Samuka

Samuka crafts armor for each of the core professions. All armor is crafted with a blank insignia slot.

Locations

 * Kryta

Armor sets
{| style="margin:0.5em; border:none; border-collapse:collapse;" cellpadding="2" cellspacing="0" {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Warrior
! Armor sets {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * - style="background:; font-size:90%;"
 * Ascalon
 * Charr Hide (attribute helm: Tactics)
 * Gladiator (attribute helm: all Warrior attributes)
 * Wyvern (attribute helm: Strength)
 * }
 * valign="top" width="33%" |
 * Wyvern (attribute helm: Strength)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Ranger
! Armor sets ! Masks {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * - style="background:; font-size:90%;"
 * Drakescale
 * Druid
 * Fur-Lined
 * Tyrian (named Leather)
 * - style="background:; font-size:90%;"
 * Fur-Lined
 * Tyrian (named Leather)
 * - style="background:; font-size:90%;"
 * - style="background:; font-size:90%;"
 * Hunter (attribute bonus: Expertise, Marksmanship)
 * Simple
 * Tamer (attribute bonus: Beast Mastery)
 * Traveler (attribute bonus: Wilderness Survival)
 * }
 * valign="top" width="33%" |
 * Traveler (attribute bonus: Wilderness Survival)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Monk
! Armor sets {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * - style="background:; font-size:90%;"
 * Dragon (attribute scalp design: all Monk attributes)
 * Censor
 * Sacred
 * Tyrian (named Monk)
 * Woven
 * }
 * valign="top" width="33%" |
 * Tyrian (named Monk)
 * Woven
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Necromancer
! Armor sets ! Scar patterns {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * - style="background:; font-size:90%;"
 * Cabal
 * Fanatic
 * Necrotic
 * Scar Pattern
 * Tyrian
 * - style="background:; font-size:90%;"
 * Scar Pattern
 * Tyrian
 * - style="background:; font-size:90%;"
 * Tyrian
 * - style="background:; font-size:90%;"
 * Devilish (attribute bonus: Soul Reaping)
 * Ragged (attribute bonus: Blood Magic, Curses, Death Magic)
 * }
 * valign="top" width="33%" |
 * }
 * valign="top" width="33%" |
 * - style="background:;"

Mesmer
! Armor sets ! Masks {| style="border:1px solid ; border-collapse:collapse; width:100%;" cellpadding="2" cellspacing="0" rules="all" ! colspan="2" |
 * - style="background:; font-size:90%;"
 * Courtly
 * Performer
 * Rogue
 * Tyrian (named Stylish)
 * - style="background:; font-size:90%;"
 * Rogue
 * Tyrian (named Stylish)
 * - style="background:; font-size:90%;"
 * - style="background:; font-size:90%;"
 * Animal (attribute bonus: Inspiration Magic)
 * Costume (attribute bonus: Illusion Magic)
 * Discreet
 * Imposing (attribute bonus: Domination Magic)
 * Sleek (attribute bonus: Fast Casting)
 * }
 * valign="top" width="33%" |
 * Imposing (attribute bonus: Domination Magic)
 * Sleek (attribute bonus: Fast Casting)
 * }
 * valign="top" width="33%" |
 * valign="top" width="33%" |
 * - style="background:;"

Elementalist
! Armor sets ! Eyes
 * - style="background:; font-size:90%;"
 * Iceforged
 * Flameforged
 * Stormforged
 * Tyrian (named Elementalist)
 * - style="background:; font-size:90%;"
 * Stormforged
 * Tyrian (named Elementalist)
 * - style="background:; font-size:90%;"
 * - style="background:; font-size:90%;"
 * All-Seeing (attribute bonus: Energy Storage)
 * Flame (attribute bonus: Fire Magic)
 * Glacial (attribute bonus: Water Magic)
 * Stone (attribute bonus: Earth Magic)
 * Storm (attribute bonus: Air Magic)
 * Third
 * }
 * }
 * Storm (attribute bonus: Air Magic)
 * Third
 * }
 * }
 * }
 * }