Difference between revisions of "Feedback talk:Regina Buenaobra"

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== "Imbagon" balance with the mesmer update ==
== "Imbagon" balance with the mesmer update ==
{{User:Regina Buenaobra/archive|01:11, 21 May 2010 (UTC)|Game Related}}
As I was reading the preview for the next big mesmer update I saw that it would not include major changes to non-Imbagon paragons, but what about the mentioned Imbagons? Is the test-krewe really looking into nerfing them? [[User:Velgre|Velgre]] 13:03, 17 May 2010 (UTC)Velgre
As I was reading the preview for the next big mesmer update I saw that it would not include major changes to non-Imbagon paragons, but what about the mentioned Imbagons? Is the test-krewe really looking into nerfing them? [[User:Velgre|Velgre]] 13:03, 17 May 2010 (UTC)Velgre
:::The main focus of the Mesmer skill balance update is Mesmers, not Paragons. --<small>[[User:Regina Buenaobra|Regina Buenaobra]]</small> [[Image:User_Regina_Buenaobra_sig.png]] 01:11, 21 May 2010 (UTC)
== GW2 ==
== GW2 ==

Revision as of 01:11, 21 May 2010

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the undeciphered Asuran banner

From the Feedback talk:Matthew Medina (section), but since noone answers I will post it her and someone can remove it there. I dont know how to or can I just delete it on her talkpage.

Does the azura banner mean this?

. gata el ya gya.. balas ya

. the cat and gya.. bullets and

Got it almost^^(spanish translation), I guess it means the charr with guns in gw2. Couldnt translate the first words from each line. Death Slighertalk: Death Sligher 18:37, 27 September 2009 (UTC)

It would be more like "Cat the now gya.. bullets now". But I doubt it being Spanish at all. It doesn't make any sense. MithUser MithranArkanere Star.pngTalk 22:00, 27 September 2009 (UTC)
Because spanish grammar is the same as english grammar. BlazeRick 07:09, 29 September 2009 (UTC)
What is this asura banner you speak about?--Fighterdoken 21:41, 29 September 2009 (UTC)
Asuran Beacon -- 21:44, 29 September 2009 (UTC)
"Years ago cats prepared bullets and.." was the most i could get out of it. The words seem to be mixed up. 'gata' meaning female cat, and 'gya' is not Spanish it means the past or time from the past (see the wiki page) Rslink 03:36, 8 October 2009 (UTC)
Something, just something, tells me they didn't plan guns during the creation of EN... But who knows. -- Konig/talk 04:40, 8 October 2009 (UTC)
Would be nice if regina could say us what it now really means:/. 09:52, 8 October 2009 (UTC)
Gun where an inevitable addition since the first powder keg exploded. MithUser MithranArkanere Star.pngTalk 11:50, 8 October 2009 (UTC)
Anyone already found out what it means:S?Death Slighertalk: Death Sligher 23:09, 2 November 2009 (UTC)
Bala can mean bullet, but it could also be a bale, less interesting and maybe less likely, ya ... ya is usually or ... or but could have different meanings, but where can I find this Banner? is it the beacon as suggested above? or if you could just post the entire sentence or something, I'm not an expert when it comes to Spanish but I might be able to translate moreMal 12:30, 9 November 2009 (UTC)
When you enter the preceding text into the bing translator and set it on Auto-check the languages that is used the outcome is as follow: "Cat the already gya.. bullets already"
Never trust those translators, they make weird things. Specially from English to Spanish or Japanese, since they are languages with a lot of homonyms and homophones. For example, "Balas" may mean "You bleat", "Bullets", (cannon)"balls" or even "bale" as Malice pointed out. It's all in the context. And context is what we lack here. MithUser MithranArkanere Star.pngTalk 13:40, 18 December 2009 (UTC)
Iam from mexico and i cna help a little here, gata el ya gya.. balas ya. i understand this : The Cat now gya.. bullets now.im not sure what "gya" means, but in google it says it is normaly used as a unit to measure time, one gya is iqual to 10^9 years ago. Hope this help.
So maybe it is saying something about a lost population? 09:38, 10 February 2010 (UTC)
You meaned these two banners:http://i273.photobucket.com/albums/jj230/Azazel_90/gw037.jpg? 09:50, 10 March 2010 (UTC)
If I reread these lines: balas can also be salaz which means salacious (or wanton lascivious, lewd, lubricous, salacious, lickerish.) Maybe it tells us something about how azura's make love or they are mutated cats. XD Death Slighertalk: Death Sligher 10:17, 10 March 2010 (UTC)
Where does the gata el ya gya.. balas ya come from? because it doesn't really fit the photobucket image (thanks btw) with the numbers, the numbers could offer a translation to our alphabet. But if it's an existing language or something we might aswell stop trying. I'm quite interested in solving this banner, but I'd like to know what I'm talking about first. Mal 18:24, 20 April 2010 (UTC)
Someone else tried to solve it and thought that those numbers might help, but he ended with nothing. 12:10, 26 April 2010 (UTC)


any possibility that we could learn more about him? ~ Dregoloth 20:23, 30 October 2009 (UTC)dregoloth

Lyssa was the Greek goddess of rabies and mad rage, but also a zombie?

Anyway might be farfetched idea but I came to this conclusion thru vaccins.

I can't find documentation on what the inspiration for zombies was, but this is what I think was the inspiration for it. Earlier today I checked wich vaccines cats need, and I saw rabies between all the other stuff. Searched the net about the condition, learned how it spreads (bites, scratches, licks), what it is (a viral neuroinvasive disease that causes inflammation of the brain).

What do zombies do? they bite, wich causes there victim to turn into a zombie once death has occured (they come back to life once they have died in most movies, books, etc...), the typical zombie likes eating brains. Can you see the similarities?

Now why do I think Lyssa is an evil zombie? Because I read stuff about rabies?

Well here is the Etymology of the word rabies (taken from wikipedia):

"The term is derived from the Latin rabies, "madness". This, in turn, may be related to the Sanskrit rabhas, "to do violence". The Greeks derived the word "lyssa", from "lud" or "violent"; this root is used in the name of the genus of rabies lyssavirus."

Anyway if I would go further with my story it would end with a question like this: If she is an evil zombie goddess goeing on a rampage, would carrying the skill Frenzy fool Lyssa, making her ignore you? is frenzy a savior or will she spot the difference?

You don't have to answer anything, but getting an answer to the last question would be nice. Anyway this is just a "for fun thing" not something serious :D. talk Qaletaqa Hania 22:55, 4 November 2009 (UTC)

Hilarious. Rypofalem 23:05, 4 November 2009 (UTC)
  1. Mutated viral strains of rabies and mad cow disease are the two most common explanations for the inevitable zombie apocalypse. None of that matters though, considering that it's a game and the devs can give whatever fucking explanation they want for zombies (Orr and all that).
  2. Lyssa was the goddess of madness, not necessarily rabies. Whoever made that addition to Wikipedia (lolwikipedia) obviously gave the ancient Greeks too much credit on their medical prowess. "Diseases" weren't fully understood in antiquity and people or animals who had contracted rabies would most likely have been considered possessed. A rudimentary understanding of how rabies was transfered was understood even prior to parchment writings, but that does not mean that they understood what it was, how to treat it, or how it affected living beings (and it definitely wasn't called "rabies" considering that the name itself has a Latin route). Lyssa is just the explanation for psychoses that they had no other way to explain.
  3. wut?
Karate User Karate Jesus KJ for sig.png Jesus 23:14, 4 November 2009 (UTC)
Unless he was secretly banging Lyssa on the side... Abbadon was the only one fitting that Cannon --ilrUser ilr deprav.png 23:21, 4 November 2009 (UTC)
@Party pooper aka. Karate Jesus: You know how rabies looks when an animal gets it? they bite, they go.... well mad. Don't know about people tho. Anyway here is a second story you might wanna analyze for.... inaccuracies:
The chameleon with a hart of glass is telling you to be creative and also thinks a 7 legged dog with 17 fingers and one foot is controlling this colourful universe with eggs in the shape of bunnies is doeing nothing else then playing with spaghetti that is laughing because the night is a kiwi shaped like a giraffe and the day is a banana with a claw.
That is to show how serious I am on certain days... and yes I write crap like that to say hello to my little friend called "twoobietingledoe" wich is living in my brain. Lighting up :). talk Qaletaqa Hania 23:44, 4 November 2009 (UTC)
Oh, sorry, I thought it was obvious that I was joking (being overly serious toward an obviously joking post = sarcasm). Was I not? Oh, and yes, I've seen rabid animals (many times). Got bit once. I don't recommend the shots....they hurt. Karate User Karate Jesus KJ for sig.png Jesus 23:46, 4 November 2009 (UTC)
I am also still joking alltho I thought you were beeing serious :), happens alot to me. Aspie for Life as you already know. talk Qaletaqa Hania 23:48, 4 November 2009 (UTC)
Haha, and here I thought I was taking too much Berkeley. You guys really need to lay off the white stuff. –Jette User Jette awesome.png 23:50, 4 November 2009 (UTC)
Pure brain matter, no white stuff or any other drugs involved, pure grey brain matter. talk Qaletaqa Hania 23:57, 4 November 2009 (UTC)
Manu Ginobili would agree with you about the shots, KJ. If you don't know who that is, just google it. Also, I hope you realize the Lyssa was the Greek goddess of rabies and mad rage, which would explain why the virus was called rabies lyssavirus. 00:27, 5 November 2009 (UTC)
Would be a fun halloween event, think about it: This year Lyssa, the Greek zombie goddess of rabies and mad rage has come to spread terror and fear amongst the puny little insects.... ok ok people that have been playing Mad King's little games the previous years. I'll make them eat brains.... I mean carrots and give them awful tasting homemade potions named euhm....... chocolate milk? talk Qaletaqa Hania 00:05, 5 November 2009 (UTC)
Actually, the original zombie legend came from the West Indies. Modern interpretations of the legend seem to basically boil down to drugged slaves. The John Romero-style infection-through-being-bitten zombies are a fairly recent variety of zombies that don't really bear a close resemblance to the term's mythological origins. Draxynnic 09:29, 5 November 2009 (UTC)
Yeah thats what some say, but I didn't wanna know where the original legend came from and I highly doubt that it came from the West Indies, there are older cultures wich have legends and myths about "the living dead", now if they are the inspiration for modern day zombies I don't know and I highly doubt there is someone that trully is sure. This was just a bit of fun I had with the thoughts I had about everything I read when reading about rabies. talk Qaletaqa Hania 20:14, 5 November 2009 (UTC)
The more important question here is: Are mummies just zombies with cloth wrappings? 23:53, 5 November 2009 (UTC)

