Talk:Tahnnakai Temple

Changes
Altered bosses to be links for ease of navigation. --Whisperwind 09:03, 14 February 2008 (UTC)

Need some help
I have major trouble on this one. I didn't get further than the Ritualist boss. Anyone got some tips for me? &lt;&lt; horsedrowner  | talk | guild &gt;&gt; 12:41, 25 May 2008 (UTC)

Dont use your own hero builds, even if you think they are better then wiki's. If you dont have heroes, join a pug that has heroes or is well balanced. If you use your own heroes, use a monk,ele and mm. Make sure that your heroes are runed up as well, and lvl 20, or dont use them.Perhaps add in a couple of interrupts and good condition removal to remove burning. Micro 18:47, 3 June 2008 (UTC)

H&H HM
I did this on my w/mo. I used ursan, though a healing hands or basicly any tank should work. It helps to bring self healing.If i was an ss or a nuker, it could have gone faster.

My heroes were N/mo prot build using extinguish and restore condition E. he was set to avoid combat.Rez sig and res chant. E/? fire damage/meteor shower and rez sig. N/? MM/ withering aura and jagged bones.

Henchies.... 2 monk healers,cynn,and eve for blood ritual. 25:12 was my time.It felt as fast paced as in NM. Micro 21:47, 3 June 2008 (UTC)
 * That was about my time too. With carefull pulling on the temple guardians, and dispatching them by targeting 1 with full H&H force then set Pain Inverter on the other, this was pretty easy... -- Nox Coma 22:57, 1 September 2008 (UTC)

17:17 Master with these (missing insigias/runes/weapon ehancements) heroes:

Player Mesmer: 15 Dom, 13 Insp, 3 Fast Cast, Elite Spell-- Energy Surge
 * Mesmer/Monk: 15 Dom, 13 Insp, 3 Fast Cast, Elite Spell-- Panic w/ Restore Life Rez
 * Necro/Rit: 12 SoulR, 12 Resto, 3 Channeling, Elite Spell-- Signet of Spirits w/ Flesh of my Flesh Rez
 * Necro/Monk: 14 Death, 11 SoulR, 10 Protection, Elite Spell-- Life Sheath
 * Monk/Mes: 15 Healing, 13 Divine, 3 Inspiration, Elite Spell-- Word of Healing
 * Monk/Mes: 12 Healing, 12 Divine, 3 Inspiration, Elite Spell-- Word of Healing
 * Ritualist: 12 Spawning, 12 Channeling, 10 Resto, Elite Spell-- Signet of Spirits w/ Flesh of my Flesh Rez
 * Elem/Rit: 12 Fire, 13 EngergyS, 10 Channeling, Elite Spell-- Elemental Attunement

The Ritualist died once. It was the only death. I got the fast time by heading to the doorways when the main kill was nearly dead. In some cases I still had other mobs alive but since it takes the spirit a minute to open the door, I'd kill the left overs at the door. I did not have to kill all the guardians in the last room but I had to clear the entire, center, platform. Hope it helps! --Smiles66 01:12, 30 May 2011 (UTC)

Survivor?
Is getting a survivor through this mission very hard? I've had trouble with this mission on my other chars and I'm wondering if there's much other that will get me through it than a team that will let me stand around and do nothing the whole mission. (which is rather boring in my opinion)
 * I recently hired a dervish runner. I didn't think it was possible but they brought all three necromancer heroes with them and we blew a hole through the mission. One or two people died but it was nowhere near a whipe. I guess, even if you got a non-runner, just make sure your group doesn't suck. And if you're going survivors, factions isn't the best campaign to try it in.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 23:01, 1 September 2008 (UTC)

"One of the harder factions missions"
I'm sorry to say that this description is nowhere near true. This missions is extremely easy in HM H/H completed in 22mins no death. Grove is harder than this!--24.92.180.7 00:04, 3 November 2008 (UTC)
 * Only because there's a harder mission doesn't mean that this is not one of the harder ones. On top, only because it's not hard for YOU doesn't mean it isn't hard in general. Ɲ oɕʈɋɽɕɧ  00:21, 3 November 2008 (UTC)

Incorrect Information
It says for the bound vizu room that you need to destroy all the temple guardians. This is false as i have been playing the campaign through many times, and i have won the mission by ignoring these; you only need to kill the afflicted. (i see many people clearing the outside wasting time for masters on something that doesnt need to be done) --The preceding unsigned comment was added by User:92.21.226.104 (talk).
 * It says they "need not be killed". Since that is a slightly archaic way of saying it, I'll change it. --JonTheMon 16:08, 4 November 2008 (UTC)
 * In that room, I go right and kill any patroling rangers and only the two Temple Guardians, then AOE the inflicted.MystiLefemEle 10:39, 26 November 2009 (UTC)

Needed?
Spirit Shiro: "You coward." Spirit Shiro: "Last time you stabbed me in the back. This time, you run." Spirit Shiro: "I shall reserve for you a special torture, one for the weak and the honorless." Like I said, it's nice!

