Talk:Power Block

After the last update Power Block as well as others "power" spells do not interrupt Paragon's Chants. &mdash;The preceding unsigned comment was added by 83.28.241.91 (talk &bull; contribs) 21:09, 19 July 2007 (UTC).
 * That would mean it is a bug. Can someone confirm? -- [[Image:User Corrran sig.png|CoRrRan]] (CoRrRan / talk) 10:27, 21 July 2007 (UTC)

powerblock causes recharge regardless of interruption
unlike the skill description says, power block currently forces recharge of skills even if the skill is not interrupted.

-> while under the effect of mantra of resolve or glyphe of concentration, powerblock will force recharge although the skill was not interrupted. (Nabiki) 18:49, 27 September 2007 (UTC)
 * Was that not intended? This skill doesn't imply that it has to interrupt the skill to cause other skills to be disabled.  Effectively, that would make this a good interrupt, which works even against "cannot be interrupted" skills.Miss Innocent 00:43, 2 November 2007 (UTC)

I agree with Miss Innocent, the skill description gives 2 effects. first thing powerblock does do is interrupt, second thing that Powerblock does do is force a skillrecharche. The events go like this: Now is it a "bug" or just a intended effect? I think the latter and we should chance the bug notification into a normal note. If someone can should a hole in my explaination: Please do so :). For now i leave the bug note. Silencio 13:44, 7 November 2007 (UTC)
 * caster cast Mantra of resolve.
 * caster cast a spell.
 * mesmer casts powerblock.
 * caster is (1)"interupted"  and (2) all sklls get recharched.
 * Mantra of resolve takes it's effect: the spell wil be cast ( negates effect 1 ), but it can't reverse the skillrecharge since this is not a interrupt effect ( can not negate effect 2).
 * The description says 'the interrupted skill'. If the interrupt failed, there is no interrupted skill, and there shouldn't be a recharge. Clement 23:34, 25 November 2007 (UTC)
 * Clement is right is notes the attribute of the interrupted skill not the skill being cast. If the mantra blocks the interuption than no interruption is made; effect number 2 shouldn't even take place. 68.13.6.96 02:13, 23 October 2008 (UTC)

This skill needs a buff after all the non-elites got a recharge buff. As it is, Mes Elite Interrupts are rather shabby. 81.2.90.239 22:50, 12 November 2007 (UTC)
 * Youre joking right? this is like Dshot on crack... 01:45, 15 December 2007 (UTC)
 * Wow. Then it must be meta-breaking because 90% of rangers I see use D-Shot. WAIT. I barely ever see this. =p You liar you. RitualDoll 18:30, 24 December 2007 (UTC)


 * Used to be really popular, I believe. Lots of players run single-attribute builds, and interrupt a single Healing Prayers skill on a Monk means he's just not healing anything anymore. Nowadays, Monks run hybrid a lot (plenty of skills from both Healing and Protection), so this isn't as nasty, but it's still quite powerful. I'm personally surprised I haven't seen it in action as often, I'm going to give it a try myself. --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  19:36, 27 December 2007 (UTC)
 * It's just the energy cost that kills it. The problem with meta monks builds is that most monk spells (excepting Aegis) are too fast to risk a 15e, 20s recharge elite interrupt unless you have godly intuition and low ping. --[[Image:User Mafaraxas sigimg.jpg|onoes!]]  Mafaraxas  21:34, 27 December 2007 (UTC)
 * That's what the likes of Arcane Conundrum and Frustration are good for. -- Hercanic 12:58, 13 January 2008 (UTC)
 * You just have to choose key-skills to disable a whole attribute. 1sec: Guardian (cast every ~5sec), SoA, Dwayna's Kiss, Cure Hex. And 3/4sec: WoH, ZB, RC, etc...77.203.116.248 06:02, 31 March 2009 (UTC)

Unlinked?
cba to test this myself, but what happens if this is used on an unlinked spell? E.g. a Mesmer with an Echo chain; if you interrupt Arcane Echo with this, does Echo get disabled as well? 69.110.92.51 21:27, 24 April 2008 (UTC)
 * Other unlinked spells won't be affected; same goes for Title-Track PvE skills, since the Title isn't technically an Attribute. --[[image:User_Jioruji_Derako_logo.png]] Jïörüjï Ðērākō.> .cнаt^  13:07, 27 April 2008 (UTC)

Anet doesn't understand their own skills anymore
I don't know whether to laugh or cry. The old spell description was bad, and "to clarify functionality", they made it plain wrong. The old issue with the description was that it implied a skill had to actually be interrupted for the disabling to occur. The new bug is stating the interrupt would ignore anti-interrupt effects. The correct description would be:
 * If target foe is casting a spell or chant, that skill is interrupted and that skill and all skills of the same attribute are disabled for 3...13...15 seconds for that foe. (The skills are disabled regardless of any effects that prevent interrupts.)

