Talk:Shove

Auron B(Not that guy)::::ouch why the double recoil just to knock someone down? either let me keep my adrenaline or let me keep all my nonattack skillz. or better yet, this is an ELITE SKILL after all how bout letting me keep it all?


 * Compare to shock.

-Shock costs the same amount of energy, same cast, half the recharge and only has one drawback : Exhaustion.

-Shove has more damage, but has an unsightly recharge and is unable to be used on bars with adrenaline skills AND cuts back on the use of non-attack skill, which would be all your IAS, Protective stances and signets/skills for self healing. Even with a relatively high investment in Tactics (14 or so), it's still disabled for more then 5 seconds. That's more then blackout. This really shouldn't be an elite in the shape it is in now... RitualDoll 03:12, 2 October 2007 (UTC)

Why does this elite skill have drawbacks at all? I've never used tactics at any point, i never even play with my warrior but i can see how this can only destroy for the one who use it. There are alot of knockdown skills to chose among and this doesn't even take high enough damage to be useful. It requires you to touch your foe, which makes it rarely used by casters, it has an awful recharge and disable non attack skills so you cant follow it up with aftershock or whatever, the only thing you can really follow it with is energy attack skills. Maybe something like crushing blow, but again you don't have any adrenalin to do something more. You must invest points in what i think is a useless attribute and then you lack strenght, an elite attack skill, and there are alot much better knockdowns like entagling asp or shock. --Cursed angel 20:23, 17 October 2007 (UTC)


 * You can't use entangling asp on a warrior without wasting a skill slot on a 'counts as a lead attack skill' i.e. Dancing Daggers (using daggers on a warrior is just fail). Shock and gale have exhaustion which after 2 uses on recharge leaves a warrior with about 0 max energy. Shove is the only unconditional knockdown without being a hammer attack in the warrior's skill set (Grapple changed that last part but also self-knockdowns). That being said, Shove is underpowered, but not completely useless. In closing tactics is a far from useless skill line, as it is needed for both of the warrior's self-heals, is a linked attribute for shields, and is linked to many utility skills like "Watch Yourself!". - [[Image:User HeWhoIsPale sig.PNG]] HeWhoIsPale 20:42, 17 October 2007 (UTC)
 * No-one uses this. Raptaz 14:15, 6 December 2007 (UTC)
 * I use this on my sin, its quite good for taking out a single target in RA and TA. And more importantly its FUN Weaponmaster 06:19, 8 October 2008 (UTC)
 * Very behind on a reply, but a year later and this skill still blows. Anyways, how can shutting yourself down be fun, especially when a sin can do it with non-elite skills?? 68.41.122.155 06:07, 20 August 2009 (UTC)
 * People need to realize that the "fun" part of nuking a single target in not-PvP (RA, AB, FA, JQ) isn't any one skill, it's the broken combination of all skills (and there are many combinations, since assassins are so terribly designed) combined with the terribleness of the opposing players. -- Armond Warblade[[Image:User Armond sig image.png]] 15:00, 20 August 2009 (UTC)

Could be Better:
I think this skill is a bit over-looked, just think about it this way: If you use it as a combo starter, perhaps on a fleeing foe or one who is about to cast a defensive enchantment (Aegis, Stoneflesh Aura, etc), and at high Strength rank, you'll get a free interrupt, a knockdown, and a moderate damage packet. Since you're STARTING your combo, you had no adrenaline to begin with. Use Frenzy just before this skill, and you'll have the IAS, and with a Knocked Down target, the double damage won't hurt you for long. By the time Frenzy ends, you'll have all other skills recharged, and enough adrenaline to unleash some hefty combos. However, this skill is too underpowered to be wasting the elite slot. Perhaps if it gave you like, let's say, 5 Strikes of Adrenaline, instead of taking it all away, then perhaps it would be worthy of the elite slot. Yes? --ChristopherRodrigues 03:52, 15 December 2007 (UTC)
 * Yeah, I think so. Dark Morphon 09:36, 29 December 2007 (UTC)

LULWHUT?!?! did you even think about that with the frenzy part? X_0..? really. you´re saying ''use frenzy BEFORE shove and you will have a ias to begin with.

Sure sure this might sound okay at first but...what about the cancel stance if you get attacked? X_x. and really, if you want a adrenaline kick at start just go FGJ+enraging charge and there you go.


