ArenaNet:Skill feedback/Ranger/Forked Arrow

SavageX's Issue -- 01:29, 21 February 2008 (UTC)
Discussion
 * Issue
 * Not being able to fire two arrows because an ally is using enchants on you can be very irritating. Since this skill does not include the word "natural", the enchant/hex mechanic isn't terribly necessary to balance the skill.


 * Suggestion
 * Instead of only firing one arrow when under enchant/hex, change it to the following:


 * "Fire two arrows at target foe. If you are suffering from a hex, each arrow's damage is reduced by 50%.  You also lose one enchant."


 * The 50% damage reduction is essentially the same as a single arrow being shot, thus not changing the damage output but still allow rangers using preparations/weapon spells to still benefit from two arrows being fired. The enchant removal is there to prevent rangers using conjure weapon spells as I assume was the intention the developers had in mind was to not allow rangers to use this attack under a damage boosting enchant.

This is mainly set up to avoid people from using it with Order of Pain. Izzy @  -' 02:20, 28 February 2008 (UTC)
 * Or a combination of Conjure Flame, Kindle Arrows and Order of Pain. --195.250.201.214 14:48, 3 March 2008 (UTC)
 * Which wouldn't actually work, seeing as how Order of Pain only triggers on physical damage. That said, I think it would be better if you fired two arrows, and if you're enchanted or hexed, they both do 50% less damage.  Better than Dual Shot if you're not enchanted or hexed, worse if you are.  Makes it more reliable without making it overpowered when used with BS "extra for each hit" skills. --Jette 23:02, 16 March 2008 (UTC)

Vv's Issue 00:24, 30 July 2008 (UTC)
This is an overpowered skill in Hero's Ascent because of its energy and recharge weapon skills and preparations can easily add upwards of 30 damage or more per arrow IE (brutal Weapon + glass arrows + anthem envy) which makes it hard to stop, considering 3 rangers can spike every 5 seconds. (I don't believe the skill should be nerfed merely for the sake that no skill should ever be nerfed merely modified into a situation where it cannot be abused). Since there has been 4 releases of Guild Wars each one has come out with enchantment and hex removal but no preparation or weapon removal. The problem lies not in the fact that each arrow hits for max damage, but in the fact that the added damage cannot be controlled effectively without hexing a target, and hex breaker + 3 monk back line can remove most hexes. I propose that forked arrow should be changed from enchantment-limited to prep/weapon skill-limited. Enchantments like Orders are easier for teams to deal with because shutting down 1 caster is easier then trying to shut down 3 rangers and a rit. This would still allow r spike to be run but the team would have to be more co-ordinated with their spikes and they would be easier to deal with
 * Solution/Suggestion
 * conclusion

Nerf range spike!

 * Issue
 * Range Spike.


 * Suggestion
 * You suffer from Weakness for 2 seconds. Since bow refire rate is at least 2 seconds, you won't notice the weakness unless you range spike.


 * If you're Rspiking with this, you're not using orders and, therefore, your spike fails. -- Armond Warblade[[Image:User Armond sig image.png]] 02:21, 9 October 2008 (UTC)
 * Ever seen these skills?
 * why does rspike have to have orders? i find it annoying when people attomatiacly assume your build sucks because it doesnt do the same thing as everyone else. i once had a build deleted because it was a ranger build and noone liked it because it didnt have an interupt (it BHA, you dont need another interupt).Githyan 01:25, 25 October 2008 (UTC)