Talk:Game updates/20080318

Bye Bye Bots
Great update! --SK 21:12, 18 March 2008 (UTC)
 * Now I can farm without looking like a bot! ^_^ Genji 21:14, 18 March 2008 (UTC)
 * aye I agree, maybe there is hope for the game's economy to stabilize. --MageMontu 21:15, 18 March 2008 (UTC)
 * It's long overdue, but thank you! Superb! -- ► AshleyS   (talk•contribs) 22:20, 18 March 2008 (UTC)
 * Yeah its a great Update. Really like it :) -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 00:34, 19 March 2008 (UTC)
 * Guys.. it has nuthing to do with farming bots, just the spammers that are all like BUY GOLD 49.99! RAWR BUY BUY BUY User 24.141.45.72 00:24, 20 March 2008 (UTC)

New players will be confused and will look elsewhere.
I can't imagine someone being new to the game and able to understand the reasoning. My feeling is that new players will lose interest as soon as they see how they get treated in this game. They'll see someone advertising free weapons, try to get it, and when they see that they can't trade, they'll be so disappointed and probably won't even care to figure out why. It's a bad move. Woop ‧  talk  ‧ 21:24, 18 March 2008 (UTC)
 * thats the fun part of it --Cursed Angel [[Image:User Cursed Angel Signature.jpg|19px|talk]] 21:25, 18 March 2008 (UTC)
 * "probably won't even care to figure out why" - I would assume ArenaNet will have an explanation pop up when they first attempt to trade explaining why. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 21:28, 18 March 2008 (UTC)
 * Yes because new players are going to quit the whole game, and forfeit their 50$ investment in it, because their first day in they can't trade. Looooooottta sense there. I didn't even trade my first 3 days haha. It took me a while to understand the concept behind clicking that little grey trade button. My n00bness aside, if people try and trade and can't their first day, they're probably gonna ask why, and some nice player (yes there are some in Guild Wars =P) will tell them the reasoning behind this. It is an EXCELLENT move by Anet to take a stand like this against Gold Spammers, and I support this 100%. -Warior kronos 21:37, 18 March 2008 (UTC)
 * It's better that you can't trade for the first 24 hours than getting your account hacked by silly gamegold companies.--Talos of Flanders 09:16, 19 March 2008 (UTC)

This is the best update ever. It is about time A-net did something that was GOOD for the Guild Wars community, regardless of thier reasoning. I seriously doubt new players are going to leave Guild Wars because of a 24 hour trade block, hell, they will more likely think they are doing something wrong. One of the biggest problems in online gaming, and GW especally is all these Asian FarmBots. This is the best news since Sorrows Furnace was released. .. A-net, your stock is rising! 68.14.76.172 23:42, 18 March 2008 (UTC) E V E N H A N D S
 * Trade blocking for 24 hours can be worked around. House Of Furyan 22:28, 18 March 2008 (UTC)
 * New players have really no need to trade. They have no money and nothing no one wants. &mdash;  ク  Eloc  貢  23:26, 18 March 2008 (UTC)
 * When I first bought Guild Wars I didn't do any trading and I was just fiddling around with the different classes and trying the quests so 24 Hours is nothing for trading and I doubt they will quit because they can't trade. I like this update and hope it helps. -- Natalie Black [[Image:User_NatalieBlack_sig.jpg| ]] 00:59, 19 March 2008 (UTC)
 * I just hope it's 24 hr playtime. Else botters/gold sellers just need to activate their account and sit away for a day and use it whenever needed. I do think this a real good step vs gold sale. Saves me from /report-ing them bots in the Temple every time I make a new PvP. BlazeRick 09:52, 19 March 2008 (UTC)
 * But you can still drop stuff on the ground, which the other player can pick up, can't you? Arduinna  [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 10:46, 19 March 2008 (UTC)
 * Yep. You don't have to trade to give newbies free stuff. @BlazeRick: The whole point of making it 24 hours (account activation, not play time) is to give time for accounts that have been bought with stolen credit accounts to get flagged, not to inconvenience the gold sellers. -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 10:50, 19 March 2008 (UTC)
 * Ah, I see, btw, dropping items onto the ground is not possible the 1st 24hrs also. BlazeRick 21:18, 19 March 2008 (UTC)
 * Pretty inconvenient. The only way to empty my inventory in pre was by dropping stuff on the ground (that is, untill I discovered the recycle bin). Although 24hrs isn't that much.

