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Difference between revisions of "Siege Devourer"
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==Trivia== | ==Trivia== | ||
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{{anomaly|When you board a siege devourer, your skills are replaced with a set for controlling it. However, if you learn a new skill while riding it, such as from a reward from a quest, you can immediately add that to the skill bar and use it while on the devourer. | {{anomaly|When you board a siege devourer, your skills are replaced with a set for controlling it. However, if you learn a new skill while riding it, such as from a reward from a quest, you can immediately add that to the skill bar and use it while on the devourer. | ||
Revision as of 00:24, 31 December 2009
This article is about the skill Siege Devourer. For other uses, see Siege Devourer (disambiguation).
Form. You have mounted a siege devourer. You can command the siege devourer to move and use its Skills.
- Concise description
Form. Mount the Siege Devourer. You can command it to move and use skills.
Contents |
Acquisition
- Grothmar Wardowns (Find, defeat and talk to Siege Devourer)
- Dalada Uplands (Find, defeat and talk to Siege Devourer)
- Sacnoth Valley (Find, defeat and talk to Siege Devourer)(Hard Mode only)
Related skills
Notes
- To receive this form, you have to find a hostile Siege Devourer and reduce its health to under 20%. The Siege Devourer will turn neutral to players and the Charr Bladestorm riding it will dismount to attack. Once neutral, a character can mount the Siege Devourer by talking to it. The Siege Devourer will use the Mount skill on the character that talked to it. Once the Mount skill successfully activates, the character will be under this form.
- This Form will be kept when zoning between the three Charr Homelands explorable areas. The form is not retained if you go into a dungeon or town/outpost.
- While in Siege Devourer Form, your max health is fixed to 1000, your max energy is fixed to 25, your primary attribute is set to zero, and your skills are replaced with the siege devourer skills:
| Devourer Siege | Devourer Bite | Siege Devourer Swipe | Siege Devourer Feast | HYAHHHHH! | Blank | Blank | Dismount Siege Devourer |
- The normal attacks dealt while in this form will be always armor ignoring typeless damage. The damage and special properties of the attack will vary as follows:
- Sword, Axe and Hammer: Melee, 55 damage.
- Dagger: Melee, 40 damage. May deal double attacks.
- Scythe: Melee, 35 damage. May hit a second foe if it is adjacent to target foe.
- Bow, Staff, Wand: Ranged, 40 damage. Range and attack speed depends on weapon.
- Spear: Ranged, 55 damage. Same range as spear.
- While in this form, if your health goes to 0, the Siege Devourer will die instead of you, the Form will end and you will appear next to the dead Corpse of the Siege devourer, with full health and energy. If you want to keep the siege devourer alive, you have to Dismount before this happens.
- Unlike the similar Junundu form, health and energy bonuses from equipped items do not increase the 1000 health and 25 energy maximum.
- If you resign while mounted, the Siege Devourer completely disappears and is replaced by your dead body.
- Siege Devourer models respond to some emote commands:
- /dance : The Siege Devourer jumps and starts swaying left and right, clacking its pincers.
- Wielding a zealous weapon while in a siege devourer affects your energy regain.
Tactics
- Two or more siege devourers in one group can make farming reputation points much easier. Additionally, player-controlled Siege Devourers can not harm one another.
- With multiple devourers you can alternate attacks, helping one another conserve energy. Since you can also save the devourer by dismounting before it dies it will remain where you left it if you die and get resurrected some distance away. You can benefit from this since you will not be affected by the death penalty gained when you die while you are controlling the devourer.







