Difference between revisions of "Ward Against Harm"

From Guild Wars Wiki
Jump to: navigation, search
m
m (Trivia: simplifying)
(21 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Skill infobox
+
__NOTOC__{{Skill infobox
 
| id = 239
 
| id = 239
 
| name = Ward Against Harm
 
| name = Ward Against Harm
Line 10: Line 10:
 
| recharge = 20
 
| recharge = 20
 
| elite = y
 
| elite = y
| description = [[Elite]] [[Ward Spell]]. Create a Ward Against Harm at this location. For {{gr|8|20}} seconds, non-[[spirit]] [[Ally|allies]] [[in the area|in this area]] have {{gr|12|60}} [[Armor rating|armor]] against [[fire damage]] and {{gr|12|24}} armor against other [[damage]].
+
| description = [[Elite]] [[Ward Spell]]. Create a Ward Against Harm at this location. For {{gr|5|15}} seconds, non-[[spirit]] [[Ally|allies]] [[in the area|in this area]] have +{{gr|1|3}} [[health regeneration]], +{{gr|12|24}} [[Armor rating|armor]], and an additional +{{gr|12|24}} armor against [[elemental damage]]. This spell is [[disable]]d for 20 seconds.
| concise description = Elite Ward Spell. ({{gr|8|20}} seconds.) Allies in this ward have +{{gr|12|60}} armor against fire damage and +{{gr|12|24}} armor against other damage. <span style="color:gray;">Spirits are unaffected.</span>
+
| concise description = Elite Ward Spell. ({{gr|5|15}} seconds.) Allies in this ward have +{{gr|1|3}} Health regeneration, +{{gr|12|24}} armor, and +{{gr|12|24}} additional armor against elemental damage. {{gray|Spirits are unaffected. This spell is disabled for 20 seconds.}}
 +
| has-pvp = y
 
}}
 
}}
  
 
{{Skill progression
 
{{Skill progression
 
| attribute = [[Water Magic]]
 
| attribute = [[Water Magic]]
| var1 name = [[Ward]] [[duration]]
+
| var1 name = [[Duration]]
| var1 at0 = 8
+
| var1 at0 = 5
| var1 at15 = 20
+
| var1 at15 = 15
| var2 name = Armor vs [[fire damage]]
+
| var2 name = [[Health regeneration]]
| var2 at0 = 12
+
| var2 at0 = 1
| var2 at15 = 60
+
| var2 at15 = 3
| var3 name = Armor vs non-fire damage
+
| var3 name = +[[Armor rating|Armor]]
 
| var3 at0 = 12
 
| var3 at0 = 12
| var3 at15 = 24}}
+
| var3 at15 = 24
 +
| var4 name = +Armor vs [[elemental damage]]
 +
| var4 at0 = 12
 +
| var4 at15 = 24}}
  
 
== Acquisition ==
 
== Acquisition ==
Line 30: Line 34:
 
* [[Prophecies]]
 
* [[Prophecies]]
 
** [[Arkhel Havenwood]] ([[Frozen Forest]])
 
** [[Arkhel Havenwood]] ([[Frozen Forest]])
 +
** [[Perfected Aegis]] ([[The Battle for Lion's Arch (explorable area)]], only during [[The Battle for Lion's Arch]])
 
* [[Eye of the North]]
 
* [[Eye of the North]]
**[[Frazar Frostfur]] ([[Grothmar Wardowns]], only during [[Against the Charr]])
+
**[[Frazar Frostfur]] ([[Against the Charr]])
 
** [[Spafrod Iceblood]] ([[Sacnoth Valley]], only after [[Assault on the Stronghold]])
 
** [[Spafrod Iceblood]] ([[Sacnoth Valley]], only after [[Assault on the Stronghold]])
 +
 +
== Related skills ==
 +
* {{skill icon|Ebon Battle Standard of Courage}}
 +
* {{skill icon|Ward Against Elements}}
  
 
== Notes ==
 
== Notes ==
* This is the only [[elite]] [[Ward Spell]].
+
* The ward actually grants +{{gr|12|24}} armor against non-elemental damage and +{{gr|24|48}} against elemental damage. This distinction is important for the [[Effect stacking|armor cap]] and [[armor calculation]].
* This is one of five elite skills seen in pre-Searing Ascalon, the other four being [[Barrage]], [[Bull's Charge]], [[Earth Shaker]] and [[Hundred Blades]].
+
{{anomaly|This spell's description incorrectly states that allies ''have'' a certain amount of armor rather than they ''gain'' a certain amount of armor.}}
+
  
 
== Trivia ==
 
== Trivia ==
* In [[pre-Searing Ascalon]], [[Elementalist Aziure]] is researching this spell and even enlists the player to [[The Elementalist Experiment|help her]] at one point.
+
 
 +
* This is the only elite ward spell; it is also the only Elementalist ward outside of [[Earth Magic]].
 +
* This is one of five elite skills seen in [[pre-Searing Ascalon]], the other four being [[Barrage]], [[Bull's Charge]], [[Earth Shaker]], and [[Hundred Blades]].
 +
* [[Elementalist Aziure]] enlists the player to [[The Elementalist Experiment|help her research this skill]].
  
 
[[Category:Affects Allies]]
 
[[Category:Affects Allies]]

Revision as of 16:04, 13 February 2012

PvP.jpg This skill has a PvP-only version — see Ward Against Harm (PvP).

Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

Concise description

Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.

Progression
0
5
1
12
12
1
6
1
13
13
2
6
1
14
14
3
7
1
14
14
4
8
2
15
15
5
8
2
16
16
6
9
2
17
17
7
10
2
18
18
8
10
2
18
18
9
11
2
19
19
10
12
2
20
20
11
12
2
21
21
12
13
3
22
22
13
14
3
22
22
14
14
3
23
23
15
15
3
24
24
16
16
3
25
25
17
16
3
26
26
18
17
3
26
26
19
18
4
27
27
20
18
4
28
28
21
19
4
29
29

Acquisition

Signet of Capture

Related skills

Notes

  • The ward actually grants +12...22...24 armor against non-elemental damage and +24...43...48 against elemental damage. This distinction is important for the armor cap and armor calculation.

Trivia

Personal tools