)

Personally, I never liked the Tengu, but that might have something to do with an unfair bias developed by the hell I went through in Prophecies to cap skills in Mineral Springs back when the henchmen AI was even worse. Still, I don't like them a lot less than I don't like the Asura and Norn, so I'm all for them being playable. Let it be known, however, that I would favor the Mursaat. --Jette 09:48, 4 July 2008 (UTC)

I love Tengu. I think itd be cool to play as a Tengu without being just a Tank. I'd get a kick out of being a Tengu mage of sorts.

You could get a Tengu henchie in Factions, why not play as one? Boy, I would kill to play as those sleek Avicara Tengu.

Freelance Acolyte

I would love tengu cause i always own them i wana see how they can own Anet i WOULD ove to play as tengu keria

I'm glad you all like my idea for the Tengu! I had the idea because I happened to be fighting them and noticed that they are really quite strong so I decided to post the idea here and look at all the people that want them! I say they would be an incredibly awsome race to be! (Besides the Asura of course) -- Waccaman
 * The problem I have with the Tengu idea is the note about flight, that I read somewhere, probably the Tengu page, that Tengu have sacrificed the ability to fly like other birds for the use of hands and a more humanoid appearance.

Mursaat
I'd love to see this happen, but I know it won't. Honestly, having the Forgotten and Mursaat as playable races would be far superior to those retarded giants or egotistical midgets running around. The Charr are the only race besides humans I approve of being able to play as because they actually had a significant part in the original storyline. EotN should be labeled as non-canon and reverted. But, again, I'm not a dev, so I can't do much. /signed, though, for what it's worth. --Jette 07:15, 20 June 2008 (UTC)

I have always loved the Mursaat. Even after I beat GW Prophecies with every character on my account, I kept playing it to see the Mursaat again. In Factions and Nightfall, I didn't expect Mursaat to be included due to the fact of the stories taking place in other continents, but GW2 is different. I never got an explanation as to where they came from, and in GW2 I would like that explanation. One possible idea is that they are a playable race. Another is that they fled to an entirely new continent when the titans attacked. <--(Good idea for a GW2 expansion) I guess all I'm trying to say is, don't forget the Mursaat. As for how you choose to remember them, I'm wide open. User:Lich
 * there was a player event/protest of a sort that wanted mursaat to become a playable race in GW2. They held it in the Henge of Denravi and when everyone met up, anet swarmed the place with mursaat and killed everyone in it. It was funny, so I heard, but it gives a pretty good indication that mursaat will have some kind of influence in GW2, I don't know if they'll be a playable race though. (Terra Xin 05:43, 21 June 2008 (UTC))
 * I'd stake my life you won't be permitted to play as them, though it would please me to no end to be wrong (except, of course, for the fact that I would be dead). With that said, there was an announcement by someone (Emily, I think, but don't quote me) that they would have some sort of role in GW2.  As for what that role is, I have no idea.  I am all for being able to play as them, though.  --Jette 17:39, 22 June 2008 (UTC)
 * Thanks for your posts, guys. You really helped answer my question. I do, however, have another big question about the Mursaat...What happened to Saul D'alessio? (I hope i spelled his name correctly) Perhaps his great, great, grandchildren will be able to tell us once GW2 comes out. : ) User:Lich
 * As far as I know, Saul died without any heirs or family. And for what happened to him, you can learn more in the Bonus Mission Pack, since some his story is in there. You could also try looking at the wiki's page for him too. 75.146.48.190 21:26, 23 June 2008 (UTC)
 * Nobody knows what really happened to Saul, and there was no report about him having a lover or children (but it's entirely possible). In the original story, he was killed by Charr.  In the BMP, the Mursaat took him away to assure his silence.  I doubt we'll see much more of the Mursaat - the Flameseeker Prophecies foretold of the destruction of their race, which is why they were fighting you.  If you follow the Turning the Page quest in Eye of the North, Lazarus reveals "the Titans nearly wiped them out," but also that there are a few survivors. --Falseprophet 15:45, 27 June 2008 (UTC)