I left this here because a part of me enjoys having a (semi) serious question that unites two of my great loves--Guild Wars and zombies--into one topic.
I also left it here for some magical, alternate future reality where I would have the time to sit down and give this the proper attention it deserves. Looks like that time will never come, as there is always one or another pressing issue that is more serious, and will be given more priority than fun things like this. So in short, I guess I have to make time for fun things on occasion. :-) (And also: Please feel free to post awesome stuff like this. It's quite entertaining/amusing/appreciated.)
As for zombies being an inspiration for Lyssa... I am more inclined to believe that it's the concept of madness that had more of an influence than zombies. However, is not the state of being a zombie akin to a sort of madness? If you subscribe to the notion that 28 Days Later features these new-fangled "fast zombies" then one could definitely say that zombification = madness. Regarding whether carrying the skill, Lyssavirus Frenzy would cause a zombie-fied Lyssa to ignore you: I don't think it would. First of all, she is a god. Secondly, although in this scenario she is a zombie, I think we all can agree that zombies are able to recognize human-shaped things that are like them (other zombies/not food) and those that are not like them (uninfected/food). As Lyssa is a god, I do not think that Shaun of the Dead style shennanigans would fool Lyssa, much less a skill. That is my opinion, though other zombie enthusiasts may feel differently. --Regina Buenaobra User Regina Buenaobra sig.png 02:11, 6 January 2010 (UTC)
Thank you for the answer Regina, It's fun to read it :). Time for me to search for a way to kill Lyssa, Balthazar, Dwayna, Grenth and Kormir... the reason why I wanna kill'em is because... "there can be only one". --talk Qaletaqa Hania 08:47, 6 January 2010 (UTC)

(Reset indent) "Please feel free to post awesome stuff like this. It's quite entertaining/amusing/appreciated."

I didn't know that was also you Regina, It's nice to see it's entertaining/amusing and appreciated :). If I happen to have "inspiration" for a question like this I will not hesitate to ask them. I do wanna say that... it doesn't happen often that I have a question like this. Maybe I should get more pets? --talk Qaletaqa Hania 09:40, 6 January 2010 (UTC)

Interesting reply, Regina. Also, I think the Lore keepers on this wiki have delved into these questions at length as well. Konig wrote a short discourse on the nature of the incarnations found in GW (e.g., Rit/Ranger Spirits, souls wandering the Desolation/Underworld, Liches, Undead, etc.) wherein he referred to Lyssa's school of magic as 'Denial', which I was inclined to agree with. Since - in the context of Guild Wars - this seems to relate to your question, he contended that it took many schools of magic (so not exclusively Lyssa's) to create a Lich. Otherwise, a creature is just a "machine" of organic material powered by a piece of a Necromancer's energy - a minion. Hope that helped. 05:52, 25 April 2010 (UTC)

Limit on bonus items?

Hey Regina. I was just wondering, is there a specific reason why a character is unable to create more than one of the same bonus weapon when using /bonus? In post, it can be somewhat circumvented by equipping a hero with the weap, then doing /bonus again. This is good, because several of my heroes use bonus weaps. But for example in pre, where there are no heroes to equip, and it can't be temporarily traded, it is impossible to have two of a weapon. The reason for having two is that bonus weapons can be (permanently) modded, and it's nice to be able to switch between, say, and nevermore flatbow of fortitude and a nevermore flatbow of charrslaying easily and conviently (as opposed to switching to a shield or something for emergency hp, or a lesser weap, which would be less effective in continuing fighting). So basically, my question is: is there a reason for not allowing multiples of bonus weapons in an invenory? Or was it just an arbitrary decision? Thanks in advance for your prompt reply, and have a great weekend.  :) 05:36, 16 January 2010 (UTC)

A question..

moved to User talk:Mafaraxas

Power Shot in Pre searing

moved to Feedback talk:Game updates/20100128


moved to Feedback talk:Emily Diehl

Trivia question

Due to a user repeatedly adding the same trivia to the Ray of Judgment skill page regardless of discussion on the talk page; where people have provided what appear to be clear examples of why the trivia is wrong; it doesn't appear that he is willing to stop unless blocked nor is willing to discuss on the talk page why he/she thinks the trivia is correct. Therefore to clear this up and possibly provide an official statement on the validity or lack thereof; depending on your response; of this piece of trivia, I was wondering if you could check whether or not the person depicted in the skill icon is Radditz from Dragonball Z; as the user is claiming; or is based on someone/something else. --Kakarot Talk 11:51, 3 February 2010 (UTC)

It's a silhouette. The figure bears no similarity except that he has shoulderpads that vaguely resemble what Google search shows up. Just ban the punk and revert it. –Jette 11:56, 3 February 2010 (UTC)
I agree but since he has added it a total of ten times so far and blocking him merely delays his eventual re-addition of the trivia regardless of anything we may say, an official response might do more to convince one way or another. Add to that that I would rather see this cleared up once and for all than to continuously block/revert him since getting perma'ed over trivia is rather trivial wouldn't you say? Also I tried to keep my above question as neutral as I could regardless of the fact that I think it is wrong too --Kakarot Talk 12:10, 3 February 2010 (UTC)
Not really. This person has made exactly one contribution, which is that trivia edit. He's completely disregarded a large number of people telling him he's wrong and made few comments other than "yeah I'm right." If you'd rather wait for Regina's response you can, but it'd not like we'd be losing a valuable contributor or anything. –Jette 12:30, 3 February 2010 (UTC)
If you ask me, that shadow looks more like a Mass Effect's Turian than any character from Mr. Toriyama's works. It's just someone with armor. Nothing special, and that depiction of someone with a beam blasting through his chest is rather common. On top of that, Raditz didn't die like that. He was hold by Gokuu so he won't escape. I've seem some trivias in the 'gray zone', but at least they added something like "Some people think that" or "It is believed". That's not this case. Whoever edits that should heed the warnings, or get banned. MithUser MithranArkanere Star.pngTalk 15:56, 4 February 2010 (UTC)
Guys, shut up. This crap is already being discussed in like 6 different places, which is stupid because the dispute is stupid. Take this to the user's talk page, or the skill talk page. Not here. Asking for trivia confirmation? Fine. Talking about a problem user? Not the place. User Felix Omni Signature.pngelix Omni 16:05, 4 February 2010 (UTC)
Getting Trivia confirmation (on anything subject to copyright wars) is not the best excuse either and Kak should know better... --ilrUser ilr deprav.png 04:36, 8 February 2010 (UTC)

Heroes in Zaishen Arenas


Any information on when heroes will be returned to the Zaishen Arenas?

Thank you! Sardaukar User Sardaukar sig.png 20:52, 7 March 2010 (UTC)

I'd also like to see heroes returning to scrims but I don't think they're planning to do either. Tidas 08:42, 8 March 2010 (UTC)
I've come across quite a few in game and on the wiki that would like heroes returned to the Zaishen Arenas. Plus the fact that heroes being removed was unintentional ergo the question. Sardaukar User Sardaukar sig.png 19:35, 8 March 2010 (UTC)

Pogahn Passage Zquest

Why is there no Zquest for Pogahn Passage mission? --MushaUser Musha Sigc.png 11:19, 12 March 2010 (UTC)

^still^ after being reported and nagged about for all this time. :] User Rose Of Kali SIG.jpgRose Of Kali 13:57, 12 March 2010 (UTC)
does there have to be a quest for every mission? I'm sure others have been omitted for perfectly good reasons like "that mission is gay, players hate it." –Jette 21:06, 12 March 2010 (UTC)
It's the only one missing, Jette. -- FreedomBoundUser Freedom Bound Sig.png 23:56, 12 March 2010 (UTC)
Plus that mission is super easy, so it's more like a glitch in the code than anything else. --Lania ElderfireUser Lania Elderfire pinkribbon.jpg 00:00, 13 March 2010 (UTC)
Yep, its the only mission out of all 4 campaigns/expansions that doesn't have a corresponding zquest. If you doubt it, cross check the entries in each of these storybooks with these lists: 1, 2, 3. --MushaUser Musha Sigc.png 00:06, 13 March 2010 (UTC)


I got a small request if you could bother anyone who knows...

