ArenaNet:Guild Wars 2 suggestions/Chaot Mage

Chaot Mage(Discussion)
Mages that where gifted with a unique ability to manipulate Chaos Magic. These spell casters deviated from their study of elemental magic to divulge in the knowledge of dangerous Chaos Magic. But their fascination comes with a price, a price in which they will pay sooner or later. (May tie in with the storyline...)


 * Their weapon of choice could be a death wand on one hand and a demonic talisman or some kind of cursed artifact for offhand. A demonic staff can also be used as a two handed weapon.


 * Their armor of choice would be the hooded cloak to represent their dark and mysterious side. They might look like followers of a dark cult. Their armor level should be that of magical users since they aren't meant for tanking.


 * The strengths and weaknesses really balance each other because with power, comes high consequences, but the more you master those power, there will be less consequences.

Strength
 * Three ways to cause massive pain.

Weakness
 * Words of Corruption can turn on you if you don't pay attention.
 * Rift Magic can backfire with inexperience.

Chaos Magic:
 * Dark Flare- sends out a projectile that deals chaos damage.
 * Chaos Vortex- projects a special black hole where the enemy is which causes DPS.
 * Dark Tempest- casts a violent storm that rains down death upon the enemy causing DPS.
 * Shroud of Shadows- casts a wave of dark energy around yourself giving a 75% miss from your opponents.
 * Demon Flare- sends out a projectile that deals heavy chaos damage to your opponent and adjacent opponents.
 * Mirage Blades- casts twin blades that strike the enemy for chaos damage.
 * Engulfing Shadows- Targeted enemy suffers from 10...20...30 chaos damage and suffers from burning for 1...3 seconds.

Rift Magic: (Able to bringing in temporary, creatures from the rift)
 * Claws of Cerberus- the dark hell hound appears and savagely slashing out at your enemy.
 * Demon's Roar- a demons appears from the rift and yells, causing 50% slower movement due to fright and 50% less damage.
 * Agony of the Lost Souls- several cursed spirits appears and rushes at your enemy causing chaos damage.
 * Banshee's Blade- a ghostly Banshee appears holding a butcher knife and slashes out at your enemy.
 * Medusa's Gaze- the head of Medusa appears, casing 60% slower movement.
 * Flames of Tiamatt- the three-headed dragon Tiamatt appears and launches a stream of fire at your opponent and those near it.

Manipulation:
 * Words of Corruption- For a limited amount of time, a targeted enemy is under your control, after that period, you lose that control. And the minions will have increased aggression against you.
 * Words of Persuasion- For a limited amount of time, all of your corrupted minions gains a higher attack power.
 * Offering to Balthazar- Sacrificing one of your corrupted minions to gain an armor boost.
 * Offering to Melandru- Sacrificing one of your corrupted minions to gain health regen.
 * Twist Enchantments- For each enchantment on your opponent, this spell will cause 30 chaos damage.
 * Offering to Grenth- Sacrificing one of your corrupted minions to gain Grenth's Blessing enchantment(for every killed enemy, you gain 2 energy points)
 * Words of Salvation- For a limited amount of time, all of your corrupted minions get an extended time under your control, however, at the end, they become even more aggressive.
 * Offering of Devotion[ELITE]- Sacrificing all of your corrupted minions granting you the recharge of all skills from the gods.
 * Words of Conversion[ELITE]- For a limited amount of time, a targeted enemy is under your control, after that period you lose the control, and that creature deals 50% less damage to you and your allies. (This will replace Words of Corruption once it is unlocked since it's basically a better replacement.)
 * Unholy Devotion- Enchantment Skill, your targeted corpse will rise and come to your aid with boosted attack and health. This skill causes a -1 energy loss over time. However, once you lose this enchantment, the corpse will turn its anger towards you and deal 50..30 damage towards you and vanish.

Dark Knowledge: (Functions as a support attribute for the skills from other three attributes)For each skill point put into this attribute, you have a higher chance of succeeding in Rift Magic and all of the other attribute skills cause less to activate.
 * Dimensional Warp- interrupts the opponent and causes energy loss.
 * Mind Blast- if the enemy is casting a spell, that spell is interrupted and further spells take 100% more time to cast.
 * Duplicate Rift[ELITE]-You can cast two of the same rift spell with the cost of only one.
 * Soul Scan- All your allies in earshot have a 50% chance of getting a critical hit at the targeted enemy.
 * Ritual of Summoning(Corrupter)[ELITE]- With your dark knowledge, you use your weapon to inscribe a dark pattern in the air and summoning the spirit of the legendary corrupter, Khaz Rah. As long as Khaz Rah's Spirit is alive, he can also use your manipulation skills. (Costs a lot of energy and has a 120 sec recharge time. Only 1 major spirit can be alive at a time)
 * Mirror Projection- The next magic spell aimed at you is deflected back to the caster.

UPDATES
 * Added Duplicated Rift[ELITE](Dark Knowledge)
 * Added Soul Scan(Dark Knowledge)
 * Added Ritual of Summoning(Corrupter)[ELITE](Dark Knowledge)
 * Added Engulfing Shadows(Chaos Magic)
 * Mind Blast and Dimensional Warp moved to Dark Knowledge
 * Added Mirror Projection(Dark Knowledge)

This class gives the player many different ways to use the spell caster:

Standard Magician: Nukes with Chaos Magic.

Master of the Rift: Brings all Rift Magic Skills to unleash hell on your opponent.

Corrupter of Minions: Corrupt as many minions as you can to get an army, sacrificing them when necessary.


 * Why this is a good idea
 * Brand new magic class
 * Be the class that is sort of opposite of elementalists, in terms of area of study.
 * A new way of using minions also a new way of summoning.


 * Why it may not work out
 * Some skills need balancing.
 * So basically it's an Ele, Mesmer and Necro combined? <<<You can say that, since in GW2, it will be unlikely that the primary professions will exist, since it is 250 years later.
 * Could at least use some extra descriptions of the minions system. Health degen like Necro minions? And what is that corruption effect exactly?