ArenaNet:Skill feedback/Necromancer/Blood Renewal

TimeToGetIntense's Issue -- 08:02, 3 March 2008 (UTC)
Discussion
 * Issue
 * Not practical in the face of a real offense. While this makes a nice preemptive heal to sustain yourself against light pressure, it's not going to help when the shit hits the fan. The sac cost is much too high. Also, a 1 second cast is a little long for this spell.


 * Suggestion
 * Lower sacrifice cost to 10~12%, lower healing when this enchantment ends to 20...80...95, lower casting time to 3/4 second.

Useless self-heal skill

 * Issue
 * This skill is better for sacrificing health than actually healing yourself.


 * Suggestion
 * Lower health sacrifice to 17%, make it conditional: "If you were below half health, you don't sacrifice health."

Impaled's Issue

 * Issue
 * Lots of (self...) healing, but the sacrifice kills it.


 * Suggestion
 * Enchantment Spell. (5 seconds.) You have + Health regeneration. Initial effect: transfer conditions and their remaining durations to nearby foes. End effect: heals you for.

Underwood's Idear

 * Issue
 * Usable for low health sacrifice (55 anyone) only


 * Suggestion
 * Blood Line energy management (who needs wasted points in soul raping)
 * For 10 seconds you suffer from -10 degen. Spells you cast cost 1...4 less energy. Renews whenever you cast a spell.