That's not so hard, is it? For those who don't understand the diffence, find an Ele to cast Meteor Shower (under Arcane Conundrum if you want it crystal clear). Power block him. Notice he's interrupted. Do the same again, only have him use Mantra of Resolve. Notice he's NOT interrupted, but the MS fails at the end of the cast, because it's disabled. Do the same again, only at 0 dom. Notice the MS succeeds, because it's not disabled anymore at the end of the cast. 134.130.4.46 17:13, 22 November 2008 (UTC)
 * i tested it and i was able to get a shower off while i got pblocked when i had mantra and glyph conc up. gj anet lmao--76.105.41.78 06:13, 29 November 2008 (UTC)
 * More proof that they don't test their game. Like we needed any.  ~Shard  [[Image:User Shard Sig Icon.png]] 07:36, 29 November 2008 (UTC)
 * You dumb? Thats exactly what this skill is SUPPOSED to do. It functions exactly as the Devs intended. The only problem was dumb people like you who read the description wrong in the first place, and assumed they knew more about the game than the Devs did. FleshAndFaith 00:29, 5 November 2009 (UTC)

I loled
I was a ranger and our mesmer hit Flesh of my Flesh with this while the Flesher was under Song of Concentration, and then I was able to hit FoMF with D-Shot. Not sure if it stacks, but the dude resigned.--66.192.104.13 15:53, 8 December 2008 (UTC)
 * cool story hansel. --[[Image:User Mafaraxas_sigimg.jpg|click moar]] Mafaraxas 17:12, 9 December 2008 (UTC)

Bug Note
I don't think this is a bug. It functions exactly the way it is intended to. If the target is not under the effects of an Anti-Interrupt skill, they get interrupted and their skills disabled. The bug note would only be accurate for situations where the target is under the effects of said Anti-Interrupts. Therefore, this is not a bug, but an intended feature of this skill. I will test this later today, but if someone wants to beat me to it, I think we could remove the Bug note and just add a note as to how this skill actually functions in those situations. FleshAndFaith 23:57, 6 November 2009 (UTC)
 * Agreed. The bug description is wrong too: This skill does not actually interrupt skills... hmmm? Of course it interrupts. Compare it to a skill that only has a disable effect, but not an interrupt: Blackout. If caster starts casting a Diversion and a Blackout hits him mid cast, the full casting time bar can be completed but the cast will fail at the end because the skill was disabled. Power Block does interrupt. Possible scenarios are:
 * a). Power Block target casting spell under no anti-interrupt effects: casting time stopped due to interrupt effect, skills disabled;
 * b). Power Block target casting under anti-interrupt effect (Mantra, Pious Concentration): casting time continues (no interrupt effect) and spell fails at the end due to disabling effect;
 * c). Lastly, Power Block hits a target under anti-interrupt effect, but spell has longer casting time than Power Block's disable: casting time continues (no interrupt effect) and spell succeeds at the end because by the time it finishes, the disabling effect has already taken place and ended on caster.
 * Thus, under all scenarios, Power Block seems to be working as intended (since the skill description was changed about it bypassing anti-interrupts, because it in a way, doesn't). I am removing the bug note, if anyone has objections please feel free to add to the discussion.-- [[Image:User Sensei sensei-sig.png|19px ]]Sensei | talk 11:20, 15 January 2010 (UTC)
 * Try using it against someone casting meteor shower (w/o interrupt protection) at the 3s spec. --JonTheMon 13:35, 15 January 2010 (UTC)
 * Here's the result. At 0 Domination Magic (3 secs disable), Meteor Shower got interrupted without interrupt protection, as expected. Under Mantra of Resolve, no interrupt effect, and disable effect ended before spell casting time finished - result is, spell was normally cast.  I forgot to take screenshots of my Attribute spread, but you can trust me on this one - skill not bugged. :) -- [[Image:User Sensei sensei-sig.png|19px ]]Sensei | talk 20:25, 15 January 2010 (UTC)

It's ass backwards, I couldn't find one skill in the game that disables without a prior action. Disabling is an "effect" as a result of an action. eg: Touch and then disable, do damage then disable, interupt and disable etc... 204.112.137.205 23:29, 14 October 2010 (UTC)Sano

Disabling time
It's with our template, when it should be 1...8...12 . - J.P. Talk  11:12, 26 February 2010 (UTC)
 * I just checked in-game and it is really 1..10..12, so the game update notes are incorrect, and the template correct. -C2Talon 11:21, 26 February 2010 (UTC)

The Note on Complicate...
I really can't agree. That seems like a very subjective claim to say "Oh hey guys, a non-elite skill is typically better than this elite skill. And I don't even need to say why!" Someone agree it needs deletion?
 * It is a slightly different skill,even though both skills have same recharge,linked to the same attribute and have the same casting time.Complicate requires the skill to be interrupted to be able to disable the skill afterwards.It can be thought of a non-elite version in that way that it disables only 1 skill,but it affects all foes in the area with the same skill.My only remark is the high energy cost for mesmers-this skill is much easier to use by elementalsts.If you want to balance this skill for mesmers try increasing the casting time(mesmers won't mind if their fast casting is high) and decreasing the energy cost.95.180.76.188 23:30, 24 June 2010 (UTC)
 * Increase the cast time on an interrupt? That's just silly. --Kyoshi [[File:User Kyoshi sig.png]] (Talk) 23:51, 24 June 2010 (UTC)