 * Apalling elite skill. For PvE: Brawling Headbutt, for PvP: Bull's Strike. Next, please... Astralphoenix777 07:48, 10 August 2009 (UTC)

Quarter Step and Aftercast
This skill has no aftercast whatsoever. And unless my eyes are fooling me, you can quarterstep with this skill also. it actually goes quite far.--Moriz 03:25, 13 January 2009 (UTC)

Iron Palm
non-elite and basically same thing, just needs hex or condition, which is easy to do.- 69.115.13.91 03:48, 14 October 2008 (UTC)

There we go, and for skill like lacerating chop and for...forgive me, the sword skill that gives u adren if your target is KD... skills like those, this is probably the best answer, shame warriors have to outsource to use their own skills...it’s one thing if u could find skill in other professions that work with your skills too. But when u are Forced to go to other professions... Come on just remove the recoil from shove and increase the nrg cost to 10 nrg, with the 20 sec recharge time it’s not like you can spam it anyway, and the higher nrg cost would force the player to use it very conservatively anyway. or, now that I examine this skill again I think that ANET was trying to not allow this skill to fall into spell castor hands, which is odd of ANET to not give spell castors yet another blessing form the digital divas’... but if they simply make it so that this disables spells only.. For sure remove the adrenaline loss! or if u must disable non attack skills do it in the same way that vow of silence disables spells in that it prevents there use rather than giving them a 5 sec recharge time. That way non attack adrenaline skills will at least charge.173.116.194.15Auron Bushi

I've only sean this skill on assasins's skill bar. Sadly, Iron Palm does a better job for warriors. Some hammer attacks like belly smash must have the opponent KDed, but I'd rather use one of the hammer elites (or just hammer bash) for that purpose. SamoK 16:28, 23 December 2008 (UTC)

Reference?
Does anyone know what the stated reference could be to the Frank Miller comic? Seems kinda flimsy reasoning to me. I mean, "Shove" is about as generic as you can get. I'm sure Frank Miller isn't the first person to have ever included shoving in a creative medium. 66.66.171.7 02:41, 28 November 2009 (UTC)
 * I deleted it. NuVII  [[Image:User NuclearVII signature 3.jpg|19x19px]] 13:00, 28 November 2009 (UTC)

25/02/10 buff
I doubt any Warrior would use it now... But my Sin might like it. --J0ttem™ 04:38, 26 February 2010 (UTC)
 * Stance removal and no exhaustion... might replace Shock to open up the "Shock War" for somthing else like D-Pact. Not really sure yet though. - SabreWolf 07:12, 26 February 2010 (UTC)
 * It owns face in RA. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  07:26, 26 February 2010 (UTC)
 * Dont really need that big if an investment eiter unless damage from this really matters. →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 12:29, 26 February 2010 (UTC)
 * no aftercast is smexy - Wuhy  [[Image:User_Wuhy_sig.jpg]] 16:11, 26 February 2010 (UTC)
 * Shock's tiny aftercast makes a big difference, you just never notice it until you run something else. It's like, "Oh.  THAT'S what I've been missing."  Shove is just so... clean.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  16:34, 26 February 2010 (UTC)
 * shove doesn't have an aftercast at all, which makes the followup attack very easy to pull off. not to mention, combined with the stance removal on moving targets, quarterstepping with this skill makes for a nasty combo. still, i think this skill is more suitable with assassins. shove->falling->horns->falling->twisting, combined with shadow walk/dash, and combined with 9 tactics for full shield benefit and a 100+ hp heal from healing sig. this makes for a very durable and mobile assassin... though not a particularly damaging one.--Moriz 07:20, 1 March 2010 (UTC)

Shove vs Shock after the buff is a lot closer imo... they're both the same but Shock has exhaustion and more damage, Shove has a longer recharge and is elite... though it is a warrior skill so you have your secondary. The aftercast is a big deal, though, might make the difference. Widowmaker 00:26, 11 March 2010 (UTC)
 * Shock doesn't have more damage. [[Image:User_Felix_Omni_Signature.png]]elix Omni 00:28, 11 March 2010 (UTC)
 * Theoretically, it does. If you use it on a foe holding still, it does no damage. →[ » Halogod User Halogod35 Sig.png  (talk)« ]← 00:32, 11 March 2010 (UTC)
 * I like the spirit of it now. You catch a kiting enemy and bury him, high speed collision. Too bad it is less useful against stationary targets. I think it should still deal damage and remove a stance from sitting targets. Maybe just add a bonus for using it to snare kiting targets, like gaining 2-3 energy, faster recharge, some adrenaline, whatever. FleshAndFaith 19:28, 16 May 2010 (UTC)