Talk:Purge Signet

sucks, would be useful on monk to remove stacks of conditinos hexes..except its so damn slow u'l die before you'll finish most of the time.
 * Agreed, maybe switch to 1 second or 3/4 second and give it a 30~45 second recharge. Then it becomes similar to Contemplation of Purity, but more time- and energy-intensive, rather than enchantment-intensive. ~ Da Si 17:41, 25 September 2008 (UTC)

This skill is awesome, just make a low energy set and swap to it.--75.94.77.148 17:53, 25 September 2008 (UTC)

Even in AB where most of the time you can't find good help. Purge those hexes away with Purge Signet!(Added energy cost may apply. No starting energy is required to use the skill. No additional energy is needed for functions. Results may vary.)--ShadowFog 04:58, 22 October 2008 (UTC)


 * lol, I agree that it needs a buff, but then it would make the norn fighting tournament harder (imagine Magni the Bison removing all conditions and hexes almost instantly), and it would be too much trouble to design a whole new skill for him just because we buffed this one skill.Crimmastermind 20:42, 24 October 2008 (UTC)
 * Do heroes ever use this signet? I've tested it in my Ogden's 600/smiter build, but he doesn't use it. He's always standing around, watching me bleed, burn or suffer a deep wound, without any reaction at all. Pudding 19:05, 17 December 2008 (UTC)
 * My gwen uses it on me when I'm doing CoF runs. It's possible they only use it when below a certain amount of energy, though.  &not; Wizårdbõÿ777  ( talk ) 19:09, 17 December 2008 (UTC)
 * Sometimes I have to force Gwen to use it on me. I think they have priorities for removal, so if I am merely Crippled for example they won't use it readily. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 19:11, 17 December 2008 (UTC)

I like using this on my sin
If you consider that Insidious Parasite and blind can shut you down completely, it's worth losing some of your energy, only to get it all back from two critical hits.

imfho
In that way, it's just like using dismiss condition and remove hex for each hex, so that way it's the same energy. -- Halogod35   16:30, 18 January 2009 (UTC)


 * Sorry, I broke the image of your skill and don't know how to fix it. But the reason I changed the skills name was due to your modified variant of purge sig showing up on several pages such as this one.--118.90.90.177 09:26, 25 January 2009 (UTC)
 * Ohnoes, that failed too. *sigh* someone more familiar with wiki editing needs to fix this one. Reverting my earlier change to Halogods skill infobox. Someone please try get rid of it of this page --118.90.90.177 09:28, 25 January 2009 (UTC)
 * Fixed. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 19:45, 16 February 2009 (UTC)
 * dont be silly, when they say "purge" signet, they mean purge your energy too Talamare 22:31, 5 September 2009 (UTC)

the only 2 times ive used it:
on ogden when he smites for me in CoF, and my ranger in SRA/TA since I dont need energy anyway. -- adrin  09:53, 25 January 2009 (UTC)
 * 'Tis amazing to keep frontline clean in RA. You just have to use sets effectively. Purge in the lowest set available, if that has no energy in it, then this is completely free.--118.90.90.177 21:25, 25 January 2009 (UTC)
 * Great skill for a Keystone Signet build. Vili [[Image:User Vili sig.jpg|User talk:Vili]] 03:57, 26 January 2009 (UTC)

wonderful on my ranger in aspenwood. Nasty mesmers and necros stacking ss/insidious parasite or empathy/VoR. So in love with this skill now that i can drop Expell Hexes(elite) which is a sexy skill too. Great bar compression skill.--Justice 00:05, 31 January 2009 (UTC)

Silly Note is Silly
"With skills that remove all energy such as Decapitate, the energy takedown can be somewhat mitigated." So, basically, you won't lose any energy from this potentially high cost skill if you drain ALL of your energy beforehand. I'll remove this silly note. FleshAndFaith 09:25, 10 November 2009 (UTC)


 * Perhaps the note didnt say it right. This signet is great on skill bars that use much less energy, like adren warriors, or skill bars that have rediculous energy gain, like WE, Critical Srikes, Mark's Wager (lol) and Leadership. More of a martial class skill to be honest. Justice 05:06, 10 February 2010 (UTC)
 * Try it on a Me/Mo signet bar with Keystone as the elite. No energy needed, so complete removal ends up being pretty useful. 71.84.247.116 20:36, 18 September 2010 (UTC)