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Difference between revisions of "Flux"
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* Flux was introduced on the [[Feedback talk:Game updates/20110428|April 28, 2011 update]] and stopped affecting the [[Ascalon Academy]] battles on [[Feedback:Game_updates/20111006|October 6, 2011]]. | * Flux was introduced on the [[Feedback talk:Game updates/20110428|April 28, 2011 update]] and stopped affecting the [[Ascalon Academy]] battles on [[Feedback:Game_updates/20111006|October 6, 2011]]. | ||
* There was no Flux in effect for the first two days of January 2012. | * There was no Flux in effect for the first two days of January 2012. | ||
| + | * [[Minion Explosion]] is an unimplemented Flux that can be found in the [[Gw.dat]]. | ||
== External links == | == External links == | ||
Revision as of 23:12, 5 January 2012
“Last Halloween, the Lunatic Court followed through on an ill-conceived plot to free Mad King Thorn from his realm. Seals were broken, bizarre acts were performed, terrible jokes were deciphered, and it seemed at the time that all the fuss had been for nothing.
But since then, instability has begun to seep into the world, gathering in the places where the influence of the Mists is felt most strongly. The instability has resulted in fluctuations – changes that alter the experience of playing in our competitive venues. Fluctuations seem to come and go, bringing new effects with them every month.
The introduction of Flux is a compelling tool to help us keep our competitive formats dynamic, while allowing us to further balance the game. Because slight shifts in the meta are expected from Flux to Flux, it allows us to better target overly problematic builds. If powerful builds can thrive in environments that are not suited to them, we can review the skills to bring them more into line. We want to encourage gameplay where the team that wins does so because they've played more skillfully.
The Flux system is the precursor to several improvements that will be coming in a PvP-specific update. We'll be taking a look at improving some titles, the incentives to play, the rewards for various formats, and more. Look forward to it!
Flux is an environment effect present in Player versus Player areas that changes on the first of every month (UTC).[1] Flux only affects player characters and does not affect NPCs.[2]
Contents |
List of known effects
| Flux | Month in effect |
|---|---|
| Xinrae's Revenge Xinrae's Revenge | January 2012 |
| Courier's Haste Courier's Haste | December 2011 |
| Hidden Talent Hidden Talent | November 2011 |
| Minion Apocalypse Minion Apocalypse | October 2011 |
| Massive Damage Massive Damage | September 2011 |
| Quickening Terrain Quickening Terrain | August 2011 |
| There Can Be Only One There Can Be Only One | July 2011 |
| Unyielding Spirit Unyielding Spirit | June 2011 |
| Lone Wolf Lone Wolf | May 2011 |
Trivia
- Flux was introduced on the April 28, 2011 update and stopped affecting the Ascalon Academy battles on October 6, 2011.
- There was no Flux in effect for the first two days of January 2012.
- Minion Explosion is an unimplemented Flux that can be found in the Gw.dat.