Feedback talk:Linsey Murdock

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Just trying to clarify things...

There's been some confusion about the Nundu Bay mission. A few people are un certain if it is actually happening or if it is a dream of Melonni. Some clarification would be appreciated. :)--Unendingfear User Unendingfear Crane eats peanut.jpg 01:29, 16 September 2009 (UTC)

I'm pretty sure it's "real". She has nightmares that there is demons invading her village, and then they head to the village and OH GOD MY NIGHTMARES WERE TRUE D: :p. DarkNecrid 07:19, 16 September 2009 (UTC)
This is a tricky concept, we go there and nothing changes, then we enter the mission and BAM everything is changed. Based on Dreamer Raja's dialogue at the end of Heart or Mind: Ronjok in Danger question: "You will need this. There is only one way to end Melonni's torment. She must confront her nightmare head on and slay the Harbingers residing in her soul. If she does not, they will, through her, become real. Kormir has spoken to me of the thinning barrier between this world and the Realm of Torment. The threat of a direct attack on this world by Abaddon draws near." The nightmares are not yet real, but are soon to be. However, since the mission takes place after the quest (though not long after) it is a sticky subject. Though my bet is on the mission being a sweet little nightmare. Though how on Tyria we got into Melonni's dream is what I want to know... -- Konig/talk 08:35, 16 September 2009 (UTC)
Looking at that quest dialogue again, I'm now suspecting that the "this" in question might be the answer - Dreamer Raja is offering some potion or other talismen to allow the heroes to go into Melonni's head and help her face her demons. ((Incidentally, I wonder if it's just coincidence that it's the Dervish having these dreams, given the profession of the Facet of Spirit?)) Draxynnic 04:54, 25 September 2009 (UTC)
Hmm. I remember it like Konig says, but I'll have to check with Grubb on this one. - User Linsey Murdock sig.jpgLinsey talk 06:53, 4 November 2009 (UTC)


I have a very simple question, what is the average lifespan of the races in GW? You don't see a lot of old people, so it's safe to asume humans have a shorter lifespan than we have, but what about the Asura, Charr and Norn? Some Asura look younger than the others, but the Charr and Norn don't really look different in age to me. Do they have a longer lifespan? If so, is their lifespan long enough that we can expext the return of some important characters in GW2? My contributionsElemonk Nibo 05:53, 22 September 2009 (UTC)

the if so part about guild wars2 is better answered by Regina seeing as Linsey cant say anything regarding guild wars 2 though i asked her at pax if she was planing to add lore to tie guild wars 2 to guild wars 1 and she said she wants to and that it would be Awesome forgive me if i am miss quoting you it has been a few weeks since she said that.--User Zesbeer sig.png Zesbeer 10:01, 22 September 2009 (UTC)
Hm... let me guess:
  • Humans usually live 36..100 years, depending on habits and habitat. Those that practice magic usually live longer.
  • I won't expect Charr living more than 50 years, but in the style of orcs and klingon: because they usually die in battle first, XD.
  • With those beards and size, Norn must live quite a bit more than humans, maybe about double the time.
  • Being a race so linked to magic, Asura must live quite a lot, exposition to magic energies usually makes things live longer.
  • And sylvary... they must live quite a lot, they are basically plants, aren't they?
I'll suppose that centaurs live a bit more than humans too, and that Forgotten ones must live VEEERY long lives... there are so many races... I wonder if they have some kind of 'lore notbook' where they put everything they have so far to avoid inconsistencies... will lifespan be there? MithUser MithranArkanere Star.pngTalk 12:43, 22 September 2009 (UTC)
It all sounds quite possible, but I still like to hear the official answer. There is little visible age difference in GW, except between children, adults and the few old people, mostly elders of a tribe or something, and the fact that a character from pre searing Ascalon still looks the same, even after the events of EotN (only 8 years, but still), which would make it assumable that there are less visible signs of aging in Gw than irl, however, that doesn't necesserarily mean that they have a different lifespan, it is possible that they use magic to reduce the signs of aging. However it is quite hard to make a good estimate of the age of all non-human races. For example, it is impossible to see any age difference between Dwarves (at least, to me), an example of a race that to me, seems like one that has a very long lifespan, even more after the whole turning into stone thing. And I know she probably can't answer about the return of important npcs in GW2, but that was'nt realy what I wanted to ask, so let me rephrase the question; are there races with a lifespan long enough that it would be possible that they survive until GW2, if they aren't killed before that? My contributionsElemonk Nibo 19:45, 22 September 2009 (UTC)
Though I don't recall where, I remember it being said that Vekk is called a young (not as in child, but young adult) Asura and is in the three digits of age. Though you don't ask for it, Dwarves and Centaurs seem to live about 200-300 years (Jalis is well beyond 100 years in Prophecies, and Ventari is really old in EN and dies nearly 100 years after EN). Humans that die of natural old age seem to live to 80-ish years on average (Kisu, Togo's, and Adelbern's ages are old *found in Proph/Fact manuscripts* and Adelbern lives to be about 90 and dies unnaturall, then there is good ol' King Doric who lived over 115 years). Norn is completely unknown, due to their life style, I doubt many live well beyond their prime years. Same goes with the Charr. Due to Pyre's grandcub being a warrior 40 years after EN, I'd have to guess Pyre was of a nice past prime years of age (possibly in his 30s or 40s?) or he and his cub got it on at young years. -- Konig/talk 01:03, 23 September 2009 (UTC)
Edit: As for the "are there races with a lifespan long enough that it would be possible that they survive until GW2" - Centaurs, Dwarves, and possibly Asura (if I am correct on what I recall about Vekk - I wouldn't count on it). Go go Zhed, personal living mule of Joko. -- Konig/talk 01:05, 23 September 2009 (UTC)

Why should dedicated players have to open their wallets everytime something good happens in Guild Wars?

Why should we buy a game to get a pair of wings on Guild Wars?<---£35 Why should we pay to change our name on Guild Wars? <---- £8 Why should we pay to change our appearance on Guild Wars? <---£5

Do you value your players? -Or do you value your income?

Why should be wait for Guild Wars 2 when it's been almost 3 years in development? Why do you constantly nerf Necromancers even though they never get Buffs(, and when they do they are STUPID)? Why are professions imbalanced? Why don't you break the mould and try something >NEW< in Guild Wars 1 Development, instead of quests and Zoo's for stupid pets?

Ask yourself a few of these questions before making stupid ideas. --The preceding unsigned comment was added by User: (talk).

You don't pay a monthly fee, why should they give you anything for free?
Most games the size and scope of GW2 take 5-8 years to design and develop and you are complaining about waiting 3?
Necromancers haven't been targeted any harder than any other profession. If you think you could do better balancing, get a job with a game company, and try it for yourself. No one can please everyone all of the time, and some people can't be pleased no matter what you do. -- Wyn User Wynthyst sig icon2.png talk 16:09, 24 September 2009 (UTC)
Of course they value their income, it's only natural; they have to live from it after all. As Wyn said, for other games you have to pay monthly and you often don't have an option to change such things there.. Also on GW2, really nobody forces you to wait; I have heard this argument so many times before, that "players will go away if ANet doesn't hurry" and such, but that is just crap. GW2 is not made only for GW1 players, so yes, go away and do something else. I'm sure ANet will be able to get enough attention when GW2 is ready that you will probably come back anyway... poke | talk 16:31, 24 September 2009 (UTC)
Most players are patient, You should see how many millions of players are still waiting for Duke Nukem Forever -Talamare- feedback 16:34, 24 September 2009 (UTC)
The average sub game is $15/mo, meaning $180/yr. Even if you buy a year sub with a discount, its roughly $150/yr. Just from that $150, you can buy GW Trilogy, GW:EN, all 4 skill unlock packs, item unlock pack for PvP, and have everything ready to jump in both PvE and PvP as a newcomer with not having to pay anything else for the rest of your GW1 career unless you really want to. In addition, ArenaNet does not put advertisements everywhere, run shady background applications, nor do they sell your personal information. You'd have a tough time finding another online RPG that can compete on an AAA level with this cheap of a deal. In addition, the money you spend on GW will only help further support ArenaNet and their work on GW2. Marketing has done a good job at making things as affordable as possible while keeping their company healthy (people have to get paid, you know?), and the rest of ArenaNet has done an AMAZING job in developing a title that is worth so much more than it actually costs. I know I have bought things on impulse just because I feel like the company deserves more money, and I know plenty of friends who don't mind buying character slots and other luxury items just because they have done the same budget calculations.
As far as GW2 development goes, not only does it take a long time for games to develop from scratch, you have to be careful of the timing of releasing information and launching the game to make sure you title can overcome competition as well as keep up the state of the industry and economy. Many other MMO developers have failed to avoid overhype, have smooth launches, realize people dont play Betas to fix games but to use them as trials to see if they want to buy it, or even produce enough balanced content to keep people happy for longer than a month. Patience is a great skill to have, and utilizing it makes it more rewarding in the end (and a heck of a lot less stressful). --Rex User Rexivus sig.jpg 16:57, 24 September 2009 (UTC)
Very well spoken, completely /agree -- in fact were ripping anet from a lot of money, I wouldn't really complain about guild wars being expensive C4K3 User C4K3 Signature.jpg Talk 17:02, 24 September 2009 (UTC)
Here's why: you don't. Those wings are completely optional and look pretty bad anyways. You don't get a name change because you picked a good name in the first place. You don't get an appearance change because you picked a good enough appearance in the first place. They care about both players & income, they're a business. You should wait for GW2 because almost every game is in development for 2+ years....MMOs even more so. Necromancers are pretty much the best class in PvE and are completely degenerate in PvP, they kinda need nerfs. Because apparently balancing 1000+ skills across 10 professions is pretty hard. Yeah I agree, they definitely need to do a content update that really shakes up Guild Wars - possibly by removing some old gametypes and adding in a new one that the community really likes, etc. That'd be a great idea. 17:11, 24 September 2009 (UTC) --The preceding unsigned comment was added by User:DarkNecrid (talk).
@ : 1) I don't think people paid a pre order of Aion and/or Aion CE just only because of the wings you can get into GW. It's more a way to promote a game inside another like some songs you hear titles or the name or the artist inside the song. 2) Most GW upgrades, especially the ones in the online store - and except the chapters or addons - are pretty optional, the unlock packs, cosmetics changes, renaming... etc. 3) Years ago, you would have said it wasn't possible to change your toon name, appearance and even gender. Now it is possible and yeah it needs a small fee, which is and has a misery cost vs the time you could have spent redoing the same toon to get the same result. 4) For the updates feedback, skils and such + new ideas, the Wiki people done a tremendous work about Feedback areas, so we can all post feedback for both "GW1" and GW2. Feel free to add materials comparisons with games of the same kind (=no monthly fees) when you post your comment about the price of the optional and not needed packs to play the game.
Things aren't free, it's the same in real life and even sometimes, if you feel Anet people done things not the way every single people would have expect... i'm pretty sure visiting them and seing them working with the means they have for "GW1", keeping courage, braving all negativity and rants would be something that might force respect to most people criticizing things that can't be compared. Of course, things can't be perfect plus free, but GW is still very special unlike all other games of the same type or in the veins of pure MMO style, it forces respect for what Anet have done so far, for a game with no monthly fee concept. Sorry if i said things a bid redundant to what was said before, just giving a view of GW from someone playing GW since 2005. Davor Belegnaur 18:23, 24 September 2009 (UTC)
This...belongs...elsewhere --ilrUser ilr deprav.png 21:24, 24 September 2009 (UTC)
Short answer? Because it's better than opening your wallet even when nothing good happens in a subscription game. Draxynnic 05:36, 25 September 2009 (UTC)
But it's worse than opening your wallet for crap in GW when subscription games like WoW get actual content added every few months. -Auron 02:51, 28 September 2009 (UTC)
If you think it's crap, don't open your wallet. I don't think I've bought anything GW-related since EOTN came out (and was bundled with the BMP if you bought it in the online store), and I don't feel in any way disadvantaged by it. In that time, we've had a few updates - not stupendously huge ones, but updates nonetheless, and ones I know I've had fun with - for free, let alone having to fork out another US$360+ for the privilige of logging on to the servers. Draxynnic 01:23, 6 November 2009 (UTC)