Shared IP Addresses
I'm an italian player and my internet contract is with one of the biggest italian adsl companies. This company, called Fastweb, provides a sort of big virtual lan in optical fiber between their costumers, with a natted internet access. This is, i got the sae ipa ddress as other hundreds of users. I'm REALLY HOPING that one stupid money vendor inside this net won't get ME banned. Think about it. --213.140.6.120 22:19, 18 March 2008 (UTC)
 * You never know, you might get lucky and not get on the wrong end of a ban-stick. House Of Furyan 22:24, 18 March 2008 (UTC)
 * Addressing does not work that way. ISPs lease blocks of numbers and each customer gets a unique IP either static(costs more) or dynamic via DHCP with typically a 24hr lease at that level.  If you have a router, wired or wireless, leases will typically not expire due to the keep-alive function that checks for connectivity every say 60 seconds, therefore the IP would not change unless the router was off for more than 4 hours after a lease expires.  No provider would ICS the same IP to multiple customers for so many reasons.  The RMT organizations are fairly established and would definitely be routing their users, therefore bans on them would not effect you.  If by chance your IP changed and became one that was banned, it is not hard to validate the release/renewal for ANET to unban it.  Cstrabley 13:03, 19 March 2008 (UTC)
 * He said he was behind NAT, and NAT does work that way. And while horrible, NAT is going to stay (prosper, actually) until IPv6 comes along for real, so A.net should really think trice before doing any IP-based banning. 134.130.4.46 23:38, 19 March 2008 (UTC)
 * I understand he said NAT, however that is not all that happens in those configurations. In fact the wiki link you provided describes it.  For external IP sharing to occur port translation must also be involved.  This provides each connection with a unique address that is traceable and therefore addressable when/if the ban-stick whacks.  In any case, I am sure ANET will have taken that into consideration or hopefully will now if they haven't.  Great counter argument BTW.  Cstrabley 13:31, 20 March 2008 (UTC)

Already an Anet mess up?
Has anyone else noticed that Guild Lists aren't updating? I've got three people on my Guild List who are using different characters but their primary character, the one they used when signing up, are showing as active. Or it is just me? I also noticed people online, showing up as long, talking in Guild Chat and if you whisper it says they're offline. Yes, I have sent a message to support, anyone else noticing this? House Of Furyan 22:32, 18 March 2008 (UTC)
 * Did you update. I had did see everyone has offline in my guild but when I updated they were online.-- Aratak  22:49, 18 March 2008 (UTC)
 * Thus is why I am post here, in the game update section of the update I just updated my Guild Wars with... so yes, I updated with the new update, and several of my guildies are posting to support updating them on the update issue they noticed. ... too many updates in that sentence :P House Of Furyan 22:55, 18 March 2008 (UTC)
 * Support has emailed back and said "The issues you're experiencing are most probably caused by the large number of players reconnecting to Guild Wars after the recent update. If you're still experiencing these issues during the next days, please feel free to update this request with as many information on the subject as possible." Never noticed Guild Lists going like this after updates but maybe their servers are slow updating stuff due to the update?  House Of Furyan 23:10, 18 March 2008 (UTC)

Strange, on the login screen the weekend update thing is broken. There's a collapsable window for what should be happening this weekend, but no text inside. Also the 'players protect your account' one is just a bunch of code. Silavor 00:11, 19 March 2008 (UTC)
 * Guildie of mine was alone in the Guild Hall, waiting for GvG. We were all set already in the GH. He's such a dope. This was also because of the update, but it happens every time wih a new build. BlazeRick 09:47, 19 March 2008 (UTC)

