Talk:Rescue at Minister Cho's Estate (Hard mode)

This quest can be a bitch but
Build codes: OwFj0xfzITvlOMMMHM2ixZxgPPA OgNDwcb/OkEtYdreEQga1CaB OACjEqiMJOXzyZ1kZixkmTuhJA OQhkAkB8QGOUI0KAJQeGCIHUGwFD -- Chieftain  Alex 09:45, 10 July 2011 (UTC)


 * Yep, this quest was the hardest WoC HM quest, no doubt! I wish I'd thought to look here before I had wasted hours trying to complete it. In the end I used a 3 Rit hero party, with my Ele also taking Rit as secondary (it was a last ditch attempt before I went mad and threw my LT out the window), then I gave the heroes pets to add a little bit of cannon-fodda.

Builds: My Ele's Build: OghjwMgsITOb+gfTRbZOVT7ixiA Hero 1's Build: OAKkYNgsYSmz5E5u5M2yTyZ1k2A Hero 2's Build: OAKjYNhMJTiTNbTOgfVPciXM0GA Hero 3's Build: OAKjYNhMJTiTNbTOgfVPciXM0GA
 * [[Image:User Tytan Crow Crow.jpg|20px]] Titan Crow  17:25, 13 July 2011 (UTC)

NPC aggro
WTF? The last NPC join me as ally when I entered radar range and befor I run to her she was dead. Isn't it a too long ranger, especially for HM? Shan 17:12, 10 July 2011 (UTC)

Route
I actually strongly suggest an alternative route for this quest. Taking 2 detours to avoid triggering any peasants; Good luck to everyone! - Infinite - talk 13:05, 11 July 2011 (UTC)
 * For the first peasant, hug the south wall down the hill and approach the menagerie from the south. Lure the sickened animals from outside the gate and the peasant will not turn allied. This ensures a safe first peasant.
 * For the second peasant, exit the menagerie in the south (so not the very direct path up north), travel back the mission's path into the wing where the boss would be stationed (the area where you are taught about morale in the mission), clear the area north of that and approch the Foh Wing from the south. Lure the afflicted out of the wing using your height advantage (obviously, bring a bow). The second peasant will not be triggered and this ensures a safe second peasant.
 * For the third peasant, travel whatever path you are most comfortable with and clear all of the beach, as well as the islands leading up to the last island. Be sure not to come too close to the last island. If there is no AotL necromancer, the peasant will remain stationary; lure from the beach (wait for the opportune moment where the mob walks into the shallow path towards you and do not lure until your target approaches the big rock on your right.
 * If there is an AotL necromancer, the peasant will run along the minions to heal them; this is a blessing in disguise. Wait till the peasant is on the other side of the island (far away from here original location) and then lure the mob as per default (from the beach, when the mobs are close to the rock). Simply back up slowly, letting the mob travel onto the beach. The peasant will follow. Don't panic, the peasant will not become an ally! The dialogue triggers when approaching her original location, so not her current followed-the-minions location. Simply kill on the beach or break aggro with the afflicted (but not with the minions), the peasant will freeze in place on the beach (trying to make her mind up between healing the wounded afflicted and the wounded minions (she will prioritize the minions)). Approach the island from the west and kill the mob without ever having to worry about the peasant (although you will notice the dialogue as you do this). No longer having to worry about the peasant, it's revenge time.

Tips
I've edited the page and advised players to bring a tank, as most teams fail on the sickened animals zone (third peasant aggroing aside...) If you have some advise to players, please add the info there, as I've seen that lot of people is stuck at this quest. 77.227.254.22 13:29, 16 July 2011 (UTC) IGN: Gryphus Lionheart