Guild:Chambers Of Ren (historical)

[[Image:Guild-Logo.png]]Chambers of Ren [CoR]
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Chambers Of Ren started as more of an interest of Guilds and a bit of fun. Since then, members have come and gone but on the whole the guild has continued to grow in numbers. Through teamwork and loyalty, members of the guild came together to set up the Guild Hall and continue to upgrade it with services. (No member is expected to put cash forward toward upgrades. This is by choice.) Recently, things have become quiet compared to the days of GVG training. Members are busy or have little time but still remain with the guild. Some just want to adventure and enjoy the game and be part of a guild. Yet all know that help is available from other members when needed. Whether it be team help or game help.

    Recruitment

Chambers Of Ren is happy to have new members join the guild. There are no skill or level requirements. However, Respect toward other players is a must. Fun and a mature attitude goes along way. The guild will not tolerate rudeness or immaturity toward other guild members. No one should be told what to do or feel intimidated. This is all that is asked. The guild is full of members that are happy to help each other out if needed and if convenient. To know help is there and possibly, spark up good friendships and just enjoy it.

Chambers Of Ren is also an ideal guild to join for those who wish to be a member of a guild but have no demands put upon them, without the threat of being told they have to play at least 3 times a week and so on. (See info below)

Chambers Of Ren is not a guild of high expectations. Members can come and go as they please. Members are not required to be active all the time. Unless for good reason, No member will be removed from the Guild, no matter how long the player has been away from the game. It is their choice to leave if they wish. All members are made officer as all members are equal!

    Contacts

You are free to contact members in-game. Weekends are a good time to catch the leader and many members.

    The Guild

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