Feedback:User/Tounaku/Monk Skill Suggestions III

Divine Favor PvP
Elite Skill. The next time you use a Monk skill, you gain 5 energy. If that skill targets an enemy, that foe and all nearby foes take holy damage and if it targets an ally, that ally is healed for  health. If that skill was a signet, it recharges 50% faster and this skill recharges instantly.

Elite Signet. Target ally is healed for health. Your next Healing or Protection Prayers spell heals for an additional health.

Enchantment Spell. For second[s], the next spell cast against you and each nearby ally fails.

Enchantment Spell. For 8 seconds, for each Hex and Condition that target ally has, that ally gains health per second (maximum 4 Hexes and Conditions).

Enchantment Spell. For seconds, target ally gains + armor. If target ally comes under the effect of more than combined Hexes and Conditions, that ally loses all Hexes and Conditions and this Enchantment ends.

Protection Prayers PvP
Elite Enchantment Spell. For seconds, target ally gains + Health regeneration and damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. The next time target ally takes 0 damage from a foe, this Enchantment ends.

Elite Hex Spell. For seconds, target foe cannot attack. This hex ends prematurely if target hexed foe takes damage. When this hex ends, each of your party members gains 10 health for each second that it was active.

Elite Enchantment Spell. Remove up to Hex[es] from target ally. If a hex was removed in this way, that ally loses up to 2 Conditions. For seconds, the next time target ally would be the target of a hex, that caster's hex fails and target ally gains  Health.

Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for seconds, the next time target ally would be the target of a hex, that caster's hex fails and you gain  energy.

Enchantment Spell. For 8 seconds, if target ally loses more than Health while under the effects of this Enchantment, that ally is healed for  Health and this Enchantment ends.

Enchantment Spell. For 8 seconds, target ally has a 75% chance to block incoming attacks. This Enchantment ends after that ally blocks attack[s]. When Shield Guardian ends, target ally and all nearby allies are healed for Health.

Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for Health.

Enchantment Spell. For seconds, whenever target ally takes damage from a foe with more Health than that ally, that ally gains  Health.

Healing Prayers PvP
Elite Spell. Heal target ally for Health. Heal for an additional Health if that ally is below 50% Health.

Elite Spell. Heal target ally for Health. If your target has an enchantment, this skill activates and recharges 50% faster, and you gain Energy.

Elite Enchantment Spell. All party members are healed for Health and for 10 seconds, your next 3 Healing Prayers spells heal for an additional  Health. All your Smiting Prayers are disabled for 20 seconds.