ArenaNet talk:Skill feedback/Mesmer/Signet of Midnight

Draken Dethblade's Discussion
Lol. You must be the anonymous who posted an unhappy rant on SoM's discussion page. This signet is rarely used, especially when handier forms of blinding like Blinding Surge and Flash already exist. --Ufelder 16:19, 23 March 2008 (UTC)
 * nope just two people who probably play TA too much thinking the same thing --Draken Dethblade 16:19, 23 March 2008 (UTC)
 * Bsurge says hai2u. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 20:38, 23 March 2008 (UTC)
 * bsurge is easy to deal with because it costs so much energy. this is free and spamable. it requires condition removal on every character who doesn't want to be blind to deal with.
 * Bsurge, wards, blocks etc are so much more powerful than this. Tbh I like how it is: It no longer is a joke skill. leave as is. [[Image:Nuclear7 sig image2.jpg|19px]]   nuke7    [[Image:Nuclear7 sig image2.jpg|19px]] 16:43, 24 March 2008 (UTC)
 * why cant people just use ebon dust D/P 76.26.189.65 04:28, 25 March 2008 (UTC)
 * Because EDA can be removed, requires attack skill to trigger (block), and less duration. Bsurge(3/4 cast) can be interrupted, SoM cannot (<3/4 cast due to fast casting).  Both EDA and Bsurge requires attribute points, SoM does not and can be abused in many ways as secondary profession skill.  SoM only has 1 weakness: it's touch range.  Now the question is: does it really justify all these advantages?  Lightblade 01:49, 12 April 2008 (UTC)

I aggree this isn't OP. Dark Morphon  (contribs)  16:30, 25 March 2008 (UTC)

lol everyone is bad. 68.35.98.155 03:50, 30 April 2008 (UTC)

This skill is much stronger than Bsurge and EDA in 4v4. It's in no attribute, requires no energy, and can provide additional blind through plague touch/sending etc (which is admitedly, terriable [but still annoying]). A Mesmer using this skill can then turn around and hit a healer with shame/diversion/etc, another huge advantage over eda/bsurge. But no one cares about 4v4. Meh. Sword.wind. 04:40, 30 April 2008 (UTC)
 * I actually like that build very much. Maybe this could use a recharge increase, but in taht particular combo, Plague touch/transfer is the offender. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  20:25, 30 April 2008 (UTC)
 * Something has to be killed from the Me/N SoM build. It's a complete shutdown on 1-2 non assassin's remedy non sight beyond sight melee as well as shutdown on a caster. 1 player shutting down up to 3 through passive effects is ridiculous, especially with fast casting.  Removing the self blind would go a long way.~>Sins  WDB [[Image:Assassin-tango-icon-20.png]] 05:38, 12 May 2008 (UTC)
 * If there was no self blind then it would be overpowere on fighters. Imagen trying to spike a ranger with this on him. Done25 21:13, 14 May 2008 (UTC)
 * If that's how people want to use their secondary class and elite I have no problem with that, especially on a ranger who is using blind instead of a stance to stop melee.~>Sins  WDB [[Image:Assassin-tango-icon-20.png]] 04:19, 15 May 2008 (UTC)
 * Yeah, good point there, WDB. I really don't see the problem with this. Bsurge blinds more often and in Aoe. Bsurge damages (Quite a lot, tbh, on frenzying warrior) and this is really subject to blind removal cause both blinds come with two skills, and in about 10 secs. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  14:54, 15 May 2008 (UTC)
 * The Blind is upkept infinitely on up to two targets, at the cost of 1 energy due to skill synergy. BSurge has a much shorter duration and costs energy, and the AoE conditional won't be met very often against warriors which is where this matters.  The real problem is the build a mesmer runs, which is allows an effective 3 way shutdown of two meleers and a caster.  Diversion, e-burn, shame, signet of midnight, plague sending, ether feast, mantra of inscriptions.  You basically have to run assassin's remedy or sight beyond sight, or melform to deal with it.  It's passive play that's too effective, you can, but don't have to think about timing at all.~>Sins  WDB [[Image:Assassin-tango-icon-20.png]] 19:21, 17 May 2008 (UTC)
 * You miss the point abut the frequency of blinds. these two blinds come in 10 seconds. Two foul feasts, bam. Bsurge is better because it hits much more often. And ditto about the condition - you should always be meeting the conditon of bsurge. The bit about this being on a mesmer is right though, I won't refute that. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  13:41, 20 May 2008 (UTC)

Yawn. QQ more. It's hardly ever used. 76.89.81.150 12:53, 28 May 2008 (UTC)
 * If a Mesmer or Necro devote 3 skill slots for this purpose than I think it is very fair. I don't agree with the change. Melee is currently strong enough as it is. There are tons of combos that kill within seconds. --Shadetz X 05:36, 7 June 2008 (UTC)

DarkNecrid's Discussion
Discuss. Same effect but by making the effect not a Condition, it removes the skill combo from PS/PT while keeping the spirit of the skill. It would display Signet of Midnight in your effects monitor, and act exactly like Blind (I guess sans projectile straying, not sure if that really matters here). DarkNecrid 00:45, 28 March 2009 (UTC)
 * I was thinking along the lines of disabling attack skills when you use this signet. This forces a caster use only aspect and easy/faster programming.--ShadowFog 02:51, 28 March 2009 (UTC)
 * Disabling attack skills would give you a similar effect, but there is a couple of attack skills that could still interact with this, I know this is the most LOLZ idea ever, but skills like Spear of Redemption would still work under this pseudo Blind effect. I also think it'd be pretty easy to code, it's just blind but renamed and not a condition, really. DarkNecrid 03:08, 28 March 2009 (UTC)