Lightbringer's Gaze and Holy Damage

Hi Linsey. Can you please explain why the 100 Holy Damage, which is supposed to be armor-ignoring, done by the skill Lightbringer's Gaze gets reduced, seemingly by the foes' armor level? Thank you! --MushaUser Musha Sigc.pngTalk 23:25, 6 October 2009 (UTC)

Actually....that's a very good question. It's probably not the right question for Linsey, though. Karate User Karate Jesus KJ for sig.png Jesus 23:31, 6 October 2009 (UTC)
Maybe it's inheritly affected by LB rank? --The preceding unsigned comment was added by User:Moo Kitty (talk).
It is...but shouldn't be affecting the 100 base damage (if it is, in fact, holy damage). Karate User Karate Jesus KJ for sig.png Jesus 23:39, 6 October 2009 (UTC)
What I meant was, instead of Concise: Target demonic servant of Abaddon takes 100 holy damage and is interrupted. Hits one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled (15 seconds), it might be 60...92...100 or something similar. --The preceding unsigned comment was added by User:Moo Kitty (talk).
Oh,'s definitely affected by armor. Most 60AR targets will take the full 100 (if I remember right). Karate User Karate Jesus KJ for sig.png Jesus 23:44, 6 October 2009 (UTC)
Yeah, I thought it might be the wrong place to ask, but I didn't know whomelse to ask. And the damage done by the skill is 100 holy damage, whether you are at rank 1 or rank 8. The only thing affected by LB rank is how many other foes are affected by the skill outside target foe. Besides, I am at max rank and I am still getting reduced holy damage. --MushaUser Musha Sigc.pngTalk 23:49, 6 October 2009 (UTC)
Unlike health loss and life stealing, armor ignoring damage is affected by damage reduction. Abaddon's Chosen:Concise description - Enchantment Spell. (10 seconds.) Target cannot lose Health. Maybe there's some strange interaction?
Yes, Karate, 60AL foes take 100 damage, while Rangers, Dervs, Warriors, etc have reduced damage, even though its supposed to be holy damage. And Abaddon's Chosen shouldn't be having weird effects. I am often interrupting that skill and they still take reduced damage. --MushaUser Musha Sigc.pngTalk 23:58, 6 October 2009 (UTC)
Holy damage isn't always armor ignoring damage. Holy damage from weapons(what was previously called 'light' damage) doesn't ignore armor. What I wonder is why did they merged the light and holy damages, but not the dark and shadow ones. MithUser MithranArkanere Star.pngTalk 00:19, 7 October 2009 (UTC)
Probably b/c there's no equivalent to a Tormentor's Insignia for whichever class would be more thematically vulnerable to shadow damage (most likely Mesmer's or Assassin's who's insigs all suck anyway) --ilrUser ilr deprav.png 20:27, 7 October 2009 (UTC)
Haa? Monks would clrealy be the most thematic, I'd think. Backsword 13:01, 10 November 2009 (UTC)
Please create a feedback page for your suggestions. Backsword 13:01, 10 November 2009 (UTC)

Salvage Rate

Is it possible for you to tell us the rate at which high-end rare crafting materials can be salvaged out of items that bear their name? For example, can amber chunks be salvaged out of an amber staff? If so, what is the rate? I am interested in knowing about amber, jadeite, diamonds, sapphires, and rubies. The wiki pages for each of these materials say that they CAN be salvaged, but I have never been successful.--MushaUser Musha Sigc.pngTalk 00:59, 7 October 2009 (UTC)

While you are waiting for answer from ANet: Folks here and at Guild Wiki collect salvage rate data. The data here is usually posted on an item's talk page. On the mats and rare mats articles, you will also sometimes see salvage rate data in the talk. I've also been curious, so I've been keeping track of drop rates for certain items on my own spreadsheets (and I eventually post the data here). Here are some broad generalizations based on my experience:
  • items found in HM seem to be more likely to return rare mats than those found in NM;
  • more expensive items seem more likely to drop rare mats;
  • expensive items that do not drop rare mats almost always drop enough ordinary mats to pay the 16Gold for expert salvage;
  • a number of items/trophies will drop rare mats, but the rates are so low that it isn't worth the double-click time to find out (e.g. Charr Hides salvage into Fur about 1 out of 10 times).
  • I have never gotten jadeite or amber out of weapons with Jade or Amber in their name. After about 2 dozen tries, I find it faster to collect those mats via faction.
  • I trust this wiki when it says Item X will drop rare material Y; in all the sampling I've done, I've only found one entry which didn't match posted data. Note again: some of the rates are as low as 1/100 and not every page has posted data. (In a few cases, the only evidence is a screenshot of a single drop; not enough to set expectations.)
Naturally, your mileage will vary. (Of course, I'd much prefer to see actual empirical data from ANet.)   — Tennessee Ernie Ford (TEF) 03:31, 7 October 2009 (UTC)
Amber and jade weapons are know to salvage into amber and jade, and jeweled daggers into rubies. But the chances seem to be worthwhile only when they are highly salvageable. I never got jade from jade weapons, but I did once from one highly salvageable rare amber bow. And it's a wide know trick to salvage Measure for measure inscriptions and apply them to some Vabbian weapons to get jewels. MithUser MithranArkanere Star.pngTalk 11:41, 7 October 2009 (UTC)
Aw man, I totally wrote a response to this last night, but it looks like I didn't submit it. Oops.
I asked Hargrove (GW/GW2 Item System Designer) about this. He said that the salvage rate is all done somewhere really deep in the code (aka "Voodoo Magic"), all we ever did was set weights. Not like there is a spread sheet I could check. But I can confirm that all the asked about gems can be salvaged out of something. I can't say exactly what salvages out of what, but knowing John, it's probably safe to say that if the item seems like it should salvage into such a thing; it will. At least from Factions on since that's when he started making those decisions. - User Linsey Murdock sig.jpgLinsey talk 06:19, 9 October 2009 (UTC)
I'm willing to accept Voodoo as likely-as-anything-else. I would love to get a look at actual salvage rates based on what players find in-game. I'd be willing to bet gold pieces or faction that there are drop-rate oddities that the programmers never would have predicted (based on the law of unintended software, if for no other reason). I understand that, even if ANet has that data, you might not be able or willing to share it with us. Maybe you could let us know whether we are barking up the right or the wrong trees as we go about collecting our own info. Thanks!   — Tennessee Ernie Ford (TEF) 06:55, 9 October 2009 (UTC)
>really deep in the code
ಠ_ಠ SOURCE CODE IS NOT PASTA. YOU MUST LEAVE COMMENTS IN EACH SECTION SO YOU CAN CTRL+F. —Jette User Jette sophisticated.png 11:50, 9 October 2009 (UTC)
I also found it a bit disturbing to hear that there are parts of the game you have no knowledge of. -- NUKLEAR User NuclearVII signature 3.jpgIIV 12:07, 9 October 2009 (UTC)
It seems understandable to me tbqh, a lot of the base of the game was probably created back when it had the old cartoony art style and they had a smaller team back then. I'm sure very very very few people there actually know about every part of the game (prolly just the founders) in excessive detail. DarkNecrid 12:55, 9 October 2009 (UTC)
Exactly. That is why you leave comments. –Jette
User Jette sophisticated.png
User Jette tophat.png
13:11, 9 October 2009 (UTC)
I ...hate... hearing stuff like this. Also included: "we didn't know the engine could DO that!" and "we lost/found the TPS report on our data structure". Voodoo code = Voodoo bugs, ppl... --ilrUser ilr deprav.png 20:35, 9 October 2009 (UTC)
/* [keywords and purpose of code block go here] */ ← Failure to follow this pattern is probably a big part of why GW2 is being made. –Jette
User Jette sophisticated.png
User Jette tophat.png
21:08, 9 October 2009 (UTC)
And if an item doesn't seem like it should salvage into anything, it will salvage into Glittering Dust. I bet it's set as default material or something like that, XDDDD MithUser MithranArkanere Star.pngTalk 02:06, 10 October 2009 (UTC)
Do keep in mind that I am a designer, not a programmer. There are vast amounts of things I don't know about GW. Which would make sense, since I can't read code. I wouldn't even know where to start looking. - User Linsey Murdock sig.jpgLinsey talk 20:57, 12 October 2009 (UTC)
We thought you meant the programmers didn't know where to look. It's not as hard as you'd think, if you want to try it some time. Open the code in Notepad, press CTRL+F and look for "salvage." Assuming it's all properly commented, it'd not be difficult to find. Well, it would with notepad, because it's terrible, but you know what I mean. Anyway, this is why I support open-source software; whenever you don't know something you can usually find somebody else who can figure it out. –Jette User Jette awesome.png 23:47, 12 October 2009 (UTC)
Good luck. As great as open-source is, trying to run a business when the code your product model is based on is available to public view would be horrendous. Granted it's definitely possible to build a superb game from the ground up under an open source license--the Star Wars Galaxies Emulator is proof of that--but trying to sell a product to consumers when the source code for you client, servers, or both is available is just a bad plan.--TahiriVeila 14:22, 13 October 2009 (UTC)
Well, I didn't say for a game. Just in general. You would be surprised how easy it is to make money with open-source stuff, though, without ever violating licenses or charging customers. –Jette User Jette awesome.png 14:24, 13 October 2009 (UTC)
To some extent yes. Various linux platforms(redhat in particular comes to mind, though i'm nto sure exactly how available its source is) have proven that you can sell an open-source product, but on the same note none of those linux platforms have been incredibly successful either. I'm definitely with you though, I've done a fair bit of work on the server-to-client communications coding for the SWGEmu and I'd LOVE to get my hands on the guts of the GW servers (or even the client really), I just don't think it's practical.--TahiriVeila 14:47, 13 October 2009 (UTC)
@Ilr: Knockdown durations cannot be scaled. User Raine R.gif is for Raine, etc. 14:26, 13 October 2009 (UTC)

EotN Portal on PvP Isles

A guildie of mine had a question I was asked to relay and so here I am, and forgive me if this has been brought up before, I skimmed through previous questions on the archive page and failed to see anything of the sort (but still may have missed it). Basically, could a quick-portal that leads to Eye of the North be added to the PvP Isles? Would the community even want such a portal or is it just too small an inconvenience to simply travel to LA, Kam, or KC and then on to EotN to even warrant needing a portal? --User Master Saji Sig.jpgMaster Saji 00:36, 13 October 2009 (UTC)

