User:SylvXIII/Builds/Shatterstone

Preface
This build is a solid damage Elementalist that relies on Water Magic to spread its damage as well as utilities. I made the skill bar out of pure disgust for the overplayed skill that I still consider as bad although it was overused (pre-nerf) and is fairly common (post-nerf) nowadays. Gimmick scrubs would often run that in Random Arenas without knowing fully why it's ran in GvG. Its only use was to be able to pack out more spike damage than any other Water ele bar, therefore leaning the meta towards a boring balanced-Spike Metagame where any idiot that can 3 2 1 call on Vent can get a gold cape without any skills needed, which is not something I liked. As a notable achievement, this bar has done 20 consecutive victories in Random Arenas without any form of healers (along with a axe W/E, rupt R/Mo, Domination Mesmer). I gave the build the name of Mind Blast Elementalist Water version for the simple reasons that its also based on spamming skills 1 to 4 in order to pack damage that is similar to the one of a MB Ele.

Attributes

 * 14 or 15 Water Magic (12+1+1 or 12+1+2)
 * 13 Energy Storage (12+1)

Variants

 * None

Equipment

 * Full Blessed Insignia
 * Vitae Runes
 * 40/40 Water set
 * Adept Water Magic Staff of Enchanting
 * Spear of Defense + Shield of Fortitude (+10 vs popular damage type, keep many in inventory)
 * Spear of Fortitude + Shield of Fortitude (high Health set)

Usage

 * >>> to pack damage (many other combinations work)
 * Use as a snare on foes not suffering from another water hex.
 * to reduce fronliner's effectivness, watch for balls, use Rust to AoE cover Blurred
 * Spam on enemy using Signets or that could use a  (before or right after the kill)
 * Keep and  up, if Water Attunement is down, this build's effectiveness will be drastically reduced.