User:Spawnlegacy/Skill Suggestions

Animate Wailing Horror
Looks like a smoke phantom but more ghostly with the same animations.


 * Why this is a good idea
 * Synonymous with the MM's true function of party damage reduction
 * Setting loose a completely uncontrolled interuptor would be really fun
 * Little to no balance issues as its effectiveness is based on luck (AI target selection)


 * Why it may not work out
 * There are only two other necromancer interruption skills and introducing another may be against Arenanet's wishes

"The Power of Heart!"

 * Why this is a good idea
 * Diversifying adrenaline use encourages hitting the space bar
 * Energy support for the heavies
 * I need another point to push the next skill down. Where's my hammer?


 * Why it may not work out
 * Paragons are already imbagons. This works better with my Swashbuckler idea.
 * ANet probably made outside energy support difficult for a reason.

"Nice Boo--ts!"

 * Why this is a good idea
 * Diversifying adrenaline use encourages the use of the spacebar.


 * Why it may not work out
 * This is hardly a tactics skill. It works best with my Swashbuckler idea.
 * More interrupts = more frustration