Because you can simply map to LA, and then to any Eotn outpost. personn5User Personn5 sig.jpg 00:41, 13 October 2009 (UTC)
yes you can travle to la but you cant travel there with 8 and i think that's the main thing.- User Zesbeer sig.png Zesbeer 00:45, 13 October 2009 (UTC)
There are a number of suggestions on the feedback space that would solve this issue. I've seen at least three, but I'm going to plug mine while I'm here ;) ~Shard User Shard Sig Icon.png 01:31, 13 October 2009 (UTC)
Yes, this would be better off posted as a suggestion on the Feedback pages --MushaUser Musha Sigc.pngTalk 01:50, 13 October 2009 (UTC)
This is feedback namespace. So /shoo Ɲoɕʈɋɽɕɧ 01:56, 13 October 2009 (UTC)
Just going to throw this out the that maybe he doesn't have proph and can't get to eotn threw LA, maybe not him exactly, but there might be many people in that boat. I know i had faction and eotn months before i had Proph and NF,--BobbyT 02:02, 13 October 2009 (UTC)
Well, for Factions it's a non issue, since you CAN travel to Kaineng Center with 8 and then map to EotN through the portal. -- Wyn User Wynthyst sig icon2.png talk 03:24, 13 October 2009 (UTC)
Erm, doesn't Eotn require Prophecies? Tidas 06:38, 13 October 2009 (UTC)
nope only one of the campaigns it doesn't have to be prophecies its a expansion not a stand alone. so factions and nightfall would work as well.- User Zesbeer sig.png Zesbeer 06:46, 13 October 2009 (UTC)
I think this belongs on the feedback suggestion pages, not on Linsey's feedback page. So I agree with Musha.♥ Ariyen ♀ 06:56, 13 October 2009 (UTC)
Well since Anet doesn't seem to be even looking at the feedback space at all, he probably has a higher chance of it being noticed here than there. --Nathe 12:59, 13 October 2009 (UTC)
Joe already got the message. I suggest posting it there. Roar! Poki#3 (talk) 13:29, 13 October 2009 (UTC)

Interesting story that might interest you...

I was reading Kotaku this morning and I cam across a story which strongly reminded me of the direction GW seemed to go with the introduction of Nightfall and titles.

It certainly was how I felt when I quit GW. I think a lot of people would feel similar to some of those examples with their title grind for GW2 (HoM unlocks). I it is an interesting perspective on why we play games and the issues seemed familiar with the direction my GW experience went after titles were introduced. 21:13, 14 October 2009 (UTC)

I think you misunderstood that article... It wasn't commenting on the content of games becoming fun or not fun; it was about how people seem to be acting irrationally by continuing to play a game that they don't enjoy. So, it is apparent that, due to your behavior of quitting GW when you stopped enjoying it, you are not irrational. :P GW is a game that's meant to be fun. Gaining rank in titles is meant to be fun. And many people find great satisfaction in those achievements. GW is a game that offers different styles of play. You can attempt to gain the highest rank in every title, sure, but you can also test your abilities in competitions against other players, you can search for rare items to sell to other players, you can play simply to enjoy the story, etc. If you don't enjoy one aspect, it doesn't mean you can't enjoy others, and if you don't enjoy ANY aspect, then don't play, if you continue to play anyway, then, according to that article, you are exhibiting irrational behavior. --MushaUser Musha Sigc.pngTalk 21:44, 14 October 2009 (UTC)
(Edit conflict) I had the same exact reaction in Nightfall... As soon as I reached the Grande Court Sebelhk mission, it stopped being fun. I don't know if I should blame that on the Art direction, or the stupid levels of frustration from difficulty ramp-up but I definitely felt like it Forced a specific kind of playstyle or demographic appeal that was NOT universal and didn't even try to bridge over to casual players. If it wasn't for my compulsion to try and build a Drok's Runner, I never would have gone that far into Nightfall ...then Months later, Ironicaly enough, I discovered that I could have ran Droks with only the powers I got in Kourna & the Kodash meaning I didn't even NEED those end game unlocks in the first place. annoying... --ilrUser ilr deprav.png 21:49, 14 October 2009 (UTC)
There's only so much a limited engine can do. When Anet ran out of possible things to make for missions, all they could do is to add more of the same areas, so that's what they did. Every once in awhile they came up with something different, like polymock or the norn tourney, but those are very weird mutilations of the engine. If you were in charge of GW1, you would have added titles galore too (though possibly differently). For some players, GW's replay value is pvp, but even pve has lost a lot of its replay appeal *cough* shadow form *cough*. ~Shard User Shard Sig Icon.png 02:08, 15 October 2009 (UTC)
Don't forget 600hp,HB RR days and some other items. 14:46, 15 October 2009 (UTC)
I personally find the HB outpost on RR days to be one of the most amusing and fun places in the game. It's basically like a live-chat version of PvX. ··· Danny Pew Pew 19:37, 15 October 2009 (UTC)
That doesn't happen to me. I was exploring everything and getting all skills before titles for them were added, XD. I even have one character with all skills, even if there is no title for that. I find completion quite fun. Metroid, Castlevania, Zelda... exploring everywhere and getting all items it's always quite fun, and many times rewarding when it comes to health and power boosts. But when something it's just a number like with Sweet Tooth... well... I can't care about it as much as something with real use. Hey, when I reveal the map I get to see the map uncovered, when I acquire a skill I can use it later and try many different builds with them. What do I get when I max sweet tooth? Diabetes? XD MithUser MithranArkanere Star.pngTalk 00:28, 16 October 2009 (UTC)
Well...that definitely sounds compulsive.... Karate User Karate Jesus KJ for sig.png Jesus 01:32, 16 October 2009 (UTC)
Lol live chat pvx. that sounds scary --adrin User Adrin mysig.jpg 05:49, 16 October 2009 (UTC)
Enjoying completion is not compulsive. Needing completion is. I didn¡t play to get all those skills, I got all those skills while playing. MithUser MithranArkanere Star.pngTalk 16:25, 16 October 2009 (UTC)
The kind of article linked above have been among the most fascinating ones for years because players know what this is all about, but yet, a part of ourselves ( or would it be a part of the community ? )allow the MMO devs to continue on this easy, but tragic way. Fact is, when you ask players if they really enjoy what they do in the game, the answer is often no. Somehow, these two goals: reaching the largest audience and promoting fun, but still clever play, seems to be incompatible. Bad players can improve themselves if they got some feedback from the game other than death on what they did right/wrong so that they dont give up at the first difficulty and go for shadow form, the easiest and always more profitable way. The devs can change that, we cant. Yseron - 13:16, 10 November 2009 (UTC)
It's not irrational to do something that makes you feel better. Even if that happens to be relief from compulsion. That sort of fun is why so many enjoy grind, and so few will admit it. (Compulsion being seen as shameful).
It's not surprising Anet tried to satsfy such customers; they are the traditional market for crpgs. Just look at WEoWs succes. Backsword 13:36, 10 November 2009 (UTC)

The new henchmen skins

Answered Answered. This section has been answered and should be archived by Saturday, 21 Aug 2010 to Questions F1

Hello Linsey,

Some of the recently added henchmen have some new, never before seen skins, for example: Haldibarn Earendul, Rollo Lowlo and Adepte. Did you design these exclusively for these henchmen or were they leftovers from EotN or perhaps Utopia?

Thanks. - Mini Me talk 19:09, 4 November 2009

Curiosity seconded. | 72 User 72 Truly Random.jpg {U|T|C} 20:52, 4 November 2009 (UTC)
Adepte appears to have normal White Mantle armor (ex:Justiciar Thommis). I could be wrong, but that's what it looks like to me. Karate User Karate Jesus KJ for sig.png Jesus 21:00, 4 November 2009 (UTC)
I think Regina once stated that these were assets designed but never used in the game. They just pulled them out from a deep deep hidden folder. Just like Nick. Also, yeah, Adepte's armor looks a lot like a White Mantle Justiciar armor --talk Large 21:04, 4 November 2009 (UTC)
Adepte is a female White Mantle Justiciar, so it would look a lot like it, but it is the only female WM warrior. -- Konig/talk 21:11, 4 November 2009 (UTC)
Adepte was a LionsArch Door Greeter... it says so in 'er own dialog. --ilrUser ilr deprav.png 21:16, 4 November 2009 (UTC)
Well, actually, Nick was made special for Nick, but yeah these models weren't made especially for this. They were unused assets that we found buried and wanted to use. Robert picked out all of the skins. He did a great job! - User Linsey Murdock sig.jpgLinsey talk 16:32, 18 August 2010 (UTC)

Invisible Pony

I am trying to find out if Mad King Thorn actually does have an invisible pony as the Mad King's Steward led me to believe. If this is the case, then I definitely believe that players should also be able to get ponies. I understand that invisible ponies are very rare, and probably unique to the Mad King; but I would be very happy with just a visible pony. While there are probably elitists in the game that would insist on invisibility, I'm sure many other players feel the same way that I do. Thank you for the Halloween quests, the laughs, the fun, and most of all thank you in advance for the new ponies. 20:49, 4 November 2009 (UTC)

