ArenaNet:Guild Wars 2 suggestions/The Apprentice

(Discussion)
The Apprentice

The Apprentice is a class that learns through the other classes of Guild Wars. He/She gets abilities by being trained by the other classes of GW. The Apprentice can get Warrior, Ranger, Monk, or any other skills. The apprentice can get a secondary class, but cannot learn skills of that class from other people who have the same class. For instance, There is a Apprentice/Monk, he cannot learn monk skills from other players or NPC's. The skills the apprentice learns cannot be elite skills. The skills they learn must be from the primary class of other players or NPC's. For another example: There is a Warrior/Monk the secondary profession monks skills cannot be taught to the apprentice. (For balancing -->) The Apprentice must choose the few classes he learns from, he cannot learn from all of them or else that would give an unfair advantage. He/She may choose 2 classes, if he/she chooses 3, he/she cannot get a second profession. They cannot get Elite skills, unless they have a secondary class. The 2 classes and a secondary profession is powerful, but they can't get the attributes for those skills from the other classes. The Apprentice has its own attributes and skills, which MAY help the skills he learned from the other classes, but not as much as it normally should. Its like a lesser version of that skill. The skills they learn are the same but weaker than the actual skill. Their own skills buff their learned skills and cannot buff their secondary classes skills. If the apprentice has 2 classes they learn from and 1 secondary class they have to have at least 2 of their own skills in the skill bar everytime they go out, if the apprentice has 3 classes they learn from they need to have 3 of their own skills in the skill bar evertime they go out.

Attributes

Battle Skills | No inherent effect. These deal with the Apprentices fighting enchancement skills, these become more effective with higher ranks in Battle Skills.

Defensive Skills | No inherent effect. These deal with the Apprentices defense enchancement skills, these become more effective with higher ranks in Battle Skills.

Supporting Skills | No inherent effect. These deal with the Apprentices healing and ritual type enhancement skills, these become more effective with higher ranks in Supporting Skills.

The Apprentice has no Primary attributes.


 * Why this is a good idea

Its a new style of play for people in Guild Wars.

Apprentices could be effective for both solo, and teamplay.

This class can add to the sandbox environment.


 * Why it may not work out

BALANCING ISSUES!! I mean big time! The player could get all the best non-elite skills to use in a build, and use his/her self enhancement abilities to make himself/herself a very powerful character that can get through just about anything by themself (Except for large amounts of other players).

The apprentice is primary only class. If it were secondary, it could bring more balance issues, because it has no primary attribute that you can easily take away, and if you wanted to make it secondary you'd have to find a new way of making its class abilities weaker somehow.