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Self-healing skill
From Guild Wars Wiki
Revision as of 20:34, 17 August 2011 by Tennessee Ernie Ford (Talk | contribs)
A self-healing skill is any skill included in a build primarily for the purpose of restoring the health of the user, as opposed to a healing skill which is used to do the same for allies or party-members. The term is also used in the literal sense for skills that do nothing other than heal the user (e.g. Healing Signet).
Some players advise always including a self-heal in a build (especially for PUGs). However, efficient and organized team builds rely on designated healers, freeing up one or more slots for the other members.
[edit] List of self-healing skills
Ranger
Heal as One (does not require a pet)
Troll Unguent
Monk
Contemplation of Purity
- Monks can use common healing skills as self heals.
Assassin
Death's Charge
Death's Retreat (requires an ally)
Feigned Neutrality
Heart of Shadow
Shadow Refuge
Shadow Sanctuary
Paragon
Leader's Comfort
Signet of Synergy (requires an ally)
"Help Me!"
Non-Attribute PvE Skills
Ebon Escape (requires an ally)
Junundu Bite
Junundu Wail
Siege Devourer Feast
[edit] Other methods
There are a few other ways to keep your own health up without using direct healing skills:
- Life stealing skills can be used for the same practical purposes as self healing, though they work through a different mechanic and have the downside of requring a living foe (or minion, for Taste of Death) in range.
- Skills that increase maximum health can temporarily function as heals, but when they end the health is removed.