I would like to clarify something: Thorn thinks he has an invisible pony. Doesn't mean he has one. ;) -- Konig/talk 21:15, 4 November 2009 (UTC)
Thorn also thinks something odd is happening in the Underworld, and he's absolutely right. King Thorn, he's a smart fella. Did you notice how many of the Rock/Paper/Scissors games he won? 21:25, 4 November 2009 (UTC)
I think how it was written shows that there is no invisible pony ("My undead liege has detected ominous changes in the Underworld. He believes some ancient power is at work... But then, the Mad King thinks he has an invisible pony, too."), i.e., the Steward is saying that Thorn thinks something is wrong, but he is also insane and thinks that there are things that exist, when they actually don't. -- Konig/talk 21:31, 4 November 2009 (UTC)
I don't see how Konig can claim to know what it has got in its pocketses. It's always dark in LA when the Mad King appears -- not like the pony would leave a shadow. 22:21, 4 November 2009 (UTC)
deeeeeeeeeerpJette User Jette awesome.png 22:59, 4 November 2009 (UTC)
(edit conflict)Huh? I'm just stating that the wording highly implies that there is no invisible pony - after all, Thorn is the Autumn Lunatic, the Mad King, he's insane. And what do you mean by "what it has got in its poketses"? -- Konig/talk 23:03, 4 November 2009 (UTC)
LotR quote, you fail at being a nerd. -- Tha Reckoning User Tha Reckoning Sig.png 23:29, 4 November 2009 (UTC)
I don't have much love for LotR, to be honest. Tolkin messed up Norse myths (now, I don't mean that the myths were messed up because elves and dwarves are not the same, I mean Tolkin messed up the myths because too many people think elves and the like are more like Tolkin's representation than what they originally were). Similar reason why I dislike Warcraft. -- Konig/talk 00:01, 5 November 2009 (UTC)
To be fair, the Norse probably messed up someone else's lore. 00:21, 5 November 2009 (UTC)
I'm not familiar with norse mythology, but I like the storyline. -- Tha Reckoning User Tha Reckoning Sig.png 00:22, 5 November 2009 (UTC)
Norse mythology is some of the coolest mythology out there! And nobody ever said that Tolkien was using Norse mythology as a foundation for his storieses. That's why his stories are so cool, cause he came up with his own mythology, creation myth, languages, etc. But Konig is right about how the dialogue does imply that the invisible pony doesn't actualy exist. If you ever get one, though, let me know! --MushaUser Musha Sigc.pngTalk 02:17, 5 November 2009 (UTC)
Well, regarding the Norse mythos and Tolkin(not mythology, which means study of myths), while the story isn't based off of it (though some claim that the story of Bilbo and the dragon is a reference to Beowulf and his dragon), the world is - "middle earth" aka Midgard, elves, dwarves, the rings of power - all that is of Norse origin. Those things taken from Norse myths are very similar (but not perfectly similar) to the Norse version. But this isn't the time nor place. Well, place.-- Konig/talk 02:33, 5 November 2009 (UTC)
How do you know that you don't already have an invisible pony? User Purple llama sig.png purple llama 04:19, 5 November 2009 (UTC)
I have one. It's a vicious little thing that only becomes visible when eating your face. Do you see it yet? *Conjure Phantasm* How 'bout now? Draxynnic 06:48, 5 November 2009 (UTC)
Ha! The Steward makes pie and grooms the invisible pony. While the steward CAN groom an invisible pony he COULD NOT groom a non-existent pony. There Konig, now we have proof. The pony is real. The pie is real. You can decide for yourself about the cake. 21:04, 5 November 2009 (UTC)
  • grooms the air* I'm grooming an non-existent invisible pony, what you talking about? :P On a serious note, this dialogue does seem to indicate it being real, though I still doubt it. He could just be saying it because he has to groom something on Thorn's orders. Linsey - confirmation please? -- Konig/talk 21:17, 5 November 2009 (UTC)
If the Mad King would say to you "Groom my Invisible Pony, now!" would you decline? Regardless? I think not. Roar! Poki#3 (talk) 00:17, 6 November 2009 (UTC)
LOL. This post is over the top! --MushaUser Musha Sigc.pngTalk 00:57, 6 November 2009 (UTC)
Depends, Poki. Did he precede it with "Mad King Says"? :P Draxynnic 01:14, 6 November 2009 (UTC)
Im starting to remember seeing a scarey horse in the sky during last years halloween event....Mad king gets a mount...awesome cool. Not forgetting MAD is his name and if hes going to pay me to groom an invisible horse then i would for the ectos --Smithy-Star User Smithyben sig icon.png 01:27, 6 November 2009 (UTC)

fire the canon cannon

Are the gw.dat descriptions for certain outposts, zones, etc. considered "canon?" By that I mean the little snippets we get from the .dat file but are never found in-game, such as the description for Ar'Challah and the Harvestman's Lair. I'd like to think that they are, but some sort of confirmation would be good. The majority of our Landmark articles contain information unearthed through .dat scraping, but if that information is not accurate, then we should remove it. If you have to decide that right now, as I said, I like them... –Jette User Jette awesome.png 04:38, 7 November 2009 (UTC)

p.s., will we be allowed to do wacky crap on the test crew server, like use /.fireworks, summon monsters and try to solo the deep as Mallyx? Because that was like half the reason I signed up.
ppss, can I have a mini nightmare? You guys have taken way too long to make one. You don't even have to scale down a model, just make it a Tears of Dwayna. Don't make only 10 of them or something, though, that's just gay alternative lifestyle. –Jette User Jette awesome.png 06:48, 7 November 2009 (UTC)
He you need to test stuff itn't for getting stuff you can't get in guildwars:S, but Yes I think you can instandly go to mallyx etc if somesort of build needs to be tested at mallyx I guess. But getting minipets or everlasting fireworks/summons makes no sense its a test server not a Have More Fun For Free Server. Death Slighertalk: Death Sligher 14:42, 7 November 2009 (UTC)
WTS stupid mandrogo imps... SRSLY, this year I got 6 bday presents... half of them were imps. 2 Others were Other-Kirin(F.U.I'maDragonHorse) and Hydra which I already had. Does everyone get redundant minis like that or is it just me? Oh and yah, emo nightmares would be rather win actually. ...(not that I'd ever get one)... and I'd take it with me everytime I went out to farm its big brothers in these scenic locations. PS: make Kimmes let us map-travel to these places plz, he was a big meany head about it the last time we asked him. --ilrUser ilr deprav.png 02:49, 8 November 2009 (UTC)
i got 6 imps out 7 presents --Nick123 User Nick123 sig.jpg 11:56, 8 November 2009 (UTC)
FFS RNG pl0x, devs --ilrUser ilr deprav.png 20:43, 8 November 2009 (UTC)
I would love to know if the descriptions and names found in the gw.dat are cannon or not. Especially Harvestman's Lair and The Spider's Heart. Though I'm sure many things were scrapped projects such as Abaddon's Dead Children. And for those which can be confirmed to be cannon, I'd like to know if they've been found correctly (as myself and others tried to find the landmarks from the GW.dat). -- Konig/talk 03:27, 9 November 2009 (UTC)

Have More Fun For Free Server

^we need one(or more) - Wuhy User Wuhy sig.jpg 22:44, 7 November 2009 (UTC)

Then minipets and consumables etc have no sense anymore... comon.Death Slighertalk: Death Sligher 17:39, 8 November 2009 (UTC)
Lol,YH Only the top players have minipets and consumables right now ! Defo a real indicator that someone is good! Ow boy we rly need to keep that at value Lilondra User Lilondra Sig.jpg 05:45, 9 November 2009 (UTC)
i CAN HAZ MINNIPOOT FRM EBAY NAO?? --ilrUser ilr deprav.png 07:17, 9 November 2009 (UTC)

Hacked Account Relief Fund

Hi Linsey, In light of the recent rash of account hacks, and the sheer amount of stuff that was stolen, especially from veteran players who have spent the better part of 4-5 years building up their stash, I was wondering if it would be possible to set up some system whereby the rest of the community can donate gold and in-game items to those who have been hit by the RMT's and Gold Farmers. Naturally, we want to maintain the security of accounts, and we just don't want anybody coming up asking for donations. But I am hoping we can establish a way for players to come to the aid of those who have lost everything and have no means of re-building their inventory without starting completely from scratch.

Perhaps we can set something up like those "adopt a family" programs that start running this time of year. My local radio station does this by having their personalities read off the wants and needs of a family once an hour. They refer to the family by a code, such as Family N37. And you simply log on to their web site and can view what Family N37 needs and find out where you can donate those items. This is just off the cuff thinking, but I hope that there is something we can do to allow the community to come together to help out those players who have been devastated by these "people," especially in terms of getting back some of those rare; hard to acquire; and/or one-time-only type of items. I would hate to see many of these players leave the game simply because of the despicable nature of these RMTs. HanokOdbrook 11:26, 10 November 2009 (UTC)

moved to Feedback talk:User/HanokOdbrook/Hacked Account Relief Ideas

"Funny thing"

Well since the UWsc nerf, the price of ecto has been goeing up.

Now for the "funny part", the Ambraces and high-end items stayed the same. For example if an Ambrace was 45e before, they still are now. Oh wait... the casual gamer doesn't exist and/or shouldn't get those items... right.

Ow yeah, you might of heard of FoWsc, fastest run I know of is 17 minutes. Is that beeing nerfed a year after it becomes popular aka. to late? Ahh and don't forget the 12 minute run for The Deep and the 15 minute Urgoz run, but hmmm... those aren't popular so you are gonna give them a pass... where does this common sense come from? Not very consistent is it?

Anyway, why not make areas like UW, DoA, etc... more accessible to the more casual player and/or less popular professions?

I still like the game but i'm growing tired of everything popular getting nerfed, changed, etc... everything is getting slower.

So everyone who likes things taking ages to do and/or get pls put your hands up. talk Qaletaqa Hania 20:49, 11 November 2009 (UTC)

moved to Feedback talk:User/Qaletaqa/Elite Areas
You're absolutely right. I'm so sick of guildwars requiring people to actually have skill and play the game instead of running a gimmicky invincibility build. I think guildwars should eliminate all skills for all professions and give everyone just 1 skill "permanent invincibility - costs no energy, instantly casts and instantly recharges, lasts forever - user is invincible; all attacks and spells fail, and user can not be targeted by anyone or anything and all damage, lifestealing, or otherwise is converted to healing." That way everyone can do everything quickly, without skill, and reap the rewards of guildwars without actually having to play the game. Sounds like a lot of fun. 15:32, 16 November 2009 (UTC)
About the ecto's getting more expensive and Ambraces staying at same price well... I think they should have nerfed UW bit by bit so the ecto's gradually rise in price and that the ambraces and other items get the chance to drop in price (talking about the amount of ecto those items cost). I'm not gonna explain my logic behind that.
And euhm... I think you missed the point, I didn't explain myself very well and I understand why you think I like having UWsc, I don't. But if they nerf one spot that can be done to fast they should nerf others to.
Also people pls don't respond here anymore goto Feedback talk:User/Qaletaqa/Elite Areas talk Qaletaqa Hania 16:45, 16 November 2009 (UTC)

bd dhuum questline.

Congratulations! You have completed a new quest line and added NEW content to guild wars.

But there is a little problem.

You can only fight dhuum if you have completed UW. Which was 1-2 hours with a semi-ursanway. 3 hours with normal balanced. Then you have to put up a half-an-hour fight with the god in order to do the quest. It is kind of OK because its a master/elite quest. BUT therein lies a problem: This whole quest line promotes the still non-nerfed UWSC! and the abuse of shadow form. On another side note we haven't got a single skill update for 2 months. Not a single skill, WHILE there are many problems out there. --Boro 10px‎ 13:20, 20 November 2009 (UTC)

It's no longer a speed clear tbh. - Mini Me talk 14:13, 20 November 2009
It's invincibility and it's still considered as the only way of doing UW. AND WHY? Because it's INVINCIBILITY!!! you are immune to even Dhuum's skills. AND WHY? BECAUSE It's not nerfed to the ground. It's as bad in PvE as Bloodspike in PvP. Yet none of these arenanet people seem to realize that invincibility is bad, ruins new content, especially badly designed content. Also Invincibility is worse than bad if it's only reachable for a single class. We are waay overdue of the bimonthly's schelude zeroskill update. And what did we get between updates? Henchmen with builds specifically designed for heroes or taken from meta DIRECTLY, Codex arena that has the meta of blindbots 1/2 of the time thanks to "careful implementation", Halloween with Run->Run->Farm->Farm questline. and Finally dhuum who has dhuumb as hell skills. And thanks to the wonderful community relations, we still don't have an indication if they ever wanted to have an update around this day because whenever the "skill update" topic gets posted you and regina mysteriously avoid posting in that topic, in order to make us "feel connected". GG! Seriously: What were you thinking Arenanet? --Boro 10px‎ 15:04, 20 November 2009 (UTC)
Wow, take a chill pill bro. It's only a game. - Mini Me talk 15:07, 20 November 2009
@ Boro: I know a good Psych.. Serious, what are you thinking? -- Cyan User Cyan Light sig.jpg 15:10, 20 November 2009 (UTC)
Look! They agreed to do something about shadow form. They stated that they would change areas to be non-farmable with Sform. And What did we end up having? Dhuum killed with 6 A/D autoattackers and 2 monks. Try to find any consistency in it. I have tried but no avail. --Boro 10px‎ 15:19, 20 November 2009 (UTC)
That can be, but the people who do that choose for that.. They are not forced to do that. Let them, and try something else if it bother you so much.. -- Cyan User Cyan Light sig.jpg 15:25, 20 November 2009 (UTC)
Btw, Boro is right about at least one thing. People are UWSC'ing again. And some of the times are lol. Karate User Karate Jesus KJ for sig.png Jesus 15:48, 20 November 2009 (UTC)
Last I heard these "speed" clears took an hour or something. Or is it faster now? - Mini Me talk 15:50, 20 November 2009
It's faster now. Last I heard was 30 mins. And now people are trying to figure out how to do NM with heroes, and apparently it may be possible (not to SC, but to actually do). Anyone reminded of Hero Mallyxway? Karate User Karate Jesus KJ for sig.png Jesus 15:54, 20 November 2009 (UTC)
"You can choose not to use Shadow Form" is the lamest reply i've ever heard... - J.P.User J.P. sigicon.pngTalk 15:58, 20 November 2009 (UTC)
Come on! you can choose not to start GW! 16:15, 20 November 2009 (UTC)
Thank you J.P. -- Cyan User Cyan Light sig.jpg 16:28, 20 November 2009 (UTC)

