Difference between revisions of "Winds of Change"

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[[File:Winds of Change banner.png|400px|right]]
 
[[File:Winds of Change banner.png|400px|right]]
[[Winds of Change]] is a ''[[Guild Wars]]'' storyline telling the events in [[Cantha]] seven years after the end of the [[Storyline of Factions|Factions storyline]]. Winds of Change will take place in three phases: the first phase was released on [[Feedback:Game updates/20110707|July 7, 2011]]; the second on [[Feedback:Game_updates/20110929|September 29, 2011]]; the final phase was released on February 9, 2012.
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[[Winds of Change]] is a ''[[Guild Wars Beyond]]'' storyline telling the events in [[Cantha]] seven years after the end of the [[Storyline of Factions|Factions storyline]]. Winds of Change will take place in three phases: the first phase was released on [[Feedback:Game updates/20110707|July 7, 2011]]; the second on [[Feedback:Game_updates/20110929|September 29, 2011]]; the final phase was released on February 9, 2012.
  
 
== Getting started ==
 
== Getting started ==
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To begin the story, speak with the [[Ministry of Purity]]'s [[Initiate Zei Ri]], who can be found on the lower level of [[Kaineng Center]]. (See also: [[Winds of Change/Walkthrough|the walkthrough]].)  
 
To begin the story, speak with the [[Ministry of Purity]]'s [[Initiate Zei Ri]], who can be found on the lower level of [[Kaineng Center]]. (See also: [[Winds of Change/Walkthrough|the walkthrough]].)  
  
 
 
{| style="margin: 0em auto 1em; " cellpadding="2"
 
{| style="margin: 0em auto 1em; " cellpadding="2"
 
|-
 
|-
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| style="text-align:left; width:100%;" | <big>'''Foe changes:'''</big> As soon as you complete the first quest, [[spawn]]s of some areas in Cantha will change to fit the new story:
 
| style="text-align:left; width:100%;" | <big>'''Foe changes:'''</big> As soon as you complete the first quest, [[spawn]]s of some areas in Cantha will change to fit the new story:
 
# These updated areas are more challenging than their ''Factions'' counterparts.
 
# These updated areas are more challenging than their ''Factions'' counterparts.
# If you want to change back to the pre-WoC areas, talk to [[Herald of Purity]] in [[Kaineng Center]]
+
# These new spawns will be present even if other characters in the party have not completed ''Factions'' yet.
See: [[#Changes to explorable areas|Changes to explorable areas]]
+
# To restore the default spawns, take [[Memories of Purity]] from the [[Herald of Purity]] in [[Kaineng Center]] (requires completion of [[Cleansing Morostav Trail]]).
 +
For details, see: [[#Changes to explorable areas|Changes to explorable areas]]
 
|}
 
|}
  
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Various enemies received new skill bars for Winds of Change, along with the addition of new foes. These foes do not appear outside of quests until the explorable area is altered through completion of certain quests. These foes include:
 
Various enemies received new skill bars for Winds of Change, along with the addition of new foes. These foes do not appear outside of quests until the explorable area is altered through completion of certain quests. These foes include:
*[[Afflicted]]
+
 
*[[Am Fah]]
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;All explorable-areas
*[[Jade Brotherhood]]
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* [[Afflicted]]
*[[Ministry of Purity]]
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* [[Am Fah]]
*[[Scavenger]]
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* [[Jade Brotherhood]]
*[[Sensali]]
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* [[Ministry of Purity]]
 +
* [[Scavenger]]
 +
* [[Sensali]]
 +
 
 +
;Quests and mini-missions only
 +
* [[Corsair]]
 +
* [[Crimson Skull]]
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* [[Peacekeeper]]
 +
* [[Stone Summit]]
 +
* [[White Mantle]]
  
 
=== Quests ===
 
=== Quests ===
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{{main|Winds of Change/Walkthrough|l1=Winds of Change walkthrough}}
 
{{main|Winds of Change/Walkthrough|l1=Winds of Change walkthrough}}
 
Winds of Change's main story follows a chain of seventeen quests (and their [[list of hard mode quests|hard mode equivalents]]), which is begun by [[Initiate Zei Ri]]. This quest chain has quests given by [[Initiate Tsuriai]] in [[Seitung Harbor]] and [[Xan Hei]] in [[Xaquang Skyway]].
 
