User:Derf Nesnah

Derf Nesnah
I am not very skilled. I am not lucky. I am not talented. I'm just your everyday Istani warrior, and I have been off and on for almost three years now. I'm not famous, and I don't control a mighty guild. I just think people should be treated evenly, regardless of wether they can behead a drake with thier bare hands or struggle to impale a drake Kabob with a toothpick. I guess I'm a bit of a quixotic figure. Crusading for fair play and good, gentle manners. Perhaps there are none out there, but if I don't search, I'll never know.


 * I want to upload a picture of me warrior self, but I can't seem to work this thing. I'm slow with technology.

Proposition
A new type of Organization

After a bit of observing and a good bit of planning, I believe it is time that my constituants and I act. We strive to create a new type of organization. What I propose to you, my friends, is an organization not limited by the confining nature of a guild or an alliance. This organization I propose is intended to be a humanitarian effort. We shall reach out and help those who otherwise would be helpless. Instead of forcing them to teach themselves, and scoffing at them as "noobs," I prospose we organize together. A community of goodly souls devoted to training people. We also shall create a home for the homeless. A place for gentle conversations, without fear of mocking comments from the irksome peanut gallery. Anyway. I am just beginning to understand this wiki business, so I'll update with more plans when I return from a fishing trip. After all, a good warrior can appreciate things in life without hitting them with a hammer.

The Basics
The plan is simple. Make use of that which is going to waste. A training operation means so many wandering in and out, use of a guild is impractical. In my travels, I have noticed many unused towns and outposts. Nearest to Ascalon, for example, you have Grendich Courthouse. Each time I pass by it has one, maybe two people sitting in there doing nothing. So we'll find those willing to enter our brotherhood and bring them there. There we will assign them to a division, and smaller, a teacher through some method I have yet to determine. Their teacher will have preferably no more than 4 pupils at a time, and will observe thier progress and shepherd them through thier respective continent. For the moment, we shall start in Tyria, where the need for this type of organization is most noticeable. These groups of pupils are intended to work together with eachother. If there is a personality clash, they may report to thier teacher and return to the beginning chapter house (current plans indicate Serinity Temple) for reassignment.

Purpose
Firstly, create a pleasant atmosphere outside the confines of a guild. Somewhere to come and converse without fear of being mocked. Cruelty and generally being a jerk will not be allowed here. We found ourselves on the principle of playing Guild Wars for friendship and enjoyment of the game, not the enjoyment of pestering, judging, mocking, and otherwise being a jerk to others. We would prefer that you keep the majority of your language clean, as well, to avoid stepping on toes, but we will not stop you should you choose to swear like a sailor. Just remember you don't make yourself look any cooler by knowing "dirty words." Also, please keep your guild recruiting out of our major bases. This is something we will stand firm on. Should we have a problem with you guild-spamming multiple times, you may be booted from our organization. If you aren't a member, we may break our principles and repeatedly ask you to either stop or leave in a rather annoying manner until you comply.

Secondly, teaching. We will those new recruits shunned as "noobs" and banned from many guilds and teach them the arts of exploration and fighting. We must be devoted to our students, and teach them to enjoy themselves, and not always worry on who is better and "how to win" Should we live up to this purpose, we may even score contracts with guilds to train their new recruits. This is currently just a whim of mine, but I would love to see it become a reality. After all, a contract with a large guild would indicate a large reward, should we do a good job. -On the note of teaching, you may choose to use the PVX wiki builds, but we firmly resent the stale manner of play it creates. Should we catch you telling a student to always PVX before they try to create on thier own for anything other than farm runs such as 55ing, we will see to it that you are demoted. Creativity is embraced here.

Lastly, advancement. Something to move towards. I propose we grow in power, fame, and numbers. We must strive to take over those expanses of uninhabited towns. Our ideal treasure will be the Henge of Denravii, it holds all we could ever want. Also, should we stick to our principles, we may just attract the gaze of the titans. That is, the favor of those mighty names such as Frozenwind and Malafide(Don't know them? Look them up. Guild Wars Live is an important project). Should some titan such as these hear of our cause and think well of it, who knows what kind of aid they can lend us.

Orgainization
Organization can be a hastle, but without it we would be nothing.

Here is the structure currently planned: The majority of members will be ordered into three divisions: Dawn, Dusk, and White Sun(still undecided on that name) The names have little to do with the function of each division. They all work towards the same purpose.

