Talk:Shadow Refuge

6 Seconds duration
Wow. This skill is now more than 50% better...quite useful, i suppose... —Zerpha The Improver 23:53, 12 October 2007 (UTC)
 * You would suppose...--Fallen 00:02, 9 November 2007 (UTC)
 * No more, it's now nerfed to 4 seconds duration instead of 6... I don't understand why, it wasn't really imbalanced. RadaArashi 02:34, 7 February 2008 (UTC)
 * Yep, this must be a mistake. All skills got a little duration buff, i.e. Troll Unguent, Healing Breeze, etc... and this is now back to 4 seconds? Maybe just a typo. The wording for clumsiness is irritating, too. --Longasc 16:13, 10 February 2008 (UTC)
 * I kinda prefer getting the burst heal sooner, but I agree, if the duration is decreased than the total healing should be improved elsewhere. KrelusDerian 16:35, 18 February 2008 (UTC)
 * lame cos this is like the only sin heal for factions, needs to be 8 sec and be

You are healed for 10..50..60 health, and you gain 4..9..10 regen for 8 seconds, if this enchantment ends when attacking you gain 10..50..60 health, i hate how it is now, sins have no self heal, other than way of perfection. Annoying And Deadly 04:00, 27 February 2008 (UTC)

The whole concept of this skill is utterly flawed imho (concerning pvp). I really appreciated the change to 6s duration and honestly don't know why it was changed back to 4s with increased conditional healing. With the 6 second duration a ganking sin was finally able to get a half-decent self heal instead of a laughable one to heal up between fights without the need of a specific secondary profession. Now with the duration changed back to 4s and the increased healing that kicks in if you're attacking this skill should obviously encourage you to use it in battle, not after battle. The 1s cast time greatly discourages this however as it leaves you vulnerable to interrupts and generally steals alot of precious time which could be better used with kiting or dealing damage. Imho this skill should be either changed back to 6s duration with reduced conditional healing OR have its casting time reduced to 1/4s. --Makku 02:33, 15 March 2008 (UTC)

What?
ew, revert... 71.204.179.26 03:18, 7 February 2008 (UTC)
 * indeed. and it wasnt even announced, which is even stranger. oh well, I'm not worried about it. Wandering Traveler 03:23, 7 February 2008 (UTC)
 * Eh we REALLY dont need to get back into the habit of nerfing useless skills izzy...(unless this was a mistake) --Lou-Saydus[[Image:User_Lou-Saydus_Sig_Image.png|How dare you put that damned dirty thing on me!|19px]] 05:52, 7 February 2008 (UTC)
 * Nope, all wrong. Check the bottom of the last update. It says this skill was changed. Pay a little more attention.--[[Image:User Fire Tock sig.jpg|19px]]‎ Fire  Tock  03:06, 8 February 2008 (UTC)
 * Bleh, four seconds of max regen doesn't help you much. Ever. Unless you bring this as some sort of last-resort-i'm-about-to-die-and-the-monk-is-owned skill, but since it's an assassin skill if your monk is dead he died ressing you. Silavor [[Image:UserSilavorSigIcon.png]] 05:28, 8 February 2008 (UTC)
 * Why not? It is still 80 health you're getting, apart from the health bonus if you're attacking. I actually liek this a lot more than Troll Unguent, and everybody brings that. :-) Nicky Silverstar 08:18, 15 February 2008 (UTC)

Hero Problem
Does anyone else find that heros (zenmai in particular) has troubles using this? i mean, it seems that she will only use this in battle, she has died several times inbetween fights from things such as poison,bleeding,disease and longterm degen hexes when she could have easily used shadow refuge to heal and not die-- Arrythmia  12:25, 9 July 2008 (UTC)

6 Sec is back
Well the 6 sec is back... comments? - SabreWolf 13:39, 6 March 2009 (UTC)
 * Still has problems because of cast time. Heals for like 40 points more now, give or take 20, which is nice but... Vili [[Image:User Vili sig.jpg|User talk:Vili]] 14:40, 6 March 2009 (UTC)

yay!78.141.27.254 22:13, 5 April 2009 (UTC)

Related skills section
So, the way I see it, all skills listed here are that which provide Health regeneration, no?

If we were to do this, should we not list every single skill that grants Health regeneration? Which is completely pointless.

I also see that Shadow Sanctuary and Feigned Neutrality have been added as well, this skills provide Health regeneration and offer an armor bonus... Armor bonus has absolutely nothing to do with this skill.

Shadow refuge is a skill which provides Health regeneration and conditional healing assuming the caster is attacking when the enchantment ends.

So, why not remove the related skills section (Since, as far as I know, there aren't any other skills with such conditional healing) and simply add a note which states


 * "For a list of skills which provide Health regeneration see here"

Or anything to that effect, seeing as with things as they are it's either that or listing EVERY skill that offers Health regeneration, which is completely unnecessary...

Heck, theres a link in the skill description to Health regeneration and by extent, all related skills.

My point beinggggggggggggggg, the formatting and content of this page could be a little better, I think.

Just my little rant of the day, and an idea. Correct me if I'm wrong. ~ Ryuu Desu  [ Talk   |   Contributions  ] 02:43, 15 March 2009 (UTC)
 * That makes sense, but next time can you type it in a way that's easier to read? At first I wasn't sure if I was reading a conversation or a paragraph. 173.67.18.86 21:37, 21 May 2009 (UTC)