Winds of Change's main story follows a chain of seventeen quests (and their [[list of hard mode quests|hard mode equivalents]]), which is begun by [[Initiate Zei Ri]]. This quest chain has quests given by [[Initiate Tsuriai]] in [[Seitung Harbor]] and [[Xan Hei]] in [[Xaquang Skyway]].
 
[[Lei Jeng]] has a separate chain of three quests, which become available after completing the first of Zei Ri's quests.
 
  
 
The second part main story quest chain is started by [[Herald of Purity]]. This quest chain has quests given by [[Guardsman Qao Lin]] in [[Kaineng Center]], [[Miku]] in [[Shenzun Tunnels (Winds of Change)|Shenzun Tunnels]] and [[Soar Honorclaw]] in [[Kinya Province]].
 
The second part main story quest chain is started by [[Herald of Purity]]. This quest chain has quests given by [[Guardsman Qao Lin]] in [[Kaineng Center]], [[Miku]] in [[Shenzun Tunnels (Winds of Change)|Shenzun Tunnels]] and [[Soar Honorclaw]] in [[Kinya Province]].
  
The third, and final part main story quest chain is started by Miku. This quest chain has quests given by .
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The third, and final part main story quest chain is started by Miku. This quest chain has quests given by Guardsman Qao Lin.
 +
 
 +
[[Lei Jeng]] has a separate chain of six secondary quests, which become available after completing various main storyline quests.
  
 
=== Changes to explorable areas ===
 
=== Changes to explorable areas ===
  
After completing the first quest ([[Cleansing Bukdek Byway]]), all of the areas listed below will change to include new foes, suitable to the new story. As you work your way through Winds of Change, each of those areas will see further changes (e.g. after purging the Afflicted from the zone, you will see other types of foes when you return). At the present time, once you have started Winds of Change, there is no way to return the areas to the way they were during Factions.  
+
After completing the first quest ([[Cleansing Bukdek Byway]]), all of the areas listed below will change to include new foes, suitable to the new story. As you work your way through Winds of Change, each of those areas will see further changes (e.g. after purging the Afflicted from the zone, you will see other types of foes when you return).  
  
 
After completion of the quest [[A Chance Encounter]], the Winds of Change Am Fah and Jade Brotherhood are replaced by Ministry of Purity members.
 
After completion of the quest [[A Chance Encounter]], the Winds of Change Am Fah and Jade Brotherhood are replaced by Ministry of Purity members.
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=== Items ===
 
=== Items ===
  
*[[Ministerial Commendation]]s, can be redeemed for [[Iza Yoi|Weapons of Purity]]
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*[[Ministerial Commendation]]s, can be redeemed for [[Weapons of Purity]], [[Imperial Guard Requisition Order]]s and some [[Consumable]]s
*[[Imperial Guard Requisition Order]]s, can be trade for [[Imperial Weapons]]
+
*[[Imperial Guard Requisition Order]]s, can be traded for [[Imperial Weapons]], [[Imperial Guard Lockbox]]es and some [[Consumable]]s
*[[:Category:Winds of Change unique items|Unique item drops]] from [[Ministry of Purity]] foes
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*[[Imperial Dragon's Tear]]s, can be traded to [[Azume]] for [[:Category:Imperial Dragon weapons|Imperial Dragon Weapons]]
 +
*[[:Category:Winds of Change unique items|Unique item drops]] and [[Ministerial Commendation]]s from [[Ministry of Purity]] foes
 +
 
 +
==Wallpapers==
 +
<gallery>
 +
File:Winds of Change wallpaper 1.jpg
 +
File:Winds of Change wallpaper 2.jpg
 +
</gallery>
  
