User:Marc Grahamsworth/Marc Grahamsworth

=Marc Grahamsworth=

Statistics



 * Profession: Mesmer
 * Level: 20
 * Focusing Attribute: Domination Magic
 * Usual Role: Shutdown Mesmer
 * Preferred Weapon: Wayward Domination Wand and Straw Effigy

Background
This is Mark's first and favourite Guild Wars character and is over two years old.

Campaigns progress

 * Prophecies: COMPLETED
 * Factions: COMPLETED
 * Nightfall: COMPLETED
 * Eye of the North: COMPLETED

Campaign Mesmer skills captured/purchased

 * Core: Y
 * Prophecies: Y
 * Factions: Y
 * Nightfall: Y
 * Eye of the North: Y

Heroes gained

 * Koss
 * Melonni
 * Dunkoro
 * Tahlkora
 * Acolyte Sousuke
 * Zenmai
 * Olias
 * Margrid the Sly
 * Norgu
 * General Morgahn
 * Acolyte Jin
 * Goren
 * Master of Whispers
 * Gwen
 * Vekk
 * Ogden Stonehealer
 * Zhed Shadowhoof
 * Pyre Fierceshot
 * Jora
 * Kahmu
 * Anton
 * Hayda
 * Livia

Current Objective

 * None

Roleplaying

 * Height: 5'8
 * Birthdate: 1044AE
 * Birthplace: Ascalon City, Ascalon
 * Profession: Actor/Travelling Magician/Guild Leader
 * Alignment: Neutral Good

Background
Marc was born to a wealthy family, his father being the guild leader of the Guild of Cargo. GOC, in its original form was mainly a non-confrontational guild that built its wealth on providing weapons and ammunition to Ascalonian guilds during the Guild Wars. Even though the guild wasn't intentionally confrontational, it still required men to defend the convoys from brigands or ambushes by guilds from Orr or Kryta. As a consequence, the Guild of Cargo had master trainers in the use of axe, hammer, sword and bow. Marc when he had spare time after school would often train with their Grand Swordmaster, Klinge Meister to gain some insight into the intricacies of the art. At school, Marc was proficient at mathematics but he believed his true calling was in the arts. He became a member of the Ascalon Drama Society and was keen to become one of the best actors in all of Ascalon. He also learned a little bit of magic from the many Illusionists that were a sub-culture in the Drama Society.

When Marc turned 26, tragedy befell him as both his parents while returning back to Ascalon City from Northern Ascalon were ambushed by a Charr patrol and killed. This was to become a common occurrence for many families in Ascalon as the Charr invasion started to gain momentum resulting in the sacking and pillaging of many Ascalon towns and villages, outside of the Great Northern Wall. The Guild Wars had ended and now Ascalon was fighting for its very own survival. Marc, being the rightful heir of the guild, took command of the Guild of Cargo and decided that all transporation fees would be waived indefinitely until the Charr could be pushed back to where they came from. In the following months, the GOC worked tirelessly to ensure Ascalon's troops could defend against wave after wave of Charr attacks. Many in the GOC lost their lives and many resigned in fear of their lives, fleeing to Kryta and beyond. Marc was disappointed in King Adelbern's decision to hold the line and not counter-attack the Charr since holding the wall could last only so long.

Unfortunately, his worst fears were realised when the Wall was brought down by the Searing.

With the Searing, many people became homeless, a lot of Ascalon's armed forces were either dead or in disarray, anarchy became prevalent in many parts of Ascalon and nowhere was safe anymore. The GOC changed its focus once again to now not only aid the unfortunate with food and medicine but to also rally an armed force that would defend these people against the Charr. In the following years, Marc was frustrated in the King's faith of the Wall protecting Ascalon, even though large sections of it were in ruins. He became a supporter of Prince Rurik's plan to gain new allies and to counter-attack the Charr where they were weakest. Even so, Marc knew that only through a democratic government could real change be made for the people, since thanks to the absolute rule of a foolish monarch, thousands of people had to suffer as a result. Marc decided that his guild would also be a revolutionary movement, one which would bring change for good to Ascalon. To reflect this change, the guild was renamed. Since all of the existing wagons, horses and equipment were still branded with the letters "G.O.C." on them, Marc decided to rename the guild to the "Guild of Choice" and adopted the hand as the cape's emblem, symbolising the need for a representative government in Ascalon.