The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Difference between revisions of "Sacrifice"
From Guild Wars Wiki
Silver Edge (Talk | contribs) m |
m (redundancy: if it's a cost, whatever you pay is a resource.) |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | [[Sacrifice]] is | + | [[Sacrifice]] is a cost required by a few skills, mostly from the [[necromancer]] profession. After successfully activating these skills, you forfeit a fraction of your maximum [[health]], making it possible to sacrifice yourself to [[death]]. |
| + | |||
| + | <!-- mechanics -->Sacrifice counts as [[health loss]] and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health. Similar to [[Life Stealing]], if a character uses a skill or effect that would sacrifice more Health than it actually has, it will lose all of its health plus 1. Health sacrifice also ignores the short span after [[resurrection]] during which accumulating of [[Death Penalty]] would be prevented. | ||
| + | |||
__TOC__ | __TOC__ | ||
==Trivia== | ==Trivia== | ||
| − | *During | + | * During the original Beta-testing for Guild Wars, sacrifice skills applied a fixed health cost rather than current method of using a fraction of the caster's base health. For example, Plague Sending cost exactly 25 health. |
== Skills with sacrifice costs == | == Skills with sacrifice costs == | ||
Revision as of 00:51, 14 January 2012
Sacrifice is a cost required by a few skills, mostly from the necromancer profession. After successfully activating these skills, you forfeit a fraction of your maximum health, making it possible to sacrifice yourself to death.
Sacrifice counts as health loss and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health. Similar to Life Stealing, if a character uses a skill or effect that would sacrifice more Health than it actually has, it will lose all of its health plus 1. Health sacrifice also ignores the short span after resurrection during which accumulating of Death Penalty would be prevented.
Contents |
Trivia
- During the original Beta-testing for Guild Wars, sacrifice skills applied a fixed health cost rather than current method of using a fraction of the caster's base health. For example, Plague Sending cost exactly 25 health.
Skills with sacrifice costs
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% |
1 |
10 |
|
|
Blood Magic | Core | ||
|
Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
|
|
Blood Magic | Prophecies | |
|
Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% |
5 |
2 |
2 |
|
|
Blood Magic | Prophecies | |
|
Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% |
1 |
¼ |
|
Blood Magic | Core | |||
|
Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ |
5 |
1 |
2 |
|
|
Death Magic | Core | |
|
Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 |
1 |
20 |
|
Death Magic | Nightfall | |||
|
Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% |
10 |
¾ |
5 |
|
Blood Magic | Prophecies | ||
|
Spell. Deals 10...40...48 damage. | 10% |
1 |
1 |
2 |
|
|
Blood Magic | Core | |
|
Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% |
10 |
1 |
10 |
|
|
Curses | Core | |
|
Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% |
1 |
1 |
8 |
|
|
Curses | Core | |
|
Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% |
1 |
1 |
8 |
|
Curses | Core | ||
|
Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
|
|
Restoration Magic | Factions | |
|
Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% |
1 |
45 |
|
Core | ||||
|
Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% |
15 |
2 |
15 |
|
Curses | Nightfall | ||
|
Elite Spell. You gain 8...18...20 Energy. | 20% |
1 |
¼ |
15 |
|
Blood Magic | Prophecies | ||
|
Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% |
5 |
¼ |
15 |
|
Channeling Magic | Nightfall | ||
|
Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% |
5 |
¼ |
15 |
|
Channeling Magic | Bonus Mission Pack | ||
|
Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% |
10 |
2 |
|
Blood Magic | Core | |||
|
Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% |
5 |
2 |
5 |
|
Blood Magic | Prophecies | ||
|
Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% |
1 |
1 |
5 |
|
Curses | Prophecies | ||
|
Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes. | 8% |
1 |
1 |
10 |
|
Blood Magic | Nightfall | ||
|
Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% |
45 |
|
Spawning Power | Factions | ||||
|
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% |
¾ |
8 |
|
|
Blood Magic | Core | ||
|
Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% |
¾ |
20 |
|
Blood Magic | Core | |||
|
Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. | 17% |
5 |
1 |
4 |
|
Restoration Magic | Factions | ||
|
Touch Skill. Deals 20...50...58 damage. | 10% |
1 |
¾ |
3 |
|
Blood Magic | Prophecies | ||
|
Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% |
15 |
¾ |
30 |
|
Death Magic | Prophecies | ||
|
Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. | 15% |
10 |
2 |
60 |
|
Death Magic | Prophecies | ||
|
Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% |
1 |
¼ |
15 |
|
Soul Reaping | Factions | ||
|
Touch Skill. Deals 20...50...58 damage. [sic] | 10% |
1 |
¾ |
3 |
|
Blood Magic | Factions |
Skills which interact with sacrifice
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 |
1 |
45 |
|
Blood Magic | Prophecies | |||
|
Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 |
1 |
10 |
|
|
Death Magic | Core | ||
|
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 |
1 |
20 |
|
Soul Reaping | Eye of the North | |||
|
Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 |
1 |
20 |
|
Soul Reaping | Eye of the North | |||
|
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). Doubles Health sacrifice. | 10 |
1 |
5 |
|
Smiting Prayers | Prophecies |


































