Difference between revisions of "Hero"

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** Zhed Shadowhoof - Centaur
** Zhed Shadowhoof - Centaur
** Razah - protomatter from the Mists (Although Razah is not considered human in lore, the game treats it as a human for all game mechanics; in particular, it will transfer disease to humans.)
** Razah - protomatter from the Mists (Although Razah is not considered human in lore, the game treats it as a human for all game mechanics; in particular, it will transfer disease to humans.)
* The following dialogue will appear in [[Chat window|team chat]] if any hero in the party has over half of their total attribute points unspent when [[Zone|zoning]] into an [[outpost]] or [[town]]:  
* When [[Zone|zoning]] into an [[outpost]] or [[town]], the following dialogue will appear in [[Chat window|team chat]] if any hero in the party has over half of their total attribute points unspent:  
:'''<Hero name>:''' ''"I have <number> unspent attribute points. Open the [[Skills and Attributes]] panel (<key assigned to "Panel: Open Skills and Attributes">) and select me to spend my attribute points and increase the effectiveness of my skills."
:'''<Hero name>:''' ''"I have <number> unspent attribute points. Open the [[Skills and Attributes]] panel (<key assigned to "Panel: Open Skills and Attributes">) and select me to spend my attribute points and increase the effectiveness of my skills."

Revision as of 09:21, 18 March 2012

Disambig icon.png This article is about a type of NPC. For the article about the account-based PvP title, see Hero (title). For the article about Mercenaries, see Mercenary Hero.

A hero is an NPC who can be added to a party to act in place of a player. Heroes become available through specific quests, usually in Guild Wars Nightfall or Guild Wars Eye of the North (each can also be unlocked for PvP using Balthazar Faction, but there is no longer a practical reason to do so, except of Training Arena). Although similar to henchmen, you can customize a hero's skills, attributes, and equipment. A player may also control the skill activation, location, and default behavior of the hero.

Heroes are required for the storyline in Nightfall and Eye of the North PvE content.


To add a hero to a party, it must first be unlocked or earned.

Acquisition notes
  • In PvE, each character must complete the requisite quests to unlock each hero.
  • Heroes unlocked via faction are available for all PvP-only characters on the player's account, however heroes can no longer be used in PvP.
  • Unlocking heroes also unlocks a number of skills for the account (specifically, those the hero begins with).

Adding to a party

A hero can be added to or removed from the party in a town or outpost using the "Add a Hero" drop down list on the party window or the "Heroes" tab on the Party Search panel.

  • Heroes are sorted by profession in the selection drop-down menu and party search window.
  • A single player can add up to seven different heroes to the party, dependent on the party's maximum size and how many others are in it.

If a hero of the same name is added twice, only one of the NPCs gets the special name, any others are renamed to another generic name. For example, if Koss is added to a party twice one Koss would be renamed to "Sunspear Warrior;" the Koss which retains the name is used for quest and mission dialogue.


See also: Hero armor

Players can customize heroes in four ways:

  • By choosing the inventory used by the hero, specifically runes, insignias, and weapons.
  • By choosing the skills the hero uses.
  • By customizing any offensive weapon, so that it deals 20% more damage.
  • By upgrading the armor of the hero.

Inventory can be changed in much the same way as you change your own character's kit: open the inventory panel, select the hero's portrait, and drag the appropriate weapons and/or double-click the desired runes/insignias to apply them to the hero's paper doll. For some heroes, their default weapons cannot be placed into storage.


Open the Skills and Attributes Panel, select the hero's portrait, and update the skills and attributes just as you would for your own character. You can also save and use skill templates for the hero. However, like PvP characters, heroes only have access to skills that you have unlocked on your account, including elite skills. Similarly, they cannot use PvE-only skills.


Heroes can use weapons customized to the player that controls them, but not those customized to any other character (not even Mercenaries named after that hero). By default, heroes come equipped with weapons customized in this way. Mercenaries are like any other hero: they can only use the weapons customized to their owner, but not to the character after which they were named.


