Difference between revisions of "Movement controls"

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Players can move their [[character]]s inside the [[Guild Wars]] environment using mainly four methods, which are combinations of commands made using the mouse, the keyboard or both. The method used by a player is determined by different factors like circumstances, current environment, personal preference and even mood.
 
Players can move their [[character]]s inside the [[Guild Wars]] environment using mainly four methods, which are combinations of commands made using the mouse, the keyboard or both. The method used by a player is determined by different factors like circumstances, current environment, personal preference and even mood.
  
 
Players should remember that that there are a few small penalties that exist while strafing and walking backwards, and these must be kept in mind when deciding which method to use:
 
Players should remember that that there are a few small penalties that exist while strafing and walking backwards, and these must be kept in mind when deciding which method to use:
*Strafing left or right results in minor movement slowdown.
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*Strafing left or right results in minor [[movement]] slowdown.
 
*Walking backwards results in major movement slowdown.
 
*Walking backwards results in major movement slowdown.
 
*Running with your back to an enemy results in a larger chance of [[critical hit]]s.
 
*Running with your back to an enemy results in a larger chance of [[critical hit]]s.
  
 
== Method one - Pathfinding ==
 
== Method one - Pathfinding ==
Players can let the game find the quickest route to a location, [[NPC]], [[ally]], or [[foe]] and then have the game navigate there automatically for themselves. That is called 'pathfinding'. By using this method, that character will run where told and automatically navigate around obstacles such as trees, rocks, houses, etc; this is useful in tricky situations with many obstacles that are difficult to see. But remember that pathfinding is not perfect, and sometimes the character will get to an obstacle such as interactive objects (like a chest), bodyblocking NPCs and even some walls, so it is not advised to rely solely in this method. It's better to learn some other or, even better, all of them.  
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Players can let the game find the quickest route to a location, [[NPC]], [[ally]], or [[foe]] and then have the game navigate there automatically for themselves. That is called "pathfinding". By using this method, that character will run where told and automatically navigate around obstacles such as trees, rocks, houses, etc; this is useful in tricky situations with many obstacles that are difficult to see. But remember that pathfinding is not perfect, and sometimes the character will get to an obstacle such as interactive objects (like a chest), [[body block]]ing NPCs and even some walls, so it is not advised to rely solely in this method. It's better to learn some other or, even better, all of them.  
  
 
This method is used mainly in two ways:
 
This method is used mainly in two ways:
* '''Click on terrain'''.
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* ''Click on terrain''.
 
** The game will move the character there if possible.  
 
** The game will move the character there if possible.  
 
** Players can activate a setting to completely deactivate mouse movement. With that setting, clicking on the terrain will do nothing.
 
** Players can activate a setting to completely deactivate mouse movement. With that setting, clicking on the terrain will do nothing.
* '''Target and interact'''.
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* ''Target and interact''.
** By [[Target#How_to_target|targeting]] a [[creature]], [[interactive object]] or [[item]], and then using a 'default action'(attack, use, pick, talk, etc...) command or activating a skill, the character will try to move to an distance where that action will be possible and then try to perform that action. This can be done to quickly attack a hostile NPC, talk to a neutral NPC, pick an item or bundle, use an interactive object, use a skill, etc....
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** By [[Target#How_to_target|targeting]] a [[creature]], [[interactive object]] or [[item]], and then using a "default action"(attack, use, pick, talk, etc...) command or activating a skill, the character will try to move to an distance where that action will be possible and then try to perform that action. This can be done to quickly attack a hostile NPC, talk to a neutral NPC, pick an item or bundle, use an interactive object, use a skill, etc....
 
** Players can choose in the Options panel between single and double click to perform the default action with the mouse. If the double click is activated, single clicks will only target.
 
** Players can choose in the Options panel between single and double click to perform the default action with the mouse. If the double click is activated, single clicks will only target.
  
 
== Method two - Keyboard only ==
 
== Method two - Keyboard only ==
The '''WASDQE''' keys, or the '''arrow keys''', can be used to move around with the following functionality if the right mouse button is not held:
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The ''WASDQE'' keys, or the ''arrow keys'', can be used to move around with the following functionality if the right mouse button is not held:
* '''W''' or '''Up Arrow''': Run forward
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* ''W'' or ''Up Arrow'': Run forward
* '''A''' or '''Left Arrow''': Rotate left
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* ''A'' or ''Left Arrow'': Rotate left
* '''S''' or '''Down Arrow''': Walk backwards
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* ''S'' or ''Down Arrow'': Walk backwards
* '''D''' or '''Right Arrow''': Rotate right
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* ''D'' or ''Right Arrow'': Rotate right
* '''Q''': Strafe left
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* ''Q'': Strafe left
* '''E''': Strafe right
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* ''E'': Strafe right
  
 
== Method three - Keyboard and mouse ==
 
== Method three - Keyboard and mouse ==
The '''WASD''' keys combined with holding the right mouse button can be used to change the direction the character is running with the mouse and save the keyboard for strafing.
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The ''WASD'' keys combined with holding the right mouse button can be used to change the direction the character is running with the mouse and save the keyboard for strafing.
  
