Feedback:User/Skye Marin/Feedback:Underused Skills Update - PvE Only Skills

Here is a short list of PvE-Only skills that I feel are extremely underused, outclassed by other skills, or have no use in general. Updating these skills to make them useful will refresh the PvE meta, and help better define class roles. All gradients are from 0..15.

 - Lower recharge to 30.

 - Increased damage to 40..60. This signet recharges 50% faster if it hits a foe with a necromancer hex.

 Enchantment Spell. For 9..12 seconds, your Elementalist spells have +20% armor penetration.

 Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot.

 Trap. "When Black Powder Mine is triggered, all nearby foes are struck for 40...60 damage, become Blinded, and begin Bleeding for 7...10 seconds. Black Powder Mine ends after 90 seconds. While activating this Skill, you are easily interrupted."

 Trap. "When Weakness Trap is triggered, all nearby foes are Weakened for 10...20 seconds and take 50...75 lightning damage. All Charr are knocked down. Weakness Trap ends after 90 seconds. While activating this skill, you are easily interrupted."

 Ranged Attack. "Deals 50...75 damage. Inflicts Cracked armor for 10..15 seconds."

 Spell. "You Shadow step to target foe and inflict cripple and blind on that foe and adjacent foes for 5..8 seconds. This spell counts as a lead attack."

 Spell. "Deals 54...90 piercing damage and inflicts Bleeding condition (5...25 seconds). 25% chance of +540...900 piercing damage. 50% chance of +540...900 piercing damage if target foe is a Charr. This skill has 25% armor penetration."

 Shout. "For 5..8 seconds, your attacks are unblockable and do +7..10 damage."