Feedback:User/RedTeaCat/Rarely Used Elite Skills (Warrior)

Just offering some functional changing suggestions, could be change if they became overpowered.

Axe Mastery

 * Issue : Compairing to Eviscerate, losing all adrenaline and energy is a huge disadvantage.


 * Suggestion 1 : Increase to 10, cancel the losing.


 * Suggestion 2 : Decrease to 6, function change to: Deals + damage. Interrupts an action. Interruption effect: interrupted skill is disabled for +10 seconds.


 * Issue : Simply adding damage is poorly attracting as an elite.


 * Suggestion 1 : Adding : If target foe is moving, Inflicts Deep Wound condition ( seconds).


 * Suggestion 2 : Increase to 5, function change to: Deals + damage to all foes adjacent to you.


 * Suggestion 3 : Decrease to 3 0.5, Deals + damage.

Hammer Mastery

 * Issue : Self knockdown while be blocked.


 * Suggestion 1 : Cancel the self knockdown.


 * Suggestion 2 : Increase to 6, function change to: Deals + damage. Inflicts Weakness condition ( seconds). If target foe is already suffering Weakness, causes knockdown and inflicts deep wound ( seconds).

Strength

 * Issue : An elite stance without IAS, replaceable by Bull's Strike.


 * Suggestion 1 : ...move and attack 25% faster.


 * Suggestion 2 : ...ends If use an attack skill.


 * Suggestion 3 : 8 0.5, function change to: Shadow Step to target foe and cause knockdown (2 seconds max) if that foe is moving.


 * Issue : Only adding damage on one attack, unable combining with attack skill.


 * Suggestion 1 : Change to 3.


 * Suggestion 2 : Function change to: 6. Elite Stance( seconds) You move and attack % faster and deal + damage.


 * Issue : 15 is hard for warriors.


 * Suggestion 1 : Change to 10.


 * Suggestion 2 : Function change to: 8 Elite Skill( seconds), You also use your hard head as a weapon, attacking speed reduce 15% but Headbutt deals  Blunt damage whenever you attack in melee. You are Dazed ( seconds).


 * Issue : ...


 * Suggestion : Function change to: 5. Elite Stance( seconds) You move and attack 25% faster and gain % more adrenaline. Ends when you use a non-adrenaline skill.

Swordsmanship

 * Issue : Poorly synergy with other swordsmanship skills.


 * Suggestion : ...Inflicts Bleeding (10 seconds). Also inflicts Dazed condition (5 seconds) if target foe was moving.

Tactics

 * Issue : Block only once, and it's stance conflicts other many warrior stance.


 * Suggestion 1 : Change to Elite Skill.


 * Suggestion 2 : Change to . Elite Stance ( seconds) You have % chance to block attacks, whenever you block an attack, gain 1 adrenaline


 * Issue : Must work under chant or shout is inferior compairing with other IAS stance.


 * Suggestion 1 : Change to 4.


 * Suggestion 2 : Change to . Elite Stance ( seconds) You attack 6% faster for each ally in earshout.(33% max)


 * Issue : Gaining energy and health, energy is not pretty useful to warriors.


 * Suggestion 1 : Change gaining energy to 1 adrenaline.


 * Suggestion 2 : Change to . Elite Shout ( seconds) You move and attack 15% faster.


 * Suggestion 3 : Change to . Elite Shout, you lose all condition, for each condition lost in this way, gaining 1 adrenaline.

No Attribute

 * Issue : High cost interuption skill.


 * Suggestion 1 : Reduce to 8 Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (5 seconds) if target is casting a spell, inflicts Deep wound condition (8 seconds) if target is attacking, inflicts Cripple condition (5 seconds) if target is moving.


 * Suggestion 2 :Reduce to 7.


 * Suggestion 3 : Change to . Elite skill (15 seconds). You hit foe with bare hands, damage is reduced by 33% but Inflicts one of the following random conditions: Weakness (8 seconds), Bleeding (8 seconds).


 * Rarely Used Elite Skills (Elementalist)
 * Rarely Used Elite Skills (Ranger)
 * Rarely Used Elite Skills (Paragon)
 * Rarely Used Elite Skills (Mesmer)
 * Rarely Used Elite Skills (Assassin)
 * Rarely Used Elite Skills (Ritualist)
 * Rarely Used Elite Skills (Monk)

Please feel free to discuss ._.