ArenaNet:Guild Wars suggestions

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Image:Info-Logo.png Note: Post your Guild Wars suggestions here, as briefly and concisely as possible. If your suggestion is lengthy, post a brief overview here and link to a more-detailed suggestion on your own user talk page. Please add your thoughts to an existing thread, when possible, and add newest topics at the bottom of the page. Please do not add delete tags to suggestions. This categorizes the entire page for deletion, not simply the suggestion's section.
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[edit] A Known scammer tag of somesort

Just to have some way of knowing who is a know scammer and who is honest. A lot of gamers make extra money rushing people through mission's etc. Haveing a easy, fast way to tell if they are honest or just out for a quick scam. maybe have a rateing system ( like e-bay,under the friends window) that we can type in the players name and get info.

This suggestion has been made and proven a poor idea before; please search before you post. Furthermore, new ideas should be added to the bottom of the page, not the top. --Jette 18:33, 4 October 2008 (UTC)

[edit] Commando or Underoo Title

I think it would be cool to add a Commando or Underoo title track for players who complete missions while wearing no armor at all: underwear only. You could have levels like: Novice Commando, Commando Streaker, Commando Flasher, Ultimate Commando, etc. Or, if Underoo is preferred to Commando (since players will be wearing underwear rather than naked): Underoo Novice, Underoo Streaker, Underoo Flasher, Captain Underoo, etc. Of course, if "Underoo" is a copyrighted trademark, then you could go with Underpants or Underwear instead of Underoo.

pfff... OMG. I'll give you 5k for armor, and play with that OK? Gelei 13:28, 10 September 2008 (UTC)
It would make things more difficult. It isn't as though half the players aren't running around in their underwear already. I don't think it would hurt to have a fun title like that. Didn't you ever wear underoos, Gelei? If you didn't, then you missed out. Spiderman was the bomb. I will not remove your delete tag (nor have I ever removed a delete tag for that matter) for what you call "a pointless suggestion," but you have utterly failed to explain why you want to delete this suggestion or why it is "pointless" in your opinion. If you're going to put a delete tag on something, please give a better reason than calling it "a pointless suggestion." After all, it does have a point: it is suggesting a new title track. That is the point. If you don't like it, say why you don't like it instead of slapping a delete tag on it and labeling it as "pointless." That's not at all helpful.
But it's just a waste of time. Either add valueable content or do nothing. And plz sign comments 86.101.55.163 15:29, 1 October 2008 (UTC)
Agreed with the above IP. There are dozens of bad skill imbalances and all you can think of is stupid retarded titles? (and I called the titles retarded not the poster so no yelling NPA) 72.71.220.238 17:01, 4 October 2008 (UTC)
Suggestion is stupid, OP is troll. The game should not reward players for playing badly. There isn't an "aggro everything on the map then blame the monk when you die" title, and this is essentially the same thing. Aside from that, I have enough people running around in their underwear in-game as it is. Have a little dignity, people... --Jette 18:36, 4 October 2008 (UTC)
If Anet takes this suggestion I wouldn't be surprrised considering how stupid they have proven themselves to be. Delete this suggestion please, don't encourage playing badly. Once I was in Random Arenas and somee idiot warrior was on my team without any armor. He used Endure/Defy Pain and Frenzy as his only skills. Needless to say my team lost.

[edit] Menu option -- Export User Interface

Please make an option similar to the way you can export skill bar builds, but for the user interface of window positions, etc. Trying to setup multiple accounts to be exactly the same is very tedious. Spouse doesn't play a ton, so I want our stuff to be configured the same so it's easier to talk through what to do. Thanks!

[edit] Canthan Elite Mission Bonus Weekend

The number of available players in both "The Deep" and "Urgoz's Warren" is almost always dismal, making it near impossible to find a group. A "Canthan Elite Mission Bonus Weekend" with double rewards might be a nice temperary fix. Or a more radical and permanent solution might be allow free access to these missions after the completion of Factions like The Domain of Anguish in Nightfall. Though, that would probably make the passage scrolls for these missions obsolete. --The preceding unsigned comment was added by User:Dharma revolt (talk).

I agree. Another option would be to implement recent design-a-weapons as possible rewards for completion of The Deep and Ugoz's Warren. I would think that would be a smaller change and more effective in getting bodies there than allowing free access after completion. -Fuzzy 151.209.112.137 14:43, 1 August 2008 (UTC)

[edit] Purchase Pre-Order items, like now

I've been meaning to request this from ANET. I would like to get the special items from preorders without actually having to have it mailed to me via post office as I have to dish out more, at least US25.00 more, to just have it sent to me here in asia. That's not too exciting is it? Why can't I just pay more online and have all items including manuals (pdf file)? This is doable I believe. ANET can do more to please it's costumers, especially me who have all campaigns and bonus mission packs bought online. --The preceding unsigned comment was added by User:202.175.29.2 (talk).

How about adding a (some) new upgrade(s) to the in-game store: Pre-order items. I know that technically people who didn't pre-order a campaign aren't entitled to the bonus items, but there's already a precedent with the BMP. Whaddaya say? Does Zhed get an Hourglass Staff? The larry 12:33, 1 August 2008 (UTC)

That would be nice. I've always wanted a Chimeric Prism. --Jette 12:45, 1 August 2008 (UTC)
It was done with the Million edition items, and no everyone had a chance to get al Prophecies pre-order items, since each one was exclusive from a region. That would be an update tat I would buy right away as soon as I see it added to the shop. MithImage:User MithranArkanere Star.pngTalk 13:52, 1 August 2008 (UTC)
(I fixed your indent) I'm especially keen on getting the Nightfall and EotN items myself. 79.115.183.252 15:42, 1 August 2008 (UTC) <- larry
I would love to be abel to get some of the continent exclusive stuff, like Hogs glutony from Japan-pre-order (i think it was), the system has been pretty unfair in terms of what countries have had access to witch items... this idea could sort it and A-net could make more money! Toastisimo 12:23, 6 August 2008 (UTC)
After I bought my husband the game of the year upgrade and a couple others, I noticed that he didn't have some of the bonus items I have, which in turn, has made it a lot more challenging for me when I play his account. I'm not too sure I'd like to dish out another lump sum of money just to get an hourglass staff (I really like that staff) for him, but I do like the option of getting one for his account should I take the easy route. And I can't get his Ithas Bow even if I wanted it. I think it's more interesting to see him with weapons I can't have and vice versa. I'm all for the option of purchasing that, though.--Aila2 02:13, 12 August 2008 (UTC)
Could we also have the option to pre-order GW2 when it is finally available. Either pre-order through our existing accounts with NC Soft, or via the offical Guild Wars website. This is mainly for selfish reasons as there are no game shops within 400kms of where I live. The only way to get games here is to travel over 800kms (round trip), or order on-line. And also have the option when ordering on-line to be able to get a back-up copy of the game on CD (with all the nice pretty manuals). ~ Twisties34
I can't imagine ANet wouldn't give you the chance to pre-order GW2. --Jette 08:10, 14 September 2008 (UTC)