Deflect Arrows Riposte Rush Crushing Blow and Crude Swing are 5 prophecies skills with scrapped factions-looking icons, which leads me to guess that these were supposed to be the warrior duplicates before you changed your minds. Is this true?

-Cursed Angel Q.Q 22:39, 14 March 2010 (UTC)


With the addition of Skeletons of Dhuum, you not only hindered the practices of Speed Clears (a.k.a took them a day to find a workaround), but also messed up ANY attempts, to do it with a balanced (i.e. not 6 tanks/terras/whatever) teams. Servants of Grenth is physically impossible, Unwanted Guests is a mess. Didn't think about the Four Horsemen, but that basically sucks as well. Please rethink the underworld design, as it currently promotes farming. --Boro 10px‎ 09:18, 21 March 2010 (UTC)

I havn't found it quite as bad as your making out, unwanted guests and four horsemen havn't caused problems for many of the groups I've been in, but I will agree that the overall difficulty increase and servants of grenth are fairly balanced group unfriendly changes. Tidas 09:55, 21 March 2010 (UTC)
Oh, no, Tidas, it is as bad as Boro says. I think the skeletons of dhuum are a nice touch; they add a lot of flavor to the UW, but dang, I have yet to be able to finish on HM. EVERY team I have joined in HM utterly fails, at one of the pts that Boro listed: Servants of Grenth or The Four Horsemen. I've tried everything and have tried with countless builds and groups, and have failed every time, without exception. I never had this problem before the skeles. I don't think the skeles should be removed, but something should be done to make the UW not impossible for balanced teams. Currently, the only groups going through UW on HM are speed clear groups, which, I'm certain, you were trying to steer away from with the addition of the skeles. Well, as Boro said, they are still doing speed clears, and balanced groups can no longer function down there. Many suggestions have been made about how to improve this. I hope you are watching those or that you have your own ideas about how to fix this. --MushaUser Musha Sigc.png 01:36, 23 March 2010 (UTC)
There is a basic principle about farming which says people only farm farmable enemies. And UW has many farmable enemies. Labyrinth is full of warriors. Wastes with Melee-attacking monks (Sympathetic Visage nulls their energy), Planes with Mesmers (Bring Obsidian Flesh or Shadow form to farm them indefinately), Mountains is again full of physicals, pits and pools are again one-faceted. Without any diversity, proper snares in proper locations, proper amount of interrupts, monster synergies, it will simply be an overfarmed area now inaccessible for balanced players. --Boro 10px‎ 15:49, 23 March 2010 (UTC)

2 Pages I'd like you to make sure the design team takes a look at again.

Not sure how often the design team actually takes a look at or considers the ideas in the feedback space. Last update proves the TK is basically useless (letting things like seeping wound go live and not fixing fast casting). So i'd like to ask you to pass these two pages on to the design team and make it clear that they REALLY should be looked at. Feedback:User/TahiriVeila/Lord Damage Monitor & Feedback:User/Wicca/What Should have been done to HB. Cheers.--TahiriVeila 20:19, 27 March 2010 (UTC)

the reason they turned off hero battles was because almost nobody played it, not because it was unbalanced. nobody really liked it because heroes are stupid, so even if the game was balanced you would have to run an unfair ai-exploiting gimmick. it was all the hair-pulling frustration of pve with all the bad attitudes and scrubbery of pvp, and not much of the good sides of either. –Jette 20:43, 27 March 2010 (UTC)
Well, and free zcoins (which could fall under "nobody playing it") --User Ezekial Riddle silverbluesig.pngRIDDLE 20:50, 27 March 2010 (UTC)
need to echo what jette said. and this was explained to you in your old hb suggestion but you seem to have ignored that input.- User Zesbeer sig.png Zesbeer 22:52, 27 March 2010 (UTC)
Speaking as an active member of the HB community, there were tons of people who still played. And even if no one played it, that's no reason to get rid of the arena. Few people play codex now than played HB or TA, even at their lowest population levels. Yet that hasn't gotten canned yet. If you look at the reasoning given in regina's journals (and i think on linsey's page too), HB and TA were removed because the design team couldn't figure out how to balance either of them. And by "balance" they meant dumb down until the areas were easy to play for any beginner. To those who were actually talented and enjoyed complicated, tactical play TA & HB were incredibly enjoyable, they just needa few tweaks to fix balance issues. --TahiriVeila 23:31, 27 March 2010 (UTC)
@Jette: If you played HB as much as we did, you would know that you are completely wrong. . .its all on my suggestion.Wicca 01:11, 28 March 2010 (UTC)
To be fair, balancing HB would've required skills balanced only for HB. There's a reason that they removed heroes from HA and GvG as well - mixing AI and real players hardly mixes. ··· Danny Pew Pew
I don't know whether or not the hb community was active. I agree with danny though, it would have needed to be balanced in a vacuum to be anything close to fair, and from chats I've had with some of the developers, that's just not a practical option from a programming point of view. apparently the game is coded so badly that adding skills or features actually degrades performance on the client- as well as server-side, and redesigning a lot of skills for hb would exacerbate that problem. I don't even know how that's supposed to work; my guess is that whoever implemented the original gw was thinking absolutely nothing of modularity, which might have a lot to do with why gw2 is being made. in any event, spending a truckload of resources to satisfy an extreme minority of players isn't feasible for anyone right now. if anet had a magic wand that could restore hb without a hitch, I'd have no problem with what you're asking, but as it is it's just not going to happen. –Jette 07:28, 28 March 2010 (UTC)
Firstly, isn't balancing skills only for one format (GvG) what they mainly do anyway? And most of the skills that were a problem in HB aren't even used in other formats. Anet has added content and balanced skills in GW and are continuing to do that. Based on what you've said, every time they do this, it degrades performance on the client and the server. So how will this be any different from every other thing anet has added/redesigned?Wicca 10:32, 28 March 2010 (UTC)
Actually, ANet seems to balance equally for HA and GvG. If they brought back HB, they would need to (unnecessarily) balance a bunch of skills only for HB, both degrading performance and costing a lot a resources for a format that, quite frankly, was not nearly as popular as anything else. There's no reason to bring HB back other than to farm keys, and that's just dumb.

Bringing back HB or TA means that ANet has to admit that they failed with Codex; they aren't going to do that, no company in their right mind would, give up. -- 10:40, 28 March 2010 (UTC)

But they did fail with Codex and tbh, they'd look quite stupid if they thought otherwise (sorry anet but it's true)Wicca 10:55, 28 March 2010 (UTC)
The concept was fine, it just had terrible rank matching (none at all?) --ilrUser ilr deprav.png 11:56, 28 March 2010 (UTC)

"There's a reason that they removed heroes from HA and GvG as well - mixing AI and real players hardly mixes. ··· Danny Pew Pew"

Unfortunately, real players and AI are still mixing. Now it's just bots rather than heroes. Karate User Karate Jesus KJ for sig.png Jesus 13:07, 28 March 2010 (UTC)
I've heard those .dll bots are getting banned by the dozens, but there's obviously still tons around. I've always suggested a client hash once the game is started, but it seems like Support's taken some other direction in combatting bots. ··· Danny Pew Pew
The direction in which they don't care. User Felix Omni Signature.pngelix Omni 20:16, 28 March 2010 (UTC)
not to spread random unsubstantiated rumors, but if I had to take a guess as to why those things are still around, I'd bet it has something to with: "we're sorry to say that correcting the issue with bots would require us to divert resources away from gw2, which is not an option at this point. we apologize for the inconvenience." –Jette 20:30, 28 March 2010 (UTC)

I'm assuming from the fact that most people are talking about the HB suggestions that no one really has a problem with adding a monitor for lord damage?--TahiriVeila 22:23, 28 March 2010 (UTC)

Considering the current system, it makes since. Although, I personally still hate that it's come to that. Karate User Karate Jesus KJ for sig.png Jesus 22:39, 28 March 2010 (UTC)
I vote for actually fixing the format. User Raine R.gif is for Raine, etc. 22:53, 28 March 2010 (UTC)
The next skill update was just delayed another month so they can look into your suggestion and then tell us they can't fix it. Good job, Raine :/ Karate User Karate Jesus KJ for sig.png Jesus 22:55, 28 March 2010 (UTC)
Next skill update: axe the following: seeping wound, blinding surge, VoR, every necro elite, critical strikes, expertise, fast casting.
I thought I'd help speed the process up to make up for the extra month. :D User Raine R.gif is for Raine, etc. 23:04, 28 March 2010 (UTC)
Just so you know, they probably never read this page, or any other page on this GW Wiki, tbh. It's okay though, feel free to continue hoping despite the lost cause. --Ulterion 05:07, 29 March 2010 (UTC)
The joke's on you; Regina checks this page at least once a month. User Felix Omni Signature.pngelix Omni 05:19, 29 March 2010 (UTC)
Don't forget WS. If you nerf all that and leave WS viable, suddenly people are running 3 of those for frontliners again. ··· Danny Pew Pew
yep 4 times this month from my count of the history.- User Zesbeer sig.png Zesbeer 05:27, 29 March 2010 (UTC)
Just because Regina doesn't reply to the heaps of stupidity on here doesn't mean she doesn't read. If I didn't feel like calling people dumb, I probably wouldn't comment either. ··· Danny Pew Pew

+1 for bringing HB back, it was one of my favorite arena's. 16:08, 29 March 2010 (UTC)

Hopeful playerbase is hopeful. There's nothing wrong with having faith, just like there's nothing wrong with believing in religion. I think the bible, and your alleged "Regina reads this page once a month" line, are cool stories, bro! *give thumbs up with a toothy smile* --Ulterion 02:37, 30 March 2010 (UTC)
what?- User Zesbeer sig.png Zesbeer 02:39, 30 March 2010 (UTC)

Thank you Linsey for ruining gw. I guess it's just a personality flaw, but thanks for blowing the game for thousands. It's a shame that so many people have left and move on to other games or back to wow. It's nice of you crapping on everyone that put in all the hard work on their characters and the game. I hope you feel good about yourself for crapping on everyone and ruining their game before gw2 comes out. I hope anet is happy with you with all the people that stopped playing the game and refuse to buy gw2. --The preceding unsigned comment was added by User:Wild Ranger Drizzit (talk).