If it was meant to address perma clearing UW; the whole Dhuum thing failed miserably. It's harder for normal PuGs to clear UW than it was before which will likely stratify people into mobway groups even harder. The only reasonable way to do this with balanced is to take your friends or guild along. I appreciate content updates in a dying game and I'm sure I'll enjoy this here, but the content didn't address the core problem, maintainable invincibility with Shadow Form. I for one would like to see SF brought in line with other tanking skills like Obsidian Flesh for example. The way to fix Shadow Form is to fix Shadow Form, not to put in a bunch of monsters that can hit through its protection. Aevar talk contribs 18:41, 20 November 2009 (UTC)

Linsey I know you've heard htis enough now but I'd just like to mention that I like the effort.But it saddens me that you fail to make the right decisions Lilondra User Lilondra Sig.jpg 18:59, 20 November 2009 (UTC)
boro is spot on, this is pathetic.. - Wuhy User Wuhy sig.jpg 20:57, 20 November 2009 (UTC)
I said it countless times. But either someone doesn't understand, or also wants to use Shadow Form as is it. When the problem is the skill, if you change the area, you fix nothing. Shadow Form is not just a gimmick skill that works in a couple of places or elite areas. I repeat. Shadow Form IS NOT A NICHE FARMING SKILL. It makes you invulnerable to the two main sources of damage enemies have, and can be maintained permanently. If you count where it works and were it doesn't, you get a waaaay bigger number for the places it works, and most of the elite areas are included. What is more practical? Check every single area in which Shadow Form works and add counters, or change Shadow Form so it stops being a quasi-godmode skill? I'm still waiting to be able to find a team for SoO HM without leeching an assassin team, paying runners or without everyone dying on me on the last fight. Ursan was a problem because it was overused, but it at least let everyone in. But Shadow Form doesn't. Everyone can make an assassin, but why should everyone HAVE to play only with that assassin to complete the HoM with a single character? There is no way around it. Shadow Form current functionality must go in PvE. Those that used Ursan before adapted. Those that use Shadow Form will adapt too. When they made changes like the Ursan one I though: "Great, now the skill is the same regardless of profession, and can't be overused, yet is not really useless". But what can I think about Shadow Form staying like that for so long?. Well, what I think is: "The person or persons responsible of the decision of changes to Shadow Form won't allow it to be changed because they/he/she are also Shadow Form farmers, and will design the game for that gameplay style". That the only logical explanation I can think of as of now. I can't think any other reason for this to go on. MithUser MithranArkanere Star.pngTalk 23:20, 20 November 2009 (UTC)

I went from looking forward to doing this quest on 10 characters with a friend and 6 heroes, to doubting I'll ever get to see Dhuum personally. I have a few GW friends, but few that want to/can spend 3 hours doing UW the normal way. And the few who may be willing to try are the type that insist on bringing as many humans as possible, which means someone will d/c, or have to leave, or go afk for an hour, or just be hopeless. Please add henchmen to elite areas so I and others can enjoy these areas of the game fully. Manifold 00:01, 21 November 2009 (UTC)

That won't solve much. It would be better if progress was saved, so if something happens, the same team (or any other team that has the same completed objectives) can go back there an continue from the last step. MithUser MithranArkanere Star.pngTalk 00:50, 21 November 2009 (UTC)
"It's no longer a speed clear"
The AAAAAAMoMo group that beat it in less than an hour (probably less than half) disagrees with you.
And I based that on thinking the update came out when someone told me it did instead of when it really did. I'm still kind of disappointed that Shadow Form is the new "Ursan or don't play", except that only one class can do it. ~Shard User Shard Sig Icon.png 01:17, 21 November 2009 (UTC)
This was a completely predictable thing, we actually had bets going on in my guild whether Arenanet would actually fix the problem... when Arenanet decided to hit the zone instead of the Perma skills I think I won myself a good 50-75K Let's face it, Arenanet doesn't see Permas as a true issue. All that time... all the developer time and resources they put into this whole UW issue... to what... take the average UWSC time from 15 to 30 minutes, to 45 minutes (I've heard the whole 30 minute rumor myself)?
ohhhh, I was told to look at Regina's journal. Interesting. Time will tell. ~~ 01:51, 21 November 2009 (UTC)
yah i just shat brix --ilrUser ilr deprav.png 02:30, 21 November 2009 (UTC)
The truth of the matter is Shadow Form will never be fixed for the reason that the Live Team is too afraid of all the bad player backlash, QQ'ing and possible rage quits that will follow when all the terrible players who use Shadow Form as the staple for their game explode. What Anet fails to grasp is that, in general, those people who cry will learn to deal with changes they don't like or understand if they really love the game. Flash in the pan players are worth losing especially since Anet already has their money. But by protecting those bad, wishy-washy players, Anet is alienating the real core players who will support their product, buy add-on, expansions and GW 2. I've given up on GW not because I can't cheat at it, but because cheating isn't my idea of a good time. This "speed clear" trash makes no sense to me at all---isn't the point of playing the game to play it? Usually when I want to rush through something its because I don't like it, when I do like something I savor it. Think about that logic Anet.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 18:22, 25 November 2009 (UTC)
I'm sure whatever version is up next in the next update, will just be a toned down godmode and they won't totally destroy it as a farming method. It'll probably still work in most campaign areas of the game like against Raptors and whatever. ...just not in "Elite" areas. --ilrUser ilr deprav.png 22:29, 25 November 2009 (UTC)

Miniature Smite Crawler

thanks for fullfilling my dream, ever since i did uw the first time, i wanted a miniature smite crawler. <3 - Wuhy User Wuhy sig.jpg 13:31, 20 November 2009 (UTC)

Me too Jette User Jette awesome.png 14:44, 20 November 2009 (UTC)
Still dont have one but I am gone get one later, I will first let the uwscers farm it alot and then buy it for cheap ++ Death Slighertalk: Death Sligher 17:18, 20 November 2009 (UTC)
Amazing job Linsey!! Dhuum is beautifull designed (on a Dhuumed way of course) and also the new rewards are great =) <3's for you and the team! -- Cyan User Cyan Light sig.jpg 18:54, 20 November 2009 (UTC)
PIX PL0X!! --ilrUser ilr deprav.png 00:07, 21 November 2009 (UTC)
I hope to go down with my guild again soon, I loved the new monsters and set-up of the Underworld, but died in the Bone Pits on the last attempt. Miniature Smite Crawler would be nice to get, I need mini's for some of my characters to carry around with them.--Orry 16:02, 21 November 2009 (UTC)

Linsey Great Work!!

I am a recurring player, and I do not think you get enough kudos for the handling of the Rit/Paragon PvE skill rework. I know it has been a few months since. Overall I was very impressed with the changes. Also the improvement of pet usage was pretty neato! I play the Assasin class as well, but in PvE outside of Shadow form farming they do very poorly in parties, I understand that they are a glass cannon-type profession, but usually their attack chains rarely if ever get used to their full potential, and could use some shadow transportation improvements (faster cycle, less damage/heal). As for the dervish player (I'm not one) I feel that they could use a look into as well. Looking at the Avatar skills, some are pretty useless, and they were a selling point for the profession when GW:Nightfall was released, now they are just meh. Which to me is a shame when the artwork on the player model for them were very nice to look at, other Dervish things could be addressed, but I'm not familiar with the profession, so i will let other people chime in. Well Thanks for your time, I'm finished so discuss =) ~Valen Spiritbinder --The preceding unsigned comment was added by User:Valen Spiritbinder (talk).

bad and slow work that still sais to use boring ways of doin it 13:57, 20 November 2009 (UTC)
I would disagree, in that I guarantee it could be proven that the Motivation & Spear attributes are STILL weaker than Dervish and Assassin primaries (PvE wise), even without Shadowform being factored in. And they're definitely situationally weaker under a lot more situations than Dervishes and Assassins are; who, always have 4 pips of energy regen regardless of party exceptions. For example, Wyn and I butt heads all the time, but we both agree that our Primary Dervishes are versatile enough to accomplish all the things in this game (with enough time invested in them) that a casual player might really want to do... including some things they wouldn't do (such as getting HM Masters on Thirsty River). But I do agree that the Changes to Command & Spirit skills were definitely impressive and have improved atleast a dozen QoL issues for me personally. --ilrUser ilr deprav.png 00:06, 21 November 2009 (UTC)
As a PvE Assassin, I recommend you look into Death Blossom, Moebius Strike and Critical Agility, filling in the blanks with skills of your preference. I use my own build based around that since forever and find it fun and effective. The rest is up to the PUG mentality. Personally, I don't pug, and my guild knows they can rely on me. Roar! Poki#3 (talk) 15:55, 21 November 2009 (UTC)
I have to strongly agree at least with regard to ritualists. I'm primarily a pve player, and I had tried to make a rit years ago but just couldn't get into it, and ended up sticking with my MM. I just recently made one and am having a blast spirit spamming my way through.
As for ILR's comments, I'm not really sure that comparing rits and paras to sins and dervs is a fair camparison. I mean, those classes were intended to fill entirely different roles, you're not comparing apples to apples. If you want to talk about the comparisons that can be made between dervs, wars and sins, or rits to monks or eles that could work, but dervs to paras or rits to sins doesn't work, they have different purposes/roles. (Satanael | talk) 18:15, 21 November 2009 (UTC)
You have fun watching spirits play? -- Tha Reckoning 19x19px 18:21, 21 November 2009 (UTC)
Yes I do like spirit spamming. I also like MMing. (Satanael | talk) 18:30, 21 November 2009 (UTC)
As a PvE assassin, you have absolutely no excuse for not using shadow form. NuVII User NuclearVII signature 3.jpg 20:34, 21 November 2009 (UTC)
SF is (in my opinion) the easy way out. If/When they decide to do something with the Perma SF builds, what will you fall back on?? Moebius/DB will be the only thing left, how long will it take people to tire of that bar? The preceding unsigned comment was added by Valen Spiritbinder (talk • contribs) at 05:14, 22 November 2009 (UTC).
"Get tired"? I'm not tired, and the only other elite I used was Assassin's Promise during the times of BoA sins. I only listed 3 skills, the rest is very variable. You can change those out of boredom, preference, need or buffs. My current build is on its 7th iteration. Besides, you could pretty much use the same statement on anything that's "meta". Roar! Poki#3 (talk) 04:10, 22 November 2009 (UTC)
Yeah I can understand where most people have trouble visualizing "Utility" and thus comparing those seemingly different roles directly. But the fact remains that everything must come down to Damage Mitigation over Time. And the ease at which you eliminate threats or utilize a seres of triggered events to improve survival; is still much simpler and more reliable through Assn & Derv primaries than through the vast majority of Spear & Motivation skills. If I ever get around to the arduous task of making a feedback page for it, I'll be sure to include those corresponding mathematic relationships... --ilrUser ilr deprav.png 20:41, 21 November 2009 (UTC)