[edit] Level Cap Raise

Well, we all know that the Level cap in Guild Wars is 20, right? But doesn't that seem just a little low? I understand NCsoft's and ArenaNet's foundations for keeping the level cap low, but why keep us limited to 200,000 exp? What would make the game so much MORE fun would be to increase the level cap, AND tamper down the rates of Expeirience gain. Initally, I thought that a level 10 in Guild Wars would be equal to say a level 45 in World of Warcraft, with basically the same amount of time, and work involved. Yet, I was dismayed to find out that I could level from 1-4 in the course of one hour, even in Pre-Searing Ascalon! So, I present you all with two solutions to this:

One: Increase the Base Max Level by +10/+15/+20, slower the rate of XP Gain, and/or higher the amount of XP required to Level Up.

Pros: Gives everyone the chance to get to level 30+, aswell as giving even more depth to this great game. Monsters could be designed for higher leveled players, and it would give so much more interest to take part in leveling up. Cons: Level 20's would have to have their levels lowered if the last part of the suggestion was created.

Two: Increase the Base Max Level by 10/+15/+20, and give players who have purchased Eye of the North another +10, while also Slowing XP Gain/Raising XP.

Pros: Gives NCSoft and ArenaNet better Marketing, with more players wanting to buy EotN. Cons: Same as above, and there would be some ranting involved for players who are unable to buy EotN. Although, with the high Level Cap increase for the Base Max level, most people would be content.

Level 10 is about 40k exp. If its not, whatever. It's an example of increasing the Exp required to level up.

Level 5: 11k Currently

Level 10: 40k Currently

Level 15: 82k Currently

Level 20: 140600k Currently

With the increase:

o Level 5: 25k

o Level 10: 50k

o Level 15: 100k

o Level 20: 200k

So every 5 levels is x2 of the last. This would rack up fast and give more depth to the game.

Level 25: 400k

Level 30: 800k

Level 35: 1.6m

Level 40: 3.2m

Level 45: 6.4m

You might think that that is way too much xp. Well, its really not. Take level 25 to level 30. Also, there would be greater attribute gains than the ones now. Possibly -15 of the current level once you are past 20? The below XPs aren't set.

o Level 25: 400k

o Level 26: 480k

o Level 27: 575k

o Level 28: 650k

o Level 29: 730k

o Level 30: 800k

--The preceding unsigned comment was added by User:ProfileIcon (talk).

What do you think ANets reply to this would be? Its NO! Its to big a change for GW1. Besides, it would look so much more like WoW. --Treasure Boy I love this skill :D Talk 14:17, 1 August 2008 (UTC)
The chances that the level cap is going to change at this late date are slim to none, for one thing it would mean completely reworking the entire game dynamics in both normal mode and hard mode. Since foe levels are tied to the difficulty level of the game in each mode, increasing the player character levels would mean making proportional adjustments to foes. I think you are better off waiting for GW2 to be released than to imagine that a change of this magnitude will be implemented into Guild Wars.--Wyn's Talk page Wyn 14:19, 1 August 2008 (UTC)
I lol'd like a maniac when I read this. The level cap is fine. --Jette 14:54, 1 August 2008 (UTC)
There are also scaling issues. Weapon damage scales with level and weapon mastery rank, armor respecting skill damage scales with level and armor ignoring damage doesn't scale at all. They would need to change the damage calculation system (or raise the professions' base armor rating cap to cancel out the damage bonus) and rebalance every skill, monster and zone, which would divert limited resources from Guild Wars 2. Furthermore, increasing the level cap would make it harder to obtain skill points. -- Gordon Ecker 07:55, 2 August 2008 (UTC)
Guild Wars is not World of Warcraft
Have you considered that some games are different? Do you want a level 60 cap in Counter Strike? ~Shard Image:User Shard Sig Icon.png 00:56, 4 August 2008 (UTC)
Guild Wars isn't Guild Wars 2 either. -- Gordon Ecker 02:23, 4 August 2008 (UTC)
Since there are lvl 30 monsters in the gw-world, 10 more lvls wouldnt be to bad, but i rather they worked on some other suggestions from this page first... Toastisimo 08:26, 6 August 2008 (UTC)
Even D&D had epic levels, but they worked in a different way than the previous 20 levels. I would agree with more levels if they worked in a different way than the previous ones, for example, if they added a 'PvE skills' attribute, and each level earned some points to apply to that rank. But not more normal attribute points or anything like that. And of course, only for PvE. MithImage:User MithranArkanere Star.pngTalk 14:18, 6 August 2008 (UTC)
This suggestion is crap. First one = Grind Wars, second one = WoW ripoff. "Increase the level cap from 20(60) to 30(70) for anyone who has purchased EotN(Burning Crusade).
might be a ripoff, but i doubt wow came up with the idea, been plenty of Mmo´s before wow, everquest is one! tired of wow getting credit for every unoriginal idea. ^^ Toastisimo 21:06, 6 August 2008 (UTC)
I read somewhere that you deal less damage to foes with a higher level and more damage to those with a lower one. So basically farming with a lvl 45... would make the game too easy. And, the HP system, too. And PvP-if you want to pvp with your PvE char but can't reach lvl 45, you have to waste your slots on pvp chars. Which is stupid. And, GW isn't like all other MMO's, where you got 80k HP, do 70000 gadzillion damage and the graphix are utter shit. Ninjas In The Sky 08:56, 8 August 2008 (UTC)
Target level does not affect damage, only attacker / caster level, however higher level monsters generally have higher armor ratings. -- Gordon Ecker 10:05, 8 August 2008 (UTC)
I'm pretty sure it's safe to say the game is too far along to raise the level cap. I like that you spend less time in this game trying to get to max level and acquire max items. Frankly I would rather someone make a "Massively Multiplayer Adventure" where you never gain levels at all and it plays more like Drakan, Oni, Heavy Metal, that sort of thing. Raising the level cap would just make people raise the level of monsters, the damage range of weapons, the armor level of armor and so on. As one number goes up, all the others would go up with it. But if one number stays the same, all the other numbers can use it as a benchmark and then you just choose which areas are easy based on that figure, which areas are average, challenging, or insane. Guild Wars gets you to level 20 so fast that it may as well do away with the level-up system altogether. But I doubt they're that radical and forward-thinking over at NC. Conformists! :-P Painted Bird 21:36, 22 August 2008 (UTC)

Max level is max level whether it's 20 or 2 million. When you are at max level you are at max level, I don't see the point in raising the max level. If the argument is there are uglies that are level 30, I should be level 30, then that makes the whole point of the level 30 ugly moot. Let me guess we want it to be "If I hit for 25 as a level 20, then I should hit for 25000 as a level 200", right? /Flush, this just ends up having to up the numbers on everything else, then you have bows that do 14500-96800 damage... --The preceding unsigned comment was added by User:65.5.80.98 (talk).

