ArenaNet:Skill feedback/Assassin/Augury of Death
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Augury of Death
[edit] John Doh's Issue 19:21, 14 February 2008 (UTC)
- Issue: This skill is an insane spike skill because it allows for a spike team to bring Deep wound effect without having to give up damage on the spike.
- Suggestion: Reduce duration in order to force someone to spend the time during a cast to get the deep wound.
Discussion
- (test izzy responce) I think your totally right here, I'll look at fixing this sometime soon. ~Izzy @-'---- 19:21, 14 February 2008 (UTC)
[edit] Shard's Issue -- 28 March 2008
- Issue
- This skill is not overpowered because its recharge is 12 instead of 20. It's overpowered because it gives all professions access to a ranged deep wound.
- Solution
- "For 2...8...10 seconds, the next time one of your attack skills lowers target foe's health below 50%, that foe suffers a deep wound for 2...8...10 seconds."
[edit] Frvwfr2's Issue -- 22:54, 11 May 2008 (UTC)
- Issue
- Too powerful
- Suggestion
- Hex Spell. If target foe has less than 50% health, that foe suffers from Deep Wound for (current amount). For (current hex duration), if that foe dies, this skill takes half as long to recharge. 5
, .5
, 30
- This way, if your team has a good anti-spike, you can prevent spikes for a good long time. Solo assa's aren't hurt much by this, b/c if they don't get the kill they are likely dead anyways. Meh, kinda stupid looking back at it...