Feedback talk:User/Dealaka/Improve loot or say you believe in grinding.

I think you are just extraordinarily unlucky. Vili &#x70B9; 23:25, 25 November 2009 (UTC)
 * /agreed. FYI, Ring of Fire NM has a rate of about 2 Mursaat Tokens per run. --[[Image:User Large sig.png|talk]] Large 23:46, 25 November 2009 (UTC)
 * Grind is the only content this game has left. Reducing that will reduce GW to nothing at all.  Koda  [[Image:User_Koda_Kumi_UT.jpeg‎|19px]]  Kumi  21:58, 26 November 2009 (UTC)

I partly agree with this suggestion. It is right that some stuff have a very low droprate, such as greens (even in green weekends). There are many things that should be dropped more often (tomes for example). However it would become way more fun if we sould drop 10 gold items per vankished area. Moreover it seems that drop rates had been raised the past weeks (since the gold sellers hunt). Agaetis Ros 07:52, 27 November 2009 (UTC)
 * Well, if he's unlucky, then so am I. I have played for over 4 years now and have never gotten a high-end item.  I usually don't have a problem farming for collectibles like Dealaka seemed to, but I would definitely concur that drop rates need to be increased.  After more than 4 years, I STILL don't have sup vigors on all 10 of my chars.  More than 4 years, not even 10 sup vigors, not 1 green mini pet, only 1 gold mini, and never an item that is considered high-end that I could sell for a good chunk of ectos or armbands (considering I even wanted to waste my items like that).  And if I go through another 10 zkeys and get nothing but creme brulee and firewater I'm going to throw my computer down the stairs!  Anyways, I, too, am frustrated with not getting anything super cool when playing, but that's not why I play.  I enjoy the game for what it is and an increase in drop rates would just be a very nice added pleasantry.  --Musha [[Image:User_Musha_Sigc.png|19x19px]] Talk  03:49, 2 December 2009 (UTC)
 * Gee, let's just whine some more. I play for fun, not for particular things. It gets to where it's not fun, because of so many that ruins it for the rest. Sure things might not drop, but I like the fact of learning new strategies to get some things I might be after. Find other ways of how they might drop. Some might be lucky, others might not. So? Isn't the enjoyment suppose to be, just to get away from real life problems? not create ones with the game? -- [[File:User Ariyen sig icon.gif]] riyen ♥ 06:27, 2 December 2009 (UTC)

Actually i agree Guild Wars has pathetic Drop Rates, like seriously PATHETIC... u got to have a living Lepricon in your room to get anything good in Guild Wars. Also how come there are so little weapons that look decent, i mean i can count them on my fingers, everthing else looks like its imagined by a 4 year old >_> Arctic105 01:14, 28 January 2010 (UTC)

Nicholas is OPTIONAL, it is not a MUST HAVE. If a Trophy item is not needed that week, you would probably like it if they do not drop that much since you're not going to be needing them and they aren't worth that much. Green weapon are just extra bonus drops from bosses which you do not really need since you can modify weapons already. Festival items are just a bonus which drop from monster along with their normal loot, which in my oppinion, drop pretty reguarly. Infested Hydralisk  01:33, 28 January 2010 (UTC)