The Positions

Members The members make up the basic populace of our organization. Simply intended to make up the masses of a division, vote on positions(Should they want to), and generally be pleasant to be around. Members are expected to work out of our major hubs of business, but do not have to do any job. They may choose to help teachers or organize forays into difficult areas with people form the organization they know they can trust. They may just sit around enjoying eachothers' company and drinking ale. They are, however, expected to be pleasant and courteous, and keep any fighting or guild recruiting spam amongst themselves. Once we are established, competitions and small festivals will be held to allow some minor competition between members of the divisions. Members are allowed to cast votes on the election of the division head and promotion of overseers.

Apprentices A postition to be created in the future, once the first group of students has graduated. Apprentices may choose to follow thier old teacher, or find another member of the organization to follow. This will allow them to further develope thier skills, and when thier choosen master sees fit, they will be appointed a position as a teacher.

Teachers Currently, each division is planned to have 15 teachers, the workhorses of our organization. This number is a simple starting point. As our organization grows, so will the number of teachers. These teachers take on pupils, students, followers, whatever they wish to be called. Each teacher is expected take on at least one student, but can have as many as they wish. All levels of the organization are encouraged to at least aid in the training of students, if not have a few of their own, but the main work falls to the teachers.

Overseers For each five teachers, there will be at least one overseer. Dispite the name, overseers are not bosses. They act as backup for the teachers, teaching when they are away and aiding them when it is needed. Students must be introduced to thier teacher's overseer. Should there be a problem with the teacher, the student must go to the overseer, and it will be delt with. Teachers who excell at thier jobs will be promoted to the status of overseer. These promotions are the business of the division, and though they must be voted on, the division head is intended to oversee the majority of the proceedings as he or she sees fit.

Division Head Over the overseers, the division head is elected by division members. He is intended to embody the main will of his division, and lead them as is necessary. He is also granted a seat in the council when elected. Inactivity in this postion will not be tolerated. Should a division head be absent for more than 10 days without prior warning, he must provide an adequate explanation of himself. For example, injury. Simply being on vacation and forgetting to tell anyone will not do. After the ten days of absence have passed, a temporary head will be appointed from the overseers for another ten days. Should the head fail to return after that period of time, another election will be held for the position. Only under extremely rare conditions will the head's position be returned after the 20 day period of absence has passed.

Councilors Above the three divisions is a council. Two councilors will be elected from each division, one being the division head, and one other member of any rank. There will also be two representatives from the sages, one being the head sage. The council will meet regularly(every week, give or take a few days) to discuss general progress. Council meetings will also be held to vote on any major decisions or to deal with any major problems. The council will also appoint an overall leader. A president or prime minister, for example.

Sages A job for retired high ranking positions and the founders. To become a sage, you must be retired from division head or councilor, or must be appointed by the council or head sage. A sage does not have to hold pupils, and is not required to show up regularly if he does not hold a position. Currently, the sages group will be small, but once it has grown, it will function to keep the company from being swept in the wrong direction. Made of the old leadership, it will hopefully balance out any radical attempts to change the direction of the organization, and thus keep it true to its roots. There are two voting sage positions, the head, and another elected position. All sages are allowed to attend less serious regular meetings of the council, but only the two voting position sages may speak unless special permission is granted.

Masters Sages also may hold jobs as profession masters. Say a sage is particularly fond of playing as a monk, and is rather skilled at it. He can be promoted to a master of that profession. He will be expected to give specialty tutoring to any excelling students who need it, or basic training to any having major difficulty mastering the profession. He will be expected to teach it from all angles, however, not just his favorites. For example, the monk must not bash smiting as a moron's job, and refuse to explain it.

Head Sage Much as the division heads, the head sage is elected from the sage group. He holds a voting position on the council, and manages the sages.

Council Head The council head is not an all powerful king. This is one major aspect of how our organization differs from guilds or alliances. The council head can call meetings of all present Councilors, but cannot kick out members of the organization or make any changes without the will of the council.

Intended Chapter Houses
--Pre-Searing Foible's Fair or Barradin Estate: Both are rarely full of people, and as such make a good area for bringing potential recruits to give them the initial briefing on what our organization entails.

Tyria

-Ascalon

-Serenity Temple-Intended Major House of Operations- Its spacious nature among the ruins makes it an ideal location for initial orgainization and small training exercises, and its distance from Ascalon makes it relatively easy to reach, yet far enough that those unwilling to work will not reach it. Despite its ruined nature, it has a relativley pleasant feel to it. -Grendich Courthouse- Minor Chapter House- Rather small and restricted, it is a good place to prep students for the treck over the Shiverpeaks.

