Feedback:User/Damysticreaper/Summoning Stones

=Summoning Stones=

Right now what bothers me quite a bit is the vast difference in power of summons of the summoning stones. Balancing out the power between them would be very nice.

Here is suggestion of how they possibly could be improved.

Igneous Summoning Stone
Fire Imp (summon)

Level 1-7

Level 8|14

Level 15|19

The Fire Imp is a nice ally for the low level players with skills that work well in low level 4 man areas. But when advancing in level and get to higher level areas monsters also get stronger with higher levels and stronger skill bars. To keep it's use fully the Fire Imp's build should adjust to level of enemies encountered. Since it cannot be used at level 20 no elite is present in it's build.

Mysterious Summoning Stone
Juggernaut (summon)

Kveldulf (summon)

Restless Corpse (summon)

Devourer (summon)

Siege Turtle (summon)

Swarm of Bees (summon)

Crystal Spider (summon)

Crystal Guardian (summon)

Fire Imp (summon)

Ooze (summon)

Oni (summon)

Raptor (summon)

Gaki (summon)

Black Beast of Aaaaarrrrrrggghhh (summon)

Golem (summon)

Grentch (summon)

Snowman (summon)

The power gap between the summons is quite massive, some using full builds with and elite while others have incomplete skill bars and/or are lacking an elite. The skills the summons use on AI level is also something that is quite questionable for an ally that travels with you and is meant to assist you in higher level areas. Giving the summons full builds with skills, elites as well as monster skills to those who are fit for it in a build AI can use effectivly would seriously improve them. Altough overhauling most of them i also tried to keep their power as balanced as possible to eachother, but the usefulness of the summons amongst eachother is mainly decided by the area and the party setup.

Celestial Summoning Stone
Celestial Dog (summon)

Celestial Tiger (summon)

Celestial Ox (summon)

Celestial Horse (summon)

Celestial Pig (summon)

Celestial Rat (summon)

Celestial Rooster (summon)

Celestial Dragon (summon)

Celestial Rabbit (summon)

Celestial Snake (summon)

Celestial Monkey (summon)

Celestial Sheep (summon)

The builds the Celestial summons have are just weak with skills that conflict eachother. It's nice to have name themed builds for them but it should not be at the cost of the effectiveness of the summons. I tried to keep them themed to their original build style but i still ended up redoing most of them completely because they are just plain weak for summons. These are all summons that need some serious improvement (and no copied builds from other summons).

Zaishen Summoning Stone
Champion of Balthazar (summon)

Footman (summon)

Ghostly Hero (summon)

Guild Lord (summon)

'''Archer (summon)

Priest of Balthazar (summon)

Avatar of Balthazar (summon)

Shining Blade War Horn
Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

Shining Blade Ally (summon)

A problem with the War Horn is the weak builds of the summons and a high chance of getting duplicates wich can be very undesired. Increasing the ammount of available summons eliminates the high chance of getting duplicates. Giving them an elite and balance out their builds a bit better is something the summons can use as well, as suggested above.

Second Problem is that they all have identical names. Renaming them from Shining Blade Ally (summon) to Shining Blade "profession" (summon) to identify them better is something needed as well.