Feedback talk:User/Tounaku/Ritualist Skill Tweaks

I like the suggestion to Tranquil Was Tanasen, except for the drop effect. It's un-necessary. That skill would see much use without it and it breaks the theme of the rest of the skill, as well as making it much too powerful. Without it, it's still very strong. The Weapon of Remedy idea is awful. It's a good skill as it is, there's no reason to fix skills that aren't broken. I like the idea to Resilient Weapon, it makes it much more useful. The Soul Twisting idea is...interesting. I don't really know how that would affect anything. Could be hilarious against AoE. Bathory  talk  05:56, 20 September 2009 (UTC)
 * HOLY CRAP... I put Weapon of Remedy there... I meant Mending Grip. Must've been a really off day.  Tounaku 14:21, 21 September 2009 (UTC)
 * In that case, the suggestion is wonderful. :P [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  18:04, 21 September 2009 (UTC)
 * wtf is with the soul twisting suggestion - "Your next 0...1...1 Binding Ritual casts 66% faster, recharges instantly, costs no energy, and cannot be interrupted. " is enough to make it a good skill... adding in "For 8 seconds, all allies within earshot steal 5 health for each rank you have in Spawning Power from the next enemy that hits them." 80 healing * 8 + 80 damage * 8 makes this broken...... I can see it now... a team uses this then purposely runs into an aoe and indirectly spike the ele for 640 armor ignoring Talamare 06:33, 23 September 2009 (UTC)


 * Mending Grip should be an enchantment as long as it stays on the ally for several seconds. --[[Image:User_Yullive_Consume_Soul.png]] Yullive 20:38, 8 October 2009 (UTC)
 * Hi Yullive. :D And yeah, spells with positive over time effects are Enchantments, usually. I don't think Mending Grip is worthy of breaking that rule, really. xP It's just a non-elite spell that doesn't even have a unique function. [[Image:User Bathory Spirit to Flesh.jpg|18px]] Bathory   talk  02:40, 9 October 2009 (UTC)

My thoughts: Anyway these all look like pretty sensible changes, I would just tweak them a bit. 86.27.179.159 14:01, 16 October 2009 (UTC)
 * TwT - Interesting, but clunky. Personally I feel TwT only needs a minor buff, and I think recharging all other skills would be too much. Also, how do you decide what to recharge?
 * Shelter - Definately good. However, at 15 Communing and 0 Spawning this would last 5 hits, which is still kind of poor. 11+ Spawning would up that by 3, but it's still not great. Possibly reducing the recharge even more might help a little (and maybe the duration too though that's probably irrelevant).
 * Displacement - See Shelter (this provides 7 blocks at 15 Communing and 13 Spawning), though with only 20 this is probably viable now.
 * Soul Twisting - This really needed a buff, though it does feel like you're just adding things to it. I would have gone for a complete (or at least partial) rework, but maybe just making it ritual(s) (or ) instead might work.

Skill update
One or more of your skills recommended for change has been recently updated. Please consider revamping your suggestions or removing affected skills. -- FreedomBound  16:19, 26 February 2010 (UTC)