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Natural Stride

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Revision as of 07:42, 23 April 2012 by Silver Edge (Talk | contribs)

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Stance. For 1...7...8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.

Concise description

Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.

Progression
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[edit] Acquisition

Skill trainers

[edit] Related skills

[edit] Notes

  • This stance only ends when an enchantment or hex is cast on you while you are in the stance. Previously cast enchantments or hexes do not affect the duration (as in, the stance does not end instantly if entered while enchanted or hexed).
  • The skill increases average speed by 2.75%...22.0%, if used every time it recharges.
Anomaly Anomaly.You cannot maintain this stance with Dwarven Stability unless your Deldrimor Rank is 7 or more, even though (mathematically) rank 6 should be sufficient.
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