Difference between revisions of "Drop"

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m (Notes: Less strictly about theory, link to Anti-farm code)
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== Notes ==
 
== Notes ==
* Some players believe that the drop rate is lower if an entire [[mob]] of enemies is killed at the same time, but there is little published evidence to support this.
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* Some players believe that the drop rate is lower if an entire [[mob]] of enemies is killed at the same time because of [[Anti-farm code]] (more information and theories are available in that article).
  
 
{{Bug|On very rare occasions, one player will get two drops from a chest while another in the party will get none.}}
 
{{Bug|On very rare occasions, one player will get two drops from a chest while another in the party will get none.}}

Revision as of 11:07, 20 January 2011

A drop is anything that falls from a creature that dies in PvE. Dropped items are assigned to a single ally, almost always a member of the party; unless assigned to a player character, the item will never be seen. Gold drops are shared by the party, so heroes and henchmen always drain an equal amount from the total.

Foes almost always drop something and bosses can drop up to four things. In addition, special event and quest items drop independently of regular drops. Charmable animals also drop seasonal items during special events and a few can drop map pieces. Finally, items will also drop from opening a chest or touching treasure.

Notes

  • Some players believe that the drop rate is lower if an entire mob of enemies is killed at the same time because of Anti-farm code (more information and theories are available in that article).
Bug Bug.On very rare occasions, one player will get two drops from a chest while another in the party will get none.

See also

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