The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Duration
Numbers shown for variable duration is often shown in a form such as this 1...12...15.
- The first number indicates the duration of a skill effect if its attribute is set to zero.
- The second number indicates the duration of a skill if its attribute is set to 12. This is the maximum value to which anyone can raise an attribute without the help of modifiers (runes, weapons or other skills).
- The third number indicates the duration of a skill if its attribute is set to 15.
Contents |
Duration modifiers
Many skills can affect the duration of certain types of skills or conditions by either increasing or decreasing, which is shown through percentage. These do not include skills that can either end a skill or condition duration, or skills that have a renewal effect. By logic, you can increase the duration of beneficial effects and reduce the duration of harmful effects on allies or on yourself. Following the same logic, you can decrease the duration of beneficial effects and increase the duration of harmful effects on foes.
Increasing modifiers
Skills that increase duration.
Conditions
Archer's Signet - by 100% while wielding a bow
Plague Signet - by 100...180...200%
Extend Conditions - by 5...81...100%
Mystic Corruption - by 1...12...15% for each enchantment on you
Enchantments
Blessed Aura - by 10...30...35%, only Monk enchantments
Extend Enchantments - by 100%, cast on you
Hex spells
Mantra of Persistence - by 20...44...50%, Illusion hexes only
Chilling Winds - by 25...85...100%, Water hexes only
Shouts & Chants
Vocal was Sogolon - by 20...44...50%
Enduring Harmony - by 50%
Stance
Dwarven Stability - by 55...100%, PvE only
Decreasing modifiers
Skills that reduce duration.
Conditions
Purifying Veil - by 5...41...50%
Peace and Harmony - by 90 %
Pure Was Li Ming - by 10...42...50%, on self
Recovery - by 20...44...50%
Featherfoot Grace - by 50%, on self
Enchantments
Tranquility - by 20...44...50%, on everyone in the area
Air of Disenchantment - by 150...270...300%
Mark of Insecurity - by 30...70...80%
Hexes
Peace and Harmony - by 90%
Stance
Mark of Insecurity - by 30...70...80%
Other factors that affect skill duration
Other factors that are not skills are designed to either increase or decrease the duration of certain effects.
Conditions
- Some common Armor runes and off-hand inscriptions can reduce the duration of a specific condition by 20%.
- Some weapon prefixes can increase certain condition duration by 33%.
Enchantments
- Of Enchanting is a weapon upgrade that lengthens the duration of enchantments you cast by 10-20%.
Hexes
- Warrior's Lieutenant's Insignia reduces Hex durations on you by 20%, at a cost of 20% less armor.
Weapon Spells
- Ritualists' Primary Attribute can increase the duration of weapon spell by 4% for every point into that attribute line.