User:NuclearVII/Powercreep Update

I'm going to assume everyone knows what powercreep is, yes? If so, great.

This is, in a sense, 1984 meets Anet. A prophetic update (and devnotes!) that consists of only powercreep. With the recent buffs to underused elites and making them godly beyond all standard, something similar to the contents of this page may be in stock.

The mentality behind all of these changes (and give me some credit here, they aren't very far-fetched) is "let's make underused/neverused skills viable". Which, in and of it self, is fine. But when ANet does that, things get out of hand. Just a note to Anet and any other user, these changes aren't serious. What they imply (or satirize, depends on your point of view), however, is very much so.

UPDATES:

20100225

Warrior

 * Recharge reduced to 15 seconds. 20100225, buffed eeriely similarly. 


 * No longer causes you to lose all adrenaline.


 * Now causes DW for seconds.


 * Now gives the user 10 energy on successful block. 20100225, buffed. Not entirely the same, but still lolbuffed.


 * Now inflicts DW if the user is under the effects of a stance.


 * Now inflicts a DW, recharge reduced to 5 seconds. Has a 50% miss chance if used on a foe who's not knocked down. Automatically criticals on a downed opponent. 20100225 Ahaha, buffed.


 * No longer ends after using a skill.


 * No longer ends after using a skill.


 * Allies gain % damage reduction while under the effects of this shout. 20100225, buffed. Not exactly how I predicted, but still powercreepan.


 * Changed functionality, now deals + damage and inflicts Bleeding and Weakness for seconds. Adjusted cost to 6 strikes.


 * Now disables the attacker's skills by 5 seconds.


 * Now disables the attacker's skills by 5 seconds.


 * Now effects all the party members nearby the user. No longer ends when the user hits with an attack.


 * Movement penalty reduced to 15%.


 * Cost reduced to 7 strikes.


 * Now increases movement speed by 15%, no longer ends after a skill is used. 20100225 He shoots, and he scores! 


 * Recharge reduced to 2 seconds. 20100225 buffed, but very half-heartedly.


 * The bonus damage if under 50% is doubled.


 * Skill functionality changed to: Elite Hammer attack. If this attack hits, it deals + damage. If this attack would be blocked, the target suffers an additional + damage and you gain 5 strikes of adrenaline. 20100225, buffed. Their version is even more broken :(


 * Now strikes twice, recharge increased to 8 seconds.


 * Now inflicts bleeding for seconds.


 * Activation time is now 0.5 seconds.


 * Now costs 5 energy, recharge reduced to 8 seconds. This skill now gives you strikes of adrenaline if it hits a crippled foe.


 * Recharge reduced to 8 seconds, now removes all conditions from user after it expires.


 * Now gives the user 4 strikes of adrenaline if it would be blocked, as well as causing a knockdown.


 * Skill functionality changed to: Sword attack. This attack deals + damage, is unblockable, and has 25% armor penetration. Cost adjusted to 6 strikes of adrenaline.


 * Now always inflicts bleeding, also inflicts cripple if target was knocked down.


 * This attack now yields double adrenaline, removed the bonus damage.


 * Now deals double damage against knocked down foes. 20100225 Daze vs. double damage, eh pretty close thar nuke. 


 * Now inflicts cracked armor for seconds.


 * No longer ends if you move, recharge reduced to 12 seconds.


 * Recharge reduced to 8 seconds. Skill disable is now for 8 seconds.


 * Cost reduced to 5 energy, recharge reduced to 12 seconds. 20100225 buffed but in a totally, lolwut way. 


 * Recharge reduced to 8 seconds, this skill does now does + damage if it hits in a addition to the original bonus.


 * Blocking is no longer a requirement, the skill will now always inflict both packets of damage and the bleeding.


 * Movement penalty removed. 20100225, buffed. ahahahhahahahahahaahaaaa......


 * No longer causes the loss of adrenaline or disables skills upon activation. 20100225 buffed, even worse than I imagined. 


 * Changed functionality to: Signet. For your next attacks, your strength attribute is increased by


 * Cost reduced to 4 strikes of adrenaline, this skill is now unblockable.


 * Recharge reduced to 12 seconds. 20100225, buffed.


 * You now gain 50% more adrenaline while under the effects of this skill. 20100225, buffed.


 * Now does double damage if you are under the effects of a shout or chant.


 * Recharge decreased to 8 seconds. Now when this skill ends you gain energy.


 * Now removes 10 energy from target foe if it hits. 20100225, buffed but meh.


 * Blocking is no longer a requirement, the skill will now always inflict both packets of damage and the Deep Wound.


 * Recharge reduced to 8 seconds. 20100225, buffed, though it's now silly. 


 * Now costs 3 adrenaline, takes 5 seconds to recharge if it doesn't hit a foe suffering from DW.


 * Reduced recharge to 10, this skill now last for the next attacks.


 * Cost reduced to 5 energy, recharge increased to 15 seconds. This skill no longer ends if you use a skill.


 * The bonus damage now applies to target, AoE increased to Nearby, cost increased to 8 strikes. 20100225, buffed, turned into a lolololol hammer skill.

Developer Notes: The updates were aimed mostly to increase warrior DPS, which we felt was lacking compared to that of the dervish. With the increased presence of hexes and conditions in the meta, more anti-block and adrenaline increase skills were made viable. Overall, we expect this venerable profession to make a comeback to competitive play.

