Talk:Hero

Celestial and PvE skills
Heroes should be able to use them....Bive (talk · contributions)

So they cant use reputation skills right?--Isaac the Sinful 22:18, 15 August 2009 (UTC)

Should be Heroes?
I agree with the fact there should be 3 Heroes per prof, some of the Henchmen in Factions and Proph should become heroes in an update, and they're henchy's replaced with somone else...like Nika as an Assassin, or Mhenlo, Evennia. Zachariah Zuan 14:57, 4 May 2009 (UTC)
 * In my opinion, the only NPCs that currently exists that should become a hero need to be NPCs that are not storyline NPCs *it'll throw the lore out of place* or Henchmen *unless they are removed from being a henchman*. A Paragon Hero I'd like to see would be The Lost. He it only in one quest chain in the Realm of Torment, and afterwards we hear nothing of him *and his team*. Anet could easily add in a short quest where the Forgotten no longer trust him and order him to follow the player. There are also the idea of new NPCs being made heroes, as well. -- Azazel The Assassin\talk 22:26, 19 May 2009 (UTC)
 * I'd love to have a Margonite hero, but I'd rather have the Apostate. I rarely use Paragon heroes (because in PvE they can't run the only good build and in PvP I do not use paragons because I am not a faggot), but find uses for monk ones all the time.  Not to mention that even when I do use a paragon, I use Morgahn because Morgan Freeman = win.  --Jette  [[Image:User_Jette_awesome.png|19px]] 22:38, 19 May 2009 (UTC)
 * The problem with the Apostate, is that he's a monk. People, of the majority who voice their opinion on this, are wanting 3 of each kind. In other words, 4 more heroes - 1 Paragon, 1 Assassin, 1 Ritualist, 1 Mesmer. And I disagree that Paragon heroes are useless, I use Morgahn almost all the time (in my usual hero set up, it's Tahlkora, Morgahn, and Olias, with Pyre sometimes replacing Morgahn and Razah sometimes replaces Olias). Also, maybe people have stated that they want a Paragon Margonite as a hero *or just want their wings* (again, it is many of those who have stated anything). -- Azazel The Assassin\talk 23:05, 19 May 2009 (UTC)

Hero exp bars and level-ups.
There really needs to be a way to view your exp bar for your heroes. Not knowing how close they are to the next level is kind of annoying. Also, there needs to be a message printed when a hero levels up. All I have to rely on are the visuals, since I play with the sound off (music). And even then, they're kind of hard to see, since I'm a bit preoccupied with the fight and all. Plus there's a lot of explosions in the battle that look like the glow when you level up. Aldarik 23:38, 6 July 2009 (UTC)
 * I agree with this. - Chrisworld 03:06, 22 September 2009 (UTC)

Linking to PvX
What's the policy on linking to PvX for good/great builds - in this case, for heroes (http://pvx.wikia.com/wiki/Category:Great_working_hero_builds)? I think such a link would be both relevant and helpful. Threid 01:30, 15 October 2009 (UTC)
 * Don't do it! The cake is a lie! Nay the One and Only User Nay_the_One_and_Only_SIG.jpg 23:32, 20 April 2010 (UTC)

What's the point of unlocking them in PvP?
Seriously. Can't use them in GvG, HA, and now HB is gone. So, I'd like it if they'd just remove the whole panel from the Priests of Balthazar, else some people will be rather sore about their lost faction for no purpose. Either re-add HB, or get rid of this, or remake HB in a format that can't be so easily exploited (3 v 3 with each player commanding 4 heros without any participation in the actual battle? Hmm?). 75.181.168.70 00:58, 23 October 2009 (UTC)
 * A PvP player might like to have heroes immediately available to make a campaign loleasy instead of grinding through it like a normal player. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 01:00, 23 October 2009 (UTC)
 * Zaishen Challenge and Zaishen Elite? Not really PvP, but still in the battle isles and usable by pvp characters. Cress Arvein [[Image:User Cress Arvein sig.JPG]] 01:01, 23 October 2009 (UTC)
 * That's not how heroes work Vili. Cress brings up a good point, so I guess the (somewhat less) worthless tab is there to stay. 75.181.168.70 04:48, 24 October 2009 (UTC)
 * Oh. Then they are pointless after all. Vili &#x70B9; [[Image:User Vili sig.jpg|User talk:Vili]] 04:52, 24 October 2009 (UTC)
 * Scratch that, they're absolutely worthless now for unlocking. Gg Anet. 75.181.168.70 08:05, 31 October 2009 (UTC)


