Edge of Extinction

From Guild Wars Wiki

Revision as of 21:02, 21 August 2009 by Sparky, the Tainted (Talk | contribs)
Jump to: navigation, search

Nature Ritual. Create a level 1...8...10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30...126...150 seconds.

Concise description

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not effect spirits. No damage to creatures above 90% Health.

Progression
0
1
14
30
1
2
16
38
2
2
19
46
3
3
21
54
4
3
24
62
5
4
26
70
6
5
28
78
7
5
31
86
8
6
33
94
9
6
36
102
10
7
38
110
11
8
40
118
12
8
43
126
13
9
45
134
14
9
48
142
15
10
50
150
16
11
52
158
17
11
55
166
18
12
57
174
19
12
60
182
20
13
62
190

Acquisition

Skill quests:

Skill trainers:

Signet of Capture:

Notes

  • The spirit created by this skill is named Spirit of Extinction.
  • This Nature Ritual affects the species that died. See Category:Species for species types.
  • Beware the possible backfire of this skill on your party or NPC's that are needed.
  • Not all allied human NPCs are considered the same species for the purposes of this ritual. For example, Service NPCs (collectors, merchants, etc) and many non-hostile NPCs (including allies but not henchmen party members) each have their own species category separate from both each other and players.
  • This is particularly lethal to minions as most minions will already be below the 90% health requisite due to their innate health degeneration.
  • Synergizes well with Fertile Season; when the spirit dies, almost all creatures will be below 90% Health and will kill off a few remaining targets low on health, thus triggering Edge of Extinction. This process is also known as an Edge of Extinction Bomb.