ArenaNet talk:Skill feedback/Warrior/Dwarven Battle Stance

good idea &mdash;Zerpha The Improver 12:15, 26 March 2008 (UTC)
 * /agree on the speed boost idea. A. von Rin 02:38, 29 March 2008 (UTC)
 * 25% speed boost would make this skill viable, the few times I tried to make use of it, the caster just sorta of kited while i chased helplessly wasting 10e and my stance. Gosu Death 23:59, 31 March 2008 (UTC)

No no no. This thing forces permenant kiting. If you're a monk who's forced to only use his RoF, your team is going to die without you. --Ckal Ktak 21:45, 20 April 2008 (UTC)
 * Agree with Ckal. It already means your target will face serious brain damage if they stand still, making you run faster with this on would be too dangerous for one skill.  If monk running is a concern, let a buddy cut some hamstrings, freeze some feet, or whatever.  Or a wind mage could just give you some wind to run faster, I forgot the name of the spell though. Heck, your hamstringing buddy could also yell Charge, too.  To boost interrupt, a mesmer has got plenty of spell-slowing illusion, and they get run-speed reducing hexes in that line too, sounds like a perfect partner. - Elder Angelus 21:20, 6 May 2008 (UTC)


 * Yeah, totally agree that this needs a buff and probably should also be moved the Hammer Mastery, however the speed boost is probably not such a good idea, especially when you consider Dwarves have such short legs, they're more likely to tank it out slowly :-). Also, Hammer Mastery has lots of knockdown skills, so you can also knock down kiting foes (though I guess that then makes the interrupt a bit pointless). On the other hand, the first thing most knocked-down monks usually do (they are quite predictable) when they get up is not kite but cast a spell (since blocking with Guardian for example is better for them than trying to run away and getting critted in the back) so then interrupting them would be quite effective.86.27.136.181 12:13, 16 May 2008 (UTC)
 * This could use a small buff. But it doesn't need a run buff. If you really want to pressure a monk, bring a W/A with caltrops and Dwarven Battle stance. Cripple the monk and use Dwarven Battle Stance, he will not be able to remove crippled because his skills get interrupted, and he's useless for 10 seconds.

Used with Warriors Cunning, both skills being 10 energy, this skill is already deadly, even if a monk can run, chances are you will hit him when he stops, so all he really has time to do is heal himself, otherwise someone will either knock him down and he will die, or maybe slowed by spells. Still, as long as you harrass the monk, he will be almost useless to his team. Ive seen very few monks who were able to be of any value to their team once u initiate this attack sequence. JunoNH 20:50, 31 July 2008 (GMT)
 * Two other things with this skill are that firstly, it's messy. You can only use it with a hammer equipped but if you then switch to another weapon you still gain the attack speed boost, but not the interrupt ability. It could do with a neatened function and/or description. Secondly, and this is more just a flavour thing, I thought dwarves used axes more than hammers. Anyway, if you changed it to include them it would probably be too IMBA with them though (though maybe you could give axes a different effect to hammers, which would make it interesting at least).
 * I agrea with the fact that this needs a buff. No idea how to do it though, but ending on skill use is pretty lame...

Not saying this skill is any good but here's a hint, a kiting monk can't do much casting anyway b.r // talk  11:44, 6 January 2009 (UTC)