ArenaNet talk:Skill feedback/Monk/Healing Hands

Maybe reduce healing a bit and lower rech to 12? Dark Morphon  (contribs)  16:14, 5 March 2008 (UTC)

This is like a prot skill on healing attribute, much like Zealous Benediction is a prot skill. I would suggest to match energy cost, cast time, and recharge to Shield of Deflection Lightblade 19:30, 5 March 2008 (UTC)


 * this isn't healing technically, it is blunting of damage akin to Spirit Bond or Shielding Hands. The problem is, it stops wanding/autoattack also but fails miserably when the damage is higher than 30 or so per hit (spell damage, scythe, spear, axe crits). --Life Infusion &laquo;T&raquo; 15:09, 8 March 2008 (UTC)


 * At 12 seconds this would be too good: Perfect to releave pressure, to catch spikes, in any solo-monk situation. All without the need to spec into prot. --Xeeron 14:48, 10 March 2008 (UTC)
 * You don't need to spec into heal either as ZB-Prot... ;) I like the suggestion but I would give this skill then a 15 seconds recharge. Makes it comparable with an elite version of Shielding Hands. A. von Rin 01:00, 20 March 2008 (UTC)
 * pluto change is good, currently many spikes try to do a large amount of smaller packets since many prots are generally for the opposite(spirit bond/prot spirt) with only shielding hands being for small (SoA wont catch spikes). this is good fix 76.26.189.65 15:40, 5 April 2008 (UTC)
 * As a pressure relief tool, giving it the healing seed touch would make it overpowered. Don't you reckon that limiting the damage that can be healed makes it a little more useful? This means that heavy spike damage won't really be stopped, but lots of tiny packets of damage can be protected against, whilst relieving the party of pressure. This might make it more viable for PvE when the warrior is tanking, or in GvG, where the monk is being trained on or pressured with lots of tiny packets of damage. 192.168.1.1 09:16, 10 April 2008 (UTC)
 * I don't know, I'd hate to spend an elite to cast this, have somebody get hit with two lightning orbs, and have the enchant wear off because it hit it's damage limit with only 2 30 point heals to show for it. If a limit needed to be imposed, I would prefer it work for x number of hits instead of x damage. - Elder Angelus 20:36, 6 May 2008 (UTC)
 * This should be ZB for heal monks. --The preceding unsigned comment was added by User:72.71.220.238 (talk).

yeah fucking right lancy...or the other edit person whoever that is. Why dont you just put healing hands as for 60seconds all allies on the radar are immune to hostile spells and damage, signet, insta cast, insta recharge. --The preceding unsigned comment was added by User:Justice (talk). --Justice 18:39, 3 February 2009 (UTC)
 * Sign please, and your suggestion was pretty bad anyway.Pika Fan 06:56, 3 February 2009 (UTC)

Yeah sorry i didnt just make an elite Shield Guardian--Justice 18:41, 3 February 2009 (UTC)
 * Yeah, sorry, I didn't just make an elite just for shits and giggles, must have hurt the person who did that.Pika Fan 18:44, 3 February 2009 (UTC)

sorry u lost me, have a good day--Justice 02:43, 4 February 2009 (UTC)
 * Have fun being lost, have a good day to you, too.Pika Fan 15:26, 5 February 2009 (UTC)

Lancy's Proposal
Looks like a prot prayers skill.Crimmastermind 06:55, 26 March 2009 (UTC)