Drunkard title

As a pure PvE player who is desperately trying to put off having to do his vanquisher titles, I've started looking into the dreaded "cash" titles. There's precedent in the recent past that if something proves to be so painfully broken and/or braindead that it actively encourages widespread botting even outside the cancerous RMT community that, not only would it be nerfed, but the issues that made it so broken would be addressed as well. I'm obviously referring to the old HFFF which resulted in the heavy revamping of Kurzick/Luxon faction earnings. Is there any possibility of a similar examination of the Drunkard title in the future? 10,000 minutes (heck, even 30 minutes) is a long time to do nothing other than double-click once every 1 or 3 minutes. It just begs "set up an autoclicker and do something fun instead." Obviously, I've not done this (Please check before assuming I'm lying. None of my chars have more than 10 points in the track. I like my account and want to keep it!), or I wouldn't have bothered to bring it up. Targren 07:00, 22 November 2009 (UTC)

Please go to Feedback:Getting started if you wish to submit suggestions for changes. this is not the place for it. You might also want to take a look at Feedback:User/Shayne Hawke/Drunkard Title Progression and possibly join the discussion there. -- Wyn User Wynthyst sig icon2.png talk 07:23, 22 November 2009 (UTC)
"Is there any possibility of a similar examination of the Drunkard title in the future?" Seems pretty cut and dry... --ilrUser ilr deprav.png 08:03, 22 November 2009 (UTC)
Wait until you get to 7,675 mins like where I am...then you will really hate all the clicking you have left to do.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 08:05, 22 November 2009 (UTC)
Drink booze while abusing PvE skills. –Jette User Jette awesome.png 08:08, 22 November 2009 (UTC)

@wyn that is a question not a suggestion learn to tell the deference.- User Zesbeer sig.png Zesbeer 11:11, 22 November 2009 (UTC)

Afraid they're right. I knew it had been suggested. A long time ago, I believe. I was asking if they had taken it into consideration, and gave what I thought was a reasoned explanation as to why I care about it. Targren 12:27, 22 November 2009 (UTC)
Given that it's been suggested, over and over and over and over, and Linsey's response to every question about making it account based, or otherwise adjusting titles has been NO, I'm quite sure it's been taken into consideration, so it's really a pointless question. The fact you are pointing out why it should be changed lends itself more to a suggestion than a simple question. -- Wyn User Wynthyst sig icon2.png talk 18:26, 22 November 2009 (UTC)
Linsey said back in August that making Drunkard not suck to get is on her To Do list, though how and when are two of the great mysteries of our time. - Tanetris 19:39, 22 November 2009 (UTC)
That, and Lin never really explained publicly WHY or WHAT metrics were used to determine such an arbitrarily high grind-target. For all we know she just "ball-parks" it as fair from a personal perspective (which is fine too I guess) but no indicators were given about considering these other important factors such as "Is it leading an increase in BOTTING?" ...or... "Is it in line with other Grind-Design changes recent to Faction & PvE-Ranks?" ...or... "are there any other methods to take bigger bites out of this title like there is with Rep-Books"? -- See the main problem with arbitrarily high numbers is that a lack of justification for them makes most people just assume that it wouldn't really matter if that number were to be lowered. --ilrUser ilr deprav.png 23:34, 22 November 2009 (UTC)

Smiter's Boon and Codex Arena

Ok, I dont know if this is the right place for this, but here goes (: Seeing as the skills for CA is randomly selected, wont there be a chance that Smiter's boon will pop up? If yes, well then I strongly recommend that it gets fixed quick, as you, ArenaNet, essentially have put it out of play. Therefore, if it does get selected, monks will that day have one less skill to choose from. Hope you understand what I mean =) -User Mikkelet Eme.jpgMikkelet 13:41, 22 November 2009 (UTC)

I think every profession has a number of skills practically useless for 4v4 unpredictable PvP, which are all capable of showing up. | 72 User 72 Truly Random.jpg (U|T|C) 13:56, 22 November 2009 (UTC)
Yea useless, but not essentially taken out of PvP on purpose. That's the problem :/ -User Mikkelet Eme.jpgMikkelet 18:25, 22 November 2009 (UTC)
Same difference, really, useless = taken out of pvp on purpose. -- Tha Reckoning 19x19px 18:27, 22 November 2009 (UTC)
COUGH COUGH USELESS. NuVII User NuclearVII signature 3.jpg 19:25, 22 November 2009 (UTC)
How about doing something like making Smiter's Boon just give +2 to Smiting Prayers or something like that, don't bother balancing a skill that is inherantly imbalanced, change it into something that is. I know skill's functionality has been changed before, like when they changed all those elites to make them more used. So why even have to fiddle with numbers? Just change it to something that does work. I know it probably isn't easy, but changing skills that can't be balanced properly so they make sense seems a lot better than nerfing them into uselessness.-- 21:10, 22 November 2009 (UTC)
smiter's boon can and could have been balanced but anet decided to be lazy. it should have been 1.5 times the divine favor bonus instead of 2 times. on a hole i think there are certain skills that if they come up other skills need to come up like a minion needs to be a staple of necros and a spirit, item, and weapon spell for rits. but as a hole codex needs a major change in that it needs to change skill sets every 2 days and allow for double the amount of skills offered right now.- User Zesbeer sig.png Zesbeer 22:38, 22 November 2009 (UTC)
No, so stop saying stupid things. Pika Fan 07:17, 23 November 2009 (UTC)

But...but....if they fix Smiter's Boon, then the saying "lol Smiter's Boon'd" wouldn't make sense. Plus terribly destroying skills is Anet's specialty. Karate User Karate Jesus KJ for sig.png Jesus 00:00, 23 November 2009 (UTC)

/*recommends moving this suggestion to* --> Feedback_talk:Game_updates/20091022 --ilrUser ilr deprav.png 00:43, 23 November 2009 (UTC)

Smiting has always been completely imbalanced when it's in the meta. Killing smiter's boon and smite heroes was one of the few bright spots in PvP updates this year. Zen` 06:34, 23 November 2009 (UTC)

Feedback Space Question

moved to Feedback talk:FAQ#Feedback Space Question

New Downloadable Content(the kind you pay for!)

GW2 is far away and as much as I love GW1 eventually one grows bored. Is new downloadable content ala the Bonus Mission Pack possible? There's so much current lore that could be exploited for that purpose. For example, the Catacombs in Old Ascalon or that mysterious floating castle you see when you kill Galrath in Kessex Peak. 04:05, 24 November 2009 (UTC)

my guess is no seeing how small the live team is. a lot of that stuff needs artists which the live team lacks.- User Zesbeer sig.png Zesbeer 04:11, 24 November 2009 (UTC)
"Live" team. Congrats you've been corrected by User DrogoBoffin sig icon.png Drogo Boffin 04:14, 24 November 2009 (UTC)
Community made content is the future... Of course managed by arenanet.--Boro 10px‎ 13:56, 24 November 2009 (UTC)
i don't think they will do that either as someone on anet already said the tools for making the game and new content need a lot of work to be able to be presented to the public so that kind of content could be made but who knows.- User Zesbeer sig.png Zesbeer 15:29, 24 November 2009 (UTC)
Why bother with new content when you can just make a brand new game?--*Yasmin Parvaneh* User yasmin parvaneh sig.png 18:09, 25 November 2009 (UTC)
GW2 could be more than a year away. I don't care about it now and won't until we know more relevent details. Until then I'd like GW1 to actually be fun instead of a grindfest/farmfest. My main character is fairly close to being done, meaning I'm nearly done with all the content I care to complete, and after that there's nothing to keep me interested in GW1 and the franchise as a whole. 20:09, 25 November 2009 (UTC)
Seriously, I made the same question a week or so ago, and got the same irrelevant responses. Come on people!! The question is NOT about GW2. We ALL know that they are making GW2. The question is, are they going to make new downloadable (the kind you pay for) content for GW1. The live team comes out with regular updates with new content for GW1. What is the likelihood that one of these new content updates for GW1 will contain major new content that you'd have to pay for? There is still a lot of time left to transpire between now and the release of GW2. While we are all very grateful for the new content that is released, it would be nice if they were to cater a bit more to their huge loyal fan base by providing some sort of new large update, like a new bonus mission pack that expands on lore, or even a new expansion. When GW1 was released, they planned on giving us expansions every 6 months, but stopped doing that to make way for GW2. So, more than 2 years has passed since the release of EotN and the first BMP, can we expect something to make up for lost time? THAT is the question. --MushaUser Musha Sigc.pngTalk 21:55, 25 November 2009 (UTC)
I think you missed my point. Let me rephrase what I said previously...they are not going to give us new content going forward because all of their money and resources are going into a brand new game: Guild Wars 2. --*Yasmin Parvaneh* User yasmin parvaneh sig.png 23:23, 25 November 2009 (UTC)

Hope it's not too late

It's almost a 4 year old problem. Wintersday Event is coming and one of the best things about it is the Snowball Fights, but since it started back in 2005 one problem was always glaringly obvious - there's a significant imbalance between Dwayna and Grenth sides, the Avalanche skill is just so much more powerful and meaningful than Yellow Snow. In a format that's all about running the presents one side has 8 more snare skills. If both teams are about equally skilled, the outcome is determined before the match even starts. It shouldn't be hard to check server logs and see which side won more matches on average, especially the ATS matches. The difference may not be enormous but it's big enough that it NEEDS a fix. I hope the contents of the Wintersday update aren't finished yet and that you can find some time to look at the ages old problem.--YawgYawg 03:18, 25 November 2009 (UTC)

