ArenaNet:Skill feedback/Warrior/Decapitate

Original suggestion
Discussion
 * Issue
 * Causes such massive adrenaline and energy loss so as to be totally outclassed by builds using eviscerate. It takes a very talented player to use this so it becomes only somewhat on par to eviscerate in a spike, but lacks any utility since you can't use energy or adrenaline to any real effect in between spikes.


 * Suggestion
 * Since it's just a super eviscerate, it needs the balancing effect. I think the best way to balance it is to pump up the damage to +70 ish at 14 axe and add a clause that if it's blocked you only lose all energy/adrenaline(one not the other like you would it it hits.)

The scary thing about increasing the damage here is large damage from one character creates bad imbalances like the Pious Assault problems now. Izzy @  -' 23:27, 27 February 2008 (UTC)
 * Umm Final Thrust deals 37+37 at 14 sword and its not even elite.
 * That costs 10 adrenaline, requires the target to be below 50% health, and then drains all adrenaline. It also doesn't cause Deep Wound.  Far inferior to Pious Assault.  66.75.136.251 17:26, 6 December 2008 (UTC)
 * Also it's on the sword line, which isn't exactly outstanding when it comes to spiking. But this skill neeeeeeeeds something to make it fun to use. right now it's too much of a hassle to gimp your whole skill bar just to bring this.--66.192.104.13 04:32, 17 March 2009 (UTC)

A. von Rin's Alternative Suggestion

 * Issue: Same as above.

"Elite Axe Attack. If this attack hits, you deal +5...41...50 damage and cause a Deep Wound for 5...17...20 seconds. This attack always results in a critical hit. You lose all adrenaline and suffer from weakness for 10 seconds "
 * Suggestion: (Taken from the discussion)

Thats interesting, instead of energy go with Weakness. I like it. Izzy @  -' 23:27, 27 February 2008 (UTC)

Alternative Suggestion

 * Issue: Same as above


 * Suggestion
 * As I said in discussion I can't really see an axe attack viable for axe warrior if it takes away all adren or energy and since this skill is a kind of version of eviscerate it's very hard to make it just about strong enough to be a viable alternative,so maybe we should go the other way. Maybe make a sort of an elite Exectuioner's strike:"Elite Axe Attack. If this attack hits, you deal +5...41...50 damage, and this attack always results in a critical hit.". That way you atleast get a viable alternative and not worry to outshine or having a skill inferior to eviscerate... But yeah its a pretty boring skill like this :)

Longasc's issue, 13:29, 28 February 2008 (GMT+1)
Discussion - dunno if "recharge" is the right word, "disabled" would be better. Adrenaline skills should not lose adrenaline this way. But they would not gain adrenaline right after Decapitate is executed for 3 seconds and could not be used. This would make people use Decapitate at the end of the attack chain as a finisher, not at the beginning.
 * Issue: Same as above, not really an alternative to Eviscerate
 * Suggestion: "Elite Axe Attack. If this attack hits, you deal +5...41...50 damage and cause a Deep Wound for 5...17...20 seconds. This attack always results in a critical hit. All your attack skills recharge for 3 seconds "

Vaidin's Issue
Discussion
 * Issue
 * Since Decapitate eliminates all the player's energy and adrenaline, it must be used as the last or second-to-last attack to be used effectively. However, the enemy can be hit with Decapitate and just barely survive until they get hit again to trigger the Deep Wound effect.


 * Suggestion:
 * This skill should apply Bleeding over the Deep Wound to finish the enemy off with degeneration. It would also act as a cover condition when the enemy isn't killed.~

Lilondra's issue
Discussion
 * Issue
 * Decapitate elemenates all energy and adrenaline


 * Suggestion:
 * Suggestion 1 : You lose all but 5 energy. (those 5 points will make a huge difrence as you can use skills like enraging,frenzy,sprint etc right after).
 * Suggestion 2 : Add an aftercast delay and drop the energy loss.

Frvwfr2's Issue - 20:40, 30 April 2008 (UTC)

 * Issue
 * Mentioned above


 * Suggestion
 * Make it do the Deep Wound first, then it really is a finishing attack. DW and then 100+ damage is a scary thing. Leave it as is otherwise.

HerrKaputt's issue -- 30 May, 2008
Discussion
 * Issues:
 * Losing all energy and adrenaline for a slightly more powerful Eviscerate
 * Not that different from Eviscerate

Several ideas come to my mind about this skill. You can make it into an Elite Axe finishing skill (like Final Thrust), or make it a more powerful Eviscerate. I have something different in mind. The motivation here is that if you are in the middle of a battle and see one of your allies get decapitated, you should become affected by it. It also should be more "do or die" -- if target does not die, this should not be such a good skill.


 * Suggestion:
 * Increase damage a little bit and make other foes "scared" when a decapitation occurs: "Elite Axe Attack. Lose all adrenaline and all energy. If this attack hits, you deal +15...51...60 damage. This attack always results in a critical hit. If target foe dies with this attack, all foes in the area are interrupted and become Dazed for 0...3...4 seconds." Note that the daze doesn't last long but will still disrupt the opponents somewhat.
 * Instead of interrupting and Dazing, one could instead (or additionally) put "If target foe dies with this attack, all foes in the area are interrupted and lose 1...8...10 energy" or "If target foe dies with this attack, all foes in the area are interrupted and have -4 energy degeneration for 1...6...7 seconds".
 * The above numeric values may be under- or over-powered, but the ideas are there.