Wrong page, angry dawg. User Felix Omni Signature.pngelix Omni 03:19, 30 March 2010 (UTC)
thou mad?Jette 03:34, 30 March 2010 (UTC)
Given by the inexplicable continued sales of Guild Wars in stores, the public seems to disagree with you, the unscrupulously and unnecessarily vocal minority. ··· Danny Pew Pew

pealse bring hb back it was so epic The preceding unsigned comment was added by (talk) at 08:41, 31 March 2010 (UTC).

Aftercast delay on signets

There's Dolyak Signet and Signet of Mystic Speed which have no activation time, but have an aftercast delay. Is this intended behavior or a bug? - J.P.User J.P. sigicon.pngTalk 11:19, 30 March 2010 (UTC)

There's no aftercast delay; they just don't activate outside of the normal queue (because they're signets). You can move/attack/whatever immediately after using SoMS (I don't use Dolyak Signet, but, presumably, it works in the same way), but you will have to re-initiate the action, just like you would after using any other skill that activates in the normal queue. User Raine R.gif is for Raine, etc. 15:42, 30 March 2010 (UTC)
Try C-spacing onto a target before using these signets. Prevents the aftercast. BlazeRick 17:38, 1 April 2010 (UTC)

Is Shadow Form bugged?

Its descriptions very clearly says: "You cannot deal more than 5...21 damage with a single skill or attack." ...but skills like Sand Shards Sand Shards, Ether Nightmare.jpg Ether Nightmare & Sliver Armor Sliver Armor continually deal out a lot more than that Capped amount by dealing it in AoE's over time. Could you please confer with Linsey on this? (since she won't talk to us directly anymore?) --ilrUser ilr deprav.png 19:06, 31 March 2010 (UTC)

Or perhaps it's just poor wording. — Jon User Jon Lupen Sig Image.png Lupen 19:21, 31 March 2010 (UTC)
then wouldn't they just have said "everytime you deal damage" instead then? --ilrUser ilr deprav.png 19:25, 31 March 2010 (UTC)
Perhaps. 20/20 hindsight? — Jon User Jon Lupen Sig Image.png Lupen 19:29, 31 March 2010 (UTC)
Perhaps... But in its new State it's gone from something that kept the Solo farmers out of PvE groupings; to a much more Maintainable spell breaker, specifically used for speed clears. And as a result; It's starting to prevent other classes from even getting into speedy groups. And no I'm not blaming Anet for its community being predictable elitists (although ignoring that eventualality would be the very definition of insanity), I just want to know why this skill has such a huge loophole going against its own wording... --ilrUser ilr deprav.png 19:42, 31 March 2010 (UTC)
I just wonder why they haven't buffed Spellbreaker, tbh. More importantly, though, why does this matter? The only thing that matters is that SF's damage reduction doesn't function properly, which is very, very, very sad. :< ··· Danny Pew Pew
it's consistent with other skills like protective spirit. when the game refers to damage in a single skill it's referring to damage packets. still stupid, though, since it didn't actually nerf anything. –Jette 06:02, 1 April 2010 (UTC)
didn't it nerf the soloers who ran it off consumables?... Whatever the case, the loophole of damage packets doesn't accomplish their whole "Extreme defense should come at the price of offense." Shpiel then and the phrasing is misleading --ilrUser ilr deprav.png 07:38, 1 April 2010 (UTC)

Happy Easter

Hope you have a good one. Chocolate Bunny.png Reaper of Scythes** User Reaper of Scythes Juggernaut1.png 09:06, 3 April 2010 (UTC)


In the begining there was the pixel... Yseron - 18:18, 9 April 2010 (UTC)

Futurama did it first --ilrUser ilr deprav.png 21:11, 9 April 2010 (UTC)

Great update with the war in kryta!

Hi regina, give my thanks to the team for the impending update! it's good to to see that you're tying up the loose ends in kryta

Never rescue a princess

No, you dont - Serge Yseron 11:07, 20 April 2010 (UTC)

Geldar and Hallona

These are the names of two (not so) fictional countries In Stargate Atlantis season 3 episode The Game, and I couldn't help hearing Guild Wars and Elona... ;) - 18:15, 22 April 2010 (UTC)

There's no beer to fear

Meet the Tyrolean Parangon. Yseron - 19:27, 22 April 2010 (UTC)

Costumes NPC in GH

From a topic above, it sounds solid that there won't be one in Pre, and that's fine. But having one in the GH would be nice. Why, you ask? Because it would be 1. convenient for everyone to get hats and costumes in the GH without having to travel to a busy holiday lag-fest port city and then backtrack to whatever town you came from, 2. convenient for all Prophecies characters who can access the GH as soon as they leave Pre, instead of having to get all the way to LA (in contrast to Factions and Nightfall chars, who can get costumes in under 10 minutes of creation), 3. why not? It's another gold sink. And if you don't want to make it a gold sink for whatever reason, make it one purchase in combo with the hats guy. Thanks. User Rose Of Kali SIG.jpgRose Of Kali 00:40, 24 April 2010 (UTC)

I don't even use costumes and I think this would be a good idea. -- 00:42, 25 April 2010 (UTC)
When I heard they added the costume makers, the first thing I did was checking the Guild Lord for the new NPC, I was disappointed when I found none... MithUser MithranArkanere Star.pngTalk 16:04, 25 April 2010 (UTC)

No Mantle

It is said that the War in Kryta update will come soon. There are lots of information, but one in particular bongles me and simple logic: We can't side with the White Mantle.

The problem with it is that the Mantle isn't an oppressive tyrant, it's simply an effective warlord. They DID sacrifice people annually but only to prevent the Titans from breaking loose, which means all the time we fought them, they simply wanted to defend Tyria and humanity, and a few people dead is still better than having the whole world destroyed.

Another fact about the mantle is that they are the only force in tyria capable of fielding an army which can not only protect their nation with undead rising from every damn cemetery (imagine how fast the Lionguard would have been cut down), but after the all-out war (in which we were supposedly needed to tip the balance towards victory) they were capable of invading the Maguuma Jungle, capturing Henge of Denravi, and then after many grievous losses we inflicted to them (killing Demagogue and many many officers plus their guards) they were still capable of invading the Southern Shiverpeaks.

Speaking of our side are supposed to dismantle humanity's best weapon, our best hope of survival, AND to aid the puny lionguard who break as soon as they see their foes, to aid the queen who was hiding when Ascalon was burned to the ground, and undead roamed Kryta.

Just: Why are we supposed to do that?

--Boro 10px‎ 08:01, 27 April 2010 (UTC)

