User talk:Isaiah Cartwright/Overpowered Skills/Warrior/Archive 3

The synerge with Drunken blow and it's copy makes the perfect 100al drainmachine with a good damage output. Nerf please
 * Give suggestions and sign your comments please. Shard 03:49, 9 January 2008 (UTC)
 * What about removing the trigger cap and lowering the Energy and Adrenaline gain? -- Gordon Ecker 05:45, 9 January 2008 (UTC)
 * remove trigger on drunken blow + itz copy.
 * Basically you are talking about the current Iway/Fear me fueling skill, Iway is still very narrow and beatable this doesn't need changing. -- CRASH 03:42, 22 January 2008 (UTC)
 * Well done @ izzy's trainee, fear me/steady stance nerfed. thank you <3
 * Steady Stance/Drunken Blow and Iway is fine, the only overpowered skill was Fear me and it got nerfed. 87.189.228.125 11:40, 29 January 2008 (UTC)

Yes Frenzy is still overpowered. It recharges too quickly and it's on-the-surface big penalty of double damage is easily dealt with using Protective Spirit combined with the fact that Warriors already have high AL to minimize damage. So to respond to an older comment. ''People use frenzy because it's the only IAS that you can keep on 100% of the time with little energy and doesn't reduce your damage (like flurry). Not overpowered. If you don't like it, hit the people who use it and kill them. It's not hard. Shard 02:16, 9 September 2007 (UTC)''

That's an oversimplification of the problem. Warriors that use Frenzy in organized PVP are very likely covered with Protective Spirit which effectively negates the double damage penalty. Therefore it's not as easy to kill a player using Frenzy as you have suggested. 70.132.2.120 11:08, 20 November 2007 (UTC)

Wow someone actually put frenzy here.. using this skill is a very big gamble, and its been the same since the release of this game.. naming all the skills that started at the release of gw many of them are weak.68.20.17.16 15:15, 25 November 2007 (UTC)


 * I believe you're looking for the "skills not understood by naabs" section. This increases damage given by 33% and damage taken by 100%. Fundamentally, this is a very horrible skill.  If you don't like when people use it, wand them for 60. Shard 09:35, 30 November 2007 (UTC)
 * It's very easy to cancel Frenzy when you get targetted then reapply it when you're not. Prot Spirit also reduces the double damage significantly so you can keep Frenzy up nearly all the time. 70.132.2.120 10:50, 30 November 2007 (UTC)
 * Canceling/reapplying is five energy you can't Bull's with, and a PS is ten energy your monk can't use better. IMO Frenzy is the best test of a Warrior's skill in the entire game.  Good players will excel, bad players will die. --71.229.204.25 11:02, 30 November 2007 (UTC)
 * No Frenzy is just overpowered and it doesn't really take skills to use when it's instant activation and similarly instantly cancelled. 70.132.2.120 11:13, 30 November 2007 (UTC)
 * A couple days ago I wasn't paying attention when I Frenzied, got double Signet of Toxic Shock'd. Took 424 damage in under two seconds.  And OFC it's instant activation, it's a stance.  You know, the thing Warriors are have more of than any other class in the game?  Yeah, those are instant activation.  Are you suggesting a cast time for a skill that basically reduces you to below AL60?  Maybe a nice big honkin' cast animation too, so everyone on the field has a good two seconds to get their nukes ready? --71.229.204.25 11:24, 30 November 2007 (UTC)
 * The other IAS skills just suck. Frenzy is no problem at all. If you rely on Protective Spirit and play sloppy, you'll be spiked. Shatter Enchantment will be one of the skills used on you in this situation, which will remove PS and then deal double damage to you. Covering Frenzy with PS is not safe at all. You always have to cancel Frenzy when you're under attack. The other IAS skills suck because they have low potential to match their low risk. Skilled players will choose the high potential option and play well so that they minimize the risk. Also, skilled teams are better at taking advantage of Frenzy and spiking careless Warriors. Bad teams will not pressure the enemy offense and get trampled. In my experience, that's one of the biggest differences between good and bad teams I've played against as a Warrior. --TimeToGetIntense 06:02, 3 December 2007 (UTC)


 * No. Frenzy stays it is balanced for all the good reasons mentioned above. --CRASH 04:45, 22 January 2008 (UTC)

This is very overpowered compared to. You should lose all adrenaline when Rush ends just like Battle Rage.70.132.2.120 10:50, 30 November 2007 (UTC)
 * Maybe Rush is fine and it's just Battle Rage that sucks? --71.229.204.25 10:59, 30 November 2007 (UTC)
 * Yea.. battle rage does suck.. it could be att + move for 33% and none of that adrel stuff.68.20.24.66 00:34, 1 December 2007 (UTC)
 * itz not a bug, itz a feature!


 * If you want to make this comparison buff Battle Rage don't debuff Rush. --CRASH 04:43, 22 January 2008 (UTC)

This skill pretty much plauges HA. Shouldn't activate on pets imo. --The preceding unsigned comment was added by User: 64.132.22.124.
 * you kidding right, please let this be a troll. Iway was nerfed enough. Prokiller88 06:16, 30 December 2007 (UTC)
 * Frenzy & Rush isn't overpowered either. I'm surprised no one put "Fear Me!" on this list. 87.189.197.167 11:54, 1 January 2008 (UTC)
 * Since you wanna go there xD Fear Me needs a nerf :) Add a recharge time like you did to go for the eyes to prevent excessively spamming it's annoying enough with 2-3 of them on you none the less 5. Seen sins running this now :( 74.229.66.241 05:03, 7 January 2008 (UTC)
 * People should be required to sign in before starting new topics. Half of these idiodic suggestions wouldn't be here. Shard 23:35, 9 January 2008 (UTC)

Tired of farming IWAY groups, and being unable to run balanced w/ dual paraspike. I'll QQ more later. -- Readem 00:13, 15 January 2008 (UTC)
 * Give it recharge of 4 seconds ie. "Watch Yourself" or 6 adrenaline if it must be debuffed. --CRASH 03:44, 22 January 2008 (UTC)
 * Looks like a combination of 4 Adren and 6 recharge was reached, try spamming that now! --CRASH 23:07, 23 January 2008 (UTC)
 * Reast in peace "Fear Me!" I had alot of fun with you...*sniff* Done25 00:19, 24 January 2008 (UTC)
 * Was about time, maybe now HA will require you to at least think before you fight ~ SCobra [[Image:User-SuperCobra-Sig.png]] 00:29, 24 January 2008 (UTC)

Should really have the +armor removed or made to be "+24 armor if not using a shield" and the blocking end if an attack skill is used. This helps teams with multiple paragons/warriors a bit too much. --Life Infusion &laquo;T&raquo; 20:06, 3 February 2008 (UTC)
 * also it makes Ranger interrupters much less of a threat unless they use Magebane Shot. --Life Infusion &laquo;T&raquo; 19:57, 12 February 2008 (UTC)