Hero armor does not need to be crafted or replaced. It is set at a armor rating suitable for the hero's level and automatically increases in armor rating with the hero level. The armor cannot be destroyed by salvaging, so any runes or insignias put into the armor will always be recoverable.

Not everything can be customized

Not all aspects of the hero can be customized:

  • You cannot change the primary profession (except for Razah).
  • You cannot alter the color of the armor.
  • Heroes cannot wear costumes.
  • You cannot alter the hero's name or their animal companion's name.

Although you can create mercenaries with your choice of each of the above, once the mercenary exists, they act like ordinary heroes; you can no longer alter their profession, armor color, costumes, or name (unless you delete that particular mercenary and start over).

Monitoring and controlling

Hero Commander.png

Basic information on a hero can be accessed when outside a town or outpost using the hero control panel. This panel can be used to set combat mode and control skill usage of the hero. Clicking on a skill in a hero's skill bar will instruct the hero to use that skill as soon as possible, on the currently selected target, if applicable. Holding down the Control (Ctrl) button while clicking will call out the skill you are using to the chat window.

The hero control panel can be opened and closed from the party window by selecting the button to the left of the hero name. The panel can be moved by dragging it to its new position. The state and position of the panels are saved by the game client.

You can see on the hero panel:

  • the hero's name and picture.
  • the hero's health and energy.
  • a means to select and see the combat modes of the hero.
  • a small skill bar for this character. This displays skill activation and recharge.
  • a crosshair icon that can be used to lock the hero's target. If the hero is holding a bundle, this icon causes them to drop it instead.

Directly under the panel, you can see the hero's Morale Boost or Death Penalty and any conditions, hexes, enchantments, chants, shouts or other skills affecting that hero. Ctrl-clicking these effects will also call it out to the chat window.


Main article: Hero flag

The compass for a player controlling a hero features four flag controls; one for each of the first three heroes and an "all heroes and henchmen" flag. Any heroes beyond the third can be flagged with the all flag. On the party window each hero is given a number to the left of the name, this corresponds to the numbers on the compass.

A player can select the flag control from the bottom of the compass by clicking once and click on the compass area, Mission Map or on the terrain to instruct the hero or heroes to move to the location given. The heroes will return to the player's location when the player removes the flag by double-clicking on the flag control or clicking the red "x" on the compass control.


Main article: Hero behavior

The general behavior of the hero can be controlled by selecting one of the combat modes available on the hero panel: fight, guard or avoid combat. Generally speaking in fight mode the hero will actively and aggressively seek combat, in guard mode the hero will stick to a specific area (if flagged) or stick near the player (if not flagged) and attack if attacked or told to attack, and in avoid combat mode play a defensive role and will neither attack nor activate skills that target foes, but will use skills that target or affect allies.

The hero's AI determines when skills are used, but the routine can be interrupted by clicking on a skill on the hero's skill bar in the hero control panel. By clicking on a skill, the skill is prioritized and a green check mark appears on the skill until it is activated. The hero will not use any other skills until successfully using that skill which can be a problem if there is no target or he cannot reach the target. When activating the skill the hero will attempt to use it on the selected target, foe or ally, if appropriate.

The player can prevent the hero from using a skill automatically by shift-clicking on the skill icon in the hero's skill panel. This does not prevent the player from activating that skill manually.

In PvE

Heroes play an important role in the stories of Nightfall and Eye of the North. As the player progresses through the storyline they perform quests which grant access to heroes. Often a hero needs to be included in the party to access or complete certain quests or missions. Heroes can often have special dialogue in quests and missions, especially if they are compulsorily involved, and may sometimes chip in with comments when they are in a party even if they are not required for the mission or quest.

Some heroes obtained in PvE may not start off at the maximum level and need to be included in a party and gain experience just like a player character. Heroes will also gain experience if they are in the party when experience is rewarded for completing a quest. Similar to henchmen, heroes take a portion of the loot.

Kitting out

Fully equipping all available heroes in PvE is an expensive exercise.

