Churranu Island Arena

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Churranu Island Arena
Image:Churranu Island Arena map.jpg
Region Kourna
Victory Condition Deathmatch
Party Size 4
Allowed Levels 20
Priest/Obelisk No
Effect None

The Churranu Island Arena is one of the maps in rotation in Random and Team Arenas.

Contents

Description

Players start on opposing sides of this relatively small map with a direct way to each other over the beach, a way to the north into an area with a small pond, and a bridge crossing part of the sea in front of the beach to the south. Some of the roads are protected by walls. There are no environmental effects.

Objective

Annihilation: To be victorious, at least one player on your team has to be alive after he has killed the last opponent.

Common Tactics/Tips

  • The northern area is rarely used, with the majority of battles taking place on the beach or around the starting points.
  • Shadow stepping using spells such as Return can be put to great effect on this map to aid in kiting melee enemies following you to far away from battle.
  • The bridge to the south can be used to gain a height advantage, but is usually not worth the effort unless your team makes frequent use of friendly shadowstepping.
  • Even though there is not much room for kiting in areas other than the central beach, it is still possible. Additionally, rudimentary body blocking becomes an option around the chokepoints.
  • The map is small enough that opponents are on each other's radar upon map loading. Make use of the countdown time to gauge your opponents' professions.

Trivia

This arena is located on the peninsula southwest of Yohlon Haven.


  Team arenas
Outposts: Team Arenas
Annihilation arenas: Amnoon Arena | Ascalon Arena | Churranu Island Arena | D'Alessio Arena | Fort Koga
Petrified Arena | Shing Jea Arena | Shiverpeak Arena | Sunspear Arena
Obelisk Annihilation arenas: Brawler's Pit | Heroes' Crypt
Priest Annihilation arenas: Deldrimor Arena | Seabed Arena
Kill Count arenas: The Crag