Don't do it when it's released? :P But seriously if the Mantle wins then they'd have to change the humans storyline for GW2. --MageUser MageMontu sig.pngMontu 08:21, 27 April 2010 (UTC)
Boro actually makes a good case ...better the tyrant you know than the one you don't. (even if their "peacekeepers" started messing up all my material farming by killing my farm mobs first and generally giving me extra -DP everytime I get near them ...god I hate that crap!, would have to reroll just to get "clean" explorables agian). --ilrUser ilr deprav.png 10:14, 27 April 2010 (UTC)
oh no not your farmable areas what are you ever going to do... ON-TOPIC: i agree i support my unseen overlords.- User Zesbeer sig.png Zesbeer 10:25, 27 April 2010 (UTC)
The appearance of the peacekeepers can be explained with the mantle "splitting up" to the bureaucratic faction (that needs to be dismantled), and the traditional church-millitant faction which we can support. This way the mantle will loose some power, the blade will win, and everyone can kill the peacekeepers knowing that they are not more than bandits. --Boro 10px‎ 13:48, 27 April 2010 (UTC)
You can't side with the mantle because they are evil. Period. Remember Black & White, Bioshock, Baldur's Gate, Fable or many others? They let you take bad choices. That's a good idea, it adds freedom and 'realism'. But they let you get away with it. And that's a bad idea, VERY bad idea. Choosing the evil path should ALWAYS be a dead end. A trap, a path to the worst possible ending, if any ending at all. Like being a maniac with a chainsaw and a shotgun in a mall. You do bad stuff until you are shot down by the 'good guys'. Why? Because being bad is bad! That's why! It's pretty obvious! You don't praise your kids for bullying the neighbor's kid or eating their dog! They are not humanity's best weapon. They are just a bunch of bullies, and this is their dead end. MithUser MithranArkanere Star.pngTalk 14:28, 27 April 2010 (UTC)
What I don't understand is why they pretended we would be able to join the WM in the first place. --Macros 16:41, 27 April 2010 (UTC)
The world isn't morally consistent, beyond what we've legislated to be so. Therefore, I fail to understand why games should reinforce this illusion. 17:11, 27 April 2010 (UTC)
Because it's easier that way. ElementalistWindtalker 17:18, 27 April 2010 (UTC)
Because people like good endings, and you don't get a good ending when the bad guys win. MithUser MithranArkanere Star.pngTalk 19:43, 27 April 2010 (UTC)
Are you kidding? I cried when Hannibal lost his hand. Good guys suck. –Jette 19:45, 27 April 2010 (UTC)
(Edit conflict) Bad endings can be very rewarding. Reaper of Scythes** User Reaper of Scythes Juggernaut1.png 19:46, 27 April 2010 (UTC)
Example of a nice "bad ending" is KOTOR1 (if you play Dark Side). Reaper of Scythes** User Reaper of Scythes Juggernaut1.png 19:48, 27 April 2010 (UTC)
(Reset indent) Mith, I think his point was that the White Mantle aren't actually "bad guys". User Raine R.gif is for Raine, etc. 19:50, 27 April 2010 (UTC)
Most of the Mantle were almost certainly ignorant of the real nature of the Mursaat and the fate of the Chosen. As Saul's Story told us, only the top Mantle ever even saw the Mursaat (and the ensuing massacre) before the events of Prophecies. Most Mantle soldiers are probably still just dupes, who we'd probably quite like if we met them socially. Decent fellows. It seems a shame to kill them. --User mrsmiles tinysmile.png MrSmiles 21:02, 27 April 2010 (UTC)
Boro, I doubt it's a factor of whether or not the Mantle are evil. More that you say...killed their leader, crippled their army, stole a holy artefact, prevented their sacrifice, allowed the Door of Komalie to open, killed scores of Mursaat. Why would the Mantle allow you to join again? --Orry 00:17, 28 April 2010 (UTC)
B/c their top enforcers right now are a bunch of crooked gypsie hags very clearly suffering from <griffin>GIN-GI-VIT-US</griffin>? ...next to them, the guys who put undead Rurik out of his misery and sent the Lich back to Abbadon are frikkin model citizens. --ilrUser ilr deprav.png 01:23, 28 April 2010 (UTC)
Probably we would have a chance to redeem us as we have killed abaddon, the reason why the sacrifices were made. Also we have sealed the door of komalie forever with the lich lord's soul (if the ending cinematic makes sense) --Boro 10px‎ 05:43, 28 April 2010 (UTC)
If you just do what you are told and never asks questions, you are as good or bad as the ones giving the orders. A puppet. Once the puppeteer is gone, the puppets go berserk. Kill the leaders, and you get peacekeepers. The mursaat are like the V. They just took advantage of the situation, and turned a bunch of grunts into an army of 'saviors'. MithUser MithranArkanere Star.pngTalk 13:35, 28 April 2010 (UTC)

Certain account-wide titles a bit too high for HoM?

Was curious if there are any plans to lower the ranks needed to add the Treasure Hunter title and Wisdom title into the Hall of Monuments since they are now account wide and no longer character specific; I also apologize if this in the wrong place or has been asked before :x --Thank you for your time.

NO seeing as they are now easier to get because they are account wide.- User Zesbeer sig.png Zesbeer 04:53, 29 April 2010 (UTC)
Loads have maxed wisdom & treasure. Silverleaf Special:Contributions/SilverleafDon't assume, Know! 01:54, 1 May 2010 (UTC)
chest running, timeless 05:03, 3 May 2010 (UTC)

Thank The Crew

Finally some bread and butter! TY!--SirBoss 01:43, 29 April 2010 (UTC)

When are they going to make plush miniatures available, anyway? I still want a mini wind rider IRL that squeaks when you squeeze it. –Jette 03:07, 29 April 2010 (UTC)
Pillow Pets can hook you up with a panda right now.--SirBoss 03:51, 29 April 2010 (UTC)
They don't have a Hug Me Nyarlathotep. –Jette 04:30, 29 April 2010 (UTC)

Regina, can you please thank GW2 team for releasing new info (and mores coming,yay!) and especially giving us a really cool look of the elementalist, seeing the elementalist in combat was a big reward to me, I knew I chose the right profession before knowing it would be out. ;) Elementalists forever. :) --Sarge69 07:02, 29 April 2010 (UTC)

In the sake of fairness, yeah this was some epic timing for a PR save given Lin's injury and the setbacks there. I still don't get all the hype over Kryta but I sincerely do Hope she recovers soon. Gratz on the blog, I don't get the big deal about those either but I can relate to really, really wanting a seemingly trivial hobby to get center stage like that... --ilrUser ilr deprav.png 10:30, 29 April 2010 (UTC)
I'm so happy that I can be an ele again in GW2. *is Excited about further professions* --MageUser MageMontu sig.pngMontu 10:57, 29 April 2010 (UTC)
Of course there has to be Elementalists! You can't play GW without Elementalists, they are the protagonists! Oh! That's how the skills where supposed to look like! I love the skill focus of the previews. They did the same with Diablo III, but hey, if it works, why bothering with something different? Just one question. Do they make all those witty comments all the time? Because I would really love having that, and not just the plain shouts we have in GWO. And what happened with attribute points? Are they gone? MithUser MithranArkanere Star.pngTalk 14:43, 29 April 2010 (UTC)
I hope firewall+cyclone axe will be at least as powerful as hamstring+fire Storm ON A WARRIOR --Boro 10px‎ 13:22, 30 April 2010 (UTC)
No, fireskills in general are the reason we can't have nice things in RPGs --ilrUser ilr deprav.png 18:28, 1 May 2010 (UTC)
What? Are you joking? Fire skills ARE the nice things in RPGs! Imagine an RPG without any kind of fire skill... you can't. Torches, fire spells, flaming arrows, napalm, burning rays, pyrokinesis, rubbing until it burns... There is always a way to burn enemies, because enemies must be burnt. You know the drill: "KILL IT! KILL IT WITH FIRE!" Anything else is optional, but fire is not! MithUser MithranArkanere Star.pngTalk 21:34, 1 May 2010 (UTC)
*snicker* User Raine R.gif is for Raine, etc. 05:48, 3 May 2010 (UTC)
For the emperor!!! Cleanse the unbelievers, heretics and xenos!!! the sisters of battle will never falter (random warhammer 40K quote :p) Rhonin Soren 16:07, 6 May 2010 (UTC)
...#1, AoE's in GW2 could be the size of the Aggro bubble; #2, Fire doesn't work under water; ...and #3, We aren't "Legion" damnit. --ilrUser ilr deprav.png 21:53, 6 May 2010 (UTC)
Napalm works, regardless of water. -- Oiseau | User Oiseau Melandru.jpg 21:56, 6 May 2010 (UTC)
Then pilot the Seige Turtle Submarine closer, I wanna hit them with this Sword... --ilrUser ilr deprav.png 22:13, 6 May 2010 (UTC)
Napalm does not work underwater. Fire requires an oxidant, which is generally not found underwater. I suppose if you had a great big air bubble underwater it might work within the bubble, but it wouldn't last very long, because all the oxidizer would be rather quickly used up. –Jette 22:28, 6 May 2010 (UTC)
I meant atop water or regardless of water being thrown upon it. How did I know you would answer though? :3 -- Oiseau | User Oiseau Melandru.jpg 22:30, 6 May 2010 (UTC)
Acid burns too. You can use that underwater. I doubt Fire magic would have Acid spells in GW2, (In the rulesets I design they usually do) but still, there is a way, even if they don't use it in here. There are also plenty of ways to burn things underwater but they lack range. Don't you just love fire? Well, except where there's fires in the wilderness and animals and trees die, but most of the time it's pretty cool. MithUser MithranArkanere Star.pngTalk 22:38, 6 May 2010 (UTC)
Fire is a natural part of forest life, clearing away the underbrush and creating natural fertilizer so that old trees (with flame-retardant bases) remain healthy and the new trees underneath can grow. Smokey might not like that every time a human walks into a forest, there's potential for large fires, but otherwise, it is a natural and essential aspect. -- Oiseau | User Oiseau Melandru.jpg 22:45, 6 May 2010 (UTC)
Well, that's not really fire, it's just making stuff really hot so it melts. Fair point though. I don't see acid spells as being very GW-ish, but I guess this is 250 years in the future or whatever, so maybe they invented chemistry since then. I've always wanted to set up a home defense system employing a literal acid fog, using an acid-resistant mist machine. Unfortunately, I've found myself short both on acidproof furniture and test victims. –Jette 22:47, 6 May 2010 (UTC)
Oh, that depends on the forest, master Oiseau. In some places like most of Australia, fire is a pretty normal things, and most plant life is prepared for it. But in Galicia, a fire is a VERY BAD thing, since most indigenous trees are slow-growing ones and the climate is usually humid, so when all those deliberately started fires burn our mountains in summer, they take a lot of time to recover... excepting the eucalyptuses. Those damn things that some idiot brought here grow like hellspawn after fires. You won't see many natural fires in the rainforest. Oh, Jette, you failed me there. You forgot the 'funny' acids. Too obvious, maybe? I'll keep working, then. Good ones are hard to come lately. MithUser MithranArkanere Star.pngTalk 23:14, 6 May 2010 (UTC)
Well, as endlessly entertaining as creating LSD-based traps would be, I'm really not sure if it can be made in a gaseous form. –Jette 23:26, 6 May 2010 (UTC)
Madam. :3 And, I speak from living in the Wiregrass-Oak region of the southern United States, a region which is widely divided on its forest fire litigation (if you go far enough north, even within a state, you'll find the same types of forest, but deprived of regular, controlled burns entirely). Speaking of invasive species, it helps our native species fight Kudzu as well; I understand that the principle has exceptions, but it's a widely-necessary policy for many of the world's forests. :D -- Oiseau | User Oiseau Melandru.jpg 23:28, 6 May 2010 (UTC)

will gw2 have a healer class?

