User:Lilondra/Gamebalance/Assassin

Developer Update
My Dev Update (assassin)

General changes
Critical Strikes now only affects daggers and you only gain energy using it with daggers.
 * Using a Dual attack now disables all your other dual attack for 7 seconds.
 * Primary Attribute Change
 * Shadowcrest Insignia

Damage of Chains
Pls note that the Assassin attacks should only be taken for their functionality.It needs extensive testing.Basicly only allow chains with 200-250 damage + DW.300 damage max if they don't carry some kind of knockdown.

Critical Strikes






This spell has half the normal range.





"Stop making another RaO ~ Wuhy about Locust's Fury.I think some of you will think I just added another RaO copy but I think that despite the similar functionality its use will be completely diffrent because of the ways assassins are designed (they aren't a pressure class,they aren't designed to constantly run AFTER a target.

Dagger Mastery
If it hits, Moebius Strike strikes for + damage and all your other attack skills are recharged.

<-- Lead Attacks --> : Elite Lead Attack. If this attack hits you deal + damage and target foe loses an enchantment.This attack cannot be blocked.





If this attack hits you deal + damage and target foe starts bleeding for seconds.



<-- Off-hand Attacks --> : Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for + damage if it hits.

Must follow a lead attack. If it hits, this attack strikes for + damage. If it hits a foe that was Crippled, it does + damage.

Must follow a lead attack. If it hits, this attack strikes for + damage and target foe is interrupted.

Must follow a lead attack. This attack is unblockable and if it hits it strikes for + damage and any stance being used by your target ends.

Must follow a lead attack. If it hits, this attack strikes for + damage.

If you are under the effects of an Enchantment and this attack hits, you strike for + damage and target foe is Dazed  seconds.

Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for + damage and you gain Energy.

If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals + damage.





<-- Dual Attacks -->

If struck foe is not adjacent to any allies, that foe is knocked down.

If struck foe is crippled, that foe is knocked down.

Must follow an Off-hand Attack. If this attack hits, you deal + damage and cripple target foe for seconds. This attack cannot be blocked.



You must strike a hexed foe. If Black Spider Strike hits, you strike for + damage and your target suffers from poison for seconds.

Shadow Arts
Removed Shadow Step aftercasts.

<-- Offensive Shadowsteps --> : Elite Hex Spell.Shadowstep to target foe.For seconds target foe moves % slower.This spell has half the normal Range







Shadow Step to target foe. That foe is knocked down. All your non-dagger attack skills are disabled for 5 seconds.This spell has half the normal Range



<-- Defensive Shadowstepping -->





<-- Extra Mobility --> : Changed functionality to: Skill.For 5 seconds you move 50 % faster and cannot be seen on the compass.This ends when you take physical damage.





<-- Selfheal and selfdefense -->















For 8 seconds, you gain Health regeneration and have a additional 24 armor. When Shadow Refuge ends, you gain Health.


 * Elite skill.For 3 seconds you move 50% faster.All nearby foe's are crippled for seconds upon activation.Disables all attack skills for 5 seconds

Deadly Arts
: Target foe suffers from poison for seconds.If that foe was already suffering from poison it is crippled instead  seconds. :    : Quarter-Range Spell. Send out three Dancing Daggers at target foe, each striking for earth damage and you shadowstep to target foe. :   Changed functionality : All your skills are disabled for 2 seconds.All your non-attack skills are disabled for an additional  seconds.For each non-attack skill you have equiped that foe loses 1 enchantment. Changed functionality to : Hex spell.For seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes damage and an additional  damage for each 5 seconds this hex was in effect.This hex is renewed if target foe was moving when this ends. : Hex Spell. For seconds, target foe moves 33% slower and you move 33% faster. : Elite Hex Spell. Target touched foe cannot cast spells that target another ally for seconds. All your spells are disabled for 8 seconds. : Skill. Must follow a dual attack. Target foe is struck for  Armor Ignoring damage and suffers from a Deep Wound for  seconds.