ArenaNet:Skill feedback/Ranger/Viper's Nest

Deus Dawner's Issue -- 20:48, 10 April 2009 (UTC)
Discussion
 * Issue
 * Traps belong to the wilderness survival attribute section, not beast mastery.


 * Suggestion
 * Make this skill a wilderness survival skill, not beast mastery. Reduce poison condition by half, recharge time to 30 seconds.

User:AudreyChandler's Issue -- 01:26, 23 April 2009 (UTC)
Discussion
 * Issue
 * I don't think it needs an attribute change, nor really anything done to it. It's a little oddball, although very cool in concept. But, while I'm here...


 * Suggestion
 * Since this is like the biological version of Barbed Trap, could you add Crippled to its effects? It can be a short-duration cripple (compared to BTrap), or the Poison duration could be scaled back to compensate. It would make the trap more versatile for BM builds without seriously affecting trapper builds at all.