- This article is about animal companions, also known as pets. For miniatures, also known as "minipets" or "minis", see miniature.
To charm an animal simply target any animal and use the skill Charm Animal while you have that animal selected. The animal will turn hostile and attempt to attack you, and it is important that nothing interrupt the charming process during this critical phase. Bringing along a friend to heal you or applying a self heal before attempting to charm an animal is often a good idea. Your pet will attack any target you attack. The one thing you'll need to remember is that it will take a pet a few seconds to switch targets when you do, but a good Ranger can use this to her advantage. At times you may want to tame a new pet. Before you can do that you will need to give your old pet to a tamer. Simply speak to a pet tamer and that person will take care of the rest.
— Mara, Expert Ranger
An animal companion or pet is a creature that fights alongside a ranger in combat zones. A character's pet appears in explorable areas when they have equipped any of the ranger skills Charm Animal, Comfort Animal (PvE), or Heal as One (PvE). Sometimes, a player using a pet makes it the main part of their strategy.
Pets follow their owners and use standard melee attacks. Their AI behavior is similar to that of minions: they attack and move to the owner's target, but have difficulty changing target and are easily bodyblocked. However, like heroes, pets can be directed using the pet interface screen which allows the owner to order their pet to heel, to guard, or to lock target.
The pet's fighting ability is determined by several factors.
- The pet's evolution and level, as well as the owner's points in the ranger attribute Beast Mastery, determine base damage and health.
- Some shouts affect the pet's speed, armor, health, or damage.
- Pet attacks cause the pet to attempt a specific action, usually in the role of a regular character, such as interrupting or inflicting conditions.
A player can release their pet into the Zaishen Menagerie, where all the pets they have released are stored, so they can access and charm them whenever they want.
- 1 Acquisition
- 2 Zaishen Menagerie Grounds
- 3 Mechanics and behavior
- 4 Evolution
- 5 Armor and health
- 6 Damage
- 7 Notes
- 8 Trivia
- 9 External links
Lists of charmable animals
Each character may have only one pet at a time, which belongs to them whether or not they equip one of the three pet-bringing skills. PvP-only characters start already owning a level 20 Elder Wolf (which they can later trade), but roleplaying characters must charm their own.
You can only charm animals, and only if you do not currently have a pet. After finding one in the wild or in the Zaishen Menagerie, you must cast Charm Animal on it. If the pet is alive when the skill finishes casting, the animal becomes friendly and bound to the character as their companion. That means that the animal will accompany and obey its master whenever they equip any skill that states "your animal companion will travel with you." Heroes can also tame and own pets, if you order them to cast Charm Animal while targeting a valid animal.
Most non-charmed animals spawn as neutral, but will turn hostile if any attacks or offensive skills are activated upon on them, including during the activation of Charm Animal. (Animals wandering in the Zaishen Menagerie and those that spawn as allies, such as the White Moa, are an exception to this.) Friendly AI in the party will attack and possibly kill animals that turn hostile before they can be charmed, so it is advised to set heroes to Avoid and/or flag the AI-controlled party members away while charming.
Some enemy rangers spawn near charmable animals, and will begin charming them when a player comes within aggro range effectively preventing players from charming them. However, flagging heroes and henchmen to engage the enemies before the player is in range causes the foe to attack before charming. As long as the animal is not hit by area of effect damage, it will remain passive and charmable.
Pets can also be unlocked for an entire account at the Zaishen Menagerie, without ever encountering one. All of them can be unlocked by paying with Balthazar Faction or Zaishen Coins, or only the non-prestige ones by purchasing the Pet Unlock Pack. PvP characters can only get a new pet by charming one unlocked in the Zaishen Menagerie.
Changing and retraining pets
Characters (and their heroes) can release their current pet for free at a Pet tamer (and if done with Emryd, they are unlocked in the Zaishen Menagerie). This allows the character to charm a new pet. If the animal is at level 20 and was charmed outside the Menagerie, tamers will pay 100 for them.
