ArenaNet:Skill feedback/Ranger/Punishing Shot

moush, needs buff -- 16:57, 27 March 2008 (UTC)
Discussion
 * Issue
 * Little on the weak side for an Elite Ranger interrupt. It's basically an elite savage shot, and there are much better elites rangers can use. Most spikes these days use Glass Arrows so no need to worry bout this making a come back.  Not really a point to use this over magebane shot since the measly bonus dmg isn't as good as it being unblockable.


 * Suggestion
 * Make it cause exhaustion on target if it interrupts a spell. Or maybe have it KD if it interrupts a skill.  Recharge would need an increase if these changes were made. Or, Increased damage on the condition that it intrupts a spell.

This skill is weak

 * Issue
 * Doesn't do enough damage to be useful as a damage bonus, and interruption rate is only as much as savage shot.


 * Suggestion #1:
 * Reward intelligent use of interrupts as opposed to interrupt spamming. "you gain 1...4...5 energy if a skill was interrupted."


 * Suggestion #2:
 * People complain that "Shields Up" chains ruin ranger interrupts. Solution: If Punishing Shot is blocked, target foe is Dazed for 5...10...11 seconds and interrupted.


 * Suggestion #3:
 * If Punishing Shot is blocked, it recharges instantly.

All It Needs
''Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. If you interrupt a skill in this way, you strike for an additional +10...30...35 damage.''

Keep at 5 recharge. This is all this skill needs to become a viable Marksmanship elite, and it will not affect Punishing Shot's spike potential in the slightest.


 * Great idea, perhaps an elite Disrupting Shot with more damage and a third of the recharge.

This skill needs a buff but I hate range spike

 * Issue
 * This skill is weak. You're better off just using savage shot.


 * Suggestion
 * If you interrupt a skill, it criticals. Otherwise you inflict 50% less damage. Increase damage bonus to +10...22...25.

= Enough Ranger Interupts= There are more than enough ranger interupts and an elite interupt will be always overshadowed by magebane shot, also if an interupt is made purely for damage, it will always be used for spiking. Therefore my suggestion is that it be made into a ranged bulls strike (usage similar to melendu's shot),as rangers lack a knockdown. It wont make rangers into killing machines as they still lack deep wound, and with punishing shot as a knockdown, it will help support the frontline. This is balanced because rangers can be compared to elementalists and eles possess many knockdown skills, as they both are "support" professions and not mean't for pure dps killing. And to stop abuse from dps professions it could have a drawback like 8 second weakness if the attack misses, which makes it bad for melee professions specced for pressure. My suggestion:

5E (maybe 10) 1 second cast ( to stop spike abuse, as 1.5 cannot be implemented and two seconds would be too slow for a projectile knockdown) 8r (10?)

If Punishing Shot hits, you deal +10...22 (part could be skipped, or replaced with bleeding to back the idea of added pressure) damage. If it hits a foe that is moving (and/or casting a spell? maybe op then), that foe is knocked down. If Punishing Shot Fails to hit target foe, you suffer from weakness for 8 seconds.

Rework this skill
Ok, punishing shot, well although the idea of an interrupt that always does +damage is ok, it's generally bad as taking savage and being good makes this crap so. Rework the skill to reward interrupts with a "Punishing" effect, what this punishing effect will be is very veriable so here are some ideas. (talking atts at 15 marks btw)


 * If you are still liking the more damage idea, make it so it deal +20 damage and an additional 35 if you interrupt a spell/chant.
 * Give it Exhaustion, obviously up the recharge, but it would make it a devestating ranger interrupt.
 * Life stealing, maybe if you interrupt a spell/chant this attacks damage is armor ignoring OR something like +20 damage if you interrupt a spell/chant you steal the equivalent health you dealth (eg deal 50 damage, and steal 50). up recharge.
 * Energy denial, punish enemies with no energies, If you interrupt a spell/chant you steal 10 energy (like an elite Debilitating shot but needs to rupt, up recharge.
 * Make it travel 3 times as fast so its like a superinterrupt!

Many more out there, be inventive. 90.212.161.117 00:21, 20 January 2009 (UTC)

Bows deserve a way to inflict deep wound.

 * Issue
 * This skill sucks, and bows can't inflict deep wound. If ranged deep wound is so bad, remove it from paragons and 25/90 this imba piece of trash.


 * Suggestion
 * 10e 1/2s 5r "Elite bow attack. Strikes for +10...22...25 damage and interrupts target foe. If a skill was interrupted, target foe suffers a Deep Wound for 5...17...20 seconds" It can't be used reliably for range spiking since the deep wound is conditional and you can't really force the other team to use skills without Wastrel's Worry. But who runs that as a ranger anyway?


 * true, but I'd tweak the recharge, it shouldnt be too spammable, imho: -  Wuhy  [[Image:User_Wuhy_sig.jpg|18px]] 22:00, 7 June 2009 (UTC)