 
== Notes ==
 
== Notes ==
  
* [[ArenaNet]] will release phase three of Winds of Change over the coming months. During that time period, they'll continue their normal game updates as well.
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* There are no special [[title]]s tied to Winds of Change.
* While there are not any special [[title]]s tied to the new Winds of Change content, players will be able to acquire weapons from two new sets. [[:Category:Weapons of Purity|Weapons of Purity]] are available now, the ''"never before seen"'' [[:Category:Imperial weapons|Imperial weapons]] will be added in a later phase.
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* Players are able to acquire three new sets of weapons: [[item rarity|uncommon]] [[:Category:Weapons of Purity|Weapons of Purity]], rare [[:Category:Imperial weapons|Imperial weapons]], and unique [[:Category:Imperial Dragon weapons|Imperial Dragon weapons]]. There are currently no plans to allow players to add any of these to the [[Hall of Monuments]] (due to resource constraints on the [[Live Team|Guild Wars development team]]).
* Completing the first quest in Winds of Change permanently alters the foes one will encounter in the explorable areas affected by its storyline. Most players find that most of the new spawns are more challenging to combat than the original ones.
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* Completing any of the the seven quests permanently alters the foes one will encounter in the related explorable areas (see above).  
** There is now a quest called [[Flashback]] at the Herald of Purity in Keineng City, which allows you to temporarily revert monster spawns to the ones there prier to Winds of Change.
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** You can temporarily revert back the spawns to their default version by taking the "flashback" quest, [[Memories of Purity]], available from the Herald of Purity in Kaineng City (after completion of the first seven normal mode quests).
** Players may still [[Signet of Capture|capture]] the same [[elite skill]]s in each of the areas: new bosses appear in the same explorable areas and have the same elites as the original bosses.
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** Players are able to [[Signet of Capture|capture]] the same [[elite skill]]s in each of the areas from new bosses in the same zones (they generally appear in the same location as the original boss with the relevant skill).
  
 
{{bug|Even if your party includes characters who have yet to start Winds of Change, the explorable areas '''do not''' return to their pre-WoC status. This has been [https://forum.guildwars.com/forum/forums/gamebugs/Winds-of-Change-Dialogue-Initiation-bug/page/1#post6569 confirmed] by [[Zack Nickerson]].<!-- Typically, the player with the least amount of progress through the storyline determines which spawns appear.  -->}}
 
{{bug|Even if your party includes characters who have yet to start Winds of Change, the explorable areas '''do not''' return to their pre-WoC status. This has been [https://forum.guildwars.com/forum/forums/gamebugs/Winds-of-Change-Dialogue-Initiation-bug/page/1#post6569 confirmed] by [[Zack Nickerson]].<!-- Typically, the player with the least amount of progress through the storyline determines which spawns appear.  -->}}
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 +
=== Cumulative rewards ===
 +
 +
{| {{STDT|silver}}
 +
|- style="background:lightgray;"
 +
! Net rewards !![[ Normal mode]] !! [[Hard mode]] !! Totals
 +
|-
 +
| [[Experience]] || 105,000 || 225,000 || 330,000
 +
|-
 +
| [[Gold]] || 38 {{plat}} || 79 {{plat}} || 117 {{plat}}
 +
|-
 +
| [[Imperial Commendation]]s || 9 || 9 || 18
 +
|-
 +
| [[Ministerial Commendation]]s || 18 || 36 || 54
 +
|-
 +
| [[Imperial Guard Requisition Order]]s || 15 || 30 || 45
 +
|-
 +
| Kurzick & Luxon faction <br>(each) || 1,000 || 2,000 || 3,000
 +
|-
 +
| [[Zaishen Coin]]s || 1 {{zsilver}} || 2 {{zgold}} || 1 {{zsilver}} <br>2 {{zgold}}
 +
|-
 +
| Gems || 1 {{Diamond}} <br>1 {{Onyx}} <br>1 {{Ruby}} <br>1 {{Sapphire}} || 2 {{Diamond}} <br>1 {{Onyx}} <br>3 {{Ruby}}<br>2 {{Sapphire}} || 3 {{Diamond}} <br>2 {{Onyx}} <br>4 {{Ruby}} <br>3 {{Sapphire}}
 +
|-
 +
| [[Lockpick]]s || 8 || 4 || 12
 +
|-
 +
| [[Imperial Dragon's Tear]]s || 1 || 2 || 3
 +
|-
 +
| [[Hero]]es ||  {{a}} [[Miku]] || {{rt}} [[Zei Ri]] ||
 +
|- style="background:lightgray;"
 +
| colspan=4 | '''Optional quests'''
 +
|-
 +
| Experience || 12,500 || 30,000 || 42,500
 +
|-
 +
| Gold || 9 {{plat}} || 12 {{plat}} || 21 {{plat}}
 +
|-
 +
| Imperial Commendations || 6 || 9 || 15
 +
|-
 +
| Imperial Guard Requisition Orders || 0 || 3 || 3
 +
|}
  