[edit] player shop

If Anet would make it possible for players to sell their items by being afk and opening a private shop, where other players come and see what they have rather than people shouting every now and then to buy and sell stuff, that would be 'great'
We call those auction houses. Anet was working on one, looks like they failed or it got delayed 8 months like ATs. ~Shard Image:User Shard Sig Icon.png 00:05, 3 August 2008 (UTC)
No, we call that 'shop stalls', and Anet was working on a market, not an auction house. And I still prefer the Xunlai Marketplace to any auction house or shop stall system. MithImage:User MithranArkanere Star.pngTalk 10:15, 3 August 2008 (UTC)
No, anet was working on an auction house. IDK why you'd prefer a shop where you can only sell stuff while in towns...oh wait, that's how it is today. ~Shard Image:User Shard Sig Icon.png 01:00, 4 August 2008 (UTC)
We all have seen the in-game tets in the GW.dat. Descriptions specified that there would be no auctions. It would be a 'bazaar' a world shop where people set fixed prices. That's not an auction house. They are three different things:
  • Stalls: People set a shop and your character must 'talk' to the other character shop to start a transaction. The number of items is quite limited (usually same or less than character's inventory) and prices are fixed.
  • Auction house: People set minimun, maximum and instant sell prices and time to sell, the one bidding higher before the time expires or paying the instant sell prices gets the item. You can access the auction house from a certain place or talking to certain NPCs. The richest get the item.
  • Bazaar: Like the Auction house, you talk to certain NPCs or go to certain places to buy, but you don't need to talk to the seller directly. But like the Shop stalls, prices are fixed and there are no auctions. If you put an item to sell for 1k, 1k is enough. The fastest get the item.
So, what I say, is that both shop stalls and auction houses are bad, and what we need is a Bazaar: The Xunlai Marketplace. MithImage:User MithranArkanere Star.pngTalk 09:23, 4 August 2008 (UTC)

[edit] (regular) Defender of Ascalon

To go along with the whole normal/legendary title thing (ie: Vanquisher/Legendary Vanquisher) I think there should be a normal Defender of Ascalon reached at lvl 16, and still keep the Legendary at lvl 20. Farlo 09:08, 2 August 2008 (UTC)

Yes, and put HardMode in pre so deathleveling isnt the only way of reaching 20.. ^^ Toastisimo 09:03, 5 August 2008 (UTC)
And how exactly would you "complete the Pre-Searing campaign"? Besides, HM is available only to level 20 characters so what would be the point? And again, it would make LDoA worthless. — Poki#3 Image:User Poki Signature.jpg 15:30, 6 August 2008 (UTC)
Again, I think the whole idea of DL is worthless, i guess im not a big fan of titles at all, but still I feel forced to chase em if i dont wanna quit playing gw. 21:09, 6 August 2008 (UTC)

[edit] Canthan Elite Missions: "The Deep" and "Urgoz's Warren"

The overall number of players available to form a team for these missions is quite dismal. Was thinking a "Canthan Elite Mission Bonus Weekend," with double drops or something might entice more players to try these missions. Or a more permanent solution might be to change how players are allowed to gain access to the outposts. Perhaps it could be more like Nightfall with infinite access after completion of the primary quests?

I understood a long time ago the real "efficiency" of weekend bonus. However there are scrolls that grant access to these missions, and seeing the pletora of ursan teams heavy loaded with consumables, it shouldnt be a challenge for them to pick a scroll or 2. What could really help to open minds would be an enlightening demonstration on how these missions were originally intended to be played. Now that GW1 is almost dead, the devs could publish some articles on the completion of these missions but I'm not sure the b/p teams or w/a would appreciate to see what they have missed for so long. Yseron - 90.9.123.178 21:17, 2 August 2008 (UTC)
Just so you know, there are far less ppl doing Tombs or Sorrow's Furnace. Both of them really need a buff or to be reworked like a dungeon.
I fail to understand. Yseron - 86.209.64.205 08:56, 6 August 2008 (UTC)
All the mentioned areas need some tweaks, some a lot and some a few. Here is what I suggest:
  • Sorrow's Furnace- Have a chest appear at the end, when the Golem is defeated, with greenies. Give foes special items that can be traded to a new weapon skin which can be traded at Deldrimor War Camp. Make those new weapon addable to the HoM. (Something like DoA). Make it harder so to scale with the other elite missions. Make it so that one has to restart the quests of the area from the beginning and not from Final Assault upon completing once.
  • Tomb of the Primeval Kings- Nothing to be done, except a Statue in the HoM.
  • Urgoz Warren/The Deep- Stop the Zodiac Weapons from dropping. Give the Zodiac Weapons to a collector in the Mission Outposts. Give foes from those missions a small percentage of dropping items that can be traded for those weapons. Make the new zodiac addable to the HoM. Make the chest that appears at the end, drop a greenie for all the professions rather than for Ranger and Warrior only.
  • Domain of Anguish- Nothing to be changed
  • Slaver's Exile- Give a statue to those who complete the dungeon. Make it that the statue can be added to those only who completed the Dungeon after the update, because a lot of ppl killed Duncan without completing the other areas in the past.
There now every campaign & Expansion in the game has their own Statue and weapons that can be added in the HoM. --MageMontu 09:13, 6 August 2008 (UTC)
I would be OK with Urgoz/Deep/DoA/SE, althought I wont bother if we do not end up having statues for these, but I wonder if sorrow and tombs can really be considered to be "achievments". Yseron - 86.209.64.205 09:26, 6 August 2008 (UTC)
Well Sorrow's already has a statue, and it is considered the elite area of Prophecies. Although it is in desperate need of an update, I H/H, it with no ursan, in 2 Hours, with only minimal deaths (Died only once while luring the djinns) --MageMontu 09:36, 6 August 2008 (UTC)
Verified: after cycling through statues the hom was showing the giant golem of the furnace. Yseron - 86.209.64.205 09:42, 6 August 2008 (UTC)
Tombs could also use an end-chest, so one person will always get a green. — Poki#3 Image:User Poki Signature.jpg 15:32, 6 August 2008 (UTC)
>MageMontu, you reminded me of this idea of mine: ArenaNet:Guild_Wars_suggestions#Elite_Area_Tweaks, it's less than it looks, thought. What I'd do for Urgoz/Deep is also there. MithImage:User MithranArkanere Star.pngTalk 17:12, 6 August 2008 (UTC)

