Duration

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Duration is the amount of time, measured in seconds, that a condition, enchantment, ward, hex, etc. remains in effect on its target. Duration is always specified in the skill description and can be variable (increases or decreases based on the value of its attribute) or fixed (independent of the value of its attribute).

Numbers shown for variable duration is often shown in a form such as this 1...12...15.

  • The first number indicates the duration of a skill effect if its attribute is set to zero.
  • The second number indicates the duration of a skill if its attribute is set to 12. This is the maximum value to which anyone can raise an attribute without the help of modifiers (runes, weapons or other skills).
  • The third number indicates the duration of a skill if its attribute is set to 15.

Contents

Duration modifiers

Many skills can affect the duration of certain types of skills or conditions by either increasing or decreasing, which is shown through percentage. These do not include skills that can either end a skill or condition duration, or skills that have a renewal effect. By logic, you can increase the duration of beneficial effects and reduce the duration of harmful effects on allies or on yourself. Following the same logic, you can decrease the duration of beneficial effects and increase the duration of harmful effects on foes.

Increasing modifiers

Skills that increase duration.

Conditions
Enchantments
Hex spells
Shouts & Chants
Stance

Decreasing modifiers

Skills that reduce duration.

Conditions
Enchantments
Hexes
Stance

Other factors that affect skill duration

Other factors that are not skills are designed to either increase or decrease the duration of certain effects.

Conditions
  • Some common Armor runes and off-hand inscriptions can reduce the duration of a specific condition by 20%.
  • Some weapon prefixes can increase certain condition duration by 33%.
Enchantments
  • Of Enchanting is a weapon upgrade that lengthens the duration of enchantments you cast by 10-20%.
Hexes
Weapon Spells
  • Ritualists' Primary Attribute can increase the duration of weapon spell by 4% for every point into that attribute line.
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