Talk:Guild Wars 2/Archive3

About the servers...
There would be monthly fees, if GW2 might be like that, that players can interact each other outside towns and outpost right? 'Cause having 1 or few big servers is way much expensive than having many small servers.
 * According to ANet officials, they have "technology" to reduce server costs. I don't know the technical aspects, but I do know that they have no plan for monthly fees. Alaris 16:54, 4 October 2007 (UTC)
 * I think Guild Wars 2 will be doing persistence in a Guild Wars sort of way and not a WOW sort of way.  It sounds a bit like persistence/explorables in GW2 are going to be similar to the way towns are set up now in GW with different districts. Plus all of the press has been most emphatic about GW2 not having any subscription fees. --Aspectacle 22:47, 4 October 2007 (UTC)
 * The persistance feature, whatever aspect it may take, absolutely doesn't need a centralized (or set of centralized) server(s) and can be set up on a grid of small servers using distributed computing and data replication, which are common technologies now. I suspect other MMO companies to use the "persistence" feature to justify the monthly fee although it's been a long time since they got their return on investment. Speaking clearly: persistence isn't necessarily more expensive for the game company, so it does not justify a monthly fee. Also, regarding GW2, ANet stated clearly that there would not be any periodic fee. --Funky Jah (talk) [[Image:User_Funky_Jah_icon.jpg]] 16:57, 26 November 2007 (UTC)
 * I'm guessing the reason why instances are cheaper to maintain than huge servers is that in a big world like WoW, you can have many people in the same area. Now each playerhas to be able to see what everyone else is doing, so each of these generates a connection that the server must process. The total number of connections is a mathematical combination "n choose 2" where n is the number of players in the region being discussed. If instancing is used, with 12 people for an instance, you only have to set up "12 choose 2" connections. But this number grows rapidly as more people enter an instance.
 * It was pointed out in the PCG article that a persistent world was no more of a burden than an instanced one. Basically Anet realized that it is, in fact, NOT harder to run a persistent game world.--Darksun 16:25, 8 January 2008 (UTC)
 * A bit of a choice would be nice, instead of 'you have to adventure with people in the explorables' it should be you can, a bit like showing a cape/helm in town. Only alot more complicated to implement. Also like in Guildwars I would like to see just one server unless they implement the multiple servers in a drop down style like the districts, Server 1 > District 2, or something, that would be workable. In conclusion I would have just given Guildwars a graphics update like Eve-online, checked if the users computer could handle it and enable it. --Whisperwind 12:11, 21 January 2008 (UTC)
 * And you would have gone bankrupt. Gamers don't want the same game over and over again with just slightly better graphics. Look at the people who are bored with Guild Wars at the moment. Would a graphical upgrade draw them back? Would it be new and exciting? The answer is no. It would be the same game that people are starting to get bored of. People would stop buying content, and eventually A.net would go under. I applaud A.net for realizing this.

By the way, your servers question was already answered by Arena.net. There will be lots of seperate 'worlds.' Players are free to switch between them whenever they want, though gameplay will probably be enhanced by sticking with a few. It'll probably be like the territory switches used to be, without the limit. You start up in a server by default, but you can go into the options and switch in well under a minute. 70.68.53.240 19:38, 1 February 2008 (UTC)

What you'd like to see in Guild Wars 2
Personally, I'd like them to include selectable voices for your characters so, if there's a cinematic, your Dervish (for example, if that exists) doesn't sound like a warrior, who sounds exactly like that Nerco standing over by that Ranger with the same voice. I find it so funny hearing the exact same voice for all male characters and all female characters. Please, by the 6 Gods, add some other options please.

Given that the HoM is going to add bonuses for linked Guild wars 2 characters I'd like there to be some impact, if minor, to story arches. Example, since Elona is conquered by that undead dude your ancestor set free, people might be openly distrusting or dislike you. Not everything you inherit should have a "look at me, I'm wonderful and everything is going to be roses." effect. Some interaction originality would go so far.

Guild Halls to be more indepth, give them a little more life. I mean, Guilds are a big thing and an established Guild should have 'servants' (not your service npcs) working around with random scripts etc. If you don't have the time to do it I'll do it for you Anet. Just something to give it a bit more life rather than just what we've got. Give it life... LIFE!

More storage space, instead of just character slots just let just buy storage tabs, yes they're less space than what a character can take by it saves all the double handling of storage characters.