i have been reading some discussions on gw2 guru, and some people seem to tink that becouse there will be a slot for a healing skill, there wont be a healer class.this got me(and i assume other people who like playing healer/suport to) a bit worried. so it would be great if you could please confirm/deny if there will be a healing/support class? (also can u equip extra healing skills in the free choice skill slots?) 11:27, 2 May 2010 (UTC)

All good games have a healing class my IP freind, so i realy dout GW2 Wont have one. --Neil2250 , Render Lord User Neil2250 sig icon6.png 11:30, 2 May 2010 (UTC)
And what makes you think she'll tell you before the profession list is officially released? :P User Rose Of Kali SIG.jpgRose Of Kali 11:36, 2 May 2010 (UTC)
cant hurt to ask right?and like neil said, i also tink that all mmorpg normaly have healers.i'm just a little bit worried. 11:46, 2 May 2010 (UTC)
Dont be. im sure as hell that GW2 has a Healer class- Official or not. --Neil2250 , Render Lord User Neil2250 sig icon6.png 11:53, 2 May 2010 (UTC)
I'm not so sure... Support? Yes. Healer? I have my doubts. They are emphasizing that you can play the whole game without ever partying with anyone, and there is no AI to take with you, so each class absolutely must be an effective self-sufficient survivor. This leaves no room for dedicated healer characters, they have nothing to do and are restricted to party play. But I certainly see room for good support roles in many classes (the Elementalist being a good example already, with Water Attunement healing nearby allies and Conjuring objects for others to pick up and use), giving various buffs to allies in larger battles and especially WvW. But I guess we'll know soon enough. :] User Rose Of Kali SIG.jpgRose Of Kali 12:10, 2 May 2010 (UTC)
While I really doubt they'd go without the classic monk profession, giving every profession viable support options could turn out really good. --AnorithUser Anorith Grenths Grasp.jpgTalk 12:29, 2 May 2010 (UTC)
WoW has dedicated healers and you can solo there just fine. Just sayin'. What I worry more about is Mesmers and PvP being cluttered by this Aion-type-of-stuff. BlazeRick 14:54, 2 May 2010 (UTC)
Dedicated healing sucks. Haviing all skills just for heal, staying back and just watching health bars is boring. Yeah, you'll have party slots guaranteed, but that's just its only 'advantage', you'll mist all the action. You don't really need it if you design the game properly. I hope GW2 would be more 'action-oriented', and thus make all roles more spread between all characters, allowing all of them to add some support to the party. If they add monks, I hope they'll be more like the monks they should have always been. Able to heal, yes, but not just that. When you hear 'monk' you would usually think of quarterstaves, martial arts or smiting evil, not just healing. MithUser MithranArkanere Star.pngTalk 20:41, 2 May 2010 (UTC)
One of these slots is dedicated to healing skills that replenish the health of the character and his allies and For example, a human Elementalist can choose to bring Aura of Restoration, which is a buff that heals him every time he uses a skill, or he can choose to bring Glyph of Healing, which is a more straightforward heal.[1] Unless those 2 skills are getting a drastic buff, you'll need a healer. It's no real proof, but still makes it pretty likely that there will be a dedicated healer class. Mal 20:44, 2 May 2010 (UTC)
I hope there isn't one, having healers is ALWAYS an excuse for shitway players to stay shitty. Without spike-healing, there won't be nearly as much retarded spike-damage and spike-hexway. And any support class that does get spammable heals, all those heals better the hell function like Infuse or all be Heal-over-Time skills otherwise all their big talk about a more competitve combat system will just come down to facerolling like the last one did. --ilrUser ilr deprav.png 20:48, 2 May 2010 (UTC)
Monks are what made GW PvP good. Active healing. You're always on the tip of your toes. I don;t know what kinda monking you have experienced, but it's way more than sitting back, looking at health bars. You have to be wary of the battlefield constantly. Be able to hear sounds like CripShot, Frenzy and Diversion. And you have to look where your foes and your allies are going, so you are not wasting your Guardian. Without a dedicated healer, the PvP will be shit. It would be like one big arena, flailing at eachother, wins depending on who gets off a kill first. BlazeRick 20:50, 2 May 2010 (UTC)
What Rick said. Guild Wars is (ideally) designed around balanced pvp, and you can't have that without dedicated healers. User Felix Omni Signature.pngelix Omni 20:58, 2 May 2010 (UTC)
Guys, tbh topic is about will there be dedicated healers, not are they good for gameplay and all. Reading the combat pages again, I think there will beMal 21:04, 2 May 2010 (UTC)
That's like saying you can't have a good Fantasy RPG without Orc....OH SHI-, that's right, they hired the best webcomic on the Net just to make fun of that old lie. --ilrUser ilr deprav.png 23:30, 4 May 2010 (UTC)

(Reset indent) Look at the new Phoenix spell in the video, it looks nothing like the GW1 Phoenix, it's like a fiery Deathly Swarm that heals the caster in the end. Conjure Flame summons a fiery rock that others can pick up and throw. Looks like only skill names are being retained for most of these, while the functionality is completely new or heavily revamped, so don't infer anything from the GW1 skills just by names. Also, they're heavily emphasizing that you can play the entire game never having to party with anyone. This means that you have to be an effective self-sufficient survivor, which leaves monks out in the dust without a job. I personally doubt the healing Monk will make a comeback in GW2. They might come back as a holy smiter with some other new attribute line, I'm guessing an Adventurer rather than Scholar class, but almost certainly not a healer like it was in GW1. User Rose Of Kali SIG.jpgRose Of Kali 21:12, 2 May 2010 (UTC)

There is still something called PvP. InfestedHydralisk 21:49, 2 May 2010 (UTC)
Oh, so they should make a PvP-only class? o_O User Rose Of Kali SIG.jpgRose Of Kali 01:05, 3 May 2010 (UTC)
Only if they make a 4th separate venue and call it "S-way Arena" ...read the podcast closer, Flannum specifically says the Holy Trinity won't be part of the meta. --ilrUser ilr deprav.png 23:30, 4 May 2010 (UTC)

No point in guessing. We'll find out once and for all if/when a healer is added to the website. --smøni 01:11, 3 May 2010 (UTC)

I'm putting my money on them making a "buffing" class instead, IE: rolling together Blood-Necs/Goons/Weap-Rits --ilrUser ilr deprav.png 23:41, 4 May 2010 (UTC)
Worst idea ever? I'm expecting every class (or most) to have party/ally buffs, so they can choose to use them or not, depending on their style of play. A pure "buffer" class is worthless and boring, especially in a game with no AI to drag with you, where you're supposed to be able to play the whole game without a party. User Rose Of Kali SIG.jpgRose Of Kali 09:57, 5 May 2010 (UTC)
Obviously you've never been on a truly badass Buffing team where everyone buffs everyone else. The only "boring" part about it is when it makes normal missions too easy; which is why you... uhh-hurf-durr ...take on a bigger challenge instead. Not to mention that atleast half of the buffs in GW1 are already self-targetable so it also appeals to the selfish bastards too. What's REALLY boring is being someone's effing Wet-nurse & topping them off everytime their health drops a 0.25¼, but that's exactly what the current "Healer" meta expects b/c so many D-way Shitters have gotten so accustomed to their Vanq nec Bots doing exactly that. --ilrUser ilr deprav.png 22:14, 5 May 2010 (UTC)
That applies to ^95% of the GW population how, exactly? User Rose Of Kali SIG.jpgRose Of Kali 23:58, 5 May 2010 (UTC)
95% of the population also mains a WamMo ...see I can flip up any random number you pull out of your ass too. --ilrUser ilr deprav.png 00:55, 6 May 2010 (UTC)

Monks are currently (and have almost always been) one of the best soloing classes in the game, so pretty much the entire thread above is flawed ^________^

I also love everyone telling people how they should be having fun. Misery 10:09, 5 May 2010 (UTC)

