Feedback:User/Zen`/Fixing all dagger attacks


 * Change cripple durration to (3...8...10 seconds).''

Reasoning: This skill doesn't see a lot of play but the cripple duration is a little excessive considering how spammable the attack skill is.


 * , change to and reduce bonus energy to 1 @ 13 critical strikes.

Reasoning: Too good for fueling up pressure chains while doing a large amount of damage. This would lower the energy flow a little.


 * , change to

Reasoning: Part of revamping pressure chains to 4-4-8 (lead-off-dual) instead of x-3-6.


 * Move to critical strikes.

Reasoning: After three separate nerfs the backbreaker chain is still not out of play. Hopefully this would finally be the end of it.


 * , change to, no longer unblockable.

Reasoning: Since the buff this skill has been better than wild strike in almost every way, which I thought was an overpowered skill to begin with. This brings it more in line with the power level of wild strike and is also part of revamping pressure chains to 4-4-8.


 * This skill has +5 second recharge if it misses.

Reasoning: Needs a penalty for spamming through blocks to get a chain started.


 * , change to.

Reasoning: Still a powerful skill, just not being (ab)used because assault enchantments is better. Again part of revamping pressure chains to 4-4-8.


 * , change to

Reasoning: Not an attack skill obviously, but way too good as a 5e skill in pressure chains. Needs to be more in line with shattering assault.