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Difference between revisions of "Instance"

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An [[instance]] is a game location that is specifically generated by the game for a [[party]]. In [[Guild Wars]], all locations are instanced. Instancing allows a party to adventure by itself without other players stealing kills/[[loot]], but also precludes any chance of meeting a random stranger at a secluded location and partying to overcome a shared obstacle/objective. Players can only meet non-party members in [[outpost]] instances.
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An [[instance]] is a game location that is specifically generated by the game for a [[party]]. In [[Guild Wars]], all locations are instanced. Instancing allows a party to adventure by itself without other players stealing [[kill]]s/[[loot]], but also precludes any chance of meeting a random stranger at a secluded location and partying to overcome a shared obstacle/objective. Players can only meet non-party members in [[outpost]] instances.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 07:24, 8 February 2011

An instance is a game location that is specifically generated by the game for a party. In Guild Wars, all locations are instanced. Instancing allows a party to adventure by itself without other players stealing kills/loot, but also precludes any chance of meeting a random stranger at a secluded location and partying to overcome a shared obstacle/objective. Players can only meet non-party members in outpost instances.

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