Pets cannot be retrained, but if a player wants a different evolution, they may charm the same one again or request one of a specific evolution at the Zaishen Menagerie.
The Zaishen Menagerie Grounds, located on the Battle Isles, is a place where a character can release pets they have charmed, in return for constant availability across the whole account. When you release a pet into the Zaishen Menagerie by talking to Emryd the Tamer, all evolutions equivalent and below become unlocked for that account, and start wandering the grounds. Helena will unlock any pet, and higher evolutions of any pet, for a fee of Zaishen Coins or Balthazar Faction. On request, Wynn will spawn any unlocked pet of any unlocked evolution for the player to charm. Silavor and Salome supply interesting trivia about every animal.
|Tier||Minimum level||Evolution requirement||Unlocked pets|
|1||n/a||n/a||Level 5 unevolved|
|2||12||n/a||Level 12 unevolved|
|3||12||evolved1||Level 12 evolved|
|4||15||n/a||Level 15 Elder2|
|5||15||evolved||Level 15 evolved|
|6||20||n/a||Level 20 Elder|
|7||20||evolved||Level 20 evolved|
- 1 Aggressive and Playful (levels 12 to 14) or Aggressive, Dire, Hearty and Playful (levels 15 to 20).
- 2 Same stats as unevolved.
Only tier 1 pets wander around the Menagerie; to charm higher tiers, speak to Wynn. She can also spawn level 20 Playful and Aggressive pets, which are hard to get through standard evolution because they usually upgrade to Hearty or Dire by that level.
Mechanics and behavior
- Skill effects
- Animal companions are treated as allies, so they are unaffected by skills that affect party members.
- Animal companions earn experience during combat, even while dead and out of range of the party.
- Like player characters, their level is capped at level 20.
- Like all creatures, their experience gain scales with their level. [verification requested]
- They do not earn the bonus experience from missions, quests, or experience scrolls. [verification requested]
- Some players believe that pets share experience earned with other pets in the party; however, no one has offered experimental evidence one way or the other.[verification requested]
- Death and Death Penalty
Like all creatures in the game, animal companions die when they reach 0 health.
- Dead pets do not leave exploitable corpses and do not appear as grey dots on the compass.
- Dead pets can be resurrected using Comfort Animal, Revive Animal, or Heal as One; after a wipe, they also resurrect with the owner at resurrection shrines.
- There are two potential effects that can take place when a pet dies:
- In PvP-arenas where their owner suffers Death Penalty, the pet suffers 15% Death Penalty.
- In PvE and in PvP-arenas where their owner suffers DP, the owner's skills are disabled for 10...4...3 seconds based on their rank in Beast Mastery. The exception to this is when the owner is not primary or secondary ranger (i.e., before they choose their secondary profession).
By default, the animal companion attacks the target that its owner is attacking with a slight delay before it changes to a new target; however, players can control their pets' behavior as detailed below.
The Pet Control panel (pictured) allows a player to control their animal companion. The panel displays a picture of the pet, the pet's health, any skills or effects the pet is under, and the three behavior modes. Unlike heroes and henchmen, pets cannot be controlled using flags.
The three behavior modes are:
- Attack: When activated, the pet locks onto your target, and will attack it as long as it's in aggro range. If the target dies, moves out of range, or is reselected, the pet returns to Guard or Heel mode, whichever it was in before it entered Attack mode.
- Guard: The pet moves to and attacks the same target as its owner, when the target is within range. (Casters will find this range is slightly less than casting/wand range, so they might have to take a step or two closer to the target before the pet will engage.)
- Heel: The pet will not attack in this mode; if it is distant, it will return immediately to the owner's side.
Players can name their pet by using a special command: /petname [name] or /namepet [name]. If no name is specified, the name will be reset to the default of the pet's evolution and species (e.g. "Hearty Phoenix"). Pets controlled by your heroes cannot be named. Pet names must be 3-12 characters and may only consist of letters and (non-consecutive) spaces.
