Feedback:User/Erasculio/Bestiary

Add a Bestiary to the game, allowing players to see information about the enemies: maximum health and energy, armor level, elemental affinities (the Stone Summit Wardens of GW1 are weak against fire, which is very random, but it's nice to know elemental affinities go beyond the obvious "Ice Golems are weak against fire"). If everything in the game is still made first as concept art, showing us the concept art piece for each monster would be cool, even if the result doesn't look exactly like the concept. This would be part of the user interface, as opposed to being an item people would have to carry around.

A Bestiary could be rewarded by any number of ways. It could be a reward for some kind of title (assuming GW2 will keep that mechanic), so someone who got, say, the equivalent of Tyria Grandmaster Cartographer of GW2 would be able to read the Bestiary. Or maybe something linked to the monsters themselves; killing each monster would give basic information (health and energy), and killing all kinds of monsters in an area would unlock everything for those monsters (armor level, elemental affinities, concept art).

Originally I was going to suggest also writing a bit of lore about each monster, so a Bestiary page would also tell the players something about the world of Guild Wars 2 (for example, the Bestiary page for the Dredge Spirit Keepers could let we know more about the Dredge and their culture, how they have changed between GW1 and GW2, or about the dwarven lands, and so on). This would be insanely cool, but IMO it's actually something Arena Net should avoid. If a Bestiary were added to GW2, people would expect every new chapter/expansion/whatever to also have a Bestiary (or to add more entries to the existing one); which means, the harder it is to create a bestiary, the more work Arena Net would have when making every single addition to the game. I hope "just" showing us basic information would be considered worth the effort, but taxing the writing team to add lore for each monster for each chapter/expansion until Arena Net decides to leave GW2 and move on to GW3 would be investing too many resources that could be used in more important parts of the game.