 * Storage. 5 insignias, 5 runes, one weapon and an off-hand.  &mdash; Tennessee Ernie Ford ( TEF ) 09:19, 31 October 2009 (UTC)

Plz don't remove access to PVP char heroes!
Although most use is lost know since you can't use them in gvg or ha anymore, don't remove them completly or deny access to them. I'm one of those players that use there weapon slots as extra storage room for weapons and offhands, tx. S_Serpent (talk) 11:00, 30 October 2009 (UTC)
 * You only get two extra slots per hero... are you really that strapped for space? -- Hong 04:41, 2 November 2009 (UTC)
 * It would be relevant if he has stuff on the heroes already. This is the incorrect space for ANet suggestions, however.  –Jette [[Image:User_Jette_awesome.png|19px]] 07:24, 2 November 2009 (UTC)

I don't get it
What is the point of completely removing heroes in PvP? I do agree they have advantages such as never missing interupts, but apart from that.. they're useless. They run like idiots in aoe spells and their positioning in the field is generally just not as good as a real player is. Either add heroes back to HA/GvG or make HA back to 6 players plz cuz its impossible to pug 8 players at dead hours, and henchies suck dick. 218.188.39.33 04:34, 2 November 2009 (UTC)
 * My guess - Prophecies and Factions characters can't have heroes? But don't ask me why they were removed, not complemented by henchmen. —Faalagorn☎/✓ 00:44, 14 November 2009 (UTC).
 * Heroes were removed because it is PvP, not PvE. PvP = Player team vs Player team. The reason it's hard to get a group of people is because PvP has eroded away to a memory of it's former self, not because heroes were removed. They were also removed because they are too effective at chaining hexes, maintaining things (TF), removing conditions, interrupting, etc. -- Tha Reckoning [[Image:User Tha Reckoning Sig2.jpg|19x19px]] 00:49, 14 November 2009 (UTC)

Dont really care what the heros where too good at people where always better, the way i see it me and alot of people I know that quit this game no longer play it just because heros can no longer be used in GvG. Most of my friends quit this game and i have had some 30-40 top 300 guilds that have only worked out because heros had access to GvG. I dont see any real reason for removing them. This was something i would refer to as a mistake and I played GW from proph till they removed heros from GvG. I put over 12k hours into this game and I would still be playing it if Heros where still around. Why I though it was okay before the heros came out to play this game... Simple because much more people where playing it and it was much easier to get things done.
 * If your gvg team relied on heroes that much, they weren't that good anyway. Nobody plays GW anyway, and it's not because they removed heroes. The moral of the story is nobody cares, essentially. -- Tha Reckoning User- Tha Reckoning Another Sig.png 23:31, 22 June 2010 (UTC)
 * in respect to henchmen, the healer hench is often better than a real player, and at any point of the day going to HA international ditrict there is always people looking for parties, if you cant find one maybe you should think wether its cause you QQ to much,this is after all a game, heros or no heros in pvp (player vs player)the game will carry on as it always hasSpark-TBa 11:25, 21 November 2010 (UTC)

3rd Mesmer?
So, 3 of every core profession, 2 of every campaign specific profession, except the mesmer. Did somebody over at anet miscount? deltaalphanova 23:19, 3 December 2009 (UTC)
 * Derv! Kyubiko 17:13, 4 January 2010 (UTC)

"2 of every campaign specific profession" 3 dervishes Melonni, Kahmu and M.O.X., though MOX is conditional, but most people have all games now though :p --78.150.19.93 02:25, 19 January 2010 (UTC)

