A foe is any creature that can be the target of an attack or an offensive skill. Often called hostile NPCs, they appear red on the radar and almost always reactive aggressively when party members come within their aggro range.
- Players can only target foes with attacks and offensive skills and only foes can likewise target the party or its allies.
- PvE foes typically appear as red dots in the radar; when selected, their names appear with a red background.
- Foes can be hostile to each other.
- Hostile foes do not appear on the radar unless they are selectable, e.g. wurms cannot be selected until they popup.
- Other mechanics
- By default, you can select the nearest foe by pressing
Cand cycle through all foes within compass range by pressing
- Any creature that is not a foe is treated by the game as an ally.
- The hostility of a foe can change, for example:
A passive foe is any seemingly neutral creature that can be the target of an attack or offensive skill. They do not aggro unless the party attacks or uses an offensive skill on them, which cause them to become hostile.
Passsive charmable animals are a special case. Their names will appear green when selected as if they were allies, and they will not appear in the radar unless they become hostile. From all targeted skills, only those that can target foes will consider them valid targets, but among untargeted skills, not only offensive ones will affect them, some that affect allies may affect them too. Some game mechanics also behave this way too ( e.g select nearest ally will target them while they are passive). The mechanics that decide whether they are considered allies or foes by untargeted skills are currently unknown.
Another unique case are Water Buffalos. They can't be targeted, so they can only be damaged with some Point Blank Area of Effect skills. They will never appear in the radar and won't retaliate when attacked, they will just try to run away.
- Most charmable animals.
- Many level 0...2 hostile NPCs in tutorial areas.
- During certain quests, some NPCs will be passive until triggered by an event or an offensive action.