Login Screen
Does anyone else have a broken announcement? I get= Sweet Treat Weekend" text=This weekend with no ability to expand it for details. This was there even after using the -image command.   Cstrabley 23:21, 18 March 2008 (UTC)
 * Nope, I get the normal two that always appear. The sweet thing is gone for me. Scratch that, I do get that message now.. --[[Image:User Brains12 Spiral.png|15px| ]] Brains12 \ Talk 23:23, 18 March 2008 (UTC)
 * I don't have it. Strange.  MiraLantis 23:30, 18 March 2008 (UTC)
 * I have it. No expand ability indeed. I haven't used -image or anything, just plainly booted up GW. Saphatorael 23:46, 18 March 2008 (UTC)
 * Logged in, immediatly had another New Build message. Rebooted GW, message is still there. Just so you'd know. What changed in that tiny update? Saphatorael 23:48, 18 March 2008 (UTC)
 * Ditto, got message and broken text link. Haven't checked user agreement yet, hoping someone can do it faster without having to read through. Shamayim Araboth ~ Ayy 23:52, 18 March 2008 (UTC)
 * Woah. I get it now, half hour later than you guys.  Odd... MiraLantis 23:57, 18 March 2008 (UTC)
 * Yeah Login Announcements are messed up currently. If you switch to german you can read the full text for the Weekend Event but its still messed up as all the other default announcements (I have a new key etc) are under the Weekend Event Thinkie. ie. they dont have an extra point if you get what I mean. However im sure they'll get it fixed soon ;) -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 23:59, 18 March 2008 (UTC)
 * So two updates today? This is the second time today its told me to a new build is available.  House Of Furyan 00:02, 19 March 2008 (UTC)

(reset indent) Yeah I guess it was a Spelling mistake in the EULA somewhere. -- Silent Storm   00:07, 19 March 2008 (UTC)

they nerfed 600/smite
for some odd reason, smiters die extremly quickly now from reversal of damage, and the enemies kite so u dont kill in time before sb runs out and then interupt happy undead get ya.74.186.169.130 23:49, 18 March 2008 (UTC)
 * That happened a while ago, all you do is put rtribution on first, sicne it's only 33%.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fire  Tock  00:03, 19 March 2008 (UTC)
 * (edit conflict) Check Reversal of Damage Skill Description ;) If the smiter maintains Retribution for example they get damage from Reversal of Damage now ;) But thats already the case since February 12th Update though. -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 00:05, 19 March 2008 (UTC)
 * Amen @ nerfing that run, it's rediculous the way it was before. That and I actually use RoF now. ;) Alex Morningstar 20:07, 20 March 2008 (UTC)

No they added kiting which is completly new, and the ai updated as the undead monks spam rod.....74.186.169.130 00:08, 19 March 2008 (UTC)


 * The spamming was added in the last skill balance AFAIK. They shortened the duration of RoD to 3 seconds. &mdash; Galil [[Image:User Galil sig.png|Talk page]] 00:17, 19 March 2008 (UTC)

