User:Astohan/Element

Air Magic

 * Elites:
 * - - (Air Magic) - Elite Hex Spell. "Target foe suffers from Cracked Armor for 5 seconds. After 3 seconds, target foe is struck for  lightning damage. This spell has a + 25 % armor penetration."
 * - - (Air Magic) - Elite Spell. "You ride the lightning to target foe. That foe and adjacent foes are struck for  lightning damage and are knocked-down for 3 seconds. This Spell has 25% armor penetration and causes Exhaustion."
 * - - (Air Magic) - Elite Spell. "Target foe and adjacent foes your target are struck for  lightning damage. This Spell has 25% armor penetration. If you hit more than 3 foes, this spell causes Exhaustion."
 * -PvP- - - (Air Magic) - Elite Hex Spell. "Target foe is hexed by Glimmering Mark. For 10 seconds, each time target foe is stroke by a Lightning or Water spell, that foe is stroke for  lightning damage. If you are enchanted, you receive 1 energy point each time that foe loses health by this way."
 * -PvE- - - (Air Magic) - Elite Hex Spell. "This hex lasts  seconds. Deals  lightning damage to one target foe. After 3 seconds, that foe suffers from Blindness, Cracked armor, and Deep Wound for 5 seconds. When this hex ends, target foe is stroke for  lightning damage."
 * - - (Air Magic) - Elite Hex Spell. "Deals  lightning damage to target foe. Inflicts Blindness condition for  on target foe and adjacent foes. Deals additional  lightning damage to adjacent foes. 25% armor penetration."


 * - - (Air Magic) - Elite Spell. "Deals  lightning damage to target foe. If that foe is moving, Gust knock-down target foe for 3 seconds. 25% armor penetration."


 * Non-Elites:
 * - - (Air Magic) - Spell. "Deals  lightning damage. Target foe is knocked-down for 2 seconds. This spell has a + 25 % armor penetration."
 * - - (Air Magic) - Spell. "Deals  lightning damage. Also hits two foes near your target. 25% armor penetration. Causes exhaustion if you are not enchanted."

Earth Magic

 * Elites:
 * - - (Earth Magic) - Elite Spell. "Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for  earth damage each second and attacking foes suffer from Blindness for 5 seconds each time they attack."
 * - - (Earth Magic) - Elite Spell. "Deals  earth damage one time to foes in the area. Nearby foes take damage twice and adjacent foes take damage three times. Foes in the area are Dazed for 5 seconds, nearby foes are Knocked-down for 3 seconds, adjacent foes are Blind for 5 seconds. This spell causes Exhaustion."
 * - - (Earth Magic) - Elite Enchantment Spell. "For  seconds, you have +  armor. During this enchantment, you are immune to all conditions."


 * Non-Elites:
 * - - (Earth Magic) - Spell. "For 10 seconds you gain + armor and cannot be knocked-down."
 * - - (Earth Magic) - Enchantment Spell. "For  seconds, each time a foe strikes you with a physical attack, this foe is Weakened for 5 seconds."

Fire Magic

 * Elites:
 * - - (Fire Magic) - Elite Spell. "Create a Savannah Heat at target foe's location. For 8 seconds, nearby foes are struck for  fire damage each second and attacking foes suffer from Burning for 3 seconds each time they attack."
 * - - (Fire Magic) - Elite Spell. "You invoke a celestial meteor shower at target foe's location. The meteor shower contains 3 meteor that deals  fire damage each. Each time a meteor strikes a target, the foe is knocked-down and begins burning for  seconds. Only one foe can be strikes by this spell. This spell causes exhaustion."

Water Magic

 * Elites:
 * - - (Air Magic) - Elite Enchantment Spell. "For  seconds, you are immune to attacks, conditions, and hexes, except for Lightning damage spells. "
 * - - (Air Magic) - Elite Enchantment Spell. "For  seconds, each time you are stroke by a elemental spell, Mirror of Ice sends back % of the damage, converted in Ice damage, to the caster."

Energy Storage

 * Elites:
 * Non-Elites:
 * - - (Energy Storage) - Spell. "If your energy is below, you deal 2 damage per energy points lost before having cast this spell (maximum 160)." ((For example, you have a total of 90 energy points, but during the battle you energy drops below 20, so you deal: (90-20-10(cost)x2=140))