User talk:Zen`

Said the same thing to myself about the update. The final three points on your page are all true (bloodspike is lol true).~>Sins  WDB 15:31, 19 June 2009 (UTC)
 * Imho,Your faint would be OP (cause of duration) Lilondra  [[Image:User_Lilondra_Sig.jpg|21x21px]] 18:48, 16 December 2009 (UTC)
 * It already last 21 seconds @ 13 curses. The point of my balance idea is that faint reduces adrenaline gain by 50%, so it should also reduce the rate at which energy attack skills are used. The health degeneration has always been a pointless effect that just makes it all the better for the sorts of tab hex builds it's usually found in. Zen` 21:27, 16 December 2009 (UTC)