Difference between revisions of "Level"

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[[Level]] is a numerical indicator of how powerful a player [[character]] or [[non-player character]] (NPC) is. All [[roleplaying character]]s begin at level 1 and, through the acquisition of [[experience]] points, can gradually increase up to a maximum level of 20.  When characters reach that point, they can still accumulate experience points through normal means but will no longer "level up" with the completion of each level cycle as they once did.  Instead, those characters will gain one [[skill point]] for every level cycle they complete, which are used to learn new [[skill]]s from [[skill trainer]]s. [[PvP-only character]]s are level 20 by default.  NPCs may have any level between (and including) 0 and 42; however, they cannot achieve higher levels than 20 by gaining experience much like player characters.
Level is a numerical indicator of how powerful a player [[character]] or [[non-player character]] (NPC) is. All role-playing ([[PvE]]) [[character]]s begin at experience level 1 and, through the acquisition of [[experience]] points, can gradually increase up to a maximum level of 20.  When characters reach that point, they can still accumulate experience points through normal means but will no longer "level up" with the completion of each level cycle as they once did.  Instead, those characters will gain one [[skill point]] for every level cycle they complete, which are used to learn new [[skill]]s from [[skill trainer]]s. [[PvP]] characters are level 20 by default.  [[NPC]]s are not restricted by level caps, and can range in level anywhere from 0 to 33.
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A player character's [[health]] is primarily dependent on his/her experience level. Level 1 characters begin with 100 health and will gain 20 health for each experience level gained, up to a maximum of 480 health. This may be further modified through [[rune]]s, [[armor]] and other [[item]]s.
  
A [[character]]'s [[health]] is primarily dependent on his/her experience level. Level 1 characters begin with 100 [[health]] points and will gain 20 [[health]] points for each experience level gained, up to a maximum of 480 [[health]] points. This may be further modified through [[rune]]s, [[armor]] and other [[item]]s.
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It is possible to reach level 20 in less than 2 hours.
  
A character's (or NPC's) [[damage]] output is directly linked to the level they are currently at.
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A character's (or NPC's) [[damage]] output is directly linked to their current level.
  
 
{| {{STDT}}
 
{| {{STDT}}
! Level !! [[Character]]'s<br>Base [[Health]] !! [[Damage]] Multiplier<sup>1</sup> !! Total XP<sup>2</sup> !! Additional XP Needed<sup>3</sup>
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! Level !! Character's<br>Base Health !! Damage Multiplier<sup>1</sup> !! Total XP<sup>2</sup> !! Additional XP Needed<sup>3</sup>
 
|- align=center
 
|- align=center
 
| '''0''' || - || 0.354 || - || -
 
| '''0''' || - || 0.354 || - || -
 
|- align=center
 
|- align=center
| '''1''' || 100 || 0.372 || 0 || 2000
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| '''1''' || 100 || 0.372 || 0 || 2,000
 
|- align=center
 
|- align=center
| '''2''' || 120 || 0.392 || 2000 || 2600
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| '''2''' || 120 || 0.392 || 2,000 || 2,600
 
|- align=center
 
|- align=center
| '''3''' || 140 || 0.413 || 4600 || 3200
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| '''3''' || 140 || 0.413 || 4,600 || 3,200
 
|- align=center
 
|- align=center
| '''4''' || 160 || 0.435 || 7800 || 3800
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| '''4''' || 160 || 0.435 || 7,800 || 3,800
 
|- align=center
 
|- align=center
| '''5''' || 180 || 0.459 || 11600 || 4400
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| '''5''' || 180 || 0.459 || 11,600 || 4,400
 
|- align=center
 
|- align=center
| '''6''' || 200 || 0.483 || 16000 || 5000
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| '''6''' || 200 || 0.483 || 16,000 || 5,000
 
|- align=center
 
|- align=center
| '''7''' || 220 || 0.509 || 21000 || 5600
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| '''7''' || 220 || 0.509 || 21,000 || 5,600
 
|- align=center
 
|- align=center
| '''8''' || 240 || 0.536 || 26600 || 6200
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| '''8''' || 240 || 0.536 || 26,600 || 6,200
 
