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Spell
From Guild Wars Wiki
Revision as of 07:25, 19 July 2012 by Silver Edge (Talk | contribs)
| Spell | |
|---|---|
| Number of skills | 494 |
| Elite skills | 66 |
| Supertype | Skill |
| Sub types | Enchantment spell Hex spell Item spell Ward spell Weapon spell Well spell |
Skill type. Type representing most magic skills.
Contents |
Characteristics
- All spells require energy to activate, except for three spells that use adrenaline: Mystic Sandstorm, Mystic Twister, and Test of Faith.
- Spell costs are paid when casting begins; the energy/adrenaline is not refunded should it fail.
- Spells can have additional costs such as sacrifice, exhaustion, or apply negative effects/conditions.
- All spells have an aftercast delay except for flash enchantment spells.
- Under the effects of Signet of Mystic Speed, self-targeting enchantments do not have aftercast delay; however, you will still cease movement (even if you are auto-running).
- All spells require activation time, except for Asuran Scan and flash enchantments.
- Spells cast under the effects of Glyph of Sacrifice or Essence have no activation time.
- Self-targeting spells under the effects of Signet of Mystic Speed also bypass the skill's activation time.
- Most spells require recharge.
- Skills can be instantly recharged under certain circumstances, e.g. under the effects of Glyph of Renewal.
- There are about 30 spells that do not have a recharge time.
Notes
- Many equipment items have upgrade components that trigger on spell usage.
- Warriors, Rangers and Paragons have no spells.
Subtypes
- Enchantment spell: provides a benefit while active; primarily cast on allies and/or self.
- Flash enchants can be cast instantly to prevent them from interfering with attacking or movement.
- Hex spell: hinders or diminishes the abilities of the target; primarily cast on foes.
- Item spell: creates a bundle item in the caster's hands, which has an effect while held and often when dropped.
- Ward spell: creates an area of effect around the caster's position; positive effects are similar in nature to enchantments, while negative ones are similar to those from hexes.
- Weapon spell: adds a benefit or change to weapon attacks that cannot be ended prematurely; can only be cast on allies and/or self. Each character can only have one active weapon spell at a time.
- Well spell: exploit the nearest corpse to create a zone of effect around that corpse.
Related skills
- See also: Spell targeting prevention
Skills that have an effect on or during spell casting
- See also: Dazed
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health. | 5 |
10 |
|
Command | Nightfall | ||||
|
Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 5...41...50 Health. | 5 |
15 |
|
Command | Nightfall | ||||
|
Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 |
2 |
20 |
|
|
Illusion Magic | Core | ||
|
Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 |
2 |
60 |
|
Spawning Power | Factions | |||
|
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 |
10 |
|
|
Beast Mastery | Prophecies | |||
|
Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds). | 15 |
15 |
|
Marksmanship | Factions | ||||
|
Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. | 1 |
morale boost |
|
Factions | |||||
|
Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 |
2 |
24 |
|
|
Wilderness Survival | Core | ||
|
Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 |
½ |
5 |
|
|
Marksmanship | Core | ||
|
Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 |
10 |
|
Dagger Mastery | Factions | ||||
|
Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 |
½ |
8 |
|
Dagger Mastery | Factions | |||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 |
1 |
7 |
|
Illusion Magic | Nightfall | |||
|
Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. | 10 |
1 |
15 |
|
Illusion Magic | Nightfall | |||
|
Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ |
30 |
|
|
Inspiration Magic | Core | |||
|
Spell. Deals 7...91...112 fire damage. Deals 7...91...112 fire damage to nearby foes if target was attacking or casting. | 10 |
1 |
15 |
|
Fire Magic | Nightfall | |||
|
Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 |
25 |
2 |
30 |
|
Water Magic | Core | ||
|
Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | 10 |
½ |
5 |
|
Nightfall | ||||
|
Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster. | 5 |
1 |
24 |
|
Asura rank | Eye of the North | |||
|
Enchantment Spell. (5...17...20 seconds.) Your interrupted spells recharge instantly. | 10 |
1 |
20 |
|
Fast Casting | Nightfall | |||
|
Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 |
¼ |
20 |
|
Domination Magic | Prophecies | |||
|
Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 |
¼ |
20 |
|
Inspiration Magic | Core | |||
|
Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). | 10 |
¼ |
10 |
|
Domination Magic | Nightfall | |||
|
Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. | 10 |
¼ |
20 |
|
|
Domination Magic | Prophecies | ||
|
Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 |
¼ |
20 |
|
Inspiration Magic | Factions | |||
|
Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. | 5 |
¼ |
12 |
|
Domination Magic | Eye of the North | |||
