List of Factions necromancer skills

From Guild Wars Wiki

Revision as of 01:23, 21 November 2007 by Rezyk (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Necromancer Necromancer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Soul ReapingBlood MagicCursesDeath MagicNo attribute
Image:Tango-sacrifice.png Sacrifice   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Sacrifice Energy Activation time Recharge time Attribute
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Death MagicZ
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. 0 15 Energy 3 Activation time 15 Recharge time Death MagicZ
Image:Bitter Chill.jpg Bitter Chill Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. 0 5 Energy 1 Activation time 10 Recharge time Death MagicZ
Image:Blood Bond.jpg Blood Bond Enchantment Spell. (5...17...20 seconds.) Target ally has +1...5...6 Health regeneration. You have -3 Health degeneration. Cannot self-target. 0 5 Energy 1 Activation time 2 Recharge time Blood MagicZ
Image:Blood Drinker.jpg Blood Drinker Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. 0 5 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. (20 seconds.) Your Necromancer spells cost 1...6...7 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. 0 5 Energy 1 Activation time 15 Recharge time Blood MagicZ
Image:Defile Enchantments.jpg Defile Enchantments Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Discord.jpg Discord Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 1 Activation time 2 Recharge time Death MagicZ
Image:Discord (PvP).jpg Discord (PvP) Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. 0 5 Energy 2 Activation time 2 Recharge time Death MagicZ
Image:Enfeebling Touch.jpg Enfeebling Touch Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). 0 5 Energy 0.75 ¾ Activation time 5 Recharge time CursesZ
Image:Fetid Ground.jpg Fetid Ground Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Death MagicZ
Image:Gaze of Contempt.jpg Gaze of Contempt Spell. Removes target foe's enchantments. No effect unless this foe has more than 50% Health. 0 10 Energy 2 Activation time 15 Recharge time Z
Image:Icy Veins.jpg Icy Veins Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Soul ReapingZ
Image:Jaundiced Gaze.jpg Jaundiced Gaze Spell. Steals 18...52...60 Health if target foe has more Health than you. Deals 18...52...60 damage if this foe has less Health than you. 10% Sacrifice 10 Energy 1 Activation time 2 Recharge time Blood MagicZ
Image:Lifebane Strike.jpg Lifebane Strike Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%. 0 10 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Oppressive Gaze.jpg Oppressive Gaze Spell. Deals 5...41...50 damage to target and adjacent foes. Steals 15...39...45 Health from any foes with Weakness and below 50% Health. 0 15 Energy 2 Activation time 7 Recharge time Blood MagicZ
Image:Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 CursesZ
Image:Reckless Haste.jpg Reckless Haste Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. 0 15 Energy 1 Activation time 12 Recharge time CursesZ
Image:Rising Bile.jpg Rising Bile Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. 0 10 Energy 1 Activation time 20 Recharge time Death MagicZ
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's actions. Interruption cost: you lose 10...6...5 Energy or this hex ends. 0 10 Energy 2 Activation time 15 Recharge time CursesZ
Image:Signet of Corruption.jpg Signet of Corruption Signet. Deals 20...28...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...18...20) for each of these foes with a condition or hex. 0 0 1 Activation time 20 Recharge time Allegiance rankZ
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. 0 10 Energy 1 Activation time 5 Recharge time CursesZ
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. (5...17...20 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. 0 10 Energy 1 Activation time 10 Recharge time Blood MagicZ
Image:Star Servant.jpg Star Servant Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. 0 0 1 Activation time 0 Z
Image:Taste of Pain.jpg Taste of Pain Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Death MagicZ
Image:Vampiric Bite.jpg Vampiric Bite Touch Skill. Steals 29...65...74 Health. 0 15 Energy 0.75 ¾ Activation time 2 Recharge time Blood MagicZ
Image:Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). 0 5 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Vampiric Swarm.jpg Vampiric Swarm Spell. Slow projectile: steals 15...51...60 Health. Hits 2 additional foes in the area. 0 15 Energy 2 Activation time 8 Recharge time Blood MagicZ
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. 0 10 Energy 1 Activation time 15 Recharge time Death MagicZ
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0. 10% Sacrifice 1 Energy 0.25 ¼ Activation time 15 Recharge time Soul ReapingZ
Image:Wallow's Bite.jpg Wallow's Bite Touch Skill. Deals 20...50...58 damage. 10% Sacrifice 1 Energy 0.75 ¾ Activation time 3 Recharge time Blood MagicZ
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. (1...13...16 seconds.) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. 0 5 Energy 1 Activation time 10 Recharge time CursesZ
Image:Well of Weariness.jpg Well of Weariness Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. 0 5 Energy 1 Activation time 5 Recharge time CursesZ