Money
Now hopefully they'll actually work on the economy, such as lowering the 1000 gold price for skills and the material costs of Ritualist_seitung_armor, amongst any number of other things that keep the game unfriendly to people who don't devote their life to the game/farm. --141.158.121.156 00:40, 19 March 2008 (UTC)
 * I really dont understand what so many players have Problems with the Skill Prices and/or default armor Prices. I mean you get more then enough money to buy everything you need. And the materials for the armor well you get it for free from the monsters while questing. And for the SKill Prices they start at 25g or was it 50g? Something like that definately. And when the price for the skills have reached one platinum well either you dont really need any skills at that point or you are far enough in the game that you have more then enough money. Honestly I never understood it. I never didnt farm a single gold. And I always had enough money to buy skills or armor. It doesnt need to be a 15k armor you know? Default Kaineng Armor for example works well too ;) And for the lack of money: Playing through the Nightfall campaign for example without doing Secondary Quests gets you 20k easily. More then enough to buy a heck load of skills and one Armor which is enough to complete the game and play it. I played with Kaineng Armor for about 1.5 years completed every campaign without probs though.  Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 00:58, 19 March 2008 (UTC)
 * You might have no need for money if thats the way you play, but if you're trying to do the Hall of Monuments, have get more skills, or weapons, or minis, or titles, or whatever its costs a very, very large amount of gold.   House Of Furyan 01:06, 19 March 2008 (UTC)
 * You do realise the HoM is not going to close once GW2 comes out? You do realise that there is no mad rat race to be the uber most c0olest most skillzed player out there by having every rare thing in the game, all the skillzwepzminiznthat? Right? You do realise that most titles are attained through actually playing the game - protector, cartographer, vanquisher, survivor, protector to name a few... Armor doesn't have to be bought and paid for there are collectors for all levels and professions and usually requires items which are easily obtainable. Collector weapons which are more than perfectly adequate can be obtained in the same way. You don't need to devote your life to gaming and farming - and if you don't there's no reason to complain about money situation, since (and please do read this carefully) this is just a game! PS Ritualist Seitung Armour is slightly more difficult to obtain due to Monstrous Claws required - all other standard armours for a ritualist require items that drop or can be salvaged in abundance. You *gamerz* are worse than my grandma with your whinging! PS Sweets weekend information is now sorted! Shamayim Araboth ~ Ayy 02:09, 19 March 2008 (UTC)
 * These updated policies and fixes were established as Anet itself sees it important to help out the players trying to get things. So, whinging, not so much.  House Of Furyan 06:51, 19 March 2008 (UTC)
 * I infact do not "need" minipets, HoM, titles and stuff. For what? I mean its senseless... What does a perfect Elemental Sword Req9 have what any other sword with the same req. and modification not have? The Damage is the same the req. is the same. Thats all that counts. Who cares how a weapon looks? Its just used or needed to profile yourself or polish up your ego. The same is with all the titles like Drunkard, Sweettooth and how they are all called. The onliest useful titles that exist are Lucky (since there are Lockpics), Lightbringer and Sunspear. All the other titles are senseless. What does it bring as an advantage to have titles like Skill Hunter? The only Elite Skills one really needs are those of the primary profession and maybe the one or other from another class. And that is just an example. Some other titles like Protector and maybe even Cartographer you get through normal playing and doing Vanquisher Title. I dont need to have 6 different Armor Sets for each Char... Why should I? Doesnt have any use. And Minipets, HoM and such things is senseless. Like I said just needed to profile yourself. -- Silent Storm  [[Image: User SilentStorm MySig.png|19px]] 13:39, 19 March 2008 (UTC)
 * This isn't about HoM or any of that -- it's about simply PLAYING the game. So you say that in a game where there are hundreds of skills per character available, no average person should be able to get them all?  My friends and I are about at the point where we've given up on the very idea of even trying out different builds because it's impossible to afford.  At 1k/skill, a whole new skill bar for a new build to try out or to have fun with is simply unachievable.  And if you'd look at the one example (there are plenty of others) of armor I gave, it's a basic armor that requires 30 monsterous claws for the set -- it's not even elite armor.  But due to the rarity and cost of this rare crafting material, this basic armor costs immensely more than any other armor.  And there's nothing special about it.  And then there's the consumables and difficulty.  GWEN infinitely more difficult (side note, not in a fun way -- it's just frustrating) than anything else yet existing.  It requires purchasing of skills that were not there before to get through, as well as the developer's (flawed) mentality of "oh, there are consumables in the game now, we can make it harder because people can just buy them now".  The game seriously has more gold use and sinks than sources of income.  I mean, why does it cost 100 gold per attempt at the Norn arena?  Just to try to unlock a ritualist hero (which they majorly messed up in Nightfall, as we're all aware...) took a few thousand gold before I found a build that worked.  And this is all multiplied because almost nothing is shared between characters, and we know there's a pretty good correlation between casual players and having a variety of characters to select from rather than taking only one "for the long haul".  (Oh, and please, don't bring up any more GW2.  It's a different game and an entirely different beast.  One I'm certain, by A.net's lack of good action, I am not going to touch even with someone else's money, unless they really do a, not quite 180, but pretty close to, to what they have been doing.)  --136.142.163.55 14:02, 19 March 2008 (UTC) (same person as 141.158.121.156)
 * 8k is soooooo hard to get. also obvious troll is obvious. --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|How dare you put that damned dirty thing on me!|19px]] 15:38, 19 March 2008 (UTC)
 * Actually, it is. Farming != playing the game.  Farming is almost as far from fun as it can get.  8k is a huge chunk of money in the Guild Wars economy.  But yes, I shouldn't have replied to your obvious troll post.   I was kind of happy when Skill Tomes were introduced (well, other than they're hard mode only, wtf).  They do let you get skills for a more reasonable price (depending on the profession).  Unfortunately, it involves sitting around in towns watching the trade window for a year until they come around.  --136.142.163.55 17:29, 19 March 2008 (UTC)