Oh, and don't take away the Dervish profession... by the 6 Gods, don't change that :P House Of Furyan 20:25, 19 January 2008 (UTC)


 * I know this might be a bit of a push but make any race in the game playable. Even if its an expansion later on after Guild Wars 2 is established make a good/evil system so players can have both good and bad characters, so you're not just the good guy all the time. Storyline would follow the core storyline but in reverse to the good one.  Kinda like a mixture of Fable and the mission pack... but, obviously, better.  Nothing wrong with a linear storyline.  But, as a gamer and a modder that kind of thing is something I look seeing.  Playing as the good guys all the time can be boring.  I want to be evil.  House Of Furyan 20:25, 19 January 2008 (UTC)
 * I'd rather see good/evil being independent of race. You should be able to have whatever alignment you want independent of what race you are. Nice if you can switch too, perhaps with some penalty, perhaps not. I also prefer the concept of allegiance, as good/evil is, em, too simple. Alaris 00:11, 20 January 2008 (UTC)


 * So perhaps a more indepth version of what faction's has? 203.173.225.42 00:56, 20 January 2008 (UTC)

How about an in-game guild forum? &mdash;MarkL (talk - contribs) 23:31, 23 January 2008 (UTC)
 * About the selectable voice, I remember in a game, I think it was one of the Tom Clancy games, perhaps Rogue Spear or Rainbow 6, in multiplayer you could select a male or female voice (in accordance to your character) and then adjust the tone of your voice to higher or lower pitch (within reason). In another game you could select from a set of voices. It would be important if voices become a more important aspect of communications, but not so much if only used as in GW1. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 15:08, 18 February 2008 (UTC)

following the good vrs evil thing it would be awsome having the whole world in 2 like in wow having pvp everywhere and good and evil players storming eachothers strongholds an stuff. One of the best thing that i think would make it great to is to have the pvp ballenced for even 1v1 and 2v2 matches. also what makes a lot of online games good is the pvp outside of towns like RA, conquer or even have it like wow, or Ultima where its everywhere. Also maybe even have a masive risk area in which you can loose items that you hold this is like lion age and runescape, they can do this in the game by having a farming area where groups of people may farm by killing farmers. well theres a couple ideas that i'v picked up from my mmo experiences that i thought were cool. --The preceding unsigned comment was added by User:130.56.65.25 (talk).

I would like to see a system where u can send messages to people on your friends list/guild if they are offline :) like a mini e-mail but only allow a small amount of characters or words per one. Example, 25 words per sent "mini mail" lol. This is also assuming you have a friends list in GW2 :) (it would be done via a drop down similar to 'send whisper' but 'send mini mail' or something with a better name :P lol ^.^) Aurya of the White

playable races
I know of the playable races that they have already annnounced, but Just out of curiosity, will there be any more? In perticular, (the point of this question) will we be able to play as Tengu? --The preceding unsigned comment was added by User:72.1.104.104.
 * Based on the history overview in The Movement of the World, it looks unlikely. -- Gordon Ecker 01:57, 2 November 2007 (UTC)
 * I agree with Gordon, there probably won't be any more announced for the initial GW2 release. However, it has been said there will be more races added in the future (think expansions I'd say). See the third question down on the Eurogamer interview.  I'm hoping that Tengu will feature too but we can't possibly know yet. :) --Aspectacle 02:21, 2 November 2007 (UTC)
 * I think a lot of people are hoping for Tengu. Me being one of them. There's so much lore behind them and they've had quite a good presence in 3 of the 4 games. It would be very disappointing if they were not playable. Sirocco 02:53, 2 November 2007 (UTC)
 * Out of curiosity, will the Tengu possibly be a playable race in GW2. I'm just looking for an official maybe, or a definate no
 * The question has been asked repeatedly regarding Tengus as well as other races, and there just hasn't been any official word on it. The only thing we know is the 5 confirmed races, and that there may be more. I doubt you'll get more of an answer than that, and I'm sure that announcements of other playable races will be through official announcements on their website or in articles. Alaris 22:14, 2 November 2007 (UTC)
 * I wan't tengu..... Tengu are the single best thing in GW historyRhydeble 19:06, 21 November 2007 (UTC)
 * If they follow the same sucessful release format of GW1, and reintroduce us to cantha and Elona, and introdude new playable races, then Tengu in Cantha and Centaurs in elona seem to be the main other sentent races they could release. Ashes Of Doom 22:41, 11 January 2008 (UTC)
 * I agree. Basicaly do the same thing as you did in GW1, but add races too. Yay Tengu!.....I whymed--[[Image:User_Raph_Sig2.jpg|19px]]Ra ph  Tal ky  17:16, 12 January 2008 (UTC)
 * They should add the Tengu to GW2 soon. Why? because even though the tengu were banished from cantha's empire, It could be a possibility that there could be a quest, mission or so in which you can help the Tengu invade on the dictator of Cantha (in my opinion is racial). This could be like a secondary storyline, like if you beat the mission you can have the ability to create a new character as a tengu. Good idea?? TitanSacranus 19:59, 24 February 2008 (UTC)
 * races are very important to the Guild Wars fantasy setting but I am saddened by their introduction to player characters. I, personally, love the human-only element of GWs and would not like an, effectively arbitrary, racial concept introduced. Classes I love, new races I don't :(. I will probably end up playing GW2 for new combat dynamics and so on, but I think my heart and connection with the fantasy in GWs will not be able to carry over. Coruskane 03:05, 10 February 2008 (UTC)
 * Its probably tied more into not being able to transfer characters then just adding more races for the sake of it, imagine if all people with GW1 accounts just made a human main character and played it as they did in GW1, then any other race will be just ignored in parties, much like non core professions and mesmers are today. It is Very likly there will be a some kind of race-profession combination meta in f2p, If you claim to be a tank but isnt Norn you will be considered noob etc. Biz 10:02, 10 February 2008 (UTC)

