User:Jair/Builds13

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Defensive Trapper


/ Anti-Melee Trapper

This is one of the two builds that I like to use in team play and high end PvE (dungeons and elite missions). Due to the high damage output of melee foes in higher PvE (especially HM), I figured I needed some form of anti-melee build to play as a Ranger. This doesn't work as well with heroes as it does with players, especially because I'm too lazy to flag my heroes and make them lure the mobs into the traps. Anyway, the build; it uses Smoke Trap as it's elite because that's the longest durational Blind trap and also the cheapest one energy wise. Weakness Trap and Barbed Trap add Weakness and Cripled and tadaaaah: all the 3 anti-melee conditions in a AoE package = ownage. The rest of the skills is just for damaging/snaring a bit more, and utitility.

Skills:



Attributes:


 * Wilderness Survival: 12
 * Expertise: 12
 * Protection Prayers: 3

Equipment:


 * Armor with Survivor Insignia's.
 * A mask with +1 Wilderness Survival.
 * Superior Wilderness Survival and Minor Expertise runes.
 * Spear and Shield defensive set.
 * High energy staff.

Variants: << Back to builds
 * Flame Trap can be switched for Tripwire for KD possibilities.