Talk:Rescue at Minister Cho's Estate

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Revision as of 04:15, 12 July 2011 by (talk) (buggy)

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Spent an hour, two consumables, and failed on the very last mob. I want my 8 member cap so I can actually experience content, anet. 01:57, 8 July 2011 (UTC)

I spent about the same amount of time on it, then as i am getting to the last peasant the afflicted kill her, and the quest is failed. I am gonna add note that peasants MUST survive Tallons 02:24, 8 July 2011 (UTC)

I don't know if I put the image in correctly (fairly new to the wiki), but there is the positions of the peasants from my recent run-through. EtherealHeritage 02:36, 8 July 2011 (UTC)

I'm finished with it... this is last quest? Or is it last one for me? This guy doesn't think so oO Edit: So I got a bug, hoooray... can't get further in the storyline :/ --Kali Shin Shivara 02:42, 8 July 2011 (UTC)

Is this supposed to be fun? It isn't. At all. Arshay Duskbrow 02:55, 8 July 2011 (UTC)
Dunno if it is a hoax... seem so, or it's just buggy... --Kali Shin Shivara 02:58, 8 July 2011 (UTC)
Go to Seitung Harbor. The quests for Haiju Lagoon and Zen Daijun are given by Initiate Tsuriai there, then go on with the rest of the quests in Kaineng. --Tera 03:01, 8 July 2011 (UTC)
Yeah, this one's kind of dull. It's not even very hard, it just takes forever. My advice: grab a ghastly summoning stone from one of the lobotomy patient at ToA, load up on a set of consumables, and take the three most ridiculously overpowered hero builds you can find on PvX. It's still beyond boring but you can usually finish up before the dream rider disappears. –Jette 04:48, 8 July 2011 (UTC)
Yeah, so far this storyline has been wicked boring. I expected something more interesting (lots of story, killing tengu and being the anti-hero) than just running through old zones blasting (and being blasted by) over-leveled old enemies with lots of good skills. Ifm2181 10:35, 8 July 2011 (UTC)

This quest is stupid. Found survivor then no sign of what happened to it. Wasn't listed in allies. Couldn't see it anywhere after the dialogue. If it died quest didn't say so. Ramei Arashi 07:42, 8 July 2011 (UTC)

Careful pulling is all you need and a basic balanced group. I didn't bring any DP removal and that is what made it suck as it drug on but the quest wasn't hard. Completed my first time through.

They only appear as allies when you get close to them. Once you save them, they leave the allies list. --MushaUser Musha Sigc.png 10:05, 8 July 2011 (UTC)

Is it just me or is this really annoying to do in HM...i meen from the very start u face a pinch point where 2 mobs usually combine into one mega mob of endless heals and dmg and to make maters worse the afflicted tend to stand still after the party wipe and are in arggo range of the res job setting that up...other than that this mission is fairly ez

I just did it in HM, that was the worst thing I've ever done in this game. It was so bloody hard. Not so much because of the mobs, but because of the survivors agroing 10 groups and than getting me killed. Maximillian Greil 13:28, 8 July 2011 (UTC)
Hrrhrr I've done Titan Quest in Dragon's Gullet HM with 4 NPCs xD compared to this, I think it really suxx. --Kali Shin Shivara 16:39, 8 July 2011 (UTC)

So i get to the first peasant, clear the mobs do all that fun stuff, and it doesnt even move or join the party. GG 13:05, 8 July 2011 (UTC)

Why are so many people complaining that you don't get free NPCs in this one? It's not like they're required to complete it (granted, I haven't played it in HM yet), and the mobs are significantly smaller in this mission than they are on the mainland. If you pull twenty foes with eight people, you should win; if you pull twenty foes with four people, you'll fail. My group finished this one fairly easily on our second try; on our first we resigned after a few pulls because we realized we were pulling too much and getting nowhere, and after that we had a SF runner find everyone (that doesn't count as a try, though we did learn that peasants dying failed the quest), and on our second try we traded our rit for a smite monk, took our time, and cleared our way through. Dagger spam human, imbagon (with no energy whatsoever), UA monk, and smiter Tahlkora. -- Armond WarbladeUser Armond sig image.png 14:42, 8 July 2011 (UTC)

Is it just me, or does this game just feel like it revolves around Shadow Form and/or Imbagon for everything now? It certainly seems like the easiest option for clearing most of the content these days. For a bunch of purple weapons a lot of these grindy kill X of Y quests don't seem actually fun or worth the effort, disappointing update. Yu Takami 15:35, 8 July 2011 (UTC)

You don't need Shadow Form or an imbagon for this mission (although they do help). I finished it with a warrior, without using SY!, as is normal for me. The key is to be careful with pulling the mobs; when you only have a party of 4, it's easy to get overwhelmed. But yeah, this mission is kinda lacking on the excitement side. Not only is it tiresome to be careful all the time, but the fights themselves aren't big and chaotic enough to be really interesting. -- Hong 16:04, 8 July 2011 (UTC)
Having done this quest as an imbagon, I can confidently say that imbagons are mostly useless here. -- Armond WarbladeUser Armond sig image.png 00:03, 9 July 2011 (UTC)

Ineptitude illusion mesmer, sos ritualist, N/Rt healer. Easy ride. Mordiego 09:13, 9 July 2011 (UTC)

Interesting quest although it's a killer for those with the "Rush!" mentality. LoS and taking out the melee first seems to work fine. Same for the other Cleanse quests. Panic on caster groups or LoS while taking out the melee quick seems to be the most reliable tactics. - Ander01 13:26, 9 July 2011 (UTC)


Canthan peasants heal nearby enemies with healing touch. --The preceding unsigned comment was added by (talk).

