ArenaNet:Skill feedback/Assassin/Shadow Prison

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Shadow Prison Shadow Prison

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[edit] Armond's Issue 21:33, 19 February 2008 (UTC)

  • Issue: Ridiculous slowdown from this one skill. Uninterruptable, unpredictable, effective for its purpose even at a low spec.
  • Suggestion: Reduce snare to 50%, increase casting time to 0.75 ¾, decrease duration to 1...4...5.

Discussion

This skill is linked to Dark Prison in effect, what would be your suggestions for Dark Prisons numbers under these changes? ~Izzy

I'm honestly tempted to say leave it as it is. The advantage Shadow Prison has over Dark Prison is the recharge and the snare percentage; in order to do your spike you don't really need more than four seconds. Perhaps change Dark Prison's duration to 1...5...6.
I honestly think Shadow Prison should be balanced around Dark Prison, though, not the other way around. -- Armond WarbladeImage:User Armond sig image.png 20:39, 19 February 2008 (UTC)
It's duration is pretty sad and such after all these nerfs. Ridiculous slowdown? It's an elite skill! Water eles can easily do this with nonelites if not more. Not to mention 10 energy isn't what I'd call cheap for a sin either. This skills never really hurt anyone, it's more of the chain that follows. I stopped using this as it is. Please just leave it be. 74.229.66.241 20:46, 29 February 2008 (UTC)
The above post speaks the truth, every single sentence. Thank you for having clear insight on this, unlike most of these pantyhoses. 222.127.209.212 02:25, 1 March 2008 (UTC)Shinde

[edit] ZamaneeJinn's issue, 20:32, 23 March 2008 (UTC)

  • Issue: Incredibly powerful, even if the duration is nerfed to 2 seconds at 3 spec. It's a hex snare, and a shadow step, and thusly incredibly imba for assassin chains.
  • Solution: Add a negative effect that makes the spike easier to catch, such as "you lose all stances and cannot enter a stance for 4...2...1 seconds" (no Tiger Stance), or maybe something weakening the spike itself, such as "you suffer from Weakness for 6...2...1 seconds". Of course, the same nerf should be made to dark prison, or the non-elite version will become better than the elite.


Discussion

[edit] Klotek's issue, 11:53, 25 March 2008 (UTC)

  • Issue: For me this skill is underpowered...
  • Solution: 5ene, 1/4 cast, 20 sec recharge - Spell. You Shadow Step to target foe. Target foe is Crippled for 5...9...10 seconds. or 10ene with 5...13...15 Cripple.

Discussion


[edit] Lilondra's issue, 11:53, 25 March 2008 (UTC)

  • Issue: This skill is OP and on the edge of being death if it keeps getting nerfed.
  • Solution: 5ene, 1/4 cast, 20 sec recharge - Spell:For 2..5...7 Seconds target foe is cripled for 1..3..5 Seconds each second.If you are above 50 % health you shadowstep to target foe.
You might need to increase the cast time or energy cost.

Discussion

[edit] Nerf it in a different way

Issue
This skill keeps getting nerfed and for some reason is still overpowered.
Suggestion
Remove the snaring effect. Change to "Elite Hex Spell. Shadow Step to target foe. For 3...6...7 seconds, your dagger attacks have a +33% chance to critical against that foe". It's no longer a snare. Furthermore, reduce energy to 5 and reduce recharge to 20 seconds.

Because instagib spikes really need more damage + faster recharge right? -- Armond WarbladeImage:User Armond sig image.png 16:54, 6 June 2008 (UTC)

It's not instagib. Learn to use blocking stances. Learn to kite. EDIT:Fixed it to critical with dagger attacks only, don't want A/D's running this with a scythe.
Pray do tell, how do you kite when any smart assassin includes a snare? -- NUKLEAR IIV 20:38, 18 June 2008 (UTC)
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