List of Eye of the North elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. (5...17...20 seconds.) Target and adjacent foes move 66% slower while Burning. 0 10 Energy 1 Activation time 15 Recharge time Earth MagicZ
Image:Energy Blast.jpg Energy Blast Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. 0 10 Energy 2 Activation time 20 Recharge time Energy StorageZ
Image:Glowing Ice.jpg Glowing Ice Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. 0 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Glyph of Immolation.jpg Glyph of Immolation Glyph. (15 seconds.) Your next 1...3...4 spells that target a foe also inflicts Burning condition (1...3...4 seconds). 0 5 Energy 1 Activation time 10 Recharge time Fire MagicZ
Image:Glyph of Swiftness.jpg Glyph of Swiftness Glyph. (15 seconds.) Your next 1...3...3 spells recharge 25% faster and projectiles from them move 200% faster. 0 5 Energy 1 Activation time 10 Recharge time Air MagicZ
Image:Magnetic Surge.jpg Magnetic Surge Spell. Deals 15...63...75 damage if target foe is not enchanted; deals 30...102...120 damage if target foe is enchanted. 0 10 Energy 2 Activation time 10 Recharge time Earth MagicZ
Image:Shell Shock.jpg Shell Shock Spell. Deals 10...34...40 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Slippery Ground.jpg Slippery Ground Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher. 0 5 Energy 1 Activation time 20 Recharge time Water MagicZ
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward. 0 10 Energy 1 Activation time 20 Recharge time Earth MagicZ
Image:Winter's Embrace.jpg Winter's Embrace Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Water MagicZ