User:Matthew Medina

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Revision as of 14:22, 1 April 2009 by Matthew Medina (Talk | contribs)
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Greetings, programs!

Contents

[edit] Summary

My name is Matthew Medina, and I'm one of the environment prop artists at ArenaNet. I'm one of the old dogs around here, having the distinction of being a part of the GW craziness since early 2003, and a 10+ year career at various other companies in the Seattle area before that.

[edit] My Current Tasklist

Building architectural and set dressing props for Guild Wars 2! I'm also on the support team for GW1 Live when there are prop or item art requests.

[edit] Personal

  • I am married, with a 4 and a half year old son. My wife is a gamer as well, who has finished Prophecies and got halfway through Nightfall with me. My son is a gamer-in-the-making as he likes to watch me "squish the bad guys".
  • I am addicted to spicy chicken teriyaki.
  • I always play female avatars.
  • I started in the game industry as a QA tester, and my first art job was to convert backgrounds to 16 color palettes for the Super Nintendo Entertainment System.
  • The 7th Guest was the game that inspired me to get into the industry - I saw those 3D graphics and knew immediately that I wanted to do that.
  • I am an atheist in a family of devout Roman Catholics.
  • I fight against breast cancer and leukemia wherever and however I can, in memory of my mother.
  • I am always in flip flops, or preferably barefoot, year round.

[edit] My characters on Live

I don't really play one particular class more than any other, although if I had to choose the most satisfying character of mine so far, it would have to be my Dervish because of her excellent animations and the multi-hit scythe attacks.

  • Matthew Medina - My Tank
  • Barefoot Contessa - Mesmer\Ranger
  • Barefoot Devotee - All Scythe Dervish
  • Barefoot Curate - Healing Monk
  • Barefoot Elemental - Nuker Elly
  • Barefoot Paladin - Paragon
  • Elspeth Roiann - Ranger
  • Raina Roiann - Warrior

[edit] Contacting Me

If you have any questions about our art process, or you know of any outstanding art bugs that need to be looked at, feel free to post them on my talk page. I'm not quite as active on the wiki as some of the devs, but I will do my best to try and check in whenever possible.