Feedback:User/Damysticreaper/Energy Storage and No Attribute

=Energy Storage=


 * ''For every rank of Energy Storage you gain +3 maximum energy. For every 3 ranks you deal +5% more elemental damage in PvE. For every 5 ranks your energy regeneration regenerates +1 energy.

Elite Enchantment Spell ( seconds). Boost your elemental attributes by 2. Your Air, Earth, Fire and Water Magic skills cost 50% less energy to cast. You gain energy whenever you cast an elemental skill.

Spell. Deals damage (Maximum 130) for each point of energy you have.

Elite Skill (10 seconds). You gain + Energy Regeneration and + 5 Health Regeneration. End effect: you gain energy and  health.

Elite Skill (3 seconds). You take 75% less damage. Initial effect: you gain health. End effect: you gain energy.

Elite Skill (8 seconds). You gain + Energy Regeneration. End effect: you gain health (Maximum 200) for each point of energy you have.

Elite Glyph (15 seconds). Your next Spell costs less energy and does not cause Exhaustion. You gain energy equal to the base cost of the spell used.

Elite Enchantment Spell (60 seconds). You gain + Energy Regeneration and +2 attribute points to all your elemental attributes. Whenever you cast a spell you are healed for % of the cost of the spell and gain 1 energy.

No Attribute
Glyph (15 seconds). Your next spell cannot be interrupted and is unaffected by any activation time modifications.

Glyph (30 seconds). Boost your elemental attributes by 2 for your next 10 spell. You gain 1 aditional charge for every rank of Energy Storage you have.

Glyph (15 seconds). Your next spell casts instantly and costs 25 energy.

Glyph (15 seconds). Your next spell casts instantly and is disabled for 30 seconds.

Elite Glyph (15 seconds). Your next spell casts and recharges instantly.

Elite Spell. Removes all of your Exhaustion. Removal effect: you gain 1 energy for each point of Exhaustion removed. All your skills that cause Exhaustion are recharged.

Summary
now has a slightly increased duration and a reduced recharge and casting time matching those of the other attunement spells and increases the elemental attribute points to give mixed elements a boost. Instead of returning energy it now reduces to cost of spells. Like it ends early on the use of a non-elementalist skill.

has a reduced recharge matching other elementalist spells who also deal armor ignoring damage. The damage cap is still the same but now requires less energy to meet the damage cap.

has it's recharge and duration halved. The health gained from the skill is still the same, but it now gives energy trough energy regeneration instead of increasing your maximum energy. The energy you gain as end effect remains unchanged.

now heals at activation. The damage reduction is set back to 0 before it was nerfed due to a PvP meta. The recharge is set back to 15 and functions as a elite self heal. Heal is around the same as a single charged

like energy boon is now a skill that regenerates energy and heals when it ends. It now heals you for each point of energy you have instead of killing you for every point of energy you have. It also gives extra energy for each point of energy recovered by the energy regeneration before the healing, so it's more likely to heal for it's maximum of 200.

now gives energy equal to the cost of the spell consuming the glyph. No changes to it otherwise.

now negates skills that increase activation time like instead of just dazed.

now has more charges depending on your rank of energy storage. It's recharge has been increased to 10.

now turns the energy cost of the spell used to 25 instead of draining all of your energy and leaving you powerless.

disables the spell used for 30 seconds instead of adding a 30 seconds recharge to it.

has it's recharge increased but now also casts the spell used instantly.

has been turned into an elite Aura of Restoration healing the caster when spells are used. Instead of giving 12 to all elemental attributes it now gives +2 to all elemental attributes. I retained it's energy regeneration effect and it's drawback.

is now a spell that restores the elementalists energy bar from exhaustion by removing the exhaustion and giving 1 point of energy for each point removed. It also recharges all skills that cause exhaustion but only at an investment into energy storage. The exhaustion removal and energy gain are unaffected by it.