Golden Gates
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Revision as of 19:30, 2 September 2009 by Silver Edge (Talk | contribs)
| Golden Gates | |
|---|---|
| | |
| Region | The Mists |
| Victory Condition | Priest Annihilation |
| Party Size | 8 |
| Allowed Levels | 20 |
| Priest/Obelisk | Priest |
| Effect | None |
Golden Gates is the Sixth map in the Heroes' Ascent ladder, and the first of the Upper Levels. In the distance you can see the Hall of Heroes.
Contents |
[edit] Map mechanics
Golden Gates is a Priest Annihilation match, meaning the objective is to wipe out the other team and their priest.
- Every two minutes, players will resurrect at their Priest if it is alive.
[edit] Layout
Golden Gates is simply a square walkway with a res shrine on each side, and a bridge in the middle. In front of each base is a door and Gate Lock which closes off a corner of the walkway. Most teams use the square pathway to "Priest Swap" - that is - walking to each others priest, killing it, then proceeding as if it were a normal Annihilation Map.
[edit] Rewards
- The winning team receives Fame points based on their consecutive wins.
- The winning team receives 400 Balthazar Faction for winning, and an extra 100 for a Flawless Victory.
- The map after Golden Gates is The Courtyard, however, it is highly possible to skip to The Antechamber or even The Hall of Heroes during hours when almost nobody plays.
[edit] Notes
Players can shoot projectiles through doors only when they are closed, and not when they are open.
- Prior to the July 20th, 2007 update Golden Gates was named Dark Chambers.
[edit] Trivia
- The golden statues depict Root Behemoths.
| Heroes' Ascent arenas | |
|---|---|
| Outposts: | Heroes' Ascent |
| Arenas: | Heroes' Ascent | The Underworld | Fetid River | Burial Mounds | Unholy Temples | Forgotten Shrines | Golden Gates | The Courtyard | Antechamber | The Vault | The Hall of Heroes |
| Out of rotation: | Broken Tower | Scarred Earth | Sacred Temples |