Redirect
Heroes and Hero both redirect here, anychance you could pop one in for Heros. Seeing as Brits spell it like this and we don't get sent here... Jon Will 23:06, 13 December 2009 (UTC)
 * Redirect created. [[Image:User Zeptozoid sig.png| ]] Zeptozoid  00:41, 14 December 2009 (UTC)
 * Cheers! - Jon Will 01:23, 15 December 2009 (UTC)

Drop Rate
Do they (Hero's) decrease the drop rate? Dose it matter if you have less heros active? X treme 11:59, 11 January 2010 (UTC)
 * I think they do the same thing henchmen do, but don't quote me on it. -- Tha Reckoning [[Image:User Tha Reckoning Sig2.jpg|19x19px]] 20:28, 11 January 2010 (UTC)
 * See Drop. --Silver Edge 22:08, 11 January 2010 (UTC)
 * ? Fcheck 00:30, 7 February 2010 (UTC)
 * "Items are assigned to a single member of the party (including heroes and henchmen, in which case the item is never seen)" 89.245.64.78 17:47, 29 December 2010 (UTC)

Note
There are a few skills wont use at all,unless they moment calls for near death experience, and even then they wont use them. Make your Hero Build and Test them out in the Isle of the Nameless by Temple of Balthazar. --The preceding unsigned comment was added by 71.109.112.157 (talk).

Unlocking skills for heroes
So basically on my second account I only have Proph and EotN right now, and when I get any non-core profession hero I am pretty much screwed for skills. Yes some can be unlocked via the Priest, but I will miss out on the majority of key skills. So why even allow us to get these professions if we can't access any of the skills? I have found ways around it by wracking my brain and making very off the wall builds. They work, but not the best. Any suggestions? Nay the One and Only  23:37, 20 April 2010 (UTC)
 * Succumb to the will of Anet and buy the other campaigns? But seriously, there's really not much to do aside from sticking to the core proffs. --67.240.88.57 23:41, 20 April 2010 (UTC)
 * Other then a rit why would you even use any of the non-core proffesions on heros? Yay Killing Charr talk 00:48, 24 April 2010 (UTC)
 * I'll pretend I didn't read that :S And yeah eventually I will get the other campaigns for that account, but my original question was, why even offer heroes you can't get skills for? I think they need to make a way to unlock the skills for them somehow. But until then I'll just continue limping by Nay the One and Only  User Nay_the_One_and_Only_SIG.jpg 07:43, 2 May 2010 (UTC)

Can You Unlock All Heros?
I was wondering if it was possible to unlock every single hero in all three games and EotN add-on. --The preceding unsigned comment was added by 71.251.107.87 (talk).
 * Yes. Once you complete the entire game in Nightfall, you can pick up quests to get the other heroes you missed (based on the forks you chose in the storyline). The EotN heroes are pretty straightforward, and there are no "either/or" choices there. There are no heroes in Prophecies or Factions. -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 18:01, 13 July 2010 (UTC)
 * Olias comes from a quest that takes place in Prophecies and Zenmail from a quest set in Factions. And there's going to be a new hero, that apparently has something to do with Gwen and Thackery. Ramei Arashi 17:48, 20 September 2010 (UTC)

Hero Behavior
I've noticed often times when heroes kite they try to kite in a direction that would aggro more mobs. Was this put in the game on purpose to make the game harder?

going to be a new hero
According to http://www.killtenrats.com/2010/09/20/guild-wars-live-team-interview/ there will be a new hero Ramei Arashi 17:48, 20 September 2010 (UTC)
 * Must be the wrong link, I see nothing about heroes in that interview. Can you post the right one? -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 19:18, 20 September 2010 (UTC)
 * Fixed. Ramei Arashi 03:00, 21 September 2010 (UTC)