[edit] Elite Area Tweaks

From MageMontu's suggestions at: ArenaNet:Guild_Wars_suggestions#Canthan_Elite_Missions:_.22The_Deep.22_and_.22Urgoz.27s_Warren.22

  • Sorrow's Furnace:
    • It has the Black Moa Chicken, lots of fun repeatable quests, green drops and a statue. But it's not really an 'elite' area it's way more about fun, an average Dungeon filled with quests. It doesn't need more green or unique weapon sets. Maybe a Dungeon icon, a reward chest that drops the Stone Summit weapon set golds and maybe unique PvE skills that are not linked to any attribute as rewards, or adding Hero Skill traders to Prophecies and making this quests give 1 Hero Skill Point for each time you finish all 6 repeatable quests, but nothing else.
  • Tomb of the Primeval Kings:
    • Remove henchmen from the outposts.
    • Complete the Spiritual weapon set (Chaos, Eternal, Ghostly) and make all occurrences of the set drop there. We already have Eternal Blade, Chaos Axe, Eternal Shield(Tactics, Strength and Command), Ghostly Staff(most attrbiutes) and Eternal Bow(Recurved bow). Add the remaining items of the set:
      • Ghostly Maul
      • Ghostly Shield (for Tactics and Motivation, the other one would be used for Strength and Command)
      • Eternal Bow (same skin, but Simple and Long bows)
      • Ghostly Bow (For)
      • Ghostly Staff (all attributes)
      • Chaos Wand
      • Eternal Focus
      • Ghostly Scythe
      • Chaos Spear.
      • Additionally, make also all ghosts and spirits in the Game equip this set instead of physical weapons they equip now.
    • Add a repeatable quest given by Commander Kuro. Make it require to have beaten Prophecies like the Titan quests.
    • Add a reward chest. Move all drops from the Darknesses to that chest. After clearing the last area, the chest can be opened by each party member.
    • Add a statue, and done. First Prophecies Elite Area.
  • Titan Quests:
    • Make them repeatable. Tons of Experience will be given the first time, following times only few exp and some gold would be given.
    • Make them mini-missions, starting by talking to Vision of Glint, and going back to Droknar's Forge a timer, once they are finished. That means they would be for parties of 8 players.
    • Change the difficulty for parties of 8 players.
    • Do not allow Henchmen in.
    • Make the last one harder, with an additional HUGE boss-like Armageddon Lord with unique boss skills added to the last party, and add a Reward chest that appears after killing that boss-like Armageddon Lord.
    • Create a Titan weapon set. This set can be added to the Monument of Valor.
    • Add a way to get Titan weapons by making this reborn "Titan Elite Missions".
    • Add a Statue for making them and done, the second Titan Elite Area.
  • Urgoz's Warren/The Deep:
    • Make the outposts appear always in the Canthan Map.
    • Turn the scrolls into the way to start the missions instead the way to get to the outposts. Town holders start the mission for free. The rest needs scrolls or Faction points.
    • Make them give 5k faction for the respective side after successfully beating them. 10k in Hard mode.
    • Complete the set of greens that drops from the chests to match all professions in both sides.
    • Create a Shiro'ken weapon set. This set can be added to the Monument of Valor.
    • Add two NPCs in each side:
      • One of them trades rare/gold Zodiac Weapons of any kind and any requirement for Imperial Tokens.
      • The other one trades Imperial tokens for Shiro'ken Weapons.
  • Anguish:
    • Nothing to be done. They are the way to go.
  • Slaver's Exile:
    • Change the First area into an Outpost. No henchmen there, of course.
    • Add a statue after completing the 4 areas.

This would make them be more equitable. Why not using Zodiac weapons as Factions elite? Because they drop quite easily and a lot of people already have them, and the other two are named after the last type of enemy you fight in the last mission before the last Boss: Titans, Shiro'ken, Torment creatures and Destroyers are the names, and Titan and Shiro'ken sets do not exist yet. MithImage:User MithranArkanere Star.pngTalk 17:10, 6 August 2008 (UTC)

  • sob* Where are my Chaos Daggers? *Cries*. Anyway, don't you think that making Eternals and Chaos' common will kind of ruin it a bit? — Poki#3 Image:User Poki Signature.jpg 23:01, 6 August 2008 (UTC)
They won't be 'common', they would just be complete. That is, they will drop as rarely (or even more rarely) but instead just the existing ones, the missing parts of the set will drop too. Hey, they completed the dwarven set with the Raven scythe, for example. Look at all those Sunspear Scouts having to spoil the 'ghost feel' by holding physical spears! MithImage:User MithranArkanere Star.pngTalk 16:22, 7 August 2008 (UTC)
This all sounds wonderful, but it'll take a lot of developer work to implement, work that they'd rather waste on GW2. Also, Titan weapons will be nearly identical to Destroyer ones. I'm all for it but it'll never happen. --Jette 20:04, 7 August 2008 (UTC)
I get you, I really do. I suggested a change of SF and TotPK (was during may i think) to attract more player. 3 Months later and they still haven't done anything. TBH, I don't think they care about the suggestions we make here. Its only a way for the dev team to keep idiot suggestions of their talk page. Sorry to say mate, but you just wasted alot of time on nothing. --Treasure Boy I love this skill :D Talk 11:53, 18 August 2008 (UTC)

[edit] Added hero list

For $9.99 a player could choose to have the henchmen from one campaign put into a account wide hero list.(Kinda like the skill package ,but with heros)

Mind you I only have very basic programing/modding skills ,but I don't see how this would be a huge deal since the skins are already made. No problems for guild wars 2 due to the fact that these heros would not have armor upgrades.

I play PvE ,but I like the kurzicks aswell. It would be nice if I could still feel like apart of the faction while in other areas.

I'd be happy with just a luxon & kurzick option.


Your thoughts?

No one but you would use it because $9.99 is more money than most players are willing to spend on henchmen. And this would require significant effort. --Jette 19:55, 7 August 2008 (UTC)
I just used $9.99 since it seems to be the magic number in the in-game store, but I'm fine with the number aswell since the last time I checked how the in game's ingame money converted into real money (Some time last year) It would cost about the same as a set of Eye of The North armor.
On the programing side of things I just mostly see replicating AIs, replacing the image data,replaceing mannerisms(If need be),UI tweaking and making armor icons for the paper doll system .

