Feedback:User/Konig Des Todes/Expand the Live Team

This isn't a suggestion for the game, but rather for the Live Team - as such, mechanics-game features seemed like the best category, but it's not accurate.

Anyways, my suggestion is simple: The Live Team should be expanded. Why? Guild Wars 1 is a completely different game from Guild Wars 2. They just don't hold candles to each other. They share the same lore, but that's pretty much it. The mechanics seen thus far in Guild Wars 2 is completely different as are the philosophies behind the games.

Guild Wars has and had a strong player base but sadly they're also dead-set on thinking that the live team is dependent on GW2's team and vice versa. People, the fans, are believing that Guild Wars will end once Guild Wars 2 is released. This isn't (according to the Live Team) true and it should never be. As I said, it still has a strong player base - the main reason why this isn't obvious is because everyone's done everything. Reducing the amount of new content going to Guild Wars after Eye of the North's release was a bad move and now that we have it, when new content is released we see spikes of activity - and then it dies down again because people complete the new content.

If the Live Team is expanded to capabilities of making expansion-sized content (Eye of the North sized, on both playable content scale and new art scale) Guild Wars can thrive a lot more than it is, it can produce more cash, and it can live longer without the mentality that it's going to be shut down once Guild Wars 2 is released.

As I said, Guild Wars and Guild Wars 2 are two completely different games when you go to the core fundamentals and people who like Guild Wars may not enjoy Guild Wars 2. It wouldn't hurt to try to keep Guild Wars thriving while Guild Wars 2 thrives.