A Land of Heroes

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A Land of Heroes
Section Primary Quests
Given by Quarrymaster Bohanna
in Champion's Dawn
(Istan)
Preceded by Securing Champion's Dawn
Followed by The Time is Nigh
Campaign Nightfall (Tyria Tyrian or Cantha Canthan only)
Type Primary quest
Maps

(Click to enlarge)
A Land of Heroes asks you to defend Champion's Dawn from an onslaught of Corsairs and Kournans. Then destroy six of their camps in the southern area of the Cliffs of Dohjok.

Contents

[edit] Quest information

[edit] Requirements

[edit] Objectives

  • Champion's Dawn must not fall to the corsairs.
  • Speak to Quarrymaster Bohanna when all members of your party are ready to defend Champion's Dawn!
  • Hold off the initial assault against Champion's Dawn.
  • Kormir must survive.
  • Your party is engaged in a mini-mission. If your party dies during this quest you will not be resurrected at a resurrection shrine.
  • Seize the corsair landing points.
  • Destroy the corsair chain of command by striking back at their war camps.

[edit] Reward

[edit] Walkthrough

You do not have to defend against the initial assault at all. It is possible to simply walk around to the quarry's north entrance, clear the camps and win.

The first part of the quest requires your party to defend against 6 Corsair and Kournan groups. Each group contains a random set of profession with 3 or 4 members. They come from two different sides, one from the west and the other from the southwest towards the beaches. Each group comes individually. At the end of the sequence, the final group will be led by a level 18 boss, Midshipman Beraidun. This phase is easy.

Afterwards, your party will move southwest to the beach of the Cliffs of Dohjok. There will be 4 "landing points" your party needs to take control of. Each location will have two or three groups of corsairs and kournans. Unless you are very powerful, wait for each enemy group to move away from the landing points and then pull them towards you. Use standard PvE caution, draw mobs and watch the patrols. Two of the landing points are led by bosses, Ensign Jahan and Lieutenant Mahrik.

After the landing points are taken your party will be tasked with taking out two corsair camps in the quarry. Each camp contains 3 corsair groups of about 3 each. Additionally, each camp will have a single boss: Commander Bahreht at the east camp and Captain Shehnahr at the west camp. Once again, separate the groups and pull them back to your party. After both camps have been taken the mini-mission will end and a timer will count down from 30 seconds and return your party to Sunspear Great Hall.

[edit] NPCs

[edit] Allies

Humans (Order of the Sunspears)

Humans

[edit] Foes

Humans (Corsairs)

Humans (Kournan military)

[edit] Bosses

Humans (Corsairs)


[edit] Dialogue

[edit] Initial dialogue

Quarrymaster Bohanna

"I have lost a lot of good men between the travesty of Fahranur and various monster queen attacks on the quarry, so I can offer little in the way of assistance. What men I do have are attacking the main corsair camps to the west. With luck, they can keep them busy while you push your forces forward from the east. At least, that's how Kormir explained it to me. She is waiting for you on the Cliffs of Dohjok. Are you ready to defend Champion's Dawn?"

Yes Accept: "We shouldn't keep her waiting any longer."
No Decline: "What? I thought she brough me here for a vacation!"

[edit] Intermediate dialogue

Quarrymaster Bohanna

"Your entire party will leave this outpost and be taken to the front line in the battle against the attacking corsair army. Are you ready to defend Champion's Dawn?"

Yes Accept: "Ready as ever!"
No Decline: "Not quite yet…"

Kormir's welcome dialogue:

Kormir: "Prepare yourselves! We are all that stand between Istan and destruction!"

During the corsair and kournan assault:

Kormir: "Do you see the armored troops among the corsairs? They are Warmarshal Varesh's Kournan warriors. They did not expect to see such heroes from foreign lands as yourselves."

After the corsair and kournan assault:

Kormir: "Quickly! Make your way to the water's edge and seize the corsair landing points. Slay any corsairs and Kournans you encounter."

After taking the first landing point:

Kormir: "The three provinces of Elona… Kourna, Istan, and Vabbi… have long known peace and prosperity. The Kournans came to Istan under the banner of friendship."

After taking the second landing point:

Kormir: "Varesh Ossa's treacherous dealings with the corsairs are the least of her crimes. She has dabbled with dark, inhuman forces and sought forbidden knowledge. One of Varesh's generals unleashed a great evil within the ruins of the First City of Fahranur. I believe she is trafficking with great, malevolent powers. Should she succeed, night will most surely fall upon Elona."

After taking the third landing point:

Kormir: "Varesh's plans threaten not only Elona, but the entire world. Her actions are causing ruptures to appear across the realms, from which fell creatures emerge."
«name»: "You mean the demons that invaded our cities and attacked our homelands?"
Kormir: "Indeed. That is the fate Varesh Ossa has planned for the world. First we must defeat her allies. Then we must take the battle to Kourna."

Approaching the corsair camps:

Kormir: "All that remain now are the corsair camps. Once we have dealt with these corsairs, we can deal with Varesh herself, in Gandara!"

[edit] Reward dialogue

Castellan Puuba

Well done, «name»! From the sound of it, those corsairs won't be coming back any time soon. Now, if you still wish to help our cause, the Sunspears could certainly use your leadership skills in the assault on Gandara. You would do well by helping Kormir raise troop morale before the coming battle.

[edit] Notes

  • Interactive Objects
  • This quest is a mini-mission, if your party fails you will be returned to Champion's Dawn and must restart the quest again.
  • If your character has fewer than 1,000 points in the Sunspear rank when you enter the mini-mission and is not Elonian, you will automatically receive bounties of double XP and 4 Sunspear points for each Corsair and Kournan killed.
    • If all corsairs and Kournans are killed in the initial assault, the landing points, the war camps, and the quarry, you can receive up to 558 points. To gain the most points towards the Sunspear rank, map back to town just before reaching 1,000 points and restart the quest (abandon it and retake it if it was completed).
  • There is an additional undocumented 20 Sunspear points for each boss killed.
  • There is an additional undocumented 50 Sunspear points for each of the 3 main objectives completed (holding off the initial assault, seizing all the landing points, and capturing the war camps).
  • There are five elite skills available for capture during this mini-mission. Since these skills are only normally available later on in the game, new Elonian characters may find it advantageous to join a party completing this quest.
  • Kormir will not attack an enemy unless a player attacks.
  • There are no exits from the zone, but on completion of the quest, a 30 second timer will start after which you will be transported to the Sunspear Great Hall.

[edit] Trivia

  • This quest is designed for characters transferring from Prophecies or Factions as a transition into the storyline of Nightfall.
  • This quest was added to the game on 20 December 2006.
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