Zone

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A map Zone, or "Spawn" as they are called internally by some ArenaNet members, are a technical entity in the game world of Guild Wars.

They consists of a number of variables.

  • A name, which is not always unique.
  • A region to which they belong.
  • A 'Terrain block' that is used as the underlying territory.
  • A binary distinction between staging areas and combat areas. The former are persistent, massively multiplayer and can have several districts. The latter are instanced and only contains the player characters that entered at creation of the instance.
  • A set of objective in some of them. (See Mission.)
  • A long list of entities that are to 'spawn' in them.

Quests can further affect the entities that spawn.

Zoning

Refers to moving into a new zone. This has the following effects:

Leaving a zone and the reentering, Rezoning, can be used to obtain any of these effects.

Entering a new zone can be done in several ways:

  • Entering a Portal in another zone.
  • Using Map travel, if the target is a staging area that has already been visited.
  • By choosing an option in the dialogue of an NPC. This is mostly used for entry in areas that are restricted in some way.
  • After a timer expires, the timer having been started by pressing an Enter Mission button, or achieving some condition in the zone, usually representing completion in one way or another. Examples could be completing a dungeon or losing an arena match.