User:Satanael/GW2 Suggestion Organization/Miscellaneous

MY Suggestions
YAY First Post xD Ok I know some of my topics can be divided into the different sections to post on on the main page BUT most of my ideas Link together into one mostly. On Some Topics I went even DEEPER on as others posted opinions about it and they could be found Here Good Luck on Guild Wars 2 and Hope we can see a Beta at the end of this year ^-^
 * O btw I asked ingame for about it but it was kinda answered differently.....Will there be any new Info on Guild Wars 2 by this coming E3? --72.178.138.105 14:54, 24 February 2008 (UTC)

Monster Populations and Farming
I have a suggestion for Guild Wars 2. Seeing all the other RPG games have the system of monsters respawning after u kill them I want to see Guild Wars be a little Different. I hope seeing they are increasing the land size of Guild Wars to the point I hope for in fact there are no such thing as reaching the edge of the world (hearing that in Oblivion there is about no way to explore the whole game b/c it is SOOOO huge u can keep walking for a year straight and you will never find the edge of the world or come across a place u been in.) Why can't Guild Wars 2 have monster populations? It would make more sense. More the players farm a certain monster in game, harder it is to find them to keep farming from them. Its like Skale for example. About a million players keep farming them, and because they farm them, their population goes down and they become harder to farm and find. After a while people stop looking for them cause of their rarity then after a certain amount of time or a certain time like year or whatever the Skale population gets larger again then they become common(as of time of day or season they usually come out like mating season or migrating season or etc.). IT would stop monster spawn killing like in other MMO's which have a few game servers seeing the world is SOOO Big. BUT also b/c of population it can determine how many bosses there are in each species as of a Monster Specie God Like Boss that would take about Thousand of players to defeat in the world as a event of some sort. --72.178.138.105 14:54, 24 February 2008 (UTC)

Weather
Speaking of Time of day when a creature comes out there should be Weather changes like it snows suddenly or it starts Raining or Misting as of sleet or freezing rain. Because of this it would change ALOT of things, like environmental effects. If its cold or snowing it will cause so kind of effect to our characters then just nothing at all. They become slower or something else. As of being hot it will effect our characters motivation b/c of how much armor they have on that make them very hot to fight in or etc.

As of Night or Day it would make sense if during a moonless night our characters sight becomes limited because of no light as of fog also.

Also what would help is if elementalist casts magic it would make sense if they cast a fireball from the heveans, the clouds in the sky moves as a ball of fire comes down to the earth or as they cast thunder some grey clouds would come then u start to see lightning and etc. as o a little rain of a ele some how uses magic to cause it to. BUT seeing the weather change being created from a play the weather in the area doesn't change AT ALL its only in that area that the weather is affected and after the spell everything become back to it was and etc.

Now Seasons, It would help to create the 4 seasons, because of this it would affect the monsters activities in the WHOLE game almost or in that part of the world at least. Seeing its like that Spring also brings out the environment also with trees blooming as of St. Patrick's day u see clovers all over the ground as of everywhere in game almost is fantasy like green. Also it would be cool is to plant seeds then later in the game it becomes a tree, and seeing your able to cause damage to the environment with attacks u can destroy it then plant another seed or etc. --72.178.138.105 14:54, 24 February 2008 (UTC)

Bosses
As of bosses. It doesn't make since to have 1000, Dragons Flat bow b/c there is only one Drago Boss. I suggest to make a boss that appears one time EVER in game and it drops a certain Item that can only be found in game ONCE. It would also help kill most of the farming of this certain boss and one of a kind Goldy Weapons would be rare in game be very VALUABLE. Also. --72.178.138.105 14:54, 24 February 2008 (UTC)

Species Title(s)
If you kill a certain species in Guild Wars 2 u eventually get a title called "DragonSlyer" Or something like that or "The Dragon Reaper" to being the Death reaper of Dragons or Demons or etc. It would make titles more unique and it would be a One of a kind title almost seeing some titles in game EVERYONE HAS and most players are like whats the point of getting a title if thousands of other people have it also. --72.178.138.105 14:54, 24 February 2008 (UTC)

Customizing
It would be really cool if u customized your weapon u can acaully give it a name though it will still have its original name like Longsword u can call it Excalliber b/c its only for you and looking at the Medieval times weapons mostly had names. --72.178.138.105 14:54, 24 February 2008 (UTC)