 * Interesting. "Not what [you] expect." In that case, I refuse to expect a new profession or GOX as a hero. &mdash; Tennessee Ernie Ford ( TEF ) 05:19, 21 September 2010 (UTC)
 * You load sixteen tons....Ramei Arashi 16:06, 21 September 2010 (UTC)
 * Maybe they finally figured out how to do the variable profession hero that Razah was originally intended to be. Or, it's some type of enemy/animal... -- FreedomBound [[Image:User_Freedom_Bound_Sig.png|19px]] 13:57, 21 September 2010 (UTC)
 * While I'm not holding my breath, I'm fervently hoping for a Sylvari Hero, one which gives us a taste of what the Sylvari will be like in GW2. I'd prefer them to be an Elementalist too, so I can make them an Earth Elementalist to round out my Ele squad (Sousuke = Fire, Zhed = Water, Vekk = Air). - Zaxares 07:52, 28 September 2010 (UTC)
 * Sylvari don't exist for another 225 years. -- Konig / talk 17:30, 28 September 2010 (UTC)
 * True, but there's nothing saying that there couldn't have been an 'early prodigy'; the very first Sylvari to be grown from the tree, but the rest of his/her race don't follow for another couple hundred years. Perhaps this first Sylvari was grown to safeguard and protect the tree until the rest of their race was ready to be born, but to protect the secret of their existence, doesn't reveal its presence except to a select few friends (Namely, Ventari and the PC). - Zaxares 04:08, 29 September 2010 (UTC)
 * The first, the very first, sylvari awoke 25 years prior to GW2. It's been point blank stated. Even if this sylvari didn't reveal itself to others, the developers would know and wouldn't have placed so much emphasis on them being only 25 years old. Ventari clearly would of known and it would of been known to other sylvari, by the time of GoA and GW2 such information would be unnecessary to keep secret. And those don't care much for spoilers to future GW:B content, seeing how GoA practically told Gwen's entire future. -- Konig / talk 05:26, 29 September 2010 (UTC)
 * Not what we would expect..... Hmmmmmm not going to expect it to be professor Yakington. Cause that would be way to cool. And it isn't time for him to be more then decoration (and a pre-searing trader)82.170.196.12 16:25, 9 October 2010 (UTC)
 * It's got to be a tengu hero. Got to be. Arshay Duskbrow 03:05, 19 October 2010 (UTC)
 * It's obvious what the new hero is... A combination of Abaddon's fist, rurik's other hand, shiro's left leg, the lich's wings, togo's right leg, the body of a rain beetle, the horns of a gaki, the tail of a devourer, ghostly hero's head with kormir's (lack of) eyes, and will be every profession at the same time. Have fun on photoshop! -- 'Mai Yi ' talk  21:20, 19 October 2010 (UTC)
 * Change of idea, serious this time. The new hero wil be the Mysterious Assassin. -- 'Mai Yi ' talk  22:39, 21 October 2010 (UTC)
 * It'll be Thackery 000.00.00.00 11:59, 29 October 2010 (UTC)
 * Im so photoshopping that idea from above.-- Neil  2250  User Neil2250 sig icon6.png 12:11, 29 October 2010 (UTC)
 * User Neil2250 Because i take stuff way to srsly.png ... I Want one.-- Neil  2250  User Neil2250 sig icon6.png 13:10, 29 October 2010 (UTC)
 * This is going to be awesome!!! With new 8-hero teams I can just leave the game on overnight and have my heroes farm for me! Thanks ANET <3!! Anyway, your new Ruriklichturtle should have bonuses to health and and energy regen...and ooh ooh! Make it use monster skills! Omg I'm so good at thinking of these ideas. Can I work at Anet too? I promise I'll buff heroes to the point you'll never need to turn on All Chat! :3 -- S ilven User Silven sig.jpg 10:11, 1 November 2010 (UTC)
 * Thank you for actually making it! It looks amazing! I hope they put it in-game! -- 'Mai Yi ' talk  17:01, 7 November 2010 (UTC)
 * I hope it's Kilroy. Or Nicholas, when he's done traveling. Or a tengu. Or even that Ruriklichturtle. Just... come on, something interesting. No more damned Elonians... Ifm2181 11:35, 16 November 2010 (UTC)
 * Two people have called it a "ruriklichturtle". In my description of it (above Neil's picture), I said nothing about turtles. ( Also, don't give Neil all the credit! I thought of it!) -- 'Mai Yi ' talk  20:07, 17 November 2010 (UTC)

