Feedback talk:Bug reports/Skill bugs

Faithful Intervention

 * Health Gain affect regardless reason of expire, therefor this Health Gain is end effect as Patient Spirit.
 * Condition of expire meet if 0 damage received when Health below 50%.
 * Defile Flesh reduce this Health Gain and Scourge Healing triggered when Health Gain, therefore this Health Gain is not "Health Gain" but "Heal".

On the other hand, I've checked Watchful Intervention, Defile Flesh reduce Health Gain but Scourge Healing is not triggered. I can't understand which skill make that.Sophia@OoZE 06:44, 26 September 2009 (UTC)
 * Put that on the page. -- Halogod35  [[Image:User Halogod35 Sig.jpg|15px]] 17:22, 26 September 2009 (UTC)

I feel that we should make a little change on this page.
Instead of just using Archives 1,2,3,4,etc. I think it would be better if we divided them into Fixed bugs and Misc Archives, cause it would be more helpful than having to look through them all. Discuss? --  Halogod35  17:22, 23 October 2009 (UTC)
 * I'd agree. Fixed Bugs, Misc., Won't Fix. ···  Danny  Pew   Pew  18:29, 23 October 2009 (UTC)
 * Seems sensible to me. It is extra effort for whoever does the archiving, though; let's make sure that contributors end up doing the heavy lifting rather than add to the workload of ANet staff.  &mdash; Tennessee Ernie Ford ( TEF ) 23:21, 23 October 2009 (UTC)
 * There, all done. -- User Halogod35 Sig.png Halogod35  03:28, 3 November 2009 (UTC)


 * Awesome! Nice work, Hal (of Gathering of Developers).  &mdash; Tennessee Ernie Ford ( TEF ) 06:25, 3 November 2009 (UTC)

PvE Traps
They have no point unless they are effected by Expertise, which they arn't. The skills are dramatically underused already. They are Traps, why arn't they effected.
 * Well, it did specifically say "Ranger skills" -- User Halogod35 Sig.png Halogod35  13:45, 20 November 2009 (UTC)
 * Well then why do binding rituals and necro touch skills work? They arn't Ranger Skills.--68.115.108.135 03:14, 23 November 2009 (UTC)
 * They're touch skills. Read: Expertise. -- User Halogod35 Sig.png Halogod35  13:58, 23 November 2009 (UTC)
 * Oh I am sorry, I thought I saw that Expertise said it worked on Traps. I think I should anyway. Thank You--68.115.108.135 02:33, 25 November 2009 (UTC)
 * I agree with your opinion regardless. -- User Halogod35 Sig.png Halogod35  02:36, 25 November 2009 (UTC)

Mighty was Vorizun"/Ritualist Item Spells Energy Bug

 * The following shows the energy bug in action. Note that I'm trying to cast Mend Body and Soul with 9 energy in my pool.
 * [[File:User MA Anathe Item Spell Energy Bug.jpg]]
 * This occurs commonly on maps like Fort Aspenwood, where you're prone to dying frequently while holding item bundles. However, as you can see, it's also easy to replicate in the Isle of the Nameless.  Simply sacrifice yourself to death while holding a bundle, use a resurrect that gives full energy or with "We Shall Return!" (PvP), and cast spells.  When you hit the lower end of your energy pool, you'll find you can't afford spells that you have the energy for.  MA Anathe 16:03, 21 March 2010 (UTC)

Arcane Echo

 * Not quite sure if this is a bug, but Arcane Echo's after-echo PvE Recharge is not reduced by Fast casting. I know its technically disabled when the echo effect ends but its not stated so in the description.

Arcane Echo/Glyph of Lesser Energy
Strange, now it works...