Tengu are cool and all but NAGA are where its at... other games have dwarves and elves and cat/human and pixies and what not. but i cant think of a game that lets you play as a Snake other than that worm game where you eat lil pellets and get more segment and if u run into yourself you die, cause thats what happens when snakea and worms touch themsleves at night...They Die. At any rate the naga are one of GW more intelegent and Organized races and it would be nice to see them as a playable race. --The preceding unsigned comment was added by User:99.207.14.104 (talk).
 * Magic 8 ball says.....look for Tengu in one of the GW 2 expansions.--Ryudo 02:10, 14 March 2008 (UTC)

Click to Move
You all stated you are removing the click to move from GW2. I hope that you will reconsider this. I have a friend that introduced GW1 to me and has one hand. His left hand was amputated. If you remove this option, he will no longer be able to enjoy the new things to come with this game.--sdcmgs 23:08, 24 November 2007 (UTC)sdcmgs
 * I'd agree partially... they could remove the simple click-to-move as in click once on a location to move there, but they shouldn't remove the hold-right-and-left mouse buttons to move forward, and the control of direction and view angle using the x-axis and y-axis respectively on the mouse. This would eliminate the problem with clicking to move in a more free (lacking barriers from falling etc) environment... If any clarification is needed to my run-on sentences please let me know... Frozzen 00:45, 25 November 2007 (UTC)
 * The click to move feature was very convenient when moving around corners, e.g. cartography or moving around buildings to NPC's... And it was also very useful to old-handed folks out there (including those eating chips while playing).  BTW, regarding your friend... sorry to hear... but he may be able to play anyway using foot controllers.  I believe I've seen some controllers that would allow him to control movement with one foot and use the mouse for the rest.  I can try to find it again if you need me to.  Good luck to him.  Alaris 01:14, 25 November 2007 (UTC)
 * That would be great. He loves playing GW and he wants to play GW2. I also have friends that have arthritis that would find the foot controls useful. I'll do some research to look for it. Thanks for the suggestion :) Although, leaving the click to move would be great too :P--sdcmgs 14:56, 28 November 2007 (UTC)sdcmgs

I agree, I wish they would keep click to move =(, while I use WASD sometimes, i generally find it more relaxing to just click lol. It's a feature i'll miss very much =/. --The preceding unsigned comment was added by User:198.53.41.68.
 * Just to add: For dodging projectiles (Dragon Arena) or starting kiting in pvp, click-to-move is superior because it moves you faster than WASD. You're always moving forward and you move faster in that direction than sideways or back (in GW1 anyway).  I wonder how this will be treated without click-to-move. &mdash; Cameronl (talk) 08:10, 7 December 2007 (UTC)

I'm happy they are removing click to move. The movement/pathing system is garbage.