WiK points out that some characters on teh mantle side swich, a bit like dinas (if i named him right :P )so maybe the new heros will be one of those big fat peacekeepers Spark-TBa 13:43, 20 November 2010 (UTC)
 * Dinas was a shining blade spy who you (when you first met) thought to be high-ranking white mantle...     o_o     -- Neil  • User Neil2250 sig icon6.png 11:31, 21 November 2010 (UTC)

Frankly I want a demon as the new hero. The Apostate or Menzies (maybe you could unlock him by completing the fissure?) would be lovely but idk how you'd relate it to the GW-Beyond storyline. Also could someone link me to the bit where they say "its an npc you've been assisting + helping for a while"? Chieftain  Alex 15:02, 1 December 2010 (UTC)
 * Ruriklichturtle needs a seige cannon, tbh. THEN t'would be the greatest hero ever.Bloodstained Boots 13:58, 11 December 2010 (UTC)
 * But he isn't part turtle! -- <font color="#FF00FF">'Mai Yi ' talk  15:35, 11 December 2010 (UTC)
 * That's not a very good reason to not have a cannon~ Reez 16:26, 11 December 2010 (UTC)
 * Exactly, just add "Siege" to the start. Job done. Bloodstained Boots 16:31, 11 December 2010 (UTC)
 * Just found the new hero... -- <font color="#FF00FF">'Mai Yi ' talk  23:17, 16 December 2010 (UTC)

{ri} I'd just like to say:  Called it! Can I put that on my CV? <font color="Black">000.00.00.00 02:45, 17 December 2010 (UTC)
 * So the new hero's Keiran Thackeray, can't say I didn't see that coming! But he's a Paragon, that I didn't see! (Or maybe their on about "another" new hero). Now all we need is another three heroes to make a full set of three of a each. One Assasin (think we might get one in the form of Miku), one Ritualist and one Mesmer. [[Image:User Tytan Crow Crow.jpg|20px]] Titan Crow  00:44, 28 December 2010 (UTC)

Hero's attribute points
Does anyone know which level do the heroes get their extra attribute points beyond the 170 from levelling? K61824 01:58, 14 January 2011 (UTC)
 * — Tennessee Ernie Ford ( TEF ) 02:07, 14 January 2011 (UTC)
 * — Tennessee Ernie Ford ( TEF ) 02:07, 14 January 2011 (UTC)

Hero flagging
Should it be noted that it is only possible to flag first 3 of your heroes in the party members list, and others must be commanded with the "Order henchmen and heroes" flag.
 * feel free to make a note notice our be bold guideline. also On talk/discussion pages, please sign your comment by typing four tildes ( ~ ). Thanks! -[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 10:55, 4 March 2011 (UTC)

I concider this the biggest lack in Guild Wars up to date ~ Blamelance

hero skills panel for 4 & 6
Since the 7 hero update (03/March/2011), i am noticing that the skills panel for hero 4 and 6 are always getting switched off when i rezone anywhere in the game... i like to keep them on all of them (yes clutter on screen but i can monitor what they are doing). Is this happening to anyone else? --  Pixy | Talk 09:15, 9 March 2011 (UTC)
 * that will be fixed in the next patch.-[[Image:User_Zesbeer_sig.png|link=User talk:Zesbeer‎]] Zesbeer 09:49, 9 March 2011 (UTC)
 * thanks Zesbeer --  Pixy | Talk User_pixy_hand.png 11:08, 9 March 2011 (UTC)

Question about hero skill priority
When I'm browsing the wiki about various skills sometimes I see people mention skill priority in the talk pages in a way that confuses me. From what I've read it almost seems like there's a way to make heroes use a particular skill more often than others at any given time, but I can't see how. The only 2 ways I know of affecting heroes' skill management is by bringing up the skill panel and clicking on it so a green checkmark shows up, which isn't really what I'm talking about because they just use it as soon as they can and then go back to their normal routine. The other method of controlling their skills is disabling the hero from using it automatically and they'll only use it when you specifically tell them to by clicking on it each time, which is a pain in the ass.