The Mursaat look too awesome to not be included. As Falseprophet pointed out, "the Titans nearly wiped them out" After 250 years, the Mursaat would probably be nice and repopulated in the Burning Isles. Freelance Acolyte

Out of all these races, Mursaat would be best to be re-introduced bak into the game. If not as a playable character, then as an enemy at least. --122.107.149.30 04:36, 2 August 2008 (UTC)
 * I think the biggest problem with the mursaat being playable is...armor. I just don't see Anet spending an obscene amount of time making armor specific to one race. 68.104.247.142 09:03, 8 August 2008 (UTC)

Although i would love to see mursaat i know they wont put it in because the mursaat would just own ass Kman

With the inabillaty to talk, i think anet need to get a grip, AKA. MAKE THEM TALK!|Killer demon vanquish me or die trying to(just cuz ur borrin') 21:15, 8 January 2009 (UTC)


 * I almost agree. Like they already said, they have an interesting future in GW2. I hope its not lame. It'd be awsome to have them as a playable race, although for obvious reasons it would be a bit strange and offbeat. Farwind 07:29, 19 January 2009 (UTC)

Margonites
Despite believing that it would be kind of out of place, as Margonites can't actually breed (or so says the Apostate, but maybe he just never got "the talk" from his parents) but instead reproduce through strange rituals that presumably ceased after Abaddon's death, I am fully for this idea because I've always been fond of mai munky and I'd like to see the little one next to a normal sized one. Also, margonites are cool. --Jette 23:58, 14 July 2008 (UTC)


 * though I'd love to see Margonites as a playable race, it'd be hard to write in. they'd have to to a pretty amazing job with the story to make it not feel cheesy. I neither completely agree or disagree with the margonites being playable, for the reasons stated above. Farwind 07:25, 19 January 2009 (UTC)

When i hoped over to Elona with my Necromancer, i came up and saw the best-looking creature ever; The Margonite.They look so cool (especially with the mask) that they must at least have some connection in gw2. If aNet is cruel enough not to put this awesome-looking race, lots of people will try to crash the whole game engine
 * There are two issues with this. One: As Jette said, Margonites cannot breed - as they are humans who were transformed. Two: After the dead of Mallyx, it seems that most Margonites are dead or locked up, with the exclusion of the few who converted like The Lost and the Apostate. It wouldn't make much sense to have mass Margonites running around as allies, especially since most were devout Abaddon-to-the-core worshipers. -- Azazel the Assassin/ talk 13:56, 24 June 2009 (UTC)

Demons
You stole the deamon idea from Sacred didnt you? user:drumstick

Good lord... At least make an effort to spell and consider proper grammar. Then maybe this idea wouldn't sound so incredibly terrible. -user:TehSlug

I'm all for being able to play the bad guy. Hell, I prefer it. But playing as demons? If demons could possibly be balanced, it would be one thing... but they're all level 28 by default and come with stupid special abilities, and they only get stronger. If ANet would be willing to let us play as the bad guy, that would be cool, but just let us play as a normal race, not demons. On the other hand, I just remembered how cool the Words of Madness look, please ignore my previous comments. --Jette 17:16, 9 July 2008 (UTC)

moved talk

 * Demons don't talk, how can they interact with other races? --The preceding unsigned comment was added by User:Catforsale344 (talk). << Sorry, but you are both wrong. Margonites are demons, and they can talk just fine. I would suggest deleting these two --Kristoferjm 05:15, 8 July 2008 (UTC)
 * Demons are mindless and senseless, they don't interact each other. When would you see a demon saying "LFG for X Mission for Y place." --The preceding unsigned comment was added by User:Catforsale344 (talk). <<<Not all Demons are mindless, it depends on which country's myth the demons originated from. --The preceding unsigned comment was added by User:PCGamer07 (talk).

in fact, if you read certain myths, Demons (not Deamons though) are actually many times more intelligent than humans (Deamons are always dumb beings however) Mcdertr 19:10, 16 July 2008 (UTC)