While maximum equipment for heroes is not strictly required for PvE, it does offer benefits to players willing to invest. A full set of well-equipped heroes is useful in PvE, especially in hard mode, where a well-designed team with complementary skills can vastly improve the player's chances of successfully clearing an area for the Vanquisher title.

Easy leveling strategies

These suggestions are for Nightfall heroes only, all heroes in Eye of the North already have level 20 at recruiting.

  • Heroes can enter hard mode without being level 20; take advantage of this when doing faction farming.
  • Heroes can use Junundu before level 20 without any health or energy penalties; however, their armor ratings will be lower, and they will deal less damage with skills that are affected by armor.
  • Use scrolls to help improve the amount of experience earned per kill.
  • Repeating the quest A Show of Force with the above strategies will result in very fast leveling of heroes.
  • Add the heroes you wish to level up into your party before accepting quest rewards.

Cheap equipment strategies

A hero with sub-par equipment is better than a hero with no equipment at all. Some of the following methods allows you to sacrifice something other than money to have heroes ready for battle.

Free equipment
  • Live off the land, waiting until you find items via drops; this costs nothing, but is riskier, since it extends the amount of time you are fighting with poorly-equipped heroes.
  • Use promotional weapons. (You can use the same item as many heroes as you like by repeating the /bonus command after equipping the previous one.)
  • Collector weapons are free, if you have the requisite trophies.
  • The Bonus Mission Pack can offer a small series of free weapons early on.
Low-cost alternatives
  • Develop only a few heroes at a time; this limits your flexibility, but ensures you always have a few well-equipped heroes.
  • Share equipment across heroes and across characters. Weapons can be swapped for free, but runes/insignias cost about 16Gold per swap.
  • Buy cheap runes/insignias: most armor upgrades cost 100Gold, so if you cannot afford the best runes/insignias, buy the cheapest.

Recruitment by region

Istan Warrior Koss
Monk Dunkoro
Dervish Melonni
Ranger Acolyte Jin or Elementalist Acolyte Sousuke
(optional, mutually exclusive until campaign completion)
Monk Tahlkora
Kourna Elementalist Zhed Shadowhoof
Ranger Margrid the Sly or Necromancer Master of Whispers
(mutually exclusive until campaign completion)
Vabbi Warrior Goren or Mesmer Norgu
(optional, mutually exclusive until campaign completion)
Paragon General Morgahn
Realm of Torment Warrior Goren, Ranger Acolyte Jin, Ranger Margrid the Sly, Necromancer Master of Whispers, Mesmer Norgu, Elementalist Acolyte Sousuke
Ritualist (Any) Razah
(optional; starts off as a Ritualist, but can change profession)
Eye of the North
Far Shiverpeaks Monk Ogden Stonehealer, Elementalist Vekk
Mesmer Gwen
Ritualist Xandra, Dervish Kahmu
Warrior Jora
Charr Homelands Ranger Pyre Fierceshot
Assassin Anton
Tarnished Coast Paragon Hayda
Necromancer Livia
Requires Prophecies and Nightfall
Kryta Necromancer Olias
Requires Factions and Nightfall
Kaineng City Assassin Zenmai
Requires Prophecies and Eye of the North
Far Shiverpeaks Paragon Keiran Thackeray
Kaineng City Assassin Miku
Ritualist Initiate Zei Ri
Requires Prophecies, Factions, and Nightfall
Kaineng City
Dervish M.O.X.

Selection strategies

Selecting which unlocked heroes to use for your party can be tricky, and it is made harder when you have to choose between two mutually exclusive heroes to recruit. There are two basic strategies: choosing by profession (to help balance your team or learn skills) or how quickly you can unlock the heroes.

Choosing by profession

Here are some things to consider:

  • Be aware of the capabilities of the henchmen available and customize your heroes accordingly. For example: Aidan lacks interrupts, Nightfall monks do not have hex removal, and there are no minion master henchmen available in Elona.
  • Balance in a party is generally a good thing; for a new account (with few skills unlocked), balancing often means choosing heroes from different professions. Later, as a more experienced player, you can find good reason for overlap (e.g. Discordway teams use 3+ Necromancers).

