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Difference between revisions of "User:Hong"
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| − | + | ==Current go-to team for 7-hero stuff== | |
This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses. | This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses. | ||
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* Heal monk: | * Heal monk: | ||
{{skill bar|Word of Healing|Vigorous Spirit|Healing Ribbon|Signet of Rejuvenation|Mend Ailment|Remove Hex|Power Drain|Waste Not, Want Not|indent=50}} | {{skill bar|Word of Healing|Vigorous Spirit|Healing Ribbon|Signet of Rejuvenation|Mend Ailment|Remove Hex|Power Drain|Waste Not, Want Not|indent=50}} | ||
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| + | === Build achievements of note === | ||
| + | |||
| + | Greatest moments so far (all in hard mode without consumables or SY!/TnTF unless otherwise stated): | ||
| + | |||
| + | * Did [[Vizunah Square]] alone after the hench team got stuck on a chest before reaching the first meeting point; got the Master's reward in 31 minutes after much faffing around trying to unstick them. | ||
| + | * Cleared [[Vloxen Excavations]] without using Frozen Soil. | ||
| + | * Cleared [[Shards of Orr]] (the new Asuran Scan is golden). | ||
| + | * Completed [[A Little Help From Above]] (did it in HM by accident, after neglecting to change the difficulty level). At one point, aggroed 3 Mantle/Peacekeeper mobs simultaneously and survived. | ||
| + | * Vanquished [[Sacnoth Valley]], [[the Sulfurous Wastes]], and [[the Alkali Pan]], again without Frozen Soil. The only deaths in the last two were while in junundu form (killing a mob containing 2 cavaliers and 2 acolytes is tedious as hell). | ||
| + | * Killed [[Mallyx the Unyielding (quest)|Mallyx]] (in normal mode, using SY!). | ||
| + | |||
| + | Most ignominious moment: | ||
| + | |||
| + | * Got wiped by the Drought in [[Rilohn Refuge]]. The monsters can still kill you if you don't pay attention! | ||
Revision as of 14:06, 3 April 2011
| Hong | |||
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| From | Australia | ||
| Campaign(s) | Prophecies Factions Nightfall Eye of the North | ||
| Best Title | My Guild Hall Smells of Rich Mahogany | ||
| Favorite Profession | | ||
| Favorite Skill | | ||
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I stopped playing GW after doing everything I originally wanted to do, but the War in Kryta and mesmer and dervish updates got me back in. Looking forward to the Winds of Change and GW2.
IGN: Padma Illindra (warrior), Thelisana the White (ranger), Arad the Slayer (dervish)
Current go-to team for 7-hero stuff
This is the team I generally take, as a warrior, dervish or dagger-spam ranger. The basic setup is: 2 spirit-spamming rits, 2 shutdown mesmers, a minion master and a couple of support guys. Within that framework, skills and characters can get swapped around depending on the circumstances, eg Shelter isn't so necessary if there are no double-damage ele/rit bosses to fight; or I may switch the MM out if there are no corpses.
I dislike builds that use one class to do another class's job, such as E/Mo Ether Renewal protters, so these bars are fairly straightforward. Just having 7 fully-specced heroes is enough to rampage through nearly all areas in hard mode, whether or not the builds are fully optimised.
- SoS/Resto rit:
| Signet of Spirits | Splinter Weapon | Painful Bond | Spirit Siphon | Bloodsong | Mend Body and Soul | Spirit Light | Protective Was Kaolai |
- Communing rit:
| Soul Twisting | Boon of Creation | Armor of Unfeeling | Pain | Shadowsong | Anguish | Disenchantment | Shelter |
- Panic mesmer:
| Panic | Mistrust | Cry of Frustration | Unnatural Signet | Signet of Disruption | Power Drain | Waste Not, Want Not | Death Pact Signet |
- Ineptitude mesmer:
| Ineptitude | Wandering Eye | Clumsiness | Signet of Clumsiness | Arcane Conundrum | Power Drain | Waste Not, Want Not | Death Pact Signet |
- Minion master:
| Jagged Bones | Animate Bone Minions | Animate Shambling Horror | Putrid Bile | Signet of Lost Souls | Death Nova | Dwayna's Sorrow | Resurrection Chant |
- RoJ/SoH smiter:
| Ray of Judgment | Reversal of Damage | Smite Hex | Smite Condition | Strength of Honor | Castigation Signet | Power Drain | Waste Not, Want Not |
- Heal monk:
| Word of Healing | Vigorous Spirit | Healing Ribbon | Signet of Rejuvenation | Mend Ailment | Remove Hex | Power Drain | Waste Not, Want Not |
Build achievements of note
Greatest moments so far (all in hard mode without consumables or SY!/TnTF unless otherwise stated):
- Did Vizunah Square alone after the hench team got stuck on a chest before reaching the first meeting point; got the Master's reward in 31 minutes after much faffing around trying to unstick them.
- Cleared Vloxen Excavations without using Frozen Soil.
- Cleared Shards of Orr (the new Asuran Scan is golden).
- Completed A Little Help From Above (did it in HM by accident, after neglecting to change the difficulty level). At one point, aggroed 3 Mantle/Peacekeeper mobs simultaneously and survived.
- Vanquished Sacnoth Valley, the Sulfurous Wastes, and the Alkali Pan, again without Frozen Soil. The only deaths in the last two were while in junundu form (killing a mob containing 2 cavaliers and 2 acolytes is tedious as hell).
- Killed Mallyx (in normal mode, using SY!).
Most ignominious moment:
- Got wiped by the Drought in Rilohn Refuge. The monsters can still kill you if you don't pay attention!
















