Sorry, reverse my above comments, Deamons = smart, Demons = brain dead Mcdertr 16:52, 18 July 2008 (UTC)

Actually, adding what I know, Daemon/Deamons are paranormal (chaotic)beings. Demons are uglies from hell. Pick one or the other. Freelance Acolyte 01:43, 28 July 2008 (UTC)


 * Technically they're variant spellings of the same thing. When one spelling gets used for some purposes more frequently than the other, though, they develop additional connotations that are not necessarily part of the original meaning. -- Sirius (talk) 13:10, 4 August 2008 (UTC)
 * ...I disagree with "demons" as a playable race. theres no story, and the demons in this game are mindless monsters. it'd be hard to write them into the story, and it feel like a random addition tacked on. it'd be like adding orcs. Farwind 07:23, 19 January 2009 (UTC)
 * Not all demons in the game are mindless. [{The Fury]], the Margonites are not mindless, and there is a group of demons summoning another called the Unseen during The Last Patrol, having rituals imply not being mindless - just very unintelligent. Or it could be simply that the majority of Torment Demons (talking specifically about them this time) are indeed mindless and act by some controller (Abaddon, Margonites, or the few intelligent Torment Demons *the Hunger, the Drought, etc.*) similar to the Destroyers. However, as a playable race, they make no sense because they are spawned from the Mists and, except for the few powerful/special cases (Razah being a special case) they do seem to be mostly mindless - if not completely - and are almost always evil and seeking destruction. -- Azazel the Assassin/ talk 14:01, 24 June 2009 (UTC)

Undead

 * I actually really like this idea. Orr fascinates me and I would love (love!) to play as an undead Orrian. I doubt Anet will add them as a playable race, however, for two reasons: first, WoW has already done it. By no means is that a reason to never put something in your own game, of course, but GW's undead and WoW's undead have very similar lore, in that both were the servants of a corrupt leader called "The Lich". It's obviously coincidental, but to a casual player, it would feel like a tasteless WoW rip-off.
 * Secondly, it has already been stated that Orr will be a playable area in the game. I suspect this means the game's plot will at some point visit that area, and the undead living in that area will be hostile to players -- something which wouldn't make sense to undead characters who were born there. I suppose it's not unfeasible to imagine a group of undead rebels who have broken away from the majority to fight against their former comerades; however, that would simply bring us back to the previous problem of WoW-similarities. --Mme. Donelle 15:05, 10 July 2008 (UTC)

I've looked it up and the Orr will actually be ruled by an undead dragon and they will inhabit the original Orr Continent which will re-emerge from the sea. The undead dragon also corrupted nearby corsairs that dare to go so close to the land of Orr, so that the dragon has a fleet of undead minions. As to WOW taking all the ideas, sometimes if you can improve on an old idea, it's really not that bad for having the two similar. Since WOW also has a Hunter Class which is pretty much like our Ranger Class. Here, no one complains because that class is a necessity to every MMORPG game. --The preceding unsigned comment was added by User:PCGamer07 (talk).

Yes of course everything happened in WoW first... And just because it's in another game/anything will never stop people from doing it. Go ahead Anet, this is at least better than "Vampires.." Frybringer 09:29, 23 July 2008 (UTC)
 * Why not do Palawa Joko's Elonian undead? Yes, still ruled by a Lich, but they have the Elonian mummy theme to differentiate them, and Palawa Joko is already going to be a major player in the storyline at some point, either at release or in an expansion. --Valentein 01:45, 28 July 2008 (UTC)


 * Palawa <3 [[Image:User_Sarifael_Sig.jpg]]Sarifael 14:50, 17 December 2008 (UTC)

i would Love undead they SOO cool --The preceding unsigned comment was added by User:80.192.29.9 (talk).


 * umm... its a bunch of zombies walking around. Sry, this isn't WoW, and it's kind of lame to make a race thats made up of the tossed out rotting body parts of the other races. no originality. Obviously i Disagree with them being playable. Farwind 07:20, 19 January 2009 (UTC)

Well, another option would be instead of creating an undead character... ...one could become an undead during the campaign. Just a silly thought.

