A Land of Heroes
From Guild Wars Wiki
| A Land of Heroes | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Istan |
| Type | Primary |
| Given by | Quarrymaster Bohanna in Champion's Dawn |
| Preceded by | Securing Champion's Dawn |
| Followed by | The Time is Nigh |
A Land of Heroes asks you to defend Champion's Dawn from an onslaught of Corsairs and Kournans. Then in the Cliffs of Dohjok destroy six of their camps in the southern area of the Cliffs of Dohjok. This quest is a mini-mission, if your party fails then you will be returned to Champion's Dawn and must restart the quest again.
Afterwards, you will be transported to the Sunspear Great Hall.
Contents |
[edit] Quest information
[edit] Requirements
- Finish Securing Champion's Dawn
- Only available to non-Elonian characters.
[edit] Objectives
- Champion's Dawn must not fall to the corsairs.
- Speak to Quarrymaster Bohanna when all members of your party are ready to defend Champion's Dawn
- Hold off the initial assault against Champion's Dawn
- Kormir must survive.
- Your party is engaged in a mini-mission. If your party dies during this quest you will not be resurrected at a resurrection shrine.
Added later on:
- Seize the corsair landing points.
Added still later on:
- Destroy the corsair chain of command by striking back at their war camps.
[edit] Reward
- 2,500 Experience
- 300 Sunspear Promotion Points
[edit] Walkthrough
The first part of the quest requires your party to defend against 6 corsair and kournan groups. Each group contains a random set of profession with 3 or 4 members. They come from two different sides, one from the west and the other from the southwest towards the beaches. Each group comes individually. At the end of the sequence, the final group will be led by a level 18 boss, Midshipman Beraidun. This phase is easy.
Afterwards, your party will move southwest to the beach of the Cliffs of Dohjok. There will be 4 'landing points' your party needs to take control of. Each location will have two or three groups of corsairs and kournans. Unless you are very powerful, wait for each enemy group to move away from the landing points and then pull them towards you. Use standard PvE caution, draw mobs and watch the patrols. Two of the landing points are led by bosses, Ensign Jahan and Lieutenant Mahrik.
After the landing points are taken your party will be tasked with taking out two corsair camps in the quarry. Each camp contains 3 corsair groups of about 3 each. Additionally, each camp will have a single boss: Commander Bahreht at the east camp and Captain Shehnahr at the west camp. Once again, separate the groups and pull them back to your party. After both camps have been taken the mini-mission will end and a timer will count down from 30 seconds and return your party to Sunspear Great Hall.
[edit] NPCs
[edit] Allies
- Istani Miners (several in the quarry area)
- Order of the Sunspears
20 Kormir
[edit] Foes
- Corsairs
17 Corsair Cutthroat
10 Corsair Thug
11 Corsair Lookout
15 Corsair Raider
15 Corsair Bosun
9 Corsair Medic
10 Corsair Flogger
10 Corsair Seer
16 Corsair Cook
11 Corsair Reef Finder
10 Corsair Captain
15 Corsair Berserker
9 Corsair Marauder
- Kournan military
16 Kournan Guard
16 Kournan Bowman
16 Kournan Priest
16 Kournan Oppressor
16 Kournan Seer
16 Kournan Scribe
16 Kournan Phalanx
16 Kournan Zealot
[edit] Bosses
[edit] Dialogue
[edit] Initial dialogue
Quarrymaster Bohanna
- "I have lost a lot of good men between the travesty of Fahranur and various monster queen attacks on the quarry, so I can offer little in the way of assistance. What men I do have are attacking the main corsair camps to the west. With luck, they can keep them busy while you push your forces forward from the east. At least, that's how Kormir explained it to me. She is waiting for you on the Cliffs of Dohjok. Are you ready to defend Champion's Dawn?"
- Accept: "We shouldn't keep her waiting any longer."
- Decline: "What? I thought she brough me here for a vacation!"
- When asked about quest: "Your entire party will leave this outpost and be taken to the front line in the battle against the attacking corsair army. Are you ready to defend Champion's Dawn?"
- Accept: "Ready as ever!"
- Decline: "Not quite yet..."
[edit] Intermediate dialogue
Kormir's welcome dialogue:
- Kormir: "Prepare yourselves! We are all that stand between Istan and destruction!"
During the corsair and kournan assault:
- Kormir: "Do you see the armored troops among the corsairs? They are Warmarshal Varesh's Kournan warriors. They did not expect to see such heroes from foreign lands as yourselves."
After the corsair and kournan assault:
- Kormir: "Quickly! Make your way to the water's edge and seize the corsair landing points. Slay any corsairs and Kournans you encounter."
After taking the first landing point:
- Kormir: "The three provinces of Elona...Kourna, Istan, and Vabbi...have long known peace and prosperity. The Kournans came to Istan under the banner of friendship."
After taking the second landing point:
- Kormir: Varesh Ossa's treacherous dealings with the corsairs are the least of her crimes. She has dabbled with dark, inhuman forces and sought forbidden knowledge. One of Varesh's generals unleashed a great evil within the ruins of the First City of Fahranur. I believe she is trafficking with great, malevolent powers. Should she succeed, night will most surely fall upon Elona.
After taking the third landing point:
- Kormir: "Varesh's plans threaten not only Elona, but the entire world. Her actions are causing ruptures to appear across the realms, from which fell creatures emerge."
- <Party Leader's Name>: "You mean the demons that invaded our cities and attacked our homelands?"
- Kormir: "Indeed. That is the fate Varesh Ossa has planned for the world. First we must defeat her allies. Then we must take the battle to Kourna."
Approaching the corsair camps:
- Kormir: "All that remain now are the corsair camps. Once we have dealt with these corsairs, we can deal with Varesh herself, in Gandara!"
[edit] Reward dialogue
Castellan Pubba
- "Well done, <Player Name>! From the sound of it, those corsairs won't be coming back any time soon. Now, if you still wish to help our cause, the Sunspears could certainly use your leadership skills in the assault on Gandara. You would do well by helping Kormir raise troop morale before the coming battle."
[edit] Notes
- This quest is designed for characters transferring from Prophecies or Factions as a transition into the storyline of Nightfall.
- This quest was added to the game on 20 December 2006.
- If you have fewer than 1000 points in your Sunspear rank, you will automatically receive bounties of double XP and 4 Sunspear points for each corsair and Kournan killed. If all corsairs and Kournans are killed in the initial assault, the landing points, the war camps, and the quarry, you can receive up to 558 points. To gain the most points towards the Sunspear rank, map back to town just before reaching 1000 points and restart the quest (abandon it and retake it if it was completed).
- There is an additional undocumented 20 Sunspear points for each boss killed.
- There is an additional undocumented 50 Sunspear points for each of the 3 main objectives completed (holding off the initial assault, seizing all the landing points, and capturing the war camps).
- The mini-mission format of this quest means that it offers several elite skill captures. These are not otherwise available until later in the game, so even Elonian characters may wish to join a party doing this quest to get early access to the five elite skills (see bosses section above).
- Besides the corsairs and Kournans above, there are no other foes in the zone, so if you want to map the area, the best time to do that would be during this mini-mission, so you don't have to deal with any of the usual monsters.
- You do not have to clear all of the landing zones to beat this quest, you only have to defend against the assault and clear the camps to complete it.
- If you are an Elonian character doing this with Non-Elonian characters, you will not receive a bounty even if you do not have 1000 Sunspear points.