Holiday Events as of NPC's
Halloween would be cool IF instead of making a new build of the game the NPC's start to to walk out of buildings with Halloween decorations and hang them around town or as in Winterday or the Dragon Festival or Canthan new year. New builds just makes a game feel like....a game. A game like this should feel like that u are actually playing in a REAL LIVE BREATHING WORLD. Npc's start acting like people in the fantasy books or civilians during the medieval ages as of today a little. NPC's should have a mind of their own and play a role in the game also to make it feel alive than just now in GW they stand around and do a little bit of emotes now and then...DO THEY EVEN HAVE A HOME OR FAMILY or do they usually take a break off work. It would be really really cool to see a system like that, like if Anet wants to create a even in game u start seeing NPC's doing stuff randomly. People wont know what they are doing until they are done. It will keep the players always guessing. As of also it wont upset alot of people like now in GW stuff just happen out of no where like the presents npc in the 2006 Wintersday when the NPC came out of no where and etc. --72.178.138.105 14:54, 24 February 2008 (UTC)

Character Customization
Ok GW character customization is really really limited. In GW2 I think there should be a LARGER scale to customize your avatar and STILL never have another play have the same look as you. In .hack//Sign characters NEVER looked the same seeing tattoos and piercings and such as different color hair and having one eye color different from the others. I can agree there are some people who are lazy to create a character that detailed so there should be a random button as of a detailed random but where u can set the basics traits of what u think ur character should look like then press a button and it will give you a character design around the basics traits u set. As of UBER detailed character design I think there should be a "upload a image off of ur computer or something like that" like the PC version of Fable the Lost Chapters BUT bann the people who use vulgar images for tattoos and etc. Now for character customization I think it should be like "Make a character engine off of those wrestling games or this MMO my brother found called Perfect World That goes BEYOND detail on how to design your character. THEY EVEN HAVE CHARACTERS THAT LOOK LIKE MICHEAL JACKSON FOR CRYING OUT LOUD. It would give every play a unique look and no one would look alike like in the real world yanno. --72.178.138.105 14:54, 24 February 2008 (UTC)

Traveling
It would make players REALLY happy if there where other means of travel like horses(NOT CENTAURS) as of traveling in a carriage to carry goods from town to town if ur a BIG Merchant or a Ship of your own BIG or small to go to each continent. It would be really cool to walk down a road and u see a player merchant walk past u in a carriage or etc. But also for other players they can take paid boat rides or etc. to go to another city or town etc. without waiting hours on end seeing what is between them. As also a pet dragon or something that u somehow receive as a egg and each year or a certain amount of time they grow in size to the point ur able to ride them from place to place. Also seeing PVP these so called mounts would HELP alot to get from one place to another as of a stragety to fight other players. --72.178.138.105 14:54, 24 February 2008 (UTC)

Player Killing and No not PvP
Alrite I don't play WoW but I heard it exists if u make a PvP/PvE character and certain areas in the game if u walk around and you see another player from ur enemy alliance u can kill them in PvE.

Well I would Love to see something like that. Or in other Words Player Killing. I have been a Big Fan of .Hack//Sign and Some elements I would love to see in Guild Wars in a sorta way like character Customization and etc. But Player Killing in PvE would (in my opinion) get players to test another players skill against each other 1v1 in the world. If 2 players get into a heated argument they could tell the other player to meet him/she in a certain place in game or the Town/City arena and duke it against each other, without now just using really harsh words or invite someone to ur guild hall and they start to talk trash about it yanno. Plus if would give something for spectators to do, In real life if you see 2 people in a fight, they gather to watch, like in the old days Romans watched 2 gladiators duke it out until a winner stands tall.

Also It can create something for players who want to do a profession in assassinations around the WHOLE game on a player, if a other player did something to make a big group mad and they put a bounty on his/her head as hire a assassin to carry out this crime. I can see the downfalls of this and etc. But there are some ups to this. There can be a system to keep the victim to no become assassinated again IF associated with that group or etc.

Also who want fast exp but there could be a consequence of them hunting other players for exp. like if they where the ones to hunt the player down for exp. but instead they lost, they lose an amount of exp them selfs. --72.178.138.105 14:54, 24 February 2008 (UTC)