No, it doesn't NEED a fix. Shadow Form NEEDS a fix, Wounding Strike NEEDS a fix, Golden Gates NEEDS a fix, Shattering Assault NEEDS a fix. Avalanche is strictly on the optional, "it-would-be-nice-to-have-but-I-mean-we-don't-really-need-it-oh-are-those-pancakes" side. NuVII User NuclearVII signature 3.jpg 07:58, 25 November 2009 (UTC)
Shattering Assault isnt broken but expertise is ... 08:03, 25 November 2009 (UTC)
Yeah, better nip this one in the bud before we get another nerf-around-the-problem kinda thing, like the immolate/distortion nerfs. There is nothing wrong with Shattering Assault, rangers that abuse it with expertise can use it too often, the problem is with expertise applying to secondary profession skills. -- Tha Reckoning 19x19px 11:55, 25 November 2009 (UTC)
Fixing Avalanche is higher on my priority list than SF, tbh, because unlike the rest of the game, snowball fights are actually kinda fun. –Jette User Jette awesome.png 12:28, 25 November 2009 (UTC)
wounding strike will never get fixed unless they buff and make dervs better as a hole wounding is really there only option right now i mean who is going to run a avatar bar with the huge recharge on it? when they can bring wounding and do large aoe damages. also i dont know why golden gates needs a fix the map seems fine to me, i would rather them shorten the time on anti fun or just remove the ab garbage all together along with fixing 1v1 in halls so blue doesn't have such a huge advantage on things like relic running i mean a 3 man block vs a 6 man they also need to do something about the broken 7 points and you win on Courtyard also something to do in the Vault would be nice as it is right now its a huge waste of time but then again no one plays ha anymore... back on topic that i derailed even further i would like to see a buff to yellow snow so the teams can be even its a simple change that they could do imho - User Zesbeer sig.png Zesbeer 13:28, 25 November 2009 (UTC)
Hi Zesbeer. I'm going to say this in the kindest possible manner. Now, my english doesn't even begin to aspire your erudite grasp of the language, but I think the phrase I'm going for is "Put a sock in it".
"i mean who is going to run a avatar bar with the huge recharge on it" Yes, because the tree isn't the second most broken skill in the dervish array of broken skills.
"also i dont know why golden gates needs a fix the map seems fine to me" Yes, because commenting on issues without knowing them in the first place is a great way to contribute to an already murky discussion.
I'm going to address this without a quote, but Shattering Assault + Expertise is one of those combinations where both ingredients are broken, much like Splinter Weapon and Scythes were. Rangers spamming attack skills on recharge is retarded. Assassins (even secondary ones) sundercritting for 400 damage and striping two enchantments (oh yeah can't block it either) is also retarded. NuVII User NuclearVII signature 3.jpg 13:47, 25 November 2009 (UTC)
i agree dervs are broken and i still think scythes are broken (imho there damage should be reduced to that of a hammer) and that anet needs to reexamine the derv as a hole and really find a niche for them because enchant up enchant riped off isnt my idea of fun. sorry if my grammar or spelling is off its early/haven't slept. also i have played golden gates enough be able to have a option on if it is broken. anyway this is all off topic if you want to continue the discussion about this please do so on your talk page seeing as your the one who derailed it in the first place.- User Zesbeer sig.png Zesbeer 13:55, 25 November 2009 (UTC)
I'll join in first.Pressure sins are broken,WS is broken,Low recharge enchant removal is broken,High damage crits are broken.There are no resources to redesign the whole thing so there is no way we are going to see them balanced since anet won't nerf them in pvp Lilondra User Lilondra Sig.jpg 14:30, 25 November 2009 (UTC)
Ow and I realise the captain obvious thing again just saying its pointless to discuss by pointless whining ow the irony Lilondra User Lilondra Sig.jpg 14:34, 25 November 2009 (UTC)
Nuclear is right...I will go as far as to assume either you don't HA or you have only farmed the first two maps with a Halls skip to not know Golden Gates has and will likely always have a bug where you can shoot through the gates when they are closed, but are obstructed when they are open.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 18:07, 25 November 2009 (UTC)
no i just don't fight around the gates.- User Zesbeer sig.png Zesbeer 23:48, 25 November 2009 (UTC)
Shattering Assault isnt broken and never was it does have high cost, needs lead+offhand and can do high dmg only against al 60 or so. 04:41, 26 November 2009 (UTC)
All yellow snow needs is more activation speed. It removes conditions, after all. MithUser MithranArkanere Star.pngTalk 20:10, 26 November 2009 (UTC)
How exactly does that work, anyway? And why does it only work during snowball fights? –Jette User Jette awesome.png 23:01, 26 November 2009 (UTC)
A wizard did it. User Raine R.gif is for Raine, etc. 23:37, 26 November 2009 (UTC)
Emphasis on wiz... --ilrUser ilr deprav.png 02:40, 27 November 2009 (UTC)


Hi Linsey, Just stopped in early, to wish you a Safe & Happy Thanksgiving!
PS. Have some Pie and some Apple Cider
MystiLefemEle 10:36, 25 November 2009 (UTC)

seeing how this topic is already started... happy thanks from me as well.- User Zesbeer sig.png Zesbeer 11:12, 25 November 2009 (UTC)
*NOM*...drink...*NOM*...and ...*NOM* merry, Lin --ilrUser ilr deprav.png 21:56, 25 November 2009 (UTC)

Hi Linsey

Is it possible to copy/paste an area? Say catacombs from pre-searing over to ascalon after the searing? -Cursed Angel Q.Q 15:14, 25 November 2009 (UTC)

I'm sure it's possible in many ways, one of which would be just like say Underworld map can be spawned with many different setups used for Halloween or Wintersday quests for example. Other ways would be building a 'new' map based on the graphical design of one, for examples of that see the multiple repeats of the same map in different GW:EN dungeons. Ofcourse while the map can be reused with a relative ease, there's still enormous amounts of work required to make it a worthy content addition, an area that players would want to visit. A significant amount of new lore would need to be created, a new quest or a qeust line, the area would need to be repopulated and itemized, then balanced properely and a ton of testing would be required. And there's surely more than just that needed to make it into the game. --YawgYawg 20:52, 25 November 2009 (UTC)
And then it would end up being overfarmed with shadow form assassins... --Boro 10px‎ 20:57, 25 November 2009 (UTC)
Sections seems to go with complementary unrelated skill balance baaawing. Good job, boro, have a cake and stop that bleeding from your wrist with something. -Cursed Angel Q.Q 21:44, 25 November 2009 (UTC)
Lol, well said, CA. I, too, am sick of everybody QQing about SF in every post. Read Regina's journal and then get over it already! --MushaUser Musha Sigc.pngTalk 22:01, 25 November 2009 (UTC)
I'll get over it when it happens, forgive me if I don't hold complete faith in Anet's skill balances. Tidas 01:23, 26 November 2009 (UTC)
I'm pretty sure they copied most of pre-searing when making post. It would have been very tedious to do it by hand. ~Shard User Shard Sig Icon.png 01:44, 26 November 2009 (UTC)
Output elevation map to grayscale .TGA in photoshop --> smudge & smooth --> import back into map editor & add Crystal features. ....Done. Only problem is, they were clearly all collapsed by the falling meteors and the only thing that'd survive is the undead in which case you're only inviting the conversion of Sardellac into another Bergen Hotsprings. --ilrUser ilr deprav.png 03:43, 26 November 2009 (UTC)
not necessarily. Ghosts, and Nightmares would also be down there. Some Elementals and Grawl might have made their way down there. Then all you would need is a mad ghost of "Insert dead pre-searing NPC here" as boss at the end, and if done right you would have a kick ass elite area--BobbyT User BobbyT BobbyT Sig.jpg 04:30, 26 November 2009 (UTC)
crystal features are probably static game objects, so it shouldn't be much problem to include one or two. --Boro 10px‎

Well I guess you're very busy.

moved to User talk:Vael Victus

epic win

this truly is - Wuhy User Wuhy sig.jpg 14:42, 3 December 2009 (UTC)

My guess for the final one, is a largish Dwayna. 15:03, 3 December 2009 (UTC)
(Edit conflict) Agreed >:D--Unendingfear User Unendingfear Crane eats peanut.jpg 15:04, 3 December 2009 (UTC)
seriously, this is epic win. I now like you 50% more linsey. - Wuhy User Wuhy sig.jpg 15:38, 3 December 2009 (UTC)
Is it possible to get an estimate on the number of pages of A4/Letter sized card as I need to purchase enough to build all 4 models. Chibi runs to 9 pages, but only the last 2(or 3) have the parts of the final model. 16:47, 3 December 2009 (UTC)
For some reason undusting something that was presented but never released at PAX 2007 and re-branding it as something *new and shiny* always fails to impress me. Guess what? I'm rooting for Grenth this year, after all the poor guy is about to be kicked out from the Underworld... Jaxom 01:58, 4 December 2009 (UTC)
Bwaaaaaaaaaaaaaaaah BlazeRick 17:23, 4 December 2009 (UTC)
This is the dumbest thing ive ever seen. Give us stuff in game. Stop doing this useless stuff and work on the game. Fix whats broken. That is all we ask and yet you guys keep doing whatever it takes to keep from doing so. User DrogoBoffin sig icon.png Drogo Boffin 21:48, 9 December 2009 (UTC)

Hey Linsey

I'm really new to wiki... I'm not totally sure how to even post on the page but... I want to say thank you for not nerfing Shadow Form, before all you trolls come along and start hating on this- Anybody who actually thinks this skill is overpowered (like you seriously care about balance, I mean, really lol?) there is absolutely nothing wrong with the skill, you guys are silly. It's a game, get a life :). But that doesn't belong on this page, now does it? Thanks again Linsey :) "allabasta jones -from the OKC" 00:41, 8 December 2009 (UTC)

Pay more attention, regina's said on several occasions that SF is dieing in the next month (if it doesn't happen thursday. hf pal--TahiriVeila 01:09, 8 December 2009 (UTC)

Huh. Just looked that up /doh. Well thanks for letting us have it a bit longer in that case Linsey lol :/ why the heck do you let us have fun for a season then strip us of all we've had fun with and worked for?? Gg 01:34, 8 December 2009 (UTC)

Ahh. I still don't have this signing thing down lol. ----

You're not being stripped of anything you worked for, you get to keep everything except the current version of the skill for fun, surprise surprise, there are another 1250 or so skills when you zoom out from your SF bar, which most of the playerbase finds "fun". | 72 User 72 Truly Random.jpg (UTC) 12:41, 8 December 2009 (UTC)

I'd like to know what all of you have against Shadow Form... None of you actually care about balance. How do I know? Because I've been in 3 anti SF guilds that all had 90+ players, and I asked them. None of them gave a crap about balance, they just wanted to see us unhappy. What happened? Did you go in ToA and try to get in an UWSC group with your wammo and someone told you, "gtfo you noob"? "allabasta jones -from the OKC" 19:27, 8 December 2009 (UTC)

