The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
Difference between revisions of "Ward Against Harm"
From Guild Wars Wiki
m |
m (→Trivia: simplifying) |
||
| (21 intermediate revisions by 11 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{Skill infobox | + | __NOTOC__{{Skill infobox |
| id = 239 | | id = 239 | ||
| name = Ward Against Harm | | name = Ward Against Harm | ||
| Line 10: | Line 10: | ||
| recharge = 20 | | recharge = 20 | ||
| elite = y | | elite = y | ||
| − | | description = [[Elite]] [[Ward Spell]]. Create a Ward Against Harm at this location. For {{gr| | + | | description = [[Elite]] [[Ward Spell]]. Create a Ward Against Harm at this location. For {{gr|5|15}} seconds, non-[[spirit]] [[Ally|allies]] [[in the area|in this area]] have +{{gr|1|3}} [[health regeneration]], +{{gr|12|24}} [[Armor rating|armor]], and an additional +{{gr|12|24}} armor against [[elemental damage]]. This spell is [[disable]]d for 20 seconds. |
| − | | concise description = Elite Ward Spell. ({{gr| | + | | concise description = Elite Ward Spell. ({{gr|5|15}} seconds.) Allies in this ward have +{{gr|1|3}} Health regeneration, +{{gr|12|24}} armor, and +{{gr|12|24}} additional armor against elemental damage. {{gray|Spirits are unaffected. This spell is disabled for 20 seconds.}} |
| + | | has-pvp = y | ||
}} | }} | ||
{{Skill progression | {{Skill progression | ||
| attribute = [[Water Magic]] | | attribute = [[Water Magic]] | ||
| − | | var1 name = [[ | + | | var1 name = [[Duration]] |
| − | | var1 at0 = | + | | var1 at0 = 5 |
| − | | var1 at15 = | + | | var1 at15 = 15 |
| − | | var2 name = | + | | var2 name = [[Health regeneration]] |
| − | | var2 at0 = | + | | var2 at0 = 1 |
| − | | var2 at15 = | + | | var2 at15 = 3 |
| − | | var3 name = Armor | + | | var3 name = +[[Armor rating|Armor]] |
| var3 at0 = 12 | | var3 at0 = 12 | ||
| − | | var3 at15 = 24}} | + | | var3 at15 = 24 |
| + | | var4 name = +Armor vs [[elemental damage]] | ||
| + | | var4 at0 = 12 | ||
| + | | var4 at15 = 24}} | ||
== Acquisition == | == Acquisition == | ||
| Line 30: | Line 34: | ||
* [[Prophecies]] | * [[Prophecies]] | ||
** [[Arkhel Havenwood]] ([[Frozen Forest]]) | ** [[Arkhel Havenwood]] ([[Frozen Forest]]) | ||
| + | ** [[Perfected Aegis]] ([[The Battle for Lion's Arch (explorable area)]], only during [[The Battle for Lion's Arch]]) | ||
* [[Eye of the North]] | * [[Eye of the North]] | ||
| − | **[[Frazar Frostfur]] ( | + | **[[Frazar Frostfur]] ([[Against the Charr]]) |
** [[Spafrod Iceblood]] ([[Sacnoth Valley]], only after [[Assault on the Stronghold]]) | ** [[Spafrod Iceblood]] ([[Sacnoth Valley]], only after [[Assault on the Stronghold]]) | ||
| + | |||
| + | == Related skills == | ||
| + | * {{skill icon|Ebon Battle Standard of Courage}} | ||
| + | * {{skill icon|Ward Against Elements}} | ||
== Notes == | == Notes == | ||
| − | * | + | * The ward actually grants +{{gr|12|24}} armor against non-elemental damage and +{{gr|24|48}} against elemental damage. This distinction is important for the [[Effect stacking|armor cap]] and [[armor calculation]]. |
| − | + | ||
| − | + | ||
== Trivia == | == Trivia == | ||
| − | * | + | |
| + | * This is the only elite ward spell; it is also the only Elementalist ward outside of [[Earth Magic]]. | ||
| + | * This is one of five elite skills seen in [[pre-Searing Ascalon]], the other four being [[Barrage]], [[Bull's Charge]], [[Earth Shaker]], and [[Hundred Blades]]. | ||
| + | * [[Elementalist Aziure]] enlists the player to [[The Elementalist Experiment|help her research this skill]]. | ||
[[Category:Affects Allies]] | [[Category:Affects Allies]] | ||
Revision as of 16:04, 13 February 2012
| |
This skill has a PvP-only version — see Ward Against Harm (PvP). |
Ward Against Harm
Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
- Concise description
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.
| Progression | |
|---|---|
|
+Armor vs elemental damage
|
0 5 1 12 12
1 6 1 13 13
2 6 1 14 14
3 7 1 14 14
4 8 2 15 15
5 8 2 16 16
6 9 2 17 17
7 10 2 18 18
8 10 2 18 18
9 11 2 19 19
10 12 2 20 20
11 12 2 21 21
12 13 3 22 22
13 14 3 22 22
14 14 3 23 23
15 15 3 24 24
16 16 3 25 25
17 16 3 26 26
18 17 3 26 26
19 18 4 27 27
20 18 4 28 28
21 19 4 29 29
|
Acquisition
Related skills
Notes
- The ward actually grants +12...22...24 armor against non-elemental damage and +24...43...48 against elemental damage. This distinction is important for the armor cap and armor calculation.
Trivia
- This is the only elite ward spell; it is also the only Elementalist ward outside of Earth Magic.
- This is one of five elite skills seen in pre-Searing Ascalon, the other four being Barrage, Bull's Charge, Earth Shaker, and Hundred Blades.
- Elementalist Aziure enlists the player to help her research this skill.
