Feedback talk:User/inthestixx/Officers have too much power

How about if instead of limiting the number of kicks you make it harder for them to kick anyone. My Idea would be to kick the guildies they kick a temp time between kicks. So the officer kicks and the member gets flagged to kick, they can no longer chat in GC or AC and cannot enter guild hall but they remain on the roster for some time, say a day. The kick member would then have the option to accept the kick and leave or protest the kick flagging it up for another officer or the guild lord to deal with. Or alternatively you could require more than one officer to accept a kick request to kick someone, though that wouldn't have helped in your situation. TBH while the officer system is kinda basic is does all it needs to really you just have to be more careful in who you promote... so i don't anything will come of this. Dinsy 22:47, 8 August 2010 (UTC)

In my case i should have been a little more careful however in nearly 4 years of game play this just happend to me now. Only because i gave a person a chance. This was a deliberate attack by an individual who had other friends to help him/her. It can also happen with an trusted officer over a simple arguement. I'm not saying remove the officers rights i am only saying restrict them so it makes it difficult to do this kind of activity. Said accounts were reported and in fact a suspension was issued.

This still does not help the fact that time and money in game was wasted and had to be wasted yet again. The fact that there was a suspension only shows that there was activity that is not acceptable by Anet/PlayNC. So lets make it more difficult for a person to attack a guild in this fashion. By limiting their rights to kick to only 2 members every 24 hours would help greatly. Also by giving an officer 1 promotion right to promote 1 person to officer every 24 hours would also help. if a member is promoted to officer by an officer neither officer can promote anyone for 24 hours. This in it's own right would stop a guild from being emptied by somebody with foul intentions. They could kick 4 members but then thats it. We need to be able to have the ability of keeping the guild happy by getting rid of problem members. i can handle having to re-invite 4 people if it was an attack like i had already. 22 members or more is way too much.Inthestixx 21:24, 13 August 2010 (UTC)

Honestly, I think that most guild leaders promote players to officers too fast and without thinking. I've seen announcements like "New guild XXX recruiting, first 3 will get officers!" hundreds of times during the >4 years of playing GW. I always thought how stupid this is... I came to GW just after Factions was released. Together with a couple of friends I created a guild, and I trusted everyone of the founding members 100%. Before I promoted a member to officer, I had to know him. I mean really know him. As you well pointed out here, an officer can ruin a guild. Always think about it before you promote someone. I've never had a problem with my officers, because I knew them... But my guild never had the ambition to hold a town by grinding Luxon/Kurzik factions, so I never was in the position where I had to accept everyone who was willing to donate... GW is not a game like e.g. WoW where you need 25+ players to master an instance. You do not have to have a 50+ player guild. Choose your members wisely and get to know candidates before promoting them... ...and wait for GW2, I hope that there are more than three levels of guild membership, maybe even with configurable rights like in Runes of Magic... BuffyS 09:44, 12 August 2010 (UTC)

My point was that an officer trusted or new has nearly the same power as the guild leader. An officer should not have the ability to kick all of a guilds membership. And an officer should not be able to promote more than 1 member to officer every 24 hours. as well new officers ( just promoted ) should not have full officer rights untill after 24 hours has passed. I have even heard an instance where an officer's account got hacked and the membership was kicked. The change would only be to better protect all the guilds in game. do not forget that the guild leader has full rights as it is now, and can ruin the guild himself/herself if he/she so chooses. so if hacked the guild could really be lost. on law of averages though there is only one guild leader per guild and 4 or more officers. for every officer you have that is another chance to loose membership in your guild. In my case my guild has 6 times more chance of being emptied of membership by an officer ( hacked or not ) than my own account being hacked. If it ever happens to you. ( And i would not wish it on anyone ) i think you may see that i am in fact right. there is more here than just a new officer and knowing a person trust etc. And i'm sure most officers reading this will not agree simply because it means a loss of power. Really it's power they should not have so much of. Thats what the guild leader is for.

Guild Leader has: ( Full Rights )

Officers has: (no limit to recruit members) (1 promotin right every 24 hours to promote a member to officer) (the ability to kick 2 regular members every 24 hours) (the right to post in guild Announcements)

New Officers: (can not promote anyone for 24 hours) (can not kick members for 24 hours) (has no limit to recruit members) (has the right to post in guild Announcements)

If leadership was under this guidline the chance for a guild being destroyed is neary gone.Inthestixx 21:24, 13 August 2010 (UTC)