The Northern Shiverpeaks

-Ice Tooth Cave- Reaching this point may take some help from the pupils' teacher. The shiverpeaks missions are unforgiving to an unprepared young fighter. Its quiet, with a good number of minotaurs around, great for the first advanced lessons in anti-melee and anti-mob tactics. Once hard mode is unlocked, it also is useful for training farming techniques.

Kryta -Currently, the situation with the Shining Blade and White Mantle makes all towns overpopulated and unusable for training exercises. Divinity Coast or D'alesso Seaboard seem to be rarely full, so they would make good meeting places.

--Beetletun--In early planning, Beetletun was to be our home. It had all we needed. Enough space, a few points of interest, and a quaint, relaxed feeling of a good home. Sadly, this warm feeling vanished when the bounty hunters began appearing in droves. We will wait and see how the situation plays out. Should it all blow over, we may again turn to Beetletun with interest.

Maguuma -Rarely traveled, most of maguuma is open for operations. Current plans have minor shephering stations in Quarrel Falls and Druid's Overlook ~Maguuma Stade~Intended Main Base of Advanced Operations~ All major events and changes involving our organization shall take place here. Here we shall train teachers, not students. It currently will function as our home, seeing as it is rated as the least used town in all of Tyria. Our Hope-Currently, we eye the Henge of Denravii with envy. It is rarely used, and has all we could ever need. It is better than any guild hall could ever be. Spacious, interesting, and full of promise. It even has a stage for speeches and large scale training sessions, small secluded areas for the leadership council to gather unmolested whilst still keeping an eye on the masses, and lastly, an awesome island thing in the middle of a pond.

The Crystal Desert - a strong presence here is necessary. Here teachers must aid their students on the path to ascention, as well as completing the lessons on the power of cohesive builds. They also will have thier first encounters with elite skills. -Hero's Audience-Relatively close to Augury Rock, while still pleasantly quiet, it makes a good chapter house for this area. We can remain flexable here, however. Destiny's Gorge and Seeker's Passage both have equal potential.

The Southern Shiverpeaks -This is the last location of a chapterhouse in Tyria. We may maintain minor shepherding houses in Copperhammer Mines and Deldrimmor War Camp, but nothing significant.

-Port Sledge- Near the arrival point from the Crystal Desert, here the apprentices will be released fromt thier teachers. They are then encouraged to join with other students and make thier way through the Southern Shiverpeaks. -Granite Citadel- Our Southern Shiverpeaks Chapterhouse- Not only is it large and interesting, here our experianced members and graduates can come to form parties for the final missions in Tyria, as well as assault parties for Sorrow's Furnace or farming groups for Icy Dragon Swords in Mineral Springs.

Elona

Ah, Elona. A wonderful land. Due to the nature of heroes, many people assume they need not interact with others, and they grind themselves into resignition, not knowing how simple potential fixes are.

Istan -Astralarium- Its easy to reach from the first area, relatively close to the rest of the island, and only outpost off the beaten path. Perfect for our requirements.

Kourna -Camp Hojanu- Who doesn't like a good brawl with a pirate? Its a little crowded for my taste, but it will make a good minor chapter house for this region.

Vabbi -Yahnur Market- Vabbi has much to offer, but I beleive Yahnur is the location best suited to our needs of a strong chapter house. Most of our Elonian operations will be directed out of this outpost. Current plans designate it as our home in Elona. -Basalt Grotto- An acceptable minor house, though off the beaten path even for our standards. Its oddly enough still a relatively popular destination, which lowers it further on the list of priorities.

Desolation

-Lair of the Forgotten- While the majority of the Desolation is unpopulated, the Lair of the Forgotten is an excellent place to prepare students for the rigors of Torment, though it is slightly off the beaten path.

The Realm of Torment

Even now it leaves a bad taste in my mouth.

-Gate of Secrets- Here, amongst these mysterious glowing columns, students will graduate our initial program. They will complete final preperations for the most rigorous test, the Gate of Madness.

Cantha

-What to say on Cantha? There is little this warrior sees as good about the nation as a whole. Its crowded, confusing, and unless a guild will host us, there is nowhere that lies unclaimed by a guild beyond the overpopulated city. Perhaps one of our more clever councilors will invent a solution. As of yet, I have found none.

Eye of the North

Seeing as it is an expansion pack, and generally is a magnet for the professional title grinder, I see no reason to open up shop in any of the tiny, overcrowded towns.