After you seem to dislike GW2...
I am not sure, if you will find it annoying or helpful, but i will see your reaction early enough^^. What we will miss totally in GW2 are unique Skill abilities, healers and interrupters. Nothing, you are not already aware of.
The skills in GW2 may miss a bit variation, after all they are only different combinations of range, aoe, limited effects and duration, but the peofessionmechanic and limited number of skills and the way to use them (channeling, ground-targeted, modifications through traits) give at least the balance we always missed in GW1 (although it will never be perfect in GW2 again) and give a complete different feeling for each profession.
They may say, there will be no Monk again (or rather a paragon), but the supportabilities say something else: Area-Healing, -Regeneration, -Protection, -Stability, the times players can use this may are limited, but they have all such stuff, working in a different way (although you have no use for such builds without a guild to play with).
I didnt have a paragon, so i cant compare to your fav profession, but i played around with Necro, it worked in so many different ways, like an lifestealing assassine, a MM, a conditioner, an AoE-Ele around yourself, the skills have less variation than they could have, but through the dynamic fightsystem it makes far more fun and feels far more different than the different builds in GW1 ever did.
You said, you are missing a challenge cause spamming skills and no needed teamplay, but the right timing of dodging, healing and using the effects of your skills make a big difference in your strength. Furthermore, if you play in a team, your supportbuilds are from great use and to play them is more problematic than pure DD.
I dont say, GW2 is the awaited wonder it calls itself and it has many stuff that sucks compared to GW1, there were also a few threads in the forums, that they horrible dislike GW2, but the majority liked it. I lack in game-expirience beside GW1, but i think, you have to play it at least three hours to get, if you really totally dislike it, but for me i liked the playing with others (random) far more than in any other game and if you dont like the teamplay, to play it alone feels a bit like Legend of Zelda without the intens OP of yourself. --Naruuu 21:41, 4 August 2012 (UTC)
- I said that Paragon was my first-born character, I don't think its my favourite, and I have 10 characters one per profession as you can check in my main user page.
- Challenge missing: my greatest fear of GW2 comes from watching a preview video in which Colin Johanson (Content Design Lead) comes out and says: "-Dying is okay.-" with a very stupid facial gesture. I am imagining GW2 battle grounds with people falling like if made of origami (paper). The new "revive" feature scares me where all I will see is noobs QQing "-REZ MEHHH!!!-"...while idiots would increase the enemies numbers and difficulties while unbalancing the friendly side due to imcompetent retards. If with 7 years of GW1, people never learnt to "CAP"... we can't expect them do any better in GW2.
- The problem of buying to test those 3hs is that ANet already got your money, unless they do a free to play version. The beta tests could have been of good use for me to check out, but since player progress was not going to be "saved", to me that's a waste of time considering that I have/enjoy given my GW1 time to help others, lead my own made guild, manage our forum and also the wiki; I try to do as much as I can while free of requests (which is rare); there's still is plenty of stuff for me to do in GW1...so I never applied to receive a beta test invitation. Yoshida Keiji talk 13:20, 10 August 2012 (UTC)
I hope your impending move is a good thing (and just a beats-the-alternatives situation). Good luck with the new job, the new town, and all that entails. (We'll save you some cake for when you return.)
(PS please email me if there's something I can tackle for you on the wiki during your transition.) – Tennessee Ernie Ford (TEF) 05:39, 5 August 2012 (UTC)
- Thanks. Yes, it's a change for the better without any kind of pressure. Im skillful and new jobs are easy challenge. From where I am leaving (Mishima city) to where I am going (Gotenba city) there is only a 30 minutes car travel, still feels around in the same neighbourhood. This is my last 3hs-4hs log-in until Friday. Making the move in two or three times, my internet connection here is still functioning. Yoshida Keiji talk 07:30, 5 August 2012 (UTC)
I am confused as to whom your source is at anet for your changes on the tk page they all look like things you made up instead of someone at arena net telling the community what happened or didn't happen with the tk. also if it isnt a arena net employe then they are leaking/breaking the nda that they signed, or are just giving you assumptions and if they are leaking then you need to report them to arenanet.- Zesbeer 07:21, 3 September 2012 (UTC)
- Two things about that - the source was me, I was recruited as one of the PvPers on the krewe, and went inactive after it became apparent ArenaNet gave no shits about the PvP testing or balance issues. Secondly, that edit... wasn't made with complete knowledge of the krewe. I was talking specifically about the PvPers - 16 of us (enough for 2 full teams) were recruited with the idea that we'd be able to scrim GvG and "thoroughly" test all changes. There were over a hundred PvErs recruited, well enough to get full groups for content regardless of timezone, but timezones prevented the PvPers from *ever* getting a real scrim done, and quite honestly, a single 8v8 scrim doesn't mean shit anyway.
- Regardless, it didn't matter - ArenaNet did not care about PvP. Our suggestions for mechanics changes were ignored, our outcries over ridiculously broken skills were ignored, and if a person got the balls to post anything close to "wow, that looks like the worst idea I've ever seen" they got immediately banned from the forums and removed from the krewe (this happened to a friend of mine that called the whole Flux idea retarded - and he was right, lol). I think they just recruited PvPers just to say they did - no actual PvP content came out to test, all skill changes were pushed through regardless of what we said about it, etc. The PvE krewe was busy testing war in kryta and similar content (which us PvPers were allowed to do as well, and often did because we had nothing on our end to test... or just not enough PvPers on to test it), but pretending to include PvPers in the Krewe was ANet's last "fuck you, PvP" in GW1 before they stopped caring about it entirely.
- Anyway... need to tweak that article. -Auron 09:10, 3 September 2012 (UTC)
Please stop adding "categorize = n" to non-skill history pages and pages of skills that haven't been removed. E.g. Shock Arrow and Shell Shock. Those pages should be categorized. --Silver Edge 07:23, 15 September 2012 (UTC)
- Ooops sorry. Yoshida Keiji (talk) 07:26, 15 September 2012 (UTC)
I know that you're well aware that Mhenlo's bar is fixed for his occurances in the Prophecies campaign, with no variation in Hard mode since hes only available at lvl 20 - so why would we use a different skill format just for that single section on the Mehnlo page? (given that we're using the regular npc skill layout on the rest of the same page) :/
I found this quote on the GWWT:NPCS page, which is somewhat relevant..
There are two types of people when it comes to reading skills. It was what lead to the skill icon template being used in GuildWiki. One type recognises skills more easily by their icons. The other type recognise skills more easily by their names. I'm one of the latter. That's why the skill icon template shows both icon and name, to cater for both kinds of people. -- ab.er.rant 07:37, 14 June 2007 (UTC)
I get that you followed Konig's lead by removing the skill icon lists on the other henchmen pages, which is fine, but I feel that Mhenlo's page was fine as it was. :) Chieftain Alex 13:25, 18 September 2012 (UTC)
- Short reply: Yes, at first I left the skill icon templates and only removed the between brackets information (from level X). I don't mind both displays together even if it's redundant. But personally I find it totally ridiculous not to adopt the PvX format (builds that display overmouse details with name and functionality) since chat build pinging is the most common and familiar (and I disagree with Aberrant that it would draw more attention than other NPC page sections). New players will need to read the name and study the functionality, experienced gamers can identify better with just the icon and pros can recognise a skill by sound and animation while targeting others. Yoshida Keiji (talk) 15:12, 18 September 2012 (UTC)