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Difference between revisions of "Feedback:Skill update previews/20110523"
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Latest revision as of 16:27, 23 May 2011
Contents |
[edit] Skill Update Preview
[edit] Intro
In an update early next week, we're making a few more adjustments to the Dervish profession in PvP. While we are happy with the class in PvE, there are still a few aspects of the Dervish that allow players to output more pressure than is reasonable for the skill required. This preview lists all the changes we are currently planning.
[edit] Skill Changes
[edit] Dervish
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Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
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Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
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Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
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Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
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Heart of Fury: split for PvP.
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Heart of Fury (PvP): added a recharge of 6 seconds.
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Onslaught: split for PvP.
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Onslaught (PvP): decreased duration to 2...8 seconds.
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Pious Fury: split for PvP.
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Pious Fury (PvP): decreased duration to 1...5 seconds.
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Wounding Strike: split for PvP.
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Wounding Strike (PvP): removed bonus damage.
[edit] Bug Fixes
- Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.
[edit] Coming Soon
These changes—along with a full Developer Update explaining them—will arrive early next week.