ArenaNet:Skill feedback/Assassin/Augury of Death

From Guild Wars Wiki

Jump to: navigation, search

Augury of Death Augury of Death

[edit] John Doh's Issue 19:21, 14 February 2008 (UTC)

  • Issue: This skill is an insane spike skill because it allows for a spike team to bring Deep wound effect without having to give up damage on the spike.
  • Suggestion: Reduce duration in order to force someone to spend the time during a cast to get the deep wound.

Discussion

  • (test izzy responce) I think your totally right here, I'll look at fixing this sometime soon. ~Izzy @-'---- 19:21, 14 February 2008 (UTC)

[edit] Shard's Issue -- 28 March 2008

Issue
This skill is not overpowered because its recharge is 12 instead of 20. It's overpowered because it gives all professions access to a ranged deep wound.
Solution
"For 2...8...10 seconds, the next time one of your attack skills lowers target foe's health below 50%, that foe suffers a deep wound for 2...8...10 seconds."

[edit] Frvwfr2's Issue -- 22:54, 11 May 2008 (UTC)

Issue
Too powerful
Suggestion
Hex Spell. If target foe has less than 50% health, that foe suffers from Deep Wound for (current amount). For (current hex duration), if that foe dies, this skill takes half as long to recharge. 5Energy, .5Activation time, 30Energy
This way, if your team has a good anti-spike, you can prevent spikes for a good long time. Solo assa's aren't hurt much by this, b/c if they don't get the kill they are likely dead anyways. Meh, kinda stupid looking back at it...
Personal tools