Talk:Power Drain

BUFFED +1 TO ANET &mdash; Skakid9090 19:45, 12 October 2007 (UTC)
 * Isnt this skill a bit too good? even with it just at 12 its +20 net energy with an interrupt, 04:18, 7 December 2007 (UTC)
 * The energy gain is a bit large now... -AyaStowar

Best Mesmer Skill?
Sadly to say, this is the best mesmer skill in the game and there is not much competition either. Serves as an interrupt, high energy gain without having to place an excessive amount of attribute points into it unlike the other mesmer skills, and a decent recast time.William Wallace 01:54, 14 April 2008 (UTC)
 * So I heard Diversion is good. --71.229.204.25 02:07, 14 April 2008 (UTC)

Diversion ends after six seconds, with this skill your guaranteed to get at least an interrupt and most of the time an energy gain.William Wallace 19:27, 16 April 2008 (UTC)
 * Well-timed Diversions can win games by themselves, and if they don't cast through it it's still a guaranteed six-second shutdown. --71.229.204.25 21:47, 16 April 2008 (UTC)
 * i herd diversions can win gaems by temselves amarite? --World 21:49, 16 April 2008 (UTC)
 * Yeah, I was exaggerating a little. Diversion > Power Drain, though. --71.229.204.25 21:50, 16 April 2008 (UTC)
 * I'm not sure there is any one "best" Mesmer skill. Sure, the e-management on this is absurd. Yes, one well-placed Diversion can net your team two or three kills in the long run. But we're comparing apples to oranges now. Leech Signet, which is more comparable (and in the same line), is also decent. True, it has ten seconds more recharge, but in a pinch, it has the potential to interrupt anything, rather than just spells (and if it is a spell, 'grats, you've gained even more energy). Run both of these on your interrupt Mesmer, and you'll never want for energy again. --SoraMitsukai 00:20, 17 April 2008 (UTC)

One distracting shot can easily disable Diversion. Power drain is almost impossible to interrupt even if you are affected by daze.William Wallace 22:06, 28 April 2008 (UTC)

Comparing Diversion and Power Drain is just retarded, it's like comparing Eviscerate to Distracting Shot. It's the full mesmer bar which can win games is used nicely... An excelent interrupter who cant land a diversion wont win games, neither do one who lands them properly and can't interrupt shit (same with all mesmer tasks in a match) --‎ Rayd 22:15, 28 April 2008 (UTC)
 * d shot > eviscerate: ) =p ... you're right, but i prefer diversion :p Close Impact 19:43, 1 May 2008 (UTC)
 * Take both, it may be as leet as Dshot and Eviscerate on one bar :D Eviscerate bow rangers... I can see it... --[[Image:User_rayd_sig.png]]‎ Rayd 19:53, 3 May 2008 (UTC)
 * More like best hero e-management skill in the game if you can afford mesmer secondary and ~8 inspiration magic. Necromas 04:26, 16 July 2009 (UTC)
 * You could also give them Tease, but that's kind of dirty and it's elite anyway. My monk heroes never leave home without this though.  --Jette  [[Image:User_Jette_awesome.png|19px]] 04:28, 16 July 2009 (UTC)
 * meh, monk heroes or any heroes for that matter don't use this for e-management, and will rupt at the first opportunity given-the 20 sec recharge kinda kills it on heroes for e-management unless your not winning battles in that length of time for some reason. Roflmaomgz 03:28, 14 June 2010 (UTC)

Mantra of Concentratio, etc
So target activates Mantra of Concentration and cast a spell. You cast Power Drain/Tease. He is obviously not interupted, but will you get the energy? Description says that if he is CASTING spell, then its interupted AND you gain energy. Castin spell => Interupt + Energy (interupt doesnt happen). Or is it Casting spell => interupt => + Energy? 89.103.212.175 16:09, 7 February 2009 (UTC)
 * The spell does exactly what the description sais (Castin spell => Interupt (blocked by mantra) + Energy (even if the interupt doesnt happen)). The concise description, however, is incorrect. Pulpulpullie 21:08, 23 February 2009 (UTC)

Energy Gain
Honestly I tend toward haveing this on my mesmer, since its such a versatile skill. But also it should be noted that the energy gain is independant of weather or not you interrupt the spell. Perhpas this is common knowledge, but I hadn't considered it till I did unwakeing waters. Frankmc 21:12, 23 September 2009 (UTC)
 * No, it's independent of whether or not the spell is actually interrupted. Even if the target keeps casting because of MoR or that stupid Kuunavang/turtle skill, the effects of skills that cause interrupts still apply (except lengthened disable times, such as dshot) and any side-effects also occur, such as Frustration's damage.  If you cast the spell and don't hit a foe casting a spell, you won't gain any energy.  You still count as being interrupted, you just don't stop casting.  &mdash;Jette  [[Image:User_Jette_awesome.png|19px]] 21:19, 23 September 2009 (UTC)