|- align=center
 
|- align=center
| '''9''' || 260 || 0.564 || 32800 || 6800
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| '''9''' || 260 || 0.564 || 32,800 || 6,800
 
|- align=center
 
|- align=center
| '''10''' || 280 || 0.595 || 39600 || 7400
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| '''10''' || 280 || 0.595 || 39,600 || 7,400
 
|- align=center
 
|- align=center
| '''11''' || 300 || 0.626 || 47000 || 8000
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| '''11''' || 300 || 0.626 || 47,000 || 8,000
 
|- align=center
 
|- align=center
| '''12''' || 320 || 0.660 || 55000 || 8600
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| '''12''' || 320 || 0.660 || 55,000 || 8,600
 
|- align=center
 
|- align=center
| '''13''' || 340 || 0.695 || 63600 || 9200
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| '''13''' || 340 || 0.695 || 63,600 || 9,200
 
|- align=center
 
|- align=center
| '''14''' || 360 || 0.732 || 72800 || 9800
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| '''14''' || 360 || 0.732 || 72,800 || 9,800
 
|- align=center
 
|- align=center
| '''15''' || 380 || 0.771 || 82600 || 10400
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| '''15''' || 380 || 0.771 || 82,600 || 10,400
 
|- align=center
 
|- align=center
| '''16''' || 400 || 0.812 || 93000 || 11000
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| '''16''' || 400 || 0.812 || 93,000 || 11,000
 
|- align=center
 
|- align=center
| '''17''' || 420 || 0.856 || 104000 || 11600
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| '''17''' || 420 || 0.856 || 104,000 || 11,600
 
|- align=center
 
|- align=center
| '''18''' || 440 || 0.901 || 115600 || 12200
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| '''18''' || 440 || 0.901 || 115,600 || 12,200
 
|- align=center
 
|- align=center
| '''19''' || 460 || 0.949 || 127800 || 12800
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| '''19''' || 460 || 0.949 || 127,800 || 12,800
 
|- align=center
 
|- align=center
| '''20'''<sup>4</sup> || '''480''' || '''1.000''' || '''140600''' || '''13400'''
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| '''20'''<sup>4</sup> || '''480''' || '''1.000''' || '''140,600''' || '''13,400'''
 
|- align=center
 
|- align=center
| '''21''' || - || 1.053 || - || 14000
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| '''21''' || - || 1.053 || - || 14,000
 
|- align=center
 
|- align=center
| '''22''' || - || 1.110 || - || 14600
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| '''22''' || - || 1.110 || - || 14,600
 
|- align=center
 
|- align=center
| '''23''' || - || 1.169 || - || '''15000'''<sup>5</sup>
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| '''23''' || - || 1.169 || - || '''15,000'''<sup>5</sup>
 
|- align=center
 
|- align=center
 
| '''24''' || - || 1.230 || - || -
 
| '''24''' || - || 1.230 || - || -
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| '''33''' || - || 1.966 || - || -
 
