ArenaNet:Guild Wars 2 suggestions/Terrain Deformation (sort of)

Terrain Deformation (Discussion)
Now, what I'm about to suggest isn't quite the same as what people usually talk about when they say "terrain deformation" but here it goes.

Allow players to damage/destroy/use interactive objects in the world that will serve a purpose similar to the existing siege engines in Guild Wars 1 (trebuchet, catapults, powder kegs, etc). Except their presentation and effects will more closely mimic environmental changes than just an artificial instrument firing its ordinance. In other words, you wouldn't actually be changing the 3D map of the walkable terrain, it would just look like it.

Examples:
 * In Anvil Rock, allow me to cause an avalanche if I'm at the summit of the rock's peak. That avalanche would roll down the mountain and crush groups of enemies on the lower plane.
 * In Echovald forest, allow me to cause a chain-reaction forest fire if I set a specific target on fire, such as a vine or a patch of underbrush.
 * In the Asura lands, allow me to use a slashing weapon to cut the ropes at the end of a bridge, and cause the enemies (and allies) on it to fall to their deaths.

The above examples are basically just ways for you to expand the existing methods you use for making the world interactable. They are probably more suited for instances than for a large-scale persistent world, since in an instance you can make them only usable once if you so desire. Alternatives are up to you.

I guess really what I'm saying isn't so much to add a terrain deformation feature, as I'm really just saying to make the world much more interactive. Hacking and Slashing and chucking fireballs all day gets pretty old. But there's something about pushing a boulder on top of an enemy's head that's just always entertaining no matter how many times you do it.

A true terrain deformation system would likely be very hard to implement, but if you think you could do it, that would also be cool. If not, consider these sorts of things anyway. Anything to break up the repetition of aggro-fight-kill-loot-repeat, aggro-fight-kill-loot-repeat, would be a very welcome change.

-Painted Bird


 * Why this is a good idea
 * It adds "good" realism to the game.


 * Why it may not work out
 * Might be tough to make that (but it's still a good idea).