Key
From Guild Wars Wiki
A Key is an item that can be used to unlock a chest. A key will only open a chest with a matching name and may only be used once. A key may be purchased from merchants or obtained as loot. Some types of keys may be gained by collecting items, such as Equipment Requisitions, which are awarded when a quest is completed.
Keys have different values depending on the possible quality of the item which is available from the chest. The use of keys worth 600
or over to purchase contributes to the Treasure Hunter title.
Generally you cannot get your money back from purchasing keys by selling to the merchant the items you obtain from the chest.
Contents |
[edit] Prophecies keys
| Name | Cost | Used in (Region or location)1 | Exceptions | |
|---|---|---|---|---|
| | Ascalonian | 50 | Ascalon | |
| | Steel | 80 | Northern Shiverpeaks | |
| | Krytan | 200 | Kryta | Riverside Province |
| | Maguuma | 300 | Maguuma Jungle | |
| | Elonian | 450 | Crystal Desert | Augury Rock |
| | Shiverpeak | 600 | Southern Shiverpeaks | |
| | Darkstone | 600 | Ring of Fire Island Chain | |
| | Miner's | 750 | Sorrow's Furnace |
[edit] Factions keys
| Name | Cost | Used in (Region or location)1 | Exceptions | |
|---|---|---|---|---|
| | Shing Jea | 80 | Shing Jea Island | |
| | Canthan | 450 | Kaineng City | Raisu Palace Raisu Palace (explorable area) |
| | Kurzick | 600 | Echovald Forest | Urgoz's Warren |
| | Stoneroot | 1 | Urgoz's Warren | |
| | Luxon | 600 | The Jade Sea | The Deep |
| | Deep Jade | 1 | The Deep | |
| | Forbidden | 600 | Raisu Palace (mission and explorable) |
[edit] Nightfall keys
| Name | Cost | Used in (Region or location)1 | Exceptions | |
|---|---|---|---|---|
| | Istani | 80 | Istan | |
| | Kournan | 450 | Kourna | |
| | Vabbian | 600 | Vabbi | |
| | Ancient Elonian | 600 | The Desolation | |
| | Margonite | 750 | Realm of Torment | Domain of Anguish |
| | Demonic | 1 | Domain of Anguish |
[edit] Core keys
| Name | Cost | Used in (Region or location)1 | Exceptions | |
|---|---|---|---|---|
| | Phantom | 750 | The Underworld (explorable area) Tomb of the Primeval Kings | |
| | Obsidian | 1 | The Fissure of Woe | |
| | Lockpick | 1 | Charr Homelands Depths of Tyria Far Shiverpeaks Tarnished Coast | A Time For Heroes |
| All regions in hard mode | Locations with no chests in normal mode | |||
| | Zaishen Key | 5,000 Balthazar faction or 5 Tournament Reward Points | The Battle Isles |
- Chest for keys are only found in explorable areas, missions and dungeons, not Towns, outposts, or PvP Battles.
[edit] Notes
- Droknar's Key is not technically a key to open regular chests. It is a reward from Droknar for completing the Storyline of Eye of the North and can be used to obtain an endgame unique item.
- In normal mode you can choose whether to use the corresponding key or a lockpick to open a chest. However, in Eye of the North, all chests require lockpicks, regardless of your choice of difficulty.
- In hard mode you need a lockpick to open a chest, as all regular chests are replaced by Locked Chests.
- Zaishen Keys do not count towards the Treasure Hunter title.
[edit] Trivia
Locked chests were not in the original release of Guild Wars, instead there were chests which could be opened for free and the chests often had a fixed spawn point. This led to chest farming so a new scheme with random chest spawns and keys was introduced.