| '''33''' || - || 1.966 || - || -
 
|}
 
|}
:<sup>1</sup> <small>Two exceptions to this are [[Weapon#Weapon_types|martial weapons]], which also incorporate a weapon-specific multiplier, and [[Damage_calculation#Ignoring_Armor|armor-ignoring effects]], which always use a multiplier of 1.</small>
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:<sup>1</sup> <small>Two exceptions to this are [[martial weapon]]s, which also incorporate a weapon-specific multiplier, and [[Damage calculation#Ignoring armor|armor-ignoring effects]], which always use a multiplier of 1.</small>
:<sup>2</sup> <small>For each new level you would need an additional (2000 + 600[X - 1]) experience points, where X is your current level.</small>
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:<sup>2</sup> <small>For each new level you would need an additional (2,000 + 600[X - 1]) experience points, where X is your current level.</small>
:<sup>3</sup> <small>At any given level, a character will have between (2000[X - 1] + 300[X - 1][X - 2]) and (2000X + 300X[X - 1] - 1) experience points, with the exception of level 1.</small>
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:<sup>3</sup> <small>At any given level, a character will have between (2,000[X - 1] + 300[X - 1][X - 2]) and (2,000X + 300X[X - 1] - 1) experience points.</small>
:<sup>4</sup> <small>An experience level cap of 20 is imposed on player characters, but this does not apply to [[NPC]]s.</small>
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:<sup>4</sup> <small>An experience level cap of 20 is imposed on any entity. [[NPC]]s, however, may have a set level as they spawn that is higher than this.</small>
:<sup>5</sup> <small>Each further cycle consists of 15000 experience points.</small>
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:<sup>5</sup> <small>Each further cycle consists of 15,000 experience points.</small>
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== Trivia ==
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* The highest level [[NPC]]s in the game are:
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** Foes (normal mode quest): 34 — [[Alpha Tyrannus]] (36 in [[Hard mode]]).
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** Foes (hard mode quest): 42 — [[Arm of the Titans|Arms of the Titans]] and [[Fist of the Titans|Fists of the Titans]].
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** Allies (non-festival): 30 — [[Captain Greywind]], [[Evennia]], and [[King Adelbern]].
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** Allies (festival): 40 — [[KT29-Moahawk]].
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 03:50, 22 November 2011

Level is a numerical indicator of how powerful a player character or non-player character (NPC) is. All roleplaying characters begin at level 1 and, through the acquisition of experience points, can gradually increase up to a maximum level of 20. When characters reach that point, they can still accumulate experience points through normal means but will no longer "level up" with the completion of each level cycle as they once did. Instead, those characters will gain one skill point for every level cycle they complete, which are used to learn new skills from skill trainers. PvP-only characters are level 20 by default. NPCs may have any level between (and including) 0 and 42; however, they cannot achieve higher levels than 20 by gaining experience much like player characters. A player character's health is primarily dependent on his/her experience level. Level 1 characters begin with 100 health and will gain 20 health for each experience level gained, up to a maximum of 480 health. This may be further modified through runes, armor and other items.

It is possible to reach level 20 in less than 2 hours.

A character's (or NPC's) damage output is directly linked to their current level.

Level Character's
Base Health
Damage Multiplier1 Total XP2 Additional XP Needed3
0 - 0.354 - -
1 100 0.372 0 2,000
2 120 0.392 2,000 2,600
3 140 0.413 4,600 3,200
4 160 0.435 7,800 3,800
5 180 0.459 11,600 4,400
6 200 0.483 16,000 5,000
7 220 0.509 21,000 5,600
8 240 0.536 26,600 6,200
9 260 0.564 32,800 6,800
10 280 0.595 39,600 7,400
11 300 0.626 47,000 8,000
12 320 0.660 55,000 8,600
13 340 0.695 63,600 9,200
14 360 0.732 72,800 9,800
15 380 0.771 82,600 10,400
16 400 0.812 93,000 11,000
17 420 0.856 104,000 11,600
18 440 0.901 115,600 12,200
19 460 0.949 127,800 12,800
204 480 1.000 140,600 13,400
21 - 1.053 - 14,000
22 - 1.110 - 14,600
23 - 1.169 - 15,0005
24 - 1.230 - -
25 - 1.300 - -
26 - 1.366 - -
27 - 1.439 - -
28 - 1.516 - -
29 - 1.597 - -
30 - 1.682 - -
31 - 1.772 - -
32 - 1.866 - -
33 - 1.966 - -
1 Two exceptions to this are martial weapons, which also incorporate a weapon-specific multiplier, and armor-ignoring effects, which always use a multiplier of 1.
2 For each new level you would need an additional (2,000 + 600[X - 1]) experience points, where X is your current level.
3 At any given level, a character will have between (2,000[X - 1] + 300[X - 1][X - 2]) and (2,000X + 300X[X - 1] - 1) experience points.
4 An experience level cap of 20 is imposed on any entity. NPCs, however, may have a set level as they spawn that is higher than this.
5 Each further cycle consists of 15,000 experience points.

Trivia