Talk:Blind

"Your projectiles will appear to stray off their course while blinded. This can be seen while blinded and using a staff on a target. They will either go to the left, or to the right, of the target if you miss. This does not apply to magical projectiles (e.g. Lightning Orb). "

did this person actually test it with magical projectiles?, last time i tried it did make magic projectiles waver, though not miss

just tested, my flare stoning and dancing daggers
all sometimes flew off center, the same amount as the spear i threw

Whirlwind Attack
Just playing a little PvE and got blinded and used whirlwind attack and of course didn't hit anything. Was wandering why this is? I mean, you are spinning in a circle, you don't really need to see anything to hit something if you are spinning in a circle. Maybe give this skill a small chance to miss but not effected by being blind.--70.105.26.19 21:30, 29 August 2008 (UTC)
 * Nice idea. While we're at it, we'll remove the -40 armor with Heal Signet because I mean come on, why would you have less armor activating a signet?  And hey, what's with all the spells?  Magic isn't real, so we'll have to toss any professions which use that.  Pff.. come on anet.  You can do better than that.  We want realism in our fantasy games!  --80.16.169.162 12:40, 18 March 2009 (UTC)

Winds & Blindness
Do "Miss Chance %" stack multiplicity/additionally? And if so, what is cap ratio? --Falconeye 19:34, 4 April 2009 (UTC)
 * It should stack just like crits where you multiply the complements of all your miss chances (that is, your chance to not miss if only that one miss chance was affecting you) and that will give you your total chance to not miss.


 * Example: Reckless haste gives a 50% miss chance, price of failure gives a 25% miss chance, with both of them on you, you would have a .5 * .75 = .375 = 37.5% chance to hit.


 * I doubt there is a cap, if there is one, it's high enough that it doesn't really matter, and reaching 100% would be technically impossible even without a cap. Necromas 17:54, 16 July 2009 (UTC)

Same icon as Dazed
The icon for Blind and Dazed look like the same person, but for Blind it's bandages over the eyes instead of the mouth. Aldarik 22:08, 7 July 2009 (UTC)
 * Yeah. I kind of wish dazed had a more distinctive icon, because it's much more dangerous and I don't want to be spending that extra half second in battle to check whether it's something I need to be worried about. I mean, true, you'll notice quickly if you're dazed due to it's effect, but still. It's missing the point of good game design. Something with a different silhouette would be appropriate.
 * You get used to it after dying because of it a few times. ~Shard  [[Image:User Shard Sig Icon.png]] 21:16, 19 May 2010 (UTC)

Should affect touch skills too
I mean, it makes sense and all. If you're blinded then there's not much of a chance you're going to touch an enemy. Pjwned 15:30, 17 April 2011 (UTC)

Blind is OP
It puts melee people completely out of an entire match in pvp and it is VERY common now since invoke and chain lightning got buffed. 76.164.71.53 23:03, 20 June 2011 (UTC)
 * I forgot Invoke and Chain Lightning cause Blind. [[Image:User_Felix_Omni_Signature.png]]elix Omni 23:05, 20 June 2011 (UTC)
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