Damage over time

Damage over time, or DoT, is a term which means dealing sustained damage not at once but over a given time period. Most damage over time skills deal damage over discrete time increments, however others deal damage only when a specific triggering condition is met. The term is also used to refer collectively to both true damage over time effects and health degeneration effects, which are similar, but technically a form of non-damage health loss.

Additionally
With very short (but non nul) timings :
 * Some of offensive Traps
 * Dancing Daggers
 * Dual attacks, they aren't instant (compared to Sun and Moon Slash)
 * Dual Shot, Forked Arrow, Triple Shot

Additionally

 * Zealot's Fire (Messing wiki table code)
 * Minion skills
 * Binding rituals that attack
 * Other uncommon summoned creatures

Additionally

 * Some of offensive Traps
 * Pet Attacks

Counters

 * Skills which reduce damage are very effective at countering DoT skills.