Thanks for the responce Jette ---Larkum 19:58, 9 August 2008 (UTC)

>replicating AIs, replacing the image data,replaceing mannerisms(If need be),UI tweaking and making armor icons for the paper doll system .
Yeah, believe it or not, that's actually a lot of work. And again, nobody will buy it because henchmen SUCK. Implement a system to use henchmen as punching bags between fights, and you might have some takers. --Jette 02:49, 10 August 2008 (UTC)
I give my thanks to Anet for adding M.O.X.,and I hope they add more. I would love to have Brutus and Danika fill out the look of my team. Larkum 11:20, 9 September 2008 (UTC)
I would never pay for that and I can't imagine many people would, but if they stakes were upped to the account-wide ability to use 7 heroes instead of just 3, then maybe... Oh, who am I kidding? I would definitely pay $10 for that because I'm a fool. --Amazing Goat 23:18, 9 October 2008 (UTC)

[edit] Beyond Vanquishing : Sightseeing

As a Vanquisher, I have a suggestion. Once a player has Vanquished an area, I think it would be nice to allow this player to be able to explore the area WITHOUT any foe.

  • The advantages I see :
    • logical... the game already acknowledges you "cleansed" the area, so showing the actual result would make sense
    • synergy with cartographer title... there is already a kind of synergy between the two titles, and this would strengthen it without making it easier. The difficulty for Cartography is usually not the ennemies... they are just an annoyance.
    • rewarding... I think a lot of Vanquishers will tell they enjoy staying a bit in an area after they Vanquished it. A lot of areas are pleasant sightseeing places (they were designed this way), but a player is always bothered by ennemies. The current Vanquishing reward is essentially the title (although the added cash is nice), but this would allow some relaxed sightseeing, to enjoy the well-deserved peace earned by tough battles.
  • Restrictions that must be applied :
    • no chest/treasure of any kind
    • all human members of the party must have Vanquished this area
    • no human members of the party should have an active quest in the area

Adding NPCs and animals will add to the "peace has been restored" feeling when visiting. Perhaps even giving them special dialogs for this case ? Adding friendlies would actually make the area more lively. And it would be logical, since the danger is gone. Vanquishers have already finished the campaign, after all. How to do this ? I am not sure... a dialog box when the party leader enters any area in Hard Mode while all conditions are met by the players in the party seems like a good idea to me. The biggest difference compared to Hard Mode is that you can go from one Vanquished area to an unvanquished one, so there may be some other issues to solve. But I do believe it would make for a more enjoyable Guild Wars experience !

58.5.245.251 10:59, 4 August 2008 (UTC)Aliabastre

Although it's a nice idea, I don't want it to happen, cause if all of a sudden I feel like fighting but I vanquished all the areas, what am I suposed to do? take it against the animals? :P If they add an option to choose either the empty or the normal area, then yes. --MageMontu 11:12, 4 August 2008 (UTC)
Maybe I wasn't clear, but that was the idea behind the "dialog box" thing... to choose between Hard Mode or Sightseeing...58.5.245.251 11:21, 4 August 2008 (UTC)Aliabastre
Ah that's better, I like th idea in that case --MageMontu 11:22, 4 August 2008 (UTC)
It would come in handy for Roleplaying. People will no longer have to kill monsters and make bosses follow them to have a clear are free of corpses. But if you remove monsters, you have to remove collectors, artisans, plot and quest-related NPCs too. MithImage:User MithranArkanere Star.pngTalk 16:12, 4 August 2008 (UTC)
I was solving this issue by authorizing it only if nobody has a quest active and everybody has vanquished the area... Changing all NPCs may be simpler depending on how it's coded though. But you still need to allow it only to Vanquishers, otherwise it becomes a free run highway 58.5.245.251 04:56, 5 August 2008 (UTC)Aliabastre
This would be cool. It'd be easier to implement by letting players use /.unspawn after they vanquish, if you ask me, since that involves very little coding. However, there are some inherent problems with that that I can only assume would be just as difficult. Wouldn't it be nice if companies could actually, you know, trust players not to abuse something? If people would stop being such assholes, they could just give everybody some special commands like that. It's funny that people are limiting themselves just by being jerks. Oh, well, story of the world, I guess. --Jette 20:12, 7 August 2008 (UTC)
  • snigger* says you. Spawnlegacy 08:40, 12 August 2008 (UTC)
I think you should be able to turn sightseeing mode on and off by using your vanquisher title. If you display it and zone into an area you've vanquished, you go into sightseeing mode. If you don't display it, even if the area has been vanquished, the enemies still spawn. Only the party leader has to remember to display the title. But all party members have to have vanquished it (but if they forget to turn the title on it's ok). Painted Bird 17:45, 20 August 2008 (UTC)
This is a very cool idea! I like it, and the requirements are perfect IMO. One thing, Painted Bird, it would be impossible to do it the way you say it, displaying the title in order to access Sightseeing Mode; if you haven't Vanquished all of the areas, there is no title to be displayed, thus making it impossible to access Sightseeing Mode. talk Large 00:03, 9 September 2008 (UTC)
Hmmm you got a point there. You should be able to sight-see an area as soon as you've vanquished it. Doing it my way would force you to wait until you've vanquished all the other areas, too. *headbonk* Painted Bird 02:58, 9 September 2008 (UTC)

-Fantastic Idea! But keep it simple! Normal Mode is Default Setting. Hard Mode is unlocked upon completing Campaign End-game Mission. Free Mode (blank slate free of annoyances) is unlock upon vanquishing all HM-explorable areas for specified Campaign. -- With this setup, it should be simple for Anet to implement using existing game mechanics... and an excellent incentive for 100% completion in addition to Titles -- Falconeye

[edit] EOTN in Hall of Monuments

Great Game by the way. I've recently been talking with other guildies, and we all agree that if you're going to finish Guild Wars and finalize the last expansion (EOTN), that maybe we should be seeing a statue for that in the Hall of Monuments. It is the last expansion to GW for now and it would make an interesting addition to our accomplishments (as being lvl 20, you know you want to see all the accomplishments you can ha). Just a thought. Silenced 16:29, 4 August 2008 (UTC)

Maybe it's me, but what are you suggesting here? 151.209.112.137 16:38, 4 August 2008 (UTC)
Think he means a basic "I've finished EOTN" statue. I don't think there is one at the moment before the Legendary Master of the North. Sadie2k 21:31, 4 August 2008 (UTC)
Yeah! Make it a Great Destroyer Statue...but with Real Red Spots unlike Mallyx. btw, Can you give The Mallyx staute Margo Annimation. it should'nt be that hard really. you made one 4 times a normal NCP's size already. why not make one smaller than my leg?