Uh... That's in GW1 farming, Misery. Very different game. Also, try playing the whole campaign solo. Flawed argument is flawed. User Rose Of Kali SIG.jpgRose Of Kali 10:17, 5 May 2010 (UTC)
Pretty sure a solo monk would still do better than a solo mesmer. Misery 11:55, 5 May 2010 (UTC)
Pretty sure they'd both fail, regardless. User Rose Of Kali SIG.jpgRose Of Kali 12:50, 5 May 2010 (UTC)
Right, but your point was that a healer class wouldn't work because you wouldn't be able to play solo with it, that also means that roughly every class concept we currently have wouldn't work. The truth is, solo play is going to scale or be very different to team play. I think it would be very foolish to assume that the most efficient builds for solo play will be the most efficient builds for team play, so to claim that dedicated healers will not exist because a dedicated healing build is unable to solo a mission would be a highly flawed argument. Trying to solo with a dedicated healer would be akin to trying to solo farm the underworld with a standard GvG dom mesmer. Luckily Guild Wars has had the ability to change your build and I assume they will not remove that feature, so dedicated healers that can reroll to solo could easily exist. So, the arguments above about whether a dedicated healer could exist were, useless. I was just pointing out that monks can deal damage and survive pretty well on their own. Misery 13:42, 5 May 2010 (UTC)
Yeah, they solo greatly. But they won't do so with a dedicated healing build, you know. The thing is that professions will have limitations on what weapons they can equip (For example, at least two of the professions will be able to use guns, at least two bows, and at least one both) unlike in GW, it seems we won't be able to equip all weapons. Now, 5 of 10 the skills will come from the equipment you bring (weapons, shields, foci, etc), so to make a dedicated healer, there would have to be a 'healing weapon' that changes the 5 weapon skills into healing ones. That kind of reminds me Final Fantasy's healing rod. Again, the few things I've seem of GW2 shows a more 'action-based' gameplay. More tactical, more active. And a healing stick doesn't seem to fit that. Hey, we are not going to be Alesia, we will be able to be on mid range. Heal less, but have more fun. So what if we won't have dedicated healers in PvP? The other side won't have them either, and "both sides having the same" sunds pretty balanced to me. IT will make harder deciding targets, since functionalities will vary more and be more spread. And that sounds more fun and interesting to me than always targeting the monk. MithUser MithranArkanere Star.pngTalk 16:05, 5 May 2010 (UTC)
Pretty sure "always targeting the monk" is just what terrible players advocate in RA. I would be surprised if there was not a healing rod and a prot rod, but we are pretty much going to have to wait and see and considering the existence of NDAs, this whole section is about as pointless as you could ever get. Misery 16:09, 5 May 2010 (UTC)
And Flannum has already stated emphatically that there's an exponentially greater focus on "range" which could also limit healing if it only shows up on shorter ranged Rods/wands. Plus "healing" Divine rods in the current game deal Fire Damage too which could foreshadow a very different functionality similar to what we saw in the new Phoenix... --ilrUser ilr deprav.png 08:50, 6 May 2010 (UTC)
Take THIS. --MushaUser Musha Sigc.png 19:30, 6 May 2010 (UTC)
YOU LEAVE GHOSTRIDER OUT OF THIS! --ilrUser ilr deprav.png 20:23, 6 May 2010 (UTC)

My main is a wammo --Boro 10px‎ 16:49, 8 May 2010 (UTC)

Well, Boro, that explains a lot. :p -- 18:33, 8 May 2010 (UTC)
No, Boro was obviously just echoing mending --ilrUser ilr deprav.png 22:24, 8 May 2010 (UTC)

There will be no monks in GW2. I predicted this would be the case here due to a large number of clues, and it's been all but confirmed by Izzy in an interview (linked and quoted in the same topic). The healing dynamic is going to be very different for GW2, so some of you had better start opening your minds a little. Your complacent certainty that there has to be one, that "all MMORPGs" have one, is the very reason there won't be any. Anet is changing things up, and thank goodness. Arshay Duskbrow 15:04, 15 May 2010 (UTC)

Well, maybe not like GWO's monk. But have you ever seen monks in other games? Not only video games. Healing monks are something really weird. They maybe be able to heal, but not as much as GWO's healers. I would like the have monks, but the 'martial artist' kind. MithUser MithranArkanere Star.pngTalk 15:58, 15 May 2010 (UTC)
The question wasent realy if there will be monks in gw2, the question was will there be a healing/support class.
and with healing/support class i dont mean a class that can only heal(becous a monk like it is in gw1 cant realy solo),
i meant is there a/multiple classes that can make a build with as primary goal keeping the group/party alive.(like some a resto rit or even some paragon builds) 20:01, 15 May 2010 (UTC)
FACT: when Codex started, several teams with a monk got roll'd by teams with no monk --ilrUser ilr deprav.png 21:30, 15 May 2010 (UTC)

why are you guys so bad at your job?

Is because Anet is to cheap to hire a "real" live team now that GW is dying, or do guys not give a damn about your job because your only real job is to keep the current players content enough long enough for them to buy GW2?

Get more of a life than posting baseless ad hominems on a wiki discussion page. This is pathetic. 05:02, 3 May 2010 (UTC)
The first guys got a point , when was the last serious update, and dont say war in kryta cause a costume and some peace keepers isnt a major update.
The gw1 live team is poor due to most/all of them working on gw2. --Neil2250 , Render Lord User Neil2250 sig icon6.png 13:53, 3 May 2010 (UTC)
Frikking trolls. Get good. BlazeRick 14:06, 3 May 2010 (UTC)
Q.Q --Q.Q 14:39, 3 May 2010 (UTC)

Yeh they might be trolls but its the truth, i never see regina reply to comments or even bother goin online for that matter. and there are still a number of people working on gw1 so dont say or there all on gw2

There is no money to fund all of that. Unlike WoW, GW does not collect a monthly fee and can't fund constant content upgrades. I'm also sure that regina is plenty busy enough. --Lania ElderfireUser Lania Elderfire pinkribbon.jpg 19:13, 3 May 2010 (UTC)
Talk about keeping players busy till new content comes out. It's Blizzard business model. And don;t respond to me anomonously, that makes you as much as a troll. BlazeRick 19:18, 3 May 2010 (UTC)
Hi people, remember about not making personal attacks, which applies in regards to ArenaNet users as well. Anonymous/unregistered users are welcome to contribute as much as registered users. pling User Pling sig.png 19:25, 3 May 2010 (UTC)
Goddamnit, if you're gonna troll then bring your freakin A-game. Everyone sees it here and you're just giving non-shitty trolls a bad rap. --ilrUser ilr deprav.png 19:26, 3 May 2010 (UTC)
you guys need to calm it down, i find that the current live team is quite good at their job tbh. Do you realize the sheer mass of what they deal with every day? between reports, bug reports, and even thinking of new content their day is already full, thats not even thinking about the massive update they're working on atm they have their plates full, if you are only here to rage the staff i suggest u delete your account, and stop playing the game. Honestly, do not come here to make PAs --User The Scythe Has Fallen Sig.png Fallen Scythe (talk) 19:42, 3 May 2010 (UTC)
o and btw, if you think they're so bad at it, why dont you take over?, yeah im sure there will be sooooo much balance after --User The Scythe Has Fallen Sig.png Fallen Scythe (talk) 19:47, 3 May 2010 (UTC)

id bring back SF hahahahaha --The preceding unsigned comment was added by User: (talk).

Cute. Can we stop using Regina's page like a fansite forum? --Kyoshi (Talk) User Kyoshi sig.png 23:48, 4 May 2010 (UTC)
We're trying to emulate one of the media that she actually uses to communicate. User Raine R.gif is for Raine, etc. 23:51, 4 May 2010 (UTC)
*studio audience laughter* --Kyoshi (Talk) User Kyoshi sig.png 23:52, 4 May 2010 (UTC)
...or atleast start using the "--~~~~" button before pushing save... --ilrUser ilr deprav.png 23:54, 4 May 2010 (UTC)
now now, its an ip, it dosnt know better --User The Scythe Has Fallen Sig.png Fallen Scythe (talk) 00:08, 5 May 2010 (UTC)
Actually, it's just the first in a series of updates, if I understand correctly - and some well-needed ones at that. Hang in there. --Oiseau 00:05, 5 May 2010 (UTC)
They did say in one recent interview that the War in Kryta is going to last another month-ish. --Kyoshi (Talk) User Kyoshi sig.png 00:09, 5 May 2010 (UTC)

Is an update to Equipment Packs possible (and considered)?

