ArenaNet:Skill feedback/Dervish/Mystic Regeneration

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Mystic Regeneration Mystic Regeneration

Contents

[edit] Epinephrine's Issue 21:35, 19 February 2008 (UTC)

  • Issue: Mystic regeneration has a short recharge time and a fast cast time, making it difficult to deal with either with enchantment removal or with interrupts.
  • Possible Solutions: Longer recharge or longer cast time, or a combination of both.

Discussion

Comments in discussion ~Izzy

I really think that after my last set of number changes, this is much more inline. It's still a self heal, and it's a good one, but the higher recharge, scaling duration, and cap I think makes this not nearly as abusable as it once was. Izzy @-'---- 22:51, 20 March 2008 (UTC)

[edit] Armond's Issue 21:35, 19 February 2008 (UTC)

  • Issue: Cast time, energy cost, and recharge make this skill's downtime equal to the character's time spent dead.
  • Possible Solutions: Increase casting time to 1s, increase recharge to 12s.

Discussion

[edit] Lilondra's issue

  • Issue:
Only usefull for dervish secundarys
  • Possible Solutions:
Revert to original behavior
Reduce energy cost to 5
Put in mysticism line

[edit] Kelvin's Issue

  • Issue:
Nerfs did little to reduce the effectiveness of this skill for secondaries, with the exception of builds purely based on enchantments (IE 55s).
  • Possible Solutions:
Revert the duration back to a flat 20 seconds.
Revert the cap on enchantments, but change the mechanics on the regeneration cap to:
  • maximum of 6 regeneration
  • with the cap increased by one point for every 3 ranks in mysticism.
Possibly increase the casting time to 1/2 or 3/4 of a second, possibly even one second to allow for interruption.
Keep the 10 energy cost.
Keep the recharge between 10 and 15 seconds to prevent use as a cover enchantment.

Discussion

[edit] Shadowsin's Issue

  • Issue:
You've taken an excellent dervish heal and nerfed it so hard that now only non dervishes can really use it effectively.
  • Possible Solutions:
Move it under mysticism and give it back its original functionality (Cap it at 3-4 enchantments), that way only dervishes can use it, and it wont be abused by caster classes such as the ele or the necro. Also, I dont really see this as imbalancing dervishes because, it really wasn't used by dervishes in pvp that much anyway, mostly eles, hence you nerfed it. Kelvins Solution is also an awesome variation.--Shadowsin 08:31, 11 April 2008 (UTC)
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