When you get to the point of 1k a skill you are at a sufficient level that 1k is just pocket change. You can almost accidently get a few k by farming for other items. Spend an hour farming a totem axe for 5k, and you still get the other drops (money, golds, materials). If you can't farm a few k in a relatively short amount of time at a high level you have to be completely incompetent. You also bring up the only class with expensive armor like that. The other classes have expensive armor, but that armor is not required. 8k is chump change in GW economy. A 6 year old could get that in a day by themselves lol!
 * Allow me to quote myself, "Farming != playing the game. Farming is almost as far from fun as it can get."  Guild Wars was to be the grind-less, farm-less game.  and I'm not even talking about vanity objects.  I'm talking basic functionality of the game.  A mission complete gives you a skill point, but not even close to enough money to use it, even at Master's.  --136.142.163.55 13:27, 20 March 2008 (UTC)

Actually you know, it is a bit hard on the rits, those monstrous claws are expensive because no-one bothers to farm em and sell them to the merchant. It is a bit costly in comparison to the other armors out there at Kaineng, altho warriors had it hard as well back when steel ingots were over 1k each - not worth much these days. Perhaps Anet could redo the required materials for that ritualist armor there, to something that is as readily available as tanned hide squares may be, especially when one considers the low price of the elite materials amber/jade right now, it does seem a bit unbalanced. --Shaia 23:10, 19 March 2008 (UTC)
 * Then get the armor that doesn't use claws instead? &mdash; Teh Uber Pwnzer 23:32, 19 March 2008 (UTC)

This is great
I've been loving the updates lately, a lot of improvements/bug fixes have been made. This update is continuing that trend, and proving that A-Net really knows what they're doing.--Hikan Trilear 01:30, 19 March 2008 (UTC)
 * Lol did they pay you to actually say that ? 85.168.232.38 02:17, 19 March 2008 (UTC)
 * What problems have you found with these recent updates?--Hikan Trilear 02:33, 19 March 2008 (UTC)
 * He probably didn't get paid ;) -- ab.er. rant [[Image:User Ab.er.rant Sig.png| ]] 10:52, 19 March 2008 (UTC)