 
== External links ==
 
== External links ==

Revision as of 22:00, 23 February 2012

Winds of Change banner.png

Winds of Change is a Guild Wars Beyond storyline telling the events in Cantha seven years after the end of the Factions storyline. Winds of Change will take place in three phases: the first phase was released on July 7, 2011; the second on September 29, 2011; the final phase was released on February 9, 2012.

Contents

Getting started

To begin the story, speak with the Ministry of Purity's Initiate Zei Ri, who can be found on the lower level of Kaineng Center. (See also: the walkthrough.)

Exclamation Point - Red Emblem.svg Foe changes: As soon as you complete the first quest, spawns of some areas in Cantha will change to fit the new story:
  1. These updated areas are more challenging than their Factions counterparts.
  2. These new spawns will be present even if other characters in the party have not completed Factions yet.
  3. To restore the default spawns, take Memories of Purity from the Herald of Purity in Kaineng Center (requires completion of Cleansing Morostav Trail).

For details, see: Changes to explorable areas

Lore background

Setting

Kaineng Rooftops concept art

The defeat of Shiro Tagachi ended the plague that had afflicted Cantha. However, it took adventurers and members of the imperial guard a few grueling years to track down all of the Afflicted and the remnants of the Shiro'ken army that the Betrayer had unleashed in his final attempt to destroy the empire.

Over the past few years, life has begun to spring up in Echovald Forest as many areas have seen new growth take hold. Some even claim to have seen a change in the Jade Sea—small pools of water forming or even waves moving beneath the frozen surface—but these reports are unsubstantiated rumors at best.

Life has returned to normal for most Canthan residents. Kaineng still struggles under the burdens of bureaucracy, overpopulation, and crime, while the Kurzicks and Luxons remain locked in a never-ending battle over scant resources. Shing Jea Island remains an oasis of pristine valleys and beautiful vistas. Monks come to the island regularly for scholarly pursuits, while the general populace descends in droves for every festival held within the safe confines of Shing Jea Monastery.

Commerce returned to a brisk pace once the Affliction ended, and since then, many Canthans have sought to re-establish old trade routes to Elona and Kryta as well as locate new opportunities farther north. However, recent reports of earthquakes and giant cracks opening in the middle of urban Cantha have some believing this time of relative peace and prosperity has now come to an end.

The Guild Wars Eye of the North Manuscript

History

Winds of Change content

Winds of Change content is available only to characters who have completed the Factions campaign. In order to do Rescue at Minister Cho's Estate and Cleansing Zen Daijun, foreign characters must also complete the Minister Cho's Estate and Zen Daijun missions, respectively.

Enemies

Various enemies received new skill bars for Winds of Change, along with the addition of new foes. These foes do not appear outside of quests until the explorable area is altered through completion of certain quests. These foes include:

All explorable-areas
Quests and mini-missions only

Quests

Winds of Change's main story follows a chain of seventeen quests (and their hard mode equivalents), which is begun by Initiate Zei Ri. This quest chain has quests given by Initiate Tsuriai in Seitung Harbor and Xan Hei in Xaquang Skyway.

The second part main story quest chain is started by Herald of Purity. This quest chain has quests given by Guardsman Qao Lin in Kaineng Center, Miku in Shenzun Tunnels and Soar Honorclaw in Kinya Province.

The third, and final part main story quest chain is started by Miku. This quest chain has quests given by Guardsman Qao Lin.

Lei Jeng has a separate chain of six secondary quests, which become available after completing various main storyline quests.

Changes to explorable areas

After completing the first quest (Cleansing Bukdek Byway), all of the areas listed below will change to include new foes, suitable to the new story. As you work your way through Winds of Change, each of those areas will see further changes (e.g. after purging the Afflicted from the zone, you will see other types of foes when you return).