Heket/Frogmen
A fun race to play I think. They have a variety of appearance as far as classes/professions go the only problem would be the male/female thing, unless you go the way of the sylvari and say they are only one sex (only one gender goes off to battle?). They could also say, "ok, blue, black, green, red = male, pink, yellow, pale blue, pale green, white = female". If they had mounts they could ride a more agile version of drakes/alligators 68.104.247.142 09:03, 8 August 2008 (UTC)
 * I would love to have a guild with just 5 hekhet members...blue, yellow, red, pink, and green! Or maybe just three red, white, and blue...just think of the possibilities! - Elder Angelus 21:15, 24 September 2008 (UTC)
 * I agree with the heket being playable. They have room for an interesting backstory and are obviously sentient. would go in good combination with the skree. Farwind 07:17, 19 January 2009 (UTC)

Ancient Seers
The Ancient Seers section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Ancient Seer. The only copyrightable edit to the source article was made by User:65.189.53.133. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Centaurs
The Centaurs section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Centaurs. Prior to the merge, the source page was edited by 68.39.44.145, Aspectacle and 87.105.88.7. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Demons
The Demons section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Daemons. Prior to the merge, copyrightable edits to the source page were made by Rotskull3, 84.24.166.85, X5100, PCGamer07, 86.136.144.14, Catforsale344, Kristoferjm, Eragon610, Protector Yereton and Tenshi Samshel. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Forgotten
The Forgotten section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Forgotten. Prior to the merge, copyrightable edits to the source page were made by 203.218.204.145 and 67.149.132.83. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

________________________________________________________________________________________________i havce deleted an item from this as the forgotten are not caled forgotten due to small number but becaue they faded from the world of man and are simply  unseen not  gone

Margonites
The Margonites section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Margonites. Prior to the merge, the only copyrightable edit to the source page was made by 82.38.152.187. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Mursaat
The Mursaat section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Mursaat. Prior to the merge, copyrightable edit to the source page were made by 65.189.53.133, Aspectacle, X5100, Kristoferjm, Jette and Terra Xin. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Nagas
The Nagas section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Nagas. Prior to the merge, copyrightable edit to the source page were made by Kristoferjm, 74.36.118.154 and Terra Xin. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Undead
The Undead section of ArenaNet:Guild Wars 2 suggestions/Playable Races (Collective Suggestions) contains text from ArenaNet:Guild Wars 2 suggestions/Undead. Prior to the merge, copyrightable edit to the source page were made by PCGamer07, X5100, Protector Yereton, Jette and 91.78.177.37. -- Gordon Ecker 08:23, 26 July 2008 (UTC)

Centaurs
I never like teh Cantaur race simply because they are not closely humanoid. (Two legged in this case). I always question, how do they dress up? how do they wipe their butt after excavating? It just doesn't make since for a centaur and their proportion of size. That also goes for Nagas as well.... but they are more considerable as a race Anraiki 21:24, 2 August 2008 (UTC)


 * ~...excavating? That's...not somethingthat belongs in a game without an 18 age limit. Backsword 02:35, 25 August 2008 (UTC)
 * So I guess we all saw Mummy 3? - Elder Angelus 21:16, 24 September 2008 (UTC)
 * They probably use aubesians. -- Gordon Ecker 02:20, 25 September 2008 (UTC)
 * ...thats what the tail is for. and the centuars are a viable race which can be included. I agree with centuars being a playable race choice. Farwind 07:15, 19 January 2009 (UTC)

Dwarves
What is a role-playing game without dwarves? Seriously. Forgive me if this has been suggested somewhere and I overlooked it, purely an accidental oversight. Some of us who enjoy playing dwarves were stuck with using 'the shortest setting available' during character creation in order to achieve something close to a dwarf. Larcen 18:54, 1 October 2008 (UTC)


 * According to The Movement of the World, there aren't that many dwarves still around, and it is implied that all the survivors have been transformed into living stone. The transformation could have made them sterile. -- Gordon Ecker 00:48, 2 October 2008 (UTC)

Great idea man, u forgot the dredges (nemesis of the dwarvs), but still a magnificent idea! --The preceding unsigned comment was added by User:78.20.138.247 (talk).

