User talk:Raine Valen/Mass Balance/Necromancer/Skills/Curses

Boro's proposal
Now it's not that spammable and it's more vunerable to interrupts. Boro 12:56, 9 March 2009 (UTC)
 * The effect is also overpowered. Dark Morphon  (contribs)  16:55, 11 March 2009 (UTC)

Gogo, make it 25 energy cost and it's fine.Oni  20:07, 11 March 2009 (UTC)
 * It's weak compared to Conjure Phantasm though. 145.94.74.23 08:24, 12 March 2009 (UTC)
 * It's AoE though :/. Also, with decent speccing, this becomes as powerful as Conjure Phantasm in terms of degeneration but with a longer duration. Dark Morphon  (contribs)  11:39, 12 March 2009 (UTC)
 * Then remove the AoE and it will be fine. Duration is balanced with recharge. 145.94.74.23 14:31, 12 March 2009 (UTC)
 * So then it becomes a Necromancer version of Conjure Phantasm. I just wonder, why? Dark Morphon  (contribs)  11:41, 13 March 2009 (UTC)
 * It's Longer, longer , and because of that, a stronger effect. Boro [[image:User_Borotvaltgandalf_Earthshaker.jpg|10px‎]] 17:11, 13 March 2009 (UTC)
 * There is no point in changing it to this. At all. Dark Morphon  (contribs)  08:38, 15 March 2009 (UTC)
 * The problem with the old version is that it can be spammed in every 6 seconds (5recharge+1cast). The new has shorter duration, along with longer casting and recharge time. It is not hard to interrupt a 2 second cast spell. Boro [[image:User_Borotvaltgandalf_Earthshaker.jpg|10px‎]] 12:37, 15 March 2009 (UTC)

71.174.26.147's Proposal
Okay. Firstly, the only thing this would change is that the team's Lingering Curse necro would run this and someone else would run Gaze of Contempt. Curses spec isn't really hard to come by. Secondly, the 2s cast did several things. The most noteable one was that it allowed a good ranger or mesmer watching the field to interrupt it without camping the necro; it was a good change, and I personally wouldn't suggest reverting that part of it. Also, 20s recharge is really fine; even with reduced effectiveness, a lower recharge just means rendspikes more often, which is never good. =/ The sac was a nice idea, but 25% isn't far enough to be a real drawback on something like this. "Target foe dies. You're hampered slightly." I recommend increasing the sac to match the effect, or decreasing the effect to match the sac.  Raine  - talk  14:33, 18 March 2009 (UTC)
 * Perhaps increase the health sac to 33% and add "and Rend Enchantments is disabled for 30 seconds". Basically I want this to be viable for normal use but completely lolbad in spikes.
 * Sign, please. [[Image:User_Raine_R.gif|19px]]  Raine   - talk  15:23, 18 March 2009 (UTC)