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Difference between revisions of "Fleshy"
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| − | {{ | + | {{otheruses|the game mechanic|the Necromancer skill|Animate Flesh Golem}} |
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| − | [[Category: | + | [[Fleshy]] is a [[creature]] trait that indicates that they are susceptible to [[Bleeding]], [[Disease]], and [[Poison]]; it also means that they will leave exploitable [[corpse]]s. Most creatures in the game are fleshy. |
| + | |||
| + | == Non-fleshy creature types == | ||
| + | These non-fleshy creatures are immune to the [[condition]]s listed above and do not leave exploitable corpses: | ||
| + | |||
| + | * [[Celestial creature]]s | ||
| + | * [[Construct]]s | ||
| + | * [[Elemental]]s (excluding [[Roaring Ether (Vabbi)|Roaring Ethers]]) | ||
| + | * [[Enchanted armor]]s and [[Enchanted weapon|weapons]] (excluding [[Forgotten Avenger]]s, [[Forgotten Champion]]s, and some bosses in the [[Crystal Desert]] and [[Perdition Rock]]) | ||
| + | * [[Golem]]s (Asuran) | ||
| + | * [[Ghost]]s | ||
| + | * [[Jade construct]]s | ||
| + | * [[Jelly|Jellies]] | ||
| + | * [[Minion]]s (excluding [[Flesh Golem]]s) | ||
| + | * [[Monolith]]s | ||
| + | * [[Nightmare]]s | ||
| + | * [[Phantom]]s (excluding [[Kraken]]s) | ||
| + | * [[Reed Stalker]]s (all other [[plant]]s are considered Fleshy) | ||
| + | * [[Skeleton]]s (excluding [[Evil Corpse]]s, [[Relentless Corpse]]s, and [[Restless Dead (Nightfall)|Restless Dead]]) | ||
| + | * [[Siege Devourer]]s | ||
| + | * [[Spirit]]s (are also immune to [[hex]]es and all conditions except [[Burning]]) | ||
| + | * [[Stone Guardian]]s | ||
| + | * [[Titan]]s (however, some Titans are Fleshy) | ||
| + | |||
| + | == Notes == | ||
| + | * The following [[boss]]es are fleshy, although members of their species are not: | ||
| + | ** [[Eidolon]]s (Nightmare) | ||
| + | ** [[Harn Coldstone]] ([[Enchanted armor|Enchanted]]) <!-- Most enchanted armors are non-fleshy, outside of the Crystal Desert. --> | ||
| + | ** [[Qwytzylkak]] ([[Ghost]] that appears during a [[Halloween]] quest) | ||
| + | |||
| + | * The following bosses are non-fleshy, unlike other members of their species: | ||
| + | ** [[Priest of Dagnar]] & [[Shalis Ironmantle]] ([[Dolyak]]) | ||
| + | ** [[Unthet Rotwood]] ([[Pinesoul]]) | ||
| + | |||
| + | [[Category:Creature traits]] | ||
| + | [[Category:Game mechanics]] | ||
Revision as of 16:57, 25 March 2012
This article is about the game mechanic. For the Necromancer skill, see Animate Flesh Golem.
Fleshy is a creature trait that indicates that they are susceptible to Bleeding, Disease, and Poison; it also means that they will leave exploitable corpses. Most creatures in the game are fleshy.
Non-fleshy creature types
These non-fleshy creatures are immune to the conditions listed above and do not leave exploitable corpses:
- Celestial creatures
- Constructs
- Elementals (excluding Roaring Ethers)
- Enchanted armors and weapons (excluding Forgotten Avengers, Forgotten Champions, and some bosses in the Crystal Desert and Perdition Rock)
- Golems (Asuran)
- Ghosts
- Jade constructs
- Jellies
- Minions (excluding Flesh Golems)
- Monoliths
- Nightmares
- Phantoms (excluding Krakens)
- Reed Stalkers (all other plants are considered Fleshy)
- Skeletons (excluding Evil Corpses, Relentless Corpses, and Restless Dead)
- Siege Devourers
- Spirits (are also immune to hexes and all conditions except Burning)
- Stone Guardians
- Titans (however, some Titans are Fleshy)
Notes
- The following bosses are fleshy, although members of their species are not:
- Eidolons (Nightmare)
- Harn Coldstone (Enchanted)
- Qwytzylkak (Ghost that appears during a Halloween quest)
- The following bosses are non-fleshy, unlike other members of their species: