Feedback:User/Raine Valen/Skill suggestions/Assassin/Deadly Arts

Current:

 * Half Range Hex Spell. ( seconds.) Inflict Deep Wound condition ( seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%.

Proposed:

 * Trap. (90 seconds.) Affects an adjacent foe.  Causes knock-down ( seconds); inflicts Deep Wound (5 seconds).

Current:

 * See Shadow Arts.

Proposed:

 * Preparation. (24 seconds.) Your melee critical hits and attack skills inflict Blindness condition ( seconds).

For ganking. &mdash; Raine Valen    22:34, 1 Sep 2010 (UTC)

Current:

 * See Shadow Arts.

Proposed:

 * Trap. (90 seconds.) Affects a nearby foe.  Causes knock-down ( seconds).  Foes knocked down in this trap take  piercing damage every second (5 seconds).

Current:

 * Half-Ranged Spell. Three projectiles: each deals  earth damage.  Counts as a lead attack.

Proposed:

 * See Dagger Mastery.

Current:

 * Hex Spell. Shadow Step to target foe. This foe moves 33% slower ( seconds).

Proposed:

 * Trap. (90 seconds.) Affects foes in the area.  Foes in this trap move % slower and have 50% chance to miss with attacks ( seconds).

Current:

 * Hex Spell. (5 seconds.) Causes - Health degeneration. Renewal: if the target foe is moving when this hex ends.

Proposed:

 * Touch Hex Spell. (1 second.) Target foe moves 33% slower. After 1 second, deals  damage.  Renewal: if the target foe is poisoned when this hex deals damage.

Current:

 * Spell. Causes knock-down. Inflicts Poisoned conditions ( seconds).

Proposed:

 * Trap. (90 seconds.) Affects an adjacent foe.  Causes knock-down; inflicts Poisoned condition ( seconds).

Current:

 * Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled ( seconds).

Proposed:

 * Trap. (90 seconds.) Affects a nearby foe.  Removes all enchantments.  Foes in this trap lose  enchantment[s] each second ( seconds).

Current:

 * Elite Hex Spell. ( seconds.) Causes Health degeneration. Enchantments and stances expire % faster on target foe.

Proposed:

 * Trap. (90 seconds.) Affects nearby foes.  Causes knockdown.  Foes in this trap move % slower and are interrupted when struck ( seconds).

Current:

 * Half Range Hex Spell. ( seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you.

Proposed:

 * Trap. (90 seconds.) Affects an adjacent foe.  Causes knock-down and deals  piercing damage.  You shadow step to this location.

Current:

 * Half Range Hex Spell. ( seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe.

Proposed:

 * Half-Ranged Hex Spell. ( seconds.) Target foe moves 33% slower.  Initial effect: shadow step to that foe.  End effect: shadow step to a nearby location directly away from that foe.

Current:

 * Elite Touch Hex Spell. ( second[s].) Target foe cannot cast spells.

Proposed:

 * See Shadow Arts.