Talk:Star Burst
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Touch caster skills = fail. Raptaz 14:16, 6 December 2007 (UTC)
- Not exactly if you're an A/E. -AyaStowar
- Any class that gets into Melee range can use this skill effectively. Consider a Warrior using Cyclone Axe twice. This skill will likely do the same amount of damage that Cyclone Axe will cause in two uses, accept that the damage is done in one use. It's an effective spell when AoE Fire damage is called for. A good example is a Warrior on a team working though the Snowman Dungeon from Umbral Grotto. Elementalists will cause major damage, and the a melee character will be nearly useless trying to do melee damage. But.. if Starburst and Flame Djinn's Haste and Inferno are used, then the melee character can do some major damage in a short period of time. ImperialMike 16:55, 9 January 2008 (UTC)
- The problem with using this in Secret Lair of the Snowmen is that with this skill, you want to avoid doing AoE damage, which is hard to do when you have lots of snowmen attacking you. However, your other points are good... -AyaStowar
- With a zealous axe/sword the war will be fine on energy, even with 10 every 10 sec, just think about all the Healing Breeze wars that were everywhere. Justing6 13:40, 19 February 2008 (UTC)
- I usually back up the war with a wrist slitter - er BiP Necro hero.Farlong 05:35, 9 July 2008 (UTC)
- When Star Burst hits multiple players, it costs 10 energy, does this extra five energy get accounted for in Fire Attunement?
- It doesn't cost 10, but only 5. An additional 5 energy is lost after activation. And this extra loss isn't affected by attunement spells. It functions similary to Divine Boon: if used with only 5 energy in your pool, the extra energy loss won't affect you. SamoK 10:32, 30 May 2008 (UTC)
- With a zealous axe/sword the war will be fine on energy, even with 10 every 10 sec, just think about all the Healing Breeze wars that were everywhere. Justing6 13:40, 19 February 2008 (UTC)
Mmmm... Starbursts... --99.230.146.62 21:20, 15 June 2009 (UTC)
Acquisition
Could someone confirm that you can actually cap any skills from this boss without having Nightfall? I highly doubt you can.
- You can capture the skill in Nightfall without having Factions, if that's what you meant. However, you can't use it. It will have a little lock symbol over the icon until Factions is unlocked on your account. You will still recieve the experience for capturing the skill though. 72.81.247.139 08:05, 15 July 2008 (UTC)
Hmm..
Inferno. So why is this elite? --Belker 04:58, 21 December 2008 (UTC)
- Just noticed nearby vs. adjacent... I still don't think that + touch with less damage makes an elite. Lower recharge to 5 and I'll use it. --Belker 05:01, 21 December 2008 (UTC)
- Double Dragon makes this obsolete in pretty much every way. -
Auron 05:15, 21 December 2008 (UTC)
- it's still more useful for 100% dmg imo, if ur using this in pvp ( which obviously, nobody does ) you run up to your enemy ( shadow walk? ) -> followed by star bust = 100% dmg, while if ur using inferno etc, your foe can run from it, while you were busy casting. 213.126.247.227 11:12, 27 January 2009 (UTC)
- You can avoid being hit by double dragon, inferno, flame burst, and phoenix, but you can't avoid starburst. 158.123.160.40 14:00, 27 May 2009 (UTC)
- That doesn't change the fact that nobody uses it because an elementalist in close range is likely going to receive more damage than he'll give. Only way this would be a remotely viable elite is if it affected all foes in the area. Otherwise, no reason why you wouldn't just use Shockwave. --80.16.169.162 09:09, 5 June 2009 (UTC)
- You're forgetting about attribute Star Burst belongs to, and that Star Burst doesn't have such aftercast delay as usual Fire magic PBAoE skills. Back when there was no truly viable (or overpowered) Fire magic elite skills, Star Burst was rather viable choice for some. But that's not how things are today, ofc. This skill could use little updating, OR other Fire magic elites should be toned down instead. Mediggo 09:28, 5 June 2009 (UTC)
- Yeah, there used to be A/E and E/A builds that used Star Burst with Shadow Steps to "spike" people. One nice thing about Shadow Walk is that it teleports you back after it's over, removing you from danger...or so the theory went.
- The thing with Double Dragon that people seem to miss is that it also makes all your other Fire Magic spells deal like 30% more damage for as long as it's active. So it actually does deal out more damage than Star Burst. Vili 点
09:33, 5 June 2009 (UTC)
- How could anyone miss that? o_O That's like the whole point of the skill... I wish the effect didn't stack though. Mediggo 10:26, 5 June 2009 (UTC)
- You're forgetting about attribute Star Burst belongs to, and that Star Burst doesn't have such aftercast delay as usual Fire magic PBAoE skills. Back when there was no truly viable (or overpowered) Fire magic elite skills, Star Burst was rather viable choice for some. But that's not how things are today, ofc. This skill could use little updating, OR other Fire magic elites should be toned down instead. Mediggo 09:28, 5 June 2009 (UTC)
- That doesn't change the fact that nobody uses it because an elementalist in close range is likely going to receive more damage than he'll give. Only way this would be a remotely viable elite is if it affected all foes in the area. Otherwise, no reason why you wouldn't just use Shockwave. --80.16.169.162 09:09, 5 June 2009 (UTC)
- You can avoid being hit by double dragon, inferno, flame burst, and phoenix, but you can't avoid starburst. 158.123.160.40 14:00, 27 May 2009 (UTC)
- it's still more useful for 100% dmg imo, if ur using this in pvp ( which obviously, nobody does ) you run up to your enemy ( shadow walk? ) -> followed by star bust = 100% dmg, while if ur using inferno etc, your foe can run from it, while you were busy casting. 213.126.247.227 11:12, 27 January 2009 (UTC)
- Double Dragon makes this obsolete in pretty much every way. -

