Feedback:User/Morgoth Bauglyr/Entity Stats (Based on Gamescom demo)

Improving UI readability by scaling stats down
The player (and other entity, monsters etc) stats in the gamescom demo all seem to have quite high values, while this in itself i not really a problem, it can be easier to read and compare smaller values. As I percived it, it should be posible to divide all values by 10 (even if that is only done cosmetically for the UI output) to increase readability and not clutter the game screen with large damage and healing numbers pop up. Smaller numbers are easier to recognize at a glance than onces wit ha higher digit count E.g. a lvl 50 charr would not have 7000 health and deal about 1000 damage but instead have 700 health and deal 100 damage. Whether that is done by only scaling the number outpot the player sees or scaled internal calculation does not really matter.