Game updates/20071108

Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

 * : when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

Dervish

 * : decreased heal amount to.

Elementalist

 * : decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer

 * : decreased Energy cost to 15.
 * : increased Health degeneration to.
 * : fixed a bug that allowed this Signet to stack with itself.

Monk

 * : increased heal amount to.
 * : now affected by Healer's Boon.
 * : decreased recharge time to 1 second; increased heal amount to.
 * : instead of an upkeep cost, this Skill now has a duration of seconds and no longer ends after a number of Spells are cast.
 * : increased duration to 15 seconds; increased Health regeneration to.
 * : now affected by Healer's Boon.
 * : increased heal amount to.
 * : increased casting time to 2 seconds; decreased heal amount to ; now affects all party members regardless of Health.
 * : increased duration to seconds.
 * : decreased casting time to .25 seconds.
 * : this Skill can now target the caster; increased non-conditional heal amount to ; decreased recharge time to 3 seconds.

Necromancer

 * : conditional effect now only triggers on foes who are below 50% Health.
 * : decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for second(s)."

Ranger

 * : increased Energy cost to 15; decreased duration to seconds; decreased Spirit's level to.
 * : increased Energy cost to 15; decreased Health bonus to ; decreased armor bonus to 8.
 * : functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist

 * : this Skill is no longer considered an Enchantment.
 * : fixed a bug that swapped duration and effect time.
 * : increased duration to seconds.
 * : functionality changed to: "For 20 seconds, target ally has a Splinter Weapon. Target ally's next attacks deal  damage on up to 3 adjacent foes."
 * : increased duration to seconds.

Warrior

 * : now works properly with scythes.
 * : now works properly with scythes.

PvE-Only Skills

 * : fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous

 * Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
 * Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
 * Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
 * Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
 * Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.

Guild Wars Wiki notes

 * The update notes are ambiguous about whether the duration increase for Sundering Weapon affected the duration of the Weapon Spell itself or the Cracked Armor condition inflicted by it. The duration increase was for the condition.
 * The skill type of Ancestors' Rage was changed from Enchantment Spell to Skill.