User:Lilondra/Gamebalance/PvE

pve

 * Hard mode now requires at least 5 players to enter. Henchmen are not allowed in Hard mode. As we've found the added levels, damage, ias, ims, etc to be to easily abused (or broken) we dropped this mechanic. Bosses in Hard mode will keep their level but will deal an extra 33 % damage and have 25 % more health. The extra damage does not stack with the damage in normal mode.
 * Most monsters no longer have monster only skills. Instead, we have improved their bar with skill versions frozen in time.
 * In Normal mode monsters have received a small buff to their skills. Bosses now deal 15 % more damage and have 25 % more health than their non-boss counterparts. The skills they use are however much more powerful. ALL bosses are resistant to hexes. The duration of hexes is halved.
 * Most pve skills have been removed. Instead some skills are buffed in pve only to compensate.
 * Essence of Celerity, Armor of Salvation, Grail of Might and Powerstone of Courage got removed. Also, all other "buff" consumables usable in explorable areas got their effect removed(mainly sweets).