A foe is any creature that can be the target of an attack or an offensive skill. Often called hostile NPCs, they appear red on the radar and almost always reactive aggressively when party members come within their aggro range.
- Players can only target foes with attacks and offensive skills and only foes can likewise target the party or its allies.
- PvE foes typically appear as red dots in the radar; when selected, their names appear with a red background.
- Foes can be hostile to each other.
- Hostile foes do not appear on the radar unless they are selectable, e.g. wurms cannot be selected until they popup.
- Other mechanics
- By default, you can select the nearest foe by pressing
Cand cycle through all foes within compass range by pressing
- Any creature that is not a foe is treated by the game as an ally.
- The hostility of a foe can change, for example:
A passive foe is any seemingly neutral creature that can be the target of an attack or offensive skill. They typically appear green on the compass and do not aggro unless the party attacks or uses an offensive skill on them, which cause them to become hostile.
They are affected by all offensive area of effects and many beneficial ones, whether created by the party or the party's enemies. They can be damaged by AoE skills (although this will not always cause them to turn hostile). The game considers them as allies for a small number of technical situations, e.g select nearest ally sometimes chooses a passive foe.
- All charmable animals a passive foes.
- Many NPCs in tutorial areas.
- During certain quests, some NPCs will be passive until triggered by an event or an offensive action.