A Time for Heroes

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A Time for Heroes
Campaign Eye of the North
Region Depths of Tyria
Type Primary Repeatable quest   
Given by High Priest Alkar
in Central Transfer Chamber
Part of Against the Destroyers
Preceded by Destruction's Depths
Followed by Epilogue

Find and defeat the Great Destroyer to halt the Destroyers' attacks on the Dwarven forces.

Contents

[edit] Quest information

[edit] Objectives

[edit] Reward

[edit] Walkthrough

A very successful method of clearing this mission is to stay on the shore while killing the three Destroyer of Lives in the three pools nearby the entrance. Two other Destroyers are likely to attack when killing the furthest Destroyer of Lives; also the Great Destroyer will likely use his Lava Ground ability to melt the first pool. Move to the second and finish off the third Destroyer. After this have everyone move back to the shore. Wait there until the Great Destroyer uses Lava Ground enough to dry the lava pool where the furthest Destroyer of Lives was (a player will need to move to the closest pool to trigger the Great Destroyer's skills). Once the pool dries have everyone run up to the pool and stay there.

Aggravate The Great Destroyer so he will attack your party on this plate. Have one heavily armored player keep the Great Destroyer at bay while the remaining teammates try to kill him. Make sure to have an interrupt to prevent the Great Destroyer from using Lava Ground. If he uses Lava Wave turn your attention temporarily to other targets until he rises back up. Continue till the Great Destroyer is defeated.

This quest can be completed with henchmen and heroes, though having actual players helping can make it significantly easier. Many enemies here inflict fire damage, and as such bringing skills to reduce it is advisable. Additionally, as the floor in this area is lava, you may find yourself inflicted with Burning regularly. Bringing skills that can counteract both these problems (for example: Mantra of Flame, Frigid Armor, Extinguish, Ward Against Elements) can help.

The Great Destroyer himself has several skills of particular note. The first, Call of Destruction, will summon a few Destroyers about the map that will converge on him and engage you. Also worth noting is Lava Wave as he will submerge—protecting him from direct Damage (but not Life stealing or Health degeneration)—and regenerate Health. He will surface after twelve seconds, sooner if all other Destroyers are defeated. Searing Breath can deal major damage to low-armor players. To prevent this, have a character with higher armor engage the Great Destroyer and turn him so he is facing away from the remaining party members. This way only one player is affected by this skill.

Should you choose to bring an Interrupt character, be careful in how interrupts are used. Whenever the Great Destroyer is interrupted, Enraged Blast will trigger, delivering significant AoE damage as well as knocking down anyone within earshot. Call of Destruction and Lava Ground may be the only two skills worth interrupting due to the damage you can suffer by not doing so.

One handy method that can turn the tide of battle easily is by bringing the Asuran PvE skill Pain Inverter, and then using interrupts on the Great Destroyer's skills. He will use Enraged Blast, dealing 115 damage to each party member. If you have a full party, he will receive 640 base damage (Pain Inverter caps damage to 80, and damage may vary depending on if you are enchanted with protection spells). Maintain the hex on him and interrupt him whenever you can (just ensure your party has enough health to survive the attack) - he will kill himself quickly.

[edit] Dialogue

[edit] Initial dialogue

"In every age there are heroes and villains, victors and vanquisher, saviors and destroyers. You stand today at a precipice between the past and the future, facing a choice with effects that will ripple throughout time. Become the stuff of legends, or one of history's forgotten. May the future hold a world where your exploits this day are told as an inspirational tale of courage, persistence and hope. Go now. Meet the Great Destroyer, and may the gods smile on us all."

[edit] Intermediate dialogue

High Priest Alkar

"Long have I studied the Tome of Rubicon and the lore of the Great Destroyer. Never did I expect to see the Great Destroyer surface in my lifetime."
Continue: We plan to strike the Great Destroyer head on.

High Priest Alkar

"Without the power of the Great Dwarf, your attack has little chance of success. However, given the size of your party, you may be able to slip through. Will you continue with this plan?"
Accept: The Great Destroyer must be stopped. There is no other way.
Decline: I should reconsider my options.

[edit] NPCs

[edit] Foes

Destroyers

[edit] Boss-like foes

[edit] Notes

  • Having skills to prevent knockdown (such as Ward of Stability or Fleeting Stability, for example) may be useful to prevent Lava Blast and Enraged Blast from knocking you down at inopportune moments.
  • When fighting the Great Destroyer, speed is important due to the fairly constant damage and Health degeneration
  • Having the Asuran Skill Pain Inverter is a good way to get the Great Destroyer and the Destroyers of Lives to kill themselves; if used at maximum potential, the Great Destroyer will lose half or more health in one shot.
  • Lava Ground will eventually make the entire area unsafe to stand in. You may consider interrupting this skill if you have the leeway to do so.
  • Alkar's Alchemical Acid is a useful skill when attacking the Great Destroyer.
  • Disabling (or even simply interrupting) Lava Wave can prevent the Great Destroyer from healing himself.
  • Paragon Motivation healing skills are extremely useful for party-wide heals.
  • Breath of the Great Dwarf is useful, it will stop the burning and heal the whole party.
  • Frigid Armor is a useful skill for an elementalist character; it prevents Burning.
  • A Mystic Healer may be a good addition to the group or even replace a monk because he can stand on the shore while healing the entire party.
  • This quest (and all primary repeatable Eye of the North quests) may also be obtained from the Scrying Pool in the Hall of Monuments after completing it once.
  • 55 monks are extremely effective here as long as no Destroyer of Deeds spawn as they will cause mass interruption.
Bug Bug.
On Completion of Destruction's Depths, you automatically will have A Time for Heroes added to your quest log, and you will get transferred to the Central Transfer Chamber. When you have A Time for Heroes Quest in Your Quest Log, each time you go the Central Transfer Chamber an announcement comes up saying "Quest Added: A Time For Heroes". If you complete the Quest A Time for Heroes, this Announcement will not come up every time you go to the Central Transfer Chamber.

Eye of the North primary repeatable quests and missions
Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation
Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold
Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood
Deldrimor arc: Destruction's Depths » A Time for Heroes
Challenge: Glint's Challenge
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