Desert Sands

This fairly compact map has the Center Shrine in the south and the other shrines in sort of a line in the north. Bridges connect the Warsong's Shrine to the other ones. An Energy Shrine is located in the east, and there is a Battle Cry Shrine to the west.

Map and shrines

 * [[Image:Hero Battle Arena Desert Sands map.jpg|450px]]
 * 1. Battle Cry Shrine: One morale regeneration.
 * Battle Cry: Your party members move 25% faster, attack 15% faster, and skills recharge 15% faster.
 * 2. Energy Shrine: One morale regeneration.
 * Energy Shrine Bonus: Your party members' skills cost 20% less Energy.
 * 3. Warsong's Shrine: One morale regeneration.
 * The owner of this shrine gets a powerful Warsong Mercenary as an ally to his team. The mercenary is a level 24 Paragon, and uses Leader's Comfort and Blazing Spear. The mercenary counts towards a member of your team for capturing shrines.
 * 4. Center Shrine: Two morale regeneration.
 * "To The Pain!": When within capture range of the Morale Shrine, players do 10% less healing and 10% more damage.
 * 5. Red Base: Members of your party are resurrected every 30 seconds.
 * Base Protection: When in range of their own Resurrection Shrine, party members deal 50% more damage and take 50% less damage.
 * 6. Blue Base: Members of your party are resurrected every 30 seconds.
 * Base Protection: When in range of their own Resurrection Shrine, party members deal 50% more damage and take 50% less damage.

NPCs

 * 24 Warsong Mercenary

Common tactics / tips

 * Controlling the Warsong Shrine is often important in defeating your opponent in a fight involving you, your opponent, and all of each player's heroes.
 * The Battle Cry Shrine and Energy Shrine help when it comes to small fights.
 * Note that the Center Shrine is the farthest distance away from the Warsong's Shrine. This can be a huge disadvantage or advantage, depending on how you use it.