Hall of Monuments should be located in the guild hall of the guild for a number of reasons: the peeps who want to see them are most likely members of your guild and your buds, peeps shouldn't have to purchase EOTN just to access the Hall, and guests can given access to the Hall. Thanks!24.115.7.193 20:40, 14 September 2008 (UTC)

I agree that it would have been nice to have the HoM be an extension of the Guild Hall, but I don't think changing it now would make since. Perhaps adding an Asura gate inside the guild hall leading to the EOTN or directly to the HoM would help.--FlipSide 17:39, 4 October 2008 (UTC)

I'd like to see Candy Cane Weapons added to the Valor Monument. Granted I also wish that monument could be used to store the weapons... like the festival hat maker perhaps. Either way it get them out of my inventory.--FlipSide 17:39, 4 October 2008 (UTC)

[edit] Phoenix Pet

I think the Phoenix is one of the sweetest ideas for a pet. The only thing I would suggest, is that at lvl 20 it had the ability to use a skill to change itself into fire (for like 60 seconds) and cause fire dmg. Just a thought. Even just becoming firey at lvl 20... now that would really bring out the Phoenix. Silenced 16:29, 4 August 2008 (UTC)

Oooh yeah... me likes. 151.209.112.137 16:40, 4 August 2008 (UTC)
What? A skill to turn into fire? Which Phoenix? Iris? Imperial? Nah...
I think this one thing is better:
  • Give Prophecies a Level 5 Fire Phoenix that appears in Droknar's Forge (explorable area) once you have made all Prophecies Primary quests.
  • Give Nightfall a Level 5 Ghostly Phoenix that appears in the Throne of Secrets after you get all Nightfall heroes.
  • Allow to add any of the four Phoenixes to the Monument of Companionship.
And done! Every campaign has its own Phoenix which is basically the same one with different skins (Fire, Imperial, Ghostly, Rainbow). MithImage:User MithranArkanere Star.pngTalk 21:04, 4 August 2008 (UTC)
=O me like Mith's Idea. --MageMontu 08:43, 6 August 2008 (UTC)
Then every pet would need a special ability, and that's too much work to implement and balance. --Jette 19:53, 7 August 2008 (UTC)
That would make no sense as the game is right now. Pets have no special abilities. The only thing needed about that is to REMOVE the mauling from the black bears. PvP characters can't choose pets. MithImage:User MithranArkanere Star.pngTalk 20:07, 7 August 2008 (UTC)
Ohh.. i really like the idea for a Fire Phoenix. How about it turn into fire at lvl 20? No special ability, just looks. --Treasure Boy I love this skill :D Talk 11:56, 18 August 2008 (UTC)
To go with the Imperial and Rainbow, it should be level 5. That way people can train them too, unless there where various of them of each evolution. MithImage:User MithranArkanere Star.pngTalk 14:26, 18 August 2008 (UTC)

[edit] Party reordering

Probably not easy to do but whatever... It would be nice if the party leader had the option to chance the order of players in the party window, without having to kick and re-invite them. An additional idea: make it so that the party leader can be anyone, not just the 1st person on the list. — Poki#3 Image:User Poki Signature.jpg 17:11, 4 August 2008 (UTC)

I agree, not so much with re-ordering in general, but a command like /makeleader would make things alot smoother. It's hard enough choosing the leader when its 2 people trying to invite in the correct order to make the right person leader. Silenced 19:39, 4 August 2008 (UTC)
Good idea! and another thing, I know alot of runners out there would like to be abel to kick out people that tries to scam a free run, but i guess beeing abel to kick people out of groups mid mission would lead to lots of new problems!? so perhaps that pandoras-box better remain unopened? Toastisimo 08:19, 7 August 2008 (UTC)
No, give us the option of booting the scammers. What're they going to do when we boot them? "Yell" at us? Pff. That's what "Do Not Disturb" is for. If they have an option to leave the group mid-mission, we should be able to boot mid-mission. Open pandora's box, what've we got to lose?--Aila2 14:31, 11 August 2008 (UTC)
You have much more faith in players than I do, apparently. People will abuse this to kick legitimate players. Observe the following transcript:

Player A is a legitimate player running a solid Searing Flames build in the Fissure with a group of seven other players. Player B is a fairly competent, but down-on-his-luck and susceptible-to-jealousy healer. Player C is a goddammed wammo with Mending who's holding the group back, overaggroing everything and is justifiably poor.
A: [receives an Obsidian Shard drop in the middle of a battle. As he knows it would be a bad idea to run up and get it, he chooses to stay back until everything is dead]
C: omg u n00b thats ur 3th 1 lol
A: Uh, thanks.
C: OMFG
C: he must be h4cking to git so mny
A: No, I'm really not. ANet's servers are secure, they'd notice if there was an external intereference.
C: [C, being an asshole, chooses to report player A for leeching]
C: haha reported u fuker injoy ur b& LOLOLOL
A: I'm sure that the other members of the group, being reasonable and intelligent people, will surely realizes that this is a travesty of justice and I'll be permitted to stay.
B: hey hes right, u must be hacking 2 get so many
B: [reports player A in the hopes he can pick up his shard once he is booted]
A: [automatically booted by the game and returned to the temple of ages, frustrated and alone]
C: [picks up player A's shard]
C: [private messages player A] lol jew, i got ur shard
A: [much later] In '87, Huey released this: Fore, their most accomplished album. I think their undisputed masterpiece is "Hip To Be Square." A song so catchy, most people probably don't listen to the lyrics. But they should, because it's not just about the pleasures of conformity and the importance of trends, it's also a personal statement about the band itself. Hey, Paul!

As clearly demonstrated above, the leeching report system is the cause of many serial killings. --Jette 17:06, 11 August 2008 (UTC)
Faith in players? Nah, none whatsoever. That's why I don't play with them except once in four blue moons (every now and again, I need to play with people to "fill my hump of hate", if you will). Can't stand the way they talk, the way they act, and the way they shit on you for helping them out. That's why I advocated the Booting system, but your point was well received. I didn't take into account the ability to excessively and obnoxiously /report. Maybe they should revamp the /report system to where it requires three or more /reports from different players in the group towards the one problem player within a certain time period (i.e., players A, C, D, E, & G report player B within five minutes). That way, instead of one kid abusing the system, they'd get a better consensus as to who's really the troublemaker in the group/game...or maybe I'll just butt out of this discussion. ;)--Aila2 01:41, 12 August 2008 (UTC)
Nobody ever gets my references.  ;_; --Jette 01:54, 12 August 2008 (UTC)
As far as singleplayer goes i belive there are better games out there? like Oblivion? Toastisimo 18:02, 12 August 2008 (UTC)
I played Oblivion, and beat it in about a week. And by "beat," I mean everything, not just the main story. Every, single, quest. Explored everything. You simple can not make a single-player game that lasts like an MMO does. Also, what does that have to do with anything? --Jette 21:04, 12 August 2008 (UTC)
Um......yeah...listen...You can't report for leaching in PvE areas,
It is never a good idea to have a vote-based kicking system, it always results in misuse. Suppose you're in Jade Quarry with 3 of your guildmates, there is someone on your team that you don't like, so you and your guildmates all report him hor leeching. Doesn't matter if he was leeching or not, he still loses his reward at the end of the match. In PvE, this would be worse. How about this-- You're in the Fissure of Woe with 3 guildmates and 4 random people, 2 shards in a row drop for someone. You and your guildmates kick him, grab the shards, sell them later, and split the gold. I have absolutely no faith in any online game community for that matter, and it even shows in the builds I make-I always have a self heal and usually an additional defensive skill(blinding/blocking/kiting/interrupting) Oh, and forgive me if this is off topic, but the point of Oblivion is modding. If you aren't going to mod it, forget it. --The preceding unsigned comment was added by User:72.71.230.18 (talk).

