User talk:Raine Valen/Mass Balance/Necromancer/Attributes

Raine's Proposal:
Yeah, I indirectly nerfed Soul Reaping.  Raine  - talk  18:55, 5 February 2009 (UTC)
 * Would there be a cap on that regen? 145.94.74.23 12:24, 6 February 2009 (UTC)
 * There's already a hard regen cap of 10. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  16:50, 6 February 2009 (UTC)
 * Ok, thank you for the information. You made a slight calculation error, which I corrected for you. Other than that, it seems like an acceptable suggestion, though I'd rather go for 1 second per rank, +1. You could still get max regen continiously but it would take a little more effort on the Necromancer's part. 145.94.74.23 22:28, 6 February 2009 (UTC)

I don't see what this would change. You still gain enormous amounts of energy even more passively than it already is. I don't see the point. Dark Morphon  (contribs)  16:04, 18 February 2009 (UTC)
 * Take Lingering Curse for example. You use it, something dies, voila!  Under the previous system, it just paid for itself!  Compare that to using Lingering Curse, getting a kill, then having to wait fifteen seconds for energy to regen before you can do it again.  Sure, you can still get the same amount of energy - you just can't get it instantly, all the time, whenever anything dies.  [[Image:User_Raine_R.gif|19px]]  Raine   - talk  20:23, 19 February 2009 (UTC)