ArenaNet talk:Skill feedback/Necromancer/Demonic Flesh

I think 30% less sac is pretty much. Consider orders are 17%...--Life Infusion &laquo;T&raquo; 00:59, 11 March 2008 (UTC)
 * Yeah, it might sound confusing but i mean more in the way you sacrefice 30% less health whenever you sacrefice. Say you have 600HP and Sacrefice 17%HP. This would sacrefice 102HP. My idea with this enchantment is that it reduces this value by 10-30%, thus at 30% it would decrease the sacreficed health to 71HP. SniperFox 11:32, 11 March 2008 (UTC)
 * Hmm, might see use. Dark Morphon  (contribs)  14:10, 11 March 2008 (UTC)
 * Might make Cultist's Fervor viable. The only worry with skills like this is that it affects so many other skills there might be imbalances that slip through the net or questions on how they synergise, eg how would this work with Awaken the Blood? Brit 19:30, 11 March 2008 (UTC)

I would rather see this skill have some kind of effect related to armor, damage reduction, etc. A few ideas (recharge at 60s):

- for 20 seconds the next 10...160 health sacrifice you make is negated. - for 5...25 seconds you suffer -3 health degeneration and take 5...20 less damage from foes - for 10...45 seconds you have +24 armor but whenever you sacrifice health you sacrifice 50%...20% more than the normal amount Brit 19:30, 11 March 2008 (UTC)


 * I like the health bonus, but I think a functionality change to get a synergy with sacrifice skills is more useful than the current function, as especially Blood Magic has the most skills with sacrifice cost, which does not work nice with increased amount of health. &mdash;Zerpha[[Image:UserZerpha The Improver sig.png|talk]] The Improver 15:56, 28 March 2008 (UTC)
 * Personally, I would keep the HP increase and add a sacrifice reduction on top. The only other thing I could think of which seems to fit really well might be maybe disease and/or poison immunity (the name kinda implies something in that vein) but I'm not sure how that would or wouldn't synergise with other things (i.e. it might be pretty useless, especially on a necro who can use Plague Sending et.c.).

Dark Morphon's Issue
Discuss. Dark Morphon  (contribs)  09:15, 27 July 2008 (UTC)
 * Sure, it makes it less passive. I would actually combine this suggestion with the above two while leaving the extra health in there (but jiggle the numbers a bit to fit). That way you would gain the anti-spike benefits of having higher health (and FoMF and Res Chant would be better with this, as well as Victorous Sweep and similar skills) but wouldn't suffer sac. penalties from using it.