*Click and hold the Right mouse button. And then, '''while''' the Right mouse button is held:
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*Click and hold the Right mouse button. And then, ''while'' the Right mouse button is held:
** '''Drag mouse''': Rotate left or right.
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** ''Drag mouse'': Rotate left or right.
** '''W''': Run forward
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** ''W'': Run forward
** '''A''': Strafe left (while right mouse button is held)
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** ''A'': Strafe left (while right mouse button is held)
** '''S''': Walk backwards
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** ''S'': Walk backwards
** '''D''': Strafe right (while right mouse button is held)
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** ''D'': Strafe right (while right mouse button is held)
 
So the Right mouse button is both a camera control and a strafe toggle button.
 
So the Right mouse button is both a camera control and a strafe toggle button.
  
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== Method four - Mouse only ==
 
== Method four - Mouse only ==
 
Players can move their characters without touching a single keyboard key. This is what is called ''one hand movement''.  
 
Players can move their characters without touching a single keyboard key. This is what is called ''one hand movement''.  
*Click and hold the Right mouse button. And then, '''while''' the Right mouse button is held:
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*Click and hold the Right mouse button. And then, ''while'' the Right mouse button is held:
** '''Drag mouse''': Rotate left or right.
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** ''Drag mouse'': Rotate left or right.
** '''Click and hold the Left mouse button''': Run forward.
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** ''Click and hold the Left mouse button'': Run forward.
  
This is a 'lazy' method that frees one hand, but makes impossible to move and activate skills at the same time without special mouse features. Strafing and walking backwards is also impossible using one hand without special mouse keys.
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This is a "lazy" method that frees one hand, but makes impossible to move and activate skills at the same time without special mouse features. Strafing and walking backwards is also impossible using one hand without special mouse keys.
  
 
== Miscellaneous commands ==
 
== Miscellaneous commands ==
*'''R''': Toggle autorun.
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*''R'': Toggle autorun.
**Once autorun is toggled, the character will move as if the 'Run forward' command was held. The game will deactivate it automatically if any other movement command is used, like moving with the mouse, moving forward or backwards or if the character makes an action that requires the character to move elsewhere or stop moving. Strafing(Q,E), turning (A,D, drag Right mouse button) and activating some instant activation skills like [[stance]]s  and [[shout]]s will not deactivate autorun.
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**Once autorun is toggled, the character will move as if the "Run forward" command was held. The game will deactivate it automatically if any other movement command is used, like moving with the mouse, moving forward or backwards or if the character makes an action that requires the character to move elsewhere or stop moving. Strafing(Q,E), turning (A,D, drag Right mouse button) and activating some instant activation skills like [[stance]]s  and [[shout]]s will not deactivate autorun.
**Players can activate a setting to toggle autorun by quickly tapping twice the 'Run forward' command key.
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**Players can activate a setting to toggle autorun by quickly tapping twice the "Run forward" command key.
*'''X''': Turns character around 180 degrees, very quickly
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*''X'': Turns character around 180 degrees, very quickly
 
**Useful for quickly fleeing from a hostile situation (IE - an enemy begins to attack a character before he or she is prepared).
 
**Useful for quickly fleeing from a hostile situation (IE - an enemy begins to attack a character before he or she is prepared).
**Players can activate a setting to turn backwards by quickly tapping twice the 'Walk backwards' command key.
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**Players can activate a setting to turn backwards by quickly tapping twice the "Walk backwards" command key.
*'''Z''': 'Look backwards', rotates camera angle by 180 degrees without affecting movement direction.
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*''Z'': "Look backwards", rotates camera angle by 180 degrees without affecting movement direction.
 
**Useful for seeing what's behind character without hindering movement.  
 
**Useful for seeing what's behind character without hindering movement.  
**It won't work correctly while using the 'one hand' movement. While moving with mouse only, this command will make the character walk backward towards where the camera is facing.
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**This won't work correctly while using the "one hand" movement. While moving with mouse only, this command will make the character walk backward towards where the camera is facing.
  
 
== Options ==
 
== Options ==
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==Notes==
 
==Notes==
{{bug|Turning around using the default '''X''' method cancels any skill being activated. Turning around by using '''A''' or '''D''', however, does nothing.}}
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{{bug|Turning around using the default ''X'' method cancels any skill being activated; however, turning around by using ''A'' or ''D'' does nothing.}}
{{bug|Constantly turning around by using '''A''' or '''D''' right before skill activation causes the character to perform this movement infinitely until keypad movement is used again.}}
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{{bug|Constantly turning around by using ''A'' or ''D'' right before skill activation causes the character to perform this movement infinitely until keypad movement is used again, even after death.}}
  
 
{{User interface nav}}
 
{{User interface nav}}
 
[[Category:User interface]]
 
[[Category:User interface]]

Latest revision as of 05:29, 17 February 2011

Players can move their characters inside the Guild Wars environment using mainly four methods, which are combinations of commands made using the mouse, the keyboard or both. The method used by a player is determined by different factors like circumstances, current environment, personal preference and even mood.