(Reset indent) You basically just made the exact same point I did, but in a somewhat less amusing manner. And I tried modding it for a while, but most of the mods suck. --Jette 01:48, 14 September 2008 (UTC)

Because you're not modding correctly. Anyway, enough of that and let's get back on topic before someone puts a delete tag on this.

[edit] Option to force high texture models

GW currently forces all other players armor to render in low quality even with graphics settings as high as they can go. many players are using KSmod to force high textures, but it dosnt work very well. We shouldnt have to use a third-party program to view the game to it's fullest potential. the functionality is obviously already in the game, I cant see any reason not to have a checkbox to force high textures.--24.183.42.77 04:43, 6 August 2008 (UTC)

I believe there is a code addon to force hightextures — Seru Talk 17:14, 6 August 2008 (UTC)
Look hereSeru Talk 17:15, 6 August 2008 (UTC)
That's a mod. Although they are not prosecuted, they are third party programs that make us resign game support. I want in-game things, not external stuff. MithImage:User MithranArkanere Star.pngTalk 17:39, 6 August 2008 (UTC)
great idea really, most of us who give a rats ass about graphics have computers that can handle high res textures anyway. would make the game more appealing without causing any problems and the coding of it would be simply the addition of a button that disables a big long mostly-unneeded-by-todays-gamers block of code that forces low res textures in the first place. Zero4549 11:10, 22 August 2008 (UTC)
I (and everyone else I know) would die for this update. Though you should have the options be sliding scale so towns don't flood the computer. Like.. High-res in: Explorable Areas Only, Towns Only, Everything But PvP Areans, All The Time. Julian 01:33, 25 August 2008 (UTC)
I don't see why they couldn't just make the highest graphics setting also make NEARBY users' armor in highest quality settings.70.152.250.154 00:40, 16 September 2008 (UTC)

[edit] New Core Hero

Something I believe wouldn't be much work to Anet to do and could be a nice addition to GW is a new hero. This hero could be gained by a quest or a chain of quests in all campaigns, and in Prophecies it could be gained in pre and post-searing. This would be a complete personalized hero, in the way that you name the hero, and choose his primary profession. So it can be easy to implement it in any of the campaigns the species could be like the hero Razah, from the mist or implement one species that was suppose to enter Utopia, a chronomancer. In both cases the hero could be gained after you got a certain artifact, and when your character activated it, the new hero would star to appear, and a dialog box could be used to choose sex, profession, etc, something in the lines of: "A humanoid form is staring to appear in front of you it's taking the shape of... [Male] or [Female]. In fear of you it uses a spell to protect itself... (if you choose necromancer for example the spell could be raising a minion)". If it were from the mist, the back story could be that something or someone trapped the hero in the artifact for some reason, if it was a chronomancer it could be that the artifact was a kind of time travel artifact that was used by the chronomancer in the future and transported him in time (think Harry Potter portkeys, but instead of location it was time or both.) The hero would star at level 1 and with the basic skills of the profession you chose.

What do you think? Snowstone 15:56, 6 August 2008 (UTC)

You have a twisted concept of "not much work". — Poki#3 Image:User Poki Signature.jpg 16:51, 6 August 2008 (UTC)
Lol.. this would require more work than at least 80% of the suggestions on this page... (and it starts with 'wouldn't be much work').151.209.112.137 17:18, 6 August 2008 (UTC)
Hm... what about the Doppelganger? After Beating Augury Rock, and if you have both Nightfall and Eye of the North, you could receive a quest, in which you have to kill a party of 10 bosses, one of each profession, with gimmick builds somewhere in the Arid Sea. Beat them, and you get a Warrior male Doppleganger and a Elementalist Female Doppleganger. The armors would be simple reskins:
  • Default armor: Current black armor with red flames.
  • One with white armor and green flames acquired in the Tombs.
  • One with golden armor and blue flames acquired in Sorrow's Furnace or by making the Titan quests.
That would be much less work, since the doppelganger models already exist and reskins are easier than making new models. MithImage:User MithranArkanere Star.pngTalk 17:38, 6 August 2008 (UTC)
That seems to be a very cool idea. I also thought that you could save this hero in the Hall of Monuments and get it in GW2.Snowstone 22:14, 6 August 2008 (UTC)
M.O.X. the Golem – josəph 02:49, 12 August 2008 (UTC)

Right I was thinking about the heroes and the fact that some professions only have two. They have recently added M.O.X. which puts another dervish in so i was thinking why not put the others in. i also had a thought and i would love to see a tengu hero, and they have Xandra a luxon so why not add a kurzick hero, and i also thought about a stone dwarf hero aswell.

[edit] Add new content!!

For us that have been playing GW since day 1, there is nothing left to do. We have already done everything 100 times and its starting to bore us. Guild Wars needs some new content, like a few new elite areas (My suggestion about reworking Tombs of the Primeval Kings and Sorrow's Furnace seemed to have been appreciated). If nothing new is added, more and more players are going to leave the game and go to other games, like World of Warcraft. --Treasure Boy I love this skill :D Talk 20:53, 6 August 2008 (UTC)

Can't you wait until TOMORROW? MithImage:User MithranArkanere Star.pngTalk 21:07, 6 August 2008 (UTC)
Guild Wars 2 comes in 2009-2010. The beta will be a short periode before that. Does that mean we can't have new concent for more than a year?!?!?! Let's hope not. If guild wars players have to wait untill guild wars 2 for new content many of them will probably leave the game because we've done everything 100 times.84.24.164.244 13:23, 7 October 2008 (UTC)
I agree, Ive played for 3 years now. I have quit. I have done everything been everywhere and gotten most all titles. GW has become very boring without the prospect of no noew expansions for the next year or so. There is nothing to look forward too. I liked his above suggestions of revamp. But why not make a new mission storyline useing the ones that already exsist. Make it an elite mission set going back through the already exsisting areas make it "elite" Allow groups of 10-12 make them epic! could be like an expansion across all the worlds but without all the new extra content. Just use whats there and script and stat.Make it "ELITE MODE" or something. lol IDK but its definatly a bleak outlook. 71.85.134.57 19:39, 7 October 2008 (UTC)