Every NPC healer in the game ever has done that :) --snogratUser Snograt signature.png 20:13, 8 July 2011 (UTC)

i saved all of the peasants and the last line by Zei Ri didn't happen..... BUG!!!! i can't complete the quest, even after going back to all the peasants and talking to them again.

What Is This I Don't Even......

Okay, I have tried everything and a bag of chips on this mission, and I can't even make it past the first two mobs without getting steamed, diced, and served as sashimi by the two mobs. Even flatbow pulling isn't stopping the second mob from roflstomping me, and I've tried every permutation on my ranger that could be described as healthy......What now? I'm stuck, and getting irked. --User Wandering Traveler Sig2.png Traveler (talk) 07:22, 9 July 2011 (UTC)

I know what you mean. I just finished this on my Ranger half an hour ago. Being a Ranger in this particular mission makes things difficult, because you usually need line of sight to do anything useful. On the other hand, you might have noticed that many of the enemies do as well. Try using obstructions to your advantage, pulling around corners and such. I wasn't running anything particularly special, just the typical Incendiary Arrows build. It probably would have been more useful to go Beastmaster (seriously), but hey, it worked. For heroes I took along a prot monk, a heal monk, and a Signet of Spirits rit (who also had line of sight problems). I have to say that the most dangerous part of this entire quest was fighting through the Menagerie, since the enemy group size there is more like 6 or so. And they're all Warriors. With Bull's Strike and Power Attack. And heroes like to try to kite. Plenty of near-deaths there... >_>; I did wipe one time, but that's because I was dumb and let an Afflicted Monk smack the whole party with a Ray of Judgment. That plus an Afflicted Elementalist in the same group made short work of me. 07:33, 9 July 2011 (UTC)
Looks like it's time to finally cap Incendiary arrows, then....Alrighty, thanks! I'll give that a go. Once I find the crazy bastards that decided to waltz into afflicted mobs, they're in for an arrow where the sun don't shine......>_> --User Wandering Traveler Sig2.png Traveler (talk) 07:38, 9 July 2011 (UTC)
I found the menagerie enemies easier; there's more of them, but they're lower level squishy and easy to ball, so if you clump them in aoe they die pretty quickly. -- Armond WarbladeUser Armond sig image.png 13:22, 9 July 2011 (UTC)

Peasants ally status

Sometimes they become allies and become targetable by the enemies and sometimes they do not. Is there *any* consistency to be found as to what triggers this because it makes this quest a lot harder (especially on the HM-only variant). - Infinite - talk 14:00, 9 July 2011 (UTC)

You mean to say it is not merely based on proximity to the peasant? That's what triggered them for me...although, I have to say, for the first peasant she was not added as an ally until I was like one aggro radius past her. This might imply that it actually depends upon engaging the nearby spawns, instead of/in addition to being near the peasant. 14:43, 9 July 2011 (UTC)
I just managed to ally the third peasant (on the island) from the beach south of her. This really needs some serious research. It's just too annoying. - Infinite - talk 15:37, 9 July 2011 (UTC)
The same thing happened to me at about spirit range. Ss there a possibility this doesn't happen, when coming from west? Realy don't want to fail another attempt in HM-- 21:27, 9 July 2011 (UTC)
From the west you can't lure the group away from the peasant as she's standing in the path of your lure (and you will trigger her). I think we will have to be very patient and luring from the very eastern corner of the beach (so the island mob needs to scatter a very fair bit). - Infinite - talk 23:40, 9 July 2011 (UTC)

(Reset indent) I found out that dialogue triggers as you enter the area slightly over spirit range of their original location, this makes avoiding the triggering of the peasants a lot less tricky (following in order of encounter):

  1. Lure surrounding mobs from the south, without ever entering the actual menagerie.
  2. Take a detour and also lure mobs from the south, without actually entering Foh Wing.
  3. If the island mob has no AotL necromancer present, the peasant will be stationary; lure from the south of the island, as closest to the main beach as possible.
  • If there is an AotL necromancer afflicted present, wait till the peasant starts to heal minions with Healing Touch and try to ensure she is as far away from her original location as possible (the dialogue triggers when approaching her original location, not her current). Then when she's at a very fair distance either lure from the beach or lure from the west, through the shallow part inbetween the island.
  • The third peasant is triggered from a ridiculous distance (more than spirit range, considerably bigger compared to the other 2 peasants). Be very cautious when luring the mob off the island.

I hope this actually helps. - Infinite - talk 12:44, 11 July 2011 (UTC)


Did this on HM. With 3 other players, I was a ranger SoS + summon mursaat. We had a mesmer With Summon Djinn + an E/Mo healer and a Communing Rit ( protection ). First go to the second NPC and easily save her. When your done clear all the foes around the island. take the path over the water and when the afflicted are like 10-20 feets far from the npc you run to it and place spirits there and simply kill the afflicted. I hope this was helpfull for all of you.


Are they going to follow you or not after you save them? Tried it last night, the first and second just stand at where they are and didn't follow me. Right now I am doing it the second time, and the first peasant is following us (on the way to the 2nd one.)

They normally will just stand where they are like Zei tells them to. But if you have minions that nearly always need healing, they'll keep following to heal them. -Shady Jake