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List of elite necromancer skills
From Guild Wars Wiki
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| All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
| Soul Reaping • Blood Magic • Curses • Death Magic • No attribute |
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Blood Magic (11)
| Icon | Name | Description | |
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Attribute | Campaign | |
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Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% |
1 |
¼ |
Blood Magic | Core | |||
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Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 |
1 |
25 |
Blood Magic | Factions | |||
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Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
Blood Magic | Prophecies | |||
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Elite Spell. You gain 8...18...20 Energy. | 20% |
1 |
¼ |
15 |
Blood Magic | Prophecies | ||
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Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% |
5 |
2 |
5 |
Blood Magic | Prophecies | ||
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Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes. | 8% |
1 |
1 |
10 |
Blood Magic | Nightfall | ||
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Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 |
Blood Magic | Nightfall | |||||
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Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 |
2 |
15 |
Blood Magic | Prophecies | |||
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Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
Blood Magic | Factions | |||
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Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
Blood Magic | Factions | |||
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Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 |
2 |
8 |
Blood Magic | Factions | |||
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Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 |
1 |
15 |
Blood Magic | Prophecies |
Curses (11)
| Icon | Name | Description | |
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Campaign | |
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Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 |
¾ |
10 |
Nightfall | |||
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Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | 10 |
2 |
15 |
Nightfall | |||
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Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 |
2 |
20 |
Prophecies | |||
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Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 |
1 |
10 |
Core | |||
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Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 |
2 |
Factions | ||||
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Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health. | 10 |
1 |
15 |
Nightfall | |||
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Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. | 1 |
4 |
Core | ||||
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Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 |
1 |
5 |
Factions | |||
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Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 |
2 |
10 |
Prophecies | |||
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Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 |
1 |
10 |
Factions | |||
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Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 |
2 |
10 |
Prophecies |
Death Magic (9)
| Icon | Name | Description | |
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Campaign | |
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Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | 10 |
3 |
30 |
Factions | |||
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Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 |
2 |
45 |
Prophecies | |||
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Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 |
1 |
20 |
Nightfall | |||
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Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 |
1 |
2 |
Factions | |||
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Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 |
2 |
2 |
Factions | |||
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Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 |
1 |
15 |
Nightfall | |||
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Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. | 10 |
1 |
5 |
Nightfall | |||
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Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 |
1 |
Core | ||||
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Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. | 5 |
1 |
5 |
Nightfall | |||
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Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 |
1 |
15 |
Prophecies |
Soul Reaping (3)
| Icon | Name | Description | |
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Campaign | |
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Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 |
1 |
5 |
Factions | |||
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Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 |
1 |
15 |
Nightfall | |||
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Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% |
1 |
¼ |
15 |
Factions |
No Attribute (1)
| Icon | Name | Description | |
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Campaign | ||
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Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | 10 |
¼ |
10 |
Core |
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