User talk:Almighty Dervisher

Hello people of Tyria, Ascalon, Istani, and Cantha (yes,you kurzicks too).

// Hello, I am known as Almighty Dervisher and I have a suggestion towards the production of Guild Wars 2.

As I play characters (notably the Dervish) I find that it is rather ridiculous that I have 16 scythe mastery and all I get from this is a slightly higher chance to make a critical strike, and very little addition to damage from scythe attribute-related skills. I do not ask to make Dervishes godly again, I simply ask that us Dervishes that enjoy having 16 scythe mastery get something out of it, as well as all the other classes.

I suggest this: You surely know how Guild Wars Characters have quite a variety of attack animations, and they even have different attack animaitions if, let's say, a mesmer tries using a sword. I suggest to take it one step further, one step more realistic.

We'll use a sword as example. Let's say Bob has a max sword, and it requires 9 swordsmanship.

If Bob has less attributes in swordmanship than the required number (9) he will get an "extra" attack animation type, which is something such as "fool's swipe" or "unbalanced lunge" which animates the sword user as being too inexperienced to use this weapon, and this animation becomes more constant as his attributes are further away from the requirement of the sword (in a negative way).

The same goes for Bob if he has a lot more skill than the required number, so let's say Bob has 16 swordsmanship, he has an "extra" attack animation type, such as "blade of glory" or "adept lunge" and so on. The chance this animation occurs will be more often as the user has more attributes than the required amount (9).

I do not know balance changes, nor do I know damage, but I would also like to throw in perhaps a damage modifier if the user successfully uses this attack animation. Such as: Base Damage:(15-22) Damage Modifier:add 3 to 5 percent of the total damage.

This can also go the negative way, like if bob doesn't have enough skill to use his sword. Base Damage:(15-22) Damage Modifier: take away 3 to 5 percent of the total damage.

I would also like to mention that if this were implemented in at least some sort of fashion, new players to Guild Wars 2 would be able to tell visually that they are doing good with their weapon, or they are doing bad. Having a player SEE the fact that their player is actually struggling to use the weapon let's them know that the weapon is too hard to use for their player. Same if they have a weapon that they can easily use, it will show them that they can use that weapon easily and perhaps should either look for a better one, or know that they are very skilled at that attribute.

I shall more than likely suggest a few more things, and I hope you really do consider adding this into your production of Guild Wars 2. //

If you are to edit, please do not edit anything inbetween the // marks. If you change the original content, people will forget what the original idea even was, and will no longer be able to criticize the suggestion if it's been edited to junk. If you are to comment, please do so below.