|
Spell. Interrupts a spell or chant. Interruption effect: target foe gains 10...6...5 Energy. | 5 |
¼ |
7 |
|
Fast Casting | Factions | |||
|
Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage. | 5 |
¼ |
12 |
|
|
Domination Magic | Core | ||
|
Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 |
10 |
|
Beast Mastery | Factions | ||||
|
Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 |
½ |
5 |
|
|
Marksmanship | Core | ||
|
Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 |
½ |
15 |
|
|
Swordsmanship | Core | ||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 |
2 |
15 |
|
Illusion Magic | Factions | |||
|
Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 33% slower. | 10 |
2 |
20 |
|
Illusion Magic | Factions | |||
|
Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ |
15 |
|
Domination Magic | Factions | ||||
|
Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. | ¼ |
15 |
|
Domination Magic | Eye of the North | ||||
|
Signet. Heals for 15...63...75. Heals for 15...63...75 more if target ally is casting a spell or attacking. | 1 |
8 |
|
Healing Prayers | Factions | ||||
|
Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 |
½ |
|
Prophecies | |||||
|
Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). | 10 |
2 |
30 |
|
Divine Favor | Factions | |||
|
Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 |
1 |
12 |
|
Fast Casting | Factions | |||
|
Elite Hex Spell. Also hexes adjacent foes (1...8...10 second[s]). Doubles spell casting time. Spells you cast on hexed foes have -50% casting time. | 5 |
1 |
12 |
|
Fast Casting | Factions | |||
|
Hex Spell. (1...8...10 second[s].) Target foe moves, attacks, and casts spells 33% slower. | 10 |
2 |
10 |
|
Illusion Magic | Eye of the North | |||
|
Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 |
20 |
|
Dagger Mastery | Factions |
Skills that have an effect when a spell is successfully cast
- See also: Glyph
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell. | 15 |
2 |
20 |
|
Core | ||||
|
Elite Hex Spell. (1...8...10 second[s].) Target foe's spells cause 10 Overcast. | 10 |
2 |
15 |
|
Fast Casting | Factions | |||
|
Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell. | 10 |
1 |
5 |
|
Mysticism | Nightfall | |||
|
Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 |
1 |
20 |
|
Motivation | Nightfall | |||
|
Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 10 |
2 |
20 |
|
Motivation | Nightfall | |||
|
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
|
|
Energy Storage | Core | ||
|
Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
|
Energy Storage | Core | |||
|
Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. | 5 |
1 |
25 |
|
Inspiration Magic | Factions | |||
|
Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 |
3 |
20 |
|
|
Domination Magic | Core | ||
|
Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 |
1 |
15 |
|
|
Inspiration Magic | Prophecies | ||
|
Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | 10 |
2 |
15 |
|
Curses | Nightfall | |||
|
Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 |
1 |
20 |
|
Ebon Vanguard rank | Eye of the North | |||
|
Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 |
¼ |
45 |
|
Allegiance rank | Factions | |||
|
Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
|
Energy Storage | Prophecies | |||
|
Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
|
Energy Storage | Prophecies | |||
|
Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 |
1 |
20 |
|
Spawning Power | Factions | |||
|
Glyph (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 |
1 |
10 |
|
Prophecies | ||||
|
Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 |
1 |
5 |
|
|
Core | |||
|
Elite Glyph. Your next 1...3...3 spell[s] [does/do] not cause Overcast and cost[s] [sic] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 |
1 |
25 |
|
Energy Storage | Prophecies | |||
|
Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. | 5 |
1 |
20 |
|
Factions | ||||
|
Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]). | 5 |
1 |
10 |
|
Fire Magic | Eye of the North | |||
|
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 |
1 |
30 |
|
|
Energy Storage | Core | ||
|
Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 |
1 |
10 |
|
Prophecies | ||||
|
Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 |
1 |
8 |
|
Energy Storage | Nightfall | |||
|
Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill. | 5 |
1 |
15 |
|
Prophecies | ||||
|
Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. | 5 |
1 |
10 |
|
Air Magic | Eye of the North | |||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. | 5 |
2 |
25 |
|
|
Domination Magic | Prophecies | ||
|
Chant. (10 seconds.) Allies in earshot lose one hex with their next spell. | 8 |
2 |
|
Nightfall | |||||
|
Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 |
3 |
60 |
|
Earth Magic | Prophecies | |||
|
Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. | 5 |
1 |
30 |
|
Inspiration Magic | Factions | |||
|
Elite Stance. (5...17...20 seconds.) Your spells recharge 33% faster. | 5 |
15 |
|
Fast Casting | Core | ||||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. | 10 |
2 |
30 |
|
Blood Magic | Prophecies | |||
|