Am I missing something here? Is there some other method of managing heroes' skills that I'm not aware of, or what? 72.220.21.110 13:56, 20 March 2011 (UTC)
 * you're really not getting it ^^

you're talking about micro-managing your heroes by clicking on the skills itself. but heroes use skills by themselves too and they've got special ways to do so as with glyph of swiftness if you want the heroes to use the glyph to get the 25% faster recharge for let's say Spell Breaker you'll have to micro-manage it because heroes don't know how to use the glyph before casting spell breaker. -- The Holy Dragons 14:10, 20 March 2011 (UTC)


 * I think there are two different issues being addressed:
 * Micromanaging: forcing or preventing use of a skill &mdash; the OP has said they understand this.
 * AI skill prioritization: all things being equal, how does a hero decide which skill to use next? do heroes understand skill chaining?


 * The Hero behavior article covers some of this. In a lot of cases, we don't really know because we don't have extensive research; we usually have a lot of anecdotal behavior notes. The ways in which you can get a hero to choose skill A over skill B without micromanaging include:
 * Skill order: the AI seems to prioritize from left-to-right, all other things being equal.
 * Skill choice: the AI prefers certain types of skills over others; to get it to give precedence to the latter, avoid the former. For example:
 * Healing: the AI tends to go for spike heals rather than party wide, so emphasize one over the other.
 * Skill chaining: the AI doesn't do this very well, so it can be easier to setup prerequisites using other toons. For example:
 * To enable Discord, setup one hero with a lot of hex spells and another with a lot of condition-causing skills. Don't rely on the Necro to hex&rarr;condition&rarr;discord on their own.


 * As Holy D points out, there are some skills that you just have to micro. — Tennessee Ernie Ford ( TEF ) 16:26, 20 March 2011 (UTC)


 * Thanks, that's pretty much what I thought, although the left-to-right skill priority is interesting. 72.220.21.110 01:35, 23 March 2011 (UTC)

Keiran
shouldn't he be listed under the same category as MOX considering you have to do a quest which makes you go to Elona and Cantha as well...?
 * As far as I know for unlocking Keiran you need to have done the WiK and HotN questline. Both only are done in prophecy's and EOTN. To unlock both questlines ou only have to have finnished either prophecy's or EOTN. You can get him without even owning factions and nightfall. So please explain on what you must do in factions or nightfall to unlock him. I might have missed something. Rumian 14:36, 9 April 2011 (UTC)


 * I think the original poster might be thinking of Norn Catering, which does required 3-continent travel. However, that quest is not required to unlock Keiran (and, technically speaking, Keiran is not required for hunting the ingredients...so you can have your wedding and eat the treats, too...or not). — Tennessee Ernie Ford ( TEF ) 15:51, 9 April 2011 (UTC)
 * It's not?.... um... how... How do you get him then? Kaisha  User Kaisha Sig.png 19:01, 9 April 2011 (UTC)


 * Just attend his Wedding. — Tennessee Ernie Ford ( TEF ) 19:12, 9 April 2011 (UTC)
 * Thoght you had to complete the quest for that to happen... I'm confused. Nevermind, found what you're talking about. Thank you so much! :-) Now my husband can get another Paragon. Kaisha  User Kaisha Sig.png 21:42, 9 April 2011 (UTC)

