ArenaNet:Skill feedback/Mesmer/Soothing Images

Life Infusion Issue -- 18:38, 2 March 2008 (UTC)
Discussion
 * Issue
 * Entirely passive effect
 * There's no reason for this to be 5 recharge given that it is 15 energy.
 * Auspicious Incantation makes it easy to reapply given the low recharge.


 * Suggestion
 * Up recharge to 15.

Frvwfr2's Issue - 20:08, 30 April 2008 (UTC)

 * Issue
 * Weak, passive, never used in PvP (due to cost I assume)


 * Suggestion
 * Change to....
 * Hex Spell. If target foe is attacking, for 1...6...8 seconds, each time target foe attacks, it loses 2 adrenaline. When that foe's adrenaline hits 0, this hex ends. 10, 1/4 , 15
 * For a spike killer, as if you get it early, he can't use the rest of his chain. Maybe shorter effect, it can keep warriors down easily. And btw, the 2 adr loss is after they gain 1 for the hit.