Feedback:User/Previously Unsigned/Persistence of Memory

Current
Enchantment Spell. ( seconds.) Your interrupted spells recharge instantly.

Proposed

 * 1)  Enchantment Spell.  Your interrupted spells recharge 50% faster and you gain 50% of the energy cost of the spell.
 * 2)  Stance. ( seconds) This skill becomes your next interrupted skill for 1 use and costs no energy to activate. Fails if Fast Casting is lower than 4
 * 3)  Stance. ( seconds) The next time you are interrupted, gain energy equal to the cost of spell.

Why?
This skill is freaking useless as is! There are so many things wrong with it. Thoughts behind what I suggested: 1. This is a modified version of the current one, not so wasteful. 2. This punishes enemy interrupters, forcing them to hexes or slowdown instead. Ties to Domination copy skills. 3. Fast Casting has no energy skills. Here's one.
 * You lose energy whenever you are interrupted. You end up using twice the energy and time to cast as a result of this skill working "properly" by letting you do what you want.
 * Only useful for long fights, slow paced it may be not useful
 * Costs 10e, too much for in Primary Attribute + many classes can interrupt
 * Being an enchantment is a double edged sword