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Spirit Light Weapon

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Revision as of 02:11, 11 April 2012 by Falconeye (Talk | contribs)

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Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.

Concise description

Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit.

Progression
Health gain per second
Additional health gain
per second
0
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
8
8
9
9
9
10
10
10
11
11
11
12
12
12
13
13
13
14
14
14
15
15
15
16
16
16
17
17
17
18
18
18
19
19
19
20
20
20
21
21
21

Acquisition

Signet of Capture

Notes

  • The health gain at 12 Restoration Magic equals a health regeneration of 6 pips (12 pips within earshot of a spirit) and 8 pips at 16 Restoration Magic (16 pips within earshot of a spirit).
  • Heroes will cast Spirit Light Weapon to overwrite non-defensive weapon spells when the target's health is at critical levels.
Anomaly Anomaly.Since hero AI is not programmed to use Weapon Spells to heal, they will keep this up on physical attacker professions just like any other Weapon Spell.
Bug Bug.The concise description incorrectly refers to the additional health gain as "healing".

Trivia

  • The skill icon resembles an axe affected by a weapon spell which has an ankh - the Egyptian symbol of life - on it.
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