Feedback:User/Falconeye/Mantras as Chants


 * Fast Casting is the primary attribute of Mesmers.


 * Fast Casting
 * Elite Chant. ( seconds.) Earshot allied spells activate and recharge % faster.
 * Elite Chant. ( seconds.) Earshot allied spells activate and recharge % faster.
 * Elite Chant. ( seconds.) Earshot allied spells activate and recharge % faster.


 * Inspiration Magic
 * Elite Chant. ( seconds.) Earshot allied hexes and conditions expire +% faster.
 * Elite Chant. ( seconds.) Earshot allied hexes and conditions expire +% faster.
 * Elite Chant. ( seconds.) Earshot allied hexes and conditions expire +% faster.


 * Elemental Resistance.jpg Mantra of Elemental Resistance
 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies have + armor against elemental damage.
 * Stance ( seconds). You take % less elemental damage. Gain 1 energy whenever you take elemental damage.
 * Stance ( seconds). You take % less elemental damage. Gain 1 energy whenever you take elemental damage.


 * Physical Resistance.jpg Mantra of Physical Resistance
 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies have + armor against physical damage.
 * Stance ( seconds). You take % less physical damage. Gain 1 energy whenever you take physical damage.
 * Stance ( seconds). You take % less physical damage. Gain 1 energy whenever you take physical damage.


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies take +% less earth damage.
 * Enchantment spell (30 seconds). Damage you deal is converted into earth damage. Whenever you deal earth damage with a skill you inflict weakness condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into earth damage. The next skill[s] targetting a foe inflict weakness condition ( seconds).
 * Enchantment spell (30 seconds). Damage you deal is converted into earth damage. Whenever you deal earth damage with a skill you inflict weakness condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into earth damage. The next skill[s] targetting a foe inflict weakness condition ( seconds).


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies take +% less fire damage.
 * Enchantment spell (30 seconds). Damage you deal is converted into fire damage. Whenever you deal fire damage with a skill you inflict burning condition ( second[s]).
 * Chant (10 seconds). Damage allies deal is converted into fire damage. The next skill[s] targetting a foe inflict burning condition ( second[s]).
 * Enchantment spell (30 seconds). Damage you deal is converted into fire damage. Whenever you deal fire damage with a skill you inflict burning condition ( second[s]).
 * Chant (10 seconds). Damage allies deal is converted into fire damage. The next skill[s] targetting a foe inflict burning condition ( second[s]).


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies take +% less cold damage.
 * Enchantment spell (30 seconds). Damage you deal is converted into cold damage. Whenever you deal cold damage with a skill you inflict bleeding condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into cold damage. The next skill[s] targetting a foe inflict bleeding condition ( seconds).
 * Enchantment spell (30 seconds). Damage you deal is converted into cold damage. Whenever you deal cold damage with a skill you inflict bleeding condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into cold damage. The next skill[s] targetting a foe inflict bleeding condition ( seconds).


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies take +% less lightning damage.
 * Enchantment spell (30 seconds). Damage you deal is converted into lightning damage. Whenever you deal lightning damage with a skill you inflict cracked armor condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into lightning damage. The next skill[s] targetting a foe inflict cracked armor condition ( seconds).
 * Enchantment spell (30 seconds). Damage you deal is converted into lightning damage. Whenever you deal lightning damage with a skill you inflict cracked armor condition ( seconds).
 * Chant (10 seconds). Damage allies deal is converted into lightning damage. The next skill[s] targetting a foe inflict cracked armor condition ( seconds).


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies cannot be interrupted.
 * Chant. ( seconds.) Earshot allies cannot be interrupted.
 * Chant. ( seconds.) Earshot allies cannot be interrupted.


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies hexes they cast lasts +% longer.
 * Chant. ( seconds.) Earshot allies hexes they cast lasts +% longer.
 * Chant. ( seconds.) Earshot allies hexes they cast lasts +% longer.


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allied enchantments they cast lasts +% longer.
 * Chant. ( seconds.) Earshot allied enchantments they cast lasts +% longer.
 * Chant. ( seconds.) Earshot allied enchantments they cast lasts +% longer.


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allied signets activate and recharge +% faster.
 * Chant. ( seconds.) Earshot allied signets activate and recharge +% faster.
 * Chant. ( seconds.) Earshot allied signets activate and recharge +% faster.


 * Inspiration Magic
 * Chant. ( seconds.) Earshot allies gain + Health.
 * Chant. ( seconds.) Earshot allies gain + Health.
 * Chant. ( seconds.) Earshot allies gain + Health.


 * Distortion.jpg Mantra of Distortion
 * Illusion Magic
 * Chant. ( seconds.) Earshot allies have +% chance to block.
 * Chant. ( seconds.) Earshot allies have +% chance to block.


 * Hex Breaker.jpg Mantra of Hex Breaker
 * Domination Magic
 * Chant. ( seconds.) Earshot allies causes failure against hexes.
 * Chant. ( seconds.) Earshot allies causes failure against hexes.