 * How about instead of removing a system that works, the click to move system, they just fix the pathing system instead. The pathing system is a bitch but very much fixable.  203.173.225.42 20:23, 19 January 2008 (UTC)
 * Yea please fully dont get rid of this!--Wild rituals 10:19, 27 January 2008 (UTC)
 * I generally use WASD, but one nice thing about click to move is that it lets you engage in melee combat with moderate lag and keep up with allies even with extreme lag. -- Gordon Ecker 11:05, 27 January 2008 (UTC)


 * Alaris, I did some searching and never found the foot controls. I found some for xbox etc but not pc :( If you remember where you found it please let me know. I would be so appreciative. Thanks :)--sdcmgs 23:20, 21 February 2008 (UTC)sdcmgs

Guild Wars 2 world space
Does anyone know what world space Guild Wars 2 is going to play out on? Considering Guild Wars has introduced three independent worldspaces I am hoping, cos it would be massive and cool, that Guild Wars 2 encompasses the previous worldspaces and perhaps extends them. Would be nice to see one big giant world map (yes, I do know that would be big and take a lot of work) House Of Furyan 04:30, 30 January 2008 (UTC)
 * So far, the articles have focused on the Prophecies and Eye of the North areas, and according to the Movement of the World, Cantha and Elona are currently isolated, implying that they probable won't be accessible at release and will probably be added in an expansion. -- Gordon Ecker 04:41, 30 January 2008 (UTC)
 * I just hope that I can still pull up my map, click Ascalon, and be there in an instance. [[image:ranger-icon-small.png]]Blackie ewilson92 15:59, 9 March 2008 (UTC)
 * Agreed. Every time I try playing another mmo, the first time I look at the world map, I start looking to see if they support map travel :D if they don't... it starts off with a big minus. "What?! I have to pay to teleport to so-and-so town?" lol, GW spoiled me. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 06:58, 10 March 2008 (UTC)
 * If only that was worst case scenario. My WoW free trial went something like this: Make Tauren Druid, kill boars, kill boars, kill boars,  Yay! Teleport to Druid place!, do quest, get on Gryphon to fly back to where I'd been, twenty minutes later "I'm never playing WoW again." VegJed 04:23, 21 March 2008 (
 * I expect we'll be using Asuran gates alot rather than map travel. That's my guess anyways. - Zelyoniy

Rumormill
Some guy was in local balth saying that gw2 goes beta in 3 months, and goes retail at the end of the year. Said he heard a conversation between gaile and "reaper" and that they were chatting on ventrillo. anyways, he had no proof, so I called bull and ignored him. Anyone heard anything like this?--Ryudo 17:54, 12 February 2008 (UTC)
 * Nope. I'm thinking 3 months is too soon for beta if they really want to revamp to whole GW system. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 02:37, 13 February 2008 (UTC)
 * The last ETA we got was late 2008 for the beta and 2009 for the release in the PC Gamer article last spring, it's plausible that they could be a few months ahead of schedule, but it's still hearsay. -- Gordon Ecker 02:57, 13 February 2008 (UTC)
 * In my experience in the business of developing games, you're never ahead of schedule. You predict when you'll be done, then double it, so that you'll have plenty of leadway to push back the release even further.  It's that problematic.  That is, unless GW2 is just GW1 with revamped physics and graphics.  --Reklaw 05:50, 13 February 2008 (UTC)
 * We "know" they said that beta will probably be in the third quarter of this year, say some time in October, if it will be like previous games then release will follow a month or two after the beta. Its possible your friend mistook beta for alpha aka "hardly working" version of the game that is very likely to be already done and ready for inhouse testing in 3months. Biz 09:09, 13 February 2008 (UTC)
 * And they could've been talking about a closed in-house beta. -- Gordon Ecker 09:20, 13 February 2008 (UTC)

The Story?
What is "Guild Wars 2" all about?

-Sir Phil SP-


 * We don't really know. :) The Movement of the World is the closest we have to information about this, and that is only really background setting information.  If I was to make a guess it would be our characters trying to make a difference against those ancient dragons which only seem to want to rip up the place.  But from the little information we have the story could be anything. --Aspectacle 22:59, 24 February 2008 (UTC)

Guilds
im concerned about guilds will guilds bridge over or not? --The preceding unsigned comment was added by User:90.10.188.198 (talk).
 * (Please start new discussions at the bottom)
 * The answer is (most likely) no. Why? Logical reasoning I suppose. (1) The guild mechanics will definitely get a revamp - they are making a newgame after all. (2) There's no guarantee that everyone in every guild will continue to GW2 - it's a waste of effort to develop code for trying to track of whether individual GW2 accounts that are tied to GW1 accounts that belong to a guild. (3) Given how it is in GW, I don't think they'll make it difficult for you to recreate your present guild in GW2 and I'm sure they won't make it difficult for you to invite your other guild members. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 00:22, 4 March 2008 (UTC)

