Feedback talk:User/Van Go

Vertical Fighting/Assassins' Teleportation

Backround... I've been playing GuildWars since it hit the shelves, 5 years ago-ish? When the assassin was introduced I was beyond estatic. Teleporting is in my opinion the most versatile form of combat I've ever seen in a videogame. However, in Factions it I remember an area in the Jade Sea where there was a giant vessel with ramps leading to a very high point in this vessel. During a quest a bunch of enemies would attack said vessel and you as a player were to defend it. I thought it would be clever/strategic to take my assassin and teleport from the top of the ship down to the enemies-then warp back out, for a nice hit-and-run tactic. Yet I noticed that no matter what "floor" I was on in this ship, enemies at the bottom could still hit me with arrows and melee attacks from all the way down; which is both unrealistic and a poor attention to detail in programming. This same situation is seen on bridges in the shiverpeaks.

Point I am making is... IF teleporting like nightcrawler from X-MEN is brought back to GW2, which would be AMAZING (and sensible) it would be nice that we could utilize the strategy I was trying without an epic fail from the programming department. Now if this "glitch" has since been fixed, great! then just bring back the assassin classs teleportation por favor. It already appears that the dervish class is making a return based on all the dervish-like outfits I have seen on the GW2 website about the dye system.
 * This occurred because Guild Wars has no z-axis. There is no such thing as "vertical" in Guild Wars. Guild Wars 2 will have a z-axis. Therefore there will be no problem. [[Image:User_Felix_Omni_Signature.png]]elix Omni 07:00, 14 October 2010 (UTC)