No Flesh
From Guild Wars Wiki
No Flesh is a trait creatures can have. It has two effects:
- Immunity to three conditions: Bleeding, Disease, and Poison.
- No fresh corpse is left behind upon death (and if a corpse is left, it will usually disappear more quickly unless it was left by a boss).
This trait is mostly used to represent creatures that are not living, such as Skeletons and golems.

