ArenaNet talk:Skill feedback/Monk/resolved Smiting Prayers

=Reversal of Damage=

189.70.170.208's Discussion
/agree User 24.141.45.72 19:16, 20 February 2008 (UTC)
 * 3~4 seconds would be fine. This is Reversal of Damage after all.  And damage had always been the weaker part in GW.  Lightblade 07:25, 21 February 2008 (UTC)

3-4 seconds would be good, but not very effective to be used instead of a prot monk , making it 2seconds would be an option for monks to use smiting prayers and support at the same time , like the air of enchantment smiter. 189.70.114.42 16:46, 21 February 2008 (UTC)
 * No BLOODY way, that would be so OP that it isn't even funny anymore. This skill is fine, making it better would make every monk go smite. Dark Morphon  (contribs)  15:08, 22 February 2008 (UTC)
 * if anything maybe nerfed but its good as it is --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 15:11, 22 February 2008 (UTC)

i must disagree, reversal of damage can only be effective as a heal if used with smiter's boon , and even with it , it won't heal as much as RoF , it will only heal more than RoF if used with Divine Boon , wich would require some kind of energy management (boon + castigation signet maybe) 189.70.115.215 18:45, 23 February 2008 (UTC)


 * i say change it to 5 seconds, compare it to vengeful weapon and rof, and you will probably agree 76.26.189.65 23:56, 23 February 2008 (UTC)

5sec would be good, but what this skill really needs is 2-3sec recharge to be usable in smiting support builds 189.70.113.209 02:23, 24 February 2008 (UTC)
 * I agree with the 5 seconds duration and 3 seconds recharge. Don't think there would be a lot of smiters because of this, but they would be a bit better... 83.171.152.42 16:53, 24 February 2008 (UTC)
 * guys, keep in mind this negates all the damage (i.e. it doesn't have a damage reduction cap like Reversal of Fortune/Vengeful weapon/Weapon of Remedy) so if you get hit for 150 it will negate every last bit of it. Reversal of Fortune works differently. If you get hit for say 130 (which is unlikely) and the cap is 50, then you get 50 reduction and get healed for 50 resulting in a net -30HP before the Divine favor heal. This would just heal you for the divine favor heal and soak up the entire damage and deep wound would not damage the effect unlike the heal form Reversal of Fortune. Maybe 3-4 recharge is in order for Reversal of Damage, but I'm kind of iffy on 2 seconds...I think Smite Condition needs a damage nerf and a recharge buff instead (to promote Smiter's Boon). --Life Infusion &laquo;T&raquo; 01:19, 25 February 2008 (UTC)
 * just a quick note, i was recommending 5 sec recharge, not duration. the reason is in the big block of text above mine 76.26.189.65 02:46, 26 February 2008 (UTC)
 * That was changed back in October... --24.179.151.252 02:57, 26 February 2008 (UTC)

Thx for this information, then i vote for 3 sec. recharge! ^^ 83.171.162.40 16:18, 26 February 2008 (UTC)
 * Last I checked the bug was still there...if it isn't then even something as drastic as 2-3 recharge wouldn't be out of line. --Life Infusion &laquo;T&raquo; 01:41, 27 February 2008 (UTC)