A pet automatically evolves as it levels up, and its specific evolution depends on the kind of fighting it gains experience from. Average evolutions go from Unevolved to Elder, but pets usually evolve from the defensive Playful to Hearty or from the offensive Aggressive to Dire. The easiest way to get a pet of the desired evolution is to unlock all possible evolutions by death leveling the animal in the Zaishen Menagerie.
- In the wild, it is difficult to evolve an aggressive pet into an elder and nearly impossible to evolve a playful one into an elder.
- Some reports indicate that it is possible to evolve mid-level pets into Elder pets, but there is not much data available.
- Heroes' pets evolve in the same way.
- The pet's evolution may also be affected by the damage dealt to its owner.
Armor and health
Animals have base armor of level*3+20 and base Health of level*20+80. Thus all level 20 pets have 80 AL. Amount of health also depends on pet's evolution; a table below shows the health of level 20 evolved pet.
Amount of damage
The multiplier for a pet's base damage is determined by its level and its owner's Beast Mastery. Species makes no difference.
Pets can inflict critical hits, but unlike weapons, they do not inflict maximum damage before the multiplier. The damage multiplier for an animal companion's critical hits is not known, but is suspected to be approximately √2 before rounding.
Since the August 6, 2009 update, pets have a +33% damage modifier in PvE on top of the values stated below.
|non-critical damage range||15-25||17-27||17-29||18-30||20-32|
|Estimated critical damage range||21-35||24-38||24-41||25-42||28-46|
|Observed critical damage range||?-35||?-?||?-41||?-?||26-46|
|Average (mean) damage1||21.1||?||24.4||?||28.1|
- Average damage is based on the data in this thread. 
- Note: Damage is calculated for 12 Beast Mastery and a level 20 animal companion
Types of damage
Most pets deal slashing damage, but some deal piercing damage. The White Moa deals piercing damage except when Dire, at which point it deals slashing damage. The following table presents the various types of pets, organized by the type of damage they deal.
- It is possible to death level a pet.
- Pets still gain experience when they are dead, and/or out of compass range.
- A pet can gain experience even while its owner is dead, and thus achieve a higher level than its owner (though it can be easily surpassed).
- Pets grow in size as they level up, but the difference only displays after changing zones.
- Pet attacks and shouts only work if the pet is in party range of the caster.
- Heroes' pets will inherit the same combat mode as their owner, unless you manually change it after setting the hero's behavior. Unlike heroes, you cannot control pets using flags.
- For players in pre-Searing Ascalon, or who are neither primary nor secondary rangers, or who are in PvP missions without Death Penalty, skills are not disabled when their pet dies.
- The Black Bear deals less damage per second than all other pets because it routinely stops to activate its Brutal Mauling skill, though this allows it to benefit from some Paragon skills.
- Also see the Charmable animal page, a list of pet species by campaign and location.
NPCs that have pets
Certain NPCs bring their own pets, including:
NPC Pet Species Location(s) Aurora Hector Crab Jade Sea Zho Onyx Black Moa Norn Fighting Tournament (despite Zho's unfortunate history with the species) Sujun Ling Wong Panda during The Red Frog Daky Squeakers Jahai Rat Heroes' Ascent
NPCs with non-charmable companions
Some NPCs are accompanied by non-charmable animals that follow them like pets, but are simply ally NPCs:
NPC Companion Species Location(s) Old Mac Joe Devourer Kryta Master Seeker Nathaniel Snow Snow Wolf Griffon's Mouth Cheswick Oink Warthog Gates of Kryta Shadow Carlotta Moss Spider Maguuma Jungle, War in Kryta Danika Sheena
Wallows Echovald Forest Nehdukah Pork Chop the Impressive Warthog Plains of Jarin Nicholas Sandford
Nicholas the Traveler
Professor Yakkington Dolyak Pre-Searing
Changes weekly in post-Searing
Bosses with pets
- Video of locations of Prophecies pets
- Video of locations of Factions pets 1
- Video of locations of Factions pets 2
- Video of locations of Nightfall pets
- Video of Powerleveling a pet