Dear Regina, the reason to limit the equipment packs to weapons & armour was made to reduve the amount of data that has to be stored on the servers. Now, a year after their introduction, I wonder if server space is still an issue when running Guild Wars with its current poulation and if it is possible to add perhaps mini pets, storybooks and keys/lock picks to that list. Thanks for reading. Gorani 12:35, 4 May 2010 (UTC)

This is pretty obvious, so I think you should have noticed it already. Even if people stop playing, their characters stay - and their items with them - for as long as the game exists. So, even if people play less, that won't 'recover' server space. Now, as for the equipment pack being used for something else, I can't really guess. But I do know that if they don't currently fit anything else, that's probably by design and it won't change. MithUser MithranArkanere Star.pngTalk 15:06, 4 May 2010 (UTC)
i thought i already said no to this... unless your posting this in more then one spot.- User Zesbeer sig.png Zesbeer 23:27, 6 May 2010 (UTC)


Answered Answered. This section has been answered and should be archived by Monday, 24 May 2010 to Misplaced

If you guys really love this game, you will do something about bots. This website[2] is full of bots and many, many players are starting to use it. This is getting pretty ridiculous. Wicca 01:45, 15 May 2010 (UTC)

I don't understand all the hate on bots anyway. I have one that vacuums my room, does that mean I'm "cheating" at life? A game where a bot can outperform a player is evidence it's a button-mashing contest, that's all. If the game relied on skill instead of reflexes and predefined skill orders, bots wouldn't work. –Jette 08:21, 15 May 2010 (UTC)
Like you'll get any results, especially when some bots are legal anyway. -- Tha Reckoning 08:49, 15 May 2010 (UTC)
Looking at previous replies and at how long it's been going on, I doubt they will do something about it. Even if they could. I think that's a bigger problem, they can't. BlazeRick 11:28, 15 May 2010 (UTC)
If you don't stop them, sooner or later we will end up connected to The Matrix, version GW. I liked the Japan Edo period version better, so please stop them.MithUser MithranArkanere Star.pngTalk 14:22, 15 May 2010 (UTC)

Insert non-formatted text here

Big trouble in little Cantha

Hello. Being a geek, i suppose you already know "Jack Burton: Big Trouble In Little China". But just in case you never saw the movie, here is a sample where you can see: some evil ham fas, a boss elementalist, and Ether Feast performed by the mesmer Lo Pan (at the end). If you one day watch the movie and are attentive to its lore, you'll find a lot of amusing details that can be found in Factions as well. Yseron - 19:18, 15 May 2010 (UTC)

"Imbagon" balance with the mesmer update

Answered Answered. This section has been answered and should be archived by Monday, 24 May 2010 to Game Related

As I was reading the preview for the next big mesmer update I saw that it would not include major changes to non-Imbagon paragons, but what about the mentioned Imbagons? Is the test-krewe really looking into nerfing them? Velgre 13:03, 17 May 2010 (UTC)Velgre

The main focus of the Mesmer skill balance update is Mesmers, not Paragons. --Regina Buenaobra User Regina Buenaobra sig.png 01:11, 21 May 2010 (UTC)


"In Guild Wars 1 ... we designed PvP to be focused on player skill. Nobody should have an advantage just because they played longer than others."

Then where do you need PvP for? This explains these latest balance updates though. InfestedHydralisk 23:55, 18 May 2010 (UTC)

It means that they want you to have the same skills/equipment/level as other players, removing the usual PvP issues of going up against a user who is 5 levels above you and has better skills, thus insuring your death. --Kairu 13:40, 19 May 2010 (UTC)
Uh, in normal PvP in GW2 you have the same level. Skills/equipment/level does not have to do anything with player skill. InfestedHydralisk 14:58, 19 May 2010 (UTC)
Well, if you are just talking about World PvP, in which you'll supposedly will enter with your own gear and levels unlike in competitive PvP, then we'll need PvP... to fight against other with your character as it is. Like duels and such. Do you really expect player killing in GW2? "Look, I'm a level 10, I'm here getting mashed by level 100 pubbers that think that has any merit or fun! Yay!" That doesn't sound much like GW. MithUser MithranArkanere Star.pngTalk 17:14, 19 May 2010 (UTC)
No, GvG way of PvP. If there is just easy faceroll stuff in it then I'm not buying it. :/ InfestedHydralisk 17:23, 19 May 2010 (UTC)
They have stated that there will be two main modes of PvP. One with your gear and stats, and one with everyone turning into the same level and all gear becoming balanced. I suppose it would be as if your character turned into a PvP character when entering there. Then, when it comes to per-area rulesets such as Random Arena, GvG, etc... I've read nothing yet. MithUser MithranArkanere Star.pngTalk 18:06, 19 May 2010 (UTC)
I'm not talking about gear, I am mainly directing towards skills which is highly important for skilled play. InfestedHydralisk 18:13, 19 May 2010 (UTC)
I mean, look at what kind of updates we are getting. You don't need to be skilled to use those skills. You can just roll your face over the keyboard and win. InfestedHydralisk 18:14, 19 May 2010 (UTC)
Wtb Izzy back, tbh, he's the lesser of the evils. IH has a point, if this is the kind of shit we have to look forward to, where the company is going to cater to the masses of illiterate people, then there's no point for anyone interested in competition to buy the game. They could have come up with yet another single player rpg for the xbox for less trouble, if that's the kind of game they want to make. -- Tha Reckoning 18:31, 19 May 2010 (UTC)
GW1 had arenas with level caps to manage that scenario Mith. Hydra, GW2 is very obviously pve driven...Anet is not longer pushing for an e-sport. Its very clear with their current marketing and comparisons to a "standard MMO" (they say that instead of saying WoW so they don't get sued) its clear the WoW, RoM, Perfect World pve driven MMO customer (possibly even the Bioware RPG customer) is who they desire to gear the new game towards. If you're looking for a competitive game in the manner that gvg and such for GW1 used to be, you might want to stick with Starcraft and Starcraft 2. --*Yasmin Parvaneh* User yasmin parvaneh sig.png 20:27, 19 May 2010 (UTC)
^ That's what I'll be doing, along with countless other customers turned away by Anet. -- Tha Reckoning 20:29, 19 May 2010 (UTC)
StarCraft 2 will be fun because of all the delightful Kerrigan fetish fuel. Gameplay will be mediocre, and it will only take about 3 months for a team of software "engineers" doing lines of coke off a toilet in some Puerto Rican hellhole to reassemble a version that just connects to the old Battle.net servers so you can play StarCraft 1 in 2560*1600, as it was intended. In the meantime, we should play a real competitive game, like Magic. Alpha through 5e only. –Jette 20:41, 19 May 2010 (UTC)
SC2 is proooo game. InfestedHydralisk 21:21, 19 May 2010 (UTC)
I miss creep, personally. This new creep is so "hurr durr realistic" or whatever. I want cheesy purple-pink sludge back. –Jette 21:28, 19 May 2010 (UTC)
They need to give the Ultralisk a more manly voice. InfestedHydralisk 21:29, 19 May 2010 (UTC)
There is balance when both sides are equal. You can't really balance PvE, and when it comes to PvP... well, if you can play by mashing the keyboar with your elbows, it will be balanced as long as both sides have the same chances to win when they have access to the same skills and similar elbow-mashing skills. But remember that skills will be different in GW2. You'll have access to less skills, and with more limited distribution, so balancing that would be much easier. And I hope they go again with PvE/PvP separation of skills, to keep balancing clean. No need to be useless against a a pack of 14 hostile NPCs in PvE so you won't be too much against 4 players in PvP. I also hope the PvP areas that allow players with different levels request at least a minimum level, since we know that after a certain level, the increase in power will be much smaller. MithUser MithranArkanere Star.pngTalk 22:08, 19 May 2010 (UTC)

(Reset indent) Y'all seem to have missed the biggest X-factor of all in RvR (world) PvP ...while somehow derailing into something that shouldn't have even come up. That X-factor is that they're actually touting the fact that you can have 100 vs 10 fights in RvR. Why would they do that unless they had some kind of plan to balance out Zerging? IoW: applying the Law of Ninjas somehow which would totally overshadow your level-matchups and make everything depend more on how many projectiles or skills the Zerg team could dodge or mitigate individually. If you HAVE to keep it in Starcrack terms, then the Zerg team is 100% Hydralisks rushing a bunker'd chokepoint with siege tanks and some Sci vessels just dropped 8 irradiates. Your Zerg have 2 options: scatter and flank, or die horribly. Sheer Numbers mean NOTHING in this situation. --ilrUser ilr deprav.png 23:18, 19 May 2010 (UTC)

I am getting the feeling no one really understood what IH was talking about and just decided to go off on their own tangent. MAFARAXAS 23:23, 19 May 2010 (UTC)
Where is that quote from? I know I saw it but I couldn't locate it again to see if it really is as bad in context as it appears to be. -- 00:55, 20 May 2010 (UTC)
That's b/c his point is pointless. ...EDIT: @ 57: Ask Shard, he's the one who quoted it. --ilrUser ilr deprav.png 01:19, 20 May 2010 (UTC)
How is that pointless? InfestedHydralisk 01:21, 20 May 2010 (UTC)
Cuz Ur ultra Pro at almost making complete sentences without actually saying anything? And why the heck did you drag the discussion over here? --ilrUser ilr deprav.png 01:27, 20 May 2010 (UTC)
Cause Regina is from Arenanet and this is her feedback page? InfestedHydralisk 01:42, 20 May 2010 (UTC)
But you're not asking her a question, you're just QQ'ing about stuff ya don't even understand yet. --ilrUser ilr deprav.png 01:46, 20 May 2010 (UTC)
I for one am concerned about this and actually do prefer player skill. Currently GW is getting skill updates that make it just too easy to play, without really knowing what you are doing. I don't want GW2 to end up the same way. InfestedHydralisk 01:56, 20 May 2010 (UTC)
So you are complaining before knowing anything about the PvP or skill structure of the game? Heck, we only know two of the professions. Wait for more info before you start these types of things. And to the statement way up there about GW2 being PvE oriented only, that's not true. They are holding back PvP info deliberately. PvP is still a very large part of the game, and I do believe they are still going the e-sport rout. (I don't have a source, I'm too lazy to look through the large number of interviews) --Kairu 03:34, 20 May 2010 (UTC)
We know about Anet's current job at balancing, something to worry about. 03:56, 20 May 2010 (UTC)