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Difference between revisions of "Ice Spikes"
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{{Skill infobox | {{Skill infobox | ||
| + | | id = 211 | ||
| name = Ice Spikes | | name = Ice Spikes | ||
| campaign = Core | | campaign = Core | ||
| Line 6: | Line 7: | ||
| type = Hex Spell | | type = Hex Spell | ||
| energy = 15 | | energy = 15 | ||
| − | | activation = 2 | + | | activation = {{3/2}} |
| recharge = 10 | | recharge = 10 | ||
| − | | description=[[Hex Spell]]. Target and [[adjacent]] [[foes]] are struck for {{gr|20|80|}} [[cold damage]] and move 66% slower for {{gr|2|6|}} seconds. | + | | description = [[Hex Spell]]. [[Target]] and [[adjacent]] [[foes]] are struck for {{gr|20|80|}} [[cold damage]] and [[Snare (tactic)|move 66% slower]] for {{gr|2|6|}} seconds. |
| − | | concise description = Hex Spell. Also hexes foes adjacent to target ({{gr|2|6|}} seconds | + | | concise description = Hex Spell. Also hexes foes adjacent to target ({{gr|2|6|}} seconds). These foes move 66% slower. Initial effect: deals {{gr|20|80|}} cold damage. |
| + | | aoe = adjacent | ||
| + | | target = foes | ||
}} | }} | ||
| Line 22: | Line 25: | ||
== Acquisition == | == Acquisition == | ||
| − | |||
| − | |||
| − | |||
'''[[Skill quest]]s''' | '''[[Skill quest]]s''' | ||
| − | *[[Prophecies]] | + | * [[Prophecies]] |
| − | **[[Supplies for the Duke]] ([[Old Ascalon]]) | + | ** [[Supplies for the Duke]] ([[Old Ascalon]]) |
| − | *[[Factions]] | + | * [[Factions]] |
| − | **[[Spark of Interest]] ([[Sunqua Vale]]) | + | ** [[Spark of Interest]] ([[Sunqua Vale]]) |
'''[[Skill trainer]]s''' | '''[[Skill trainer]]s''' | ||
| − | * | + | * Prophecies |
| − | **[[Captain Osric]] ([[Yak's Bend]]) | + | ** [[Captain Osric]] ([[Yak's Bend]]) |
| − | **[[Dakk]] ([[Ember Light Camp]]) | + | ** [[Dakk]] ([[Ember Light Camp]]) |
| − | *[[Nightfall]] | + | * [[Nightfall]] |
| − | **[[Tohn]] ([[Kamadan, Jewel of Istan]]) | + | ** [[Tohn]] ([[Kamadan, Jewel of Istan]]) |
| − | + | '''[[Hero skill trainer]]s''' | |
| − | **[[ | + | * Nightfall |
| + | ** [[Shiloh]] ([[Sunspear Great Hall]]) | ||
'''[[Profession changer]]s''' | '''[[Profession changer]]s''' | ||
| − | *[[Core]] | + | * [[Core]] |
| − | **[[Profession Changer (NPC)]] ([[Great Temple of Balthazar]]) | + | ** [[Profession Changer (NPC)|Profession Changer]] ([[Great Temple of Balthazar]]) |
| − | * | + | * Factions |
| − | **[[Senji]] ([[Senji's Corner]]) | + | ** [[Senji]] ([[Senji's Corner]]) |
| − | * | + | * Nightfall |
| − | **[[Zuwarah]] ([[Command Post]]) | + | ** [[Zuwarah]] ([[Command Post]]) |
| + | |||
| + | == Related skills== | ||
| + | * {{skill icon|Deep Freeze}} | ||
| − | ==Notes== | + | == Notes == |
| − | *This skill is used by [[Ice Imp]]s summoned via [[Summon Ice Imp]]. | + | * This skill is used by [[Ice Imp (summon)|Ice Imp]]s summoned via [[Summon Ice Imp]]. |
| + | * If the target foe dies while Ice Spikes is being cast, this spell will not [[fail]] and adjacent foes will still be affected. | ||
[[Category:Elementalist skill rewards]] | [[Category:Elementalist skill rewards]] | ||
[[Category:Skills without known Factions trainers]] | [[Category:Skills without known Factions trainers]] | ||
| + | [[Category:Skills offered by hero skill trainers]] | ||
Revision as of 17:51, 6 January 2012
Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
- Concise description
Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage.
| Progression | |
|---|---|
|
0 20 2
1 24 2
2 28 3
3 32 3
4 36 3
5 40 3
6 44 4
7 48 4
8 52 4
9 56 4
10 60 5
11 64 5
12 68 5
13 72 5
14 76 6
15 80 6
16 84 6
17 88 7
18 92 7
19 96 7
20 100 7
21 104 8
| |
Acquisition
- Prophecies
- Nightfall
- Nightfall
- Core
- Factions
- Nightfall
Related skills
Notes
- This skill is used by Ice Imps summoned via Summon Ice Imp.
- If the target foe dies while Ice Spikes is being cast, this spell will not fail and adjacent foes will still be affected.
