User:Gah My Name Cant Fi/GW Suggestions that will never be read anyway because ANet doesn't care
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Contents |
General
AI
- Make heroes use skills on enemies based on profession and skills, not weapon type.
- Heroes can no longer be used in 8v8 arenas.
Bugs
Ok, I know we have a bug page. But I'd rather put all my stuff that ANet won't read in one place instead of two.
- Most notably in Fort Aspenwood, the game sometimes treats you as if you are holding an item when you aren't - you see your normal health/energy, but the game treats you as though it is lower than shown.
- In CM/AB, when you die as an avatar, you sometimes stay in that form for the remainder of the game.
Competitive Missions
Fort Aspenwood
Increase Gods' Vengeance timer to 15 minutes, remove the uninterruptable/enchantment removal aspects of the siege turtle attacks.
Jade Quarry
Make NPCs scatter when faced with AoE/PBAoE damage.
Professions
Warrior
- Defy Pain: This skill is now a stance, requires 6 adrenaline.
- Primal Rage: Now disables your non-attack skills for 7 seconds.
Elementalist
- Second Wind: 5
, 1/2
, 10
: For ten seconds, this skill does nothing. When this skill ends, you gain 1...2...2 energy for every point of energy you lost while this skill was active. (Attribute: Energy Storage)
- Searing Flames: When this skill deal damage, the burning ends; range changed to nearby.
- Ether Prodigy: Cap out damage at 100, now only lose 2 health for every point of energy on end; this skill no longer removes enchantments on cast (but damage is still applied if you recast it).
- Glimmering Mark: This skill only ends when the target takes non-lightning damage (from you).
- Invoke Lightning: Hits all foes near target, reduce recharge to 10.
- Mist Form: Add one of these effects:
- All attacks against you miss.
- 15%...25%...33% movement bonus.
- +20...40...50 armor vs. elemental damage.
- Reduce recharge to 20.
- Stone Sheath: These foes are weakened as well.
- Iron Mist: Now only gives invulnerability to non-elemental damage, reduce movement loss to 75%.
Bah, more to come when I have time.