Maybe you can play those stone dwarves. It might look a bit retardish because of the blue color, but it would be totally different from the dwarves in other MMORPGs. (and btw, the dredges could be a good idea too, because there is a quest/mission in EotN where you have to free them from the dwarves). --The preceding unsigned comment was added by User:82.173.131.5 (talk).


 * What about the stone summit? they didn't exactly participate in turning to stone, did they? [[Image:User_Sarifael_Sig.jpg]]Sarifael 14:53, 17 December 2008 (UTC)


 * Disagree with the dwarves. they make a clear point of saying there are only a few left. Farwind 07:13, 19 January 2009 (UTC)

Harpies (skree)
The harpies have an amazing history that,unlike most, has plenty of room for large amounts of lore to be added. Why did Dwayna cast them from her service? Why do they battle the keket? there is so much that could be done with the harpies that it would be disapointing to not see them have a rich future in gw2. they could have spent years regrouping after the prince of vabbi attempted to kill them off, and charge in to retake their land to find that Joko has already taken it from them. Or, they could have been bribed by Joko to help him divert the elon, only to be backstabbed and massacred as animals, with the survivors fleeing and finding refuge among the sunspears, waiting until a time in which they can rebuild their strength a make the undead lord pay for his actions. The skree have the basis for an interesting backstory provided, and they could easily be made into one of the more interesting races in the game.

also the skree have wings, granting them the ability with the new z axis to fly (whether its indefinately or only for a few extra seconds), adding a unique perspective to possible chain of events that can occur during battle. it would be lame to ignore the possibilities that such a cool ability could bring to this game. Farwind 20:35, 26 December 2008 (UTC)


 * the only races that I could actually consider playable are the Tengu and Centaurs. Skree are too much of beats. Centaurs and the Tengu have some form of a culture, but notice that the playable races have much more of a culture than the ones suggested here. I mean, you can't play a wild savage because it can't even discuss, just kill. --''' -Ch ao s-  14:59, 17 January 2009 (UTC)


 * the fact of the matter is that they do have the basis of culture. they have tribes, and to organize in such a way as they are portrayed in GW1 they would have to have some sort of communication. You cant exactly have a specific chosen arch enemy (the heket) if you cant call together your tribe and point them out to be hated above all else. They have no specific portrayal as dummer than other sentient being, and with a raider society such as theirs it can be seen why not much is known about their inner tribal structure. The right things aren't explained in GW1 in such a good way that it makes this race an extremely viable possibility for a playable race in GW2. Farwind 7:10, 19 January 2009 (UTC)

Just to add in a few quotes from the Wiki 'ere: "As jealous, hateful creatures, harpies delight in tormenting other intelligent races, sometimes raiding and robbing more for twisted amusement than out of a desire for wealth." | "Harpies gather in extended families, each with the social structure of a corrupt matriarchy." | "Most harpies are clever enough to hunt in lands frequented by defenseless travelers,..." The first two quotes should easily recognize them as somewhat organized and intellectual. Of course, last quote does seem to strip them off some of their aforementioned intellect as only "most" harpies are clever enough...". But they aren't completely without any thoughts of their actions it'd seem. --Elvoran 15:09, 7 June 2009 (UTC)

elementals
if playing them isn't unique then nothing. i'm lil' feverish so can't make any good arguments, but I'd love to see them in play. it would take out some mysticism of the race itself tho, removing possibilities of using them elsewhere. --''' -Ch ao s-  08:54, 19 January 2009 (UTC)
 * lol at myself. --[[Image:User Chaos Messenger Sig 3.png]] &mdash; 11:44, 25 February 2009 (UTC)