ArenaNet talk:Skill feedback/Necromancer/Angorodon's Gaze

Does this need an energy cost?
It does around 40-50 damage if you have a lot of points in blood, does the monk that gets spiked not have Orison of Healing on their skill bar? Just the healing from Divine Favor counts this. - Elder Angelus 14:23, 21 October 2008 (UTC)
 * Yes, it does. Right now people use it for gaining 10 energy. The current cost is 5 energy, so they can receive 5 energy per cast. Considering the recharge is 8 seconds, that's quite a bit of energy for a non-elite which is practically unconditional. At the moment it fuels spike builds. --The preceding unsigned comment was added by User:71.181.8.62 (talk).

Falconeye's Proposal
As it currently stands, Angorodon's Gaze offers +'13 energy at rank 15 Blood Magic. "Ele-e-skill-style" suggestion offers the same energy output at rank 16 Soul Reaping. In other words, give Soul Reaping more skills so we change it to something like: "When a non-spirit creature dies in your vicinity gain half that creatures level in energy up to your attribute in soul reaping. You may only gain energy in this way 3 times every 15 seconds." Falconeye
 * SR is already overpowered, and you intend to give it more broken skills? Get out of here. Angorodon's Gaze is overpowered because the conditional cannot be controlled or removed by your foes short of Crystal Wave(and who uses that?). Essence Strike/Spirit Burn can be countered by destroying enemy spirits, Shock Arrow->don't attack, Glowing Gaze/Glowstone->Life sheath/quick condition removal says O HAI, Glowing Ice->hex removal says O RLY. Angorodon's->oh crap, no one brought a crap skill like Crystal Wave just to counter this.
 * Excellent Point! We need need ays to hex our allies (for our benefit) and remove conditions from our foes (for our benefit)... the possibilites with new builds... (brainstorming). Thank you! ^_^ --Falconeye 00:21, 1 February 2009 (UTC)

All your suggestions suck
really badly. The only reason Angorodon's Gaze is so ridiculously OP is because as a single skill it allows a user to have near unlimited energy. The old Angorodon's was more balanced than the new version, because while it had much more damage per second, the fact that the energy cost went down meant that it did nothing to "balance" it. Angorodon's is simply a energy creating machine. All builds have conditions. There are no skills (that I know of and are actually decent) that remove conditions from enemies. This means that the "condition" of this skill is not a condition at all. In fact, there's also Blood Drinker to give you a condition as well. Now then, any skill that gives you 7 energy every 10 seconds (with a little heal/damage added on) is balanced. Falconeye's proposal is stupid, no secondary necro uses blood magic (at least, no effective secondary necro build uses blood magic, and we do not balance skills based on fail play). The whole concept of "primaries only" is stupid, because otherwise why would Guild Wars even have secondary professions? Even worse is the fact that the proposal changes nothing. Right now it gives up to +8 energy every 8 seconds. Th change gives +8 energy every 8 seconds. The only change? Nonexistent builds get nerfed. Yay!Crimmastermind 06:10, 26 March 2009 (UTC)