Arachni's Haunt

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Arachni's Haunt
Campaign Eye of the North
Region Depths of Tyria
Type Dungeon
Levels 2
Reward chest Arachni's Spoils
Required quest Scrambled Reinforcements
Party size 8
Exit(s) Magus Stones
Images

Map of the first level.

Map of the second level.

Arachni's Haunt is a two level dungeon that can be accessed from Magus Stones.

Contents

[edit] Blessings

[edit] Quests

[edit] NPCs

[edit] Allies

[edit] Animals

[edit] Foes

Arachnids (all levels unless otherwise noted)

Elementals

Incubi (level 2)

Insects (level 2)

Jellies (level 1)

Plants (level 1)

Skelk (level 2)

Unknown

[edit] Bosses

[edit] Boss-like foes

[edit] Walkthrough

[edit] Level 1

This level is not very difficult, just fight your way to the second level. Try to aggro mobs one by one, because there are plenty of pop ups. Even if a prepared party can handle 2 mobs of Spiders, the poison traps can be potentially dangerous when you're in fight.

[edit] Level 2

Like the first level, fight your way to the Boss, but it's better to kill the Flame Guardian, located in an alcove in the southeast corner of the map, because of the multiple fire traps in this level. When you're in Arachni's room, kill all spiders before starting to burn the eggs, because of the pop ups.

[edit] Light of Deldrimor Rewards

[edit] Level 1

  • Dwarven Ghost can be found in the rectangular chamber with the poison arrow traps.
  • Dwarven Ghost can be found near the Spider Matriarch, on the ledges above the eggs. Go behind the left hand eggs to find it
  • There is a Secret Switch in level 1, at the bottom southwest of the map, near Lok The Mischievous, which opens the door to a secret area loaded with eye candy and two Hidden Treasures.
  • Hidden Treasure can be found next to the dungeon key.
  • Hidden Treasure can be found near Dagnor Grubeater.

[edit] Level 2

  • There is a secret passage way that opens at the Area Map if you use Light of Deldrimor at the nearest intersection to the Area Map and then activate the switch. This passage way will lead you straight to the Flame Guardian. The passage also contains a Hidden Treasure.
  • A Hidden Treasure is located under the Flame Guardian.
  • There is a Hidden Treasure in the dead end way, leading south, starting from the Beacon of Droknar
  • There is a Dwarven Ghost and a Hidden Treasure by the coffins in the tar (the glowing effect is invisible here).

[edit] Notes

  • 1500 Asuran reputation points are awarded for completing this dungeon for the first time in normal mode, and 200 points are awarded for subsequent completions. 2250 Asuran reputation points are awarded for completing this dungeon in hard mode for the first time, and 300 points are awarded for subsequent completions.
  • You need the quest Scrambled Reinforcements in order to fully explore the dungeon.
  • Because of the large amount of Ranger and Paragon enemies in this dungeon, consider taking a skill like "Shields Up!" or Winds to reduce the damage you and your party takes. The henchman Talon Silverwing uses "Shields Up!". Bonelace Insignias may also be useful.
  • Minion Masters are extremely useful, as they are very efficient in killing the many weaker mobs. There are enough corpses to easily support two Minion Masters. Consider using a Curses Necromancer with Barbs and Mark of Pain to boost the damage output considerably.
  • AoE damage is extremely useful against the large groups of low level spiders.
  • It is useful to the party if you light the eggs one at a time due to a spawn of spiders per group of eggs. Also on the fourth group of eggs the spawn of spiders is delayed.
  • If you do this dungeon alone, keep carrying the Asura Flame Staff for a while if you don't want to go back and look for that staff to burn some web gate or egg sacs (these staffs are far away from each other, especially in level 1).
  • When trying to do this dungeon, remember that your NPC allies are warriors as primary, and they'll rush on everything crossing their aggro bubble such like any aggressive hero. This would be extremely dangerous when trying to pull the oozes on 1st floor one by one, because the NPCs following you would attack your target and aggro all the others. For this reason, it's highly recommended to bring along with you at least one running skill to break NPCs' aggro on foes.
  • Killing the Flame Guardian on level 2 disables the fire traps.
  • The end boss is Arachni. When defeated an Arachni's Spoils spawns.
  • Blinding skills, or skills such as Price of Failure, Reckless Haste, and Spiteful Spirit make the final boss battle much easier. The damage from Arachni comes from Barrage. If you use Diversion to stop Barrage then Arachni will simply stop attacking except to try to use Troll Unguent.

Dungeons
One-level: Ooze Pit Fronis Irontoe's Lair Secret Lair of the Snowmen
Two-level: Arachni's Haunt Bogroot Growths Sepulchre of Dragrimmar
Three-level: Bloodstone Caves Catacombs of Kathandrax Cathedral of Flames Darkrime Delves Heart of the Shiverpeaks Oola's Lab Raven's Point Rragar's Menagerie Shards of Orr Vloxen Excavations
Five-level: Frostmaw's Burrows Slavers' Exile
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