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 |
1 |
20 |
|
Soul Reaping | Eye of the North | |||
|
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes. | 10 |
2 |
12 |
|
Domination Magic | Nightfall | |||
|
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...62...75 damage to target and nearby foes. | 10 |
2 |
12 |
|
Domination Magic | Nightfall | |||
|
Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy. | 5 |
¼ |
45 |
|
Allegiance rank | Factions | |||
|
Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. | 10 |
2 |
30 |
|
Domination Magic | Prophecies | |||
|
Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute. | 2 |
5 |
|
Illusion Magic | Nightfall | ||||
|
Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 |
2 |
15 |
|
Blood Magic | Prophecies | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
|
Blood Magic | Factions | |||
|
Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 |
1 |
10 |
|
Blood Magic | Factions | |||
|
Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. | -1 |
5 |
1 |
10 |
|
Prophecies | |||
|
Enchantment Spell. (30 seconds.) Heals for 5...17...20 each time target ally attacks or casts a spell. | 5 |
¼ |
4 |
|
|
Healing Prayers | Prophecies | ||
|
Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals recharge 33% faster. | 10 |
2 |
5 |
|
Communing | Factions |
Skills that have an effect when affected/targeted by a spell
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. | -1 |
10 |
2 |
|
Protection Prayers | Prophecies | |||
|
Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 |
1 |
60 |
|
Shadow Arts | Factions | |||
|
Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 |
1 |
30 |
|
Earth Magic | Factions | |||
|
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 |
¼ |
2 |
|
Protection Prayers | Factions | |||
|
Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 |
¼ |
5 |
|
Protection Prayers | Factions | |||
|
Flash Enchantment Spell. (5...21...25 seconds.) Spell damage is reduced by 5...29...35%. Initial Effect: nearby foes are struck for 5...41...50 piercing damage. | 10 |
15 |
|
Earth Prayers | Nightfall |
Skills that affect certain spells
Does not include skills that affect spell subtypes.
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Elite Signet. Heals for 20...68...80. Your next Healing or Protection Prayer [sic] spell that targets an ally heals for +20...68...80 Health. | 1 |
8 |
|
Divine Favor | Factions | ||||
|
Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 |
1 |
25 |
|
Blood Magic | Factions | |||
|
Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 |
1 |
20 |
|
Critical Strikes | Nightfall | |||
|
Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 |
5 |
¼ |
10 |
|
|
Divine Favor | Core | |
|
Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy. | 10 |
¼ |
60 |
|
|
Divine Favor | Prophecies | ||
|
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 |
3 |
15 |
|
Wilderness Survival | Factions | |||
|
Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more. | 5 |
¼ |
10 |
|
Divine Favor | Nightfall | |||
|
Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less. | -1 |
5 |
¼ |
5 |
|
Healing Prayers | Nightfall | ||
|
Enchantment Spell. (1...48...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment. | 10 |
1 |
10 |
|
Divine Favor | Nightfall | |||
|
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
|
Sunspear rank | Nightfall | ||||
|
Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 |
1 |
10 |
|
Energy Storage | Nightfall | |||
|
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 |
1 |
20 |
|
Water Magic | Prophecies | |||
|
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 |
1 |
20 |
|
Water Magic | Prophecies | |||
|
Elite Skill. (1...25...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. | 5 |
1 |
15 |
|
Fast Casting | Nightfall | |||
|
Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 |
5 |
¼ |
10 |
|
Divine Favor | Prophecies |
Other
| Icon | Name | Description | |
|
|
Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
|
Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 |
¼ |
30 |
|
Protection Prayers | Core | |||
|
Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 |
1 |
|
Domination Magic | Factions | ||||
|
Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 |
1 |
|
|
Domination Magic | Prophecies | |||
|
Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 |
1 |
30 |
|
Earth Magic | Core | |||
|
Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 |
1 |
30 |
|
Shadow Arts | Factions | |||
|
Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 |
¾ |
30 |
|
Deadly Arts | Factions | |||
|
Spell. (10...20 seconds.) Disables one Spell. This skill becomes that Spell. You gain 5...10 Energy. | 5 |
1 |
20 |
|
Asura rank | Eye of the North | |||
|
Elite Enchantment Spell. (5...15...17 seconds.) Target ally cannot be the target of enemy spells. | 15 |
1 |
45 |
|
Divine Favor | Core | |||
|
Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells. | 5 |
¼ |
10 |
|
Mysticism | Nightfall | |||
|
Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. | 5 |
¼ |
15 |
|
Inspiration Magic | Eye of the North |



















































































































