Talk:Borlis Pass

Is this image good enough to replace the current one? Image:Borlis Pass map revised.jpg. Otherwise I'll tag it for deletion for being unused. - B e X   08:57, 13 July 2007 (UTC)
 * I've uploaded it over the current image because it seems more informative. Revert if you think it's unappropriate. - B e X  [[Image:User BeXoR sig.gif|iawtc]] 07:37, 15 July 2007 (UTC)

I blew up the gate with the lever while opening it and was unable to go through that or any other unblown gateway, even after exploding them. Is this a common bug?

Cartographer
I got a 1.5% increase today with this new avatar. This avatar, however, had not explored any adjacent areas beforehand, so YMMV. (Ralmon the Gen 22:02, 4 January 2009 (UTC))


 * But why did you change the words? It sounded a lot better with 'will' and 'approximately'. Regardless of the 1.5. [[Image:Soldier's_Fury.jpg|19px|User:Bearpaw]] Bearpaw (talk · contributions) 22:08, 4 January 2009 (UTC)


 * If I had gotten 1.3, I wouldn't care about approximate. A difference of 0.3, as small as it seems, is 25% larger than the previously named number of 1.2, and seemed to go beyond approximate to me. Nonetheless, if you prefer the other wording, I'm okay with that too. Cheers. (Ralmon the Gen 22:19, 4 January 2009 (UTC))

All I really want is persistency, and alot of other pages seem to use the words "contribute approximately". Persistency is good. Bearpaw (talk · contributions) 22:31, 4 January 2009 (UTC)


 * Point taken. I agree that consistency is a good thing. I shall change the wording. (Ralmon the Gen 23:09, 4 January 2009 (UTC))

Near the begining, there is a group of Cnetaurs off tot he side, if you go over to where they are there are more even furthur off to the side. After kililng lhtem I noticed a gate that looks liek it coudl be opened with the barrels thatopen other gates. DO you need to do this to get all 1.5% of the area exlpored?
 * Not exactly; there's a lot of leeway across the entire tyria map. But might as well get where ever it's easy. You should look into texmod. --8765 08:04, 8 March 2009 (UTC)

Hard mode
Any tips for hard mode? The groups with the 2 stone summit howlers, stone summit sage and dolyak rider are giving me headaches.212.182.161.234 00:01, 20 February 2009 (UTC)
 * Just realised the party size for this mission is 6 and not 4 like I tried with last night when I made the above statement. Shouldn't be so hard with 2 more henchies...89.105.205.74 08:13, 20 February 2009 (UTC)


 * ProTip for anyone else who has trouble on this spot... Especially with H/H or bad pugs --> Instead of automatically approaching them from the left side where all the ice golemns are, you can walk up around the right side and gradually "pull-one --> spike-one", by luring them over that little riser at the top of that switchback.  And Yes, this even works if half your team is MM's, assuming you flag them back right.  It does require enchant removal to strip MoP and a bit of practice though -- ilr  20:18, 21 May 2009 (UTC)
 * The Longbows can do alot of damage when they spike, so pull them one group at a time. Flaming Hot Chilli  07:18, 16 July 2009 (UTC)

Gates to Krok's Hollow
I have had these gates not open twice now, even when ALL nearby foes have been defeated. I have tried running back and forth hoping it would open. Is it that you *MUST* kill the Engineers last in order for them to open? --Quiesce 14:09, 22 May 2009 (UTC)
 * Never mind, I have found the reason. There are two sets of two ballistae you must destroy. Silly me ran past the first set. Remember yellow pings, I guess! --Quiesce 14:17, 22 May 2009 (UTC)