ArenaNet talk:Skill feedback/Elementalist/Energy Boon

make it cost 1 energy and remove exhaustion imo, this skill is just bad in it's current state 189.70.109.131 01:30, 9 March 2008 (UTC)
 * Just removing the exhaustion would already fix it...Nicky Silverstar 19:53, 17 March 2008 (UTC)
 * What about Elite Enchantment Spell. For 10...18...20 you loose 100 maximum Health.You gain 0...1...1 maximum energy for every 2 points of health lost.? I'm not good in balancing so it would need some fixin and stuff.--MageMontu 21:12, 18 March 2008 (UTC)
 * That would be a... monstrously overpowered Offering of Blood. It would also need to scale down, 20...12...10.  That said, that would be ridiculously overpowered, despite the obvious health risks. --Jette 23:47, 18 March 2008 (UTC)
 * I don't think it would be overpowered. First if the enchantment ends (lets say u had an extra of +50 max ene)and you had, lets say, 10 ene. You would find yourself with -40 energy. Second it can't be used by non eles since it gives 0 extra energy at 0 energy storage. But as I said I only posted that for the mechanics. --MageMontu 14:46, 19 March 2008 (UTC)
 * Also if monks can maintain a non elite enchantment on an ally to boost their maximum health by +200, y can't an ele have an enchantment that boosts his energy by some numbers for the sacrifice of some of his health points. --MageMontu 14:50, 19 March 2008 (UTC)
 * Ah, I see. You meant to increase the energy pool without increasing actual energy.  That would be mildly useless.  Eles have a monstrous energy pool as is, they don't need any more maximum, just ways to recover it.  --Jette 03:12, 21 March 2008 (UTC)

Please note that this is the only "offering" type energy gain thats in a primary attribute. That said, removing the exhaustion would fix the skill. You wouldn't need to worry about downsides since the other classes couldn't use it, and you wouldn't really have to worry about abuse on ele's since they already have a very efficient energy management system ala attunement + Glyph of Lesser. You would need to be spamming tons of low energy skills with no attunement help to make this skill your elite of choice (Since Glyph of Energy would help more if you were spamming high energy skills) --Angelic Loki 07:32, 4 April 2008 (UTC)
 * I have added another suggestion. I know Elementalists aren't supposed to have powerful self-heals, but this would make it worth the exhaustion and the elite status. Maybe. Anyway, it is just a suggestion, feel free to alter it to something more suitable. 145.94.74.23 10:31, 20 April 2008 (UTC)
 * Nicky has the right idea. Do what he says, nuke exhaustion. It becomes a brainless 'U gain energy' skill, but some other energy factry elites make moar energy with risks, so this becomes a decent baseline. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  21:41, 26 April 2008 (UTC)
 * Even without exhaustion it would still suck compare to the non-elite Auspicious Incantation.
 * Of course, auspicious doesn't beg "pleak my 25 energy spell!!!" like Eboon does, right? -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  18:37, 7 May 2008 (UTC)
 * Yeah, simply removing the exhaustion would make it something of a mindless energy spell. What's more, if you're quite low on energy when you use this the exhaustion won't be a problem (e.g. You have 30/80 energy and use this. You would go to 45/70 energy. Big deal). However, it does need a buff (right now you can get 1 energy per second, which is quite good, at the cost of a lot exhaustion, and it's elite). Maybe make it so that it only causes 2 or 5 points of exhaustion and/or add something like "You gain an additional 2 Energy for each equipped Energy Storage skill" or whatever.
 * Increase energy gain by 5 energy. -- NUKLEAR  [[Image:User NuclearVII signature 3.jpg|19x19px]] IIV  11:33, 24 July 2008 (UTC)
 * Why in the hell is this still on my watch page? Bah.  I say give it a 20...85...105 heal, kill exhaustion, maybe increase energy gain a tad.  It'd be usable, if still kind of stupid.  --Jette 12:18, 24 July 2008 (UTC)
 * How about decreasing the exhaustion to 5 points (I know we haven't seen this done before, but why not?) and the energy cost to 1. Then the overall energy gain would be 4 points greater and you'd have only half as much exhaustion from it, but you'd still have to be a bit careful when you used it and not just spam it on recharge et.c.
 * It would still suck. It'd be inferior to other, better energy-gain elites.  Elementalists are the one class that doesn't need any more energy management than they already have.  An Attunement + GoLE is enough for just about build that isn't absolutely nuts (arcane echo + searing flames + rodgort's + mindbender, anyone?).  "Boon" usually refers to health gain anyway.  Eles need a self-heal; the only thing worse than Aura of Restoration is Glyph of Restoration.  I'd honestly rather take Mending.  Though, granted, this is elite, so I wouldn't be taking it anyway, but it's the thought that counts.  --Jette 21:14, 21 September 2008 (UTC)

Even if the exhaustion is removed, it would still get smoked by Auspicious Incantation, which can be used by all Mesmers. --The preceding unsigned comment was added by User:84.57.249.205 (talk).
 * As has been previously stated, anyone with a brain stem knows to keep their finger on the interrupt trigger when they see somebody trying to cast Auspicious Incantation. You are right, however, it would still suck.  --Jette 13:39, 27 September 2008 (UTC)
 * Well, the thing is, anyone who saw you casting this spell would simply laugh, because its effects are so ridiculous that interrupting it would be a waste of an interrupt. At 0 energy storage, you lose 5 net energy, and at 15 energy storage, you gain 5 net energy (20-10 for exhaustion-5 for energy cost=5). Or, you could take energy tap for the same energy gain (albeit with 1 sec more cast time) at only 3 attribute investment (and this energy gain doesn't come with the price of exhaustion, nor being an elite). Right now, this skill is so ridiculously weak it wouldn't ever be run if it wasn't elite.Crimmastermind 03:54, 15 October 2008 (UTC)
 * Exhaustion only removes energy if you're close to maximum energy. -- Gordon Ecker 04:10, 15 October 2008 (UTC)
 * Agreed. It's not so much that this skill is bad, it's just that there's no real reason to take an elite energy management skill with the attunements and glyph around, and if you DO need such a skill, there are other skills that often work better than this. It's not unlike Life Sheath in that regard: not bad, but not great either. 87.210.150.58 15:36, 25 October 2008 (UTC)

Desocupado's issue
This suggestion is based on a faulty premise, IMO it should be corrected or removed. If you use use a 5 Energy, 10 exhaustion skill which gains, you'll have more Energy after than you did before (assuming you're at least  below maximum Energy when you cast it). Exhaustion is generally only a problem when you use Exhaustion skills more than once per 30 seconds. -- Gordon Ecker (talk) 23:57, 30 November 2008 (UTC)