Feedback:User/Tounaku/Ritualist Skill Tweaks

Restoration Magic
Elite Item Spell. You hold Tanasen's ashes for seconds. While you hold his ashes, you have + armor and if you are interrupted while activating a skill, you gain energy and all of your skills except this one are recharged (this excludes skills that have a special requirement in order to recharge them). 50% chance of failure if your Spawning Power is less than 5.

Spell. Target ally is healed for health and loses one condition. If that ally was under the effects of a Weapon Spell, that ally also becomes enchanted and gains + health regeneration for 5 seconds.

Weapon Spell. For seconds, target ally has a Resilient Weapon and gains + armor. While suffering from a hex or condition, that ally also gains + health regeneration.

Communion
Binding Ritual. You summon a level spirit of Shelter. All party members within range of the spirit cannot lose more than 10% of their maximum health from one hit. Whenever this spirit prevents damage in this way, it loses health. This spirit dies after 45 seconds.

Binding Ritual. You summon a level spirit of Displacement. All allies within range of the spirit have a 50% chance to block attacks. Whenever an attack is blocked in this way, this spirit loses health. This spirit dies after 30 seconds.

Spawning Power
Elite Skill. Destroy target spirit. Your next Binding Ritual casts 66% faster, recharges instantly, costs no energy, and cannot be interrupted.