[edit] Alliance Ranks

Many of guild have strong alliances. I was think of an idea for alliance that share the responiblites(50/50) alliance ship. were not one guild sat at the top of the list but u chould have two or three. The only problem is u cant have two guild at the top. So jsut like teh guild were u can have ranks(member,officer,leader) why not have for alliance(Leader 1,Leader 2, Primarys,Guild) something like that

                   This way  it wou;ld be like
                            Leader 1           Leader 2   (both the leaders have equal right)
                                          


                                   Primary Guilds
                                       Guilds

[edit] Hero monk and henchmen healing minions

Everytime i go out with my heros  the npc monks are always wasting tehre energy healing

minions. they never have full energy when u have minions and minions can save the day sometimes. If there was a way taht u could stop all heros and henchmen monks from healing the minons it would be great the only thing that should heal a minion would be the mm itself

Yeah, I think it'd be nice for healers to stop wasting their time on minions. But I've never had a big problem with it: anywhere monsters are strong enough to overcome my heroes and henchmen's healing, minions are too weak to bring anyway. Consider it a sacrifice for bringing an army of ten extra damage-dealers. --Jette 19:52, 7 August 2008 (UTC)
I agree at a certain point; don't make it hero and hench will not heal minions, but only the hero who is controlling the minions will heal them. This will also fix some problems with other npcs, like Mhenlo in factions, especially in Vizunah Square. --MageMontu 19:58, 7 August 2008 (UTC)
Ever done arborstone with a MM? It takes 2 mins for Shit-nika to heal the little buggers with 10 degen. Ninjas In The Sky 08:52, 8 August 2008 (UTC)
That's a poor choice of insult, you know. For a minute there I thought you were talking about Nika and had no idea what you meant. --Jette 10:20, 8 August 2008 (UTC)
Personally, I like that H&H heal the minions. It makes it easier to maintain them. Probably the best would be to have a setting somewhere where you can control that to your liking. -- Alaris_sig Alaris 15:16, 8 August 2008 (UTC)

[edit] Get a new skill balancer

The previous skill imbalance fails badly, there are plenty of skills that are now overpowered while other elites(like Melandru's Shot) are now useless! There were no notes on the update until after the update which is bad communication on Anet's part.

Get a new skill balancer or make Guild Wars offline. I have had enough of the epic fail coming from Anet as it is. I'm definitely NOT getting Guild Wars 2 as it's likely to be managed badly as well.

There are plenty of non-elite skills that need a buff as well. It's not hard to figure out.

Yes, I think everyone is aware a mentally deficient chimpanzee with a keyboard stuck in his teeth could handle Guild Wars better than most of ANet currently is. Unfortunately, unless you have a few million dollars to buy the company, there's really nothing anyone can do about it. --Jette 14:41, 8 August 2008 (UTC)
I don't agree. I have some concerns about the update, specifically how 2-3 skills open up for being abused, but overall this is a great update. They actually reduced the grind, reduced the OP'ed-ness of Ursan but not killed it, introduced a few new ways to play elites. Nice job. -- Alaris_sig Alaris 15:13, 8 August 2008 (UTC)
This update was largely pretty good. It's the past three years' worth I was referring to. --Jette 21:32, 8 August 2008 (UTC)
Nah, the update sucked. Melandru's Arrows, Quick Shot, and Double Dragon still suck.
Yes, because those three skills are the only ones that matter. DD sucks, yes... it should just be a carbon copy of fireball that hits twice. MA is actually pretty good under certain circumstances, and Quick Shot... meh, I never liked it, but I remember there was a time a lot of people used it, so it can't be that bad. --Jette 16:34, 9 August 2008 (UTC)
That's because it's overshadowed by other elites, so it needs a buff. All elites should be equal(roughly, or as equal as they can be made)
The last update was bad. It didn't fix or change anything in pvp, except turning a balanced skill into the worst skill in the game. Anet needs to lose izzy, or at least get someone to focus on GW1 balance issues while izzy ensures GW2 fails during the public beta like Fury did. How can I put this in a way anet will understand it... Izzy is not doing his job. I should apply for game balancer at anet, then not do my job for 3 years, but get money and benefits anyway. Izzy's making money off of arenanet's ignorance lol. Capitalism ftw I guess.
Someone else said this before the suggestion was rudely deleted, "It's not that some people don't like his changes, NOBODY likes his changes." Honestly, I'm surprised he's been employed this long. Maybe arenanet hasn't fired him because of their "delay all major game improvements by 8 months" policy. ~Shard Image:User Shard Sig Icon.png 06:30, 24 August 2008 (UTC)
I don't like calling for blood over skill updates. All I can say is there's a consistent rhythm of fixing one thing and breaking another. I really hope they change the beat. I think Quick Shot can stand a buff, but I don't have any ideas myself. As for Double Dragon though, I think it should be like an elite version of Phoenix, where it damages adjacent targets and then flies at your target (which could also be close to you). -Painted Bird
Before he starts buffing skills, he needs to fix the imba bullshit flying around. How is 11v8 balanced? How is an aoe hammer balanced? How is dancing dagger/assassacaster balanced? I could go on but I might break wiki with the very long list of things that shouldn't exist. ~Shard Image:User Shard Sig Icon.png 09:13, 1 September 2008 (UTC)
Shard I think the stuff you just mentioned is all worth rebalancing. The only thing I dislike about it is that it punishes style along with numbers. I like seeing people use offbeat and interesting/creative builds. The thing is, the only time I ever see it is when they do it for exploits (like the ones you're talking about). I want to see the exploits fixed as much as anyone, but I worry about sloppy nerfs that will kill the builds altogether and just discourage creative playstyles for the sake of keeping the game balance. *shrug* I dunno. I'm frustrated as hell with the skill balancing and I wish they would hit the mark more often, but at the same time when you think about it, it's harder than it sounds. That's a razor's edge they gotta walk. Still. They made their bed, they should sleep in it. So in the end, I guess you're right. Just pains me to think that the only way to make the game balanced would be to make it boring. :-( Painted Bird 07:07, 8 September 2008 (UTC)

Balancing is not hard, and this article I made proves it.

­*cough* Little shameless self-promotion here, I have a skill balancing mini-essay on my userpage. Covers the basics and common sense. --Jette 01:32, 12 September 2008 (UTC)
You both understand some of the concepts, but lack the depth and complexity needed for the job. It doesn't help that you're opiniated. Working in a team, you need to learn to respect differences of opinions, and be open to different ideas about gameplay. Some of the implementations you suggested would kill GW for a lot of people... not just those abusing the