Talk:Weapon swap

o.o So a 40/40 set isnt 40/40? Can someone explain the math behind that?--Ryudo 20:40, 7 December 2007 (UTC)

20% of 80 is 16, not 20. 20+16=36. Backsword 20:47, 7 December 2007 (UTC)


 * I can make a try. First, it calculates the 20% chance if your first weapon. Then you have a 20% chance of success, and a 80% chance of not getting the bonus. After that, it calculates the second weapon separately, same numbers. This way, you have a 20% by 20% chance (0.2*0.2 = 0.04 = 4%) to get both those bonuses. And you have two chances of getting at least one of those bonuses, so 2 times 80% (no bonus) by 20% (getting bonus) (2*0.8*0.2=0.32 = 32%). - anja  [[Image:User Anja Astor sig icon.png|talk]] 20:50, 7 December 2007 (UTC)
 * The two 20% chances are independent of each other and there is a chance that they will overlap. A 4% chance to be exact (.20 * .20 = .04). But they wont stack; there's no chance to get a QCT/QRT out of it.  So it is more accurately a 36/36 set.  --Valshia 20:56, 7 December 2007 (UTC)
 * Hmm...I see. But I could have sworn I nailed a 1 second cast time on a meteor shower once in FA, using a 40/40 set...I remember it quite vividly as an "omfg wtf" kind of moment.--Ryudo 21:04, 7 December 2007 (UTC)


 * According to the article casting time bonus does in fact stack... (edit) Also see Gwiki's 40/40 article - anja  [[Image:User Anja Astor sig icon.png|talk]] 21:10, 7 December 2007 (UTC)
 * I stand corrected then (as the gwiki article cites sources). That one will stack but not the other seems inconsistent, but whatever.  --Valshia 21:40, 7 December 2007 (UTC)

i believe casting time increase does stack but not exceding 50% which doesnt change anything with those anyway :P--Vørråx 21:17, 7 December 2007 (UTC)
 * Haven't tested recently. May be a cap there too now. Used to be no caps on anything, at release. Backsword 21:44, 7 December 2007 (UTC)
 * It does. [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  01:50, 3 December 2009 (UTC)
 * Item HCT and HSR stack as many times as you have them. There's only a cap on effects granted by skills.
 * Also, who uses + health mods on a defensive swap? +60 Health doesn't make you take less damage. +28 armor does. ~Shard  [[Image:User Shard Sig Icon.png]] 01:53, 3 December 2009 (UTC)
 * You use a +60 when you will die without the 30 extra health. Also, I didn't add that; I just rewrote it.  [[Image:User_Raine_R.gif|19px]]  is for   Raine,   etc.  02:03, 3 December 2009 (UTC)

Anomaly?
I don't think this is an anomaly because hitting escape clears the queued actions. Thought they may be referring to some other other delay than the one I've seen (characters continues to attack for one or 2 attacks before switching sets, including many seconds of running to get into melee range or whatnot).

Might this be more appropriate as a note along the lines of "Note: Because of the action queue the swap may be delayed unless you first hit escape to clear the queue." with better wording of course. Sigil Baram talk 00:44, 1 February 2010 (UTC)