After completion of the quest A Chance Encounter, the Winds of Change Am Fah and Jade Brotherhood are replaced by Ministry of Purity members.

Explorable area WoC quest Prior to quest completion After quest completion
Bukdek Byway Cleansing Bukdek Byway WoC-builds for Afflicted, Am Fah, and Jade Brotherhood. Afflicted replaced with WoC-build Am Fah.
Shadow's Passage Cleansing Shadow's Passage Ask Afflicted replaced with WoC-build Jade Brotherhood.
Shenzun Tunnels Cleansing Shenzun Tunnels Ask Afflicted replaced by WoC-build Am Fah.
The Undercity Cleansing the Undercity Ask Afflicted replaced by WoC-build Am Fah.
Sunjiang District Cleansing the Sunjiang District Ask Afflicted bosses replaced with WoC-build Am Fah.
Pongmei Valley Cleansing Pongmei Valley Ask Am Fah with WoC-builds in the area near Sunjiang District.
Minister Cho's Estate Rescue at Minister Cho's Estate Afflicted with WoC-builds. Afflicted replaced with Scavengers; over twice as many foes as before.
Haiju Lagoon Cleansing Haiju Lagoon Ask Afflicted replaced with Scavengers.
Zen Daijun Cleansing Zen Daijun Ask Afflicted replaced with Scavengers.
Rhea's Crater Cleansing Rhea's Crater Ask Afflicted replaced with regular Outcasts.
Silent Surf Cleansing the Silent Surf Ask Afflicted replaced by empty space, with exception of mob near Assassin's Construct.
Morostav Trail Cleansing Morostav Trail Ask Afflicted replaced by Blood Drinkers and Fungal Wallows.

Encounters

As the storyline progresses, new encounters will be viewable throughout Cantha.

Items

Wallpapers

Notes

  • There are no special titles tied to Winds of Change.
  • Players are able to acquire three new sets of weapons: uncommon Weapons of Purity, rare Imperial weapons, and unique Imperial Dragon weapons. There are currently no plans to allow players to add any of these to the Hall of Monuments (due to resource constraints on the Guild Wars development team).
  • Completing any of the the seven quests permanently alters the foes one will encounter in the related explorable areas (see above).
    • You can temporarily revert back the spawns to their default version by taking the "flashback" quest, Memories of Purity, available from the Herald of Purity in Kaineng City (after completion of the first seven normal mode quests).
    • Players are able to capture the same elite skills in each of the areas from new bosses in the same zones (they generally appear in the same location as the original boss with the relevant skill).
Bug Bug.Even if your party includes characters who have yet to start Winds of Change, the explorable areas do not return to their pre-WoC status. This has been confirmed by Zack Nickerson.

Cumulative rewards

Net rewards Normal mode Hard mode Totals
Experience 105,000 225,000 330,000
Gold 38 Platinum 79 Platinum 117 Platinum
Imperial Commendations 9 9 18
Ministerial Commendations 18 36 54
Imperial Guard Requisition Orders 15 30 45
Kurzick & Luxon faction
(each)
1,000 2,000 3,000
Zaishen Coins 1 Silver Zaishen Coin 2 Gold Zaishen Coin 1 Silver Zaishen Coin
2 Gold Zaishen Coin
Gems 1 Diamond(s)
1 Onyx Gemstone(s)
1 Ruby(s)
1 Sapphire(s)
2 Diamond(s)
1 Onyx Gemstone(s)
3 Ruby(s)
2 Sapphire(s)
3 Diamond(s)
2 Onyx Gemstone(s)
4 Ruby(s)
3 Sapphire(s)
Lockpicks 8 4 12
Imperial Dragon's Tears 1 2 3
Heroes Assassin Miku Ritualist Zei Ri
Optional quests
Experience 12,500 30,000 42,500
Gold 9 Platinum 12 Platinum 21 Platinum
Imperial Commendations 6 9 15
Imperial Guard Requisition Orders 0 3 3

External links

Guild Wars Beyond
War in KrytaHearts of the NorthWinds of Change
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