Difference between revisions of "Fleshy"

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{{otheruses|the game mechanic|the Necromancer skill|Animate Flesh Golem}}
'''Fleshy''' [[creatures]] are, for the most part, organic (i.e. not constructs like [[Jade Armor]]s, ethereal like [[Azure Shadow]]s, nor skeletal like [[Skeleton Ranger]]s) and leave [[corpse]]s). Most plants and most non-skeletal, non-ethereal undead are likewise considered fleshy creatures. Fleshy creatures are suceptible to [[Poison]], [[Bleeding]], and [[Disease]], and leave exploitable [[corpse]]s.
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[[Category:Game mechanics]] [[Category:Glossary]]
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[[Fleshy]] is a [[creature]] trait that indicates that they are susceptible to [[Bleeding]], [[Disease]], and [[Poison]]; it also means that they will leave exploitable [[corpse]]s. Most creatures in the game are fleshy.
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== Non-fleshy creature types ==
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These non-fleshy creatures are immune to the [[condition]]s listed above and do not leave exploitable corpses:
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* [[Celestial creature]]s
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* [[Construct]]s
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* [[Elemental]]s (excluding [[Roaring Ether (Vabbi)|Roaring Ethers]])
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* [[Enchanted armor]]s and [[Enchanted weapon|weapons]] (excluding [[Forgotten Avenger]]s, [[Forgotten Champion]]s, and some bosses in the [[Crystal Desert]] and [[Perdition Rock]])
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* [[Golem]]s (Asuran)
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* [[Ghost]]s
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* [[Jade construct]]s
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* [[Jelly|Jellies]]
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* [[Minion]]s (excluding [[Flesh Golem]]s)
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* [[Monolith]]s
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* [[Nightmare]]s
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* [[Phantom]]s (excluding [[Kraken]]s)
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* [[Reed Stalker]]s (all other [[plant]]s are considered Fleshy)
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* [[Skeleton]]s (excluding [[Evil Corpse]]s, [[Relentless Corpse]]s, and [[Restless Dead (Nightfall)|Restless Dead]])
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* [[Siege Devourer]]s
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* [[Spirit]]s (are also immune to [[hex]]es and all conditions except [[Burning]])
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* [[Stone Guardian]]s
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* [[Titan]]s (however, some Titans are Fleshy)
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== Notes ==
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* The following [[boss]]es are fleshy, although members of their species are not:
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** [[Eidolon]]s (Nightmare)
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** [[Harn Coldstone]] ([[Enchanted armor|Enchanted]]) <!-- Most enchanted armors are non-fleshy, outside of the Crystal Desert. -->
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** [[Qwytzylkak]] ([[Ghost]] that appears during a [[Halloween]] quest)
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* The following bosses are non-fleshy, unlike other members of their species:
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** [[Priest of Dagnar]] & [[Shalis Ironmantle]] ([[Dolyak]])
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** [[Unthet Rotwood]] ([[Pinesoul]])
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[[Category:Creature traits]]
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[[Category:Game mechanics]]

Revision as of 16:57, 25 March 2012

Disambig icon.png This article is about the game mechanic. For the Necromancer skill, see Animate Flesh Golem.

Fleshy is a creature trait that indicates that they are susceptible to Bleeding, Disease, and Poison; it also means that they will leave exploitable corpses. Most creatures in the game are fleshy.

Non-fleshy creature types

These non-fleshy creatures are immune to the conditions listed above and do not leave exploitable corpses:

Notes

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