Hall of Monuments
How much of a disadvantage will we have if we decide to start completely fresh (I, personally forgot my username AND pass and have no intention of trying to retrieve it..too bored)? Alkanphel 04:18, 12 March 2008 (UTC)
 * We're expecting the stuff coming out of the Hall of Monuments to not give existing players any tangible advantage over new players. The gear will have a unique appearance and won't be obtainable anywhere else but that's about it. Take a look at gw2:Hall of Monuments - I think this has most of what we know so far. --Aspectacle 05:10, 12 March 2008 (UTC)
 * IMO it'll probably give a head start but no long-term advantage. -- Gordon Ecker 02:07, 14 March 2008 (UTC)
 * There is no indication yet just where the HoM will be placed in terms of the story line, if players start there or if you have to battle through to it, or any other requirements.  It will not give returning players an advantage, but purely  "look at me I've played Guild Wars... a lot!" related stuff. House Of Furyan 03:19, 21 March 2008 (UTC)

About GW1-GW2
I want to ask, would we be able to transfer money and items from GW1 to GW2? Cuz I've had fun making plats, getting titles etc. but now I gotta start over? Ty. Ninjas In The Sky
 * All we know is that there will be some for of inheritance through the Hall of Monuments. We have no specifics on what rewards we will get, just that we will get rewards in GW2 for building our HoMs. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 21:06, 21 March 2008 (UTC)
 * Lol I don't have GW:EN :P So what you mean is nobody knows if the 2 GW's will be connected? Ninjas In The Sky
 * They will be connected trough the Hall of Monuments, but you can't transfer anything. Only receive rewards if you've put something in the Hall of Monuments. What kind of rewards there are gonna be we just don't know yet. -- Mepp 09:14, 22 March 2008 (UTC)
 * I see... That sucks, I just got better at farming ;( oh well ty Ninjas In The Sky
 * Farming can help you obtain the money necessary to buy items for certain monuments that you might want: it can help you buy items for the drunkard and similar titles; you can buy armor, destroyer weapons, and all the materials necessary for both of them; you can buy armor parts for your heros; you can buy minis. So, in essence, every monument can be partially filled out using money, and the only things I can think of that are not buyable are the pets and heros in the fellowship monument (including their levels) and most titles, which means that 3 out of the five can be entirely filled out using money, and a fourth can be easily filled out with money if you have collected heros on one of your characters. --   Frozzen  [[Image:User Frozzen sig.PNG|User:Frozzen]] 14:55, 22 March 2008 (UTC)
 * I don't have EotN and I don't wanna spend my money, knowing GW2 is coming out :P Ninjas In The Sky
 * GW:EN is the bridge between two games, not owning GWEN removes the possibility of enhancing your GW2 experience. As you might already know, no precise details of what benefits Hall will bring were reviled, since GW2 is under development you can not disclose information that is very likely to change and even become false. How ever, we do know that Hall of Monuments will give oldschool GW players opportunity to at least visually stand out from the crowd of completely new GW2 players by having access to items that can not be acquired by any other means other then Hall of Monuments. Biz 18:34, 23 March 2008 (UTC)
 * Anyone have a SMALL clue when GW2 comes out? I wanna know if it's worth buying GW:EN. (Ty on the answers back up there) Ninjas In The Sky
 * Basically, we don't have a clue when GW2 will be out. Part of it is that it'll be up to the designers to decide when its ready. As for GW:EN, its main story may be short, and it may not ship with extra professions, but it's still a fun game, especially if you plan on doing the dungeons. Plenty of really neat locations, fun heroes, solo content for those who enjoy it (though not the best that GW:EN has to offer IMHO)... PvE-only skills were also worth it for me, I love those. If you enjoy GW, then GW:EN is definately worth it even without considering the HoM. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 04:14, 24 March 2008 (UTC)
 * Tyvm, now it's settled. I'm buying GW:EN! Also, last question: What is a BETA? Kinda nubby but hey I'm a kid Ninjas In The Sky 15:52, 24 March 2008 (UTC)
 * No problem. During game development, gaming companies sometimes allow players to play the game before it's completely finished. An "alpha" is when they let players try it during development for feedback, and a "beta" is when they let players try it towards the end of development, so that players can give comments for final touches / balance. Often, when the beta finishes, the game is released. It's not uncommon for big gaming companies such as ANet to hold beta's, as that also generates publicity. -- [[Image:User_Alaris_sig.JPG|Alaris_sig]] Alaris 18:39, 24 March 2008 (UTC)
 * Thanks. That all helped me decide to buy GW:EN or not, and I am. Ninjas In The Sky