Keep it nice. Thank you. -- Cyan User Cyan Light sig.jpg 19:30, 8 December 2009 (UTC)
@Jones: I didn't oppose SF in my post, I said other things are fun too. And yes, the majority of the world is acting for the sole purpose of your unhappiness.
Here on the wiki there are flame wars about SF to a ridiculous degree, and I think you will find that your sample of 300 players is not representative of the active playerbase, especially the intelligent ones or the ones who take time to give their voluntary opinion. A scan of players' suggestions for SF will reveal that some people think critically about it and some just, as you say, hate it for no reason. This does not change the fact that there are players who care about balance and think that SF defies it, nor does it affect whether or not what they think is true. | 72 User 72 Truly Random.jpg (UTC) 23:05, 8 December 2009 (UTC)
What's wrong with SF? Here's what is wrong: 1.) No game should have perma invincibility. 2.) Mindless button mashing is not gameplay. 3.) Being able to solo an area with 1 skill really defeats the purpose of a game like this. Those are just a few reasons off the top of my head. --*Yasmin Parvaneh* User yasmin parvaneh sig.png 23:24, 8 December 2009 (UTC)
^ -- Tha Reckoning 19x19px 23:34, 8 December 2009 (UTC)
And where do you get your builds? Off PvXwiki or from friends' suggestions? If so, you're "button mashing" as much as is an SF farmer; or do you mean you have careful thought in how you will cast a spell? If you make them yourself, and your build is good or bad because of your own innovation, can you criticize an independent player who comes up with an SF build? Is Echo chaining meteor shower "button mashing", and should the mechanic be removed? And by the by, it requires more than one skill; do your research.
This is not to condone SF, but the arguments people are raising for and against it are silly. No game should have perma invincibility and this one doesn't anyway -- not any more than, say, picking an enemy off out of aggro range with a longbow. | 72 User 72 Truly Random.jpg (UTC) 02:01, 9 December 2009 (UTC)
So I was playing Runes of Magic the other day (another MMO) and there's this one dungeon that I really don't want to do, but there are 4 high-XP quests I can turn in near the end of it, if I only had a way to run past the enemies... That's when I realized (I already knew, but this gave me another reason to dislike it) Shadow Form is absolutely stupid. If I could remove all enemies from Runes of Magic, hell, I'd be level 55 by now, or whatever the maximum is these days. You know a skill is broken when the rough equivalent of its description is "Remove everything in the game from the game." ~Shard User Shard Sig Icon.png 02:07, 9 December 2009 (UTC)
it doesnt remove consumables ^^ which would be rather funny i guess >:D 02:09, 9 December 2009 (UTC)
It doesn't remove everything else; it removes you, and only partially. (The difference is there being other players to interact with the enemies.) And I agree that invincibility is a stupid mechanic. But if you want to call SF invincibility, you have to call a lot of other things which you are accepting also invincibility, including knocklock, speed boosts that can outrun enemies, near-perfect block chance, immunity against all spells, immunity against all attacks, weapons that can outrange enemies, blind vs melee attackers, bodyblocking, teleporting out of danger, enough damage to kill an enemy before they reach you, and more -- all of which are in the game. | 72 User 72 Truly Random.jpg (UTC) 02:25, 9 December 2009 (UTC)
So, according to you, SF is okay, because other broken things are allowed to exist as well? Okay, I'm off to commit murder, because it's cool that rapists exist, wish me luck. -- Tha Reckoning 19x19px 04:08, 9 December 2009 (UTC)
You've got the reasoning exactly right, but in this analogy the "rapists" are being condoned. In your attempt at an inflammatory analogy, people are saying "Rape, theft, cheating, torture, are okay, but surely let's not have murder." Put properly, you see why the position is absurd. Read more carefully, and if you already have, comprehend more carefully. | 72 User 72 Truly Random.jpg (UTC) 04:19, 9 December 2009 (UTC)
My point was not that SF is stupid, or that those other things are, everyone knows that. Most of those things you listed are perfectly okay by themselves. SF is not. Also, those things aren't quite as "God Mode On" as SF is. There are ways to lose running all of those things, the only way to lose running SF is to mess up timing. None of those things makes you completely invincible from all sources of damage, save SF. -- Tha Reckoning 19x19px 04:44, 9 December 2009 (UTC)
ITT: trolls, fallacies and badness. –Jette User Jette awesome.png 04:46, 9 December 2009 (UTC)
SF does not make you invincible from all sources of damage. | 72 User 72 Truly Random.jpg (UTC) 05:08, 9 December 2009 (UTC)
Yeah 72, that's really showing. I mean, there are so many things that can kill a permaform sin, it's hardly viable. It's not like they can do anything in pve or anything like that. /Endsarcasm. It doesn't matter that 3 skills in the game can hit through it, it's invincibility. Any game with invincibility is not balanced or fun. -- Tha Reckoning 19x19px 06:49, 9 December 2009 (UTC)

Shadow Form does not make you invincible... And if it did like you are claiming, and it's so un-fun, why do you still play? Allabasta Jones 07:07, 9 December 2009 (UTC)

Now, this section is pretty pointless. The two mayor sources of damage in this game are: Attacks and Spells. Shadow Form makes you invulnerable to: Targeted attacks and targeted Spells. That leaves few things out, and you can't add them in all areas, because that would just make Shadow Form useless and annoy even more those that do not use Shadow Form. Shadow Form being EXTREMELY overused is an undeniable fact. MithUser MithranArkanere Star.pngTalk 12:23, 9 December 2009 (UTC)
YOUR MOTHER - Mini Me talk 15:06, 9 December 2009
Yes, it is being overused. But please, avoid perjuring yourself :D "There are two major sources of damage in the game: attacks and skills*". Shadow Form makes you immune to: Attacks and some spells, namely not AoE or other-target-with-effects-on-multiple-targets, which provide significant damage. (In fact some attacks are also AoE, but I don't know if they go through SF.) My point is, you say "OKAY, so SF provides NEAR or PRACTICAL invincibility. So what?" And I reply, "But that's what you said: the fact that the other things I listed are only 'near or practical invincibility' (paraphrase) makes them inferior to SF." But if SF is near or practical, it's on par.
Send an SF-noob who's never used it before into a mob of (most) high-level enemies with SF. See if he survives 100% all the time. If not, there is some skill involved much like in the other things I listed. | 72 User 72 Truly Random.jpg (UTC) 15:57, 9 December 2009 (UTC)
There's no point in trying to convince you that the truth is the truth. You've seen all the evidence that shadow form has broken this game. If you're not prepared to believe the truth at this point, then there is really no hope that you ever will. You can hold your breath and think SF is balanced until you're blue in the face, but don't try and convince anyone else of it. -- Tha Reckoning 19x19px 18:04, 9 December 2009 (UTC)
I said TARGETED attacks and TARGETED spells. Both attacks and attack skills are 'attacks'. So by saying "targeted attacks and targeted spells" I was counting "basic attacks", "targeted attack skills" and "targeted spell skills". Because that's what SF does: prevent enemies from targeting you with their attacks and spells. They even changed some skills that where PBAoE before to require a target, like Chilblains. In GW, there are no 'target terrain' skill. All skills need a creature as point of reference. ALL-OF-THEM, even the PBAoE ones use the same creature that activates the skill as point of origin. So from the AoE skills, only the PBAoE ones go around SF, and the rest are useless against SF if there is no other nearby target, like a rogue minion or a party member. It doesn't matter if an enemy has a skill that can drop an AoE, they still need to target you and activate. And that's a bit hard to find when the whole party is A/x (and an occasional other profession that will have to stay away of enemies vision) and enemies don't raise minions. With no counters, the "SF-noob" will survive as long as he keeps activating the skills in the proper order and checks his energy, and a trained monkey can do that. I'll prove it to you, but the EULA states that you can't share accounts, and I'm not paying for another account for a monkey, much less taking the time to train it, those capuchins creep the hell out of me. Why don't you just face the fact? This section is clearly just a proof of one of those Stages of grief.
  1. Denial - "Shadow Form is fine."
  2. Anger - "Don't change Shadow Form or I'll quit the game!!!"
  3. Bargaining - "Could you do this or that instead?"
  4. Depression - "Oh, no, they finally changed shadow form, I can no longer earn gold... T-T"
  5. Acceptance - "Let's check PvXWiki for another farming..."
It has been ALWAYS like that with every single change and update someone didn't want. Hasn't it? Look at the change that added inscriptions, insignia and upgrades for wands, shields and foci: one of the best changes in the game ever, and there is still people that is stuck in Denial and Anger with them. But with the Bear, it was pretty quick, most of the people is in acceptance now with that. They said they would be keeping an eye on some speed clears and the skills used in them, they did, and they finally reached the same conclusion many other GW players have reached already a long time ago: It is overused, and must be taken care of. That's all. MithUser MithranArkanere Star.pngTalk 19:05, 9 December 2009 (UTC)
I do want the update, and am not overcome by grief. I do not use Shadow Form; I have got all my knowledge of it from the wiki, and my "gold earning" is poverty by most players, thanks to the fact that I do not care to farm. I am not saying SF is fine, and if you read my posts you'll see that the whole way through I've said things to effect of arguing devil's advocate, because it's well-known that SF is broken. What I'm trying to say is that it's not for so simple a reason because its functions can be replicated by other means which oddly few people are crying to nerf. | 72 User 72 Truly Random.jpg (UTC) 20:45, 9 December 2009 (UTC)
Can we take this to another area? Seems too long here. -- User Ariyen sig icon.gifriyen 21:46, 9 December 2009 (UTC)

Foundry Rebalance

Hi Linsey, I know you are very busy with the upcoming Wintersday event along with the skill balance update... but could the Live Team review the Foundry of Failed creations in DOA? IMO, the area is way too difficult compared to the rest of DOA and only a few gimmicky builds allow you to defeat it (600 Famine for example). My guild has played this area about 50 times in the last year and we have only gotten to the 4th room once!

I'm sure a ton of people will call us noobs, but the fact of the matter is that we've defeated every elite area in the game except for foundry. In fact, when we play with PUGs (supposedly with exp. players) we usually do even worse than 3 real people with hereos. I think many other players share this frustration and I just wanted to suggest that the Live team review how many teams TRY Foundry vs. how many actually BEAT foundry. I think you'll find a major imbalance in this area.

I haven't beenplaying this area forever, but from talking to other player it seems like DOA was changed to make it more difficult for Speed-clearing Cryway/Ritway/Ursan teams. But after each build was nerfed the Foundry itself was not changed to reflect the removal of these builds. Now with the potential loss of PermaSF (a good thing!) and 600 farming builds I'm worried that no team will be able to beat foundry again!!! Thanks for all your hard work Linsey. --Mesmer-tango-icon-200.png Sparafucile 01:07, 8 December 2009 (UTC)

moved to User talk:TahiriVeila

Cleaning up this page

It's been forever and a day since I was active here so there is a lot of old questions awaiting answers. Some of these things have been irrelevant due to the amount of time that has passed and some of these questions have become difficult to answer since I have changed positions at the company and no longer work on GW1. Since I have some more free time than I have had in a while now, I'm going to try to blitz through, archive as much as I can and narrow this page down to things I CAN answer. Then the answering may begin! I'm truly sorry that my page came to languish as it did. Hopefully I can get it cleaned up and to a more usable state though since I am no longer a member of the GW1 team, I won't be able to answer the breadth of questions I used to. Regardless, I hope to be more helpful than this locked page has been. - User Linsey Murdock sig.jpgLinsey talk 16:08, 18 August 2010 (UTC)

Heh, maybe not. I've been asked to take on some additional responsibilities in my new role and am suddenly finding it difficult to make time for sitting at my desk and working, let alone doing ANYTHING else. Might be a little while longer before I can get back to something like this. - User Linsey Murdock sig.jpgLinsey talk 18:05, 2 September 2010 (UTC)

The Henchmen Contest

I've archived everything on the henchmen contest as unanswered because I have only one thing to say about the subject: Sorting through 30k skill bar submissions turned out to be a hell of a lot more complicated than we really expected. We did the best we could in the time we had with the staff at our disposal. Could the outcome have been better? Perhaps, but under the circumstances, we worked hard and really did the best we could with the time we had. I stand by that statement and don't have anything else to say on the matter. - User Linsey Murdock sig.jpgLinsey talk 16:27, 18 August 2010 (UTC)

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