User:Midnight08/Concept Skills

Just a few skills ive thought of, feel free to discuss on the discussion page.

Deadly Arts

 *  Explosive Dagger  - 10 3/4 20 - Hex Spell. Target foe is hexed with explosive dagger for 3 seconds and takes 10...42..50 damage. When Explosive Dagger ends, that foe takes an additional 10...42..50 damage. Explosive dagger ends the next time you hit that opponent with a dual attack.

Would work great with off hand combos, but wouldnt allow 2 in a row, Affected by armor, so not really overkill.


 *  Toxic Accellerent  Skill - Must follow a Dual attack. Target touched, poisoned foe loses poison and takes 1...5..7 damage for each second remaining on the condition (Max 100 ) - (Armor Ignoring)


 *  Blessing of Death  Elite Skill - Must follow a Dual attack. Target touched foe loses all conditions and takes 1...5..7 damage for each second remaining on those conditions. (max 100..140..150).

Critical Strikes

 *  Sneak Attack  (or Dagger Mastery as an Elite) - 15 3/4 20 (10 3/4 20 if DM Elite)- Lead Attack. Shadowstep to target foe. If target foe was not hexed with an assassin hex, this attack deals +15...40..50 damage. If target was hexed with any assassin hexes, the hexes end and he suffers from bleeding and is crippled for 10...18...20 seconds instead.

Interesting where you could go with this. Different conditions could be used for different synergies. With hexes this would couple well with the upcoming Signet of Deadly Corruption, Otoh, W/O hexes this is a potent spike lead shadowstep. Also, being 1 of th fast recharge shadowsteps, this would see heavy use. OTOH, it is a lead attack so will not contribute to SP sin combo's. The anti hex efect on it also makes expose harder to use with it as the target will have time to counter the conditions and kite somewhat before the assassin can cast expose and attack.