Elementalist

 * Aftercast reduced to 0.75 seconds.


 * No longer causes a speed debuff, now provides -5 damage absorption.


 * Armor bonus doubled, recharge reduced to 10 seconds.


 * Damage increased to.


 * Now lasts for 15 seconds.


 * Now also blinds foes adjacent to your target.


 * Recharge reduced to 5 seconds.


 * This skill is now a stance that does not set you on fire.


 * Recharge reduced to 2 seconds.


 * Now lasts for 10 seconds.


 * Aftercast reduced to 0.75 seconds, dealt damage is doubled if target foe is suffering from a condition.


 * Cost reduced to 15 energy, this skill no longer causes exhaustion if it strikes a moving foe.


 * Now also reduces all received elemental damage by 25%.


 * Skill reworked. Now reads: For seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for  seconds, and that foe is struck for  fire damage.


 * Cost reduced to 5 energy, recharge reduced to 4 seconds.


 * Cost reduced to 15 energy.


 * No longer causes you to lose all enchantments.


 * Reworked skill. The new functionality reads: For seconds, you have + energy and health regeneration. This enchantment renews itself every time you cast a spell. Cost adjusted to 5 energy, recharge adjusted to 15 seconds.


 * Recharge reduced to 15 seconds.


 * Recharge reduced to 2 seconds, cost increased to 15 energy, cast time reduced to 1 second.


 * Aftercast reduced to 0.75 seconds, cost reduced to 10 energy.


 * Increased damage to damage.


 * Armor bonus adjusted to apply to all types of damage, this skill now provides 10 damage absorption.


 * Now lasts for 5 spells.


 * Now lasts for 3 spells.


 * Now lasts for your next 2 spells, cost increased to 10 energy.


 * Removed the condition, now also knocks down foes adjacent to your target.


 * Recharge reduced to 5 seconds, cast time lowered to 1 second.


 * Damage increased to cold damage.


 * Reworked skill: Hex Spell. Target foe is struck for cold damage. For  seconds, that foe cannot use signets. Cast, cost, and recharge remains the same.


 * Now strikes all foes in the area.


 * Aftercast reduced to 0.75 seconds, now recharges twice as fast if it strikes more than one foe.


 * Reworked skill. The new functionality reads: Elite Spell. All members of target foe's party are struck for lighting damage. This skill has 25% armor penetration, and causes exhaution. Cost, cast and recharge remains the same.


 * Recharge reduced to 8 seconds.


 * Cost reduced to 5 energy, cast reduced to .25 seconds.


 * Now strikes all foes adjacent to target for the same amount of damage.


 * Recharge removed, cast time lowered to 0.75 seconds.


 * Recharge increased to 10 seconds, this skill now deals damage


 * Recharge reduced to 3 seconds.


 * AoE increased to nearby.


 * Reworked skill. This skill now reads: For seconds, all party members have a 75% chance to block melee attacks. Recharge reduced to 30 seconds.


 * Cast time reduced to 1 second, recharge reduced to 2 seconds.


 * Cost reduced to 5 energy.


 * Cast time reduced to 2 seconds.


 * Skill reworked. The new skill now reads: Target foe takes fire damage. If you have more energy than target foe, that foe takes an additional  fire damage and loses  energy. Cast, cost, recharge remains the same.


 * Recharge reduced to 4 seconds, this skill no longer causes exhaustion, cost increased to 10 energy.


 * Reworked skill. The new skill now reads: For seconds, you cannot take or deal damage from attacks, and all your water magic spells deal % more cold damage.


 * Cast time reduced to 1 second, this skill now deals an additional 60 damage if the target foe was casting a spell.


 * Cast time reduced to 1 second.


 * Cost reduced to 1 second. Now lasts for seconds.


 * Cast time reduced to 1 second, this skill no longer causes exhaustion, recharge reduced to 2 seconds.


 * Recharge reduced to 2 seconds, cast time reduced to 1 second.


 * Cast time reduced to 1 second.


 * Recharge reduced to 2 seconds.


 * Now sends out 4 daggers.


 * Reworked skill. The new skill now reads: For seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. All these foes attack % slower.


 * Reworked skill. This skill now reads: For seconds, all party members have a 75% chance to block ranged attacks. Recharge reduced to 30 seconds.


 * Now lasts for 8 seconds.


 * Cast time is reduced to 0.25 seconds.


 * Recharge reduced to 10 seconds, armor bonus is doubled to 48 armor.


 * Recharge reduced to 10 seconds, cost reduced to 5 energy. Reworked skill: This skill now reduces all inflicted damage to those in the ward by %.


 * Reworked skill. The new skill now reads: All nearby foes take cold damage. Attacking foes struck by whirlwind are knocked down. Cost reduced to 5 energy, recharge reduced to 5 seconds.


 * Now lasts for seconds.

Devnotes: With play at the stand becoming fiercer every day, we felt that the elementalist profession could be more active, assisting spikes and providing ranged pressure. The bread and butter elementalist skills were buffed to increase general caster pressure brought by serious teams. We also felt that AoE damage was unused in many parts of Guild Wars, and many durations were buffed to make these skills more tempting as area denial weapons in both GvG and HA. Some unused elementalist elites were completely reworked to revitalize the class and add some variety to the stagnant meta. Cast times of many skills were reduced to prevent abuse from secondary classes, and the progression of many skills were made more steep to promote primary elementalist play.