Choosing by effort required

An alternative way to consider selecting heroes is how quickly you can complete the necessary quests to unlock them.

Note that for experienced players who have previously completed campaigns, quick shortcuts are available for -all- EotN heroes; some Nightfall heroes however, Razah in particular, cannot be gained without at least several days worth of gameplay.

Quick or effortless acquisition

You can acquire these heroes early by following the storyline:

  • Nightfall: Warrior Koss, Monk Dunkoro, Dervish Melonni, Monk Tahlkora, and either Ranger Acolyte Jin or Elementalist Acolyte Sousuke
  • Eye of the North: Mesmer Gwen, Elementalist Vekk, Monk Ogden
  • Core: Dervish M.O.X.
Moderate effort required

These heroes require more effort, but can be obtained well before completing most of the storyline:

  • Prophecies: Necromancer Olias
  • Factions: Assassin Zenmai
  • Nightfall:
    • Elementalist Zhed Shadowhoof, Paragon General Morgahn
    • One of each pair: Ranger Margrid the Sly or Necromancer Master of Whispers; Warrior Goren or Mesmer Norgu
  • Eye of the North:
    • Later in the story: Warrior Jora, Ranger Pyre Fierceshot, Necromancer Livia, Paragon Hayda
    • Via the Norn Fighting Tournament: Ritualist Xandra, Dervish Kahmu
Significant effort required; no shortcuts

These heroes are available late or after campaign completion; they require considerable time investment, with no possible shortcuts:

  • Nightfall:
    • Any(Ritualist) Razah
    • The remaining member of each of these pairs: Ranger Acolyte Jin or Elementalist Acolyte Sousuke; Ranger Margrid the Sly or Necromancer Master of Whispers; Warrior Goren or Mesmer Norgu
  • Eye of the North: Assassin Anton (requires following a long quest sequence)
  • Beyond: Paragon Keiran, Assassin Miku, Ritualist Initiate Zei Ri


  • In dialogues, hero almost always refers to a heroic person, e.g. the player's character.
  • Heroes gain attribute points at the same rate as a player character, except they receive 15 additional points at level 10 and at level 15.
  • The 29 standard heroes are almost evenly divided across professions:
    • One each: Variable profession
    • Two each: Mesmer, Ritualist
    • Three each: Warrior, Ranger, Monk, Elementalist, Necromancer, Assassin, Dervish, and Paragon
  • Most of the heroes are human; the exceptions are:
    • Jora - Norn
    • M.O.X. - Golem
    • Ogden - Dwarf
    • Pyre Fierceshot - Charr
    • Vekk - Asura
    • Zhed Shadowhoof - Centaur
    • Razah - protomatter from the Mists (Although Razah is not considered human in lore, the game treats it as a human for all game mechanics; in particular, it will transfer disease to humans.)
  • When zoning into an outpost or town, the following dialogue will appear in team chat if any hero in the party has over half of their total attribute points unspent:
<Hero name>: "I have <number> unspent attribute points. Open the Skills and Attributes panel (<key assigned to "Panel: Open Skills and Attributes">) and select me to spend my attribute points and increase the effectiveness of my skills."


See also

Heroes (edit)
Hero armorerHero skill trainerHero behavior
Nightfall Warrior GorenKoss Ranger Acolyte JinMargrid the Sly Monk DunkoroTahlkora Necromancer Master of Whispers Mesmer Norgu Elementalist Acolyte SousukeZhed Shadowhoof Paragon General Morgahn Dervish Melonni Any Razah
Eye of the North Warrior Jora Ranger Pyre Fierceshot Monk Ogden Stonehealer Necromancer Livia Mesmer Gwen Elementalist Vekk Assassin Anton Ritualist Xandra Paragon Hayda Dervish Kahmu
Beyond & Other Necromancer Olias Assassin MikuZenmai Ritualist Zei Ri Paragon Keiran Thackeray Dervish M.O.X. Any Mercenaries