Dynamic IPs
With my internet connection, I get a new IP address quite frequently, at least several times a day. This IP banning basically means that I might not be able to log on because someone got my current IP address banned? Also, RMT companies that have dynamically assigned IP addresses, could get around the IP block until they exhaust the whole entire range of IP addresses. Any particular way this is going to be handled or just "Oh well"? --Deathwing 03:20, 19 March 2008 (UTC)
 * It is very unlikely that you use the same ISP. [[Image:User Aiiane-a.gif|Go to Aiiane's Talk page]] (Aiiane - talk - contribs) 03:50, 19 March 2008 (UTC)
 * Huh? And I know that it isn't likely that I use the same ISP as a RMT company thing, but it is still a possibility. --Deathwing 03:53, 19 March 2008 (UTC)
 * There's also a possibility you'll get a meteor in your face whenever you go to the groceries :P. Arduinna [[Image:User_Arduinna_Companionship.jpg|15px|talk]] 10:51, 19 March 2008 (UTC)
 * Wow...you guys are assholes. --Deathwing 14:38, 19 March 2008 (UTC)
 * I saw a TV show based on a girl getting hit in the face with a frozen toliet falling from a space station which was also falling from space. Alex Morningstar 20:20, 20 March 2008 (UTC)
 * I know about dynamic IP's. I just know ABOUT, can't say much about specifics. But if your IP changes, I highly doubt you'll get the same one twice in your lifetime.-  Vanguard [[Image:User-VanguardAvatar.PNG]] 14:41, 19 March 2008 (UTC)
 * If you are banned and it wasnt you - im sure you can open a ticket and get it sorted out, benefits outweigh shortfalls?--TigerWolf 14:53, 19 March 2008 (UTC)
 * They usually don't. For the bad guys it's easy getting an ISP's dynamic IP range banned and then switching to a new ISP. For a simple customer switching ISPs is hard, and getting whole subnets unbanned is usually harder. And there are (at least used to be) ISPs which will give you the same IP as last time if you reconnect within x minutes, for very annoying values of x. 134.130.4.46 23:38, 19 March 2008 (UTC)
 * deathwing got pwnt User 24.141.45.72 00:26, 20 March 2008 (UTC)
 * Explain how exactly? People making random witty statements that have no fucking clue what they are talking about, or are just purposely ignoring the point to sound "cool"? It is a very valid point. If you understand it or not is your problem. User 24.141.45.72 got pwnt. --Deathwing 03:01, 20 March 2008 (UTC)
 * I think it likely that you'll be getting the same range of IPs from your service provider every time you connect and renew your IP. ISPs work with IP pools that they are assigned which they send out to clients via DHCP.  The pool, however, that the ISP has to draw from is fixed and typically (though perhaps not always) ISPs have them divided up into commercial/residential ranges.  This being the case since in some cases (again, not always) companies prefer to have static IPs so that they don't have to change firewall configurations as often (or any of a number of other reasons).  So, I think the odds of you ending up on a banned IP, while not non-existant, are not altogether that high.  Lojiin 17:25, 20 March 2008 (UTC)
 * Good point, however, they might be more willing to switch over to dynamic IP since they will be practically unbannable until they exhaust the range of IPs. We all know they will find and exploit any thing that they can, and it seems like this is something that they could potentially exploit. I'm not exactly worried for myself, I was just wondering if ANet had accounted for that or not. --<font face="times new roman" color="#990000">Deathwing 17:42, 20 March 2008 (UTC)
 * It's much easier to proxy up than it is switch IP addresses every twenty minutes, so I wouldn't worry about it too much. And I'm sure Support would unban an IP address if restarting your router is too much of a burden. :P --164.47.99.49 17:59, 20 March 2008 (UTC)
 * The point he was trying to make with the meteor in the face is that yes, theres a possibility it can happen. and yes, if it does happen, your pretty much fucked. But the likelihood of it actually happening is very small. And if you have a dynamic ever changing IP address then just wait a few hours till it chages again. whats the big deal? Briar 23:51, 16 December 2009 (UTC)

Something New? Or already there...
Anyone else notice how aggroed monsters turn a briger red when aggroed - was this already in the game?--TigerWolf 13:48, 19 March 2008 (UTC) EDIT: It just appears to be distance - if they are close they glow brighter red, probably already in the game. - Yes? No?


 * Yes, already in the game. Due to the fade with distance option introduced last year, there's also the possibility to switch this off within the options screen, so all the monsters would look the same red colour. -- BramStoker (talk, contribs) 20:45, 19 March 2008 (UTC)