Feedback talk:User/BattleSage/Advanced Storage Management

Not sure about the accessing every characters inventory from one char, but I would like the ability to 'link' different accounts so I can access their storage from a different account. All my accounts are linked to my NCsoft account anyway, and if that restriction is placed on the access (ie, you can only link accounts on the same NCsoft master account), I don't think it would cause too many probs. Magua 16:26, 1 November 2009 (UTC)

I consider the suggestion a reasonable request from a wishlist perspective, and darned handy if it were implemented. However, sadly, it is probably rather improbable from a feasibility perspective. You probably weren't around before we had a "return to character screen" button, were you? You used to have to log out completely and back in to change character... --Emkyooess 21:04, 2 November 2009 (UTC)

I've been around since before the game was released, and I don't quite follow your point. Seeing as the game already loads part of every character's inventory(their armor), it doesn't really seem all that unfeasible to have an option to load the rest too. From a coding perspective, the logging out versus changing characters thing is just adding a handful of lines for a minor convenience. This would be a little more complex, requiring some query features. The main issue isn't the improbability, it'd be fairly trivial in that regard. However, from a load perspective, having dozens of characters with hundreds or thousands of items all being retrieved from the server at once could be a bit of an issue, more so with the client than with the servers themselves, considering the amount of load they've shown they can handle in the past. It would probably work best if each inventory had to be loaded up separately, but was still on the same screen.


 * Great idea. Bankspace has always been a taboo topic in GW. They limit it to reduce the demands on the server, however doing so just creates the situation you mention. You want to have lots of varied items in a game to keep it fresh, but you want to limit players' ability to hoard those items because, the belief goes, if you let them keep everything then they WILL keep everything. Thus I can understand the necessity of limiting storage space at the outset. Here's an idea: Throw out the Xunlai chest concept altogether, and instead make a 'storage rack' of sorts. This storage rack can store an unlimited number of 'bags', however each character created on an account may only own a limited number of bags. The bags can store any item. The player then decides how many bags each of their characters will carry, if any, and how many to hang on the storage rack. In this way, storage space remains limited, yet the combined storage would be accessible without having to log in or out. Multiple accounts might be a bit more tricky, but doable. Feel free to adopt any of these concepts into your idea that you like. Flipper 07:51, 10 November 2009 (UTC)
 * You know what? That sounds exactly like the Xunlai chest, except it has unlimited space(which we all know that anet won't allow) because you can have unlimited bags. You still have to log in and out to change which bags you want to put in the rack and which bags you want on your character. Which still doesn't solve the problem - it's just describing the situation now. Pika Fan 08:55, 10 November 2009 (UTC)
 * You either did not fully read or you misunderstand the concept. What part of "each character created on an account may only own a limited number of bags" do you not understand? As for your second gripe, players will of course need to setup such a system at least once to begin with, as the game isn't going to hold your hand in doing everything. However once the decision is made as to which bags reside on the rack and which on the person, no further logging in or out is necessary. Flipper 15:05, 10 November 2009 (UTC)
 * You either did not fully read or you misunderstand yourself. What part of "This storage rack can store an unlimited number of 'bags'" do you not understand? As for my second gripe, you are still telling me I have to keep switching characters especially if I play on them, which is still exactly the situation now. Instead of choosing items to put in the Xunlai chest, I choose bags to put in a renamed Xunlai chest. Pray tell me how different your suggestion is compared to the current system other than some unfanciful renaming. Pika Fan 16:57, 10 November 2009 (UTC)
 * The unlimited bags scale with the number of accounts. The limited ownership is per character on account. The storage is not 'unlimited' per account. If you have difficulty understanding the concept I cannot help you. Don't copy another's words. Flipper 02:48, 11 November 2009 (UTC)

So, to restate flipper's idea, every character has a limit of 2 bags they can carry right now. I have 16 characters, so I can have 32 bags. Under flipper's proposal, I would still be limited to 32 bags, however, I would have the right to either equip them to a character(up to a maximum of 2), or I could store them in the community box, where any character could access them. In this way, each character can still "mule" items, and, more interestingly, bags could be set for certain equipment styles(special quest items, consumables, collectibles). Concerning PikaFan's problem, yes, I technically could have an infinite number of bags, if I had an infinite number of characters. However, as each character slot costs $10, this would still not be a problem, as in such a situation, A-net would have recieved an infinite amount of money, with which they could buy an infinite amount of extra server space to house them. As I'd have the option of stowing my bags in the communal chest or equipping them to a character, to remove them from another character's equipment would require logging out of my current character and into the second one, however, once I had removed them from the second character's equipment, and placed them into the communal storage, I would not, at any point in the future, be required to log in to this second character to access these bags, unless I were to log in and re-equip them, without restoring them to the communal pool first. I believe that addresses everyone's commentary so far.

That being said, it's an interesting idea, but given the current system, I believe it would be a much fancier piece of code to execute, basically an entire re-write of the storage section of the game. That's a little more ambitious and demanding than I personally feel is necessary, although, if the system can be readily adapted to such a change, I'm quite open to it as a potential solution. However, I do believe it may cause undue server stress to have that many bags accessed every time I access my communal storage in-game.


 * A simpler alternative that I've thought of a long time ago. Pretty much like your bag rack thingy in its core, but more akin to what we have now. Basically, each character can choose to attach their bags to the Xunlai chest instead of their inventory, and these become like a storage pane with that char's name on it. Thus, they cannot carry them into explorable anymore, but other characters can use them as regular storage panes. Only bags can be attached, not pouches or packs. Once a bag is attached to the storage box, it cannot be replaced with another bag in the inventory, the slot will be blocked, so your overall number of storage slots on the account is still dependent on your characters. Again, the only problem is loading all that stuff when you access your box. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 03:48, 19 November 2009 (UTC)

That's not an "alternative". That's what he was trying to say. Just, stated more elegantly.


 * That's why I said pretty much the same thing in its core. :) It's just easier to relate to the current system. But this does have the problem of having to load all the contents all at once, which may be the primary thing Anet was trying to avoid by offering only limited storage panes, and more personal storage in the form of equipment packs. [[Image:User Rose Of Kali SIG.jpg]]Rose Of Kali 15:28, 21 November 2009 (UTC)