Would you
Would you ever buy say a Prophecies Hero Pack, where you can unlock the so called Heroes of Ascalon, Cynn, Eve, Aidan, Devona, Mhenlo and Dunham, these people are called Heroes, but they're not actual heroes, would you pay.. say £6 or.. like 10 to unlock them? it's not an unfair advantage, your just getting Heroes that reside in a campagin you have, maybe to properly unlock them you have to complete the Campaign, what about a Factions Hero Unlock pack too? who wouldn't want Talon, Zho, Jamei, Su, Lo Sha, Kai Ying, Nika and Professor Gai? these are Heroes, and for an extra £12 you could unlock these people to venture with you, they already have their Quotes, battle and otherwise. it wouldn't ruin anything, but personally i'd like to Venture with Mhenlo or Devona, and probably Cynn too, obvious in missions they already feature they'd be "Canthan Monk" or just unavalible, but i'd just like to hear opinions on this <font color="Blue"> Zachariah Zuan. 22:46, 27 April 2011 (UTC)


 * are you suggesting that ANet offer another microtransaction in competition with their own mercenaries? For the same cost as a single Merc (whose profession/armor you control), you want them to offer a half-dozen of fixed professions? I doubt they would do it, but it seems worthy of suggesting. Which means you should move your post to Feedback:User/Zachariah Zuan, perhaps to Feedback:User/Zachariah Zuan/Heroes of Ascalon (microtransaction). (You have my permission in advance to carry my comments there, too, if needed.) — Tennessee Ernie Ford ( TEF ) 00:48, 28 April 2011 (UTC)


 * I would've earlier but I didn't know how, thanks that makes it alot easier <font color="Blue"> Zachariah Zuan. 10:06, 28 April 2011 (UTC)
 * Actually, you should of gone through the process at Feedback:Getting started, because you don't have a feedback user page and your feedback is categorized incorrectly (it's currently categorized in Category:Guild Wars suggestions, which means no ArenaNet member will even notice it).--Silver Edge 10:38, 28 April 2011 (UTC)
 * i'm finding it a lil tricky to work :S <font color="Blue"> Zachariah Zuan. 17:00, 29 April 2011 (UTC)

I just had a random thought
what if heros when u overaggro just ditched ur A**?--User:Ickoization 15:33, 14 May 2011 (UTC)
 * If you know you don't stand a chance of living you can order your heroes to run yourself by flagging them somewhere far away on the map. Pjwned 05:36, 25 May 2011 (UTC)

Choosing by effort required
Though I do get the point of this section, I don't fully agree on the classification and I'm afraid any classification would be open for debate. eg. The amount of work to get Livia and Hayda (without getting a run) is significant less in my opinion then to unlock General Morghan, Though Morghan is classified as moderate effort and Livia as lots of effort. I would suggest to redo this bit and only list the ones that are easy to get (Koss, Thalkora, Dunkoro, Melonni, Sousuke/Jin, Vekk, Ogden, Gwen, M.O.X.). The classification of the moderate and hard to get hero's is imo not adding anything usefull. But cause it is a significant change, please comment before I make it so. Rumian 11:29, 25 June 2011 (UTC)
 * I understand your intentions, though I think it is best to leave it at this, or perhaps even expand. The categories are needed because I wouldn't compare Razah's difficulty to for example Magrid, I agree with Livia being not THAT Hard, but this is because she is part of the storyline and therefore you gain her while completing the storyline. Perhaps that should be taken in consideration...-- Mark,  User Markisbeest sig.jpg]]   het Beest  12:05, 25 June 2011 (UTC)
 * Hmmm, I agree on you that Razah is rather hard to get (finish a campaign and do a bit challenging quest), but still 99% of the effort is following the storyline as well, its just rather late in the storyline. And cause I love the three necro's, Margrid takes a lot of time to get (I always choose for master of whispers in the main storyline and get Margid afterwards). The problem I have with this category is that it is not objective to determine how hard it is to get it, and the split where you can choose hero's in NF makes it even more confusing. People who go for their first tiem through, would most likely need to know what hero's to get early on. The other two category's are imo confusing for them. Advanced players who are going for 2th, 3d, etc character would already know where to get them and have their own opinion how hard it is to get them. So I don't see any need served by categorising them like this.Rumian 09:28, 28 June 2011 (UTC)