Feedback:User/Kirbman/Skills/Elementalist

* : Limited the number of enchantments that count towards health and energy gain to 2…4…4 (2+ES/6).
 * : Limited the number of enchantments that count towards health and energy gain to 2…4…4 (2+ES/6). Changed duration to 5...9...10 (5+ES/3) seconds.
 * : Reduced cast time to 1 second. Added functionality: “If you are below 25% health, you lose one hex and one condition.”
 * : Reduced recharge time to 8 seconds.
 * : Reduced recharge time to 12 seconds.
 * : Reduced recharge time to 40 seconds.