ArenaNet:Skill feedback/Assassin/Shadow Fang
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[edit] Skakid's Issue -- 18:39, 24 February 2008 (UTC)
- Issue
- Teleporting away makes it hard to trigger the Deep Wound.
- Suggestion
- Make it do 1 damage after the Deep Wound is applied and it may see use.
[edit] SniperFox's Issue -- 12:46, 10 March 2008 (UTC)
- Issue
- Recharge is too long to prove viable.
- Effect is overshadowed by Augury of Death.
- Suggestion
- Change functionality to,
- 10
1
30
- Hex Spell. For 10 seconds, whenever target foe suffers from bleeding, you teleport to target foe and taget foe suffers from deepwound for 5...17...20 seconds, and this hex ends.
[edit] Frvwfr2's Issue -- 20:32, 26 July 2008 (UTC)
- Issue
- Pointless
- Solution
- Maybe change it to "Hex spell. Shadowstep to target foe. For 0...5...6 seconds, the next time target foe is (hit with a dual attack/knocked down), that foe suffers from a deep wound for 3...6...7 seconds." 10
, 1/4
, 45
- Too long of a recharge to be that good, short duration so only useful for a short spike. Caster spikes cant use it due to recharge.

