Feedback talk:User/SylvXIII/Spoil Victor

It would be much easier to make the skill only take effect when attacking foes under 50% health. (Frizz 07:51, 11 May 2010 (UTC))
 * And making it only useful in gimmicks? No. A better idea is to make the skill only trigger on a spell that targets an enemy. That removes the worst problem (healers nearly always taking damage when using a skill) and limits the general overpoweredness without making it useless.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  15:45, 11 May 2010 (UTC)

Skill is a brainless fire and forget counter to everything. I suggest that it only punishes the use of offensive skills similarly to VoR without affecting auto-attack. I don't see how making this trigger on foes with 50% less health would be any good. Any Arena Monk could even take advantage of being below 50% or having an ally under 50% with SV in his team to trigger it at a high rate. According to your suggestion Frizz, Dual attacks and quick hits to foes under 50% will be heavily punished whereas all slow and hard hitters (Dervishes, hammer Warriors, ...) will be less incapacitated by that. My suggestion remains. Sincerely, SylvXIII 17:31, 11 May 2010 (UTC)