Feedback:User/Knighthonor/Engineer (New Adventure Class)

ENGINEER


(Role):Ranged Damage fighter, with Melee options

(Archetype): Adventure

(Weapons):Mace, Pistols, Rifles, Hammer, Shield, Focus, Torch, Shortbow

(Titles): Constructor, Demolitionist,

Mechanics
Mechanical Dust- is a resource that regenerate over time, and is used to create and empower mechanical creatures and Environmental Items.
 * Siege Mortar(Golem, or other racial mechanical monster)
 * Marksman
 * Dissemble
 * Electronics

Siege Mortar Siege Mortar is a trait that deals with Building and crafting things to be used in combat. example, a Engineer could build a Gun Turret, or a Mechanical Monster to fight and protect the Engineer. Cannon-bots are also a mechanical creature that can be made. It can move and fire short ranged AoE attack blast. The duration of the Cannon-bot is dependent on the total amount of Mechanical Dust, used when building your creatures.

Marksman Marksman is a trait that focus on ranged combat. Includes some Bombs and such.

Dissemble Dissemble is a trait that deals with Melee combat, and Trap making.

Electronics Electronics is a trait that deal with Environmental weapons, and Lighting Charges

SIEGE MECHANICAL Creatures
These a special monster sieges that can be created by the engineer, and mounted for 100% control, or as a automated pet control. Manual mounting control unlock special skills that can only be used while manually controlling the siege, as compared to the automated pet. These Mechanical Creature sieges, health depletes over time, which makes them good for short term fights. The Engineer's energy slowly depletes while a Siege Creature is in play. Siege last 2 min, with a 10 min cooldown period before being able to build another siege creature. Any Ally within your group, can mount the Siege Creature and take control of it, but all damage the Siege take, half of that damage is done to the Controller while mounted.

Effigy Golem Earthen Construct Turret

Spell Suggestion:
Barbed Wire: Throw a coil of Barbed Wire on the ground. Enemies in the Barb wire are snared and take (X) Electric Damage per seconds. Last (Y) seconds.

Flash Grenade: Toss a Flash Grenade at the targeted ground area, interrupting all spell cast to enemies in the area.

Stoneclaw: Strike the target, dealing and addtional (x)%[10max] of weapon damage as Earth Damage. and reducing the target's Armor value by (Y)% stacking 5 times.

Grasping Siege: Siege Creature Grabs its Master, allowing the mounted Engineer to fully control the Siege and Gain a added Stats and Elemental resistant dependant on the Current Siege Type. Last (X) seconds[30 max]. If Siege Dies while the Engineer mounts it, the Engineer also perishes.

Magnetic Mine: Engineer plants a Electromagnetic mine under the ground. Drawing (X)[2max] enemies that walk within 15 feet of the Mine, and rooting them in place for (Y)seconds.

Flare: Engineer sends out a Flare, to reveal all nearby Stealthed enemies. Flare last (X) seconds [10max]

Bazooka: Channel- Engineer launches deadly Missiles at the enemy, causing (X) Fire damage every second for (Y)[5max] second. Each Hit from Bazooka, reduce target's Armor by (Z)%, stacking 5 times.

Life Shock: 5 min cooldown Attempt to Shock a dead Player Back to life. 50% Fail rate.

Land Mine: Toss a Land Mine at your feet, which detonate once a enemy comes too close. Dealing (X) Fire Damage to (Y) nearby enemies, and set them ablaze for (Z) seconds.

Shrink Ray: Engineer Shrinks the target, reducing the enemy's Melee Damage by (X)%. (Y)% chance to Backfire. Focused Fire: Shoot the Enemy, dealing Double Damage to the enemy. Only usable if the target has less than 25% total hp. 20 second recharge. High Mechanical Dust cost.

Star Burst: Channeled Using your Solar Panel, the Engineer channels the Sun's energy into thyself, healing them for (X) health per seconds. Last 5 seconds

Electrified Cage Place target in a Electrified Cage, stunning the target for 1 second, and knocking yourself back 10 feet. Melee Range attack.

Lighting Charge: Channeled- Engineer sends shockwaves of energy into Environmental item, charging it to deal Electric damage. Also heal Sieges for (X) per second. Last 5 seconds

Flame Thrower: Requires Torch- Deals Fire Damage to all enemies in the cone in front of you,Dealing (X)Fire Damage, and setting them ablaze for (Y) seconds, and increasing damage taken by Gun and Bomb attacks

CannonTron: Build a Cannon bot, that attacks enemies in the area with it's AoE attacks. Can move unlike the turret but not well at dealing direct damage attacks.

Build Gun Turret: Build a Gun Turret on the field to auto shoot enemies in the area. Turret type changes depending on the Trait mechanic currently in use. (Flame Turret, Bazooka Turret, Electric Serge Turret, Bomb Turret)

Clobber Nuts: Melee Attack, dealing (X)% weapon Damage, and snaring target for (Y) Seconds.

Bomb Shot: 2 second cast Shoot the target with a Bomb. Dealing (X) Damage over 20 seconds. When the enemy takes full damage, or the enemy dies, the Bomb Explodes, dealing (Y) Fire Damage to all nearby enemies.

Dismantle: Melee attack that removes the target's Main hand weapon or and shields for (X) seconds.

Gated Dimension: Engineer creates a temporary escape portal which can transports party members to the nearby city. last 20 seconds. Cant be used in combat.

Warp Time Portal: Place a Warp Portal modulator at your feet. Allowing you to warp there once, from any location within 100 feet. Removes (X)[3max] Negative condition. Warp Time Portal, last 5min

Greasy Chain: Wrap target with a chain slimmed in Siege Grease. Causing target to instantly become rooted to the ground for (X) seconds if it moves. If Greasy Chain is dispelled, the target becomes snared, and has a (Y)% chance to become disarmed for 3 seconds for each melee attack used in the next 10 seconds. Greasy Chain last 10 seconds. 2 Min Cooldown.