Players should remember that that there are a few small penalties that exist while strafing and walking backwards, and these must be kept in mind when deciding which method to use:

  • Strafing left or right results in minor movement slowdown.
  • Walking backwards results in major movement slowdown.
  • Running with your back to an enemy results in a larger chance of critical hits.

Method one - Pathfinding[edit]

Players can let the game find the quickest route to a location, NPC, ally, or foe and then have the game navigate there automatically for themselves. That is called "pathfinding". By using this method, that character will run where told and automatically navigate around obstacles such as trees, rocks, houses, etc; this is useful in tricky situations with many obstacles that are difficult to see. But remember that pathfinding is not perfect, and sometimes the character will get to an obstacle such as interactive objects (like a chest), body blocking NPCs and even some walls, so it is not advised to rely solely in this method. It's better to learn some other or, even better, all of them.

This method is used mainly in two ways:

  • Click on terrain.
    • The game will move the character there if possible.
    • Players can activate a setting to completely deactivate mouse movement. With that setting, clicking on the terrain will do nothing.
  • Target and interact.
    • By targeting a creature, interactive object or item, and then using a "default action"(attack, use, pick, talk, etc...) command or activating a skill, the character will try to move to an distance where that action will be possible and then try to perform that action. This can be done to quickly attack a hostile NPC, talk to a neutral NPC, pick an item or bundle, use an interactive object, use a skill, etc....
    • Players can choose in the Options panel between single and double click to perform the default action with the mouse. If the double click is activated, single clicks will only target.

Method two - Keyboard only[edit]

The WASDQE keys, or the arrow keys, can be used to move around with the following functionality if the right mouse button is not held:

  • W or Up Arrow: Run forward
  • A or Left Arrow: Rotate left
  • S or Down Arrow: Walk backwards
  • D or Right Arrow: Rotate right
  • Q: Strafe left
  • E: Strafe right

Method three - Keyboard and mouse[edit]

The WASD keys combined with holding the right mouse button can be used to change the direction the character is running with the mouse and save the keyboard for strafing.

  • Click and hold the Right mouse button. And then, while the Right mouse button is held:
    • Drag mouse: Rotate left or right.
    • W: Run forward
    • A: Strafe left (while right mouse button is held)
    • S: Walk backwards
    • D: Strafe right (while right mouse button is held)

So the Right mouse button is both a camera control and a strafe toggle button.

This method allows full control of the camera and makes the character move while facing the same direction the character is looking, that's why it becomes more efficient compared to keyboard-only and pathfinding when accurate movement is preferred over fast movement.

Method four - Mouse only[edit]

Players can move their characters without touching a single keyboard key. This is what is called one hand movement.

  • Click and hold the Right mouse button. And then, while the Right mouse button is held:
    • Drag mouse: Rotate left or right.
    • Click and hold the Left mouse button: Run forward.

This is a "lazy" method that frees one hand, but makes impossible to move and activate skills at the same time without special mouse features. Strafing and walking backwards is also impossible using one hand without special mouse keys.

Miscellaneous commands[edit]

  • R: Toggle autorun.
    • Once autorun is toggled, the character will move as if the "Run forward" command was held. The game will deactivate it automatically if any other movement command is used, like moving with the mouse, moving forward or backwards or if the character makes an action that requires the character to move elsewhere or stop moving. Strafing(Q,E), turning (A,D, drag Right mouse button) and activating some instant activation skills like stances and shouts will not deactivate autorun.
    • Players can activate a setting to toggle autorun by quickly tapping twice the "Run forward" command key.
  • X: Turns character around 180 degrees, very quickly
    • Useful for quickly fleeing from a hostile situation (IE - an enemy begins to attack a character before he or she is prepared).
    • Players can activate a setting to turn backwards by quickly tapping twice the "Walk backwards" command key.
  • Z: "Look backwards", rotates camera angle by 180 degrees without affecting movement direction.
    • Useful for seeing what's behind character without hindering movement.
    • This won't work correctly while using the "one hand" movement. While moving with mouse only, this command will make the character walk backward towards where the camera is facing.

Options[edit]

Players can go to the the Options panel to set specific movement behavior preferences in the General tab and different keys bindings in the Control tab.

It is a good idea to try experimenting with the settings and to try different combinations, in order to test which one is most comfortable.

Notes[edit]

Bug Bug.Turning around using the default X method cancels any skill being activated; however, turning around by using A or D does nothing.
Bug Bug.Constantly turning around by using A or D right before skill activation causes the character to perform this movement infinitely until keypad movement is used again, even after death.

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