List of Eye of the North mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute
Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy and takes 1...3...3 damage for each point of Energy gained. 0 5 Energy 1 Activation time 5 Recharge time Domination MagicZ
Image:Calculated Risk.jpg Calculated Risk Hex Spell. (4...9...10 seconds.) Target foe has 50% miss chance but deals + 25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Illusion MagicZ
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. 0 10 Energy 2 Activation time 20 Recharge time Illusion MagicZ
Image:Power Lock.jpg Power Lock Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Domination MagicZ
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). 0 5 Energy 1 Activation time 8 Recharge time Illusion MagicZ
Image:Signet of Distraction.jpg Signet of Distraction Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. 0 0 0.25 ¼ Activation time 20 Recharge time Domination MagicZ
Image:Signet of Recall.jpg Signet of Recall Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Inspiration MagicZ
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. (5...17...20 seconds.) Target foe moves, attacks, and casts spells 20% slower. 0 10 Energy 2 Activation time 10 Recharge time Illusion MagicZ
Image:Wandering Eye.jpg Wandering Eye Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76...92 damage to nearby foes. 0 10 Energy 2 Activation time 10 Recharge time Illusion MagicZ
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. 0 5 Energy 0.25 ¼ Activation time 15 Recharge time Inspiration MagicZ