Difference between revisions of "Flux"

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* Flux was introduced on the [[Feedback talk:Game updates/20110428|April 28, 2011 update]] and stopped affecting the [[Ascalon Academy]] battles on [[Feedback:Game_updates/20111006|October 6, 2011]].
 
* Flux was introduced on the [[Feedback talk:Game updates/20110428|April 28, 2011 update]] and stopped affecting the [[Ascalon Academy]] battles on [[Feedback:Game_updates/20111006|October 6, 2011]].
 
* There was no Flux in effect for the first two days of January 2012.
 
* There was no Flux in effect for the first two days of January 2012.
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* [[Minion Explosion]] is an unimplemented Flux that can be found in the [[Gw.dat]].
  
 
== External links ==
 
== External links ==

Revision as of 23:12, 5 January 2012

Last Halloween, the Lunatic Court followed through on an ill-conceived plot to free Mad King Thorn from his realm. Seals were broken, bizarre acts were performed, terrible jokes were deciphered, and it seemed at the time that all the fuss had been for nothing.

But since then, instability has begun to seep into the world, gathering in the places where the influence of the Mists is felt most strongly. The instability has resulted in fluctuations – changes that alter the experience of playing in our competitive venues. Fluctuations seem to come and go, bringing new effects with them every month.

The introduction of Flux is a compelling tool to help us keep our competitive formats dynamic, while allowing us to further balance the game. Because slight shifts in the meta are expected from Flux to Flux, it allows us to better target overly problematic builds. If powerful builds can thrive in environments that are not suited to them, we can review the skills to bring them more into line. We want to encourage gameplay where the team that wins does so because they've played more skillfully.

The Flux system is the precursor to several improvements that will be coming in a PvP-specific update. We'll be taking a look at improving some titles, the incentives to play, the rewards for various formats, and more. Look forward to it!

Developer updates

Flux is an environment effect present in Player versus Player areas that changes on the first of every month (UTC).[1] Flux only affects player characters and does not affect NPCs.[2]

List of known effects

Flux Month in effect
Xinrae's Revenge Xinrae's Revenge 2011-12 January 2012
Courier's Haste Courier's Haste 2011-12 December 2011
Hidden Talent Hidden Talent 2011-11 November 2011
Minion Apocalypse Minion Apocalypse 2011-10 October 2011
Massive Damage Massive Damage 2011-09 September 2011
Quickening Terrain Quickening Terrain 2011-08 August 2011
There Can Be Only One There Can Be Only One 2011-07 July 2011
Unyielding Spirit Unyielding Spirit 2011-06 June 2011
Lone Wolf Lone Wolf 2011-05 May 2011

Trivia

External links

References

  1. ^ GW Guru post, Regina Buenaobra
  2. ^ Confirmed by Robert Gee, at Talk:Quickening Terrain