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Duration
Duration is the amount of time an effect lasts. Duration is always specified in skill descriptions and is measured in seconds. The amount can be fixed or vary with a skill's attribute; it can also be increased or decreased by other factors. Duration applies to effects such as conditions, enchantments, wards, hexes, and shouts.
Variable durations are usually show in this form: 0...12...15.
- The first number indicates the duration for a skill with its attribute set to zero.
- The second number displays the duration if the attribute is set to 12, i.e. the maximum value without the help of modifiers.
- The third number shows the duration for an attribute rank of 15.
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Approximation
In practice, durations always last an exact number of seconds, even though modifications should, in theory, end up with fractions of a second. Testing reveals that fractions parts below 0.5 are rounded down (20.4 becomes 20); those at least half a second are rounded up (20.5 becomes 21.0).
Duration modifiers
Durations can be modified by other skills, by conditions, or by equipment. These increases and decreases are always measured in percentages.
In addition, some effects can be canceled or renewed by skills or changing circumstances. For example, some shouts are completely renewed when a chant or another shout is applied, while engaging a stance automatically ends any existing one.
Increasing modifiers
Skills that increase duration.
Conditions
Archer's Signet - by 100% while wielding a bow
Plague Signet - by 100...180...200%
Extend Conditions - by 5...81...100%
Enchantments
Blessed Aura - by 10...30...35%, only Monk enchantments
Extend Enchantments - next Dervish enchantment by 10...122...150%, cast on you
Hex spells
Mantra of Persistence - by 10...34...40%, Illusion hexes only
Chilling Winds - by 25...85...100%, Water hexes only
Anguished Was Lingwah - by 33%, Ritualist hexes only
Shouts and chants
Vocal was Sogolon - by 20...44...50%
Enduring Harmony - by 50%
Stance

Dwarven Stability - by 55...100%, PvE only
Decreasing modifiers
Skills that reduce duration.
Conditions
Purifying Veil - by 5...41...50%
Peace and Harmony - by 90 %
Pure Was Li Ming - by 10...42...50%, on self
Recovery - by 20...44...50%
Featherfoot Grace - by 25%, on self
Enchantments
Tranquility - by 20...44...50%, on everyone in the area
Air of Disenchantment - by 150...270...300%
Mark of Insecurity - by 30...70...80%
Hexes
Peace and Harmony - by 90%
Stance
Mark of Insecurity - by 30...70...80%
Other factors that affect skill duration
Other factors that are not skills are designed to either increase or decrease the duration of certain effects.
Conditions
- Some common armor runes and off-hand inscriptions can reduce the duration of a specific condition by 20%.
- Some weapon prefixes can increase certain condition duration by 33%.
Enchantments
- Of Enchanting is a weapon upgrade that lengthens the duration of enchantments you cast by 10-20%.
Hexes
- Warrior's Lieutenant's Insignia reduces Hex durations on you by 20%, at a cost of 20 less armor.
Weapon Spells
- Ritualists' Primary Attribute can increase the duration of weapon spell by 4% for every point into that attribute line.