ArenaNet:Skill feedback/Mesmer/Spiritual Pain

Life Infusion Issue -- 17:11, 1 March 2008 (UTC)
Discussion
 * Issue
 * too costly energywise when the situation is met. Useless otherwise when Wastrel's Worry/Overload does more damage if their conditions are met.
 * cannot be viable as a spike skill due to it being in Domination Magic (like pre-balance Enchanter's Conundrum)


 * Suggestion
 * Reduce to 5 energy so against spirits it doesn't cost 40+ energy to kill ~300 HP spirits (basically level 10 ones with moderate spawning power).

A. von Rin's Issue -- A. von Rin 14:10, 4 April 2008 (UTC)
Discussion
 * Issue
 * Bad effect and needs to be reworked. This idea makes it more a spike skill without instant recharge and AoE.


 * Suggestion
 * "Spell. Target foe takes 15...65...75 damage. If that foe is in the area of a spirit, he takes an additional 15...63...75 damage." *10 Energy / *2 Activation / *15 Recharge.

Gordon Ecker's issue -- 02:09, 10 September 2008 (UTC)
Discussion
 * Issues
 * Usefulness is limited in PvE, quite a few areas have no spirit summoning monsters, and in those which do have them, they are often absent from many groups.
 * Domination Magic lacks reliable, spammable AoE nukes.
 * Suggestion
 * Split the PvE and PvP versions, drop the PvE version's recharge to ~10s and change it's functionality to "Target foe and all nearby foes taxe damage, this skill deals double damgage against summoned creatures.".