Lann's issue -- 10 June, 2008

 * Issues:
 * Highly conditional more powerful Eviscerate
 * Very inflexible in a build


 * SuggestionS:
 * Make it an elite version of Final Thrust for an axe. This attack results in a critical hit. If this attack hits, target foe suffers from deepwound for 5...17...20 seconds. If target foe was under 50% health, this attack deals +5...50...60 damage. Lose all adrenaline.
 * Or, instead making you lose all adrenaline and energy after skill usage, make it disable all your attack skills for however many seconds.

Itamar's issue -- 04 August, 2008

 * Issues:
 * Allot of adrenaline axe skills reacquire a deepwound for their effect to take place.
 * Useless after a spike as you don't have a quick way (Great Justice/Enraging charge/IAS) to regain adrenaline.
 * Very inflexible in a build.

When I first saw this skill name (the new one is even better) and it's icon I was so pumped to try it out. After I capped it, I tried to make use of this skill and brought it to RA for many many tests with different builds. I brought BoA every single time because I could clearly see that the developer team (I didn't know there was a person like Izzy back then) meant for these two skills to be in the same skill bar. In most occasions I found that it's better to "save" Decapitate and BoA for an other opening, I ended up using Decapitate only 10%-20% of the spikes and it managed to help the spike only half of the time I used it (5%-10%). I had some successful spikes thanks to the fact that nobody expected me to use this skill, they all thought that the spike is over. The problem is that the drawbacks are greater then the advantages.


 * SuggestionS:
 * You lose only half of the adrenaline and energy, it may be half of the current or half of the the max.
 * Adding another affect to skill, like cover the deep wound with bleeding/crippling/knockdown/etc.

-- ITAMAR     14:50, 4 August 2008 (UTC)

FunnyUsername's Issue --23:11, 19 August 2008 (UTC)

 * Issues:
 * We already have a powerfull elite skill to inflict deep wound and damage without so many drawbacks: Eviscerate. And, as some others have already posted, it is better to cause deep wound first when spiking.


 * Suggestion: I think it can be an interesting option to make it a finisher in a axe spike (Dismember->Executioner's Strike->Decapitate for example). Something like Lann said, but trying to focus in synergizing with deep wound instead:


 * 61.Axe Attack. If this attack hits, you strike for damage. If you hit a foe suffering from a Deep Wound, you deal extra  damage, this attack results in a critical hit and you lose all your adrenaline.

T-boy's Issue --13:26, 14 August 2008 (UTC)

 * Issue:
 * Apparently its bad as a finisher since it adds the DW last which means you have to hit the target again to kill the target.


 * Suggestions:
 * Give it -5 HP degeneration.
 * Add more damage and bleeding on a knocked down foe (would make it look like a real decapitate).
 * Give it a 3 sec activation and make it kill a foe if knocked down and below 50% HP. Make it easily interrupted.
 * Keep as is but make it unblockable and give it bleeding (let DW hit first then bleeding)
 * Remove the Deep Wound and the energy loss and give it +100 damage if target is below 50% HP, +50 if not below 50% HP. Keep the critical hit. Increase adrenaline to 10. Simply an Elite Axe version of Final Thrust.
 * Make the DW apply before the acctual strike hits.

JonathanMartin's Issue --14:33, 13 December 2008 (UTC)

 * Issues:
 * Crap finisher


 * Suggestion:
 * 101/2. Elite Axe Attack. This skill inflicts deep wound for seconds. If this attack hits, you strike for + damage. If you hit a knocked down foe, this skill inflicts bleeding for  seconds. If this attack misses, you lose all energy. Unblockable. Lose all adrenaline.

Sneaky's Suggestion

 * issue:obviously losing all adrenaline and energy isnt good


 * Suggestion:
 * . 10 1/4  15
 * Elite Axe Attack. If this attack hits, target foe Suffers from deep wound for seconds. If that Foe was using a skill that foe take + damage. This attack always result in a critical hit.

note this isn't an interrupt, and only causes +damage if you get a skill.

--66.192.104.13 04:47, 17 March 2009 (UTC)'s Suggestion

 * Issue:
 * A very potent skill, but it has such a grevious drawback that it makes it not fun to use.


 * Suggestion
 * . 8 or 10
 * Elite Axe Attack. If this attack hits, target foe suffers from Bleeding and Deep Wound for seconds and you strike for +  damage. For  seconds, you gain 50% less adrenaline.

Bring its damage down, but add in bleeding and add in a smaller penalty of "adrenaline denial." This could keep it on par with eviscerate by making the player for a time deal less damage, but cause more condition pressure. (this skill could also/or cause cracked armor if it's adrenaline cost was 10 with a lower damage amount)

Falconeye's Proposal
Discussion
 * Issue:
 * -See Above


 * Suggestion:
 * -See "Finish Him!"
 * - 10, - (Axe Mastery) - Elite Axe Attack. Lose all adrenaline. Deals + damage. Automatic critical hit. Inflicts Cracked Armor, Bleeding and Deep Wound condition ( seconds) if target foe has less than 50% Health.
 * ---Falconeye 04:05, 3 April 2009 (UTC)