Is this comment really needed?65.78.99.61 18:11, 22 November 2008 (UTC)

Bosses
Anyone else think it's weird the mesmer, warrior, ele, monk, rit and ranger bosses don't use the skills that are named after them? (Bound Jaizhanju -->Jaizhenju Strike, Bound Kitah-->Kitah's Burden, Bound Zojun-->Zojun's Shot & Zojun's Haste, Bound Karei-->Karei's Healing Circle, Bound Teinai-->Teinai's Crystals & Teinai's Heat & Teinai's Prison & Teinai's Wind, Bound Kaolai-->Protective Was Kaolai) i get why the ele doesn't use em all...but she should atleast have Teinai's Heat. --Chan 1:48, 11 January 2009 (UTC)
 * And Galrath in Tyria doesn't use Galrath Slash... I do find that strange. ^^ [[Image:User_Sarifael_Sig.jpg]] Sarifael  15:53, 19 March 2009 (UTC)
 * They invented some skills and found them sucky. Paddymew 20:39, 6 April 2009 (UTC)
 * This guy is proud of his skill - Bonetti. Firoas. [[Image:User_firoas_decap_sig.png|19px|talk]] 23:45, 11 June 2009 (UTC)

It would be wierd for Kaolai to hold his own ashes. Maskeus 19:44, 3 August 2009 (UTC)
 * Why? He is now nothing but a soul bound in a construct. If he was to hold the remains of his former body, it would not be strange at all. Paddymew 00:24, 4 August 2009 (UTC)
 * No... understanding the concept, it's still a little freaky to be holding your own ashes... 24.237.82.247 02:27, 21 March 2010 (UTC)

Note?
Ok, each time i do this mission with other players they ALWAYS tend to kill all the temple gaurdians in the central(/final) room...maybe note that you only have to kill all of the afflicted?--Chan 15:20, 30 August 2009 (UTC)
 * The article already says that. Just point the players to the wiki. -- Hong 15:27, 30 August 2009 (UTC)

Smiting
Shame afflicted aren't 'undead', my tahlkora smite build can take out temple guardians in literally a few seconds each.--The Elite Destroyer 12:17, 31 August 2009 (UTC)

Rewards list
Can someone fix the Rewards List to show the rewards received for each level of completion? I tried, but the only template includes Faction points. This same problem exists on all non-Faction-Reward mission pages. Darcy 15:21, 3 January 2010 (UTC)
 * It's here. The reason why the only template you found has the factions points is due to how the only missions which do not follow the pattern in that link are the ones with faction rewards, and thus they are the only ones in which there is need for extra clarification. Erasculio  16:02, 3 January 2010 (UTC)

Restoration? Kill 1x or until dead dead?
Kaoli uses Restoration and can get rez'd. However, after killing him once, the spirits-released counter increments by 1, the mission notes update, and the Kaoli's unbound spirit opens the door to the next room. Is it necessary to kill him until he stays dead? Which ever way it is, I think we should add an explicit note. &mdash; Tennessee Ernie Ford ( TEF ) 01:19, 8 September 2010 (UTC)

Melee builds
bad for business ==

I went in here in NM, H/H with a normal warrior (me), Vekk, Gwen, Dunkoro, four henchies to make a 2/4/2 front/mid/back split. Disaster. Couldn't make it past the sixth room, zero wins in four tries.

I went back and shuffled builds. Warrior/Ranger, 12 marksmanship for attack and 11 tactics to get +20 from "Watch Yourselves", plus Vekk/Gwen/Dunkoro and four henchies for a 0/6/2 split. All heroes with necro secondary using Bone Fiends, Death Magic at 9. Played the last room badly, but did take Vizu down, but the swarm of afflicted got us before we got enough of them to finish it.

Last try. I used the same builds, and added skalefin soup, red rock candies, iboga petal salads, armour of salvation, grail of might, and essence of celerity, with a powerstone of courage in reserve, and correctly pulled stuff out of the centre of the last room. I think my team had no more than two or three deaths, none of them me. Overall result: less than two minutes slower than the slowest needed for Master's. bah.

Conclusion: this one is hard enough to require a specialised team build, but not a disaster. The same team build allowed me to stomp through Arborstone well clear of the Master's time limit, without the buff objects. Cynique 10:25, 31 December 2010 (UTC)
 * Conclusion, bring panic mesmer, MM and splinter barrage with a tank with defy or something. Rest could be SoS, healer, prot, imba {HM} --[[Image:User_Chieftain_Alex_Chieftain Signature.png]] Chieftain  Alex 17:16, 21 January 2011 (UTC)


 * You can play melee, you just have to be careful about the aggro. Also, you need to flag your heroes or they'll blow up to the aoe, which i'm guessing was your other problem. MAFARAXAS 22:43, 22 January 2011 (UTC)

HM got better
This isn't as hard as it used to be now that 7 heroes are available. I just rampaged through HM in 18:56 with only a couple of lame deaths and no consumables (because I'm cheap and poor.) Sabway + panic mes + enduring axe + enduring scythe + commandigon + UA healer. Thanks for the update, Anet! Ifm2181 01:53, 26 April 2011 (UTC)