Feedback:User/Elephant/Speed Clear Solution

= Summary = Add nasty environmental effects to Hard mode, in general or for specific dungeons and elite zones.

= Hard Mode should be harder = Speed Clearing zones and missions is due to the fact HM is too easy. Reactive and punishment skills with high leverage make it even easier and faster than easy mode : VoR, SS, Sliver armor, Retribution, Holy wrath...

= Kind of environmental effects = They should be random so players would need to rely on teammates, thus reducing viability of splitting or soloing a whole dungeon. That could include :
 * Random All enchantment removal from one party member
 * Random Limited degen like -10 degen for 10 seconds on one party member
 * Random knock-down on one party member
 * Random Consummable effect removal on one party member

= Occurrences =
 * Can be a permanent effect on all HM zones/mission/mission with periodical events
 * Can be events/effects happening at deaths of mobs thus adding pressure proportionately to how fast foes are killed.