Attribute point
From Guild Wars Wiki
Attribute points are used to improve attributes in either your primary or secondary profession. Increasing your point value in an attribute will in turn automatically increase the effectiveness of skills related to those attributes. You gain attribute points as you level up. The maximum is a total of 200 after reaching level 20 and completing both of the quests that reward with 15 attribute points each.
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Attribute point level progression
Attribute points increase each time you go up a level in PvE. The amount of increase is based upon which level you have increased to. The breakdown is as follows:
| Character lvl | Points + | Total |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 5 | 5 |
| 3 | 5 | 10 |
| 4 | 5 | 15 |
| 5 | 5 | 20 |
| 6 | 5 | 25 |
| 7 | 5 | 30 |
| 8 | 5 | 35 |
| 9 | 5 | 40 |
| 10 | 5 | 45 |
| 11 | 10 | 55 |
| 12 | 10 | 65 |
| 13 | 10 | 75 |
| 14 | 10 | 85 |
| 15 | 10 | 95 |
| 16 | 15 | 110 |
| 17 | 15 | 125 |
| 18 | 15 | 140 |
| 19 | 15 | 155 |
| 20 | 15 | 170 |
Attribute point quests
Each campaign has two special quests (sometimes referred to as attribute quests) that reward a character with additional attribute points. These points are in addition to the points from the regular level progression up to level 20. The two attribute quests give a total of +30 attribute points. These points are included in the 200 point total given above. Attribute point quest rewards are always limited to the character native to the campaign only, so although foreign characters may help out a native character finishing the quest, no reward will be given to the foreign player upon completion.
These are the attribute point quests in the respective campaigns:
Spending attribute points
The following table shows how many points you must spend on an attribute to raise it to a specific level. Attribute level 12 is the highest level obtainable by spending points. You can exceed this only with +attribute items.
- Attribute level: The level of the attribute.
- Attribute point cost: The cost in attribute points to raise the attribute by one level from the previous level.
- Total attribute points spent: The total cost of attribute points used to reach this attribute level.
| Attribute lvl | Cost | Total |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 2 | 3 |
| 3 | 3 | 6 |
| 4 | 4 | 10 |
| 5 | 5 | 15 |
| 6 | 6 | 21 |
| 7 | 7 | 28 |
| 8 | 9 | 37 |
| 9 | 11 | 48 |
| 10 | 13 | 61 |
| 11 | 16 | 77 |
| 12 | 20 | 97 |
With the above information, we can see that certain maximum attribute point allocations are possible:
| Attribute lvl | Cost | No of attributes | Points remaining |
|---|---|---|---|
| 12 | 97 | 2 | 200 - (97 * 2) = 6 |
| 11 | 77 | 2 | 200 - (77 * 2) = 461 |
| 10 | 61 | 3 | 200 - (61 * 3) = 17 |
| 9 | 48 | 4 | 200 - (48 * 4) = 8 |
| 8 | 37 | 5 | 200 - (38 * 5) = 10 |
| 7 | 28 | 72 | 200 - (28 * 7) = 4 |
| 6 | 21 | 93 | 200 - (21 * 9) = 11 |
- 1 46 remaining points allows for a third attribute at level 8.
- 2 Any profession combo without a Warrior or Elementalist will have 7 attributes.
- 3 The maximum amount of attributes possible is 9 with a Warrior/Elementalist or Elementalist/Warrior combo.
| Point distribution strategy | Attribute levels | Leftover |
|---|---|---|
| Two maxed attributes | 12 + 12 + 3 | 0 |
| Three high attributes | 11 + 10 + 10 | 1 |
| Four high attributes | 9 + 9 + 9 + 9 + 3 | 2 |
Attribute point re-assigning
The attribute points can be re-assigned freely with no charge. To do so, you need to be in town and open up your skill window. Click on the down arrow on various attributes to drop them down and in order to redistribute your attribute points.
If you have enough available unassigned attribute points, you can add those points to an attribute while in an explorable area. After the points are added, you cannot subtract points from any attribute until you return to a town or outpost.

